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	<updated>2026-07-19T08:49:52Z</updated>
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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Shauntal_(Masters)&amp;diff=4222769</id>
		<title>Shauntal (Masters)</title>
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		<updated>2025-01-17T13:21:23Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: I forgot to add Froslass inspiration.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=ghost&lt;br /&gt;
|name=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Shauntal&amp;lt;/span&amp;gt;&lt;br /&gt;
|jname=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;シキミ&amp;lt;/span&amp;gt;&lt;br /&gt;
|jtrans=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Shikimi&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=Spr Masters Shauntal.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Shauntal&#039;s model&lt;br /&gt;
|num=46&lt;br /&gt;
|enva=Kira Buckland&amp;lt;ref name=&amp;quot;Kira Buckland&amp;quot;&amp;gt;[https://twitter.com/kirabuckland/status/1167544621938774016 Kira Buckland on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Yuka Nukui&amp;lt;ref name=&amp;quot;Yuka Nukui&amp;quot;&amp;gt;[https://www.air-agency.co.jp/actor/20190917_10742 Air Agency (Japanese)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=While she is one of the [[Unova]] [[Unova League|Pokémon League]]&#039;s [[Elite Four]], she is also a novelist who sometimes uses Trainers who challenge her as material for her books.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Shauntal&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;シキミ&#039;&#039;&#039; &#039;&#039;Shikimi&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Shauntal|character of the same name]] in the [[core series]]. She forms a [[sync pair]] with {{p|Chandelure}}. The sync pair can be obtained through the [[sync pair scout]]. The pair&#039;s potential can be upgraded to {{6EX}} from October 25, 2023, which unlocks Shauntal&#039;s EX style.&lt;br /&gt;
&lt;br /&gt;
Shauntal in her Fall 2024 attire forms a sync pair with {{p|Froslass}}. This pair can be obtained through a seasonal sync pair scout beginning on October 17, 2024. This pair can be raised to {{6EX}} since it was first released.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Chandelure==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Chandelure&lt;br /&gt;
|ndex=0609&lt;br /&gt;
|gender=f&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|move1=Ghost&lt;br /&gt;
|base=4EX&lt;br /&gt;
|weakness=Rock&lt;br /&gt;
|description=Being consumed in Chandelure&#039;s flame burns up the spirit, leaving the body behind.&lt;br /&gt;
|hp=508|atk=126|def=117|spatk=396|spdef=163|spe=246&lt;br /&gt;
|hp2=588|atk2=166|def2=157|spatk2=436|spdef2=203|spe2=286&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Shauntal is available in the permanent [[sync pair scout]] pool, and has been since the game&#039;s release.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Hex}}&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|38&lt;br /&gt;
|45&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|This move&#039;s power is doubled when the target is affected by a status condition.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Sp. Atk]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Shadow Ball}}&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|99&lt;br /&gt;
|110&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (20%) of lowering the target&#039;s Sp. Def by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|A Tale of Triumph!	&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Speed by three stat ranks. Raises the user&#039;s evasiveness by two stat ranks. Leaves the user burned.&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Dark Tales of the {{mcolor|Shadow Ball|000}}&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Unhindered}}&lt;br /&gt;
|When the user attacks, ignores damage-reducing effects on the target&#039;s field of play.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Power Reserves|2}}&lt;br /&gt;
|Powers up the user&#039;s moves when in a pinch.&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Ghost Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Ghost-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Unova Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Elite Four Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Glasses Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Undella Town Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 3[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;•[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt;•[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The [[sync grid]] for Shauntal &amp;amp; Chandelure is an expanded grid, made available on February 25, 2023.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hex: Power +3&lt;br /&gt;
| Hex: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hex: Power +3&lt;br /&gt;
| Hex: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hex: Power +3&lt;br /&gt;
| Hex: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hex: Power +3&lt;br /&gt;
| Hex: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hex: Power +3&lt;br /&gt;
| Hex: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hex: {{sk|Move Gauge Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Ball: Power +3&lt;br /&gt;
| Shadow Ball: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Ball: Power +3&lt;br /&gt;
| Shadow Ball: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Ball: Power +3&lt;br /&gt;
| Shadow Ball: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Ball: Power +3&lt;br /&gt;
| Shadow Ball: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Ball: Power +3&lt;br /&gt;
| Shadow Ball: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Ball: {{sk|Move Gauge Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Ball: {{sk|On a Roll|2}}&lt;br /&gt;
| Raises the chance of lowering stat values with the additional effects of moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Sp. Atk: {{sk|MP Refresh|2}}&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| A Tale of Triumph!: {{sk|MP Refresh|2}}&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| A Tale of Triumph!: {{sk|Slippery|1}}&lt;br /&gt;
| Raises the user&#039;s evasiveness by one stat rank when its move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| A Tale of Triumph!: {{sk|Critical Eye|1}}&lt;br /&gt;
| Raises the user&#039;s critical-hit rate by one stat rank when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Dauntless}}&lt;br /&gt;
| Sp. Atk cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Fire Guard}}&lt;br /&gt;
| Reduces damage when the user is attacked by Fire-type moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Hot to the Touch|2}}&lt;br /&gt;
| Has a chance (30%) of leaving an opponent that attacked the user burned when the user is hit by an attack move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Lessen Burn|9}}&lt;br /&gt;
| Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Endurance}}&lt;br /&gt;
| When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Gritty|5}}&lt;br /&gt;
| Powers up the user&#039;s moves when it is affected by a status condition.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Ramming Speed}}&lt;br /&gt;
| The more the user&#039;s Speed is raised, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Brain Sync|5}}&lt;br /&gt;
| Powers up the user&#039;s sync move when its Sp. Atk is raised.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Tales of the Shadow Ball: Power +25&lt;br /&gt;
| Dark Tales of the Shadow Ball: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Tales of the Shadow Ball: Power +25&lt;br /&gt;
| Dark Tales of the Shadow Ball: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Tales of the Shadow Ball: Power +25&lt;br /&gt;
| Dark Tales of the Shadow Ball: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Tales of the Shadow Ball: Power +25&lt;br /&gt;
| Dark Tales of the Shadow Ball: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Froslass==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=ice&lt;br /&gt;
|name=Shauntal (Fall 2024)&lt;br /&gt;
|jname=シキミ（２４シーズン）&lt;br /&gt;
|jtrans=Shikimi (2024 Season)&lt;br /&gt;
|image=Spr Masters Shauntal Fall 2024.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Shauntal&#039;s model (Fall 2024)&lt;br /&gt;
|num=46&lt;br /&gt;
|enva=Kira Buckland&lt;br /&gt;
|java=Yuka Nukui&lt;br /&gt;
|desc=Shauntal is reporting on a mysterious supernatural phenomenon. She joined the Midnight Parade with {{p|Froslass}} to find inspiration for her next novel.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Froslass&lt;br /&gt;
|ndex=0478&lt;br /&gt;
|type=Ice&lt;br /&gt;
|role=Tech&lt;br /&gt;
|exrole=Sprint&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Ice&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Rock&lt;br /&gt;
|description=It freezes hikers who have come to climb snowy mountains and carries them back to its home. It only goes after men it thinks are handsome.&lt;br /&gt;
|hp=662|atk=244|def=178|spatk=448|spdef=178|spe=271&lt;br /&gt;
|hp2=822|atk2=304|def2=218|spatk2=508|spdef2=218|spe2=351&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Shauntal (Fall 2024) is exclusive to seasonal scouts. Her offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|ice}}&lt;br /&gt;
{{MastersAvailability/entry|Shauntal Seasonal Scout|October 17 to November 6, 2024|note=Debut}}&lt;br /&gt;
{{MastersAvailability/foot|ice}}&lt;br /&gt;
&lt;br /&gt;
She was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|ice}}&lt;br /&gt;
{{MastersAvailability/entry|Lucas Mix Scout|January 1 to May 1, 2025|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Daily Scout|Starting January 1, 2025|note=One scout available daily}}&lt;br /&gt;
{{MastersAvailability/foot|ice}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Powder Snow}}&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|19&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Has a chance (10%) of leaving the target frozen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Hail}}&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Entire field&lt;br /&gt;
|Causes a hailstorm.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Blizzard}} of Cursed Ice&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|300&lt;br /&gt;
|360&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Activation Condition: When a hailstorm is caused. Deactivation Condition: When the weather condition is no longer a hailstorm.&amp;lt;br&amp;gt;If the target&#039;s stats are lowered, the amount of decrease is doubled. Leaves the target frozen. The power of this move is not lowered even if there are multiple targets.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Interview Time!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk by four stat ranks. Raises the user&#039;s critical-hit rate by two stat ranks. Applies the Gradual Healing effect to the user.&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Lost Soul on a Snowy Mountain Frost Beam&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more the target&#039;s stats are lowered, the greater the power of this attack.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: The first time the user&#039;s sync move is used each battle, the sync move countdown is reduced by three.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Writer&#039;s Ghost Story}}&lt;br /&gt;
|Raises the evasiveness of all allied sync pairs by two stat ranks the first time the user&#039;s Pokémon uses a status move each battle. Lowers the accuracy of all opposing sync pairs by two stat ranks the first time the user&#039;s Pokémon uses a status move each battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Hit: 3× Stat ↓|9}}&lt;br /&gt;
|Grants the following effect three times when the user&#039;s attack move is successful: Lowers one of the target&#039;s following stats by one stat rank at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Team Hail Immunity}}&lt;br /&gt;
|Protects all allied sync pairs from damage from a hailstorm.&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Ice Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Ice-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Unova Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Elite Four Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Glasses Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 3 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The sync grid for Shauntal (Fall 2024) &amp;amp; Froslass is an expanded grid, made available since the pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Powder Snow: Power +2&lt;br /&gt;
| Powder Snow: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Powder Snow: Power +2&lt;br /&gt;
| Powder Snow: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Powder Snow: Power +2&lt;br /&gt;
| Powder Snow: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Powder Snow: Power +2&lt;br /&gt;
| Powder Snow: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Powder Snow: Power +2&lt;br /&gt;
| Powder Snow: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Powder Snow: {{sk|Move Gauge Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when its move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hail: {{sk|MP Refresh|2}}&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hail: {{sk|Move: Sync Move Boost ↑4|9}}&lt;br /&gt;
| Increases the user&#039;s Sync Move ↑ Next effect by four ranks when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blizzard of Cursed Ice: Power +2&lt;br /&gt;
| Blizzard of Cursed Ice: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blizzard of Cursed Ice: Power +2&lt;br /&gt;
| Blizzard of Cursed Ice: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blizzard of Cursed Ice: Power +2&lt;br /&gt;
| Blizzard of Cursed Ice: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blizzard of Cursed Ice: Power +2&lt;br /&gt;
| Blizzard of Cursed Ice: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blizzard of Cursed Ice: Power +2&lt;br /&gt;
| Blizzard of Cursed Ice: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Interview Time!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Interview Time!: {{sk|Critical Eye|1}}&lt;br /&gt;
| Raises the user&#039;s critical-hit rate by one stat rank when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Hail Immunity}}&lt;br /&gt;
| Status conditions cannot be inflicted on the user during a hailstorm.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Hail: Interference Immunity}}&lt;br /&gt;
| Prevents the user from flinching, becoming confused, or becoming trapped during a hailstorm.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|First Aid|2}}&lt;br /&gt;
| Restores the user&#039;s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Healing Hail|1}}&lt;br /&gt;
| Restores the user&#039;s HP whenever its Pokémon takes an action during a hailstorm.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Hasty Hail|2}}&lt;br /&gt;
| Quickly charges the move gauge during a hailstorm.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|1st S-Move: Restore B-Move MP|1}}&lt;br /&gt;
| Restores 1 MP of the user&#039;s buddy move the first time its sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Hail: Team Moves ↑|2}}&lt;br /&gt;
| Powers up the moves of all allied sync pairs during a hailstorm.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Brainpower}}&lt;br /&gt;
| The more the user&#039;s Sp. Atk is raised, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Debut: Team 7 Stats ↓|1}}&lt;br /&gt;
| Lowers the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness of all opposing sync pairs by one stat rank the first time the user enters a battle each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Hail Hit: Sp. Def ↓|9}}&lt;br /&gt;
| Lowers the target&#039;s Sp. Def by one stat rank when the user&#039;s attack move is successful during a hailstorm.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|1st S-Move: Team Accuracy ↓ &amp;amp; Evasiveness ↓|2}}&lt;br /&gt;
| Lowers the accuracy and evasiveness of all opposing sync pairs by two stat ranks the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Hail Alert|5}}&lt;br /&gt;
| Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lost Soul on a Snowy Mountain Frost Beam: Power +25&lt;br /&gt;
| Lost Soul on a Snowy Mountain Frost Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lost Soul on a Snowy Mountain Frost Beam: Power +25&lt;br /&gt;
| Lost Soul on a Snowy Mountain Frost Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Shauntal &amp;amp; Chandelure can be battled against in:&lt;br /&gt;
* [[PML Arc]]: {{DL|PML Arc|Chapter 12: Candle and Flame}} (as a side foe)&lt;br /&gt;
* {{pkmn|Masters EX/Main Story (Co-op)|Main Story (Co-op)}}: {{DL|Pokémon Masters EX/Main Story (Co-op)|Chapter 12: Candle and Flame}}&lt;br /&gt;
* [[Training area]]: {{DL|Training area|Tech Supercourse}} (prior to 1.12.0 update)&lt;br /&gt;
* [[Battle Villa]]: Challenge Shauntal&lt;br /&gt;
* [[Champion Stadium]]: [[Unova Challenge]], Hard Lv. 1 ({{type|Water}} and {{type|Ground}} weaknesses)&lt;br /&gt;
* [[Battle Rally]] (Area 1–9)&lt;br /&gt;
* [[Training event]]: {{DL|Training event|Rock-type Training Event}} (September 10 to 24, 2019; January 1 to 15, 2020)&lt;br /&gt;
* [[Special event]]: {{DL|Special event|Challenge Unova!}} (June 18 to July 2, 2020)&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up}} (as a side foe; August 19 to 28, 2021)&lt;br /&gt;
* Champion Stadium: [[Pasio Special Stadium]] ({{type|Water}} weakness; December 21, 2023 to January 4, 2024)&lt;br /&gt;
&lt;br /&gt;
Shauntal (Fall 2024) &amp;amp; Froslass can be battled against in:&lt;br /&gt;
* [[Iono Zone Presents]]: Costume Battle Show (as a side foe; October 18 to November 4, 2024)&lt;br /&gt;
&lt;br /&gt;
Shauntal has also been shown to pair alongside the following Pokémon and can be battled against in:&lt;br /&gt;
* {{p|Gengar}}&lt;br /&gt;
** Training event: {{DL|Training event|Ghost-type Training Event}} (as a side foe; March 16 to 30, 2020)&lt;br /&gt;
** [[Gear event]]: {{DL|Gear event|Ghost-type Gear Event}} (as a side foe; September 23 to 30, 2021)&lt;br /&gt;
** Gear event: {{DL|Gear event|Dark-type Gear Event}} (as a side foe; July 5 to 12, 2022)&lt;br /&gt;
* {{p|Drifblim}}&lt;br /&gt;
** Champion Stadium: Unova Challenge, Hard Lv. 1 ({{type|Ice}} weakness)&lt;br /&gt;
** [[Battle Rally]] (Area 1–9)&lt;br /&gt;
** Champion Stadium: [[Pasio Special Stadium]] ({{type|Ice}} weakness; June 27 to July 11, 2023)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Shauntal appears in her normal outfit in the following story areas:&lt;br /&gt;
* [[PML Arc]]: {{DL|PML Arc|Chapter 12: Candle and Flame}}&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Galar: A Millennium into the Future}}&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Family Ties]]&lt;br /&gt;
** [[Fight or Fright]]&lt;br /&gt;
** [[The Haunted Museum]]&lt;br /&gt;
* [[Solo event]]: [[A Pasio Spectacle]]&lt;br /&gt;
* [[Special battle event]]: {{DL|Special battle event|Take on a serious Rosa!}}&lt;br /&gt;
* [[Sync pair story|Sync pair stories]]:&lt;br /&gt;
** A Day with {{DL|Lusamine (Masters)|Necrozma (Dusk Mane → Ultra Necrozma)|Sygna Suit Lusamine}}&lt;br /&gt;
** A Day with {{mas|Lucian}}&lt;br /&gt;
&lt;br /&gt;
Shauntal appears in her fall outfit in the following story areas:&lt;br /&gt;
* [[Story event]]: [[The Truth—Mane or Feathers?]]&lt;br /&gt;
* [[Iono Zone Presents]]: Costume Battle Show&lt;br /&gt;
&lt;br /&gt;
===[[Sync pair story|Sync pair stories]]===&lt;br /&gt;
====Shauntal &amp;amp; Chandelure====&lt;br /&gt;
* A Day with Shauntal&lt;br /&gt;
====Shauntal (Fall 2024) &amp;amp; Froslass====&lt;br /&gt;
* New Outfit Reveal!&lt;br /&gt;
* Jumping In as Assistants&lt;br /&gt;
* Uncover the Strange Phenomenon!&lt;br /&gt;
* The Great Reveal&lt;br /&gt;
* Should This Be Released?&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Shauntal/Quotes#Pokémon Masters EX|Shauntal/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Shauntal===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Shauntal Mindscape.png|x180px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background: #{{ghost color light}}&amp;quot; | [[File:Masters Dream Team Maker Shauntal and Chandelure.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Shauntal&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Pokémon League (Unova)#Shauntal&#039;s room|Pokémon League: Shauntal&#039;s room}})&lt;br /&gt;
| colspan=2 | Shauntal &amp;amp; Chandelure on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Spr Masters Shauntal 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:VSShauntal Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Spr Masters Shauntal EX.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:VSShauntal EX Masters.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Shauntal Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Shauntal Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Shauntal Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Shauntal Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shauntal (Fall 2024)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:VSShauntal Fall 2024 Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Spr Masters Shauntal Fall 2024 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Spr Masters Shauntal Fall 2024 EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:VSShauntal Fall 2024 EX Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Fall 2024 Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Shauntal&#039;s sync move mindscape&amp;lt;br&amp;gt;(Fall 2024)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Shauntal Fall 2024 Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Shauntal Fall 2024 Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Shauntal Fall 2024 Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Shauntal Fall 2024 Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; width=120px | [[File:Masters Medal 1-Star The Truth Mane or Feathers.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; width=120px | [[File:Masters Medal 2-Star The Truth Mane or Feathers.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; width=120px | [[File:Masters Medal 3-Star The Truth Mane or Feathers.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Medal Super Popular Creator Collab.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ The Truth—Mane or Feathers?&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ The Truth—Mane or Feathers?&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ The Truth—Mane or Feathers?&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Super Popular Creator Collab!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters The Truth Mane or Feathers artwork.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 | {{color2|000|The Truth—Mane or Feathers?}} artwork by namigon&amp;lt;ref&amp;gt;[https://x.com/nagominium/status/1845679247849066744 namigon confirming they drew The Truth—Mane or Feathers? artwork]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In one of her [[Pokémon Center]] conversations, Shauntal says that she met her {{p|Chandelure}} when she was a child, and it was still a {{p|Litwick}}.&lt;br /&gt;
* In her [[sync pair story]], Shauntal says that she&#039;s planning to write a novel set in [[Pasio]].&lt;br /&gt;
* All versions of Shauntal use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include {{mas|Caitlin}} and {{mas|Lucian}}.&lt;br /&gt;
* Though Shauntal continued the trend of a Ghost-type specialist receiving a Fall seasonal sync pair, she is the first Ghost-type specialist to receive a Fall seasonal sync pair to not be a Ghost-type sync pair.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Shauntal&#039;s design is based on her appearance in {{4v|Black|White}}. Chandelure is Shauntal&#039;s signature Pokémon in the [[core series]] games. Chandelure&#039;s {{mas|Dex}} entry comes from Pokémon White.&lt;br /&gt;
&lt;br /&gt;
Shauntal&#039;s Fall 2024 cotume was inspired by {{wp|yuki-onna}}, a yōkai who may also be the basis for Froslass. Shauntal uses Froslass during her [[rematch]] with the {{player}} in Black, White, Black 2, and White 2. Froslass&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;A Tale of Triumph!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ghost color}}|bordercolor={{ghost color dark}}|textcolor=fff&lt;br /&gt;
|ja=勝利の物語を！ &#039;&#039;{{tt|Shōri no Monogatari o!|A Story of Victory!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=勝利的詩篇！ &#039;&#039;{{tt|Shènglì de Shīpiān!|A Saga of Victory!}}&#039;&#039;&lt;br /&gt;
|fr=Le récit de notre victoire !&lt;br /&gt;
|de=Sieg wird großgeschrieben!&lt;br /&gt;
|it=Epopea gloriosa&lt;br /&gt;
|ko=승리의이야기! &#039;&#039;{{tt|Seungni-ui Iyagi!|A Story of Victory!}}&#039;&#039;&lt;br /&gt;
|es=¡Victoria de novela!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Dark Tales of the Shadow Ball&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ghost color}}|bordercolor={{ghost color dark}}|textcolor=fff&lt;br /&gt;
|ja=闇中より言の葉つむぐ シャドーボール &#039;&#039;{{tt|Anchū yori Kotonoha Tsumugu Shadō Bōru|Weaving Words from the Darkness - Shadow Ball}}&#039;&#039;&lt;br /&gt;
|zh_cmn=幽暗中編綴詞藻之 暗影球 &#039;&#039;{{tt|Yōu&#039;àn-zhōng Biānzhuì Cízǎo zhī Ànyǐng Qiú|Composition in the Darkness - Shadow Ball}}&#039;&#039;&lt;br /&gt;
|fr=Les ténèbres guident ma plume... Ball&#039;Ombre !&lt;br /&gt;
|de=Spukball der Wortgewalt&lt;br /&gt;
|ko=어둠 속에서 글을 짓는 섀도볼 &#039;&#039;{{tt|Eodum Sogeseo Geureul Jinneun Syaedo Bol|Crafting Words within the Darkness - Shadow Ball}}&#039;&#039;&lt;br /&gt;
|it=Palla Ombra delle pagine oscure&lt;br /&gt;
|es=Bola Sombra Novelesca&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Blizzard of Cursed Ice&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ice color}}|bordercolor={{ice color dark}}&lt;br /&gt;
|ja=呪氷のふぶき &#039;&#039;{{tt|Juhyō no Fubuki|Blizzard of Cursed Ice}}&#039;&#039;&lt;br /&gt;
|zh_cmn=咒冰之暴風雪 &#039;&#039;{{tt|Zhòubīng zhī Bàofēngxuě|Blizzard of Cursed Ice}}&#039;&#039;&lt;br /&gt;
|fr=Blizzard maudit&lt;br /&gt;
|de=Blizzard des verfluchten Eises&lt;br /&gt;
|it=Bora glaciale maledetta&lt;br /&gt;
|ko=주빙의눈보라 &#039;&#039;{{tt|Jubing-ui Nunbora|Blizzard of Cursed Ice}}&#039;&#039;&lt;br /&gt;
|es=Ventisca Maldita&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Interview Time!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ice color}}|bordercolor={{ice color dark}}&lt;br /&gt;
|ja=取材させてください &#039;&#039;{{tt|Shuzai-sasete Kudasai|Please Allow Me to Interview You}}&#039;&#039;&lt;br /&gt;
|zh_cmn=請接受我的採訪 &#039;&#039;{{tt|Qǐng Jiēshòu Wǒ de Cǎifǎng|Please Allow Me to Interview You}}&#039;&#039;&lt;br /&gt;
|fr=Un beau matériau littéraire&lt;br /&gt;
|de=Höchste Zeit für ein Interview!&lt;br /&gt;
|it=Scriverò la vostra storia!&lt;br /&gt;
|ko=취재를허락해주세요 &#039;&#039;{{tt|Chijae-reul Heorak-hae Juseyo|Please Allow Me to Interview You}}&#039;&#039;&lt;br /&gt;
|es=¿Te importaría que me inspirara en ti?&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Lost Soul on a Snowy Mountain Frost Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ice color}}|bordercolor={{ice color dark}}&lt;br /&gt;
|ja=雪山をさまよう魂を記す アイスレイ &#039;&#039;{{tt|Yukiyama o Samayō Tamashii o Shirusu Aisu Rei|Chronicling the Soul Wandering the Snowy Mountain Ice Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=記敘雪山遊魂之 冰之光線 &#039;&#039;{{tt|Jìxù Xuěshān Yóuhún zhī Bīng zhī Guāngxiàn|Chronicling the Soul Wandering the Snowy Mountain Ice Ray}}&#039;&#039;&lt;br /&gt;
|fr=Tragédie des cimes enneigées ! Laser Glace !&lt;br /&gt;
|de=Eisstrahl der erkalteten Seele&lt;br /&gt;
|it=Raggio Ghiaccio che scrive dello spirito disperso&lt;br /&gt;
|ko=설산을 헤매는 혼을 기록하는 아이스레이 &#039;&#039;{{tt|Seolsan-eul Hemaeneun Hon-eul Girok-haneun Aiseu Rei|Chronicling the Soul Wandering the Snowy Mountain Ice Ray}}&#039;&#039;&lt;br /&gt;
|es=Rayo Hielo del Ánima Perdida en la Nieve&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{masterscharacters|ghost}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Elite Four Trainers]]&lt;br /&gt;
[[Category:Ghost-type Trainers]]&lt;br /&gt;
[[Category:Masters EX characters with an EX style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Anissa#Pokémon Masters EX]]&lt;br /&gt;
[[es:Anís#Pokémon Masters]]&lt;br /&gt;
[[it:Antemia (Masters EX)]]&lt;br /&gt;
[[ja:シキミ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:婉龍#Masters]]&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Shauntal_(Masters)&amp;diff=4222763</id>
		<title>Shauntal (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Shauntal_(Masters)&amp;diff=4222763"/>
		<updated>2025-01-17T13:17:23Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: Adding Fall 2024 costume fact.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=ghost&lt;br /&gt;
|name=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Shauntal&amp;lt;/span&amp;gt;&lt;br /&gt;
|jname=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;シキミ&amp;lt;/span&amp;gt;&lt;br /&gt;
|jtrans=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Shikimi&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=Spr Masters Shauntal.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Shauntal&#039;s model&lt;br /&gt;
|num=46&lt;br /&gt;
|enva=Kira Buckland&amp;lt;ref name=&amp;quot;Kira Buckland&amp;quot;&amp;gt;[https://twitter.com/kirabuckland/status/1167544621938774016 Kira Buckland on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Yuka Nukui&amp;lt;ref name=&amp;quot;Yuka Nukui&amp;quot;&amp;gt;[https://www.air-agency.co.jp/actor/20190917_10742 Air Agency (Japanese)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=While she is one of the [[Unova]] [[Unova League|Pokémon League]]&#039;s [[Elite Four]], she is also a novelist who sometimes uses Trainers who challenge her as material for her books.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Shauntal&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;シキミ&#039;&#039;&#039; &#039;&#039;Shikimi&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Shauntal|character of the same name]] in the [[core series]]. She forms a [[sync pair]] with {{p|Chandelure}}. The sync pair can be obtained through the [[sync pair scout]]. The pair&#039;s potential can be upgraded to {{6EX}} from October 25, 2023, which unlocks Shauntal&#039;s EX style.&lt;br /&gt;
&lt;br /&gt;
Shauntal in her Fall 2024 attire forms a sync pair with {{p|Froslass}}. This pair can be obtained through a seasonal sync pair scout beginning on October 17, 2024. This pair can be raised to {{6EX}} since it was first released.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
{{incomplete|section|History &amp;amp; Role in Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Chandelure==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Chandelure&lt;br /&gt;
|ndex=0609&lt;br /&gt;
|gender=f&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|move1=Ghost&lt;br /&gt;
|base=4EX&lt;br /&gt;
|weakness=Rock&lt;br /&gt;
|description=Being consumed in Chandelure&#039;s flame burns up the spirit, leaving the body behind.&lt;br /&gt;
|hp=508|atk=126|def=117|spatk=396|spdef=163|spe=246&lt;br /&gt;
|hp2=588|atk2=166|def2=157|spatk2=436|spdef2=203|spe2=286&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Shauntal is available in the permanent [[sync pair scout]] pool, and has been since the game&#039;s release.&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Hex}}&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|38&lt;br /&gt;
|45&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|This move&#039;s power is doubled when the target is affected by a status condition.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Sp. Atk]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Shadow Ball}}&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|99&lt;br /&gt;
|110&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (20%) of lowering the target&#039;s Sp. Def by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|A Tale of Triumph!	&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Speed by three stat ranks. Raises the user&#039;s evasiveness by two stat ranks. Leaves the user burned.&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Dark Tales of the {{mcolor|Shadow Ball|000}}&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Unhindered}}&lt;br /&gt;
|When the user attacks, ignores damage-reducing effects on the target&#039;s field of play.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Power Reserves|2}}&lt;br /&gt;
|Powers up the user&#039;s moves when in a pinch.&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Ghost Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Ghost-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Unova Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Elite Four Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Glasses Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Undella Town Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 3[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;•[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt;•[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The [[sync grid]] for Shauntal &amp;amp; Chandelure is an expanded grid, made available on February 25, 2023.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hex: Power +3&lt;br /&gt;
| Hex: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hex: Power +3&lt;br /&gt;
| Hex: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hex: Power +3&lt;br /&gt;
| Hex: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hex: Power +3&lt;br /&gt;
| Hex: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hex: Power +3&lt;br /&gt;
| Hex: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hex: {{sk|Move Gauge Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Ball: Power +3&lt;br /&gt;
| Shadow Ball: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Ball: Power +3&lt;br /&gt;
| Shadow Ball: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Ball: Power +3&lt;br /&gt;
| Shadow Ball: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Ball: Power +3&lt;br /&gt;
| Shadow Ball: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Ball: Power +3&lt;br /&gt;
| Shadow Ball: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Ball: {{sk|Move Gauge Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Ball: {{sk|On a Roll|2}}&lt;br /&gt;
| Raises the chance of lowering stat values with the additional effects of moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Sp. Atk: {{sk|MP Refresh|2}}&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| A Tale of Triumph!: {{sk|MP Refresh|2}}&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| A Tale of Triumph!: {{sk|Slippery|1}}&lt;br /&gt;
| Raises the user&#039;s evasiveness by one stat rank when its move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| A Tale of Triumph!: {{sk|Critical Eye|1}}&lt;br /&gt;
| Raises the user&#039;s critical-hit rate by one stat rank when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Dauntless}}&lt;br /&gt;
| Sp. Atk cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Fire Guard}}&lt;br /&gt;
| Reduces damage when the user is attacked by Fire-type moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Hot to the Touch|2}}&lt;br /&gt;
| Has a chance (30%) of leaving an opponent that attacked the user burned when the user is hit by an attack move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Lessen Burn|9}}&lt;br /&gt;
| Reduces damage from being burned. Mitigates the reduction of Attack due to being burned.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Endurance}}&lt;br /&gt;
| When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Gritty|5}}&lt;br /&gt;
| Powers up the user&#039;s moves when it is affected by a status condition.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Ramming Speed}}&lt;br /&gt;
| The more the user&#039;s Speed is raised, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Brain Sync|5}}&lt;br /&gt;
| Powers up the user&#039;s sync move when its Sp. Atk is raised.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Tales of the Shadow Ball: Power +25&lt;br /&gt;
| Dark Tales of the Shadow Ball: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Tales of the Shadow Ball: Power +25&lt;br /&gt;
| Dark Tales of the Shadow Ball: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Tales of the Shadow Ball: Power +25&lt;br /&gt;
| Dark Tales of the Shadow Ball: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Tales of the Shadow Ball: Power +25&lt;br /&gt;
| Dark Tales of the Shadow Ball: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Froslass==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=ice&lt;br /&gt;
|name=Shauntal (Fall 2024)&lt;br /&gt;
|jname=シキミ（２４シーズン）&lt;br /&gt;
|jtrans=Shikimi (2024 Season)&lt;br /&gt;
|image=Spr Masters Shauntal Fall 2024.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Shauntal&#039;s model (Fall 2024)&lt;br /&gt;
|num=46&lt;br /&gt;
|enva=Kira Buckland&lt;br /&gt;
|java=Yuka Nukui&lt;br /&gt;
|desc=Shauntal is reporting on a mysterious supernatural phenomenon. She joined the Midnight Parade with {{p|Froslass}} to find inspiration for her next novel.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Froslass&lt;br /&gt;
|ndex=0478&lt;br /&gt;
|type=Ice&lt;br /&gt;
|role=Tech&lt;br /&gt;
|exrole=Sprint&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Ice&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Rock&lt;br /&gt;
|description=It freezes hikers who have come to climb snowy mountains and carries them back to its home. It only goes after men it thinks are handsome.&lt;br /&gt;
|hp=662|atk=244|def=178|spatk=448|spdef=178|spe=271&lt;br /&gt;
|hp2=822|atk2=304|def2=218|spatk2=508|spdef2=218|spe2=351&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Shauntal (Fall 2024) is exclusive to seasonal scouts. Her offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|ice}}&lt;br /&gt;
{{MastersAvailability/entry|Shauntal Seasonal Scout|October 17 to November 6, 2024|note=Debut}}&lt;br /&gt;
{{MastersAvailability/foot|ice}}&lt;br /&gt;
&lt;br /&gt;
She was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|ice}}&lt;br /&gt;
{{MastersAvailability/entry|Lucas Mix Scout|January 1 to May 1, 2025|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Daily Scout|Starting January 1, 2025|note=One scout available daily}}&lt;br /&gt;
{{MastersAvailability/foot|ice}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Powder Snow}}&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|19&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Has a chance (10%) of leaving the target frozen.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Hail}}&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Entire field&lt;br /&gt;
|Causes a hailstorm.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Blizzard}} of Cursed Ice&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|300&lt;br /&gt;
|360&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Activation Condition: When a hailstorm is caused. Deactivation Condition: When the weather condition is no longer a hailstorm.&amp;lt;br&amp;gt;If the target&#039;s stats are lowered, the amount of decrease is doubled. Leaves the target frozen. The power of this move is not lowered even if there are multiple targets.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Interview Time!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk by four stat ranks. Raises the user&#039;s critical-hit rate by two stat ranks. Applies the Gradual Healing effect to the user.&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Lost Soul on a Snowy Mountain Frost Beam&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more the target&#039;s stats are lowered, the greater the power of this attack.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX effect: Sync move power will be multiplied by 1.5.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: The first time the user&#039;s sync move is used each battle, the sync move countdown is reduced by three.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Writer&#039;s Ghost Story}}&lt;br /&gt;
|Raises the evasiveness of all allied sync pairs by two stat ranks the first time the user&#039;s Pokémon uses a status move each battle. Lowers the accuracy of all opposing sync pairs by two stat ranks the first time the user&#039;s Pokémon uses a status move each battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Hit: 3× Stat ↓|9}}&lt;br /&gt;
|Grants the following effect three times when the user&#039;s attack move is successful: Lowers one of the target&#039;s following stats by one stat rank at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Team Hail Immunity}}&lt;br /&gt;
|Protects all allied sync pairs from damage from a hailstorm.&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Ice Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Ice-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Unova Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Elite Four Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Glasses Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 3 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&amp;lt;br&amp;gt;Lowers the following discovery level by 1:&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The sync grid for Shauntal (Fall 2024) &amp;amp; Froslass is an expanded grid, made available since the pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Powder Snow: Power +2&lt;br /&gt;
| Powder Snow: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Powder Snow: Power +2&lt;br /&gt;
| Powder Snow: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Powder Snow: Power +2&lt;br /&gt;
| Powder Snow: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Powder Snow: Power +2&lt;br /&gt;
| Powder Snow: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Powder Snow: Power +2&lt;br /&gt;
| Powder Snow: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Powder Snow: {{sk|Move Gauge Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when its move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hail: {{sk|MP Refresh|2}}&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hail: {{sk|Move: Sync Move Boost ↑4|9}}&lt;br /&gt;
| Increases the user&#039;s Sync Move ↑ Next effect by four ranks when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blizzard of Cursed Ice: Power +2&lt;br /&gt;
| Blizzard of Cursed Ice: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blizzard of Cursed Ice: Power +2&lt;br /&gt;
| Blizzard of Cursed Ice: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blizzard of Cursed Ice: Power +2&lt;br /&gt;
| Blizzard of Cursed Ice: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blizzard of Cursed Ice: Power +2&lt;br /&gt;
| Blizzard of Cursed Ice: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blizzard of Cursed Ice: Power +2&lt;br /&gt;
| Blizzard of Cursed Ice: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Interview Time!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Interview Time!: {{sk|Critical Eye|1}}&lt;br /&gt;
| Raises the user&#039;s critical-hit rate by one stat rank when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Hail Immunity}}&lt;br /&gt;
| Status conditions cannot be inflicted on the user during a hailstorm.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Hail: Interference Immunity}}&lt;br /&gt;
| Prevents the user from flinching, becoming confused, or becoming trapped during a hailstorm.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|First Aid|2}}&lt;br /&gt;
| Restores the user&#039;s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Healing Hail|1}}&lt;br /&gt;
| Restores the user&#039;s HP whenever its Pokémon takes an action during a hailstorm.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Hasty Hail|2}}&lt;br /&gt;
| Quickly charges the move gauge during a hailstorm.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|1st S-Move: Restore B-Move MP|1}}&lt;br /&gt;
| Restores 1 MP of the user&#039;s buddy move the first time its sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Hail: Team Moves ↑|2}}&lt;br /&gt;
| Powers up the moves of all allied sync pairs during a hailstorm.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Brainpower}}&lt;br /&gt;
| The more the user&#039;s Sp. Atk is raised, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Debut: Team 7 Stats ↓|1}}&lt;br /&gt;
| Lowers the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness of all opposing sync pairs by one stat rank the first time the user enters a battle each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Hail Hit: Sp. Def ↓|9}}&lt;br /&gt;
| Lowers the target&#039;s Sp. Def by one stat rank when the user&#039;s attack move is successful during a hailstorm.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|1st S-Move: Team Accuracy ↓ &amp;amp; Evasiveness ↓|2}}&lt;br /&gt;
| Lowers the accuracy and evasiveness of all opposing sync pairs by two stat ranks the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Hail Alert|5}}&lt;br /&gt;
| Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lost Soul on a Snowy Mountain Frost Beam: Power +25&lt;br /&gt;
| Lost Soul on a Snowy Mountain Frost Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lost Soul on a Snowy Mountain Frost Beam: Power +25&lt;br /&gt;
| Lost Soul on a Snowy Mountain Frost Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Shauntal &amp;amp; Chandelure can be battled against in:&lt;br /&gt;
* [[PML Arc]]: {{DL|PML Arc|Chapter 12: Candle and Flame}} (as a side foe)&lt;br /&gt;
* {{pkmn|Masters EX/Main Story (Co-op)|Main Story (Co-op)}}: {{DL|Pokémon Masters EX/Main Story (Co-op)|Chapter 12: Candle and Flame}}&lt;br /&gt;
* [[Training area]]: {{DL|Training area|Tech Supercourse}} (prior to 1.12.0 update)&lt;br /&gt;
* [[Battle Villa]]: Challenge Shauntal&lt;br /&gt;
* [[Champion Stadium]]: [[Unova Challenge]], Hard Lv. 1 ({{type|Water}} and {{type|Ground}} weaknesses)&lt;br /&gt;
* [[Battle Rally]] (Area 1–9)&lt;br /&gt;
* [[Training event]]: {{DL|Training event|Rock-type Training Event}} (September 10 to 24, 2019; January 1 to 15, 2020)&lt;br /&gt;
* [[Special event]]: {{DL|Special event|Challenge Unova!}} (June 18 to July 2, 2020)&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up}} (as a side foe; August 19 to 28, 2021)&lt;br /&gt;
* Champion Stadium: [[Pasio Special Stadium]] ({{type|Water}} weakness; December 21, 2023 to January 4, 2024)&lt;br /&gt;
&lt;br /&gt;
Shauntal (Fall 2024) &amp;amp; Froslass can be battled against in:&lt;br /&gt;
* [[Iono Zone Presents]]: Costume Battle Show (as a side foe; October 18 to November 4, 2024)&lt;br /&gt;
&lt;br /&gt;
Shauntal has also been shown to pair alongside the following Pokémon and can be battled against in:&lt;br /&gt;
* {{p|Gengar}}&lt;br /&gt;
** Training event: {{DL|Training event|Ghost-type Training Event}} (as a side foe; March 16 to 30, 2020)&lt;br /&gt;
** [[Gear event]]: {{DL|Gear event|Ghost-type Gear Event}} (as a side foe; September 23 to 30, 2021)&lt;br /&gt;
** Gear event: {{DL|Gear event|Dark-type Gear Event}} (as a side foe; July 5 to 12, 2022)&lt;br /&gt;
* {{p|Drifblim}}&lt;br /&gt;
** Champion Stadium: Unova Challenge, Hard Lv. 1 ({{type|Ice}} weakness)&lt;br /&gt;
** [[Battle Rally]] (Area 1–9)&lt;br /&gt;
** Champion Stadium: [[Pasio Special Stadium]] ({{type|Ice}} weakness; June 27 to July 11, 2023)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Shauntal appears in her normal outfit in the following story areas:&lt;br /&gt;
* [[PML Arc]]: {{DL|PML Arc|Chapter 12: Candle and Flame}}&lt;br /&gt;
* [[Villain Arc]]: {{DL|Villain Arc|Galar: A Millennium into the Future}}&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[Family Ties]]&lt;br /&gt;
** [[Fight or Fright]]&lt;br /&gt;
** [[The Haunted Museum]]&lt;br /&gt;
* [[Solo event]]: [[A Pasio Spectacle]]&lt;br /&gt;
* [[Special battle event]]: {{DL|Special battle event|Take on a serious Rosa!}}&lt;br /&gt;
* [[Sync pair story|Sync pair stories]]:&lt;br /&gt;
** A Day with {{DL|Lusamine (Masters)|Necrozma (Dusk Mane → Ultra Necrozma)|Sygna Suit Lusamine}}&lt;br /&gt;
** A Day with {{mas|Lucian}}&lt;br /&gt;
&lt;br /&gt;
Shauntal appears in her fall outfit in the following story areas:&lt;br /&gt;
* [[Story event]]: [[The Truth—Mane or Feathers?]]&lt;br /&gt;
* [[Iono Zone Presents]]: Costume Battle Show&lt;br /&gt;
&lt;br /&gt;
===[[Sync pair story|Sync pair stories]]===&lt;br /&gt;
====Shauntal &amp;amp; Chandelure====&lt;br /&gt;
* A Day with Shauntal&lt;br /&gt;
====Shauntal (Fall 2024) &amp;amp; Froslass====&lt;br /&gt;
* New Outfit Reveal!&lt;br /&gt;
* Jumping In as Assistants&lt;br /&gt;
* Uncover the Strange Phenomenon!&lt;br /&gt;
* The Great Reveal&lt;br /&gt;
* Should This Be Released?&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Shauntal/Quotes#Pokémon Masters EX|Shauntal/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Shauntal===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color}}; font-size:80%; color:white&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Shauntal Mindscape.png|x180px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background: #{{ghost color light}}&amp;quot; | [[File:Masters Dream Team Maker Shauntal and Chandelure.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Shauntal&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|FFF|Pokémon League (Unova)#Shauntal&#039;s room|Pokémon League: Shauntal&#039;s room}})&lt;br /&gt;
| colspan=2 | Shauntal &amp;amp; Chandelure on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Spr Masters Shauntal 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:VSShauntal Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Spr Masters Shauntal EX.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:VSShauntal EX Masters.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Shauntal Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Shauntal Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Shauntal Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Shauntal Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shauntal (Fall 2024)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:VSShauntal Fall 2024 Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Spr Masters Shauntal Fall 2024 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Spr Masters Shauntal Fall 2024 EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:VSShauntal Fall 2024 EX Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Fall 2024 Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Shauntal&#039;s sync move mindscape&amp;lt;br&amp;gt;(Fall 2024)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Shauntal Fall 2024 Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Shauntal Fall 2024 Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Shauntal Fall 2024 Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Shauntal Fall 2024 Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; width=120px | [[File:Masters Medal 1-Star The Truth Mane or Feathers.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; width=120px | [[File:Masters Medal 2-Star The Truth Mane or Feathers.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; width=120px | [[File:Masters Medal 3-Star The Truth Mane or Feathers.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters Medal Super Popular Creator Collab.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ The Truth—Mane or Feathers?&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ The Truth—Mane or Feathers?&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ The Truth—Mane or Feathers?&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Super Popular Creator Collab!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{ice color dark}}; background:#{{ice color light}}&amp;quot; | [[File:Masters The Truth Mane or Feathers artwork.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 | {{color2|000|The Truth—Mane or Feathers?}} artwork by namigon&amp;lt;ref&amp;gt;[https://x.com/nagominium/status/1845679247849066744 namigon confirming they drew The Truth—Mane or Feathers? artwork]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In one of her [[Pokémon Center]] conversations, Shauntal says that she met her {{p|Chandelure}} when she was a child, and it was still a {{p|Litwick}}.&lt;br /&gt;
* In her [[sync pair story]], Shauntal says that she&#039;s planning to write a novel set in [[Pasio]].&lt;br /&gt;
* All versions of Shauntal use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include {{mas|Caitlin}} and {{mas|Lucian}}.&lt;br /&gt;
* Though Shauntal continued the trend of a Ghost-type specialist receiving a Fall seasonal sync pair, she is the first Ghost-type specialist to receive a Fall seasonal sync pair to not be a Ghost-type sync pair.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Shauntal&#039;s design is based on her appearance in {{4v|Black|White}}. Chandelure is Shauntal&#039;s signature Pokémon in the [[core series]] games. Chandelure&#039;s {{mas|Dex}} entry comes from Pokémon White.&lt;br /&gt;
&lt;br /&gt;
Shauntal&#039;s Fall 2024 cotume was inspired by {{wp|yuki-onna}}, a {{wp|yokai}}. Shauntal uses Froslass during her [[rematch]] with the {{player}} in Black, White, Black 2, and White 2. Froslass&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;A Tale of Triumph!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ghost color}}|bordercolor={{ghost color dark}}|textcolor=fff&lt;br /&gt;
|ja=勝利の物語を！ &#039;&#039;{{tt|Shōri no Monogatari o!|A Story of Victory!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=勝利的詩篇！ &#039;&#039;{{tt|Shènglì de Shīpiān!|A Saga of Victory!}}&#039;&#039;&lt;br /&gt;
|fr=Le récit de notre victoire !&lt;br /&gt;
|de=Sieg wird großgeschrieben!&lt;br /&gt;
|it=Epopea gloriosa&lt;br /&gt;
|ko=승리의이야기! &#039;&#039;{{tt|Seungni-ui Iyagi!|A Story of Victory!}}&#039;&#039;&lt;br /&gt;
|es=¡Victoria de novela!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Dark Tales of the Shadow Ball&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ghost color}}|bordercolor={{ghost color dark}}|textcolor=fff&lt;br /&gt;
|ja=闇中より言の葉つむぐ シャドーボール &#039;&#039;{{tt|Anchū yori Kotonoha Tsumugu Shadō Bōru|Weaving Words from the Darkness - Shadow Ball}}&#039;&#039;&lt;br /&gt;
|zh_cmn=幽暗中編綴詞藻之 暗影球 &#039;&#039;{{tt|Yōu&#039;àn-zhōng Biānzhuì Cízǎo zhī Ànyǐng Qiú|Composition in the Darkness - Shadow Ball}}&#039;&#039;&lt;br /&gt;
|fr=Les ténèbres guident ma plume... Ball&#039;Ombre !&lt;br /&gt;
|de=Spukball der Wortgewalt&lt;br /&gt;
|ko=어둠 속에서 글을 짓는 섀도볼 &#039;&#039;{{tt|Eodum Sogeseo Geureul Jinneun Syaedo Bol|Crafting Words within the Darkness - Shadow Ball}}&#039;&#039;&lt;br /&gt;
|it=Palla Ombra delle pagine oscure&lt;br /&gt;
|es=Bola Sombra Novelesca&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Blizzard of Cursed Ice&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ice color}}|bordercolor={{ice color dark}}&lt;br /&gt;
|ja=呪氷のふぶき &#039;&#039;{{tt|Juhyō no Fubuki|Blizzard of Cursed Ice}}&#039;&#039;&lt;br /&gt;
|zh_cmn=咒冰之暴風雪 &#039;&#039;{{tt|Zhòubīng zhī Bàofēngxuě|Blizzard of Cursed Ice}}&#039;&#039;&lt;br /&gt;
|fr=Blizzard maudit&lt;br /&gt;
|de=Blizzard des verfluchten Eises&lt;br /&gt;
|it=Bora glaciale maledetta&lt;br /&gt;
|ko=주빙의눈보라 &#039;&#039;{{tt|Jubing-ui Nunbora|Blizzard of Cursed Ice}}&#039;&#039;&lt;br /&gt;
|es=Ventisca Maldita&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Interview Time!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ice color}}|bordercolor={{ice color dark}}&lt;br /&gt;
|ja=取材させてください &#039;&#039;{{tt|Shuzai-sasete Kudasai|Please Allow Me to Interview You}}&#039;&#039;&lt;br /&gt;
|zh_cmn=請接受我的採訪 &#039;&#039;{{tt|Qǐng Jiēshòu Wǒ de Cǎifǎng|Please Allow Me to Interview You}}&#039;&#039;&lt;br /&gt;
|fr=Un beau matériau littéraire&lt;br /&gt;
|de=Höchste Zeit für ein Interview!&lt;br /&gt;
|it=Scriverò la vostra storia!&lt;br /&gt;
|ko=취재를허락해주세요 &#039;&#039;{{tt|Chijae-reul Heorak-hae Juseyo|Please Allow Me to Interview You}}&#039;&#039;&lt;br /&gt;
|es=¿Te importaría que me inspirara en ti?&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Lost Soul on a Snowy Mountain Frost Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ice color}}|bordercolor={{ice color dark}}&lt;br /&gt;
|ja=雪山をさまよう魂を記す アイスレイ &#039;&#039;{{tt|Yukiyama o Samayō Tamashii o Shirusu Aisu Rei|Chronicling the Soul Wandering the Snowy Mountain Ice Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=記敘雪山遊魂之 冰之光線 &#039;&#039;{{tt|Jìxù Xuěshān Yóuhún zhī Bīng zhī Guāngxiàn|Chronicling the Soul Wandering the Snowy Mountain Ice Ray}}&#039;&#039;&lt;br /&gt;
|fr=Tragédie des cimes enneigées ! Laser Glace !&lt;br /&gt;
|de=Eisstrahl der erkalteten Seele&lt;br /&gt;
|it=Raggio Ghiaccio che scrive dello spirito disperso&lt;br /&gt;
|ko=설산을 헤매는 혼을 기록하는 아이스레이 &#039;&#039;{{tt|Seolsan-eul Hemaeneun Hon-eul Girok-haneun Aiseu Rei|Chronicling the Soul Wandering the Snowy Mountain Ice Ray}}&#039;&#039;&lt;br /&gt;
|es=Rayo Hielo del Ánima Perdida en la Nieve&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{masterscharacters|ghost}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Elite Four Trainers]]&lt;br /&gt;
[[Category:Ghost-type Trainers]]&lt;br /&gt;
[[Category:Masters EX characters with an EX style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Anissa#Pokémon Masters EX]]&lt;br /&gt;
[[es:Anís#Pokémon Masters]]&lt;br /&gt;
[[it:Antemia (Masters EX)]]&lt;br /&gt;
[[ja:シキミ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:婉龍#Masters]]&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Iono_(Masters)&amp;diff=4222754</id>
		<title>Iono (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Iono_(Masters)&amp;diff=4222754"/>
		<updated>2025-01-17T13:04:05Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: Adding Fall 2024 costume fact.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=Electric&lt;br /&gt;
|name=Iono&lt;br /&gt;
|jname=ナンジャモ&lt;br /&gt;
|jtrans=Nanjyamo&lt;br /&gt;
|image=Spr Masters Iono.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Iono&#039;s model&lt;br /&gt;
|num=191&lt;br /&gt;
|enva=Lily Ki&lt;br /&gt;
|java=[[Fairouz Ai]]&lt;br /&gt;
|desc=This [[Levincia]] City [[Gym Leader]] from [[Paldea]] is also a popular streamer and famous for hosting the Iono Zone. Her catchy greeting is unmistakable.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Iono&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ナンジャモ&#039;&#039;&#039; &#039;&#039;Nanjyamo&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Iono|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Bellibolt}}. This pair can be obtained through a Poké Fair [[sync pair scout]] beginning on January 12, 2024. This pair can be raised to {{6EX}} since it was first released.&lt;br /&gt;
&lt;br /&gt;
Iono also forms a sync pair with {{p|Wattrel}}. This pair can be obtained by raising Iono to Friendship Level 100 in the [[Trainer Lodge]] beginning on August 1, 2024. This pair can be raised to {{6EX}} since it was first released, though this pair lacks an EX style.&lt;br /&gt;
&lt;br /&gt;
Iono in her Fall 2024 attire forms a sync pair with {{p|Flutter Mane}}. This pair can be obtained through a seasonal sync pair scout beginning on October 15, 2024. This pair can be raised to {{6EX}} since it was first released.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
Iono reveals that her goal on [[Pasio]] is to collaborate with a wealth of celebrities so her view count can soar, though quickly adjusts herself to say that she wants to make a lot more &amp;quot;friendos.&amp;quot;&amp;lt;ref&amp;gt;[[Iono/Quotes|Iono]]: &#039;&#039;&amp;quot;Nyahaha! If I collab with them, my view counts&#039;ll rise like a super-fast Eelektross crawlin&#039; out of the ocean! Err, I mean...I&#039;ll make a lot more friendos!&amp;quot;&#039;&#039; ({{g|Masters EX}})&amp;lt;/ref&amp;gt; She quizzes the player about the best sights and activities on [[Pasio]] that she can stream at, with the intent to bring in lots of likes, or possibly even go viral.&amp;lt;ref&amp;gt;[[Iono/Quotes|Iono]]: &#039;&#039;&amp;quot;Hey, do you know about any food or activities on Pasio that&#039;ll bring in all the likes...or maybe even go viral? I wanna do a series of live streams about the best sights and stuff here for the socials!&amp;quot;&#039;&#039; ({{g|Masters EX}})&amp;lt;/ref&amp;gt; Iono also teases the player when they ask about how she is off-stream, where she mentions that she must protect her image, otherwise she&#039;ll end up crushing the dreams of her fans. She says she&#039;ll spill what she&#039;s really like in her off-time if the player themselves becomes an even bigger influencer than she is.&amp;lt;ref&amp;gt;[[Iono/Quotes|Iono]]: &#039;&#039;&amp;quot;Nope! Nuh-uh! No way! I&#039;m not gonna tell you somethin&#039; like that all willy-nilly! After all, I&#039;m a Gym Leader AND an influencer, bringin&#039; dreams to the masses! I gotta protect my image! You don&#039;t want me to crush the dreams of all those loyal ladies and gentlemens who watch me, do ya? But if you really, reeeaaally wanna know... I&#039;ll spill all the tea about me if you become aneven awesomer, famouser influencer than I am!&amp;quot;&#039;&#039; ({{g|Masters EX}})&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Iono references an unnamed influencer who does a variety of challenges involving Pokémon, with her example being one where the host allegedly tries to give a sticky Goomy a hug, which she found hilarious. She muses about the idea of doing some challenges herself, though immediately rejects the notion due to the backlash she could face for stealing the idea of another creator.&amp;lt;ref&amp;gt;[[Iono/Quotes|Iono]]: &#039;&#039;&amp;quot;There&#039;s a channel I&#039;ve been checkin&#039; out lately... They do all sortsa challenges involving Pokémon. In one episode, they tried to give a goopy, gloppy Goomy a big ol&#039; hug. It was HIL-arious! Maybe I should do some Pokémon challenges too... Wait, no! If I steal somebody else&#039;s content ideas, the whole internet&#039;ll come after me!&amp;quot;&#039;&#039; ({{g|Masters EX}})&amp;lt;/ref&amp;gt; It&#039;s possible that the aforementioned creator is {{mas|Raihan}}, an existing {{type|Dragon}} expert with a {{p|Goodra}} on his team, who also happens to be an influencer. Additionally, she also has a unique voice line referring to a collaboration when paired up with Raihan.&amp;lt;ref&amp;gt;[[Iono/Quotes|Iono]], if paired up with {{mas|Raihan}}: &#039;&#039;&amp;quot;Next, a collab with the tamer of Dragons!&amp;quot;&#039;&#039; ({{g|Masters EX}})&amp;lt;/ref&amp;gt; She also mentions elsewhere in the game that she&#039;s watched a lot of his content.&amp;lt;ref name=IonoRaihan&amp;gt;[[Iono/Quotes|Iono]] &#039;&#039;&amp;quot;I&#039;ve seen your content a lot, too! Can I get a selfie to commemorate our collaboration?&amp;quot;&#039;&#039; ({{g|Masters EX}})&amp;lt;/ref&amp;gt; In another voice line, she refers to {{mas|Elesa}} by name when partnered up with her.&amp;lt;ref&amp;gt;[[Iono/Quotes|Iono]], if paired up with {{mas|Elesa}}: &#039;&#039;&amp;quot;Hey friendos! Time for Elesa&#039;s premiere!&amp;quot;&#039;&#039; ({{g|Masters EX}})&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
When paired up with {{mas|Geeta}}, Iono will talk about how beneficial it is to her view count, &amp;lt;ref&amp;gt;[[Iono/Quotes|Iono]], if paired up with {{mas|Geeta}}: &#039;&#039;&amp;quot;This&#039;ll up our numbers!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt; though notes that she intends on actually trying to impress when in her presence.&amp;lt;ref&amp;gt;[[Iono/Quotes|Iono]], if paired up with {{mas|Geeta}}: &#039;&#039;&amp;quot;I&#039;mma show &amp;quot;La Primera my serious face!&amp;quot;&#039;&#039;&amp;lt;/ref&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Iono&#039;s [[sync pair story]] involves the player spotting her in town on the island. She says that she&#039;s come up with the name of a game, &amp;quot;&#039;&#039;&#039;Who&#039;s Iono&#039;s Partner? I&#039;unno!&#039;&#039;&#039;&amp;quot; and challenges the player to it, though they&#039;re able to guess before the challenge even starts. She chastises the player for not playing along, revealing that she&#039;s been streaming the entire time. Realizing that the player has been paying good attention to her, Iono asks another question regarding a previous stream of hers at the [[Levincia Gym]] and which Pokémon she used, naming {{p|Kilowattrel}}, {{p|Bellibolt}}, {{p|Luxray}}, {{p|Mismagius}}, and a final Pokémon that she wants the player to name. The player can guess correctly with {{p|Electrode}}, or incorrectly with {{p|Magnezone}}.&lt;br /&gt;
&lt;br /&gt;
===In events===&lt;br /&gt;
In [[The Electrifying Influencer]], Iono collaborates with [[Lear]] to showcase the island of Pasio to her fans as part of official Pasio content, which Iono mentions will get far more views than usual, due to the officiality of the collaboration.&amp;lt;ref&amp;gt;[[Iono/Quotes|Iono]]: &#039;&#039;&amp;quot;Anything official gets waaay more eyeballs than unofficial stuff...&amp;quot;&#039;&#039; ({{g|Masters EX}} - [[The Electrifying Influencer]])&amp;lt;/ref&amp;gt; During the livestream, she meets with {{mas|Janine}} and the ninjas of Pasio, masked fighters such as {{mas|Crasher Wake}} and {{DL|Kukui (Masters)|Incineroar|the Masked Royal}}, famous faces of [[Galar]], {{mas|Raihan}}, and {{mas|Nessa}}, (with Iono letting slip that their appearances are great news for her bank account)&amp;lt;ref&amp;gt;[[Iono/Quotes|Iono]]: &#039;&#039;&amp;quot;Famous faces of Galar! Raihan—king of rackin&#039; up the likes—and the model Nessa! Gettin&#039; big-time guests like these is great news for my bank acc— Err, I mean...a great honor for me and my dear fans!&amp;quot;&#039;&#039; ({{g|Masters EX}} - [[The Electrifying Influencer]])&amp;lt;/ref&amp;gt; whom she takes a selfie with.&lt;br /&gt;
&lt;br /&gt;
She also meets both {{mas|Elesa}} and {{mas|Lisia}}, with Iono questioning the former about the design of her [[sygna suit]], where Elesa reveals what they are and where they&#039;re made.&amp;lt;ref&amp;gt;[[Iono/Quotes|Iono]]: &#039;&#039;&amp;quot;And, huh... Elesa&#039;s outfit looks kinda different from usual, doesn&#039;t it?&amp;quot;&#039;&#039;&amp;lt;br/&amp;gt;[[Elesa/Quotes|Elesa]]: &#039;&#039;&amp;quot;This is a sygna suit. It&#039;s an outfit that symbolizes a Trainer&#039;s bond with their Pokémon. These special outfits are made for us by a designer here on Pasio!&amp;quot;&#039;&#039; ({{g|Masters EX}} - [[The Electrifying Influencer]])&amp;lt;/ref&amp;gt; The scene shifts to a cooking-show that she refers to as &amp;quot;&#039;&#039;&#039;The Iono Cooking Show!&#039;&#039;&#039;&amp;quot; The group covers popular food from different regions, such as [[Pokéblock]]s from [[Hoenn]] and [[Poffin]]s from [[Sinnoh]]. When talking with a group of [[Pokémon Professor]]s from the series, Iono prompts them to give her viewers a short lesson of [[Regional form|regional variants]], where Iono reveals that she&#039;s never seen a Kantonian {{p|Tauros}} in person before. The stream ends with Iono talking to {{mas|Ball Guy}}, revealing to the viewers that he&#039;s been in the background of the stream at multiple points, challenging the viewers to spot how many times he can be seen. From this, she mentions that she&#039;s choosing to archive this stream for some time so viewers can go back and spot other instances of Ball Guy, suggesting that she often chooses to private her streams after they have aired.&amp;lt;ref&amp;gt;[[Iono/Quotes|Iono]]: &#039;&#039;&amp;quot;Eh, whatevs! Anyway, I&#039;m gonna leave today&#039;s stream in the archive for a bit, so... Where did Ball Guy appear? Open those eyes wide like a Magnemite and get to searchin&#039;!&amp;quot;&#039;&#039; ({{g|Masters EX}} - [[The Electrifying Influencer]])&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
The first Pokémon Iono is shown to own is her Bellibolt, which she forms a sync pair with.&lt;br /&gt;
&lt;br /&gt;
==Bellibolt==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Bellibolt&lt;br /&gt;
|ndex=0939&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Electric&lt;br /&gt;
|role=Support&lt;br /&gt;
|exrole=Strike (Special)&lt;br /&gt;
|move1=Electric&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Ground&lt;br /&gt;
|description=When this Pokémon expands and contracts its wobbly body, the belly-button dynamo in its stomach produces a huge amount of electricity.&lt;br /&gt;
|hp=660|atk=176|def=302|spatk=336|spdef=302|spe=283&lt;br /&gt;
|hp2=820|atk2=256|def2=342|spatk2=416|spdef2=342|spe2=323&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Iono is exclusive to Poké Fair scouts. Her offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|electric}}&lt;br /&gt;
{{MastersAvailability/entry|Iono Poké Fair Scout|January 12 to February 1, 2024|note=Debut}}&lt;br /&gt;
{{MastersAvailability/entry|Triple Feature Poké Fair Scout|October 10 to 22, 2024}}&lt;br /&gt;
{{MastersAvailability/foot|electric}}&lt;br /&gt;
&lt;br /&gt;
Iono can be obtained in the Monthly Poké Fair Scout starting from January 1, 2025. Her offering rate was increased in the following volumes:&lt;br /&gt;
{{MastersAvailability/head|electric}}&lt;br /&gt;
{{MastersAvailability/entry|Vol. 29 Monthly Poké Fair Scout|January 1 to February 1, 2025}}&lt;br /&gt;
{{MastersAvailability/foot|electric}}&lt;br /&gt;
&lt;br /&gt;
She was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|electric}}&lt;br /&gt;
{{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|February 28 to March 26, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}}&lt;br /&gt;
{{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|August 18 to September 22, 2024|note=Players could obtain up to 10 tickets for this scout}}&lt;br /&gt;
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|September 4 to 30, 2024|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Lucas Mix Scout|January 1 to May 1, 2025|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|January 2 to 20, 2025|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/foot|electric}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Eerie Impulse}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the target&#039;s Sp. Atk. by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Restores an ally&#039;s HP by approximately 40% of its maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ultra-Bright {{m|Zap Cannon}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Activation Condition: When the user&#039;s Special Moves ↑ Next effect is rank three or higher. Deactivation Condition: When the user&#039;s Special Moves ↑ Next effect is rank two or lower.&amp;lt;br&amp;gt;Lowers the target&#039;s Sp. Def by two stat ranks. Has a chance (50%) of making the target flinch. Leaves the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|On the Rise!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the critical-hit rate of all allied sync pairs by three stat ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks. Applies the Enduring effect to all allied sync pairs.&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Supercharged Streamer {{mcolor|Zap Cannon|000}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Gimme All You Got!&lt;br /&gt;
|Applies the Free Move Next effect to all allied sync pairs when the user is hit by an attack move. Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user is hit by an attack move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|1st T-Move: Team Sp. Atk ↑|4}}&lt;br /&gt;
|Raises the Sp. Atk of all allied sync pairs by four stat ranks the first time the user&#039;s Trainer uses a move each battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Vigilance}}&lt;br /&gt;
|Protects the user against critical hits.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Superawakening|Superawakened Passive Skill}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|The Supercharged Streamer&lt;br /&gt;
|The more the user&#039;s Sp. Atk is raised, the more it powers up its sync move. Protects all allied sync pairs against critical hits. Increases the user&#039;s Special Moves ↑ Next effect by one rank when it is hit by an attack move.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Electric Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Paldea Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Artistic Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Free Spirit Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]] Fiery ↑ 1 [[File:Masters Wistful Crystal icon.png|20px|link=]] Wistful ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]] Fiery Crystal&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]] Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The [[sync grid]] for Iono &amp;amp; Bellibolt is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Eerie Impulse: {{sk|Move Gauge Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Eerie Impulse: {{sk|Charging Infliction|2}}&lt;br /&gt;
| Charges the user&#039;s move gauge by 2 when its Pokémon uses a status move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Eerie Impulse: {{sk|Brain Gain|9}}&lt;br /&gt;
| Increases the user&#039;s Special Moves ↑ Next effect by one rank when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Eerie Impulse: {{sk|Full-Bracing P-Move|9}}&lt;br /&gt;
| Raises the user&#039;s Defense and Sp. Def by one stat rank when its Pokémon uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ultra-Bright Zap Cannon: Power +2&lt;br /&gt;
| Ultra-Bright Zap Cannon: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ultra-Bright Zap Cannon: Power +2&lt;br /&gt;
| Ultra-Bright Zap Cannon: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ultra-Bright Zap Cannon: Power +2&lt;br /&gt;
| Ultra-Bright Zap Cannon: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ultra-Bright Zap Cannon: Power +2&lt;br /&gt;
| Ultra-Bright Zap Cannon: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ultra-Bright Zap Cannon: Power +2&lt;br /&gt;
| Ultra-Bright Zap Cannon: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ultra-Bright Zap Cannon: {{sk|Move Gauge Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: {{sk|MP Refresh|2}}&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: {{sk|MP Refresh|2}}&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: {{sk|Master Healer|1}}&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: {{sk|Master Healer|1}}&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| On the Rise!: {{sk|MP Refresh|2}}&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Lithe}}&lt;br /&gt;
| Prevents the user from getting paralyzed.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Unflappable}}&lt;br /&gt;
| Prevents the user from flinching.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Unbending}}&lt;br /&gt;
| Defense cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Stalwart}}&lt;br /&gt;
| Sp. Def cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Natural Remedy}}&lt;br /&gt;
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Sterner Stuff|2}}&lt;br /&gt;
| Reduces damage when the user is hit by a physical attack move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Brain Brawn|2}}&lt;br /&gt;
| Reduces damage when the user is hit by a special attack move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Brainpower}}&lt;br /&gt;
| The more the user&#039;s Sp. Atk is raised, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Team Smart Start|1}}&lt;br /&gt;
| Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user enters a battle.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Triage Tank|9}}&lt;br /&gt;
| Restores the user&#039;s HP when it is hit by an attack move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|S-Move: Team Special Boost ↑2 Once|9}}&lt;br /&gt;
| Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks after using the user&#039;s sync move. This effect can activate only once per battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|1st T-Move: Team Sp. Atk ↑|2}}&lt;br /&gt;
| Raises the Sp. Atk of all allied sync pairs by two stat ranks the first time the user&#039;s Trainer uses a move each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Sync Damage Guard}}&lt;br /&gt;
| Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Endure Again}}&lt;br /&gt;
| Except in certain circumstances, when the user&#039;s Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Stupefying Strike|9}}&lt;br /&gt;
| Lowers the target&#039;s Sp. Def by one stat rank when the user&#039;s Pokémon uses a move targeting that opponent. Lowers the target&#039;s Sp. Def by one stat rank after using the user&#039;s sync move targeting that opponent.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Supercharged Streamer Zap Cannon: Power +25&lt;br /&gt;
| Supercharged Streamer Zap Cannon: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Supercharged Streamer Zap Cannon: Power +25&lt;br /&gt;
| Supercharged Streamer Zap Cannon: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wattrel==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Wattrel&lt;br /&gt;
|ndex=0940&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Electric&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Electric&lt;br /&gt;
|base=4EX&lt;br /&gt;
|weakness=Rock&lt;br /&gt;
|description=When its wings catch the wind, the bones within produce electricity. This Pokémon dives into the ocean, catching prey by electrocuting them.&lt;br /&gt;
|hp=631|atk=161|def=229|spatk=176|spdef=229|spe=297&lt;br /&gt;
|hp2=711|atk2=201|def2=269|spatk2=216|spdef2=269|spe2=337&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Iono and Wattrel can be teamed up with by scouting Iono and raising her to Friendship Level 100 in the [[Trainer Lodge]].&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Thunder Shock}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|17&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Protect}}&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Applies the Damage Guard Next effect to the user.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Eerie Impulse}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the target&#039;s Sp. Atk. by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Clip This!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Electrify &#039;Em Electric Beam&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Team Body-Bracing Infliction|2}}&lt;br /&gt;
|Raises the Defense of all allied sync pairs by two stat ranks the first time the user&#039;s Pokémon uses a status move each battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|First Aid|4}}&lt;br /&gt;
|Restores the user&#039;s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Electric Guard}}&lt;br /&gt;
|Reduces damage when the user is attacked by Electric-type moves.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Electric Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Paldea Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Artistic Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Free Spirit Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Soothing Crystal icon.png|20px|link=]] Soothing ↑ 1 [[File:Masters Wistful Crystal icon.png|20px|link=]] Wistful ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]] Soothing Crystal&amp;lt;br&amp;gt;• [[File:Masters Wistful Crystal icon.png|20px|link=]] Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The sync grid for Iono &amp;amp; Wattrel is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: Power +4&lt;br /&gt;
| Thunder Shock: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: {{sk|Move Gauge Refresh|2}}&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when its move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder Shock: {{sk|Hostile Environment|4}}&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Protect: {{sk|Move Gauge Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when its move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Protect: {{sk|1st Use Status P-Move: HP Recovery|2}}&lt;br /&gt;
| Restores the user&#039;s HP by approximately 20% of its maximum HP the first time its Pokémon uses a status move each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Eerie Impulse: {{sk|Move Gauge Refresh|2}}&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when its move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Clip This!: {{sk|MP Refresh|2}}&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Clip This!: {{sk|Shielded|1}}&lt;br /&gt;
| Raises the Defense of all allied sync pairs by one stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Clip This!: {{sk|Barricade Buddies|1}}&lt;br /&gt;
| Raises the Sp. Def of all allied sync pairs by one stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Lithe}}&lt;br /&gt;
| Prevents the user from getting paralyzed.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Escape Artist}}&lt;br /&gt;
| Prevents the user from becoming trapped.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Quick Cure}}&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Natural Remedy}}&lt;br /&gt;
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Fast-Track|9}}&lt;br /&gt;
| Raises the user&#039;s Speed by one stat rank when its Pokémon uses a move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Team Underhanded Heal|9}}&lt;br /&gt;
| Restores the HP of all allied sync pairs when the user&#039;s attack move is successful against targets that are affected by a status condition.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Team Sync Regen}}&lt;br /&gt;
| Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Sync Wall}}&lt;br /&gt;
| Applies the Critical-Hit Defense effect to the allied field of play the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Electrify &#039;Em Electric Beam: Power +25&lt;br /&gt;
| Electrify &#039;Em Electric Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Electrify &#039;Em Electric Beam: Power +25&lt;br /&gt;
| Electrify &#039;Em Electric Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Flutter Mane==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=ghost&lt;br /&gt;
|name=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Iono (Fall 2024)&amp;lt;/span&amp;gt;&lt;br /&gt;
|jname=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;ナンジャモ（２４シーズン）&amp;lt;/span&amp;gt;&lt;br /&gt;
|jtrans=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Nanjyamo (2024 Season)&amp;lt;/span&amp;gt;&lt;br /&gt;
|image=Spr Masters Iono Fall 2024.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Iono&#039;s model (Fall 2024)&lt;br /&gt;
|num=191&lt;br /&gt;
|enva=Lily Ki&lt;br /&gt;
|java=Fairouz Ai&lt;br /&gt;
|desc=Iono is chasing a mysterious supernatural phenomenon. She met Flutter Mane while shooting a special segment, and they formed a sync pair. However, Iono is holding off on revealing Flutter Mane in her videos for now.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Flutter Mane&lt;br /&gt;
|ndex=0987&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|exrole=Support&lt;br /&gt;
|move1=Ghost&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Steel&lt;br /&gt;
|description=It has similar features to a ghostly pterosaur that was covered in a [[Magazines in the Pokémon world#Occulture|paranormal magazine]], but the two have little else in common.&lt;br /&gt;
|hp=661|atk=224|def=132|spatk=502|spdef=159|spe=336&lt;br /&gt;
|hp2=821|atk2=264|def2=212|spatk2=542|spdef2=239|spe2=376&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Availability===&lt;br /&gt;
Iono (Fall 2024) is exclusive to seasonal scouts. Her offering rate was increased in the following [[sync pair scout]]s:&lt;br /&gt;
{{MastersAvailability/head|ghost}}&lt;br /&gt;
{{MastersAvailability/entry|Iono Seasonal Scout|October 15 to November 6, 2024|note=Debut}}&lt;br /&gt;
{{MastersAvailability/foot|ghost}}&lt;br /&gt;
&lt;br /&gt;
She was also available in the following sync pair scouts:&lt;br /&gt;
{{MastersAvailability/head|ghost}}&lt;br /&gt;
{{MastersAvailability/entry|Lucas Mix Scout|January 1 to May 1, 2025|note=Available using paid gems only}}&lt;br /&gt;
{{MastersAvailability/entry|Daily Scout|Starting January 1, 2025|note=One scout available daily}}&lt;br /&gt;
{{MastersAvailability/foot|ghost}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Shadow Ball}}&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&lt;br /&gt;
|148&lt;br /&gt;
|177&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (20%) of lowering the target&#039;s Sp. Def by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Booster Energy]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Increases the user&#039;s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Terrifying {{m|Shadow Ball}}&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|150&lt;br /&gt;
|180&lt;br /&gt;
|—&lt;br /&gt;
|All opponents&lt;br /&gt;
|Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used.&amp;lt;br&amp;gt;Never misses. Lowers the target&#039;s Sp. Def by two stat ranks. Lowers the target&#039;s Ghost Type Rebuff by one rank the first time this attack move is successful each battle. The power of this move is not lowered even if there are multiple targets.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Broadcastin&#039; Live!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk by four stat ranks. Raises the user&#039;s critical-hit rate by three stat ranks. Applies the Supereffective ↑ Next effect to the user.&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Buzzworthy Mystery Ghost Beam&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX effect: Sync moves will target all opposing sync pairs.)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(EX role effect: The sync buff is doubled the first time a sync move is used.)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ancient Flutter&lt;br /&gt;
|Grants all of the following effects when the user uses Booster Energy or an ally turns the weather sunny: Increases the user&#039;s Special Moves ↑ Next effect by one rank. Restores 1 MP of the user&#039;s buddy move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|Hit the Gas|5}}&lt;br /&gt;
|Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{sk|S-Move: Restore T-Move MP|9}}&lt;br /&gt;
|Restores 1 MP for the user&#039;s Trainer after using its sync move.&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon type.png|20px|link=]] Ghost Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Ghost-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon region.png|20px|link=]] Paldea Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon Trainer group.png|20px|link=]] Gym Leader Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Theme skill icon other.png|20px|link=]] Artistic Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 1 [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&amp;lt;br&amp;gt;• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal&amp;lt;br&amp;gt;• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync grid===&lt;br /&gt;
The sync grid for Iono (Fall 2024) &amp;amp; Flutter Mane is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Ball: Power +4&lt;br /&gt;
| Shadow Ball: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Ball: Power +4&lt;br /&gt;
| Shadow Ball: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Ball: Power +4&lt;br /&gt;
| Shadow Ball: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Ball: Power +4&lt;br /&gt;
| Shadow Ball: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Ball: Power +4&lt;br /&gt;
| Shadow Ball: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shadow Ball: {{sk|Move Gauge Refresh|3}}&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when its move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Terrifying Shadow Ball: Power +2&lt;br /&gt;
| Terrifying Shadow Ball: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Terrifying Shadow Ball: Power +2&lt;br /&gt;
| Terrifying Shadow Ball: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Terrifying Shadow Ball: Power +2&lt;br /&gt;
| Terrifying Shadow Ball: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Terrifying Shadow Ball: Power +2&lt;br /&gt;
| Terrifying Shadow Ball: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Terrifying Shadow Ball: Power +2&lt;br /&gt;
| Terrifying Shadow Ball: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Booster Energy: {{sk|BOGO|9}}&lt;br /&gt;
| Applies the Free Move Next effect to the user when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Booster Energy: {{sk|Brain Gain|9}}&lt;br /&gt;
| Increases the user&#039;s Special Moves ↑ Next effect by one rank when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Broadcastin&#039; Live!: {{sk|MP Refresh|2}}&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Unflappable}}&lt;br /&gt;
| Prevents the user from flinching.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Quick Cure}}&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Natural Remedy}}&lt;br /&gt;
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Healthy Healing}}&lt;br /&gt;
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Super Syncer}}&lt;br /&gt;
| Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Gobsmack|4}}&lt;br /&gt;
| Has a chance (50%) of leaving the target confused when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Fast-Track|9}}&lt;br /&gt;
| Raises the user&#039;s Speed by one stat rank when its Pokémon uses a move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Healing Sun|1}}&lt;br /&gt;
| Restores the user&#039;s HP whenever its Pokémon takes an action while the weather is sunny.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Speeding Sun|2}}&lt;br /&gt;
| Quickly charges the move gauge when the weather is sunny.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Charging Sun|3}}&lt;br /&gt;
| Powers up the user&#039;s moves when the weather is sunny.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Brainteaser}}&lt;br /&gt;
| The more the target&#039;s Sp. Def is lowered, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Adrenaline|1}}&lt;br /&gt;
| Reduces the sync move countdown by one the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Opp Rebuff ↓: S-Moves ↑|9}}&lt;br /&gt;
| Powers up the user&#039;s sync move when the target&#039;s Type Rebuff is lowered.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|S-Move: Special Boost ↑2|9}}&lt;br /&gt;
| Increases the user&#039;s Special Moves ↑ Next effect by two ranks after using its sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{sk|Morale Boost|9}}&lt;br /&gt;
| Raises the user&#039;s Sp. Atk by one stat rank when its Trainer uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Buzzworthy Mystery Ghost Beam: Power +25&lt;br /&gt;
| Buzzworthy Mystery Ghost Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Buzzworthy Mystery Ghost Beam: Power +25&lt;br /&gt;
| Buzzworthy Mystery Ghost Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Pokémon==&lt;br /&gt;
===On hand===&lt;br /&gt;
Iono is seen using her {{p|Mismagius}} during the [[story event]] [[The Truth—Mane or Feathers?]].&lt;br /&gt;
{| style=&amp;quot;float:left; width: 96px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké|Iono|Mismagius|Masters0429.png|Ghost|size=100px|link=no}}&lt;br /&gt;
|&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
===Battle appearances===&lt;br /&gt;
Iono &amp;amp; Bellibolt can be battled against in:&lt;br /&gt;
* [[Battle Rally]] (Area 1–9; since version 2.49.0)&lt;br /&gt;
* [[Special event]]: {{DL|Special event|Time We Got Down to It!}} (January 12 to 19, 2024)&lt;br /&gt;
* [[Story event]]: [[Festive Sun and Moon]] (August 28 to October 2, 2024)&lt;br /&gt;
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up (2024)}} (September 20 to October 6, 2024)&lt;br /&gt;
* [[Solo event]]: [[Whosawhatsit the Movie]] (October 10 to 22, 2024)&lt;br /&gt;
&lt;br /&gt;
Iono (Fall 2024) &amp;amp; Flutter Mane can be battled against in:&lt;br /&gt;
* [[Iono Zone Presents]]: Costume Battle Show (October 18 to November 4, 2024)&lt;br /&gt;
&lt;br /&gt;
===Story appearances===&lt;br /&gt;
Iono appears in her normal outfit in the following story areas:&lt;br /&gt;
* [[Story event]]s:&lt;br /&gt;
** [[The Electrifying Influencer]]&lt;br /&gt;
** [[Festive Sun and Moon]]&lt;br /&gt;
* [[Solo event]]: [[Whosawhatsit the Movie]]&lt;br /&gt;
&lt;br /&gt;
Iono appears in her fall outfit in the following story areas:&lt;br /&gt;
* [[Story event]]: [[The Truth—Mane or Feathers?]]&lt;br /&gt;
* [[Iono Zone Presents]]: Costume Battle Show&lt;br /&gt;
&lt;br /&gt;
===[[Sync pair story|Sync pair stories]]===&lt;br /&gt;
====Iono &amp;amp; Bellibolt====&lt;br /&gt;
* A Day with Iono&lt;br /&gt;
====Iono (Fall 2024) &amp;amp; Flutter Mane====&lt;br /&gt;
* New Outfit Reveal!&lt;br /&gt;
* Jumping In as Assistants&lt;br /&gt;
* Uncover the Strange Phenomenon!&lt;br /&gt;
* The Great Reveal&lt;br /&gt;
* Should This Be Released?&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Iono/Quotes#Pokémon Masters EX|Iono/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Iono===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color}}; font-size:80%; color:black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Spr Masters Iono 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:VSIono Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Spr Masters Iono EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:VSIono EX Masters.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Iono Mindscape.png|x180px]]&lt;br /&gt;
| rowspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Comic Iono&#039;s arrival.jpg|x400px]]&lt;br /&gt;
|-&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Iono&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Levincia Gym}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Iono Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Iono Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Iono Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Iono Emote 4 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters EX Iono and Bellibolt.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| Iono &amp;amp; Bellibolt by&amp;lt;br&amp;gt;{{color2|000|kirisAki}}&amp;lt;ref name=IonoGrushaDebut&amp;gt;[https://archive.is/4tNbC kirisAki confirming she drew the debut art for Iono and Grusha]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Debut comic by&amp;lt;br&amp;gt;{{color2|000|Map (illustrator)|map}}&amp;lt;ref name=ComicCredit&amp;gt;[https://archive.is/wip/XEnUN map confirming they drew the Iono comic]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Medal 1-Star The Electrifying Influencer.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Medal 2-Star The Electrifying Influencer.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Medal 3-Star The Electrifying Influencer.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Medal Smash That Subscribe Button.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters EX Grusha Iono Debut Artwork.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ The Electrifying Influencer&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ The Electrifying Influencer&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ The Electrifying Influencer&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Smash That Subscribe Button!&lt;br /&gt;
| Artwork with {{color2|000|Grusha (Masters)|Grusha}} by&amp;lt;br&amp;gt;{{color2|000|kirisAki}}&amp;lt;ref name=IonoGrushaDebut&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Iono Friend Snapshot.png|x200px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Iono Story Snapshot.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; width=120px | [[File:Masters Iono Plushie.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Trainer Lodge Friend Snapshot&lt;br /&gt;
| colspan=2 | Trainer Lodge Story Snapshot&lt;br /&gt;
| Decorative Iono Plushie for the {{color2|000|Trainer Lodge}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Iono (Fall 2024)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color}}; color:white; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:VSIono Fall 2024 Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Spr Masters Iono Fall 2024 2.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Spr Masters Iono Fall 2024 EX.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:VSIono Fall 2024 EX Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Fall 2024 Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| Iono&#039;s sync move mindscape&amp;lt;br&amp;gt;(Fall 2024)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Iono Fall 2024 Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Iono Fall 2024 Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Iono Fall 2024 Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Iono Fall 2024 Emote 4 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Iono Fall 2024 Friend Snapshot.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| Trainer Lodge Friend Snapshot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; width=120px | [[File:Masters Medal 1-Star The Truth Mane or Feathers.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; width=120px | [[File:Masters Medal 2-Star The Truth Mane or Feathers.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; width=120px | [[File:Masters Medal 3-Star The Truth Mane or Feathers.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal Super Popular Creator Collab.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ The Truth—Mane or Feathers?&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ The Truth—Mane or Feathers?&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ The Truth—Mane or Feathers?&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Super Popular Creator Collab!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters The Truth Mane or Feathers artwork.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 | {{color2|FFF|The Truth—Mane or Feathers?}} artwork by namigon&amp;lt;ref&amp;gt;[https://x.com/nagominium/status/1845679247849066744 namigon confirming they drew The Truth—Mane or Feathers? artwork]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Iono shares her Japanese voice actress, [[Fairouz Ai]], with her [[Pokémon: Paldean Winds]] counterpart.&lt;br /&gt;
* All versions of Iono use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Elesa}}, {{mas|Raihan}}, and {{mas|Geeta}}.&lt;br /&gt;
** Iono also uses special voice-over lines upon winning a battle with Raihan or Geeta on the same team.&lt;br /&gt;
* Iono is the first limited sync pair to be added to the [[Trainer Lodge]] who was not being featured in a sync pair scout at the time of her addition.&lt;br /&gt;
** She is also the first limited sync pair to be added to the Monthly Poké Fair Scout after her addition to the Trainer Lodge.&lt;br /&gt;
* Iono (Fall 2024) &amp;amp; Flutter Mane&#039;s addition was accidentally revealed early when their Trainer Lodge friend snapshot was shown in the album on October 1, 2024. This was corrected later on the same day to hide the image until the pair&#039;s release.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Iono&#039;s design is based on her appearance in {{g|Scarlet and Violet}}. Bellibolt is one of Iono&#039;s signature Pokémon in the [[core series]] games. Bellibolt&#039;s {{mas|Dex}} entry comes from Pokémon Scarlet.&lt;br /&gt;
&lt;br /&gt;
Wattrel is Iono&#039;s lead Pokémon during her Gym battle against the {{player}} in the core series games. Wattrel&#039;s Dex entry comes from Pokémon Scarlet.&lt;br /&gt;
&lt;br /&gt;
Iono&#039;s fall 2024 design was inspired by {{wp|Jiangshi|Jiāngshī}}, the Chinese vampire. Flutter Mane is a [[Paradox Pokémon]] that can be caught in Pokémon Scarlet. Though Iono is never seen owning a Flutter Mane, it is said to be a distant relative of {{p|Misdreavus}}, which is the pre-Evolution of {{p|Mismagius}}, Iono&#039;s other signature Pokémon in the core series games. Flutter Mane&#039;s Dex entry comes from Pokémon Violet.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Ultra-Bright Zap Cannon&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=超光★でんじほう &#039;&#039;{{tt|Chōkō★ Denjihō|Superluminal★Zap Cannon}}&#039;&#039;&lt;br /&gt;
|zh_cmn=超光★電磁炮 &#039;&#039;{{tt|Chāoguāng ★ Diàncípào|Superluminal★Zap Cannon}}&#039;&#039;&lt;br /&gt;
|fr=★ Élecanon ultra-scintillant ★&lt;br /&gt;
|de=Blitzkanone des gleißenden Lichts&lt;br /&gt;
|it=Elettrocannone★supermegalucente&lt;br /&gt;
|ko=초광★전자포 &#039;&#039;{{tt|Chogwang★Jeonjapo|Superluminal★Zap Cannon}}&#039;&#039;&lt;br /&gt;
|es=Electrocañón Brillibrilli&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;On the Rise!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=人気シビルドン登り &#039;&#039;{{tt|Ninki Shibirudon Nobori|Popularity Rising like Eelektross}}&#039;&#039;&lt;br /&gt;
|zh_cmn=人氣上升如麻麻鰻魚王 &#039;&#039;{{tt|Rénqì Shàngshēng rú Mámámányúwáng|Popularity Rising like Eelektross}}&#039;&#039;&lt;br /&gt;
|fr=Je vais faire exploser les vues !&lt;br /&gt;
|de=Zapplarangtastisch!&lt;br /&gt;
|ko=인기가저리더프처럼쭉쭉 &#039;&#039;{{tt|Ingi-ga Jeorideof-cheoreom Jjukjjuk|Popularity Rising Straight like Eelektross}}&#039;&#039;&lt;br /&gt;
|it=Il pollice è assicurato!&lt;br /&gt;
|es=¡El hype sube y sube!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Supercharged Streamer Zap Cannon&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=エレキトリカル★ストリーマーの でんじほう &#039;&#039;{{tt|Erekitorikaru★Sutorīmā no Denjihō|Electrical★Streamer&#039;s Zap Cannon}}&#039;&#039;&lt;br /&gt;
|zh_cmn=電電★直播主之 電磁炮 &#039;&#039;{{tt|Diàndiàn★Zhíbòzhǔ zhī Diàncípào|Electrical★Streamer&#039;s Zap Cannon}}&#039;&#039;&lt;br /&gt;
|fr=Streameuse Survoltée ! ★ Élecanon !&lt;br /&gt;
|de=Blitzkanone der elektrisierenden Streamerin&lt;br /&gt;
|ko=일렉트리컬★스트리머의 전자포 &#039;&#039;{{tt|Illekteurikeol★Seuteurimeo-ui Jeonjapo|Electrical★Streamer&#039;s Zap Cannon}}&#039;&#039;&lt;br /&gt;
|it=Elettrocannone della streamer★elettrica&lt;br /&gt;
|es=Electrocañón de la Electrostreamer&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Clip This!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=スクショタイムだ！ &#039;&#039;{{tt|Sukusho Taimu da!|Screenshot Time!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=截圖時間到！ &#039;&#039;{{tt|Jiétú Shíjiān Dào!|Screenshot Time!}}&#039;&#039;&lt;br /&gt;
|fr=Allez, capture d&#039;écran !&lt;br /&gt;
|de=Jetzt ist Screenshot-Zeit!&lt;br /&gt;
|it=Preparatevi a fare uno screenshot!&lt;br /&gt;
|ko=캡처하려면지금이야! &#039;&#039;{{tt|Kaepcheo-haryeomyeon Jigeum-iya|Now&#039;s the Time to Capture Screenshots!}}&#039;&#039;&lt;br /&gt;
|es=¿Listos para quemar el botón?&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Electrify &#039;Em Electric Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=シビれるバトりの エレクトリックレイ &#039;&#039;{{tt|Shibireru Batori no Erekutorikku Rei|Shocking Battle Electric Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=酥酥麻麻對戰之 電之光線 &#039;&#039;{{tt|Sūsūmámá Duìzhàn zhī Diàn zhī Guāngxiàn|Shocking Battle Electric Ray}}&#039;&#039;&lt;br /&gt;
|fr=Spectacle électrisant ! Laser Électrik !&lt;br /&gt;
|de=Elektrostrahl des geladenen Kampfes&lt;br /&gt;
|ko=짜릿한 배틀의 일렉트릭레이 &#039;&#039;{{tt|Jjarit-han Baeteul-ui Illekteurik Rei|Shocking Battle Electric Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Elettro per una lotta top da elettroshock&lt;br /&gt;
|es=Rayo Eléctrico de la Combatición Megavoltaica&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Terrifying Shadow Ball&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ghost color}}|bordercolor={{ghost color dark}}|textcolor=fff&lt;br /&gt;
|ja=テラーシャドーボール &#039;&#039;{{tt|Terā Shadō Bōru|Terror Shadow Ball}}&#039;&#039;&lt;br /&gt;
|zh_cmn=恐怖暗影球 &#039;&#039;{{tt|Kǒngbù Ànyǐng Qiú|Terror Shadow Ball}}&#039;&#039;&lt;br /&gt;
|fr=Ball&#039;Ombre de la terreur&lt;br /&gt;
|de=Spukball des Grauens&lt;br /&gt;
|ko=테러섀도볼 &#039;&#039;{{tt|Tereo Syaedo Bol|Terror Shadow Ball}}&#039;&#039;&lt;br /&gt;
|it=Palla Ombra terrificante&lt;br /&gt;
|es=Bola Sombra Espeluznadora&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Broadcastin&#039; Live!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ghost color}}|bordercolor={{ghost color dark}}|textcolor=fff&lt;br /&gt;
|ja=生配信してマース！ &#039;&#039;{{tt|Namahaishin-shitemāsu!|Broadcastin&#039; Live!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=正在直播喔～！ &#039;&#039;{{tt|Zhèngzài Zhíbō ō~!|Broadcastin&#039; Live!}}&#039;&#039;&lt;br /&gt;
|fr=Je suis en liiive !&lt;br /&gt;
|de=Wir sind live, und das weltweit!&lt;br /&gt;
|ko=스트리밍중이야~! &#039;&#039;{{tt|Seuteuriming Jung-iya~!|Streaming Live!}}&#039;&#039;&lt;br /&gt;
|it=Siamo già live! Cheeeese!&lt;br /&gt;
|es=¡Estamos en vivo!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Buzzworthy Mystery Ghost Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ghost color}}|bordercolor={{ghost color dark}}|textcolor=fff&lt;br /&gt;
|ja=話題沸騰中の怪奇を追う ゴーストレイ &#039;&#039;{{tt|Wadai Futtō-chū no Kaiki o Ou Gōsuto Rei|Track the Buzzworthy Mystery Ghost Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=追蹤當紅的離奇現象之 幽靈光線 &#039;&#039;{{tt|Zhuīzōng Dānghóng de Líqí Xiànxiàng zhī Yōulíng Guāngxiàn|Track the Trending Bizarre Phenomena Ghost Ray}}&#039;&#039;&lt;br /&gt;
|fr=Un mystère qui fait le buzz ! Laser Spectre !&lt;br /&gt;
|de=Geisterstrahl des sensationellen Mysteriums&lt;br /&gt;
|ko=화제의 괴현상을 추적하는 고스트레이 &#039;&#039;{{tt|Hwaje-ui Goehyeonsang-eul Chujeok-haneun Goseuteu Rei|Track the Trending Mystery Ghost Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Spettro: streamer sulle orme di un mistero&lt;br /&gt;
|es=Rayo Fantasma de Tremendo Misterio&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{masterscharacters|electric}}&lt;br /&gt;
&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gym Leaders]]&lt;br /&gt;
[[Category:Electric-type Trainers]]&lt;br /&gt;
[[Category:Masters EX characters with an EX style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
[[Category:Trainers with Paradox Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Enigmara#Pokémon Masters EX]]&lt;br /&gt;
[[es:E-Nigma (Masters EX)]]&lt;br /&gt;
[[ja:ナンジャモ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:奇樹#Masters]]&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Baker_Detective_Agency&amp;diff=4222745</id>
		<title>Talk:Baker Detective Agency</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Baker_Detective_Agency&amp;diff=4222745"/>
		<updated>2025-01-17T12:31:55Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: Created page with &amp;quot;== Simmilarity with Mouri Detective Agency == I&amp;#039;ve notice simmilarity between Baker Detective Agency with Mouri Detective Agency in Detective Conan A.K.A Case Closed. The location in above café (Hi-Hat Café in Detective Pikachu and Café Poirot in Detective Conan) makes it simmilar. But the difference is in the stair position. That&amp;#039;s a trivia fact I found. --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Simmilarity with Mouri Detective Agency ==&lt;br /&gt;
I&#039;ve notice simmilarity between Baker Detective Agency with Mouri Detective Agency in Detective Conan A.K.A Case Closed. The location in above café (Hi-Hat Café in Detective Pikachu and Café Poirot in Detective Conan) makes it simmilar. But the difference is in the stair position. That&#039;s a trivia fact I found. --[[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 12:31, 17 January 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_game_characters&amp;diff=3614179</id>
		<title>Talk:List of game characters</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_game_characters&amp;diff=3614179"/>
		<updated>2022-11-26T16:21:41Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Extension to Pokémon Scarlett and Violet Character */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Images ==&lt;br /&gt;
Would it be better to restyle the page in a manner that does not involve images, since not everyone has a sprite, and that makes the article seem incredibly lacking. {{unsigned|Turtwig A}}&lt;br /&gt;
:It could be changed to look a little like [[Template:TCG Releases]], or maybe the characters without sprites could be omitted? [[User:GoldenCelebi|GoldenCelebi]] 16:28, 29 December 2011 (UTC)&lt;br /&gt;
::...Hello? *clears throat meaningfully* [[User:GoldenCelebi|GoldenCelebi]] 17:59, 2 February 2012 (UTC)&lt;br /&gt;
:::Can&#039;t the overworld sprites be used for those? [[User talk:Duke R|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#0a0&amp;quot; face=&amp;quot;Lucida Sans Unicode&amp;quot;&amp;gt;|) u |( e&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] [[Special:Contributions/Duke R|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#b00&amp;quot; face=&amp;quot;Verdana&amp;quot;&amp;gt;®&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 18:38, 2 February 2012 (UTC)&lt;br /&gt;
::::That could work. I tried it before, but I couldn&#039;t find any overworld sprites for most of them. If you&#039;d like to look again, you&#039;re perfectly welcome. This is a wiki, after all. [[User:GoldenCelebi|GoldenCelebi]] 20:08, 2 February 2012 (UTC)&lt;br /&gt;
:::::I&#039;m into other projects now, that was a suggestion. [[User talk:Duke R|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#0a0&amp;quot; face=&amp;quot;Lucida Sans Unicode&amp;quot;&amp;gt;|) u |( e&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] [[Special:Contributions/Duke R|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#b00&amp;quot; face=&amp;quot;Verdana&amp;quot;&amp;gt;®&amp;lt;/font&amp;gt;&#039;&#039;&#039;]] 20:17, 2 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Adding sprites? ==&lt;br /&gt;
&lt;br /&gt;
Do they have to battle sprites or can they also be overworld sprites too? &#039;&#039;[[User:Frozen Fennec|&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Frozen&amp;lt;/span&amp;gt;]] [[User talk:Frozen Fennec|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Fennec&amp;lt;/span&amp;gt;]]&#039;&#039; 17:12, 6 March 2012 (UTC)&lt;br /&gt;
:To be honest, I think any sprites would do, or even Sugimori art if necessary. [[User:GoldenCelebi|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;Golden&amp;lt;/span&amp;gt;]][[User talk:GoldenCelebi|&amp;lt;span style=&amp;quot;color:#78C850;&amp;quot;&amp;gt;Celebi&amp;lt;/span&amp;gt;]] 22:34, 7 March 2012 (UTC)&lt;br /&gt;
::Was wondering since looking at the article it seems to be they all have to be in-game sprites (or icons for the 3D games). &#039;&#039;[[User:Frozen Fennec|&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Frozen&amp;lt;/span&amp;gt;]] [[User talk:Frozen Fennec|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Fennec&amp;lt;/span&amp;gt;]]&#039;&#039; 22:43, 7 March 2012 (UTC)&lt;br /&gt;
:::Another question, you think anyone will mind if I convert the long lists into the image tables? &#039;&#039;[[User:Frozen Fennec|&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Frozen&amp;lt;/span&amp;gt;]] [[User talk:Frozen Fennec|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Fennec&amp;lt;/span&amp;gt;]]&#039;&#039; 22:48, 7 March 2012 (UTC)&lt;br /&gt;
::::I doubt it. It&#039;s been lying half-complete for about two months now. [[User:GoldenCelebi|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;Golden&amp;lt;/span&amp;gt;]][[User talk:GoldenCelebi|&amp;lt;span style=&amp;quot;color:#78C850;&amp;quot;&amp;gt;Celebi&amp;lt;/span&amp;gt;]] 22:56, 7 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wait. ==&lt;br /&gt;
&lt;br /&gt;
Why Snap is in Generation II? [[DJ#Snap|Article]] doesn&#039;t say anything about GSC, only HGSS. Also, Reed is never seen in-game, only in radio, Lily doesn&#039;t appear either. [[User:Marked +-+-+|Marked +-+-+]] 16:05, 6 June 2012 (UTC)&lt;br /&gt;
:Yes, Snap should be in Generation I. Says it [[Pokémon games#Spin-off games|here]]. *goes off to change it* -- [[User:GoldenCelebi|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;Golden&amp;lt;/span&amp;gt;]][[User talk:GoldenCelebi|&amp;lt;span style=&amp;quot;color:#78C850;&amp;quot;&amp;gt;Celebi&amp;lt;/span&amp;gt;]] 10:08, 7 June 2012 (UTC)&lt;br /&gt;
::It&#039;s not referring to &#039;&#039;that&#039;&#039; Snap. There&#039;s a character, or radio host, named snap who appears in HGSS. Reed appears in GSC.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#424B50&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#848A8D&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#E3CED0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EDDFE0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 10:12, 7 June 2012 (UTC)&lt;br /&gt;
:::Yet another idiotic mistake to add to my current tally. &amp;gt;:-/ -- [[User:GoldenCelebi|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;Golden&amp;lt;/span&amp;gt;]][[User talk:GoldenCelebi|&amp;lt;span style=&amp;quot;color:#78C850;&amp;quot;&amp;gt;Celebi&amp;lt;/span&amp;gt;]] 10:23, 7 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sprites replacement. ==&lt;br /&gt;
&lt;br /&gt;
Because every character is listed by the game of debut and no repetition is used, the old characters have old sprites. I think this is not a good reason, so could we give everyone the newest sprite possible? Instead of their sprites of debut? [[User:Nickvang|Nickvang]] ([[User talk:Nickvang|talk]]) 12:53, 20 July 2012 (UTC)&lt;br /&gt;
:They should at least all use generation III sprites, even those characters introduced in generation I. {{unsigned|Nickvang}}&lt;br /&gt;
::I&#039;ve done Kanto and it looks nicer now. I understand the list by debut, but not the list with debut pictures! [[User:Nickvang|Nickvang]] ([[User talk:Nickvang|talk]]) 15:24, 20 July 2012 (UTC)&lt;br /&gt;
:::Uh... might want to look at [http://bulbapedia.bulbagarden.net/w/index.php?title=List_of_game_characters&amp;amp;diff=1575909&amp;amp;oldid=1575908 this]. -- [[User:GoldenCelebi|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;Golden&amp;lt;/span&amp;gt;]][[User talk:GoldenCelebi|&amp;lt;span style=&amp;quot;color:#78C850;&amp;quot;&amp;gt;Celebi&amp;lt;/span&amp;gt;]] 17:35, 20 July 2012 (UTC)&lt;br /&gt;
I actually think Jo the Marten isn&#039;t right. If someone wants a list of game characters, the newest sprite possible must be used. I mean... ...there isn&#039;t a second list with the new images. Everybody needs a proper list with proper pictures. Like a said before: I understand the list by debut, but not the list with debut pictures! And by the way, noone seems to have trouble with my changes at the moment. [[User:Nickvang|Nickvang]] ([[User talk:Nickvang|talk]]) 07:59, 21 July 2012 (UTC)&lt;br /&gt;
:Read the headers. They say a specific game, we use a specific game sprite.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#424B50&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#848A8D&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#E3CED0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EDDFE0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 08:06, 21 July 2012 (UTC)&lt;br /&gt;
But it&#039;s not &#039;fair&#039; that being of a later generation means having a better game sprite. We start with old black and white sprites and we end with new colorful sprites. I find it confusing and pages like &#039;Gym leader&#039; and &#039;Elite Four&#039; have also their characters listed by debut, but not with debut sprites. [[User:Nickvang|Nickvang]] ([[User talk:Nickvang|talk]]) 08:21, 21 July 2012 (UTC)&lt;br /&gt;
:This is not about what&#039;s fair. This about listing them chronologically. The Kanto Gym leaders debuted in Generation I, therefore, we use Generation I sprites. Elite Four and Gym leader pages only have their newer sprites because that page is not about chronology, unlike here where all characters listed are by debut.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#424B50&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#848A8D&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#E3CED0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EDDFE0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 08:27, 21 July 2012 (UTC)&lt;br /&gt;
::If I could throw in my two cents. I like it fine the way it is. If people want to see the newer sprites, they can just look up the character page. [[User:Crystal Talian|&amp;lt;span style=&amp;quot;color:#9F00C5&amp;quot;&amp;gt;Crystal&amp;lt;/span&amp;gt;]] [[User talk:Crystal Talian|&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;Talian&amp;lt;/span&amp;gt;]] 08:30, 21 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ruby/Sapphire ==&lt;br /&gt;
&lt;br /&gt;
The color of the table in Ruby/Sapphire section hurts my eyes. Am I the only one? --[[User:Maxim|Maxim]] ([[User talk:Maxim|talk]]) 08:24, 21 July 2012 (UTC)&lt;br /&gt;
:Yeah, you&#039;re right those green lines are very irritating, I don&#039;t know why they are there in the first place. It remembers me to the EP38 accident.  [[User:Nickvang|Nickvang]] ([[User talk:Nickvang|talk]]) 08:35, 21 July 2012 (UTC)&lt;br /&gt;
::It&#039;s because [[template:ruby color]] is rather dark, along with [[template:sapphire color]] and [[template:hoenn color]].--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#424B50&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#848A8D&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#E3CED0&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EDDFE0&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 08:39, 21 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PMD? ==&lt;br /&gt;
&lt;br /&gt;
Where&#039;s the PMD characters? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 20:06, 3 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== One-time note. ==&lt;br /&gt;
&lt;br /&gt;
Why do the remakes and stuf only have a few characters listed? [[User:Nickvang|Nickvang]] ([[User talk:Nickvang|talk]]) 16:15, 24 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
&lt;br /&gt;
So okay, debut sprites. But with B2W2, now I am confused. Some of GSC characters have sprite from Stadium 2, and someone (for an unknown reason), changed some of the BW sprites to these from B2W2. Therefore, what goes? Also, the Week Siblings now is broken, could someone fix that? [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 11:57, 16 December 2012 (UTC)&lt;br /&gt;
:Fixed Week Siblings. The way it was coded caused it to break on Sundays. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 23:26, 23 December 2012 (UTC)&lt;br /&gt;
:: Marked you&#039;re right. I had a discussion about the usage of old sprites of characters which have gotten new sprites for a while, a while ago. And even though I don&#039;t think that I could try to convince people of my opinion this time, I think that the whole page should be synchronised. If a character debuts in a certain (pair of) game(s), then it will use the best sprite available of it in that (pair of) game(s). So if a character doesn&#039;t have a battle sprite in the game(s) of debut, it will be stuck to its overworld sprite (or worse)! So that means that Rood and Zinzolin shouldn&#039;t ever be using the battle sprites introduced in games released after the characters. So if I would agree with the way of working that is now used, I would say that Rood and Zinzolin would need to get back their overworld sprites in the list, or that the whole list will just use the newest sprites possible (yay!). [[User:Nickvang|Nickvang]] ([[User talk:Nickvang|talk]]) 19:34, 21 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokemon Conquest Aid Characters ==&lt;br /&gt;
&lt;br /&gt;
Should the characters like messenger and pongorri lady be included in the pokemon conquest section (if so I do not know how to make the circles and every thing) {{unsigned|Pastamasta}}&lt;br /&gt;
&lt;br /&gt;
== Mystery Dungeon and Pokepark ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t the imporant characters from [[mystery dungeon]] and [[pokepark]] be included too, like [[Blitzle]] and [[Grovyle]] {{unsigned|Pastamasta}}&lt;br /&gt;
&lt;br /&gt;
== Order and minor characters ==&lt;br /&gt;
&lt;br /&gt;
In wich order the characters are? If there is no order is possible to put the major character in the current format, with sprites and images, and add a section for each games named &amp;quot;minor characters&amp;quot; or &amp;quot;other characters&amp;quot; to put all the characters without a image (or with a bad image. For Instace, Generation 1 could be like this: ---[[User talk: Fosco Corazza|	 &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#ff2400&amp;quot;&amp;gt;Fosco Corazza&amp;lt;/span&amp;gt; &amp;lt;/small&amp;gt;]] 14:31, 8 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==={{game|Red and Blue|s}}===&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|  style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{Kanto color dark}}; background: #{{Red color}};&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Kanto color dark}}; background: #{{Blue color light}}; width:96px; height:96px&amp;quot;| [[File:Spr RG Red 1.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Kanto color dark}}; background: #{{Blue color light}}; width:96px; height:96px&amp;quot;| [[File:Spr RG Blue 1.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Kanto color dark}}; background: #{{Blue color light}}; width:96px; height:96px&amp;quot;| [[File:Spr RG Oak.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Kanto color dark}}; background: #{{Blue color light}}; width:96px; height:96px&amp;quot;| [[File:Spr RG Brock.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Kanto color dark}}; background: #{{Blue color light}}; width:96px; height:96px&amp;quot;| [[File:Spr RG Misty.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Kanto color dark}}; background: #{{Blue color light}}; width:96px; height:96px&amp;quot;| [[File:Spr RG Lt Surge.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Kanto color dark}}; background: #{{Blue color light}}; width:96px; height:96px&amp;quot;| [[File:Spr RG Erika.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Kanto color dark}}; background: #{{Blue color light}}; width:96px; height:96px&amp;quot;| [[File:Spr RG Koga.png]]&lt;br /&gt;
|- style=&amp;quot;font-size: 80%&amp;quot;&lt;br /&gt;
| {{color2|000|Red (game)|Red}}&lt;br /&gt;
| {{color2|000|Blue (game)|Blue}}&lt;br /&gt;
| {{color2|000|Professor Oak}}&lt;br /&gt;
| {{color2|000|Brock}}&lt;br /&gt;
| {{color2|000|Misty}}&lt;br /&gt;
| {{color2|000|Lt. Surge}}&lt;br /&gt;
| {{color2|000|Erika}}&lt;br /&gt;
| {{color2|000|Koga}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Kanto color dark}}; background: #{{Blue color light}}; width:96px; height:96px&amp;quot;| [[File:Spr RG Sabrina.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Kanto color dark}}; background: #{{Blue color light}}; width:96px; height:96px&amp;quot;| [[File:Spr RG Blaine.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Kanto color dark}}; background: #{{Blue color light}}; width:96px; height:96px&amp;quot;| [[File:Spr RG Giovanni.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Kanto color dark}}; background: #{{Blue color light}}; width:96px; height:96px&amp;quot;| [[File:Spr RG Lorelei.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Kanto color dark}}; background: #{{Blue color light}}; width:96px; height:96px&amp;quot;| [[File:Spr RG Bruno.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Kanto color dark}}; background: #{{Blue color light}}; width:96px; height:96px&amp;quot;| [[File:Spr RG Agatha.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Kanto color dark}}; background: #{{Blue color light}}; width:96px; height:96px&amp;quot;| [[File:Spr RG Lance.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Kanto color dark}}; background: #{{Blue color light}}; width:96px; height:96px&amp;quot;| [[File:Spr RG Rocket.png]]&lt;br /&gt;
|- style=&amp;quot;font-size: 80%&amp;quot;&lt;br /&gt;
| {{color2|000|Sabrina}}&lt;br /&gt;
| {{color2|000|Blaine}}&lt;br /&gt;
| {{color2|000|Giovanni}}&lt;br /&gt;
| {{color2|000|Lorelei}}&lt;br /&gt;
| {{color2|000|Bruno}}&lt;br /&gt;
| {{color2|000|Agatha}}&lt;br /&gt;
| {{color2|000|Lance}}&lt;br /&gt;
| {{color2|000|Team Rocket}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
====Minor Characters====&lt;br /&gt;
*[[Daisy Oak]]&lt;br /&gt;
*[[Bill]]&lt;br /&gt;
*[[Mr. Fuji]]&lt;br /&gt;
*[[Copycat]]&lt;br /&gt;
*[[Baoba|Safari Zone Warden]]&lt;br /&gt;
*[[Pokémon Center Nurse|Pokémon Center Nurses]]&lt;br /&gt;
*[[Kiyo]]&lt;br /&gt;
*Red&#039;s [[mom]]&lt;br /&gt;
*[[Old man (Kanto)|Old man]]&lt;br /&gt;
*[[Professor&#039;s aides|Professor Oak&#039;s aides]]&lt;br /&gt;
*[[Marowak (ghost)|Ghost Marowak]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::: News? Could it work? Does it suck? Can I work on it? --[[User talk: Fosco Corazza|	 &amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#ff2400&amp;quot;&amp;gt;Fosco Corazza&amp;lt;/span&amp;gt; &amp;lt;/small&amp;gt;]] 18:02, 13 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Seems like a good idea to me.  - [[User:Poikins|&amp;lt;span style=&amp;quot;color:#fc880d&amp;quot;&amp;gt;&#039;&#039;&#039;poi&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Poikins|&amp;lt;span style=&amp;quot;color:#ff3333&amp;quot;&amp;gt;&#039;&#039;&#039;kins&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 22:23, 17 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sprites or Sugimori artwork ==&lt;br /&gt;
&lt;br /&gt;
Can we turn every sprite into Sugimori artwork or keep the sprites since several characters doesn&#039;t have an artwork? [[User:Cinday123|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Cinday123&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Cinday123|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 02:35, 4 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Extension to Pokémon Scarlett and Violet Character ==&lt;br /&gt;
&lt;br /&gt;
I want to add more character in Pokémon Scarlett and Violet since it&#039;s over a week after release. Should I add more character on the list? --[[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 16:21, 26 November 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Taufiq&amp;diff=3612561</id>
		<title>User talk:Taufiq</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Taufiq&amp;diff=3612561"/>
		<updated>2022-11-25T09:37:10Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
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Hey, do you want talk? [[User:Taufiq|Ταϋφικ]] ([[User talk:Taufiq|talk]]) 14:46, 13 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
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== Multiple accounts ==&lt;br /&gt;
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Users are only allowed one account per person, as such, your other three sockpuppets have been blocked indefinitely. Thank you.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#44BAE5&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#85D2EE&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#DA7D99&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#E7ABBD&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 17:37, 7 August 2022 (UTC)&lt;br /&gt;
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Regarding many of your recent edits to the [[Talk:List of sync pairs|List of sync pairs talk page]], please do not respond to comments over 6 months old. If there is an important reason to revitalize an old discussion, its better to start a new discussion in its own section at the bottom of the page. Thank you. [[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;F34134&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;8334B7&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]] 06:03, 7 November 2022 (UTC)&lt;br /&gt;
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Ok. [[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 09:37, 25 November 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_sync_pairs&amp;diff=3593956</id>
		<title>Talk:List of sync pairs</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_sync_pairs&amp;diff=3593956"/>
		<updated>2022-11-07T03:22:50Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Interlude 7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==3 attacks==&lt;br /&gt;
Since now sync pairs with 3 attacks are a thing, shouldn&#039;t someone edit the template to allow it to have 3 types of attacks?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 08:59, 9 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Bumping this, Leon only has 2 types displayed right now, whoever has the ability to edit the template should do so. [[User:Meanscreen|Meanscreen]] ([[User talk:Meanscreen|talk]]) 06:15, 20 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Giovanni (Main Universe)? ==&lt;br /&gt;
&lt;br /&gt;
Since we consider Giovanni from FRLG as possible, I think we also should consider e.g. Hoenn leaders from RSE also possible, because they are from another universe too [[User:Asmod96|Asmod96]] ([[User talk:Asmod96|talk]]) 19:41, 9 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:main universe Giovanni appeared in Masters media, for this is considered. RSE Gym Leaders don&#039;t--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 22:22, 9 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::He&#039;s here, but he just wear old clothes. [[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 14:58, 24 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Interlude 7 ==&lt;br /&gt;
&lt;br /&gt;
Since Lear, Rachel, and Sawyer are playable in Interlude 7, shouldn&#039;t they be a part of the list of sync pairs?--ConNix 18:15, 15 March 2021 (UTC)&lt;br /&gt;
:You can&#039;t properly use them... is just for that fight, is like Parker. If we add them we should add Parker too. Another opton is to add them but seprate from the others since the others are actually usable anywhere--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 18:27, 15 March 2021 (UTC)&lt;br /&gt;
::The&#039;re scoutable now. --[[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 03:22, 7 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Evolved or not?==&lt;br /&gt;
Should we use the icon of the evolved form or of their pre-evolved form? I&#039;m absolutly convinced the evolved is the better option. Is far more important gamewise, and is the form where they take their actual sync move and moves, after all, the pre-evolved form is something that stay for so little that is barely important, since you can get so easly evolutionary items now, and people can still see the pre-evolved form from the name. Like for exemple Dusclops -&amp;gt; Dusknoir.&amp;lt;br&amp;gt;&lt;br /&gt;
So... yhea, I don&#039;t see actual reason to give more importance to a temorary form instead of the definitive one.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 12:33, 25 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Actually, thinked just now... the evolved form icon is more usefull even because if one day we will get a Pokémon with split evolution and different form, the previous form will not show what he will became. Yhea we can still just write the form name, but I don&#039;t think will be efficient like show the image of it. Let&#039;s make an exemple. If Paolo will be avaible with Rockruff that evolve into Lycanrock Dusk Form, we will just show Rockruff image, and Rockruff can evolve in any of the 3 forms. But if we show Dusk Lycanroc, then there is no confusion, because Dusk Lycanroc just have Rockruff as pre-evo. I mean, exist branched evos, but not branched pre-evo. If you know the final evo, you know even the pre-evo without need of read, but if you just know the pre-evo, you can not know the evo without reading. So, showing the final evo will:&lt;br /&gt;
*Show the form more relevant gamewise&lt;br /&gt;
*Show the definitive form instead of a temporary one that players will just evolved a bit after obtained it&lt;br /&gt;
*Will be more efficient in the case we will get Pokémon that have branched evolutions (like the exemple of Paolo), and the image will be more of impact since just seeing the image you will already know what you will get without read anything, making it more efficient&lt;br /&gt;
&lt;br /&gt;
So yhea... there is no true reason to leave the pre-evo image, if someone don&#039;t know if a Pokémon heva a pre-evo and take Dusclops for exemple, just the fact that here is showed Dusknoir will tell him Dusclops can evolve in a more direct and fast way, resulting so a lot more efficient.&lt;br /&gt;
--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 12:46, 25 April 2021 (UTC)&lt;br /&gt;
::While I&#039;m not strongly inclined as to which image we show, ideally the pre-evo image is the best one to show. Firstly, the list should show how the sync pairs are obtained (i.e. with their base form), and this corresponds with how they are presented in the Dex and Sync Pair Scout. Additionally, players may choose not to evolve their Pokémon, and thus showing the evolved form will not reflect what everyone will have. Also, how easy it is evolve them, and how relevant they are to gameplay (strength etc.) are not parameters we should be taking into account here. Even if Paulo were to be obtained as a sync pair with Rockruff, I don&#039;t think it&#039;ll be confusing to the reader as to which form it evolves into (plus this is only a hypothetical scenario regardless). [[User:Wowy|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&#039;&#039;&#039;(talk)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 10:20, 27 April 2021 (UTC)&lt;br /&gt;
:::Not completly, let&#039;s take Selene for exemple. Her gimmick is all around Spirit Shackle, a move that she gain only with Decidueye, now in the last in-game guides, the sync pairs are refered with the evolved POkémon instead with the base one. For exemple, the suggested team for the Ground team is Rosa &amp;amp; Serperior instead of Snivy.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 16:35, 28 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Anabel, Looker and Hala==&lt;br /&gt;
They are confirmed in the sound files of the game:&lt;br /&gt;
&lt;br /&gt;
https://github.com/gamepress/jsons/blob/master/pm/20180830/FieldTalkVoice.json&lt;br /&gt;
&lt;br /&gt;
they are: 161-Hara (Hala), 178-Lira (Anabel) and 217-Handsome (Looker)&lt;br /&gt;
--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 18:00, 22 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Uhh, even it&#039;s confirmed in the sound files? they&#039;re not officially confirmed.&lt;br /&gt;
--[[User:Taufiq|Taufiq]] ([[User talk:Taufiq|talk]]) 17:48, 25 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::We never had problem to show things confirmed in the datafiles, so, make no sense have problems to add them after nearly 2 years we put datamine stuff before any official confirmation--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:21, 26 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::The fact that soundfiles exist means that they were at least planned to be put in the game at some point. This makes them valid to be added in that table, in my opinion. After all, we even list characters that got featured in that old animated trailer from 2019, despite the fact that there&#039;s absolutely no guarantee that they will ever be added to the game. All these months have shown us that DeNA probably doesn&#039;t even care about that old trailer at this point, yet we still list those characters. --[[User:Maxim|Maxim]] ([[User talk:Maxim|talk]]) 09:47, 26 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Hala and Looker are in Pokémon Masters EX, now we&#039;re waiting for Anabel. [[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 14:56, 24 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Drasna==&lt;br /&gt;
For who is wondering. She is confirmed by sound files. Some her sound files was added in the latest version of the game apparently: https://raw.githubusercontent.com/gamepress/jsons/master/pm/FieldTalkVoice.json&lt;br /&gt;
&lt;br /&gt;
her ID is 155 for who want to check.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:50, 14 June 2021 (UTC)--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:50, 14 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Meowth playble?==&lt;br /&gt;
Well... seems people find out there is some data about Meowth as sync pair, since was found an ID for him (258) and a quote about him being get as sync pair.&lt;br /&gt;
&lt;br /&gt;
I have NO IDEA on how consider that... if he should be placed with the &amp;quot;upcoming&amp;quot; sync pairs or not... so... for now I will not doing nothing, but... is weird...--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 20:42, 22 June 2021 (UTC)&lt;br /&gt;
:Yeah, better not putting anything for now. My guess is that either he’ll have the Shiny Celebi as partner or they’ll use the same system used for wild Pokémon like in the Solgaleo battles to have him playable as both “pair” and Pokémon, but we’ll see - if he ever becomes playable as he seems to be tied with the promotion of &#039;&#039;[[M23|Secrets of the Jungle]]&#039;&#039;, that for now is on hold.—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 00:02, 23 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sidney confirmed==&lt;br /&gt;
To remove any doubt. Sidney is indeed confirmed, since a guy was registred as Sidney voice actor for Masters. So is legit.&lt;br /&gt;
&lt;br /&gt;
[https://cdn.discordapp.com/attachments/651491885008945153/856732296085504020/Screenshot_20210621-230549_Chrome.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 08:18, 24 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Main character position==&lt;br /&gt;
Since the OC are listed in the bottom, wouldn&#039;t make more sense add the main character there too? Since he technically belong to the category of &amp;quot;OC&amp;quot;?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 11:24, 30 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Grimsley (Alola)==&lt;br /&gt;
So... why we can&#039;t add Bisharp for him, but for Ryuki and Paulo add Tortunator and Rockruff is fine? What is the difference? All three aren&#039;t used by any sync pair. So... why Paulo and Ryuki yes, but Grimsley no? Make no sense. Or everybody or nobody. The excuse of &amp;quot;but we don&#039;t know if he will have that Pokémon as playble sync pair&amp;quot; by this logic, neither Paulo and Ryuki. So...--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 20:27, 27 October 2021 (UTC)&lt;br /&gt;
:Unless I am missing some information from datamines, Grimsley (Alola) does not have known partner now, at all. Paulo and Ryuki are different in a way - their NPC versions appeared in cutscenes before, with Rockruff and Turtonator as their partners. You can&#039;t just put some guess in - you have no evidence to base it on. [[User:Itan|Itan]] ([[User talk:Itan|talk]]) 21:18, 27 October 2021 (UTC)&lt;br /&gt;
::Is not a guess, is from the datamine. Grimsley (Alola) from the information I founded is a boss, he have a landscape (https://media.discordapp.net/attachments/782684510936367118/902861057503146064/Tx_ch0048_80_gima_mindscape00.ktx.png) and he use Bisharp (https://pm-random.github.io/characters). So, I was putting Bisharp not for a guess, but because dataminers founded Grimsley (Alola) as a boss with Bisharp--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 22:14, 27 October 2021 (UTC)&lt;br /&gt;
:::May not mean anything. Plus, Bryony is more likely to get Bisharp. [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 22:18, 27 October 2021 (UTC)&lt;br /&gt;
::::I thought that too, and I thinked Grimsley (Alola) would get Krookodile, but then I founded he actually have Bisharp... and others TF admins already run out of Pokémon. I think DeNa will just give to them things they never had (after all, they gave Pheromosa to Lusamine and Pinsir to Noland, while TA already run out of Pokémon, while TM have only Camerupt left, so since they are confirmed, this mean at least 3 of them will get Pokémon never used in maingames). Btw, how you can see, nothing of what I wrote before was a guess.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 22:29, 27 October 2021 (UTC)&lt;br /&gt;
:::::Team Magma also has access to Claydol and Team Aqua actually has access to Muk and Wailord. [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 22:35, 27 October 2021 (UTC)&lt;br /&gt;
::::::Buck will likely get Claydol, Muk probably to Ariana, since is the only option left. Wailord is possible.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 23:22, 27 October 2021 (UTC)&lt;br /&gt;
:::::::Can we leave the section for his Pokémon empty for now? [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 23:50, 27 October 2021 (UTC)&lt;br /&gt;
::::::::Why? With the datamine we already know who will be the Pokémon.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 06:58, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::It might not always be the case. [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 09:11, 28 October 2021 (UTC)&lt;br /&gt;
::::::::::By this logic, we should remove Rockruff and Turtonator then, since they was added for the same reason I want to add Bisharp. And after more then 2 years, in ALL occasions where a non-released sync pair is showed with an unused Pokémon, that Pokémon ended up being his actual Pokémon, no reason to just ignore Bisharp--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:33, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::::It could just be for that one battle and nothing more. Also, I think Ryuki and Paulo are on a different boat than Grimsley (Alola). [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 10:29, 28 October 2021 (UTC)&lt;br /&gt;
::::::::::::Why? There is LITERALLY no difference between them. If the point was to add a Pokémon weak to Fighting for the event (since the type of the new sync pairs are: Steel, Rock, Fighting, Fighting), Bisharp is weak only to Fighting, meaning, if they wanted to &#039;hide&#039; the Pokémon, they could have just used Liepard or Sharpedo, since both are weak to Fighting. If they used Bisharp, mean he WILL have Bisharp. Is a different case from for exemple Darach, he got Houndoom and Gallade before his release, both Pokémon already taken, but here he have an unused Pokémon, JUST LIKE Paulo, Ryuki and ANY other sync pair first introduced as NPC and then released as sync pair. So, or we remove Turtonator and Rockruff (and would be dumb, because again, ALL NPC sync pairs that got unused Pokémon so far, got that Pokémon when released), or we add Bisharp, because Grimsley (Alola)&#039;s case is EXACTLY the same case of Paulo, Ryuki and ANY other character introduced as NPC with an unused Pokémon. So, Grimsley (Alola) IS in the same boat of Ryuki and Paulo.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 10:38, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::::::And if he doesn’t have a Bisharp when scouted in his Alola outfit? [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 11:48, 28 October 2021 (UTC)&lt;br /&gt;
::::::::::::::And if Ryuki doesn&#039;t have a Turtonator when scouted? And if Paulo doesn&#039;t have a Rockruff when scouted? ANY argument you will bring on Grimsley (Alola) can be used for LITERALLY both Ryuki and Paulo, with a little difference... for Grimsley they could have used a Pokémon he already use in his others skins OR use directly one of the others skins instead of a new one. This mean, Grimsley (Alola) have more reasons to have the Pokémon then Turtonator and Paulo. And despite that, we LITERALLY used the rule &amp;quot;if a sync pair is introduced as NPC with an unused Pokémon, we consider that Pokémon as confirmed&amp;quot; for more then 2 years, and this rule revlead to be correct so far. WHY now for Grimsley (Alola) this rule is no more valid despite the situation is the same of Ryuki, Paulo, and all the characters introduced as NPC (like Mallow, Archie, Maxie and others)? If you need others proofs for Bisharp and you don&#039;t belive me, here: https://www.youtube.com/watch?v=p6b8cMOjiMs--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 17:02, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::::::::Told you--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 11:07, 23 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sync pairs datamined in the beta?==&lt;br /&gt;
I was wondering... we should count the sync pairs of the beta? A lot of them datamined there was actually released but... the remaining are... actually slightly different: Red (Classic), Cheren (Classic) and Camilla, and all of them have a proper mindscape. The first two have a text on the face, missing on the others that was released, while Camilla... she is an OC, so, we should ignore them until one of them being released or confirmed?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 17:56, 4 November 2021 (UTC)&lt;br /&gt;
:: Camilia was confirmed as Tina and she was in the game. --[[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 03:15, 7 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Chuck==&lt;br /&gt;
Can we actually considered Chuck as confirmed?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 08:08, 31 May 2022 (UTC)&lt;br /&gt;
:I&#039;m thinking only if Professor Burnet can be considered confirmed, as she&#039;s mentioned as being on Pasio by Kukui in Pokémon Center conversation (though this was a while ago and hasn&#039;t come to fruition). True, Chuck is more directly involved, but they are in such similar situations that it would only seem fair to include either both or none. I wouldn&#039;t be opposed to considering both, but I&#039;ll ask around. &#039;&#039;&#039;[[User:Dougbro1|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dougbro1&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; ([[User talk:Dougbro1|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]) 12:51, 31 May 2022 (UTC)&lt;br /&gt;
::Then I guess is better remove until we get some actual source of Chuck being confirmed. Mentions don&#039;t count, or, like you said, we should count Burnet. I have no doubt about Chuck being added in future, but there is nothing official confirming that...--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 16:46, 31 May 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unknown N alts ==&lt;br /&gt;
&lt;br /&gt;
Just remove it or keep it? [[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 14:55, 24 August 2022 (UTC)&lt;br /&gt;
:I think we&#039;re safe to remove it. The alt has been fulfilled with Summer N. &#039;&#039;&#039;[[User:Dougbro1|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dougbro1&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; ([[User talk:Dougbro1|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]) 14:56, 24 August 2022 (UTC)&lt;br /&gt;
::No, is not the same of the Summer skin. The Summer skin is called &amp;quot;ch0089_41_N&amp;quot;, the unknown one is called &amp;quot;ch0089_10_N&amp;quot; is another skin--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 15:01, 24 August 2022 (UTC)&lt;br /&gt;
:::It&#039;s actully Sygna Suit N. [[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 10:18, 6 November 2022 (UTC)&lt;br /&gt;
::::Yup, for this the unknown skin was replaced with the SS--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 10:39, 6 November 2022 (UTC)&lt;br /&gt;
::::: DeNA was planned to add SS N to the game. --[[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 03:20, 7 November 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_sync_pairs&amp;diff=3593952</id>
		<title>Talk:List of sync pairs</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_sync_pairs&amp;diff=3593952"/>
		<updated>2022-11-07T03:20:25Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Unknown N alts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==3 attacks==&lt;br /&gt;
Since now sync pairs with 3 attacks are a thing, shouldn&#039;t someone edit the template to allow it to have 3 types of attacks?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 08:59, 9 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Bumping this, Leon only has 2 types displayed right now, whoever has the ability to edit the template should do so. [[User:Meanscreen|Meanscreen]] ([[User talk:Meanscreen|talk]]) 06:15, 20 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Giovanni (Main Universe)? ==&lt;br /&gt;
&lt;br /&gt;
Since we consider Giovanni from FRLG as possible, I think we also should consider e.g. Hoenn leaders from RSE also possible, because they are from another universe too [[User:Asmod96|Asmod96]] ([[User talk:Asmod96|talk]]) 19:41, 9 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:main universe Giovanni appeared in Masters media, for this is considered. RSE Gym Leaders don&#039;t--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 22:22, 9 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::He&#039;s here, but he just wear old clothes. [[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 14:58, 24 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Interlude 7 ==&lt;br /&gt;
&lt;br /&gt;
Since Lear, Rachel, and Sawyer are playable in Interlude 7, shouldn&#039;t they be a part of the list of sync pairs?--ConNix 18:15, 15 March 2021 (UTC)&lt;br /&gt;
:You can&#039;t properly use them... is just for that fight, is like Parker. If we add them we should add Parker too. Another opton is to add them but seprate from the others since the others are actually usable anywhere--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 18:27, 15 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Evolved or not?==&lt;br /&gt;
Should we use the icon of the evolved form or of their pre-evolved form? I&#039;m absolutly convinced the evolved is the better option. Is far more important gamewise, and is the form where they take their actual sync move and moves, after all, the pre-evolved form is something that stay for so little that is barely important, since you can get so easly evolutionary items now, and people can still see the pre-evolved form from the name. Like for exemple Dusclops -&amp;gt; Dusknoir.&amp;lt;br&amp;gt;&lt;br /&gt;
So... yhea, I don&#039;t see actual reason to give more importance to a temorary form instead of the definitive one.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 12:33, 25 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Actually, thinked just now... the evolved form icon is more usefull even because if one day we will get a Pokémon with split evolution and different form, the previous form will not show what he will became. Yhea we can still just write the form name, but I don&#039;t think will be efficient like show the image of it. Let&#039;s make an exemple. If Paolo will be avaible with Rockruff that evolve into Lycanrock Dusk Form, we will just show Rockruff image, and Rockruff can evolve in any of the 3 forms. But if we show Dusk Lycanroc, then there is no confusion, because Dusk Lycanroc just have Rockruff as pre-evo. I mean, exist branched evos, but not branched pre-evo. If you know the final evo, you know even the pre-evo without need of read, but if you just know the pre-evo, you can not know the evo without reading. So, showing the final evo will:&lt;br /&gt;
*Show the form more relevant gamewise&lt;br /&gt;
*Show the definitive form instead of a temporary one that players will just evolved a bit after obtained it&lt;br /&gt;
*Will be more efficient in the case we will get Pokémon that have branched evolutions (like the exemple of Paolo), and the image will be more of impact since just seeing the image you will already know what you will get without read anything, making it more efficient&lt;br /&gt;
&lt;br /&gt;
So yhea... there is no true reason to leave the pre-evo image, if someone don&#039;t know if a Pokémon heva a pre-evo and take Dusclops for exemple, just the fact that here is showed Dusknoir will tell him Dusclops can evolve in a more direct and fast way, resulting so a lot more efficient.&lt;br /&gt;
--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 12:46, 25 April 2021 (UTC)&lt;br /&gt;
::While I&#039;m not strongly inclined as to which image we show, ideally the pre-evo image is the best one to show. Firstly, the list should show how the sync pairs are obtained (i.e. with their base form), and this corresponds with how they are presented in the Dex and Sync Pair Scout. Additionally, players may choose not to evolve their Pokémon, and thus showing the evolved form will not reflect what everyone will have. Also, how easy it is evolve them, and how relevant they are to gameplay (strength etc.) are not parameters we should be taking into account here. Even if Paulo were to be obtained as a sync pair with Rockruff, I don&#039;t think it&#039;ll be confusing to the reader as to which form it evolves into (plus this is only a hypothetical scenario regardless). [[User:Wowy|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&#039;&#039;&#039;(talk)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 10:20, 27 April 2021 (UTC)&lt;br /&gt;
:::Not completly, let&#039;s take Selene for exemple. Her gimmick is all around Spirit Shackle, a move that she gain only with Decidueye, now in the last in-game guides, the sync pairs are refered with the evolved POkémon instead with the base one. For exemple, the suggested team for the Ground team is Rosa &amp;amp; Serperior instead of Snivy.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 16:35, 28 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Anabel, Looker and Hala==&lt;br /&gt;
They are confirmed in the sound files of the game:&lt;br /&gt;
&lt;br /&gt;
https://github.com/gamepress/jsons/blob/master/pm/20180830/FieldTalkVoice.json&lt;br /&gt;
&lt;br /&gt;
they are: 161-Hara (Hala), 178-Lira (Anabel) and 217-Handsome (Looker)&lt;br /&gt;
--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 18:00, 22 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Uhh, even it&#039;s confirmed in the sound files? they&#039;re not officially confirmed.&lt;br /&gt;
--[[User:Taufiq|Taufiq]] ([[User talk:Taufiq|talk]]) 17:48, 25 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::We never had problem to show things confirmed in the datafiles, so, make no sense have problems to add them after nearly 2 years we put datamine stuff before any official confirmation--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:21, 26 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::The fact that soundfiles exist means that they were at least planned to be put in the game at some point. This makes them valid to be added in that table, in my opinion. After all, we even list characters that got featured in that old animated trailer from 2019, despite the fact that there&#039;s absolutely no guarantee that they will ever be added to the game. All these months have shown us that DeNA probably doesn&#039;t even care about that old trailer at this point, yet we still list those characters. --[[User:Maxim|Maxim]] ([[User talk:Maxim|talk]]) 09:47, 26 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Hala and Looker are in Pokémon Masters EX, now we&#039;re waiting for Anabel. [[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 14:56, 24 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Drasna==&lt;br /&gt;
For who is wondering. She is confirmed by sound files. Some her sound files was added in the latest version of the game apparently: https://raw.githubusercontent.com/gamepress/jsons/master/pm/FieldTalkVoice.json&lt;br /&gt;
&lt;br /&gt;
her ID is 155 for who want to check.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:50, 14 June 2021 (UTC)--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:50, 14 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Meowth playble?==&lt;br /&gt;
Well... seems people find out there is some data about Meowth as sync pair, since was found an ID for him (258) and a quote about him being get as sync pair.&lt;br /&gt;
&lt;br /&gt;
I have NO IDEA on how consider that... if he should be placed with the &amp;quot;upcoming&amp;quot; sync pairs or not... so... for now I will not doing nothing, but... is weird...--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 20:42, 22 June 2021 (UTC)&lt;br /&gt;
:Yeah, better not putting anything for now. My guess is that either he’ll have the Shiny Celebi as partner or they’ll use the same system used for wild Pokémon like in the Solgaleo battles to have him playable as both “pair” and Pokémon, but we’ll see - if he ever becomes playable as he seems to be tied with the promotion of &#039;&#039;[[M23|Secrets of the Jungle]]&#039;&#039;, that for now is on hold.—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 00:02, 23 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sidney confirmed==&lt;br /&gt;
To remove any doubt. Sidney is indeed confirmed, since a guy was registred as Sidney voice actor for Masters. So is legit.&lt;br /&gt;
&lt;br /&gt;
[https://cdn.discordapp.com/attachments/651491885008945153/856732296085504020/Screenshot_20210621-230549_Chrome.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 08:18, 24 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Main character position==&lt;br /&gt;
Since the OC are listed in the bottom, wouldn&#039;t make more sense add the main character there too? Since he technically belong to the category of &amp;quot;OC&amp;quot;?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 11:24, 30 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Grimsley (Alola)==&lt;br /&gt;
So... why we can&#039;t add Bisharp for him, but for Ryuki and Paulo add Tortunator and Rockruff is fine? What is the difference? All three aren&#039;t used by any sync pair. So... why Paulo and Ryuki yes, but Grimsley no? Make no sense. Or everybody or nobody. The excuse of &amp;quot;but we don&#039;t know if he will have that Pokémon as playble sync pair&amp;quot; by this logic, neither Paulo and Ryuki. So...--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 20:27, 27 October 2021 (UTC)&lt;br /&gt;
:Unless I am missing some information from datamines, Grimsley (Alola) does not have known partner now, at all. Paulo and Ryuki are different in a way - their NPC versions appeared in cutscenes before, with Rockruff and Turtonator as their partners. You can&#039;t just put some guess in - you have no evidence to base it on. [[User:Itan|Itan]] ([[User talk:Itan|talk]]) 21:18, 27 October 2021 (UTC)&lt;br /&gt;
::Is not a guess, is from the datamine. Grimsley (Alola) from the information I founded is a boss, he have a landscape (https://media.discordapp.net/attachments/782684510936367118/902861057503146064/Tx_ch0048_80_gima_mindscape00.ktx.png) and he use Bisharp (https://pm-random.github.io/characters). So, I was putting Bisharp not for a guess, but because dataminers founded Grimsley (Alola) as a boss with Bisharp--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 22:14, 27 October 2021 (UTC)&lt;br /&gt;
:::May not mean anything. Plus, Bryony is more likely to get Bisharp. [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 22:18, 27 October 2021 (UTC)&lt;br /&gt;
::::I thought that too, and I thinked Grimsley (Alola) would get Krookodile, but then I founded he actually have Bisharp... and others TF admins already run out of Pokémon. I think DeNa will just give to them things they never had (after all, they gave Pheromosa to Lusamine and Pinsir to Noland, while TA already run out of Pokémon, while TM have only Camerupt left, so since they are confirmed, this mean at least 3 of them will get Pokémon never used in maingames). Btw, how you can see, nothing of what I wrote before was a guess.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 22:29, 27 October 2021 (UTC)&lt;br /&gt;
:::::Team Magma also has access to Claydol and Team Aqua actually has access to Muk and Wailord. [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 22:35, 27 October 2021 (UTC)&lt;br /&gt;
::::::Buck will likely get Claydol, Muk probably to Ariana, since is the only option left. Wailord is possible.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 23:22, 27 October 2021 (UTC)&lt;br /&gt;
:::::::Can we leave the section for his Pokémon empty for now? [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 23:50, 27 October 2021 (UTC)&lt;br /&gt;
::::::::Why? With the datamine we already know who will be the Pokémon.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 06:58, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::It might not always be the case. [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 09:11, 28 October 2021 (UTC)&lt;br /&gt;
::::::::::By this logic, we should remove Rockruff and Turtonator then, since they was added for the same reason I want to add Bisharp. And after more then 2 years, in ALL occasions where a non-released sync pair is showed with an unused Pokémon, that Pokémon ended up being his actual Pokémon, no reason to just ignore Bisharp--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:33, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::::It could just be for that one battle and nothing more. Also, I think Ryuki and Paulo are on a different boat than Grimsley (Alola). [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 10:29, 28 October 2021 (UTC)&lt;br /&gt;
::::::::::::Why? There is LITERALLY no difference between them. If the point was to add a Pokémon weak to Fighting for the event (since the type of the new sync pairs are: Steel, Rock, Fighting, Fighting), Bisharp is weak only to Fighting, meaning, if they wanted to &#039;hide&#039; the Pokémon, they could have just used Liepard or Sharpedo, since both are weak to Fighting. If they used Bisharp, mean he WILL have Bisharp. Is a different case from for exemple Darach, he got Houndoom and Gallade before his release, both Pokémon already taken, but here he have an unused Pokémon, JUST LIKE Paulo, Ryuki and ANY other sync pair first introduced as NPC and then released as sync pair. So, or we remove Turtonator and Rockruff (and would be dumb, because again, ALL NPC sync pairs that got unused Pokémon so far, got that Pokémon when released), or we add Bisharp, because Grimsley (Alola)&#039;s case is EXACTLY the same case of Paulo, Ryuki and ANY other character introduced as NPC with an unused Pokémon. So, Grimsley (Alola) IS in the same boat of Ryuki and Paulo.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 10:38, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::::::And if he doesn’t have a Bisharp when scouted in his Alola outfit? [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 11:48, 28 October 2021 (UTC)&lt;br /&gt;
::::::::::::::And if Ryuki doesn&#039;t have a Turtonator when scouted? And if Paulo doesn&#039;t have a Rockruff when scouted? ANY argument you will bring on Grimsley (Alola) can be used for LITERALLY both Ryuki and Paulo, with a little difference... for Grimsley they could have used a Pokémon he already use in his others skins OR use directly one of the others skins instead of a new one. This mean, Grimsley (Alola) have more reasons to have the Pokémon then Turtonator and Paulo. And despite that, we LITERALLY used the rule &amp;quot;if a sync pair is introduced as NPC with an unused Pokémon, we consider that Pokémon as confirmed&amp;quot; for more then 2 years, and this rule revlead to be correct so far. WHY now for Grimsley (Alola) this rule is no more valid despite the situation is the same of Ryuki, Paulo, and all the characters introduced as NPC (like Mallow, Archie, Maxie and others)? If you need others proofs for Bisharp and you don&#039;t belive me, here: https://www.youtube.com/watch?v=p6b8cMOjiMs--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 17:02, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::::::::Told you--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 11:07, 23 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sync pairs datamined in the beta?==&lt;br /&gt;
I was wondering... we should count the sync pairs of the beta? A lot of them datamined there was actually released but... the remaining are... actually slightly different: Red (Classic), Cheren (Classic) and Camilla, and all of them have a proper mindscape. The first two have a text on the face, missing on the others that was released, while Camilla... she is an OC, so, we should ignore them until one of them being released or confirmed?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 17:56, 4 November 2021 (UTC)&lt;br /&gt;
:: Camilia was confirmed as Tina and she was in the game. --[[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 03:15, 7 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Chuck==&lt;br /&gt;
Can we actually considered Chuck as confirmed?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 08:08, 31 May 2022 (UTC)&lt;br /&gt;
:I&#039;m thinking only if Professor Burnet can be considered confirmed, as she&#039;s mentioned as being on Pasio by Kukui in Pokémon Center conversation (though this was a while ago and hasn&#039;t come to fruition). True, Chuck is more directly involved, but they are in such similar situations that it would only seem fair to include either both or none. I wouldn&#039;t be opposed to considering both, but I&#039;ll ask around. &#039;&#039;&#039;[[User:Dougbro1|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dougbro1&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; ([[User talk:Dougbro1|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]) 12:51, 31 May 2022 (UTC)&lt;br /&gt;
::Then I guess is better remove until we get some actual source of Chuck being confirmed. Mentions don&#039;t count, or, like you said, we should count Burnet. I have no doubt about Chuck being added in future, but there is nothing official confirming that...--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 16:46, 31 May 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unknown N alts ==&lt;br /&gt;
&lt;br /&gt;
Just remove it or keep it? [[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 14:55, 24 August 2022 (UTC)&lt;br /&gt;
:I think we&#039;re safe to remove it. The alt has been fulfilled with Summer N. &#039;&#039;&#039;[[User:Dougbro1|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dougbro1&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; ([[User talk:Dougbro1|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]) 14:56, 24 August 2022 (UTC)&lt;br /&gt;
::No, is not the same of the Summer skin. The Summer skin is called &amp;quot;ch0089_41_N&amp;quot;, the unknown one is called &amp;quot;ch0089_10_N&amp;quot; is another skin--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 15:01, 24 August 2022 (UTC)&lt;br /&gt;
:::It&#039;s actully Sygna Suit N. [[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 10:18, 6 November 2022 (UTC)&lt;br /&gt;
::::Yup, for this the unknown skin was replaced with the SS--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 10:39, 6 November 2022 (UTC)&lt;br /&gt;
::::: DeNA was planned to add SS N to the game. --[[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 03:20, 7 November 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_sync_pairs&amp;diff=3593949</id>
		<title>Talk:List of sync pairs</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_sync_pairs&amp;diff=3593949"/>
		<updated>2022-11-07T03:17:20Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Anabel, Looker and Hala */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==3 attacks==&lt;br /&gt;
Since now sync pairs with 3 attacks are a thing, shouldn&#039;t someone edit the template to allow it to have 3 types of attacks?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 08:59, 9 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Bumping this, Leon only has 2 types displayed right now, whoever has the ability to edit the template should do so. [[User:Meanscreen|Meanscreen]] ([[User talk:Meanscreen|talk]]) 06:15, 20 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Giovanni (Main Universe)? ==&lt;br /&gt;
&lt;br /&gt;
Since we consider Giovanni from FRLG as possible, I think we also should consider e.g. Hoenn leaders from RSE also possible, because they are from another universe too [[User:Asmod96|Asmod96]] ([[User talk:Asmod96|talk]]) 19:41, 9 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:main universe Giovanni appeared in Masters media, for this is considered. RSE Gym Leaders don&#039;t--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 22:22, 9 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::He&#039;s here, but he just wear old clothes. [[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 14:58, 24 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Interlude 7 ==&lt;br /&gt;
&lt;br /&gt;
Since Lear, Rachel, and Sawyer are playable in Interlude 7, shouldn&#039;t they be a part of the list of sync pairs?--ConNix 18:15, 15 March 2021 (UTC)&lt;br /&gt;
:You can&#039;t properly use them... is just for that fight, is like Parker. If we add them we should add Parker too. Another opton is to add them but seprate from the others since the others are actually usable anywhere--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 18:27, 15 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Evolved or not?==&lt;br /&gt;
Should we use the icon of the evolved form or of their pre-evolved form? I&#039;m absolutly convinced the evolved is the better option. Is far more important gamewise, and is the form where they take their actual sync move and moves, after all, the pre-evolved form is something that stay for so little that is barely important, since you can get so easly evolutionary items now, and people can still see the pre-evolved form from the name. Like for exemple Dusclops -&amp;gt; Dusknoir.&amp;lt;br&amp;gt;&lt;br /&gt;
So... yhea, I don&#039;t see actual reason to give more importance to a temorary form instead of the definitive one.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 12:33, 25 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Actually, thinked just now... the evolved form icon is more usefull even because if one day we will get a Pokémon with split evolution and different form, the previous form will not show what he will became. Yhea we can still just write the form name, but I don&#039;t think will be efficient like show the image of it. Let&#039;s make an exemple. If Paolo will be avaible with Rockruff that evolve into Lycanrock Dusk Form, we will just show Rockruff image, and Rockruff can evolve in any of the 3 forms. But if we show Dusk Lycanroc, then there is no confusion, because Dusk Lycanroc just have Rockruff as pre-evo. I mean, exist branched evos, but not branched pre-evo. If you know the final evo, you know even the pre-evo without need of read, but if you just know the pre-evo, you can not know the evo without reading. So, showing the final evo will:&lt;br /&gt;
*Show the form more relevant gamewise&lt;br /&gt;
*Show the definitive form instead of a temporary one that players will just evolved a bit after obtained it&lt;br /&gt;
*Will be more efficient in the case we will get Pokémon that have branched evolutions (like the exemple of Paolo), and the image will be more of impact since just seeing the image you will already know what you will get without read anything, making it more efficient&lt;br /&gt;
&lt;br /&gt;
So yhea... there is no true reason to leave the pre-evo image, if someone don&#039;t know if a Pokémon heva a pre-evo and take Dusclops for exemple, just the fact that here is showed Dusknoir will tell him Dusclops can evolve in a more direct and fast way, resulting so a lot more efficient.&lt;br /&gt;
--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 12:46, 25 April 2021 (UTC)&lt;br /&gt;
::While I&#039;m not strongly inclined as to which image we show, ideally the pre-evo image is the best one to show. Firstly, the list should show how the sync pairs are obtained (i.e. with their base form), and this corresponds with how they are presented in the Dex and Sync Pair Scout. Additionally, players may choose not to evolve their Pokémon, and thus showing the evolved form will not reflect what everyone will have. Also, how easy it is evolve them, and how relevant they are to gameplay (strength etc.) are not parameters we should be taking into account here. Even if Paulo were to be obtained as a sync pair with Rockruff, I don&#039;t think it&#039;ll be confusing to the reader as to which form it evolves into (plus this is only a hypothetical scenario regardless). [[User:Wowy|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&#039;&#039;&#039;(talk)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 10:20, 27 April 2021 (UTC)&lt;br /&gt;
:::Not completly, let&#039;s take Selene for exemple. Her gimmick is all around Spirit Shackle, a move that she gain only with Decidueye, now in the last in-game guides, the sync pairs are refered with the evolved POkémon instead with the base one. For exemple, the suggested team for the Ground team is Rosa &amp;amp; Serperior instead of Snivy.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 16:35, 28 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Anabel, Looker and Hala==&lt;br /&gt;
They are confirmed in the sound files of the game:&lt;br /&gt;
&lt;br /&gt;
https://github.com/gamepress/jsons/blob/master/pm/20180830/FieldTalkVoice.json&lt;br /&gt;
&lt;br /&gt;
they are: 161-Hara (Hala), 178-Lira (Anabel) and 217-Handsome (Looker)&lt;br /&gt;
--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 18:00, 22 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Uhh, even it&#039;s confirmed in the sound files? they&#039;re not officially confirmed.&lt;br /&gt;
--[[User:Taufiq|Taufiq]] ([[User talk:Taufiq|talk]]) 17:48, 25 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::We never had problem to show things confirmed in the datafiles, so, make no sense have problems to add them after nearly 2 years we put datamine stuff before any official confirmation--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:21, 26 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::The fact that soundfiles exist means that they were at least planned to be put in the game at some point. This makes them valid to be added in that table, in my opinion. After all, we even list characters that got featured in that old animated trailer from 2019, despite the fact that there&#039;s absolutely no guarantee that they will ever be added to the game. All these months have shown us that DeNA probably doesn&#039;t even care about that old trailer at this point, yet we still list those characters. --[[User:Maxim|Maxim]] ([[User talk:Maxim|talk]]) 09:47, 26 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Hala and Looker are in Pokémon Masters EX, now we&#039;re waiting for Anabel. [[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 14:56, 24 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Drasna==&lt;br /&gt;
For who is wondering. She is confirmed by sound files. Some her sound files was added in the latest version of the game apparently: https://raw.githubusercontent.com/gamepress/jsons/master/pm/FieldTalkVoice.json&lt;br /&gt;
&lt;br /&gt;
her ID is 155 for who want to check.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:50, 14 June 2021 (UTC)--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:50, 14 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Meowth playble?==&lt;br /&gt;
Well... seems people find out there is some data about Meowth as sync pair, since was found an ID for him (258) and a quote about him being get as sync pair.&lt;br /&gt;
&lt;br /&gt;
I have NO IDEA on how consider that... if he should be placed with the &amp;quot;upcoming&amp;quot; sync pairs or not... so... for now I will not doing nothing, but... is weird...--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 20:42, 22 June 2021 (UTC)&lt;br /&gt;
:Yeah, better not putting anything for now. My guess is that either he’ll have the Shiny Celebi as partner or they’ll use the same system used for wild Pokémon like in the Solgaleo battles to have him playable as both “pair” and Pokémon, but we’ll see - if he ever becomes playable as he seems to be tied with the promotion of &#039;&#039;[[M23|Secrets of the Jungle]]&#039;&#039;, that for now is on hold.—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 00:02, 23 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sidney confirmed==&lt;br /&gt;
To remove any doubt. Sidney is indeed confirmed, since a guy was registred as Sidney voice actor for Masters. So is legit.&lt;br /&gt;
&lt;br /&gt;
[https://cdn.discordapp.com/attachments/651491885008945153/856732296085504020/Screenshot_20210621-230549_Chrome.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 08:18, 24 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Main character position==&lt;br /&gt;
Since the OC are listed in the bottom, wouldn&#039;t make more sense add the main character there too? Since he technically belong to the category of &amp;quot;OC&amp;quot;?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 11:24, 30 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Grimsley (Alola)==&lt;br /&gt;
So... why we can&#039;t add Bisharp for him, but for Ryuki and Paulo add Tortunator and Rockruff is fine? What is the difference? All three aren&#039;t used by any sync pair. So... why Paulo and Ryuki yes, but Grimsley no? Make no sense. Or everybody or nobody. The excuse of &amp;quot;but we don&#039;t know if he will have that Pokémon as playble sync pair&amp;quot; by this logic, neither Paulo and Ryuki. So...--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 20:27, 27 October 2021 (UTC)&lt;br /&gt;
:Unless I am missing some information from datamines, Grimsley (Alola) does not have known partner now, at all. Paulo and Ryuki are different in a way - their NPC versions appeared in cutscenes before, with Rockruff and Turtonator as their partners. You can&#039;t just put some guess in - you have no evidence to base it on. [[User:Itan|Itan]] ([[User talk:Itan|talk]]) 21:18, 27 October 2021 (UTC)&lt;br /&gt;
::Is not a guess, is from the datamine. Grimsley (Alola) from the information I founded is a boss, he have a landscape (https://media.discordapp.net/attachments/782684510936367118/902861057503146064/Tx_ch0048_80_gima_mindscape00.ktx.png) and he use Bisharp (https://pm-random.github.io/characters). So, I was putting Bisharp not for a guess, but because dataminers founded Grimsley (Alola) as a boss with Bisharp--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 22:14, 27 October 2021 (UTC)&lt;br /&gt;
:::May not mean anything. Plus, Bryony is more likely to get Bisharp. [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 22:18, 27 October 2021 (UTC)&lt;br /&gt;
::::I thought that too, and I thinked Grimsley (Alola) would get Krookodile, but then I founded he actually have Bisharp... and others TF admins already run out of Pokémon. I think DeNa will just give to them things they never had (after all, they gave Pheromosa to Lusamine and Pinsir to Noland, while TA already run out of Pokémon, while TM have only Camerupt left, so since they are confirmed, this mean at least 3 of them will get Pokémon never used in maingames). Btw, how you can see, nothing of what I wrote before was a guess.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 22:29, 27 October 2021 (UTC)&lt;br /&gt;
:::::Team Magma also has access to Claydol and Team Aqua actually has access to Muk and Wailord. [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 22:35, 27 October 2021 (UTC)&lt;br /&gt;
::::::Buck will likely get Claydol, Muk probably to Ariana, since is the only option left. Wailord is possible.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 23:22, 27 October 2021 (UTC)&lt;br /&gt;
:::::::Can we leave the section for his Pokémon empty for now? [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 23:50, 27 October 2021 (UTC)&lt;br /&gt;
::::::::Why? With the datamine we already know who will be the Pokémon.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 06:58, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::It might not always be the case. [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 09:11, 28 October 2021 (UTC)&lt;br /&gt;
::::::::::By this logic, we should remove Rockruff and Turtonator then, since they was added for the same reason I want to add Bisharp. And after more then 2 years, in ALL occasions where a non-released sync pair is showed with an unused Pokémon, that Pokémon ended up being his actual Pokémon, no reason to just ignore Bisharp--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:33, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::::It could just be for that one battle and nothing more. Also, I think Ryuki and Paulo are on a different boat than Grimsley (Alola). [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 10:29, 28 October 2021 (UTC)&lt;br /&gt;
::::::::::::Why? There is LITERALLY no difference between them. If the point was to add a Pokémon weak to Fighting for the event (since the type of the new sync pairs are: Steel, Rock, Fighting, Fighting), Bisharp is weak only to Fighting, meaning, if they wanted to &#039;hide&#039; the Pokémon, they could have just used Liepard or Sharpedo, since both are weak to Fighting. If they used Bisharp, mean he WILL have Bisharp. Is a different case from for exemple Darach, he got Houndoom and Gallade before his release, both Pokémon already taken, but here he have an unused Pokémon, JUST LIKE Paulo, Ryuki and ANY other sync pair first introduced as NPC and then released as sync pair. So, or we remove Turtonator and Rockruff (and would be dumb, because again, ALL NPC sync pairs that got unused Pokémon so far, got that Pokémon when released), or we add Bisharp, because Grimsley (Alola)&#039;s case is EXACTLY the same case of Paulo, Ryuki and ANY other character introduced as NPC with an unused Pokémon. So, Grimsley (Alola) IS in the same boat of Ryuki and Paulo.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 10:38, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::::::And if he doesn’t have a Bisharp when scouted in his Alola outfit? [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 11:48, 28 October 2021 (UTC)&lt;br /&gt;
::::::::::::::And if Ryuki doesn&#039;t have a Turtonator when scouted? And if Paulo doesn&#039;t have a Rockruff when scouted? ANY argument you will bring on Grimsley (Alola) can be used for LITERALLY both Ryuki and Paulo, with a little difference... for Grimsley they could have used a Pokémon he already use in his others skins OR use directly one of the others skins instead of a new one. This mean, Grimsley (Alola) have more reasons to have the Pokémon then Turtonator and Paulo. And despite that, we LITERALLY used the rule &amp;quot;if a sync pair is introduced as NPC with an unused Pokémon, we consider that Pokémon as confirmed&amp;quot; for more then 2 years, and this rule revlead to be correct so far. WHY now for Grimsley (Alola) this rule is no more valid despite the situation is the same of Ryuki, Paulo, and all the characters introduced as NPC (like Mallow, Archie, Maxie and others)? If you need others proofs for Bisharp and you don&#039;t belive me, here: https://www.youtube.com/watch?v=p6b8cMOjiMs--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 17:02, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::::::::Told you--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 11:07, 23 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sync pairs datamined in the beta?==&lt;br /&gt;
I was wondering... we should count the sync pairs of the beta? A lot of them datamined there was actually released but... the remaining are... actually slightly different: Red (Classic), Cheren (Classic) and Camilla, and all of them have a proper mindscape. The first two have a text on the face, missing on the others that was released, while Camilla... she is an OC, so, we should ignore them until one of them being released or confirmed?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 17:56, 4 November 2021 (UTC)&lt;br /&gt;
:: Camilia was confirmed as Tina and she was in the game. --[[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 03:15, 7 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Chuck==&lt;br /&gt;
Can we actually considered Chuck as confirmed?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 08:08, 31 May 2022 (UTC)&lt;br /&gt;
:I&#039;m thinking only if Professor Burnet can be considered confirmed, as she&#039;s mentioned as being on Pasio by Kukui in Pokémon Center conversation (though this was a while ago and hasn&#039;t come to fruition). True, Chuck is more directly involved, but they are in such similar situations that it would only seem fair to include either both or none. I wouldn&#039;t be opposed to considering both, but I&#039;ll ask around. &#039;&#039;&#039;[[User:Dougbro1|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dougbro1&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; ([[User talk:Dougbro1|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]) 12:51, 31 May 2022 (UTC)&lt;br /&gt;
::Then I guess is better remove until we get some actual source of Chuck being confirmed. Mentions don&#039;t count, or, like you said, we should count Burnet. I have no doubt about Chuck being added in future, but there is nothing official confirming that...--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 16:46, 31 May 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unknown N alts ==&lt;br /&gt;
&lt;br /&gt;
Just remove it or keep it? [[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 14:55, 24 August 2022 (UTC)&lt;br /&gt;
:I think we&#039;re safe to remove it. The alt has been fulfilled with Summer N. &#039;&#039;&#039;[[User:Dougbro1|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dougbro1&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; ([[User talk:Dougbro1|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]) 14:56, 24 August 2022 (UTC)&lt;br /&gt;
::No, is not the same of the Summer skin. The Summer skin is called &amp;quot;ch0089_41_N&amp;quot;, the unknown one is called &amp;quot;ch0089_10_N&amp;quot; is another skin--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 15:01, 24 August 2022 (UTC)&lt;br /&gt;
:::It&#039;s actully Sygna Suit N. [[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 10:18, 6 November 2022 (UTC)&lt;br /&gt;
::::Yup, for this the unknown skin was replaced with the SS--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 10:39, 6 November 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_sync_pairs&amp;diff=3593946</id>
		<title>Talk:List of sync pairs</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_sync_pairs&amp;diff=3593946"/>
		<updated>2022-11-07T03:16:04Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Sync pairs datamined in the beta? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==3 attacks==&lt;br /&gt;
Since now sync pairs with 3 attacks are a thing, shouldn&#039;t someone edit the template to allow it to have 3 types of attacks?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 08:59, 9 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Bumping this, Leon only has 2 types displayed right now, whoever has the ability to edit the template should do so. [[User:Meanscreen|Meanscreen]] ([[User talk:Meanscreen|talk]]) 06:15, 20 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Giovanni (Main Universe)? ==&lt;br /&gt;
&lt;br /&gt;
Since we consider Giovanni from FRLG as possible, I think we also should consider e.g. Hoenn leaders from RSE also possible, because they are from another universe too [[User:Asmod96|Asmod96]] ([[User talk:Asmod96|talk]]) 19:41, 9 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:main universe Giovanni appeared in Masters media, for this is considered. RSE Gym Leaders don&#039;t--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 22:22, 9 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::He&#039;s here, but he just wear old clothes. [[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 14:58, 24 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Interlude 7 ==&lt;br /&gt;
&lt;br /&gt;
Since Lear, Rachel, and Sawyer are playable in Interlude 7, shouldn&#039;t they be a part of the list of sync pairs?--ConNix 18:15, 15 March 2021 (UTC)&lt;br /&gt;
:You can&#039;t properly use them... is just for that fight, is like Parker. If we add them we should add Parker too. Another opton is to add them but seprate from the others since the others are actually usable anywhere--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 18:27, 15 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Evolved or not?==&lt;br /&gt;
Should we use the icon of the evolved form or of their pre-evolved form? I&#039;m absolutly convinced the evolved is the better option. Is far more important gamewise, and is the form where they take their actual sync move and moves, after all, the pre-evolved form is something that stay for so little that is barely important, since you can get so easly evolutionary items now, and people can still see the pre-evolved form from the name. Like for exemple Dusclops -&amp;gt; Dusknoir.&amp;lt;br&amp;gt;&lt;br /&gt;
So... yhea, I don&#039;t see actual reason to give more importance to a temorary form instead of the definitive one.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 12:33, 25 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Actually, thinked just now... the evolved form icon is more usefull even because if one day we will get a Pokémon with split evolution and different form, the previous form will not show what he will became. Yhea we can still just write the form name, but I don&#039;t think will be efficient like show the image of it. Let&#039;s make an exemple. If Paolo will be avaible with Rockruff that evolve into Lycanrock Dusk Form, we will just show Rockruff image, and Rockruff can evolve in any of the 3 forms. But if we show Dusk Lycanroc, then there is no confusion, because Dusk Lycanroc just have Rockruff as pre-evo. I mean, exist branched evos, but not branched pre-evo. If you know the final evo, you know even the pre-evo without need of read, but if you just know the pre-evo, you can not know the evo without reading. So, showing the final evo will:&lt;br /&gt;
*Show the form more relevant gamewise&lt;br /&gt;
*Show the definitive form instead of a temporary one that players will just evolved a bit after obtained it&lt;br /&gt;
*Will be more efficient in the case we will get Pokémon that have branched evolutions (like the exemple of Paolo), and the image will be more of impact since just seeing the image you will already know what you will get without read anything, making it more efficient&lt;br /&gt;
&lt;br /&gt;
So yhea... there is no true reason to leave the pre-evo image, if someone don&#039;t know if a Pokémon heva a pre-evo and take Dusclops for exemple, just the fact that here is showed Dusknoir will tell him Dusclops can evolve in a more direct and fast way, resulting so a lot more efficient.&lt;br /&gt;
--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 12:46, 25 April 2021 (UTC)&lt;br /&gt;
::While I&#039;m not strongly inclined as to which image we show, ideally the pre-evo image is the best one to show. Firstly, the list should show how the sync pairs are obtained (i.e. with their base form), and this corresponds with how they are presented in the Dex and Sync Pair Scout. Additionally, players may choose not to evolve their Pokémon, and thus showing the evolved form will not reflect what everyone will have. Also, how easy it is evolve them, and how relevant they are to gameplay (strength etc.) are not parameters we should be taking into account here. Even if Paulo were to be obtained as a sync pair with Rockruff, I don&#039;t think it&#039;ll be confusing to the reader as to which form it evolves into (plus this is only a hypothetical scenario regardless). [[User:Wowy|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&#039;&#039;&#039;(talk)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 10:20, 27 April 2021 (UTC)&lt;br /&gt;
:::Not completly, let&#039;s take Selene for exemple. Her gimmick is all around Spirit Shackle, a move that she gain only with Decidueye, now in the last in-game guides, the sync pairs are refered with the evolved POkémon instead with the base one. For exemple, the suggested team for the Ground team is Rosa &amp;amp; Serperior instead of Snivy.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 16:35, 28 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Anabel, Looker and Hala==&lt;br /&gt;
They are confirmed in the sound files of the game:&lt;br /&gt;
&lt;br /&gt;
https://github.com/gamepress/jsons/blob/master/pm/20180830/FieldTalkVoice.json&lt;br /&gt;
&lt;br /&gt;
they are: 161-Hara (Hala), 178-Lira (Anabel) and 217-Handsome (Looker)&lt;br /&gt;
--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 18:00, 22 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Uhh, even it&#039;s confirmed in the sound files? they&#039;re not officially confirmed.&lt;br /&gt;
--[[User:Taufiq|Taufiq]] ([[User talk:Taufiq|talk]]) 17:48, 25 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::We never had problem to show things confirmed in the datafiles, so, make no sense have problems to add them after nearly 2 years we put datamine stuff before any official confirmation--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:21, 26 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::The fact that soundfiles exist means that they were at least planned to be put in the game at some point. This makes them valid to be added in that table, in my opinion. After all, we even list characters that got featured in that old animated trailer from 2019, despite the fact that there&#039;s absolutely no guarantee that they will ever be added to the game. All these months have shown us that DeNA probably doesn&#039;t even care about that old trailer at this point, yet we still list those characters. --[[User:Maxim|Maxim]] ([[User talk:Maxim|talk]]) 09:47, 26 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hala and Looker are in Pokémon Masters EX, now we&#039;re waiting for Anabel. [[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 14:56, 24 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Drasna==&lt;br /&gt;
For who is wondering. She is confirmed by sound files. Some her sound files was added in the latest version of the game apparently: https://raw.githubusercontent.com/gamepress/jsons/master/pm/FieldTalkVoice.json&lt;br /&gt;
&lt;br /&gt;
her ID is 155 for who want to check.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:50, 14 June 2021 (UTC)--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:50, 14 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Meowth playble?==&lt;br /&gt;
Well... seems people find out there is some data about Meowth as sync pair, since was found an ID for him (258) and a quote about him being get as sync pair.&lt;br /&gt;
&lt;br /&gt;
I have NO IDEA on how consider that... if he should be placed with the &amp;quot;upcoming&amp;quot; sync pairs or not... so... for now I will not doing nothing, but... is weird...--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 20:42, 22 June 2021 (UTC)&lt;br /&gt;
:Yeah, better not putting anything for now. My guess is that either he’ll have the Shiny Celebi as partner or they’ll use the same system used for wild Pokémon like in the Solgaleo battles to have him playable as both “pair” and Pokémon, but we’ll see - if he ever becomes playable as he seems to be tied with the promotion of &#039;&#039;[[M23|Secrets of the Jungle]]&#039;&#039;, that for now is on hold.—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 00:02, 23 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sidney confirmed==&lt;br /&gt;
To remove any doubt. Sidney is indeed confirmed, since a guy was registred as Sidney voice actor for Masters. So is legit.&lt;br /&gt;
&lt;br /&gt;
[https://cdn.discordapp.com/attachments/651491885008945153/856732296085504020/Screenshot_20210621-230549_Chrome.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 08:18, 24 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Main character position==&lt;br /&gt;
Since the OC are listed in the bottom, wouldn&#039;t make more sense add the main character there too? Since he technically belong to the category of &amp;quot;OC&amp;quot;?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 11:24, 30 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Grimsley (Alola)==&lt;br /&gt;
So... why we can&#039;t add Bisharp for him, but for Ryuki and Paulo add Tortunator and Rockruff is fine? What is the difference? All three aren&#039;t used by any sync pair. So... why Paulo and Ryuki yes, but Grimsley no? Make no sense. Or everybody or nobody. The excuse of &amp;quot;but we don&#039;t know if he will have that Pokémon as playble sync pair&amp;quot; by this logic, neither Paulo and Ryuki. So...--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 20:27, 27 October 2021 (UTC)&lt;br /&gt;
:Unless I am missing some information from datamines, Grimsley (Alola) does not have known partner now, at all. Paulo and Ryuki are different in a way - their NPC versions appeared in cutscenes before, with Rockruff and Turtonator as their partners. You can&#039;t just put some guess in - you have no evidence to base it on. [[User:Itan|Itan]] ([[User talk:Itan|talk]]) 21:18, 27 October 2021 (UTC)&lt;br /&gt;
::Is not a guess, is from the datamine. Grimsley (Alola) from the information I founded is a boss, he have a landscape (https://media.discordapp.net/attachments/782684510936367118/902861057503146064/Tx_ch0048_80_gima_mindscape00.ktx.png) and he use Bisharp (https://pm-random.github.io/characters). So, I was putting Bisharp not for a guess, but because dataminers founded Grimsley (Alola) as a boss with Bisharp--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 22:14, 27 October 2021 (UTC)&lt;br /&gt;
:::May not mean anything. Plus, Bryony is more likely to get Bisharp. [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 22:18, 27 October 2021 (UTC)&lt;br /&gt;
::::I thought that too, and I thinked Grimsley (Alola) would get Krookodile, but then I founded he actually have Bisharp... and others TF admins already run out of Pokémon. I think DeNa will just give to them things they never had (after all, they gave Pheromosa to Lusamine and Pinsir to Noland, while TA already run out of Pokémon, while TM have only Camerupt left, so since they are confirmed, this mean at least 3 of them will get Pokémon never used in maingames). Btw, how you can see, nothing of what I wrote before was a guess.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 22:29, 27 October 2021 (UTC)&lt;br /&gt;
:::::Team Magma also has access to Claydol and Team Aqua actually has access to Muk and Wailord. [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 22:35, 27 October 2021 (UTC)&lt;br /&gt;
::::::Buck will likely get Claydol, Muk probably to Ariana, since is the only option left. Wailord is possible.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 23:22, 27 October 2021 (UTC)&lt;br /&gt;
:::::::Can we leave the section for his Pokémon empty for now? [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 23:50, 27 October 2021 (UTC)&lt;br /&gt;
::::::::Why? With the datamine we already know who will be the Pokémon.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 06:58, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::It might not always be the case. [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 09:11, 28 October 2021 (UTC)&lt;br /&gt;
::::::::::By this logic, we should remove Rockruff and Turtonator then, since they was added for the same reason I want to add Bisharp. And after more then 2 years, in ALL occasions where a non-released sync pair is showed with an unused Pokémon, that Pokémon ended up being his actual Pokémon, no reason to just ignore Bisharp--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:33, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::::It could just be for that one battle and nothing more. Also, I think Ryuki and Paulo are on a different boat than Grimsley (Alola). [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 10:29, 28 October 2021 (UTC)&lt;br /&gt;
::::::::::::Why? There is LITERALLY no difference between them. If the point was to add a Pokémon weak to Fighting for the event (since the type of the new sync pairs are: Steel, Rock, Fighting, Fighting), Bisharp is weak only to Fighting, meaning, if they wanted to &#039;hide&#039; the Pokémon, they could have just used Liepard or Sharpedo, since both are weak to Fighting. If they used Bisharp, mean he WILL have Bisharp. Is a different case from for exemple Darach, he got Houndoom and Gallade before his release, both Pokémon already taken, but here he have an unused Pokémon, JUST LIKE Paulo, Ryuki and ANY other sync pair first introduced as NPC and then released as sync pair. So, or we remove Turtonator and Rockruff (and would be dumb, because again, ALL NPC sync pairs that got unused Pokémon so far, got that Pokémon when released), or we add Bisharp, because Grimsley (Alola)&#039;s case is EXACTLY the same case of Paulo, Ryuki and ANY other character introduced as NPC with an unused Pokémon. So, Grimsley (Alola) IS in the same boat of Ryuki and Paulo.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 10:38, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::::::And if he doesn’t have a Bisharp when scouted in his Alola outfit? [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 11:48, 28 October 2021 (UTC)&lt;br /&gt;
::::::::::::::And if Ryuki doesn&#039;t have a Turtonator when scouted? And if Paulo doesn&#039;t have a Rockruff when scouted? ANY argument you will bring on Grimsley (Alola) can be used for LITERALLY both Ryuki and Paulo, with a little difference... for Grimsley they could have used a Pokémon he already use in his others skins OR use directly one of the others skins instead of a new one. This mean, Grimsley (Alola) have more reasons to have the Pokémon then Turtonator and Paulo. And despite that, we LITERALLY used the rule &amp;quot;if a sync pair is introduced as NPC with an unused Pokémon, we consider that Pokémon as confirmed&amp;quot; for more then 2 years, and this rule revlead to be correct so far. WHY now for Grimsley (Alola) this rule is no more valid despite the situation is the same of Ryuki, Paulo, and all the characters introduced as NPC (like Mallow, Archie, Maxie and others)? If you need others proofs for Bisharp and you don&#039;t belive me, here: https://www.youtube.com/watch?v=p6b8cMOjiMs--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 17:02, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::::::::Told you--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 11:07, 23 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sync pairs datamined in the beta?==&lt;br /&gt;
I was wondering... we should count the sync pairs of the beta? A lot of them datamined there was actually released but... the remaining are... actually slightly different: Red (Classic), Cheren (Classic) and Camilla, and all of them have a proper mindscape. The first two have a text on the face, missing on the others that was released, while Camilla... she is an OC, so, we should ignore them until one of them being released or confirmed?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 17:56, 4 November 2021 (UTC)&lt;br /&gt;
:: Camilia was confirmed as Tina and she was in the game. --[[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 03:15, 7 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Chuck==&lt;br /&gt;
Can we actually considered Chuck as confirmed?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 08:08, 31 May 2022 (UTC)&lt;br /&gt;
:I&#039;m thinking only if Professor Burnet can be considered confirmed, as she&#039;s mentioned as being on Pasio by Kukui in Pokémon Center conversation (though this was a while ago and hasn&#039;t come to fruition). True, Chuck is more directly involved, but they are in such similar situations that it would only seem fair to include either both or none. I wouldn&#039;t be opposed to considering both, but I&#039;ll ask around. &#039;&#039;&#039;[[User:Dougbro1|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dougbro1&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; ([[User talk:Dougbro1|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]) 12:51, 31 May 2022 (UTC)&lt;br /&gt;
::Then I guess is better remove until we get some actual source of Chuck being confirmed. Mentions don&#039;t count, or, like you said, we should count Burnet. I have no doubt about Chuck being added in future, but there is nothing official confirming that...--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 16:46, 31 May 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unknown N alts ==&lt;br /&gt;
&lt;br /&gt;
Just remove it or keep it? [[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 14:55, 24 August 2022 (UTC)&lt;br /&gt;
:I think we&#039;re safe to remove it. The alt has been fulfilled with Summer N. &#039;&#039;&#039;[[User:Dougbro1|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dougbro1&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; ([[User talk:Dougbro1|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]) 14:56, 24 August 2022 (UTC)&lt;br /&gt;
::No, is not the same of the Summer skin. The Summer skin is called &amp;quot;ch0089_41_N&amp;quot;, the unknown one is called &amp;quot;ch0089_10_N&amp;quot; is another skin--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 15:01, 24 August 2022 (UTC)&lt;br /&gt;
:::It&#039;s actully Sygna Suit N. [[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 10:18, 6 November 2022 (UTC)&lt;br /&gt;
::::Yup, for this the unknown skin was replaced with the SS--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 10:39, 6 November 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hilbert_(Masters)&amp;diff=3593681</id>
		<title>Hilbert (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hilbert_(Masters)&amp;diff=3593681"/>
		<updated>2022-11-06T11:20:48Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=water&lt;br /&gt;
|name=Hilbert&lt;br /&gt;
|jname=トウヤ&lt;br /&gt;
|jtrans=Touya&lt;br /&gt;
|image=Spr Masters Hilbert.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Hilbert&#039;s model&lt;br /&gt;
|num=67&lt;br /&gt;
|enva= Griffin Burns&amp;lt;ref name=&amp;quot;Griffin Burns&amp;quot;&amp;gt;[https://www.tiktok.com/@mygriffinburns/video/6924480499100503301 Griffin Burns on TikTok]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Junko Minagawa&amp;lt;ref name=&amp;quot;Junko Minagawa&amp;quot;&amp;gt;[https://twitter.com/pokemas_game/status/1373878108416221184 Pokémon Masters EX Official Japanese profile on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=This highly talented Trainer is said to have acquired his Pokémon battling skills on a {{pkmn|journey}} around [[Unova]]. He seems calm but actually hates losing.}}&lt;br /&gt;
&#039;&#039;&#039;Hilbert&#039;&#039;&#039; (Japanese:&#039;&#039;&#039;トウヤ&#039;&#039;&#039; &#039;&#039;Touya&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Hilbert (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Oshawott}} and its evolutions, {{p|Dewott}} and {{p|Samurott}}. The sync pair can be obtained through the [[Sync pair#Sync pair scout|sync pair scout]] starting from September 24, 2019. The pair&#039;s potential can be upgraded to [[Sync pair#Increasing potential|6★ EX]] from March 22, 2021, which unlocks Hilbert&#039;s EX Style. &lt;br /&gt;
&lt;br /&gt;
Hilbert is also available in his fall attire designed to resemble a {{p|Mightyena}}, which he forms a sync pair with. This pair is also capable of being upgraded to 6★ EX from when the pair was first released.&lt;br /&gt;
&lt;br /&gt;
Hilbert also appears in his [[Sygna Suit]], partnered with {{p|Genesect}}. This pair is available through a limited Poké Fair scout beginning on November 2, 2022. This pair is also capable of being upgraded to 6★ EX from when the pair was first released.&lt;br /&gt;
&lt;br /&gt;
==Oshawott → Dewott → Samurott==&lt;br /&gt;
Oshawott can evolve into Dewott once it has reached level 30 through its Sync Pair Story &#039;&#039;Oshawott&#039;s Evolution&#039;&#039;, and then into Samurott once it has reached level 45 through its Sync Pair Story &#039;&#039;Dewott&#039;s Evolution.&#039;&#039;&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Oshawott&lt;br /&gt;
|ndex=501&lt;br /&gt;
|type=Water&lt;br /&gt;
|role=Support&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Water&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Electric&lt;br /&gt;
|description=The scalchop on its stomach isn&#039;t just used for battle—it can be used to break open hard berries as well.&lt;br /&gt;
|hp=594|atk=245|def=227|spatk=162|spdef=227|spe=258&lt;br /&gt;
|hp2=694|atk2=285|def2=267|spatk2=202|spdef2=267|spe2=298&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Dewott&lt;br /&gt;
|ndex=502&lt;br /&gt;
|type=Water&lt;br /&gt;
|role=Support&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Water&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Electric&lt;br /&gt;
|description=Strict training is how it learns its flowing double-scalchop technique.&lt;br /&gt;
|hp=622|atk=249|def=231|spatk=165|spdef=231|spe=278&lt;br /&gt;
|hp2=722|atk2=289|def2=271|spatk2=205|spdef2=271|spe2=318&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Samurott&lt;br /&gt;
|ndex=503&lt;br /&gt;
|type=Water&lt;br /&gt;
|role=Support&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Water&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Electric&lt;br /&gt;
|description=In the time it takes a foe to blink, it can draw and sheathe the seamitars attached to its front legs.&lt;br /&gt;
|hp=690|atk=257|def=238|spatk=170|spdef=238|spe=288&lt;br /&gt;
|hp2=790|atk2=297|def2=278|spatk2=210|spdef2=278|spe2=328&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
Hilbert&#039;s Oshawott and Dewott use Water Sync Impact as their [[sync move]]. Upon evolution, Samurott learns the upgraded The True Razor Shell.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Aqua Tail}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|56&lt;br /&gt;
|67&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Speed]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Speed of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|In This Together!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|The smaller the user’s percentage of remaining HP, the more it raises the Attack of all allied sync pairs (can be raised by up to 6 stat ranks maximum).&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Waterfall}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|45&lt;br /&gt;
|54&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (20%) of making the target flinch.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Water Sync Impact&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX) effect: The stat increase after a sync move is doubled once per battle.&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|The True {{mcolor|Razor Shell|000}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX) effect: The stat increase after a sync move is doubled once per battle.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Impervious&lt;br /&gt;
|Stats cannot be lowered.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Water Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Unova Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Main Character Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Unova Adventurer Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Wistful ↑ 1 per Unova theme&lt;br /&gt;
|Raises the following discovery level by the number of sync pairs that share the Unova theme:&lt;br /&gt;
* Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Hilbert and Oshawott&#039;s [[sync grid]] was expanded on March 22, 2021.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack  +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack  +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack  +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack  +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack  +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack  +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +30&lt;br /&gt;
| Speed +30&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aqua Tail: Power +4	&lt;br /&gt;
| Aqua Tail: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aqua Tail: Power +4	&lt;br /&gt;
| Aqua Tail: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aqua Tail: Power +4	&lt;br /&gt;
| Aqua Tail: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aqua Tail: Power +4	&lt;br /&gt;
| Aqua Tail: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aqua Tail: Power +4	&lt;br /&gt;
| Aqua Tail: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aqua Tail: Power +4	&lt;br /&gt;
| Aqua Tail: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aqua Tail: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aqua Tail: Defense Crush 2&lt;br /&gt;
| Has a chance (30%) of lowering the target&#039;s Defense when an attack against it is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Waterfall: Power +4	&lt;br /&gt;
| Waterfall: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Waterfall: Power +4	&lt;br /&gt;
| Waterfall: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Waterfall: Power +4	&lt;br /&gt;
| Waterfall: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Waterfall: Power +4	&lt;br /&gt;
| Waterfall: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Waterfall: Power +4	&lt;br /&gt;
| Waterfall: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Waterfall: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Waterfall: Aggravation 1&lt;br /&gt;
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Speed All: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Speed All: Slippery 1&lt;br /&gt;
| Raises the user&#039;s evasiveness by 1 stat rank when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| In This Together!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| In This Together!: Shielded Squad 1&lt;br /&gt;
| Raises the Defense of all allied sync pairs by 1 stat rank when the user’s move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| In This Together!: Critical Squad 2&lt;br /&gt;
| Raises the critical-hit rate of all allied sync pairs by 2 stat ranks when the user’s move is successful.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Vigilance&lt;br /&gt;
| Protects the user against critical hits.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pressure Cooker 4&lt;br /&gt;
| Once per battle, has a chance (50%) of reducing the user&#039;s sync move countdown by one when in a pinch.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Endurance&lt;br /&gt;
| When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Emergency Huddle 2&lt;br /&gt;
| Raises the Defense of all allied sync pairs by 2 stat ranks the first time the user is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| The True Razor Shell: Power +25	&lt;br /&gt;
| The True Razor Shell: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| The True Razor Shell: Power +25	&lt;br /&gt;
| The True Razor Shell: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mightyena==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=dark&lt;br /&gt;
|name=Hilbert (Fall 2020)&lt;br /&gt;
|jname=トウヤ（２０シーズン）&lt;br /&gt;
|jtrans=Touya (2020 Season)&lt;br /&gt;
|image=Spr Masters Hilbert Fall 2020.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Hilbert&#039;s model (Fall 2020)&lt;br /&gt;
|num=67&lt;br /&gt;
|enva=Griffin Burns&lt;br /&gt;
|java=Junko Minagawa&lt;br /&gt;
|desc=Hilbert is back and ready to get some candy in his Mightyena costume. He is determined to stand up against even spooky {{t|Ghost}} types in order to protect his allies.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Mightyena&lt;br /&gt;
|ndex=262&lt;br /&gt;
|type=Dark&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Dark&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Fairy&lt;br /&gt;
|description=Mightyena gives obvious signals when it is preparing to attack. It starts to growl deeply and then flattens its body. This Pokémon will bite savagely with its sharply pointed fangs.&lt;br /&gt;
|hp=805|atk=380|def=132|spatk=248|spdef=132|spe=288&lt;br /&gt;
|hp2=905|atk2=420|def2=172|spatk2=288|spdef2=172|spe2=328&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Crunch}}&lt;br /&gt;
|{{t|Dark}}&amp;lt;br&amp;gt;[[File:DarkIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|99&lt;br /&gt;
|118&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (20%) of lowering the target&#039;s Defense by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Attack]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Attack by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Double-Edge}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|167&lt;br /&gt;
|200&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|The user also takes 25% of the damage it dealt to the target.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Rawr!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user’s Speed by 2 stat ranks. Raises the user’s Speed by 6 stat ranks instead when the user is affected by a status condition. Raises the user’s critical-hit rate by 2 stat ranks. Lowers the user’s Defense and Sp. Def by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Bump-in-the-Night {{mcolor|Crunch|000}}&lt;br /&gt;
|{{t|Dark}}&amp;lt;br&amp;gt;[[File:DarkIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Raises the user&#039;s critical-hit rate by 1 stat rank.&amp;lt;br&amp;gt;(6★ EX) effect: Sync move targets all opponents.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Carry On 1&lt;br /&gt;
|Raises the user’s Attack by 1 stat rank when another Pokémon on the field of play faints.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Spur On 4&lt;br /&gt;
|Charges the user’s move gauge by 4 each time another Pokémon on the field of play faints.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Dark Shift&lt;br /&gt;
|Normal-type moves become Dark-type moves.&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Dark Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Dark-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Unova Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Seasonal Outfit Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Sweet Tooth Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fiery ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&lt;br /&gt;
* Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Hilbert and Mightyena&#039;s [[sync grid]] is an expanded grid, made available when the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +20&lt;br /&gt;
| Attack +20&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +20&lt;br /&gt;
| Defense +20&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Power +3&lt;br /&gt;
| Crunch: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Power +3&lt;br /&gt;
| Crunch: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Power +3&lt;br /&gt;
| Crunch: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Power +3&lt;br /&gt;
| Crunch: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Power +3&lt;br /&gt;
| Crunch: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Move Gauge Refresh 2&lt;br /&gt;
|Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: Move Gauge Refresh 2&lt;br /&gt;
|Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crunch: On a Roll 1&lt;br /&gt;
| Raises the chance of lowering stat values with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double-Edge: Power +3&lt;br /&gt;
| Double-Edge: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double-Edge: Power +3&lt;br /&gt;
| Double-Edge: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double-Edge: Power +3&lt;br /&gt;
| Double-Edge: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double-Edge: Power +3&lt;br /&gt;
| Double-Edge: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double-Edge: Power +3&lt;br /&gt;
| Double-Edge: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double-Edge: Move Gauge Refresh 2&lt;br /&gt;
|Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double-Edge: Move Gauge Refresh 2&lt;br /&gt;
|Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack: MP Refresh 2&lt;br /&gt;
|Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rawr!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haste&lt;br /&gt;
| Speed cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ramming Speed&lt;br /&gt;
| The more the user’s Speed is raised, the more it powers up the user’s moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Standfast 5&lt;br /&gt;
| Reduces recoil damage received from using moves that have recoil in the effect tag.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Standfast 5&lt;br /&gt;
| Reduces recoil damage received from using moves that have recoil in the effect tag.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speedy Entry 1&lt;br /&gt;
| Raises the user’s Speed by 1 stat rank when it enters a battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gritty 5&lt;br /&gt;
| Powers up the user’s moves when it is affected by a status condition.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haymaker&lt;br /&gt;
| The more the user’s Attack is raised, the more it powers up the user’s sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Insult to Injury&lt;br /&gt;
| The more the target’s Defense is lowered, the more it powers up the user’s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Terrify 1&lt;br /&gt;
| Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4&lt;br /&gt;
| Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Superduper Effective 1&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bump-in-the-Night Crunch: Power +25&lt;br /&gt;
| Bump-in-the-Night Crunch: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bump-in-the-Night Crunch: Power +25&lt;br /&gt;
| Bump-in-the-Night Crunch: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Genesect==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=bug&lt;br /&gt;
|name=Sygna Suit Hilbert&lt;br /&gt;
|jname=マジコストウヤ&lt;br /&gt;
|jtrans=Serious Cosplay Touya&lt;br /&gt;
|image=Spr Masters Hilbert Sygna.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Sygna Suit Hilbert&#039;s model&lt;br /&gt;
|num=67&lt;br /&gt;
|enva=Griffin Burns&lt;br /&gt;
|java=Junko Minagawa&lt;br /&gt;
|desc=Hilbert is back in his sygna suit. With his love for battles, he makes the perfect partner for Genesect, the feared ancient hunter.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Genesect&lt;br /&gt;
|ndex=649&lt;br /&gt;
|type=Bug&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Bug&lt;br /&gt;
|move2=Fire&lt;br /&gt;
|move3=Water&lt;br /&gt;
|move4=Electric&lt;br /&gt;
|move5=Ice&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Fire&lt;br /&gt;
|description=This ancient bug Pokémon was altered by [[Team Plasma]]. They upgraded the cannon on its back.&lt;br /&gt;
|hp=640|atk=284|def=167|spatk=380|spdef=167|spe=333&lt;br /&gt;
|hp2=740|atk2=324|def2=207|spatk2=420|spdef2=207|spe2=373&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Metal Sound}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the target’s Sp. Def by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]] +&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s critical-hit rate by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Techno Blast}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Perfect Aim!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user’s Sp. Atk by 3 stat ranks. Applies the Supereffective ↑ Next effect to the user.&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Aim for Victory {{mcolor|Bug Buzz|000}}&lt;br /&gt;
|{{t|Bug}}&amp;lt;br&amp;gt;[[File:BugIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more the target’s Sp. Def is lowered, the greater the power of this attack.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX) effect: Power of sync move increases by 50%.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Bug Shift&lt;br /&gt;
|Normal-type moves become Bug-type moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hilbert&#039;s Aim&lt;br /&gt;
|When the target’s weakness type is either Fire, Water, Electric, Ice, or Bug, lowers the target’s Type Rebuff of that type by 1 rank the first time the user’s attack move against that target is successful each battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hilbert&#039;s Plan&lt;br /&gt;
|Changes the type of the user’s attack move to that of the target’s weakness when the target’s weakness type is either Fire, Water, Electric, or Ice and only for that attack.&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Bug Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Bug-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Unova Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Main Character Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Sygna Suit Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Unova Adventurer Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Soothing ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&lt;br /&gt;
* Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Hilbert and Genesect&#039;s sync grid is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Sound: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Sound: Charging Infliction 2&lt;br /&gt;
| Charges the user’s move gauge by 2 when its Pokémon uses a status move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Metal Sound: Ripple Effect 9&lt;br /&gt;
| When a move used by the user’s Pokémon lowers an opponent’s stat, lowers the same stat for all opposing sync pairs instead.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Techno Blast: Power +2&lt;br /&gt;
| Techno Blast: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Techno Blast: Power +2&lt;br /&gt;
| Techno Blast: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Techno Blast: Power +2&lt;br /&gt;
| Techno Blast: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Techno Blast: Power +2&lt;br /&gt;
| Techno Blast: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Techno Blast: Power +2&lt;br /&gt;
| Techno Blast: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Techno Blast: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit +: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Perfect Aim!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lithe&lt;br /&gt;
| Prevents the user from getting paralyzed.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Escape Artist&lt;br /&gt;
| Prevents the user from becoming trapped.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dauntless&lt;br /&gt;
| Sp. Atk cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Superduper Effective 1&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Insect Power 1&lt;br /&gt;
| Powers up the user’s moves when the zone is a Bug Zone.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Insect Acceleration 2&lt;br /&gt;
| Quickly charges the move gauge when the zone is a Bug Zone.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Safety Tether&lt;br /&gt;
| Applies the Enduring effect to the user the first time its sync move is used each battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Weakening Fire 9&lt;br /&gt;
| Lowers the target’s Attack by 1 stat rank when the user’s Fire-type move against the target is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Crush 9&lt;br /&gt;
| Lowers the target’s Defense by 1 stat rank when the user’s Water-type move against the target is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bug Daunt 9&lt;br /&gt;
| Lowers the target’s Sp. Atk by 1 stat rank when the user’s Bug-type move against the target is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bug Enigma 9&lt;br /&gt;
| Lowers the target’s Sp. Def by 1 stat rank when the user’s Bug-type move against the target is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Static Brush 9&lt;br /&gt;
| Leaves the target paralyzed when the user’s Electric-type attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Icy Touch 2&lt;br /&gt;
| Has a chance (30%) of leaving the target frozen when the user’s Ice-type attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Super Freebie 2&lt;br /&gt;
| Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brainteaser&lt;br /&gt;
| The more the target’s Sp. Def is lowered, the more it powers up the user’s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brainpower&lt;br /&gt;
| The more the user’s Sp. Atk is raised, the more it powers up the user’s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Sharp Entry 1&lt;br /&gt;
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Super Slowering Hit 9&lt;br /&gt;
| Lowers the target’s Speed by 2 stat ranks when the user’s move against the target is super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cakewalk&lt;br /&gt;
| The more the target’s Speed is lowered, the more it powers up the user’s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hilbert&#039;s Aim&lt;br /&gt;
| When the target’s weakness type is either Fire, Water, Electric, Ice, or Bug, lowers the target’s Type Rebuff of that type by 1 rank the first time the user’s attack move against that target is successful each battle.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aim for Victory Bug Buzz: Power +25&lt;br /&gt;
| Aim for Victory Bug Buzz: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aim for Victory Bug Buzz: Power +25&lt;br /&gt;
| Aim for Victory Bug Buzz: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Given away===&lt;br /&gt;
During the [[Villain Arc]], Hilbert is revealed to own a Kyurem, which he fuses with {{mas|N}}&#039;s {{p|Zekrom}} to avoid {{mas|Ghetsis}} doing the same with his own Kyurem. Afterwards, Hilbert entrusts his Kyurem with N, who forms a [[sync pair]] with it.&lt;br /&gt;
{| style=&amp;quot;float:left; width: 96px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké|Hilbert|Kyurem|Masters646B.png|dragon|ice|size=100px|link=no|nick=Kyurem ↔ Black Kyurem}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
Hilbert and his Samurott can be battled against in:&lt;br /&gt;
* [[PML Arc|Main Story]] Chapter 18: Team Unova&lt;br /&gt;
* Main Story ([[Pokémon Masters EX/Main Story (Co-op)|Co-op]]) Chapter 18: Team Unova&lt;br /&gt;
* [[List of solo events (Masters)|Solo event]]: {{DL|List of solo events (Masters)|Training with Legends}} (July 15 to 28, 2020)&lt;br /&gt;
&lt;br /&gt;
===Sync Pair Stories===&lt;br /&gt;
* A Day with Hilbert&lt;br /&gt;
&lt;br /&gt;
====Evolution====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{water color light}}; {{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#{{water color light}}&amp;quot; | Trainer&lt;br /&gt;
! style=&amp;quot;background-color:#{{water color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background-color:#{{water color light}}&amp;quot; | Price&lt;br /&gt;
! style=&amp;quot;background-color:#{{water color light}}; {{roundytr|5px}}&amp;quot; | First-Time Rewards&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Oshawott&#039;s Evolution&lt;br /&gt;
| [[File:VSBrendan Masters.png|80px]]&amp;lt;br&amp;gt;{{mas|Brendan}}&lt;br /&gt;
| [[File:Masters253.png|80px]]&amp;lt;br&amp;gt;{{p|Grovyle}}&amp;lt;br&amp;gt;&amp;lt;span style=font-size:80%&amp;gt;Weakness: [[File:PoisonIC Masters.png|15px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5 Evolution Shards&lt;br /&gt;
| Oshawott evolves into Dewott&amp;lt;br&amp;gt;Gems ×30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dewott&#039;s Evolution&lt;br /&gt;
| [[File:VSCheren Masters.png|80px]]&amp;lt;br&amp;gt;{{mas|Cheren}}&lt;br /&gt;
| [[File:Masters508.png|80px]]&amp;lt;br&amp;gt;{{p|Stoutland}}&amp;lt;br&amp;gt;&amp;lt;span style=font-size:80%&amp;gt;Weakness: [[File:FightingIC Masters.png|15px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3 Evolution Crystals&lt;br /&gt;
| Dewott evolves into Samurott&amp;lt;br&amp;gt;Gems ×30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Hilbert (game)/Quotes#Pokémon Masters EX|Hilbert (game)/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Hilbert===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; colspan=2 | [[File:Masters Dream Team Maker Hilbert and Oshawott.png|x200px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; colspan=2 | [[File:Hilbert Mindscape.png|x200px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters chapter 18 artwork.jpg|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Hilbert and Oshawott on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| colspan=2 | Hilbert&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Unova}})&lt;br /&gt;
| colspan=3 | Artwork of {{color2|000|PML Arc#Chapter 18: Team Unova|Chapter 18: Team Unova}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Spr Masters Hilbert 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:VSHilbert Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Spr Masters Hilbert EX.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:VSHilbert EX Masters.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters The Ideal Formula artwork.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| 5★ model&lt;br /&gt;
| 5★ VS model&lt;br /&gt;
| 6★ EX model&lt;br /&gt;
| 6★ EX VS model&lt;br /&gt;
| colspan=3 | {{color2|000|List of story events (Masters)#The Ideal Formula|The Ideal Formula}} artwork&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Hilbert Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Hilbert Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Hilbert Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Hilbert Emote 4 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Summer Nights &amp;amp; Wishing Stars Artwork.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| colspan=3 | {{color2|000|List of story events (Masters)#Summer Nights &amp;amp; Wishing Stars|Summer Nights &amp;amp; Wishing Stars}} artwork&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hilbert (Fall 2020)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background: #{{dark color light}}&amp;quot; | [[File:Spr Masters Hilbert Fall 2020 2.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background: #{{dark color light}}&amp;quot; | [[File:VSHilbert Fall 2020 Masters.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background: #{{dark color light}}&amp;quot; | [[File:Spr Masters Hilbert Fall 2020 EX.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background: #{{dark color light}}&amp;quot; | [[File:VSHilbert Fall 2020 EX Masters.png|120px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; colspan=3 | [[File:Fall 2020 Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | 5★ model&lt;br /&gt;
| colspan=3 | 5★ VS model&lt;br /&gt;
| colspan=3 | 6★ EX model&lt;br /&gt;
| colspan=3 | 6★ EX VS model&lt;br /&gt;
| colspan=4 | Hilbert&#039;s sync move mindscape&amp;lt;br&amp;gt;(Fall 2020)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Hilbert Fall 2020 Emote 1 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Hilbert Fall 2020 Emote 2 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Hilbert Fall 2020 Emote 3 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Hilbert Fall 2020 Emote 4 Masters.png|80px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Masters Fight or Fright artwork.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| colspan=4 | {{color2|000|List of story events (Masters)#Fight or Fright|Fight or Fright}} artwork&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Masters Medal 1-Star Fight or Fright.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Masters Medal 2-Star Fight or Fright.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Masters Medal 3-Star Fight or Fright.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}&amp;quot; | [[File:Masters Medal Battle Trickster.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;1★ Fight or Fright&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;2★ Fight or Fright&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;3★ Fight or Fright&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;Battle Trickster&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sygna Suit Hilbert===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background: #{{bug color light}}&amp;quot; | [[File:Spr Masters Hilbert Sygna 2.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background: #{{bug color light}}&amp;quot; | [[File:VSHilbert Sygna Masters.png|x120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background: #{{bug color light}}&amp;quot; | [[File:Spr Masters Hilbert Sygna EX.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background: #{{bug color light}}&amp;quot; | [[File:VSHilbert Sygna EX Masters.png|x120px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Hilbert Sygna Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | 5★ model&lt;br /&gt;
| colspan=3 | 5★ VS model&lt;br /&gt;
| colspan=3 | 6★ EX model&lt;br /&gt;
| colspan=3 | 6★ EX VS model&lt;br /&gt;
| colspan=4 | Hilbert&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Unova}})&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Hilbert Sygna Emote 1 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Hilbert Sygna Emote 2 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Hilbert Sygna Emote 3 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot;| [[File:Hilbert Sygna Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Medal 1-Star The Captured King.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Medal 2-Star The Captured King.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Medal 3-Star The Captured King.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Medal Burning Spirit in Black and White.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;1★ The Captured King&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;2★ The Captured King&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;3★ The Captured King&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;Burning Spirit in Black and White&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* As shown in {{DL|List of story events (Masters)|The Ideal Formula}} event, Hilbert is based on the [[player character]] in {{game|Black and White|s|Pokémon Black}}, and is shown to have a close relationship with {{mas|N}}.&lt;br /&gt;
** In the aforementioned event, it is also revealed that Hilbert was searching for N during the events of {{game|Black and White|s 2|Pokémon Black 2 and White 2}} because N left him so suddenly that he didn&#039;t have a chance to say goodbye.&lt;br /&gt;
* According to Hilbert&#039;s Sync Pair Story, the Oshawott he brought to [[Pasio]] was hatched from an {{pkmn|Egg}} he found after he left his Samurott at a [[Pokémon Day Care]].&lt;br /&gt;
* Sygna Suit Hilbert and Genesect&#039;s Passive Skill Hilbert&#039;s Plan references the [[Drive|Drives]] that can be used to change the type of Genesect&#039;s {{m|Techno Blast}} in the [[core series]] games.&lt;br /&gt;
** Unlike the core series games, however, Genesect does not change its {{form|Genesect|form}} when changing the type of Techno Blast, instead remaining in its base form.&lt;br /&gt;
* Genesect first appears in [[Team Plasma]]&#039;s hideout during the [[Villain Arc]], from which it is freed by N. After being treated at the [[Pokémon Center]], it teams up with Hilbert, later forming a proper sync pair with him.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Hilbert&#039;s design is based on his appearance in {{game|Black and White|s}}. Oshawott is one of the [[starter Pokémon]] of [[Unova]] in the [[core series]] games. Oshawott and Samurott&#039;s Dex entries come from {{pkmn|Black and White Versions 2|Pokémon Black 2 and White 2}}. Dewott&#039;s Dex entry comes from {{pkmn|Black and White Versions|Pokémon Black}}.&lt;br /&gt;
&lt;br /&gt;
Hilbert is not seen to own a Mightyena outside this game. Mightyena&#039;s Dex entry comes from {{pkmn|Ruby and Sapphire Versions|Pokémon Ruby}} and {{pkmn|Omega Ruby and Alpha Sapphire|Omega Ruby}}.&lt;br /&gt;
&lt;br /&gt;
Sygna Suit Holbert&#039;s design was based on car mechanic. Genesect is an event-exclusive [[Mythical Pokémon]] that was introduced in [[Generation V]], just like Hilbert was, though Genesect was first distributed in Pokémon Black 2 and White 2, which Hilbert did not appear in. Genesect&#039;s Dex entry comes from Pokémon White, {{pkmn|X and Y|X}}, and {{pkmn|Omega Ruby and Alpha Sapphire|Omega Ruby}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;In This Together!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=ひとりじゃない！ &#039;&#039;{{tt|Hitorijanai!|You&#039;re Not Alone!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=你並不孤單！ &#039;&#039;{{tt|Nǐ Bìng Bù Gūdān!|You&#039;re Not Alone!}}&#039;&#039;&lt;br /&gt;
|fr=Une équipe soudée !&lt;br /&gt;
|de=Du bist nicht allein!&lt;br /&gt;
|ko=혼자가아니야! &#039;&#039;{{tt|Honjaga Aniya!|You&#039;re Not Alone!}}&#039;&#039;&lt;br /&gt;
|it=Forza e coraggio!&lt;br /&gt;
|es=¡Todos a una!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;The True Razor Shell&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=真剣勝負奥義 シェルブレード &#039;&#039;{{tt|Shinken-Shōbu Ōgi Sheru Burēdo|Serious Swordplay Secret Technique Shell Blade}}&#039;&#039;&lt;br /&gt;
|zh_cmn=刀光劍影之 貝殼刃 &#039;&#039;{{tt|Dāoguāng-Jiànyǐng zhī Bèiké Rèn|Glinting Sword Shell Blade}}&#039;&#039;&lt;br /&gt;
|fr=Affûtée comme l&#039;esprit, Coquilame !&lt;br /&gt;
|de=Kalkklinge des ernsten Kampfes&lt;br /&gt;
|ko=진검승부 필살 셸블레이드 &#039;&#039;{{tt|Jingeom-Seungbu Pilsal Syel Beulleideu|Sure-Kill Swordplay Showdown Shell Blade}}&#039;&#039;&lt;br /&gt;
|it=Conchilama risoluta&lt;br /&gt;
|es=Concha Filo Samurái&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Rawr!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dark color}}|bordercolor={{dark color dark}}&lt;br /&gt;
|ja=驚かせちゃうよ！ &#039;&#039;{{tt|Odorokasechau yo!|Gonna Scare Ya!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=大嚇你一跳！ &#039;&#039;{{tt|Dàxià Nǐ Yītiào!|Scare You Out of Your Skins!}}&#039;&#039;&lt;br /&gt;
|fr=... BOUH !&lt;br /&gt;
|de=Ich erschreck euch!&lt;br /&gt;
|ko=놀라게할거야! &#039;&#039;{{tt|Nollage Hal Geoya!|I&#039;m Gonna Surprise You!}}&#039;&#039;&lt;br /&gt;
|it=Tremate dalla paura!&lt;br /&gt;
|es=¡Toma susto!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Bump-in-the-Night Crunch&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dark color}}|bordercolor={{dark color dark}}&lt;br /&gt;
|ja=夜を楽しむ かみくだく &#039;&#039;{{tt|Yoru o Tanoshimu Kamikudaku|Enjoy the Night - Crunch}}&#039;&#039;&lt;br /&gt;
|zh_cmn=享受夜晚之 咬碎 &#039;&#039;{{tt|Xiǎngshòu Yèwǎn zhī Yǎosuì|Enjoy the Night - Crunch}}&lt;br /&gt;
|fr=Je serai courageux ! Mâchouille !&lt;br /&gt;
|de=Knirscher des Nachtwandlers&lt;br /&gt;
|ko=밤을 즐기는 깨물어부수기 &#039;&#039;{{tt|Bameul Jeulgineun Kkaemureobusugi|Enjoy the Night - Crunch}}&#039;&#039;&lt;br /&gt;
|it=Sgranocchio per godersi la notte&lt;br /&gt;
|es=Triturar Apacible a la Luz de la Luna&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|water}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Trainers with Legendary Pokémon]]&lt;br /&gt;
[[Category:Trainers with Mythical Pokémon]]&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Warren#Pokémon Masters EX]]&lt;br /&gt;
[[es:Lucho#Pokémon Masters]]&lt;br /&gt;
[[it:Alcide (Masters EX)]]&lt;br /&gt;
[[ja:トウヤ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:鬥也#Masters]]&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ash_(Masters)&amp;diff=3593680</id>
		<title>Ash (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ash_(Masters)&amp;diff=3593680"/>
		<updated>2022-11-06T11:16:42Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Gallery */Just differentiate between anime and video game version of Prof. Oak&amp;#039;s lab.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=electric&lt;br /&gt;
|name=Ash&lt;br /&gt;
|jname=サトシ&lt;br /&gt;
|jtrans=Satoshi&lt;br /&gt;
|image=Spr Masters Ash.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Ash&#039;s model&lt;br /&gt;
|num=152&lt;br /&gt;
|enva=[[Sarah Natochenny]]&lt;br /&gt;
|java=[[Rica Matsumoto]]&lt;br /&gt;
|desc=Ash is a boy from [[Pallet Town]] who dreams of becoming a [[Pokémon Master]]. He&#039;s honest, with a strong sense of justice. He is always with his best partner, {{AP|Pikachu}}.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ash&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;サトシ&#039;&#039;&#039; &#039;&#039;Satoshi&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the {{Ash|character of the same name}} in the [[Pokémon anime]]. He forms a [[sync pair]] with {{AP|Pikachu}}. The sync pair could be obtained through a limited-time Master Fair Sync Pair Scout and was first made available on August 28, 2022. This pair can be raised to [[Sync pair#Increasing potential|6★ EX]] since its release.&lt;br /&gt;
&lt;br /&gt;
==Pikachu==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Pikachu&lt;br /&gt;
|ndex=025&lt;br /&gt;
|type=Electric&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Electric&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Ground&lt;br /&gt;
|description=Its nature is to store up electricity. Forests where nests of Pikachu live are dangerous, since the trees are so often struck by lightning.&lt;br /&gt;
|hp=719|atk=288|def=155|spatk=487|spdef=155|spe=271&lt;br /&gt;
|hp2=819|atk2=328|def2=195|spatk2=527|spdef2=195|spe2=311&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Thunder}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|161&lt;br /&gt;
|192&lt;br /&gt;
|70%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Never misses when the weather is rainy. Has a chance (30%) of leaving the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Not Gonna Lose!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Restores the user’s HP by approximately 20% of its maximum HP. Charges the user’s move gauge by 6. Applies the Gradual Healing effect to the user. Applies the Supereffective ↑ Next effect to the user. Applies the Damage Guard Next effect to the user.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|B {{m|Thunderbolt}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|400&lt;br /&gt;
|480&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Activation Condition: When the user uses any moves three times. Deactivation Condition: Cannot be deactivated.&amp;lt;br&amp;gt;Never misses. Uses a maximum of 6 slots of the user’s move gauge. The more amount used, the greater the power of this attack.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Going All Out!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user’s Sp. Atk by 4 stat ranks. Raises the user’s critical-hit rate by 3 stat ranks. In addition, raises the user’s Sp. Atk and Speed by 2 stat ranks when the user’s remaining HP is at half or more.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Best Buds {{mcolor|10,000,000 Volt Thunderbolt|000}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Temponaily assume the form of World Cap Pikachu during this Sync Move. Except in certain circumstances, successful hits with this attack become critical hits.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX) effect: Sync move targets all opponents.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] Kanto Spirit&lt;br /&gt;
|Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ash&#039;s Passion&lt;br /&gt;
|Powers up the user’s Thunder. Decreases the amount of move gauge slots the user needs to use Thunder by 1. The user’s Thunder never misses.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ash&#039;s Tenacity&lt;br /&gt;
|When the user enters battle with full HP, applies the Enduring effect to it. When the user’s Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Initial Pinch Special Boost 2&lt;br /&gt;
|Increases the user’s Special Moves ↑ Next effect by 2 ranks the first time it is in a pinch each battle.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Electric Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Electric-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Kanto Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Main Character Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Pallet Town Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Passionate Spirit Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fiery ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&lt;br /&gt;
* Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Ash and Pikachu&#039;s [[sync grid]] is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder: Power +2&lt;br /&gt;
| Thunder: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder: Power +2&lt;br /&gt;
| Thunder: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder: Power +2&lt;br /&gt;
| Thunder: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder: Power +2&lt;br /&gt;
| Thunder: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder: Power +2&lt;br /&gt;
| Thunder: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder: Power +2&lt;br /&gt;
| Thunder: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder: Hostile Environment 1&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Thunder: Power Reserves 5&lt;br /&gt;
| Powers up the user’s moves when in a pinch.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Not Gonna Lose!: Shake Off 9&lt;br /&gt;
| Removes all status conditions from the user when its move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Not Gonna Lose!: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user’s healing moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Not Gonna Lose!: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user’s healing moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Not Gonna Lose!: Propulsion 9&lt;br /&gt;
| Reduces the user’s sync move countdown by one when the user’s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Going All Out!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dauntless&lt;br /&gt;
| Sp. Atk cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haste&lt;br /&gt;
| Speed cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lithe&lt;br /&gt;
| Prevents the user from getting paralyzed.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| On the Run 3&lt;br /&gt;
| Raises the user’s evasiveness by 3 stat ranks the first time it is in a pinch each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shock Recovery 1&lt;br /&gt;
| Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Turbo Charge 2&lt;br /&gt;
| Quickly charges the move gauge when the field is Electric Terrain.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Trainer Sync Redemption 1&lt;br /&gt;
| Restores 1 MP for the user’s Trainer the first time its sync move is used each battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rejuvenate 6&lt;br /&gt;
| Charges the user’s move gauge by 6 after using a sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pinch Push 3&lt;br /&gt;
| Reduces the sync move countdown by 3 the first time the user is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brain Sync 8&lt;br /&gt;
| Powers up the user’s sync move when its Sp. Atk is raised.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Static Shock 8&lt;br /&gt;
| Powers up the user’s sync move when the target is paralyzed.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Best Buds 10,000,000 Volt Thunderbolt: Power +25&lt;br /&gt;
| Best Buds 10,000,000 Volt Thunderbolt: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Best Buds 10,000,000 Volt Thunderbolt: Power +25&lt;br /&gt;
| Best Buds 10,000,000 Volt Thunderbolt: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Best Buds 10,000,000 Volt Thunderbolt: Power +25&lt;br /&gt;
| Best Buds 10,000,000 Volt Thunderbolt: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Best Buds 10,000,000 Volt Thunderbolt: Power +25&lt;br /&gt;
| Best Buds 10,000,000 Volt Thunderbolt: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===On hand===&lt;br /&gt;
{| style=&amp;quot;float:left; width: 96px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké|Ash|Dragonite|Masters149.png|dragon|flying|size=100px}}&lt;br /&gt;
| {{ActivePoké|Ash|Gengar|Masters094.png|ghost|poison|size=100px|nick=Gengar ↔ Gigantamax Gengar|link=Ash&#039;s Gengar}}&lt;br /&gt;
| {{ActivePoké|Ash|Lucario|Masters448.png|fighting|steel|size=100px|nick=Lucario ↔ Mega Lucario|link=Ash&#039;s Lucario}}&lt;br /&gt;
| {{ActivePoké|Ash|Sirfetch&#039;d|Masters865.png|fighting|size=100px}}&lt;br /&gt;
| {{ActivePoké|Ash|Dracovish|Masters882.png|water|dragon|size=100px}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
===Flashback===&lt;br /&gt;
{| style=&amp;quot;float:left; width: 96px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké|Ash|Charizard|‎Masters006.png|fire|flying|fir=Charmander|mid=Charmeleon|size=100px}} ♂&lt;br /&gt;
|&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
Ash and Pikachu can be battled against in&lt;br /&gt;
* [[Anime Collaboration]]: Let&#039;s Have a Battle!&lt;br /&gt;
* [[List of special events (Masters)|Special event]]: The Classic Thunderbolt&lt;br /&gt;
* Special event: Challenge from Ash (August 28 to September 27, 2022)&lt;br /&gt;
&lt;br /&gt;
Ash has also been shown to pair alongside the following Pokémon and can be battled against in: &lt;br /&gt;
* Dragonite&lt;br /&gt;
** Special event: Challenge from Ash (August 28 to September 27, 2022)&lt;br /&gt;
* Gengar&lt;br /&gt;
** Special event: Challenge from Ash (August 28 to September 27, 2022)&lt;br /&gt;
* Lucario&lt;br /&gt;
** Special event: Challenge from Ash (August 28 to September 27, 2022)&lt;br /&gt;
* Sirfetch&#039;d&lt;br /&gt;
** Special event: Challenge from Ash (August 28 to September 27, 2022)&lt;br /&gt;
* Dracovish&lt;br /&gt;
** Special event: Challenge from Ash (August 28 to September 27, 2022)&lt;br /&gt;
&lt;br /&gt;
===Sync Pair Stories===&lt;br /&gt;
* A Day with Ash&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background: #{{electric color light}}&amp;quot; | [[File:Spr Masters Ash.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background: #{{electric color light}}&amp;quot; | [[File:VSAsh Masters.png|x120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background: #{{electric color light}}&amp;quot; | [[File:Spr Masters Ash EX.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background: #{{electric color light}}&amp;quot; | [[File:VSAsh EX Masters.png|x120px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Ash Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | 5★ model&lt;br /&gt;
| colspan=3 | 5★ VS model&lt;br /&gt;
| colspan=3 | 6★ EX model&lt;br /&gt;
| colspan=3 | 6★ EX VS model&lt;br /&gt;
| colspan=4 | Ash&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Professor Oak&#039;s Laboratory; Pokémon: The Series}})&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Ash Emote 1 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Ash Emote 2 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Ash Emote 3 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot;| [[File:Ash Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Medal 1-Star Blazing Battle with Ash.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Medal 2-Star Blazing Battle with Ash.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Medal 3-Star Blazing Battle with Ash.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Masters Medal To Be a Master.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;1★ Blazing Battle with Ash&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;2★ Blazing Battle with Ash&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;3★ Blazing Battle with Ash&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;To Be a Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Ash is the first sync pair based on a character who has not appeared in a [[core series]] game or was not introduced in Masters EX.&lt;br /&gt;
* In addition to his [[sync move]] being based on a [[Z-Move]], Ash has also been shown using [[Mega Evolution]] with his {{AP|Lucario}} and [[Gigantamax]] with his {{AP|Gengar}}, just like in the {{pkmn|anime}}.&lt;br /&gt;
* Ash&#039;s battle theme in the {{DL|List of special events (Masters)|Challenge from Ash}} event is an instrumental remix of &#039;&#039;[[One, Two, Three]]&#039;&#039;, the Japanese opening theme from &#039;&#039;[[Pokémon Journeys: The Series]]&#039;&#039;.&lt;br /&gt;
** Upon the release of version 2.25.0, however, this theme was removed from the game files, and no music plays by default when battling against Ash.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Ash&#039;s design is based on his appearance in &#039;&#039;Pokémon Journeys: The Series&#039;&#039;. {{AP|Pikachu}} is Ash&#039;s [[starter Pokémon]], as well as the mascot for the [[Pokémon anime]] as a whole. Pikachu&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
{{champions|electric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{masterscharacters|electric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Trainers with Z-Rings]]&lt;br /&gt;
[[Category:Trainers with Dynamax Bands]]&lt;br /&gt;
[[Category:Trainers with Key Stones]]&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ash Ketchum#In Pokémon Masters EX]]&lt;br /&gt;
[[es:Ash Ketchum#Pokémon Masters EX]]&lt;br /&gt;
[[it:Ash Ketchum#In Pokémon Masters EX]]&lt;br /&gt;
[[ja:サトシ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:小智（动画）#Masters]]&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Misty_(Masters)&amp;diff=3593679</id>
		<title>Misty (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Misty_(Masters)&amp;diff=3593679"/>
		<updated>2022-11-06T11:11:50Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=water&lt;br /&gt;
|name=Misty&lt;br /&gt;
|jname=カスミ&lt;br /&gt;
|jtrans=Kasumi&lt;br /&gt;
|image=Spr Masters Misty.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Misty&#039;s model&lt;br /&gt;
|num=3&lt;br /&gt;
|enva=Reba Buhr&amp;lt;ref name=&amp;quot;Reba Buhr&amp;quot;&amp;gt;[https://www.rebabuhr.com/voiceover Reba Buhr - Voiceover]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Ayane Sakura&amp;lt;ref name=&amp;quot;Ayane Sakura&amp;quot;&amp;gt;[https://www.oricon.co.jp/news/2138750/full/ Oricon News] (Japanese)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=A [[Gym Leader]] known as the Tomboyish Mermaid, she has an upbeat personality but also acts tough and takes rules very seriously.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Misty&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;カスミ&#039;&#039;&#039; &#039;&#039;Kasumi&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Misty|character of the same name]] in the [[core series]]. She forms a [[sync pair]] with {{TP|Misty|Starmie}}, and appears as one of the characters the player starts with, along with {{mas|Brock}}.&lt;br /&gt;
&lt;br /&gt;
Misty in her Swimsuit forms a sync pair with {{TP|Misty|Psyduck}}. This sync pair was first made available on August 28, 2021. This sync pair could be raised to [[Sync pair#Increasing potential|6★ EX]] from the day it was released.&lt;br /&gt;
&lt;br /&gt;
Misty in her [[Sygna Suit]] forms a sync pair with {{p|Vaporeon}}. This sync pair was first made available on September 30, 2021. This sync pair could be raised to 6★ EX from the day it was released.&lt;br /&gt;
&lt;br /&gt;
==Starmie==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Starmie&lt;br /&gt;
|ndex=121&lt;br /&gt;
|type=Water&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Water&lt;br /&gt;
|base=3&lt;br /&gt;
|weakness=Electric&lt;br /&gt;
|description=Its sparkling core is called &amp;quot;the gem of the sea.&amp;quot; This core can be made into high-priced accessories that are traded in secret.&lt;br /&gt;
|hp=632|atk=133|def=209|spatk=227|spdef=229|spe=247&lt;br /&gt;
|hp2=752|atk2=193|def2=269|spatk2=287|spdef2=289|spe2=307&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Bubble Beam}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|49&lt;br /&gt;
|58&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of lowering the target&#039;s Speed by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Sp. Def]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Sp. Def of all allied sync pairs by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Catch Us If You Can!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Raises an ally&#039;s evasiveness by two stat ranks. Applies the Gradual Healing effect to an ally.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Hydro Pump}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|125&lt;br /&gt;
|150&lt;br /&gt;
|80%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Tomboyish Mermaid {{mcolor|Bubble Beam|000}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more the user&#039;s Sp. Def is raised, the greater the power of this attack.{{tt|&amp;lt;sup&amp;gt;Details&amp;lt;/sup&amp;gt;|&lt;br /&gt;
+1 Sp. Def → Power × ~1.17 &amp;amp;#10; &amp;amp;#10;&lt;br /&gt;
+2 Sp. Def → Power × ~1.33 &amp;amp;#10; &amp;amp;#10;&lt;br /&gt;
+3 Sp. Def → Power × 1.5 &amp;amp;#10; &amp;amp;#10;&lt;br /&gt;
+4 Sp. Def → Power × ~1.67 &amp;amp;#10; &amp;amp;#10;&lt;br /&gt;
+5 Sp. Def → Power × ~1.83 &amp;amp;#10; &amp;amp;#10;&lt;br /&gt;
+6 Sp. Def → Power × 2 &amp;amp;#10; &amp;amp;#10;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Healing Hand 2&lt;br /&gt;
|Has a chance (30%) of removing all status conditions from all allied sync pairs after the user&#039;s Pokémon uses a move.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Water Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Kanto Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Gym Leader Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Passionate Spirit Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Soothing ↑ 1 Wistful ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&lt;br /&gt;
* Soothing Crystal&lt;br /&gt;
* Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Misty and Starmie&#039;s [[sync grid]] is an expanded grid, made available on June 4, 2020.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +20&lt;br /&gt;
| Defense +20&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bubble Beam: Power +4&lt;br /&gt;
| Bubble Beam: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bubble Beam: Power +4&lt;br /&gt;
| Bubble Beam: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bubble Beam: Power +4&lt;br /&gt;
| Bubble Beam: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bubble Beam: Power +4&lt;br /&gt;
| Bubble Beam: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bubble Beam: Power +4&lt;br /&gt;
| Bubble Beam: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bubble Beam: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hydro Pump: Power +4&lt;br /&gt;
| Hydro Pump: Power ↑+4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hydro Pump: Power +4&lt;br /&gt;
| Hydro Pump: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hydro Pump: Power +4&lt;br /&gt;
| Hydro Pump: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hydro Pump: Power +4&lt;br /&gt;
| Hydro Pump: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hydro Pump: Power +4&lt;br /&gt;
| Hydro Pump: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hydro Pump: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hydro Pump: Accuracy +15&lt;br /&gt;
| Hydro Pump: Accuracy ↑ +15&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hydro Pump: Mind Swell 4&lt;br /&gt;
| Has a chance (50%) of raising the user&#039;s Sp. Atk by one stat rank when its Pokémon uses a move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Sp. Def All: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Sp. Def All: Selfless&lt;br /&gt;
| Makes opponents target the user for a short time when the user&#039;s move is successful while in a pinch.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Catch Us If You Can!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Catch Us If You Can!: Friendly Care 1&lt;br /&gt;
| When the user&#039;s move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 20% of its maximum HP.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Smart Cookie&lt;br /&gt;
| The more the user&#039;s Sp. Def is raised, the more it powers up the user&#039;s moves.{{tt|&amp;lt;sup&amp;gt;Details&amp;lt;/sup&amp;gt;|&lt;br /&gt;
+1 Sp. Def → Power + 5% &amp;amp;#10; &amp;amp;#10;&lt;br /&gt;
+2 Sp. Def → Power + 10% &amp;amp;#10; &amp;amp;#10;&lt;br /&gt;
+3 Sp. Def → Power + 15% &amp;amp;#10; &amp;amp;#10;&lt;br /&gt;
+4 Sp. Def → Power + 20% &amp;amp;#10; &amp;amp;#10;&lt;br /&gt;
+5 Sp. Def → Power + 25% &amp;amp;#10; &amp;amp;#10;&lt;br /&gt;
+6 Sp. Def → Power + 30% &amp;amp;#10; &amp;amp;#10;}}&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Agile Entry 1&lt;br /&gt;
| Raises the user&#039;s evasiveness by one stat rank when it enters a battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Superduper Effective 5&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ridicure 2&lt;br /&gt;
| Has a chance (30%) of restoring the user&#039;s HP by approximately 20% of its maximum HP when an opponent&#039;s attack move targeting the user misses.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blind Spot&lt;br /&gt;
| The more the user&#039;s evasiveness is raised, the more it powers up the user&#039;s sync move.{{tt|&amp;lt;sup&amp;gt;Details&amp;lt;/sup&amp;gt;|&lt;br /&gt;
+1 evasiveness → Power + ~16.7% &amp;amp;#10; &amp;amp;#10;&lt;br /&gt;
+2 evasiveness → Power + ~33.3% &amp;amp;#10; &amp;amp;#10;&lt;br /&gt;
+3 evasiveness → Power + 50% &amp;amp;#10; &amp;amp;#10;&lt;br /&gt;
+4 evasiveness → Power + ~66.7% &amp;amp;#10; &amp;amp;#10;&lt;br /&gt;
+5 evasiveness → Power + ~83.3% &amp;amp;#10; &amp;amp;#10;&lt;br /&gt;
+6 evasiveness → Power + 100% &amp;amp;#10; &amp;amp;#10;}}&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Revenge Boost 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when the user is hit by an attack move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tomboyish Mermaid Bubble Beam: Power +25&lt;br /&gt;
| Tomboyish Mermaid Bubble Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tomboyish Mermaid Bubble Beam: Power +25&lt;br /&gt;
| Tomboyish Mermaid Bubble Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Psyduck==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=water&lt;br /&gt;
|name=Misty (Swimsuit)&lt;br /&gt;
|jname=カスミ（アナザー）&lt;br /&gt;
|jtrans=Kasumi (Another)&lt;br /&gt;
|image=Spr Masters Misty Swimsuit.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Misty&#039;s model (Swimsuit)&lt;br /&gt;
|num=3&lt;br /&gt;
|enva=Reba Buhr&lt;br /&gt;
|java=Ayane Sakura&lt;br /&gt;
|desc=Misty is feeling comfortable in the swimsuit she usually wore back at [[Cerulean Gym|her Gym]] in [[Kanto]]. She&#039;s been training extra hard at the beach with her Pokémon.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Psyduck&lt;br /&gt;
|ndex=054&lt;br /&gt;
|type=Water&lt;br /&gt;
|role=Support&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Water&lt;br /&gt;
|base=4EX&lt;br /&gt;
|weakness=Grass&lt;br /&gt;
|description=Using psychokinesis gives it a headache, so it normally passes the time spacing out and doing as little as possible.&lt;br /&gt;
|hp=532|atk=202|def=230|spatk=271|spdef=232|spe=272&lt;br /&gt;
|hp2=632|atk2=242|def2=270|spatk2=311|spdef2=272|spe2=312&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Water Gun}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|24&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Restores an ally&#039;s HP by approximately 40% of its maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Full Heal]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Removes all status conditions from an ally.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Duck and Cover!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. Applies the Gradual Healing effect to all allied sync pairs.&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|All-Out Offense Water Beam&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|(6★ EX) effect: The stat increase after a sync move is doubled once per battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Racing Rain 1&lt;br /&gt;
|Quickly charges the move gauge when the weather is rainy.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Look Alive 1&lt;br /&gt;
|Has a chance (20%) of raising the user&#039;s evasiveness by one stat rank when it is hit by an attack move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|First Aid 4&lt;br /&gt;
|Restores the user&#039;s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Water Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Kanto Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Gym Leader Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Passionate Spirit Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Soothing ↑ 1 Wistful ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&lt;br /&gt;
* Soothing Crystal&lt;br /&gt;
* Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Misty and Psyduck&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +20&lt;br /&gt;
| Defense +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +20&lt;br /&gt;
| Speed +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Gun: Power +2&lt;br /&gt;
| Water Gun: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Gun: Power +2&lt;br /&gt;
| Water Gun: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Gun: Power +2&lt;br /&gt;
| Water Gun: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Gun: Power +2&lt;br /&gt;
| Water Gun: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Gun: Power +2&lt;br /&gt;
| Water Gun: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Gun: Power +2&lt;br /&gt;
| Water Gun: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Gun: Power +2&lt;br /&gt;
| Water Gun: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Gun: Power +2&lt;br /&gt;
| Water Gun: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Gun: Raging Rain 2&lt;br /&gt;
| Powers up the user&#039;s moves when the weather is rainy.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Gun: Move Gauge Refresh 9&lt;br /&gt;
| Charges the user&#039;s move gauge by one when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Full Heal: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Full Heal: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Duck and Cover!: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Duck and Cover!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fast Runner&lt;br /&gt;
| Evasiveness cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shower Power 5&lt;br /&gt;
| Powers up the user&#039;s sync move when the weather is rainy.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| On the Run 1&lt;br /&gt;
| Raises the user&#039;s evasiveness by one stat rank the first time it is in a pinch each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Torrential Tenacity&lt;br /&gt;
| Prevents the user from flinching, becoming confused, or becoming trapped when the weather is rainy.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Agile Entry 1&lt;br /&gt;
| Raises the user&#039;s evasiveness by one stat rank when it enters a battle.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Safety Tether&lt;br /&gt;
| Applies the Enduring effect to the user the first time its sync move is used each battle.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Synchro Healing 1&lt;br /&gt;
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| All-Out Offense Water Beam: Power +25&lt;br /&gt;
| All-Out Offense Water Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| All-Out Offense Water Beam: Power +25&lt;br /&gt;
| All-Out Offense Water Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vaporeon==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=water&lt;br /&gt;
|name=Sygna Suit Misty&lt;br /&gt;
|jname=マジコスカスミ&lt;br /&gt;
|jtrans=Serious Cosplay Kasumi&lt;br /&gt;
|image=Spr Masters Misty Sygna.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Sygna Suit Misty&#039;s model&lt;br /&gt;
|num=3&lt;br /&gt;
|enva=Reba Buhr&lt;br /&gt;
|java=Ayane Sakura&lt;br /&gt;
|desc=Misty is back in a stunning [[Sygna Suit|sygna suit]]. She swims so elegantly with Vaporeon, they look just like a pair of mermaids from a fairy tale.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Vaporeon&lt;br /&gt;
|ndex=134&lt;br /&gt;
|gender=f&lt;br /&gt;
|type=Water&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Water&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Electric&lt;br /&gt;
|description=Clean, clear waters are its usual habitat. When it&#039;s about to be attacked by an invading enemy, it dives into the water to hide.&lt;br /&gt;
|hp=611|atk=185|def=178|spatk=336|spdef=204|spe=244&lt;br /&gt;
|hp2=711|atk2=225|def2=218|spatk2=376|spdef2=244|spe2=284&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Water Gun}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|24&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Mist}}&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Allied side&lt;br /&gt;
|Applies the Stat Reduction Defense effect to the allied field of play.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Haze}}&lt;br /&gt;
|{{t|Ice}}&amp;lt;br&amp;gt;[[File:IceIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All opponents&lt;br /&gt;
|Returns the target&#039;s raised stats to normal.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Go with the Flow!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0 (2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the user&#039;s Defense by two stat ranks. Raises the Sp. Def of all allied sync pairs by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mermaid Duo {{mcolor|Hydro Pump|000}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|This attack&#039;s power increases when none of the target&#039;s stats are raised.&amp;lt;br&amp;gt;(6★ EX) effect: Power of sync move increases by 50%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Charging Infliction 4&lt;br /&gt;
|Charges the user&#039;s move gauge by 4 when its Pokémon uses a status move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Shifty Striker 4&lt;br /&gt;
|Has a chance (50%) of raising the user&#039;s evasiveness by one stat rank when its Pokémon uses a move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Healthy Healing&lt;br /&gt;
|Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Water Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Water-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Kanto Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Sygna Suit Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Battle Facility Foe Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Passionate Spirit Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Rare ↑ 2 Fiery ↓ 2&lt;br /&gt;
|Raises the following discovery level by 2:&lt;br /&gt;
* Rare Cache&lt;br /&gt;
Lowers the following discovery level by 2:&lt;br /&gt;
* Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Misty and Vaporeon&#039;s [[sync grid]] is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +20&lt;br /&gt;
| Speed +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Gun: Power +3&lt;br /&gt;
| Water Gun: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Gun: Power +3&lt;br /&gt;
| Water Gun: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Gun: Power +3&lt;br /&gt;
| Water Gun: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Gun: Power +3&lt;br /&gt;
| Water Gun: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Gun: Power +3&lt;br /&gt;
| Water Gun: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Gun: Power +3&lt;br /&gt;
| Water Gun: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Gun: Power +3&lt;br /&gt;
| Water Gun: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Gun: Move Gauge Refresh 9&lt;br /&gt;
| Charges the user&#039;s move gauge by one when its move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water Gun: Shifty Striker 4&lt;br /&gt;
| Has a chance (50%) of raising the user&#039;s evasiveness by one stat rank when its Pokémon uses a move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mist: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mist: Propulsion 3&lt;br /&gt;
| Has a chance (40%) of reducing the user&#039;s sync move countdown by one when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haze: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haze: Propulsion 3&lt;br /&gt;
| Has a chance (40%) of reducing the user&#039;s sync move countdown by one when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Go with the Flow!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fast Runner&lt;br /&gt;
| Evasiveness cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Agile Entry 1&lt;br /&gt;
| Raises the user&#039;s evasiveness by one stat rank when it enters a battle.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bob &amp;amp; Weave&lt;br /&gt;
| The more the user&#039;s evasiveness is raised, the more it powers up the user&#039;s moves.{{tt|&amp;lt;sup&amp;gt;Details&amp;lt;/sup&amp;gt;|&lt;br /&gt;
+1 evasiveness → Power + 5% &amp;amp;#10; &amp;amp;#10;&lt;br /&gt;
+2 evasiveness → Power + 10% &amp;amp;#10; &amp;amp;#10;&lt;br /&gt;
+3 evasiveness → Power + 15% &amp;amp;#10; &amp;amp;#10;&lt;br /&gt;
+4 evasiveness → Power + 20% &amp;amp;#10; &amp;amp;#10;&lt;br /&gt;
+5 evasiveness → Power + 25% &amp;amp;#10; &amp;amp;#10;&lt;br /&gt;
+6 evasiveness → Power + 30% &amp;amp;#10; &amp;amp;#10;}}&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blind Spot&lt;br /&gt;
| The more the user&#039;s evasiveness is raised, the more it powers up the user&#039;s sync move.{{tt|&amp;lt;sup&amp;gt;Details&amp;lt;/sup&amp;gt;|&lt;br /&gt;
+1 evasiveness → Power + ~16.7% &amp;amp;#10; &amp;amp;#10;&lt;br /&gt;
+2 evasiveness → Power + ~33.3% &amp;amp;#10; &amp;amp;#10;&lt;br /&gt;
+3 evasiveness → Power + 50% &amp;amp;#10; &amp;amp;#10;&lt;br /&gt;
+4 evasiveness → Power + ~66.7% &amp;amp;#10; &amp;amp;#10;&lt;br /&gt;
+5 evasiveness → Power + ~83.3% &amp;amp;#10; &amp;amp;#10;&lt;br /&gt;
+6 evasiveness → Power + 100% &amp;amp;#10; &amp;amp;#10;}}&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flameproof&lt;br /&gt;
| Prevents the user from getting burned.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Grand Entry 1&lt;br /&gt;
| Raises the user&#039;s Sp. Atk by one stat rank when it enters a battle.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Power Flux&lt;br /&gt;
| The fuller the move gauge when the user&#039;s sync move is selected, the more this powers up the sync move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Shielding Infliction 4&lt;br /&gt;
| Has a chance (50%) of raising the Defense of all allied sync pairs by one stat rank when the user&#039;s Pokémon uses a status move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Smart Infliction 4&lt;br /&gt;
| Has a chance (50%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user&#039;s Pokémon uses a status move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leg Up 1&lt;br /&gt;
| Once per battle, has a chance (20%) of reducing the user&#039;s sync move countdown by one when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mermaid Duo Hydro Pump: Power +25&lt;br /&gt;
| Mermaid Duo Hydro Pump: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mermaid Duo Hydro Pump: Power +25&lt;br /&gt;
| Mermaid Duo Hydro Pump: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
Misty is teamed up with at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
Misty (Swimsuit) was first available in the Special Sync Pair Event: Misty &amp;amp; Psyduck (August 28 to October 16, 2021).&lt;br /&gt;
&lt;br /&gt;
Sygna Suit Misty&#039;s offering rate was increased in the following sync-pair scout banners:&lt;br /&gt;
* (Debut) Sygna Suit Misty Spotlight Scout (September 30 to October 16, 2021)&lt;br /&gt;
&lt;br /&gt;
Misty and Starmie can be battled against in:&lt;br /&gt;
* Sync Pair Story - Popplio&#039;s Evolution&lt;br /&gt;
* [[Daily Type Rotation]]: Type Team-Up: Challenge the Water Types (August 7 to 28, 2021)&lt;br /&gt;
&lt;br /&gt;
Misty has also been shown to own a {{p|Lapras}}. The pair can be battled against in:&lt;br /&gt;
* [[List of solo events (Masters)|Solo event]]: Splash and Punch: Battle Challenge! (May 13 to 29, 2021)&lt;br /&gt;
&lt;br /&gt;
===Sync Pair Stories===&lt;br /&gt;
====Misty and Starmie====&lt;br /&gt;
* A Day with Misty&lt;br /&gt;
&lt;br /&gt;
====Misty (Swimsuit) and Psyduck====&lt;br /&gt;
* A Day with Misty&lt;br /&gt;
&lt;br /&gt;
====Sygna Suit Misty and Vaporeon====&lt;br /&gt;
* A Day with Sygna Suit Misty&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Misty/Quotes#Pokémon Masters EX|Misty/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Misty Masters Trailer.png|thumb|250px|Misty in [[Pokémon Masters Animated Trailer]]]]&lt;br /&gt;
===Pokémon Masters Animated Trailer===&lt;br /&gt;
Misty appeared in the [[Pokémon Masters Animated Trailer]], where she teamed up with {{mas|Cheren}} and {{mas|Korrina}} to battle [[Pokémon Champion]]s {{mas|Cynthia}}, {{mas|Steven|Steven Stone}}, and {{mas|Lance}} at a stadium in [[Pasio]]. When Cheren&#039;s {{p|Stoutland}} and [[Korrina&#039;s Lucario]] were incapacitated in part due to [[Cynthia&#039;s Garchomp]]&#039;s {{m|Dragon Claw}}, Misty ordered her Starmie to protect them with {{m|Light Screen}}, which succeeded.&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|main=yes&lt;br /&gt;
|width=68%&lt;br /&gt;
|trainer=Misty&lt;br /&gt;
|pkmn=Starmie&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|img=Misty Starmie Masters Trailer.png&lt;br /&gt;
|epnum=Pokémon Masters Animated Trailer&lt;br /&gt;
|epname=Pokémon Masters Animated Trailer&lt;br /&gt;
|desc=Starmie is Misty&#039;s only known Pokémon. Alongside {{mas|Cheren}}&#039;s {{p|Stoutland}} and [[Korrina&#039;s Lucario]], it battled [[Cynthia&#039;s Garchomp]], [[Steven&#039;s Metagross]], and [[Lance&#039;s Dragonite]]. After defending Stoutland and Lucario with {{m|Light Screen}}, Starmie defended itself from Metagross&#039;s {{m|Flash Cannon}} with {{m|Thunderbolt}}.&lt;br /&gt;
&lt;br /&gt;
Starmie&#039;s known moves are {{m|Light Screen}} and {{m|Thunderbolt}}.}}&lt;br /&gt;
&lt;br /&gt;
====Voice actors====&lt;br /&gt;
{{vatable|color={{water color}}|bordercolor={{water color light}}&lt;br /&gt;
|ja=佐倉綾音 &#039;&#039;Ayane Sakura&#039;&#039;&lt;br /&gt;
|en=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Misty===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background: #{{water color light}}&amp;quot; colspan=2 | [[File:Masters Misty Starmie.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background: #{{water color light}}&amp;quot; colspan=2 | [[File:Masters Dream Team Maker Misty and Starmie.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; colspan=2 | [[File:Misty Mindscape.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters chapter 1 artwork.jpg|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Artwork of Misty and Starmie&amp;lt;br&amp;gt;in Pokémon Masters EX&lt;br /&gt;
| colspan=2 | Misty and Starmie on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| colspan=2 | Misty&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Cerulean Gym}}; Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!)&lt;br /&gt;
| colspan=2 | Artwork of {{color2|000|PML Arc#Chapter 1: New Adventure, New Goal|Chapter 1: New Adventure, New Goal}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:VSMisty Masters.png|100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Misty Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Misty Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Misty Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Misty Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model from&amp;lt;br&amp;gt;Pokémon Masters EX&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misty (Swimsuit)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background: #{{water color light}}&amp;quot; | [[File:VSMisty Swimsuit Masters.png|x120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background: #{{water color light}}&amp;quot; | [[File:Spr Masters Misty Swimsuit 2.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background: #{{water color light}}&amp;quot; | [[File:Spr Masters Misty Swimsuit EX.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background: #{{water color light}}&amp;quot; | [[File:VSMisty Swimsuit EX Masters.png|x120px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Swimsuit Misty Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| colspan=3 | 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| colspan=3 | 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| colspan=3 | VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| colspan=4 | Misty&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Cerulean Gym}}; FireRed and LeafGreen)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Misty Swimsuit Emote 1 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Misty Swimsuit Emote 2 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Misty Swimsuit Emote 3 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot;| [[File:Misty Swimsuit Emote 4 Masters.png|80px]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sygna Suit Misty===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background: #{{water color light}}&amp;quot; | [[File:VSMisty Sygna Masters.png|x120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background: #{{water color light}}&amp;quot; | [[File:Spr Masters Misty Sygna 2.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background: #{{water color light}}&amp;quot; | [[File:Spr Masters Misty Sygna EX.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background: #{{water color light}}&amp;quot; | [[File:VSMisty Sygna EX Masters.png|x120px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Misty Mindscape 2.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | VS model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| colspan=3 | 6★ model&amp;lt;br&amp;gt;(Normal colors)&lt;br /&gt;
| colspan=3 | 6★ model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| colspan=3 | VS model&amp;lt;br&amp;gt;(EX colors)&lt;br /&gt;
| colspan=4 | Sygna Suit Misty&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Cerulean Gym}}; Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Misty Sygna Emote 1 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Misty Sygna Emote 2 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Misty Sygna Emote 3 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot;| [[File:Misty Sygna Emote 4 Masters.png|80px]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Medal 1-Star Spreading Shadows.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Medal 2-Star Spreading Shadows.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Medal 3-Star Spreading Shadows.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Masters Medal Rocket Launcher.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;1★ Spreading Shadows&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;2★ Spreading Shadows&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;3★ Spreading Shadows&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;Rocket Launcher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In her Sync Pair Story, Misty reveals that the Starmie she uses in [[Pokémon Masters EX]] is not her usual Starmie which she uses at [[Cerulean Gym|her Gym]] in the [[core series]] {{pkmn|games}}, but another one she hatched from an {{pkmn|Egg}} when she left her original Starmie at the [[Pokémon Day Care]].&lt;br /&gt;
* Misty (Swimsuit) and Psyduck are the first 4★ [[sync pair]] that can be upgraded to 6★ EX.&lt;br /&gt;
* Misty (Swimsuit) is one of the few sync pairs with less than seven dialogues in the [[Pokémon Center]], with only three.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Misty&#039;s design is based on her appearance in [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]. {{TP|Misty|Starmie}} is Misty&#039;s signature Pokémon in the [[core series]] games. Starmie&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}. &lt;br /&gt;
&lt;br /&gt;
Misty&#039;s swimsuit design is based on her appearance in {{game|FireRed and LeafGreen|s}}. {{TP|Misty|Psyduck}} is a Pokémon Misty is first seen with in the {{pkmn|anime}}. She has since been seen using it and its evolved form in {{g|Stadium series}} and, much later, in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!. Psyduck&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
Sygna Suit Misty&#039;s design was inspired by mermaid, hence the title &#039;The Tomboyish Mermaid&#039;. Misty uses a Vaporeon in the [[rematch]]es against her in Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!. Vaporeon&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Catch Us If You Can!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=かわしまくるわ！ &#039;&#039;{{tt|Kawashima Kuruwa!|I&#039;m Going to Dodge!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=我閃我閃我閃閃閃 &#039;&#039;{{tt|Wǒshǎn Wǒshǎn Wǒshǎnshǎnshǎn|I&#039;m Going to Dodge, Dodge, Dodge}}&#039;&#039;&lt;br /&gt;
|fr=Tout glisse sur nous !&lt;br /&gt;
|de=Wir werden euch ausweichen!&lt;br /&gt;
|ko=계속피해주겠어! &#039;&#039;Gyesok Pihaejugesseo!&#039;&#039;&lt;br /&gt;
|it=Prova a prenderci!&lt;br /&gt;
|es=¡Escurridizos como el agua!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Tomboyish Mermaid Bubble Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=おてんば人魚の バブルこうせん &#039;&#039;{{tt|Otenba Ningyo no Bubble Kōsen|Tomboyish Mermaid Bubble Beam}}&#039;&#039;&lt;br /&gt;
|zh_cmn=俏皮人魚之 泡沫光線 &#039;&#039;{{tt|Qiàopí Rényú zhī Pàomò Guāngxiàn|Tomboyish Mermaid Bubble Beam}}&lt;br /&gt;
|fr=La sirène en short ! Bulles d&#039;O !&lt;br /&gt;
|de=Blubbstrahl der kecken Meerjungfrau&lt;br /&gt;
|ko=말괄량이 인어의 거품광선 &#039;&#039;{{tt|Malgwallyang-i Ineo ui Geopum Gwangseon|Tomboyish Mermaid Bubble Beam}}&#039;&#039;&lt;br /&gt;
|it=Bollaraggio della sirena maschiaccio&lt;br /&gt;
|es=Rayo Burbuja Temperamental&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Duck and Cover!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=耐えてみせる！ &#039;&#039;{{tt|Taetemiseru!|I&#039;ll Hold Out!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=一定會撐住！ &#039;&#039;{{tt|Yīdìng Huì Chēngzhù!|I&#039;ll Hold Out!}}&#039;&#039;&lt;br /&gt;
|fr=Je tiendrai bon !&lt;br /&gt;
|de=Wir halten allem stand!&lt;br /&gt;
|ko=버텨주겠어! &#039;&#039;{{tt|Beotyeojugesseo!|I&#039;ll Hold Out!}}&#039;&#039;&lt;br /&gt;
|it=Terremo duro fino alla fine!&lt;br /&gt;
|es=¡Aguantemos sin inmutarnos!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;All-Out Offense Water Beam &#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=攻めて攻めまくる ウォーターレイ &#039;&#039;{{tt|Semete Sememakuru Uōtā Rei|Attack and Attack Water Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=進攻進攻再進攻之 水之光線 &#039;&#039;{{tt|Jìngōng Jìngōng zài Jìngōng zhī Shuǐ-zhī Guāngxiàn|Attack, Attack, Attack Water Ray}}&lt;br /&gt;
|fr=Ma tactique ? Laser Eau !&lt;br /&gt;
|de=Wasserstrahl der gnadenlosen Offensive&lt;br /&gt;
|ko=공격하고 또 공격하는 워터레이 &#039;&#039;{{tt|Gonggyeokhago tto Gonggyeokhaneun Woteo Rei|Attack and Attack Water Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Acqua dell&#039;attacco totale&lt;br /&gt;
|es=Rayo Agua de la Ofensiva Total&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Go with the Flow!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=なかなかやるわね！ &#039;&#039;{{tt|Nakanaka Yaru wa ne!|Well Done!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=很有一套嘛！ &#039;&#039;{{tt|Yīdìng Huì Chēngzhù!|Well Done!}}&#039;&#039;&lt;br /&gt;
|fr=Bien joué !&lt;br /&gt;
|de=Toll gemacht!&lt;br /&gt;
|ko=꽤하는걸! &#039;&#039;{{tt|Kkwaehaneungeol!|Well Done!}}&#039;&#039;&lt;br /&gt;
|it=Vi difendete&lt;br /&gt;
|es=¡No se nos da nada mal!&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Mermaid Duo Hydro Pump&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=ダブル人魚で攻める ハイドロポンプ &#039;&#039;{{tt|Daburu Ningyo de Semeru Haidoro Ponpu|Double Mermaid Attack Hydro Pump}}&#039;&#039;&lt;br /&gt;
|zh_cmn=人魚成雙齊攻擊之 水砲 &#039;&#039;{{tt|Rényú Chéng Shuāng Qí Gōngjí zhī Shuǐpào|Dual Mermaid Strike Hydro Pump}}&lt;br /&gt;
|fr=Deux sirènes à l&#039;attaque ! Hydrocanon !&lt;br /&gt;
|de=Hydropumpe des Meerjungfrauen-Duos&lt;br /&gt;
|ko=두 인어가 공격하는 하이드로펌프 &#039;&#039;{{tt|Du In-eo-ga Gonggyeokhaneun Haideuro Peompeu|Dual Mermaid Attack Hydro Pump}}&#039;&#039;&lt;br /&gt;
|it=Idropompa delle due sirene all&#039;attacco&lt;br /&gt;
|es=Hidrobomba del Dúo de Sirenas&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{masterscharacters|water}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gym Leaders]]&lt;br /&gt;
[[Category:Water-type Trainers]]&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Misty#Pokémon Masters EX]]&lt;br /&gt;
[[es:Misty#Pokémon Masters]]&lt;br /&gt;
[[it:Misty (Masters EX)]]&lt;br /&gt;
[[ja:カスミ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:小霞#Masters]]&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hilda_(Masters)&amp;diff=3593678</id>
		<title>Hilda (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hilda_(Masters)&amp;diff=3593678"/>
		<updated>2022-11-06T11:07:32Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Origin */Adding reference to Sygna Suit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=fire&lt;br /&gt;
|name=Hilda&lt;br /&gt;
|jname=トウコ&lt;br /&gt;
|jtrans=Touko&lt;br /&gt;
|image=Spr Masters Hilda.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Hilda&#039;s model&lt;br /&gt;
|num=68&lt;br /&gt;
|enva=[[Erica Mendez]]&amp;lt;ref name=&amp;quot;Erica Mendez&amp;quot;&amp;gt;[https://twitter.com/tsunderica/status/1178749361343234048 Erica Mendez on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Mariko Nagai&amp;lt;ref name=&amp;quot;Mariko Nagai&amp;quot;&amp;gt;[https://twitter.com/nagadon0103/status/1178891551851679745 Mariko Nagai on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=This hot-blooded young lady loves trends, laughter, and, most of all, [[Pokémon battle]]s. She&#039;s on a {{pkmn|journey}} to grow stronger wherever she goes.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hilda&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;トウコ&#039;&#039;&#039; &#039;&#039;Touko&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Hilda (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Tepig}} and its evolutions, {{p|Pignite}} and {{p|Emboar}}. The sync pair can be obtained through the [[Sync pair#Sync pair scout|sync pair scout]]. The pair&#039;s potential can be upgraded to [[Sync pair#Increasing potential|6★ EX]] from May 20, 2021, which unlocks Hilda&#039;s EX Style.&lt;br /&gt;
&lt;br /&gt;
Hilda is also available in her special costume, partnered alongside {{p|Diancie}}, which is capable of [[Mega Evolution|Mega Evolving]]. The sync pair can be obtained through a limited {{DL|sync pair|sync pair scout}} and was first available on November 4, 2021. The pair&#039;s potential can be upgraded to 6★ EX from when the pair was first released.&lt;br /&gt;
&lt;br /&gt;
Hilda is also available in her summer attire, where she forms a sync pair with {{Shiny}} {{p|Grapploct}}. The sync pair could be obtained through a limited-time seasonal sync pair scout and was first available on July 2, 2022. This pair is also capable of being upgraded to 6★ EX.&lt;br /&gt;
&lt;br /&gt;
Hilda is also available in her [[Sygna Suit]], partnered with {{p|Victini}}. This pair is available through a limited Poké Fair scout and was first made available on October 31, 2022. This pair is also capable of being upgraded to 6★ EX.&lt;br /&gt;
&lt;br /&gt;
==Tepig → Pignite → Emboar==&lt;br /&gt;
Tepig can evolve into Pignite once it has reached level 30 through its Sync Pair Story &#039;&#039;Tepig&#039;s Evolution&#039;&#039;, and then into Emboar once it has reached level 45 through its Sync Pair Story &#039;&#039;Pignite&#039;s Evolution&#039;&#039;.&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Tepig&lt;br /&gt;
|ndex=498&lt;br /&gt;
|type=Fire&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Fire&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Water&lt;br /&gt;
|description=It can deftly dodge its foe&#039;s attacks while shooting fireballs from its nose. It roasts berries before it eats them.&lt;br /&gt;
|hp=859|atk=356|def=93|spatk=151|spdef=95|spe=159&lt;br /&gt;
|hp2=959|atk2=396|def2=133|spatk2=191|spdef2=135|spe2=199&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Pignite&lt;br /&gt;
|ndex=499&lt;br /&gt;
|type=Fire&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Fire&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Water&lt;br /&gt;
|description=The more it eats, the more fuel it has to make the fire in its stomach stronger. This fills it with even more power.&lt;br /&gt;
|hp=895|atk=367|def=96|spatk=154|spdef=98|spe=162&lt;br /&gt;
|hp2=995|atk2=407|def2=136|spatk2=194|spdef2=138|spe2=202&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Emboar&lt;br /&gt;
|ndex=500&lt;br /&gt;
|type=Fire&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Fire&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Water&lt;br /&gt;
|description=It can throw a fire punch by setting its fists on fire with its fiery chin. It cares deeply about its friends.&lt;br /&gt;
|hp=934|atk=397|def=101|spatk=159|spdef=103|spe=167&lt;br /&gt;
|hp2=1034|atk2=437|def2=141|spatk2=199|spdef2=143|spe2=207&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
Hilda&#039;s Tepig and Pignite use Fire Sync Impact as their [[sync move]]. Upon evolution, Emboar learns the upgraded Battle Fanatic Heat Crash.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Flame Charge}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|30&lt;br /&gt;
|36&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Raises the user&#039;s Speed by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Restores an ally&#039;s HP by approximately 40% of its maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Flare Blitz}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|123&lt;br /&gt;
|147&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Removes the frozen condition from the user. The user also takes 25% of the damage it dealt to the target. Has a chance (10%) of leaving the target burned.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Try and Stop Us!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|When the user&#039;s Speed is raised, raises the user&#039;s Attack by double the amount its Speed is raised.&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fire Sync Impact&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;6★ EX effect: Sync move targets all opponents.&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Battle Fanatic {{mcolor|Heat Crash|000}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;6★ EX effect: Sync move targets all opponents.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Antitoxin&lt;br /&gt;
|Prevents the user from getting poisoned or badly poisoned.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|First Aid 4&lt;br /&gt;
|Restores the user&#039;s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fire Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Fire-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Unova Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Main Character Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Unova Adventurer Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Passionate Spirit Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fiery ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&lt;br /&gt;
* Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Hilda and Tepig&#039;s [[sync grid]] is an expanded grid, made available on July 3, 2020.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +50&lt;br /&gt;
| HP +50&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +10&lt;br /&gt;
| Attack +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +20&lt;br /&gt;
| Attack +20&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +20&lt;br /&gt;
| Defense +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Charge: Power +5&lt;br /&gt;
| Flame Charge: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Charge: Power +5&lt;br /&gt;
| Flame Charge: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Charge: Power +5&lt;br /&gt;
| Flame Charge: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Charge: Power +5&lt;br /&gt;
| Flame Charge: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Charge: Power +5&lt;br /&gt;
| Flame Charge: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flame Charge: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flare Blitz: Power +4&lt;br /&gt;
| Flare Blitz: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flare Blitz: Power +4&lt;br /&gt;
| Flare Blitz: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flare Blitz: Power +4&lt;br /&gt;
| Flare Blitz: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flare Blitz: Power +4&lt;br /&gt;
| Flare Blitz: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flare Blitz: Power +4&lt;br /&gt;
| Flare Blitz: Power ↑ +4&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flare Blitz: Move Gauge Refresh 4&lt;br /&gt;
| Has a chance (50%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 2&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Try and Stop Us!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Try and Stop Us!: Barricade 1&lt;br /&gt;
| Raises the user&#039;s Sp. Def by 1 stat rank when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Try and Stop Us!: Shielding Strikes 1&lt;br /&gt;
| Raises the user&#039;s Defense by 1 stat rank when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haste&lt;br /&gt;
| Speed cannot be lowered.&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Standfast 5&lt;br /&gt;
| Reduces recoil damage received from using moves that have recoil in the effect tag.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Standfast 5&lt;br /&gt;
| Reduces recoil damage received from using moves that have recoil in the effect tag.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Standfast 5&lt;br /&gt;
| Reduces recoil damage received from using moves that have recoil in the effect tag.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Headstrong&lt;br /&gt;
| Attack cannot be lowered.&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Inertia&lt;br /&gt;
| The more user’s Speed is raised, the more it powers up the user’s sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speedy Entry 2&lt;br /&gt;
| Raises the user’s Speed by 2 stat ranks when it enters a battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Revenge Boost 4&lt;br /&gt;
| Has a chance (50%) of charging the user&#039;s move gauge by one when the user is hit by an attack move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Superduper Effective 2&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Desperate Measures 3&lt;br /&gt;
| Raises the user’s critical-hit rate by 3 stat ranks the first time it is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Battle Fanatic Heat Crash: Power +25&lt;br /&gt;
| Battle Fanatic Heat Crash: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Battle Fanatic Heat Crash: Power +25&lt;br /&gt;
| Battle Fanatic Heat Crash: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Battle Fanatic Heat Crash: Power +25&lt;br /&gt;
| Battle Fanatic Heat Crash: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Battle Fanatic Heat Crash: Power +25&lt;br /&gt;
| Battle Fanatic Heat Crash: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Diancie==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=rock&lt;br /&gt;
|name=Hilda (Special Costume)&lt;br /&gt;
|jname=トウコ (スペシャル)&lt;br /&gt;
|jtrans=Touko (Special)&lt;br /&gt;
|image=Spr Masters Hilda Special Costume.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Hilda&#039;s model (Special Costume)&lt;br /&gt;
|num=68&lt;br /&gt;
|enva=Erica Mendez&lt;br /&gt;
|java=Mariko Nagai&lt;br /&gt;
|desc=Hilda is back in a special costume designed to match her partner, Diancie. Even as she captivates audiences in battle, she aims for victory without ever holding back.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Diancie&lt;br /&gt;
|ndex=719&lt;br /&gt;
|type=Rock&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|move1=Rock&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Steel&lt;br /&gt;
|description=A sudden transformation of {{p|Carbink}}, its pink, glimmering body is said to be the loveliest sight in the whole world.&lt;br /&gt;
|hp=598|atk=356|def=150|spatk=244|spdef=150|spe=307&lt;br /&gt;
|hp2=698|atk2=396|def2=190|spatk2=284|spdef2=190|spe2=347&lt;br /&gt;
|mega=1&lt;br /&gt;
|hp3=598|atk3=427|def3=150|spatk3=244|spdef3=150|spe3=368&lt;br /&gt;
|hp4=698|atk4=475|def4=190|spatk4=284|spdef4=190|spe4=416&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Stone Edge}}&lt;br /&gt;
|{{t|Rock}}&amp;lt;br&amp;gt;[[File:RockIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&amp;lt;br&amp;gt;&#039;&#039;(2 after Mega Evolving)&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|120&lt;br /&gt;
|80%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Critical hits land more easily.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Attack]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Attack by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Diamond Storm}}&lt;br /&gt;
|{{t|Rock}}&amp;lt;br&amp;gt;[[File:RockIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|4&amp;lt;br&amp;gt;&#039;&#039;(3 after Mega Evolving)&#039;&#039;&lt;br /&gt;
|163&lt;br /&gt;
|195&lt;br /&gt;
|95%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Has a chance (50%) of raising the user&#039;s Defense by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Shine On!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Speed and accuracy by 2 stat ranks. Raises the user&#039;s critical-hit rate by 3 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Princess Power Rock Impact&lt;br /&gt;
|{{t|Rock}}&amp;lt;br&amp;gt;[[File:RockIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|160&lt;br /&gt;
|192&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Become Mega Diancie until the end of battle.&amp;lt;br&amp;gt;(6★ EX) effect: Sync move targets all opponents.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Head Start 1&lt;br /&gt;
|Reduces the user&#039;s sync move countdown by 1 the first time it enters a battle each battle.&amp;lt;br&amp;gt;&#039;&#039;(Only before Mega Evolving)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fuel Economy 1&lt;br /&gt;
|Decreases the amount of move gauge slots the user&#039;s Pokémon needs to use moves by 1.&amp;lt;br&amp;gt;&#039;&#039;(Only after Mega Evolving)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Tough Cookie&lt;br /&gt;
|The more the user&#039;s Defense is raised, the more it powers up the user&#039;s moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Swag Bag 1&lt;br /&gt;
|Raises the chance of raising stat values with the additional effects of moves.&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Rock Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Rock-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Unova Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Main Character Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Passionate Spirit Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Special Costume Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fiery ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&lt;br /&gt;
* Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Hilda and Diancie&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stone Edge: Power +3&lt;br /&gt;
| Stone Edge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stone Edge: Power +3&lt;br /&gt;
| Stone Edge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stone Edge: Power +3&lt;br /&gt;
| Stone Edge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stone Edge: Power +3&lt;br /&gt;
| Stone Edge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stone Edge: Power +3&lt;br /&gt;
| Stone Edge: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stone Edge: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stone Edge: Critical Strike 1&lt;br /&gt;
| Powers up the user&#039;s attacks when they become critical hits.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Diamond Storm: Power +2&lt;br /&gt;
| Diamond Storm: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Diamond Storm: Power +2&lt;br /&gt;
| Diamond Storm: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Diamond Storm: Power +2&lt;br /&gt;
| Diamond Storm: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Diamond Storm: Power +2&lt;br /&gt;
| Diamond Storm: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Diamond Storm: Power +2&lt;br /&gt;
| Diamond Storm: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Diamond Storm: Power +2&lt;br /&gt;
| Diamond Storm: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Diamond Storm: Accuracy +5&lt;br /&gt;
| Diamond Storm: Accuracy ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Diamond Storm: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Diamond Storm: Ramming Speed&lt;br /&gt;
| The more the user&#039;s Speed is raised, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shine On!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sand Shelter&lt;br /&gt;
| Protects the Pokémon from damage from a sandstorm.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double Down 5&lt;br /&gt;
| Powers up sync moves that are super effective.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fast-Track 9&lt;br /&gt;
| Raises the user&#039;s Speed by one stat rank after its Pokémon uses a move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Super Syncer&lt;br /&gt;
| Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Towering Force&lt;br /&gt;
| The more the user&#039;s Defense is raised, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Adrenaline 1&lt;br /&gt;
| Reduces the sync move countdown by 1 the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Regen&lt;br /&gt;
| Applies the Gradual Healing effect to the user after using its sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Impervious&lt;br /&gt;
| Stats cannot be lowered.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Princess Power Rock Impact: Power +25&lt;br /&gt;
| Princess Power Rock Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Princess Power Rock Impact: Power +25&lt;br /&gt;
| Princess Power Rock Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Princess Power Rock Impact: Power +25&lt;br /&gt;
| Princess Power Rock Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Princess Power Rock Impact: Power +25&lt;br /&gt;
| Princess Power Rock Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Grapploct==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=fighting&lt;br /&gt;
|name=Hilda (Summer 2022)&lt;br /&gt;
|jname=トウコ （２２シーズン）&lt;br /&gt;
|jtrans=Touko (2022 Season)&lt;br /&gt;
|image=Spr Masters Hilda Summer 2022.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Hilda&#039;s model (Summer 2022)&lt;br /&gt;
|num=68&lt;br /&gt;
|enva=Erica Mendez&lt;br /&gt;
|java=Mariko Nagai&lt;br /&gt;
|desc=Hilda is burning with fighting spirit. She’s on a mission to enjoy the booths and battles at the summer festival with her Grapploct, which has {{Shiny|some interesting colors}}.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Grapploct&lt;br /&gt;
|ndex=853 s&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|gender=f&lt;br /&gt;
|shiny=yes&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Fighting&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Psychic&lt;br /&gt;
|description=A body made up of nothing but muscle makes the grappling moves this Pokémon performs with its tentacles tremendously powerful.&lt;br /&gt;
|hp=648|atk=244|def=289|spatk=156|spdef=270|spe=223&lt;br /&gt;
|hp2=748|atk2=284|def2=329|spatk2=196|spdef2=310|spe2=263&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fighting color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Brick Break}}&lt;br /&gt;
|{{t|Fighting}}&amp;lt;br&amp;gt;[[File:FightingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|35&lt;br /&gt;
|42&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Removes the Physical and Special Damage Reduction effects from the opponents’ field of play.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Protect}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Applies the Damage Guard Next effect to the user.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Topsy-Turvy}}&lt;br /&gt;
|{{t|Dark}}&amp;lt;br&amp;gt;[[File:DarkIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Returns the target’s raised stats to normal (except critical-hit rate) and lowers the target’s stats by the same amount.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Get Gutsy!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to the user.&lt;br /&gt;
|- style=&amp;quot;background: #{{fighting color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Never Give Up Fighting Impact&lt;br /&gt;
|{{t|Fighting}}&amp;lt;br&amp;gt;[[File:FightingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|(6★ EX) effect: The stat increase after a sync move is doubled once per battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fighting color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{fighting color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Beef Up 9&lt;br /&gt;
|Raises the Attack of all allied sync pairs by 1 stat rank when the user is hit by an attack move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Natural Remedy&lt;br /&gt;
|Removes all status conditions from the user the first time it is inflicted by any status condition each battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Catalytic Infliction&lt;br /&gt;
|Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle.&lt;br /&gt;
|- style=&amp;quot;background: #{{fighting color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fighting Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Unova Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Seasonal Outfit Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Passionate Spirit Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Unova Adventurer Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{fighting color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Wistful ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&lt;br /&gt;
* Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Hilda and Grapploct&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fighting color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +20&lt;br /&gt;
| Defense +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brick Break: Power +4&lt;br /&gt;
| Brick Break: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brick Break: Power +4&lt;br /&gt;
| Brick Break: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brick Break: Power +4&lt;br /&gt;
| Brick Break: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brick Break: Power +4&lt;br /&gt;
| Brick Break: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brick Break: Power +4&lt;br /&gt;
| Brick Break: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brick Break: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brick Break: Staggering 2&lt;br /&gt;
| Has a chance (30%) of making the target flinch when the user’s attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Protect: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Topsy-Turvy: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Topsy-Turvy: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Topsy-Turvy: Propulsion 4&lt;br /&gt;
| Has a chance (50%) of reducing the user’s sync move countdown by one when the user’s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Get Gutsy!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unflappable&lt;br /&gt;
| Prevents the user from flinching.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4&lt;br /&gt;
| Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Safety Tether&lt;br /&gt;
| Applies the Enduring effect to the user the first time its sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Charging Infliction 1&lt;br /&gt;
| Charges the user’s move gauge by 1 when its Pokémon uses a status move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Impervious&lt;br /&gt;
| Stats cannot be lowered.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Disarmoring Retaliation 9&lt;br /&gt;
| Lowers the Defense of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bamboozling Retaliation 9&lt;br /&gt;
| Lowers the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Fist Bump 3&lt;br /&gt;
| Has a chance (40%) of restoring the HP of all allied sync pairs when the user’s attack move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Sharp Entry 1&lt;br /&gt;
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flag Bearer 9&lt;br /&gt;
| Raises the Attack of all allied sync pairs by one stat rank when the user’s Pokémon uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Single Sync Reload 9&lt;br /&gt;
| Once per battle, restores one MP for the user’s Pokémon after using the user’s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Never Give Up Fighting Impact: Power +25&lt;br /&gt;
| Never Give Up Fighting Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Never Give Up Fighting Impact: Power +25&lt;br /&gt;
| Never Give Up Fighting Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Victini==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=fire&lt;br /&gt;
|name=Sygna Suit Hilda&lt;br /&gt;
|jname=マジコストウコ&lt;br /&gt;
|jtrans=Serious Cosplay Touko&lt;br /&gt;
|image=Spr Masters Hilda Sygna.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Sygna Suit Hilda&#039;s model&lt;br /&gt;
|num=68&lt;br /&gt;
|enva=[[Erica Mendez]]&lt;br /&gt;
|java=Mariko Nagai&lt;br /&gt;
|desc=Hilda is back in her sygna suit. She&#039;s bursting with even more energy than ever, thanks to her partner Pokémon, Victini.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Victini&lt;br /&gt;
|ndex=494&lt;br /&gt;
|type=Fire&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|move1=Fire&lt;br /&gt;
|move2=Psychic&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Dark&lt;br /&gt;
|description=This Pokémon brings victory. It is said that Trainers with Victini always win, regardless of the type of encounter.&lt;br /&gt;
|hp=592|atk=502|def=122|spatk=502|spdef=122|spe=376&lt;br /&gt;
|hp2=692|atk2=542|def2=162|spatk2=542|spdef2=162|spe2=416&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Searing Shot}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&lt;br /&gt;
|152&lt;br /&gt;
|182&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Has a chance (30%) of leaving the target burned.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Confusion}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|21&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target confused.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|V-create}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|4&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|95%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the user’s Defense, Sp. Def, and Speed by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|For the Win!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user’s critical-hit rate by 3 stat ranks. When the user’s Attack is raised, raises the user’s Sp. Atk by the same amount. Raises the accuracy of all allied sync pairs by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Infinite Energy {{mcolor|V-create|000}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;6★ EX effect: Sync move targets all opponents.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fierce Entry 6&lt;br /&gt;
|Raises the user’s Attack by 6 stat ranks when it enters a battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Recharging Strike 9&lt;br /&gt;
|Charges the user’s move gauge by one when its attack move hits. If the move has the multistrike effect tag, charges the user’s move gauge by one for each hit.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Downside Up&lt;br /&gt;
|When the user’s stats would be lowered, raises the user’s stats by the same amount instead.&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fire Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Fire-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Unova Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Main Character Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Sygna Suit Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Unova Adventurer Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fiery ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&lt;br /&gt;
* Fiery Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Hilda and Victini&#039;s sync grid is an expanded grid, made available since the pair first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +10&lt;br /&gt;
| Attack +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Searing Shot: Power +2&lt;br /&gt;
| Searing Shot: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Searing Shot: Power +2&lt;br /&gt;
| Searing Shot: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Searing Shot: Power +2&lt;br /&gt;
| Searing Shot: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Searing Shot: Power +2&lt;br /&gt;
| Searing Shot: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Searing Shot: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Searing Shot: Superduper Effective 3&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: Power +4&lt;br /&gt;
| Confusion: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: Power +4&lt;br /&gt;
| Confusion: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: Power +4&lt;br /&gt;
| Confusion: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: Aggravation 9&lt;br /&gt;
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| V-create: Power +2&lt;br /&gt;
| V-create: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| V-create: Power +2&lt;br /&gt;
| V-create: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| V-create: Power +2&lt;br /&gt;
| V-create: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| V-create: Power +2&lt;br /&gt;
| V-create: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| V-create: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| For the Win!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| For the Win!: Hit and Heal 9&lt;br /&gt;
| Applies the Gradual Healing effect to the user when its move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| For the Win!: Empowering Command 9&lt;br /&gt;
| Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its Trainer uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| For the Win!: Propulsion 9&lt;br /&gt;
| Reduces the user’s sync move countdown by one when the user’s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flameproof&lt;br /&gt;
| Prevents the user from getting burned.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Clearheaded&lt;br /&gt;
| Prevents the user from becoming confused.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unflappable&lt;br /&gt;
| Prevents the user from flinching.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Burn Synergy 1&lt;br /&gt;
| Powers up the user’s moves when the target is burned.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion Synergy 2&lt;br /&gt;
| Powers up the user’s moves when the target is confused.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Super Sync 9&lt;br /&gt;
| Applies the Supereffective ↑ Next effect to the user after using its sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Scorching Sync 5&lt;br /&gt;
| Powers up the user’s sync move when the target is burned.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rising Tide&lt;br /&gt;
| The more the user’s stats are raised, the more it powers up the user’s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hostile Environment 3&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Precision Strike 9&lt;br /&gt;
| Raises the accuracy of all allied sync pairs by 1 stat rank when the user’s attack move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 4&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sundering Burn 9&lt;br /&gt;
| Lowers the target’s Defense or Sp. Def—or both—by 1 stat rank when the user’s move is successful against a burned opponent.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 5&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Infinite Energy V-create: Power +25&lt;br /&gt;
| Infinite Energy V-create: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Infinite Energy V-create: Power +25&lt;br /&gt;
| Infinite Energy V-create: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Infinite Energy V-create: Power +25&lt;br /&gt;
| Infinite Energy V-create: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Infinite Energy V-create: Power +25&lt;br /&gt;
| Infinite Energy V-create: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
Hilda&#039;s offering rate was increased in the following sync pair scout banners:&lt;br /&gt;
* (Debut) Hilda Spotlight Scout (September 30 to October 17, 2019)&lt;br /&gt;
* Seasonal Scout A (December 12, 2019 to January 1, 2020)&lt;br /&gt;
* {{mas|Ethan}} and Hilda Spotlight Scout (July 3 to 21, 2020)&lt;br /&gt;
* {{mas|Serena}}, Hilda and Ethan Spotlight Scout (May 20 to June 3, 2021)&lt;br /&gt;
&lt;br /&gt;
Hilda (Special Costume) was exclusive to the following sync pair scout banners:&lt;br /&gt;
* (Debut) Hilda Seasonal Scout (November 4 to December 10, 2021)&lt;br /&gt;
&lt;br /&gt;
Hilda (Summer 2022) was exclusive to the following sync pair scout banners:&lt;br /&gt;
* (Debut) Hilda Seasonal Scout (July 2 to 16, 2022)&lt;br /&gt;
&lt;br /&gt;
Hilda and Emboar can be battled against in:&lt;br /&gt;
* [[PML Arc|Main Story]] Chapter 18: Team Unova&lt;br /&gt;
* Main Story ([[Pokémon Masters EX/Main Story (Co-op)|Co-op]]) Chapter 18: Team Unova&lt;br /&gt;
* [[List of story events (Masters)|Story event]] (Co-op): The Girl in Black and White (September 30 to October 17, 2019)&lt;br /&gt;
* [[List of solo events (Masters)|Solo event]]: Training with Legends (August 28 to September 14, 2020)&lt;br /&gt;
* [[List of solo events (Masters)|Solo event]]: Team Hoenn Unite! (January 14 to 30, 2021)&lt;br /&gt;
* [[List of story events (Masters)|Story event]]: All Aboard the Victory Train (June 30 to July 15, 2021; July 21 to August 4, 2022)&lt;br /&gt;
* [[List of story events (Masters)|Story event]]: Hearts United (August 28 to September 30, 2021)&lt;br /&gt;
* [[Training area|Dragon, Fire, and Fighting Drill 2]] (since 2.8.0 update)&lt;br /&gt;
* Sync Pair Story - Fennekin&#039;s Evolution&lt;br /&gt;
&lt;br /&gt;
Hilda (Special Costume) and Diancie can be battled against in:&lt;br /&gt;
* [[Costume Event]]: Poké War Games (October 29 to December 10, 2021)&lt;br /&gt;
&lt;br /&gt;
Hilda has also been shown to pair alongside {{p|Haxorus}} and can be battled against in:&lt;br /&gt;
* [[Battle Villa]]: Challenge Hilda&lt;br /&gt;
&lt;br /&gt;
===Sync Pair Stories===&lt;br /&gt;
* A Day with Hilda&lt;br /&gt;
&lt;br /&gt;
====Evolution====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{fire color light}}; {{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#{{fire color light}}&amp;quot; | Trainer&lt;br /&gt;
! style=&amp;quot;background-color:#{{fire color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background-color:#{{fire color light}}&amp;quot; | Price&lt;br /&gt;
! style=&amp;quot;background-color:#{{fire color light}}; {{roundytr|5px}}&amp;quot; | First-Time Rewards&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tepig&#039;s Evolution&lt;br /&gt;
| [[File:VSFlannery Masters.png|80px]]&amp;lt;br&amp;gt;{{mas|Flannery}}&lt;br /&gt;
| [[File:Masters324.png|80px]]&amp;lt;br&amp;gt;{{p|Torkoal}}&amp;lt;br&amp;gt;&amp;lt;span style=font-size:80%&amp;gt;Weakness: [[File:WaterIC Masters.png|15px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5 Evolution Shards&lt;br /&gt;
| Tepig evolves into Pignite&amp;lt;br&amp;gt;Gems ×30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pignite&#039;s Evolution&lt;br /&gt;
| [[File:VSCheren Masters.png|80px]]&amp;lt;br&amp;gt;{{mas|Cheren}}&lt;br /&gt;
| [[File:Masters508.png|80px]]&amp;lt;br&amp;gt;{{p|Stoutland}}&amp;lt;br&amp;gt;&amp;lt;span style=font-size:80%&amp;gt;Weakness: [[File:FightingIC Masters.png|15px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3 Evolution Crystals&lt;br /&gt;
| Pignite evolves into Emboar&amp;lt;br&amp;gt;Gems ×30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Hilda (game)/Quotes#Pokémon Masters EX|Hilda (game)/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Hilda===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=6 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Hilda Tepig.png|x200px]]&lt;br /&gt;
| colspan=6 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background: #{{fire color light}}&amp;quot; | [[File:Masters Dream Team Maker Hilda and Tepig.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Hilda Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=6 | Artwork of Hilda and {{pcolor|Tepig|000}}&amp;lt;br&amp;gt;in {{color2|000|Pokémon Masters EX}}&lt;br /&gt;
| colspan=6 | Hilda and Tepig on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| Hilda&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Pokémon League (Unova)|Pokémon League}})&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background: #{{fire color light}}&amp;quot; | [[File:Spr Masters Hilda 2.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background: #{{fire color light}}&amp;quot; | [[File:VSHilda Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background: #{{fire color light}}&amp;quot; | [[File:Spr Masters Hilda EX.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background: #{{fire color light}}&amp;quot; | [[File:VSHilda EX Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters chapter 18 artwork.jpg|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | 5★ model&lt;br /&gt;
| colspan=3 | 5★ VS model&lt;br /&gt;
| colspan=3 | 6★ EX model&lt;br /&gt;
| colspan=3 | 6★ EX VS model&lt;br /&gt;
| Artwork of {{color2|000|PML Arc#Chapter 18: Team Unova|Chapter 18: Team Unova}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Hilda Emote 1 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Hilda Emote 2 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Hilda Emote 3 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Hilda Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hilda (Special Costume)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background: #{{rock color light}}&amp;quot; | [[File:Spr Masters Hilda Special Costume 2.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background: #{{rock color light}}&amp;quot; | [[File:VSHilda Special Costume Masters.png|x120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background: #{{rock color light}}&amp;quot; | [[File:Spr Masters Hilda Special Costume EX.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background: #{{rock color light}}&amp;quot; | [[File:VSHilda Special Costume EX Masters.png|x120px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Diantha Hilda Special Costume Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | 5★ model&lt;br /&gt;
| colspan=3 | 5★ VS model&lt;br /&gt;
| colspan=3 | 6★ EX model&lt;br /&gt;
| colspan=3 | 6★ EX VS model&lt;br /&gt;
| colspan=4 | Hilda&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Battle Villa}})&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Hilda Special Costume Emote 1 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Hilda Special Costume Emote 2 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Hilda Special Costume Emote 3 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot;| [[File:Hilda Special Costume Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Masters Medal 1-Star Team Diantha &amp;amp; Hilda.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Masters Medal 2-Star Team Diantha &amp;amp; Hilda.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Masters Medal 3-Star Team Diantha &amp;amp; Hilda.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Masters Medal Gals of Gallantry.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;1★ Team Diantha &amp;amp; Hilda&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;2★ Team Diantha &amp;amp; Hilda&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;3★ Team Diantha &amp;amp; Hilda&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;Gals of Gallantry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hilda (Summer 2022)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background: #{{fighting color light}}&amp;quot; | [[File:Spr Masters Hilda Summer 2022 2.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background: #{{fighting color light}}&amp;quot; | [[File:VSHilda Summer 2022 Masters.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background: #{{fighting color light}}&amp;quot; | [[File:Spr Masters Hilda Summer 2022 EX.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background: #{{fighting color light}}&amp;quot; | [[File:VSHilda Summer 2022 EX Masters.png|120px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; colspan=3 | [[File:Summer 2022 Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | 5★ model&lt;br /&gt;
| colspan=3 | 5★ VS model&lt;br /&gt;
| colspan=3 | 6★ EX model&lt;br /&gt;
| colspan=3 | 6★ EX VS model&lt;br /&gt;
| colspan=4 | Hilda&#039;s sync move mindscape&amp;lt;br&amp;gt;(Summer 2022)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Hilda Summer 2022 Emote 1 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Hilda Summer 2022 Emote 2 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Hilda Summer 2022 Emote 3 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Hilda Summer 2022 Emote 4 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Masters Summer Nights &amp;amp; Wishing Stars Artwork.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| colspan=3 | {{color2|000|List of story events (Masters)#Summer Nights &amp;amp; Wishing Stars|Summer Nights &amp;amp; Wishing Stars}} artwork&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Masters Medal 1-Star Summer Nights &amp;amp; Wishing Stars.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Masters Medal 2-Star Summer Nights &amp;amp; Wishing Stars.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Masters Medal 3-Star Summer Nights &amp;amp; Wishing Stars.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Masters Medal Festival Trio.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;1★ Summer Nights &amp;amp; Wishing Stars&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;2★ Summer Nights &amp;amp; Wishing Stars&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;3★ Summer Nights &amp;amp; Wishing Stars&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;Festival Trio&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sygna Suit Hilda===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background: #{{fire color light}}&amp;quot; | [[File:Spr Masters Hilda Sygna 2.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background: #{{fire color light}}&amp;quot; | [[File:VSHilda Sygna Masters.png|x120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background: #{{fire color light}}&amp;quot; | [[File:Spr Masters Hilda Sygna EX.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background: #{{fire color light}}&amp;quot; | [[File:VSHilda Sygna EX Masters.png|x120px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Hilda Sygna Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | 5★ model&lt;br /&gt;
| colspan=3 | 5★ VS model&lt;br /&gt;
| colspan=3 | 6★ EX model&lt;br /&gt;
| colspan=3 | 6★ EX VS model&lt;br /&gt;
| colspan=4 | Hilda&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Pokémon League (Unova)|Pokémon League}})&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Hilda Sygna Emote 1 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Hilda Sygna Emote 2 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Hilda Sygna Emote 3 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot;| [[File:Hilda Sygna Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Medal 1-Star The Captured King.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Medal 2-Star The Captured King.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Medal 3-Star The Captured King.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Medal Burning Spirit in Black and White.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;1★ The Captured King&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;2★ The Captured King&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;3★ The Captured King&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;Burning Spirit in Black and White&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In {{DL|List of story events (Masters)|Summer Nights &amp;amp; Wishing Stars}}, Hilda reveals that her Grapploct hatched from an {{pkmn|Egg}} given to her by {{mas|Bea}}.&lt;br /&gt;
* In her Sync Pair Story, Hilda reveals she met Victini in [[Castelia City]] and wonders if it has any connection to the Victini at [[Liberty Garden]].&lt;br /&gt;
* Since version 2.22.0, all versions of Hilda use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). As of that version, those Trainers include {{mas|Hilbert}}, {{mas|Cheren}}, {{mas|Bianca}}, {{mas|N}}, {{mas|Nate}}, {{mas|Rosa}}, and {{mas|Alder}}.&lt;br /&gt;
** Hilda also uses special voice-over lines upon winning a battle with N in the same team.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Hilda&#039;s design is based on her appearance in {{game|Black and White|s}}. Tepig is one of the [[starter Pokémon]] of [[Unova]] in the [[core series]] games. Tepig and Emboar&#039;s Dex entries come from {{pkmn|Black and White Versions|Pokémon Black}}. Pignite&#039;s Dex entry comes from {{pkmn|Black and White Versions 2|Pokémon Black 2 and White 2}}.&lt;br /&gt;
&lt;br /&gt;
Hilda does not own a Diancie outside this game. Diancie&#039;s Dex entry comes from {{pkmn|X and Y|Pokémon X}} and {{pkmn|Omega Ruby and Alpha Sapphire|Omega Ruby}}.&lt;br /&gt;
&lt;br /&gt;
Hilda does not own a Grapploct outside this game, though the sync pair may reference the {{wp|takoyaki}} commonly eaten at Japanese Summer festivals. Grapploct&#039;s Dex entry comes from {{pkmn|Sword and Shield|Pokémon Sword}}.&lt;br /&gt;
&lt;br /&gt;
Sygna Suit Hilda&#039;s design is maybe inspired by Greek Goddess Nike, Goddes of Victory. Despite Nike was depicted having Wings, Sygna Suit Hilda doesn&#039;t have wing-like accessories. Victini is a Pokémon that can be caught by the player in Pokémon Black and White on [[Liberty Garden]] if the player has the event-exclusive [[Liberty Pass]]. Victini&#039;s Dex entry comes from Pokémon Black, X, and Omega Ruby.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Try and Stop Us!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fire color}}|bordercolor={{fire color dark}}&lt;br /&gt;
|ja=負けないわよ！ &#039;&#039;{{tt|Makenai wa yo!|I Won&#039;t Lose!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=我不會輸喲！ &#039;&#039;{{tt|Wǒ Bùhuì Shū yō!|I Won&#039;t Lose!}}&#039;&#039;&lt;br /&gt;
|fr=On est là pour gagner !&lt;br /&gt;
|de=Für uns ist kein Gegner zu stark!&lt;br /&gt;
|it=Siamo qui per vincere!&lt;br /&gt;
|ko=지지않아! &#039;&#039;{{tt|Jiji Anha!|I Won&#039;t Lose!}}&#039;&#039;&lt;br /&gt;
|es=¡Suma y sigue!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Battle Fanatic Heat Crash&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fire color}}|bordercolor={{fire color dark}}&lt;br /&gt;
|ja=バトル大好きガールの ヒートスタンプ &#039;&#039;{{tt|Batoru Daisuki Gāru no Hīto Sutanpu|Battle-Loving Girl&#039;s Heat Crash}}&#039;&#039;&lt;br /&gt;
|zh_cmn=最愛對戰少女之 高溫重壓 &#039;&#039;{{tt|Zuì&#039;ài Duìzhàn Shàonǚ zhī Gāowēn Zhòngyā|Battle-Loving Girl&#039;s Heat Crash}}&#039;&#039;&lt;br /&gt;
|fr=La passion du combat ! Tacle Feu !&lt;br /&gt;
|de=Brandstempel der Kampfenthusiastin&lt;br /&gt;
|ko=배틀을 좋아하는 소녀의 히트스탬프 &#039;&#039;{{tt|Baeteur-eul Johahaneun Sonyeo-ui Hiteu Seutaempeu|Battle-Loving Girl&#039;s Heat Crash}}&#039;&#039;&lt;br /&gt;
|it=Marchiafuoco combattivo&lt;br /&gt;
|es=Golpe Calor Combativo&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Shine On!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|ja=輝いてみせる！ &#039;&#039;{{tt|Kagayaitemiseru!|Shine Forth!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=散發光彩！ &#039;&#039;{{tt|Sànfà Guāngcǎi!|Shine Bright!}}&#039;&#039;&lt;br /&gt;
|fr=Je brille de mille feux !&lt;br /&gt;
|de=Du stiehlst mir nicht den Glanz!&lt;br /&gt;
|it=Guardate che splendore!&lt;br /&gt;
|ko=빛나겠어! &#039;&#039;{{tt|Binnagess-eo!|I&#039;ll Shine!}}&#039;&#039;&lt;br /&gt;
|es=¡Mira cómo brillo!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Princess Power Rock Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|ja=熱血プリンセスが放つ ロックインパクト &#039;&#039;{{tt|Nekketsu Purinsesu ga Hanatsu Rokku Inpakuto|Hot-Blooded Princess Rock Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=熱血公主釋放之 岩石衝擊 &#039;&#039;{{tt|Rèxuè Gōngzhǔ Shìfàng zhī Yánshí Chōngjí|Hot-Blooded Princess Rock Impact}}&#039;&#039;&lt;br /&gt;
|fr=Princesse enthousiaste ! Impact Roche !&lt;br /&gt;
|de=Gesteinsstoß der heißblütigen Prinzessin&lt;br /&gt;
|it=Impatto Roccia ricco di passione&lt;br /&gt;
|ko=열혈 프린세스의 록임팩트 &#039;&#039;{{tt|Yeolhyeol Peurinseseu-ui Rok Impaekteu|Hot-Blooded Princess Rock Impact}}&#039;&#039;&lt;br /&gt;
|es=Impacto Roca del Entusiasmo Combativo&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|fire}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
[[Category:Trainers with Mythical Pokémon]]&lt;br /&gt;
[[Category:Trainers with Shiny Pokémon]]&lt;br /&gt;
[[Category:Trainers with Key Stones]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Lotta#Pokémon Masters EX]]&lt;br /&gt;
[[es:Liza (personaje)#Pokémon Masters]]&lt;br /&gt;
[[it:Anita (Masters EX)]]&lt;br /&gt;
[[ja:トウコ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:鬥子#Masters]]&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Thorton_(Masters)&amp;diff=3593673</id>
		<title>Thorton (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Thorton_(Masters)&amp;diff=3593673"/>
		<updated>2022-11-06T10:57:15Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=steel&lt;br /&gt;
|name=Thorton&lt;br /&gt;
|jname=ネジキ&lt;br /&gt;
|jtrans=Neziki&lt;br /&gt;
|image=Spr Masters Thorton.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Thorton&#039;s model&lt;br /&gt;
|num=36&lt;br /&gt;
|enva=Jon Allen&amp;lt;ref name=&amp;quot;Jon Allen&amp;quot;&amp;gt;[https://twitter.com/kingjonallen/status/1167186558203518977 Jon Allen on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Shōhei Komatsu&amp;lt;ref name=&amp;quot;Shōhei Komatsu&amp;quot;&amp;gt;[https://twitter.com/shohei_k0414/status/1168033746127245313 Shōhei Komatsu on Twitter] (Japanese)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=He analyzes his opponents, and his knowledge of and skills with any Pokémon are the real deal. As {{tc|Factory Head}}, he battles challengers.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Thorton&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ネジキ &#039;&#039;&#039; &#039;&#039;Neziki&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Thorton|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Bronzong}}. The sync pair can be obtained through the sync pair scout since launch. The pair&#039;s potential can be upgraded to [[Sync pair#Increasing potential|6★ EX]] from January 25, 2022, which unlocks Thorton&#039;s EX Style.&lt;br /&gt;
&lt;br /&gt;
==Bronzong==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Bronzong&lt;br /&gt;
|ndex=437&lt;br /&gt;
|type=Steel&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Steel&lt;br /&gt;
|move2=Psychic&lt;br /&gt;
|base=4EX&lt;br /&gt;
|weakness=Fire&lt;br /&gt;
|description=In ages past, this Pokémon was revered as a bringer of rain. It was found buried in the ground.&lt;br /&gt;
|hp=485|atk=268|def=246|spatk=266|spdef=244|spe=201&lt;br /&gt;
|hp2=565|atk2=308|def2=286|spatk2=306|spdef2=284|spe2=241&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Gyro Ball}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|44&lt;br /&gt;
|52&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|This move&#039;s power is doubled when the target&#039;s Speed is raised.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Zen Headbutt}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|51&lt;br /&gt;
|61&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (20%) of making the target flinch.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Analysis Complete!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Defense and Sp. Def by one stat rank. Applies the Type Resistant effect to the user. The resistant type is the type of the last attack it was hit by.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Telekinesis}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Applies the No Evasion effect to the target.&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Post-analysis {{mcolor|Flash Cannon|000}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|This move&#039;s power increases when the target is flinching.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX) effect: Power of sync move increases by 50%.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Aggravation 1&lt;br /&gt;
|Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Steel Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Steel-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Sinnoh Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Battle Facility Foe Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Knowledgeable Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Gadgeteer Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Rare ↑ 2 Fiery ↓ 1 Wistful ↓ 1&lt;br /&gt;
|Raises the following discovery level by 2:&lt;br /&gt;
* Rare Cache&lt;br /&gt;
Lowers the following discovery levels by 1&lt;br /&gt;
* Fiery Crystal&lt;br /&gt;
* Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Thorton and Bronzong&#039;s [[sync grid]] was expanded on January 25, 2022.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +40&lt;br /&gt;
| HP +40&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gyro Ball: Power +4&lt;br /&gt;
| Gyro Ball: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gyro Ball: Power +4&lt;br /&gt;
| Gyro Ball: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gyro Ball: Power +4&lt;br /&gt;
| Gyro Ball: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gyro Ball: Power +4&lt;br /&gt;
| Gyro Ball: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gyro Ball: Power +4&lt;br /&gt;
| Gyro Ball: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gyro Ball: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gyro Ball: Inspire Ire&lt;br /&gt;
| Makes opponents target the user for a short time when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gyro Ball: Defense Crush 4&lt;br /&gt;
| Has a chance (50%) of lowering the target&#039;s Defense by one stat rank when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Telekinesis: Move Gauge Refresh 4&lt;br /&gt;
| Has a chance (50%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Zen Headbutt: Power +4&lt;br /&gt;
| Zen Headbutt: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Zen Headbutt: Power +4&lt;br /&gt;
| Zen Headbutt: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Zen Headbutt: Power +4&lt;br /&gt;
| Zen Headbutt: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Zen Headbutt: Power +4&lt;br /&gt;
| Zen Headbutt: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Zen Headbutt: Power +4&lt;br /&gt;
| Zen Headbutt: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Zen Headbutt: Accuracy +10&lt;br /&gt;
| Zen Headbutt: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Zen Headbutt: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Zen Headbutt: Aggravation 1&lt;br /&gt;
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Analysis Complete!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Analysis Complete!: Shielding Strikes 1&lt;br /&gt;
| Raises the user&#039;s Defense by 1 stat rank when its move is successful.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Analysis Complete!: Barricade 1&lt;br /&gt;
| Raises the user&#039;s Sp. Def by 1 stat rank when its move is successful.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Antitoxin&lt;br /&gt;
| Prevents the user from getting poisoned or badly poisoned.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sand Shelter&lt;br /&gt;
| Protects the user from damage from a sandstorm.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Clearheaded&lt;br /&gt;
| Prevents the user from becoming confused.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Relentless&lt;br /&gt;
| The more the target&#039;s Defense is lowered, the more it powers up the user&#039;s sync moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Endurance&lt;br /&gt;
| When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Catalyst&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Guarded Entry 1&lt;br /&gt;
| Raises the user&#039;s Defense and Sp. Def by 1 stat rank when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Post-analysis Flash Cannon: Power +25&lt;br /&gt;
| Post-analysis Flash Cannon: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Post-analysis Flash Cannon: Power +25&lt;br /&gt;
| Post-analysis Flash Cannon: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
Thorton and his Bronzong can be battled against in:&lt;br /&gt;
* [[Battle Villa]] (Single-Player)&lt;br /&gt;
* [[Training area]]: Tech Course (Normal) (until 1.12.0 update)&lt;br /&gt;
* [[Training area]]: Coin Supercourse (until 1.12.0 update)&lt;br /&gt;
* {{DL|List of story events (Masters)|The Girl in Black and White|Story Event: The Girl in Black and White}} (September 30 to October 17, 2019)&lt;br /&gt;
* Sync Pair Story: Chikorita&#039;s Evolution&lt;br /&gt;
* [[Daily Type Rotation]]: Type Team-Up: Challenge the Steel Types (August 9 to 28, 2021)&lt;br /&gt;
&lt;br /&gt;
Thorton has also been shown to own a {{p|Krookodile}}. The pair can be battled against in:&lt;br /&gt;
* [[Battle Villa]] (Co-op)&lt;br /&gt;
&lt;br /&gt;
===Sync Pair Stories===&lt;br /&gt;
&lt;br /&gt;
* A Day with Thorton&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Thorton/Quotes#Pokémon Masters EX|Thorton/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Sinnoh Frontier Masters Trailer.png|thumb|250px|Thorton (right) in the [[Pokémon Masters Animated Trailer]]]]&lt;br /&gt;
===Pokémon Masters Animated Trailer===&lt;br /&gt;
Thorton briefly appeared in the [[Pokémon Masters Animated Trailer]] as part of a team with [[Palmer]] and {{mas|Caitlin}}.&lt;br /&gt;
&lt;br /&gt;
====Pokémon====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|width=68&lt;br /&gt;
|trainer=Factory Head Thorton&lt;br /&gt;
|pkmn=Bronzong&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|img=Sinnoh Frontier Masters Trailer.png&lt;br /&gt;
|epnum=Pokémon Masters Animated Trailer&lt;br /&gt;
|epname=Pokémon Masters Animated Trailer&lt;br /&gt;
|vajp=&lt;br /&gt;
|vaen=&lt;br /&gt;
|desc={{p|Bronzong}} is Thorton&#039;s only known Pokémon.&lt;br /&gt;
&lt;br /&gt;
None of Bronzong&#039;s moves are known.}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Thorton Bronzong.png|x200px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Dream Team Maker Thorton and Bronzong.png|x200px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot; | [[File:Thorton Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 | Artwork of Thorton and Bronzong&amp;lt;br&amp;gt;in Pokémon Masters EX&lt;br /&gt;
| colspan=4 | Thorton and Bronzong on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| colspan=4 | Thorton&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Battle Factory (Generation IV)|Battle Factory}})&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Spr Masters Thorton 2.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:VSThorton Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Spr Masters Thorton EX.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:VSThorton EX Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | 5★ model&lt;br /&gt;
| colspan=3 | 5★ VS model&lt;br /&gt;
| colspan=3 | 6★ EX model&lt;br /&gt;
| colspan=3 | 6★ EX VS model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot; | [[File:Thorton Emote 1 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot; | [[File:Thorton Emote 2 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot; | [[File:Thorton Emote 3 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot; | [[File:Thorton Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Thorton &amp;amp; Bronzong are the only [[sync pair]] with access to the Type Resistance status change.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Thorton&#039;s design is based on his appearance in {{game|Platinum||Pokémon Platinum}}, {{game|HeartGold and SoulSilver|s|HeartGold, and SoulSilver}}. While Thorton does not have a set [[party|team]] in the [[core series]] games, Bronzong is one of the [[rental Pokémon]] he can potentially use. Its color scheme also matches that of his outfit color pallete. Bronzong&#039;s Dex entry comes from {{game|Black and White 2|s}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Analysis Complete!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{steel color}}|bordercolor={{steel color dark}}&lt;br /&gt;
|ja=分析完了！ &#039;&#039;{{tt|Bunseki Kanryō!|Analysis Complete!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=分析完畢！ &#039;&#039;{{tt|Fēnxī Wánbì!|Analysis Complete!}}&#039;&#039;&lt;br /&gt;
|fr=Analyse terminée !&lt;br /&gt;
|de=Analyse abgeschlossen!&lt;br /&gt;
|ko=분석완료! &#039;&#039;{{tt|Bunseok Wallyo!|Analysis Complete!}}&#039;&#039;&lt;br /&gt;
|it=Analisi ultimata!&lt;br /&gt;
|es=¡Análisis concluido!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Post-analysis Flash Cannon&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{steel color}}|bordercolor={{steel color dark}}&lt;br /&gt;
|ja=ぶんせきどーりの ラスターカノン &#039;&#039;{{tt|Bunsekidōri no Rasutā Kanon|Just-According-To-My-Analysis Luster Cannon}}&#039;&#039;&lt;br /&gt;
|zh_cmn=正如我的分析之 加農光炮 &#039;&#039;{{tt|Zhèngrúwǒde Fēnxī zhī Jiānóng Guāngpào|Just-According-To-My-Analysis Light Cannon}}&#039;&#039;&lt;br /&gt;
|fr=Tout était calculé ! Luminocanon !&lt;br /&gt;
|de=Lichtkanone des Analytikers&lt;br /&gt;
|ko=분석대~로 러스터캐논 &#039;&#039;{{tt|Bunseokdae~ro Reoseuteo Kaenon|Just-According-To-My-Analysis Luster Cannon}}&#039;&#039;&lt;br /&gt;
|it=Cannonflash analitico&lt;br /&gt;
|es=Foco Resplandor Calculado&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|steel}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Frontier Brains]]&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
&lt;br /&gt;
[[de:Distmar#Pokémon Masters EX]]&lt;br /&gt;
[[es:Espinal#Pokémon Masters]]&lt;br /&gt;
[[it:Spino (Masters EX)]]&lt;br /&gt;
[[ja:ネジキ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:捩木#Masters]]&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Sabrina_(Masters)&amp;diff=3593671</id>
		<title>Sabrina (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Sabrina_(Masters)&amp;diff=3593671"/>
		<updated>2022-11-06T10:47:55Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=psychic&lt;br /&gt;
|name=Sabrina&lt;br /&gt;
|jname=ナツメ&lt;br /&gt;
|jtrans=Natsume&lt;br /&gt;
|image=Spr Masters Sabrina.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Sabrina&#039;s model&lt;br /&gt;
|num=85&lt;br /&gt;
|enva=Lizzie Freeman&amp;lt;ref name=&amp;quot;Lizzie Freeman&amp;quot;&amp;gt;[https://twitter.com/lizzierfreeman/status/1238895175742570496 Lizzie Freeman on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=[[Rie Tanaka]]&amp;lt;ref name=&amp;quot;Rie Tanaka&amp;quot;&amp;gt;[https://twitter.com/tanakarie/status/1415306404328443904 Rie Tanaka on Twitter] (Japanese)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=A powerful psychic herself, this [[Gym Leader]] who uses Psychic types can see the future with her precognitive powers. She allegedly does not like conflict.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sabrina&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ナツメ&#039;&#039;&#039; &#039;&#039;Natsume&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Sabrina|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Alakazam}}, which is capable of [[Mega Evolution|Mega Evolving]]. This sync pair was first made available on March 16, 2020. This pair can be raised to [[Sync pair#Increasing potential|6★ EX]] from August 23, 2021.&lt;br /&gt;
&lt;br /&gt;
Sabrina in her New Year&#039;s 2022 seasonal outfit forms a sync pair with {{p|Chingling}}. This sync pair was first made available on January 1, 2022. This pair can be raised to 6★ EX from the day it was released.&lt;br /&gt;
&lt;br /&gt;
==Alakazam==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Alakazam&lt;br /&gt;
|ndex=065&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|gender=m&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Psychic&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Dark&lt;br /&gt;
|description=Alakazam uses its psychic powers to make the spoons it carries. Each spoon is an original that there&#039;s only one of in the whole world.&lt;br /&gt;
|hp=540|atk=71|def=180|spatk=248|spdef=274|spe=366&lt;br /&gt;
|hp2=640|atk2=111|def2=220|spatk2=288|spdef2=314|spe2=406&lt;br /&gt;
|mega=1&lt;br /&gt;
|hp3=540|atk3=71|def3=180|spatk3=297|spdef3=274|spe3=439&lt;br /&gt;
|hp4=640|atk4=111|def4=220|spatk4=345|spdef4=314|spe4=487&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
Sabrina&#039;s Alakazam uses {{m|Psybeam}} as its damage-dealing move. Upon Mega Evolution, Sabrina replaces Psybeam for {{m|Psychic}}.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Psybeam}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|48&lt;br /&gt;
|57&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target confused.&amp;lt;br&amp;gt;&#039;&#039;(Only before Mega Evolving)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the critical-hit rate of all allied sync pairs by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Sixth Sense!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Restores an ally&#039;s HP by approximately 40% of its maximum HP. Raises an ally&#039;s Sp. Atk by 3 stat ranks. Raises an ally&#039;s accuracy by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Reflect}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|3&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Allied side&lt;br /&gt;
|Applies the Physical Damage Reduction effect to the allied field of play.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Psychic}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|99&lt;br /&gt;
|118&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of lowering the target&#039;s Sp. Def by 1 stat rank.&amp;lt;br&amp;gt;&#039;&#039;(Only after Mega Evolving)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|ESP Prodigy {{mcolor|Psywave|000}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|160&lt;br /&gt;
|192&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Become Mega Alakazam until the end of battle.&amp;lt;br&amp;gt;(6★ EX) effect: The stat increase after a sync move is doubled once per battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Unflappable&lt;br /&gt;
|Prevents the Pokémon from flinching.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Speedy Entry 1&lt;br /&gt;
|Raises the user&#039;s Speed by 1 stat rank when the Pokémon enters a battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Dauntless&lt;br /&gt;
|Sp. Atk cannot be lowered.&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Psychic Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Kanto Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Gym Leader Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Supernatural Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Soothing ↑ 1 Wistful ↑ 1&lt;br /&gt;
|Raises the following discovery levels by 1:&lt;br /&gt;
* Soothing Crystal&lt;br /&gt;
* Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Sabrina and Alakazam&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psybeam: Power +4&lt;br /&gt;
| Psybeam: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psybeam: Power +4&lt;br /&gt;
| Psybeam: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psybeam: Power +4&lt;br /&gt;
| Psybeam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psybeam: Power +5&lt;br /&gt;
| Psybeam: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psybeam: Power +5&lt;br /&gt;
| Psybeam: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psybeam: Power +5&lt;br /&gt;
| Psybeam: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psybeam: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psybeam: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psychic: Power +5&lt;br /&gt;
| Psychic: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psychic: Power +5&lt;br /&gt;
| Psychic: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psychic: Power +5&lt;br /&gt;
| Psychic: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psychic: Power +5&lt;br /&gt;
| Psychic: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psychic: Move Gauge Refresh 4&lt;br /&gt;
| Has a chance (50%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Reflect: MP Refresh 4&lt;br /&gt;
| Has a chance (50%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Reflect: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Reflect: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Reflect: Pep Rally 2&lt;br /&gt;
| Raises the Speed of all allied sync pairs by 2 stat ranks when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit All: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit All: Critical Squad 1&lt;br /&gt;
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sixth Sense!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sixth Sense!: Ramp Up 1&lt;br /&gt;
| Raises the user&#039;s Sp. Atk by 1 stat rank when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Grand Entry 1&lt;br /&gt;
| Raises the user&#039;s Sp. Atk by 1 stat rank when the Pokémon enters a battle.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| On the Ropes 3&lt;br /&gt;
| Reduces damage when the user is hit by a physical attack move while in a pinch.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Recuperation 1&lt;br /&gt;
| Restores the user&#039;s HP by approximately 20% of its maximum HP after using a sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Critical Countdown 1&lt;br /&gt;
| Has a chance (20%) of reducing the sync move countdown by one when the user lands a critical hit.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Critical Strike 2&lt;br /&gt;
| Powers up attacks if they become critical hits.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| ESP Prodigy Psywave: Power +25&lt;br /&gt;
| ESP Prodigy Psywave: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| ESP Prodigy Psywave: Power +25&lt;br /&gt;
| ESP Prodigy Psywave: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chingling==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=psychic&lt;br /&gt;
|name=Sabrina (New Year&#039;s 2022)&lt;br /&gt;
|jname=ナツメ (２２シーズン)&lt;br /&gt;
|jtrans=Natsume (2022 Season)&lt;br /&gt;
|image=Spr Masters Sabrina New Year 2022.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Sabrina (New Year&#039;s 2022)&#039;s model&lt;br /&gt;
|num=85&lt;br /&gt;
|enva=Lizzie Freeman&lt;br /&gt;
|java=Rie Tanaka&lt;br /&gt;
|desc=Sabrina is in a festive outfit to celebrate the new year. She soothes her mind, which at times shows her glimpses of the future, by listening to the chime of Chingling’s bell.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Chingling&lt;br /&gt;
|ndex=433&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|gender=f&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Psychic&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Bug&lt;br /&gt;
|description=Each time it hops, it makes a ringing sound. It deafens foes by emitting high-frequency cries.&lt;br /&gt;
|hp=689|atk=88|def=235|spatk=122|spdef=235|spe=316&lt;br /&gt;
|hp2=789|atk2=128|def2=275|spatk2=162|spdef2=275|spe2=356&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Confusion}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|21&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of leaving the target confused.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Sp. Atk]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Sp. Atk of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Condition Shield&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Allied side&lt;br /&gt;
|Applies the Status Condition Defense effect to the allied field of play.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Clear Your Mind...&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Restores an ally&#039;s HP by approximately 40% of its maximum HP. Applies the Enduring effect to an ally.&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Peace and Tranquility Psychic Beam&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|(6★ EX) effect: The stat increase after a sync move is doubled once per battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Smart Command 2&lt;br /&gt;
|Has a chance (30%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user&#039;s Trainer uses a move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Sharp Teamwork 2&lt;br /&gt;
|Has a chance (30%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user&#039;s attack move is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Aggravation 4&lt;br /&gt;
|Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Psychic Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Kanto Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Seasonal Outfit Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Supernatural Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Wistful ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&lt;br /&gt;
* Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Sabrina and Chingling&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: Power +4&lt;br /&gt;
| Confusion: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: Power +4&lt;br /&gt;
| Confusion: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: Power +4&lt;br /&gt;
| Confusion: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: Power +4&lt;br /&gt;
| Confusion: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: Power +4&lt;br /&gt;
| Confusion: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: Power +4&lt;br /&gt;
| Confusion: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: Move Gauge Refresh 9&lt;br /&gt;
| Charges the user&#039;s move gauge by one when its move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Confusion: Team Fast-Track 2&lt;br /&gt;
| Has a chance (30%) of raising the Speed of all allied sync pairs by 1 stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Sp. Atk All: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Sp. Atk: All Ramped Up 1&lt;br /&gt;
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Condition Shield: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Condition Shield: Group Therapy&lt;br /&gt;
| Removes all status conditions from all allied sync pairs when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Clear Your Mind...: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Clear Your Mind...: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Clear Your Mind...: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Guarded Entry 1&lt;br /&gt;
| Raises the user&#039;s Defense and Sp. Def by 1 stat rank when it enters a battle.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healthy Healing&lt;br /&gt;
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Precognition 1&lt;br /&gt;
| Quickly charges the user&#039;s move gauge when the terrain is Psychic Terrain.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Psychic Statis&lt;br /&gt;
| Stats cannot be lowered when the terrain is Psychic Terrain.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Premonition 2&lt;br /&gt;
| Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Recuperation 2&lt;br /&gt;
| Restores the user&#039;s HP by approximately 40% of its maximum HP after using its sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Tough Luck 4&lt;br /&gt;
| Has a chance (50%) of raising the Defense or Sp. Def—or both—of all allied sync pairs by one stat rank when the user is hit by an attack move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Free-for-All&lt;br /&gt;
| Applies the Free Move Next effect to all allied sync pairs the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Peace and Tranquility Psychic Beam: Power +25&lt;br /&gt;
| Peace and Tranquility Psychic Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Peace and Tranquility Psychic Beam: Power +25&lt;br /&gt;
| Peace and Tranquility Psychic Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
Sabrina&#039;s offering rate was increased in the following sync pair scout banners:&lt;br /&gt;
* (Debut) Sabrina Spotlight Scout + Present (March 16 to 31, 2020)&lt;br /&gt;
* Sabrina and {{mas|Caitlin}} Spotlight Scout (September 15 to 30, 2020)&lt;br /&gt;
* Sabrina and {{mas|Phoebe}} Spotlight Scout (August 23 to September 4, 2021)&lt;br /&gt;
&lt;br /&gt;
Sabrina (New Year&#039;s 2022) was exclusive to the following sync pair scout banners:&lt;br /&gt;
* (Debut) Sabrina Seasonal Scout (January 1 to 18, 2022)&lt;br /&gt;
&lt;br /&gt;
Sabrina and Alakazam can be battled against in:&lt;br /&gt;
* [[PML Arc|Main Story]] Chapter 24: A Shining Spotlight&lt;br /&gt;
* Main Story ([[Pokémon Masters EX/Main Story (Co-op)|Co-op]]) Chapter 24: A Shining Spotlight&lt;br /&gt;
* [[Training area|Strike Drill 2]] (since 1.12.0 update)&lt;br /&gt;
* [[Daily Type Rotation]]: Type Team-Up: Challenge the Psychic Types (August 20 to 28, 2021)&lt;br /&gt;
&lt;br /&gt;
Sabrina has also been shown to pair alongside {{p|Venomoth}} and can be battled against in:&lt;br /&gt;
* [[Costume Event]]: Poké War Games (October 29 to December 10, 2021)&lt;br /&gt;
&lt;br /&gt;
===Sync Pair Stories===&lt;br /&gt;
* A Day with Sabrina&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Sabrina/Quotes#Pokémon Masters EX|Sabrina/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Sabrina Fantina Elesa Masters Trailer.png|250px|thumb|Sabrina (left) in the [[Pokémon Masters Animated Trailer]]]]&lt;br /&gt;
===Pokémon Masters Animated Trailer===&lt;br /&gt;
Sabrina briefly appeared in the [[Pokémon Masters Animated Trailer]] as part of a team with {{mas|Fantina}} and {{mas|Elesa}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Sabrina===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=6 style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background: #{{psychic color light}}&amp;quot; | [[File:Masters Dream Team Maker Sabrina and Alakazam.png|x200px]]&lt;br /&gt;
| colspan=6 style=&amp;quot;{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Sabrina Mindscape.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Masters chapter 24 artwork.jpg|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=6 | Sabrina and Alakazam on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| colspan=6 | Sabrina&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Saffron Gym}})&lt;br /&gt;
| Artwork of {{color2|000|PML Arc#Chapter 24: A Shining Spotlight|Chapter 24: A Shining Spotlight}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background: #{{psychic color light}}&amp;quot; | [[File:Spr Masters Sabrina 2.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background: #{{psychic color light}}&amp;quot; | [[File:VSSabrina Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background: #{{psychic color light}}&amp;quot; | [[File:Spr Masters Sabrina EX.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background: #{{psychic color light}}&amp;quot; | [[File:VSSabrina EX Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | 5★ model&lt;br /&gt;
| colspan=3 | 5★ VS model&lt;br /&gt;
| colspan=3 | 6★ EX model&lt;br /&gt;
| colspan=3 | 6★ EX VS model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Sabrina Emote 1 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Sabrina Emote 2 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Sabrina Emote 3 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Sabrina Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sabrina (New Year&#039;s 2022)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background: #{{psychic color light}}&amp;quot; | [[File:Spr Masters Sabrina New Year 2022 2.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background: #{{psychic color light}}&amp;quot; | [[File:VSSabrina New Year 2022 Masters.png|x120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background: #{{psychic color light}}&amp;quot; | [[File:Spr Masters Sabrina New Year 2022 EX.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background: #{{psychic color light}}&amp;quot; | [[File:VSSabrina New Year 2022 EX Masters.png|x120px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:New Year 2022 Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | 5★ model&lt;br /&gt;
| colspan=3 | 5★ VS model&lt;br /&gt;
| colspan=3 | 6★ EX model&lt;br /&gt;
| colspan=3 | 6★ EX VS model&lt;br /&gt;
| colspan=4 | Sabrina&#039;s sync move mindscape&amp;lt;br&amp;gt;(New Year&#039;s 2022)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Sabrina New Year 2022 Emote 1 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Sabrina New Year 2022 Emote 2 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Sabrina New Year 2022 Emote 3 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic  color light}}&amp;quot; | [[File:Sabrina New Year 2022 Emote 4 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Masters New Year and New Friends artwork.jpg|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| colspan=4 | {{color2|000|List of story events (Masters)#New Year and New Friends|New Year and New Friends}} artwork&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Masters Medal 1-Star New Year and New Friends.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Masters Medal 2-Star New Year and New Friends.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Masters Medal 3-Star New Year and New Friends.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}&amp;quot; | [[File:Masters Medal Electrifying Insight.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;1★ New Year and New Friends&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;2★ New Year and New Friends&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;3★ New Year and New Friends&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;Electrifying Insight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Since version 2.19.0, all versions of Sabrina use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). As of that version, the only trainer is {{mas|Brycen}}.&lt;br /&gt;
* Prior to version 2.22.0, there was a spacing issue with all Trainer names that contain apostrophes, including Sabrina (New Year&#039;s 2022): in level-up screens, these names each had a single-character-long gap between their apostrophe and the letter S. For example, New Year&#039;s 2022 was displayed as &amp;quot;New Year&#039; s 2022.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Sabrina&#039;s design is based on her appearance in {{game|FireRed and LeafGreen|s}}. Alakazam is Sabrina&#039;s signature Pokémon in the [[core series]] games. Alakazam&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
Sabrina&#039;s New Year costume was based on Miko outfit. Sabrina is not seen to own a Chingling outside this game. Chingling&#039;s Dex entry comes from {{pkmn|Diamond and Pearl|Pokémon Pearl}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Sixth Sense!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|ja=私にはみえる &#039;&#039;{{tt|Watashi ni wa Mieru|I Can See It}}&#039;&#039;&lt;br /&gt;
|zh_cmn=我看得見 &#039;&#039;{{tt|Wǒ Kàn de Jiàn|I Can See It}}&#039;&#039;&lt;br /&gt;
|fr=Je vois tout.&lt;br /&gt;
|de=Ich kann es sehen!&lt;br /&gt;
|ko=내게는보여 &#039;&#039;{{tt|Naegeneun Boyeo|I Can See It}}&#039;&#039;&lt;br /&gt;
|it=Per me siete un libro aperto&lt;br /&gt;
|es=¡Os veo venir!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;ESP Prodigy Psywave&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|ja=エスパー少女の サイコウェーブ &#039;&#039;{{tt|Esupā Shōjo no Saikouēbu|Esper Girl&#039;s Psycho Wave}}&#039;&#039;&lt;br /&gt;
|zh_cmn=超能力少女之 精神波 &#039;&#039;{{tt|Chāonénglì Shàonǚ zhī Jīngshénbō|Esper Girl&#039;s Psycho Wave}}&#039;&#039;&lt;br /&gt;
|fr=J&#039;avais prédit ce combat. Vague Psy !&lt;br /&gt;
|de=Psywelle der Psycho-Pokémon-Meisterin&lt;br /&gt;
|ko=에스퍼 소녀의 사이코웨이브 &#039;&#039;{{tt|Eseupeo Sonyeo-ui Saikoweibeu|Esper Girl&#039;s Psycho Wave}}&#039;&#039;&lt;br /&gt;
|it=Psiconda paranormale&lt;br /&gt;
|es=Psicoonda de la Experta Psíquica&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Clear Your Mind...&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|ja=心を澄まして…… &#039;&#039;{{tt|Kokoro o sumashite...|Clear Your Mind...}}&#039;&#039;&lt;br /&gt;
|zh_cmn=沉澱心靈…… &#039;&#039;{{tt|Chéndiàn Xīnlíng...|Clear Your Mind...}}&#039;&#039;&lt;br /&gt;
|fr=Faisons le vide...&lt;br /&gt;
|de=Ich schärfe meinen Verstand!&lt;br /&gt;
|ko=마음을비우고... &#039;&#039;{{tt|Ma-eum-eul Biugo|Clear Your Mind...}}&#039;&#039;&lt;br /&gt;
|it=Schiariamoci la mente!&lt;br /&gt;
|es=Despeja la mente...&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Peace and Tranquility Psychic Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|ja=静やかな一年を願う サイキックレイ &#039;&#039;{{tt|Seiyakana Ichinen o Negau Saikikku Rei|Wish for a Peaceful Year - Psychic Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=願來年平穩寧靜之 超能力光線 &#039;&#039;{{tt|Yuàn Láinián Píngwěn Níngjìng zhī Chāonénglì Guāngxiàn|Wish for a Peaceful Year - Psychic Ray}}&#039;&#039;&lt;br /&gt;
|fr=Année sereine ! Laser Psy !&lt;br /&gt;
|de=Psychostrahl eines ruhigen Jahres&lt;br /&gt;
|ko=조용한 한 해를 바라는 사이킥레이 &#039;&#039;{{tt|Joyonghan Han Haereul Baraneun Saikik Rei|Wish for a Peaceful Year - Psychic Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Psico per un anno tranquillo&lt;br /&gt;
|es=Rayo Psíquico de Paz y Prosperidad&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{masterscharacters|psychic}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gym Leaders]]&lt;br /&gt;
[[Category:Psychic-type Trainers]]&lt;br /&gt;
[[Category:Trainers with Key Stones]]&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Sabrina#Pokémon Masters EX]]&lt;br /&gt;
[[es:Sabrina#Pokémon Masters]]&lt;br /&gt;
[[it:Sabrina (Masters EX)]]&lt;br /&gt;
[[ja:ナツメ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:娜姿#Masters]]&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_game_characters&amp;diff=3593670</id>
		<title>List of game characters</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_game_characters&amp;diff=3593670"/>
		<updated>2022-11-06T10:39:52Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Pokémon Scarlet and Violet */The link to Juliana page was redirected to Gloria instead, so I fix it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
{{incomplete|needs=Images, either Sugimori artwork or in-game sprite}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: right; float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
The following is a &#039;&#039;&#039;list of characters that appear in the games&#039;&#039;&#039;, listed by game in chronological order of its release. It should be noted that the games {{g|Snap}} and {{ga|Pokémon Ranger}} are associated with the generations of their release, although they are not actually games of those generations.&lt;br /&gt;
&lt;br /&gt;
New {{OBP|Pokémon|species}} also debuted at the launch of each generation.&lt;br /&gt;
&lt;br /&gt;
==[[Generation I]]==&lt;br /&gt;
==={{game|Red and Blue|s}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Kanto color dark}}; background:#{{Red color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}; width:96px; height:96px&amp;quot;| [[File:Spr RG Red 1.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}; width:96px&amp;quot;| [[File:Spr RG Blue 1.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}; width:96px&amp;quot;| [[File:Spr RG Oak.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}; width:96px&amp;quot;| [[File:Daisy Oak I OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}; width:96px&amp;quot;| [[File:Spr RG Brock.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}; width:96px&amp;quot;| [[File:Spr RG Misty.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}; width:96px&amp;quot;| [[File:Spr RG Lt Surge.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}; width:96px&amp;quot;| [[File:Spr RG Erika.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}; width:96px&amp;quot;| [[File:Spr RG Koga.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}; width:96px&amp;quot;| [[File:Spr RG Sabrina.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Red (game)|Red}}&lt;br /&gt;
| {{color2|000|Blue (game)|Blue}}&lt;br /&gt;
| {{color2|000|Professor Oak}}&lt;br /&gt;
| {{color2|000|Daisy Oak}}&lt;br /&gt;
| {{color2|000|Brock}}&lt;br /&gt;
| {{color2|000|Misty}}&lt;br /&gt;
| {{color2|000|Lt. Surge}}&lt;br /&gt;
| {{color2|000|Erika}}&lt;br /&gt;
| {{color2|000|Koga}}&lt;br /&gt;
| {{color2|000|Sabrina}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}; height:96px&amp;quot;| [[File:Spr RG Blaine.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:Spr RG Giovanni.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:Spr RG Lorelei.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:Spr RG Bruno.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:Spr RG Agatha.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:Spr RG Lance.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:Rocker I OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:Mr Fuji I OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:Reina I OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:Misty I OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Blaine}}&lt;br /&gt;
| {{color2|000|Giovanni}}&lt;br /&gt;
| {{color2|000|Lorelei}}&lt;br /&gt;
| {{color2|000|Bruno}}&lt;br /&gt;
| {{color2|000|Agatha}}&lt;br /&gt;
| {{color2|000|Lance}}&lt;br /&gt;
| {{color2|000|Bill}}&lt;br /&gt;
| {{color2|000|Mr. Fuji}}&lt;br /&gt;
| {{color2|000|Reina}}&lt;br /&gt;
| {{color2|000|Copycat (character)|Copycat}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}; height:96px&amp;quot;| [[File:Baoba I OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:Spr RG Rocket.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:Pokémon Center Nurse I OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:Spr RG Blackbelt.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:Mom Kanto I OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:Name rater Kanto I OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:RB Old man Back.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:Scientist I OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:Ghost I.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:Spr 1b 105.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Baoba|Safari Zone Warden}}&lt;br /&gt;
| {{color2|000|Team Rocket}}&lt;br /&gt;
| {{color2|000|Pokémon Center Nurse|Pokémon Center Nurses}}&lt;br /&gt;
| {{color2|000|Kiyo|Karate Master}}&lt;br /&gt;
| {{color2|000|Mom (Kanto)|Player&#039;s mom}}&lt;br /&gt;
| {{color2|000|Name Rater|Kanto Name Rater}}&lt;br /&gt;
| {{color2|000|Old man (Kanto)|Old man}}&lt;br /&gt;
| {{color2|000|Professors&#039; aides|Professor Oak&#039;s aides}}&lt;br /&gt;
| {{color2|000|Ghost (literal)|Ghost}}&lt;br /&gt;
| {{color2|000|Marowak (ghost)|Ghost Marowak}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{game|Yellow}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Kanto color dark}}; background:#{{Yellow color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Yellow color light}}; width:96px; height:96px&amp;quot;| [[File:Spr Y Red Pikachu.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Yellow color light}}; width:96px&amp;quot;| [[File:Spr Y Jessie James.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Yellow color light}}; width:96px&amp;quot;| [[File:Spr Y Jessie James.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Yellow color light}}; width:96px&amp;quot;| [[File:Bird Keeper I OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Yellow color light}}; width:96px&amp;quot;| [[File:Sabrina I OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Yellow color light}}; width:96px&amp;quot;| [[File:Spr Y Jr Trainer F.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Yellow color light}}; width:96px&amp;quot;| [[File:Spr Y Jr Trainer M.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Yellow color light}}; width:96px&amp;quot;| [[File:Officer Jenny OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Yellow color light}}; width:96px&amp;quot;| [[File:Spr Y Youngster.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Red&#039;s Pikachu (game)|Red&#039;s Pikachu}}&lt;br /&gt;
| {{color2|000|Jessie}}&lt;br /&gt;
| {{color2|000|James}}&lt;br /&gt;
| {{color2|000|Damian}}&lt;br /&gt;
| {{color2|000|Melanie}}&lt;br /&gt;
| {{color2|000|Giselle}}&lt;br /&gt;
| {{color2|000|Joe (EP009)|Joe}}&lt;br /&gt;
| {{color2|000|Officer Jenny}}&lt;br /&gt;
| {{color2|000|A.J.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{ga|Pokémon Trading Card Game}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}; width:96px; height:96px&amp;quot;| [[File:TCG1 Mark.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}; width:96px&amp;quot;| [[File:TCG1 Ronald.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}; width:96px&amp;quot;| [[File:TCG2 Mason.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}; width:96px&amp;quot;| [[File:TCG1 Sam.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}; width:96px&amp;quot;| [[File:TCG1 Aaron.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}; width:96px&amp;quot;| [[File:TCG1 Mitch.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}; width:96px&amp;quot;| [[File:TCG1 Chris.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}; width:96px&amp;quot;| [[File:TCG1 Jessica.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}; width:96px&amp;quot;| [[File:TCG1 Michael.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Mark (TCG GB)|Mark}}&lt;br /&gt;
| {{color2|FFF|Ronald (TCG GB)|Ronald}}&lt;br /&gt;
| {{color2|FFF|Dr. Mason (TCG GB)|Dr. Mason}}&lt;br /&gt;
| {{color2|FFF|Sam (TCG GB)|Sam}}&lt;br /&gt;
| {{color2|FFF|Aaron (TCG GB)|Aaron}}&lt;br /&gt;
| {{color2|FFF|Mitch (TCG GB)|Mitch}}&lt;br /&gt;
| {{color2|FFF|Chris (TCG GB)|Chris}}&lt;br /&gt;
| {{color2|FFF|Jessica (TCG GB)|Jessica}}&lt;br /&gt;
| {{color2|FFF|Michael (TCG GB)|Michael}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}; height:96px&amp;quot;| [[File:TCG1 Ken.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Adam.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 John.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Jonathan.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Nikki.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Brittany.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Heather.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Kristin.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Isaac.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Ken (TCG GB)|Ken}}&lt;br /&gt;
| {{color2|FFF|Adam (TCG GB)|Adam}}&lt;br /&gt;
| {{color2|FFF|John (TCG GB)|John}}&lt;br /&gt;
| {{color2|FFF|Jonathan (TCG GB)|Jonathan}}&lt;br /&gt;
| {{color2|FFF|Nikki (TCG GB)|Nikki}}&lt;br /&gt;
| {{color2|FFF|Brittany (TCG GB)|Brittany}}&lt;br /&gt;
| {{color2|FFF|Heather (TCG GB)|Heather}}&lt;br /&gt;
| {{color2|FFF|Kristin (TCG GB)|Kristin}}&lt;br /&gt;
| {{color2|FFF|Isaac (TCG GB)|Isaac}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}; height:96px&amp;quot;| [[File:TCG1 Brandon.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Jennifer.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Nicholas.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Murray.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Daniel.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Robert.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Stephanie.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Gene.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Andrew.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Brandon (TCG GB)|Brandon}}&lt;br /&gt;
| {{color2|FFF|Jennifer (TCG GB)|Jennifer}}&lt;br /&gt;
| {{color2|FFF|Nicholas (TCG GB)|Nicholas}}&lt;br /&gt;
| {{color2|FFF|Murray (TCG GB)|Murray}}&lt;br /&gt;
| {{color2|FFF|Daniel (TCG GB)|Daniel}}&lt;br /&gt;
| {{color2|FFF|Robert (TCG GB)|Robert}}&lt;br /&gt;
| {{color2|FFF|Stephanie (TCG GB)|Stephanie}}&lt;br /&gt;
| {{color2|FFF|Gene (TCG GB)|Gene}}&lt;br /&gt;
| {{color2|FFF|Andrew (TCG GB)|Andrew}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}; height:96px&amp;quot;| [[File:TCG1 Matthew.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Ryan.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Rick.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 David.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Erik.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Joseph.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Amy.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Amanda.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Joshua.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Matthew (TCG GB)|Matthew}}&lt;br /&gt;
| {{color2|FFF|Ryan (TCG GB)|Ryan}}&lt;br /&gt;
| {{color2|FFF|Rick (TCG GB)|Rick}}&lt;br /&gt;
| {{color2|FFF|David (TCG GB)|David}}&lt;br /&gt;
| {{color2|FFF|Erik (TCG GB)|Erik}}&lt;br /&gt;
| {{color2|FFF|Joseph (TCG GB)|Joseph}}&lt;br /&gt;
| {{color2|FFF|Amy (TCG GB)|Amy}}&lt;br /&gt;
| {{color2|FFF|Amanda (TCG GB)|Amanda}}&lt;br /&gt;
| {{color2|FFF|Joshua (TCG GB)|Joshua}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}; height:96px&amp;quot;| [[File:TCG1 Sara.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Courtney.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Steve.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Jack.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Rod.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG2 Ishihara.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Imakuni.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Sara (TCG GB)|Sara}}&lt;br /&gt;
| {{color2|FFF|Courtney (TCG GB)| Courtney}}&lt;br /&gt;
| {{color2|FFF|Steve (TCG GB)| Steve}}&lt;br /&gt;
| {{color2|FFF|Jack (TCG GB)| Jack}}&lt;br /&gt;
| {{color2|FFF|Rod (TCG GB)| Rod}}&lt;br /&gt;
| {{color2|FFF|Ishihara}}&lt;br /&gt;
| {{color2|FFF|Tomoaki Imakuni|Imakuni?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|Snap}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Kanto color dark}}; background:#{{Electric color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Red color light}}; width:96px; height:96px&amp;quot;| [[File:Todd Snap sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Todd Snap}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Generation II]]==&lt;br /&gt;
==={{game|Gold and Silver|s}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Johto color dark}}; background:#{{Gold color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}; width:96px; height:96px&amp;quot;| [[File:Spr GS Ethan.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}; width:96px&amp;quot;| [[File:Spr GS Silver 1.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}; width:96px&amp;quot;| [[File:Elm II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}; width:96px&amp;quot;| [[File:Gentleman II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}; width:96px&amp;quot;| [[File:Spr GS Falkner.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}; width:96px&amp;quot;| [[File:Spr GS Bugsy.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}; width:96px&amp;quot;| [[File:Spr GS Whitney.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}; width:96px&amp;quot;| [[File:Spr GS Morty.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}; width:96px&amp;quot;| [[File:Spr GS Chuck.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Ethan (game)|Ethan}}&lt;br /&gt;
| {{color2|000|Silver (game)|Silver}}&lt;br /&gt;
| {{color2|000|Professor Elm}}&lt;br /&gt;
| {{color2|000|Mr. Pokémon}}&lt;br /&gt;
| {{color2|000|Falkner}}&lt;br /&gt;
| {{color2|000|Bugsy}}&lt;br /&gt;
| {{color2|000|Whitney}}&lt;br /&gt;
| {{color2|000|Morty}}&lt;br /&gt;
| {{color2|000|Chuck}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}; height:96px&amp;quot;| [[File:Spr GS Jasmine.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Spr GS Pryce.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Spr GS Clair.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Spr GS Will.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Spr GS Karen.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Spr GS Janine.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Spr {{#switch: {{#expr: {{#time: z}} mod 2}}|0=2g|1=2s}} 130 s.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Spr GS Rocket Executive M.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Spr GS Rocket Executive F.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Jasmine}}&lt;br /&gt;
| {{color2|000|Pryce}}&lt;br /&gt;
| {{color2|000|Clair}}&lt;br /&gt;
| {{color2|000|Will}}&lt;br /&gt;
| {{color2|000|Karen}}&lt;br /&gt;
| {{color2|000|Janine}}&lt;br /&gt;
| {{color2|000|Red Gyarados}}&lt;br /&gt;
| {{color2|000|Archer}}&lt;br /&gt;
| {{color2|000|Ariana}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}; height:96px&amp;quot;| [[File:Spr GS Rocket Executive M.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Spr GS Rocket Executive M.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Fisher OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:DJ Mary II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Guitarist II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:{{#switch: {{#time: N}}|1=Monica|2=Tuscany|3=Wesley|4|6=Arthur|5=Frieda|7=Sunny}} II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Kurt II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Spr GS Ethan.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Petrel}}&lt;br /&gt;
| {{color2|000|Proton}}&lt;br /&gt;
| {{color2|000|Earl Dervish}}&lt;br /&gt;
| {{color2|000|DJ Mary}}&lt;br /&gt;
| {{color2|000|DJ#Ben|Ben}}&lt;br /&gt;
| {{color2|000|DJ#Lily|Lily}}&lt;br /&gt;
| {{color2|000|Week Siblings|Week Siblings}}&lt;br /&gt;
| {{color2|000|Kurt}}&lt;br /&gt;
| {{color2|000|Cal (game)|Cal}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}; height:96px&amp;quot;| [[File:Randy OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Carrie OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Spr {{#switch: {{#expr: {{#time: z}} mod 2}}|0=2g|1=2s}} 181.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Spr {{#switch: {{#expr: {{#time: z}} mod 2}}|0=2g|1=2s}} 006.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:GSC Dude Back.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Pok%C3%A9Maniac II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Spr GS Youngster.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Spr GS Biker.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Spr GS Kimono Girl.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Webster (Johto)|Randy}}&lt;br /&gt;
| {{color2|000|Carrie (game)|Carrie}}&lt;br /&gt;
| {{color2|000|Amphy}}&lt;br /&gt;
| {{color2|000|Red&#039;s Charizard}}&lt;br /&gt;
| {{color2|000|Dude}}&lt;br /&gt;
| {{color2|000|DJ#Fern|Fern}}&lt;br /&gt;
| {{color2|000|Joey}}&lt;br /&gt;
| {{color2|000|Kanto Pokémon Federation}}&lt;br /&gt;
| {{color2|000|Kimono Girl|Kimono Girls}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}; height:96px&amp;quot;| [[File:Maizie II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Pok%C3%A9Maniac II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Gentleman II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Professor Elm aide II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Gentleman II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Mom Johto II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Spr GS Sage.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Spr GS Fisher.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Maizie|Kurt&#039;s Granddaughter}}&lt;br /&gt;
| {{color2|000|Move Deleter|Johto Move Deleter}}&lt;br /&gt;
| {{color2|000|Name Rater|Johto Name Rater}}&lt;br /&gt;
| {{color2|000|Professors&#039; aides|Professor Elm&#039;s Aide}}&lt;br /&gt;
| {{color2|000|Radio Director}}&lt;br /&gt;
| {{color2|000|DJ#Reed|Reed}}&lt;br /&gt;
| {{color2|000|Mom (Johto)|Player&#039;s mom}}&lt;br /&gt;
| {{color2|000|Li}}&lt;br /&gt;
| {{color2|000|Wilton}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{game|Crystal}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Johto color dark}}; background:#{{Crystal color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Crystal color light}}; width:96px; height:96px&amp;quot;| [[File:Spr C Kris.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Crystal color light}}; width:96px&amp;quot;| [[File:Spr C Eusine.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Crystal color light}}; width:96px&amp;quot;| [[File:Skier II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Crystal color light}}; width:96px&amp;quot;| [[File:Dragon Clan Elder II OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Kris}}&lt;br /&gt;
| {{color2|000|Eusine}}&lt;br /&gt;
| {{color2|000|Buena}}&lt;br /&gt;
| {{color2|000|Master (Dragon Tamer clan)|Master}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|Card GB2: Here Comes Team GR!}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Johto color dark}}; background:#{{Black color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}; width:96px; height:96px&amp;quot;| [[File:TCG2 Mint.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}; width:96px&amp;quot;| [[File:TCG2 Morino.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}; width:96px&amp;quot;| [[File:TCG2 Midori.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}; width:96px&amp;quot;| [[File:TCG2 Yuta.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}; width:96px&amp;quot;| [[File:TCG2 Miyuki.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}; width:96px&amp;quot;| [[File:TCG2 Catherine.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}; width:96px&amp;quot;| [[File:TCG2 Renna.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}; width:96px&amp;quot;| [[File:TCG2 Ichikawa.png|48px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Mint (TCG GB)|Mint}}&lt;br /&gt;
| {{color2|FFF|Morino (TCG GB)|Morino}}&lt;br /&gt;
| {{color2|FFF|Midori (TCG GB)|Midori}}&lt;br /&gt;
| {{color2|FFF|Yūta (TCG GB)|Yūta}}&lt;br /&gt;
| {{color2|FFF|Miyuki (TCG GB)|Miyuki}}&lt;br /&gt;
| {{color2|FFF|Catherine (TCG GB)|Catherine}}&lt;br /&gt;
| {{color2|FFF|Renna (TCG GB)|Renna}}&lt;br /&gt;
| {{color2|FFF|Ichikawa (TCG GB)|Ichikawa}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}; height:96px&amp;quot;| [[File:TCG2 Hidero.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Jes.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Yuki.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Shoko.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Kanoko.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Miyajima.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Senta.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Aira.png|48px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Hiderō (TCG GB)|Hiderō}}&lt;br /&gt;
| {{color2|FFF|Jes (TCG GB)|Jes}}&lt;br /&gt;
| {{color2|FFF|Yūki (TCG GB)|Yūki}}&lt;br /&gt;
| {{color2|FFF|Shōko (TCG GB)|Shōko}}&lt;br /&gt;
| {{color2|FFF|Kanoko (TCG GB)|Kanoko}}&lt;br /&gt;
| {{color2|FFF|Miyajima (TCG GB)|Miyajima}}&lt;br /&gt;
| {{color2|FFF|Senta (TCG GB)|Senta}}&lt;br /&gt;
| {{color2|FFF|Aira (TCG GB)|Aira}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}; height:96px&amp;quot;| [[File:TCG2 Kamiya.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Grace.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Goda.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Mami.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Kevin.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Miwa.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Yosuke.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Ryoko.png|48px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Kamiya (TCG GB)|Kamiya}}&lt;br /&gt;
| {{color2|FFF|Grace (TCG GB)|Grace}}&lt;br /&gt;
| {{color2|FFF|Gōda (TCG GB)|Gōda}}&lt;br /&gt;
| {{color2|FFF|Mami (TCG GB)|Mami}}&lt;br /&gt;
| {{color2|FFF|Kevin (TCG GB)|Kevin}}&lt;br /&gt;
| {{color2|FFF|Miwa (TCG GB)|Miwa}}&lt;br /&gt;
| {{color2|FFF|Yōsuke (TCG GB)|Yōsuke}}&lt;br /&gt;
| {{color2|FFF|Ryōko (TCG GB)|Ryōko}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}; height:96px&amp;quot;| [[File:TCG2 Ishii.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Nishijima.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Samejima.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Biruritchi.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Kanzaki.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Rui.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Tap.png|48px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Ishii (TCG GB)|Ishii}}&lt;br /&gt;
| {{color2|FFF|Nishijima (TCG GB)|Nishijima}}&lt;br /&gt;
| {{color2|FFF|Samejima (TCG GB)|Samejima}}&lt;br /&gt;
| {{color2|FFF|Biruritchi (TCG GB)|King Biruritchi}}&lt;br /&gt;
| {{color2|FFF|Kanzaki (TCG GB)|Kanzaki}}&lt;br /&gt;
| {{color2|FFF|Rui (TCG GB)|Rui}}&lt;br /&gt;
| {{color2|FFF|GR5 (TCG GB)|GR5}}&lt;br /&gt;
| {{color2|FFF|Tap (TCG GB)|Tap}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Generation III]]==&lt;br /&gt;
==={{game|Ruby and Sapphire|s}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ruby color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}; width:96px; height:96px&amp;quot;| [[File:Spr RS Brendan.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}; width:96px&amp;quot;| [[File:Spr RS May.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}; width:96px&amp;quot;| [[File:Spr RS Birch.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}; width:96px&amp;quot;| [[File:Spr RS Roxanne.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}; width:96px&amp;quot;| [[File:Spr RS Brawly.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}; width:96px&amp;quot;| [[File:Spr RS Wattson.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}; width:96px&amp;quot;| [[File:Spr RS Flannery.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}; width:96px&amp;quot;| [[File:Spr RS Norman.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}; width:96px&amp;quot;| [[File:Spr RS Winona.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Brendan (game)|Brendan}}&lt;br /&gt;
| {{color2|FFF|May (game)|May}}&lt;br /&gt;
| {{color2|FFF|Professor Birch}}&lt;br /&gt;
| {{color2|FFF|Roxanne}}&lt;br /&gt;
| {{color2|FFF|Brawly}}&lt;br /&gt;
| {{color2|FFF|Wattson}}&lt;br /&gt;
| {{color2|FFF|Flannery}}&lt;br /&gt;
| {{color2|FFF|Norman}}&lt;br /&gt;
| {{color2|FFF|Winona}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}; height:96px&amp;quot;| [[File:Spr RS Tate and Liza.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Spr RS Wallace.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Spr RS Sidney.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Spr RS Phoebe.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Spr RS Glacia.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Spr RS Drake.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Spr RS Steven.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Mr Briney OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Gentleman RS OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Tate and Liza}}&lt;br /&gt;
| {{color2|FFF|Wallace}}&lt;br /&gt;
| {{color2|FFF|Sidney}}&lt;br /&gt;
| {{color2|FFF|Phoebe}}&lt;br /&gt;
| {{color2|FFF|Glacia}}&lt;br /&gt;
| {{color2|FFF|Drake}}&lt;br /&gt;
| {{color2|FFF|Steven Stone}}&lt;br /&gt;
| {{color2|FFF|Mr. Briney}}&lt;br /&gt;
| {{color2|FFF|Mr. Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}; height:96px&amp;quot;| [[File:Spr RS Wally.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Lady RSE OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Spr RS Interviewer.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Scientist RSE OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Gym guide RS OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Lady RSE OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| {{#switch: {{#expr: {{#time: U}} mod 5}}|0=[[File:Spr RS Pokéfan M.png]]|1=[[File:Spr RS Pokéfan F.png]]|2=[[File:Spr RS Lass.png]]|3=[[File:Spr RS Expert F.png]]|4=[[File:Spr RS Cooltrainer M.png]]}}&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Scientist RSE OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Spr RS Team Magma Grunt F.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Wally}}&lt;br /&gt;
| {{color2|FFF|Lanette}}&lt;br /&gt;
| {{color2|FFF|Gabby and Ty}}&lt;br /&gt;
| {{color2|FFF|Professor Cozmo}}&lt;br /&gt;
| {{color2|FFF|Rydel}}&lt;br /&gt;
| {{color2|FFF|Wanda}}&lt;br /&gt;
| {{color2|FFF|Winstrate family}}&lt;br /&gt;
| {{color2|FFF|Captain Stern}}&lt;br /&gt;
| {{color2|FFF|Team Magma}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}; height:96px&amp;quot;| [[File:Spr RS Team Aqua Grunt M.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Spr RS Archie.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Spr RS Maxie.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Spr RS Tabitha.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Spr RS Courtney.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Spr RS Matt.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Spr RS Shelly.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Guitarist RSE OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Dock OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Team Aqua}}&lt;br /&gt;
| {{color2|FFF|Archie}}&lt;br /&gt;
| {{color2|FFF|Maxie}}&lt;br /&gt;
| {{color2|FFF|Tabitha}}&lt;br /&gt;
| {{color2|FFF|Courtney}}&lt;br /&gt;
| {{color2|FFF|Matt}}&lt;br /&gt;
| {{color2|FFF|Shelly}}&lt;br /&gt;
| {{color2|FFF|Treasure Hunter}}&lt;br /&gt;
| {{color2|FFF|Dock}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}; height:96px&amp;quot;| [[File:Fossil Maniac OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Kiri OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Mom Hoenn OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Mr Briney OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Mr Briney OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Spr 3r 278.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| {{#switch: {{#expr: {{#time: U}} mod 5}}|0=[[File:Mauville Pokémon Center storyteller OD.png]]|1=[[File:Mauville Pokémon Center trader OD.png]]|2=[[File:Mauville Pokémon Center bard OD.png]]|3=[[File:Mauville Pokémon Center hipster OD.png]]|4=[[File:Mauville Pokémon Center Giddy OD.png]]}}&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Dock OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Fossil Maniac}}&lt;br /&gt;
| {{color2|FFF|Kiri}}&lt;br /&gt;
| {{color2|FFF|Mom (Hoenn)|Player&#039;s mom}}&lt;br /&gt;
| {{color2|FFF|Move Deleter|Hoenn Move Deleter}}&lt;br /&gt;
| {{color2|FFF|Name Rater|Hoenn Name Rater}}&lt;br /&gt;
| {{color2|FFF|Peeko}}&lt;br /&gt;
| {{color2|FFF|Pokémon Center men}}&lt;br /&gt;
| {{color2|FFF|Trick Master}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|Box Ruby &amp;amp; Sapphire}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ruby color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}; width:96px; height:96px&amp;quot;| [[File:Brigette.png|x96px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Brigette}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|Colosseum}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}; width:96px; height:96px&amp;quot;| [[File:Colo Wes.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}; width:96px&amp;quot;| [[File:Colosseum Rui 3D.png|20px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}; width:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}; width:96px&amp;quot;| [[File:Colo Gonzap.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}; width:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}; width:96px&amp;quot;| [[File:Colo Miror B.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}; width:96px&amp;quot;| [[File:Colo Mirakle B.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}; width:96px&amp;quot;| [[File:Colo Dakim.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}; width:96px&amp;quot;| [[File:Colo Venus.png|60px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Wes}}&lt;br /&gt;
| {{color2|000|Rui}}&lt;br /&gt;
| {{color2|000|Team Snagem}}&lt;br /&gt;
| {{color2|000|Gonzap}}&lt;br /&gt;
| {{color2|000|Cipher}}&lt;br /&gt;
| {{color2|000|Miror B.}}&lt;br /&gt;
| {{color2|000|Mirakle B.}}&lt;br /&gt;
| {{color2|000|Dakim}}&lt;br /&gt;
| {{color2|000|Venus}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}; height:96px&amp;quot;| [[File:Colo Ein.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Nascour.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Justy.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Ein}}&lt;br /&gt;
| {{color2|000|Nascour}}&lt;br /&gt;
| {{color2|000|Mayor Es Cade}}&lt;br /&gt;
| {{color2|000|Justy}}&lt;br /&gt;
| {{color2|000|Duking}}&lt;br /&gt;
| {{color2|000|Silva}}&lt;br /&gt;
| {{color2|000|Fateen}}&lt;br /&gt;
| {{color2|000|Chief Sherles}}&lt;br /&gt;
| {{color2|000|Officer Johnson}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}; height:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Eagun.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Deep King Agnol.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Folly.png|60px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Nett}}&lt;br /&gt;
| {{color2|000|Perr}}&lt;br /&gt;
| {{color2|000|Megg}}&lt;br /&gt;
| {{color2|000|Bitt}}&lt;br /&gt;
| {{color2|000|Secc}}&lt;br /&gt;
| {{color2|000|Eagun}}&lt;br /&gt;
| {{color2|000|Beluh}}&lt;br /&gt;
| {{color2|000|Agnol}}&lt;br /&gt;
| {{color2|000|Folly}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}; height:96px&amp;quot;| [[File:Colo Trudly.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Reath.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Ferma.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Rogue Cail.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Snagem 3.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Snagem 2.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Bluno.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Cipher Peon m.png|60px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Trudly}}&lt;br /&gt;
| {{color2|000|Reath}}&lt;br /&gt;
| {{color2|000|Ferma}}&lt;br /&gt;
| {{color2|000|Cail}}&lt;br /&gt;
| {{color2|000|Agrev}}&lt;br /&gt;
| {{color2|000|Ancha}}&lt;br /&gt;
| {{color2|000|Biden}}&lt;br /&gt;
| {{color2|000|Bluno}}&lt;br /&gt;
| {{color2|000|Cipher Peons in Pokémon Colosseum|Cipher Peons}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}; height:96px&amp;quot;| [[File:Colo Evice.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Fein.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Rosso.png|60px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Evice}}&lt;br /&gt;
| {{color2|000|Fein}}&lt;br /&gt;
| {{color2|000|Infin}}&lt;br /&gt;
| {{color2|000|Inity}}&lt;br /&gt;
| {{color2|000|Makan}}&lt;br /&gt;
| {{color2|000|Marcia}}&lt;br /&gt;
| {{color2|000|Move Deleter|Orre Move Deleter}}&lt;br /&gt;
| {{color2|000|Name Rater|Orre Name Rater}}&lt;br /&gt;
| {{color2|000|Rosso}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}; height:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Skrub.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Vander.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Verde.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Snagem 1.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Rider Willie.png|60px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{color2|000|Shadow Pokémon Trainers in Pokémon Colosseum|Shadow Pokémon Trainers}}&lt;br /&gt;
| {{color2|000|Skrub}}&lt;br /&gt;
| {{color2|000|Somek}}&lt;br /&gt;
| {{color2|000|Vander}}&lt;br /&gt;
| {{color2|000|Verde}}&lt;br /&gt;
| {{color2|000|Wakin}}&lt;br /&gt;
| {{color2|000|Willie}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{game|FireRed and LeafGreen|s}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Kanto color dark}}; background:#{{FireRed color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{LeafGreen color light}}; width:96px; height:96px&amp;quot;| [[File:Spr FRLG Leaf.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{LeafGreen color light}}; width:96px&amp;quot;| [[File:Celio OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{LeafGreen color light}}; width:96px&amp;quot;| [[File:Lostelle OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{LeafGreen color light}}; width:96px&amp;quot;| [[File:Spr FRLG Lady.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{LeafGreen color light}}; width:96px&amp;quot;| [[File:Spr FRLG Scientist.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{LeafGreen color light}}; width:96px&amp;quot;| [[File:FRLG Poké Dude Back.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{LeafGreen color light}}; width:96px&amp;quot;| [[File:Engineer OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Leaf (game)|Leaf}}&lt;br /&gt;
| {{color2|000|Celio}}&lt;br /&gt;
| {{color2|000|Lostelle}}&lt;br /&gt;
| {{color2|000|Selphy}}&lt;br /&gt;
| {{color2|000|Gideon}}&lt;br /&gt;
| {{color2|000|Primo}}&lt;br /&gt;
| {{color2|000|Move Deleter|Kanto Move Deleter}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{game|Emerald}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Hoenn color dark}}; background:#{{Emerald color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Emerald color light}}; width:96px; height:96px&amp;quot;| [[File:Emerald Scott.png|40px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Emerald color light}}; width:96px&amp;quot;| [[File:Spr E Juan.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Emerald color light}}; width:96px&amp;quot;| [[File:Spr E Noland.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Emerald color light}}; width:96px&amp;quot;| [[File:Spr E Greta.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Emerald color light}}; width:96px&amp;quot;| [[File:Spr E Tucker.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Emerald color light}}; width:96px&amp;quot;| [[File:Spr E Lucy.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Scott}}&lt;br /&gt;
| {{color2|000|Juan}}&lt;br /&gt;
| {{color2|000|Noland}}&lt;br /&gt;
| {{color2|000|Greta}}&lt;br /&gt;
| {{color2|000|Tucker}}&lt;br /&gt;
| {{color2|000|Lucy}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Emerald color light}}; height:96px&amp;quot;| [[File:Spr E Spenser.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Emerald color light}}&amp;quot;| [[File:Spr E Brandon.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Emerald color light}}&amp;quot;| [[File:Spr E Anabel.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Emerald color light}}&amp;quot;| [[File:Twin RSE OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Emerald color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Emerald color light}}&amp;quot;| [[File:PC_Nurse_E_OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Spenser|Spenser}}&lt;br /&gt;
| {{color2|000|Brandon|Brandon}}&lt;br /&gt;
| {{color2|000|Anabel|Anabel}}&lt;br /&gt;
| {{color2|000|Walda}}&lt;br /&gt;
| {{color2|000|Legendary Top Pokémon Breeder}}&lt;br /&gt;
| {{color2|000|Pokémon Center Ladies}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|XD: Gale of Darkness}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Orre color dark}}; background:#{{XD color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}; width:96px; height:96px&amp;quot;| [[File:XD Michael.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}; width:96px&amp;quot;| [[File:249Lugia-Shadow XD 2.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}; width:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}; width:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}; width:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}; width:96px&amp;quot;| [[File:Lovrina.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}; width:96px&amp;quot;| [[File:Gorigan.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}; width:96px&amp;quot;| [[File:EldesHeadshot.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}; width:96px&amp;quot;| [[File:ArdosHeadshot.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Michael}}&lt;br /&gt;
| {{color2|FFF|Shadow Lugia}}&lt;br /&gt;
| {{color2|FFF|Professor Krane}}&lt;br /&gt;
| {{color2|FFF|Lily (XD)|Lily}}&lt;br /&gt;
| {{color2|FFF|Jovi}}&lt;br /&gt;
| {{color2|FFF|Lovrina}}&lt;br /&gt;
| {{color2|FFF|Gorigan}}&lt;br /&gt;
| {{color2|FFF|Eldes}}&lt;br /&gt;
| {{color2|FFF|Ardos}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}; height:96px&amp;quot;| [[File:SnattleHeadshot.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}&amp;quot;| [[File:Verich.png|80x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}&amp;quot;| [[File:ChobinHeadshot.png|80x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}&amp;quot;| [[File:Cipher_Peon.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Snattle}}&lt;br /&gt;
| {{color2|FFF|Mr. Verich}}&lt;br /&gt;
| {{color2|FFF|Dr. Kaminko}}&lt;br /&gt;
| {{color2|FFF|Chobin}}&lt;br /&gt;
| {{color2|FFF|Naps}}&lt;br /&gt;
| {{color2|FFF|Zook}}&lt;br /&gt;
| {{color2|FFF|Battlus}}&lt;br /&gt;
| {{color2|FFF|Cipher Peons in Pokémon XD|Cipher Peons}}&lt;br /&gt;
| {{color2|FFF|Exol}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}; height:96px&amp;quot;| [[File:Verich.png|80x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Greevil}}&lt;br /&gt;
| {{color2|FFF|Hexagon Brothers|Resix}}&lt;br /&gt;
| {{color2|FFF|Hexagon Brothers|Blusix}}&lt;br /&gt;
| {{color2|FFF|Hexagon Brothers|Greesix}}&lt;br /&gt;
| {{color2|FFF|Hexagon Brothers|Purpsix}}&lt;br /&gt;
| {{color2|FFF|Hexagon Brothers|Yellosix}}&lt;br /&gt;
| {{color2|FFF|Hexagon Brothers|Browsix}}&lt;br /&gt;
| {{color2|FFF|Hordel}}&lt;br /&gt;
| {{color2|FFF|Trest}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|Trozei!}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Hoenn color dark}}; background:#{{Yellow color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Black color light}}; width:96px; height:96px&amp;quot;| [[File:Lucy Fleetfoot Trozei.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Black color light}}; width:96px&amp;quot;| [[File:Professor P Trozei.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Black color light}}; width:96px&amp;quot;| [[File:Mr Who Trozei.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Black color light}}; width:96px&amp;quot;| [[File:Baron Phobos Trozei.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Black color light}}; width:96px&amp;quot;| [[File:Buzz Trozei.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Black color light}}; width:96px&amp;quot;| [[File:Avery Trozei.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Black color light}}; width:96px&amp;quot;| [[File:Grock Trozei.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Black color light}}; width:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Black color light}}; width:96px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Lucy Fleetfoot}}&lt;br /&gt;
| {{color2|000|Professor P}}&lt;br /&gt;
| {{color2|000|Mr. Who}}&lt;br /&gt;
| {{color2|000|Phobos Battalion#Baron Phobos|Baron Phobos}}&lt;br /&gt;
| {{color2|000|Phobos Battalion#Buzz|Buzz}}&lt;br /&gt;
| {{color2|000|Phobos Battalion#Avery|Avery}}&lt;br /&gt;
| {{color2|000|Phobos Battalion#Grock|Grock}}&lt;br /&gt;
| {{color2|000|Phobos Battalion#Aquarella|Aquarella}}&lt;br /&gt;
| {{color2|000|Phobos Battalion#Boolum|Boolum}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{ga|Pokémon Ranger}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}; width:96px; height:96px&amp;quot;| [[File:Ra Solana f.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}; width:96px&amp;quot;| [[File:Ra Lunick f.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}; width:96px&amp;quot;| [[File:Professor Hastings ra.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}; width:96px&amp;quot;| [[File:Ranger Spenser.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}; width:96px&amp;quot;| [[File:Ranger Joel.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}; width:96px&amp;quot;| [[File:Ranger Cameron.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}; width:96px&amp;quot;| [[File:Ranger Elita.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}; width:96px&amp;quot;| [[File:Go Rock Squad grunts.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}; width:96px&amp;quot;| [[File:Go Rock Quads.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}; width:96px&amp;quot;| [[File:Rago.png|96x96px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Solana}}&lt;br /&gt;
| {{color2|000|Lunick}}&lt;br /&gt;
| {{color2|000|Professor Hastings}}&lt;br /&gt;
| {{color2|000|Spenser (Ranger)|Spenser}}&lt;br /&gt;
| {{color2|000|Joel}}&lt;br /&gt;
| {{color2|000|Cameron (Ranger)|Cameron}}&lt;br /&gt;
| {{color2|000|Elita}}&lt;br /&gt;
| {{color2|000|Go-Rock Squad}}&lt;br /&gt;
| {{color2|000|Go-Rock Quads}}&lt;br /&gt;
| {{color2|000|Gordor}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}; height:96px&amp;quot;| [[File:Aria.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}&amp;quot;| [[File:Murph Ranger.png|96x96px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Aria (Ranger)|Aria}}&lt;br /&gt;
| {{color2|000|Freddie}}&lt;br /&gt;
| {{color2|000|Keith (Fall City)|Keith}}&lt;br /&gt;
| {{color2|000|Larry}}&lt;br /&gt;
| {{color2|000|Percy}}&lt;br /&gt;
| {{color2|000|Leilani}}&lt;br /&gt;
| {{color2|000|Drowsy Guy|Drowzee Man}}&lt;br /&gt;
| {{color2|000|Chris (Ranger)|Chris}}&lt;br /&gt;
| {{color2|000|Murph}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Generation IV]]==&lt;br /&gt;
==={{game|Diamond and Pearl|s}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Diamond color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px; height:96px&amp;quot;| [[File:Spr DP Lucas.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px&amp;quot;| [[File:Spr DP Dawn.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px&amp;quot;| [[File:Spr DP Barry.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px&amp;quot;| [[File:Spr Pt Cheryl.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px&amp;quot;| [[File:Spr Pt Mira.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px&amp;quot;| [[File:Spr Pt Riley.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px&amp;quot;| [[File:Spr Pt Marley.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px&amp;quot;| [[File:Spr DP Buck.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px&amp;quot;| [[File:Rowan OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px&amp;quot;| [[File:Spr DP Roark.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Lucas (game)|Lucas}}&lt;br /&gt;
| {{color2|000|Dawn (game)|Dawn}}&lt;br /&gt;
| {{color2|000|Barry (game)|Barry}}&lt;br /&gt;
| {{color2|000|Cheryl}}&lt;br /&gt;
| {{color2|000|Mira}}&lt;br /&gt;
| {{color2|000|Riley}}&lt;br /&gt;
| {{color2|000|Marley}}&lt;br /&gt;
| {{color2|000|Buck}}&lt;br /&gt;
| {{color2|000|Professor Rowan}}&lt;br /&gt;
| {{color2|000|Roark}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; height:96px&amp;quot;| [[File:Spr DP Gardenia.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Maylene.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Crasher Wake.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Fantina.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Byron.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Candice.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Volkner.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Aaron.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Bertha.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Flint.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Gardenia}}&lt;br /&gt;
| {{color2|000|Maylene}}&lt;br /&gt;
| {{color2|000|Crasher Wake}}&lt;br /&gt;
| {{color2|000|Fantina}}&lt;br /&gt;
| {{color2|000|Byron}}&lt;br /&gt;
| {{color2|000|Candice}}&lt;br /&gt;
| {{color2|000|Volkner}}&lt;br /&gt;
| {{color2|000|Aaron (Elite Four)|Aaron}}&lt;br /&gt;
| {{color2|000|Bertha}}&lt;br /&gt;
| {{color2|000|Flint (Elite Four)|Flint}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; height:96px&amp;quot;| [[File:Spr DP Lucian.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Cynthia.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Cyrus.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Mars.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Jupiter.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Saturn.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Galactic Grunt F.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Palmer.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Battle Girl IV OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Backlot OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Lucian}}&lt;br /&gt;
| {{color2|000|Cynthia}}&lt;br /&gt;
| {{color2|000|Cyrus}}&lt;br /&gt;
| {{color2|000|Mars}}&lt;br /&gt;
| {{color2|000|Jupiter}}&lt;br /&gt;
| {{color2|000|Saturn}}&lt;br /&gt;
| {{color2|000|Team Galactic}}&lt;br /&gt;
| {{color2|000|Palmer}}&lt;br /&gt;
| {{color2|000|Bebe}}&lt;br /&gt;
| {{color2|000|Mr. Backlot}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; height:96px&amp;quot;| [[File:Sailor OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Ace Trainer f IV Snow OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Collector OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Backlot OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:DPPt TV.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Johanna OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Move Deleter DPPt OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Veteran DPPt OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Backlot OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Gym guide IV OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Eldritch}}&lt;br /&gt;
| {{color2|000|Felicity}}&lt;br /&gt;
| {{color2|000|Dr. Footstep}}&lt;br /&gt;
| {{color2|000|Mr. Fuego}}&lt;br /&gt;
| {{color2|000|Helena}}{{tt|*|Text only}}&lt;br /&gt;
| {{color2|000|Johanna}}&lt;br /&gt;
| {{color2|000|Move Deleter|Sinnoh Move Deleter}}&lt;br /&gt;
| {{color2|000|Name Rater|Sinnoh Name Rater}}&lt;br /&gt;
| {{color2|000|Pokétch Co. President}}&lt;br /&gt;
| {{color2|000|Danny (Jubilife TV)|Jubilife TV Producer}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Pokéfan m IV OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; height:96px&amp;quot;| [[File:Scientist f IV OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Hiker IV OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Wilma DPPt OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Beauty DPPt OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Ace Trainer F 1.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Ace Trainer M 1.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Ace Trainer F 1.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Swimmer F.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Interviewers.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Rad Rickshaw}}&lt;br /&gt;
| {{color2|000|Roseanne}}&lt;br /&gt;
| {{color2|000|Underground Man}}&lt;br /&gt;
| {{color2|000|Wilma}}&lt;br /&gt;
| {{color2|000|Julia}}&lt;br /&gt;
| {{color2|000|Rebecca (M07)|Rebecca}}&lt;br /&gt;
| {{color2|000|Butler}}&lt;br /&gt;
| {{color2|000|Diane}}&lt;br /&gt;
| {{color2|000|Lizabeth}}&lt;br /&gt;
| {{color2|000|Roxy and Oli}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|Battle Revolution}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pbr color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pbr color light}}; width:96px; height:96px&amp;quot;| [[File:PBRJoe.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pbr color light}}; width:96px&amp;quot;| [[File:PBRTaylor.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pbr color light}}; width:96px&amp;quot;| [[File:Marina.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pbr color light}}; width:96px&amp;quot;| [[File:Rosie.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pbr color light}}; width:96px&amp;quot;| [[File:Voldon.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pbr color light}}; width:96px&amp;quot;| [[File:Sashay.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pbr color light}}; width:96px&amp;quot;| [[File:Terrel.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pbr color light}}; width:96px&amp;quot;| [[File:Dusty.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pbr color light}}; width:96px&amp;quot;| [[File:Kruger.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pbr color light}}; width:96px&amp;quot;| [[File:Mysterial.png|x96px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Joe (Battle Revolution)|Joe}}&lt;br /&gt;
| {{color2|000|Taylor (Battle Revolution)|Taylor}}&lt;br /&gt;
| {{color2|000|Marina (Battle Revolution)|Marina}}&lt;br /&gt;
| {{color2|000|Rosie}}&lt;br /&gt;
| {{color2|000|Voldon}}&lt;br /&gt;
| {{color2|000|Sashay}}&lt;br /&gt;
| {{color2|000|Terrell}}&lt;br /&gt;
| {{color2|000|Dusty}}&lt;br /&gt;
| {{color2|000|Kruger}}&lt;br /&gt;
| {{color2|000|Mysterial}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|Ranger: Shadows of Almia}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}; width:96px; height:96px&amp;quot;| [[File:Soa Kellyn ra f.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}; width:96px&amp;quot;| [[File:Soa Kate ra f.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}; width:96px&amp;quot;| [[File:Barlow.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}; width:96px&amp;quot;| [[File:Crawford.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}; width:96px&amp;quot;| [[File:Blake Hall.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}; width:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}; width:96px&amp;quot;| [[File:Kincaid1.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}; width:96px&amp;quot;| [[File:Ice.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}; width:96px&amp;quot;| [[File:Lavana.png|x96px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Kellyn}}&lt;br /&gt;
| {{color2|FFF|Kate (Ranger)|Kate}}&lt;br /&gt;
| {{color2|FFF|Barlow}}&lt;br /&gt;
| {{color2|FFF|Crawford}}&lt;br /&gt;
| {{color2|FFF|Blake Hall}}&lt;br /&gt;
| {{color2|FFF|Wheeler}}&lt;br /&gt;
| {{color2|FFF|Kincaid}}&lt;br /&gt;
| {{color2|FFF|Ice (Ranger)|Ice}}&lt;br /&gt;
| {{color2|FFF|Lavana}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}; height:96px&amp;quot;| [[File:Heath.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;| [[File:Luana Ranger.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;| [[File:Keith.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;| [[File:Rhythmi.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;| [[File:Isaac.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;| [[File:Chairperson Erma.png|x96px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Heath}}&lt;br /&gt;
| {{color2|FFF|Luana (Ranger)|Luana}}&lt;br /&gt;
| {{color2|FFF|Ollie}}&lt;br /&gt;
| {{color2|FFF|Elaine (Ranger)|Elaine}}&lt;br /&gt;
| {{color2|FFF|Keith (Ranger)|Keith}}&lt;br /&gt;
| {{color2|FFF|Rhythmi}}&lt;br /&gt;
| {{color2|FFF|Isaac (Ranger)|Isaac}}&lt;br /&gt;
| {{color2|FFF|Melody (Ranger)|Melody}}&lt;br /&gt;
| {{color2|FFF|Erma}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}; height:96px&amp;quot;| [[File:Wendy3.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;| [[File:Sven.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Wendy (Ranger)|Wendy}}&lt;br /&gt;
| {{color2|FFF|Sven}}&lt;br /&gt;
| {{color2|FFF|Linda (Ranger)|Linda}}&lt;br /&gt;
| {{color2|FFF|Pamur}}&lt;br /&gt;
| {{color2|FFF|Mrs. Winter}}&lt;br /&gt;
| {{color2|FFF|Ponte}}&lt;br /&gt;
| {{color2|FFF|Ms. April}}&lt;br /&gt;
| {{color2|FFF|Lamont}}&lt;br /&gt;
| {{color2|FFF|Ms. Claire}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}; height:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;| [[File:447mssoa.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Mr. Woodward}}&lt;br /&gt;
| {{color2|FFF|Mimi (Ranger)|Mimi}}&lt;br /&gt;
| {{color2|FFF|Brook}}&lt;br /&gt;
| {{color2|FFF|Kyle (Ranger)|Kyle}}&lt;br /&gt;
| {{color2|FFF|Aura Sphere Riolu}}&lt;br /&gt;
| {{color2|FFF|Henry}}&lt;br /&gt;
| {{color2|FFF|Little Tim}}&lt;br /&gt;
| {{color2|FFF|Big Bertha}}&lt;br /&gt;
| {{color2|FFF|Vatona and Nage|Vatona}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}; height:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;| [[File:Dim Sun Grunts.png|x96px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{color2|FFF|Vatona and Nage|Nage}}&lt;br /&gt;
| {{color2|FFF|Oscar (Ranger)|Oscar}}&lt;br /&gt;
| {{color2|FFF|Janice}}&lt;br /&gt;
| {{color2|FFF|Mr. Kaplan}}&lt;br /&gt;
| {{color2|FFF|Brighton Hall}}&lt;br /&gt;
| {{color2|FFF|Herbert}}&lt;br /&gt;
| {{color2|FFF|Team Dim Sun}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[My Pokémon Ranch]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Diamond color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px; height:96px&amp;quot;| [[File:Hayley.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Hayley}}&lt;br /&gt;
| {{color2|000|Club Look-See|Bobbie}}&lt;br /&gt;
| {{color2|000|Club Look-See|Mirabel}}&lt;br /&gt;
| {{color2|000|Club Look-See|Tanner}}&lt;br /&gt;
| {{color2|000|Club Look-See|Maggie}}&lt;br /&gt;
| {{color2|000|Club Look-See|Wanda}}&lt;br /&gt;
| {{color2|000|Club Look-See|Maribel}}&lt;br /&gt;
| {{color2|000|Club Look-See|Dugan}}&lt;br /&gt;
| {{color2|000|Club Look-See|Pikabo}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; height:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Club Look-See|Nathan}}&lt;br /&gt;
| {{color2|000|Club Look-See|Cherry}}&lt;br /&gt;
| {{color2|000|Club Look-See|Raby}}&lt;br /&gt;
| {{color2|000|Club Look-See|Penny}}&lt;br /&gt;
| {{color2|000|Club Look-See|Todd}}&lt;br /&gt;
| {{color2|000|Club Look-See|Sammie}}&lt;br /&gt;
| {{color2|000|Club Look-See|Crofton}}&lt;br /&gt;
| {{color2|000|Club Look-See|Robert}}&lt;br /&gt;
| {{color2|000|Club Look-See|Kristy}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; height:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Club Look-See|Pattie}}&lt;br /&gt;
| {{color2|000|Club Look-See|Douglas}}&lt;br /&gt;
| {{color2|000|Club Look-See|Martha}}&lt;br /&gt;
| {{color2|000|Club Look-See|Sunny}}&lt;br /&gt;
| {{color2|000|Club Look-See|Grace}}&lt;br /&gt;
| {{color2|000|Club Look-See|Pamela}}&lt;br /&gt;
| {{color2|000|Club Look-See|Mason}}&lt;br /&gt;
| {{color2|000|Club Look-See|Barbara}}&lt;br /&gt;
| {{color2|000|Club Look-See|Abella}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; height:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Club Look-See|Magnes}}&lt;br /&gt;
| {{color2|000|Club Look-See|Marita}}&lt;br /&gt;
| {{color2|000|Club Look-See|Webb}}&lt;br /&gt;
| {{color2|000|Club Look-See|Leah}}&lt;br /&gt;
| {{color2|000|Club Look-See|Spencer}}&lt;br /&gt;
| {{color2|000|Club Look-See|Deanna}}&lt;br /&gt;
| {{color2|000|Club Look-See|Troy}}&lt;br /&gt;
| {{color2|000|Club Look-See|Jules}}&lt;br /&gt;
| {{color2|000|Club Look-See|Lucius}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 |&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; height:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 |&lt;br /&gt;
| {{color2|000|Club Look-See|Trevor}}&lt;br /&gt;
| {{color2|000|Club Look-See|Nita}}&lt;br /&gt;
| {{color2|000|Club Look-See|Rot}}&lt;br /&gt;
| {{color2|000|Club Look-See|Gonsuke}}&lt;br /&gt;
| {{color2|000|Club Look-See|Mimi}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{game|Platinum}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Platinum color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Platinum color light}}; width:96px; height:96px&amp;quot;| [[File:Spr Pt Looker.png|96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Platinum color light}}; width:96px&amp;quot;| [[File:Spr Pt Charon.png|96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Platinum color light}}; width:96px&amp;quot;| [[File:Spr Pt Thorton.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Platinum color light}}; width:96px&amp;quot;| [[File:Spr Pt Dahlia.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Platinum color light}}; width:96px&amp;quot;| [[File:Spr Pt Darach.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Platinum color light}}; width:96px&amp;quot;| [[File:Spr Pt Caitlin.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Platinum color light}}; width:96px&amp;quot;| [[File:Spr Pt Argenta.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Platinum color light}}; width:96px&amp;quot;| [[File:DPPt TV.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Platinum color light}}; width:96px&amp;quot;| [[File:Scientist IV OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Looker}}&lt;br /&gt;
| {{color2|000|Charon}}&lt;br /&gt;
| {{color2|000|Thorton}}&lt;br /&gt;
| {{color2|000|Dahlia}}&lt;br /&gt;
| {{color2|000|Darach}}&lt;br /&gt;
| {{color2|000|Caitlin}}&lt;br /&gt;
| {{color2|000|Argenta}}&lt;br /&gt;
| {{color2|000|Ketch Appy}}{{tt|*|Text only}}&lt;br /&gt;
| {{color2|000|Stats judge|Sinnoh Stats Judge}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{game|HeartGold and SoulSilver|s}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Johto color dark}}; background:#{{HeartGold color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{SoulSilver color light}}; width:96px; height:96px&amp;quot;| [[File:Spr HGSS Lyra.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{SoulSilver color light}}; width:96px&amp;quot;| [[File:Magnus OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{SoulSilver color light}}; width:96px&amp;quot;| [[File:Maximo OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{SoulSilver color light}}; width:96px&amp;quot;| [[File:Ace Trainer m HGSS OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{SoulSilver color light}}; width:96px&amp;quot;| [[File:Mr. Game HGSS OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{SoulSilver color light}}; width:96px&amp;quot;| [[File:Pokéfan HGSS OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{soulSilver color light}}; width:96px&amp;quot;| [[File:PhoneSprite.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{soulSilver color light}}; width:96px&amp;quot;| [[File:Spr 4h 172N.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Lyra (game)|Lyra}}&lt;br /&gt;
| {{color2|000|Magnus}}&lt;br /&gt;
| {{color2|000|Maximo}}&lt;br /&gt;
| {{color2|000|Jet}}&lt;br /&gt;
| {{color2|000|Mr. Game}}&lt;br /&gt;
| {{color2|000|Cameron (Johto)|Cameron the Photographer}}&lt;br /&gt;
| {{color2|000|DJ#Snap|Snap}}{{tt|*|Text only}}&lt;br /&gt;
| {{color2|000|Spiky-eared Pichu}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|Ranger: Guardian Signs}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}; width:96px; height:96px&amp;quot;| [[File:Gs Ben f.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}; width:96px&amp;quot;| [[File:Gs Summer f.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}; width:96px&amp;quot;| [[File:PichuPR3art.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}; width:96px&amp;quot;| [[File:Booker.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}; width:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}; width:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}; width:96px&amp;quot;| [[File:Arley Ranger.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}; width:96px&amp;quot;| [[File:Edward Ranger.png|x96px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Ben (Ranger)|Ben}}&lt;br /&gt;
| {{color2|000|Summer (Ranger)|Summer}}&lt;br /&gt;
| {{color2|000|Ukelele Pichu}}&lt;br /&gt;
| {{color2|000|Booker}}&lt;br /&gt;
| {{color2|000|Ralph (Ranger)|Ralph}}&lt;br /&gt;
| {{color2|000|Nick (Ranger)|Nick}}&lt;br /&gt;
| {{color2|000|Arley}}&lt;br /&gt;
| {{color2|000|Edward}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}; height:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}&amp;quot;| [[File:Nema.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}&amp;quot;| [[File:Rand.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}&amp;quot;| [[File:Leanne Ranger3.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}&amp;quot;| [[File:Blue Eyes.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}&amp;quot;| [[File:Red Eyes.png|x96px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Ravio}}&lt;br /&gt;
| {{color2|000|Nixie}}&lt;br /&gt;
| {{color2|000|Nema}}&lt;br /&gt;
| {{color2|000|Rand}}&lt;br /&gt;
| {{color2|000|Leanne}}&lt;br /&gt;
| {{color2|000|Burkhart}}&lt;br /&gt;
| {{color2|000|Blue Eyes}}&lt;br /&gt;
| {{color2|000|Red Eyes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}; height:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}&amp;quot;| [[File:Hocus Ranger.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}&amp;quot;| [[File:Purple Eyes.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}&amp;quot;| [[File:Kasa Ranger.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}&amp;quot;| [[File:Pokémon Pinchers.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Tanvir}}&lt;br /&gt;
| {{color2|000|Kira}}&lt;br /&gt;
| {{color2|000|Hocus (Ranger)|Hocus}}&lt;br /&gt;
| {{color2|000|Purple Eyes}}&lt;br /&gt;
| {{color2|000|Kasa}}&lt;br /&gt;
| {{color2|000|Supurna}}&lt;br /&gt;
| {{color2|000|Pokémon Pinchers}}&lt;br /&gt;
| {{color2|000|Steelhead}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Generation V]]==&lt;br /&gt;
==={{game|Black and White|s}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Unova color dark}}; background:#{{Black color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; width:96px; height:96px&amp;quot;| [[File:Spr BW Hilbert.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; width:96px&amp;quot;| [[File:Spr BW Hilda.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; width:96px&amp;quot;| [[File:Spr BW Cheren.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; width:96px&amp;quot;| [[File:Spr BW Bianca.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; width:96px&amp;quot;| [[File:Juniper BW Intro.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; width:96px&amp;quot;| [[File:Cedric OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; width:96px&amp;quot;| [[File:Spr BW Cilan.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; width:96px&amp;quot;| [[File:Spr BW Chili.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; width:96px&amp;quot;| [[File:Spr BW Cress.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; width:96px&amp;quot;| [[File:Spr BW Lenora.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Hilbert (game)|Hilbert}}&lt;br /&gt;
| {{color2|FFF|Hilda (game)|Hilda}}&lt;br /&gt;
| {{color2|FFF|Cheren}}&lt;br /&gt;
| {{color2|FFF|Bianca}}&lt;br /&gt;
| {{color2|FFF|Professor Juniper}}&lt;br /&gt;
| {{color2|FFF|Cedric Juniper}}&lt;br /&gt;
| {{color2|FFF|Cilan}}&lt;br /&gt;
| {{color2|FFF|Chili}}&lt;br /&gt;
| {{color2|FFF|Cress}}&lt;br /&gt;
| {{color2|FFF|Lenora}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; height:96px&amp;quot;| [[File:Spr BW Burgh.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Spr BW Elesa.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Spr BW Clay.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Spr BW Skyla.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Spr BW Brycen.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Spr BW Iris.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Spr BW Drayden.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Spr BW Shauntal.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Spr BW Grimsley.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Spr BW Marshal.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Burgh}}&lt;br /&gt;
| {{color2|FFF|Elesa}}&lt;br /&gt;
| {{color2|FFF|Clay}}&lt;br /&gt;
| {{color2|FFF|Skyla}}&lt;br /&gt;
| {{color2|FFF|Brycen}}&lt;br /&gt;
| {{color2|FFF|Iris}}&lt;br /&gt;
| {{color2|FFF|Drayden}}&lt;br /&gt;
| {{color2|FFF|Shauntal}}&lt;br /&gt;
| {{color2|FFF|Grimsley}}&lt;br /&gt;
| {{color2|FFF|Marshal}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; height:96px&amp;quot;| [[File:Spr BW Alder.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Scientist f OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Spr BW Plasma_Grunt_M.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Spr BW N.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Spr BW Ghetsis.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Roodwalkdown.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Zinzolinwalkdown.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Gormwalkdown.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Broniuswalkdown.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Giallowalkdown.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Alder}}&lt;br /&gt;
| {{color2|FFF|Fennel}}&lt;br /&gt;
| {{color2|FFF|Team Plasma}}&lt;br /&gt;
| {{color2|FFF|N}}&lt;br /&gt;
| {{color2|FFF|Ghetsis}}&lt;br /&gt;
| {{color2|FFF|Rood}}&lt;br /&gt;
| {{color2|FFF|Zinzolin}}&lt;br /&gt;
| {{color2|FFF|Gorm}}&lt;br /&gt;
| {{color2|FFF|Bronius}}&lt;br /&gt;
| {{color2|FFF|Giallo}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; height:96px&amp;quot;| [[File:Ryokuwalkdown.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Shadow Triad OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Anthea_BW_OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Concordia_BW_OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:School Kid f OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Scientist m OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Mom BW OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Pokéfan m OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Spr BW Biker.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Artist OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Ryoku}}&lt;br /&gt;
| {{color2|FFF|Shadow Triad}}&lt;br /&gt;
| {{color2|FFF|Anthea and Concordia|Anthea}}&lt;br /&gt;
| {{color2|FFF|Anthea and Concordia|Concordia}}&lt;br /&gt;
| {{color2|FFF|Amanita}}&lt;br /&gt;
| {{color2|FFF|Hawes}}&lt;br /&gt;
| {{color2|FFF|Mom (Black and White)|Player&#039;s mom}}&lt;br /&gt;
| {{color2|FFF|Bianca&#039;s father}}&lt;br /&gt;
| {{color2|FFF|Charles}}&lt;br /&gt;
| {{color2|FFF|Name Rater|Unova Name Rater}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 |&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; height:96px&amp;quot;| [[File:Spr BW Veteran M.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Spr BW Hiker.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Spr BW Rich Boy.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Spr BW Ingo.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Spr BW Emmet.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Ace Trainer m V OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 |&lt;br /&gt;
| {{color2|FFF|Shigeki Morimoto}}&lt;br /&gt;
| {{color2|FFF|Kōji Nishino}}&lt;br /&gt;
| {{color2|FFF|The Riches}}&lt;br /&gt;
| {{color2|FFF|Ingo}}&lt;br /&gt;
| {{color2|FFF|Emmet}}&lt;br /&gt;
| {{color2|FFF|Stats judge|Unova Stats Judge}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===[[Learn with Pokémon: Typing Adventure]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Unova color dark}}; background:#{{Black color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; width:96px; height:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; width:96px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Paige Down}}&lt;br /&gt;
| {{color2|FFF|Professor Quentin Worty}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|Card Game: How to Play DS}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Unova color dark}}; background:#{{Black color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; width:96px; height:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; width:96px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Shun}}&lt;br /&gt;
| {{color2|FFF|Nanami}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{g|Conquest}}===&lt;br /&gt;
{{main|List of Pokémon Conquest characters}}&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Unova color dark}}; background:#{{Silver color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}; width:96px; height:144px&amp;quot;| [[File:Conquest Hero I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}; width:96px&amp;quot;| [[File:Conquest Heroine I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}; width:96px&amp;quot;| [[File:Conquest Nobunaga II.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}; width:96px&amp;quot;| [[File:Conquest Oichi I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}; width:96px&amp;quot;| [[File:Conquest Hideyoshi I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}; width:96px&amp;quot;| [[File:Conquest Motochika I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}; width:96px&amp;quot;| [[File:Conquest Ginchiyo I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}; width:96px&amp;quot;| [[File:Conquest Motonari I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}; width:96px&amp;quot;| [[File:Conquest Mitsuhide I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}; width:96px&amp;quot;| [[File:Conquest Yoshihiro I.png|96x144px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Hero}}&lt;br /&gt;
| {{color2|000|Heroine}}&lt;br /&gt;
| {{color2|000|Nobunaga}}&lt;br /&gt;
| {{color2|000|Oichi}}&lt;br /&gt;
| {{color2|000|Hideyoshi}}&lt;br /&gt;
| {{color2|000|Motochika}}&lt;br /&gt;
| {{color2|000|Ginchiyo}}&lt;br /&gt;
| {{color2|000|Motonari}}&lt;br /&gt;
| {{color2|000|Mitsuhide}}&lt;br /&gt;
| {{color2|000|Yoshihiro}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}; height:144px&amp;quot;| [[File:Conquest Nene I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Shingen I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Masamune I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Kenshin I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Yoshimoto I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Ujiyasu I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest No I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Kotaro I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Ieyasu I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Hanbei I.png|96x144px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Nene}}&lt;br /&gt;
| {{color2|000|Shingen}}&lt;br /&gt;
| {{color2|000|Masamune}}&lt;br /&gt;
| {{color2|000|Kenshin}}&lt;br /&gt;
| {{color2|000|Yoshimoto}}&lt;br /&gt;
| {{color2|000|Ujiyasu}}&lt;br /&gt;
| {{color2|000|Nō}}&lt;br /&gt;
| {{color2|000|Kotarō}}&lt;br /&gt;
| {{color2|000|Ieyasu}}&lt;br /&gt;
| {{color2|000|Hanbei}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}; height:144px&amp;quot;| [[File:Conquest Kanbei I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Muneshige I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Gracia I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Hanzo I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Kunoichi I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Yukimura I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Magoichi I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Kanetsugu I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Aya I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Kai I.png|96x144px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Kanbei}}&lt;br /&gt;
| {{color2|000|Muneshige}}&lt;br /&gt;
| {{color2|000|Gracia}}&lt;br /&gt;
| {{color2|000|Hanzō}}&lt;br /&gt;
| {{color2|000|Kunoichi}}&lt;br /&gt;
| {{color2|000|Yukimura}}&lt;br /&gt;
| {{color2|000|Magoichi}}&lt;br /&gt;
| {{color2|000|Kanetsugu}}&lt;br /&gt;
| {{color2|000|Aya (Conquest)|Aya}}&lt;br /&gt;
| {{color2|000|Kai (Conquest)|Kai}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}; height:144px&amp;quot;| [[File:Conquest Okuni I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Ranmaru I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Tadakatsu I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Ina I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Keiji I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Mitsunari I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Kiyomasa I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Masanori I.png|96x144px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{color2|000|Okuni}}&lt;br /&gt;
| {{color2|000|Ranmaru}}&lt;br /&gt;
| {{color2|000|Tadakatsu}}&lt;br /&gt;
| {{color2|000|Ina}}&lt;br /&gt;
| {{color2|000|Keiji}}&lt;br /&gt;
| {{color2|000|Mitsunari}}&lt;br /&gt;
| {{color2|000|Kiyomasa}}&lt;br /&gt;
| {{color2|000|Masanori}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{game|Black and White|s|Pokémon Black 2 and White 2|2}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Unova color dark}}; background:#{{Black 2 color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White 2 color light}}; width:96px; height:96px&amp;quot;| [[File:Spr B2W2 Nate.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White 2 color light}}; width:96px&amp;quot;| [[File:Spr B2W2 Rosa.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White 2 color light}}; width:96px&amp;quot;| [[File:Spr B2W2 Hugh.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White 2 color light}}; width:96px&amp;quot;| [[File:Spr B2W2 Colress.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White 2 color light}}; width:96px&amp;quot;| [[File:Spr B2W2 Roxie.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White 2 color light}}; width:96px&amp;quot;| [[File:Spr B2W2 Marlon.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White 2 color light}}; width:96px&amp;quot;| [[File:Spr B2W2 Benga.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White 2 color light}}; width:96px&amp;quot;| [[File:Curtis OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White 2 color light}}; width:96px&amp;quot;| [[File:Yancy OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White 2 color light}}; width:96px&amp;quot;| [[File:Mom B2W2 OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Nate (game)|Nate}}&lt;br /&gt;
| {{color2|FFF|Rosa (game)|Rosa}}&lt;br /&gt;
| {{color2|FFF|Hugh}}&lt;br /&gt;
| {{color2|FFF|Colress}}&lt;br /&gt;
| {{color2|FFF|Roxie}}&lt;br /&gt;
| {{color2|FFF|Marlon}}&lt;br /&gt;
| {{color2|FFF|Benga}}&lt;br /&gt;
| {{color2|FFF|Curtis}}&lt;br /&gt;
| {{color2|FFF|Yancy}}&lt;br /&gt;
| {{color2|FFF|Mom (Black 2 and White 2)|Player&#039;s mom}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|Dream Radar}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Unova color dark}}; background:#{{Black 2 color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White 2 color light}}; width:96px; height:96px&amp;quot;| [[File:Burnet Dream Radar.png|x96px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Professor Burnet}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Generation VI]]==&lt;br /&gt;
==={{g|X and Y}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Kalos color dark}}; background:#{{X color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}; width:120px; height:120px&amp;quot;| [[File:XY Calem.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}; width:120px&amp;quot;| [[File:XY Serena.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}; width:120px&amp;quot;| [[File:XY Professor Sycamore.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}; width:120px&amp;quot;| [[File:XY Shauna.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}; width:120px&amp;quot;| [[File:XY Tierno.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}; width:120px&amp;quot;| [[File:XY Trevor.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}; width:120px&amp;quot;| [[File:XY Alexa.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}; width:120px&amp;quot;| [[File:Bonnie XY.png|120x120px]]&amp;lt;!--Anime art, replace with [[File:XY Bonnie|x100px]] or 3D model if possible--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Calem (game)|Calem}}&lt;br /&gt;
| {{color2|FFF|Serena (game)|Serena}}&lt;br /&gt;
| {{color2|FFF|Professor Sycamore}}&lt;br /&gt;
| {{color2|FFF|Shauna}}&lt;br /&gt;
| {{color2|FFF|Tierno}}&lt;br /&gt;
| {{color2|FFF|Trevor}}&lt;br /&gt;
| {{color2|FFF|Alexa}}&lt;br /&gt;
| {{color2|FFF|Bonnie}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}; height:120px&amp;quot;| [[File:XY Viola.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Grant.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Korrina.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Ramos.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Clemont.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Valerie.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Olympia.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Wulfric.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Viola}}&lt;br /&gt;
| {{color2|FFF|Grant}}&lt;br /&gt;
| {{color2|FFF|Korrina}}&lt;br /&gt;
| {{color2|FFF|Ramos}}&lt;br /&gt;
| {{color2|FFF|Clemont}}&lt;br /&gt;
| {{color2|FFF|Valerie}}&lt;br /&gt;
| {{color2|FFF|Olympia}}&lt;br /&gt;
| {{color2|FFF|Wulfric}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}; height:120px&amp;quot;| [[File:XY Malva.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Siebold.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Wikstrom.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Drasna.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Diantha.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Team Flare Grunts.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Aliana.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Bryony.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Malva}}&lt;br /&gt;
| {{color2|FFF|Siebold}}&lt;br /&gt;
| {{color2|FFF|Wikstrom}}&lt;br /&gt;
| {{color2|FFF|Drasna}}&lt;br /&gt;
| {{color2|FFF|Diantha}}&lt;br /&gt;
| {{color2|FFF|Team Flare}}&lt;br /&gt;
| {{color2|FFF|Aliana}}&lt;br /&gt;
| {{color2|FFF|Bryony}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}; height:120px&amp;quot;| [[File:XY Celosia.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Mable.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Xerosic.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Lysandre.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY AZ.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Evelyn.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Morgan.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Dana.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Celosia}}&lt;br /&gt;
| {{color2|FFF|Mable}}&lt;br /&gt;
| {{color2|FFF|Xerosic}}&lt;br /&gt;
| {{color2|FFF|Lysandre}}&lt;br /&gt;
| {{color2|FFF|AZ}}&lt;br /&gt;
| {{color2|FFF|Evelyn}}&lt;br /&gt;
| {{color2|FFF|Morgan}}&lt;br /&gt;
| {{color2|FFF|Dana}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}; height:120px&amp;quot;| [[File:XY Nita.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Sina.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Dexio.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Emma.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Punk Guy.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Psychic.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Nita}}&lt;br /&gt;
| {{color2|FFF|Sina}}&lt;br /&gt;
| {{color2|FFF|Dexio}}&lt;br /&gt;
| {{color2|FFF|Emma}}&lt;br /&gt;
| {{color2|FFF|Gurkinn}}&lt;br /&gt;
| {{color2|FFF|Grace (Kalos)|Grace}}&lt;br /&gt;
| {{color2|FFF|Cassius}}&lt;br /&gt;
| {{color2|FFF|Inver}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}; height:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:Mr Bonding XY OD.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Phil the Photo Guy.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:Madame XY OD.png|100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{color2|FFF|Name Rater|Kalos Name Rater}}&lt;br /&gt;
| {{color2|FFF|Move Deleter|Kalos Move Deleter}}&lt;br /&gt;
| {{color2|FFF|Mr. Bonding}}&lt;br /&gt;
| {{color2|FFF|Phil the Photo Guy}}&lt;br /&gt;
| {{color2|FFF|Move Reminder|Madam Reminder}}&lt;br /&gt;
| {{color2|FFF|Stats judge|Kalos Stats Judge}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==={{g|Art Academy}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Kalos color dark}}; background:#{{Yellow color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Black color light}}; width:120px; height:120px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Professor Andy}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{g|Omega Ruby and Alpha Sapphire}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Hoenn color dark}}; background:#{{Omega Ruby color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Alpha Sapphire color light}}; width:120px; height:120px&amp;quot;| [[File:Omega Ruby Alpha Sapphire Aarune.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Alpha Sapphire color light}}; width:120px&amp;quot;| [[File:ORAS Rich Boy.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Alpha Sapphire color light}}; width:120px&amp;quot;| [[File:025Pikachu-Cosplay.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Alpha Sapphire color light}}; width:120px&amp;quot;| [[File:Omega Ruby Alpha Sapphire Lisia.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Alpha Sapphire color light}}; width:120px&amp;quot;| [[File:Omega Ruby Alpha Sapphire Zinnia.png|x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Aarune}}&lt;br /&gt;
| {{color2|FFF|Chaz (game)|Chaz}}&lt;br /&gt;
| {{color2|FFF|Cosplay Pikachu}}&lt;br /&gt;
| {{color2|FFF|Lisia}}&lt;br /&gt;
| {{color2|FFF|Zinnia}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|Shuffle}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Kalos color dark}}; background:#{{Beauty color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Cute color light}}; width:120px; height:120px&amp;quot;| [[File:Amelia.png|x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Amelia}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===[[Pokkén Tournament]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Kalos color dark}}; background:#{{Silver color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{White color light}}; width:120px; height:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{White color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{White color light}}; width:120px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Nia}}&lt;br /&gt;
| {{color2|000|Anne (game)|Anne}}&lt;br /&gt;
| {{color2|000|Walter}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|Picross}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Kalos color dark}}; background:#{{Yellow color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Skill color light}}; width:120px; height:120px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Professor Tetra}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Great Detective Pikachu ~Birth of a New Duo~]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Kalos color dark}}; background:#{{Yellow color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Red color light}}; width:120px; height:120px&amp;quot;| [[File:Tim Goodman.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Red color light}}; width:120px&amp;quot;| [[File:Great Detective Pikachu.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Red color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Red color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Red color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Red color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Red color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Red color light}}; width:120px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Tim Goodman}}&lt;br /&gt;
| {{color2|000|Pikachu (GDP)|Detective Pikachu}}&lt;br /&gt;
| {{color2|000|Harry Goodman}}&lt;br /&gt;
| {{color2|000|Mike Baker}}&lt;br /&gt;
| {{color2|000|Amanda Blackstone}}&lt;br /&gt;
| {{color2|000|Emilia Christie}}&lt;br /&gt;
| {{color2|000|Meiko Okamoto}}&lt;br /&gt;
| {{color2|000|Pablo Millan}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|Duel}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Kalos color dark}}; background:#{{Moon color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}; width:120px; height:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}; width:120px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Luca}}&lt;br /&gt;
| {{color2|000|Sharon}}&lt;br /&gt;
| {{color2|000|Yuji (Duel)|Yuji}}&lt;br /&gt;
| {{color2|000|Nadya}}&lt;br /&gt;
| {{color2|000|Joe (Duel)|Joe}}&lt;br /&gt;
| {{color2|000|Brenda}}&lt;br /&gt;
| {{color2|000|Don Roger}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}; height:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Number 7}}&lt;br /&gt;
| {{color2|000|Master Rosé}}&lt;br /&gt;
| {{color2|000|Carlo}}&lt;br /&gt;
| {{color2|000|Another}}&lt;br /&gt;
| {{color2|000|Tia}}&lt;br /&gt;
| {{color2|000|Marabelle}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{g|GO}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Kalos color dark}}; background:#{{Night color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}; width:120px; height:120px&amp;quot;| [[File:GO Professor Willow.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}; width:120px&amp;quot;| [[File:GO Spark.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}; width:120px&amp;quot;| [[File:GO Blanche.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}; width:120px&amp;quot;| [[File:GO Candela.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}; width:120px&amp;quot;| [[File:VSSierra.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}; width:120px&amp;quot;| [[File:VSCliff.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}; width:120px&amp;quot;| [[File:VSArlo.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}; width:120px&amp;quot;| [[File:Pokemon_GO_Rhi.png|x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Professor Willow}}&lt;br /&gt;
| {{color2|FFF|Spark (GO)|Spark}}&lt;br /&gt;
| {{color2|FFF|Blanche}}&lt;br /&gt;
| {{color2|FFF|Candela}}&lt;br /&gt;
| {{color2|FFF|Sierra (GO)|Sierra}}&lt;br /&gt;
| {{color2|FFF|Cliff (GO)|Cliff}}&lt;br /&gt;
| {{color2|FFF|Arlo}}&lt;br /&gt;
| {{color2|FFF|Rhi}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Generation VII]]==&lt;br /&gt;
==={{g|Sun and Moon}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Alola color dark}}; background:#{{Sun color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}; width:120px; height:120px&amp;quot;| [[File:Sun Moon Elio.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}; width:120px&amp;quot;| [[File:Sun Moon Selene.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}; width:120px&amp;quot;| [[File:Sun Moon Lillie.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}; width:120px&amp;quot;| [[File:789Cosmog.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}; width:120px&amp;quot;| [[File:Sun Moon Hau.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}; width:120px&amp;quot;| [[File:Sun Moon Professor Kukui.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}; width:120px&amp;quot;| [[File:479Rotom-Pokédex.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}; width:120px&amp;quot;| [[File:Sun Moon Ilima.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Elio (game)|Elio}}&lt;br /&gt;
| {{color2|000|Selene (game)|Selene}}&lt;br /&gt;
| {{color2|000|Lillie}}&lt;br /&gt;
| {{color2|000|Nebby}}&lt;br /&gt;
| {{color2|000|Hau}}&lt;br /&gt;
| {{color2|000|Professor Kukui}}&lt;br /&gt;
| {{color2|000|Rotom Pokédex|Rotom}}&lt;br /&gt;
| {{color2|000|Ilima}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}; height:120px&amp;quot;| [[File:Sun Moon Lana.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Kiawe.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Mallow.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Sophocles.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Acerola.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Mina.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Hala.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Olivia.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Lana}}&lt;br /&gt;
| {{color2|000|Kiawe}}&lt;br /&gt;
| {{color2|000|Mallow}}&lt;br /&gt;
| {{color2|000|Sophocles}}&lt;br /&gt;
| {{color2|000|Acerola}}&lt;br /&gt;
| {{color2|000|Mina}}&lt;br /&gt;
| {{color2|000|Hala}}&lt;br /&gt;
| {{color2|000|Olivia}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}; height:120px&amp;quot;| [[File:Sun Moon Nanu.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Hapu.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Kahili.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Molayne.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Ryuki.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Team Skull Grunt.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Gladion.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Plumeria.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Nanu}}&lt;br /&gt;
| {{color2|000|Hapu}}&lt;br /&gt;
| {{color2|000|Kahili}}&lt;br /&gt;
| {{color2|000|Molayne}}&lt;br /&gt;
| {{color2|000|Ryuki}}&lt;br /&gt;
| {{color2|000|Team Skull}}&lt;br /&gt;
| {{color2|000|Gladion}}&lt;br /&gt;
| {{color2|000|Plumeria}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}; height:120px&amp;quot;| [[File:Sun Moon Guzma.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Aether Foundation Employees.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Wicke.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Faba.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Lusamine.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Mohn SM OD.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Mom.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Samson Oak SM OD.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Guzma}}&lt;br /&gt;
| {{color2|000|Aether Foundation}}&lt;br /&gt;
| {{color2|000|Wicke}}&lt;br /&gt;
| {{color2|000|Faba}}&lt;br /&gt;
| {{color2|000|Lusamine}}&lt;br /&gt;
| {{color2|000|Mohn}}&lt;br /&gt;
| {{color2|000|Mom (Alola)|Player&#039;s mom}}&lt;br /&gt;
| {{color2|000|Samson Oak}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 |&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}; height:120px&amp;quot;| [[File:Spr SM Preschooler F.png|60x60px]][[File:Spr SM Preschooler F.png|60x60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Spr SM Veteran M.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Mr Hyper SM OD.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Mr Hyper SM OD.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 |&lt;br /&gt;
| {{color2|000|Harper and Sarah}}&lt;br /&gt;
| {{color2|000|Eevee users}}&lt;br /&gt;
| {{color2|000|Mr. Hyper}}&lt;br /&gt;
| {{color2|000|Gester}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|Ultra Sun and Ultra Moon}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Alola color dark}}; background:#{{Ultra Sun color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Ultra Moon color light}}; width:120px; height:120px&amp;quot;| [[File:Ultra Sun Ultra Moon Dulse.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Ultra Moon color light}}; width:120px&amp;quot;| [[File:Ultra Sun Ultra Moon Zossie.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Ultra Moon color light}}; width:120px&amp;quot;| [[File:Ultra Sun Ultra Moon Phyco.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Ultra Moon color light}}; width:120px&amp;quot;| [[File:Ultra Sun Ultra Moon Soliera.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Ultra Moon color light}}; width:120px&amp;quot;| [[File:Rainbow Rocket Grunts Concept.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Ultra Moon color light}}; width:120px&amp;quot;| [[File:Spr USUM Iwao.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Dulse}}&lt;br /&gt;
| {{color2|000|Zossie}}&lt;br /&gt;
| {{color2|000|Phyco}}&lt;br /&gt;
| {{color2|000|Soliera}}&lt;br /&gt;
| {{color2|000|Team Rainbow Rocket}}&lt;br /&gt;
| {{color2|000|Kazumasa Iwao|Iwao}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{ga|Detective Pikachu}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{red color dark}}; background:#{{yellow color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px; height:120px&amp;quot;| [[File:Detective Pikachu artwork 2.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;| [[File:Tim Goodman artwork.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;| [[File:Emilia Christie.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;| [[File:Meiko Okamoto.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;| [[File:Roger Clifford.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;| [[File:Ethan Graham.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;| [[File:Brad McMaster.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Detective Pikachu (character)|Detective Pikachu}}&lt;br /&gt;
| {{color2|000|Tim Goodman}}&lt;br /&gt;
| {{color2|000|Harry Goodman}}&lt;br /&gt;
| {{color2|000|Emilia Christie}}&lt;br /&gt;
| {{color2|000|Meiko Okamoto}}&lt;br /&gt;
| {{color2|000|Roger Clifford}}&lt;br /&gt;
| {{color2|000|Ethan Graham}}&lt;br /&gt;
| {{color2|000|Brad McMaster}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px; height:120px&amp;quot;| [[File:Mike Baker.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;| [[File:Frank Holiday.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;| [[File:Amanda Blackstone.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;| [[File:Pablo Millan.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Mike Baker}}&lt;br /&gt;
| {{color2|000|Frank Holiday}}&lt;br /&gt;
| {{color2|000|Amanda Blackstone}}&lt;br /&gt;
| {{color2|000|Pablo Millan}}&lt;br /&gt;
| {{color2|000|Dorothy Fisher}}&lt;br /&gt;
| {{color2|000|Frederick Hartfield}}&lt;br /&gt;
| {{color2|000|Carlos Hernando}}&lt;br /&gt;
| {{color2|000|Wallace Carroll}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px; height:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Rita Partridge}}&lt;br /&gt;
| {{color2|000|Nina O&#039;Hara}}&lt;br /&gt;
| {{color2|000|Ethan Graham}}&lt;br /&gt;
| {{color2|000|Roger Clifford}}&lt;br /&gt;
| {{color2|000|John Waals}}&lt;br /&gt;
| {{color2|000|Rose Milton}}&lt;br /&gt;
| {{color2|000|Louise Mulligan}}&lt;br /&gt;
| {{color2|000|Max Warhol}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px; height:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Olga Ellison}}&lt;br /&gt;
| {{color2|000|Hiro Morgan}}&lt;br /&gt;
| {{color2|000|Gino Farina}}&lt;br /&gt;
| {{color2|000|Alexander Wilde}}&lt;br /&gt;
| {{color2|000|Simon Yen}}&lt;br /&gt;
| {{color2|000|Milo Green}}&lt;br /&gt;
| {{color2|000|Walter Eckhart}}&lt;br /&gt;
| {{color2|000|Keith Norman}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 |&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px; height:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;| [[File:Mewtwo Detective Pikachu.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 |&lt;br /&gt;
| {{color2|000|Carina Mitchell}}&lt;br /&gt;
| {{color2|000|Mewtwo (Detective Pikachu)|Mewtwo}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Kanto color dark}}; background:#{{Let&#039;s Go Pikachu color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Let&#039;s Go Eevee color light}}; width:120px; height:120px&amp;quot;| [[File:Lets Go Pikachu Eevee Male Trainer.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Let&#039;s Go Eevee color light}}; width:120px&amp;quot;| [[File:Lets Go Pikachu Eevee Female Trainer.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Let&#039;s Go Eevee color light}}; width:120px&amp;quot;| [[File:Lets Go Pikachu Eevee Rival.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Let&#039;s Go Eevee color light}}; width:120px&amp;quot;| [[File:Lets Go Pikachu Eevee Green.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Let&#039;s Go Eevee color light}}; width:120px&amp;quot;| [[File:VSBeauty 2 PE.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Let&#039;s Go Eevee color light}}; width:120px&amp;quot;| [[File:VSBeauty 2 PE.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Let&#039;s Go Eevee color light}}; width:120px&amp;quot;| [[File:VSBeauty 2 PE.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Let&#039;s Go Eevee color light}}; width:120px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Chase (game)|Chase}}&lt;br /&gt;
| {{color2|000|Elaine (game)|Elaine}}&lt;br /&gt;
| {{color2|000|Trace (game)|Trace}}&lt;br /&gt;
| {{color2|000|Green (game)|Green}}&lt;br /&gt;
| {{color2|000|Daisy (anime)|Daisy}}&lt;br /&gt;
| {{color2|000|Lily (Kanto)|Lily}}&lt;br /&gt;
| {{color2|000|Violet (anime)|Violet}}&lt;br /&gt;
| {{color2|000|Master Trainer|Master Trainers}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{orange color dark}}; background:#{{orange color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{orange color dark}}; background:#{{gold color light}}; width:120px; height:120px&amp;quot;| [[File:Masters Scottie.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{orange color dark}}; background:#{{gold color light}}; width:120px; height:120px&amp;quot;| [[File:Masters Bettie.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{orange color dark}}; background:#{{gold color light}}; width:120px&amp;quot;| [[File:Masters Paulo.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{orange color dark}}; background:#{{gold color light}}; width:120px&amp;quot;| [[File:Masters Professor Bellis.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{orange color dark}}; background:#{{gold color light}}; width:120px&amp;quot;| [[File:Masters Lear.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{orange color dark}}; background:#{{gold color light}}; width:120px;&amp;quot;| [[File:Spr Masters Sawyer.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{orange color dark}}; background:#{{gold color light}}; width:120px;&amp;quot;| [[File:Masters Rachel.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{orange color dark}}; background:#{{gold color light}}; width:120px;&amp;quot;| [[File:Spr Masters Tina.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{orange color dark}}; background:#{{gold color light}}; width:120px;&amp;quot;| [[File:Spr Masters Masked Street Thug.png|60x60px]][[File:Spr Masters Masked Punk Girl.png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Scottie}}&lt;br /&gt;
| {{color2|000|Bettie}}&lt;br /&gt;
| {{color2|000|Paulo}}&lt;br /&gt;
| {{color2|000|Professor Bellis}}&lt;br /&gt;
| {{color2|000|Lear}}&lt;br /&gt;
| {{color2|000|Sawyer (Masters)|Sawyer}}&lt;br /&gt;
| {{color2|000|Rachel}}&lt;br /&gt;
| {{color2|000|Tina}}&lt;br /&gt;
| {{color2|000|Team Break}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Generation VIII]]==&lt;br /&gt;
==={{g|Sword and Shield}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Galar color dark}}; background:#{{Sword color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px; height:120px&amp;quot;| [[File:Sword Shield Male Trainer.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Female Trainer.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Hop.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Bede.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Marnie.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Sonia.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Professor Magnolia.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Victor (game)|Victor}}&lt;br /&gt;
| {{color2|000|Gloria (game)|Gloria}}&lt;br /&gt;
| {{color2|000|Hop}}&lt;br /&gt;
| {{color2|000|Bede}}&lt;br /&gt;
| {{color2|000|Marnie}}&lt;br /&gt;
| {{color2|000|Sonia}}&lt;br /&gt;
| {{color2|000|Professor Magnolia}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Milo.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Nessa.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Kabu.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Bea.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Allister.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Opal.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Gordie.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Milo}}&lt;br /&gt;
| {{color2|000|Nessa}}&lt;br /&gt;
| {{color2|000|Kabu}}&lt;br /&gt;
| {{color2|000|Bea}}&lt;br /&gt;
| {{color2|000|Allister}}&lt;br /&gt;
| {{color2|000|Opal}}&lt;br /&gt;
| {{color2|000|Gordie}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Melony.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Piers.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Raihan.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Leon.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Team Yell Grunt.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Macro Cosmos-logo.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Chairman Rose.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Melony}}&lt;br /&gt;
| {{color2|000|Piers}}&lt;br /&gt;
| {{color2|000|Raihan}}&lt;br /&gt;
| {{color2|000|Leon}}&lt;br /&gt;
| {{color2|000|Team Yell}}&lt;br /&gt;
| {{color2|000|Macro Cosmos}}&lt;br /&gt;
| {{color2|000|Rose}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Oleana.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:GST Sordward icon.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:GST Shielbert icon.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Klara.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Avery.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Mustard.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:VSHoney.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Oleana}}&lt;br /&gt;
| {{color2|000|Sordward}}&lt;br /&gt;
| {{color2|000|Shielbert}}&lt;br /&gt;
| {{color2|000|Klara}}&lt;br /&gt;
| {{color2|000|Avery}}&lt;br /&gt;
| {{color2|000|Mustard}}&lt;br /&gt;
| {{color2|000|Honey (Galar)|Honey}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:None.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Peony.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:None.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Y-Comm Profile Café Master.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:League Card Ball Guy.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:None.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Y-Comm Profile League Staff M.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Hyde}}&lt;br /&gt;
| {{color2|000|Peony}}&lt;br /&gt;
| {{color2|000|Peonia}}&lt;br /&gt;
| {{color2|000|Jack (Galar)|Jack}}&lt;br /&gt;
| {{color2|000|Ball Guy}}&lt;br /&gt;
| {{color2|000|Cara Liss}}&lt;br /&gt;
| {{color2|000|Watt Trader|Watt Traders}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|HOME}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Galar color dark}}; background:#{{green color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{white color light}}; width:120px; height:120px&amp;quot;| [[File:HOME Grand Oak.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{white color light}}; width:120px&amp;quot;| [[File:HOME Poké Boy.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Grand Oak}}&lt;br /&gt;
| {{color2|000|Poké Boy}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Café ReMix]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Galar color dark}}; background:#{{orange color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{beauty color light}}; width:120px; height:120px&amp;quot;| [[File:Leah.png|x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Leah}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[New Pokémon Snap]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Galar color dark}}; background:#{{electric color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{orange color light}}; width:120px; height:120px&amp;quot;| [[File:Professor Mirror.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{orange color light}}; width:120px; height:120px&amp;quot;| [[File:Rita.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{orange color light}}; width:120px; height:120px&amp;quot;| [[File:Phil.png|x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Professor Mirror}}&lt;br /&gt;
| {{color2|000|Rita}}&lt;br /&gt;
| {{color2|000|Phil}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon UNITE]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Galar color dark}}; background:#{{orange color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{dragon color light}}; width:120px; height:120px&amp;quot;| [[File:UNITE Professor Phorus.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{dragon color light}}; width:120px; height:120px&amp;quot;| [[File:UNITE Erbie.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{dragon color light}}; width:120px; height:120px&amp;quot;| [[File:UNITE Zirco.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{dragon color light}}; width:120px; height:120px&amp;quot;| [[File:UNITE Aeos Shopkeeper.png|x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Professor Phorus}}&lt;br /&gt;
| {{color2|000|Erbie}}&lt;br /&gt;
| {{color2|000|Zirco}}&lt;br /&gt;
| {{color2|000|Aeos Shopkeeper}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==={{g|Brilliant Diamond and Shining Pearl}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Brilliant Diamond color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Shining Pearl color light}}; width:120px; height:120px&amp;quot;| [[File:.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{g|Legends: Arceus}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Rei.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Akari.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Professor Laventon.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Kamado.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:VSZisu.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Cyllene.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Pesselle.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Tao Hua.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|fff|Rei (game)|Rei}}&lt;br /&gt;
| {{color2|fff|Akari (game)|Akari}}&lt;br /&gt;
| {{color2|fff|Professor Laventon}}&lt;br /&gt;
| {{color2|fff|Kamado}}&lt;br /&gt;
| {{color2|fff|Zisu}}&lt;br /&gt;
| {{color2|fff|Cyllene}}&lt;br /&gt;
| {{color2|fff|Pesselle}}&lt;br /&gt;
| {{color2|fff|Tao Hua}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Colza.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Sanqua.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:VSBeni.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Rye.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Choy.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Anthe.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Adaman.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Mai.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|fff|Colza}}&lt;br /&gt;
| {{color2|fff|Sanqua}}&lt;br /&gt;
| {{color2|fff|Beni}}&lt;br /&gt;
| {{color2|fff|Rye}}&lt;br /&gt;
| {{color2|fff|Choy}}&lt;br /&gt;
| {{color2|fff|Anthe}}&lt;br /&gt;
| {{color2|fff|Adaman}}&lt;br /&gt;
| {{color2|fff|Mai}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Arezu.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Iscan.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Melli.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Sabi.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Irida.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Lian.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Calaba.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Palina.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|fff|Arezu}}&lt;br /&gt;
| {{color2|fff|Iscan}}&lt;br /&gt;
| {{color2|fff|Melli}}&lt;br /&gt;
| {{color2|fff|Sabi}}&lt;br /&gt;
| {{color2|fff|Irida}}&lt;br /&gt;
| {{color2|fff|Lian}}&lt;br /&gt;
| {{color2|fff|Calaba}}&lt;br /&gt;
| {{color2|fff|Palina}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Gaeric.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Volo.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Ginter.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:VSCharm.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:VSClover.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:VSCoin.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Cogita.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:493Arceus.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|fff|Gaeric}}&lt;br /&gt;
| {{color2|fff|Volo}}&lt;br /&gt;
| {{color2|fff|Ginter}}&lt;br /&gt;
| {{color2|fff|Charm (Hisui)|Charm}}&lt;br /&gt;
| {{color2|fff|Clover}}&lt;br /&gt;
| {{color2|fff|Coin (Hisui)|Coin}}&lt;br /&gt;
| {{color2|fff|Cogita}}&lt;br /&gt;
| {{color2|fff|Arceus (game)|Arceus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Generation IX]]==&lt;br /&gt;
==={{g|Scarlet and Violet}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Paldea color dark}}; background:#{{Scarlet color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Scarlet Male Trainer.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Violet Female Trainer.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Scarlet Violet Nemona.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Violet Arven.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Scarlet Violet Penny.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Scarlet Sada.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Violet Turo.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Scarlet Clavell.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Florian (game)|Florian}}&lt;br /&gt;
| {{color2|000|Juliana (game)|Juliana}}&lt;br /&gt;
| {{color2|000|Nemona}}&lt;br /&gt;
| {{color2|000|Arven}}&lt;br /&gt;
| {{color2|000|Penny}}&lt;br /&gt;
| {{color2|000|Professor Sada}}&lt;br /&gt;
| {{color2|000|Professor Turo}}&lt;br /&gt;
| {{color2|000|Clavell}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Scarlet Violet Grusha.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Scarlet Violet Brassius.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Scarlet Violet Iono.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Scarlet Violet Geeta.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Scarlet Violet Jacq.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Scarlet Violet Team Star Grunt.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Scarlet Violet Mela.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Grusha}}&lt;br /&gt;
| {{color2|000|Brassius}}&lt;br /&gt;
| {{color2|000|Iono}}&lt;br /&gt;
| {{color2|000|Geeta}}&lt;br /&gt;
| {{color2|000|Jacq}}&lt;br /&gt;
| {{color2|000|Team Star}}&lt;br /&gt;
| {{color2|000|Mela}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[List of Pokémon]]&lt;br /&gt;
&lt;br /&gt;
{{List of characters}}&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game characters|*]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Scarlet_and_Violet&amp;diff=3593661</id>
		<title>Talk:Pokémon Scarlet and Violet</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Scarlet_and_Violet&amp;diff=3593661"/>
		<updated>2022-11-06T10:20:40Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Are the other language logos (other than EN/JP) necessary? ==&lt;br /&gt;
&lt;br /&gt;
The pages for every single other core series game on this wiki only has logos for the English and Japanese versions. Do we retroactively add the logos for the other languages on the other game pages, or...? [[User:Anzasquiddles|Anzasquiddles]] ([[User talk:Anzasquiddles|talk]]) 13:41, 1 March 2022 (UTC)&lt;br /&gt;
:I would say we do add them. Not everyone only speaks English, and we do cover multiple other things’ names in other languages. Also, the page for Sun and Moon has logos in tons of other languages.--[[User:MissDelibirda|MissDelibirda]] ([[User talk:MissDelibirda|talk]]) 15:35, 1 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Noteworthy? ==&lt;br /&gt;
&lt;br /&gt;
Scarlet and Violet are shades of red and blue, respectively. Does this count as a reference? [[User:GalarChampionAverie|Champion Averie]], signing off! ([[User talk:GalarChampionAverie|Need anything?]]) 17:53, 1 March 2022 (UTC)&lt;br /&gt;
:No. It&#039;s very clear from almost all the games in between R/G/B and now that those two are Game Freak&#039;s &amp;lt;s&amp;gt;favorite&amp;lt;/s&amp;gt; go to colors.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#44BAE5&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#85D2EE&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#DA7D99&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#E7ABBD&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 18:11, 1 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New main character name revealed! ==&lt;br /&gt;
&lt;br /&gt;
The male main character name is Florian and the female is Juliana. The name aren&#039;t final. [[User:Taufiq|Ταϋφικ]] ([[User talk:Taufiq|talk]]) 14:33, 24 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
It&#039;s was confirmed to be their official name. [[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 10:20, 6 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Koraidon Miraidon Version-Exclusivity ==&lt;br /&gt;
&lt;br /&gt;
Quoting the Scarlet-Violet website, &amp;quot;Koraidon is a Legendary Pokémon you can meet in Pokémon Scarlet, and Miraidon is a Legendary Pokémon you can meet in Pokémon Violet.&amp;quot; ([https://scarletviolet.pokemon.com/en-us/pokemon/koraidon/ source]). &amp;quot;During your adventure, you will meet a Legendary Pokémon—either Koraidon or Miraidon—and it will join you on your journey.&amp;quot; ([https://scarletviolet.pokemon.com/en-us/news/legendary_pokemon/ source]). Are either of these explicit enough for them to be included as version-exclusives? [[User:Exempt-Medic|Exempt-Medic]] ([[User talk:Exempt-Medic|talk]]) 00:21, 25 October 2022 (UTC)&lt;br /&gt;
:Still doesn&#039;t sound explicit to me. It could simply be referring to which Legendary you meet early in the game, the other one could end up being available in the post-game or something. I know it&#039;s unlikely but it&#039;s still possible. Plus who knows if Cyclizar might be able to evolve into the opposite Legendary under special circumstances. [[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;F34134&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;8334B7&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]] 00:59, 25 October 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_sync_pairs&amp;diff=3593659</id>
		<title>Talk:List of sync pairs</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_sync_pairs&amp;diff=3593659"/>
		<updated>2022-11-06T10:18:33Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==3 attacks==&lt;br /&gt;
Since now sync pairs with 3 attacks are a thing, shouldn&#039;t someone edit the template to allow it to have 3 types of attacks?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 08:59, 9 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Bumping this, Leon only has 2 types displayed right now, whoever has the ability to edit the template should do so. [[User:Meanscreen|Meanscreen]] ([[User talk:Meanscreen|talk]]) 06:15, 20 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Giovanni (Main Universe)? ==&lt;br /&gt;
&lt;br /&gt;
Since we consider Giovanni from FRLG as possible, I think we also should consider e.g. Hoenn leaders from RSE also possible, because they are from another universe too [[User:Asmod96|Asmod96]] ([[User talk:Asmod96|talk]]) 19:41, 9 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:main universe Giovanni appeared in Masters media, for this is considered. RSE Gym Leaders don&#039;t--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 22:22, 9 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::He&#039;s here, but he just wear old clothes. [[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 14:58, 24 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Interlude 7 ==&lt;br /&gt;
&lt;br /&gt;
Since Lear, Rachel, and Sawyer are playable in Interlude 7, shouldn&#039;t they be a part of the list of sync pairs?--ConNix 18:15, 15 March 2021 (UTC)&lt;br /&gt;
:You can&#039;t properly use them... is just for that fight, is like Parker. If we add them we should add Parker too. Another opton is to add them but seprate from the others since the others are actually usable anywhere--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 18:27, 15 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Evolved or not?==&lt;br /&gt;
Should we use the icon of the evolved form or of their pre-evolved form? I&#039;m absolutly convinced the evolved is the better option. Is far more important gamewise, and is the form where they take their actual sync move and moves, after all, the pre-evolved form is something that stay for so little that is barely important, since you can get so easly evolutionary items now, and people can still see the pre-evolved form from the name. Like for exemple Dusclops -&amp;gt; Dusknoir.&amp;lt;br&amp;gt;&lt;br /&gt;
So... yhea, I don&#039;t see actual reason to give more importance to a temorary form instead of the definitive one.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 12:33, 25 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Actually, thinked just now... the evolved form icon is more usefull even because if one day we will get a Pokémon with split evolution and different form, the previous form will not show what he will became. Yhea we can still just write the form name, but I don&#039;t think will be efficient like show the image of it. Let&#039;s make an exemple. If Paolo will be avaible with Rockruff that evolve into Lycanrock Dusk Form, we will just show Rockruff image, and Rockruff can evolve in any of the 3 forms. But if we show Dusk Lycanroc, then there is no confusion, because Dusk Lycanroc just have Rockruff as pre-evo. I mean, exist branched evos, but not branched pre-evo. If you know the final evo, you know even the pre-evo without need of read, but if you just know the pre-evo, you can not know the evo without reading. So, showing the final evo will:&lt;br /&gt;
*Show the form more relevant gamewise&lt;br /&gt;
*Show the definitive form instead of a temporary one that players will just evolved a bit after obtained it&lt;br /&gt;
*Will be more efficient in the case we will get Pokémon that have branched evolutions (like the exemple of Paolo), and the image will be more of impact since just seeing the image you will already know what you will get without read anything, making it more efficient&lt;br /&gt;
&lt;br /&gt;
So yhea... there is no true reason to leave the pre-evo image, if someone don&#039;t know if a Pokémon heva a pre-evo and take Dusclops for exemple, just the fact that here is showed Dusknoir will tell him Dusclops can evolve in a more direct and fast way, resulting so a lot more efficient.&lt;br /&gt;
--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 12:46, 25 April 2021 (UTC)&lt;br /&gt;
::While I&#039;m not strongly inclined as to which image we show, ideally the pre-evo image is the best one to show. Firstly, the list should show how the sync pairs are obtained (i.e. with their base form), and this corresponds with how they are presented in the Dex and Sync Pair Scout. Additionally, players may choose not to evolve their Pokémon, and thus showing the evolved form will not reflect what everyone will have. Also, how easy it is evolve them, and how relevant they are to gameplay (strength etc.) are not parameters we should be taking into account here. Even if Paulo were to be obtained as a sync pair with Rockruff, I don&#039;t think it&#039;ll be confusing to the reader as to which form it evolves into (plus this is only a hypothetical scenario regardless). [[User:Wowy|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&#039;&#039;&#039;(talk)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 10:20, 27 April 2021 (UTC)&lt;br /&gt;
:::Not completly, let&#039;s take Selene for exemple. Her gimmick is all around Spirit Shackle, a move that she gain only with Decidueye, now in the last in-game guides, the sync pairs are refered with the evolved POkémon instead with the base one. For exemple, the suggested team for the Ground team is Rosa &amp;amp; Serperior instead of Snivy.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 16:35, 28 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Anabel, Looker and Hala==&lt;br /&gt;
They are confirmed in the sound files of the game:&lt;br /&gt;
&lt;br /&gt;
https://github.com/gamepress/jsons/blob/master/pm/20180830/FieldTalkVoice.json&lt;br /&gt;
&lt;br /&gt;
they are: 161-Hara (Hala), 178-Lira (Anabel) and 217-Handsome (Looker)&lt;br /&gt;
--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 18:00, 22 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Uhh, even it&#039;s confirmed in the sound files? they&#039;re not officially confirmed.&lt;br /&gt;
--[[User:Taufiq|Taufiq]] ([[User talk:Taufiq|talk]]) 17:48, 25 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::We never had problem to show things confirmed in the datafiles, so, make no sense have problems to add them after nearly 2 years we put datamine stuff before any official confirmation--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:21, 26 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::The fact that soundfiles exist means that they were at least planned to be put in the game at some point. This makes them valid to be added in that table, in my opinion. After all, we even list characters that got featured in that old animated trailer from 2019, despite the fact that there&#039;s absolutely no guarantee that they will ever be added to the game. All these months have shown us that DeNA probably doesn&#039;t even care about that old trailer at this point, yet we still list those characters. --[[User:Maxim|Maxim]] ([[User talk:Maxim|talk]]) 09:47, 26 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hala and Looker are in Pokémon Masters EX, now we&#039;re waiting for Anabel. [[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 14:56, 24 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Drasna==&lt;br /&gt;
For who is wondering. She is confirmed by sound files. Some her sound files was added in the latest version of the game apparently: https://raw.githubusercontent.com/gamepress/jsons/master/pm/FieldTalkVoice.json&lt;br /&gt;
&lt;br /&gt;
her ID is 155 for who want to check.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:50, 14 June 2021 (UTC)--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:50, 14 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Meowth playble?==&lt;br /&gt;
Well... seems people find out there is some data about Meowth as sync pair, since was found an ID for him (258) and a quote about him being get as sync pair.&lt;br /&gt;
&lt;br /&gt;
I have NO IDEA on how consider that... if he should be placed with the &amp;quot;upcoming&amp;quot; sync pairs or not... so... for now I will not doing nothing, but... is weird...--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 20:42, 22 June 2021 (UTC)&lt;br /&gt;
:Yeah, better not putting anything for now. My guess is that either he’ll have the Shiny Celebi as partner or they’ll use the same system used for wild Pokémon like in the Solgaleo battles to have him playable as both “pair” and Pokémon, but we’ll see - if he ever becomes playable as he seems to be tied with the promotion of &#039;&#039;[[M23|Secrets of the Jungle]]&#039;&#039;, that for now is on hold.—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 00:02, 23 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sidney confirmed==&lt;br /&gt;
To remove any doubt. Sidney is indeed confirmed, since a guy was registred as Sidney voice actor for Masters. So is legit.&lt;br /&gt;
&lt;br /&gt;
[https://cdn.discordapp.com/attachments/651491885008945153/856732296085504020/Screenshot_20210621-230549_Chrome.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 08:18, 24 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Main character position==&lt;br /&gt;
Since the OC are listed in the bottom, wouldn&#039;t make more sense add the main character there too? Since he technically belong to the category of &amp;quot;OC&amp;quot;?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 11:24, 30 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Grimsley (Alola)==&lt;br /&gt;
So... why we can&#039;t add Bisharp for him, but for Ryuki and Paulo add Tortunator and Rockruff is fine? What is the difference? All three aren&#039;t used by any sync pair. So... why Paulo and Ryuki yes, but Grimsley no? Make no sense. Or everybody or nobody. The excuse of &amp;quot;but we don&#039;t know if he will have that Pokémon as playble sync pair&amp;quot; by this logic, neither Paulo and Ryuki. So...--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 20:27, 27 October 2021 (UTC)&lt;br /&gt;
:Unless I am missing some information from datamines, Grimsley (Alola) does not have known partner now, at all. Paulo and Ryuki are different in a way - their NPC versions appeared in cutscenes before, with Rockruff and Turtonator as their partners. You can&#039;t just put some guess in - you have no evidence to base it on. [[User:Itan|Itan]] ([[User talk:Itan|talk]]) 21:18, 27 October 2021 (UTC)&lt;br /&gt;
::Is not a guess, is from the datamine. Grimsley (Alola) from the information I founded is a boss, he have a landscape (https://media.discordapp.net/attachments/782684510936367118/902861057503146064/Tx_ch0048_80_gima_mindscape00.ktx.png) and he use Bisharp (https://pm-random.github.io/characters). So, I was putting Bisharp not for a guess, but because dataminers founded Grimsley (Alola) as a boss with Bisharp--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 22:14, 27 October 2021 (UTC)&lt;br /&gt;
:::May not mean anything. Plus, Bryony is more likely to get Bisharp. [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 22:18, 27 October 2021 (UTC)&lt;br /&gt;
::::I thought that too, and I thinked Grimsley (Alola) would get Krookodile, but then I founded he actually have Bisharp... and others TF admins already run out of Pokémon. I think DeNa will just give to them things they never had (after all, they gave Pheromosa to Lusamine and Pinsir to Noland, while TA already run out of Pokémon, while TM have only Camerupt left, so since they are confirmed, this mean at least 3 of them will get Pokémon never used in maingames). Btw, how you can see, nothing of what I wrote before was a guess.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 22:29, 27 October 2021 (UTC)&lt;br /&gt;
:::::Team Magma also has access to Claydol and Team Aqua actually has access to Muk and Wailord. [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 22:35, 27 October 2021 (UTC)&lt;br /&gt;
::::::Buck will likely get Claydol, Muk probably to Ariana, since is the only option left. Wailord is possible.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 23:22, 27 October 2021 (UTC)&lt;br /&gt;
:::::::Can we leave the section for his Pokémon empty for now? [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 23:50, 27 October 2021 (UTC)&lt;br /&gt;
::::::::Why? With the datamine we already know who will be the Pokémon.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 06:58, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::It might not always be the case. [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 09:11, 28 October 2021 (UTC)&lt;br /&gt;
::::::::::By this logic, we should remove Rockruff and Turtonator then, since they was added for the same reason I want to add Bisharp. And after more then 2 years, in ALL occasions where a non-released sync pair is showed with an unused Pokémon, that Pokémon ended up being his actual Pokémon, no reason to just ignore Bisharp--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:33, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::::It could just be for that one battle and nothing more. Also, I think Ryuki and Paulo are on a different boat than Grimsley (Alola). [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 10:29, 28 October 2021 (UTC)&lt;br /&gt;
::::::::::::Why? There is LITERALLY no difference between them. If the point was to add a Pokémon weak to Fighting for the event (since the type of the new sync pairs are: Steel, Rock, Fighting, Fighting), Bisharp is weak only to Fighting, meaning, if they wanted to &#039;hide&#039; the Pokémon, they could have just used Liepard or Sharpedo, since both are weak to Fighting. If they used Bisharp, mean he WILL have Bisharp. Is a different case from for exemple Darach, he got Houndoom and Gallade before his release, both Pokémon already taken, but here he have an unused Pokémon, JUST LIKE Paulo, Ryuki and ANY other sync pair first introduced as NPC and then released as sync pair. So, or we remove Turtonator and Rockruff (and would be dumb, because again, ALL NPC sync pairs that got unused Pokémon so far, got that Pokémon when released), or we add Bisharp, because Grimsley (Alola)&#039;s case is EXACTLY the same case of Paulo, Ryuki and ANY other character introduced as NPC with an unused Pokémon. So, Grimsley (Alola) IS in the same boat of Ryuki and Paulo.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 10:38, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::::::And if he doesn’t have a Bisharp when scouted in his Alola outfit? [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 11:48, 28 October 2021 (UTC)&lt;br /&gt;
::::::::::::::And if Ryuki doesn&#039;t have a Turtonator when scouted? And if Paulo doesn&#039;t have a Rockruff when scouted? ANY argument you will bring on Grimsley (Alola) can be used for LITERALLY both Ryuki and Paulo, with a little difference... for Grimsley they could have used a Pokémon he already use in his others skins OR use directly one of the others skins instead of a new one. This mean, Grimsley (Alola) have more reasons to have the Pokémon then Turtonator and Paulo. And despite that, we LITERALLY used the rule &amp;quot;if a sync pair is introduced as NPC with an unused Pokémon, we consider that Pokémon as confirmed&amp;quot; for more then 2 years, and this rule revlead to be correct so far. WHY now for Grimsley (Alola) this rule is no more valid despite the situation is the same of Ryuki, Paulo, and all the characters introduced as NPC (like Mallow, Archie, Maxie and others)? If you need others proofs for Bisharp and you don&#039;t belive me, here: https://www.youtube.com/watch?v=p6b8cMOjiMs--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 17:02, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::::::::Told you--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 11:07, 23 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sync pairs datamined in the beta?==&lt;br /&gt;
I was wondering... we should count the sync pairs of the beta? A lot of them datamined there was actually released but... the remaining are... actually slightly different: Red (Classic), Cheren (Classic) and Camilla, and all of them have a proper mindscape. The first two have a text on the face, missing on the others that was released, while Camilla... she is an OC, so, we should ignore them until one of them being released or confirmed?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 17:56, 4 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Chuck==&lt;br /&gt;
Can we actually considered Chuck as confirmed?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 08:08, 31 May 2022 (UTC)&lt;br /&gt;
:I&#039;m thinking only if Professor Burnet can be considered confirmed, as she&#039;s mentioned as being on Pasio by Kukui in Pokémon Center conversation (though this was a while ago and hasn&#039;t come to fruition). True, Chuck is more directly involved, but they are in such similar situations that it would only seem fair to include either both or none. I wouldn&#039;t be opposed to considering both, but I&#039;ll ask around. &#039;&#039;&#039;[[User:Dougbro1|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dougbro1&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; ([[User talk:Dougbro1|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]) 12:51, 31 May 2022 (UTC)&lt;br /&gt;
::Then I guess is better remove until we get some actual source of Chuck being confirmed. Mentions don&#039;t count, or, like you said, we should count Burnet. I have no doubt about Chuck being added in future, but there is nothing official confirming that...--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 16:46, 31 May 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unknown N alts ==&lt;br /&gt;
&lt;br /&gt;
Just remove it or keep it? [[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 14:55, 24 August 2022 (UTC)&lt;br /&gt;
:I think we&#039;re safe to remove it. The alt has been fulfilled with Summer N. &#039;&#039;&#039;[[User:Dougbro1|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dougbro1&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; ([[User talk:Dougbro1|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]) 14:56, 24 August 2022 (UTC)&lt;br /&gt;
::No, is not the same of the Summer skin. The Summer skin is called &amp;quot;ch0089_41_N&amp;quot;, the unknown one is called &amp;quot;ch0089_10_N&amp;quot; is another skin--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 15:01, 24 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
It&#039;s actully Sygna Suit N. [[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 10:18, 6 November 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Sawyer_(Masters)&amp;diff=3593655</id>
		<title>Sawyer (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Sawyer_(Masters)&amp;diff=3593655"/>
		<updated>2022-11-06T10:10:10Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Trivia */I found this on TV Tropes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharInfobox&lt;br /&gt;
|color={{platinum color}}&lt;br /&gt;
|corecolor={{ground color light}}&lt;br /&gt;
|bordercolor={{red color dark}}&lt;br /&gt;
|name=Sawyer&lt;br /&gt;
|jname=ドリバル&lt;br /&gt;
|tmname=Drival&lt;br /&gt;
|image=Spr Masters Sawyer.png&lt;br /&gt;
|size=250px&lt;br /&gt;
|caption=In-game render of Sawyer&lt;br /&gt;
|gender=Male&lt;br /&gt;
|colors=yes&lt;br /&gt;
|eyes=Black&lt;br /&gt;
|hair=Gray&lt;br /&gt;
|hometown=Unknown&lt;br /&gt;
|region=Unknown&lt;br /&gt;
&amp;lt;!--|trainer=yes&lt;br /&gt;
|trainerclass=[[Pokémon Trainer]]--&amp;gt;&lt;br /&gt;
|game=yes&lt;br /&gt;
|generation={{gen|VII}}&lt;br /&gt;
|games={{pkmn|Masters EX}}&lt;br /&gt;
|leader=no&lt;br /&gt;
|anime=no&lt;br /&gt;
|gameanim=yes&lt;br /&gt;
|envagame=Richard Epcar&amp;lt;ref name=&amp;quot;Richard Epcar&amp;quot;&amp;gt;[https://twitter.com/DeeJaySkullsVO/status/1381300789721899013 Confirmed via Liked Tweet by Richard Epcar on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|javagame=Takaya Kuroda&amp;lt;ref name=&amp;quot;Takaya Kuroda&amp;quot;&amp;gt;[https://twitter.com/takayakuroda/status/1421790569165037570 Takaya Kuroda on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|pv=yes&amp;lt;!--cameo--&amp;gt;&lt;br /&gt;
|pvnum=Pokémon Masters Animated Trailer&lt;br /&gt;
|pvname=Pokémon Masters Animated Trailer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sawyer&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ドリバル&#039;&#039;&#039; &#039;&#039;Drival&#039;&#039;) is a character introduced in [[Pokémon Masters EX]]. He forms a [[sync pair]] with {{p|Honchkrow}}. The sync pair can be obtained through the limited {{DL|sync pair|sync pair scout}}, and was first available on July 30, 2021.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
Sawyer, along with [[Rachel]], is one of [[Lear]]&#039;s subordinates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Honchkrow===&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Honchkrow&lt;br /&gt;
|ndex=430&lt;br /&gt;
|gender=m&lt;br /&gt;
|type=Dark&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Dark&lt;br /&gt;
|base=4&lt;br /&gt;
|weakness=Electric&lt;br /&gt;
|description=It will absolutely not forgive failure from or betrayal by its goons. It has no choice in this if it wants to maintain the order of the flock.&lt;br /&gt;
|hp=527|atk=222|def=233|spatk=228|spdef=233|spe=287&lt;br /&gt;
|hp2=607|atk2=262|def2=273|spatk2=268|spdef2=273|spe2=327&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Moves====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Night Slash}}&lt;br /&gt;
|{{t|Dark}}&amp;lt;br&amp;gt;[[File:DarkIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|40&lt;br /&gt;
|48&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Critical hits land more easily.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the critical-hit rate of all allied sync pairs by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Dark Pulse}}&lt;br /&gt;
|{{t|Dark}}&amp;lt;br&amp;gt;[[File:DarkIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|95&lt;br /&gt;
|114&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (20%) of making the target flinch.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Forever Loyal!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Attack and Sp. Atk of all allied sync pairs by two stat ranks. Raises the Defense and Sp. Def of all allied sync pairs by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Staunch Ally {{mcolor|Night Slash|000}}&lt;br /&gt;
|{{t|Dark}}&amp;lt;br&amp;gt;[[File:DarkIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Offensive Defense 2&lt;br /&gt;
|Has a chance (30%) of raising the Defense of all allied sync pairs by one stat rank when the user&#039;s attack move is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Mind Brace 2&lt;br /&gt;
|Has a chance (30%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user&#039;s attack move is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Wide Awake&lt;br /&gt;
|Prevent the user from falling asleep.&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Dark Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Sunglasses Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Body Builder Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Wistful ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&lt;br /&gt;
* Wistful Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sync Grid====&lt;br /&gt;
Sawyer and Honchkrow&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Night Slash: Power +3&lt;br /&gt;
| Night Slash: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Night Slash: Power +3&lt;br /&gt;
| Night Slash: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Night Slash: Power +3&lt;br /&gt;
| Night Slash: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Night Slash: Power +3&lt;br /&gt;
| Night Slash: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Night Slash: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Pulse: Power +2&lt;br /&gt;
| Dark Pulse: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Pulse: Power +2&lt;br /&gt;
| Dark Pulse: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Pulse: Power +2&lt;br /&gt;
| Dark Pulse: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Pulse: Power +2&lt;br /&gt;
| Dark Pulse: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Pulse: Power +2&lt;br /&gt;
| Dark Pulse: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Pulse: Power +2&lt;br /&gt;
| Dark Pulse: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Pulse: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Pulse: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Pulse: Aggravation 1&lt;br /&gt;
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit All: Move Gauge Refresh 4&lt;br /&gt;
| Has a chance (50%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit All: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Forever Loyal!: Move Gauge Refresh 4&lt;br /&gt;
| Has a chance (50%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Forever Loyal!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Endurance&lt;br /&gt;
| When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flag Bearer 1&lt;br /&gt;
| Has a chance (20%) of raising the Attack of all allied sync pairs by one stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hype Up 1&lt;br /&gt;
| Has a chance (20%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healthy Healing&lt;br /&gt;
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Burst 1&lt;br /&gt;
| Restores 1 MP for the user the first time its sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Cure&lt;br /&gt;
| Removes all status conditions from the user after using its sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Synchro Healing 1&lt;br /&gt;
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Staunch Ally Night Slash: Power +25&lt;br /&gt;
| Staunch Ally Night Slash: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Staunch Ally Night Slash: Power +25&lt;br /&gt;
| Staunch Ally Night Slash: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Story Mode====&lt;br /&gt;
During {{DL|PML Arc|Interlude 7: Shining Bonds}}, Sawyer forms a [[sync pair]] with Honchkrow. Honchkrow&#039;s moves and passive skills are different to the one that can be obtained by Sync Pair Scout.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Snarl}}&lt;br /&gt;
|{{t|Dark}}&amp;lt;br&amp;gt;[[File:DarkIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|39&lt;br /&gt;
|46&lt;br /&gt;
|95%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Lowers the target&#039;s Sp. Atk. by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Sp. Atk|X Sp. Atk All]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Sp. Atk of all allied sync pairs by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Restores an ally&#039;s HP by approximately 40% of its maximum HP.&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Dark Sync Impact&lt;br /&gt;
|{{t|Dark}}&amp;lt;br&amp;gt;[[File:DarkIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{dark color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Stamina Reserves 6&lt;br /&gt;
|Charges the user&#039;s move gauge by six the first time it is in a pinch each battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| style=&amp;quot;float:left; width: 96px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{ActivePoké|Sawyer|Bewear|Masters760.png|Normal|Fighting|size=100px|link=no}}&lt;br /&gt;
|}&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
Sawyer was first available in the Triple Feature Poké Fair Scout from July 30 to August 13, 2021.&lt;br /&gt;
&lt;br /&gt;
One copy of this sync pair was available as a reward for &amp;quot;Log in to the game x1&amp;quot; mission as a part of PML Arc Conclusion Special Missions from July 30 to August 13, 2021.&lt;br /&gt;
&lt;br /&gt;
Sawyer was available in the New Year&#039;s Poké Fair Ticket Scout from January 1 to 23, 2022.&lt;br /&gt;
&lt;br /&gt;
Sawyer has been shown to own a {{p|Bewear}}. The pair can be battled against in:&lt;br /&gt;
* [[Battle Villa]]&lt;br /&gt;
&lt;br /&gt;
===Sync Pair Stories===&lt;br /&gt;
* A Day with Sawyer&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Sawyer (Masters)/Quotes}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{red color dark}}; background: #{{platinum color}}; font-size: 80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border: 2px solid #{{red color dark}}; background: #{{ground color light}};&amp;quot;| [[File:VSSawyer Masters.png|120px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{red color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Sawyer Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | VS model from&amp;lt;br&amp;gt;{{color2|000|Pokémon Masters EX|Masters EX}}&lt;br /&gt;
| colspan=2 | Sawyer&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Centra City}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{red color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Sawyer Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{red color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Sawyer Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{red color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Sawyer Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{red color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Sawyer Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{red color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Masters Medal 1-Star Lear Takes the Lead.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{red color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Masters Medal 2-Star Lear Takes the Lead.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{red color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Masters Medal 3-Star Lear Takes the Lead.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{red color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Masters Medal Honorary Retainer.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Lear Takes the Lead&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Lear Takes the Lead&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Lear Takes the Lead&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Honorary Retainer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Sawyer Masters Trailer.png|thumb|250px|Sawyer in the [[Pokémon Masters Animated Trailer]]]]&lt;br /&gt;
===Pokémon Masters Animated Trailer===&lt;br /&gt;
Sawyer briefly appeared in the [[Pokémon Masters Animated Trailer]] in a montage.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The time between Sawyer, {{Mas|Lear}}, and {{Mas|Rachel|Rachel&#039;s}} debut as NPCs and their status as playable characters is the longest in Pokémon Masters EX at 702 days. They first appeared as NPCs when the game was first released (on August 28, 2019), and they became playable on July 30, 2021.&lt;br /&gt;
* Along with Rachel and Umbreon, Sawyer and Honchkrow are the only non-5★ sync pair to be featured in a limited-time sync-pair scout.&lt;br /&gt;
* In his Sync Pair Story, Sawyer reveals that he&#039;s owned Honchkrow ever since it was a {{p|Murkrow}}.&lt;br /&gt;
* Sawyer bears a striking resemblance to Enrico Pucci from JoJo&#039;s Bizzare Adventure.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Honchkrow&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{platinum color light}}; border: 3px solid #{{red color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| ドリバル &#039;&#039;Drival&#039;&#039;&lt;br /&gt;
| From ドライバー &#039;&#039;driver&#039;&#039;, short for screwdriver&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Sawyer&lt;br /&gt;
| From &#039;&#039;{{wp|saw}}&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Drival&lt;br /&gt;
| From his Japanese name&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Néstor&lt;br /&gt;
| From &#039;&#039;destornillador&#039;&#039; (screwdriver)&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| Elvis&lt;br /&gt;
| From &#039;&#039;tournevis&#039;&#039; (screwdriver)&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Ravi&lt;br /&gt;
| From &#039;&#039;giravite&#039;&#039; (screwdriver)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Korean	&lt;br /&gt;
| 드리버 &#039;&#039;Driver&#039;&#039;&lt;br /&gt;
| From 드라이버 &#039;&#039;driver&#039;&#039;, short for screwdriver&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Mandarin|Taiwan}})&lt;br /&gt;
| 螺伯 &#039;&#039;Luóbó&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| From 螺絲刀 &#039;&#039;luósīdāo / lòhsīdōu&#039;&#039; (screwdriver) and 伯 &#039;&#039;bó / baak&#039;&#039; (respectful term for an older man)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chinese ({{tt|Cantonese|Hong Kong}})&lt;br /&gt;
| 螺伯 &#039;&#039;Lòhbaak&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Forever Loyal!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dark color}}|bordercolor={{dark color dark}}&lt;br /&gt;
|ja=我らの結束は固いぞ &#039;&#039;{{tt|Warera no Kessoku wa Katai zo|Our Unity is Firm}}&#039;&#039;&lt;br /&gt;
|zh_cmn=我們是非常團結的 &#039;&#039;{{tt|Wǒmen Shì Fēicháng Tuánjié de|We are United}}&#039;&#039;&lt;br /&gt;
|fr=L&#039;union fait la force !&lt;br /&gt;
|de=Unsere Bindung ist stark!&lt;br /&gt;
|it=Il nostro legame è saldo!&lt;br /&gt;
|ko=우리결속은견고하다 &#039;&#039;{{tt|Uri Gyeolsogeun Gyeon-go Hada|Our Unity is Firm}}&#039;&#039;&lt;br /&gt;
|es=¡Somos una piña!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Staunch Ally Night Slash&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{dark color}}|bordercolor={{dark color dark}}&lt;br /&gt;
|ja=質実剛健の つじぎり &#039;&#039;{{tt|Shichijitsugōken no Tsujigiri|Spartan Fortitude Night Slash}}&#039;&#039;&lt;br /&gt;
|zh_cmn=樸實剛毅之 暗襲要害 &#039;&#039;{{tt|Pǔshí Gāngyì zhī Ànxí Yàohài|Spartan Fortitude Night Slash}}&#039;&#039;&lt;br /&gt;
|fr=Tout pour Son Altesse ! Tranche-Nuit !&lt;br /&gt;
|de=Nachthieb der Loyalität&lt;br /&gt;
|it=Nottesferza sobria e vigorosa&lt;br /&gt;
|ko=충실강건한 깜짝베기 &#039;&#039;{{tt|Chungsilganggeonhan Kkamjjakbegi|Spartan Fortitude Night Slash}}&#039;&#039;&lt;br /&gt;
|es=Tajo Umbrío Fuerte y Firme&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{masterscharacters|platinum}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{DoubleProjectTag|CharacterDex|Sidegames|characters in the spin-off games.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Masters EX characters]]&lt;br /&gt;
&lt;br /&gt;
[[de:Drival]]&lt;br /&gt;
[[es:Néstor]]&lt;br /&gt;
[[fr:Elvis]]&lt;br /&gt;
[[it:Ravi]]&lt;br /&gt;
[[ja:ドリバル]]&lt;br /&gt;
[[zh:螺伯]]&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Diantha_(Masters)&amp;diff=3593641</id>
		<title>Diantha (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Diantha_(Masters)&amp;diff=3593641"/>
		<updated>2022-11-06T08:59:56Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Trivia */I found Special costume reference on TV Tropes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=fairy&lt;br /&gt;
|name=Diantha&lt;br /&gt;
|jname=カルネ&lt;br /&gt;
|jtrans=Carne&lt;br /&gt;
|image=Spr Masters Diantha.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Diantha&#039;s model&lt;br /&gt;
|num=120&lt;br /&gt;
|enva=Antonia Flynn&amp;lt;ref name=&amp;quot;Antonia Flynn&amp;quot;&amp;gt;[https://64.media.tumblr.com/a5a15168318a12da622f37a0b5870e15/ac58d5b33189eeec-35/s640x960/5c1d300736c0cf7a558f25f269c6c4f6441ed59e.png Email from Antonia Flynn]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Aya Hisakawa&amp;lt;ref name=&amp;quot;Aya Hisakawa&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=s8RNydJdkw4 Pokémon Official Youtube channel]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=Diantha is the [[Kalos]] {{pkmn|Champion}} and also a famous actress. She&#039;s quite friendly and loves striking up conversations with skilled Trainers. She can often be found in cafés.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Diantha&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;カルネ&#039;&#039;&#039; &#039;&#039;Carne&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Diantha|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{TP|Diantha|Gardevoir}}, which is capable of [[Mega Evolution|Mega Evolving]]. The sync pair can be obtained through a limited {{DL|sync pair|sync pair scout}}, and was first available on March 31, 2021. The pair&#039;s potential can be upgraded to [[Sync pair#Increasing potential|6★ EX]], which unlocks Diantha&#039;s EX Style.&lt;br /&gt;
&lt;br /&gt;
Diantha is also available in her special costume, partnered alongside {{p|Keldeo}}. The sync pair can be obtained through a limited {{DL|sync pair|sync pair scout}} and was first available on October 29, 2021. The pair&#039;s potential can be upgraded to 6★ EX from when the pair was first released.&lt;br /&gt;
&lt;br /&gt;
==Gardevoir==&lt;br /&gt;
Raising this sync pair to 6★ EX will unlock Song Key 06004, which allows &amp;quot;Battle! (Diantha) (Pokémon Masters EX Version)&amp;quot; to be played in the {{mas|Jukebox}}.&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Gardevoir&lt;br /&gt;
|ndex=282&lt;br /&gt;
|gender=f&lt;br /&gt;
|type=Fairy&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|move1=Fairy&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Ghost&lt;br /&gt;
|description=Gardevoir has the ability to read the future. If it senses impending danger to its Trainer, this Pokémon is said to unleash its psychokinetic energy at full power.&lt;br /&gt;
|hp=694|atk=224|def=187|spatk=390|spdef=137|spe=268&lt;br /&gt;
|hp2=794|atk2=264|def2=227|spatk2=430|spdef2=177|spe2=308&lt;br /&gt;
|mega=1&lt;br /&gt;
|hp3=694|atk3=224|def3=187|spatk3=467|spdef3=164|spe3=268&lt;br /&gt;
|hp4=794|atk4=264|def4=227|spatk4=515|spdef4=212|spe4=308&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Dazzling Gleam}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|75&lt;br /&gt;
|90&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]] +&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s critical-hit rate by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Moonblast}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&lt;br /&gt;
|147&lt;br /&gt;
|175&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (30%) of lowering the target&#039;s Sp. Atk. by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Time to Shine!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk and Sp. Def by two stat ranks. If the user&#039;s Gardevoir has Mega Evolved, also charges the user&#039;s move gauge by three.&lt;br /&gt;
|- style=&amp;quot;background:#{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Master Thespian {{mcolor|Moonblast|000}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|160&lt;br /&gt;
|192&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Become Mega Gardevoir until the end of battle.&amp;lt;br&amp;gt;(6★ EX) effect: Sync move targets all opponents.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hit the Gas 5&lt;br /&gt;
|Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Propulsion 1&lt;br /&gt;
|Has a chance (20%) of reducing the user&#039;s sync move countdown by one when the user&#039;s move is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mutually Assured&lt;br /&gt;
|Whenever the user becomes poisoned, badly poisoned, paralyzed, or burned from an opponent&#039;s move, the same status condition is also applied to that opponent.&amp;lt;br&amp;gt;&#039;&#039;(Only before Mega Evolving)&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fairy Power 5&lt;br /&gt;
|Powers up the user&#039;s Fairy-type moves.&amp;lt;br&amp;gt;&#039;&#039;(Only after Mega Evolving)&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fairy Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Fairy-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Kalos Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Champion Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Artistic Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Grown Woman Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fiery ↑ 3 Soothing ↓ 1&lt;br /&gt;
|Raises the following discovery level by 3:&lt;br /&gt;
* Fiery Crystal&lt;br /&gt;
Lowers the following discovery level by 1:&lt;br /&gt;
* Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Diantha and Gardevoir&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +3&lt;br /&gt;
| Dazzling Gleam: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +3&lt;br /&gt;
| Dazzling Gleam: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +3&lt;br /&gt;
| Dazzling Gleam: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +3&lt;br /&gt;
| Dazzling Gleam: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +3&lt;br /&gt;
| Dazzling Gleam: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Superduper Effective 1&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit +: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Time to Shine!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Time to Shine!: Fleet Feet 1&lt;br /&gt;
| Raises the user&#039;s Speed by one stat rank when its move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dauntless&lt;br /&gt;
| Sp. Atk cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double Down 2&lt;br /&gt;
| Powers up sync moves that are super effective.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Devastation&lt;br /&gt;
| The more the target&#039;s Sp. Atk is lowered, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Head Start 1&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one the first time it enters a battle each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Master Thespian Moonblast: Power +25&lt;br /&gt;
| Master Thespian Moonblast: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Master Thespian Moonblast: Power +25&lt;br /&gt;
| Master Thespian Moonblast: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Master Thespian Moonblast: Power +25&lt;br /&gt;
| Master Thespian Moonblast: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Master Thespian Moonblast: Power +25&lt;br /&gt;
| Master Thespian Moonblast: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Master Thespian Moonblast: Power +25&lt;br /&gt;
| Master Thespian Moonblast: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Master Thespian Moonblast: Power +25&lt;br /&gt;
| Master Thespian Moonblast: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Keldeo (Resolute Form)==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=fighting&lt;br /&gt;
|name=Diantha (Special Costume)&lt;br /&gt;
|jname=カルネ (スペシャル)&lt;br /&gt;
|jtrans=Carne (Special)&lt;br /&gt;
|image=Spr Masters Diantha Special Costume.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Diantha&#039;s model (Special Costume)&lt;br /&gt;
|num=120&lt;br /&gt;
|enva=Antonia Flynn&lt;br /&gt;
|java=Aya Hisakawa&lt;br /&gt;
|desc=Diantha is back in a special costume, rallying her team with her professional acting chops. She and Keldeo challenge each other to reach even greater heights.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Keldeo&lt;br /&gt;
|ndex=647&lt;br /&gt;
|type=Fighting&lt;br /&gt;
|role=Tech&lt;br /&gt;
|move1=Fighting&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Grass&lt;br /&gt;
|description=It crosses the world, running over the surfaces of oceans and rivers. It appears at scenic waterfronts.&lt;br /&gt;
|hp=624|atk=185|def=177|spatk=434|spdef=177|spe=351&lt;br /&gt;
|hp2=724|atk2=225|def2=217|spatk2=474|spdef2=217|spe2=391&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{fighting color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Secret Sword}}&lt;br /&gt;
|{{t|Fighting}}&amp;lt;br&amp;gt;[[File:FightingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&lt;br /&gt;
|160&lt;br /&gt;
|192&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Deals damage based on the target&#039;s Defense rather than Sp. Def.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Move Gauge Boost&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Charges the user&#039;s move gauge by 3.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Aura Sphere}}&lt;br /&gt;
|{{t|Fighting}}&amp;lt;br&amp;gt;[[File:FightingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|45&lt;br /&gt;
|54&lt;br /&gt;
|Sure hit&lt;br /&gt;
|An opponent&lt;br /&gt;
|Never misses.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Strike True!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk by 4 stat ranks. Raises the user&#039;s critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to the user.&lt;br /&gt;
|- style=&amp;quot;background:#{{fighting color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Shining Valor Fighting Beam&lt;br /&gt;
|{{t|Fighting}}&amp;lt;br&amp;gt;[[File:FightingIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Deals damage based on the target&#039;s Defense rather than Sp. Def. The more the user&#039;s Defense is raised, the greater the power of this move.&amp;lt;br&amp;gt;(6★ EX) effect: Power of sync move increases by 50%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fighting color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{fighting color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Armor Leech 9&lt;br /&gt;
|Lowers the target&#039;s Defense by one stat rank and raises the user&#039;s Defense by the same amount when the user&#039;s attack move against the target is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mind Leech 9&lt;br /&gt;
|Lowers the target&#039;s Sp. Def by one stat rank and raises the user&#039;s Sp. Def by the same amount when the user&#039;s attack move against the target is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Speed Leech 9&lt;br /&gt;
|Lowers the target&#039;s Speed by one stat rank and raises the user&#039;s Speed by the same amount when the user&#039;s attack move against the target is successful.&lt;br /&gt;
|- style=&amp;quot;background: #{{fighting color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fighting Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Fighting-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Kalos Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Artistic Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Grown Woman Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Special Costume Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|- style=&amp;quot;background: #{{fighting color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Soothing ↑ 2&lt;br /&gt;
|Raises the following discovery level by 2:&lt;br /&gt;
* Soothing Crystal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Diantha and Keldeo&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fighting color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Secret Sword: Power +2&lt;br /&gt;
| Secret Sword: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Secret Sword: Power +2&lt;br /&gt;
| Secret Sword: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Secret Sword: Power +2&lt;br /&gt;
| Secret Sword: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Secret Sword: Power +2&lt;br /&gt;
| Secret Sword: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Secret Sword: Power +2&lt;br /&gt;
| Secret Sword: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Secret Sword: Power +2&lt;br /&gt;
| Secret Sword: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Secret Sword: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aura Sphere: Power +4&lt;br /&gt;
| Aura Sphere: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aura Sphere: Power +4&lt;br /&gt;
| Aura Sphere: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aura Sphere: Power +4&lt;br /&gt;
| Aura Sphere: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aura Sphere: Power +4&lt;br /&gt;
| Aura Sphere: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aura Sphere: Power +4&lt;br /&gt;
| Aura Sphere: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aura Sphere: Power +4&lt;br /&gt;
| Aura Sphere: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aura Sphere: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aura Sphere: Move Gauge Refresh 2&lt;br /&gt;
| Has a chance (30%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Aura Sphere: Staggering 2&lt;br /&gt;
| Has a chance (30%) of making the target flinch when the user&#039;s attack move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Move Gauge Boost: Move Gauge Refresh 9&lt;br /&gt;
| Charges the user&#039;s move gauge by one when its move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Move Gauge Boost: MP Refresh 1&lt;br /&gt;
| Has a chance (20%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Move Gauge Boost: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Strike True!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Strike True!: Ramp Up 1&lt;br /&gt;
| Raises the user&#039;s Sp. Atk by 1 stat rank when its move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stalwart&lt;br /&gt;
| Sp. Def cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unbending&lt;br /&gt;
| Defense cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Grand Entry 1&lt;br /&gt;
| Raises the user&#039;s Sp. Atk by 1 stat rank when it enters a battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tough Cookie&lt;br /&gt;
| The more the user&#039;s Defense is raised, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brute Wits&lt;br /&gt;
| The more the user&#039;s Sp. Def is raised, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Inertia&lt;br /&gt;
| The more the user&#039;s Speed is raised, the more it powers up the user&#039;s sync moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shining Valor Fighting Beam: Power +25&lt;br /&gt;
| Shining Valor Fighting Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shining Valor Fighting Beam: Power +25&lt;br /&gt;
| Shining Valor Fighting Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
Diantha and Gardevoir can be battled against in:&lt;br /&gt;
* [[Daily Type Rotation]]: Type Team-Up: Challenge the Fairy Types (August 10 to 28, 2021)&lt;br /&gt;
&lt;br /&gt;
Diantha (Special Costume) and Keldeo can be battled against in:&lt;br /&gt;
* [[Costume Event]]: Poké War Games (October 29 to December 10, 2021)&lt;br /&gt;
&lt;br /&gt;
Diantha has also been shown to pair alongside {{p|Aurorus}} and can be battled against in:&lt;br /&gt;
* [[List of story events (Masters)|Story event]]: Sweet Shenanigans: Battle Challenge! (January 31 to February 19, 2022)&lt;br /&gt;
&lt;br /&gt;
===Sync Pair Stories===&lt;br /&gt;
* A Day with Diantha&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Diantha/Quotes#Pokémon Masters EX|Diantha/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Diantha===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=6 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Diantha Gardevoir artwork.png|x200px]]&lt;br /&gt;
| colspan=6 style=&amp;quot;{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Diantha Mindscape.png|x200px]]&lt;br /&gt;
| colspan=6 style=&amp;quot;{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Victory Road artwork.jpg|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=6 | Key artwork of Diantha and Gardevoir by {{color2|000|Ken Sugimori}}&lt;br /&gt;
| colspan=6 | Diantha&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Pokémon League (Kalos)#Radiant Chamber|Pokémon League, Radiant Chamber}})&lt;br /&gt;
| colspan=6 | Victory Road artwork&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Spr Masters Diantha 2.png|120px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:VSDiantha Masters.png|80px]]&lt;br /&gt;
| colspan=5 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Spr Masters Diantha EX.png|120px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:VSDiantha EX Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 | 5★ model&lt;br /&gt;
| colspan=4 | 5★ VS model&lt;br /&gt;
| colspan=5 | 6★ EX model&lt;br /&gt;
| colspan=4 | 6★ EX VS model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Diantha Emote 1 Masters.png|80px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Diantha Emote 2 Masters.png|80px]]&lt;br /&gt;
| colspan=5 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Diantha Emote 3 Masters.png|80px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Diantha Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 | Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| colspan=4 | Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| colspan=5 | Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| colspan=4 | Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Diantha (Special Costume)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background: #{{fighting color light}}&amp;quot; | [[File:Spr Masters Diantha Special Costume 2.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background: #{{fighting color light}}&amp;quot; | [[File:VSDiantha Special Costume Masters.png|x120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background: #{{fighting color light}}&amp;quot; | [[File:Spr Masters Diantha Special Costume EX.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background: #{{fighting color light}}&amp;quot; | [[File:VSDiantha Special Costume EX Masters.png|x120px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Diantha Hilda Special Costume Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | 5★ model&lt;br /&gt;
| colspan=3 | 5★ VS model&lt;br /&gt;
| colspan=3 | 6★ EX model&lt;br /&gt;
| colspan=3 | 6★ EX VS model&lt;br /&gt;
| colspan=4 | Diantha&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Battle Villa}})&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Diantha Special Costume Emote 1 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Diantha Special Costume Emote 2 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Diantha Special Costume Emote 3 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot;| [[File:Diantha Special Costume Emote 4 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Masters Poke War Games Artwork.jpeg|x200px]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| colspan=4 | {{color2|000|List of story events (Masters)#Poké War Games|Poké War Games}} artwork&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Masters Medal 1-Star Team Diantha &amp;amp; Hilda.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Masters Medal 2-Star Team Diantha &amp;amp; Hilda.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Masters Medal 3-Star Team Diantha &amp;amp; Hilda.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}&amp;quot; | [[File:Masters Medal Gals of Gallantry.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;1★ Team Diantha &amp;amp; Hilda&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;2★ Team Diantha &amp;amp; Hilda&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;3★ Team Diantha &amp;amp; Hilda&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;Gals of Gallantry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The color palette of Diantha&#039;s EX Style outfit is likely a reference to {{Shiny}} Mega Gardevoir.&lt;br /&gt;
* Diantha and Gardevoir have appeared on the game&#039;s title screen since its launch on August 29, 2019. Despite this, they were not able to be scouted until March 31, 2021, 580 days later. They are the last sync pair appearing on the title screen to be made available for scouting.&lt;br /&gt;
* Special Costume Diantha bears a heavy resemblance to Altria Pendragon from Fate/Grand Order&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Diantha&#039;s design is based on her appearance in {{g|X and Y}}. {{TP|Diantha|Gardevoir}} is Diantha&#039;s signature Pokémon in the [[core series]] games, where it is also capable of [[Mega Evolution|Mega Evolving]]. Gardevoir&#039;s Dex entry comes from {{game|Ruby and Sapphire|s|Pokémon Ruby}}.&lt;br /&gt;
&lt;br /&gt;
Diantha does not own a Keldeo outside this game. Keldeo&#039;s Dex entry comes from {{game|Black and White|s|Pokémon White}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Time to Shine!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=輝きみせちゃおう！ &#039;&#039;{{tt|Kagayakimisechaō!|I&#039;ll Dazzle You!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=耀眼給你看！ &#039;&#039;{{tt|Yàoyǎn Gěi Nǐ Kàn!|I&#039;ll Dazzle You!}}&#039;&#039;&lt;br /&gt;
|fr=L&#039;éclat des stars !&lt;br /&gt;
|de=Zeit zu glänzen!&lt;br /&gt;
|ko=빛나는능력을보여드리죠! &#039;&#039;{{tt|Binnaneun Neungnyeog-eul Boyeodeurijyo!|I&#039;ll Show You Shining Power!}}&#039;&#039;&lt;br /&gt;
|it=Ora o mai più!&lt;br /&gt;
|es=¡Voy a lucirme!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Master Thespian Moonblast&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=心を揺さぶる女優の ムーンフォース &#039;&#039;{{tt|Kokoro o Yusaburu Joyū no Mūn Fōsu|Soul-Stirring Actress&#039;s Moonblast}}&#039;&#039;&lt;br /&gt;
|zh_cmn=打動心弦女演員之 月亮之力 &#039;&#039;{{tt|Dǎdòng Xīnxián Nǚyǎnyuán zhī Yuèliàng-zhī Lì|Soul-Stirring Actress&#039;s Moonblast}}&#039;&#039;&lt;br /&gt;
|fr=Un nouveau rôle ! Pouvoir Lunaire !&lt;br /&gt;
|de=Mondgewalt der Schauspielerin&lt;br /&gt;
|ko=마음을 흔드는 여배우의 문포스 &#039;&#039;{{tt|Ma-eum-eul Heundeuneun Yeobae-u-ui Mun Poseu|Soul-Stirring Actress&#039;s Moonblast}}&#039;&#039;&lt;br /&gt;
|it=Forza Lunare della diva&lt;br /&gt;
|es=Fuerza Lunar Estremecedora&lt;br /&gt;
}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Strike True!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fighting color}}|bordercolor={{fighting color dark}}&lt;br /&gt;
|ja=気高き魂を！ &#039;&#039;{{tt|Kedakaki Tamashii o!|Noble Soul!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=高潔之魂！ &#039;&#039;{{tt|Gāojié zhī Hún!|Noble Soul!}}&#039;&#039;&lt;br /&gt;
|fr=Esprit noble !&lt;br /&gt;
|de=Mit noblem Geiste!&lt;br /&gt;
|ko=고귀한영혼을! &#039;&#039;{{tt|Gogwihan Yeonghon-eul!!|Noble Soul!}}&#039;&#039;&lt;br /&gt;
|it= Attacchiamo con nobiltà d&#039;animo!&lt;br /&gt;
|es=¡Tamaña gallardía!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Shining Valor Fighting Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fighting color}}|bordercolor={{fighting color dark}}&lt;br /&gt;
|ja=未来と栄光をつかむ ファイティングレイ &#039;&#039;{{tt|Mirai to Eikō o Tsukamu Faitingu Rei|Seize the Future and Glory - Fighting Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=抓住未來與榮耀之 格鬥光線 &#039;&#039;{{tt|Zhuāzhù Wèilái yǔ Róngyào zhī Gédòu Guāngxiàn|Seize the Future and Glory - Fighting Ray}}&#039;&#039;&lt;br /&gt;
|fr=Avenir glorieux ! Laser Combat !&lt;br /&gt;
|de=Wasserstrahl der glorreichen Zukunft&lt;br /&gt;
|ko=미래와 영광을 거머쥐는 파이팅레이 &#039;&#039;{{tt|Mirae-wa Yeonggwang-eul Geomeojwineun Paiting Rei|Seize the Future and Glory - Fighting Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Lotta verso un futuro glorioso&lt;br /&gt;
|es=Rayo Lucha del Futuro Glorioso&lt;br /&gt;
}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{champions|fairy}}&lt;br /&gt;
{{masterscharacters|fairy}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Trainers with Key Stones]]&lt;br /&gt;
[[Category:Trainers with Mythical Pokémon]]&lt;br /&gt;
[[Category:Actors]]&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
[[Category:Masters EX characters with an alternate outfit]]&lt;br /&gt;
&lt;br /&gt;
[[de:Diantha#Pokémon Masters EX]]&lt;br /&gt;
[[es:Dianta#Pokémon Masters]]&lt;br /&gt;
[[it:Diantha (Masters EX)]]&lt;br /&gt;
[[ja:カルネ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:卡露妮#Masters]]&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Emmet_(Masters)&amp;diff=3559137</id>
		<title>Emmet (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Emmet_(Masters)&amp;diff=3559137"/>
		<updated>2022-08-24T15:20:35Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Origin */Adding reference in special costume part.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=Rock&lt;br /&gt;
|name=Emmet&lt;br /&gt;
|jname=クダリ&lt;br /&gt;
|jtrans=Kudari&lt;br /&gt;
|image=Spr Masters Emmet.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Emmet&#039;s model&lt;br /&gt;
|num=134&lt;br /&gt;
|enva=[[J. Michael Tatum]]&amp;lt;ref name=&amp;quot;J. Michael Tatum&amp;quot;&amp;gt;[https://ingo-ingoing-ingone.tumblr.com/post/689871946693935104/so-i-can-now-say-without-any-doubt-that-j-michael Tumblr post about confirmation from J. Michael Tatum]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Yūma Uchida&amp;lt;ref name=&amp;quot;Yūma Uchida&amp;quot;&amp;gt;[https://twitter.com/Pokemon_cojp/status/1409391276282236928 Pokémon Twitter] (Japanese)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=This {{tc|Subway Boss}} is the younger of the twin brothers who run the [[Battle Subway]] in [[Unova]]. He likes working with different combinations of Pokémon in [[Double Battle]]s.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Emmet&#039;&#039;&#039; (Japanese:&#039;&#039;&#039;クダリ&#039;&#039;&#039; &#039;&#039;Kudari&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Emmet|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Archeops}}. The sync pair can be obtained through a limited {{DL|sync pair|sync pair scout}}, and was first available on June 30, 2021. The pair&#039;s potential can be upgraded to [[Sync pair#Increasing potential|6★ EX]], which unlocks Emmet&#039;s EX Style.&lt;br /&gt;
&lt;br /&gt;
Emmet is also available in his special costume, partnered alongside {{p|Escavalier}}. The sync pair can be obtained through a limited {{DL|sync pair|sync pair scout}} and was first available on April 21, 2022. The pair&#039;s potential can be upgraded to 6★ EX from when the pair was first released.&lt;br /&gt;
&lt;br /&gt;
==Archeops==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Archeops&lt;br /&gt;
|ndex=567&lt;br /&gt;
|type=Rock&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Rock&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Ice&lt;br /&gt;
|description=This ancient Pokémon&#039;s plumage is delicate, so if anyone other than an experienced professional tries to restore it, they will fail.&lt;br /&gt;
|hp=664|atk=312|def=121|spatk=244|spdef=121|spe=380&lt;br /&gt;
|hp2=764|atk2=352|def2=161|spatk2=284|spdef2=161|spe2=420&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Stone Edge}}&lt;br /&gt;
|{{t|Rock}}&amp;lt;br&amp;gt;[[File:RockIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|4&lt;br /&gt;
|150&lt;br /&gt;
|180&lt;br /&gt;
|80%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Critical hits land more easily.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]] +&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s critical-hit rate by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Rock Slide}}&lt;br /&gt;
|{{t|Rock}}&amp;lt;br&amp;gt;[[File:RockIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|4&lt;br /&gt;
|157&lt;br /&gt;
|188&lt;br /&gt;
|90%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Has a chance (30%) of making the target flinch.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Right on Track!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Attack by six stat ranks. Raises the user&#039;s accuracy by two stat ranks. Lowers the user&#039;s Defense by one stat rank. Applies the Damage Guard Next effect to the user. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) Reduces the user&#039;s sync move countdown by one during a sandstorm.&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Full Speed {{mcolor|Stone Edge|000}}&lt;br /&gt;
|{{t|Rock}}&amp;lt;br&amp;gt;[[File:RockIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|(6★ EX) effect: Sync move targets all opponents.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Healthy Strength 5&lt;br /&gt;
|The user&#039;s Attack increases 50% when the user&#039;s remaining HP is at half or more.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Sand Superiority 3&lt;br /&gt;
|Powers up the user&#039;s moves during a sandstorm. Protects the user from damage from a sandstorm.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hit the Gas 5&lt;br /&gt;
|Increases the amount of move gauge slots needed to use attack moves by one and powers up move.&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Rock Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Rock -type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Unova Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Battle Facility Foe Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Battle Partner Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Emmet and Archeops&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{rock color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +10&lt;br /&gt;
| Attack +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stone Edge: Power +3&lt;br /&gt;
| Stone Edge: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stone Edge: Power +3&lt;br /&gt;
| Stone Edge: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stone Edge: Power +3&lt;br /&gt;
| Stone Edge: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stone Edge: Power +3&lt;br /&gt;
| Stone Edge: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stone Edge: Power +3&lt;br /&gt;
| Stone Edge: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stone Edge: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stone Edge: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stone Edge: Critical Strike 2&lt;br /&gt;
| Powers up the user&#039;s attacks when they become critical hits.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Slide: Power +3&lt;br /&gt;
| Rock Slide: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Slide: Power +3&lt;br /&gt;
| Rock Slide: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Slide: Power +3&lt;br /&gt;
| Rock Slide: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Slide: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Slide: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rock Slide: Aggravation 1&lt;br /&gt;
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit +: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Right on Track!: Move Gauge Refresh 9&lt;br /&gt;
| Charges the user&#039;s move gauge by one when its move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sand Fortress&lt;br /&gt;
| Stats cannot be lowered during a sandstorm.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sands of Time 2&lt;br /&gt;
| Quickly charges the move gauge during a sandstorm.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4&lt;br /&gt;
| Restores the user&#039;s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healthy Power-Up 1&lt;br /&gt;
| Powers up moves when the user&#039;s HP is full.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Piercing Gaze&lt;br /&gt;
| Moves never miss.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Soften Up 1&lt;br /&gt;
| Critical hits land more easily when the user attacks with a sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sand Blaster 5&lt;br /&gt;
| Powers up sync moves during a sandstorm.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Head Start 1&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by 1 the first time it enters a battle each battle.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sand Sync&lt;br /&gt;
| Causes a sandstorm the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Full Speed Stone Edge: Power +25&lt;br /&gt;
| Full Speed Stone Edge: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Full Speed Stone Edge: Power +25&lt;br /&gt;
| Full Speed Stone Edge: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Escavalier==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=bug&lt;br /&gt;
|name=Emmet (Special Costume)&lt;br /&gt;
|jname=クダリ (スペシャル)&lt;br /&gt;
|jtrans=Kudari (Special)&lt;br /&gt;
|image=Spr Masters Emmet Special Costume.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Emmet&#039;s model (Special Costume)&lt;br /&gt;
|num=134&lt;br /&gt;
|enva=[[J. Michael Tatum]]&lt;br /&gt;
|java=Yūma Uchida&lt;br /&gt;
|desc=Emmet is back in a special costume and has prepared a few riddles for some tea party fun. He [[trade]]d with {{mas|Ingo}} for his partner Escavalier.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Escavalier&lt;br /&gt;
|ndex=589&lt;br /&gt;
|type=Bug&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Bug&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Fire&lt;br /&gt;
|description=Wearing the shell covering they stole from {{p|Shelmet}}, they defend themselves and attack with two lances.&lt;br /&gt;
|hp=636|atk=390|def=152|spatk=330|spdef=152|spe=248&lt;br /&gt;
|hp2=736|atk2=430|def2=192|spatk2=370|spdef2=192|spe2=288&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Megahorn}}&lt;br /&gt;
|{{t|Bug}}&amp;lt;br&amp;gt;[[File:BugIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|4&lt;br /&gt;
|189&lt;br /&gt;
|226&lt;br /&gt;
|85%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Iron Defense}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Defense by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Swords Dance}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Attack by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Safety First!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Allied side&lt;br /&gt;
|Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user&#039;s accuracy by 2 stat ranks. Applies the Supereffective ↑ Next effect to the user. Raises the user&#039;s Physical Moves ↑ Next effect by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Victory Joust Bug Impact&lt;br /&gt;
|{{t|Bug}}&amp;lt;br&amp;gt;[[File:BugIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX) effect: Sync move targets all opponents.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Critical Affliction 9&lt;br /&gt;
|Raises the user&#039;s critical-hit rate by 1 stat rank when the user&#039;s Pokémon or Trainer uses a status move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Mighty Affliction 2&lt;br /&gt;
|Has a chance (30%) of raising the user&#039;s Physical Moves ↑ Next effect by 1 rank when the user&#039;s Pokémon uses a status move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Rising Tide&lt;br /&gt;
|The more the user&#039;s stats are raised, the more it powers up the user&#039;s sync moves.&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Bug Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Bug-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Unova Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Special Costume Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Glasses Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Battle Partner Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Emmet and Escavalier&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +30&lt;br /&gt;
| Attack +30&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +20&lt;br /&gt;
| Defense +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Megahorn: Power +2&lt;br /&gt;
| Megahorn: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Megahorn: Power +2&lt;br /&gt;
| Megahorn: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Megahorn: Power +2&lt;br /&gt;
| Megahorn: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Megahorn: Power +2&lt;br /&gt;
| Megahorn: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Megahorn: Power +2&lt;br /&gt;
| Megahorn: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Megahorn: Accuracy +5&lt;br /&gt;
| Megahorn: Accuracy ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Megahorn: Accuracy +10&lt;br /&gt;
| Megahorn: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Megahorn: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Defense: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Defense: Shielding Strikes 1&lt;br /&gt;
| Raises the user&#039;s Defense by 1 stat rank when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Defense: Charging Infliction 2&lt;br /&gt;
| Charges the user&#039;s move gauge by 2 when its Pokémon uses a status move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swords Dance: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swords Dance: Berserker 1&lt;br /&gt;
| Raises the user&#039;s Attack by 1 stat rank when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Swords Dance: Charging Infliction 2&lt;br /&gt;
| Charges the user&#039;s move gauge by 2 when its Pokémon uses a status move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Safety First!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Headstrong&lt;br /&gt;
| Attack cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sand Shelter&lt;br /&gt;
| Protects the user from damage from a sandstorm.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Snow Shelter&lt;br /&gt;
| Protects the user from damage from a hailstorm.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unbending&lt;br /&gt;
| Defense cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sharp Entry 1&lt;br /&gt;
| Raises the user&#039;s critical-hit rate by 1 stat rank when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Vigilance&lt;br /&gt;
| Protects the user against critical hits.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brawn Sync 2&lt;br /&gt;
| Powers up the user&#039;s sync move when its Attack is raised.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Freebie&lt;br /&gt;
| Applies the Free Move Next effect to the user after using its sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Charging Infliction 1&lt;br /&gt;
| Charges the user&#039;s move gauge by 1 when its Pokémon uses a status move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tough Cookie&lt;br /&gt;
| The more the user&#039;s Defense is raised, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tough Sync 3&lt;br /&gt;
| Powers up the user&#039;s sync move when its Defense is raised.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Victory Joust Bug Impact: Power +25&lt;br /&gt;
| Victory Joust Bug Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Victory Joust Bug Impact: Power +25&lt;br /&gt;
| Victory Joust Bug Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
Emmet was exclusive to the following sync pair scout banners:&lt;br /&gt;
* (Debut) Emmet Poké Fair Scout (June 30 to July 22, 2021)&lt;br /&gt;
* 5★-Select Poké Fair Scout ×25 (A) (January 1 to 18, 2022)&lt;br /&gt;
* 5★-Select Special Poké Fair Scout (March 6 to 17, 2022)&lt;br /&gt;
* {{mas|Ingo}} and Emmet Poké Fair Scout (July 21 to August 4, 2022)&lt;br /&gt;
&lt;br /&gt;
Emmet (Special Costume) was exclusive to the following sync pair scout banners:&lt;br /&gt;
* (Debut) Emmet Costume Scout (April 21 to May 4, 2022)&lt;br /&gt;
&lt;br /&gt;
Emmet and Archeops can be battled against in:&lt;br /&gt;
* [[List of story events (Masters)|Story event]]: All Aboard the Victory Train (June 30 to July 15, 2021)&lt;br /&gt;
&lt;br /&gt;
===Sync Pair Stories===&lt;br /&gt;
* A Day with Emmet&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Emmet/Quotes#Pokémon Masters EX|Emmet/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Emmet===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background: #{{rock color light}}&amp;quot; | [[File:Spr Masters Emmet 2.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background: #{{rock color light}}&amp;quot; | [[File:VSEmmet Masters.png|x120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background: #{{rock color light}}&amp;quot; | [[File:Spr Masters Emmet EX.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background: #{{rock color light}}&amp;quot; | [[File:VSEmmet EX Masters.png|x120px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Emmet Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | 5★ model&lt;br /&gt;
| colspan=3 | 5★ VS model&lt;br /&gt;
| colspan=3 | 6★ EX model&lt;br /&gt;
| colspan=3 | 6★ EX VS model&lt;br /&gt;
| colspan=4 | Emmet&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Battle Subway}} Double Train)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Emmet Emote 1 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Emmet Emote 2 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Emmet Emote 3 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot;| [[File:Emmet Emote 4 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Masters All Aboard the Victory Train artwork.jpg|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| colspan=4 | {{color2|000|List of story events (Masters)#All Aboard the Victory Train|All Aboard the Victory Train}} artwork&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Masters Medal 1-Star All Aboard the Victory Train.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Masters Medal 2-Star All Aboard the Victory Train.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Masters Medal 3-Star All Aboard the Victory Train.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}&amp;quot; | [[File:Masters Medal Victory Bound.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;1★ All Aboard the Victory Train&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;2★ All Aboard the Victory Train&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;3★ All Aboard the Victory Train&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;Victory Bound&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Emmet (Special Costume)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background: #{{bug color light}}&amp;quot; | [[File:Spr Masters Emmet Special Costume 2.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background: #{{bug color light}}&amp;quot; | [[File:VSEmmet Special Costume Masters.png|x120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background: #{{bug color light}}&amp;quot; | [[File:Spr Masters Emmet Special Costume EX.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background: #{{bug color light}}&amp;quot; | [[File:VSEmmet Special Costume EX Masters.png|x120px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Ingo Emmet Special Costume Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | 5★ model&lt;br /&gt;
| colspan=3 | 5★ VS model&lt;br /&gt;
| colspan=3 | 6★ EX model&lt;br /&gt;
| colspan=3 | 6★ EX VS model&lt;br /&gt;
| colspan=4 | Emmet&#039;s sync move mindscape&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Emmet Special Costume Emote 1 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Emmet Special Costume Emote 2 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Emmet Special Costume Emote 3 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot;| [[File:Emmet Special Costume Emote 4 Masters.png|80px]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Medal 1-Star Ingo &amp;amp; Emmet.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Medal 2-Star Ingo &amp;amp; Emmet.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Medal 3-Star Ingo &amp;amp; Emmet.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Medal Hospitalitea.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;1★ Ingo &amp;amp; Emmet&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;2★ Ingo &amp;amp; Emmet&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;3★ Ingo &amp;amp; Emmet&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;Hospitalitea&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Origin===&lt;br /&gt;
Emmet&#039;s design is based on his appearance in {{pkmn|Black and White Versions|Pokémon Black, White}}, {{pkmn|Black and White Versions 2|Black 2, and White 2}}. Archeops is one of Emmet&#039;s Pokémon in the [[core series]] games, being one of the Pokémon he uses when teaming up with Ingo in [[Multi Battle]]s. Archeops&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
Emmet&#039;s design is based on {{wp|White Rabbit}} from {{wp|Alice&#039;s Adventures in Wonderland}} also same with Ingo. Emmet does not own an Escavalier outside this game. Escavalier&#039;s Dex entry comes from Pokémon Black 2, White 2, {{pkmn|X and Y|X}}, and {{pkmn|Omega Ruby and Alpha Sapphire|Omega Ruby}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Right on Track!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|ja=全速　前進！ &#039;&#039;{{tt|Zensoku Zenshin!|Full Speed Ahead!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=全速前進！ &#039;&#039;{{tt|Quánsù Qiánjìn!|Full Speed Ahead!}}&#039;&#039;&lt;br /&gt;
|fr=En route vers la victoire !&lt;br /&gt;
|de=Die Fahrt kann losgehen!&lt;br /&gt;
|ko=전속력전진! &#039;&#039;{{tt|Jeonsongnyeok Jeonjin!|Full Speed Ahead!}}&#039;&#039;&lt;br /&gt;
|it=Avanti a tutta velocità!&lt;br /&gt;
|es=¡Próxima parada: la victoria!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Full Speed Stone Edge&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|ja=勝利へ爆走する ストーンエッジ &#039;&#039;{{tt|Shōri e Bakusō Suru Sutōn Ejji|Rush Towards Victory Stone Edge}}&#039;&#039;&lt;br /&gt;
|zh_cmn=朝勝利狂奔之 尖石攻擊 &#039;&#039;{{tt|Cháo Shènglì Kuángbēn zhī Jiānshí Gōngjí|Rush Towards Victory Stone Edge}}&#039;&#039;&lt;br /&gt;
|fr=Le métro de la victoire, Lame de Roc !&lt;br /&gt;
|de=Steinkante der Donnerfahrt&lt;br /&gt;
|it=Pietrataglio sul treno per la gloria&lt;br /&gt;
|ko=승리를 향해 폭주하는 스톤에지 &#039;&#039;{{tt|Seungnireul Hyanghae Pokjuhaneun Seuton Eji|Rush Towards Victory Stone Edge}}&#039;&#039;&lt;br /&gt;
|es=Roca Afilada a Toda Máquina&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Safety First!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{bug color}}|bordercolor={{bug color dark}}&lt;br /&gt;
|ja=安全　運転！ &#039;&#039;{{tt|Anzen Unten!|Safe Driving!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=安全駕駛！ &#039;&#039;{{tt|Ānquán Jiàshǐ!|Safe Driving!}}&#039;&#039;&lt;br /&gt;
|fr=La sécurité avant tout !&lt;br /&gt;
|de=Sicher durch den Verkehr!&lt;br /&gt;
|ko=안전운전! &#039;&#039;{{tt|Anjeon Unjeon!|Safe Driving!}}&#039;&#039;&lt;br /&gt;
|it=Guidare con prudenza!&lt;br /&gt;
|es=¡Hay que conducir con cuidado!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Victory Joust Bug Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{bug color}}|bordercolor={{bug color dark}}&lt;br /&gt;
|ja=勝利を目指して出発進行の バグインパクト &#039;&#039;{{tt|Shōri o Mezashite Shuppatsu Shinkō no Bagu Inpakuto|Depart Towards Victory Bug Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=朝勝利出發前進之 蟲之衝擊 &#039;&#039;{{tt|Cháo Shènglì Chūfā Qiánjìn zhī Chóng-zhī Chōngjí|Depart Towards Victory Bug Impact}}&#039;&#039;&lt;br /&gt;
|fr=Vers la victoire ! Impact Insecte !&lt;br /&gt;
|de=Käferstoß der Fahrt zum Sieg&lt;br /&gt;
|ko=승리를 목표로 출발하는 버그임팩트 &#039;&#039;{{tt|Seungni-reul Mokpyo-ro Chulbalhaneun Beogeu Impaekteu|Depart Towards Victory Bug Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Coleottero come un treno&lt;br /&gt;
|es=Impacto Bicho con Destino a la Victoria&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|rock}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle facility leaders]]&lt;br /&gt;
[[Category:Characters who are twins]]&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
&lt;br /&gt;
[[de:Her#Pokémon Masters EX]]&lt;br /&gt;
[[es:Caril#Pokémon Masters]]&lt;br /&gt;
[[it:Torn (Masters EX)]]&lt;br /&gt;
[[ja:クダリ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:南廈#Masters]]&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ingo_(Masters)&amp;diff=3559136</id>
		<title>Ingo (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ingo_(Masters)&amp;diff=3559136"/>
		<updated>2022-08-24T15:17:56Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Origin */Adding reference in special costume part.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=ground&lt;br /&gt;
|name=Ingo&lt;br /&gt;
|jname=ノボリ&lt;br /&gt;
|jtrans=Nobori&lt;br /&gt;
|image=Spr Masters Ingo.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Ingo&#039;s model&lt;br /&gt;
|num=133&lt;br /&gt;
|enva=Jordan Reynolds&amp;lt;ref name=&amp;quot;Jordan Reynolds&amp;quot;&amp;gt;[https://64.media.tumblr.com/6a91a45bd9456aa76b482766dc3de9c3/ac58d5b33189eeec-a1/s640x960/9960bfd2ee3fd335835a293c746b334004174c34.png Email from Jordan Reynolds]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Yoshitsugu Matsuoka&amp;lt;ref name=&amp;quot;Yoshitsugu Matsuoka&amp;quot;&amp;gt;[https://twitter.com/Pokemon_cojp/status/1409391276282236928 Pokémon Twitter] (Japanese)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=This {{tc|Subway Boss}} is the older of the twin brothers who run the [[Battle Subway]] in [[Unova]]. He usually specializes in Single Battles.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ingo&#039;&#039;&#039; (Japanese:&#039;&#039;&#039;ノボリ&#039;&#039;&#039; &#039;&#039;Nobori&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Ingo|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Excadrill}}. The sync pair can be obtained through a limited {{DL|sync pair|sync pair scout}}, and was first available on June 30, 2021. The pair&#039;s potential can be upgraded to [[Sync pair#Increasing potential|6★ EX]], which unlocks Ingo&#039;s EX Style.&lt;br /&gt;
&lt;br /&gt;
Ingo is also available in his special costume, partnered alongside {{p|Accelgor}}. The sync pair can be obtained through a limited {{DL|sync pair|sync pair scout}} and was first available on April 14, 2022. The pair&#039;s potential can be upgraded to 6★ EX from when the pair was first released.&lt;br /&gt;
&lt;br /&gt;
==Excadrill==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Excadrill&lt;br /&gt;
|ndex=530&lt;br /&gt;
|type=Ground&lt;br /&gt;
|role=Support&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Ground&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Water&lt;br /&gt;
|description=It can help in tunnel construction. Its drill has evolved into steel strong enough to bore through iron plates.&lt;br /&gt;
|hp=684|atk=198|def=233|spatk=267|spdef=250|spe=310&lt;br /&gt;
|hp2=784|atk2=238|def2=273|spatk2=307|spdef2=290|spe2=350&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ground color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Mud-Slap}}&lt;br /&gt;
|{{t|Ground}}&amp;lt;br&amp;gt;[[File:GroundIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|13&lt;br /&gt;
|15&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Lowers the target&#039;s accuracy by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Restores an ally&#039;s HP by approximately 40% of its maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Sandstorm}}&lt;br /&gt;
|{{t|Rock}}&amp;lt;br&amp;gt;[[File:RockIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Entire field&lt;br /&gt;
|Causes a sandstorm.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|All Aboard!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Attack of all allied sync pairs by one stat rank. Raises the critical-hit rate of all allied sync pairs by two stat ranks. Applies the Free Move Next effect to all allied sync pairs during a sandstorm.&lt;br /&gt;
|- style=&amp;quot;background: #{{ground color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|No Brakes {{mcolor|Drill Run|000}}&lt;br /&gt;
|{{t|Ground}}&amp;lt;br&amp;gt;[[File:GroundIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|(6★ EX) effect: The stat increase after a sync move is doubled once per battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ground color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{ground color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Sandy Pep Rally 9&lt;br /&gt;
|Raises the speed of all allied sync pairs by one stat rank when the user&#039;s Pokémon uses a move during a sandstorm.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ferocious Affliction 2&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by two stat ranks the first time a status move used by the user&#039;s Pokémon is successful each battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Sedimentary&lt;br /&gt;
|Protects the user from damage from a sandstorm. The user&#039;s Defense and Sp. Def increase 30% during a sandstorm.&lt;br /&gt;
|- style=&amp;quot;background: #{{ground color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ground Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Unova Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Battle Facility Foe Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Battle Partner Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Ingo and Excadrill&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ground color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +20&lt;br /&gt;
| Speed +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mud-Slap: Power +4&lt;br /&gt;
| Mud-Slap: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mud-Slap: Power +4&lt;br /&gt;
| Mud-Slap: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mud-Slap: Power +4&lt;br /&gt;
| Mud-Slap: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mud-Slap: Power +4&lt;br /&gt;
| Mud-Slap: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mud-Slap: Accuracy +5&lt;br /&gt;
| Mud-Slap: Accuracy ↑ +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mud-Slap: Accuracy +5&lt;br /&gt;
| Mud-Slap: Accuracy ↑ +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mud-Slap: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mud-Slap: Ripple Effect 2&lt;br /&gt;
| When a move used by the user&#039;s Pokémon lowers an opponent&#039;s stat, has a chance (30%) of lowering the same stat for all opposing sync pairs.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sandstorm: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| All Aboard!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Guarded Entry 1&lt;br /&gt;
| Raises the user&#039;s Defense and Sp. Def by 1 stat rank when it enters a battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gritty Guardian 1&lt;br /&gt;
| Has a chance (20%) of raising the user&#039;s Defense and Sp. Def by one stat rank when its Pokémon uses a move during a sandstorm.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Soothing Sand 1&lt;br /&gt;
| Restores the user&#039;s HP whenever its Pokémon takes an action during a sandstorm.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Adrenaline 1&lt;br /&gt;
| Reduces the sync move countdown by 1 the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Cure&lt;br /&gt;
| Removes all status conditions from the user after using its sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Endurance&lt;br /&gt;
| When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fail Forward 1&lt;br /&gt;
| Charges the user&#039;s move gauge by 1 when an opponent&#039;s attack move targeting the user misses.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pocket Sand 4&lt;br /&gt;
| Has a chance (50%) of lowering the target&#039;s accuracy by one stat rank when an attack move against it is successful during a sandstorm.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| No Brakes Drill Run: Power +25&lt;br /&gt;
| No Brakes Drill Run: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| No Brakes Drill Run: Power +25&lt;br /&gt;
| No Brakes Drill Run: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Accelgor==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=bug&lt;br /&gt;
|name=Ingo (Special Costume)&lt;br /&gt;
|jname=ノボリ (スペシャル)&lt;br /&gt;
|jtrans=Nobori (Special)&lt;br /&gt;
|image=Spr Masters Ingo Special Costume.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Ingo&#039;s model (Special Costume)&lt;br /&gt;
|num=133&lt;br /&gt;
|enva=Jordan Reynolds&lt;br /&gt;
|java=Yoshitsugu Matsuoka&lt;br /&gt;
|desc=Ingo is back in a special costume and has prepared a few riddles for some tea party fun. He [[trade]]d with {{mas|Emmet}} for his partner Accelgor.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Accelgor&lt;br /&gt;
|ndex=617&lt;br /&gt;
|type=Bug&lt;br /&gt;
|role=Tech&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Bug&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Flying&lt;br /&gt;
|description=Having removed its heavy shell, it becomes very light and can fight with ninja-like movements.&lt;br /&gt;
|hp=629|atk=370|def=160|spatk=370|spdef=160|spe=448&lt;br /&gt;
|hp2=729|atk2=410|def2=200|spatk2=410|spdef2=200|spe2=488&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Quick Attack}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(3 uses)&lt;br /&gt;
|94&lt;br /&gt;
|112&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Bug Wish&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Entire field&lt;br /&gt;
|Changes a zone to a Bug Zone. (A Bug Zone powers up Bug-type attacks.)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Infestation}}&lt;br /&gt;
|{{t|Bug}}&amp;lt;br&amp;gt;[[File:BugIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|24&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Leaves the target trapped.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Coming Through!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the user&#039;s evasiveness by 2 stat ranks. Raises the accuracy and evasiveness of all allied sync pairs by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Express Line Bug Impact&lt;br /&gt;
|{{t|Bug}}&amp;lt;br&amp;gt;[[File:BugIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|This move&#039;s power increases when the target is trapped.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX) effect: Power of sync move increases by 50%.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Viral Haste 9&lt;br /&gt;
|Raises the Speed of all allied sync pairs by 1 stat rank when the user&#039;s Pokémon or Trainer uses a status move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Defense Crush 9&lt;br /&gt;
|Lowers the target&#039;s Defense by one stat rank when the user&#039;s attack move against it is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Bug Shift&lt;br /&gt;
|Normal-type moves become Bug-type moves.&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Bug Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Bug-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Unova Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allies by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allies by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Special Costume Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allies by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allies by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Glasses Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allies by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allies by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Battle Partner Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allies by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allies by 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Ingo and Accelgor&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +10&lt;br /&gt;
| Attack +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +20&lt;br /&gt;
| Speed +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Attack: Power +3&lt;br /&gt;
| Quick Attack: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Attack: Power +3&lt;br /&gt;
| Quick Attack: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Attack: Power +3&lt;br /&gt;
| Quick Attack: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Attack: Power +3&lt;br /&gt;
| Quick Attack: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Attack: Power +3&lt;br /&gt;
| Quick Attack: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Attack: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Attack: Defense Crush 9&lt;br /&gt;
| Lowers the target&#039;s Defense by one stat rank when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Attack: Follow-Through 9&lt;br /&gt;
| Applies the Critical Hit Next effect to the user when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Infestation: Power +4&lt;br /&gt;
| Infestation: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Infestation: Power +4&lt;br /&gt;
| Infestation: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Infestation: Power +4&lt;br /&gt;
| Infestation: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Infestation: Power +4&lt;br /&gt;
| Infestation: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Infestation: Power +4&lt;br /&gt;
| Infestation: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Infestation: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bug Wish: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bug Wish: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Coming Through!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Coming Through!: Super Preparation 9&lt;br /&gt;
| Applies the Supereffective ↑ Next effect to the user when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fast Runner&lt;br /&gt;
| Evasiveness cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokey Trap 2&lt;br /&gt;
| Increases the amount of damage an opponent takes from being trapped.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Burst In&lt;br /&gt;
| Applies the Critical Hit Next effect to the user when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Insect Acceleration 2&lt;br /&gt;
| Quickly charges the move gauge when the zone is Bug Zone.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stationary Target 3&lt;br /&gt;
| Powers up the user&#039;s moves when the target is trapped.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Relentless&lt;br /&gt;
| The more the target&#039;s Defense is lowered, the more it powers up the user&#039;s sync moves.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mad Strength 9&lt;br /&gt;
| Raises the user&#039;s Attack by one stat rank when one of its attack moves is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Blind Spot&lt;br /&gt;
| The more the user&#039;s evasiveness is raised, the more it powers up the user&#039;s sync moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bob and Weave&lt;br /&gt;
| The more the user&#039;s evasiveness is raised, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Express Line Bug Impact: Power +25&lt;br /&gt;
| Express Line Bug Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Express Line Bug Impact: Power +25&lt;br /&gt;
| Express Line Bug Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
Ingo was exclusive to the following sync pair scout banners:&lt;br /&gt;
* (Debut) Ingo Poké Fair Scout (June 30 to July 22, 2021)&lt;br /&gt;
* 5★-Select Poké Fair Scout ×25 (B) (January 1 to 18, 2022)&lt;br /&gt;
* {{mas|Diantha}}, Ingo, and {{mas|Red}} Poké Fair Scout (March 24 to April 7, 2022)&lt;br /&gt;
* Ingo and {{mas|Emmet}} Poké Fair Scout (July 21 to August 4, 2022)&lt;br /&gt;
&lt;br /&gt;
Ingo (Special Costume) was exclusive to the following sync pair scout banners:&lt;br /&gt;
* (Debut) Ingo Costume Scout (April 14 to May 4, 2022)&lt;br /&gt;
&lt;br /&gt;
Ingo and Excadrill can be battled against in:&lt;br /&gt;
* [[List of story events (Masters)|Story event]]: All Aboard the Victory Train (June 30 to July 15, 2021)&lt;br /&gt;
&lt;br /&gt;
===Sync Pair Stories===&lt;br /&gt;
* A Day with Ingo&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Ingo/Quotes#Pokémon Masters EX|Ingo/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Ingo===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background: #{{ground color light}}&amp;quot; | [[File:Spr Masters Ingo 2.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background: #{{ground color light}}&amp;quot; | [[File:VSIngo Masters.png|x120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background: #{{ground color light}}&amp;quot; | [[File:Spr Masters Ingo EX.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background: #{{ground color light}}&amp;quot; | [[File:VSIngo EX Masters.png|x120px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Ingo Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | 5★ model&lt;br /&gt;
| colspan=3 | 5★ VS model&lt;br /&gt;
| colspan=3 | 6★ EX model&lt;br /&gt;
| colspan=3 | 6★ EX VS model&lt;br /&gt;
| colspan=4 | Ingo&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Battle Subway}} Single Train)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Ingo Emote 1 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Ingo Emote 2 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Ingo Emote 3 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot;| [[File:Ingo Emote 4 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Masters All Aboard the Victory Train artwork.jpg|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| colspan=4 | {{color2|000|List of story events (Masters)#All Aboard the Victory Train|All Aboard the Victory Train}} artwork&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Masters Medal 1-Star All Aboard the Victory Train.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Masters Medal 2-Star All Aboard the Victory Train.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Masters Medal 3-Star All Aboard the Victory Train.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}&amp;quot; | [[File:Masters Medal Victory Bound.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;1★ All Aboard the Victory Train&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;2★ All Aboard the Victory Train&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;3★ All Aboard the Victory Train&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;Victory Bound&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ingo (Special Costume)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background: #{{bug color light}}&amp;quot; | [[File:Spr Masters Ingo Special Costume 2.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background: #{{bug color light}}&amp;quot; | [[File:VSIngo Special Costume Masters.png|x120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background: #{{bug color light}}&amp;quot; | [[File:Spr Masters Ingo Special Costume EX.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background: #{{bug color light}}&amp;quot; | [[File:VSIngo Special Costume EX Masters.png|x120px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Ingo Emmet Special Costume Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | 5★ model&lt;br /&gt;
| colspan=3 | 5★ VS model&lt;br /&gt;
| colspan=3 | 6★ EX model&lt;br /&gt;
| colspan=3 | 6★ EX VS model&lt;br /&gt;
| colspan=4 | Ingo&#039;s sync move mindscape&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Ingo Special Costume Emote 1 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Ingo Special Costume Emote 2 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Ingo Special Costume Emote 3 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot;| [[File:Ingo Special Costume Emote 4 Masters.png|80px]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Medal 1-Star Ingo &amp;amp; Emmet.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Medal 2-Star Ingo &amp;amp; Emmet.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Medal 3-Star Ingo &amp;amp; Emmet.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Medal Hospitalitea.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;1★ Ingo &amp;amp; Emmet&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;2★ Ingo &amp;amp; Emmet&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;3★ Ingo &amp;amp; Emmet&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;Hospitalitea&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Origin===&lt;br /&gt;
Ingo&#039;s design is based on his appearance in {{pkmn|Black and White Versions|Pokémon Black, White}}, {{pkmn|Black and White Versions 2|Black 2, and White 2}}. Excadrill is one of Ingo&#039;s Pokémon in the [[core series]] games, being one of the Pokémon he uses when teaming up with Emmet in [[Multi Battle]]s. Excadrill&#039;s Dex entry comes from {{game|Black and White|s|Pokémon Black}}.&lt;br /&gt;
&lt;br /&gt;
Ingo&#039;s special costume design is based on {{wp|White Rabbit}} from {{wp|Alice&#039;s Adventures in Wonderland}} also same with Emmet. Ingo does not own an Accelgor  outside this game. Accelgor&#039;s Dex entry comes from Pokémon White, {{pkmn|X and Y|X}}, and {{pkmn|Omega Ruby and Alpha Sapphire|Omega Ruby}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;All Aboard!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ground color}}|bordercolor={{ground color dark}}&lt;br /&gt;
|ja=特急がまいります！ &#039;&#039;{{tt|Tokkyū ga Mairimasu!|Express Train Incoming!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=特快車進站！ &#039;&#039;{{tt|Tèkuàichē Jìnzhàn!|Express Train Incoming!}}&#039;&#039;&lt;br /&gt;
|fr=Attention au départ !&lt;br /&gt;
|de=Vorsicht auf dem Bahnsteig!&lt;br /&gt;
|ko=특급열차가옵니다! &#039;&#039;{{tt|Teukgeup Yeolchaga Omnida!|Express Train Incoming!}}&#039;&#039;&lt;br /&gt;
|it=In carrozza, si parte!&lt;br /&gt;
|es=¡Pasajeros al tren!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;No Brakes Drill Run&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ground color}}|bordercolor={{ground color dark}}&lt;br /&gt;
|ja=全力で出発進行の ドリルライナー &#039;&#039;{{tt|Zenryoku de Shuppatsu Shinkō no Doriru Rainā|Full Force Onward Drill Run}}&#039;&#039;&lt;br /&gt;
|zh_cmn=全力出發前進之 直衝鑽 &#039;&#039;{{tt|Quánlì Chūfā Qiánjìn zhī Zhíchōng Zuàn|Full Force Onward Drill Run}}&#039;&#039;&lt;br /&gt;
|fr=Attention au départ ! Tunnelier !&lt;br /&gt;
|de=Schlagbohrer des Durchstartens&lt;br /&gt;
|it=Giravvita che parte come un treno&lt;br /&gt;
|ko=전력을 다해 출발하는 드릴라이너 &#039;&#039;{{tt|Jeonnyeogeul Dahae Chulbalhaneun Deuril Laineo|Full Force Onward Drill Run}}&#039;&#039;&lt;br /&gt;
|es=Taladradora del Traqueteo Ferroviario&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Coming Through!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{bug color}}|bordercolor={{bug color dark}}&lt;br /&gt;
|ja=通過いたします！ &#039;&#039;{{tt|Tsūkaitashimasu!|Passing Through!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=本站不停車！ &#039;&#039;{{tt|Běnzhàn Bù Tíngchē!|No Stops Here!}}&#039;&#039;&lt;br /&gt;
|fr=À toute vapeur !&lt;br /&gt;
|de=Zwischenhalt unmöglich!&lt;br /&gt;
|ko=통과합니다! &#039;&#039;{{tt|Tonggwahamnida!|Passing Through!}}&#039;&#039;&lt;br /&gt;
|it=Non ci farete deragliare!&lt;br /&gt;
|es=¡No efectúo parada!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Express Line Bug Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{bug color}}|bordercolor={{bug color dark}}&lt;br /&gt;
|ja=目標へ向かって爆走する バグインパクト &#039;&#039;{{tt|Mokuhyō e Mukatte Bakusō suru Bagu Inpakuto|Blast Towards the Goal - Bug Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=朝目標狂奔之 蟲之衝擊 &#039;&#039;{{tt|Cháo Mùbiāo Kuángbēn zhī Chóng-zhī Chōngjí|Charge Towards the Goal - Bug Impact}}&#039;&#039;&lt;br /&gt;
|fr=Allons de l&#039;avant ! Impact Insecte !&lt;br /&gt;
|de=Käferstoß der höchsten Ziele&lt;br /&gt;
|ko=목표를 향해 폭주하는 버그임팩트 &#039;&#039;{{tt|Mokpyo-reul Hyanghae Pokju-haneun Beogeu Impaekteu|Blast Towards the Goal - Bug Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Coleottero per la gloria&lt;br /&gt;
|es=Impacto Bicho de la Gran Valía&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|ground}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle facility leaders]]&lt;br /&gt;
[[Category:Characters who are twins]]&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
&lt;br /&gt;
[[de:Hin#Pokémon Masters EX]]&lt;br /&gt;
[[es:Fero#Pokémon Masters]]&lt;br /&gt;
[[it:Andy (Masters EX)]]&lt;br /&gt;
[[ja:ノボリ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:北尚#Masters]]&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Lillie_(Masters)&amp;diff=3559134</id>
		<title>Lillie (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Lillie_(Masters)&amp;diff=3559134"/>
		<updated>2022-08-24T15:11:53Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Origin */I forgot to put &amp;quot;special costume&amp;quot; in special costume part.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=fairy&lt;br /&gt;
|name=Lillie&lt;br /&gt;
|jname=リーリエ&lt;br /&gt;
|jtrans=Lilie&lt;br /&gt;
|image=Spr Masters Lillie.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Lillie&#039;s model&lt;br /&gt;
|num=103&lt;br /&gt;
|enva=[[Jennifer Losi]]&amp;lt;ref name=&amp;quot;Jennifer Losi&amp;quot;&amp;gt;[https://twitter.com/jenlosi/status/1304104931037642753 Jennifer Losi on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Maaya Uchida&amp;lt;ref&amp;gt;Nintendo DREAM (vol. 329)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=Lillie is a kindhearted Trainer who always does her best. Having overcome many obstacles in her past, she is now strong enough to face any challenge that comes her way.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lillie&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;リーリエ&#039;&#039;&#039; &#039;&#039;Lilie&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Lillie|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Clefairy}}, and can be obtained through the {{DL|sync pair|sync pair scout}}. She was first introduced in the [[List of story events (Masters)|story event]], &#039;&#039;Family Ties&#039;&#039;. The pair&#039;s potential can be upgraded to [[Sync pair#Increasing potential|6★ EX]], which unlocks Lillie&#039;s EX Style.&lt;br /&gt;
&lt;br /&gt;
Lillie is also available in both her New Year and Anniversary attire, forming sync pairs with {{p|Ribombee}} and [[Nebby|Lunala]] respectively. Both sync pairs could be obtained through limited-time sync pair scouts, with her New Year variation first available through a seasonal scout on January 1, 2021, and her Anniversary variation first available through a Master Fair scout on August 28, 2021. Both sync pairs are also capable of being upgraded to 6★ EX.&lt;br /&gt;
&lt;br /&gt;
Lillie is also available in her special costume, partnered alongside {{p|Polteageist}}. The sync pair can be obtained through a limited {{DL|sync pair|sync pair scout}} and was first available on March 31, 2022. The pair&#039;s potential can be upgraded to 6★ EX from when the pair was first released.&lt;br /&gt;
&lt;br /&gt;
==Clefairy==&lt;br /&gt;
Raising this sync pair to 6★ EX will unlock Song Key 07006, which allows &amp;quot;Battle! (Lillie) (Pokémon Masters EX Version)&amp;quot; to be played in the {{mas|Jukebox}}.&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Clefairy&lt;br /&gt;
|ndex=035&lt;br /&gt;
|gender=f&lt;br /&gt;
|type=Fairy&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Fairy&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Poison&lt;br /&gt;
|description=They&#039;re popular, but they&#039;re rare. Trainers who show them off recklessly may be targeted by thieves.&lt;br /&gt;
|hp=582|atk=156|def=244|spatk=244|spdef=288|spe=185&lt;br /&gt;
|hp2=682|atk2=196|def2=284|spatk2=284|spdef2=328|spe2=225&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Disarming Voice}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|45&lt;br /&gt;
|54&lt;br /&gt;
|—&lt;br /&gt;
|All opponents&lt;br /&gt;
|Never misses.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Accuracy|X Accuracy All]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the accuracy of all allied sync pairs by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Full Power!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Raises an ally&#039;s Attack and Sp. Atk by three stat ranks. Applies the Critical Hit Next effect to an ally.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Moonblast}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|98&lt;br /&gt;
|117&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (30%) of lowering the target&#039;s Sp. Atk by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Full-Force Challenger {{mcolor|Moonblast|000}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX) effect: The stat increase after a sync move is doubled once per battle.&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Group Dragon Guard&lt;br /&gt;
|Reduces the damage all allied sync pairs take when attacked by Dragon-type moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Synchro Healing 1&lt;br /&gt;
|Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fainting Cleanse&lt;br /&gt;
|Removes all status conditions from all allied sync pairs other than the user just before the user faints.&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fairy Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Alola Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fancy Lady Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Battle Partner Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Alola Adventurer Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Lillie and Clefairy&#039;s [[sync grid]] is an expanded grid, made available since the pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +50&lt;br /&gt;
| HP +50&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Disarming Voice: Power +4&lt;br /&gt;
| Disarming Voice: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Disarming Voice: Power +4&lt;br /&gt;
| Disarming Voice: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Disarming Voice: Power +4&lt;br /&gt;
| Disarming Voice: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Disarming Voice: Power +4&lt;br /&gt;
| Disarming Voice: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Disarming Voice: Power +4&lt;br /&gt;
| Disarming Voice: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Disarming Voice: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Disarming Voice: Unfortuitous 9&lt;br /&gt;
| Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Accuracy All: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Accuracy All: Catalytic Cure 9&lt;br /&gt;
| Restores the user’s HP by approximately 20% of its maximum HP when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Full Power!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sand Shelter&lt;br /&gt;
| Protects the Pokémon from damage from a sandstorm.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Snow Shelter&lt;br /&gt;
| Protects the Pokémon from damage from a hailstorm.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Antitoxin&lt;br /&gt;
| Prevents the Pokémon from getting poisoned or badly poisoned.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Escape Artist&lt;br /&gt;
| Prevents the Pokémon from becoming trapped.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tighten Up 2&lt;br /&gt;
| Has a chance (30%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Toughen Up 2&lt;br /&gt;
| Has a chance (30%) of raising the user’s Defense by one stat rank when it is hit by an attack move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brutal Clarity&lt;br /&gt;
| The more the user&#039;s accuracy has been raised, the more it powers up moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Superduper Effective 2&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Adrenaline 1&lt;br /&gt;
| Reduces the sync move countdown by one when a sync move is used for the first time.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fainting Heal 1&lt;br /&gt;
| Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP just before the user faints.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Full-Force Challenger Moonblast: Power +25&lt;br /&gt;
| Full-Force Challenger Moonblast: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Full-Force Challenger Moonblast: Power +25&lt;br /&gt;
| Full-Force Challenger Moonblast: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ribombee==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=bug&lt;br /&gt;
|name=Lillie (New Year&#039;s 2021)&lt;br /&gt;
|jname=リーリエ（２１シーズン）&lt;br /&gt;
|jtrans=Lilie (2021 Season)&lt;br /&gt;
|image=Spr Masters Lillie New Year 2021.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Lillie&#039;s model (New Year&#039;s 2021)&lt;br /&gt;
|num=103&lt;br /&gt;
|enva=[[Jennifer Losi]]&lt;br /&gt;
|java=Maaya Uchida&lt;br /&gt;
|desc=Lillie challenged herself to try on a traditional [[Johto]] outfit. The {{m|Pollen Puff|pollen puffs}} her {{p|Ribombee}} makes are so tasty, she tends to eat too many when snacking on them.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Ribombee&lt;br /&gt;
|ndex=743&lt;br /&gt;
|type=Bug&lt;br /&gt;
|gender=f&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Bug&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Rock&lt;br /&gt;
|description=Rain makes pollen damp, so Ribombee hates rain. When it sees ominous clouds, it finds a hollow in a tree, where it waits stock-still.&lt;br /&gt;
|hp=586|atk=224|def=230|spatk=175|spdef=235|spe=269&lt;br /&gt;
|hp2=686|atk2=264|def2=270|spatk2=215|spdef2=275|spe2=309&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Leech Life}}&lt;br /&gt;
|{{t|Bug}}&amp;lt;br&amp;gt;[[File:BugIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|91&lt;br /&gt;
|113&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more damage dealt to the target, the more this move restores the user&#039;s HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]] All +&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the critical-hit rate of all allied sync pairs by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Alola Lang Syne!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Allied side&lt;br /&gt;
|Applies the Status Condition Defense effect to the allied field of play. Raises the evasiveness of all allied sync pairs by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Move Gauge Boost&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Charges the user&#039;s move gauge by three.&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Bee-autiful Bug Impact&lt;br /&gt;
|{{t|Bug}}&amp;lt;br&amp;gt;[[File:BugIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX) effect: The stat increase after a sync move is doubled once per battle.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Sync Regen&lt;br /&gt;
|Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Queue Cutter 1&lt;br /&gt;
|Has a chance (20%) of reducing the user&#039;s sync move countdown by one when an opponent&#039;s attack move targeting the user misses.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Outmuscle 1&lt;br /&gt;
|Has a chance (20%) of raising the Attack of all allied sync pairs when an opponent&#039;s attack move targeting the user misses.&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Bug Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Alola Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Seasonal Outfit Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fancy Lady Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Battle Partner Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Lillie and Ribombee&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +30&lt;br /&gt;
| HP +30&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +20&lt;br /&gt;
| Attack +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +20&lt;br /&gt;
| Speed +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Power +2&lt;br /&gt;
| Leech Life: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Power +2&lt;br /&gt;
| Leech Life: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Power +2&lt;br /&gt;
| Leech Life: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Power +2&lt;br /&gt;
| Leech Life: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Power +2&lt;br /&gt;
| Leech Life: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Power +2&lt;br /&gt;
| Leech Life: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit All +: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Alola Lang Syne!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Move Gauge Boost: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wide Awake&lt;br /&gt;
| Prevents the Pokémon from falling asleep.&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fast Runner&lt;br /&gt;
| Evasiveness cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Toughen Up 3&lt;br /&gt;
| Has a chance (40%) of raising the user’s Defense by one stat rank when it is hit by an attack move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Slippery Slope 9&lt;br /&gt;
| Raises the user’s evasiveness by one stat rank when an opponent’s attack move targeting the user misses.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ridicure 1&lt;br /&gt;
| Has a chance (20%) of restoring the user’s HP by approximately 20% of its maximum HP when an opponent’s attack move targeting the user misses.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fail Forward 1&lt;br /&gt;
| Charges the user&#039;s move gauge by one when an opponent&#039;s attack move targeting the user misses.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Endurance&lt;br /&gt;
| When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Interference Immunity&lt;br /&gt;
| Prevents the Pokémon from flinching, becoming confused, or becoming trapped.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bee-autiful Bug Impact: Power +25&lt;br /&gt;
| Bee-autiful Bug Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bee-autiful Bug Impact: Power +25&lt;br /&gt;
| Bee-autiful Bug Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lunala==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=ghost&lt;br /&gt;
|name=Lillie (Anniversary 2021)&lt;br /&gt;
|jname=リーリエ（２１アニバーサリー）&lt;br /&gt;
|jtrans=Lilie (2021 Anniversary)&lt;br /&gt;
|image=Spr Masters Lillie Anniversary 2021.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Lillie&#039;s model (Anniversary 2021)&lt;br /&gt;
|num=103&lt;br /&gt;
|enva=[[Jennifer Losi]]&lt;br /&gt;
|java=Maaya Uchida&lt;br /&gt;
|desc=Lillie is back in a gorgeous outfit. Together with Lunala, she&#039;s going to join the Unity Gala and show everyone what she&#039;s made of!&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Lunala&lt;br /&gt;
|ndex=792&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|move1=Ghost&lt;br /&gt;
|move2=Fairy&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Dark&lt;br /&gt;
|description=Records of it exist in writings from long, long ago, where it was known by the name “the beast that calls the moon.”&lt;br /&gt;
|hp=701|atk=336|def=137|spatk=400|spdef=137|spe=336&lt;br /&gt;
|hp2=801|atk2=376|def2=177|spatk2=440|spdef2=177|spe2=376&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Moongeist Beam}}&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&lt;br /&gt;
|160&lt;br /&gt;
|192&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target&#039;s Enduring effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Restores an ally&#039;s HP by approximately 40% of its maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Moonblast}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|98&lt;br /&gt;
|117&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has the chance (30%) of lowering the target&#039;s Sp. Atk by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Shining Moonlight!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk by six stat ranks. Raises the user&#039;s critical-hit rate by three stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Shining Hope {{mcolor|Moongeist Beam|000}}&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|(6★ EX) effect: Sync move targets all opponents.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] Alola Flag Bearer&lt;br /&gt;
|Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Alola theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Healthy Benefits 5&lt;br /&gt;
|Reduces damage when the user is hit by an attack move or sync move when its HP is full.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Super Preparation 4&lt;br /&gt;
|Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Rejuvenate 6&lt;br /&gt;
|Charges the user&#039;s move gauge by 6 after using a sync move.&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ghost Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Ghost-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Alola Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Seasonal Outfit Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Pigtails Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Alola Adventurer Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Lillie and Lunala&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moongeist Beam: Power +2&lt;br /&gt;
| Moongeist Beam: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moongeist Beam: Power +2&lt;br /&gt;
| Moongeist Beam: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moongeist Beam: Power +2&lt;br /&gt;
| Moongeist Beam: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moongeist Beam: Power +2&lt;br /&gt;
| Moongeist Beam: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moongeist Beam: Power +2&lt;br /&gt;
| Moongeist Beam: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moongeist Beam: Power +2&lt;br /&gt;
| Moongeist Beam: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moongeist Beam: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moongeist Beam: Power Flux 3&lt;br /&gt;
| The fuller the move gauge when moves are selected, the more this powers up moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: On a Roll 1&lt;br /&gt;
| Raises the chance of lowering stat values with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Critical Strike 1&lt;br /&gt;
| Powers up the user&#039;s attacks when they become critical hits.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shining Moonlight!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dauntless&lt;br /&gt;
| Sp. Atk cannot be lowered.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double Down 2&lt;br /&gt;
| Powers up sync moves that are super effective.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healthy Power-Up 1&lt;br /&gt;
| Powers up moves when the user&#039;s HP is full.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Soften Up 1&lt;br /&gt;
| Critical hits land more easily when the user attacks with a sync move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Tempo&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Cure&lt;br /&gt;
| Removes all status conditions from the user after using its sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healthy Healing&lt;br /&gt;
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Propulsion 1&lt;br /&gt;
| Has a chance (20%) of reducing the user&#039;s sync move countdown by one when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brain Sync 3&lt;br /&gt;
| Powers up the user&#039;s sync move when its Sp. Atk is raised.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Danger Damage Guard&lt;br /&gt;
| Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shining Hope Moongeist Beam: Power +25&lt;br /&gt;
| Shining Hope Moongeist Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shining Hope Moongeist Beam: Power +25&lt;br /&gt;
| Shining Hope Moongeist Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Polteageist==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=ghost&lt;br /&gt;
|name=Lillie (Special Costume)&lt;br /&gt;
|jname=リーリエ （スペシャル）&lt;br /&gt;
|jtrans=Lilie (Special)&lt;br /&gt;
|image=Spr Masters Lillie Special Costume.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Lillie&#039;s model (Special Costume)&lt;br /&gt;
|num=103&lt;br /&gt;
|enva=[[Jennifer Losi]]&lt;br /&gt;
|java=Maaya Uchida&lt;br /&gt;
|desc=Lillie is back in a special costume with her partner Polteageist in its rare {{form|Polteageist|Antique Form}}. They’re trying to solve riddles so they can join a tea party.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Polteageist&lt;br /&gt;
|ndex=855&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Ghost&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Dark&lt;br /&gt;
|description=Trainers Polteageist trusts will be allowed to experience its distinctive flavor and aroma firsthand by sampling just a tiny bit of its tea.&lt;br /&gt;
|hp=558|atk=278|def=268|spatk=158|spdef=312|spe=285&lt;br /&gt;
|hp2=658|atk2=318|def2=308|spatk2=198|spdef2=352|spe2=325&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Astonish}}&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|14&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (30%) of making the target flinch.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Restores an ally&#039;s HP by approximately 40% of its maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Sp. Def]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Sp. Def of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|It&#039;s Teatime!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Allied side&lt;br /&gt;
|Activates one of several additional effects at random. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Curious Flavor Ghost Beam&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX) effect: The stat increase after a sync move is doubled once per battle.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
The following effects can be activated with It&#039;s Teatime! move:&lt;br /&gt;
* 57% chance for the one of the following:&lt;br /&gt;
** Status Condition Shield&lt;br /&gt;
** Special Damage Reduction&lt;br /&gt;
** Physical Move Reduction&lt;br /&gt;
* 19% chance for Move Gauge Acceleration&lt;br /&gt;
* 19% chance for Critical-Hit Defense&lt;br /&gt;
* 5% chance for Ghost Zone&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Focus Group 9&lt;br /&gt;
|Raises the critical-hit rate of all allied sync pairs by one stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Fist Bump 1&lt;br /&gt;
|Has a chance (20%) of restoring the HP of all allied sync pairs when the user&#039;s attack move is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Triage Tank 9&lt;br /&gt;
|Restores the HP of all allied sync pairs when the user is hit by an attack move.&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ghost Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Alola Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Special Costume Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fancy Lady Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Lillie and Polteageist&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish: Power +4&lt;br /&gt;
| Astonish: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish: Power +4&lt;br /&gt;
| Astonish: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish: Power +4&lt;br /&gt;
| Astonish: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish: Power +4&lt;br /&gt;
| Astonish: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish: Power +4&lt;br /&gt;
| Astonish: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish: Aggravation 1&lt;br /&gt;
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Sp. Def All: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Sp. Def All: Barricade Buddies 1&lt;br /&gt;
| Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| It&#039;s Teatime!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| It&#039;s Teatime!: Critical Squad 1&lt;br /&gt;
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| It&#039;s Teatime!: All Ramped Up 1&lt;br /&gt;
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| It&#039;s Teatime!: Propulsion 4&lt;br /&gt;
| Has a chance (50%) of reducing the user&#039;s sync move countdown by one when the user&#039;s move is successful.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lithe&lt;br /&gt;
| Prevents the user from getting paralyzed.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Posthaste 4&lt;br /&gt;
| Has a chance (50%) of raising the user&#039;s Speed by two stat ranks when it is hit by an attack move.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stalwart&lt;br /&gt;
| Sp. Def cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Static Cling 2&lt;br /&gt;
| Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Interference Immunity&lt;br /&gt;
| Prevents the user from flinching, becoming confused, or becoming trapped.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Revenge Boost 9&lt;br /&gt;
| Charges the user&#039;s move gauge by one when it is hit by an attack move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Curious Flavor Ghost Beam: Power +25&lt;br /&gt;
| Curious Flavor Ghost Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Curious Flavor Ghost Beam: Power +25&lt;br /&gt;
| Curious Flavor Ghost Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
Lillie and Clefairy can be battled against in:&lt;br /&gt;
* [[Daily Type Rotation]]: Type Team-Up: Challenge the Fairy Types (August 10 to 28, 2021)&lt;br /&gt;
&lt;br /&gt;
===Sync Pair Stories===&lt;br /&gt;
* A Day with Lillie&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Lillie/Quotes#Pokémon Masters EX|Lillie/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Aether Family Masters Trailer.png|thumb|250px|Lillie (right) in the [[Pokémon Masters Animated Trailer]]]]&lt;br /&gt;
===Pokémon Masters Animated Trailer===&lt;br /&gt;
Lillie briefly appeared in the [[Pokémon Masters Animated Trailer]] as part of a team with her mother {{mas|Lusamine}} and her brother {{mas|Gladion}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Lillie===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background: #{{fairy color light}}&amp;quot; | [[File:Masters EX Lillie artwork.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background: #{{fairy color light}}&amp;quot; | [[File:Masters Dream Team Maker Lillie and Clefairy.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background: #{{fairy color light}}&amp;quot; | [[File:Masters Dream Team Maker Lillie EX and Clefairy.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Lillie Mindscape.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Family Ties artwork.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Key artwork from {{color2|000|Pokémon Masters EX}}&lt;br /&gt;
| colspan=2 | Lillie and Clefairy on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| Lillie&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Aether Paradise}}, Lusamine&#039;s Mansion)&lt;br /&gt;
| {{color2|000|List of story events (Masters)#Family Ties|Family Ties}} artwork&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background: #{{fairy color light}}&amp;quot; | [[File:Spr Masters Lillie 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background: #{{fairy color light}}&amp;quot; | [[File:VSLillie Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background: #{{fairy color light}}&amp;quot; | [[File:Spr Masters Lillie EX.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background: #{{fairy color light}}&amp;quot; | [[File:VSLillie EX Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| 5★ model&lt;br /&gt;
| 5★ VS model&lt;br /&gt;
| 6★ EX model&lt;br /&gt;
| 6★ EX VS model&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Lillie Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Lillie Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Lillie Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy  color light}}&amp;quot; | [[File:Lillie Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal 1-Star Family Ties.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal 2-Star Family Ties.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal 3-Star Family Ties.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal One of the Family.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Family Ties&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Family Ties&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Family Ties&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;One of the Family&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lillie (New Year&#039;s 2021)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background: #{{bug color light}}&amp;quot; | [[File:Spr Masters Lillie New Year 2021 2.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background: #{{bug color light}}&amp;quot; | [[File:VSLillie New Year 2021 Masters.png|x120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background: #{{bug color light}}&amp;quot; | [[File:Spr Masters Lillie New Year 2021 EX.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background: #{{bug color light}}&amp;quot; | [[File:VSLillie New Year 2021 EX Masters.png|x120px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:New Year 2021 Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | 5★ model&lt;br /&gt;
| colspan=3 | 5★ VS model&lt;br /&gt;
| colspan=3 | 6★ EX model&lt;br /&gt;
| colspan=3 | 6★ EX VS model&lt;br /&gt;
| colspan=4 | Lillie&#039;s sync move mindscape&amp;lt;br&amp;gt;(New Year&#039;s 2021)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Lillie New Year 2021 Emote 1 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Lillie New Year 2021 Emote 2 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Lillie New Year 2021 Emote 3 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Lillie New Year 2021 Emote 4 Masters.png|80px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Season Greetings artwork.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| colspan=4 | {{color2|000|List of story events (Masters)#Season&#039;s Greetings|Season&#039;s Greetings}} artwork&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Medal 1-Star Season Greetings.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Medal 2-Star Season Greetings.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Medal 3-Star Season Greetings.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Medal New Year Card Courier.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;1★ Season&#039;s Greetings&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;2★ Season&#039;s Greetings&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;3★ Season&#039;s Greetings&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;New Year&#039;s Card Courier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lillie (Anniversary 2021)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background: #{{ghost color light}}&amp;quot; | [[File:Spr Masters Lillie Anniversary 2021 2.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background: #{{ghost color light}}&amp;quot; | [[File:VSLillie Anniversary 2021 Masters.png|x120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background: #{{ghost color light}}&amp;quot; | [[File:Spr Masters Lillie Anniversary 2021 EX.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background: #{{ghost color light}}&amp;quot; | [[File:VSLillie Anniversary 2021 EX Masters.png|x120px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Lillie Anniversary 2021 Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | 5★ model&lt;br /&gt;
| colspan=3 | 5★ VS model&lt;br /&gt;
| colspan=3 | 6★ EX model&lt;br /&gt;
| colspan=3 | 6★ EX VS model&lt;br /&gt;
| colspan=4 | Lillie&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Aether Paradise}}, Lusamine&#039;s Mansion)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Lillie Anniversary 2021 Emote 1 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Lillie Anniversary 2021 Emote 2 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Lillie Anniversary 2021 Emote 3 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Lillie Anniversary 2021 Emote 4 Masters.png|80px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Hearts United artwork.jpg|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| colspan=4 | {{color2|000|List of story events (Masters)#Hearts United|Hearts United}} artwork&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal 1-Star Hearts United.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal 2-Star Hearts United.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal 3-Star Hearts United.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal Friendship Everlasting.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;1★ Hearts United&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;2★ Hearts United&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;3★ Hearts United&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;Friendship Everlasting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lillie (Special Costume)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background: #{{ghost color light}}&amp;quot; | [[File:Spr Masters Lillie Special Costume 2.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background: #{{ghost color light}}&amp;quot; | [[File:VSLillie Special Costume Masters.png|x120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background: #{{ghost color light}}&amp;quot; | [[File:Spr Masters Lillie Special Costume EX.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background: #{{ghost color light}}&amp;quot; | [[File:VSLillie Special Costume EX Masters.png|x120px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Lillie Sonia Special Costume Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | 5★ model&lt;br /&gt;
| colspan=3 | 5★ VS model&lt;br /&gt;
| colspan=3 | 6★ EX model&lt;br /&gt;
| colspan=3 | 6★ EX VS model&lt;br /&gt;
| colspan=4 | Lillie&#039;s sync move mindscape&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Lillie Special Costume Emote 1 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Lillie Special Costume Emote 2 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Lillie Special Costume Emote 3 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot;| [[File:Lillie Special Costume Emote 4 Masters.png|80px]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal 1-Star Lillie &amp;amp; Sonia.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal 2-Star Lillie &amp;amp; Sonia.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal 3-Star Lillie &amp;amp; Sonia.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal Riddle Master.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;1★ Lillie &amp;amp; Sonia&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;2★ Lillie &amp;amp; Sonia&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;3★ Lillie &amp;amp; Sonia&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;Riddle Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Lillie is the first Trainer to be playable in a second seasonal outfit.&lt;br /&gt;
* Lillie is the first Trainer with 4 different outfits as well as the first Trainer with 4 EX Styles.&lt;br /&gt;
* Prior to version 2.22.0, there was a spacing issue with all Trainer names that contain apostrophes, including Lillie (New Year&#039;s 2021): in level-up screens, these names each had a single-character-long gap between their apostrophe and the letter S. For example, New Year&#039;s 2021 was displayed as &amp;quot;New Year&#039; s 2021.&amp;quot;&lt;br /&gt;
* In her Sync Pair Story, Lillie reveals that her {{p|Lunala}} evolved from a {{p|Cosmog}} that she received from {{player|the Trainer}} whom she entrusted [[Nebby]] with, likely referring to the Cosmog obtainable at the [[Lake of the Moone]]{{sup/7|S}}{{sup/7|US}} or [[Lake of the Sunne]]{{sup/7|M}}{{sup/7|UM}}.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Lillie&#039;s design is based on her appearance in {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}. Lillie is seen using {{p|Clefairy}} to help the player in a [[Multi Battle]] in {{g|Ultra Sun and Ultra Moon}}&#039;s [[Episode RR]]. Clefairy&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
Ribombee is one of the Pokémon Lillie uses as a Multi Battle partner at the [[Battle Tree]] in Pokémon Ultra Sun and Ultra Moon. Ribombee&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
While Lillie does not own a Lunala in the core series, she is strongly associated with the {{p|Cosmog}} evolutionary line through her adventures with [[Nebby]]. Lunala&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
Lillie&#039;s special costume design maybe based on {{wp|Alice (Alice&#039;s Adventures in Wonderland)|Alice}}, the main character from {{wp|Alice&#039;s Adventures in Wonderland}}. Lillie does not own a Polteageist outside this game. Antique Form Polteageist&#039;s Dex entry comes from {{pkmn|Sword and Shield|Pokémon Sword}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Full Power!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=全力です！！ &#039;&#039;{{tt|Zenryoku desu!!|Full Power!!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=拿出全力！！ &#039;&#039;{{tt|Náchū Quánlì!!|With Full Power!!}}&#039;&#039;&lt;br /&gt;
|fr=Je ne dois plus avoir peur !&lt;br /&gt;
|de=Nehmen wir alle Kraft zusammen!&lt;br /&gt;
|ko=전력이에요!! &#039;&#039;{{tt|Jeollyeogieyo!!|Full Power!!}}&#039;&#039;&lt;br /&gt;
|it=Ce la metterò tutta!&lt;br /&gt;
|es=¡Me esforzaré al máximo!	&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Full-Force Challenger Moonblast&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=試練に立ち向かう ムーンフォース &#039;&#039;{{tt|Shiren ni Tachimukau Mūn Fōsu|Braving the Trials - Moonblast}}&#039;&#039;&lt;br /&gt;
|zh_cmn=勇於面對試煉之 月亮之力 &#039;&#039;{{tt|Yǒngyú Miànduì Shìliàn zhī Yuèliàng-zhī Lì|Braving the Trials - Moonblast}}&#039;&#039;&lt;br /&gt;
|fr=Relève l&#039;épreuve ! Pouvoir Lunaire !&lt;br /&gt;
|de=Mondgewalt der Zuversicht&lt;br /&gt;
|ko=시련에 맞서는 문포스 &#039;&#039;{{tt|Siryeon-e Matseoneun Mun Poseu|Braving the Trials - Moonblast}}&#039;&#039;&lt;br /&gt;
|it=Forza Lunare lyliagente&lt;br /&gt;
|es=Fuerza Lunar Superadora&lt;br /&gt;
}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Alola Lang Syne!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{bug color}}|bordercolor={{bug color dark}}&lt;br /&gt;
|ja=新年のアローラ！ &#039;&#039;{{tt|Shinnen no Alola!|New Year&#039;s Alola!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=新年阿羅拉！ &#039;&#039;{{tt|Xīnnián Āluólā!|New Year&#039;s Alola!}}&#039;&#039;&lt;br /&gt;
|fr=Bonne Alolannée !&lt;br /&gt;
|de=Alola zum neuen Jahr!&lt;br /&gt;
|ko=새해의알로라! &#039;&#039;{{tt|Saehae-ui Alola!|New Year&#039;s Alola!}}&#039;&#039;&lt;br /&gt;
|it=Alola, anno nuovo!&lt;br /&gt;
|es=¡Feliz alolaño nuevo!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Bee-autiful Bug Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{bug color}}|bordercolor={{bug color dark}}&lt;br /&gt;
|ja=花香る元気いっぱいの バグインパクト &#039;&#039;{{tt|Hana Kaoru Genki-ippai no Bagu Inpakuto|Fragrant and Energetic Bug Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=花香飄逸活力充沛之 蟲之衝擊 &#039;&#039;{{tt|Huāxiāng Piāoyì Huólì Chōngpèi zhī Chóng-zhī Chōngjí|Fragrant and Energetic Bug Impact}}&#039;&#039;&lt;br /&gt;
|fr=Fragrance du bonheur, Impact Insecte !&lt;br /&gt;
|de=Käferstoß der Blütenfrische&lt;br /&gt;
|ko=향기롭고 기운 충만한 버그임팩트 &#039;&#039;{{tt|Hyanggiropgo Giun Chungmanhan Beogeu Impaekteu|Fragrant and Energetic Bug Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Coleottero floreale lyliagente&lt;br /&gt;
|es=Impacto Bicho Enérgico y Aromático&lt;br /&gt;
}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Shining Moonlight!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ghost color}}|bordercolor={{ghost color dark}}&lt;br /&gt;
|ja=月の輝きを！ &#039;&#039;{{tt|Tsuki no kagayaki o!|Radiance of the Moon!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=月亮的光輝！ &#039;&#039;{{tt|Yuèliàng de Guānghuī!|Radiance of the Moon!}}&#039;&#039;&lt;br /&gt;
|fr=Clair de lune !&lt;br /&gt;
|de=Erblicke das Mondlicht!&lt;br /&gt;
|ko=달의빛을! &#039;&#039;{{tt|Daruibicheul!|Moonlight!}}&#039;&#039;&lt;br /&gt;
|it=Al chiaro di luna!&lt;br /&gt;
|es=¡A la luz de la luna!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Shining Hope Moongeist Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ghost color}}|bordercolor={{ghost color dark}}&lt;br /&gt;
|ja=眩き願いを映す シャドーレイ &#039;&#039;{{tt|Mabayuki Negai o Utsusu Shadō Rei|Dazzling Hope Reflection Moongeist Beam}}&#039;&#039;&lt;br /&gt;
|zh_cmn=映照耀眼心願之 暗影之光 &#039;&#039;{{tt|Yìngzhào Yàoyǎn Xīnyuàn zhī Ànyǐng-zhī Guāng|Dazzling Hope Reflection Moongeist Beam}}&#039;&#039;&lt;br /&gt;
|fr=Éclairons la nuit ! Rayon Spectral !&lt;br /&gt;
|de=Schattenstrahl des blendenden Wunsches&lt;br /&gt;
|ko=눈부신 소망을 비추는 섀도레이 &#039;&#039;{{tt|Nunbusin Somang-eul Bichuneun Syaedo Rei|Dazzling Hope Reflection Moongeist Beam}}&#039;&#039;&lt;br /&gt;
|it=Raggio d&#039;Ombra dal cuore luminoso&lt;br /&gt;
|es=Rayo Umbrío de Deseos Luminosos&lt;br /&gt;
}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;It&#039;s Teatime!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ghost color}}|bordercolor={{ghost color dark}}&lt;br /&gt;
|ja=お茶会の時間です！ &#039;&#039;{{tt|O Chakai no Jikan desu!|It&#039;s Teatime!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=茶會時間！ &#039;&#039;{{tt|Cháhuì Shíjiān!|It&#039;s Teatime!}}&#039;&#039;&lt;br /&gt;
|fr=C&#039;est l&#039;heure du thé !&lt;br /&gt;
|de=Zeit für eine Tasse Tee!&lt;br /&gt;
|ko=티타임이에요! &#039;&#039;{{tt|Titaimieyo!|It&#039;s Teatime!}}&#039;&#039;&lt;br /&gt;
|it=Prendiamoci un tè!&lt;br /&gt;
|es=¡Hora del té!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Curious Flavor Ghost Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ghost color}}|bordercolor={{ghost color dark}}&lt;br /&gt;
|ja=独特な味と香りの ゴーストレイ &#039;&#039;{{tt|Dokutoku na Aji to Kaori no Gōsuto Rei|Unique Flavor and Scent - Ghost Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=風味獨特之 幽靈光線 &#039;&#039;{{tt|Fēngwèi Dútè-zhī Yōulíng Guāngxiàn|Unique Flavor Ghost Ray}}&#039;&#039;&lt;br /&gt;
|fr=Un goût particulier ! Laser Spectre !&lt;br /&gt;
|de=Geisterstrahl des markanten Aromas&lt;br /&gt;
|ko=독특한 맛과 향의 고스트레이 &#039;&#039;{{tt|Dokteukhan Matgwa Hyang-ui Goseuteu Rei|Unique Flavor and Scent - Ghost Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Spettro dal profumo particolare&lt;br /&gt;
|es=Rayo Fantasma de Aroma y Sabor Únicos&lt;br /&gt;
}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Aether Foundation}}&lt;br /&gt;
{{masterscharacters|fairy}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fairy-type Trainers]]&lt;br /&gt;
[[Category:Trainers with Legendary Pokémon]]&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
&lt;br /&gt;
[[de:Lilly#Pokémon Masters EX]]&lt;br /&gt;
[[es:Lylia#Pokémon Masters]]&lt;br /&gt;
[[it:Lylia (Masters EX)]]&lt;br /&gt;
[[ja:リーリエ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:莉莉艾#Masters]]&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_sync_pairs&amp;diff=3559129</id>
		<title>Talk:List of sync pairs</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_sync_pairs&amp;diff=3559129"/>
		<updated>2022-08-24T14:58:16Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Giovanni (Main Universe)? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==3 attacks==&lt;br /&gt;
Since now sync pairs with 3 attacks are a thing, shouldn&#039;t someone edit the template to allow it to have 3 types of attacks?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 08:59, 9 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Bumping this, Leon only has 2 types displayed right now, whoever has the ability to edit the template should do so. [[User:Meanscreen|Meanscreen]] ([[User talk:Meanscreen|talk]]) 06:15, 20 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Giovanni (Main Universe)? ==&lt;br /&gt;
&lt;br /&gt;
Since we consider Giovanni from FRLG as possible, I think we also should consider e.g. Hoenn leaders from RSE also possible, because they are from another universe too [[User:Asmod96|Asmod96]] ([[User talk:Asmod96|talk]]) 19:41, 9 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:main universe Giovanni appeared in Masters media, for this is considered. RSE Gym Leaders don&#039;t--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 22:22, 9 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::He&#039;s here, but he just wear old clothes. [[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 14:58, 24 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Interlude 7 ==&lt;br /&gt;
&lt;br /&gt;
Since Lear, Rachel, and Sawyer are playable in Interlude 7, shouldn&#039;t they be a part of the list of sync pairs?--ConNix 18:15, 15 March 2021 (UTC)&lt;br /&gt;
:You can&#039;t properly use them... is just for that fight, is like Parker. If we add them we should add Parker too. Another opton is to add them but seprate from the others since the others are actually usable anywhere--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 18:27, 15 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Evolved or not?==&lt;br /&gt;
Should we use the icon of the evolved form or of their pre-evolved form? I&#039;m absolutly convinced the evolved is the better option. Is far more important gamewise, and is the form where they take their actual sync move and moves, after all, the pre-evolved form is something that stay for so little that is barely important, since you can get so easly evolutionary items now, and people can still see the pre-evolved form from the name. Like for exemple Dusclops -&amp;gt; Dusknoir.&amp;lt;br&amp;gt;&lt;br /&gt;
So... yhea, I don&#039;t see actual reason to give more importance to a temorary form instead of the definitive one.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 12:33, 25 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Actually, thinked just now... the evolved form icon is more usefull even because if one day we will get a Pokémon with split evolution and different form, the previous form will not show what he will became. Yhea we can still just write the form name, but I don&#039;t think will be efficient like show the image of it. Let&#039;s make an exemple. If Paolo will be avaible with Rockruff that evolve into Lycanrock Dusk Form, we will just show Rockruff image, and Rockruff can evolve in any of the 3 forms. But if we show Dusk Lycanroc, then there is no confusion, because Dusk Lycanroc just have Rockruff as pre-evo. I mean, exist branched evos, but not branched pre-evo. If you know the final evo, you know even the pre-evo without need of read, but if you just know the pre-evo, you can not know the evo without reading. So, showing the final evo will:&lt;br /&gt;
*Show the form more relevant gamewise&lt;br /&gt;
*Show the definitive form instead of a temporary one that players will just evolved a bit after obtained it&lt;br /&gt;
*Will be more efficient in the case we will get Pokémon that have branched evolutions (like the exemple of Paolo), and the image will be more of impact since just seeing the image you will already know what you will get without read anything, making it more efficient&lt;br /&gt;
&lt;br /&gt;
So yhea... there is no true reason to leave the pre-evo image, if someone don&#039;t know if a Pokémon heva a pre-evo and take Dusclops for exemple, just the fact that here is showed Dusknoir will tell him Dusclops can evolve in a more direct and fast way, resulting so a lot more efficient.&lt;br /&gt;
--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 12:46, 25 April 2021 (UTC)&lt;br /&gt;
::While I&#039;m not strongly inclined as to which image we show, ideally the pre-evo image is the best one to show. Firstly, the list should show how the sync pairs are obtained (i.e. with their base form), and this corresponds with how they are presented in the Dex and Sync Pair Scout. Additionally, players may choose not to evolve their Pokémon, and thus showing the evolved form will not reflect what everyone will have. Also, how easy it is evolve them, and how relevant they are to gameplay (strength etc.) are not parameters we should be taking into account here. Even if Paulo were to be obtained as a sync pair with Rockruff, I don&#039;t think it&#039;ll be confusing to the reader as to which form it evolves into (plus this is only a hypothetical scenario regardless). [[User:Wowy|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&#039;&#039;&#039;(talk)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 10:20, 27 April 2021 (UTC)&lt;br /&gt;
:::Not completly, let&#039;s take Selene for exemple. Her gimmick is all around Spirit Shackle, a move that she gain only with Decidueye, now in the last in-game guides, the sync pairs are refered with the evolved POkémon instead with the base one. For exemple, the suggested team for the Ground team is Rosa &amp;amp; Serperior instead of Snivy.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 16:35, 28 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Anabel, Looker and Hala==&lt;br /&gt;
They are confirmed in the sound files of the game:&lt;br /&gt;
&lt;br /&gt;
https://github.com/gamepress/jsons/blob/master/pm/20180830/FieldTalkVoice.json&lt;br /&gt;
&lt;br /&gt;
they are: 161-Hara (Hala), 178-Lira (Anabel) and 217-Handsome (Looker)&lt;br /&gt;
--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 18:00, 22 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Uhh, even it&#039;s confirmed in the sound files? they&#039;re not officially confirmed.&lt;br /&gt;
--[[User:Taufiq|Taufiq]] ([[User talk:Taufiq|talk]]) 17:48, 25 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::We never had problem to show things confirmed in the datafiles, so, make no sense have problems to add them after nearly 2 years we put datamine stuff before any official confirmation--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:21, 26 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::The fact that soundfiles exist means that they were at least planned to be put in the game at some point. This makes them valid to be added in that table, in my opinion. After all, we even list characters that got featured in that old animated trailer from 2019, despite the fact that there&#039;s absolutely no guarantee that they will ever be added to the game. All these months have shown us that DeNA probably doesn&#039;t even care about that old trailer at this point, yet we still list those characters. --[[User:Maxim|Maxim]] ([[User talk:Maxim|talk]]) 09:47, 26 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hala and Looker are in Pokémon Masters EX, now we&#039;re waiting for Anabel. [[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 14:56, 24 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Drasna==&lt;br /&gt;
For who is wondering. She is confirmed by sound files. Some her sound files was added in the latest version of the game apparently: https://raw.githubusercontent.com/gamepress/jsons/master/pm/FieldTalkVoice.json&lt;br /&gt;
&lt;br /&gt;
her ID is 155 for who want to check.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:50, 14 June 2021 (UTC)--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:50, 14 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Meowth playble?==&lt;br /&gt;
Well... seems people find out there is some data about Meowth as sync pair, since was found an ID for him (258) and a quote about him being get as sync pair.&lt;br /&gt;
&lt;br /&gt;
I have NO IDEA on how consider that... if he should be placed with the &amp;quot;upcoming&amp;quot; sync pairs or not... so... for now I will not doing nothing, but... is weird...--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 20:42, 22 June 2021 (UTC)&lt;br /&gt;
:Yeah, better not putting anything for now. My guess is that either he’ll have the Shiny Celebi as partner or they’ll use the same system used for wild Pokémon like in the Solgaleo battles to have him playable as both “pair” and Pokémon, but we’ll see - if he ever becomes playable as he seems to be tied with the promotion of &#039;&#039;[[M23|Secrets of the Jungle]]&#039;&#039;, that for now is on hold.—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 00:02, 23 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sidney confirmed==&lt;br /&gt;
To remove any doubt. Sidney is indeed confirmed, since a guy was registred as Sidney voice actor for Masters. So is legit.&lt;br /&gt;
&lt;br /&gt;
[https://cdn.discordapp.com/attachments/651491885008945153/856732296085504020/Screenshot_20210621-230549_Chrome.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 08:18, 24 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Main character position==&lt;br /&gt;
Since the OC are listed in the bottom, wouldn&#039;t make more sense add the main character there too? Since he technically belong to the category of &amp;quot;OC&amp;quot;?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 11:24, 30 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Grimsley (Alola)==&lt;br /&gt;
So... why we can&#039;t add Bisharp for him, but for Ryuki and Paulo add Tortunator and Rockruff is fine? What is the difference? All three aren&#039;t used by any sync pair. So... why Paulo and Ryuki yes, but Grimsley no? Make no sense. Or everybody or nobody. The excuse of &amp;quot;but we don&#039;t know if he will have that Pokémon as playble sync pair&amp;quot; by this logic, neither Paulo and Ryuki. So...--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 20:27, 27 October 2021 (UTC)&lt;br /&gt;
:Unless I am missing some information from datamines, Grimsley (Alola) does not have known partner now, at all. Paulo and Ryuki are different in a way - their NPC versions appeared in cutscenes before, with Rockruff and Turtonator as their partners. You can&#039;t just put some guess in - you have no evidence to base it on. [[User:Itan|Itan]] ([[User talk:Itan|talk]]) 21:18, 27 October 2021 (UTC)&lt;br /&gt;
::Is not a guess, is from the datamine. Grimsley (Alola) from the information I founded is a boss, he have a landscape (https://media.discordapp.net/attachments/782684510936367118/902861057503146064/Tx_ch0048_80_gima_mindscape00.ktx.png) and he use Bisharp (https://pm-random.github.io/characters). So, I was putting Bisharp not for a guess, but because dataminers founded Grimsley (Alola) as a boss with Bisharp--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 22:14, 27 October 2021 (UTC)&lt;br /&gt;
:::May not mean anything. Plus, Bryony is more likely to get Bisharp. [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 22:18, 27 October 2021 (UTC)&lt;br /&gt;
::::I thought that too, and I thinked Grimsley (Alola) would get Krookodile, but then I founded he actually have Bisharp... and others TF admins already run out of Pokémon. I think DeNa will just give to them things they never had (after all, they gave Pheromosa to Lusamine and Pinsir to Noland, while TA already run out of Pokémon, while TM have only Camerupt left, so since they are confirmed, this mean at least 3 of them will get Pokémon never used in maingames). Btw, how you can see, nothing of what I wrote before was a guess.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 22:29, 27 October 2021 (UTC)&lt;br /&gt;
:::::Team Magma also has access to Claydol and Team Aqua actually has access to Muk and Wailord. [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 22:35, 27 October 2021 (UTC)&lt;br /&gt;
::::::Buck will likely get Claydol, Muk probably to Ariana, since is the only option left. Wailord is possible.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 23:22, 27 October 2021 (UTC)&lt;br /&gt;
:::::::Can we leave the section for his Pokémon empty for now? [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 23:50, 27 October 2021 (UTC)&lt;br /&gt;
::::::::Why? With the datamine we already know who will be the Pokémon.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 06:58, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::It might not always be the case. [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 09:11, 28 October 2021 (UTC)&lt;br /&gt;
::::::::::By this logic, we should remove Rockruff and Turtonator then, since they was added for the same reason I want to add Bisharp. And after more then 2 years, in ALL occasions where a non-released sync pair is showed with an unused Pokémon, that Pokémon ended up being his actual Pokémon, no reason to just ignore Bisharp--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:33, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::::It could just be for that one battle and nothing more. Also, I think Ryuki and Paulo are on a different boat than Grimsley (Alola). [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 10:29, 28 October 2021 (UTC)&lt;br /&gt;
::::::::::::Why? There is LITERALLY no difference between them. If the point was to add a Pokémon weak to Fighting for the event (since the type of the new sync pairs are: Steel, Rock, Fighting, Fighting), Bisharp is weak only to Fighting, meaning, if they wanted to &#039;hide&#039; the Pokémon, they could have just used Liepard or Sharpedo, since both are weak to Fighting. If they used Bisharp, mean he WILL have Bisharp. Is a different case from for exemple Darach, he got Houndoom and Gallade before his release, both Pokémon already taken, but here he have an unused Pokémon, JUST LIKE Paulo, Ryuki and ANY other sync pair first introduced as NPC and then released as sync pair. So, or we remove Turtonator and Rockruff (and would be dumb, because again, ALL NPC sync pairs that got unused Pokémon so far, got that Pokémon when released), or we add Bisharp, because Grimsley (Alola)&#039;s case is EXACTLY the same case of Paulo, Ryuki and ANY other character introduced as NPC with an unused Pokémon. So, Grimsley (Alola) IS in the same boat of Ryuki and Paulo.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 10:38, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::::::And if he doesn’t have a Bisharp when scouted in his Alola outfit? [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 11:48, 28 October 2021 (UTC)&lt;br /&gt;
::::::::::::::And if Ryuki doesn&#039;t have a Turtonator when scouted? And if Paulo doesn&#039;t have a Rockruff when scouted? ANY argument you will bring on Grimsley (Alola) can be used for LITERALLY both Ryuki and Paulo, with a little difference... for Grimsley they could have used a Pokémon he already use in his others skins OR use directly one of the others skins instead of a new one. This mean, Grimsley (Alola) have more reasons to have the Pokémon then Turtonator and Paulo. And despite that, we LITERALLY used the rule &amp;quot;if a sync pair is introduced as NPC with an unused Pokémon, we consider that Pokémon as confirmed&amp;quot; for more then 2 years, and this rule revlead to be correct so far. WHY now for Grimsley (Alola) this rule is no more valid despite the situation is the same of Ryuki, Paulo, and all the characters introduced as NPC (like Mallow, Archie, Maxie and others)? If you need others proofs for Bisharp and you don&#039;t belive me, here: https://www.youtube.com/watch?v=p6b8cMOjiMs--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 17:02, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::::::::Told you--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 11:07, 23 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sync pairs datamined in the beta?==&lt;br /&gt;
I was wondering... we should count the sync pairs of the beta? A lot of them datamined there was actually released but... the remaining are... actually slightly different: Red (Classic), Cheren (Classic) and Camilla, and all of them have a proper mindscape. The first two have a text on the face, missing on the others that was released, while Camilla... she is an OC, so, we should ignore them until one of them being released or confirmed?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 17:56, 4 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Chuck==&lt;br /&gt;
Can we actually considered Chuck as confirmed?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 08:08, 31 May 2022 (UTC)&lt;br /&gt;
:I&#039;m thinking only if Professor Burnet can be considered confirmed, as she&#039;s mentioned as being on Pasio by Kukui in Pokémon Center conversation (though this was a while ago and hasn&#039;t come to fruition). True, Chuck is more directly involved, but they are in such similar situations that it would only seem fair to include either both or none. I wouldn&#039;t be opposed to considering both, but I&#039;ll ask around. &#039;&#039;&#039;[[User:Dougbro1|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dougbro1&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; ([[User talk:Dougbro1|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]) 12:51, 31 May 2022 (UTC)&lt;br /&gt;
::Then I guess is better remove until we get some actual source of Chuck being confirmed. Mentions don&#039;t count, or, like you said, we should count Burnet. I have no doubt about Chuck being added in future, but there is nothing official confirming that...--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 16:46, 31 May 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unknown N alts ==&lt;br /&gt;
&lt;br /&gt;
Just remove it or keep it? [[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 14:55, 24 August 2022 (UTC)&lt;br /&gt;
:I think we&#039;re safe to remove it. The alt has been fulfilled with Summer N. &#039;&#039;&#039;[[User:Dougbro1|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dougbro1&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; ([[User talk:Dougbro1|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]) 14:56, 24 August 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_sync_pairs&amp;diff=3559127</id>
		<title>Talk:List of sync pairs</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_sync_pairs&amp;diff=3559127"/>
		<updated>2022-08-24T14:56:40Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==3 attacks==&lt;br /&gt;
Since now sync pairs with 3 attacks are a thing, shouldn&#039;t someone edit the template to allow it to have 3 types of attacks?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 08:59, 9 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Bumping this, Leon only has 2 types displayed right now, whoever has the ability to edit the template should do so. [[User:Meanscreen|Meanscreen]] ([[User talk:Meanscreen|talk]]) 06:15, 20 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Giovanni (Main Universe)? ==&lt;br /&gt;
&lt;br /&gt;
Since we consider Giovanni from FRLG as possible, I think we also should consider e.g. Hoenn leaders from RSE also possible, because they are from another universe too [[User:Asmod96|Asmod96]] ([[User talk:Asmod96|talk]]) 19:41, 9 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:main universe Giovanni appeared in Masters media, for this is considered. RSE Gym Leaders don&#039;t--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 22:22, 9 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Interlude 7 ==&lt;br /&gt;
&lt;br /&gt;
Since Lear, Rachel, and Sawyer are playable in Interlude 7, shouldn&#039;t they be a part of the list of sync pairs?--ConNix 18:15, 15 March 2021 (UTC)&lt;br /&gt;
:You can&#039;t properly use them... is just for that fight, is like Parker. If we add them we should add Parker too. Another opton is to add them but seprate from the others since the others are actually usable anywhere--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 18:27, 15 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Evolved or not?==&lt;br /&gt;
Should we use the icon of the evolved form or of their pre-evolved form? I&#039;m absolutly convinced the evolved is the better option. Is far more important gamewise, and is the form where they take their actual sync move and moves, after all, the pre-evolved form is something that stay for so little that is barely important, since you can get so easly evolutionary items now, and people can still see the pre-evolved form from the name. Like for exemple Dusclops -&amp;gt; Dusknoir.&amp;lt;br&amp;gt;&lt;br /&gt;
So... yhea, I don&#039;t see actual reason to give more importance to a temorary form instead of the definitive one.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 12:33, 25 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Actually, thinked just now... the evolved form icon is more usefull even because if one day we will get a Pokémon with split evolution and different form, the previous form will not show what he will became. Yhea we can still just write the form name, but I don&#039;t think will be efficient like show the image of it. Let&#039;s make an exemple. If Paolo will be avaible with Rockruff that evolve into Lycanrock Dusk Form, we will just show Rockruff image, and Rockruff can evolve in any of the 3 forms. But if we show Dusk Lycanroc, then there is no confusion, because Dusk Lycanroc just have Rockruff as pre-evo. I mean, exist branched evos, but not branched pre-evo. If you know the final evo, you know even the pre-evo without need of read, but if you just know the pre-evo, you can not know the evo without reading. So, showing the final evo will:&lt;br /&gt;
*Show the form more relevant gamewise&lt;br /&gt;
*Show the definitive form instead of a temporary one that players will just evolved a bit after obtained it&lt;br /&gt;
*Will be more efficient in the case we will get Pokémon that have branched evolutions (like the exemple of Paolo), and the image will be more of impact since just seeing the image you will already know what you will get without read anything, making it more efficient&lt;br /&gt;
&lt;br /&gt;
So yhea... there is no true reason to leave the pre-evo image, if someone don&#039;t know if a Pokémon heva a pre-evo and take Dusclops for exemple, just the fact that here is showed Dusknoir will tell him Dusclops can evolve in a more direct and fast way, resulting so a lot more efficient.&lt;br /&gt;
--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 12:46, 25 April 2021 (UTC)&lt;br /&gt;
::While I&#039;m not strongly inclined as to which image we show, ideally the pre-evo image is the best one to show. Firstly, the list should show how the sync pairs are obtained (i.e. with their base form), and this corresponds with how they are presented in the Dex and Sync Pair Scout. Additionally, players may choose not to evolve their Pokémon, and thus showing the evolved form will not reflect what everyone will have. Also, how easy it is evolve them, and how relevant they are to gameplay (strength etc.) are not parameters we should be taking into account here. Even if Paulo were to be obtained as a sync pair with Rockruff, I don&#039;t think it&#039;ll be confusing to the reader as to which form it evolves into (plus this is only a hypothetical scenario regardless). [[User:Wowy|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&#039;&#039;&#039;(talk)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 10:20, 27 April 2021 (UTC)&lt;br /&gt;
:::Not completly, let&#039;s take Selene for exemple. Her gimmick is all around Spirit Shackle, a move that she gain only with Decidueye, now in the last in-game guides, the sync pairs are refered with the evolved POkémon instead with the base one. For exemple, the suggested team for the Ground team is Rosa &amp;amp; Serperior instead of Snivy.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 16:35, 28 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Anabel, Looker and Hala==&lt;br /&gt;
They are confirmed in the sound files of the game:&lt;br /&gt;
&lt;br /&gt;
https://github.com/gamepress/jsons/blob/master/pm/20180830/FieldTalkVoice.json&lt;br /&gt;
&lt;br /&gt;
they are: 161-Hara (Hala), 178-Lira (Anabel) and 217-Handsome (Looker)&lt;br /&gt;
--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 18:00, 22 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Uhh, even it&#039;s confirmed in the sound files? they&#039;re not officially confirmed.&lt;br /&gt;
--[[User:Taufiq|Taufiq]] ([[User talk:Taufiq|talk]]) 17:48, 25 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::We never had problem to show things confirmed in the datafiles, so, make no sense have problems to add them after nearly 2 years we put datamine stuff before any official confirmation--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:21, 26 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::The fact that soundfiles exist means that they were at least planned to be put in the game at some point. This makes them valid to be added in that table, in my opinion. After all, we even list characters that got featured in that old animated trailer from 2019, despite the fact that there&#039;s absolutely no guarantee that they will ever be added to the game. All these months have shown us that DeNA probably doesn&#039;t even care about that old trailer at this point, yet we still list those characters. --[[User:Maxim|Maxim]] ([[User talk:Maxim|talk]]) 09:47, 26 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hala and Looker are in Pokémon Masters EX, now we&#039;re waiting for Anabel. [[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 14:56, 24 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Drasna==&lt;br /&gt;
For who is wondering. She is confirmed by sound files. Some her sound files was added in the latest version of the game apparently: https://raw.githubusercontent.com/gamepress/jsons/master/pm/FieldTalkVoice.json&lt;br /&gt;
&lt;br /&gt;
her ID is 155 for who want to check.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:50, 14 June 2021 (UTC)--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:50, 14 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Meowth playble?==&lt;br /&gt;
Well... seems people find out there is some data about Meowth as sync pair, since was found an ID for him (258) and a quote about him being get as sync pair.&lt;br /&gt;
&lt;br /&gt;
I have NO IDEA on how consider that... if he should be placed with the &amp;quot;upcoming&amp;quot; sync pairs or not... so... for now I will not doing nothing, but... is weird...--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 20:42, 22 June 2021 (UTC)&lt;br /&gt;
:Yeah, better not putting anything for now. My guess is that either he’ll have the Shiny Celebi as partner or they’ll use the same system used for wild Pokémon like in the Solgaleo battles to have him playable as both “pair” and Pokémon, but we’ll see - if he ever becomes playable as he seems to be tied with the promotion of &#039;&#039;[[M23|Secrets of the Jungle]]&#039;&#039;, that for now is on hold.—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 00:02, 23 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sidney confirmed==&lt;br /&gt;
To remove any doubt. Sidney is indeed confirmed, since a guy was registred as Sidney voice actor for Masters. So is legit.&lt;br /&gt;
&lt;br /&gt;
[https://cdn.discordapp.com/attachments/651491885008945153/856732296085504020/Screenshot_20210621-230549_Chrome.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 08:18, 24 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Main character position==&lt;br /&gt;
Since the OC are listed in the bottom, wouldn&#039;t make more sense add the main character there too? Since he technically belong to the category of &amp;quot;OC&amp;quot;?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 11:24, 30 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Grimsley (Alola)==&lt;br /&gt;
So... why we can&#039;t add Bisharp for him, but for Ryuki and Paulo add Tortunator and Rockruff is fine? What is the difference? All three aren&#039;t used by any sync pair. So... why Paulo and Ryuki yes, but Grimsley no? Make no sense. Or everybody or nobody. The excuse of &amp;quot;but we don&#039;t know if he will have that Pokémon as playble sync pair&amp;quot; by this logic, neither Paulo and Ryuki. So...--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 20:27, 27 October 2021 (UTC)&lt;br /&gt;
:Unless I am missing some information from datamines, Grimsley (Alola) does not have known partner now, at all. Paulo and Ryuki are different in a way - their NPC versions appeared in cutscenes before, with Rockruff and Turtonator as their partners. You can&#039;t just put some guess in - you have no evidence to base it on. [[User:Itan|Itan]] ([[User talk:Itan|talk]]) 21:18, 27 October 2021 (UTC)&lt;br /&gt;
::Is not a guess, is from the datamine. Grimsley (Alola) from the information I founded is a boss, he have a landscape (https://media.discordapp.net/attachments/782684510936367118/902861057503146064/Tx_ch0048_80_gima_mindscape00.ktx.png) and he use Bisharp (https://pm-random.github.io/characters). So, I was putting Bisharp not for a guess, but because dataminers founded Grimsley (Alola) as a boss with Bisharp--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 22:14, 27 October 2021 (UTC)&lt;br /&gt;
:::May not mean anything. Plus, Bryony is more likely to get Bisharp. [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 22:18, 27 October 2021 (UTC)&lt;br /&gt;
::::I thought that too, and I thinked Grimsley (Alola) would get Krookodile, but then I founded he actually have Bisharp... and others TF admins already run out of Pokémon. I think DeNa will just give to them things they never had (after all, they gave Pheromosa to Lusamine and Pinsir to Noland, while TA already run out of Pokémon, while TM have only Camerupt left, so since they are confirmed, this mean at least 3 of them will get Pokémon never used in maingames). Btw, how you can see, nothing of what I wrote before was a guess.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 22:29, 27 October 2021 (UTC)&lt;br /&gt;
:::::Team Magma also has access to Claydol and Team Aqua actually has access to Muk and Wailord. [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 22:35, 27 October 2021 (UTC)&lt;br /&gt;
::::::Buck will likely get Claydol, Muk probably to Ariana, since is the only option left. Wailord is possible.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 23:22, 27 October 2021 (UTC)&lt;br /&gt;
:::::::Can we leave the section for his Pokémon empty for now? [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 23:50, 27 October 2021 (UTC)&lt;br /&gt;
::::::::Why? With the datamine we already know who will be the Pokémon.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 06:58, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::It might not always be the case. [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 09:11, 28 October 2021 (UTC)&lt;br /&gt;
::::::::::By this logic, we should remove Rockruff and Turtonator then, since they was added for the same reason I want to add Bisharp. And after more then 2 years, in ALL occasions where a non-released sync pair is showed with an unused Pokémon, that Pokémon ended up being his actual Pokémon, no reason to just ignore Bisharp--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:33, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::::It could just be for that one battle and nothing more. Also, I think Ryuki and Paulo are on a different boat than Grimsley (Alola). [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 10:29, 28 October 2021 (UTC)&lt;br /&gt;
::::::::::::Why? There is LITERALLY no difference between them. If the point was to add a Pokémon weak to Fighting for the event (since the type of the new sync pairs are: Steel, Rock, Fighting, Fighting), Bisharp is weak only to Fighting, meaning, if they wanted to &#039;hide&#039; the Pokémon, they could have just used Liepard or Sharpedo, since both are weak to Fighting. If they used Bisharp, mean he WILL have Bisharp. Is a different case from for exemple Darach, he got Houndoom and Gallade before his release, both Pokémon already taken, but here he have an unused Pokémon, JUST LIKE Paulo, Ryuki and ANY other sync pair first introduced as NPC and then released as sync pair. So, or we remove Turtonator and Rockruff (and would be dumb, because again, ALL NPC sync pairs that got unused Pokémon so far, got that Pokémon when released), or we add Bisharp, because Grimsley (Alola)&#039;s case is EXACTLY the same case of Paulo, Ryuki and ANY other character introduced as NPC with an unused Pokémon. So, Grimsley (Alola) IS in the same boat of Ryuki and Paulo.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 10:38, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::::::And if he doesn’t have a Bisharp when scouted in his Alola outfit? [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 11:48, 28 October 2021 (UTC)&lt;br /&gt;
::::::::::::::And if Ryuki doesn&#039;t have a Turtonator when scouted? And if Paulo doesn&#039;t have a Rockruff when scouted? ANY argument you will bring on Grimsley (Alola) can be used for LITERALLY both Ryuki and Paulo, with a little difference... for Grimsley they could have used a Pokémon he already use in his others skins OR use directly one of the others skins instead of a new one. This mean, Grimsley (Alola) have more reasons to have the Pokémon then Turtonator and Paulo. And despite that, we LITERALLY used the rule &amp;quot;if a sync pair is introduced as NPC with an unused Pokémon, we consider that Pokémon as confirmed&amp;quot; for more then 2 years, and this rule revlead to be correct so far. WHY now for Grimsley (Alola) this rule is no more valid despite the situation is the same of Ryuki, Paulo, and all the characters introduced as NPC (like Mallow, Archie, Maxie and others)? If you need others proofs for Bisharp and you don&#039;t belive me, here: https://www.youtube.com/watch?v=p6b8cMOjiMs--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 17:02, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::::::::Told you--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 11:07, 23 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sync pairs datamined in the beta?==&lt;br /&gt;
I was wondering... we should count the sync pairs of the beta? A lot of them datamined there was actually released but... the remaining are... actually slightly different: Red (Classic), Cheren (Classic) and Camilla, and all of them have a proper mindscape. The first two have a text on the face, missing on the others that was released, while Camilla... she is an OC, so, we should ignore them until one of them being released or confirmed?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 17:56, 4 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Chuck==&lt;br /&gt;
Can we actually considered Chuck as confirmed?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 08:08, 31 May 2022 (UTC)&lt;br /&gt;
:I&#039;m thinking only if Professor Burnet can be considered confirmed, as she&#039;s mentioned as being on Pasio by Kukui in Pokémon Center conversation (though this was a while ago and hasn&#039;t come to fruition). True, Chuck is more directly involved, but they are in such similar situations that it would only seem fair to include either both or none. I wouldn&#039;t be opposed to considering both, but I&#039;ll ask around. &#039;&#039;&#039;[[User:Dougbro1|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dougbro1&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; ([[User talk:Dougbro1|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]) 12:51, 31 May 2022 (UTC)&lt;br /&gt;
::Then I guess is better remove until we get some actual source of Chuck being confirmed. Mentions don&#039;t count, or, like you said, we should count Burnet. I have no doubt about Chuck being added in future, but there is nothing official confirming that...--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 16:46, 31 May 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unknown N alts ==&lt;br /&gt;
&lt;br /&gt;
Just remove it or keep it? [[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 14:55, 24 August 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_sync_pairs&amp;diff=3559125</id>
		<title>Talk:List of sync pairs</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_sync_pairs&amp;diff=3559125"/>
		<updated>2022-08-24T14:55:26Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Unknown N alts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==3 attacks==&lt;br /&gt;
Since now sync pairs with 3 attacks are a thing, shouldn&#039;t someone edit the template to allow it to have 3 types of attacks?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 08:59, 9 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Bumping this, Leon only has 2 types displayed right now, whoever has the ability to edit the template should do so. [[User:Meanscreen|Meanscreen]] ([[User talk:Meanscreen|talk]]) 06:15, 20 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Giovanni (Main Universe)? ==&lt;br /&gt;
&lt;br /&gt;
Since we consider Giovanni from FRLG as possible, I think we also should consider e.g. Hoenn leaders from RSE also possible, because they are from another universe too [[User:Asmod96|Asmod96]] ([[User talk:Asmod96|talk]]) 19:41, 9 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:main universe Giovanni appeared in Masters media, for this is considered. RSE Gym Leaders don&#039;t--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 22:22, 9 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Interlude 7 ==&lt;br /&gt;
&lt;br /&gt;
Since Lear, Rachel, and Sawyer are playable in Interlude 7, shouldn&#039;t they be a part of the list of sync pairs?--ConNix 18:15, 15 March 2021 (UTC)&lt;br /&gt;
:You can&#039;t properly use them... is just for that fight, is like Parker. If we add them we should add Parker too. Another opton is to add them but seprate from the others since the others are actually usable anywhere--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 18:27, 15 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Evolved or not?==&lt;br /&gt;
Should we use the icon of the evolved form or of their pre-evolved form? I&#039;m absolutly convinced the evolved is the better option. Is far more important gamewise, and is the form where they take their actual sync move and moves, after all, the pre-evolved form is something that stay for so little that is barely important, since you can get so easly evolutionary items now, and people can still see the pre-evolved form from the name. Like for exemple Dusclops -&amp;gt; Dusknoir.&amp;lt;br&amp;gt;&lt;br /&gt;
So... yhea, I don&#039;t see actual reason to give more importance to a temorary form instead of the definitive one.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 12:33, 25 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Actually, thinked just now... the evolved form icon is more usefull even because if one day we will get a Pokémon with split evolution and different form, the previous form will not show what he will became. Yhea we can still just write the form name, but I don&#039;t think will be efficient like show the image of it. Let&#039;s make an exemple. If Paolo will be avaible with Rockruff that evolve into Lycanrock Dusk Form, we will just show Rockruff image, and Rockruff can evolve in any of the 3 forms. But if we show Dusk Lycanroc, then there is no confusion, because Dusk Lycanroc just have Rockruff as pre-evo. I mean, exist branched evos, but not branched pre-evo. If you know the final evo, you know even the pre-evo without need of read, but if you just know the pre-evo, you can not know the evo without reading. So, showing the final evo will:&lt;br /&gt;
*Show the form more relevant gamewise&lt;br /&gt;
*Show the definitive form instead of a temporary one that players will just evolved a bit after obtained it&lt;br /&gt;
*Will be more efficient in the case we will get Pokémon that have branched evolutions (like the exemple of Paolo), and the image will be more of impact since just seeing the image you will already know what you will get without read anything, making it more efficient&lt;br /&gt;
&lt;br /&gt;
So yhea... there is no true reason to leave the pre-evo image, if someone don&#039;t know if a Pokémon heva a pre-evo and take Dusclops for exemple, just the fact that here is showed Dusknoir will tell him Dusclops can evolve in a more direct and fast way, resulting so a lot more efficient.&lt;br /&gt;
--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 12:46, 25 April 2021 (UTC)&lt;br /&gt;
::While I&#039;m not strongly inclined as to which image we show, ideally the pre-evo image is the best one to show. Firstly, the list should show how the sync pairs are obtained (i.e. with their base form), and this corresponds with how they are presented in the Dex and Sync Pair Scout. Additionally, players may choose not to evolve their Pokémon, and thus showing the evolved form will not reflect what everyone will have. Also, how easy it is evolve them, and how relevant they are to gameplay (strength etc.) are not parameters we should be taking into account here. Even if Paulo were to be obtained as a sync pair with Rockruff, I don&#039;t think it&#039;ll be confusing to the reader as to which form it evolves into (plus this is only a hypothetical scenario regardless). [[User:Wowy|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&#039;&#039;&#039;(talk)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 10:20, 27 April 2021 (UTC)&lt;br /&gt;
:::Not completly, let&#039;s take Selene for exemple. Her gimmick is all around Spirit Shackle, a move that she gain only with Decidueye, now in the last in-game guides, the sync pairs are refered with the evolved POkémon instead with the base one. For exemple, the suggested team for the Ground team is Rosa &amp;amp; Serperior instead of Snivy.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 16:35, 28 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Anabel, Looker and Hala==&lt;br /&gt;
They are confirmed in the sound files of the game:&lt;br /&gt;
&lt;br /&gt;
https://github.com/gamepress/jsons/blob/master/pm/20180830/FieldTalkVoice.json&lt;br /&gt;
&lt;br /&gt;
they are: 161-Hara (Hala), 178-Lira (Anabel) and 217-Handsome (Looker)&lt;br /&gt;
--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 18:00, 22 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Uhh, even it&#039;s confirmed in the sound files? they&#039;re not officially confirmed.&lt;br /&gt;
--[[User:Taufiq|Taufiq]] ([[User talk:Taufiq|talk]]) 17:48, 25 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::We never had problem to show things confirmed in the datafiles, so, make no sense have problems to add them after nearly 2 years we put datamine stuff before any official confirmation--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:21, 26 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::The fact that soundfiles exist means that they were at least planned to be put in the game at some point. This makes them valid to be added in that table, in my opinion. After all, we even list characters that got featured in that old animated trailer from 2019, despite the fact that there&#039;s absolutely no guarantee that they will ever be added to the game. All these months have shown us that DeNA probably doesn&#039;t even care about that old trailer at this point, yet we still list those characters. --[[User:Maxim|Maxim]] ([[User talk:Maxim|talk]]) 09:47, 26 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Drasna==&lt;br /&gt;
For who is wondering. She is confirmed by sound files. Some her sound files was added in the latest version of the game apparently: https://raw.githubusercontent.com/gamepress/jsons/master/pm/FieldTalkVoice.json&lt;br /&gt;
&lt;br /&gt;
her ID is 155 for who want to check.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:50, 14 June 2021 (UTC)--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:50, 14 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Meowth playble?==&lt;br /&gt;
Well... seems people find out there is some data about Meowth as sync pair, since was found an ID for him (258) and a quote about him being get as sync pair.&lt;br /&gt;
&lt;br /&gt;
I have NO IDEA on how consider that... if he should be placed with the &amp;quot;upcoming&amp;quot; sync pairs or not... so... for now I will not doing nothing, but... is weird...--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 20:42, 22 June 2021 (UTC)&lt;br /&gt;
:Yeah, better not putting anything for now. My guess is that either he’ll have the Shiny Celebi as partner or they’ll use the same system used for wild Pokémon like in the Solgaleo battles to have him playable as both “pair” and Pokémon, but we’ll see - if he ever becomes playable as he seems to be tied with the promotion of &#039;&#039;[[M23|Secrets of the Jungle]]&#039;&#039;, that for now is on hold.—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 00:02, 23 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sidney confirmed==&lt;br /&gt;
To remove any doubt. Sidney is indeed confirmed, since a guy was registred as Sidney voice actor for Masters. So is legit.&lt;br /&gt;
&lt;br /&gt;
[https://cdn.discordapp.com/attachments/651491885008945153/856732296085504020/Screenshot_20210621-230549_Chrome.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 08:18, 24 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Main character position==&lt;br /&gt;
Since the OC are listed in the bottom, wouldn&#039;t make more sense add the main character there too? Since he technically belong to the category of &amp;quot;OC&amp;quot;?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 11:24, 30 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Grimsley (Alola)==&lt;br /&gt;
So... why we can&#039;t add Bisharp for him, but for Ryuki and Paulo add Tortunator and Rockruff is fine? What is the difference? All three aren&#039;t used by any sync pair. So... why Paulo and Ryuki yes, but Grimsley no? Make no sense. Or everybody or nobody. The excuse of &amp;quot;but we don&#039;t know if he will have that Pokémon as playble sync pair&amp;quot; by this logic, neither Paulo and Ryuki. So...--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 20:27, 27 October 2021 (UTC)&lt;br /&gt;
:Unless I am missing some information from datamines, Grimsley (Alola) does not have known partner now, at all. Paulo and Ryuki are different in a way - their NPC versions appeared in cutscenes before, with Rockruff and Turtonator as their partners. You can&#039;t just put some guess in - you have no evidence to base it on. [[User:Itan|Itan]] ([[User talk:Itan|talk]]) 21:18, 27 October 2021 (UTC)&lt;br /&gt;
::Is not a guess, is from the datamine. Grimsley (Alola) from the information I founded is a boss, he have a landscape (https://media.discordapp.net/attachments/782684510936367118/902861057503146064/Tx_ch0048_80_gima_mindscape00.ktx.png) and he use Bisharp (https://pm-random.github.io/characters). So, I was putting Bisharp not for a guess, but because dataminers founded Grimsley (Alola) as a boss with Bisharp--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 22:14, 27 October 2021 (UTC)&lt;br /&gt;
:::May not mean anything. Plus, Bryony is more likely to get Bisharp. [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 22:18, 27 October 2021 (UTC)&lt;br /&gt;
::::I thought that too, and I thinked Grimsley (Alola) would get Krookodile, but then I founded he actually have Bisharp... and others TF admins already run out of Pokémon. I think DeNa will just give to them things they never had (after all, they gave Pheromosa to Lusamine and Pinsir to Noland, while TA already run out of Pokémon, while TM have only Camerupt left, so since they are confirmed, this mean at least 3 of them will get Pokémon never used in maingames). Btw, how you can see, nothing of what I wrote before was a guess.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 22:29, 27 October 2021 (UTC)&lt;br /&gt;
:::::Team Magma also has access to Claydol and Team Aqua actually has access to Muk and Wailord. [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 22:35, 27 October 2021 (UTC)&lt;br /&gt;
::::::Buck will likely get Claydol, Muk probably to Ariana, since is the only option left. Wailord is possible.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 23:22, 27 October 2021 (UTC)&lt;br /&gt;
:::::::Can we leave the section for his Pokémon empty for now? [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 23:50, 27 October 2021 (UTC)&lt;br /&gt;
::::::::Why? With the datamine we already know who will be the Pokémon.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 06:58, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::It might not always be the case. [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 09:11, 28 October 2021 (UTC)&lt;br /&gt;
::::::::::By this logic, we should remove Rockruff and Turtonator then, since they was added for the same reason I want to add Bisharp. And after more then 2 years, in ALL occasions where a non-released sync pair is showed with an unused Pokémon, that Pokémon ended up being his actual Pokémon, no reason to just ignore Bisharp--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:33, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::::It could just be for that one battle and nothing more. Also, I think Ryuki and Paulo are on a different boat than Grimsley (Alola). [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 10:29, 28 October 2021 (UTC)&lt;br /&gt;
::::::::::::Why? There is LITERALLY no difference between them. If the point was to add a Pokémon weak to Fighting for the event (since the type of the new sync pairs are: Steel, Rock, Fighting, Fighting), Bisharp is weak only to Fighting, meaning, if they wanted to &#039;hide&#039; the Pokémon, they could have just used Liepard or Sharpedo, since both are weak to Fighting. If they used Bisharp, mean he WILL have Bisharp. Is a different case from for exemple Darach, he got Houndoom and Gallade before his release, both Pokémon already taken, but here he have an unused Pokémon, JUST LIKE Paulo, Ryuki and ANY other sync pair first introduced as NPC and then released as sync pair. So, or we remove Turtonator and Rockruff (and would be dumb, because again, ALL NPC sync pairs that got unused Pokémon so far, got that Pokémon when released), or we add Bisharp, because Grimsley (Alola)&#039;s case is EXACTLY the same case of Paulo, Ryuki and ANY other character introduced as NPC with an unused Pokémon. So, Grimsley (Alola) IS in the same boat of Ryuki and Paulo.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 10:38, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::::::And if he doesn’t have a Bisharp when scouted in his Alola outfit? [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 11:48, 28 October 2021 (UTC)&lt;br /&gt;
::::::::::::::And if Ryuki doesn&#039;t have a Turtonator when scouted? And if Paulo doesn&#039;t have a Rockruff when scouted? ANY argument you will bring on Grimsley (Alola) can be used for LITERALLY both Ryuki and Paulo, with a little difference... for Grimsley they could have used a Pokémon he already use in his others skins OR use directly one of the others skins instead of a new one. This mean, Grimsley (Alola) have more reasons to have the Pokémon then Turtonator and Paulo. And despite that, we LITERALLY used the rule &amp;quot;if a sync pair is introduced as NPC with an unused Pokémon, we consider that Pokémon as confirmed&amp;quot; for more then 2 years, and this rule revlead to be correct so far. WHY now for Grimsley (Alola) this rule is no more valid despite the situation is the same of Ryuki, Paulo, and all the characters introduced as NPC (like Mallow, Archie, Maxie and others)? If you need others proofs for Bisharp and you don&#039;t belive me, here: https://www.youtube.com/watch?v=p6b8cMOjiMs--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 17:02, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::::::::Told you--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 11:07, 23 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sync pairs datamined in the beta?==&lt;br /&gt;
I was wondering... we should count the sync pairs of the beta? A lot of them datamined there was actually released but... the remaining are... actually slightly different: Red (Classic), Cheren (Classic) and Camilla, and all of them have a proper mindscape. The first two have a text on the face, missing on the others that was released, while Camilla... she is an OC, so, we should ignore them until one of them being released or confirmed?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 17:56, 4 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Chuck==&lt;br /&gt;
Can we actually considered Chuck as confirmed?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 08:08, 31 May 2022 (UTC)&lt;br /&gt;
:I&#039;m thinking only if Professor Burnet can be considered confirmed, as she&#039;s mentioned as being on Pasio by Kukui in Pokémon Center conversation (though this was a while ago and hasn&#039;t come to fruition). True, Chuck is more directly involved, but they are in such similar situations that it would only seem fair to include either both or none. I wouldn&#039;t be opposed to considering both, but I&#039;ll ask around. &#039;&#039;&#039;[[User:Dougbro1|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dougbro1&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; ([[User talk:Dougbro1|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]) 12:51, 31 May 2022 (UTC)&lt;br /&gt;
::Then I guess is better remove until we get some actual source of Chuck being confirmed. Mentions don&#039;t count, or, like you said, we should count Burnet. I have no doubt about Chuck being added in future, but there is nothing official confirming that...--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 16:46, 31 May 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unknown N alts ==&lt;br /&gt;
&lt;br /&gt;
Just remove it or keep it? [[User:Taufiq|Ταυφιϙ]] ([[User talk:Taufiq|talk]]) 14:55, 24 August 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Scarlet_and_Violet&amp;diff=3559118</id>
		<title>Talk:Pokémon Scarlet and Violet</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Scarlet_and_Violet&amp;diff=3559118"/>
		<updated>2022-08-24T14:33:01Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* New main character name revealed! */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Are the other language logos (other than EN/JP) necessary? ==&lt;br /&gt;
&lt;br /&gt;
The pages for every single other core series game on this wiki only has logos for the English and Japanese versions. Do we retroactively add the logos for the other languages on the other game pages, or...? [[User:Anzasquiddles|Anzasquiddles]] ([[User talk:Anzasquiddles|talk]]) 13:41, 1 March 2022 (UTC)&lt;br /&gt;
:I would say we do add them. Not everyone only speaks English, and we do cover multiple other things’ names in other languages. Also, the page for Sun and Moon has logos in tons of other languages.--[[User:MissDelibirda|MissDelibirda]] ([[User talk:MissDelibirda|talk]]) 15:35, 1 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Noteworthy? ==&lt;br /&gt;
&lt;br /&gt;
Scarlet and Violet are shades of red and blue, respectively. Does this count as a reference? [[User:GalarChampionAverie|Champion Averie]], signing off! ([[User talk:GalarChampionAverie|Need anything?]]) 17:53, 1 March 2022 (UTC)&lt;br /&gt;
:No. It&#039;s very clear from almost all the games in between R/G/B and now that those two are Game Freak&#039;s &amp;lt;s&amp;gt;favorite&amp;lt;/s&amp;gt; go to colors.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#44BAE5&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#85D2EE&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#DA7D99&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#E7ABBD&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 18:11, 1 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New main character name revealed! ==&lt;br /&gt;
&lt;br /&gt;
The male main character name is Florian and the female is Juliana. The name aren&#039;t final. [[User:Taufiq|Ταϋφικ]] ([[User talk:Taufiq|talk]]) 14:33, 24 August 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Taufiq&amp;diff=3554793</id>
		<title>User talk:Taufiq</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Taufiq&amp;diff=3554793"/>
		<updated>2022-08-13T15:19:41Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
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| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #c4e673; border: 1px solid #3e7614; font-size: 160%; padding-left: 20px;&amp;quot; height=&amp;quot;50px&amp;quot; | &#039;&#039;&#039;Welcome to My Talk Page!&#039;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
Hey, do you want talk? [[User:Taufiq|Ταϋφικ]] ([[User talk:Taufiq|talk]]) 14:46, 13 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Signing ==&lt;br /&gt;
Please remember to always sign your comments. You can sign your comments with 4 tildes (~) or clicking the signature stamp ([[File:Signature button.png]]) on the top of the edit box. It should also be noted that once your comment has been marked as unsigned, you cannot replace it with your signature as it will give off the wrong time stamp. Thank you for taking your time to read this message, have a good day. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;F34134&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;8334B7&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]] 22:25, 24 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Multiple accounts ==&lt;br /&gt;
&lt;br /&gt;
Users are only allowed one account per person, as such, your other three sockpuppets have been blocked indefinitely. Thank you.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#44BAE5&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#85D2EE&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#DA7D99&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#E7ABBD&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 17:37, 7 August 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Taufiq&amp;diff=3554789</id>
		<title>User talk:Taufiq</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Taufiq&amp;diff=3554789"/>
		<updated>2022-08-13T14:50:53Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| cellspacing=&amp;quot;7&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; border: 1px solid #3e7614; background: #FFFFFF;&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #c4e673; border: 1px solid #3e7614; font-size: 160%; padding-left: 20px;&amp;quot; height=&amp;quot;50px&amp;quot; | &#039;&#039;&#039;Welcome to My Talk Page!&#039;&#039;&#039;&lt;br /&gt;
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Thank you for visiting my talk page!  By creating an account you are now able to edit pages, join discussions, and expand the community-driven Pokémon encyclopedia. This is a brief introduction to Bulbapedia&#039;s rules and resources to help you get started:&lt;br /&gt;
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| class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #c4e673; border: 1px solid #3e7614; padding-left: 20px;&amp;quot; | &#039;&#039;&#039;&amp;lt;div style=&amp;quot;float: left; font-size: 110%;&amp;quot;&amp;gt;Thank you, and have a good time editing here!&amp;lt;/div&amp;gt;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;float: right; height: 20px; background: white; border-left: 10px solid #f3f5f1; {{roundybr|10px}}&amp;quot;&amp;gt;&amp;amp;nbsp; [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 10:20, 21 February 2021 (UTC) &amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right; height: 20px; width: 10px; background: #DFF2B1; border-left: 10px solid #D3EC95;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hey, do you want talk? [[User:Taufiq|Ταϋφικ]] ([[User talk:Taufiq|talk]]) 14:46, 13 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Signing ==&lt;br /&gt;
Please remember to always sign your comments. You can sign your comments with 4 tildes (~) or clicking the signature stamp ([[File:Signature button.png]]) on the top of the edit box. It should also be noted that once your comment has been marked as unsigned, you cannot replace it with your signature as it will give off the wrong time stamp. Thank you for taking your time to read this message, have a good day. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;F34134&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;8334B7&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]] 22:25, 24 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Multiple accounts ==&lt;br /&gt;
&lt;br /&gt;
Users are only allowed one account per person, as such, your other three sockpuppets have been blocked indefinitely. Thank you.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#44BAE5&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#85D2EE&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#DA7D99&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#E7ABBD&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 17:37, 7 August 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Taufiq&amp;diff=3554786</id>
		<title>User talk:Taufiq</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Taufiq&amp;diff=3554786"/>
		<updated>2022-08-13T14:47:16Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| cellspacing=&amp;quot;7&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; border: 1px solid #3e7614; background: #FFFFFF;&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #c4e673; border: 1px solid #3e7614; font-size: 160%; padding-left: 20px;&amp;quot; height=&amp;quot;50px&amp;quot; | &#039;&#039;&#039;Welcome to Bulbapedia, Taufiq!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; color: #000000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;float:right; background: #E0F2B6; border: 1px solid #3e7614; padding:8px; {{roundy|100px}}&amp;quot;&lt;br /&gt;
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|}&lt;br /&gt;
Thank you for joining our community!  By creating an account you are now able to edit pages, join discussions, and expand the community-driven Pokémon encyclopedia. This is a brief introduction to Bulbapedia&#039;s rules and resources to help you get started:&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
| class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #c4e673; border: 1px solid #3e7614; padding-left: 20px;&amp;quot; | &#039;&#039;&#039;&amp;lt;div style=&amp;quot;float: left; font-size: 110%;&amp;quot;&amp;gt;Thank you, and have a good time editing here!&amp;lt;/div&amp;gt;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;float: right; height: 20px; background: white; border-left: 10px solid #f3f5f1; {{roundybr|10px}}&amp;quot;&amp;gt;&amp;amp;nbsp; [[User:GrammarFreak01|GrammarFreak01]] ([[User talk:GrammarFreak01|talk]]) 10:20, 21 February 2021 (UTC) &amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right; height: 20px; width: 10px; background: #DFF2B1; border-left: 10px solid #D3EC95;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hey, do you want talk? [[User:Taufiq|Ταϋφικ]] ([[User talk:Taufiq|talk]]) 14:46, 13 August 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Signing ==&lt;br /&gt;
Please remember to always sign your comments. You can sign your comments with 4 tildes (~) or clicking the signature stamp ([[File:Signature button.png]]) on the top of the edit box. It should also be noted that once your comment has been marked as unsigned, you cannot replace it with your signature as it will give off the wrong time stamp. Thank you for taking your time to read this message, have a good day. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;F34134&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;8334B7&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]] 22:25, 24 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Multiple accounts ==&lt;br /&gt;
&lt;br /&gt;
Users are only allowed one account per person, as such, your other three sockpuppets have been blocked indefinitely. Thank you.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#44BAE5&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#85D2EE&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#DA7D99&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#E7ABBD&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 17:37, 7 August 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_game_characters&amp;diff=3554783</id>
		<title>List of game characters</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_game_characters&amp;diff=3554783"/>
		<updated>2022-08-13T14:22:09Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: Adding Generetion IX slot.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
{{incomplete|needs=Images, either Sugimori artwork or in-game sprite}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: right; float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
The following is a &#039;&#039;&#039;list of characters that appear in the games&#039;&#039;&#039;, listed by game in chronological order of its release. It should be noted that the games {{g|Snap}} and {{ga|Pokémon Ranger}} are associated with the generations of their release, although they are not actually games of those generations.&lt;br /&gt;
&lt;br /&gt;
New {{OBP|Pokémon|species}} also debuted at the launch of each generation.&lt;br /&gt;
&lt;br /&gt;
==[[Generation I]]==&lt;br /&gt;
==={{game|Red and Blue|s}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Kanto color dark}}; background:#{{Red color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}; width:96px; height:96px&amp;quot;| [[File:Spr RG Red 1.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}; width:96px&amp;quot;| [[File:Spr RG Blue 1.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}; width:96px&amp;quot;| [[File:Spr RG Oak.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}; width:96px&amp;quot;| [[File:Daisy Oak I OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}; width:96px&amp;quot;| [[File:Spr RG Brock.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}; width:96px&amp;quot;| [[File:Spr RG Misty.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}; width:96px&amp;quot;| [[File:Spr RG Lt Surge.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}; width:96px&amp;quot;| [[File:Spr RG Erika.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}; width:96px&amp;quot;| [[File:Spr RG Koga.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}; width:96px&amp;quot;| [[File:Spr RG Sabrina.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Red (game)|Red}}&lt;br /&gt;
| {{color2|000|Blue (game)|Blue}}&lt;br /&gt;
| {{color2|000|Professor Oak}}&lt;br /&gt;
| {{color2|000|Daisy Oak}}&lt;br /&gt;
| {{color2|000|Brock}}&lt;br /&gt;
| {{color2|000|Misty}}&lt;br /&gt;
| {{color2|000|Lt. Surge}}&lt;br /&gt;
| {{color2|000|Erika}}&lt;br /&gt;
| {{color2|000|Koga}}&lt;br /&gt;
| {{color2|000|Sabrina}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}; height:96px&amp;quot;| [[File:Spr RG Blaine.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:Spr RG Giovanni.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:Spr RG Lorelei.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:Spr RG Bruno.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:Spr RG Agatha.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:Spr RG Lance.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:Rocker I OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:Mr Fuji I OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:Reina I OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:Misty I OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Blaine}}&lt;br /&gt;
| {{color2|000|Giovanni}}&lt;br /&gt;
| {{color2|000|Lorelei}}&lt;br /&gt;
| {{color2|000|Bruno}}&lt;br /&gt;
| {{color2|000|Agatha}}&lt;br /&gt;
| {{color2|000|Lance}}&lt;br /&gt;
| {{color2|000|Bill}}&lt;br /&gt;
| {{color2|000|Mr. Fuji}}&lt;br /&gt;
| {{color2|000|Reina}}&lt;br /&gt;
| {{color2|000|Copycat (character)|Copycat}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}; height:96px&amp;quot;| [[File:Baoba I OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:Spr RG Rocket.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:Pokémon Center Nurse I OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:Spr RG Blackbelt.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:Mom Kanto I OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:Name rater Kanto I OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:RB Old man Back.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:Scientist I OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:Ghost I.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color light}}&amp;quot;| [[File:Spr 1b 105.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Baoba|Safari Zone Warden}}&lt;br /&gt;
| {{color2|000|Team Rocket}}&lt;br /&gt;
| {{color2|000|Pokémon Center Nurse|Pokémon Center Nurses}}&lt;br /&gt;
| {{color2|000|Kiyo|Karate Master}}&lt;br /&gt;
| {{color2|000|Mom (Kanto)|Player&#039;s mom}}&lt;br /&gt;
| {{color2|000|Name Rater|Kanto Name Rater}}&lt;br /&gt;
| {{color2|000|Old man (Kanto)|Old man}}&lt;br /&gt;
| {{color2|000|Professors&#039; aides|Professor Oak&#039;s aides}}&lt;br /&gt;
| {{color2|000|Ghost (literal)|Ghost}}&lt;br /&gt;
| {{color2|000|Marowak (ghost)|Ghost Marowak}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{game|Yellow}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Kanto color dark}}; background:#{{Yellow color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Yellow color light}}; width:96px; height:96px&amp;quot;| [[File:Spr Y Red Pikachu.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Yellow color light}}; width:96px&amp;quot;| [[File:Spr Y Jessie James.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Yellow color light}}; width:96px&amp;quot;| [[File:Spr Y Jessie James.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Yellow color light}}; width:96px&amp;quot;| [[File:Bird Keeper I OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Yellow color light}}; width:96px&amp;quot;| [[File:Sabrina I OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Yellow color light}}; width:96px&amp;quot;| [[File:Spr Y Jr Trainer F.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Yellow color light}}; width:96px&amp;quot;| [[File:Spr Y Jr Trainer M.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Yellow color light}}; width:96px&amp;quot;| [[File:Officer Jenny OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Yellow color light}}; width:96px&amp;quot;| [[File:Spr Y Youngster.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Red&#039;s Pikachu (game)|Red&#039;s Pikachu}}&lt;br /&gt;
| {{color2|000|Jessie}}&lt;br /&gt;
| {{color2|000|James}}&lt;br /&gt;
| {{color2|000|Damian}}&lt;br /&gt;
| {{color2|000|Melanie}}&lt;br /&gt;
| {{color2|000|Giselle}}&lt;br /&gt;
| {{color2|000|Joe (EP009)|Joe}}&lt;br /&gt;
| {{color2|000|Officer Jenny}}&lt;br /&gt;
| {{color2|000|A.J.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{ga|Pokémon Trading Card Game}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Kanto color dark}}; background:#{{Blue color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}; width:96px; height:96px&amp;quot;| [[File:TCG1 Mark.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}; width:96px&amp;quot;| [[File:TCG1 Ronald.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}; width:96px&amp;quot;| [[File:TCG2 Mason.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}; width:96px&amp;quot;| [[File:TCG1 Sam.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}; width:96px&amp;quot;| [[File:TCG1 Aaron.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}; width:96px&amp;quot;| [[File:TCG1 Mitch.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}; width:96px&amp;quot;| [[File:TCG1 Chris.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}; width:96px&amp;quot;| [[File:TCG1 Jessica.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}; width:96px&amp;quot;| [[File:TCG1 Michael.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Mark (TCG GB)|Mark}}&lt;br /&gt;
| {{color2|FFF|Ronald (TCG GB)|Ronald}}&lt;br /&gt;
| {{color2|FFF|Dr. Mason (TCG GB)|Dr. Mason}}&lt;br /&gt;
| {{color2|FFF|Sam (TCG GB)|Sam}}&lt;br /&gt;
| {{color2|FFF|Aaron (TCG GB)|Aaron}}&lt;br /&gt;
| {{color2|FFF|Mitch (TCG GB)|Mitch}}&lt;br /&gt;
| {{color2|FFF|Chris (TCG GB)|Chris}}&lt;br /&gt;
| {{color2|FFF|Jessica (TCG GB)|Jessica}}&lt;br /&gt;
| {{color2|FFF|Michael (TCG GB)|Michael}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}; height:96px&amp;quot;| [[File:TCG1 Ken.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Adam.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 John.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Jonathan.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Nikki.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Brittany.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Heather.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Kristin.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Isaac.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Ken (TCG GB)|Ken}}&lt;br /&gt;
| {{color2|FFF|Adam (TCG GB)|Adam}}&lt;br /&gt;
| {{color2|FFF|John (TCG GB)|John}}&lt;br /&gt;
| {{color2|FFF|Jonathan (TCG GB)|Jonathan}}&lt;br /&gt;
| {{color2|FFF|Nikki (TCG GB)|Nikki}}&lt;br /&gt;
| {{color2|FFF|Brittany (TCG GB)|Brittany}}&lt;br /&gt;
| {{color2|FFF|Heather (TCG GB)|Heather}}&lt;br /&gt;
| {{color2|FFF|Kristin (TCG GB)|Kristin}}&lt;br /&gt;
| {{color2|FFF|Isaac (TCG GB)|Isaac}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}; height:96px&amp;quot;| [[File:TCG1 Brandon.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Jennifer.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Nicholas.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Murray.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Daniel.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Robert.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Stephanie.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Gene.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Andrew.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Brandon (TCG GB)|Brandon}}&lt;br /&gt;
| {{color2|FFF|Jennifer (TCG GB)|Jennifer}}&lt;br /&gt;
| {{color2|FFF|Nicholas (TCG GB)|Nicholas}}&lt;br /&gt;
| {{color2|FFF|Murray (TCG GB)|Murray}}&lt;br /&gt;
| {{color2|FFF|Daniel (TCG GB)|Daniel}}&lt;br /&gt;
| {{color2|FFF|Robert (TCG GB)|Robert}}&lt;br /&gt;
| {{color2|FFF|Stephanie (TCG GB)|Stephanie}}&lt;br /&gt;
| {{color2|FFF|Gene (TCG GB)|Gene}}&lt;br /&gt;
| {{color2|FFF|Andrew (TCG GB)|Andrew}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}; height:96px&amp;quot;| [[File:TCG1 Matthew.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Ryan.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Rick.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 David.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Erik.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Joseph.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Amy.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Amanda.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Joshua.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Matthew (TCG GB)|Matthew}}&lt;br /&gt;
| {{color2|FFF|Ryan (TCG GB)|Ryan}}&lt;br /&gt;
| {{color2|FFF|Rick (TCG GB)|Rick}}&lt;br /&gt;
| {{color2|FFF|David (TCG GB)|David}}&lt;br /&gt;
| {{color2|FFF|Erik (TCG GB)|Erik}}&lt;br /&gt;
| {{color2|FFF|Joseph (TCG GB)|Joseph}}&lt;br /&gt;
| {{color2|FFF|Amy (TCG GB)|Amy}}&lt;br /&gt;
| {{color2|FFF|Amanda (TCG GB)|Amanda}}&lt;br /&gt;
| {{color2|FFF|Joshua (TCG GB)|Joshua}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}; height:96px&amp;quot;| [[File:TCG1 Sara.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Courtney.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Steve.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Jack.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Rod.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG2 Ishihara.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{TCG Trainer color light}}&amp;quot;| [[File:TCG1 Imakuni.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Sara (TCG GB)|Sara}}&lt;br /&gt;
| {{color2|FFF|Courtney (TCG GB)| Courtney}}&lt;br /&gt;
| {{color2|FFF|Steve (TCG GB)| Steve}}&lt;br /&gt;
| {{color2|FFF|Jack (TCG GB)| Jack}}&lt;br /&gt;
| {{color2|FFF|Rod (TCG GB)| Rod}}&lt;br /&gt;
| {{color2|FFF|Ishihara}}&lt;br /&gt;
| {{color2|FFF|Tomoaki Imakuni|Imakuni?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|Snap}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Kanto color dark}}; background:#{{Electric color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Red color light}}; width:96px; height:96px&amp;quot;| [[File:Todd Snap sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Todd Snap}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Generation II]]==&lt;br /&gt;
==={{game|Gold and Silver|s}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Johto color dark}}; background:#{{Gold color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}; width:96px; height:96px&amp;quot;| [[File:Spr GS Ethan.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}; width:96px&amp;quot;| [[File:Spr GS Silver 1.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}; width:96px&amp;quot;| [[File:Elm II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}; width:96px&amp;quot;| [[File:Gentleman II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}; width:96px&amp;quot;| [[File:Spr GS Falkner.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}; width:96px&amp;quot;| [[File:Spr GS Bugsy.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}; width:96px&amp;quot;| [[File:Spr GS Whitney.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}; width:96px&amp;quot;| [[File:Spr GS Morty.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}; width:96px&amp;quot;| [[File:Spr GS Chuck.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Ethan (game)|Ethan}}&lt;br /&gt;
| {{color2|000|Silver (game)|Silver}}&lt;br /&gt;
| {{color2|000|Professor Elm}}&lt;br /&gt;
| {{color2|000|Mr. Pokémon}}&lt;br /&gt;
| {{color2|000|Falkner}}&lt;br /&gt;
| {{color2|000|Bugsy}}&lt;br /&gt;
| {{color2|000|Whitney}}&lt;br /&gt;
| {{color2|000|Morty}}&lt;br /&gt;
| {{color2|000|Chuck}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}; height:96px&amp;quot;| [[File:Spr GS Jasmine.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Spr GS Pryce.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Spr GS Clair.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Spr GS Will.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Spr GS Karen.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Spr GS Janine.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Spr {{#switch: {{#expr: {{#time: z}} mod 2}}|0=2g|1=2s}} 130 s.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Spr GS Rocket Executive M.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Spr GS Rocket Executive F.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Jasmine}}&lt;br /&gt;
| {{color2|000|Pryce}}&lt;br /&gt;
| {{color2|000|Clair}}&lt;br /&gt;
| {{color2|000|Will}}&lt;br /&gt;
| {{color2|000|Karen}}&lt;br /&gt;
| {{color2|000|Janine}}&lt;br /&gt;
| {{color2|000|Red Gyarados}}&lt;br /&gt;
| {{color2|000|Archer}}&lt;br /&gt;
| {{color2|000|Ariana}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}; height:96px&amp;quot;| [[File:Spr GS Rocket Executive M.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Spr GS Rocket Executive M.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Fisher OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:DJ Mary II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Guitarist II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:{{#switch: {{#time: N}}|1=Monica|2=Tuscany|3=Wesley|4|6=Arthur|5=Frieda|7=Sunny}} II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Kurt II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Spr GS Ethan.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Petrel}}&lt;br /&gt;
| {{color2|000|Proton}}&lt;br /&gt;
| {{color2|000|Earl Dervish}}&lt;br /&gt;
| {{color2|000|DJ Mary}}&lt;br /&gt;
| {{color2|000|DJ#Ben|Ben}}&lt;br /&gt;
| {{color2|000|DJ#Lily|Lily}}&lt;br /&gt;
| {{color2|000|Week Siblings|Week Siblings}}&lt;br /&gt;
| {{color2|000|Kurt}}&lt;br /&gt;
| {{color2|000|Cal (game)|Cal}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}; height:96px&amp;quot;| [[File:Randy OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Carrie OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Spr {{#switch: {{#expr: {{#time: z}} mod 2}}|0=2g|1=2s}} 181.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Spr {{#switch: {{#expr: {{#time: z}} mod 2}}|0=2g|1=2s}} 006.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:GSC Dude Back.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Pok%C3%A9Maniac II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Spr GS Youngster.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Spr GS Biker.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Spr GS Kimono Girl.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Webster (Johto)|Randy}}&lt;br /&gt;
| {{color2|000|Carrie (game)|Carrie}}&lt;br /&gt;
| {{color2|000|Amphy}}&lt;br /&gt;
| {{color2|000|Red&#039;s Charizard}}&lt;br /&gt;
| {{color2|000|Dude}}&lt;br /&gt;
| {{color2|000|DJ#Fern|Fern}}&lt;br /&gt;
| {{color2|000|Joey}}&lt;br /&gt;
| {{color2|000|Kanto Pokémon Federation}}&lt;br /&gt;
| {{color2|000|Kimono Girl|Kimono Girls}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}; height:96px&amp;quot;| [[File:Maizie II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Pok%C3%A9Maniac II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Gentleman II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Professor Elm aide II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Gentleman II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Mom Johto II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Spr GS Sage.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Silver color light}}&amp;quot;| [[File:Spr GS Fisher.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Maizie|Kurt&#039;s Granddaughter}}&lt;br /&gt;
| {{color2|000|Move Deleter|Johto Move Deleter}}&lt;br /&gt;
| {{color2|000|Name Rater|Johto Name Rater}}&lt;br /&gt;
| {{color2|000|Professors&#039; aides|Professor Elm&#039;s Aide}}&lt;br /&gt;
| {{color2|000|Radio Director}}&lt;br /&gt;
| {{color2|000|DJ#Reed|Reed}}&lt;br /&gt;
| {{color2|000|Mom (Johto)|Player&#039;s mom}}&lt;br /&gt;
| {{color2|000|Li}}&lt;br /&gt;
| {{color2|000|Wilton}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{game|Crystal}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Johto color dark}}; background:#{{Crystal color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Crystal color light}}; width:96px; height:96px&amp;quot;| [[File:Spr C Kris.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Crystal color light}}; width:96px&amp;quot;| [[File:Spr C Eusine.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Crystal color light}}; width:96px&amp;quot;| [[File:Skier II OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Crystal color light}}; width:96px&amp;quot;| [[File:Dragon Clan Elder II OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Kris}}&lt;br /&gt;
| {{color2|000|Eusine}}&lt;br /&gt;
| {{color2|000|Buena}}&lt;br /&gt;
| {{color2|000|Master (Dragon Tamer clan)|Master}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|Card GB2: Here Comes Team GR!}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Johto color dark}}; background:#{{Black color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}; width:96px; height:96px&amp;quot;| [[File:TCG2 Mint.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}; width:96px&amp;quot;| [[File:TCG2 Morino.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}; width:96px&amp;quot;| [[File:TCG2 Midori.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}; width:96px&amp;quot;| [[File:TCG2 Yuta.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}; width:96px&amp;quot;| [[File:TCG2 Miyuki.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}; width:96px&amp;quot;| [[File:TCG2 Catherine.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}; width:96px&amp;quot;| [[File:TCG2 Renna.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}; width:96px&amp;quot;| [[File:TCG2 Ichikawa.png|48px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Mint (TCG GB)|Mint}}&lt;br /&gt;
| {{color2|FFF|Morino (TCG GB)|Morino}}&lt;br /&gt;
| {{color2|FFF|Midori (TCG GB)|Midori}}&lt;br /&gt;
| {{color2|FFF|Yūta (TCG GB)|Yūta}}&lt;br /&gt;
| {{color2|FFF|Miyuki (TCG GB)|Miyuki}}&lt;br /&gt;
| {{color2|FFF|Catherine (TCG GB)|Catherine}}&lt;br /&gt;
| {{color2|FFF|Renna (TCG GB)|Renna}}&lt;br /&gt;
| {{color2|FFF|Ichikawa (TCG GB)|Ichikawa}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}; height:96px&amp;quot;| [[File:TCG2 Hidero.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Jes.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Yuki.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Shoko.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Kanoko.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Miyajima.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Senta.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Aira.png|48px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Hiderō (TCG GB)|Hiderō}}&lt;br /&gt;
| {{color2|FFF|Jes (TCG GB)|Jes}}&lt;br /&gt;
| {{color2|FFF|Yūki (TCG GB)|Yūki}}&lt;br /&gt;
| {{color2|FFF|Shōko (TCG GB)|Shōko}}&lt;br /&gt;
| {{color2|FFF|Kanoko (TCG GB)|Kanoko}}&lt;br /&gt;
| {{color2|FFF|Miyajima (TCG GB)|Miyajima}}&lt;br /&gt;
| {{color2|FFF|Senta (TCG GB)|Senta}}&lt;br /&gt;
| {{color2|FFF|Aira (TCG GB)|Aira}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}; height:96px&amp;quot;| [[File:TCG2 Kamiya.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Grace.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Goda.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Mami.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Kevin.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Miwa.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Yosuke.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Ryoko.png|48px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Kamiya (TCG GB)|Kamiya}}&lt;br /&gt;
| {{color2|FFF|Grace (TCG GB)|Grace}}&lt;br /&gt;
| {{color2|FFF|Gōda (TCG GB)|Gōda}}&lt;br /&gt;
| {{color2|FFF|Mami (TCG GB)|Mami}}&lt;br /&gt;
| {{color2|FFF|Kevin (TCG GB)|Kevin}}&lt;br /&gt;
| {{color2|FFF|Miwa (TCG GB)|Miwa}}&lt;br /&gt;
| {{color2|FFF|Yōsuke (TCG GB)|Yōsuke}}&lt;br /&gt;
| {{color2|FFF|Ryōko (TCG GB)|Ryōko}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}; height:96px&amp;quot;| [[File:TCG2 Ishii.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Nishijima.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Samejima.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Biruritchi.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Kanzaki.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Rui.png|48px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{Red color light}}&amp;quot;| [[File:TCG2 Tap.png|48px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Ishii (TCG GB)|Ishii}}&lt;br /&gt;
| {{color2|FFF|Nishijima (TCG GB)|Nishijima}}&lt;br /&gt;
| {{color2|FFF|Samejima (TCG GB)|Samejima}}&lt;br /&gt;
| {{color2|FFF|Biruritchi (TCG GB)|King Biruritchi}}&lt;br /&gt;
| {{color2|FFF|Kanzaki (TCG GB)|Kanzaki}}&lt;br /&gt;
| {{color2|FFF|Rui (TCG GB)|Rui}}&lt;br /&gt;
| {{color2|FFF|GR5 (TCG GB)|GR5}}&lt;br /&gt;
| {{color2|FFF|Tap (TCG GB)|Tap}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Generation III]]==&lt;br /&gt;
==={{game|Ruby and Sapphire|s}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ruby color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}; width:96px; height:96px&amp;quot;| [[File:Spr RS Brendan.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}; width:96px&amp;quot;| [[File:Spr RS May.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}; width:96px&amp;quot;| [[File:Spr RS Birch.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}; width:96px&amp;quot;| [[File:Spr RS Roxanne.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}; width:96px&amp;quot;| [[File:Spr RS Brawly.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}; width:96px&amp;quot;| [[File:Spr RS Wattson.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}; width:96px&amp;quot;| [[File:Spr RS Flannery.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}; width:96px&amp;quot;| [[File:Spr RS Norman.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}; width:96px&amp;quot;| [[File:Spr RS Winona.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Brendan (game)|Brendan}}&lt;br /&gt;
| {{color2|FFF|May (game)|May}}&lt;br /&gt;
| {{color2|FFF|Professor Birch}}&lt;br /&gt;
| {{color2|FFF|Roxanne}}&lt;br /&gt;
| {{color2|FFF|Brawly}}&lt;br /&gt;
| {{color2|FFF|Wattson}}&lt;br /&gt;
| {{color2|FFF|Flannery}}&lt;br /&gt;
| {{color2|FFF|Norman}}&lt;br /&gt;
| {{color2|FFF|Winona}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}; height:96px&amp;quot;| [[File:Spr RS Tate and Liza.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Spr RS Wallace.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Spr RS Sidney.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Spr RS Phoebe.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Spr RS Glacia.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Spr RS Drake.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Spr RS Steven.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Mr Briney OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Gentleman RS OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Tate and Liza}}&lt;br /&gt;
| {{color2|FFF|Wallace}}&lt;br /&gt;
| {{color2|FFF|Sidney}}&lt;br /&gt;
| {{color2|FFF|Phoebe}}&lt;br /&gt;
| {{color2|FFF|Glacia}}&lt;br /&gt;
| {{color2|FFF|Drake}}&lt;br /&gt;
| {{color2|FFF|Steven Stone}}&lt;br /&gt;
| {{color2|FFF|Mr. Briney}}&lt;br /&gt;
| {{color2|FFF|Mr. Stone}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}; height:96px&amp;quot;| [[File:Spr RS Wally.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Lady RSE OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Spr RS Interviewer.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Scientist RSE OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Gym guide RS OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Lady RSE OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| {{#switch: {{#expr: {{#time: U}} mod 5}}|0=[[File:Spr RS Pokéfan M.png]]|1=[[File:Spr RS Pokéfan F.png]]|2=[[File:Spr RS Lass.png]]|3=[[File:Spr RS Expert F.png]]|4=[[File:Spr RS Cooltrainer M.png]]}}&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Scientist RSE OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Spr RS Team Magma Grunt F.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Wally}}&lt;br /&gt;
| {{color2|FFF|Lanette}}&lt;br /&gt;
| {{color2|FFF|Gabby and Ty}}&lt;br /&gt;
| {{color2|FFF|Professor Cozmo}}&lt;br /&gt;
| {{color2|FFF|Rydel}}&lt;br /&gt;
| {{color2|FFF|Wanda}}&lt;br /&gt;
| {{color2|FFF|Winstrate family}}&lt;br /&gt;
| {{color2|FFF|Captain Stern}}&lt;br /&gt;
| {{color2|FFF|Team Magma}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}; height:96px&amp;quot;| [[File:Spr RS Team Aqua Grunt M.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Spr RS Archie.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Spr RS Maxie.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Spr RS Tabitha.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Spr RS Courtney.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Spr RS Matt.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Spr RS Shelly.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Guitarist RSE OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Dock OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Team Aqua}}&lt;br /&gt;
| {{color2|FFF|Archie}}&lt;br /&gt;
| {{color2|FFF|Maxie}}&lt;br /&gt;
| {{color2|FFF|Tabitha}}&lt;br /&gt;
| {{color2|FFF|Courtney}}&lt;br /&gt;
| {{color2|FFF|Matt}}&lt;br /&gt;
| {{color2|FFF|Shelly}}&lt;br /&gt;
| {{color2|FFF|Treasure Hunter}}&lt;br /&gt;
| {{color2|FFF|Dock}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}; height:96px&amp;quot;| [[File:Fossil Maniac OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Kiri OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Mom Hoenn OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Mr Briney OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Mr Briney OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Spr 3r 278.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| {{#switch: {{#expr: {{#time: U}} mod 5}}|0=[[File:Mauville Pokémon Center storyteller OD.png]]|1=[[File:Mauville Pokémon Center trader OD.png]]|2=[[File:Mauville Pokémon Center bard OD.png]]|3=[[File:Mauville Pokémon Center hipster OD.png]]|4=[[File:Mauville Pokémon Center Giddy OD.png]]}}&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}&amp;quot;| [[File:Dock OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Fossil Maniac}}&lt;br /&gt;
| {{color2|FFF|Kiri}}&lt;br /&gt;
| {{color2|FFF|Mom (Hoenn)|Player&#039;s mom}}&lt;br /&gt;
| {{color2|FFF|Move Deleter|Hoenn Move Deleter}}&lt;br /&gt;
| {{color2|FFF|Name Rater|Hoenn Name Rater}}&lt;br /&gt;
| {{color2|FFF|Peeko}}&lt;br /&gt;
| {{color2|FFF|Pokémon Center men}}&lt;br /&gt;
| {{color2|FFF|Trick Master}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|Box Ruby &amp;amp; Sapphire}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ruby color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Sapphire color light}}; width:96px; height:96px&amp;quot;| [[File:Brigette.png|x96px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Brigette}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|Colosseum}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}; width:96px; height:96px&amp;quot;| [[File:Colo Wes.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}; width:96px&amp;quot;| [[File:Colosseum Rui 3D.png|20px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}; width:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}; width:96px&amp;quot;| [[File:Colo Gonzap.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}; width:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}; width:96px&amp;quot;| [[File:Colo Miror B.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}; width:96px&amp;quot;| [[File:Colo Mirakle B.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}; width:96px&amp;quot;| [[File:Colo Dakim.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}; width:96px&amp;quot;| [[File:Colo Venus.png|60px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Wes}}&lt;br /&gt;
| {{color2|000|Rui}}&lt;br /&gt;
| {{color2|000|Team Snagem}}&lt;br /&gt;
| {{color2|000|Gonzap}}&lt;br /&gt;
| {{color2|000|Cipher}}&lt;br /&gt;
| {{color2|000|Miror B.}}&lt;br /&gt;
| {{color2|000|Mirakle B.}}&lt;br /&gt;
| {{color2|000|Dakim}}&lt;br /&gt;
| {{color2|000|Venus}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}; height:96px&amp;quot;| [[File:Colo Ein.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Nascour.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Justy.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Ein}}&lt;br /&gt;
| {{color2|000|Nascour}}&lt;br /&gt;
| {{color2|000|Mayor Es Cade}}&lt;br /&gt;
| {{color2|000|Justy}}&lt;br /&gt;
| {{color2|000|Duking}}&lt;br /&gt;
| {{color2|000|Silva}}&lt;br /&gt;
| {{color2|000|Fateen}}&lt;br /&gt;
| {{color2|000|Chief Sherles}}&lt;br /&gt;
| {{color2|000|Officer Johnson}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}; height:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Eagun.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Deep King Agnol.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Folly.png|60px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Nett}}&lt;br /&gt;
| {{color2|000|Perr}}&lt;br /&gt;
| {{color2|000|Megg}}&lt;br /&gt;
| {{color2|000|Bitt}}&lt;br /&gt;
| {{color2|000|Secc}}&lt;br /&gt;
| {{color2|000|Eagun}}&lt;br /&gt;
| {{color2|000|Beluh}}&lt;br /&gt;
| {{color2|000|Agnol}}&lt;br /&gt;
| {{color2|000|Folly}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}; height:96px&amp;quot;| [[File:Colo Trudly.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Reath.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Ferma.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Rogue Cail.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Snagem 3.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Snagem 2.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Bluno.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Cipher Peon m.png|60px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Trudly}}&lt;br /&gt;
| {{color2|000|Reath}}&lt;br /&gt;
| {{color2|000|Ferma}}&lt;br /&gt;
| {{color2|000|Cail}}&lt;br /&gt;
| {{color2|000|Agrev}}&lt;br /&gt;
| {{color2|000|Ancha}}&lt;br /&gt;
| {{color2|000|Biden}}&lt;br /&gt;
| {{color2|000|Bluno}}&lt;br /&gt;
| {{color2|000|Cipher Peons in Pokémon Colosseum|Cipher Peons}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}; height:96px&amp;quot;| [[File:Colo Evice.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Fein.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Rosso.png|60px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Evice}}&lt;br /&gt;
| {{color2|000|Fein}}&lt;br /&gt;
| {{color2|000|Infin}}&lt;br /&gt;
| {{color2|000|Inity}}&lt;br /&gt;
| {{color2|000|Makan}}&lt;br /&gt;
| {{color2|000|Marcia}}&lt;br /&gt;
| {{color2|000|Move Deleter|Orre Move Deleter}}&lt;br /&gt;
| {{color2|000|Name Rater|Orre Name Rater}}&lt;br /&gt;
| {{color2|000|Rosso}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}; height:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Skrub.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Vander.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Verde.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Snagem 1.png|60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{Colosseum color light}}&amp;quot;| [[File:Colo Rider Willie.png|60px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{color2|000|Shadow Pokémon Trainers in Pokémon Colosseum|Shadow Pokémon Trainers}}&lt;br /&gt;
| {{color2|000|Skrub}}&lt;br /&gt;
| {{color2|000|Somek}}&lt;br /&gt;
| {{color2|000|Vander}}&lt;br /&gt;
| {{color2|000|Verde}}&lt;br /&gt;
| {{color2|000|Wakin}}&lt;br /&gt;
| {{color2|000|Willie}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{game|FireRed and LeafGreen|s}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Kanto color dark}}; background:#{{FireRed color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{LeafGreen color light}}; width:96px; height:96px&amp;quot;| [[File:Spr FRLG Leaf.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{LeafGreen color light}}; width:96px&amp;quot;| [[File:Celio OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{LeafGreen color light}}; width:96px&amp;quot;| [[File:Lostelle OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{LeafGreen color light}}; width:96px&amp;quot;| [[File:Spr FRLG Lady.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{LeafGreen color light}}; width:96px&amp;quot;| [[File:Spr FRLG Scientist.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{LeafGreen color light}}; width:96px&amp;quot;| [[File:FRLG Poké Dude Back.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{LeafGreen color light}}; width:96px&amp;quot;| [[File:Engineer OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Leaf (game)|Leaf}}&lt;br /&gt;
| {{color2|000|Celio}}&lt;br /&gt;
| {{color2|000|Lostelle}}&lt;br /&gt;
| {{color2|000|Selphy}}&lt;br /&gt;
| {{color2|000|Gideon}}&lt;br /&gt;
| {{color2|000|Primo}}&lt;br /&gt;
| {{color2|000|Move Deleter|Kanto Move Deleter}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{game|Emerald}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Hoenn color dark}}; background:#{{Emerald color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Emerald color light}}; width:96px; height:96px&amp;quot;| [[File:Emerald Scott.png|40px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Emerald color light}}; width:96px&amp;quot;| [[File:Spr E Juan.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Emerald color light}}; width:96px&amp;quot;| [[File:Spr E Noland.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Emerald color light}}; width:96px&amp;quot;| [[File:Spr E Greta.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Emerald color light}}; width:96px&amp;quot;| [[File:Spr E Tucker.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Emerald color light}}; width:96px&amp;quot;| [[File:Spr E Lucy.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Scott}}&lt;br /&gt;
| {{color2|000|Juan}}&lt;br /&gt;
| {{color2|000|Noland}}&lt;br /&gt;
| {{color2|000|Greta}}&lt;br /&gt;
| {{color2|000|Tucker}}&lt;br /&gt;
| {{color2|000|Lucy}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Emerald color light}}; height:96px&amp;quot;| [[File:Spr E Spenser.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Emerald color light}}&amp;quot;| [[File:Spr E Brandon.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Emerald color light}}&amp;quot;| [[File:Spr E Anabel.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Emerald color light}}&amp;quot;| [[File:Twin RSE OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Emerald color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Emerald color light}}&amp;quot;| [[File:PC_Nurse_E_OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Spenser|Spenser}}&lt;br /&gt;
| {{color2|000|Brandon|Brandon}}&lt;br /&gt;
| {{color2|000|Anabel|Anabel}}&lt;br /&gt;
| {{color2|000|Walda}}&lt;br /&gt;
| {{color2|000|Legendary Top Pokémon Breeder}}&lt;br /&gt;
| {{color2|000|Pokémon Center Ladies}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|XD: Gale of Darkness}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Orre color dark}}; background:#{{XD color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}; width:96px; height:96px&amp;quot;| [[File:XD Michael.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}; width:96px&amp;quot;| [[File:249Lugia-Shadow XD 2.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}; width:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}; width:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}; width:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}; width:96px&amp;quot;| [[File:Lovrina.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}; width:96px&amp;quot;| [[File:Gorigan.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}; width:96px&amp;quot;| [[File:EldesHeadshot.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}; width:96px&amp;quot;| [[File:ArdosHeadshot.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Michael}}&lt;br /&gt;
| {{color2|FFF|Shadow Lugia}}&lt;br /&gt;
| {{color2|FFF|Professor Krane}}&lt;br /&gt;
| {{color2|FFF|Lily (XD)|Lily}}&lt;br /&gt;
| {{color2|FFF|Jovi}}&lt;br /&gt;
| {{color2|FFF|Lovrina}}&lt;br /&gt;
| {{color2|FFF|Gorigan}}&lt;br /&gt;
| {{color2|FFF|Eldes}}&lt;br /&gt;
| {{color2|FFF|Ardos}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}; height:96px&amp;quot;| [[File:SnattleHeadshot.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}&amp;quot;| [[File:Verich.png|80x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}&amp;quot;| [[File:ChobinHeadshot.png|80x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}&amp;quot;| [[File:Cipher_Peon.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Snattle}}&lt;br /&gt;
| {{color2|FFF|Mr. Verich}}&lt;br /&gt;
| {{color2|FFF|Dr. Kaminko}}&lt;br /&gt;
| {{color2|FFF|Chobin}}&lt;br /&gt;
| {{color2|FFF|Naps}}&lt;br /&gt;
| {{color2|FFF|Zook}}&lt;br /&gt;
| {{color2|FFF|Battlus}}&lt;br /&gt;
| {{color2|FFF|Cipher Peons in Pokémon XD|Cipher Peons}}&lt;br /&gt;
| {{color2|FFF|Exol}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}; height:96px&amp;quot;| [[File:Verich.png|80x80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Orre color dark}}; background:#{{XD color light}}&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Greevil}}&lt;br /&gt;
| {{color2|FFF|Hexagon Brothers|Resix}}&lt;br /&gt;
| {{color2|FFF|Hexagon Brothers|Blusix}}&lt;br /&gt;
| {{color2|FFF|Hexagon Brothers|Greesix}}&lt;br /&gt;
| {{color2|FFF|Hexagon Brothers|Purpsix}}&lt;br /&gt;
| {{color2|FFF|Hexagon Brothers|Yellosix}}&lt;br /&gt;
| {{color2|FFF|Hexagon Brothers|Browsix}}&lt;br /&gt;
| {{color2|FFF|Hordel}}&lt;br /&gt;
| {{color2|FFF|Trest}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|Trozei!}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Hoenn color dark}}; background:#{{Yellow color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Black color light}}; width:96px; height:96px&amp;quot;| [[File:Lucy Fleetfoot Trozei.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Black color light}}; width:96px&amp;quot;| [[File:Professor P Trozei.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Black color light}}; width:96px&amp;quot;| [[File:Mr Who Trozei.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Black color light}}; width:96px&amp;quot;| [[File:Baron Phobos Trozei.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Black color light}}; width:96px&amp;quot;| [[File:Buzz Trozei.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Black color light}}; width:96px&amp;quot;| [[File:Avery Trozei.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Black color light}}; width:96px&amp;quot;| [[File:Grock Trozei.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Black color light}}; width:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Black color light}}; width:96px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Lucy Fleetfoot}}&lt;br /&gt;
| {{color2|000|Professor P}}&lt;br /&gt;
| {{color2|000|Mr. Who}}&lt;br /&gt;
| {{color2|000|Phobos Battalion#Baron Phobos|Baron Phobos}}&lt;br /&gt;
| {{color2|000|Phobos Battalion#Buzz|Buzz}}&lt;br /&gt;
| {{color2|000|Phobos Battalion#Avery|Avery}}&lt;br /&gt;
| {{color2|000|Phobos Battalion#Grock|Grock}}&lt;br /&gt;
| {{color2|000|Phobos Battalion#Aquarella|Aquarella}}&lt;br /&gt;
| {{color2|000|Phobos Battalion#Boolum|Boolum}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{ga|Pokémon Ranger}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}; width:96px; height:96px&amp;quot;| [[File:Ra Solana f.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}; width:96px&amp;quot;| [[File:Ra Lunick f.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}; width:96px&amp;quot;| [[File:Professor Hastings ra.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}; width:96px&amp;quot;| [[File:Ranger Spenser.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}; width:96px&amp;quot;| [[File:Ranger Joel.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}; width:96px&amp;quot;| [[File:Ranger Cameron.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}; width:96px&amp;quot;| [[File:Ranger Elita.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}; width:96px&amp;quot;| [[File:Go Rock Squad grunts.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}; width:96px&amp;quot;| [[File:Go Rock Quads.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}; width:96px&amp;quot;| [[File:Rago.png|96x96px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Solana}}&lt;br /&gt;
| {{color2|000|Lunick}}&lt;br /&gt;
| {{color2|000|Professor Hastings}}&lt;br /&gt;
| {{color2|000|Spenser (Ranger)|Spenser}}&lt;br /&gt;
| {{color2|000|Joel}}&lt;br /&gt;
| {{color2|000|Cameron (Ranger)|Cameron}}&lt;br /&gt;
| {{color2|000|Elita}}&lt;br /&gt;
| {{color2|000|Go-Rock Squad}}&lt;br /&gt;
| {{color2|000|Go-Rock Quads}}&lt;br /&gt;
| {{color2|000|Gordor}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}; height:96px&amp;quot;| [[File:Aria.png|96x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Ranger color light}}&amp;quot;| [[File:Murph Ranger.png|96x96px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Aria (Ranger)|Aria}}&lt;br /&gt;
| {{color2|000|Freddie}}&lt;br /&gt;
| {{color2|000|Keith (Fall City)|Keith}}&lt;br /&gt;
| {{color2|000|Larry}}&lt;br /&gt;
| {{color2|000|Percy}}&lt;br /&gt;
| {{color2|000|Leilani}}&lt;br /&gt;
| {{color2|000|Drowsy Guy|Drowzee Man}}&lt;br /&gt;
| {{color2|000|Chris (Ranger)|Chris}}&lt;br /&gt;
| {{color2|000|Murph}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Generation IV]]==&lt;br /&gt;
==={{game|Diamond and Pearl|s}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Diamond color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px; height:96px&amp;quot;| [[File:Spr DP Lucas.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px&amp;quot;| [[File:Spr DP Dawn.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px&amp;quot;| [[File:Spr DP Barry.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px&amp;quot;| [[File:Spr Pt Cheryl.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px&amp;quot;| [[File:Spr Pt Mira.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px&amp;quot;| [[File:Spr Pt Riley.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px&amp;quot;| [[File:Spr Pt Marley.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px&amp;quot;| [[File:Spr DP Buck.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px&amp;quot;| [[File:Rowan OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px&amp;quot;| [[File:Spr DP Roark.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Lucas (game)|Lucas}}&lt;br /&gt;
| {{color2|000|Dawn (game)|Dawn}}&lt;br /&gt;
| {{color2|000|Barry (game)|Barry}}&lt;br /&gt;
| {{color2|000|Cheryl}}&lt;br /&gt;
| {{color2|000|Mira}}&lt;br /&gt;
| {{color2|000|Riley}}&lt;br /&gt;
| {{color2|000|Marley}}&lt;br /&gt;
| {{color2|000|Buck}}&lt;br /&gt;
| {{color2|000|Professor Rowan}}&lt;br /&gt;
| {{color2|000|Roark}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; height:96px&amp;quot;| [[File:Spr DP Gardenia.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Maylene.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Crasher Wake.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Fantina.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Byron.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Candice.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Volkner.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Aaron.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Bertha.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Flint.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Gardenia}}&lt;br /&gt;
| {{color2|000|Maylene}}&lt;br /&gt;
| {{color2|000|Crasher Wake}}&lt;br /&gt;
| {{color2|000|Fantina}}&lt;br /&gt;
| {{color2|000|Byron}}&lt;br /&gt;
| {{color2|000|Candice}}&lt;br /&gt;
| {{color2|000|Volkner}}&lt;br /&gt;
| {{color2|000|Aaron (Elite Four)|Aaron}}&lt;br /&gt;
| {{color2|000|Bertha}}&lt;br /&gt;
| {{color2|000|Flint (Elite Four)|Flint}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; height:96px&amp;quot;| [[File:Spr DP Lucian.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Cynthia.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Cyrus.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Mars.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Jupiter.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Saturn.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Galactic Grunt F.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Palmer.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Battle Girl IV OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Backlot OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Lucian}}&lt;br /&gt;
| {{color2|000|Cynthia}}&lt;br /&gt;
| {{color2|000|Cyrus}}&lt;br /&gt;
| {{color2|000|Mars}}&lt;br /&gt;
| {{color2|000|Jupiter}}&lt;br /&gt;
| {{color2|000|Saturn}}&lt;br /&gt;
| {{color2|000|Team Galactic}}&lt;br /&gt;
| {{color2|000|Palmer}}&lt;br /&gt;
| {{color2|000|Bebe}}&lt;br /&gt;
| {{color2|000|Mr. Backlot}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; height:96px&amp;quot;| [[File:Sailor OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Ace Trainer f IV Snow OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Collector OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Backlot OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:DPPt TV.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Johanna OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Move Deleter DPPt OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Veteran DPPt OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Backlot OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Gym guide IV OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Eldritch}}&lt;br /&gt;
| {{color2|000|Felicity}}&lt;br /&gt;
| {{color2|000|Dr. Footstep}}&lt;br /&gt;
| {{color2|000|Mr. Fuego}}&lt;br /&gt;
| {{color2|000|Helena}}{{tt|*|Text only}}&lt;br /&gt;
| {{color2|000|Johanna}}&lt;br /&gt;
| {{color2|000|Move Deleter|Sinnoh Move Deleter}}&lt;br /&gt;
| {{color2|000|Name Rater|Sinnoh Name Rater}}&lt;br /&gt;
| {{color2|000|Pokétch Co. President}}&lt;br /&gt;
| {{color2|000|Danny (Jubilife TV)|Jubilife TV Producer}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Pokéfan m IV OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; height:96px&amp;quot;| [[File:Scientist f IV OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Hiker IV OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Wilma DPPt OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Beauty DPPt OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Ace Trainer F 1.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Ace Trainer M 1.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Ace Trainer F 1.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Swimmer F.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;| [[File:Spr DP Interviewers.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Rad Rickshaw}}&lt;br /&gt;
| {{color2|000|Roseanne}}&lt;br /&gt;
| {{color2|000|Underground Man}}&lt;br /&gt;
| {{color2|000|Wilma}}&lt;br /&gt;
| {{color2|000|Julia}}&lt;br /&gt;
| {{color2|000|Rebecca (M07)|Rebecca}}&lt;br /&gt;
| {{color2|000|Butler}}&lt;br /&gt;
| {{color2|000|Diane}}&lt;br /&gt;
| {{color2|000|Lizabeth}}&lt;br /&gt;
| {{color2|000|Roxy and Oli}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|Battle Revolution}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pbr color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pbr color light}}; width:96px; height:96px&amp;quot;| [[File:PBRJoe.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pbr color light}}; width:96px&amp;quot;| [[File:PBRTaylor.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pbr color light}}; width:96px&amp;quot;| [[File:Marina.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pbr color light}}; width:96px&amp;quot;| [[File:Rosie.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pbr color light}}; width:96px&amp;quot;| [[File:Voldon.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pbr color light}}; width:96px&amp;quot;| [[File:Sashay.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pbr color light}}; width:96px&amp;quot;| [[File:Terrel.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pbr color light}}; width:96px&amp;quot;| [[File:Dusty.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pbr color light}}; width:96px&amp;quot;| [[File:Kruger.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pbr color light}}; width:96px&amp;quot;| [[File:Mysterial.png|x96px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Joe (Battle Revolution)|Joe}}&lt;br /&gt;
| {{color2|000|Taylor (Battle Revolution)|Taylor}}&lt;br /&gt;
| {{color2|000|Marina (Battle Revolution)|Marina}}&lt;br /&gt;
| {{color2|000|Rosie}}&lt;br /&gt;
| {{color2|000|Voldon}}&lt;br /&gt;
| {{color2|000|Sashay}}&lt;br /&gt;
| {{color2|000|Terrell}}&lt;br /&gt;
| {{color2|000|Dusty}}&lt;br /&gt;
| {{color2|000|Kruger}}&lt;br /&gt;
| {{color2|000|Mysterial}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|Ranger: Shadows of Almia}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}; width:96px; height:96px&amp;quot;| [[File:Soa Kellyn ra f.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}; width:96px&amp;quot;| [[File:Soa Kate ra f.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}; width:96px&amp;quot;| [[File:Barlow.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}; width:96px&amp;quot;| [[File:Crawford.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}; width:96px&amp;quot;| [[File:Blake Hall.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}; width:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}; width:96px&amp;quot;| [[File:Kincaid1.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}; width:96px&amp;quot;| [[File:Ice.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}; width:96px&amp;quot;| [[File:Lavana.png|x96px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Kellyn}}&lt;br /&gt;
| {{color2|FFF|Kate (Ranger)|Kate}}&lt;br /&gt;
| {{color2|FFF|Barlow}}&lt;br /&gt;
| {{color2|FFF|Crawford}}&lt;br /&gt;
| {{color2|FFF|Blake Hall}}&lt;br /&gt;
| {{color2|FFF|Wheeler}}&lt;br /&gt;
| {{color2|FFF|Kincaid}}&lt;br /&gt;
| {{color2|FFF|Ice (Ranger)|Ice}}&lt;br /&gt;
| {{color2|FFF|Lavana}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}; height:96px&amp;quot;| [[File:Heath.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;| [[File:Luana Ranger.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;| [[File:Keith.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;| [[File:Rhythmi.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;| [[File:Isaac.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;| [[File:Chairperson Erma.png|x96px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Heath}}&lt;br /&gt;
| {{color2|FFF|Luana (Ranger)|Luana}}&lt;br /&gt;
| {{color2|FFF|Ollie}}&lt;br /&gt;
| {{color2|FFF|Elaine (Ranger)|Elaine}}&lt;br /&gt;
| {{color2|FFF|Keith (Ranger)|Keith}}&lt;br /&gt;
| {{color2|FFF|Rhythmi}}&lt;br /&gt;
| {{color2|FFF|Isaac (Ranger)|Isaac}}&lt;br /&gt;
| {{color2|FFF|Melody (Ranger)|Melody}}&lt;br /&gt;
| {{color2|FFF|Erma}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}; height:96px&amp;quot;| [[File:Wendy3.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;| [[File:Sven.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Wendy (Ranger)|Wendy}}&lt;br /&gt;
| {{color2|FFF|Sven}}&lt;br /&gt;
| {{color2|FFF|Linda (Ranger)|Linda}}&lt;br /&gt;
| {{color2|FFF|Pamur}}&lt;br /&gt;
| {{color2|FFF|Mrs. Winter}}&lt;br /&gt;
| {{color2|FFF|Ponte}}&lt;br /&gt;
| {{color2|FFF|Ms. April}}&lt;br /&gt;
| {{color2|FFF|Lamont}}&lt;br /&gt;
| {{color2|FFF|Ms. Claire}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}; height:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;| [[File:447mssoa.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Mr. Woodward}}&lt;br /&gt;
| {{color2|FFF|Mimi (Ranger)|Mimi}}&lt;br /&gt;
| {{color2|FFF|Brook}}&lt;br /&gt;
| {{color2|FFF|Kyle (Ranger)|Kyle}}&lt;br /&gt;
| {{color2|FFF|Aura Sphere Riolu}}&lt;br /&gt;
| {{color2|FFF|Henry}}&lt;br /&gt;
| {{color2|FFF|Little Tim}}&lt;br /&gt;
| {{color2|FFF|Big Bertha}}&lt;br /&gt;
| {{color2|FFF|Vatona and Nage|Vatona}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}; height:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{SoA color light}}&amp;quot;| [[File:Dim Sun Grunts.png|x96px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{color2|FFF|Vatona and Nage|Nage}}&lt;br /&gt;
| {{color2|FFF|Oscar (Ranger)|Oscar}}&lt;br /&gt;
| {{color2|FFF|Janice}}&lt;br /&gt;
| {{color2|FFF|Mr. Kaplan}}&lt;br /&gt;
| {{color2|FFF|Brighton Hall}}&lt;br /&gt;
| {{color2|FFF|Herbert}}&lt;br /&gt;
| {{color2|FFF|Team Dim Sun}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[My Pokémon Ranch]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Diamond color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px; height:96px&amp;quot;| [[File:Hayley.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; width:96px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Hayley}}&lt;br /&gt;
| {{color2|000|Club Look-See|Bobbie}}&lt;br /&gt;
| {{color2|000|Club Look-See|Mirabel}}&lt;br /&gt;
| {{color2|000|Club Look-See|Tanner}}&lt;br /&gt;
| {{color2|000|Club Look-See|Maggie}}&lt;br /&gt;
| {{color2|000|Club Look-See|Wanda}}&lt;br /&gt;
| {{color2|000|Club Look-See|Maribel}}&lt;br /&gt;
| {{color2|000|Club Look-See|Dugan}}&lt;br /&gt;
| {{color2|000|Club Look-See|Pikabo}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; height:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Club Look-See|Nathan}}&lt;br /&gt;
| {{color2|000|Club Look-See|Cherry}}&lt;br /&gt;
| {{color2|000|Club Look-See|Raby}}&lt;br /&gt;
| {{color2|000|Club Look-See|Penny}}&lt;br /&gt;
| {{color2|000|Club Look-See|Todd}}&lt;br /&gt;
| {{color2|000|Club Look-See|Sammie}}&lt;br /&gt;
| {{color2|000|Club Look-See|Crofton}}&lt;br /&gt;
| {{color2|000|Club Look-See|Robert}}&lt;br /&gt;
| {{color2|000|Club Look-See|Kristy}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; height:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Club Look-See|Pattie}}&lt;br /&gt;
| {{color2|000|Club Look-See|Douglas}}&lt;br /&gt;
| {{color2|000|Club Look-See|Martha}}&lt;br /&gt;
| {{color2|000|Club Look-See|Sunny}}&lt;br /&gt;
| {{color2|000|Club Look-See|Grace}}&lt;br /&gt;
| {{color2|000|Club Look-See|Pamela}}&lt;br /&gt;
| {{color2|000|Club Look-See|Mason}}&lt;br /&gt;
| {{color2|000|Club Look-See|Barbara}}&lt;br /&gt;
| {{color2|000|Club Look-See|Abella}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; height:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Club Look-See|Magnes}}&lt;br /&gt;
| {{color2|000|Club Look-See|Marita}}&lt;br /&gt;
| {{color2|000|Club Look-See|Webb}}&lt;br /&gt;
| {{color2|000|Club Look-See|Leah}}&lt;br /&gt;
| {{color2|000|Club Look-See|Spencer}}&lt;br /&gt;
| {{color2|000|Club Look-See|Deanna}}&lt;br /&gt;
| {{color2|000|Club Look-See|Troy}}&lt;br /&gt;
| {{color2|000|Club Look-See|Jules}}&lt;br /&gt;
| {{color2|000|Club Look-See|Lucius}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 |&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}; height:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Pearl color light}}&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 |&lt;br /&gt;
| {{color2|000|Club Look-See|Trevor}}&lt;br /&gt;
| {{color2|000|Club Look-See|Nita}}&lt;br /&gt;
| {{color2|000|Club Look-See|Rot}}&lt;br /&gt;
| {{color2|000|Club Look-See|Gonsuke}}&lt;br /&gt;
| {{color2|000|Club Look-See|Mimi}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{game|Platinum}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Platinum color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Platinum color light}}; width:96px; height:96px&amp;quot;| [[File:Spr Pt Looker.png|96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Platinum color light}}; width:96px&amp;quot;| [[File:Spr Pt Charon.png|96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Platinum color light}}; width:96px&amp;quot;| [[File:Spr Pt Thorton.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Platinum color light}}; width:96px&amp;quot;| [[File:Spr Pt Dahlia.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Platinum color light}}; width:96px&amp;quot;| [[File:Spr Pt Darach.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Platinum color light}}; width:96px&amp;quot;| [[File:Spr Pt Caitlin.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Platinum color light}}; width:96px&amp;quot;| [[File:Spr Pt Argenta.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Platinum color light}}; width:96px&amp;quot;| [[File:DPPt TV.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Platinum color light}}; width:96px&amp;quot;| [[File:Scientist IV OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Looker}}&lt;br /&gt;
| {{color2|000|Charon}}&lt;br /&gt;
| {{color2|000|Thorton}}&lt;br /&gt;
| {{color2|000|Dahlia}}&lt;br /&gt;
| {{color2|000|Darach}}&lt;br /&gt;
| {{color2|000|Caitlin}}&lt;br /&gt;
| {{color2|000|Argenta}}&lt;br /&gt;
| {{color2|000|Ketch Appy}}{{tt|*|Text only}}&lt;br /&gt;
| {{color2|000|Stats judge|Sinnoh Stats Judge}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{game|HeartGold and SoulSilver|s}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Johto color dark}}; background:#{{HeartGold color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{SoulSilver color light}}; width:96px; height:96px&amp;quot;| [[File:Spr HGSS Lyra.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{SoulSilver color light}}; width:96px&amp;quot;| [[File:Magnus OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{SoulSilver color light}}; width:96px&amp;quot;| [[File:Maximo OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{SoulSilver color light}}; width:96px&amp;quot;| [[File:Ace Trainer m HGSS OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{SoulSilver color light}}; width:96px&amp;quot;| [[File:Mr. Game HGSS OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{SoulSilver color light}}; width:96px&amp;quot;| [[File:Pokéfan HGSS OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{soulSilver color light}}; width:96px&amp;quot;| [[File:PhoneSprite.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Johto color dark}}; background:#{{soulSilver color light}}; width:96px&amp;quot;| [[File:Spr 4h 172N.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Lyra (game)|Lyra}}&lt;br /&gt;
| {{color2|000|Magnus}}&lt;br /&gt;
| {{color2|000|Maximo}}&lt;br /&gt;
| {{color2|000|Jet}}&lt;br /&gt;
| {{color2|000|Mr. Game}}&lt;br /&gt;
| {{color2|000|Cameron (Johto)|Cameron the Photographer}}&lt;br /&gt;
| {{color2|000|DJ#Snap|Snap}}{{tt|*|Text only}}&lt;br /&gt;
| {{color2|000|Spiky-eared Pichu}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|Ranger: Guardian Signs}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}; width:96px; height:96px&amp;quot;| [[File:Gs Ben f.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}; width:96px&amp;quot;| [[File:Gs Summer f.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}; width:96px&amp;quot;| [[File:PichuPR3art.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}; width:96px&amp;quot;| [[File:Booker.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}; width:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}; width:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}; width:96px&amp;quot;| [[File:Arley Ranger.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}; width:96px&amp;quot;| [[File:Edward Ranger.png|x96px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Ben (Ranger)|Ben}}&lt;br /&gt;
| {{color2|000|Summer (Ranger)|Summer}}&lt;br /&gt;
| {{color2|000|Ukelele Pichu}}&lt;br /&gt;
| {{color2|000|Booker}}&lt;br /&gt;
| {{color2|000|Ralph (Ranger)|Ralph}}&lt;br /&gt;
| {{color2|000|Nick (Ranger)|Nick}}&lt;br /&gt;
| {{color2|000|Arley}}&lt;br /&gt;
| {{color2|000|Edward}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}; height:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}&amp;quot;| [[File:Nema.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}&amp;quot;| [[File:Rand.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}&amp;quot;| [[File:Leanne Ranger3.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}&amp;quot;| [[File:Blue Eyes.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}&amp;quot;| [[File:Red Eyes.png|x96px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Ravio}}&lt;br /&gt;
| {{color2|000|Nixie}}&lt;br /&gt;
| {{color2|000|Nema}}&lt;br /&gt;
| {{color2|000|Rand}}&lt;br /&gt;
| {{color2|000|Leanne}}&lt;br /&gt;
| {{color2|000|Burkhart}}&lt;br /&gt;
| {{color2|000|Blue Eyes}}&lt;br /&gt;
| {{color2|000|Red Eyes}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}; height:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}&amp;quot;| [[File:Hocus Ranger.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}&amp;quot;| [[File:Purple Eyes.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}&amp;quot;| [[File:Kasa Ranger.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}&amp;quot;| [[File:Pokémon Pinchers.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{GS color light}}&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Tanvir}}&lt;br /&gt;
| {{color2|000|Kira}}&lt;br /&gt;
| {{color2|000|Hocus (Ranger)|Hocus}}&lt;br /&gt;
| {{color2|000|Purple Eyes}}&lt;br /&gt;
| {{color2|000|Kasa}}&lt;br /&gt;
| {{color2|000|Supurna}}&lt;br /&gt;
| {{color2|000|Pokémon Pinchers}}&lt;br /&gt;
| {{color2|000|Steelhead}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Generation V]]==&lt;br /&gt;
==={{game|Black and White|s}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Unova color dark}}; background:#{{Black color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; width:96px; height:96px&amp;quot;| [[File:Spr BW Hilbert.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; width:96px&amp;quot;| [[File:Spr BW Hilda.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; width:96px&amp;quot;| [[File:Spr BW Cheren.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; width:96px&amp;quot;| [[File:Spr BW Bianca.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; width:96px&amp;quot;| [[File:Juniper BW Intro.png|x96px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; width:96px&amp;quot;| [[File:Cedric OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; width:96px&amp;quot;| [[File:Spr BW Cilan.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; width:96px&amp;quot;| [[File:Spr BW Chili.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; width:96px&amp;quot;| [[File:Spr BW Cress.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; width:96px&amp;quot;| [[File:Spr BW Lenora.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Hilbert (game)|Hilbert}}&lt;br /&gt;
| {{color2|FFF|Hilda (game)|Hilda}}&lt;br /&gt;
| {{color2|FFF|Cheren}}&lt;br /&gt;
| {{color2|FFF|Bianca}}&lt;br /&gt;
| {{color2|FFF|Professor Juniper}}&lt;br /&gt;
| {{color2|FFF|Cedric Juniper}}&lt;br /&gt;
| {{color2|FFF|Cilan}}&lt;br /&gt;
| {{color2|FFF|Chili}}&lt;br /&gt;
| {{color2|FFF|Cress}}&lt;br /&gt;
| {{color2|FFF|Lenora}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; height:96px&amp;quot;| [[File:Spr BW Burgh.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Spr BW Elesa.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Spr BW Clay.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Spr BW Skyla.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Spr BW Brycen.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Spr BW Iris.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Spr BW Drayden.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Spr BW Shauntal.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Spr BW Grimsley.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Spr BW Marshal.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Burgh}}&lt;br /&gt;
| {{color2|FFF|Elesa}}&lt;br /&gt;
| {{color2|FFF|Clay}}&lt;br /&gt;
| {{color2|FFF|Skyla}}&lt;br /&gt;
| {{color2|FFF|Brycen}}&lt;br /&gt;
| {{color2|FFF|Iris}}&lt;br /&gt;
| {{color2|FFF|Drayden}}&lt;br /&gt;
| {{color2|FFF|Shauntal}}&lt;br /&gt;
| {{color2|FFF|Grimsley}}&lt;br /&gt;
| {{color2|FFF|Marshal}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; height:96px&amp;quot;| [[File:Spr BW Alder.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Scientist f OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Spr BW Plasma_Grunt_M.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Spr BW N.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Spr BW Ghetsis.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Roodwalkdown.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Zinzolinwalkdown.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Gormwalkdown.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Broniuswalkdown.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Giallowalkdown.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Alder}}&lt;br /&gt;
| {{color2|FFF|Fennel}}&lt;br /&gt;
| {{color2|FFF|Team Plasma}}&lt;br /&gt;
| {{color2|FFF|N}}&lt;br /&gt;
| {{color2|FFF|Ghetsis}}&lt;br /&gt;
| {{color2|FFF|Rood}}&lt;br /&gt;
| {{color2|FFF|Zinzolin}}&lt;br /&gt;
| {{color2|FFF|Gorm}}&lt;br /&gt;
| {{color2|FFF|Bronius}}&lt;br /&gt;
| {{color2|FFF|Giallo}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; height:96px&amp;quot;| [[File:Ryokuwalkdown.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Shadow Triad OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Anthea_BW_OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Concordia_BW_OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:School Kid f OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Scientist m OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Mom BW OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Pokéfan m OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Spr BW Biker.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Artist OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Ryoku}}&lt;br /&gt;
| {{color2|FFF|Shadow Triad}}&lt;br /&gt;
| {{color2|FFF|Anthea and Concordia|Anthea}}&lt;br /&gt;
| {{color2|FFF|Anthea and Concordia|Concordia}}&lt;br /&gt;
| {{color2|FFF|Amanita}}&lt;br /&gt;
| {{color2|FFF|Hawes}}&lt;br /&gt;
| {{color2|FFF|Mom (Black and White)|Player&#039;s mom}}&lt;br /&gt;
| {{color2|FFF|Bianca&#039;s father}}&lt;br /&gt;
| {{color2|FFF|Charles}}&lt;br /&gt;
| {{color2|FFF|Name Rater|Unova Name Rater}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 |&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; height:96px&amp;quot;| [[File:Spr BW Veteran M.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Spr BW Hiker.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Spr BW Rich Boy.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Spr BW Ingo.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Spr BW Emmet.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}&amp;quot;| [[File:Ace Trainer m V OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 |&lt;br /&gt;
| {{color2|FFF|Shigeki Morimoto}}&lt;br /&gt;
| {{color2|FFF|Kōji Nishino}}&lt;br /&gt;
| {{color2|FFF|The Riches}}&lt;br /&gt;
| {{color2|FFF|Ingo}}&lt;br /&gt;
| {{color2|FFF|Emmet}}&lt;br /&gt;
| {{color2|FFF|Stats judge|Unova Stats Judge}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===[[Learn with Pokémon: Typing Adventure]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Unova color dark}}; background:#{{Black color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; width:96px; height:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; width:96px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Paige Down}}&lt;br /&gt;
| {{color2|FFF|Professor Quentin Worty}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|Card Game: How to Play DS}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Unova color dark}}; background:#{{Black color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; width:96px; height:96px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White color light}}; width:96px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Shun}}&lt;br /&gt;
| {{color2|FFF|Nanami}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{g|Conquest}}===&lt;br /&gt;
{{main|List of Pokémon Conquest characters}}&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Unova color dark}}; background:#{{Silver color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}; width:96px; height:144px&amp;quot;| [[File:Conquest Hero I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}; width:96px&amp;quot;| [[File:Conquest Heroine I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}; width:96px&amp;quot;| [[File:Conquest Nobunaga II.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}; width:96px&amp;quot;| [[File:Conquest Oichi I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}; width:96px&amp;quot;| [[File:Conquest Hideyoshi I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}; width:96px&amp;quot;| [[File:Conquest Motochika I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}; width:96px&amp;quot;| [[File:Conquest Ginchiyo I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}; width:96px&amp;quot;| [[File:Conquest Motonari I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}; width:96px&amp;quot;| [[File:Conquest Mitsuhide I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}; width:96px&amp;quot;| [[File:Conquest Yoshihiro I.png|96x144px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Hero}}&lt;br /&gt;
| {{color2|000|Heroine}}&lt;br /&gt;
| {{color2|000|Nobunaga}}&lt;br /&gt;
| {{color2|000|Oichi}}&lt;br /&gt;
| {{color2|000|Hideyoshi}}&lt;br /&gt;
| {{color2|000|Motochika}}&lt;br /&gt;
| {{color2|000|Ginchiyo}}&lt;br /&gt;
| {{color2|000|Motonari}}&lt;br /&gt;
| {{color2|000|Mitsuhide}}&lt;br /&gt;
| {{color2|000|Yoshihiro}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}; height:144px&amp;quot;| [[File:Conquest Nene I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Shingen I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Masamune I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Kenshin I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Yoshimoto I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Ujiyasu I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest No I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Kotaro I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Ieyasu I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Hanbei I.png|96x144px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Nene}}&lt;br /&gt;
| {{color2|000|Shingen}}&lt;br /&gt;
| {{color2|000|Masamune}}&lt;br /&gt;
| {{color2|000|Kenshin}}&lt;br /&gt;
| {{color2|000|Yoshimoto}}&lt;br /&gt;
| {{color2|000|Ujiyasu}}&lt;br /&gt;
| {{color2|000|Nō}}&lt;br /&gt;
| {{color2|000|Kotarō}}&lt;br /&gt;
| {{color2|000|Ieyasu}}&lt;br /&gt;
| {{color2|000|Hanbei}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}; height:144px&amp;quot;| [[File:Conquest Kanbei I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Muneshige I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Gracia I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Hanzo I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Kunoichi I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Yukimura I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Magoichi I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Kanetsugu I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Aya I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Kai I.png|96x144px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Kanbei}}&lt;br /&gt;
| {{color2|000|Muneshige}}&lt;br /&gt;
| {{color2|000|Gracia}}&lt;br /&gt;
| {{color2|000|Hanzō}}&lt;br /&gt;
| {{color2|000|Kunoichi}}&lt;br /&gt;
| {{color2|000|Yukimura}}&lt;br /&gt;
| {{color2|000|Magoichi}}&lt;br /&gt;
| {{color2|000|Kanetsugu}}&lt;br /&gt;
| {{color2|000|Aya (Conquest)|Aya}}&lt;br /&gt;
| {{color2|000|Kai (Conquest)|Kai}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}; height:144px&amp;quot;| [[File:Conquest Okuni I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Ranmaru I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Tadakatsu I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Ina I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Keiji I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Mitsunari I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Kiyomasa I.png|96x144px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{Gold color light}}&amp;quot;| [[File:Conquest Masanori I.png|96x144px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{color2|000|Okuni}}&lt;br /&gt;
| {{color2|000|Ranmaru}}&lt;br /&gt;
| {{color2|000|Tadakatsu}}&lt;br /&gt;
| {{color2|000|Ina}}&lt;br /&gt;
| {{color2|000|Keiji}}&lt;br /&gt;
| {{color2|000|Mitsunari}}&lt;br /&gt;
| {{color2|000|Kiyomasa}}&lt;br /&gt;
| {{color2|000|Masanori}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{game|Black and White|s|Pokémon Black 2 and White 2|2}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Unova color dark}}; background:#{{Black 2 color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White 2 color light}}; width:96px; height:96px&amp;quot;| [[File:Spr B2W2 Nate.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White 2 color light}}; width:96px&amp;quot;| [[File:Spr B2W2 Rosa.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White 2 color light}}; width:96px&amp;quot;| [[File:Spr B2W2 Hugh.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White 2 color light}}; width:96px&amp;quot;| [[File:Spr B2W2 Colress.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White 2 color light}}; width:96px&amp;quot;| [[File:Spr B2W2 Roxie.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White 2 color light}}; width:96px&amp;quot;| [[File:Spr B2W2 Marlon.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White 2 color light}}; width:96px&amp;quot;| [[File:Spr B2W2 Benga.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White 2 color light}}; width:96px&amp;quot;| [[File:Curtis OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White 2 color light}}; width:96px&amp;quot;| [[File:Yancy OD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White 2 color light}}; width:96px&amp;quot;| [[File:Mom B2W2 OD.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Nate (game)|Nate}}&lt;br /&gt;
| {{color2|FFF|Rosa (game)|Rosa}}&lt;br /&gt;
| {{color2|FFF|Hugh}}&lt;br /&gt;
| {{color2|FFF|Colress}}&lt;br /&gt;
| {{color2|FFF|Roxie}}&lt;br /&gt;
| {{color2|FFF|Marlon}}&lt;br /&gt;
| {{color2|FFF|Benga}}&lt;br /&gt;
| {{color2|FFF|Curtis}}&lt;br /&gt;
| {{color2|FFF|Yancy}}&lt;br /&gt;
| {{color2|FFF|Mom (Black 2 and White 2)|Player&#039;s mom}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|Dream Radar}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Unova color dark}}; background:#{{Black 2 color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Unova color dark}}; background:#{{White 2 color light}}; width:96px; height:96px&amp;quot;| [[File:Burnet Dream Radar.png|x96px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Professor Burnet}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Generation VI]]==&lt;br /&gt;
==={{g|X and Y}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Kalos color dark}}; background:#{{X color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}; width:120px; height:120px&amp;quot;| [[File:XY Calem.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}; width:120px&amp;quot;| [[File:XY Serena.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}; width:120px&amp;quot;| [[File:XY Professor Sycamore.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}; width:120px&amp;quot;| [[File:XY Shauna.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}; width:120px&amp;quot;| [[File:XY Tierno.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}; width:120px&amp;quot;| [[File:XY Trevor.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}; width:120px&amp;quot;| [[File:XY Alexa.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}; width:120px&amp;quot;| [[File:Bonnie XY.png|120x120px]]&amp;lt;!--Anime art, replace with [[File:XY Bonnie|x100px]] or 3D model if possible--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Calem (game)|Calem}}&lt;br /&gt;
| {{color2|FFF|Serena (game)|Serena}}&lt;br /&gt;
| {{color2|FFF|Professor Sycamore}}&lt;br /&gt;
| {{color2|FFF|Shauna}}&lt;br /&gt;
| {{color2|FFF|Tierno}}&lt;br /&gt;
| {{color2|FFF|Trevor}}&lt;br /&gt;
| {{color2|FFF|Alexa}}&lt;br /&gt;
| {{color2|FFF|Bonnie}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}; height:120px&amp;quot;| [[File:XY Viola.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Grant.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Korrina.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Ramos.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Clemont.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Valerie.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Olympia.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Wulfric.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Viola}}&lt;br /&gt;
| {{color2|FFF|Grant}}&lt;br /&gt;
| {{color2|FFF|Korrina}}&lt;br /&gt;
| {{color2|FFF|Ramos}}&lt;br /&gt;
| {{color2|FFF|Clemont}}&lt;br /&gt;
| {{color2|FFF|Valerie}}&lt;br /&gt;
| {{color2|FFF|Olympia}}&lt;br /&gt;
| {{color2|FFF|Wulfric}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}; height:120px&amp;quot;| [[File:XY Malva.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Siebold.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Wikstrom.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Drasna.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Diantha.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Team Flare Grunts.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Aliana.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Bryony.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Malva}}&lt;br /&gt;
| {{color2|FFF|Siebold}}&lt;br /&gt;
| {{color2|FFF|Wikstrom}}&lt;br /&gt;
| {{color2|FFF|Drasna}}&lt;br /&gt;
| {{color2|FFF|Diantha}}&lt;br /&gt;
| {{color2|FFF|Team Flare}}&lt;br /&gt;
| {{color2|FFF|Aliana}}&lt;br /&gt;
| {{color2|FFF|Bryony}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}; height:120px&amp;quot;| [[File:XY Celosia.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Mable.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Xerosic.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Lysandre.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY AZ.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Evelyn.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Morgan.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Dana.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Celosia}}&lt;br /&gt;
| {{color2|FFF|Mable}}&lt;br /&gt;
| {{color2|FFF|Xerosic}}&lt;br /&gt;
| {{color2|FFF|Lysandre}}&lt;br /&gt;
| {{color2|FFF|AZ}}&lt;br /&gt;
| {{color2|FFF|Evelyn}}&lt;br /&gt;
| {{color2|FFF|Morgan}}&lt;br /&gt;
| {{color2|FFF|Dana}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}; height:120px&amp;quot;| [[File:XY Nita.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Sina.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Dexio.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Emma.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Punk Guy.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Psychic.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Nita}}&lt;br /&gt;
| {{color2|FFF|Sina}}&lt;br /&gt;
| {{color2|FFF|Dexio}}&lt;br /&gt;
| {{color2|FFF|Emma}}&lt;br /&gt;
| {{color2|FFF|Gurkinn}}&lt;br /&gt;
| {{color2|FFF|Grace (Kalos)|Grace}}&lt;br /&gt;
| {{color2|FFF|Cassius}}&lt;br /&gt;
| {{color2|FFF|Inver}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}; height:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:Mr Bonding XY OD.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:XY Phil the Photo Guy.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;| [[File:Madame XY OD.png|100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Y color light}}&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{color2|FFF|Name Rater|Kalos Name Rater}}&lt;br /&gt;
| {{color2|FFF|Move Deleter|Kalos Move Deleter}}&lt;br /&gt;
| {{color2|FFF|Mr. Bonding}}&lt;br /&gt;
| {{color2|FFF|Phil the Photo Guy}}&lt;br /&gt;
| {{color2|FFF|Move Reminder|Madam Reminder}}&lt;br /&gt;
| {{color2|FFF|Stats judge|Kalos Stats Judge}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==={{g|Art Academy}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Kalos color dark}}; background:#{{Yellow color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Black color light}}; width:120px; height:120px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Professor Andy}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{g|Omega Ruby and Alpha Sapphire}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Hoenn color dark}}; background:#{{Omega Ruby color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Alpha Sapphire color light}}; width:120px; height:120px&amp;quot;| [[File:Omega Ruby Alpha Sapphire Aarune.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Alpha Sapphire color light}}; width:120px&amp;quot;| [[File:ORAS Rich Boy.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Alpha Sapphire color light}}; width:120px&amp;quot;| [[File:Spr 6o 025 C.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Alpha Sapphire color light}}; width:120px&amp;quot;| [[File:Omega Ruby Alpha Sapphire Lisia.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Hoenn color dark}}; background:#{{Alpha Sapphire color light}}; width:120px&amp;quot;| [[File:Omega Ruby Alpha Sapphire Zinnia.png|x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Aarune}}&lt;br /&gt;
| {{color2|FFF|Chaz (game)|Chaz}}&lt;br /&gt;
| {{color2|FFF|Cosplay Pikachu}}&lt;br /&gt;
| {{color2|FFF|Lisia}}&lt;br /&gt;
| {{color2|FFF|Zinnia}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|Shuffle}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Kalos color dark}}; background:#{{Beauty color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Cute color light}}; width:120px; height:120px&amp;quot;| [[File:Amelia.png|x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Amelia}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===[[Pokkén Tournament]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Kalos color dark}}; background:#{{Silver color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{White color light}}; width:120px; height:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{White color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{White color light}}; width:120px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Nia}}&lt;br /&gt;
| {{color2|000|Anne (game)|Anne}}&lt;br /&gt;
| {{color2|000|Walter}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|Picross}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Kalos color dark}}; background:#{{Yellow color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Skill color light}}; width:120px; height:120px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Professor Tetra}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Great Detective Pikachu ~Birth of a New Duo~]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Kalos color dark}}; background:#{{Yellow color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Red color light}}; width:120px; height:120px&amp;quot;| [[File:Tim Goodman.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Red color light}}; width:120px&amp;quot;| [[File:Great Detective Pikachu.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Red color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Red color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Red color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Red color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Red color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Red color light}}; width:120px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Tim Goodman}}&lt;br /&gt;
| {{color2|000|Pikachu (GDP)|Detective Pikachu}}&lt;br /&gt;
| {{color2|000|Harry Goodman}}&lt;br /&gt;
| {{color2|000|Mike Baker}}&lt;br /&gt;
| {{color2|000|Amanda Blackstone}}&lt;br /&gt;
| {{color2|000|Emilia Christie}}&lt;br /&gt;
| {{color2|000|Meiko Okamoto}}&lt;br /&gt;
| {{color2|000|Pablo Millan}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|Duel}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Kalos color dark}}; background:#{{Moon color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}; width:120px; height:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}; width:120px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Luca}}&lt;br /&gt;
| {{color2|000|Sharon}}&lt;br /&gt;
| {{color2|000|Yuji (Duel)|Yuji}}&lt;br /&gt;
| {{color2|000|Nadya}}&lt;br /&gt;
| {{color2|000|Joe (Duel)|Joe}}&lt;br /&gt;
| {{color2|000|Brenda}}&lt;br /&gt;
| {{color2|000|Don Roger}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}; height:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Number 7}}&lt;br /&gt;
| {{color2|000|Master Rosé}}&lt;br /&gt;
| {{color2|000|Carlo}}&lt;br /&gt;
| {{color2|000|Another}}&lt;br /&gt;
| {{color2|000|Tia}}&lt;br /&gt;
| {{color2|000|Marabelle}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{g|GO}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Kalos color dark}}; background:#{{Night color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}; width:120px; height:120px&amp;quot;| [[File:GO Professor Willow.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}; width:120px&amp;quot;| [[File:GO Spark.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}; width:120px&amp;quot;| [[File:GO Blanche.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}; width:120px&amp;quot;| [[File:GO Candela.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}; width:120px&amp;quot;| [[File:VSSierra.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}; width:120px&amp;quot;| [[File:VSCliff.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}; width:120px&amp;quot;| [[File:VSArlo.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kalos color dark}}; background:#{{Blue color light}}; width:120px&amp;quot;| [[File:Pokemon_GO_Rhi.png|x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|FFF|Professor Willow}}&lt;br /&gt;
| {{color2|FFF|Spark (GO)|Spark}}&lt;br /&gt;
| {{color2|FFF|Blanche}}&lt;br /&gt;
| {{color2|FFF|Candela}}&lt;br /&gt;
| {{color2|FFF|Sierra (GO)|Sierra}}&lt;br /&gt;
| {{color2|FFF|Cliff (GO)|Cliff}}&lt;br /&gt;
| {{color2|FFF|Arlo}}&lt;br /&gt;
| {{color2|FFF|Rhi}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Generation VII]]==&lt;br /&gt;
==={{g|Sun and Moon}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Alola color dark}}; background:#{{Sun color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}; width:120px; height:120px&amp;quot;| [[File:Sun Moon Elio.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}; width:120px&amp;quot;| [[File:Sun Moon Selene.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}; width:120px&amp;quot;| [[File:Sun Moon Lillie.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}; width:120px&amp;quot;| [[File:789Cosmog.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}; width:120px&amp;quot;| [[File:Sun Moon Hau.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}; width:120px&amp;quot;| [[File:Sun Moon Professor Kukui.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}; width:120px&amp;quot;| [[File:479Rotom-Pokédex.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}; width:120px&amp;quot;| [[File:Sun Moon Ilima.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Elio (game)|Elio}}&lt;br /&gt;
| {{color2|000|Selene (game)|Selene}}&lt;br /&gt;
| {{color2|000|Lillie}}&lt;br /&gt;
| {{color2|000|Nebby}}&lt;br /&gt;
| {{color2|000|Hau}}&lt;br /&gt;
| {{color2|000|Professor Kukui}}&lt;br /&gt;
| {{color2|000|Rotom Pokédex|Rotom}}&lt;br /&gt;
| {{color2|000|Ilima}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}; height:120px&amp;quot;| [[File:Sun Moon Lana.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Kiawe.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Mallow.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Sophocles.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Acerola.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Mina.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Hala.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Olivia.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Lana}}&lt;br /&gt;
| {{color2|000|Kiawe}}&lt;br /&gt;
| {{color2|000|Mallow}}&lt;br /&gt;
| {{color2|000|Sophocles}}&lt;br /&gt;
| {{color2|000|Acerola}}&lt;br /&gt;
| {{color2|000|Mina}}&lt;br /&gt;
| {{color2|000|Hala}}&lt;br /&gt;
| {{color2|000|Olivia}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}; height:120px&amp;quot;| [[File:Sun Moon Nanu.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Hapu.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Kahili.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Molayne.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Ryuki.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Team Skull Grunt.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Gladion.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Plumeria.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Nanu}}&lt;br /&gt;
| {{color2|000|Hapu}}&lt;br /&gt;
| {{color2|000|Kahili}}&lt;br /&gt;
| {{color2|000|Molayne}}&lt;br /&gt;
| {{color2|000|Ryuki}}&lt;br /&gt;
| {{color2|000|Team Skull}}&lt;br /&gt;
| {{color2|000|Gladion}}&lt;br /&gt;
| {{color2|000|Plumeria}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}; height:120px&amp;quot;| [[File:Sun Moon Guzma.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Aether Foundation Employees.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Wicke.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Faba.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Lusamine.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Mohn SM OD.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Sun Moon Mom.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Samson Oak SM OD.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Guzma}}&lt;br /&gt;
| {{color2|000|Aether Foundation}}&lt;br /&gt;
| {{color2|000|Wicke}}&lt;br /&gt;
| {{color2|000|Faba}}&lt;br /&gt;
| {{color2|000|Lusamine}}&lt;br /&gt;
| {{color2|000|Mohn}}&lt;br /&gt;
| {{color2|000|Mom (Alola)|Player&#039;s mom}}&lt;br /&gt;
| {{color2|000|Samson Oak}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 |&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}; height:120px&amp;quot;| [[File:Spr SM Preschooler F.png|60x60px]][[File:Spr SM Preschooler F.png|60x60px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Spr SM Veteran M.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Mr Hyper SM OD.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Moon color light}}&amp;quot;| [[File:Mr Hyper SM OD.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 |&lt;br /&gt;
| {{color2|000|Harper and Sarah}}&lt;br /&gt;
| {{color2|000|Eevee users}}&lt;br /&gt;
| {{color2|000|Mr. Hyper}}&lt;br /&gt;
| {{color2|000|Gester}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|Ultra Sun and Ultra Moon}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Alola color dark}}; background:#{{Ultra Sun color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Ultra Moon color light}}; width:120px; height:120px&amp;quot;| [[File:Ultra Sun Ultra Moon Dulse.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Ultra Moon color light}}; width:120px&amp;quot;| [[File:Ultra Sun Ultra Moon Zossie.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Ultra Moon color light}}; width:120px&amp;quot;| [[File:Ultra Sun Ultra Moon Phyco.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Ultra Moon color light}}; width:120px&amp;quot;| [[File:Ultra Sun Ultra Moon Soliera.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Ultra Moon color light}}; width:120px&amp;quot;| [[File:Rainbow Rocket Grunts Concept.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Alola color dark}}; background:#{{Ultra Moon color light}}; width:120px&amp;quot;| [[File:Spr USUM Iwao.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Dulse}}&lt;br /&gt;
| {{color2|000|Zossie}}&lt;br /&gt;
| {{color2|000|Phyco}}&lt;br /&gt;
| {{color2|000|Soliera}}&lt;br /&gt;
| {{color2|000|Team Rainbow Rocket}}&lt;br /&gt;
| {{color2|000|Kazumasa Iwao|Iwao}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{ga|Detective Pikachu}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{red color dark}}; background:#{{yellow color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px; height:120px&amp;quot;| [[File:Detective Pikachu artwork 2.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;| [[File:Tim Goodman artwork.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;| [[File:Emilia Christie.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;| [[File:Meiko Okamoto.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;| [[File:Roger Clifford.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;| [[File:Ethan Graham.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;| [[File:Brad McMaster.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Detective Pikachu (character)|Detective Pikachu}}&lt;br /&gt;
| {{color2|000|Tim Goodman}}&lt;br /&gt;
| {{color2|000|Harry Goodman}}&lt;br /&gt;
| {{color2|000|Emilia Christie}}&lt;br /&gt;
| {{color2|000|Meiko Okamoto}}&lt;br /&gt;
| {{color2|000|Roger Clifford}}&lt;br /&gt;
| {{color2|000|Ethan Graham}}&lt;br /&gt;
| {{color2|000|Brad McMaster}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px; height:120px&amp;quot;| [[File:Mike Baker.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;| [[File:Frank Holiday.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;| [[File:Amanda Blackstone.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;| [[File:Pablo Millan.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Mike Baker}}&lt;br /&gt;
| {{color2|000|Frank Holiday}}&lt;br /&gt;
| {{color2|000|Amanda Blackstone}}&lt;br /&gt;
| {{color2|000|Pablo Millan}}&lt;br /&gt;
| {{color2|000|Dorothy Fisher}}&lt;br /&gt;
| {{color2|000|Frederick Hartfield}}&lt;br /&gt;
| {{color2|000|Carlos Hernando}}&lt;br /&gt;
| {{color2|000|Wallace Carroll}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px; height:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Rita Partridge}}&lt;br /&gt;
| {{color2|000|Nina O&#039;Hara}}&lt;br /&gt;
| {{color2|000|Ethan Graham}}&lt;br /&gt;
| {{color2|000|Roger Clifford}}&lt;br /&gt;
| {{color2|000|John Waals}}&lt;br /&gt;
| {{color2|000|Rose Milton}}&lt;br /&gt;
| {{color2|000|Louise Mulligan}}&lt;br /&gt;
| {{color2|000|Max Warhol}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px; height:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Olga Ellison}}&lt;br /&gt;
| {{color2|000|Hiro Morgan}}&lt;br /&gt;
| {{color2|000|Gino Farina}}&lt;br /&gt;
| {{color2|000|Alexander Wilde}}&lt;br /&gt;
| {{color2|000|Simon Yen}}&lt;br /&gt;
| {{color2|000|Milo Green}}&lt;br /&gt;
| {{color2|000|Walter Eckhart}}&lt;br /&gt;
| {{color2|000|Keith Norman}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 |&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px; height:120px&amp;quot;|&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{red color dark}}; background:#{{yellow color light}}; width:120px&amp;quot;| [[File:Mewtwo Detective Pikachu.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 |&lt;br /&gt;
| {{color2|000|Carina Mitchell}}&lt;br /&gt;
| {{color2|000|Mewtwo (Detective Pikachu)|Mewtwo}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Kanto color dark}}; background:#{{Let&#039;s Go Pikachu color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Let&#039;s Go Eevee color light}}; width:120px; height:120px&amp;quot;| [[File:Lets Go Pikachu Eevee Male Trainer.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Let&#039;s Go Eevee color light}}; width:120px&amp;quot;| [[File:Lets Go Pikachu Eevee Female Trainer.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Let&#039;s Go Eevee color light}}; width:120px&amp;quot;| [[File:Lets Go Pikachu Eevee Rival.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Let&#039;s Go Eevee color light}}; width:120px&amp;quot;| [[File:Lets Go Pikachu Eevee Green.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Let&#039;s Go Eevee color light}}; width:120px&amp;quot;| [[File:VSBeauty 2 PE.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Let&#039;s Go Eevee color light}}; width:120px&amp;quot;| [[File:VSBeauty 2 PE.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Let&#039;s Go Eevee color light}}; width:120px&amp;quot;| [[File:VSBeauty 2 PE.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Kanto color dark}}; background:#{{Let&#039;s Go Eevee color light}}; width:120px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Chase (game)|Chase}}&lt;br /&gt;
| {{color2|000|Elaine (game)|Elaine}}&lt;br /&gt;
| {{color2|000|Trace (game)|Trace}}&lt;br /&gt;
| {{color2|000|Green (game)|Green}}&lt;br /&gt;
| {{color2|000|Daisy (anime)|Daisy}}&lt;br /&gt;
| {{color2|000|Lily (Kanto)|Lily}}&lt;br /&gt;
| {{color2|000|Violet (anime)|Violet}}&lt;br /&gt;
| {{color2|000|Master Trainer|Master Trainers}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{orange color dark}}; background:#{{orange color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{orange color dark}}; background:#{{gold color light}}; width:120px; height:120px&amp;quot;| [[File:Masters Scottie.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{orange color dark}}; background:#{{gold color light}}; width:120px; height:120px&amp;quot;| [[File:Masters Bettie.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{orange color dark}}; background:#{{gold color light}}; width:120px&amp;quot;| [[File:Masters Paulo.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{orange color dark}}; background:#{{gold color light}}; width:120px&amp;quot;| [[File:Masters Professor Bellis.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{orange color dark}}; background:#{{gold color light}}; width:120px&amp;quot;| [[File:Masters Lear.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{orange color dark}}; background:#{{gold color light}}; width:120px;&amp;quot;| [[File:Spr Masters Sawyer.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{orange color dark}}; background:#{{gold color light}}; width:120px;&amp;quot;| [[File:Masters Rachel.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{orange color dark}}; background:#{{gold color light}}; width:120px;&amp;quot;| [[File:Spr Masters Tina.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{orange color dark}}; background:#{{gold color light}}; width:120px;&amp;quot;| [[File:Spr Masters Masked Street Thug.png|60x60px]][[File:Spr Masters Masked Punk Girl.png|60x60px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Scottie}}&lt;br /&gt;
| {{color2|000|Bettie}}&lt;br /&gt;
| {{color2|000|Paulo}}&lt;br /&gt;
| {{color2|000|Professor Bellis}}&lt;br /&gt;
| {{color2|000|Lear}}&lt;br /&gt;
| {{color2|000|Sawyer (Masters)|Sawyer}}&lt;br /&gt;
| {{color2|000|Rachel}}&lt;br /&gt;
| {{color2|000|Tina}}&lt;br /&gt;
| {{color2|000|Team Break}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Generation VIII]]==&lt;br /&gt;
==={{g|Sword and Shield}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Galar color dark}}; background:#{{Sword color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px; height:120px&amp;quot;| [[File:Sword Shield Male Trainer.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Female Trainer.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Hop.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Bede.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Marnie.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Sonia.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Professor Magnolia.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Victor (game)|Victor}}&lt;br /&gt;
| {{color2|000|Gloria (game)|Gloria}}&lt;br /&gt;
| {{color2|000|Hop}}&lt;br /&gt;
| {{color2|000|Bede}}&lt;br /&gt;
| {{color2|000|Marnie}}&lt;br /&gt;
| {{color2|000|Sonia}}&lt;br /&gt;
| {{color2|000|Professor Magnolia}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Milo.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Nessa.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Kabu.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Bea.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Allister.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Opal.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Gordie.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Milo}}&lt;br /&gt;
| {{color2|000|Nessa}}&lt;br /&gt;
| {{color2|000|Kabu}}&lt;br /&gt;
| {{color2|000|Bea}}&lt;br /&gt;
| {{color2|000|Allister}}&lt;br /&gt;
| {{color2|000|Opal}}&lt;br /&gt;
| {{color2|000|Gordie}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Melony.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Piers.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Raihan.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Leon.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Team Yell Grunt.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Macro Cosmos-logo.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Chairman Rose.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Melony}}&lt;br /&gt;
| {{color2|000|Piers}}&lt;br /&gt;
| {{color2|000|Raihan}}&lt;br /&gt;
| {{color2|000|Leon}}&lt;br /&gt;
| {{color2|000|Team Yell}}&lt;br /&gt;
| {{color2|000|Macro Cosmos}}&lt;br /&gt;
| {{color2|000|Rose}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Oleana.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:GST Sordward icon.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:GST Shielbert icon.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Klara.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Avery.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Mustard.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:VSHoney.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Oleana}}&lt;br /&gt;
| {{color2|000|Sordward}}&lt;br /&gt;
| {{color2|000|Shielbert}}&lt;br /&gt;
| {{color2|000|Klara}}&lt;br /&gt;
| {{color2|000|Avery}}&lt;br /&gt;
| {{color2|000|Mustard}}&lt;br /&gt;
| {{color2|000|Honey (Galar)|Honey}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:None.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Sword Shield Peony.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:None.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Y-Comm Profile Café Master.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:League Card Ball Guy.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:None.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{Shield color light}}; width:120px&amp;quot;| [[File:Y-Comm Profile League Staff M.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Hyde}}&lt;br /&gt;
| {{color2|000|Peony}}&lt;br /&gt;
| {{color2|000|Peonia}}&lt;br /&gt;
| {{color2|000|Jack (Galar)|Jack}}&lt;br /&gt;
| {{color2|000|Ball Guy}}&lt;br /&gt;
| {{color2|000|Cara Liss}}&lt;br /&gt;
| {{color2|000|Watt Trader|Watt Traders}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|HOME}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Galar color dark}}; background:#{{green color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{white color light}}; width:120px; height:120px&amp;quot;| [[File:HOME Grand Oak.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{white color light}}; width:120px&amp;quot;| [[File:HOME Poké Boy.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Grand Oak}}&lt;br /&gt;
| {{color2|000|Poké Boy}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Café ReMix]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Galar color dark}}; background:#{{orange color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{beauty color light}}; width:120px; height:120px&amp;quot;| [[File:Leah.png|x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Leah}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[New Pokémon Snap]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Galar color dark}}; background:#{{electric color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{orange color light}}; width:120px; height:120px&amp;quot;| [[File:Professor Mirror.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{orange color light}}; width:120px; height:120px&amp;quot;| [[File:Rita.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{orange color light}}; width:120px; height:120px&amp;quot;| [[File:Phil.png|x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Professor Mirror}}&lt;br /&gt;
| {{color2|000|Rita}}&lt;br /&gt;
| {{color2|000|Phil}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon UNITE]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Galar color dark}}; background:#{{orange color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{dragon color light}}; width:120px; height:120px&amp;quot;| [[File:UNITE Professor Phorus.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{dragon color light}}; width:120px; height:120px&amp;quot;| [[File:UNITE Erbie.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{dragon color light}}; width:120px; height:120px&amp;quot;| [[File:UNITE Zirco.png|x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Galar color dark}}; background:#{{dragon color light}}; width:120px; height:120px&amp;quot;| [[File:UNITE Aeos Shopkeeper.png|x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Professor Phorus}}&lt;br /&gt;
| {{color2|000|Erbie}}&lt;br /&gt;
| {{color2|000|Zirco}}&lt;br /&gt;
| {{color2|000|Aeos Shopkeeper}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==={{g|Brilliant Diamond and Shining Pearl}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Brilliant Diamond color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Shining Pearl color light}}; width:120px; height:120px&amp;quot;| [[File:.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==={{g|Legends: Arceus}}===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Rei.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Akari.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Professor Laventon.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Kamado.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:VSZisu.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Cyllene.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Pesselle.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Tao Hua.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|fff|Rei (game)|Rei}}&lt;br /&gt;
| {{color2|fff|Akari (game)|Akari}}&lt;br /&gt;
| {{color2|fff|Professor Laventon}}&lt;br /&gt;
| {{color2|fff|Kamado}}&lt;br /&gt;
| {{color2|fff|Zisu}}&lt;br /&gt;
| {{color2|fff|Cyllene}}&lt;br /&gt;
| {{color2|fff|Pesselle}}&lt;br /&gt;
| {{color2|fff|Tao Hua}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Colza.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Sanqua.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:VSBeni.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Rye.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Choy.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Anthe.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Adaman.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Mai.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|fff|Colza}}&lt;br /&gt;
| {{color2|fff|Sanqua}}&lt;br /&gt;
| {{color2|fff|Beni}}&lt;br /&gt;
| {{color2|fff|Rye}}&lt;br /&gt;
| {{color2|fff|Choy}}&lt;br /&gt;
| {{color2|fff|Anthe}}&lt;br /&gt;
| {{color2|fff|Adaman}}&lt;br /&gt;
| {{color2|fff|Mai}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Arezu.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Iscan.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Melli.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Sabi.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Irida.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Lian.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Calaba.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Palina.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|fff|Arezu}}&lt;br /&gt;
| {{color2|fff|Iscan}}&lt;br /&gt;
| {{color2|fff|Melli}}&lt;br /&gt;
| {{color2|fff|Sabi}}&lt;br /&gt;
| {{color2|fff|Irida}}&lt;br /&gt;
| {{color2|fff|Lian}}&lt;br /&gt;
| {{color2|fff|Calaba}}&lt;br /&gt;
| {{color2|fff|Palina}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Gaeric.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Volo.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Ginter.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:VSCharm.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:VSClover.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:VSCoin.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:Legends Arceus Cogita.png|120x120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{Sinnoh color dark}}; background:#{{Legends Arceus color light}}; width:120px; height:120px&amp;quot;| [[File:493Arceus.png|120x120px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|fff|Gaeric}}&lt;br /&gt;
| {{color2|fff|Volo}}&lt;br /&gt;
| {{color2|fff|Ginter}}&lt;br /&gt;
| {{color2|fff|Charm (Hisui)|Charm}}&lt;br /&gt;
| {{color2|fff|Clover}}&lt;br /&gt;
| {{color2|fff|Coin (Hisui)|Coin}}&lt;br /&gt;
| {{color2|fff|Cogita}}&lt;br /&gt;
| {{color2|fff|Arceus (game)|Arceus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Generation IX]]==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[List of Pokémon]]&lt;br /&gt;
&lt;br /&gt;
{{List of characters}}&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game characters|*]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Taufiq&amp;diff=3554781</id>
		<title>User:Taufiq</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Taufiq&amp;diff=3554781"/>
		<updated>2022-08-13T14:10:50Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to my page. This is my page.&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Scarlet_and_Violet&amp;diff=3554574</id>
		<title>Pokémon Scarlet and Violet</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Scarlet_and_Violet&amp;diff=3554574"/>
		<updated>2022-08-12T12:28:47Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming notice}}&lt;br /&gt;
{{Infobox game|colorscheme=Scarlet|bordercolorscheme=Violet&lt;br /&gt;
|name=Pokémon Scarlet&lt;br /&gt;
|name2=Pokémon Violet&lt;br /&gt;
|jname=ポケットモンスター スカーレット&lt;br /&gt;
|jname2=ポケットモンスター バイオレット&lt;br /&gt;
|boxart=Scarlet EN boxart.png&lt;br /&gt;
|boxart2=Violet EN boxart.png&lt;br /&gt;
|caption=Pokémon Scarlet&#039;s boxart, [[Game mascot|featuring]] {{p|Koraidon}}&lt;br /&gt;
|caption2=Pokémon Violet&#039;s boxart, [[Game mascot|featuring]] {{p|Miraidon}}&lt;br /&gt;
|jbox=Scarlet JP boxart.png&lt;br /&gt;
|jbox2=Violet JP boxart.png&lt;br /&gt;
|jcaption=Pokémon Scarlet Japanese boxart&lt;br /&gt;
|jcaption2=Pokémon Violet Japanese boxart&lt;br /&gt;
|category=RPG&lt;br /&gt;
|gen_series=[[Generation IX]] [[core series]]&lt;br /&gt;
|players=1-4 players simultaneous&lt;br /&gt;
|platform=[[Nintendo Switch]]&lt;br /&gt;
|link_method=TBA&amp;lt;!--Wireless, [[Nintendo Switch Online]]--&amp;gt;&lt;br /&gt;
|release_date_ja=November 18, 2022&lt;br /&gt;
|release_date_au=November 18, 2022&lt;br /&gt;
|release_date_eu=November 18, 2022&lt;br /&gt;
|release_date_na=November 18, 2022&lt;br /&gt;
|release_date_kr=November 18, 2022&lt;br /&gt;
|release_date_hk=November 18, 2022&lt;br /&gt;
|release_date_tw=November 18, 2022&lt;br /&gt;
|publisher=[[Nintendo]]/[[The Pokémon Company]]&lt;br /&gt;
|developer=[[Game Freak]]&lt;br /&gt;
&amp;lt;!--|cero=A &lt;br /&gt;
|esrb=E &lt;br /&gt;
|pegi=7&lt;br /&gt;
|acb=PG&lt;br /&gt;
|oflc=PG&lt;br /&gt;
|grb=ALL&lt;br /&gt;
|gsrr=6+--&amp;gt;&lt;br /&gt;
|staff=no&lt;br /&gt;
|stafflink=Staff of Pokémon Scarlet and Violet&lt;br /&gt;
|website_ja=[https://www.pokemon.co.jp/ex/sv/ja/ Pokémon.co.jp]&lt;br /&gt;
|website_en=[https://scarletviolet.pokemon.com/en-us/ Pokémon.com]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon Scarlet&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{j|ポケットモンスター スカーレット}}&#039;&#039;&#039; &#039;&#039;Pocket Monsters Scarlet&#039;&#039;) and &#039;&#039;&#039;Pokémon Violet&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{j|ポケットモンスター バイオレット}}&#039;&#039;&#039; &#039;&#039;Pocket Monsters Violet&#039;&#039;) are the primary [[Core series|paired versions]] of [[Generation IX]]. The games will be released on the [[Nintendo Switch]] worldwide on November 18, 2022. All copies of the game are playable in nine languages: Japanese, English, German, Spanish, French, Italian, Korean, and Simplified and Traditional Chinese.&lt;br /&gt;
&lt;br /&gt;
The game was announced worldwide on [[Pokémon Day]] on February 27, 2022, at 11 P.M. JST via [[Pokémon Press Conference#2022|Pokémon Presents]].&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
The game is an open-world game in which areas are seamlessly connected. The areas in the game can be visited in any order. The game also features multiplayer with up to four players simultaneously, enabling [[trade|trading]] and [[Pokémon battle|battling]] between players as well as allowing them to travel through the game&#039;s areas together.&amp;lt;ref&amp;gt;[https://scarletviolet.pokemon.com/en-us/ Pokémon.com official website]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Characters in the game include the [[rival]] [[Nemona]] and the [[Pokémon Professor]]. The two versions of the game feature different professors, with [[Professor Sada]] appearing in Pokémon Scarlet and [[Professor Turo]] appearing in Pokémon Violet. The color of the [[player character]]&#039;s clothing also differs between the two versions. The game will include three major storylines, including a traditional Gym Challenge. Information on the other two stories is unknown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--This information is here because the region&#039;s name has not been revealed and there is not an article for its regional Pokédex--&amp;gt;The following returning Pokémon have been seen in promotional material (not including unseen evolutionary relatives): {{p|Pikachu}}, {{p|Raichu}}, {{p|Jigglypuff}}, {{p|Venonat}}, {{p|Meowth}}, {{p|Persian}}, {{p|Psyduck}}, {{p|Golduck}}, {{p|Growlithe}}, {{p|Arcanine}}, {{p|Magnemite}}, {{p|Shellder}}, {{p|Gastly}}, {{p|Haunter}}, {{p|Gengar}}, {{p|Gyarados}}, {{p|Eevee}}, {{p|Dragonair}}, {{p|Dragonite}}, {{p|Pichu}}, {{p|Mareep}}, {{p|Flaaffy}}, {{p|Azumarill}}, {{p|Hoppip}}, {{p|Murkrow}}, {{p|Slowking}}, {{p|Misdreavus}}, {{p|Girafarig}}, {{p|Pineco}}, {{p|Scizor}}, {{p|Houndour}}, {{p|Houndoom}}, {{p|Donphan}}, {{p|Blissey}}, {{p|Larvitar}}, {{p|Pelipper}}, {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, {{p|Vigoroth}}, {{p|Slaking}}, {{p|Makuhita}}, {{p|Hariyama}}, {{p|Sableye}}, {{p|Cacnea}}, {{p|Cacturne}}, {{p|Swablu}}, {{p|Altaria}}, {{p|Seviper}}, {{p|Snorunt}}, {{p|Bagon}}, {{p|Starly}}, {{p|Luxio}}, {{p|Luxray}}, {{p|Combee}}, {{p|Pachirisu}}, {{p|Drifloon}}, {{p|Drifblim}}, {{p|Mismagius}}, {{p|Honchkrow}}, {{p|Bronzong}}, {{p|Lucario}}, {{p|Hippowdon}}, {{p|Lumineon}}, {{p|Rotom}}, {{p|Petilil}}, {{p|Lilligant}}, {{p|Deerling}}, {{p|Sawsbuck}}, {{rf|Hisuian}} {{p|Zoroark}}, {{p|Eelektross}}, {{p|Cubchoo}}, {{p|Beartic}}, {{p|Cryogonal}}, {{p|Hydreigon}}, {{p|Fletchling}}, {{p|Talonflame}}, {{p|Spewpa}}, {{p|Flabébé}}, {{p|Skiddo}}, {{p|Gogoat}}, {{p|Clauncher}}, {{p|Clawitzer}}, {{p|Sylveon}}, {{p|Noibat}}, {{p|Noivern}}, {{p|Rockruff}}, {{p|Toxapex}}, {{p|Mudbray}}, {{p|Lurantis}}, {{p|Bounsweet}}, {{p|Tsareena}}, {{p|Skwovet}}, {{p|Chewtle}}, {{p|Drednaw}}, {{p|Coalossal}}, {{p|Sinistea}}, {{p|Polteageist}}, {{p|Hatterene}}, {{p|Pincurchin}}, {{p|Stonjourner}}, {{p|Eiscue}}, and {{p|Cufant}}. There have also been artistic representations of {{p|Tauros}}, {{p|Sunflora}}, {{p|Mimikyu}}, and {{p|Applin}}, as well as electronic billboards displaying {{p|Qwilfish}} and {{p|Dedenne}}, but this does not confirm that they are actually in the games. {{p|Dratini}} and {{p|Hatenna}} have also appeared as artistic representations, but their evolved forms were present in the trailers.&lt;br /&gt;
&lt;br /&gt;
===Terastal Phenomenon===&lt;br /&gt;
{{main|Terastal phenomenon}}&lt;br /&gt;
The Terastal phenomenon is a new type of transformation that allows any Pokémon from the Paldea region to power up and become bejeweled using the [[Tera Orb]]. After Terastalizing, a Pokémon&#039;s natural type attribute is either enhanced or altered according to their innate Tera Type.&lt;br /&gt;
&lt;br /&gt;
===[[Version-exclusive Pokémon]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{Scarlet color}}; border:5px solid #{{Scarlet color light}}&amp;quot;&lt;br /&gt;
! Scarlet&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid #{{Scarlet color}}; border-collapse:collapse&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
{{Moveentrytm|246|Larvitar|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|874|Stonjourner|1|Rock}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{Violet color}}; border:5px solid #{{Violet color light}}&amp;quot;&lt;br /&gt;
! Violet&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid #{{Violet color}}; border-collapse:collapse&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
{{Moveentrytm|371|Bagon|1|Dragon}}&lt;br /&gt;
{{Moveentrytm|875|Eiscue|1|Ice}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Pokémon Scarlet and Violet are set to be able to connect with [[Pokémon HOME]]. This allows them to store and receive Pokémon from Pokémon HOME, including Pokémon from previous [[generation]]s that were [[transfer]]red into Pokémon HOME. However, only Pokémon that are available within Pokémon Scarlet and Violet can be transferred to them.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Characters===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Scarlet Male Trainer.png|Scarlet male Trainer&lt;br /&gt;
Scarlet Female Trainer.png|Scarlet female Trainer&lt;br /&gt;
Violet Male Trainer.png|Violet male Trainer&lt;br /&gt;
Violet Female Trainer.png|Violet female Trainer&lt;br /&gt;
Scarlet Violet Nemona.png|[[Nemona]]&lt;br /&gt;
Violet Arven.png|[[Arven]]&lt;br /&gt;
Scarlet Violet Penny.png|[[Penny]]&lt;br /&gt;
Scarlet Clavell.png|[[Clavell|Clavell (Pokémon Scarlet)]]&lt;br /&gt;
Violet Clavell.png|[[Clavell|Clavell (Pokémon Violet]]&lt;br /&gt;
Scarlet Violet Jacq.png|[[Jacq]]&lt;br /&gt;
Scarlet Sada.png|[[Professor Sada]]&lt;br /&gt;
Violet Turo.png|[[Professor Turo]]&lt;br /&gt;
Scarlet Violet Grusha.png|[[Grusha]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Pokémon===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sprigatito.png|{{p|Sprigatito}}&lt;br /&gt;
Fuecoco.png|{{p|Fuecoco}}&lt;br /&gt;
Quaxly.png|{{p|Quaxly}}&lt;br /&gt;
Pawmi.png|{{p|Pawmi}}&lt;br /&gt;
Smoliv.png|{{p|Smoliv}}&lt;br /&gt;
Lechonk.png|{{p|Lechonk}}&lt;br /&gt;
Koraidon.png|{{p|Koraidon}}&lt;br /&gt;
Miraidon.png|{{p|Miraidon}}&lt;br /&gt;
Cetitan.png|{{p|Cetitan}}&lt;br /&gt;
Fidough.png|{{p|Fidough}}&lt;br /&gt;
194Wooper-Paldea.png|{{rf|Paldean}}{{p|Wooper}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Logos===&lt;br /&gt;
&amp;lt;gallery perrow=6&amp;gt;&lt;br /&gt;
Pokémon Scarlet logo.png|English Scarlet logo&lt;br /&gt;
Pokémon Scarlet logo FR.png|French Scarlet logo&lt;br /&gt;
Pokémon Violet logo.png|English and French Violet logo&lt;br /&gt;
Pokémon Scarlet logo JP.png|Japanese Scarlet logo&lt;br /&gt;
Pokémon Violet logo JP.png|Japanese Violet logo&lt;br /&gt;
Pokémon Scarlet logo KR.png|Korean Scarlet logo&lt;br /&gt;
Pokémon Violet logo KR.png|Korean Violet logo&lt;br /&gt;
Pokémon Scarlet logo SC.png|Simplified Chinese Scarlet logo&lt;br /&gt;
Pokémon Violet logo SC.png|Simplified Chinese Violet logo&lt;br /&gt;
Pokémon Scarlet logo TC.png|Traditional Chinese Scarlet logo&lt;br /&gt;
Pokémon Violet logo TC.png|Traditional Chinese Violet logo&lt;br /&gt;
Pokémon Scarlet logo DE.png|German Scarlet logo&lt;br /&gt;
Pokémon Violet logo DE.png|German Violet logo&lt;br /&gt;
Pokémon Scarlet logo IT.png|Italian Scarlet logo&lt;br /&gt;
Pokémon Violet logo IT.png|Italian Violet logo&lt;br /&gt;
Pokémon Scarlet logo ES.png|Spanish Scarlet logo&lt;br /&gt;
Pokémon Violet logo ES.png|Spanish Violet logo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The titles of Pokémon Scarlet and Violet are similar to [[Core series#Unused trademarks|several Japanese trademarks]] registered by [[Nintendo]], [[Creatures, Inc.|Creatures]], and [[Game Freak]] in 2008 and 2009. The Chinese titles use the same characters as two of the trademarks.&lt;br /&gt;
** &#039;&#039;&#039;Pocket Monsters Vermilion&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスター{{tt|朱|しゅ}}&#039;&#039;&#039;) [application number 2008-093273, registration number 5222908]&lt;br /&gt;
** &#039;&#039;&#039;Pocket Monsters Purple&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスター{{tt|紫|むらさき}}&#039;&#039;&#039;) [application number 2008-093274, registration number 5222909]&lt;br /&gt;
** &#039;&#039;&#039;Pocket Monsters Crimson&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスター{{tt|紅|くれない}}&#039;&#039;&#039;) [application number 2008-093275, registration number 5222910]&lt;br /&gt;
** &#039;&#039;&#039;Pocket Monsters Scarlet&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスター{{tt|緋|ひ}}&#039;&#039;&#039;) [application number 2008-093276, registration number 5222911]&lt;br /&gt;
** &#039;&#039;&#039;Pocket Monsters Vermilion&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスターヴァーミリオン&#039;&#039;&#039;) [application number 2009-060076, registration number 5307994]&lt;br /&gt;
** &#039;&#039;&#039;Pocket Monsters Purple&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスターパープル&#039;&#039;&#039;) [application number 2009-060077, registration number 5307995]&lt;br /&gt;
** &#039;&#039;&#039;Pocket Monsters Crimson&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスタークリムゾン&#039;&#039;&#039;) [application number 2009-060078, registration number 5341303]&lt;br /&gt;
** &#039;&#039;&#039;Pocket Monsters Scarlet&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスタースカーレット&#039;&#039;&#039;) [application number 2009-060079, registration number 5341304]&lt;br /&gt;
* These are the first paired core series games:&lt;br /&gt;
** In which the player characters&#039; initial appearance differs depending on the version.&lt;br /&gt;
*** In addition, these are the first core series games in which the player characters wear the same outfit regardless of gender.&lt;br /&gt;
** To feature version-exclusive [[Pokémon Professor]]s.&lt;br /&gt;
&amp;lt;!-- ** To not feature a [[player character]] with a canon name.--&amp;gt;&lt;br /&gt;
** Since {{game|Black and White|s 2|Pokémon Black 2 and White 2}} to be named after colors.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{scarlet color}}|bordercolor={{violet color light}}&lt;br /&gt;
|ja={{tt|ポケットモンスター スカーレット・バイオレット|Pocket Monsters Scarlet &amp;amp; Violet}}&lt;br /&gt;
|zh_yue={{tt|寶可夢 朱／紫|Pokémon Jyū / Jí}}&lt;br /&gt;
|zh_cmn={{tt|寶可夢 朱／紫&amp;lt;br&amp;gt;宝可梦 朱／紫|Bǎokěmèng Zhū / Zǐ}}&lt;br /&gt;
|fr=Pokémon Écarlate et Violet&lt;br /&gt;
|de=Pokémon Karmesin und Purpur&lt;br /&gt;
|it=Pokémon Scarlatto e Violetto&lt;br /&gt;
|ko={{tt|포켓몬스터 스칼렛・바이올렛|Pocket Monsters Scarlet &amp;amp; Violet}}&lt;br /&gt;
|pt=Pokémon Scarlet e Violet&lt;br /&gt;
|es=Pokémon Escarlata y Púrpura&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==See also==&lt;br /&gt;
* {{Appendix|Scarlet and Violet walkthrough}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Core series}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon Scarlet and Violet|*]]&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Karmesin und Purpur]]&lt;br /&gt;
[[es:Pokémon Escarlata y Pokémon Púrpura]]&lt;br /&gt;
[[fr:Pokémon Écarlate et Violet]]&lt;br /&gt;
[[it:Pokémon Scarlatto e Violetto]]&lt;br /&gt;
[[ja:ポケットモンスター スカーレット・バイオレット]]&lt;br /&gt;
[[zh:宝可梦 朱／紫]]&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Scarlet_and_Violet&amp;diff=3554573</id>
		<title>Pokémon Scarlet and Violet</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Scarlet_and_Violet&amp;diff=3554573"/>
		<updated>2022-08-12T12:23:30Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Characters */Adding more characters because Pokémon Presents.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming notice}}&lt;br /&gt;
{{Infobox game|colorscheme=Scarlet|bordercolorscheme=Violet&lt;br /&gt;
|name=Pokémon Scarlet&lt;br /&gt;
|name2=Pokémon Violet&lt;br /&gt;
|jname=ポケットモンスター スカーレット&lt;br /&gt;
|jname2=ポケットモンスター バイオレット&lt;br /&gt;
|boxart=Scarlet EN boxart.png&lt;br /&gt;
|boxart2=Violet EN boxart.png&lt;br /&gt;
|caption=Pokémon Scarlet&#039;s boxart, [[Game mascot|featuring]] {{p|Koraidon}}&lt;br /&gt;
|caption2=Pokémon Violet&#039;s boxart, [[Game mascot|featuring]] {{p|Miraidon}}&lt;br /&gt;
|jbox=Scarlet JP boxart.png&lt;br /&gt;
|jbox2=Violet JP boxart.png&lt;br /&gt;
|jcaption=Pokémon Scarlet Japanese boxart&lt;br /&gt;
|jcaption2=Pokémon Violet Japanese boxart&lt;br /&gt;
|category=RPG&lt;br /&gt;
|gen_series=[[Generation IX]] [[core series]]&lt;br /&gt;
|players=1-4 players simultaneous&lt;br /&gt;
|platform=[[Nintendo Switch]]&lt;br /&gt;
|link_method=TBA&amp;lt;!--Wireless, [[Nintendo Switch Online]]--&amp;gt;&lt;br /&gt;
|release_date_ja=November 18, 2022&lt;br /&gt;
|release_date_au=November 18, 2022&lt;br /&gt;
|release_date_eu=November 18, 2022&lt;br /&gt;
|release_date_na=November 18, 2022&lt;br /&gt;
|release_date_kr=November 18, 2022&lt;br /&gt;
|release_date_hk=November 18, 2022&lt;br /&gt;
|release_date_tw=November 18, 2022&lt;br /&gt;
|publisher=[[Nintendo]]/[[The Pokémon Company]]&lt;br /&gt;
|developer=[[Game Freak]]&lt;br /&gt;
&amp;lt;!--|cero=A &lt;br /&gt;
|esrb=E &lt;br /&gt;
|pegi=7&lt;br /&gt;
|acb=PG&lt;br /&gt;
|oflc=PG&lt;br /&gt;
|grb=ALL&lt;br /&gt;
|gsrr=6+--&amp;gt;&lt;br /&gt;
|staff=no&lt;br /&gt;
|stafflink=Staff of Pokémon Scarlet and Violet&lt;br /&gt;
|website_ja=[https://www.pokemon.co.jp/ex/sv/ja/ Pokémon.co.jp]&lt;br /&gt;
|website_en=[https://scarletviolet.pokemon.com/en-us/ Pokémon.com]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon Scarlet&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{j|ポケットモンスター スカーレット}}&#039;&#039;&#039; &#039;&#039;Pocket Monsters Scarlet&#039;&#039;) and &#039;&#039;&#039;Pokémon Violet&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{j|ポケットモンスター バイオレット}}&#039;&#039;&#039; &#039;&#039;Pocket Monsters Violet&#039;&#039;) are the primary [[Core series|paired versions]] of [[Generation IX]]. The games will be released on the [[Nintendo Switch]] worldwide on November 18, 2022. All copies of the game are playable in nine languages: Japanese, English, German, Spanish, French, Italian, Korean, and Simplified and Traditional Chinese.&lt;br /&gt;
&lt;br /&gt;
The game was announced worldwide on [[Pokémon Day]] on February 27, 2022, at 11 P.M. JST via [[Pokémon Press Conference#2022|Pokémon Presents]].&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
The game is an open-world game in which areas are seamlessly connected. The areas in the game can be visited in any order. The game also features multiplayer with up to four players simultaneously, enabling [[trade|trading]] and [[Pokémon battle|battling]] between players as well as allowing them to travel through the game&#039;s areas together.&amp;lt;ref&amp;gt;[https://scarletviolet.pokemon.com/en-us/ Pokémon.com official website]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Characters in the game include the [[rival]] [[Nemona]] and the [[Pokémon Professor]]. The two versions of the game feature different professors, with [[Professor Sada]] appearing in Pokémon Scarlet and [[Professor Turo]] appearing in Pokémon Violet. The color of the [[player character]]&#039;s clothing also differs between the two versions. The game will include three major storylines, including a traditional Gym Challenge. Information on the other two stories is unknown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--This information is here because the region&#039;s name has not been revealed and there is not an article for its regional Pokédex--&amp;gt;The following returning Pokémon have been seen in promotional material (not including unseen evolutionary relatives): {{p|Pikachu}}, {{p|Raichu}}, {{p|Jigglypuff}}, {{p|Venonat}}, {{p|Meowth}}, {{p|Persian}}, {{p|Psyduck}}, {{p|Golduck}}, {{p|Growlithe}}, {{p|Arcanine}}, {{p|Magnemite}}, {{p|Shellder}}, {{p|Gastly}}, {{p|Haunter}}, {{p|Gengar}}, {{p|Gyarados}}, {{p|Eevee}}, {{p|Dragonair}}, {{p|Dragonite}}, {{p|Pichu}}, {{p|Mareep}}, {{p|Flaaffy}}, {{p|Azumarill}}, {{p|Hoppip}}, {{p|Murkrow}}, {{p|Slowking}}, {{p|Misdreavus}}, {{p|Girafarig}}, {{p|Pineco}}, {{p|Scizor}}, {{p|Houndour}}, {{p|Houndoom}}, {{p|Donphan}}, {{p|Blissey}}, {{p|Larvitar}}, {{p|Pelipper}}, {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, {{p|Vigoroth}}, {{p|Slaking}}, {{p|Makuhita}}, {{p|Hariyama}}, {{p|Sableye}}, {{p|Cacnea}}, {{p|Cacturne}}, {{p|Swablu}}, {{p|Altaria}}, {{p|Seviper}}, {{p|Snorunt}}, {{p|Bagon}}, {{p|Starly}}, {{p|Luxio}}, {{p|Luxray}}, {{p|Combee}}, {{p|Pachirisu}}, {{p|Drifloon}}, {{p|Drifblim}}, {{p|Mismagius}}, {{p|Honchkrow}}, {{p|Bronzong}}, {{p|Lucario}}, {{p|Hippowdon}}, {{p|Lumineon}}, {{p|Rotom}}, {{p|Petilil}}, {{p|Lilligant}}, {{p|Deerling}}, {{p|Sawsbuck}}, {{rf|Hisuian}} {{p|Zoroark}}, {{p|Eelektross}}, {{p|Cubchoo}}, {{p|Beartic}}, {{p|Cryogonal}}, {{p|Hydreigon}}, {{p|Fletchling}}, {{p|Talonflame}}, {{p|Spewpa}}, {{p|Flabébé}}, {{p|Skiddo}}, {{p|Gogoat}}, {{p|Clauncher}}, {{p|Clawitzer}}, {{p|Sylveon}}, {{p|Noibat}}, {{p|Noivern}}, {{p|Rockruff}}, {{p|Toxapex}}, {{p|Mudbray}}, {{p|Lurantis}}, {{p|Bounsweet}}, {{p|Tsareena}}, {{p|Skwovet}}, {{p|Chewtle}}, {{p|Drednaw}}, {{p|Coalossal}}, {{p|Sinistea}}, {{p|Polteageist}}, {{p|Hatterene}}, {{p|Pincurchin}}, {{p|Stonjourner}}, {{p|Eiscue}}, and {{p|Cufant}}. There have also been artistic representations of {{p|Tauros}}, {{p|Sunflora}}, {{p|Mimikyu}}, and {{p|Applin}}, as well as electronic billboards displaying {{p|Qwilfish}} and {{p|Dedenne}}, but this does not confirm that they are actually in the games. {{p|Dratini}} and {{p|Hatenna}} have also appeared as artistic representations, but their evolved forms were present in the trailers.&lt;br /&gt;
&lt;br /&gt;
===Terastal Phenomenon===&lt;br /&gt;
{{main|Terastal phenomenon}}&lt;br /&gt;
The Terastal phenomenon is a new type of transformation that allows any Pokémon from the Paldea region to power up and become bejeweled using the [[Tera Orb]]. After Terastalizing, a Pokémon&#039;s natural type attribute is either enhanced or altered according to their innate Tera Type.&lt;br /&gt;
&lt;br /&gt;
===[[Version-exclusive Pokémon]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{Scarlet color}}; border:5px solid #{{Scarlet color light}}&amp;quot;&lt;br /&gt;
! Scarlet&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid #{{Scarlet color}}; border-collapse:collapse&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
{{Moveentrytm|246|Larvitar|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|874|Stonjourner|1|Rock}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{Violet color}}; border:5px solid #{{Violet color light}}&amp;quot;&lt;br /&gt;
! Violet&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid #{{Violet color}}; border-collapse:collapse&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
{{Moveentrytm|371|Bagon|1|Dragon}}&lt;br /&gt;
{{Moveentrytm|875|Eiscue|1|Ice}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
Pokémon Scarlet and Violet are set to be able to connect with [[Pokémon HOME]]. This allows them to store and receive Pokémon from Pokémon HOME, including Pokémon from previous [[generation]]s that were [[transfer]]red into Pokémon HOME. However, only Pokémon that are available within Pokémon Scarlet and Violet can be transferred to them.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Characters===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Scarlet Male Trainer.png|Scarlet male Trainer&lt;br /&gt;
Scarlet Female Trainer.png|Scarlet female Trainer&lt;br /&gt;
Violet Male Trainer.png|Violet male Trainer&lt;br /&gt;
Violet Female Trainer.png|Violet female Trainer&lt;br /&gt;
Scarlet Violet Nemona.png|[[Nemona]]&lt;br /&gt;
Violet Arven.png|[[Arven]]&lt;br /&gt;
Scarlet Violet Penny.png|[[Penny]]&lt;br /&gt;
Violet Clavell.png|[[Clavell]]&lt;br /&gt;
Scarlet Violet Jacq.png|[[Jacq]]&lt;br /&gt;
Scarlet Sada.png|[[Professor Sada]]&lt;br /&gt;
Violet Turo.png|[[Professor Turo]]&lt;br /&gt;
Scarlet Violet Grusha.png|[[Grusha]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Pokémon===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sprigatito.png|{{p|Sprigatito}}&lt;br /&gt;
Fuecoco.png|{{p|Fuecoco}}&lt;br /&gt;
Quaxly.png|{{p|Quaxly}}&lt;br /&gt;
Pawmi.png|{{p|Pawmi}}&lt;br /&gt;
Smoliv.png|{{p|Smoliv}}&lt;br /&gt;
Lechonk.png|{{p|Lechonk}}&lt;br /&gt;
Koraidon.png|{{p|Koraidon}}&lt;br /&gt;
Miraidon.png|{{p|Miraidon}}&lt;br /&gt;
Cetitan.png|{{p|Cetitan}}&lt;br /&gt;
Fidough.png|{{p|Fidough}}&lt;br /&gt;
194Wooper-Paldea.png|{{rf|Paldean}}{{p|Wooper}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Logos===&lt;br /&gt;
&amp;lt;gallery perrow=6&amp;gt;&lt;br /&gt;
Pokémon Scarlet logo.png|English Scarlet logo&lt;br /&gt;
Pokémon Scarlet logo FR.png|French Scarlet logo&lt;br /&gt;
Pokémon Violet logo.png|English and French Violet logo&lt;br /&gt;
Pokémon Scarlet logo JP.png|Japanese Scarlet logo&lt;br /&gt;
Pokémon Violet logo JP.png|Japanese Violet logo&lt;br /&gt;
Pokémon Scarlet logo KR.png|Korean Scarlet logo&lt;br /&gt;
Pokémon Violet logo KR.png|Korean Violet logo&lt;br /&gt;
Pokémon Scarlet logo SC.png|Simplified Chinese Scarlet logo&lt;br /&gt;
Pokémon Violet logo SC.png|Simplified Chinese Violet logo&lt;br /&gt;
Pokémon Scarlet logo TC.png|Traditional Chinese Scarlet logo&lt;br /&gt;
Pokémon Violet logo TC.png|Traditional Chinese Violet logo&lt;br /&gt;
Pokémon Scarlet logo DE.png|German Scarlet logo&lt;br /&gt;
Pokémon Violet logo DE.png|German Violet logo&lt;br /&gt;
Pokémon Scarlet logo IT.png|Italian Scarlet logo&lt;br /&gt;
Pokémon Violet logo IT.png|Italian Violet logo&lt;br /&gt;
Pokémon Scarlet logo ES.png|Spanish Scarlet logo&lt;br /&gt;
Pokémon Violet logo ES.png|Spanish Violet logo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The titles of Pokémon Scarlet and Violet are similar to [[Core series#Unused trademarks|several Japanese trademarks]] registered by [[Nintendo]], [[Creatures, Inc.|Creatures]], and [[Game Freak]] in 2008 and 2009. The Chinese titles use the same characters as two of the trademarks.&lt;br /&gt;
** &#039;&#039;&#039;Pocket Monsters Vermilion&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスター{{tt|朱|しゅ}}&#039;&#039;&#039;) [application number 2008-093273, registration number 5222908]&lt;br /&gt;
** &#039;&#039;&#039;Pocket Monsters Purple&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスター{{tt|紫|むらさき}}&#039;&#039;&#039;) [application number 2008-093274, registration number 5222909]&lt;br /&gt;
** &#039;&#039;&#039;Pocket Monsters Crimson&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスター{{tt|紅|くれない}}&#039;&#039;&#039;) [application number 2008-093275, registration number 5222910]&lt;br /&gt;
** &#039;&#039;&#039;Pocket Monsters Scarlet&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスター{{tt|緋|ひ}}&#039;&#039;&#039;) [application number 2008-093276, registration number 5222911]&lt;br /&gt;
** &#039;&#039;&#039;Pocket Monsters Vermilion&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスターヴァーミリオン&#039;&#039;&#039;) [application number 2009-060076, registration number 5307994]&lt;br /&gt;
** &#039;&#039;&#039;Pocket Monsters Purple&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスターパープル&#039;&#039;&#039;) [application number 2009-060077, registration number 5307995]&lt;br /&gt;
** &#039;&#039;&#039;Pocket Monsters Crimson&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスタークリムゾン&#039;&#039;&#039;) [application number 2009-060078, registration number 5341303]&lt;br /&gt;
** &#039;&#039;&#039;Pocket Monsters Scarlet&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスタースカーレット&#039;&#039;&#039;) [application number 2009-060079, registration number 5341304]&lt;br /&gt;
* These are the first paired core series games:&lt;br /&gt;
** In which the player characters&#039; initial appearance differs depending on the version.&lt;br /&gt;
*** In addition, these are the first core series games in which the player characters wear the same outfit regardless of gender.&lt;br /&gt;
** To feature version-exclusive [[Pokémon Professor]]s.&lt;br /&gt;
&amp;lt;!-- ** To not feature a [[player character]] with a canon name.--&amp;gt;&lt;br /&gt;
** Since {{game|Black and White|s 2|Pokémon Black 2 and White 2}} to be named after colors.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{scarlet color}}|bordercolor={{violet color light}}&lt;br /&gt;
|ja={{tt|ポケットモンスター スカーレット・バイオレット|Pocket Monsters Scarlet &amp;amp; Violet}}&lt;br /&gt;
|zh_yue={{tt|寶可夢 朱／紫|Pokémon Jyū / Jí}}&lt;br /&gt;
|zh_cmn={{tt|寶可夢 朱／紫&amp;lt;br&amp;gt;宝可梦 朱／紫|Bǎokěmèng Zhū / Zǐ}}&lt;br /&gt;
|fr=Pokémon Écarlate et Violet&lt;br /&gt;
|de=Pokémon Karmesin und Purpur&lt;br /&gt;
|it=Pokémon Scarlatto e Violetto&lt;br /&gt;
|ko={{tt|포켓몬스터 스칼렛・바이올렛|Pocket Monsters Scarlet &amp;amp; Violet}}&lt;br /&gt;
|pt=Pokémon Scarlet e Violet&lt;br /&gt;
|es=Pokémon Escarlata y Púrpura&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==See also==&lt;br /&gt;
* {{Appendix|Scarlet and Violet walkthrough}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Core series}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon Scarlet and Violet|*]]&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Karmesin und Purpur]]&lt;br /&gt;
[[es:Pokémon Escarlata y Pokémon Púrpura]]&lt;br /&gt;
[[fr:Pokémon Écarlate et Violet]]&lt;br /&gt;
[[it:Pokémon Scarlatto e Violetto]]&lt;br /&gt;
[[ja:ポケットモンスター スカーレット・バイオレット]]&lt;br /&gt;
[[zh:宝可梦 朱／紫]]&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Sonia_(Masters)&amp;diff=3554564</id>
		<title>Sonia (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Sonia_(Masters)&amp;diff=3554564"/>
		<updated>2022-08-12T11:24:06Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=electric&lt;br /&gt;
|name=Sonia&lt;br /&gt;
|jname=ソニア&lt;br /&gt;
|jtrans=Sonia&lt;br /&gt;
|image=Spr Masters Sonia.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Sonia&#039;s model&lt;br /&gt;
|num=144&lt;br /&gt;
|enva=Morgan Lauré Garrett&amp;lt;ref name=&amp;quot;Morgan Lauré Garrett&amp;quot;&amp;gt;[https://twitter.com/morganlaure/status/1541113420120039430 Morgan Lauré Garrett on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Lynn&lt;br /&gt;
|desc=Sonia is a new [[Pokémon Professor|professor]] researching the legends of [[Galar]] and has already published a [[Sonia&#039;s Book|book]] with her findings. She’s adventure buddies and childhood friends with {{mas|Leon}}.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sonia&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ソニア&#039;&#039;&#039; &#039;&#039;Sonia&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Sonia|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Yamper}}. She was first introduced in the [[List of story events (Masters)|story event]] &#039;&#039;Winter Wishes&#039;&#039;. The sync pair can be obtained through the {{DL|sync pair|sync pair scout}} from December 23, 2021. The pair&#039;s potential can be upgraded to [[Sync pair#Increasing potential|6★ EX]] from the time the pair was first released, which unlocks Sonia&#039;s EX Style.&lt;br /&gt;
&lt;br /&gt;
Sonia is also available in her special costume, partnered alongside {{Shiny}} {{p|Tsareena}}. The sync pair can be obtained through a limited {{DL|sync pair|sync pair scout}} and was first available on April 7, 2022. The pair&#039;s potential can be upgraded to 6★ EX from when the pair was first released.&lt;br /&gt;
&lt;br /&gt;
==Yamper==&lt;br /&gt;
Raising this sync pair to 6★ EX will unlock Song Key 08004, which allows &amp;quot;Battle! (Sonia) (Pokémon Masters EX Version)&amp;quot; to be played in the {{mas|Jukebox}}.&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Yamper&lt;br /&gt;
|ndex=835&lt;br /&gt;
|type=Electric&lt;br /&gt;
|role=Support&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Electric&lt;br /&gt;
|move2=Normal&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Ground&lt;br /&gt;
|description=This Pokémon is very popular as a herding dog in the Galar region. As it runs, it generates electricity from the base of its tail.&lt;br /&gt;
|hp=677|atk=224|def=291|spatk=171|spdef=272|spe=336&lt;br /&gt;
|hp2=777|atk2=264|def2=331|spatk2=211|spdef2=312|spe2=376&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Tackle}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|1&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Restores an ally&#039;s HP by approximately 40% of its maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Spark}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|42&lt;br /&gt;
|50&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a moderate chance of leaving the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ruff Buff!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Attack and Defense of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Goodest Boy {{mcolor|Wild Charge|000}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|(6★ EX) effect: The stat increase after a sync move is doubled once per battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Swift Reaction 9&lt;br /&gt;
|Raises the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Catalyzing Recovery&lt;br /&gt;
|Applies the Move Gauge Acceleration effect to the allied field of play when the user uses a move that has the heal effect tag.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Defense Crush 9&lt;br /&gt;
|Lowers the target&#039;s Defense by one stat rank when the user&#039;s attack move against it is successful.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Electric Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Galar Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Sunglasses Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Researcher Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Grown Woman Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Sonia and Yamper&#039;s [[sync grid]] is an expanded grid, made available since the pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +10&lt;br /&gt;
| Attack +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tackle: Power +4&lt;br /&gt;
| Tackle: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tackle: Power +4&lt;br /&gt;
| Tackle: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tackle: Power +4&lt;br /&gt;
| Tackle: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tackle: Power +4&lt;br /&gt;
| Tackle: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tackle: Power +4&lt;br /&gt;
| Tackle: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tackle: Staggering 2&lt;br /&gt;
| Has a chance (30%) of making the target flinch when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Power +4&lt;br /&gt;
| Spark: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Power +4&lt;br /&gt;
| Spark: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Power +4&lt;br /&gt;
| Spark: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Power +4&lt;br /&gt;
| Spark: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Power +4&lt;br /&gt;
| Spark: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Hostile Environment 1&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Team Fast-Track 4&lt;br /&gt;
| Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ruff Buff!: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ruff Buff!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ruff Buff!: Critical Squad 1&lt;br /&gt;
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unbending&lt;br /&gt;
| Defense cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| On the Ropes 2&lt;br /&gt;
| Reduces damage when the user is hit by a physical attack move while in a pinch.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Insult to Injury&lt;br /&gt;
| The more the target&#039;s Defense is lowered, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Endurance&lt;br /&gt;
| When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Goodest Boy Wild Charge: Power +25&lt;br /&gt;
| Goodest Boy Wild Charge: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Goodest Boy Wild Charge: Power +25&lt;br /&gt;
| Goodest Boy Wild Charge: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tsareena==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=grass&lt;br /&gt;
|name=Sonia (Special Costume)&lt;br /&gt;
|jname=ソニア (スペシャル)&lt;br /&gt;
|jtrans=Sonia (Special)&lt;br /&gt;
|image=Spr Masters Sonia Special Costume.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Sonia&#039;s model (Special Costume)&lt;br /&gt;
|num=144&lt;br /&gt;
|enva=Morgan Lauré Garrett&lt;br /&gt;
|java=Lynn&lt;br /&gt;
|desc=Sonia’s back in a special costume and has prepared a few riddles for some tea party fun. She’s been practicing her royal laugh by mimicking Tsareena.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Tsareena&lt;br /&gt;
|ndex=763 s&lt;br /&gt;
|shiny=yes&lt;br /&gt;
|type=Grass&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Grass&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Bug&lt;br /&gt;
|description=A master of grand and beautiful kicks, it can knock out even kickboxing champions with a single blow.&lt;br /&gt;
|hp=669|atk=288|def=146|spatk=224|spdef=146|spe=270&lt;br /&gt;
|hp2=769|atk2=328|def2=186|spatk2=264|spdef2=186|spe2=310&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Razor Leaf}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|64&lt;br /&gt;
|76&lt;br /&gt;
|95%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Critical hits land more easily.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Attack]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Attack by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Power Whip}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|4&lt;br /&gt;
|177&lt;br /&gt;
|211&lt;br /&gt;
|85%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ohohoho!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s accuracy by 2 stat ranks. Raises the user&#039;s critical-hit rate by 3 stat ranks. Raises the user&#039;s Physical Moves ↑ Next effect by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Haughty Laugh Grass Impact&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|(6★ EX) effect: Sync move targets all opponents.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hit the Gas 5&lt;br /&gt;
|Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Power Flux 9&lt;br /&gt;
|The fuller the move gauge when moves are selected, the more this powers up moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Sync Power Flux&lt;br /&gt;
|The fuller the move gauge when the user&#039;s sync move is selected, the more this powers up the sync move.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Grass Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Grass-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Galar Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Special Costume Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Knowledgeable Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Grown Woman Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Sonia and Tsareena&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +30&lt;br /&gt;
| Attack +30&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Power +3&lt;br /&gt;
| Razor Leaf: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Power +3&lt;br /&gt;
| Razor Leaf: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Power +3&lt;br /&gt;
| Razor Leaf: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Power +3&lt;br /&gt;
| Razor Leaf: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Power +3&lt;br /&gt;
| Razor Leaf: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Accuracy +5&lt;br /&gt;
| Razor Leaf: Accuracy ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Whip: Power +2&lt;br /&gt;
| Power Whip: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Whip: Power +2&lt;br /&gt;
| Power Whip: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Whip: Power +2&lt;br /&gt;
| Power Whip: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Whip: Power +2&lt;br /&gt;
| Power Whip: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Whip: Power +2&lt;br /&gt;
| Power Whip: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Whip: Accuracy +5&lt;br /&gt;
| Power Whip: Accuracy ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Whip: Accuracy +10&lt;br /&gt;
| Power Whip: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Whip: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack: Berserker 1&lt;br /&gt;
| Raises the user&#039;s Attack by 1 stat rank when its move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ohohoho!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wide Awake&lt;br /&gt;
| Prevents the user from falling asleep.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Locked-On Sync 3&lt;br /&gt;
| Powers up the user&#039;s sync move when its accuracy is raised.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speeding Sun 3&lt;br /&gt;
| Quickly charges the move gauge when the weather is sunny.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Insult to Injury&lt;br /&gt;
| The more the target&#039;s Defense is lowered, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Twofer 2&lt;br /&gt;
| Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Furious Brawn&lt;br /&gt;
| The more the user&#039;s Attack is raised, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense Crush 9&lt;br /&gt;
| Lowers the target&#039;s Defense by one stat rank when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Charging Sun 3&lt;br /&gt;
| Powers up the user&#039;s moves when the weather is sunny.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solar Flare 5&lt;br /&gt;
| Powers up the user&#039;s sync moves when the weather is sunny.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haymaker&lt;br /&gt;
| The more the user&#039;s Attack is raised, the more it powers up the user&#039;s sync moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haughty Laugh Grass Impact: Power +25&lt;br /&gt;
| Haughty Laugh Grass Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haughty Laugh Grass Impact: Power +25&lt;br /&gt;
| Haughty Laugh Grass Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
Sonia&#039;s offering rate was increased in the following sync pair scout banners:&lt;br /&gt;
* (Debut) Sonia Spotlight Scout (December 23, 2021 to January 8, 2022)&lt;br /&gt;
&lt;br /&gt;
Sonia (Special Costume) was exclusive to the following sync pair scout banners:&lt;br /&gt;
* (Debut) Sonia Costume Scout (April 7 to May 4, 2022)&lt;br /&gt;
&lt;br /&gt;
Sonia and Yamper can be battled against in:&lt;br /&gt;
* [[List of story events (Masters)|Story event]]: Verdant Guardian: Battle Challenge! (March 17 to 31, 2022)&lt;br /&gt;
===Sync Pair Stories===&lt;br /&gt;
* A Day with Sonia&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Sonia/Quotes#Pokémon Masters EX|Sonia/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Sonia===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background: #{{electric color light}}&amp;quot; | [[File:Spr Masters Sonia 2.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background: #{{electric color light}}&amp;quot; | [[File:VSSonia Masters.png|x120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background: #{{electric color light}}&amp;quot; | [[File:Spr Masters Sonia EX.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background: #{{electric color light}}&amp;quot; | [[File:VSSonia EX Masters.png|x120px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Sonia Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | 5★ model&lt;br /&gt;
| colspan=3 | 5★ VS model&lt;br /&gt;
| colspan=3 | 6★ EX model&lt;br /&gt;
| colspan=3 | 6★ EX VS model&lt;br /&gt;
| colspan=4 | Sonia&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Wedgehurst#Pokémon Research Lab|Pokémon Research Lab}})&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Sonia Emote 1 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Sonia Emote 2 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Sonia Emote 3 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric  color light}}&amp;quot; | [[File:Sonia Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sonia (Special Costume)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background: #{{grass color light}}&amp;quot; | [[File:Spr Masters Sonia Special Costume 2.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background: #{{grass color light}}&amp;quot; | [[File:VSSonia Special Costume Masters.png|x120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background: #{{grass color light}}&amp;quot; | [[File:Spr Masters Sonia Special Costume EX.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background: #{{grass color light}}&amp;quot; | [[File:VSSonia Special Costume EX Masters.png|x120px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Lillie Sonia Special Costume Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | 5★ model&lt;br /&gt;
| colspan=3 | 5★ VS model&lt;br /&gt;
| colspan=3 | 6★ EX model&lt;br /&gt;
| colspan=3 | 6★ EX VS model&lt;br /&gt;
| colspan=4 | Sonia&#039;s sync move mindscape&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Sonia Special Costume Emote 1 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Sonia Special Costume Emote 2 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Sonia Special Costume Emote 3 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot;| [[File:Sonia Special Costume Emote 4 Masters.png|80px]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal 1-Star Lillie &amp;amp; Sonia.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal 2-Star Lillie &amp;amp; Sonia.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal 3-Star Lillie &amp;amp; Sonia.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal Riddle Master.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;1★ Lillie &amp;amp; Sonia&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;2★ Lillie &amp;amp; Sonia&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;3★ Lillie &amp;amp; Sonia&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;Riddle Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Sonia shares her Japanese voice actor, Lynn, with her counterpart from the [[Pokémon: Twilight Wings]] miniseries.&lt;br /&gt;
* Since version 2.19.0, all versions of Sonia share:&lt;br /&gt;
** One unique voiced line upon entering a team that contains {{mas|Gloria}}, {{mas|Leon}}, {{mas|Hop}}, {{mas|Nessa}}, or {{mas|Professor Oak}}—one line for each Trainer. If two are present upon Sonia&#039;s entry, then she uses one special line at random. This voice-over always takes priority over Sonia&#039;s usual entry line.&lt;br /&gt;
*** Nessa and Leon each also have one such quote if they enter Sonia&#039;s team, but they don&#039;t have such lines for each other.&lt;br /&gt;
** One conversion with either Nessa or Leon after one of them wins a battle with her. If all three win a battle together, then one two-person dialogue that includes Sonia is chosen randomly. This conversation always overrides the center trainer&#039;s victory quote, even if they&#039;re excluded from the chat. Leon and Nessa lack such an exchange with each other.&lt;br /&gt;
* Ignoring [[Scottie]] and [[Bettie]], Sonia is one of only four Trainers to form a sync pair with a [[Shiny Pokémon]]. The others are {{mas|Steven}}, {{mas|Morty}}, and {{mas|Hilda}}.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Sonia&#039;s design is based on her appearance in {{g|Sword and Shield}}. Yamper is Sonia&#039;s only known Pokémon in the core series games. Yamper&#039;s Dex entry comes from Pokémon Sword.&lt;br /&gt;
&lt;br /&gt;
Sonia&#039;s Special Costume design was inspired by {{wp|Queen of Hearts (Alice&#039;s Adventures in Wonderland)|Queen of Hearts}} from {{wp|Alice&#039;s Adventures in Wonderland}}. Sonia does not own a Tsareena outside this game. Tsareena&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Ruff Buff!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=任しといて！ &#039;&#039;{{tt|Makashitoite!|Leave it to Me!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=交給我吧！ &#039;&#039;{{tt|Jiāo Gěi Wǒ ba!|Leave it to Me!}}&#039;&#039;&lt;br /&gt;
|fr=Je peux aider !&lt;br /&gt;
|de=Ich mach das schon!&lt;br /&gt;
|it=Contate su di noi!&lt;br /&gt;
|ko=맡겨줘! &#039;&#039;{{tt|Matgyeojwo!|Leave it to Me!}}&#039;&#039;&lt;br /&gt;
|es=¡Déjanoslo a nosotros!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Goodest Boy Wild Charge&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=真実を解き明かす ワイルドボルト &#039;&#039;{{tt|Shinjitsu o Tokiakasu Wairudo Boruto|Uncovering the Truth - Wild Charge}}&#039;&#039;&lt;br /&gt;
|zh_cmn=揭開真相之 瘋狂伏特 &#039;&#039;{{tt|Jiēkāi Zhēnxiàng zhī Fēngkuáng Fútè|Uncovering the Truth - Wild Charge}}&#039;&#039;&lt;br /&gt;
|fr=Au nom de la vérité ! Éclair Fou !&lt;br /&gt;
|de=Stromstoß der Wahrheitsfindung&lt;br /&gt;
|ko=진실을 밝히는 와일드볼트 &#039;&#039;{{tt|Jinsir-eul Balkineun Waildeu Bolteu|Uncovering the Truth - Wild Charge}}&#039;&#039;&lt;br /&gt;
|it=Sprizzalampo alla ricerca della verità&lt;br /&gt;
|es=Voltio Cruel de la Búsqueda de la Verdad&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Ohohoho!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=オーホホホホホホ！ &#039;&#039;Ōhohohohohoho!&#039;&#039;&lt;br /&gt;
|zh_cmn=哦～呵呵呵呵呵呵！ &#039;&#039;Ó~hēhēhēhēhēhē!&#039;&#039;&lt;br /&gt;
|fr=Hahaha !&lt;br /&gt;
|de=Bahahaha!&lt;br /&gt;
|it=Oooh oh oh oh!&lt;br /&gt;
|ko=오~호호호호호호! &#039;&#039;O~hohohohohoho!&#039;&#039;&lt;br /&gt;
|es=¡Jo, jo, jo, jo!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Haughty Laugh Grass Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=高笑いで勝利する グラスインパクト &#039;&#039;{{tt|Takawarai de Shōri-suru Gurasu Inpakuto|Laughing in Triumph - Grass Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=大笑著勝利之 草之衝擊 &#039;&#039;{{tt|Dàxiào-zhe Shènglì zhī Cǎo-zhī Chōngjí|Laughing in Triumph - Grass Impact}}&#039;&#039;&lt;br /&gt;
|fr=Éclat de rire victorieux ! Impact Plante !&lt;br /&gt;
|de=Pflanzenstoß des ausgelassenen Lachens&lt;br /&gt;
|ko=큰 웃음으로 승리하는 그래스임팩트 &#039;&#039;{{tt|Keun Us-eumeuro Seungnihaneun Geuraeseu Impaekteu|Laughing in Triumph - Grass Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Erba della risata umiliante&lt;br /&gt;
|es=Impacto Planta de la Risa Escandalosa&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Pokémon professor}}&lt;br /&gt;
{{masterscharacters|electric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
[[Category:Professors]]&lt;br /&gt;
[[Category:Trainers with Shiny Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Sania#Pokémon Masters EX]]&lt;br /&gt;
[[es:Sonia#Pokémon Masters]]&lt;br /&gt;
[[it:Sonia (Masters EX)]]&lt;br /&gt;
[[ja:ソニア (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:索妮亞#Masters]]&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Sonia_(Masters)&amp;diff=3554563</id>
		<title>Sonia (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Sonia_(Masters)&amp;diff=3554563"/>
		<updated>2022-08-12T11:23:21Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Origin */Adding reference to Special Costume version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=electric&lt;br /&gt;
|name=Sonia&lt;br /&gt;
|jname=ソニア&lt;br /&gt;
|jtrans=Sonia&lt;br /&gt;
|image=Spr Masters Sonia.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Sonia&#039;s model&lt;br /&gt;
|num=144&lt;br /&gt;
|enva=Morgan Lauré Garrett&amp;lt;ref name=&amp;quot;Morgan Lauré Garrett&amp;quot;&amp;gt;[https://twitter.com/morganlaure/status/1541113420120039430 Morgan Lauré Garrett on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Lynn&lt;br /&gt;
|desc=Sonia is a new [[Pokémon Professor|professor]] researching the legends of [[Galar]] and has already published a [[Sonia&#039;s Book|book]] with her findings. She’s adventure buddies and childhood friends with {{mas|Leon}}.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sonia&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ソニア&#039;&#039;&#039; &#039;&#039;Sonia&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Sonia|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Yamper}}. She was first introduced in the [[List of story events (Masters)|story event]] &#039;&#039;Winter Wishes&#039;&#039;. The sync pair can be obtained through the {{DL|sync pair|sync pair scout}} from December 23, 2021. The pair&#039;s potential can be upgraded to [[Sync pair#Increasing potential|6★ EX]] from the time the pair was first released, which unlocks Sonia&#039;s EX Style.&lt;br /&gt;
&lt;br /&gt;
Sonia is also available in her special costume, partnered alongside {{Shiny}} {{p|Tsareena}}. The sync pair can be obtained through a limited {{DL|sync pair|sync pair scout}} and was first available on April 7, 2022. The pair&#039;s potential can be upgraded to 6★ EX from when the pair was first released.&lt;br /&gt;
&lt;br /&gt;
==Yamper==&lt;br /&gt;
Raising this sync pair to 6★ EX will unlock Song Key 08004, which allows &amp;quot;Battle! (Sonia) (Pokémon Masters EX Version)&amp;quot; to be played in the {{mas|Jukebox}}.&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Yamper&lt;br /&gt;
|ndex=835&lt;br /&gt;
|type=Electric&lt;br /&gt;
|role=Support&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Electric&lt;br /&gt;
|move2=Normal&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Ground&lt;br /&gt;
|description=This Pokémon is very popular as a herding dog in the Galar region. As it runs, it generates electricity from the base of its tail.&lt;br /&gt;
|hp=677|atk=224|def=291|spatk=171|spdef=272|spe=336&lt;br /&gt;
|hp2=777|atk2=264|def2=331|spatk2=211|spdef2=312|spe2=376&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Tackle}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|1&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Restores an ally&#039;s HP by approximately 40% of its maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Spark}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|42&lt;br /&gt;
|50&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a moderate chance of leaving the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ruff Buff!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Attack and Defense of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Goodest Boy {{mcolor|Wild Charge|000}}&lt;br /&gt;
|{{t|Electric}}&amp;lt;br&amp;gt;[[File:ElectricIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|(6★ EX) effect: The stat increase after a sync move is doubled once per battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Swift Reaction 9&lt;br /&gt;
|Raises the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Catalyzing Recovery&lt;br /&gt;
|Applies the Move Gauge Acceleration effect to the allied field of play when the user uses a move that has the heal effect tag.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Defense Crush 9&lt;br /&gt;
|Lowers the target&#039;s Defense by one stat rank when the user&#039;s attack move against it is successful.&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Electric Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Galar Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Sunglasses Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Researcher Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Grown Woman Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Sonia and Yamper&#039;s [[sync grid]] is an expanded grid, made available since the pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +10&lt;br /&gt;
| Attack +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tackle: Power +4&lt;br /&gt;
| Tackle: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tackle: Power +4&lt;br /&gt;
| Tackle: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tackle: Power +4&lt;br /&gt;
| Tackle: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tackle: Power +4&lt;br /&gt;
| Tackle: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tackle: Power +4&lt;br /&gt;
| Tackle: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tackle: Staggering 2&lt;br /&gt;
| Has a chance (30%) of making the target flinch when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Power +4&lt;br /&gt;
| Spark: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Power +4&lt;br /&gt;
| Spark: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Power +4&lt;br /&gt;
| Spark: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Power +4&lt;br /&gt;
| Spark: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Power +4&lt;br /&gt;
| Spark: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Hostile Environment 1&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of moves.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Spark: Team Fast-Track 4&lt;br /&gt;
| Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ruff Buff!: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ruff Buff!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ruff Buff!: Critical Squad 1&lt;br /&gt;
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unbending&lt;br /&gt;
| Defense cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| On the Ropes 2&lt;br /&gt;
| Reduces damage when the user is hit by a physical attack move while in a pinch.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Insult to Injury&lt;br /&gt;
| The more the target&#039;s Defense is lowered, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Endurance&lt;br /&gt;
| When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Goodest Boy Wild Charge: Power +25&lt;br /&gt;
| Goodest Boy Wild Charge: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Goodest Boy Wild Charge: Power +25&lt;br /&gt;
| Goodest Boy Wild Charge: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tsareena==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=grass&lt;br /&gt;
|name=Sonia (Special Costume)&lt;br /&gt;
|jname=ソニア (スペシャル)&lt;br /&gt;
|jtrans=Sonia (Special)&lt;br /&gt;
|image=Spr Masters Sonia Special Costume.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Sonia&#039;s model (Special Costume)&lt;br /&gt;
|num=144&lt;br /&gt;
|enva=Morgan Lauré Garrett&lt;br /&gt;
|java=Lynn&lt;br /&gt;
|desc=Sonia’s back in a special costume and has prepared a few riddles for some tea party fun. She’s been practicing her royal laugh by mimicking Tsareena.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Tsareena&lt;br /&gt;
|ndex=763 s&lt;br /&gt;
|shiny=yes&lt;br /&gt;
|type=Grass&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Grass&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Bug&lt;br /&gt;
|description=A master of grand and beautiful kicks, it can knock out even kickboxing champions with a single blow.&lt;br /&gt;
|hp=669|atk=288|def=146|spatk=224|spdef=146|spe=270&lt;br /&gt;
|hp2=769|atk2=328|def2=186|spatk2=264|spdef2=186|spe2=310&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Razor Leaf}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|64&lt;br /&gt;
|76&lt;br /&gt;
|95%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Critical hits land more easily.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Attack]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Attack by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Power Whip}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|4&lt;br /&gt;
|177&lt;br /&gt;
|211&lt;br /&gt;
|85%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ohohoho!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s accuracy by 2 stat ranks. Raises the user&#039;s critical-hit rate by 3 stat ranks. Raises the user&#039;s Physical Moves ↑ Next effect by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Haughty Laugh Grass Impact&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|(6★ EX) effect: Sync move targets all opponents.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hit the Gas 5&lt;br /&gt;
|Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Power Flux 9&lt;br /&gt;
|The fuller the move gauge when moves are selected, the more this powers up moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Sync Power Flux&lt;br /&gt;
|The fuller the move gauge when the user&#039;s sync move is selected, the more this powers up the sync move.&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Grass Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Grass-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Galar Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Special Costume Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Knowledgeable Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Grown Woman Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Sonia and Tsareena&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{grass color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +30&lt;br /&gt;
| Attack +30&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Power +3&lt;br /&gt;
| Razor Leaf: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Power +3&lt;br /&gt;
| Razor Leaf: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Power +3&lt;br /&gt;
| Razor Leaf: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Power +3&lt;br /&gt;
| Razor Leaf: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Power +3&lt;br /&gt;
| Razor Leaf: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Accuracy +5&lt;br /&gt;
| Razor Leaf: Accuracy ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Razor Leaf: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Whip: Power +2&lt;br /&gt;
| Power Whip: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Whip: Power +2&lt;br /&gt;
| Power Whip: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Whip: Power +2&lt;br /&gt;
| Power Whip: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Whip: Power +2&lt;br /&gt;
| Power Whip: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Whip: Power +2&lt;br /&gt;
| Power Whip: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Whip: Accuracy +5&lt;br /&gt;
| Power Whip: Accuracy ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Whip: Accuracy +10&lt;br /&gt;
| Power Whip: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Whip: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack: Berserker 1&lt;br /&gt;
| Raises the user&#039;s Attack by 1 stat rank when its move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ohohoho!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wide Awake&lt;br /&gt;
| Prevents the user from falling asleep.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Locked-On Sync 3&lt;br /&gt;
| Powers up the user&#039;s sync move when its accuracy is raised.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speeding Sun 3&lt;br /&gt;
| Quickly charges the move gauge when the weather is sunny.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Insult to Injury&lt;br /&gt;
| The more the target&#039;s Defense is lowered, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Twofer 2&lt;br /&gt;
| Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Furious Brawn&lt;br /&gt;
| The more the user&#039;s Attack is raised, the more it powers up the user&#039;s moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense Crush 9&lt;br /&gt;
| Lowers the target&#039;s Defense by one stat rank when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Charging Sun 3&lt;br /&gt;
| Powers up the user&#039;s moves when the weather is sunny.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solar Flare 5&lt;br /&gt;
| Powers up the user&#039;s sync moves when the weather is sunny.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haymaker&lt;br /&gt;
| The more the user&#039;s Attack is raised, the more it powers up the user&#039;s sync moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haughty Laugh Grass Impact: Power +25&lt;br /&gt;
| Haughty Laugh Grass Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haughty Laugh Grass Impact: Power +25&lt;br /&gt;
| Haughty Laugh Grass Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
Sonia&#039;s offering rate was increased in the following sync pair scout banners:&lt;br /&gt;
* (Debut) Sonia Spotlight Scout (December 23, 2021 to January 8, 2022)&lt;br /&gt;
&lt;br /&gt;
Sonia (Special Costume) was exclusive to the following sync pair scout banners:&lt;br /&gt;
* (Debut) Sonia Costume Scout (April 7 to May 4, 2022)&lt;br /&gt;
&lt;br /&gt;
Sonia and Yamper can be battled against in:&lt;br /&gt;
* [[List of story events (Masters)|Story event]]: Verdant Guardian: Battle Challenge! (March 17 to 31, 2022)&lt;br /&gt;
===Sync Pair Stories===&lt;br /&gt;
* A Day with Sonia&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Sonia/Quotes#Pokémon Masters EX|Sonia/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Sonia===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background: #{{electric color light}}&amp;quot; | [[File:Spr Masters Sonia 2.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background: #{{electric color light}}&amp;quot; | [[File:VSSonia Masters.png|x120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background: #{{electric color light}}&amp;quot; | [[File:Spr Masters Sonia EX.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background: #{{electric color light}}&amp;quot; | [[File:VSSonia EX Masters.png|x120px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Sonia Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | 5★ model&lt;br /&gt;
| colspan=3 | 5★ VS model&lt;br /&gt;
| colspan=3 | 6★ EX model&lt;br /&gt;
| colspan=3 | 6★ EX VS model&lt;br /&gt;
| colspan=4 | Sonia&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Wedgehurst#Pokémon Research Lab|Pokémon Research Lab}})&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Sonia Emote 1 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Sonia Emote 2 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}&amp;quot; | [[File:Sonia Emote 3 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric  color light}}&amp;quot; | [[File:Sonia Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sonia (Special Costume)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background: #{{grass color light}}&amp;quot; | [[File:Spr Masters Sonia Special Costume 2.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background: #{{grass color light}}&amp;quot; | [[File:VSSonia Special Costume Masters.png|x120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background: #{{grass color light}}&amp;quot; | [[File:Spr Masters Sonia Special Costume EX.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background: #{{grass color light}}&amp;quot; | [[File:VSSonia Special Costume EX Masters.png|x120px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Lillie Sonia Special Costume Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | 5★ model&lt;br /&gt;
| colspan=3 | 5★ VS model&lt;br /&gt;
| colspan=3 | 6★ EX model&lt;br /&gt;
| colspan=3 | 6★ EX VS model&lt;br /&gt;
| colspan=4 | Sonia&#039;s sync move mindscape&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Sonia Special Costume Emote 1 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Sonia Special Costume Emote 2 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Sonia Special Costume Emote 3 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot;| [[File:Sonia Special Costume Emote 4 Masters.png|80px]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal 1-Star Lillie &amp;amp; Sonia.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal 2-Star Lillie &amp;amp; Sonia.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal 3-Star Lillie &amp;amp; Sonia.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}&amp;quot; | [[File:Masters Medal Riddle Master.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;1★ Lillie &amp;amp; Sonia&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;2★ Lillie &amp;amp; Sonia&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;3★ Lillie &amp;amp; Sonia&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;Riddle Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Sonia shares her Japanese voice actor, Lynn, with her counterpart from the [[Pokémon: Twilight Wings]] miniseries.&lt;br /&gt;
* Since version 2.19.0, all versions of Sonia share:&lt;br /&gt;
** One unique voiced line upon entering a team that contains {{mas|Gloria}}, {{mas|Leon}}, {{mas|Hop}}, {{mas|Nessa}}, or {{mas|Professor Oak}}—one line for each Trainer. If two are present upon Sonia&#039;s entry, then she uses one special line at random. This voice-over always takes priority over Sonia&#039;s usual entry line.&lt;br /&gt;
*** Nessa and Leon each also have one such quote if they enter Sonia&#039;s team, but they don&#039;t have such lines for each other.&lt;br /&gt;
** One conversion with either Nessa or Leon after one of them wins a battle with her. If all three win a battle together, then one two-person dialogue that includes Sonia is chosen randomly. This conversation always overrides the center trainer&#039;s victory quote, even if they&#039;re excluded from the chat. Leon and Nessa lack such an exchange with each other.&lt;br /&gt;
* Ignoring [[Scottie]] and [[Bettie]], Sonia is one of only four Trainers to form a sync pair with a [[Shiny Pokémon]]. The others are {{mas|Steven}}, {{mas|Morty}}, and {{mas|Hilda}}.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Sonia&#039;s design is based on her appearance in {{g|Sword and Shield}}. Yamper is Sonia&#039;s only known Pokémon in the core series games. Yamper&#039;s Dex entry comes from Pokémon Sword.&lt;br /&gt;
&lt;br /&gt;
Sonia&#039;s design is based on {{wp|Queen of Hearts (Alice&#039;s Adventures in Wonderland)|Queen of Hearts}} from {{wp|Alice&#039;s Adventures in Wonderland}}. Sonia does not own a Tsareena outside this game. Tsareena&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Ruff Buff!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=任しといて！ &#039;&#039;{{tt|Makashitoite!|Leave it to Me!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=交給我吧！ &#039;&#039;{{tt|Jiāo Gěi Wǒ ba!|Leave it to Me!}}&#039;&#039;&lt;br /&gt;
|fr=Je peux aider !&lt;br /&gt;
|de=Ich mach das schon!&lt;br /&gt;
|it=Contate su di noi!&lt;br /&gt;
|ko=맡겨줘! &#039;&#039;{{tt|Matgyeojwo!|Leave it to Me!}}&#039;&#039;&lt;br /&gt;
|es=¡Déjanoslo a nosotros!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Goodest Boy Wild Charge&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{electric color}}|bordercolor={{electric color dark}}&lt;br /&gt;
|ja=真実を解き明かす ワイルドボルト &#039;&#039;{{tt|Shinjitsu o Tokiakasu Wairudo Boruto|Uncovering the Truth - Wild Charge}}&#039;&#039;&lt;br /&gt;
|zh_cmn=揭開真相之 瘋狂伏特 &#039;&#039;{{tt|Jiēkāi Zhēnxiàng zhī Fēngkuáng Fútè|Uncovering the Truth - Wild Charge}}&#039;&#039;&lt;br /&gt;
|fr=Au nom de la vérité ! Éclair Fou !&lt;br /&gt;
|de=Stromstoß der Wahrheitsfindung&lt;br /&gt;
|ko=진실을 밝히는 와일드볼트 &#039;&#039;{{tt|Jinsir-eul Balkineun Waildeu Bolteu|Uncovering the Truth - Wild Charge}}&#039;&#039;&lt;br /&gt;
|it=Sprizzalampo alla ricerca della verità&lt;br /&gt;
|es=Voltio Cruel de la Búsqueda de la Verdad&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Ohohoho!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=オーホホホホホホ！ &#039;&#039;Ōhohohohohoho!&#039;&#039;&lt;br /&gt;
|zh_cmn=哦～呵呵呵呵呵呵！ &#039;&#039;Ó~hēhēhēhēhēhē!&#039;&#039;&lt;br /&gt;
|fr=Hahaha !&lt;br /&gt;
|de=Bahahaha!&lt;br /&gt;
|it=Oooh oh oh oh!&lt;br /&gt;
|ko=오~호호호호호호! &#039;&#039;O~hohohohohoho!&#039;&#039;&lt;br /&gt;
|es=¡Jo, jo, jo, jo!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Haughty Laugh Grass Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|ja=高笑いで勝利する グラスインパクト &#039;&#039;{{tt|Takawarai de Shōri-suru Gurasu Inpakuto|Laughing in Triumph - Grass Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=大笑著勝利之 草之衝擊 &#039;&#039;{{tt|Dàxiào-zhe Shènglì zhī Cǎo-zhī Chōngjí|Laughing in Triumph - Grass Impact}}&#039;&#039;&lt;br /&gt;
|fr=Éclat de rire victorieux ! Impact Plante !&lt;br /&gt;
|de=Pflanzenstoß des ausgelassenen Lachens&lt;br /&gt;
|ko=큰 웃음으로 승리하는 그래스임팩트 &#039;&#039;{{tt|Keun Us-eumeuro Seungnihaneun Geuraeseu Impaekteu|Laughing in Triumph - Grass Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Erba della risata umiliante&lt;br /&gt;
|es=Impacto Planta de la Risa Escandalosa&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Pokémon professor}}&lt;br /&gt;
{{masterscharacters|electric}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
[[Category:Professors]]&lt;br /&gt;
[[Category:Trainers with Shiny Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Sania#Pokémon Masters EX]]&lt;br /&gt;
[[es:Sonia#Pokémon Masters]]&lt;br /&gt;
[[it:Sonia (Masters EX)]]&lt;br /&gt;
[[ja:ソニア (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:索妮亞#Masters]]&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Lillie_(Masters)&amp;diff=3554556</id>
		<title>Lillie (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Lillie_(Masters)&amp;diff=3554556"/>
		<updated>2022-08-12T11:09:54Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Origin */Adding reference to Special Costume part.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=fairy&lt;br /&gt;
|name=Lillie&lt;br /&gt;
|jname=リーリエ&lt;br /&gt;
|jtrans=Lilie&lt;br /&gt;
|image=Spr Masters Lillie.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Lillie&#039;s model&lt;br /&gt;
|num=103&lt;br /&gt;
|enva=[[Jennifer Losi]]&amp;lt;ref name=&amp;quot;Jennifer Losi&amp;quot;&amp;gt;[https://twitter.com/jenlosi/status/1304104931037642753 Jennifer Losi on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Maaya Uchida&amp;lt;ref&amp;gt;Nintendo DREAM (vol. 329)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=Lillie is a kindhearted Trainer who always does her best. Having overcome many obstacles in her past, she is now strong enough to face any challenge that comes her way.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lillie&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;リーリエ&#039;&#039;&#039; &#039;&#039;Lilie&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Lillie|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Clefairy}}, and can be obtained through the {{DL|sync pair|sync pair scout}}. She was first introduced in the [[List of story events (Masters)|story event]], &#039;&#039;Family Ties&#039;&#039;. The pair&#039;s potential can be upgraded to [[Sync pair#Increasing potential|6★ EX]], which unlocks Lillie&#039;s EX Style.&lt;br /&gt;
&lt;br /&gt;
Lillie is also available in both her New Year and Anniversary attire, forming sync pairs with {{p|Ribombee}} and [[Nebby|Lunala]] respectively. Both sync pairs could be obtained through limited-time sync pair scouts, with her New Year variation first available through a seasonal scout on January 1, 2021, and her Anniversary variation first available through a Master Fair scout on August 28, 2021. Both sync pairs are also capable of being upgraded to 6★ EX.&lt;br /&gt;
&lt;br /&gt;
Lillie is also available in her special costume, partnered alongside {{p|Polteageist}}. The sync pair can be obtained through a limited {{DL|sync pair|sync pair scout}} and was first available on March 31, 2022. The pair&#039;s potential can be upgraded to 6★ EX from when the pair was first released.&lt;br /&gt;
&lt;br /&gt;
==Clefairy==&lt;br /&gt;
Raising this sync pair to 6★ EX will unlock Song Key 07006, which allows &amp;quot;Battle! (Lillie) (Pokémon Masters EX Version)&amp;quot; to be played in the {{mas|Jukebox}}.&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Clefairy&lt;br /&gt;
|ndex=035&lt;br /&gt;
|gender=f&lt;br /&gt;
|type=Fairy&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Fairy&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Poison&lt;br /&gt;
|description=They&#039;re popular, but they&#039;re rare. Trainers who show them off recklessly may be targeted by thieves.&lt;br /&gt;
|hp=582|atk=156|def=244|spatk=244|spdef=288|spe=185&lt;br /&gt;
|hp2=682|atk2=196|def2=284|spatk2=284|spdef2=328|spe2=225&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Disarming Voice}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|45&lt;br /&gt;
|54&lt;br /&gt;
|—&lt;br /&gt;
|All opponents&lt;br /&gt;
|Never misses.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Accuracy|X Accuracy All]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the accuracy of all allied sync pairs by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Full Power!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Raises an ally&#039;s Attack and Sp. Atk by three stat ranks. Applies the Critical Hit Next effect to an ally.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Moonblast}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|98&lt;br /&gt;
|117&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (30%) of lowering the target&#039;s Sp. Atk by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Full-Force Challenger {{mcolor|Moonblast|000}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX) effect: The stat increase after a sync move is doubled once per battle.&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Group Dragon Guard&lt;br /&gt;
|Reduces the damage all allied sync pairs take when attacked by Dragon-type moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Synchro Healing 1&lt;br /&gt;
|Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fainting Cleanse&lt;br /&gt;
|Removes all status conditions from all allied sync pairs other than the user just before the user faints.&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fairy Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Alola Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fancy Lady Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Battle Partner Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Alola Adventurer Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Lillie and Clefairy&#039;s [[sync grid]] is an expanded grid, made available since the pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +50&lt;br /&gt;
| HP +50&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Disarming Voice: Power +4&lt;br /&gt;
| Disarming Voice: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Disarming Voice: Power +4&lt;br /&gt;
| Disarming Voice: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Disarming Voice: Power +4&lt;br /&gt;
| Disarming Voice: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Disarming Voice: Power +4&lt;br /&gt;
| Disarming Voice: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Disarming Voice: Power +4&lt;br /&gt;
| Disarming Voice: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Disarming Voice: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Disarming Voice: Unfortuitous 9&lt;br /&gt;
| Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Accuracy All: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Accuracy All: Catalytic Cure 9&lt;br /&gt;
| Restores the user’s HP by approximately 20% of its maximum HP when its move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Full Power!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sand Shelter&lt;br /&gt;
| Protects the Pokémon from damage from a sandstorm.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Snow Shelter&lt;br /&gt;
| Protects the Pokémon from damage from a hailstorm.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Antitoxin&lt;br /&gt;
| Prevents the Pokémon from getting poisoned or badly poisoned.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Escape Artist&lt;br /&gt;
| Prevents the Pokémon from becoming trapped.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tighten Up 2&lt;br /&gt;
| Has a chance (30%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Toughen Up 2&lt;br /&gt;
| Has a chance (30%) of raising the user’s Defense by one stat rank when it is hit by an attack move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brutal Clarity&lt;br /&gt;
| The more the user&#039;s accuracy has been raised, the more it powers up moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Superduper Effective 2&lt;br /&gt;
| Powers up moves that are super effective.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Adrenaline 1&lt;br /&gt;
| Reduces the sync move countdown by one when a sync move is used for the first time.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fainting Heal 1&lt;br /&gt;
| Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP just before the user faints.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Full-Force Challenger Moonblast: Power +25&lt;br /&gt;
| Full-Force Challenger Moonblast: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Full-Force Challenger Moonblast: Power +25&lt;br /&gt;
| Full-Force Challenger Moonblast: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ribombee==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=bug&lt;br /&gt;
|name=Lillie (New Year&#039;s 2021)&lt;br /&gt;
|jname=リーリエ（２１シーズン）&lt;br /&gt;
|jtrans=Lilie (2021 Season)&lt;br /&gt;
|image=Spr Masters Lillie New Year 2021.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Lillie&#039;s model (New Year&#039;s 2021)&lt;br /&gt;
|num=103&lt;br /&gt;
|enva=[[Jennifer Losi]]&lt;br /&gt;
|java=Maaya Uchida&lt;br /&gt;
|desc=Lillie challenged herself to try on a traditional [[Johto]] outfit. The {{m|Pollen Puff|pollen puffs}} her {{p|Ribombee}} makes are so tasty, she tends to eat too many when snacking on them.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Ribombee&lt;br /&gt;
|ndex=743&lt;br /&gt;
|type=Bug&lt;br /&gt;
|gender=f&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Bug&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Rock&lt;br /&gt;
|description=Rain makes pollen damp, so Ribombee hates rain. When it sees ominous clouds, it finds a hollow in a tree, where it waits stock-still.&lt;br /&gt;
|hp=586|atk=224|def=230|spatk=175|spdef=235|spe=269&lt;br /&gt;
|hp2=686|atk2=264|def2=270|spatk2=215|spdef2=275|spe2=309&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Leech Life}}&lt;br /&gt;
|{{t|Bug}}&amp;lt;br&amp;gt;[[File:BugIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|91&lt;br /&gt;
|113&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more damage dealt to the target, the more this move restores the user&#039;s HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Dire Hit]] All +&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the critical-hit rate of all allied sync pairs by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Alola Lang Syne!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Allied side&lt;br /&gt;
|Applies the Status Condition Defense effect to the allied field of play. Raises the evasiveness of all allied sync pairs by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Move Gauge Boost&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Charges the user&#039;s move gauge by three.&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Bee-autiful Bug Impact&lt;br /&gt;
|{{t|Bug}}&amp;lt;br&amp;gt;[[File:BugIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX) effect: The stat increase after a sync move is doubled once per battle.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Sync Regen&lt;br /&gt;
|Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Queue Cutter 1&lt;br /&gt;
|Has a chance (20%) of reducing the user&#039;s sync move countdown by one when an opponent&#039;s attack move targeting the user misses.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Outmuscle 1&lt;br /&gt;
|Has a chance (20%) of raising the Attack of all allied sync pairs when an opponent&#039;s attack move targeting the user misses.&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Bug Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Alola Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Seasonal Outfit Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fancy Lady Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Battle Partner Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Lillie and Ribombee&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +30&lt;br /&gt;
| HP +30&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +20&lt;br /&gt;
| Attack +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +20&lt;br /&gt;
| Speed +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Power +2&lt;br /&gt;
| Leech Life: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Power +2&lt;br /&gt;
| Leech Life: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Power +2&lt;br /&gt;
| Leech Life: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Power +2&lt;br /&gt;
| Leech Life: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Power +2&lt;br /&gt;
| Leech Life: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Power +2&lt;br /&gt;
| Leech Life: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leech Life: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dire Hit All +: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Alola Lang Syne!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Move Gauge Boost: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Wide Awake&lt;br /&gt;
| Prevents the Pokémon from falling asleep.&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fast Runner&lt;br /&gt;
| Evasiveness cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Toughen Up 3&lt;br /&gt;
| Has a chance (40%) of raising the user’s Defense by one stat rank when it is hit by an attack move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Slippery Slope 9&lt;br /&gt;
| Raises the user’s evasiveness by one stat rank when an opponent’s attack move targeting the user misses.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Ridicure 1&lt;br /&gt;
| Has a chance (20%) of restoring the user’s HP by approximately 20% of its maximum HP when an opponent’s attack move targeting the user misses.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fail Forward 1&lt;br /&gt;
| Charges the user&#039;s move gauge by one when an opponent&#039;s attack move targeting the user misses.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Endurance&lt;br /&gt;
| When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Interference Immunity&lt;br /&gt;
| Prevents the Pokémon from flinching, becoming confused, or becoming trapped.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bee-autiful Bug Impact: Power +25&lt;br /&gt;
| Bee-autiful Bug Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bee-autiful Bug Impact: Power +25&lt;br /&gt;
| Bee-autiful Bug Impact: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lunala==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=ghost&lt;br /&gt;
|name=Lillie (Anniversary 2021)&lt;br /&gt;
|jname=リーリエ（２１アニバーサリー）&lt;br /&gt;
|jtrans=Lilie (2021 Anniversary)&lt;br /&gt;
|image=Spr Masters Lillie Anniversary 2021.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Lillie&#039;s model (Anniversary 2021)&lt;br /&gt;
|num=103&lt;br /&gt;
|enva=[[Jennifer Losi]]&lt;br /&gt;
|java=Maaya Uchida&lt;br /&gt;
|desc=Lillie is back in a gorgeous outfit. Together with Lunala, she&#039;s going to join the Unity Gala and show everyone what she&#039;s made of!&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Lunala&lt;br /&gt;
|ndex=792&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|role=Strike (Special)&lt;br /&gt;
|move1=Ghost&lt;br /&gt;
|move2=Fairy&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Dark&lt;br /&gt;
|description=Records of it exist in writings from long, long ago, where it was known by the name “the beast that calls the moon.”&lt;br /&gt;
|hp=701|atk=336|def=137|spatk=400|spdef=137|spe=336&lt;br /&gt;
|hp2=801|atk2=376|def2=177|spatk2=440|spdef2=177|spe2=376&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Moongeist Beam}}&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|4&lt;br /&gt;
|160&lt;br /&gt;
|192&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target&#039;s Enduring effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Restores an ally&#039;s HP by approximately 40% of its maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Moonblast}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|98&lt;br /&gt;
|117&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has the chance (30%) of lowering the target&#039;s Sp. Atk by one stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Shining Moonlight!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Sp. Atk by six stat ranks. Raises the user&#039;s critical-hit rate by three stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Shining Hope {{mcolor|Moongeist Beam|000}}&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|(6★ EX) effect: Sync move targets all opponents.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] Alola Flag Bearer&lt;br /&gt;
|Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Alola theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Healthy Benefits 5&lt;br /&gt;
|Reduces damage when the user is hit by an attack move or sync move when its HP is full.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Super Preparation 4&lt;br /&gt;
|Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Rejuvenate 6&lt;br /&gt;
|Charges the user&#039;s move gauge by 6 after using a sync move.&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ghost Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Ghost-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Alola Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Seasonal Outfit Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Pigtails Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Alola Adventurer Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Lillie and Lunala&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moongeist Beam: Power +2&lt;br /&gt;
| Moongeist Beam: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moongeist Beam: Power +2&lt;br /&gt;
| Moongeist Beam: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moongeist Beam: Power +2&lt;br /&gt;
| Moongeist Beam: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moongeist Beam: Power +2&lt;br /&gt;
| Moongeist Beam: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moongeist Beam: Power +2&lt;br /&gt;
| Moongeist Beam: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moongeist Beam: Power +2&lt;br /&gt;
| Moongeist Beam: Power ↑ +2&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moongeist Beam: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moongeist Beam: Power Flux 3&lt;br /&gt;
| The fuller the move gauge when moves are selected, the more this powers up moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: On a Roll 1&lt;br /&gt;
| Raises the chance of lowering stat values with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Critical Strike 1&lt;br /&gt;
| Powers up the user&#039;s attacks when they become critical hits.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shining Moonlight!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dauntless&lt;br /&gt;
| Sp. Atk cannot be lowered.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Double Down 2&lt;br /&gt;
| Powers up sync moves that are super effective.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healthy Power-Up 1&lt;br /&gt;
| Powers up moves when the user&#039;s HP is full.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Soften Up 1&lt;br /&gt;
| Critical hits land more easily when the user attacks with a sync move.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Tempo&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sync Cure&lt;br /&gt;
| Removes all status conditions from the user after using its sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healthy Healing&lt;br /&gt;
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Propulsion 1&lt;br /&gt;
| Has a chance (20%) of reducing the user&#039;s sync move countdown by one when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Brain Sync 3&lt;br /&gt;
| Powers up the user&#039;s sync move when its Sp. Atk is raised.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Danger Damage Guard&lt;br /&gt;
| Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shining Hope Moongeist Beam: Power +25&lt;br /&gt;
| Shining Hope Moongeist Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Shining Hope Moongeist Beam: Power +25&lt;br /&gt;
| Shining Hope Moongeist Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Polteageist==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=ghost&lt;br /&gt;
|name=Lillie (Special Costume)&lt;br /&gt;
|jname=リーリエ （スペシャル）&lt;br /&gt;
|jtrans=Lilie (Special)&lt;br /&gt;
|image=Spr Masters Lillie Special Costume.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Lillie&#039;s model (Special Costume)&lt;br /&gt;
|num=103&lt;br /&gt;
|enva=[[Jennifer Losi]]&lt;br /&gt;
|java=Maaya Uchida&lt;br /&gt;
|desc=Lillie is back in a special costume with her partner Polteageist in its rare {{form|Polteageist|Antique Form}}. They’re trying to solve riddles so they can join a tea party.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Polteageist&lt;br /&gt;
|ndex=855&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Ghost&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Dark&lt;br /&gt;
|description=Trainers Polteageist trusts will be allowed to experience its distinctive flavor and aroma firsthand by sampling just a tiny bit of its tea.&lt;br /&gt;
|hp=558|atk=278|def=268|spatk=158|spdef=312|spe=285&lt;br /&gt;
|hp2=658|atk2=318|def2=308|spatk2=198|spdef2=352|spe2=325&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Astonish}}&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|14&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (30%) of making the target flinch.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|An ally&lt;br /&gt;
|Restores an ally&#039;s HP by approximately 40% of its maximum HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Sp. Def]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Sp. Def of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|It&#039;s Teatime!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Allied side&lt;br /&gt;
|Activates one of several additional effects at random. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Curious Flavor Ghost Beam&lt;br /&gt;
|{{t|Ghost}}&amp;lt;br&amp;gt;[[File:GhostIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|&#039;&#039;(6★ EX) effect: The stat increase after a sync move is doubled once per battle.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
The following effects can be activated with It&#039;s Teatime! move:&lt;br /&gt;
* 57% chance for the one of the following:&lt;br /&gt;
** Status Condition Shield&lt;br /&gt;
** Special Damage Reduction&lt;br /&gt;
** Physical Move Reduction&lt;br /&gt;
* 19% chance for Move Gauge Acceleration&lt;br /&gt;
* 19% chance for Critical-Hit Defense&lt;br /&gt;
* 5% chance for Ghost Zone&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Focus Group 9&lt;br /&gt;
|Raises the critical-hit rate of all allied sync pairs by one stat rank when the user&#039;s Pokémon uses a move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Fist Bump 1&lt;br /&gt;
|Has a chance (20%) of restoring the HP of all allied sync pairs when the user&#039;s attack move is successful.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Triage Tank 9&lt;br /&gt;
|Restores the HP of all allied sync pairs when the user is hit by an attack move.&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ghost Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Alola Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Special Costume Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fancy Lady Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Lillie and Polteageist&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish: Power +4&lt;br /&gt;
| Astonish: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish: Power +4&lt;br /&gt;
| Astonish: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish: Power +4&lt;br /&gt;
| Astonish: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish: Power +4&lt;br /&gt;
| Astonish: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish: Power +4&lt;br /&gt;
| Astonish: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Astonish: Aggravation 1&lt;br /&gt;
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Potion: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Sp. Def All: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Sp. Def All: Barricade Buddies 1&lt;br /&gt;
| Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| It&#039;s Teatime!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| It&#039;s Teatime!: Critical Squad 1&lt;br /&gt;
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| It&#039;s Teatime!: All Ramped Up 1&lt;br /&gt;
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| It&#039;s Teatime!: Propulsion 4&lt;br /&gt;
| Has a chance (50%) of reducing the user&#039;s sync move countdown by one when the user&#039;s move is successful.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lithe&lt;br /&gt;
| Prevents the user from getting paralyzed.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Posthaste 4&lt;br /&gt;
| Has a chance (50%) of raising the user&#039;s Speed by two stat ranks when it is hit by an attack move.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stalwart&lt;br /&gt;
| Sp. Def cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Static Cling 2&lt;br /&gt;
| Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Interference Immunity&lt;br /&gt;
| Prevents the user from flinching, becoming confused, or becoming trapped.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Revenge Boost 9&lt;br /&gt;
| Charges the user&#039;s move gauge by one when it is hit by an attack move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Curious Flavor Ghost Beam: Power +25&lt;br /&gt;
| Curious Flavor Ghost Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Curious Flavor Ghost Beam: Power +25&lt;br /&gt;
| Curious Flavor Ghost Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
Lillie and Clefairy can be battled against in:&lt;br /&gt;
* [[Daily Type Rotation]]: Type Team-Up: Challenge the Fairy Types (August 10 to 28, 2021)&lt;br /&gt;
&lt;br /&gt;
===Sync Pair Stories===&lt;br /&gt;
* A Day with Lillie&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Lillie/Quotes#Pokémon Masters EX|Lillie/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Aether Family Masters Trailer.png|thumb|250px|Lillie (right) in the [[Pokémon Masters Animated Trailer]]]]&lt;br /&gt;
===Pokémon Masters Animated Trailer===&lt;br /&gt;
Lillie briefly appeared in the [[Pokémon Masters Animated Trailer]] as part of a team with her mother {{mas|Lusamine}} and her brother {{mas|Gladion}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Lillie===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background: #{{fairy color light}}&amp;quot; | [[File:Masters EX Lillie artwork.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background: #{{fairy color light}}&amp;quot; | [[File:Masters Dream Team Maker Lillie and Clefairy.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background: #{{fairy color light}}&amp;quot; | [[File:Masters Dream Team Maker Lillie EX and Clefairy.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Lillie Mindscape.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Family Ties artwork.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Key artwork from {{color2|000|Pokémon Masters EX}}&lt;br /&gt;
| colspan=2 | Lillie and Clefairy on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| Lillie&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Aether Paradise}}, Lusamine&#039;s Mansion)&lt;br /&gt;
| {{color2|000|List of story events (Masters)#Family Ties|Family Ties}} artwork&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background: #{{fairy color light}}&amp;quot; | [[File:Spr Masters Lillie 2.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background: #{{fairy color light}}&amp;quot; | [[File:VSLillie Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background: #{{fairy color light}}&amp;quot; | [[File:Spr Masters Lillie EX.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background: #{{fairy color light}}&amp;quot; | [[File:VSLillie EX Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| 5★ model&lt;br /&gt;
| 5★ VS model&lt;br /&gt;
| 6★ EX model&lt;br /&gt;
| 6★ EX VS model&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Lillie Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Lillie Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Lillie Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy  color light}}&amp;quot; | [[File:Lillie Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal 1-Star Family Ties.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal 2-Star Family Ties.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal 3-Star Family Ties.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal One of the Family.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Family Ties&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Family Ties&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Family Ties&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;One of the Family&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lillie (New Year&#039;s 2021)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background: #{{bug color light}}&amp;quot; | [[File:Spr Masters Lillie New Year 2021 2.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background: #{{bug color light}}&amp;quot; | [[File:VSLillie New Year 2021 Masters.png|x120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background: #{{bug color light}}&amp;quot; | [[File:Spr Masters Lillie New Year 2021 EX.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background: #{{bug color light}}&amp;quot; | [[File:VSLillie New Year 2021 EX Masters.png|x120px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:New Year 2021 Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | 5★ model&lt;br /&gt;
| colspan=3 | 5★ VS model&lt;br /&gt;
| colspan=3 | 6★ EX model&lt;br /&gt;
| colspan=3 | 6★ EX VS model&lt;br /&gt;
| colspan=4 | Lillie&#039;s sync move mindscape&amp;lt;br&amp;gt;(New Year&#039;s 2021)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Lillie New Year 2021 Emote 1 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Lillie New Year 2021 Emote 2 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Lillie New Year 2021 Emote 3 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Lillie New Year 2021 Emote 4 Masters.png|80px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Season Greetings artwork.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| colspan=4 | {{color2|000|List of story events (Masters)#Season&#039;s Greetings|Season&#039;s Greetings}} artwork&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Medal 1-Star Season Greetings.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Medal 2-Star Season Greetings.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Medal 3-Star Season Greetings.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}&amp;quot; | [[File:Masters Medal New Year Card Courier.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;1★ Season&#039;s Greetings&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;2★ Season&#039;s Greetings&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;3★ Season&#039;s Greetings&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;New Year&#039;s Card Courier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lillie (Anniversary 2021)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background: #{{ghost color light}}&amp;quot; | [[File:Spr Masters Lillie Anniversary 2021 2.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background: #{{ghost color light}}&amp;quot; | [[File:VSLillie Anniversary 2021 Masters.png|x120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background: #{{ghost color light}}&amp;quot; | [[File:Spr Masters Lillie Anniversary 2021 EX.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background: #{{ghost color light}}&amp;quot; | [[File:VSLillie Anniversary 2021 EX Masters.png|x120px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Lillie Anniversary 2021 Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | 5★ model&lt;br /&gt;
| colspan=3 | 5★ VS model&lt;br /&gt;
| colspan=3 | 6★ EX model&lt;br /&gt;
| colspan=3 | 6★ EX VS model&lt;br /&gt;
| colspan=4 | Lillie&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Aether Paradise}}, Lusamine&#039;s Mansion)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Lillie Anniversary 2021 Emote 1 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Lillie Anniversary 2021 Emote 2 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Lillie Anniversary 2021 Emote 3 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Lillie Anniversary 2021 Emote 4 Masters.png|80px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Hearts United artwork.jpg|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| colspan=4 | {{color2|000|List of story events (Masters)#Hearts United|Hearts United}} artwork&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal 1-Star Hearts United.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal 2-Star Hearts United.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal 3-Star Hearts United.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal Friendship Everlasting.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;1★ Hearts United&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;2★ Hearts United&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;3★ Hearts United&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;Friendship Everlasting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lillie (Special Costume)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background: #{{ghost color light}}&amp;quot; | [[File:Spr Masters Lillie Special Costume 2.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background: #{{ghost color light}}&amp;quot; | [[File:VSLillie Special Costume Masters.png|x120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background: #{{ghost color light}}&amp;quot; | [[File:Spr Masters Lillie Special Costume EX.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background: #{{ghost color light}}&amp;quot; | [[File:VSLillie Special Costume EX Masters.png|x120px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Lillie Sonia Special Costume Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | 5★ model&lt;br /&gt;
| colspan=3 | 5★ VS model&lt;br /&gt;
| colspan=3 | 6★ EX model&lt;br /&gt;
| colspan=3 | 6★ EX VS model&lt;br /&gt;
| colspan=4 | Lillie&#039;s sync move mindscape&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Lillie Special Costume Emote 1 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Lillie Special Costume Emote 2 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Lillie Special Costume Emote 3 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot;| [[File:Lillie Special Costume Emote 4 Masters.png|80px]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal 1-Star Lillie &amp;amp; Sonia.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal 2-Star Lillie &amp;amp; Sonia.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal 3-Star Lillie &amp;amp; Sonia.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{ghost color dark}}; background:#{{ghost color light}}&amp;quot; | [[File:Masters Medal Riddle Master.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;1★ Lillie &amp;amp; Sonia&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;2★ Lillie &amp;amp; Sonia&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;3★ Lillie &amp;amp; Sonia&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;Riddle Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Lillie is the first Trainer to be playable in a second seasonal outfit.&lt;br /&gt;
* Lillie is the first Trainer with 4 different outfits as well as the first Trainer with 4 EX Styles.&lt;br /&gt;
* Prior to version 2.22.0, there was a spacing issue with all Trainer names that contain apostrophes, including Lillie (New Year&#039;s 2021): in level-up screens, these names each had a single-character-long gap between their apostrophe and the letter S. For example, New Year&#039;s 2021 was displayed as &amp;quot;New Year&#039; s 2021.&amp;quot;&lt;br /&gt;
* In her Sync Pair Story, Lillie reveals that her {{p|Lunala}} evolved from a {{p|Cosmog}} that she received from {{player|the Trainer}} whom she entrusted [[Nebby]] with, likely referring to the Cosmog obtainable at the [[Lake of the Moone]]{{sup/7|S}}{{sup/7|US}} or [[Lake of the Sunne]]{{sup/7|M}}{{sup/7|UM}}.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Lillie&#039;s design is based on her appearance in {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}. Lillie is seen using {{p|Clefairy}} to help the player in a [[Multi Battle]] in {{g|Ultra Sun and Ultra Moon}}&#039;s [[Episode RR]]. Clefairy&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
Ribombee is one of the Pokémon Lillie uses as a Multi Battle partner at the [[Battle Tree]] in Pokémon Ultra Sun and Ultra Moon. Ribombee&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
While Lillie does not own a Lunala in the core series, she is strongly associated with the {{p|Cosmog}} evolutionary line through her adventures with [[Nebby]]. Lunala&#039;s Dex entry comes from Pokémon Ultra Sun.&lt;br /&gt;
&lt;br /&gt;
Lillie&#039;s design maybe based on {{wp|Alice (Alice&#039;s Adventures in Wonderland)|Alice}}, the main character from {{wp|Alice&#039;s Adventures in Wonderland}}. Lillie does not own a Polteageist outside this game. Antique Form Polteageist&#039;s Dex entry comes from {{pkmn|Sword and Shield|Pokémon Sword}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Full Power!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=全力です！！ &#039;&#039;{{tt|Zenryoku desu!!|Full Power!!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=拿出全力！！ &#039;&#039;{{tt|Náchū Quánlì!!|With Full Power!!}}&#039;&#039;&lt;br /&gt;
|fr=Je ne dois plus avoir peur !&lt;br /&gt;
|de=Nehmen wir alle Kraft zusammen!&lt;br /&gt;
|ko=전력이에요!! &#039;&#039;{{tt|Jeollyeogieyo!!|Full Power!!}}&#039;&#039;&lt;br /&gt;
|it=Ce la metterò tutta!&lt;br /&gt;
|es=¡Me esforzaré al máximo!	&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Full-Force Challenger Moonblast&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=試練に立ち向かう ムーンフォース &#039;&#039;{{tt|Shiren ni Tachimukau Mūn Fōsu|Braving the Trials - Moonblast}}&#039;&#039;&lt;br /&gt;
|zh_cmn=勇於面對試煉之 月亮之力 &#039;&#039;{{tt|Yǒngyú Miànduì Shìliàn zhī Yuèliàng-zhī Lì|Braving the Trials - Moonblast}}&#039;&#039;&lt;br /&gt;
|fr=Relève l&#039;épreuve ! Pouvoir Lunaire !&lt;br /&gt;
|de=Mondgewalt der Zuversicht&lt;br /&gt;
|ko=시련에 맞서는 문포스 &#039;&#039;{{tt|Siryeon-e Matseoneun Mun Poseu|Braving the Trials - Moonblast}}&#039;&#039;&lt;br /&gt;
|it=Forza Lunare lyliagente&lt;br /&gt;
|es=Fuerza Lunar Superadora&lt;br /&gt;
}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Alola Lang Syne!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{bug color}}|bordercolor={{bug color dark}}&lt;br /&gt;
|ja=新年のアローラ！ &#039;&#039;{{tt|Shinnen no Alola!|New Year&#039;s Alola!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=新年阿羅拉！ &#039;&#039;{{tt|Xīnnián Āluólā!|New Year&#039;s Alola!}}&#039;&#039;&lt;br /&gt;
|fr=Bonne Alolannée !&lt;br /&gt;
|de=Alola zum neuen Jahr!&lt;br /&gt;
|ko=새해의알로라! &#039;&#039;{{tt|Saehae-ui Alola!|New Year&#039;s Alola!}}&#039;&#039;&lt;br /&gt;
|it=Alola, anno nuovo!&lt;br /&gt;
|es=¡Feliz alolaño nuevo!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Bee-autiful Bug Impact&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{bug color}}|bordercolor={{bug color dark}}&lt;br /&gt;
|ja=花香る元気いっぱいの バグインパクト &#039;&#039;{{tt|Hana Kaoru Genki-ippai no Bagu Inpakuto|Fragrant and Energetic Bug Impact}}&#039;&#039;&lt;br /&gt;
|zh_cmn=花香飄逸活力充沛之 蟲之衝擊 &#039;&#039;{{tt|Huāxiāng Piāoyì Huólì Chōngpèi zhī Chóng-zhī Chōngjí|Fragrant and Energetic Bug Impact}}&#039;&#039;&lt;br /&gt;
|fr=Fragrance du bonheur, Impact Insecte !&lt;br /&gt;
|de=Käferstoß der Blütenfrische&lt;br /&gt;
|ko=향기롭고 기운 충만한 버그임팩트 &#039;&#039;{{tt|Hyanggiropgo Giun Chungmanhan Beogeu Impaekteu|Fragrant and Energetic Bug Impact}}&#039;&#039;&lt;br /&gt;
|it=Impatto Coleottero floreale lyliagente&lt;br /&gt;
|es=Impacto Bicho Enérgico y Aromático&lt;br /&gt;
}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Shining Moonlight!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ghost color}}|bordercolor={{ghost color dark}}&lt;br /&gt;
|ja=月の輝きを！ &#039;&#039;{{tt|Tsuki no kagayaki o!|Radiance of the Moon!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=月亮的光輝！ &#039;&#039;{{tt|Yuèliàng de Guānghuī!|Radiance of the Moon!}}&#039;&#039;&lt;br /&gt;
|fr=Clair de lune !&lt;br /&gt;
|de=Erblicke das Mondlicht!&lt;br /&gt;
|ko=달의빛을! &#039;&#039;{{tt|Daruibicheul!|Moonlight!}}&#039;&#039;&lt;br /&gt;
|it=Al chiaro di luna!&lt;br /&gt;
|es=¡A la luz de la luna!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Shining Hope Moongeist Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ghost color}}|bordercolor={{ghost color dark}}&lt;br /&gt;
|ja=眩き願いを映す シャドーレイ &#039;&#039;{{tt|Mabayuki Negai o Utsusu Shadō Rei|Dazzling Hope Reflection Moongeist Beam}}&#039;&#039;&lt;br /&gt;
|zh_cmn=映照耀眼心願之 暗影之光 &#039;&#039;{{tt|Yìngzhào Yàoyǎn Xīnyuàn zhī Ànyǐng-zhī Guāng|Dazzling Hope Reflection Moongeist Beam}}&#039;&#039;&lt;br /&gt;
|fr=Éclairons la nuit ! Rayon Spectral !&lt;br /&gt;
|de=Schattenstrahl des blendenden Wunsches&lt;br /&gt;
|ko=눈부신 소망을 비추는 섀도레이 &#039;&#039;{{tt|Nunbusin Somang-eul Bichuneun Syaedo Rei|Dazzling Hope Reflection Moongeist Beam}}&#039;&#039;&lt;br /&gt;
|it=Raggio d&#039;Ombra dal cuore luminoso&lt;br /&gt;
|es=Rayo Umbrío de Deseos Luminosos&lt;br /&gt;
}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;It&#039;s Teatime!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ghost color}}|bordercolor={{ghost color dark}}&lt;br /&gt;
|ja=お茶会の時間です！ &#039;&#039;{{tt|O Chakai no Jikan desu!|It&#039;s Teatime!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=茶會時間！ &#039;&#039;{{tt|Cháhuì Shíjiān!|It&#039;s Teatime!}}&#039;&#039;&lt;br /&gt;
|fr=C&#039;est l&#039;heure du thé !&lt;br /&gt;
|de=Zeit für eine Tasse Tee!&lt;br /&gt;
|ko=티타임이에요! &#039;&#039;{{tt|Titaimieyo!|It&#039;s Teatime!}}&#039;&#039;&lt;br /&gt;
|it=Prendiamoci un tè!&lt;br /&gt;
|es=¡Hora del té!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Curious Flavor Ghost Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{ghost color}}|bordercolor={{ghost color dark}}&lt;br /&gt;
|ja=独特な味と香りの ゴーストレイ &#039;&#039;{{tt|Dokutoku na Aji to Kaori no Gōsuto Rei|Unique Flavor and Scent - Ghost Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=風味獨特之 幽靈光線 &#039;&#039;{{tt|Fēngwèi Dútè-zhī Yōulíng Guāngxiàn|Unique Flavor Ghost Ray}}&#039;&#039;&lt;br /&gt;
|fr=Un goût particulier ! Laser Spectre !&lt;br /&gt;
|de=Geisterstrahl des markanten Aromas&lt;br /&gt;
|ko=독특한 맛과 향의 고스트레이 &#039;&#039;{{tt|Dokteukhan Matgwa Hyang-ui Goseuteu Rei|Unique Flavor and Scent - Ghost Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Spettro dal profumo particolare&lt;br /&gt;
|es=Rayo Fantasma de Aroma y Sabor Únicos&lt;br /&gt;
}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Aether Foundation}}&lt;br /&gt;
{{masterscharacters|fairy}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fairy-type Trainers]]&lt;br /&gt;
[[Category:Trainers with Legendary Pokémon]]&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
&lt;br /&gt;
[[de:Lilly#Pokémon Masters EX]]&lt;br /&gt;
[[es:Lylia#Pokémon Masters]]&lt;br /&gt;
[[it:Lylia (Masters EX)]]&lt;br /&gt;
[[ja:リーリエ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:莉莉艾#Masters]]&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Jasmine_(Masters)&amp;diff=3554404</id>
		<title>Jasmine (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Jasmine_(Masters)&amp;diff=3554404"/>
		<updated>2022-08-12T01:09:03Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Origin */Adding reference to Special Costume.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=steel&lt;br /&gt;
|name=Jasmine&lt;br /&gt;
|jname=ミカン&lt;br /&gt;
|jtrans=Mikan&lt;br /&gt;
|image=Spr Masters Jasmine.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Jasmine&#039;s model&lt;br /&gt;
|num=93&lt;br /&gt;
|enva=Kimberly Woods&amp;lt;ref name=&amp;quot;Kimberly Woods&amp;quot;&amp;gt;[https://twitter.com/kimberlywoods/status/1273348821435596801 Kimberly Woods on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Yuka Iguchi&amp;lt;ref&amp;gt;Nintendo DREAM (vol. 329)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=This [[Gym Leader]] is known to have a heart that cares for Pokémon. While she appears calm and gentle, she can get quite fired up when talking about {{type|Steel}} Pokémon.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Jasmine&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ミカン&#039;&#039;&#039; &#039;&#039;Mikan&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Jasmine|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{TP|Jasmine|Steelix}}, which is capable of [[Mega Evolution|Mega Evolving]]. This sync pair was first made available on May 21, 2020. This pair can be raised to [[Sync pair#Increasing potential|6★ EX]] from December 2, 2020.&lt;br /&gt;
&lt;br /&gt;
Jasmine in her Special Costume forms a sync pair with {{p|Celesteela}}. This sync pair was first made available on November 18, 2021. This pair can be raised to 6★ EX from the day it was released.&lt;br /&gt;
&lt;br /&gt;
==Steelix==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Steelix&lt;br /&gt;
|ndex=208&lt;br /&gt;
|type=Steel&lt;br /&gt;
|role=Support&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Steel&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Water&lt;br /&gt;
|description=Steelix lives even further underground than {{p|Onix}}. This Pokémon is known to dig toward the earth&#039;s core. There are records of this Pokémon reaching a depth of over six-tenths of a mile underground.&lt;br /&gt;
|hp=568|atk=156|def=336|spatk=132|spdef=205|spe=156&lt;br /&gt;
|hp2=668|atk2=196|def2=376|spatk2=172|spdef2=245|spe2=196&lt;br /&gt;
|mega=1&lt;br /&gt;
|hp3=568|atk3=187|def3=403|spatk3=132|spdef3=205|spe3=156&lt;br /&gt;
|hp4=668|atk4=235|def4=451|spatk4=172|spdef4=245|spe4=196&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Gyro Ball}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|44&lt;br /&gt;
|52&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|This move&#039;s power is doubled when the target&#039;s Speed is raised.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Defense]] All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Defense of all allied sync pairs by 2 stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Clang!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Allied side&lt;br /&gt;
|Applies the Critical-Hit Defense effect to the allied field of play. Applies the Stat Reduction Defense effect to the allied field of play.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Iron Tail}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|132&lt;br /&gt;
|158&lt;br /&gt;
|75%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (30%) of lowering the target&#039;s Defense by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Steel-Clad {{mcolor|Iron Tail|000}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|160&lt;br /&gt;
|192&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Become Mega Steelix until the end of battle. The more the user&#039;s Defense is raised, the greater the power of this move.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX) effect: The stat increase after a sync move is doubled once per battle.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Endurance&lt;br /&gt;
|When the Pokémon enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Last Word&amp;lt;br&amp;gt;&#039;&#039;(Only after Mega Evolving)&#039;&#039;&lt;br /&gt;
|The user uses {{m|Explosion}} immediately before fainting.&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Steel Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Johto Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Gym Leader Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Pokéathlete Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Contest Lover Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Jasmine and Steelix&#039;s [[sync grid]] is an expanded grid, made available on May 21, 2020.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; width:70%; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +50&lt;br /&gt;
| HP +50&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +20&lt;br /&gt;
| Attack +20&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gyro Ball: Power +4&lt;br /&gt;
| Gyro Ball: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gyro Ball: Power +4&lt;br /&gt;
| Gyro Ball: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gyro Ball: Power +4&lt;br /&gt;
| Gyro Ball: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gyro Ball: Power +4&lt;br /&gt;
| Gyro Ball: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gyro Ball: Power +4&lt;br /&gt;
| Gyro Ball: Power ↑ +4&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gyro Ball: Move Gauge Refresh 4&lt;br /&gt;
| Has a chance (50%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Gyro Ball: Surging Sand 9&lt;br /&gt;
| Powers up moves in a sandstorm.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Tail: Power +3&lt;br /&gt;
| Iron Tail: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Tail: Power +3&lt;br /&gt;
| Iron Tail: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Tail: Power +3&lt;br /&gt;
| Iron Tail: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Tail: Power +3&lt;br /&gt;
| Iron Tail: Power ↑ +3&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Tail: Accuracy +10&lt;br /&gt;
| Iron Tail: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Tail: Accuracy +10&lt;br /&gt;
| Iron Tail: Accuracy ↑ +10&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Tail: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Tail: On a Roll 1&lt;br /&gt;
| Raises the chance of lowering stat values with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Defense All: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Clang!: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Clang!: Lockstep 9&lt;br /&gt;
| Charges the move gauges of all allied sync pairs by one when a move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Clang!: Berserk Bunch 1&lt;br /&gt;
| Raises the Attack of all allied sync pairs by 1 stat rank when a move is successful.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tough Cookie&lt;br /&gt;
| The more the user&#039;s Defense is raised, the more it powers up moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Tough Cookie&lt;br /&gt;
| The more the user&#039;s Defense is raised, the more it powers up moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sand Shelter&lt;br /&gt;
| Protects the Pokémon from damage from a sandstorm.&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unyielding 2&lt;br /&gt;
| When the user&#039;s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Soothing Sand 1&lt;br /&gt;
| Restores the Pokémon&#039;s HP whenever it takes an action during a sandstorm.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Recuperation 2&lt;br /&gt;
| Restores the user&#039;s HP by approximately 40% of its maximum HP after using its sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Impatient 1&lt;br /&gt;
| Has a chance (20%) of reducing the user&#039;s sync move countdown by one when it is hit by an attack move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rejuvenate 6&lt;br /&gt;
| Charges the user&#039;s move gauge by six after using a sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Steel-Clad Iron Tail: Power +25&lt;br /&gt;
| Steel-Clad Iron Tail: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Steel-Clad Iron Tail: Power +25&lt;br /&gt;
| Steel-Clad Iron Tail: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Celesteela==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=steel&lt;br /&gt;
|name=Jasmine (Special Costume)&lt;br /&gt;
|jname=ミカン (スペシャル)&lt;br /&gt;
|jtrans=Mikan (Special)&lt;br /&gt;
|image=Spr Masters Jasmine Special Costume.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Jasmine&#039;s model (Special Costume)&lt;br /&gt;
|num=93&lt;br /&gt;
|enva=Kimberly Woods&lt;br /&gt;
|java=Yuka Iguchi&lt;br /&gt;
|desc=Jasmine is back in a special costume. She uses her steel-clad defense to protect her team and is always polishing Celesteela until its body is nice and shiny.&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Celesteela&lt;br /&gt;
|ndex=797&lt;br /&gt;
|type=Steel&lt;br /&gt;
|role=Support&lt;br /&gt;
|move1=Steel&lt;br /&gt;
|move2=Grass&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Electric&lt;br /&gt;
|description=One of the dangerous [[Ultra Beast|UBs]], high energy readings can be detected coming from both of its huge arms.&lt;br /&gt;
|hp=614|atk=117|def=202|spatk=176|spdef=336|spe=239&lt;br /&gt;
|hp2=714|atk2=157|def2=242|spatk2=216|spdef2=376|spe2=279&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Absorb}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|1&lt;br /&gt;
|19&lt;br /&gt;
|22&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|The more damage dealt to the target, the more this move restores the user&#039;s HP.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|X Regen All&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Applies the Gradual Healing effect to all allied sync pairs.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Flash Cannon}}&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|99&lt;br /&gt;
|118&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (10%) of lowering the target&#039;s Sp. Def by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Steel Yourselves!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Raises the Sp. Def of all allied sync pairs by 3 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Iron Will Steel Beam&lt;br /&gt;
|{{t|Steel}}&amp;lt;br&amp;gt;[[File:SteelIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&amp;lt;br&amp;gt;&#039;&#039;(6★ EX) effect: The stat increase after a sync move is doubled once per battle.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Sharp Entry 1&lt;br /&gt;
|Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Group Morale Boost 9&lt;br /&gt;
|Raises the Sp. Atk of all allied sync pairs by one stat rank when the user&#039;s Trainer uses a move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Safety Net&lt;br /&gt;
|Applies the Enduring effect to all allied sync pairs the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Steel Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Johto Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Pokéathlete Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Contest Lover Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Special Costume Support&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Jasmine and Celesteela&#039;s [[sync grid]] is an expanded grid, made available since the pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{steel color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Absorb: Power +2&lt;br /&gt;
| Absorb: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Absorb: Power +2&lt;br /&gt;
| Absorb: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Absorb: Power +2&lt;br /&gt;
| Absorb: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Absorb: Power +2&lt;br /&gt;
| Absorb: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Absorb: Power +2&lt;br /&gt;
| Absorb: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Absorb: Power +2&lt;br /&gt;
| Absorb: Power ↑ +2&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Absorb: Move Gauge Refresh 9&lt;br /&gt;
| Charges the user&#039;s move gauge by one when its move is successful.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Absorb: Mind Games 4&lt;br /&gt;
| Has a chance (50%) of lowering the target&#039;s Sp. Def by one stat rank when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flash Cannon: Power +3&lt;br /&gt;
| Flash Cannon: Power ↑  +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flash Cannon: Power +3&lt;br /&gt;
| Flash Cannon: Power ↑  +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flash Cannon: Power +3&lt;br /&gt;
| Flash Cannon: Power ↑  +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flash Cannon: Power +3&lt;br /&gt;
| Flash Cannon: Power ↑  +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flash Cannon: Power +3&lt;br /&gt;
| Flash Cannon: Power ↑  +3&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flash Cannon: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flash Cannon: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Flash Cannon: On a Roll 9&lt;br /&gt;
| Raises the chance of lowering stat values with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Regen All: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Steel Yourselves!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the user&#039;s move when that move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Steel Yourselves!: All Ramped Up 1&lt;br /&gt;
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user&#039;s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sand Shelter&lt;br /&gt;
| Protects the user from damage from a sandstorm.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Antitoxin&lt;br /&gt;
| Prevents the user from getting poisoned or badly poisoned.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stalwart&lt;br /&gt;
| Sp. Def cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Quick Cure&lt;br /&gt;
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Vigilance&lt;br /&gt;
| Protects the user against critical hits.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Survivor Mentality 2&lt;br /&gt;
| Reduces damage when the user is hit by a special attack move while in a pinch.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Catalyst&lt;br /&gt;
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 9&lt;br /&gt;
| 108&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Team Triage Tank 2&lt;br /&gt;
| Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unyielding 2&lt;br /&gt;
| When the user&#039;s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Will Steel Beam: Power +25&lt;br /&gt;
| Iron Will Steel Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Iron Will Steel Beam: Power +25&lt;br /&gt;
| Iron Will Steel Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
Jasmine&#039;s offering rate was increased in the following sync pair scout banners:&lt;br /&gt;
* (Debut) Jasmine Spotlight Scout (May 21 to June 5, 2020; December 2 to 21, 2020)&lt;br /&gt;
* {{mas|Morty}}, Jasmine, and {{mas|Glacia}} Spotlight Scout (April 5 to 22, 2021)&lt;br /&gt;
&lt;br /&gt;
Jasmine (Special Costume) was exclusive to the following sync pair scout banners:&lt;br /&gt;
* (Debut) Jasmine Seasonal Scout (November 18 to December 10, 2021)&lt;br /&gt;
&lt;br /&gt;
Jasmine and Steelix could be battled against in:&lt;br /&gt;
* [[Training area|Tech Drill 3]] (since 1.12.0 update)&lt;br /&gt;
&lt;br /&gt;
===Sync Pair Stories===&lt;br /&gt;
* A Day with Jasmine&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Jasmine/Quotes#Pokémon Masters EX|Jasmine/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Jasmine===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Dream Team Maker Jasmine and Steelix.png|x200px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot; | [[File:Jasmine Mindscape.png|x200px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Serena Dessert Party artwork.jpg|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 | Jasmine and Steelix on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| colspan=4 | Jasmine&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Olivine Gym}})&lt;br /&gt;
| colspan=4 | {{color2|000|List of story events (Masters)#Serena&#039;s Dessert Party|Serena&#039;s Dessert Party}} artwork&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Spr Masters Jasmine 2.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:VSJasmine Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Spr Masters Jasmine EX.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:VSJasmine EX Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | 5★ model&lt;br /&gt;
| colspan=3 | 5★ VS model&lt;br /&gt;
| colspan=3 | 6★ EX model&lt;br /&gt;
| colspan=3 | 6★ EX VS model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot; | [[File:Jasmine Emote 1 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot; | [[File:Jasmine Emote 2 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot; | [[File:Jasmine Emote 3 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px&amp;quot; | [[File:Jasmine Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Jasmine (Special Costume)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background: #{{steel color light}}&amp;quot; | [[File:Spr Masters Jasmine Special Costume 2.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background: #{{steel color light}}&amp;quot; | [[File:VSJasmine Special Costume Masters.png|x120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background: #{{steel color light}}&amp;quot; | [[File:Spr Masters Jasmine Special Costume EX.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background: #{{steel color light}}&amp;quot; | [[File:VSJasmine Special Costume EX Masters.png|x120px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Guzma Jasmine Special Costume Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | 5★ model&lt;br /&gt;
| colspan=3 | 5★ VS model&lt;br /&gt;
| colspan=3 | 6★ EX model&lt;br /&gt;
| colspan=3 | 6★ EX VS model&lt;br /&gt;
| colspan=4 | Jasmine&#039;s sync move mindscape&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Jasmine Special Costume Emote 1 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Jasmine Special Costume Emote 2 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Jasmine Special Costume Emote 3 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot;| [[File:Jasmine Special Costume Emote 4 Masters.png|80px]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Medal 1-Star Team Guzma &amp;amp; Jasmine.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Medal 2-Star Team Guzma &amp;amp; Jasmine.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Medal 3-Star Team Guzma &amp;amp; Jasmine.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}&amp;quot; | [[File:Masters Medal Beauty and the Brute.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;1★ Team Guzma &amp;amp; Jasmine&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;2★ Team Guzma &amp;amp; Jasmine&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;3★ Team Guzma &amp;amp; Jasmine&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;Beauty and the Brute&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Origin===&lt;br /&gt;
Jasmine&#039;s design is based on her appearance in {{game|HeartGold and SoulSilver|s}}. {{TP|Jasmine|Steelix}} is Jasmine&#039;s signature Pokémon in the games, with Masters EX being the first time it is seen [[Mega Evolution|Mega Evolving]]. Steelix&#039;s Dex entry comes from {{pkmn|Ruby and Sapphire Versions|Ruby, Sapphire}}, {{pkmn|Omega Ruby and Alpha Sapphire|Omega Ruby, and Alpha Sapphire}}.&lt;br /&gt;
&lt;br /&gt;
Jasmine&#039;s Special Costume design is based on Princess Kaguya from {{wp|The Tale of the Bamboo Cutter}} and also for the inspiration for Celesteela. Jasmine does not own a Celesteela outside this game. Celesteela&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Clang!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{steel color}}|bordercolor={{steel color dark}}&lt;br /&gt;
|ja=シャキーン！ &#039;&#039;{{tt|Shakīn!|Clang!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=金厲害～！ &#039;&#039;{{tt|Jīnlìhài~!|Glitterrific~!}}&#039;&#039;&lt;br /&gt;
|fr=Ting ting !&lt;br /&gt;
|de=Katsching!&lt;br /&gt;
|ko=짜잔! &#039;&#039;{{tt|Jjajan!|Clang!}}&#039;&#039;&lt;br /&gt;
|it=Ta-daaah!&lt;br /&gt;
|es=¡Tacháaan!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Steel-Clad Iron Tail&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{steel color}}|bordercolor={{steel color dark}}&lt;br /&gt;
|ja=鉄壁ガードの アイアンテール &#039;&#039;{{tt|Teppeki Gādo no Aian Tēru|Ironclad Guard Iron Tail}}&#039;&#039;&lt;br /&gt;
|zh_cmn=銅牆鐵壁之 鐵尾 &#039;&#039;{{tt|Tóngqiáng-Tiěbì zhī Tiěwěi|Iron Bastion Iron Tail}}&#039;&#039;&lt;br /&gt;
|fr=Une défense d&#039;acier ! Queue de Fer !&lt;br /&gt;
|de=Eisenschweif der Stahlhärte&lt;br /&gt;
|ko=철벽 방어의 아이언테일 &#039;&#039;{{tt|Cheolbyeok Bang-eo-ui Aieon Teil|Ironclad Defense Iron Tail}}&#039;&#039;&lt;br /&gt;
|it=Codacciaio dell&#039;animo gentile&lt;br /&gt;
|es=Cola Férrea Acerada&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Steel Yourselves!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{steel color}}|bordercolor={{steel color dark}}&lt;br /&gt;
|ja=鉄壁ガードです！ &#039;&#039;{{tt|Teppeki Gādo desu!|Ironclad Guard!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=銅牆鐵壁！ &#039;&#039;{{tt|Tóngqiáng-Tiěbì!|Iron Bastion!}}&#039;&#039;&lt;br /&gt;
|fr=Garde d&#039;acier !&lt;br /&gt;
|de=Ich habe Nerven aus Stahl!&lt;br /&gt;
|ko=철벽가드입니다! &#039;&#039;{{tt|Cheolbyeok Gadeu imnida!|Ironclad Guard!}}&#039;&#039;&lt;br /&gt;
|it=Difesa d&#039;acciaio!&lt;br /&gt;
|es=¡Férrea como una muralla!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Iron Will Steel Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{steel color}}|bordercolor={{steel color dark}}&lt;br /&gt;
|ja=諦めない姫の心で スチールレイ &#039;&#039;{{tt|Akiramenai Hime no Kokoro de Suchīru Rei|Unyielding Heart of a Princess - Steel Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=公主的心決不放棄之 鋼之光線 &#039;&#039;{{tt|Gōngzhǔ de Xīn Juébù Fàngqì zhī Gāng-zhī Guāngxiàn|Unyielding Heart of a Princess - Steel Ray}}&#039;&#039;&lt;br /&gt;
|fr=Cœur inébranlable ! Laser Acier !&lt;br /&gt;
|de=Stahlstoß des stählernen Herzens&lt;br /&gt;
|ko=포기하지 않는 공주의 마음 스틸레이 &#039;&#039;{{tt|Gihaji Anneun Gongju-ui Ma-eum Seutil Rei|Unyielding Heart of a Princess - Steel Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Acciaio che non si arrende mai&lt;br /&gt;
|es=Rayo Acero del Corazón Obstinado&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|steel}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gym Leaders]]&lt;br /&gt;
[[Category:Steel-type Trainers]]&lt;br /&gt;
[[Category:Trainers with Key Stones]]&lt;br /&gt;
[[Category:Trainers with Ultra Beasts]]&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
&lt;br /&gt;
[[de:Jasmin#Pokémon Masters EX]]&lt;br /&gt;
[[es:Yasmina#Pokémon Masters]]&lt;br /&gt;
[[it:Jasmine (Masters EX)]]&lt;br /&gt;
[[ja:ミカン (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:阿蜜#Masters]]&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Taufiq&amp;diff=3553508</id>
		<title>User:Taufiq</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Taufiq&amp;diff=3553508"/>
		<updated>2022-08-08T20:09:16Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to my page. Bruh.&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_sync_pairs&amp;diff=3549540</id>
		<title>Talk:List of sync pairs</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_sync_pairs&amp;diff=3549540"/>
		<updated>2022-07-27T03:35:41Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Anabel, Looker and Hala */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==3 attacks==&lt;br /&gt;
Since now sync pairs with 3 attacks are a thing, shouldn&#039;t someone edit the template to allow it to have 3 types of attacks?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 08:59, 9 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Bumping this, Leon only has 2 types displayed right now, whoever has the ability to edit the template should do so. [[User:Meanscreen|Meanscreen]] ([[User talk:Meanscreen|talk]]) 06:15, 20 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Giovanni (Main Universe)? ==&lt;br /&gt;
&lt;br /&gt;
Since we consider Giovanni from FRLG as possible, I think we also should consider e.g. Hoenn leaders from RSE also possible, because they are from another universe too [[User:Asmod96|Asmod96]] ([[User talk:Asmod96|talk]]) 19:41, 9 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:main universe Giovanni appeared in Masters media, for this is considered. RSE Gym Leaders don&#039;t--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 22:22, 9 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Interlude 7 ==&lt;br /&gt;
&lt;br /&gt;
Since Lear, Rachel, and Sawyer are playable in Interlude 7, shouldn&#039;t they be a part of the list of sync pairs?--ConNix 18:15, 15 March 2021 (UTC)&lt;br /&gt;
:You can&#039;t properly use them... is just for that fight, is like Parker. If we add them we should add Parker too. Another opton is to add them but seprate from the others since the others are actually usable anywhere--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 18:27, 15 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Evolved or not?==&lt;br /&gt;
Should we use the icon of the evolved form or of their pre-evolved form? I&#039;m absolutly convinced the evolved is the better option. Is far more important gamewise, and is the form where they take their actual sync move and moves, after all, the pre-evolved form is something that stay for so little that is barely important, since you can get so easly evolutionary items now, and people can still see the pre-evolved form from the name. Like for exemple Dusclops -&amp;gt; Dusknoir.&amp;lt;br&amp;gt;&lt;br /&gt;
So... yhea, I don&#039;t see actual reason to give more importance to a temorary form instead of the definitive one.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 12:33, 25 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Actually, thinked just now... the evolved form icon is more usefull even because if one day we will get a Pokémon with split evolution and different form, the previous form will not show what he will became. Yhea we can still just write the form name, but I don&#039;t think will be efficient like show the image of it. Let&#039;s make an exemple. If Paolo will be avaible with Rockruff that evolve into Lycanrock Dusk Form, we will just show Rockruff image, and Rockruff can evolve in any of the 3 forms. But if we show Dusk Lycanroc, then there is no confusion, because Dusk Lycanroc just have Rockruff as pre-evo. I mean, exist branched evos, but not branched pre-evo. If you know the final evo, you know even the pre-evo without need of read, but if you just know the pre-evo, you can not know the evo without reading. So, showing the final evo will:&lt;br /&gt;
*Show the form more relevant gamewise&lt;br /&gt;
*Show the definitive form instead of a temporary one that players will just evolved a bit after obtained it&lt;br /&gt;
*Will be more efficient in the case we will get Pokémon that have branched evolutions (like the exemple of Paolo), and the image will be more of impact since just seeing the image you will already know what you will get without read anything, making it more efficient&lt;br /&gt;
&lt;br /&gt;
So yhea... there is no true reason to leave the pre-evo image, if someone don&#039;t know if a Pokémon heva a pre-evo and take Dusclops for exemple, just the fact that here is showed Dusknoir will tell him Dusclops can evolve in a more direct and fast way, resulting so a lot more efficient.&lt;br /&gt;
--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 12:46, 25 April 2021 (UTC)&lt;br /&gt;
::While I&#039;m not strongly inclined as to which image we show, ideally the pre-evo image is the best one to show. Firstly, the list should show how the sync pairs are obtained (i.e. with their base form), and this corresponds with how they are presented in the Dex and Sync Pair Scout. Additionally, players may choose not to evolve their Pokémon, and thus showing the evolved form will not reflect what everyone will have. Also, how easy it is evolve them, and how relevant they are to gameplay (strength etc.) are not parameters we should be taking into account here. Even if Paulo were to be obtained as a sync pair with Rockruff, I don&#039;t think it&#039;ll be confusing to the reader as to which form it evolves into (plus this is only a hypothetical scenario regardless). [[User:Wowy|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&#039;&#039;&#039;(talk)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 10:20, 27 April 2021 (UTC)&lt;br /&gt;
:::Not completly, let&#039;s take Selene for exemple. Her gimmick is all around Spirit Shackle, a move that she gain only with Decidueye, now in the last in-game guides, the sync pairs are refered with the evolved POkémon instead with the base one. For exemple, the suggested team for the Ground team is Rosa &amp;amp; Serperior instead of Snivy.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 16:35, 28 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Anabel, Looker and Hala==&lt;br /&gt;
They are confirmed in the sound files of the game:&lt;br /&gt;
&lt;br /&gt;
https://github.com/gamepress/jsons/blob/master/pm/20180830/FieldTalkVoice.json&lt;br /&gt;
&lt;br /&gt;
they are: 161-Hara (Hala), 178-Lira (Anabel) and 217-Handsome (Looker)&lt;br /&gt;
--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 18:00, 22 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Uhh, even it&#039;s confirmed in the sound files? they&#039;re not officially confirmed.&lt;br /&gt;
--[[User:Taufiq|Taufiq]] ([[User talk:Taufiq|talk]]) 17:48, 25 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::We never had problem to show things confirmed in the datafiles, so, make no sense have problems to add them after nearly 2 years we put datamine stuff before any official confirmation--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:21, 26 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::The fact that soundfiles exist means that they were at least planned to be put in the game at some point. This makes them valid to be added in that table, in my opinion. After all, we even list characters that got featured in that old animated trailer from 2019, despite the fact that there&#039;s absolutely no guarantee that they will ever be added to the game. All these months have shown us that DeNA probably doesn&#039;t even care about that old trailer at this point, yet we still list those characters. --[[User:Maxim|Maxim]] ([[User talk:Maxim|talk]]) 09:47, 26 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Hala and Looker is in Pokémon Masters, and Anabel not.&lt;br /&gt;
&lt;br /&gt;
==Drasna==&lt;br /&gt;
For who is wondering. She is confirmed by sound files. Some her sound files was added in the latest version of the game apparently: https://raw.githubusercontent.com/gamepress/jsons/master/pm/FieldTalkVoice.json&lt;br /&gt;
&lt;br /&gt;
her ID is 155 for who want to check.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:50, 14 June 2021 (UTC)--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:50, 14 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Meowth playble?==&lt;br /&gt;
Well... seems people find out there is some data about Meowth as sync pair, since was found an ID for him (258) and a quote about him being get as sync pair.&lt;br /&gt;
&lt;br /&gt;
I have NO IDEA on how consider that... if he should be placed with the &amp;quot;upcoming&amp;quot; sync pairs or not... so... for now I will not doing nothing, but... is weird...--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 20:42, 22 June 2021 (UTC)&lt;br /&gt;
:Yeah, better not putting anything for now. My guess is that either he’ll have the Shiny Celebi as partner or they’ll use the same system used for wild Pokémon like in the Solgaleo battles to have him playable as both “pair” and Pokémon, but we’ll see - if he ever becomes playable as he seems to be tied with the promotion of &#039;&#039;[[M23|Secrets of the Jungle]]&#039;&#039;, that for now is on hold.—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 00:02, 23 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sidney confirmed==&lt;br /&gt;
To remove any doubt. Sidney is indeed confirmed, since a guy was registred as Sidney voice actor for Masters. So is legit.&lt;br /&gt;
&lt;br /&gt;
[https://cdn.discordapp.com/attachments/651491885008945153/856732296085504020/Screenshot_20210621-230549_Chrome.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 08:18, 24 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Main character position==&lt;br /&gt;
Since the OC are listed in the bottom, wouldn&#039;t make more sense add the main character there too? Since he technically belong to the category of &amp;quot;OC&amp;quot;?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 11:24, 30 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Grimsley (Alola)==&lt;br /&gt;
So... why we can&#039;t add Bisharp for him, but for Ryuki and Paulo add Tortunator and Rockruff is fine? What is the difference? All three aren&#039;t used by any sync pair. So... why Paulo and Ryuki yes, but Grimsley no? Make no sense. Or everybody or nobody. The excuse of &amp;quot;but we don&#039;t know if he will have that Pokémon as playble sync pair&amp;quot; by this logic, neither Paulo and Ryuki. So...--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 20:27, 27 October 2021 (UTC)&lt;br /&gt;
:Unless I am missing some information from datamines, Grimsley (Alola) does not have known partner now, at all. Paulo and Ryuki are different in a way - their NPC versions appeared in cutscenes before, with Rockruff and Turtonator as their partners. You can&#039;t just put some guess in - you have no evidence to base it on. [[User:Itan|Itan]] ([[User talk:Itan|talk]]) 21:18, 27 October 2021 (UTC)&lt;br /&gt;
::Is not a guess, is from the datamine. Grimsley (Alola) from the information I founded is a boss, he have a landscape (https://media.discordapp.net/attachments/782684510936367118/902861057503146064/Tx_ch0048_80_gima_mindscape00.ktx.png) and he use Bisharp (https://pm-random.github.io/characters). So, I was putting Bisharp not for a guess, but because dataminers founded Grimsley (Alola) as a boss with Bisharp--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 22:14, 27 October 2021 (UTC)&lt;br /&gt;
:::May not mean anything. Plus, Bryony is more likely to get Bisharp. [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 22:18, 27 October 2021 (UTC)&lt;br /&gt;
::::I thought that too, and I thinked Grimsley (Alola) would get Krookodile, but then I founded he actually have Bisharp... and others TF admins already run out of Pokémon. I think DeNa will just give to them things they never had (after all, they gave Pheromosa to Lusamine and Pinsir to Noland, while TA already run out of Pokémon, while TM have only Camerupt left, so since they are confirmed, this mean at least 3 of them will get Pokémon never used in maingames). Btw, how you can see, nothing of what I wrote before was a guess.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 22:29, 27 October 2021 (UTC)&lt;br /&gt;
:::::Team Magma also has access to Claydol and Team Aqua actually has access to Muk and Wailord. [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 22:35, 27 October 2021 (UTC)&lt;br /&gt;
::::::Buck will likely get Claydol, Muk probably to Ariana, since is the only option left. Wailord is possible.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 23:22, 27 October 2021 (UTC)&lt;br /&gt;
:::::::Can we leave the section for his Pokémon empty for now? [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 23:50, 27 October 2021 (UTC)&lt;br /&gt;
::::::::Why? With the datamine we already know who will be the Pokémon.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 06:58, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::It might not always be the case. [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 09:11, 28 October 2021 (UTC)&lt;br /&gt;
::::::::::By this logic, we should remove Rockruff and Turtonator then, since they was added for the same reason I want to add Bisharp. And after more then 2 years, in ALL occasions where a non-released sync pair is showed with an unused Pokémon, that Pokémon ended up being his actual Pokémon, no reason to just ignore Bisharp--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:33, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::::It could just be for that one battle and nothing more. Also, I think Ryuki and Paulo are on a different boat than Grimsley (Alola). [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 10:29, 28 October 2021 (UTC)&lt;br /&gt;
::::::::::::Why? There is LITERALLY no difference between them. If the point was to add a Pokémon weak to Fighting for the event (since the type of the new sync pairs are: Steel, Rock, Fighting, Fighting), Bisharp is weak only to Fighting, meaning, if they wanted to &#039;hide&#039; the Pokémon, they could have just used Liepard or Sharpedo, since both are weak to Fighting. If they used Bisharp, mean he WILL have Bisharp. Is a different case from for exemple Darach, he got Houndoom and Gallade before his release, both Pokémon already taken, but here he have an unused Pokémon, JUST LIKE Paulo, Ryuki and ANY other sync pair first introduced as NPC and then released as sync pair. So, or we remove Turtonator and Rockruff (and would be dumb, because again, ALL NPC sync pairs that got unused Pokémon so far, got that Pokémon when released), or we add Bisharp, because Grimsley (Alola)&#039;s case is EXACTLY the same case of Paulo, Ryuki and ANY other character introduced as NPC with an unused Pokémon. So, Grimsley (Alola) IS in the same boat of Ryuki and Paulo.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 10:38, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::::::And if he doesn’t have a Bisharp when scouted in his Alola outfit? [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 11:48, 28 October 2021 (UTC)&lt;br /&gt;
::::::::::::::And if Ryuki doesn&#039;t have a Turtonator when scouted? And if Paulo doesn&#039;t have a Rockruff when scouted? ANY argument you will bring on Grimsley (Alola) can be used for LITERALLY both Ryuki and Paulo, with a little difference... for Grimsley they could have used a Pokémon he already use in his others skins OR use directly one of the others skins instead of a new one. This mean, Grimsley (Alola) have more reasons to have the Pokémon then Turtonator and Paulo. And despite that, we LITERALLY used the rule &amp;quot;if a sync pair is introduced as NPC with an unused Pokémon, we consider that Pokémon as confirmed&amp;quot; for more then 2 years, and this rule revlead to be correct so far. WHY now for Grimsley (Alola) this rule is no more valid despite the situation is the same of Ryuki, Paulo, and all the characters introduced as NPC (like Mallow, Archie, Maxie and others)? If you need others proofs for Bisharp and you don&#039;t belive me, here: https://www.youtube.com/watch?v=p6b8cMOjiMs--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 17:02, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::::::::Told you--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 11:07, 23 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sync pairs datamined in the beta?==&lt;br /&gt;
I was wondering... we should count the sync pairs of the beta? A lot of them datamined there was actually released but... the remaining are... actually slightly different: Red (Classic), Cheren (Classic) and Camilla, and all of them have a proper mindscape. The first two have a text on the face, missing on the others that was released, while Camilla... she is an OC, so, we should ignore them until one of them being released or confirmed?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 17:56, 4 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Chuck==&lt;br /&gt;
Can we actually considered Chuck as confirmed?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 08:08, 31 May 2022 (UTC)&lt;br /&gt;
:I&#039;m thinking only if Professor Burnet can be considered confirmed, as she&#039;s mentioned as being on Pasio by Kukui in Pokémon Center conversation (though this was a while ago and hasn&#039;t come to fruition). True, Chuck is more directly involved, but they are in such similar situations that it would only seem fair to include either both or none. I wouldn&#039;t be opposed to considering both, but I&#039;ll ask around. &#039;&#039;&#039;[[User:Dougbro1|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dougbro1&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; ([[User talk:Dougbro1|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]) 12:51, 31 May 2022 (UTC)&lt;br /&gt;
::Then I guess is better remove until we get some actual source of Chuck being confirmed. Mentions don&#039;t count, or, like you said, we should count Burnet. I have no doubt about Chuck being added in future, but there is nothing official confirming that...--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 16:46, 31 May 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unknown N alts ==&lt;br /&gt;
&lt;br /&gt;
Just remove it or keep it? {{unsigned|Taufiq}}&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_sync_pairs&amp;diff=3549533</id>
		<title>Talk:List of sync pairs</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_sync_pairs&amp;diff=3549533"/>
		<updated>2022-07-27T03:24:29Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Unknown N alts */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==3 attacks==&lt;br /&gt;
Since now sync pairs with 3 attacks are a thing, shouldn&#039;t someone edit the template to allow it to have 3 types of attacks?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 08:59, 9 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Bumping this, Leon only has 2 types displayed right now, whoever has the ability to edit the template should do so. [[User:Meanscreen|Meanscreen]] ([[User talk:Meanscreen|talk]]) 06:15, 20 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Giovanni (Main Universe)? ==&lt;br /&gt;
&lt;br /&gt;
Since we consider Giovanni from FRLG as possible, I think we also should consider e.g. Hoenn leaders from RSE also possible, because they are from another universe too [[User:Asmod96|Asmod96]] ([[User talk:Asmod96|talk]]) 19:41, 9 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:main universe Giovanni appeared in Masters media, for this is considered. RSE Gym Leaders don&#039;t--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 22:22, 9 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Interlude 7 ==&lt;br /&gt;
&lt;br /&gt;
Since Lear, Rachel, and Sawyer are playable in Interlude 7, shouldn&#039;t they be a part of the list of sync pairs?--ConNix 18:15, 15 March 2021 (UTC)&lt;br /&gt;
:You can&#039;t properly use them... is just for that fight, is like Parker. If we add them we should add Parker too. Another opton is to add them but seprate from the others since the others are actually usable anywhere--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 18:27, 15 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Evolved or not?==&lt;br /&gt;
Should we use the icon of the evolved form or of their pre-evolved form? I&#039;m absolutly convinced the evolved is the better option. Is far more important gamewise, and is the form where they take their actual sync move and moves, after all, the pre-evolved form is something that stay for so little that is barely important, since you can get so easly evolutionary items now, and people can still see the pre-evolved form from the name. Like for exemple Dusclops -&amp;gt; Dusknoir.&amp;lt;br&amp;gt;&lt;br /&gt;
So... yhea, I don&#039;t see actual reason to give more importance to a temorary form instead of the definitive one.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 12:33, 25 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Actually, thinked just now... the evolved form icon is more usefull even because if one day we will get a Pokémon with split evolution and different form, the previous form will not show what he will became. Yhea we can still just write the form name, but I don&#039;t think will be efficient like show the image of it. Let&#039;s make an exemple. If Paolo will be avaible with Rockruff that evolve into Lycanrock Dusk Form, we will just show Rockruff image, and Rockruff can evolve in any of the 3 forms. But if we show Dusk Lycanroc, then there is no confusion, because Dusk Lycanroc just have Rockruff as pre-evo. I mean, exist branched evos, but not branched pre-evo. If you know the final evo, you know even the pre-evo without need of read, but if you just know the pre-evo, you can not know the evo without reading. So, showing the final evo will:&lt;br /&gt;
*Show the form more relevant gamewise&lt;br /&gt;
*Show the definitive form instead of a temporary one that players will just evolved a bit after obtained it&lt;br /&gt;
*Will be more efficient in the case we will get Pokémon that have branched evolutions (like the exemple of Paolo), and the image will be more of impact since just seeing the image you will already know what you will get without read anything, making it more efficient&lt;br /&gt;
&lt;br /&gt;
So yhea... there is no true reason to leave the pre-evo image, if someone don&#039;t know if a Pokémon heva a pre-evo and take Dusclops for exemple, just the fact that here is showed Dusknoir will tell him Dusclops can evolve in a more direct and fast way, resulting so a lot more efficient.&lt;br /&gt;
--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 12:46, 25 April 2021 (UTC)&lt;br /&gt;
::While I&#039;m not strongly inclined as to which image we show, ideally the pre-evo image is the best one to show. Firstly, the list should show how the sync pairs are obtained (i.e. with their base form), and this corresponds with how they are presented in the Dex and Sync Pair Scout. Additionally, players may choose not to evolve their Pokémon, and thus showing the evolved form will not reflect what everyone will have. Also, how easy it is evolve them, and how relevant they are to gameplay (strength etc.) are not parameters we should be taking into account here. Even if Paulo were to be obtained as a sync pair with Rockruff, I don&#039;t think it&#039;ll be confusing to the reader as to which form it evolves into (plus this is only a hypothetical scenario regardless). [[User:Wowy|&amp;lt;span style=&amp;quot;color:#AAAAFF&amp;quot;&amp;gt;&#039;&#039;&#039;Wowy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Wowy|&amp;lt;sub style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&#039;&#039;&#039;(talk)&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]] 10:20, 27 April 2021 (UTC)&lt;br /&gt;
:::Not completly, let&#039;s take Selene for exemple. Her gimmick is all around Spirit Shackle, a move that she gain only with Decidueye, now in the last in-game guides, the sync pairs are refered with the evolved POkémon instead with the base one. For exemple, the suggested team for the Ground team is Rosa &amp;amp; Serperior instead of Snivy.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 16:35, 28 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Anabel, Looker and Hala==&lt;br /&gt;
They are confirmed in the sound files of the game:&lt;br /&gt;
&lt;br /&gt;
https://github.com/gamepress/jsons/blob/master/pm/20180830/FieldTalkVoice.json&lt;br /&gt;
&lt;br /&gt;
they are: 161-Hara (Hala), 178-Lira (Anabel) and 217-Handsome (Looker)&lt;br /&gt;
--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 18:00, 22 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Uhh, even it&#039;s confirmed in the sound files? they&#039;re not officially confirmed.&lt;br /&gt;
--[[User:Taufiq|Taufiq]] ([[User talk:Taufiq|talk]]) 17:48, 25 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::We never had problem to show things confirmed in the datafiles, so, make no sense have problems to add them after nearly 2 years we put datamine stuff before any official confirmation--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:21, 26 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::The fact that soundfiles exist means that they were at least planned to be put in the game at some point. This makes them valid to be added in that table, in my opinion. After all, we even list characters that got featured in that old animated trailer from 2019, despite the fact that there&#039;s absolutely no guarantee that they will ever be added to the game. All these months have shown us that DeNA probably doesn&#039;t even care about that old trailer at this point, yet we still list those characters. --[[User:Maxim|Maxim]] ([[User talk:Maxim|talk]]) 09:47, 26 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Drasna==&lt;br /&gt;
For who is wondering. She is confirmed by sound files. Some her sound files was added in the latest version of the game apparently: https://raw.githubusercontent.com/gamepress/jsons/master/pm/FieldTalkVoice.json&lt;br /&gt;
&lt;br /&gt;
her ID is 155 for who want to check.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:50, 14 June 2021 (UTC)--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:50, 14 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Meowth playble?==&lt;br /&gt;
Well... seems people find out there is some data about Meowth as sync pair, since was found an ID for him (258) and a quote about him being get as sync pair.&lt;br /&gt;
&lt;br /&gt;
I have NO IDEA on how consider that... if he should be placed with the &amp;quot;upcoming&amp;quot; sync pairs or not... so... for now I will not doing nothing, but... is weird...--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 20:42, 22 June 2021 (UTC)&lt;br /&gt;
:Yeah, better not putting anything for now. My guess is that either he’ll have the Shiny Celebi as partner or they’ll use the same system used for wild Pokémon like in the Solgaleo battles to have him playable as both “pair” and Pokémon, but we’ll see - if he ever becomes playable as he seems to be tied with the promotion of &#039;&#039;[[M23|Secrets of the Jungle]]&#039;&#039;, that for now is on hold.—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 00:02, 23 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sidney confirmed==&lt;br /&gt;
To remove any doubt. Sidney is indeed confirmed, since a guy was registred as Sidney voice actor for Masters. So is legit.&lt;br /&gt;
&lt;br /&gt;
[https://cdn.discordapp.com/attachments/651491885008945153/856732296085504020/Screenshot_20210621-230549_Chrome.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 08:18, 24 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Main character position==&lt;br /&gt;
Since the OC are listed in the bottom, wouldn&#039;t make more sense add the main character there too? Since he technically belong to the category of &amp;quot;OC&amp;quot;?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 11:24, 30 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Grimsley (Alola)==&lt;br /&gt;
So... why we can&#039;t add Bisharp for him, but for Ryuki and Paulo add Tortunator and Rockruff is fine? What is the difference? All three aren&#039;t used by any sync pair. So... why Paulo and Ryuki yes, but Grimsley no? Make no sense. Or everybody or nobody. The excuse of &amp;quot;but we don&#039;t know if he will have that Pokémon as playble sync pair&amp;quot; by this logic, neither Paulo and Ryuki. So...--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 20:27, 27 October 2021 (UTC)&lt;br /&gt;
:Unless I am missing some information from datamines, Grimsley (Alola) does not have known partner now, at all. Paulo and Ryuki are different in a way - their NPC versions appeared in cutscenes before, with Rockruff and Turtonator as their partners. You can&#039;t just put some guess in - you have no evidence to base it on. [[User:Itan|Itan]] ([[User talk:Itan|talk]]) 21:18, 27 October 2021 (UTC)&lt;br /&gt;
::Is not a guess, is from the datamine. Grimsley (Alola) from the information I founded is a boss, he have a landscape (https://media.discordapp.net/attachments/782684510936367118/902861057503146064/Tx_ch0048_80_gima_mindscape00.ktx.png) and he use Bisharp (https://pm-random.github.io/characters). So, I was putting Bisharp not for a guess, but because dataminers founded Grimsley (Alola) as a boss with Bisharp--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 22:14, 27 October 2021 (UTC)&lt;br /&gt;
:::May not mean anything. Plus, Bryony is more likely to get Bisharp. [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 22:18, 27 October 2021 (UTC)&lt;br /&gt;
::::I thought that too, and I thinked Grimsley (Alola) would get Krookodile, but then I founded he actually have Bisharp... and others TF admins already run out of Pokémon. I think DeNa will just give to them things they never had (after all, they gave Pheromosa to Lusamine and Pinsir to Noland, while TA already run out of Pokémon, while TM have only Camerupt left, so since they are confirmed, this mean at least 3 of them will get Pokémon never used in maingames). Btw, how you can see, nothing of what I wrote before was a guess.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 22:29, 27 October 2021 (UTC)&lt;br /&gt;
:::::Team Magma also has access to Claydol and Team Aqua actually has access to Muk and Wailord. [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 22:35, 27 October 2021 (UTC)&lt;br /&gt;
::::::Buck will likely get Claydol, Muk probably to Ariana, since is the only option left. Wailord is possible.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 23:22, 27 October 2021 (UTC)&lt;br /&gt;
:::::::Can we leave the section for his Pokémon empty for now? [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 23:50, 27 October 2021 (UTC)&lt;br /&gt;
::::::::Why? With the datamine we already know who will be the Pokémon.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 06:58, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::It might not always be the case. [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 09:11, 28 October 2021 (UTC)&lt;br /&gt;
::::::::::By this logic, we should remove Rockruff and Turtonator then, since they was added for the same reason I want to add Bisharp. And after more then 2 years, in ALL occasions where a non-released sync pair is showed with an unused Pokémon, that Pokémon ended up being his actual Pokémon, no reason to just ignore Bisharp--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 09:33, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::::It could just be for that one battle and nothing more. Also, I think Ryuki and Paulo are on a different boat than Grimsley (Alola). [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 10:29, 28 October 2021 (UTC)&lt;br /&gt;
::::::::::::Why? There is LITERALLY no difference between them. If the point was to add a Pokémon weak to Fighting for the event (since the type of the new sync pairs are: Steel, Rock, Fighting, Fighting), Bisharp is weak only to Fighting, meaning, if they wanted to &#039;hide&#039; the Pokémon, they could have just used Liepard or Sharpedo, since both are weak to Fighting. If they used Bisharp, mean he WILL have Bisharp. Is a different case from for exemple Darach, he got Houndoom and Gallade before his release, both Pokémon already taken, but here he have an unused Pokémon, JUST LIKE Paulo, Ryuki and ANY other sync pair first introduced as NPC and then released as sync pair. So, or we remove Turtonator and Rockruff (and would be dumb, because again, ALL NPC sync pairs that got unused Pokémon so far, got that Pokémon when released), or we add Bisharp, because Grimsley (Alola)&#039;s case is EXACTLY the same case of Paulo, Ryuki and ANY other character introduced as NPC with an unused Pokémon. So, Grimsley (Alola) IS in the same boat of Ryuki and Paulo.--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 10:38, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::::::And if he doesn’t have a Bisharp when scouted in his Alola outfit? [[User:Chomper4|Chomper4]] ([[User talk:Chomper4|talk]]) 11:48, 28 October 2021 (UTC)&lt;br /&gt;
::::::::::::::And if Ryuki doesn&#039;t have a Turtonator when scouted? And if Paulo doesn&#039;t have a Rockruff when scouted? ANY argument you will bring on Grimsley (Alola) can be used for LITERALLY both Ryuki and Paulo, with a little difference... for Grimsley they could have used a Pokémon he already use in his others skins OR use directly one of the others skins instead of a new one. This mean, Grimsley (Alola) have more reasons to have the Pokémon then Turtonator and Paulo. And despite that, we LITERALLY used the rule &amp;quot;if a sync pair is introduced as NPC with an unused Pokémon, we consider that Pokémon as confirmed&amp;quot; for more then 2 years, and this rule revlead to be correct so far. WHY now for Grimsley (Alola) this rule is no more valid despite the situation is the same of Ryuki, Paulo, and all the characters introduced as NPC (like Mallow, Archie, Maxie and others)? If you need others proofs for Bisharp and you don&#039;t belive me, here: https://www.youtube.com/watch?v=p6b8cMOjiMs--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 17:02, 28 October 2021 (UTC)&lt;br /&gt;
:::::::::::::::Told you--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 11:07, 23 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sync pairs datamined in the beta?==&lt;br /&gt;
I was wondering... we should count the sync pairs of the beta? A lot of them datamined there was actually released but... the remaining are... actually slightly different: Red (Classic), Cheren (Classic) and Camilla, and all of them have a proper mindscape. The first two have a text on the face, missing on the others that was released, while Camilla... she is an OC, so, we should ignore them until one of them being released or confirmed?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 17:56, 4 November 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Chuck==&lt;br /&gt;
Can we actually considered Chuck as confirmed?--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 08:08, 31 May 2022 (UTC)&lt;br /&gt;
:I&#039;m thinking only if Professor Burnet can be considered confirmed, as she&#039;s mentioned as being on Pasio by Kukui in Pokémon Center conversation (though this was a while ago and hasn&#039;t come to fruition). True, Chuck is more directly involved, but they are in such similar situations that it would only seem fair to include either both or none. I wouldn&#039;t be opposed to considering both, but I&#039;ll ask around. &#039;&#039;&#039;[[User:Dougbro1|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dougbro1&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; ([[User talk:Dougbro1|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]) 12:51, 31 May 2022 (UTC)&lt;br /&gt;
::Then I guess is better remove until we get some actual source of Chuck being confirmed. Mentions don&#039;t count, or, like you said, we should count Burnet. I have no doubt about Chuck being added in future, but there is nothing official confirming that...--[[User:Zarxiel94|Zarxiel94]] ([[User talk:Zarxiel94|talk]]) 16:46, 31 May 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unknown N alts ==&lt;br /&gt;
&lt;br /&gt;
Just remove it or keep it? Taufiq32 03:24, 27 July 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Cross-dressing&amp;diff=3547460</id>
		<title>Talk:Cross-dressing</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Cross-dressing&amp;diff=3547460"/>
		<updated>2022-07-21T00:07:23Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should &amp;lt;s&amp;gt;he&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;she&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;it&amp;lt;/s&amp;gt; whatever be classified as male or female?--[[Blastoise (Pokémon)|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;K&amp;lt;/font&amp;gt;]][[Gary&#039;s Blastoise|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;kl&amp;lt;/font&amp;gt;]][[Blastoise (TCG)|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;l&amp;lt;/font&amp;gt;]][[User:Kkllnn|&amp;lt;font color=&amp;quot;pink&amp;quot;&amp;gt;nn&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;[[User Talk:Kkllnn| blastoise]]&amp;lt;/small&amp;gt; 00:09, 19 October 2008 (UTC)&lt;br /&gt;
:I would have to say that this &amp;quot;character&amp;quot; should be classed as male, since it&#039;s just Ash in a disguise. Other than the final line before the Trivia section, the entire article uses &#039;&#039;him&#039;&#039;, &#039;&#039;he&#039;&#039;, and &#039;&#039;his&#039;&#039;. - [[User:Kogoro|&amp;lt;span style=&amp;quot;color:#DA70D6;&amp;quot;&amp;gt;&#039;&#039;&#039;Kogoro&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] &#039;&#039;&#039;|&#039;&#039;&#039; [[User talk:Kogoro|&amp;lt;span style=&amp;quot;color:#FFB6C1;&amp;quot;&amp;gt;&#039;&#039;&#039;Talk to me&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] &#039;&#039;&#039;|&#039;&#039;&#039; 00:24, 19 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
Is there any call, need and/or use for a composite sprite depicting Ash wearing this getup? I would assume the answer would be &amp;quot;no&amp;quot;, but since I happened to make one a little while ago, I thought I&#039;d ask. [[User:Glitchipedia|This message brought to you by Glitchipedia, the falsified encyclopedia]] 23:50, 5 May 2009 (UTC)&lt;br /&gt;
:No. No need at all. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 22:29, 6 May 2009 (UTC)&lt;br /&gt;
::I didn&#039;t think there would be. Thank you for clearing that up. [[User:Glitchipedia|This message brought to you by Glitchipedia, the falsified encyclopedia]] 01:54, 7 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why do we even need this page ==&lt;br /&gt;
&lt;br /&gt;
Why should there be a whole page for just EP026&#039;s Ashley? &amp;quot;She&amp;quot; wasn&#039;t even a character of the day, it was just a disguise Ash was wearing. He wasn&#039;t even wearing the disguise for most of the episode!&lt;br /&gt;
I think a page dedicated to Ash crossdressing as a whole would make a lot more sense. {{unsigned|Tw1nklechu}}&lt;br /&gt;
&lt;br /&gt;
== Delete ==&lt;br /&gt;
&lt;br /&gt;
I feel like this is not notable enough to be its own page. As Tw1nklechu suggested above, a page about Ash crossdressing, or even a page just about crossdressing in the anime in general (looking at you {{TRT}}) would be much more notable than just this one particular disguise from one episode. [[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;F34134&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;8334B7&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]] 07:56, 21 May 2022 (UTC)&lt;br /&gt;
:Bumping this. [[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;F34134&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;8334B7&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]] 20:04, 22 June 2022 (UTC)&lt;br /&gt;
::A page for crossdressing in Pokémon would be nice, yes.--[[User:MissDelibirda|MissDelibirda]] ([[User talk:MissDelibirda|talk]]) 20:09, 22 June 2022 (UTC)&lt;br /&gt;
:::Although [[List of clothing in the anime]] may technically already have that topic covered. A separate article focusing on just crossdressing may be somewhat redundant. It would definitely need to be more detailed to be worth splitting, at least. [[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;F34134&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;8334B7&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]] 20:18, 22 June 2022 (UTC)&lt;br /&gt;
::::I agree that this isn&#039;t notable enough to warrant a page. At its core, and for its original intents and purposes, this is just a disguise used in an episode. It wouldn&#039;t make sense to have a page dedicated to each disguise used by a character in the anime. If it did, then some of the well-thought-out disguises (like Jessina and Jamesio for referencing Sina and Dexio) would warrant their own pages. I&#039;m in favour of deletion. &#039;&#039;&#039;[[User:Dougbro1|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Dougbro1&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; ([[User talk:Dougbro1|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]) 17:36, 12 July 2022 (UTC)&lt;br /&gt;
:::::A page dedicated to crossdressing sounds good and could cover more characters. --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 20:41, 12 July 2022 (UTC)&lt;br /&gt;
::::::The clothing list article is dedicated to clothing in general, not just crossdressing incidents. An article solely dedicated to crossdressing would make it easier to find out about clothes and disguises related to that subject specifically.  --[[User:FinnishPokéFan92|FinnishPokéFan92]] ([[User talk:FinnishPokéFan92|talk]]) 20:45, 12 July 2022 (UTC)&lt;br /&gt;
:::::::If there&#039;s enough interest and we can create an article with enough detail, I&#039;m not 100% against it. [[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;F34134&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;8334B7&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]] 20:46, 12 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t make me confused. Taufiq32 00:07, 21 July 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_clothing_(anime)&amp;diff=3505955</id>
		<title>Talk:List of clothing (anime)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_clothing_(anime)&amp;diff=3505955"/>
		<updated>2022-04-08T15:05:06Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* What about Chloe? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is it possible to get a better picture of Misty&#039;s first outfit? :x Togepi&#039;s blocking a good chunk of it.--[[User:Biccy|Biccy]] 17:45, 23 December 2007 (UTC)&lt;br /&gt;
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I think the only pictures of Original Series Misty are featuring Togepi.--[[User:Dawnfan47|Dawnfan47]] 16:26, 25 December 2007 (UTC)&lt;br /&gt;
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== Rival Clothes ==&lt;br /&gt;
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Should we put in rivals such as Gary, Drew, Harley, Paul, Zoey, and Kenny?  If the page is too long then we could seperate it into smaller articles.  One with Ash&#039;s friends, one with rivals and Team Rocket.  ^-^--[[User:Dawnfan47|Dawnfan47]] 19:35, 31 December 2007 (UTC)&lt;br /&gt;
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Probably, but of the ones you listed, only Gary has changed clothes.[[User:Pokemaniac102|&amp;lt;font color=#FF0000&amp;gt;Po&amp;lt;/font&amp;gt;&amp;lt;font color=#FFFF00&amp;gt;ke&amp;lt;/font&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;font color=#00FF00&amp;gt;Ma&amp;lt;/font&amp;gt;&amp;lt;font color=#00FFFF&amp;gt;ni&amp;lt;/font&amp;gt;&amp;lt;font color=#0000FF&amp;gt;ac&amp;lt;/font&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;font color=#FF00FF&amp;gt;102&amp;lt;/font&amp;gt;]] 19:52, 31 December 2007 (UTC)&lt;br /&gt;
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:Yea, we should probably just add Gary in. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Mission Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Sandbox|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:03, 31 December 2007 (UTC)&lt;br /&gt;
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== Ninja ==&lt;br /&gt;
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Being forced to be ninjas. Sounds pretty similar to &#039;OOPArts of the Ninja Mansion&#039;. See Star Force 13/4. Should be one of them. THink it was ripped? &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Optimatum&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|Links]]&amp;lt;/sup&amp;gt;&#039;&#039;&#039;19 Apr 2008&lt;br /&gt;
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== Sleepover ==&lt;br /&gt;
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In DP078, May, Dawn and Zoey have a sleepover at the hotel. Should their PJs b mentioned in this article?--[[User:Kuki|&amp;lt;span style=&amp;quot;color:#b00000;&amp;quot;&amp;gt;Kuki&amp;lt;/span&amp;gt;]][[User talk:Kuki|&amp;lt;span style=&amp;quot;color:#2c40a4;&amp;quot;&amp;gt;Ta&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#049440;&amp;quot;&amp;gt;lk&amp;lt;/span&amp;gt;]] 15:41, 10 May 2008 (UTC)&lt;br /&gt;
:That doesn&#039;t sound like a bad idea --[[User:Manga-in-a-bottle|Manga-in-a-bottle]] 02:06, 20 May 2008 (UTC)&lt;br /&gt;
::Well, we did put Ash&#039;s pajamas, so it makes sense to put their PJs.--[[User:Starlight the ampharos|Starlight_the_ampharos]] 18:45, 8 February 2009 (UTC)&lt;br /&gt;
:::Oh yes, I say we should make mention of the ladies&#039; pajamas. [[User:FlapjackStantz|FlapjackStantz]] 08:24, 29 March 2009 (UTC)&lt;br /&gt;
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== Team Rocket&#039;s Disguses ==&lt;br /&gt;
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Should we make a seperate article lisitng them? --[[User:Manga-in-a-bottle|Manga-in-a-bottle]] 02:05, 20 May 2008 (UTC)&lt;br /&gt;
:I&#039;d say yes. Go for it. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 03:29, 20 May 2008 (UTC)&lt;br /&gt;
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== Brock&#039;s Blue Clothes ==&lt;br /&gt;
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It seems that Brock continues to wear the blue festival coat from the Croagunk episode throughout the Gym Battle episode with Crasher Wake.  He is also seen leaving with it on.  I doubt he&#039;ll continue to wear them, but they should be mentioned. [[User:Kumori Satosuke|Satosuke]] 15:24, 20 June 2008 (UTC)&lt;br /&gt;
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== Max ==&lt;br /&gt;
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Why are the low quality swimwear pics of Max being added again and again in the article?--&#039;&#039;&#039;[[User:Diby|&amp;lt;span style=&amp;quot;color:#6890F0;&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;[[User talk:Diby|&amp;lt;span style=&amp;quot;color:#78C850;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;]][[Special:Contributions/Diby|&amp;lt;span style=&amp;quot;color:#F8D030;&amp;quot;&amp;gt;y&amp;lt;/span&amp;gt;]] 18:12, 24 October 2008 (UTC)&lt;br /&gt;
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== Pi-Kahuna ==&lt;br /&gt;
In this episode, Ash, Brock and Misty all have different clothes on for a part of the episode. It&#039;s even mentioned in the Trivia section of that episode, but not here. {{unsigned|Chaos Theory}}&lt;br /&gt;
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== Misty Pics ==&lt;br /&gt;
There is a set of very repetitive pictures of Misty&#039;s green bikini. There is one with just the bikini, and the other with a white jacket on top. Is it really that necessary to mention the jacket? She&#039;s never quite worn it in the series, and she discarded it pretty quickly after changing into the bikini. So is that really needed?&lt;br /&gt;
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[[User:Cc716|Cc716]] 03:51, 27 August 2009 (UTC)&lt;br /&gt;
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:I don&#039;t think it&#039;s needed. This was a very &amp;quot;minor&amp;quot; outfit. Sure it was clothing that she wore, but come on. It doesn&#039;t have much relevance. This article is about the outfits that the person wears within the whole series, that are very notable and have been worn for longer than a few seconds. [[User:Vhayes1992|Vhayes1992]] 06:36, 27 August 2009 (UTC)&lt;br /&gt;
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== Dawn&#039;s Newest Swimsuit ==&lt;br /&gt;
If im not mistaken, Dawn was seen in a new bathing suit in the movie [[Arceus and the Jewel of Life]]. Should we add a picture of her in that swimsuit? - [[User:Alexa9966|Alexa9966]]&lt;br /&gt;
:There&#039;s no reason why you can&#039;t. -- [[User:Vhayes1992|Vhayes1992]] 02:11, 3 September 2009 (UTC)&lt;br /&gt;
:I don&#039;t know how to add a picture :( - [[User:Alexa9966|Alexa9966]]&lt;br /&gt;
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== Ash&#039;s Newest Swimsuit ==&lt;br /&gt;
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On Arceus and the Jewel of Life premiere, Ash wore a new swim trunks during the opening credits. Should anyone add a picture of him in that swim trunks? [[User:Bandage_scizors|Bandage_scizors]]&lt;br /&gt;
:Why not`, should be the question. - [[User:Vhayes1992|Vhayes1992]] 17:17, 21 November 2009 (UTC)&lt;br /&gt;
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== For the main RPG players ==&lt;br /&gt;
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I think we should make this kind of article for the Player characters of the main series RPGs, because they have atleast changed their clothes once because of the remakes or third versions. --&amp;lt;span style=&amp;quot;font-family:Copperplate Gothic Bold;&amp;quot;&amp;gt;[[User talk:Renzo493|&amp;lt;font color=&amp;quot;Gold&amp;quot;&amp;gt;Renzo&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;Silver&amp;quot;&amp;gt;493&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt; 13:25, July 14, 2010 (UTC)&lt;br /&gt;
:They do, but very infrequently. There&#039;s also Pokéathlon and Contest though. [[User:Turtwig A|&amp;lt;font color=&amp;quot;#CD7F32&amp;quot;&amp;gt;Turtwig&#039;s&amp;lt;/font&amp;gt;]] [[Turtwig (Pokémon)|&amp;lt;font color=&amp;quot;#FF7F00&amp;quot;&amp;gt;A-B-Cs&amp;lt;/font&amp;gt;]] ([[User talk:Turtwig A|&amp;lt;font color=&amp;quot;#green&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]] |  [[Special:Contributions/Turtwig A|&amp;lt;font color=&amp;quot;#yellow&amp;quot;&amp;gt;contribs&amp;lt;/font&amp;gt;]]) 13:46, 14 July 2010 (UTC)&lt;br /&gt;
::So should we make it or what? If yes I&#039;m going to need alot of help. --&amp;lt;span style=&amp;quot;font-family:Copperplate Gothic Bold;&amp;quot;&amp;gt;[[User talk:Renzo493|&amp;lt;font color=&amp;quot;Gold&amp;quot;&amp;gt;Renzo&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;Silver&amp;quot;&amp;gt;493&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt; 13:50, July 16, 2010 (UTC)&lt;br /&gt;
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== Ash&#039;s Hair ==&lt;br /&gt;
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should it be mentioned that ashes hair has changed color through out the series from black to a sort of blue-ish color? [[User:Angel10698|Angel10698]] 23:09, 1 October 2010 (UTC)&lt;br /&gt;
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== I have a screenshot for a new outfit. ==&lt;br /&gt;
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I wish to make a contribution to this article but I am unable to upload images since I am new. If anyone can help me out, that would be great.&lt;br /&gt;
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[[User:IndigoDratini|IndigoDratini]] 23:55, 4 October 2010 (UTC)&lt;br /&gt;
:Good to know, but Archives is locked due to BW release. You can tell me if you want some help, I&#039;ll try to help you. &amp;lt;span style=&amp;quot;color:#FF0&amp;quot;&amp;gt;♫♪&amp;lt;/span&amp;gt;[[User:Adyniz|&amp;lt;span style=&amp;quot;color:#00FA9A;&amp;quot;&amp;gt;&#039;&#039;&#039;Ady&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Adyniz|&amp;lt;span style=&amp;quot;color:#9F9;&amp;quot;&amp;gt;&#039;&#039;&#039;Niz&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;color:#FF0&amp;quot;&amp;gt;♪♫&amp;lt;/span&amp;gt; 01:09, 5 October 2010 (UTC)&lt;br /&gt;
 &lt;br /&gt;
Great! I&#039;m glad you can help me out. I put the picture in a separate link: [http://img708.imageshack.us/img708/4506/marchoftheexeggutorsqua.png]&lt;br /&gt;
[[User:IndigoDratini|IndigoDratini]] 01:04, 31 October 2010 (UTC)&lt;br /&gt;
:they aren&#039;t locked anymore...[[User:Ataro|Ataro]] 01:20, 31 October 2010 (UTC)&lt;br /&gt;
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==Pics That Are Unsatisfactory==&lt;br /&gt;
I would really appreciate it if the pictures that are unsatisfactory do not get deleted but just improved. I hope it isn&#039;t to much to ask. On another note, should the Best Wishes section of Ash&#039;s clothing include how its different from the male charector in Black and White? I mean, Ash&#039;s jacket is zipped up, while the male chacter in Black and White is not zipped up at the bottom. I think it should also note that this is the first time Ash&#039;s jacket shows a zipper.&lt;br /&gt;
:Ash clothes have always different then the male character, this isn&#039;t any different. --[[User:HoennMaster|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Hoenn&amp;lt;/font&amp;gt;]][[User talk:HoennMaster|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Master&amp;lt;/font&amp;gt;]] 19:35, 3 November 2010 (UTC)&lt;br /&gt;
::And I think the article gives some of those differices. But I thought it missed the fact that this is the first time Ash&#039;s jacket has a zipper.[[User:Patrickmck|Patrickmck]] 14:34, 7 November 2010 (UTC)&lt;br /&gt;
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==Improved Pics of Ash==&lt;br /&gt;
A while back, I put on new pics of Ash, screenshots that I made to make Ash &amp;quot;front and centre&amp;quot; in the shot with the clothing in question. This edit was reverted by another user, who claimed that the older pictures were just fine.&lt;br /&gt;
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I posted on that user&#039;s wall asking them why they feel those pics were better than mine, but they have not responded. I don&#039;t want to get into an editing war with them, but I am having trouble getting them to communicate with me. At the very least I would like to hear why they felt the changes weren&#039;t required before I move on.&lt;br /&gt;
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Can I get some advice on this issue? Should I wait a bit longer for their response before putting my new pics back on? What other options do I have?&lt;br /&gt;
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[[User:Cc716|Cc716]] 03:21, 31 May 2011 (UTC)&lt;br /&gt;
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==Musical Outfits==&lt;br /&gt;
Should Iris and Cilan&#039;s outfits really be included on this page since they never appeared in them in the anime? This is for clothing that the characters have worn in the anime and until this point neither have worn them. Promotion or not, since they never actually wore the outfits it doesn&#039;t appear to be all that noteworthy. [[User:Gohan5|Gohan5]] 16:48, 10 October 2011 (UTC)&lt;br /&gt;
:[[a:File:Dawn_PLL.png|What about this?]] &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 16:58, 10 October 2011 (UTC)&lt;br /&gt;
::That too then, none of them actually appear in the anime. You could make a case for Dawn I suppose since the Learning League is a separate media that draws from the anime characters. [[User:Gohan5|Gohan5]] 17:05, 10 October 2011 (UTC)&lt;br /&gt;
:::And that is a promotional advertisement that draws from anime characters. It&#039;s still anime artwork even if it wasn&#039;t shown in an episode. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 23:35, 10 October 2011 (UTC)&lt;br /&gt;
::::Just wondering since the page kind of suggests that the outfits are worn by the characters sometime in the anime. Would that include other promotions like the Domino&#039;s one with Ash and Dawn? That was a different outfit and obviously was a promotion for the anime. I guess that&#039;s where I&#039;m confused, what&#039;s the line? [[User:Gohan5|Gohan5]] 04:01, 11 October 2011 (UTC)&lt;br /&gt;
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==Cilan&#039;s socks==&lt;br /&gt;
In [[BW045|Beheeyem, Duosion, and the Dream Thief!]] In the scene where Ash, Iris, and Cilan land on their stomachs on the bed. They weren&#039;t wearing shoes and Cilan was wearing black socks. Is that useful? [[User:Grabbergirl|Grabbergirl ♥ ★]] ([[User talk:Grabbergirl|talk]]) 00:45, 17 June 2012 (UTC)&lt;br /&gt;
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== Let&#039;s set some standards for the galleries, shall we? ==&lt;br /&gt;
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They were looking a tad messy -- some had no limit to the width, some had a limit of four images per row, some had a limit of five.  I&#039;ve changed it so that galleries with 15 or less images are limited to 5 per row, and galleries with more than 15 are allowed to stretch.  This makes the most sense to my aesthetic sense -- any less and it&#039;s less of a gallery, more a row of images plus extra, but more than that and it starts taking up too much space vertically.  Anyone agree or disagree, can we settle on a standard format?&lt;br /&gt;
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Besides that, we should probably set down a standard for sorting the images.  It&#039;s a little hodgepodge right now.  Look at Ash&#039;s, for example:  The first seven images are (presumably) sorted by the chronological order that they appeared in the series.  However, that seventh is an image of him in swim trunks, so the next seven are all different images of him in swim trunks.  Then we have some that are (presumably) sorted by the chronological order from the BF and DP eras.  Then a couple that detail individual articles.  Then we have some odds and ends, followed by the two most recent chronologically in XY.&lt;br /&gt;
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So, can we sort them out a little better?  I would think the best system would be to sort them in the same order that they appear in the list above the gallery:  First by category, then chronologically within the category.  However, I can also see some merit in a straight chronological sort, hence why I took it to the discussion page before starting to rearrange all the pictures. --[[User:Pie|Pie]] &amp;lt;sup&amp;gt;~[[User talk:Pie|♪]][[Special:Contributions/Pie|♫]]&amp;lt;/sup&amp;gt; 01:15, 24 April 2014 (UTC)&lt;br /&gt;
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== ash apple ==&lt;br /&gt;
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didn&#039;t ash once dress as an apple? --[[User:Valehd|&amp;lt;span style=&amp;quot;color:cerulean&amp;quot;&amp;gt;Valehd&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Valehd|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;tAlk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 22:54, 3 February 2015 (UTC)&lt;br /&gt;
::To my knowledge, yes. I think he dressed as an apple in the episode he caught Snorlax in. Later on in the AG series, he (and James of Team Rocket), dressed up as eggplants. Later on in the Diamond and Pearl series, he, James, and Meowth (Team Rocket) also wore black jackets that had (I think, don&#039;t quote me on this) bulls-eye designs on the back in the episode where the latter two don&#039;t want to steal Jaco&#039;s Electrike. I can&#039;t remember the names of those three episodes, but those are other clothes for Ash, James and Meowth. [[User:WATERWARRIOR67|&amp;lt;span style=&amp;quot;color: #000080&amp;quot;&amp;gt;WATER&amp;lt;/span&amp;gt;]][[User talk:WATERWARRIOR67|&amp;lt;span style=&amp;quot;color: #4cbb17&amp;quot;&amp;gt;Warrior&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;color: #000080&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #4cbb17&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt; 23:32, 3 February 2015 (UTC)&lt;br /&gt;
:::Should I add the eggplant costume? I have a screenshot of it which I can add on the archives. --[[User:Willyh106|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Willyh106&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Willyh106|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])’’&amp;lt;/small&amp;gt; 08:27, 7 December 2015 (UTC)&lt;br /&gt;
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== AG156 ==&lt;br /&gt;
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I&#039;ve just watched this episode and noticed that Team Rocket appears, wearing some ninja clothes. Should I add a screenshot of it even though they only wore it for a few scenes? --[[User:Willyh106|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Willyh106&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Willyh106|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])’’&amp;lt;/small&amp;gt; 08:34, 7 December 2015 (UTC)&lt;br /&gt;
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== CoroCoro Scan ==&lt;br /&gt;
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We had a recent scan from CoroCoro that has Serena in Ash&#039;s attire. ...yeah, I don&#039;t fully get it either, but this is noteworthy, right? [[User:Pikatwig|Pikatwig]] ([[User talk:Pikatwig|talk]]) 00:45, 5 April 2016 (UTC)&lt;br /&gt;
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==Misty&#039;s &amp;quot;yellow bikini&amp;quot;==&lt;br /&gt;
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Having taken a look at that picture... does that really count as a &amp;quot;bikini&amp;quot;? Looks more like a midriff tank top and mini skirt if you ask me. (as opposed to the two that came before it) [[User:Ghostkaiba297|Ghostkaiba297]] ([[User talk:Ghostkaiba297|talk]]) 21:20, 23 May 2016 (UTC)&lt;br /&gt;
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== Sun and Moon Costume Ash ==&lt;br /&gt;
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Can we add Ash&#039;s Alola clothes. He hasn&#039;t been yet but we can at least describe them [[User:Theexploringgamer|Theexploringgamer]] ([[User talk:Theexploringgamer|talk]]) 00:25, 20 September 2016 (UTC)&lt;br /&gt;
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== Ash&#039;s M20 clothes ==&lt;br /&gt;
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Can we get an image for it uploaded? [[User:TheFatPanda|TheFatPanda]] ([[User talk:TheFatPanda|talk]]) 12:38, 14 September 2017 (UTC)&lt;br /&gt;
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== List of clothing in the games ==&lt;br /&gt;
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Do you think an article on clothing the player character wears should be created? [[User:TwistedMeow|TwistedMeow]] ([[User talk:TwistedMeow|talk]]) 04:32, 27 July 2019 (UTC)&lt;br /&gt;
:[[List of clothing in Generation VI]]. Unless you mean in general, then no, it&#039;s not notable.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 10:08, 27 July 2019 (UTC)&lt;br /&gt;
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== What about Chloe?==&lt;br /&gt;
Chloe wears different clothes in the Pokémon Journey: The Series.--Taufiq32 15:05, 8 April 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_clothing_(anime)&amp;diff=3505954</id>
		<title>Talk:List of clothing (anime)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_clothing_(anime)&amp;diff=3505954"/>
		<updated>2022-04-08T15:04:49Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: &lt;/p&gt;
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&lt;div&gt;Is it possible to get a better picture of Misty&#039;s first outfit? :x Togepi&#039;s blocking a good chunk of it.--[[User:Biccy|Biccy]] 17:45, 23 December 2007 (UTC)&lt;br /&gt;
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I think the only pictures of Original Series Misty are featuring Togepi.--[[User:Dawnfan47|Dawnfan47]] 16:26, 25 December 2007 (UTC)&lt;br /&gt;
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== Rival Clothes ==&lt;br /&gt;
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Should we put in rivals such as Gary, Drew, Harley, Paul, Zoey, and Kenny?  If the page is too long then we could seperate it into smaller articles.  One with Ash&#039;s friends, one with rivals and Team Rocket.  ^-^--[[User:Dawnfan47|Dawnfan47]] 19:35, 31 December 2007 (UTC)&lt;br /&gt;
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Probably, but of the ones you listed, only Gary has changed clothes.[[User:Pokemaniac102|&amp;lt;font color=#FF0000&amp;gt;Po&amp;lt;/font&amp;gt;&amp;lt;font color=#FFFF00&amp;gt;ke&amp;lt;/font&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;font color=#00FF00&amp;gt;Ma&amp;lt;/font&amp;gt;&amp;lt;font color=#00FFFF&amp;gt;ni&amp;lt;/font&amp;gt;&amp;lt;font color=#0000FF&amp;gt;ac&amp;lt;/font&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;font color=#FF00FF&amp;gt;102&amp;lt;/font&amp;gt;]] 19:52, 31 December 2007 (UTC)&lt;br /&gt;
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:Yea, we should probably just add Gary in. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Mission Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Sandbox|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:03, 31 December 2007 (UTC)&lt;br /&gt;
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== Ninja ==&lt;br /&gt;
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Being forced to be ninjas. Sounds pretty similar to &#039;OOPArts of the Ninja Mansion&#039;. See Star Force 13/4. Should be one of them. THink it was ripped? &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Optimatum&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|Links]]&amp;lt;/sup&amp;gt;&#039;&#039;&#039;19 Apr 2008&lt;br /&gt;
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== Sleepover ==&lt;br /&gt;
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In DP078, May, Dawn and Zoey have a sleepover at the hotel. Should their PJs b mentioned in this article?--[[User:Kuki|&amp;lt;span style=&amp;quot;color:#b00000;&amp;quot;&amp;gt;Kuki&amp;lt;/span&amp;gt;]][[User talk:Kuki|&amp;lt;span style=&amp;quot;color:#2c40a4;&amp;quot;&amp;gt;Ta&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#049440;&amp;quot;&amp;gt;lk&amp;lt;/span&amp;gt;]] 15:41, 10 May 2008 (UTC)&lt;br /&gt;
:That doesn&#039;t sound like a bad idea --[[User:Manga-in-a-bottle|Manga-in-a-bottle]] 02:06, 20 May 2008 (UTC)&lt;br /&gt;
::Well, we did put Ash&#039;s pajamas, so it makes sense to put their PJs.--[[User:Starlight the ampharos|Starlight_the_ampharos]] 18:45, 8 February 2009 (UTC)&lt;br /&gt;
:::Oh yes, I say we should make mention of the ladies&#039; pajamas. [[User:FlapjackStantz|FlapjackStantz]] 08:24, 29 March 2009 (UTC)&lt;br /&gt;
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== Team Rocket&#039;s Disguses ==&lt;br /&gt;
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Should we make a seperate article lisitng them? --[[User:Manga-in-a-bottle|Manga-in-a-bottle]] 02:05, 20 May 2008 (UTC)&lt;br /&gt;
:I&#039;d say yes. Go for it. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 03:29, 20 May 2008 (UTC)&lt;br /&gt;
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== Brock&#039;s Blue Clothes ==&lt;br /&gt;
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It seems that Brock continues to wear the blue festival coat from the Croagunk episode throughout the Gym Battle episode with Crasher Wake.  He is also seen leaving with it on.  I doubt he&#039;ll continue to wear them, but they should be mentioned. [[User:Kumori Satosuke|Satosuke]] 15:24, 20 June 2008 (UTC)&lt;br /&gt;
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== Max ==&lt;br /&gt;
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Why are the low quality swimwear pics of Max being added again and again in the article?--&#039;&#039;&#039;[[User:Diby|&amp;lt;span style=&amp;quot;color:#6890F0;&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;[[User talk:Diby|&amp;lt;span style=&amp;quot;color:#78C850;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;]][[Special:Contributions/Diby|&amp;lt;span style=&amp;quot;color:#F8D030;&amp;quot;&amp;gt;y&amp;lt;/span&amp;gt;]] 18:12, 24 October 2008 (UTC)&lt;br /&gt;
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== Pi-Kahuna ==&lt;br /&gt;
In this episode, Ash, Brock and Misty all have different clothes on for a part of the episode. It&#039;s even mentioned in the Trivia section of that episode, but not here. {{unsigned|Chaos Theory}}&lt;br /&gt;
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== Misty Pics ==&lt;br /&gt;
There is a set of very repetitive pictures of Misty&#039;s green bikini. There is one with just the bikini, and the other with a white jacket on top. Is it really that necessary to mention the jacket? She&#039;s never quite worn it in the series, and she discarded it pretty quickly after changing into the bikini. So is that really needed?&lt;br /&gt;
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[[User:Cc716|Cc716]] 03:51, 27 August 2009 (UTC)&lt;br /&gt;
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:I don&#039;t think it&#039;s needed. This was a very &amp;quot;minor&amp;quot; outfit. Sure it was clothing that she wore, but come on. It doesn&#039;t have much relevance. This article is about the outfits that the person wears within the whole series, that are very notable and have been worn for longer than a few seconds. [[User:Vhayes1992|Vhayes1992]] 06:36, 27 August 2009 (UTC)&lt;br /&gt;
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== Dawn&#039;s Newest Swimsuit ==&lt;br /&gt;
If im not mistaken, Dawn was seen in a new bathing suit in the movie [[Arceus and the Jewel of Life]]. Should we add a picture of her in that swimsuit? - [[User:Alexa9966|Alexa9966]]&lt;br /&gt;
:There&#039;s no reason why you can&#039;t. -- [[User:Vhayes1992|Vhayes1992]] 02:11, 3 September 2009 (UTC)&lt;br /&gt;
:I don&#039;t know how to add a picture :( - [[User:Alexa9966|Alexa9966]]&lt;br /&gt;
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== Ash&#039;s Newest Swimsuit ==&lt;br /&gt;
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On Arceus and the Jewel of Life premiere, Ash wore a new swim trunks during the opening credits. Should anyone add a picture of him in that swim trunks? [[User:Bandage_scizors|Bandage_scizors]]&lt;br /&gt;
:Why not`, should be the question. - [[User:Vhayes1992|Vhayes1992]] 17:17, 21 November 2009 (UTC)&lt;br /&gt;
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== For the main RPG players ==&lt;br /&gt;
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I think we should make this kind of article for the Player characters of the main series RPGs, because they have atleast changed their clothes once because of the remakes or third versions. --&amp;lt;span style=&amp;quot;font-family:Copperplate Gothic Bold;&amp;quot;&amp;gt;[[User talk:Renzo493|&amp;lt;font color=&amp;quot;Gold&amp;quot;&amp;gt;Renzo&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;Silver&amp;quot;&amp;gt;493&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt; 13:25, July 14, 2010 (UTC)&lt;br /&gt;
:They do, but very infrequently. There&#039;s also Pokéathlon and Contest though. [[User:Turtwig A|&amp;lt;font color=&amp;quot;#CD7F32&amp;quot;&amp;gt;Turtwig&#039;s&amp;lt;/font&amp;gt;]] [[Turtwig (Pokémon)|&amp;lt;font color=&amp;quot;#FF7F00&amp;quot;&amp;gt;A-B-Cs&amp;lt;/font&amp;gt;]] ([[User talk:Turtwig A|&amp;lt;font color=&amp;quot;#green&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]] |  [[Special:Contributions/Turtwig A|&amp;lt;font color=&amp;quot;#yellow&amp;quot;&amp;gt;contribs&amp;lt;/font&amp;gt;]]) 13:46, 14 July 2010 (UTC)&lt;br /&gt;
::So should we make it or what? If yes I&#039;m going to need alot of help. --&amp;lt;span style=&amp;quot;font-family:Copperplate Gothic Bold;&amp;quot;&amp;gt;[[User talk:Renzo493|&amp;lt;font color=&amp;quot;Gold&amp;quot;&amp;gt;Renzo&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;Silver&amp;quot;&amp;gt;493&amp;lt;/font&amp;gt;]]&amp;lt;/span&amp;gt; 13:50, July 16, 2010 (UTC)&lt;br /&gt;
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== Ash&#039;s Hair ==&lt;br /&gt;
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should it be mentioned that ashes hair has changed color through out the series from black to a sort of blue-ish color? [[User:Angel10698|Angel10698]] 23:09, 1 October 2010 (UTC)&lt;br /&gt;
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== I have a screenshot for a new outfit. ==&lt;br /&gt;
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I wish to make a contribution to this article but I am unable to upload images since I am new. If anyone can help me out, that would be great.&lt;br /&gt;
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[[User:IndigoDratini|IndigoDratini]] 23:55, 4 October 2010 (UTC)&lt;br /&gt;
:Good to know, but Archives is locked due to BW release. You can tell me if you want some help, I&#039;ll try to help you. &amp;lt;span style=&amp;quot;color:#FF0&amp;quot;&amp;gt;♫♪&amp;lt;/span&amp;gt;[[User:Adyniz|&amp;lt;span style=&amp;quot;color:#00FA9A;&amp;quot;&amp;gt;&#039;&#039;&#039;Ady&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Adyniz|&amp;lt;span style=&amp;quot;color:#9F9;&amp;quot;&amp;gt;&#039;&#039;&#039;Niz&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;color:#FF0&amp;quot;&amp;gt;♪♫&amp;lt;/span&amp;gt; 01:09, 5 October 2010 (UTC)&lt;br /&gt;
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Great! I&#039;m glad you can help me out. I put the picture in a separate link: [http://img708.imageshack.us/img708/4506/marchoftheexeggutorsqua.png]&lt;br /&gt;
[[User:IndigoDratini|IndigoDratini]] 01:04, 31 October 2010 (UTC)&lt;br /&gt;
:they aren&#039;t locked anymore...[[User:Ataro|Ataro]] 01:20, 31 October 2010 (UTC)&lt;br /&gt;
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==Pics That Are Unsatisfactory==&lt;br /&gt;
I would really appreciate it if the pictures that are unsatisfactory do not get deleted but just improved. I hope it isn&#039;t to much to ask. On another note, should the Best Wishes section of Ash&#039;s clothing include how its different from the male charector in Black and White? I mean, Ash&#039;s jacket is zipped up, while the male chacter in Black and White is not zipped up at the bottom. I think it should also note that this is the first time Ash&#039;s jacket shows a zipper.&lt;br /&gt;
:Ash clothes have always different then the male character, this isn&#039;t any different. --[[User:HoennMaster|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Hoenn&amp;lt;/font&amp;gt;]][[User talk:HoennMaster|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Master&amp;lt;/font&amp;gt;]] 19:35, 3 November 2010 (UTC)&lt;br /&gt;
::And I think the article gives some of those differices. But I thought it missed the fact that this is the first time Ash&#039;s jacket has a zipper.[[User:Patrickmck|Patrickmck]] 14:34, 7 November 2010 (UTC)&lt;br /&gt;
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==Improved Pics of Ash==&lt;br /&gt;
A while back, I put on new pics of Ash, screenshots that I made to make Ash &amp;quot;front and centre&amp;quot; in the shot with the clothing in question. This edit was reverted by another user, who claimed that the older pictures were just fine.&lt;br /&gt;
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I posted on that user&#039;s wall asking them why they feel those pics were better than mine, but they have not responded. I don&#039;t want to get into an editing war with them, but I am having trouble getting them to communicate with me. At the very least I would like to hear why they felt the changes weren&#039;t required before I move on.&lt;br /&gt;
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Can I get some advice on this issue? Should I wait a bit longer for their response before putting my new pics back on? What other options do I have?&lt;br /&gt;
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[[User:Cc716|Cc716]] 03:21, 31 May 2011 (UTC)&lt;br /&gt;
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==Musical Outfits==&lt;br /&gt;
Should Iris and Cilan&#039;s outfits really be included on this page since they never appeared in them in the anime? This is for clothing that the characters have worn in the anime and until this point neither have worn them. Promotion or not, since they never actually wore the outfits it doesn&#039;t appear to be all that noteworthy. [[User:Gohan5|Gohan5]] 16:48, 10 October 2011 (UTC)&lt;br /&gt;
:[[a:File:Dawn_PLL.png|What about this?]] &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 16:58, 10 October 2011 (UTC)&lt;br /&gt;
::That too then, none of them actually appear in the anime. You could make a case for Dawn I suppose since the Learning League is a separate media that draws from the anime characters. [[User:Gohan5|Gohan5]] 17:05, 10 October 2011 (UTC)&lt;br /&gt;
:::And that is a promotional advertisement that draws from anime characters. It&#039;s still anime artwork even if it wasn&#039;t shown in an episode. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 23:35, 10 October 2011 (UTC)&lt;br /&gt;
::::Just wondering since the page kind of suggests that the outfits are worn by the characters sometime in the anime. Would that include other promotions like the Domino&#039;s one with Ash and Dawn? That was a different outfit and obviously was a promotion for the anime. I guess that&#039;s where I&#039;m confused, what&#039;s the line? [[User:Gohan5|Gohan5]] 04:01, 11 October 2011 (UTC)&lt;br /&gt;
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==Cilan&#039;s socks==&lt;br /&gt;
In [[BW045|Beheeyem, Duosion, and the Dream Thief!]] In the scene where Ash, Iris, and Cilan land on their stomachs on the bed. They weren&#039;t wearing shoes and Cilan was wearing black socks. Is that useful? [[User:Grabbergirl|Grabbergirl ♥ ★]] ([[User talk:Grabbergirl|talk]]) 00:45, 17 June 2012 (UTC)&lt;br /&gt;
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== Let&#039;s set some standards for the galleries, shall we? ==&lt;br /&gt;
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They were looking a tad messy -- some had no limit to the width, some had a limit of four images per row, some had a limit of five.  I&#039;ve changed it so that galleries with 15 or less images are limited to 5 per row, and galleries with more than 15 are allowed to stretch.  This makes the most sense to my aesthetic sense -- any less and it&#039;s less of a gallery, more a row of images plus extra, but more than that and it starts taking up too much space vertically.  Anyone agree or disagree, can we settle on a standard format?&lt;br /&gt;
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Besides that, we should probably set down a standard for sorting the images.  It&#039;s a little hodgepodge right now.  Look at Ash&#039;s, for example:  The first seven images are (presumably) sorted by the chronological order that they appeared in the series.  However, that seventh is an image of him in swim trunks, so the next seven are all different images of him in swim trunks.  Then we have some that are (presumably) sorted by the chronological order from the BF and DP eras.  Then a couple that detail individual articles.  Then we have some odds and ends, followed by the two most recent chronologically in XY.&lt;br /&gt;
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So, can we sort them out a little better?  I would think the best system would be to sort them in the same order that they appear in the list above the gallery:  First by category, then chronologically within the category.  However, I can also see some merit in a straight chronological sort, hence why I took it to the discussion page before starting to rearrange all the pictures. --[[User:Pie|Pie]] &amp;lt;sup&amp;gt;~[[User talk:Pie|♪]][[Special:Contributions/Pie|♫]]&amp;lt;/sup&amp;gt; 01:15, 24 April 2014 (UTC)&lt;br /&gt;
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== ash apple ==&lt;br /&gt;
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didn&#039;t ash once dress as an apple? --[[User:Valehd|&amp;lt;span style=&amp;quot;color:cerulean&amp;quot;&amp;gt;Valehd&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Valehd|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;tAlk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 22:54, 3 February 2015 (UTC)&lt;br /&gt;
::To my knowledge, yes. I think he dressed as an apple in the episode he caught Snorlax in. Later on in the AG series, he (and James of Team Rocket), dressed up as eggplants. Later on in the Diamond and Pearl series, he, James, and Meowth (Team Rocket) also wore black jackets that had (I think, don&#039;t quote me on this) bulls-eye designs on the back in the episode where the latter two don&#039;t want to steal Jaco&#039;s Electrike. I can&#039;t remember the names of those three episodes, but those are other clothes for Ash, James and Meowth. [[User:WATERWARRIOR67|&amp;lt;span style=&amp;quot;color: #000080&amp;quot;&amp;gt;WATER&amp;lt;/span&amp;gt;]][[User talk:WATERWARRIOR67|&amp;lt;span style=&amp;quot;color: #4cbb17&amp;quot;&amp;gt;Warrior&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;color: #000080&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #4cbb17&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt; 23:32, 3 February 2015 (UTC)&lt;br /&gt;
:::Should I add the eggplant costume? I have a screenshot of it which I can add on the archives. --[[User:Willyh106|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Willyh106&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Willyh106|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])’’&amp;lt;/small&amp;gt; 08:27, 7 December 2015 (UTC)&lt;br /&gt;
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== AG156 ==&lt;br /&gt;
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I&#039;ve just watched this episode and noticed that Team Rocket appears, wearing some ninja clothes. Should I add a screenshot of it even though they only wore it for a few scenes? --[[User:Willyh106|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Willyh106&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Willyh106|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])’’&amp;lt;/small&amp;gt; 08:34, 7 December 2015 (UTC)&lt;br /&gt;
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== CoroCoro Scan ==&lt;br /&gt;
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We had a recent scan from CoroCoro that has Serena in Ash&#039;s attire. ...yeah, I don&#039;t fully get it either, but this is noteworthy, right? [[User:Pikatwig|Pikatwig]] ([[User talk:Pikatwig|talk]]) 00:45, 5 April 2016 (UTC)&lt;br /&gt;
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==Misty&#039;s &amp;quot;yellow bikini&amp;quot;==&lt;br /&gt;
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Having taken a look at that picture... does that really count as a &amp;quot;bikini&amp;quot;? Looks more like a midriff tank top and mini skirt if you ask me. (as opposed to the two that came before it) [[User:Ghostkaiba297|Ghostkaiba297]] ([[User talk:Ghostkaiba297|talk]]) 21:20, 23 May 2016 (UTC)&lt;br /&gt;
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== Sun and Moon Costume Ash ==&lt;br /&gt;
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Can we add Ash&#039;s Alola clothes. He hasn&#039;t been yet but we can at least describe them [[User:Theexploringgamer|Theexploringgamer]] ([[User talk:Theexploringgamer|talk]]) 00:25, 20 September 2016 (UTC)&lt;br /&gt;
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== Ash&#039;s M20 clothes ==&lt;br /&gt;
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Can we get an image for it uploaded? [[User:TheFatPanda|TheFatPanda]] ([[User talk:TheFatPanda|talk]]) 12:38, 14 September 2017 (UTC)&lt;br /&gt;
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== List of clothing in the games ==&lt;br /&gt;
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Do you think an article on clothing the player character wears should be created? [[User:TwistedMeow|TwistedMeow]] ([[User talk:TwistedMeow|talk]]) 04:32, 27 July 2019 (UTC)&lt;br /&gt;
:[[List of clothing in Generation VI]]. Unless you mean in general, then no, it&#039;s not notable.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 10:08, 27 July 2019 (UTC)&lt;br /&gt;
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== What about Chloe?==&lt;br /&gt;
Chloe wears different clothes in the Pokémon Journey: The Series&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:JN105&amp;diff=3505816</id>
		<title>Talk:JN105</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:JN105&amp;diff=3505816"/>
		<updated>2022-04-08T11:16:10Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Date */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Date ==&lt;br /&gt;
Where is the date listed as being confirmed for the 8th? [[User:Playerking95|Playerking95]] ([[User talk:Playerking95|talk]]) 07:33, 17 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is Serena confirmed? --Taufiq32 13:46, 5 April 2022 (UTC)&lt;br /&gt;
:No. At time of writing this post, she still wasn&#039;t confirmed in any official way. Therefore, she should be removed from this page and JN105 should also be removed from Serena&#039;s page until the episode is released to avoid confusion. --[[User:Horn|Horn]] ([[User talk:Horn|talk]]) 06:44, 8 April 2022 (UTC)&lt;br /&gt;
::There is more than enough evidence at this point on Twitter to justify Serena staying on this page. [[User:PokemonMasterJamal3|PokemonMasterJamal3]] ([[User talk:PokemonMasterJamal3|talk]]) 08:48, 8 April 2022 (UTC)&lt;br /&gt;
:::She already confirmmed. --Taufiq32 11:15, 8 April 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:JN105&amp;diff=3504708</id>
		<title>Talk:JN105</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:JN105&amp;diff=3504708"/>
		<updated>2022-04-05T13:46:33Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Date */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Date ==&lt;br /&gt;
Where is the date listed as being confirmed for the 8th? [[User:Playerking95|Playerking95]] ([[User talk:Playerking95|talk]]) 07:33, 17 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is Serena confirmed? --Taufiq32 13:46, 5 April 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Professor_Sycamore_(Masters)&amp;diff=3412627</id>
		<title>Professor Sycamore (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Professor_Sycamore_(Masters)&amp;diff=3412627"/>
		<updated>2021-10-21T19:44:32Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=fairy&lt;br /&gt;
|name=Professor Sycamore&lt;br /&gt;
|jname=プラターヌ&lt;br /&gt;
|jtrans=Platane&lt;br /&gt;
|image=Spr Masters Sycamore.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Professor Sycamore&#039;s model&lt;br /&gt;
|num=116&lt;br /&gt;
|enva=Ben Lepley&amp;lt;ref&amp;gt;[https://twitter.com/whitebathrobe/status/1388154966074822656 Ben Lepley&#039;s Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=[[Katsuyuki Konishi]]&amp;lt;ref&amp;gt;[https://twitter.com/pokemas_game/status/1359774171564290050 Pokémon Masters EX Twitter] (Japanese)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=This friendly [[Pokémon Professor]] from [[Lumiose City]] in [[Kalos]] is researching the mysteries of [[Mega Evolution]]. His hobby is sampling food from cafés while walking around town.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Professor Sycamore&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;プラターヌ&#039;&#039;&#039; &#039;&#039;Platane&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Professor Sycamore|character of the same name]] in the [[core series]]. He forms a [[sync pair]] with {{p|Xerneas}}. The sync pair could be obtained during the limited-time [[List of legendary events in Pokémon Masters EX|Legendary Event]], Give and Take.&lt;br /&gt;
&lt;br /&gt;
==Xerneas==&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Xerneas&lt;br /&gt;
|ndex=716&lt;br /&gt;
|type=Fairy&lt;br /&gt;
|role=Support&lt;br /&gt;
|gender=g&lt;br /&gt;
|move1=Fairy&lt;br /&gt;
|move2=Grass&lt;br /&gt;
|base=5&lt;br /&gt;
|weakness=Steel&lt;br /&gt;
|description=Legends say it can share eternal life. It slept for a thousand years in the form of a tree before its revival.&lt;br /&gt;
|hp=639|atk=292|def=246|spatk=262|spdef=252|spe=313&lt;br /&gt;
|hp2=739|atk2=332|def2=286|spatk2=302|spdef2=292|spe2=353&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Dazzling Gleam}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|50&lt;br /&gt;
|60&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Moonblast}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|98&lt;br /&gt;
|117&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a moderate chance of lowering the target&#039;s Sp. Atk.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|The World Is Vast!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(1 use)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Allied side&lt;br /&gt;
|Makes move gauges accelerate on the allied field of play. Removes all status conditions from all allied sync pairs. Makes all allied sync pairs gradually heal themselves.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Horn Leech}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|91&lt;br /&gt;
|109&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Restores the user&#039;s HP based on the amount of damage dealt to the target.&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Gentlemanly {{mcolor|Geomancy|000}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|All allies&lt;br /&gt;
|Charges the move gauges of all allied sync pairs by two. Raises the Sp. Atk, Sp. Def, and Speed of all allied sync pairs by up to six stat ranks based on the user&#039;s move level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Team Shout 4&lt;br /&gt;
|Has a good chance of raising the Attack or Sp. Atk—or both—of all allied sync pairs when the user is hit by an attack move.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fairy Power 5&lt;br /&gt;
|Powers up the user&#039;s Fairy-type moves.&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fairy Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 30.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Kalos Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 4.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Knowledgeable Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Researcher Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Old Colleagues Support&lt;br /&gt;
|Raises the maximum HP of all allied sync pairs by 6.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Professor Sycamore and Xerneas&#039;s [[sync grid]] is an expanded grid, made available since the sync pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +40&lt;br /&gt;
| HP +40&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +20&lt;br /&gt;
| Attack +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +4&lt;br /&gt;
| Dazzling Gleam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +4&lt;br /&gt;
| Dazzling Gleam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +4&lt;br /&gt;
| Dazzling Gleam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +4&lt;br /&gt;
| Dazzling Gleam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Power +4&lt;br /&gt;
| Dazzling Gleam: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dazzling Gleam: Move Gauge Refresh 3&lt;br /&gt;
| Has a moderately good chance of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Move Gauge Refresh 3&lt;br /&gt;
| Has a moderately good chance of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: On a Roll 1&lt;br /&gt;
| Raises the chance of lowering stat values with the additional effects of moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Horn Leech: Power +3&lt;br /&gt;
| Horn Leech: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Horn Leech: Power +3&lt;br /&gt;
| Horn Leech: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Horn Leech: Power +3&lt;br /&gt;
| Horn Leech: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Horn Leech: Power +3&lt;br /&gt;
| Horn Leech: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Horn Leech: Move Gauge Refresh 3&lt;br /&gt;
| Has a moderately good chance of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Horn Leech: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Horn Leech: Master Healer 1&lt;br /&gt;
| Increases the amount of HP restored by the user&#039;s healing moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| The World Is Vast!: MP Refresh 2&lt;br /&gt;
| Has a moderate chance of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Impervious&lt;br /&gt;
| Stats cannot be lowered.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Force Field 1&lt;br /&gt;
| Has a small chance of raising the Sp. Def of all allied sync pairs when the user&#039;s Pokémon uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Revenge Boost 4&lt;br /&gt;
| Has a good chance of charging the user&#039;s move gauge by one when the user is hit by an attack move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healing Hand 2&lt;br /&gt;
| Has a moderate chance of removing all status conditions of all allied sync pairs after the Pokémon uses a move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Recuperation 1&lt;br /&gt;
| Restores the user&#039;s HP after using a sync move.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Adrenaline 1&lt;br /&gt;
| Reduces the sync move countdown by one when a sync move is used for the first time.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
Professor Sycamore has also been shown to own a {{p|Bulbasaur}}. The pair can be battled against in:&lt;br /&gt;
* [[List of legendary events in Pokémon Masters EX|Legendary Event]]: Give and Take (February 11 to March 4, 2021)&lt;br /&gt;
&lt;br /&gt;
===Sync Pair Stories===&lt;br /&gt;
*A Shadow Chasing Eternal Life&lt;br /&gt;
*Research Request: Xerneas&lt;br /&gt;
*A Beautiful World&lt;br /&gt;
*As Friends...&lt;br /&gt;
*Message to the Future&lt;br /&gt;
*Flames of Conviction&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Professor Sycamore/Quotes#Pokémon Masters EX|Professor Sycamore/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Pokémon Professors Masters Trailer.png|thumb|250px|Professor Sycamore (left) in the [[Pokémon Masters Animated Trailer]]]]&lt;br /&gt;
===Pokémon Masters Animated Trailer===&lt;br /&gt;
Professor Sycamore briefly appeared in the [[Pokémon Masters Animated Trailer]] as part of a team with {{mas|Professor Oak|Professors Oak}} and {{mas|Kukui}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:VSSycamore Masters.png|120px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; colspan=3 | [[File:Sycamore Mindscape.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | VS model from&amp;lt;br&amp;gt;Pokémon Masters EX&lt;br /&gt;
| colspan=2 | Professor Sycamore&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Lumiose City#Sycamore Pokémon Lab|Sycamore Pokémon Lab}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Sycamore Emote 1 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Sycamore Emote 2 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Sycamore Emote 3 Masters.png|80px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Sycamore Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal 1-Star Give and Take.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal 2-Star Give and Take.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal 3-Star Give and Take.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal Clash of Convictions.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;1★ Give and Take&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;2★ Give and Take&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;3★ Give and Take&lt;br /&gt;
| Medal&amp;lt;br&amp;gt;Clash of Convictions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Professor Sycamore and Xerneas are one of the only two [[sync pair]]s whose [[sync move]] is a [[status move]], the other being {{mas|Leaf}} and {{p|Eevee}}.&lt;br /&gt;
** He is also one of the two Support sync pairs that can be obtained by completing a Legendary Event, the other being {{mas|Hop}} and {{p|Zamazenta}}&lt;br /&gt;
* The time between Professor Sycamore&#039;s debut in the [[Pokémon Masters Animated Trailer]] and his status as a playable character is the longest in Pokémon Masters EX, at 596 days. He first appeared in the Pokémon Masters Animated Trailer beginning June 27, 2019 and became playable on February 11, 2021.&lt;br /&gt;
* Professor Sycamore&#039;s {{p|Bulbasaur}} is a reference to the [[Kanto]] [[starter Pokémon]] he {{pkmn2|gift}}s to the player and uses to battle them in {{g|X and Y}}.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Professor Sycamore&#039;s design is based on his appearance in {{g|X and Y}}. Xerneas&#039;s Dex entry comes from {{pkmn|X and Y|Pokémon X}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;The World Is Vast!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=世界は広がる！ &#039;&#039;{{tt|Sekai wa Hirogaru!|The World Broadens!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=世界會更加廣闊！ &#039;&#039;{{tt|Shìjiè huì Gèngjiā Guǎngkuò!|The World Will Broaden!}}&#039;&#039;&lt;br /&gt;
|fr=Que l&#039;horizon s&#039;élargisse !&lt;br /&gt;
|de=Der Horizont erweitert sich!&lt;br /&gt;
|ko=세계는넓어질거야! &#039;&#039;{{tt|Segyeneun Neolbeojilgeoya!|The World Will Broaden!}}&#039;&#039;&lt;br /&gt;
|it=Allargate gli orizzonti!&lt;br /&gt;
|es=¡Expande tus horizontes!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Gentlemanly Geomancy&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=グッドポイントな ジオコントロール &#039;&#039;{{tt|Guddo Pointo na Jio Kontorōru|Good Point Geomancy}}&#039;&#039;&lt;br /&gt;
|zh_cmn=正合我意之 大地掌控 &#039;&#039;{{tt|Zhènghéwǒyì zhī Dàdì Zhǎngkòng|Just-To-My-Liking Geomancy}}&#039;&#039;&lt;br /&gt;
|fr=Pour découvrir Kalos ! Géo-Contrôle !&lt;br /&gt;
|de=Geokontrolle des Professeurs&lt;br /&gt;
|ko=굿 포인트 지오컨트롤 &#039;&#039;{{tt|Geut Pointeu Jio Keonteurol|Good Point Geomancy}}&#039;&#039;&lt;br /&gt;
|it=Geocontrollo tutto da scoprire&lt;br /&gt;
|es=Geocontrol de Horizontes Expandidos&lt;br /&gt;
}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Pokémon professor}}&lt;br /&gt;
{{masterscharacters|fairy}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Sycamore, Augustine (Masters)}}&lt;br /&gt;
[[Category:Professors]]&lt;br /&gt;
[[Category:Trainers with Legendary Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Professor Platan#Pokémon Masters EX]]&lt;br /&gt;
[[es:Profesor Ciprés#Pokémon Masters]]&lt;br /&gt;
[[it:Professor Platan (Masters EX)]]&lt;br /&gt;
[[ja:プラターヌ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:布拉塔諾博士#Masters]]&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Serena_(Masters)&amp;diff=3405402</id>
		<title>Serena (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Serena_(Masters)&amp;diff=3405402"/>
		<updated>2021-09-28T06:44:37Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=fire&lt;br /&gt;
|name=Serena&lt;br /&gt;
|jname=セレナ&lt;br /&gt;
|jtrans=Serena&lt;br /&gt;
|image=Spr Masters Serena.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Serena&#039;s model&lt;br /&gt;
|num=96&lt;br /&gt;
|enva=Jackie Lastra&amp;lt;ref name=&amp;quot;Jackie Lastra&amp;quot;&amp;gt;[https://twitter.com/JackieLastra/status/1279903712232607744 Jackie Lastra on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Akari Kitō&amp;lt;ref name=&amp;quot;Akari Kitō&amp;quot;&amp;gt;[https://twitter.com/pokemas_game/status/1355035445512572929 Pokémon Masters EX Twitter] (Japanese)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=This Trainer from [[Kalos]] loves Pokémon and fashion. She&#039;s usually cheerful and upbeat, but when a battle starts, her demeanor shifts, revealing her calm, serious side.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Serena&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;セレナ&#039;&#039;&#039; &#039;&#039;Serena&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Serena (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Fennekin}} and its evolutions, {{p|Braixen}} and {{p|Delphox}}. The sync pair can be obtained through the [[Sync pair#Sync pair scout|sync pair scout]]. The pair&#039;s potential can be upgraded to [[Sync pair#Increasing potential|6★ EX]] from February 15, 2021, which unlocks Serena&#039;s EX Style.&lt;br /&gt;
&lt;br /&gt;
Serena is also available in her Palentine&#039;s attire partnered alongside {{p|Whimsicott}}. The pair could be obtained through a limited-time seasonal {{DL|sync pair|sync pair scout}} and was first available on January 29, 2021. This pair is also capable of being upgraded 6★ EX from when the pair was first released.&lt;br /&gt;
&lt;br /&gt;
==Fennekin → Braixen → Delphox==&lt;br /&gt;
Fennekin can evolve into Braixen once it has reached level 30 through its Sync Pair Story &#039;&#039;Fennekin&#039;s Evolution&#039;&#039;, and then into Delphox once it has reached level 45 through its Sync Pair Story &#039;&#039;Braixen&#039;s Evolution&#039;&#039;.&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Fennekin&lt;br /&gt;
|ndex=653&lt;br /&gt;
|type=Fire&lt;br /&gt;
|role=Tech&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Fire&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Ground&lt;br /&gt;
|description=Eating a twig fills it with energy, and its roomy ears give vent to air hotter than 390 degrees Fahrenheit.&lt;br /&gt;
|hp=597|atk=123|def=129|spatk=247|spdef=150|spe=315&lt;br /&gt;
|hp2=697|atk2=163|def2=169|spatk2=287|spdef2=190|spe2=355&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Braixen&lt;br /&gt;
|ndex=654&lt;br /&gt;
|type=Fire&lt;br /&gt;
|role=Tech&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Fire&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Ground&lt;br /&gt;
|description=It has a twig stuck in its tail. With friction from its tail fur, it sets the twig on fire and launches into battle.&lt;br /&gt;
|hp=627|atk=129|def=135|spatk=261|spdef=158|spe=333&lt;br /&gt;
|hp2=727|atk2=169|def2=175|spatk2=301|spdef2=198|spe2=373&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Delphox&lt;br /&gt;
|ndex=655&lt;br /&gt;
|type=Fire&lt;br /&gt;
|role=Tech&lt;br /&gt;
|gender=m&lt;br /&gt;
|move1=Fire&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Ground&lt;br /&gt;
|description=It gazes into the flame at the tip of its branch to achieve a focused state, which allows it to see into the future.&lt;br /&gt;
|hp=670|atk=135|def=143|spatk=290|spdef=166|spe=367&lt;br /&gt;
|hp2=770|atk2=175|def2=183|spatk2=330|spdef2=206|spe2=407&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
Serena&#039;s Fennekin and Braixen use Fire Sync Beam as their [[sync move]]. Upon evolution, Delphox learns the upgraded Mystical Fire of Positivity.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Fire Spin}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|38&lt;br /&gt;
|45&lt;br /&gt;
|85%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Leaves the target trapped.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Hypnosis}}&lt;br /&gt;
|{{t|Psychic}}&amp;lt;br&amp;gt;[[File:PsychicIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|75%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Puts the target to sleep.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Can&#039;t Stop Us!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Removes all status conditions from the user. Sharply raises the user&#039;s Sp. Atk. Raises the user&#039;s accuracy.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Overheat}}&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|136&lt;br /&gt;
|163&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Sharply lowers the user&#039;s Sp. Atk.&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fire Sync Beam&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{mcolor|Mystical Fire|000}} of Positivity&lt;br /&gt;
|{{t|Fire}}&amp;lt;br&amp;gt;[[File:FireIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|Its power increases if the target is asleep.&amp;lt;br&amp;gt;(6★ EX) effect: Power of sync move increases by 50%.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Stat Leech 4&lt;br /&gt;
|Has a good chance of lowering the target&#039;s Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful. Raises the user&#039;s stat by the same amount.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Good Night-mare 5&lt;br /&gt;
|Powers up moves when the target is asleep.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Go Viral 9&lt;br /&gt;
|When a status move is used to inflict a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fire Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Fire-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Kalos Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Main Character Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Sunglasses Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Kalos Neighbors Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Serena and Fennekin&#039;s [[sync grid]] is an expanded grid, made available when the pair was first released.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fire color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +30&lt;br /&gt;
| HP +30&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +10&lt;br /&gt;
| Defense +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| Sp. Atk +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| Sp. Def +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Spin: Power +5&lt;br /&gt;
| Fire Spin: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Spin: Power +5&lt;br /&gt;
| Fire Spin: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Spin: Power +5&lt;br /&gt;
| Fire Spin: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Spin: Power +4&lt;br /&gt;
| Fire Spin: Power ↑ +4&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Spin: Power +5&lt;br /&gt;
| Fire Spin: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Spin: Power +5&lt;br /&gt;
| Fire Spin: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Spin: Move Gauge Refresh 3&lt;br /&gt;
| Has a moderately good chance of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire Spin: Mind Games 4&lt;br /&gt;
|Has a good chance of lowering the target&#039;s Sp. Def when an attack is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Hypnosis: Move Gauge Refresh 3&lt;br /&gt;
| Has a moderately good chance of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Overheat: Power +3&lt;br /&gt;
| Overheat: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Overheat: Power +3&lt;br /&gt;
| Overheat: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Overheat: Power +3&lt;br /&gt;
| Overheat: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Overheat: Power +3&lt;br /&gt;
| Overheat: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Overheat: Power +3&lt;br /&gt;
| Overheat: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Overheat: Power +3&lt;br /&gt;
| Overheat: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Overheat: Move Gauge Refresh 3&lt;br /&gt;
| Has a moderately good chance of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Can&#039;t Stop Us!: MP Refresh 3&lt;br /&gt;
| Has a moderately good chance of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rude Awakening 5&lt;br /&gt;
| Powers up sync moves when the target is asleep.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dynamic Entry&lt;br /&gt;
| Makes the user&#039;s next attack a sure hit when the Pokémon enters a battle.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Bedazzle 1&lt;br /&gt;
| Lowers the accuracy of all opposing sync pairs when the Pokémon enters a battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| On the Run 2&lt;br /&gt;
| Once per battle, sharply raises the user&#039;s evasiveness in a pinch.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP Advantage 4&lt;br /&gt;
| The more HP the user has remaining, the more it powers up moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stationary Target 5&lt;br /&gt;
| Powers up moves when the target is trapped.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Good Night-mare 2&lt;br /&gt;
| Powers up moves when the target is asleep.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Good Night-mare 2&lt;br /&gt;
| Powers up moves when the target is asleep.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Impervious&lt;br /&gt;
| Stats cannot be lowered.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pokey Trap 3&lt;br /&gt;
| Increases the amount of damage the target takes from being trapped.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mystical Fire of Positivity: Power +25&lt;br /&gt;
| Mystical Fire of Positivity: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mystical Fire of Positivity: Power +25&lt;br /&gt;
| Mystical Fire of Positivity: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Whimsicott==&lt;br /&gt;
{{MastersInfobox&lt;br /&gt;
|type=fairy&lt;br /&gt;
|name=Serena (Palentine&#039;s 2021)&lt;br /&gt;
|jname=セレナ（２１シーズン）&lt;br /&gt;
|jtrans=Serena (2021 Season)&lt;br /&gt;
|image=Spr Masters Serena Palentine 2021.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Serena&#039;s model (Palentine&#039;s 2021)&lt;br /&gt;
|num=96&lt;br /&gt;
|enva=Jackie Lastra&lt;br /&gt;
|java=Akari Kito&lt;br /&gt;
|desc=Serena dressed up in a new outfit to celebrate a special event! With a chic new outfit and a cute [[bag]], her coordination with her Whimsicott is spot-on!&lt;br /&gt;
}}&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Whimsicott&lt;br /&gt;
|ndex=547&lt;br /&gt;
|type=Fairy&lt;br /&gt;
|role=Tech&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Fairy&lt;br /&gt;
|base=6&lt;br /&gt;
|weakness=Poison&lt;br /&gt;
|description=This nuisance sneaks into people&#039;s homes, where it hides important things and scatters cotton all over the place.&lt;br /&gt;
|hp=601|atk=301|def=195|spatk=370|spdef=171|spe=373&lt;br /&gt;
|hp2=701|atk2=341|def2=235|spatk2=410|spdef2=211|spe2=413&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Moonblast}}&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|3&lt;br /&gt;
|98&lt;br /&gt;
|117&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a moderate chance of lowering the target&#039;s Sp. Atk.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Stun Spore}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|90%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Leaves the target paralyzed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Cotton Spore}}&lt;br /&gt;
|{{t|Grass}}&amp;lt;br&amp;gt;[[File:GrassIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|100%&lt;br /&gt;
|All opponents&lt;br /&gt;
|Sharply lowers the target&#039;s Speed.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Sugar Rush!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Raises the user&#039;s Sp. Atk. Sharply raises the Speed of all allied sync pairs. Applies the Free Move Next effect to the user.&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Semisweet Fairy Beam&lt;br /&gt;
|{{t|Fairy}}&amp;lt;br&amp;gt;[[File:FairyIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|This move&#039;s power increases if the target is paralyzed.&amp;lt;br&amp;gt;(6★ EX) effect: Power of sync move increases by 50%.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hunter&#039;s Instinct&lt;br /&gt;
|The more the target&#039;s Speed is lowered, the more it powers up moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ramming Speed&lt;br /&gt;
|The more the user&#039;s Speed has been raised, the more it powers up moves.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Go Viral 9&lt;br /&gt;
|When a status move is used to inflict a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Fairy Tech&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 12 when using Fairy-type attacks.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 12.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Kalos Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 1.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Seasonal Outfit Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Sweet Tooth Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Cook Tech&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&amp;lt;br&amp;gt;Raises the maximum HP of all allied sync pairs by 2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Serena and Whimsicott&#039;s [[sync grid]] is an expanded grid, made available when the pair was first released.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{fairy color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +30&lt;br /&gt;
| HP +30&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| Sp. Atk +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| Sp. Atk +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Power +3&lt;br /&gt;
| Moonblast: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Move Gauge Refresh 3&lt;br /&gt;
| Has a moderately good chance of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Moonblast: Unhindered&lt;br /&gt;
| When the Pokémon attacks, ignores damage-reducing effects on the opponent’s field of play.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stun Spore: Move Gauge Refresh 2&lt;br /&gt;
| Has a moderate chance of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Stun Spore: Troublemaker 1&lt;br /&gt;
| Raises the chance of success for status moves that inflict status conditions.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Cotton Spore: Move Gauge Refresh 2&lt;br /&gt;
| Has a moderate chance of charging the user’s move gauge by one when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sugar Rush!: MP Refresh 2&lt;br /&gt;
| Has a moderate chance of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sugar Rush!: Propulsion 2&lt;br /&gt;
| Has a moderate chance of reducing the user’s sync move countdown by one when the user’s move is successful.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Antitoxin&lt;br /&gt;
| Prevents the Pokémon from getting poisoned or badly poisoned.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lithe&lt;br /&gt;
| Prevents the Pokémon from getting paralyzed.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dauntless&lt;br /&gt;
| Sp. Atk cannot be lowered.&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haste&lt;br /&gt;
| Speed cannot be lowered.&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Inertia&lt;br /&gt;
| The higher the user’s Speed, the more it powers up sync moves.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speedy Entry 1&lt;br /&gt;
| Raises the user’s Speed when the Pokémon enters a battle.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speeding Sun 3&lt;br /&gt;
| Quickly charges the move gauge when the weather is sunny.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Solar Shield&lt;br /&gt;
| The Pokémon is not affected by status conditions when the weather is sunny.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Healing Sun 1&lt;br /&gt;
| Restores the Pokémon’s HP whenever it takes an action while the weather is sunny.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Paralysis Synergy 5&lt;br /&gt;
| Powers up moves when the target is paralyzed.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Overpower&lt;br /&gt;
| The more the opponent’s Sp. Atk has been lowered, the more it powers up moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Semisweet Fairy Beam: Power +25&lt;br /&gt;
| Semisweet Fairy Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Semisweet Fairy Beam: Power +25&lt;br /&gt;
| Semisweet Fairy Beam: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
===Sync Pair Stories===&lt;br /&gt;
* A Day with Serena&lt;br /&gt;
&lt;br /&gt;
====Evolution====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{fire color}}; border:3px solid #{{fire color}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{fire color light}}; {{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#{{fire color light}}&amp;quot; | Trainer&lt;br /&gt;
! style=&amp;quot;background-color:#{{fire color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background-color:#{{fire color light}}&amp;quot; | Price&lt;br /&gt;
! style=&amp;quot;background-color:#{{fire color light}}; {{roundytr|5px}}&amp;quot; | First-Time Rewards&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fennekin&#039;s Evolution&lt;br /&gt;
| [[File:VSHilda Masters.png|80px]]&amp;lt;br&amp;gt;{{mas|Hilda}}&lt;br /&gt;
| [[File:Masters500.png|80px]]&amp;lt;br&amp;gt;{{p|Emboar}}&amp;lt;br&amp;gt;&amp;lt;span style=font-size:80%&amp;gt;Weakness: [[File:WaterIC Masters.png|15px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5 Evolution Shards&lt;br /&gt;
| Fennekin evolves into Braixen&amp;lt;br&amp;gt;Gems ×30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Braixen&#039;s Evolution&lt;br /&gt;
| [[File:VSElesa Masters.png|80px]]&amp;lt;br&amp;gt;{{mas|Elesa}}&lt;br /&gt;
| [[File:Masters523.png|80px]]&amp;lt;br&amp;gt;{{p|Zebstrika}}&amp;lt;br&amp;gt;&amp;lt;span style=font-size:80%&amp;gt;Weakness: [[File:GroundIC Masters.png|15px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3 Evolution Crystals&lt;br /&gt;
| Braixen evolves into Delphox&amp;lt;br&amp;gt;Gems ×30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Serena (game)/Quotes#Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Serena===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=6 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background: #{{fire color light}}&amp;quot; | [[File:Masters Dream Team Maker Serena and Fennekin.png|x200px]]&lt;br /&gt;
| colspan=6 style=&amp;quot;{{roundy|5px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Serena Mindscape.png|x200px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Serena Dessert Party artwork.jpg|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=6 | Serena and Fennekin on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| colspan=6 | Serena&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Kalos}})&lt;br /&gt;
| {{color2|000|List of story events in Pokémon Masters EX#Serena&#039;s Dessert Party|Serena&#039;s Dessert Party}} artwork&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background: #{{fire color light}}&amp;quot; | [[File:Spr Masters Serena 2.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background: #{{fire color light}}&amp;quot; | [[File:VSSerena Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background: #{{fire color light}}&amp;quot; | [[File:Spr Masters Serena EX.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background: #{{fire color light}}&amp;quot; | [[File:VSSerena EX Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | 5★ model&lt;br /&gt;
| colspan=3 | 5★ VS model&lt;br /&gt;
| colspan=3 | 6★ EX model&lt;br /&gt;
| colspan=3 | 6★ EX VS model&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Serena Emote 1 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Serena Emote 2 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Serena Emote 3 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Serena Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Medal 2-Star Serena Dessert Party.png|120px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Medal 3-Star Serena Dessert Party.png|120px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}&amp;quot; | [[File:Masters Medal Cake Topper.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 | Medal&amp;lt;br&amp;gt;2★ Serena&#039;s Dessert Party&lt;br /&gt;
| colspan=4 | Medal&amp;lt;br&amp;gt;3★ Serena&#039;s Dessert Party&lt;br /&gt;
| colspan=4 | Medal&amp;lt;br&amp;gt;Cake Toppe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Serena (Palentine&#039;s 2021)===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background: #{{fairy color light}}&amp;quot; | [[File:Spr Masters Serena Palentine 2021 2.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background: #{{fairy color light}}&amp;quot; | [[File:VSSerena Palentine 2021 Masters.png|x120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background: #{{fairy color light}}&amp;quot; | [[File:Spr Masters Serena Palentine 2021 EX.png|x150px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background: #{{fairy color light}}&amp;quot; | [[File:VSSerena Palentine 2021 EX Masters.png|x120px]]&lt;br /&gt;
| colspan=4 style=&amp;quot;{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Palentine 2021 Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | 5★ model&lt;br /&gt;
| colspan=3 | 5★ VS model&lt;br /&gt;
| colspan=3 | 6★ EX model&lt;br /&gt;
| colspan=3 | 6★ EX VS model&lt;br /&gt;
| colspan=4 | Serena&#039;s sync move mindscape&amp;lt;br&amp;gt;(Palentine&#039;s 2021)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Serena Palentine 2021 Emote 1 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Serena Palentine 2021 Emote 2 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Serena Palentine 2021 Emote 3 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot;| [[File:Serena Palentine 2021 Emote 4 Masters.png|80px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Baking Buddies artwork.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| colspan=3 | Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
| colspan=3 | Baking Buddies artwork&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal 1-Star Baking Buddies.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal 2-Star Baking Buddies.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal 3-Star Baking Buddies.png|120px]]&lt;br /&gt;
| colspan=3 style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}&amp;quot; | [[File:Masters Medal Best Palentine.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;1★ Baking Buddies&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;2★ Baking Buddies&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;3★ Baking Buddies&lt;br /&gt;
| colspan=3 | Medal&amp;lt;br&amp;gt;Best Palentine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Origin===&lt;br /&gt;
Serena&#039;s design is based on her appearance in {{g|X and Y}}. Fennekin is one of the [[starter Pokémon]] of [[Kalos]] in the [[core series]] games. In addition, Fennekin is depicted as [[Serena (anime)|Serena]]&#039;s starter Pokémon in the {{pkmn|anime}}. Fennekin, Braixen, and Delphox&#039;s Dex entries come from {{pkmn|X and Y|Pokémon X}}.&lt;br /&gt;
&lt;br /&gt;
Serena is not seen to own a Whimsicott outside this game. Whimsicott&#039;s Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Can&#039;t Stop Us!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fire color}}|bordercolor={{fire color dark}}&lt;br /&gt;
|ja=アタシは負けない &#039;&#039;{{tt|Atashi wa Makenai|I Won&#039;t Lose}}&#039;&#039;&lt;br /&gt;
|zh_cmn=我才不會輸 &#039;&#039;{{tt|Wǒ Cái Búhuì Shū|I Won&#039;t Lose}}&#039;&#039;&lt;br /&gt;
|fr=La victoire est mienne !&lt;br /&gt;
|de=Mich kriegt keiner klein!&lt;br /&gt;
|ko=나는지지않아 &#039;&#039;{{tt|Naneun Jiji Ana|I Won&#039;t Lose}}&#039;&#039;&lt;br /&gt;
|it=Non credere di potermi battere!&lt;br /&gt;
|es=¡Te ganaré, ya lo verás!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Mystical Fire of Positivity&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fire color}}|bordercolor={{fire color dark}}&lt;br /&gt;
|ja=明日につなげる マジカルフレイム &#039;&#039;{{tt|Asu ni Tsunageru Majikaru Fureimu|Connect with the Future - Mystical Fire}}&#039;&#039;&lt;br /&gt;
|zh_cmn=連繫明日之 魔法火焰 &#039;&#039;{{tt|Liánxì Míngrì zhī Mófǎ Huǒyàn|Connect with Tomorrow - Mystical Fire}}&#039;&#039;&lt;br /&gt;
|fr=Pour notre avenir ! Feu Ensorcelé !	&lt;br /&gt;
|de=Magieflamme des Dazulernens&lt;br /&gt;
|ko=승리를 위한 매지컬플레임 &#039;&#039;{{tt|Seungnireul Wihan Maejikeol Peulleim|Victorious Magical Flame}}&#039;&#039;&lt;br /&gt;
|it=Magifiamma riflessiva&lt;br /&gt;
|es=Llama Embrujada del Mañana&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Sugar Rush!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=どうぞ召しあがれ！ &#039;&#039;{{tt|Dōzo Meshiagare!|Please Enjoy!}}&#039;&#039;&lt;br /&gt;
|zh_cmn=敬請享用！ &#039;&#039;{{tt|Jìngqǐng Xiǎngyòng!|Please Enjoy!}}&#039;&#039;&lt;br /&gt;
|fr=Régalez-vous !&lt;br /&gt;
|de=Lass es dir schmecken!&lt;br /&gt;
|ko=맛있게먹어! &#039;&#039;{{tt|Masitge Meogeo!|Bon Appetit!}}&#039;&#039;&lt;br /&gt;
|it=Prendete un dolcetto!&lt;br /&gt;
|es=¡Que aproveche!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Semisweet Fairy Beam&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|ja=ビターでスウィートな フェアリーレイ &#039;&#039;{{tt|Bitā de Swīto-na Fearī Rei|Bittersweet Fairy Ray}}&#039;&#039;&lt;br /&gt;
|zh_cmn=微苦香甜之 妖精光線 &#039;&#039;{{tt|Wéikǔ-Xiāngtián zhī Yāojīng Guāngxiàn|Bittersweet Fairy Ray}}&#039;&#039;&lt;br /&gt;
|fr=Amour doux-amer ! Laser Fée !&lt;br /&gt;
|de=Feenstrahl des zartbitteren Genusses&lt;br /&gt;
|ko=달콤쌉쌀한 페어리레이 &#039;&#039;{{tt|Dalkomssapssalhan Pe-eori Rei|Bittersweet Fairy Ray}}&#039;&#039;&lt;br /&gt;
|it=Raggio Folletto dolceamaro&lt;br /&gt;
|es=Rayo Hada Dulce y Amargo&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{masterscharacters|fire}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Masters EX characters with an EX Style]]&lt;br /&gt;
&lt;br /&gt;
[[de:Serena#Pokémon Masters EX]]&lt;br /&gt;
[[es:Serena (personaje)#Pokémon Masters]]&lt;br /&gt;
[[it:Serena (Masters EX)]]&lt;br /&gt;
[[ja:セレナ (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:莎莉娜#Masters]]&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Kris_(Masters)&amp;diff=3405401</id>
		<title>Kris (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Kris_(Masters)&amp;diff=3405401"/>
		<updated>2021-09-28T06:42:58Z</updated>

		<summary type="html">&lt;p&gt;Taufiq: /* Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MastersInfobox&lt;br /&gt;
|type=water&lt;br /&gt;
|name=Kris&lt;br /&gt;
|jname=クリス&lt;br /&gt;
|jtrans=Kris&lt;br /&gt;
|image=Spr Masters Kris.png&lt;br /&gt;
|size=200px&lt;br /&gt;
|caption=Kris&#039;s model&lt;br /&gt;
|num=10&lt;br /&gt;
|enva=[[Cherami Leigh]]&amp;lt;ref name=&amp;quot;Cherami Leigh&amp;quot;&amp;gt;[https://twitter.com/suresnips/status/1167253457855766532 Confirmed via RT by Cherami Leigh on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|java=Kana Asumi&amp;lt;ref&amp;gt;Nintendo DREAM (vol. 329)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|desc=Utilizing her deep knowledge of Pokémon on her {{pkmn|journey}}, she looks out for all Pokémon and treats them with love. She is known for her kind personality.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Kris&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;クリス&#039;&#039;&#039; &#039;&#039;Kris&#039;&#039;) is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Kris (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Totodile}} and its evolved forms {{p|Croconaw}} and {{p|Feraligatr}}. The sync pair can be obtained through the [[Sync pair#Sync pair scout|sync pair scout]].&lt;br /&gt;
&lt;br /&gt;
==Totodile → Croconaw → Feraligatr==&lt;br /&gt;
Totodile can evolve into Croconaw once it has reached level 30 through its Sync Pair Story &#039;&#039;Totodile&#039;s Evolution&#039;&#039;, and then into Feraligatr once it has reached level 45 through its Sync Pair Story &#039;&#039;Croconaw&#039;s Evolution&#039;&#039;.&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Totodile&lt;br /&gt;
|ndex=158&lt;br /&gt;
|type=Water&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Water&lt;br /&gt;
|base=5&lt;br /&gt;
|weakness=Grass&lt;br /&gt;
|description=Despite the smallness of its body, Totodile&#039;s jaws are very powerful. While the Pokémon may think it is just playfully nipping, its bite has enough power to cause serious injury.&lt;br /&gt;
|hp=634|atk=241|def=129|spatk=111|spdef=117|spe=290&lt;br /&gt;
|hp2=734|atk2=281|def2=169|spatk2=151|spdef2=157|spe2=330&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Croconaw&lt;br /&gt;
|ndex=159&lt;br /&gt;
|type=Water&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Water&lt;br /&gt;
|base=5&lt;br /&gt;
|weakness=Grass&lt;br /&gt;
|description=Once Croconaw has clamped its jaws on its foe, it will absolutely not let go. Because the tips of its fangs are forked back like barbed fishhooks, they become impossible to remove when they have sunk in.&lt;br /&gt;
|hp=649|atk=269|def=132|spatk=116|spdef=120|spe=311&lt;br /&gt;
|hp2=749|atk2=309|def2=172|spatk2=156|spdef2=160|spe2=351&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Masters&lt;br /&gt;
|name=Feraligatr&lt;br /&gt;
|ndex=160&lt;br /&gt;
|type=Water&lt;br /&gt;
|role=Strike (Physical)&lt;br /&gt;
|gender=f&lt;br /&gt;
|move1=Water&lt;br /&gt;
|base=5&lt;br /&gt;
|weakness=Grass&lt;br /&gt;
|description=Feraligatr intimidates its foes by opening its huge mouth. In battle, it will kick the ground hard with its thick and powerful hind legs to charge at the foe at an incredible speed.&lt;br /&gt;
|hp=672|atk=278|def=137|spatk=125|spdef=124|spe=321&lt;br /&gt;
|hp2=772|atk2=318|def2=177|spatk2=165|spdef2=164|spe2=361&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
Kris&#039;s Totodile and Croconaw use Water Sync Impact as their [[sync move]]. Upon evolution, Feraligatr learns the upgraded Crystalline Aqua Tail.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Type}}&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge&lt;br /&gt;
! Base {{color2|000|Power}}&lt;br /&gt;
! Max {{color2|000|Power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! width=200px | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Waterfall}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|2&lt;br /&gt;
|45&lt;br /&gt;
|54&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Has a chance (20%) of making the target flinch.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|[[X Attack]]&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Attack by two stat ranks.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|{{m|Mega Kick}}&lt;br /&gt;
|{{t|Normal}}&amp;lt;br&amp;gt;[[File:NormalIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|3&lt;br /&gt;
|167&lt;br /&gt;
|200&lt;br /&gt;
|75%&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Pick Up the Pace!&lt;br /&gt;
{{typetable|None}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|0&amp;lt;br&amp;gt;(2 uses)&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|Self&lt;br /&gt;
|Raises the user&#039;s Speed by two stat ranks. Applies the Sure Hit Next effect to the user. Applies the Critical Hit Next effect to the user.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=9 | {{color2|000|Sync move|Sync moves}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Water Sync Impact&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Crystalline {{mcolor|Aqua Tail|000}}&lt;br /&gt;
|{{t|Water}}&amp;lt;br&amp;gt;[[File:WaterIC Masters.png|20px]]&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|250&lt;br /&gt;
|300&lt;br /&gt;
|—&lt;br /&gt;
|An opponent&lt;br /&gt;
|No additional effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Endurance&lt;br /&gt;
|When the user enters battle with full HP, applies the Enduring effect to it.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Water Shift&lt;br /&gt;
|Normal-type moves become Water-type moves.&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Water Strike&lt;br /&gt;
|Raises allies&#039; Attack and Sp. Atk by 15 when using Water-type attacks.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Johto Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Main Character Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Pigtails Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Knowledgeable Strike&lt;br /&gt;
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sync Grid===&lt;br /&gt;
Kris and Totodile&#039;s [[sync grid]] is an expanded grid, made available on September 3, 2020.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{water color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Energy required&lt;br /&gt;
! Sync orb required&lt;br /&gt;
! Move level required&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +10&lt;br /&gt;
| HP +10&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| HP +20&lt;br /&gt;
| HP +20&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Attack +5&lt;br /&gt;
| Attack +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +5&lt;br /&gt;
| Defense +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Defense +20&lt;br /&gt;
| Defense +20&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| Sp. Def +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| Sp. Def +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +5&lt;br /&gt;
| Speed +5&lt;br /&gt;
| 2&lt;br /&gt;
| 24&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed +10&lt;br /&gt;
| Speed +10&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Waterfall: Power +5&lt;br /&gt;
| Waterfall: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Waterfall: Power +5&lt;br /&gt;
| Waterfall: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Waterfall: Power +5&lt;br /&gt;
| Waterfall: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Waterfall: Power +5&lt;br /&gt;
| Waterfall: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Waterfall: Power +5&lt;br /&gt;
| Waterfall: Power ↑ +5&lt;br /&gt;
| 3&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Waterfall: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Waterfall: Aggravation 1&lt;br /&gt;
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Waterfall: Ramming Speed&lt;br /&gt;
| The more the user&#039;s Speed has been raised, the more it powers up moves.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mega Kick: Power +3&lt;br /&gt;
| Mega Kick: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mega Kick: Power +3&lt;br /&gt;
| Mega Kick: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mega Kick: Power +3&lt;br /&gt;
| Mega Kick: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mega Kick: Power +3&lt;br /&gt;
| Mega Kick: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mega Kick: Power +3&lt;br /&gt;
| Mega Kick: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mega Kick: Power +3&lt;br /&gt;
| Mega Kick: Power ↑ +3&lt;br /&gt;
| 4&lt;br /&gt;
| 48&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mega Kick: Accuracy +5&lt;br /&gt;
| Mega Kick: Accuracy +5&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mega Kick: Accuracy +5&lt;br /&gt;
| Mega Kick: Accuracy +5&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Mega Kick: Move Gauge Refresh 3&lt;br /&gt;
| Has a chance (40%) of charging the user&#039;s move gauge by one when a move is successful.&lt;br /&gt;
| 6&lt;br /&gt;
| 72&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| X Attack: MP Refresh 3&lt;br /&gt;
| Has a chance (40%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pick Up the Pace!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 1&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pick Up the Pace!: MP Refresh 2&lt;br /&gt;
| Has a chance (30%) of restoring one MP of the move used if the move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pick Up the Pace!: Fleet Feet 1&lt;br /&gt;
| Raises the user&#039;s Speed by one stat rank when a move is successful.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Haymaker&lt;br /&gt;
| The more the user&#039;s Attack has been raised, the more it powers up sync moves.&lt;br /&gt;
| 7&lt;br /&gt;
| 84&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dynamic Entry&lt;br /&gt;
| Applies the Sure Hit Next effect to the user when it enters a battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 2&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Build Up&lt;br /&gt;
| Applies the Critical Hit Next effect to the user after using its sync move.&lt;br /&gt;
| 8&lt;br /&gt;
| 96&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| First Aid 4&lt;br /&gt;
| Restores the user&#039;s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Power Reserves 2&lt;br /&gt;
| Powers up moves in a pinch.&lt;br /&gt;
| 10&lt;br /&gt;
| 120&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Unyielding 2&lt;br /&gt;
| When the user&#039;s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.&lt;br /&gt;
| 12&lt;br /&gt;
| 144&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crystalline Aqua Tail: Power +25&lt;br /&gt;
| Crystalline Aqua Tail: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|-style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Crystalline Aqua Tail: Power +25&lt;br /&gt;
| Crystalline Aqua Tail: Power ↑ +25&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
Kris and her Feraligatr can be battled against in:&lt;br /&gt;
* [[List of solo events in Pokémon Masters EX|Solo event]]: {{DL|List of solo events in Pokémon Masters EX|Training with Legends}} (July 15 to 28, 2020)&lt;br /&gt;
* [[Battle Villa]]: Challenge Kris&lt;br /&gt;
&lt;br /&gt;
===Sync Pair Stories===&lt;br /&gt;
* A Day with Kris&lt;br /&gt;
&lt;br /&gt;
====Evolution====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{water color}}; border:3px solid #{{water color}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{water color light}}; {{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#{{water color light}}&amp;quot; | Trainer&lt;br /&gt;
! style=&amp;quot;background-color:#{{water color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background-color:#{{water color light}}&amp;quot; | Price&lt;br /&gt;
! style=&amp;quot;background-color:#{{water color light}}; {{roundytr|5px}}&amp;quot; | First-Time Rewards&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Totodile&#039;s Evolution&lt;br /&gt;
| [[File:VSWhitney Masters.png|80px]]&amp;lt;br&amp;gt;{{mas|Whitney}}&lt;br /&gt;
| [[File:Masters241.png|80px]]&amp;lt;br&amp;gt;{{TP|Whitney|Miltank}}&amp;lt;br&amp;gt;&amp;lt;span style=font-size:80%&amp;gt;Weakness: [[File:FightingIC Masters.png|15px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| 5 Evolution Shards&lt;br /&gt;
| Totodile evolves into Croconaw&amp;lt;br&amp;gt;Gems ×30&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Croconaw&#039;s Evolution&lt;br /&gt;
| [[File:VSKaren Masters.png|80px]]&amp;lt;br&amp;gt;{{mas|Karen}}&lt;br /&gt;
| [[File:Masters229.png|80px]]&amp;lt;br&amp;gt;{{p|Houndoom}}&amp;lt;br&amp;gt;&amp;lt;span style=font-size:80%&amp;gt;Weakness: [[File:FightingIC Masters.png|15px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3 Evolution Crystals&lt;br /&gt;
| Croconaw evolves into Feraligatr&amp;lt;br&amp;gt;Gems ×30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
{{main|Kris (game)/Quotes#Pokémon Masters EX|Kris (game)/Quotes → Pokémon Masters EX}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:VSKris Masters.png|120px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background: #{{water color light}}&amp;quot; colspan=3 | [[File:Masters Dream Team Maker Kris and Totodile.png|x180px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; colspan=3 | [[File:Kris Mindscape.png|x180px]]&lt;br /&gt;
|-&lt;br /&gt;
| VS model from&amp;lt;br&amp;gt;Pokémon Masters EX&lt;br /&gt;
| colspan=3 | Kris and Totodile on &amp;lt;br&amp;gt;Pokémon Masters EX Dream Team Maker&lt;br /&gt;
| colspan=3 | Kris&#039;s sync move mindscape&amp;lt;br&amp;gt;({{color2|000|Indigo Plateau}})&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Kris Emote 1 Masters.png|80px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Kris Emote 2 Masters.png|80px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water color light}}&amp;quot; | [[File:Kris Emote 3 Masters.png|80px]]&lt;br /&gt;
| colspan=2 style=&amp;quot;{{roundy|20px}} border:2px solid #{{water color dark}}; background:#{{water  color light}}&amp;quot; | [[File:Kris Emote 4 Masters.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trainer emote&amp;lt;br&amp;gt;Nice!&lt;br /&gt;
| colspan=2 | Trainer emote&amp;lt;br&amp;gt;Watch out!&lt;br /&gt;
| colspan=2 | Trainer emote&amp;lt;br&amp;gt;Let&#039;s do this!&lt;br /&gt;
| colspan=2 | Trainer emote&amp;lt;br&amp;gt;Thanks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Origin===&lt;br /&gt;
Kris&#039;s design is based on her appearance in {{game|Crystal}}. {{p|Totodile}} is the one of the [[starter Pokémon]] of [[Johto]] in the [[core series]] games.  In addition, Kris&#039;s [[Marina (Johto)|Anime]] counterparts have been depicted with Totodile and its evolutions. Totodile, Croconaw, and Feraligatr&#039;s Dex entries come from {{pkmn|Ruby and Sapphire Versions|Pokémon Ruby, Sapphire}}, {{pkmn|Omega Ruby and Alpha Sapphire|Omega Ruby, and Alpha Sapphire}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Pick Up the Pace!&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=もっと飛ばすわよ &#039;&#039;{{tt|Motto Tobasuwayo|Step on It}}&#039;&#039;&lt;br /&gt;
|zh_cmn=我要衝了喲！ &#039;&#039;{{tt|Wǒ yào chòng le yō!|I&#039;m Rushing In}}&lt;br /&gt;
|fr=Le coup de grâce !&lt;br /&gt;
|de=Geben wir noch mehr Gas!&lt;br /&gt;
|ko=더빨리간다 &#039;&#039;{{tt|Deo Ppalli Ganda|Going Faster}}&#039;&#039;&lt;br /&gt;
|it=Più veloce!&lt;br /&gt;
|es=¡Rauda y directa!&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
&#039;&#039;Crystalline Aqua Tail&#039;&#039;&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|ja=清き心に導かれし アクアテール &#039;&#039;{{tt|Kiyoki Kokoro ni Michibikareshi Akua Tēru|Purehearted Guidance Aqua Tail}}&#039;&#039;&lt;br /&gt;
|zh_cmn=純淨心靈之 水流尾 &#039;&#039;{{tt|Chúnjìng Xīnlíng-zhī Shuǐliú Wěi|Purehearted Aqua Tail}}&#039;&#039;&lt;br /&gt;
|fr=Guide-moi, ô cœur pur ! Hydroqueue !&lt;br /&gt;
|de=Nassschweif des kristallklaren Herzens&lt;br /&gt;
|ko=맑은 마음에 이끌리는 아쿠아테일 &#039;&#039;{{tt|Malgeun Ma-eum-e Ikkeullineun Akua Teil|Purehearted Guidance Aqua Tail}}&#039;&#039;&lt;br /&gt;
|it=Idrondata cristallina&lt;br /&gt;
|es=Acua Cola Cristalina&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{masterscharacters|water}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Krista#Pokémon Masters EX]]&lt;br /&gt;
[[es:Cristi#Pokémon Masters]]&lt;br /&gt;
[[it:Kristy (Masters EX)]]&lt;br /&gt;
[[ja:クリス (ポケモンマスターズ)]]&lt;br /&gt;
[[zh:克丽丝#Masters]]&lt;/div&gt;</summary>
		<author><name>Taufiq</name></author>
	</entry>
</feed>