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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Error_message&amp;diff=1074108</id>
		<title>Error message</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Error_message&amp;diff=1074108"/>
		<updated>2010-05-07T18:14:06Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: /* In Generation I */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;notice metadata&amp;quot; id=&amp;quot;disambig&amp;quot;&amp;gt;&#039;&#039;This article is about error messages within the Pokémon games that have been programmed into the game by the developers. For instances where the game crashes, see [[game freeze]]&#039;&#039;.&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
In the Pokémon games, there are several &#039;&#039;&#039;error codes&#039;&#039;&#039; which can appear when the game is not functioning properly. These error codes are likely used internally to identify what the problem with the game is.&lt;br /&gt;
&lt;br /&gt;
==In [[Generation I]]==&lt;br /&gt;
In {{game|Red and Blue|s}}, there are several error codes that appear when the game is not functioning correctly. Problems such as these sometimes crop up when the game&#039;s memory access is corrupted and can occassionally appear when experimenting with glitches such as the [[Mew glitch]]. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without [[Soft resetting|resetting]]. Currently, there are fourteen known error codes in the [[Generation I]] Pokémon games:&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number&lt;br /&gt;
! Text that appears on screen&lt;br /&gt;
! Reason for error&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0 Error.&lt;br /&gt;
| The text that is currently in the text box is wrong and should normally be in a different place. Sometimes this error causes strange or glitchy characters to appear.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 1 Error.&lt;br /&gt;
| The game is unable to complete an event. For example, this error message can appear when the player is talking to someone and the game does not have anything valid to say. This can be seen in Pokémon Yellow when the player finishes the game with 152 entries in the Pokédex.&amp;lt;!-- look for &amp;quot;Pokémon Yellow completed in 1 minute&amp;quot; on YouTube for this.--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Error.&lt;br /&gt;
| There is an error displaying in-game text when reading objects such as signs and TVs.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 5 Error.&lt;br /&gt;
| The current position of the [[player character]] is unrecognized.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 7 Error.&lt;br /&gt;
| The game is unable to display the correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 9 Error.&lt;br /&gt;
| This error message can appear when a game attempts to perform an event but the Pokémon in the player&#039;s party is unrecognized. For example, when the player attempts to trade a non-hybrid [[Glitch Pokémon]] with a non-playable character.&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 40 Error.&lt;br /&gt;
| The sound clip that is playing is unrecognized, this can sometimes play random Pokémon cries.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| 48 Error.&lt;br /&gt;
| When this error occurs, the screen will turn white and the words &amp;quot;48 ERROR&amp;quot; pop up before quickly reverting back to whatever the player was previously doing. This error can be caused by the glitch Pokémon {{OBP|a|lowercase}} for unknown reasons.&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| 56 Error.&lt;br /&gt;
| The game is unable to display the correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| 59 Error.&lt;br /&gt;
| This error is similar to a 5 Error, however it has also been seen after text such as &amp;quot;&#039;&#039;This is my graThe trainer blocked the ball! I2&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 98&lt;br /&gt;
| 98 Error.&lt;br /&gt;
| This error can occur when data transferred between two cartridges via [[link cable]] is damaged, corrupted, or otherwise glitched.&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| 99 Error.&lt;br /&gt;
| This error can occur when data transferred between the [[Game Boy Tower]] and the Game Boy game is damaged, corrupted, or otherwise glitched by the [[Transfer Pak]].&lt;br /&gt;
|-&lt;br /&gt;
| 01&lt;br /&gt;
| I Error.&lt;br /&gt;
| This error can occur when the game confuses battle events with regular events; sometimes when the player switches Pokémon beyond the sixth slot or incorrectly performs the [[Dokokashira door glitch]], this can lead the player into a fight with a [[glitch Pokémon]], or freeze the game.&lt;br /&gt;
|-&lt;br /&gt;
| 02&lt;br /&gt;
| The file data is destroyed!&lt;br /&gt;
| This error can appear when the player has damaged the game data to a point of no repair, sometimes through the use of glitches which can alter the game save, or when a cross-region trade is attempted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mixed errors===&lt;br /&gt;
Sometimes the game will seem to mix &#039;&#039;&#039;error codes&#039;&#039;&#039; in between text; for example &amp;quot;9&amp;quot; with 2 Error. This would display &amp;quot;92 Error.&amp;quot; but this is not an official &#039;&#039;&#039;error code&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;gallery perrow=3&amp;gt;&lt;br /&gt;
File:Glithy4.png|A 0 Error in Pokémon Red.&lt;br /&gt;
File:5 Error.png|A 5 Error in Pokémon Blue.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In [[Generation II]]==&lt;br /&gt;
{{game2|Gold|Silver|Crystal}} feature a more detailed method of handling errors compared to Red, Blue and Yellow, although error messages are uncommon in-game without the use of a [[cheating]] device.&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Cause/Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Object Event&#039;&lt;br /&gt;
| This text appears when the player attempts to talk to a character who is supposed to start an event (e.g. Lance in the Hall of Fame room) through the use of a location warp code. [http://i4.photobucket.com/albums/y128/MithosYggdrasil/MissingNO/ObjectEvent.jpg]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;No windows avail-able for popping.&#039;&lt;br /&gt;
| This text appears when an event attempts to bring up a message window yet the specified text/function is undefined - notably appears when HM06 is used outside of the TM/HM pocket [http://forums.glitchcity.info/index.php/topic,1050.msg14487.html#msg14487]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;The window save area was exceeded.&#039;&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding text which exceeds the number of letters allowed&amp;lt;!--this may appear in some glitch dialog?--&amp;gt;. [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Corrupted Event!&#039; &lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding an event which has invalid data&amp;lt;!--This may appear in some of the more unstable glitches?--&amp;gt;. [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;BG Event&#039;&lt;br /&gt;
| It is currently unknown when this may appear. A possible error when attempting to force an event which changes the background to display text&amp;lt;!--May appear with a particular code to change a location&#039;s information?)--&amp;gt;.[http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;The save file is corrupted!&#039;&lt;br /&gt;
| This error message commonly appears when the player attempts to select Continue but the game has no valid data to load. For example, the game may give this message when data has been corrupted by a cross-region trade. [http://www.freewebs.com/tohjofalls/crysdump.txt] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Glitch]]&lt;br /&gt;
* [[0 ERROR]]&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Error_message&amp;diff=1015478</id>
		<title>Error message</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Error_message&amp;diff=1015478"/>
		<updated>2010-02-18T21:11:02Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: /* In Generation I */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;notice metadata&amp;quot; id=&amp;quot;disambig&amp;quot;&amp;gt;&#039;&#039;This article is about several error messages within the Pokémon games that have been programmed into the game by the developers. For instances where the game crashes see [[Game freeze]]&#039;&#039;.&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
In the Pokémon games, there are several &#039;&#039;&#039;error codes&#039;&#039;&#039; which can appear when the game is not functioning properly. These &#039;&#039;&#039;error codes&#039;&#039;&#039; are likely used internally to identify what the problem with the game is.&lt;br /&gt;
&lt;br /&gt;
==In [[Generation I]]==&lt;br /&gt;
In {{game|Red and Blue|s}}, there are several error codes that appear when the game is not functioning correctly. Problems such as these sometimes crop up when the game&#039;s memory access is corrupted and can occassionally appear when experimenting with glitches such as the [[Mew glitch]]. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without [[Soft resetting|resetting]]. Currently, there are thirteen known error codes in the [[Generation I]] Pokémon games:&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number&lt;br /&gt;
! Text that appears on screen&lt;br /&gt;
! Reason for error.&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 0 Error.&lt;br /&gt;
| The text that is currently in the text box is wrong and should normally be in a different place. Sometimes this error causes strange or glitchy characters to appear.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 1 Error.&lt;br /&gt;
| The game is unable to complete an event. For example, this error message can appear when the player is talking to someone and the game does not have anything valid to say. This can be seen in Pokémon Yellow when the player finishes the game with 152 entries in the Pokédex.&amp;lt;!-- look for &amp;quot;Pokémon Yellow completed in 1 minute&amp;quot; on YouTube for this.--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Error.&lt;br /&gt;
| There is an error displaying in-game text when reading objects such as signs and TVs.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 5 Error.&lt;br /&gt;
| The current position of the [[player character]] is unrecognized.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 7 Error.&lt;br /&gt;
| The game is unable to display the correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 9 Error.&lt;br /&gt;
| This error message can appear when a game attempts to perform an event but the Pokémon in the player&#039;s party is unrecognized. For example, when the player attempts to trade a non-hybrid [[Glitch Pokémon]] with a non-playable character.&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 40 Error.&lt;br /&gt;
| The sound clip that is playing is unrecognized, this can sometimes play random Pokémon cries.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| 48 Error.&lt;br /&gt;
| When this error occurs, the screen will turn white and the words &amp;quot;48 ERROR&amp;quot; pop up before quickly reverting back to whatever the player was previously doing. This error can be caused by the glitch Pokémon {{OBP|a|lowercase}} for unknown reasons.&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| 56 Error.&lt;br /&gt;
| The game is unable to display the correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| 59 Error.&lt;br /&gt;
| This error is similar to a 5 Error, however it has also been seen after text such as &amp;quot;&#039;&#039;This is my graThe trainer blocked the ball! I2&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 98&lt;br /&gt;
| 98 Error.&lt;br /&gt;
| This error can occur when data transferred between two cartridges via [[link cable]] is damaged, corrupted, or otherwise glitched.&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| 99 Error.&lt;br /&gt;
| This error can occur when data transferred between the [[Game Boy Tower]] and the Game Boy game is damaged, corrupted, or otherwise glitched by the [[Transfer Pak]].&lt;br /&gt;
|-&lt;br /&gt;
| Unknown&lt;br /&gt;
| I Error.&lt;br /&gt;
| This error can occur when the game confuses battle events with regular events; sometimes when the player switches Pokémon beyond the sixth slot or incorrectly performs the [[Doko-Kashira Door glitch]], this can lead the player into a fight with a [[glitch Pokémon]], or freeze the game.&lt;br /&gt;
|-&lt;br /&gt;
| Unknown&lt;br /&gt;
| The save file is corrupted.&lt;br /&gt;
| This error can appear when the player attempts to select Continue but the game has no valid data to load.&lt;br /&gt;
|-&lt;br /&gt;
| Unknown&lt;br /&gt;
| The save file is Destroyed!&lt;br /&gt;
| This error appears when the player has damage the game data to the point of no repair, either by fighting glitch pokemon, or by inncorectly using glitches.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mixed errors===&lt;br /&gt;
Sometimes the game will seem to mix &#039;&#039;&#039;error codes&#039;&#039;&#039; in between text; for example &amp;quot;9&amp;quot; with 2 Error. This would display &amp;quot;92 Error.&amp;quot; but this is not an official &#039;&#039;&#039;error code&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;gallery perrow=3&amp;gt;&lt;br /&gt;
File:Glithy4.png|A 0 Error in Pokémon Red.&lt;br /&gt;
File:59 Error.png|A 5 Error in Pokémon Blue.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In [[Generation II]]==&lt;br /&gt;
{{game2|Gold|Silver|Crystal}} feature a more detailed method of handling errors compared to Red, Blue and Yellow, although error messages are uncommon in-game without the use of a [[cheating]] device.&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Cause/Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Object Event&#039;&lt;br /&gt;
| This text appears when the player attempts to talk to a character who is supposed to start an event (e.g. Lance in the Hall of Fame room) through the use of a location warp code. [http://i4.photobucket.com/albums/y128/MithosYggdrasil/MissingNO/ObjectEvent.jpg]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;No windows avail-able for popping.&#039;&lt;br /&gt;
| This text appears when an event attempts to bring up a message window yet the specified text/function is undefined - notably appears when HM06 is used outside of the TM/HM pocket [http://forums.glitchcity.info/index.php/topic,1050.msg14487.html#msg14487]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;The window save area was exceeded.&#039;&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding text which exceeds the number of letters allowed&amp;lt;!--this may appear in some glitch dialog?--&amp;gt;. [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Corrupted Event!&#039; &lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding an event which has invalid data&amp;lt;!--This may appear in some of the more unstable glitches?--&amp;gt;. [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;BG Event&#039;&lt;br /&gt;
| It is currently unknown when this may appear. A possible error when attempting to force an event which changes the background to display text&amp;lt;!--May appear with a particular code to change a location&#039;s information?)--&amp;gt;.[http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;The save file is corrupted!&#039;&lt;br /&gt;
| This error message commonly appears when the player attempts to select Continue but the game has no valid data to load. [http://www.freewebs.com/tohjofalls/crysdump.txt] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Glitch]]&lt;br /&gt;
* [[0 ERROR]]&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=1003281</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=1003281"/>
		<updated>2010-02-07T04:38:19Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: /* Error codes (R/B/Y) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glitches&#039;&#039;&#039; are anomalies in software programs, including video games.  They can cause various problems ranging from the purely graphical to completely wiping entire chunks of saved data.&lt;br /&gt;
&lt;br /&gt;
They are usually caused by problems with a game&#039;s code, or from a player doing things the programmers did not anticipate, therefore causing the game to react unexpectedly. Below is a list of glitches in the Pokémon video games.&lt;br /&gt;
&lt;br /&gt;
==Major glitches==&lt;br /&gt;
[[image:Glitch City Map1.jpg|thumb|right|250px|A variation of [[Glitch City]]]]&lt;br /&gt;
[[image:Wildmew.jpg|thumb|right|A {{p|Mew}} being found in the wild]]&lt;br /&gt;
There are three glitches (the first two are only available in the Red, Blue and Yellow versions; the third one is available in the Gold/Silver and Emerald versions, and the [[Hall of Fame]] one is very minor) that do not &#039;&#039;necessarily&#039;&#039; always create glitched Pokémon, but are themselves glitches that cause events that would not normally happen in the gameplay.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch City]]:&#039;&#039;&#039; A glitch location consisting of mess of random map tiles that changes depending on the location where the player enters Glitch City. &amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchcity.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Mew glitch]]:&#039;&#039;&#039; Allowing players to capture any Pokémon (most especially {{p|Mew}}) without modification, and allowing players to catch most of the glitched Pokémon. &amp;lt;ref&amp;gt;http://www.trsrockin.com/mewtrick.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Old man glitch]]&#039;&#039;&#039;: An in-game glitch which results in encountering a [[Missingno.]] or [[&#039;M]], giving the player either 128 or 255 of the player&#039;s 6th item.&lt;br /&gt;
* &#039;&#039;&#039;Leveling past 100:&#039;&#039;&#039; If a Pokémon was caught at a level past 100, it could be leveled up with Rare Candies up until 255.&lt;br /&gt;
&lt;br /&gt;
===[[Generation I|Generations I]] - {{gen|IV}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon cloning]]:&#039;&#039;&#039; Variations of the Pokémon cloning trick exist in each [[Generation]] of the Pokémon games, each slightly different from one another. The most reliable version is in [[Generation III]]. This Pokémon cloning version allows players in the Emerald version to safely clone Pokémon, without any need for timing.&lt;br /&gt;
* &#039;&#039;&#039;[[Sprite glitch]]:&#039;&#039;&#039; Glitches that mess up sprites have occurred in all generations (mostly by [[cheating]]).&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
* &#039;&#039;&#039;[[Surf glitch]]:&#039;&#039;&#039; allows players to warp to places on the map where {{p|Darkrai}} and {{p|Shaymin}} lie. &#039;&#039;&#039;Note:&#039;&#039;&#039; This only works in some of the first Japanese versions to be released.&lt;br /&gt;
* &#039;&#039;&#039;[[Tweaking]]:&#039;&#039;&#039; This causes the game to fail to load the map and makes it appear black. Some cases have led the {{player}} to places such as [[Newmoon Island]] or [[Flower Paradise]] if the player goes the right way.&lt;br /&gt;
&lt;br /&gt;
==Minor glitches==&lt;br /&gt;
==={{game|Red and Blue|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hall of Fame Glitch:&#039;&#039;&#039; When Missingno. has been seen on the save file, the player&#039;s Hall Of Fame is badly corrupted with entirely different Pokémon (players can even see Mew in the Hall Of Fame, whether they&#039;ve seen Mew or not) and very glitched characters and names.&lt;br /&gt;
* &#039;&#039;&#039;Man on roof of [[Cinnabar Gym]]&#039;&#039;&#039;: If one does not have the key to the Cinnabar Gym, and {{m|surf}}s on the east coast and returns to land directly in front of the gym, a man will appear on the roof of the gym. A similar effect happens if the player walks into the [[Vermilion City]] Gym, walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it, or if the player is in the gatehouse to Cycling Road. One of the trainers in the gym will be misplaced and return to his usual spot once the text box disappears, and when in the gatehouse there may be a man standing on an object somewhere behind the guard.&lt;br /&gt;
* &#039;&#039;&#039;Prevented progress&#039;&#039;&#039;: If one evolves their starter Pokémon before they obtain their [[Pokédex]] from Prof. Oak, the game will assume that, since they have 2 Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed. This glitch is only present in the Japanese {{v|Red and Green|s}}.&lt;br /&gt;
* &#039;&#039;&#039;Invisible PC&#039;&#039;&#039;: There is a hotel in [[Celadon City]] that resembles a [[Pokémon Center]] on the inside. In the top-right space of the area that the player can walk on, there is an invisible, usable PC.&lt;br /&gt;
* &#039;&#039;&#039;Fishing in Statues&#039;&#039;&#039;: The player can use a [[Fishing|Fishing Rod]] when facing the right or left of a gym statue. It will always say &amp;quot;Looks like there&#039;s nothing in here...&amp;quot;, except in [[Misty]]&#039;s [[Cerulean Gym|gym]], where all the [[Pokémon]] obtainable in the gym can be caught.&lt;br /&gt;
*&#039;&#039;&#039;[[Q Glitch]]&#039;&#039;&#039;: A glitch enabled by the Pokémon [[Q]] (and [[Charizard &#039;M]]) which allows Pokémon stored in the PC to swap moves and stats.&lt;br /&gt;
*&#039;&#039;&#039;[[ZZAZZ glitch]]&#039;&#039;&#039;: A bizarre side effect of the [[Mew glitch]] using a Pokémon with a special stat of 251, 252, 254 or 255. When this is done, a [[Glitch Trainer|Glitch trainer]] will appear. In the Red and Blue versions, after battling the Glitch trainer, numerous abnormalities will occur, including the player&#039;s name being turned into &amp;quot;ZZAZZ&amp;quot; and 3 of the player&#039;s Pokémon being turned into {{p|Bulbasaur}}, which oftentimes have learned one or more instances of the move {{m|Explosion}}. It has been known to erase a player&#039;s saved game. The abnormalities which occur in the Red/Blue version are not the same as those which occur in the Yellow version.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the player cuts down a tree, stands on the spot, saves, turns the game off, then loads it, the player will be standing on a tree.&lt;br /&gt;
* &#039;&#039;&#039; Quick Level 100 Pokémon (Yellow only): &#039;&#039;&#039; This glitch is similar to the [[Mew glitch]], but can be done in the [[Viridian Forest]]. First the player must go to the 2nd to last trainer and be out of his view (and must also not be able to see him). Walk one space and come into his view. Press start and use an escape rope to go to the [[Pewter City]] Pokémon Center. A, B, Start, and Select will not work. Now go try to go out of Pewter City towards [[Mt. Moon]]. The guy will stop the player and show him or her to Brock&#039;s Gym. Now the player must go to the small patch of grass south of Pewter City and North of Viridian Forest. Encounter a Pokémon and use {{m|Growl}} on it 6 times. (Try again and Growl less if the player gets a level 0 Pokémon at the end, instead of 1.) Now walk into the forest (the message &#039;Do you have a Pikachu?&#039; will appear). The player will immediately go into a Pokémon battle with a level 1 Pokémon. When the player weakens the Pokémon, he/she must catch it. If the player uses it in a Pokémon Battle and it levels up it should skip straight to level 100 (as long as that Pokémon is one of any fully-evolved Pokémon or Mew, as the algorithm for the experience to the next level for those Pokémon is glitched and takes the experience to level 2 as a rather large negative number (which displays as a large positive number.) Note: The player can obtain different level 1 Pokémon by facing different Pokémon to the patch of grass south of Pewter City and North of Viridian Forest.&lt;br /&gt;
* &#039;&#039;&#039;Stuck in Wall&#039;&#039;&#039;: If the player lures an NPC into the grass above [[Pallet Town]], she will block the player from following [[Professor Oak]] correctly, causing the player to become stuck in the wall of Oak&#039;s laboratory.&lt;br /&gt;
* &#039;&#039;&#039;[[0 ERROR]]&#039;&#039;&#039;: Another glitch similar to the [[Mew glitch]] that causes [[Route 6]] to become glitched.&lt;br /&gt;
&lt;br /&gt;
====Error codes (R/B/Y)====&lt;br /&gt;
[[File:Glithy4.png|thumb|right|A 0 Error in [[Pokémon Red and Blue Versions|Pokémon Red]]]].&lt;br /&gt;
[[File:59 Error.png|thumb|right|A 59 Error in [[Pokémon Red and Blue Versions|Pokémon Blue]]]].&lt;br /&gt;
[[File:King_Glitch.PNG‎|thumb|right|An example of a kill screen In [[Pokémon Red and Blue Versions|Pokémon Red]]]].&lt;br /&gt;
[[File:NIce....PNG|thumb|right|A Random error screenshot just before completely destroying [[Pokémon Red and Blue Versions|Pokémon Blue]]]].&lt;br /&gt;
[[File:EPIC ERROR!.PNG|thumb|right|A T error happening in [[Pokémon Red and Blue Versions|Pokémon Blue]]]].&lt;br /&gt;
In Pokémon Red and Blue, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game&#039;s memory access is corrupted or when experimenting with glitches such as the [[Mew glitch]]. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without [[Soft resetting|resetting]]. There are thirteen known error codes in Pokémon Red and Blue:&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! Reason for error&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Text Error&lt;br /&gt;
| The text that is currently in the text box is wrong and should normally be in a different place. Sometimes displaying strange characters or Missingo like symbols&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Event Error&lt;br /&gt;
| Unable to complete an event (talking to someone, etc). This error is also known to exist in normal gameplay if the player has a broken or damaged cartridge. Can be seen in Yellow when finishing the game with 152 entries in the Pokédex.&amp;lt;!-- look for &amp;quot;Pokémon Yellow completed in 1 minute&amp;quot; on YouTube for this. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Text Error&lt;br /&gt;
| Happens when talking to signs or Televisions.Sometimes encountering missingo in some instances before displaying a &#039;Epic Fail&#039; Screen.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Position Error&lt;br /&gt;
| The current position of the [[player character]] is unrecognized.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Pokémon]] Error&lt;br /&gt;
| A Pokémon in the player&#039;s party is unrecognized. Most [[glitch Pokémon]] cause this error.&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Sound Error&lt;br /&gt;
| The sound clip that is playing is unrecognized.Mostly plays random pokémon sounds for no reason&lt;br /&gt;
|-&lt;br /&gt;
| C40&lt;br /&gt;
| Battle Error&lt;br /&gt;
| Probably the easiest to find glitch of them all. Happens in a lot of situations, but only inside battles. Can be found in Pokemon Red and Blu, if the player fights a pokemon which should only be in the opposite game.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Graphics Error&lt;br /&gt;
| When this error occurs, the screen turns white and the words &amp;quot;48 ERROR&amp;quot; pop up before quickly reverting back to whatever the player was previously doing. This error can be caused by the glitch Pokémon {{OBP|a|lowercase}}. Some errors are followed by this&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| Position Error&lt;br /&gt;
| This error is similar to a 5 Error, but also generates random text such as &amp;quot;&#039;&#039;This is my graThe trainer blocked the ball! I2 59 ERROR&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 98&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between two cartridges via [[link cable]] is damaged, corrupted, or otherwise glitched.&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between the [[Game Boy Tower]] and the Game Boy game is damaged, corrupted, or otherwise glitched by the [[Transfer Pak]].&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Text Error&lt;br /&gt;
| This error is similar to a 0 Error, except the game doesn&#039;t explain that it is an error and instead the [[game freeze]]s.&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Event Error&lt;br /&gt;
| This error confuses battle events with regular events, usullay leading the player into a fight with a compltely random and broken [[glitch Pokémon]], or freezes the player&#039;s game.&lt;br /&gt;
|-&lt;br /&gt;
| Random&lt;br /&gt;
| Death Error&lt;br /&gt;
| When the player gets this error, their game is dead. It cannot recover, and they&#039;ll be lucky if it can even be booted up again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, usually when the game presents multiple errors, it mixes codes (eg: 08 might be an unrecognized symbol) . This means that there are altogether 99 official errors that can occur in [[Pokémon Red and Blue Versions|Pokémon Red]] [[Pokémon Red and Blue Versions|Pokémon Blue]] and {{game|Yellow}}. However, it is unknown if more errors are in [[Pokémon Yellow]] than the others games, but it is certain that they are 99 official errors in [[Pokémon Red and Blue Versions|Pokémon Red]] and [[Pokémon Red and Blue Versions|Pokémon Blue]].&lt;br /&gt;
&lt;br /&gt;
=====Mixed errors=====&lt;br /&gt;
Mixed errors usually generated when the game mixes three or more errors, and instead of using standard error codes, the game looks in other Hexadecimal text slots, but as nothing was programmed to be there it instead displays other data that is interpreted as text. This may crash or [[game freeze|freeze]] the game. If the player receives a mixed error, it is is recommended that that player [[Soft resetting|resets]] their console so that no data is lost. &lt;br /&gt;
&lt;br /&gt;
=====999940 Blackout error=====&lt;br /&gt;
&lt;br /&gt;
One error that has happened is the 9  9 9 9 40 Error. It can occur when the player uses athe [[Mew Glitch]] or deliberately hacks the game. The error sometimes displays a black glitchy screen with random lettering and symbols scattered around, with the error message in one line where the move was supposed to be, the word &#039;error&#039; isnt visible but is when the black masking is removed as it is in negative to the background as found with tests, the error is mostly found when emulators are used, so the chanceof finding it with an actual cartridge are quite slim.&lt;br /&gt;
&lt;br /&gt;
=====Kill Screen=====&lt;br /&gt;
&lt;br /&gt;
Other than glitch city, there are some other screens which can kill your game. Most of them do link to Glitch City, but there are some other exceptions where it happens with no or hardly any explanation. Some of them still somehow work, with the player being able to walk a few steps, but some of them instanly kill your game, and offer no chance for you to recover any data.&lt;br /&gt;
&lt;br /&gt;
==={{game2|Gold|Silver|Crystal}}===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch dimension]]:&#039;&#039;&#039; Turns everything into strange, random colors and slows the ability to see the party screen and changes the &amp;quot;Poké&amp;quot; in PokéGear to random symbols. It is usually activated by first using the [[Coin Case]] and then speaking to the {{p|Machop}} at [[Vermilion City]].&lt;br /&gt;
* &#039;&#039;&#039;Dratini glitch&#039;&#039;&#039;: After the player speaks to the {{p|Dratini}} in [[Blackthorn City]] and uses the Coin Case, the Coin Case&#039;s display will change what the coin case says from &amp;quot;Coins: ...&amp;quot; to &amp;quot;Which move?he pp of&amp;quot; permanently unless the game is turned off without saving.&lt;br /&gt;
*&#039;&#039;&#039;[[Celebi Egg Trick]]&#039;&#039;&#039;: Allows players to hatch as many {{p|Celebi}} as one desires using a number of steps.&lt;br /&gt;
* &#039;&#039;&#039;Shiny Ditto Exploit&#039;&#039;&#039;: By trading any [[shiny Pokémon]] to a Generation I game, having a wild Ditto transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be shiny.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the {{player}} cuts down a tree, stands on the spot, saves, turns off the power, and loads the game, the player will be standing on top of a tree.&lt;br /&gt;
&lt;br /&gt;
====Error codes (G/S/C)====&lt;br /&gt;
{{game2|Gold|Silver|Crystal}} feature a more detailed method of handling errors compared to Red, Blue and Yellow, although error messages are very uncommon in-game without the use of a [[cheating]] device.&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Object Event&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| This text appears when the player attempts to talk to a character who is supposed to start a cutscene e.g. Lance in the Hall of Fame room through the use of a location code. [http://i4.photobucket.com/albums/y128/MithosYggdrasil/MissingNO/ObjectEvent.jpg]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;No windows avail-able for popping.&#039;&lt;br /&gt;
| Text/Window error.&lt;br /&gt;
| This text appears when an event attempts to bring up a message window yet the specified text/function is undefined - notably appears when HM06 is used outside of the TM/HM pocket [http://forums.glitchcity.info/index.php/topic,1050.msg14487.html#msg14487]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;The window save area was exceeded.&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding text which exceeds the number of letters allowed (this may appear in some glitch dialog?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Corrupted Event!&#039; &lt;br /&gt;
| Function error.&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding an event which has invalid data (This may appear in some of the more unstable glitches?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;BG Event&#039;&lt;br /&gt;
| Text/Window/Sprite error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error when attempting to force an event which changes the background to display text (May appear with a particular code to change a location&#039;s information?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Stadium 2]]===&lt;br /&gt;
* &#039;&#039;&#039;[[Infinite continues glitch]]&#039;&#039;&#039;: A glitch allowing the player to get infinite continues in any [[Stadium Cup]].&lt;br /&gt;
&lt;br /&gt;
==={{game|Ruby and Sapphire|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hill glitch&#039;&#039;&#039;: East of [[Mauville City]] there is an [[Aroma Lady]] that will battle the {{player}}. If the player stands right behind the hill in her line of sight, she will see the player and walk onto the hill and stay there until the player leaves the area. This does not happen in Emerald due to her being a part of a double battle in the same area.&lt;br /&gt;
* &#039;&#039;&#039;[[Berry glitch]]&#039;&#039;&#039;: Freezes the growth of any berries which have been planted but not harvested, often occurs after the game has been owned for a year or played for over 100 hours, though not always.&lt;br /&gt;
* &#039;&#039;&#039;{{m|Thunderbolt}} glitch&#039;&#039;&#039;: The moves {{m|Thunderbolt}} and {{m|Thunder}}, when used in some Ruby and Sapphire cartridges, may cause the game to [[Game freeze|freeze]] or cause a sound effect to linger until the game is turned off.&lt;br /&gt;
* &#039;&#039;&#039;[[Pomeg glitch]]&#039;&#039;&#039; ({{V|Emerald}} only): A glitch that involves negative HP.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Colosseum]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Colosseum Master Ball glitch]]&#039;&#039;&#039;: Also known as the Infinite Ball Glitch; it is a glitch which involves switching the position of any [[Poké Ball]] on the same turn that it is selected to be used, so that the quantity does not decrease.&lt;br /&gt;
&lt;br /&gt;
==={{game|Diamond and Pearl|s}}===&lt;br /&gt;
*&#039;&#039;&#039;Honey shop glitch&#039;&#039;&#039;: This is caused by the {{player}} using {{m|Sweet Scent}} or [[honey]] in a shop. When the player talks to the shopkeeper and selects &amp;quot;buy&amp;quot;, he or she will see that there are no names or descriptions for any of the items in stock.&lt;br /&gt;
*&#039;&#039;&#039;Egg Nature Glitch&#039;&#039;&#039;: A well timed switch between boxes will allow the player to see the [[nature]]/[[ability]]/type of the Pokémon inside an egg.&lt;br /&gt;
&lt;br /&gt;
==={{game|Platinum}}===&lt;br /&gt;
*&#039;&#039;&#039;[[Acid rain]]&#039;&#039;&#039;: {{m|Rain Dance|Rain}}, {{m|Sunny Day|strong sunlight}}, {{m|hail}} and a {{m|sandstorm}} all occur on the battlefield when a Pokémon switching is knocked out with {{m|Pursuit}} during Hail or Sandstorm.&lt;br /&gt;
*&#039;&#039;&#039;Graphical Glitches&#039;&#039;&#039;: In areas such as the [[Great Marsh]] or the [[Ribbon Syndicate]], standing in certain places may cause the foilage or the walls to bend and merge into other graphics near them.  This is most likely because {{game|Platinum}} runs on a 3D game engine.&lt;br /&gt;
*&#039;&#039;&#039;Black Belt Gibberish&#039;&#039;&#039;: For unknown reasons, a certain [[Black Belt (Trainer class)|Black Belt]] in Sinnoh&#039;s Victory Road may speak glitchy gibberish upon defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Pal Park#Manipulation|Pal Park Glitch]]&#039;&#039;&#039;: Allows the player to migrate any number of Pokémon via the [[Pal Park]], this is used to overcome the 6 Pokémon per 24 hours limit.&lt;br /&gt;
*&#039;&#039;&#039;[[Global Terminal#Level display glitch|GTS Glitch 1]]&#039;&#039;&#039;: In some copies of Platinum, the [[level]]s of a Pokémon might not be displayed on the GTS. In order to fix this, the {{player}} must contact [[Nintendo]].&lt;br /&gt;
*&#039;&#039;&#039;[[Global Terminal#Trade evolution glitch|GTS Glitch 2]]&#039;&#039;&#039;: In a [[Generation IV]] game, if the player deposits any Pokémon on the GTS that can evolve through trade (holding any necessary items), and then either waits for over 24 hours before taking it back, or trades for another Pokémon before taking the first back, it will evolve after being received.&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
{{main|Glitch Pokémon}}&lt;br /&gt;
A glitch [[Pokémon]] is a Pokémon that exists in a game due to a programming or level design oversight or for beta testing, and as it was not intentionally placed inside the game by [[Nintendo]] or [[Game Freak]], it might be hazardous to saved data. They were originally supposed to be placeholders for unused hexadecimal addresses in the game.&lt;br /&gt;
&lt;br /&gt;
==Glitch characteristics==&lt;br /&gt;
===Glitch moves===&lt;br /&gt;
{{main|List of glitch moves}}&lt;br /&gt;
A glitch [[move]], is much like a regular move except the results are often undesirable. Like with glitch Pokémon, glitch moves were not programmed into the game on purpose and many have been proven to cause damage to game cartridges. The only widely known ones are those for Pokémon Red, Blue and Yellow. Many glitch moves are named after TMs or HMs (&#039;&#039;&#039;{{m|TM01}}&#039;&#039;&#039; to &#039;&#039;&#039;{{m|TM55}}&#039;&#039;&#039; and &#039;&#039;&#039;{{m|HM01}}&#039;&#039;&#039; to &#039;&#039;&#039;{{m|HM05}}&#039;&#039;&#039;), but some have no name or a glitched, unreadable name. Some moves are of known glitch types (see list below), but most have either no type or an unknown type, and are often referred to collectively as &amp;quot;{{m|Super Glitch}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There are ways to teach glitch moves to certain Pokémon without usage of a cheat-code device such as [[GameShark]], however, most of the time only glitch Pokémon will learn glitch attacks.&lt;br /&gt;
 &lt;br /&gt;
One way of teaching a Pokémon in [[Generation I]] a glitch move is trading to a [[Generation II]] game a Pokémon that will evolve by trading at a level when it will learn an attack in the next generation game, and then trading it back to the Generation I game. For example, trading a level 50 {{p|Haunter}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Haunter evolve into {{p|Gengar}}.  Since it is level 50, it will learn {{m|Destiny Bond}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move.&lt;br /&gt;
&lt;br /&gt;
===Glitch types===&lt;br /&gt;
{{main|List of glitch types}}&lt;br /&gt;
There are many different glitch types that are found to be the types of several glitch Pokémon. The majority of them are used for very few Pokémon; typically only one or two glitch Pokémon per type.&lt;br /&gt;
&lt;br /&gt;
===Glitch areas===&lt;br /&gt;
Aside from Glitch City in [[Generation I]], there are several other areas which can only be reached by way of a glitch in the games. Examples of this are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data. [[Sevii Isles 8 and 9]] are the only index number areas which have actual map data. There are also other beta locations such as the [[Beta Safari Zone]].&lt;br /&gt;
&lt;br /&gt;
===Glitch items===&lt;br /&gt;
In the [[Generation II]] games, it is possible to get an item called the [[Teru-sama]], the only description of which is a lone question mark. [[Generation III]] likewise has a mystery item. Both of these seem to have been placeholders just in case more slots for items were ever needed, something that came true with the {{DL|List of key items in Generation II|Clear Bell}} in {{v2|Crystal}} and the various newer items introduced just in {{game3|FireRed and LeafGreen|FireRed, LeafGreen|s}} and {{v2|Emerald}}, which register as the Teru-sama and mystery item if they are somehow moved into {{v2|Gold and Silver|s}} or [[Pokémon Ruby and Sapphire Versions|Ruby and Sapphire]]. There is also the Seal Bag, a glitch item obtained from the [[Generation IV]] [[Global Trade Station|GTS]] glitch.&lt;br /&gt;
&lt;br /&gt;
The Teru-sama is a glitch item, but can be transformed into the [[GS Ball]] if it is given to [[Kurt]] in [[Azalea Town]] to capture {{p|Celebi}} in [[Ilex Forest]]. This works in the Japanese, English and European versions of {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
===Glitch Trainers===&lt;br /&gt;
{{main|Glitch Trainer}}&lt;br /&gt;
[[Glitch Trainer]]s have been known to occur in the Red/Blue/Yellow versions. They are usually found if the player&#039;s name contains mostly special characters. There are also several special stat numbers used in the [[Mew glitch]] which cause glitch trainers to appear. Glitch trainers frequently use [[Glitch Pokémon]] in battle.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches| ]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bug]]&lt;br /&gt;
[[fr:Bug]]&lt;br /&gt;
[[ja:裏技・うわさ]]&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=1003277</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=1003277"/>
		<updated>2010-02-07T04:33:34Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: /* Error codes (R/B/Y) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glitches&#039;&#039;&#039; are anomalies in software programs, including video games.  They can cause various problems ranging from the purely graphical to completely wiping entire chunks of saved data.&lt;br /&gt;
&lt;br /&gt;
They are usually caused by problems with a game&#039;s code, or from a player doing things the programmers did not anticipate, therefore causing the game to react unexpectedly. Below is a list of glitches in the Pokémon video games.&lt;br /&gt;
&lt;br /&gt;
==Major glitches==&lt;br /&gt;
[[image:Glitch City Map1.jpg|thumb|right|250px|A variation of [[Glitch City]]]]&lt;br /&gt;
[[image:Wildmew.jpg|thumb|right|A {{p|Mew}} being found in the wild]]&lt;br /&gt;
There are three glitches (the first two are only available in the Red, Blue and Yellow versions; the third one is available in the Gold/Silver and Emerald versions, and the [[Hall of Fame]] one is very minor) that do not &#039;&#039;necessarily&#039;&#039; always create glitched Pokémon, but are themselves glitches that cause events that would not normally happen in the gameplay.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch City]]:&#039;&#039;&#039; A glitch location consisting of mess of random map tiles that changes depending on the location where the player enters Glitch City. &amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchcity.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Mew glitch]]:&#039;&#039;&#039; Allowing players to capture any Pokémon (most especially {{p|Mew}}) without modification, and allowing players to catch most of the glitched Pokémon. &amp;lt;ref&amp;gt;http://www.trsrockin.com/mewtrick.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Old man glitch]]&#039;&#039;&#039;: An in-game glitch which results in encountering a [[Missingno.]] or [[&#039;M]], giving the player either 128 or 255 of the player&#039;s 6th item.&lt;br /&gt;
* &#039;&#039;&#039;Leveling past 100:&#039;&#039;&#039; If a Pokémon was caught at a level past 100, it could be leveled up with Rare Candies up until 255.&lt;br /&gt;
&lt;br /&gt;
===[[Generation I|Generations I]] - {{gen|IV}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon cloning]]:&#039;&#039;&#039; Variations of the Pokémon cloning trick exist in each [[Generation]] of the Pokémon games, each slightly different from one another. The most reliable version is in [[Generation III]]. This Pokémon cloning version allows players in the Emerald version to safely clone Pokémon, without any need for timing.&lt;br /&gt;
* &#039;&#039;&#039;[[Sprite glitch]]:&#039;&#039;&#039; Glitches that mess up sprites have occurred in all generations (mostly by [[cheating]]).&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
* &#039;&#039;&#039;[[Surf glitch]]:&#039;&#039;&#039; allows players to warp to places on the map where {{p|Darkrai}} and {{p|Shaymin}} lie. &#039;&#039;&#039;Note:&#039;&#039;&#039; This only works in some of the first Japanese versions to be released.&lt;br /&gt;
* &#039;&#039;&#039;[[Tweaking]]:&#039;&#039;&#039; This causes the game to fail to load the map and makes it appear black. Some cases have led the {{player}} to places such as [[Newmoon Island]] or [[Flower Paradise]] if the player goes the right way.&lt;br /&gt;
&lt;br /&gt;
==Minor glitches==&lt;br /&gt;
==={{game|Red and Blue|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hall of Fame Glitch:&#039;&#039;&#039; When Missingno. has been seen on the save file, the player&#039;s Hall Of Fame is badly corrupted with entirely different Pokémon (players can even see Mew in the Hall Of Fame, whether they&#039;ve seen Mew or not) and very glitched characters and names.&lt;br /&gt;
* &#039;&#039;&#039;Man on roof of [[Cinnabar Gym]]&#039;&#039;&#039;: If one does not have the key to the Cinnabar Gym, and {{m|surf}}s on the east coast and returns to land directly in front of the gym, a man will appear on the roof of the gym. A similar effect happens if the player walks into the [[Vermilion City]] Gym, walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it, or if the player is in the gatehouse to Cycling Road. One of the trainers in the gym will be misplaced and return to his usual spot once the text box disappears, and when in the gatehouse there may be a man standing on an object somewhere behind the guard.&lt;br /&gt;
* &#039;&#039;&#039;Prevented progress&#039;&#039;&#039;: If one evolves their starter Pokémon before they obtain their [[Pokédex]] from Prof. Oak, the game will assume that, since they have 2 Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed. This glitch is only present in the Japanese {{v|Red and Green|s}}.&lt;br /&gt;
* &#039;&#039;&#039;Invisible PC&#039;&#039;&#039;: There is a hotel in [[Celadon City]] that resembles a [[Pokémon Center]] on the inside. In the top-right space of the area that the player can walk on, there is an invisible, usable PC.&lt;br /&gt;
* &#039;&#039;&#039;Fishing in Statues&#039;&#039;&#039;: The player can use a [[Fishing|Fishing Rod]] when facing the right or left of a gym statue. It will always say &amp;quot;Looks like there&#039;s nothing in here...&amp;quot;, except in [[Misty]]&#039;s [[Cerulean Gym|gym]], where all the [[Pokémon]] obtainable in the gym can be caught.&lt;br /&gt;
*&#039;&#039;&#039;[[Q Glitch]]&#039;&#039;&#039;: A glitch enabled by the Pokémon [[Q]] (and [[Charizard &#039;M]]) which allows Pokémon stored in the PC to swap moves and stats.&lt;br /&gt;
*&#039;&#039;&#039;[[ZZAZZ glitch]]&#039;&#039;&#039;: A bizarre side effect of the [[Mew glitch]] using a Pokémon with a special stat of 251, 252, 254 or 255. When this is done, a [[Glitch Trainer|Glitch trainer]] will appear. In the Red and Blue versions, after battling the Glitch trainer, numerous abnormalities will occur, including the player&#039;s name being turned into &amp;quot;ZZAZZ&amp;quot; and 3 of the player&#039;s Pokémon being turned into {{p|Bulbasaur}}, which oftentimes have learned one or more instances of the move {{m|Explosion}}. It has been known to erase a player&#039;s saved game. The abnormalities which occur in the Red/Blue version are not the same as those which occur in the Yellow version.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the player cuts down a tree, stands on the spot, saves, turns the game off, then loads it, the player will be standing on a tree.&lt;br /&gt;
* &#039;&#039;&#039; Quick Level 100 Pokémon (Yellow only): &#039;&#039;&#039; This glitch is similar to the [[Mew glitch]], but can be done in the [[Viridian Forest]]. First the player must go to the 2nd to last trainer and be out of his view (and must also not be able to see him). Walk one space and come into his view. Press start and use an escape rope to go to the [[Pewter City]] Pokémon Center. A, B, Start, and Select will not work. Now go try to go out of Pewter City towards [[Mt. Moon]]. The guy will stop the player and show him or her to Brock&#039;s Gym. Now the player must go to the small patch of grass south of Pewter City and North of Viridian Forest. Encounter a Pokémon and use {{m|Growl}} on it 6 times. (Try again and Growl less if the player gets a level 0 Pokémon at the end, instead of 1.) Now walk into the forest (the message &#039;Do you have a Pikachu?&#039; will appear). The player will immediately go into a Pokémon battle with a level 1 Pokémon. When the player weakens the Pokémon, he/she must catch it. If the player uses it in a Pokémon Battle and it levels up it should skip straight to level 100 (as long as that Pokémon is one of any fully-evolved Pokémon or Mew, as the algorithm for the experience to the next level for those Pokémon is glitched and takes the experience to level 2 as a rather large negative number (which displays as a large positive number.) Note: The player can obtain different level 1 Pokémon by facing different Pokémon to the patch of grass south of Pewter City and North of Viridian Forest.&lt;br /&gt;
* &#039;&#039;&#039;Stuck in Wall&#039;&#039;&#039;: If the player lures an NPC into the grass above [[Pallet Town]], she will block the player from following [[Professor Oak]] correctly, causing the player to become stuck in the wall of Oak&#039;s laboratory.&lt;br /&gt;
* &#039;&#039;&#039;[[0 ERROR]]&#039;&#039;&#039;: Another glitch similar to the [[Mew glitch]] that causes [[Route 6]] to become glitched.&lt;br /&gt;
&lt;br /&gt;
====Error codes (R/B/Y)====&lt;br /&gt;
[[File:Glithy4.png|thumb|right|A 0 Error in [[Pokémon Red and Blue Versions|Pokémon Red]]]].&lt;br /&gt;
[[File:59 Error.png|thumb|right|A 59 Error in [[Pokémon Red and Blue Versions|Pokémon Blue]]]].&lt;br /&gt;
[[File:King_Glitch.PNG‎|thumb|right|An example of a kill screen In [[Pokémon Red and Blue Versions|Pokémon Red]]]].&lt;br /&gt;
[[File:NIce....PNG|thumb|right|A Random error screenshot just before completely destroying [[Pokémon Red and Blue Versions|Pokémon Blue]]]].&lt;br /&gt;
[[File:File:EPIC ERROR!.PNG|thumb|right|A T error happening in [[Pokémon Red and Blue Versions|Pokémon Blue]]]].&lt;br /&gt;
In Pokémon Red and Blue, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game&#039;s memory access is corrupted or when experimenting with glitches such as the [[Mew glitch]]. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without [[Soft resetting|resetting]]. There are thirteen known error codes in Pokémon Red and Blue:&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! Reason for error&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Text Error&lt;br /&gt;
| The text that is currently in the text box is wrong and should normally be in a different place. Sometimes displaying strange characters or Missingo like symbols&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Event Error&lt;br /&gt;
| Unable to complete an event (talking to someone, etc). This error is also known to exist in normal gameplay if the player has a broken or damaged cartridge. Can be seen in Yellow when finishing the game with 152 entries in the Pokédex.&amp;lt;!-- look for &amp;quot;Pokémon Yellow completed in 1 minute&amp;quot; on YouTube for this. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Text Error&lt;br /&gt;
| Happens when talking to signs or Televisions.Sometimes encountering missingo in some instances before displaying a &#039;Epic Fail&#039; Screen.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Position Error&lt;br /&gt;
| The current position of the [[player character]] is unrecognized.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Pokémon]] Error&lt;br /&gt;
| A Pokémon in the player&#039;s party is unrecognized. Most [[glitch Pokémon]] cause this error.&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Sound Error&lt;br /&gt;
| The sound clip that is playing is unrecognized.Mostly plays random pokémon sounds for no reason&lt;br /&gt;
|-&lt;br /&gt;
| C40&lt;br /&gt;
| Battle Error&lt;br /&gt;
| Probably the easiest to find glitch of them all. Happens in a lot of situations, but only inside battles. Can be found in Pokemon Red and Blu, if the player fights a pokemon which should only be in the opposite game.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Graphics Error&lt;br /&gt;
| When this error occurs, the screen turns white and the words &amp;quot;48 ERROR&amp;quot; pop up before quickly reverting back to whatever the player was previously doing. This error can be caused by the glitch Pokémon {{OBP|a|lowercase}}. Some errors are followed by this&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| Position Error&lt;br /&gt;
| This error is similar to a 5 Error, but also generates random text such as &amp;quot;&#039;&#039;This is my graThe trainer blocked the ball! I2 59 ERROR&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 98&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between two cartridges via [[link cable]] is damaged, corrupted, or otherwise glitched.&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between the [[Game Boy Tower]] and the Game Boy game is damaged, corrupted, or otherwise glitched by the [[Transfer Pak]].&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Text Error&lt;br /&gt;
| This error is similar to a 0 Error, except the game doesn&#039;t explain that it is an error and instead the [[game freeze]]s.&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Event Error&lt;br /&gt;
| This error confuses battle events with regular events, usullay leading the player into a fight with a compltely random and broken [[glitch Pokémon]], or freezes the player&#039;s game.&lt;br /&gt;
|-&lt;br /&gt;
| Random&lt;br /&gt;
| Death Error&lt;br /&gt;
| When the player gets this error, their game is dead. It cannot recover, and they&#039;ll be lucky if it can even be booted up again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, usually when the game presents multiple errors, it mixes codes (eg: 08 might be an unrecognized symbol) . This means that there are altogether 99 official errors that can occur in [[Pokémon Red and Blue Versions|Pokémon Red]] [[Pokémon Red and Blue Versions|Pokémon Blue]] and {{game|Yellow}}. However, it is unknown if more errors are in [[Pokémon Yellow]] than the others games, but it is certain that they are 99 official errors in [[Pokémon Red and Blue Versions|Pokémon Red]] and [[Pokémon Red and Blue Versions|Pokémon Blue]].&lt;br /&gt;
&lt;br /&gt;
=====Mixed errors=====&lt;br /&gt;
Mixed errors usually generated when the game mixes three or more errors, and instead of using standard error codes, the game looks in other Hexadecimal text slots, but as nothing was programmed to be there it instead displays other data that is interpreted as text. This may crash or [[game freeze|freeze]] the game. If the player receives a mixed error, it is is recommended that that player [[Soft resetting|resets]] their console so that no data is lost. &lt;br /&gt;
&lt;br /&gt;
=====999940 Blackout error=====&lt;br /&gt;
&lt;br /&gt;
One error that has happened is the 9  9 9 9 40 Error. It can occur when the player uses athe [[Mew Glitch]] or deliberately hacks the game. The error sometimes displays a black glitchy screen with random lettering and symbols scattered around, with the error message in one line where the move was supposed to be, the word &#039;error&#039; isnt visible but is when the black masking is removed as it is in negative to the background as found with tests, the error is mostly found when emulators are used, so the chanceof finding it with an actual cartridge are quite slim.&lt;br /&gt;
&lt;br /&gt;
=====Kill Screen=====&lt;br /&gt;
&lt;br /&gt;
Other than glitch city, there are some other screens which can kill your game. Most of them do link to Glitch City, but there are some other exceptions where it happens with no or hardly any explanation. Some of them still somehow work, with the player being able to walk a few steps, but some of them instanly kill your game, and offer no chance for you to recover any data.&lt;br /&gt;
&lt;br /&gt;
==={{game2|Gold|Silver|Crystal}}===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch dimension]]:&#039;&#039;&#039; Turns everything into strange, random colors and slows the ability to see the party screen and changes the &amp;quot;Poké&amp;quot; in PokéGear to random symbols. It is usually activated by first using the [[Coin Case]] and then speaking to the {{p|Machop}} at [[Vermilion City]].&lt;br /&gt;
* &#039;&#039;&#039;Dratini glitch&#039;&#039;&#039;: After the player speaks to the {{p|Dratini}} in [[Blackthorn City]] and uses the Coin Case, the Coin Case&#039;s display will change what the coin case says from &amp;quot;Coins: ...&amp;quot; to &amp;quot;Which move?he pp of&amp;quot; permanently unless the game is turned off without saving.&lt;br /&gt;
*&#039;&#039;&#039;[[Celebi Egg Trick]]&#039;&#039;&#039;: Allows players to hatch as many {{p|Celebi}} as one desires using a number of steps.&lt;br /&gt;
* &#039;&#039;&#039;Shiny Ditto Exploit&#039;&#039;&#039;: By trading any [[shiny Pokémon]] to a Generation I game, having a wild Ditto transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be shiny.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the {{player}} cuts down a tree, stands on the spot, saves, turns off the power, and loads the game, the player will be standing on top of a tree.&lt;br /&gt;
&lt;br /&gt;
====Error codes (G/S/C)====&lt;br /&gt;
{{game2|Gold|Silver|Crystal}} feature a more detailed method of handling errors compared to Red, Blue and Yellow, although error messages are very uncommon in-game without the use of a [[cheating]] device.&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Object Event&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| This text appears when the player attempts to talk to a character who is supposed to start a cutscene e.g. Lance in the Hall of Fame room through the use of a location code. [http://i4.photobucket.com/albums/y128/MithosYggdrasil/MissingNO/ObjectEvent.jpg]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;No windows avail-able for popping.&#039;&lt;br /&gt;
| Text/Window error.&lt;br /&gt;
| This text appears when an event attempts to bring up a message window yet the specified text/function is undefined - notably appears when HM06 is used outside of the TM/HM pocket [http://forums.glitchcity.info/index.php/topic,1050.msg14487.html#msg14487]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;The window save area was exceeded.&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding text which exceeds the number of letters allowed (this may appear in some glitch dialog?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Corrupted Event!&#039; &lt;br /&gt;
| Function error.&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding an event which has invalid data (This may appear in some of the more unstable glitches?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;BG Event&#039;&lt;br /&gt;
| Text/Window/Sprite error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error when attempting to force an event which changes the background to display text (May appear with a particular code to change a location&#039;s information?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Stadium 2]]===&lt;br /&gt;
* &#039;&#039;&#039;[[Infinite continues glitch]]&#039;&#039;&#039;: A glitch allowing the player to get infinite continues in any [[Stadium Cup]].&lt;br /&gt;
&lt;br /&gt;
==={{game|Ruby and Sapphire|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hill glitch&#039;&#039;&#039;: East of [[Mauville City]] there is an [[Aroma Lady]] that will battle the {{player}}. If the player stands right behind the hill in her line of sight, she will see the player and walk onto the hill and stay there until the player leaves the area. This does not happen in Emerald due to her being a part of a double battle in the same area.&lt;br /&gt;
* &#039;&#039;&#039;[[Berry glitch]]&#039;&#039;&#039;: Freezes the growth of any berries which have been planted but not harvested, often occurs after the game has been owned for a year or played for over 100 hours, though not always.&lt;br /&gt;
* &#039;&#039;&#039;{{m|Thunderbolt}} glitch&#039;&#039;&#039;: The moves {{m|Thunderbolt}} and {{m|Thunder}}, when used in some Ruby and Sapphire cartridges, may cause the game to [[Game freeze|freeze]] or cause a sound effect to linger until the game is turned off.&lt;br /&gt;
* &#039;&#039;&#039;[[Pomeg glitch]]&#039;&#039;&#039; ({{V|Emerald}} only): A glitch that involves negative HP.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Colosseum]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Colosseum Master Ball glitch]]&#039;&#039;&#039;: Also known as the Infinite Ball Glitch; it is a glitch which involves switching the position of any [[Poké Ball]] on the same turn that it is selected to be used, so that the quantity does not decrease.&lt;br /&gt;
&lt;br /&gt;
==={{game|Diamond and Pearl|s}}===&lt;br /&gt;
*&#039;&#039;&#039;Honey shop glitch&#039;&#039;&#039;: This is caused by the {{player}} using {{m|Sweet Scent}} or [[honey]] in a shop. When the player talks to the shopkeeper and selects &amp;quot;buy&amp;quot;, he or she will see that there are no names or descriptions for any of the items in stock.&lt;br /&gt;
*&#039;&#039;&#039;Egg Nature Glitch&#039;&#039;&#039;: A well timed switch between boxes will allow the player to see the [[nature]]/[[ability]]/type of the Pokémon inside an egg.&lt;br /&gt;
&lt;br /&gt;
==={{game|Platinum}}===&lt;br /&gt;
*&#039;&#039;&#039;[[Acid rain]]&#039;&#039;&#039;: {{m|Rain Dance|Rain}}, {{m|Sunny Day|strong sunlight}}, {{m|hail}} and a {{m|sandstorm}} all occur on the battlefield when a Pokémon switching is knocked out with {{m|Pursuit}} during Hail or Sandstorm.&lt;br /&gt;
*&#039;&#039;&#039;Graphical Glitches&#039;&#039;&#039;: In areas such as the [[Great Marsh]] or the [[Ribbon Syndicate]], standing in certain places may cause the foilage or the walls to bend and merge into other graphics near them.  This is most likely because {{game|Platinum}} runs on a 3D game engine.&lt;br /&gt;
*&#039;&#039;&#039;Black Belt Gibberish&#039;&#039;&#039;: For unknown reasons, a certain [[Black Belt (Trainer class)|Black Belt]] in Sinnoh&#039;s Victory Road may speak glitchy gibberish upon defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Pal Park#Manipulation|Pal Park Glitch]]&#039;&#039;&#039;: Allows the player to migrate any number of Pokémon via the [[Pal Park]], this is used to overcome the 6 Pokémon per 24 hours limit.&lt;br /&gt;
*&#039;&#039;&#039;[[Global Terminal#Level display glitch|GTS Glitch 1]]&#039;&#039;&#039;: In some copies of Platinum, the [[level]]s of a Pokémon might not be displayed on the GTS. In order to fix this, the {{player}} must contact [[Nintendo]].&lt;br /&gt;
*&#039;&#039;&#039;[[Global Terminal#Trade evolution glitch|GTS Glitch 2]]&#039;&#039;&#039;: In a [[Generation IV]] game, if the player deposits any Pokémon on the GTS that can evolve through trade (holding any necessary items), and then either waits for over 24 hours before taking it back, or trades for another Pokémon before taking the first back, it will evolve after being received.&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
{{main|Glitch Pokémon}}&lt;br /&gt;
A glitch [[Pokémon]] is a Pokémon that exists in a game due to a programming or level design oversight or for beta testing, and as it was not intentionally placed inside the game by [[Nintendo]] or [[Game Freak]], it might be hazardous to saved data. They were originally supposed to be placeholders for unused hexadecimal addresses in the game.&lt;br /&gt;
&lt;br /&gt;
==Glitch characteristics==&lt;br /&gt;
===Glitch moves===&lt;br /&gt;
{{main|List of glitch moves}}&lt;br /&gt;
A glitch [[move]], is much like a regular move except the results are often undesirable. Like with glitch Pokémon, glitch moves were not programmed into the game on purpose and many have been proven to cause damage to game cartridges. The only widely known ones are those for Pokémon Red, Blue and Yellow. Many glitch moves are named after TMs or HMs (&#039;&#039;&#039;{{m|TM01}}&#039;&#039;&#039; to &#039;&#039;&#039;{{m|TM55}}&#039;&#039;&#039; and &#039;&#039;&#039;{{m|HM01}}&#039;&#039;&#039; to &#039;&#039;&#039;{{m|HM05}}&#039;&#039;&#039;), but some have no name or a glitched, unreadable name. Some moves are of known glitch types (see list below), but most have either no type or an unknown type, and are often referred to collectively as &amp;quot;{{m|Super Glitch}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There are ways to teach glitch moves to certain Pokémon without usage of a cheat-code device such as [[GameShark]], however, most of the time only glitch Pokémon will learn glitch attacks.&lt;br /&gt;
 &lt;br /&gt;
One way of teaching a Pokémon in [[Generation I]] a glitch move is trading to a [[Generation II]] game a Pokémon that will evolve by trading at a level when it will learn an attack in the next generation game, and then trading it back to the Generation I game. For example, trading a level 50 {{p|Haunter}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Haunter evolve into {{p|Gengar}}.  Since it is level 50, it will learn {{m|Destiny Bond}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move.&lt;br /&gt;
&lt;br /&gt;
===Glitch types===&lt;br /&gt;
{{main|List of glitch types}}&lt;br /&gt;
There are many different glitch types that are found to be the types of several glitch Pokémon. The majority of them are used for very few Pokémon; typically only one or two glitch Pokémon per type.&lt;br /&gt;
&lt;br /&gt;
===Glitch areas===&lt;br /&gt;
Aside from Glitch City in [[Generation I]], there are several other areas which can only be reached by way of a glitch in the games. Examples of this are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data. [[Sevii Isles 8 and 9]] are the only index number areas which have actual map data. There are also other beta locations such as the [[Beta Safari Zone]].&lt;br /&gt;
&lt;br /&gt;
===Glitch items===&lt;br /&gt;
In the [[Generation II]] games, it is possible to get an item called the [[Teru-sama]], the only description of which is a lone question mark. [[Generation III]] likewise has a mystery item. Both of these seem to have been placeholders just in case more slots for items were ever needed, something that came true with the {{DL|List of key items in Generation II|Clear Bell}} in {{v2|Crystal}} and the various newer items introduced just in {{game3|FireRed and LeafGreen|FireRed, LeafGreen|s}} and {{v2|Emerald}}, which register as the Teru-sama and mystery item if they are somehow moved into {{v2|Gold and Silver|s}} or [[Pokémon Ruby and Sapphire Versions|Ruby and Sapphire]]. There is also the Seal Bag, a glitch item obtained from the [[Generation IV]] [[Global Trade Station|GTS]] glitch.&lt;br /&gt;
&lt;br /&gt;
The Teru-sama is a glitch item, but can be transformed into the [[GS Ball]] if it is given to [[Kurt]] in [[Azalea Town]] to capture {{p|Celebi}} in [[Ilex Forest]]. This works in the Japanese, English and European versions of {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
===Glitch Trainers===&lt;br /&gt;
{{main|Glitch Trainer}}&lt;br /&gt;
[[Glitch Trainer]]s have been known to occur in the Red/Blue/Yellow versions. They are usually found if the player&#039;s name contains mostly special characters. There are also several special stat numbers used in the [[Mew glitch]] which cause glitch trainers to appear. Glitch trainers frequently use [[Glitch Pokémon]] in battle.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches| ]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bug]]&lt;br /&gt;
[[fr:Bug]]&lt;br /&gt;
[[ja:裏技・うわさ]]&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=1003275</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=1003275"/>
		<updated>2010-02-07T04:31:39Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: /* Error codes (R/B/Y) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glitches&#039;&#039;&#039; are anomalies in software programs, including video games.  They can cause various problems ranging from the purely graphical to completely wiping entire chunks of saved data.&lt;br /&gt;
&lt;br /&gt;
They are usually caused by problems with a game&#039;s code, or from a player doing things the programmers did not anticipate, therefore causing the game to react unexpectedly. Below is a list of glitches in the Pokémon video games.&lt;br /&gt;
&lt;br /&gt;
==Major glitches==&lt;br /&gt;
[[image:Glitch City Map1.jpg|thumb|right|250px|A variation of [[Glitch City]]]]&lt;br /&gt;
[[image:Wildmew.jpg|thumb|right|A {{p|Mew}} being found in the wild]]&lt;br /&gt;
There are three glitches (the first two are only available in the Red, Blue and Yellow versions; the third one is available in the Gold/Silver and Emerald versions, and the [[Hall of Fame]] one is very minor) that do not &#039;&#039;necessarily&#039;&#039; always create glitched Pokémon, but are themselves glitches that cause events that would not normally happen in the gameplay.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch City]]:&#039;&#039;&#039; A glitch location consisting of mess of random map tiles that changes depending on the location where the player enters Glitch City. &amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchcity.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Mew glitch]]:&#039;&#039;&#039; Allowing players to capture any Pokémon (most especially {{p|Mew}}) without modification, and allowing players to catch most of the glitched Pokémon. &amp;lt;ref&amp;gt;http://www.trsrockin.com/mewtrick.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Old man glitch]]&#039;&#039;&#039;: An in-game glitch which results in encountering a [[Missingno.]] or [[&#039;M]], giving the player either 128 or 255 of the player&#039;s 6th item.&lt;br /&gt;
* &#039;&#039;&#039;Leveling past 100:&#039;&#039;&#039; If a Pokémon was caught at a level past 100, it could be leveled up with Rare Candies up until 255.&lt;br /&gt;
&lt;br /&gt;
===[[Generation I|Generations I]] - {{gen|IV}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon cloning]]:&#039;&#039;&#039; Variations of the Pokémon cloning trick exist in each [[Generation]] of the Pokémon games, each slightly different from one another. The most reliable version is in [[Generation III]]. This Pokémon cloning version allows players in the Emerald version to safely clone Pokémon, without any need for timing.&lt;br /&gt;
* &#039;&#039;&#039;[[Sprite glitch]]:&#039;&#039;&#039; Glitches that mess up sprites have occurred in all generations (mostly by [[cheating]]).&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
* &#039;&#039;&#039;[[Surf glitch]]:&#039;&#039;&#039; allows players to warp to places on the map where {{p|Darkrai}} and {{p|Shaymin}} lie. &#039;&#039;&#039;Note:&#039;&#039;&#039; This only works in some of the first Japanese versions to be released.&lt;br /&gt;
* &#039;&#039;&#039;[[Tweaking]]:&#039;&#039;&#039; This causes the game to fail to load the map and makes it appear black. Some cases have led the {{player}} to places such as [[Newmoon Island]] or [[Flower Paradise]] if the player goes the right way.&lt;br /&gt;
&lt;br /&gt;
==Minor glitches==&lt;br /&gt;
==={{game|Red and Blue|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hall of Fame Glitch:&#039;&#039;&#039; When Missingno. has been seen on the save file, the player&#039;s Hall Of Fame is badly corrupted with entirely different Pokémon (players can even see Mew in the Hall Of Fame, whether they&#039;ve seen Mew or not) and very glitched characters and names.&lt;br /&gt;
* &#039;&#039;&#039;Man on roof of [[Cinnabar Gym]]&#039;&#039;&#039;: If one does not have the key to the Cinnabar Gym, and {{m|surf}}s on the east coast and returns to land directly in front of the gym, a man will appear on the roof of the gym. A similar effect happens if the player walks into the [[Vermilion City]] Gym, walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it, or if the player is in the gatehouse to Cycling Road. One of the trainers in the gym will be misplaced and return to his usual spot once the text box disappears, and when in the gatehouse there may be a man standing on an object somewhere behind the guard.&lt;br /&gt;
* &#039;&#039;&#039;Prevented progress&#039;&#039;&#039;: If one evolves their starter Pokémon before they obtain their [[Pokédex]] from Prof. Oak, the game will assume that, since they have 2 Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed. This glitch is only present in the Japanese {{v|Red and Green|s}}.&lt;br /&gt;
* &#039;&#039;&#039;Invisible PC&#039;&#039;&#039;: There is a hotel in [[Celadon City]] that resembles a [[Pokémon Center]] on the inside. In the top-right space of the area that the player can walk on, there is an invisible, usable PC.&lt;br /&gt;
* &#039;&#039;&#039;Fishing in Statues&#039;&#039;&#039;: The player can use a [[Fishing|Fishing Rod]] when facing the right or left of a gym statue. It will always say &amp;quot;Looks like there&#039;s nothing in here...&amp;quot;, except in [[Misty]]&#039;s [[Cerulean Gym|gym]], where all the [[Pokémon]] obtainable in the gym can be caught.&lt;br /&gt;
*&#039;&#039;&#039;[[Q Glitch]]&#039;&#039;&#039;: A glitch enabled by the Pokémon [[Q]] (and [[Charizard &#039;M]]) which allows Pokémon stored in the PC to swap moves and stats.&lt;br /&gt;
*&#039;&#039;&#039;[[ZZAZZ glitch]]&#039;&#039;&#039;: A bizarre side effect of the [[Mew glitch]] using a Pokémon with a special stat of 251, 252, 254 or 255. When this is done, a [[Glitch Trainer|Glitch trainer]] will appear. In the Red and Blue versions, after battling the Glitch trainer, numerous abnormalities will occur, including the player&#039;s name being turned into &amp;quot;ZZAZZ&amp;quot; and 3 of the player&#039;s Pokémon being turned into {{p|Bulbasaur}}, which oftentimes have learned one or more instances of the move {{m|Explosion}}. It has been known to erase a player&#039;s saved game. The abnormalities which occur in the Red/Blue version are not the same as those which occur in the Yellow version.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the player cuts down a tree, stands on the spot, saves, turns the game off, then loads it, the player will be standing on a tree.&lt;br /&gt;
* &#039;&#039;&#039; Quick Level 100 Pokémon (Yellow only): &#039;&#039;&#039; This glitch is similar to the [[Mew glitch]], but can be done in the [[Viridian Forest]]. First the player must go to the 2nd to last trainer and be out of his view (and must also not be able to see him). Walk one space and come into his view. Press start and use an escape rope to go to the [[Pewter City]] Pokémon Center. A, B, Start, and Select will not work. Now go try to go out of Pewter City towards [[Mt. Moon]]. The guy will stop the player and show him or her to Brock&#039;s Gym. Now the player must go to the small patch of grass south of Pewter City and North of Viridian Forest. Encounter a Pokémon and use {{m|Growl}} on it 6 times. (Try again and Growl less if the player gets a level 0 Pokémon at the end, instead of 1.) Now walk into the forest (the message &#039;Do you have a Pikachu?&#039; will appear). The player will immediately go into a Pokémon battle with a level 1 Pokémon. When the player weakens the Pokémon, he/she must catch it. If the player uses it in a Pokémon Battle and it levels up it should skip straight to level 100 (as long as that Pokémon is one of any fully-evolved Pokémon or Mew, as the algorithm for the experience to the next level for those Pokémon is glitched and takes the experience to level 2 as a rather large negative number (which displays as a large positive number.) Note: The player can obtain different level 1 Pokémon by facing different Pokémon to the patch of grass south of Pewter City and North of Viridian Forest.&lt;br /&gt;
* &#039;&#039;&#039;Stuck in Wall&#039;&#039;&#039;: If the player lures an NPC into the grass above [[Pallet Town]], she will block the player from following [[Professor Oak]] correctly, causing the player to become stuck in the wall of Oak&#039;s laboratory.&lt;br /&gt;
* &#039;&#039;&#039;[[0 ERROR]]&#039;&#039;&#039;: Another glitch similar to the [[Mew glitch]] that causes [[Route 6]] to become glitched.&lt;br /&gt;
&lt;br /&gt;
====Error codes (R/B/Y)====&lt;br /&gt;
[[File:Glithy4.png|thumb|right|A 0 Error in [[Pokémon Red and Blue Versions|Pokémon Red]]]]&lt;br /&gt;
[[File:59 Error.png|thumb|right|A 59 Error in [[Pokémon Red and Blue Versions|Pokémon Blue]]]]&lt;br /&gt;
[[File:King_Glitch.PNG‎|thumb|right|An example of a kill screen In [[Pokémon Red and Blue Versions|Pokémon Red]]]]&lt;br /&gt;
[[File:NIce....PNG|thumb|right|A Random error screenshot just before completely destroying [[Pokémon Red and Blue Versions|Pokémon Blue]]]]&lt;br /&gt;
In Pokémon Red and Blue, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game&#039;s memory access is corrupted or when experimenting with glitches such as the [[Mew glitch]]. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without [[Soft resetting|resetting]]. There are thirteen known error codes in Pokémon Red and Blue:&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! Reason for error&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Text Error&lt;br /&gt;
| The text that is currently in the text box is wrong and should normally be in a different place. Sometimes displaying strange characters or Missingo like symbols&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Event Error&lt;br /&gt;
| Unable to complete an event (talking to someone, etc). This error is also known to exist in normal gameplay if the player has a broken or damaged cartridge. Can be seen in Yellow when finishing the game with 152 entries in the Pokédex.&amp;lt;!-- look for &amp;quot;Pokémon Yellow completed in 1 minute&amp;quot; on YouTube for this. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Text Error&lt;br /&gt;
| Happens when talking to signs or Televisions.Sometimes encountering missingo in some instances before displaying a &#039;Epic Fail&#039; Screen.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Position Error&lt;br /&gt;
| The current position of the [[player character]] is unrecognized.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Pokémon]] Error&lt;br /&gt;
| A Pokémon in the player&#039;s party is unrecognized. Most [[glitch Pokémon]] cause this error.&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Sound Error&lt;br /&gt;
| The sound clip that is playing is unrecognized.Mostly plays random pokémon sounds for no reason&lt;br /&gt;
|-&lt;br /&gt;
| C40&lt;br /&gt;
| Battle Error&lt;br /&gt;
| Probably the easiest to find glitch of them all. Happens in a lot of situations, but only inside battles. Can be found in Pokemon Red and Blu, if the player fights a pokemon which should only be in the opposite game.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Graphics Error&lt;br /&gt;
| When this error occurs, the screen turns white and the words &amp;quot;48 ERROR&amp;quot; pop up before quickly reverting back to whatever the player was previously doing. This error can be caused by the glitch Pokémon {{OBP|a|lowercase}}. Some errors are followed by this&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| Position Error&lt;br /&gt;
| This error is similar to a 5 Error, but also generates random text such as &amp;quot;&#039;&#039;This is my graThe trainer blocked the ball! I2 59 ERROR&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 98&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between two cartridges via [[link cable]] is damaged, corrupted, or otherwise glitched.&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between the [[Game Boy Tower]] and the Game Boy game is damaged, corrupted, or otherwise glitched by the [[Transfer Pak]].&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Text Error&lt;br /&gt;
| This error is similar to a 0 Error, except the game doesn&#039;t explain that it is an error and instead the [[game freeze]]s.&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Event Error&lt;br /&gt;
| This error confuses battle events with regular events, usullay leading the player into a fight with a compltely random and broken [[glitch Pokémon]], or freezes the player&#039;s game.&lt;br /&gt;
|-&lt;br /&gt;
| Random&lt;br /&gt;
| Death Error&lt;br /&gt;
| When the player gets this error, their game is dead. It cannot recover, and they&#039;ll be lucky if it can even be booted up again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, usually when the game presents multiple errors, it mixes codes (eg: 08 might be an unrecognized symbol) . This means that there are altogether 99 official errors that can occur in [[Pokémon Red and Blue Versions|Pokémon Red]] [[Pokémon Red and Blue Versions|Pokémon Blue]] and {{game|Yellow}}. However, it is unknown if more errors are in [[Pokémon Yellow]] than the others games, but it is certain that they are 99 official errors in [[Pokémon Red and Blue Versions|Pokémon Red]] and [[Pokémon Red and Blue Versions|Pokémon Blue]].&lt;br /&gt;
&lt;br /&gt;
=====Mixed errors=====&lt;br /&gt;
Mixed errors usually generated when the game mixes three or more errors, and instead of using standard error codes, the game looks in other Hexadecimal text slots, but as nothing was programmed to be there it instead displays other data that is interpreted as text. This may crash or [[game freeze|freeze]] the game. If the player receives a mixed error, it is is recommended that that player [[Soft resetting|resets]] their console so that no data is lost. &lt;br /&gt;
&lt;br /&gt;
=====Various errors=====&lt;br /&gt;
&lt;br /&gt;
[[File:Half Bars Of Death....PNG]]&lt;br /&gt;
[[File:Random..PNG]]&lt;br /&gt;
[[File:Oh no.PNG]]&lt;br /&gt;
[[File:8 the glitch.PNG]]&lt;br /&gt;
[[File:EPIC ERROR!.PNG]]&lt;br /&gt;
[[File:Bars Of Death.PNG]]&lt;br /&gt;
=====999940 Blackout error=====&lt;br /&gt;
&lt;br /&gt;
One error that has happened is the 9  9 9 9 40 Error. It can occur when the player uses athe [[Mew Glitch]] or deliberately hacks the game. The error sometimes displays a black glitchy screen with random lettering and symbols scattered around, with the error message in one line where the move was supposed to be, the word &#039;error&#039; isnt visible but is when the black masking is removed as it is in negative to the background as found with tests, the error is mostly found when emulators are used, so the chanceof finding it with an actual cartridge are quite slim.&lt;br /&gt;
&lt;br /&gt;
=====Kill Screen=====&lt;br /&gt;
&lt;br /&gt;
Other than glitch city, there are some other screens which can kill your game. Most of them do link to Glitch City, but there are some other exceptions where it happens with no or hardly any explanation. Some of them still somehow work, with the player being able to walk a few steps, but some of them instanly kill your game, and offer no chance for you to recover any data.&lt;br /&gt;
&lt;br /&gt;
==={{game2|Gold|Silver|Crystal}}===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch dimension]]:&#039;&#039;&#039; Turns everything into strange, random colors and slows the ability to see the party screen and changes the &amp;quot;Poké&amp;quot; in PokéGear to random symbols. It is usually activated by first using the [[Coin Case]] and then speaking to the {{p|Machop}} at [[Vermilion City]].&lt;br /&gt;
* &#039;&#039;&#039;Dratini glitch&#039;&#039;&#039;: After the player speaks to the {{p|Dratini}} in [[Blackthorn City]] and uses the Coin Case, the Coin Case&#039;s display will change what the coin case says from &amp;quot;Coins: ...&amp;quot; to &amp;quot;Which move?he pp of&amp;quot; permanently unless the game is turned off without saving.&lt;br /&gt;
*&#039;&#039;&#039;[[Celebi Egg Trick]]&#039;&#039;&#039;: Allows players to hatch as many {{p|Celebi}} as one desires using a number of steps.&lt;br /&gt;
* &#039;&#039;&#039;Shiny Ditto Exploit&#039;&#039;&#039;: By trading any [[shiny Pokémon]] to a Generation I game, having a wild Ditto transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be shiny.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the {{player}} cuts down a tree, stands on the spot, saves, turns off the power, and loads the game, the player will be standing on top of a tree.&lt;br /&gt;
&lt;br /&gt;
====Error codes (G/S/C)====&lt;br /&gt;
{{game2|Gold|Silver|Crystal}} feature a more detailed method of handling errors compared to Red, Blue and Yellow, although error messages are very uncommon in-game without the use of a [[cheating]] device.&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Object Event&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| This text appears when the player attempts to talk to a character who is supposed to start a cutscene e.g. Lance in the Hall of Fame room through the use of a location code. [http://i4.photobucket.com/albums/y128/MithosYggdrasil/MissingNO/ObjectEvent.jpg]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;No windows avail-able for popping.&#039;&lt;br /&gt;
| Text/Window error.&lt;br /&gt;
| This text appears when an event attempts to bring up a message window yet the specified text/function is undefined - notably appears when HM06 is used outside of the TM/HM pocket [http://forums.glitchcity.info/index.php/topic,1050.msg14487.html#msg14487]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;The window save area was exceeded.&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding text which exceeds the number of letters allowed (this may appear in some glitch dialog?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Corrupted Event!&#039; &lt;br /&gt;
| Function error.&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding an event which has invalid data (This may appear in some of the more unstable glitches?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;BG Event&#039;&lt;br /&gt;
| Text/Window/Sprite error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error when attempting to force an event which changes the background to display text (May appear with a particular code to change a location&#039;s information?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Stadium 2]]===&lt;br /&gt;
* &#039;&#039;&#039;[[Infinite continues glitch]]&#039;&#039;&#039;: A glitch allowing the player to get infinite continues in any [[Stadium Cup]].&lt;br /&gt;
&lt;br /&gt;
==={{game|Ruby and Sapphire|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hill glitch&#039;&#039;&#039;: East of [[Mauville City]] there is an [[Aroma Lady]] that will battle the {{player}}. If the player stands right behind the hill in her line of sight, she will see the player and walk onto the hill and stay there until the player leaves the area. This does not happen in Emerald due to her being a part of a double battle in the same area.&lt;br /&gt;
* &#039;&#039;&#039;[[Berry glitch]]&#039;&#039;&#039;: Freezes the growth of any berries which have been planted but not harvested, often occurs after the game has been owned for a year or played for over 100 hours, though not always.&lt;br /&gt;
* &#039;&#039;&#039;{{m|Thunderbolt}} glitch&#039;&#039;&#039;: The moves {{m|Thunderbolt}} and {{m|Thunder}}, when used in some Ruby and Sapphire cartridges, may cause the game to [[Game freeze|freeze]] or cause a sound effect to linger until the game is turned off.&lt;br /&gt;
* &#039;&#039;&#039;[[Pomeg glitch]]&#039;&#039;&#039; ({{V|Emerald}} only): A glitch that involves negative HP.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Colosseum]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Colosseum Master Ball glitch]]&#039;&#039;&#039;: Also known as the Infinite Ball Glitch; it is a glitch which involves switching the position of any [[Poké Ball]] on the same turn that it is selected to be used, so that the quantity does not decrease.&lt;br /&gt;
&lt;br /&gt;
==={{game|Diamond and Pearl|s}}===&lt;br /&gt;
*&#039;&#039;&#039;Honey shop glitch&#039;&#039;&#039;: This is caused by the {{player}} using {{m|Sweet Scent}} or [[honey]] in a shop. When the player talks to the shopkeeper and selects &amp;quot;buy&amp;quot;, he or she will see that there are no names or descriptions for any of the items in stock.&lt;br /&gt;
*&#039;&#039;&#039;Egg Nature Glitch&#039;&#039;&#039;: A well timed switch between boxes will allow the player to see the [[nature]]/[[ability]]/type of the Pokémon inside an egg.&lt;br /&gt;
&lt;br /&gt;
==={{game|Platinum}}===&lt;br /&gt;
*&#039;&#039;&#039;[[Acid rain]]&#039;&#039;&#039;: {{m|Rain Dance|Rain}}, {{m|Sunny Day|strong sunlight}}, {{m|hail}} and a {{m|sandstorm}} all occur on the battlefield when a Pokémon switching is knocked out with {{m|Pursuit}} during Hail or Sandstorm.&lt;br /&gt;
*&#039;&#039;&#039;Graphical Glitches&#039;&#039;&#039;: In areas such as the [[Great Marsh]] or the [[Ribbon Syndicate]], standing in certain places may cause the foilage or the walls to bend and merge into other graphics near them.  This is most likely because {{game|Platinum}} runs on a 3D game engine.&lt;br /&gt;
*&#039;&#039;&#039;Black Belt Gibberish&#039;&#039;&#039;: For unknown reasons, a certain [[Black Belt (Trainer class)|Black Belt]] in Sinnoh&#039;s Victory Road may speak glitchy gibberish upon defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Pal Park#Manipulation|Pal Park Glitch]]&#039;&#039;&#039;: Allows the player to migrate any number of Pokémon via the [[Pal Park]], this is used to overcome the 6 Pokémon per 24 hours limit.&lt;br /&gt;
*&#039;&#039;&#039;[[Global Terminal#Level display glitch|GTS Glitch 1]]&#039;&#039;&#039;: In some copies of Platinum, the [[level]]s of a Pokémon might not be displayed on the GTS. In order to fix this, the {{player}} must contact [[Nintendo]].&lt;br /&gt;
*&#039;&#039;&#039;[[Global Terminal#Trade evolution glitch|GTS Glitch 2]]&#039;&#039;&#039;: In a [[Generation IV]] game, if the player deposits any Pokémon on the GTS that can evolve through trade (holding any necessary items), and then either waits for over 24 hours before taking it back, or trades for another Pokémon before taking the first back, it will evolve after being received.&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
{{main|Glitch Pokémon}}&lt;br /&gt;
A glitch [[Pokémon]] is a Pokémon that exists in a game due to a programming or level design oversight or for beta testing, and as it was not intentionally placed inside the game by [[Nintendo]] or [[Game Freak]], it might be hazardous to saved data. They were originally supposed to be placeholders for unused hexadecimal addresses in the game.&lt;br /&gt;
&lt;br /&gt;
==Glitch characteristics==&lt;br /&gt;
===Glitch moves===&lt;br /&gt;
{{main|List of glitch moves}}&lt;br /&gt;
A glitch [[move]], is much like a regular move except the results are often undesirable. Like with glitch Pokémon, glitch moves were not programmed into the game on purpose and many have been proven to cause damage to game cartridges. The only widely known ones are those for Pokémon Red, Blue and Yellow. Many glitch moves are named after TMs or HMs (&#039;&#039;&#039;{{m|TM01}}&#039;&#039;&#039; to &#039;&#039;&#039;{{m|TM55}}&#039;&#039;&#039; and &#039;&#039;&#039;{{m|HM01}}&#039;&#039;&#039; to &#039;&#039;&#039;{{m|HM05}}&#039;&#039;&#039;), but some have no name or a glitched, unreadable name. Some moves are of known glitch types (see list below), but most have either no type or an unknown type, and are often referred to collectively as &amp;quot;{{m|Super Glitch}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There are ways to teach glitch moves to certain Pokémon without usage of a cheat-code device such as [[GameShark]], however, most of the time only glitch Pokémon will learn glitch attacks.&lt;br /&gt;
 &lt;br /&gt;
One way of teaching a Pokémon in [[Generation I]] a glitch move is trading to a [[Generation II]] game a Pokémon that will evolve by trading at a level when it will learn an attack in the next generation game, and then trading it back to the Generation I game. For example, trading a level 50 {{p|Haunter}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Haunter evolve into {{p|Gengar}}.  Since it is level 50, it will learn {{m|Destiny Bond}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move.&lt;br /&gt;
&lt;br /&gt;
===Glitch types===&lt;br /&gt;
{{main|List of glitch types}}&lt;br /&gt;
There are many different glitch types that are found to be the types of several glitch Pokémon. The majority of them are used for very few Pokémon; typically only one or two glitch Pokémon per type.&lt;br /&gt;
&lt;br /&gt;
===Glitch areas===&lt;br /&gt;
Aside from Glitch City in [[Generation I]], there are several other areas which can only be reached by way of a glitch in the games. Examples of this are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data. [[Sevii Isles 8 and 9]] are the only index number areas which have actual map data. There are also other beta locations such as the [[Beta Safari Zone]].&lt;br /&gt;
&lt;br /&gt;
===Glitch items===&lt;br /&gt;
In the [[Generation II]] games, it is possible to get an item called the [[Teru-sama]], the only description of which is a lone question mark. [[Generation III]] likewise has a mystery item. Both of these seem to have been placeholders just in case more slots for items were ever needed, something that came true with the {{DL|List of key items in Generation II|Clear Bell}} in {{v2|Crystal}} and the various newer items introduced just in {{game3|FireRed and LeafGreen|FireRed, LeafGreen|s}} and {{v2|Emerald}}, which register as the Teru-sama and mystery item if they are somehow moved into {{v2|Gold and Silver|s}} or [[Pokémon Ruby and Sapphire Versions|Ruby and Sapphire]]. There is also the Seal Bag, a glitch item obtained from the [[Generation IV]] [[Global Trade Station|GTS]] glitch.&lt;br /&gt;
&lt;br /&gt;
The Teru-sama is a glitch item, but can be transformed into the [[GS Ball]] if it is given to [[Kurt]] in [[Azalea Town]] to capture {{p|Celebi}} in [[Ilex Forest]]. This works in the Japanese, English and European versions of {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
===Glitch Trainers===&lt;br /&gt;
{{main|Glitch Trainer}}&lt;br /&gt;
[[Glitch Trainer]]s have been known to occur in the Red/Blue/Yellow versions. They are usually found if the player&#039;s name contains mostly special characters. There are also several special stat numbers used in the [[Mew glitch]] which cause glitch trainers to appear. Glitch trainers frequently use [[Glitch Pokémon]] in battle.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches| ]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bug]]&lt;br /&gt;
[[fr:Bug]]&lt;br /&gt;
[[ja:裏技・うわさ]]&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=1003270</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=1003270"/>
		<updated>2010-02-07T04:25:13Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: /* Error codes (R/B/Y) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glitches&#039;&#039;&#039; are anomalies in software programs, including video games.  They can cause various problems ranging from the purely graphical to completely wiping entire chunks of saved data.&lt;br /&gt;
&lt;br /&gt;
They are usually caused by problems with a game&#039;s code, or from a player doing things the programmers did not anticipate, therefore causing the game to react unexpectedly. Below is a list of glitches in the Pokémon video games.&lt;br /&gt;
&lt;br /&gt;
==Major glitches==&lt;br /&gt;
[[image:Glitch City Map1.jpg|thumb|right|250px|A variation of [[Glitch City]]]]&lt;br /&gt;
[[image:Wildmew.jpg|thumb|right|A {{p|Mew}} being found in the wild]]&lt;br /&gt;
There are three glitches (the first two are only available in the Red, Blue and Yellow versions; the third one is available in the Gold/Silver and Emerald versions, and the [[Hall of Fame]] one is very minor) that do not &#039;&#039;necessarily&#039;&#039; always create glitched Pokémon, but are themselves glitches that cause events that would not normally happen in the gameplay.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch City]]:&#039;&#039;&#039; A glitch location consisting of mess of random map tiles that changes depending on the location where the player enters Glitch City. &amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchcity.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Mew glitch]]:&#039;&#039;&#039; Allowing players to capture any Pokémon (most especially {{p|Mew}}) without modification, and allowing players to catch most of the glitched Pokémon. &amp;lt;ref&amp;gt;http://www.trsrockin.com/mewtrick.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Old man glitch]]&#039;&#039;&#039;: An in-game glitch which results in encountering a [[Missingno.]] or [[&#039;M]], giving the player either 128 or 255 of the player&#039;s 6th item.&lt;br /&gt;
* &#039;&#039;&#039;Leveling past 100:&#039;&#039;&#039; If a Pokémon was caught at a level past 100, it could be leveled up with Rare Candies up until 255.&lt;br /&gt;
&lt;br /&gt;
===[[Generation I|Generations I]] - {{gen|IV}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon cloning]]:&#039;&#039;&#039; Variations of the Pokémon cloning trick exist in each [[Generation]] of the Pokémon games, each slightly different from one another. The most reliable version is in [[Generation III]]. This Pokémon cloning version allows players in the Emerald version to safely clone Pokémon, without any need for timing.&lt;br /&gt;
* &#039;&#039;&#039;[[Sprite glitch]]:&#039;&#039;&#039; Glitches that mess up sprites have occurred in all generations (mostly by [[cheating]]).&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
* &#039;&#039;&#039;[[Surf glitch]]:&#039;&#039;&#039; allows players to warp to places on the map where {{p|Darkrai}} and {{p|Shaymin}} lie. &#039;&#039;&#039;Note:&#039;&#039;&#039; This only works in some of the first Japanese versions to be released.&lt;br /&gt;
* &#039;&#039;&#039;[[Tweaking]]:&#039;&#039;&#039; This causes the game to fail to load the map and makes it appear black. Some cases have led the {{player}} to places such as [[Newmoon Island]] or [[Flower Paradise]] if the player goes the right way.&lt;br /&gt;
&lt;br /&gt;
==Minor glitches==&lt;br /&gt;
==={{game|Red and Blue|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hall of Fame Glitch:&#039;&#039;&#039; When Missingno. has been seen on the save file, the player&#039;s Hall Of Fame is badly corrupted with entirely different Pokémon (players can even see Mew in the Hall Of Fame, whether they&#039;ve seen Mew or not) and very glitched characters and names.&lt;br /&gt;
* &#039;&#039;&#039;Man on roof of [[Cinnabar Gym]]&#039;&#039;&#039;: If one does not have the key to the Cinnabar Gym, and {{m|surf}}s on the east coast and returns to land directly in front of the gym, a man will appear on the roof of the gym. A similar effect happens if the player walks into the [[Vermilion City]] Gym, walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it, or if the player is in the gatehouse to Cycling Road. One of the trainers in the gym will be misplaced and return to his usual spot once the text box disappears, and when in the gatehouse there may be a man standing on an object somewhere behind the guard.&lt;br /&gt;
* &#039;&#039;&#039;Prevented progress&#039;&#039;&#039;: If one evolves their starter Pokémon before they obtain their [[Pokédex]] from Prof. Oak, the game will assume that, since they have 2 Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed. This glitch is only present in the Japanese {{v|Red and Green|s}}.&lt;br /&gt;
* &#039;&#039;&#039;Invisible PC&#039;&#039;&#039;: There is a hotel in [[Celadon City]] that resembles a [[Pokémon Center]] on the inside. In the top-right space of the area that the player can walk on, there is an invisible, usable PC.&lt;br /&gt;
* &#039;&#039;&#039;Fishing in Statues&#039;&#039;&#039;: The player can use a [[Fishing|Fishing Rod]] when facing the right or left of a gym statue. It will always say &amp;quot;Looks like there&#039;s nothing in here...&amp;quot;, except in [[Misty]]&#039;s [[Cerulean Gym|gym]], where all the [[Pokémon]] obtainable in the gym can be caught.&lt;br /&gt;
*&#039;&#039;&#039;[[Q Glitch]]&#039;&#039;&#039;: A glitch enabled by the Pokémon [[Q]] (and [[Charizard &#039;M]]) which allows Pokémon stored in the PC to swap moves and stats.&lt;br /&gt;
*&#039;&#039;&#039;[[ZZAZZ glitch]]&#039;&#039;&#039;: A bizarre side effect of the [[Mew glitch]] using a Pokémon with a special stat of 251, 252, 254 or 255. When this is done, a [[Glitch Trainer|Glitch trainer]] will appear. In the Red and Blue versions, after battling the Glitch trainer, numerous abnormalities will occur, including the player&#039;s name being turned into &amp;quot;ZZAZZ&amp;quot; and 3 of the player&#039;s Pokémon being turned into {{p|Bulbasaur}}, which oftentimes have learned one or more instances of the move {{m|Explosion}}. It has been known to erase a player&#039;s saved game. The abnormalities which occur in the Red/Blue version are not the same as those which occur in the Yellow version.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the player cuts down a tree, stands on the spot, saves, turns the game off, then loads it, the player will be standing on a tree.&lt;br /&gt;
* &#039;&#039;&#039; Quick Level 100 Pokémon (Yellow only): &#039;&#039;&#039; This glitch is similar to the [[Mew glitch]], but can be done in the [[Viridian Forest]]. First the player must go to the 2nd to last trainer and be out of his view (and must also not be able to see him). Walk one space and come into his view. Press start and use an escape rope to go to the [[Pewter City]] Pokémon Center. A, B, Start, and Select will not work. Now go try to go out of Pewter City towards [[Mt. Moon]]. The guy will stop the player and show him or her to Brock&#039;s Gym. Now the player must go to the small patch of grass south of Pewter City and North of Viridian Forest. Encounter a Pokémon and use {{m|Growl}} on it 6 times. (Try again and Growl less if the player gets a level 0 Pokémon at the end, instead of 1.) Now walk into the forest (the message &#039;Do you have a Pikachu?&#039; will appear). The player will immediately go into a Pokémon battle with a level 1 Pokémon. When the player weakens the Pokémon, he/she must catch it. If the player uses it in a Pokémon Battle and it levels up it should skip straight to level 100 (as long as that Pokémon is one of any fully-evolved Pokémon or Mew, as the algorithm for the experience to the next level for those Pokémon is glitched and takes the experience to level 2 as a rather large negative number (which displays as a large positive number.) Note: The player can obtain different level 1 Pokémon by facing different Pokémon to the patch of grass south of Pewter City and North of Viridian Forest.&lt;br /&gt;
* &#039;&#039;&#039;Stuck in Wall&#039;&#039;&#039;: If the player lures an NPC into the grass above [[Pallet Town]], she will block the player from following [[Professor Oak]] correctly, causing the player to become stuck in the wall of Oak&#039;s laboratory.&lt;br /&gt;
* &#039;&#039;&#039;[[0 ERROR]]&#039;&#039;&#039;: Another glitch similar to the [[Mew glitch]] that causes [[Route 6]] to become glitched.&lt;br /&gt;
&lt;br /&gt;
====Error codes (R/B/Y)====&lt;br /&gt;
[[File:Glithy4.png|thumb|right|A 0 Error in [[Pokémon Red and Blue Versions|Pokémon Red]]]]&lt;br /&gt;
[[File:59 Error.png|thumb|right|A 59 Error in [[Pokémon Red and Blue Versions|Pokémon Blue]]]]&lt;br /&gt;
[[File:King_Glitch.PNG‎|thumb|right|An example of a kill screen In [[Pokémon Red and Blue Versions|Pokémon Red]]]]&lt;br /&gt;
In Pokémon Red and Blue, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game&#039;s memory access is corrupted or when experimenting with glitches such as the [[Mew glitch]]. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without [[Soft resetting|resetting]]. There are thirteen known error codes in Pokémon Red and Blue:&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! Reason for error&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Text Error&lt;br /&gt;
| The text that is currently in the text box is wrong and should normally be in a different place. Sometimes displaying strange characters or Missingo like symbols&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Event Error&lt;br /&gt;
| Unable to complete an event (talking to someone, etc). This error is also known to exist in normal gameplay if the player has a broken or damaged cartridge. Can be seen in Yellow when finishing the game with 152 entries in the Pokédex.&amp;lt;!-- look for &amp;quot;Pokémon Yellow completed in 1 minute&amp;quot; on YouTube for this. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Text Error&lt;br /&gt;
| Happens when talking to signs or Televisions.Sometimes encountering missingo in some instances before displaying a &#039;Epic Fail&#039; Screen.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Position Error&lt;br /&gt;
| The current position of the [[player character]] is unrecognized.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Pokémon]] Error&lt;br /&gt;
| A Pokémon in the player&#039;s party is unrecognized. Most [[glitch Pokémon]] cause this error.&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Sound Error&lt;br /&gt;
| The sound clip that is playing is unrecognized.Mostly plays random pokémon sounds for no reason&lt;br /&gt;
|-&lt;br /&gt;
| C40&lt;br /&gt;
| Battle Error&lt;br /&gt;
| Probably the easiest to find glitch of them all. Happens in a lot of situations, but only inside battles. Can be found in Pokemon Red and Blu, if the player fights a pokemon which should only be in the opposite game.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Graphics Error&lt;br /&gt;
| When this error occurs, the screen turns white and the words &amp;quot;48 ERROR&amp;quot; pop up before quickly reverting back to whatever the player was previously doing. This error can be caused by the glitch Pokémon {{OBP|a|lowercase}}. Some errors are followed by this&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| Position Error&lt;br /&gt;
| This error is similar to a 5 Error, but also generates random text such as &amp;quot;&#039;&#039;This is my graThe trainer blocked the ball! I2 59 ERROR&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 98&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between two cartridges via [[link cable]] is damaged, corrupted, or otherwise glitched.&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between the [[Game Boy Tower]] and the Game Boy game is damaged, corrupted, or otherwise glitched by the [[Transfer Pak]].&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Text Error&lt;br /&gt;
| This error is similar to a 0 Error, except the game doesn&#039;t explain that it is an error and instead the [[game freeze]]s.&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Event Error&lt;br /&gt;
| This error confuses battle events with regular events, usullay leading the player into a fight with a compltely random and broken [[glitch Pokémon]], or freezes the player&#039;s game.&lt;br /&gt;
|-&lt;br /&gt;
| Random&lt;br /&gt;
| Death Error&lt;br /&gt;
| When the player gets this error, their game is dead. It cannot recover, and they&#039;ll be lucky if it can even be booted up again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, usually when the game presents multiple errors, it mixes codes (eg: 08 might be an unrecognized symbol) . This means that there are altogether 99 official errors that can occur in [[Pokémon Red and Blue Versions|Pokémon Red]] [[Pokémon Red and Blue Versions|Pokémon Blue]] and {{game|Yellow}}. However, it is unknown if more errors are in [[Pokémon Yellow]] than the others games, but it is certain that they are 99 official errors in [[Pokémon Red and Blue Versions|Pokémon Red]] and [[Pokémon Red and Blue Versions|Pokémon Blue]].&lt;br /&gt;
&lt;br /&gt;
=====Mixed errors=====&lt;br /&gt;
Mixed errors usually generated when the game mixes three or more errors, and instead of using standard error codes, the game looks in other Hexadecimal text slots, but as nothing was programmed to be there it instead displays other data that is interpreted as text. This may crash or [[game freeze|freeze]] the game. If the player receives a mixed error, it is is recommended that that player [[Soft resetting|resets]] their console so that no data is lost. &lt;br /&gt;
&lt;br /&gt;
=====Various errors=====&lt;br /&gt;
&lt;br /&gt;
[[File:NIce....PNG]]&lt;br /&gt;
[[File:Half Bars Of Death....PNG]]&lt;br /&gt;
[[File:Random..PNG]]&lt;br /&gt;
[[File:Oh no.PNG]]&lt;br /&gt;
[[File:8 the glitch.PNG]]&lt;br /&gt;
[[File:EPIC ERROR!.PNG]]&lt;br /&gt;
[[File:Bars Of Death.PNG]]&lt;br /&gt;
=====999940 Blackout error=====&lt;br /&gt;
&lt;br /&gt;
One error that has happened is the 9  9 9 9 40 Error. It can occur when the player uses athe [[Mew Glitch]] or deliberately hacks the game. The error sometimes displays a black glitchy screen with random lettering and symbols scattered around, with the error message in one line where the move was supposed to be, the word &#039;error&#039; isnt visible but is when the black masking is removed as it is in negative to the background as found with tests, the error is mostly found when emulators are used, so the chanceof finding it with an actual cartridge are quite slim.&lt;br /&gt;
&lt;br /&gt;
=====Kill Screen=====&lt;br /&gt;
&lt;br /&gt;
Other than glitch city, there are some other screens which can kill your game. Most of them do link to Glitch City, but there are some other exceptions where it happens with no or hardly any explanation. Some of them still somehow work, with the player being able to walk a few steps, but some of them instanly kill your game, and offer no chance for you to recover any data.&lt;br /&gt;
&lt;br /&gt;
==={{game2|Gold|Silver|Crystal}}===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch dimension]]:&#039;&#039;&#039; Turns everything into strange, random colors and slows the ability to see the party screen and changes the &amp;quot;Poké&amp;quot; in PokéGear to random symbols. It is usually activated by first using the [[Coin Case]] and then speaking to the {{p|Machop}} at [[Vermilion City]].&lt;br /&gt;
* &#039;&#039;&#039;Dratini glitch&#039;&#039;&#039;: After the player speaks to the {{p|Dratini}} in [[Blackthorn City]] and uses the Coin Case, the Coin Case&#039;s display will change what the coin case says from &amp;quot;Coins: ...&amp;quot; to &amp;quot;Which move?he pp of&amp;quot; permanently unless the game is turned off without saving.&lt;br /&gt;
*&#039;&#039;&#039;[[Celebi Egg Trick]]&#039;&#039;&#039;: Allows players to hatch as many {{p|Celebi}} as one desires using a number of steps.&lt;br /&gt;
* &#039;&#039;&#039;Shiny Ditto Exploit&#039;&#039;&#039;: By trading any [[shiny Pokémon]] to a Generation I game, having a wild Ditto transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be shiny.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the {{player}} cuts down a tree, stands on the spot, saves, turns off the power, and loads the game, the player will be standing on top of a tree.&lt;br /&gt;
&lt;br /&gt;
====Error codes (G/S/C)====&lt;br /&gt;
{{game2|Gold|Silver|Crystal}} feature a more detailed method of handling errors compared to Red, Blue and Yellow, although error messages are very uncommon in-game without the use of a [[cheating]] device.&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Object Event&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| This text appears when the player attempts to talk to a character who is supposed to start a cutscene e.g. Lance in the Hall of Fame room through the use of a location code. [http://i4.photobucket.com/albums/y128/MithosYggdrasil/MissingNO/ObjectEvent.jpg]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;No windows avail-able for popping.&#039;&lt;br /&gt;
| Text/Window error.&lt;br /&gt;
| This text appears when an event attempts to bring up a message window yet the specified text/function is undefined - notably appears when HM06 is used outside of the TM/HM pocket [http://forums.glitchcity.info/index.php/topic,1050.msg14487.html#msg14487]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;The window save area was exceeded.&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding text which exceeds the number of letters allowed (this may appear in some glitch dialog?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Corrupted Event!&#039; &lt;br /&gt;
| Function error.&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding an event which has invalid data (This may appear in some of the more unstable glitches?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;BG Event&#039;&lt;br /&gt;
| Text/Window/Sprite error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error when attempting to force an event which changes the background to display text (May appear with a particular code to change a location&#039;s information?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Stadium 2]]===&lt;br /&gt;
* &#039;&#039;&#039;[[Infinite continues glitch]]&#039;&#039;&#039;: A glitch allowing the player to get infinite continues in any [[Stadium Cup]].&lt;br /&gt;
&lt;br /&gt;
==={{game|Ruby and Sapphire|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hill glitch&#039;&#039;&#039;: East of [[Mauville City]] there is an [[Aroma Lady]] that will battle the {{player}}. If the player stands right behind the hill in her line of sight, she will see the player and walk onto the hill and stay there until the player leaves the area. This does not happen in Emerald due to her being a part of a double battle in the same area.&lt;br /&gt;
* &#039;&#039;&#039;[[Berry glitch]]&#039;&#039;&#039;: Freezes the growth of any berries which have been planted but not harvested, often occurs after the game has been owned for a year or played for over 100 hours, though not always.&lt;br /&gt;
* &#039;&#039;&#039;{{m|Thunderbolt}} glitch&#039;&#039;&#039;: The moves {{m|Thunderbolt}} and {{m|Thunder}}, when used in some Ruby and Sapphire cartridges, may cause the game to [[Game freeze|freeze]] or cause a sound effect to linger until the game is turned off.&lt;br /&gt;
* &#039;&#039;&#039;[[Pomeg glitch]]&#039;&#039;&#039; ({{V|Emerald}} only): A glitch that involves negative HP.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Colosseum]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Colosseum Master Ball glitch]]&#039;&#039;&#039;: Also known as the Infinite Ball Glitch; it is a glitch which involves switching the position of any [[Poké Ball]] on the same turn that it is selected to be used, so that the quantity does not decrease.&lt;br /&gt;
&lt;br /&gt;
==={{game|Diamond and Pearl|s}}===&lt;br /&gt;
*&#039;&#039;&#039;Honey shop glitch&#039;&#039;&#039;: This is caused by the {{player}} using {{m|Sweet Scent}} or [[honey]] in a shop. When the player talks to the shopkeeper and selects &amp;quot;buy&amp;quot;, he or she will see that there are no names or descriptions for any of the items in stock.&lt;br /&gt;
*&#039;&#039;&#039;Egg Nature Glitch&#039;&#039;&#039;: A well timed switch between boxes will allow the player to see the [[nature]]/[[ability]]/type of the Pokémon inside an egg.&lt;br /&gt;
&lt;br /&gt;
==={{game|Platinum}}===&lt;br /&gt;
*&#039;&#039;&#039;[[Acid rain]]&#039;&#039;&#039;: {{m|Rain Dance|Rain}}, {{m|Sunny Day|strong sunlight}}, {{m|hail}} and a {{m|sandstorm}} all occur on the battlefield when a Pokémon switching is knocked out with {{m|Pursuit}} during Hail or Sandstorm.&lt;br /&gt;
*&#039;&#039;&#039;Graphical Glitches&#039;&#039;&#039;: In areas such as the [[Great Marsh]] or the [[Ribbon Syndicate]], standing in certain places may cause the foilage or the walls to bend and merge into other graphics near them.  This is most likely because {{game|Platinum}} runs on a 3D game engine.&lt;br /&gt;
*&#039;&#039;&#039;Black Belt Gibberish&#039;&#039;&#039;: For unknown reasons, a certain [[Black Belt (Trainer class)|Black Belt]] in Sinnoh&#039;s Victory Road may speak glitchy gibberish upon defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Pal Park#Manipulation|Pal Park Glitch]]&#039;&#039;&#039;: Allows the player to migrate any number of Pokémon via the [[Pal Park]], this is used to overcome the 6 Pokémon per 24 hours limit.&lt;br /&gt;
*&#039;&#039;&#039;[[Global Terminal#Level display glitch|GTS Glitch 1]]&#039;&#039;&#039;: In some copies of Platinum, the [[level]]s of a Pokémon might not be displayed on the GTS. In order to fix this, the {{player}} must contact [[Nintendo]].&lt;br /&gt;
*&#039;&#039;&#039;[[Global Terminal#Trade evolution glitch|GTS Glitch 2]]&#039;&#039;&#039;: In a [[Generation IV]] game, if the player deposits any Pokémon on the GTS that can evolve through trade (holding any necessary items), and then either waits for over 24 hours before taking it back, or trades for another Pokémon before taking the first back, it will evolve after being received.&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
{{main|Glitch Pokémon}}&lt;br /&gt;
A glitch [[Pokémon]] is a Pokémon that exists in a game due to a programming or level design oversight or for beta testing, and as it was not intentionally placed inside the game by [[Nintendo]] or [[Game Freak]], it might be hazardous to saved data. They were originally supposed to be placeholders for unused hexadecimal addresses in the game.&lt;br /&gt;
&lt;br /&gt;
==Glitch characteristics==&lt;br /&gt;
===Glitch moves===&lt;br /&gt;
{{main|List of glitch moves}}&lt;br /&gt;
A glitch [[move]], is much like a regular move except the results are often undesirable. Like with glitch Pokémon, glitch moves were not programmed into the game on purpose and many have been proven to cause damage to game cartridges. The only widely known ones are those for Pokémon Red, Blue and Yellow. Many glitch moves are named after TMs or HMs (&#039;&#039;&#039;{{m|TM01}}&#039;&#039;&#039; to &#039;&#039;&#039;{{m|TM55}}&#039;&#039;&#039; and &#039;&#039;&#039;{{m|HM01}}&#039;&#039;&#039; to &#039;&#039;&#039;{{m|HM05}}&#039;&#039;&#039;), but some have no name or a glitched, unreadable name. Some moves are of known glitch types (see list below), but most have either no type or an unknown type, and are often referred to collectively as &amp;quot;{{m|Super Glitch}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There are ways to teach glitch moves to certain Pokémon without usage of a cheat-code device such as [[GameShark]], however, most of the time only glitch Pokémon will learn glitch attacks.&lt;br /&gt;
 &lt;br /&gt;
One way of teaching a Pokémon in [[Generation I]] a glitch move is trading to a [[Generation II]] game a Pokémon that will evolve by trading at a level when it will learn an attack in the next generation game, and then trading it back to the Generation I game. For example, trading a level 50 {{p|Haunter}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Haunter evolve into {{p|Gengar}}.  Since it is level 50, it will learn {{m|Destiny Bond}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move.&lt;br /&gt;
&lt;br /&gt;
===Glitch types===&lt;br /&gt;
{{main|List of glitch types}}&lt;br /&gt;
There are many different glitch types that are found to be the types of several glitch Pokémon. The majority of them are used for very few Pokémon; typically only one or two glitch Pokémon per type.&lt;br /&gt;
&lt;br /&gt;
===Glitch areas===&lt;br /&gt;
Aside from Glitch City in [[Generation I]], there are several other areas which can only be reached by way of a glitch in the games. Examples of this are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data. [[Sevii Isles 8 and 9]] are the only index number areas which have actual map data. There are also other beta locations such as the [[Beta Safari Zone]].&lt;br /&gt;
&lt;br /&gt;
===Glitch items===&lt;br /&gt;
In the [[Generation II]] games, it is possible to get an item called the [[Teru-sama]], the only description of which is a lone question mark. [[Generation III]] likewise has a mystery item. Both of these seem to have been placeholders just in case more slots for items were ever needed, something that came true with the {{DL|List of key items in Generation II|Clear Bell}} in {{v2|Crystal}} and the various newer items introduced just in {{game3|FireRed and LeafGreen|FireRed, LeafGreen|s}} and {{v2|Emerald}}, which register as the Teru-sama and mystery item if they are somehow moved into {{v2|Gold and Silver|s}} or [[Pokémon Ruby and Sapphire Versions|Ruby and Sapphire]]. There is also the Seal Bag, a glitch item obtained from the [[Generation IV]] [[Global Trade Station|GTS]] glitch.&lt;br /&gt;
&lt;br /&gt;
The Teru-sama is a glitch item, but can be transformed into the [[GS Ball]] if it is given to [[Kurt]] in [[Azalea Town]] to capture {{p|Celebi}} in [[Ilex Forest]]. This works in the Japanese, English and European versions of {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
===Glitch Trainers===&lt;br /&gt;
{{main|Glitch Trainer}}&lt;br /&gt;
[[Glitch Trainer]]s have been known to occur in the Red/Blue/Yellow versions. They are usually found if the player&#039;s name contains mostly special characters. There are also several special stat numbers used in the [[Mew glitch]] which cause glitch trainers to appear. Glitch trainers frequently use [[Glitch Pokémon]] in battle.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches| ]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bug]]&lt;br /&gt;
[[fr:Bug]]&lt;br /&gt;
[[ja:裏技・うわさ]]&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=1003269</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=1003269"/>
		<updated>2010-02-07T04:24:49Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: /* Error codes (R/B/Y) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glitches&#039;&#039;&#039; are anomalies in software programs, including video games.  They can cause various problems ranging from the purely graphical to completely wiping entire chunks of saved data.&lt;br /&gt;
&lt;br /&gt;
They are usually caused by problems with a game&#039;s code, or from a player doing things the programmers did not anticipate, therefore causing the game to react unexpectedly. Below is a list of glitches in the Pokémon video games.&lt;br /&gt;
&lt;br /&gt;
==Major glitches==&lt;br /&gt;
[[image:Glitch City Map1.jpg|thumb|right|250px|A variation of [[Glitch City]]]]&lt;br /&gt;
[[image:Wildmew.jpg|thumb|right|A {{p|Mew}} being found in the wild]]&lt;br /&gt;
There are three glitches (the first two are only available in the Red, Blue and Yellow versions; the third one is available in the Gold/Silver and Emerald versions, and the [[Hall of Fame]] one is very minor) that do not &#039;&#039;necessarily&#039;&#039; always create glitched Pokémon, but are themselves glitches that cause events that would not normally happen in the gameplay.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch City]]:&#039;&#039;&#039; A glitch location consisting of mess of random map tiles that changes depending on the location where the player enters Glitch City. &amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchcity.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Mew glitch]]:&#039;&#039;&#039; Allowing players to capture any Pokémon (most especially {{p|Mew}}) without modification, and allowing players to catch most of the glitched Pokémon. &amp;lt;ref&amp;gt;http://www.trsrockin.com/mewtrick.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Old man glitch]]&#039;&#039;&#039;: An in-game glitch which results in encountering a [[Missingno.]] or [[&#039;M]], giving the player either 128 or 255 of the player&#039;s 6th item.&lt;br /&gt;
* &#039;&#039;&#039;Leveling past 100:&#039;&#039;&#039; If a Pokémon was caught at a level past 100, it could be leveled up with Rare Candies up until 255.&lt;br /&gt;
&lt;br /&gt;
===[[Generation I|Generations I]] - {{gen|IV}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon cloning]]:&#039;&#039;&#039; Variations of the Pokémon cloning trick exist in each [[Generation]] of the Pokémon games, each slightly different from one another. The most reliable version is in [[Generation III]]. This Pokémon cloning version allows players in the Emerald version to safely clone Pokémon, without any need for timing.&lt;br /&gt;
* &#039;&#039;&#039;[[Sprite glitch]]:&#039;&#039;&#039; Glitches that mess up sprites have occurred in all generations (mostly by [[cheating]]).&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
* &#039;&#039;&#039;[[Surf glitch]]:&#039;&#039;&#039; allows players to warp to places on the map where {{p|Darkrai}} and {{p|Shaymin}} lie. &#039;&#039;&#039;Note:&#039;&#039;&#039; This only works in some of the first Japanese versions to be released.&lt;br /&gt;
* &#039;&#039;&#039;[[Tweaking]]:&#039;&#039;&#039; This causes the game to fail to load the map and makes it appear black. Some cases have led the {{player}} to places such as [[Newmoon Island]] or [[Flower Paradise]] if the player goes the right way.&lt;br /&gt;
&lt;br /&gt;
==Minor glitches==&lt;br /&gt;
==={{game|Red and Blue|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hall of Fame Glitch:&#039;&#039;&#039; When Missingno. has been seen on the save file, the player&#039;s Hall Of Fame is badly corrupted with entirely different Pokémon (players can even see Mew in the Hall Of Fame, whether they&#039;ve seen Mew or not) and very glitched characters and names.&lt;br /&gt;
* &#039;&#039;&#039;Man on roof of [[Cinnabar Gym]]&#039;&#039;&#039;: If one does not have the key to the Cinnabar Gym, and {{m|surf}}s on the east coast and returns to land directly in front of the gym, a man will appear on the roof of the gym. A similar effect happens if the player walks into the [[Vermilion City]] Gym, walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it, or if the player is in the gatehouse to Cycling Road. One of the trainers in the gym will be misplaced and return to his usual spot once the text box disappears, and when in the gatehouse there may be a man standing on an object somewhere behind the guard.&lt;br /&gt;
* &#039;&#039;&#039;Prevented progress&#039;&#039;&#039;: If one evolves their starter Pokémon before they obtain their [[Pokédex]] from Prof. Oak, the game will assume that, since they have 2 Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed. This glitch is only present in the Japanese {{v|Red and Green|s}}.&lt;br /&gt;
* &#039;&#039;&#039;Invisible PC&#039;&#039;&#039;: There is a hotel in [[Celadon City]] that resembles a [[Pokémon Center]] on the inside. In the top-right space of the area that the player can walk on, there is an invisible, usable PC.&lt;br /&gt;
* &#039;&#039;&#039;Fishing in Statues&#039;&#039;&#039;: The player can use a [[Fishing|Fishing Rod]] when facing the right or left of a gym statue. It will always say &amp;quot;Looks like there&#039;s nothing in here...&amp;quot;, except in [[Misty]]&#039;s [[Cerulean Gym|gym]], where all the [[Pokémon]] obtainable in the gym can be caught.&lt;br /&gt;
*&#039;&#039;&#039;[[Q Glitch]]&#039;&#039;&#039;: A glitch enabled by the Pokémon [[Q]] (and [[Charizard &#039;M]]) which allows Pokémon stored in the PC to swap moves and stats.&lt;br /&gt;
*&#039;&#039;&#039;[[ZZAZZ glitch]]&#039;&#039;&#039;: A bizarre side effect of the [[Mew glitch]] using a Pokémon with a special stat of 251, 252, 254 or 255. When this is done, a [[Glitch Trainer|Glitch trainer]] will appear. In the Red and Blue versions, after battling the Glitch trainer, numerous abnormalities will occur, including the player&#039;s name being turned into &amp;quot;ZZAZZ&amp;quot; and 3 of the player&#039;s Pokémon being turned into {{p|Bulbasaur}}, which oftentimes have learned one or more instances of the move {{m|Explosion}}. It has been known to erase a player&#039;s saved game. The abnormalities which occur in the Red/Blue version are not the same as those which occur in the Yellow version.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the player cuts down a tree, stands on the spot, saves, turns the game off, then loads it, the player will be standing on a tree.&lt;br /&gt;
* &#039;&#039;&#039; Quick Level 100 Pokémon (Yellow only): &#039;&#039;&#039; This glitch is similar to the [[Mew glitch]], but can be done in the [[Viridian Forest]]. First the player must go to the 2nd to last trainer and be out of his view (and must also not be able to see him). Walk one space and come into his view. Press start and use an escape rope to go to the [[Pewter City]] Pokémon Center. A, B, Start, and Select will not work. Now go try to go out of Pewter City towards [[Mt. Moon]]. The guy will stop the player and show him or her to Brock&#039;s Gym. Now the player must go to the small patch of grass south of Pewter City and North of Viridian Forest. Encounter a Pokémon and use {{m|Growl}} on it 6 times. (Try again and Growl less if the player gets a level 0 Pokémon at the end, instead of 1.) Now walk into the forest (the message &#039;Do you have a Pikachu?&#039; will appear). The player will immediately go into a Pokémon battle with a level 1 Pokémon. When the player weakens the Pokémon, he/she must catch it. If the player uses it in a Pokémon Battle and it levels up it should skip straight to level 100 (as long as that Pokémon is one of any fully-evolved Pokémon or Mew, as the algorithm for the experience to the next level for those Pokémon is glitched and takes the experience to level 2 as a rather large negative number (which displays as a large positive number.) Note: The player can obtain different level 1 Pokémon by facing different Pokémon to the patch of grass south of Pewter City and North of Viridian Forest.&lt;br /&gt;
* &#039;&#039;&#039;Stuck in Wall&#039;&#039;&#039;: If the player lures an NPC into the grass above [[Pallet Town]], she will block the player from following [[Professor Oak]] correctly, causing the player to become stuck in the wall of Oak&#039;s laboratory.&lt;br /&gt;
* &#039;&#039;&#039;[[0 ERROR]]&#039;&#039;&#039;: Another glitch similar to the [[Mew glitch]] that causes [[Route 6]] to become glitched.&lt;br /&gt;
&lt;br /&gt;
====Error codes (R/B/Y)====&lt;br /&gt;
[[File:Glithy4.png|thumb|right|A 0 Error in [[Pokémon Red and Blue Versions|Pokémon Red]]]]&lt;br /&gt;
[[File:59 Error.png|thumb|right|A 59 Error in [[Pokémon Red and Blue Versions|Pokémon Blue]]]]&lt;br /&gt;
[[File:King_Glitch.PNG‎|thumb|right|An example of a kill screen In [[Pokémon Red and Blue Versions|Pokémon Red]]&lt;br /&gt;
In Pokémon Red and Blue, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game&#039;s memory access is corrupted or when experimenting with glitches such as the [[Mew glitch]]. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without [[Soft resetting|resetting]]. There are thirteen known error codes in Pokémon Red and Blue:&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! Reason for error&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Text Error&lt;br /&gt;
| The text that is currently in the text box is wrong and should normally be in a different place. Sometimes displaying strange characters or Missingo like symbols&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Event Error&lt;br /&gt;
| Unable to complete an event (talking to someone, etc). This error is also known to exist in normal gameplay if the player has a broken or damaged cartridge. Can be seen in Yellow when finishing the game with 152 entries in the Pokédex.&amp;lt;!-- look for &amp;quot;Pokémon Yellow completed in 1 minute&amp;quot; on YouTube for this. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Text Error&lt;br /&gt;
| Happens when talking to signs or Televisions.Sometimes encountering missingo in some instances before displaying a &#039;Epic Fail&#039; Screen.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Position Error&lt;br /&gt;
| The current position of the [[player character]] is unrecognized.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Pokémon]] Error&lt;br /&gt;
| A Pokémon in the player&#039;s party is unrecognized. Most [[glitch Pokémon]] cause this error.&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Sound Error&lt;br /&gt;
| The sound clip that is playing is unrecognized.Mostly plays random pokémon sounds for no reason&lt;br /&gt;
|-&lt;br /&gt;
| C40&lt;br /&gt;
| Battle Error&lt;br /&gt;
| Probably the easiest to find glitch of them all. Happens in a lot of situations, but only inside battles. Can be found in Pokemon Red and Blu, if the player fights a pokemon which should only be in the opposite game.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Graphics Error&lt;br /&gt;
| When this error occurs, the screen turns white and the words &amp;quot;48 ERROR&amp;quot; pop up before quickly reverting back to whatever the player was previously doing. This error can be caused by the glitch Pokémon {{OBP|a|lowercase}}. Some errors are followed by this&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| Position Error&lt;br /&gt;
| This error is similar to a 5 Error, but also generates random text such as &amp;quot;&#039;&#039;This is my graThe trainer blocked the ball! I2 59 ERROR&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 98&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between two cartridges via [[link cable]] is damaged, corrupted, or otherwise glitched.&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between the [[Game Boy Tower]] and the Game Boy game is damaged, corrupted, or otherwise glitched by the [[Transfer Pak]].&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Text Error&lt;br /&gt;
| This error is similar to a 0 Error, except the game doesn&#039;t explain that it is an error and instead the [[game freeze]]s.&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Event Error&lt;br /&gt;
| This error confuses battle events with regular events, usullay leading the player into a fight with a compltely random and broken [[glitch Pokémon]], or freezes the player&#039;s game.&lt;br /&gt;
|-&lt;br /&gt;
| Random&lt;br /&gt;
| Death Error&lt;br /&gt;
| When the player gets this error, their game is dead. It cannot recover, and they&#039;ll be lucky if it can even be booted up again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, usually when the game presents multiple errors, it mixes codes (eg: 08 might be an unrecognized symbol) . This means that there are altogether 99 official errors that can occur in [[Pokémon Red and Blue Versions|Pokémon Red]] [[Pokémon Red and Blue Versions|Pokémon Blue]] and {{game|Yellow}}. However, it is unknown if more errors are in [[Pokémon Yellow]] than the others games, but it is certain that they are 99 official errors in [[Pokémon Red and Blue Versions|Pokémon Red]] and [[Pokémon Red and Blue Versions|Pokémon Blue]].&lt;br /&gt;
&lt;br /&gt;
=====Mixed errors=====&lt;br /&gt;
Mixed errors usually generated when the game mixes three or more errors, and instead of using standard error codes, the game looks in other Hexadecimal text slots, but as nothing was programmed to be there it instead displays other data that is interpreted as text. This may crash or [[game freeze|freeze]] the game. If the player receives a mixed error, it is is recommended that that player [[Soft resetting|resets]] their console so that no data is lost. &lt;br /&gt;
&lt;br /&gt;
=====Various errors=====&lt;br /&gt;
&lt;br /&gt;
[[File:NIce....PNG]]&lt;br /&gt;
[[File:Half Bars Of Death....PNG]]&lt;br /&gt;
[[File:Random..PNG]]&lt;br /&gt;
[[File:Oh no.PNG]]&lt;br /&gt;
[[File:8 the glitch.PNG]]&lt;br /&gt;
[[File:EPIC ERROR!.PNG]]&lt;br /&gt;
[[File:Bars Of Death.PNG]]&lt;br /&gt;
=====999940 Blackout error=====&lt;br /&gt;
&lt;br /&gt;
One error that has happened is the 9  9 9 9 40 Error. It can occur when the player uses athe [[Mew Glitch]] or deliberately hacks the game. The error sometimes displays a black glitchy screen with random lettering and symbols scattered around, with the error message in one line where the move was supposed to be, the word &#039;error&#039; isnt visible but is when the black masking is removed as it is in negative to the background as found with tests, the error is mostly found when emulators are used, so the chanceof finding it with an actual cartridge are quite slim.&lt;br /&gt;
&lt;br /&gt;
=====Kill Screen=====&lt;br /&gt;
&lt;br /&gt;
Other than glitch city, there are some other screens which can kill your game. Most of them do link to Glitch City, but there are some other exceptions where it happens with no or hardly any explanation. Some of them still somehow work, with the player being able to walk a few steps, but some of them instanly kill your game, and offer no chance for you to recover any data.&lt;br /&gt;
&lt;br /&gt;
==={{game2|Gold|Silver|Crystal}}===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch dimension]]:&#039;&#039;&#039; Turns everything into strange, random colors and slows the ability to see the party screen and changes the &amp;quot;Poké&amp;quot; in PokéGear to random symbols. It is usually activated by first using the [[Coin Case]] and then speaking to the {{p|Machop}} at [[Vermilion City]].&lt;br /&gt;
* &#039;&#039;&#039;Dratini glitch&#039;&#039;&#039;: After the player speaks to the {{p|Dratini}} in [[Blackthorn City]] and uses the Coin Case, the Coin Case&#039;s display will change what the coin case says from &amp;quot;Coins: ...&amp;quot; to &amp;quot;Which move?he pp of&amp;quot; permanently unless the game is turned off without saving.&lt;br /&gt;
*&#039;&#039;&#039;[[Celebi Egg Trick]]&#039;&#039;&#039;: Allows players to hatch as many {{p|Celebi}} as one desires using a number of steps.&lt;br /&gt;
* &#039;&#039;&#039;Shiny Ditto Exploit&#039;&#039;&#039;: By trading any [[shiny Pokémon]] to a Generation I game, having a wild Ditto transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be shiny.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the {{player}} cuts down a tree, stands on the spot, saves, turns off the power, and loads the game, the player will be standing on top of a tree.&lt;br /&gt;
&lt;br /&gt;
====Error codes (G/S/C)====&lt;br /&gt;
{{game2|Gold|Silver|Crystal}} feature a more detailed method of handling errors compared to Red, Blue and Yellow, although error messages are very uncommon in-game without the use of a [[cheating]] device.&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Object Event&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| This text appears when the player attempts to talk to a character who is supposed to start a cutscene e.g. Lance in the Hall of Fame room through the use of a location code. [http://i4.photobucket.com/albums/y128/MithosYggdrasil/MissingNO/ObjectEvent.jpg]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;No windows avail-able for popping.&#039;&lt;br /&gt;
| Text/Window error.&lt;br /&gt;
| This text appears when an event attempts to bring up a message window yet the specified text/function is undefined - notably appears when HM06 is used outside of the TM/HM pocket [http://forums.glitchcity.info/index.php/topic,1050.msg14487.html#msg14487]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;The window save area was exceeded.&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding text which exceeds the number of letters allowed (this may appear in some glitch dialog?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Corrupted Event!&#039; &lt;br /&gt;
| Function error.&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding an event which has invalid data (This may appear in some of the more unstable glitches?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;BG Event&#039;&lt;br /&gt;
| Text/Window/Sprite error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error when attempting to force an event which changes the background to display text (May appear with a particular code to change a location&#039;s information?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Stadium 2]]===&lt;br /&gt;
* &#039;&#039;&#039;[[Infinite continues glitch]]&#039;&#039;&#039;: A glitch allowing the player to get infinite continues in any [[Stadium Cup]].&lt;br /&gt;
&lt;br /&gt;
==={{game|Ruby and Sapphire|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hill glitch&#039;&#039;&#039;: East of [[Mauville City]] there is an [[Aroma Lady]] that will battle the {{player}}. If the player stands right behind the hill in her line of sight, she will see the player and walk onto the hill and stay there until the player leaves the area. This does not happen in Emerald due to her being a part of a double battle in the same area.&lt;br /&gt;
* &#039;&#039;&#039;[[Berry glitch]]&#039;&#039;&#039;: Freezes the growth of any berries which have been planted but not harvested, often occurs after the game has been owned for a year or played for over 100 hours, though not always.&lt;br /&gt;
* &#039;&#039;&#039;{{m|Thunderbolt}} glitch&#039;&#039;&#039;: The moves {{m|Thunderbolt}} and {{m|Thunder}}, when used in some Ruby and Sapphire cartridges, may cause the game to [[Game freeze|freeze]] or cause a sound effect to linger until the game is turned off.&lt;br /&gt;
* &#039;&#039;&#039;[[Pomeg glitch]]&#039;&#039;&#039; ({{V|Emerald}} only): A glitch that involves negative HP.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Colosseum]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Colosseum Master Ball glitch]]&#039;&#039;&#039;: Also known as the Infinite Ball Glitch; it is a glitch which involves switching the position of any [[Poké Ball]] on the same turn that it is selected to be used, so that the quantity does not decrease.&lt;br /&gt;
&lt;br /&gt;
==={{game|Diamond and Pearl|s}}===&lt;br /&gt;
*&#039;&#039;&#039;Honey shop glitch&#039;&#039;&#039;: This is caused by the {{player}} using {{m|Sweet Scent}} or [[honey]] in a shop. When the player talks to the shopkeeper and selects &amp;quot;buy&amp;quot;, he or she will see that there are no names or descriptions for any of the items in stock.&lt;br /&gt;
*&#039;&#039;&#039;Egg Nature Glitch&#039;&#039;&#039;: A well timed switch between boxes will allow the player to see the [[nature]]/[[ability]]/type of the Pokémon inside an egg.&lt;br /&gt;
&lt;br /&gt;
==={{game|Platinum}}===&lt;br /&gt;
*&#039;&#039;&#039;[[Acid rain]]&#039;&#039;&#039;: {{m|Rain Dance|Rain}}, {{m|Sunny Day|strong sunlight}}, {{m|hail}} and a {{m|sandstorm}} all occur on the battlefield when a Pokémon switching is knocked out with {{m|Pursuit}} during Hail or Sandstorm.&lt;br /&gt;
*&#039;&#039;&#039;Graphical Glitches&#039;&#039;&#039;: In areas such as the [[Great Marsh]] or the [[Ribbon Syndicate]], standing in certain places may cause the foilage or the walls to bend and merge into other graphics near them.  This is most likely because {{game|Platinum}} runs on a 3D game engine.&lt;br /&gt;
*&#039;&#039;&#039;Black Belt Gibberish&#039;&#039;&#039;: For unknown reasons, a certain [[Black Belt (Trainer class)|Black Belt]] in Sinnoh&#039;s Victory Road may speak glitchy gibberish upon defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Pal Park#Manipulation|Pal Park Glitch]]&#039;&#039;&#039;: Allows the player to migrate any number of Pokémon via the [[Pal Park]], this is used to overcome the 6 Pokémon per 24 hours limit.&lt;br /&gt;
*&#039;&#039;&#039;[[Global Terminal#Level display glitch|GTS Glitch 1]]&#039;&#039;&#039;: In some copies of Platinum, the [[level]]s of a Pokémon might not be displayed on the GTS. In order to fix this, the {{player}} must contact [[Nintendo]].&lt;br /&gt;
*&#039;&#039;&#039;[[Global Terminal#Trade evolution glitch|GTS Glitch 2]]&#039;&#039;&#039;: In a [[Generation IV]] game, if the player deposits any Pokémon on the GTS that can evolve through trade (holding any necessary items), and then either waits for over 24 hours before taking it back, or trades for another Pokémon before taking the first back, it will evolve after being received.&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
{{main|Glitch Pokémon}}&lt;br /&gt;
A glitch [[Pokémon]] is a Pokémon that exists in a game due to a programming or level design oversight or for beta testing, and as it was not intentionally placed inside the game by [[Nintendo]] or [[Game Freak]], it might be hazardous to saved data. They were originally supposed to be placeholders for unused hexadecimal addresses in the game.&lt;br /&gt;
&lt;br /&gt;
==Glitch characteristics==&lt;br /&gt;
===Glitch moves===&lt;br /&gt;
{{main|List of glitch moves}}&lt;br /&gt;
A glitch [[move]], is much like a regular move except the results are often undesirable. Like with glitch Pokémon, glitch moves were not programmed into the game on purpose and many have been proven to cause damage to game cartridges. The only widely known ones are those for Pokémon Red, Blue and Yellow. Many glitch moves are named after TMs or HMs (&#039;&#039;&#039;{{m|TM01}}&#039;&#039;&#039; to &#039;&#039;&#039;{{m|TM55}}&#039;&#039;&#039; and &#039;&#039;&#039;{{m|HM01}}&#039;&#039;&#039; to &#039;&#039;&#039;{{m|HM05}}&#039;&#039;&#039;), but some have no name or a glitched, unreadable name. Some moves are of known glitch types (see list below), but most have either no type or an unknown type, and are often referred to collectively as &amp;quot;{{m|Super Glitch}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There are ways to teach glitch moves to certain Pokémon without usage of a cheat-code device such as [[GameShark]], however, most of the time only glitch Pokémon will learn glitch attacks.&lt;br /&gt;
 &lt;br /&gt;
One way of teaching a Pokémon in [[Generation I]] a glitch move is trading to a [[Generation II]] game a Pokémon that will evolve by trading at a level when it will learn an attack in the next generation game, and then trading it back to the Generation I game. For example, trading a level 50 {{p|Haunter}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Haunter evolve into {{p|Gengar}}.  Since it is level 50, it will learn {{m|Destiny Bond}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move.&lt;br /&gt;
&lt;br /&gt;
===Glitch types===&lt;br /&gt;
{{main|List of glitch types}}&lt;br /&gt;
There are many different glitch types that are found to be the types of several glitch Pokémon. The majority of them are used for very few Pokémon; typically only one or two glitch Pokémon per type.&lt;br /&gt;
&lt;br /&gt;
===Glitch areas===&lt;br /&gt;
Aside from Glitch City in [[Generation I]], there are several other areas which can only be reached by way of a glitch in the games. Examples of this are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data. [[Sevii Isles 8 and 9]] are the only index number areas which have actual map data. There are also other beta locations such as the [[Beta Safari Zone]].&lt;br /&gt;
&lt;br /&gt;
===Glitch items===&lt;br /&gt;
In the [[Generation II]] games, it is possible to get an item called the [[Teru-sama]], the only description of which is a lone question mark. [[Generation III]] likewise has a mystery item. Both of these seem to have been placeholders just in case more slots for items were ever needed, something that came true with the {{DL|List of key items in Generation II|Clear Bell}} in {{v2|Crystal}} and the various newer items introduced just in {{game3|FireRed and LeafGreen|FireRed, LeafGreen|s}} and {{v2|Emerald}}, which register as the Teru-sama and mystery item if they are somehow moved into {{v2|Gold and Silver|s}} or [[Pokémon Ruby and Sapphire Versions|Ruby and Sapphire]]. There is also the Seal Bag, a glitch item obtained from the [[Generation IV]] [[Global Trade Station|GTS]] glitch.&lt;br /&gt;
&lt;br /&gt;
The Teru-sama is a glitch item, but can be transformed into the [[GS Ball]] if it is given to [[Kurt]] in [[Azalea Town]] to capture {{p|Celebi}} in [[Ilex Forest]]. This works in the Japanese, English and European versions of {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
===Glitch Trainers===&lt;br /&gt;
{{main|Glitch Trainer}}&lt;br /&gt;
[[Glitch Trainer]]s have been known to occur in the Red/Blue/Yellow versions. They are usually found if the player&#039;s name contains mostly special characters. There are also several special stat numbers used in the [[Mew glitch]] which cause glitch trainers to appear. Glitch trainers frequently use [[Glitch Pokémon]] in battle.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches| ]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bug]]&lt;br /&gt;
[[fr:Bug]]&lt;br /&gt;
[[ja:裏技・うわさ]]&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:RexRacer/Archive_3&amp;diff=1003256</id>
		<title>User talk:RexRacer/Archive 3</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:RexRacer/Archive_3&amp;diff=1003256"/>
		<updated>2010-02-07T04:11:57Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User:RexRacer/Archive}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Template:L ==&lt;br /&gt;
&lt;br /&gt;
Aren&#039;t link templates supposed to be protected?--&#039;&#039;&#039;[[User:Maria-williams|&amp;lt;span style=&amp;quot;color:#FF0099&amp;quot;&amp;gt;Maria&amp;lt;/span&amp;gt;]][[User_talk:Maria-williams|&amp;lt;span style=&amp;quot;color:#FF0099&amp;quot;&amp;gt;♥♪♫δ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 07:10, 2 January 2009 (UTC)&lt;br /&gt;
:Considering that they don&#039;t link to &#039;&#039;anything&#039;&#039;, meaning they aren&#039;t used except in very rare cases, they are useless link templates and are about to be deleted. --[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 07:21, 2 January 2009 (UTC)&lt;br /&gt;
:: It was suppose to lead to a legendary trio article.--[[Charizard (Pokémon)|&amp;lt;font color=&amp;quot;FF1111&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Force&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;[[User:Force Fire|&amp;lt;font color=&amp;quot;E24242&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Fire&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; [[User talk:Force Fire|&amp;lt;font color=&amp;quot;4F5870&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;talk&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]] 07:32, 2 January 2009 (UTC)&lt;br /&gt;
:::Take it up with TTE, he deleted it; and I got rid of it on your page because it was about to be deleted. -[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 07:33, 2 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Link templates ==&lt;br /&gt;
&lt;br /&gt;
They are a part of the official policy. Please use them.--&#039;&#039;&#039;[[User:Diby|&amp;lt;span style=&amp;quot;color:#6890F0;&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;]][[User talk:Diby|&amp;lt;span style=&amp;quot;color:#78C850;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;]][[Special:Contributions/Diby|&amp;lt;span style=&amp;quot;color:#F8D030;&amp;quot;&amp;gt;y&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 07:21, 2 January 2009 (UTC)&lt;br /&gt;
:They were subst&#039;d because they were about to be deleted. Thank you. --[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 18:52, 2 March 2009 (UTC) 07:24, 2 January 2009 (UTC)&lt;br /&gt;
::Those weren&#039;t link templates. Those were laziness templates. Difference: one&#039;s used for 493 (and sometime soon, more) links, others are used for three. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 07:27, 2 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AIM ==&lt;br /&gt;
&lt;br /&gt;
Emailed to you. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 05:15, 4 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sorry! ==&lt;br /&gt;
&lt;br /&gt;
Sorry you missed me on AIM. I didn&#039;t have an away message up. If you need to talk to me still, please IM me. -[[User:Sketch|Sketch]] 20:39, 4 January 2009 (UTC)&lt;br /&gt;
:No problem. I got everything sorted out with TTE. Thanks for the heads-up, though! --[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 22:27, 4 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Violation ==&lt;br /&gt;
&lt;br /&gt;
By using all caps on your reply to me, you violated [[Bulbapedia:Code_of_conduct#The_code_of_conduct_in_two_words|this]]. It says to &amp;quot;play nice&amp;quot;, and using all caps certainly isn&#039;t nice at all. [[User:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chocolate&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chat with Me&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 01:30, 5 January 2009 (UTC)&lt;br /&gt;
:After an admin and the head honcho himself said it didn&#039;t violate &#039;&#039;anything&#039;&#039;, I&#039;m not worrying about it.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 02:14, 5 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Because you hate me. [[User:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chocolate&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chat with Me&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 02:35, 5 January 2009 (UTC)&lt;br /&gt;
:::Guys, please...just drop it.--[[Bulbapedia:Project Custom Sprite|&amp;lt;font color=&amp;quot;brown&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;☆&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]][[User:Tavisource|&amp;lt;font color=&amp;quot;teal&amp;quot;&amp;gt;Tavis&amp;lt;/font&amp;gt;]][[User talk:Tavisource|&amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&amp;lt;small&amp;gt;ource&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]] 02:36, 5 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I will when RexRacer admits it. [[User:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chocolate&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chat with Me&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 02:38, 5 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::No offense, Chocolate, but why are you so paranoid that everyone is out to get you and everyone hates you? --[[User:PsychicRider|&amp;lt;sup style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Psychic&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:PsychicRider|&amp;lt;sub style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Rider&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039;&amp;lt;small&amp;gt;&amp;lt;sup style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[[wp:Peace movement|☮]]&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&#039;&#039;&amp;lt;/small&amp;gt; 02:39, 5 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::Because they act like they hate me. [[User:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chocolate&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chat with Me&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 02:40, 5 January 2009 (UTC)&lt;br /&gt;
:::::::I&#039;ve said that I don&#039;t already. &#039;&#039;Drop it&#039;&#039;.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 02:40, 5 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
{{indent}} Well, then stop acting like you do hate me. [[User:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chocolate&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chat with Me&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 02:41, 5 January 2009 (UTC)&lt;br /&gt;
::::::::Where did he use bold words? And it&#039;s not really your job to catch people&#039;s mistakes such as this...so it would be better if you just stand back, hands-free.--[[Bulbapedia:Project Custom Sprite|&amp;lt;font color=&amp;quot;brown&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;☆&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]][[User:Tavisource|&amp;lt;font color=&amp;quot;teal&amp;quot;&amp;gt;Tavis&amp;lt;/font&amp;gt;]][[User talk:Tavisource|&amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&amp;lt;small&amp;gt;ource&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]] 02:42, 5 January 2009 (UTC)&lt;br /&gt;
::Acting is different than actuality. --[[User:PsychicRider|&amp;lt;sup style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Psychic&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:PsychicRider|&amp;lt;sub style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Rider&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039;&amp;lt;small&amp;gt;&amp;lt;sup style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;[[wp:Peace movement|☮]]&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&#039;&#039;&amp;lt;/small&amp;gt; 02:43, 5 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Maybe you know this...maybe not ==&lt;br /&gt;
&lt;br /&gt;
but redlinks to the userspace do not appear on the wanteds. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 05:24, 9 January 2009 (UTC)&lt;br /&gt;
:Hmm. I thought the ultimate goal was to have no redlinks in any space. --[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 00:41, 10 January 2009 (UTC)&lt;br /&gt;
::No redlinks to the mainspace, probably. &#039;&#039;&#039;[[User:Optimatum|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-family:Comic Sands MS; color:black;&amp;quot;&amp;gt;Θρtιmαtum&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Optimatum|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/b&amp;gt; 00:50, 10 January 2009 (UTC)&lt;br /&gt;
:::Actually, I meant, anything linking to the userspace... so [[User:Pikachu]] wouldn&#039;t appear on the wanteds, even though it is a redlink. Every other space, however, does appear (except for usertalk). &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 02:03, 10 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== {{template|User pedia admin}} ==&lt;br /&gt;
&lt;br /&gt;
Why do you hate colons? [[User:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chocolate&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Chocolate|&amp;lt;font color=&amp;quot;6D351A&amp;quot;&amp;gt;Chat with Me&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 22:39, 15 January 2009 (UTC)&lt;br /&gt;
:Go ahead. Accuse me of hating something again. I really appreciate it.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 04:01, 17 January 2009 (UTC)&lt;br /&gt;
::pfff ridge racer only hates those who hate him.--[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Mock Me&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 23:48, 17 January 2009 (UTC)&lt;br /&gt;
:::PONDER IT--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 23:50, 17 January 2009 (UTC)&lt;br /&gt;
::::I&#039;m curious about this too, actually. Is there really a difference between colons and dashes? I personally think the former is better than the latter, but.. - &amp;lt;small&amp;gt;&#039;&#039;&#039;[[User talk:EspeonA|&amp;lt;span style=&amp;quot;color:#C59CBD;&amp;quot;&amp;gt;esp&amp;lt;/span&amp;gt;]][[Special:Contributions/EspeonA|&amp;lt;span style=&amp;quot;color:#AC7BAC;&amp;quot;&amp;gt;eon&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt;[[User:EspeonA|&amp;lt;span style=&amp;quot;color:#C52052;&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:11, 19 January 2009 (UTC)&lt;br /&gt;
:::::I was trying to get him to deal with the fact that not everything is correct and needs to be done his way.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 22:13, 19 January 2009 (UTC)&lt;br /&gt;
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== uummm... ==&lt;br /&gt;
&lt;br /&gt;
[http://bulbapedia.bulbagarden.net/w/index.php?title=User_talk%3ACold&amp;amp;diff=637568&amp;amp;oldid=637567 what...?]--&amp;lt;small&amp;gt;[[Flash Fire (ability)|&amp;lt;font color=&amp;quot;turquoise&amp;quot;&amp;gt;freezing&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;[[Heat Wave (move)|&amp;lt;font color=&amp;quot;teal&amp;quot;&amp;gt;COLD&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;([[user:Cold|page]], [[User talk:Cold|talk]])&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt; 22:09, 19 January 2009 (UTC)&lt;br /&gt;
:I was saying in two letters &amp;quot;You just made him even more confused&amp;quot;. I chose &amp;quot;kk&amp;quot; because I still think of you as Kkllnn, and not Cold. --[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 22:10, 19 January 2009 (UTC)&lt;br /&gt;
::oh...--&amp;lt;small&amp;gt;[[Flash Fire (ability)|&amp;lt;font color=&amp;quot;turquoise&amp;quot;&amp;gt;freezing&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;[[Heat Wave (move)|&amp;lt;font color=&amp;quot;teal&amp;quot;&amp;gt;COLD&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;([[user:Cold|page]], [[User talk:Cold|talk]])&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt; 22:11, 19 January 2009 (UTC)&lt;br /&gt;
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== Outdated Party templates ==&lt;br /&gt;
&lt;br /&gt;
Hey, why did you just eliminate my game section from [[Fantina&#039;s Drifblim]]? I agree that that Party template is outdated, but in my opinion is the one best suited for that section (as it lists not the whole team of a Trainer, but rather several movesets of the same Pokémon in different battles; it also involves a Super Contest moveset). I&#039;d make a new one just suited for listing game movesets in Pokémon pages, but I don&#039;t know how, and I thought using that one would be neat enough. Also, even if we end up not using that template, the game info has to go in there somewhere, as Fantina&#039;s Drifblim isn&#039;t a Pokémon that just appears in the anime. [[User:Memo326|Memo]] 21:53, 22 January 2009 (UTC)&lt;br /&gt;
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== EFF YEAH ==&lt;br /&gt;
&lt;br /&gt;
Agreed, pokemonmusicmaster on Youtube is a genius for uploading all that crap (except for those one-second things). And that battle theme you put up before, I had listened to that before too.  &amp;lt;span style=&amp;quot;border: 1px solid&amp;quot;&amp;gt;[[User:PH1RESTRIKE|&amp;lt;span style=&amp;quot;background-color:Blue; color:#78C850&amp;quot;&amp;gt;  Fi-ray &amp;lt;/span&amp;gt;]][[User talk:PH1RESTRIKE|&amp;lt;span style=&amp;quot;background-color:#FFFFFF; color:Green&amp;quot;&amp;gt; ►strike! &amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 01:39, 28 January 2009 (UTC)&lt;br /&gt;
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== Aura Gurdians ==&lt;br /&gt;
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Can you make a User Tag for Aura Gurdians.[[User:LucarioWolf|The Aura Wolf !!!!]] 13:51, 1 February 2009 (UTC)&lt;br /&gt;
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== {{u|Sketch}}&#039;s talk page ==&lt;br /&gt;
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Did he give you permission to archive it? [[User:0 Degrees|&amp;lt;font color=&amp;quot;98D8D8&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;]][[User talk:0 Degrees|&amp;lt;font color=&amp;quot;98D8D8&amp;quot;&amp;gt;°&amp;lt;/font&amp;gt;]] 00:35, 2 February 2009 (UTC)&lt;br /&gt;
:Nope. I just felt like doing it.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 00:36, 2 February 2009 (UTC)&lt;br /&gt;
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::He can archive his talk page whenever &#039;&#039;he&#039;&#039; wants. [[User:0 Degrees|&amp;lt;font color=&amp;quot;98D8D8&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;]][[User talk:0 Degrees|&amp;lt;font color=&amp;quot;98D8D8&amp;quot;&amp;gt;°&amp;lt;/font&amp;gt;]] 00:37, 2 February 2009 (UTC)&lt;br /&gt;
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:::He has his rights in fact I&#039;m gonna archive someones page for the hell of it.--[[User:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#007FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;☆Cool&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#FFBA00;&amp;quot;&amp;gt;&#039;&#039;&#039;ピカチ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/CoolPikachu!|&amp;lt;span style=&amp;quot;color:#FFBA00;&amp;quot;&amp;gt;&#039;&#039;&#039;ュウ!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:38, 2 February 2009 (UTC)&lt;br /&gt;
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::::You can&#039;t just archive a random person&#039;s archive just because &#039;&#039;you&#039;&#039; think it&#039;s too full. It&#039;s &#039;&#039;their&#039;&#039; choice. [[User:0 Degrees|&amp;lt;font color=&amp;quot;98D8D8&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;]][[User talk:0 Degrees|&amp;lt;font color=&amp;quot;98D8D8&amp;quot;&amp;gt;°&amp;lt;/font&amp;gt;]] 00:39, 2 February 2009 (UTC)&lt;br /&gt;
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:::::Acually we can.--[[User:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#007FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;☆Cool&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#FFBA00;&amp;quot;&amp;gt;&#039;&#039;&#039;ピカチ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/CoolPikachu!|&amp;lt;span style=&amp;quot;color:#FFBA00;&amp;quot;&amp;gt;&#039;&#039;&#039;ュウ!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:40, 2 February 2009 (UTC)&lt;br /&gt;
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::::::[http://bulbapedia.bulbagarden.net/w/index.php?title=User_talk%3ASketch&amp;amp;diff=653522&amp;amp;oldid=653511 Nope.] [[User:0 Degrees|&amp;lt;font color=&amp;quot;98D8D8&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;]][[User talk:0 Degrees|&amp;lt;font color=&amp;quot;98D8D8&amp;quot;&amp;gt;°&amp;lt;/font&amp;gt;]] 00:41, 2 February 2009 (UTC)&lt;br /&gt;
::::::::Chocolate...they&#039;re joking. I asked him to since I don&#039;t know how. -[[User:Sketch|Sketch]] 00:42, 2 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay then. [[User:0 Degrees|&amp;lt;font color=&amp;quot;98D8D8&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;]][[User talk:0 Degrees|&amp;lt;font color=&amp;quot;98D8D8&amp;quot;&amp;gt;°&amp;lt;/font&amp;gt;]] 00:43, 2 February 2009 (UTC)&lt;br /&gt;
:... yes... it is called sarcasm--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 00:44, 2 February 2009 (UTC)&lt;br /&gt;
:Sorry hon, you&#039;re always going to be Chocolate no matter what you change your name to. You can&#039;t hide. -[[User:Sketch|Sketch]] 00:46, 2 February 2009 (UTC)&lt;br /&gt;
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::But &amp;quot;Chocolate&amp;quot; is an insult to me. [[User:0 Degrees|&amp;lt;font color=&amp;quot;98D8D8&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;]][[User talk:0 Degrees|&amp;lt;font color=&amp;quot;98D8D8&amp;quot;&amp;gt;°&amp;lt;/font&amp;gt;]] 00:47, 2 February 2009 (UTC)&lt;br /&gt;
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:::Seriously... Get over it. You shouldn&#039;t of picked as your name to begin with. And please don&#039;t give me a sob story saying that the name is tainted with bad memories. Cope with it... --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:52, 2 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::But it &#039;&#039;is&#039;&#039; tainted with bad memories. [[User:0 Degrees|&amp;lt;font color=&amp;quot;98D8D8&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;]][[User talk:0 Degrees|&amp;lt;font color=&amp;quot;98D8D8&amp;quot;&amp;gt;°&amp;lt;/font&amp;gt;]] 02:40, 2 February 2009 (UTC)&lt;br /&gt;
:::::Too bad. People remember you as Chocolate. Now please take this somewhere else, my talk page is getting cluttered.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 02:43, 2 February 2009 (UTC)&lt;br /&gt;
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::::::You do realize that you&#039;re gonna get me in trouble now, right? [[User:0 Degrees|&amp;lt;font color=&amp;quot;98D8D8&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;]][[User talk:0 Degrees|&amp;lt;font color=&amp;quot;98D8D8&amp;quot;&amp;gt;°&amp;lt;/font&amp;gt;]] 02:43, 2 February 2009 (UTC)&lt;br /&gt;
:::::::How? I have nothing against you. I&#039;m just saying that you changed your name two days ago. Two days after you became chocolate people still thought of you as baby g. Now please, leave me alone...--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 02:48, 2 February 2009 (UTC)&lt;br /&gt;
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I&#039;m gonna get in trouble because I promised that nobody could know my previous identity, and now everyone in the world knows. I hope you appreciate that my promise is broken now. [[User:0 Degrees|&amp;lt;font color=&amp;quot;98D8D8&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;]][[User talk:0 Degrees|&amp;lt;font color=&amp;quot;98D8D8&amp;quot;&amp;gt;°&amp;lt;/font&amp;gt;]] 02:51, 2 February 2009 (UTC)&lt;br /&gt;
::::Then you shouldn&#039;t have paraded around TTE&#039;s PUBLIC TALK PAGE saying you&#039;re making a new account. -[[User:Sketch|Sketch]] 02:53, 2 February 2009 (UTC)&lt;br /&gt;
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:Dude. You posted it on MY talk page. EVERYONE goes there at least once a day. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 02:53, 2 February 2009 (UTC)&lt;br /&gt;
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:Still, if someone gives permission to do a sensitive action, don&#039;t make it look like they didn&#039;t--(most) sysops will take the &amp;quot;they didn&#039;t give permission&amp;quot; part and take it seriously.  Higher-ups tend to lack a sense of humor when it comes to stuff like this, and what one sees as a funny joke, another sees as an insultive action.  --[[User:Shiningpikablu252|Shiningpikablu252]] 00:52, 2 February 2009 (UTC)&lt;br /&gt;
::Most of the higher ups are in the AIM chatroom where I gave permission. Including TTE. It&#039;s fine. -[[User:Sketch|Sketch]] 00:54, 2 February 2009 (UTC)&lt;br /&gt;
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:::Guys, I&#039;m not even kidding.  Lay off &amp;lt;s&amp;gt;Choco-boy&amp;lt;/s&amp;gt; O Degrees.  He&#039;s right; you can&#039;t archive someone else&#039;s talk page if they didn&#039;t give you permission.  Instead of responding with non-blatant sarcasm, just say what happened.  And O°, just refrain from continuing to harp on a discussion if you start feeling ganged-up on.  --[[User:Politoed666|&amp;lt;span style=&amp;quot;color:#30D5C8&amp;quot;&amp;gt;ニョロトノ&amp;lt;/span&amp;gt;]][[User talk:Politoed666|&amp;lt;span style=&amp;quot;color:#FF69B4&amp;quot;&amp;gt;&#039;&#039;666&#039;&#039;&amp;lt;/span&amp;gt;]] 03:15, 2 February 2009 (UTC)&lt;br /&gt;
==Marshmallows in Skarmory==&lt;br /&gt;
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Hopefully in generation 5 the pokedex entry will mention both Skarmory&#039;s hollowness and its stuffing. Until then, I finalized the physiology and there shouldn&#039;t be any more problems from me. I am sorry I had a bad start. [[User:Jacobe|Jacobe]] 00:27, 6 February 2009 (UTC)Jacobe&lt;br /&gt;
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I am positive that it is true. The original sentence just said that Skarmory was light, and I was trying to provide the reason for the lightness. I will go back and restore the original sentence. &lt;br /&gt;
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That said, before I made edits on the Skarmory page it was unreadable.{{unsigned|Jacobe}}&lt;br /&gt;
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== Help ==&lt;br /&gt;
&lt;br /&gt;
Okay I&#039;m new to this so I want to know how this editing thing really works. Can you help me make sure I don&#039;t get blocked or change anything wrong?&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|Stevenyeffcoat}} ([[User talk:Stevenyeffcoat|talk]] • [[Special:Contributions/Stevenyeffcoat|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
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== Thanks for the help ==&lt;br /&gt;
&lt;br /&gt;
That helps so thanks. I found out today when the new Pokémon movies was going to be aired but I went to wikipedia to see who the voice actors will be... apparently they are wrong. [[User:Stevenyeffcoat|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;F08030&amp;quot;&amp;gt;Steven&amp;lt;/font&amp;gt;]][[Lucario (Pokémon)|&amp;lt;font color=&amp;quot;705848&amp;quot;&amp;gt;Yeffcoat&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] [[User talk:StevenYeffcoat|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;B8B8D0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;-talk&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 02:51, 7 February 2009 (UTC)&lt;br /&gt;
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== Talk to be me on AIM ==&lt;br /&gt;
&lt;br /&gt;
Now.--[[User:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#007FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;☆Cool&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#FFBA00;&amp;quot;&amp;gt;&#039;&#039;&#039;ピカチ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/CoolPikachu!|&amp;lt;span style=&amp;quot;color:#FFBA00;&amp;quot;&amp;gt;&#039;&#039;&#039;ュウ!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:22, 11 February 2009 (UTC)&lt;br /&gt;
:What? I don&#039;t really use it anymore. But okay...--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 01:24, 11 February 2009 (UTC)&lt;br /&gt;
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== Just so you know ==&lt;br /&gt;
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Pokemon.com =/= Confirmation. They&#039;ve been wrong before. It&#039;s best to wait till it airs before changing anything. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:26, 21 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==An Idea==&lt;br /&gt;
Since you removed that Trivia post from the latest Anime episode I had an idea and if you don&#039;t like it I&#039;ll just drop it but here is what I have so far:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Also unlike the anime, in the games [[Status ailment#Attract|Attract]] will only not wear off after on its own, but only different methods, most notably after the Pokémon who used it or the Pokémon who was afflicted leaves the battle.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The purpose of what I want to see it is readded without metioning the items, but I would like your opinion first. -[[User:Tyler53841|Tyler53841]] 18:34, 21 February 2009 (UTC)&lt;br /&gt;
:Hmm. It&#039;s pretty good, might I suggest changing it to this? &amp;quot;Another notable difference between the anime and the games concerns Attraction, which, in the games, does not wear off on its own.&amp;quot; Short and simple.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 18:40, 21 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Right I&#039;ll do it your way since it doesn&#039;t need to be too detailed though what I was trying to say is the most common method. Besides I believe there are better ways of just re-editing than just delete an important note like that since it reflects a difference between the games and anime. But anyway thanks for your support and I&#039;ll re-update your idea abit but still keep it in the perimeters that you were trying to do.-[[User:Tyler53841|Tyler53841]] 18:49, 21 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Good job ==&lt;br /&gt;
&lt;br /&gt;
Thank you for marking that anoying template for deletion, are regular users aloud to just add the deletion template out of the blue because we think the page should be deleted or should we get an admin&#039;s permission?--[[User:Pokemonguy1|Pokemonguy1]] 03:33, 24 February 2009 (UTC)&lt;br /&gt;
:Anyone can.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 03:42, 24 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== . . .  ==&lt;br /&gt;
&lt;br /&gt;
If people would place the notices at the bottom of the page like they&#039;re supposed to, I would. Is there a rule against conforming to the norm of the styles? Besides that, who are you to tell me I can&#039;t make edits to the mainspace? &#039;&#039;[[User:ShinjiLover|&amp;lt;font color=&amp;quot;9933ff&amp;quot;&amp;gt;シンジ&amp;lt;/font&amp;gt;]]&#039;&#039;&amp;lt;sub&amp;gt;&#039;&#039;&#039;[[Paul|&amp;lt;font color=&amp;quot;6600CC&amp;quot;&amp;gt;Shinji&amp;lt;/font&amp;gt;]]&#039;&#039;&#039;&amp;lt;/sub&amp;gt;[[User talk:ShinjiLover|&amp;lt;font color=&amp;quot;5218FA&amp;quot;&amp;gt;Lover&amp;lt;/font&amp;gt;]],&#039;&#039;&#039;[[Special:Contributions/ShinjiLover|&amp;lt;font color=&amp;quot;9900cc&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; 23:27, 28 February 2009 (UTC)&lt;br /&gt;
:I am the leader of Project BerryDex, and I am asking you to stop imposing messing with the berry articles. That&#039;s who I am. Without the template over it, the formatting for some pages is screwed up. Also, if we want consistanty, we will have all of the articles one way, not mismatched to make it similer to the other, non-berry pages.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 23:30, 28 February 2009 (UTC)&lt;br /&gt;
::The thing is, the notices--[[User:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#007FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;☆Cool&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#FFBA00;&amp;quot;&amp;gt;&#039;&#039;&#039;ピカチ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/CoolPikachu!|&amp;lt;span style=&amp;quot;color:#FFBA00;&amp;quot;&amp;gt;&#039;&#039;&#039;ュウ!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:30, 1 March 2009 (UTC) go on the BOTTOM of the page. THE BOTTOM. You can ask Maverick Nate. &amp;quot;Project Notices - Go below everything.&amp;quot; That exactly what Nate said. If you see my talk page, you&#039;ll know that&#039;s what he said. I was only following what an admin told me. Are you an admin? No, you&#039;re not, so I&#039;d assume you don&#039;t know the styles. Kthnxbai. &#039;&#039;[[User:ShinjiLover|&amp;lt;font color=&amp;quot;9933ff&amp;quot;&amp;gt;シンジ&amp;lt;/font&amp;gt;]]&#039;&#039;&amp;lt;sub&amp;gt;&#039;&#039;&#039;[[Paul|&amp;lt;font color=&amp;quot;6600CC&amp;quot;&amp;gt;Shinji&amp;lt;/font&amp;gt;]]&#039;&#039;&#039;&amp;lt;/sub&amp;gt;[[User talk:ShinjiLover|&amp;lt;font color=&amp;quot;5218FA&amp;quot;&amp;gt;Lover&amp;lt;/font&amp;gt;]],&#039;&#039;&#039;[[Special:Contributions/ShinjiLover|&amp;lt;font color=&amp;quot;9900cc&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; 23:33, 28 February 2009 (UTC)&lt;br /&gt;
:::You want the [http://bulbapedia.bulbagarden.net/w/index.php?title=Touga_Berry&amp;amp;oldid=690856 alternative]?--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 23:39, 28 February 2009 (UTC)&lt;br /&gt;
::::Uh, no, I want to follow to styles, duh. But, whatever, it&#039;s not my problem if you&#039;re not going to obey the rules. &#039;&#039;[[User:ShinjiLover|&amp;lt;font color=&amp;quot;9933ff&amp;quot;&amp;gt;シンジ&amp;lt;/font&amp;gt;]]&#039;&#039;&amp;lt;sub&amp;gt;&#039;&#039;&#039;[[Paul|&amp;lt;font color=&amp;quot;6600CC&amp;quot;&amp;gt;Shinji&amp;lt;/font&amp;gt;]]&#039;&#039;&#039;&amp;lt;/sub&amp;gt;[[User talk:ShinjiLover|&amp;lt;font color=&amp;quot;5218FA&amp;quot;&amp;gt;Lover&amp;lt;/font&amp;gt;]],&#039;&#039;&#039;[[Special:Contributions/ShinjiLover|&amp;lt;font color=&amp;quot;9900cc&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; 23:41, 28 February 2009 (UTC)&lt;br /&gt;
:::::Shinji, calm down. Your edits were making problems with the prevnext appearing on Internet Explorer. Reverting them may not have been the best route to take to rectify the issue that was caused, but it is acceptable to remove such formatting issues. Also, RexRacer is the leader of the BerryDex project, that does give him authority regarding berry articles. We&#039;ve found a fix that will allow the pages to fit with what both of you want to see, so please stop this bickering. - [[User:Kogoro|&amp;lt;span style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;Kogoro&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] &#039;&#039;&#039;|&#039;&#039;&#039; [[User talk:Kogoro|&amp;lt;span style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sc&amp;gt;Talk to me&amp;lt;/sc&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - 23:50, 28 February 2009 (UTC)&lt;br /&gt;
Firstly, why am &#039;&#039;&#039;I&#039;&#039;&#039; the only one being told to calm down? Secondly, I was only doing what Maverick Nate told me to do. &#039;&#039;[[User:ShinjiLover|&amp;lt;font color=&amp;quot;9933ff&amp;quot;&amp;gt;シンジ&amp;lt;/font&amp;gt;]]&#039;&#039;&amp;lt;sub&amp;gt;&#039;&#039;&#039;[[Paul|&amp;lt;font color=&amp;quot;6600CC&amp;quot;&amp;gt;Shinji&amp;lt;/font&amp;gt;]]&#039;&#039;&#039;&amp;lt;/sub&amp;gt;[[User talk:ShinjiLover|&amp;lt;font color=&amp;quot;5218FA&amp;quot;&amp;gt;Lover&amp;lt;/font&amp;gt;]],&#039;&#039;&#039;[[Special:Contributions/ShinjiLover|&amp;lt;font color=&amp;quot;9900cc&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; 00:03, 1 March 2009 (UTC)&lt;br /&gt;
:So &#039;&#039;&#039;now&#039;&#039;&#039; you&#039;re going to put the notices at the bottom? Criminy. . &amp;gt;.&amp;gt; &#039;&#039;[[User:ShinjiLover|&amp;lt;font color=&amp;quot;9933ff&amp;quot;&amp;gt;シンジ&amp;lt;/font&amp;gt;]]&#039;&#039;&amp;lt;sub&amp;gt;&#039;&#039;&#039;[[Paul|&amp;lt;font color=&amp;quot;6600CC&amp;quot;&amp;gt;Shinji&amp;lt;/font&amp;gt;]]&#039;&#039;&#039;&amp;lt;/sub&amp;gt;[[User talk:ShinjiLover|&amp;lt;font color=&amp;quot;5218FA&amp;quot;&amp;gt;Lover&amp;lt;/font&amp;gt;]],&#039;&#039;&#039;[[Special:Contributions/ShinjiLover|&amp;lt;font color=&amp;quot;9900cc&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; 08:14, 1 March 2009 (UTC)&lt;br /&gt;
::Calm down.--[[User:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#007FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;☆Cool&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#FFBA00;&amp;quot;&amp;gt;&#039;&#039;&#039;ピカチ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/CoolPikachu!|&amp;lt;span style=&amp;quot;color:#FFBA00;&amp;quot;&amp;gt;&#039;&#039;&#039;ュウ!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:30, 1 March 2009 (UTC)&lt;br /&gt;
::: ._. When was I freaking out? Oh, and mind your own buisness. Kthnxbai. &#039;&#039;[[User:ShinjiLover|&amp;lt;font color=&amp;quot;9933ff&amp;quot;&amp;gt;シンジ&amp;lt;/font&amp;gt;]]&#039;&#039;&amp;lt;sub&amp;gt;&#039;&#039;&#039;[[Paul|&amp;lt;font color=&amp;quot;6600CC&amp;quot;&amp;gt;Shinji&amp;lt;/font&amp;gt;]]&#039;&#039;&#039;&amp;lt;/sub&amp;gt;[[User talk:ShinjiLover|&amp;lt;font color=&amp;quot;5218FA&amp;quot;&amp;gt;Lover&amp;lt;/font&amp;gt;]],&#039;&#039;&#039;[[Special:Contributions/ShinjiLover|&amp;lt;font color=&amp;quot;9900cc&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; 08:38, 1 March 2009 (UTC)&lt;br /&gt;
:That was just rude and as I said I&#039;m telling the truth Idc if I intervene unless Rex asks me I&#039;ll but out.--[[User:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#007FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;☆Cool&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#FFBA00;&amp;quot;&amp;gt;&#039;&#039;&#039;ピカチ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/CoolPikachu!|&amp;lt;span style=&amp;quot;color:#FFBA00;&amp;quot;&amp;gt;&#039;&#039;&#039;ュウ!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:40, 1 March 2009 (UTC)&lt;br /&gt;
::And someone told you I wasn&#039;t rude? Telling the truth about &#039;&#039;what&#039;&#039;?? &#039;&#039;[[User:ShinjiLover|&amp;lt;font color=&amp;quot;9933ff&amp;quot;&amp;gt;シンジ&amp;lt;/font&amp;gt;]]&#039;&#039;&amp;lt;sub&amp;gt;&#039;&#039;&#039;[[Paul|&amp;lt;font color=&amp;quot;6600CC&amp;quot;&amp;gt;Shinji&amp;lt;/font&amp;gt;]]&#039;&#039;&#039;&amp;lt;/sub&amp;gt;[[User talk:ShinjiLover|&amp;lt;font color=&amp;quot;5218FA&amp;quot;&amp;gt;Lover&amp;lt;/font&amp;gt;]],&#039;&#039;&#039;[[Special:Contributions/ShinjiLover|&amp;lt;font color=&amp;quot;9900cc&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; 08:44, 1 March 2009 (UTC)&lt;br /&gt;
:::You went into that &#039;&#039;&#039;whole&#039;&#039;&#039; explanation for absolutely nothing. If you were actually going to put all the notices at the bottom, especially after I thought of it first, you could have told me instead of making yourself out to be even more of an asshole than I already think you are. =/ Too bad. &#039;&#039;[[User:ShinjiLover|&amp;lt;font color=&amp;quot;9933ff&amp;quot;&amp;gt;シンジ&amp;lt;/font&amp;gt;]]&#039;&#039;&amp;lt;sub&amp;gt;&#039;&#039;&#039;[[Paul|&amp;lt;font color=&amp;quot;6600CC&amp;quot;&amp;gt;Shinji&amp;lt;/font&amp;gt;]]&#039;&#039;&#039;&amp;lt;/sub&amp;gt;[[User talk:ShinjiLover|&amp;lt;font color=&amp;quot;5218FA&amp;quot;&amp;gt;Lover&amp;lt;/font&amp;gt;]],&#039;&#039;&#039;[[Special:Contributions/ShinjiLover|&amp;lt;font color=&amp;quot;9900cc&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; 22:36, 1 March 2009 (UTC)&lt;br /&gt;
::::Both sides, this is getting out of hand. Let&#039;s drop everything and pretend it never5 happened. The edits are done, and now we can move on, deal? &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 00:01, 2 March 2009 (UTC)&lt;br /&gt;
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== {{bp|Project Games}} ==&lt;br /&gt;
&lt;br /&gt;
Hi RexRacer! You are a member of the Project Games and so, I thought I would ask you if you have any reliable source of information about the [[Spin-off Pokémon games]]. As you are probably aware, they need the most attention of the project members. Your help in expanding these articles would be deeply appreciated. Thank you.--&amp;lt;span style=&amp;quot;background:#000000;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;&#039;&#039;[[User:Sher-e-Bengal|&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;Sher&amp;lt;/span&amp;gt;]]-e-[[User_talk:Sher-e-Bengal|&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;Bengal&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/span&amp;gt;-&amp;lt;/span&amp;gt; 12:54, 2 March 2009 (UTC)&lt;br /&gt;
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== Template:FB ==&lt;br /&gt;
&lt;br /&gt;
OK, so it was originally intended for frontier brains.  That doesn&#039;t mean it can&#039;t be used elsewhere, if it&#039;s convenient.  I&#039;m [[User:Missingno. Master|Missingno. Master]].  See my new and improved user page, and [[User talk:Missingno. Master|comment on it!]] 17:59, 2 March 2009 (UTC)&lt;br /&gt;
: *cough* Your talkpage, sir. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 18:37, 2 March 2009 (UTC)&lt;br /&gt;
:: I believe that it is only intended for Frontier Brains and should not be used anywhere else. I made the template to replace the individual laziness Frontier Brain templates, making them all into one.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 18:40, 2 March 2009 (UTC)&lt;br /&gt;
:::Still, it was originally &amp;lt;nowiki&amp;gt;[[Magikarp salesman|salesman]]&amp;lt;/nowiki&amp;gt;.  Doesn&#039;t that look exactly like the kind of thing that a link template should be used for?  You gotta admit it, &amp;lt;nowiki&amp;gt;{{FB|Magikarp|salesman}}&amp;lt;/nowiki&amp;gt; is much better, right?  I&#039;m [[User:Missingno. Master|Missingno. Master]].  See my new and improved user page, and [[User talk:Missingno. Master|comment on it!]] 18:43, 2 March 2009 (UTC)&lt;br /&gt;
::::Laziness issue. Use it ONLY for the design it&#039;s for. That&#039;s the idea. Same with Template:DL. Only used for items. Not TCG. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 18:44, 2 March 2009 (UTC)&lt;br /&gt;
:::::I really don&#039;t care, to be honest.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 18:52, 2 March 2009 (UTC)&lt;br /&gt;
::::::Yeah, I resent the idea that using link templates for laziness is discouraged.  I see laziness as using convenience to its fullest extent, making the most of it, possibly helping to streamline life for others, leading by example.  In short, I see it as a GOOD thing.  Instead of writing &amp;lt;nowiki&amp;gt;[[Pokémon]]&amp;lt;/nowiki&amp;gt;, it&#039;s much easier to write &amp;lt;nowiki&amp;gt;{{g|}}&amp;lt;/nowiki&amp;gt;.  Both of them come to the same thing.  I&#039;m [[User:Missingno. Master|Missingno. Master]]. See my new and improved user page, and [[User talk:Missingno. Master|comment on it!]] 19:01, 2 March 2009 (UTC)&lt;br /&gt;
:::::::Override to server, etc. Too risky. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 19:27, 2 March 2009 (UTC)&lt;br /&gt;
::::::::Wait, override to server?  What the heck does that mean?  And how is using link templates for laziness purposes too risky???  I&#039;m [[User:Missingno. Master|Missingno. Master]].  See my new and improved user page, and [[User talk:Missingno. Master|comment on it!]] 19:37, 2 March 2009 (UTC)&lt;br /&gt;
:::::::::The point is not to confuse new users when they are editing. When they see &amp;lt;nowiki&amp;gt;{{g|}}&amp;lt;/nowiki&amp;gt; they will have no idea what that means. That is one of the reasons it is only supposed to be used on its intended purpose, Pokémon XD. I prohibitted it from the TCG because I want people who edit to be worried about content, not whether a laziness template is used or not. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 20:09, 2 March 2009 (UTC)&lt;br /&gt;
:And there you have it. Admin saves the day. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 03:35, 4 March 2009 (UTC)&lt;br /&gt;
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== Question ==&lt;br /&gt;
&lt;br /&gt;
くうちゅうさっぽう? &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 20:20, 2 March 2009 (UTC)&lt;br /&gt;
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==[[AG166]]==&lt;br /&gt;
I was just undoing the spoiler links I put in a few edits before. I read the {{bp|Manual of style}} and on the {{bt|Manual of style|discussion page}}, this issue was addressed. [[User:Rockersk08|rockersk08]] 17:05, 12 March 2009 (UTC)&lt;br /&gt;
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Why did you revert my edit? Shippings are not supported by the Pokémon Company [[User:Mr.Yellow|Mr.Yellow]] 00:43, 13 March 2009 (UTC)&lt;br /&gt;
:It is redundant. Shipping is made up by fans. Nowhere does it say anything about official support.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 00:44, 13 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I know it is but why don&#039;t make a template about that? (I can make one if you want) [[User:Mr.Yellow|Mr.Yellow]] 00:46, 13 March 2009 (UTC)&lt;br /&gt;
:There is already one. {{template|Fan speculation}}. It doesn&#039;t need to be added to the shipping articles because they are all under the Shipping: namepace, which automatically makes them speculation.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 00:48, 13 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regirock ==&lt;br /&gt;
&lt;br /&gt;
I was going to change an image on the {{p|Regirock}} page, but I can&#039;t, because it&#039;s protected by you. Would you mind terribly if you could change that image in the &amp;quot;in the anime&amp;quot; section to this image?&lt;br /&gt;
&lt;br /&gt;
[[Image:Regirock_LATMOM.png|300px]]&lt;br /&gt;
&lt;br /&gt;
And I have a question to ask. How do you create a page? Are admins the only ones allowed to do that? [[User: Hmdwgf|Hmdwgf]] 3 April 2009 31:00 (UTC)&lt;br /&gt;
:Anyone can create a page. Just type in what you want the page to be called in the search bar, and it will give you a redlink. Click on the redlink, and it will give you a blank edit window for the page that you want to create. As for images, the reason that only administrators can change images is that some users get into edit wars over them, with differing opinions on which one is the best. Why do you want the image changed? Is there something wrong with the original one?--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 01:29, 4 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well, I don&#039;t like the current image, it&#039;s got some artifacting, and it&#039;s on [[Brandon&#039;s Regirock|another page]].  [[User: Hmdwgf|Hmdwgf]] 50:59 4 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Why did you delete my page on the Regirock in Lucario and the Mystery of Mew? [[User: Hmdwgf|Hmdwgf]] 5 April 2009 (UTC) 43:03&lt;br /&gt;
&lt;br /&gt;
:It wasn&#039;t really that notable...--[[User:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#007FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;☆Cool&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#FFBA00;&amp;quot;&amp;gt;&#039;&#039;&#039;ピカチ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/CoolPikachu!|&amp;lt;span style=&amp;quot;color:#FFBA00;&amp;quot;&amp;gt;&#039;&#039;&#039;ュウ!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:55, 4 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well, I thought it was, considering it&#039;s a legendary Pokemon in a movie... [[User: Hmdwgf|Hmdwgf]] 5 April 2009 (UTC) 57:11&lt;br /&gt;
&lt;br /&gt;
:::True. Bur it did so little besides preventing the group and Kidd to go in the Tree of (Something)--[[User:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#007FFF;&amp;quot;&amp;gt;&#039;&#039;&#039;☆Cool&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:CoolPikachu!|&amp;lt;span style=&amp;quot;color:#FFBA00;&amp;quot;&amp;gt;&#039;&#039;&#039;ピカチ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/CoolPikachu!|&amp;lt;span style=&amp;quot;color:#FFBA00;&amp;quot;&amp;gt;&#039;&#039;&#039;ュウ!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:58, 4 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==First off....==&lt;br /&gt;
I was never &#039;warned&#039; by another admin about adding the trivia, only to cease the edit war and bring it to the talk page; Second, why is the point of debating said trivia if mods are totally intolerant towards such an idea, and ignore any supporting reason or justification such action? &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|Fossilgojira}} ([[User talk:Fossilgojira|talk]] • [[Special:Contributions/Fossilgojira|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:First, Kogoro is one of the most powerful admins on Bulbapedia. Second, you continued to war. Third, it&#039;s an opinion. --[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 01:31, 6 April 2009 (UTC)&lt;br /&gt;
::: Your point? I do not fear merely because they have a title. I &amp;quot;continued to war&amp;quot;, as you put it, because no compromise had been reached, and that&#039;s not even taking into account that &#039;it&#039;s an opinion&#039; is an opinion.[[User:Fossilgojira|Fossilgojira]] 01:49, 6 April 2009 (UTC)&lt;br /&gt;
::For clarification, we do not allow opinions, as they can vary from person to person. No more plz. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 01:35, 6 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hey ==&lt;br /&gt;
&lt;br /&gt;
Why&#039;d you delete that, is there any way to restore it, if so please do, if you object to restoring it tell me why, if you can&#039;t restore tell me--[[User:Pokemonguy1|Pokemonguy1]]  [[User talk:Pokemonguy1|Pikachu]] 03:51, 9 April 2009 (UTC)&lt;br /&gt;
:I believe that it was deleted to hastily as well. Why does [[Bruno&#039;s Onix]] get a page but not this? --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:53, 9 April 2009 (UTC)&lt;br /&gt;
::and honestly [[Johanna&#039;s Glameow]] has a page.--[[User:Pokemonguy1|Pokemonguy1]]  [[User talk:Pokemonguy1|Pikachu]] 03:55, 9 April 2009 (UTC)&lt;br /&gt;
:::It was voted so over AIM. I &#039;&#039;can&#039;&#039; restore it, but it is an unnecessary article, so I will not.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 03:58, 9 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Need Help in posting News!!!!  ==&lt;br /&gt;
&lt;br /&gt;
Hello, I am a regular bulbapedia user and i want to submit a news. The source of the news is Pokebeach. My question is that can i post those news which are taken from pokebeach or it is a copyright case. I want to post a news on bulbapedia but i have a confusion of being copyrighted. So please help me and reply me as soon as possible.&lt;br /&gt;
--&amp;lt;span style=&amp;quot;color:#00DD00&amp;quot;&amp;gt;♫♪&amp;lt;/span&amp;gt;[[User talk:Adyniz|&amp;lt;span style=&amp;quot;color:#FF7327;&amp;quot;&amp;gt;&#039;&#039;&#039;Adyniz&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;color:#00DD00&amp;quot;&amp;gt;♪♫&amp;lt;/span&amp;gt; 07:17, 11 April 2009 (UTC)&lt;br /&gt;
:Okay, stop right there. Don&#039;t post this anywhere else, you are spamming everyone&#039;s talk pages... First, you should ask yourself if you are plagiarizing the article. If not, you &#039;&#039;should&#039;&#039; be fine. Second, post a message on Argy&#039;s talk page on Bulbanews and ask her. She is the one you are looking for.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 07:21, 11 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hay buddy,&lt;br /&gt;
i am not spamming but the problem is that no body is replying me.&lt;br /&gt;
I just want to help bulbapedia and i asked from them because they are the admins.&lt;br /&gt;
But still i am sorry to disturb you guys.&lt;br /&gt;
Thanks alot for helping me.&lt;br /&gt;
--&amp;lt;span style=&amp;quot;color:#00DD00&amp;quot;&amp;gt;♫♪&amp;lt;/span&amp;gt;[[User talk:Adyniz|&amp;lt;span style=&amp;quot;color:#FF7327;&amp;quot;&amp;gt;&#039;&#039;&#039;Adyniz&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;color:#00DD00&amp;quot;&amp;gt;♪♫&amp;lt;/span&amp;gt; 07:24, 11 April 2009 (UTC)&lt;br /&gt;
:...you posted on four talk pages in less than 15 minutes. Not everyone is always online. It&#039;s okay, though. Just remember, okay? --[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 07:26, 11 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay i will try to remember it.&lt;br /&gt;
So now can i ask about it from argy and post my problem on Argy&#039;s Discussion page.--&amp;lt;span style=&amp;quot;color:#00DD00&amp;quot;&amp;gt;♫♪&amp;lt;/span&amp;gt;[[User talk:Adyniz|&amp;lt;span style=&amp;quot;color:#FF7327;&amp;quot;&amp;gt;&#039;&#039;&#039;Adyniz&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;color:#00DD00&amp;quot;&amp;gt;♪♫&amp;lt;/span&amp;gt; 07:31, 11 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trainer Card Template ==&lt;br /&gt;
&lt;br /&gt;
RexRacer, I think people will actually use this template. By the time you had written that comment, I was almost done with it. I think that people will want to use this template, and if they don&#039;t, then it can be deleted, but before then, let&#039;s give it a try? [[User:Pandamonia|Pandamonia]] 23:41, 19 April 2009 (UTC)&lt;br /&gt;
:Well first, TTE wrote the initial coding for it, so you might want to ask him before you post it as a template. Also, tempaltes for the userspace are generally discouraged unless they are usertags, which I like to get rid of anyway. Mainly I didn&#039;t want you spending a lot of time making a template that I was planning on deleting. Idk... Ask someone else. Ask TTE for a second opinion and see if he is even okay with you using his work.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 23:46, 19 April 2009 (UTC)&lt;br /&gt;
::&#039;&#039;&#039;If and only if&#039;&#039;&#039; it&#039;s okay with the Echidna-in-Chief, create it as a usersubpage (i.e. [[User:Example/Subpage]]). Do not put it in the main template space. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 00:05, 20 April 2009 (UTC)&lt;br /&gt;
:::Replied to [[http://bulbapedia.bulbagarden.net/wiki/User_talk:The_dark_lord_trombonator#Trainer_Card_Template THE TROM]]&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|Pandamonia}} ([[User talk:Pandamonia|talk]] • [[Special:Contributions/Pandamonia|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Why are you reverting... ==&lt;br /&gt;
&lt;br /&gt;
...my edits? They&#039;re those that have been blocked for infinite...gone...never to come again...sockpuppets, etc. MAGNEDETH and I have been doing this, and I&#039;m just cleaning up those pages... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 03:51, 22 April 2009 (UTC)&lt;br /&gt;
:Maybe...but Zackattack&#039;s page doesn&#039;t even have anyone &amp;quot;yelling&amp;quot; at him at all... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 03:53, 22 April 2009 (UTC)&lt;br /&gt;
::Pages are only to be deleted if they have the welcome on them. Otherwise they are kept for archival purposes. --[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 03:54, 22 April 2009 (UTC)&lt;br /&gt;
:::Zachattack... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 03:55, 22 April 2009 (UTC)&lt;br /&gt;
::::Notability has nothing to do with it. It&#039;s the talk page of a vandal that vandalized before we had the welcome template up and running.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 04:01, 22 April 2009 (UTC)&lt;br /&gt;
:::::It&#039;s not about notability. As I said earlier, there&#039;s no user that said anything at all to him regarding his edits. Simply blocked. Your idea implies that a user from the past could be fine, and then come back a little later, vandalizing, and his page could still be kept, right? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 04:03, 22 April 2009 (UTC)&lt;br /&gt;
::::::Wait, what?--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 04:09, 22 April 2009 (UTC)&lt;br /&gt;
:::::::You could try to figure that out, admin, however, at least understand the Zach issue...nobody else posted on the talk page besides himself... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 04:11, 22 April 2009 (UTC)&lt;br /&gt;
::::::::TTE said he wanted to keep some, so, hold off on the deletion of talk pages. -- &#039;&#039;&#039;[[User:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;MAG&amp;lt;/span&amp;gt;]][[User:MAGNEDETH#Interesting Stuff|&amp;lt;span style=&amp;quot;color:#696969;&amp;quot;&amp;gt;NE&amp;lt;/span&amp;gt;]][[User talk:MAGNEDETH|&amp;lt;span style=&amp;quot;color:#000033;&amp;quot;&amp;gt;DETH&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 04:12, 22 April 2009 (UTC)&lt;br /&gt;
:I figured THAT much out... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 04:14, 22 April 2009 (UTC)&lt;br /&gt;
::Final question then. How are us &amp;quot;non-admins&amp;quot; supposed to know those sort of updates? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 04:17, 22 April 2009 (UTC)&lt;br /&gt;
:::You can get AIM, or you could just take our word for it when things come up. It wasn&#039;t really an issue, IMO.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 04:23, 22 April 2009 (UTC)&lt;br /&gt;
::::Alrighty then. Thank you, and sorry for wasting your time. Goodnight. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 04:25, 22 April 2009 (UTC)&lt;br /&gt;
:::::...well? About the Zach user... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:54, 22 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== So uh... ==&lt;br /&gt;
&lt;br /&gt;
Can I edit those pages again? I mean the ones with User in front of them?&lt;br /&gt;
--Mclena45 21:50, 27 April 2009 (UTC)&lt;br /&gt;
:Go for it, dude. Try to stay under five a day.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 22:17, 27 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Changing talk pages? ==&lt;br /&gt;
&lt;br /&gt;
You told me not to change them.  The only one I changed was my own.....&lt;br /&gt;
&lt;br /&gt;
Just continue this here please... --[[User:Cat2killer|Catu42]] 21:48, 4 May 2009 (UTC)&lt;br /&gt;
:You are not allowed to remove comments from your talk page.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C&amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 21:48, 4 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sorry... ==&lt;br /&gt;
&lt;br /&gt;
I didn`t mean to put it im just exited but thanks.....[[User:Gio12|Gio12]] 15:11, 10 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
&lt;br /&gt;
Please undo your edit to the &amp;quot;Gunk Shot&amp;quot; page. If you want proof that is the correct meaning for that move in Japanese, paste ダストシュート into the dictionary here http://www.csse.monash.edu.au/~jwb/cgi-bin/wwwjdic.cgi?1E for your verification. [[User:Halogen|Halogen]] 04:38, 11 May 2009 (UTC)&lt;br /&gt;
:Do you speak Japanese?--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#B69E00&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#93ABC3 &amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 04:39, 11 May 2009 (UTC)&lt;br /&gt;
::Because if not, I&#039;m not changing it back. For one, I speak basic Japanese, and that translates as &amp;quot;Dust Shoot&amp;quot;. Also, a move is a verb, not an inanimate object. Koffing! Use Garbage Disposal Chute!&amp;lt;br&amp;gt;...........&amp;lt;br&amp;gt;See what I mean? Koffing! Use Dust Shoot! If your only proof is an online translator, than it is not moving.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C &amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 04:44, 11 May 2009 (UTC)&lt;br /&gt;
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::Hi again. Actually, I&#039;m Japanese but I was born here. The reason why I brought it up is that in Japan, &amp;quot;Dust Chute&amp;quot; is an actual word for a garbage disposal box. In the game, you see the Pokemon focus a big ball of gunk and then unleash it onto an enemy - there is no dust particles involved because &amp;quot;dust&amp;quot; is associated with garbage or trash in Japan (if you&#039;ve played Mega Man, look up Dust Man). The name of the move is actually a pun in Japanese, since it could mean &amp;quot;Garbage Shoot&amp;quot; or &amp;quot;Garbage Chute&amp;quot; depending how you see it. Leaving it as &amp;quot;dust&amp;quot; seems misleading though. Let me know what you think [[User:Halogen|Halogen]] 17:46, 11 May 2009 (UTC)&lt;br /&gt;
:::I don&#039;t really care, to be honest. Seemed odd to me, so I reverted it. It kinda sucks to change things like that around Bulbapedia, because there are so many pages that have the information on them. Also, Dasuto Shuuto (in katakana) seemed much more likely to be Dust Shoot than Rubbish Disposal Chute, you know? If you still want to change it, I guess I&#039;m okay with it... However, I will ask that before doing anything, consult {{ut|Urutapu|Urutapu}}, he knows more Japanese than I do. If it&#039;s all clear with him, then go for it.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C &amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 00:53, 12 May 2009 (UTC)&lt;br /&gt;
::Before I ask him, whatever happened to the Teeter Dance question you had for him? You were right in saying that フラフラダンス is in fact translated as Hula-Hula Dance, and I thought articles had the English name above the Japanese translated name on the info box to the right of the article? Keeping the translation like that is like saying &amp;quot;Sweet Kiss&amp;quot; in Japanese is NOT &amp;quot;Angel&#039;s Kiss&amp;quot; (which it is). [[User:Halogen|Halogen]] 03:35, 12 May 2009 (UTC)&lt;br /&gt;
:::I&#039;m not exactly sure, to tell you the truth. While the definition could be stretched to mean Hula-Hula Dance, it would literally be &amp;quot;Fula-Fula Dance&amp;quot;, something that I don&#039;t think exists. I could be wrong on this as well, but at the time he outranked me, being an administrator way before I became one. I decided not to argue because arguing with admins usually doesn&#039;t get you anywhere on Bulbapedia, and I didn&#039;t really care about it (if you haven&#039;t already noticed, I&#039;m fairly laid back). &amp;lt;br&amp;gt;So I guess my answer is that I gave up?--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C &amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 05:30, 12 May 2009 (UTC)&lt;br /&gt;
::I understand the difference in ranks, but if you&#039;re posting inaccuracies, then what&#039;s the point of making sure things are correct? フラフラダンス &#039;&#039;is&#039;&#039; Hula-Hula Dance (since the &#039;&#039;fu&#039;&#039; and &#039;&#039;hu&#039;&#039; are interchangeable,) so it should get changed. The same applies with some other moves, and Gunk Shot. I know it&#039;s not a huge issue and I&#039;m also pretty laid-back, but all these things add up, don&#039;t you think? I&#039;ll go over the other translations of moves/items etc. and see if there are other inconsistencies. [[User:Halogen|Halogen]] 02:07, 13 May 2009 (UTC)&lt;br /&gt;
:::If you&#039;d be willing to sift through all of our translations, I suppose you can. There are definetely inconsistancies throughout the encyclopedia, as well as inacuracies. So go ahead, but come to {{ut|Urutapu|Urutapu}} or me before making any changes.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C &amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 21:05, 23 May 2009 (UTC)&lt;br /&gt;
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== Okay... ==&lt;br /&gt;
&lt;br /&gt;
Thanks for ditching me, man.--[[Bulbapedia:Project Custom Sprite|&amp;lt;font color=&amp;quot;brown&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;☆&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]][[User:Tavisource|&amp;lt;font color=&amp;quot;teal&amp;quot;&amp;gt;Tavis&amp;lt;/font&amp;gt;]][[User talk:Tavisource|&amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&amp;lt;small&amp;gt;ource&amp;lt;/small&amp;gt;&amp;lt;/font&amp;gt;]] 02:55, 13 May 2009 (UTC)&lt;br /&gt;
:I claim no responsibility for AIMfails. Give it a minute or two.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C &amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 02:58, 13 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Pokémon HeartGold and SoulSilver Versions]] ==&lt;br /&gt;
&lt;br /&gt;
Why did you revert my edits? What&#039;s the matter with them? --&#039;&#039;&#039;[[User:Alpha Totodile|&amp;lt;font color=&amp;quot;gold&amp;quot;&amp;gt;Alpha&amp;lt;/font&amp;gt;]] [[Special:Contributions/Alpha Totodile|&amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;Totodile&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User Talk:Alpha Totodile|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;RWAR!!&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&#039;&#039;&#039; 22:36, 13 May 2009 (UTC)&lt;br /&gt;
:Well, let&#039;s take a look. They don&#039;t really have any need to be there. Play by play, here is why the edits that you made were useless.&amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;Pocket Monsters Soulsilver&#039;&#039;) are &#039;&#039;&#039;&#039;&#039;two&#039;&#039;&#039;&#039;&#039; paired [[Generation IV]] {{wp|remake}}&lt;br /&gt;
&amp;lt;br&amp;gt;You added two to that sentance, making it redundant. A pair means two. &lt;br /&gt;
 will revisit the &#039;&#039;&#039;&#039;&#039;[[Generation II]]&#039;&#039;&#039;&#039;&#039; story of [[Johto]], &lt;br /&gt;
&amp;lt;br&amp;gt;Again, Johto was only in Generation II. There is no reason to further clarify it. &lt;br /&gt;
 is that the geography of New Bark Town, while &#039;&#039;&#039;&#039;&#039;graphically&#039;&#039;&#039;&#039;&#039; updated, has not changed.&lt;br /&gt;
&amp;lt;br&amp;gt;Anyone with a brain can infer this.&lt;br /&gt;
 lab as he did in Generation II&#039;&#039;&#039;&#039;&#039;, indicating that he is the player&#039;s rival as he was in the original Pokémon Gold and Silver.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Blue was the rival in FRLG. We have no reason to believe that Silver wouldn&#039;t be the same, as well. --[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C &amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 23:04, 13 May 2009 (UTC)&lt;br /&gt;
::That was quite educating, to say the least. Thanks. --&#039;&#039;&#039;[[User:Alpha Totodile|&amp;lt;font color=&amp;quot;gold&amp;quot;&amp;gt;Alpha&amp;lt;/font&amp;gt;]] [[Special:Contributions/Alpha Totodile|&amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;Totodile&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User Talk:Alpha Totodile|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;RWAR!!&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&#039;&#039;&#039; 03:15, 14 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sorry! ==&lt;br /&gt;
&lt;br /&gt;
Hey there,&lt;br /&gt;
&lt;br /&gt;
Sorry, I didn&#039;t realise there was a limit on how much you could edit your page! How long do you suggest I wait before editing again?&lt;br /&gt;
&lt;br /&gt;
Sorry again.&amp;lt;br&amp;gt;&lt;br /&gt;
~[[User:Asrai|Asrai]]&lt;br /&gt;
:Check out the {{bp|Userspace policy}} for information. Wait another ten hours or so. Try to limit your userspace editing to a few a day, and remember to use that preview button.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C &amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 14:21, 16 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== You. ==&lt;br /&gt;
&lt;br /&gt;
Get on AIM.  --[[User:Politoed666|&amp;lt;span style=&amp;quot;color:#30D5C8&amp;quot;&amp;gt;ニョロトノ&amp;lt;/span&amp;gt;]][[User talk:Politoed666|&amp;lt;span style=&amp;quot;color:#FF69B4&amp;quot;&amp;gt;&#039;&#039;666&#039;&#039;&amp;lt;/span&amp;gt;]] 20:54, 21 May 2009 (UTC)&lt;br /&gt;
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== Crap.... ==&lt;br /&gt;
&lt;br /&gt;
{{u|RelelBasge}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Block please. I didn&#039;t realize until now that&#039;s it&#039;s most likely the same person. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 21:34, 22 May 2009 (UTC)&lt;br /&gt;
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== {{u|Assassin}} ==&lt;br /&gt;
&lt;br /&gt;
Unacceptable username. Block him/her/most likely him please. --&#039;&#039;&#039;[[Totodile (Pokémon)|&amp;lt;font color=&amp;quot;#58420e&amp;quot;&amp;gt;☆&amp;lt;/font&amp;gt;]][[User:Alpha Totodile|&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;A&amp;lt;/font&amp;gt;]][[User talk:Alpha Totodile|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;T&amp;lt;/font&amp;gt;]][[Special:Contributions/Alpha Totodile|&amp;lt;font color=&amp;quot;#5f5f5f&amp;quot;&amp;gt;♂&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; 12:49, 23 May 2009 (UTC)&lt;br /&gt;
:Never mind. Don&#039;t block him. Feel free to ignore this. --&#039;&#039;&#039;[[Totodile (Pokémon)|&amp;lt;font color=&amp;quot;#58420e&amp;quot;&amp;gt;☆&amp;lt;/font&amp;gt;]][[User:Alpha Totodile|&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;A&amp;lt;/font&amp;gt;]][[User talk:Alpha Totodile|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;T&amp;lt;/font&amp;gt;]][[Special:Contributions/Alpha Totodile|&amp;lt;font color=&amp;quot;#5f5f5f&amp;quot;&amp;gt;♂&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; 17:05, 23 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mr. Administrator ==&lt;br /&gt;
&lt;br /&gt;
Enlighten me. Why the undo? What rule or guideline did I fail to follow? [[User:Spideym|Spideym]] 15:53, 24 May 2009 (UTC)&lt;br /&gt;
:It&#039;s a dumb reason to delete someone&#039;s comment.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C &amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 18:56, 24 May 2009 (UTC)`&lt;br /&gt;
&lt;br /&gt;
== Re: Hey ==&lt;br /&gt;
&lt;br /&gt;
My bad. I thought it was another permablocked sock. (AT slams his head on the desk) --&#039;&#039;&#039;[[Johto|&amp;lt;font color=&amp;quot;#58420e&amp;quot;&amp;gt;☆&amp;lt;/font&amp;gt;]][[User:Alpha Totodile|&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;A&amp;lt;/font&amp;gt;]][[User talk:Alpha Totodile|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;T&amp;lt;/font&amp;gt;]][[Special:Contributions/Alpha Totodile|&amp;lt;font color=&amp;quot;#5f5f5f&amp;quot;&amp;gt;♂&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; 23:39, 26 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sorry I Didn&#039;t Know==&lt;br /&gt;
I Didn&#039;t Know We Weren&#039;t Allowed to Have Friend Lists on Userpages, Don&#039;t Worry I Deleted it Already, [[User:JimmyA562|Jimmy A. FiveSixTwo]] 22:00, 4 June 2009 (UTC)&lt;br /&gt;
:No problem.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C &amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 22:19, 4 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== GSA ==&lt;br /&gt;
&lt;br /&gt;
How did I get this? I really am not in the mood, and just come to BP to do a few edits, unlike my thousand-something on Bulbanews. So, once again, why?--&#039;&#039;&#039;[[User:Prmatt11|&amp;lt;span style=&amp;quot;color:#FE2E9A&amp;quot;&amp;gt;&#039;&#039;Mew&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Prmatt11 or Mew are my ONLY names!&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt; [[User talk:Prmatt11|a.k.a.]] [[Special:Contributions/Prmatt11|Prmatt11]]&#039;&#039;&#039; was here at 11:30, 6 June 2009 (UTC)&lt;br /&gt;
:Talk to Kogoro, all I did was record the results of the AIM chat. --[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C &amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 13:50, 6 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== You might enjoy my archive. ==&lt;br /&gt;
&lt;br /&gt;
People say i can&#039;t let things go, but if you look in my archive you&#039;ll see that i tried to let go of something and people kept the ball rolling on multiple places. The subheader &amp;quot;Just drop it&amp;quot; is an exellant example of people who need the last word and won&#039;t drop it themselves. If i remember some of the people weren&#039;t even involved until they wanted that last word. [[User:Yami Takashi|Yami]] 18:09, 8 June 2009 (UTC)&lt;br /&gt;
:I know that you&#039;ve had a bit of a troubled history here in the past, but lets not turn a molehill into a mountain. Yeah, he laughed at you, but I&#039;ve seen much worse edit summaries D:. Anyway, I was just trying to help. Sorry if you didn&#039;t want it.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C &amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 18:21, 8 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I&#039;m not getting on your case, its just that for some reason i always end up the bad guy because people want to be on the mods side no matter what, and jump in and cause trouble.&lt;br /&gt;
&lt;br /&gt;
:: you were neutral/grey on this where everyone else is black and white. This was just a molehole. What happen was I got confused on one thing, (mixing Pichu with Munchlax somehow) and i get taunted and multiple people telling me wrong joining sides without trying to understand the full situation.&lt;br /&gt;
&lt;br /&gt;
Thank you for trying to help, that all i try to do and it blows up in my face. [[User:Yami Takashi|Yami]] 18:27, 8 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation IV ==&lt;br /&gt;
&lt;br /&gt;
hey rex, could you look at this? I have been trying to find an admin. (http://bulbapedia.bulbagarden.net/wiki/User_talk:Kenji-girl#Generation_IV) Thanks.&lt;br /&gt;
-[[User:MasterKenobi|MasterKenobi]] 01:06, 13 June 2009 (UTC)&lt;br /&gt;
:Yeah, you can go ahead and revert them as you see them. I just saw the one that you linked to on Kenji&#039;s talk. If you haven&#039;t already, feel free to leave him a message on his talk page. --[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C &amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 01:13, 13 June 2009 (UTC)&lt;br /&gt;
::Do we also want to revert the ones such as [[Tin Tower]] where someone put IV for the Generation under the picture? Thanks again. -[[User:MasterKenobi|MasterKenobi]] 01:19, 13 June 2009 (UTC)&lt;br /&gt;
:::Nope.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C &amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 01:25, 13 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;{{template|bulbanews}}&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Can you please modify it as shown on the talk page? Thanks, --&#039;&#039;&#039;[[User:Prmatt11|&amp;lt;span style=&amp;quot;color:#FE2E9A&amp;quot;&amp;gt;&#039;&#039;Mew&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Prmatt11 or Mew are my ONLY names!&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt; [[User talk:Prmatt11|a.k.a.]] [[Special:Contributions/Prmatt11|Prmatt11]]&#039;&#039;&#039; was here at 13:07, 26 June 2009 (UTC)&lt;br /&gt;
:Just give me how the finished product should look and I&#039;ll replace it.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C &amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 19:22, 26 June 2009 (UTC)&lt;br /&gt;
::If anyone didn&#039;t get to it yet, see [[User:Prmatt11/Bulbanews]].--&#039;&#039;&#039;[[User:Prmatt11|&amp;lt;span style=&amp;quot;color:#FE2E9A&amp;quot;&amp;gt;&#039;&#039;Mew&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Prmatt11 or Mew are my ONLY names!&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt; [[User talk:Prmatt11|a.k.a.]] [[Special:Contributions/Prmatt11|Prmatt11]]&#039;&#039;&#039; was here at 15:30, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Request :3 ==&lt;br /&gt;
&lt;br /&gt;
Could you please fix [[User talk:UltimateSephiroth/Archive I|this page]] of mine? I changed my navigation template, which in turn messed up the archive page. All you would have to do is remove everything before the &amp;lt;nowiki&amp;gt;{{TalkArchive}}&amp;lt;/nowiki&amp;gt; notice and put &amp;lt;nowiki&amp;gt;{{User:UltimateSephiroth/Nav}}&amp;lt;/nowiki&amp;gt; before it. Thank you in advance :) &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 12:58, 9 July 2009 (UTC)&lt;br /&gt;
:Seems that you&#039;ve done this, thanks again :) &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 13:07, 11 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Delete ==&lt;br /&gt;
&lt;br /&gt;
Why dd you delete my DDOOMM userbox? If t&#039;s because of the Sableye, I was finding a picture for it, I just copied the Invisible userbox. And Ilike it when the Galactic Bob goes DDDDDDOOOOMMMMMM! So I just found a pic of the Canalave Library, only to return to a deleted page. Ta for that. [[User:Torngentleman2|MAMOSWINEPwnz! (Torngentleman2)]] 18:30, 14 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Oh, right. Just got your message. But wouldn&#039;t it have ben nicer to move it instesad? My computer keyboard is really unresponsve, so sorry or the typos. [[User:Torngentleman2|MAMOSWINEPwnz! (Torngentleman2)]] 18:33, 14 July 2009 (UTC)&lt;br /&gt;
**One again, sorry. I must have made a typo putting in the adress... [[User:Torngentleman2|MAMOSWINEPwnz! (Torngentleman2)]] 18:54, 14 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wow! ==&lt;br /&gt;
&lt;br /&gt;
Hey! RexRacer!&lt;br /&gt;
&lt;br /&gt;
Your webpage is so looking good!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
                            --[[User:Pokelover195|Pokelover195]] 16:51, 9 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Since You&#039;re the Leader... ==&lt;br /&gt;
&lt;br /&gt;
For berries on the actual berries page, should we leave it the way it is or use sprites from [http://www.pokemonelite2000.com/rsberryspr.html here]? It&#039;s for consistency with the e-Reader berries... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 17:03, 10 August 2009 (UTC)&lt;br /&gt;
:Use the most up to date pictures for all berries. Since e-reader was only RSE, it stays RSE and everything else gets DPPtHGSS sprites.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C &amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 23:02, 12 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
I lost it and so did you [[User:Totojo158|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;toto&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Totojo158|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;Rulz&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 15:01, 19 August 2009 (UTC)&lt;br /&gt;
:Ah shoot, you made me lose.&lt;br /&gt;
:But putting that aside, aren&#039;t you supposed to use [http://bmgf.bulbagarden.net/index.php the forums] for non-pedia related discussions?--&amp;lt;small&amp;gt;[[Flash Fire (ability)|&amp;lt;font color=&amp;quot;turquoise&amp;quot;&amp;gt;freezing&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;[[Heat Wave (move)|&amp;lt;font color=&amp;quot;teal&amp;quot;&amp;gt;COLD&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;([[user:Cold|page]], [[User talk:Cold|talk]])&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt; 15:05, 19 August 2009 (UTC)&lt;br /&gt;
::I dont knowhow to use the forums...[[User:Totojo158|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;toto&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Totojo158|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;Rulz&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 15:10, 19 August 2009 (UTC)&lt;br /&gt;
:::Why is it that every time I come back from a vacation I&#039;m greeted with a dumb comment on my talk page?--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C &amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 06:34, 26 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== thank you ==&lt;br /&gt;
&lt;br /&gt;
thank you for restoring my page. [[User:Max King|Max King]] 17:26, 24 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Edit request ==&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t the most important thing, but could you please see the [[:Template:Character palette]] template? I&#039;d like you to add an &#039;&#039;id&#039;&#039; parameter to the &#039;&#039;div&#039;&#039; tag (for example add &#039;&#039;id=&amp;quot;charpalette&amp;quot;&#039;&#039;). This would allow users to apply custom CSS on the box without changing its default colours; at least on my theme the pure white box on a dark page looks a bit out of place (I can cope with it but I&#039;d like to change it). Thanks in advance! &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 17:37, 24 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Since Trom blocked my last account... ==&lt;br /&gt;
&lt;br /&gt;
Could I have your permission to delete my old userpage and subpages? (And, if possible, my old talk page...) [[User:E-123 Ω|E-123]]-[[User talk:E-123 Ω|Ω]] 00:19, 31 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Soulshipping. Why was it Deleted? ==&lt;br /&gt;
&lt;br /&gt;
Can I have a thorough explanation to why it was deleted? But you said &amp;quot;Try again&amp;quot;, so if I create it again, how do I know if it will get deleted once again? Or can you give me some pointers to make it? {{unsigned|BAC510}}&lt;br /&gt;
:Let someone else make it if you don&#039;t know how to make an article. We have very specific protocol for shipping articles here. We also spell out our numbers here.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C &amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 01:13, 21 September 2009 (UTC)&lt;br /&gt;
:: I just dont want to let someone else take the credit for it. Since I came up with the name and nobody else attempted to make it, I just thought I should. I am pretty sure I can make it but I wanted to add little by little ASAP. I am going to make it again but I am probably going to take an hour maybe, so I can post it all in one contribution.:){{unsigned|BAC510}}&lt;br /&gt;
&lt;br /&gt;
== Locking pages ==&lt;br /&gt;
&lt;br /&gt;
Why are the Pokémon being locked? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 00:48, 15 October 2009 (UTC)&lt;br /&gt;
:Operation Flash Fire. Consider it to be a parallel to Project Overgrow. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:49, 15 October 2009 (UTC)&lt;br /&gt;
::Purpose? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 00:53, 15 October 2009 (UTC)&lt;br /&gt;
:::Get on AIM if you want to know. --[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C &amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 01:11, 15 October 2009 (UTC)&lt;br /&gt;
::::I actually got the info. Thanks though. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 01:18, 15 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Snubbull pic ==&lt;br /&gt;
&lt;br /&gt;
I have a new pic for the main Snubbull page. Here it is:&lt;br /&gt;
[[Image:Madame Muchmoney&#039;s Snubbull.png|250px]]&lt;br /&gt;
&lt;br /&gt;
That&#039;s not the full size image, but hopefully, it&#039;s good enough. --[[User:Hmdwgf|Hmdwgf]] 07:03, 1 November 2009 (UTC)&lt;br /&gt;
:Rex went to sleep. I got your back. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 07:28, 1 November 2009 (UTC)&lt;br /&gt;
::All right. --[[User:Hmdwgf|Hmdwgf]] 07:34, 1 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Errors I&#039;ve found so far ==&lt;br /&gt;
In response to your offer, here are the error corrections I suggested so far:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;&#039;&#039;&#039;Gengar&#039;&#039;&#039;&amp;lt;/strike&amp;gt;&lt;br /&gt;
The word &amp;quot;Danish&amp;quot; should be capitalized in the Origin section. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;&#039;&#039;&#039;Onix&#039;&#039;&#039;&amp;lt;/strike&amp;gt;&lt;br /&gt;
In the Special Abilities section, the sentence that starts &amp;quot;If Onix takes a hard enough blow and it&#039;s body falls apart,&amp;quot; that should be &amp;quot;its,&amp;quot; not &amp;quot;it&#039;s.&amp;quot; The Behavior section is a run-on sentence. In the Habitat section, there seems to be a preposition missing, possibly &amp;quot;in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;&#039;&#039;&#039;Drowzee&#039;&#039;&#039;&amp;lt;/strike&amp;gt;&lt;br /&gt;
In the anime section, the sentence beginning, &amp;quot;Drowzee was living in abandoned mining town&amp;quot; is missing an article. It should be &#039;&#039;an&#039;&#039; abandoned mining town.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;&#039;&#039;&#039;Kingler&#039;&#039;&#039;&amp;lt;/strike&amp;gt;&lt;br /&gt;
In the second anime Pokédex entry, &amp;quot;whos&amp;quot; should be &amp;quot;whose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;&#039;&#039;&#039;Electrode&#039;&#039;&#039;&amp;lt;/strike&amp;gt;&lt;br /&gt;
In the anime Pokédex entry, the word &amp;quot;predictably&amp;quot; is missing a &#039;&#039;t&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;&#039;&#039;&#039;Marowak&#039;&#039;&#039;&amp;lt;/strike&amp;gt;&lt;br /&gt;
In the Origin section, &amp;quot;it&#039;s&amp;quot; should be &amp;quot;its.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;&#039;&#039;&#039;Tangela&#039;&#039;&#039;&amp;lt;/strike&amp;gt;&lt;br /&gt;
In the Origin section, it should be &amp;quot;Its Crystal sprite,&amp;quot; not &amp;quot;It&#039;s.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;&#039;&#039;&#039;Horsea&#039;&#039;&#039;&amp;lt;/strike&amp;gt;&lt;br /&gt;
In the Behavior section, the sentence ending in &amp;quot;to those who causes it&amp;quot; should probably be &amp;quot;at those who cause it.&amp;quot; Also, it should be &amp;quot;coral reefs,&amp;quot; not &amp;quot;corals reefs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;&#039;&#039;&#039;Goldeen&#039;&#039;&#039;&amp;lt;/strike&amp;gt;&lt;br /&gt;
In the Anime section, it should be &amp;quot;A group of Goldeen were,&amp;quot; not &amp;quot;where.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;&#039;&#039;&#039;Starmie&#039;&#039;&#039;&amp;lt;/strike&amp;gt;&lt;br /&gt;
In the second paragraph of the Special abilities section, it should say &amp;quot;It uses its second&amp;quot; not &amp;quot;It uses it second.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
More to come!  Thanks!&lt;br /&gt;
--[[User:Trebligoniqua|Trebligoniqua]] 21:08, 1 November 2009 (UTC)&lt;br /&gt;
:All done. Thanks so much for telling us about these!--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C &amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 22:49, 1 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
More:&lt;br /&gt;
&amp;lt;strike&amp;gt;&#039;&#039;&#039;Magmar&#039;&#039;&#039;&amp;lt;/strike&amp;gt;&lt;br /&gt;
In the Special abilities section, the word &amp;quot;as&amp;quot; is missing in the phrase &amp;quot;such &#039;&#039;as&#039;&#039; Smog.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;&#039;&#039;&#039;Pinsir&#039;&#039;&#039;&amp;lt;/strike&amp;gt;&lt;br /&gt;
In the Behavior section, a sentence ends with a redundant &amp;quot;to dig.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Minor appearances subsection of the Anime section mixes tenses.  Some use the past tense, while some use the present.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;&#039;&#039;&#039;Tauros&#039;&#039;&#039;&amp;lt;/strike&amp;gt;&lt;br /&gt;
In the Special Abilities section, the phrase &amp;quot;whip themself&amp;quot; is used.  I assume it&#039;s supposed to be &amp;quot;themselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The first sentence in the Behavior section has a comma splice.  There should be a semicolon  (;) instead.&lt;br /&gt;
&lt;br /&gt;
In the Anime section, Other subsection, a sentence begins &amp;quot;Many Tauros where.&amp;quot;  It should be &amp;quot;were.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the Minor Appearances subsection, there is a superfluous article, in the phrase &amp;quot;A group of a Tauros.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the Trivia section, a sentence begins, &amp;quot;This probably due.&amp;quot;  Presumably it should have the word &amp;quot;is&amp;quot; between the first two words.&lt;br /&gt;
--[[User:Trebligoniqua|Trebligoniqua]] 00:00, 3 November 2009 (UTC)&lt;br /&gt;
:Got &#039;em. Thanks again!--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C &amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 01:56, 3 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Staff navigation templates ==&lt;br /&gt;
&lt;br /&gt;
Sup Rex? remember those nav boxes I made for our userpages? Well, I turned them into actual templates now. The colors are changeable, so if you put &amp;lt;nowiki&amp;gt;{{Active admins|fire}} and {{Project Leaders|fire}}&amp;lt;/nowiki&amp;gt; you should get it to look the same as now. Enjoy. --[[User:ElectAbuzzzz|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ED9121&amp;quot;&amp;gt;electAbuzz&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[User talk:ElectAbuzzzz|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ED9121&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[Special:Contributions/ElectAbuzzzz|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ED9121&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 12:15, 3 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokéwalker berries ==&lt;br /&gt;
&lt;br /&gt;
If I wanted to include Pokewalker locations to the berry locations list, should I put it under &amp;quot;Generation IV&amp;quot; as one entry, under &amp;quot;Generation IV&amp;quot; giving each location its own listing, or under a new section called &amp;quot;Pokewalker&amp;quot;? --[[User:Oz|Oz]] 07:53, 24 November 2009 (UTC)&lt;br /&gt;
:Pokéwalker.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C &amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 00:43, 25 November 2009 (UTC)&lt;br /&gt;
::Done and done. Let me know if you like it or not, and if there&#039;s anything that still needs tweaking for you. =) --[[User:Oz|Oz]] 04:51, 25 November 2009 (UTC)&lt;br /&gt;
:::Looks good from what I&#039;ve seen. I tossed around the idea of making a template for it, but that would start to crowd the page with that fluorescent blue color. Thank for helping out the project, Oz.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C &amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 10:46, 25 November 2009 (UTC)&lt;br /&gt;
::::I am more than happy to help. :) --[[User:Oz|Oz]] 17:43, 25 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sorry... ==&lt;br /&gt;
Thanks on the heads up. Instead of the compleatle out of style Infernape, I&#039;ll change it to [[User:?????|Question Marx]]. Is that fine? [[User:?????]]&lt;br /&gt;
:Yeah, that should be fine. Thanks for the quick turnaround.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C &amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 23:02, 26 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Berries color ==&lt;br /&gt;
&lt;br /&gt;
A Project Berries question for ya: I know currently the berries templates (PrevNext and Infobox) use a blue color scheme. But, since Echy now made color templates based on the backpack pocket&#039;s HGSS ingame colors... How about we change the blue to {{template|Berries color}} green? That way it has an actual in-game context. --[[User:ElectAbuzzzz|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ED9121&amp;quot;&amp;gt;electAbuzz&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[User talk:ElectAbuzzzz|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ED9121&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&#039;&#039;&#039;]][[Special:Contributions/ElectAbuzzzz|&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ED9121&amp;quot;&amp;gt;z&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 18:13, 6 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
Umm did you erase the article I made? I&#039;m new at this and I worked really hard on it.--&#039;&#039;&#039;[[User:Lambie|&amp;lt;span style=&amp;quot;color:#FF0080&amp;quot;&amp;gt;Lam&amp;lt;/span&amp;gt;]][[User_talk:Lambie|&amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;bie&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 09:49, 24 January 2010 (UTC)&lt;br /&gt;
:It was mostly speculation and old news, to be honest.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C &amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 22:20, 25 January 2010 (UTC)&lt;br /&gt;
::But did you guys know about the {{p|Togekiss}}, {{p|Manaphy}}, and {{p|Jirachi}} may have a role? That&#039;s what I had put---&#039;&#039;&#039;[[User:Lambie|&amp;lt;span style=&amp;quot;color:#FF0080&amp;quot;&amp;gt;Lam&amp;lt;/span&amp;gt;]][[User_talk:Lambie|&amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;bie&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 03:27, 25 January 2010 (UTC)&lt;br /&gt;
:::Well, Togekiss appears in the new opening. Two Pokemon that may or may not be in it isn&#039;t really anything to spam people&#039;s RSS feeds about. We&#039;re in the process of adopting a new speculation policy on Bulbanews, so I apologize for any misunderstanding. I think that it&#039;s great that you&#039;re contributing to Bulbanews though! I encourage you to keep up the good work. While your article was fairly written, the only thing that was wrong with it was the subject matter.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C &amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 01:03, 26 January 2010 (UTC)&lt;br /&gt;
::::OK, so no more fan speculations got it.Thanks★--[[User:Lambie|&amp;lt;span style=&amp;quot;color:#FF0080&amp;quot;&amp;gt;Lam&amp;lt;/span&amp;gt;]][[User_talk:Lambie|&amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;bie&amp;lt;/span&amp;gt;]] 02:17, 26 January 2010 (UTC)&lt;br /&gt;
:::::Hey wait, when you erased my article you said Togekiss was owned by a main character and will probably make an appearance, but it&#039;s not owned by any main characters. Misty had a Togetic, but she released it. Are you saying Misty or her Togetic will return in this movie? Just wondering.--[[User:Lambie|&amp;lt;span style=&amp;quot;color:#FF0080&amp;quot;&amp;gt;Lam&amp;lt;/span&amp;gt;]][[User_talk:Lambie|&amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;bie&amp;lt;/span&amp;gt;]] 23:35, 26 January 2010 (UTC)&lt;br /&gt;
::::::Dawn is likely to get a Togekiss, as the new opening shows one with her.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C &amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 00:29, 27 January 2010 (UTC)&lt;br /&gt;
:::::::Oh thanks for clearing that up, I didn&#039;t know that. Sorry I know your probably busy with more important things.--[[User:Lambie|&amp;lt;span style=&amp;quot;color:#FF0080&amp;quot;&amp;gt;Lam&amp;lt;/span&amp;gt;]][[User_talk:Lambie|&amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;bie&amp;lt;/span&amp;gt;]] 02:44, 27 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Strawberries  ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m posting on your talk page, aaaa yeah. D: I hope this isn&#039;t against the rules. &amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;#FFC125&amp;quot;&amp;gt;inso&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#CC1100&amp;quot;&amp;gt;m&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#E0DFDB&amp;quot;&amp;gt;niac&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; 07:57, 6 February 2010 (UTC)&lt;br /&gt;
:Plz to not be spamming the talk pages.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C &amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 08:06, 6 February 2010 (UTC)&lt;br /&gt;
:I&#039;m sorry about that. I shall be more careful next time around &amp;lt;b&amp;gt;[[User:.insomniac.|&amp;lt;font color=&amp;quot;#FFC125&amp;quot;&amp;gt;inso&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#CC1100&amp;quot;&amp;gt;m&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#E0DFDB&amp;quot;&amp;gt;niac&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;]] 08:07, 6 February 2010 (UTC)&lt;br /&gt;
::Oh, one more thing. You should be linking to your userpage in your signature.--[[User:RexRacer|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#E7CE6B&amp;quot;&amp;gt;Rex&amp;lt;/font&amp;gt;]][[User talk:RexRacer|&amp;lt;font color=&amp;quot;#42528C &amp;quot;&amp;gt;Racer&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 08:21, 6 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== You are EVIL! ==&lt;br /&gt;
&lt;br /&gt;
Why did you delete the page called 8 (glitch pokemon)? We were still working on that. There is no fakeness, no lies, nothing to prove that it is fake, and no reason to remove it. I demand an apology from you.&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=1003252</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=1003252"/>
		<updated>2010-02-07T04:09:59Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: /* Error codes (R/B/Y) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glitches&#039;&#039;&#039; are anomalies in software programs, including video games.  They can cause various problems ranging from the purely graphical to completely wiping entire chunks of saved data.&lt;br /&gt;
&lt;br /&gt;
They are usually caused by problems with a game&#039;s code, or from a player doing things the programmers did not anticipate, therefore causing the game to react unexpectedly. Below is a list of glitches in the Pokémon video games.&lt;br /&gt;
&lt;br /&gt;
==Major glitches==&lt;br /&gt;
[[image:Glitch City Map1.jpg|thumb|right|250px|A variation of [[Glitch City]]]]&lt;br /&gt;
[[image:Wildmew.jpg|thumb|right|A {{p|Mew}} being found in the wild]]&lt;br /&gt;
There are three glitches (the first two are only available in the Red, Blue and Yellow versions; the third one is available in the Gold/Silver and Emerald versions, and the [[Hall of Fame]] one is very minor) that do not &#039;&#039;necessarily&#039;&#039; always create glitched Pokémon, but are themselves glitches that cause events that would not normally happen in the gameplay.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch City]]:&#039;&#039;&#039; A glitch location consisting of mess of random map tiles that changes depending on the location where the player enters Glitch City. &amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchcity.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Mew glitch]]:&#039;&#039;&#039; Allowing players to capture any Pokémon (most especially {{p|Mew}}) without modification, and allowing players to catch most of the glitched Pokémon. &amp;lt;ref&amp;gt;http://www.trsrockin.com/mewtrick.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Old man glitch]]&#039;&#039;&#039;: An in-game glitch which results in encountering a [[Missingno.]] or [[&#039;M]], giving the player either 128 or 255 of the player&#039;s 6th item.&lt;br /&gt;
* &#039;&#039;&#039;Leveling past 100:&#039;&#039;&#039; If a Pokémon was caught at a level past 100, it could be leveled up with Rare Candies up until 255.&lt;br /&gt;
&lt;br /&gt;
===[[Generation I|Generations I]] - {{gen|IV}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon cloning]]:&#039;&#039;&#039; Variations of the Pokémon cloning trick exist in each [[Generation]] of the Pokémon games, each slightly different from one another. The most reliable version is in [[Generation III]]. This Pokémon cloning version allows players in the Emerald version to safely clone Pokémon, without any need for timing.&lt;br /&gt;
* &#039;&#039;&#039;[[Sprite glitch]]:&#039;&#039;&#039; Glitches that mess up sprites have occurred in all generations (mostly by [[cheating]]).&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
* &#039;&#039;&#039;[[Surf glitch]]:&#039;&#039;&#039; allows players to warp to places on the map where {{p|Darkrai}} and {{p|Shaymin}} lie. &#039;&#039;&#039;Note:&#039;&#039;&#039; This only works in some of the first Japanese versions to be released.&lt;br /&gt;
* &#039;&#039;&#039;[[Tweaking]]:&#039;&#039;&#039; This causes the game to fail to load the map and makes it appear black. Some cases have led the {{player}} to places such as [[Newmoon Island]] or [[Flower Paradise]] if the player goes the right way.&lt;br /&gt;
&lt;br /&gt;
==Minor glitches==&lt;br /&gt;
==={{game|Red and Blue|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hall of Fame Glitch:&#039;&#039;&#039; When Missingno. has been seen on the save file, the player&#039;s Hall Of Fame is badly corrupted with entirely different Pokémon (players can even see Mew in the Hall Of Fame, whether they&#039;ve seen Mew or not) and very glitched characters and names.&lt;br /&gt;
* &#039;&#039;&#039;Man on roof of [[Cinnabar Gym]]&#039;&#039;&#039;: If one does not have the key to the Cinnabar Gym, and {{m|surf}}s on the east coast and returns to land directly in front of the gym, a man will appear on the roof of the gym. A similar effect happens if the player walks into the [[Vermilion City]] Gym, walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it, or if the player is in the gatehouse to Cycling Road. One of the trainers in the gym will be misplaced and return to his usual spot once the text box disappears, and when in the gatehouse there may be a man standing on an object somewhere behind the guard.&lt;br /&gt;
* &#039;&#039;&#039;Prevented progress&#039;&#039;&#039;: If one evolves their starter Pokémon before they obtain their [[Pokédex]] from Prof. Oak, the game will assume that, since they have 2 Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed. This glitch is only present in the Japanese {{v|Red and Green|s}}.&lt;br /&gt;
* &#039;&#039;&#039;Invisible PC&#039;&#039;&#039;: There is a hotel in [[Celadon City]] that resembles a [[Pokémon Center]] on the inside. In the top-right space of the area that the player can walk on, there is an invisible, usable PC.&lt;br /&gt;
* &#039;&#039;&#039;Fishing in Statues&#039;&#039;&#039;: The player can use a [[Fishing|Fishing Rod]] when facing the right or left of a gym statue. It will always say &amp;quot;Looks like there&#039;s nothing in here...&amp;quot;, except in [[Misty]]&#039;s [[Cerulean Gym|gym]], where all the [[Pokémon]] obtainable in the gym can be caught.&lt;br /&gt;
*&#039;&#039;&#039;[[Q Glitch]]&#039;&#039;&#039;: A glitch enabled by the Pokémon [[Q]] (and [[Charizard &#039;M]]) which allows Pokémon stored in the PC to swap moves and stats.&lt;br /&gt;
*&#039;&#039;&#039;[[ZZAZZ glitch]]&#039;&#039;&#039;: A bizarre side effect of the [[Mew glitch]] using a Pokémon with a special stat of 251, 252, 254 or 255. When this is done, a [[Glitch Trainer|Glitch trainer]] will appear. In the Red and Blue versions, after battling the Glitch trainer, numerous abnormalities will occur, including the player&#039;s name being turned into &amp;quot;ZZAZZ&amp;quot; and 3 of the player&#039;s Pokémon being turned into {{p|Bulbasaur}}, which oftentimes have learned one or more instances of the move {{m|Explosion}}. It has been known to erase a player&#039;s saved game. The abnormalities which occur in the Red/Blue version are not the same as those which occur in the Yellow version.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the player cuts down a tree, stands on the spot, saves, turns the game off, then loads it, the player will be standing on a tree.&lt;br /&gt;
* &#039;&#039;&#039; Quick Level 100 Pokémon (Yellow only): &#039;&#039;&#039; This glitch is similar to the [[Mew glitch]], but can be done in the [[Viridian Forest]]. First the player must go to the 2nd to last trainer and be out of his view (and must also not be able to see him). Walk one space and come into his view. Press start and use an escape rope to go to the [[Pewter City]] Pokémon Center. A, B, Start, and Select will not work. Now go try to go out of Pewter City towards [[Mt. Moon]]. The guy will stop the player and show him or her to Brock&#039;s Gym. Now the player must go to the small patch of grass south of Pewter City and North of Viridian Forest. Encounter a Pokémon and use {{m|Growl}} on it 6 times. (Try again and Growl less if the player gets a level 0 Pokémon at the end, instead of 1.) Now walk into the forest (the message &#039;Do you have a Pikachu?&#039; will appear). The player will immediately go into a Pokémon battle with a level 1 Pokémon. When the player weakens the Pokémon, he/she must catch it. If the player uses it in a Pokémon Battle and it levels up it should skip straight to level 100 (as long as that Pokémon is one of any fully-evolved Pokémon or Mew, as the algorithm for the experience to the next level for those Pokémon is glitched and takes the experience to level 2 as a rather large negative number (which displays as a large positive number.) Note: The player can obtain different level 1 Pokémon by facing different Pokémon to the patch of grass south of Pewter City and North of Viridian Forest.&lt;br /&gt;
* &#039;&#039;&#039;Stuck in Wall&#039;&#039;&#039;: If the player lures an NPC into the grass above [[Pallet Town]], she will block the player from following [[Professor Oak]] correctly, causing the player to become stuck in the wall of Oak&#039;s laboratory.&lt;br /&gt;
* &#039;&#039;&#039;[[0 ERROR]]&#039;&#039;&#039;: Another glitch similar to the [[Mew glitch]] that causes [[Route 6]] to become glitched.&lt;br /&gt;
&lt;br /&gt;
====Error codes (R/B/Y)====&lt;br /&gt;
[[File:Glithy4.png|thumb|right|A 0 Error in [[Pokémon Red and Blue Versions|Pokémon Red]]]]&lt;br /&gt;
[[File:59 Error.png|thumb|right|A 59 Error in [[Pokémon Red and Blue Versions|Pokémon Blue]]]]&lt;br /&gt;
In Pokémon Red and Blue, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game&#039;s memory access is corrupted or when experimenting with glitches such as the [[Mew glitch]]. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without [[Soft resetting|resetting]]. There are thirteen known error codes in Pokémon Red and Blue:&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! Reason for error&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Text Error&lt;br /&gt;
| The text that is currently in the text box is wrong and should normally be in a different place. Sometimes displaying strange characters or Missingo like symbols&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Event Error&lt;br /&gt;
| Unable to complete an event (talking to someone, etc). This error is also known to exist in normal gameplay if the player has a broken or damaged cartridge. Can be seen in Yellow when finishing the game with 152 entries in the Pokédex.&amp;lt;!-- look for &amp;quot;Pokémon Yellow completed in 1 minute&amp;quot; on YouTube for this. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Text Error&lt;br /&gt;
| Happens when talking to signs or Televisions.Sometimes encountering missingo in some instances before displaying a &#039;Epic Fail&#039; Screen.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Position Error&lt;br /&gt;
| The current position of the [[player character]] is unrecognized.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Pokémon]] Error&lt;br /&gt;
| A Pokémon in the player&#039;s party is unrecognized. Most [[glitch Pokémon]] cause this error.&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Sound Error&lt;br /&gt;
| The sound clip that is playing is unrecognized.Mostly plays random pokémon sounds for no reason&lt;br /&gt;
|-&lt;br /&gt;
| C40&lt;br /&gt;
| Battle Error&lt;br /&gt;
| Probably the easiest to find glitch of them all. Happens in a lot of situations, but only inside battles. Can be found in Pokemon Red and Blu, if the player fights a pokemon which should only be in the opposite game.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Graphics Error&lt;br /&gt;
| When this error occurs, the screen turns white and the words &amp;quot;48 ERROR&amp;quot; pop up before quickly reverting back to whatever the player was previously doing. This error can be caused by the glitch Pokémon {{OBP|a|lowercase}}. Some errors are followed by this&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| Position Error&lt;br /&gt;
| This error is similar to a 5 Error, but also generates random text such as &amp;quot;&#039;&#039;This is my graThe trainer blocked the ball! I2 59 ERROR&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 98&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between two cartridges via [[link cable]] is damaged, corrupted, or otherwise glitched.&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between the [[Game Boy Tower]] and the Game Boy game is damaged, corrupted, or otherwise glitched by the [[Transfer Pak]].&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Text Error&lt;br /&gt;
| This error is similar to a 0 Error, except the game doesn&#039;t explain that it is an error and instead the [[game freeze]]s.&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Event Error&lt;br /&gt;
| This error confuses battle events with regular events, usullay leading the player into a fight with a compltely random and broken [[glitch Pokémon]], or freezes the player&#039;s game.&lt;br /&gt;
|-&lt;br /&gt;
| Random&lt;br /&gt;
| Death Error&lt;br /&gt;
| When the player gets this error, their game is dead. It cannot recover, and they&#039;ll be lucky if it can even be booted up again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, usually when the game presents multiple errors, it mixes codes (eg: 08 might be an unrecognized symbol) . This means that there are altogether 99 official errors that can occur in [[Pokémon Red and Blue Versions|Pokémon Red]] [[Pokémon Red and Blue Versions|Pokémon Blue]] and {{game|Yellow}}. However, it is unknown if more errors are in [[Pokémon Yellow]] than the others games, but it is certain that they are 99 official errors in [[Pokémon Red and Blue Versions|Pokémon Red]] and [[Pokémon Red and Blue Versions|Pokémon Blue]].&lt;br /&gt;
&lt;br /&gt;
=====Mixed errors=====&lt;br /&gt;
Mixed errors usually generated when the game mixes three or more errors, and instead of using standard error codes, the game looks in other Hexadecimal text slots, but as nothing was programmed to be there it instead displays other data that is interpreted as text. This may crash or [[game freeze|freeze]] the game. If the player receives a mixed error, it is is recommended that that player [[Soft resetting|resets]] their console so that no data is lost.&lt;br /&gt;
&lt;br /&gt;
=====999940 Blackout error=====&lt;br /&gt;
&lt;br /&gt;
One error that has happened is the 9  9 9 9 40 Error. It can occur when the player uses athe [[Mew Glitch]] or deliberately hacks the game. The error sometimes displays a black glitchy screen with random lettering and symbols scattered around, with the error message in one line where the move was supposed to be, the word &#039;error&#039; isnt visible but is when the black masking is removed as it is in negative to the background as found with tests, the error is mostly found when emulators are used, so the chanceof finding it with an actual cartridge are quite slim.&lt;br /&gt;
&lt;br /&gt;
=====Kill Screen=====&lt;br /&gt;
&lt;br /&gt;
Other than glitch city, there are some other screens which can kill your game. Most of them do link to Glitch City, but there are some other exceptions where it happens with no or hardly any explanation. Some of them still somehow work, with the player being able to walk a few steps, but some of them instanly kill your game, and offer no chance for you to recover any data.&lt;br /&gt;
&lt;br /&gt;
==={{game2|Gold|Silver|Crystal}}===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch dimension]]:&#039;&#039;&#039; Turns everything into strange, random colors and slows the ability to see the party screen and changes the &amp;quot;Poké&amp;quot; in PokéGear to random symbols. It is usually activated by first using the [[Coin Case]] and then speaking to the {{p|Machop}} at [[Vermilion City]].&lt;br /&gt;
* &#039;&#039;&#039;Dratini glitch&#039;&#039;&#039;: After the player speaks to the {{p|Dratini}} in [[Blackthorn City]] and uses the Coin Case, the Coin Case&#039;s display will change what the coin case says from &amp;quot;Coins: ...&amp;quot; to &amp;quot;Which move?he pp of&amp;quot; permanently unless the game is turned off without saving.&lt;br /&gt;
*&#039;&#039;&#039;[[Celebi Egg Trick]]&#039;&#039;&#039;: Allows players to hatch as many {{p|Celebi}} as one desires using a number of steps.&lt;br /&gt;
* &#039;&#039;&#039;Shiny Ditto Exploit&#039;&#039;&#039;: By trading any [[shiny Pokémon]] to a Generation I game, having a wild Ditto transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be shiny.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the {{player}} cuts down a tree, stands on the spot, saves, turns off the power, and loads the game, the player will be standing on top of a tree.&lt;br /&gt;
&lt;br /&gt;
====Error codes (G/S/C)====&lt;br /&gt;
{{game2|Gold|Silver|Crystal}} feature a more detailed method of handling errors compared to Red, Blue and Yellow, although error messages are very uncommon in-game without the use of a [[cheating]] device.&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Object Event&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| This text appears when the player attempts to talk to a character who is supposed to start a cutscene e.g. Lance in the Hall of Fame room through the use of a location code. [http://i4.photobucket.com/albums/y128/MithosYggdrasil/MissingNO/ObjectEvent.jpg]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;No windows avail-able for popping.&#039;&lt;br /&gt;
| Text/Window error.&lt;br /&gt;
| This text appears when an event attempts to bring up a message window yet the specified text/function is undefined - notably appears when HM06 is used outside of the TM/HM pocket [http://forums.glitchcity.info/index.php/topic,1050.msg14487.html#msg14487]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;The window save area was exceeded.&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding text which exceeds the number of letters allowed (this may appear in some glitch dialog?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Corrupted Event!&#039; &lt;br /&gt;
| Function error.&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding an event which has invalid data (This may appear in some of the more unstable glitches?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;BG Event&#039;&lt;br /&gt;
| Text/Window/Sprite error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error when attempting to force an event which changes the background to display text (May appear with a particular code to change a location&#039;s information?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Stadium 2]]===&lt;br /&gt;
* &#039;&#039;&#039;[[Infinite continues glitch]]&#039;&#039;&#039;: A glitch allowing the player to get infinite continues in any [[Stadium Cup]].&lt;br /&gt;
&lt;br /&gt;
==={{game|Ruby and Sapphire|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hill glitch&#039;&#039;&#039;: East of [[Mauville City]] there is an [[Aroma Lady]] that will battle the {{player}}. If the player stands right behind the hill in her line of sight, she will see the player and walk onto the hill and stay there until the player leaves the area. This does not happen in Emerald due to her being a part of a double battle in the same area.&lt;br /&gt;
* &#039;&#039;&#039;[[Berry glitch]]&#039;&#039;&#039;: Freezes the growth of any berries which have been planted but not harvested, often occurs after the game has been owned for a year or played for over 100 hours, though not always.&lt;br /&gt;
* &#039;&#039;&#039;{{m|Thunderbolt}} glitch&#039;&#039;&#039;: The moves {{m|Thunderbolt}} and {{m|Thunder}}, when used in some Ruby and Sapphire cartridges, may cause the game to [[Game freeze|freeze]] or cause a sound effect to linger until the game is turned off.&lt;br /&gt;
* &#039;&#039;&#039;[[Pomeg glitch]]&#039;&#039;&#039; ({{V|Emerald}} only): A glitch that involves negative HP.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Colosseum]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Colosseum Master Ball glitch]]&#039;&#039;&#039;: Also known as the Infinite Ball Glitch; it is a glitch which involves switching the position of any [[Poké Ball]] on the same turn that it is selected to be used, so that the quantity does not decrease.&lt;br /&gt;
&lt;br /&gt;
==={{game|Diamond and Pearl|s}}===&lt;br /&gt;
*&#039;&#039;&#039;Honey shop glitch&#039;&#039;&#039;: This is caused by the {{player}} using {{m|Sweet Scent}} or [[honey]] in a shop. When the player talks to the shopkeeper and selects &amp;quot;buy&amp;quot;, he or she will see that there are no names or descriptions for any of the items in stock.&lt;br /&gt;
*&#039;&#039;&#039;Egg Nature Glitch&#039;&#039;&#039;: A well timed switch between boxes will allow the player to see the [[nature]]/[[ability]]/type of the Pokémon inside an egg.&lt;br /&gt;
&lt;br /&gt;
==={{game|Platinum}}===&lt;br /&gt;
*&#039;&#039;&#039;[[Acid rain]]&#039;&#039;&#039;: {{m|Rain Dance|Rain}}, {{m|Sunny Day|strong sunlight}}, {{m|hail}} and a {{m|sandstorm}} all occur on the battlefield when a Pokémon switching is knocked out with {{m|Pursuit}} during Hail or Sandstorm.&lt;br /&gt;
*&#039;&#039;&#039;Graphical Glitches&#039;&#039;&#039;: In areas such as the [[Great Marsh]] or the [[Ribbon Syndicate]], standing in certain places may cause the foilage or the walls to bend and merge into other graphics near them.  This is most likely because {{game|Platinum}} runs on a 3D game engine.&lt;br /&gt;
*&#039;&#039;&#039;Black Belt Gibberish&#039;&#039;&#039;: For unknown reasons, a certain [[Black Belt (Trainer class)|Black Belt]] in Sinnoh&#039;s Victory Road may speak glitchy gibberish upon defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Pal Park#Manipulation|Pal Park Glitch]]&#039;&#039;&#039;: Allows the player to migrate any number of Pokémon via the [[Pal Park]], this is used to overcome the 6 Pokémon per 24 hours limit.&lt;br /&gt;
*&#039;&#039;&#039;[[Global Terminal#Level display glitch|GTS Glitch 1]]&#039;&#039;&#039;: In some copies of Platinum, the [[level]]s of a Pokémon might not be displayed on the GTS. In order to fix this, the {{player}} must contact [[Nintendo]].&lt;br /&gt;
*&#039;&#039;&#039;[[Global Terminal#Trade evolution glitch|GTS Glitch 2]]&#039;&#039;&#039;: In a [[Generation IV]] game, if the player deposits any Pokémon on the GTS that can evolve through trade (holding any necessary items), and then either waits for over 24 hours before taking it back, or trades for another Pokémon before taking the first back, it will evolve after being received.&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
{{main|Glitch Pokémon}}&lt;br /&gt;
A glitch [[Pokémon]] is a Pokémon that exists in a game due to a programming or level design oversight or for beta testing, and as it was not intentionally placed inside the game by [[Nintendo]] or [[Game Freak]], it might be hazardous to saved data. They were originally supposed to be placeholders for unused hexadecimal addresses in the game.&lt;br /&gt;
&lt;br /&gt;
==Glitch characteristics==&lt;br /&gt;
===Glitch moves===&lt;br /&gt;
{{main|List of glitch moves}}&lt;br /&gt;
A glitch [[move]], is much like a regular move except the results are often undesirable. Like with glitch Pokémon, glitch moves were not programmed into the game on purpose and many have been proven to cause damage to game cartridges. The only widely known ones are those for Pokémon Red, Blue and Yellow. Many glitch moves are named after TMs or HMs (&#039;&#039;&#039;{{m|TM01}}&#039;&#039;&#039; to &#039;&#039;&#039;{{m|TM55}}&#039;&#039;&#039; and &#039;&#039;&#039;{{m|HM01}}&#039;&#039;&#039; to &#039;&#039;&#039;{{m|HM05}}&#039;&#039;&#039;), but some have no name or a glitched, unreadable name. Some moves are of known glitch types (see list below), but most have either no type or an unknown type, and are often referred to collectively as &amp;quot;{{m|Super Glitch}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There are ways to teach glitch moves to certain Pokémon without usage of a cheat-code device such as [[GameShark]], however, most of the time only glitch Pokémon will learn glitch attacks.&lt;br /&gt;
 &lt;br /&gt;
One way of teaching a Pokémon in [[Generation I]] a glitch move is trading to a [[Generation II]] game a Pokémon that will evolve by trading at a level when it will learn an attack in the next generation game, and then trading it back to the Generation I game. For example, trading a level 50 {{p|Haunter}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Haunter evolve into {{p|Gengar}}.  Since it is level 50, it will learn {{m|Destiny Bond}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move.&lt;br /&gt;
&lt;br /&gt;
===Glitch types===&lt;br /&gt;
{{main|List of glitch types}}&lt;br /&gt;
There are many different glitch types that are found to be the types of several glitch Pokémon. The majority of them are used for very few Pokémon; typically only one or two glitch Pokémon per type.&lt;br /&gt;
&lt;br /&gt;
===Glitch areas===&lt;br /&gt;
Aside from Glitch City in [[Generation I]], there are several other areas which can only be reached by way of a glitch in the games. Examples of this are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data. [[Sevii Isles 8 and 9]] are the only index number areas which have actual map data. There are also other beta locations such as the [[Beta Safari Zone]].&lt;br /&gt;
&lt;br /&gt;
===Glitch items===&lt;br /&gt;
In the [[Generation II]] games, it is possible to get an item called the [[Teru-sama]], the only description of which is a lone question mark. [[Generation III]] likewise has a mystery item. Both of these seem to have been placeholders just in case more slots for items were ever needed, something that came true with the {{DL|List of key items in Generation II|Clear Bell}} in {{v2|Crystal}} and the various newer items introduced just in {{game3|FireRed and LeafGreen|FireRed, LeafGreen|s}} and {{v2|Emerald}}, which register as the Teru-sama and mystery item if they are somehow moved into {{v2|Gold and Silver|s}} or [[Pokémon Ruby and Sapphire Versions|Ruby and Sapphire]]. There is also the Seal Bag, a glitch item obtained from the [[Generation IV]] [[Global Trade Station|GTS]] glitch.&lt;br /&gt;
&lt;br /&gt;
The Teru-sama is a glitch item, but can be transformed into the [[GS Ball]] if it is given to [[Kurt]] in [[Azalea Town]] to capture {{p|Celebi}} in [[Ilex Forest]]. This works in the Japanese, English and European versions of {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
===Glitch Trainers===&lt;br /&gt;
{{main|Glitch Trainer}}&lt;br /&gt;
[[Glitch Trainer]]s have been known to occur in the Red/Blue/Yellow versions. They are usually found if the player&#039;s name contains mostly special characters. There are also several special stat numbers used in the [[Mew glitch]] which cause glitch trainers to appear. Glitch trainers frequently use [[Glitch Pokémon]] in battle.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches| ]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bug]]&lt;br /&gt;
[[fr:Bug]]&lt;br /&gt;
[[ja:裏技・うわさ]]&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=1003250</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=1003250"/>
		<updated>2010-02-07T04:05:48Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: /* 9  9 9 9 40 Blackout error */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glitches&#039;&#039;&#039; are anomalies in software programs, including video games.  They can cause various problems ranging from the purely graphical to completely wiping entire chunks of saved data.&lt;br /&gt;
&lt;br /&gt;
They are usually caused by problems with a game&#039;s code, or from a player doing things the programmers did not anticipate, therefore causing the game to react unexpectedly. Below is a list of glitches in the Pokémon video games.&lt;br /&gt;
&lt;br /&gt;
==Major glitches==&lt;br /&gt;
[[image:Glitch City Map1.jpg|thumb|right|250px|A variation of [[Glitch City]]]]&lt;br /&gt;
[[image:Wildmew.jpg|thumb|right|A {{p|Mew}} being found in the wild]]&lt;br /&gt;
There are three glitches (the first two are only available in the Red, Blue and Yellow versions; the third one is available in the Gold/Silver and Emerald versions, and the [[Hall of Fame]] one is very minor) that do not &#039;&#039;necessarily&#039;&#039; always create glitched Pokémon, but are themselves glitches that cause events that would not normally happen in the gameplay.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch City]]:&#039;&#039;&#039; A glitch location consisting of mess of random map tiles that changes depending on the location where the player enters Glitch City. &amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchcity.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Mew glitch]]:&#039;&#039;&#039; Allowing players to capture any Pokémon (most especially {{p|Mew}}) without modification, and allowing players to catch most of the glitched Pokémon. &amp;lt;ref&amp;gt;http://www.trsrockin.com/mewtrick.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Old man glitch]]&#039;&#039;&#039;: An in-game glitch which results in encountering a [[Missingno.]] or [[&#039;M]], giving the player either 128 or 255 of the player&#039;s 6th item.&lt;br /&gt;
* &#039;&#039;&#039;Leveling past 100:&#039;&#039;&#039; If a Pokémon was caught at a level past 100, it could be leveled up with Rare Candies up until 255.&lt;br /&gt;
&lt;br /&gt;
===[[Generation I|Generations I]] - {{gen|IV}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon cloning]]:&#039;&#039;&#039; Variations of the Pokémon cloning trick exist in each [[Generation]] of the Pokémon games, each slightly different from one another. The most reliable version is in [[Generation III]]. This Pokémon cloning version allows players in the Emerald version to safely clone Pokémon, without any need for timing.&lt;br /&gt;
* &#039;&#039;&#039;[[Sprite glitch]]:&#039;&#039;&#039; Glitches that mess up sprites have occurred in all generations (mostly by [[cheating]]).&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
* &#039;&#039;&#039;[[Surf glitch]]:&#039;&#039;&#039; allows players to warp to places on the map where {{p|Darkrai}} and {{p|Shaymin}} lie. &#039;&#039;&#039;Note:&#039;&#039;&#039; This only works in some of the first Japanese versions to be released.&lt;br /&gt;
* &#039;&#039;&#039;[[Tweaking]]:&#039;&#039;&#039; This causes the game to fail to load the map and makes it appear black. Some cases have led the {{player}} to places such as [[Newmoon Island]] or [[Flower Paradise]] if the player goes the right way.&lt;br /&gt;
&lt;br /&gt;
==Minor glitches==&lt;br /&gt;
==={{game|Red and Blue|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hall of Fame Glitch:&#039;&#039;&#039; When Missingno. has been seen on the save file, the player&#039;s Hall Of Fame is badly corrupted with entirely different Pokémon (players can even see Mew in the Hall Of Fame, whether they&#039;ve seen Mew or not) and very glitched characters and names.&lt;br /&gt;
* &#039;&#039;&#039;Man on roof of [[Cinnabar Gym]]&#039;&#039;&#039;: If one does not have the key to the Cinnabar Gym, and {{m|surf}}s on the east coast and returns to land directly in front of the gym, a man will appear on the roof of the gym. A similar effect happens if the player walks into the [[Vermilion City]] Gym, walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it, or if the player is in the gatehouse to Cycling Road. One of the trainers in the gym will be misplaced and return to his usual spot once the text box disappears, and when in the gatehouse there may be a man standing on an object somewhere behind the guard.&lt;br /&gt;
* &#039;&#039;&#039;Prevented progress&#039;&#039;&#039;: If one evolves their starter Pokémon before they obtain their [[Pokédex]] from Prof. Oak, the game will assume that, since they have 2 Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed. This glitch is only present in the Japanese {{v|Red and Green|s}}.&lt;br /&gt;
* &#039;&#039;&#039;Invisible PC&#039;&#039;&#039;: There is a hotel in [[Celadon City]] that resembles a [[Pokémon Center]] on the inside. In the top-right space of the area that the player can walk on, there is an invisible, usable PC.&lt;br /&gt;
* &#039;&#039;&#039;Fishing in Statues&#039;&#039;&#039;: The player can use a [[Fishing|Fishing Rod]] when facing the right or left of a gym statue. It will always say &amp;quot;Looks like there&#039;s nothing in here...&amp;quot;, except in [[Misty]]&#039;s [[Cerulean Gym|gym]], where all the [[Pokémon]] obtainable in the gym can be caught.&lt;br /&gt;
*&#039;&#039;&#039;[[Q Glitch]]&#039;&#039;&#039;: A glitch enabled by the Pokémon [[Q]] (and [[Charizard &#039;M]]) which allows Pokémon stored in the PC to swap moves and stats.&lt;br /&gt;
*&#039;&#039;&#039;[[ZZAZZ glitch]]&#039;&#039;&#039;: A bizarre side effect of the [[Mew glitch]] using a Pokémon with a special stat of 251, 252, 254 or 255. When this is done, a [[Glitch Trainer|Glitch trainer]] will appear. In the Red and Blue versions, after battling the Glitch trainer, numerous abnormalities will occur, including the player&#039;s name being turned into &amp;quot;ZZAZZ&amp;quot; and 3 of the player&#039;s Pokémon being turned into {{p|Bulbasaur}}, which oftentimes have learned one or more instances of the move {{m|Explosion}}. It has been known to erase a player&#039;s saved game. The abnormalities which occur in the Red/Blue version are not the same as those which occur in the Yellow version.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the player cuts down a tree, stands on the spot, saves, turns the game off, then loads it, the player will be standing on a tree.&lt;br /&gt;
* &#039;&#039;&#039; Quick Level 100 Pokémon (Yellow only): &#039;&#039;&#039; This glitch is similar to the [[Mew glitch]], but can be done in the [[Viridian Forest]]. First the player must go to the 2nd to last trainer and be out of his view (and must also not be able to see him). Walk one space and come into his view. Press start and use an escape rope to go to the [[Pewter City]] Pokémon Center. A, B, Start, and Select will not work. Now go try to go out of Pewter City towards [[Mt. Moon]]. The guy will stop the player and show him or her to Brock&#039;s Gym. Now the player must go to the small patch of grass south of Pewter City and North of Viridian Forest. Encounter a Pokémon and use {{m|Growl}} on it 6 times. (Try again and Growl less if the player gets a level 0 Pokémon at the end, instead of 1.) Now walk into the forest (the message &#039;Do you have a Pikachu?&#039; will appear). The player will immediately go into a Pokémon battle with a level 1 Pokémon. When the player weakens the Pokémon, he/she must catch it. If the player uses it in a Pokémon Battle and it levels up it should skip straight to level 100 (as long as that Pokémon is one of any fully-evolved Pokémon or Mew, as the algorithm for the experience to the next level for those Pokémon is glitched and takes the experience to level 2 as a rather large negative number (which displays as a large positive number.) Note: The player can obtain different level 1 Pokémon by facing different Pokémon to the patch of grass south of Pewter City and North of Viridian Forest.&lt;br /&gt;
* &#039;&#039;&#039;Stuck in Wall&#039;&#039;&#039;: If the player lures an NPC into the grass above [[Pallet Town]], she will block the player from following [[Professor Oak]] correctly, causing the player to become stuck in the wall of Oak&#039;s laboratory.&lt;br /&gt;
* &#039;&#039;&#039;[[0 ERROR]]&#039;&#039;&#039;: Another glitch similar to the [[Mew glitch]] that causes [[Route 6]] to become glitched.&lt;br /&gt;
&lt;br /&gt;
====Error codes (R/B/Y)====&lt;br /&gt;
[[File:Glithy4.png|thumb|right|A 0 Error in [[Pokémon Red and Blue Versions|Pokémon Red]]]]&lt;br /&gt;
[[File:59 Error.png|thumb|right|A 59 Error in [[Pokémon Red and Blue Versions|Pokémon Blue]]]]&lt;br /&gt;
In Pokémon Red and Blue, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game&#039;s memory access is corrupted or when experimenting with glitches such as the [[Mew glitch]]. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without [[Soft resetting|resetting]]. There are thirteen known error codes in Pokémon Red and Blue:&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! Reason for error&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Text Error&lt;br /&gt;
| The text that is currently in the text box is wrong and should normally be in a different place. Sometimes displaying strange characters or Missingo like symbols&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Event Error&lt;br /&gt;
| Unable to complete an event (talking to someone, etc). This error is also known to exist in normal gameplay if the player has a broken or damaged cartridge. Can be seen in Yellow when finishing the game with 152 entries in the Pokédex.&amp;lt;!-- look for &amp;quot;Pokémon Yellow completed in 1 minute&amp;quot; on YouTube for this. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Text Error&lt;br /&gt;
| Happens when talking to signs or Televisions.Sometimes encountering missingo in some instances before displaying a &#039;Epic Fail&#039; Screen.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Position Error&lt;br /&gt;
| The current position of the [[player character]] is unrecognized.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Pokémon]] Error&lt;br /&gt;
| A Pokémon in the player&#039;s party is unrecognized. Most [[glitch Pokémon]] cause this error.&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Sound Error&lt;br /&gt;
| The sound clip that is playing is unrecognized.Mostly plays random pokémon sounds for no reason&lt;br /&gt;
|-&lt;br /&gt;
| C40&lt;br /&gt;
| Battle Error&lt;br /&gt;
| Probably the easiest to find glitch of them all. Happens in a lot of situations, but only inside battles. Can be found in Pokemon Red and Blu, if the player fights a pokemon which should only be in the opposite game.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Graphics Error&lt;br /&gt;
| When this error occurs, the screen turns white and the words &amp;quot;48 ERROR&amp;quot; pop up before quickly reverting back to whatever the player was previously doing. This error can be caused by the glitch Pokémon {{OBP|a|lowercase}}. Some errors are followed by this&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| Position Error&lt;br /&gt;
| This error is similar to a 5 Error, but also generates random text such as &amp;quot;&#039;&#039;This is my graThe trainer blocked the ball! I2 59 ERROR&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 98&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between two cartridges via [[link cable]] is damaged, corrupted, or otherwise glitched.&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between the [[Game Boy Tower]] and the Game Boy game is damaged, corrupted, or otherwise glitched by the [[Transfer Pak]].&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Text Error&lt;br /&gt;
| This error is similar to a 0 Error, except the game doesn&#039;t explain that it is an error and instead the [[game freeze]]s.&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Event Error&lt;br /&gt;
| This error confuses battle events with regular events, usullay leading the player into a fight with a compltely random and broken [[glitch Pokémon]], or freezes the player&#039;s game.&lt;br /&gt;
|-&lt;br /&gt;
| Random&lt;br /&gt;
| Death Error&lt;br /&gt;
| When the player gets this error, their game is dead. It cannot recover, and they&#039;ll be lucky if it can even be booted up again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, usually when the game presents multiple errors, it mixes codes (eg: 08 might be an unrecognized symbol) . This means that there are altogether 99 official errors that can occur in [[Pokémon Red and Blue Versions|Pokémon Red]] [[Pokémon Red and Blue Versions|Pokémon Blue]] and {{game|Yellow}}. However, it is unknown if more errors are in [[Pokémon Yellow]] than the others games, but it is certain that they are 99 official errors in [[Pokémon Red and Blue Versions|Pokémon Red]] and [[Pokémon Red and Blue Versions|Pokémon Blue]].&lt;br /&gt;
&lt;br /&gt;
=====Mixed errors=====&lt;br /&gt;
Mixed errors usually generated when the game mixes three or more errors, and instead of using standard error codes, the game looks in other Hexadecimal text slots, but as nothing was programmed to be there it instead displays other data that is interpreted as text. This may crash or [[game freeze|freeze]] the game. If the player receives a mixed error, it is is recommended that that player [[Soft resetting|resets]] their console so that no data is lost.&lt;br /&gt;
&lt;br /&gt;
=====999940 Blackout error=====&lt;br /&gt;
&lt;br /&gt;
One error that has happened is the 9  9 9 9 40 Error. It can occur when the player uses athe [[Mew Glitch]] or deliberately hacks the game. The error sometimes displays a black glitchy screen with random lettering and symbols scattered around, with the error message in one line where the move was supposed to be, the word &#039;error&#039; isnt visible but is when the black masking is removed as it is in negative to the background as found with tests, the error is mostly found when emulators are used, so the chanceof finding it with an actual cartridge are quite slim.&lt;br /&gt;
&lt;br /&gt;
==={{game2|Gold|Silver|Crystal}}===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch dimension]]:&#039;&#039;&#039; Turns everything into strange, random colors and slows the ability to see the party screen and changes the &amp;quot;Poké&amp;quot; in PokéGear to random symbols. It is usually activated by first using the [[Coin Case]] and then speaking to the {{p|Machop}} at [[Vermilion City]].&lt;br /&gt;
* &#039;&#039;&#039;Dratini glitch&#039;&#039;&#039;: After the player speaks to the {{p|Dratini}} in [[Blackthorn City]] and uses the Coin Case, the Coin Case&#039;s display will change what the coin case says from &amp;quot;Coins: ...&amp;quot; to &amp;quot;Which move?he pp of&amp;quot; permanently unless the game is turned off without saving.&lt;br /&gt;
*&#039;&#039;&#039;[[Celebi Egg Trick]]&#039;&#039;&#039;: Allows players to hatch as many {{p|Celebi}} as one desires using a number of steps.&lt;br /&gt;
* &#039;&#039;&#039;Shiny Ditto Exploit&#039;&#039;&#039;: By trading any [[shiny Pokémon]] to a Generation I game, having a wild Ditto transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be shiny.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the {{player}} cuts down a tree, stands on the spot, saves, turns off the power, and loads the game, the player will be standing on top of a tree.&lt;br /&gt;
&lt;br /&gt;
====Error codes (G/S/C)====&lt;br /&gt;
{{game2|Gold|Silver|Crystal}} feature a more detailed method of handling errors compared to Red, Blue and Yellow, although error messages are very uncommon in-game without the use of a [[cheating]] device.&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Object Event&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| This text appears when the player attempts to talk to a character who is supposed to start a cutscene e.g. Lance in the Hall of Fame room through the use of a location code. [http://i4.photobucket.com/albums/y128/MithosYggdrasil/MissingNO/ObjectEvent.jpg]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;No windows avail-able for popping.&#039;&lt;br /&gt;
| Text/Window error.&lt;br /&gt;
| This text appears when an event attempts to bring up a message window yet the specified text/function is undefined - notably appears when HM06 is used outside of the TM/HM pocket [http://forums.glitchcity.info/index.php/topic,1050.msg14487.html#msg14487]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;The window save area was exceeded.&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding text which exceeds the number of letters allowed (this may appear in some glitch dialog?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Corrupted Event!&#039; &lt;br /&gt;
| Function error.&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding an event which has invalid data (This may appear in some of the more unstable glitches?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;BG Event&#039;&lt;br /&gt;
| Text/Window/Sprite error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error when attempting to force an event which changes the background to display text (May appear with a particular code to change a location&#039;s information?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Stadium 2]]===&lt;br /&gt;
* &#039;&#039;&#039;[[Infinite continues glitch]]&#039;&#039;&#039;: A glitch allowing the player to get infinite continues in any [[Stadium Cup]].&lt;br /&gt;
&lt;br /&gt;
==={{game|Ruby and Sapphire|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hill glitch&#039;&#039;&#039;: East of [[Mauville City]] there is an [[Aroma Lady]] that will battle the {{player}}. If the player stands right behind the hill in her line of sight, she will see the player and walk onto the hill and stay there until the player leaves the area. This does not happen in Emerald due to her being a part of a double battle in the same area.&lt;br /&gt;
* &#039;&#039;&#039;[[Berry glitch]]&#039;&#039;&#039;: Freezes the growth of any berries which have been planted but not harvested, often occurs after the game has been owned for a year or played for over 100 hours, though not always.&lt;br /&gt;
* &#039;&#039;&#039;{{m|Thunderbolt}} glitch&#039;&#039;&#039;: The moves {{m|Thunderbolt}} and {{m|Thunder}}, when used in some Ruby and Sapphire cartridges, may cause the game to [[Game freeze|freeze]] or cause a sound effect to linger until the game is turned off.&lt;br /&gt;
* &#039;&#039;&#039;[[Pomeg glitch]]&#039;&#039;&#039; ({{V|Emerald}} only): A glitch that involves negative HP.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Colosseum]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Colosseum Master Ball glitch]]&#039;&#039;&#039;: Also known as the Infinite Ball Glitch; it is a glitch which involves switching the position of any [[Poké Ball]] on the same turn that it is selected to be used, so that the quantity does not decrease.&lt;br /&gt;
&lt;br /&gt;
==={{game|Diamond and Pearl|s}}===&lt;br /&gt;
*&#039;&#039;&#039;Honey shop glitch&#039;&#039;&#039;: This is caused by the {{player}} using {{m|Sweet Scent}} or [[honey]] in a shop. When the player talks to the shopkeeper and selects &amp;quot;buy&amp;quot;, he or she will see that there are no names or descriptions for any of the items in stock.&lt;br /&gt;
*&#039;&#039;&#039;Egg Nature Glitch&#039;&#039;&#039;: A well timed switch between boxes will allow the player to see the [[nature]]/[[ability]]/type of the Pokémon inside an egg.&lt;br /&gt;
&lt;br /&gt;
==={{game|Platinum}}===&lt;br /&gt;
*&#039;&#039;&#039;[[Acid rain]]&#039;&#039;&#039;: {{m|Rain Dance|Rain}}, {{m|Sunny Day|strong sunlight}}, {{m|hail}} and a {{m|sandstorm}} all occur on the battlefield when a Pokémon switching is knocked out with {{m|Pursuit}} during Hail or Sandstorm.&lt;br /&gt;
*&#039;&#039;&#039;Graphical Glitches&#039;&#039;&#039;: In areas such as the [[Great Marsh]] or the [[Ribbon Syndicate]], standing in certain places may cause the foilage or the walls to bend and merge into other graphics near them.  This is most likely because {{game|Platinum}} runs on a 3D game engine.&lt;br /&gt;
*&#039;&#039;&#039;Black Belt Gibberish&#039;&#039;&#039;: For unknown reasons, a certain [[Black Belt (Trainer class)|Black Belt]] in Sinnoh&#039;s Victory Road may speak glitchy gibberish upon defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Pal Park#Manipulation|Pal Park Glitch]]&#039;&#039;&#039;: Allows the player to migrate any number of Pokémon via the [[Pal Park]], this is used to overcome the 6 Pokémon per 24 hours limit.&lt;br /&gt;
*&#039;&#039;&#039;[[Global Terminal#Level display glitch|GTS Glitch 1]]&#039;&#039;&#039;: In some copies of Platinum, the [[level]]s of a Pokémon might not be displayed on the GTS. In order to fix this, the {{player}} must contact [[Nintendo]].&lt;br /&gt;
*&#039;&#039;&#039;[[Global Terminal#Trade evolution glitch|GTS Glitch 2]]&#039;&#039;&#039;: In a [[Generation IV]] game, if the player deposits any Pokémon on the GTS that can evolve through trade (holding any necessary items), and then either waits for over 24 hours before taking it back, or trades for another Pokémon before taking the first back, it will evolve after being received.&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
{{main|Glitch Pokémon}}&lt;br /&gt;
A glitch [[Pokémon]] is a Pokémon that exists in a game due to a programming or level design oversight or for beta testing, and as it was not intentionally placed inside the game by [[Nintendo]] or [[Game Freak]], it might be hazardous to saved data. They were originally supposed to be placeholders for unused hexadecimal addresses in the game.&lt;br /&gt;
&lt;br /&gt;
==Glitch characteristics==&lt;br /&gt;
===Glitch moves===&lt;br /&gt;
{{main|List of glitch moves}}&lt;br /&gt;
A glitch [[move]], is much like a regular move except the results are often undesirable. Like with glitch Pokémon, glitch moves were not programmed into the game on purpose and many have been proven to cause damage to game cartridges. The only widely known ones are those for Pokémon Red, Blue and Yellow. Many glitch moves are named after TMs or HMs (&#039;&#039;&#039;{{m|TM01}}&#039;&#039;&#039; to &#039;&#039;&#039;{{m|TM55}}&#039;&#039;&#039; and &#039;&#039;&#039;{{m|HM01}}&#039;&#039;&#039; to &#039;&#039;&#039;{{m|HM05}}&#039;&#039;&#039;), but some have no name or a glitched, unreadable name. Some moves are of known glitch types (see list below), but most have either no type or an unknown type, and are often referred to collectively as &amp;quot;{{m|Super Glitch}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There are ways to teach glitch moves to certain Pokémon without usage of a cheat-code device such as [[GameShark]], however, most of the time only glitch Pokémon will learn glitch attacks.&lt;br /&gt;
 &lt;br /&gt;
One way of teaching a Pokémon in [[Generation I]] a glitch move is trading to a [[Generation II]] game a Pokémon that will evolve by trading at a level when it will learn an attack in the next generation game, and then trading it back to the Generation I game. For example, trading a level 50 {{p|Haunter}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Haunter evolve into {{p|Gengar}}.  Since it is level 50, it will learn {{m|Destiny Bond}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move.&lt;br /&gt;
&lt;br /&gt;
===Glitch types===&lt;br /&gt;
{{main|List of glitch types}}&lt;br /&gt;
There are many different glitch types that are found to be the types of several glitch Pokémon. The majority of them are used for very few Pokémon; typically only one or two glitch Pokémon per type.&lt;br /&gt;
&lt;br /&gt;
===Glitch areas===&lt;br /&gt;
Aside from Glitch City in [[Generation I]], there are several other areas which can only be reached by way of a glitch in the games. Examples of this are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data. [[Sevii Isles 8 and 9]] are the only index number areas which have actual map data. There are also other beta locations such as the [[Beta Safari Zone]].&lt;br /&gt;
&lt;br /&gt;
===Glitch items===&lt;br /&gt;
In the [[Generation II]] games, it is possible to get an item called the [[Teru-sama]], the only description of which is a lone question mark. [[Generation III]] likewise has a mystery item. Both of these seem to have been placeholders just in case more slots for items were ever needed, something that came true with the {{DL|List of key items in Generation II|Clear Bell}} in {{v2|Crystal}} and the various newer items introduced just in {{game3|FireRed and LeafGreen|FireRed, LeafGreen|s}} and {{v2|Emerald}}, which register as the Teru-sama and mystery item if they are somehow moved into {{v2|Gold and Silver|s}} or [[Pokémon Ruby and Sapphire Versions|Ruby and Sapphire]]. There is also the Seal Bag, a glitch item obtained from the [[Generation IV]] [[Global Trade Station|GTS]] glitch.&lt;br /&gt;
&lt;br /&gt;
The Teru-sama is a glitch item, but can be transformed into the [[GS Ball]] if it is given to [[Kurt]] in [[Azalea Town]] to capture {{p|Celebi}} in [[Ilex Forest]]. This works in the Japanese, English and European versions of {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
===Glitch Trainers===&lt;br /&gt;
{{main|Glitch Trainer}}&lt;br /&gt;
[[Glitch Trainer]]s have been known to occur in the Red/Blue/Yellow versions. They are usually found if the player&#039;s name contains mostly special characters. There are also several special stat numbers used in the [[Mew glitch]] which cause glitch trainers to appear. Glitch trainers frequently use [[Glitch Pokémon]] in battle.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches| ]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bug]]&lt;br /&gt;
[[fr:Bug]]&lt;br /&gt;
[[ja:裏技・うわさ]]&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=1003246</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=1003246"/>
		<updated>2010-02-07T04:03:21Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: /* Error codes (R/B/Y) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glitches&#039;&#039;&#039; are anomalies in software programs, including video games.  They can cause various problems ranging from the purely graphical to completely wiping entire chunks of saved data.&lt;br /&gt;
&lt;br /&gt;
They are usually caused by problems with a game&#039;s code, or from a player doing things the programmers did not anticipate, therefore causing the game to react unexpectedly. Below is a list of glitches in the Pokémon video games.&lt;br /&gt;
&lt;br /&gt;
==Major glitches==&lt;br /&gt;
[[image:Glitch City Map1.jpg|thumb|right|250px|A variation of [[Glitch City]]]]&lt;br /&gt;
[[image:Wildmew.jpg|thumb|right|A {{p|Mew}} being found in the wild]]&lt;br /&gt;
There are three glitches (the first two are only available in the Red, Blue and Yellow versions; the third one is available in the Gold/Silver and Emerald versions, and the [[Hall of Fame]] one is very minor) that do not &#039;&#039;necessarily&#039;&#039; always create glitched Pokémon, but are themselves glitches that cause events that would not normally happen in the gameplay.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch City]]:&#039;&#039;&#039; A glitch location consisting of mess of random map tiles that changes depending on the location where the player enters Glitch City. &amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchcity.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Mew glitch]]:&#039;&#039;&#039; Allowing players to capture any Pokémon (most especially {{p|Mew}}) without modification, and allowing players to catch most of the glitched Pokémon. &amp;lt;ref&amp;gt;http://www.trsrockin.com/mewtrick.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Old man glitch]]&#039;&#039;&#039;: An in-game glitch which results in encountering a [[Missingno.]] or [[&#039;M]], giving the player either 128 or 255 of the player&#039;s 6th item.&lt;br /&gt;
* &#039;&#039;&#039;Leveling past 100:&#039;&#039;&#039; If a Pokémon was caught at a level past 100, it could be leveled up with Rare Candies up until 255.&lt;br /&gt;
&lt;br /&gt;
===[[Generation I|Generations I]] - {{gen|IV}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon cloning]]:&#039;&#039;&#039; Variations of the Pokémon cloning trick exist in each [[Generation]] of the Pokémon games, each slightly different from one another. The most reliable version is in [[Generation III]]. This Pokémon cloning version allows players in the Emerald version to safely clone Pokémon, without any need for timing.&lt;br /&gt;
* &#039;&#039;&#039;[[Sprite glitch]]:&#039;&#039;&#039; Glitches that mess up sprites have occurred in all generations (mostly by [[cheating]]).&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
* &#039;&#039;&#039;[[Surf glitch]]:&#039;&#039;&#039; allows players to warp to places on the map where {{p|Darkrai}} and {{p|Shaymin}} lie. &#039;&#039;&#039;Note:&#039;&#039;&#039; This only works in some of the first Japanese versions to be released.&lt;br /&gt;
* &#039;&#039;&#039;[[Tweaking]]:&#039;&#039;&#039; This causes the game to fail to load the map and makes it appear black. Some cases have led the {{player}} to places such as [[Newmoon Island]] or [[Flower Paradise]] if the player goes the right way.&lt;br /&gt;
&lt;br /&gt;
==Minor glitches==&lt;br /&gt;
==={{game|Red and Blue|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hall of Fame Glitch:&#039;&#039;&#039; When Missingno. has been seen on the save file, the player&#039;s Hall Of Fame is badly corrupted with entirely different Pokémon (players can even see Mew in the Hall Of Fame, whether they&#039;ve seen Mew or not) and very glitched characters and names.&lt;br /&gt;
* &#039;&#039;&#039;Man on roof of [[Cinnabar Gym]]&#039;&#039;&#039;: If one does not have the key to the Cinnabar Gym, and {{m|surf}}s on the east coast and returns to land directly in front of the gym, a man will appear on the roof of the gym. A similar effect happens if the player walks into the [[Vermilion City]] Gym, walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it, or if the player is in the gatehouse to Cycling Road. One of the trainers in the gym will be misplaced and return to his usual spot once the text box disappears, and when in the gatehouse there may be a man standing on an object somewhere behind the guard.&lt;br /&gt;
* &#039;&#039;&#039;Prevented progress&#039;&#039;&#039;: If one evolves their starter Pokémon before they obtain their [[Pokédex]] from Prof. Oak, the game will assume that, since they have 2 Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed. This glitch is only present in the Japanese {{v|Red and Green|s}}.&lt;br /&gt;
* &#039;&#039;&#039;Invisible PC&#039;&#039;&#039;: There is a hotel in [[Celadon City]] that resembles a [[Pokémon Center]] on the inside. In the top-right space of the area that the player can walk on, there is an invisible, usable PC.&lt;br /&gt;
* &#039;&#039;&#039;Fishing in Statues&#039;&#039;&#039;: The player can use a [[Fishing|Fishing Rod]] when facing the right or left of a gym statue. It will always say &amp;quot;Looks like there&#039;s nothing in here...&amp;quot;, except in [[Misty]]&#039;s [[Cerulean Gym|gym]], where all the [[Pokémon]] obtainable in the gym can be caught.&lt;br /&gt;
*&#039;&#039;&#039;[[Q Glitch]]&#039;&#039;&#039;: A glitch enabled by the Pokémon [[Q]] (and [[Charizard &#039;M]]) which allows Pokémon stored in the PC to swap moves and stats.&lt;br /&gt;
*&#039;&#039;&#039;[[ZZAZZ glitch]]&#039;&#039;&#039;: A bizarre side effect of the [[Mew glitch]] using a Pokémon with a special stat of 251, 252, 254 or 255. When this is done, a [[Glitch Trainer|Glitch trainer]] will appear. In the Red and Blue versions, after battling the Glitch trainer, numerous abnormalities will occur, including the player&#039;s name being turned into &amp;quot;ZZAZZ&amp;quot; and 3 of the player&#039;s Pokémon being turned into {{p|Bulbasaur}}, which oftentimes have learned one or more instances of the move {{m|Explosion}}. It has been known to erase a player&#039;s saved game. The abnormalities which occur in the Red/Blue version are not the same as those which occur in the Yellow version.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the player cuts down a tree, stands on the spot, saves, turns the game off, then loads it, the player will be standing on a tree.&lt;br /&gt;
* &#039;&#039;&#039; Quick Level 100 Pokémon (Yellow only): &#039;&#039;&#039; This glitch is similar to the [[Mew glitch]], but can be done in the [[Viridian Forest]]. First the player must go to the 2nd to last trainer and be out of his view (and must also not be able to see him). Walk one space and come into his view. Press start and use an escape rope to go to the [[Pewter City]] Pokémon Center. A, B, Start, and Select will not work. Now go try to go out of Pewter City towards [[Mt. Moon]]. The guy will stop the player and show him or her to Brock&#039;s Gym. Now the player must go to the small patch of grass south of Pewter City and North of Viridian Forest. Encounter a Pokémon and use {{m|Growl}} on it 6 times. (Try again and Growl less if the player gets a level 0 Pokémon at the end, instead of 1.) Now walk into the forest (the message &#039;Do you have a Pikachu?&#039; will appear). The player will immediately go into a Pokémon battle with a level 1 Pokémon. When the player weakens the Pokémon, he/she must catch it. If the player uses it in a Pokémon Battle and it levels up it should skip straight to level 100 (as long as that Pokémon is one of any fully-evolved Pokémon or Mew, as the algorithm for the experience to the next level for those Pokémon is glitched and takes the experience to level 2 as a rather large negative number (which displays as a large positive number.) Note: The player can obtain different level 1 Pokémon by facing different Pokémon to the patch of grass south of Pewter City and North of Viridian Forest.&lt;br /&gt;
* &#039;&#039;&#039;Stuck in Wall&#039;&#039;&#039;: If the player lures an NPC into the grass above [[Pallet Town]], she will block the player from following [[Professor Oak]] correctly, causing the player to become stuck in the wall of Oak&#039;s laboratory.&lt;br /&gt;
* &#039;&#039;&#039;[[0 ERROR]]&#039;&#039;&#039;: Another glitch similar to the [[Mew glitch]] that causes [[Route 6]] to become glitched.&lt;br /&gt;
&lt;br /&gt;
====Error codes (R/B/Y)====&lt;br /&gt;
[[File:Glithy4.png|thumb|right|A 0 Error in [[Pokémon Red and Blue Versions|Pokémon Red]]]]&lt;br /&gt;
[[File:59 Error.png|thumb|right|A 59 Error in [[Pokémon Red and Blue Versions|Pokémon Blue]]]]&lt;br /&gt;
In Pokémon Red and Blue, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game&#039;s memory access is corrupted or when experimenting with glitches such as the [[Mew glitch]]. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without [[Soft resetting|resetting]]. There are thirteen known error codes in Pokémon Red and Blue:&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! Reason for error&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Text Error&lt;br /&gt;
| The text that is currently in the text box is wrong and should normally be in a different place. Sometimes displaying strange characters or Missingo like symbols&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Event Error&lt;br /&gt;
| Unable to complete an event (talking to someone, etc). This error is also known to exist in normal gameplay if the player has a broken or damaged cartridge. Can be seen in Yellow when finishing the game with 152 entries in the Pokédex.&amp;lt;!-- look for &amp;quot;Pokémon Yellow completed in 1 minute&amp;quot; on YouTube for this. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Text Error&lt;br /&gt;
| Happens when talking to signs or Televisions.Sometimes encountering missingo in some instances before displaying a &#039;Epic Fail&#039; Screen.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Position Error&lt;br /&gt;
| The current position of the [[player character]] is unrecognized.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Error&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Pokémon]] Error&lt;br /&gt;
| A Pokémon in the player&#039;s party is unrecognized. Most [[glitch Pokémon]] cause this error.&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Sound Error&lt;br /&gt;
| The sound clip that is playing is unrecognized.Mostly plays random pokémon sounds for no reason&lt;br /&gt;
|-&lt;br /&gt;
| C40&lt;br /&gt;
| Battle Error&lt;br /&gt;
| Probably the easiest to find glitch of them all. Happens in a lot of situations, but only inside battles. Can be found in Pokemon Red and Blu, if the player fights a pokemon which should only be in the opposite game.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Graphics Error&lt;br /&gt;
| When this error occurs, the screen turns white and the words &amp;quot;48 ERROR&amp;quot; pop up before quickly reverting back to whatever the player was previously doing. This error can be caused by the glitch Pokémon {{OBP|a|lowercase}}. Some errors are followed by this&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| Position Error&lt;br /&gt;
| This error is similar to a 5 Error, but also generates random text such as &amp;quot;&#039;&#039;This is my graThe trainer blocked the ball! I2 59 ERROR&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 98&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between two cartridges via [[link cable]] is damaged, corrupted, or otherwise glitched.&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between the [[Game Boy Tower]] and the Game Boy game is damaged, corrupted, or otherwise glitched by the [[Transfer Pak]].&lt;br /&gt;
|-&lt;br /&gt;
| 820&lt;br /&gt;
| Hybrid Error&lt;br /&gt;
| This error is currently unknown, sinse there is no information on 80 error, 8 error or 20 error. Once they are found, we will write about them.&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Text Error&lt;br /&gt;
| This error is similar to a 0 Error, except the game doesn&#039;t explain that it is an error and instead the [[game freeze]]s.&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Event Error&lt;br /&gt;
| This error confuses battle events with regular events, usullay leading the player into a fight with a compltely random and broken [[glitch Pokémon]], or freezes the player&#039;s game.&lt;br /&gt;
|-&lt;br /&gt;
| Random&lt;br /&gt;
| Death Error&lt;br /&gt;
| When the player gets this error, their game is dead. It cannot recover, and they&#039;ll be lucky if it can even be booted up again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, usually when the game presents multiple errors, it mixes codes (eg: 08 might be an unrecognized symbol) . This means that there are altogether 99 official errors that can occur in [[Pokémon Red and Blue Versions|Pokémon Red]] [[Pokémon Red and Blue Versions|Pokémon Blue]] and {{game|Yellow}}. However, it is unknown if more errors are in [[Pokémon Yellow]] than the others games, but it is certain that they are 99 official errors in [[Pokémon Red and Blue Versions|Pokémon Red]] and [[Pokémon Red and Blue Versions|Pokémon Blue]].&lt;br /&gt;
&lt;br /&gt;
=====Mixed errors=====&lt;br /&gt;
Mixed errors usually generated when the game mixes three or more errors, and instead of using standard error codes, the game looks in other Hexadecimal text slots, but as nothing was programmed to be there it instead displays other data that is interpreted as text. This may crash or [[game freeze|freeze]] the game. If the player receives a mixed error, it is is recommended that that player [[Soft resetting|resets]] their console so that no data is lost.&lt;br /&gt;
&lt;br /&gt;
=====9  9 9 9 40 Blackout error=====&lt;br /&gt;
&lt;br /&gt;
One error has been known for wild battles, the 9  9 9 9 40 Error can occur when the player hacks the game using an emulator, the error sometimes displays a black glitchy screen with random lettering and symbols scattered around, with the error message in one line where the move was supposed to be, the word &#039;error&#039; isnt visible but is when the black masking is removed as it is in negative to the background as found with tests, the error is mostly in the emulator versions but is availible in the cartridge versions.&lt;br /&gt;
&lt;br /&gt;
==={{game2|Gold|Silver|Crystal}}===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch dimension]]:&#039;&#039;&#039; Turns everything into strange, random colors and slows the ability to see the party screen and changes the &amp;quot;Poké&amp;quot; in PokéGear to random symbols. It is usually activated by first using the [[Coin Case]] and then speaking to the {{p|Machop}} at [[Vermilion City]].&lt;br /&gt;
* &#039;&#039;&#039;Dratini glitch&#039;&#039;&#039;: After the player speaks to the {{p|Dratini}} in [[Blackthorn City]] and uses the Coin Case, the Coin Case&#039;s display will change what the coin case says from &amp;quot;Coins: ...&amp;quot; to &amp;quot;Which move?he pp of&amp;quot; permanently unless the game is turned off without saving.&lt;br /&gt;
*&#039;&#039;&#039;[[Celebi Egg Trick]]&#039;&#039;&#039;: Allows players to hatch as many {{p|Celebi}} as one desires using a number of steps.&lt;br /&gt;
* &#039;&#039;&#039;Shiny Ditto Exploit&#039;&#039;&#039;: By trading any [[shiny Pokémon]] to a Generation I game, having a wild Ditto transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be shiny.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the {{player}} cuts down a tree, stands on the spot, saves, turns off the power, and loads the game, the player will be standing on top of a tree.&lt;br /&gt;
&lt;br /&gt;
====Error codes (G/S/C)====&lt;br /&gt;
{{game2|Gold|Silver|Crystal}} feature a more detailed method of handling errors compared to Red, Blue and Yellow, although error messages are very uncommon in-game without the use of a [[cheating]] device.&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Object Event&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| This text appears when the player attempts to talk to a character who is supposed to start a cutscene e.g. Lance in the Hall of Fame room through the use of a location code. [http://i4.photobucket.com/albums/y128/MithosYggdrasil/MissingNO/ObjectEvent.jpg]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;No windows avail-able for popping.&#039;&lt;br /&gt;
| Text/Window error.&lt;br /&gt;
| This text appears when an event attempts to bring up a message window yet the specified text/function is undefined - notably appears when HM06 is used outside of the TM/HM pocket [http://forums.glitchcity.info/index.php/topic,1050.msg14487.html#msg14487]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;The window save area was exceeded.&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding text which exceeds the number of letters allowed (this may appear in some glitch dialog?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Corrupted Event!&#039; &lt;br /&gt;
| Function error.&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding an event which has invalid data (This may appear in some of the more unstable glitches?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;BG Event&#039;&lt;br /&gt;
| Text/Window/Sprite error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error when attempting to force an event which changes the background to display text (May appear with a particular code to change a location&#039;s information?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Stadium 2]]===&lt;br /&gt;
* &#039;&#039;&#039;[[Infinite continues glitch]]&#039;&#039;&#039;: A glitch allowing the player to get infinite continues in any [[Stadium Cup]].&lt;br /&gt;
&lt;br /&gt;
==={{game|Ruby and Sapphire|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hill glitch&#039;&#039;&#039;: East of [[Mauville City]] there is an [[Aroma Lady]] that will battle the {{player}}. If the player stands right behind the hill in her line of sight, she will see the player and walk onto the hill and stay there until the player leaves the area. This does not happen in Emerald due to her being a part of a double battle in the same area.&lt;br /&gt;
* &#039;&#039;&#039;[[Berry glitch]]&#039;&#039;&#039;: Freezes the growth of any berries which have been planted but not harvested, often occurs after the game has been owned for a year or played for over 100 hours, though not always.&lt;br /&gt;
* &#039;&#039;&#039;{{m|Thunderbolt}} glitch&#039;&#039;&#039;: The moves {{m|Thunderbolt}} and {{m|Thunder}}, when used in some Ruby and Sapphire cartridges, may cause the game to [[Game freeze|freeze]] or cause a sound effect to linger until the game is turned off.&lt;br /&gt;
* &#039;&#039;&#039;[[Pomeg glitch]]&#039;&#039;&#039; ({{V|Emerald}} only): A glitch that involves negative HP.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Colosseum]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Colosseum Master Ball glitch]]&#039;&#039;&#039;: Also known as the Infinite Ball Glitch; it is a glitch which involves switching the position of any [[Poké Ball]] on the same turn that it is selected to be used, so that the quantity does not decrease.&lt;br /&gt;
&lt;br /&gt;
==={{game|Diamond and Pearl|s}}===&lt;br /&gt;
*&#039;&#039;&#039;Honey shop glitch&#039;&#039;&#039;: This is caused by the {{player}} using {{m|Sweet Scent}} or [[honey]] in a shop. When the player talks to the shopkeeper and selects &amp;quot;buy&amp;quot;, he or she will see that there are no names or descriptions for any of the items in stock.&lt;br /&gt;
*&#039;&#039;&#039;Egg Nature Glitch&#039;&#039;&#039;: A well timed switch between boxes will allow the player to see the [[nature]]/[[ability]]/type of the Pokémon inside an egg.&lt;br /&gt;
&lt;br /&gt;
==={{game|Platinum}}===&lt;br /&gt;
*&#039;&#039;&#039;[[Acid rain]]&#039;&#039;&#039;: {{m|Rain Dance|Rain}}, {{m|Sunny Day|strong sunlight}}, {{m|hail}} and a {{m|sandstorm}} all occur on the battlefield when a Pokémon switching is knocked out with {{m|Pursuit}} during Hail or Sandstorm.&lt;br /&gt;
*&#039;&#039;&#039;Graphical Glitches&#039;&#039;&#039;: In areas such as the [[Great Marsh]] or the [[Ribbon Syndicate]], standing in certain places may cause the foilage or the walls to bend and merge into other graphics near them.  This is most likely because {{game|Platinum}} runs on a 3D game engine.&lt;br /&gt;
*&#039;&#039;&#039;Black Belt Gibberish&#039;&#039;&#039;: For unknown reasons, a certain [[Black Belt (Trainer class)|Black Belt]] in Sinnoh&#039;s Victory Road may speak glitchy gibberish upon defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Pal Park#Manipulation|Pal Park Glitch]]&#039;&#039;&#039;: Allows the player to migrate any number of Pokémon via the [[Pal Park]], this is used to overcome the 6 Pokémon per 24 hours limit.&lt;br /&gt;
*&#039;&#039;&#039;[[Global Terminal#Level display glitch|GTS Glitch 1]]&#039;&#039;&#039;: In some copies of Platinum, the [[level]]s of a Pokémon might not be displayed on the GTS. In order to fix this, the {{player}} must contact [[Nintendo]].&lt;br /&gt;
*&#039;&#039;&#039;[[Global Terminal#Trade evolution glitch|GTS Glitch 2]]&#039;&#039;&#039;: In a [[Generation IV]] game, if the player deposits any Pokémon on the GTS that can evolve through trade (holding any necessary items), and then either waits for over 24 hours before taking it back, or trades for another Pokémon before taking the first back, it will evolve after being received.&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
{{main|Glitch Pokémon}}&lt;br /&gt;
A glitch [[Pokémon]] is a Pokémon that exists in a game due to a programming or level design oversight or for beta testing, and as it was not intentionally placed inside the game by [[Nintendo]] or [[Game Freak]], it might be hazardous to saved data. They were originally supposed to be placeholders for unused hexadecimal addresses in the game.&lt;br /&gt;
&lt;br /&gt;
==Glitch characteristics==&lt;br /&gt;
===Glitch moves===&lt;br /&gt;
{{main|List of glitch moves}}&lt;br /&gt;
A glitch [[move]], is much like a regular move except the results are often undesirable. Like with glitch Pokémon, glitch moves were not programmed into the game on purpose and many have been proven to cause damage to game cartridges. The only widely known ones are those for Pokémon Red, Blue and Yellow. Many glitch moves are named after TMs or HMs (&#039;&#039;&#039;{{m|TM01}}&#039;&#039;&#039; to &#039;&#039;&#039;{{m|TM55}}&#039;&#039;&#039; and &#039;&#039;&#039;{{m|HM01}}&#039;&#039;&#039; to &#039;&#039;&#039;{{m|HM05}}&#039;&#039;&#039;), but some have no name or a glitched, unreadable name. Some moves are of known glitch types (see list below), but most have either no type or an unknown type, and are often referred to collectively as &amp;quot;{{m|Super Glitch}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There are ways to teach glitch moves to certain Pokémon without usage of a cheat-code device such as [[GameShark]], however, most of the time only glitch Pokémon will learn glitch attacks.&lt;br /&gt;
 &lt;br /&gt;
One way of teaching a Pokémon in [[Generation I]] a glitch move is trading to a [[Generation II]] game a Pokémon that will evolve by trading at a level when it will learn an attack in the next generation game, and then trading it back to the Generation I game. For example, trading a level 50 {{p|Haunter}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Haunter evolve into {{p|Gengar}}.  Since it is level 50, it will learn {{m|Destiny Bond}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move.&lt;br /&gt;
&lt;br /&gt;
===Glitch types===&lt;br /&gt;
{{main|List of glitch types}}&lt;br /&gt;
There are many different glitch types that are found to be the types of several glitch Pokémon. The majority of them are used for very few Pokémon; typically only one or two glitch Pokémon per type.&lt;br /&gt;
&lt;br /&gt;
===Glitch areas===&lt;br /&gt;
Aside from Glitch City in [[Generation I]], there are several other areas which can only be reached by way of a glitch in the games. Examples of this are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data. [[Sevii Isles 8 and 9]] are the only index number areas which have actual map data. There are also other beta locations such as the [[Beta Safari Zone]].&lt;br /&gt;
&lt;br /&gt;
===Glitch items===&lt;br /&gt;
In the [[Generation II]] games, it is possible to get an item called the [[Teru-sama]], the only description of which is a lone question mark. [[Generation III]] likewise has a mystery item. Both of these seem to have been placeholders just in case more slots for items were ever needed, something that came true with the {{DL|List of key items in Generation II|Clear Bell}} in {{v2|Crystal}} and the various newer items introduced just in {{game3|FireRed and LeafGreen|FireRed, LeafGreen|s}} and {{v2|Emerald}}, which register as the Teru-sama and mystery item if they are somehow moved into {{v2|Gold and Silver|s}} or [[Pokémon Ruby and Sapphire Versions|Ruby and Sapphire]]. There is also the Seal Bag, a glitch item obtained from the [[Generation IV]] [[Global Trade Station|GTS]] glitch.&lt;br /&gt;
&lt;br /&gt;
The Teru-sama is a glitch item, but can be transformed into the [[GS Ball]] if it is given to [[Kurt]] in [[Azalea Town]] to capture {{p|Celebi}} in [[Ilex Forest]]. This works in the Japanese, English and European versions of {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
===Glitch Trainers===&lt;br /&gt;
{{main|Glitch Trainer}}&lt;br /&gt;
[[Glitch Trainer]]s have been known to occur in the Red/Blue/Yellow versions. They are usually found if the player&#039;s name contains mostly special characters. There are also several special stat numbers used in the [[Mew glitch]] which cause glitch trainers to appear. Glitch trainers frequently use [[Glitch Pokémon]] in battle.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches| ]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bug]]&lt;br /&gt;
[[fr:Bug]]&lt;br /&gt;
[[ja:裏技・うわさ]]&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=1003006</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=1003006"/>
		<updated>2010-02-06T22:44:04Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: /* Error codes (R/B/Y) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glitches&#039;&#039;&#039; are anomalies in software programs, including video games.  They can cause various problems ranging from the purely graphical to completely wiping entire chunks of saved data.&lt;br /&gt;
&lt;br /&gt;
They are usually caused by problems with a game&#039;s code, or from a player doing things the programmers did not anticipate, therefore causing the game to react unexpectedly. Below is a list of glitches in the Pokémon video games.&lt;br /&gt;
&lt;br /&gt;
==Major glitches==&lt;br /&gt;
[[image:Glitch City Map1.jpg|thumb|right|250px|A variation of [[Glitch City]]]]&lt;br /&gt;
[[image:Wildmew.jpg|thumb|right|A {{p|Mew}} being found in the wild]]&lt;br /&gt;
There are three glitches (the first two are only available in the Red, Blue and Yellow versions; the third one is available in the Gold/Silver and Emerald versions, and the [[Hall of Fame]] one is very minor) that do not &#039;&#039;necessarily&#039;&#039; always create glitched Pokémon, but are themselves glitches that cause events that would not normally happen in the gameplay.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch City]]:&#039;&#039;&#039; A glitch location consisting of mess of random map tiles that changes depending on the location where the player enters Glitch City. &amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchcity.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Mew glitch]]:&#039;&#039;&#039; Allowing players to capture any Pokémon (most especially {{p|Mew}}) without modification, and allowing players to catch most of the glitched Pokémon. &amp;lt;ref&amp;gt;http://www.trsrockin.com/mewtrick.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Old man glitch]]&#039;&#039;&#039;: An in-game glitch which results in encountering a [[Missingno.]] or [[&#039;M]], giving the player either 128 or 255 of the player&#039;s 6th item.&lt;br /&gt;
* &#039;&#039;&#039;Leveling past 100:&#039;&#039;&#039; If a Pokémon was caught at a level past 100, it could be leveled up with Rare Candies up until 255.&lt;br /&gt;
&lt;br /&gt;
===[[Generation I|Generations I]] - {{gen|IV}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon cloning]]:&#039;&#039;&#039; Variations of the Pokémon cloning trick exist in each [[Generation]] of the Pokémon games, each slightly different from one another. The most reliable version is in [[Generation III]]. This Pokémon cloning version allows players in the Emerald version to safely clone Pokémon, without any need for timing.&lt;br /&gt;
* &#039;&#039;&#039;[[Sprite glitch]]:&#039;&#039;&#039; Glitches that mess up sprites have occurred in all generations (mostly by [[cheating]]).&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
* &#039;&#039;&#039;[[Surf glitch]]:&#039;&#039;&#039; allows players to warp to places on the map where {{p|Darkrai}} and {{p|Shaymin}} lie. &#039;&#039;&#039;Note:&#039;&#039;&#039; This only works in some of the first Japanese versions to be released.&lt;br /&gt;
* &#039;&#039;&#039;[[Tweaking]]:&#039;&#039;&#039; This causes the game to fail to load the map and makes it appear black. Some cases have led the {{player}} to places such as [[Newmoon Island]] or [[Flower Paradise]] if the player goes the right way.&lt;br /&gt;
&lt;br /&gt;
==Minor glitches==&lt;br /&gt;
==={{game|Red and Blue|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hall of Fame Glitch:&#039;&#039;&#039; When Missingno. has been seen on the save file, the player&#039;s Hall Of Fame is badly corrupted with entirely different Pokémon (players can even see Mew in the Hall Of Fame, whether they&#039;ve seen Mew or not) and very glitched characters and names.&lt;br /&gt;
* &#039;&#039;&#039;Man on roof of [[Cinnabar Gym]]&#039;&#039;&#039;: If one does not have the key to the Cinnabar Gym, and {{m|surf}}s on the east coast and returns to land directly in front of the gym, a man will appear on the roof of the gym. A similar effect happens if the player walks into the [[Vermilion City]] Gym, walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it, or if the player is in the gatehouse to Cycling Road. One of the trainers in the gym will be misplaced and return to his usual spot once the text box disappears, and when in the gatehouse there may be a man standing on an object somewhere behind the guard.&lt;br /&gt;
* &#039;&#039;&#039;Prevented progress&#039;&#039;&#039;: If one evolves their starter Pokémon before they obtain their [[Pokédex]] from Prof. Oak, the game will assume that, since they have 2 Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed. This glitch is only present in the Japanese {{v|Red and Green|s}}.&lt;br /&gt;
* &#039;&#039;&#039;Invisible PC&#039;&#039;&#039;: There is a hotel in [[Celadon City]] that resembles a [[Pokémon Center]] on the inside. In the top-right space of the area that the player can walk on, there is an invisible, usable PC.&lt;br /&gt;
* &#039;&#039;&#039;Fishing in Statues&#039;&#039;&#039;: The player can use a [[Fishing|Fishing Rod]] when facing the right or left of a gym statue. It will always say &amp;quot;Looks like there&#039;s nothing in here...&amp;quot;, except in [[Misty]]&#039;s [[Cerulean Gym|gym]], where all the [[Pokémon]] obtainable in the gym can be caught.&lt;br /&gt;
*&#039;&#039;&#039;[[Q Glitch]]&#039;&#039;&#039;: A glitch enabled by the Pokémon [[Q]] (and [[Charizard &#039;M]]) which allows Pokémon stored in the PC to swap moves and stats.&lt;br /&gt;
*&#039;&#039;&#039;[[ZZAZZ glitch]]&#039;&#039;&#039;: A bizarre side effect of the [[Mew glitch]] using a Pokémon with a special stat of 251, 252, 254 or 255. When this is done, a [[Glitch Trainer|Glitch trainer]] will appear. In the Red and Blue versions, after battling the Glitch trainer, numerous abnormalities will occur, including the player&#039;s name being turned into &amp;quot;ZZAZZ&amp;quot; and 3 of the player&#039;s Pokémon being turned into {{p|Bulbasaur}}, which oftentimes have learned one or more instances of the move {{m|Explosion}}. It has been known to erase a player&#039;s saved game. The abnormalities which occur in the Red/Blue version are not the same as those which occur in the Yellow version.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the player cuts down a tree, stands on the spot, saves, turns the game off, then loads it, the player will be standing on a tree.&lt;br /&gt;
* &#039;&#039;&#039; Quick Level 100 Pokémon (Yellow only): &#039;&#039;&#039; This glitch is similar to the [[Mew glitch]], but can be done in the [[Viridian Forest]]. First the player must go to the 2nd to last trainer and be out of his view (and must also not be able to see him). Walk one space and come into his view. Press start and use an escape rope to go to the [[Pewter City]] Pokémon Center. A, B, Start, and Select will not work. Now go try to go out of Pewter City towards [[Mt. Moon]]. The guy will stop the player and show him or her to Brock&#039;s Gym. Now the player must go to the small patch of grass south of Pewter City and North of Viridian Forest. Encounter a Pokémon and use {{m|Growl}} on it 6 times. (Try again and Growl less if the player gets a level 0 Pokémon at the end, instead of 1.) Now walk into the forest (the message &#039;Do you have a Pikachu?&#039; will appear). The player will immediately go into a Pokémon battle with a level 1 Pokémon. When the player weakens the Pokémon, he/she must catch it. If the player uses it in a Pokémon Battle and it levels up it should skip straight to level 100 (as long as that Pokémon is one of any fully-evolved Pokémon or Mew, as the algorithm for the experience to the next level for those Pokémon is glitched and takes the experience to level 2 as a rather large negative number (which displays as a large positive number.) Note: The player can obtain different level 1 Pokémon by facing different Pokémon to the patch of grass south of Pewter City and North of Viridian Forest.&lt;br /&gt;
* &#039;&#039;&#039;Stuck in Wall&#039;&#039;&#039;: If the player lures an NPC into the grass above [[Pallet Town]], she will block the player from following [[Professor Oak]] correctly, causing the player to become stuck in the wall of Oak&#039;s laboratory.&lt;br /&gt;
* &#039;&#039;&#039;[[0 ERROR]]&#039;&#039;&#039;: Another glitch similar to the [[Mew glitch]] that causes [[Route 6]] to become glitched.&lt;br /&gt;
&lt;br /&gt;
====Error codes (R/B/Y)====&lt;br /&gt;
[[File:Glithy4.png|thumb|right|A 0 Error in [[Pokémon Red and Blue Versions|Pokémon Red]]]]&lt;br /&gt;
[[File:59 Error.png|thumb|right|A 59 Error in [[Pokémon Red and Blue Versions|Pokémon Blue]]]]&lt;br /&gt;
In Pokémon Red and Blue, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game&#039;s memory access is corrupted or when experimenting with glitches such as the [[Mew glitch]]. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without [[Soft resetting|resetting]]. There are thirteen known error codes in Pokémon Red and Blue:&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! Reason for error&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Text Error&lt;br /&gt;
| The text that is currently in the text box is wrong and should normally be in a different place. Sometimes displaying strange characters or Missingo like symbols&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Event Error&lt;br /&gt;
| Unable to complete an event (talking to someone, etc). This error is also known to exist in normal gameplay if the player has a broken or damaged cartridge. Can be seen in Yellow when finishing the game with 152 entries in the Pokédex.&amp;lt;!-- look for &amp;quot;Pokémon Yellow completed in 1 minute&amp;quot; on YouTube for this. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Text Error&lt;br /&gt;
| Happens when talking to signs or Televisions.Sometimes encountering missingo in some instances before displaying a &#039;Epic Fail&#039; Screen.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Position Error&lt;br /&gt;
| The current position of the [[player character]] is unrecognized.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Pokémon]] Error&lt;br /&gt;
| A Pokémon in the player&#039;s party is unrecognized. Most [[glitch Pokémon]] cause this error.&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Sound Error&lt;br /&gt;
| The sound clip that is playing is unrecognized.Mostly plays random pokémon sounds for no reason&lt;br /&gt;
|-&lt;br /&gt;
| C40&lt;br /&gt;
| Battle Error&lt;br /&gt;
| Probably the easiest to find glitch of them all. Happens in a lot of situations, but only inside battles. Can be found in Pokemon Red and Blu, if you fight a pokemon which should only be in the opposite game.&lt;br /&gt;
| 48&lt;br /&gt;
| Graphics Error&lt;br /&gt;
| When this error occurs, the screen turns white and the words &amp;quot;48 ERROR&amp;quot; pop up before quickly reverting back to whatever the player was previously doing. This error can be caused by the glitch Pokémon {{OBP|a|lowercase}}. Some errors are followed by this&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| Position Error&lt;br /&gt;
| This error is similar to a 5 Error, but also generates random text such as &amp;quot;&#039;&#039;This is my graThe trainer blocked the ball! I2 59 ERROR&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 98&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between two cartridges via [[link cable]] is damaged, corrupted, or otherwise glitched.&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between the [[Game Boy Tower]] and the Game Boy game is damaged, corrupted, or otherwise glitched by the [[Transfer Pak]].&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Text Error&lt;br /&gt;
| This error is similar to a 0 Error, except the game doesn&#039;t explain that it is an error and instead the [[game freeze]]s.&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Event Error&lt;br /&gt;
| This error confuses battle events with regular events, usullay leading the player into a fight with a compltely random and broken [[glitch Pokémon]], or freezes the player&#039;s game.&lt;br /&gt;
|-&lt;br /&gt;
| Random&lt;br /&gt;
| Death Error&lt;br /&gt;
| When the player gets this error, their game is dead. It cannot recover, and they&#039;ll be lucky if it can even be booted up again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, usually when the game presents multiple errors, it mixes codes (eg: 08 might be an unrecognized symbol) . This means that there are altogether 99 official errors that can occur in [[Pokémon Red and Blue Versions|Pokémon Red]] [[Pokémon Red and Blue Versions|Pokémon Blue]] and {{game|Yellow}}. However, it is unknown if more errors are in [[Pokémon Yellow]] than the others games, but it is certain that they are 99 official errors in [[Pokémon Red and Blue Versions|Pokémon Red]] and [[Pokémon Red and Blue Versions|Pokémon Blue]].&lt;br /&gt;
&lt;br /&gt;
=====Mixed errors=====&lt;br /&gt;
Mixed errors usually generated when the game mixes three or more errors, and instead of using standard error codes, the game looks in other Hexadecimal text slots, but as nothing was programmed to be there it instead displays other data that is interpreted as text. This may crash or [[game freeze|freeze]] the game. If the player receives a mixed error, it is is recommended that that player [[Soft resetting|resets]] their console so that no data is lost.&lt;br /&gt;
&lt;br /&gt;
==={{game2|Gold|Silver|Crystal}}===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch dimension]]:&#039;&#039;&#039; Turns everything into strange, random colors and slows the ability to see the party screen and changes the &amp;quot;Poké&amp;quot; in PokéGear to random symbols. It is usually activated by first using the [[Coin Case]] and then speaking to the {{p|Machop}} at [[Vermilion City]].&lt;br /&gt;
* &#039;&#039;&#039;Dratini glitch&#039;&#039;&#039;: After the player speaks to the {{p|Dratini}} in [[Blackthorn City]] and uses the Coin Case, the Coin Case&#039;s display will change what the coin case says from &amp;quot;Coins: ...&amp;quot; to &amp;quot;Which move?he pp of&amp;quot; permanently unless the game is turned off without saving.&lt;br /&gt;
*&#039;&#039;&#039;[[Celebi Egg Trick]]&#039;&#039;&#039;: Allows players to hatch as many {{p|Celebi}} as one desires using a number of steps.&lt;br /&gt;
* &#039;&#039;&#039;Shiny Ditto Exploit&#039;&#039;&#039;: By trading any [[shiny Pokémon]] to a Generation I game, having a wild Ditto transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be shiny.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the {{player}} cuts down a tree, stands on the spot, saves, turns off the power, and loads the game, the player will be standing on top of a tree.&lt;br /&gt;
&lt;br /&gt;
====Error codes (G/S/C)====&lt;br /&gt;
{{game2|Gold|Silver|Crystal}} feature a more detailed method of handling errors compared to Red, Blue and Yellow, although error messages are very uncommon in-game without the use of a [[cheating]] device.&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Object Event&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| This text appears when the player attempts to talk to a character who is supposed to start a cutscene e.g. Lance in the Hall of Fame room through the use of a location code. [http://i4.photobucket.com/albums/y128/MithosYggdrasil/MissingNO/ObjectEvent.jpg]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;No windows avail-able for popping.&#039;&lt;br /&gt;
| Text/Window error.&lt;br /&gt;
| This text appears when an event attempts to bring up a message window yet the specified text/function is undefined - notably appears when HM06 is used outside of the TM/HM pocket [http://forums.glitchcity.info/index.php/topic,1050.msg14487.html#msg14487]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;The window save area was exceeded.&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding text which exceeds the number of letters allowed (this may appear in some glitch dialog?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Corrupted Event!&#039; &lt;br /&gt;
| Function error.&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding an event which has invalid data (This may appear in some of the more unstable glitches?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;BG Event&#039;&lt;br /&gt;
| Text/Window/Sprite error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error when attempting to force an event which changes the background to display text (May appear with a particular code to change a location&#039;s information?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Stadium 2]]===&lt;br /&gt;
* &#039;&#039;&#039;[[Infinite continues glitch]]&#039;&#039;&#039;: A glitch allowing the player to get infinite continues in any [[Stadium Cup]].&lt;br /&gt;
&lt;br /&gt;
==={{game|Ruby and Sapphire|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hill glitch&#039;&#039;&#039;: East of [[Mauville City]] there is an [[Aroma Lady]] that will battle the {{player}}. If the player stands right behind the hill in her line of sight, she will see the player and walk onto the hill and stay there until the player leaves the area. This does not happen in Emerald due to her being a part of a double battle in the same area.&lt;br /&gt;
* &#039;&#039;&#039;[[Berry glitch]]&#039;&#039;&#039;: Freezes the growth of any berries which have been planted but not harvested, often occurs after the game has been owned for a year or played for over 100 hours, though not always.&lt;br /&gt;
* &#039;&#039;&#039;{{m|Thunderbolt}} glitch&#039;&#039;&#039;: The moves {{m|Thunderbolt}} and {{m|Thunder}}, when used in some Ruby and Sapphire cartridges, may cause the game to [[Game freeze|freeze]] or cause a sound effect to linger until the game is turned off.&lt;br /&gt;
* &#039;&#039;&#039;[[Pomeg glitch]]&#039;&#039;&#039; ({{V|Emerald}} only): A glitch that involves negative HP.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Colosseum]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Colosseum Master Ball glitch]]&#039;&#039;&#039;: Also known as the Infinite Ball Glitch; it is a glitch which involves switching the position of any [[Poké Ball]] on the same turn that it is selected to be used, so that the quantity does not decrease.&lt;br /&gt;
&lt;br /&gt;
==={{game|Diamond and Pearl|s}}===&lt;br /&gt;
*&#039;&#039;&#039;Honey shop glitch&#039;&#039;&#039;: This is caused by the {{player}} using {{m|Sweet Scent}} or [[honey]] in a shop. When the player talks to the shopkeeper and selects &amp;quot;buy&amp;quot;, he or she will see that there are no names or descriptions for any of the items in stock.&lt;br /&gt;
*&#039;&#039;&#039;Egg Nature Glitch&#039;&#039;&#039;: A well timed switch between boxes will allow the player to see the [[nature]]/[[ability]]/type of the Pokémon inside an egg.&lt;br /&gt;
&lt;br /&gt;
==={{game|Platinum}}===&lt;br /&gt;
*&#039;&#039;&#039;[[Acid rain]]&#039;&#039;&#039;: {{m|Rain Dance|Rain}}, {{m|Sunny Day|strong sunlight}}, {{m|hail}} and a {{m|sandstorm}} all occur on the battlefield when a Pokémon switching is knocked out with {{m|Pursuit}} during Hail or Sandstorm.&lt;br /&gt;
*&#039;&#039;&#039;Graphical Glitches&#039;&#039;&#039;: In areas such as the [[Great Marsh]] or the [[Ribbon Syndicate]], standing in certain places may cause the foilage or the walls to bend and merge into other graphics near them.  This is most likely because {{game|Platinum}} runs on a 3D game engine.&lt;br /&gt;
*&#039;&#039;&#039;Black Belt Gibberish&#039;&#039;&#039;: For unknown reasons, a certain [[Black Belt (Trainer class)|Black Belt]] in Sinnoh&#039;s Victory Road may speak glitchy gibberish upon defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Pal Park#Manipulation|Pal Park Glitch]]&#039;&#039;&#039;: Allows the player to migrate any number of Pokémon via the [[Pal Park]], this is used to overcome the 6 Pokémon per 24 hours limit.&lt;br /&gt;
*&#039;&#039;&#039;[[Global Terminal#Level display glitch|GTS Glitch 1]]&#039;&#039;&#039;: In some copies of Platinum, the [[level]]s of a Pokémon might not be displayed on the GTS. In order to fix this, the {{player}} must contact [[Nintendo]].&lt;br /&gt;
*&#039;&#039;&#039;[[Global Terminal#Trade evolution glitch|GTS Glitch 2]]&#039;&#039;&#039;: In a [[Generation IV]] game, if the player deposits any Pokémon on the GTS that can evolve through trade (holding any necessary items), and then either waits for over 24 hours before taking it back, or trades for another Pokémon before taking the first back, it will evolve after being received.&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
{{main|Glitch Pokémon}}&lt;br /&gt;
A glitch [[Pokémon]] is a Pokémon that exists in a game due to a programming or level design oversight or for beta testing, and as it was not intentionally placed inside the game by [[Nintendo]] or [[Game Freak]], it might be hazardous to saved data. They were originally supposed to be placeholders for unused hexadecimal addresses in the game.&lt;br /&gt;
&lt;br /&gt;
==Glitch characteristics==&lt;br /&gt;
===Glitch moves===&lt;br /&gt;
{{main|List of glitch moves}}&lt;br /&gt;
A glitch [[move]], is much like a regular move except the results are often undesirable. Like with glitch Pokémon, glitch moves were not programmed into the game on purpose and many have been proven to cause damage to game cartridges. The only widely known ones are those for Pokémon Red, Blue and Yellow. Many glitch moves are named after TMs or HMs (&#039;&#039;&#039;{{m|TM01}}&#039;&#039;&#039; to &#039;&#039;&#039;{{m|TM55}}&#039;&#039;&#039; and &#039;&#039;&#039;{{m|HM01}}&#039;&#039;&#039; to &#039;&#039;&#039;{{m|HM05}}&#039;&#039;&#039;), but some have no name or a glitched, unreadable name. Some moves are of known glitch types (see list below), but most have either no type or an unknown type, and are often referred to collectively as &amp;quot;{{m|Super Glitch}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There are ways to teach glitch moves to certain Pokémon without usage of a cheat-code device such as [[GameShark]], however, most of the time only glitch Pokémon will learn glitch attacks.&lt;br /&gt;
 &lt;br /&gt;
One way of teaching a Pokémon in [[Generation I]] a glitch move is trading to a [[Generation II]] game a Pokémon that will evolve by trading at a level when it will learn an attack in the next generation game, and then trading it back to the Generation I game. For example, trading a level 50 {{p|Haunter}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Haunter evolve into {{p|Gengar}}.  Since it is level 50, it will learn {{m|Destiny Bond}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move.&lt;br /&gt;
&lt;br /&gt;
===Glitch types===&lt;br /&gt;
{{main|List of glitch types}}&lt;br /&gt;
There are many different glitch types that are found to be the types of several glitch Pokémon. The majority of them are used for very few Pokémon; typically only one or two glitch Pokémon per type.&lt;br /&gt;
&lt;br /&gt;
===Glitch areas===&lt;br /&gt;
Aside from Glitch City in [[Generation I]], there are several other areas which can only be reached by way of a glitch in the games. Examples of this are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data. [[Sevii Isles 8 and 9]] are the only index number areas which have actual map data. There are also other beta locations such as the [[Beta Safari Zone]].&lt;br /&gt;
&lt;br /&gt;
===Glitch items===&lt;br /&gt;
In the [[Generation II]] games, it is possible to get an item called the [[Teru-sama]], the only description of which is a lone question mark. [[Generation III]] likewise has a mystery item. Both of these seem to have been placeholders just in case more slots for items were ever needed, something that came true with the {{DL|List of key items in Generation II|Clear Bell}} in {{v2|Crystal}} and the various newer items introduced just in {{game3|FireRed and LeafGreen|FireRed, LeafGreen|s}} and {{v2|Emerald}}, which register as the Teru-sama and mystery item if they are somehow moved into {{v2|Gold and Silver|s}} or [[Pokémon Ruby and Sapphire Versions|Ruby and Sapphire]]. There is also the Seal Bag, a glitch item obtained from the [[Generation IV]] [[Global Trade Station|GTS]] glitch.&lt;br /&gt;
&lt;br /&gt;
The Teru-sama is a glitch item, but can be transformed into the [[GS Ball]] if it is given to [[Kurt]] in [[Azalea Town]] to capture {{p|Celebi}} in [[Ilex Forest]]. This works in the Japanese, English and European versions of {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
===Glitch Trainers===&lt;br /&gt;
{{main|Glitch Trainer}}&lt;br /&gt;
[[Glitch Trainer]]s have been known to occur in the Red/Blue/Yellow versions. They are usually found if the player&#039;s name contains mostly special characters. There are also several special stat numbers used in the [[Mew glitch]] which cause glitch trainers to appear. Glitch trainers frequently use [[Glitch Pokémon]] in battle.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches| ]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bug]]&lt;br /&gt;
[[fr:Bug]]&lt;br /&gt;
[[ja:裏技・うわさ]]&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=1002950</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=1002950"/>
		<updated>2010-02-06T21:30:09Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: /* Error codes (R/B/Y) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glitches&#039;&#039;&#039; are anomalies in software programs, including video games.  They can cause various problems ranging from the purely graphical to completely wiping entire chunks of saved data.&lt;br /&gt;
&lt;br /&gt;
They are usually caused by problems with a game&#039;s code, or from a player doing things the programmers did not anticipate, therefore causing the game to react unexpectedly. Below is a list of glitches in the Pokémon video games.&lt;br /&gt;
&lt;br /&gt;
==Major glitches==&lt;br /&gt;
[[image:Glitch City Map1.jpg|thumb|right|250px|A variation of [[Glitch City]]]]&lt;br /&gt;
[[image:Wildmew.jpg|thumb|right|A {{p|Mew}} being found in the wild]]&lt;br /&gt;
There are three glitches (the first two are only available in the Red, Blue and Yellow versions; the third one is available in the Gold/Silver and Emerald versions, and the [[Hall of Fame]] one is very minor) that do not &#039;&#039;necessarily&#039;&#039; always create glitched Pokémon, but are themselves glitches that cause events that would not normally happen in the gameplay.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch City]]:&#039;&#039;&#039; A glitch location consisting of mess of random map tiles that changes depending on the location where the player enters Glitch City. &amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchcity.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Mew glitch]]:&#039;&#039;&#039; Allowing players to capture any Pokémon (most especially {{p|Mew}}) without modification, and allowing players to catch most of the glitched Pokémon. &amp;lt;ref&amp;gt;http://www.trsrockin.com/mewtrick.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Old man glitch]]&#039;&#039;&#039;: An in-game glitch which results in encountering a [[Missingno.]] or [[&#039;M]], giving the player either 128 or 255 of the player&#039;s 6th item.&lt;br /&gt;
* &#039;&#039;&#039;Leveling past 100:&#039;&#039;&#039; If a Pokémon was caught at a level past 100, it could be leveled up with Rare Candies up until 255.&lt;br /&gt;
&lt;br /&gt;
===[[Generation I|Generations I]] - {{gen|IV}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon cloning]]:&#039;&#039;&#039; Variations of the Pokémon cloning trick exist in each [[Generation]] of the Pokémon games, each slightly different from one another. The most reliable version is in [[Generation III]]. This Pokémon cloning version allows players in the Emerald version to safely clone Pokémon, without any need for timing.&lt;br /&gt;
* &#039;&#039;&#039;[[Sprite glitch]]:&#039;&#039;&#039; Glitches that mess up sprites have occurred in all generations (mostly by [[cheating]]).&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
* &#039;&#039;&#039;[[Surf glitch]]:&#039;&#039;&#039; allows players to warp to places on the map where {{p|Darkrai}} and {{p|Shaymin}} lie. &#039;&#039;&#039;Note:&#039;&#039;&#039; This only works in some of the first Japanese versions to be released.&lt;br /&gt;
* &#039;&#039;&#039;[[Tweaking]]:&#039;&#039;&#039; This causes the game to fail to load the map and makes it appear black. Some cases have led the {{player}} to places such as [[Newmoon Island]] or [[Flower Paradise]] if the player goes the right way.&lt;br /&gt;
&lt;br /&gt;
==Minor glitches==&lt;br /&gt;
==={{game|Red and Blue|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hall of Fame Glitch:&#039;&#039;&#039; When Missingno. has been seen on the save file, the player&#039;s Hall Of Fame is badly corrupted with entirely different Pokémon (players can even see Mew in the Hall Of Fame, whether they&#039;ve seen Mew or not) and very glitched characters and names.&lt;br /&gt;
* &#039;&#039;&#039;Man on roof of [[Cinnabar Gym]]&#039;&#039;&#039;: If one does not have the key to the Cinnabar Gym, and {{m|surf}}s on the east coast and returns to land directly in front of the gym, a man will appear on the roof of the gym. A similar effect happens if the player walks into the [[Vermilion City]] Gym, walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it, or if the player is in the gatehouse to Cycling Road. One of the trainers in the gym will be misplaced and return to his usual spot once the text box disappears, and when in the gatehouse there may be a man standing on an object somewhere behind the guard.&lt;br /&gt;
* &#039;&#039;&#039;Prevented progress&#039;&#039;&#039;: If one evolves their starter Pokémon before they obtain their [[Pokédex]] from Prof. Oak, the game will assume that, since they have 2 Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed. This glitch is only present in the Japanese {{v|Red and Green|s}}.&lt;br /&gt;
* &#039;&#039;&#039;Invisible PC&#039;&#039;&#039;: There is a hotel in [[Celadon City]] that resembles a [[Pokémon Center]] on the inside. In the top-right space of the area that the player can walk on, there is an invisible, usable PC.&lt;br /&gt;
* &#039;&#039;&#039;Fishing in Statues&#039;&#039;&#039;: The player can use a [[Fishing|Fishing Rod]] when facing the right or left of a gym statue. It will always say &amp;quot;Looks like there&#039;s nothing in here...&amp;quot;, except in [[Misty]]&#039;s [[Cerulean Gym|gym]], where all the [[Pokémon]] obtainable in the gym can be caught.&lt;br /&gt;
*&#039;&#039;&#039;[[Q Glitch]]&#039;&#039;&#039;: A glitch enabled by the Pokémon [[Q]] (and [[Charizard &#039;M]]) which allows Pokémon stored in the PC to swap moves and stats.&lt;br /&gt;
*&#039;&#039;&#039;[[ZZAZZ glitch]]&#039;&#039;&#039;: A bizarre side effect of the [[Mew glitch]] using a Pokémon with a special stat of 251, 252, 254 or 255. When this is done, a [[Glitch Trainer|Glitch trainer]] will appear. In the Red and Blue versions, after battling the Glitch trainer, numerous abnormalities will occur, including the player&#039;s name being turned into &amp;quot;ZZAZZ&amp;quot; and 3 of the player&#039;s Pokémon being turned into {{p|Bulbasaur}}, which oftentimes have learned one or more instances of the move {{m|Explosion}}. It has been known to erase a player&#039;s saved game. The abnormalities which occur in the Red/Blue version are not the same as those which occur in the Yellow version.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the player cuts down a tree, stands on the spot, saves, turns the game off, then loads it, the player will be standing on a tree.&lt;br /&gt;
* &#039;&#039;&#039; Quick Level 100 Pokémon (Yellow only): &#039;&#039;&#039; This glitch is similar to the [[Mew glitch]], but can be done in the [[Viridian Forest]]. First the player must go to the 2nd to last trainer and be out of his view (and must also not be able to see him). Walk one space and come into his view. Press start and use an escape rope to go to the [[Pewter City]] Pokémon Center. A, B, Start, and Select will not work. Now go try to go out of Pewter City towards [[Mt. Moon]]. The guy will stop the player and show him or her to Brock&#039;s Gym. Now the player must go to the small patch of grass south of Pewter City and North of Viridian Forest. Encounter a Pokémon and use {{m|Growl}} on it 6 times. (Try again and Growl less if the player gets a level 0 Pokémon at the end, instead of 1.) Now walk into the forest (the message &#039;Do you have a Pikachu?&#039; will appear). The player will immediately go into a Pokémon battle with a level 1 Pokémon. When the player weakens the Pokémon, he/she must catch it. If the player uses it in a Pokémon Battle and it levels up it should skip straight to level 100 (as long as that Pokémon is one of any fully-evolved Pokémon or Mew, as the algorithm for the experience to the next level for those Pokémon is glitched and takes the experience to level 2 as a rather large negative number (which displays as a large positive number.) Note: The player can obtain different level 1 Pokémon by facing different Pokémon to the patch of grass south of Pewter City and North of Viridian Forest.&lt;br /&gt;
* &#039;&#039;&#039;Stuck in Wall&#039;&#039;&#039;: If the player lures an NPC into the grass above [[Pallet Town]], she will block the player from following [[Professor Oak]] correctly, causing the player to become stuck in the wall of Oak&#039;s laboratory.&lt;br /&gt;
* &#039;&#039;&#039;[[0 ERROR]]&#039;&#039;&#039;: Another glitch similar to the [[Mew glitch]] that causes [[Route 6]] to become glitched.&lt;br /&gt;
&lt;br /&gt;
====Error codes (R/B/Y)====&lt;br /&gt;
[[File:Glithy4.png|thumb|right|A 0 Error in [[Pokémon Red and Blue Versions|Pokémon Red]]]]&lt;br /&gt;
[[File:59 Error.png|thumb|right|A 59 Error in [[Pokémon Red and Blue Versions|Pokémon Blue]]]]&lt;br /&gt;
In Pokémon Red and Blue, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game&#039;s memory access is corrupted or when experimenting with glitches such as the [[Mew glitch]]. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without [[Soft resetting|resetting]]. There are thirteen known error codes in Pokémon Red and Blue:&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! Reason for error&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Text Error&lt;br /&gt;
| The text that is currently in the text box is wrong and should normally be in a different place.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Event Error&lt;br /&gt;
| Unable to complete an event (talking to someone, etc). This error is also known to exist in normal gameplay if the player has a broken or damaged cartridge. Can be seen in Yellow when finishing the game with 152 entries in the Pokédex.&amp;lt;!-- look for &amp;quot;Pokémon Yellow completed in 1 minute&amp;quot; on YouTube for this. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Text Error&lt;br /&gt;
| Happens when talking to signs or Televisions.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Position Error&lt;br /&gt;
| The current position of the [[player character]] is unrecognized.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Pokémon]] Error&lt;br /&gt;
| A Pokémon in the player&#039;s party is unrecognized. Most [[glitch Pokémon]] cause this error.&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Sound Error&lt;br /&gt;
| The sound clip that is playing is unrecognized.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Graphics Error&lt;br /&gt;
| When this error occurs, the screen turns white and the words &amp;quot;48 ERROR&amp;quot; pop up before quickly reverting back to whatever the player was previously doing. This error can be caused by the glitch Pokémon {{OBP|a|lowercase}}.&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| Position Error&lt;br /&gt;
| This error is similar to a 5 Error, but also generates random text such as &amp;quot;&#039;&#039;This is my graThe trainer blocked the ball! I2 59 ERROR&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 98&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between two cartridges via [[link cable]] is damaged, corrupted, or otherwise glitched.&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between the [[Game Boy Tower]] and the Game Boy game is damaged, corrupted, or otherwise glitched by the [[Transfer Pak]].&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Text Error&lt;br /&gt;
| This error is similar to a 0 Error, except the game doesn&#039;t explain that it is an error and instead the [[game freeze]]s.&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Event Error&lt;br /&gt;
| This error confuses battle events with regular events, usullay leading the player into a fight with a compltely random and broken [[glitch Pokémon]], or freezes the player&#039;s game.&lt;br /&gt;
|-&lt;br /&gt;
| Random&lt;br /&gt;
| Death Error&lt;br /&gt;
| When the player gets this error, their game is dead. It cannot recover, and they&#039;ll be lucky if it can even be booted up again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, usually when the game presents multiple errors, it mixes codes (eg: 08 might be an unrecognized symbol) . This means that there are altogether 99 official errors that can occur in [[Pokémon Red and Blue Versions|Pokémon Red]] [[Pokémon Red and Blue Versions|Pokémon Blue]] and {{game|Yellow}}. However, it is unknown if more errors are in [[Pokémon Yellow]] than the others games, but it is certain that they are 99 official errors in [[Pokémon Red and Blue Versions|Pokémon Red]] and [[Pokémon Red and Blue Versions|Pokémon Blue]].&lt;br /&gt;
&lt;br /&gt;
=====Mixed errors=====&lt;br /&gt;
Mixed errors usually generated when the game mixes three or more errors, and instead of using standard error codes, the game looks in other Hexadecimal text slots, but as nothing was programmed to be there it instead displays other data that is interpreted as text. This may crash or [[game freeze|freeze]] the game. If the player receives a mixed error, it is is recommended that that player [[Soft resetting|resets]] their console so that no data is lost.&lt;br /&gt;
&lt;br /&gt;
==={{game2|Gold|Silver|Crystal}}===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch dimension]]:&#039;&#039;&#039; Turns everything into strange, random colors and slows the ability to see the party screen and changes the &amp;quot;Poké&amp;quot; in PokéGear to random symbols. It is usually activated by first using the [[Coin Case]] and then speaking to the {{p|Machop}} at [[Vermilion City]].&lt;br /&gt;
* &#039;&#039;&#039;Dratini glitch&#039;&#039;&#039;: After the player speaks to the {{p|Dratini}} in [[Blackthorn City]] and uses the Coin Case, the Coin Case&#039;s display will change what the coin case says from &amp;quot;Coins: ...&amp;quot; to &amp;quot;Which move?he pp of&amp;quot; permanently unless the game is turned off without saving.&lt;br /&gt;
*&#039;&#039;&#039;[[Celebi Egg Trick]]&#039;&#039;&#039;: Allows players to hatch as many {{p|Celebi}} as one desires using a number of steps.&lt;br /&gt;
* &#039;&#039;&#039;Shiny Ditto Exploit&#039;&#039;&#039;: By trading any [[shiny Pokémon]] to a Generation I game, having a wild Ditto transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be shiny.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the {{player}} cuts down a tree, stands on the spot, saves, turns off the power, and loads the game, the player will be standing on top of a tree.&lt;br /&gt;
&lt;br /&gt;
====Error codes (G/S/C)====&lt;br /&gt;
{{game2|Gold|Silver|Crystal}} feature a more detailed method of handling errors compared to Red, Blue and Yellow, although error messages are very uncommon in-game without the use of a [[cheating]] device.&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Object Event&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| This text appears when the player attempts to talk to a character who is supposed to start a cutscene e.g. Lance in the Hall of Fame room through the use of a location code. [http://i4.photobucket.com/albums/y128/MithosYggdrasil/MissingNO/ObjectEvent.jpg]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;No windows avail-able for popping.&#039;&lt;br /&gt;
| Text/Window error.&lt;br /&gt;
| This text appears when an event attempts to bring up a message window yet the specified text/function is undefined - notably appears when HM06 is used outside of the TM/HM pocket [http://forums.glitchcity.info/index.php/topic,1050.msg14487.html#msg14487]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;The window save area was exceeded.&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding text which exceeds the number of letters allowed (this may appear in some glitch dialog?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Corrupted Event!&#039; &lt;br /&gt;
| Function error.&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding an event which has invalid data (This may appear in some of the more unstable glitches?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;BG Event&#039;&lt;br /&gt;
| Text/Window/Sprite error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error when attempting to force an event which changes the background to display text (May appear with a particular code to change a location&#039;s information?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Stadium 2]]===&lt;br /&gt;
* &#039;&#039;&#039;[[Infinite continues glitch]]&#039;&#039;&#039;: A glitch allowing the player to get infinite continues in any [[Stadium Cup]].&lt;br /&gt;
&lt;br /&gt;
==={{game|Ruby and Sapphire|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hill glitch&#039;&#039;&#039;: East of [[Mauville City]] there is an [[Aroma Lady]] that will battle the {{player}}. If the player stands right behind the hill in her line of sight, she will see the player and walk onto the hill and stay there until the player leaves the area. This does not happen in Emerald due to her being a part of a double battle in the same area.&lt;br /&gt;
* &#039;&#039;&#039;[[Berry glitch]]&#039;&#039;&#039;: Freezes the growth of any berries which have been planted but not harvested, often occurs after the game has been owned for a year or played for over 100 hours, though not always.&lt;br /&gt;
* &#039;&#039;&#039;{{m|Thunderbolt}} glitch&#039;&#039;&#039;: The moves {{m|Thunderbolt}} and {{m|Thunder}}, when used in some Ruby and Sapphire cartridges, may cause the game to [[Game freeze|freeze]] or cause a sound effect to linger until the game is turned off.&lt;br /&gt;
* &#039;&#039;&#039;[[Pomeg glitch]]&#039;&#039;&#039; ({{V|Emerald}} only): A glitch that involves negative HP.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Colosseum]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Colosseum Master Ball glitch]]&#039;&#039;&#039;: Also known as the Infinite Ball Glitch; it is a glitch which involves switching the position of any [[Poké Ball]] on the same turn that it is selected to be used, so that the quantity does not decrease.&lt;br /&gt;
&lt;br /&gt;
==={{game|Diamond and Pearl|s}}===&lt;br /&gt;
*&#039;&#039;&#039;Honey shop glitch&#039;&#039;&#039;: This is caused by the {{player}} using {{m|Sweet Scent}} or [[honey]] in a shop. When the player talks to the shopkeeper and selects &amp;quot;buy&amp;quot;, he or she will see that there are no names or descriptions for any of the items in stock.&lt;br /&gt;
*&#039;&#039;&#039;Egg Nature Glitch&#039;&#039;&#039;: A well timed switch between boxes will allow the player to see the [[nature]]/[[ability]]/type of the Pokémon inside an egg.&lt;br /&gt;
&lt;br /&gt;
==={{game|Platinum}}===&lt;br /&gt;
*&#039;&#039;&#039;[[Acid rain]]&#039;&#039;&#039;: {{m|Rain Dance|Rain}}, {{m|Sunny Day|strong sunlight}}, {{m|hail}} and a {{m|sandstorm}} all occur on the battlefield when a Pokémon switching is knocked out with {{m|Pursuit}} during Hail or Sandstorm.&lt;br /&gt;
*&#039;&#039;&#039;Graphical Glitches&#039;&#039;&#039;: In areas such as the [[Great Marsh]] or the [[Ribbon Syndicate]], standing in certain places may cause the foilage or the walls to bend and merge into other graphics near them.  This is most likely because {{game|Platinum}} runs on a 3D game engine.&lt;br /&gt;
*&#039;&#039;&#039;Black Belt Gibberish&#039;&#039;&#039;: For unknown reasons, a certain [[Black Belt (Trainer class)|Black Belt]] in Sinnoh&#039;s Victory Road may speak glitchy gibberish upon defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Pal Park#Manipulation|Pal Park Glitch]]&#039;&#039;&#039;: Allows the player to migrate any number of Pokémon via the [[Pal Park]], this is used to overcome the 6 Pokémon per 24 hours limit.&lt;br /&gt;
*&#039;&#039;&#039;[[Global Terminal#Level display glitch|GTS Glitch 1]]&#039;&#039;&#039;: In some copies of Platinum, the [[level]]s of a Pokémon might not be displayed on the GTS. In order to fix this, the {{player}} must contact [[Nintendo]].&lt;br /&gt;
*&#039;&#039;&#039;[[Global Terminal#Trade evolution glitch|GTS Glitch 2]]&#039;&#039;&#039;: In a [[Generation IV]] game, if the player deposits any Pokémon on the GTS that can evolve through trade (holding any necessary items), and then either waits for over 24 hours before taking it back, or trades for another Pokémon before taking the first back, it will evolve after being received.&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
{{main|Glitch Pokémon}}&lt;br /&gt;
A glitch [[Pokémon]] is a Pokémon that exists in a game due to a programming or level design oversight or for beta testing, and as it was not intentionally placed inside the game by [[Nintendo]] or [[Game Freak]], it might be hazardous to saved data. They were originally supposed to be placeholders for unused hexadecimal addresses in the game.&lt;br /&gt;
&lt;br /&gt;
==Glitch characteristics==&lt;br /&gt;
===Glitch moves===&lt;br /&gt;
{{main|List of glitch moves}}&lt;br /&gt;
A glitch [[move]], is much like a regular move except the results are often undesirable. Like with glitch Pokémon, glitch moves were not programmed into the game on purpose and many have been proven to cause damage to game cartridges. The only widely known ones are those for Pokémon Red, Blue and Yellow. Many glitch moves are named after TMs or HMs (&#039;&#039;&#039;{{m|TM01}}&#039;&#039;&#039; to &#039;&#039;&#039;{{m|TM55}}&#039;&#039;&#039; and &#039;&#039;&#039;{{m|HM01}}&#039;&#039;&#039; to &#039;&#039;&#039;{{m|HM05}}&#039;&#039;&#039;), but some have no name or a glitched, unreadable name. Some moves are of known glitch types (see list below), but most have either no type or an unknown type, and are often referred to collectively as &amp;quot;{{m|Super Glitch}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There are ways to teach glitch moves to certain Pokémon without usage of a cheat-code device such as [[GameShark]], however, most of the time only glitch Pokémon will learn glitch attacks.&lt;br /&gt;
 &lt;br /&gt;
One way of teaching a Pokémon in [[Generation I]] a glitch move is trading to a [[Generation II]] game a Pokémon that will evolve by trading at a level when it will learn an attack in the next generation game, and then trading it back to the Generation I game. For example, trading a level 50 {{p|Haunter}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Haunter evolve into {{p|Gengar}}.  Since it is level 50, it will learn {{m|Destiny Bond}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move.&lt;br /&gt;
&lt;br /&gt;
===Glitch types===&lt;br /&gt;
{{main|List of glitch types}}&lt;br /&gt;
There are many different glitch types that are found to be the types of several glitch Pokémon. The majority of them are used for very few Pokémon; typically only one or two glitch Pokémon per type.&lt;br /&gt;
&lt;br /&gt;
===Glitch areas===&lt;br /&gt;
Aside from Glitch City in [[Generation I]], there are several other areas which can only be reached by way of a glitch in the games. Examples of this are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data. [[Sevii Isles 8 and 9]] are the only index number areas which have actual map data. There are also other beta locations such as the [[Beta Safari Zone]].&lt;br /&gt;
&lt;br /&gt;
===Glitch items===&lt;br /&gt;
In the [[Generation II]] games, it is possible to get an item called the [[Teru-sama]], the only description of which is a lone question mark. [[Generation III]] likewise has a mystery item. Both of these seem to have been placeholders just in case more slots for items were ever needed, something that came true with the {{DL|List of key items in Generation II|Clear Bell}} in {{v2|Crystal}} and the various newer items introduced just in {{game3|FireRed and LeafGreen|FireRed, LeafGreen|s}} and {{v2|Emerald}}, which register as the Teru-sama and mystery item if they are somehow moved into {{v2|Gold and Silver|s}} or [[Pokémon Ruby and Sapphire Versions|Ruby and Sapphire]]. There is also the Seal Bag, a glitch item obtained from the [[Generation IV]] [[Global Trade Station|GTS]] glitch.&lt;br /&gt;
&lt;br /&gt;
The Teru-sama is a glitch item, but can be transformed into the [[GS Ball]] if it is given to [[Kurt]] in [[Azalea Town]] to capture {{p|Celebi}} in [[Ilex Forest]]. This works in the Japanese, English and European versions of {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
===Glitch Trainers===&lt;br /&gt;
{{main|Glitch Trainer}}&lt;br /&gt;
[[Glitch Trainer]]s have been known to occur in the Red/Blue/Yellow versions. They are usually found if the player&#039;s name contains mostly special characters. There are also several special stat numbers used in the [[Mew glitch]] which cause glitch trainers to appear. Glitch trainers frequently use [[Glitch Pokémon]] in battle.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches| ]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bug]]&lt;br /&gt;
[[fr:Bug]]&lt;br /&gt;
[[ja:裏技・うわさ]]&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=1002090</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=1002090"/>
		<updated>2010-02-06T02:22:04Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: /* Error codes (R/B/Y) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glitches&#039;&#039;&#039; are anomalies in software programs, including video games.  They can cause various problems ranging from the purely graphical to completely wiping entire chunks of saved data.&lt;br /&gt;
&lt;br /&gt;
They are usually caused by problems with a game&#039;s code, or from a player doing things the programmers did not anticipate, therefore causing the game to react unexpectedly. Below is a list of glitches in the Pokémon video games.&lt;br /&gt;
&lt;br /&gt;
==Major glitches==&lt;br /&gt;
[[image:Glitch City Map1.jpg|thumb|right|250px|A variation of [[Glitch City]]]]&lt;br /&gt;
[[image:Wildmew.jpg|thumb|right|A {{p|Mew}} being found in the wild]]&lt;br /&gt;
There are three glitches (the first two are only available in the Red, Blue and Yellow versions; the third one is available in the Gold/Silver and Emerald versions, and the [[Hall of Fame]] one is very minor) that do not &#039;&#039;necessarily&#039;&#039; always create glitched Pokémon, but are themselves glitches that cause events that would not normally happen in the gameplay.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch City]]:&#039;&#039;&#039; A glitch location consisting of mess of random map tiles that changes depending on the location where the player enters Glitch City. &amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchcity.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Mew glitch]]:&#039;&#039;&#039; Allowing players to capture any Pokémon (most especially {{p|Mew}}) without modification, and allowing players to catch most of the glitched Pokémon. &amp;lt;ref&amp;gt;http://www.trsrockin.com/mewtrick.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Old man glitch]]&#039;&#039;&#039;: An in-game glitch which results in encountering a [[Missingno.]] or [[&#039;M]], giving the player either 128 or 255 of the player&#039;s 6th item.&lt;br /&gt;
* &#039;&#039;&#039;Leveling past 100:&#039;&#039;&#039; If a Pokémon was caught at a level past 100, it could be leveled up with Rare Candies up until 255.&lt;br /&gt;
&lt;br /&gt;
===[[Generation I|Generations I]] - {{gen|IV}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon cloning]]:&#039;&#039;&#039; Variations of the Pokémon cloning trick exist in each [[Generation]] of the Pokémon games, each slightly different from one another. The most reliable version is in [[Generation III]]. This Pokémon cloning version allows players in the Emerald version to safely clone Pokémon, without any need for timing.&lt;br /&gt;
* &#039;&#039;&#039;[[Sprite glitch]]:&#039;&#039;&#039; Glitches that mess up sprites have occurred in all generations (mostly by [[cheating]]).&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
* &#039;&#039;&#039;[[Surf glitch]]:&#039;&#039;&#039; allows players to warp to places on the map where {{p|Darkrai}} and {{p|Shaymin}} lie. &#039;&#039;&#039;Note:&#039;&#039;&#039; This only works in some of the first Japanese versions to be released.&lt;br /&gt;
* &#039;&#039;&#039;[[Tweaking]]:&#039;&#039;&#039; This causes the game to fail to load the map and makes it appear black. Some cases have led the {{player}} to places such as [[Newmoon Island]] or [[Flower Paradise]] if the player goes the right way.&lt;br /&gt;
&lt;br /&gt;
==Minor glitches==&lt;br /&gt;
==={{game|Red and Blue|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hall of Fame Glitch:&#039;&#039;&#039; When Missingno. has been seen on the save file, the player&#039;s Hall Of Fame is badly corrupted with entirely different Pokémon (players can even see Mew in the Hall Of Fame, whether they&#039;ve seen Mew or not) and very glitched characters and names.&lt;br /&gt;
* &#039;&#039;&#039;Man on roof of [[Cinnabar Gym]]&#039;&#039;&#039;: If one does not have the key to the Cinnabar Gym, and {{m|surf}}s on the east coast and returns to land directly in front of the gym, a man will appear on the roof of the gym. A similar effect happens if the player walks into the [[Vermilion City]] Gym, walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it, or if the player is in the gatehouse to Cycling Road. One of the trainers in the gym will be misplaced and return to his usual spot once the text box disappears, and when in the gatehouse there may be a man standing on an object somewhere behind the guard.&lt;br /&gt;
* &#039;&#039;&#039;Prevented progress&#039;&#039;&#039;: If one evolves their starter Pokémon before they obtain their [[Pokédex]] from Prof. Oak, the game will assume that, since they have 2 Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed. This glitch is only present in the Japanese {{v|Red and Green|s}}.&lt;br /&gt;
* &#039;&#039;&#039;Invisible PC&#039;&#039;&#039;: There is a hotel in [[Celadon City]] that resembles a [[Pokémon Center]] on the inside. In the top-right space of the area that the player can walk on, there is an invisible, usable PC.&lt;br /&gt;
* &#039;&#039;&#039;Fishing in Statues&#039;&#039;&#039;: The player can use a [[Fishing|Fishing Rod]] when facing the right or left of a gym statue. It will always say &amp;quot;Looks like there&#039;s nothing in here...&amp;quot;, except in [[Misty]]&#039;s [[Cerulean Gym|gym]], where all the [[Pokémon]] obtainable in the gym can be caught.&lt;br /&gt;
*&#039;&#039;&#039;[[Q Glitch]]&#039;&#039;&#039;: A glitch enabled by the Pokémon [[Q]] (and [[Charizard &#039;M]]) which allows Pokémon stored in the PC to swap moves and stats.&lt;br /&gt;
*&#039;&#039;&#039;[[ZZAZZ glitch]]&#039;&#039;&#039;: A bizarre side effect of the [[Mew glitch]] using a Pokémon with a special stat of 251, 252, 254 or 255. When this is done, a [[Glitch Trainer|Glitch trainer]] will appear. In the Red and Blue versions, after battling the Glitch trainer, numerous abnormalities will occur, including the player&#039;s name being turned into &amp;quot;ZZAZZ&amp;quot; and 3 of the player&#039;s Pokémon being turned into {{p|Bulbasaur}}, which oftentimes have learned one or more instances of the move {{m|Explosion}}. It has been known to erase a player&#039;s saved game. The abnormalities which occur in the Red/Blue version are not the same as those which occur in the Yellow version.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the player cuts down a tree, stands on the spot, saves, turns the game off, then loads it, the player will be standing on a tree.&lt;br /&gt;
* &#039;&#039;&#039; Quick Level 100 Pokémon (Yellow only): &#039;&#039;&#039; This glitch is similar to the [[Mew glitch]], but can be done in the [[Viridian Forest]]. First the player must go to the 2nd to last trainer and be out of his view (and must also not be able to see him). Walk one space and come into his view. Press start and use an escape rope to go to the [[Pewter City]] Pokémon Center. A, B, Start, and Select will not work. Now go try to go out of Pewter City towards [[Mt. Moon]]. The guy will stop the player and show him or her to Brock&#039;s Gym. Now the player must go to the small patch of grass south of Pewter City and North of Viridian Forest. Encounter a Pokémon and use {{m|Growl}} on it 6 times. (Try again and Growl less if you get a level 0 Pokémon at the end, instead of 1.) Now walk into the forest (the message &#039;Do you have a Pikachu?&#039; will appear). The player will immediately go into a Pokémon battle with a level 1 Pokémon. When the player weakens the Pokémon, he/she must catch it. If the player uses it in a Pokémon Battle and it levels up it should skip straight to level 100 (as long as that Pokémon is one of any fully-evolved Pokémon or Mew, as the algorithm for the experience to the next level for those Pokémon is glitched and takes the experience to level 2 as a rather large negative number (which displays as a large positive number.) Note: The player can obtain different level 1 Pokémon by facing different Pokémon to the patch of grass south of Pewter City and North of Viridian Forest.&lt;br /&gt;
* &#039;&#039;&#039;Stuck in Wall&#039;&#039;&#039;: If the player lures an NPC into the grass above [[Pallet Town]], she will block the player from following [[Professor Oak]] correctly, causing the player to become stuck in the wall of Oak&#039;s laboratory.&lt;br /&gt;
* &#039;&#039;&#039;[[0 ERROR]]&#039;&#039;&#039;: Another glitch similar to the [[Mew glitch]] that causes [[Route 6]] to become glitched.&lt;br /&gt;
&lt;br /&gt;
====Error codes (R/B/Y)====&lt;br /&gt;
[[File:Glithy4.png|thumb|right|A 0 Error in [[Pokémon Red and Blue Versions|Pokémon Red]]]]&lt;br /&gt;
[[File:59 Error.png|thumb|right|A 59 Error in [[Pokémon Red and Blue Versions|Pokémon Blue]]]]&lt;br /&gt;
In Pokémon Red and Blue, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game&#039;s memory access is corrupted or when experimenting with glitches such as the [[Mew glitch]]. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without [[Soft resetting|resetting]]. There are thirteen known error codes in Pokémon Red and Blue:&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! Reason for error&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Text Error&lt;br /&gt;
| The text that is currently in the text box is wrong and should normally be in a different place.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Event Error&lt;br /&gt;
| Unable to complete an event (talking to someone, etc). This error is also known to exist in normal gameplay if the player has a broken or damaged cartridge. Can be seen in Yellow when finishing the game with 152 entries in the Pokédex.&amp;lt;!-- look for &amp;quot;Pokémon Yellow completed in 1 minute&amp;quot; on YouTube for this. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Error&lt;br /&gt;
| Undetermined, occurs when talking to [[Non-player character|NPC]]s. May be a text or an event error.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Position Error&lt;br /&gt;
| The current position of the [[player character]] is unrecognized.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Pokémon]] Error&lt;br /&gt;
| A Pokémon in the player&#039;s party is unrecognized. Most [[glitch Pokémon]] cause this error.&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Sound Error&lt;br /&gt;
| The sound clip that is playing is unrecognized.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Graphics Error&lt;br /&gt;
| When this error occurs, the screen turns white and the words &amp;quot;48 ERROR&amp;quot; pop up before quickly reverting back to whatever the player was previously doing. This error can be caused by the glitch Pokémon {{OBP|a|lowercase}}.&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| Position Error&lt;br /&gt;
| This error is similar to a 5 Error, but also generates random text such as &amp;quot;&#039;&#039;This is my graThe trainer blocked the ball! I2 59 ERROR&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 98&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between two cartridges via [[link cable]] is damaged, corrupted, or otherwise glitched.&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between the [[Game Boy Tower]] and the Game Boy game is damaged, corrupted, or otherwise glitched by the [[Transfer Pak]].&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Text Error&lt;br /&gt;
| This error is similar to a 0 Error, except the game doesn&#039;t explain that it is an error and instead the [[game freeze]]s.&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Event Error&lt;br /&gt;
| This error confuses battle events with regular events, usullay leading you into a fiht with a compltely random and broken [[glitch Pokémon]], or freezes your game.&lt;br /&gt;
|-&lt;br /&gt;
| Random&lt;br /&gt;
| Death Error&lt;br /&gt;
| When you get this error, you game is dead. It cannot recover, and your lucky if it can even be booted up again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, usually when the game presents multiple errors, it mixes codes (eg: 08 might be an unrecognized symbol) . This means that there are altogether 99 official errors that can occur in [[Pokémon Red and Blue Versions|Pokémon Red]] [[Pokémon Red and Blue Versions|Pokémon Blue]] and {{game|Yellow}}. However, it is unknown if more errors are in [[Pokémon Yellow]] than the others games, but it is certain that they are 99 official errors in [[Pokémon Red and Blue Versions|Pokémon Red]] and [[Pokémon Red and Blue Versions|Pokémon Blue]].&lt;br /&gt;
&lt;br /&gt;
=====Mixed errors=====&lt;br /&gt;
Mixed errors usually generated when the game mixes three or more errors, and instead of using standard error codes, the game looks in other Hexadecimal text slots, but as nothing was programmed to be there it instead displays other data that is interpreted as text. This may crash or [[game freeze|freeze]] the game. If the player receives a mixed error, it is is recommended that that player [[Soft resetting|resets]] their console so that no data is lost.&lt;br /&gt;
&lt;br /&gt;
==={{game2|Gold|Silver|Crystal}}===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch dimension]]:&#039;&#039;&#039; Turns everything into strange, random colors and slows the ability to see the party screen and changes the &amp;quot;Poké&amp;quot; in PokéGear to random symbols. It is usually activated by first using the [[Coin Case]] and then speaking to the {{p|Machop}} at [[Vermilion City]].&lt;br /&gt;
* &#039;&#039;&#039;Dratini glitch&#039;&#039;&#039;: After the player speaks to the {{p|Dratini}} in [[Blackthorn City]] and uses the Coin Case, the Coin Case&#039;s display will change what the coin case says from &amp;quot;Coins: ...&amp;quot; to &amp;quot;Which move?he pp of&amp;quot; permanently unless the game is turned off without saving.&lt;br /&gt;
*&#039;&#039;&#039;[[Celebi Egg Trick]]&#039;&#039;&#039;: Allows players to hatch as many {{p|Celebi}} as one desires using a number of steps.&lt;br /&gt;
* &#039;&#039;&#039;Shiny Ditto Exploit&#039;&#039;&#039;: By trading any [[shiny Pokémon]] to a Generation I game, having a wild Ditto transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be shiny.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the {{player}} cuts down a tree, stands on the spot, saves, turns off the power, and loads the game, the player will be standing on top of a tree.&lt;br /&gt;
&lt;br /&gt;
====Error codes (G/S/C)====&lt;br /&gt;
{{game2|Gold|Silver|Crystal}} feature a more detailed method of handling errors compared to Red, Blue and Yellow, although error messages are very uncommon in-game without the use of a [[cheating]] device.&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Object Event&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| This text appears when the player attempts to talk to a character who is supposed to start a cutscene e.g. Lance in the Hall of Fame room through the use of a location code. [http://i4.photobucket.com/albums/y128/MithosYggdrasil/MissingNO/ObjectEvent.jpg]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;No windows avail-able for popping.&#039;&lt;br /&gt;
| Text/Window error.&lt;br /&gt;
| This text appears when an event attempts to bring up a message window yet the specified text/function is undefined - notably appears when HM06 is used outside of the TM/HM pocket [http://forums.glitchcity.info/index.php/topic,1050.msg14487.html#msg14487]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;The window save area was exceeded.&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding text which exceeds the number of letters allowed (this may appear in some glitch dialog?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Corrupted Event!&#039; &lt;br /&gt;
| Function error.&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding an event which has invalid data (This may appear in some of the more unstable glitches?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;BG Event&#039;&lt;br /&gt;
| Text/Window/Sprite error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error when attempting to force an event which changes the background to display text (May appear with a particular code to change a location&#039;s information?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Stadium 2]]===&lt;br /&gt;
* &#039;&#039;&#039;[[Infinite continues glitch]]&#039;&#039;&#039;: A glitch allowing the player to get infinite continues in any [[Stadium Cup]].&lt;br /&gt;
&lt;br /&gt;
==={{game|Ruby and Sapphire|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hill glitch&#039;&#039;&#039;: East of [[Mauville City]] there is an [[Aroma Lady]] that will battle the {{player}}. If the player stands right behind the hill in her line of sight, she will see the player and walk onto the hill and stay there until the player leaves the area. This does not happen in Emerald due to her being a part of a double battle in the same area.&lt;br /&gt;
* &#039;&#039;&#039;[[Berry glitch]]&#039;&#039;&#039;: Freezes the growth of any berries which have been planted but not harvested, often occurs after the game has been owned for a year or played for over 100 hours, though not always.&lt;br /&gt;
* &#039;&#039;&#039;{{m|Thunderbolt}} glitch&#039;&#039;&#039;: The moves {{m|Thunderbolt}} and {{m|Thunder}}, when used in some Ruby and Sapphire cartridges, may cause the game to [[Game freeze|freeze]] or cause a sound effect to linger until the game is turned off.&lt;br /&gt;
* &#039;&#039;&#039;[[Pomeg glitch]]&#039;&#039;&#039; ({{V|Emerald}} only): A glitch involves negative HP.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Colosseum]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Colosseum Master Ball glitch]]&#039;&#039;&#039;: Also known as the Infinite Ball Glitch; it is a glitch which involves switching the position of any [[Poké Ball]] on the same turn that it is selected to be used, so that the quantity does not decrease.&lt;br /&gt;
&lt;br /&gt;
==={{game|Diamond and Pearl|s}}===&lt;br /&gt;
*&#039;&#039;&#039;Honey shop glitch&#039;&#039;&#039;: This is caused by the {{player}} using {{m|Sweet Scent}} or [[honey]] in a shop. When the player talks to the shopkeeper and selects &amp;quot;buy&amp;quot;, he or she will see that there are no names or descriptions for any of the items in stock.&lt;br /&gt;
*&#039;&#039;&#039;Egg Nature Glitch&#039;&#039;&#039;: A well timed switch between boxes will allow the player to see the [[nature]]/[[ability]]/type of the Pokémon inside an egg.&lt;br /&gt;
&lt;br /&gt;
==={{game|Platinum}}===&lt;br /&gt;
*&#039;&#039;&#039;[[Acid rain]]&#039;&#039;&#039;: {{m|Rain Dance|Rain}}, {{m|Sunny Day|strong sunlight}}, {{m|hail}} and a {{m|sandstorm}} all occur on the battlefield when a Pokémon switching is knocked out with {{m|Pursuit}} during Hail or Sandstorm.&lt;br /&gt;
*&#039;&#039;&#039;Graphical Glitches&#039;&#039;&#039;: In areas such as the [[Great Marsh]] or the [[Ribbon Syndicate]], standing in certain places may cause the foilage or the walls to bend and merge into other graphics near them.  This is most likely because {{game|Platinum}} runs on a 3D game engine.&lt;br /&gt;
*&#039;&#039;&#039;Black Belt Gibberish&#039;&#039;&#039;: For unknown reasons, a certain [[Black Belt (Trainer class)|Black Belt]] in Sinnoh&#039;s Victory Road may speak glitchy gibberish upon defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Pal Park#Manipulation|Pal Park Glitch]]&#039;&#039;&#039;: Allows the player to migrate any number of Pokémon via the [[Pal Park]], this is used to overcome the 6 Pokémon per 24 hours limit.&lt;br /&gt;
*&#039;&#039;&#039;[[Global Terminal#Level display glitch|GTS Glitch 1]]&#039;&#039;&#039;: In some copies of Platinum, the [[level]]s of a Pokémon might not be displayed on the GTS. In order to fix this, the {{player}} must contact [[Nintendo]].&lt;br /&gt;
*&#039;&#039;&#039;[[Global Terminal#Trade evolution glitch|GTS Glitch 2]]&#039;&#039;&#039;: In a [[Generation IV]] game, if the player deposits any Pokémon on the GTS that can evolve through trade (holding any necessary items), and then either waits for over 24 hours before taking it back, or trades for another Pokémon before taking the first back, it will evolve after being received.&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
{{main|Glitch Pokémon}}&lt;br /&gt;
A glitch [[Pokémon]] is a Pokémon that exists in a game due to a programming or level design oversight or for beta testing, and as it was not intentionally placed inside the game by [[Nintendo]] or [[Game Freak]], it might be hazardous to saved data. They were originally supposed to be placeholders for unused hexadecimal addresses in the game.&lt;br /&gt;
&lt;br /&gt;
==Glitch characteristics==&lt;br /&gt;
===Glitch moves===&lt;br /&gt;
{{main|List of glitch moves}}&lt;br /&gt;
A glitch [[move]], is much like a regular move except the results are often undesirable. Like with glitch Pokémon, glitch moves were not programmed into the game on purpose and many have been proven to cause damage to game cartridges. The only widely known ones are those for Pokémon Red, Blue and Yellow. Many glitch moves are named after TMs or HMs (&#039;&#039;&#039;{{m|TM01}}&#039;&#039;&#039; to &#039;&#039;&#039;{{m|TM55}}&#039;&#039;&#039; and &#039;&#039;&#039;{{m|HM01}}&#039;&#039;&#039; to &#039;&#039;&#039;{{m|HM05}}&#039;&#039;&#039;), but some have no name or a glitched, unreadable name. Some moves are of known glitch types (see list below), but most have either no type or an unknown type, and are often referred to collectively as &amp;quot;{{m|Super Glitch}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There are ways to teach glitch moves to certain Pokémon without usage of a cheat-code device such as [[GameShark]], however, most of the time only glitch Pokémon will learn glitch attacks.&lt;br /&gt;
 &lt;br /&gt;
One way of teaching a Pokémon in [[Generation I]] a glitch move is trading to a [[Generation II]] game a Pokémon that will evolve by trading at a level when it will learn an attack in the next generation game, and then trading it back to the Generation I game. For example, trading a level 50 {{p|Haunter}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Haunter evolve into {{p|Gengar}}.  Since it is level 50, it will learn {{m|Destiny Bond}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move.&lt;br /&gt;
&lt;br /&gt;
===Glitch types===&lt;br /&gt;
{{main|List of glitch types}}&lt;br /&gt;
There are many different glitch types that are found to be the types of several glitch Pokémon. The majority of them are used for very few Pokémon; typically only one or two glitch Pokémon per type.&lt;br /&gt;
&lt;br /&gt;
===Glitch areas===&lt;br /&gt;
Aside from Glitch City in [[Generation I]], there are several other areas which can only be reached by way of a glitch in the games. Examples of this are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data. [[Sevii Isles 8 and 9]] are the only index number areas which have actual map data. There are also other beta locations such as the [[Beta Safari Zone]].&lt;br /&gt;
&lt;br /&gt;
===Glitch items===&lt;br /&gt;
In the [[Generation II]] games, it is possible to get an item called the [[Teru-sama]], the only description of which is a lone question mark. [[Generation III]] likewise has a mystery item. Both of these seem to have been placeholders just in case more slots for items were ever needed, something that came true with the {{DL|List of key items in Generation II|Clear Bell}} in {{v2|Crystal}} and the various newer items introduced just in {{game3|FireRed and LeafGreen|FireRed, LeafGreen|s}} and {{v2|Emerald}}, which register as the Teru-sama and mystery item if they are somehow moved into {{v2|Gold and Silver|s}} or [[Pokémon Ruby and Sapphire Versions|Ruby and Sapphire]]. There is also the Seal Bag, a glitch item obtained from the [[Generation IV]] [[Global Trade Station|GTS]] glitch.&lt;br /&gt;
&lt;br /&gt;
The Teru-sama is a glitch item, but can be transformed into the [[GS Ball]] if it is given to [[Kurt]] in [[Azalea Town]] to capture {{p|Celebi}} in [[Ilex Forest]]. This works in the Japanese, English and European versions of {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
===Glitch Trainers===&lt;br /&gt;
{{main|Glitch Trainer}}&lt;br /&gt;
[[Glitch Trainer]]s have been known to occur in the Red/Blue/Yellow versions. They are usually found if the player&#039;s name contains mostly special characters. There are also several special stat numbers used in the [[Mew glitch]] which cause glitch trainers to appear. Glitch trainers frequently use [[Glitch Pokémon]] in battle.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches| ]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bug]]&lt;br /&gt;
[[fr:Bug]]&lt;br /&gt;
[[ja:裏技・うわさ]]&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=1002084</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=1002084"/>
		<updated>2010-02-06T02:18:31Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: /* Error codes (R/B/Y) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glitches&#039;&#039;&#039; are anomalies in software programs, including video games.  They can cause various problems ranging from the purely graphical to completely wiping entire chunks of saved data.&lt;br /&gt;
&lt;br /&gt;
They are usually caused by problems with a game&#039;s code, or from a player doing things the programmers did not anticipate, therefore causing the game to react unexpectedly. Below is a list of glitches in the Pokémon video games.&lt;br /&gt;
&lt;br /&gt;
==Major glitches==&lt;br /&gt;
[[image:Glitch City Map1.jpg|thumb|right|250px|A variation of [[Glitch City]]]]&lt;br /&gt;
[[image:Wildmew.jpg|thumb|right|A {{p|Mew}} being found in the wild]]&lt;br /&gt;
There are three glitches (the first two are only available in the Red, Blue and Yellow versions; the third one is available in the Gold/Silver and Emerald versions, and the [[Hall of Fame]] one is very minor) that do not &#039;&#039;necessarily&#039;&#039; always create glitched Pokémon, but are themselves glitches that cause events that would not normally happen in the gameplay.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch City]]:&#039;&#039;&#039; A glitch location consisting of mess of random map tiles that changes depending on the location where the player enters Glitch City. &amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchcity.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Mew glitch]]:&#039;&#039;&#039; Allowing players to capture any Pokémon (most especially {{p|Mew}}) without modification, and allowing players to catch most of the glitched Pokémon. &amp;lt;ref&amp;gt;http://www.trsrockin.com/mewtrick.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Old man glitch]]&#039;&#039;&#039;: An in-game glitch which results in encountering a [[Missingno.]] or [[&#039;M]], giving the player either 128 or 255 of the player&#039;s 6th item.&lt;br /&gt;
* &#039;&#039;&#039;Leveling past 100:&#039;&#039;&#039; If a Pokémon was caught at a level past 100, it could be leveled up with Rare Candies up until 255.&lt;br /&gt;
&lt;br /&gt;
===[[Generation I|Generations I]] - {{gen|IV}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon cloning]]:&#039;&#039;&#039; Variations of the Pokémon cloning trick exist in each [[Generation]] of the Pokémon games, each slightly different from one another. The most reliable version is in [[Generation III]]. This Pokémon cloning version allows players in the Emerald version to safely clone Pokémon, without any need for timing.&lt;br /&gt;
* &#039;&#039;&#039;[[Sprite glitch]]:&#039;&#039;&#039; Glitches that mess up sprites have occurred in all generations (mostly by [[cheating]]).&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
* &#039;&#039;&#039;[[Surf glitch]]:&#039;&#039;&#039; allows players to warp to places on the map where {{p|Darkrai}} and {{p|Shaymin}} lie. &#039;&#039;&#039;Note:&#039;&#039;&#039; This only works in some of the first Japanese versions to be released.&lt;br /&gt;
* &#039;&#039;&#039;[[Tweaking]]:&#039;&#039;&#039; This causes the game to fail to load the map and makes it appear black. Some cases have led the {{player}} to places such as [[Newmoon Island]] or [[Flower Paradise]] if the player goes the right way.&lt;br /&gt;
&lt;br /&gt;
==Minor glitches==&lt;br /&gt;
==={{game|Red and Blue|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hall of Fame Glitch:&#039;&#039;&#039; When Missingno. has been seen on the save file, the player&#039;s Hall Of Fame is badly corrupted with entirely different Pokémon (players can even see Mew in the Hall Of Fame, whether they&#039;ve seen Mew or not) and very glitched characters and names.&lt;br /&gt;
* &#039;&#039;&#039;Man on roof of [[Cinnabar Gym]]&#039;&#039;&#039;: If one does not have the key to the Cinnabar Gym, and {{m|surf}}s on the east coast and returns to land directly in front of the gym, a man will appear on the roof of the gym. A similar effect happens if the player walks into the [[Vermilion City]] Gym, walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it, or if the player is in the gatehouse to Cycling Road. One of the trainers in the gym will be misplaced and return to his usual spot once the text box disappears, and when in the gatehouse there may be a man standing on an object somewhere behind the guard.&lt;br /&gt;
* &#039;&#039;&#039;Prevented progress&#039;&#039;&#039;: If one evolves their starter Pokémon before they obtain their [[Pokédex]] from Prof. Oak, the game will assume that, since they have 2 Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed. This glitch is only present in the Japanese {{v|Red and Green|s}}.&lt;br /&gt;
* &#039;&#039;&#039;Invisible PC&#039;&#039;&#039;: There is a hotel in [[Celadon City]] that resembles a [[Pokémon Center]] on the inside. In the top-right space of the area that the player can walk on, there is an invisible, usable PC.&lt;br /&gt;
* &#039;&#039;&#039;Fishing in Statues&#039;&#039;&#039;: The player can use a [[Fishing|Fishing Rod]] when facing the right or left of a gym statue. It will always say &amp;quot;Looks like there&#039;s nothing in here...&amp;quot;, except in [[Misty]]&#039;s [[Cerulean Gym|gym]], where all the [[Pokémon]] obtainable in the gym can be caught.&lt;br /&gt;
*&#039;&#039;&#039;[[Q Glitch]]&#039;&#039;&#039;: A glitch enabled by the Pokémon [[Q]] (and [[Charizard &#039;M]]) which allows Pokémon stored in the PC to swap moves and stats.&lt;br /&gt;
*&#039;&#039;&#039;[[ZZAZZ glitch]]&#039;&#039;&#039;: A bizarre side effect of the [[Mew glitch]] using a Pokémon with a special stat of 251, 252, 254 or 255. When this is done, a [[Glitch Trainer|Glitch trainer]] will appear. In the Red and Blue versions, after battling the Glitch trainer, numerous abnormalities will occur, including the player&#039;s name being turned into &amp;quot;ZZAZZ&amp;quot; and 3 of the player&#039;s Pokémon being turned into {{p|Bulbasaur}}, which oftentimes have learned one or more instances of the move {{m|Explosion}}. It has been known to erase a player&#039;s saved game. The abnormalities which occur in the Red/Blue version are not the same as those which occur in the Yellow version.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the player cuts down a tree, stands on the spot, saves, turns the game off, then loads it, the player will be standing on a tree.&lt;br /&gt;
* &#039;&#039;&#039; Quick Level 100 Pokémon (Yellow only): &#039;&#039;&#039; This glitch is similar to the [[Mew glitch]], but can be done in the [[Viridian Forest]]. First the player must go to the 2nd to last trainer and be out of his view (and must also not be able to see him). Walk one space and come into his view. Press start and use an escape rope to go to the [[Pewter City]] Pokémon Center. A, B, Start, and Select will not work. Now go try to go out of Pewter City towards [[Mt. Moon]]. The guy will stop the player and show him or her to Brock&#039;s Gym. Now the player must go to the small patch of grass south of Pewter City and North of Viridian Forest. Encounter a Pokémon and use {{m|Growl}} on it 6 times. (Try again and Growl less if you get a level 0 Pokémon at the end, instead of 1.) Now walk into the forest (the message &#039;Do you have a Pikachu?&#039; will appear). The player will immediately go into a Pokémon battle with a level 1 Pokémon. When the player weakens the Pokémon, he/she must catch it. If the player uses it in a Pokémon Battle and it levels up it should skip straight to level 100 (as long as that Pokémon is one of any fully-evolved Pokémon or Mew, as the algorithm for the experience to the next level for those Pokémon is glitched and takes the experience to level 2 as a rather large negative number (which displays as a large positive number.) Note: The player can obtain different level 1 Pokémon by facing different Pokémon to the patch of grass south of Pewter City and North of Viridian Forest.&lt;br /&gt;
* &#039;&#039;&#039;Stuck in Wall&#039;&#039;&#039;: If the player lures an NPC into the grass above [[Pallet Town]], she will block the player from following [[Professor Oak]] correctly, causing the player to become stuck in the wall of Oak&#039;s laboratory.&lt;br /&gt;
* &#039;&#039;&#039;[[0 ERROR]]&#039;&#039;&#039;: Another glitch similar to the [[Mew glitch]] that causes [[Route 6]] to become glitched.&lt;br /&gt;
&lt;br /&gt;
====Error codes (R/B/Y)====&lt;br /&gt;
[[File:Glithy4.png|thumb|right|A 0 Error in [[Pokémon Red and Blue Versions|Pokémon Red]]]]&lt;br /&gt;
[[File:59 Error.png|thumb|right|A 59 Error in [[Pokémon Red and Blue Versions|Pokémon Blue]]]]&lt;br /&gt;
In Pokémon Red and Blue, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game&#039;s memory access is corrupted or when experimenting with glitches such as the [[Mew glitch]]. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without [[Soft resetting|resetting]]. There are thirteen known error codes in Pokémon Red and Blue:&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! Reason for error&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Text Error&lt;br /&gt;
| The text that is currently in the text box is wrong and should normally be in a different place.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Event Error&lt;br /&gt;
| Unable to complete an event (talking to someone, etc). This error is also known to exist in normal gameplay if the player has a broken or damaged cartridge. Can be seen in Yellow when finishing the game with 152 entries in the Pokédex.&amp;lt;!-- look for &amp;quot;Pokémon Yellow completed in 1 minute&amp;quot; on YouTube for this. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Error&lt;br /&gt;
| Undetermined, occurs when talking to [[Non-player character|NPC]]s. May be a text or an event error.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Position Error&lt;br /&gt;
| The current position of the [[player character]] is unrecognized.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Pokémon]] Error&lt;br /&gt;
| A Pokémon in the player&#039;s party is unrecognized. Most [[glitch Pokémon]] cause this error.&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Sound Error&lt;br /&gt;
| The sound clip that is playing is unrecognized.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Graphics Error&lt;br /&gt;
| When this error occurs, the screen turns white and the words &amp;quot;48 ERROR&amp;quot; pop up before quickly reverting back to whatever the player was previously doing. This error can be caused by the glitch Pokémon {{OBP|a|lowercase}}.&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| Position Error&lt;br /&gt;
| This error is similar to a 5 Error, but also generates random text such as &amp;quot;&#039;&#039;This is my graThe trainer blocked the ball! I2 59 ERROR&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 98&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between two cartridges via [[link cable]] is damaged, corrupted, or otherwise glitched.&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between the [[Game Boy Tower]] and the Game Boy game is damaged, corrupted, or otherwise glitched by the [[Transfer Pak]].&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Text Error&lt;br /&gt;
| This error is similar to a 0 Error, except the game doesn&#039;t explain that it is an error and instead the [[game freeze]]s.&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Event Error&lt;br /&gt;
| This error confuses battle events with regular events, usullay leading you into a fiht with a compltely random and broken [[glitch Pokémon]], or freezes your game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, usually when the game presents multiple errors, it mixes codes (eg: 08 might be an unrecognized symbol) . This means that there are altogether 99 official errors that can occur in [[Pokémon Red and Blue Versions|Pokémon Red]] [[Pokémon Red and Blue Versions|Pokémon Blue]] and {{game|Yellow}}. However, it is unknown if more errors are in [[Pokémon Yellow]] than the others games, but it is certain that they are 99 official errors in [[Pokémon Red and Blue Versions|Pokémon Red]] and [[Pokémon Red and Blue Versions|Pokémon Blue]].&lt;br /&gt;
&lt;br /&gt;
=====Mixed errors=====&lt;br /&gt;
Mixed errors usually generated when the game mixes three or more errors, and instead of using standard error codes, the game looks in other Hexadecimal text slots, but as nothing was programmed to be there it instead displays other data that is interpreted as text. This may crash or [[game freeze|freeze]] the game. If the player receives a mixed error, it is is recommended that that player [[Soft resetting|resets]] their console so that no data is lost.&lt;br /&gt;
&lt;br /&gt;
==={{game2|Gold|Silver|Crystal}}===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch dimension]]:&#039;&#039;&#039; Turns everything into strange, random colors and slows the ability to see the party screen and changes the &amp;quot;Poké&amp;quot; in PokéGear to random symbols. It is usually activated by first using the [[Coin Case]] and then speaking to the {{p|Machop}} at [[Vermilion City]].&lt;br /&gt;
* &#039;&#039;&#039;Dratini glitch&#039;&#039;&#039;: After the player speaks to the {{p|Dratini}} in [[Blackthorn City]] and uses the Coin Case, the Coin Case&#039;s display will change what the coin case says from &amp;quot;Coins: ...&amp;quot; to &amp;quot;Which move?he pp of&amp;quot; permanently unless the game is turned off without saving.&lt;br /&gt;
*&#039;&#039;&#039;[[Celebi Egg Trick]]&#039;&#039;&#039;: Allows players to hatch as many {{p|Celebi}} as one desires using a number of steps.&lt;br /&gt;
* &#039;&#039;&#039;Shiny Ditto Exploit&#039;&#039;&#039;: By trading any [[shiny Pokémon]] to a Generation I game, having a wild Ditto transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be shiny.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the {{player}} cuts down a tree, stands on the spot, saves, turns off the power, and loads the game, the player will be standing on top of a tree.&lt;br /&gt;
&lt;br /&gt;
====Error codes (G/S/C)====&lt;br /&gt;
{{game2|Gold|Silver|Crystal}} feature a more detailed method of handling errors compared to Red, Blue and Yellow, although error messages are very uncommon in-game without the use of a [[cheating]] device.&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Object Event&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| This text appears when the player attempts to talk to a character who is supposed to start a cutscene e.g. Lance in the Hall of Fame room through the use of a location code. [http://i4.photobucket.com/albums/y128/MithosYggdrasil/MissingNO/ObjectEvent.jpg]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;No windows avail-able for popping.&#039;&lt;br /&gt;
| Text/Window error.&lt;br /&gt;
| This text appears when an event attempts to bring up a message window yet the specified text/function is undefined - notably appears when HM06 is used outside of the TM/HM pocket [http://forums.glitchcity.info/index.php/topic,1050.msg14487.html#msg14487]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;The window save area was exceeded.&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding text which exceeds the number of letters allowed (this may appear in some glitch dialog?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Corrupted Event!&#039; &lt;br /&gt;
| Function error.&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding an event which has invalid data (This may appear in some of the more unstable glitches?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;BG Event&#039;&lt;br /&gt;
| Text/Window/Sprite error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error when attempting to force an event which changes the background to display text (May appear with a particular code to change a location&#039;s information?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Stadium 2]]===&lt;br /&gt;
* &#039;&#039;&#039;[[Infinite continues glitch]]&#039;&#039;&#039;: A glitch allowing the player to get infinite continues in any [[Stadium Cup]].&lt;br /&gt;
&lt;br /&gt;
==={{game|Ruby and Sapphire|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hill glitch&#039;&#039;&#039;: East of [[Mauville City]] there is an [[Aroma Lady]] that will battle the {{player}}. If the player stands right behind the hill in her line of sight, she will see the player and walk onto the hill and stay there until the player leaves the area. This does not happen in Emerald due to her being a part of a double battle in the same area.&lt;br /&gt;
* &#039;&#039;&#039;[[Berry glitch]]&#039;&#039;&#039;: Freezes the growth of any berries which have been planted but not harvested, often occurs after the game has been owned for a year or played for over 100 hours, though not always.&lt;br /&gt;
* &#039;&#039;&#039;{{m|Thunderbolt}} glitch&#039;&#039;&#039;: The moves {{m|Thunderbolt}} and {{m|Thunder}}, when used in some Ruby and Sapphire cartridges, may cause the game to [[Game freeze|freeze]] or cause a sound effect to linger until the game is turned off.&lt;br /&gt;
* &#039;&#039;&#039;[[Pomeg glitch]]&#039;&#039;&#039; ({{V|Emerald}} only): A glitch involves negative HP.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Colosseum]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Colosseum Master Ball glitch]]&#039;&#039;&#039;: Also known as the Infinite Ball Glitch; it is a glitch which involves switching the position of any [[Poké Ball]] on the same turn that it is selected to be used, so that the quantity does not decrease.&lt;br /&gt;
&lt;br /&gt;
==={{game|Diamond and Pearl|s}}===&lt;br /&gt;
*&#039;&#039;&#039;Honey shop glitch&#039;&#039;&#039;: This is caused by the {{player}} using {{m|Sweet Scent}} or [[honey]] in a shop. When the player talks to the shopkeeper and selects &amp;quot;buy&amp;quot;, he or she will see that there are no names or descriptions for any of the items in stock.&lt;br /&gt;
*&#039;&#039;&#039;Egg Nature Glitch&#039;&#039;&#039;: A well timed switch between boxes will allow the player to see the [[nature]]/[[ability]]/type of the Pokémon inside an egg.&lt;br /&gt;
&lt;br /&gt;
==={{game|Platinum}}===&lt;br /&gt;
*&#039;&#039;&#039;[[Acid rain]]&#039;&#039;&#039;: {{m|Rain Dance|Rain}}, {{m|Sunny Day|strong sunlight}}, {{m|hail}} and a {{m|sandstorm}} all occur on the battlefield when a Pokémon switching is knocked out with {{m|Pursuit}} during Hail or Sandstorm.&lt;br /&gt;
*&#039;&#039;&#039;Graphical Glitches&#039;&#039;&#039;: In areas such as the [[Great Marsh]] or the [[Ribbon Syndicate]], standing in certain places may cause the foilage or the walls to bend and merge into other graphics near them.  This is most likely because {{game|Platinum}} runs on a 3D game engine.&lt;br /&gt;
*&#039;&#039;&#039;Black Belt Gibberish&#039;&#039;&#039;: For unknown reasons, a certain [[Black Belt (Trainer class)|Black Belt]] in Sinnoh&#039;s Victory Road may speak glitchy gibberish upon defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Pal Park#Manipulation|Pal Park Glitch]]&#039;&#039;&#039;: Allows the player to migrate any number of Pokémon via the [[Pal Park]], this is used to overcome the 6 Pokémon per 24 hours limit.&lt;br /&gt;
*&#039;&#039;&#039;[[Global Terminal#Level display glitch|GTS Glitch 1]]&#039;&#039;&#039;: In some copies of Platinum, the [[level]]s of a Pokémon might not be displayed on the GTS. In order to fix this, the {{player}} must contact [[Nintendo]].&lt;br /&gt;
*&#039;&#039;&#039;[[Global Terminal#Trade evolution glitch|GTS Glitch 2]]&#039;&#039;&#039;: In a [[Generation IV]] game, if the player deposits any Pokémon on the GTS that can evolve through trade (holding any necessary items), and then either waits for over 24 hours before taking it back, or trades for another Pokémon before taking the first back, it will evolve after being received.&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
{{main|Glitch Pokémon}}&lt;br /&gt;
A glitch [[Pokémon]] is a Pokémon that exists in a game due to a programming or level design oversight or for beta testing, and as it was not intentionally placed inside the game by [[Nintendo]] or [[Game Freak]], it might be hazardous to saved data. They were originally supposed to be placeholders for unused hexadecimal addresses in the game.&lt;br /&gt;
&lt;br /&gt;
==Glitch characteristics==&lt;br /&gt;
===Glitch moves===&lt;br /&gt;
{{main|List of glitch moves}}&lt;br /&gt;
A glitch [[move]], is much like a regular move except the results are often undesirable. Like with glitch Pokémon, glitch moves were not programmed into the game on purpose and many have been proven to cause damage to game cartridges. The only widely known ones are those for Pokémon Red, Blue and Yellow. Many glitch moves are named after TMs or HMs (&#039;&#039;&#039;{{m|TM01}}&#039;&#039;&#039; to &#039;&#039;&#039;{{m|TM55}}&#039;&#039;&#039; and &#039;&#039;&#039;{{m|HM01}}&#039;&#039;&#039; to &#039;&#039;&#039;{{m|HM05}}&#039;&#039;&#039;), but some have no name or a glitched, unreadable name. Some moves are of known glitch types (see list below), but most have either no type or an unknown type, and are often referred to collectively as &amp;quot;{{m|Super Glitch}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There are ways to teach glitch moves to certain Pokémon without usage of a cheat-code device such as [[GameShark]], however, most of the time only glitch Pokémon will learn glitch attacks.&lt;br /&gt;
 &lt;br /&gt;
One way of teaching a Pokémon in [[Generation I]] a glitch move is trading to a [[Generation II]] game a Pokémon that will evolve by trading at a level when it will learn an attack in the next generation game, and then trading it back to the Generation I game. For example, trading a level 50 {{p|Haunter}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Haunter evolve into {{p|Gengar}}.  Since it is level 50, it will learn {{m|Destiny Bond}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move.&lt;br /&gt;
&lt;br /&gt;
===Glitch types===&lt;br /&gt;
{{main|List of glitch types}}&lt;br /&gt;
There are many different glitch types that are found to be the types of several glitch Pokémon. The majority of them are used for very few Pokémon; typically only one or two glitch Pokémon per type.&lt;br /&gt;
&lt;br /&gt;
===Glitch areas===&lt;br /&gt;
Aside from Glitch City in [[Generation I]], there are several other areas which can only be reached by way of a glitch in the games. Examples of this are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data. [[Sevii Isles 8 and 9]] are the only index number areas which have actual map data. There are also other beta locations such as the [[Beta Safari Zone]].&lt;br /&gt;
&lt;br /&gt;
===Glitch items===&lt;br /&gt;
In the [[Generation II]] games, it is possible to get an item called the [[Teru-sama]], the only description of which is a lone question mark. [[Generation III]] likewise has a mystery item. Both of these seem to have been placeholders just in case more slots for items were ever needed, something that came true with the {{DL|List of key items in Generation II|Clear Bell}} in {{v2|Crystal}} and the various newer items introduced just in {{game3|FireRed and LeafGreen|FireRed, LeafGreen|s}} and {{v2|Emerald}}, which register as the Teru-sama and mystery item if they are somehow moved into {{v2|Gold and Silver|s}} or [[Pokémon Ruby and Sapphire Versions|Ruby and Sapphire]]. There is also the Seal Bag, a glitch item obtained from the [[Generation IV]] [[Global Trade Station|GTS]] glitch.&lt;br /&gt;
&lt;br /&gt;
The Teru-sama is a glitch item, but can be transformed into the [[GS Ball]] if it is given to [[Kurt]] in [[Azalea Town]] to capture {{p|Celebi}} in [[Ilex Forest]]. This works in the Japanese, English and European versions of {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
===Glitch Trainers===&lt;br /&gt;
{{main|Glitch Trainer}}&lt;br /&gt;
[[Glitch Trainer]]s have been known to occur in the Red/Blue/Yellow versions. They are usually found if the player&#039;s name contains mostly special characters. There are also several special stat numbers used in the [[Mew glitch]] which cause glitch trainers to appear. Glitch trainers frequently use [[Glitch Pokémon]] in battle.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches| ]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bug]]&lt;br /&gt;
[[fr:Bug]]&lt;br /&gt;
[[ja:裏技・うわさ]]&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=1002083</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=1002083"/>
		<updated>2010-02-06T02:18:08Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: /* Error codes (R/B/Y) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glitches&#039;&#039;&#039; are anomalies in software programs, including video games.  They can cause various problems ranging from the purely graphical to completely wiping entire chunks of saved data.&lt;br /&gt;
&lt;br /&gt;
They are usually caused by problems with a game&#039;s code, or from a player doing things the programmers did not anticipate, therefore causing the game to react unexpectedly. Below is a list of glitches in the Pokémon video games.&lt;br /&gt;
&lt;br /&gt;
==Major glitches==&lt;br /&gt;
[[image:Glitch City Map1.jpg|thumb|right|250px|A variation of [[Glitch City]]]]&lt;br /&gt;
[[image:Wildmew.jpg|thumb|right|A {{p|Mew}} being found in the wild]]&lt;br /&gt;
There are three glitches (the first two are only available in the Red, Blue and Yellow versions; the third one is available in the Gold/Silver and Emerald versions, and the [[Hall of Fame]] one is very minor) that do not &#039;&#039;necessarily&#039;&#039; always create glitched Pokémon, but are themselves glitches that cause events that would not normally happen in the gameplay.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch City]]:&#039;&#039;&#039; A glitch location consisting of mess of random map tiles that changes depending on the location where the player enters Glitch City. &amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchcity.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Mew glitch]]:&#039;&#039;&#039; Allowing players to capture any Pokémon (most especially {{p|Mew}}) without modification, and allowing players to catch most of the glitched Pokémon. &amp;lt;ref&amp;gt;http://www.trsrockin.com/mewtrick.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Old man glitch]]&#039;&#039;&#039;: An in-game glitch which results in encountering a [[Missingno.]] or [[&#039;M]], giving the player either 128 or 255 of the player&#039;s 6th item.&lt;br /&gt;
* &#039;&#039;&#039;Leveling past 100:&#039;&#039;&#039; If a Pokémon was caught at a level past 100, it could be leveled up with Rare Candies up until 255.&lt;br /&gt;
&lt;br /&gt;
===[[Generation I|Generations I]] - {{gen|IV}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon cloning]]:&#039;&#039;&#039; Variations of the Pokémon cloning trick exist in each [[Generation]] of the Pokémon games, each slightly different from one another. The most reliable version is in [[Generation III]]. This Pokémon cloning version allows players in the Emerald version to safely clone Pokémon, without any need for timing.&lt;br /&gt;
* &#039;&#039;&#039;[[Sprite glitch]]:&#039;&#039;&#039; Glitches that mess up sprites have occurred in all generations (mostly by [[cheating]]).&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
* &#039;&#039;&#039;[[Surf glitch]]:&#039;&#039;&#039; allows players to warp to places on the map where {{p|Darkrai}} and {{p|Shaymin}} lie. &#039;&#039;&#039;Note:&#039;&#039;&#039; This only works in some of the first Japanese versions to be released.&lt;br /&gt;
* &#039;&#039;&#039;[[Tweaking]]:&#039;&#039;&#039; This causes the game to fail to load the map and makes it appear black. Some cases have led the {{player}} to places such as [[Newmoon Island]] or [[Flower Paradise]] if the player goes the right way.&lt;br /&gt;
&lt;br /&gt;
==Minor glitches==&lt;br /&gt;
==={{game|Red and Blue|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hall of Fame Glitch:&#039;&#039;&#039; When Missingno. has been seen on the save file, the player&#039;s Hall Of Fame is badly corrupted with entirely different Pokémon (players can even see Mew in the Hall Of Fame, whether they&#039;ve seen Mew or not) and very glitched characters and names.&lt;br /&gt;
* &#039;&#039;&#039;Man on roof of [[Cinnabar Gym]]&#039;&#039;&#039;: If one does not have the key to the Cinnabar Gym, and {{m|surf}}s on the east coast and returns to land directly in front of the gym, a man will appear on the roof of the gym. A similar effect happens if the player walks into the [[Vermilion City]] Gym, walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it, or if the player is in the gatehouse to Cycling Road. One of the trainers in the gym will be misplaced and return to his usual spot once the text box disappears, and when in the gatehouse there may be a man standing on an object somewhere behind the guard.&lt;br /&gt;
* &#039;&#039;&#039;Prevented progress&#039;&#039;&#039;: If one evolves their starter Pokémon before they obtain their [[Pokédex]] from Prof. Oak, the game will assume that, since they have 2 Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed. This glitch is only present in the Japanese {{v|Red and Green|s}}.&lt;br /&gt;
* &#039;&#039;&#039;Invisible PC&#039;&#039;&#039;: There is a hotel in [[Celadon City]] that resembles a [[Pokémon Center]] on the inside. In the top-right space of the area that the player can walk on, there is an invisible, usable PC.&lt;br /&gt;
* &#039;&#039;&#039;Fishing in Statues&#039;&#039;&#039;: The player can use a [[Fishing|Fishing Rod]] when facing the right or left of a gym statue. It will always say &amp;quot;Looks like there&#039;s nothing in here...&amp;quot;, except in [[Misty]]&#039;s [[Cerulean Gym|gym]], where all the [[Pokémon]] obtainable in the gym can be caught.&lt;br /&gt;
*&#039;&#039;&#039;[[Q Glitch]]&#039;&#039;&#039;: A glitch enabled by the Pokémon [[Q]] (and [[Charizard &#039;M]]) which allows Pokémon stored in the PC to swap moves and stats.&lt;br /&gt;
*&#039;&#039;&#039;[[ZZAZZ glitch]]&#039;&#039;&#039;: A bizarre side effect of the [[Mew glitch]] using a Pokémon with a special stat of 251, 252, 254 or 255. When this is done, a [[Glitch Trainer|Glitch trainer]] will appear. In the Red and Blue versions, after battling the Glitch trainer, numerous abnormalities will occur, including the player&#039;s name being turned into &amp;quot;ZZAZZ&amp;quot; and 3 of the player&#039;s Pokémon being turned into {{p|Bulbasaur}}, which oftentimes have learned one or more instances of the move {{m|Explosion}}. It has been known to erase a player&#039;s saved game. The abnormalities which occur in the Red/Blue version are not the same as those which occur in the Yellow version.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the player cuts down a tree, stands on the spot, saves, turns the game off, then loads it, the player will be standing on a tree.&lt;br /&gt;
* &#039;&#039;&#039; Quick Level 100 Pokémon (Yellow only): &#039;&#039;&#039; This glitch is similar to the [[Mew glitch]], but can be done in the [[Viridian Forest]]. First the player must go to the 2nd to last trainer and be out of his view (and must also not be able to see him). Walk one space and come into his view. Press start and use an escape rope to go to the [[Pewter City]] Pokémon Center. A, B, Start, and Select will not work. Now go try to go out of Pewter City towards [[Mt. Moon]]. The guy will stop the player and show him or her to Brock&#039;s Gym. Now the player must go to the small patch of grass south of Pewter City and North of Viridian Forest. Encounter a Pokémon and use {{m|Growl}} on it 6 times. (Try again and Growl less if you get a level 0 Pokémon at the end, instead of 1.) Now walk into the forest (the message &#039;Do you have a Pikachu?&#039; will appear). The player will immediately go into a Pokémon battle with a level 1 Pokémon. When the player weakens the Pokémon, he/she must catch it. If the player uses it in a Pokémon Battle and it levels up it should skip straight to level 100 (as long as that Pokémon is one of any fully-evolved Pokémon or Mew, as the algorithm for the experience to the next level for those Pokémon is glitched and takes the experience to level 2 as a rather large negative number (which displays as a large positive number.) Note: The player can obtain different level 1 Pokémon by facing different Pokémon to the patch of grass south of Pewter City and North of Viridian Forest.&lt;br /&gt;
* &#039;&#039;&#039;Stuck in Wall&#039;&#039;&#039;: If the player lures an NPC into the grass above [[Pallet Town]], she will block the player from following [[Professor Oak]] correctly, causing the player to become stuck in the wall of Oak&#039;s laboratory.&lt;br /&gt;
* &#039;&#039;&#039;[[0 ERROR]]&#039;&#039;&#039;: Another glitch similar to the [[Mew glitch]] that causes [[Route 6]] to become glitched.&lt;br /&gt;
&lt;br /&gt;
====Error codes (R/B/Y)====&lt;br /&gt;
[[File:Glithy4.png|thumb|right|A 0 Error in [[Pokémon Red and Blue Versions|Pokémon Red]]]]&lt;br /&gt;
[[File:59 Error.png|thumb|right|A 59 Error in [[Pokémon Red and Blue Versions|Pokémon Blue]]]]&lt;br /&gt;
In Pokémon Red and Blue, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game&#039;s memory access is corrupted or when experimenting with glitches such as the [[Mew glitch]]. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without [[Soft resetting|resetting]]. There are thirteen known error codes in Pokémon Red and Blue:&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! Reason for error&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Text Error&lt;br /&gt;
| The text that is currently in the text box is wrong and should normally be in a different place.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Event Error&lt;br /&gt;
| Unable to complete an event (talking to someone, etc). This error is also known to exist in normal gameplay if the player has a broken or damaged cartridge. Can be seen in Yellow when finishing the game with 152 entries in the Pokédex.&amp;lt;!-- look for &amp;quot;Pokémon Yellow completed in 1 minute&amp;quot; on YouTube for this. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Error&lt;br /&gt;
| Undetermined, occurs when talking to [[Non-player character|NPC]]s. May be a text or an event error.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Position Error&lt;br /&gt;
| The current position of the [[player character]] is unrecognized.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Pokémon]] Error&lt;br /&gt;
| A Pokémon in the player&#039;s party is unrecognized. Most [[glitch Pokémon]] cause this error.&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Sound Error&lt;br /&gt;
| The sound clip that is playing is unrecognized.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Graphics Error&lt;br /&gt;
| When this error occurs, the screen turns white and the words &amp;quot;48 ERROR&amp;quot; pop up before quickly reverting back to whatever the player was previously doing. This error can be caused by the glitch Pokémon {{OBP|a|lowercase}}.&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| Position Error&lt;br /&gt;
| This error is similar to a 5 Error, but also generates random text such as &amp;quot;&#039;&#039;This is my graThe trainer blocked the ball! I2 59 ERROR&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 98&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between two cartridges via [[link cable]] is damaged, corrupted, or otherwise glitched.&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between the [[Game Boy Tower]] and the Game Boy game is damaged, corrupted, or otherwise glitched by the [[Transfer Pak]].&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Text Error&lt;br /&gt;
| This error is similar to a 0 Error, except the game doesn&#039;t explain that it is an error and instead the [[game freeze]]s.&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Event Error&lt;br /&gt;
| This errorcofuses battle events with regular events, usullay leading you into a fiht with a compltely random and broken [[glitch pokémon]], or freezes your game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, usually when the game presents multiple errors, it mixes codes (eg: 08 might be an unrecognized symbol) . This means that there are altogether 99 official errors that can occur in [[Pokémon Red and Blue Versions|Pokémon Red]] [[Pokémon Red and Blue Versions|Pokémon Blue]] and {{game|Yellow}}. However, it is unknown if more errors are in [[Pokémon Yellow]] than the others games, but it is certain that they are 99 official errors in [[Pokémon Red and Blue Versions|Pokémon Red]] and [[Pokémon Red and Blue Versions|Pokémon Blue]].&lt;br /&gt;
&lt;br /&gt;
=====Mixed errors=====&lt;br /&gt;
Mixed errors usually generated when the game mixes three or more errors, and instead of using standard error codes, the game looks in other Hexadecimal text slots, but as nothing was programmed to be there it instead displays other data that is interpreted as text. This may crash or [[game freeze|freeze]] the game. If the player receives a mixed error, it is is recommended that that player [[Soft resetting|resets]] their console so that no data is lost.&lt;br /&gt;
&lt;br /&gt;
==={{game2|Gold|Silver|Crystal}}===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch dimension]]:&#039;&#039;&#039; Turns everything into strange, random colors and slows the ability to see the party screen and changes the &amp;quot;Poké&amp;quot; in PokéGear to random symbols. It is usually activated by first using the [[Coin Case]] and then speaking to the {{p|Machop}} at [[Vermilion City]].&lt;br /&gt;
* &#039;&#039;&#039;Dratini glitch&#039;&#039;&#039;: After the player speaks to the {{p|Dratini}} in [[Blackthorn City]] and uses the Coin Case, the Coin Case&#039;s display will change what the coin case says from &amp;quot;Coins: ...&amp;quot; to &amp;quot;Which move?he pp of&amp;quot; permanently unless the game is turned off without saving.&lt;br /&gt;
*&#039;&#039;&#039;[[Celebi Egg Trick]]&#039;&#039;&#039;: Allows players to hatch as many {{p|Celebi}} as one desires using a number of steps.&lt;br /&gt;
* &#039;&#039;&#039;Shiny Ditto Exploit&#039;&#039;&#039;: By trading any [[shiny Pokémon]] to a Generation I game, having a wild Ditto transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be shiny.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the {{player}} cuts down a tree, stands on the spot, saves, turns off the power, and loads the game, the player will be standing on top of a tree.&lt;br /&gt;
&lt;br /&gt;
====Error codes (G/S/C)====&lt;br /&gt;
{{game2|Gold|Silver|Crystal}} feature a more detailed method of handling errors compared to Red, Blue and Yellow, although error messages are very uncommon in-game without the use of a [[cheating]] device.&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Object Event&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| This text appears when the player attempts to talk to a character who is supposed to start a cutscene e.g. Lance in the Hall of Fame room through the use of a location code. [http://i4.photobucket.com/albums/y128/MithosYggdrasil/MissingNO/ObjectEvent.jpg]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;No windows avail-able for popping.&#039;&lt;br /&gt;
| Text/Window error.&lt;br /&gt;
| This text appears when an event attempts to bring up a message window yet the specified text/function is undefined - notably appears when HM06 is used outside of the TM/HM pocket [http://forums.glitchcity.info/index.php/topic,1050.msg14487.html#msg14487]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;The window save area was exceeded.&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding text which exceeds the number of letters allowed (this may appear in some glitch dialog?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Corrupted Event!&#039; &lt;br /&gt;
| Function error.&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding an event which has invalid data (This may appear in some of the more unstable glitches?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;BG Event&#039;&lt;br /&gt;
| Text/Window/Sprite error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error when attempting to force an event which changes the background to display text (May appear with a particular code to change a location&#039;s information?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Stadium 2]]===&lt;br /&gt;
* &#039;&#039;&#039;[[Infinite continues glitch]]&#039;&#039;&#039;: A glitch allowing the player to get infinite continues in any [[Stadium Cup]].&lt;br /&gt;
&lt;br /&gt;
==={{game|Ruby and Sapphire|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hill glitch&#039;&#039;&#039;: East of [[Mauville City]] there is an [[Aroma Lady]] that will battle the {{player}}. If the player stands right behind the hill in her line of sight, she will see the player and walk onto the hill and stay there until the player leaves the area. This does not happen in Emerald due to her being a part of a double battle in the same area.&lt;br /&gt;
* &#039;&#039;&#039;[[Berry glitch]]&#039;&#039;&#039;: Freezes the growth of any berries which have been planted but not harvested, often occurs after the game has been owned for a year or played for over 100 hours, though not always.&lt;br /&gt;
* &#039;&#039;&#039;{{m|Thunderbolt}} glitch&#039;&#039;&#039;: The moves {{m|Thunderbolt}} and {{m|Thunder}}, when used in some Ruby and Sapphire cartridges, may cause the game to [[Game freeze|freeze]] or cause a sound effect to linger until the game is turned off.&lt;br /&gt;
* &#039;&#039;&#039;[[Pomeg glitch]]&#039;&#039;&#039; ({{V|Emerald}} only): A glitch involves negative HP.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Colosseum]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Colosseum Master Ball glitch]]&#039;&#039;&#039;: Also known as the Infinite Ball Glitch; it is a glitch which involves switching the position of any [[Poké Ball]] on the same turn that it is selected to be used, so that the quantity does not decrease.&lt;br /&gt;
&lt;br /&gt;
==={{game|Diamond and Pearl|s}}===&lt;br /&gt;
*&#039;&#039;&#039;Honey shop glitch&#039;&#039;&#039;: This is caused by the {{player}} using {{m|Sweet Scent}} or [[honey]] in a shop. When the player talks to the shopkeeper and selects &amp;quot;buy&amp;quot;, he or she will see that there are no names or descriptions for any of the items in stock.&lt;br /&gt;
*&#039;&#039;&#039;Egg Nature Glitch&#039;&#039;&#039;: A well timed switch between boxes will allow the player to see the [[nature]]/[[ability]]/type of the Pokémon inside an egg.&lt;br /&gt;
&lt;br /&gt;
==={{game|Platinum}}===&lt;br /&gt;
*&#039;&#039;&#039;[[Acid rain]]&#039;&#039;&#039;: {{m|Rain Dance|Rain}}, {{m|Sunny Day|strong sunlight}}, {{m|hail}} and a {{m|sandstorm}} all occur on the battlefield when a Pokémon switching is knocked out with {{m|Pursuit}} during Hail or Sandstorm.&lt;br /&gt;
*&#039;&#039;&#039;Graphical Glitches&#039;&#039;&#039;: In areas such as the [[Great Marsh]] or the [[Ribbon Syndicate]], standing in certain places may cause the foilage or the walls to bend and merge into other graphics near them.  This is most likely because {{game|Platinum}} runs on a 3D game engine.&lt;br /&gt;
*&#039;&#039;&#039;Black Belt Gibberish&#039;&#039;&#039;: For unknown reasons, a certain [[Black Belt (Trainer class)|Black Belt]] in Sinnoh&#039;s Victory Road may speak glitchy gibberish upon defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Pal Park#Manipulation|Pal Park Glitch]]&#039;&#039;&#039;: Allows the player to migrate any number of Pokémon via the [[Pal Park]], this is used to overcome the 6 Pokémon per 24 hours limit.&lt;br /&gt;
*&#039;&#039;&#039;[[Global Terminal#Level display glitch|GTS Glitch 1]]&#039;&#039;&#039;: In some copies of Platinum, the [[level]]s of a Pokémon might not be displayed on the GTS. In order to fix this, the {{player}} must contact [[Nintendo]].&lt;br /&gt;
*&#039;&#039;&#039;[[Global Terminal#Trade evolution glitch|GTS Glitch 2]]&#039;&#039;&#039;: In a [[Generation IV]] game, if the player deposits any Pokémon on the GTS that can evolve through trade (holding any necessary items), and then either waits for over 24 hours before taking it back, or trades for another Pokémon before taking the first back, it will evolve after being received.&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
{{main|Glitch Pokémon}}&lt;br /&gt;
A glitch [[Pokémon]] is a Pokémon that exists in a game due to a programming or level design oversight or for beta testing, and as it was not intentionally placed inside the game by [[Nintendo]] or [[Game Freak]], it might be hazardous to saved data. They were originally supposed to be placeholders for unused hexadecimal addresses in the game.&lt;br /&gt;
&lt;br /&gt;
==Glitch characteristics==&lt;br /&gt;
===Glitch moves===&lt;br /&gt;
{{main|List of glitch moves}}&lt;br /&gt;
A glitch [[move]], is much like a regular move except the results are often undesirable. Like with glitch Pokémon, glitch moves were not programmed into the game on purpose and many have been proven to cause damage to game cartridges. The only widely known ones are those for Pokémon Red, Blue and Yellow. Many glitch moves are named after TMs or HMs (&#039;&#039;&#039;{{m|TM01}}&#039;&#039;&#039; to &#039;&#039;&#039;{{m|TM55}}&#039;&#039;&#039; and &#039;&#039;&#039;{{m|HM01}}&#039;&#039;&#039; to &#039;&#039;&#039;{{m|HM05}}&#039;&#039;&#039;), but some have no name or a glitched, unreadable name. Some moves are of known glitch types (see list below), but most have either no type or an unknown type, and are often referred to collectively as &amp;quot;{{m|Super Glitch}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There are ways to teach glitch moves to certain Pokémon without usage of a cheat-code device such as [[GameShark]], however, most of the time only glitch Pokémon will learn glitch attacks.&lt;br /&gt;
 &lt;br /&gt;
One way of teaching a Pokémon in [[Generation I]] a glitch move is trading to a [[Generation II]] game a Pokémon that will evolve by trading at a level when it will learn an attack in the next generation game, and then trading it back to the Generation I game. For example, trading a level 50 {{p|Haunter}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Haunter evolve into {{p|Gengar}}.  Since it is level 50, it will learn {{m|Destiny Bond}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move.&lt;br /&gt;
&lt;br /&gt;
===Glitch types===&lt;br /&gt;
{{main|List of glitch types}}&lt;br /&gt;
There are many different glitch types that are found to be the types of several glitch Pokémon. The majority of them are used for very few Pokémon; typically only one or two glitch Pokémon per type.&lt;br /&gt;
&lt;br /&gt;
===Glitch areas===&lt;br /&gt;
Aside from Glitch City in [[Generation I]], there are several other areas which can only be reached by way of a glitch in the games. Examples of this are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data. [[Sevii Isles 8 and 9]] are the only index number areas which have actual map data. There are also other beta locations such as the [[Beta Safari Zone]].&lt;br /&gt;
&lt;br /&gt;
===Glitch items===&lt;br /&gt;
In the [[Generation II]] games, it is possible to get an item called the [[Teru-sama]], the only description of which is a lone question mark. [[Generation III]] likewise has a mystery item. Both of these seem to have been placeholders just in case more slots for items were ever needed, something that came true with the {{DL|List of key items in Generation II|Clear Bell}} in {{v2|Crystal}} and the various newer items introduced just in {{game3|FireRed and LeafGreen|FireRed, LeafGreen|s}} and {{v2|Emerald}}, which register as the Teru-sama and mystery item if they are somehow moved into {{v2|Gold and Silver|s}} or [[Pokémon Ruby and Sapphire Versions|Ruby and Sapphire]]. There is also the Seal Bag, a glitch item obtained from the [[Generation IV]] [[Global Trade Station|GTS]] glitch.&lt;br /&gt;
&lt;br /&gt;
The Teru-sama is a glitch item, but can be transformed into the [[GS Ball]] if it is given to [[Kurt]] in [[Azalea Town]] to capture {{p|Celebi}} in [[Ilex Forest]]. This works in the Japanese, English and European versions of {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
===Glitch Trainers===&lt;br /&gt;
{{main|Glitch Trainer}}&lt;br /&gt;
[[Glitch Trainer]]s have been known to occur in the Red/Blue/Yellow versions. They are usually found if the player&#039;s name contains mostly special characters. There are also several special stat numbers used in the [[Mew glitch]] which cause glitch trainers to appear. Glitch trainers frequently use [[Glitch Pokémon]] in battle.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches| ]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bug]]&lt;br /&gt;
[[fr:Bug]]&lt;br /&gt;
[[ja:裏技・うわさ]]&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=957000</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=957000"/>
		<updated>2009-12-12T13:30:02Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: /* Mixed errors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glitches&#039;&#039;&#039; are anomalies in software programs, including video games.  They can cause various problems ranging from the purely graphical to completely wiping entire chunks of saved data.&lt;br /&gt;
&lt;br /&gt;
They are usually caused by problems with a game&#039;s code, or from a player doing things the programmers did not anticipate, therefore causing the game to react unexpectedly. Below is a list of glitches in the Pokémon video games.&lt;br /&gt;
&lt;br /&gt;
==Major glitches==&lt;br /&gt;
[[image:Glitch City Map1.jpg|thumb|right|250px|A variation of [[Glitch City]]]]&lt;br /&gt;
[[image:Wildmew.jpg|thumb|right|A {{p|Mew}} being found in the wild]]&lt;br /&gt;
There are three glitches (the first two are only available in the Red, Blue and Yellow versions; the third one is available in the Gold/Silver and Emerald versions, and the [[Hall of Fame]] one is very minor) that do not &#039;&#039;necessarily&#039;&#039; always create glitched Pokémon, but are themselves glitches that cause events that would not normally happen in the gameplay.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch City]]:&#039;&#039;&#039; A glitch location consisting of mess of random map tiles that changes depending on the location where the player enters Glitch City. &amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchcity.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Mew glitch]]:&#039;&#039;&#039; Allowing players to capture any Pokémon (most especially {{p|Mew}}) without modification, and allowing players to catch most of the glitched Pokémon. &amp;lt;ref&amp;gt;http://www.trsrockin.com/mewtrick.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Old man glitch]]&#039;&#039;&#039;: An in-game glitch which results in encountering a [[Missingno.]] or [[&#039;M]], giving the player either 128 or 255 of the player&#039;s 6th item.&lt;br /&gt;
* &#039;&#039;&#039;Leveling past 100:&#039;&#039;&#039; If a Pokémon was caught at a level past 100, it could be leveled up with rare candies up until 255.&lt;br /&gt;
&lt;br /&gt;
===[[Generation I|Generations I]] - {{gen|IV}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon cloning]]:&#039;&#039;&#039; Variations of the Pokémon cloning trick exist in each [[Generation]] of the Pokémon games, each slightly different from one another. The most reliable version is in [[Generation III]]. This Pokémon cloning version allows players in the Emerald version to safely clone Pokémon, without any need for timing.&lt;br /&gt;
* &#039;&#039;&#039;[[Sprite glitch]]:&#039;&#039;&#039; Glitches that mess up sprites have occurred in all generations (mostly by [[cheating]]).&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
* &#039;&#039;&#039;[[Surf glitch]]:&#039;&#039;&#039; allows players to warp to places on the map where {{p|Darkrai}} and {{p|Shaymin}} lie. &#039;&#039;&#039;Note:&#039;&#039;&#039; This only works in some of the first Japanese versions to be released.&lt;br /&gt;
* &#039;&#039;&#039;[[Tweaking]]:&#039;&#039;&#039; This causes the game to fail to load the map and makes it appear black. Some cases have led the {{player}} to places such as [[Newmoon Island]] or [[Flower Paradise]] if the player goes the right way.&lt;br /&gt;
&lt;br /&gt;
== Minor glitches ==&lt;br /&gt;
==={{game|Red and Blue|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hall of Fame Glitch:&#039;&#039;&#039; When Missingno. has been seen on the save file, the player&#039;s Hall Of Fame is badly corrupted with entirely different Pokémon (players can even see Mew in the Hall Of Fame, whether they&#039;ve seen Mew or not) and very glitched characters and names.&lt;br /&gt;
* &#039;&#039;&#039;Man on roof of [[Cinnabar Gym]]&#039;&#039;&#039;: If one does not have the key to the Cinnabar Gym, and {{m|surf}}s on the east coast and returns to land directly in front of the gym, a man will appear on the roof of the gym. A similar effect happens if the player walks into the [[Vermilion City]] Gym, walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it, or if the player is in the gatehouse to Cycling Road. One of the trainers in the gym will be misplaced and return to his usual spot once the text box disappears, and when in the gatehouse there may be a man standing on an object somewhere behind the guard.&lt;br /&gt;
* &#039;&#039;&#039;Prevented progress&#039;&#039;&#039;: If one evolves their starter Pokémon before they obtain their [[Pokédex]] from Prof. Oak, the game will assume that, since they have 2 Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed. This glitch is only present in the Japanese {{v|Red and Green|s}}.&lt;br /&gt;
* &#039;&#039;&#039;Invisible PC&#039;&#039;&#039;: There is a hotel in [[Celadon City]] that resembles a [[Pokémon Center]] on the inside. In the top-right space of the area that the player can walk on, there is an invisible, usable PC.&lt;br /&gt;
* &#039;&#039;&#039;Fishing in Statues&#039;&#039;&#039;: The player can use a [[Fishing|Fishing Rod]] when facing the right or left of a gym statue. It will always say &amp;quot;Looks like there&#039;s nothing in here...&amp;quot;, except in [[Misty|Misty&#039;s]] [[Cerulean Gym|gym]], where all the [[Pokémon]] obtainable in the gym can be caught.&lt;br /&gt;
*&#039;&#039;&#039;[[Q Glitch]]&#039;&#039;&#039;: A glitch enabled by the Pokémon [[Q]] (and [[Charizard &#039;M]]) which allows Pokémon stored in the PC to swap moves and stats.&lt;br /&gt;
*&#039;&#039;&#039;[[ZZAZZ glitch]]&#039;&#039;&#039;: A bizarre side effect of the [[Mew glitch]] using a Pokémon with a special stat of 251, 252, 254 or 255. When this is done, a [[Glitch Trainer|Glitch trainer]] will appear. In the Red and Blue versions, after battling the Glitch trainer, numerous abnormalities will occur, including the player&#039;s name being turned into &amp;quot;ZZAZZ&amp;quot; and 3 of the player&#039;s Pokémon being turned into {{p|Bulbasaur}}, which oftentimes have learned one or more instances of the move {{m|Explosion}}. It has been known to erase a player&#039;s saved game. The abnormalities which occur in the Red/Blue version are not the same as those which occur in the Yellow version.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the player cuts down a tree, stands on the spot, saves, turns the game off, then loads it, the player will be standing on a tree.&lt;br /&gt;
* &#039;&#039;&#039; Quick Level 100 Pokémon: &#039;&#039;&#039; This glitch is similar to the [[Mew glitch]], but can be done in the [[Viridian Forest]]. First the player must go to the 2nd to last trainer and be out of his view (and must also not be able to see him). Walk one space and come into his view. Press start and use an escape rope to go to the [[Pewter City]] Pokémon Center. A, B, Start, and Select will not work. Now go try to go out of Pewter City towards [[Mt. Moon]]. The guy will stop the player and show he/she Brock&#039;s Gym. Now the player must go to the small patch of grass south of Pewter City and North of Viridian Forest. Encounter a Pokémon and use {{m|Growl}} on it equal the the number of levels it is higher than 1 (Example: a level 4 {{p|Pidgey}} would have to have growl used on it 3 times). Now walk into the forest (a message like &#039;Do you have a Pikachu?&#039; may appear). The player will immediately go into a Pokémon battle with a level 1 Pokémon. When the player weakens the Pokémon, he/she must catch it. Now use it in a Pokémon Battle and if it gets less than 55 experience points it will go straight to level 100. Note: The player can obtain different level 1 Pokémon by facing different Pokémon to the patch of grass south of Pewter City and North of Viridian Forest, although only some will be able to grow to level 100.&lt;br /&gt;
* &#039;&#039;&#039;Stuck in Wall&#039;&#039;&#039;: If the player lures an NPC into the grass above [[Pallet Town]], she will block the player from following [[Professor Oak]] correctly, causing the player to become stuck in the wall of Oak&#039;s laboratory.&lt;br /&gt;
* &#039;&#039;&#039;[[0 ERROR]]&#039;&#039;&#039;: Another glitch similar to the [[Mew glitch]] that causes [[Route 6]] to become glitched.&lt;br /&gt;
&lt;br /&gt;
====Error codes (R/B/Y)====&lt;br /&gt;
[[File:Glithy4.png|thumb|right|A 0 Error in [[Pokémon Red and Blue Versions|Pokémon Red]]]]&lt;br /&gt;
[[File:59 Error.png|thumb|right|A 59 Error in [[Pokémon Red and Blue Versions|Pokémon Blue]]]]&lt;br /&gt;
In Pokémon Red and Blue, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game&#039;s memory access is corrupted or when experimenting with glitches such as the [[Mew glitch]]. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without [[Soft resetting|resetting]]. There are thirteen known error codes in Pokémon Red and Blue:&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! Reason for error&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Text Error&lt;br /&gt;
| The text that is currently in the text box is wrong and should normally be in a different place.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Event Error&lt;br /&gt;
| Unable to complete an event (talking to someone, etc). This error is also known to exist in normal gameplay if the player has a broken or damaged cartridge.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Error&lt;br /&gt;
| Undetermined, occurs when talking to [[Non-player character|NPC]]s. May be a text or an event error.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Position Error&lt;br /&gt;
| The current position of the [[player character]] is unrecognised.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Pokémon]] Error&lt;br /&gt;
| A Pokémon in the player&#039;s party is unrecognised. Most [[glitch Pokémon]] cause this error.&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Sound Error&lt;br /&gt;
| The sound clip that is playing is unrecognised.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Graphics Error&lt;br /&gt;
| When this error occurs, the screen turns white and the words &amp;quot;48 ERROR&amp;quot; pop up before quickly reverting back to whatever the player was previously doing. This error can be caused by the glitch Pokémon {{OBP|a|lowercase}}.&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| Position Error&lt;br /&gt;
| This error is similar to a 5 Error, but also generates random text such as &amp;quot;&#039;&#039;This is my graThe trainer blocked the ball! I2 59 ERROR&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 98&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between two cartridges via [[link cable]] is damaged, corrupted, or otherwise glitched.&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between the [[Game Boy Tower]] and the Game Boy game is damaged, corrupted, or otherwise glitched by the [[Transfer Pak]].&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Text Error&lt;br /&gt;
| This error is similar to a 0 Error, except the game doesn&#039;t explain that it is an error and instead the [[game freeze]]s.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, usually when the game presents multiple errors, it mixes codes (eg: 08 might be an unrecognized symbol) . This means that there are altogether 99 official errors that can occur in [[Pokémon Red and Blue Versions|Pokémon Red]] [[Pokémon Red and Blue Versions|Pokémon Blue]] and [[Pokémon Yellow]]. However, it is unknown if more errors are in [[Pokémon Yellow]] than the others games, but it is certain that they are 99 official errors in [[Pokémon Red and Blue Versions|Pokémon Red]] and [[Pokémon Red and Blue Versions|Pokémon Blue]].&lt;br /&gt;
&lt;br /&gt;
===Mixed errors===&lt;br /&gt;
Mixed errors usually generated when the game mixes three or more errors, and instead of using standard error codes, the game looks in the other character folders and may use letters or other symbols for the error code. This may crash or [[game freeze|freeze]] the game. If the player receives a mixed error, it is is recommended that that player [[Soft resetting|resets]] their console so that no data is lost.&lt;br /&gt;
&lt;br /&gt;
==={{game2|Gold|Silver|Crystal}}===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch dimension]]:&#039;&#039;&#039; Turns everything into strange, random colors and slows the ability to see the party screen and changes the &amp;quot;Poké&amp;quot; in PokéGear to random symbols. It is usually activated by first using the [[Coin Case]] and then speaking to the {{p|Machop}} at [[Vermilion City]].&lt;br /&gt;
* &#039;&#039;&#039;Dratini glitch&#039;&#039;&#039;: After the player speaks to the {{p|Dratini}} in [[Blackthorn City]] and uses the Coin Case, the Coin Case&#039;s display will change what the coin case says from &amp;quot;Coins: ...&amp;quot; to &amp;quot;Which move?he pp of&amp;quot; permanently unless the game is turned off without saving.&lt;br /&gt;
*&#039;&#039;&#039;[[Celebi Egg Trick]]&#039;&#039;&#039;: Allows players to hatch as many {{p|Celebi}} as one desires using a number of steps.&lt;br /&gt;
* &#039;&#039;&#039;Shiny Ditto Exploit&#039;&#039;&#039;: By trading any [[shiny Pokémon]] to a Generation I game, having a wild Ditto transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be shiny.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the {{player}} cuts down a tree, stands on the spot, saves, turns off the power, and loads the game, the player will be standing on top of a tree.&lt;br /&gt;
&lt;br /&gt;
====Error codes (G/S/C)====&lt;br /&gt;
{{game2|Gold|Silver|Crystal}} feature a more detailed method of handling errors compared to Red, Blue and Yellow, although error messages are very uncommon in-game without the use of a [[cheating]] device.&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Object Event&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| This text appears when the player attempts to talk to a character who is supposed to start a cutscene e.g. Lance in the Hall of Fame room through the use of a location code. [http://i4.photobucket.com/albums/y128/MithosYggdrasil/MissingNO/ObjectEvent.jpg]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;No windows avail-able for popping.&#039;&lt;br /&gt;
| Text/Window error.&lt;br /&gt;
| This text appears when an event attempts to bring up a message window yet the specified text/function is undefined - notably appears when HM06 is used outside of the TM/HM pocket [http://forums.glitchcity.info/index.php/topic,1050.msg14487.html#msg14487]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;The window save area was exceeded.&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding text which exceeds the number of letters allowed (this may appear in some glitch dialog?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Corrupted Event!&#039; &lt;br /&gt;
| Function error.&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding an event which has invalid data (This may appear in some of the more unstable glitches?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;BG Event&#039;&lt;br /&gt;
| Text/Window/Sprite error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error when attempting to force an event which changes the background to display text (May appear with a particular code to change a location&#039;s information?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Stadium 2]]===&lt;br /&gt;
* &#039;&#039;&#039;[[Infinite continues glitch]]&#039;&#039;&#039;: A glitch allowing the player to get infinite continues in any [[Stadium Cup]].&lt;br /&gt;
&lt;br /&gt;
==={{game|Ruby and Sapphire|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hill glitch&#039;&#039;&#039;: East of [[Mauville City]] there is an [[Aroma Lady]] that will battle the {{player}}. If the player stands right behind the hill in her line of sight, she will see the player and walk onto the hill and stay there until the player leaves the area. This does not happen in Emerald due to her being a part of a double battle in the same area.&lt;br /&gt;
* &#039;&#039;&#039;[[Berry glitch]]&#039;&#039;&#039;: Freezes the growth of any berries which have been planted but not harvested, often occurs after the game has been owned for a year or played for over 100 hours, though not always.&lt;br /&gt;
* &#039;&#039;&#039;{{m|Thunderbolt}} glitch&#039;&#039;&#039;: The moves {{m|Thunderbolt}} and {{m|Thunder}}, when used in some Ruby and Sapphire cartridges, may cause the game to [[Game freeze|freeze]] or cause a sound effect to linger until the game is turned off.&lt;br /&gt;
* &#039;&#039;&#039;[[Pomeg glitch]]&#039;&#039;&#039; ({{V|Emerald}} only): A glitch involves negative HP.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Colosseum]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Colosseum Master Ball glitch]]&#039;&#039;&#039;: Also known as the Infinite Ball Glitch; it is a glitch which involves switching the position of any [[Poké Ball]] on the same turn that it is selected to be used, so that the quantity does not decrease.&lt;br /&gt;
&lt;br /&gt;
==={{game|Diamond and Pearl|s}}===&lt;br /&gt;
*&#039;&#039;&#039;Honey shop glitch&#039;&#039;&#039;: This is caused by the {{player}} using {{m|Sweet Scent}} or [[honey]] in a shop. When the player talks to the shopkeeper and selects &amp;quot;buy&amp;quot;, he or she will see that there are no names or descriptions for any of the items in stock.&lt;br /&gt;
*&#039;&#039;&#039;Egg Nature Glitch&#039;&#039;&#039;: A well timed switch between boxes will allow the player to see the [[nature]]/[[ability]]/type of the Pokémon inside an egg.&lt;br /&gt;
&lt;br /&gt;
==={{game|Platinum}}===&lt;br /&gt;
*&#039;&#039;&#039;[[Acid rain]]&#039;&#039;&#039;: {{m|Rain Dance|Rain}}, {{m|Sunny Day|strong sunlight}}, {{m|hail}} and a {{m|sandstorm}} all occur on the battlefield when a Pokémon switching is knocked out with {{m|Pursuit}} during Hail or Sandstorm.&lt;br /&gt;
*&#039;&#039;&#039;Graphical Glitches&#039;&#039;&#039;: In areas such as the [[Great Marsh]] or the [[Ribbon Syndicate]], standing in certain places may cause the foilage or the walls to bend and merge into other graphics near them.  This is most likely because {{game|Platinum}} runs on a 3D game engine.&lt;br /&gt;
*&#039;&#039;&#039;Black Belt Gibberish&#039;&#039;&#039;: For unknown reasons, a certain [[Black Belt (Trainer class)|Black Belt]] in Sinnoh&#039;s Victory Road may speak glitchy gibberish upon defeat. This may or may not be intentional.&lt;br /&gt;
*&#039;&#039;&#039;[[Pal Park#Manipulation|Pal Park Glitch]]&#039;&#039;&#039;: Allows the player to migrate any number of Pokémon via the [[Pal Park]], this is used to overcome the 6 Pokémon per 24 hours limit.&lt;br /&gt;
*&#039;&#039;&#039;[[GTS Glitch 1]]&#039;&#039;&#039;: In some copies of Platinum, the [[level]]s of a Pokémon might not be displayed on the GTS. In order to fix this, the {{player}} must contact [[Nintendo]].&lt;br /&gt;
*&#039;&#039;&#039;[[GTS Glitch 2]]&#039;&#039;&#039;: In a [[Generation IV]] game, if the player deposits any Pokémon on the GTS that can evolve through trade (holding any necessary items), and then either waits for over 24 hours before taking it back, or trades for another Pokémon before taking the first back, it will evolve after being received.&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
{{main|Glitch Pokémon}}&lt;br /&gt;
A glitch [[Pokémon]] is a Pokémon that exists in a game due to a programming or level design oversight or for beta testing, and as it was not intentionally placed inside the game by [[Nintendo]] or [[Game Freak]], it might be hazardous to saved data. They were originally supposed to be placeholders for unused hexadecimal addresses in the game.&lt;br /&gt;
&lt;br /&gt;
==Glitch characteristics==&lt;br /&gt;
===Glitch attacks===&lt;br /&gt;
A glitch attack, or glitch [[move]], is much like a regular attack except the results are often undesirable. Like with glitch Pokémon, glitch attacks were not programmed into the game on purpose and many have been proven to cause damage to game cartridges. The only widely known ones are those for Pokémon Red, Blue and Yellow. Glitch attacks are sometimes displayed as TM attacks (&#039;&#039;&#039;TM01&#039;&#039;&#039;-&#039;&#039;&#039;TM55&#039;&#039;&#039; and &#039;&#039;&#039;HM01&#039;&#039;&#039; to &#039;&#039;&#039;HM05&#039;&#039;&#039;), but some have no name or a glitched, unreadable name. Some attacks are of known glitch types (see list below), but most have either no type or an unknown type, and are often referred to collectively as &amp;quot;{{m|Super Glitch}}&amp;quot; (see [[List of glitch moves]]).&lt;br /&gt;
&lt;br /&gt;
There are ways to teach glitch attacks to certain Pokémon without usage of a cheat-code device such as [[GameShark]], however, most of the time only glitch Pokémon will learn glitch attacks.&lt;br /&gt;
 &lt;br /&gt;
One way of teaching a Pokémon in [[Generation I]] a glitch move is trading to a [[Generation II]] game a Pokémon that will evolve by trading at a level when it will learn an attack in the next generation game, and then trading it back to the Generation I game. For example, trading a level 50 {{p|Haunter}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Haunter evolve into {{p|Gengar}}.  Since it is level 50, it will learn {{m|Destiny Bond}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move.&lt;br /&gt;
&lt;br /&gt;
===Glitch types===&lt;br /&gt;
{{main|List of glitch types}}&lt;br /&gt;
There are many different glitch types that are found to be the types of several glitch Pokémon. The majority of them are used for very few Pokémon; typically only one or two glitch Pokémon per type.&lt;br /&gt;
&lt;br /&gt;
===Glitch areas===&lt;br /&gt;
Aside from Glitch City in [[Generation I]], there are several other areas which can only be reached by way of a glitch in the games. Examples of this are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data. [[Sevii Isle 8]] and [[Sevii Isle 9]] are the only index number areas which have actual map data.&lt;br /&gt;
&lt;br /&gt;
===Glitch items===&lt;br /&gt;
In the [[Generation II]] games, it is possible to get an item called the [[Teru-sama]], the only description of which is a lone question mark. [[Generation III]] likewise has a mystery item. Both of these seem to have been placeholders just in case more slots for items were ever needed, something that came true with the {{DL|List of key items in Generation II|Clear Bell}} in {{v2|Crystal}} and the various newer items introduced just in {{game3|FireRed and LeafGreen|FireRed, LeafGreen|s}} and {{v2|Emerald}}, which register as the Teru-sama and mystery item if they are somehow moved into {{v2|Gold and Silver|s}} or [[Pokémon Ruby and Sapphire Versions|Ruby and Sapphire]]. There is also the Seal Bag, a glitch item obtained from the [[Generation IV]] [[Global Trade Station|GTS]] glitch.&lt;br /&gt;
&lt;br /&gt;
The Teru-sama is a glitch item, but can be transformed into the [[GS Ball]] if it is given to [[Kurt]] in [[Azalea Town]] to capture {{p|Celebi}} in [[Ilex Forest]]. This works in the Japanese, English and European versions of {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
===Glitch Trainers===&lt;br /&gt;
[[Glitch Trainer]]s have been known to occur in the Red/Blue/Yellow versions. They are usually found if the player&#039;s name contains mostly special characters. There are also several special stat numbers used in the [[Mew glitch]] which cause glitch trainers to appear. Glitch trainers frequently use [[Glitch Pokémon]] in battle.&lt;br /&gt;
&lt;br /&gt;
==Notes==   &lt;br /&gt;
* Missingno.&#039;s special stats for the Mew trick vary (see [http://www.trsrockin.com/hexlist.html]). &lt;br /&gt;
* The Yellow version [[Missingno.]] is different from the Red/Blue Missingno., but both share the same name. For the Yellow version Missingno., using a Pokémon in Method #3 of the [[Mew glitch]] with a special stat of 31, 32, 61, 62 , 63, 67, 68, or 69 would make it appear([http://trsrockin.com/hexlist.html]). Missingno will revert to level 0 if leveled up to over level 255 with Rare Candies or to level 100 if it fights in battle and wins.  &lt;br /&gt;
* The Pokémon [[&#039;M]], [[3TrainerPoké]], [[&#039;M|Charizard &#039;M]] and [[Q]] are the only known catchable glitch Pokémon that cannot be &#039;&#039;directly&#039;&#039; caught using the Mew glitch. Other glitches can be obtained by messing with the game link cable during a trade. [[&#039;M]] and [[3TrainerPoké]] cannot be caught using the [[Mew glitch]] because the special stat required for method #3 of the [[Mew glitch]] is 0, a number which no Pokémon has. [[Charizard &#039;M]] and [[Q]] cannot because [[Q]] can only be found by evolving a [[44Hy]], and [[Charizard &#039;M]] can only be found by trading a [[Q]]. The special stat numbers which would cause Charizard &#039;M or Q to appear in a [[Mew glitch]]-type battle freeze the game.  &lt;br /&gt;
* The glitch known as &amp;quot;[[.4]]&amp;quot; can freeze or crash the game if it uses a certain glitch move. If the game is saved while this move is in .4&#039;s moveset, the data may be corrupted, making it impossible to continue and forcing the player to start a new game.&lt;br /&gt;
* The 24 catchable glitch Pokémon, plus the original 151 Pokémon, brings the total number of catchable Pokémon in the Red/Blue/Yellow versions to 175.&lt;br /&gt;
* The characteristics of one Glitch Pokémon usually do not apply to its Red/Blue or Yellow equivalent. For example, [[LM4]] will evolve into {{p|Clefairy}} and then immediately into {{p|Nidoking}}, whereas its Yellow version equivalent, [[7g]], has no evolutions.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches| ]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bug]]&lt;br /&gt;
[[fr:Bug]]&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=956548</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=956548"/>
		<updated>2009-12-11T21:29:28Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: /* Unofficial Errors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glitches&#039;&#039;&#039; are anomalies in software programs, including video games.  They can cause various problems ranging from the purely graphical to completely wiping entire chunks of saved data.&lt;br /&gt;
&lt;br /&gt;
They are usually caused by problems with a game&#039;s code, or from a player doing things the programmers did not anticipate, therefore causing the game to react unexpectedly. Below is a list of glitches in the Pokémon video games.&lt;br /&gt;
&lt;br /&gt;
==Major glitches==&lt;br /&gt;
[[image:Glitch City Map1.jpg|thumb|right|250px|A variation of [[Glitch City]]]]&lt;br /&gt;
[[image:Wildmew.jpg|thumb|right|A {{p|Mew}} being found in the wild]]&lt;br /&gt;
There are three glitches (the first two are only available in the Red, Blue and Yellow versions; the third one is available in the Gold/Silver and Emerald versions, and the [[Hall of Fame]] one is very minor) that do not &#039;&#039;necessarily&#039;&#039; always create glitched Pokémon, but are themselves glitches that cause events that would not normally happen in the gameplay.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch City]]:&#039;&#039;&#039; A glitch location consisting of mess of random map tiles that changes depending on the location where the player enters Glitch City. &amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchcity.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Mew glitch]]:&#039;&#039;&#039; Allowing players to capture any Pokémon (most especially {{p|Mew}}) without modification, and allowing players to catch most of the glitched Pokémon. &amp;lt;ref&amp;gt;http://www.trsrockin.com/mewtrick.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Old man glitch]]&#039;&#039;&#039;: An in-game glitch which results in encountering a [[Missingno.]] or [[&#039;M]], giving the player either 128 or 255 of the player&#039;s 6th item.&lt;br /&gt;
* &#039;&#039;&#039;Leveling past 100:&#039;&#039;&#039; If a Pokémon was caught at a level past 100, it could be leveled up with rare candies up until 255.&lt;br /&gt;
&lt;br /&gt;
===[[Generation I|Generations I]] - {{gen|IV}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon cloning]]:&#039;&#039;&#039; Variations of the Pokémon cloning trick exist in each [[Generation]] of the Pokémon games, each slightly different from one another. The most reliable version is in [[Generation III]]. This Pokémon cloning version allows players in the Emerald version to safely clone Pokémon, without any need for timing.&lt;br /&gt;
* &#039;&#039;&#039;[[Sprite glitch]]:&#039;&#039;&#039; Glitches that mess up sprites have occurred in all generations (mostly by [[cheating]]).&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
* &#039;&#039;&#039;[[Surf glitch]]:&#039;&#039;&#039; allows players to warp to places on the map where {{p|Darkrai}} and {{p|Shaymin}} lie. &#039;&#039;&#039;Note:&#039;&#039;&#039; This only works in some of the first Japanese versions to be released.&lt;br /&gt;
* &#039;&#039;&#039;[[Tweaking]]:&#039;&#039;&#039; This causes the game to fail to load the map and makes it appear black. Some cases have led the {{player}} to places such as [[Newmoon Island]] or [[Flower Paradise]] if the player goes the right way.&lt;br /&gt;
&lt;br /&gt;
== Minor glitches ==&lt;br /&gt;
==={{game|Red and Blue|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hall of Fame Glitch:&#039;&#039;&#039; When Missingno. has been seen on the save file, the player&#039;s Hall Of Fame is badly corrupted with entirely different Pokémon (players can even see Mew in the Hall Of Fame, whether they&#039;ve seen Mew or not) and very glitched characters and names.&lt;br /&gt;
* &#039;&#039;&#039;Man on roof of [[Cinnabar Gym]]&#039;&#039;&#039;: If one does not have the key to the Cinnabar Gym, and {{m|surf}}s on the east coast and returns to land directly in front of the gym, a man will appear on the roof of the gym. A similar effect happens if the player walks into the [[Vermilion City]] Gym, walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it, or if the player is in the gatehouse to Cycling Road. One of the trainers in the gym will be misplaced and return to his usual spot once the text box disappears, and when in the gatehouse there may be a man standing on an object somewhere behind the guard.&lt;br /&gt;
* &#039;&#039;&#039;Prevented progress&#039;&#039;&#039;: If one evolves their starter Pokémon before they obtain their [[Pokédex]] from Prof. Oak, the game will assume that, since they have 2 Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed. This glitch is only present in the Japanese {{v|Red and Green|s}}.&lt;br /&gt;
* &#039;&#039;&#039;Invisible PC&#039;&#039;&#039;: There is a hotel in [[Celadon City]] that resembles a [[Pokémon Center]] on the inside. In the top-right space of the area that the player can walk on, there is an invisible, usable PC.&lt;br /&gt;
* &#039;&#039;&#039;Fishing in Statues&#039;&#039;&#039;: The player can use a [[Fishing|Fishing Rod]] when facing the right or left of a gym statue. It will always say &amp;quot;Looks like there&#039;s nothing in here...&amp;quot;, except in [[Misty|Misty&#039;s]] [[Cerulean Gym|gym]], where all the [[Pokémon]] obtainable in the gym can be caught.&lt;br /&gt;
*&#039;&#039;&#039;[[Q Glitch]]&#039;&#039;&#039;: A glitch enabled by the Pokémon [[Q]] (and [[Charizard &#039;M]]) which allows Pokémon stored in the PC to swap moves and stats.&lt;br /&gt;
*&#039;&#039;&#039;[[ZZAZZ glitch]]&#039;&#039;&#039;: A bizarre side effect of the [[Mew glitch]] using a Pokémon with a special stat of 251, 252, 254 or 255. When this is done, a [[Glitch Trainer|Glitch trainer]] will appear. In the Red and Blue versions, after battling the Glitch trainer, numerous abnormalities will occur, including the player&#039;s name being turned into &amp;quot;ZZAZZ&amp;quot; and 3 of the player&#039;s Pokémon being turned into {{p|Bulbasaur}}, which oftentimes have learned one or more instances of the move {{m|Explosion}}. It has been known to erase a player&#039;s saved game. The abnormalities which occur in the Red/Blue version are not the same as those which occur in the Yellow version.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the player cuts down a tree, stands on the spot, saves, turns the game off, then loads it, the player will be standing on a tree.&lt;br /&gt;
* &#039;&#039;&#039; Quick Level 100 Pokémon: &#039;&#039;&#039; This glitch is similar to the [[Mew glitch]], but can be done in the [[Viridian Forest]]. First the player must go to the 2nd to last trainer and be out of his view (and must also not be able to see him). Walk one space and come into his view. Press start and use an escape rope to go to the [[Pewter City]] Pokémon Center. A, B, Start, and Select will not work. Now go try to go out of Pewter City towards [[Mt. Moon]]. The guy will stop the player and show he/she Brock&#039;s Gym. Now the player must go to the small patch of grass south of Pewter City and North of Viridian Forest. Encounter a Pokémon and use {{m|Growl}} on it equal the the number of levels it is higher than 1 (Example: a level 4 {{p|Pidgey}} would have to have growl used on it 3 times). Now walk into the forest (a message like &#039;Do you have a Pikachu?&#039; may appear). The player will immediately go into a Pokémon battle with a level 1 Pokémon. When the player weakens the Pokémon, he/she must catch it. Now use it in a Pokémon Battle and if it gets less than 55 experience points it will go straight to level 100. Note: The player can obtain different level 1 Pokémon by facing different Pokémon to the patch of grass south of Pewter City and North of Viridian Forest, although only some will be able to grow to level 100.&lt;br /&gt;
* &#039;&#039;&#039;Stuck in Wall&#039;&#039;&#039;: If the player lures an NPC into the grass above [[Pallet Town]], she will block the player from following [[Professor Oak]] correctly, causing the player to become stuck in the wall of Oak&#039;s laboratory.&lt;br /&gt;
* &#039;&#039;&#039;[[0 ERROR]]&#039;&#039;&#039;: Another glitch similar to the [[Mew glitch]] that causes [[Route 6]] to become glitched.&lt;br /&gt;
&lt;br /&gt;
====Error codes (R/B/Y)====&lt;br /&gt;
[[File:Glithy4.png|thumb|right|A 0 Error in [[Pokémon Red and Blue Versions|Pokémon Red]]]]&lt;br /&gt;
[[File:59 Error.png|thumb|right|A 59 Error in [[Pokémon Red and Blue Versions|Pokémon Blue]]]]&lt;br /&gt;
In Pokémon Red and Blue, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game&#039;s memory access is corrupted or when experimenting with glitches such as the [[Mew glitch]]. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without [[Soft resetting|resetting]]. There are thirteen known error codes in Pokémon Red and Blue:&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! Reason for error&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Text Error&lt;br /&gt;
| The text that is currently in the text box is wrong and should normally be in a different place.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Event Error&lt;br /&gt;
| Unable to complete an event (talking to someone, etc). This error is also known to exist in normal gameplay if the player has a broken or damaged cartridge.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Error&lt;br /&gt;
| Undetermined, occurs when talking to [[Non-player character|NPC]]s. May be a text or an event error.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Position Error&lt;br /&gt;
| The current position of the [[player character]] is unrecognised.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Pokémon]] Error&lt;br /&gt;
| A Pokémon in the player&#039;s party is unrecognised. Most [[glitch Pokémon]] cause this error.&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Sound Error&lt;br /&gt;
| The sound clip that is playing is unrecognised.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Graphics Error&lt;br /&gt;
| When this error occurs, the screen turns white and the words &amp;quot;48 ERROR&amp;quot; pop up before quickly reverting back to whatever the player was previously doing. This error can be caused by the glitch Pokémon {{OBP|a|lowercase}}.&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| Position Error&lt;br /&gt;
| This error is similar to a 5 Error, but also generates random text such as &amp;quot;&#039;&#039;This is my graThe trainer blocked the ball! I2 59 ERROR&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 98&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between two cartridges via [[link cable]] is damaged, corrupted, or otherwise glitched.&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between the [[Game Boy Tower]] and the Game Boy game is damaged, corrupted, or otherwise glitched by the [[Transfer Pak]].&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Text Error&lt;br /&gt;
| This error is similar to a 0 Error, except the game doesn&#039;t explain that it is an error and instead the [[game freeze]]s.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, usually when the game presents multiple errors, it mixes codes (eg: 08 might be an unrecognized symbol) . This means that there are altogether 99 official errors that can occur in [[Pokémon Red and Blue Versions|Pokémon Red]] [[Pokémon Red and Blue Versions|Pokémon Blue]] and [[Pokémon Yellow]]. However, it is unknown if more errors are in [[Pokémon Yellow]] than the others games, but it is certain that they are 99 official errors in [[Pokémon Red and Blue Versions|Pokémon Red]] and [[Pokémon Red and Blue Versions|Pokémon Blue]].&lt;br /&gt;
&lt;br /&gt;
===Unofficial Errors===&lt;br /&gt;
&lt;br /&gt;
Unofficial Erros are errors that are usually generated when the game mixes three or more errors, and goes into letters (And sometimes symbols) and may crash or [[freeze]] your game. These sort of errors are very uncommon- with T and the &#039;dancing flower&#039; being the most common- but if you do recieve one, we urge you to [[Soft resetting|reset]] your [[Game Boy|Game Boy]] or other system to ensure you lose no data.&lt;br /&gt;
&lt;br /&gt;
==={{game2|Gold|Silver|Crystal}}===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch dimension]]:&#039;&#039;&#039; Turns everything into strange, random colors and slows the ability to see the party screen and changes the &amp;quot;Poké&amp;quot; in PokéGear to random symbols. It is usually activated by first using the [[Coin Case]] and then speaking to the {{p|Machop}} at [[Vermilion City]].&lt;br /&gt;
* &#039;&#039;&#039;Dratini glitch&#039;&#039;&#039;: After the player speaks to the {{p|Dratini}} in [[Blackthorn City]] and uses the Coin Case, the Coin Case&#039;s display will change what the coin case says from &amp;quot;Coins: ...&amp;quot; to &amp;quot;Which move?he pp of&amp;quot; permanently unless the game is turned off without saving.&lt;br /&gt;
*&#039;&#039;&#039;[[Celebi Egg Trick]]&#039;&#039;&#039;: Allows players to hatch as many {{p|Celebi}} as one desires using a number of steps.&lt;br /&gt;
* &#039;&#039;&#039;Shiny Ditto Exploit&#039;&#039;&#039;: By trading any [[shiny Pokémon]] to a Generation I game, having a wild Ditto transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be shiny.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the {{player}} cuts down a tree, stands on the spot, saves, turns off the power, and loads the game, the player will be standing on top of a tree.&lt;br /&gt;
&lt;br /&gt;
====Error codes (G/S/C)====&lt;br /&gt;
{{game2|Gold|Silver|Crystal}} feature a more detailed method of handling errors compared to Red, Blue and Yellow, although error messages are very uncommon in-game without the use of a [[cheating]] device.&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Object Event&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| This text appears when the player attempts to talk to a character who is supposed to start a cutscene e.g. Lance in the Hall of Fame room through the use of a location code. [http://i4.photobucket.com/albums/y128/MithosYggdrasil/MissingNO/ObjectEvent.jpg]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;No windows avail-able for popping.&#039;&lt;br /&gt;
| Text/Window error.&lt;br /&gt;
| This text appears when an event attempts to bring up a message window yet the specified text/function is undefined - notably appears when HM06 is used outside of the TM/HM pocket [http://forums.glitchcity.info/index.php/topic,1050.msg14487.html#msg14487]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;The window save area was exceeded.&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding text which exceeds the number of letters allowed (this may appear in some glitch dialog?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Corrupted Event!&#039; &lt;br /&gt;
| Function error.&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding an event which has invalid data (This may appear in some of the more unstable glitches?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;BG Event&#039;&lt;br /&gt;
| Text/Window/Sprite error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error when attempting to force an event which changes the background to display text (May appear with a particular code to change a location&#039;s information?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Stadium 2]]===&lt;br /&gt;
* &#039;&#039;&#039;[[Infinite continues glitch]]&#039;&#039;&#039;: A glitch allowing the player to get infinite continues in any [[Stadium Cup]].&lt;br /&gt;
&lt;br /&gt;
==={{game|Ruby and Sapphire|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hill glitch&#039;&#039;&#039;: East of [[Mauville City]] there is an [[Aroma Lady]] that will battle the {{player}}. If the player stands right behind the hill in her line of sight, she will see the player and walk onto the hill and stay there until the player leaves the area. This does not happen in Emerald due to her being a part of a double battle in the same area.&lt;br /&gt;
* &#039;&#039;&#039;[[Berry glitch]]&#039;&#039;&#039;: Freezes the growth of any berries which have been planted but not harvested, often occurs after the game has been owned for a year or played for over 100 hours, though not always.&lt;br /&gt;
* &#039;&#039;&#039;{{m|Thunderbolt}} glitch&#039;&#039;&#039;: The moves {{m|Thunderbolt}} and {{m|Thunder}}, when used in some Ruby and Sapphire cartridges, may cause the game to [[Game freeze|freeze]] or cause a sound effect to linger until the game is turned off.&lt;br /&gt;
* &#039;&#039;&#039;[[Pomeg glitch]]&#039;&#039;&#039; ({{V|Emerald}} only): A glitch involves negative HP.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Colosseum]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Colosseum Master Ball glitch]]&#039;&#039;&#039;: Also known as the Infinite Ball Glitch; it is a glitch which involves switching the position of any [[Poké Ball]] on the same turn that it is selected to be used, so that the quantity does not decrease.&lt;br /&gt;
&lt;br /&gt;
==={{game|Diamond and Pearl|s}}===&lt;br /&gt;
*&#039;&#039;&#039;Honey shop glitch&#039;&#039;&#039;: This is caused by the {{player}} using {{m|Sweet Scent}} or [[honey]] in a shop. When the player talks to the shopkeeper and selects &amp;quot;buy&amp;quot;, he or she will see that there are no names or descriptions for any of the items in stock.&lt;br /&gt;
*&#039;&#039;&#039;Egg Nature Glitch&#039;&#039;&#039;: A well timed switch between boxes will allow the player to see the [[nature]]/[[ability]]/type of the Pokémon inside an egg.&lt;br /&gt;
&lt;br /&gt;
==={{game|Platinum}}===&lt;br /&gt;
*&#039;&#039;&#039;[[Acid rain]]&#039;&#039;&#039;: {{m|Rain Dance|Rain}}, {{m|Sunny Day|strong sunlight}}, {{m|hail}} and a {{m|sandstorm}} all occur on the battlefield when a Pokémon switching is knocked out with {{m|Pursuit}} during Hail or Sandstorm.&lt;br /&gt;
*&#039;&#039;&#039;Graphical Glitches&#039;&#039;&#039;: In areas such as the [[Great Marsh]] or the [[Ribbon Syndicate]], standing in certain places may cause the foilage or the walls to bend and merge into other graphics near them.  This is most likely because {{game|Platinum}} runs on a 3D game engine.&lt;br /&gt;
*&#039;&#039;&#039;Black Belt Gibberish&#039;&#039;&#039;: For unknown reasons, a certain [[Black Belt (Trainer class)|Black Belt]] in Sinnoh&#039;s Victory Road may speak glitchy gibberish upon defeat. This may or may not be intentional.&lt;br /&gt;
*&#039;&#039;&#039;[[Pal Park#Manipulation|Pal Park Glitch]]&#039;&#039;&#039;: Allows the player to migrate any number of Pokémon via the [[Pal Park]], this is used to overcome the 6 Pokémon per 24 hours limit.&lt;br /&gt;
*&#039;&#039;&#039;[[GTS Glitch 1]]&#039;&#039;&#039;: In some copies of Platinum, the [[level]]s of a Pokémon might not be displayed on the GTS. In order to fix this, the {{player}} must contact [[Nintendo]].&lt;br /&gt;
*&#039;&#039;&#039;[[GTS Glitch 2]]&#039;&#039;&#039;: In a [[Generation IV]] game, if the player deposits any Pokémon on the GTS that can evolve through trade (holding any necessary items), and then either waits for over 24 hours before taking it back, or trades for another Pokémon before taking the first back, it will evolve after being received.&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
{{main|Glitch Pokémon}}&lt;br /&gt;
A glitch [[Pokémon]] is a Pokémon that exists in a game due to a programming or level design oversight or for beta testing, and as it was not intentionally placed inside the game by [[Nintendo]] or [[Game Freak]], it might be hazardous to saved data. They were originally supposed to be placeholders for unused hexadecimal addresses in the game.&lt;br /&gt;
&lt;br /&gt;
==Glitch characteristics==&lt;br /&gt;
===Glitch attacks===&lt;br /&gt;
A glitch attack, or glitch [[move]], is much like a regular attack except the results are often undesirable. Like with glitch Pokémon, glitch attacks were not programmed into the game on purpose and many have been proven to cause damage to game cartridges. The only widely known ones are those for Pokémon Red, Blue and Yellow. Glitch attacks are sometimes displayed as TM attacks (&#039;&#039;&#039;TM01&#039;&#039;&#039;-&#039;&#039;&#039;TM55&#039;&#039;&#039; and &#039;&#039;&#039;HM01&#039;&#039;&#039; to &#039;&#039;&#039;HM05&#039;&#039;&#039;), but some have no name or a glitched, unreadable name. Some attacks are of known glitch types (see list below), but most have either no type or an unknown type, and are often referred to collectively as &amp;quot;{{m|Super Glitch}}&amp;quot; (see [[List of glitch moves]]).&lt;br /&gt;
&lt;br /&gt;
There are ways to teach glitch attacks to certain Pokémon without usage of a cheat-code device such as [[GameShark]], however, most of the time only glitch Pokémon will learn glitch attacks.&lt;br /&gt;
 &lt;br /&gt;
One way of teaching a Pokémon in [[Generation I]] a glitch move is trading to a [[Generation II]] game a Pokémon that will evolve by trading at a level when it will learn an attack in the next generation game, and then trading it back to the Generation I game. For example, trading a level 50 {{p|Haunter}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Haunter evolve into {{p|Gengar}}.  Since it is level 50, it will learn {{m|Destiny Bond}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move.&lt;br /&gt;
&lt;br /&gt;
===Glitch types===&lt;br /&gt;
{{main|List of glitch types}}&lt;br /&gt;
There are many different glitch types that are found to be the types of several glitch Pokémon. The majority of them are used for very few Pokémon; typically only one or two glitch Pokémon per type.&lt;br /&gt;
&lt;br /&gt;
===Glitch areas===&lt;br /&gt;
Aside from Glitch City in [[Generation I]], there are several other areas which can only be reached by way of a glitch in the games. Examples of this are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data. [[Sevii Isle 8]] and [[Sevii Isle 9]] are the only index number areas which have actual map data.&lt;br /&gt;
&lt;br /&gt;
===Glitch items===&lt;br /&gt;
In the [[Generation II]] games, it is possible to get an item called the [[Teru-sama]], the only description of which is a lone question mark. [[Generation III]] likewise has a mystery item. Both of these seem to have been placeholders just in case more slots for items were ever needed, something that came true with the {{DL|List of key items in Generation II|Clear Bell}} in {{v2|Crystal}} and the various newer items introduced just in {{game3|FireRed and LeafGreen|FireRed, LeafGreen|s}} and {{v2|Emerald}}, which register as the Teru-sama and mystery item if they are somehow moved into {{v2|Gold and Silver|s}} or [[Pokémon Ruby and Sapphire Versions|Ruby and Sapphire]]. There is also the Seal Bag, a glitch item obtained from the [[Generation IV]] [[Global Trade Station|GTS]] glitch.&lt;br /&gt;
&lt;br /&gt;
The Teru-sama is a glitch item, but can be transformed into the [[GS Ball]] if it is given to [[Kurt]] in [[Azalea Town]] to capture {{p|Celebi}} in [[Ilex Forest]]. This works in the Japanese, English and European versions of {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
===Glitch Trainers===&lt;br /&gt;
[[Glitch Trainer]]s have been known to occur in the Red/Blue/Yellow versions. They are usually found if the player&#039;s name contains mostly special characters. There are also several special stat numbers used in the [[Mew glitch]] which cause glitch trainers to appear. Glitch trainers frequently use [[Glitch Pokémon]] in battle.&lt;br /&gt;
&lt;br /&gt;
==Notes==   &lt;br /&gt;
* Missingno.&#039;s special stats for the Mew trick vary (see [http://www.trsrockin.com/hexlist.html]). &lt;br /&gt;
* The Yellow version [[Missingno.]] is different from the Red/Blue Missingno., but both share the same name. For the Yellow version Missingno., using a Pokémon in Method #3 of the [[Mew glitch]] with a special stat of 31, 32, 61, 62 , 63, 67, 68, or 69 would make it appear([http://trsrockin.com/hexlist.html]). Missingno will revert to level 0 if leveled up to over level 255 with Rare Candies or to level 100 if it fights in battle and wins.  &lt;br /&gt;
* The Pokémon [[&#039;M]], [[3TrainerPoké]], [[&#039;M|Charizard &#039;M]] and [[Q]] are the only known catchable glitch Pokémon that cannot be &#039;&#039;directly&#039;&#039; caught using the Mew glitch. Other glitches can be obtained by messing with the game link cable during a trade. [[&#039;M]] and [[3TrainerPoké]] cannot be caught using the [[Mew glitch]] because the special stat required for method #3 of the [[Mew glitch]] is 0, a number which no Pokémon has. [[Charizard &#039;M]] and [[Q]] cannot because [[Q]] can only be found by evolving a [[44Hy]], and [[Charizard &#039;M]] can only be found by trading a [[Q]]. The special stat numbers which would cause Charizard &#039;M or Q to appear in a [[Mew glitch]]-type battle freeze the game.  &lt;br /&gt;
* The glitch known as &amp;quot;[[.4]]&amp;quot; can freeze or crash the game if it uses a certain glitch move. If the game is saved while this move is in .4&#039;s moveset, the data may be corrupted, making it impossible to continue and forcing the player to start a new game.&lt;br /&gt;
* The 24 catchable glitch Pokémon, plus the original 151 Pokémon, brings the total number of catchable Pokémon in the Red/Blue/Yellow versions to 175.&lt;br /&gt;
* The characteristics of one Glitch Pokémon usually do not apply to its Red/Blue or Yellow equivalent. For example, [[LM4]] will evolve into {{p|Clefairy}} and then immediately into {{p|Nidoking}}, whereas its Yellow version equivalent, [[7g]], has no evolutions.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches| ]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bug]]&lt;br /&gt;
[[fr:Bug]]&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=956546</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=956546"/>
		<updated>2009-12-11T21:28:42Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: /* Error codes (R/B/Y) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glitches&#039;&#039;&#039; are anomalies in software programs, including video games.  They can cause various problems ranging from the purely graphical to completely wiping entire chunks of saved data.&lt;br /&gt;
&lt;br /&gt;
They are usually caused by problems with a game&#039;s code, or from a player doing things the programmers did not anticipate, therefore causing the game to react unexpectedly. Below is a list of glitches in the Pokémon video games.&lt;br /&gt;
&lt;br /&gt;
==Major glitches==&lt;br /&gt;
[[image:Glitch City Map1.jpg|thumb|right|250px|A variation of [[Glitch City]]]]&lt;br /&gt;
[[image:Wildmew.jpg|thumb|right|A {{p|Mew}} being found in the wild]]&lt;br /&gt;
There are three glitches (the first two are only available in the Red, Blue and Yellow versions; the third one is available in the Gold/Silver and Emerald versions, and the [[Hall of Fame]] one is very minor) that do not &#039;&#039;necessarily&#039;&#039; always create glitched Pokémon, but are themselves glitches that cause events that would not normally happen in the gameplay.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch City]]:&#039;&#039;&#039; A glitch location consisting of mess of random map tiles that changes depending on the location where the player enters Glitch City. &amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchcity.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Mew glitch]]:&#039;&#039;&#039; Allowing players to capture any Pokémon (most especially {{p|Mew}}) without modification, and allowing players to catch most of the glitched Pokémon. &amp;lt;ref&amp;gt;http://www.trsrockin.com/mewtrick.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Old man glitch]]&#039;&#039;&#039;: An in-game glitch which results in encountering a [[Missingno.]] or [[&#039;M]], giving the player either 128 or 255 of the player&#039;s 6th item.&lt;br /&gt;
* &#039;&#039;&#039;Leveling past 100:&#039;&#039;&#039; If a Pokémon was caught at a level past 100, it could be leveled up with rare candies up until 255.&lt;br /&gt;
&lt;br /&gt;
===[[Generation I|Generations I]] - {{gen|IV}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon cloning]]:&#039;&#039;&#039; Variations of the Pokémon cloning trick exist in each [[Generation]] of the Pokémon games, each slightly different from one another. The most reliable version is in [[Generation III]]. This Pokémon cloning version allows players in the Emerald version to safely clone Pokémon, without any need for timing.&lt;br /&gt;
* &#039;&#039;&#039;[[Sprite glitch]]:&#039;&#039;&#039; Glitches that mess up sprites have occurred in all generations (mostly by [[cheating]]).&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
* &#039;&#039;&#039;[[Surf glitch]]:&#039;&#039;&#039; allows players to warp to places on the map where {{p|Darkrai}} and {{p|Shaymin}} lie. &#039;&#039;&#039;Note:&#039;&#039;&#039; This only works in some of the first Japanese versions to be released.&lt;br /&gt;
* &#039;&#039;&#039;[[Tweaking]]:&#039;&#039;&#039; This causes the game to fail to load the map and makes it appear black. Some cases have led the {{player}} to places such as [[Newmoon Island]] or [[Flower Paradise]] if the player goes the right way.&lt;br /&gt;
&lt;br /&gt;
== Minor glitches ==&lt;br /&gt;
==={{game|Red and Blue|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hall of Fame Glitch:&#039;&#039;&#039; When Missingno. has been seen on the save file, the player&#039;s Hall Of Fame is badly corrupted with entirely different Pokémon (players can even see Mew in the Hall Of Fame, whether they&#039;ve seen Mew or not) and very glitched characters and names.&lt;br /&gt;
* &#039;&#039;&#039;Man on roof of [[Cinnabar Gym]]&#039;&#039;&#039;: If one does not have the key to the Cinnabar Gym, and {{m|surf}}s on the east coast and returns to land directly in front of the gym, a man will appear on the roof of the gym. A similar effect happens if the player walks into the [[Vermilion City]] Gym, walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it, or if the player is in the gatehouse to Cycling Road. One of the trainers in the gym will be misplaced and return to his usual spot once the text box disappears, and when in the gatehouse there may be a man standing on an object somewhere behind the guard.&lt;br /&gt;
* &#039;&#039;&#039;Prevented progress&#039;&#039;&#039;: If one evolves their starter Pokémon before they obtain their [[Pokédex]] from Prof. Oak, the game will assume that, since they have 2 Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed. This glitch is only present in the Japanese {{v|Red and Green|s}}.&lt;br /&gt;
* &#039;&#039;&#039;Invisible PC&#039;&#039;&#039;: There is a hotel in [[Celadon City]] that resembles a [[Pokémon Center]] on the inside. In the top-right space of the area that the player can walk on, there is an invisible, usable PC.&lt;br /&gt;
* &#039;&#039;&#039;Fishing in Statues&#039;&#039;&#039;: The player can use a [[Fishing|Fishing Rod]] when facing the right or left of a gym statue. It will always say &amp;quot;Looks like there&#039;s nothing in here...&amp;quot;, except in [[Misty|Misty&#039;s]] [[Cerulean Gym|gym]], where all the [[Pokémon]] obtainable in the gym can be caught.&lt;br /&gt;
*&#039;&#039;&#039;[[Q Glitch]]&#039;&#039;&#039;: A glitch enabled by the Pokémon [[Q]] (and [[Charizard &#039;M]]) which allows Pokémon stored in the PC to swap moves and stats.&lt;br /&gt;
*&#039;&#039;&#039;[[ZZAZZ glitch]]&#039;&#039;&#039;: A bizarre side effect of the [[Mew glitch]] using a Pokémon with a special stat of 251, 252, 254 or 255. When this is done, a [[Glitch Trainer|Glitch trainer]] will appear. In the Red and Blue versions, after battling the Glitch trainer, numerous abnormalities will occur, including the player&#039;s name being turned into &amp;quot;ZZAZZ&amp;quot; and 3 of the player&#039;s Pokémon being turned into {{p|Bulbasaur}}, which oftentimes have learned one or more instances of the move {{m|Explosion}}. It has been known to erase a player&#039;s saved game. The abnormalities which occur in the Red/Blue version are not the same as those which occur in the Yellow version.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the player cuts down a tree, stands on the spot, saves, turns the game off, then loads it, the player will be standing on a tree.&lt;br /&gt;
* &#039;&#039;&#039; Quick Level 100 Pokémon: &#039;&#039;&#039; This glitch is similar to the [[Mew glitch]], but can be done in the [[Viridian Forest]]. First the player must go to the 2nd to last trainer and be out of his view (and must also not be able to see him). Walk one space and come into his view. Press start and use an escape rope to go to the [[Pewter City]] Pokémon Center. A, B, Start, and Select will not work. Now go try to go out of Pewter City towards [[Mt. Moon]]. The guy will stop the player and show he/she Brock&#039;s Gym. Now the player must go to the small patch of grass south of Pewter City and North of Viridian Forest. Encounter a Pokémon and use {{m|Growl}} on it equal the the number of levels it is higher than 1 (Example: a level 4 {{p|Pidgey}} would have to have growl used on it 3 times). Now walk into the forest (a message like &#039;Do you have a Pikachu?&#039; may appear). The player will immediately go into a Pokémon battle with a level 1 Pokémon. When the player weakens the Pokémon, he/she must catch it. Now use it in a Pokémon Battle and if it gets less than 55 experience points it will go straight to level 100. Note: The player can obtain different level 1 Pokémon by facing different Pokémon to the patch of grass south of Pewter City and North of Viridian Forest, although only some will be able to grow to level 100.&lt;br /&gt;
* &#039;&#039;&#039;Stuck in Wall&#039;&#039;&#039;: If the player lures an NPC into the grass above [[Pallet Town]], she will block the player from following [[Professor Oak]] correctly, causing the player to become stuck in the wall of Oak&#039;s laboratory.&lt;br /&gt;
* &#039;&#039;&#039;[[0 ERROR]]&#039;&#039;&#039;: Another glitch similar to the [[Mew glitch]] that causes [[Route 6]] to become glitched.&lt;br /&gt;
&lt;br /&gt;
====Error codes (R/B/Y)====&lt;br /&gt;
[[File:Glithy4.png|thumb|right|A 0 Error in [[Pokémon Red and Blue Versions|Pokémon Red]]]]&lt;br /&gt;
[[File:59 Error.png|thumb|right|A 59 Error in [[Pokémon Red and Blue Versions|Pokémon Blue]]]]&lt;br /&gt;
In Pokémon Red and Blue, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game&#039;s memory access is corrupted or when experimenting with glitches such as the [[Mew glitch]]. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without [[Soft resetting|resetting]]. There are thirteen known error codes in Pokémon Red and Blue:&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! Reason for error&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Text Error&lt;br /&gt;
| The text that is currently in the text box is wrong and should normally be in a different place.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Event Error&lt;br /&gt;
| Unable to complete an event (talking to someone, etc). This error is also known to exist in normal gameplay if the player has a broken or damaged cartridge.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Error&lt;br /&gt;
| Undetermined, occurs when talking to [[Non-player character|NPC]]s. May be a text or an event error.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Position Error&lt;br /&gt;
| The current position of the [[player character]] is unrecognised.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Pokémon]] Error&lt;br /&gt;
| A Pokémon in the player&#039;s party is unrecognised. Most [[glitch Pokémon]] cause this error.&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Sound Error&lt;br /&gt;
| The sound clip that is playing is unrecognised.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Graphics Error&lt;br /&gt;
| When this error occurs, the screen turns white and the words &amp;quot;48 ERROR&amp;quot; pop up before quickly reverting back to whatever the player was previously doing. This error can be caused by the glitch Pokémon {{OBP|a|lowercase}}.&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| Position Error&lt;br /&gt;
| This error is similar to a 5 Error, but also generates random text such as &amp;quot;&#039;&#039;This is my graThe trainer blocked the ball! I2 59 ERROR&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 98&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between two cartridges via [[link cable]] is damaged, corrupted, or otherwise glitched.&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between the [[Game Boy Tower]] and the Game Boy game is damaged, corrupted, or otherwise glitched by the [[Transfer Pak]].&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Text Error&lt;br /&gt;
| This error is similar to a 0 Error, except the game doesn&#039;t explain that it is an error and instead the [[game freeze]]s.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, usually when the game presents multiple errors, it mixes codes (eg: 08 might be an unrecognized symbol) . This means that there are altogether 99 official errors that can occur in [[Pokémon Red and Blue Versions|Pokémon Red]] [[Pokémon Red and Blue Versions|Pokémon Blue]] and [[Pokémon Yellow]]. However, it is unknown if more errors are in [[Pokémon Yellow]] than the others games, but it is certain that they are 99 official errors in [[Pokémon Red and Blue Versions|Pokémon Red]] and [[Pokémon Red and Blue Versions|Pokémon Blue]].&lt;br /&gt;
&lt;br /&gt;
==Unofficial Errors==&lt;br /&gt;
&lt;br /&gt;
Unofficial Erros are errors that are usually generated when the game mixes three or more errors, and goes into letters (And sometimes symbols) and may crash or [[freeze]] your game. These sort of errors are very uncommon- with T and the &#039;dancing flower&#039; being the most common- but if you do recieve one, we urge you to [[Soft resetting|reset]] your [[Game Boy|Game Boy]] or other system to ensure you lose no data.&lt;br /&gt;
&lt;br /&gt;
==={{game2|Gold|Silver|Crystal}}===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch dimension]]:&#039;&#039;&#039; Turns everything into strange, random colors and slows the ability to see the party screen and changes the &amp;quot;Poké&amp;quot; in PokéGear to random symbols. It is usually activated by first using the [[Coin Case]] and then speaking to the {{p|Machop}} at [[Vermilion City]].&lt;br /&gt;
* &#039;&#039;&#039;Dratini glitch&#039;&#039;&#039;: After the player speaks to the {{p|Dratini}} in [[Blackthorn City]] and uses the Coin Case, the Coin Case&#039;s display will change what the coin case says from &amp;quot;Coins: ...&amp;quot; to &amp;quot;Which move?he pp of&amp;quot; permanently unless the game is turned off without saving.&lt;br /&gt;
*&#039;&#039;&#039;[[Celebi Egg Trick]]&#039;&#039;&#039;: Allows players to hatch as many {{p|Celebi}} as one desires using a number of steps.&lt;br /&gt;
* &#039;&#039;&#039;Shiny Ditto Exploit&#039;&#039;&#039;: By trading any [[shiny Pokémon]] to a Generation I game, having a wild Ditto transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be shiny.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the {{player}} cuts down a tree, stands on the spot, saves, turns off the power, and loads the game, the player will be standing on top of a tree.&lt;br /&gt;
&lt;br /&gt;
====Error codes (G/S/C)====&lt;br /&gt;
{{game2|Gold|Silver|Crystal}} feature a more detailed method of handling errors compared to Red, Blue and Yellow, although error messages are very uncommon in-game without the use of a [[cheating]] device.&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Object Event&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| This text appears when the player attempts to talk to a character who is supposed to start a cutscene e.g. Lance in the Hall of Fame room through the use of a location code. [http://i4.photobucket.com/albums/y128/MithosYggdrasil/MissingNO/ObjectEvent.jpg]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;No windows avail-able for popping.&#039;&lt;br /&gt;
| Text/Window error.&lt;br /&gt;
| This text appears when an event attempts to bring up a message window yet the specified text/function is undefined - notably appears when HM06 is used outside of the TM/HM pocket [http://forums.glitchcity.info/index.php/topic,1050.msg14487.html#msg14487]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;The window save area was exceeded.&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding text which exceeds the number of letters allowed (this may appear in some glitch dialog?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Corrupted Event!&#039; &lt;br /&gt;
| Function error.&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding an event which has invalid data (This may appear in some of the more unstable glitches?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;BG Event&#039;&lt;br /&gt;
| Text/Window/Sprite error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error when attempting to force an event which changes the background to display text (May appear with a particular code to change a location&#039;s information?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Stadium 2]]===&lt;br /&gt;
* &#039;&#039;&#039;[[Infinite continues glitch]]&#039;&#039;&#039;: A glitch allowing the player to get infinite continues in any [[Stadium Cup]].&lt;br /&gt;
&lt;br /&gt;
==={{game|Ruby and Sapphire|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hill glitch&#039;&#039;&#039;: East of [[Mauville City]] there is an [[Aroma Lady]] that will battle the {{player}}. If the player stands right behind the hill in her line of sight, she will see the player and walk onto the hill and stay there until the player leaves the area. This does not happen in Emerald due to her being a part of a double battle in the same area.&lt;br /&gt;
* &#039;&#039;&#039;[[Berry glitch]]&#039;&#039;&#039;: Freezes the growth of any berries which have been planted but not harvested, often occurs after the game has been owned for a year or played for over 100 hours, though not always.&lt;br /&gt;
* &#039;&#039;&#039;{{m|Thunderbolt}} glitch&#039;&#039;&#039;: The moves {{m|Thunderbolt}} and {{m|Thunder}}, when used in some Ruby and Sapphire cartridges, may cause the game to [[Game freeze|freeze]] or cause a sound effect to linger until the game is turned off.&lt;br /&gt;
* &#039;&#039;&#039;[[Pomeg glitch]]&#039;&#039;&#039; ({{V|Emerald}} only): A glitch involves negative HP.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Colosseum]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Colosseum Master Ball glitch]]&#039;&#039;&#039;: Also known as the Infinite Ball Glitch; it is a glitch which involves switching the position of any [[Poké Ball]] on the same turn that it is selected to be used, so that the quantity does not decrease.&lt;br /&gt;
&lt;br /&gt;
==={{game|Diamond and Pearl|s}}===&lt;br /&gt;
*&#039;&#039;&#039;Honey shop glitch&#039;&#039;&#039;: This is caused by the {{player}} using {{m|Sweet Scent}} or [[honey]] in a shop. When the player talks to the shopkeeper and selects &amp;quot;buy&amp;quot;, he or she will see that there are no names or descriptions for any of the items in stock.&lt;br /&gt;
*&#039;&#039;&#039;Egg Nature Glitch&#039;&#039;&#039;: A well timed switch between boxes will allow the player to see the [[nature]]/[[ability]]/type of the Pokémon inside an egg.&lt;br /&gt;
&lt;br /&gt;
==={{game|Platinum}}===&lt;br /&gt;
*&#039;&#039;&#039;[[Acid rain]]&#039;&#039;&#039;: {{m|Rain Dance|Rain}}, {{m|Sunny Day|strong sunlight}}, {{m|hail}} and a {{m|sandstorm}} all occur on the battlefield when a Pokémon switching is knocked out with {{m|Pursuit}} during Hail or Sandstorm.&lt;br /&gt;
*&#039;&#039;&#039;Graphical Glitches&#039;&#039;&#039;: In areas such as the [[Great Marsh]] or the [[Ribbon Syndicate]], standing in certain places may cause the foilage or the walls to bend and merge into other graphics near them.  This is most likely because {{game|Platinum}} runs on a 3D game engine.&lt;br /&gt;
*&#039;&#039;&#039;Black Belt Gibberish&#039;&#039;&#039;: For unknown reasons, a certain [[Black Belt (Trainer class)|Black Belt]] in Sinnoh&#039;s Victory Road may speak glitchy gibberish upon defeat. This may or may not be intentional.&lt;br /&gt;
*&#039;&#039;&#039;[[Pal Park#Manipulation|Pal Park Glitch]]&#039;&#039;&#039;: Allows the player to migrate any number of Pokémon via the [[Pal Park]], this is used to overcome the 6 Pokémon per 24 hours limit.&lt;br /&gt;
*&#039;&#039;&#039;[[GTS Glitch 1]]&#039;&#039;&#039;: In some copies of Platinum, the [[level]]s of a Pokémon might not be displayed on the GTS. In order to fix this, the {{player}} must contact [[Nintendo]].&lt;br /&gt;
*&#039;&#039;&#039;[[GTS Glitch 2]]&#039;&#039;&#039;: In a [[Generation IV]] game, if the player deposits any Pokémon on the GTS that can evolve through trade (holding any necessary items), and then either waits for over 24 hours before taking it back, or trades for another Pokémon before taking the first back, it will evolve after being received.&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
{{main|Glitch Pokémon}}&lt;br /&gt;
A glitch [[Pokémon]] is a Pokémon that exists in a game due to a programming or level design oversight or for beta testing, and as it was not intentionally placed inside the game by [[Nintendo]] or [[Game Freak]], it might be hazardous to saved data. They were originally supposed to be placeholders for unused hexadecimal addresses in the game.&lt;br /&gt;
&lt;br /&gt;
==Glitch characteristics==&lt;br /&gt;
===Glitch attacks===&lt;br /&gt;
A glitch attack, or glitch [[move]], is much like a regular attack except the results are often undesirable. Like with glitch Pokémon, glitch attacks were not programmed into the game on purpose and many have been proven to cause damage to game cartridges. The only widely known ones are those for Pokémon Red, Blue and Yellow. Glitch attacks are sometimes displayed as TM attacks (&#039;&#039;&#039;TM01&#039;&#039;&#039;-&#039;&#039;&#039;TM55&#039;&#039;&#039; and &#039;&#039;&#039;HM01&#039;&#039;&#039; to &#039;&#039;&#039;HM05&#039;&#039;&#039;), but some have no name or a glitched, unreadable name. Some attacks are of known glitch types (see list below), but most have either no type or an unknown type, and are often referred to collectively as &amp;quot;{{m|Super Glitch}}&amp;quot; (see [[List of glitch moves]]).&lt;br /&gt;
&lt;br /&gt;
There are ways to teach glitch attacks to certain Pokémon without usage of a cheat-code device such as [[GameShark]], however, most of the time only glitch Pokémon will learn glitch attacks.&lt;br /&gt;
 &lt;br /&gt;
One way of teaching a Pokémon in [[Generation I]] a glitch move is trading to a [[Generation II]] game a Pokémon that will evolve by trading at a level when it will learn an attack in the next generation game, and then trading it back to the Generation I game. For example, trading a level 50 {{p|Haunter}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Haunter evolve into {{p|Gengar}}.  Since it is level 50, it will learn {{m|Destiny Bond}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move.&lt;br /&gt;
&lt;br /&gt;
===Glitch types===&lt;br /&gt;
{{main|List of glitch types}}&lt;br /&gt;
There are many different glitch types that are found to be the types of several glitch Pokémon. The majority of them are used for very few Pokémon; typically only one or two glitch Pokémon per type.&lt;br /&gt;
&lt;br /&gt;
===Glitch areas===&lt;br /&gt;
Aside from Glitch City in [[Generation I]], there are several other areas which can only be reached by way of a glitch in the games. Examples of this are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data. [[Sevii Isle 8]] and [[Sevii Isle 9]] are the only index number areas which have actual map data.&lt;br /&gt;
&lt;br /&gt;
===Glitch items===&lt;br /&gt;
In the [[Generation II]] games, it is possible to get an item called the [[Teru-sama]], the only description of which is a lone question mark. [[Generation III]] likewise has a mystery item. Both of these seem to have been placeholders just in case more slots for items were ever needed, something that came true with the {{DL|List of key items in Generation II|Clear Bell}} in {{v2|Crystal}} and the various newer items introduced just in {{game3|FireRed and LeafGreen|FireRed, LeafGreen|s}} and {{v2|Emerald}}, which register as the Teru-sama and mystery item if they are somehow moved into {{v2|Gold and Silver|s}} or [[Pokémon Ruby and Sapphire Versions|Ruby and Sapphire]]. There is also the Seal Bag, a glitch item obtained from the [[Generation IV]] [[Global Trade Station|GTS]] glitch.&lt;br /&gt;
&lt;br /&gt;
The Teru-sama is a glitch item, but can be transformed into the [[GS Ball]] if it is given to [[Kurt]] in [[Azalea Town]] to capture {{p|Celebi}} in [[Ilex Forest]]. This works in the Japanese, English and European versions of {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
===Glitch Trainers===&lt;br /&gt;
[[Glitch Trainer]]s have been known to occur in the Red/Blue/Yellow versions. They are usually found if the player&#039;s name contains mostly special characters. There are also several special stat numbers used in the [[Mew glitch]] which cause glitch trainers to appear. Glitch trainers frequently use [[Glitch Pokémon]] in battle.&lt;br /&gt;
&lt;br /&gt;
==Notes==   &lt;br /&gt;
* Missingno.&#039;s special stats for the Mew trick vary (see [http://www.trsrockin.com/hexlist.html]). &lt;br /&gt;
* The Yellow version [[Missingno.]] is different from the Red/Blue Missingno., but both share the same name. For the Yellow version Missingno., using a Pokémon in Method #3 of the [[Mew glitch]] with a special stat of 31, 32, 61, 62 , 63, 67, 68, or 69 would make it appear([http://trsrockin.com/hexlist.html]). Missingno will revert to level 0 if leveled up to over level 255 with Rare Candies or to level 100 if it fights in battle and wins.  &lt;br /&gt;
* The Pokémon [[&#039;M]], [[3TrainerPoké]], [[&#039;M|Charizard &#039;M]] and [[Q]] are the only known catchable glitch Pokémon that cannot be &#039;&#039;directly&#039;&#039; caught using the Mew glitch. Other glitches can be obtained by messing with the game link cable during a trade. [[&#039;M]] and [[3TrainerPoké]] cannot be caught using the [[Mew glitch]] because the special stat required for method #3 of the [[Mew glitch]] is 0, a number which no Pokémon has. [[Charizard &#039;M]] and [[Q]] cannot because [[Q]] can only be found by evolving a [[44Hy]], and [[Charizard &#039;M]] can only be found by trading a [[Q]]. The special stat numbers which would cause Charizard &#039;M or Q to appear in a [[Mew glitch]]-type battle freeze the game.  &lt;br /&gt;
* The glitch known as &amp;quot;[[.4]]&amp;quot; can freeze or crash the game if it uses a certain glitch move. If the game is saved while this move is in .4&#039;s moveset, the data may be corrupted, making it impossible to continue and forcing the player to start a new game.&lt;br /&gt;
* The 24 catchable glitch Pokémon, plus the original 151 Pokémon, brings the total number of catchable Pokémon in the Red/Blue/Yellow versions to 175.&lt;br /&gt;
* The characteristics of one Glitch Pokémon usually do not apply to its Red/Blue or Yellow equivalent. For example, [[LM4]] will evolve into {{p|Clefairy}} and then immediately into {{p|Nidoking}}, whereas its Yellow version equivalent, [[7g]], has no evolutions.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches| ]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bug]]&lt;br /&gt;
[[fr:Bug]]&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=908193</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=908193"/>
		<updated>2009-10-23T16:58:45Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: /* Error codes (R/B/Y) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glitches&#039;&#039;&#039; are anomalies in software programs, including video games.  They can cause various problems ranging from the purely graphical to completely wiping entire chunks of saved data.&lt;br /&gt;
&lt;br /&gt;
They are usually caused by problems with a game&#039;s code, or from a player doing things the programmers did not anticipate, therefore causing the game to react unexpectedly. Below is a list of glitches in the Pokémon video games.&lt;br /&gt;
&lt;br /&gt;
==Major glitches==&lt;br /&gt;
[[image:Glitch City Map1.jpg|thumb|right|250px|A variation of [[Glitch City]]]]&lt;br /&gt;
[[image:Wildmew.jpg|thumb|right|A {{p|Mew}} being found in the wild]]&lt;br /&gt;
There are three glitches (the first two are only available in the Red, Blue and Yellow versions; the third one is available in the Gold/Silver and Emerald versions, and the [[Hall of Fame]] one is very minor) that do not &#039;&#039;necessarily&#039;&#039; always create glitched Pokémon, but are themselves glitches that cause events that would not normally happen in the gameplay.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch City]]:&#039;&#039;&#039; A glitch location consisting of mess of random map tiles that changes depending on the location where the player enters Glitch City. &amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchcity.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Mew glitch]]:&#039;&#039;&#039; Allowing players to capture any Pokémon (most especially {{p|Mew}}) without modification, and allowing players to catch most of the glitched Pokémon. &amp;lt;ref&amp;gt;http://www.trsrockin.com/mewtrick.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Missingno.]]:&#039;&#039;&#039; A way to encounter Pokémon over level 100 and [[Glitch Pokémon]]. &amp;lt;ref&amp;gt;http://www.trsrockin.com/missingno4.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Generation I|Generations I]] - {{gen|IV}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon cloning]]:&#039;&#039;&#039; Variations of the Pokémon cloning trick exist in each [[Generation]] of the Pokémon games, each slightly different from one another. The most reliable version is in [[Generation II]]. This Pokémon cloning version allows players in the Gold/Silver versions to safely clone Pokémon, assuming they have at least somewhat decent timing.&amp;lt;ref&amp;gt;http://www.cheatsnetwork.com/cheats/2705.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Sprite glitch]]:&#039;&#039;&#039; Glitches that mess up sprites have occurred in all generations (mostly by [[cheating]]).&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
* &#039;&#039;&#039;[[Surf glitch]]:&#039;&#039;&#039; allows players to warp to places on the map where {{p|Darkrai}} and {{p|Shaymin}} lie. &#039;&#039;&#039;Note:&#039;&#039;&#039; This only works in some of the first Japanese versions to be released.&amp;lt;ref&amp;gt;http://uk.answers.yahoo.com/question/index?qid=20070528172817AAWWH8x&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Tweaking]]:&#039;&#039;&#039; This causes the game to fail to load the map and makes it appear black. Some cases have led the {{player}} to places such as [[Newmoon Island]] or [[Flower Paradise]] if the player goes the right way.&lt;br /&gt;
&lt;br /&gt;
== Minor glitches ==&lt;br /&gt;
==={{game|Red and Blue|s}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Rare Candy cheat]]&#039;&#039;&#039;: An in-game glitch which is the result of encountering a [[Missingno.]] or [[&#039;M]], giving the player over 100 of the player&#039;s 6th item (this is also known as the &amp;quot;Old Man Glitch&amp;quot;).&lt;br /&gt;
* &#039;&#039;&#039;Hall of Fame Glitch:&#039;&#039;&#039; When Missingno. has been seen on the save file, the player&#039;s Hall Of Fame is badly corrupted with entirely different Pokémon (players can even see Mew in the Hall Of Fame, whether they&#039;ve seen Mew or not) and very glitched characters and names.&lt;br /&gt;
* &#039;&#039;&#039;Man on roof of [[Cinnabar Gym]]&#039;&#039;&#039;: If one does not have the key to the Cinnabar Gym, and {{m|surf}}s on the east coast and returns to land directly in front of the gym, a man will appear on the roof of the gym. A similar effect happens if the player walks into the [[Vermilion City]] Gym, walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it, or if the player is in the gatehouse to Cycling Road. One of the trainers in the gym will be misplaced and return to his usual spot once the text box disappears, and when in the gatehouse there may be a man standing on an object somewhere behind the guard.&lt;br /&gt;
* &#039;&#039;&#039;Prevented progress&#039;&#039;&#039;: If one evolves their starter Pokémon before they obtain their [[Pokédex]] from Prof. Oak, the game will assume that, since they have 2 Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed. This glitch is only present in the Japanese {{v|Red and Green|s}}.&lt;br /&gt;
* &#039;&#039;&#039;Invisible PC&#039;&#039;&#039;: There is a hotel in [[Celadon City]] that resembles a [[Pokémon Center]] on the inside. In the top-right space of the area that the player can walk on, there is an invisible, usable PC.&lt;br /&gt;
* &#039;&#039;&#039;Fishing in Statues&#039;&#039;&#039;: The player can use a [[Fishing|Fishing Rod]] when facing the right or left of a gym statue. It will always say &amp;quot;Looks like there&#039;s nothing in here...&amp;quot;, except in [[Misty|Misty&#039;s]] [[Cerulean Gym|gym]], where all the [[Pokémon]] obtainable in the gym can be caught.&lt;br /&gt;
*&#039;&#039;&#039;[[Q Glitch]]&#039;&#039;&#039;: A glitch enabled by the Pokémon [[Q]] (and [[Charizard &#039;M]]) which allows Pokémon stored in the PC to swap moves and stats.&lt;br /&gt;
*&#039;&#039;&#039;[[ZZAZZ glitch]]&#039;&#039;&#039;: A bizarre side effect of the [[Mew glitch]] using a Pokémon with a special stat of 251, 252, 254 or 255. When this is done, a [[Glitch Trainer|Glitch trainer]] will appear. In the Red and Blue versions, after battling the Glitch trainer, numerous abnormalities will occur, including the player&#039;s name being turned into &amp;quot;ZZAZZ&amp;quot; and 3 of the player&#039;s Pokémon being turned into {{p|Bulbasaur}}, which oftentimes have learned one or more instances of the move {{m|Explosion}}. It has been known to erase a player&#039;s saved game. The abnormalities which occur in the Red/Blue version are not the same as those which occur in the Yellow version.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the player cuts down a tree, stands on the spot, saves, turns the game off, then loads it, the player will be standing on a tree.&lt;br /&gt;
* &#039;&#039;&#039; Quick Level 100 Pokémon: &#039;&#039;&#039; This glitch is similar to the [[Mew glitch]], but can be done in the [[Viridian Forest]]. First the player must go to the 2nd to last trainer and be out of his view (and must also not be able to see him). Walk one space and come into his view. Press start and use an escape rope to go to the [[Pewter City]] Pokémon Center. A, B, Start, and Select will not work. Now go try to go out of Pewter City towards [[Mt. Moon]]. The guy will stop the player and show he/she Brock&#039;s Gym. Now the player must go to the small patch of grass south of Pewter City and North of Viridian Forest. Encounter a Pokémon and use {{m|Growl}} on it equal the the number of levels it is higher than 1 (Example: a level 4 {{p|Pidgey}} would have to have growl used on it 3 times). Now walk into the forest (a message like &#039;Do you have a Pikachu?&#039; may appear). The player will immediately go into a Pokémon battle with a level 1 Pokémon. When the player weakens the Pokémon, he/she must catch it. Now use it in a Pokémon Battle and if it gets less than 55 experience points it will go straight to level 100. Note: The player can obtain different level 1 Pokémon by facing different Pokémon to the patch of grass south of Pewter City and North of Viridian Forest, although only some will be able to grow to level 100.&lt;br /&gt;
* &#039;&#039;&#039;Stuck in Wall&#039;&#039;&#039;: If the player lures an NPC into the grass above [[Pallet Town]], she will block the player from following [[Professor Oak]] correctly, causing the player to become stuck in the wall of Oak&#039;s laboratory.&lt;br /&gt;
* &#039;&#039;&#039;[[0 ERROR]]&#039;&#039;&#039;: Another glitch similar to the [[Mew glitch]] that causes [[Route 6]] to become glitched.&lt;br /&gt;
&lt;br /&gt;
====Error codes (R/B/Y)====&lt;br /&gt;
[[File:Glithy4.png|thumb|right|A 0 Error in [[Pokémon Red and Blue Versions|Pokémon Red]]]]&lt;br /&gt;
[[File:59 Error.png|thumb|right|A 59 Error in [[Pokémon Red and Blue Versions|Pokémon Blue]]]]&lt;br /&gt;
In Pokémon Red and Blue, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game&#039;s memory access is corrupted or when experimenting with glitches such as the [[Mew glitch]]. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without [[Soft resetting|resetting]]. There are twelve known error codes in Pokémon Red and Blue:&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! Reason for error&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Text Error&lt;br /&gt;
| The text that is currently in the text box is wrong and should normally be in a different place.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Event Error&lt;br /&gt;
| Unable to complete an event (talking to someone, etc). This error is also known to exist in normal gameplay if the player has a broken or damaged cartridge.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Unknown Error&lt;br /&gt;
| Currently hardly anything is known of this error, other than it occurs when you talk to [[NPC]]s.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Position Error&lt;br /&gt;
| The current position of the [[player character]] is unrecognised.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Pokémon]] Error&lt;br /&gt;
| A Pokémon in the player&#039;s party is unrecognised. Most [[glitch Pokémon]] cause this error.&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Sound Error&lt;br /&gt;
| The sound clip that is playing is unrecognised.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Graphics Error&lt;br /&gt;
| When this error occurs, the screen turns white and the words &amp;quot;48 ERROR&amp;quot; pop up before quickly reverting back to whatever the player was previously doing. This error can be caused by the glitch Pokémon {{OBP|a|lowercase}}.&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| Position Error&lt;br /&gt;
| This error is similar to a 5 Error, but also generates random text such as &amp;quot;&#039;&#039;This is my graThe trainer blocked the ball! I2 59 ERROR&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 98&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between two cartridges via [[link cable]] is damaged, corrupted, or otherwise glitched.&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between the [[Game Boy Tower]] and the Game Boy game is damaged, corrupted, or otherwise glitched by the [[Transfer Pak]].&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Text Error&lt;br /&gt;
| This error is similar to a 0 Error, except the game doesn&#039;t explain that it is an error and instead the [[game freeze]]s.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{game2|Gold|Silver|Crystal}}===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch dimension]]:&#039;&#039;&#039; Turns everything into strange, random colors and slows the ability to see the party screen and changes the &amp;quot;Poké&amp;quot; in PokéGear to random symbols. It is usually activated by first using the [[Coin Case]] and then speaking to the {{p|Machop}} at [[Vermilion City]].&lt;br /&gt;
* &#039;&#039;&#039;Dratini glitch&#039;&#039;&#039;: After the player speaks to the {{p|Dratini}} in [[Blackthorn City]] and uses the Coin Case, the Coin Case&#039;s display will change what the coin case says from &amp;quot;Coins: ...&amp;quot; to &amp;quot;Which move?he pp of&amp;quot; permanently unless the game is turned off without saving.&lt;br /&gt;
*&#039;&#039;&#039;[[Celebi Egg Trick]]&#039;&#039;&#039;: Allows players to hatch as many {{p|Celebi}} as one desires using a number of steps.&lt;br /&gt;
* &#039;&#039;&#039;Shiny Ditto Exploit&#039;&#039;&#039;: By trading any [[shiny Pokémon]] to a Generation I game, having a wild Ditto transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be shiny.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the {{player}} cuts down a tree, stands on the spot, saves, turns off the power, and loads the game, the player will be standing on top of a tree.&lt;br /&gt;
&lt;br /&gt;
====Error codes (G/S/C)====&lt;br /&gt;
{{game2|Gold|Silver|Crystal}} feature a more detailed method of handling errors compared to Red, Blue and Yellow, although error messages are very uncommon in-game without the use of a [[cheating]] device.&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Object Event&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| This text appears when the player attempts to talk to a character who is supposed to start a cutscene e.g. Lance in the Hall of Fame room through the use of a location code. [http://i4.photobucket.com/albums/y128/MithosYggdrasil/MissingNO/ObjectEvent.jpg]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;No windows avail-able for popping.&#039;&lt;br /&gt;
| Text/Window error.&lt;br /&gt;
| This text appears when an event attempts to bring up a message window yet the specified text/function is undefined - notably appears when HM06 is used outside of the TM/HM pocket [http://forums.glitchcity.info/index.php/topic,1050.msg14487.html#msg14487]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;The window save area was exceeded.&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding text which exceeds the number of letters allowed (this may appear in some glitch dialogue?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Corrupted Event!&#039; &lt;br /&gt;
| Function error.&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding an event which has invalid data (This may appear in some of the more unstable glitches?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;BG Event&#039;&lt;br /&gt;
| Text/Window/Sprite error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error when attempting to force an event which changes the background to display text (May appear with a particular code to change a location&#039;s information?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Stadium 2]]===&lt;br /&gt;
* &#039;&#039;&#039;[[Infinite continues glitch]]&#039;&#039;&#039;: A glitch allowing the player to get infinite continues in any [[Stadium Cup]].&lt;br /&gt;
&lt;br /&gt;
==={{game|Ruby and Sapphire|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hill glitch&#039;&#039;&#039;: East of [[Mauville City]] there is an [[Aroma Lady]] that will battle the {{player}}. If the player stands right behind the hill in her line of sight, she will see the player and walk onto the hill and stay there until the player leaves the area. This does not happen in Emerald due to her being a part of a double battle in the same area.&lt;br /&gt;
* &#039;&#039;&#039;[[Berry glitch]]&#039;&#039;&#039;: Freezes the growth of any berries which have been planted but not harvested, often occurs after the game has been owned for a year or played for over 100 hours, though not always.&lt;br /&gt;
* &#039;&#039;&#039;{{m|Thunderbolt}} glitch&#039;&#039;&#039;: The moves {{m|Thunderbolt}} and {{m|Thunder}}, when used in some Ruby and Sapphire cartridges, may cause the game to [[Game freeze|freeze]] or cause a sound effect to linger until the game is turned off.&lt;br /&gt;
* &#039;&#039;&#039;[[Pomeg glitch]]&#039;&#039;&#039; ({{V|Emerald}} only): A glitch involves negative HP.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Colosseum]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Colosseum Master Ball glitch]]&#039;&#039;&#039;: Also known as the Infinite Ball Glitch; it is a glitch which involves switching the position of the [[Poké Ball]] on the same turn that it is selected to be used, so that the quantity does not decrease.&lt;br /&gt;
&lt;br /&gt;
==={{game|Diamond and Pearl|s}}===&lt;br /&gt;
*&#039;&#039;&#039;Honey shop glitch&#039;&#039;&#039;: This is caused by the {{player}} using {{m|Sweet Scent}} or [[honey]] in a shop. When the player talks to the shopkeeper and selects &amp;quot;buy&amp;quot;, he or she will see that there are no names or descriptions for any of the items in stock.&lt;br /&gt;
&lt;br /&gt;
==={{game|Platinum}}===&lt;br /&gt;
*&#039;&#039;&#039;[[Acid rain]]&#039;&#039;&#039;: {{m|Rain Dance|Rain}}, {{m|Sunny Day|strong sunlight}}, {{m|hail}} and a {{m|sandstorm}} all occur on the battlefield when a Pokémon switching is knocked out with {{m|Pursuit}} during Hail or Sandstorm.&lt;br /&gt;
*&#039;&#039;&#039;Graphical Glitches&#039;&#039;&#039;: In areas such as the [[Great Marsh]] or the [[Ribbon Syndicate]], standing in certain places may cause the foilage or the walls to bend and merge into other graphics near them.  This is most likely because {{game|Platinum}} runs on a 3D game engine.&lt;br /&gt;
*&#039;&#039;&#039;Black Belt Gibberish&#039;&#039;&#039;: For unknown reasons, a certain [[Black Belt]] in Sinnoh&#039;s Victory Road may speak glitchy gibberish upon defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Pal Park#Manipulation|Pal Park Glitch]]&#039;&#039;&#039;: Allows the player to migrate any number of Pokémon via the [[Pal Park]], this is used to overcome the 6 Pokémon per 24 hours limit.&lt;br /&gt;
*&#039;&#039;&#039;[[GTS Glitch 1]]&#039;&#039;&#039;: In some copies of Platinum, the [[level]]s of a Pokémon might not be displayed on the GTS. In order to fix this, the {{player}} must contact [[Nintendo]].&lt;br /&gt;
*&#039;&#039;&#039;[[GTS Glitch 2]]&#039;&#039;&#039;: In a [[Generation IV]] game, if the player deposits any Pokémon on the GTS that can evolve through trade (holding any necessary items), and then either waits for over 24 hours before taking it back, or trades for another Pokémon before taking the first back, it will evolve after being received.&lt;br /&gt;
*&#039;&#039;&#039;Egg Nature Glitch&#039;&#039;&#039;: A well timed switch between boxes will allow the player to see the [[nature]]/[[ability]]/type of the Pokémon inside an egg.&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
{{main|Glitch Pokémon}}&lt;br /&gt;
A glitch [[Pokémon]] is a Pokémon that exists in a game due to a programming or level design oversight or for beta testing, and as it was not intentionally placed inside the game by [[Nintendo]] or [[Game Freak]], it might be hazardous to saved data. They were originally supposed to be place-holders for unused Hex-addresses in the game. Glitch Pokémon sometimes may damage player&#039;s save file.&lt;br /&gt;
===In {{3v2|Red|Blue|Yellow}}===&lt;br /&gt;
This is a chart of all 24 known glitch Pokémon that can be found in the wild in the Red, Blue and Yellow versions &#039;&#039;without&#039;&#039; using a cheating device&amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchdex.html&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;BR CLEAR=left&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! bgcolor =&amp;quot;#efefef&amp;quot;| No. (Red/Blue)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;| No. (Yellow)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|[[Mew glitch]] special required&lt;br /&gt;
! bgcolor=&amp;quot;#efefef&amp;quot;| Red/Blue version&#039;s equivalent&lt;br /&gt;
! bgcolor=&amp;quot;#efefef&amp;quot;| Yellow version&#039;s equivalent&lt;br /&gt;
|-&lt;br /&gt;
| #000|| #000 ||| Many ||| &#039;&#039;&#039;[[Missingno.]]&#039;&#039;&#039; ||| &#039;&#039;&#039;[[Missingno.#Missingno. in Pokémon Yellow|Missingno. (Yellow)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| #000|| #176 ||| N/A ||| &#039;&#039;&#039;[[&#039;M]]&#039;&#039;&#039; ||| &#039;&#039;&#039;[[3TrainerPoké]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|#061 || #080 ||| 192 ||| [[A (lowercase)|a]] ||| [[44Hy]]&lt;br /&gt;
|-&lt;br /&gt;
|#250 || #250 ||| 191 ||| [[A (uppercase)|A]] ||| [[4 4]]&lt;br /&gt;
|-&lt;br /&gt;
|#062 || #079 ||| 198 ||| [[LM4]] ||| [[7g]]&lt;br /&gt;
|-&lt;br /&gt;
|#094 || #015 ||| 195 ||| [[h POKé]] ||| [[Z4]]&lt;br /&gt;
|-&lt;br /&gt;
|#205 || #205 ||| 193 ||| [[Chiisai-u]] ||| [[♀]]&lt;br /&gt;
|-&lt;br /&gt;
|#205 || #203 ||| 196 ||| [[PokéWTrainer]] ||| [[X - x]]&lt;br /&gt;
|-&lt;br /&gt;
|#205|| #006 ||| 199 ||| [[p T]] ||| [[Glitchy Charizard]]&lt;br /&gt;
|-&lt;br /&gt;
|#234 || #230 ||| 194 |||  [[.4]] ||| [[pPkMnp]]&lt;br /&gt;
|-&lt;br /&gt;
|#250 || #055 ||| 197 ||| {{OBP|PkMn|Glitch Pokémon}} ||| [[4. .]]&lt;br /&gt;
|-&lt;br /&gt;
|#000 ||#121 ||| N/A ||| [[Charizard &#039;M]] ||| [[Q]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sources:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/glitchdex.html http://www.trsrockin.com/glitchdex.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/hexlist.html http://www.trsrockin.com/hexlist.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/bizarre.html http://www.trsrockin.com/bizarre.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/linkcable.html http://www.trsrockin.com/linkcable.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/tales.html http://www.trsrockin.com/tales.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-obtainable glitch Pokémon===&lt;br /&gt;
The following [[Glitch Pokémon]] can only be found by using a cheating device such as [[GameShark]] and cannot be caught using the [[Mew glitch]] or any other known in-game trick.&lt;br /&gt;
&lt;br /&gt;
====In {{2v2|Red|Blue}}====&lt;br /&gt;
&lt;br /&gt;
*[[$]]&lt;br /&gt;
*[[ゥU?]]&lt;br /&gt;
*[[.g]]&lt;br /&gt;
*[[.G&#039;Mp]]&lt;br /&gt;
*[[7PkMnv]]&lt;br /&gt;
*[[8]]&lt;br /&gt;
*[[94 (glitch Pokémon)|94]]&lt;br /&gt;
*[[Glitch (EC)|EC]]&lt;br /&gt;
*[[Glitch Nidorino]]&lt;br /&gt;
*[[hゥ]]&lt;br /&gt;
*[[Ké......]]&lt;br /&gt;
*[[&#039;Ng&#039;Mp]]&lt;br /&gt;
*[[PkMn n]]&lt;br /&gt;
&lt;br /&gt;
====In {{v2|Yellow}}====&lt;br /&gt;
&lt;br /&gt;
*[[ゥゥ♂]]&lt;br /&gt;
*[[ゥゥ(box bracket)|ゥゥ&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
*[[ゥ(I&#039;]]&lt;br /&gt;
*[[(h4to89]]&lt;br /&gt;
*[[g]]&lt;br /&gt;
*[[gJ1]]&lt;br /&gt;
&lt;br /&gt;
====In {{3v2|Gold|Silver|Crystal}}====&lt;br /&gt;
&lt;br /&gt;
The following glitched Pokémon can be found in the {{game3|Gold and Silver|Gold/Silver|s}} versions, but require [[GameShark]] to complete them. (Note: after capturing these Pokémon, the game&#039;s graphics have been known to falter, and the player will find themselves in a [[Glitch City]]-like area.)&amp;lt;ref&amp;gt;http://www.trsrockin.com/dex_252.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.trsrockin.com/gs_mn.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! bgcolor =&amp;quot;#efefef&amp;quot;| No. (Gold/Silver)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|[[GameShark]] code required&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|Gold/Silver equivalent&lt;br /&gt;
|-&lt;br /&gt;
| #000|| 0100EDD0 ||| [[Five question marks]] (000)&lt;br /&gt;
|-&lt;br /&gt;
| #252|| 01FCEDD0 ||| [[Five question marks]] (252)&lt;br /&gt;
|-&lt;br /&gt;
| #253|| 01FDEDD0 ||| [[Glitch egg]]&lt;br /&gt;
|-&lt;br /&gt;
| #254|| 01FEEDD0 || [[Five question marks]] (254)&lt;br /&gt;
|-&lt;br /&gt;
| #255|| 01FFEDD0 || [[Five question marks]] (255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In {{game5|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}====&lt;br /&gt;
* #000 [[Ten question marks]]&lt;br /&gt;
* #390 [[Question mark]]&lt;br /&gt;
* #?87 [[Ten question marks]]&lt;br /&gt;
* #??? [[Bad egg]]&lt;br /&gt;
* #??? [[B óË ÁN]]&lt;br /&gt;
* #??? [[Q:]]&lt;br /&gt;
* #252 [[-]]&lt;br /&gt;
&lt;br /&gt;
====In {{game|Diamond and Pearl|s}}====&lt;br /&gt;
* #??? [[Invisible Shiny Bulbasaur]]&lt;br /&gt;
* #??? [[DPbox]]&lt;br /&gt;
* #??? [[Bad egg]]&lt;br /&gt;
&lt;br /&gt;
===Glitch Pokémon gallery===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:Missingno.jpg|[[Missingno.]]&lt;br /&gt;
image:LM4found.PNG|[[LM4]]&lt;br /&gt;
image:Alowercase.jpg|[[A (lowercase)|Lowercase a glitch Pokémon]]&lt;br /&gt;
image:XxGlitch.jpg|The [[X - x]] glitch Pokémon&lt;br /&gt;
image:DittoQGlitch2.jpg|In this screenshot, a {{p|Ditto}} transformed into the player&#039;s [[Q]], and then the player sent out a {{p|Spearow}}&lt;br /&gt;
image:Hpoke.jpg|[[H POKé]], a difficult-to-catch glitch Pokémon&lt;br /&gt;
image:000MissingnoGSC.png|&amp;quot;[[Five question marks]]&amp;quot;, a glitch Pokémon which accounts for the hexadecimal slots 000, 252, 254 and 255 in the Gold/Silver versions&lt;br /&gt;
Image:253GSCEgg hatch.png|[[Glitch egg]], which accounts for the hexadecimal slot 253 in the Gold/Silver versions&lt;br /&gt;
image:MissingnoYellow.jpg|[[Missingno.]] found in the {{v|Yellow}}&lt;br /&gt;
image:7 g.png|[[7g]] being encountered in the Yellow version&lt;br /&gt;
image:FemaleSymbol4.PNG|[[♀|♀ (female symbol glitch)]] being encountered in the Yellow version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glitch characteristics==&lt;br /&gt;
===Glitch attacks===&lt;br /&gt;
A glitch attack, or glitch [[move]], is much like a regular attack except the results are often undesirable. Like with glitch Pokémon, glitch attacks were not programmed into the game on purpose and many have been proven to cause damage to game cartridges. The only widely known ones are those for Pokémon Red, Blue and Yellow. Glitch attacks are sometimes displayed as TM attacks (&#039;&#039;&#039;TM01&#039;&#039;&#039;-&#039;&#039;&#039;TM55&#039;&#039;&#039; and &#039;&#039;&#039;HM01&#039;&#039;&#039; to &#039;&#039;&#039;HM05&#039;&#039;&#039;), but some have no name or a glitched, unreadable name. Some attacks are of known glitch types (see list below), but most have either no type or an unknown type, and are often referred to collectively as &amp;quot;{{m|Super Glitch}}&amp;quot; (see [[List of glitch moves]]).&lt;br /&gt;
&lt;br /&gt;
There are ways to teach glitch attacks to certain Pokémon without usage of a cheat-code device such as [[GameShark]], however, most of the time only glitch Pokémon will learn glitch attacks.&lt;br /&gt;
 &lt;br /&gt;
One way of teaching a Pokémon in [[Generation I]] a glitch move is trading to a [[Generation II]] game a Pokémon that will evolve by trading at a level when it will learn an attack in the next generation game, and then trading it back to the Generation I game. For example, trading a level 50 {{p|Haunter}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Haunter evolve into {{p|Gengar}}.  Since it is level 50, it will learn {{m|Destiny Bond}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move.&lt;br /&gt;
&lt;br /&gt;
===Glitch types===&lt;br /&gt;
There are many different glitch types that are found to be the types of several glitched Pokémon. The most well known are:&lt;br /&gt;
&lt;br /&gt;
* {{type2|Bird}}, one of the types of the Red/Blue [[Missingno.]]&lt;br /&gt;
* [[999 (type)|99||9]] (A glitch type), one of the types of [[4 4]] and one of the types of the [[Missingno.|Yellow version Missingno.]]&lt;br /&gt;
* {{type2|Pokémaniac}}, the type of the malicious glitch Pokémon &amp;quot;[[.4]]&amp;quot; as well as [[M p&#039;u]] and [[PkMnRPkMn B]].&lt;br /&gt;
* :L, one of the types of [[Ké......]].&lt;br /&gt;
* [[&#039;|) m) ZM Normal (type), the types of the mysterious ? marks glitches of the [[Generation II|second Generation]]&lt;br /&gt;
* Rival (type), has the name of the player&#039;s rival.&lt;br /&gt;
&lt;br /&gt;
===Glitch areas===&lt;br /&gt;
Aside from Glitch City in [[Generation I]], there are several other areas which can only be reached by way of a glitch in the games. Examples of this are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data. [[Sevii Isle 8]] and [[Sevii Isle 9]] are the only index number areas which have actual map data.&lt;br /&gt;
&lt;br /&gt;
===Glitch items===&lt;br /&gt;
In the [[Generation II]] games, it is possible to get an item called the [[Teru-sama]], the only description of which is a lone question mark. [[Generation III]] likewise has a mystery item. Both of these seem to have been placeholders just in case more slots for items were ever needed, something that came true with the {{DL|List of key items in Generation II|Clear Bell}} in {{v2|Crystal}} and the various newer items introduced just in {{game3|FireRed and LeafGreen|FireRed, LeafGreen|s}} and {{v2|Emerald}}, which register as the Teru-sama and mystery item if they are somehow moved into {{v2|Gold and Silver|s}} or [[Pokémon Ruby and Sapphire Versions|Ruby and Sapphire]]. There is also the Seal Bag, a glitch item obtained from the [[Generation IV]] [[Global Trade Station|GTS]] glitch.&lt;br /&gt;
&lt;br /&gt;
The Teru-sama is a glitch item, but can be transformed into the [[GS Ball]] if it is given to [[Kurt]] in [[Azalea Town]] to capture {{p|Celebi}} in [[Ilex Forest]]. This works in the Japanese, English and European versions of {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
===Glitch trainers===&lt;br /&gt;
[[Glitch Trainer|Glitch trainers]] have been known to occur in the Red/Blue/Yellow versions. They are usually found if the player&#039;s name contains mostly special characters. There are also several special stat numbers used in the [[Mew glitch]] which cause glitch trainers to appear. Glitch trainers frequently use [[Glitch Pokémon]] in battle.&lt;br /&gt;
&lt;br /&gt;
==Notes==   &lt;br /&gt;
* Missingno.&#039;s special stats for the Mew trick vary (see [http://www.trsrockin.com/hexlist.html]). &lt;br /&gt;
* The Yellow version [[Missingno.]] is different from the Red/Blue Missingno., but both share the same name. For the Yellow version Missingno., using a Pokémon in Method #3 of the [[Mew glitch]] with a special stat of 31, 32, 61, 62 , 63, 67, 68, or 69 would make it appear([http://trsrockin.com/hexlist.html]). Missingno will revert to level 0 if leveled up to over level 255 with Rare Candies or to level 100 if it fights in battle and wins.  &lt;br /&gt;
* The Pokémon [[&#039;M]], [[3TrainerPoké]], [[&#039;M|Charizard &#039;M]] and [[Q]] are the only known catchable glitch Pokémon that cannot be &#039;&#039;directly&#039;&#039; caught using the Mew glitch. Other glitches can be obtained by messing with the game link cable during a trade. [[&#039;M]] and [[3TrainerPoké]] cannot be caught using the [[Mew glitch]] because the special stat required for method #3 of the [[Mew glitch]] is 0, a number which no Pokémon has. [[Charizard &#039;M]] and [[Q]] cannot because [[Q]] can only be found by evolving a [[44Hy]], and [[Charizard &#039;M]] can only be found by trading a [[Q]]. The special stat numbers which would cause Charizard &#039;M or Q to appear in a [[Mew glitch]]-type battle freeze the game.  &lt;br /&gt;
* The glitch known as &amp;quot;[[.4]]&amp;quot; can freeze or crash the game if it uses a certain glitch move. If the game is saved while this move is in .4&#039;s moveset, the data may be corrupted, making it impossible to continue and forcing the player to start a new game.&lt;br /&gt;
* The 24 catchable glitch Pokémon, plus the original 151 Pokémon, brings the total number of catchable Pokémon in the Red/Blue/Yellow versions to 175.&lt;br /&gt;
* The characteristics of one Glitch Pokémon usually do not apply to its Red/Blue or Yellow equivalent. For example, [[LM4]] will evolve into {{p|Clefairy}} and then immediately into {{p|Nidoking}}, whereas its Yellow version equivalent, [[7g]], has no evolutions.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches| ]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bug]]&lt;br /&gt;
[[fr:Bug]]&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=908173</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=908173"/>
		<updated>2009-10-23T16:39:10Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: /* Error codes (R/B/Y) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glitches&#039;&#039;&#039; are anomalies in software programs, including video games.  They can cause various problems ranging from the purely graphical to completely wiping entire chunks of saved data.&lt;br /&gt;
&lt;br /&gt;
They are usually caused by problems with a game&#039;s code, or from a player doing things the programmers did not anticipate, therefore causing the game to react unexpectedly. Below is a list of glitches in the Pokémon video games.&lt;br /&gt;
&lt;br /&gt;
==Major glitches==&lt;br /&gt;
[[image:Glitch City Map1.jpg|thumb|right|250px|A variation of [[Glitch City]]]]&lt;br /&gt;
[[image:Wildmew.jpg|thumb|right|A {{p|Mew}} being found in the wild]]&lt;br /&gt;
There are three glitches (the first two are only available in the Red, Blue and Yellow versions; the third one is available in the Gold/Silver and Emerald versions, and the [[Hall of Fame]] one is very minor) that do not &#039;&#039;necessarily&#039;&#039; always create glitched Pokémon, but are themselves glitches that cause events that would not normally happen in the gameplay.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch City]]:&#039;&#039;&#039; A glitch location consisting of mess of random map tiles that changes depending on the location where the player enters Glitch City. &amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchcity.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Mew glitch]]:&#039;&#039;&#039; Allowing players to capture any Pokémon (most especially {{p|Mew}}) without modification, and allowing players to catch most of the glitched Pokémon. &amp;lt;ref&amp;gt;http://www.trsrockin.com/mewtrick.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Missingno.]]:&#039;&#039;&#039; A way to encounter Pokémon over level 100 and [[Glitch Pokémon]]. &amp;lt;ref&amp;gt;http://www.trsrockin.com/missingno4.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Generation I|Generations I]] - {{gen|IV}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon cloning]]:&#039;&#039;&#039; Variations of the Pokémon cloning trick exist in each [[Generation]] of the Pokémon games, each slightly different from one another. The most reliable version is in [[Generation II]]. This Pokémon cloning version allows players in the Gold/Silver versions to safely clone Pokémon, assuming they have at least somewhat decent timing.&amp;lt;ref&amp;gt;http://www.cheatsnetwork.com/cheats/2705.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Sprite glitch]]:&#039;&#039;&#039; Glitches that mess up sprites have occurred in all generations (mostly by [[cheating]]).&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
* &#039;&#039;&#039;[[Surf glitch]]:&#039;&#039;&#039; allows players to warp to places on the map where {{p|Darkrai}} and {{p|Shaymin}} lie. &#039;&#039;&#039;Note:&#039;&#039;&#039; This only works in some of the first Japanese versions to be released.&amp;lt;ref&amp;gt;http://uk.answers.yahoo.com/question/index?qid=20070528172817AAWWH8x&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Tweaking]]:&#039;&#039;&#039; This causes the game to fail to load the map and makes it appear black. Some cases have led the {{player}} to places such as [[Newmoon Island]] or [[Flower Paradise]] if the player goes the right way.&lt;br /&gt;
&lt;br /&gt;
== Minor glitches ==&lt;br /&gt;
==={{game|Red and Blue|s}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Rare Candy cheat]]&#039;&#039;&#039;: An in-game glitch which is the result of encountering a [[Missingno.]] or [[&#039;M]], giving the player over 100 of the player&#039;s 6th item (this is also known as the &amp;quot;Old Man Glitch&amp;quot;).&lt;br /&gt;
* &#039;&#039;&#039;Hall of Fame Glitch:&#039;&#039;&#039; When Missingno. has been seen on the save file, the player&#039;s Hall Of Fame is badly corrupted with entirely different Pokémon (players can even see Mew in the Hall Of Fame, whether they&#039;ve seen Mew or not) and very glitched characters and names.&lt;br /&gt;
* &#039;&#039;&#039;Man on roof of [[Cinnabar Gym]]&#039;&#039;&#039;: If one does not have the key to the Cinnabar Gym, and {{m|surf}}s on the east coast and returns to land directly in front of the gym, a man will appear on the roof of the gym. A similar effect happens if the player walks into the [[Vermilion City]] Gym, walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it, or if the player is in the gatehouse to Cycling Road. One of the trainers in the gym will be misplaced and return to his usual spot once the text box disappears, and when in the gatehouse there may be a man standing on an object somewhere behind the guard.&lt;br /&gt;
* &#039;&#039;&#039;Prevented progress&#039;&#039;&#039;: If one evolves their starter Pokémon before they obtain their [[Pokédex]] from Prof. Oak, the game will assume that, since they have 2 Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed. This glitch is only present in the Japanese {{v|Red and Green|s}}.&lt;br /&gt;
* &#039;&#039;&#039;Invisible PC&#039;&#039;&#039;: There is a hotel in [[Celadon City]] that resembles a [[Pokémon Center]] on the inside. In the top-right space of the area that the player can walk on, there is an invisible, usable PC.&lt;br /&gt;
* &#039;&#039;&#039;Fishing in Statues&#039;&#039;&#039;: The player can use a [[Fishing|Fishing Rod]] when facing the right or left of a gym statue. It will always say &amp;quot;Looks like there&#039;s nothing in here...&amp;quot;, except in [[Misty|Misty&#039;s]] [[Cerulean Gym|gym]], where all the [[Pokémon]] obtainable in the gym can be caught.&lt;br /&gt;
*&#039;&#039;&#039;[[Q Glitch]]&#039;&#039;&#039;: A glitch enabled by the Pokémon [[Q]] (and [[Charizard &#039;M]]) which allows Pokémon stored in the PC to swap moves and stats.&lt;br /&gt;
*&#039;&#039;&#039;[[ZZAZZ glitch]]&#039;&#039;&#039;: A bizarre side effect of the [[Mew glitch]] using a Pokémon with a special stat of 251, 252, 254 or 255. When this is done, a [[Glitch Trainer|Glitch trainer]] will appear. In the Red and Blue versions, after battling the Glitch trainer, numerous abnormalities will occur, including the player&#039;s name being turned into &amp;quot;ZZAZZ&amp;quot; and 3 of the player&#039;s Pokémon being turned into {{p|Bulbasaur}}, which oftentimes have learned one or more instances of the move {{m|Explosion}}. It has been known to erase a player&#039;s saved game. The abnormalities which occur in the Red/Blue version are not the same as those which occur in the Yellow version.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the player cuts down a tree, stands on the spot, saves, turns the game off, then loads it, the player will be standing on a tree.&lt;br /&gt;
* &#039;&#039;&#039; Quick Level 100 Pokémon: &#039;&#039;&#039; This glitch is similar to the [[Mew glitch]], but can be done in the [[Viridian Forest]]. First the player must go to the 2nd to last trainer and be out of his view (and must also not be able to see him). Walk one space and come into his view. Press start and use an escape rope to go to the [[Pewter City]] Pokémon Center. A, B, Start, and Select will not work. Now go try to go out of Pewter City towards [[Mt. Moon]]. The guy will stop the player and show he/she Brock&#039;s Gym. Now the player must go to the small patch of grass south of Pewter City and North of Viridian Forest. Encounter a Pokémon and use {{m|Growl}} on it equal the the number of levels it is higher than 1 (Example: a level 4 {{p|Pidgey}} would have to have growl used on it 3 times). Now walk into the forest (a message like &#039;Do you have a Pikachu?&#039; may appear). The player will immediately go into a Pokémon battle with a level 1 Pokémon. When the player weakens the Pokémon, he/she must catch it. Now use it in a Pokémon Battle and if it gets less than 55 experience points it will go straight to level 100. Note: The player can obtain different level 1 Pokémon by facing different Pokémon to the patch of grass south of Pewter City and North of Viridian Forest, although only some will be able to grow to level 100.&lt;br /&gt;
* &#039;&#039;&#039;Stuck in Wall&#039;&#039;&#039;: If the player lures an NPC into the grass above [[Pallet Town]], she will block the player from following [[Professor Oak]] correctly, causing the player to become stuck in the wall of Oak&#039;s laboratory.&lt;br /&gt;
* &#039;&#039;&#039;[[0 ERROR]]&#039;&#039;&#039;: Another glitch similar to the [[Mew glitch]] that causes [[Route 6]] to become glitched.&lt;br /&gt;
&lt;br /&gt;
====Error codes (R/B/Y)====&lt;br /&gt;
[[File:Glithy4.png|thumb|right|A 0 Error in [[Pokémon Red and Blue Versions|Pokémon Red]]]]&lt;br /&gt;
[[File:59 Error.png|thumb|right|A 59 Error in [[Pokémon Red and Blue Versions|Pokémon Blue]]]]&lt;br /&gt;
In Pokémon Red and Blue, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game&#039;s memory access is corrupted or when experimenting with glitches such as the [[Mew glitch]]. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without [[Soft resetting|resetting]]. There are twelve known error codes in Pokémon Red and Blue:&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! Reason for error&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Text Error&lt;br /&gt;
| The text that is currently in the text box is wrong and should normally be in a different place.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Event Error&lt;br /&gt;
| Unable to complete an event (talking to someone, etc). This error is also known to exist in normal gameplay if the player has a broken or damaged cartridge.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Position Error&lt;br /&gt;
| The current position of the [[player character]] is unrecognised.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Pokémon]] Error&lt;br /&gt;
| A Pokémon in the player&#039;s party is unrecognised. Most [[glitch Pokémon]] cause this error.&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Sound Error&lt;br /&gt;
| The sound clip that is playing is unrecognised.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Graphics Error&lt;br /&gt;
| When this error occurs, the screen turns white and the words &amp;quot;48 ERROR&amp;quot; pop up before quickly reverting back to whatever the player was previously doing. This error can be caused by the glitch Pokémon {{OBP|a|lowercase}}.&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| Position Error&lt;br /&gt;
| This error is similar to a 5 Error, but also generates random text such as &amp;quot;&#039;&#039;This is my graThe trainer blocked the ball! I2 59 ERROR&#039;&#039;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 98&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between two cartridges via [[link cable]] is damaged, corrupted, or otherwise glitched.&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between the [[Game Boy Tower]] and the Game Boy game is damaged, corrupted, or otherwise glitched by the [[Transfer Pak]].&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Text Error&lt;br /&gt;
| This error is similar to a 0 Error, except the game doesn&#039;t explain that it is an error and instead the [[game freeze]]s.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{game2|Gold|Silver|Crystal}}===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch dimension]]:&#039;&#039;&#039; Turns everything into strange, random colors and slows the ability to see the party screen and changes the &amp;quot;Poké&amp;quot; in PokéGear to random symbols. It is usually activated by first using the [[Coin Case]] and then speaking to the {{p|Machop}} at [[Vermilion City]].&lt;br /&gt;
* &#039;&#039;&#039;Dratini glitch&#039;&#039;&#039;: After the player speaks to the {{p|Dratini}} in [[Blackthorn City]] and uses the Coin Case, the Coin Case&#039;s display will change what the coin case says from &amp;quot;Coins: ...&amp;quot; to &amp;quot;Which move?he pp of&amp;quot; permanently unless the game is turned off without saving.&lt;br /&gt;
*&#039;&#039;&#039;[[Celebi Egg Trick]]&#039;&#039;&#039;: Allows players to hatch as many {{p|Celebi}} as one desires using a number of steps.&lt;br /&gt;
* &#039;&#039;&#039;Shiny Ditto Exploit&#039;&#039;&#039;: By trading any [[shiny Pokémon]] to a Generation I game, having a wild Ditto transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be shiny.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the {{player}} cuts down a tree, stands on the spot, saves, turns off the power, and loads the game, the player will be standing on top of a tree.&lt;br /&gt;
&lt;br /&gt;
====Error codes (G/S/C)====&lt;br /&gt;
{{game2|Gold|Silver|Crystal}} feature a more detailed method of handling errors compared to Red, Blue and Yellow, although error messages are very uncommon in-game without the use of a [[cheating]] device.&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Object Event&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| This text appears when the player attempts to talk to a character who is supposed to start a cutscene e.g. Lance in the Hall of Fame room through the use of a location code. [http://i4.photobucket.com/albums/y128/MithosYggdrasil/MissingNO/ObjectEvent.jpg]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;No windows avail-able for popping.&#039;&lt;br /&gt;
| Text/Window error.&lt;br /&gt;
| This text appears when an event attempts to bring up a message window yet the specified text/function is undefined - notably appears when HM06 is used outside of the TM/HM pocket [http://forums.glitchcity.info/index.php/topic,1050.msg14487.html#msg14487]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;The window save area was exceeded.&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding text which exceeds the number of letters allowed (this may appear in some glitch dialogue?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Corrupted Event!&#039; &lt;br /&gt;
| Function error.&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding an event which has invalid data (This may appear in some of the more unstable glitches?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;BG Event&#039;&lt;br /&gt;
| Text/Window/Sprite error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error when attempting to force an event which changes the background to display text (May appear with a particular code to change a location&#039;s information?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Stadium 2]]===&lt;br /&gt;
* &#039;&#039;&#039;[[Infinite continues glitch]]&#039;&#039;&#039;: A glitch allowing the player to get infinite continues in any [[Stadium Cup]].&lt;br /&gt;
&lt;br /&gt;
==={{game|Ruby and Sapphire|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hill glitch&#039;&#039;&#039;: East of [[Mauville City]] there is an [[Aroma Lady]] that will battle the {{player}}. If the player stands right behind the hill in her line of sight, she will see the player and walk onto the hill and stay there until the player leaves the area. This does not happen in Emerald due to her being a part of a double battle in the same area.&lt;br /&gt;
* &#039;&#039;&#039;[[Berry glitch]]&#039;&#039;&#039;: Freezes the growth of any berries which have been planted but not harvested, often occurs after the game has been owned for a year or played for over 100 hours, though not always.&lt;br /&gt;
* &#039;&#039;&#039;{{m|Thunderbolt}} glitch&#039;&#039;&#039;: The moves {{m|Thunderbolt}} and {{m|Thunder}}, when used in some Ruby and Sapphire cartridges, may cause the game to [[Game freeze|freeze]] or cause a sound effect to linger until the game is turned off.&lt;br /&gt;
* &#039;&#039;&#039;[[Pomeg glitch]]&#039;&#039;&#039; ({{V|Emerald}} only): A glitch involves negative HP.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Colosseum]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Colosseum Master Ball glitch]]&#039;&#039;&#039;: Also known as the Infinite Ball Glitch; it is a glitch which involves switching the position of the [[Poké Ball]] on the same turn that it is selected to be used, so that the quantity does not decrease.&lt;br /&gt;
&lt;br /&gt;
==={{game|Diamond and Pearl|s}}===&lt;br /&gt;
*&#039;&#039;&#039;Honey shop glitch&#039;&#039;&#039;: This is caused by the {{player}} using {{m|Sweet Scent}} or [[honey]] in a shop. When the player talks to the shopkeeper and selects &amp;quot;buy&amp;quot;, he or she will see that there are no names or descriptions for any of the items in stock.&lt;br /&gt;
&lt;br /&gt;
==={{game|Platinum}}===&lt;br /&gt;
*&#039;&#039;&#039;[[Acid rain]]&#039;&#039;&#039;: {{m|Rain Dance|Rain}}, {{m|Sunny Day|strong sunlight}}, {{m|hail}} and a {{m|sandstorm}} all occur on the battlefield when a Pokémon switching is knocked out with {{m|Pursuit}} during Hail or Sandstorm.&lt;br /&gt;
*&#039;&#039;&#039;Graphical Glitches&#039;&#039;&#039;: In areas such as the [[Great Marsh]] or the [[Ribbon Syndicate]], standing in certain places may cause the foilage or the walls to bend and merge into other graphics near them.  This is most likely because {{game|Platinum}} runs on a 3D game engine.&lt;br /&gt;
*&#039;&#039;&#039;Black Belt Gibberish&#039;&#039;&#039;: For unknown reasons, a certain [[Black Belt]] in Sinnoh&#039;s Victory Road may speak glitchy gibberish upon defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Pal Park#Manipulation|Pal Park Glitch]]&#039;&#039;&#039;: Allows the player to migrate any number of Pokémon via the [[Pal Park]], this is used to overcome the 6 Pokémon per 24 hours limit.&lt;br /&gt;
*&#039;&#039;&#039;[[GTS Glitch 1]]&#039;&#039;&#039;: In some copies of Platinum, the [[level]]s of a Pokémon might not be displayed on the GTS. In order to fix this, the {{player}} must contact [[Nintendo]].&lt;br /&gt;
*&#039;&#039;&#039;[[GTS Glitch 2]]&#039;&#039;&#039;: In a [[Generation IV]] game, if the player deposits any Pokémon on the GTS that can evolve through trade (holding any necessary items), and then either waits for over 24 hours before taking it back, or trades for another Pokémon before taking the first back, it will evolve after being received.&lt;br /&gt;
*&#039;&#039;&#039;Egg Nature Glitch&#039;&#039;&#039;: A well timed switch between boxes will allow the player to see the [[nature]]/[[ability]]/type of the Pokémon inside an egg.&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
{{main|Glitch Pokémon}}&lt;br /&gt;
A glitch [[Pokémon]] is a Pokémon that exists in a game due to a programming or level design oversight or for beta testing, and as it was not intentionally placed inside the game by [[Nintendo]] or [[Game Freak]], it might be hazardous to saved data. They were originally supposed to be place-holders for unused Hex-addresses in the game. Glitch Pokémon sometimes may damage player&#039;s save file.&lt;br /&gt;
===In {{3v2|Red|Blue|Yellow}}===&lt;br /&gt;
This is a chart of all 24 known glitch Pokémon that can be found in the wild in the Red, Blue and Yellow versions &#039;&#039;without&#039;&#039; using a cheating device&amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchdex.html&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;BR CLEAR=left&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! bgcolor =&amp;quot;#efefef&amp;quot;| No. (Red/Blue)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;| No. (Yellow)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|[[Mew glitch]] special required&lt;br /&gt;
! bgcolor=&amp;quot;#efefef&amp;quot;| Red/Blue version&#039;s equivalent&lt;br /&gt;
! bgcolor=&amp;quot;#efefef&amp;quot;| Yellow version&#039;s equivalent&lt;br /&gt;
|-&lt;br /&gt;
| #000|| #000 ||| Many ||| &#039;&#039;&#039;[[Missingno.]]&#039;&#039;&#039; ||| &#039;&#039;&#039;[[Missingno.#Missingno. in Pokémon Yellow|Missingno. (Yellow)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| #000|| #176 ||| N/A ||| &#039;&#039;&#039;[[&#039;M]]&#039;&#039;&#039; ||| &#039;&#039;&#039;[[3TrainerPoké]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|#061 || #080 ||| 192 ||| [[A (lowercase)|a]] ||| [[44Hy]]&lt;br /&gt;
|-&lt;br /&gt;
|#250 || #250 ||| 191 ||| [[A (uppercase)|A]] ||| [[4 4]]&lt;br /&gt;
|-&lt;br /&gt;
|#062 || #079 ||| 198 ||| [[LM4]] ||| [[7g]]&lt;br /&gt;
|-&lt;br /&gt;
|#094 || #015 ||| 195 ||| [[h POKé]] ||| [[Z4]]&lt;br /&gt;
|-&lt;br /&gt;
|#205 || #205 ||| 193 ||| [[Chiisai-u]] ||| [[♀]]&lt;br /&gt;
|-&lt;br /&gt;
|#205 || #203 ||| 196 ||| [[PokéWTrainer]] ||| [[X - x]]&lt;br /&gt;
|-&lt;br /&gt;
|#205|| #006 ||| 199 ||| [[p T]] ||| [[Glitchy Charizard]]&lt;br /&gt;
|-&lt;br /&gt;
|#234 || #230 ||| 194 |||  [[.4]] ||| [[pPkMnp]]&lt;br /&gt;
|-&lt;br /&gt;
|#250 || #055 ||| 197 ||| {{OBP|PkMn|Glitch Pokémon}} ||| [[4. .]]&lt;br /&gt;
|-&lt;br /&gt;
|#000 ||#121 ||| N/A ||| [[Charizard &#039;M]] ||| [[Q]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sources:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/glitchdex.html http://www.trsrockin.com/glitchdex.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/hexlist.html http://www.trsrockin.com/hexlist.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/bizarre.html http://www.trsrockin.com/bizarre.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/linkcable.html http://www.trsrockin.com/linkcable.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/tales.html http://www.trsrockin.com/tales.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-obtainable glitch Pokémon===&lt;br /&gt;
The following [[Glitch Pokémon]] can only be found by using a cheating device such as [[GameShark]] and cannot be caught using the [[Mew glitch]] or any other known in-game trick.&lt;br /&gt;
&lt;br /&gt;
====In {{2v2|Red|Blue}}====&lt;br /&gt;
&lt;br /&gt;
*[[$]]&lt;br /&gt;
*[[ゥU?]]&lt;br /&gt;
*[[.g]]&lt;br /&gt;
*[[.G&#039;Mp]]&lt;br /&gt;
*[[7PkMnv]]&lt;br /&gt;
*[[8]]&lt;br /&gt;
*[[94 (glitch Pokémon)|94]]&lt;br /&gt;
*[[Glitch (EC)|EC]]&lt;br /&gt;
*[[Glitch Nidorino]]&lt;br /&gt;
*[[hゥ]]&lt;br /&gt;
*[[Ké......]]&lt;br /&gt;
*[[&#039;Ng&#039;Mp]]&lt;br /&gt;
*[[PkMn n]]&lt;br /&gt;
&lt;br /&gt;
====In {{v2|Yellow}}====&lt;br /&gt;
&lt;br /&gt;
*[[ゥゥ♂]]&lt;br /&gt;
*[[ゥゥ(box bracket)|ゥゥ&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
*[[ゥ(I&#039;]]&lt;br /&gt;
*[[(h4to89]]&lt;br /&gt;
*[[g]]&lt;br /&gt;
*[[gJ1]]&lt;br /&gt;
&lt;br /&gt;
====In {{3v2|Gold|Silver|Crystal}}====&lt;br /&gt;
&lt;br /&gt;
The following glitched Pokémon can be found in the {{game3|Gold and Silver|Gold/Silver|s}} versions, but require [[GameShark]] to complete them. (Note: after capturing these Pokémon, the game&#039;s graphics have been known to falter, and the player will find themselves in a [[Glitch City]]-like area.)&amp;lt;ref&amp;gt;http://www.trsrockin.com/dex_252.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.trsrockin.com/gs_mn.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! bgcolor =&amp;quot;#efefef&amp;quot;| No. (Gold/Silver)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|[[GameShark]] code required&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|Gold/Silver equivalent&lt;br /&gt;
|-&lt;br /&gt;
| #000|| 0100EDD0 ||| [[Five question marks]] (000)&lt;br /&gt;
|-&lt;br /&gt;
| #252|| 01FCEDD0 ||| [[Five question marks]] (252)&lt;br /&gt;
|-&lt;br /&gt;
| #253|| 01FDEDD0 ||| [[Glitch egg]]&lt;br /&gt;
|-&lt;br /&gt;
| #254|| 01FEEDD0 || [[Five question marks]] (254)&lt;br /&gt;
|-&lt;br /&gt;
| #255|| 01FFEDD0 || [[Five question marks]] (255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In {{game5|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}====&lt;br /&gt;
* #000 [[Ten question marks]]&lt;br /&gt;
* #390 [[Question mark]]&lt;br /&gt;
* #?87 [[Ten question marks]]&lt;br /&gt;
* #??? [[Bad egg]]&lt;br /&gt;
* #??? [[B óË ÁN]]&lt;br /&gt;
* #??? [[Q:]]&lt;br /&gt;
* #252 [[-]]&lt;br /&gt;
&lt;br /&gt;
====In {{game|Diamond and Pearl|s}}====&lt;br /&gt;
* #??? [[Invisible Shiny Bulbasaur]]&lt;br /&gt;
* #??? [[DPbox]]&lt;br /&gt;
* #??? [[Bad egg]]&lt;br /&gt;
&lt;br /&gt;
===Glitch Pokémon gallery===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:Missingno.jpg|[[Missingno.]]&lt;br /&gt;
image:LM4found.PNG|[[LM4]]&lt;br /&gt;
image:Alowercase.jpg|[[A (lowercase)|Lowercase a glitch Pokémon]]&lt;br /&gt;
image:XxGlitch.jpg|The [[X - x]] glitch Pokémon&lt;br /&gt;
image:DittoQGlitch2.jpg|In this screenshot, a {{p|Ditto}} transformed into the player&#039;s [[Q]], and then the player sent out a {{p|Spearow}}&lt;br /&gt;
image:Hpoke.jpg|[[H POKé]], a difficult-to-catch glitch Pokémon&lt;br /&gt;
image:000MissingnoGSC.png|&amp;quot;[[Five question marks]]&amp;quot;, a glitch Pokémon which accounts for the hexadecimal slots 000, 252, 254 and 255 in the Gold/Silver versions&lt;br /&gt;
Image:253GSCEgg hatch.png|[[Glitch egg]], which accounts for the hexadecimal slot 253 in the Gold/Silver versions&lt;br /&gt;
image:MissingnoYellow.jpg|[[Missingno.]] found in the {{v|Yellow}}&lt;br /&gt;
image:7 g.png|[[7g]] being encountered in the Yellow version&lt;br /&gt;
image:FemaleSymbol4.PNG|[[♀|♀ (female symbol glitch)]] being encountered in the Yellow version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glitch characteristics==&lt;br /&gt;
===Glitch attacks===&lt;br /&gt;
A glitch attack, or glitch [[move]], is much like a regular attack except the results are often undesirable. Like with glitch Pokémon, glitch attacks were not programmed into the game on purpose and many have been proven to cause damage to game cartridges. The only widely known ones are those for Pokémon Red, Blue and Yellow. Glitch attacks are sometimes displayed as TM attacks (&#039;&#039;&#039;TM01&#039;&#039;&#039;-&#039;&#039;&#039;TM55&#039;&#039;&#039; and &#039;&#039;&#039;HM01&#039;&#039;&#039; to &#039;&#039;&#039;HM05&#039;&#039;&#039;), but some have no name or a glitched, unreadable name. Some attacks are of known glitch types (see list below), but most have either no type or an unknown type, and are often referred to collectively as &amp;quot;{{m|Super Glitch}}&amp;quot; (see [[List of glitch moves]]).&lt;br /&gt;
&lt;br /&gt;
There are ways to teach glitch attacks to certain Pokémon without usage of a cheat-code device such as [[GameShark]], however, most of the time only glitch Pokémon will learn glitch attacks.&lt;br /&gt;
 &lt;br /&gt;
One way of teaching a Pokémon in [[Generation I]] a glitch move is trading to a [[Generation II]] game a Pokémon that will evolve by trading at a level when it will learn an attack in the next generation game, and then trading it back to the Generation I game. For example, trading a level 50 {{p|Haunter}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Haunter evolve into {{p|Gengar}}.  Since it is level 50, it will learn {{m|Destiny Bond}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move.&lt;br /&gt;
&lt;br /&gt;
===Glitch types===&lt;br /&gt;
There are many different glitch types that are found to be the types of several glitched Pokémon. The most well known are:&lt;br /&gt;
&lt;br /&gt;
* {{type2|Bird}}, one of the types of the Red/Blue [[Missingno.]]&lt;br /&gt;
* [[999 (type)|99||9]] (A glitch type), one of the types of [[4 4]] and one of the types of the [[Missingno.|Yellow version Missingno.]]&lt;br /&gt;
* {{type2|Pokémaniac}}, the type of the malicious glitch Pokémon &amp;quot;[[.4]]&amp;quot; as well as [[M p&#039;u]] and [[PkMnRPkMn B]].&lt;br /&gt;
* :L, one of the types of [[Ké......]].&lt;br /&gt;
* [[&#039;|) m) ZM Normal (type), the types of the mysterious ? marks glitches of the [[Generation II|second Generation]]&lt;br /&gt;
* Rival (type), has the name of the player&#039;s rival.&lt;br /&gt;
&lt;br /&gt;
===Glitch areas===&lt;br /&gt;
Aside from Glitch City in [[Generation I]], there are several other areas which can only be reached by way of a glitch in the games. Examples of this are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data. [[Sevii Isle 8]] and [[Sevii Isle 9]] are the only index number areas which have actual map data.&lt;br /&gt;
&lt;br /&gt;
===Glitch items===&lt;br /&gt;
In the [[Generation II]] games, it is possible to get an item called the [[Teru-sama]], the only description of which is a lone question mark. [[Generation III]] likewise has a mystery item. Both of these seem to have been placeholders just in case more slots for items were ever needed, something that came true with the {{DL|List of key items in Generation II|Clear Bell}} in {{v2|Crystal}} and the various newer items introduced just in {{game3|FireRed and LeafGreen|FireRed, LeafGreen|s}} and {{v2|Emerald}}, which register as the Teru-sama and mystery item if they are somehow moved into {{v2|Gold and Silver|s}} or [[Pokémon Ruby and Sapphire Versions|Ruby and Sapphire]]. There is also the Seal Bag, a glitch item obtained from the [[Generation IV]] [[Global Trade Station|GTS]] glitch.&lt;br /&gt;
&lt;br /&gt;
The Teru-sama is a glitch item, but can be transformed into the [[GS Ball]] if it is given to [[Kurt]] in [[Azalea Town]] to capture {{p|Celebi}} in [[Ilex Forest]]. This works in the Japanese, English and European versions of {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
===Glitch trainers===&lt;br /&gt;
[[Glitch Trainer|Glitch trainers]] have been known to occur in the Red/Blue/Yellow versions. They are usually found if the player&#039;s name contains mostly special characters. There are also several special stat numbers used in the [[Mew glitch]] which cause glitch trainers to appear. Glitch trainers frequently use [[Glitch Pokémon]] in battle.&lt;br /&gt;
&lt;br /&gt;
==Notes==   &lt;br /&gt;
* Missingno.&#039;s special stats for the Mew trick vary (see [http://www.trsrockin.com/hexlist.html]). &lt;br /&gt;
* The Yellow version [[Missingno.]] is different from the Red/Blue Missingno., but both share the same name. For the Yellow version Missingno., using a Pokémon in Method #3 of the [[Mew glitch]] with a special stat of 31, 32, 61, 62 , 63, 67, 68, or 69 would make it appear([http://trsrockin.com/hexlist.html]). Missingno will revert to level 0 if leveled up to over level 255 with Rare Candies or to level 100 if it fights in battle and wins.  &lt;br /&gt;
* The Pokémon [[&#039;M]], [[3TrainerPoké]], [[&#039;M|Charizard &#039;M]] and [[Q]] are the only known catchable glitch Pokémon that cannot be &#039;&#039;directly&#039;&#039; caught using the Mew glitch. Other glitches can be obtained by messing with the game link cable during a trade. [[&#039;M]] and [[3TrainerPoké]] cannot be caught using the [[Mew glitch]] because the special stat required for method #3 of the [[Mew glitch]] is 0, a number which no Pokémon has. [[Charizard &#039;M]] and [[Q]] cannot because [[Q]] can only be found by evolving a [[44Hy]], and [[Charizard &#039;M]] can only be found by trading a [[Q]]. The special stat numbers which would cause Charizard &#039;M or Q to appear in a [[Mew glitch]]-type battle freeze the game.  &lt;br /&gt;
* The glitch known as &amp;quot;[[.4]]&amp;quot; can freeze or crash the game if it uses a certain glitch move. If the game is saved while this move is in .4&#039;s moveset, the data may be corrupted, making it impossible to continue and forcing the player to start a new game.&lt;br /&gt;
* The 24 catchable glitch Pokémon, plus the original 151 Pokémon, brings the total number of catchable Pokémon in the Red/Blue/Yellow versions to 175.&lt;br /&gt;
* The characteristics of one Glitch Pokémon usually do not apply to its Red/Blue or Yellow equivalent. For example, [[LM4]] will evolve into {{p|Clefairy}} and then immediately into {{p|Nidoking}}, whereas its Yellow version equivalent, [[7g]], has no evolutions.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches| ]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bug]]&lt;br /&gt;
[[fr:Bug]]&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=907224</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=907224"/>
		<updated>2009-10-22T14:53:53Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: /* Error codes (R/B/Y) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glitches&#039;&#039;&#039; are anomalies in software programs, including video games.  They can cause various problems ranging from the purely graphical to completely wiping entire chunks of saved data.&lt;br /&gt;
&lt;br /&gt;
They are usually caused by problems with a game&#039;s code, or from a player doing things the programmers did not anticipate, therefore causing the game to react unexpectedly. Below is a list of glitches in the Pokémon video games.&lt;br /&gt;
&lt;br /&gt;
==Major glitches==&lt;br /&gt;
[[image:Glitch City Map1.jpg|thumb|right|250px|A variation of [[Glitch City]]]]&lt;br /&gt;
[[image:Wildmew.jpg|thumb|right|A {{p|Mew}} being found in the wild]]&lt;br /&gt;
There are three glitches (the first two are only available in the Red, Blue and Yellow versions; the third one is available in the Gold/Silver and Emerald versions, and the [[Hall of Fame]] one is very minor) that do not &#039;&#039;necessarily&#039;&#039; always create glitched Pokémon, but are themselves glitches that cause events that would not normally happen in the gameplay.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch City]]:&#039;&#039;&#039; A glitch location consisting of mess of random map tiles that changes depending on the location where the player enters Glitch City. &amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchcity.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Mew glitch]]:&#039;&#039;&#039; Allowing players to capture any Pokémon (most especially {{p|Mew}}) without modification, and allowing players to catch most of the glitched Pokémon. &amp;lt;ref&amp;gt;http://www.trsrockin.com/mewtrick.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Missingno.]]:&#039;&#039;&#039; A way to encounter Pokémon over level 100 and [[Glitch Pokémon]]. &amp;lt;ref&amp;gt;http://www.trsrockin.com/missingno4.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Generation I|Generations I]] - {{gen|IV}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon cloning]]:&#039;&#039;&#039; Variations of the Pokémon cloning trick exist in each [[Generation]] of the Pokémon games, each slightly different from one another. The most reliable version is in [[Generation II]]. This Pokémon cloning version allows players in the Gold/Silver versions to safely clone Pokémon, assuming they have at least somewhat decent timing.&amp;lt;ref&amp;gt;http://www.cheatsnetwork.com/cheats/2705.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Sprite glitch]]:&#039;&#039;&#039; Glitches that mess up sprites have occurred in all generations (mostly by [[cheating]]).&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
* &#039;&#039;&#039;[[Surf glitch]]:&#039;&#039;&#039; allows players to warp to places on the map where {{p|Darkrai}} and {{p|Shaymin}} lie. &#039;&#039;&#039;Note:&#039;&#039;&#039; This only works in some of the first Japanese versions to be released.&amp;lt;ref&amp;gt;http://uk.answers.yahoo.com/question/index?qid=20070528172817AAWWH8x&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Tweaking]]:&#039;&#039;&#039; This causes the game to fail to load the map and makes it appear black. Some cases have led the {{player}} to places such as [[Newmoon Island]] or [[Flower Paradise]] if the player goes the right way.&lt;br /&gt;
&lt;br /&gt;
== Minor glitches ==&lt;br /&gt;
==={{game|Red and Blue|s}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Rare Candy cheat]]&#039;&#039;&#039;: An in-game glitch which is the result of encountering a [[Missingno.]] or [[&#039;M]], giving the player over 100 of the player&#039;s 6th item (this is also known as the &amp;quot;Old Man Glitch&amp;quot;).&lt;br /&gt;
* &#039;&#039;&#039;Hall of Fame Glitch:&#039;&#039;&#039; When Missingno. has been seen on the save file, the player&#039;s Hall Of Fame is badly corrupted with entirely different Pokémon (players can even see Mew in the Hall Of Fame, whether they&#039;ve seen Mew or not) and very glitched characters and names.&lt;br /&gt;
* &#039;&#039;&#039;Man on roof of [[Cinnabar Gym]]&#039;&#039;&#039;: If one does not have the key to the Cinnabar Gym, and {{m|surf}}s on the east coast and returns to land directly in front of the gym, a man will appear on the roof of the gym. A similar effect happens if the player walks into the [[Vermilion City]] Gym, walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it. One of the trainers in the gym will be misplaced and return to his usual spot once the text box disappears.&lt;br /&gt;
* &#039;&#039;&#039;Prevented progress&#039;&#039;&#039;: If one evolves their starter Pokémon before they obtain their [[Pokédex]] from Prof. Oak, the game will assume that, since they have 2 Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed. This glitch is only present in the Japanese {{v|Red and Green|s}}.&lt;br /&gt;
* &#039;&#039;&#039;Invisible PC&#039;&#039;&#039;: There is a hotel in [[Celadon City]] that resembles a [[Pokémon Center]] on the inside. In the top-right space of the area that the player can walk on, there is an invisible, usable PC.&lt;br /&gt;
* &#039;&#039;&#039;Fishing in Statues&#039;&#039;&#039;: The player can use a [[Fishing|Fishing Rod]] when facing the right or left of a gym statue. It will always say &amp;quot;Looks like there&#039;s nothing in here...&amp;quot;, except in [[Misty|Misty&#039;s]] [[Cerulean Gym|gym]], where all the [[Pokémon]] obtainable in the gym can be caught.&lt;br /&gt;
*&#039;&#039;&#039;[[Q Glitch]]&#039;&#039;&#039;: A glitch enabled by the Pokémon [[Q]] (and [[Charizard &#039;M]]) which allows Pokémon stored in the PC to swap moves and stats.&lt;br /&gt;
*&#039;&#039;&#039;[[ZZAZZ glitch]]&#039;&#039;&#039;: A bizarre side effect of the [[Mew glitch]] using a Pokémon with a special stat of 251, 252, 254 or 255. When this is done, a [[Glitch Trainer|Glitch trainer]] will appear. In the Red and Blue versions, after battling the Glitch trainer, numerous abnormalities will occur, including the player&#039;s name being turned into &amp;quot;ZZAZZ&amp;quot; and 3 of the player&#039;s Pokémon being turned into {{p|Bulbasaur}}, which oftentimes have learned one or more instances of the move {{m|Explosion}}. It has been known to erase a player&#039;s saved game. The abnormalities which occur in the Red/Blue version are not the same as those which occur in the Yellow version.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the player cuts down a tree, stands on the spot, saves, turns the game off, then loads it, the player will be standing on a tree.&lt;br /&gt;
* &#039;&#039;&#039; Quick Level 100 Pokémon: &#039;&#039;&#039; This glitch is similar to the [[Mew glitch]], but can be done in the [[Viridian Forest]]. First the player must go to the 2nd to last trainer and be out of his view (and must also not be able to see him). Walk one space and come into his view. Press start and use an escape rope to go to the [[Pewter City]] Pokémon Center. A, B, Start, and Select will not work. Now go try to go out of Pewter City towards [[Mt. Moon]]. The guy will stop the player and show he/she Brock&#039;s Gym. Now the player must go to the small patch of grass south of Pewter City and North of Viridian Forest. Encounter a Pokémon and use {{m|Growl}} on it equal the the number of levels it is higher than 1 (Example: a level 4 {{p|Pidgey}} would have to have growl used on it 3 times). Now walk into the forest (a message like &#039;Do you have a Pikachu?&#039; may appear). The player will immediately go into a Pokémon battle with a level 1 Pokémon. When the player weakens the Pokémon, he/she must catch it. Now use it in a Pokémon Battle and if it gets less than 55 experience points it will go straight to level 100. Note: The player can obtain different level 1 Pokémon by facing different Pokémon to the patch of grass south of Pewter City and North of Viridian Forest, although only some will be able to grow to level 100.&lt;br /&gt;
* &#039;&#039;&#039;Stuck in Wall&#039;&#039;&#039;: If the player lures an NPC into the grass above [[Pallet Town]], she will block the player from following [[Professor Oak]] correctly, causing the player to become stuck in the wall of Oak&#039;s laboratory.&lt;br /&gt;
* &#039;&#039;&#039;[[0 ERROR]]&#039;&#039;&#039;: Another glitch similar to the [[Mew glitch]] that causes [[Route 6]] to become glitched.&lt;br /&gt;
* &#039;&#039;&#039;Evolving {{p|Raichu}}&#039;&#039;&#039;: If the player trades a Raichu to the scientist in [[Cinnabar Lab]], and then talks to the scientist, he will say that the Raichu evolved. This is because in in the Japanese games {{2v2|Red|Green}}, the player trades him a [[Kadabra (Pokémon)|Pokémon that evolves by trading]], but when it was changed to Raichu in the [[Pokémon Red and Blue Versions|English versions}}, the text was not. &lt;br /&gt;
&lt;br /&gt;
====Error codes (R/B/Y)====&lt;br /&gt;
[[File:Glithy4.png|thumb|right|A 0 Error in [[Pokémon Red and Blue Versions|Pokémon Red.]]]]&lt;br /&gt;
[[File:Lol_pewp.PNG‎|thumb|right|A 59 Error in [[Pokémon Red and Blue Versions|Pokémon Blue]]]]&lt;br /&gt;
In Pokémon Red and Blue, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game&#039;s memory access is corrupted or when experimenting with glitches such as the [[Mew glitch]]. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without [[Soft resetting|resetting]]. There are eleven known error codes in Pokémon Red and Blue:&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Text Error&lt;br /&gt;
| The text that is currently in the text box is wrong and should normally be in a different place.&lt;br /&gt;
|-&lt;br /&gt;
|T&lt;br /&gt;
|Text Error&lt;br /&gt;
| This error is allmost the same as 0 error, except it doesn&#039;t explain that it is an error and instead, [[game freeze|freezes]] the game.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Event Error&lt;br /&gt;
| Unable to complete an event (talking to someone, etc). This error is also known to exist in normal gameplay if the player has a broken or damaged cartridge.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Position Error&lt;br /&gt;
| The current position of the [[player character]] is unrecognised.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Pokémon]] Error&lt;br /&gt;
| This unusually seen error happens when a pokémon is unrecognised. Many glitch Pokémon, other than some rare exceptions (such as [[Charizard &#039;M]] and [[H POKé]]) have this error.&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Sound Error&lt;br /&gt;
| The sound clip that is playing is unrecognised.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Graphics Error&lt;br /&gt;
| When this error occurs, the screen turns white and the words &amp;quot;48 ERROR&amp;quot; pop up before quickly reverting back to whatever the player was previously doing. On further inspection, it apears this error is related to the glitch pokemon [[a (lowercase)]].&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| Position Error&lt;br /&gt;
| Basically the same as 5 error, except this error also generates random text, so it is a mix of 5 error and 7 error. (E.g: This is my graThe trainer blocked the ball! I2 59 ERROR)&lt;br /&gt;
|-&lt;br /&gt;
| 98&lt;br /&gt;
| Connection Error&lt;br /&gt;
| The same as 99, except that this one happens when two [[Game Boy]]s link together.&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between the [[Game Boy Tower]] and the Game Boy game is damaged, corrupted, or otherwise glitched by the [[Transfer Pak]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{game2|Gold|Silver|Crystal}}===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch dimension]]:&#039;&#039;&#039; Turns everything into strange, random colors and slows the ability to see the party screen and changes the &amp;quot;Poké&amp;quot; in PokéGear to random symbols. It is usually activated by first using the [[Coin Case]] and then speaking to the {{p|Machop}} at [[Vermilion City]].&lt;br /&gt;
* &#039;&#039;&#039;Dratini glitch&#039;&#039;&#039;: After the player speaks to the {{p|Dratini}} in [[Blackthorn City]] and uses the Coin Case, the Coin Case&#039;s display will change what the coin case says from &amp;quot;Coins: ...&amp;quot; to &amp;quot;Which move?he pp of&amp;quot; permanently unless the game is turned off without saving.&lt;br /&gt;
*&#039;&#039;&#039;[[Celebi Egg Trick]]&#039;&#039;&#039;: Allows players to hatch as many {{p|Celebi}} as one desires using a number of steps.&lt;br /&gt;
* &#039;&#039;&#039;Shiny Ditto Exploit&#039;&#039;&#039;: By trading any [[shiny Pokémon]] to a Generation I game, having a wild Ditto transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be shiny.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the {{player}} cuts down a tree, stands on the spot, saves, turns off the power, and loads the game, the player will be standing on top of a tree.&lt;br /&gt;
&lt;br /&gt;
====Error codes (G/S/C)====&lt;br /&gt;
{{game2|Gold|Silver|Crystal}} feature a more detailed method of handling errors compared to Red, Blue and Yellow, although error messages are very uncommon in-game without the use of a [[cheating]] device.&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Object Event&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| This text appears when the player attempts to talk to a character who is supposed to start a cutscene e.g. Lance in the Hall of Fame room through the use of a location code. [[http://i4.photobucket.com/albums/y128/MithosYggdrasil/MissingNO/ObjectEvent.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;No windows avail-able for popping.&#039;&lt;br /&gt;
| Text/Window error.&lt;br /&gt;
| This text appears when an event attempts to bring up a message window yet the specified text/function is undefined - notably appears when HM06 is used outside of the TM/HM pocket [[http://forums.glitchcity.info/index.php/topic,1050.msg14487.html#msg14487]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;The window save area was exceeded.&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding text which exceeds the number of letters allowed ( this may appear in some glitch dialogue?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Corrupted Event!&#039; &lt;br /&gt;
| Function error.&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding an event which has invalid data (This may appear in some of the more unstable glitches?) [[http://www.freewebs.com/tohjofalls/crysdump.txt]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;BG Event&#039;&lt;br /&gt;
| Text/Window/Sprite error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error when attempting to force an event which changes the background to display text (May appear with a particular code to change a location&#039;s information?) [[http://www.freewebs.com/tohjofalls/crysdump.txt]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Stadium 2]]===&lt;br /&gt;
* &#039;&#039;&#039;[[Infinite continues glitch]]&#039;&#039;&#039;: A glitch allowing the player to get infinite continues in any [[Stadium Cup]].&lt;br /&gt;
&lt;br /&gt;
==={{game|Ruby and Sapphire|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hill glitch&#039;&#039;&#039;: East of [[Mauville City]] there is an [[Aroma Lady]] that will battle the {{player}}. If the player stands right behind the hill in her line of sight, she will see the player and walk onto the hill and stay there until the player leaves the area. This does not happen in Emerald due to her being a part of a double battle in the same area.&lt;br /&gt;
* &#039;&#039;&#039;[[Berry glitch]]&#039;&#039;&#039;: Freezes the growth of any berries which have been planted but not harvested, often occurs after the game has been owned for a year or played for over 100 hours, though not always.&lt;br /&gt;
* &#039;&#039;&#039;{{m|Thunderbolt}} glitch&#039;&#039;&#039;: The moves {{m|Thunderbolt}} and {{m|Thunder}}, when used in some Ruby and Sapphire cartridges, may cause the game to [[Game freeze|freeze]] or cause a sound effect to linger until the game is turned off.&lt;br /&gt;
* &#039;&#039;&#039;[[Pomeg glitch]]&#039;&#039;&#039; ({{V|Emerald}} only): A glitch involves negative HP.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Colosseum]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Colosseum Master Ball glitch]]&#039;&#039;&#039;: Also known as the Infinite Ball Glitch; it is a glitch which involves switching the position of the [[Poké Ball]] on the same turn that it is selected to be used, so that the quantity does not decrease.&lt;br /&gt;
&lt;br /&gt;
==={{game|Diamond and Pearl|s}}===&lt;br /&gt;
*&#039;&#039;&#039;Honey shop glitch&#039;&#039;&#039;: This is caused by the {{player}} using {{m|Sweet Scent}} or [[honey]] in a shop. When the player talks to the shopkeeper and selects &amp;quot;buy&amp;quot;, he or she will see that there are no names or descriptions for any of the items in stock.&lt;br /&gt;
&lt;br /&gt;
==={{game|Platinum}}===&lt;br /&gt;
*&#039;&#039;&#039;[[Acid rain]]&#039;&#039;&#039;: {{m|Rain Dance|Rain}}, {{m|Sunny Day|strong sunlight}}, {{m|hail}} and a {{m|sandstorm}} all occur on the battlefield when a Pokémon switching is knocked out with {{m|Pursuit}} during Hail or Sandstorm.&lt;br /&gt;
*&#039;&#039;&#039;Graphical Glitches&#039;&#039;&#039;: In areas such as the [[Great Marsh]] or the [[Ribbon Syndicate]], standing in certain places may cause the foilage or the walls to bend and merge into other graphics near them.  This is most likely because {{game|Platinum}} runs on a 3D game engine.&lt;br /&gt;
*&#039;&#039;&#039;Black Belt Gibberish&#039;&#039;&#039;: For unknown reasons, a certain [[Black Belt]] in Sinnoh&#039;s Victory Road may speak glitchy gibberish upon defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Pal Park#Manipulation|Pal Park Glitch]]&#039;&#039;&#039;: Allows the player to migrate any number of Pokémon via the [[Pal Park]], this is used to overcome the 6 Pokémon per 24 hours limit.&lt;br /&gt;
*&#039;&#039;&#039;GTS Glitch&#039;&#039;&#039;: In some copies of Platinum, the [[level]]s of a Pokémon might not be displayed on the GTS. In order to fix this, the {{player}} must contact [[Nintendo]].&lt;br /&gt;
*&#039;&#039;&#039;Egg Nature Glitch&#039;&#039;&#039;: A well timed switch between boxes will allow the player to see the [[nature]]/[[ability]]/type of the Pokémon inside an egg.&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
{{main|Glitch Pokémon}}&lt;br /&gt;
A glitch [[Pokémon]] is a Pokémon that exists in a game due to a programming or level design oversight or for beta testing, and as it was not intentionally placed inside the game by [[Nintendo]] or [[Game Freak]], it might be hazardous to saved data. They were originally supposed to be place-holders for unused Hex-addresses in the game. Glitch Pokémon sometimes may damage player&#039;s save file.&lt;br /&gt;
===In {{3v2|Red|Blue|Yellow}}===&lt;br /&gt;
This is a chart of all 24 known glitch Pokémon that can be found in the wild in the Red, Blue and Yellow versions &#039;&#039;without&#039;&#039; using a cheating device&amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchdex.html&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;BR CLEAR=left&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! bgcolor =&amp;quot;#efefef&amp;quot;| No. (Red/Blue)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;| No. (Yellow)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|[[Mew glitch]] special required&lt;br /&gt;
! bgcolor=&amp;quot;#efefef&amp;quot;| Red/Blue version&#039;s equivalent&lt;br /&gt;
! bgcolor=&amp;quot;#efefef&amp;quot;| Yellow version&#039;s equivalent&lt;br /&gt;
|-&lt;br /&gt;
| #000|| #000 ||| Many ||| &#039;&#039;&#039;[[Missingno.]]&#039;&#039;&#039; ||| &#039;&#039;&#039;[[Missingno.#Missingno. in Pokémon Yellow|Missingno. (Yellow)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| #000|| #176 ||| N/A ||| &#039;&#039;&#039;[[&#039;M]]&#039;&#039;&#039; ||| &#039;&#039;&#039;[[3TrainerPoké]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|#061 || #080 ||| 192 ||| [[A (lowercase)|a]] ||| [[44Hy]]&lt;br /&gt;
|-&lt;br /&gt;
|#250 || #250 ||| 191 ||| [[A (uppercase)|A]] ||| [[4 4]]&lt;br /&gt;
|-&lt;br /&gt;
|#062 || #079 ||| 198 ||| [[LM4]] ||| [[7g]]&lt;br /&gt;
|-&lt;br /&gt;
|#094 || #015 ||| 195 ||| [[h POKé]] ||| [[Z4]]&lt;br /&gt;
|-&lt;br /&gt;
|#205 || #205 ||| 193 ||| [[Chiisai-u]] ||| [[♀]]&lt;br /&gt;
|-&lt;br /&gt;
|#205 || #203 ||| 196 ||| [[PokéWTrainer]] ||| [[X - x]]&lt;br /&gt;
|-&lt;br /&gt;
|#205|| #006 ||| 199 ||| [[p T]] ||| [[Glitchy Charizard]]&lt;br /&gt;
|-&lt;br /&gt;
|#234 || #230 ||| 194 |||  [[.4]] ||| [[pPkMnp]]&lt;br /&gt;
|-&lt;br /&gt;
|#250 || #055 ||| 197 ||| {{OBP|PkMn|Glitch Pokémon}} ||| [[4. .]]&lt;br /&gt;
|-&lt;br /&gt;
|#000 ||#121 ||| N/A ||| [[Charizard &#039;M]] ||| [[Q]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sources:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/glitchdex.html http://www.trsrockin.com/glitchdex.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/hexlist.html http://www.trsrockin.com/hexlist.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/bizarre.html http://www.trsrockin.com/bizarre.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/linkcable.html http://www.trsrockin.com/linkcable.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/tales.html http://www.trsrockin.com/tales.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-obtainable glitch Pokémon===&lt;br /&gt;
The following [[Glitch Pokémon]] can only be found by using a cheating device such as [[GameShark]] and cannot be caught using the [[Mew glitch]] or any other known in-game trick.&lt;br /&gt;
&lt;br /&gt;
====In {{2v2|Red|Blue}}====&lt;br /&gt;
&lt;br /&gt;
*[[$]]&lt;br /&gt;
*[[ゥU?]]&lt;br /&gt;
*[[.g]]&lt;br /&gt;
*[[.G&#039;Mp]]&lt;br /&gt;
*[[7PkMnv]]&lt;br /&gt;
*[[8]]&lt;br /&gt;
*[[94 (glitch Pokémon)|94]]&lt;br /&gt;
*[[Glitch (EC)|EC]]&lt;br /&gt;
*[[Glitch Nidorino]]&lt;br /&gt;
*[[hゥ]]&lt;br /&gt;
*[[Ké......]]&lt;br /&gt;
*[[&#039;Ng&#039;Mp]]&lt;br /&gt;
*[[PkMn n]]&lt;br /&gt;
&lt;br /&gt;
====In {{v2|Yellow}}====&lt;br /&gt;
&lt;br /&gt;
*[[ゥゥ♂]]&lt;br /&gt;
*[[ゥゥ(box bracket)|ゥゥ&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
*[[ゥ(I&#039;]]&lt;br /&gt;
*[[(h4to89]]&lt;br /&gt;
*[[g]]&lt;br /&gt;
*[[gJ1]]&lt;br /&gt;
&lt;br /&gt;
====In {{3v2|Gold|Silver|Crystal}}====&lt;br /&gt;
&lt;br /&gt;
The following glitched Pokémon can be found in the {{game3|Gold and Silver|Gold/Silver|s}} versions, but require [[GameShark]] to complete them. (Note: after capturing these Pokémon, the game&#039;s graphics have been known to falter, and the player will find themselves in a [[Glitch City]]-like area.)&amp;lt;ref&amp;gt;http://www.trsrockin.com/dex_252.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.trsrockin.com/gs_mn.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! bgcolor =&amp;quot;#efefef&amp;quot;| No. (Gold/Silver)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|[[GameShark]] code required&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|Gold/Silver equivalent&lt;br /&gt;
|-&lt;br /&gt;
| #000|| 0100EDD0 ||| [[Five question marks]] (000)&lt;br /&gt;
|-&lt;br /&gt;
| #252|| 01FCEDD0 ||| [[Five question marks]] (252)&lt;br /&gt;
|-&lt;br /&gt;
| #253|| 01FDEDD0 ||| [[Glitch egg]]&lt;br /&gt;
|-&lt;br /&gt;
| #254|| 01FEEDD0 || [[Five question marks]] (254)&lt;br /&gt;
|-&lt;br /&gt;
| #255|| 01FFEDD0 || [[Five question marks]] (255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In {{game5|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}====&lt;br /&gt;
* #000 [[Ten question marks]]&lt;br /&gt;
* #390 [[Question mark]]&lt;br /&gt;
* #?87 [[Ten question marks]]&lt;br /&gt;
* #??? [[Bad egg]]&lt;br /&gt;
* #??? [[B óË ÁN]]&lt;br /&gt;
* #??? [[Q:]]&lt;br /&gt;
* #252 [[-]]&lt;br /&gt;
&lt;br /&gt;
====In {{game|Diamond and Pearl|s}}====&lt;br /&gt;
* #??? [[Invisible Shiny Bulbasaur]]&lt;br /&gt;
* #??? [[DPbox]]&lt;br /&gt;
* #??? [[Bad egg]]&lt;br /&gt;
&lt;br /&gt;
===Glitch Pokémon gallery===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:Missingno.jpg|[[Missingno.]]&lt;br /&gt;
image:LM4found.PNG|[[LM4]]&lt;br /&gt;
image:Alowercase.jpg|[[A (lowercase)|Lowercase a glitch Pokémon]]&lt;br /&gt;
image:XxGlitch.jpg|The [[X - x]] glitch Pokémon&lt;br /&gt;
image:DittoQGlitch2.jpg|In this screenshot, a {{p|Ditto}} transformed into the player&#039;s [[Q]], and then the player sent out a {{p|Spearow}}&lt;br /&gt;
image:Hpoke.jpg|[[H POKé]], a difficult-to-catch glitch Pokémon&lt;br /&gt;
image:000MissingnoGSC.png|&amp;quot;[[Five question marks]]&amp;quot;, a glitch Pokémon which accounts for the hexadecimal slots 000, 252, 254 and 255 in the Gold/Silver versions&lt;br /&gt;
Image:253GSCEgg hatch.png|[[Glitch egg]], which accounts for the hexadecimal slot 253 in the Gold/Silver versions&lt;br /&gt;
image:MissingnoYellow.jpg|[[Missingno.]] found in the {{v|Yellow}}&lt;br /&gt;
image:7 g.png|[[7g]] being encountered in the Yellow version&lt;br /&gt;
image:FemaleSymbol4.PNG|[[♀|♀ (female symbol glitch)]] being encountered in the Yellow version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glitch characteristics==&lt;br /&gt;
===Glitch attacks===&lt;br /&gt;
A glitch attack, or glitch [[move]], is much like a regular attack except the results are often undesirable. Like with glitch Pokémon, glitch attacks were not programmed into the game on purpose and many have been proven to cause damage to game cartridges. The only widely known ones are those for Pokémon Red, Blue and Yellow. Glitch attacks are sometimes displayed as TM attacks (&#039;&#039;&#039;TM01&#039;&#039;&#039;-&#039;&#039;&#039;TM55&#039;&#039;&#039; and &#039;&#039;&#039;HM01&#039;&#039;&#039; to &#039;&#039;&#039;HM05&#039;&#039;&#039;), but some have no name or a glitched, unreadable name. Some attacks are of known glitch types (see list below), but most have either no type or an unknown type, and are often referred to as &amp;quot;[[Super Glitch|Super Glitches]]&amp;quot; (see [[List of glitch moves]]).&lt;br /&gt;
&lt;br /&gt;
There are ways to teach glitch attacks to certain Pokémon without usage of a cheat-code device such as [[GameShark]], however, most of the time only glitch Pokémon will learn glitch attacks.&lt;br /&gt;
 &lt;br /&gt;
One way of teaching a Pokémon in [[Generation I]] a glitch move is trading to a [[Generation II]] game a Pokémon that will evolve by trading at a level when it will learn an attack in the next generation game, and then trading it back to the Generation I game. For example, trading a level 50 {{p|Haunter}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Haunter evolve into {{p|Gengar}}.  Since it is level 50, it will learn {{m|Destiny Bond}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move.&lt;br /&gt;
&lt;br /&gt;
===Glitch types===&lt;br /&gt;
There are many different glitch types that are found to be the types of several glitched Pokémon. The most well known are:&lt;br /&gt;
&lt;br /&gt;
* {{type2|Bird}}, one of the types of the Red/Blue [[Missingno.]]&lt;br /&gt;
* [[999 (type)|99||9]] (A glitch type), one of the types of [[4 4]] and one of the types of the [[Missingno.|Yellow version Missingno.]]&lt;br /&gt;
* {{type2|Pokémaniac}}, the type of the malicious glitch Pokémon &amp;quot;[[.4]]&amp;quot; as well as [[M p&#039;u]] and [[PkMnRPkMn B]].&lt;br /&gt;
* :L, one of the types of [[Ké......]].&lt;br /&gt;
* [[&#039;|) m) ZM Normal (type), the types of the mysterious ? marks glitches of the [[Generation II|second Generation]]&lt;br /&gt;
* Rival (type), has the name of the player&#039;s rival.&lt;br /&gt;
&lt;br /&gt;
===Glitch areas===&lt;br /&gt;
Aside from Glitch City in [[Generation I]], there are several other areas which can only be reached by way of a glitch in the games. Examples of this are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data. [[Sevii Isle 8]] and [[Sevii Isle 9]] are the only index number areas which have actual map data.&lt;br /&gt;
&lt;br /&gt;
===Glitch items===&lt;br /&gt;
In the [[Generation II]] games, it is possible to get an item called the [[Teru-sama]], the only description of which is a lone question mark. [[Generation III]] likewise has a mystery item. Both of these seem to have been placeholders just in case more slots for items were ever needed, something that came true with the {{DL|List of key items in Generation II|Clear Bell}} in {{v2|Crystal}} and the various newer items introduced just in {{game3|FireRed and LeafGreen|FireRed, LeafGreen|s}} and {{v2|Emerald}}, which register as the Teru-sama and mystery item if they are somehow moved into {{v2|Gold and Silver|s}} or [[Pokémon Ruby and Sapphire Versions|Ruby and Sapphire]]. There is also the Seal Bag, a glitch item obtained from the [[Generation IV]] [[Global Trade Station|GTS]] glitch.&lt;br /&gt;
&lt;br /&gt;
The Teru-sama is a glitch item, but can be transformed into the [[GS Ball]] if it is given to [[Kurt]] in [[Azalea Town]] to capture {{p|Celebi}} in [[Ilex Forest]]. This works in the Japanese, English and European versions of {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
===Glitch trainers===&lt;br /&gt;
[[Glitch Trainer|Glitch trainers]] have been known to occur in the Red/Blue/Yellow versions. They are usually found if the player&#039;s name contains mostly special characters. There are also several special stat numbers used in the [[Mew glitch]] which cause glitch trainers to appear. Glitch trainers frequently use [[Glitch Pokémon]] in battle.&lt;br /&gt;
&lt;br /&gt;
==Notes==   &lt;br /&gt;
* Missingno.&#039;s special stats for the Mew trick vary (see [http://www.trsrockin.com/hexlist.html]). &lt;br /&gt;
* The Yellow version [[Missingno.]] is different from the Red/Blue Missingno., but both share the same name. For the Yellow version Missingno., using a Pokémon in Method #3 of the [[Mew glitch]] with a special stat of 31, 32, 61, 62 , 63, 67, 68, or 69 would make it appear([http://trsrockin.com/hexlist.html]). Missingno will revert to level 0 if leveled up to over level 255 with Rare Candies or to level 100 if it fights in battle and wins.  &lt;br /&gt;
* The Pokémon [[&#039;M]], [[3TrainerPoké]], [[&#039;M|Charizard &#039;M]] and [[Q]] are the only known catchable glitch Pokémon that cannot be &#039;&#039;directly&#039;&#039; caught using the Mew glitch. Other glitches can be obtained by messing with the game link cable during a trade. [[&#039;M]] and [[3TrainerPoké]] cannot be caught using the [[Mew glitch]] because the special stat required for method #3 of the [[Mew glitch]] is 0, a number which no Pokémon has. [[Charizard &#039;M]] and [[Q]] cannot because [[Q]] can only be found by evolving a [[44Hy]], and [[Charizard &#039;M]] can only be found by trading a [[Q]]. The special stat numbers which would cause Charizard &#039;M or Q to appear in a [[Mew glitch]]-type battle freeze the game.  &lt;br /&gt;
* The glitch known as &amp;quot;[[.4]]&amp;quot; can freeze or crash the game if it uses a certain glitch move. If the game is saved while this move is in .4&#039;s moveset, the data may be corrupted, making it impossible to continue and forcing the player to start a new game.&lt;br /&gt;
* The 24 catchable glitch Pokémon, plus the original 151 Pokémon, brings the total number of catchable Pokémon in the Red/Blue/Yellow versions to 175.&lt;br /&gt;
* The characteristics of one Glitch Pokémon usually do not apply to its Red/Blue or Yellow equivalent. For example, [[LM4]] will evolve into {{p|Clefairy}} and then immediately into {{p|Nidoking}}, whereas its Yellow version equivalent, [[7g]], has no evolutions.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches| ]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bug]]&lt;br /&gt;
[[fr:Bug]]&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=906568</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=906568"/>
		<updated>2009-10-21T19:14:31Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: /* Error codes (R/B/Y) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glitches&#039;&#039;&#039; are anomalies in software programs, including video games.  They can cause various problems ranging from the purely graphical to completely wiping entire chunks of saved data.&lt;br /&gt;
&lt;br /&gt;
They are usually caused by problems with a game&#039;s code, or from a player doing things the programmers did not anticipate, therefore causing the game to react unexpectedly. Below is a list of glitches in the Pokémon video games.&lt;br /&gt;
&lt;br /&gt;
==Major glitches==&lt;br /&gt;
[[image:Glitch City Map1.jpg|thumb|right|250px|A variation of [[Glitch City]]]]&lt;br /&gt;
[[image:Wildmew.jpg|thumb|right|A {{p|Mew}} being found in the wild]]&lt;br /&gt;
There are three glitches (the first two are only available in the Red, Blue and Yellow versions; the third one is available in the Gold/Silver and Emerald versions, and the [[Hall of Fame]] one is very minor) that do not &#039;&#039;necessarily&#039;&#039; always create glitched Pokémon, but are themselves glitches that cause events that would not normally happen in the gameplay.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch City]]:&#039;&#039;&#039; A glitch location consisting of mess of random map tiles that changes depending on the location where the player enters Glitch City. &amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchcity.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Mew glitch]]:&#039;&#039;&#039; Allowing players to capture any Pokémon (most especially {{p|Mew}}) without modification, and allowing players to catch most of the glitched Pokémon. &amp;lt;ref&amp;gt;http://www.trsrockin.com/mewtrick.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Generation I|Generations I]] - {{gen|IV}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon cloning]]:&#039;&#039;&#039; Variations of the Pokémon cloning trick exist in each [[Generation]] of the Pokémon games, each slightly different from one another. The most reliable version is in [[Generation II]]. This Pokémon cloning version allows players in the Gold/Silver versions to safely clone Pokémon, assuming they have at least somewhat decent timing.&amp;lt;ref&amp;gt;http://www.cheatsnetwork.com/cheats/2705.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Sprite glitch]]:&#039;&#039;&#039; Glitches that mess up sprites have occurred in all generations (mostly by [[cheating]]).&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
* &#039;&#039;&#039;[[Surf glitch]]:&#039;&#039;&#039; allows players to warp to places on the map where {{p|Darkrai}} and {{p|Shaymin}} lie. &#039;&#039;&#039;Note:&#039;&#039;&#039; This only works in some of the first Japanese versions to be released.&amp;lt;ref&amp;gt;http://uk.answers.yahoo.com/question/index?qid=20070528172817AAWWH8x&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Tweaking]]:&#039;&#039;&#039; This causes the game to fail to load the map and makes it appear black. Some cases have led the {{player}} to places such as [[Newmoon Island]] or [[Flower Paradise]] if the player goes the right way.&lt;br /&gt;
&lt;br /&gt;
== Minor glitches ==&lt;br /&gt;
==={{game|Red and Blue|s}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Rare Candy cheat]]&#039;&#039;&#039;: An in-game glitch which is the result of encountering a [[Missingno.]] or [[&#039;M]], giving the player over 100 of the player&#039;s 6th item (this is also known as the &amp;quot;Old Man Glitch&amp;quot;).&lt;br /&gt;
* &#039;&#039;&#039;Hall of Fame Glitch:&#039;&#039;&#039; When Missingno. has been seen on the save file, the player&#039;s Hall Of Fame is badly corrupted with entirely different Pokémon (players can even see Mew in the Hall Of Fame, whether they&#039;ve seen Mew or not) and very glitched characters and names.&lt;br /&gt;
* &#039;&#039;&#039;Man on roof of [[Cinnabar Gym]]&#039;&#039;&#039;: If one does not have the key to the Cinnabar Gym, and {{m|surf}}s on the east coast and returns to land directly in front of the gym, a man will appear on the roof of the gym. A similar effect happens if the player walks into the [[Vermilion City]] Gym, walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it. One of the trainers in the gym will be misplaced and return to his usual spot once the text box disappears.&lt;br /&gt;
* &#039;&#039;&#039;Prevented progress&#039;&#039;&#039;: If one evolves their starter Pokémon before they obtain their [[Pokédex]] from Prof. Oak, the game will assume that, since they have 2 Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed. This glitch is only present in the Japanese {{v|Red and Green|s}}.&lt;br /&gt;
* &#039;&#039;&#039;Invisible PC&#039;&#039;&#039;: There is a hotel in [[Celadon City]] that resembles a [[Pokémon Center]] on the inside. In the top-right space of the area that the player can walk on, there is an invisible, usable PC.&lt;br /&gt;
* &#039;&#039;&#039;Fishing in Statues&#039;&#039;&#039;: The player can use a [[Fishing|Fishing Rod]] when facing the right or left of a gym statue. It will always say &amp;quot;Looks like there&#039;s nothing in here...&amp;quot;, except in [[Misty|Misty&#039;s]] [[Cerulean Gym|gym]], where all the [[Pokémon]] obtainable in the gym can be caught.&lt;br /&gt;
*&#039;&#039;&#039;[[Q Glitch]]&#039;&#039;&#039;: A glitch enabled by the Pokémon [[Q]] (and [[Charizard &#039;M]]) which allows Pokémon stored in the PC to swap moves and stats.&lt;br /&gt;
*&#039;&#039;&#039;[[ZZAZZ glitch]]&#039;&#039;&#039;: A bizarre side effect of the [[Mew glitch]] using a Pokémon with a special stat of 251, 252, 254 or 255. When this is done, a [[Glitch Trainer|Glitch trainer]] will appear. In the Red and Blue versions, after battling the Glitch trainer, numerous abnormalities will occur, including the player&#039;s name being turned into &amp;quot;ZZAZZ&amp;quot; and 3 of the player&#039;s Pokémon being turned into {{p|Bulbasaur}}, which oftentimes have learned one or more instances of the move {{m|Explosion}}. It has been known to erase a player&#039;s saved game. The abnormalities which occur in the Red/Blue version are not the same as those which occur in the Yellow version.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the player cuts down a tree, stands on the spot, saves, turns the game off, then loads it, the player will be standing on a tree.&lt;br /&gt;
* &#039;&#039;&#039; Quick Level 100 Pokémon: &#039;&#039;&#039; This glitch is similar to the [[Mew glitch]], but can be done in the [[Viridian Forest]]. First the player must go to the 2nd to last trainer and be out of his view (and must also not be able to see him). Walk one space and come into his view. Press start and use an escape rope to go to the [[Pewter City]] Pokémon Center. A, B, Start, and Select will not work. Now go try to go out of Pewter City towards [[Mt. Moon]]. The guy will stop the player and show he/she Brock&#039;s Gym. Now the player must go to the small patch of grass south of Pewter City and North of Viridian Forest. Encounter a Pokémon and use {{m|Growl}} on it equal the the number of levels it is higher than 1 (Example: a level 4 {{p|Pidgey}} would have to have growl used on it 3 times). Now walk into the forest (a message like &#039;Do you have a Pikachu?&#039; may appear). The player will immediately go into a Pokémon battle with a level 1 Pokémon. When the player weakens the Pokémon, he/she must catch it. Now use it in a Pokémon Battle and if it gets less than 55 experience points it will go straight to level 100. Note: The player can obtain different level 1 Pokémon by facing different Pokémon to the patch of grass south of Pewter City and North of Viridian Forest, although only some will be able to grow to level 100.&lt;br /&gt;
* &#039;&#039;&#039;Stuck in Wall&#039;&#039;&#039;: If the player lures an NPC into the grass above [[Pallet Town]], she will block the player from following [[Professor Oak]] correctly, causing the player to become stuck in the wall of Oak&#039;s laboratory.&lt;br /&gt;
* &#039;&#039;&#039;[[0 ERROR]]&#039;&#039;&#039;: Another glitch similar to the [[Mew glitch]] that causes [[Route 6]] to become glitched.&lt;br /&gt;
&lt;br /&gt;
====Error codes (R/B/Y)====&lt;br /&gt;
[[File:Glithy4.png|thumb|right|A 0 Error in [[Pokémon Red and Blue Versions|Pokémon Red.]]]]&lt;br /&gt;
[[File:Lol_pewp.PNG‎|thumb|right|A 59 Error in [[Pokémon Red and Blue Versions|Pokémon Blue]]]]&lt;br /&gt;
In Pokémon Red and Blue, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game&#039;s memory access is corrupted or when experimenting with glitches such as the [[Mew glitch]]. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without [[Soft resetting|resetting]]. There are eleven known error codes in Pokémon Red and Blue:&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Text Error&lt;br /&gt;
| The text that is currently in the text box is wrong and should normally be in a different place.&lt;br /&gt;
|-&lt;br /&gt;
|T&lt;br /&gt;
|Text Error&lt;br /&gt;
| This error is allmost the same as 0 error, except it doesn&#039;t explain that it is an error and instead, [[freezes]] the game.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Event Error&lt;br /&gt;
| Unable to complete an event (talking to someone, etc). This error is also known to exist in normal gameplay if the player has a broken or damaged cartridge.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Position Error&lt;br /&gt;
| The current position of the [[player character]] is unrecognised.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Pokémon]] Error&lt;br /&gt;
| This unusually seen error happens when a pokémon is unrecognised. Many glitch Pokémon, other than some rare exceptions (such as [[Charizard &#039;M]] and [[H POKé]]) have this error&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Sound Error&lt;br /&gt;
| The sound clip that is playing is unrecognised.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Graphics Error&lt;br /&gt;
| When this error occurs, the screen turns white and the words &amp;quot;48 ERROR&amp;quot; pop up before quickly reverting back to whatever the player was previously doing. On further inspection, it apears this error is related to the glitch pokemon [[a (lowercase)]]&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| Position Error&lt;br /&gt;
| Basically the same as 5 error, except this error allso generates random text, so it is a mix of 5 error and 7 error. (E.g: This is my graThe trainer blocked the ball! I2 59 ERROR)&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between the [[Game Boy Tower]] and the Game Boy game is damaged, corrupted, or otherwise glitched by the [[Transfer Pak]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{game2|Gold|Silver|Crystal}}===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch dimension]]:&#039;&#039;&#039; Turns everything into strange, random colors and slows the ability to see the party screen and changes the &amp;quot;Poké&amp;quot; in PokéGear to random symbols. It is usually activated by first using the [[Coin Case]] and then speaking to the {{p|Machop}} at [[Vermilion City]].&lt;br /&gt;
* &#039;&#039;&#039;Dratini glitch&#039;&#039;&#039;: After the player speaks to the {{p|Dratini}} in [[Blackthorn City]] and uses the Coin Case, the Coin Case&#039;s display will change what the coin case says from &amp;quot;Coins: ...&amp;quot; to &amp;quot;Which move?he pp of&amp;quot; permanently unless the game is turned off without saving.&lt;br /&gt;
*&#039;&#039;&#039;[[Celebi Egg Trick]]&#039;&#039;&#039;: Allows players to hatch as many {{p|Celebi}} as one desires using a number of steps.&lt;br /&gt;
* &#039;&#039;&#039;Shiny Ditto Exploit&#039;&#039;&#039;: By trading any [[shiny Pokémon]] to a Generation I game, having a wild Ditto transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be shiny.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the {{player}} cuts down a tree, stands on the spot, saves, turns off the power, and loads the game, the player will be standing on top of a tree.&lt;br /&gt;
&lt;br /&gt;
====Error codes (G/S/C)====&lt;br /&gt;
{{game2|Gold|Silver|Crystal}} feature a more detailed method of handling errors compared to Red, Blue and Yellow, although error messages are very uncommon in-game without the use of a [[cheating]] device.&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Object Event&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| This text appears when the player attempts to talk to a character who is supposed to start a cutscene e.g. Lance in the Hall of Fame room through the use of a location code. [[http://i4.photobucket.com/albums/y128/MithosYggdrasil/MissingNO/ObjectEvent.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;No windows avail-able for popping.&#039;&lt;br /&gt;
| Text/Window error.&lt;br /&gt;
| This text appears when an event attempts to bring up a message window yet the specified text/function is undefined - notably appears when HM06 is used outside of the TM/HM pocket [[http://forums.glitchcity.info/index.php/topic,1050.msg14487.html#msg14487]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;The window save area was exceeded.&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding text which exceeds the number of letters allowed ( this may appear in some glitch dialogue?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Corrupted Event!&#039; &lt;br /&gt;
| Function error.&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding an event which has invalid data (This may appear in some of the more unstable glitches?) [[http://www.freewebs.com/tohjofalls/crysdump.txt]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;BG Event&#039;&lt;br /&gt;
| Text/Window/Sprite error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error when attempting to force an event which changes the background to display text (May appear with a particular code to change a location&#039;s information?) [[http://www.freewebs.com/tohjofalls/crysdump.txt]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Stadium 2]]===&lt;br /&gt;
* &#039;&#039;&#039;[[Infinite continues glitch]]&#039;&#039;&#039;: A glitch allowing the player to get infinite continues in any [[Stadium Cup]].&lt;br /&gt;
&lt;br /&gt;
==={{game|Ruby and Sapphire|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hill glitch&#039;&#039;&#039;: East of [[Mauville City]] there is an [[Aroma Lady]] that will battle the {{player}}. If the player stands right behind the hill in her line of sight, she will see the player and walk onto the hill and stay there until the player leaves the area. This does not happen in Emerald due to her being a part of a double battle in the same area.&lt;br /&gt;
* &#039;&#039;&#039;[[Berry glitch]]&#039;&#039;&#039;: Freezes the growth of any berries which have been planted but not harvested, often occurs after the game has been owned for a year or played for over 100 hours, though not always.&lt;br /&gt;
* &#039;&#039;&#039;{{m|Thunderbolt}} glitch&#039;&#039;&#039;: The moves {{m|Thunderbolt}} and {{m|Thunder}}, when used in some Ruby and Sapphire cartridges, may cause the game to [[Game freeze|freeze]] or cause a sound effect to linger until the game is turned off.&lt;br /&gt;
* &#039;&#039;&#039;[[Pomeg glitch]]&#039;&#039;&#039; ({{V|Emerald}} only): A glitch involves negative HP.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Colosseum]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Colosseum Master Ball glitch]]&#039;&#039;&#039;: Also known as the Infinite Ball Glitch; it is a glitch which involves switching the position of the [[Poké Ball]] on the same turn that it is selected to be used, so that the quantity does not decrease.&lt;br /&gt;
&lt;br /&gt;
==={{game|Diamond and Pearl|s}}===&lt;br /&gt;
*&#039;&#039;&#039;Honey shop glitch&#039;&#039;&#039;: This is caused by the {{player}} using {{m|Sweet Scent}} or [[honey]] in a shop. When the player talks to the shopkeeper and selects &amp;quot;buy&amp;quot;, he or she will see that there are no names or descriptions for any of the items in stock.&lt;br /&gt;
&lt;br /&gt;
==={{game|Platinum}}===&lt;br /&gt;
*&#039;&#039;&#039;[[Acid rain]]&#039;&#039;&#039;: {{m|Rain Dance|Rain}}, {{m|Sunny Day|strong sunlight}}, {{m|hail}} and a {{m|sandstorm}} all occur on the battlefield when a Pokémon switching is knocked out with {{m|Pursuit}} during Hail or Sandstorm.&lt;br /&gt;
*&#039;&#039;&#039;Graphical Glitches&#039;&#039;&#039;: In areas such as the [[Great Marsh]] or the [[Ribbon Syndicate]], standing in certain places may cause the foilage or the walls to bend and merge into other graphics near them.  This is most likely because {{game|Platinum}} runs on a 3D game engine.&lt;br /&gt;
*&#039;&#039;&#039;Black Belt Gibberish&#039;&#039;&#039;: For unknown reasons, a certain [[Black Belt]] in Sinnoh&#039;s Victory Road may speak glitchy gibberish upon defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Pal Park#Manipulation|Pal Park Glitch]]&#039;&#039;&#039;: Allows the player to migrate any number of Pokémon via the [[Pal Park]], this is used to overcome the 6 Pokémon per 24 hours limit.&lt;br /&gt;
*&#039;&#039;&#039;GTS Glitch&#039;&#039;&#039;: In some copies of Platinum, the [[level]]s of a Pokémon might not be displayed on the GTS. In order to fix this, the {{player}} must contact [[Nintendo]].&lt;br /&gt;
*&#039;&#039;&#039;Egg Nature Glitch&#039;&#039;&#039;: A well timed switch between boxes will allow the player to see the [[nature]]/[[ability]]/type of the Pokémon inside an egg.&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
{{main|Glitch Pokémon}}&lt;br /&gt;
A glitch [[Pokémon]] is a Pokémon that exists in a game due to a programming or level design oversight or for beta testing, and as it was not intentionally placed inside the game by [[Nintendo]] or [[Game Freak]], it might be hazardous to saved data. They were originally supposed to be place-holders for unused Hex-addresses in the game. Glitch Pokémon sometimes may damage player&#039;s save file.&lt;br /&gt;
===In {{3v2|Red|Blue|Yellow}}===&lt;br /&gt;
This is a chart of all 24 known glitch Pokémon that can be found in the wild in the Red, Blue and Yellow versions &#039;&#039;without&#039;&#039; using a cheating device&amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchdex.html&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;BR CLEAR=left&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! bgcolor =&amp;quot;#efefef&amp;quot;| No. (Red/Blue)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;| No. (Yellow)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|[[Mew glitch]] special required&lt;br /&gt;
! bgcolor=&amp;quot;#efefef&amp;quot;| Red/Blue version&#039;s equivalent&lt;br /&gt;
! bgcolor=&amp;quot;#efefef&amp;quot;| Yellow version&#039;s equivalent&lt;br /&gt;
|-&lt;br /&gt;
| #000|| #000 ||| Many ||| &#039;&#039;&#039;[[Missingno.]]&#039;&#039;&#039; ||| &#039;&#039;&#039;[[Missingno.#Missingno. in Pokémon Yellow|Missingno. (Yellow)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| #000|| #176 ||| N/A ||| &#039;&#039;&#039;[[&#039;M]]&#039;&#039;&#039; ||| &#039;&#039;&#039;[[3TrainerPoké]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|#061 || #080 ||| 192 ||| [[A (lowercase)|a]] ||| [[44Hy]]&lt;br /&gt;
|-&lt;br /&gt;
|#250 || #250 ||| 191 ||| [[A (uppercase)|A]] ||| [[4 4]]&lt;br /&gt;
|-&lt;br /&gt;
|#062 || #079 ||| 198 ||| [[LM4]] ||| [[7g]]&lt;br /&gt;
|-&lt;br /&gt;
|#094 || #015 ||| 195 ||| [[h POKé]] ||| [[Z4]]&lt;br /&gt;
|-&lt;br /&gt;
|#205 || #205 ||| 193 ||| [[Chiisai-u]] ||| [[♀]]&lt;br /&gt;
|-&lt;br /&gt;
|#205 || #203 ||| 196 ||| [[PokéWTrainer]] ||| [[X - x]]&lt;br /&gt;
|-&lt;br /&gt;
|#205|| #006 ||| 199 ||| [[p T]] ||| [[Glitchy Charizard]]&lt;br /&gt;
|-&lt;br /&gt;
|#234 || #230 ||| 194 |||  [[.4]] ||| [[pPkMnp]]&lt;br /&gt;
|-&lt;br /&gt;
|#250 || #055 ||| 197 ||| {{OBP|PkMn|Glitch Pokémon}} ||| [[4. .]]&lt;br /&gt;
|-&lt;br /&gt;
|#000 ||#121 ||| N/A ||| [[Charizard &#039;M]] ||| [[Q]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sources:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/glitchdex.html http://www.trsrockin.com/glitchdex.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/hexlist.html http://www.trsrockin.com/hexlist.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/bizarre.html http://www.trsrockin.com/bizarre.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/linkcable.html http://www.trsrockin.com/linkcable.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/tales.html http://www.trsrockin.com/tales.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-obtainable glitch Pokémon===&lt;br /&gt;
The following [[Glitch Pokémon]] can only be found by using a cheating device such as [[GameShark]] and cannot be caught using the [[Mew glitch]] or any other known in-game trick.&lt;br /&gt;
&lt;br /&gt;
====In {{2v2|Red|Blue}}====&lt;br /&gt;
&lt;br /&gt;
*[[$]]&lt;br /&gt;
*[[ゥU?]]&lt;br /&gt;
*[[.g]]&lt;br /&gt;
*[[.G&#039;Mp]]&lt;br /&gt;
*[[7PkMnv]]&lt;br /&gt;
*[[8]]&lt;br /&gt;
*[[94 (glitch Pokémon)|94]]&lt;br /&gt;
*[[Glitch (EC)|EC]]&lt;br /&gt;
*[[Glitch Nidorino]]&lt;br /&gt;
*[[hゥ]]&lt;br /&gt;
*[[Ké......]]&lt;br /&gt;
*[[&#039;Ng&#039;Mp]]&lt;br /&gt;
*[[PkMn n]]&lt;br /&gt;
&lt;br /&gt;
====In {{v2|Yellow}}====&lt;br /&gt;
&lt;br /&gt;
*[[ゥゥ♂]]&lt;br /&gt;
*[[ゥゥ(box bracket)|ゥゥ&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
*[[ゥ(I&#039;]]&lt;br /&gt;
*[[(h4to89]]&lt;br /&gt;
*[[g]]&lt;br /&gt;
*[[gJ1]]&lt;br /&gt;
&lt;br /&gt;
====In {{3v2|Gold|Silver|Crystal}}====&lt;br /&gt;
&lt;br /&gt;
The following glitched Pokémon can be found in the {{game3|Gold and Silver|Gold/Silver|s}} versions, but require [[GameShark]] to complete them. (Note: after capturing these Pokémon, the game&#039;s graphics have been known to falter, and the player will find themselves in a [[Glitch City]]-like area.)&amp;lt;ref&amp;gt;http://www.trsrockin.com/dex_252.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.trsrockin.com/gs_mn.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! bgcolor =&amp;quot;#efefef&amp;quot;| No. (Gold/Silver)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|[[GameShark]] code required&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|Gold/Silver equivalent&lt;br /&gt;
|-&lt;br /&gt;
| #000|| 0100EDD0 ||| [[Five question marks]] (000)&lt;br /&gt;
|-&lt;br /&gt;
| #252|| 01FCEDD0 ||| [[Five question marks]] (252)&lt;br /&gt;
|-&lt;br /&gt;
| #253|| 01FDEDD0 ||| [[Glitch egg]]&lt;br /&gt;
|-&lt;br /&gt;
| #254|| 01FEEDD0 || [[Five question marks]] (254)&lt;br /&gt;
|-&lt;br /&gt;
| #255|| 01FFEDD0 || [[Five question marks]] (255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In {{game5|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}====&lt;br /&gt;
* #000 [[Ten question marks]]&lt;br /&gt;
* #390 [[Question mark]]&lt;br /&gt;
* #?87 [[Ten question marks]]&lt;br /&gt;
* #??? [[Bad egg]]&lt;br /&gt;
* #??? [[B óË ÁN]]&lt;br /&gt;
* #??? [[Q:]]&lt;br /&gt;
* #252 [[-]]&lt;br /&gt;
&lt;br /&gt;
====In {{game|Diamond and Pearl|s}}====&lt;br /&gt;
* #??? [[Invisible Shiny Bulbasaur]]&lt;br /&gt;
* #??? [[DPbox]]&lt;br /&gt;
* #??? [[Bad egg]]&lt;br /&gt;
&lt;br /&gt;
===Glitch Pokémon gallery===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:Missingno.jpg|[[Missingno.]]&lt;br /&gt;
image:LM4found.PNG|[[LM4]]&lt;br /&gt;
image:Alowercase.jpg|[[A (lowercase)|Lowercase a glitch Pokémon]]&lt;br /&gt;
image:XxGlitch.jpg|The [[X - x]] glitch Pokémon&lt;br /&gt;
image:DittoQGlitch2.jpg|In this screenshot, a {{p|Ditto}} transformed into the player&#039;s [[Q]], and then the player sent out a {{p|Spearow}}&lt;br /&gt;
image:Hpoke.jpg|[[H POKé]], a difficult-to-catch glitch Pokémon&lt;br /&gt;
image:000MissingnoGSC.png|&amp;quot;[[Five question marks]]&amp;quot;, a glitch Pokémon which accounts for the hexadecimal slots 000, 252, 254 and 255 in the Gold/Silver versions&lt;br /&gt;
Image:253GSCEgg hatch.png|[[Glitch egg]], which accounts for the hexadecimal slot 253 in the Gold/Silver versions&lt;br /&gt;
image:MissingnoYellow.jpg|[[Missingno.]] found in the {{v|Yellow}}&lt;br /&gt;
image:7 g.png|[[7g]] being encountered in the Yellow version&lt;br /&gt;
image:FemaleSymbol4.PNG|[[♀|♀ (female symbol glitch)]] being encountered in the Yellow version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glitch characteristics==&lt;br /&gt;
===Glitch attacks===&lt;br /&gt;
A glitch attack, or glitch [[move]], is much like a regular attack except the results are often undesirable. Like with glitch Pokémon, glitch attacks were not programmed into the game on purpose and many have been proven to cause damage to game cartridges. The only widely known ones are those for Pokémon Red, Blue and Yellow. Glitch attacks are sometimes displayed as TM attacks (&#039;&#039;&#039;TM01&#039;&#039;&#039;-&#039;&#039;&#039;TM55&#039;&#039;&#039; and &#039;&#039;&#039;HM01&#039;&#039;&#039; to &#039;&#039;&#039;HM05&#039;&#039;&#039;), but some have no name or a glitched, unreadable name. Some attacks are of known glitch types (see list below), but most have either no type or an unknown type, and are often referred to as &amp;quot;[[Super Glitch|Super Glitches]]&amp;quot; (see [[List of glitch moves]]).&lt;br /&gt;
&lt;br /&gt;
There are ways to teach glitch attacks to certain Pokémon without usage of a cheat-code device such as [[GameShark]], however, most of the time only glitch Pokémon will learn glitch attacks.&lt;br /&gt;
 &lt;br /&gt;
One way of teaching a Pokémon in [[Generation I]] a glitch move is trading to a [[Generation II]] game a Pokémon that will evolve by trading at a level when it will learn an attack in the next generation game, and then trading it back to the Generation I game. For example, trading a level 50 {{p|Haunter}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Haunter evolve into {{p|Gengar}}.  Since it is level 50, it will learn {{m|Destiny Bond}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move.&lt;br /&gt;
&lt;br /&gt;
===Glitch types===&lt;br /&gt;
There are many different glitch types that are found to be the types of several glitched Pokémon. The most well known are:&lt;br /&gt;
&lt;br /&gt;
* {{type2|Bird}}, one of the types of the Red/Blue [[Missingno.]]&lt;br /&gt;
* [[999 (type)|99||9]] (A glitch type), one of the types of [[4 4]] and one of the types of the [[Missingno.|Yellow version Missingno.]]&lt;br /&gt;
* {{type2|Pokémaniac}}, the type of the malicious glitch Pokémon &amp;quot;[[.4]]&amp;quot; as well as [[M p&#039;u]] and [[PkMnRPkMn B]].&lt;br /&gt;
* :L, one of the types of [[Ké......]].&lt;br /&gt;
* [[&#039;|) m) ZM Normal (type), the types of the mysterious ? marks glitches of the [[Generation II|second Generation]]&lt;br /&gt;
* Rival (type), has the name of the player&#039;s rival.&lt;br /&gt;
&lt;br /&gt;
===Glitch areas===&lt;br /&gt;
Aside from Glitch City in [[Generation I]], there are several other areas which can only be reached by way of a glitch in the games. Examples of this are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data. [[Sevii Isle 8]] and [[Sevii Isle 9]] are the only index number areas which have actual map data.&lt;br /&gt;
&lt;br /&gt;
===Glitch items===&lt;br /&gt;
In the [[Generation II]] games, it is possible to get an item called the [[Teru-sama]], the only description of which is a lone question mark. [[Generation III]] likewise has a mystery item. Both of these seem to have been placeholders just in case more slots for items were ever needed, something that came true with the {{DL|List of key items in Generation II|Clear Bell}} in {{v2|Crystal}} and the various newer items introduced just in {{game3|FireRed and LeafGreen|FireRed, LeafGreen|s}} and {{v2|Emerald}}, which register as the Teru-sama and mystery item if they are somehow moved into {{v2|Gold and Silver|s}} or [[Pokémon Ruby and Sapphire Versions|Ruby and Sapphire]]. There is also the Seal Bag, a glitch item obtained from the [[Generation IV]] [[Global Trade Station|GTS]] glitch.&lt;br /&gt;
&lt;br /&gt;
The Teru-sama is a glitch item, but can be transformed into the [[GS Ball]] if it is given to [[Kurt]] in [[Azalea Town]] to capture {{p|Celebi}} in [[Ilex Forest]]. This works in the Japanese, English and European versions of {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
===Glitch trainers===&lt;br /&gt;
[[Glitch Trainer|Glitch trainers]] have been known to occur in the Red/Blue/Yellow versions. They are usually found if the player&#039;s name contains mostly special characters. There are also several special stat numbers used in the [[Mew glitch]] which cause glitch trainers to appear. Glitch trainers frequently use [[Glitch Pokémon]] in battle.&lt;br /&gt;
&lt;br /&gt;
==Notes==   &lt;br /&gt;
* Missingno.&#039;s special stats for the Mew trick vary (see [http://www.trsrockin.com/hexlist.html]). &lt;br /&gt;
* The Yellow version [[Missingno.]] is different from the Red/Blue Missingno., but both share the same name. For the Yellow version Missingno., using a Pokémon in Method #3 of the [[Mew glitch]] with a special stat of 31, 32, 61, 62 , 63, 67, 68, or 69 would make it appear([http://trsrockin.com/hexlist.html]). Missingno will revert to level 0 if leveled up to over level 255 with Rare Candies or to level 100 if it fights in battle and wins.  &lt;br /&gt;
* The Pokémon [[&#039;M]], [[3TrainerPoké]], [[&#039;M|Charizard &#039;M]] and [[Q]] are the only known catchable glitch Pokémon that cannot be &#039;&#039;directly&#039;&#039; caught using the Mew glitch. Other glitches can be obtained by messing with the game link cable during a trade. [[&#039;M]] and [[3TrainerPoké]] cannot be caught using the [[Mew glitch]] because the special stat required for method #3 of the [[Mew glitch]] is 0, a number which no Pokémon has. [[Charizard &#039;M]] and [[Q]] cannot because [[Q]] can only be found by evolving a [[44Hy]], and [[Charizard &#039;M]] can only be found by trading a [[Q]]. The special stat numbers which would cause Charizard &#039;M or Q to appear in a [[Mew glitch]]-type battle freeze the game.  &lt;br /&gt;
* The glitch known as &amp;quot;[[.4]]&amp;quot; can freeze or crash the game if it uses a certain glitch move. If the game is saved while this move is in .4&#039;s moveset, the data may be corrupted, making it impossible to continue and forcing the player to start a new game.&lt;br /&gt;
* The 24 catchable glitch Pokémon, plus the original 151 Pokémon, brings the total number of catchable Pokémon in the Red/Blue/Yellow versions to 175.&lt;br /&gt;
* The characteristics of one Glitch Pokémon usually do not apply to its Red/Blue or Yellow equivalent. For example, [[LM4]] will evolve into {{p|Clefairy}} and then immediately into {{p|Nidoking}}, whereas its Yellow version equivalent, [[7g]], has no evolutions.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches| ]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bug]]&lt;br /&gt;
[[fr:Bug]]&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=906566</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=906566"/>
		<updated>2009-10-21T19:12:06Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: /* Error codes (R/B/Y) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glitches&#039;&#039;&#039; are anomalies in software programs, including video games.  They can cause various problems ranging from the purely graphical to completely wiping entire chunks of saved data.&lt;br /&gt;
&lt;br /&gt;
They are usually caused by problems with a game&#039;s code, or from a player doing things the programmers did not anticipate, therefore causing the game to react unexpectedly. Below is a list of glitches in the Pokémon video games.&lt;br /&gt;
&lt;br /&gt;
==Major glitches==&lt;br /&gt;
[[image:Glitch City Map1.jpg|thumb|right|250px|A variation of [[Glitch City]]]]&lt;br /&gt;
[[image:Wildmew.jpg|thumb|right|A {{p|Mew}} being found in the wild]]&lt;br /&gt;
There are three glitches (the first two are only available in the Red, Blue and Yellow versions; the third one is available in the Gold/Silver and Emerald versions, and the [[Hall of Fame]] one is very minor) that do not &#039;&#039;necessarily&#039;&#039; always create glitched Pokémon, but are themselves glitches that cause events that would not normally happen in the gameplay.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch City]]:&#039;&#039;&#039; A glitch location consisting of mess of random map tiles that changes depending on the location where the player enters Glitch City. &amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchcity.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Mew glitch]]:&#039;&#039;&#039; Allowing players to capture any Pokémon (most especially {{p|Mew}}) without modification, and allowing players to catch most of the glitched Pokémon. &amp;lt;ref&amp;gt;http://www.trsrockin.com/mewtrick.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Generation I|Generations I]] - {{gen|IV}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon cloning]]:&#039;&#039;&#039; Variations of the Pokémon cloning trick exist in each [[Generation]] of the Pokémon games, each slightly different from one another. The most reliable version is in [[Generation II]]. This Pokémon cloning version allows players in the Gold/Silver versions to safely clone Pokémon, assuming they have at least somewhat decent timing.&amp;lt;ref&amp;gt;http://www.cheatsnetwork.com/cheats/2705.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Sprite glitch]]:&#039;&#039;&#039; Glitches that mess up sprites have occurred in all generations (mostly by [[cheating]]).&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
* &#039;&#039;&#039;[[Surf glitch]]:&#039;&#039;&#039; allows players to warp to places on the map where {{p|Darkrai}} and {{p|Shaymin}} lie. &#039;&#039;&#039;Note:&#039;&#039;&#039; This only works in some of the first Japanese versions to be released.&amp;lt;ref&amp;gt;http://uk.answers.yahoo.com/question/index?qid=20070528172817AAWWH8x&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Tweaking]]:&#039;&#039;&#039; This causes the game to fail to load the map and makes it appear black. Some cases have led the {{player}} to places such as [[Newmoon Island]] or [[Flower Paradise]] if the player goes the right way.&lt;br /&gt;
&lt;br /&gt;
== Minor glitches ==&lt;br /&gt;
==={{game|Red and Blue|s}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Rare Candy cheat]]&#039;&#039;&#039;: An in-game glitch which is the result of encountering a [[Missingno.]] or [[&#039;M]], giving the player over 100 of the player&#039;s 6th item (this is also known as the &amp;quot;Old Man Glitch&amp;quot;).&lt;br /&gt;
* &#039;&#039;&#039;Hall of Fame Glitch:&#039;&#039;&#039; When Missingno. has been seen on the save file, the player&#039;s Hall Of Fame is badly corrupted with entirely different Pokémon (players can even see Mew in the Hall Of Fame, whether they&#039;ve seen Mew or not) and very glitched characters and names.&lt;br /&gt;
* &#039;&#039;&#039;Man on roof of [[Cinnabar Gym]]&#039;&#039;&#039;: If one does not have the key to the Cinnabar Gym, and {{m|surf}}s on the east coast and returns to land directly in front of the gym, a man will appear on the roof of the gym. A similar effect happens if the player walks into the [[Vermilion City]] Gym, walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it. One of the trainers in the gym will be misplaced and return to his usual spot once the text box disappears.&lt;br /&gt;
* &#039;&#039;&#039;Prevented progress&#039;&#039;&#039;: If one evolves their starter Pokémon before they obtain their [[Pokédex]] from Prof. Oak, the game will assume that, since they have 2 Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed. This glitch is only present in the Japanese {{v|Red and Green|s}}.&lt;br /&gt;
* &#039;&#039;&#039;Invisible PC&#039;&#039;&#039;: There is a hotel in [[Celadon City]] that resembles a [[Pokémon Center]] on the inside. In the top-right space of the area that the player can walk on, there is an invisible, usable PC.&lt;br /&gt;
* &#039;&#039;&#039;Fishing in Statues&#039;&#039;&#039;: The player can use a [[Fishing|Fishing Rod]] when facing the right or left of a gym statue. It will always say &amp;quot;Looks like there&#039;s nothing in here...&amp;quot;, except in [[Misty|Misty&#039;s]] [[Cerulean Gym|gym]], where all the [[Pokémon]] obtainable in the gym can be caught.&lt;br /&gt;
*&#039;&#039;&#039;[[Q Glitch]]&#039;&#039;&#039;: A glitch enabled by the Pokémon [[Q]] (and [[Charizard &#039;M]]) which allows Pokémon stored in the PC to swap moves and stats.&lt;br /&gt;
*&#039;&#039;&#039;[[ZZAZZ glitch]]&#039;&#039;&#039;: A bizarre side effect of the [[Mew glitch]] using a Pokémon with a special stat of 251, 252, 254 or 255. When this is done, a [[Glitch Trainer|Glitch trainer]] will appear. In the Red and Blue versions, after battling the Glitch trainer, numerous abnormalities will occur, including the player&#039;s name being turned into &amp;quot;ZZAZZ&amp;quot; and 3 of the player&#039;s Pokémon being turned into {{p|Bulbasaur}}, which oftentimes have learned one or more instances of the move {{m|Explosion}}. It has been known to erase a player&#039;s saved game. The abnormalities which occur in the Red/Blue version are not the same as those which occur in the Yellow version.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the player cuts down a tree, stands on the spot, saves, turns the game off, then loads it, the player will be standing on a tree.&lt;br /&gt;
* &#039;&#039;&#039; Quick Level 100 Pokémon: &#039;&#039;&#039; This glitch is similar to the [[Mew glitch]], but can be done in the [[Viridian Forest]]. First the player must go to the 2nd to last trainer and be out of his view (and must also not be able to see him). Walk one space and come into his view. Press start and use an escape rope to go to the [[Pewter City]] Pokémon Center. A, B, Start, and Select will not work. Now go try to go out of Pewter City towards [[Mt. Moon]]. The guy will stop the player and show he/she Brock&#039;s Gym. Now the player must go to the small patch of grass south of Pewter City and North of Viridian Forest. Encounter a Pokémon and use {{m|Growl}} on it equal the the number of levels it is higher than 1 (Example: a level 4 {{p|Pidgey}} would have to have growl used on it 3 times). Now walk into the forest (a message like &#039;Do you have a Pikachu?&#039; may appear). The player will immediately go into a Pokémon battle with a level 1 Pokémon. When the player weakens the Pokémon, he/she must catch it. Now use it in a Pokémon Battle and if it gets less than 55 experience points it will go straight to level 100. Note: The player can obtain different level 1 Pokémon by facing different Pokémon to the patch of grass south of Pewter City and North of Viridian Forest, although only some will be able to grow to level 100.&lt;br /&gt;
* &#039;&#039;&#039;Stuck in Wall&#039;&#039;&#039;: If the player lures an NPC into the grass above [[Pallet Town]], she will block the player from following [[Professor Oak]] correctly, causing the player to become stuck in the wall of Oak&#039;s laboratory.&lt;br /&gt;
* &#039;&#039;&#039;[[0 ERROR]]&#039;&#039;&#039;: Another glitch similar to the [[Mew glitch]] that causes [[Route 6]] to become glitched.&lt;br /&gt;
&lt;br /&gt;
====Error codes (R/B/Y)====&lt;br /&gt;
[[File:Glithy4.png|thumb|right|A 0 Error in [[Pokémon Red and Blue Versions|Pokémon Red.]]]]&lt;br /&gt;
&lt;br /&gt;
In Pokémon Red and Blue, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game&#039;s memory access is corrupted or when experimenting with glitches such as the [[Mew glitch]]. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without [[Soft resetting|resetting]]. There are eleven known error codes in Pokémon Red and Blue:&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Text Error&lt;br /&gt;
| The text that is currently in the text box is wrong and should normally be in a different place.&lt;br /&gt;
|-&lt;br /&gt;
|T&lt;br /&gt;
|Text Error&lt;br /&gt;
| This error is allmost the same as 0 error, except it doesn&#039;t explain that it is an error and instead, [[freezes]] the game.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Event Error&lt;br /&gt;
| Unable to complete an event (talking to someone, etc). This error is also known to exist in normal gameplay if the player has a broken or damaged cartridge.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Position Error&lt;br /&gt;
| The current position of the [[player character]] is unrecognised.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Pokémon]] Error&lt;br /&gt;
| This unusually seen error happens when a pokémon is unrecognised. Many glitch Pokémon, other than some rare exceptions (such as [[Charizard &#039;M]] and [[H POKé]]) have this error&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Sound Error&lt;br /&gt;
| The sound clip that is playing is unrecognised.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Graphics Error&lt;br /&gt;
| When this error occurs, the screen turns white and the words &amp;quot;48 ERROR&amp;quot; pop up before quickly reverting back to whatever the player was previously doing. On further inspection, it apears this error is related to the glitch pokemon [[a (lowercase)]]&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| Position Error&lt;br /&gt;
| Basically the same as 5 error, except this error allso generates random text, so it is a mix of 5 error and 7 error. (E.g: This is my graThe trainer blocked the ball! I2 59 ERROR)&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between the [[Game Boy Tower]] and the Game Boy game is damaged, corrupted, or otherwise glitched by the [[Transfer Pak]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{game2|Gold|Silver|Crystal}}===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch dimension]]:&#039;&#039;&#039; Turns everything into strange, random colors and slows the ability to see the party screen and changes the &amp;quot;Poké&amp;quot; in PokéGear to random symbols. It is usually activated by first using the [[Coin Case]] and then speaking to the {{p|Machop}} at [[Vermilion City]].&lt;br /&gt;
* &#039;&#039;&#039;Dratini glitch&#039;&#039;&#039;: After the player speaks to the {{p|Dratini}} in [[Blackthorn City]] and uses the Coin Case, the Coin Case&#039;s display will change what the coin case says from &amp;quot;Coins: ...&amp;quot; to &amp;quot;Which move?he pp of&amp;quot; permanently unless the game is turned off without saving.&lt;br /&gt;
*&#039;&#039;&#039;[[Celebi Egg Trick]]&#039;&#039;&#039;: Allows players to hatch as many {{p|Celebi}} as one desires using a number of steps.&lt;br /&gt;
* &#039;&#039;&#039;Shiny Ditto Exploit&#039;&#039;&#039;: By trading any [[shiny Pokémon]] to a Generation I game, having a wild Ditto transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be shiny.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the {{player}} cuts down a tree, stands on the spot, saves, turns off the power, and loads the game, the player will be standing on top of a tree.&lt;br /&gt;
&lt;br /&gt;
====Error codes (G/S/C)====&lt;br /&gt;
{{game2|Gold|Silver|Crystal}} feature a more detailed method of handling errors compared to Red, Blue and Yellow, although error messages are very uncommon in-game without the use of a [[cheating]] device.&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Object Event&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| This text appears when the player attempts to talk to a character who is supposed to start a cutscene e.g. Lance in the Hall of Fame room through the use of a location code. [[http://i4.photobucket.com/albums/y128/MithosYggdrasil/MissingNO/ObjectEvent.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;No windows avail-able for popping.&#039;&lt;br /&gt;
| Text/Window error.&lt;br /&gt;
| This text appears when an event attempts to bring up a message window yet the specified text/function is undefined - notably appears when HM06 is used outside of the TM/HM pocket [[http://forums.glitchcity.info/index.php/topic,1050.msg14487.html#msg14487]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;The window save area was exceeded.&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding text which exceeds the number of letters allowed ( this may appear in some glitch dialogue?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Corrupted Event!&#039; &lt;br /&gt;
| Function error.&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding an event which has invalid data (This may appear in some of the more unstable glitches?) [[http://www.freewebs.com/tohjofalls/crysdump.txt]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;BG Event&#039;&lt;br /&gt;
| Text/Window/Sprite error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error when attempting to force an event which changes the background to display text (May appear with a particular code to change a location&#039;s information?) [[http://www.freewebs.com/tohjofalls/crysdump.txt]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Stadium 2]]===&lt;br /&gt;
* &#039;&#039;&#039;[[Infinite continues glitch]]&#039;&#039;&#039;: A glitch allowing the player to get infinite continues in any [[Stadium Cup]].&lt;br /&gt;
&lt;br /&gt;
==={{game|Ruby and Sapphire|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hill glitch&#039;&#039;&#039;: East of [[Mauville City]] there is an [[Aroma Lady]] that will battle the {{player}}. If the player stands right behind the hill in her line of sight, she will see the player and walk onto the hill and stay there until the player leaves the area. This does not happen in Emerald due to her being a part of a double battle in the same area.&lt;br /&gt;
* &#039;&#039;&#039;[[Berry glitch]]&#039;&#039;&#039;: Freezes the growth of any berries which have been planted but not harvested, often occurs after the game has been owned for a year or played for over 100 hours, though not always.&lt;br /&gt;
* &#039;&#039;&#039;{{m|Thunderbolt}} glitch&#039;&#039;&#039;: The moves {{m|Thunderbolt}} and {{m|Thunder}}, when used in some Ruby and Sapphire cartridges, may cause the game to [[Game freeze|freeze]] or cause a sound effect to linger until the game is turned off.&lt;br /&gt;
* &#039;&#039;&#039;[[Pomeg glitch]]&#039;&#039;&#039; ({{V|Emerald}} only): A glitch involves negative HP.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Colosseum]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Colosseum Master Ball glitch]]&#039;&#039;&#039;: Also known as the Infinite Ball Glitch; it is a glitch which involves switching the position of the [[Poké Ball]] on the same turn that it is selected to be used, so that the quantity does not decrease.&lt;br /&gt;
&lt;br /&gt;
==={{game|Diamond and Pearl|s}}===&lt;br /&gt;
*&#039;&#039;&#039;Honey shop glitch&#039;&#039;&#039;: This is caused by the {{player}} using {{m|Sweet Scent}} or [[honey]] in a shop. When the player talks to the shopkeeper and selects &amp;quot;buy&amp;quot;, he or she will see that there are no names or descriptions for any of the items in stock.&lt;br /&gt;
&lt;br /&gt;
==={{game|Platinum}}===&lt;br /&gt;
*&#039;&#039;&#039;[[Acid rain]]&#039;&#039;&#039;: {{m|Rain Dance|Rain}}, {{m|Sunny Day|strong sunlight}}, {{m|hail}} and a {{m|sandstorm}} all occur on the battlefield when a Pokémon switching is knocked out with {{m|Pursuit}} during Hail or Sandstorm.&lt;br /&gt;
*&#039;&#039;&#039;Graphical Glitches&#039;&#039;&#039;: In areas such as the [[Great Marsh]] or the [[Ribbon Syndicate]], standing in certain places may cause the foilage or the walls to bend and merge into other graphics near them.  This is most likely because {{game|Platinum}} runs on a 3D game engine.&lt;br /&gt;
*&#039;&#039;&#039;Black Belt Gibberish&#039;&#039;&#039;: For unknown reasons, a certain [[Black Belt]] in Sinnoh&#039;s Victory Road may speak glitchy gibberish upon defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Pal Park#Manipulation|Pal Park Glitch]]&#039;&#039;&#039;: Allows the player to migrate any number of Pokémon via the [[Pal Park]], this is used to overcome the 6 Pokémon per 24 hours limit.&lt;br /&gt;
*&#039;&#039;&#039;GTS Glitch&#039;&#039;&#039;: In some copies of Platinum, the [[level]]s of a Pokémon might not be displayed on the GTS. In order to fix this, the {{player}} must contact [[Nintendo]].&lt;br /&gt;
*&#039;&#039;&#039;Egg Nature Glitch&#039;&#039;&#039;: A well timed switch between boxes will allow the player to see the [[nature]]/[[ability]]/type of the Pokémon inside an egg.&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
{{main|Glitch Pokémon}}&lt;br /&gt;
A glitch [[Pokémon]] is a Pokémon that exists in a game due to a programming or level design oversight or for beta testing, and as it was not intentionally placed inside the game by [[Nintendo]] or [[Game Freak]], it might be hazardous to saved data. They were originally supposed to be place-holders for unused Hex-addresses in the game. Glitch Pokémon sometimes may damage player&#039;s save file.&lt;br /&gt;
===In {{3v2|Red|Blue|Yellow}}===&lt;br /&gt;
This is a chart of all 24 known glitch Pokémon that can be found in the wild in the Red, Blue and Yellow versions &#039;&#039;without&#039;&#039; using a cheating device&amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchdex.html&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;BR CLEAR=left&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! bgcolor =&amp;quot;#efefef&amp;quot;| No. (Red/Blue)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;| No. (Yellow)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|[[Mew glitch]] special required&lt;br /&gt;
! bgcolor=&amp;quot;#efefef&amp;quot;| Red/Blue version&#039;s equivalent&lt;br /&gt;
! bgcolor=&amp;quot;#efefef&amp;quot;| Yellow version&#039;s equivalent&lt;br /&gt;
|-&lt;br /&gt;
| #000|| #000 ||| Many ||| &#039;&#039;&#039;[[Missingno.]]&#039;&#039;&#039; ||| &#039;&#039;&#039;[[Missingno.#Missingno. in Pokémon Yellow|Missingno. (Yellow)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| #000|| #176 ||| N/A ||| &#039;&#039;&#039;[[&#039;M]]&#039;&#039;&#039; ||| &#039;&#039;&#039;[[3TrainerPoké]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|#061 || #080 ||| 192 ||| [[A (lowercase)|a]] ||| [[44Hy]]&lt;br /&gt;
|-&lt;br /&gt;
|#250 || #250 ||| 191 ||| [[A (uppercase)|A]] ||| [[4 4]]&lt;br /&gt;
|-&lt;br /&gt;
|#062 || #079 ||| 198 ||| [[LM4]] ||| [[7g]]&lt;br /&gt;
|-&lt;br /&gt;
|#094 || #015 ||| 195 ||| [[h POKé]] ||| [[Z4]]&lt;br /&gt;
|-&lt;br /&gt;
|#205 || #205 ||| 193 ||| [[Chiisai-u]] ||| [[♀]]&lt;br /&gt;
|-&lt;br /&gt;
|#205 || #203 ||| 196 ||| [[PokéWTrainer]] ||| [[X - x]]&lt;br /&gt;
|-&lt;br /&gt;
|#205|| #006 ||| 199 ||| [[p T]] ||| [[Glitchy Charizard]]&lt;br /&gt;
|-&lt;br /&gt;
|#234 || #230 ||| 194 |||  [[.4]] ||| [[pPkMnp]]&lt;br /&gt;
|-&lt;br /&gt;
|#250 || #055 ||| 197 ||| {{OBP|PkMn|Glitch Pokémon}} ||| [[4. .]]&lt;br /&gt;
|-&lt;br /&gt;
|#000 ||#121 ||| N/A ||| [[Charizard &#039;M]] ||| [[Q]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sources:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/glitchdex.html http://www.trsrockin.com/glitchdex.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/hexlist.html http://www.trsrockin.com/hexlist.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/bizarre.html http://www.trsrockin.com/bizarre.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/linkcable.html http://www.trsrockin.com/linkcable.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/tales.html http://www.trsrockin.com/tales.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-obtainable glitch Pokémon===&lt;br /&gt;
The following [[Glitch Pokémon]] can only be found by using a cheating device such as [[GameShark]] and cannot be caught using the [[Mew glitch]] or any other known in-game trick.&lt;br /&gt;
&lt;br /&gt;
====In {{2v2|Red|Blue}}====&lt;br /&gt;
&lt;br /&gt;
*[[$]]&lt;br /&gt;
*[[ゥU?]]&lt;br /&gt;
*[[.g]]&lt;br /&gt;
*[[.G&#039;Mp]]&lt;br /&gt;
*[[7PkMnv]]&lt;br /&gt;
*[[8]]&lt;br /&gt;
*[[94 (glitch Pokémon)|94]]&lt;br /&gt;
*[[Glitch (EC)|EC]]&lt;br /&gt;
*[[Glitch Nidorino]]&lt;br /&gt;
*[[hゥ]]&lt;br /&gt;
*[[Ké......]]&lt;br /&gt;
*[[&#039;Ng&#039;Mp]]&lt;br /&gt;
*[[PkMn n]]&lt;br /&gt;
&lt;br /&gt;
====In {{v2|Yellow}}====&lt;br /&gt;
&lt;br /&gt;
*[[ゥゥ♂]]&lt;br /&gt;
*[[ゥゥ(box bracket)|ゥゥ&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
*[[ゥ(I&#039;]]&lt;br /&gt;
*[[(h4to89]]&lt;br /&gt;
*[[g]]&lt;br /&gt;
*[[gJ1]]&lt;br /&gt;
&lt;br /&gt;
====In {{3v2|Gold|Silver|Crystal}}====&lt;br /&gt;
&lt;br /&gt;
The following glitched Pokémon can be found in the {{game3|Gold and Silver|Gold/Silver|s}} versions, but require [[GameShark]] to complete them. (Note: after capturing these Pokémon, the game&#039;s graphics have been known to falter, and the player will find themselves in a [[Glitch City]]-like area.)&amp;lt;ref&amp;gt;http://www.trsrockin.com/dex_252.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.trsrockin.com/gs_mn.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! bgcolor =&amp;quot;#efefef&amp;quot;| No. (Gold/Silver)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|[[GameShark]] code required&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|Gold/Silver equivalent&lt;br /&gt;
|-&lt;br /&gt;
| #000|| 0100EDD0 ||| [[Five question marks]] (000)&lt;br /&gt;
|-&lt;br /&gt;
| #252|| 01FCEDD0 ||| [[Five question marks]] (252)&lt;br /&gt;
|-&lt;br /&gt;
| #253|| 01FDEDD0 ||| [[Glitch egg]]&lt;br /&gt;
|-&lt;br /&gt;
| #254|| 01FEEDD0 || [[Five question marks]] (254)&lt;br /&gt;
|-&lt;br /&gt;
| #255|| 01FFEDD0 || [[Five question marks]] (255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In {{game5|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}====&lt;br /&gt;
* #000 [[Ten question marks]]&lt;br /&gt;
* #390 [[Question mark]]&lt;br /&gt;
* #?87 [[Ten question marks]]&lt;br /&gt;
* #??? [[Bad egg]]&lt;br /&gt;
* #??? [[B óË ÁN]]&lt;br /&gt;
* #??? [[Q:]]&lt;br /&gt;
* #252 [[-]]&lt;br /&gt;
&lt;br /&gt;
====In {{game|Diamond and Pearl|s}}====&lt;br /&gt;
* #??? [[Invisible Shiny Bulbasaur]]&lt;br /&gt;
* #??? [[DPbox]]&lt;br /&gt;
* #??? [[Bad egg]]&lt;br /&gt;
&lt;br /&gt;
===Glitch Pokémon gallery===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:Missingno.jpg|[[Missingno.]]&lt;br /&gt;
image:LM4found.PNG|[[LM4]]&lt;br /&gt;
image:Alowercase.jpg|[[A (lowercase)|Lowercase a glitch Pokémon]]&lt;br /&gt;
image:XxGlitch.jpg|The [[X - x]] glitch Pokémon&lt;br /&gt;
image:DittoQGlitch2.jpg|In this screenshot, a {{p|Ditto}} transformed into the player&#039;s [[Q]], and then the player sent out a {{p|Spearow}}&lt;br /&gt;
image:Hpoke.jpg|[[H POKé]], a difficult-to-catch glitch Pokémon&lt;br /&gt;
image:000MissingnoGSC.png|&amp;quot;[[Five question marks]]&amp;quot;, a glitch Pokémon which accounts for the hexadecimal slots 000, 252, 254 and 255 in the Gold/Silver versions&lt;br /&gt;
Image:253GSCEgg hatch.png|[[Glitch egg]], which accounts for the hexadecimal slot 253 in the Gold/Silver versions&lt;br /&gt;
image:MissingnoYellow.jpg|[[Missingno.]] found in the {{v|Yellow}}&lt;br /&gt;
image:7 g.png|[[7g]] being encountered in the Yellow version&lt;br /&gt;
image:FemaleSymbol4.PNG|[[♀|♀ (female symbol glitch)]] being encountered in the Yellow version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glitch characteristics==&lt;br /&gt;
===Glitch attacks===&lt;br /&gt;
A glitch attack, or glitch [[move]], is much like a regular attack except the results are often undesirable. Like with glitch Pokémon, glitch attacks were not programmed into the game on purpose and many have been proven to cause damage to game cartridges. The only widely known ones are those for Pokémon Red, Blue and Yellow. Glitch attacks are sometimes displayed as TM attacks (&#039;&#039;&#039;TM01&#039;&#039;&#039;-&#039;&#039;&#039;TM55&#039;&#039;&#039; and &#039;&#039;&#039;HM01&#039;&#039;&#039; to &#039;&#039;&#039;HM05&#039;&#039;&#039;), but some have no name or a glitched, unreadable name. Some attacks are of known glitch types (see list below), but most have either no type or an unknown type, and are often referred to as &amp;quot;[[Super Glitch|Super Glitches]]&amp;quot; (see [[List of glitch moves]]).&lt;br /&gt;
&lt;br /&gt;
There are ways to teach glitch attacks to certain Pokémon without usage of a cheat-code device such as [[GameShark]], however, most of the time only glitch Pokémon will learn glitch attacks.&lt;br /&gt;
 &lt;br /&gt;
One way of teaching a Pokémon in [[Generation I]] a glitch move is trading to a [[Generation II]] game a Pokémon that will evolve by trading at a level when it will learn an attack in the next generation game, and then trading it back to the Generation I game. For example, trading a level 50 {{p|Haunter}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Haunter evolve into {{p|Gengar}}.  Since it is level 50, it will learn {{m|Destiny Bond}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move.&lt;br /&gt;
&lt;br /&gt;
===Glitch types===&lt;br /&gt;
There are many different glitch types that are found to be the types of several glitched Pokémon. The most well known are:&lt;br /&gt;
&lt;br /&gt;
* {{type2|Bird}}, one of the types of the Red/Blue [[Missingno.]]&lt;br /&gt;
* [[999 (type)|99||9]] (A glitch type), one of the types of [[4 4]] and one of the types of the [[Missingno.|Yellow version Missingno.]]&lt;br /&gt;
* {{type2|Pokémaniac}}, the type of the malicious glitch Pokémon &amp;quot;[[.4]]&amp;quot; as well as [[M p&#039;u]] and [[PkMnRPkMn B]].&lt;br /&gt;
* :L, one of the types of [[Ké......]].&lt;br /&gt;
* [[&#039;|) m) ZM Normal (type), the types of the mysterious ? marks glitches of the [[Generation II|second Generation]]&lt;br /&gt;
* Rival (type), has the name of the player&#039;s rival.&lt;br /&gt;
&lt;br /&gt;
===Glitch areas===&lt;br /&gt;
Aside from Glitch City in [[Generation I]], there are several other areas which can only be reached by way of a glitch in the games. Examples of this are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data. [[Sevii Isle 8]] and [[Sevii Isle 9]] are the only index number areas which have actual map data.&lt;br /&gt;
&lt;br /&gt;
===Glitch items===&lt;br /&gt;
In the [[Generation II]] games, it is possible to get an item called the [[Teru-sama]], the only description of which is a lone question mark. [[Generation III]] likewise has a mystery item. Both of these seem to have been placeholders just in case more slots for items were ever needed, something that came true with the {{DL|List of key items in Generation II|Clear Bell}} in {{v2|Crystal}} and the various newer items introduced just in {{game3|FireRed and LeafGreen|FireRed, LeafGreen|s}} and {{v2|Emerald}}, which register as the Teru-sama and mystery item if they are somehow moved into {{v2|Gold and Silver|s}} or [[Pokémon Ruby and Sapphire Versions|Ruby and Sapphire]]. There is also the Seal Bag, a glitch item obtained from the [[Generation IV]] [[Global Trade Station|GTS]] glitch.&lt;br /&gt;
&lt;br /&gt;
The Teru-sama is a glitch item, but can be transformed into the [[GS Ball]] if it is given to [[Kurt]] in [[Azalea Town]] to capture {{p|Celebi}} in [[Ilex Forest]]. This works in the Japanese, English and European versions of {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
===Glitch trainers===&lt;br /&gt;
[[Glitch Trainer|Glitch trainers]] have been known to occur in the Red/Blue/Yellow versions. They are usually found if the player&#039;s name contains mostly special characters. There are also several special stat numbers used in the [[Mew glitch]] which cause glitch trainers to appear. Glitch trainers frequently use [[Glitch Pokémon]] in battle.&lt;br /&gt;
&lt;br /&gt;
==Notes==   &lt;br /&gt;
* Missingno.&#039;s special stats for the Mew trick vary (see [http://www.trsrockin.com/hexlist.html]). &lt;br /&gt;
* The Yellow version [[Missingno.]] is different from the Red/Blue Missingno., but both share the same name. For the Yellow version Missingno., using a Pokémon in Method #3 of the [[Mew glitch]] with a special stat of 31, 32, 61, 62 , 63, 67, 68, or 69 would make it appear([http://trsrockin.com/hexlist.html]). Missingno will revert to level 0 if leveled up to over level 255 with Rare Candies or to level 100 if it fights in battle and wins.  &lt;br /&gt;
* The Pokémon [[&#039;M]], [[3TrainerPoké]], [[&#039;M|Charizard &#039;M]] and [[Q]] are the only known catchable glitch Pokémon that cannot be &#039;&#039;directly&#039;&#039; caught using the Mew glitch. Other glitches can be obtained by messing with the game link cable during a trade. [[&#039;M]] and [[3TrainerPoké]] cannot be caught using the [[Mew glitch]] because the special stat required for method #3 of the [[Mew glitch]] is 0, a number which no Pokémon has. [[Charizard &#039;M]] and [[Q]] cannot because [[Q]] can only be found by evolving a [[44Hy]], and [[Charizard &#039;M]] can only be found by trading a [[Q]]. The special stat numbers which would cause Charizard &#039;M or Q to appear in a [[Mew glitch]]-type battle freeze the game.  &lt;br /&gt;
* The glitch known as &amp;quot;[[.4]]&amp;quot; can freeze or crash the game if it uses a certain glitch move. If the game is saved while this move is in .4&#039;s moveset, the data may be corrupted, making it impossible to continue and forcing the player to start a new game.&lt;br /&gt;
* The 24 catchable glitch Pokémon, plus the original 151 Pokémon, brings the total number of catchable Pokémon in the Red/Blue/Yellow versions to 175.&lt;br /&gt;
* The characteristics of one Glitch Pokémon usually do not apply to its Red/Blue or Yellow equivalent. For example, [[LM4]] will evolve into {{p|Clefairy}} and then immediately into {{p|Nidoking}}, whereas its Yellow version equivalent, [[7g]], has no evolutions.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches| ]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bug]]&lt;br /&gt;
[[fr:Bug]]&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=906564</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=906564"/>
		<updated>2009-10-21T19:11:36Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: /* Error codes (R/B/Y) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glitches&#039;&#039;&#039; are anomalies in software programs, including video games.  They can cause various problems ranging from the purely graphical to completely wiping entire chunks of saved data.&lt;br /&gt;
&lt;br /&gt;
They are usually caused by problems with a game&#039;s code, or from a player doing things the programmers did not anticipate, therefore causing the game to react unexpectedly. Below is a list of glitches in the Pokémon video games.&lt;br /&gt;
&lt;br /&gt;
==Major glitches==&lt;br /&gt;
[[image:Glitch City Map1.jpg|thumb|right|250px|A variation of [[Glitch City]]]]&lt;br /&gt;
[[image:Wildmew.jpg|thumb|right|A {{p|Mew}} being found in the wild]]&lt;br /&gt;
There are three glitches (the first two are only available in the Red, Blue and Yellow versions; the third one is available in the Gold/Silver and Emerald versions, and the [[Hall of Fame]] one is very minor) that do not &#039;&#039;necessarily&#039;&#039; always create glitched Pokémon, but are themselves glitches that cause events that would not normally happen in the gameplay.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch City]]:&#039;&#039;&#039; A glitch location consisting of mess of random map tiles that changes depending on the location where the player enters Glitch City. &amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchcity.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Mew glitch]]:&#039;&#039;&#039; Allowing players to capture any Pokémon (most especially {{p|Mew}}) without modification, and allowing players to catch most of the glitched Pokémon. &amp;lt;ref&amp;gt;http://www.trsrockin.com/mewtrick.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Generation I|Generations I]] - {{gen|IV}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon cloning]]:&#039;&#039;&#039; Variations of the Pokémon cloning trick exist in each [[Generation]] of the Pokémon games, each slightly different from one another. The most reliable version is in [[Generation II]]. This Pokémon cloning version allows players in the Gold/Silver versions to safely clone Pokémon, assuming they have at least somewhat decent timing.&amp;lt;ref&amp;gt;http://www.cheatsnetwork.com/cheats/2705.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Sprite glitch]]:&#039;&#039;&#039; Glitches that mess up sprites have occurred in all generations (mostly by [[cheating]]).&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
* &#039;&#039;&#039;[[Surf glitch]]:&#039;&#039;&#039; allows players to warp to places on the map where {{p|Darkrai}} and {{p|Shaymin}} lie. &#039;&#039;&#039;Note:&#039;&#039;&#039; This only works in some of the first Japanese versions to be released.&amp;lt;ref&amp;gt;http://uk.answers.yahoo.com/question/index?qid=20070528172817AAWWH8x&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Tweaking]]:&#039;&#039;&#039; This causes the game to fail to load the map and makes it appear black. Some cases have led the {{player}} to places such as [[Newmoon Island]] or [[Flower Paradise]] if the player goes the right way.&lt;br /&gt;
&lt;br /&gt;
== Minor glitches ==&lt;br /&gt;
==={{game|Red and Blue|s}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Rare Candy cheat]]&#039;&#039;&#039;: An in-game glitch which is the result of encountering a [[Missingno.]] or [[&#039;M]], giving the player over 100 of the player&#039;s 6th item (this is also known as the &amp;quot;Old Man Glitch&amp;quot;).&lt;br /&gt;
* &#039;&#039;&#039;Hall of Fame Glitch:&#039;&#039;&#039; When Missingno. has been seen on the save file, the player&#039;s Hall Of Fame is badly corrupted with entirely different Pokémon (players can even see Mew in the Hall Of Fame, whether they&#039;ve seen Mew or not) and very glitched characters and names.&lt;br /&gt;
* &#039;&#039;&#039;Man on roof of [[Cinnabar Gym]]&#039;&#039;&#039;: If one does not have the key to the Cinnabar Gym, and {{m|surf}}s on the east coast and returns to land directly in front of the gym, a man will appear on the roof of the gym. A similar effect happens if the player walks into the [[Vermilion City]] Gym, walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it. One of the trainers in the gym will be misplaced and return to his usual spot once the text box disappears.&lt;br /&gt;
* &#039;&#039;&#039;Prevented progress&#039;&#039;&#039;: If one evolves their starter Pokémon before they obtain their [[Pokédex]] from Prof. Oak, the game will assume that, since they have 2 Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed. This glitch is only present in the Japanese {{v|Red and Green|s}}.&lt;br /&gt;
* &#039;&#039;&#039;Invisible PC&#039;&#039;&#039;: There is a hotel in [[Celadon City]] that resembles a [[Pokémon Center]] on the inside. In the top-right space of the area that the player can walk on, there is an invisible, usable PC.&lt;br /&gt;
* &#039;&#039;&#039;Fishing in Statues&#039;&#039;&#039;: The player can use a [[Fishing|Fishing Rod]] when facing the right or left of a gym statue. It will always say &amp;quot;Looks like there&#039;s nothing in here...&amp;quot;, except in [[Misty|Misty&#039;s]] [[Cerulean Gym|gym]], where all the [[Pokémon]] obtainable in the gym can be caught.&lt;br /&gt;
*&#039;&#039;&#039;[[Q Glitch]]&#039;&#039;&#039;: A glitch enabled by the Pokémon [[Q]] (and [[Charizard &#039;M]]) which allows Pokémon stored in the PC to swap moves and stats.&lt;br /&gt;
*&#039;&#039;&#039;[[ZZAZZ glitch]]&#039;&#039;&#039;: A bizarre side effect of the [[Mew glitch]] using a Pokémon with a special stat of 251, 252, 254 or 255. When this is done, a [[Glitch Trainer|Glitch trainer]] will appear. In the Red and Blue versions, after battling the Glitch trainer, numerous abnormalities will occur, including the player&#039;s name being turned into &amp;quot;ZZAZZ&amp;quot; and 3 of the player&#039;s Pokémon being turned into {{p|Bulbasaur}}, which oftentimes have learned one or more instances of the move {{m|Explosion}}. It has been known to erase a player&#039;s saved game. The abnormalities which occur in the Red/Blue version are not the same as those which occur in the Yellow version.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the player cuts down a tree, stands on the spot, saves, turns the game off, then loads it, the player will be standing on a tree.&lt;br /&gt;
* &#039;&#039;&#039; Quick Level 100 Pokémon: &#039;&#039;&#039; This glitch is similar to the [[Mew glitch]], but can be done in the [[Viridian Forest]]. First the player must go to the 2nd to last trainer and be out of his view (and must also not be able to see him). Walk one space and come into his view. Press start and use an escape rope to go to the [[Pewter City]] Pokémon Center. A, B, Start, and Select will not work. Now go try to go out of Pewter City towards [[Mt. Moon]]. The guy will stop the player and show he/she Brock&#039;s Gym. Now the player must go to the small patch of grass south of Pewter City and North of Viridian Forest. Encounter a Pokémon and use {{m|Growl}} on it equal the the number of levels it is higher than 1 (Example: a level 4 {{p|Pidgey}} would have to have growl used on it 3 times). Now walk into the forest (a message like &#039;Do you have a Pikachu?&#039; may appear). The player will immediately go into a Pokémon battle with a level 1 Pokémon. When the player weakens the Pokémon, he/she must catch it. Now use it in a Pokémon Battle and if it gets less than 55 experience points it will go straight to level 100. Note: The player can obtain different level 1 Pokémon by facing different Pokémon to the patch of grass south of Pewter City and North of Viridian Forest, although only some will be able to grow to level 100.&lt;br /&gt;
* &#039;&#039;&#039;Stuck in Wall&#039;&#039;&#039;: If the player lures an NPC into the grass above [[Pallet Town]], she will block the player from following [[Professor Oak]] correctly, causing the player to become stuck in the wall of Oak&#039;s laboratory.&lt;br /&gt;
* &#039;&#039;&#039;[[0 ERROR]]&#039;&#039;&#039;: Another glitch similar to the [[Mew glitch]] that causes [[Route 6]] to become glitched.&lt;br /&gt;
&lt;br /&gt;
====Error codes (R/B/Y)====&lt;br /&gt;
[[File:Glithy4.png|thumb|right|A 0 Error in [[Pokémon Red and Blue Versions|Pokémon Red.]]]]&lt;br /&gt;
&lt;br /&gt;
In Pokémon Red and Blue, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game&#039;s memory access is corrupted or when experimenting with glitches such as the [[Mew glitch]]. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without [[Soft resetting|resetting]]. There are eight known error codes in Pokémon Red and Blue:&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Text Error&lt;br /&gt;
| The text that is currently in the text box is wrong and should normally be in a different place.&lt;br /&gt;
|-&lt;br /&gt;
|T&lt;br /&gt;
|Text Error&lt;br /&gt;
| This error is allmost the same as 0 error, except it doesn&#039;t explain that it is an error and instead, [[freezes]] the game.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Event Error&lt;br /&gt;
| Unable to complete an event (talking to someone, etc). This error is also known to exist in normal gameplay if the player has a broken or damaged cartridge.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Position Error&lt;br /&gt;
| The current position of the [[player character]] is unrecognised.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Pokémon]] Error&lt;br /&gt;
| This unusually seen error happens when a pokémon is unrecognised. Many glitch Pokémon, other than some rare exceptions (such as [[Charizard &#039;M]] and [[H POKé]]) have this error&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Sound Error&lt;br /&gt;
| The sound clip that is playing is unrecognised.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Graphics Error&lt;br /&gt;
| When this error occurs, the screen turns white and the words &amp;quot;48 ERROR&amp;quot; pop up before quickly reverting back to whatever the player was previously doing. On further inspection, it apears this error is related to the glitch pokemon [[a (lowercase)]]&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| Position Error&lt;br /&gt;
| Basically the same as 5 error, except this error allso generates random text, so it is a mix of 5 error and 7 error. (E.g: This is my graThe trainer blocked the ball! I2 59 ERROR)&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between the [[Game Boy Tower]] and the Game Boy game is damaged, corrupted, or otherwise glitched by the [[Transfer Pak]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{game2|Gold|Silver|Crystal}}===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch dimension]]:&#039;&#039;&#039; Turns everything into strange, random colors and slows the ability to see the party screen and changes the &amp;quot;Poké&amp;quot; in PokéGear to random symbols. It is usually activated by first using the [[Coin Case]] and then speaking to the {{p|Machop}} at [[Vermilion City]].&lt;br /&gt;
* &#039;&#039;&#039;Dratini glitch&#039;&#039;&#039;: After the player speaks to the {{p|Dratini}} in [[Blackthorn City]] and uses the Coin Case, the Coin Case&#039;s display will change what the coin case says from &amp;quot;Coins: ...&amp;quot; to &amp;quot;Which move?he pp of&amp;quot; permanently unless the game is turned off without saving.&lt;br /&gt;
*&#039;&#039;&#039;[[Celebi Egg Trick]]&#039;&#039;&#039;: Allows players to hatch as many {{p|Celebi}} as one desires using a number of steps.&lt;br /&gt;
* &#039;&#039;&#039;Shiny Ditto Exploit&#039;&#039;&#039;: By trading any [[shiny Pokémon]] to a Generation I game, having a wild Ditto transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be shiny.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the {{player}} cuts down a tree, stands on the spot, saves, turns off the power, and loads the game, the player will be standing on top of a tree.&lt;br /&gt;
&lt;br /&gt;
====Error codes (G/S/C)====&lt;br /&gt;
{{game2|Gold|Silver|Crystal}} feature a more detailed method of handling errors compared to Red, Blue and Yellow, although error messages are very uncommon in-game without the use of a [[cheating]] device.&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Object Event&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| This text appears when the player attempts to talk to a character who is supposed to start a cutscene e.g. Lance in the Hall of Fame room through the use of a location code. [[http://i4.photobucket.com/albums/y128/MithosYggdrasil/MissingNO/ObjectEvent.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;No windows avail-able for popping.&#039;&lt;br /&gt;
| Text/Window error.&lt;br /&gt;
| This text appears when an event attempts to bring up a message window yet the specified text/function is undefined - notably appears when HM06 is used outside of the TM/HM pocket [[http://forums.glitchcity.info/index.php/topic,1050.msg14487.html#msg14487]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;The window save area was exceeded.&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding text which exceeds the number of letters allowed ( this may appear in some glitch dialogue?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Corrupted Event!&#039; &lt;br /&gt;
| Function error.&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding an event which has invalid data (This may appear in some of the more unstable glitches?) [[http://www.freewebs.com/tohjofalls/crysdump.txt]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;BG Event&#039;&lt;br /&gt;
| Text/Window/Sprite error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error when attempting to force an event which changes the background to display text (May appear with a particular code to change a location&#039;s information?) [[http://www.freewebs.com/tohjofalls/crysdump.txt]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Stadium 2]]===&lt;br /&gt;
* &#039;&#039;&#039;[[Infinite continues glitch]]&#039;&#039;&#039;: A glitch allowing the player to get infinite continues in any [[Stadium Cup]].&lt;br /&gt;
&lt;br /&gt;
==={{game|Ruby and Sapphire|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hill glitch&#039;&#039;&#039;: East of [[Mauville City]] there is an [[Aroma Lady]] that will battle the {{player}}. If the player stands right behind the hill in her line of sight, she will see the player and walk onto the hill and stay there until the player leaves the area. This does not happen in Emerald due to her being a part of a double battle in the same area.&lt;br /&gt;
* &#039;&#039;&#039;[[Berry glitch]]&#039;&#039;&#039;: Freezes the growth of any berries which have been planted but not harvested, often occurs after the game has been owned for a year or played for over 100 hours, though not always.&lt;br /&gt;
* &#039;&#039;&#039;{{m|Thunderbolt}} glitch&#039;&#039;&#039;: The moves {{m|Thunderbolt}} and {{m|Thunder}}, when used in some Ruby and Sapphire cartridges, may cause the game to [[Game freeze|freeze]] or cause a sound effect to linger until the game is turned off.&lt;br /&gt;
* &#039;&#039;&#039;[[Pomeg glitch]]&#039;&#039;&#039; ({{V|Emerald}} only): A glitch involves negative HP.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Colosseum]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Colosseum Master Ball glitch]]&#039;&#039;&#039;: Also known as the Infinite Ball Glitch; it is a glitch which involves switching the position of the [[Poké Ball]] on the same turn that it is selected to be used, so that the quantity does not decrease.&lt;br /&gt;
&lt;br /&gt;
==={{game|Diamond and Pearl|s}}===&lt;br /&gt;
*&#039;&#039;&#039;Honey shop glitch&#039;&#039;&#039;: This is caused by the {{player}} using {{m|Sweet Scent}} or [[honey]] in a shop. When the player talks to the shopkeeper and selects &amp;quot;buy&amp;quot;, he or she will see that there are no names or descriptions for any of the items in stock.&lt;br /&gt;
&lt;br /&gt;
==={{game|Platinum}}===&lt;br /&gt;
*&#039;&#039;&#039;[[Acid rain]]&#039;&#039;&#039;: {{m|Rain Dance|Rain}}, {{m|Sunny Day|strong sunlight}}, {{m|hail}} and a {{m|sandstorm}} all occur on the battlefield when a Pokémon switching is knocked out with {{m|Pursuit}} during Hail or Sandstorm.&lt;br /&gt;
*&#039;&#039;&#039;Graphical Glitches&#039;&#039;&#039;: In areas such as the [[Great Marsh]] or the [[Ribbon Syndicate]], standing in certain places may cause the foilage or the walls to bend and merge into other graphics near them.  This is most likely because {{game|Platinum}} runs on a 3D game engine.&lt;br /&gt;
*&#039;&#039;&#039;Black Belt Gibberish&#039;&#039;&#039;: For unknown reasons, a certain [[Black Belt]] in Sinnoh&#039;s Victory Road may speak glitchy gibberish upon defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Pal Park#Manipulation|Pal Park Glitch]]&#039;&#039;&#039;: Allows the player to migrate any number of Pokémon via the [[Pal Park]], this is used to overcome the 6 Pokémon per 24 hours limit.&lt;br /&gt;
*&#039;&#039;&#039;GTS Glitch&#039;&#039;&#039;: In some copies of Platinum, the [[level]]s of a Pokémon might not be displayed on the GTS. In order to fix this, the {{player}} must contact [[Nintendo]].&lt;br /&gt;
*&#039;&#039;&#039;Egg Nature Glitch&#039;&#039;&#039;: A well timed switch between boxes will allow the player to see the [[nature]]/[[ability]]/type of the Pokémon inside an egg.&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
{{main|Glitch Pokémon}}&lt;br /&gt;
A glitch [[Pokémon]] is a Pokémon that exists in a game due to a programming or level design oversight or for beta testing, and as it was not intentionally placed inside the game by [[Nintendo]] or [[Game Freak]], it might be hazardous to saved data. They were originally supposed to be place-holders for unused Hex-addresses in the game. Glitch Pokémon sometimes may damage player&#039;s save file.&lt;br /&gt;
===In {{3v2|Red|Blue|Yellow}}===&lt;br /&gt;
This is a chart of all 24 known glitch Pokémon that can be found in the wild in the Red, Blue and Yellow versions &#039;&#039;without&#039;&#039; using a cheating device&amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchdex.html&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;BR CLEAR=left&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! bgcolor =&amp;quot;#efefef&amp;quot;| No. (Red/Blue)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;| No. (Yellow)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|[[Mew glitch]] special required&lt;br /&gt;
! bgcolor=&amp;quot;#efefef&amp;quot;| Red/Blue version&#039;s equivalent&lt;br /&gt;
! bgcolor=&amp;quot;#efefef&amp;quot;| Yellow version&#039;s equivalent&lt;br /&gt;
|-&lt;br /&gt;
| #000|| #000 ||| Many ||| &#039;&#039;&#039;[[Missingno.]]&#039;&#039;&#039; ||| &#039;&#039;&#039;[[Missingno.#Missingno. in Pokémon Yellow|Missingno. (Yellow)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| #000|| #176 ||| N/A ||| &#039;&#039;&#039;[[&#039;M]]&#039;&#039;&#039; ||| &#039;&#039;&#039;[[3TrainerPoké]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|#061 || #080 ||| 192 ||| [[A (lowercase)|a]] ||| [[44Hy]]&lt;br /&gt;
|-&lt;br /&gt;
|#250 || #250 ||| 191 ||| [[A (uppercase)|A]] ||| [[4 4]]&lt;br /&gt;
|-&lt;br /&gt;
|#062 || #079 ||| 198 ||| [[LM4]] ||| [[7g]]&lt;br /&gt;
|-&lt;br /&gt;
|#094 || #015 ||| 195 ||| [[h POKé]] ||| [[Z4]]&lt;br /&gt;
|-&lt;br /&gt;
|#205 || #205 ||| 193 ||| [[Chiisai-u]] ||| [[♀]]&lt;br /&gt;
|-&lt;br /&gt;
|#205 || #203 ||| 196 ||| [[PokéWTrainer]] ||| [[X - x]]&lt;br /&gt;
|-&lt;br /&gt;
|#205|| #006 ||| 199 ||| [[p T]] ||| [[Glitchy Charizard]]&lt;br /&gt;
|-&lt;br /&gt;
|#234 || #230 ||| 194 |||  [[.4]] ||| [[pPkMnp]]&lt;br /&gt;
|-&lt;br /&gt;
|#250 || #055 ||| 197 ||| {{OBP|PkMn|Glitch Pokémon}} ||| [[4. .]]&lt;br /&gt;
|-&lt;br /&gt;
|#000 ||#121 ||| N/A ||| [[Charizard &#039;M]] ||| [[Q]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sources:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/glitchdex.html http://www.trsrockin.com/glitchdex.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/hexlist.html http://www.trsrockin.com/hexlist.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/bizarre.html http://www.trsrockin.com/bizarre.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/linkcable.html http://www.trsrockin.com/linkcable.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/tales.html http://www.trsrockin.com/tales.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-obtainable glitch Pokémon===&lt;br /&gt;
The following [[Glitch Pokémon]] can only be found by using a cheating device such as [[GameShark]] and cannot be caught using the [[Mew glitch]] or any other known in-game trick.&lt;br /&gt;
&lt;br /&gt;
====In {{2v2|Red|Blue}}====&lt;br /&gt;
&lt;br /&gt;
*[[$]]&lt;br /&gt;
*[[ゥU?]]&lt;br /&gt;
*[[.g]]&lt;br /&gt;
*[[.G&#039;Mp]]&lt;br /&gt;
*[[7PkMnv]]&lt;br /&gt;
*[[8]]&lt;br /&gt;
*[[94 (glitch Pokémon)|94]]&lt;br /&gt;
*[[Glitch (EC)|EC]]&lt;br /&gt;
*[[Glitch Nidorino]]&lt;br /&gt;
*[[hゥ]]&lt;br /&gt;
*[[Ké......]]&lt;br /&gt;
*[[&#039;Ng&#039;Mp]]&lt;br /&gt;
*[[PkMn n]]&lt;br /&gt;
&lt;br /&gt;
====In {{v2|Yellow}}====&lt;br /&gt;
&lt;br /&gt;
*[[ゥゥ♂]]&lt;br /&gt;
*[[ゥゥ(box bracket)|ゥゥ&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
*[[ゥ(I&#039;]]&lt;br /&gt;
*[[(h4to89]]&lt;br /&gt;
*[[g]]&lt;br /&gt;
*[[gJ1]]&lt;br /&gt;
&lt;br /&gt;
====In {{3v2|Gold|Silver|Crystal}}====&lt;br /&gt;
&lt;br /&gt;
The following glitched Pokémon can be found in the {{game3|Gold and Silver|Gold/Silver|s}} versions, but require [[GameShark]] to complete them. (Note: after capturing these Pokémon, the game&#039;s graphics have been known to falter, and the player will find themselves in a [[Glitch City]]-like area.)&amp;lt;ref&amp;gt;http://www.trsrockin.com/dex_252.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.trsrockin.com/gs_mn.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! bgcolor =&amp;quot;#efefef&amp;quot;| No. (Gold/Silver)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|[[GameShark]] code required&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|Gold/Silver equivalent&lt;br /&gt;
|-&lt;br /&gt;
| #000|| 0100EDD0 ||| [[Five question marks]] (000)&lt;br /&gt;
|-&lt;br /&gt;
| #252|| 01FCEDD0 ||| [[Five question marks]] (252)&lt;br /&gt;
|-&lt;br /&gt;
| #253|| 01FDEDD0 ||| [[Glitch egg]]&lt;br /&gt;
|-&lt;br /&gt;
| #254|| 01FEEDD0 || [[Five question marks]] (254)&lt;br /&gt;
|-&lt;br /&gt;
| #255|| 01FFEDD0 || [[Five question marks]] (255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In {{game5|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}====&lt;br /&gt;
* #000 [[Ten question marks]]&lt;br /&gt;
* #390 [[Question mark]]&lt;br /&gt;
* #?87 [[Ten question marks]]&lt;br /&gt;
* #??? [[Bad egg]]&lt;br /&gt;
* #??? [[B óË ÁN]]&lt;br /&gt;
* #??? [[Q:]]&lt;br /&gt;
* #252 [[-]]&lt;br /&gt;
&lt;br /&gt;
====In {{game|Diamond and Pearl|s}}====&lt;br /&gt;
* #??? [[Invisible Shiny Bulbasaur]]&lt;br /&gt;
* #??? [[DPbox]]&lt;br /&gt;
* #??? [[Bad egg]]&lt;br /&gt;
&lt;br /&gt;
===Glitch Pokémon gallery===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:Missingno.jpg|[[Missingno.]]&lt;br /&gt;
image:LM4found.PNG|[[LM4]]&lt;br /&gt;
image:Alowercase.jpg|[[A (lowercase)|Lowercase a glitch Pokémon]]&lt;br /&gt;
image:XxGlitch.jpg|The [[X - x]] glitch Pokémon&lt;br /&gt;
image:DittoQGlitch2.jpg|In this screenshot, a {{p|Ditto}} transformed into the player&#039;s [[Q]], and then the player sent out a {{p|Spearow}}&lt;br /&gt;
image:Hpoke.jpg|[[H POKé]], a difficult-to-catch glitch Pokémon&lt;br /&gt;
image:000MissingnoGSC.png|&amp;quot;[[Five question marks]]&amp;quot;, a glitch Pokémon which accounts for the hexadecimal slots 000, 252, 254 and 255 in the Gold/Silver versions&lt;br /&gt;
Image:253GSCEgg hatch.png|[[Glitch egg]], which accounts for the hexadecimal slot 253 in the Gold/Silver versions&lt;br /&gt;
image:MissingnoYellow.jpg|[[Missingno.]] found in the {{v|Yellow}}&lt;br /&gt;
image:7 g.png|[[7g]] being encountered in the Yellow version&lt;br /&gt;
image:FemaleSymbol4.PNG|[[♀|♀ (female symbol glitch)]] being encountered in the Yellow version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glitch characteristics==&lt;br /&gt;
===Glitch attacks===&lt;br /&gt;
A glitch attack, or glitch [[move]], is much like a regular attack except the results are often undesirable. Like with glitch Pokémon, glitch attacks were not programmed into the game on purpose and many have been proven to cause damage to game cartridges. The only widely known ones are those for Pokémon Red, Blue and Yellow. Glitch attacks are sometimes displayed as TM attacks (&#039;&#039;&#039;TM01&#039;&#039;&#039;-&#039;&#039;&#039;TM55&#039;&#039;&#039; and &#039;&#039;&#039;HM01&#039;&#039;&#039; to &#039;&#039;&#039;HM05&#039;&#039;&#039;), but some have no name or a glitched, unreadable name. Some attacks are of known glitch types (see list below), but most have either no type or an unknown type, and are often referred to as &amp;quot;[[Super Glitch|Super Glitches]]&amp;quot; (see [[List of glitch moves]]).&lt;br /&gt;
&lt;br /&gt;
There are ways to teach glitch attacks to certain Pokémon without usage of a cheat-code device such as [[GameShark]], however, most of the time only glitch Pokémon will learn glitch attacks.&lt;br /&gt;
 &lt;br /&gt;
One way of teaching a Pokémon in [[Generation I]] a glitch move is trading to a [[Generation II]] game a Pokémon that will evolve by trading at a level when it will learn an attack in the next generation game, and then trading it back to the Generation I game. For example, trading a level 50 {{p|Haunter}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Haunter evolve into {{p|Gengar}}.  Since it is level 50, it will learn {{m|Destiny Bond}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move.&lt;br /&gt;
&lt;br /&gt;
===Glitch types===&lt;br /&gt;
There are many different glitch types that are found to be the types of several glitched Pokémon. The most well known are:&lt;br /&gt;
&lt;br /&gt;
* {{type2|Bird}}, one of the types of the Red/Blue [[Missingno.]]&lt;br /&gt;
* [[999 (type)|99||9]] (A glitch type), one of the types of [[4 4]] and one of the types of the [[Missingno.|Yellow version Missingno.]]&lt;br /&gt;
* {{type2|Pokémaniac}}, the type of the malicious glitch Pokémon &amp;quot;[[.4]]&amp;quot; as well as [[M p&#039;u]] and [[PkMnRPkMn B]].&lt;br /&gt;
* :L, one of the types of [[Ké......]].&lt;br /&gt;
* [[&#039;|) m) ZM Normal (type), the types of the mysterious ? marks glitches of the [[Generation II|second Generation]]&lt;br /&gt;
* Rival (type), has the name of the player&#039;s rival.&lt;br /&gt;
&lt;br /&gt;
===Glitch areas===&lt;br /&gt;
Aside from Glitch City in [[Generation I]], there are several other areas which can only be reached by way of a glitch in the games. Examples of this are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data. [[Sevii Isle 8]] and [[Sevii Isle 9]] are the only index number areas which have actual map data.&lt;br /&gt;
&lt;br /&gt;
===Glitch items===&lt;br /&gt;
In the [[Generation II]] games, it is possible to get an item called the [[Teru-sama]], the only description of which is a lone question mark. [[Generation III]] likewise has a mystery item. Both of these seem to have been placeholders just in case more slots for items were ever needed, something that came true with the {{DL|List of key items in Generation II|Clear Bell}} in {{v2|Crystal}} and the various newer items introduced just in {{game3|FireRed and LeafGreen|FireRed, LeafGreen|s}} and {{v2|Emerald}}, which register as the Teru-sama and mystery item if they are somehow moved into {{v2|Gold and Silver|s}} or [[Pokémon Ruby and Sapphire Versions|Ruby and Sapphire]]. There is also the Seal Bag, a glitch item obtained from the [[Generation IV]] [[Global Trade Station|GTS]] glitch.&lt;br /&gt;
&lt;br /&gt;
The Teru-sama is a glitch item, but can be transformed into the [[GS Ball]] if it is given to [[Kurt]] in [[Azalea Town]] to capture {{p|Celebi}} in [[Ilex Forest]]. This works in the Japanese, English and European versions of {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
===Glitch trainers===&lt;br /&gt;
[[Glitch Trainer|Glitch trainers]] have been known to occur in the Red/Blue/Yellow versions. They are usually found if the player&#039;s name contains mostly special characters. There are also several special stat numbers used in the [[Mew glitch]] which cause glitch trainers to appear. Glitch trainers frequently use [[Glitch Pokémon]] in battle.&lt;br /&gt;
&lt;br /&gt;
==Notes==   &lt;br /&gt;
* Missingno.&#039;s special stats for the Mew trick vary (see [http://www.trsrockin.com/hexlist.html]). &lt;br /&gt;
* The Yellow version [[Missingno.]] is different from the Red/Blue Missingno., but both share the same name. For the Yellow version Missingno., using a Pokémon in Method #3 of the [[Mew glitch]] with a special stat of 31, 32, 61, 62 , 63, 67, 68, or 69 would make it appear([http://trsrockin.com/hexlist.html]). Missingno will revert to level 0 if leveled up to over level 255 with Rare Candies or to level 100 if it fights in battle and wins.  &lt;br /&gt;
* The Pokémon [[&#039;M]], [[3TrainerPoké]], [[&#039;M|Charizard &#039;M]] and [[Q]] are the only known catchable glitch Pokémon that cannot be &#039;&#039;directly&#039;&#039; caught using the Mew glitch. Other glitches can be obtained by messing with the game link cable during a trade. [[&#039;M]] and [[3TrainerPoké]] cannot be caught using the [[Mew glitch]] because the special stat required for method #3 of the [[Mew glitch]] is 0, a number which no Pokémon has. [[Charizard &#039;M]] and [[Q]] cannot because [[Q]] can only be found by evolving a [[44Hy]], and [[Charizard &#039;M]] can only be found by trading a [[Q]]. The special stat numbers which would cause Charizard &#039;M or Q to appear in a [[Mew glitch]]-type battle freeze the game.  &lt;br /&gt;
* The glitch known as &amp;quot;[[.4]]&amp;quot; can freeze or crash the game if it uses a certain glitch move. If the game is saved while this move is in .4&#039;s moveset, the data may be corrupted, making it impossible to continue and forcing the player to start a new game.&lt;br /&gt;
* The 24 catchable glitch Pokémon, plus the original 151 Pokémon, brings the total number of catchable Pokémon in the Red/Blue/Yellow versions to 175.&lt;br /&gt;
* The characteristics of one Glitch Pokémon usually do not apply to its Red/Blue or Yellow equivalent. For example, [[LM4]] will evolve into {{p|Clefairy}} and then immediately into {{p|Nidoking}}, whereas its Yellow version equivalent, [[7g]], has no evolutions.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches| ]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bug]]&lt;br /&gt;
[[fr:Bug]]&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=906559</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=906559"/>
		<updated>2009-10-21T19:06:33Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: /* Error codes (R/B/Y) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glitches&#039;&#039;&#039; are anomalies in software programs, including video games.  They can cause various problems ranging from the purely graphical to completely wiping entire chunks of saved data.&lt;br /&gt;
&lt;br /&gt;
They are usually caused by problems with a game&#039;s code, or from a player doing things the programmers did not anticipate, therefore causing the game to react unexpectedly. Below is a list of glitches in the Pokémon video games.&lt;br /&gt;
&lt;br /&gt;
==Major glitches==&lt;br /&gt;
[[image:Glitch City Map1.jpg|thumb|right|250px|A variation of [[Glitch City]]]]&lt;br /&gt;
[[image:Wildmew.jpg|thumb|right|A {{p|Mew}} being found in the wild]]&lt;br /&gt;
There are three glitches (the first two are only available in the Red, Blue and Yellow versions; the third one is available in the Gold/Silver and Emerald versions, and the [[Hall of Fame]] one is very minor) that do not &#039;&#039;necessarily&#039;&#039; always create glitched Pokémon, but are themselves glitches that cause events that would not normally happen in the gameplay.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch City]]:&#039;&#039;&#039; A glitch location consisting of mess of random map tiles that changes depending on the location where the player enters Glitch City. &amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchcity.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Mew glitch]]:&#039;&#039;&#039; Allowing players to capture any Pokémon (most especially {{p|Mew}}) without modification, and allowing players to catch most of the glitched Pokémon. &amp;lt;ref&amp;gt;http://www.trsrockin.com/mewtrick.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Generation I|Generations I]] - {{gen|IV}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon cloning]]:&#039;&#039;&#039; Variations of the Pokémon cloning trick exist in each [[Generation]] of the Pokémon games, each slightly different from one another. The most reliable version is in [[Generation II]]. This Pokémon cloning version allows players in the Gold/Silver versions to safely clone Pokémon, assuming they have at least somewhat decent timing.&amp;lt;ref&amp;gt;http://www.cheatsnetwork.com/cheats/2705.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Sprite glitch]]:&#039;&#039;&#039; Glitches that mess up sprites have occurred in all generations (mostly by [[cheating]]).&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
* &#039;&#039;&#039;[[Surf glitch]]:&#039;&#039;&#039; allows players to warp to places on the map where {{p|Darkrai}} and {{p|Shaymin}} lie. &#039;&#039;&#039;Note:&#039;&#039;&#039; This only works in some of the first Japanese versions to be released.&amp;lt;ref&amp;gt;http://uk.answers.yahoo.com/question/index?qid=20070528172817AAWWH8x&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Tweaking]]:&#039;&#039;&#039; This causes the game to fail to load the map and makes it appear black. Some cases have led the {{player}} to places such as [[Newmoon Island]] or [[Flower Paradise]] if the player goes the right way.&lt;br /&gt;
&lt;br /&gt;
== Minor glitches ==&lt;br /&gt;
==={{game|Red and Blue|s}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Rare Candy cheat]]&#039;&#039;&#039;: An in-game glitch which is the result of encountering a [[Missingno.]] or [[&#039;M]], giving the player over 100 of the player&#039;s 6th item (this is also known as the &amp;quot;Old Man Glitch&amp;quot;).&lt;br /&gt;
* &#039;&#039;&#039;Hall of Fame Glitch:&#039;&#039;&#039; When Missingno. has been seen on the save file, the player&#039;s Hall Of Fame is badly corrupted with entirely different Pokémon (players can even see Mew in the Hall Of Fame, whether they&#039;ve seen Mew or not) and very glitched characters and names.&lt;br /&gt;
* &#039;&#039;&#039;Man on roof of [[Cinnabar Gym]]&#039;&#039;&#039;: If one does not have the key to the Cinnabar Gym, and {{m|surf}}s on the east coast and returns to land directly in front of the gym, a man will appear on the roof of the gym. A similar effect happens if the player walks into the [[Vermilion City]] Gym, walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it. One of the trainers in the gym will be misplaced and return to his usual spot once the text box disappears.&lt;br /&gt;
* &#039;&#039;&#039;Prevented progress&#039;&#039;&#039;: If one evolves their starter Pokémon before they obtain their [[Pokédex]] from Prof. Oak, the game will assume that, since they have 2 Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed. This glitch is only present in the Japanese {{v|Red and Green|s}}.&lt;br /&gt;
* &#039;&#039;&#039;Invisible PC&#039;&#039;&#039;: There is a hotel in [[Celadon City]] that resembles a [[Pokémon Center]] on the inside. In the top-right space of the area that the player can walk on, there is an invisible, usable PC.&lt;br /&gt;
* &#039;&#039;&#039;Fishing in Statues&#039;&#039;&#039;: The player can use a [[Fishing|Fishing Rod]] when facing the right or left of a gym statue. It will always say &amp;quot;Looks like there&#039;s nothing in here...&amp;quot;, except in [[Misty|Misty&#039;s]] [[Cerulean Gym|gym]], where all the [[Pokémon]] obtainable in the gym can be caught.&lt;br /&gt;
*&#039;&#039;&#039;[[Q Glitch]]&#039;&#039;&#039;: A glitch enabled by the Pokémon [[Q]] (and [[Charizard &#039;M]]) which allows Pokémon stored in the PC to swap moves and stats.&lt;br /&gt;
*&#039;&#039;&#039;[[ZZAZZ glitch]]&#039;&#039;&#039;: A bizarre side effect of the [[Mew glitch]] using a Pokémon with a special stat of 251, 252, 254 or 255. When this is done, a [[Glitch Trainer|Glitch trainer]] will appear. In the Red and Blue versions, after battling the Glitch trainer, numerous abnormalities will occur, including the player&#039;s name being turned into &amp;quot;ZZAZZ&amp;quot; and 3 of the player&#039;s Pokémon being turned into {{p|Bulbasaur}}, which oftentimes have learned one or more instances of the move {{m|Explosion}}. It has been known to erase a player&#039;s saved game. The abnormalities which occur in the Red/Blue version are not the same as those which occur in the Yellow version.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the player cuts down a tree, stands on the spot, saves, turns the game off, then loads it, the player will be standing on a tree.&lt;br /&gt;
* &#039;&#039;&#039; Quick Level 100 Pokémon: &#039;&#039;&#039; This glitch is similar to the [[Mew glitch]], but can be done in the [[Viridian Forest]]. First the player must go to the 2nd to last trainer and be out of his view (and must also not be able to see him). Walk one space and come into his view. Press start and use an escape rope to go to the [[Pewter City]] Pokémon Center. A, B, Start, and Select will not work. Now go try to go out of Pewter City towards [[Mt. Moon]]. The guy will stop the player and show he/she Brock&#039;s Gym. Now the player must go to the small patch of grass south of Pewter City and North of Viridian Forest. Encounter a Pokémon and use {{m|Growl}} on it equal the the number of levels it is higher than 1 (Example: a level 4 {{p|Pidgey}} would have to have growl used on it 3 times). Now walk into the forest (a message like &#039;Do you have a Pikachu?&#039; may appear). The player will immediately go into a Pokémon battle with a level 1 Pokémon. When the player weakens the Pokémon, he/she must catch it. Now use it in a Pokémon Battle and if it gets less than 55 experience points it will go straight to level 100. Note: The player can obtain different level 1 Pokémon by facing different Pokémon to the patch of grass south of Pewter City and North of Viridian Forest, although only some will be able to grow to level 100.&lt;br /&gt;
* &#039;&#039;&#039;Stuck in Wall&#039;&#039;&#039;: If the player lures an NPC into the grass above [[Pallet Town]], she will block the player from following [[Professor Oak]] correctly, causing the player to become stuck in the wall of Oak&#039;s laboratory.&lt;br /&gt;
* &#039;&#039;&#039;[[0 ERROR]]&#039;&#039;&#039;: Another glitch similar to the [[Mew glitch]] that causes [[Route 6]] to become glitched.&lt;br /&gt;
&lt;br /&gt;
====Error codes (R/B/Y)====&lt;br /&gt;
[[File:Glithy4.png|thumb|right|A 0 Error in [[Pokémon Red and Blue Versions|Pokémon Red.]]]]&lt;br /&gt;
&lt;br /&gt;
In Pokémon Red and Blue, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game&#039;s memory access is corrupted or when experimenting with glitches such as the [[Mew glitch]]. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without [[Soft resetting|resetting]]. There are eight known error codes in Pokémon Red and Blue:&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Text Error&lt;br /&gt;
| The text that is currently in the text box is wrong and should normally be in a different place.&lt;br /&gt;
|-&lt;br /&gt;
|T&lt;br /&gt;
|Text Error&lt;br /&gt;
| This error is allmost the same as 0 error, except it doesn&#039;t explain that it is an error and instead, [[freezes]] the game.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Event Error&lt;br /&gt;
| Unable to complete an event (talking to someone, etc). This error is also known to exist in normal gameplay if the player has a broken or damaged cartridge.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Position Error&lt;br /&gt;
| The current position of the [[player character]] is unrecognised.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Pokémon]] Error&lt;br /&gt;
| This unusually seen error happens when a pokémon is unrecognised. Many glitch Pokémon, other than some rare exceptions (such as [[Charizard &#039;M]] and [[H POKé]]) have this error&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| Sound Error&lt;br /&gt;
| The sound clip that is playing is unrecognised.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Graphics Error&lt;br /&gt;
| When this error occurs, the screen turns white and the words &amp;quot;48 ERROR&amp;quot; pop up before quickly reverting back to whatever the player was previously doing. On further inspection, it apears this error is related to the glitch pokemon [[a (lowercase)]]&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between the [[Game Boy Tower]] and the Game Boy game is damaged, corrupted, or otherwise glitched by the [[Transfer Pak]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{game2|Gold|Silver|Crystal}}===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch dimension]]:&#039;&#039;&#039; Turns everything into strange, random colors and slows the ability to see the party screen and changes the &amp;quot;Poké&amp;quot; in PokéGear to random symbols. It is usually activated by first using the [[Coin Case]] and then speaking to the {{p|Machop}} at [[Vermilion City]].&lt;br /&gt;
* &#039;&#039;&#039;Dratini glitch&#039;&#039;&#039;: After the player speaks to the {{p|Dratini}} in [[Blackthorn City]] and uses the Coin Case, the Coin Case&#039;s display will change what the coin case says from &amp;quot;Coins: ...&amp;quot; to &amp;quot;Which move?he pp of&amp;quot; permanently unless the game is turned off without saving.&lt;br /&gt;
*&#039;&#039;&#039;[[Celebi Egg Trick]]&#039;&#039;&#039;: Allows players to hatch as many {{p|Celebi}} as one desires using a number of steps.&lt;br /&gt;
* &#039;&#039;&#039;Shiny Ditto Exploit&#039;&#039;&#039;: By trading any [[shiny Pokémon]] to a Generation I game, having a wild Ditto transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be shiny.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the {{player}} cuts down a tree, stands on the spot, saves, turns off the power, and loads the game, the player will be standing on top of a tree.&lt;br /&gt;
&lt;br /&gt;
====Error codes (G/S/C)====&lt;br /&gt;
{{game2|Gold|Silver|Crystal}} feature a more detailed method of handling errors compared to Red, Blue and Yellow, although error messages are very uncommon in-game without the use of a [[cheating]] device.&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Object Event&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| This text appears when the player attempts to talk to a character who is supposed to start a cutscene e.g. Lance in the Hall of Fame room through the use of a location code. [[http://i4.photobucket.com/albums/y128/MithosYggdrasil/MissingNO/ObjectEvent.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;No windows avail-able for popping.&#039;&lt;br /&gt;
| Text/Window error.&lt;br /&gt;
| This text appears when an event attempts to bring up a message window yet the specified text/function is undefined - notably appears when HM06 is used outside of the TM/HM pocket [[http://forums.glitchcity.info/index.php/topic,1050.msg14487.html#msg14487]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;The window save area was exceeded.&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding text which exceeds the number of letters allowed ( this may appear in some glitch dialogue?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Corrupted Event!&#039; &lt;br /&gt;
| Function error.&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding an event which has invalid data (This may appear in some of the more unstable glitches?) [[http://www.freewebs.com/tohjofalls/crysdump.txt]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;BG Event&#039;&lt;br /&gt;
| Text/Window/Sprite error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error when attempting to force an event which changes the background to display text (May appear with a particular code to change a location&#039;s information?) [[http://www.freewebs.com/tohjofalls/crysdump.txt]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Stadium 2]]===&lt;br /&gt;
* &#039;&#039;&#039;[[Infinite continues glitch]]&#039;&#039;&#039;: A glitch allowing the player to get infinite continues in any [[Stadium Cup]].&lt;br /&gt;
&lt;br /&gt;
==={{game|Ruby and Sapphire|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hill glitch&#039;&#039;&#039;: East of [[Mauville City]] there is an [[Aroma Lady]] that will battle the {{player}}. If the player stands right behind the hill in her line of sight, she will see the player and walk onto the hill and stay there until the player leaves the area. This does not happen in Emerald due to her being a part of a double battle in the same area.&lt;br /&gt;
* &#039;&#039;&#039;[[Berry glitch]]&#039;&#039;&#039;: Freezes the growth of any berries which have been planted but not harvested, often occurs after the game has been owned for a year or played for over 100 hours, though not always.&lt;br /&gt;
* &#039;&#039;&#039;{{m|Thunderbolt}} glitch&#039;&#039;&#039;: The moves {{m|Thunderbolt}} and {{m|Thunder}}, when used in some Ruby and Sapphire cartridges, may cause the game to [[Game freeze|freeze]] or cause a sound effect to linger until the game is turned off.&lt;br /&gt;
* &#039;&#039;&#039;[[Pomeg glitch]]&#039;&#039;&#039; ({{V|Emerald}} only): A glitch involves negative HP.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Colosseum]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Colosseum Master Ball glitch]]&#039;&#039;&#039;: Also known as the Infinite Ball Glitch; it is a glitch which involves switching the position of the [[Poké Ball]] on the same turn that it is selected to be used, so that the quantity does not decrease.&lt;br /&gt;
&lt;br /&gt;
==={{game|Diamond and Pearl|s}}===&lt;br /&gt;
*&#039;&#039;&#039;Honey shop glitch&#039;&#039;&#039;: This is caused by the {{player}} using {{m|Sweet Scent}} or [[honey]] in a shop. When the player talks to the shopkeeper and selects &amp;quot;buy&amp;quot;, he or she will see that there are no names or descriptions for any of the items in stock.&lt;br /&gt;
&lt;br /&gt;
==={{game|Platinum}}===&lt;br /&gt;
*&#039;&#039;&#039;[[Acid rain]]&#039;&#039;&#039;: {{m|Rain Dance|Rain}}, {{m|Sunny Day|strong sunlight}}, {{m|hail}} and a {{m|sandstorm}} all occur on the battlefield when a Pokémon switching is knocked out with {{m|Pursuit}} during Hail or Sandstorm.&lt;br /&gt;
*&#039;&#039;&#039;Graphical Glitches&#039;&#039;&#039;: In areas such as the [[Great Marsh]] or the [[Ribbon Syndicate]], standing in certain places may cause the foilage or the walls to bend and merge into other graphics near them.  This is most likely because {{game|Platinum}} runs on a 3D game engine.&lt;br /&gt;
*&#039;&#039;&#039;Black Belt Gibberish&#039;&#039;&#039;: For unknown reasons, a certain [[Black Belt]] in Sinnoh&#039;s Victory Road may speak glitchy gibberish upon defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Pal Park#Manipulation|Pal Park Glitch]]&#039;&#039;&#039;: Allows the player to migrate any number of Pokémon via the [[Pal Park]], this is used to overcome the 6 Pokémon per 24 hours limit.&lt;br /&gt;
*&#039;&#039;&#039;GTS Glitch&#039;&#039;&#039;: In some copies of Platinum, the [[level]]s of a Pokémon might not be displayed on the GTS. In order to fix this, the {{player}} must contact [[Nintendo]].&lt;br /&gt;
*&#039;&#039;&#039;Egg Nature Glitch&#039;&#039;&#039;: A well timed switch between boxes will allow the player to see the [[nature]]/[[ability]]/type of the Pokémon inside an egg.&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
{{main|Glitch Pokémon}}&lt;br /&gt;
A glitch [[Pokémon]] is a Pokémon that exists in a game due to a programming or level design oversight or for beta testing, and as it was not intentionally placed inside the game by [[Nintendo]] or [[Game Freak]], it might be hazardous to saved data. They were originally supposed to be place-holders for unused Hex-addresses in the game. Glitch Pokémon sometimes may damage player&#039;s save file.&lt;br /&gt;
===In {{3v2|Red|Blue|Yellow}}===&lt;br /&gt;
This is a chart of all 24 known glitch Pokémon that can be found in the wild in the Red, Blue and Yellow versions &#039;&#039;without&#039;&#039; using a cheating device&amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchdex.html&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;BR CLEAR=left&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! bgcolor =&amp;quot;#efefef&amp;quot;| No. (Red/Blue)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;| No. (Yellow)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|[[Mew glitch]] special required&lt;br /&gt;
! bgcolor=&amp;quot;#efefef&amp;quot;| Red/Blue version&#039;s equivalent&lt;br /&gt;
! bgcolor=&amp;quot;#efefef&amp;quot;| Yellow version&#039;s equivalent&lt;br /&gt;
|-&lt;br /&gt;
| #000|| #000 ||| Many ||| &#039;&#039;&#039;[[Missingno.]]&#039;&#039;&#039; ||| &#039;&#039;&#039;[[Missingno.#Missingno. in Pokémon Yellow|Missingno. (Yellow)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| #000|| #176 ||| N/A ||| &#039;&#039;&#039;[[&#039;M]]&#039;&#039;&#039; ||| &#039;&#039;&#039;[[3TrainerPoké]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|#061 || #080 ||| 192 ||| [[A (lowercase)|a]] ||| [[44Hy]]&lt;br /&gt;
|-&lt;br /&gt;
|#250 || #250 ||| 191 ||| [[A (uppercase)|A]] ||| [[4 4]]&lt;br /&gt;
|-&lt;br /&gt;
|#062 || #079 ||| 198 ||| [[LM4]] ||| [[7g]]&lt;br /&gt;
|-&lt;br /&gt;
|#094 || #015 ||| 195 ||| [[h POKé]] ||| [[Z4]]&lt;br /&gt;
|-&lt;br /&gt;
|#205 || #205 ||| 193 ||| [[Chiisai-u]] ||| [[♀]]&lt;br /&gt;
|-&lt;br /&gt;
|#205 || #203 ||| 196 ||| [[PokéWTrainer]] ||| [[X - x]]&lt;br /&gt;
|-&lt;br /&gt;
|#205|| #006 ||| 199 ||| [[p T]] ||| [[Glitchy Charizard]]&lt;br /&gt;
|-&lt;br /&gt;
|#234 || #230 ||| 194 |||  [[.4]] ||| [[pPkMnp]]&lt;br /&gt;
|-&lt;br /&gt;
|#250 || #055 ||| 197 ||| {{OBP|PkMn|Glitch Pokémon}} ||| [[4. .]]&lt;br /&gt;
|-&lt;br /&gt;
|#000 ||#121 ||| N/A ||| [[Charizard &#039;M]] ||| [[Q]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sources:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/glitchdex.html http://www.trsrockin.com/glitchdex.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/hexlist.html http://www.trsrockin.com/hexlist.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/bizarre.html http://www.trsrockin.com/bizarre.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/linkcable.html http://www.trsrockin.com/linkcable.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/tales.html http://www.trsrockin.com/tales.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-obtainable glitch Pokémon===&lt;br /&gt;
The following [[Glitch Pokémon]] can only be found by using a cheating device such as [[GameShark]] and cannot be caught using the [[Mew glitch]] or any other known in-game trick.&lt;br /&gt;
&lt;br /&gt;
====In {{2v2|Red|Blue}}====&lt;br /&gt;
&lt;br /&gt;
*[[$]]&lt;br /&gt;
*[[ゥU?]]&lt;br /&gt;
*[[.g]]&lt;br /&gt;
*[[.G&#039;Mp]]&lt;br /&gt;
*[[7PkMnv]]&lt;br /&gt;
*[[8]]&lt;br /&gt;
*[[94 (glitch Pokémon)|94]]&lt;br /&gt;
*[[Glitch (EC)|EC]]&lt;br /&gt;
*[[Glitch Nidorino]]&lt;br /&gt;
*[[hゥ]]&lt;br /&gt;
*[[Ké......]]&lt;br /&gt;
*[[&#039;Ng&#039;Mp]]&lt;br /&gt;
*[[PkMn n]]&lt;br /&gt;
&lt;br /&gt;
====In {{v2|Yellow}}====&lt;br /&gt;
&lt;br /&gt;
*[[ゥゥ♂]]&lt;br /&gt;
*[[ゥゥ(box bracket)|ゥゥ&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
*[[ゥ(I&#039;]]&lt;br /&gt;
*[[(h4to89]]&lt;br /&gt;
*[[g]]&lt;br /&gt;
*[[gJ1]]&lt;br /&gt;
&lt;br /&gt;
====In {{3v2|Gold|Silver|Crystal}}====&lt;br /&gt;
&lt;br /&gt;
The following glitched Pokémon can be found in the {{game3|Gold and Silver|Gold/Silver|s}} versions, but require [[GameShark]] to complete them. (Note: after capturing these Pokémon, the game&#039;s graphics have been known to falter, and the player will find themselves in a [[Glitch City]]-like area.)&amp;lt;ref&amp;gt;http://www.trsrockin.com/dex_252.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.trsrockin.com/gs_mn.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! bgcolor =&amp;quot;#efefef&amp;quot;| No. (Gold/Silver)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|[[GameShark]] code required&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|Gold/Silver equivalent&lt;br /&gt;
|-&lt;br /&gt;
| #000|| 0100EDD0 ||| [[Five question marks]] (000)&lt;br /&gt;
|-&lt;br /&gt;
| #252|| 01FCEDD0 ||| [[Five question marks]] (252)&lt;br /&gt;
|-&lt;br /&gt;
| #253|| 01FDEDD0 ||| [[Glitch egg]]&lt;br /&gt;
|-&lt;br /&gt;
| #254|| 01FEEDD0 || [[Five question marks]] (254)&lt;br /&gt;
|-&lt;br /&gt;
| #255|| 01FFEDD0 || [[Five question marks]] (255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In {{game5|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}====&lt;br /&gt;
* #000 [[Ten question marks]]&lt;br /&gt;
* #390 [[Question mark]]&lt;br /&gt;
* #?87 [[Ten question marks]]&lt;br /&gt;
* #??? [[Bad egg]]&lt;br /&gt;
* #??? [[B óË ÁN]]&lt;br /&gt;
* #??? [[Q:]]&lt;br /&gt;
* #252 [[-]]&lt;br /&gt;
&lt;br /&gt;
====In {{game|Diamond and Pearl|s}}====&lt;br /&gt;
* #??? [[Invisible Shiny Bulbasaur]]&lt;br /&gt;
* #??? [[DPbox]]&lt;br /&gt;
* #??? [[Bad egg]]&lt;br /&gt;
&lt;br /&gt;
===Glitch Pokémon gallery===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:Missingno.jpg|[[Missingno.]]&lt;br /&gt;
image:LM4found.PNG|[[LM4]]&lt;br /&gt;
image:Alowercase.jpg|[[A (lowercase)|Lowercase a glitch Pokémon]]&lt;br /&gt;
image:XxGlitch.jpg|The [[X - x]] glitch Pokémon&lt;br /&gt;
image:DittoQGlitch2.jpg|In this screenshot, a {{p|Ditto}} transformed into the player&#039;s [[Q]], and then the player sent out a {{p|Spearow}}&lt;br /&gt;
image:Hpoke.jpg|[[H POKé]], a difficult-to-catch glitch Pokémon&lt;br /&gt;
image:000MissingnoGSC.png|&amp;quot;[[Five question marks]]&amp;quot;, a glitch Pokémon which accounts for the hexadecimal slots 000, 252, 254 and 255 in the Gold/Silver versions&lt;br /&gt;
Image:253GSCEgg hatch.png|[[Glitch egg]], which accounts for the hexadecimal slot 253 in the Gold/Silver versions&lt;br /&gt;
image:MissingnoYellow.jpg|[[Missingno.]] found in the {{v|Yellow}}&lt;br /&gt;
image:7 g.png|[[7g]] being encountered in the Yellow version&lt;br /&gt;
image:FemaleSymbol4.PNG|[[♀|♀ (female symbol glitch)]] being encountered in the Yellow version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glitch characteristics==&lt;br /&gt;
===Glitch attacks===&lt;br /&gt;
A glitch attack, or glitch [[move]], is much like a regular attack except the results are often undesirable. Like with glitch Pokémon, glitch attacks were not programmed into the game on purpose and many have been proven to cause damage to game cartridges. The only widely known ones are those for Pokémon Red, Blue and Yellow. Glitch attacks are sometimes displayed as TM attacks (&#039;&#039;&#039;TM01&#039;&#039;&#039;-&#039;&#039;&#039;TM55&#039;&#039;&#039; and &#039;&#039;&#039;HM01&#039;&#039;&#039; to &#039;&#039;&#039;HM05&#039;&#039;&#039;), but some have no name or a glitched, unreadable name. Some attacks are of known glitch types (see list below), but most have either no type or an unknown type, and are often referred to as &amp;quot;[[Super Glitch|Super Glitches]]&amp;quot; (see [[List of glitch moves]]).&lt;br /&gt;
&lt;br /&gt;
There are ways to teach glitch attacks to certain Pokémon without usage of a cheat-code device such as [[GameShark]], however, most of the time only glitch Pokémon will learn glitch attacks.&lt;br /&gt;
 &lt;br /&gt;
One way of teaching a Pokémon in [[Generation I]] a glitch move is trading to a [[Generation II]] game a Pokémon that will evolve by trading at a level when it will learn an attack in the next generation game, and then trading it back to the Generation I game. For example, trading a level 50 {{p|Haunter}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Haunter evolve into {{p|Gengar}}.  Since it is level 50, it will learn {{m|Destiny Bond}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move.&lt;br /&gt;
&lt;br /&gt;
===Glitch types===&lt;br /&gt;
There are many different glitch types that are found to be the types of several glitched Pokémon. The most well known are:&lt;br /&gt;
&lt;br /&gt;
* {{type2|Bird}}, one of the types of the Red/Blue [[Missingno.]]&lt;br /&gt;
* [[999 (type)|99||9]] (A glitch type), one of the types of [[4 4]] and one of the types of the [[Missingno.|Yellow version Missingno.]]&lt;br /&gt;
* {{type2|Pokémaniac}}, the type of the malicious glitch Pokémon &amp;quot;[[.4]]&amp;quot; as well as [[M p&#039;u]] and [[PkMnRPkMn B]].&lt;br /&gt;
* :L, one of the types of [[Ké......]].&lt;br /&gt;
* [[&#039;|) m) ZM Normal (type), the types of the mysterious ? marks glitches of the [[Generation II|second Generation]]&lt;br /&gt;
* Rival (type), has the name of the player&#039;s rival.&lt;br /&gt;
&lt;br /&gt;
===Glitch areas===&lt;br /&gt;
Aside from Glitch City in [[Generation I]], there are several other areas which can only be reached by way of a glitch in the games. Examples of this are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data. [[Sevii Isle 8]] and [[Sevii Isle 9]] are the only index number areas which have actual map data.&lt;br /&gt;
&lt;br /&gt;
===Glitch items===&lt;br /&gt;
In the [[Generation II]] games, it is possible to get an item called the [[Teru-sama]], the only description of which is a lone question mark. [[Generation III]] likewise has a mystery item. Both of these seem to have been placeholders just in case more slots for items were ever needed, something that came true with the {{DL|List of key items in Generation II|Clear Bell}} in {{v2|Crystal}} and the various newer items introduced just in {{game3|FireRed and LeafGreen|FireRed, LeafGreen|s}} and {{v2|Emerald}}, which register as the Teru-sama and mystery item if they are somehow moved into {{v2|Gold and Silver|s}} or [[Pokémon Ruby and Sapphire Versions|Ruby and Sapphire]]. There is also the Seal Bag, a glitch item obtained from the [[Generation IV]] [[Global Trade Station|GTS]] glitch.&lt;br /&gt;
&lt;br /&gt;
The Teru-sama is a glitch item, but can be transformed into the [[GS Ball]] if it is given to [[Kurt]] in [[Azalea Town]] to capture {{p|Celebi}} in [[Ilex Forest]]. This works in the Japanese, English and European versions of {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
===Glitch trainers===&lt;br /&gt;
[[Glitch Trainer|Glitch trainers]] have been known to occur in the Red/Blue/Yellow versions. They are usually found if the player&#039;s name contains mostly special characters. There are also several special stat numbers used in the [[Mew glitch]] which cause glitch trainers to appear. Glitch trainers frequently use [[Glitch Pokémon]] in battle.&lt;br /&gt;
&lt;br /&gt;
==Notes==   &lt;br /&gt;
* Missingno.&#039;s special stats for the Mew trick vary (see [http://www.trsrockin.com/hexlist.html]). &lt;br /&gt;
* The Yellow version [[Missingno.]] is different from the Red/Blue Missingno., but both share the same name. For the Yellow version Missingno., using a Pokémon in Method #3 of the [[Mew glitch]] with a special stat of 31, 32, 61, 62 , 63, 67, 68, or 69 would make it appear([http://trsrockin.com/hexlist.html]). Missingno will revert to level 0 if leveled up to over level 255 with Rare Candies or to level 100 if it fights in battle and wins.  &lt;br /&gt;
* The Pokémon [[&#039;M]], [[3TrainerPoké]], [[&#039;M|Charizard &#039;M]] and [[Q]] are the only known catchable glitch Pokémon that cannot be &#039;&#039;directly&#039;&#039; caught using the Mew glitch. Other glitches can be obtained by messing with the game link cable during a trade. [[&#039;M]] and [[3TrainerPoké]] cannot be caught using the [[Mew glitch]] because the special stat required for method #3 of the [[Mew glitch]] is 0, a number which no Pokémon has. [[Charizard &#039;M]] and [[Q]] cannot because [[Q]] can only be found by evolving a [[44Hy]], and [[Charizard &#039;M]] can only be found by trading a [[Q]]. The special stat numbers which would cause Charizard &#039;M or Q to appear in a [[Mew glitch]]-type battle freeze the game.  &lt;br /&gt;
* The glitch known as &amp;quot;[[.4]]&amp;quot; can freeze or crash the game if it uses a certain glitch move. If the game is saved while this move is in .4&#039;s moveset, the data may be corrupted, making it impossible to continue and forcing the player to start a new game.&lt;br /&gt;
* The 24 catchable glitch Pokémon, plus the original 151 Pokémon, brings the total number of catchable Pokémon in the Red/Blue/Yellow versions to 175.&lt;br /&gt;
* The characteristics of one Glitch Pokémon usually do not apply to its Red/Blue or Yellow equivalent. For example, [[LM4]] will evolve into {{p|Clefairy}} and then immediately into {{p|Nidoking}}, whereas its Yellow version equivalent, [[7g]], has no evolutions.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches| ]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bug]]&lt;br /&gt;
[[fr:Bug]]&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=906551</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=906551"/>
		<updated>2009-10-21T18:58:59Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: /* Error codes (R/B/Y) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glitches&#039;&#039;&#039; are anomalies in software programs, including video games.  They can cause various problems ranging from the purely graphical to completely wiping entire chunks of saved data.&lt;br /&gt;
&lt;br /&gt;
They are usually caused by problems with a game&#039;s code, or from a player doing things the programmers did not anticipate, therefore causing the game to react unexpectedly. Below is a list of glitches in the Pokémon video games.&lt;br /&gt;
&lt;br /&gt;
==Major glitches==&lt;br /&gt;
[[image:Glitch City Map1.jpg|thumb|right|250px|A variation of [[Glitch City]]]]&lt;br /&gt;
[[image:Wildmew.jpg|thumb|right|A {{p|Mew}} being found in the wild]]&lt;br /&gt;
There are three glitches (the first two are only available in the Red, Blue and Yellow versions; the third one is available in the Gold/Silver and Emerald versions, and the [[Hall of Fame]] one is very minor) that do not &#039;&#039;necessarily&#039;&#039; always create glitched Pokémon, but are themselves glitches that cause events that would not normally happen in the gameplay.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch City]]:&#039;&#039;&#039; A glitch location consisting of mess of random map tiles that changes depending on the location where the player enters Glitch City. &amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchcity.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Mew glitch]]:&#039;&#039;&#039; Allowing players to capture any Pokémon (most especially {{p|Mew}}) without modification, and allowing players to catch most of the glitched Pokémon. &amp;lt;ref&amp;gt;http://www.trsrockin.com/mewtrick.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Generation I|Generations I]] - {{gen|IV}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon cloning]]:&#039;&#039;&#039; Variations of the Pokémon cloning trick exist in each [[Generation]] of the Pokémon games, each slightly different from one another. The most reliable version is in [[Generation II]]. This Pokémon cloning version allows players in the Gold/Silver versions to safely clone Pokémon, assuming they have at least somewhat decent timing.&amp;lt;ref&amp;gt;http://www.cheatsnetwork.com/cheats/2705.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Sprite glitch]]:&#039;&#039;&#039; Glitches that mess up sprites have occurred in all generations (mostly by [[cheating]]).&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
* &#039;&#039;&#039;[[Surf glitch]]:&#039;&#039;&#039; allows players to warp to places on the map where {{p|Darkrai}} and {{p|Shaymin}} lie. &#039;&#039;&#039;Note:&#039;&#039;&#039; This only works in some of the first Japanese versions to be released.&amp;lt;ref&amp;gt;http://uk.answers.yahoo.com/question/index?qid=20070528172817AAWWH8x&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Tweaking]]:&#039;&#039;&#039; This causes the game to fail to load the map and makes it appear black. Some cases have led the {{player}} to places such as [[Newmoon Island]] or [[Flower Paradise]] if the player goes the right way.&lt;br /&gt;
&lt;br /&gt;
== Minor glitches ==&lt;br /&gt;
==={{game|Red and Blue|s}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Rare Candy cheat]]&#039;&#039;&#039;: An in-game glitch which is the result of encountering a [[Missingno.]] or [[&#039;M]], giving the player over 100 of the player&#039;s 6th item (this is also known as the &amp;quot;Old Man Glitch&amp;quot;).&lt;br /&gt;
* &#039;&#039;&#039;Hall of Fame Glitch:&#039;&#039;&#039; When Missingno. has been seen on the save file, the player&#039;s Hall Of Fame is badly corrupted with entirely different Pokémon (players can even see Mew in the Hall Of Fame, whether they&#039;ve seen Mew or not) and very glitched characters and names.&lt;br /&gt;
* &#039;&#039;&#039;Man on roof of [[Cinnabar Gym]]&#039;&#039;&#039;: If one does not have the key to the Cinnabar Gym, and {{m|surf}}s on the east coast and returns to land directly in front of the gym, a man will appear on the roof of the gym. A similar effect happens if the player walks into the [[Vermilion City]] Gym, walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it. One of the trainers in the gym will be misplaced and return to his usual spot once the text box disappears.&lt;br /&gt;
* &#039;&#039;&#039;Prevented progress&#039;&#039;&#039;: If one evolves their starter Pokémon before they obtain their [[Pokédex]] from Prof. Oak, the game will assume that, since they have 2 Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed. This glitch is only present in the Japanese {{v|Red and Green|s}}.&lt;br /&gt;
* &#039;&#039;&#039;Invisible PC&#039;&#039;&#039;: There is a hotel in [[Celadon City]] that resembles a [[Pokémon Center]] on the inside. In the top-right space of the area that the player can walk on, there is an invisible, usable PC.&lt;br /&gt;
* &#039;&#039;&#039;Fishing in Statues&#039;&#039;&#039;: The player can use a [[Fishing|Fishing Rod]] when facing the right or left of a gym statue. It will always say &amp;quot;Looks like there&#039;s nothing in here...&amp;quot;, except in [[Misty|Misty&#039;s]] [[Cerulean Gym|gym]], where all the [[Pokémon]] obtainable in the gym can be caught.&lt;br /&gt;
*&#039;&#039;&#039;[[Q Glitch]]&#039;&#039;&#039;: A glitch enabled by the Pokémon [[Q]] (and [[Charizard &#039;M]]) which allows Pokémon stored in the PC to swap moves and stats.&lt;br /&gt;
*&#039;&#039;&#039;[[ZZAZZ glitch]]&#039;&#039;&#039;: A bizarre side effect of the [[Mew glitch]] using a Pokémon with a special stat of 251, 252, 254 or 255. When this is done, a [[Glitch Trainer|Glitch trainer]] will appear. In the Red and Blue versions, after battling the Glitch trainer, numerous abnormalities will occur, including the player&#039;s name being turned into &amp;quot;ZZAZZ&amp;quot; and 3 of the player&#039;s Pokémon being turned into {{p|Bulbasaur}}, which oftentimes have learned one or more instances of the move {{m|Explosion}}. It has been known to erase a player&#039;s saved game. The abnormalities which occur in the Red/Blue version are not the same as those which occur in the Yellow version.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the player cuts down a tree, stands on the spot, saves, turns the game off, then loads it, the player will be standing on a tree.&lt;br /&gt;
* &#039;&#039;&#039; Quick Level 100 Pokémon: &#039;&#039;&#039; This glitch is similar to the [[Mew glitch]], but can be done in the [[Viridian Forest]]. First the player must go to the 2nd to last trainer and be out of his view (and must also not be able to see him). Walk one space and come into his view. Press start and use an escape rope to go to the [[Pewter City]] Pokémon Center. A, B, Start, and Select will not work. Now go try to go out of Pewter City towards [[Mt. Moon]]. The guy will stop the player and show he/she Brock&#039;s Gym. Now the player must go to the small patch of grass south of Pewter City and North of Viridian Forest. Encounter a Pokémon and use {{m|Growl}} on it equal the the number of levels it is higher than 1 (Example: a level 4 {{p|Pidgey}} would have to have growl used on it 3 times). Now walk into the forest (a message like &#039;Do you have a Pikachu?&#039; may appear). The player will immediately go into a Pokémon battle with a level 1 Pokémon. When the player weakens the Pokémon, he/she must catch it. Now use it in a Pokémon Battle and if it gets less than 55 experience points it will go straight to level 100. Note: The player can obtain different level 1 Pokémon by facing different Pokémon to the patch of grass south of Pewter City and North of Viridian Forest, although only some will be able to grow to level 100.&lt;br /&gt;
* &#039;&#039;&#039;Stuck in Wall&#039;&#039;&#039;: If the player lures an NPC into the grass above [[Pallet Town]], she will block the player from following [[Professor Oak]] correctly, causing the player to become stuck in the wall of Oak&#039;s laboratory.&lt;br /&gt;
* &#039;&#039;&#039;[[0 ERROR]]&#039;&#039;&#039;: Another glitch similar to the [[Mew glitch]] that causes [[Route 6]] to become glitched.&lt;br /&gt;
&lt;br /&gt;
====Error codes (R/B/Y)====&lt;br /&gt;
[[File:Glithy4.png|thumb|right|A 0 Error in [[Pokémon Red and Blue Versions|Pokémon Red.]]]]&lt;br /&gt;
&lt;br /&gt;
In Pokémon Red and Blue, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game&#039;s memory access is corrupted or when experimenting with glitches such as the [[Mew glitch]]. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without [[Soft resetting|resetting]]. There are eight known error codes in Pokémon Red and Blue:&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Text Error&lt;br /&gt;
| The text that is currently in the text box is wrong and should normally be in a different place.&lt;br /&gt;
|-&lt;br /&gt;
|T&lt;br /&gt;
|Text Error&lt;br /&gt;
| This error is allmost the same as 0 error, except it doesn&#039;t explain that it is an error and instead, [[freezes]] the game.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Event Error&lt;br /&gt;
| Unable to complete an event (talking to someone, etc). This error is also known to exist in normal gameplay if the player has a broken or damaged cartridge.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Position Error&lt;br /&gt;
| The current position of the [[player character]] is unrecognised.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 40 &lt;br /&gt;
| Sound Error&lt;br /&gt;
| The sound clip that is playing is unrecognised.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Graphics Error&lt;br /&gt;
| When this error occurs, the screen turns white and the words &amp;quot;48 ERROR&amp;quot; pop up before quickly reverting back to whatever the player was previously doing. On further inspection, it apears this error is related to the glitch pokemon [[a (lowercase)]]&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between the [[Game Boy Tower]] and the Game Boy game is damaged, corrupted, or otherwise glitched by the [[Transfer Pak]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{game2|Gold|Silver|Crystal}}===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch dimension]]:&#039;&#039;&#039; Turns everything into strange, random colors and slows the ability to see the party screen and changes the &amp;quot;Poké&amp;quot; in PokéGear to random symbols. It is usually activated by first using the [[Coin Case]] and then speaking to the {{p|Machop}} at [[Vermilion City]].&lt;br /&gt;
* &#039;&#039;&#039;Dratini glitch&#039;&#039;&#039;: After the player speaks to the {{p|Dratini}} in [[Blackthorn City]] and uses the Coin Case, the Coin Case&#039;s display will change what the coin case says from &amp;quot;Coins: ...&amp;quot; to &amp;quot;Which move?he pp of&amp;quot; permanently unless the game is turned off without saving.&lt;br /&gt;
*&#039;&#039;&#039;[[Celebi Egg Trick]]&#039;&#039;&#039;: Allows players to hatch as many {{p|Celebi}} as one desires using a number of steps.&lt;br /&gt;
* &#039;&#039;&#039;Shiny Ditto Exploit&#039;&#039;&#039;: By trading any [[shiny Pokémon]] to a Generation I game, having a wild Ditto transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be shiny.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the {{player}} cuts down a tree, stands on the spot, saves, turns off the power, and loads the game, the player will be standing on top of a tree.&lt;br /&gt;
&lt;br /&gt;
====Error codes (G/S/C)====&lt;br /&gt;
{{game2|Gold|Silver|Crystal}} feature a more detailed method of handling errors compared to Red, Blue and Yellow, although error messages are very uncommon in-game without the use of a [[cheating]] device.&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Object Event&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| This text appears when the player attempts to talk to a character who is supposed to start a cutscene e.g. Lance in the Hall of Fame room through the use of a location code. [[http://i4.photobucket.com/albums/y128/MithosYggdrasil/MissingNO/ObjectEvent.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;No windows avail-able for popping.&#039;&lt;br /&gt;
| Text/Window error.&lt;br /&gt;
| This text appears when an event attempts to bring up a message window yet the specified text/function is undefined - notably appears when HM06 is used outside of the TM/HM pocket [[http://forums.glitchcity.info/index.php/topic,1050.msg14487.html#msg14487]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;The window save area was exceeded.&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding text which exceeds the number of letters allowed ( this may appear in some glitch dialogue?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Corrupted Event!&#039; &lt;br /&gt;
| Function error.&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding an event which has invalid data (This may appear in some of the more unstable glitches?) [[http://www.freewebs.com/tohjofalls/crysdump.txt]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;BG Event&#039;&lt;br /&gt;
| Text/Window/Sprite error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error when attempting to force an event which changes the background to display text (May appear with a particular code to change a location&#039;s information?) [[http://www.freewebs.com/tohjofalls/crysdump.txt]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Stadium 2]]===&lt;br /&gt;
* &#039;&#039;&#039;[[Infinite continues glitch]]&#039;&#039;&#039;: A glitch allowing the player to get infinite continues in any [[Stadium Cup]].&lt;br /&gt;
&lt;br /&gt;
==={{game|Ruby and Sapphire|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hill glitch&#039;&#039;&#039;: East of [[Mauville City]] there is an [[Aroma Lady]] that will battle the {{player}}. If the player stands right behind the hill in her line of sight, she will see the player and walk onto the hill and stay there until the player leaves the area. This does not happen in Emerald due to her being a part of a double battle in the same area.&lt;br /&gt;
* &#039;&#039;&#039;[[Berry glitch]]&#039;&#039;&#039;: Freezes the growth of any berries which have been planted but not harvested, often occurs after the game has been owned for a year or played for over 100 hours, though not always.&lt;br /&gt;
* &#039;&#039;&#039;{{m|Thunderbolt}} glitch&#039;&#039;&#039;: The moves {{m|Thunderbolt}} and {{m|Thunder}}, when used in some Ruby and Sapphire cartridges, may cause the game to [[Game freeze|freeze]] or cause a sound effect to linger until the game is turned off.&lt;br /&gt;
* &#039;&#039;&#039;[[Pomeg glitch]]&#039;&#039;&#039; ({{V|Emerald}} only): A glitch involves negative HP.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Colosseum]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Colosseum Master Ball glitch]]&#039;&#039;&#039;: Also known as the Infinite Ball Glitch; it is a glitch which involves switching the position of the [[Poké Ball]] on the same turn that it is selected to be used, so that the quantity does not decrease.&lt;br /&gt;
&lt;br /&gt;
==={{game|Diamond and Pearl|s}}===&lt;br /&gt;
*&#039;&#039;&#039;Honey shop glitch&#039;&#039;&#039;: This is caused by the {{player}} using {{m|Sweet Scent}} or [[honey]] in a shop. When the player talks to the shopkeeper and selects &amp;quot;buy&amp;quot;, he or she will see that there are no names or descriptions for any of the items in stock.&lt;br /&gt;
&lt;br /&gt;
==={{game|Platinum}}===&lt;br /&gt;
*&#039;&#039;&#039;[[Acid rain]]&#039;&#039;&#039;: {{m|Rain Dance|Rain}}, {{m|Sunny Day|strong sunlight}}, {{m|hail}} and a {{m|sandstorm}} all occur on the battlefield when a Pokémon switching is knocked out with {{m|Pursuit}} during Hail or Sandstorm.&lt;br /&gt;
*&#039;&#039;&#039;Graphical Glitches&#039;&#039;&#039;: In areas such as the [[Great Marsh]] or the [[Ribbon Syndicate]], standing in certain places may cause the foilage or the walls to bend and merge into other graphics near them.  This is most likely because {{game|Platinum}} runs on a 3D game engine.&lt;br /&gt;
*&#039;&#039;&#039;Black Belt Gibberish&#039;&#039;&#039;: For unknown reasons, a certain [[Black Belt]] in Sinnoh&#039;s Victory Road may speak glitchy gibberish upon defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Pal Park#Manipulation|Pal Park Glitch]]&#039;&#039;&#039;: Allows the player to migrate any number of Pokémon via the [[Pal Park]], this is used to overcome the 6 Pokémon per 24 hours limit.&lt;br /&gt;
*&#039;&#039;&#039;GTS Glitch&#039;&#039;&#039;: In some copies of Platinum, the [[level]]s of a Pokémon might not be displayed on the GTS. In order to fix this, the {{player}} must contact [[Nintendo]].&lt;br /&gt;
*&#039;&#039;&#039;Egg Nature Glitch&#039;&#039;&#039;: A well timed switch between boxes will allow the player to see the [[nature]]/[[ability]]/type of the Pokémon inside an egg.&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
{{main|Glitch Pokémon}}&lt;br /&gt;
A glitch [[Pokémon]] is a Pokémon that exists in a game due to a programming or level design oversight or for beta testing, and as it was not intentionally placed inside the game by [[Nintendo]] or [[Game Freak]], it might be hazardous to saved data. They were originally supposed to be place-holders for unused Hex-addresses in the game. Glitch Pokémon sometimes may damage player&#039;s save file.&lt;br /&gt;
===In {{3v2|Red|Blue|Yellow}}===&lt;br /&gt;
This is a chart of all 24 known glitch Pokémon that can be found in the wild in the Red, Blue and Yellow versions &#039;&#039;without&#039;&#039; using a cheating device&amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchdex.html&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;BR CLEAR=left&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! bgcolor =&amp;quot;#efefef&amp;quot;| No. (Red/Blue)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;| No. (Yellow)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|[[Mew glitch]] special required&lt;br /&gt;
! bgcolor=&amp;quot;#efefef&amp;quot;| Red/Blue version&#039;s equivalent&lt;br /&gt;
! bgcolor=&amp;quot;#efefef&amp;quot;| Yellow version&#039;s equivalent&lt;br /&gt;
|-&lt;br /&gt;
| #000|| #000 ||| Many ||| &#039;&#039;&#039;[[Missingno.]]&#039;&#039;&#039; ||| &#039;&#039;&#039;[[Missingno.#Missingno. in Pokémon Yellow|Missingno. (Yellow)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| #000|| #176 ||| N/A ||| &#039;&#039;&#039;[[&#039;M]]&#039;&#039;&#039; ||| &#039;&#039;&#039;[[3TrainerPoké]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|#061 || #080 ||| 192 ||| [[A (lowercase)|a]] ||| [[44Hy]]&lt;br /&gt;
|-&lt;br /&gt;
|#250 || #250 ||| 191 ||| [[A (uppercase)|A]] ||| [[4 4]]&lt;br /&gt;
|-&lt;br /&gt;
|#062 || #079 ||| 198 ||| [[LM4]] ||| [[7g]]&lt;br /&gt;
|-&lt;br /&gt;
|#094 || #015 ||| 195 ||| [[h POKé]] ||| [[Z4]]&lt;br /&gt;
|-&lt;br /&gt;
|#205 || #205 ||| 193 ||| [[Chiisai-u]] ||| [[♀]]&lt;br /&gt;
|-&lt;br /&gt;
|#205 || #203 ||| 196 ||| [[PokéWTrainer]] ||| [[X - x]]&lt;br /&gt;
|-&lt;br /&gt;
|#205|| #006 ||| 199 ||| [[p T]] ||| [[Glitchy Charizard]]&lt;br /&gt;
|-&lt;br /&gt;
|#234 || #230 ||| 194 |||  [[.4]] ||| [[pPkMnp]]&lt;br /&gt;
|-&lt;br /&gt;
|#250 || #055 ||| 197 ||| {{OBP|PkMn|Glitch Pokémon}} ||| [[4. .]]&lt;br /&gt;
|-&lt;br /&gt;
|#000 ||#121 ||| N/A ||| [[Charizard &#039;M]] ||| [[Q]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sources:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/glitchdex.html http://www.trsrockin.com/glitchdex.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/hexlist.html http://www.trsrockin.com/hexlist.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/bizarre.html http://www.trsrockin.com/bizarre.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/linkcable.html http://www.trsrockin.com/linkcable.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/tales.html http://www.trsrockin.com/tales.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-obtainable glitch Pokémon===&lt;br /&gt;
The following [[Glitch Pokémon]] can only be found by using a cheating device such as [[GameShark]] and cannot be caught using the [[Mew glitch]] or any other known in-game trick.&lt;br /&gt;
&lt;br /&gt;
====In {{2v2|Red|Blue}}====&lt;br /&gt;
&lt;br /&gt;
*[[$]]&lt;br /&gt;
*[[ゥU?]]&lt;br /&gt;
*[[.g]]&lt;br /&gt;
*[[.G&#039;Mp]]&lt;br /&gt;
*[[7PkMnv]]&lt;br /&gt;
*[[8]]&lt;br /&gt;
*[[94 (glitch Pokémon)|94]]&lt;br /&gt;
*[[Glitch (EC)|EC]]&lt;br /&gt;
*[[Glitch Nidorino]]&lt;br /&gt;
*[[hゥ]]&lt;br /&gt;
*[[Ké......]]&lt;br /&gt;
*[[&#039;Ng&#039;Mp]]&lt;br /&gt;
*[[PkMn n]]&lt;br /&gt;
&lt;br /&gt;
====In {{v2|Yellow}}====&lt;br /&gt;
&lt;br /&gt;
*[[ゥゥ♂]]&lt;br /&gt;
*[[ゥゥ(box bracket)|ゥゥ&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
*[[ゥ(I&#039;]]&lt;br /&gt;
*[[(h4to89]]&lt;br /&gt;
*[[g]]&lt;br /&gt;
*[[gJ1]]&lt;br /&gt;
&lt;br /&gt;
====In {{3v2|Gold|Silver|Crystal}}====&lt;br /&gt;
&lt;br /&gt;
The following glitched Pokémon can be found in the {{game3|Gold and Silver|Gold/Silver|s}} versions, but require [[GameShark]] to complete them. (Note: after capturing these Pokémon, the game&#039;s graphics have been known to falter, and the player will find themselves in a [[Glitch City]]-like area.)&amp;lt;ref&amp;gt;http://www.trsrockin.com/dex_252.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.trsrockin.com/gs_mn.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! bgcolor =&amp;quot;#efefef&amp;quot;| No. (Gold/Silver)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|[[GameShark]] code required&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|Gold/Silver equivalent&lt;br /&gt;
|-&lt;br /&gt;
| #000|| 0100EDD0 ||| [[Five question marks]] (000)&lt;br /&gt;
|-&lt;br /&gt;
| #252|| 01FCEDD0 ||| [[Five question marks]] (252)&lt;br /&gt;
|-&lt;br /&gt;
| #253|| 01FDEDD0 ||| [[Glitch egg]]&lt;br /&gt;
|-&lt;br /&gt;
| #254|| 01FEEDD0 || [[Five question marks]] (254)&lt;br /&gt;
|-&lt;br /&gt;
| #255|| 01FFEDD0 || [[Five question marks]] (255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In {{game5|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}====&lt;br /&gt;
* #000 [[Ten question marks]]&lt;br /&gt;
* #390 [[Question mark]]&lt;br /&gt;
* #?87 [[Ten question marks]]&lt;br /&gt;
* #??? [[Bad egg]]&lt;br /&gt;
* #??? [[B óË ÁN]]&lt;br /&gt;
* #??? [[Q:]]&lt;br /&gt;
* #252 [[-]]&lt;br /&gt;
&lt;br /&gt;
====In {{game|Diamond and Pearl|s}}====&lt;br /&gt;
* #??? [[Invisible Shiny Bulbasaur]]&lt;br /&gt;
* #??? [[DPbox]]&lt;br /&gt;
* #??? [[Bad egg]]&lt;br /&gt;
&lt;br /&gt;
===Glitch Pokémon gallery===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:Missingno.jpg|[[Missingno.]]&lt;br /&gt;
image:LM4found.PNG|[[LM4]]&lt;br /&gt;
image:Alowercase.jpg|[[A (lowercase)|Lowercase a glitch Pokémon]]&lt;br /&gt;
image:XxGlitch.jpg|The [[X - x]] glitch Pokémon&lt;br /&gt;
image:DittoQGlitch2.jpg|In this screenshot, a {{p|Ditto}} transformed into the player&#039;s [[Q]], and then the player sent out a {{p|Spearow}}&lt;br /&gt;
image:Hpoke.jpg|[[H POKé]], a difficult-to-catch glitch Pokémon&lt;br /&gt;
image:000MissingnoGSC.png|&amp;quot;[[Five question marks]]&amp;quot;, a glitch Pokémon which accounts for the hexadecimal slots 000, 252, 254 and 255 in the Gold/Silver versions&lt;br /&gt;
Image:253GSCEgg hatch.png|[[Glitch egg]], which accounts for the hexadecimal slot 253 in the Gold/Silver versions&lt;br /&gt;
image:MissingnoYellow.jpg|[[Missingno.]] found in the {{v|Yellow}}&lt;br /&gt;
image:7 g.png|[[7g]] being encountered in the Yellow version&lt;br /&gt;
image:FemaleSymbol4.PNG|[[♀|♀ (female symbol glitch)]] being encountered in the Yellow version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glitch characteristics==&lt;br /&gt;
===Glitch attacks===&lt;br /&gt;
A glitch attack, or glitch [[move]], is much like a regular attack except the results are often undesirable. Like with glitch Pokémon, glitch attacks were not programmed into the game on purpose and many have been proven to cause damage to game cartridges. The only widely known ones are those for Pokémon Red, Blue and Yellow. Glitch attacks are sometimes displayed as TM attacks (&#039;&#039;&#039;TM01&#039;&#039;&#039;-&#039;&#039;&#039;TM55&#039;&#039;&#039; and &#039;&#039;&#039;HM01&#039;&#039;&#039; to &#039;&#039;&#039;HM05&#039;&#039;&#039;), but some have no name or a glitched, unreadable name. Some attacks are of known glitch types (see list below), but most have either no type or an unknown type, and are often referred to as &amp;quot;[[Super Glitch|Super Glitches]]&amp;quot; (see [[List of glitch moves]]).&lt;br /&gt;
&lt;br /&gt;
There are ways to teach glitch attacks to certain Pokémon without usage of a cheat-code device such as [[GameShark]], however, most of the time only glitch Pokémon will learn glitch attacks.&lt;br /&gt;
 &lt;br /&gt;
One way of teaching a Pokémon in [[Generation I]] a glitch move is trading to a [[Generation II]] game a Pokémon that will evolve by trading at a level when it will learn an attack in the next generation game, and then trading it back to the Generation I game. For example, trading a level 50 {{p|Haunter}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Haunter evolve into {{p|Gengar}}.  Since it is level 50, it will learn {{m|Destiny Bond}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move.&lt;br /&gt;
&lt;br /&gt;
===Glitch types===&lt;br /&gt;
There are many different glitch types that are found to be the types of several glitched Pokémon. The most well known are:&lt;br /&gt;
&lt;br /&gt;
* {{type2|Bird}}, one of the types of the Red/Blue [[Missingno.]]&lt;br /&gt;
* [[999 (type)|99||9]] (A glitch type), one of the types of [[4 4]] and one of the types of the [[Missingno.|Yellow version Missingno.]]&lt;br /&gt;
* {{type2|Pokémaniac}}, the type of the malicious glitch Pokémon &amp;quot;[[.4]]&amp;quot; as well as [[M p&#039;u]] and [[PkMnRPkMn B]].&lt;br /&gt;
* :L, one of the types of [[Ké......]].&lt;br /&gt;
* [[&#039;|) m) ZM Normal (type), the types of the mysterious ? marks glitches of the [[Generation II|second Generation]]&lt;br /&gt;
* Rival (type), has the name of the player&#039;s rival.&lt;br /&gt;
&lt;br /&gt;
===Glitch areas===&lt;br /&gt;
Aside from Glitch City in [[Generation I]], there are several other areas which can only be reached by way of a glitch in the games. Examples of this are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data. [[Sevii Isle 8]] and [[Sevii Isle 9]] are the only index number areas which have actual map data.&lt;br /&gt;
&lt;br /&gt;
===Glitch items===&lt;br /&gt;
In the [[Generation II]] games, it is possible to get an item called the [[Teru-sama]], the only description of which is a lone question mark. [[Generation III]] likewise has a mystery item. Both of these seem to have been placeholders just in case more slots for items were ever needed, something that came true with the {{DL|List of key items in Generation II|Clear Bell}} in {{v2|Crystal}} and the various newer items introduced just in {{game3|FireRed and LeafGreen|FireRed, LeafGreen|s}} and {{v2|Emerald}}, which register as the Teru-sama and mystery item if they are somehow moved into {{v2|Gold and Silver|s}} or [[Pokémon Ruby and Sapphire Versions|Ruby and Sapphire]]. There is also the Seal Bag, a glitch item obtained from the [[Generation IV]] [[Global Trade Station|GTS]] glitch.&lt;br /&gt;
&lt;br /&gt;
The Teru-sama is a glitch item, but can be transformed into the [[GS Ball]] if it is given to [[Kurt]] in [[Azalea Town]] to capture {{p|Celebi}} in [[Ilex Forest]]. This works in the Japanese, English and European versions of {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
===Glitch trainers===&lt;br /&gt;
[[Glitch Trainer|Glitch trainers]] have been known to occur in the Red/Blue/Yellow versions. They are usually found if the player&#039;s name contains mostly special characters. There are also several special stat numbers used in the [[Mew glitch]] which cause glitch trainers to appear. Glitch trainers frequently use [[Glitch Pokémon]] in battle.&lt;br /&gt;
&lt;br /&gt;
==Notes==   &lt;br /&gt;
* Missingno.&#039;s special stats for the Mew trick vary (see [http://www.trsrockin.com/hexlist.html]). &lt;br /&gt;
* The Yellow version [[Missingno.]] is different from the Red/Blue Missingno., but both share the same name. For the Yellow version Missingno., using a Pokémon in Method #3 of the [[Mew glitch]] with a special stat of 31, 32, 61, 62 , 63, 67, 68, or 69 would make it appear([http://trsrockin.com/hexlist.html]). Missingno will revert to level 0 if leveled up to over level 255 with Rare Candies or to level 100 if it fights in battle and wins.  &lt;br /&gt;
* The Pokémon [[&#039;M]], [[3TrainerPoké]], [[&#039;M|Charizard &#039;M]] and [[Q]] are the only known catchable glitch Pokémon that cannot be &#039;&#039;directly&#039;&#039; caught using the Mew glitch. Other glitches can be obtained by messing with the game link cable during a trade. [[&#039;M]] and [[3TrainerPoké]] cannot be caught using the [[Mew glitch]] because the special stat required for method #3 of the [[Mew glitch]] is 0, a number which no Pokémon has. [[Charizard &#039;M]] and [[Q]] cannot because [[Q]] can only be found by evolving a [[44Hy]], and [[Charizard &#039;M]] can only be found by trading a [[Q]]. The special stat numbers which would cause Charizard &#039;M or Q to appear in a [[Mew glitch]]-type battle freeze the game.  &lt;br /&gt;
* The glitch known as &amp;quot;[[.4]]&amp;quot; can freeze or crash the game if it uses a certain glitch move. If the game is saved while this move is in .4&#039;s moveset, the data may be corrupted, making it impossible to continue and forcing the player to start a new game.&lt;br /&gt;
* The 24 catchable glitch Pokémon, plus the original 151 Pokémon, brings the total number of catchable Pokémon in the Red/Blue/Yellow versions to 175.&lt;br /&gt;
* The characteristics of one Glitch Pokémon usually do not apply to its Red/Blue or Yellow equivalent. For example, [[LM4]] will evolve into {{p|Clefairy}} and then immediately into {{p|Nidoking}}, whereas its Yellow version equivalent, [[7g]], has no evolutions.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches| ]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bug]]&lt;br /&gt;
[[fr:Bug]]&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=906547</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=906547"/>
		<updated>2009-10-21T18:52:04Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: /* Error codes (R/B/Y) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glitches&#039;&#039;&#039; are anomalies in software programs, including video games.  They can cause various problems ranging from the purely graphical to completely wiping entire chunks of saved data.&lt;br /&gt;
&lt;br /&gt;
They are usually caused by problems with a game&#039;s code, or from a player doing things the programmers did not anticipate, therefore causing the game to react unexpectedly. Below is a list of glitches in the Pokémon video games.&lt;br /&gt;
&lt;br /&gt;
==Major glitches==&lt;br /&gt;
[[image:Glitch City Map1.jpg|thumb|right|250px|A variation of [[Glitch City]]]]&lt;br /&gt;
[[image:Wildmew.jpg|thumb|right|A {{p|Mew}} being found in the wild]]&lt;br /&gt;
There are three glitches (the first two are only available in the Red, Blue and Yellow versions; the third one is available in the Gold/Silver and Emerald versions, and the [[Hall of Fame]] one is very minor) that do not &#039;&#039;necessarily&#039;&#039; always create glitched Pokémon, but are themselves glitches that cause events that would not normally happen in the gameplay.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch City]]:&#039;&#039;&#039; A glitch location consisting of mess of random map tiles that changes depending on the location where the player enters Glitch City. &amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchcity.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Mew glitch]]:&#039;&#039;&#039; Allowing players to capture any Pokémon (most especially {{p|Mew}}) without modification, and allowing players to catch most of the glitched Pokémon. &amp;lt;ref&amp;gt;http://www.trsrockin.com/mewtrick.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Generation I|Generations I]] - {{gen|IV}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon cloning]]:&#039;&#039;&#039; Variations of the Pokémon cloning trick exist in each [[Generation]] of the Pokémon games, each slightly different from one another. The most reliable version is in [[Generation II]]. This Pokémon cloning version allows players in the Gold/Silver versions to safely clone Pokémon, assuming they have at least somewhat decent timing.&amp;lt;ref&amp;gt;http://www.cheatsnetwork.com/cheats/2705.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Sprite glitch]]:&#039;&#039;&#039; Glitches that mess up sprites have occurred in all generations (mostly by [[cheating]]).&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
* &#039;&#039;&#039;[[Surf glitch]]:&#039;&#039;&#039; allows players to warp to places on the map where {{p|Darkrai}} and {{p|Shaymin}} lie. &#039;&#039;&#039;Note:&#039;&#039;&#039; This only works in some of the first Japanese versions to be released.&amp;lt;ref&amp;gt;http://uk.answers.yahoo.com/question/index?qid=20070528172817AAWWH8x&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Tweaking]]:&#039;&#039;&#039; This causes the game to fail to load the map and makes it appear black. Some cases have led the {{player}} to places such as [[Newmoon Island]] or [[Flower Paradise]] if the player goes the right way.&lt;br /&gt;
&lt;br /&gt;
== Minor glitches ==&lt;br /&gt;
==={{game|Red and Blue|s}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Rare Candy cheat]]&#039;&#039;&#039;: An in-game glitch which is the result of encountering a [[Missingno.]] or [[&#039;M]], giving the player over 100 of the player&#039;s 6th item (this is also known as the &amp;quot;Old Man Glitch&amp;quot;).&lt;br /&gt;
* &#039;&#039;&#039;Hall of Fame Glitch:&#039;&#039;&#039; When Missingno. has been seen on the save file, the player&#039;s Hall Of Fame is badly corrupted with entirely different Pokémon (players can even see Mew in the Hall Of Fame, whether they&#039;ve seen Mew or not) and very glitched characters and names.&lt;br /&gt;
* &#039;&#039;&#039;Man on roof of [[Cinnabar Gym]]&#039;&#039;&#039;: If one does not have the key to the Cinnabar Gym, and {{m|surf}}s on the east coast and returns to land directly in front of the gym, a man will appear on the roof of the gym. A similar effect happens if the player walks into the [[Vermilion City]] Gym, walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it. One of the trainers in the gym will be misplaced and return to his usual spot once the text box disappears.&lt;br /&gt;
* &#039;&#039;&#039;Prevented progress&#039;&#039;&#039;: If one evolves their starter Pokémon before they obtain their [[Pokédex]] from Prof. Oak, the game will assume that, since they have 2 Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed. This glitch is only present in the Japanese {{v|Red and Green|s}}.&lt;br /&gt;
* &#039;&#039;&#039;Invisible PC&#039;&#039;&#039;: There is a hotel in [[Celadon City]] that resembles a [[Pokémon Center]] on the inside. In the top-right space of the area that the player can walk on, there is an invisible, usable PC.&lt;br /&gt;
* &#039;&#039;&#039;Fishing in Statues&#039;&#039;&#039;: The player can use a [[Fishing|Fishing Rod]] when facing the right or left of a gym statue. It will always say &amp;quot;Looks like there&#039;s nothing in here...&amp;quot;, except in [[Misty|Misty&#039;s]] [[Cerulean Gym|gym]], where all the [[Pokémon]] obtainable in the gym can be caught.&lt;br /&gt;
*&#039;&#039;&#039;[[Q Glitch]]&#039;&#039;&#039;: A glitch enabled by the Pokémon [[Q]] (and [[Charizard &#039;M]]) which allows Pokémon stored in the PC to swap moves and stats.&lt;br /&gt;
*&#039;&#039;&#039;[[ZZAZZ glitch]]&#039;&#039;&#039;: A bizarre side effect of the [[Mew glitch]] using a Pokémon with a special stat of 251, 252, 254 or 255. When this is done, a [[Glitch Trainer|Glitch trainer]] will appear. In the Red and Blue versions, after battling the Glitch trainer, numerous abnormalities will occur, including the player&#039;s name being turned into &amp;quot;ZZAZZ&amp;quot; and 3 of the player&#039;s Pokémon being turned into {{p|Bulbasaur}}, which oftentimes have learned one or more instances of the move {{m|Explosion}}. It has been known to erase a player&#039;s saved game. The abnormalities which occur in the Red/Blue version are not the same as those which occur in the Yellow version.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the player cuts down a tree, stands on the spot, saves, turns the game off, then loads it, the player will be standing on a tree.&lt;br /&gt;
* &#039;&#039;&#039; Quick Level 100 Pokémon: &#039;&#039;&#039; This glitch is similar to the [[Mew glitch]], but can be done in the [[Viridian Forest]]. First the player must go to the 2nd to last trainer and be out of his view (and must also not be able to see him). Walk one space and come into his view. Press start and use an escape rope to go to the [[Pewter City]] Pokémon Center. A, B, Start, and Select will not work. Now go try to go out of Pewter City towards [[Mt. Moon]]. The guy will stop the player and show he/she Brock&#039;s Gym. Now the player must go to the small patch of grass south of Pewter City and North of Viridian Forest. Encounter a Pokémon and use {{m|Growl}} on it equal the the number of levels it is higher than 1 (Example: a level 4 {{p|Pidgey}} would have to have growl used on it 3 times). Now walk into the forest (a message like &#039;Do you have a Pikachu?&#039; may appear). The player will immediately go into a Pokémon battle with a level 1 Pokémon. When the player weakens the Pokémon, he/she must catch it. Now use it in a Pokémon Battle and if it gets less than 55 experience points it will go straight to level 100. Note: The player can obtain different level 1 Pokémon by facing different Pokémon to the patch of grass south of Pewter City and North of Viridian Forest, although only some will be able to grow to level 100.&lt;br /&gt;
* &#039;&#039;&#039;Stuck in Wall&#039;&#039;&#039;: If the player lures an NPC into the grass above [[Pallet Town]], she will block the player from following [[Professor Oak]] correctly, causing the player to become stuck in the wall of Oak&#039;s laboratory.&lt;br /&gt;
* &#039;&#039;&#039;[[0 ERROR]]&#039;&#039;&#039;: Another glitch similar to the [[Mew glitch]] that causes [[Route 6]] to become glitched.&lt;br /&gt;
&lt;br /&gt;
====Error codes (R/B/Y)====&lt;br /&gt;
[[File:Glithy4.png|thumb|right|A 0 Error in [[Pokémon Red and Blue Versions|Pokémon Red.]]]]&lt;br /&gt;
&lt;br /&gt;
In Pokémon Red and Blue, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game&#039;s memory access is corrupted or when experimenting with glitches such as the [[Mew glitch]]. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without [[Soft resetting|resetting]]. There are eight known error codes in Pokémon Red and Blue:&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Text Error&lt;br /&gt;
| The text that is currently in the text box is wrong and should normally be in a different place.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Event Error&lt;br /&gt;
| Unable to complete an event (talking to someone, etc). This error is also known to exist in normal gameplay if the player has a broken or damaged cartridge.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Position Error&lt;br /&gt;
| The current position of the [[player character]] is unrecognised.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 40 &lt;br /&gt;
| Sound Error&lt;br /&gt;
| The sound clip that is playing is unrecognised.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Graphics Error&lt;br /&gt;
| When this error occurs, the screen turns white and the words &amp;quot;48 ERROR&amp;quot; pop up before quickly reverting back to whatever the player was previously doing. On further inspection, it apears this error is related to the glitch pokemon [[a (lowercase)]]&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display correct/required text.&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| Connection Error&lt;br /&gt;
| This error occurs when data transferred between the [[Game Boy Tower]] and the Game Boy game is damaged, corrupted, or otherwise glitched by the [[Transfer Pak]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{game2|Gold|Silver|Crystal}}===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch dimension]]:&#039;&#039;&#039; Turns everything into strange, random colors and slows the ability to see the party screen and changes the &amp;quot;Poké&amp;quot; in PokéGear to random symbols. It is usually activated by first using the [[Coin Case]] and then speaking to the {{p|Machop}} at [[Vermilion City]].&lt;br /&gt;
* &#039;&#039;&#039;Dratini glitch&#039;&#039;&#039;: After the player speaks to the {{p|Dratini}} in [[Blackthorn City]] and uses the Coin Case, the Coin Case&#039;s display will change what the coin case says from &amp;quot;Coins: ...&amp;quot; to &amp;quot;Which move?he pp of&amp;quot; permanently unless the game is turned off without saving.&lt;br /&gt;
*&#039;&#039;&#039;[[Celebi Egg Trick]]&#039;&#039;&#039;: Allows players to hatch as many {{p|Celebi}} as one desires using a number of steps.&lt;br /&gt;
* &#039;&#039;&#039;Shiny Ditto Exploit&#039;&#039;&#039;: By trading any [[shiny Pokémon]] to a Generation I game, having a wild Ditto transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be shiny.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the {{player}} cuts down a tree, stands on the spot, saves, turns off the power, and loads the game, the player will be standing on top of a tree.&lt;br /&gt;
&lt;br /&gt;
====Error codes (G/S/C)====&lt;br /&gt;
{{game2|Gold|Silver|Crystal}} feature a more detailed method of handling errors compared to Red, Blue and Yellow, although error messages are very uncommon in-game without the use of a [[cheating]] device.&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Object Event&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| This text appears when the player attempts to talk to a character who is supposed to start a cutscene e.g. Lance in the Hall of Fame room through the use of a location code. [[http://i4.photobucket.com/albums/y128/MithosYggdrasil/MissingNO/ObjectEvent.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;No windows avail-able for popping.&#039;&lt;br /&gt;
| Text/Window error.&lt;br /&gt;
| This text appears when an event attempts to bring up a message window yet the specified text/function is undefined - notably appears when HM06 is used outside of the TM/HM pocket [[http://forums.glitchcity.info/index.php/topic,1050.msg14487.html#msg14487]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;The window save area was exceeded.&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding text which exceeds the number of letters allowed ( this may appear in some glitch dialogue?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Corrupted Event!&#039; &lt;br /&gt;
| Function error.&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding an event which has invalid data (This may appear in some of the more unstable glitches?) [[http://www.freewebs.com/tohjofalls/crysdump.txt]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;BG Event&#039;&lt;br /&gt;
| Text/Window/Sprite error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error when attempting to force an event which changes the background to display text (May appear with a particular code to change a location&#039;s information?) [[http://www.freewebs.com/tohjofalls/crysdump.txt]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Stadium 2]]===&lt;br /&gt;
* &#039;&#039;&#039;[[Infinite continues glitch]]&#039;&#039;&#039;: A glitch allowing the player to get infinite continues in any [[Stadium Cup]].&lt;br /&gt;
&lt;br /&gt;
==={{game|Ruby and Sapphire|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hill glitch&#039;&#039;&#039;: East of [[Mauville City]] there is an [[Aroma Lady]] that will battle the {{player}}. If the player stands right behind the hill in her line of sight, she will see the player and walk onto the hill and stay there until the player leaves the area. This does not happen in Emerald due to her being a part of a double battle in the same area.&lt;br /&gt;
* &#039;&#039;&#039;[[Berry glitch]]&#039;&#039;&#039;: Freezes the growth of any berries which have been planted but not harvested, often occurs after the game has been owned for a year or played for over 100 hours, though not always.&lt;br /&gt;
* &#039;&#039;&#039;{{m|Thunderbolt}} glitch&#039;&#039;&#039;: The moves {{m|Thunderbolt}} and {{m|Thunder}}, when used in some Ruby and Sapphire cartridges, may cause the game to [[Game freeze|freeze]] or cause a sound effect to linger until the game is turned off.&lt;br /&gt;
* &#039;&#039;&#039;[[Pomeg glitch]]&#039;&#039;&#039; ({{V|Emerald}} only): A glitch involves negative HP.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Colosseum]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Colosseum Master Ball glitch]]&#039;&#039;&#039;: Also known as the Infinite Ball Glitch; it is a glitch which involves switching the position of the [[Poké Ball]] on the same turn that it is selected to be used, so that the quantity does not decrease.&lt;br /&gt;
&lt;br /&gt;
==={{game|Diamond and Pearl|s}}===&lt;br /&gt;
*&#039;&#039;&#039;Honey shop glitch&#039;&#039;&#039;: This is caused by the {{player}} using {{m|Sweet Scent}} or [[honey]] in a shop. When the player talks to the shopkeeper and selects &amp;quot;buy&amp;quot;, he or she will see that there are no names or descriptions for any of the items in stock.&lt;br /&gt;
&lt;br /&gt;
==={{game|Platinum}}===&lt;br /&gt;
*&#039;&#039;&#039;[[Acid rain]]&#039;&#039;&#039;: {{m|Rain Dance|Rain}}, {{m|Sunny Day|strong sunlight}}, {{m|hail}} and a {{m|sandstorm}} all occur on the battlefield when a Pokémon switching is knocked out with {{m|Pursuit}} during Hail or Sandstorm.&lt;br /&gt;
*&#039;&#039;&#039;Graphical Glitches&#039;&#039;&#039;: In areas such as the [[Great Marsh]] or the [[Ribbon Syndicate]], standing in certain places may cause the foilage or the walls to bend and merge into other graphics near them.  This is most likely because {{game|Platinum}} runs on a 3D game engine.&lt;br /&gt;
*&#039;&#039;&#039;Black Belt Gibberish&#039;&#039;&#039;: For unknown reasons, a certain [[Black Belt]] in Sinnoh&#039;s Victory Road may speak glitchy gibberish upon defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Pal Park#Manipulation|Pal Park Glitch]]&#039;&#039;&#039;: Allows the player to migrate any number of Pokémon via the [[Pal Park]], this is used to overcome the 6 Pokémon per 24 hours limit.&lt;br /&gt;
*&#039;&#039;&#039;GTS Glitch&#039;&#039;&#039;: In some copies of Platinum, the [[level]]s of a Pokémon might not be displayed on the GTS. In order to fix this, the {{player}} must contact [[Nintendo]].&lt;br /&gt;
*&#039;&#039;&#039;Egg Nature Glitch&#039;&#039;&#039;: A well timed switch between boxes will allow the player to see the [[nature]]/[[ability]]/type of the Pokémon inside an egg.&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
{{main|Glitch Pokémon}}&lt;br /&gt;
A glitch [[Pokémon]] is a Pokémon that exists in a game due to a programming or level design oversight or for beta testing, and as it was not intentionally placed inside the game by [[Nintendo]] or [[Game Freak]], it might be hazardous to saved data. They were originally supposed to be place-holders for unused Hex-addresses in the game. Glitch Pokémon sometimes may damage player&#039;s save file.&lt;br /&gt;
===In {{3v2|Red|Blue|Yellow}}===&lt;br /&gt;
This is a chart of all 24 known glitch Pokémon that can be found in the wild in the Red, Blue and Yellow versions &#039;&#039;without&#039;&#039; using a cheating device&amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchdex.html&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;BR CLEAR=left&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! bgcolor =&amp;quot;#efefef&amp;quot;| No. (Red/Blue)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;| No. (Yellow)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|[[Mew glitch]] special required&lt;br /&gt;
! bgcolor=&amp;quot;#efefef&amp;quot;| Red/Blue version&#039;s equivalent&lt;br /&gt;
! bgcolor=&amp;quot;#efefef&amp;quot;| Yellow version&#039;s equivalent&lt;br /&gt;
|-&lt;br /&gt;
| #000|| #000 ||| Many ||| &#039;&#039;&#039;[[Missingno.]]&#039;&#039;&#039; ||| &#039;&#039;&#039;[[Missingno.#Missingno. in Pokémon Yellow|Missingno. (Yellow)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| #000|| #176 ||| N/A ||| &#039;&#039;&#039;[[&#039;M]]&#039;&#039;&#039; ||| &#039;&#039;&#039;[[3TrainerPoké]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|#061 || #080 ||| 192 ||| [[A (lowercase)|a]] ||| [[44Hy]]&lt;br /&gt;
|-&lt;br /&gt;
|#250 || #250 ||| 191 ||| [[A (uppercase)|A]] ||| [[4 4]]&lt;br /&gt;
|-&lt;br /&gt;
|#062 || #079 ||| 198 ||| [[LM4]] ||| [[7g]]&lt;br /&gt;
|-&lt;br /&gt;
|#094 || #015 ||| 195 ||| [[h POKé]] ||| [[Z4]]&lt;br /&gt;
|-&lt;br /&gt;
|#205 || #205 ||| 193 ||| [[Chiisai-u]] ||| [[♀]]&lt;br /&gt;
|-&lt;br /&gt;
|#205 || #203 ||| 196 ||| [[PokéWTrainer]] ||| [[X - x]]&lt;br /&gt;
|-&lt;br /&gt;
|#205|| #006 ||| 199 ||| [[p T]] ||| [[Glitchy Charizard]]&lt;br /&gt;
|-&lt;br /&gt;
|#234 || #230 ||| 194 |||  [[.4]] ||| [[pPkMnp]]&lt;br /&gt;
|-&lt;br /&gt;
|#250 || #055 ||| 197 ||| {{OBP|PkMn|Glitch Pokémon}} ||| [[4. .]]&lt;br /&gt;
|-&lt;br /&gt;
|#000 ||#121 ||| N/A ||| [[Charizard &#039;M]] ||| [[Q]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sources:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/glitchdex.html http://www.trsrockin.com/glitchdex.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/hexlist.html http://www.trsrockin.com/hexlist.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/bizarre.html http://www.trsrockin.com/bizarre.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/linkcable.html http://www.trsrockin.com/linkcable.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/tales.html http://www.trsrockin.com/tales.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-obtainable glitch Pokémon===&lt;br /&gt;
The following [[Glitch Pokémon]] can only be found by using a cheating device such as [[GameShark]] and cannot be caught using the [[Mew glitch]] or any other known in-game trick.&lt;br /&gt;
&lt;br /&gt;
====In {{2v2|Red|Blue}}====&lt;br /&gt;
&lt;br /&gt;
*[[$]]&lt;br /&gt;
*[[ゥU?]]&lt;br /&gt;
*[[.g]]&lt;br /&gt;
*[[.G&#039;Mp]]&lt;br /&gt;
*[[7PkMnv]]&lt;br /&gt;
*[[8]]&lt;br /&gt;
*[[94 (glitch Pokémon)|94]]&lt;br /&gt;
*[[Glitch (EC)|EC]]&lt;br /&gt;
*[[Glitch Nidorino]]&lt;br /&gt;
*[[hゥ]]&lt;br /&gt;
*[[Ké......]]&lt;br /&gt;
*[[&#039;Ng&#039;Mp]]&lt;br /&gt;
*[[PkMn n]]&lt;br /&gt;
&lt;br /&gt;
====In {{v2|Yellow}}====&lt;br /&gt;
&lt;br /&gt;
*[[ゥゥ♂]]&lt;br /&gt;
*[[ゥゥ(box bracket)|ゥゥ&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
*[[ゥ(I&#039;]]&lt;br /&gt;
*[[(h4to89]]&lt;br /&gt;
*[[g]]&lt;br /&gt;
*[[gJ1]]&lt;br /&gt;
&lt;br /&gt;
====In {{3v2|Gold|Silver|Crystal}}====&lt;br /&gt;
&lt;br /&gt;
The following glitched Pokémon can be found in the {{game3|Gold and Silver|Gold/Silver|s}} versions, but require [[GameShark]] to complete them. (Note: after capturing these Pokémon, the game&#039;s graphics have been known to falter, and the player will find themselves in a [[Glitch City]]-like area.)&amp;lt;ref&amp;gt;http://www.trsrockin.com/dex_252.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.trsrockin.com/gs_mn.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! bgcolor =&amp;quot;#efefef&amp;quot;| No. (Gold/Silver)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|[[GameShark]] code required&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|Gold/Silver equivalent&lt;br /&gt;
|-&lt;br /&gt;
| #000|| 0100EDD0 ||| [[Five question marks]] (000)&lt;br /&gt;
|-&lt;br /&gt;
| #252|| 01FCEDD0 ||| [[Five question marks]] (252)&lt;br /&gt;
|-&lt;br /&gt;
| #253|| 01FDEDD0 ||| [[Glitch egg]]&lt;br /&gt;
|-&lt;br /&gt;
| #254|| 01FEEDD0 || [[Five question marks]] (254)&lt;br /&gt;
|-&lt;br /&gt;
| #255|| 01FFEDD0 || [[Five question marks]] (255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In {{game5|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}====&lt;br /&gt;
* #000 [[Ten question marks]]&lt;br /&gt;
* #390 [[Question mark]]&lt;br /&gt;
* #?87 [[Ten question marks]]&lt;br /&gt;
* #??? [[Bad egg]]&lt;br /&gt;
* #??? [[B óË ÁN]]&lt;br /&gt;
* #??? [[Q:]]&lt;br /&gt;
* #252 [[-]]&lt;br /&gt;
&lt;br /&gt;
====In {{game|Diamond and Pearl|s}}====&lt;br /&gt;
* #??? [[Invisible Shiny Bulbasaur]]&lt;br /&gt;
* #??? [[DPbox]]&lt;br /&gt;
* #??? [[Bad egg]]&lt;br /&gt;
&lt;br /&gt;
===Glitch Pokémon gallery===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:Missingno.jpg|[[Missingno.]]&lt;br /&gt;
image:LM4found.PNG|[[LM4]]&lt;br /&gt;
image:Alowercase.jpg|[[A (lowercase)|Lowercase a glitch Pokémon]]&lt;br /&gt;
image:XxGlitch.jpg|The [[X - x]] glitch Pokémon&lt;br /&gt;
image:DittoQGlitch2.jpg|In this screenshot, a {{p|Ditto}} transformed into the player&#039;s [[Q]], and then the player sent out a {{p|Spearow}}&lt;br /&gt;
image:Hpoke.jpg|[[H POKé]], a difficult-to-catch glitch Pokémon&lt;br /&gt;
image:000MissingnoGSC.png|&amp;quot;[[Five question marks]]&amp;quot;, a glitch Pokémon which accounts for the hexadecimal slots 000, 252, 254 and 255 in the Gold/Silver versions&lt;br /&gt;
Image:253GSCEgg hatch.png|[[Glitch egg]], which accounts for the hexadecimal slot 253 in the Gold/Silver versions&lt;br /&gt;
image:MissingnoYellow.jpg|[[Missingno.]] found in the {{v|Yellow}}&lt;br /&gt;
image:7 g.png|[[7g]] being encountered in the Yellow version&lt;br /&gt;
image:FemaleSymbol4.PNG|[[♀|♀ (female symbol glitch)]] being encountered in the Yellow version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glitch characteristics==&lt;br /&gt;
===Glitch attacks===&lt;br /&gt;
A glitch attack, or glitch [[move]], is much like a regular attack except the results are often undesirable. Like with glitch Pokémon, glitch attacks were not programmed into the game on purpose and many have been proven to cause damage to game cartridges. The only widely known ones are those for Pokémon Red, Blue and Yellow. Glitch attacks are sometimes displayed as TM attacks (&#039;&#039;&#039;TM01&#039;&#039;&#039;-&#039;&#039;&#039;TM55&#039;&#039;&#039; and &#039;&#039;&#039;HM01&#039;&#039;&#039; to &#039;&#039;&#039;HM05&#039;&#039;&#039;), but some have no name or a glitched, unreadable name. Some attacks are of known glitch types (see list below), but most have either no type or an unknown type, and are often referred to as &amp;quot;[[Super Glitch|Super Glitches]]&amp;quot; (see [[List of glitch moves]]).&lt;br /&gt;
&lt;br /&gt;
There are ways to teach glitch attacks to certain Pokémon without usage of a cheat-code device such as [[GameShark]], however, most of the time only glitch Pokémon will learn glitch attacks.&lt;br /&gt;
 &lt;br /&gt;
One way of teaching a Pokémon in [[Generation I]] a glitch move is trading to a [[Generation II]] game a Pokémon that will evolve by trading at a level when it will learn an attack in the next generation game, and then trading it back to the Generation I game. For example, trading a level 50 {{p|Haunter}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Haunter evolve into {{p|Gengar}}.  Since it is level 50, it will learn {{m|Destiny Bond}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move.&lt;br /&gt;
&lt;br /&gt;
===Glitch types===&lt;br /&gt;
There are many different glitch types that are found to be the types of several glitched Pokémon. The most well known are:&lt;br /&gt;
&lt;br /&gt;
* {{type2|Bird}}, one of the types of the Red/Blue [[Missingno.]]&lt;br /&gt;
* [[999 (type)|99||9]] (A glitch type), one of the types of [[4 4]] and one of the types of the [[Missingno.|Yellow version Missingno.]]&lt;br /&gt;
* {{type2|Pokémaniac}}, the type of the malicious glitch Pokémon &amp;quot;[[.4]]&amp;quot; as well as [[M p&#039;u]] and [[PkMnRPkMn B]].&lt;br /&gt;
* :L, one of the types of [[Ké......]].&lt;br /&gt;
* [[&#039;|) m) ZM Normal (type), the types of the mysterious ? marks glitches of the [[Generation II|second Generation]]&lt;br /&gt;
* Rival (type), has the name of the player&#039;s rival.&lt;br /&gt;
&lt;br /&gt;
===Glitch areas===&lt;br /&gt;
Aside from Glitch City in [[Generation I]], there are several other areas which can only be reached by way of a glitch in the games. Examples of this are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data. [[Sevii Isle 8]] and [[Sevii Isle 9]] are the only index number areas which have actual map data.&lt;br /&gt;
&lt;br /&gt;
===Glitch items===&lt;br /&gt;
In the [[Generation II]] games, it is possible to get an item called the [[Teru-sama]], the only description of which is a lone question mark. [[Generation III]] likewise has a mystery item. Both of these seem to have been placeholders just in case more slots for items were ever needed, something that came true with the {{DL|List of key items in Generation II|Clear Bell}} in {{v2|Crystal}} and the various newer items introduced just in {{game3|FireRed and LeafGreen|FireRed, LeafGreen|s}} and {{v2|Emerald}}, which register as the Teru-sama and mystery item if they are somehow moved into {{v2|Gold and Silver|s}} or [[Pokémon Ruby and Sapphire Versions|Ruby and Sapphire]]. There is also the Seal Bag, a glitch item obtained from the [[Generation IV]] [[Global Trade Station|GTS]] glitch.&lt;br /&gt;
&lt;br /&gt;
The Teru-sama is a glitch item, but can be transformed into the [[GS Ball]] if it is given to [[Kurt]] in [[Azalea Town]] to capture {{p|Celebi}} in [[Ilex Forest]]. This works in the Japanese, English and European versions of {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
===Glitch trainers===&lt;br /&gt;
[[Glitch Trainer|Glitch trainers]] have been known to occur in the Red/Blue/Yellow versions. They are usually found if the player&#039;s name contains mostly special characters. There are also several special stat numbers used in the [[Mew glitch]] which cause glitch trainers to appear. Glitch trainers frequently use [[Glitch Pokémon]] in battle.&lt;br /&gt;
&lt;br /&gt;
==Notes==   &lt;br /&gt;
* Missingno.&#039;s special stats for the Mew trick vary (see [http://www.trsrockin.com/hexlist.html]). &lt;br /&gt;
* The Yellow version [[Missingno.]] is different from the Red/Blue Missingno., but both share the same name. For the Yellow version Missingno., using a Pokémon in Method #3 of the [[Mew glitch]] with a special stat of 31, 32, 61, 62 , 63, 67, 68, or 69 would make it appear([http://trsrockin.com/hexlist.html]). Missingno will revert to level 0 if leveled up to over level 255 with Rare Candies or to level 100 if it fights in battle and wins.  &lt;br /&gt;
* The Pokémon [[&#039;M]], [[3TrainerPoké]], [[&#039;M|Charizard &#039;M]] and [[Q]] are the only known catchable glitch Pokémon that cannot be &#039;&#039;directly&#039;&#039; caught using the Mew glitch. Other glitches can be obtained by messing with the game link cable during a trade. [[&#039;M]] and [[3TrainerPoké]] cannot be caught using the [[Mew glitch]] because the special stat required for method #3 of the [[Mew glitch]] is 0, a number which no Pokémon has. [[Charizard &#039;M]] and [[Q]] cannot because [[Q]] can only be found by evolving a [[44Hy]], and [[Charizard &#039;M]] can only be found by trading a [[Q]]. The special stat numbers which would cause Charizard &#039;M or Q to appear in a [[Mew glitch]]-type battle freeze the game.  &lt;br /&gt;
* The glitch known as &amp;quot;[[.4]]&amp;quot; can freeze or crash the game if it uses a certain glitch move. If the game is saved while this move is in .4&#039;s moveset, the data may be corrupted, making it impossible to continue and forcing the player to start a new game.&lt;br /&gt;
* The 24 catchable glitch Pokémon, plus the original 151 Pokémon, brings the total number of catchable Pokémon in the Red/Blue/Yellow versions to 175.&lt;br /&gt;
* The characteristics of one Glitch Pokémon usually do not apply to its Red/Blue or Yellow equivalent. For example, [[LM4]] will evolve into {{p|Clefairy}} and then immediately into {{p|Nidoking}}, whereas its Yellow version equivalent, [[7g]], has no evolutions.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches| ]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bug]]&lt;br /&gt;
[[fr:Bug]]&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:The_8F_Way&amp;diff=906544</id>
		<title>User talk:The 8F Way</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:The_8F_Way&amp;diff=906544"/>
		<updated>2009-10-21T18:46:03Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome==&lt;br /&gt;
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&amp;lt;div style=&amp;quot;float: center;&amp;quot;&amp;gt;[[File:Bulbapedia logo.png|50px|left]]&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;Welcome to Bulbapedia, The 8F Way!&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here are a few links to help you get started:&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
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&amp;lt;div style=text-align:left;&amp;gt;&lt;br /&gt;
The Manual of Style, or MoS, outlines the format of all pages on Bulbapedia.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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All of our administrators are here to help! Talk to them if you have any questions or problems with Bulbapedia.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=text-align:left;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;On {{bp|talk page}}s, please sign your comments with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;), or by using the &amp;quot;Your signature with a timestamp&amp;quot; (http://bulbapedia.bulbagarden.net/w/skins/common/images/button_sig.png) button at the top of the edit window.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=text-align:left;&amp;gt;&lt;br /&gt;
The Userspace Policy says that you should keep userspace edits (edits to User:The 8F Way) to a minimum, and outlines a few other guidelines for your userspace.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
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|-&lt;br /&gt;
| style=&amp;quot;background: #c4e673; border: 1px solid #3e7614; -moz-border-radius-bottomright: 15px; -moz-border-radius-bottomleft: 15px;&amp;quot; | &lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;&amp;amp;nbsp;Thank you, and have a good time editing here!&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right; height: 20px; background: white; border-left: 10px solid #f3f5f1; -moz-border-radius-bottomright: 15px;&amp;quot;&amp;gt;&amp;amp;nbsp; --&#039;&#039;&#039;Dark&#039;&#039;&#039; [[Mask of Ice|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&#039;&#039;&#039;ICE&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;(User:Cold)&amp;lt;sup&amp;gt;([[user:Cold|page]], [[User talk:Cold|talk]])&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; 13:56, 20 August 2009 (UTC) &amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right; height: 20px; width: 10px; background: #DFF2B1; border-left: 10px solid #D3EC95;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pokémon ==&lt;br /&gt;
&lt;br /&gt;
Pokémon is spelt with a capital P and an accented E. The latter can be found in the character palette below the editbox.--&#039;&#039;&#039;Dark&#039;&#039;&#039; [[Mask of Ice|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&#039;&#039;&#039;ICE&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;(User:Cold)&amp;lt;sup&amp;gt;([[user:Cold|page]], [[User talk:Cold|talk]])&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; 14:20, 20 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Link Templates ==&lt;br /&gt;
Please use link templates when linking to stuff such as Pokémon names, attacks, and the like.  For example, &amp;lt;nowiki&amp;gt;{{p|Squirtle}}&amp;lt;/nowiki&amp;gt; instead of just &amp;lt;nowiki&amp;gt;[[Squirtle]]&amp;lt;/nowiki&amp;gt;.  This is so you don&#039;t unintentionally link to a disambiguation page.&lt;br /&gt;
&lt;br /&gt;
For a full crash course on link templates, look at the {{bp|list of link templates}}.  ----&#039;&#039;&#039;Dark&#039;&#039;&#039; [[Mask of Ice|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&#039;&#039;&#039;ICE&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;(User:Cold)&amp;lt;sup&amp;gt;([[user:Cold|page]], [[User talk:Cold|talk]])&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; 13:21, 21 August 2009 (UTC)&lt;br /&gt;
:Also, &#039;&#039;please&#039;&#039; spell Pokémon correctly.--&#039;&#039;&#039;Dark&#039;&#039;&#039; [[Mask of Ice|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&#039;&#039;&#039;ICE&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;(User:Cold)&amp;lt;sup&amp;gt;([[user:Cold|page]], [[User talk:Cold|talk]])&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; 13:21, 21 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==8F Glitch==&lt;br /&gt;
It was decided that the 8F Glitch is non-notable because&lt;br /&gt;
* It requires the use of a ROM, which is an illegal action that we do not endorse&lt;br /&gt;
* It requires hacking of the game&#039;s memory access, so it&#039;s not in a regular Game Pak&lt;br /&gt;
So I&#039;d appreciate it if you didn&#039;t add any more glitch Pokémon that you&#039;ve found with it. Thanks for finding those error codes though, and please feel free to add any more you find! :) [[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:28, 20 October 2009 (UTC)&lt;br /&gt;
:P.S. Please please please spell &amp;quot;Pokémon&amp;quot; with an accented &amp;quot;é&amp;quot;? It&#039;s in the character palette below the edit window. *bats eyelashes* [[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 19:28, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Thanks, Zesty :)==&lt;br /&gt;
Hey, thanks a million. You&#039;ve helped me understand the rules of Bulbapedia in a more simple fashion. Now i know. Thank you. Oh, and don&#039;t worry about you not getting Brownie points for removing the 8F Glitch thing. It was stolen from [http://www.youtube.com/watch?v=dXPL2lwtIbc Willistheunbreakable] anyway, so you don&#039;t need to feel saddenend. Thank you. :)&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=H_POK%C3%A9&amp;diff=905853</id>
		<title>H POKé</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=H_POK%C3%A9&amp;diff=905853"/>
		<updated>2009-10-20T18:01:14Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lowercase}}&lt;br /&gt;
{{GlitchPkmnInfobox|&lt;br /&gt;
name=h POKé |&lt;br /&gt;
image=HPoké.PNG|&lt;br /&gt;
imgsize=80|&lt;br /&gt;
caption=h POKé|&lt;br /&gt;
ndex=094 |&lt;br /&gt;
typen=2|&lt;br /&gt;
type1=Ghost |&lt;br /&gt;
type2=Poison |&lt;br /&gt;
height: 80&#039; 3&amp;quot;|&lt;br /&gt;
weight=6099.0 lbs|&lt;br /&gt;
Versions=Red, Blue|&lt;br /&gt;
HexID=C3|&lt;br /&gt;
Mew#= 195|&lt;br /&gt;
Oldman#= N/A|&lt;br /&gt;
gender=none |&lt;br /&gt;
female=0 |&lt;br /&gt;
male=0 |&lt;br /&gt;
catchrate=? |&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;h POKé&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;アム&#039;&#039;&#039; &#039;&#039;Amu&#039;&#039;) is a dual-type {{2t|Ghost|Poison}} [[Glitch Pokémon]]. &lt;br /&gt;
&lt;br /&gt;
In {{game|Red and Blue|s}}, a wild h POKé appear if Method #3 of the [[Mew Glitch]] is used and a Pokémon with a special stat of &#039;&#039;&#039;195&#039;&#039;&#039; is used.  h POKé is a safe Glitch Pokémon to use, but it is very difficult to catch and train because usually when h POKé is caught, its [[Pokédex]] data (which consists of random sounds and visual glitches) will lock up the game (see [http://www.trsrockin.com/dex_hpoke.html], [http://www.trsrockin.com/bizarre.html]). The frozen [[Pokédex]] data can be avoided if the trainer catching h POKé has {{p|Gengar}} registered in their [[Pokédex]] as &amp;quot;owned&amp;quot;. A Red/Blue player can also have a [[Z4]] (h POKé&#039;s Yellow version equivalent) traded from Yellow.   h POKé&#039;s [[cry]] is long, glitched, and different every time its stats are checked. On rare occasions, h POKé&#039;s cry may lock up the game.&lt;br /&gt;
&lt;br /&gt;
At 6,099 lbs, h POKé is notably the heaviest known Pokémon of any kind.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{AvailabilityGlitch|&lt;br /&gt;
type=Ghost |&lt;br /&gt;
type2=poison |&lt;br /&gt;
gen=1 |&lt;br /&gt;
rbrarity={{Pkmn2|Glitch}} |&lt;br /&gt;
rbarea=[[Mew glitch]] (special stat 195) |&lt;br /&gt;
yrarity=None |&lt;br /&gt;
yarea=Becomes [[Z4]] in {{v2|Yellow}}|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{stats/GenI |&lt;br /&gt;
HP=60 |&lt;br /&gt;
Attack=65 |&lt;br /&gt;
Defense=60 |&lt;br /&gt;
Special=130 |&lt;br /&gt;
Speed=110 |&lt;br /&gt;
type=ghost |&lt;br /&gt;
type2=poison }}&lt;br /&gt;
&lt;br /&gt;
Since h POKé does not exist in any game that uses the Special Attack and Special Defense stats, only its Special stat is listed.&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{DP Type effectiveness|&lt;br /&gt;
type1=ghost|&lt;br /&gt;
type2=poison|&lt;br /&gt;
Normal=    0 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting=  0 |&lt;br /&gt;
Ground=    0 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=      25 |&lt;br /&gt;
Poison=   25 |&lt;br /&gt;
Ghost=   200 |&lt;br /&gt;
&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=    50 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic= 200 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{movelistglitch|Ghost|Poison|1|h POké}}&lt;br /&gt;
{{mlentry1|Start|Lick|Ghost|20|100|30||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry1|Start|Confuse Ray|Ghost|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{mlentry1|Start|Night Shade|Ghost|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{mlentry1|8|HM02||||}}&lt;br /&gt;
{{mlentry1|14|Conversion|Normal|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{mlentry1|104|Pound|Normal|40|100|35}}&lt;br /&gt;
{{mlentry1|175|TM24||||}}&lt;br /&gt;
{{mlentry1|186|Tackle|Normal|35|95|35}}&lt;br /&gt;
{{mlentry1|195|Pound|Normal|40|100|35}}&lt;br /&gt;
{{mlentry1|205|Super Glitch||||}}&lt;br /&gt;
{{movelist/note|1|Ghost}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]/[[HM]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background: #f8f8f8; border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Generation I]]&lt;br /&gt;
|- style=&amp;quot;background: #{{poison color}};&amp;quot;&lt;br /&gt;
! [[TM|#]]&lt;br /&gt;
! [[Move]]&lt;br /&gt;
! [[Type]]&lt;br /&gt;
|-&lt;br /&gt;
| [[TM01]] || {{m|Mega Punch}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM05]] || {{m|Mega Kick}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM06]] || {{m|Toxic}} || {{ic|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM08]] || {{m|Body Slam}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM09]] || {{m|Take Down}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM10]] || {{m|Double-Edge}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM15]] || {{m|Hyper Beam}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM17]] || {{m|Submission}} || {{ic|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM18]] || {{m|Counter}} || {{ic|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM19]] || {{m|Seismic Toss}} || {{ic|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM20]] || {{m|Rage}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM21]] || &#039;&#039;{{m|Mega Drain}}&#039;&#039; || {{ic|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM24]] || {{m|Thunderbolt}} || {{ic|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM25]] || {{m|Thunder}} || {{ic|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM29]] || {{m|Psychic}} || {{ic|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM31]] || {{m|Mimic}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM32]] || {{m|Double Team}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM33]] || {{m|Reflect}} || {{ic|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM34]] || {{m|Bide}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM35]] || {{m|Metronome}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM36]] || {{m|Selfdestruct}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM40]] || {{m|Skull Bash}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM42]] || {{M|Dream Eater}} || {{ic|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM44]] || {{M|Rest}} || {{ic|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM46]] || {{M|Psywave}} || {{ic|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM47]] || {{M|Explosion}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| [[TM50]] || {{M|Substitute}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| [[HM04]] || {{M|Strength}} || {{ic|Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox&lt;br /&gt;
|family=Normal&lt;br /&gt;
|sprite1=HPoké&lt;br /&gt;
|name1=H Poké&lt;br /&gt;
|type1-1=Ghost&lt;br /&gt;
|type2-1=Poison&lt;br /&gt;
|evotype1=Level&lt;br /&gt;
|level1=224&lt;br /&gt;
|sprite2=044&lt;br /&gt;
|name2=Gloom&lt;br /&gt;
|type1-2=Grass&lt;br /&gt;
|type2-2=Poison&lt;br /&gt;
|evotype2=Stone&lt;br /&gt;
|evostone2=Leaf Stone&lt;br /&gt;
|sprite3=045&lt;br /&gt;
|name3=Vileplume&lt;br /&gt;
|type1-3=Grass&lt;br /&gt;
|type2-3=Poison}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[Image:HPokePokedex.png|thumb|190px|right|h POKé&#039;s Pokédex entry, seen using a [[cheat|cheating device]]; its sprite changes when seen this way]]&lt;br /&gt;
&lt;br /&gt;
*h POKé, when compared to all other Pokémon, is both the [[List of Pokémon by height|tallest]] and [[List of Pokémon by weight|heaviest]] Pokémon ever. hPOKé is over 80 feet tall/long; by comparison, {{p|Wailord}}, the tallest/longest regular Pokémon, is only 47 feet. Additionally, h POKé is 6,099.0 lbs, which is about three times heavier than the heaviest regular Pokémon, {{p|Groudon}}. At 3507.2 lbs, Missingno. is about half the weight of h POKé.&lt;br /&gt;
*h POKé has only two moves it can learn while leveling up (under level 100).&lt;br /&gt;
*h POKé can learn all Generation I Ghost-type moves.&lt;br /&gt;
*h POKé has the same base stats, types, and starting moves as {{p|Gengar}}, making it a [[hybrid]] of {{p|Gengar}}.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pokemon_Red_(U)_-S--!-.png‎|thumb|190px|right|h POKÉ can allso randomly appear in text boxes.]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*http://www.trsrockin.com/dex_hpoke.html&lt;br /&gt;
&lt;br /&gt;
{{GlitchPkmn}}&lt;br /&gt;
[[category:Glitches]]&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
[[Category:Glitch Pokémon]]&lt;br /&gt;
[[Category:Hybrid glitch Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[fr:H POKé]]&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=905843</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=905843"/>
		<updated>2009-10-20T17:47:51Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: /* Error codes (R/B/Y) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glitches&#039;&#039;&#039; are anomalies in software programs, including video games.  They can cause various problems ranging from the purely graphical to completely wiping entire chunks of saved data.&lt;br /&gt;
&lt;br /&gt;
They are usually caused by problems with a game&#039;s code, or from a player doing things the programmers did not anticipate, therefore causing the game to react unexpectedly. Below is a list of glitches in the Pokémon video games.&lt;br /&gt;
&lt;br /&gt;
==Major glitches==&lt;br /&gt;
[[image:Glitch City Map1.jpg|thumb|right|250px|A variation of [[Glitch City]]]]&lt;br /&gt;
[[image:Wildmew.jpg|thumb|right|A {{p|Mew}} being found in the wild]]&lt;br /&gt;
There are three glitches (the first two are only available in the Red, Blue and Yellow versions; the third one is available in the Gold/Silver and Emerald versions, and the [[Hall of Fame]] one is very minor) that do not &#039;&#039;necessarily&#039;&#039; always create glitched Pokémon, but are themselves glitches that cause events that would not normally happen in the gameplay.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch City]]:&#039;&#039;&#039; A glitch location consisting of mess of random map tiles that changes depending on the location where the player enters Glitch City. &amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchcity.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Mew glitch]]:&#039;&#039;&#039; Allowing players to capture any Pokémon (most especially {{p|Mew}}) without modification, and allowing players to catch most of the glitched Pokémon. &amp;lt;ref&amp;gt;http://www.trsrockin.com/mewtrick.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Generation I|Generations I]] - {{gen|IV}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon cloning]]:&#039;&#039;&#039; Variations of the Pokémon cloning trick exist in each [[Generation]] of the Pokémon games, each slightly different from one another. The most reliable version is in [[Generation II]]. This Pokémon cloning version allows players in the Gold/Silver versions to safely clone Pokémon, assuming they have at least somewhat decent timing.&amp;lt;ref&amp;gt;http://www.cheatsnetwork.com/cheats/2705.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Sprite glitch]]:&#039;&#039;&#039; Glitches that mess up sprites have occurred in all generations (mostly by [[cheating]]).&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
* &#039;&#039;&#039;[[Surf glitch]]:&#039;&#039;&#039; allows players to warp to places on the map where {{p|Darkrai}} and {{p|Shaymin}} lie. &#039;&#039;&#039;Note:&#039;&#039;&#039; This only works in some of the first Japanese versions to be released.&amp;lt;ref&amp;gt;http://uk.answers.yahoo.com/question/index?qid=20070528172817AAWWH8x&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Tweaking]]:&#039;&#039;&#039; This causes the game to fail to load the map and makes it appear black. Some cases have led the {{player}} to places such as [[Newmoon Island]] or [[Flower Paradise]] if the player goes the right way.&lt;br /&gt;
&lt;br /&gt;
== Minor glitches ==&lt;br /&gt;
==={{game|Red and Blue|s}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Rare Candy cheat]]&#039;&#039;&#039;: An in-game glitch which is the result of encountering a [[Missingno.]] or [[&#039;M]], giving the player over 100 of the player&#039;s 6th item (this is also known as the &amp;quot;Old Man Glitch&amp;quot;).&lt;br /&gt;
* &#039;&#039;&#039;Hall of Fame Glitch:&#039;&#039;&#039; When Missingno. has been seen on the save file, the player&#039;s Hall Of Fame is badly corrupted with entirely different Pokémon (players can even see Mew in the Hall Of Fame, whether they&#039;ve seen Mew or not) and very glitched characters and names.&lt;br /&gt;
* &#039;&#039;&#039;Man on roof of [[Cinnabar Gym]]&#039;&#039;&#039;: If one does not have the key to the Cinnabar Gym, and {{m|surf}}s on the east coast and returns to land directly in front of the gym, a man will appear on the roof of the gym. A similar effect happens if the player walks into the [[Vermilion City]] Gym, walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it. One of the trainers in the gym will be misplaced and return to his usual spot once the text box disappears.&lt;br /&gt;
* &#039;&#039;&#039;Prevented progress&#039;&#039;&#039;: If one evolves their starter Pokémon before they obtain their [[Pokédex]] from Prof. Oak, the game will assume that, since they have 2 Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed. This glitch is only present in the Japanese {{v|Red and Green|s}}.&lt;br /&gt;
* &#039;&#039;&#039;Invisible PC&#039;&#039;&#039;: There is a hotel in [[Celadon City]] that resembles a [[Pokémon Center]] on the inside. In the top-right space of the area that the player can walk on, there is an invisible, usable PC.&lt;br /&gt;
* &#039;&#039;&#039;Fishing in Statues&#039;&#039;&#039;: The player can use a [[Fishing|Fishing Rod]] when facing the right or left of a gym statue. It will always say &amp;quot;Looks like there&#039;s nothing in here...&amp;quot;, except in [[Misty|Misty&#039;s]] [[Cerulean Gym|gym]], where all the [[Pokémon]] obtainable in the gym can be caught.&lt;br /&gt;
*&#039;&#039;&#039;[[Q Glitch]]&#039;&#039;&#039;: A glitch enabled by the Pokémon [[Q]] (and [[Charizard &#039;M]]) which allows Pokémon stored in the PC to swap moves and stats.&lt;br /&gt;
*&#039;&#039;&#039;[[ZZAZZ glitch]]&#039;&#039;&#039;: A bizarre side effect of the [[Mew glitch]] using a Pokémon with a special stat of 251, 252, 254 or 255. When this is done, a [[Glitch Trainer|Glitch trainer]] will appear. In the Red and Blue versions, after battling the Glitch trainer, numerous abnormalities will occur, including the player&#039;s name being turned into &amp;quot;ZZAZZ&amp;quot; and 3 of the player&#039;s Pokémon being turned into {{p|Bulbasaur}}, which oftentimes have learned one or more instances of the move {{m|Explosion}}. It has been known to erase a player&#039;s saved game. The abnormalities which occur in the Red/Blue version are not the same as those which occur in the Yellow version.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the player cuts down a tree, stands on the spot, saves, turns the game off, then loads it, the player will be standing on a tree.&lt;br /&gt;
* &#039;&#039;&#039; Quick Level 100 Pokémon: &#039;&#039;&#039; This glitch is similar to the [[Mew glitch]], but can be done in the [[Viridian Forest]]. First the player must go to the 2nd to last trainer and be out of his view (and must also not be able to see him). Walk one space and come into his view. Press start and use an escape rope to go to the [[Pewter City]] Pokémon Center. A, B, Start, and Select will not work. Now go try to go out of Pewter City towards [[Mt. Moon]]. The guy will stop the player and show he/she Brock&#039;s Gym. Now the player must go to the small patch of grass south of Pewter City and North of Viridian Forest. Encounter a Pokémon and use {{m|Growl}} on it equal the the number of levels it is higher than 1 (Example: a level 4 {{p|Pidgey}} would have to have growl used on it 3 times). Now walk into the forest (a message like &#039;Do you have a Pikachu?&#039; may appear). The player will immediately go into a Pokémon battle with a level 1 Pokémon. When the player weakens the Pokémon, he/she must catch it. Now use it in a Pokémon Battle and if it gets less than 55 experience points it will go straight to level 100. Note: The player can obtain different level 1 Pokémon by facing different Pokémon to the patch of grass south of Pewter City and North of Viridian Forest, although only some will be able to grow to level 100.&lt;br /&gt;
* &#039;&#039;&#039;Stuck in Wall&#039;&#039;&#039;: If the player lures an NPC into the grass above [[Pallet Town]], she will block the player from following [[Professor Oak]] correctly, causing the player to become stuck in the wall of Oak&#039;s laboratory.&lt;br /&gt;
* &#039;&#039;&#039;[[0 ERROR]]&#039;&#039;&#039;: Another glitch similar to the [[Mew glitch]] that causes [[Route 6]] to become glitched.&lt;br /&gt;
&lt;br /&gt;
====Error codes (R/B/Y)====&lt;br /&gt;
[[File:Glithy4.png|thumb|right|A 0 Error in [[Pokémon Red and Blue Versions|Pokémon Red.]]]]&lt;br /&gt;
&lt;br /&gt;
In Pokémon Red and Blue, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game&#039;s memory access is corrupted or when experimenting with glitches such as the [[Mew glitch]]. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without [[Soft resetting|resetting]]. There are seven known error codes in Pokémon Red and Blue:&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Text Error&lt;br /&gt;
| The text that is currently in the text box is wrong and should normally be in a different place.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Event Error&lt;br /&gt;
| Unable to complete an event (talking to someone, etc). This error is also known to exist in normal gameplay if the player has a broken or damaged cartridge.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Position Error&lt;br /&gt;
| This error only occurs at the start of the game, if the 8F Glitch is used. The error means that the current poistion of the character is unrecognised. this is allso known to happen in [[Glitch City]]&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display text correctly.&lt;br /&gt;
|-&lt;br /&gt;
| 40 &lt;br /&gt;
| Sound Error&lt;br /&gt;
| The sound clip that is playing is unrecognized.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Graphics Error&lt;br /&gt;
| When this error occurs, the screen turns white and the words &amp;quot;48 ERROR&amp;quot; pop up before quickly reverting back to whatever the player was previously doing.&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display text correctly.&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|Connection Error&lt;br /&gt;
|Unable to connect to N64 properly (This usually happens with [[Pokemon Yellow]] when you encounter [[Mewtwo]] on [[Pokemon Stadium 2]], Only when the [[Infinite Continues]] glitch is used).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{game2|Gold|Silver|Crystal}}===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch dimension]]:&#039;&#039;&#039; Turns everything into strange, random colors and slows the ability to see the party screen and changes the &amp;quot;Poké&amp;quot; in PokéGear to random symbols. It is usually activated by first using the [[Coin Case]] and then speaking to the {{p|Machop}} at [[Vermilion City]].&lt;br /&gt;
* &#039;&#039;&#039;Dratini glitch&#039;&#039;&#039;: After the player speaks to the {{p|Dratini}} in [[Blackthorn City]] and uses the Coin Case, the Coin Case&#039;s display will change what the coin case says from &amp;quot;Coins: ...&amp;quot; to &amp;quot;Which move?he pp of&amp;quot; permanently unless the game is turned off without saving.&lt;br /&gt;
*&#039;&#039;&#039;[[Celebi Egg Trick]]&#039;&#039;&#039;: Allows players to hatch as many {{p|Celebi}} as one desires using a number of steps.&lt;br /&gt;
* &#039;&#039;&#039;Shiny Ditto Exploit&#039;&#039;&#039;: By trading any [[shiny Pokémon]] to a Generation I game, having a wild Ditto transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be shiny.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the {{player}} cuts down a tree, stands on the spot, saves, turns off the power, and loads the game, the player will be standing on top of a tree.&lt;br /&gt;
&lt;br /&gt;
====Error codes (G/S/C)====&lt;br /&gt;
{{game2|Gold|Silver|Crystal}} feature a more detailed method of handling errors compared to Red, Blue and Yellow, although error messages are very uncommon in-game without the use of a [[cheating]] device.&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Object Event&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| This text appears when the player attempts to talk to a character who is supposed to start a cutscene e.g. Lance in the Hall of Fame room through the use of a location code. [[http://i4.photobucket.com/albums/y128/MithosYggdrasil/MissingNO/ObjectEvent.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;No windows avail-able for popping.&#039;&lt;br /&gt;
| Text/Window error.&lt;br /&gt;
| This text appears when an event attempts to bring up a message window yet the specified text/function is undefined - notably appears when HM06 is used outside of the TM/HM pocket [[http://forums.glitchcity.info/index.php/topic,1050.msg14487.html#msg14487]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;The window save area was exceeded.&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding text which exceeds the number of letters allowed ( this may appear in some glitch dialogue?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Corrupted Event!&#039; &lt;br /&gt;
| Function error.&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding an event which has invalid data (This may appear in some of the more unstable glitches?) [[http://www.freewebs.com/tohjofalls/crysdump.txt]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;BG Event&#039;&lt;br /&gt;
| Text/Window/Sprite error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error when attempting to force an event which changes the background to display text (May appear with a particular code to change a location&#039;s information?) [[http://www.freewebs.com/tohjofalls/crysdump.txt]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Stadium 2]]===&lt;br /&gt;
* &#039;&#039;&#039;[[Infinite continues glitch]]&#039;&#039;&#039;: A glitch allowing the player to get infinite continues in any [[Stadium Cup]].&lt;br /&gt;
&lt;br /&gt;
==={{game|Ruby and Sapphire|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hill glitch&#039;&#039;&#039;: East of [[Mauville City]] there is an [[Aroma Lady]] that will battle the {{player}}. If the player stands right behind the hill in her line of sight, she will see the player and walk onto the hill and stay there until the player leaves the area. This does not happen in Emerald due to her being a part of a double battle in the same area.&lt;br /&gt;
* &#039;&#039;&#039;[[Berry glitch]]&#039;&#039;&#039;: Freezes the growth of any berries which have been planted but not harvested, often occurs after the game has been owned for a year or played for over 100 hours, though not always.&lt;br /&gt;
* &#039;&#039;&#039;{{m|Thunderbolt}} glitch&#039;&#039;&#039;: The moves {{m|Thunderbolt}} and {{m|Thunder}}, when used in some Ruby and Sapphire cartridges, may cause the game to [[Game freeze|freeze]] or cause a sound effect to linger until the game is turned off.&lt;br /&gt;
* &#039;&#039;&#039;[[Pomeg glitch]]&#039;&#039;&#039; ({{V|Emerald}} only): A glitch involves negative HP.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Colosseum]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Colosseum Master Ball glitch]]&#039;&#039;&#039;: Also known as the Infinite Ball Glitch; it is a glitch which involves switching the position of the [[Poké Ball]] on the same turn that it is selected to be used, so that the quantity does not decrease.&lt;br /&gt;
&lt;br /&gt;
==={{game|Diamond and Pearl|s}}===&lt;br /&gt;
*&#039;&#039;&#039;Honey shop glitch&#039;&#039;&#039;: This is caused by the {{player}} using {{m|Sweet Scent}} or [[honey]] in a shop. When the player talks to the shopkeeper and selects &amp;quot;buy&amp;quot;, he or she will see that there are no names or descriptions for any of the items in stock.&lt;br /&gt;
&lt;br /&gt;
==={{game|Platinum}}===&lt;br /&gt;
*&#039;&#039;&#039;[[Acid rain]]&#039;&#039;&#039;: {{m|Rain Dance|Rain}}, {{m|Sunny Day|strong sunlight}}, {{m|hail}} and a {{m|sandstorm}} all occur on the battlefield when a Pokémon switching is knocked out with {{m|Pursuit}} during Hail or Sandstorm.&lt;br /&gt;
*&#039;&#039;&#039;Graphical Glitches&#039;&#039;&#039;: In areas such as the [[Great Marsh]] or the [[Ribbon Syndicate]], standing in certain places may cause the foilage or the walls to bend and merge into other graphics near them.  This is most likely because {{game|Platinum}} runs on a 3D game engine.&lt;br /&gt;
*&#039;&#039;&#039;Black Belt Gibberish&#039;&#039;&#039;: For unknown reasons, a certain [[Black Belt]] in Sinnoh&#039;s Victory Road may speak glitchy gibberish upon defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Pal Park#Manipulation|Pal Park Glitch]]&#039;&#039;&#039;: Allows the player to migrate any number of Pokémon via the [[Pal Park]], this is used to overcome the 6 Pokémon per 24 hours limit.&lt;br /&gt;
*&#039;&#039;&#039;GTS Glitch&#039;&#039;&#039;: In some copies of Platinum, the [[level]]s of a Pokémon might not be displayed on the GTS. In order to fix this, the {{player}} must contact [[Nintendo]].&lt;br /&gt;
*&#039;&#039;&#039;Egg Nature Glitch&#039;&#039;&#039;: A well timed switch between boxes will allow the player to see the [[nature]]/[[ability]]/type of the Pokémon inside an egg.&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
{{main|Glitch Pokémon}}&lt;br /&gt;
A glitch [[Pokémon]] is a Pokémon that exists in a game due to a programming or level design oversight or for beta testing, and as it was not intentionally placed inside the game by [[Nintendo]] or [[Game Freak]], it might be hazardous to saved data. They were originally supposed to be place-holders for unused Hex-addresses in the game. Glitch Pokémon sometimes may damage player&#039;s save file.&lt;br /&gt;
===In {{3v2|Red|Blue|Yellow}}===&lt;br /&gt;
This is a chart of all 24 known glitch Pokémon that can be found in the wild in the Red, Blue and Yellow versions &#039;&#039;without&#039;&#039; using a cheating device&amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchdex.html&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;BR CLEAR=left&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! bgcolor =&amp;quot;#efefef&amp;quot;| No. (Red/Blue)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;| No. (Yellow)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|[[Mew glitch]] special required&lt;br /&gt;
! bgcolor=&amp;quot;#efefef&amp;quot;| Red/Blue version&#039;s equivalent&lt;br /&gt;
! bgcolor=&amp;quot;#efefef&amp;quot;| Yellow version&#039;s equivalent&lt;br /&gt;
|-&lt;br /&gt;
| #000|| #000 ||| Many ||| &#039;&#039;&#039;[[Missingno.]]&#039;&#039;&#039; ||| &#039;&#039;&#039;[[Missingno.#Missingno. in Pokémon Yellow|Missingno. (Yellow)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| #000|| #176 ||| N/A ||| &#039;&#039;&#039;[[&#039;M]]&#039;&#039;&#039; ||| &#039;&#039;&#039;[[3TrainerPoké]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|#061 || #080 ||| 192 ||| [[A (lowercase)|a]] ||| [[44Hy]]&lt;br /&gt;
|-&lt;br /&gt;
|#250 || #250 ||| 191 ||| [[A (uppercase)|A]] ||| [[4 4]]&lt;br /&gt;
|-&lt;br /&gt;
|#062 || #079 ||| 198 ||| [[LM4]] ||| [[7g]]&lt;br /&gt;
|-&lt;br /&gt;
|#094 || #015 ||| 195 ||| [[h POKé]] ||| [[Z4]]&lt;br /&gt;
|-&lt;br /&gt;
|#205 || #205 ||| 193 ||| [[Chiisai-u]] ||| [[♀]]&lt;br /&gt;
|-&lt;br /&gt;
|#205 || #203 ||| 196 ||| [[PokéWTrainer]] ||| [[X - x]]&lt;br /&gt;
|-&lt;br /&gt;
|#205|| #006 ||| 199 ||| [[p T]] ||| [[Glitchy Charizard]]&lt;br /&gt;
|-&lt;br /&gt;
|#234 || #230 ||| 194 |||  [[.4]] ||| [[pPkMnp]]&lt;br /&gt;
|-&lt;br /&gt;
|#250 || #055 ||| 197 ||| {{OBP|PkMn|Glitch Pokémon}} ||| [[4. .]]&lt;br /&gt;
|-&lt;br /&gt;
|#000 ||#121 ||| N/A ||| [[Charizard &#039;M]] ||| [[Q]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sources:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/glitchdex.html http://www.trsrockin.com/glitchdex.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/hexlist.html http://www.trsrockin.com/hexlist.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/bizarre.html http://www.trsrockin.com/bizarre.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/linkcable.html http://www.trsrockin.com/linkcable.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/tales.html http://www.trsrockin.com/tales.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-obtainable glitch Pokémon===&lt;br /&gt;
The following [[Glitch Pokémon]] can only be found by using a cheating device such as [[GameShark]] and cannot be caught using the [[Mew glitch]] or any other known in-game trick.&lt;br /&gt;
&lt;br /&gt;
====In {{2v2|Red|Blue}}====&lt;br /&gt;
&lt;br /&gt;
*[[$]]&lt;br /&gt;
*[[ゥU?]]&lt;br /&gt;
*[[.g]]&lt;br /&gt;
*[[.G&#039;Mp]]&lt;br /&gt;
*[[7PkMnv]]&lt;br /&gt;
*[[8]]&lt;br /&gt;
*[[94 (glitch Pokémon)|94]]&lt;br /&gt;
*[[Glitch (EC)|EC]]&lt;br /&gt;
*[[Glitch Nidorino]]&lt;br /&gt;
*[[hゥ]]&lt;br /&gt;
*[[Ké......]]&lt;br /&gt;
*[[&#039;Ng&#039;Mp]]&lt;br /&gt;
*[[PkMn n]]&lt;br /&gt;
&lt;br /&gt;
====In {{v2|Yellow}}====&lt;br /&gt;
&lt;br /&gt;
*[[ゥゥ♂]]&lt;br /&gt;
*[[ゥゥ(box bracket)|ゥゥ&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
*[[ゥ(I&#039;]]&lt;br /&gt;
*[[(h4to89]]&lt;br /&gt;
*[[g]]&lt;br /&gt;
*[[gJ1]]&lt;br /&gt;
&lt;br /&gt;
====In {{3v2|Gold|Silver|Crystal}}====&lt;br /&gt;
&lt;br /&gt;
The following glitched Pokémon can be found in the {{game3|Gold and Silver|Gold/Silver|s}} versions, but require [[GameShark]] to complete them. (Note: after capturing these Pokémon, the game&#039;s graphics have been known to falter, and the player will find themselves in a [[Glitch City]]-like area.)&amp;lt;ref&amp;gt;http://www.trsrockin.com/dex_252.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.trsrockin.com/gs_mn.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! bgcolor =&amp;quot;#efefef&amp;quot;| No. (Gold/Silver)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|[[GameShark]] code required&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|Gold/Silver equivalent&lt;br /&gt;
|-&lt;br /&gt;
| #000|| 0100EDD0 ||| [[Five question marks]] (000)&lt;br /&gt;
|-&lt;br /&gt;
| #252|| 01FCEDD0 ||| [[Five question marks]] (252)&lt;br /&gt;
|-&lt;br /&gt;
| #253|| 01FDEDD0 ||| [[Glitch egg]]&lt;br /&gt;
|-&lt;br /&gt;
| #254|| 01FEEDD0 || [[Five question marks]] (254)&lt;br /&gt;
|-&lt;br /&gt;
| #255|| 01FFEDD0 || [[Five question marks]] (255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In {{game5|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}====&lt;br /&gt;
* #000 [[Ten question marks]]&lt;br /&gt;
* #390 [[Question mark]]&lt;br /&gt;
* #?87 [[Ten question marks]]&lt;br /&gt;
* #??? [[Bad egg]]&lt;br /&gt;
* #??? [[B óË ÁN]]&lt;br /&gt;
* #??? [[Q:]]&lt;br /&gt;
* #252 [[-]]&lt;br /&gt;
&lt;br /&gt;
====In {{game|Diamond and Pearl|s}}====&lt;br /&gt;
* #??? [[Invisible Shiny Bulbasaur]]&lt;br /&gt;
* #??? [[DPbox]]&lt;br /&gt;
* #??? [[Bad egg]]&lt;br /&gt;
&lt;br /&gt;
===Glitch Pokémon gallery===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:Missingno.jpg|[[Missingno.]]&lt;br /&gt;
image:LM4found.PNG|[[LM4]]&lt;br /&gt;
image:Alowercase.jpg|[[A (lowercase)|Lowercase a glitch Pokémon]]&lt;br /&gt;
image:XxGlitch.jpg|The [[X - x]] glitch Pokémon&lt;br /&gt;
image:DittoQGlitch2.jpg|In this screenshot, a {{p|Ditto}} transformed into the player&#039;s [[Q]], and then the player sent out a {{p|Spearow}}&lt;br /&gt;
image:Hpoke.jpg|[[H POKé]], a difficult-to-catch glitch Pokémon&lt;br /&gt;
image:000MissingnoGSC.png|&amp;quot;[[Five question marks]]&amp;quot;, a glitch Pokémon which accounts for the hexadecimal slots 000, 252, 254 and 255 in the Gold/Silver versions&lt;br /&gt;
Image:253GSCEgg hatch.png|[[Glitch egg]], which accounts for the hexadecimal slot 253 in the Gold/Silver versions&lt;br /&gt;
image:MissingnoYellow.jpg|[[Missingno.]] found in the {{v|Yellow}}&lt;br /&gt;
image:7 g.png|[[7g]] being encountered in the Yellow version&lt;br /&gt;
image:FemaleSymbol4.PNG|[[♀|♀ (female symbol glitch)]] being encountered in the Yellow version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glitch characteristics==&lt;br /&gt;
===Glitch attacks===&lt;br /&gt;
A glitch attack, or glitch [[move]], is much like a regular attack except the results are often undesirable. Like with glitch Pokémon, glitch attacks were not programmed into the game on purpose and many have been proven to cause damage to game cartridges. The only widely known ones are those for Pokémon Red, Blue and Yellow. Glitch attacks are sometimes displayed as TM attacks (&#039;&#039;&#039;TM01&#039;&#039;&#039;-&#039;&#039;&#039;TM55&#039;&#039;&#039; and &#039;&#039;&#039;HM01&#039;&#039;&#039; to &#039;&#039;&#039;HM05&#039;&#039;&#039;), but some have no name or a glitched, unreadable name. Some attacks are of known glitch types (see list below), but most have either no type or an unknown type, and are often referred to as &amp;quot;[[Super Glitch|Super Glitches]]&amp;quot; (see [[List of glitch moves]]).&lt;br /&gt;
&lt;br /&gt;
There are ways to teach glitch attacks to certain Pokémon without usage of a cheat-code device such as [[GameShark]], however, most of the time only glitch Pokémon will learn glitch attacks.&lt;br /&gt;
 &lt;br /&gt;
One way of teaching a Pokémon in [[Generation I]] a glitch move is trading to a [[Generation II]] game a Pokémon that will evolve by trading at a level when it will learn an attack in the next generation game, and then trading it back to the Generation I game. For example, trading a level 50 {{p|Haunter}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Haunter evolve into {{p|Gengar}}.  Since it is level 50, it will learn {{m|Destiny Bond}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move.&lt;br /&gt;
&lt;br /&gt;
===Glitch types===&lt;br /&gt;
There are many different glitch types that are found to be the types of several glitched Pokémon. The most well known are:&lt;br /&gt;
&lt;br /&gt;
* {{type2|Bird}}, one of the types of the Red/Blue [[Missingno.]]&lt;br /&gt;
* [[999 (type)|99||9]] (A glitch type), one of the types of [[4 4]] and one of the types of the [[Missingno.|Yellow version Missingno.]]&lt;br /&gt;
* {{type2|Pokémaniac}}, the type of the malicious glitch Pokémon &amp;quot;[[.4]]&amp;quot; as well as [[M p&#039;u]] and [[PkMnRPkMn B]].&lt;br /&gt;
* :L, one of the types of [[Ké......]].&lt;br /&gt;
* [[&#039;|) m) ZM Normal (type), the types of the mysterious ? marks glitches of the [[Generation II|second Generation]]&lt;br /&gt;
* Rival (type), has the name of the player&#039;s rival.&lt;br /&gt;
&lt;br /&gt;
===Glitch areas===&lt;br /&gt;
Aside from Glitch City in [[Generation I]], there are several other areas which can only be reached by way of a glitch in the games. Examples of this are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data. [[Sevii Isle 8]] and [[Sevii Isle 9]] are the only index number areas which have actual map data.&lt;br /&gt;
&lt;br /&gt;
===Glitch items===&lt;br /&gt;
In the [[Generation II]] games, it is possible to get an item called the [[Teru-sama]], the only description of which is a lone question mark. [[Generation III]] likewise has a mystery item. Both of these seem to have been placeholders just in case more slots for items were ever needed, something that came true with the {{DL|List of key items in Generation II|Clear Bell}} in {{v2|Crystal}} and the various newer items introduced just in {{game3|FireRed and LeafGreen|FireRed, LeafGreen|s}} and {{v2|Emerald}}, which register as the Teru-sama and mystery item if they are somehow moved into {{v2|Gold and Silver|s}} or [[Pokémon Ruby and Sapphire Versions|Ruby and Sapphire]]. There is also the Seal Bag, a glitch item obtained from the [[Generation IV]] [[Global Trade Station|GTS]] glitch.&lt;br /&gt;
&lt;br /&gt;
The Teru-sama is a glitch item, but can be transformed into the [[GS Ball]] if it is given to [[Kurt]] in [[Azalea Town]] to capture {{p|Celebi}} in [[Ilex Forest]]. This works in the Japanese, English and European versions of {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
===Glitch trainers===&lt;br /&gt;
[[Glitch Trainer|Glitch trainers]] have been known to occur in the Red/Blue/Yellow versions. They are usually found if the player&#039;s name contains mostly special characters. There are also several special stat numbers used in the [[Mew glitch]] which cause glitch trainers to appear. Glitch trainers frequently use [[Glitch Pokémon]] in battle.&lt;br /&gt;
&lt;br /&gt;
==Notes==   &lt;br /&gt;
* Missingno.&#039;s special stats for the Mew trick vary (see [http://www.trsrockin.com/hexlist.html]). &lt;br /&gt;
* The Yellow version [[Missingno.]] is different from the Red/Blue Missingno., but both share the same name. For the Yellow version Missingno., using a Pokémon in Method #3 of the [[Mew glitch]] with a special stat of 31, 32, 61, 62 , 63, 67, 68, or 69 would make it appear([http://trsrockin.com/hexlist.html]). Missingno will revert to level 0 if leveled up to over level 255 with Rare Candies or to level 100 if it fights in battle and wins.  &lt;br /&gt;
* The Pokémon [[&#039;M]], [[3TrainerPoké]], [[&#039;M|Charizard &#039;M]] and [[Q]] are the only known catchable glitch Pokémon that cannot be &#039;&#039;directly&#039;&#039; caught using the Mew glitch. Other glitches can be obtained by messing with the game link cable during a trade. [[&#039;M]] and [[3TrainerPoké]] cannot be caught using the [[Mew glitch]] because the special stat required for method #3 of the [[Mew glitch]] is 0, a number which no Pokémon has. [[Charizard &#039;M]] and [[Q]] cannot because [[Q]] can only be found by evolving a [[44Hy]], and [[Charizard &#039;M]] can only be found by trading a [[Q]]. The special stat numbers which would cause Charizard &#039;M or Q to appear in a [[Mew glitch]]-type battle freeze the game.  &lt;br /&gt;
* The glitch known as &amp;quot;[[.4]]&amp;quot; can freeze or crash the game if it uses a certain glitch move. If the game is saved while this move is in .4&#039;s moveset, the data may be corrupted, making it impossible to continue and forcing the player to start a new game.&lt;br /&gt;
* The 24 catchable glitch Pokémon, plus the original 151 Pokémon, brings the total number of catchable Pokémon in the Red/Blue/Yellow versions to 175.&lt;br /&gt;
* The characteristics of one Glitch Pokémon usually do not apply to its Red/Blue or Yellow equivalent. For example, [[LM4]] will evolve into {{p|Clefairy}} and then immediately into {{p|Nidoking}}, whereas its Yellow version equivalent, [[7g]], has no evolutions.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches| ]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bug]]&lt;br /&gt;
[[fr:Bug]]&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=905818</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=905818"/>
		<updated>2009-10-20T17:26:59Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glitches&#039;&#039;&#039; are anomalies in software programs, including video games.  They can cause various problems ranging from the purely graphical to completely wiping entire chunks of saved data.&lt;br /&gt;
&lt;br /&gt;
They are usually caused by problems with a game&#039;s code, or from a player doing things the programmers did not anticipate, therefore causing the game to react unexpectedly. Below is a list of glitches in the Pokémon video games.&lt;br /&gt;
&lt;br /&gt;
==Major glitches==&lt;br /&gt;
[[image:Glitch City Map1.jpg|thumb|right|250px|A variation of [[Glitch City]]]]&lt;br /&gt;
[[image:Wildmew.jpg|thumb|right|A {{p|Mew}} being found in the wild]]&lt;br /&gt;
There are three glitches (the first two are only available in the Red, Blue and Yellow versions; the third one is available in the Gold/Silver and Emerald versions, and the [[Hall of Fame]] one is very minor) that do not &#039;&#039;necessarily&#039;&#039; always create glitched Pokémon, but are themselves glitches that cause events that would not normally happen in the gameplay.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch City]]:&#039;&#039;&#039; A glitch location consisting of mess of random map tiles that changes depending on the location where the player enters Glitch City. &amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchcity.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Mew glitch]]:&#039;&#039;&#039; Allowing players to capture any Pokémon (most especially {{p|Mew}}) without modification, and allowing players to catch most of the glitched Pokémon. &amp;lt;ref&amp;gt;http://www.trsrockin.com/mewtrick.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Generation I|Generations I]] - {{gen|IV}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon cloning]]:&#039;&#039;&#039; Variations of the Pokémon cloning trick exist in each [[Generation]] of the Pokémon games, each slightly different from one another. The most reliable version is in [[Generation II]]. This Pokémon cloning version allows players in the Gold/Silver versions to safely clone Pokémon, assuming they have at least somewhat decent timing.&amp;lt;ref&amp;gt;http://www.cheatsnetwork.com/cheats/2705.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Sprite glitch]]:&#039;&#039;&#039; Glitches that mess up sprites have occurred in all generations (mostly by [[cheating]]).&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
* &#039;&#039;&#039;[[Surf glitch]]:&#039;&#039;&#039; allows players to warp to places on the map where {{p|Darkrai}} and {{p|Shaymin}} lie. &#039;&#039;&#039;Note:&#039;&#039;&#039; This only works in some of the first Japanese versions to be released.&amp;lt;ref&amp;gt;http://uk.answers.yahoo.com/question/index?qid=20070528172817AAWWH8x&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Tweaking]]:&#039;&#039;&#039; This causes the game to fail to load the map and makes it appear black. Some cases have led the {{player}} to places such as [[Newmoon Island]] or [[Flower Paradise]] if the player goes the right way.&lt;br /&gt;
&lt;br /&gt;
== Minor glitches ==&lt;br /&gt;
==={{game|Red and Blue|s}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Rare Candy cheat]]&#039;&#039;&#039;: An in-game glitch which is the result of encountering a [[Missingno.]] or [[&#039;M]], giving the player over 100 of the player&#039;s 6th item (this is also known as the &amp;quot;Old Man Glitch&amp;quot;).&lt;br /&gt;
* &#039;&#039;&#039;Hall of Fame Glitch:&#039;&#039;&#039; When Missingno. has been seen on the save file, the player&#039;s Hall Of Fame is badly corrupted with entirely different Pokémon (players can even see Mew in the Hall Of Fame, whether they&#039;ve seen Mew or not) and very glitched characters and names.&lt;br /&gt;
* &#039;&#039;&#039;Man on roof of [[Cinnabar Gym]]&#039;&#039;&#039;: If one does not have the key to the Cinnabar Gym, and {{m|surf}}s on the east coast and returns to land directly in front of the gym, a man will appear on the roof of the gym. A similar effect happens if the player walks into the [[Vermilion City]] Gym, walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it. One of the trainers in the gym will be misplaced and return to his usual spot once the text box disappears.&lt;br /&gt;
* &#039;&#039;&#039;Prevented progress&#039;&#039;&#039;: If one evolves their starter Pokémon before they obtain their [[Pokédex]] from Prof. Oak, the game will assume that, since they have 2 Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed. This glitch is only present in the Japanese {{v|Red and Green|s}}.&lt;br /&gt;
* &#039;&#039;&#039;Invisible PC&#039;&#039;&#039;: There is a hotel in [[Celadon City]] that resembles a [[Pokémon Center]] on the inside. In the top-right space of the area that the player can walk on, there is an invisible, usable PC.&lt;br /&gt;
* &#039;&#039;&#039;Fishing in Statues&#039;&#039;&#039;: The player can use a [[Fishing|Fishing Rod]] when facing the right or left of a gym statue. It will always say &amp;quot;Looks like there&#039;s nothing in here...&amp;quot;, except in [[Misty|Misty&#039;s]] [[Cerulean Gym|gym]], where all the [[Pokémon]] obtainable in the gym can be caught.&lt;br /&gt;
*&#039;&#039;&#039;[[Q Glitch]]&#039;&#039;&#039;: A glitch enabled by the Pokémon [[Q]] (and [[Charizard &#039;M]]) which allows Pokémon stored in the PC to swap moves and stats.&lt;br /&gt;
*&#039;&#039;&#039;[[ZZAZZ glitch]]&#039;&#039;&#039;: A bizarre side effect of the [[Mew glitch]] using a Pokémon with a special stat of 251, 252, 254 or 255. When this is done, a [[Glitch Trainer|Glitch trainer]] will appear. In the Red and Blue versions, after battling the Glitch trainer, numerous abnormalities will occur, including the player&#039;s name being turned into &amp;quot;ZZAZZ&amp;quot; and 3 of the player&#039;s Pokémon being turned into {{p|Bulbasaur}}, which oftentimes have learned one or more instances of the move {{m|Explosion}}. It has been known to erase a player&#039;s saved game. The abnormalities which occur in the Red/Blue version are not the same as those which occur in the Yellow version.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the player cuts down a tree, stands on the spot, saves, turns the game off, then loads it, the player will be standing on a tree.&lt;br /&gt;
* &#039;&#039;&#039; Quick Level 100 Pokémon: &#039;&#039;&#039; This glitch is similar to the [[Mew glitch]], but can be done in the [[Viridian Forest]]. First the player must go to the 2nd to last trainer and be out of his view (and must also not be able to see him). Walk one space and come into his view. Press start and use an escape rope to go to the [[Pewter City]] Pokémon Center. A, B, Start, and Select will not work. Now go try to go out of Pewter City towards [[Mt. Moon]]. The guy will stop the player and show he/she Brock&#039;s Gym. Now the player must go to the small patch of grass south of Pewter City and North of Viridian Forest. Encounter a Pokémon and use {{m|Growl}} on it equal the the number of levels it is higher than 1 (Example: a level 4 {{p|Pidgey}} would have to have growl used on it 3 times). Now walk into the forest (a message like &#039;Do you have a Pikachu?&#039; may appear). The player will immediately go into a Pokémon battle with a level 1 Pokémon. When the player weakens the Pokémon, he/she must catch it. Now use it in a Pokémon Battle and if it gets less than 55 experience points it will go straight to level 100. Note: The player can obtain different level 1 Pokémon by facing different Pokémon to the patch of grass south of Pewter City and North of Viridian Forest, although only some will be able to grow to level 100.&lt;br /&gt;
* &#039;&#039;&#039;Stuck in Wall&#039;&#039;&#039;: If the player lures an NPC into the grass above [[Pallet Town]], she will block the player from following [[Professor Oak]] correctly, causing the player to become stuck in the wall of Oak&#039;s laboratory.&lt;br /&gt;
* &#039;&#039;&#039;[[0 ERROR]]&#039;&#039;&#039;: Another glitch similar to the [[Mew glitch]] that causes [[Route 6]] to become glitched.&lt;br /&gt;
&lt;br /&gt;
====Error codes (R/B/Y)====&lt;br /&gt;
[[File:Glithy4.png|thumb|right|A 0 Error in [[Pokémon Red and Blue Versions|Pokémon Red.]]]]&lt;br /&gt;
&lt;br /&gt;
In Pokémon Red and Blue, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game&#039;s memory access is corrupted or when experimenting with glitches such as the [[Mew glitch]]. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without [[Soft resetting|resetting]]. There are seven known error codes in Pokémon Red and Blue:&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! #&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Text Error&lt;br /&gt;
| The text that is currently in the text box is wrong and should normally be in a different place.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Event Error&lt;br /&gt;
| Unable to complete an event (talking to someone, etc). This error is also known to exist in normal gameplay if the player has a broken or damaged cartridge.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display text correctly.&lt;br /&gt;
|-&lt;br /&gt;
| 40 &lt;br /&gt;
| Sound Error&lt;br /&gt;
| The sound clip that is playing is unrecognized.&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| Graphics Error&lt;br /&gt;
| When this error occurs, the screen turns white and the words &amp;quot;48 ERROR&amp;quot; pop up before quickly reverting back to whatever the player was previously doing.&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| Text Error&lt;br /&gt;
| Unable to display text correctly.&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|Connection Error&lt;br /&gt;
|Unable to connect to N64 properly (This usually happens with [[Pokemon Yellow]] when you encounter [[Mewtwo]] on [[Pokemon Stadium 2]], Only when the [[Infinite Continues]] glitch is used).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{game2|Gold|Silver|Crystal}}===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch dimension]]:&#039;&#039;&#039; Turns everything into strange, random colors and slows the ability to see the party screen and changes the &amp;quot;Poké&amp;quot; in PokéGear to random symbols. It is usually activated by first using the [[Coin Case]] and then speaking to the {{p|Machop}} at [[Vermilion City]].&lt;br /&gt;
* &#039;&#039;&#039;Dratini glitch&#039;&#039;&#039;: After the player speaks to the {{p|Dratini}} in [[Blackthorn City]] and uses the Coin Case, the Coin Case&#039;s display will change what the coin case says from &amp;quot;Coins: ...&amp;quot; to &amp;quot;Which move?he pp of&amp;quot; permanently unless the game is turned off without saving.&lt;br /&gt;
*&#039;&#039;&#039;[[Celebi Egg Trick]]&#039;&#039;&#039;: Allows players to hatch as many {{p|Celebi}} as one desires using a number of steps.&lt;br /&gt;
* &#039;&#039;&#039;Shiny Ditto Exploit&#039;&#039;&#039;: By trading any [[shiny Pokémon]] to a Generation I game, having a wild Ditto transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be shiny.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut glitch]]&#039;&#039;&#039;: If the {{player}} cuts down a tree, stands on the spot, saves, turns off the power, and loads the game, the player will be standing on top of a tree.&lt;br /&gt;
&lt;br /&gt;
====Error codes (G/S/C)====&lt;br /&gt;
{{game2|Gold|Silver|Crystal}} feature a more detailed method of handling errors compared to Red, Blue and Yellow, although error messages are very uncommon in-game without the use of a [[cheating]] device.&lt;br /&gt;
&lt;br /&gt;
{| {{bluetable2}} style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Cause&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Object Event&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| This text appears when the player attempts to talk to a character who is supposed to start a cutscene e.g. Lance in the Hall of Fame room through the use of a location code. [[http://i4.photobucket.com/albums/y128/MithosYggdrasil/MissingNO/ObjectEvent.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;No windows avail-able for popping.&#039;&lt;br /&gt;
| Text/Window error.&lt;br /&gt;
| This text appears when an event attempts to bring up a message window yet the specified text/function is undefined - notably appears when HM06 is used outside of the TM/HM pocket [[http://forums.glitchcity.info/index.php/topic,1050.msg14487.html#msg14487]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;The window save area was exceeded.&#039;&lt;br /&gt;
| Text/Window error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding text which exceeds the number of letters allowed ( this may appear in some glitch dialogue?) [http://www.freewebs.com/tohjofalls/crysdump.txt]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;Corrupted Event!&#039; &lt;br /&gt;
| Function error.&lt;br /&gt;
| It is currently unknown when this may appear. A possible error regarding an event which has invalid data (This may appear in some of the more unstable glitches?) [[http://www.freewebs.com/tohjofalls/crysdump.txt]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;BG Event&#039;&lt;br /&gt;
| Text/Window/Sprite error&lt;br /&gt;
| It is currently unknown when this may appear. A possible error when attempting to force an event which changes the background to display text (May appear with a particular code to change a location&#039;s information?) [[http://www.freewebs.com/tohjofalls/crysdump.txt]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Stadium 2]]===&lt;br /&gt;
* &#039;&#039;&#039;[[Infinite continues glitch]]&#039;&#039;&#039;: A glitch allowing the player to get infinite continues in any [[Stadium Cup]].&lt;br /&gt;
&lt;br /&gt;
==={{game|Ruby and Sapphire|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hill glitch&#039;&#039;&#039;: East of [[Mauville City]] there is an [[Aroma Lady]] that will battle the {{player}}. If the player stands right behind the hill in her line of sight, she will see the player and walk onto the hill and stay there until the player leaves the area. This does not happen in Emerald due to her being a part of a double battle in the same area.&lt;br /&gt;
* &#039;&#039;&#039;[[Berry glitch]]&#039;&#039;&#039;: Freezes the growth of any berries which have been planted but not harvested, often occurs after the game has been owned for a year or played for over 100 hours, though not always.&lt;br /&gt;
* &#039;&#039;&#039;{{m|Thunderbolt}} glitch&#039;&#039;&#039;: The moves {{m|Thunderbolt}} and {{m|Thunder}}, when used in some Ruby and Sapphire cartridges, may cause the game to [[Game freeze|freeze]] or cause a sound effect to linger until the game is turned off.&lt;br /&gt;
* &#039;&#039;&#039;[[Pomeg glitch]]&#039;&#039;&#039; ({{V|Emerald}} only): A glitch involves negative HP.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Colosseum]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Colosseum Master Ball glitch]]&#039;&#039;&#039;: Also known as the Infinite Ball Glitch; it is a glitch which involves switching the position of the [[Poké Ball]] on the same turn that it is selected to be used, so that the quantity does not decrease.&lt;br /&gt;
&lt;br /&gt;
==={{game|Diamond and Pearl|s}}===&lt;br /&gt;
*&#039;&#039;&#039;Honey shop glitch&#039;&#039;&#039;: This is caused by the {{player}} using {{m|Sweet Scent}} or [[honey]] in a shop. When the player talks to the shopkeeper and selects &amp;quot;buy&amp;quot;, he or she will see that there are no names or descriptions for any of the items in stock.&lt;br /&gt;
&lt;br /&gt;
==={{game|Platinum}}===&lt;br /&gt;
*&#039;&#039;&#039;[[Acid rain]]&#039;&#039;&#039;: {{m|Rain Dance|Rain}}, {{m|Sunny Day|strong sunlight}}, {{m|hail}} and a {{m|sandstorm}} all occur on the battlefield when a Pokémon switching is knocked out with {{m|Pursuit}} during Hail or Sandstorm.&lt;br /&gt;
*&#039;&#039;&#039;Graphical Glitches&#039;&#039;&#039;: In areas such as the [[Great Marsh]] or the [[Ribbon Syndicate]], standing in certain places may cause the foilage or the walls to bend and merge into other graphics near them.  This is most likely because {{game|Platinum}} runs on a 3D game engine.&lt;br /&gt;
*&#039;&#039;&#039;Black Belt Gibberish&#039;&#039;&#039;: For unknown reasons, a certain [[Black Belt]] in Sinnoh&#039;s Victory Road may speak glitchy gibberish upon defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Pal Park#Manipulation|Pal Park Glitch]]&#039;&#039;&#039;: Allows the player to migrate any number of Pokémon via the [[Pal Park]], this is used to overcome the 6 Pokémon per 24 hours limit.&lt;br /&gt;
*&#039;&#039;&#039;GTS Glitch&#039;&#039;&#039;: In some copies of Platinum, the [[level]]s of a Pokémon might not be displayed on the GTS. In order to fix this, the {{player}} must contact [[Nintendo]].&lt;br /&gt;
*&#039;&#039;&#039;Egg Nature Glitch&#039;&#039;&#039;: A well timed switch between boxes will allow the player to see the [[nature]]/[[ability]]/type of the Pokémon inside an egg.&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
{{main|Glitch Pokémon}}&lt;br /&gt;
A glitch [[Pokémon]] is a Pokémon that exists in a game due to a programming or level design oversight or for beta testing, and as it was not intentionally placed inside the game by [[Nintendo]] or [[Game Freak]], it might be hazardous to saved data. They were originally supposed to be place-holders for unused Hex-addresses in the game. Glitch Pokémon sometimes may damage player&#039;s save file.&lt;br /&gt;
===In {{3v2|Red|Blue|Yellow}}===&lt;br /&gt;
This is a chart of all 24 known glitch Pokémon that can be found in the wild in the Red, Blue and Yellow versions &#039;&#039;without&#039;&#039; using a cheating device&amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchdex.html&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;BR CLEAR=left&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! bgcolor =&amp;quot;#efefef&amp;quot;| No. (Red/Blue)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;| No. (Yellow)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|[[Mew glitch]] special required&lt;br /&gt;
! bgcolor=&amp;quot;#efefef&amp;quot;| Red/Blue version&#039;s equivalent&lt;br /&gt;
! bgcolor=&amp;quot;#efefef&amp;quot;| Yellow version&#039;s equivalent&lt;br /&gt;
|-&lt;br /&gt;
| #000|| #000 ||| Many ||| &#039;&#039;&#039;[[Missingno.]]&#039;&#039;&#039; ||| &#039;&#039;&#039;[[Missingno.#Missingno. in Pokémon Yellow|Missingno. (Yellow)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| #000|| #176 ||| N/A ||| &#039;&#039;&#039;[[&#039;M]]&#039;&#039;&#039; ||| &#039;&#039;&#039;[[3TrainerPoké]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|#061 || #080 ||| 192 ||| [[A (lowercase)|a]] ||| [[44Hy]]&lt;br /&gt;
|-&lt;br /&gt;
|#250 || #250 ||| 191 ||| [[A (uppercase)|A]] ||| [[4 4]]&lt;br /&gt;
|-&lt;br /&gt;
|#062 || #079 ||| 198 ||| [[LM4]] ||| [[7g]]&lt;br /&gt;
|-&lt;br /&gt;
|#094 || #015 ||| 195 ||| [[h POKé]] ||| [[Z4]]&lt;br /&gt;
|-&lt;br /&gt;
|#205 || #205 ||| 193 ||| [[Chiisai-u]] ||| [[♀]]&lt;br /&gt;
|-&lt;br /&gt;
|#205 || #203 ||| 196 ||| [[PokéWTrainer]] ||| [[X - x]]&lt;br /&gt;
|-&lt;br /&gt;
|#205|| #006 ||| 199 ||| [[p T]] ||| [[Glitchy Charizard]]&lt;br /&gt;
|-&lt;br /&gt;
|#234 || #230 ||| 194 |||  [[.4]] ||| [[pPkMnp]]&lt;br /&gt;
|-&lt;br /&gt;
|#250 || #055 ||| 197 ||| {{OBP|PkMn|Glitch Pokémon}} ||| [[4. .]]&lt;br /&gt;
|-&lt;br /&gt;
|#000 ||#121 ||| N/A ||| [[Charizard &#039;M]] ||| [[Q]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sources:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/glitchdex.html http://www.trsrockin.com/glitchdex.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/hexlist.html http://www.trsrockin.com/hexlist.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/bizarre.html http://www.trsrockin.com/bizarre.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/linkcable.html http://www.trsrockin.com/linkcable.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/tales.html http://www.trsrockin.com/tales.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-obtainable glitch Pokémon===&lt;br /&gt;
The following [[Glitch Pokémon]] can only be found by using a cheating device such as [[GameShark]] and cannot be caught using the [[Mew glitch]] or any other known in-game trick.&lt;br /&gt;
&lt;br /&gt;
====In {{2v2|Red|Blue}}====&lt;br /&gt;
&lt;br /&gt;
*[[$]]&lt;br /&gt;
*[[ゥU?]]&lt;br /&gt;
*[[.g]]&lt;br /&gt;
*[[.G&#039;Mp]]&lt;br /&gt;
*[[7PkMnv]]&lt;br /&gt;
*[[8]]&lt;br /&gt;
*[[94 (glitch Pokémon)|94]]&lt;br /&gt;
*[[Glitch (EC)|EC]]&lt;br /&gt;
*[[Glitch Nidorino]]&lt;br /&gt;
*[[hゥ]]&lt;br /&gt;
*[[Ké......]]&lt;br /&gt;
*[[&#039;Ng&#039;Mp]]&lt;br /&gt;
*[[PkMn n]]&lt;br /&gt;
&lt;br /&gt;
====In {{v2|Yellow}}====&lt;br /&gt;
&lt;br /&gt;
*[[ゥゥ♂]]&lt;br /&gt;
*[[ゥゥ(box bracket)|ゥゥ&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
*[[ゥ(I&#039;]]&lt;br /&gt;
*[[(h4to89]]&lt;br /&gt;
*[[g]]&lt;br /&gt;
*[[gJ1]]&lt;br /&gt;
&lt;br /&gt;
====In {{3v2|Gold|Silver|Crystal}}====&lt;br /&gt;
&lt;br /&gt;
The following glitched Pokémon can be found in the {{game3|Gold and Silver|Gold/Silver|s}} versions, but require [[GameShark]] to complete them. (Note: after capturing these Pokémon, the game&#039;s graphics have been known to falter, and the player will find themselves in a [[Glitch City]]-like area.)&amp;lt;ref&amp;gt;http://www.trsrockin.com/dex_252.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.trsrockin.com/gs_mn.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! bgcolor =&amp;quot;#efefef&amp;quot;| No. (Gold/Silver)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|[[GameShark]] code required&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|Gold/Silver equivalent&lt;br /&gt;
|-&lt;br /&gt;
| #000|| 0100EDD0 ||| [[Five question marks]] (000)&lt;br /&gt;
|-&lt;br /&gt;
| #252|| 01FCEDD0 ||| [[Five question marks]] (252)&lt;br /&gt;
|-&lt;br /&gt;
| #253|| 01FDEDD0 ||| [[Glitch egg]]&lt;br /&gt;
|-&lt;br /&gt;
| #254|| 01FEEDD0 || [[Five question marks]] (254)&lt;br /&gt;
|-&lt;br /&gt;
| #255|| 01FFEDD0 || [[Five question marks]] (255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In {{game5|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}====&lt;br /&gt;
* #000 [[Ten question marks]]&lt;br /&gt;
* #390 [[Question mark]]&lt;br /&gt;
* #?87 [[Ten question marks]]&lt;br /&gt;
* #??? [[Bad egg]]&lt;br /&gt;
* #??? [[B óË ÁN]]&lt;br /&gt;
* #??? [[Q:]]&lt;br /&gt;
* #252 [[-]]&lt;br /&gt;
&lt;br /&gt;
====In {{game|Diamond and Pearl|s}}====&lt;br /&gt;
* #??? [[Invisible Shiny Bulbasaur]]&lt;br /&gt;
* #??? [[DPbox]]&lt;br /&gt;
* #??? [[Bad egg]]&lt;br /&gt;
&lt;br /&gt;
===Glitch Pokémon gallery===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:Missingno.jpg|[[Missingno.]]&lt;br /&gt;
image:LM4found.PNG|[[LM4]]&lt;br /&gt;
image:Alowercase.jpg|[[A (lowercase)|Lowercase a glitch Pokémon]]&lt;br /&gt;
image:XxGlitch.jpg|The [[X - x]] glitch Pokémon&lt;br /&gt;
image:DittoQGlitch2.jpg|In this screenshot, a {{p|Ditto}} transformed into the player&#039;s [[Q]], and then the player sent out a {{p|Spearow}}&lt;br /&gt;
image:Hpoke.jpg|[[H POKé]], a difficult-to-catch glitch Pokémon&lt;br /&gt;
image:000MissingnoGSC.png|&amp;quot;[[Five question marks]]&amp;quot;, a glitch Pokémon which accounts for the hexadecimal slots 000, 252, 254 and 255 in the Gold/Silver versions&lt;br /&gt;
Image:253GSCEgg hatch.png|[[Glitch egg]], which accounts for the hexadecimal slot 253 in the Gold/Silver versions&lt;br /&gt;
image:MissingnoYellow.jpg|[[Missingno.]] found in the {{v|Yellow}}&lt;br /&gt;
image:7 g.png|[[7g]] being encountered in the Yellow version&lt;br /&gt;
image:FemaleSymbol4.PNG|[[♀|♀ (female symbol glitch)]] being encountered in the Yellow version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glitch characteristics==&lt;br /&gt;
===Glitch attacks===&lt;br /&gt;
A glitch attack, or glitch [[move]], is much like a regular attack except the results are often undesirable. Like with glitch Pokémon, glitch attacks were not programmed into the game on purpose and many have been proven to cause damage to game cartridges. The only widely known ones are those for Pokémon Red, Blue and Yellow. Glitch attacks are sometimes displayed as TM attacks (&#039;&#039;&#039;TM01&#039;&#039;&#039;-&#039;&#039;&#039;TM55&#039;&#039;&#039; and &#039;&#039;&#039;HM01&#039;&#039;&#039; to &#039;&#039;&#039;HM05&#039;&#039;&#039;), but some have no name or a glitched, unreadable name. Some attacks are of known glitch types (see list below), but most have either no type or an unknown type, and are often referred to as &amp;quot;[[Super Glitch|Super Glitches]]&amp;quot; (see [[List of glitch moves]]).&lt;br /&gt;
&lt;br /&gt;
There are ways to teach glitch attacks to certain Pokémon without usage of a cheat-code device such as [[GameShark]], however, most of the time only glitch Pokémon will learn glitch attacks.&lt;br /&gt;
 &lt;br /&gt;
One way of teaching a Pokémon in [[Generation I]] a glitch move is trading to a [[Generation II]] game a Pokémon that will evolve by trading at a level when it will learn an attack in the next generation game, and then trading it back to the Generation I game. For example, trading a level 50 {{p|Haunter}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will make the Haunter evolve into {{p|Gengar}}.  Since it is level 50, it will learn {{m|Destiny Bond}}. If it is then traded back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it properly since it is a Generation II move.&lt;br /&gt;
&lt;br /&gt;
===Glitch types===&lt;br /&gt;
There are many different glitch types that are found to be the types of several glitched Pokémon. The most well known are:&lt;br /&gt;
&lt;br /&gt;
* {{type2|Bird}}, one of the types of the Red/Blue [[Missingno.]]&lt;br /&gt;
* [[999 (type)|99||9]] (A glitch type), one of the types of [[4 4]] and one of the types of the [[Missingno.|Yellow version Missingno.]]&lt;br /&gt;
* {{type2|Pokémaniac}}, the type of the malicious glitch Pokémon &amp;quot;[[.4]]&amp;quot; as well as [[M p&#039;u]] and [[PkMnRPkMn B]].&lt;br /&gt;
* :L, one of the types of [[Ké......]].&lt;br /&gt;
* [[&#039;|) m) ZM Normal (type), the types of the mysterious ? marks glitches of the [[Generation II|second Generation]]&lt;br /&gt;
* Rival (type), has the name of the player&#039;s rival.&lt;br /&gt;
&lt;br /&gt;
===Glitch areas===&lt;br /&gt;
Aside from Glitch City in [[Generation I]], there are several other areas which can only be reached by way of a glitch in the games. Examples of this are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data. [[Sevii Isle 8]] and [[Sevii Isle 9]] are the only index number areas which have actual map data.&lt;br /&gt;
&lt;br /&gt;
===Glitch items===&lt;br /&gt;
In the [[Generation II]] games, it is possible to get an item called the [[Teru-sama]], the only description of which is a lone question mark. [[Generation III]] likewise has a mystery item. Both of these seem to have been placeholders just in case more slots for items were ever needed, something that came true with the {{DL|List of key items in Generation II|Clear Bell}} in {{v2|Crystal}} and the various newer items introduced just in {{game3|FireRed and LeafGreen|FireRed, LeafGreen|s}} and {{v2|Emerald}}, which register as the Teru-sama and mystery item if they are somehow moved into {{v2|Gold and Silver|s}} or [[Pokémon Ruby and Sapphire Versions|Ruby and Sapphire]]. There is also the Seal Bag, a glitch item obtained from the [[Generation IV]] [[Global Trade Station|GTS]] glitch.&lt;br /&gt;
&lt;br /&gt;
The Teru-sama is a glitch item, but can be transformed into the [[GS Ball]] if it is given to [[Kurt]] in [[Azalea Town]] to capture {{p|Celebi}} in [[Ilex Forest]]. This works in the Japanese, English and European versions of {{game|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
===Glitch trainers===&lt;br /&gt;
[[Glitch Trainer|Glitch trainers]] have been known to occur in the Red/Blue/Yellow versions. They are usually found if the player&#039;s name contains mostly special characters. There are also several special stat numbers used in the [[Mew glitch]] which cause glitch trainers to appear. Glitch trainers frequently use [[Glitch Pokémon]] in battle.&lt;br /&gt;
&lt;br /&gt;
==Notes==   &lt;br /&gt;
* Missingno.&#039;s special stats for the Mew trick vary (see [http://www.trsrockin.com/hexlist.html]). &lt;br /&gt;
* The Yellow version [[Missingno.]] is different from the Red/Blue Missingno., but both share the same name. For the Yellow version Missingno., using a Pokémon in Method #3 of the [[Mew glitch]] with a special stat of 31, 32, 61, 62 , 63, 67, 68, or 69 would make it appear([http://trsrockin.com/hexlist.html]). Missingno will revert to level 0 if leveled up to over level 255 with Rare Candies or to level 100 if it fights in battle and wins.  &lt;br /&gt;
* The Pokémon [[&#039;M]], [[3TrainerPoké]], [[&#039;M|Charizard &#039;M]] and [[Q]] are the only known catchable glitch Pokémon that cannot be &#039;&#039;directly&#039;&#039; caught using the Mew glitch. Other glitches can be obtained by messing with the game link cable during a trade. [[&#039;M]] and [[3TrainerPoké]] cannot be caught using the [[Mew glitch]] because the special stat required for method #3 of the [[Mew glitch]] is 0, a number which no Pokémon has. [[Charizard &#039;M]] and [[Q]] cannot because [[Q]] can only be found by evolving a [[44Hy]], and [[Charizard &#039;M]] can only be found by trading a [[Q]]. The special stat numbers which would cause Charizard &#039;M or Q to appear in a [[Mew glitch]]-type battle freeze the game.  &lt;br /&gt;
* The glitch known as &amp;quot;[[.4]]&amp;quot; can freeze or crash the game if it uses a certain glitch move. If the game is saved while this move is in .4&#039;s moveset, the data may be corrupted, making it impossible to continue and forcing the player to start a new game.&lt;br /&gt;
* The 24 catchable glitch Pokémon, plus the original 151 Pokémon, brings the total number of catchable Pokémon in the Red/Blue/Yellow versions to 175.&lt;br /&gt;
* The characteristics of one Glitch Pokémon usually do not apply to its Red/Blue or Yellow equivalent. For example, [[LM4]] will evolve into {{p|Clefairy}} and then immediately into {{p|Nidoking}}, whereas its Yellow version equivalent, [[7g]], has no evolutions.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches| ]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bug]]&lt;br /&gt;
[[fr:Bug]]&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=840236</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Glitch&amp;diff=840236"/>
		<updated>2009-08-21T17:42:31Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: /* {{game|Red and Blue|s}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Glitches&#039;&#039;&#039; are anomalies in software programs, including video games.  They can cause various problems ranging from the purely graphical to completely wiping entire chunks of saved data.&lt;br /&gt;
&lt;br /&gt;
They are usually caused by problems with a game&#039;s code, or from a player doing things the programmers did not anticipate, therefore causing the game to react unexpectedly. Below is a list of glitches in the Pokémon video games.&lt;br /&gt;
&lt;br /&gt;
==Major glitches==&lt;br /&gt;
[[image:Glitch City Map1.jpg|thumb|right|250px|A variation of [[Glitch City]]]]&lt;br /&gt;
[[image:Wildmew.jpg|thumb|right|A {{p|Mew}} being found in the wild]]&lt;br /&gt;
There are three glitches (the first two are only available in the Red, Blue and Yellow versions; the third one is available in the Gold/Silver and Emerald versions, and the [[Hall of Fame]] one is very minor) that do not &#039;&#039;necessarily&#039;&#039; always create glitched Pokémon, but are themselves glitches that cause events that would not normally happen in the gameplay.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch City]]:&#039;&#039;&#039; A glitch location consisting of mess of random map tiles that changes depending on the location where the player enters Glitch City. &amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchcity.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Mew glitch]]:&#039;&#039;&#039; Allowing players to capture any Pokémon (most especially {{p|Mew}}) without modification, and allowing players to catch most of the glitched Pokémon. &amp;lt;ref&amp;gt;http://www.trsrockin.com/mewtrick.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Generation I|Generations I]] - {{gen|IV}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Pokémon cloning]]:&#039;&#039;&#039; Variations of the Pokémon cloning trick exist in each [[Generation]] of the Pokémon games, each slightly different from one another. The most reliable version is in [[Generation II]]. This Pokémon cloning version allows players in the Gold/Silver versions to safely clone Pokémon, assuming they have at least somewhat decent timing.&amp;lt;ref&amp;gt;http://www.cheatsnetwork.com/cheats/2705.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Sprite glitch]]:&#039;&#039;&#039; Glitches that mess up sprites have occurred in all generations (mostly by [[cheating]]).&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
* &#039;&#039;&#039;[[Surf glitch]]:&#039;&#039;&#039; allows players to warp to places on the map where {{p|Darkrai}} and {{p|Shaymin}} lie. &#039;&#039;&#039;Note:&#039;&#039;&#039; This only works in some of the first Japanese versions to be released.&amp;lt;ref&amp;gt;http://uk.answers.yahoo.com/question/index?qid=20070528172817AAWWH8x&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Tweaking]]:&#039;&#039;&#039; This causes the game to fail to load the map and makes it appear black. Some cases have led the {{player}} to places such as [[Newmoon Island]] or [[Flower Paradise]] if the player goes the right way.&lt;br /&gt;
&lt;br /&gt;
== Minor glitches ==&lt;br /&gt;
==={{game|Red and Blue|s}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Rare Candy cheat]]&#039;&#039;&#039;: An in-game glitch which is the result of encountering a [[Missingno.]] or [[&#039;M]], giving the player over 100 of the player&#039;s 6th item (this is also known as the &amp;quot;Old Man Glitch&amp;quot;).&lt;br /&gt;
* &#039;&#039;&#039;Hall of Fame Glitch:&#039;&#039;&#039; When Missingno. has been seen on the save file, the player&#039;s Hall Of Fame is badly corrupted with entirely different Pokémon (players can even see Mew in the Hall Of Fame, whether they&#039;ve seen Mew or not) and very glitched characters and names.&lt;br /&gt;
* &#039;&#039;&#039;Man on roof of [[Cinnabar Gym]]&#039;&#039;&#039;: If one does not have the key to the Cinnabar Gym, and {{m|surf}}s on the east coast and returns to land directly in front of the gym, a man will appear on the roof of the gym. A similar effect happens if the player walks into the [[Vermilion City]] Gym, walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it. One of the trainers in the gym will be misplaced and return to his usual spot once the text box disappears.&lt;br /&gt;
* &#039;&#039;&#039;Prevented progress&#039;&#039;&#039;: If one evolves their starter Pokémon before they obtain their [[Pokédex]] from Prof. Oak, the game will assume that, since they have 2 Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed.&lt;br /&gt;
* &#039;&#039;&#039;Invisible PC&#039;&#039;&#039;: There is a hotel in [[Celadon City]] that resembles a [[Pokémon Center]] on the inside. In the top-right space of the area that the player can walk on, there is an invisible, usable PC.&lt;br /&gt;
* &#039;&#039;&#039;Fishing in Statues&#039;&#039;&#039;: The player can use a [[Fishing|Fishing Rod]] when facing the right or left of a gym statue. It will always say &amp;quot;Looks like there&#039;s nothing in here...&amp;quot;, except in [[Misty|Misty&#039;s]] [[Cerulean Gym|gym]], where all the [[Pokémon]] obtainable in the gym can be caught.&lt;br /&gt;
*&#039;&#039;&#039;[[S.S. Anne]] Truck&#039;&#039;&#039;: If a player gets a Pokémon which knows {{m|Cut}} ([[HM01]]) through a trade &#039;&#039;before&#039;&#039; actually obtaining HM01 during gameplay, the player will be able to skip the [[S.S. Anne]]. Later on, after obtaining [[HM03]] ({{m|Surf}}) and teaching it to a Pokémon, the player will be able to surf around the vicinity of the S.S. Anne. On one piece of land, there will be a truck which has no apparent purpose.&lt;br /&gt;
*&#039;&#039;&#039;[[Q Glitch]]&#039;&#039;&#039;: A glitch enabled by the Pokémon [[Q]] (and [[Charizard &#039;M]]) which allows Pokémon stored in the PC to swap moves and stats.&lt;br /&gt;
*&#039;&#039;&#039;[[ZZAZZ glitch]]&#039;&#039;&#039;: A bizarre side effect of the [[Mew glitch]] using a Pokémon with a special stat of 251, 252, 254 or 255. When this is done, a [[Glitch Trainer|Glitch trainer]] will appear. In the Red and Blue versions, after battling the Glitch trainer, numerous abnormalities will occur, including the player&#039;s name being turned into &amp;quot;ZZAZZ&amp;quot; and 3 of the player&#039;s Pokémon being turned into {{p|Bulbasaur}}, which oftentimes have learned one or more instances of the move {{m|Explosion}}. It has been known to erase a player&#039;s saved game. The abnormalities which occur in the Red/Blue version are not the same as those which occur in the Yellow version.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut Glitch]]&#039;&#039;&#039;: If the player cuts down a tree, stands on the spot, saves, turns the game off, then loads it, the player will be stuck on a tree.&lt;br /&gt;
* [[8F Glitch]] Exactly like the [[ZZAZZ glitch]] except much more destructive, scrambling text and graphics when the B or A button is pressed during an action or event.&lt;br /&gt;
&lt;br /&gt;
==={{game2|Gold|Silver|Crystal}}===&lt;br /&gt;
* &#039;&#039;&#039;[[Glitch dimension]]:&#039;&#039;&#039; Turns everything into strange, random colors and slows the ability to see the party screen and changes the &amp;quot;Poké&amp;quot; in PokéGear to random symbols. It is usually activated by first using the [[Coin Case]] and then speaking to the {{p|Machop}} at [[Vermilion City]].&lt;br /&gt;
* &#039;&#039;&#039;Dratini glitch&#039;&#039;&#039;: After the player speaks to the {{p|Dratini}} in [[Blackthorn City]] and uses the Coin Case, the Coin Case&#039;s display will change what the coin case says from &amp;quot;Coins: ...&amp;quot; to &amp;quot;Which move?he pp of&amp;quot; permanently unless the game is turned off without saving.&lt;br /&gt;
*&#039;&#039;&#039;[[Celebi Egg Trick]]&#039;&#039;&#039;: Allows players to hatch as many {{p|Celebi}} as one desires using a number of steps.&lt;br /&gt;
* &#039;&#039;&#039;Shiny Ditto Exploit&#039;&#039;&#039;: By trading any {{shiny2}} Pokémon to a Generation I game, having a wild Ditto transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be shiny.&lt;br /&gt;
* &#039;&#039;&#039;[[Cut Glitch]]&#039;&#039;&#039;: If the {{player}} cuts down a tree, stands on the spot, saves, turns off the power, and loads the game, they will be stuck on top of a tree.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Stadium 2]]===&lt;br /&gt;
* &#039;&#039;&#039;[[Infinite continues glitch]]&#039;&#039;&#039;: A glitch allowing you to get infinite continues in any [[Stadium Cup]].&lt;br /&gt;
&lt;br /&gt;
==={{game|Ruby and Sapphire|s}}===&lt;br /&gt;
* &#039;&#039;&#039;Hill glitch&#039;&#039;&#039;: East of [[Mauville City]] there is an [[Aroma Lady]] that will battle the {{player}}. If the player stands right behind the hill in her line of sight, she will see the player and walk onto the hill and stay there until the player leaves the area. This does not happen in Emerald due to her being a part of a double battle in the same area.&lt;br /&gt;
* &#039;&#039;&#039;[[Berry glitch]]&#039;&#039;&#039;: Freezes the growth of any berries which have been planted but not harvested, often occurs after the game has been owned for a year or played for over 100 hours, though not always.&lt;br /&gt;
* &#039;&#039;&#039;[[Pomeg glitch]]&#039;&#039;&#039; ({{V|Emerald}} only): A glitch involves negative HP.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Colosseum]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Colosseum Master Ball glitch]]&#039;&#039;&#039;: Also known as the Infinite Ball Glitch; it is a glitch which involves battling different Pokémon in order to keep the number of balls in the bag from going down.&lt;br /&gt;
==={{game|Diamond and Pearl|s}}===&lt;br /&gt;
*&#039;&#039;&#039;Honey shop glitch&#039;&#039;&#039;: This is caused by the {{player}} using {{m|Sweet Scent}} or [[honey]] in a shop. When the player talks to the shopkeeper and selects &amp;quot;buy&amp;quot;, he or she will see that there are no names or descriptions for any of the items in stock.&lt;br /&gt;
&lt;br /&gt;
==={{game|Platinum}}===&lt;br /&gt;
*&#039;&#039;&#039;[[Acid rain]]&#039;&#039;&#039;: {{m|Rain Dance|Rain}}, {{m|Sunny Day|strong sunlight}}, {{m|hail}} and a {{m|sandstorm}} all occur on the battlefield when a Pokémon switching is knocked out with {{m|Pursuit}} during Hail or Sandstorm.&lt;br /&gt;
*&#039;&#039;&#039;Graphical Glitches&#039;&#039;&#039;: In areas such as the [[Great Marsh]] or the [[Ribbon Syndicate]], standing in certain places may cause the foilage or the walls to bend and merge into other graphics near them.  This is most likely because {{game|Platinum}} runs on a 3D game engine.&lt;br /&gt;
*&#039;&#039;&#039;Black Belt Gibberish&#039;&#039;&#039;: For unknown reasons, a certain [[Black Belt]] in Sinnoh&#039;s Victory Road may speak glitchy gibberish upon defeat.&lt;br /&gt;
*&#039;&#039;&#039;[[Pal Park#Manipulation|Pal Park Glitch]]&#039;&#039;&#039;: Allows the player to migrate any number of Pokémon via the [[Pal Park]], this is used to overcome the 6 Pokémon per 24 hours limit.&lt;br /&gt;
&lt;br /&gt;
==Glitch Pokémon==&lt;br /&gt;
{{main|Glitch Pokémon}}&lt;br /&gt;
A glitch [[Pokémon]] is a Pokémon that exists in a game due to a programming or level design oversight or for beta testing, and as it was not intentionally placed inside the game by [[Nintendo]] or [[Game Freak]], it might be hazardous to saved data. They were originally supposed to be place-holders for unused Hex-addresses in the game. Glitch Pokémon are to be avoided due to the risks they may pose to a player&#039;s save file.&lt;br /&gt;
===In {{3v2|Red|Blue|Yellow}}===&lt;br /&gt;
This is a chart of all 24 known glitch Pokémon that can be found in the wild in the Red, Blue and Yellow versions &#039;&#039;without&#039;&#039; using a cheating device&amp;lt;ref&amp;gt;http://www.trsrockin.com/glitchdex.html&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&amp;lt;BR CLEAR=left&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! bgcolor =&amp;quot;#efefef&amp;quot;| No. (Red/Blue)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;| No. (Yellow)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|[[Mew glitch]] special required&lt;br /&gt;
! bgcolor=&amp;quot;#efefef&amp;quot;| Red/Blue version&#039;s equivalent&lt;br /&gt;
! bgcolor=&amp;quot;#efefef&amp;quot;| Yellow version&#039;s equivalent&lt;br /&gt;
|-&lt;br /&gt;
| #000|| #000 ||| Many ||| &#039;&#039;&#039;[[Missingno.]]&#039;&#039;&#039; ||| &#039;&#039;&#039;[[Missingno.#Missingno. in Pokémon Yellow|Missingno. (Yellow)]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| #000|| #176 ||| N/A ||| &#039;&#039;&#039;[[&#039;M]]&#039;&#039;&#039; ||| &#039;&#039;&#039;[[3TrainerPoké]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|#061 || #080 ||| 192 ||| [[A (lowercase)|a]] ||| [[44Hy]]&lt;br /&gt;
|-&lt;br /&gt;
|#250 || #250 ||| 191 ||| [[A (uppercase)|A]] ||| [[4 4]]&lt;br /&gt;
|-&lt;br /&gt;
|#062 || #079 ||| 198 ||| [[LM4]] ||| [[7g]]&lt;br /&gt;
|-&lt;br /&gt;
|#094 || #015 ||| 195 ||| [[h POKé]] ||| [[Z4]]&lt;br /&gt;
|-&lt;br /&gt;
|#205 || #205 ||| 193 ||| [[Chiisai-u]] ||| [[♀]]&lt;br /&gt;
|-&lt;br /&gt;
|#205 || #203 ||| 196 ||| [[PokéWTrainer]] ||| [[X - x]]&lt;br /&gt;
|-&lt;br /&gt;
|#205|| #006 ||| 199 ||| [[p T]] ||| [[Glitchy Charizard]]&lt;br /&gt;
|-&lt;br /&gt;
|#234 || #230 ||| 194 |||  [[.4]] ||| [[pPkMnp]]&lt;br /&gt;
|-&lt;br /&gt;
|#250 || #055 ||| 197 ||| {{OBP|PkMn|Glitch Pokémon}} ||| [[4. .]]&lt;br /&gt;
|-&lt;br /&gt;
|#000 ||#121 ||| N/A ||| [[Charizard &#039;M]] ||| [[Q]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sources:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/glitchdex.html http://www.trsrockin.com/glitchdex.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/hexlist.html http://www.trsrockin.com/hexlist.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/bizarre.html http://www.trsrockin.com/bizarre.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/linkcable.html http://www.trsrockin.com/linkcable.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.trsrockin.com/tales.html http://www.trsrockin.com/tales.html]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Non-obtainable glitch Pokémon===&lt;br /&gt;
The following [[Glitch Pokémon]] can only be found by using a cheating device such as [[GameShark]] and cannot be caught using the [[Mew glitch]] or any other known in-game trick.&lt;br /&gt;
&lt;br /&gt;
====In [[Pokémon Red and Blue|Red and Blue]]====&lt;br /&gt;
&lt;br /&gt;
*[[$]]&lt;br /&gt;
*[[ゥU?]]&lt;br /&gt;
*[[.g]]&lt;br /&gt;
*[[.G&#039;Mp]]&lt;br /&gt;
*[[7PkMnv]]&lt;br /&gt;
*[[8]]&lt;br /&gt;
*[[94 (glitch Pokémon)|94]]&lt;br /&gt;
*[[Glitch (EC)|EC]]&lt;br /&gt;
*[[Glitch Nidorino]]&lt;br /&gt;
*[[Ké......]]&lt;br /&gt;
*[[&#039;Ng&#039;Mp]]&lt;br /&gt;
*[[PkMn n]]&lt;br /&gt;
&lt;br /&gt;
====In {{v2|Yellow}}====&lt;br /&gt;
&lt;br /&gt;
*[[ゥゥ♂]]&lt;br /&gt;
*[[ゥゥ(box bracket)|ゥゥ&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
*[[ゥ(I&#039;]]&lt;br /&gt;
*[[(h4to89]]&lt;br /&gt;
*[[g]]&lt;br /&gt;
*[[gJ1]]&lt;br /&gt;
&lt;br /&gt;
====In {{3v2|Gold|Silver|Crystal}}====&lt;br /&gt;
&lt;br /&gt;
The following glitched Pokémon can be found in the [[Pokémon Gold and Silver Versions|Gold/Silver]] versions, but require [[GameShark]] to complete them. (Note: after capturing these Pokémon, the game&#039;s graphics have been known to falter, and the player will find themselves in a [[Glitch City]]-like area.)&amp;lt;ref&amp;gt;http://www.trsrockin.com/dex_252.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.trsrockin.com/gs_mn.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! bgcolor =&amp;quot;#efefef&amp;quot;| No. (Gold/Silver)&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|[[GameShark]] code required&lt;br /&gt;
! bgcolor = &amp;quot;#efefef&amp;quot;|Gold/Silver equivalent&lt;br /&gt;
|-&lt;br /&gt;
| #000|| 0100EDD0 ||| [[Five question marks]] (000)&lt;br /&gt;
|-&lt;br /&gt;
| #252|| 01FCEDD0 ||| [[Five question marks]] (252)&lt;br /&gt;
|-&lt;br /&gt;
| #253|| 01FDEDD0 ||| [[Glitch egg]]&lt;br /&gt;
|-&lt;br /&gt;
| #254|| 01FEEDD0 || [[Five question marks]] (254)&lt;br /&gt;
|-&lt;br /&gt;
| #255|| 01FFEDD0 || [[Five question marks]] (255)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In [[Pokémon Ruby and Sapphire Versions|Pokémon Ruby, Sapphire]], [[Pokémon Emerald Version|Emerald]], [[Pokémon FireRed and LeafGreen Versions|FireRed, and LeafGreen]]====&lt;br /&gt;
* #000 [[Ten question marks]]&lt;br /&gt;
* #390 [[Question mark]]&lt;br /&gt;
* #?87 [[Ten question marks]]&lt;br /&gt;
* #??? [[Bad egg]]&lt;br /&gt;
* #??? [[B óË ÁN]]&lt;br /&gt;
* #??? [[Q:]]&lt;br /&gt;
* #252 [[-]]&lt;br /&gt;
&lt;br /&gt;
====In {{game|Diamond and Pearl|s}}====&lt;br /&gt;
* #??? [[Invisible Shiny Bulbasaur]]&lt;br /&gt;
* #??? [[DPbox]]&lt;br /&gt;
* #??? [[Bad egg]]&lt;br /&gt;
&lt;br /&gt;
===Glitch Pokémon gallery===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:Missingno.jpg|[[Missingno.]]&lt;br /&gt;
image:LM4found.PNG|[[LM4]]&lt;br /&gt;
image:Alowercase.jpg|[[A (lowercase)|Lowercase a glitch Pokémon]]&lt;br /&gt;
image:XxGlitch.jpg|The [[X - x]] glitch Pokémon&lt;br /&gt;
image:DittoQGlitch2.jpg|In this screenshot, a {{p|Ditto}} transformed into the player&#039;s [[Q]], and then the player sent out a {{p|Spearow}}&lt;br /&gt;
image:Hpoke.jpg|[[H POKé]], a difficult-to-catch glitch Pokémon&lt;br /&gt;
image:000MissingnoGSC.png|&amp;quot;[[Five question marks]]&amp;quot;, a glitch Pokémon which accounts for the hexadecimal slots 000, 252, 254 and 255 in the Gold/Silver versions&lt;br /&gt;
Image:253GSCEgg hatch.png|[[Glitch egg]], which accounts for the hexadecimal slot 253 in the Gold/Silver versions&lt;br /&gt;
image:MissingnoYellow.jpg|[[Missingno.]] found in the {{v|Yellow}}&lt;br /&gt;
image:7 g.png|[[7g]] being encountered in the Yellow version&lt;br /&gt;
image:FemaleSymbol4.PNG|[[♀|♀ (female symbol glitch)]] being encountered in the Yellow version&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glitch Characteristics==&lt;br /&gt;
===Glitch attacks===&lt;br /&gt;
A glitch attack, or glitch [[move]], is much like a regular attack except the results are often undesirable. Like with glitch Pokémon, glitch attacks were not programmed into the game on purpose and many have been proven to cause damage to game cartridges. The only widely known ones are those for Pokémon Red, Blue and Yellow. Glitch attacks are sometimes displayed as TM attacks (&#039;&#039;&#039;TM01&#039;&#039;&#039;-&#039;&#039;&#039;TM55&#039;&#039;&#039; and &#039;&#039;&#039;HM01&#039;&#039;&#039; to &#039;&#039;&#039;HM05&#039;&#039;&#039;), but some have no name or a glitched, unreadable name. Some attacks are of known glitch types (see list below), but most have either no type or an unknown type, and are often referred to as &amp;quot;[[Super Glitch|Super Glitches]]&amp;quot; (see [[List of glitch moves]]).&lt;br /&gt;
&lt;br /&gt;
There are ways to teach glitch attacks to certain Pokémon without usage of a cheat-code device such as [[GameShark]], however, most of the time only glitch Pokémon will learn glitch attacks.&lt;br /&gt;
 &lt;br /&gt;
One way of teaching a Pokémon in [[Generation I]] a glitch move is trading to a [[Generation II]] game a Pokémon that will evolve by trading at a level when it will learn an attack in the next generation game, and then trading it back to the Generation I game. For example, trading a level 50 {{p|Haunter}} from {{game|Red}} to {{game|Gold}} will make the Haunter evolve into {{p|Gengar}}.  Since it is level 50, it will learn {{m|Destiny Bond}}. If you trade it back to Pokémon Red, it will still have the move, but the game won&#039;t recognize it since it is a Generation II move.&lt;br /&gt;
&lt;br /&gt;
Also, the move {{m|Thunderbolt}}, when used in some Ruby and Sapphire cartridges, may cause the game to [[Game freeze|freeze]].&lt;br /&gt;
===Glitch types===&lt;br /&gt;
There are many different glitch types that are found to be the types of several glitched Pokémon. The most well known are:&lt;br /&gt;
&lt;br /&gt;
* {{type2|Bird}}, one of the types of the Red/Blue [[Missingno.]]&lt;br /&gt;
* [[999 (type)|99||9]] (A glitch type), one of the types of [[4 4]] and one of the types of the [[Missingno.|Yellow version Missingno.]]&lt;br /&gt;
* {{type2|Pokémaniac}}, the type of the malicious glitch Pokémon &amp;quot;[[.4]]&amp;quot;&lt;br /&gt;
* [[L|:L (type)]], one of the types of [[Ké......]].&lt;br /&gt;
* [[&#039;|) m) ZM Normal (type), the types of the mysterious ? marks glitches of the [[Generation II|2nd Generation]]&lt;br /&gt;
* Rival (type), has the name of the player&#039;s rival.&lt;br /&gt;
&lt;br /&gt;
===Glitch areas===&lt;br /&gt;
Aside from Glitch City in [[Generation I]], there are several other areas which can only be reached by way of a glitch in the games. Examples of this are areas in the [[Sevii Islands]] that are retrievable via their [[index number]] pointer, however, do not have any other data. [[Sevii Isle 8]] and [[Sevii Isle 9]] are the only index number areas which have actual map data.&lt;br /&gt;
&lt;br /&gt;
===Glitch items===&lt;br /&gt;
In the [[Generation II]] games, it is possible to get an item called the [[Teru-sama]], the only description of which is a lone question mark. [[Generation III]] likewise has a mystery item. Both of these seem to have been placeholders just in case more slots for items were ever needed, something that came true with the [[Clear Bell]] in [[Pokémon Crystal Version|Crystal]] and the various newer items introduced just in [[Pokémon FireRed and LeafGreen Versions|FireRed and LeafGreen]] and [[Pokémon Emerald Version|Emerald]], which register as the Teru-sama and mystery item if they are somehow moved into [[Pokémon Gold and Silver Versions|Gold and Silver]] or [[Pokémon Ruby and Sapphire Versions|Ruby and Sapphire]]. There is also the Seal Bag, a glitch item obtained from the [[Generation IV]] [[Global Trade Station|GTS]] glitch.&lt;br /&gt;
&lt;br /&gt;
The Teru-sama is a glitch item, but can be transformed into the [[GS Ball]] if it is given to [[Kurt]] in [[Azalea Town]] to capture {{p|Celebi}} in [[Ilex Forest]]. This works in the Japanese, English and European versions of [[Pokémon Crystal Version]].&lt;br /&gt;
&lt;br /&gt;
===Glitch trainers===&lt;br /&gt;
[[Glitch Trainer|Glitch trainers]] have been known to occur in the Red/Blue/Yellow versions. They are usually found if the player&#039;s name contains mostly special characters. There are also several special stat numbers used in the [[Mew glitch]] which cause glitch trainers to appear. Glitch trainers frequently use [[Glitch Pokémon]] in battle.&lt;br /&gt;
&lt;br /&gt;
==Notes==   &lt;br /&gt;
* Missingno.&#039;s special stats for the Mew trick vary (see [http://www.trsrockin.com/hexlist.html]). &lt;br /&gt;
* The Yellow version [[Missingno.]] is different from the Red/Blue Missingno., but both share the same name. For the Yellow version Missingno., using a Pokémon in Method #3 of the [[Mew glitch]] with a special stat of 31, 32, 61, 62 , 63, 67, 68, or 69 would make it appear([http://trsrockin.com/hexlist.html]). Missingno will revert to level 0 if leveled up to over level 255 with Rare Candies or to level 100 if it fights in battle and wins.  &lt;br /&gt;
* The Pokémon [[&#039;M]], [[3TrainerPoké]], [[&#039;M|Charizard &#039;M]] and [[Q]] are the only known catchable glitch Pokémon that cannot be &#039;&#039;directly&#039;&#039; caught using the Mew glitch. Other glitches can be obtained by messing with the game link cable during a trade. [[&#039;M]] and [[3TrainerPoké]] cannot be caught using the [[Mew glitch]] because the special stat required for method #3 of the [[Mew glitch]] is 0, a number which no Pokémon has. [[Charizard &#039;M]] and [[Q]] cannot because [[Q]] can only be found by evolving a [[44Hy]], and [[Charizard &#039;M]] can only be found by trading a [[Q]]. The special stat numbers which would cause Charizard &#039;M or Q to appear in a [[Mew glitch]]-type battle freeze the game.  &lt;br /&gt;
* The glitch known as &amp;quot;[[.4]]&amp;quot; can freeze or crash the game if it uses a certain glitch move. If the game is saved while this move is in .4&#039;s moveset, the data may be corrupted, making it impossible to continue and forcing the player to start a new game.&lt;br /&gt;
* The 24 catchable glitch Pokémon, plus the original 151 Pokémon, brings the total number of catchable Pokémon in the Red/Blue/Yellow versions to 175.&lt;br /&gt;
* The characteristics of one Glitch Pokémon usually do not apply to its Red/Blue or Yellow equivalent. For example, [[LM4]] will evolve into {{p|Clefairy}} and then immediately into {{p|Nidoking}}, whereas its Yellow version equivalent, [[7g]], has no evolutions.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Glitches}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Glitches| ]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bug]]&lt;br /&gt;
[[fr:Bug]]&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Project_GlitchDex&amp;diff=839152</id>
		<title>Bulbapedia:Project GlitchDex</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Project_GlitchDex&amp;diff=839152"/>
		<updated>2009-08-20T20:29:14Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: /* Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Project GlitchDex.png|right|200px]]&lt;br /&gt;
Some Bulbapedia members have formed a [[Bulbapedia:Project|project]] to better organize efforts to write and improve articles about glitch Pokémon. If you would like to help, please inquire on the [[{{NAMESPACE}} talk:{{PAGENAME}}|talk page]] or the [http://bmgf.bulbagarden.net/forumdisplay.php?f=195 Bulbapedia forum] and see [[Bulbapedia:Project GlitchDex/To-do list]].&lt;br /&gt;
&lt;br /&gt;
==Project title==&lt;br /&gt;
===Scope and aims===&lt;br /&gt;
Project Glitch Pokémon covers all articles about glitch Pokémon.&lt;br /&gt;
&lt;br /&gt;
The aims of this project are to write comprehensive articles on glitch Pokémon (and greatly improve existing articles on glitch Pokémon), including specifics on how to obtain them, base stats, type advantages, level-up moves, TM/HM lists, and sprites.  Our main sources of information will be [http://www.glitchcity.info] and [http://www.trsrockin.com].&lt;br /&gt;
&lt;br /&gt;
===Participants===&lt;br /&gt;
To join the project, simply add your name to the bottom of this list:&lt;br /&gt;
&lt;br /&gt;
* [[User:Missingno. Master|Missingno. Master]] (founder)&lt;br /&gt;
* [[User:Crystallucario|Crystallucario]] I&#039;ll help write some articles.&lt;br /&gt;
* [[Image:Ani197MS.gif]][[User:Midnight Celtic|&amp;lt;span style=&amp;quot;color:#9966CC;&amp;quot;&amp;gt;Midnight Celtic&amp;lt;/span&amp;gt;]][[Image:Ani148MS.gif]] I was a Glitch Researcher on another Forum.&lt;br /&gt;
*[[User:TinaTheKirlia|Tina]]&lt;br /&gt;
* [[User:Guy2|Guy2]] I might help. Glitches are one of my obsessions.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|{{tt|Optimatum♏|Optimus35}}]]&amp;lt;/sc&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot; color:navy&amp;quot;&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;Hi&#039;&#039;&#039;&lt;br /&gt;
* [[User:Pokemaniac102|&amp;lt;font color=#FF0000&amp;gt;Po&amp;lt;/font&amp;gt;&amp;lt;font color=#FFFF00&amp;gt;ke&amp;lt;/font&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;font color=#00FF00&amp;gt;Ma&amp;lt;/font&amp;gt;&amp;lt;font color=#00FFFF&amp;gt;ni&amp;lt;/font&amp;gt;&amp;lt;font color=#0000FF&amp;gt;ac&amp;lt;/font&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;font color=#FF00FF&amp;gt;102&amp;lt;/font&amp;gt;]]&lt;br /&gt;
* [[Image:Ani201QuMS.gif]] &#039;&#039;&#039;&amp;lt;code&amp;gt;[[User:Abwayax|abwayax]] ([[User talk:Abwayax|t]]/[[Special:Contributions/Abwayax|c]])&amp;lt;/code&amp;gt;&#039;&#039;&#039; [[Image:Ani201ExMS.gif]]&lt;br /&gt;
* [[User:Haruka uzumaki|Haruka uzumaki]]&lt;br /&gt;
* [[User:RPBnimrod|RPBnimrod]] I&#039;ll find good sprite pictures and info&lt;br /&gt;
* [[User:foper|Brennan123]]&lt;br /&gt;
* [[User:foper|fivex]]&lt;br /&gt;
* [[User:PokéZoe|&amp;lt;span style=&amp;quot;color: #0000FF&amp;quot;&amp;gt;Pok&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #00FFFF&amp;quot;&amp;gt;é&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #0000A0&amp;quot;&amp;gt;Zoe&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:PokéZoe|&amp;lt;span style=&amp;quot;color: #00FFFF&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]/[[Special:Contributions/PokéZoe|&amp;lt;span style=&amp;quot;color: #0000A0&amp;quot;&amp;gt;Contribs&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* --[[User:Glatra|Glatra]]  I know alot about glitches. Top secret ones.&lt;br /&gt;
* [[User:Bassmasta J|Bassmasta J]] I know some Gameshark obtainable glitches that some people never heard of.&lt;br /&gt;
* [[User:Gawaxay|Gawaxay]] 21:27, 9 February 2008 (UTC) I&#039;ll do uh, stuff.&lt;br /&gt;
* [[User:Missingno000|欠番]] 01:11, 15 February 2008 (UTC)&lt;br /&gt;
* [[User:Harry Blue5|Harry Blue5]] I will help research glitch Pokémon for everything except MissingNo. I&#039;ll try and find good sprites as well.&lt;br /&gt;
* I will work with Glatra on that glitch Pokémon --{{ani|491}}[[User:Darkrai breeder|&amp;lt;span style=&amp;quot;color:#7FFFD4&amp;quot;&amp;gt;&#039;&#039;&#039;Darkrai&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]{{ani|493}}[[User talk:Darkrai breeder|&amp;lt;span style=&amp;quot;color:#7FFFD4&amp;quot;&amp;gt;&#039;&#039;&#039;breeder&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]{{ani|009}} 23:40, 20 March 2008 (UTC)&lt;br /&gt;
* [[User:Vekter|Vekter]] I can help re-write some of the Glitch pages if need be, and am willing to pick up a GBA SP and some of the older games just to assist with testing.&lt;br /&gt;
* [[User:Fsilone|Fsilone]] I&#039;ll do whatever needs doing and is within my ability.&lt;br /&gt;
* [[User:DarkraiDude|DarkraiDude]] I&#039;ll find new glitches and look deeper into their effects... =]&lt;br /&gt;
* &amp;lt;span style=color:#FF8000&amp;gt;Origami&amp;lt;/span&amp;gt;&amp;lt;span style=color:#808080&amp;gt;guy&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;background:#000000; border: 2px solid #FF8000; font-family:Verdana;&amp;quot;&amp;gt;&#039;&#039;&#039;[[:User:Origamiguy|&amp;lt;FONT COLOR=&amp;quot;#FF8000&amp;quot;&amp;gt;折り紙&amp;lt;/FONT&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#808080&amp;quot;&amp;gt;ガイ&amp;lt;/FONT&amp;gt;]] &amp;lt;FONT COLOR=&amp;quot;#FF8000&amp;quot;&amp;gt;-&amp;lt;/FONT&amp;gt; [[:User_talk:Origamiguy|&amp;lt;FONT COLOR=&amp;quot;#FF8000&amp;quot;&amp;gt;離す&amp;lt;/FONT&amp;gt;]][[:Special:Contributions/Origamiguy|&amp;lt;FONT COLOR=&amp;quot;#808080&amp;quot;&amp;gt;貢献&amp;lt;/FONT&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 18:09, 1 May 2008 (UTC) I&#039;ll look into the D&amp;amp;P glitches.&lt;br /&gt;
*[[User:Mew151|Mew151]]&lt;br /&gt;
*[[User:Boxman|Boxman]], a Guy who works with Glitches. 18:09,  9 June 2008 (UTC). I can improve articles and do Glitch Testing/Studying in every non-spin off game.&lt;br /&gt;
*[[User:PokemonTrainer7738|PokemonTrainer7738]] -I have a whole Red cartridge dedicated to glitches. My team of glitches have sweeped the Elite Four many times, about 80.&lt;br /&gt;
*[[User:DarkLugiaMaster Gir|DarkLugiaMaster Gir]] 16:00 June 28,2008,[[Image:Pin150.gif]]I Love to mess with Glitches on the originals u never know what can happen :D&lt;br /&gt;
*[[User:Glitch Trainer M|Glitch Trainer M]] I shall devote my copies of Red, FireRed, and Diamond (the real Diamond, not Telefang Power) to your noble yet glitchy cause. *salutes*&lt;br /&gt;
*[[User:Pokefan17| Pokefan17]] I have a Gameboy Color, Red Version, Yellow Version, and Crystal Version. But I don&#039;t have a cheating device or a link cable.&lt;br /&gt;
*[[User:flame alex|flame alex]] I can work on Fire Red, Sapphire, and Diamond and will use an Action Replay&lt;br /&gt;
*[[User:Remillo|Remillo]] will help out with whatever he can with his Emerald, Yellow, Crystal and LeafGreen and devices&lt;br /&gt;
*[[User:ShinyEmpoleon|ShinyEmpoleon]] I have a cheating device.I&#039;ll try to contribute.I have Pokemon D/P(with cheating device),LeafGreen,Ruby and Emerald.&lt;br /&gt;
*[[User:FireHazard|FireHazard]] I&#039;ll see what I can add in. I am really interested in glitches.&lt;br /&gt;
*[[User:ReplayTy|ReplayTy]] I can look for hacks with specific additions to these glitches. there&#039;s a YouTube video on Purge, a D/P Pokemon discovered in a Walk Through Walls Hack.&lt;br /&gt;
*[[User:Albangalo|Albangalo]] &amp;quot;Agent Albangalo, signing in. I have all the pokemon games apart from pearl and plat&#039;. I also have a gameshark and codebreaker to go with gba. Glitch agent Albangalo, signing out.&amp;quot;&lt;br /&gt;
*{{u|Sabata414}} I love capturing multiple Missingno. and naming them after family members.&lt;br /&gt;
*{{u|Baby G}}&lt;br /&gt;
*[[User:hazzabobbo|hazzabobbo]] I use Gameshark to &amp;quot;glitch up&amp;quot; emulators.&lt;br /&gt;
*{{u|era64}} I&#039;m not work with glitches, but I will add the userboxes and catch rates.&lt;br /&gt;
*[[User:AdibM|AdibM]]&lt;br /&gt;
*[[User:arceusEX|arceusEX]] Ill help.i have a AR and Gamrshark&lt;br /&gt;
*[[User:FlameAce35|FlameAce35]] missingno. is my hero I&#039;ve caught all of the forms (name your person &amp;quot;jdkaqow&amp;quot; on blue or red for some cool missingno.s) I have a blue version but once had red and caught all Pokémon (even mew and missingno.) I have also been to glitch city and can do any field testing on blue&lt;br /&gt;
*[[User:ZanderX|ZanderX]]; I&#039;ve got an AR for the GBA. I&#039;ll see what I can do&lt;br /&gt;
*[[User:PokemaniacRobert|PokemaniacRobert]] Glitch Rayquaza meet my net ball&lt;br /&gt;
*[[User:Smartkidhen|Smartkidhen]]I&#039;ll find Darkrai and Arceus!&lt;br /&gt;
*[[User:Village Iiot|Village Idiot]] I&#039;ll see if I can find anymore glitch Pokémon, although it&#039;s not guaranteed that I will.&lt;br /&gt;
*[[User:Slappy|Slappy]]&lt;br /&gt;
*[[User:Rinlingyo|Rinlingyo]]&lt;br /&gt;
* [[User:Disbala|Disbala]] Interested in glitched cloned Pokémon, and hope to add more Pokémon to this project.&lt;br /&gt;
*[[User:innovapro|innovapro]] i know alot about Pokémon red blue and yellow glitches&lt;br /&gt;
* [[User:BluePikachu|BluePikachu]] I&#039;m interested in learning more about glitch Pokemon.&lt;br /&gt;
*[[User:Missingyes|Missingyes]] I saw a Missingno and my friend tells me to get one. Why not research it first? BTW, caught all legends in the Pokédex, even the events.&lt;br /&gt;
*[[User:Salamance owns all|Salamance owns all]] I&#039;ve encountered other glitches, and I completed the National Dex. All 453(?), even the events! Hey, empty path of water leading to Shaymin, meet my Finger and Tweaking! Contact me if you need some GlitchDex Data! Oh Yeah, also I will tribute my free time to GlitchDex. ROMS RULE!&lt;br /&gt;
*[[User:ZZAZZ|ZZAZZ]] I&#039;ve discovered some incredible glitches with the map and pc boxes and im eager to contribute to this project.&lt;br /&gt;
i have extensive knolage in the d/p plac holder/missingno. and its effect on boxes and certain game play aspects.&lt;br /&gt;
*[[User:Alec9|Alec9]] I like glitches, so I think I can help.&lt;br /&gt;
* {{u|DAWN FAN}}-Glitchy Gliches.&lt;br /&gt;
*[[User:JonathanRP|JonathanRP]]: I&#039;ll see what I can do, you can count me in&lt;br /&gt;
*[[User:Fossilmaniac|Fossilmaniac]]:I&#039;m completely insane, so I&#039;ll do some research!&lt;br /&gt;
*[[User:Remew|Remew]]: I like learning about glitches. I have an Action Replay DS and a Pearl version, so I may be able to add a little to the DP glitch Pokémon articles. I also have Red, Yellow, and Gold version and am familiar with Missingno., Glitch City, and GS&#039;s PC Pokémon cloning trick.&lt;br /&gt;
*[[User:cybersonic23|cybersonic23]] will study movesets for gen 1 glitches&lt;br /&gt;
* [[user:Rctdude2 | rctdude2]] I like studying glitch Pokémon.&lt;br /&gt;
*[[User:Latitude0116|Latitude0116]]&lt;br /&gt;
*[[User:Zowayix|Zowayix]] is a longtime member of Glitch City Laboratories and should be able to help out with some articles when he can be bothered. :p&lt;br /&gt;
*[[User:JellyFish0fDoom|JellyFish0fDoom]] I&#039;m just in it for the fame, fortune, and glitching. ;)&lt;br /&gt;
*[[User:Dusknoir477|Dusknoir477]]&lt;br /&gt;
* [[User:Pikapower1|Pikapower1]] has 3 Pokemon roms: FireRed, Diamond, and Platinum (although i can&#039;t understand a thing on Platinum!!!) :D&lt;br /&gt;
*[[User:Rayquaza23|Rayquaza23]] knows a heap about glitches,and I will help.&lt;br /&gt;
*[[User:dialga123176|dialga123176]] can only use Red, Blue, Gold, Silver, and Crystal.&lt;br /&gt;
*[[User:luminionobsession|luminionobsession]] I have been doing extensive research, and I will do my best to extend this database.&lt;br /&gt;
*[[User:Snowfire|Snowfire]] I know tons on glitches of every Pokemon game. I&#039;m a glitch hunter, and own FireRed, LeafGreen, Colosseum, Battle Revolution, Pearl, Diamond, and Platinum. Super obsessed with glitches, and can grab some photos, too. I own Action Replay DS. - Snowfire&lt;br /&gt;
*[[User:Kamangir|Kamangir]] I have caught nearly every glitch in Pokemon Blue and have entered the glitch dimension in Gold. My job will be to clean up glitch articles.&lt;br /&gt;
*{{u|Mclena45}} I&#039;ve seen my fair share of glitches...&lt;br /&gt;
*[[User:Friedslick6|Friedslick6]] You can never have too much help. I have previously experimented with the capture method of unobtainable pokemon.&lt;br /&gt;
*[[User:Mattiuscn|MattiusCN]]&lt;br /&gt;
*[[User:swampert_rox|swampert_rox]] I have Ruby, Diamond, Pearl, Platinum, and an Action Replay DS to use to &lt;br /&gt;
further the cause.  Will help finding any info, pics, etc. possible.  Just encountered Invisible shiny Bulbasaur 5 minutes ago.&lt;br /&gt;
*{{u|water555}} I love to mess around with glitches and i now quite alot of them. IM IN!&lt;br /&gt;
*[[User:Keldog09|Keldog09]] Currently, I&#039;m attempting to create a list of what corresponds with each hexadecimal code. I&#039;ll add additions to articles of glitch Pokemon I can obtain...&lt;br /&gt;
*[[User:shinyditto|shinyditto]] I love glitch pkmn and found out -ll g evolves into sperow.&lt;br /&gt;
*[[User:Pikachu-user|Pikachu-user]] 12:12, 30 July 2009 (UTC)&lt;br /&gt;
[[User:TFIIB|TFIIB]] I&#039;ll do anything with my D/P, Mystery Dungeon, and Platinum AR codes, and my numerous roms.&lt;br /&gt;
*[[User:Mtn otter]] I&#039;ll test new-found glitches in Diamond and also Emerald. I might also be able to test things in mystery dungeon blue if i can pry it away from my brother.&lt;br /&gt;
--[[User:Heizeus|Heizeus]] 00:48, 13 August 2009 (UTC) I am willing to test glithes as long as a I get credit :P I am the one who discovered the &amp;quot;mew trick&amp;quot; tm glitch. I also discovered how to get pokemon only obtainable with gameshark, except without any cheats (even pokemon the freeze gamme when caught able to be caught with my method!). I&#039;ve discovered many more and will share with others. I also test top secret generation 1 pokemon trade to generation 4.&lt;br /&gt;
*[[User:MEKANS|MEKANS]] I have been working on the hexidecimal pokedex and have almost came up with an action replay code which will let you catch Generation 4 glitch pokemon. I will update any more progress I make.&lt;br /&gt;
* [[User:Alexxarctica|Alexxarctica]] will be proud and anxious to help test any new, lost, or forgotten glitches.&lt;br /&gt;
* [[User:CherryParanoia|CherryParanoia]] Feel free to send me a message to test the glitches with the japanese games. :) Well, i currently only own Pocket Monsters Green, but i&#039;m willing to test any glitch you ask :3&lt;br /&gt;
* {{u|Reedreda}} I have lots of experience with the glitches and can help with describing them.&lt;br /&gt;
* The 8th Way - I am an experienced hacker, finding new glitch pokemon should be a breeze.&lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
Here should be the basic structure for a glitch Pokémon article (subject to change):&lt;br /&gt;
&lt;br /&gt;
1 Biology &lt;br /&gt;
&lt;br /&gt;
1.1 Physiology &lt;br /&gt;
&lt;br /&gt;
1.1.1 Gender differences &lt;br /&gt;
&lt;br /&gt;
1.2 Special abilities &lt;br /&gt;
&lt;br /&gt;
1.3 Behavior &lt;br /&gt;
&lt;br /&gt;
1.4 Habitat &lt;br /&gt;
&lt;br /&gt;
1.5 Diet &lt;br /&gt;
&lt;br /&gt;
2 Game data &lt;br /&gt;
&lt;br /&gt;
2.1 Pokédex entries &lt;br /&gt;
&lt;br /&gt;
2.2 Game locations &lt;br /&gt;
&lt;br /&gt;
2.3 Base stats &lt;br /&gt;
&lt;br /&gt;
2.4 Type effectiveness &lt;br /&gt;
&lt;br /&gt;
2.5 Learnset &lt;br /&gt;
&lt;br /&gt;
2.5.1 By leveling up &lt;br /&gt;
&lt;br /&gt;
2.5.2 By TM/HM &lt;br /&gt;
&lt;br /&gt;
2.5.3 By breeding &lt;br /&gt;
&lt;br /&gt;
2.5.4 By tutoring &lt;br /&gt;
&lt;br /&gt;
2.6 Evolution &lt;br /&gt;
&lt;br /&gt;
3 Trivia &lt;br /&gt;
&lt;br /&gt;
3.1 Name origin &lt;br /&gt;
&lt;br /&gt;
4 External links &lt;br /&gt;
&lt;br /&gt;
5 References &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Discuss the format and content for each article covered by the project. Also discuss the various categories articles fall under.&lt;br /&gt;
&lt;br /&gt;
Also please note: Glitches aren&#039;t much more than game data; therefore, they have no biology, diet, or behavior. Any such information in glitch articles is completely useless [Gawaxay]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
# To write comprehensive articles on glitch Pokémon including how to obtain them, base stats, type advantages, level-up moves, TM/HM lists, and sprites&lt;br /&gt;
&lt;br /&gt;
==Infoboxes==&lt;br /&gt;
* {{Template|GlitchPkmnInfobox}}&lt;br /&gt;
&lt;br /&gt;
{| {{blueinfobox}} style=&amp;quot;width: 30%; max-width: 30%;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; | &#039;&#039;&#039;{{{name}}}&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;c&amp;quot; style=&amp;quot;background: #fff;&amp;quot; | [[Image:{{{image}}}|250px]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;{{{caption}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Pokédex&lt;br /&gt;
| #???&lt;br /&gt;
|-&lt;br /&gt;
! [[Elemental types|Type]]&lt;br /&gt;
| {{#switch: 1|1={{#switch: {{{type1}}}|None=None|{{t|{{{type1}}}}}}}|2={{#switch: {{{type1}}}|None=None|{{t|{{{type1}}}}}}}/{{#switch: {{{type2}}}|None=None|{{t|{{{type2}}}}}}}}}{{#switch: {{{type1}}}|None=|???=[[Category:Unknown-type glitch Pokémon]]|[[Category:{{{type1}}}-type glitch Pokémon]]}} {{#switch: 1|2={{#switch: {{{type2}}}|None=|???=[[Category:Unknown-type glitch Pokémon]]|[[Category:{{{type2}}}-type glitch Pokémon]]}}}}&lt;br /&gt;
|-&lt;br /&gt;
! Species&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Height&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
! Weight&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
! Version(s)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Hexadecimal Identifier&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Required Special stat for [[Mew Glitch]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Required character in name for [[Old Man Glitch]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! [[List of Pokémon by  gender ratio|Gender]]&lt;br /&gt;
| {{#switch: none|none=&amp;amp;mdash;|both={{{female}}}% ♀/{{{male}}}% ♂|allfemale=100% ♀|allmale=100% ♂}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Catch rate]]&lt;br /&gt;
| {{{catchrate}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: smaller;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other templates==&lt;br /&gt;
*{{Template|Project Glitchdex notice}}&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
* {{Template|User Project GlitchDex}} - This template is for project participants to place in their user profile.&lt;br /&gt;
{{User Project GlitchDex}}&lt;br /&gt;
&lt;br /&gt;
==Other projects==&lt;br /&gt;
===Parent project===&lt;br /&gt;
This project has no parent project.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
The parent of this project is [[Bulbapedia:Project X|Project X]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Subprojects===&lt;br /&gt;
No subprojects have been defined.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
The descendants of this project are:&lt;br /&gt;
*[[Bulbapedia:Project A|Project A]]&lt;br /&gt;
*[[Bulbapedia:Project B|Project B]]&lt;br /&gt;
*[[Bulbapedia:Project C|Project C]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Related projects===&lt;br /&gt;
No related projects have been named.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Related projects include:&lt;br /&gt;
*[[Bulbapedia:Project P|Project P]]&lt;br /&gt;
*[[Bulbapedia:Project Q|Project Q]]&lt;br /&gt;
*[[Bulbapedia:Project R|Project R]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bulbapedia projects|G]]&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:The_8F_Way&amp;diff=839123</id>
		<title>User:The 8F Way</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:The_8F_Way&amp;diff=839123"/>
		<updated>2009-08-20T20:02:58Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yo all, it&#039;s me, [[The 8F Way]]. You might allso know me as gamemasterX or FOTEPX. Thankx for checking out my page. I hack Pokemon Red a lot, so i&#039;m finding new glitch pokemon every freakin week. The life of a hacker is bliss.&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:The_8F_Way&amp;diff=838936</id>
		<title>User:The 8F Way</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:The_8F_Way&amp;diff=838936"/>
		<updated>2009-08-20T16:15:03Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: Created page with &amp;#039;The 8F Way is a user on Bulbapedia.&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The 8F Way is a user on Bulbapedia.&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=A_(C0)&amp;diff=838832</id>
		<title>A (C0)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=A_(C0)&amp;diff=838832"/>
		<updated>2009-08-20T14:16:35Z</updated>

		<summary type="html">&lt;p&gt;The 8F Way: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lowercase}}&lt;br /&gt;
{{GlitchPkmnInfobox|&lt;br /&gt;
name=a |&lt;br /&gt;
image=Lowercase a.PNG |&lt;br /&gt;
imgsize=80|&lt;br /&gt;
caption=a|&lt;br /&gt;
ndex=61 |&lt;br /&gt;
typen=1|&lt;br /&gt;
type1=Water |&lt;br /&gt;
type2= |&lt;br /&gt;
height=23&#039;0&amp;quot;|&lt;br /&gt;
weight=880.6 lbs|&lt;br /&gt;
Versions=Red, Blue|&lt;br /&gt;
HexID=C0|&lt;br /&gt;
Mew#= 192|&lt;br /&gt;
Oldman#= N/A|&lt;br /&gt;
gender=none |&lt;br /&gt;
female=0 |&lt;br /&gt;
male=0 |&lt;br /&gt;
catchrate=0 |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;a&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ア&#039;&#039;&#039; &#039;&#039;A&#039;&#039;) is a {{type2|Water}} [[Glitch Pokémon]]. &lt;br /&gt;
&lt;br /&gt;
Found in the {{game|Red and Blue|s}} versions by doing Method #3 of the [[Mew glitch]] using a [[Pokémon]] with a special stat of &#039;&#039;&#039;192&#039;&#039;&#039;, if it is raised to a certain [[level]] such as 42 or 13, the [[Pokémon games|game]] may unexpectedly freeze, which can be avoided by giving it enough experience to pass those levels.  Since the player needs to press the A button or B button several times in order to see &amp;quot;a&amp;quot; (the letters are displaced), it is recommended that the player renames a.  a&#039;s {{v2|Yellow}} version equivalent is [[44Hy]].  a&#039;s number in the Pokédex is #061, which is the same number as {{p|Poliwhirl}}. This is because a is a [[Hybrid glitch Pokémon|hybrid]] of Poliwhirl.&lt;br /&gt;
&lt;br /&gt;
a does not have any evolutions, but its Yellow version equivalent, [[44Hy]] does (it evolves into the Glitch Pokémon [[Q]]).&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{AvailabilityGlitch|&lt;br /&gt;
type=water |&lt;br /&gt;
gen=1 |&lt;br /&gt;
rbrarity=[[Glitch Pokémon|Glitch]] |&lt;br /&gt;
rbarea=[[Mew glitch]] (special stat 192)|&lt;br /&gt;
yrarity=None |&lt;br /&gt;
yarea=Becomes [[44Hy]] in [[Pokémon Yellow|Yellow]]|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{DP Type effectiveness|&lt;br /&gt;
type1=water|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting= 100 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=  100 |&lt;br /&gt;
Fire=  50 |&lt;br /&gt;
Water=   50 |&lt;br /&gt;
Grass=   200 |&lt;br /&gt;
Electric=  200 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=   50 |&lt;br /&gt;
Dragon=  100 |}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{| border=1 align=&amp;quot;center&amp;quot; style=&amp;quot;background: #f8f8f8; border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Generation I]]&lt;br /&gt;
|- style=&amp;quot;background: #{{water color}};&amp;quot;&lt;br /&gt;
! [[Level]]&lt;br /&gt;
! [[Move]]&lt;br /&gt;
! [[Type]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Start || &#039;&#039;&#039;{{m|Bubble}}&#039;&#039;&#039; || {{ic|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hypnosis}} || {{ic|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{m|Water Gun}}&#039;&#039;&#039; || {{ic|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |  2 || {{m|Horn Drill}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |  3 || TM34|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |  4 || {{m|Selfdestruct}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |  5 || {{m|Tackle}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |  8 || {{m|Horn Drill}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |  9 || TM50|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 14 || {{m|Pay Day}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 24 || {{m|Karate Chop}} || {{ic|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 31 || {{m|Horn Drill}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 32 || {{m|Mega Punch}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 33 || {{m|Egg Bomb}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 40 || {{m|Mega Kick}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 43 || {{m|Super Glitch}} || N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 53 || TM25|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 56 || {{m|Mega Punch}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 62 || TM10|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 71 || {{m|Lick}} || {{ic|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 88 || {{m|Double Kick}} || {{ic|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 91 || TM11|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 119 || {{m|String Shot}} || {{ic|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 120 || TM29|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 121 || {{m|Super Glitch}} || N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 123 || {{m|Horn Drill}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 133 || {{m|Wrap}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 175 || TM34|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 184 || TM24|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 185 || TM50|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 187 || {{m|Horn Drill}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 192 || {{m|Double Kick}} || {{ic|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 193 || {{m|Razor Wind}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 195 || {{m|Super Glitch}} || N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 200 || {{m|Egg Bomb}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 205 || TM24|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 213 || TM02|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 224 || {{m|Razor Wind}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 234 || TM40|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 238 || {{m|Super Glitch}} || N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 239 || {{m|Super Glitch}} || N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 240 || {{m|Super Glitch}} || N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 250 || TM02|| N/A&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 254 || {{m|Karate Chop}} || {{ic|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 255 || {{m|Horn Drill}} || {{ic|Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By [[TM]]/[[HM]] ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background: #f8f8f8; border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Generation I]]&lt;br /&gt;
|- style=&amp;quot;background: #{{water color}};&amp;quot;&lt;br /&gt;
! [[TM|#]]&lt;br /&gt;
! [[Move]]&lt;br /&gt;
! [[Type]]&lt;br /&gt;
|-&lt;br /&gt;
| TM01 || {{m|Mega Punch}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM05 || {{m|Mega Kick}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM06 || {{m|Toxic}} || {{ic|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
| TM08 || {{m|Body Slam}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM09 || {{m|Take Down}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM10 || {{m|Double-Edge}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM11 || &#039;&#039;&#039;{{m|BubbleBeam}}&#039;&#039;&#039; || {{ic|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| TM12 || &#039;&#039;&#039;{{m|Water Gun}}&#039;&#039;&#039; || {{ic|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| TM13 || {{m|Ice Beam}} || {{ic|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| TM14 || {{m|Blizzard}} || {{ic|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| TM17 || {{m|Submission}} || {{ic|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| TM18 || {{m|Counter}} || {{ic|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| TM19 || {{m|Seismic Toss}} || {{ic|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| TM20 || {{m|Rage}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM26 || {{m|Earthquake}} || {{ic|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| TM27 || {{m|Fissure}} || {{ic|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| TM29 || {{m|Psychic}} || {{ic|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| TM31 || {{m|Mimic}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM32 || {{m|Double Team}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM34 || {{m|Bide}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM35 || {{m|Metronome}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM40 || {{m|Skull Bash}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM44 || {{m|Rest}} || {{ic|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| TM46 || {{m|Psywave}} || {{ic|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| TM50 || {{m|Substitute}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| HM03 || &#039;&#039;&#039;{{m|Surf}}&#039;&#039;&#039; || {{ic|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| HM04 || {{m|Strength}} || {{ic|Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*a and LM4 share the same weight and height.&lt;br /&gt;
*This glitch pokemon can allso be found using the [[8F Glitch]]. To do this, you must withdraw a potion from your computer at the very start of the game, even though it rarely happens. When met this way, it is level 34, and is instead called a#.&lt;br /&gt;
See also: [[Glitch Pokémon]]&lt;br /&gt;
{{GlitchPkmn}}&lt;br /&gt;
{{Project Glitchdex notice}}&lt;br /&gt;
[[category:Glitches]]&lt;br /&gt;
[[Category:Glitch Pokémon]]&lt;br /&gt;
[[Category:Hybrid glitch Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[fr:A (minuscule)]]&lt;/div&gt;</summary>
		<author><name>The 8F Way</name></author>
	</entry>
</feed>