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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:MissingNo.&amp;diff=2420526</id>
		<title>Talk:MissingNo.</title>
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		<updated>2016-03-27T15:52:41Z</updated>

		<summary type="html">&lt;p&gt;Telinc1: /* Yellow Missingno. */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Forme info|{{#switch: {{#expr: {{#time: z}} mod 5}}|0=Missingno RB|1=Spr 1b 141 f|2=Spr 1b 142 f|3=Ghost I|4=Missingno Y}}.png|{{#switch: {{#expr: {{#time: z}} mod 5}}|4=Normal|Bird}}|{{#switch: {{#expr: {{#time: z}} mod 5}}|4=999|Normal}}|Missingno.&#039;s forms|Missingno. as though it {{#switch: {{#expr: {{#time: z}} mod 5}}|0=has an index number of 1F, 20, 32, 34, 38, 3D, 3E, 43, 44, 45, 4F, 50, 51, 56, 57, 5E, 5F, 73, 79, 7A, 7F, 86, 87, 89, 8C, 92, 9C, 9F, A0, A1, A2, AC, AE, AF or B5 and is in Red or Blue version|1=has an index number of B6 and is in Red or Blue version|2=has an index number of B7 and is in Red or Blue version|3=has an index number of B8 and is in Red or Blue version|4=is in Yellow Version}}, therefore being a {{T|{{#switch: {{#expr: {{#time: z}} mod 5}}|4=Normal|Bird}}}}/{{type|{{#switch: {{#expr: {{#time: z}} mod 5}}|4=999|Normal}}}} Pokémon, in its {{#switch: {{#expr: {{#time: z}} mod 5}}|0=Normal|1=Kabutops fossil|2=Aerodactyl fossil|3=Ghost|4=Yellow}} form|the sprite shown in the infobox, the type shown in the infobox, the type-themed color displays, the base stats entry which is unhidden, the type effectiveness entry which is unhidden, the learnset entries which are unhidden, and the evolution (form change) which is unhidden|day}}&lt;br /&gt;
&lt;br /&gt;
==Previous discussion==&lt;br /&gt;
[[Talk:MissingNo./Archive 1|Archive 1]] (2 October 2005 - 25 October 2009)&lt;br /&gt;
&lt;br /&gt;
==Split==&lt;br /&gt;
Missingno. (Red/Blue) and Missingno. (Yellow) are very different from each other. They should be separate pages. Compare [http://www.trsrockin.com/dex_mn.html] and [http://www.trsrockin.com/dex_yellow.html]. Also compare [http://glitchcity.info/glitchdex/RB:115] and [http://glitchcity.info/glitchdex/Y:115]. --[[User:SnorlaxMonster|SnorlaxMonster]] 11:17, 24 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is there a tag for this? Because I can&#039;t find one. --[[User:SnorlaxMonster|SnorlaxMonster]] 05:58, 27 October 2009 (UTC)&lt;br /&gt;
:No. It&#039;s still the same glitch, it just manifests different effects in different games. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 06:16, 27 October 2009 (UTC)&lt;br /&gt;
::It&#039;s really as different as {{p|&#039;M}} and {{p|3TrainerPoké}}, other than the fact that they have the same name. The stats are completely different, Yellow&#039;s types are Normal/Glitch whereas RB&#039;s types are Bird/Normal, Yellow&#039;s Starting moves are Water Gun, Bind, Pay Day whereas RB&#039;s starting moves are Water Gun, Water Gun, Sky Attack.--[[User:SnorlaxMonster|SnorlaxMonster]] 07:12, 27 October 2009 (UTC)&lt;br /&gt;
:::We count Missingno.&#039;s Yellow version counterpart as an alternate form here.  It&#039;s the same species.  [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 14:00, 3 November 2009 (UTC)&lt;br /&gt;
::::But that would make {{p|3TrainerPoké}} an alternate form of {{p|&#039;M}}. The only difference between the relationship of those two, and the relationship of the two Missingno.s is that the Missingno.s have the same name. --[[User:SnorlaxMonster|Snorlax]][[User talk:SnorlaxMonster|Monster]] 06:07, 4 November 2009 (UTC)&lt;br /&gt;
:::::And that difference makes all the difference.  They&#039;re the same species, just as Sandy Cloak and Trash Cloak Wormadam are the same species, or Normal and Defense Deoxys.  [[User:Missingno. Master|Missingno. Master]] wants YOU! [[User:Missingno. Master/The Order of the Glitch/Bulbapedia Branch|Join the Order of the Glitch!]] &amp;lt;small&amp;gt;[[User talk: Missingno. Master|(my talk page)]]&amp;lt;/small&amp;gt; 12:12, 9 November 2009 (UTC)&lt;br /&gt;
::::::OK fine, but is there any way to have both Bird/Normal and Normal/999 in the top box? [[User:SnorlaxMonster|Snorlax]][[User talk:SnorlaxMonster|Monster]]&lt;br /&gt;
&lt;br /&gt;
==More rumours==&lt;br /&gt;
Not mentioned on the rumours page is a theory about missingo&#039;s origin and why cubone and marowak seem so similar to kangaskhan. The theory is easy to believe even if it comes from a 4chan post. see [http://photos-c.ak.fbcdn.net/hphotos-ak-snc3/hs043.snc3/13067_211106843303_637453303_3035423_5482389_n.jpg] for a screencap of the argument. --[[User:Iain7|Iain7]] 23:45, 17 December 2009 (GMT)&lt;br /&gt;
:There are quite a few problems with that theory, the first being that its speculation and does not belong on the article. Secondly, I don&#039;t think it is that complex or time consuming to delete an evolution. Also, Missingno. is completely unrelated to both Kangaskhan and Cubone. Also, if you look at [[List of Pokémon by index number (Generation I)|the Hex list]], you&#039;ll see that Missingno. has multiple index numbers.--[[User:SnorlaxMonster|Snorlax]][[User talk:SnorlaxMonster|Monster]]. Help [[User:SnorlaxMonster/GlitchEvobox|here]] 00:21, 17 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can Yellow Missingno. replicate 128 of an item? ==&lt;br /&gt;
&lt;br /&gt;
I read somewhere that Missingno. in Yellow can replicate 128 of an item, but elsewhere that it cannot. Which is true? [[User:Blueapple128|Blueapple128]] 17:46, 21 February 2010 (UTC)&lt;br /&gt;
:First another question, can Missingno. (in either game) replicate items when encountered using the [[Mew glitch]]? If no, then it cannot. If yes it might be able to. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:40, 22 February 2010 (UTC)&lt;br /&gt;
::Never mind, found the answer here: http://forums.glitchcity.info/index.php/topic,5904.0.html. When encountered through the Mew glitch in any of RBY, it will still duplicate items. However, it will only do so in Yellow if the game doesn&#039;t freeze. Apparently it will &#039;&#039;always&#039;&#039; freeze in an emulator since it can&#039;t detect the glitchy game code properly, unlike a cartridge which has a small chance of not freezing. [[User:Blueapple128|Blueapple128]] 03:38, 23 February 2010 (UTC)&lt;br /&gt;
::You can do it on an emulator if you do the ditto glitch with a pokemon with special stat of 182 to 184 to get one of the fossil Missingno.[[User:ChemDog|ChemDog]] ([[User talk:ChemDog|talk]]) 22:29, 31 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Name Capitalization ==&lt;br /&gt;
&lt;br /&gt;
Just wondering, why is MissingNo. spelled with a lowercase N in the article? It doesn&#039;t make sense. The &amp;quot;No.&amp;quot; is obviously meant to be a separate word from &amp;quot;Missing&amp;quot;, so it should be capitalized, just like what has been done to many names of moves and items in Generation IV. Now, before you say &#039;&#039;&amp;quot;But it&#039;s never been officially spelled like that!&amp;quot;&#039;&#039;, it&#039;s &#039;&#039;also&#039;&#039; never been officially spelled with &#039;&#039;any&#039;&#039; lowercase letters, just in all capitals, so the current capitalization that you&#039;re using can&#039;t be considered officially correct, either. &amp;quot;MissingNo.&amp;quot; with a capital N is the most logical capitalization, so why not use it? Also, using the current article&#039;s capitalization is just encouraging the common mispronunciation &#039;&#039;&amp;quot;Missing-No&amp;quot;&#039;&#039; instead of &#039;&#039;&amp;quot;Missing-Number&amp;quot;&#039;&#039;, how it &#039;&#039;should&#039;&#039; be pronounced.&lt;br /&gt;
—[[User:Tyeforce|Tyeforce]] 07:36, 5 April 2010 (UTC)&lt;br /&gt;
:Based on what you just said, your version of the capitalization is no more correct or incorrect than this one.  This one just looks better.  And based on the fact that nobody&#039;s changed it back in the months since I moved the page to this name indicates that the vast majority of Bulbapedia would agree with me.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 12:14, 5 April 2010 (UTC)&lt;br /&gt;
::Perhaps even MISSINGNO. would be a better location. But for now, this location is fine. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:24, 5 April 2010 (UTC)&lt;br /&gt;
:::But although the game refers to the 30 odd variations of these glitches as just &amp;quot;MISSINGNO.&amp;quot; that doesn&#039;t mean we need to change the article names of Pikachu, Bulbasaur and Mewtwo to PIKACHU, BULBASAUR and MEWTWO either. We are a Pokémon encyclopaedia, not a Pokémon mechanics encyclopaedia. I can confirm though that Nintendo does refer to these glitches as &amp;quot;MissingNO&amp;quot;  here [http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp] --[[User:Chickasaurus|Chickasaurus]] 12:31, 5 April 2010 (UTC)&lt;br /&gt;
::::We don&#039;t capitalize the Pokémon names because that&#039;s not the right way to spell them. They&#039;re in all capitals in the main games, but that&#039;s just because that&#039;s always how been. I&#039;m sure they would have changed the capitalization format for Pokémon names in Generation IV if it weren&#039;t the Generation III compatibility (because that would look extremely weird if all the Pokémon you caught in your DS game had proper capitalization, while any Pokémon you migrated from your GBA games would be in all caps). We&#039;ve seen Pokémon names spelled with correct capitalization in official places outside of the main games themselves, so it&#039;s safe to assume that the correct spelling of Pokémon names isn&#039;t in all caps. And you could take Nintendo&#039;s quotes as evidence, but they contradict themselves in the spelling. First they call it &amp;quot;MissngNO&amp;quot; with a capital &amp;quot;NO&amp;quot; and no period, and then they call &amp;quot;MissingNo&amp;quot;, with the O being lowercase and still no period. Obviously, there&#039;s supposed to be a period in its name, so Nintendo&#039;s spellings of the name in that particular instance can&#039;t be correct. But even if it&#039;s not 100% correct, it does provide evidence that &amp;quot;Missing&amp;quot; is separate from &amp;quot;No.&amp;quot; and should be capitalized to show that. Think of how some items and moves are spelled in Generation IV that were previously in all caps. SquirtBottle, SolarBeam, DynamicPunch, etc. It&#039;s just the most logical way to spell the name. —[[User:Tyeforce|Tyeforce]] 15:59, 5 April 2010 (UTC)&lt;br /&gt;
:::::Yes, a lot of things do use the camelcase to separate two words, but then [[Pokéwalker]] and [[Pokédex]] come up (there are other examples, but that&#039;s off the top of my head). Anyway, we won&#039;t be calling it MissingNO., but the rule here is that allcaps in the games goes to Proper noun. But when we&#039;re quoting the game we keep the original case (as seen in the Pokédex entries). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:07, 6 April 2010 (UTC)&lt;br /&gt;
::::::Pokéwalker and Pokédex are made up words, though. They&#039;re not two separate words fused together, like Missing and Number. &amp;quot;Missingno.&amp;quot; just looks plain weird. It just looks better when written as &amp;quot;MissingNo.&amp;quot;, and it implies that it&#039;s &amp;quot;Missing Number&amp;quot;, &#039;&#039;not&#039;&#039; &amp;quot;Missingno&amp;quot;. —[[User:Tyeforce|Tyeforce]] 05:19, 7 April 2010 (UTC)&lt;br /&gt;
:::::::Pokéwalker is more two words than Pokédex, but you also have [[Pokégear]]. Anyway, allcaps in the games goes to Proper noun unless otherwise specified. And to me, MissingNo. looks much weirder than Missingno., plus saying that a word looks funny is no excuse. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:28, 7 April 2010 (UTC)&lt;br /&gt;
(resetting indent) But the &amp;quot;Poké&amp;quot; in those words isn&#039;t a &#039;&#039;real&#039;&#039; word. Typically, words that being with &amp;quot;Poké&amp;quot; just flow together as a brand new word, without any capitalization other than the &amp;quot;P&amp;quot;, like &#039;&#039;Pokémon&#039;&#039;, &#039;&#039;Pokédex&#039;&#039;, etc. Either that, or the &amp;quot;Poké&amp;quot; is a separate word and is followed by a space, in the case of &#039;&#039;Poké Ball&#039;&#039;, etc. But anyway, yes, I know that we can&#039;t change the spelling based on opinion, which is why I gave another reason; spelling it &amp;quot;MissingNo.&amp;quot; implies that it&#039;s &amp;quot;Missing Number&amp;quot;, &#039;&#039;not&#039;&#039; &amp;quot;Missingno&amp;quot;, as many people think it is. That, and the fact that Nintendo has spelled it &amp;quot;MissingNO&amp;quot; and &amp;quot;MissingNo&amp;quot;, in both cases capitalizing the &amp;quot;No.&amp;quot; part. —[[User:Tyeforce|Tyeforce]] 14:24, 7 April 2010 (UTC)&lt;br /&gt;
:The Nintendo part does however seem unreliable due to the inconsistencies as well as lack of period after MissingNO and MissingNo. This discussion will not be enough to move a page on such a well known topic, especially a featured article, but since an official source decided to separate the two with camelcase, it should be moved. I suggest you take it to the editorial board to see what they think about it. But I do agree with you that &amp;quot;MISSING&amp;quot; and &amp;quot;NO.&amp;quot; are separate and that &amp;quot;NO.&amp;quot; clearly stands for number, it may not be appropriate to assume that it should be separated by camelcase. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:06, 8 April 2010 (UTC)&lt;br /&gt;
::Maybe we could have some sort of community poll? —[[User:Tyeforce|Tyeforce]] 01:23, 8 April 2010 (UTC)&lt;br /&gt;
:::Bulbapedia is not a democracy. It&#039;s a policy somewhere. Anyway, you can make a poll and have people say why they think so, then the EB will review it and decide from their. I have made one below --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:46, 8 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Moving==&lt;br /&gt;
Sign and say why you think it should be moved, kept here. If you vote &amp;quot;move it somewhere else&amp;quot; say where you want it moved to.&lt;br /&gt;
===Keep it at [[Missingno.]]===&lt;br /&gt;
*Nintendo hates Missingno., so their capitalization of it can hardly be called official.  Besides, I think they just spell it &amp;quot;MissingNO.&amp;quot; to emphasize the word &amp;quot;no&amp;quot; to subconsciously deter us from abusing the glitch.  Plus, it&#039;d look really weird that way.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 19:31, 9 April 2010 (UTC)&lt;br /&gt;
*Yeah, I agree, Nintendo can&#039;t be trusted in this case. [[User:CuboneKing|&amp;lt;font color=&amp;quot;Gold&amp;quot;&amp;gt;Cu&amp;lt;/font&amp;gt;]][[User talk:CuboneKing|&amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;bo&amp;lt;/font&amp;gt;]][[Special:Contributions/CuboneKing|&amp;lt;font color=&amp;quot;Silver&amp;quot;&amp;gt;ne&amp;lt;/font&amp;gt;]][[Cubone (Pokémon)|&amp;lt;font color=&amp;quot;Gray&amp;quot;&amp;gt;King&amp;lt;/font&amp;gt;]] 23:48, 10 April 2010 (UTC)&lt;br /&gt;
*Me too. &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|TORTERRA}} ([[User talk:TORTERRA|talk]] • [[Special:Contributions/TORTERRA|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*I agree. Nintendo didn&#039;t intend for it to be there, so it isn&#039;t really an official source. It just wants to get rid of it. Also, I&#039;ve seen Missingno. used way more. Another thing, please sign your comments with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;.[[User:Turtwig A|Turt]][[wig]] [[Turtwig (Pokémon)|A]] ([[User talk:Turtwig A|talk]] | [[Special:Contributions/Turtwig A|contribs]]) 14:51, 2 May 2010 (UTC)&lt;br /&gt;
*the no stands for number[[User:ArceusLX|arceusLX leveled up!]] 01:17, 7 July 2010 (UTC)&lt;br /&gt;
*Agreed --[[User:Veggieman|veggieman]] [[User talk:Veggieman|(leave a message after the click?)]] 22:51, 27 August 2010 (UTC)&lt;br /&gt;
*I think MissingNo or MissingNO or whatever looks weird. I say keep it.--&#039;&#039;&#039;[[User:Trickyb|Tricky]][[User Talk:Trickyb|B]] 19:12, 23 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Here are my thoughts on the matter &#039;&#039;(and I apologize for the length; go to the bottom for the TL;DR version)&#039;&#039;:&lt;br /&gt;
:* First of all, Missingno.&#039;s only TRUE official name is &amp;quot;MISSINGNO.&amp;quot;, and thus both fan-created lower-cased names--&amp;quot;Missingno.&amp;quot; and &amp;quot;MissingNo.&amp;quot;--are technically incorrect. As such, if the article MUST be moved, it should be moved to &amp;quot;MISSINGNO.&amp;quot; versus &amp;quot;MissingNo.&amp;quot;&lt;br /&gt;
:* Furthermore, &amp;quot;Missingno.&amp;quot; has since become this glitch&#039;s proper name to mostly everyone, versus being completely understood to be the abbreviation of &amp;quot;Missing Number&amp;quot; &#039;&#039;(just as &amp;quot;Feraligatr&amp;quot; is understood to be &amp;quot;Ferali-gator&amp;quot; and not &amp;quot;Ferali-gatt-are&amp;quot;)&#039;&#039;. That is to say, I don&#039;t think I&#039;ve EVER heard anyone refer to it as &amp;quot;Missing Number&amp;quot; but rather as &amp;quot;missing-know&amp;quot;. But while I&#039;ll admit I haven&#039;t heard EVERYONE, even &amp;quot;MissingNo.&amp;quot;&#039;s supporters aren&#039;t referring to it as &amp;quot;Missing Number&amp;quot; but &amp;quot;MissingNo.&amp;quot;, which I feel supports the idea that &amp;quot;Missing-know&amp;quot; has become its proper name.&lt;br /&gt;
:* Also consider that spelling it &amp;quot;Missingno.&amp;quot; has precedent with other Pokémon names, such as Nidoking, Feraligatr and Farfetch&#039;d, which are referred to by those names, versus by what is &amp;quot;obviously&amp;quot; their &amp;quot;real&amp;quot; names: &amp;quot;Nido King&amp;quot;/&amp;quot;NidoKing&amp;quot;, &amp;quot;Feraligator&amp;quot; and &amp;quot;Farfetched&amp;quot;/&amp;quot;Far Fetch&#039;d&amp;quot;/&amp;quot;FarFetched&amp;quot;/etc. The thing is, despite their names being based on two words and/or abbreviated for whatever reason (complete with punctuations), we accept those &amp;quot;incorrect&amp;quot; names as the PROPER NAMES for those Pokémon and spell them with only the first letter capitalized.&lt;br /&gt;
:: As such, MISSINGNO.&#039;s proper name is NOT the phrase &amp;quot;Missing Number&amp;quot;, it is simply &amp;quot;Missingno.&amp;quot;. And just like the apostrophe in Farfecth&#039;d&#039;s name which is now part of its identity and not to denote that its &amp;quot;real&amp;quot; name is &amp;quot;Farfetched&amp;quot;, the period in Missingno.&#039;s name is likewise simply part of its identity, versus used to denote an abbreviation. &#039;&#039;(Er, well, Missingno.&#039;s name was definitely based on &amp;quot;missing number&amp;quot;, just as Farfetch&#039;d&#039;s name was based on &amp;quot;far fetched&amp;quot;... I&#039;m not saying that it is. However, it doesn&#039;t MEAN &amp;quot;missing number&amp;quot;, just as Farfetch&#039;d&#039;s name doesn&#039;t mean &amp;quot; far fetched&amp;quot;, and no one refers to Farfetch&#039;d as &amp;quot;Far Fetched&amp;quot;.)&#039;&#039;&lt;br /&gt;
:* &#039;&#039;&#039;TL;DR:&#039;&#039;&#039; Missingno.&#039;s &#039;&#039;proper name&#039;&#039; IS &#039;Missingno.&amp;quot; and not &amp;quot;Missing Number&amp;quot; (especially considering few people actually refer to it as &amp;quot;Missing Numver&amp;quot;). Therefore, the article should remain at &amp;quot;Missingno.&amp;quot;. But if it MUST be moved, then it should be moved to &amp;quot;MISSINGNO.&amp;quot;, which is its true and official name.&lt;br /&gt;
:* I hope this adds to the debate, and I expect the Bulbapedia staff to make the best decision..... which is to leave the article as it. :3 -- [[User:Nick15|Nick15]] 19:50, 12 August 2011 (UTC)&lt;br /&gt;
:::I think MISSINGNO. is certainly a decent option, but the reason this has been brought up is the fact that &amp;quot;MissingNo.&amp;quot; is not a fan name. The [http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp#missingno only official use] of its name capitalized the &amp;quot;N&amp;quot; in all uses, while &amp;quot;issing&amp;quot; was always lowercase. 3/4 usages capitalized the &amp;quot;O&amp;quot;, but the fandom uses &amp;quot;MissingNo.&amp;quot;, never &amp;quot;MissingNO.&amp;quot; (so there is a fan-generated aspect to it). MissingNo. was more common in the fandom, but since we moved it to Missingno., &#039;&#039;we&#039;&#039; influenced the fandom, making &amp;quot;Missingno.&amp;quot; fall into more common usage. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 03:40, 13 August 2011 (UTC)&lt;br /&gt;
:* MissingNo. is not the way to spell it. As someone else said, we have Nidoking, but has anyone ever debated that it is spelled NidoKing? Of course not. This is the main reason I believe this should stay as Missingno.  ~ [[User:mpgiii|mpgiii]]&lt;br /&gt;
::We also have {{p|Ho-Oh}}. Just because one thing isn&#039;t doesn&#039;t mean nothing else is. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:33, 21 September 2011 (UTC)&lt;br /&gt;
*Missingno. is a perfectly fine name. In the older games, where everything was WRITTEN LIKE THIS, we still knew that PIKACHU was really Pikachu. Ninendo&#039;s thing about calling it MissingNO. was probably inaccurate, due to the fact wha they were saying was inaccurate. Unless one of the editors is Billy Mays, we shouldn&#039;t move it to MISSINGNO. We also shouldn&#039;t move it to Nintendo&#039;s inaccurate MissingNO., MissingNO (No period), or any other names. Missingno. is fine. --[[User:Potatogurl|Poatogurl]] • [[User talk:Potatogurl|Talk to meh!]] 20:41, 5 November 2011 (UTC)&lt;br /&gt;
* Here is the name used in the game; MISSINGNO. Here are the names created by fans; Missingno., MissingNo., MissingNO. Does that mean the same could go for Mr. Mime? It was originally MR. MIME, so it could be Mr. Mime as well as Mr. mime or Mr. MIME. Or, for all we know, a Pokemon could have been spelled with multiple differentiating capitals, like Mr. mImE. Anyone else agree? [[User:BisumitoIsSnazzy|q~Bisumito Is Snazzy~p]] ([[User talk:BisumitoIsSnazzy|Talk~]]) 17:20, 29 August 2012 (UTC)&lt;br /&gt;
**We have sentence case versions of all Pokémon names (Gen V is the most obvious, but they are always sentence case in the TCG so we&#039;ve had them for ages). That&#039;s how we know it is Ho-Oh and not Ho-oh. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:24, 16 September 2012 (UTC)&lt;br /&gt;
*I say that MissingNo. looks dumb. Digimon didn&#039;t call Wargreymon WarGreymon, did they? There is no official spelling either, as it&#039;s not an official thing. -[[User:ShiningComet222|ShiningComet222]]&lt;br /&gt;
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===Move it to [[MissingNo.]]===&lt;br /&gt;
[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:46, 8 April 2010 (UTC) - Nintendo has officially referred to it with a capital &amp;quot;n&amp;quot; in every case, despite other inconsistencies, also stands for Missing Number.&lt;br /&gt;
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I agree with what many others have said: MissingNo. is a reference to &amp;quot;Missing Number.&amp;quot; To have it written in the current format  of Missingno. suggests that it is a word of its own or a single word, rather than a contraction of the two words, &amp;quot;Missing Number.&amp;quot; Also, Nintendo has officially referred to it as MissingNO. Besides, it&#039;s a matter of basic English more than anything else; considering the fact that Nintendo doesn&#039;t really consider this an official Pokemon, we can&#039;t really go to them for the way it should be written, nor can we competently search for sources on the matter.--[[User:Aureol|Aureol]] 07:42, 12 April 2010 (UTC)&lt;br /&gt;
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[[User:Tyeforce|Tyeforce]] 22:41, 10 April 2010 (UTC) - I&#039;m all for the move, as I have stated [[Talk:MissingNo.#Name_Capitalization|here]].&lt;br /&gt;
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I agree with Aureol. What else is No. supposed to be? --[[User:Valorum27|Valorum27]] 22:00, 8 May 2010 (UTC)&lt;br /&gt;
:But Missingno. IS a word of its own- the name of a Pokémon.  Beedrill is made up of the words bee and drill, and yet we don&#039;t spell it BeeDrill.  Besides, how do we do this with anything else?  We spell it with just the first letter capitalized until OFFICIAL AND RELIABLE sources contradict this!  The garbage source SnorlaxMonster gives us means nothing, as it also says that capturing Missingno. is harmful to your game and to fix the graphic scrambling, you have to release Missingno., and if that doesn&#039;t work, to restart your game!  Bull****!  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 22:46, 8 May 2010 (UTC)&lt;br /&gt;
::Beedrill is a name that is always spelt Beedrill by official sources (or BEEDRILL on other occasions). Some Pokémon like Ho-Oh are capitalised mid-name, because that&#039;s what their names are. All official sources use a capital N; there are NO official sources that use &amp;quot;Missingno.&amp;quot;, or anything that is closer to &amp;quot;Missingno.&amp;quot; than to &amp;quot;MissingNo.&amp;quot;. Regardless of reliability, it is all we have, so it&#039;s what we use. If Nintendo/Game Freak/The Pokémon Company International came out and spelled MISSINGNO. differently, we would use that.--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:35, 9 May 2010 (UTC)&lt;br /&gt;
I agree it should be moved to MissingNo. based on spellings from official sources.--[[User:Nintenfreak|Nintenfreak]] 02:21, 17 May 2010 (UTC)&lt;br /&gt;
:Have you not been paying attention?  There IS no official source.  Closest thing we have is one page where it&#039;s capitalized 2 different ways!  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 10:54, 17 May 2010 (UTC)&lt;br /&gt;
::Maybe you haven&#039;t been paying attention. It&#039;s OFFICIAL, but not overly RELIABLE; however, more reliable than nothing at all (which is the official sources for its current location).--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:30, 17 May 2010 (UTC)&lt;br /&gt;
:::&amp;quot;Not overly reliable&amp;quot; is an understatement.  It has two different capitalizations on the same friggin&#039; page!  And which of those are you considering for this page, anyway?  MissingNo or MissingNO?  They don&#039;t even add the period at the end, which is undeniably part of the name, in either instance.  They don&#039;t even spell the name correctly, and you want to use one of their two contradiction capitalizations as Missingno.&#039;s official name?  I don&#039;t think so.  And SnorlaxMonster, why are you all of a sudden so for the move?  In the section above, you spoke &#039;&#039;against&#039;&#039; the move.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 13:27, 2 June 2010 (UTC)&lt;br /&gt;
::::I was against the move before, but I changed my mind and saw that it was more reasonable to go by official sources than to assume. Sure they don&#039;t use the period at the end of the name, but I&#039;m not suggesting we move it. I suggesting that we go by the ONLY official source there is. There is no reason to leave it at Missingno. when we have a source (and Wikipedia) spelling it MissingNo. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:38, 3 June 2010 (UTC)&lt;br /&gt;
::::::We&#039;re going by a source that contradicts itself by using two different capitalizations.... and Wikipedia?  The same Wikipedia that decided that not all Pokémon were notable enough for their own articles?  The same Wikipedia that some bum off the street can edit?  The same Wikipedia that once claimed that Woodrow Wilson invented dental floss, for several consecutive months?  &#039;&#039;THAT&#039;&#039; Wikipedia???  Not to mention, your source also claims that the only way to fix the glitched graphics Missingno. sometimes causes is to release it, and if that fails, to restart the game.  Says absolutely nothing about looking at another Pokémon&#039;s stats.  So let&#039;s see...  Your basis for moving the page is, number one, a source that offers two different capitalizations of the name, which are, for all intents and purposes, misspelled in every instance, and gives false information on how to fix the glitched graphics, and number two, an online encyclopedia that any old bum off the street can come in and edit.  When I was in high school, they NEVER allowed us to use Wikipedia as a source for reports.  They were always very specific about that.  And that source?  It&#039;s like trusting a small-time fansite that&#039;s &amp;quot;revealing&amp;quot; a trick to obtain Pikablu or some PokéGod.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 11:29, 3 June 2010 (UTC)&lt;br /&gt;
:Per nom [[User:Missingno000|欠]][[User talk:Missingno000|番]] 14:28, 21 July 2010 (UTC)&lt;br /&gt;
:I agree that &amp;quot;Missingno.&amp;quot; should be moved to &amp;quot;MissingNo.&amp;quot;. A lot of things about this issue were talked, in addition to those things I&#039;d like to add this: some people would said it should be better to move it to &amp;quot;Missing No.&amp;quot; because the name doesn&#039;t has separation because of the 10 chars space... But... Nintendo wrote MissingNo and MissingNO without the dot, what gave them the chance to write it with the space between Missing and No, but they choose not to do this, that is clearly a way to show us there&#039;s no such space separation. They predicted we would discuss MissingNo. name right now and left a hidden message to us: &amp;quot;there&#039;s no separation, look here, even with the space left of the dot we haven&#039;t wrote it separated!&amp;quot; ;) AND MORE: one time they wrote it MissingNo and just after it they wrote it MissingNO, which was a mental pulse of the writer, a way to mask us that Nintendo doesn&#039;t cares about MissingNo.: by leaving the last character of what they wrote one time uppercase and in the other time lowercase they meant &amp;quot;we don&#039;t really care about MissingNo. we just write it like we don&#039;t care if the o turned out uppercase or lowercase&amp;quot;. The uppercase N doesn&#039;t changes in the two writings. And my conclusion is that&#039;s why it should be called &amp;quot;MissingNo.&amp;quot; and no other thing. ^^ From someone who doesn&#039;t cares about this discussion but UnderstaND --[[User:Rafaelluik|Rafaelluik]] 06:44, 26 July 2010 (UTC)&lt;br /&gt;
:I agree. Or they should call it Missing#!--[[User:Ethan brendan lucas|Ethan brendan lucas]] 19:46, 25 August 2010 (UTC)&lt;br /&gt;
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I think it should be moved to MissingNo. because that&#039;s how I&#039;ve always thought of it. In fact, before coming to the Missingno. page today I had &#039;&#039;never&#039;&#039; seen it written any way except &amp;quot;MissingNo.&amp;quot; [[User:ILOVETOGETIC|I♥Togetic]] 05:33, 4 February 2011 (UTC)&lt;br /&gt;
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Since Nintendo only refers to it as &amp;quot;MissingNO&amp;quot; and &amp;quot;MissingNo&amp;quot; i think it should be moved to either one of these (though i would prefer to use &amp;quot;MissingNo&amp;quot;). I mean, keeping it at &amp;quot;Missigno&amp;quot; is retarded since no official source mentions it. (If &amp;quot;www.Nintendo.com/support.Nintendo.com&amp;quot; isn&#039;t considered as an &amp;quot;official source&amp;quot; then i don&#039;t really know what is).&lt;br /&gt;
(Yes, i know this topic is kinda old, but i don&#039;t really give a crap and if you really read what i wrote, you will understand why) -.- [[User:MasterZeroFlash|MasterZeroFlash]] 18:27, 9 May 2011 (UTC)&lt;br /&gt;
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===Move it somewhere else===&lt;br /&gt;
Obviously it should be moved to MISSI░░N░▒▒FU▒▒▓▓▓▓ &amp;lt;span style=&amp;quot;border: 2px dotted #FFBBDD;&amp;quot;&amp;gt;[[User:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;梅子&amp;lt;/span&amp;gt;]][[User talk:Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;❀&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Umeko|&amp;lt;span style=&amp;quot;color:#FF99CC;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;✿&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; 01:57, 8 April 2010 (UTC)&lt;br /&gt;
:No, it shouldn&#039;t be MissingNo, that&#039;s too depressing. MissingYes, however, is definitely better, don&#039;t you all agree? {{u|LocoforLudicolo}} 22:11, 9 May 2010 (UTC)&lt;br /&gt;
:The &#039;no.&#039; in MissingNo. means &#039;number&#039;. Missingno. should be moved to MissingNo..--[[User:Ethan brendan lucas|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;TepigROX!&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Ethan brendan lucas|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;The Tepig can TALK!&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 12:02, 11 May 2011 (UTC)&lt;br /&gt;
:The official source that admits the existence of this Pokémon spells it MissingNO, so that should at least be considered. It&#039;s suspect, though, because it forgets the dot at the end of the name. [[User:Callforjudgement|callforjudgement]] 02:14, 11 June 2011 (UTC)&lt;br /&gt;
::The thing about that source is that it spells it &amp;quot;MissingNO&amp;quot; and &amp;quot;MissingNo&amp;quot;. While both omit the dot (which we will not remove from the name), they both capitalize the &#039;N&#039;. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:38, 11 June 2011 (UTC)&lt;br /&gt;
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===While we&#039;re at it===&lt;br /&gt;
Let&#039;s move [[Ash&#039;s Pikachu]] to Ash&#039;s PIKACHU. After all, all instances of species names are in all-caps. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 01:50, 8 April 2010 (UTC)&lt;br /&gt;
:I have official merchandise which refers to them as Proper nouns rather than allcaps. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:10, 8 April 2010 (UTC)&lt;br /&gt;
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===Don&#039;t move this page===&lt;br /&gt;
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What is the point of it? It&#039;s just one letter turned to caps, isn&#039;t it? Why don&#039;t we just make the 8th letter in every article capital? [[User:Breawycker|Breawycker]] 17:14, 10 April 2010 (UTC)&lt;br /&gt;
:Because MISSING and NO. are separate words. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:38, 13 April 2010 (UTC)&lt;br /&gt;
::Unless official sources that care back you up on this, no they&#039;re not, not in this case.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 12:02, 13 April 2010 (UTC)&lt;br /&gt;
:::[http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp#missingno This] is the official source that specifically separates the two words. Also, while not an official source, Wikipedia is generally tough on accuracy and verifiability and look at their article on {{wp|MissingNo.}}.--[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:53, 15 April 2010 (UTC)&lt;br /&gt;
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:::Also, why is this a special case assuming there is no source? If there is no source, shouldn&#039;t we go to the format that clearly states its meaning as &amp;quot;Missing Number,&amp;quot; rather than go to a name that suggests it means something else entirely? According to the way we write, MissingNo. = Missing Number, while Missingno. = some other abbreviation, where &amp;quot;Missingno&amp;quot; is a part of that abbreviation. While, if we wanted to be perfectly correct, we would go and write it out as &amp;quot;Missing No.&amp;quot; or &amp;quot;Missing Number,&amp;quot; but MissingNo. is far more correct than Missingno., and MissingNo. is recognizable enough. While most of us would see Missingno. as the glitch we&#039;re discussing, someone who wasn&#039;t aware of Missingno. would look at the name and might not be able to find what it means, while it&#039;d be much easier to deduce that MissingNo. is actually two words instead of one.--[[User:Aureol|Aureol]] 22:45, 15 April 2010 (UTC)&lt;br /&gt;
::::It&#039;s name is one word, if only due to the 10char limit for names.  Same reason {{p|Feraligatr}} and {{p|Victreebel}} aren&#039;t spelled &amp;quot;Feraligator&amp;quot; or &amp;quot;Victreebell&amp;quot; anywhere, least of all here.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 20:31, 26 April 2010 (UTC)&lt;br /&gt;
:::::Exactly. Its name is Missing + Number, as confirmed by the Japanese name. MissingNo. is the two words forced together to fit the 10 character limit. Nintendo illustrated this fact by capitalizing the N in No. every time that they referred to it. For the same reason, we should too. {{p|Feraligatr}} and {{p|Victreebel}} are spelt like that everywhere, and Nintendo has always referred to them as such (anime, manga, games, TCG, TFG). MissingNo. has only ever been referred to with a capital N. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:58, 28 April 2010 (UTC)&lt;br /&gt;
::::::But there&#039;s a difference.  Nintendo doesn&#039;t care about Missingno., so they wouldn&#039;t care about how they spelled it, would they?  Besides, they spell it &amp;quot;MissingNO.&amp;quot;, which I think is their not-so-subtle way of trying to dissuade people from going after it.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 18:59, 28 April 2010 (UTC)&lt;br /&gt;
:::::::That is some terrible speculation. Capitalizing NO is MISSINGNO. does not mean that they are trying to say &amp;quot;No&amp;quot; subliminally to discourage the use of the glitch (if that&#039;s what you&#039;re trying to say, without ever actually saying it). As for &amp;quot;Nintendo doesn&#039;t care about Missingno.&amp;quot;, if they did not care about it then they would never have mentioned it. And even if they did not care about it, that would not impact on whether or not they choose to capitalize it in a certain way. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:06, 29 April 2010 (UTC)&lt;br /&gt;
::::::::Well, as it turns out, your &amp;quot;official source&amp;quot; is unreliable, so why should we trust it?  First paragraph spells it &amp;quot;MissingNO&amp;quot;, second paragraph spells it &amp;quot;MissingNo&amp;quot;.  Neither one adds the period at the end of Missingno.&#039;s name.  Unless we get something consistant and different from a &#039;&#039;&#039;&#039;&#039;reliable&#039;&#039;&#039;&#039;&#039; source, the article should stay as is.  And as if that weren&#039;t enough, this same so-called &amp;quot;reliable&amp;quot; source also says that restarting the game is the only way to fix the scrambled graphics Missingno. causes sometimes.  And that the flashing screen happens with burns and freezing as well as poison.  Yeah, I don&#039;t think so.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 23:04, 30 April 2010 (UTC)&lt;br /&gt;
:::::::::While it is true that it inconsistent, does not use a period and is not very reliable, it is much more reliable that assuming. The &amp;quot;O&amp;quot; changes, but there is always a capital &amp;quot;N&amp;quot;. Unless we find a reliable source that uses something other than a capital &amp;quot;N&amp;quot; in &amp;quot;NO.&amp;quot;, then the article should stay at the more accurate, logical and official location. Nintendo most likely didn&#039;t bother doing a large amount of research into solving the glitch (due to the age of the game), and simply told people to do the obvious approach. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:03, 2 May 2010 (UTC)&lt;br /&gt;
::::::::::Just leave it here, that is the easiest thing to do. Besides it is just a letter.--[[User:Spysrg|theMEWTHREEspy]] 16:41, 30 May 2010 (UTC)&lt;br /&gt;
We don&#039;t work on ease, we work on accuracy. It would be easier to just read Bulbapedia, but we choose to edit. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:16, 31 May 2010 (UTC)&lt;br /&gt;
:Yes I agree, we should move it if it&#039;s needed, but is it really needed?If something else is more accurate than Missingno,move it, otherwise leave it.--[[User:Spysrg|theMEWTHREEspy]] 20:03, 31 May 2010 (UTC)&lt;br /&gt;
:::::::::::::::::::::::yeah, TMS is right. one letter doesn&#039;t make a difference.but i don&#039;t want to get sucked into this fanwar, so i&#039;ll leave it at this: if a featured article loses its featured article award after it&#039;s moved, don&#039;t move it. it&#039;s just one letter and it wouldn&#039;t be a featured article anymore. but if it would stay as a featured article after moving it, go and move it.----[[User:Ethan brendan lucas|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;TepigROX!&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Ethan brendan lucas|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;The Tepig can TALK!&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 12:19, 11 May 2011 (UTC)&lt;br /&gt;
No, moving does not affect featured status. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:31, 11 May 2011 (UTC)&lt;br /&gt;
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== The article tends to focus too much on one index number of Missingno. in Pokémon Yellow ==&lt;br /&gt;
&lt;br /&gt;
Although variations of glitch Pokémon which use the name &amp;quot;Missingno.&amp;quot; do indeed exist in Pokémon Yellow, this does not mean that there is just one [[index number]] of Missingno. in Pokémon Yellow. Different Missingno. in Pokémon Yellow commonly use different sprites, different base stats, different cries and have completely different movesets. Not all &amp;quot;yellow Missingno.&amp;quot; are of the 999 type either, I think this article needs rewording to address that problem, its not as if there are 5 distinctive forms of Missingno. there are in fact (39*2) in Red/Blue and Yellow alone, not including different language games. --[[User:Chickasaurus|Chickasaurus]] 12:33, 2 June 2010 (UTC)&lt;br /&gt;
:You raise a valid point.  However, new comments go at the bottom of talk pages.  That said, you are right.  We do need information on the other Yellow Missingno. formes...  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 13:15, 2 June 2010 (UTC)&lt;br /&gt;
::OK thanks. --[[User:Chickasaurus|Chickasaurus]] 13:24, 2 June 2010 (UTC)&lt;br /&gt;
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i dont know how to make a new section but when used a gameshark code to make it appear in the wild i caught it then it turned into a rhydon why??[[User:ArceusLX|arceusLX leveled up!]] 01:23, 7 July 2010 (UTC)&lt;br /&gt;
:Its the internal error trap (as Rhydon has an index number of 01) for when the game brings up a new Pokédex entry for an invalid Pokémon. Try capturing it again, so that the &amp;quot;New Pokédex entry&amp;quot; interface doesn&#039;t pop up again. --[[User:Chickasaurus|Chickasaurus]] 14:24, 8 July 2010 (UTC)&lt;br /&gt;
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== Some possibly helpful questions ==&lt;br /&gt;
&lt;br /&gt;
1. It seems the list of characters in a player&#039;s name that can trigger Missingno.&#039;s various forms is not exhaustive. Does anyone know what Pokemon would appear when one of those characters is used in the appropriate spot? It might be useful to have this information in the article, even if it&#039;s just a simple &amp;quot;having other characters in these positions will not produce Missingno. but, instead, some other Pokemon to appear&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
2. The next one is more of a general programming question regarding this comment: &#039;&#039;Due to the limited space in the Game Boy memory, the programmers decided to use the space where data for wild Pokémon found in the grass is stored (which is completely blank in Viridian City; only Surfing and Fishing  data is used) to save the player&#039;s name temporarily.&#039;&#039; Are there any other circumstances where a player&#039;s name has to be stored into this space? [[User:Starscream|Starscream]] 17:06, 19 July 2010 (UTC)&lt;br /&gt;
:1. This page should actually list less of that. That is the [[old man glitch]]. Missingno. is one possible result, so most of this info should be moved there and this to link there as a main article. In addition, Missingno. can be found via the [[Mew glitch]], but this section only explains how it works via the old man glitch. I will fix this after replying.&lt;br /&gt;
:2. No, not in Generation I. If there was, that would have been exploited a long time ago. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:52, 20 July 2010 (UTC)&lt;br /&gt;
::2. Regarding surfing on land strips, there is another process which could be exploited legitimately, although it is less practical than entering an Old Man battle. It is possible to make a trade within Cinnibar&#039;s Lab (as name data is stored within the RAM and recalled after trading) and then surf along any &#039;coast&#039;. There are several other processes, but realistically unless messing with the RAM itself (e.g. save corruption, select bugs) they would require an external device, e.g. Professor Oak&#039;s battle mode used for catching the starter Pikachu and then surfing along a coast without encountering another Pokémon. --[[User:Chickasaurus|Chickasaurus]] 16:31, 20 July 2010 (UTC)&lt;br /&gt;
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== Missingno.&#039;s exp. group? ==&lt;br /&gt;
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For such a well-known glitch, I&#039;d think that there would be some sort of investigation on this. Is there such a levelling formula? [[User:Ztobor|Ztobor]] 03:35, 11 August 2010 (UTC)&lt;br /&gt;
:It&#039;s not a topic of focus when discussion glitches, but from screenshots that I&#039;ve seen, it appears to be the formula that yields 1000000 at level 100 (like with most Pokémon). [[User:Ultraflame|Ultraflame]] 04:00, 11 August 2010 (UTC)&lt;br /&gt;
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== Name ==&lt;br /&gt;
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This page should be moved to its redirect page. {{unsigned|Ethan brendan lucas}}&lt;br /&gt;
:We&#039;ve been discussing it [[Talk:MissingNo.#Moving|here]]. --[[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:16, 23 August 2010 (UTC)&lt;br /&gt;
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== Make a verdict already! ==&lt;br /&gt;
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Okay. If you  want to move it, put your name on 11.1. if you don&#039;t, add your name on 11.2. I&#039;ll count up the votes and see if we should move it. Finally.--[[User:Ethan brendan lucas|Ethan brendan lucas]] 23:59, 4 November 2010 (UTC)&lt;br /&gt;
:Umm... that&#039;s not how it works. Regular users can&#039;t just put an article&#039;s future status up to a vote. It&#039;d need to be staff if the vote is to have any real authority. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 01:12, 5 November 2010 (UTC)&lt;br /&gt;
::oh.--[[User:Ethan brendan lucas|Ethan brendan lucas]] 19:10, 5 November 2010 (UTC)&lt;br /&gt;
======Move======&lt;br /&gt;
Ethan brendan lucas&lt;br /&gt;
MasterZeroFlash (i&#039;ll put my name here anyway) [[User:MasterZeroFlash|MasterZeroFlash]] 18:19, 9 May 2011 (UTC)&lt;br /&gt;
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======Don&#039;t Move======&lt;br /&gt;
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== Aerodactyl fossil MissingNo. ==&lt;br /&gt;
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When I caught this version in Yellow, it has Normal/Flying type. Tried Thunder at another Aerodactyl fossil MissingNo. and it was super effective. Caugh another one and... wtf it was Grass/Poison O.o Another one and... Rock/Water (lol). Too bad that I took picture of only Grass/Poison [http://img210.imageshack.us/img210/4414/yellow01.png version] [[User:Marked +-+-+|Marked +-+-+]] 17:52, 11 November 2010 (UTC)&lt;br /&gt;
:IIRC the non-000 dex [[hybrid glitch Pokémon#family|family]] MISSINGNO. will derive their types and base stats depending on what was the last Pokémon loaded in memory, though its a &#039;&#039;very&#039;&#039; long time since I&#039;ve messed with them. --[[User:Chickasaurus|Chickasaurus]] 22:53, 11 November 2010 (UTC)&lt;br /&gt;
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== Alternate sprite ==&lt;br /&gt;
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While playing on Pokémon Blue, I ran into Missingno. using the old man glitch. When the battle started it appeared flipped around (facing the other way and to the left) after I attacked it flipped back around like a normal Missingno. but I noticed that this one looked different. I have a picture if it and was wanting to know if it was worth doing anything with it, or giving it to some one. It had the same shape as a normal Missingno. but has a different glitchy pattern.[[User:SchattenMajora|SchattenMajora]] 05:22, 16 November 2010 (UTC)&lt;br /&gt;
:This sounds contrived; surely &#039;&#039;somebody&#039;&#039; would have noticed this by now... &amp;lt;font face=&amp;quot;Times New Roman&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:Hexagon Theory|&amp;lt;span style=&amp;quot;color:#ab2742;&amp;quot;&amp;gt;&amp;amp;laquo;hexagon&amp;lt;/span&amp;gt;]][[User_talk:Hexagon Theory|&amp;lt;span style=&amp;quot;color:#60809f;&amp;quot;&amp;gt;THEORY&amp;amp;raquo;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/font&amp;gt; 05:25, 16 November 2010 (UTC)&lt;br /&gt;
::The Mew glitch went unproven for years. There&#039;s no real reason this &#039;&#039;can&#039;t&#039;&#039; be true...—[[User:Urutapu|Ｌｏｖｅはドコ？]] ([[User talk:Urutapu|talk]] &amp;lt;small&amp;gt;•&amp;lt;/small&amp;gt; [[Special:Contributions/Urutapu|contribs]]) 01:21, 17 November 2010 (UTC)&lt;br /&gt;
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== MissingNo ==&lt;br /&gt;
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I ink this article and Missingno are the same thing&lt;br /&gt;
[[User:4Jmaster|4Jmaster]] 21:35, 24 November 2010 (UTC) 4Jmaster&lt;br /&gt;
:They are. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:10, 25 November 2010 (UTC)&lt;br /&gt;
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== Why don&#039;t we move it? ==&lt;br /&gt;
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I mean, MissingNo.&#039;s in-game name really means &amp;quot;Missing Number,&amp;quot; it&#039;s as if the game&#039;s trying to tell you that the Pokémon you&#039;re encountering is missing, and it&#039;s index number is 0.&lt;br /&gt;
All a Pokémon name is is a permanently nicknamed number, for example, [[Mew]]&#039;s index equivalent is 21.  The game thinks &amp;quot;21 used (index number of a move)! It&#039;s super effective!&amp;quot; but the game translates it to &amp;quot;[[Mew]] used [[Psychic]]! It&#039;s super effective!&amp;quot; To recap what I have just said, as you are probably thinking &amp;quot;What is this kid getting at?&amp;quot; what I mean is, MissingNo.&#039;s name is an abbreviated message, not an actual name.&lt;br /&gt;
Cheers!&lt;br /&gt;
[[User:Alex128|Alex128]] 18:47, 18 December 2010 (UTC)&lt;br /&gt;
:Wouldn&#039;t that be like moving Mew&#039;s page to 21 then? &amp;amp;rarr;&#039;&#039;&#039;[[User:Axxonn|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;&amp;amp;Alpha;&amp;amp;Chi;&amp;amp;Chi;&amp;amp;Omicron;&amp;amp;Nu;&amp;amp;Nu;&amp;lt;/span&amp;gt;]][[User talk:Axxonn|&amp;lt;span style=&amp;quot;color:#A64B19&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;fi&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]][[Special:Contributions/Axxonn|&amp;lt;span style=&amp;quot;color:#A64B19&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;re&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:54, 18 December 2010 (UTC)&lt;br /&gt;
@Axxonn: Not really. It&#039;s like the game knows 21=[[Mew]], or 000=[[Missingno.]] (Or in this case, MissingNo.)&lt;br /&gt;
[[User:Alex128|Alex128]] 01:36, 19 December 2010 (UTC)&lt;br /&gt;
:Missingno. is not index number 000, that is [[&#039;M (00)|&#039;M]]. Missingno. has a Pokédex number of 000 (&#039;M does too), but has a large number of different index numbers (see the infobox). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:42, 19 December 2010 (UTC)&lt;br /&gt;
@SnorlaxMonster: Enlighten me. Why does MissingNo. revert to Rhydon when certain forms are caught? If Rhydon&#039;s index number is 001, MissingNo. has to revert to the next valid index number, 001. That means MissingNo. has to be 000. It&#039;s Pokédex number is also 000. &#039;M could possibly share index 000 with MissingNo. [[User:Alex128|Alex128]] 00:27, 21 December 2010 (UTC)&lt;br /&gt;
::Its only if a glitch Pokémon displays its Pokédex entry upon capture and has an invalid Pokédex number that it reverts to {{p|Rhydon}} (see new [[Rhydon glitch]] article). This is not specific to Yellow Missingno. as many glitch Pokémon have high Pokédex numbers and revert back to Rhydon after their Pokédex entry is registered. Its not possible to have more than one Pokémon with the same index number in the same game. You can have multiple glitch Pokémon with the same Pokédex number or &#039;family&#039;, but not index number. --[[User:Chickasaurus|Chickasaurus]] 02:44, 21 December 2010 (UTC)&lt;br /&gt;
::::(conflicted)It is impossible for two Pokémon to be at the same index number in the same game (Pokédex numbers are different). All non-[[hybrid glitch Pokémon]] revert to Rhydon when their Pokédex entry is viewed after being caught, because it has the first valid index number. [[p T]] would also revert to Rhydon, despite clearly not being 00 in any aspect. It&#039;s called the [[Rhydon glitch]]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:49, 21 December 2010 (UTC)&lt;br /&gt;
Okay, I&#039;ll admit I&#039;m wrong. I had forgotten that MissingNo. takes up multiple index numbers, and one of them was Index 000. I apologize for my mistake, but let it be known that I support its movement. Go MissingNo.!  [[User:Alex128|Alex128]] 17:48, 24 December 2010 (UTC)&lt;br /&gt;
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== GBA Missingno ==&lt;br /&gt;
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I&#039;ve seen videos on youtube demonstrating how to catch missingno in the GBA Pokemon games.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here&#039;s one of them just to clarify.&lt;br /&gt;
http://www.youtube.com/embed/ZTvJWlpfV3s&lt;br /&gt;
&amp;lt;br&amp;gt;[[User:Pgj1997|Pgj1997]]&lt;br /&gt;
:We know about them but refer to them here as [[glitch Pokémon]] rather than Missingno. here please. The name &amp;quot;Missingno.&amp;quot; is the error handler used for placeholder/formatted species and only 39 instances used this in the GB/C games (with the other 107 being generic invalid Pokémon). [[? (glitch Pokémon)|?]] is the closest approximation to its function (25 empty spaces), though we still call it ? because that&#039;s what the game calls it. [[??????????]] and others are essentially invalid Pokémon (like the past 107 generic glitch Pokémon) but improved error handling techniques dummy out their names. Thanks. --[[User:Chickasaurus|Chickasaurus]] 16:56, 31 January 2011 (UTC)&lt;br /&gt;
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== Trivia And More! ==&lt;br /&gt;
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For the trivia, couldn&#039;t it be stated that Missing No. is the first pokemon to have alternate forms?&lt;br /&gt;
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Also, should Missing No.&#039;s alternate forms be added to the Form Change page? [[User:Super Glitch-Missing No.|Super Glitch-Missing No.]] 22:42, 15 April 2011 (UTC)Super Glitch-Missing No.&lt;br /&gt;
:Possibly, but as long as it is only mentioned on this page&lt;br /&gt;
:Absolutely not. The [[form differences]] page is only for true Pokémon. Missingno. would get no more than a trivia mention there. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:44, 16 April 2011 (UTC)&lt;br /&gt;
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So I can add the Forme Differences onto Missing No.&#039;s trivia, but not on the page? And technically, Missing No. is a real pokemon, but not obtained by normal means with some side effects. It is still a pokemon.--[[User:Super Glitch-Missing No.]]&lt;br /&gt;
:No, Missingno. is NOT a Pokémon. It&#039;s a glitch encountered when a wild Pokémon is encountered in an area where wild Pokémon are not meant to appear. Therefore Missingno. appears because the numerical data (no.) for which Pokémon should appear are missing. Thus the &amp;quot;name&amp;quot; isn&#039;t even a name so much as an error message. This argument has been had a number of times on this wiki, and the conclusion has always been that &amp;quot;Glitch Pokémon&amp;quot; are not technically real Pokémon. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 23:29, 16 April 2011 (UTC)&lt;br /&gt;
::If it is encountered in Tall Grass, isn&#039;t it a Pokémon?--[[User:Higejolly|higejolly]] 20:05, 24 May 2011 (UTC)&lt;br /&gt;
:::Did you not read what was above your post? &amp;quot;Glitch Pokémon&amp;quot; Are not real Pokémon. It appears when you encounter a wild pokemon. [[User:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;--Pokemaster&amp;lt;/span&amp;gt;]][[User talk:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;97&amp;lt;/span&amp;gt;]] 20:39, 24 May 2011 (UTC)&lt;br /&gt;
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== What is This? Missingno in IV Generation? ==&lt;br /&gt;
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http://www.youtube.com/watch?v=AAvip8ptQEM&lt;br /&gt;
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[[User:Alysson-A|Alysson-A]] 20:12, 5 June 2011 (UTC)&lt;br /&gt;
:Yes there are more [[glitch Pokémon]] in [[Generation IV]] exclusive to {{game|Platinum}} and IIRC {{2v2|HeartGold|SoulSilver}} which normally freeze the game in {{2v2|Diamond|Pearl}}, for example see [http://bmgf.bulbagarden.net/f459/d-p-pl-new-glitch-pokemon-50566/#post1274581] but Bulbapedia only have articles about [[-----]], [[Generation IV hybrids]], [[Bad Egg]] and I suppose by that logic we should have Generation IV glitch Egg. I don&#039;t know if the staff here would consider anything else notable, seeing as you technically have 64,546 identifiers to experiment with taking into the account the glitch Pokémon and valid Pokémon already accepted. --[[User:Chickasaurus|Chickasaurus]] 20:57, 5 June 2011 (UTC)&lt;br /&gt;
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== Not all Glitch Pokémon are MissingNo. ==&lt;br /&gt;
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I hear people talk about &amp;quot;MissingNo. from Ruby/Sapphire, MissingNo. from Diamond and Pearl, they should all be moved to [[Missingno.]]&amp;quot; The truth is that MissingNo. is a placeholding Glitch Pokémon, and therefore isn&#039;t meant to be found. So I don&#039;t think that other Glitch Pokémon should be moved to MissingNo.&#039;s page. Cheers! [[User:Alex128|Alex128]] 16:04, 22 July 2011 (UTC)&lt;br /&gt;
:No need to worry, they won&#039;t be. [[User:OwnageMuch|OwnageMuch]] 23:40, 22 July 2011 (UTC)&lt;br /&gt;
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== Stop changing the translation ==&lt;br /&gt;
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The correct translation for Missingno. is 欠番. Please stop changing it.&lt;br /&gt;
[[User:Eman9405|Eman9405]] 15:12, 29 July 2011 (UTC)&lt;br /&gt;
:SnorlaxMonster is the leader of Project GlitchDex, so if he reverts your edit, you probably shouldn&#039;t change it back.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 15:21, 29 July 2011 (UTC)&lt;br /&gt;
::Lol, Kanji didn&#039;t even exist in main games until BW. [http://www.youtube.com/watch?v=qyVQJjVApQs Here&#039;s proof it&#039;s けつばん.]--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 15:50, 29 July 2011 (UTC)&lt;br /&gt;
:::The reason you were reverted was because it was incorrect. It is not a translation, it is what actually appears in the Japanese games, as shown in the link Dennou Zenshi provided. While what you provided is the correct rendition of けつばん in kanji, games prior to Generation V didn&#039;t have kanji. I would have mentioned specifically why in my edit summary, but because you made multiple edits, I used an administrative tool called &amp;quot;rollback&amp;quot; which does not allow me to provide an edit summary. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:14, 30 July 2011 (UTC)&lt;br /&gt;
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== Featured article, and move ==&lt;br /&gt;
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Missingno is todays Featured Article on Wikipedia, would this be worth noting?&lt;br /&gt;
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Also, will this page ever be moved? I dont think it is right for a (Bulbapedia) Featured Article, apparently &amp;quot;&#039;&#039;one of the best articles produced on Bulbapedia&#039;&#039;&amp;quot;, to have this issue ignored, or to even have the issue in the first place. &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:#007FFF&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:#007FFF; background-color:white&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:white; background-color:#007FFF&amp;quot;&amp;gt;&#039;&#039;&#039;X&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt; 03:42, 14 September 2011 (UTC)&lt;br /&gt;
:It&#039;s probably not going to get moved.  People seem to think that Nintendo&#039;s inconsistent spellings and capitalizations constitute a need to change the name, that&#039;s all.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 11:35, 14 September 2011 (UTC)&lt;br /&gt;
::Or is it that the name used just as often in the fandom is the one used by Nintendo themselves, even with their inconsistencies? Although I agree, at this rate, it is not going to get moved. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:33, 21 September 2011 (UTC)&lt;br /&gt;
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==Big question==&lt;br /&gt;
Ok http://thatguywiththeglasses.com/videolinks/linkara/at4w/33054-pokemon-the-electric-tale-of-pikachu Comic reviewer Linkara has used Missingno as a major plot point in many of his reviews during the month. Should we add this to trivia or what? I mean he is popular and so on. Just asking &lt;br /&gt;
--[[User:Brengarrett|Brengarrett]] 05:39, 2 November 2011 (UTC)&lt;br /&gt;
:We don&#039;t usually note fan things like that. I don&#039;t think that we should. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:39, 2 November 2011 (UTC)&lt;br /&gt;
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== MISSINGNO. Research ==&lt;br /&gt;
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I recently caught a MISSINGNO. on Blue. It was level 168 and had the sprite of the Aerodactyl fossil. When I battled it, I Mimiced it and it had Supersonic, Auroa Beam, Clamp, and Spike Cannon. When I caught it, it had just Wing Attack and Supersonic. (I battled it with my Aerodactyl, which had Fly as well. As stated, it &amp;quot;grew&amp;quot; to level 100 after just one battle. I saved it here, and when I start my game, after a couple battles, it &amp;quot;grows&amp;quot; to level 70, with its screen stating that it took 12,000 or so exp to level up. I got it down to 9,000 exp, and flew to Viridian Forest. It then said that it needed 98,000 or so exp. When its screen was checked, it was an &amp;quot;Electric&amp;quot; type, yet Water and Ice type  moves were super effective. Today it was Rock and Ground, so Normal type moves were not very effective, but Rock-type moves were. Soon it changed to Rock Flying. In Pokémon Tower, after I checked the screen of one of my non-glitch Pokémon, its back sprite was changed to Aerodactyl. Also, I&#039;ve noticed that while opposing Pokémon&#039;s sprites were reversed, they only got spliced when they &amp;quot;changed,&amp;quot; like when they flash after Wing Attack or when they use Withdraw.&lt;br /&gt;
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I was just wondering if we should add any of this information. [[User:Jdrawer|Jdrawer]] 16:47, 5 February 2012 (UTC)&lt;br /&gt;
:I believe that defined-sprite Missingno. doesn&#039;t actually copy the moves of an individual Pokémon, but takes what moves it would have at that level if it were of that species. So a level 168 Cloyster would have that first mentioned set of attacks, meaning it was the last Pokémon loaded (just hearing its cry can do this, or so I&#039;ve heard). Why it had those moves after Aerodactyl, I have no idea; further testing should probably be conducted. &amp;quot;Growing&amp;quot; to level 100 after gaining experience when above level 100 is mentioned [[List of glitches in Generation I#Leveling past 100|here]]. The changing to level 70 and changing experience to next level is likely due to copying another Pokémon&#039;s experience group, then copying a different experience group, throwing it all around the place like that.&lt;br /&gt;
:Now, what is interesting in your research is that it shows defined-sprite Missingno. behaving remarkably similar to [[unstable hybrid Pokémon]]. This would also explain why its battle types don&#039;t match its display types. Now, what I&#039;m interested in is what would happen if it was attempted to be stabilized via Daycare, and what would happen if it was turned into an unstable hybrid.&lt;br /&gt;
:For now, I think the sprite thing could be noted, while the other observations can continue to be researched here. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:55, 6 February 2012 (UTC)&lt;br /&gt;
::Sadly, I restarted my game (I got bored, and research was not my main priority), but you can replicate the results with the name FeLix (that MISSINGNO., the Cloyster, and an &#039;M  (I forgot the level) were all there in the strip. When I beat the game again, I&#039;ll try to replicate it so I can find out more.[[User:Jdrawer|Jdrawer]] 06:16, 12 February 2012 (UTC)&lt;br /&gt;
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== Accidentally, Corrupt my save game in gen V and a MissingNo in my party ==&lt;br /&gt;
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I was wanted to move my joltik using pokegen, when my card reader disconnected while pokegen is saved. I dont know it corrupted my savegame until i played black and found my supposed joltik transformed to a missingno.&lt;br /&gt;
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Name: ????????????????????? (endless)&lt;br /&gt;
Sprite: a big ?&lt;br /&gt;
Lvl: 1&lt;br /&gt;
No stats, no ability, no move, fainted&lt;br /&gt;
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is Gen V having a missingno as well? ([[User:Passlogin|Passlogin]] 05:28, 6 March 2012 (UTC))&lt;br /&gt;
:There is no Missingno. in any generation but I. In Generation V, there is instead something called [[-----#In Generation V|-----]]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:59, 6 March 2012 (UTC)&lt;br /&gt;
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At least add some information to http://bulbapedia.bulbagarden.net/wiki/%3F%3F%3F%3F%3F%3F%3F%3F%3F%3F&lt;br /&gt;
[[User:Passlogin|Passlogin]] 06:05, 8 March 2012 (UTC)&lt;br /&gt;
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== How the fossil and ghost Missingnos. work ==&lt;br /&gt;
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The game doesn&#039;t just leave pieces of the source base stats structure in the game. There&#039;s a special case for those four IDs that makes it so almost all of the data, besides the front sprite and a couple other things, is not overwritten. [[User:FSX|FSX]] 22:26, 12 March 2012 (UTC)&lt;br /&gt;
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==MissingNo. spelling==&lt;br /&gt;
Like someone said long ago, I think the spelling should be changed.  It&#039;s obviously two words... the only reason it&#039;s written like that in the game is the 10 character limit.  If there was no character limit and there was no convention of capitalizing every letter, I&#039;m pretty sure it would appear in the game as &amp;quot;Missing Number&amp;quot; or &amp;quot;Missing number&amp;quot;.&lt;br /&gt;
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According to the official source ( http://www.nintendo.com/consumer/systems/gameboy/trouble_specificgame.jsp ), the spelling is &amp;quot;MissingNO&amp;quot; (with the spelling of &amp;quot;MissingNo&amp;quot; one time)... a period is never included and the capitalization changes when it gets to the &amp;quot;number&amp;quot; (I would think that &amp;quot;MissingNo&amp;quot; is a typo, not an inconsistancy, as it only occurs with a lowercase &#039;o&#039; once).&lt;br /&gt;
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Wouldn&#039;t it make more sense to go with the official spelling of &amp;quot;MissingNO&amp;quot; than &amp;quot;Missingno.&amp;quot;?  Not that I personally like this spelling any better... I actually prefer &amp;quot;MissingNo.&amp;quot; (lowercase &#039;o&#039; with a period).  But when an official spelling is available, it would make more sense to use it. [[User:Dannyjenn|Dannyjenn]] 16:13, 18 March 2012 (UTC)&lt;br /&gt;
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Edit - actually, much of what I said can be ignored.  When I posted that, I wasn&#039;t thinking of the obvious fact that even though that&#039;s an official source, perhaps what&#039;s on that page isn&#039;t an &amp;quot;official&amp;quot; spelling, but rather, the writer&#039;s preference (i.e. if I worked for Nintendo and was put into the position to make the reply, I would have spelled it &amp;quot;MissingNo.&amp;quot;... which wouldn&#039;t necessarily be &amp;quot;official&amp;quot;).&lt;br /&gt;
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I still don&#039;t like &amp;quot;Missingno.&amp;quot;, but whatever. [[User:Dannyjenn|Dannyjenn]] 16:38, 18 March 2012 (UTC)&lt;br /&gt;
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==Japanese variation==&lt;br /&gt;
I don&#039;t know if any of this is worth mentioning, but the Japanese games have different data regarding MissingNo.  First off, I hear the Old Man glitch doesn&#039;t work in Red and Green (I haven&#039;t gotten far enough in the game to try it yet).  But he can be obtained through the Mew glitch... although I hear that (with the exception of his Ghost, Kabutops fossil, and Aerodactyl fossil formes) he freezes the game (again, haven&#039;t tried this for myself yet).  Anyway, his height is 1m and his weight is 10.0kg, rather than the literal values obtained by converting its height and weight (from the international versions) to metric, so that part is wrong and should be changed.  He has Pokédex text in Blue (I believe he doesn&#039;t have any in Red and Green)... it&#039;s &amp;quot;コメント さくせいちゅう&amp;quot; (I think it means &amp;quot;comment to be written&amp;quot;).  The types are different.  Also, the Ghost forme&#039;s name is &amp;quot;ゴースト &#039;&#039;Ghost&#039;&#039;&#039; rather than &amp;quot;けつばん &#039;&#039;Ketsuban&#039;&#039;&amp;quot; (does anyone know if this happens in the localizations as well?).  His regular formes have a different sprite as well.  I have no idea if his moveset is the same. [[User:Dannyjenn|Dannyjenn]] 18:41, 18 March 2012 (UTC)&lt;br /&gt;
:The thing about glitch Pokémon is that they are considered separate if they appear in a different game version (between RB and Y) or language. Japanese けつばん really should be considered a separate glitch Pokémon to Missingno. However, I take two issues with creating pages for Japanese glitch Pokémon: 1) We don&#039;t even have decent pages for the English ones, we don&#039;t need more to create and clean and 2) Japanese glitch Pokémon will add 4 more sets to the currently existing 2. I think that the metric weight/height should be removed altogether, and a &amp;quot;In the Japanese versions&amp;quot; section should be created for けつばん. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:19, 23 March 2012 (UTC)&lt;br /&gt;
::I agree that this information needs to be added, either in this article or a separate one. The height/weight and Pokédex info are already on there, but not the moveset or the type info. I&#039;d add it myself, but I&#039;m not sure how to go about doing it.--[[User:Poliwhirl|Poliwhirl]] ([[User talk:Poliwhirl|talk]]) 17:14, 11 August 2013 (UTC)&lt;br /&gt;
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==Picture==&lt;br /&gt;
I always find this annoying: &amp;quot;&#039;&#039;The five forms of Missingno (clockwise from left: Normal, Ghost, Aerodactyl, Yellow, Kabutops)&#039;&#039;&amp;quot;&lt;br /&gt;
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It&#039;s not confusing (as it&#039;s obvious as to which forme is which), but why write it in &amp;quot;clockwise&amp;quot; order?  Why not just from left to right?&lt;br /&gt;
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Also, MissingNo. has a different look in the Japanese games.  Maybe his Japanese sprite should be added to those 5? [[User:Dannyjenn|Dannyjenn]] 01:01, 20 March 2012 (UTC)&lt;br /&gt;
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== TMTRAINER/super glitch method ==&lt;br /&gt;
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Hey, recently on GCL someone found a video of a way to get Japanese Blue Missningno., and the method also works on English Blue (and probably Yellow too, but I don&#039;t own one to test it). Once full testing has ben done would it be worthwhile adding? It involves using Ditto&#039;s super glitch move and then stablilsing the glitch after catching the opposing pokémon (this is very vague). It also has a way to prevent the game from freezing after super glitch, which is extremely intereting. (It might be worth adding to the [[TMTRAINER effect]] page too). [[User:OwnageMuch|OwnageMuch]] ([[User talk:OwnageMuch|talk]]) 22:00, 16 August 2012 (UTC)&lt;br /&gt;
:If you could write up an article on it, that would be great. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:24, 16 September 2012 (UTC)&lt;br /&gt;
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== Ketsuban ==&lt;br /&gt;
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If this is in the arcticle please point out where. How does Ketsuban come from the Japanese term for Missing Number? Is it named differently in European or other foreign language releases? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 00:01, 18 September 2012 (UTC)&lt;br /&gt;
:[http://jisho.org/words?jap=ketsuban&amp;amp;eng=&amp;amp;dict=edict けつばん] &#039;&#039;ketsuban&#039;&#039; literally translates to missing number. In foreign languages it is also called Missingno. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:41, 19 September 2012 (UTC)&lt;br /&gt;
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== Pokédex Entry? ==&lt;br /&gt;
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&amp;quot;If Missingno.&#039;s Pokédex data is viewed, it will consist of a very long string of glitchy sounds, much like ゥ .4 or h POKé&#039;s entries.&amp;quot; Does it say &#039;sounds&#039; on purpose? It seems like &#039;characters&#039; would make more sense. Mew! 02:55, 12 February 2013 (UTC)&lt;br /&gt;
:It is referring to the sounds the game makes, not the characters that appear on the screen. However, it was unclear so I have rephrased it. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:02, 12 February 2013 (UTC)&lt;br /&gt;
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== MissingNo. is you? ==&lt;br /&gt;
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This is just something I came across and is almost defiantly untrue... but is it just me or does it look like MissingNo. takes your sprite (the sprite of the trainer) and scrambles it? this would explain why the shape of MissingNo. is the way it is (with the big white rectangle in the same place as the trainers) and possibly explain where the game is drawing data from for the sprite. And if it isn&#039;t copying the sprite and scrambling it, could it at least be using the same color palette (as suggested in yellow) as you? PLEASE let me know of ANY thoughts you have on this. It&#039;s been in my head for ages.&lt;br /&gt;
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[[User:44h why|44h why]] ([[User talk:44h why|talk]]) 14:59, 26 May 2013 (UTC)&lt;br /&gt;
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==Not replying==&lt;br /&gt;
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In red and green the player can walk through walls after catching missingno, the old man glitch does not work in these versions so the player has to use the mew glitch. Source tammashi heroka YouTube.[[User:Kingsisle|Kingsisle]] ([[User talk:Kingsisle|talk]]) 16:48, 5 June 2013 (UTC)&lt;br /&gt;
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==A mistake in the article, or am I misunderstanding all this?==&lt;br /&gt;
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I own a Missingno. on an actual Yellow cartridge. It&#039;s the B7 variant, but it has the Aerodactyl Fossil sprite like it would have in Red/Blue, only that it&#039;s using Pikachu&#039;s palette. I&#039;ve preformed the Mew Glitch multiple times, and I can confirm that the Special stat of 183 for the Ditto method of the [[Mew glitch]] only gives out the Aerodactyl Fossil sprite.  Where do the glitch-sprite variants come from, such as this:&lt;br /&gt;
http://bulbapedia.bulbagarden.net/wiki/File:YGlitchB7.png&lt;br /&gt;
Also, my Missingno. does not go down to Level 1 when it gets experience like the article says it does; it levels up like any normal Pokémon would. Am I just misreading the article, or is there a flaw in the article? [[User:SkyEmerald|SkyEmerald]] ([[User talk:SkyEmerald|talk]]) 23:46, 21 August 2013 (UTC)&lt;br /&gt;
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:Wrong the spirits depend on how you name your trainer &lt;br /&gt;
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What people don&#039;t understand is the forms of Missingno depend on how you&#039;re trainers name is spelled depending on the letters used to spell you&#039;re trainer. Depending on what letters you use is how the spirit turns out. Example using letters like A E I O U every few letters like Erica is how the form turns out  ~~Missingno Master~~ (September 21, 2013)&lt;br /&gt;
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===Yellow special Missingno. don&#039;t have &#039;unique forms&#039;===&lt;br /&gt;
::The article &#039;&#039;is&#039;&#039; wrong. If you encounter a B6, B7 or B8 Missingno. using the species modifier code (i.e. 01xxD7CF in Yellow), then it will use an incorrect sprite but this is a side effect of the code that happens with other Pokémon. When you encounter it using the Ditto glitch, which triggers as if it was a field Pokémon battle (like using 01xx58D0) it will use the correct sprite (i.e. of the Kabutops Fossil, Aerodactyl Fossil or Ghost). As the Ditto glitch is the only non-cheating way of getting a special Missingno. on the opponent&#039;s side besides link battle, where it appears as one of the correct sprites too, I don&#039;t think the article should mention these &#039;Yellow-only forms&#039;, and the image should be reverted. There are similar cheating only forms for the Red/Blue fossil Missingno. too. --[[User:Chickasaurus|Chickasaurus]] ([[User talk:Chickasaurus|talk]]) 17:53, 15 November 2013 (UTC)&lt;br /&gt;
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== HUGE error in article. ==&lt;br /&gt;
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In the article, it says that Missingno.&#039;s yellow B6, B7, and B8 variants occupy special 182, 183, and 184 of the Mew glitch. This is not true. They are occupied by Missingno.&#039;s Kabutops, Aerodactyl, and Ghost forms, respectively.{{unsigned|Irtehmrepic}}&lt;br /&gt;
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== Official Nintendo Statement ==&lt;br /&gt;
&lt;br /&gt;
The article states &amp;quot;Nintendo claimed that Missingno. appears after performing a trick involving the Safari Zone, while the real method has nothing to do with that.&amp;quot; this is only partially incorrect as I know the Nintendo website was referring to the fact that you can exploit the coast on Cinnabar Island to fight against Safari Zone Pokémon in battle (as seen in [[Old man glitch#Other coast related exploits]]. (Yeah, on the old Pokémon website, they actually encouraged you to exploit this glitch haha.) anyway, I think the statement that it has &amp;quot;nothing do to with that&amp;quot; is somewhat misleading as while you won&#039;t see Safari Pokémon and Missingno simultaneously, it&#039;s similar method relating to this glitch. Anyone else believe that statement should be removed? [[Special:Contributions/Zesty Cactus|--]][[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:12, 21 December 2013 (UTC)&lt;br /&gt;
:If the sentence is kept, I would change it to something like, &amp;quot;Nintendo claimed that Missingno. appears after performing a trick involving the Safari Zone, however the actual method is the Old Man Glitch of which the Safari Zone trick is a subset of it,&amp;quot; or something similar.  Nintendo was right, but only at the time as the Old Man Glitch does not seem to have been known about.  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 05:19, 23 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Image and a few other things... ==&lt;br /&gt;
&lt;br /&gt;
Hello.  First off, I have uploaded a new version of [[a:file:missingno_glitch_walking_players.png|Missingno_Glitch_Walking_Players.png]].  While it appears to not have fully updated yet, the &amp;quot;bad image&amp;quot; text should be removed.  &amp;lt;br&amp;gt;&lt;br /&gt;
In addition, I have a few other edits that I would like done (but cannot make myself, due to not being autoconfirmed).  For one, the text &amp;lt;code&amp;gt;It is unknown why this happens. &amp;lt;/code&amp;gt; in the first section should be removed or changed.  The glitch sounds occur for the same reason as regular glitch dialog boxes do: The game reads the text as something that should do sound.  (Used with bill for instance).  &amp;lt;br&amp;gt;&lt;br /&gt;
Then, there is the Pokédex entries.  One thing that should be fixed with them is the &amp;lt;code&amp;gt;{{{yellowdex}}} &amp;lt;/code&amp;gt; text in them.  In fact, that entire table for Pokédex entries is only used to display the one for Japanese blue.  If that is changed, the images should probably be moved as well.  &amp;lt;br&amp;gt;&lt;br /&gt;
Then there is this text: &amp;lt;code&amp;gt;The correct way to fix these issues is to view the Pokédex data or stat page of a hybrid glitch Pokémon or official Pokémon. &amp;lt;/code&amp;gt; in Section official Nintendo statement.  There isn&#039;t a big issue with that, but if someone were trying to use that as a guide they would first think of getting a hybrid Pokémon.  The text should be reversed.  --[[User:Pokechu22|Pokechu22]] ([[User talk:Pokechu22|talk]]) 02:42, 23 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I believe MissingNO. Is HO-OH. HO-OH was first debuted in the first episode of the Pokèmon anime, and so I can only guess that they were going to implement HO-OH into the original Red/Blue versions. However, they must have removed it, but not entirely, thus giving it data for a pokemon. However, the glitch must have corrupted other unused data, thus giving them a place up the game. If you were to put it in X/Y, it might be read as a &amp;quot;Mystery Egg&amp;quot; data block. Due to imperfection of code back in the nineties, they must have overlooked the glitches, and used players to look for bugs. Should they have tested for every possible glitch in the game, they might have removed all the glitch pokemon and trainers. [[User:Space1255|Space1255]] ([[User talk:Space1255|talk]]) 13:47, 6 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wrong section to post that in, sorry. [[User:Space1255|Space1255]] ([[User talk:Space1255|talk]]) 10:42, 11 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Screenshot of moveset ==&lt;br /&gt;
&lt;br /&gt;
I wanted to upload this image and add it next to Missingno&#039;s moveset to demonstrate that listing Water Gun twice isn&#039;t an error, but I don&#039;t appear to have permission to upload files. http://imgur.com/bR3vuSw [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 13:12, 11 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== MissingNo. ==&lt;br /&gt;
&lt;br /&gt;
Yes, this discussion again. All the arguments against it are not very good because it&#039;s clear that it means &#039;&#039;&#039;Missing Number&#039;&#039;&#039;, which is further supported by the Japanese name. There is no valid reason (other than effort) for &#039;&#039;not&#039;&#039; changing this to the proper capitalization. [[User talk:SatoMew2|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;color:#4fd9ff&amp;quot;&amp;gt;SatoMew&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;]] 23:49, 31 August 2015 (UTC)&lt;br /&gt;
:Having re-read everything, I agree. The only argument with any substance for keeping it spelled Missingno. is that when a Pokemon has a name like Mewtwo or Dugtrio, only the first letter is capitalized. Two problems with this argument:&lt;br /&gt;
* Missingno isn&#039;t actually a Pokemon, in the sense that it was never designed by the developers. &lt;br /&gt;
* Missingno has a period at the end of it&#039;s name, giving validity to the idea that MissingNO is intended to be separate words. &lt;br /&gt;
:The real reason that it hasn&#039;t been moved is the inconsistent spelling in official responses to the glitch. My theory for the inconsistency is that someone assumed that the proper abbreviation for number was NO. [[User:Mzxrules|Mzxrules]] ([[User talk:Mzxrules|talk]]) 14:32, 7 September 2015 (UTC)&lt;br /&gt;
:There is no official spelling besides MISSINGNO., as far as I&#039;m concerned, and nobody has suggested that would be used. Nintendo&#039;s page was likely written by some tech support person with no direct connection to whoever added it into the game. &amp;quot;MissingNo.&amp;quot; might technically have more to do with the components of the name, but I personally like the way &amp;quot;Missingno.&amp;quot; looks better. --[[User:FSX|FSX]] ([[User talk:FSX|talk]]) 22:07, 15 October 2015 (UTC)&lt;br /&gt;
::&amp;quot;No.&amp;quot; is the standard English-language abbreviation for the word &amp;quot;number&amp;quot;, thus MissingNo. (Missing Number). The games simply present it as MISSINGNO. because Pokémon names are in ALLCAPS anyway. [[User:SatoMew2|SatoMew2]] ([[User talk:SatoMew2|talk]]) 22:17, 15 October 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Yellow Missingno. ==&lt;br /&gt;
&lt;br /&gt;
There&#039;s a bit more to the Yellow Missingno. than that &amp;quot;it can crash the game&amp;quot;. Whether or not the game will crash when you encounter it depends on an unused section of SRAM (the save file). It&#039;ll also write a bunch of data there when it&#039;s encountered and that&#039;s why it sometimes works and sometimes doesn&#039;t. A lot of emulators initialize that area to all 0x00s, which means the player has to encounter Missingno. 14 times for it to work. The real GameBoy initializes it to 0xFFs, which grants two consecutive successful encounters. Relevant: [https://www.youtube.com/watch?v=eLuUWUeUTg4]&lt;br /&gt;
By the way, when the memory is at first 0x00s, the (successful) 14 attempt will give a &amp;quot;true cry&amp;quot; (about 7 minute&#039;s worth of glitch sounds).&lt;br /&gt;
I&#039;d add all this in, but I can&#039;t edit the page. --[[User:Telinc1|Telinc1]] ([[User talk:Telinc1|talk]]) 15:52, 27 March 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Telinc1</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Arbitrary_code_execution&amp;diff=2418560</id>
		<title>Arbitrary code execution</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Arbitrary_code_execution&amp;diff=2418560"/>
		<updated>2016-03-22T19:02:56Z</updated>

		<summary type="html">&lt;p&gt;Telinc1: Expanding information about ws m in Yellow. Also expands the method section a bit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|needs=needs loads of links to documented examples of exploits, images, much more explanation of what&#039;s going on, possible links to TASvideos, etc.}}&lt;br /&gt;
&#039;&#039;&#039;Arbitrary code execution&#039;&#039;&#039; is an advanced&amp;lt;!--better term? maybe complex?--&amp;gt; [[glitch]] present in various Pokémon games that, when performed, allows the player to theoretically run any code they desire on the console.&lt;br /&gt;
&lt;br /&gt;
==Cause==&lt;br /&gt;
{{Incomplete|section|needs=Probably could be expanded with a thorough &#039;&#039;accessible&#039;&#039; explanation of what machine code is, what assembly language is, how it is possible to use the game&#039;s RAM to spell it, what a program counter/jump instruction/etc. is...}}&lt;br /&gt;
&lt;br /&gt;
Arbitrary code execution is fundamentally caused whenever faulty code of any kind happens to cause the processor&#039;s program counter to jump to a location in RAM whose value can be controlled by the player (as opposed to ordinary code locations, which are in ROM (read-only memory) and cannot be modified). From here, the player may be able to modify these controllable values and values after it to spell out desirable or exploitable code.&lt;br /&gt;
&lt;br /&gt;
[[Glitch#Glitch_characteristics|Any number of]] glitch items, moves, etc. may potentially allow arbitrary code execution, as their effects are never intended by the developers and are thus faulty code by definition.&lt;br /&gt;
&lt;br /&gt;
As the glitch literally enables the player to do anything the console&#039;s hardware is capable of, it has enormous potential and can be thought of as &amp;quot;jailbreaking&amp;quot; the console; extremely elaborate setups have been performed and documented where players have coded new graphics, music, or even entire new games onto the platform.&lt;br /&gt;
&lt;br /&gt;
==Methods==&lt;br /&gt;
Before performing the initial step to jump the program counter to an exploitable place, it is common for most arbitrary code execution setups to first spell out code there that will jump to another location in memory that is particularly easy for the player to modify. Examples of such locations can include [[party]] or [[PC]] data, [[Bag]] contents, [[Box]] names, and Pokémon [[nickname]]s. Once this has been done, the player may readily fill the latter memory area with arbitrary code for the console to execute, and then perform the initial jump (by using the glitch item, glitch move, etc.) which will cause the filled code to be run.&lt;br /&gt;
&lt;br /&gt;
More advanced setups may jump the program counter to controller input&amp;lt;ref&amp;gt;http://tasvideos.org/2187M.html&amp;lt;/ref&amp;gt;&amp;lt;!-- linking to the older and now obsolete run as it demonstrates this better --&amp;gt;, allowing a theoretically unlimited amount of code to be run on the fly without having to store it beforehand. While this would generally be TAS-exclusive (as controller data changes every frame), it&#039;s definitely possible to create a custom loop which is slower and can be performed in real time.&lt;br /&gt;
&lt;br /&gt;
===[[Generation I]]===&lt;br /&gt;
Using the glitch item [[List_of_unobtainable_items#8F|8F]]{{sup/1|RB}} or 5かい{{sup/1|RG}} causes the program counter to jump to the RAM location that stores the number of Pokémon in the player&#039;s [[party]]. This value (as well as values stored just after it, such as the contents of the player&#039;s party and their [[Bag]]) is particularly easy to modify right off the bat, and as such this may be considered one of the easiest arbitrary code execution setups to perform once the item has been obtained.&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php/topic,6638.0.html&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php/topic,6573.0.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To have maximum possible control over the values in memory corresponding to the Bag, heavy use of the [[item duplication glitch]] is recommended.&lt;br /&gt;
&lt;br /&gt;
The current simplest known way to obtain the 8F item is through the [[item underflow]] glitch. A possible alternate method, though much more time consuming, involves the glitch Pokémon [[94]] and [[94 h]] whose invalid Pokédex number of #213 corrupts the fourth item in the player&#039;s Bag, increasing its index number by 16 upon encountering it (similar to how encountering any Pokémon with a Pokédex number of #000 [[item duplication glitch|increases]] the quantity of the sixth item by 128). This allows transforming a [[Good Rod]] into 8F. An even older method which uses the effects [[Super Glitch]] also exists.&lt;br /&gt;
&lt;br /&gt;
Numerous other arbitrary code execution exploits exist in these games, such as situational use of the glitch move [[--_(move)|--]]&amp;lt;!-- link to TASvideos submission exploiting this--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===={{game|Yellow}}====&lt;br /&gt;
Similarly to 8F and 5かい, the glitch item &amp;quot;w&amp;amp;nbsp;sm&amp;quot; causes the program counter to jump to the RAM location which stores the list of Pokémon in the current [[Pokémon Storage System|PC box]] upon use, enabling arbitrary code execution&amp;lt;ref&amp;gt;http://glitchcity.info/wiki/index.php/Arbitrary_code_execution#Using_.22ws_m.22_.28Yellow.29&amp;lt;/ref&amp;gt;. Like 8F/5かい, &amp;quot;w&amp;amp;nbsp;sm&amp;quot; can be obtained using the [[item underflow]] glitch.&lt;br /&gt;
&lt;br /&gt;
Additionally, a separate arbitrary code execution method exists exclusive to Yellow, which can be started by any event that causes the player&#039;s [[walking Pokémon|following]] Pikachu to stand off-screen (such as the {{m|sing}}ing {{p|Jigglypuff}} in [[Pewter City]]&#039;s [[Pokémon Center]], the {{p|Clefairy}} in the [[Pokémon Fan Club]], or a number of [[Glitch City|Glitch Cities]]). Walking while Pikachu is off-screen will in fact slowly cause memory corruption to the current map and nearby areas in memory (such as the current save file&#039;s gameplay timer as well as Pikachu&#039;s [[happiness]] value)&amp;lt;ref&amp;gt;http://forums.glitchcity.info/index.php?topic=7130.0&amp;lt;/ref&amp;gt; as the game runs buggy code that attempts to keep track of Pikachu&#039;s off-screen position&amp;lt;!-- not entirely sure about the &amp;quot;why&amp;quot; part of the corruption; this is an educated guess --&amp;gt;{{fact}}; it is possible to walk around in specific patterns to eventually create an arbitrary code execution setup (such as by placing a corrupted/glitched [[signpost]] on the map whose routine points to RAM rather than ROM&amp;lt;ref&amp;gt;http://wiki.pokemonspeedruns.com/index.php/User:Stump/Yellow_NSC_Pikachu_Offscreen_Stat_XP_ACE_Route#Pikachu_Offscreen&amp;lt;/ref&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
==={{game|Gold and Silver|s}}===&lt;br /&gt;
{{Incomplete|section|needs=grammatical cleanup/organization/paragraph breakup, more explanation, maybe transfer some stuff from one article into the other (either direction) or even merge the two articles together}}&lt;br /&gt;
In English releases of Pokémon Gold and Silver, the [[Coin Case glitches]] are in fact a subset of arbitrary code execution glitches. In the Japanese versions, the Coin Case executes code at a certain place (which tells the player how many coins they have) and terminates that with a hex:57 terminator. This causes the code to stop. However, in English releases that terminator is not valid and causes the code to jump to echo RAM at E112 and run code at that spot. The reason this was not caught in the testing of the game is because this section is typically made up of mostly 00, so nothing visible occurs. But if the player has listened to a certain cry, the address executes code that actually has a visible effect, such as &#039;which move?he PP of&#039; or a glitch dimension. When the cry is of a [[p|Bellsprout]], [[p|Machop]], [[p|Machoke]], or [[p|Omanyte]], this effect makes the code jump again, to address EB12. This address can be modified by using specific [[party]] Pokémon, such as a level 23 [[p|Quagsire]] holding a [[HP Up]] with [[m|Sleep Talk]] as its first move in the fourth party slot, to send the code to the PC items. The Quagsire can be given a [[Protein]] instead to jump to the [[Box]] names. That data is then modified along with certain movement patterns to achieve an effect, such as obtaining [[p|Celebi]] or [[Five question marks#Hex_FF|????? (FF)]], going to [[Mt. Silver]] with no Pokémon (causing the player to win automatically), or coding an entire new game onto the console. This is usually done in [[Generation I]], however.&lt;br /&gt;
&lt;br /&gt;
==={{game|Crystal}}===&lt;br /&gt;
{{Incomplete|section|needs=Look up explanation from PokemonSpeedruns.com; Pokemon Crystal any% category}}&lt;br /&gt;
&lt;br /&gt;
A variant of the [[Celebi Egg glitch]] allows the player to control the [[held item]] in addition to the [[species]] of the Pokémon obtained. This can be manipulated to cause the held item to be a [[Key Item]], something that is not normally possible.&lt;br /&gt;
&lt;br /&gt;
Removing a held Key Item from its holder while another copy of the item is already in the [[Bag]] will cause the duplicate copies to appear as two separate, identical stacks. The two stacks must then be placed next to each other and a third normal Key Item placed below them. At this point, swapping the two identical stacks (with the Select button), behavior unaccounted for by the developers, will corrupt the second stack and either corrupt or destroy the third stack.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=FZrFMi6B0jQ&amp;lt;/ref&amp;gt; From here, as the number of stacks in the inventory has now unexpectedly decreased, it is possible to achieve a similar effect to the dry [[item underflow]] glitch in [[Generation I]], giving the player access to 255 items in the Key Items Pocket; the underflow effect can then be spread to other pockets via item swapping.&lt;br /&gt;
&lt;br /&gt;
As with [[Generation I]], precise out-of-bounds item manipulation can be used to either place a certain [[TM]] outside of the TM/HM Pocket, or corrupt the player&#039;s current Pokédex sort mode, depending on the language version of the game. Either way, attempting to use the TM in an invalid way or open the glitched Pokédex will execute faulty code and cause the game to jump to RAM, enabling arbitrary code execution.&lt;br /&gt;
&lt;br /&gt;
==={{game|Emerald}}===&lt;br /&gt;
Certain [[??????????]] glitch Pokémon are known to cause the program counter to jump to values in RAM (as opposed to ROM) when their summaries are viewed. The only currently known method to obtain these glitch Pokémon is through [[Glitzer Popping]], a sub-glitch of the [[Pomeg glitch]]. Due to its difficulty to perform, currently known applications of arbitrary code execution in this game are limited.&lt;br /&gt;
&lt;br /&gt;
==History/Other==&lt;br /&gt;
{{Incomplete|section|needs=discuss history of how ACE was discovered; iirc it was first done in Super Mario World with the Yoshi&#039;s Island 3 spinning platform stack overflow credits warp, and then the full extent of its arbitrariness demonstrated rather spectacularly in Pokémon Yellow; link to TASvideos; maybe even link to AGDQ demonstrations}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* http://glitchcity.info/wiki/index.php/Arbitrary_code_execution&lt;br /&gt;
&lt;br /&gt;
{{Stub|glitch}}&lt;br /&gt;
{{Glitches}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project Glitchdex notice|no}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>Telinc1</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Item_data_structure_(Generation_III)&amp;diff=2410577</id>
		<title>Item data structure (Generation III)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Item_data_structure_(Generation_III)&amp;diff=2410577"/>
		<updated>2016-03-06T13:53:04Z</updated>

		<summary type="html">&lt;p&gt;Telinc1: Pocket numbers were utterly wrong, at for FireRed. Don&amp;#039;t know if the previous was correct for RSE.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Item data&#039;&#039;&#039; is stored in a 44-byte structure in the US version of the [[Game Boy Advance|GBA]] [[Pokémon games|games]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- In the Japanese version, the name field is only 10 bytes long, so the structure is 40 bytes long. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float:right; width:auto; text-align:center; margin: 0 0 0.5em 0.5em; background: #ccf; border: 3px solid blue;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Offset&lt;br /&gt;
! Field&lt;br /&gt;
! Size&lt;br /&gt;
|- style=&amp;quot;background:#F8F8FF&amp;quot;&lt;br /&gt;
! 0&lt;br /&gt;
| Name&lt;br /&gt;
| 14 bytes&lt;br /&gt;
|- style=&amp;quot;background:#F8F8FF&amp;quot;&lt;br /&gt;
! 14&lt;br /&gt;
| [[List of items by index number (Generation III)|Index number]]&lt;br /&gt;
| 2 bytes&lt;br /&gt;
|- style=&amp;quot;background:#F8F8FF&amp;quot;&lt;br /&gt;
! 16&lt;br /&gt;
| Price&lt;br /&gt;
| 2 bytes&lt;br /&gt;
|- style=&amp;quot;background:#F8F8FF&amp;quot;&lt;br /&gt;
! 18&lt;br /&gt;
| Hold effect&lt;br /&gt;
| 1 byte&lt;br /&gt;
|- style=&amp;quot;background:#F8F8FF&amp;quot;&lt;br /&gt;
! 19&lt;br /&gt;
| Parameter&lt;br /&gt;
| 1 byte&lt;br /&gt;
|- style=&amp;quot;background:#F8F8FF&amp;quot;&lt;br /&gt;
! 20&lt;br /&gt;
| Description pointer&lt;br /&gt;
| 4 bytes&lt;br /&gt;
|- style=&amp;quot;background:#F8F8FF&amp;quot;&lt;br /&gt;
! 24&lt;br /&gt;
| Mystery value&lt;br /&gt;
| 2 bytes&lt;br /&gt;
|- style=&amp;quot;background:#F8F8FF&amp;quot;&lt;br /&gt;
! 26&lt;br /&gt;
| Pocket&lt;br /&gt;
| 1 byte&lt;br /&gt;
|- style=&amp;quot;background:#F8F8FF&amp;quot;&lt;br /&gt;
! 27&lt;br /&gt;
| Type&lt;br /&gt;
| 1 byte&lt;br /&gt;
|- style=&amp;quot;background:#F8F8FF&amp;quot;&lt;br /&gt;
! 28&lt;br /&gt;
| Pointer to field usage code&lt;br /&gt;
| 4 bytes&lt;br /&gt;
|- style=&amp;quot;background:#F8F8FF&amp;quot;&lt;br /&gt;
! 32&lt;br /&gt;
| Battle usage&lt;br /&gt;
| 4 bytes&lt;br /&gt;
|- style=&amp;quot;background:#F8F8FF&amp;quot;&lt;br /&gt;
! 36&lt;br /&gt;
| Pointer to battle usage code&lt;br /&gt;
| 4 bytes&lt;br /&gt;
|- style=&amp;quot;background:#F8F8FF&amp;quot;&lt;br /&gt;
! 40&lt;br /&gt;
| Extra parameter&lt;br /&gt;
| 4 bytes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pocket==&lt;br /&gt;
This determines which pocket of the [[Bag]] the item should be stored in. This does not prevent the item from being in another pocket, though. The game uses it to see where it should place the item upon collection.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;width:auto; text-align:center; background: #ccf; border: 3px solid blue;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Number&lt;br /&gt;
! Pocket&lt;br /&gt;
|- style=&amp;quot;background:#F8F8FF&amp;quot;&lt;br /&gt;
! 1&lt;br /&gt;
| Items pocket&lt;br /&gt;
|- style=&amp;quot;background:#F8F8FF&amp;quot;&lt;br /&gt;
! 2&lt;br /&gt;
| Key items pocket&lt;br /&gt;
|- style=&amp;quot;background:#F8F8FF&amp;quot;&lt;br /&gt;
! 3&lt;br /&gt;
| [[Poké Balls]] pocket&lt;br /&gt;
|- style=&amp;quot;background:#F8F8FF&amp;quot;&lt;br /&gt;
! 4&lt;br /&gt;
| [[Berry|Berries]] pocket&lt;br /&gt;
|- style=&amp;quot;background:#F8F8FF&amp;quot;&lt;br /&gt;
! 5&lt;br /&gt;
| [[TM]]s and [[HM]]s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Type==&lt;br /&gt;
For items other than [[Poké Ball]]s, the type determines how the item can be used. With Poké Balls, the type indicates the Poké Ball type, and is one less than the index number.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;width:auto; text-align:center; background: #ccf; border: 3px solid blue;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#F8F8FF&amp;quot;&lt;br /&gt;
! 0&lt;br /&gt;
| [[Mail]]&lt;br /&gt;
|- style=&amp;quot;background:#F8F8FF&amp;quot;&lt;br /&gt;
! 1&lt;br /&gt;
| Items which can be used out-of-battle.&lt;br /&gt;
|- style=&amp;quot;background:#F8F8FF&amp;quot;&lt;br /&gt;
! 2&lt;br /&gt;
| Items which must be used in a certain location; key items of this type can be assigned to &amp;lt;sc&amp;gt;select&amp;lt;/sc&amp;gt;.&lt;br /&gt;
|- style=&amp;quot;background:#F8F8FF&amp;quot;&lt;br /&gt;
! 3&lt;br /&gt;
| Only the [[Pokéblock]] case is of this type.&lt;br /&gt;
|- style=&amp;quot;background:#F8F8FF&amp;quot;&lt;br /&gt;
! 4&lt;br /&gt;
| Items which cannot be used out-of-battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Parameter ==&lt;br /&gt;
A parameter used by different kind of items. It is used to represent the number of steps repels and flute effects last. HP and PP recovering items have this value as their number of HP/PP recovered, but the actual number of HP/PP restored is stored in a different table.&lt;br /&gt;
&lt;br /&gt;
==Mystery values==&lt;br /&gt;
Mystery value 1 is:&lt;br /&gt;
* 0 for normal items.&lt;br /&gt;
* 1 for HMs and &#039;&#039;most&#039;&#039; key items.&lt;br /&gt;
* 2 for some plot-related key items: Blue Orb, Devon Goods, Letter, Oak&#039;s Parcel and Red Orb.&lt;br /&gt;
&lt;br /&gt;
Mystery value 2 is:&lt;br /&gt;
* 0 for most items.&lt;br /&gt;
* 1 for many key items: Acro Bike, AuroraTicket, Berry Pouch, Bicycle, Fame Checker, Good Rod, Itemfinder, Mach Bike, Magma Emblem, MysticTicket, Old Rod, Old Sea Map, Pokéblock Case, Powder Jar, Rainbow Pass, Ruby, Sapphire, Super Rod, TM Case, Tea, Teachy TV, Town Map, Tri-Pass and VS Seeker.&lt;br /&gt;
&lt;br /&gt;
==Battle usage==&lt;br /&gt;
Battle usage can be:&lt;br /&gt;
* 0 if the item can&#039;t be used in battle at all.&lt;br /&gt;
* 1 if the item&#039;s effect is seen &#039;&#039;during&#039;&#039; battle but &#039;&#039;on&#039;&#039; a subscreen, such as healing items.&lt;br /&gt;
* 2 if the item&#039;s effect is seen in battle such as Poké Balls.&lt;br /&gt;
&lt;br /&gt;
==Extra parameter==&lt;br /&gt;
Extra parameter is used to distinguish Poké Balls and Mails, as opposed to just using the item index.&lt;br /&gt;
&lt;br /&gt;
==Offsets==&lt;br /&gt;
These are for US Versions:&lt;br /&gt;
* Ruby: 0x083C5564&lt;br /&gt;
* Sapphire: 0x083C55BC&lt;br /&gt;
* Emerald: 0x085839A0&lt;br /&gt;
* FireRed: 0x083DB028&lt;br /&gt;
* LeafGreen: 0x083DAE64&lt;br /&gt;
&lt;br /&gt;
{{data structure}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice|data structure}}&lt;/div&gt;</summary>
		<author><name>Telinc1</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Seabreak_Path&amp;diff=2409146</id>
		<title>Talk:Seabreak Path</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Seabreak_Path&amp;diff=2409146"/>
		<updated>2016-03-04T12:21:02Z</updated>

		<summary type="html">&lt;p&gt;Telinc1: /* Mistake about Generation III? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note == &lt;br /&gt;
If a cheater use&#039;s the walk through walls cheat, they can see a shaymin on the front of seabreak path which seems to connect to route 224, however if a player walks up to seabreak path and a sign on the top says &#039;Seabreak Path&#039;, the shaymin dissapears(LOL, cant spell). --[[User:Zakuro x Cynthia|&amp;amp;#91;&amp;amp;#91;Image:Ani492MS.gif]] Zakuro]] 09:52, 10 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hmm... ==&lt;br /&gt;
&lt;br /&gt;
Is 256 tiles the longest a route can be, or is there a longer route in another generation? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 20:19, 12 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== It&#039;s Already On The Map ==&lt;br /&gt;
&lt;br /&gt;
It says that when you have [[Oak&#039;s Letter]] and express your thanks at the stone, Seabreak Path &#039;appears&#039;;but, it&#039;s &#039;&#039;already&#039;&#039; there it just extends (and connects) towards [[Route 224]] by about 8-14 tiles. With the walkthrough code on you could walk out a little bit and see Seabreak Path. Also if you use the code to walk out a bit, you will see a little {{p|Shaymin}} sprite there (on the R224 end), it probs not there in Pt though (the sprite). [[User:Sivart345|&amp;lt;span style=&amp;quot;color:#4DC000&amp;quot;&amp;gt;--Sivart&amp;lt;/span&amp;gt;]][[User talk:Sivart345|&amp;lt;span style=&amp;quot;color:#00FF60&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;]][[Special:Contributions/Sivart345|&amp;lt;span style=&amp;quot;color:#00FFA0&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;]][[User:Firestorm|&amp;lt;span style=&amp;quot;color:#7FFFF7&amp;quot;&amp;gt;&#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:50, 18 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 8192 square units? ==&lt;br /&gt;
&lt;br /&gt;
The article says, the route is 8192 square units. I&#039;ve been trying to calculate the length of the path, dividing 8192 by the width of the route (which seems to be 3 tiles, as the player is standing in the middle, and there&#039;s an equal amount of space on both of his sides, which is just as wide as one tile. Therefore, 3 tiles wide). However, 8192, being a power of 2, (2^13), isn&#039;t divisible by 3. So, this leaves three variants:&lt;br /&gt;
* The &#039;&#039;length&#039;&#039; of the route is 8192 tiles. Which gives it an effective area of 8192 x 3 = &#039;&#039;&#039;24 576 square units/tiles&#039;&#039;&#039;.&lt;br /&gt;
* I am seeing things, and the route is &#039;&#039;4 tiles wide&#039;&#039;. Which gives it a length of 8912 / 4 = &#039;&#039;&#039;2048 tiles&#039;&#039;&#039;.&lt;br /&gt;
* The 8192-tile area includes something else other than the path itself. However, the total becoming a perfect power of 2 by an accident (&#039;&#039;&#039;route length&#039;&#039;&#039; x &#039;&#039;&#039;3&#039;&#039;&#039; + &#039;&#039;&#039;whatever the extra bit is&#039;&#039;&#039; = &#039;&#039;&#039;8192&#039;&#039;&#039;) seems unlikely.&lt;br /&gt;
So... Which one would that be?  --&amp;lt;span style=&amp;quot;font-family:monospace;color: rgb(0,160,0); background-color: black&amp;quot;&amp;gt;&#039;&#039;&#039;HTMLCODER.exe@bulbapedia$_ [[User:HTMLCODER.exe|/usr]][[Special:Contributions/HTMLCODER.exe|/bin]][[User_talk:HTMLCODER.exe|/apache2]] -k restart&#039;&#039;&#039;&amp;lt;/span&amp;gt; 23:51, 17 July 2010 (UTC)&lt;br /&gt;
:Oh, and, of course, the fourth possibility: the area listed is the area of the &#039;&#039;whole&#039;&#039; map block the route is located on (as in, &amp;quot;A chunk of data loaded by the engine which contains the route and other stuff like events/music/weather data/whatever&amp;quot;), so the dimensions of the whole map block would be probably 128x256, route stretching along the longer side. --&amp;lt;span style=&amp;quot;font-family:monospace;color: rgb(0,160,0); background-color: black&amp;quot;&amp;gt;&#039;&#039;&#039;HTMLCODER.exe@bulbapedia$_ [[User:HTMLCODER.exe|/usr]][[Special:Contributions/HTMLCODER.exe|/bin]][[User_talk:HTMLCODER.exe|/apache2]] -k restart&#039;&#039;&#039;&amp;lt;/span&amp;gt; 23:56, 17 July 2010 (UTC)&lt;br /&gt;
::Given the Echidna&#039;s comment above, I think it&#039;s the fourth. But I haven&#039;t got the route, so IDK. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 00:43, 18 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Platinum Full Map image link ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;full map&amp;quot; image of Platinum posted July 8, 2014 instead links to an image from 2010.&lt;br /&gt;
&lt;br /&gt;
[[User:Gamescook|Gamescook]] ([[User talk:Gamescook|talk]]) 04:00, 13 July 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mistake about Generation III? ==&lt;br /&gt;
&lt;br /&gt;
I hack Generation III games. When I read the part in the article which says that &amp;quot;it would be impossible for a game from Generation III or before to support this path without dividing it into several segments&amp;quot;, I immediately went to test that and I concluded it&#039;s false: the image in the article is 3176 pixels, which works out to be about 198 tiles. Pokémon Emerald was completely able to load a 7x255 map ([http://i.imgur.com/v05mPOi.png this is what it looks like]). As you can see, the map is way bigger than the actual Seabreak Path, and yet the game supports it. Did I misunderstand what that part means, or is it, in fact, a mistake? I don&#039;t want to edit it out just yet, though. --[[User:Telinc1|Telinc1]] ([[User talk:Telinc1|talk]]) 12:21, 4 March 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Telinc1</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:In-battle_effect_item&amp;diff=2221016</id>
		<title>Talk:In-battle effect item</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:In-battle_effect_item&amp;diff=2221016"/>
		<updated>2014-12-21T20:59:55Z</updated>

		<summary type="html">&lt;p&gt;Telinc1: /* Choice Band */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Iron Ball ==&lt;br /&gt;
&lt;br /&gt;
Why is there a point of having an &#039;&#039;&#039;Iron Ball&#039;&#039;&#039;? The only thing that makes it useful is that it gives the most power on the [[move]] {{m|Fling}}... [[User:Tesh|Tesh]] 12:26, 12 August 2007 (UTC)&lt;br /&gt;
:{{m|Trick}} also combos nicely with it. --[[User:DarkfireTaimatsu|DarkfireTaimatsu]] 19:28, 12 August 2007 (UTC)&lt;br /&gt;
::You could have the Pokémon holding it use {{m|Trick Room}} and then the {{stat|Speed}} cut would become a good thing. [[User:Shiny Noctowl|Shiny Noctowl]] 19:39, 12 August 2007 (UTC)&lt;br /&gt;
Oh, it just seems like a pointless object. Never mind. [[User:Tesh|Tesh]] 19:48, 15 August 2007 (UTC)&lt;br /&gt;
:Tesh, you&#039;re only thinking of beneficial effects from holding an item. Several held items that were added in Generation IV don&#039;t actually benefit the Pokémon holding it, but are meant to be used with other strategies that weren&#039;t possible with the previous Generations. Examples:&lt;br /&gt;
* Toxic Orb/Flame Orb- These items don&#039;t benefit the Pokémon that holds it, but they are useful when combined with certain moves (Fling, Trick, and Switcheroo in particular) and Abilities (Guts (with Toxic Orb at least), Magic Guard (the Pokémon won&#039;t take damage from the effect, so they can use a powered-up Facade without taking excessive damage), and Klutz). &lt;br /&gt;
* Iron Ball- Iron Ball can be Flung to cause massive damage, or it can be Switcheroo&#039;d/Tricked onto an opponent in order to weaken them (especially helpful against a Flying-type or a Levitating opponent). A Lopunny or Buneary with Klutz can make the most of these tricks, since they won&#039;t suffer from the reduced speed. &lt;br /&gt;
* Lagging Tail- Trick or Switcheroo will put this on your opponent, making them move last every turn. Very helpful if your Pokémon is extremely slow. &lt;br /&gt;
:Don&#039;t judge an item just by what it does; judge it by what you can do with it. [[User:Diachronos|Diachronos]] 16:07, 17 September 2008 (UTC)&lt;br /&gt;
::Yeah, thanks I kind of figured that out after lol. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:40, 22 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Black Sludge ==&lt;br /&gt;
I&#039;ve always wondered, is there any advantage to using &#039;&#039;&#039;Black Sludge&#039;&#039;&#039; on a [[Poison-type]] Pokémon as opposed to [[Leftovers]]? [[User:Blink|Blink]] 17:37 16 August 2007 (GMT)&lt;br /&gt;
:You could use Trick or Switcheroo. Or, if the opponent uses Thief, Covet, Trick, or Switcheroo on the first turn because they don&#039;t know what you&#039;re holding, and they aren&#039;t a Poison-type, they will get hurt. --[[User:Shiny Noctowl|Shiny Noctowl]] 16:48, 16 August 2007 (UTC)&lt;br /&gt;
:: Or, if you&#039;re required to give each Pokémon a different hold item, it&#039;s the equivalent of being able to use 2 Leftovers. [[User:Zurqoxn|Zurqoxn]] 00:04, 17 August 2007 (UTC)&lt;br /&gt;
:::I see. I thought it might restore a little more health or something. {{unsigned|Blink}}&lt;br /&gt;
::::It helps in places like the Battle Tower. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:39, 22 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Choice Specs ==&lt;br /&gt;
&lt;br /&gt;
...the man gives out the Choice Specs during the morning, right? Because I just went to him and he talked about BlackGlasses instead. Is 10:35 REALLY not considered morning, or does the time period for BlackGlasses-giveaway happens to be at 10?&lt;br /&gt;
...on the other hand, when does the Specs giveaway start and end? [[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User:TinaTheKirlia/Sandbox|&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User:TinaTheKirlia/Favorites|&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://freewebs.com/thepixelcafe &amp;lt;span style=&amp;quot;color:#FF7BBD;&amp;quot;&amp;gt;δ&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 16:40, 18 November 2007 (UTC)&lt;br /&gt;
:The Choice Specs are from 8:00 PM to 3:59 AM, so at night. [[User:Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #221202&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #550E01&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #880901&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #CC0500&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;y&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #221202&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;]][[Special:Contributions/Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 13:37, 24 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Focus Band/Focus Sash==&lt;br /&gt;
Do they let you have 1HP left even if you&#039;re hit by a OHKO attack, such as Sheer Cold? [[User:Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #221202&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #550E01&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #880901&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #CC0500&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;y&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #221202&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;]][[Special:Contributions/Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 13:38, 24 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No I think it doesn&#039;t work aganst 1 hitKO :D,but mmm I battled in battler frontier of emerald long ago and I couldn&#039;t beat, I recall, a Exploud wich was holding this Focus Band, because I kept using it like 5 times IN A ROW I&#039;m freaken not kidding,, how was that posible?? I mean this I&#039;m not jocking it did happen!! I want to know why or what!--[[User:YukitoOoO|YukitoOoO]] 17:17, 18 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Focus Sash is one-time, always works on a hit that would bring the Pokémon from full health to death (not Sheer Cold I don&#039;t think, but yes, stuff like Psychic on a fighting-type).&lt;br /&gt;
::if the Exploud had a Focus Band, that one can trigger multiple times, but it&#039;s only got a chance of working. That Exploud probably just got lucky-lucky. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 17:43, 18 March 2009 (UTC)&lt;br /&gt;
:::Focus Sash works against ANY move that would otherwise take out the Pokémon while it has full health. Sheer Cold, and the other 1H-KO moves included, would take it down to 1 HP. Focus Band is just random chance that it will hold against an attack, including the 1H-KO moves again. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 21:19, 18 March 2009 (UTC)&lt;br /&gt;
Yeah, that happened to my oppenent at the Battle Tower, too, but only twice. --Kimori Geckarbor Hinoarashi 23:10, 19 October 2009 (UTC) [[User:Kimori-Hinoarashi|Kimori-Hinoarashi]]&lt;br /&gt;
&lt;br /&gt;
== Wide Lens ==&lt;br /&gt;
&lt;br /&gt;
How much does it raise accuracy by? 20%? 30%? &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 22:17, 20 January 2008 (UTC)&lt;br /&gt;
 &lt;br /&gt;
20% [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 22:21, 20 January 2008 (UTC)&lt;br /&gt;
:So DynamicPunch has 70% with it? &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 23:48, 20 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nope, 60% . It&#039;s a 20% increase. (50 / 10 = 5. 5 × 2 = 10. 50 + 10 = 60%) [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:13, 21 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Is that taken into account before or after an ability?(i.e. Compoundeyes)&lt;br /&gt;
::I&#039;m not sure about that, but I&#039;m guessing that it is done before an ability. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:56, 25 March 2008 (UTC)&lt;br /&gt;
:::I would think after. Cause it is like an &#039;extra&#039; multiplier (or whatever you would call it). [[User:Sivart345|&amp;lt;span style=&amp;quot;color:#4DC000&amp;quot;&amp;gt;--Sivart&amp;lt;/span&amp;gt;]][[User talk:Sivart345|&amp;lt;span style=&amp;quot;color:#00FF60&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;]][[Special:Contributions/Sivart345|&amp;lt;span style=&amp;quot;color:#00FFA0&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;]][[User:Firestorm|&amp;lt;span style=&amp;quot;color:#7FFFF7&amp;quot;&amp;gt;&#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:41, 28 March 2009 (UTC)&lt;br /&gt;
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== White Herb ==&lt;br /&gt;
&lt;br /&gt;
Does a white herb, after curing status, get consumed, or is it reusable? [[User:Zapdos|Zapdos]] 18:04, 3 February 2008 (UTC)&lt;br /&gt;
:It is consumed. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:05, 3 February 2008 (UTC)&lt;br /&gt;
::But in PBR and stuff like it (Battle Tower, so on) it returns. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]] Fire echy&#039;&#039;&#039; 07:26, 25 March 2008 (UTC)&lt;br /&gt;
:::Does that mean that things like it, Focus Sash and the like, when used in a PvP battle return after the battle is over, they&#039;re not gone for good? --[[User:Skipperxc|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;skipperxc&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Skipperxc|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 22:24, 9 February 2009 (UTC)&lt;br /&gt;
::::Question: if you were to raise your special attack, followed by overheat (were that possible) would it restore to 0, or to +1 on special attack? [[User:Zappyton|Zappyton]] 11:23, 31 October 2010 (UTC)&lt;br /&gt;
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== Leftovers under sleeping Snorlax in FR/LG. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do you need to find this before the Snorlax wakes up?&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also heard of items being under certain key people in the game, but I&#039;ve never found them in FR or LG.  And I&#039;m an [[Itemfinder]] fiend, running it nearly constantly. [[User:Machinedramon|Machinedramon]] 19:15, 8 May 2008 (UTC)&lt;br /&gt;
There&#039;s a Soothe Bell under where Mr. Fuji was in Pokémon Tower, and a Macho Brace where Giovanni was standing in the gym.  And a Sacred Ash under where Ho-Oh perched.  I&#039;m [[User:Missingno. Master|Missingno. Master]], and I approve this [[User Talk:Missingno. Master|message.]] 19:47, 8 May 2008 (UTC)&lt;br /&gt;
:You have to stand right where they were standing and use the Itemfinder for it to work; the items won&#039;t show up AT ALL if you&#039;re not standing on that exact spot. [[User:Diachronos|Diachronos]] 16:11, 17 September 2008 (UTC)&lt;br /&gt;
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== EXP. Share ==&lt;br /&gt;
&lt;br /&gt;
If you have 2 exp.shares in your party do they get 1/3 of the exp or do they both get 1/2?&lt;br /&gt;
ie. would it be practical to have 5 exp.share&#039;s if your first one can ohko almost all? [[User:Keirou|Keirou]] 01:47, 3 June 2008 (UTC)&lt;br /&gt;
:If two Pokémon are holding Exp. Shares, the experience is divided in thirds, then distributed 1/3 to one holder, 1/3 to the other, and the remaining 1/3 is distributed among whoever battled. Having 5 of your Pokémon hold Exp. Shares would be the equivalent of having an Exp. All. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 07:56, 3 June 2008 (UTC)&lt;br /&gt;
:Actually, after experimenting today in Diamond, I discovered that 2 Exp. Shares splits so the pokemon who fought get half, and the sharers get a quarter each. I&#039;ll be experimenting with three as soon as I pick it up. [[User:Salix|Salix]] 06:00, 11 December 2008 (UTC)&lt;br /&gt;
::It appears that the Exp. Sharers get half the exp and the battlers get the other half, or at least in Diamond. [[User:Salix|Salix]] 03:33, 12 December 2008 (UTC)&lt;br /&gt;
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Didn&#039;t this split exp evenly between ALL party pokemon in gen1? If memory serves me, it did, and I think that&#039;s worth noting.  [[User:Mageslayer|Mageslayer]] 14:45, 26 May 2009 (UTC)&lt;br /&gt;
:That was the EXP. ALL. Different item. Similar effect. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 21:39, 26 May 2009 (UTC)&lt;br /&gt;
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== Smoke Ball ==&lt;br /&gt;
&lt;br /&gt;
Does it work on Pokémon with ability such as shadow tag or arena trap or of the Pokémon used mean look before you decide to press run? [[User:TheBlazikenMaster|TheBlazikenMaster]] 03:25, 3 August 2008 (UTC)&lt;br /&gt;
:Yes. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:37, 22 September 2008 (UTC)&lt;br /&gt;
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== Focus Band AND Smoke Ball AND Focus Sash ==&lt;br /&gt;
For Focus Band, does it work even when your HP is less than full (i.e. 1 HP can still survive)? if so, what are the odds?&lt;br /&gt;
For Smoke Ball, how do you use it in DP? It doesn&#039;t show up in any of the 4 item menus during battle.&lt;br /&gt;
For Focus Sash, does it FULLY disappear after use (a one-battle deal, please return to the battle tower for another)? -- Sk8torchic&lt;br /&gt;
:1. Yes, but I don&#039;t know the odds, 2. Make your Pokémon hold it, 3. yes, but you can also get it at the route near Pal Park. Hope I helped!--[[Blastoise (Pokémon)|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;K&amp;lt;/font&amp;gt;]][[Gary&#039;s Blastoise|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;kl&amp;lt;/font&amp;gt;]][[Blastoise (TCG)|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;l&amp;lt;/font&amp;gt;]][[User:Kkllnn|&amp;lt;font color=&amp;quot;pink&amp;quot;&amp;gt;nn&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;[[User Talk:Kkllnn| blastoise]]&amp;lt;/small&amp;gt; 19:22, 15 October 2008 (UTC)&lt;br /&gt;
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== Amulet Coin ==&lt;br /&gt;
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If you have multiple Amulet Coins, would you gain 4 times the amount (for 2), and etc.? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 19:38, 19 October 2008 (UTC)&lt;br /&gt;
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:No, as far as I can tell, multiple Amulet Coins and Luck Incenses do not stack.  --[[User:Shiningpikablu252|Shiningpikablu252]] 19:40, 19 October 2008 (UTC)&lt;br /&gt;
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== Black Sludge.... Again ==&lt;br /&gt;
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Will Black Sludge hurt Steel types too, or only Pokémon who are affected by Poison moves? [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 22:39, 14 December 2008 (UTC)&lt;br /&gt;
:It will affect any non-Poison-type Pokémon, Steels included. The description does say ALL other types, but for accuracy&#039;s sake, I tried it on my Empoleon and it still worked. --[[User:Jayc|Jayc]] 08:33, 1 February 2009 (UTC)&lt;br /&gt;
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== Sprites ==&lt;br /&gt;
&lt;br /&gt;
What happend to all the Sprites?&lt;br /&gt;
The last time I checked there were Sprites. &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|AlienX2008}} ([[User talk:AlienX2008|talk]] • [[Special:Contributions/AlienX2008|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:All better now. And don&#039;t forget, sign those comments! &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 02:45, 29 March 2009 (UTC)&lt;br /&gt;
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== Underground Appearance ==&lt;br /&gt;
&lt;br /&gt;
For those items that appear underground, would it be possible to get images of those items as found in the underground? They could be placed at the bottom of the page if that is convenient.[[User:Bob.com bob|Bob.com bob]] 00:55, 31 March 2009 (UTC)&lt;br /&gt;
:And...what would be the point of that exactly??? That would be like saying &#039;get a sprite of a Pokémon, but while it&#039;s in a battle.&#039; --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User Talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;512&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:56, 31 March 2009 (UTC)&lt;br /&gt;
well, you already have sprites of the plates, rare bone, fossils, odd keystone, shards, evolutionary stones, and several other objects, but not of any of these items, at least none that i have found. -- [[User:Bob.com bob|Bob.com bob]] 01:11, 31 March 2009 (UTC)&lt;br /&gt;
::Oh, well firstly, I totally misread your initial comment; my apologizes. And secondly, it is to my understanding that none of the items on this page can be found Underground, though I may be mistaken... --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User Talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;512&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:25, 31 March 2009 (UTC)&lt;br /&gt;
:::Everything under Condition Boosters and then the Iron Ball can be found in the Underground. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 03:12, 31 March 2009 (UTC)&lt;br /&gt;
::::If someone can find them and upload them: do it. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 03:33, 31 March 2009 (UTC)&lt;br /&gt;
:::::The Grip Claw cannot be found in the Underground, so don&#039;t freak out when you can&#039;t find the Underground sprite for it. [[User:Bob.com bob|Bob.com bob]] 05:03, 31 March 2009 (UTC)&lt;br /&gt;
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I found them, I just don&#039;t know what do. Like, a table, or something like that?&lt;br /&gt;
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[[File:Mine Green Shard.png]] [[File:Mine Iron Ball.png]] *insert other sprites here*&lt;br /&gt;
&lt;br /&gt;
The only difference is that the files are &amp;quot;Mine&amp;quot; instead of &amp;quot;Bag&amp;quot;. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 03:45, 31 March 2009 (UTC)&lt;br /&gt;
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:you could look on the source for other pages that have such images (like evolutionary stones or any of the fossils) for guidance if you don&#039;t know what to do with the pictures. Also, if you have sprites for underground items found on other pages it would be nice if you could upload to there, as well. -- [[User:Bob.com bob|Bob.com bob]] 04:55, 31 March 2009 (UTC)&lt;br /&gt;
::No, I meant that I don&#039;t know if we should use a table for them, or just have them floating in the middle of nowhere at the bottom of the page. And I know the Quick Claw isn&#039;t down there, I meant everything in the Condition Booster section, and also the Iron Ball, can be found down there. And we can&#039;t put the fossils or stones on the page, because those don&#039;t have any in-battle effects. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 15:37, 31 March 2009 (UTC)&lt;br /&gt;
:::What I&#039;d think best? Put the Underground sprites on [[the Underground]]&#039;s page. We don&#039;t need them floating all over the place. Ideally, even, they&#039;d be backgrounds with the charts over them... but I dunno if we can do that... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 17:28, 31 March 2009 (UTC)&lt;br /&gt;
::::I did not say &#039;&#039;Quick&#039;&#039; Claw, I said &#039;&#039;Grip&#039;&#039; Claw, which is under the condition boosters section. Also, I believe that a table would probably be the best way to go if you were to put the sprites on this page, but I think it would be great to put all the items on [[the Underground]] page, too. [[User:Bob.com bob|Bob.com bob]] 16:59, 1 April 2009 (UTC)&lt;br /&gt;
:::::My bad. And I didn&#039;t see the Grip Claw under that section. As for the tables, it would probably work better on the Underground&#039;s page now that I think about it. All of the items found there link to it anyways. I&#039;ll see what I can do. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 19:48, 1 April 2009 (UTC)&lt;br /&gt;
So yeah. I&#039;m not happy right now. I had JUST finished making it, and hit preview, and then Bulbapedia dies. After 30 freakin minutes doing the stupid thing.... now I have to redo it. This time I&#039;ll save the stuff on a word document. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 20:08, 1 April 2009 (UTC)&lt;br /&gt;
:Is there a sprite for the Oval Stone, too? I did not see it in the table of items, but it is in the table of item shapes. Or is the shape table wrong? -- [[User:Bob.com bob|Bob.com bob]] 23:48, 2 April 2009 (UTC)&lt;br /&gt;
::That&#039;s why I asked for people to add anything I missed. It took me 30 minutes to redo it, and I did the stones by memory. I&#039;ll go add it. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 00:47, 3 April 2009 (UTC)&lt;br /&gt;
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== Lucky Egg ==&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t Lucky Egg doubled Exp before Generation IV? Doesn&#039;t this deserve a mention? [[User:Mr. Charlie|Mr. ]][[User talk:Mr. Charlie|Charlie]] 14:19, 24 April 2009 (UTC)&lt;br /&gt;
:No. It&#039;s like a traded Pokémon. They got half of the normal Exp added on to the total gain from the defeated Pokémon. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 21:48, 24 April 2009 (UTC)&lt;br /&gt;
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== F.E.A.R ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to use a focus band in F.E.A.R instead of a focus sash [[User:Vespitomb|User: Vespitomb]] 10:45, 25 April 2009 (UTC)&lt;br /&gt;
:Yes, but the Focus Band only has a 10% chance of working, although it doesn&#039;t require full health to work. In other words, you can use it, but 9 times out of 10 it won&#039;t work, making it a pretty useless choice. [[User:Werdnae|Werdnae]] 10:51, 25 April 2009 (UTC)&lt;br /&gt;
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== Shedinja &amp;amp; Focus Sash ==&lt;br /&gt;
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How does Focus Sash behave when held by Shedinja? Is it a free one-hit protection? &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 12:09, 21 June 2009 (UTC)&lt;br /&gt;
:Yes. This was discussed elsewhere, actually, and is borderline forummy, but let&#039;s chuck it in the article. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 12:16, 21 June 2009 (UTC)&lt;br /&gt;
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== More Focus Sash ==&lt;br /&gt;
&lt;br /&gt;
It says here that Future Sight and Doom Desire can override the Focus Sash. {{m|Future Sight|Both}} of the moves&#039; {{m|Doom Desire|pages}} says that they can&#039;t take out a Pokémon that has a Sash. Why? &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 17:55, 21 June 2009 (UTC)&lt;br /&gt;
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== More More Focus Sash/Focus Band ==&lt;br /&gt;
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Do Focus Band/Focus Sash protect against Explosion/Selfdestruct? [[User:Zesty Cactus|Zesty Cactus]] 02:01, 17 July 2009 (UTC)&lt;br /&gt;
:They protect *against* the &amp;quot;exploding&amp;quot; moves, but doesn&#039;t prevent the user from fainting. --[[User:Bbbbbbbbba|Bbbbbbbbba]] 04:40, 17 January 2010 (UTC)&lt;br /&gt;
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== Quick Claw ==&lt;br /&gt;
&lt;br /&gt;
Is it consumed after use? The news you cam [i]see[/i] it being used makes me think so, but I wanted to be sure. [[User:Machamp ion|Machamp ion]] 17:35, 24 July 2009 (UTC)&lt;br /&gt;
:It is not. — [[User:Tenno Seremel|Tenno Seremel]] 00:02, 25 July 2009 (UTC)&lt;br /&gt;
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== Zoom lens ==&lt;br /&gt;
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The in-game description says it boosts critical hit rate, not accuracy. Possibly by two levels given the timing requirement, unless the in-game is wrong, official nintendo guides have had errors, so. . . [[User:Kendai|~Kendai]] 22:03, 25 July 2009 (UTC)&lt;br /&gt;
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== Shed Shell ==&lt;br /&gt;
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Explain how this item functions... I&#039;m massively confused on how to use it. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 03:49, 11 January 2010 (UTC)&lt;br /&gt;
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:If your Pokémon is trapped by a move, such as Fire Spin, it can escape/switch out. Same thing if the opponent has Shadow Tag or Magnet Pull. I haven&#039;t ever used it, but I&#039;m pretty sure it has unlimited uses. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 20:53, 12 January 2010 (UTC)&lt;br /&gt;
::So that&#039;s what it does. The in-game description isn&#039;t really helpful, but it makes sense now. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:51, 13 January 2010 (UTC)&lt;br /&gt;
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Is it single-use only, or can you use one multiple times?&lt;br /&gt;
[[User:ChknNuggets|ChknNuggets]] 03:05, 8 February 2011 (UTC)&lt;br /&gt;
:It&#039;s multiple use. For future reference, it would have been better to start a new section. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:36, 24 February 2011 (UTC)&lt;br /&gt;
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== A Question About Metronome - move + item ==&lt;br /&gt;
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When Metronome the move is used while holding Metronome the item, does it properly affect the randomly selected move so that by the 11th time the move is used, any attack selected is doing 100% more (double) damage? ––[[User:Wikifixer|Wikifixer]] 18:29, 5 February 2010 (UTC)&lt;br /&gt;
:No. Because {{m|Metronome}} calls up a random move, the hold item Metronome would only work if you got the same move twice in a row, which most likely won&#039;t happen. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 22:13, 5 February 2010 (UTC)&lt;br /&gt;
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== &amp;quot;Critical Hit Ratio&amp;quot;(accuracy) ==&lt;br /&gt;
This does not make sense. Could someone field-test whether the Zoom Lens boosts one or the other? Thanks--[[User:Muk-a-matic|Muk-a-matic-Maketh the Muk go round...]] 02:24, 14 February 2010 (UTC)&lt;br /&gt;
:I don&#039;t know where that comes from, but the &#039;&#039;&#039;in-game&#039;&#039;&#039; description says critical hit ratio. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 03:56, 14 February 2010 (UTC)&lt;br /&gt;
Someone already fixed it...now what about those quotation marks...--[[User:Muk-a-matic|Muk-a-matic-Maketh the Muk go round...]] 04:01, 14 February 2010 (UTC)&lt;br /&gt;
:Yeah, I did. And I&#039;ll get the quotations. Unless the rest of the page is like that. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 04:04, 14 February 2010 (UTC)&lt;br /&gt;
Right-O!--[[User:Muk-a-matic|Muk-a-matic-Maketh the Muk go round...]] 04:07, 14 February 2010 (UTC)&lt;br /&gt;
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== Big Root ==&lt;br /&gt;
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It can be found on Route 3 according to the article, could someone add it in. I tried but it wouldn&#039;t work. {{u|Gallevoir}} 14:24 20 Feburary 2010&lt;br /&gt;
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Do we know if the Big Root will affect Dream Eater (in any generation)? I can&#039;t find positive or negative confirmation of this anywhere. [[User:Delspencerdeltorro|Delspencerdeltorro]] 23:05, 1 October 2010 (UTC)&lt;br /&gt;
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I&#039;m pretty sure I&#039;m wrong, but does Big Root actually increase the power of drain moves?  I know it says the holder gains more HP, but is that because it does more damage or just because the holder gains more HP than usual?  The way game describes it makes it seem like the holder just gains more HP and it doesn&#039;t actually do more damage, but some clarification would be nice. [[User:Pjwned|Pjwned]] 10:06, 29 October 2011 (UTC)&lt;br /&gt;
:I&#039;ve never seen evidence that drain moves gain power when the user is holding a Big Root.  The user probably just gains a larger portion of the damage in HP.  [[User:Superbreeder|Super]][[User talk:Superbreeder|breeder]] 22:06, 22 November 2011 (UTC)&lt;br /&gt;
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== Turn Alteration ==&lt;br /&gt;
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I moved Iron Ball from Turn Alteration to Negative Effect on Holder because it doesn&#039;t technically alter anything in the priority bracket. It just cuts speed. [[User:Smythe|Smythe]] 12:48, 22 February 2010 (UTC)&lt;br /&gt;
:Actually, it makes the holder move last. Unless somebody can prove it doesn&#039;t. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 04:09, 23 February 2010 (UTC)&lt;br /&gt;
::Fair enough. I went by the in-game description and what the page listed as the effect. Obviously &amp;quot;Cuts the holder&#039;s Speed by 50%&amp;quot; is not a true priority change, but it could be wrong. [[User:Smythe|Smythe]] 14:38, 23 February 2010 (UTC)&lt;br /&gt;
:::It does cut the holder&#039;s speed (and makes the holder if it&#039;s flying type or has levitate vulnerable to ground-type attacks), it&#039;s Lagging tail that affects priority. Holding lagging tail will make the pokemon move after one holding iron ball.[[User:Wikifixer|Wikifixer]] 20:19, 6 March 2010 (UTC)&lt;br /&gt;
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==Template==&lt;br /&gt;
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I started putting the items into the templates. As you can tell, it&#039;s severely lacking information such a descriptions across generations and sell prices. Sell prices I didn&#039;t know, I put as &amp;quot;001&amp;quot;. Please feel more than free to correct anything, add anything, or to continue putting things in the template. I&#039;m out of free time for now. I&#039;ll get to work again later... [[User:Smythe|Smythe]] 14:38, 23 February 2010 (UTC)&lt;br /&gt;
:There might be a problem with the change to a template like this. Since the item names are no longer section headers, linking to specific items isn&#039;t working because it doesn&#039;t find the item name as a section anymore. EG: &amp;lt;nowiki&amp;gt;[[In-battle_effect_item_(section)#Choice_Scarf]]&amp;lt;/nowiki&amp;gt; isn&#039;t working anymore. [[User:Megaericzero|Megaericzero]] 02:35, 28 February 2010 (UTC)&lt;br /&gt;
::It works... try clicking [[In-battle effect item#Choice Scarf|this]]. It works. ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 02:37, 28 February 2010 (UTC)&lt;br /&gt;
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== Choice Items ==&lt;br /&gt;
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Do the effects of the choice items end when the Pokémon holding them switch out? Or, will the Pokémon be forced to use the same chosen move when it switches back in? ~ [[User:Ender Phoenix|Ender Phoenix]] 07:36, 9 March 2010 (UTC)&lt;br /&gt;
:The effect ends when the Pokémon is withdrawn. [[User:Werdnae|Werdnae]] [[User talk:Werdnae|&amp;lt;small&amp;gt;(talk)&amp;lt;/small&amp;gt;]] 07:46, 9 March 2010 (UTC)&lt;br /&gt;
::Excellent, thanks very much. ~ [[User:Ender Phoenix|Ender Phoenix]] 07:47, 9 March 2010 (UTC)&lt;br /&gt;
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== Amulet Coin held? ==&lt;br /&gt;
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It says it can be held by wild Machokes in FRLG, [[Machoke#Held items]] says otherwise. Which one is true?--[[User:Afrael|Afrael]] 17:31, 4 April 2010 (UTC)&lt;br /&gt;
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==Life Orb==&lt;br /&gt;
Does life orb power up explosion or will it not have any effect? [[User:S Ninja D|S Ninja D]] 15:41, 12 April 2010 (UTC)&lt;br /&gt;
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==Focus Sash==&lt;br /&gt;
If a Shedinja is holding a focus sash, will it then become pretty much invinsible? It only has 1 HP, so any attack tha hits would bring it down from full health to death. Focus sash would make it stay at 1HP, but since this is its full HP, it could be sed again and again. Would this work? --- Migrant&lt;br /&gt;
:New comments to the bottom of the page please. Your question has already been answered on this page. Try the section titled &#039;&#039;{{DL|Talk:In-battle effect item|Shedinja &amp;amp; Focus Sash}}&#039;&#039;. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#A1871F;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 09:47, 15 April 2010 (UTC)&lt;br /&gt;
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== Negative effect items ==&lt;br /&gt;
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Do these items actuallt benefit the holder in any way, or is the idea to use an item-switching move? [[User:Takharii|&amp;lt;span style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Takharii&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]] &#039;&#039;&#039;~&#039;&#039;&#039; [[User talk:Takharii|&amp;lt;span style=&amp;quot;color:#929292;&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Talk!&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]] 05:59, 3 May 2010 (UTC)&lt;br /&gt;
:Some abilities are activated when a Pokémon is inflicted with a burn or poison. Some moves are more powerful at a lower priority. Some of those items have additional effects when combined with Fling. There are a range of strategies that can be used, not just using Switcheroo or Trick. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 06:13, 3 May 2010 (UTC)&lt;br /&gt;
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== Shed Shell PHaze ==&lt;br /&gt;
Does the shed shell bypass traps with PHaze moves?  In other words, if I give a [[Skarmory (Pokémon) | Skarmory]] a shed shell, could it use roar or whirlwind to force a Pokémon with the Magnet Pull ability out, or would Skarmory itself have to switch?&lt;br /&gt;
:Shed Shell just allows your Pokémon to switch out, regardless of Magnet Pull, or other abilities/moves. As far as I know, Magnet Pull dosen&#039;t work that way. It simply prevents opposing Steel types from switching out. You should be able to phaze the Magnet Puller anyway. If you were trying to phaze a {{p|Cradily}} with {{a|Suction Cups}} it wouldn&#039;t work if you held the Shed Shell. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 00:28, 21 May 2010 (UTC)&lt;br /&gt;
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== Focus Band code. ==&lt;br /&gt;
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Are there any checks or surprises that explicitly prevent Focus Band from activating an infinite number of times in a row on a lucky day? --[[User:PLA|PLA]] 19:14, 25 May 2010 (UTC)&lt;br /&gt;
:I don&#039;t think there is, but you would have to be seriously lucky for it to occur. I know that it can activate multiple times in the same battle - I once had an opponent saved twice in a row by the Focus Band. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:09, 25 May 2010 (UTC)&lt;br /&gt;
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== Generation III ==&lt;br /&gt;
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Ok, here&#039;s the deal. All of the Items Introduced prior to Gen.IV games except Berserk Gene, Amulet Coin, and Smoke Ball, ARE purchasable in Pokémon Colosseum&#039;s and/or Pokémon XD&#039;s [[Mt. Battle]] via [[Poké Coupon|Poké Coupons]], but they are not being mentioned here. I just want to know if it&#039;s worth it. -- [[User:SaitoFX|Saito]] [[User talk:SaitoFX|FX]] 21:34, 16 July 2010 (UTC)&lt;br /&gt;
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== Lagging Tail ==&lt;br /&gt;
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Besides using Switch with this item to give it to your opponent, there are reasons to want YOUR Pokémon to go last.  If your Pokémon knows a move like Avalanche or Revenge, they do more damage when your Pokémon is hurt during the current turn.  This means they have to go second at least in order to get the bonus damage.&lt;br /&gt;
-[[User:KingStarscream|KingStarscream]] 19:49, 15 August 2010 (UTC)&lt;br /&gt;
:That&#039;s not helping the article. This is really just forums content. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:54, 17 August 2010 (UTC)&lt;br /&gt;
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== Metronome (item) ==&lt;br /&gt;
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Does it affect moves such as Outrage? --[[User:Slimmy|Slimmy]] 00:07, 3 December 2010 (UTC)&lt;br /&gt;
: I don&#039;t think so, Outrage does not appear in Category:Swipe moves [[User:Piotr mil|Piotr mil]] 20:36, 16 January 2011 (UTC)&lt;br /&gt;
:: That, if anything, means that it could work. Swipe moves don&#039;t benefit from Metronome with each hit. [[User:PLA|PLA]] 20:42, 16 January 2011 (UTC)&lt;br /&gt;
:::Sorry, my obvious mistake. I was thinking about something else when I was writing it ;) [[User:Piotr mil|Piotr mil]] 20:44, 16 January 2011 (UTC)&lt;br /&gt;
:::: I do that all the time. Like twice this week. [[User:PLA|PLA]] 22:01, 16 January 2011 (UTC)&lt;br /&gt;
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Does it reset after you use an item or only when the &#039;&#039;pokemon&#039;&#039; uses another move? [[User:Stephens2424|Stephens2424]] 06:44, 25 May 2011 (UTC)&lt;br /&gt;
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== Rechargable Battery and Red Card ==&lt;br /&gt;
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It says they&#039;re single-use items. Does &amp;quot;single-use&amp;quot; mean if the affect happens, it won&#039;t happen again for the rest of the battle, OR does it mean it&#039;s &amp;quot;consumed&amp;quot; and goes away, lost forever? [[User:ArcToraphim|Luna Tiger]] * [[User talk:ArcToraphim|the Arc Toraph]] 14:58, 4 December 2010 (UTC)&lt;br /&gt;
:The general meaning of &amp;quot;single-use&amp;quot; is that they are consumed and gone forever. As far as I&#039;m aware, this has not changed in Gen V (i.e. no one&#039;s told me otherwise). &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 06:58, 6 December 2010 (UTC)&lt;br /&gt;
::Then it should be made clear, since &amp;quot;single-use&amp;quot; isn&#039;t the same as &amp;quot;consumed,&amp;quot; as every other blurb on Gen IV items and older make clear. If they vanish, they should be noted as &amp;quot;consumed,&amp;quot; only because if I can express confusion on the aspect, so can other people. If they vanish, they vanish. If they only work once per battle but don&#039;t vanish, that needs to be definitively noted, too. [[User:ArcToraphim|Luna Tiger]] * [[User talk:ArcToraphim|the Arc Toraph]] 04:54, 7 December 2010 (UTC)&lt;br /&gt;
:::In general, consumed things are only consumed if you use them outside of wifi/IR battles or battle frontier/subway/tower etc. You can reuse them as many times as you want there {{unsigned|Pyritie}}&lt;br /&gt;
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== WHY ==&lt;br /&gt;
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WHY DID EVERYONE BREAK EVERYTHING.&lt;br /&gt;
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They&#039;re in a currently-Japan-only game! WHY DID YOU NOT INPUT THE JAPANESE NAMES? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:46, 7 December 2010 (UTC)&lt;br /&gt;
:Japanese names added. Know any other articles that need it? [[User:Bluesun|Bluesun]] 08:03, 7 December 2010 (UTC)&lt;br /&gt;
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==Cassettes==&lt;br /&gt;
I would argue that they deserve their own page. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:11, 15 December 2010 (UTC)&lt;br /&gt;
:As long as the Plates have one, it seems consistent. --[[User:PLA|PLA]] 09:55, 15 December 2010 (UTC)&lt;br /&gt;
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== expert belt location black and white ==&lt;br /&gt;
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expert belt is found in drift veil city in market when you have a pokemon over lvl 30. guy with glasses for those who are still searching :/. I thought I would mention that because expert belt does not have a location for black and white in article so just saying.[[User:T3thegreat|T3thegreat]] 20:28, 15 April 2011 (UTC)&lt;br /&gt;
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== Bright powder ==&lt;br /&gt;
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I wonder how they calculate use of this item.I ever use Thunder in rain but it miss!&lt;br /&gt;
Thats gonna be bright powder.May be they calculate it last and surpass everything?[[User:Meearaimeng|Meearaimeng]] 17:52, 27 May 2011 (UTC)&lt;br /&gt;
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== Air Balloon ==&lt;br /&gt;
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Does a held Air Balloon prevent entry damage from Stealth Rock? --[[User:Spriteit|Spriteit]] 02:10, 11 July 2011 (UTC)&lt;br /&gt;
:No, but it doesn&#039;t pop from it either [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 02:51, 11 July 2011 (UTC)&lt;br /&gt;
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== Scope Lens ==&lt;br /&gt;
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Scope Lens raises Crit. Ratio; but by how much? x1.5 x2?&lt;br /&gt;
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-[[User:Male gardevoir|Male gardevoir]] 16:55, 29 August 2011 (UTC)&lt;br /&gt;
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:By one stage. I fixed it. (you really should just put your signature just after your comment, by the way. ) &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&#039;&#039;&#039;--&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;LimeGreen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:darkorange&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Charizard&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&#039;&#039;&#039;--&#039;&#039;&#039;&amp;lt;/span&amp;gt; 07:01, 31 August 2011 (UTC)&lt;br /&gt;
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== Shell Bell ==&lt;br /&gt;
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I&#039;m confused by this item. Does it need physical contact to work? Does sheer force negate the healing? I had an Audino use simple beam on my braviary (sheer force) and after that, the shell bell restored some HP after rock slide when normally it doesn&#039;t seem to work with that particular move. Is that a glitch perhaps? Will test with other moves boosted by sheer force to see if they all behave this way. [[User:Linksage|Linksage]] 23:47, 8 September 2011 (UTC)&lt;br /&gt;
:&amp;quot;If (and only if) a move is boosted by the effect of Sheer Force, it will no longer trigger effects that activate after attacking. This includes the effects of Eject Button, Shell Bell, and Red Card, as well as the Ability Color Change.&amp;quot; -[[Sheer Force]] No, it does not need physical contact. &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&#039;&#039;&#039;--&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;LimeGreen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:darkorange&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Charizard&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&#039;&#039;&#039;--&#039;&#039;&#039;&amp;lt;/span&amp;gt; 01:31, 9 September 2011 (UTC)&lt;br /&gt;
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== Eviolite Question ==&lt;br /&gt;
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Let&#039;s say a Rhydon was holding an Eviolite with Sandstorm in effect. Which boost to Special Defense occurs first, the one from the Eviolite or the one from Sandstorm? [[User:Shiramu Kuromu|Shiramu Kuromu]] 00:29, 10 September 2011 (UTC)&lt;br /&gt;
:Well, it really wouldn&#039;t matter. Either way, it would come out them same (both boost by 50%). The real question is whether they take effect at the same time, or one after another. So, let&#039;s say Rhydon&#039;s Special Defense was 100. Would the end result be 200, or 225? &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&#039;&#039;&#039;--&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;LimeGreen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:darkorange&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Charizard&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&#039;&#039;&#039;--&#039;&#039;&#039;&amp;lt;/span&amp;gt; 01:39, 10 September 2011 (UTC)&lt;br /&gt;
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== Seviper and Carnivine&#039;s armour ==&lt;br /&gt;
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Should there be a mention of [[Team Rocket&#039;s mechas|these two]] somewhere? Since they apparently work like In-battle effect items, but are just anime-exclusive ones?&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Seviper Armor.png|200px]][[File:Carnivine Armor.png|200px]] &amp;lt;small&amp;gt;&amp;lt;small&amp;gt;[[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:black; background-color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;[[Pikachu (Pokémon)|&amp;lt;span style=&amp;quot;color:black; background-color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;⚡&#039;&#039;&#039;]]&amp;lt;/span&amp;gt; 13:34, 2 October 2011 (UTC)&lt;br /&gt;
:Eh... personally I think that the &amp;quot;in the anime&amp;quot; sections of item pages should be simply the game items in the anime. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:53, 20 November 2011 (UTC)&lt;br /&gt;
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== Shed Shell bug in B&amp;amp;W? ==&lt;br /&gt;
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first off, hi Bulbapedia, long time user first time poster :D&lt;br /&gt;
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Second, I think I found a bug with the Shed Shell item in the Battle Subway.  it was a Super Singles track, and I led with a Whimsicott @ Shed Shell.  When I tried to switch to one of my other two pokemon I got the message &amp;quot;(Whimsicott) can&#039;t be switched out!&amp;quot;&lt;br /&gt;
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has anyone else encountered this bug and if not can anyone else reproduce it?  I&#039;ll probably mess with it more, maybe see if it affects others besides Whimsicott.  I have a feeling it has something to do with the Shell and the Prankster ability, but that&#039;s just a guess right now.&lt;br /&gt;
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[[User:ElPared|ElPared]] 03:36, 21 October 2011 (UTC)&lt;br /&gt;
:I doubt it is related to Prankster. Did you get hit by {{m|Embargo}}? Did you save the battle video, or can you reproduce it and save the video? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:02, 22 October 2011 (UTC)&lt;br /&gt;
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[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
::It&#039;s definitely not related to {{m|Embargo}}, I went 5 matches, trying to switch out in every one, and got the same message.  The move was never used to my memory.  I even tried switching out as soon as the battle started and got the same message.  I later tried it with {{p|Whimsicott}} @ Destiny Knot instead (as I&#039;d run into {{m|attract}} a lot), and it went away.  So I know Shed Shell is definitely to blame.  I haven&#039;t gotten a chance to test this yet as I only have one Prankster, but I can test it on a non-prankster tonight.&lt;br /&gt;
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::*edit:  I tried it with a {{p|Volcarona}}@shed shell in the lead, and got the &amp;quot;Can&#039;t be switched out&amp;quot; message, but {{m|U-turn}} still worked (not that I didn&#039;t think it would) I&#039;ll edit again when I try it with a pokemon that&#039;s not in the lead spot--[[User:ElPared|ElPared]] 06:23, 23 October 2011 (UTC)&lt;br /&gt;
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::*edit:  I tried with the same Volcarona but not in the lead, and had no trouble switching out.  It seems that if you lead with a pokemon holding Shed Shell, it will be unable to switch out unless you use {{m|U-turn}}, {{m|Volt Switch}}, and the like, or get hit by {{m|Roar}} or {{m|Whirlwind}} and it&#039;s cousins.  This game has a lot of weird bugs with switches, as something similar happens when both pokemon faint in the same turn during a double battle. [[User:ElPared|ElPared]] 21:10, 23 October 2011 (UTC)&lt;br /&gt;
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== Air Balloon: Permanent or One-Time? ==&lt;br /&gt;
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As the title says, is the Air Balloon permanent? The article for this item says that it &amp;quot;Pop&amp;quot;s, but doesnt say its a one-time item. Either way, anyone who has the BP to buy an Air Balloon should find out. No matter the answer, the page is entirely unclear about this. [[User:PowerPlantRaichu|PowerPlantRaichu]] 09:43, 19 November 2011 (UTC)&lt;br /&gt;
:It pops. It&#039;s unusable afterwards. It&#039;s pretty clear. I would put in &amp;quot;A one-time use item&amp;quot;, but it&#039;s not. It&#039;s continually used until popped. &#039;&#039;&#039;[[User:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;LimeGreen&amp;lt;/span&amp;gt;]]&#039;&#039;[[User talk:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:#FF8C00;&amp;quot;&amp;gt;Charizard&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&#039;&#039;[[Special:Contributions/LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:#00BFFF;&amp;quot;&amp;gt;♂&amp;lt;/span&amp;gt;]] 04:40, 20 November 2011 (UTC)&lt;br /&gt;
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== Does Big Root affect Ingrain and Aqua Ring? ==&lt;br /&gt;
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Smogon says so but Bulbapedia doesn&#039;t... If yes the information should be added to this page and the ones of the moves. --[[User:Rafaelluik|Rafaelluik]] 21:39, 9 January 2012 (UTC)&lt;br /&gt;
:Okay, I&#039;ve just tested it myself in Gen IV and V... Strangely enough, giving the in-game item&#039;s description, &#039;&#039;&#039;it works&#039;&#039;&#039;. I&#039;ll trust Smogon and Serebii and put in Dream Eater too. ;) --[[User:Rafaelluik|Rafaelluik]] 10:10, 28 January 2012 (UTC)&lt;br /&gt;
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== Thief / Covet ==&lt;br /&gt;
Shell Bell is listed as an item that can be found in Trainer Tower (Fire/Leaf). Is this implying that items obtained that way may be kept? If not, why bother listing this location if it&#039;s not useful to the player? {{unsigned|CryptRat}}&lt;br /&gt;
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== Item descriptions ==&lt;br /&gt;
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I was looking up Eviolite which I just obtained in Black, and the description used doesn&#039;t match the game. Does White have different item descriptions? Black says: &#039;&#039;A mysterious evolutionary lump. When held, it raises the Defense and Sp. Def of a Pokémon that can still evolve.&#039;&#039; [[User:Digifiend|Digifiend]] ([[User talk:Digifiend|talk]]) 09:14, 24 July 2012 (UTC)&lt;br /&gt;
:The Eviolite has since been moved to [[stat-enhancing item]], but what you had was the correct description; the description that was there was a translation of the Japanese one, not the English one. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:33, 31 December 2012 (UTC)&lt;br /&gt;
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== Smoke Ball Lag ==&lt;br /&gt;
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Is it just me, or when fleeing with a Smoke Ball, does the message informing you of a successful escape take longer to display than without it? And if I&#039;m not going crazy, then does anyone know why this is? Also, I&#039;m doing this on Ruby, not sure if it&#039;s there in the other games. --[[User:GoldenSandslash15|GoldenSandslash15]] ([[User talk:GoldenSandslash15|talk]]) 01:54, 18 March 2013 (UTC)&lt;br /&gt;
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== Why does this page contain no information? ==&lt;br /&gt;
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That was my first question when browsing around looking for some explanation of what the heck any of these items actually &#039;&#039;do&#039;&#039;, until eventually I realized I had JS disabled, which not only makes the information inaccessible, but also prevents the &amp;quot;show&amp;quot; text from appearing to suggest that it&#039;s even there at all. What&#039;s the purpose of hiding everything in these collapsible tables, and why is JS required to expand them, and why are they not at least expanded by default when JS is off? [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 03:40, 5 April 2013 (UTC)&lt;br /&gt;
:Same reason every pokemon page is 80% garbage terrible useless info with no relevance to anything that you have to scroll past to get to the 20% of good bits. People didn&#039;t really think very hard when doing the layout, and never changed it to make it less awful. They&#039;re just huge bloated messes. -[[User:Auron|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Auron&amp;lt;/font&amp;gt;]] 09:29, 4 December 2013 (UTC)&lt;br /&gt;
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==WHEN?==&lt;br /&gt;
First off, I concur about the hidden thingummy. The &amp;quot;show&amp;quot; text  doesn&#039;t load until the page is finished. For overly slow coonnecctions, this means I, er, the user will be entirely unable to see the things.&lt;br /&gt;
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When do the Berserk Gene and White Herb activate? [[User:Togepikachu|TogePikachu]] 07:13, 11 July 2013 (UTC)&lt;br /&gt;
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== King&#039;s Rock ==&lt;br /&gt;
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Shouldn&#039;t it be included in this article? - [[User:Ericss|Ericss]] ([[User talk:Ericss|talk]]) 02:00, 6 September 2013 (UTC)&lt;br /&gt;
:To minimize redundancy, &amp;quot;Evolution-inducing items with in-battle effects&amp;quot; is there with a link to the page it is on. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:49, 6 September 2013 (UTC)&lt;br /&gt;
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== Ability Capsule...? ==&lt;br /&gt;
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...isn&#039;t actually a held item.  It can only be used outside of battle ... so what page do we list it on? --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 08:15, 12 December 2013 (UTC)&lt;br /&gt;
:Give it its own page. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:25, 12 December 2013 (UTC)&lt;br /&gt;
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== Background rocks and finding rocks in aftermath in XY ==&lt;br /&gt;
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Ok, I noticed sometimes in battles, especially horde battles that there are sometimes rocks in the background. These rocks will break when a certain move is used, and depending on what kind of rock. For example, damp rocks will always be found in the aftermath when surf is used and there is a grey-blue rock pillar in the background, which topples over and breaks in half. Should it be mentioned either here or in a article somewhere about these rocks? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 17:47, 17 January 2014 (UTC)&lt;br /&gt;
:[[Natural objects]] covers these. [[User:Miles of SmashWiki|&amp;lt;font color=&amp;quot;dodgerblue&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-family:Comic Sans MS;&amp;quot;&amp;gt;&#039;&#039;&#039;Miles&#039;&#039;&#039;]] &amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;([[User talk:Miles of SmashWiki|&amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;talk]])&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt; 17:55, 17 January 2014 (UTC)&lt;br /&gt;
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== Flame/Toxic Orb and healing ==&lt;br /&gt;
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If a Pokémon is under the effects of a Flame Orb or Toxic Orb, is it possible to heal that Pokémon of their Burn or Badly Poisoned status condition? And if it is, does the Orb&#039;s respective status condition come back? [[User:Mangaman13|Mangaman13]] ([[User talk:Mangaman13|talk]]) 23:05, 10 February 2014 (UTC)&lt;br /&gt;
:At the end of each turn, the Toxic/Flame Orb will poison/burn any Pokémon holding it. As such, if the status is healed, the Pokémon will be burned again at the end of the turn. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:17, 28 July 2014 (UTC)&lt;br /&gt;
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== Using Amulet Coins in Colosseum Challenges ==&lt;br /&gt;
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So I&#039;ve found that sending out a Pokémon with Amulet Coin at least once at any point during a Colosseum challenge in Pokémon Colosseum will double the prize money at the end. I&#039;ve been making bank off of Deep Colosseum this way. However, this effect isn&#039;t mentioned anywhere on the wiki as far as I can tell. Would it be worth adding in somewhere, either on the individual Colosseum pages (Pyrite Colosseum, Deep Colosseum, etc.) or on this page? I think it&#039;s a very useful tip, especially for Deep Colosseum. [[User:Shugo|Shugo]] ([[User talk:Shugo|talk]]) 04:11, 9 March 2014 (UTC)&lt;br /&gt;
:That happens in every game, so it&#039;s not worth noting. [[User:Mangaman13|Mangaman13]] ([[User talk:Mangaman13|talk]]) 04:30, 9 March 2014 (UTC)&lt;br /&gt;
::Colosseum challenges don&#039;t exist in the handheld games; they&#039;re exclusive to [[Pokémon Colosseum]] and [[Gale of Darkness]]. A Colosseum challenge usually consists of four trainer battles in a row. However, you don&#039;t get any money from the individual trainers, which is what Amulet Coin would usually double; you get one big cash prize after beating them all and talking to the receptionist again. I didn&#039;t even think of Amulet Coin affecting that prize, but I accidentally found it out myself when I carried one into the challenge. I figured this might be worth noting somewhere. [[User:Shugo|Shugo]] ([[User talk:Shugo|talk]]) 06:48, 9 March 2014 (UTC)&lt;br /&gt;
:::I think its worth mentioning [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 07:31, 9 March 2014 (UTC)&lt;br /&gt;
::::I didn&#039;t really think about it when I just added the note about this, but could you possibly confirm that the same thing happens in XD, and not only in Colosseum? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 09:35, 9 March 2014 (UTC)&lt;br /&gt;
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== Destiny Knot entry ==&lt;br /&gt;
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The article says there is a high probability of the baby inheriting 5IV from the parents...I thought it was 100% certain. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 12:20, 13 March 2014 (UTC)&lt;br /&gt;
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== Assault Vest effect ==&lt;br /&gt;
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The flavor text says it prevents the user from using status moves...Does that mean any move that is counted in the status category, or only moves that effect the Pokémon or Opponent&#039;s stats? Like, if I were to have a Pokémon with Block and Double Team as moves hold the Assault Vest...would Block and/or Double Team be unusable so long as Assault Vest is held? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:19, 21 March 2014 (UTC)&lt;br /&gt;
:The wearer will only be able to use physical or special moves, so yes, it will prevent moves like Block and Double Team from being used by the wearer. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 03:07, 21 March 2014 (UTC)&lt;br /&gt;
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== Scope Lens name translation ==&lt;br /&gt;
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The entry says the Japanese name for &amp;quot;Scope Lens&amp;quot; translates to &amp;quot;Brandpunt Lens&amp;quot; in English, but this isn&#039;t correct, is it? Doesn&#039;t it actually translate to &amp;quot;Focus Lens&amp;quot;?--[[User:Joec|Joec]] ([[User talk:Joec|talk]]) 01:27, 20 April 2014 (UTC)&lt;br /&gt;
:According to Google Translate, you are correct, but I don&#039;t think that&#039;s the most reliable translation method out there. I think &amp;quot;brandpunt&amp;quot; might be a synonym for focus, though - this Wikipedia article[http://nl.wikipedia.org/wiki/Brandpunt_%28optica%29] mentions both words in close proximity but I can&#039;t read the language. [[User:Aggron989|&amp;lt;span style=&amp;quot;color:#858585;&amp;quot;&amp;gt;&#039;&#039;AGG&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Aggron989|&amp;lt;span style=&amp;quot;color:#858585;&amp;quot;&amp;gt;&#039;&#039;RON&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Aggron989|&amp;lt;span style=&amp;quot;color:#444444;&amp;quot;&amp;gt;&#039;&#039;989&#039;&#039;&amp;lt;/span&amp;gt;]] 01:55, 20 April 2014 (UTC)&lt;br /&gt;
::You&#039;re right, Joec. The Japanese word comes from the Dutch &amp;quot;brandpunt&amp;quot;, but &amp;quot;brandpunt&amp;quot; isn&#039;t a proper English translation. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:17, 20 April 2014 (UTC)&lt;br /&gt;
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== Snowball and Luminous Moss ==&lt;br /&gt;
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According to the page, Snowballs and Luminous Moss can&#039;t be sold. However, they actually can be sold for 100 per unit at any Pokémart. Is that portion of the article intended to be left like that or was that information just never brought up? [[User:Shadowkat777|Shadowkat777]] ([[User talk:Shadowkat777|talk]]) 23:08, 7 June 2014 (UTC)&lt;br /&gt;
:It hasn&#039;t been brought up. Anyways, it&#039;s fixed now. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 00:03, 8 June 2014 (UTC)&lt;br /&gt;
::Ok, thank you very much. Sorry if that came off as mean though. I didn&#039;t intend for it to, and rereading my question it made me sound like I was being a jerk. Again, my apologies and thank you for doing that. [[User:Shadowkat777|Shadowkat777]] ([[User talk:Shadowkat777|talk]]) 17:34, 8 June 2014 (UTC)&lt;br /&gt;
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== Berserk Gene and Mewtwo? ==&lt;br /&gt;
Mewtwo is not encounterable in the wild in gold, silver, and crystal. However, if by a glitch or cheating device mewtwo is encountered, there is a 5% chance it will be holding the berserk gene and will automatically use it upon being encountered. I have tested this. Since Mewtwo was programmed with a possible held item, it would appear it was planned to appear in the wild in GSC at some point. Should this be noted somewhere? I think it&#039;s an interesting bit of trivia. And even if Mewtwo can&#039;t normally be encountered, his holding the Berserk Gene is programmed into the game. [[User:Nokota|Nokota]] ([[User talk:Nokota|talk]]) 02:53, 14 June 2014 (UTC)&lt;br /&gt;
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== Destiny Knot IVs ==&lt;br /&gt;
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I bred a 6IV male Charmander with a 3IV Kangaskhan and the resultant offspring sometimes had 5IVs but I would got some that had 4 or rarely 3. Assuming I have everything correct, this would show the Destiny Knot does not guarantee that 5 of the holder&#039;s IVs will be passed down. Am I right? Also, I used the Kiloude City stats judge to determine the IVs of the offspring.--[[User:NOBODY|NOBODY]] ([[User talk:NOBODY|talk]]) 21:31, 27 July 2014 (UTC)&lt;br /&gt;
:Yes, Destiny Knot does not guarantee that 5 of the &#039;&#039;holder&#039;s&#039;&#039; IVs will be passed down. But it does guarantee that 5 of the &#039;&#039;parents&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;&#039;&#039; IVs will be passed down, meaning that the offspring may not inherit IVs only from Charmander holding the Destiny Knot, but also from its other parent, Kangaskhan. And that&#039;s actually what&#039;s written in this article.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 21:50, 27 July 2014 (UTC)&lt;br /&gt;
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== Choice Band ==&lt;br /&gt;
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The description of the Choice Band in Generation III kinda confuses me. Does it power up the move you use, regardless of its type? Or does it increase the attack like in later generations? The first one makes more sense to me (it would match the description). The second one doesn&#039;t seem to make that much sense, because if you used, say, a Fire-type move you would be just locked into it without any advantage (remember, all Fire-type moves were Special in Gen. III). --[[User:Telinc1|Telinc1]] ([[User talk:Telinc1|talk]]) 20:59, 21 December 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Telinc1</name></author>
	</entry>
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