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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hoenn_Route_119&amp;diff=4577888</id>
		<title>Hoenn Route 119</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hoenn_Route_119&amp;diff=4577888"/>
		<updated>2026-06-23T04:42:32Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: https://www.smogon.com/forums/threads/orange-islands-sqsa-thread.3603112/page-108&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad picture|2=Guidebook labels}}&lt;br /&gt;
{{Route infobox&lt;br /&gt;
|number=119&lt;br /&gt;
|size=250&lt;br /&gt;
|generation=3&lt;br /&gt;
|image=Hoenn Route 119 ORAS.png&lt;br /&gt;
|imageIII=Hoenn Route 119 RS.png&lt;br /&gt;
|type=forest&lt;br /&gt;
|mapdesc=If you are not prepared for it, the harsh conditions of this tropical rain forest will defeat you in less than five minutes.&lt;br /&gt;
|south=Route 118&lt;br /&gt;
|regionsouth=Hoenn&lt;br /&gt;
|east=Fortree City&lt;br /&gt;
|region=Hoenn&lt;br /&gt;
|surf=yes&lt;br /&gt;
|waterfall=yes&lt;br /&gt;
|acro=yes&lt;br /&gt;
|mach=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Route 119&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|１１９番道路|１１９ばんどうろ}}&#039;&#039;&#039; &#039;&#039;Route 119&#039;&#039;) is a tropical route in central [[Hoenn]], connecting {{rt|118|Hoenn}} and [[Fortree City]]. The route is home to the [[Weather Institute]].&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
===Route description===&lt;br /&gt;
Heading north from Route 118, Route 119 begins as a short path before reaching the southernmost point of a large field of [[long grass]]. As {{pkmn|Trainer}}s enter the grass, it often begins to [[rain]], and this affects all battles on the route. The weather is clear on only one of four days. There is also lightning on every one of four days, but it is purely aesthetic and creates only regular rain in battle. Located in the long grass are six Trainers, who call themselves the Mimic Circle; in the Generation III games, these Trainers will turn and take a step whenever the {{player}} does; in the Generation VI games, they instead just rotate or take steps randomly. North of the field, Route 119 parallels a river for a short distance, allowing Trainers to {{m|Surf}} across the river to gain access to another Trainer, an item and another patch of grass.&lt;br /&gt;
&lt;br /&gt;
Returning to the main path, Route 119 passes a Trainer as it turns northeast to follow the course of the river, which flows north-south to its southern end on Route 118. As it returns north, the route begins climbing uphill. After ascending a set of stairs, Trainers can pass through a patch of grass to reach a [[soft soil]] patch with {{b|Sitrus}} and [[Leppa Berry|Leppa Berries]]. Also, by using the [[Acro Bike]], they can cross a narrow bridge to reach an area with two potential [[Secret Base]] locations and a hidden [[Calcium]].&lt;br /&gt;
&lt;br /&gt;
The main path of the route continues up the side of a hill, ascending two more flights of stairs and turning north-east as it passes a pair of Trainers, including {{tc|Pokémon Ranger}} Catherine, who can be rematched. At the top of the hill, near Catherine, the route sharply turns to the west, crossing one of the longest bridges in Hoenn to traverse the river valley below. On the other side, the route curves north as it climbs up another set of stairs. Just north of this point is Pokémon Ranger Jackson, followed by a grass patch to his immediate north.&lt;br /&gt;
&lt;br /&gt;
North of this patch is a split in the route. The west branch contains only one Trainer and offers a direct path to the [[Weather Institute]]. One must use the [[Mach Bike]] to get up the [[Bike obstacles#muddy slopes|muddy slope]]. The east branch has no Trainers but is occupied by a large amount of long grass. Near the northeast corner of this path is an [[Elixir]] lying in the grass. To the west of the item, the east path ascends two sets of stairs before merging with the west path, which passes another Trainer on the way to this junction, on top of the hill.&lt;br /&gt;
&lt;br /&gt;
Between this point and the Weather Institute, Route 119 runs northwest along the edges of a pair of grassy areas. At the Weather Institute, the route turns east, crossing the river once again. This bridge is blocked until the player defeats [[Courtney]]{{sup/3|R}}/[[Tabitha]]{{sup/6|OR}}/[[Shelly]]{{sup/3|S}}{{sup/3|E}}{{sup/6|AS}} in the Weather Institute.&lt;br /&gt;
&lt;br /&gt;
On the east bank of the river, Route 119 comes to a three-way intersection. To the south of this point is the only area where Trainers can Surf from on the upper portion of the river. The main path of Route 119 turns north, where the player will encounter their rival for a battle.&lt;br /&gt;
&lt;br /&gt;
By Surfing south along the river from this point, Trainers can reach a [[Leaf Stone]] located just north of a {{OBP|waterfall|obstacle}}. By Surfing north, Trainers that can use {{m|Waterfall}} can climb a small waterfall to reach an upper area of Route 119 containing [[Hondew Berry|Hondew Berries]]. Trainers with Acro Bikes will be able to reach a [[Rare Candy]] by crossing a series of rails. In Omega Ruby and Alpha Sapphire, a Kecleon is also located at the start of the bike rails, as well as a {{tc|Bird Keeper}} in the northwest who is interested in the player&#039;s Acro Bike, one of three NPCs the player can speak to in order to obtain both bikes from [[Rydel&#039;s Cycles]].&lt;br /&gt;
&lt;br /&gt;
North of the three-way junction, Route 119 continues to the northeast, passing a pair of {{tc|Ninja Boy}}s attempting to camouflage themselves as trees amongst the forest. Near the northern end is another soft soil patch containing three [[Pomeg Berry]] plants. Directly east of the patch is the west entrance to Fortree City.&lt;br /&gt;
&lt;br /&gt;
====Finding Feebas====&lt;br /&gt;
In {{3v2|Ruby|Sapphire|Emerald}}, {{p|Feebas}} can only be found by fishing in one of six water tiles along the route. Adding to the difficulty, other Pokémon besides Feebas can also appear in the Feebas tiles as well. There is no known easy method to determine which tiles contain Feebas in-game: the only way is to fish in each and every water tile on the route. (If the player reels in one Pokémon in every tile, there is a 1 in 64 (approximately 1.6%) chance that the player will pass over all six Feebas tiles without reeling in a single Feebas, presuming no duplicates or non-water tiles picked.) Up to three of the Feebas tiles can spawn in inaccessible parts of the river. Any rod can find Feebas, and Feebas can be fished from the same tile many times. The tiles&#039; locations are random and tied to the [[trend]] in [[Dewford Town]] (but are statistically independent of it, so cannot be derived from just the trend), and will change every time the trend changes (potentially returning to a returning trend&#039;s set of random tiles).&lt;br /&gt;
&lt;br /&gt;
In {{pkmn|Omega Ruby and Alpha Sapphire}}, Feebas may be found normally in any tile and with any rod, but their rate of appearance is low in most parts of the route. However, if the player fishes in the water under the bridge by the Weather Institute during the daytime, Feebas will appear in those tiles 100% of the time. This also happens when the player fishes in the water close to the stone northwest of Pokémon Ranger Catherine, near the route entrance, during the nighttime.&lt;br /&gt;
&lt;br /&gt;
Once hooked, Feebas is fairly easy to catch, with a [[catch rate]] of 255.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
{{itlisth|forest}}&lt;br /&gt;
{{Itemlist|Elixir|&lt;br /&gt;
* Mixed amongst the grass near the center of the route&lt;br /&gt;
* Southeast of the northern bridge of the route|Ru=yes|Sa=yes|E=yes|display=[[Elixir]] ×2}}&lt;br /&gt;
{{Itemlist|Full Heal|In a clear square in the southernmost large patch of grass &#039;&#039;(hidden)&#039;&#039;|Ru=yes|Sa=yes|E=yes}}&lt;br /&gt;
{{Itemlist|Sitrus Berry|In the soft soil near the southernmost [[Acro Bike]] bridge |Ru=yes|Sa=yes|E=yes|display=[[Sitrus Berry]] ×2}}&lt;br /&gt;
{{Itemlist|Sitrus Berry|In the soft soil near the upper waterfall (requires {{m|Surf}} and {{m|Waterfall}})|OR=yes|AS=yes|display=[[Sitrus Berry]] ×3}}&lt;br /&gt;
{{Itemlist|Leppa Berry|In the soft soil near the southernmost [[Acro Bike]] bridge |Ru=yes|Sa=yes|E=yes|display=[[Leppa Berry]] ×2}}&lt;br /&gt;
{{Itemlist|Leppa Berry|In the soft soil near the upper waterfall (requires {{m|Surf}} and {{m|Waterfall}})|OR=yes|AS=yes|display=[[Leppa Berry]] ×5}}&lt;br /&gt;
{{Itemlist|Full Heal|Directly south of a clear section in the southernmost large patch of grass &#039;&#039;(hidden)&#039;&#039;|OR=yes|AS=yes}}&lt;br /&gt;
{{Itemlist|Max Repel|In clear patch of land in the south-western portion of tall grass|OR=yes|AS=yes}}&lt;br /&gt;
{{Itemlist|Zinc|Northwest of {{tc|Fisherman}} Eugene (requires {{m|Surf}})|OR=yes|AS=yes}}&lt;br /&gt;
{{Itemlist|Hondew Berry|In the soft soil near the upper {{OBP|waterfall|obstacle}} (requires {{m|Surf}} and {{m|Waterfall}})|Ru=yes|Sa=yes|E=yes|display=[[Hondew Berry]] ×4}}&lt;br /&gt;
{{Itemlist|Hondew Berry|In the soft soil near the lower waterfall|OR=yes|AS=yes|display=[[Hondew Berry]] ×4}}&lt;br /&gt;
{{Itemlist|Elixir|South of {{tc|Ninja Boy}} Takashi|OR=yes|AS=yes}}&lt;br /&gt;
{{Itemlist|PP Max|Near the muddy slope|OR=yes|AS=yes}}&lt;br /&gt;
{{Itemlist|Max Ether|In a tiny patch of land east of the upper waterfall (requires {{m|Surf}}) &#039;&#039;(hidden)&#039;&#039;|Ru=yes|Sa=yes|E=yes|OR=yes|AS=yes}}&lt;br /&gt;
{{Itemlist|Ultra Ball|In the middle of a patch of long grass east of the river as it bends eastward at the middle of the route (requires {{m|Surf}}) &#039;&#039;(hidden)&#039;&#039;|Ru=yes|Sa=yes|E=yes|OR=yes|AS=yes}}&lt;br /&gt;
{{Itemlist|Leaf Stone|At the southernmost tip of the middle-level river (requires {{m|Surf}})|Ru=yes|Sa=yes|E=yes|OR=yes|AS=yes}}&lt;br /&gt;
{{Itemlist|HM Flying VI|Obtained from {{ga|Brendan}}/{{ga|May}} after defeating them|Ru=yes|Sa=yes|E=yes|OR=yes|AS=yes||display={{HM|02|Fly}}}}&lt;br /&gt;
{{Itemlist|Super Repel|In the large grass patch at the southern end of the route|Ru=yes|Sa=yes|E=yes}}&lt;br /&gt;
{{Itemlist|Hyper Potion|&lt;br /&gt;
* In the large grass patch at the southern end of the route&lt;br /&gt;
* Near the muddy slope, south of the Weather Institute|Ru=yes|Sa=yes|E=yes|display=[[Hyper Potion]] ×2}}&lt;br /&gt;
{{Itemlist|Zinc|On the patch of land northwest of the main path on the lowest level (requires {{m|Surf}})|Ru=yes|Sa=yes|E=yes}}&lt;br /&gt;
{{Itemlist|Calcium|In the square of flowers beside a [[Secret Base]] entrance just west of the first waterfall (requires [[Acro Bike]]) &#039;&#039;(hidden)&#039;&#039;|Ru=yes|Sa=yes|E=yes}}&lt;br /&gt;
{{Itemlist|Calcium|In the pathway beside a [[Secret Base]] entrance just west of the first waterfall (requires [[Acro Bike]]) &#039;&#039;(hidden)&#039;&#039;|OR=yes|AS=yes}}&lt;br /&gt;
{{Itemlist|Pomeg Berry|In the soft soil near [[Fortree City]]|Ru=yes|Sa=yes|E=yes|OR=yes|AS=yes|display=[[Pomeg Berry]] ×6}}&lt;br /&gt;
{{Itemlist|Rare Candy|Near the maze of bridges on the upper-most part of the route (requires [[Acro Bike]], {{m|Surf}}, and {{m|Waterfall}})|Ru=yes|Sa=yes|E=yes|OR=yes|AS=yes}}&lt;br /&gt;
{{Itemlist|Nugget|Far north past the upper waterfall (requires [[Acro Bike]], {{m|Surf}}, and {{m|Waterfall}})|E=yes}}&lt;br /&gt;
{{Itemlist|TM Flying VI|Far north past the upper waterfall, in the center of the maze of bridges (requires [[Acro Bike]], {{m|Surf}}, and {{m|Waterfall}})|OR=yes|AS=yes|display={{TM|62|Acrobatics}}}}&lt;br /&gt;
{{Itemlist|Venusaurite|In the grass at the southern end of the route in front of the house, after defeating or capturing {{p|Groudon}}{{sup/6|OR}}/{{p|Kyogre}}{{sup/6|AS}}|OR=yes|AS=yes}}&lt;br /&gt;
{{Itemlist|Timer Ball|20% chance of receiving one after a rematch with {{tc|Pokémon Ranger}} Catherine or Jackson|OR=yes|AS=yes}}&lt;br /&gt;
{{Itemlist|PP Max|5% chance of receiving one after a rematch with {{tc|Brains &amp;amp; Brawn}} Jael &amp;amp; Kael|OR=yes|AS=yes}}&lt;br /&gt;
{{itlistfoot|forest}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
====Generation III====&lt;br /&gt;
If the player is fishing on a Feebas tile, the game will ignore the usual encounter table and generate a Feebas half the time, effectively halving non-Feebas encounter rates.&lt;br /&gt;
{{catch/header|forest|no}}&lt;br /&gt;
{{catch/entry3|043|Oddish|yes|yes|yes|Long grass|24-27|30%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{catch/entry3|263|Zigzagoon|yes|yes|yes|Long grass|25, 27|30%|type1=Normal}}&lt;br /&gt;
{{catch/entry3|264|Linoone|yes|yes|yes|Long grass|25, 27|30%|type1=Normal}}&lt;br /&gt;
{{catch/entry3|352|Kecleon|yes|yes|yes|Long grass|25|1%|type1=Normal}}&lt;br /&gt;
{{catch/entry3|357|Tropius|yes|yes|yes|Long grass|25-27|9%|type1=Grass|type2=Flying}}&lt;br /&gt;
{{catch/div|water|Surfing}}&lt;br /&gt;
{{catch/entry3|072|Tentacool|yes|yes|yes|Surf|5-35|60%|type1=Water|type2=Poison}}&lt;br /&gt;
{{catch/entry3|278|Wingull|yes|yes|yes|Surf|10-30|35%|type1=Water|type2=Flying}}&lt;br /&gt;
{{catch/entry3|279|Pelipper|yes|yes|yes|Surf|25-30|5%|type1=Water|type2=Flying}}&lt;br /&gt;
{{catch/div|water|Fishing}}&lt;br /&gt;
{{catch/entry3|072|Tentacool|yes|yes|yes|Fish Old|5-10|30%|type1=Water|type2=Poison}}&lt;br /&gt;
{{catch/entry3|129|Magikarp|yes|yes|yes|Fish Old|5-10|70%|type1=Water}}&lt;br /&gt;
{{catch/entry3|072|Tentacool|yes|yes|yes|Fish Good|10-30|20%|type1=Water|type2=Poison}}&lt;br /&gt;
{{catch/entry3|129|Magikarp|yes|yes|yes|Fish Good|10-30|60%|type1=Water}}&lt;br /&gt;
{{catch/entry3|318|Carvanha|yes|yes|yes|Fish Good|10-30|20%|type1=Water|type2=Dark}}&lt;br /&gt;
{{catch/entry3|318|Carvanha|yes|yes|yes|Fish Super|20-45|100%|type1=Water|type2=Dark}}&lt;br /&gt;
{{Catch/div|forest|Special}}&lt;br /&gt;
{{catch/entry3|349|Feebas|yes|yes|yes|Fish Old|20-25|{{tt|50%|Appears only in six random squares}}|type1=Water}}&lt;br /&gt;
{{catch/entry3|349|Feebas|yes|yes|yes|Fish Good|20-25|{{tt|50%|Appears only in six random squares}}|type1=Water}}&lt;br /&gt;
{{catch/entry3|349|Feebas|yes|yes|yes|Fish Super|20-25|{{tt|50%|Appears only in six random squares}}|type1=Water}}&lt;br /&gt;
{{catch/footer|forest}}&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
{{Catch/header|forest|no}}&lt;br /&gt;
{{Catch/entryoras|044|Gloom|yes|yes|Tall grass|22-25|40%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/entryoras|264|Linoone|yes|yes|Tall grass|22-25|40%|type1=Normal}}&lt;br /&gt;
{{Catch/entryoras|352|Kecleon|yes|yes|Tall grass|25|5%|type1=Normal}}&lt;br /&gt;
{{Catch/entryoras|357|Tropius|yes|yes|Tall grass|23, 25|15%|type1=Grass|type2=Flying}}&lt;br /&gt;
{{Catch/div|forest|{{color2|000|Horde Encounter}}}}&lt;br /&gt;
{{Catch/entryoras|043|Oddish|yes|yes|Horde Encounter|12|100%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{Catch/div|water|Surfing}}&lt;br /&gt;
{{Catch/entryoras|072|Tentacool|yes|yes|Surf|20, 25|65%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entryoras|278|Wingull|yes|yes|Surf|20|30%|type1=Water|type2=Flying}}&lt;br /&gt;
{{Catch/entryoras|279|Pelipper|yes|yes|Surf|25, 30|5%|type1=Water|type2=Flying}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entryoras|072|Tentacool|yes|yes|Fish Old|5|35%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entryoras|129|Magikarp|yes|yes|Fish Old|10|60%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|349|Feebas|yes|yes|Fish Old|15|5%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|129|Magikarp|yes|yes|Fish Good|25|60%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|318|Carvanha|yes|yes|Fish Good|25|35%|type1=Water|type2=Dark}}&lt;br /&gt;
{{Catch/entryoras|349|Feebas|yes|yes|Fish Good|25|5%|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|318|Carvanha|yes|yes|Fish Super|35|60%|type1=Water|type2=Dark}}&lt;br /&gt;
{{Catch/entryoras|319|Sharpedo|yes|yes|Fish Super|40|35%|type1=Water|type2=Dark}}&lt;br /&gt;
{{Catch/entryoras|349|Feebas|yes|yes|Fish Super|35|5%|type1=Water}}&lt;br /&gt;
{{Catch/div|water|Special}}&lt;br /&gt;
{{Catch/entryoras|349|Feebas|yes|yes|Fish Old|15|{{tt|100%|During the day: under the bridge near the Weather Institute; during the night: near the stone northwest of Pokémon Ranger Catherine}}|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|349|Feebas|yes|yes|Fish Good|25|{{tt|100%|During the day: under the bridge near the Weather Institute; during the night: near the stone northwest of Pokémon Ranger Catherine}}|type1=Water}}&lt;br /&gt;
{{Catch/entryoras|349|Feebas|yes|yes|Fish Super|35|{{tt|100%|During the day: under the bridge near the Weather Institute; during the night: near the stone northwest of Pokémon Ranger Catherine}}|type1=Water}}&lt;br /&gt;
{{Catch/footer|forest}}&lt;br /&gt;
&lt;br /&gt;
===Special encounters===&lt;br /&gt;
====Generation III====&lt;br /&gt;
Two invisible {{p|Kecleon}} appear here on the first visit. The [[Devon Scope]] must be used to battle them. They can be found in the following locations:&lt;br /&gt;
* In the northern section by the bike rails{{sup/3|R}}{{sup/3|S}}/In the dead end path near the entrance to Fortree City{{sup/3|E}}&lt;br /&gt;
* Just to right of last {{tc|Ninja Boy}} before Fortree City, in the indent of trees&lt;br /&gt;
&lt;br /&gt;
They each have a 5% chance of holding a [[Persim Berry]].&lt;br /&gt;
&lt;br /&gt;
{{Pokémon&lt;br /&gt;
|gen=3&lt;br /&gt;
|ndex=0352&lt;br /&gt;
|pokemon=Kecleon&lt;br /&gt;
|gender=both&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Color Change&lt;br /&gt;
|level=30&lt;br /&gt;
|move1=Faint Attack|move1type=Dark&lt;br /&gt;
|move2=Fury Swipes|move2type=Normal&lt;br /&gt;
|move3=Psybeam|move3type=Psychic&lt;br /&gt;
|move4=Screech|move4type=Normal}}&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
A {{p|Kecleon}} appears here on the first visit. The [[Devon Scope]] must be used to battle it.&lt;br /&gt;
&lt;br /&gt;
{{Pokémon&lt;br /&gt;
|gen=6&lt;br /&gt;
|ndex=0352&lt;br /&gt;
|pokemon=Kecleon&lt;br /&gt;
|gender=both&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|ability=Color Change&lt;br /&gt;
|level=30&lt;br /&gt;
|move1=Psybeam|move1type=Psychic|move1cat=Special&lt;br /&gt;
|move2=Ancient Power|move2type=Rock|move2cat=Special&lt;br /&gt;
|move3=Slash|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Camouflage|move4type=Normal|move4cat=Status}}&lt;br /&gt;
&lt;br /&gt;
===Trainers===&lt;br /&gt;
===={{game|Ruby and Sapphire|s}}====&lt;br /&gt;
{{trainerheader|forest}}&lt;br /&gt;
{{trainerentry|Spr RS Bug Catcher.png|Bug Catcher|Kent|416|1|291|Ninjask|♂|26|36=トモミチ|37=Tomomichi}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|Spr RS Bug Maniac.png|Bug Maniac|Donald|1500|3|265|Wurmple|♂|25||266|Silcoon|♂|25||267|Beautifly|♂|25|36=イクミ|37=Ikumi}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|Spr RS Bug Catcher.png|Bug Catcher|Greg|416|2|313|Volbeat|♂|26||314|Illumise|♀|26|36=ヒロユキ|37=Hiroyuki}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|Spr RS Bug Maniac.png|Bug Maniac|Taylor|1500|3|265|Wurmple|♂|25||268|Cascoon|♂|25||269|Dustox|♂|25|36=ソウスケ|37=Sōsuke}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|Spr RS Bug Catcher.png|Bug Catcher|Doug|416|2|290|Nincada|♂|26||290|Nincada|♂|26|36=オサム|37=Osamu}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|Spr RS Bug Maniac.png|Bug Maniac|Brent|1620|1|283|Surskit|♂|27|36=ヨウイチ|37=Yōichi}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|Spr RS Fisherman.png|Fisherman|Eugene|960&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Requires {{m|Surf}}&amp;lt;/small&amp;gt;|4|129|Magikarp|♂|30||072|Tentacool|♂|21||349|Feebas|♂|27||318|Carvanha|♂|24|36=マサシ|37=Masashi}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|Spr RS Pokémon Ranger F.png|Pokémon Ranger|Catherine|1296|2|044|Gloom|♀|27||315|Roselia|♀|27|36=マナミ|37=Manami|38=Nav}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|Spr RS Pokémon Ranger M.png|Pokémon Ranger|Jackson|1344|1|286|Breloom|♂|28||36=マモル|37=Mamoru|38=Nav}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|Spr RS Bird Keeper.png|Bird Keeper|Phil|800|3|276|Taillow|♂|25||278|Wingull|♂|25||277|Swellow|♂|25|36=シュンペイ|37=Shunpei}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|Spr RS Ninja Boy.png|Ninja Boy|Takashi|300|3|290|Nincada|♂|25||109|Koffing|♂|25||291|Ninjask|♂|25|36=シロウ|37=Shirō}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|Spr RS Bird Keeper.png|Bird Keeper|Hugh|864|1|277|Swellow|♂|27|36=タクミ|37=Takumi}}&lt;br /&gt;
{{trainerdiv|forest|After clearing the Weather Institute}}&lt;br /&gt;
{{trainerentry|Spr RS Ninja Boy.png|Ninja Boy|Yasu|324|1|291|Ninjask|♂|27|36=ヒロノブ|37=Hironobu}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|Spr RS Ninja Boy.png|Ninja Boy|Hideo|312|2|109|Koffing|♂|26||109|Koffing|♂|26|36=カツハル|37=Katsuharu}}&lt;br /&gt;
{{trainerdiv|forest|Rematch}}&lt;br /&gt;
{{trainerentry|Spr RS Pokémon Ranger F.png|Pokémon Ranger|Catherine{{tt|*|First, second and third rematch}}|{{tt|1440|First rematch}}/{{tt|1584|Second rematch}}/{{tt|1728|Third rematch}}|2|044|Gloom|♀|{{tt|30|First rematch}}/{{tt|33|Second rematch}}/{{tt|36|Third rematch}}||315|Roselia|♀|{{tt|30|First rematch}}/{{tt|33|Second rematch}}/{{tt|36|Third rematch}}||36=マナミ|37=Manami|38=Nav}}&lt;br /&gt;
{{trainerentry|Spr RS Pokémon Ranger F.png|Pokémon Ranger|Catherine{{tt|*|Fourth rematch onwards}}|1872|2|182|Bellossom|♀|39||315|Roselia|♀|39||36=マナミ|37=Manami|38=Nav}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|Spr RS Pokémon Ranger M.png|Pokémon Ranger|Jackson{{tt|*|First, second and third rematch}}|{{tt|1488|First rematch}}/{{tt|1632|Second rematch}}/{{tt|1776|Third rematch}}|1|286|Breloom|♂|{{tt|31|First rematch}}/{{tt|34|Second rematch}}/{{tt|37|Third rematch}}||36=マモル|37=Mamoru|38=Nav}}&lt;br /&gt;
{{trainerentry|Spr RS Pokémon Ranger M.png|Pokémon Ranger|Jackson{{tt|*|Fourth rematch onwards}}|1872|2|352|Kecleon|♂|39||286|Breloom|♂|39||36=マモル|37=Mamoru|38=Nav}}&lt;br /&gt;
{{trainerfooter|forest|3}}&lt;br /&gt;
&lt;br /&gt;
{{Party&lt;br /&gt;
| caption = {{PlayerChoice|0252|Treecko}}&lt;br /&gt;
| background = {{ruby color}}&lt;br /&gt;
| border = {{ruby color dark}}&lt;br /&gt;
| headcolor = {{ruby color light}}&lt;br /&gt;
| sprite = Spr RS Brendan.png&lt;br /&gt;
| prize = {{Pdollar}}1860&lt;br /&gt;
| class = {{PK}}{{MN}} Trainer&lt;br /&gt;
| classlink = Pokémon Trainer&lt;br /&gt;
| name = {{color2|000|Brendan (game)|Brendan}}&lt;br /&gt;
| location = Hoenn Route 119&lt;br /&gt;
| locationname = Route 119&lt;br /&gt;
| game = RS&lt;br /&gt;
| pokemon = 3&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0285&lt;br /&gt;
| pokemon = Shroomish&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 29&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| ability = Effect Spore&lt;br /&gt;
| move1 = Headbutt | move1type = Normal&lt;br /&gt;
| move2 = PoisonPowder | move2type = Poison&lt;br /&gt;
| move3 = Leech Seed | move3type = Grass&lt;br /&gt;
| move4 = Mega Drain | move4type = Grass&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0320&lt;br /&gt;
| pokemon = Wailmer&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 29&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| ability = Water Veil&lt;br /&gt;
| move1 = Rollout | move1type = Rock&lt;br /&gt;
| move2 = Astonish | move2type = Ghost&lt;br /&gt;
| move3 = Water Pulse | move3type = Water&lt;br /&gt;
| move4 = Whirlpool | move4type = Water&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0256&lt;br /&gt;
| pokemon = Combusken&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 31&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| type2 = Fighting&lt;br /&gt;
| ability = Blaze&lt;br /&gt;
| move1 = Double Kick | move1type = Fighting&lt;br /&gt;
| move2 = Bulk Up | move2type = Fighting&lt;br /&gt;
| move3 = Sand-Attack | move3type = Ground&lt;br /&gt;
| move4 = Peck | move4type = Flying&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}{{Party&lt;br /&gt;
| background = {{sapphire color}}&lt;br /&gt;
| border = {{sapphire color dark}}&lt;br /&gt;
| headcolor = {{sapphire color light}}&lt;br /&gt;
| sprite = Spr RS May.png&lt;br /&gt;
| prize = {{PDollar}}1860&lt;br /&gt;
| class = {{PK}}{{MN}} Trainer&lt;br /&gt;
| classlink = Pokémon Trainer&lt;br /&gt;
| name = {{color2|000|May (game)|May}}&lt;br /&gt;
| location = Hoenn Route 119&lt;br /&gt;
| locationname = Route 119&lt;br /&gt;
| game = RS&lt;br /&gt;
| pokemon = 3&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0285&lt;br /&gt;
| pokemon = Shroomish&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 29&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| ability = Effect Spore&lt;br /&gt;
| move1 = Headbutt | move1type = Normal&lt;br /&gt;
| move2 = PoisonPowder | move2type = Poison&lt;br /&gt;
| move3 = Leech Seed | move3type = Grass&lt;br /&gt;
| move4 = Mega Drain | move4type = Grass&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0320&lt;br /&gt;
| pokemon = Wailmer&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 29&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| ability = Water Veil&lt;br /&gt;
| move1 = Rollout | move1type = Rock&lt;br /&gt;
| move2 = Astonish | move2type = Ghost&lt;br /&gt;
| move3 = Water Pulse | move3type = Water&lt;br /&gt;
| move4 = Whirlpool | move4type = Water&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0256&lt;br /&gt;
| pokemon = Combusken&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 31&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| type2 = Fighting&lt;br /&gt;
| ability = Blaze&lt;br /&gt;
| move1 = Double Kick | move1type = Fighting&lt;br /&gt;
| move2 = Bulk Up | move2type = Fighting&lt;br /&gt;
| move3 = Sand-Attack | move3type = Ground&lt;br /&gt;
| move4 = Peck | move4type = Flying&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
{{Party&lt;br /&gt;
| caption = {{PlayerChoice|0255|Torchic}}&lt;br /&gt;
| background = {{ruby color}}&lt;br /&gt;
| border = {{ruby color dark}}&lt;br /&gt;
| headcolor = {{ruby color light}}&lt;br /&gt;
| sprite = Spr RS Brendan.png&lt;br /&gt;
| prize = {{Pdollar}}1860&lt;br /&gt;
| class = {{PK}}{{MN}} Trainer&lt;br /&gt;
| classlink = Pokémon Trainer&lt;br /&gt;
| name = {{color2|000|Brendan (game)|Brendan}}&lt;br /&gt;
| location = Hoenn Route 119&lt;br /&gt;
| locationname = Route 119&lt;br /&gt;
| game = RS&lt;br /&gt;
| pokemon = 3&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0285&lt;br /&gt;
| pokemon = Shroomish&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 29&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| ability = Effect Spore&lt;br /&gt;
| move1 = Headbutt | move1type = Normal&lt;br /&gt;
| move2 = PoisonPowder | move2type = Poison&lt;br /&gt;
| move3 = Leech Seed | move3type = Grass&lt;br /&gt;
| move4 = Mega Drain | move4type = Grass&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0322&lt;br /&gt;
| pokemon = Numel&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 29&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| type2 = Ground&lt;br /&gt;
| ability = Oblivious&lt;br /&gt;
| move1 = Ember | move1type = Fire&lt;br /&gt;
| move2 = Magnitude | move2type = Ground&lt;br /&gt;
| move3 = Focus Energy | move3type = Normal&lt;br /&gt;
| move4 = Take Down | move4type = Normal&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0259&lt;br /&gt;
| pokemon = Marshtomp&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 31&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| type2 = Ground&lt;br /&gt;
| ability = Torrent&lt;br /&gt;
| move1 = Mud Shot | move1type = Ground&lt;br /&gt;
| move2 = Mud Sport | move2type = Ground&lt;br /&gt;
| move3 = Foresight | move3type = Normal&lt;br /&gt;
| move4 = Take Down | move4type = Normal&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}{{Party&lt;br /&gt;
| background = {{sapphire color}}&lt;br /&gt;
| border = {{sapphire color dark}}&lt;br /&gt;
| headcolor = {{sapphire color light}}&lt;br /&gt;
| sprite = Spr RS May.png&lt;br /&gt;
| prize = {{PDollar}}1860&lt;br /&gt;
| class = {{PK}}{{MN}} Trainer&lt;br /&gt;
| classlink = Pokémon Trainer&lt;br /&gt;
| name = {{color2|000|May (game)|May}}&lt;br /&gt;
| location = Hoenn Route 119&lt;br /&gt;
| locationname = Route 119&lt;br /&gt;
| game = RS&lt;br /&gt;
| pokemon = 3&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0285&lt;br /&gt;
| pokemon = Shroomish&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 29&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| ability = Effect Spore&lt;br /&gt;
| move1 = Headbutt | move1type = Normal&lt;br /&gt;
| move2 = PoisonPowder | move2type = Poison&lt;br /&gt;
| move3 = Leech Seed | move3type = Grass&lt;br /&gt;
| move4 = Mega Drain | move4type = Grass&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0322&lt;br /&gt;
| pokemon = Numel&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 29&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| type2 = Ground&lt;br /&gt;
| ability = Oblivious&lt;br /&gt;
| move1 = Ember | move1type = Fire&lt;br /&gt;
| move2 = Magnitude | move2type = Ground&lt;br /&gt;
| move3 = Focus Energy | move3type = Normal&lt;br /&gt;
| move4 = Take Down | move4type = Normal&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0259&lt;br /&gt;
| pokemon = Marshtomp&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 31&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| type2 = Ground&lt;br /&gt;
| ability = Torrent&lt;br /&gt;
| move1 = Mud Shot | move1type = Ground&lt;br /&gt;
| move2 = Mud Sport | move2type = Ground&lt;br /&gt;
| move3 = Foresight | move3type = Normal&lt;br /&gt;
| move4 = Take Down | move4type = Normal&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
{{Party&lt;br /&gt;
| caption = {{PlayerChoice|0258|Mudkip}}&lt;br /&gt;
| background = {{ruby color}}&lt;br /&gt;
| border = {{ruby color dark}}&lt;br /&gt;
| headcolor = {{ruby color light}}&lt;br /&gt;
| sprite = Spr RS Brendan.png&lt;br /&gt;
| prize = {{Pdollar}}1860&lt;br /&gt;
| class = {{PK}}{{MN}} Trainer&lt;br /&gt;
| classlink = Pokémon Trainer&lt;br /&gt;
| name = {{color2|000|Brendan (game)|Brendan}}&lt;br /&gt;
| location = Hoenn Route 119&lt;br /&gt;
| locationname = Route 119&lt;br /&gt;
| game = RS&lt;br /&gt;
| pokemon = 3&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0320&lt;br /&gt;
| pokemon = Wailmer&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 29&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| ability = Water Veil&lt;br /&gt;
| move1 = Rollout | move1type = Rock&lt;br /&gt;
| move2 = Astonish | move2type = Ghost&lt;br /&gt;
| move3 = Water Pulse | move3type = Water&lt;br /&gt;
| move4 = Whirlpool | move4type = Water&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0322&lt;br /&gt;
| pokemon = Numel&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 29&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| type2 = Ground&lt;br /&gt;
| ability = Oblivious&lt;br /&gt;
| move1 = Ember | move1type = Fire&lt;br /&gt;
| move2 = Magnitude | move2type = Ground&lt;br /&gt;
| move3 = Focus Energy | move3type = Normal&lt;br /&gt;
| move4 = Take Down | move4type = Normal&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0253&lt;br /&gt;
| pokemon = Grovyle&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 31&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| ability = Overgrow&lt;br /&gt;
| move1 = Leaf Blade | move1type = Grass&lt;br /&gt;
| move2 = Screech | move2type = Normal&lt;br /&gt;
| move3 = Fury Cutter | move3type = Bug&lt;br /&gt;
| move4 = Pursuit | move4type = Dark&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}{{Party&lt;br /&gt;
| background = {{sapphire color}}&lt;br /&gt;
| border = {{sapphire color dark}}&lt;br /&gt;
| headcolor = {{sapphire color light}}&lt;br /&gt;
| sprite = Spr RS May.png&lt;br /&gt;
| prize = {{PDollar}}1860&lt;br /&gt;
| class = {{PK}}{{MN}} Trainer&lt;br /&gt;
| classlink = Pokémon Trainer&lt;br /&gt;
| name = {{color2|000|May (game)|May}}&lt;br /&gt;
| location = Hoenn Route 119&lt;br /&gt;
| locationname = Route 119&lt;br /&gt;
| game = RS&lt;br /&gt;
| pokemon = 3&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0320&lt;br /&gt;
| pokemon = Wailmer&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 29&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| ability = Water Veil&lt;br /&gt;
| move1 = Rollout | move1type = Rock&lt;br /&gt;
| move2 = Astonish | move2type = Ghost&lt;br /&gt;
| move3 = Water Pulse | move3type = Water&lt;br /&gt;
| move4 = Whirlpool | move4type = Water&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0322&lt;br /&gt;
| pokemon = Numel&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 29&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| type2 = Ground&lt;br /&gt;
| ability = Oblivious&lt;br /&gt;
| move1 = Ember | move1type = Fire&lt;br /&gt;
| move2 = Magnitude | move2type = Ground&lt;br /&gt;
| move3 = Focus Energy | move3type = Normal&lt;br /&gt;
| move4 = Take Down | move4type = Normal&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0253&lt;br /&gt;
| pokemon = Grovyle&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 31&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| ability = Overgrow&lt;br /&gt;
| move1 = Leaf Blade | move1type = Grass&lt;br /&gt;
| move2 = Screech | move2type = Normal&lt;br /&gt;
| move3 = Fury Cutter | move3type = Bug&lt;br /&gt;
| move4 = Pursuit | move4type = Dark&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
===={{game|Emerald}}====&lt;br /&gt;
{{trainerheader|forest}}&lt;br /&gt;
{{trainerentry|Spr RS Bug Catcher.png|Bug Catcher|Kent|400|1|291|Ninjask|♂|25|36=トモミチ|37=Tomomichi}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|Spr RS Bug Maniac.png|Bug Maniac|Donald|1440|3|265|Wurmple|♂|24||266|Silcoon|♂|24||267|Beautifly|♂|24||266||36=イクミ|37=Ikumi}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|Spr RS Bug Catcher.png|Bug Catcher|Greg|400|2|313|Volbeat|♂|25||314|Illumise|♀|25|36=ヒロユキ|37=Hiroyuki}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|Spr RS Bug Maniac.png|Bug Maniac|Taylor|1620|3|265|Wurmple|♂|27||268|Cascoon|♂|27||269|Dustox|♂|27|36=ソウスケ|37=Sōsuke}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|Spr RS Bug Catcher.png|Bug Catcher|Doug|448|2|290|Nincada|♂|28||291|Ninjask|♂|28|36=オサム|37=Osamu}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|Spr RS Bug Maniac.png|Bug Maniac|Brent|1560|1|283|Surskit|♂|26|36=ヨイチ|37=Yoichi}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|Spr RS Fisherman.png|Fisherman|Chris|920&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Requires {{m|Surf}}&amp;lt;/small&amp;gt;|4|129|Magikarp|♂|29||072|Tentacool|♂|20||349|Feebas|♂|26||318|Carvanha|♂|23|36=マサシ|37=Masashi}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|Spr RS Pokémon Ranger F.png|Pokémon Ranger|Catherine|1248|2|044|Gloom|♀|26||315|Roselia|♀|26|36=マナミ|37=Manami|38=Nav}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|Spr RS Pokémon Ranger M.png|Pokémon Ranger|Jackson|1296|1|286|Breloom|♂|27||36=マモル|37=Mamoru|38=Nav}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|Spr RS Parasol Lady.png|Parasol Lady|Rachel|1040&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Potential [[Double Battle]] with Phil&amp;lt;/small&amp;gt;|1|118|Goldeen|♀|26|36=ミヅキ|37=Mizuki}}&lt;br /&gt;
{{trainerentry|Spr RS Bird Keeper.png|Bird Keeper|Phil|832&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Potential [[Double Battle]] with Rachel&amp;lt;/small&amp;gt;|1|277|Swellow|♂|26|36=シュンペイ|37=Shunpei}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|Spr RS Ninja Boy.png|Ninja Boy|Takashi|300&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Potential [[Double Battle]] with Dayton&amp;lt;/small&amp;gt;|2|291|Ninjask|♂|25||109|Koffing|♂|25|36=シロウ|37=Shirō}}&lt;br /&gt;
{{trainerentry|Spr RS Kindler.png|Kindler|Dayton|800&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Potential [[Double Battle]] with Takashi&amp;lt;/small&amp;gt;|2|218|Slugma|♂|25||322|Numel|♂|25|36=アツヒロ|37=Atsuhiro}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|Spr RS Bird Keeper.png|Bird Keeper|Hugh|800|2|278|Wingull|♂|25||357|Tropius|♂|25|36=タクミ|37=Takumi}}&lt;br /&gt;
{{trainerdiv|forest|After clearing the Weather Institute}}&lt;br /&gt;
{{trainerentry|Spr RS Guitarist.png|Guitarist|Fabian|832&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Potential [[Double Battle]] with Yasu&amp;lt;/small&amp;gt;|1|310|Manectric|♂|26|36=ジミー|37=Jimmy}}&lt;br /&gt;
{{trainerentry|Spr RS Ninja Boy.png|Ninja Boy|Yasu|312&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Potential [[Double Battle]] with Fabian&amp;lt;/small&amp;gt;|1|291|Ninjask|♂|26|36=ヒロノブ|37=Hironobu}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|Spr RS Ninja Boy.png|Ninja Boy|Hideo|300|2|109|Koffing|♂|25||109|Koffing|♂|25|36=カツハル|37=Katsuharu}}&lt;br /&gt;
{{trainerdiv|forest|Rematch}}&lt;br /&gt;
{{trainerentry|Spr RS Pokémon Ranger F.png|Pokémon Ranger|Catherine{{tt|*|First, second and third rematch}}|{{tt|1440|First rematch}}/{{tt|1584|Second rematch}}/{{tt|1728|Third rematch}}|2|044|Gloom|♀|{{tt|30|First rematch}}/{{tt|33|Second rematch}}/{{tt|36|Third rematch}}||315|Roselia|♀|{{tt|30|First rematch}}/{{tt|33|Second rematch}}/{{tt|36|Third rematch}}||36=マナミ|37=Manami|38=Nav}}&lt;br /&gt;
{{trainerentry|Spr RS Pokémon Ranger F.png|Pokémon Ranger|Catherine{{tt|*|Fourth rematch onwards}}|1872|2|182|Bellossom|♀|39||315|Roselia|♀|39||36=マナミ|37=Manami|38=Nav}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|Spr RS Pokémon Ranger M.png|Pokémon Ranger|Jackson{{tt|*|First, second and third rematch}}|{{tt|1488|First rematch}}/{{tt|1632|Second rematch}}/{{tt|1776|Third rematch}}|1|286|Breloom|♂|{{tt|31|First rematch}}/{{tt|34|Second rematch}}/{{tt|37|Third rematch}}||36=マモル|37=Mamoru|38=Nav}}&lt;br /&gt;
{{trainerentry|Spr RS Pokémon Ranger M.png|Pokémon Ranger|Jackson{{tt|*|Fourth rematch onwards}}|1872|2|352|Kecleon|♂|39||286|Breloom|♂|39||36=マモル|37=Mamoru|38=Nav}}&lt;br /&gt;
{{trainerfooter|forest|3|}}&lt;br /&gt;
&lt;br /&gt;
{{Party&lt;br /&gt;
| caption = {{PlayerChoice|0252|Treecko}}&lt;br /&gt;
| background = {{ruby color}}&lt;br /&gt;
| border = {{ruby color dark}}&lt;br /&gt;
| headcolor = {{ruby color light}}&lt;br /&gt;
| sprite = Spr E Brendan.png&lt;br /&gt;
| prize = {{Pdollar}}1860&lt;br /&gt;
| class = {{PK}}{{MN}} Trainer&lt;br /&gt;
| classlink = Pokémon Trainer&lt;br /&gt;
| name = {{color2|000|Brendan (game)|Brendan}}&lt;br /&gt;
| location = Hoenn Route 119&lt;br /&gt;
| locationname = Route 119&lt;br /&gt;
| game = E&lt;br /&gt;
| pokemon = 3&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0279&lt;br /&gt;
| pokemon = Pelipper&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 29&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Keen Eye&lt;br /&gt;
| move1 = Wing Attack | move1type = Flying&lt;br /&gt;
| move2 = Supersonic | move2type = Normal&lt;br /&gt;
| move3 = Mist | move3type = Ice&lt;br /&gt;
| move4 = Protect | move4type = Normal&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0271&lt;br /&gt;
| pokemon = Lombre&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 29&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| type2 = Grass&lt;br /&gt;
| ability = Swift Swim&lt;br /&gt;
| move1 = Absorb | move1type = Grass&lt;br /&gt;
| move2 = Nature Power | move2type = Normal&lt;br /&gt;
| move3 = Fake Out | move3type = Normal&lt;br /&gt;
| move4 = Fury Swipes | move4type = Normal&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0256&lt;br /&gt;
| pokemon = Combusken&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 31&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| type2 = Fighting&lt;br /&gt;
| ability = Blaze&lt;br /&gt;
| move1 = Double Kick | move1type = Fighting&lt;br /&gt;
| move2 = Peck | move2type = Flying&lt;br /&gt;
| move3 = Sand-Attack | move3type = Ground&lt;br /&gt;
| move4 = Bulk Up | move4type = Fighting&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}{{Party&lt;br /&gt;
| background = {{sapphire color}}&lt;br /&gt;
| border = {{sapphire color dark}}&lt;br /&gt;
| headcolor = {{sapphire color light}}&lt;br /&gt;
| sprite = Spr E May.png&lt;br /&gt;
| prize = {{PDollar}}1860&lt;br /&gt;
| class = {{PK}}{{MN}} Trainer&lt;br /&gt;
| classlink = Pokémon Trainer&lt;br /&gt;
| name = {{color2|000|May (game)|May}}&lt;br /&gt;
| location = Hoenn Route 119&lt;br /&gt;
| locationname = Route 119&lt;br /&gt;
| game = E&lt;br /&gt;
| pokemon = 3&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0279&lt;br /&gt;
| pokemon = Pelipper&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 29&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Keen Eye&lt;br /&gt;
| move1 = Wing Attack | move1type = Flying&lt;br /&gt;
| move2 = Supersonic | move2type = Normal&lt;br /&gt;
| move3 = Mist | move3type = Ice&lt;br /&gt;
| move4 = Protect | move4type = Normal&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0271&lt;br /&gt;
| pokemon = Lombre&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 29&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| type2 = Grass&lt;br /&gt;
| ability = Swift Swim&lt;br /&gt;
| move1 = Absorb | move1type = Grass&lt;br /&gt;
| move2 = Nature Power | move2type = Normal&lt;br /&gt;
| move3 = Fake Out | move3type = Normal&lt;br /&gt;
| move4 = Fury Swipes | move4type = Normal&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0256&lt;br /&gt;
| pokemon = Combusken&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 31&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| type2 = Fighting&lt;br /&gt;
| ability = Blaze&lt;br /&gt;
| move1 = Double Kick | move1type = Fighting&lt;br /&gt;
| move2 = Peck | move2type = Flying&lt;br /&gt;
| move3 = Sand-Attack | move3type = Ground&lt;br /&gt;
| move4 = Bulk Up | move4type = Fighting&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
{{Party&lt;br /&gt;
| caption = {{PlayerChoice|0255|Torchic}}&lt;br /&gt;
| background = {{ruby color}}&lt;br /&gt;
| border = {{ruby color dark}}&lt;br /&gt;
| headcolor = {{ruby color light}}&lt;br /&gt;
| sprite = Spr E Brendan.png&lt;br /&gt;
| prize = {{Pdollar}}1860&lt;br /&gt;
| class = {{PK}}{{MN}} Trainer&lt;br /&gt;
| classlink = Pokémon Trainer&lt;br /&gt;
| name = {{color2|000|Brendan (game)|Brendan}}&lt;br /&gt;
| location = Hoenn Route 119&lt;br /&gt;
| locationname = Route 119&lt;br /&gt;
| game = E&lt;br /&gt;
| pokemon = 3&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0271&lt;br /&gt;
| pokemon = Lombre&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 29&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| type2 = Grass&lt;br /&gt;
| ability = Swift Swim&lt;br /&gt;
| move1 = Absorb | move1type = Grass&lt;br /&gt;
| move2 = Nature Power | move2type = Normal&lt;br /&gt;
| move3 = Fake Out | move3type = Normal&lt;br /&gt;
| move4 = Fury Swipes | move4type = Normal&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0218&lt;br /&gt;
| pokemon = Slugma&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 29&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| ability = Magma Armor&lt;br /&gt;
| move1 = Ember | move1type = Fire&lt;br /&gt;
| move2 = Rock Throw | move2type = Rock&lt;br /&gt;
| move3 = Harden | move3type = Normal&lt;br /&gt;
| move4 = Amnesia | move4type = Psychic&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0259&lt;br /&gt;
| pokemon = Marshtomp&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 31&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| type2 = Ground&lt;br /&gt;
| ability = Torrent&lt;br /&gt;
| move1 = Mud Shot | move1type = Ground&lt;br /&gt;
| move2 = Foresight | move2type = Normal&lt;br /&gt;
| move3 = Mud Sport | move3type = Ground&lt;br /&gt;
| move4 = Take Down | move4type = Normal&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}{{Party&lt;br /&gt;
| background = {{sapphire color}}&lt;br /&gt;
| border = {{sapphire color dark}}&lt;br /&gt;
| headcolor = {{sapphire color light}}&lt;br /&gt;
| sprite = Spr E May.png&lt;br /&gt;
| prize = {{PDollar}}1860&lt;br /&gt;
| class = {{PK}}{{MN}} Trainer&lt;br /&gt;
| classlink = Pokémon Trainer&lt;br /&gt;
| name = {{color2|000|May (game)|May}}&lt;br /&gt;
| location = Hoenn Route 119&lt;br /&gt;
| locationname = Route 119&lt;br /&gt;
| game = E&lt;br /&gt;
| pokemon = 3&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0271&lt;br /&gt;
| pokemon = Lombre&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 29&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| type2 = Grass&lt;br /&gt;
| ability = Swift Swim&lt;br /&gt;
| move1 = Absorb | move1type = Grass&lt;br /&gt;
| move2 = Nature Power | move2type = Normal&lt;br /&gt;
| move3 = Fake Out | move3type = Normal&lt;br /&gt;
| move4 = Fury Swipes | move4type = Normal&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0218&lt;br /&gt;
| pokemon = Slugma&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 29&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| ability = Magma Armor&lt;br /&gt;
| move1 = Ember | move1type = Fire&lt;br /&gt;
| move2 = Rock Throw | move2type = Rock&lt;br /&gt;
| move3 = Harden | move3type = Normal&lt;br /&gt;
| move4 = Amnesia | move4type = Psychic&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0259&lt;br /&gt;
| pokemon = Marshtomp&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 31&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| type2 = Ground&lt;br /&gt;
| ability = Torrent&lt;br /&gt;
| move1 = Mud Shot | move1type = Ground&lt;br /&gt;
| move2 = Foresight | move2type = Normal&lt;br /&gt;
| move3 = Mud Sport | move3type = Ground&lt;br /&gt;
| move4 = Take Down | move4type = Normal&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
{{Party&lt;br /&gt;
| caption = {{PlayerChoice|0258|Mudkip}}&lt;br /&gt;
| background = {{ruby color}}&lt;br /&gt;
| border = {{ruby color dark}}&lt;br /&gt;
| headcolor = {{ruby color light}}&lt;br /&gt;
| sprite = Spr E Brendan.png&lt;br /&gt;
| prize = {{Pdollar}}1860&lt;br /&gt;
| class = {{PK}}{{MN}} Trainer&lt;br /&gt;
| classlink = Pokémon Trainer&lt;br /&gt;
| name = {{color2|000|Brendan (game)|Brendan}}&lt;br /&gt;
| location = Hoenn Route 119&lt;br /&gt;
| locationname = Route 119&lt;br /&gt;
| game = E&lt;br /&gt;
| pokemon = 3&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0218&lt;br /&gt;
| pokemon = Slugma&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 29&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| ability = Magma Armor&lt;br /&gt;
| move1 = Ember | move1type = Fire&lt;br /&gt;
| move2 = Rock Throw | move2type = Rock&lt;br /&gt;
| move3 = Harden | move3type = Normal&lt;br /&gt;
| move4 = Amnesia | move4type = Psychic&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0279&lt;br /&gt;
| pokemon = Pelipper&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 29&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ability = Keen Eye&lt;br /&gt;
| move1 = Wing Attack | move1type = Flying&lt;br /&gt;
| move2 = Supersonic | move2type = Normal&lt;br /&gt;
| move3 = Mist | move3type = Ice&lt;br /&gt;
| move4 = Protect | move4type = Normal&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0253&lt;br /&gt;
| pokemon = Grovyle&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 31&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| ability = Overgrow&lt;br /&gt;
| move1 = Fury Cutter | move1type = Bug&lt;br /&gt;
| move2 = Pursuit | move2type = Dark&lt;br /&gt;
| move3 = Screech | move3type = Normal&lt;br /&gt;
| move4 = Leaf Blade | move4type = Grass&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}{{Party&lt;br /&gt;
| background = {{sapphire color}}&lt;br /&gt;
| border = {{sapphire color dark}}&lt;br /&gt;
| headcolor = {{sapphire color light}}&lt;br /&gt;
| sprite = Spr E May.png&lt;br /&gt;
| prize = {{PDollar}}1860&lt;br /&gt;
| class = {{PK}}{{MN}} Trainer&lt;br /&gt;
| classlink = Pokémon Trainer&lt;br /&gt;
| name = {{color2|000|May (game)|May}}&lt;br /&gt;
| location = Hoenn Route 119&lt;br /&gt;
| locationname = Route 119&lt;br /&gt;
| game = E&lt;br /&gt;
| pokemon = 3&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0218&lt;br /&gt;
| pokemon = Slugma&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 29&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| ability = Magma Armor&lt;br /&gt;
| move1 = Ember | move1type = Fire&lt;br /&gt;
| move2 = Rock Throw | move2type = Rock&lt;br /&gt;
| move3 = Harden | move3type = Normal&lt;br /&gt;
| move4 = Amnesia | move4type = Psychic&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0271&lt;br /&gt;
| pokemon = Lombre&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 29&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| type2 = Grass&lt;br /&gt;
| ability = Swift Swim&lt;br /&gt;
| move1 = Absorb | move1type = Grass&lt;br /&gt;
| move2 = Nature Power | move2type = Normal&lt;br /&gt;
| move3 = Fake Out | move3type = Normal&lt;br /&gt;
| move4 = Fury Swipes | move4type = Normal&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 3&lt;br /&gt;
| ndex = 0253&lt;br /&gt;
| pokemon = Grovyle&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 31&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| ability = Overgrow&lt;br /&gt;
| move1 = Fury Cutter | move1type = Bug&lt;br /&gt;
| move2 = Pursuit | move2type = Dark&lt;br /&gt;
| move3 = Screech | move3type = Normal&lt;br /&gt;
| move4 = Leaf Blade | move4type = Grass&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
===={{g|Omega Ruby and Alpha Sapphire}}====&lt;br /&gt;
{{trainerheader|forest}}&lt;br /&gt;
{{trainerentry|VSBug Catcher.png{{!}}150px|game=6|Bug Catcher|Kent|464|1|269|Dustox|♂|29|36=トモミチ|37=Tomomichi}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|VSBug Maniac.png{{!}}150px|game=6|Bug Maniac|Donald|840|1|267|Beautifly|♂|30|36=イクミ|37=Ikumi}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|VSBug Catcher.png{{!}}150px|game=6|Bug Catcher|Greg|464|1|267|Beautifly|♂|29|36=ヒロユキ|37=Hiroyuki}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|VSBug Maniac.png{{!}}150px|game=6|Bug Maniac|Taylor|840|1|269|Dustox|♂|30|36=ソウスケ|37=Sōsuke}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|VSBug Catcher.png{{!}}150px|game=6|Bug Catcher|Doug|448|2|313|Volbeat|♂|26||314|Illumise|♀|28|36=オサム|37=Osamu}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|VSBug Maniac.png{{!}}150px|game=6|Bug Maniac|Brent|784|2|284|Masquerain|♂|28||291|Ninjask|♂|28|36=ヨウイチ|37=Yōichi}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|VSPokémon Ranger F ORAS.png{{!}}150px|game=6|Pokémon Ranger|Catherine|1,860|1|286|Breloom|♀|31|38=Nav|36=マナミ|37=Manami}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|VSFisherman ORAS.png{{!}}150px|game=6|Fisherman|Eugene|864&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Requires {{m|Surf}}&amp;lt;/small&amp;gt;|3|318|Carvanha|♂|27||318|Carvanha|♂|27||349|Feebas|♂|27|36=マサシ|37=Masashi}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|VSBrains &amp;amp; Brawn.png{{!}}150px|game=6|Brains &amp;amp; Brawn|Jael &amp;amp; Kael|1,984|2|064|Kadabra|♂|31||067|Machoke|♂|31|38=Nav|36=ホシとオト|37=Hoshi and Oto}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|VSPokémon Ranger M ORAS.png{{!}}150px|game=6|Pokémon Ranger|Jackson|1,740|2|336|Seviper|♂|29||288|Vigoroth|♂|29|38=Nav|36=マモル|37=Mamoru}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|VSBird Keeper.png{{!}}150px|game=6|Bird Keeper|Phil|1,200|1|084|Doduo|♂|30|36=シュンペイ|37=Shunpei}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|VSNinja Boy.png{{!}}150px|game=6|Ninja Boy|Takashi|464|1|109|Koffing|♂|29|36=シロウ|37=Shirō}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|VSBird Keeper.png{{!}}150px|game=6|Bird Keeper|Hugh|1,200|1|277|Swellow|♂|30|36=タクミ|37=Takumi}}&lt;br /&gt;
{{trainerdiv|forest|After clearing the Weather Institute}}&lt;br /&gt;
{{trainerentry|VSNinja Boy.png{{!}}150px|game=6|Ninja Boy|Yasu|432|1|291|Ninjask|♂|27|36=ヒロノブ|37=Hironobu}}&lt;br /&gt;
{{trainerdiv|forest|Requires Acro Bike, Surf, and Waterfall}}&lt;br /&gt;
{{trainerentry|VSNinja Boy.png{{!}}150px|game=6|Ninja Boy|Hideo|432|2|109|Koffing|♂|27||109|Koffing|♂|27|36=カツハル|37=Katsuharu}}&lt;br /&gt;
{{trainerdiv|forest|Rematch}}&lt;br /&gt;
{{trainerentry|VSPokémon Ranger F ORAS.png{{!}}150px|game=6|Pokémon Ranger|Catherine|2,100&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;After earning the {{badge|Feather}}&amp;lt;/small&amp;gt;|1|286|Breloom|♀|35||36=マナミ|37=Manami}}&lt;br /&gt;
{{trainerentry|VSPokémon Ranger F ORAS.png{{!}}150px|game=6|Pokémon Ranger|Catherine|2,400&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;After earning the {{badge|Mind}}&amp;lt;/small&amp;gt;|2|025|Pikachu|♀|40||286|Breloom|♀|40||36=マナミ|37=Manami}}&lt;br /&gt;
{{trainerentry|VSPokémon Ranger F ORAS.png{{!}}150px|game=6|Pokémon Ranger|Catherine|2,640&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;After earning the {{badge|Rain}}&amp;lt;/small&amp;gt;|2|286|Breloom|♀|44||026|Raichu|♀|44||36=マナミ|37=Manami}}&lt;br /&gt;
{{trainerentry|VSPokémon Ranger F ORAS.png{{!}}150px|game=6|Pokémon Ranger|Catherine|2,940&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;After entering the [[Hall of Fame]]&amp;lt;/small&amp;gt;|3|286|Breloom|♀|49||026|Raichu|♀|49||530|Excadrill|♀|49||36=マナミ|37=Manami}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|VSBrains &amp;amp; Brawn.png{{!}}150px|game=6|Brains &amp;amp; Brawn|Jael &amp;amp; Kael|2,240&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;After earning the {{badge|Feather}}&amp;lt;/small&amp;gt;|2|064|Kadabra|♂|35||067|Machoke|♂|35||36=ホシとオト|37=Hoshi and Oto}}&lt;br /&gt;
{{trainerentry|VSBrains &amp;amp; Brawn.png{{!}}150px|game=6|Brains &amp;amp; Brawn|Jael &amp;amp; Kael|2,688&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;After earning the {{badge|Mind}}&amp;lt;/small&amp;gt;|2|064|Kadabra|♂|42||067|Machoke|♂|42||36=ホシとオト|37=Hoshi and Oto}}&lt;br /&gt;
{{trainerentry|VSBrains &amp;amp; Brawn.png{{!}}150px|game=6|Brains &amp;amp; Brawn|Jael &amp;amp; Kael|2,944&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;After earning the {{badge|Rain}}&amp;lt;/small&amp;gt;|2|065|Alakazam|♂|46||068|Machamp|♂|46||36=ホシとオト|37=Hoshi and Oto}}&lt;br /&gt;
{{trainerentry|VSBrains &amp;amp; Brawn.png{{!}}150px|game=6|Brains &amp;amp; Brawn|Jael &amp;amp; Kael|3,392&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;After entering the [[Hall of Fame]]&amp;lt;/small&amp;gt;|2|065|Alakazam|♂|53||068|Machamp|♂|53||36=ホシとオト|37=Hoshi and Oto}}&lt;br /&gt;
{{trainerdiv|forest}}&lt;br /&gt;
{{trainerentry|VSPokémon Ranger M ORAS.png{{!}}150px|game=6|Pokémon Ranger|Jackson|1,980&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;After earning the {{badge|Feather}}&amp;lt;/small&amp;gt;|2|336|Seviper|♂|33||288|Vigoroth|♂|33||36=マモル|37=Mamoru}}&lt;br /&gt;
{{trainerentry|VSPokémon Ranger M ORAS.png{{!}}150px|game=6|Pokémon Ranger|Jackson|2,400&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;After earning the {{badge|Mind}}&amp;lt;/small&amp;gt;|2|336|Seviper|♂|40||289|Slaking|♂|40||36=マモル|37=Mamoru}}&lt;br /&gt;
{{trainerentry|VSPokémon Ranger M ORAS.png{{!}}150px|game=6|Pokémon Ranger|Jackson|2,640&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;After earning the {{badge|Rain}}&amp;lt;/small&amp;gt;|2|336|Seviper|♂|44||289|Slaking|♂|44||36=マモル|37=Mamoru}}&lt;br /&gt;
{{trainerentry|VSPokémon Ranger M ORAS.png{{!}}150px|game=6|Pokémon Ranger|Jackson|2,940&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;After entering the [[Hall of Fame]]&amp;lt;/small&amp;gt;|3|336|Seviper|♂|49||521|Unfezant|♂|49||289|Slaking|♂|49||36=マモル|37=Mamoru}}&lt;br /&gt;
{{trainerfooter|forest|3}}&lt;br /&gt;
&lt;br /&gt;
{{Party&lt;br /&gt;
| caption = {{PlayerChoice|0252|Treecko}}&lt;br /&gt;
| background = {{ruby color}}&lt;br /&gt;
| border = {{ruby color dark}}&lt;br /&gt;
| headcolor = {{ruby color light}}&lt;br /&gt;
| sprite = VSBrendan.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = {{PDollar}}1,320&lt;br /&gt;
| class = Pokémon Trainer&lt;br /&gt;
| name = {{color2|000|Brendan (game)|Brendan}}&lt;br /&gt;
| location = Hoenn Route 119&lt;br /&gt;
| locationname = Route 119&lt;br /&gt;
| game = ORAS&lt;br /&gt;
| pokemon = 3&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0320&lt;br /&gt;
| pokemon = Wailmer&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 31&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| ability = Water Veil&lt;br /&gt;
| move1 = Water Pulse | move1type = Water | move1cat = Special&lt;br /&gt;
| move2 = Mist | move2type = Ice | move2cat = Status&lt;br /&gt;
| move3 = Brine | move3type = Water | move3cat = Special&lt;br /&gt;
| move4 = Rest | move4type = Psychic | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0285&lt;br /&gt;
| pokemon = Shroomish&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 31&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| ability = Effect Spore&lt;br /&gt;
| move1 = Poison Powder | move1type = Poison | move1cat = Status&lt;br /&gt;
| move2 = Worry Seed | move2type = Grass | move2cat = Status&lt;br /&gt;
| move3 = Giga Drain | move3type = Grass | move3cat = Special&lt;br /&gt;
| move4 = Growth | move4type = Normal | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0256&lt;br /&gt;
| pokemon = Combusken&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 33&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| type2 = Fighting&lt;br /&gt;
| ability = Blaze&lt;br /&gt;
| move1 = Double Kick | move1type = Fighting | move1cat = Physical&lt;br /&gt;
| move2 = Flame Charge | move2type = Fire | move2cat = Physical&lt;br /&gt;
| move3 = Quick Attack | move3type = Normal | move3cat = Physical&lt;br /&gt;
| move4 = Bulk Up | move4type = Fighting | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}{{Party&lt;br /&gt;
| background = {{sapphire color}}&lt;br /&gt;
| border = {{sapphire color dark}}&lt;br /&gt;
| headcolor = {{sapphire color light}}&lt;br /&gt;
| sprite = VSMay.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = {{PDollar}}1,320&lt;br /&gt;
| class = Pokémon Trainer&lt;br /&gt;
| name = {{color2|000|May (game)|May}}&lt;br /&gt;
| location = Hoenn Route 119&lt;br /&gt;
| locationname = Route 119&lt;br /&gt;
| game = ORAS&lt;br /&gt;
| pokemon = 3&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0320&lt;br /&gt;
| pokemon = Wailmer&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 31&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| ability = Water Veil&lt;br /&gt;
| move1 = Water Pulse | move1type = Water | move1cat = Special&lt;br /&gt;
| move2 = Mist | move2type = Ice | move2cat = Status&lt;br /&gt;
| move3 = Brine | move3type = Water | move3cat = Special&lt;br /&gt;
| move4 = Rest | move4type = Psychic | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0285&lt;br /&gt;
| pokemon = Shroomish&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 31&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| ability = Effect Spore&lt;br /&gt;
| move1 = Poison Powder | move1type = Poison | move1cat = Status&lt;br /&gt;
| move2 = Worry Seed | move2type = Grass | move2cat = Status&lt;br /&gt;
| move3 = Giga Drain | move3type = Grass | move3cat = Special&lt;br /&gt;
| move4 = Growth | move4type = Normal | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0256&lt;br /&gt;
| pokemon = Combusken&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 33&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| type2 = Fighting&lt;br /&gt;
| ability = Blaze&lt;br /&gt;
| move1 = Double Kick | move1type = Fighting | move1cat = Physical&lt;br /&gt;
| move2 = Flame Charge | move2type = Fire | move2cat = Physical&lt;br /&gt;
| move3 = Quick Attack | move3type = Normal | move3cat = Physical&lt;br /&gt;
| move4 = Bulk Up | move4type = Fighting | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
{{Party&lt;br /&gt;
| caption = {{PlayerChoice|0255|Torchic}}&lt;br /&gt;
| background = {{ruby color}}&lt;br /&gt;
| border = {{ruby color dark}}&lt;br /&gt;
| headcolor = {{ruby color light}}&lt;br /&gt;
| sprite = VSBrendan.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = {{PDollar}}1,320&lt;br /&gt;
| class = Pokémon Trainer&lt;br /&gt;
| name = {{color2|000|Brendan (game)|Brendan}}&lt;br /&gt;
| location = Hoenn Route 119&lt;br /&gt;
| locationname = Route 119&lt;br /&gt;
| game = ORAS&lt;br /&gt;
| pokemon = 3&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0285&lt;br /&gt;
| pokemon = Shroomish&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 31&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| ability = Effect Spore&lt;br /&gt;
| move1 = Poison Powder | move1type = Poison | move1cat = Status&lt;br /&gt;
| move2 = Worry Seed | move2type = Grass | move2cat = Status&lt;br /&gt;
| move3 = Giga Drain | move3type = Grass | move3cat = Special&lt;br /&gt;
| move4 = Growth | move4type = Normal | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0218&lt;br /&gt;
| pokemon = Slugma&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 31&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| ability = Magma Armor&lt;br /&gt;
| move1 = Clear Smog | move1type = Poison | move1cat = Special&lt;br /&gt;
| move2 = Ancient Power | move2type = Rock | move2cat = Special&lt;br /&gt;
| move3 = Flame Burst | move3type = Fire | move3cat = Special&lt;br /&gt;
| move4 = Rock Slide | move4type = Rock | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0259&lt;br /&gt;
| pokemon = Marshtomp&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 33&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| type2 = Ground&lt;br /&gt;
| ability = Torrent&lt;br /&gt;
| move1 = Bide | move1type = Normal | move1cat = Physical&lt;br /&gt;
| move2 = Mud Bomb | move2type = Ground | move2cat = Special&lt;br /&gt;
| move3 = Rock Slide | move3type = Rock | move3cat = Physical&lt;br /&gt;
| move4 = Protect | move4type = Normal | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}{{Party&lt;br /&gt;
| background = {{sapphire color}}&lt;br /&gt;
| border = {{sapphire color dark}}&lt;br /&gt;
| headcolor = {{sapphire color light}}&lt;br /&gt;
| sprite = VSMay.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = {{PDollar}}1,320&lt;br /&gt;
| class = Pokémon Trainer&lt;br /&gt;
| name = {{color2|000|May (game)|May}}&lt;br /&gt;
| location = Hoenn Route 119&lt;br /&gt;
| locationname = Route 119&lt;br /&gt;
| game = ORAS&lt;br /&gt;
| pokemon = 3&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0285&lt;br /&gt;
| pokemon = Shroomish&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 31&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| ability = Effect Spore&lt;br /&gt;
| move1 = Poison Powder | move1type = Poison | move1cat = Status&lt;br /&gt;
| move2 = Worry Seed | move2type = Grass | move2cat = Status&lt;br /&gt;
| move3 = Giga Drain | move3type = Grass | move3cat = Special&lt;br /&gt;
| move4 = Growth | move4type = Normal | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0218&lt;br /&gt;
| pokemon = Slugma&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 31&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| ability = Magma Armor&lt;br /&gt;
| move1 = Clear Smog | move1type = Poison | move1cat = Special&lt;br /&gt;
| move2 = Ancient Power | move2type = Rock | move2cat = Special&lt;br /&gt;
| move3 = Flame Burst | move3type = Fire | move3cat = Special&lt;br /&gt;
| move4 = Rock Slide | move4type = Rock | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0259&lt;br /&gt;
| pokemon = Marshtomp&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 33&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| type2 = Ground&lt;br /&gt;
| ability = Torrent&lt;br /&gt;
| move1 = Bide | move1type = Normal | move1cat = Physical&lt;br /&gt;
| move2 = Mud Bomb | move2type = Ground | move2cat = Special&lt;br /&gt;
| move3 = Rock Slide | move3type = Rock | move3cat = Physical&lt;br /&gt;
| move4 = Protect | move4type = Normal | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
{{Party&lt;br /&gt;
| caption = {{PlayerChoice|0258|Mudkip}}&lt;br /&gt;
| background = {{ruby color}}&lt;br /&gt;
| border = {{ruby color dark}}&lt;br /&gt;
| headcolor = {{ruby color light}}&lt;br /&gt;
| sprite = VSBrendan.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = {{PDollar}}1,320&lt;br /&gt;
| class = Pokémon Trainer&lt;br /&gt;
| name = {{color2|000|Brendan (game)|Brendan}}&lt;br /&gt;
| location = Hoenn Route 119&lt;br /&gt;
| locationname = Route 119&lt;br /&gt;
| game = ORAS&lt;br /&gt;
| pokemon = 3&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0218&lt;br /&gt;
| pokemon = Slugma&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 31&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| ability = Magma Armor&lt;br /&gt;
| move1 = Clear Smog | move1type = Poison | move1cat = Special&lt;br /&gt;
| move2 = Ancient Power | move2type = Rock | move2cat = Special&lt;br /&gt;
| move3 = Flame Burst | move3type = Fire | move3cat = Special&lt;br /&gt;
| move4 = Rock Slide | move4type = Rock | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0320&lt;br /&gt;
| pokemon = Wailmer&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 31&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| ability = Water Veil&lt;br /&gt;
| move1 = Water Pulse | move1type = Water | move1cat = Special&lt;br /&gt;
| move2 = Mist | move2type = Ice | move2cat = Status&lt;br /&gt;
| move3 = Brine | move3type = Water | move3cat = Special&lt;br /&gt;
| move4 = Rest | move4type = Psychic | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0253&lt;br /&gt;
| pokemon = Grovyle&lt;br /&gt;
| gender = male&lt;br /&gt;
| level = 33&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| ability = Overgrow&lt;br /&gt;
| move1 = Pursuit | move1type = Dark | move1cat = Physical&lt;br /&gt;
| move2 = Leaf Blade | move2type = Grass | move2cat = Physical&lt;br /&gt;
| move3 = Agility | move3type = Psychic | move3cat = Status&lt;br /&gt;
| move4 = Slam | move4type = Normal | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}{{Party&lt;br /&gt;
| background = {{sapphire color}}&lt;br /&gt;
| border = {{sapphire color dark}}&lt;br /&gt;
| headcolor = {{sapphire color light}}&lt;br /&gt;
| sprite = VSMay.png&lt;br /&gt;
| size = 150px&lt;br /&gt;
| prize = {{PDollar}}1,320&lt;br /&gt;
| class = Pokémon Trainer&lt;br /&gt;
| name = {{color2|000|May (game)|May}}&lt;br /&gt;
| location = Hoenn Route 119&lt;br /&gt;
| locationname = Route 119&lt;br /&gt;
| game = ORAS&lt;br /&gt;
| pokemon = 3&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0218&lt;br /&gt;
| pokemon = Slugma&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 31&lt;br /&gt;
| type1 = Fire&lt;br /&gt;
| ability = Magma Armor&lt;br /&gt;
| move1 = Clear Smog | move1type = Poison | move1cat = Special&lt;br /&gt;
| move2 = Ancient Power | move2type = Rock | move2cat = Special&lt;br /&gt;
| move3 = Flame Burst | move3type = Fire | move3cat = Special&lt;br /&gt;
| move4 = Rock Slide | move4type = Rock | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0320&lt;br /&gt;
| pokemon = Wailmer&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 31&lt;br /&gt;
| type1 = Water&lt;br /&gt;
| ability = Water Veil&lt;br /&gt;
| move1 = Water Pulse | move1type = Water | move1cat = Special&lt;br /&gt;
| move2 = Mist | move2type = Ice | move2cat = Status&lt;br /&gt;
| move3 = Brine | move3type = Water | move3cat = Special&lt;br /&gt;
| move4 = Rest | move4type = Psychic | move4cat = Status&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon&lt;br /&gt;
| gen = 6&lt;br /&gt;
| ndex = 0253&lt;br /&gt;
| pokemon = Grovyle&lt;br /&gt;
| gender = female&lt;br /&gt;
| level = 33&lt;br /&gt;
| type1 = Grass&lt;br /&gt;
| ability = Overgrow&lt;br /&gt;
| move1 = Pursuit | move1type = Dark | move1cat = Physical&lt;br /&gt;
| move2 = Leaf Blade | move2type = Grass | move2cat = Physical&lt;br /&gt;
| move3 = Agility | move3type = Psychic | move3cat = Status&lt;br /&gt;
| move4 = Slam | move4type = Normal | move4cat = Physical&lt;br /&gt;
}}&lt;br /&gt;
{{Party/end}}&lt;br /&gt;
===Trainer Tips===&lt;br /&gt;
{{sign|E|header}}&lt;br /&gt;
{{sign|E|TRAINER TIPS}}&lt;br /&gt;
{{sign|E|Up to sixteen decorations and}}&lt;br /&gt;
{{sign|E|furniture items can be placed in}}&lt;br /&gt;
{{sign|E|a SECRET BASE.}}&lt;br /&gt;
{{sign|E|Pick your favorite items and create}}&lt;br /&gt;
{{sign|E|your very own SECRET BASE exactly the}}&lt;br /&gt;
{{sign|E|way you want.}}&lt;br /&gt;
{{sign|E|footer}}&lt;br /&gt;
&lt;br /&gt;
===Layout===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #000; border: 3px solid #{{Locationcolor/dark|forest}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{ruby color}}; {{roundytl|5px}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Ruby}}&lt;br /&gt;
! style=&amp;quot;background:#{{sapphire color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Sapphire}}&lt;br /&gt;
! style=&amp;quot;background:#{{emerald color}}&amp;quot; | {{color2|fff|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
! style=&amp;quot;background:#{{omega ruby color}}&amp;quot; | {{color2|fff|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby}}&lt;br /&gt;
! style=&amp;quot;background:#{{alpha sapphire color}}; {{roundytr|5px}}&amp;quot; | {{color2|fff|Pokémon Omega Ruby and Alpha Sapphire|Alpha Sapphire}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Hoenn Route 119 RS.png|200px]]&lt;br /&gt;
| [[File:Hoenn Route 119 E.png|200px]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Hoenn Route 119 ORAS.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#{{locationcolor/light|forest}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align: center; background: #{{locationcolor/med|road}}; border: 3px solid #{{locationcolor/dark|road}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|road}}&amp;quot;&lt;br /&gt;
! Games&lt;br /&gt;
! Situation&lt;br /&gt;
! Song name (Japanese)&lt;br /&gt;
! Song name (English)&lt;br /&gt;
! Composition&lt;br /&gt;
! Arrangement&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! rowspan=4 | {{GameIcon|R}}{{GameIcon|Sa}}{{GameIcon|E}}&lt;br /&gt;
| Overworld&lt;br /&gt;
| 119番道路&lt;br /&gt;
| [[Pokémon Ruby &amp;amp; Pokémon Sapphire: Super Music Collection|Route 119]]&lt;br /&gt;
| [[Go Ichinose]]&lt;br /&gt;
| Go Ichinose&lt;br /&gt;
|-&lt;br /&gt;
| When encountering Brendan{{tt|*|If the player character is female}}&lt;br /&gt;
| ユウキ&lt;br /&gt;
| [[Pokémon Ruby &amp;amp; Pokémon Sapphire: Super Music Collection|Brendan]]&lt;br /&gt;
| Go Ichinose&lt;br /&gt;
| Go Ichinose&lt;br /&gt;
|-&lt;br /&gt;
| When encountering May{{tt|*|If the player character is male}}&lt;br /&gt;
| ハルカ&lt;br /&gt;
| [[Pokémon Ruby &amp;amp; Pokémon Sapphire: Super Music Collection|May]]&lt;br /&gt;
| Go Ichinose&lt;br /&gt;
| Go Ichinose&lt;br /&gt;
|-&lt;br /&gt;
| When battling Brendan{{tt|*|If the player character is female}}/May{{tt|*|If the player character is male}}&lt;br /&gt;
| 戦闘！ユウキ・ハルカ&lt;br /&gt;
| [[Pokémon Ruby &amp;amp; Pokémon Sapphire: Super Music Collection|Battle! (Brendan/May)]]&lt;br /&gt;
| [[Junichi Masuda]]&lt;br /&gt;
| Junichi Masuda&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! rowspan=4 | {{GameIcon|OR}}{{GameIcon|AS}}&lt;br /&gt;
| Overworld&lt;br /&gt;
| 119番道路&lt;br /&gt;
| [[Pokémon Omega Ruby &amp;amp; Pokémon Alpha Sapphire: Super Music Collection|Route 119]]&lt;br /&gt;
| Go Ichinose&lt;br /&gt;
| [[Minako Adachi]]&amp;lt;br&amp;gt;[[Hideaki Kuroda]]&lt;br /&gt;
|-&lt;br /&gt;
| When encountering Brendan{{tt|*|If the player character is female}}&lt;br /&gt;
| ユウキ&lt;br /&gt;
| [[Pokémon Omega Ruby &amp;amp; Pokémon Alpha Sapphire: Super Music Collection|Brendan]]&lt;br /&gt;
| Go Ichinose&lt;br /&gt;
| Minako Adachi&lt;br /&gt;
|-&lt;br /&gt;
| When encountering May{{tt|*|If the player character is male}}&lt;br /&gt;
| ハルカ&lt;br /&gt;
| [[Pokémon Omega Ruby &amp;amp; Pokémon Alpha Sapphire: Super Music Collection|May]]&lt;br /&gt;
| Go Ichinose&lt;br /&gt;
| Hideaki Kuroda&lt;br /&gt;
|-&lt;br /&gt;
| When battling Brendan{{tt|*|If the player character is female}}/May{{tt|*|If the player character is male}}&lt;br /&gt;
| 戦闘！ユウキ・ハルカ&lt;br /&gt;
| [[Pokémon Omega Ruby &amp;amp; Pokémon Alpha Sapphire: Super Music Collection|Battle! (Brendan / May)]]&lt;br /&gt;
| Junichi Masuda&lt;br /&gt;
| Minako Adachi&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Route 119 anime.png|thumb|left|250px|Route 119 in {{aniseries|RS}}]]&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
===={{aniseries|RS}}====&lt;br /&gt;
Route 119 appeared in &#039;&#039;[[AG083|Unfair Weather Friends]]&#039;&#039; as the location of the [[Weather Institute]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Generations===&lt;br /&gt;
[[File:Hoenn Route 119 PG.png|thumb|250px|Route 119 in [[Pokémon Generations]]]]&lt;br /&gt;
Route 119 appeared along with the Weather Institute in &#039;&#039;[[PG01|The Adventure]]&#039;&#039;, where [[Red&#039;s Pikachu]] was seen battling a {{p|Vigoroth}} on the wooden bridge while they were being observed by {{p|Latios}} and {{p|Latias}}. Eventually, one of Vigoroth&#039;s attacks caused the bridge to break, forcing both Pokémon to run to the other side in order to avoid falling down.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Hoenn Route 119 Adventures.png|thumb|200px|Route 119 in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{MangaArc|Ruby &amp;amp; Sapphire}}====&lt;br /&gt;
Route 119 first appeared in &#039;&#039;[[PS206|Not So Fetching Feebas]]&#039;&#039;. After escaping from the stolen [[Submarine Explorer 1]] aboard an escape pod, {{adv|Ruby}} found himself on {{rt|118|Hoenn}}, from where the current carried him on to Route 119, where he got caught in {{tc|Swimmer}} {{adv|Jack}}&#039;s [[fishing]] trap. Jack insisted Ruby help him catch a certain Pokémon, which Ruby reluctantly agreed to. He kept repeatedly catching a {{p|Feebas}} and releasing it because he considered it ugly, not realizing it was the Pokémon Jack was after until Jack jumped at him upon seeing it, accidentally knocking Ruby&#039;s [[PokéNav]] into the river in the process.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS207|On the Loose and Hyper With Zangoose and Seviper I]]&#039;&#039; and &#039;&#039;[[PS208|On the Loose and Hyper With Zangoose and Seviper II]]&#039;&#039;, Ruby and Jack were attacked by a {{p|Zangoose}} and a {{p|Seviper}}, but were saved by the Feebas from before, who also returned Ruby&#039;s PokéNav to him. Seeing that Feebas had taken a liking to Ruby, Jack insisted he&#039;d keep it.&lt;br /&gt;
&lt;br /&gt;
While escaping from Zangoose and Seviper, Ruby and Jack had wound up at the abandoned [[Weather Institute]], where Ruby&#039;s father [[Norman]] found him and started {{pkmn|battle|battling}} against him to force him to come home after he had run away to participate in {{pkmn|Contest}}s instead of battles. The battle between them took place from &#039;&#039;[[PS209|Hanging Around With Slaking I]]&#039;&#039; until &#039;&#039;[[PS211|Hanging Around With Slaking III]]&#039;&#039;, where the two almost fell off the side of the building. They were saved by a combination of Ruby&#039;s [[Running Shoes]] and Feebas&#039;s {{m|Light Screen}}, with Ruby [[nickname|nicknaming]] Feebas &amp;quot;[[Feefee]]&amp;quot; in the process. Ruby fell unconscious afterwards, and [[Winona]] and [[Flannery]] appeared at the site to take Norman back to the [[Petalburg Gym]], which he had left unattended without permission. Norman agreed to leave with them, giving his blessing to Ruby&#039;s Contest career while departing. Ruby was then found by [[Gabby and Ty]], who took him to [[Verdanturf Town]], with [[Mr. Stone]]&#039;s [[Fofo|Castform]] joining Ruby&#039;s [[party|team]] along the way.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
In the [[Pokémon Trading Card Game]], Route 119 is featured in the Regular print of {{TCG ID|Roaring Skies|Articuno|16}} from {{TCG|Roaring Skies}}.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the [[Generation III]] games, the Mimic Circle members can only move in long grass, so if grass has been removed by {{m|Cut}}, they will not be able to move into those spaces.&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Weather Institute]]&lt;br /&gt;
&lt;br /&gt;
{{Hoenn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Routes notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hoenn locations|Route 119]]&lt;br /&gt;
[[Category:Routes|Route 119]]&lt;br /&gt;
[[Category:Ruby and Sapphire locations|Route 119]]&lt;br /&gt;
[[Category:Emerald locations|Route 119]]&lt;br /&gt;
[[Category:Omega Ruby and Alpha Sapphire locations|Route 119]]&lt;br /&gt;
&lt;br /&gt;
[[de:Route 119 (Hoenn)]]&lt;br /&gt;
[[es:Ruta 119]]&lt;br /&gt;
[[fr:Route 119]]&lt;br /&gt;
[[it:Percorso 119 (Hoenn)]]&lt;br /&gt;
[[ja:119ばんどうろ (ホウエン地方)]]&lt;br /&gt;
[[zh:１１９号道路（丰缘）]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Future_Sight_(move)&amp;diff=4569236</id>
		<title>Future Sight (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Future_Sight_(move)&amp;diff=4569236"/>
		<updated>2026-06-08T17:55:53Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: https://www.smogon.com/forums/threads/sword-shield-battle-mechanics-research.3655528/page-64&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=248&lt;br /&gt;
|name=Future Sight&lt;br /&gt;
|jname=みらいよち&lt;br /&gt;
|jtrans=Future Sight&lt;br /&gt;
|jtranslit=Mirai Yochi&lt;br /&gt;
|gameimage=Future Sight IX.png&lt;br /&gt;
|gameimage2=Future Sight IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp={{tt|10|15 in Generations II-IV}}&lt;br /&gt;
|maxpp={{tt|16|24 in Generations II-IV}}&lt;br /&gt;
|power={{tt|120|80 in Generations II-IV; 100 in Generation V}}&lt;br /&gt;
|accuracy={{tt|100|90 in Generations II-IV}}&lt;br /&gt;
|gen=II&lt;br /&gt;
|category=Clever&lt;br /&gt;
|appeal=3&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Temporarily stops the crowd from growing excited.&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Earn +2 if the Pokémon performs first in the turn.&lt;br /&gt;
|category6=Clever&lt;br /&gt;
|appeal6=2&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Works well if it is the same type as the move used by the last Pokémon.&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=no&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|na=no&lt;br /&gt;
|tr8=yes&lt;br /&gt;
|tr#8=34&lt;br /&gt;
|tm9=yes&lt;br /&gt;
|tm#9=217&lt;br /&gt;
|tmza=yes&lt;br /&gt;
|tm#za=060&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Future Sight&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;みらいよち&#039;&#039;&#039; &#039;&#039;Future Sight&#039;&#039;) is a damage-dealing {{type|Psychic}} [[move]] introduced in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
It is:&lt;br /&gt;
* [[TR34]] in {{g|Sword and Shield}}.&lt;br /&gt;
* [[TM217]] in {{g|Scarlet and Violet}}.&lt;br /&gt;
* [[TM060]] in [[Pokémon Legends: Z-A]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
{{MoveResearch|In all gens, when in a turn does the Future Sight attack land?}}&lt;br /&gt;
===Generations II to IV===&lt;br /&gt;
On the turn Future Sight is selected, this attack will do nothing other than say that the user has foreseen an attack. Two turns later, Future Sight will do damage against the target (this happens after both Pokémon have attacked).&lt;br /&gt;
&lt;br /&gt;
The damage dealt uses the {{stat|Special Attack}} stat of the user and {{stat|Special Defense}} stat of the target &#039;&#039;at the time of move selection&#039;&#039; (not at the time the attack actually hits; if the target is switched out, the attack will hit its replacement but the damage is based on the original target Pokémon). Damage dealt by Future Sight does not have a type; it is not affected by type effectiveness (so it can hit {{type|Dark}} Pokémon), does not receive {{STAB}}, and can hit Pokémon with {{a|Wonder Guard}}.&lt;br /&gt;
&lt;br /&gt;
Future Sight cannot land a [[critical hit]] and its damage is not increased by [[Life Orb]]. Future Sight is not affected by {{cat|protection moves}} or {{m|Endure}}. A Pokémon holding a [[Focus Band]] or [[Focus Sash]] can survive Future Sight.&lt;br /&gt;
&lt;br /&gt;
Future Sight fails when used if the target is already set to be hit by Future Sight or {{m|Doom Desire}}. Future Sight can hit the Pokémon that used the move. If Future Sight misses, the miss will not occur until the third turn, and the game will display that the move &amp;quot;failed&amp;quot; rather than &amp;quot;missed&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In [[Double Battle]]s, if the intended target has already fainted by the time the attack is foreseen such that there is no target, Future Sight will redirect the same as other moves do (e.g., target the other opponent instead). If there is no target at the targeted slot by the time the attack is due, Future Sight will fail without further notice.&lt;br /&gt;
&lt;br /&gt;
Future Sight has a base power of 80 and an accuracy of 90.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Stadium 2]], if both players only have one Pokémon left, and both are KO&#039;ed by Future Sight, then the battle is declared a Draw.&lt;br /&gt;
&lt;br /&gt;
Future Sight can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 3 bonus appeal points if {{m|Calm Mind}}, {{m|Confusion}}, {{m|Kinesis}}, or {{m|Psychic}} was used in the previous turn.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Future Sight&#039;s power is increased from 80 to 100, its accuracy from 90% to 100%, and its PP is reduced from 15 to 10.&lt;br /&gt;
&lt;br /&gt;
Future Sight now calculates its damage when it hits rather than when it is selected. Future Sight uses the user&#039;s Special Attack and the hit Pokémon&#039;s Special Defense at the time damage is dealt.&lt;br /&gt;
&lt;br /&gt;
It now inflicts damage as a {{type|Psychic}} move; therefore, it is affected by type effectiveness (so cannot affect {{type|Dark}} Pokémon), can receive {{STAB}}, and will not necessarily hit through {{a|Wonder Guard}}. If the user is on the field and has {{a|Normalize}} or was affected by {{m|Electrify}} when Future Sight hits, it hits as a {{t|Normal}}- or {{type|Electric}} move respectively (regardless of whether this was the case when the move was used); however, it cannot be redirected by {{a|Lightning Rod}} even if it is an Electric-type move. Future Sight can now land a [[critical hit]].&lt;br /&gt;
&lt;br /&gt;
If the user is not on the field when Future Sight hits, its Ability and held item are not applied.&lt;br /&gt;
&lt;br /&gt;
In battles with multiple opponents, Future Sight may now target a slot without an active Pokémon. (If a Pokémon occupies the selected slot by the time the attack is due, Future Sight will attack as intended.) If there is no target at the targeted slot by the time the attack is due, Future Sight will still fail without further notice.&lt;br /&gt;
&lt;br /&gt;
A Pokémon can now endure Future Sight with {{m|Endure}} or {{a|Sturdy}}, in addition to the [[Focus Sash]] and [[Focus Band]]. Future Sight disappears with no message if it would hit the Pokémon that used the move.&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
Future Sight&#039;s power was increased again from 100 to 120.&lt;br /&gt;
&lt;br /&gt;
In Contests, the move increases from two appeal to six appeal if the move used by the previous Pokémon that round was also a Psychic-type move. This bonus cannot trigger if used first in the round, even if the move used by the last round&#039;s last Pokémon was a Psychic-type move.&lt;br /&gt;
&lt;br /&gt;
===Generation VII onward===&lt;br /&gt;
Future Sight&#039;s power is boosted by {{m|Psychic Terrain}} if the terrain is active when the attack hits and the Pokémon in the user&#039;s spot (not necessarily the user itself) is on the ground. If Future Sight hits and the terrain ends on the same turn, the attack will hit before the terrain ends.&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
====Pokémon Legends: Z-A====&lt;br /&gt;
Future Sight acts as a time-delayed version of [[Rock Slide (move)|Rock Slide]]; on usage, an area centered on the target&#039;s position visibly glows and then vanishes. After a few seconds, damaging projectiles rain down on the area. Future Sight can hit multiple enemies in a single usage, but will not deal extra damage if a target is struck more than once. {{LegendsZAMove&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|power=120&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|charge-time=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Psychic}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|A special &amp;lt;sc&amp;gt;Psychic&amp;lt;/sc&amp;gt;-type attack. It strikes the target two turns after it is used.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|An attack that hits on 3rd turn.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Heightens inner power to strike 2 turns later.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|Two turns after this move is used, the foe is attacked psychically.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|Two turns after this move is used, the foe is attacked with a hunk of psychic energy.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|Two turns after this move is used, a hunk of psychic energy attacks the target.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|ZA}}|A short time after this move is used, a blast of psychic energy will strike the spot where the target was.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Champs}}|Gives the target&#039;s spot the Future Attack status.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
*No STAB applies prior to [[Generation V]].&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Psychic|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g9=2}}&lt;br /&gt;
{{Moveentry/10|0064|Kadabra|type=Psychic|1|Human-Like|Human-Like|31|30|42|48|48{{sup/6|XY}}&amp;lt;br&amp;gt;43{{sup/6|ORAS}}|43|45|45||45|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0065|Alakazam|type=Psychic|1|Human-Like|Human-Like|31|30|42|48|48{{sup/6|XY}}&amp;lt;br&amp;gt;43{{sup/6|ORAS}}|43|45|45||45|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0080|Slowbro|type=Water|type2=Psychic|2|Monster|Water 1|−|−|−|−|−|−|−|−|{{tt|Rem.|Can only be learned via Move Reminder}}|45|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0080|formsig=G|Slowbro|type=Poison|type2=Psychic|2|Monster|Water 1|form=Galarian Form|||||||−||−|45|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0096|Drowzee|type=Psychic|1|Human-Like|Human-Like|45|45{{sup/3|RSE}}&amp;lt;br&amp;gt;47{{sup/3|FRLG}}|53|61|61|61||61|49|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0097|Hypno|type=Psychic|1|Human-Like|Human-Like|60|60{{sup/3|RSE}}&amp;lt;br&amp;gt;57{{sup/3|FRLG}}|69|61|1, 61|1, 61||1, 61|56|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0144|formsig=G|Articuno|type=Psychic|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|form=Galarian Form|||||||65||65|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0150|Mewtwo|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|44|44{{sup/3|RSE}}&amp;lt;br&amp;gt;88{{sup/3|FRLG}}|22|15|15|15|88|88|88|88|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0177|Natu|type=Psychic|type2=Flying|1|Flying|Flying|30|30|36|36|36{{sup/6|XY}}&amp;lt;br&amp;gt;44{{sup/6|ORAS}}|44|45|45|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0178|Xatu|type=Psychic|type2=Flying|1|Flying|Flying|35|35|42|42|42{{sup/6|XY}}&amp;lt;br&amp;gt;49{{sup/6|ORAS}}|49|55|55|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0196|Espeon|type=Psychic|1|Field|Field|−|−|43|43{{sup/5|BW}}&amp;lt;br&amp;gt;25{{sup/5|B2W2}}|25|25|50|50|50|55|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0199|Slowking|type=Water|type2=Psychic|2|Monster|Water 1|−|−|−|−|−|−|−|−|{{tt|Rem.|Can only be learned via Move Reminder}}|45|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0199|formsig=G|Slowking|type=Poison|type2=Psychic|2|Monster|Water 1|form=Galarian Form|||||||−||{{tt|Rem.|Can only be learned via Move Reminder}}|45|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0249|Lugia|type=Psychic|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|99|99|79|79|79|79|81|81|81|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0250|Ho-Oh|type=Fire|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|99|99|79|79|79|79|81|81|81}}&lt;br /&gt;
{{Moveentry/10|0251|Celebi|type=Psychic|type2=Grass|1|No Eggs Discovered|No Eggs Discovered|30|30|64|64|64|64|70|70|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0280|Ralts|type=Psychic|type2=Fairy|2|Human-Like|Amorphous||36|34|39|39{{sup/6|XY}}&amp;lt;br&amp;gt;32{{sup/6|ORAS}}|32|39|39|39|58|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0281|Kirlia|type=Psychic|type2=Fairy|2|Human-Like|Amorphous||40|39|45|45{{sup/6|XY}}&amp;lt;br&amp;gt;37{{sup/6|ORAS}}|37|53|53|53|58|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0282|Gardevoir|type=Psychic|type2=Fairy|2|Human-Like|Amorphous||42|45|53|53{{sup/6|XY}}&amp;lt;br&amp;gt;40{{sup/6|ORAS}}|40|63|63|63|58|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0325|Spoink|type=Psychic|1|Field|Field||−|−|−|−|−||−|−|55|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0326|Grumpig|type=Psychic|1|Field|Field||−|−|−|−|−||−|−|55|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0337|Lunatone|type=Rock|type2=Psychic|1|Mineral|Mineral||43|53|53{{sup/5|BW}}&amp;lt;br&amp;gt;45{{sup/5|B2W2}}|45{{sup/6|XY}}&amp;lt;br&amp;gt;41{{sup/6|ORAS}}|41|40|40|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0339|Barboach|type=Water|type2=Ground|1|Water 2|Water 2||36|43|43|43{{sup/6|XY}}&amp;lt;br&amp;gt;39{{sup/6|ORAS}}|39|42|42|42}}&lt;br /&gt;
{{Moveentry/10|0340|Whiscash|type=Water|type2=Ground|1|Water 2|Water 2||46|51|51|51{{sup/6|XY}}&amp;lt;br&amp;gt;45{{sup/6|ORAS}}|45|48|48|48}}&lt;br /&gt;
{{Moveentry/10|0355|Duskull|type=Ghost|1|Amorphous|Amorphous||49|46|49|49{{sup/6|XY}}&amp;lt;br&amp;gt;54{{sup/6|ORAS}}|54|44|44|44}}&lt;br /&gt;
{{Moveentry/10|0356|Dusclops|type=Ghost|1|Amorphous|Amorphous||58|61|61|61{{sup/6|XY}}&amp;lt;br&amp;gt;1, 64{{sup/6|ORAS}}|1, 64|48|48|48}}&lt;br /&gt;
{{Moveentry/10|0359|Absol|type=Dark|1|Field|Field||41|41|41{{sup/5|BW}}&amp;lt;br&amp;gt;36{{sup/5|B2W2}}|36{{sup/6|XY}}&amp;lt;br&amp;gt;1, 53{{sup/6|ORAS}}|1, 53|50|50||48}}&lt;br /&gt;
{{Moveentry/10|0385|Jirachi|type=Steel|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered||40|55|55|55|55|70|70|70|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0436|Bronzor|type=Steel|type2=Psychic|1|Mineral|Mineral|||37|37{{sup/5|BW}}&amp;lt;br&amp;gt;29{{sup/5|B2W2}}|29|29|44|44|44|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0437|Bronzong|type=Steel|type2=Psychic|1|Mineral|Mineral|||43|43{{sup/5|BW}}&amp;lt;br&amp;gt;29{{sup/5|B2W2}}|29|29|50|50|50|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0475|Gallade|type=Psychic|type2=Fighting|2|Human-Like|Amorphous|||−|−|−|−|1|1|1|{{tt|Rem.|Can only be learned via Move Reminder}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0477|Dusknoir|type=Ghost|1|Amorphous|Amorphous|||61|61|61{{sup/6|XY}}&amp;lt;br&amp;gt;1, 64{{sup/6|ORAS}}|1, 64|48|48|48}}&lt;br /&gt;
{{Moveentry/10|0480|Uxie|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|||36|36|36|36|63|63|63|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0481|Mesprit|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|||36|36|36|36|63|63|63|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0482|Azelf|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|||36|36|36|36|63|63|63|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0488|Cresselia|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|||38|38|38|38|66|66|66|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0491|Darkrai|type=Dark|1|No Eggs Discovered|No Eggs Discovered|||−|−|−|−||−|−|50}}&lt;br /&gt;
{{Moveentry/10|0493|Arceus|type=Normal|1|No Eggs Discovered|No Eggs Discovered|form=All available forms|||60|60|60|60||60|60|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0517|Munna|type=Psychic|1|Field|Field||||31|31|31|48|||48|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0518|Musharna|type=Psychic|1|Field|Field||||−|−|−|1|||48|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0527|Woobat|type=Psychic|type2=Flying|2|Field|Flying||||36|36|36|50|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0528|Swoobat|type=Psychic|type2=Flying|2|Field|Flying||||36|36|36|50|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0574|Gothita|type=Psychic|1|Human-Like|Human-Like||||31|31|31|44||44|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0575|Gothorita|type=Psychic|1|Human-Like|Human-Like||||31|31|31|52||52|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0576|Gothitelle|type=Psychic|1|Human-Like|Human-Like||||31|31|31|56||56|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0577|Solosis|type=Psychic|1|Amorphous|Amorphous||||31|31|31|44||44|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0578|Duosion|type=Psychic|1|Amorphous|Amorphous||||31|31|31|52||52|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0579|Reuniclus|type=Psychic|1|Amorphous|Amorphous||||31|31|31|56||56|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0655|Delphox|type=Fire|type2=Psychic|1|Field|Field|||||1, 69|1, 80|||1|{{tt|Rem.|Can only be learned via Move Reminder}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0678|formsig=F|Meowstic|type=Psychic|1|Field|Field|form=Female|||||50|50|59||59|50|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0765|Oranguru|type=Normal|type2=Psychic|1|Field|Field||||||46|60||60|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0898|Calyrex|type=Psychic|type2=Grass|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||||||88||88|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|1006|Iron Valiant|type=Fairy|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered|||||||||21}}&lt;br /&gt;
{{Moveentry/10|1015|Munkidori|type=Poison|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|||||||||64|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|1023|Iron Crown|type=Steel|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|||||||||63|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Psychic|10}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]/[[TR]]===&lt;br /&gt;
{{Movehead/TMGames|Psychic|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none&lt;br /&gt;
|g8=1|g8tm=34|tmhm8=TR|g8g={{gameabbrev8|SwSh}}&lt;br /&gt;
|g9=2|g9tm-1=217|g9tm-2=060}}&lt;br /&gt;
{{Moveentry/3|0026|formsig=A|Raichu|type=Electric|type2=Psychic|2|Field|Fairy|form=Alolan Form|✔|−|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0036|Clefable|type=Fairy|1|Fairy|Fairy|−|✔|−}}&lt;br /&gt;
{{Moveentry/3|0054|Psyduck|type=Water|2|Water 1|Field|✔|−}}&lt;br /&gt;
{{Moveentry/3|0055|Golduck|type=Water|2|Water 1|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0064|Kadabra|type=Psychic|1|Human-Like|Human-Like|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0065|Alakazam|type=Psychic|1|Human-Like|Human-Like|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0077|formsig=G|Ponyta|type=Psychic|1|Field|Field|form=Galarian Form|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0078|formsig=G|Rapidash|type=Psychic|type2=Fairy|1|Field|Field|form=Galarian Form|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0079|Slowpoke|type=Water|type2=Psychic|2|Monster|Water 1|✔|−|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0079|formsig=G|Slowpoke|type=Psychic|2|Monster|Water 1|form=Galarian Form|✔|−|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0080|Slowbro|type=Water|type2=Psychic|2|Monster|Water 1|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0080|formsig=G|Slowbro|type=Poison|type2=Psychic|2|Monster|Water 1|form=Galarian Form|✔|−|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0096|Drowzee|type=Psychic|1|Human-Like|Human-Like||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0097|Hypno|type=Psychic|1|Human-Like|Human-Like||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0103|Exeggutor|type=Grass|type2=Psychic|1|Grass|Grass|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0122|Mr. Mime|type=Psychic|type2=Fairy|1|Human-Like|Human-Like|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0122|formsig=G|Mr. Mime|type=Ice|type2=Psychic|1|Human-Like|Human-Like|form=Galarian Form|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0124|Jynx|type=Ice|type2=Psychic|1|Human-Like|Human-Like|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0131|Lapras|type=Water|type2=Ice|2|Monster|Water 1|✔|−}}&lt;br /&gt;
{{Moveentry/3|0144|formsig=G|Articuno|type=Psychic|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|form=Galarian Form|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0150|Mewtwo|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0164|Noctowl|type=Normal|type2=Flying|1|Flying|Flying|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0175|Togepi|type=Fairy|1|No Eggs Discovered|No Eggs Discovered|✔|}}&lt;br /&gt;
{{Moveentry/3|0176|Togetic|type=Fairy|type2=Flying|2|Flying|Fairy|✔|}}&lt;br /&gt;
{{Moveentry/3|0177|Natu|type=Psychic|type2=Flying|1|Flying|Flying|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0178|Xatu|type=Psychic|type2=Flying|1|Flying|Flying|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0183|Marill|type=Water|type2=Fairy|2|Water 1|Fairy|✔|−}}&lt;br /&gt;
{{Moveentry/3|0184|Azumarill|type=Water|type2=Fairy|2|Water 1|Fairy|✔|−}}&lt;br /&gt;
{{Moveentry/3|0196|Espeon|type=Psychic|1|Field|Field|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0199|Slowking|type=Water|type2=Psychic|2|Monster|Water 1|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0199|formsig=G|Slowking|type=Poison|type2=Psychic|2|Monster|Water 1|form=Galarian Form|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0200|Misdreavus|type=Ghost|1|Amorphous|Amorphous||✔}}&lt;br /&gt;
{{Moveentry/3|0203|Girafarig|type=Normal|type2=Psychic|1|Field|Field||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0225|Delibird|type=Ice|type2=Flying|2|Water 1|Field|✔|−|−}}&lt;br /&gt;
{{Moveentry/3|0234|Stantler|type=Normal|1|Field|Field||✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0249|Lugia|type=Psychic|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0250|Ho-Oh|type=Fire|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0251|Celebi|type=Psychic|type2=Grass|1|No Eggs Discovered|No Eggs Discovered|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0280|Ralts|type=Psychic|type2=Fairy|2|Human-Like|Amorphous|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0281|Kirlia|type=Psychic|type2=Fairy|2|Human-Like|Amorphous|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0282|Gardevoir|type=Psychic|type2=Fairy|2|Human-Like|Amorphous|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0325|Spoink|type=Psychic|1|Field|Field||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0326|Grumpig|type=Psychic|1|Field|Field||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0337|Lunatone|type=Rock|type2=Psychic|1|Mineral|Mineral|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0339|Barboach|type=Water|type2=Ground|1|Water 2|Water 2|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0340|Whiscash|type=Water|type2=Ground|1|Water 2|Water 2|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0344|Claydol|type=Ground|type2=Psychic|1|Mineral|Mineral|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0355|Duskull|type=Ghost|1|Amorphous|Amorphous|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0356|Dusclops|type=Ghost|1|Amorphous|Amorphous|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0358|Chimecho|type=Psychic|1|Amorphous|Amorphous||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0359|Absol|type=Dark|1|Field|Field|✔||✔}}&lt;br /&gt;
{{Moveentry/3|0375|Metang|type=Steel|type2=Psychic|1|Mineral|Mineral|−|✔|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0376|Metagross|type=Steel|type2=Psychic|1|Mineral|Mineral|−|✔|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0380|Latias|type=Dragon|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0381|Latios|type=Dragon|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0385|Jirachi|type=Steel|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0386|Deoxys|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All forms||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0429|Mismagius|type=Ghost|1|Amorphous|Amorphous||✔}}&lt;br /&gt;
{{Moveentry/3|0433|Chingling|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0436|Bronzor|type=Steel|type2=Psychic|1|Mineral|Mineral|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0437|Bronzong|type=Steel|type2=Psychic|1|Mineral|Mineral|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0439|Mime Jr.|type=Psychic|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0468|Togekiss|type=Fairy|type2=Flying|2|Flying|Fairy|✔|}}&lt;br /&gt;
{{Moveentry/3|0475|Gallade|type=Psychic|type2=Fighting|2|Human-Like|Amorphous|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0477|Dusknoir|type=Ghost|1|Amorphous|Amorphous|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0480|Uxie|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0481|Mesprit|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0482|Azelf|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0488|Cresselia|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0491|Darkrai|type=Dark|1|No Eggs Discovered|No Eggs Discovered||−|✔}}&lt;br /&gt;
{{Moveentry/3|0493|Arceus|type=Normal|1|No Eggs Discovered|No Eggs Discovered|form=All forms||✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0494|Victini|type=Psychic|type2=Fire|1|No Eggs Discovered|No Eggs Discovered|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0517|Munna|type=Psychic|1|Field|Field|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0518|Musharna|type=Psychic|1|Field|Field|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0527|Woobat|type=Psychic|type2=Flying|2|Field|Flying|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0528|Swoobat|type=Psychic|type2=Flying|2|Field|Flying|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0555|Darmanitan|type=Fire|1|Field|Field|✔||STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0561|Sigilyph|type=Psychic|type2=Flying|1|Flying|Flying|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0574|Gothita|type=Psychic|1|Human-Like|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0575|Gothorita|type=Psychic|1|Human-Like|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0576|Gothitelle|type=Psychic|1|Human-Like|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0577|Solosis|type=Psychic|1|Amorphous|Amorphous|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0578|Duosion|type=Psychic|1|Amorphous|Amorphous|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0579|Reuniclus|type=Psychic|1|Amorphous|Amorphous|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0606|Beheeyem|type=Psychic|1|Human-Like|Human-Like|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0628|formsig=H|Braviary|type=Psychic|type2=Flying|1|Flying|Flying|form=Hisuian Form||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0655|Delphox|type=Fire|type2=Psychic|1|Field|Field||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0678|formsig=F|Meowstic|type=Psychic|1|Field|Field|form=Female|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0686|Inkay|type=Dark|type2=Psychic|2|Water 1|Water 2|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0687|Malamar|type=Dark|type2=Psychic|2|Water 1|Water 2|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0707|Klefki|type=Steel|type2=Fairy|1|Mineral|Mineral|−|−|✔}}&lt;br /&gt;
{{Moveentry/3|0720|Hoopa|type=Psychic|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|form=All forms||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0765|Oranguru|type=Normal|type2=Psychic|1|Field|Field|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0786|Tapu Lele|type=Psychic|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0791|Solgaleo|type=Psychic|type2=Steel|1|No Eggs Discovered|No Eggs Discovered|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0792|Lunala|type=Psychic|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0800|Necrozma|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All forms|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0825|Dottler|type=Bug|type2=Psychic|1|Bug|Bug|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0826|Orbeetle|type=Bug|type2=Psychic|1|Bug|Bug|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0856|Hatenna|type=Psychic|1|Fairy|Fairy|−|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0857|Hattrem|type=Psychic|1|Fairy|Fairy|−|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0858|Hatterene|type=Psychic|type2=Fairy|1|Fairy|Fairy|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0866|Mr. Rime|type=Ice|type2=Psychic|1|Human-Like|Human-Like|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0876|Indeedee|type=Psychic|type2=Normal|1|Fairy|Fairy|✔|−|✔|form=All forms|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0898|Calyrex|type=Psychic|type2=Grass|1|No Eggs Discovered|No Eggs Discovered|form=All forms|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0899|Wyrdeer|type=Normal|type2=Psychic|1|Field|Field||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0936|Armarouge|type=Fire|type2=Psychic|1|Human-Like|Human-Like||−|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0954|Rabsca|type=Bug|type2=Psychic|1|Bug|Bug||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0981|Farigiraf|type=Normal|type2=Psychic|1|Field|Field||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|1006|Iron Valiant|type=Fairy|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered||✔}}&lt;br /&gt;
{{Moveentry/3|1015|Munkidori|type=Poison|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|1023|Iron Crown|type=Steel|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Psychic|3}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Psychic|Egg Move|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|BDSP}}|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/8|0054|Psyduck|type=Water|2|Water 1|Field|✔|✔|✔|✔|✔|✔|✔|−|note=Chain breed in Gen II}}&lt;br /&gt;
{{Moveentry/8|0079|Slowpoke|type=Water|type2=Psychic|2|Monster|Water 1|✔|✔|✔|✔|✔|✔|✔|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0122|Mr. Mime|type=Psychic|type2=Fairy|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0131|Lapras|type=Water|type2=Ice|2|Monster|Water 1|−|−|−|✔|✔|✔|✔|−|note=Chain breed}}&lt;br /&gt;
{{Moveentry/8|0175|Togepi|type=Fairy|2|Flying|Fairy|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/8|0183|Marill|type=Water|type2=Fairy|2|Water 1|Fairy|✔|✔|✔|✔|✔|✔|✔|−|note=Chain breed}}&lt;br /&gt;
{{Moveentry/8|0203|Girafarig|type=Normal|type2=Psychic|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0225|Delibird|type=Ice|type2=Flying|2|Water 1|Field|✔|✔|✔|✔|✔|✔|✔|−}}&lt;br /&gt;
{{Moveentry/8|0325|Spoink|type=Psychic|1|Field|Field||✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0351|Castform|type=Normal|2|Fairy|Amorphous||✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/8|0358|Chimecho|type=Psychic|1|Amorphous|Amorphous||−|✔|✔|✔|✔|✔|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0433|Chingling|type=Psychic|1|Amorphous|Amorphous|||✔|✔|✔|✔|✔|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0439|Mime Jr.|type=Psychic|type2=Fairy|1|Human-Like|Human-Like|||✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0561|Sigilyph|type=Psychic|type2=Flying|1|Flying|Flying|||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Psychic|8}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation VII]]====&lt;br /&gt;
{{Movehead/Special|Psychic}}&lt;br /&gt;
{{Moveentry/1|0468|Togekiss|type=Fairy|type2=Flying|2|Flying|Fairy|{{DL|QR Scanner|Island Scan}} - [[Poni Gauntlet]]{{sup/7|SM}}}}&lt;br /&gt;
{{Movefoot|Psychic|1}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation II]]====&lt;br /&gt;
{{Movehead/Special|Psychic}}&lt;br /&gt;
{{Moveentry/1|0131|Lapras|type=Water|type2=Ice|2|Monster|Water 1|{{DL|List of PCNY event Pokémon distributions in Generation II|Future Sight Lapras|New York Pokémon Center}}}}&lt;br /&gt;
{{Movefoot|Psychic|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation VIII]]====&lt;br /&gt;
{{Movehead/Special|Psychic}}&lt;br /&gt;
{{Moveentry/1|0251|Celebi|type=Psychic|type2=Grass|1|No Eggs Discovered|No Eggs Discovered|{{DL|List of event Pokémon distributions in Pokémon Sword and Shield|Celebi|Jungle Celebi}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Psychic|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] and [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] series, Future Sight is a status move which gives the user the {{DL|Status condition (Mystery Dungeon)|Set Damage}} status condition for 3-4 turns. This status causes all of user&#039;s attacks to deal 35{{sup/md|RB}} / 30{{sup/md|TDS}} damage, regardless of other multipliers.&lt;br /&gt;
&lt;br /&gt;
From [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Future Sight is a damage-dealing move, which gives the user the {{DL|Status condition (Mystery Dungeon)|Future Sight}} status condition which lets the user charge the move for one turn. The user then unleashes the move on the next turn.&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=psychic}}&lt;br /&gt;
{{MDMoveRow|game=RB|pp=13|acc=—%|range=User|target=User}}&lt;br /&gt;
{{MDMoveRow|game=TDS|pp=13|acc=—%|range=User|target=User}}&lt;br /&gt;
{{MDMoveRow|game=BSL|pp=13|acc=—%|range=User|target=User}}&lt;br /&gt;
{{MDMoveRow|game=GTI|pow=40|powmax=99|pp=13|ppmax=50|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pow=37|powmax=99|pp=13|ppmax=30|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMovefoot|type=psychic|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Conquest]]===&lt;br /&gt;
{{Conquestmove&lt;br /&gt;
|type=psychic&lt;br /&gt;
|grid={{Conquestmove/Grid/rows|span=2|dist=1}}&lt;br /&gt;
|stars=4&lt;br /&gt;
|pow=45&lt;br /&gt;
|acc=100%&lt;br /&gt;
|eff=Any target originally within the specified field will receive Psychic-type damage at the start of the opponent&#039;s second turn, even if the user faints.&lt;br /&gt;
|users={{CSP|576|Gothitelle}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
In Pokémon GO, Future Sight is a Charged Attack that has been available since February 16, 2017.&lt;br /&gt;
&lt;br /&gt;
{{GoChargedAttack&lt;br /&gt;
|id=275&lt;br /&gt;
|move=Future Sight&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|pow=120&lt;br /&gt;
|energy=100&lt;br /&gt;
|duration=2.7&lt;br /&gt;
|damage_window=1.4 - 2.7&lt;br /&gt;
|pow_trainer=110&lt;br /&gt;
|energy_trainer=65&lt;br /&gt;
|users={{MSP/GO|0065|Alakazam}}{{MSP/GO|0097|Hypno}}{{MSP/GO|0144G|Articuno|Galarian Form}}{{MSP/GO|0150A|Mewtwo|Armored Mewtwo}}{{MSP/GO|0178|Xatu}}{{MSP/GO|0196|Espeon}}{{MSP/GO|0199G|Slowking|Galarian Form}}{{MSP/GO|0249|Lugia}}{{MSP/GO|0480|Uxie}}{{MSP/GO|0481|Mesprit}}{{MSP/GO|0482|Azelf}}{{MSP/GO|0488|Cresselia}}{{MSP/GO|0493|Arceus}}{{MSP/GO|0518|Musharna}}{{MSP/GO|0528|Swoobat}}{{MSP/GO|0575|Gothorita}}{{MSP/GO|0576|Gothitelle}}{{MSP/GO|0579|Reuniclus}}{{MSP/GO|0765|Oranguru}}{{MSP/GO|0786|Tapu Lele}}{{MSP/GO|0792|Lunala}}{{MSP/GO|0800|Necrozma}}{{MSP/GO|0800DM|Necrozma}}{{MSP/GO|0800DW|Necrozma}}&lt;br /&gt;
|snapshot_users={{MSP/GO|0235|Smeargle}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Future Sight|type=Psychic&lt;br /&gt;
|stars=5&lt;br /&gt;
|pow=51.27513&lt;br /&gt;
|charge=0.58&lt;br /&gt;
|range=Circular (ranged)&lt;br /&gt;
|hits=1&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=None}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! State&lt;br /&gt;
! Base {{color2|000|power}}&lt;br /&gt;
! Max {{color2|000|power}}&lt;br /&gt;
! Target&lt;br /&gt;
! Effect tag&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Playable {{color2|000|sync pair}}&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color dark}}&amp;quot;&lt;br /&gt;
! colspan=12 |{{color2|fff|Sync move}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | Truth-Seeking Future Sight&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| Default&amp;lt;hr&amp;gt;&#039;&#039;&#039;6★ EX&#039;&#039;&#039;&lt;br /&gt;
| 200&amp;lt;hr&amp;gt;&#039;&#039;&#039;300&#039;&#039;&#039;&lt;br /&gt;
| 240&amp;lt;hr&amp;gt;&#039;&#039;&#039;240&#039;&#039;&#039;&lt;br /&gt;
| An opponent&lt;br /&gt;
| —&lt;br /&gt;
| The more the target&#039;s Sp. Def is lowered, the greater the power of this attack.&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | {{sync|Bianca|Musharna}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|UNITE}}===&lt;br /&gt;
{{MoveUNITE/Header|move=Future Sight|type=Psychic}}&lt;br /&gt;
{{MoveUNITE|move=Future Sight|pokemon=Mewtwo|pokemonfile=UNITE Mewtwo X License Card.png|imagefile=Future Sight Mewtwo X UNITE.png|level=5|cooldown=10|description=Has the user pull the designated opposing Pokémon toward itself and lock on to it. The locked-on opposing Pokémon will have its movement speed decreased and take increased damage. After a set amount of time, this move deals damage to the locked-on opposing Pokémon based on the amount of damage it took while locked on.|upgradelevel=11|upgrade=The locked-on opposing Pokémon takes increased damage.}}&lt;br /&gt;
{{MoveUNITE|move=Future Sight|pokemon=Mewtwo|pokemonfile=UNITE Mewtwo Y License Card.png|imagefile=Future Sight Mewtwo Y UNITE.png|level=5|cooldown=8.5|description=Has the user shove the designated opposing Pokémon and lock on to it. The locked-on opposing Pokémon will have its movement speed decreased and take increased damage. After a set amount of time, this move deals damage to the locked-on opposing Pokémon based on the amount of damage it took while locked on.|upgradelevel=11|upgrade=The locked-on opposing Pokémon takes increased damage.}}&lt;br /&gt;
{{MoveUNITE|move=Future Sight|pokemon=Espeon|level=6|cooldown=7|description=Has the user lock on to an opposing Pokémon, then deal damage a few seconds later to opposing Pokémon in an are of effect centered on the locked-on Pokémon. More damage is dealt the lower the locked-on Pokémon&#039;s remaining HP is. While the user is locked on to an opposing Pokémon, its other moves will target that Pokémon whenever possible. Each time one of these moves deals damage, Future Sight&#039;s cooldown is reduced. If the locked-on Pokémon is on the opposing team and is knocked out before the area-of-effect damage is dealt, a single powered-up use of Psyshock or Stored Power becomes available for a short time. When Psyshock is powered up, it hurls stronger psychic projectiles at a designated location that also cause an explosion, dealing damage to opposing Pokémon in the area of effect. When Stored Power is powered up, it unleashes an increased number of psychic power blasts and restores the user&#039;s HP when the blasts hit.|upgradelevel=12|upgrade=The user deals increased damage to the opposing Pokémon that Espeon&#039;s Future Sight is locked on to.}}&lt;br /&gt;
{{MoveUNITE|move=Future Sight|pokemon=Gardevoir|level=5|cooldown=9|description=Sets a delayed explosion. When the explosion hits a Pokémon from the opposing team, it reduces this move&#039;s cooldown and increases the user&#039;s movement speed for a short time.|upgradelevel=11|upgrade=Resets this move&#039;s cooldown when the explosion hits a Pokémon from the opposing team.}}&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Psychic}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Set Damage status. In this state, all damage inflicted by the user will remain constant.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Gives the Pokémon that uses this move the Set Damage status, which makes all damage inflicted by the user remain at a set amount.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんを こていダメージじょうたいにかえる あたえるダメージが いっていになる|Gives the Pokémon that uses this move the Set Damage status, which makes all damage inflicted by the user remain at a set amount}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Conq}}|A hunk of psychic energy attacks the target 2 turns after this move is used.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|You foretell an attack in the future and damage an enemy on the second turn.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}&amp;lt;br/&amp;gt;{{gameabbrevmd|RTDX}}|You&#039;ll get the Future Sight status condition and damage an enemy on the next turn.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=psychic|exp=yes|gen=A while after this move is used, the target is struck by a powerful blast of psychic energy.|image1=Mesprit Uxie Future Sight start.png|image1p=Mesprit and Uxie|image2=Olympia Meowstic Future Sight 2.png|image2p=Meowstic; starting|image3=Cherry Girafarig Future Sight.png|image3p=Girafarig|image4=Olympia Meowstic Future Sight.png|image4p=Meowstic; hitting}}&lt;br /&gt;
{{movep|type=psychic|ms=203|pkmn=Girafarig|method=Girafarig&#039;s eyes or whole body glows light blue. After a little bit of time passes, the wind blows strong and a sphere of rainbow colored energy comes out of nowhere, striking the opponent. This also allows Girafarig and occasionally, other people, to see into the future.}}&lt;br /&gt;
{{movemid|type=psychic|user=Cherry|user1=Cherry&#039;s Girafarig|startcode=EP156|startname=The Psychic Sidekicks!|notes=Debut}}&lt;br /&gt;
{{movep|type=psychic|ms=177|pkmn=Natu|method=Natu&#039;s eyes shimmer blue. It can then move objects with its mind.}}&lt;br /&gt;
{{movemid|type=psychic|user=McKenzie&#039;s father|user1=McKenzie&#039;s father&#039;s Natu|startcode=EP201|startname=Doin&#039; What Comes Natu-rally}}&lt;br /&gt;
{{movemid|type=psychic|user=McKenzie|user1=McKenzie&#039;s Naughty|startcode=EP201|startname=Doin&#039; What Comes Natu-rally}}&lt;br /&gt;
{{movep|type=psychic|ms=480|pkmn=Uxie|method=Uxie raises its hands into the air and a light blue ball of energy with light blue sparks of electricity surrounding it appears above them. Light blue lightning bolts then fire from the ball into the sky and disappear. After a while, light blue lightning bolts appear and shoot out of the sky, hitting the opponent.}}&lt;br /&gt;
{{movemid|type=psychic|user=Lake guardians (anime)#Uxie|user1=Uxie (anime)|startcode=DP151|startname=The Needs of the Three!}}&lt;br /&gt;
{{movep|type=psychic|ms=481|pkmn=Mesprit|method=Mesprit raises its hands into the air and a light blue ball of energy with light blue sparks of electricity surrounding it appears above them. Light blue light bolts then fire from the ball into the sky and disappear. After a while, light blue lightning bolts appear and shoot out of the sky, hitting the opponent.}}&lt;br /&gt;
{{movemid|type=psychic|user=Lake guardians (anime)#Mesprit|user1=Mesprit (anime)|startcode=DP151|startname=The Needs of the Three!}}&lt;br /&gt;
{{movep|type=psychic|ms=678F|pkmn=Meowstic|method=Meowstic extends its ears, and the eye-like patterns on its inner ears glow blue. Meowstic creates four or five wormholes then blasts of electrified psychic energy through the wormholes and in between the wormholes. After a certain amount of time, the wormholes appear around the target, barraging the target with the blasts of electrified psychic energy.}}&lt;br /&gt;
{{movebtm|type=psychic|user=Olympia|user1=Olympia&#039;s Meowstic|startcode=XY092|startname=Cloudy Fate, Bright Future!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=psychic|exp=yes|gen=The user attacks the opponent in the future, and the opponent feels the effects of the attack a while after the attack is used.|image1=Natee Future Sight 1.png|image1p=Setting up|image2=Natee Future Sight 2.png|image2p=Being hit}}&lt;br /&gt;
{{movep|type=psychic|ms=177|pkmn=Natu|method=Natu&#039;s eyes glitter and it faces where the opponent will be. Once the opponent gets to that place, it gets slashed by an invisible energy beam.}}&lt;br /&gt;
{{movebtmManga|type=psychic|user=Crystal (Adventures)|user1=Crystal&#039;s Natee|startcode=PS166|startname=Lugia and Ho-Oh on the Loose, Part 2|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|genII=Future Sight II&lt;br /&gt;
|genIII=Future Sight III&lt;br /&gt;
|genIV=Future Sight IV&lt;br /&gt;
|genV=Future Sight V&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|genVI=Future Sight VI&lt;br /&gt;
|genVI2=Future Sight VI 2&lt;br /&gt;
|genVII=Future Sight VII&lt;br /&gt;
|genVII2=Future Sight VII 2&lt;br /&gt;
|genVIII=Future Sight VIII&lt;br /&gt;
|genVIII2=Future Sight VIII 2&lt;br /&gt;
|ZA=Future Sight ZA&lt;br /&gt;
|ZA2=Future Sight ZA 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|Stad2=Future Sight Stad2&lt;br /&gt;
|Colo=Future Sight Colo&lt;br /&gt;
|XD=Future Sight XD&lt;br /&gt;
|PBR=Future Sight PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|PMDRB=Future Sight PMD RB&lt;br /&gt;
|PMDTDS=Future Sight PMD TDS&lt;br /&gt;
|PMDGTI=Future Sight PMD GTI&lt;br /&gt;
|PSMD=Future Sight PSMD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|zh_yue=預知未來 &#039;&#039;{{tt|Yuhjī Meihlòih|Future Foresight}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;先知 &#039;&#039;{{tt|Sīnjī|Know First / Prophet}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|zh_cmn=預知未來 / 预知未来 &#039;&#039;{{tt|Yùzhī Wèilái|Future Foresight}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;先知 &#039;&#039;{{tt|Xiānzhī|Know First (Prophet)}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|cs=Budoucnost&lt;br /&gt;
|nl=Toekomstblik&lt;br /&gt;
|fr=Prescience&lt;br /&gt;
|de=Seher&lt;br /&gt;
|el=Ενόραση&lt;br /&gt;
|hi=फ़्यूचर साइट &#039;&#039;Future Sight&#039;&#039;&lt;br /&gt;
|id=Penglihatan Masa Depan{{tt|*|Pokémon GO}}&amp;lt;br&amp;gt;Ramalan Masa Depan&lt;br /&gt;
|it=Divinazione&lt;br /&gt;
|ko=미래예지 &#039;&#039;{{tt|Mirae Yeoji|Future Sight}}&#039;&#039;&lt;br /&gt;
|pl=Wizja Przyszłości&amp;lt;!--{{tt|*|Diamond and Pearl series onwards}}&amp;lt;br&amp;gt;Znak Losu{{tt|*|EP201}}&amp;lt;br&amp;gt;Spojrzenie w Przyszłość{{tt|*|EP156}}--&amp;gt;&lt;br /&gt;
|pt_br=Visão do Futuro (games, &#039;&#039;[[Pokémon the Series: XY]]&#039;&#039;–present, TCG)&amp;lt;br&amp;gt;Visão Futura (early animated series){{specify|which episodes/seasons/series?}}&lt;br /&gt;
|ro=Privirea în Viitor&lt;br /&gt;
|ru=Образ Будущего &#039;&#039;{{tt|Obraz Budushchego|Future&#039;s Image}}&#039;&#039;&lt;br /&gt;
|sr=Predskazanje&lt;br /&gt;
|es_la=Premonición (games)&amp;lt;br&amp;gt;Vista al Futuro ([[EP156]], [[XY092]]–[[XY093]])&amp;lt;br&amp;gt;Visión del Futuro ([[EP201]], [[DP151]])&amp;lt;!--&amp;lt;br&amp;gt;Ver el Futuro ([[AG142]])--&amp;gt;&lt;br /&gt;
|es_eu=Premonición&lt;br /&gt;
|th=รู้ล่วงหน้า &#039;&#039;{{tt|Ru Luangna|Know Beforehand}}&#039;&#039;&lt;br /&gt;
|tr=Gelecek Görüşü&lt;br /&gt;
|vi=Dự Đoán Tương Lai&lt;br /&gt;
}}&lt;br /&gt;
{{Generation VIII TMs}}&lt;br /&gt;
{{Generation IX TMs}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves in Pokémon Mystery Dungeon: Gates to Infinity]]&lt;br /&gt;
[[Category:Moves in Pokémon Mystery Dungeon: Rescue Team DX]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
[[Category:Moves in Pokémon Legends: Z-A]]&lt;br /&gt;
&lt;br /&gt;
[[de:Seher]]&lt;br /&gt;
[[es:Premonición]]&lt;br /&gt;
[[fr:Prescience]]&lt;br /&gt;
[[it:Divinazione]]&lt;br /&gt;
[[ja:みらいよち]]&lt;br /&gt;
[[zh:预知未来（招式）]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Future_Sight_(move)&amp;diff=4566147</id>
		<title>Future Sight (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Future_Sight_(move)&amp;diff=4566147"/>
		<updated>2026-06-03T06:53:54Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: https://pokemondb.net/pokebase/439460/would-future-sight-interact-with-psychic-terrain-that-after&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=248&lt;br /&gt;
|name=Future Sight&lt;br /&gt;
|jname=みらいよち&lt;br /&gt;
|jtrans=Future Sight&lt;br /&gt;
|jtranslit=Mirai Yochi&lt;br /&gt;
|gameimage=Future Sight IX.png&lt;br /&gt;
|gameimage2=Future Sight IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp={{tt|10|15 in Generations II-IV}}&lt;br /&gt;
|maxpp={{tt|16|24 in Generations II-IV}}&lt;br /&gt;
|power={{tt|120|80 in Generations II-IV; 100 in Generation V}}&lt;br /&gt;
|accuracy={{tt|100|90 in Generations II-IV}}&lt;br /&gt;
|gen=II&lt;br /&gt;
|category=Clever&lt;br /&gt;
|appeal=3&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Temporarily stops the crowd from growing excited.&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Earn +2 if the Pokémon performs first in the turn.&lt;br /&gt;
|category6=Clever&lt;br /&gt;
|appeal6=2&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Works well if it is the same type as the move used by the last Pokémon.&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=no&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|na=no&lt;br /&gt;
|tr8=yes&lt;br /&gt;
|tr#8=34&lt;br /&gt;
|tm9=yes&lt;br /&gt;
|tm#9=217&lt;br /&gt;
|tmza=yes&lt;br /&gt;
|tm#za=060&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Future Sight&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;みらいよち&#039;&#039;&#039; &#039;&#039;Future Sight&#039;&#039;) is a damage-dealing {{type|Psychic}} [[move]] introduced in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
It is:&lt;br /&gt;
* [[TR34]] in {{g|Sword and Shield}}.&lt;br /&gt;
* [[TM217]] in {{g|Scarlet and Violet}}.&lt;br /&gt;
* [[TM060]] in [[Pokémon Legends: Z-A]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
{{MoveResearch|In all gens, when in a turn does the Future Sight attack land?}}&lt;br /&gt;
===Generations II to IV===&lt;br /&gt;
On the turn Future Sight is selected, this attack will do nothing other than say that the user has foreseen an attack. Two turns later, Future Sight will do damage against the target (this happens after both Pokémon have attacked).&lt;br /&gt;
&lt;br /&gt;
The damage dealt uses the {{stat|Special Attack}} stat of the user and {{stat|Special Defense}} stat of the target &#039;&#039;at the time of move selection&#039;&#039; (not at the time the attack actually hits; if the target is switched out, the attack will hit its replacement but the damage is based on the original target Pokémon). Damage dealt by Future Sight does not have a type; it is not affected by type effectiveness (so it can hit {{type|Dark}} Pokémon), does not receive {{STAB}}, and can hit Pokémon with {{a|Wonder Guard}}.&lt;br /&gt;
&lt;br /&gt;
Future Sight cannot land a [[critical hit]] and its damage is not increased by [[Life Orb]]. Future Sight is not affected by {{cat|protection moves}} or {{m|Endure}}. A Pokémon holding a [[Focus Band]] or [[Focus Sash]] can survive Future Sight.&lt;br /&gt;
&lt;br /&gt;
Future Sight fails when used if the target is already set to be hit by Future Sight or {{m|Doom Desire}}. Future Sight can hit the Pokémon that used the move. If Future Sight misses, the miss will not occur until the third turn, and the game will display that the move &amp;quot;failed&amp;quot; rather than &amp;quot;missed&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In [[Double Battle]]s, if the intended target has already fainted by the time the attack is foreseen such that there is no target, Future Sight will redirect the same as other moves do (e.g., target the other opponent instead). If there is no target at the targeted slot by the time the attack is due, Future Sight will fail without further notice.&lt;br /&gt;
&lt;br /&gt;
Future Sight has a base power of 80 and an accuracy of 90.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Stadium 2]], if both players only have one Pokémon left, and both are KO&#039;ed by Future Sight, then the battle is declared a Draw.&lt;br /&gt;
&lt;br /&gt;
Future Sight can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 3 bonus appeal points if {{m|Calm Mind}}, {{m|Confusion}}, {{m|Kinesis}}, or {{m|Psychic}} was used in the previous turn.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Future Sight&#039;s power is increased from 80 to 100, its accuracy from 90% to 100%, and its PP is reduced from 15 to 10.&lt;br /&gt;
&lt;br /&gt;
Future Sight now calculates its damage when it hits rather than when it is selected. Future Sight uses the user&#039;s Special Attack and the hit Pokémon&#039;s Special Defense at the time damage is dealt.&lt;br /&gt;
&lt;br /&gt;
It now inflicts damage as a {{type|Psychic}} move; therefore, it is affected by type effectiveness (so cannot affect {{type|Dark}} Pokémon), can receive {{STAB}}, and will not necessarily hit through {{a|Wonder Guard}}. If the user is on the field and has {{a|Normalize}} or was affected by {{m|Electrify}} when Future Sight hits, it hits as a {{t|Normal}}- or {{type|Electric}} move respectively (regardless of whether this was the case when the move was used); however, it cannot be redirected by {{a|Lightning Rod}} even if it is an Electric-type move. Future Sight can now land a [[critical hit]].&lt;br /&gt;
&lt;br /&gt;
If the user is not on the field when Future Sight hits, its Ability and held item are not applied.&lt;br /&gt;
&lt;br /&gt;
In battles with multiple opponents, Future Sight may now target a slot without an active Pokémon. (If a Pokémon occupies the selected slot by the time the attack is due, Future Sight will attack as intended.) If there is no target at the targeted slot by the time the attack is due, Future Sight will still fail without further notice.&lt;br /&gt;
&lt;br /&gt;
A Pokémon can now endure Future Sight with {{m|Endure}} or {{a|Sturdy}}, in addition to the [[Focus Sash]] and [[Focus Band]]. Future Sight disappears with no message if it would hit the Pokémon that used the move.&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
Future Sight&#039;s power was increased again from 100 to 120.&lt;br /&gt;
&lt;br /&gt;
In Contests, the move increases from two appeal to six appeal if the move used by the previous Pokémon that round was also a Psychic-type move. This bonus cannot trigger if used first in the round, even if the move used by the last round&#039;s last Pokémon was a Psychic-type move.&lt;br /&gt;
&lt;br /&gt;
===Generation VII onward===&lt;br /&gt;
Future Sight&#039;s power is boosted by {{m|Psychic Terrain}} if the terrain is active when the attack hits and the Pokémon in the user&#039;s spot (not necessarily the user itself) is on the ground.&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
====Pokémon Legends: Z-A====&lt;br /&gt;
Future Sight acts as a time-delayed version of [[Rock Slide (move)|Rock Slide]]; on usage, an area centered on the target&#039;s position visibly glows and then vanishes. After a few seconds, damaging projectiles rain down on the area. Future Sight can hit multiple enemies in a single usage, but will not deal extra damage if a target is struck more than once. {{LegendsZAMove&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|power=120&lt;br /&gt;
|cooldown=10&lt;br /&gt;
|charge-time=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Psychic}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|A special &amp;lt;sc&amp;gt;Psychic&amp;lt;/sc&amp;gt;-type attack. It strikes the target two turns after it is used.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|An attack that hits on 3rd turn.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Heightens inner power to strike 2 turns later.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|Two turns after this move is used, the foe is attacked psychically.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|Two turns after this move is used, the foe is attacked with a hunk of psychic energy.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|Two turns after this move is used, a hunk of psychic energy attacks the target.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|ZA}}|A short time after this move is used, a blast of psychic energy will strike the spot where the target was.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Champs}}|Gives the target&#039;s spot the Future Attack status.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
*No STAB applies prior to [[Generation V]].&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Psychic|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g9=2}}&lt;br /&gt;
{{Moveentry/10|0064|Kadabra|type=Psychic|1|Human-Like|Human-Like|31|30|42|48|48{{sup/6|XY}}&amp;lt;br&amp;gt;43{{sup/6|ORAS}}|43|45|45||45|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0065|Alakazam|type=Psychic|1|Human-Like|Human-Like|31|30|42|48|48{{sup/6|XY}}&amp;lt;br&amp;gt;43{{sup/6|ORAS}}|43|45|45||45|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0080|Slowbro|type=Water|type2=Psychic|2|Monster|Water 1|−|−|−|−|−|−|−|−|{{tt|Rem.|Can only be learned via Move Reminder}}|45|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0080|formsig=G|Slowbro|type=Poison|type2=Psychic|2|Monster|Water 1|form=Galarian Form|||||||−||−|45|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0096|Drowzee|type=Psychic|1|Human-Like|Human-Like|45|45{{sup/3|RSE}}&amp;lt;br&amp;gt;47{{sup/3|FRLG}}|53|61|61|61||61|49|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0097|Hypno|type=Psychic|1|Human-Like|Human-Like|60|60{{sup/3|RSE}}&amp;lt;br&amp;gt;57{{sup/3|FRLG}}|69|61|1, 61|1, 61||1, 61|56|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0144|formsig=G|Articuno|type=Psychic|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|form=Galarian Form|||||||65||65|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0150|Mewtwo|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|44|44{{sup/3|RSE}}&amp;lt;br&amp;gt;88{{sup/3|FRLG}}|22|15|15|15|88|88|88|88|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0177|Natu|type=Psychic|type2=Flying|1|Flying|Flying|30|30|36|36|36{{sup/6|XY}}&amp;lt;br&amp;gt;44{{sup/6|ORAS}}|44|45|45|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0178|Xatu|type=Psychic|type2=Flying|1|Flying|Flying|35|35|42|42|42{{sup/6|XY}}&amp;lt;br&amp;gt;49{{sup/6|ORAS}}|49|55|55|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0196|Espeon|type=Psychic|1|Field|Field|−|−|43|43{{sup/5|BW}}&amp;lt;br&amp;gt;25{{sup/5|B2W2}}|25|25|50|50|50|55|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0199|Slowking|type=Water|type2=Psychic|2|Monster|Water 1|−|−|−|−|−|−|−|−|{{tt|Rem.|Can only be learned via Move Reminder}}|45|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0199|formsig=G|Slowking|type=Poison|type2=Psychic|2|Monster|Water 1|form=Galarian Form|||||||−||{{tt|Rem.|Can only be learned via Move Reminder}}|45|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0249|Lugia|type=Psychic|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|99|99|79|79|79|79|81|81|81|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0250|Ho-Oh|type=Fire|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|99|99|79|79|79|79|81|81|81}}&lt;br /&gt;
{{Moveentry/10|0251|Celebi|type=Psychic|type2=Grass|1|No Eggs Discovered|No Eggs Discovered|30|30|64|64|64|64|70|70|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0280|Ralts|type=Psychic|type2=Fairy|2|Human-Like|Amorphous||36|34|39|39{{sup/6|XY}}&amp;lt;br&amp;gt;32{{sup/6|ORAS}}|32|39|39|39|58|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0281|Kirlia|type=Psychic|type2=Fairy|2|Human-Like|Amorphous||40|39|45|45{{sup/6|XY}}&amp;lt;br&amp;gt;37{{sup/6|ORAS}}|37|53|53|53|58|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0282|Gardevoir|type=Psychic|type2=Fairy|2|Human-Like|Amorphous||42|45|53|53{{sup/6|XY}}&amp;lt;br&amp;gt;40{{sup/6|ORAS}}|40|63|63|63|58|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0325|Spoink|type=Psychic|1|Field|Field||−|−|−|−|−||−|−|55|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0326|Grumpig|type=Psychic|1|Field|Field||−|−|−|−|−||−|−|55|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0337|Lunatone|type=Rock|type2=Psychic|1|Mineral|Mineral||43|53|53{{sup/5|BW}}&amp;lt;br&amp;gt;45{{sup/5|B2W2}}|45{{sup/6|XY}}&amp;lt;br&amp;gt;41{{sup/6|ORAS}}|41|40|40|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0339|Barboach|type=Water|type2=Ground|1|Water 2|Water 2||36|43|43|43{{sup/6|XY}}&amp;lt;br&amp;gt;39{{sup/6|ORAS}}|39|42|42|42}}&lt;br /&gt;
{{Moveentry/10|0340|Whiscash|type=Water|type2=Ground|1|Water 2|Water 2||46|51|51|51{{sup/6|XY}}&amp;lt;br&amp;gt;45{{sup/6|ORAS}}|45|48|48|48}}&lt;br /&gt;
{{Moveentry/10|0355|Duskull|type=Ghost|1|Amorphous|Amorphous||49|46|49|49{{sup/6|XY}}&amp;lt;br&amp;gt;54{{sup/6|ORAS}}|54|44|44|44}}&lt;br /&gt;
{{Moveentry/10|0356|Dusclops|type=Ghost|1|Amorphous|Amorphous||58|61|61|61{{sup/6|XY}}&amp;lt;br&amp;gt;1, 64{{sup/6|ORAS}}|1, 64|48|48|48}}&lt;br /&gt;
{{Moveentry/10|0359|Absol|type=Dark|1|Field|Field||41|41|41{{sup/5|BW}}&amp;lt;br&amp;gt;36{{sup/5|B2W2}}|36{{sup/6|XY}}&amp;lt;br&amp;gt;1, 53{{sup/6|ORAS}}|1, 53|50|50||48}}&lt;br /&gt;
{{Moveentry/10|0385|Jirachi|type=Steel|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered||40|55|55|55|55|70|70|70|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0436|Bronzor|type=Steel|type2=Psychic|1|Mineral|Mineral|||37|37{{sup/5|BW}}&amp;lt;br&amp;gt;29{{sup/5|B2W2}}|29|29|44|44|44|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0437|Bronzong|type=Steel|type2=Psychic|1|Mineral|Mineral|||43|43{{sup/5|BW}}&amp;lt;br&amp;gt;29{{sup/5|B2W2}}|29|29|50|50|50|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0475|Gallade|type=Psychic|type2=Fighting|2|Human-Like|Amorphous|||−|−|−|−|1|1|1|{{tt|Rem.|Can only be learned via Move Reminder}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0477|Dusknoir|type=Ghost|1|Amorphous|Amorphous|||61|61|61{{sup/6|XY}}&amp;lt;br&amp;gt;1, 64{{sup/6|ORAS}}|1, 64|48|48|48}}&lt;br /&gt;
{{Moveentry/10|0480|Uxie|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|||36|36|36|36|63|63|63|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0481|Mesprit|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|||36|36|36|36|63|63|63|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0482|Azelf|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|||36|36|36|36|63|63|63|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0488|Cresselia|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|||38|38|38|38|66|66|66|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0491|Darkrai|type=Dark|1|No Eggs Discovered|No Eggs Discovered|||−|−|−|−||−|−|50}}&lt;br /&gt;
{{Moveentry/10|0493|Arceus|type=Normal|1|No Eggs Discovered|No Eggs Discovered|form=All available forms|||60|60|60|60||60|60|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0517|Munna|type=Psychic|1|Field|Field||||31|31|31|48|||48|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0518|Musharna|type=Psychic|1|Field|Field||||−|−|−|1|||48|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0527|Woobat|type=Psychic|type2=Flying|2|Field|Flying||||36|36|36|50|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0528|Swoobat|type=Psychic|type2=Flying|2|Field|Flying||||36|36|36|50|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0574|Gothita|type=Psychic|1|Human-Like|Human-Like||||31|31|31|44||44|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0575|Gothorita|type=Psychic|1|Human-Like|Human-Like||||31|31|31|52||52|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0576|Gothitelle|type=Psychic|1|Human-Like|Human-Like||||31|31|31|56||56|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0577|Solosis|type=Psychic|1|Amorphous|Amorphous||||31|31|31|44||44|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0578|Duosion|type=Psychic|1|Amorphous|Amorphous||||31|31|31|52||52|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0579|Reuniclus|type=Psychic|1|Amorphous|Amorphous||||31|31|31|56||56|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0655|Delphox|type=Fire|type2=Psychic|1|Field|Field|||||1, 69|1, 80|||1|{{tt|Rem.|Can only be learned via Move Reminder}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0678|formsig=F|Meowstic|type=Psychic|1|Field|Field|form=Female|||||50|50|59||59|50|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0765|Oranguru|type=Normal|type2=Psychic|1|Field|Field||||||46|60||60|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|0898|Calyrex|type=Psychic|type2=Grass|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||||||88||88|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|1006|Iron Valiant|type=Fairy|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered|||||||||21}}&lt;br /&gt;
{{Moveentry/10|1015|Munkidori|type=Poison|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|||||||||64|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/10|1023|Iron Crown|type=Steel|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|||||||||63|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Psychic|10}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]/[[TR]]===&lt;br /&gt;
{{Movehead/TMGames|Psychic|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none&lt;br /&gt;
|g8=1|g8tm=34|tmhm8=TR|g8g={{gameabbrev8|SwSh}}&lt;br /&gt;
|g9=2|g9tm-1=217|g9tm-2=060}}&lt;br /&gt;
{{Moveentry/3|0026|formsig=A|Raichu|type=Electric|type2=Psychic|2|Field|Fairy|form=Alolan Form|✔|−|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0036|Clefable|type=Fairy|1|Fairy|Fairy|−|✔|−}}&lt;br /&gt;
{{Moveentry/3|0054|Psyduck|type=Water|2|Water 1|Field|✔|−}}&lt;br /&gt;
{{Moveentry/3|0055|Golduck|type=Water|2|Water 1|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0064|Kadabra|type=Psychic|1|Human-Like|Human-Like|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0065|Alakazam|type=Psychic|1|Human-Like|Human-Like|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0077|formsig=G|Ponyta|type=Psychic|1|Field|Field|form=Galarian Form|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0078|formsig=G|Rapidash|type=Psychic|type2=Fairy|1|Field|Field|form=Galarian Form|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0079|Slowpoke|type=Water|type2=Psychic|2|Monster|Water 1|✔|−|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0079|formsig=G|Slowpoke|type=Psychic|2|Monster|Water 1|form=Galarian Form|✔|−|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0080|Slowbro|type=Water|type2=Psychic|2|Monster|Water 1|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0080|formsig=G|Slowbro|type=Poison|type2=Psychic|2|Monster|Water 1|form=Galarian Form|✔|−|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0096|Drowzee|type=Psychic|1|Human-Like|Human-Like||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0097|Hypno|type=Psychic|1|Human-Like|Human-Like||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0103|Exeggutor|type=Grass|type2=Psychic|1|Grass|Grass|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0122|Mr. Mime|type=Psychic|type2=Fairy|1|Human-Like|Human-Like|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0122|formsig=G|Mr. Mime|type=Ice|type2=Psychic|1|Human-Like|Human-Like|form=Galarian Form|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0124|Jynx|type=Ice|type2=Psychic|1|Human-Like|Human-Like|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0131|Lapras|type=Water|type2=Ice|2|Monster|Water 1|✔|−}}&lt;br /&gt;
{{Moveentry/3|0144|formsig=G|Articuno|type=Psychic|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|form=Galarian Form|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0150|Mewtwo|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0164|Noctowl|type=Normal|type2=Flying|1|Flying|Flying|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0175|Togepi|type=Fairy|1|No Eggs Discovered|No Eggs Discovered|✔|}}&lt;br /&gt;
{{Moveentry/3|0176|Togetic|type=Fairy|type2=Flying|2|Flying|Fairy|✔|}}&lt;br /&gt;
{{Moveentry/3|0177|Natu|type=Psychic|type2=Flying|1|Flying|Flying|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0178|Xatu|type=Psychic|type2=Flying|1|Flying|Flying|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0183|Marill|type=Water|type2=Fairy|2|Water 1|Fairy|✔|−}}&lt;br /&gt;
{{Moveentry/3|0184|Azumarill|type=Water|type2=Fairy|2|Water 1|Fairy|✔|−}}&lt;br /&gt;
{{Moveentry/3|0196|Espeon|type=Psychic|1|Field|Field|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0199|Slowking|type=Water|type2=Psychic|2|Monster|Water 1|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0199|formsig=G|Slowking|type=Poison|type2=Psychic|2|Monster|Water 1|form=Galarian Form|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0200|Misdreavus|type=Ghost|1|Amorphous|Amorphous||✔}}&lt;br /&gt;
{{Moveentry/3|0203|Girafarig|type=Normal|type2=Psychic|1|Field|Field||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0225|Delibird|type=Ice|type2=Flying|2|Water 1|Field|✔|−|−}}&lt;br /&gt;
{{Moveentry/3|0234|Stantler|type=Normal|1|Field|Field||✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0249|Lugia|type=Psychic|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0250|Ho-Oh|type=Fire|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0251|Celebi|type=Psychic|type2=Grass|1|No Eggs Discovered|No Eggs Discovered|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0280|Ralts|type=Psychic|type2=Fairy|2|Human-Like|Amorphous|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0281|Kirlia|type=Psychic|type2=Fairy|2|Human-Like|Amorphous|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0282|Gardevoir|type=Psychic|type2=Fairy|2|Human-Like|Amorphous|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0325|Spoink|type=Psychic|1|Field|Field||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0326|Grumpig|type=Psychic|1|Field|Field||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0337|Lunatone|type=Rock|type2=Psychic|1|Mineral|Mineral|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0339|Barboach|type=Water|type2=Ground|1|Water 2|Water 2|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0340|Whiscash|type=Water|type2=Ground|1|Water 2|Water 2|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0344|Claydol|type=Ground|type2=Psychic|1|Mineral|Mineral|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0355|Duskull|type=Ghost|1|Amorphous|Amorphous|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0356|Dusclops|type=Ghost|1|Amorphous|Amorphous|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0358|Chimecho|type=Psychic|1|Amorphous|Amorphous||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0359|Absol|type=Dark|1|Field|Field|✔||✔}}&lt;br /&gt;
{{Moveentry/3|0375|Metang|type=Steel|type2=Psychic|1|Mineral|Mineral|−|✔|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0376|Metagross|type=Steel|type2=Psychic|1|Mineral|Mineral|−|✔|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0380|Latias|type=Dragon|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0381|Latios|type=Dragon|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0385|Jirachi|type=Steel|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0386|Deoxys|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All forms||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0429|Mismagius|type=Ghost|1|Amorphous|Amorphous||✔}}&lt;br /&gt;
{{Moveentry/3|0433|Chingling|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0436|Bronzor|type=Steel|type2=Psychic|1|Mineral|Mineral|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0437|Bronzong|type=Steel|type2=Psychic|1|Mineral|Mineral|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0439|Mime Jr.|type=Psychic|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0468|Togekiss|type=Fairy|type2=Flying|2|Flying|Fairy|✔|}}&lt;br /&gt;
{{Moveentry/3|0475|Gallade|type=Psychic|type2=Fighting|2|Human-Like|Amorphous|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0477|Dusknoir|type=Ghost|1|Amorphous|Amorphous|✔|✔}}&lt;br /&gt;
{{Moveentry/3|0480|Uxie|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0481|Mesprit|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0482|Azelf|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0488|Cresselia|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0491|Darkrai|type=Dark|1|No Eggs Discovered|No Eggs Discovered||−|✔}}&lt;br /&gt;
{{Moveentry/3|0493|Arceus|type=Normal|1|No Eggs Discovered|No Eggs Discovered|form=All forms||✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0494|Victini|type=Psychic|type2=Fire|1|No Eggs Discovered|No Eggs Discovered|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0517|Munna|type=Psychic|1|Field|Field|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0518|Musharna|type=Psychic|1|Field|Field|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0527|Woobat|type=Psychic|type2=Flying|2|Field|Flying|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0528|Swoobat|type=Psychic|type2=Flying|2|Field|Flying|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0555|Darmanitan|type=Fire|1|Field|Field|✔||STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0561|Sigilyph|type=Psychic|type2=Flying|1|Flying|Flying|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0574|Gothita|type=Psychic|1|Human-Like|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0575|Gothorita|type=Psychic|1|Human-Like|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0576|Gothitelle|type=Psychic|1|Human-Like|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0577|Solosis|type=Psychic|1|Amorphous|Amorphous|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0578|Duosion|type=Psychic|1|Amorphous|Amorphous|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0579|Reuniclus|type=Psychic|1|Amorphous|Amorphous|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0606|Beheeyem|type=Psychic|1|Human-Like|Human-Like|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0628|formsig=H|Braviary|type=Psychic|type2=Flying|1|Flying|Flying|form=Hisuian Form||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0655|Delphox|type=Fire|type2=Psychic|1|Field|Field||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0678|formsig=F|Meowstic|type=Psychic|1|Field|Field|form=Female|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0686|Inkay|type=Dark|type2=Psychic|2|Water 1|Water 2|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0687|Malamar|type=Dark|type2=Psychic|2|Water 1|Water 2|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0707|Klefki|type=Steel|type2=Fairy|1|Mineral|Mineral|−|−|✔}}&lt;br /&gt;
{{Moveentry/3|0720|Hoopa|type=Psychic|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|form=All forms||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0765|Oranguru|type=Normal|type2=Psychic|1|Field|Field|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0786|Tapu Lele|type=Psychic|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0791|Solgaleo|type=Psychic|type2=Steel|1|No Eggs Discovered|No Eggs Discovered|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0792|Lunala|type=Psychic|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0800|Necrozma|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All forms|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0825|Dottler|type=Bug|type2=Psychic|1|Bug|Bug|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0826|Orbeetle|type=Bug|type2=Psychic|1|Bug|Bug|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0856|Hatenna|type=Psychic|1|Fairy|Fairy|−|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0857|Hattrem|type=Psychic|1|Fairy|Fairy|−|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0858|Hatterene|type=Psychic|type2=Fairy|1|Fairy|Fairy|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0866|Mr. Rime|type=Ice|type2=Psychic|1|Human-Like|Human-Like|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0876|Indeedee|type=Psychic|type2=Normal|1|Fairy|Fairy|✔|−|✔|form=All forms|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0898|Calyrex|type=Psychic|type2=Grass|1|No Eggs Discovered|No Eggs Discovered|form=All forms|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0899|Wyrdeer|type=Normal|type2=Psychic|1|Field|Field||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0936|Armarouge|type=Fire|type2=Psychic|1|Human-Like|Human-Like||−|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0954|Rabsca|type=Bug|type2=Psychic|1|Bug|Bug||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|0981|Farigiraf|type=Normal|type2=Psychic|1|Field|Field||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|1006|Iron Valiant|type=Fairy|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered||✔}}&lt;br /&gt;
{{Moveentry/3|1015|Munkidori|type=Poison|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/3|1023|Iron Crown|type=Steel|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Psychic|3}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Psychic|Egg Move|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|BDSP}}|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/8|0054|Psyduck|type=Water|2|Water 1|Field|✔|✔|✔|✔|✔|✔|✔|−|note=Chain breed in Gen II}}&lt;br /&gt;
{{Moveentry/8|0079|Slowpoke|type=Water|type2=Psychic|2|Monster|Water 1|✔|✔|✔|✔|✔|✔|✔|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0122|Mr. Mime|type=Psychic|type2=Fairy|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0131|Lapras|type=Water|type2=Ice|2|Monster|Water 1|−|−|−|✔|✔|✔|✔|−|note=Chain breed}}&lt;br /&gt;
{{Moveentry/8|0175|Togepi|type=Fairy|2|Flying|Fairy|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/8|0183|Marill|type=Water|type2=Fairy|2|Water 1|Fairy|✔|✔|✔|✔|✔|✔|✔|−|note=Chain breed}}&lt;br /&gt;
{{Moveentry/8|0203|Girafarig|type=Normal|type2=Psychic|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0225|Delibird|type=Ice|type2=Flying|2|Water 1|Field|✔|✔|✔|✔|✔|✔|✔|−}}&lt;br /&gt;
{{Moveentry/8|0325|Spoink|type=Psychic|1|Field|Field||✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0351|Castform|type=Normal|2|Fairy|Amorphous||✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/8|0358|Chimecho|type=Psychic|1|Amorphous|Amorphous||−|✔|✔|✔|✔|✔|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0433|Chingling|type=Psychic|1|Amorphous|Amorphous|||✔|✔|✔|✔|✔|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0439|Mime Jr.|type=Psychic|type2=Fairy|1|Human-Like|Human-Like|||✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0561|Sigilyph|type=Psychic|type2=Flying|1|Flying|Flying|||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Psychic|8}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation VII]]====&lt;br /&gt;
{{Movehead/Special|Psychic}}&lt;br /&gt;
{{Moveentry/1|0468|Togekiss|type=Fairy|type2=Flying|2|Flying|Fairy|{{DL|QR Scanner|Island Scan}} - [[Poni Gauntlet]]{{sup/7|SM}}}}&lt;br /&gt;
{{Movefoot|Psychic|1}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation II]]====&lt;br /&gt;
{{Movehead/Special|Psychic}}&lt;br /&gt;
{{Moveentry/1|0131|Lapras|type=Water|type2=Ice|2|Monster|Water 1|{{DL|List of PCNY event Pokémon distributions in Generation II|Future Sight Lapras|New York Pokémon Center}}}}&lt;br /&gt;
{{Movefoot|Psychic|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation VIII]]====&lt;br /&gt;
{{Movehead/Special|Psychic}}&lt;br /&gt;
{{Moveentry/1|0251|Celebi|type=Psychic|type2=Grass|1|No Eggs Discovered|No Eggs Discovered|{{DL|List of event Pokémon distributions in Pokémon Sword and Shield|Celebi|Jungle Celebi}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Psychic|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] and [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] series, Future Sight is a status move which gives the user the {{DL|Status condition (Mystery Dungeon)|Set Damage}} status condition for 3-4 turns. This status causes all of user&#039;s attacks to deal 35{{sup/md|RB}} / 30{{sup/md|TDS}} damage, regardless of other multipliers.&lt;br /&gt;
&lt;br /&gt;
From [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Future Sight is a damage-dealing move, which gives the user the {{DL|Status condition (Mystery Dungeon)|Future Sight}} status condition which lets the user charge the move for one turn. The user then unleashes the move on the next turn.&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=psychic}}&lt;br /&gt;
{{MDMoveRow|game=RB|pp=13|acc=—%|range=User|target=User}}&lt;br /&gt;
{{MDMoveRow|game=TDS|pp=13|acc=—%|range=User|target=User}}&lt;br /&gt;
{{MDMoveRow|game=BSL|pp=13|acc=—%|range=User|target=User}}&lt;br /&gt;
{{MDMoveRow|game=GTI|pow=40|powmax=99|pp=13|ppmax=50|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pow=37|powmax=99|pp=13|ppmax=30|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMovefoot|type=psychic|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Conquest]]===&lt;br /&gt;
{{Conquestmove&lt;br /&gt;
|type=psychic&lt;br /&gt;
|grid={{Conquestmove/Grid/rows|span=2|dist=1}}&lt;br /&gt;
|stars=4&lt;br /&gt;
|pow=45&lt;br /&gt;
|acc=100%&lt;br /&gt;
|eff=Any target originally within the specified field will receive Psychic-type damage at the start of the opponent&#039;s second turn, even if the user faints.&lt;br /&gt;
|users={{CSP|576|Gothitelle}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
In Pokémon GO, Future Sight is a Charged Attack that has been available since February 16, 2017.&lt;br /&gt;
&lt;br /&gt;
{{GoChargedAttack&lt;br /&gt;
|id=275&lt;br /&gt;
|move=Future Sight&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|pow=120&lt;br /&gt;
|energy=100&lt;br /&gt;
|duration=2.7&lt;br /&gt;
|damage_window=1.4 - 2.7&lt;br /&gt;
|pow_trainer=110&lt;br /&gt;
|energy_trainer=65&lt;br /&gt;
|users={{MSP/GO|0065|Alakazam}}{{MSP/GO|0097|Hypno}}{{MSP/GO|0144G|Articuno|Galarian Form}}{{MSP/GO|0150A|Mewtwo|Armored Mewtwo}}{{MSP/GO|0178|Xatu}}{{MSP/GO|0196|Espeon}}{{MSP/GO|0199G|Slowking|Galarian Form}}{{MSP/GO|0249|Lugia}}{{MSP/GO|0480|Uxie}}{{MSP/GO|0481|Mesprit}}{{MSP/GO|0482|Azelf}}{{MSP/GO|0488|Cresselia}}{{MSP/GO|0493|Arceus}}{{MSP/GO|0518|Musharna}}{{MSP/GO|0528|Swoobat}}{{MSP/GO|0575|Gothorita}}{{MSP/GO|0576|Gothitelle}}{{MSP/GO|0579|Reuniclus}}{{MSP/GO|0765|Oranguru}}{{MSP/GO|0786|Tapu Lele}}{{MSP/GO|0792|Lunala}}{{MSP/GO|0800|Necrozma}}{{MSP/GO|0800DM|Necrozma}}{{MSP/GO|0800DW|Necrozma}}&lt;br /&gt;
|snapshot_users={{MSP/GO|0235|Smeargle}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Future Sight|type=Psychic&lt;br /&gt;
|stars=5&lt;br /&gt;
|pow=51.27513&lt;br /&gt;
|charge=0.58&lt;br /&gt;
|range=Circular (ranged)&lt;br /&gt;
|hits=1&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=None}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! State&lt;br /&gt;
! Base {{color2|000|power}}&lt;br /&gt;
! Max {{color2|000|power}}&lt;br /&gt;
! Target&lt;br /&gt;
! Effect tag&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Playable {{color2|000|sync pair}}&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color dark}}&amp;quot;&lt;br /&gt;
! colspan=12 |{{color2|fff|Sync move}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | Truth-Seeking Future Sight&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| Default&amp;lt;hr&amp;gt;&#039;&#039;&#039;6★ EX&#039;&#039;&#039;&lt;br /&gt;
| 200&amp;lt;hr&amp;gt;&#039;&#039;&#039;300&#039;&#039;&#039;&lt;br /&gt;
| 240&amp;lt;hr&amp;gt;&#039;&#039;&#039;240&#039;&#039;&#039;&lt;br /&gt;
| An opponent&lt;br /&gt;
| —&lt;br /&gt;
| The more the target&#039;s Sp. Def is lowered, the greater the power of this attack.&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | {{sync|Bianca|Musharna}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|UNITE}}===&lt;br /&gt;
{{MoveUNITE/Header|move=Future Sight|type=Psychic}}&lt;br /&gt;
{{MoveUNITE|move=Future Sight|pokemon=Mewtwo|pokemonfile=UNITE Mewtwo X License Card.png|imagefile=Future Sight Mewtwo X UNITE.png|level=5|cooldown=10|description=Has the user pull the designated opposing Pokémon toward itself and lock on to it. The locked-on opposing Pokémon will have its movement speed decreased and take increased damage. After a set amount of time, this move deals damage to the locked-on opposing Pokémon based on the amount of damage it took while locked on.|upgradelevel=11|upgrade=The locked-on opposing Pokémon takes increased damage.}}&lt;br /&gt;
{{MoveUNITE|move=Future Sight|pokemon=Mewtwo|pokemonfile=UNITE Mewtwo Y License Card.png|imagefile=Future Sight Mewtwo Y UNITE.png|level=5|cooldown=8.5|description=Has the user shove the designated opposing Pokémon and lock on to it. The locked-on opposing Pokémon will have its movement speed decreased and take increased damage. After a set amount of time, this move deals damage to the locked-on opposing Pokémon based on the amount of damage it took while locked on.|upgradelevel=11|upgrade=The locked-on opposing Pokémon takes increased damage.}}&lt;br /&gt;
{{MoveUNITE|move=Future Sight|pokemon=Espeon|level=6|cooldown=7|description=Has the user lock on to an opposing Pokémon, then deal damage a few seconds later to opposing Pokémon in an are of effect centered on the locked-on Pokémon. More damage is dealt the lower the locked-on Pokémon&#039;s remaining HP is. While the user is locked on to an opposing Pokémon, its other moves will target that Pokémon whenever possible. Each time one of these moves deals damage, Future Sight&#039;s cooldown is reduced. If the locked-on Pokémon is on the opposing team and is knocked out before the area-of-effect damage is dealt, a single powered-up use of Psyshock or Stored Power becomes available for a short time. When Psyshock is powered up, it hurls stronger psychic projectiles at a designated location that also cause an explosion, dealing damage to opposing Pokémon in the area of effect. When Stored Power is powered up, it unleashes an increased number of psychic power blasts and restores the user&#039;s HP when the blasts hit.|upgradelevel=12|upgrade=The user deals increased damage to the opposing Pokémon that Espeon&#039;s Future Sight is locked on to.}}&lt;br /&gt;
{{MoveUNITE|move=Future Sight|pokemon=Gardevoir|level=5|cooldown=9|description=Sets a delayed explosion. When the explosion hits a Pokémon from the opposing team, it reduces this move&#039;s cooldown and increases the user&#039;s movement speed for a short time.|upgradelevel=11|upgrade=Resets this move&#039;s cooldown when the explosion hits a Pokémon from the opposing team.}}&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Psychic}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Set Damage status. In this state, all damage inflicted by the user will remain constant.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Gives the Pokémon that uses this move the Set Damage status, which makes all damage inflicted by the user remain at a set amount.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんを こていダメージじょうたいにかえる あたえるダメージが いっていになる|Gives the Pokémon that uses this move the Set Damage status, which makes all damage inflicted by the user remain at a set amount}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Conq}}|A hunk of psychic energy attacks the target 2 turns after this move is used.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|You foretell an attack in the future and damage an enemy on the second turn.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}&amp;lt;br/&amp;gt;{{gameabbrevmd|RTDX}}|You&#039;ll get the Future Sight status condition and damage an enemy on the next turn.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=psychic|exp=yes|gen=A while after this move is used, the target is struck by a powerful blast of psychic energy.|image1=Mesprit Uxie Future Sight start.png|image1p=Mesprit and Uxie|image2=Olympia Meowstic Future Sight 2.png|image2p=Meowstic; starting|image3=Cherry Girafarig Future Sight.png|image3p=Girafarig|image4=Olympia Meowstic Future Sight.png|image4p=Meowstic; hitting}}&lt;br /&gt;
{{movep|type=psychic|ms=203|pkmn=Girafarig|method=Girafarig&#039;s eyes or whole body glows light blue. After a little bit of time passes, the wind blows strong and a sphere of rainbow colored energy comes out of nowhere, striking the opponent. This also allows Girafarig and occasionally, other people, to see into the future.}}&lt;br /&gt;
{{movemid|type=psychic|user=Cherry|user1=Cherry&#039;s Girafarig|startcode=EP156|startname=The Psychic Sidekicks!|notes=Debut}}&lt;br /&gt;
{{movep|type=psychic|ms=177|pkmn=Natu|method=Natu&#039;s eyes shimmer blue. It can then move objects with its mind.}}&lt;br /&gt;
{{movemid|type=psychic|user=McKenzie&#039;s father|user1=McKenzie&#039;s father&#039;s Natu|startcode=EP201|startname=Doin&#039; What Comes Natu-rally}}&lt;br /&gt;
{{movemid|type=psychic|user=McKenzie|user1=McKenzie&#039;s Naughty|startcode=EP201|startname=Doin&#039; What Comes Natu-rally}}&lt;br /&gt;
{{movep|type=psychic|ms=480|pkmn=Uxie|method=Uxie raises its hands into the air and a light blue ball of energy with light blue sparks of electricity surrounding it appears above them. Light blue lightning bolts then fire from the ball into the sky and disappear. After a while, light blue lightning bolts appear and shoot out of the sky, hitting the opponent.}}&lt;br /&gt;
{{movemid|type=psychic|user=Lake guardians (anime)#Uxie|user1=Uxie (anime)|startcode=DP151|startname=The Needs of the Three!}}&lt;br /&gt;
{{movep|type=psychic|ms=481|pkmn=Mesprit|method=Mesprit raises its hands into the air and a light blue ball of energy with light blue sparks of electricity surrounding it appears above them. Light blue light bolts then fire from the ball into the sky and disappear. After a while, light blue lightning bolts appear and shoot out of the sky, hitting the opponent.}}&lt;br /&gt;
{{movemid|type=psychic|user=Lake guardians (anime)#Mesprit|user1=Mesprit (anime)|startcode=DP151|startname=The Needs of the Three!}}&lt;br /&gt;
{{movep|type=psychic|ms=678F|pkmn=Meowstic|method=Meowstic extends its ears, and the eye-like patterns on its inner ears glow blue. Meowstic creates four or five wormholes then blasts of electrified psychic energy through the wormholes and in between the wormholes. After a certain amount of time, the wormholes appear around the target, barraging the target with the blasts of electrified psychic energy.}}&lt;br /&gt;
{{movebtm|type=psychic|user=Olympia|user1=Olympia&#039;s Meowstic|startcode=XY092|startname=Cloudy Fate, Bright Future!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=psychic|exp=yes|gen=The user attacks the opponent in the future, and the opponent feels the effects of the attack a while after the attack is used.|image1=Natee Future Sight 1.png|image1p=Setting up|image2=Natee Future Sight 2.png|image2p=Being hit}}&lt;br /&gt;
{{movep|type=psychic|ms=177|pkmn=Natu|method=Natu&#039;s eyes glitter and it faces where the opponent will be. Once the opponent gets to that place, it gets slashed by an invisible energy beam.}}&lt;br /&gt;
{{movebtmManga|type=psychic|user=Crystal (Adventures)|user1=Crystal&#039;s Natee|startcode=PS166|startname=Lugia and Ho-Oh on the Loose, Part 2|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|genII=Future Sight II&lt;br /&gt;
|genIII=Future Sight III&lt;br /&gt;
|genIV=Future Sight IV&lt;br /&gt;
|genV=Future Sight V&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|genVI=Future Sight VI&lt;br /&gt;
|genVI2=Future Sight VI 2&lt;br /&gt;
|genVII=Future Sight VII&lt;br /&gt;
|genVII2=Future Sight VII 2&lt;br /&gt;
|genVIII=Future Sight VIII&lt;br /&gt;
|genVIII2=Future Sight VIII 2&lt;br /&gt;
|ZA=Future Sight ZA&lt;br /&gt;
|ZA2=Future Sight ZA 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|Stad2=Future Sight Stad2&lt;br /&gt;
|Colo=Future Sight Colo&lt;br /&gt;
|XD=Future Sight XD&lt;br /&gt;
|PBR=Future Sight PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|PMDRB=Future Sight PMD RB&lt;br /&gt;
|PMDTDS=Future Sight PMD TDS&lt;br /&gt;
|PMDGTI=Future Sight PMD GTI&lt;br /&gt;
|PSMD=Future Sight PSMD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}}&lt;br /&gt;
|zh_yue=預知未來 &#039;&#039;{{tt|Yuhjī Meihlòih|Future Foresight}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;先知 &#039;&#039;{{tt|Sīnjī|Know First / Prophet}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|zh_cmn=預知未來 / 预知未来 &#039;&#039;{{tt|Yùzhī Wèilái|Future Foresight}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;先知 &#039;&#039;{{tt|Xiānzhī|Know First (Prophet)}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|cs=Budoucnost&lt;br /&gt;
|nl=Toekomstblik&lt;br /&gt;
|fr=Prescience&lt;br /&gt;
|de=Seher&lt;br /&gt;
|el=Ενόραση&lt;br /&gt;
|hi=फ़्यूचर साइट &#039;&#039;Future Sight&#039;&#039;&lt;br /&gt;
|id=Penglihatan Masa Depan{{tt|*|Pokémon GO}}&amp;lt;br&amp;gt;Ramalan Masa Depan&lt;br /&gt;
|it=Divinazione&lt;br /&gt;
|ko=미래예지 &#039;&#039;{{tt|Mirae Yeoji|Future Sight}}&#039;&#039;&lt;br /&gt;
|pl=Wizja Przyszłości&amp;lt;!--{{tt|*|Diamond and Pearl series onwards}}&amp;lt;br&amp;gt;Znak Losu{{tt|*|EP201}}&amp;lt;br&amp;gt;Spojrzenie w Przyszłość{{tt|*|EP156}}--&amp;gt;&lt;br /&gt;
|pt_br=Visão do Futuro (games, &#039;&#039;[[Pokémon the Series: XY]]&#039;&#039;–present, TCG)&amp;lt;br&amp;gt;Visão Futura (early animated series){{specify|which episodes/seasons/series?}}&lt;br /&gt;
|ro=Privirea în Viitor&lt;br /&gt;
|ru=Образ Будущего &#039;&#039;{{tt|Obraz Budushchego|Future&#039;s Image}}&#039;&#039;&lt;br /&gt;
|sr=Predskazanje&lt;br /&gt;
|es_la=Premonición (games)&amp;lt;br&amp;gt;Vista al Futuro ([[EP156]], [[XY092]]–[[XY093]])&amp;lt;br&amp;gt;Visión del Futuro ([[EP201]], [[DP151]])&amp;lt;!--&amp;lt;br&amp;gt;Ver el Futuro ([[AG142]])--&amp;gt;&lt;br /&gt;
|es_eu=Premonición&lt;br /&gt;
|th=รู้ล่วงหน้า &#039;&#039;{{tt|Ru Luangna|Know Beforehand}}&#039;&#039;&lt;br /&gt;
|tr=Gelecek Görüşü&lt;br /&gt;
|vi=Dự Đoán Tương Lai&lt;br /&gt;
}}&lt;br /&gt;
{{Generation VIII TMs}}&lt;br /&gt;
{{Generation IX TMs}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves in Pokémon Mystery Dungeon: Gates to Infinity]]&lt;br /&gt;
[[Category:Moves in Pokémon Mystery Dungeon: Rescue Team DX]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
[[Category:Moves in Pokémon Legends: Z-A]]&lt;br /&gt;
&lt;br /&gt;
[[de:Seher]]&lt;br /&gt;
[[es:Premonición]]&lt;br /&gt;
[[fr:Prescience]]&lt;br /&gt;
[[it:Divinazione]]&lt;br /&gt;
[[ja:みらいよち]]&lt;br /&gt;
[[zh:预知未来（招式）]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Held_item&amp;diff=4563876</id>
		<title>Held item</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Held_item&amp;diff=4563876"/>
		<updated>2026-05-30T21:10:21Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: https://pokemondb.net/pokebase/438495/are-abilities-or-items-higher-priority-in-battle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Held items anime.png|thumb|300px|A pile of held items in {{aniseries|AG}}]]&lt;br /&gt;
A &#039;&#039;&#039;held item&#039;&#039;&#039;{{#tag:ref|Also referred to as &amp;quot;Hold Items&amp;quot;.&amp;lt;ref&amp;gt;&#039;&#039;&amp;quot;&#039;&#039;&#039;Hold Items&#039;&#039;&#039; are special items you can give to Pokémon that after various effects during battle. A Pokémon can only carry one &#039;&#039;&#039;Hold Item&#039;&#039;&#039; at a time.&amp;quot;&#039;&#039; - &#039;&#039;[[Pokémon Colosseum: Prima&#039;s Official Strategy Guide]]&#039;&#039;, page 112&amp;lt;/ref&amp;gt;|group=lower-alpha}} (Japanese: &#039;&#039;&#039;{{tt|持|も}}ち{{tt|物|もの}}&#039;&#039;&#039; &#039;&#039;held item&#039;&#039;) is an [[item]] that may be carried by a Pokémon.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
The capability to hold items was first introduced in [[Generation II]]; however, when a Pokémon obtained in [[Generation I]] is traded to a [[Generation II]] game through the [[Time Capsule]], it may be holding an item, such as a [[TM09]] held by an {{p|Abra}}. Likewise, items held by Pokémon traded to Generation I will not be lost.&lt;br /&gt;
&lt;br /&gt;
The mechanic is absent in [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]] and [[Pokémon Legends: Arceus]].&lt;br /&gt;
&lt;br /&gt;
Held items range from {{Berries}}, which can be used in battle for recovery of {{stat|HP}}, curing of a [[status condition]], raising of a stat, and other effects; to the [[Soothe Bell]], which boosts [[friendship]] gained.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
Though most items can be held by a Pokémon, many have no effect while held. [[Key Item]]s and [[HM]]s cannot be held; in Generation IV, only {{p|Giratina}} can hold the [[Griseous Orb]], and [[Apricorn]]s and [[Poké Ball]]s made from them cannot be held; from Generation V onward, [[TM]]s cannot be held. Any other type of item may be held, but [[medicine]] (except [[Berry Juice]]), [[TM]]s, [[Evolution stone]]s, [[Fossil]]s, [[Repel]]s, [[escape item]]s, [[battle item]]s, [[valuable item]]s, [[exchangeable item]]s, [[Mulch]], [[Flute]]s, and [[Feather]]s have no effect apart from changing the effects of the moves and Abilities listed below. [[Poké Ball]]s cannot be flung. Prior to [[Generation IX]], single-use held items used outside of [[battle facility|battle facilities]] and link battles were consumed permanently. In Generation IX, this only applies to [[Berry|Berries]].&lt;br /&gt;
&lt;br /&gt;
In a battle, if a move or some other condition would activate a Pokémon&#039;s [[ability]] and held item (such as {{a|Sturdy}} and [[Focus Sash]] when an attack would knock out the Pokémon, or {{a|Competitive}} and [[White Herb]] when a stat is lowered), the ability activates first.&lt;br /&gt;
&lt;br /&gt;
[[Wild Pokémon]] can be encountered [[List of Pokémon by wild held item|holding an item]], which the player can obtain by catching the Pokémon or by using certain moves or Abilities. Wild Pokémon can steal the player&#039;s Pokémon&#039;s items in every generation except Generations {{gen|III}} and {{gen|IV}}.&lt;br /&gt;
&lt;br /&gt;
===List of Abilities and moves affecting held items===&lt;br /&gt;
====Abilities====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#ddf; border:5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
! width=110 | Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Gen.&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Compound Eyes}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | If a Pokémon with this Ability leads the party, it increases the chances of running into a Pokémon with a held item&lt;br /&gt;
|data-sort-value=3 style=&amp;quot;background:#{{Gen III color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;III&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Pickup}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | May obtain a held item after a battle&amp;lt;br&amp;gt;From Generation V onward, at the end of a turn will obtain an item used by another Pokémon&lt;br /&gt;
|data-sort-value=3 style=&amp;quot;background:#{{Gen III color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;III&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sticky Hold}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Protects the Pokémon from item theft&lt;br /&gt;
|data-sort-value=3 style=&amp;quot;background:#{{Gen III color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;III&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Gluttony}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The Pokémon eats held &amp;quot;pinch Berries&amp;quot; after losing at least half of its HP&lt;br /&gt;
|data-sort-value=4 style=&amp;quot;background:#{{Gen IV color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;IV&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Unburden}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Doubles the Pokémon&#039;s speed when its held item is lost&lt;br /&gt;
|data-sort-value=4 style=&amp;quot;background:#{{Gen IV color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;IV&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Klutz}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Negates the effect of the Pokémon&#039;s held item, for most items&lt;br /&gt;
|data-sort-value=4 style=&amp;quot;background:#{{Gen IV color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;IV&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Frisk}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Reveals the opponent&#039;s held item upon entering battle&lt;br /&gt;
|data-sort-value=4 style=&amp;quot;background:#{{Gen IV color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;IV&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Multitype}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Changes the Pokémon&#039;s type to match the [[Plate]] or [[Z-Crystal]] it holds&lt;br /&gt;
|data-sort-value=4 style=&amp;quot;background:#{{Gen IV color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;IV&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Harvest}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | May restore an eaten [[Berry]] at the end of a turn&lt;br /&gt;
|data-sort-value=5 style=&amp;quot;background:#{{Gen V color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;V&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Pickpocket}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Steals the held item of a Pokémon that uses a contact move on the possessor (as long as the possessor does not have an item)&lt;br /&gt;
|data-sort-value=5 style=&amp;quot;background:#{{Gen V color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;V&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Unnerve}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Prevents the opposing Pokémon from eating Berries&lt;br /&gt;
|data-sort-value=5 style=&amp;quot;background:#{{Gen V color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;V&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cheek Pouch}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The Pokémon heals a third of its HP after eating a Berry&lt;br /&gt;
|data-sort-value=6 style=&amp;quot;background:#{{Gen VI color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;VI&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Magician}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Steals the held item of a Pokémon that is hit by the Pokémon&#039;s move (as long as the possessor does not have an item)&lt;br /&gt;
|data-sort-value=6 style=&amp;quot;background:#{{Gen VI color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;VI&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Symbiosis}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Transfers the possessor&#039;s held item to an ally when that ally consumes its held item&lt;br /&gt;
|data-sort-value=6 style=&amp;quot;background:#{{Gen VI color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;VI&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{a|RKS System}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Changes the Pokémon&#039;s type to match the memory disc it holds&lt;br /&gt;
|data-sort-value=7 style=&amp;quot;background:#{{Gen VII color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;VII&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Ripen}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Ripens Berries and doubles their effect&lt;br /&gt;
|data-sort-value=8 style=&amp;quot;background:#{{Gen VIII color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;VIII&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{a|As One}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Prevents the opposing Pokémon from eating Berries&lt;br /&gt;
|data-sort-value=8 style=&amp;quot;background:#{{Gen VIII color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;VIII&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cud Chew}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Reuses an already consumed Berry at the end of the next turn.&lt;br /&gt;
|data-sort-value=9 style=&amp;quot;background:#{{Gen IX color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;IX&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Moves====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#ddf; border:5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
! width=110 | Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Gen.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thief}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Steals the target&#039;s held item (as long as the user does not have an item)&lt;br /&gt;
|data-sort-value=2 style=&amp;quot;background:#{{Gen II color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;II&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Trick}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Swaps the user&#039;s and target Pokémon&#039;s held items (even if one of them does not have a held item)&lt;br /&gt;
|data-sort-value=3 style=&amp;quot;background:#{{Gen III color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;III&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Knock Off}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Disables (Gen III and IV) or removes (Gen V onward) the target&#039;s held item for the rest of the {{pkmn|battle}}&lt;br /&gt;
|data-sort-value=3 style=&amp;quot;background:#{{Gen III color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;III&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Covet}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Steals the target&#039;s held item (as long as the user does not have an item)&lt;br /&gt;
|data-sort-value=3 style=&amp;quot;background:#{{Gen III color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;III&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Recycle}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Restores an item consumed by the user&lt;br /&gt;
|data-sort-value=3 style=&amp;quot;background:#{{Gen III color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;III&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Natural Gift}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user draws power to attack by using its held Berry. The Berry determines the move&#039;s type and power.&lt;br /&gt;
|data-sort-value=4 style=&amp;quot;background:#{{Gen IV color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;IV&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Embargo}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Disables any item use on or by the target (including held items)&lt;br /&gt;
|data-sort-value=4 style=&amp;quot;background:#{{Gen IV color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;IV&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fling}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Consumes the user&#039;s held item and deals damage to the opponent depending on the item flung (some items have added effects)&lt;br /&gt;
|data-sort-value=4 style=&amp;quot;background:#{{Gen IV color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;IV&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Switcheroo}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Swaps the user&#039;s and target Pokémon&#039;s held items (even if one of them does not have a held item)&lt;br /&gt;
|data-sort-value=4 style=&amp;quot;background:#{{Gen IV color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;IV&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Judgment}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | This move&#039;s type varies depending on the kind of Plate the user is holding&lt;br /&gt;
|data-sort-value=4 style=&amp;quot;background:#{{Gen IV color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;IV&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Acrobatics}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Doubles power if the user is not holding an item&lt;br /&gt;
|data-sort-value=5 style=&amp;quot;background:#{{Gen V color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;V&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Magic Room}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Disables all Pokémon&#039;s held items for five turns&lt;br /&gt;
|data-sort-value=5 style=&amp;quot;background:#{{Gen V color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;V&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bestow}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Gives the user&#039;s held item to the target&lt;br /&gt;
|data-sort-value=5 style=&amp;quot;background:#{{Gen V color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;V&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Techno Blast}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The move&#039;s type changes depending on the Drive the user holds&lt;br /&gt;
|data-sort-value=5 style=&amp;quot;background:#{{Gen V color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;V&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Multi-Attack}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The memory held determines the move’s type&lt;br /&gt;
|data-sort-value=7 style=&amp;quot;background:#{{Gen VII color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;VII&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Teatime}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Each Pokémon eats its held Berry&lt;br /&gt;
|data-sort-value=8 style=&amp;quot;background:#{{Gen VIII color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;VIII&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Stuff Cheeks}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user eats its held Berry and raises its Defense stat by two stages&lt;br /&gt;
|data-sort-value=8 style=&amp;quot;background:#{{Gen VIII color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;VIII&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Corrosive Gas}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user renders the target&#039;s held item unusable for the rest of the battle (even if switched out)&lt;br /&gt;
|data-sort-value=8 style=&amp;quot;background:#{{Gen VIII color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;VIII&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Poltergeist}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Attacks the target if it is holding an item&lt;br /&gt;
|data-sort-value=8 style=&amp;quot;background:#{{Gen VIII color light}}; border:1px solid #000; text-align:center&amp;quot; | &#039;&#039;&#039;VIII&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===List of held items===&lt;br /&gt;
====Berries====&lt;br /&gt;
{{main|Berry}}&lt;br /&gt;
Berries have varying effects. Some weaken [[Type#Type effectiveness|super effective]] moves, and others cure [[status condition]]s. Berries also affect the power and strength of the move {{m|Natural Gift}}. All can be used to make [[Pokéblock]]s or [[Poffin]].&lt;br /&gt;
&lt;br /&gt;
====Evolution-inducing held items====&lt;br /&gt;
{{main|Evolution item}}&lt;br /&gt;
These items, when held by a Pokémon, can cause it to undergo [[Evolution]] when it meets its other requirements to evolve, such as gaining a [[level]] or being [[trade]]d.&lt;br /&gt;
&lt;br /&gt;
====Experience-affecting items====&lt;br /&gt;
{{main|Experience-affecting item}}&lt;br /&gt;
These items, when held by a Pokémon, affect the amount of [[experience]] that a Pokémon gains in {{pkmn|battle}}.&lt;br /&gt;
&lt;br /&gt;
====Form-changing held items====&lt;br /&gt;
{{main|:Category:Form-changing held items|Category:Form-changing held items}}&lt;br /&gt;
These items, when held by a Pokémon, allow it to change its form. Some of these items can be grouped into: [[Colored orbs]], [[Drives]], [[Mega Stone]]s, [[Memory|Memories]], [[Plate]]s.&lt;br /&gt;
&lt;br /&gt;
====Gems====&lt;br /&gt;
{{main|Gem}}&lt;br /&gt;
Gems increase the power of a specific type of move by 30% (50% in [[Generation V]]) and are consumed after use. They are found in {{DL|Phenomenon|dust cloud}}s.&lt;br /&gt;
&lt;br /&gt;
====Incense====&lt;br /&gt;
{{main|Incense}}&lt;br /&gt;
These items, when held by a Pokémon in the day-care, will cause it to produce an {{pkmn|Egg}} that will hatch into a [[baby Pokémon]] introduced after [[Generation II]]. They will also affect the holder in various ways during battle.&lt;br /&gt;
&lt;br /&gt;
====Power items====&lt;br /&gt;
{{main|Power item}}&lt;br /&gt;
These items, when held by a Pokémon, promote {{EV}} gain in several different ways.&lt;br /&gt;
&lt;br /&gt;
====Stat-enhancing items====&lt;br /&gt;
{{main|Stat-enhancing item}}&lt;br /&gt;
These items, when held, will increase certain [[statistic|stats]] of Pokémon. Some can only be used by specific Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Type-enhancing items====&lt;br /&gt;
{{main|Type-enhancing item}}&lt;br /&gt;
Type-enhancing items increase the power of a used move of the enhanced type by 20% (10% prior to [[Generation IV]]). Some are given out by the [[Week Siblings]].&lt;br /&gt;
&lt;br /&gt;
====Z-Crystals====&lt;br /&gt;
{{main|Z-Crystal}}&lt;br /&gt;
Z-Crystals are required to be held for performing [[Z-Move]]s. There is one for each type. Additionally, there are also specific Z-Crystals that, when held by specific Pokémon, will enable them to use their exclusive Z-Moves.&lt;br /&gt;
&lt;br /&gt;
====In-battle effect items====&lt;br /&gt;
{{main|:Category:In-battle effect items|Category:In-battle effect items}}&lt;br /&gt;
These items will take effect during battle to either aid or hinder the Pokémon holding them or an opponent.&lt;br /&gt;
&lt;br /&gt;
====Out-of-battle effect items====&lt;br /&gt;
{{main|:Category:Out-of-battle effect items|Category:Out-of-battle effect items}}&lt;br /&gt;
These items will only take effect outside battle, in the overworld.&lt;br /&gt;
&lt;br /&gt;
====Mail====&lt;br /&gt;
{{main|Mail}}&lt;br /&gt;
Mail allows players to send messages to each other by attaching it to a Pokémon that is to be traded.&lt;br /&gt;
&lt;br /&gt;
====Scarves====&lt;br /&gt;
{{main|Scarf}}&lt;br /&gt;
Scarves up the [[Contest condition]] of the Pokémon that is holding it without the Pokémon being fed [[Pokéblock]]s or [[Poffin]]s.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
====Held item icons====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{items color}}; background:#{{items color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{items color dark}}; background:#{{items color light}}; width:20px&amp;quot;| [[File:Held icon II.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{items color dark}}; background:#{{items color light}}; width:20px&amp;quot;| [[File:Held icon III.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{items color dark}}; background:#{{items color light}}; width:20px&amp;quot;| [[File:Held icon IV.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{items color dark}}; background:#{{items color light}}; width:20px&amp;quot;| [[File:Held icon V.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{items color dark}}; background:#{{items color light}}; width:20px&amp;quot;| [[File:Held icon VI.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{items color dark}}; background:#{{items color light}}; width:20px&amp;quot;| [[File:Held icon VII.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{items color dark}}; background:#{{items color light}}; width:20px&amp;quot;| [[File:Held icon Stad2.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{items color dark}}; background:#{{items color light}}; width:20px&amp;quot;| [[File:Held icon Colo.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{items color dark}}; background:#{{items color light}}; width:20px&amp;quot;| [[File:Held icon XD.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{items color dark}}; background:#{{items color light}}; width:20px&amp;quot;| [[File:Held icon PBR.png]]&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| III&lt;br /&gt;
| IV&lt;br /&gt;
| V&lt;br /&gt;
| VI&lt;br /&gt;
| VII&lt;br /&gt;
| Stad2&lt;br /&gt;
| Colo&lt;br /&gt;
| XD&lt;br /&gt;
| PBR&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{items color dark}}; background:#{{items color light}}; width:20px&amp;quot;| [[File:Held mail icon II.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{items color dark}}; background:#{{items color light}}; width:20px&amp;quot;| [[File:Held mail icon III.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{items color dark}}; background:#{{items color light}}; width:20px&amp;quot;| [[File:Held mail icon IV.png]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border:2px solid #{{items color dark}}; background:#{{items color light}}; width:20px&amp;quot;| [[File:Held mail icon V.png]]&lt;br /&gt;
|-&lt;br /&gt;
| II&amp;lt;br&amp;gt;Mail&lt;br /&gt;
| III&amp;lt;br&amp;gt;Mail&lt;br /&gt;
| IV&amp;lt;br&amp;gt;Mail&lt;br /&gt;
| V&amp;lt;br&amp;gt;Mail&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the side series games==&lt;br /&gt;
===Pokémon Stadium 2===&lt;br /&gt;
[[Pokémon Stadium 2]] may connect to [[Generation I]] or [[Generation II]] [[core series]] games via the [[Transfer Pak]], and is compatible with held items. While Generation I games don&#039;t use held items, Pokémon Stadium 2 is equally able to use held items from the connected games of both generations.&lt;br /&gt;
&lt;br /&gt;
For instance, [[Pikachu (Yellow)|the player&#039;s Pikachu]] from {{game|Yellow}} initially holds a [[Light Ball]], which is usable if that game is connected to Pokémon Stadium 2. Additionally, the PC in the Pokémon Lab from Pokémon Stadium 2 may be used to add or remove held items from the Pokémon in the connected Generation I and II games.&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
====Glasses====&lt;br /&gt;
{{main|Glasses}}&lt;br /&gt;
These items increase the user&#039;s stats, prevent status conditions, or reveal hidden items when held.&lt;br /&gt;
&lt;br /&gt;
====Scarves====&lt;br /&gt;
{{main|Scarf (Mystery Dungeon)}}&lt;br /&gt;
These items increase the user&#039;s stats or prevent status conditions when held. Some are also needed for Evolution.&lt;br /&gt;
&lt;br /&gt;
====Recruitment-affecting items====&lt;br /&gt;
{{main|Recruitment#Recruitment-affecting items|Recruitment → Recruitment-affecting items}}&lt;br /&gt;
These items increase the recruit rate when held.&lt;br /&gt;
&lt;br /&gt;
====Miracle and Wonder Chest====&lt;br /&gt;
{{main|Experience-affecting item#In side games|Experience-affecting item → In side games}}&lt;br /&gt;
These items increase the holder&#039;s experience gain.&lt;br /&gt;
&lt;br /&gt;
====Seven Treasures====&lt;br /&gt;
{{main|Seven Treasures}}&lt;br /&gt;
These items raise the recruit rates of certain types when held.&lt;br /&gt;
&lt;br /&gt;
====Space Globe====&lt;br /&gt;
{{main|Space Globe}}&lt;br /&gt;
The Space Globe doubles the power of all of the holder&#039;s moves.&lt;br /&gt;
&lt;br /&gt;
====IQ Booster====&lt;br /&gt;
{{main|IQ Booster}}&lt;br /&gt;
The IQ Booster increases the IQ gained by the holder as it travels between floors.&lt;br /&gt;
&lt;br /&gt;
====Flags====&lt;br /&gt;
{{main|Flag}}&lt;br /&gt;
These items are exclusive to [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]; when held, they have various effects on the user and teammates around it.&lt;br /&gt;
&lt;br /&gt;
====Looplets====&lt;br /&gt;
{{main|Looplet}}&lt;br /&gt;
Introduced in [[Pokémon Super Mystery Dungeon]], these items may raise the holder&#039;s stats or give the holder other benefits and can be enhanced by attaching [[emera]]s to them.&lt;br /&gt;
&lt;br /&gt;
===Pokémon UNITE===&lt;br /&gt;
{{main|List of items in Pokémon UNITE}}&lt;br /&gt;
In [[Pokémon UNITE]], Pokémon can hold up to three held items. Each held item has two properties: enhancing the Pokémon&#039;s base stats, and providing a unique passive effect. Held items can be upgraded from grades 1-30 using [[Currency (UNITE)|Item Enhancers]]. When upgraded, held items will receive improved base stat increases and their passive effect will be improved when reaching grades 10 and 20.&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Brock Happiny.png|thumb|250px|[[Brock&#039;s Happiny]] holding her [[Oval Stone]] in {{aniseries|DP}}]]&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
With the exception of [[Mega Stone]]s, [[Z-Crystal]]s, and {{p|Arceus}}&#039;s [[Plates]], held items have not been used in {{pkmn|battle}} in the {{pkmn|animated series}}. However, held items themselves have been showcased or appeared as cameos, with the most common being {{berries}}. The first [[Evolution item|Evolution-inducing held item]] seen in the animated series was a [[King&#039;s Rock]] that was eventually used by {{an|Misty}}&#039;s {{p|Poliwhirl}} to evolve into a {{TP|Misty|Politoed}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
[[File:ClefairySecretWonders83.jpg|thumb|200px|[[Clefairy (Secret Wonders 83)]], a card with a held item]]&lt;br /&gt;
In the {{Trading Card Game}}, {{DL|Trainer card (TCG)|Pokémon Tool}}s are like held items. Only one can be attached to a Pokémon at a time, with {{cat|Pokémon cards that can have multiple Pokémon Tools attached|exceptions that allow multiple Pokémon Tools to be attached}}.&lt;br /&gt;
&lt;br /&gt;
In the {{TCG|Mysterious Treasures}} expansion, {{cat|Pokémon cards with held items}} were introduced to mimic Pokémon that hold an item when found in the {{pkmn2|wild}}. Held items are not {{TCG|Poké-Power}}s or {{TCG|Poké-Body|Poké-Bodies}}, so they can&#039;t be negated by any effect that would negate Poké-Powers or Poké-Bodies. Pokémon with held items don&#039;t have Pokédex data or Pokédex entries.&lt;br /&gt;
&lt;br /&gt;
===List of held items===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background:#{{tcg colorless color light}}; border:5px solid #{{tcg colorless color}}; display:inline-block; vertical-align:top&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Effect&lt;br /&gt;
! Cards&lt;br /&gt;
|-&lt;br /&gt;
| [[Wacan Berry]]&lt;br /&gt;
| Any damage done to [this Pokémon] by attacks from {{e|Lightning}} Pokémon is reduced by 20 &#039;&#039;(after applying Weakness and Resistance)&#039;&#039;.&lt;br /&gt;
|&lt;br /&gt;
* [[Bidoof (Mysterious Treasures 73)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Chesto Berry]]&lt;br /&gt;
| If [this Pokémon] is Asleep, remove the Special Condition Asleep from [this Pokémon] at the end of each player’s turn.&lt;br /&gt;
|&lt;br /&gt;
* [[Buizel (Mysterious Treasures 75)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rawst Berry]]&lt;br /&gt;
| If [this Pokémon] is Burned, remove the Special Condition Burned from [this Pokémon] at the end of each player’s turn.&lt;br /&gt;
|&lt;br /&gt;
* [[Shinx (Mysterious Treasures 98)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oran Berry]]&lt;br /&gt;
| Remove 1 damage counter from [this Pokémon] at the end of your turn.&lt;br /&gt;
|&lt;br /&gt;
* [[Gible (POP Series 6 7)]]&lt;br /&gt;
* [[Pikachu (POP Series 6 9)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon Stone]]&lt;br /&gt;
| [This Pokémon] can evolve during the turn you play it.&lt;br /&gt;
|&lt;br /&gt;
* [[Clefairy (Secret Wonders 83)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reaper Cloth]]&lt;br /&gt;
| [This Pokémon] can evolve during the turn you play it.&lt;br /&gt;
|&lt;br /&gt;
* [[Duskull (Secret Wonders 86)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dusk Stone]]&lt;br /&gt;
| [This Pokémon] can evolve during the turn you play it.&lt;br /&gt;
|&lt;br /&gt;
* [[Murkrow (Secret Wonders 95)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Enigma Berry]]&lt;br /&gt;
| If [this Pokémon] is damaged by an attack from your opponent&#039;s {{e|Fighting}} Pokémon, remove 4 damage counters at the end of that turn.&lt;br /&gt;
|&lt;br /&gt;
* [[Darkrai (DP Promo 24)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Adamant Orb]]&lt;br /&gt;
| If an Active Pokémon has Weakness to {{e|Metal}} type, [this Pokémon]&#039;s attacks do 20 more damage to that Pokémon (before applying Weakness and Resistance).&lt;br /&gt;
|&lt;br /&gt;
* [[Dialga (Majestic Dawn 4)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lustrous Orb]]&lt;br /&gt;
| If an Active Pokémon has Weakness to {{e|Water}} type, [this Pokémon]&#039;s attacks do 20 more damage to that Pokémon (before applying Weakness and Resistance).&lt;br /&gt;
|&lt;br /&gt;
* [[Palkia (Majestic Dawn 11)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cheri Berry]]&lt;br /&gt;
| If [this Pokémon] is Paralyzed, remove the Special Condition Paralyzed from [this Pokémon] at the end of each player&#039;s turn.&lt;br /&gt;
|&lt;br /&gt;
* [[Chimchar (Majestic Dawn 57)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pecha Berry]]&lt;br /&gt;
| If [this Pokémon] is Poisoned, remove the Special Condition Poisoned from [this Pokémon] at the end of each player&#039;s turn.&lt;br /&gt;
|&lt;br /&gt;
* [[Piplup (Majestic Dawn 72)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Persim Berry]]&lt;br /&gt;
| If [this Pokémon] is Confused, remove the Special Condition from [this Pokémon] at the end of each player&#039;s turn.&lt;br /&gt;
|&lt;br /&gt;
* [[Turtwig (Majestic Dawn 78)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Honey]]&lt;br /&gt;
| Once during your turn, when you put [this Pokémon] from your hand onto your Bench, you may search your discard pile for a Basic Pokémon and put it onto your Bench.&lt;br /&gt;
|&lt;br /&gt;
* [[Combee (Stormfront 57)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Magnet]]&lt;br /&gt;
| [This Pokémon]’s Retreat Cost is {{e|Colorless}} less for each [this Pokémon] on your Bench.&lt;br /&gt;
|&lt;br /&gt;
* [[Magnemite (Stormfront 66)]]&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{Items color}}|bordercolor={{Items color dark}}&lt;br /&gt;
|zh_yue=攜帶物品 &#039;&#039;{{tt|Kwàihdaai mahtbán|Held object}}&#039;&#039;&lt;br /&gt;
|zh_cmn=攜帶物品 / 携带物品 &#039;&#039;{{tt|Xīdài wùpǐn / Xiédài wùpǐn|Held object}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;持有道具 &#039;&#039;{{tt|Chíyǒu dàojù|Held item}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|cs=Předmět v držení&lt;br /&gt;
|da=Genstande&lt;br /&gt;
|fi=Kannettava esine&lt;br /&gt;
|fr=Objet tenu&lt;br /&gt;
|de=Getragenes Item&lt;br /&gt;
|hu=Mellékelt tárgy&lt;br /&gt;
|it=Strumento tenuto&lt;br /&gt;
|ko=지닌물건 &#039;&#039;Jinin mulgeon&#039;&#039;&lt;br /&gt;
|no=Gjenstand&lt;br /&gt;
|pl=Przedmiot&lt;br /&gt;
|pt_br=Item de segurar ({{pkmn|UNITE}})&amp;lt;br&amp;gt;Item carregado (manga)&amp;lt;br&amp;gt;Item retido (TCG)&lt;br /&gt;
|pt_eu=Item&lt;br /&gt;
|ru=Предмет &#039;&#039;Predmet&#039;&#039;&lt;br /&gt;
|es=Objeto equipado&lt;br /&gt;
|sv=Föremål&lt;br /&gt;
|vi=Vật mang theo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{reflist|group=lower-alpha}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[List of Pokémon by wild held item]]&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;br /&gt;
{{Held}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Held items|*]]&lt;br /&gt;
[[Category:Groups of items]]&lt;br /&gt;
&lt;br /&gt;
[[de:Getragene Items]]&lt;br /&gt;
[[es:Objeto equipado]]&lt;br /&gt;
[[fr:Objet tenu]]&lt;br /&gt;
[[it:Strumenti tenuti]]&lt;br /&gt;
[[ja:もちもの]]&lt;br /&gt;
[[zh:持有物]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ability&amp;diff=4563875</id>
		<title>Ability</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ability&amp;diff=4563875"/>
		<updated>2026-05-30T21:10:18Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: https://pokemondb.net/pokebase/438495/are-abilities-or-items-higher-priority-in-battle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{split|[[List of Abilities]] and [[List of Abilities by media appearance]]}}&lt;br /&gt;
[[File:Ability Champions.png|frame|{{p|Gardevoir}} activating {{a|Trace}} and copying the opposing {{p|Steelix}}&#039;s Ability, {{a|Sturdy}}]]&lt;br /&gt;
An &#039;&#039;&#039;Ability&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|特性|とくせい}}&#039;&#039;&#039; &#039;&#039;Ability&#039;&#039;) is a game mechanic introduced in [[Generation III]] that provides a passive effect in battle or in the overworld. Individual Pokémon may have only one Ability at a time. Prior to [[Generation VI]], an Ability could not be changed after a Pokémon was obtained except by [[Evolution]]&amp;amp;mdash;where the new Ability is determined by the former Ability&amp;amp;mdash;and [[form]] change. Not every Ability is entirely beneficial; {{cat|Abilities with negative effects|some of them are hindering}}.&lt;br /&gt;
&lt;br /&gt;
A Pokémon&#039;s Ability was often originally referred to as a &amp;quot;special ability&amp;quot;,&amp;lt;ref&amp;gt;In the descriptions of {{m|Role Play}}, {{m|Skill Swap}}, and {{a|Trace}}, placeholder text for a Pokémon with no Ability, and NPC dialogue.&amp;lt;/ref&amp;gt; &amp;quot;special Ability&amp;quot;,&amp;lt;ref&amp;gt;In the manual of {{game|Ruby and Sapphire|s}}.&amp;lt;/ref&amp;gt; or &amp;quot;Sp. Ability&amp;quot;&amp;lt;ref&amp;gt;In the [[easy chat system]].&amp;lt;/ref&amp;gt; in [[Generation III]], or sometimes simply &amp;quot;ability&amp;quot; until [[Generation V]],&amp;lt;ref&amp;gt;On the [[summary]] screen, in the description of [[TM48]] ({{m|Skill Swap}}) and when Skill Swap is used in battle, in {{2v2|FireRed|LeafGreen}} and [[Generation IV]] in the descriptions of {{m|Role Play}}, {{m|Skill Swap}}, {{a|Trace}}, and {{m|Worry Seed}}, and in NPC dialogue in {{3v2|Diamond|Pearl|Platinum}}.&amp;lt;/ref&amp;gt; after which it is consistently capitalized as &amp;quot;Ability&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Abilities are functionally absent in {{LGPE}}, {{g|Legends: Arceus}} and {{g|Legends: Z-A}}.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
[[File:Primordial Sea.png|thumb|[[Primal Reversion|Primal]] {{p|Kyogre}} activating its Ability, {{a|Primordial Sea}} in [[Pokémon Omega Ruby and Alpha Sapphire]]. Note the banner on the left.]]&lt;br /&gt;
Some species of Pokémon have multiple possible Abilities. The most Abilities any species or form has is three: two normal Abilities and one Hidden Ability. In most [[wild Pokémon]] encounters, the Pokémon&#039;s Ability will be one of its non-Hidden Abilities (each having an even chance of appearing if the species has two). Hidden Abilities were introduced in [[Generation V]]; they are relatively rare and usually require some type of special encounter.&lt;br /&gt;
&lt;br /&gt;
In technical terms, a species&#039; Abilities may be thought of as having separate slots, with an individual Pokémon&#039;s non-Hidden slot determined by its [[personality value]]. For example, an {{p|Eevee}}&amp;amp;mdash;with two non-Hidden Abilities&amp;amp;mdash;has {{a|Run Away}} for its first non-Hidden slot, {{a|Adaptability}} for its second, and {{a|Anticipation}} for its Hidden Ability slot. {{p|Vaporeon}}&amp;amp;mdash;with only one non-Hidden Ability&amp;amp;mdash;can be considered to have {{a|Water Absorb}} for both non-Hidden slots. When a Pokémon evolves, its Ability slot remains the same. This means that a {{p|Poochyena}} with {{a|Run Away}} will evolve into a {{p|Mightyena}} with {{a|Intimidate}}, while a Poochyena with {{a|Quick Feet}} will evolve into a Mightyena with {{a|Quick Feet}}.&lt;br /&gt;
&lt;br /&gt;
Aside from Evolution, there are four ways for Pokémon to change Abilities in a permanent manner. First, if the Pokémon has different [[form]]s with different Abilities. Second, [[Pokémon Bank|transferring]] a Pokémon from one generation of games to a later one in which the Ability in a given slot is different. Third, using the [[Ability Capsule]], introduced in [[Generation VI]], will change a Pokémon&#039;s non-Hidden Ability slot, but it will not work if the Pokémon&#039;s species has only one non-Hidden Ability. Fourth, using the [[Ability Patch]], introduced in [[Generation VIII]], will change a Pokémon&#039;s Ability slot from its non-Hidden Ability to its Hidden Ability if it has one, or starting in [[Generation IX]], from its Hidden Ability slot to its first non-Hidden Ability slot. Aside from these methods, during battle, Pokémon may also change their Ability through [[Mega Evolution]] or [[Primal Reversion]], and certain [[move]]s and Abilities can also change a Pokémon&#039;s Ability.&lt;br /&gt;
&lt;br /&gt;
When Abilities were introduced in [[Generation III]], some Pokémon only had one possible Ability. A number of these species were given a second Ability in a later generation. If a Pokémon whose species gained an Ability after Generation III is transferred to Generations IV or {{gen|V}}, it will initially retain its original Ability; upon evolving, however, its Ability slot will be recalculated and its Ability may change. When a Pokémon is transferred to Generation VI or [[Generation VII]], however, it will be locked into the appropriate slot for its current Ability.&lt;br /&gt;
&lt;br /&gt;
In a battle, if a move or some other condition would activate a Pokémon&#039;s Ability and [[held item]] (such as {{a|Sturdy}} and [[Focus Sash]] when an attack would knock out the Pokémon, or {{a|Competitive}} and [[White Herb]] when a stat is lowered), the Ability activates first.&lt;br /&gt;
&lt;br /&gt;
Aside from in-battle effects, some Abilities also have effects {{cat|Abilities with field effects|outside of battle}}.&lt;br /&gt;
&lt;br /&gt;
===Hidden Abilities===&lt;br /&gt;
{{main|Hidden Ability}}&lt;br /&gt;
A Hidden Ability is essentially a rare Ability that Pokémon normally do not have access to, introduced in [[Generation V]]. Most Pokémon encountered in the games will not have a Hidden Ability; but usually, there are special encounter methods where Pokémon can have a Hidden Ability. Certain [[event Pokémon]] and special in-game Pokémon may also have their Hidden Ability.&lt;br /&gt;
&lt;br /&gt;
The Hidden Ability is implemented as a third slot, and a Pokémon with its Hidden Ability will retain its Hidden Ability slot upon [[Evolution]] in the same way that its normal Abilities may change. For example, a {{p|Caterpie}} with its Hidden Ability of {{a|Run Away}} will have {{a|Shed Skin}} upon evolving once and {{a|Tinted Lens}} upon evolving into {{p|Butterfree}}. Prior to [[Generation VIII]], it was not possible to change a Pokémon&#039;s Ability slot from a normal Ability to a Hidden Ability. [[Generation VIII]] introduced the consumable [[Ability Patch]], which allows switching between a Pokémon&#039;s normal and Hidden Abilities.&lt;br /&gt;
&lt;br /&gt;
When {{pkmn|breeding}} with a Pokémon that has its Hidden Ability, its offspring [[Pokémon breeding#Inheriting Abilities|have a chance]] of having their Hidden Ability as well.&lt;br /&gt;
&lt;br /&gt;
===Inheriting Abilities===&lt;br /&gt;
{{main|Pokémon breeding#Inheriting Abilities|Pokémon breeding → Inheriting Abilities}}&lt;br /&gt;
In Generations {{gen|III}} and {{gen|IV}}, Abilities could not be inherited by {{pkmn|breeding}}. An Egg would simply randomly be born with one of its possible Abilities.&lt;br /&gt;
&lt;br /&gt;
Since [[Generation V]], it has been possible for female Pokémon to pass down their Ability. In {{game|Black and White|s}}, if a female Pokémon has its Hidden Ability and is bred with a male Pokémon, it has a 60% chance of passing it down. In {{2v2|Black|White|2}}, a female Pokémon bred with a male Pokémon has an 80% chance of passing down its Ability slot (regardless of whether it is a Hidden Ability or not). From [[Generation VI]] onward, a female Pokémon has an 80% (60% for Hidden Ability) chance to pass down its Ability slot, regardless of whether it is bred with a male Pokémon or {{p|Ditto}}.&lt;br /&gt;
&lt;br /&gt;
Since [[Generation VI]], it is possible for male and [[Gender unknown|gender-unknown]] Pokémon (such as {{p|Magnemite}}) to pass down their Ability if bred with a Ditto, in which case it has a 60% chance to pass down its Hidden Ability. They cannot pass down a Hidden Ability when bred with any Pokémon other than Ditto. Ditto&#039;s Ability is always irrelevant to inheritance.&lt;br /&gt;
&lt;br /&gt;
If an Egg does not inherit its Ability from a parent, it can only be born with one of its non-Hidden Abilities.&lt;br /&gt;
&lt;br /&gt;
==Ability-related effects==&lt;br /&gt;
Various items, moves, and Abilities can affect a Pokémon&#039;s Ability, usually in battle.&lt;br /&gt;
&lt;br /&gt;
===Permanent changes===&lt;br /&gt;
{| class=&amp;quot;sortable roundtable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border: 3px solid #AAF; background: #DDF&amp;quot;&lt;br /&gt;
! width=110 | Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Category&lt;br /&gt;
! Effect&lt;br /&gt;
! Gen.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ability Capsule]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;c&amp;quot; | Item&lt;br /&gt;
| Permanently changes a Pokémon&#039;s standard Ability slot&lt;br /&gt;
{{Gentable|VI}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ability Patch]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;c&amp;quot; | Item&lt;br /&gt;
|Permanently changes a Pokémon&#039;s non-Hidden Ability to its Hidden Ability&amp;lt;sup&amp;gt;{{color2|000|Generation VIII|Gen VIII+}}&amp;lt;/sup&amp;gt; or changes its Hidden Ability to its first standard Ability&amp;lt;sup&amp;gt;{{color2|000|Generation IX|Gen IX}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Protecting Abilities in battle===&lt;br /&gt;
These items protect the holder&#039;s Ability from some effects in battle.&lt;br /&gt;
{| class=&amp;quot;sortable roundtable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border: 3px solid #AAF; background: #DDF&amp;quot;&lt;br /&gt;
! width=110 | Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Category&lt;br /&gt;
! Effect&lt;br /&gt;
! Gen.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ability Shield]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;c&amp;quot; | Item&lt;br /&gt;
| Protects the holder&#039;s Ability from [[Ability change|being changed]] and from [[ignoring Abilities|effects that bypass it]]&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Changing Abilities in battle===&lt;br /&gt;
The following moves and Abilities can [[Ability change|change a Pokémon&#039;s Ability]] in battle, giving it a different Ability. If a Pokémon&#039;s Ability is changed, its original Ability is restored when it switches out; if the original Ability has {{cat|Abilities that activate upon exiting battle|an effect triggered by switching}}, like {{a|Natural Cure}}, it will function properly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable roundtable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border: 3px solid #AAF; background: #DDF&amp;quot;&lt;br /&gt;
! width=110 | Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Category&lt;br /&gt;
! Effect&lt;br /&gt;
! Gen.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Transform}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| Copies the target Pokémon, including its Ability&lt;br /&gt;
{{Gentable|I}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Role Play}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| Replaces the user&#039;s Ability with the target&#039;s Ability&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Skill Swap}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| Exchanges the Abilities of the user and the target&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Trace}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;c&amp;quot; | Ability&lt;br /&gt;
| Copies an opposing Pokémon&#039;s Ability upon entering battle&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Worry Seed}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| Changes the target&#039;s Ability to {{a|Insomnia}}&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Entrainment}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| Changes the target&#039;s Ability to match the user&#039;s&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Mummy}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;c&amp;quot; | Ability&lt;br /&gt;
| Contact with the Pokémon changes the attacker&#039;s Ability to Mummy&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Simple Beam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| Changes the target&#039;s Ability to {{a|Simple}}&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Power of Alchemy}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;c&amp;quot; | Ability&lt;br /&gt;
| Copies the Ability of a defeated ally&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Receiver}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;c&amp;quot; | Ability&lt;br /&gt;
| Copies the Ability of a defeated ally&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Wandering Spirit}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;c&amp;quot; | Ability&lt;br /&gt;
| Contact with the Pokémon exchanges the Abilities of both Pokémon&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Doodle}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| Changes the Ability of the user and its ally to match the target&#039;s&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Lingering Aroma}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;c&amp;quot; | Ability&lt;br /&gt;
| Contact with the Pokémon changes the attacker&#039;s Ability to Lingering Aroma&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Suppressing Abilities===&lt;br /&gt;
These moves and Abilities can suppress the effects of an Ability or Abilities. This effect wears off when it leaves battle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable roundtable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border: 3px solid #AAF; background: #DDF&amp;quot;&lt;br /&gt;
! width=110 | Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Category&lt;br /&gt;
! Effect&lt;br /&gt;
! Gen.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Gastro Acid}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| Suppresses the target&#039;s Ability&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Core Enforcer}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| Does damage and suppresses the target&#039;s Ability if it has already had its turn&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Neutralizing Gas}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;c&amp;quot; | Ability&lt;br /&gt;
| Suppresses the effects of all Pokémon&#039;s Abilities&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Countering other Abilities===&lt;br /&gt;
====Hindering Abilities====&lt;br /&gt;
These moves and Abilities have an effect that ignores {{cat|ignorable Abilities|most Abilities that hamper the success, damage, or effects of moves}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable roundtable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border: 3px solid #AAF; background: #DDF&amp;quot;&lt;br /&gt;
! width=110 | Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Category&lt;br /&gt;
! Effect&lt;br /&gt;
! Gen.&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Mold Breaker}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;c&amp;quot; | Ability&lt;br /&gt;
| Moves ignore most Abilities&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Teravolt}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;c&amp;quot; | Ability&lt;br /&gt;
| Moves ignore most Abilities&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Turboblaze}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;c&amp;quot; | Ability&lt;br /&gt;
| Moves ignore most Abilities&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Light That Burns the Sky}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| Does damage and ignores most Abilities&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Menacing&amp;amp;nbsp;Moonraze&amp;amp;nbsp;Maelstrom}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| Does damage and ignores most Abilities&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Moongeist Beam}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| Does damage and ignores most Abilities&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Photon Geyser}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| Does damage and ignores most Abilities&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Searing Sunraze Smash}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| Does damage and ignores most Abilities&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sunsteel Strike}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| Does damage and ignores most Abilities&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|G-Max Drum Solo}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|???|&#039;&#039;Varies&#039;&#039;}}&lt;br /&gt;
| Does damage and ignores most Abilities&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|G-Max Fireball}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|???|&#039;&#039;Varies&#039;&#039;}}&lt;br /&gt;
| Does damage and ignores most Abilities&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|G-Max Hydrosnipe}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|???|&#039;&#039;Varies&#039;&#039;}}&lt;br /&gt;
| Does damage and ignores most Abilities&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
{| class=&amp;quot;sortable roundtable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border: 3px solid #AAF; background: #DDF&amp;quot;&lt;br /&gt;
! width=110 | Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Category&lt;br /&gt;
! Effect&lt;br /&gt;
! Gen.&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Aura Break}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;c&amp;quot; | Ability&lt;br /&gt;
| The effects of &amp;quot;Aura&amp;quot; Abilities are reversed to lower the power of affected moves.&lt;br /&gt;
{{Gentable|VI}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Synergistic Abilities===&lt;br /&gt;
The Abilities below interact beneficially with each other.&lt;br /&gt;
{| class=&amp;quot;sortable roundtable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border: 3px solid #AAF; background: #DDF&amp;quot;&lt;br /&gt;
! width=110 | Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Category&lt;br /&gt;
! Effect&lt;br /&gt;
! Gen.&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Minus}}/{{a|Plus}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;c&amp;quot; | Ability&lt;br /&gt;
| Boosts the Pokémon&#039;s Sp. Atk stat by 50% if an ally with the Plus or Minus Ability is also in battle.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Countering other Ability and move effects===&lt;br /&gt;
These Abilities counter effects of other Abilities and moves.&lt;br /&gt;
{| class=&amp;quot;sortable roundtable&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border: 3px solid #AAF; background: #DDF&amp;quot;&lt;br /&gt;
! width=110 | Name&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Category&lt;br /&gt;
! Effect&lt;br /&gt;
! Gen.&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Clear Body}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;c&amp;quot; | Ability&lt;br /&gt;
| The Pokémon&#039;s stats cannot be lowered by other Pokémon&#039;s moves or Abilities.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| {{a|White Smoke}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;c&amp;quot; | Ability&lt;br /&gt;
| The Pokémon&#039;s stats cannot be lowered by other Pokémon&#039;s moves or Abilities.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Full Metal Body}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;c&amp;quot; | Ability&lt;br /&gt;
| Prevents other Pokémon&#039;s moves or Abilities from lowering the Pokémon&#039;s stats.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Propeller Tail}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;c&amp;quot; | Ability&lt;br /&gt;
| Ignores the effects of opposing Pokémon&#039;s Abilities and moves that draw in moves.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Stalwart}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;c&amp;quot; | Ability&lt;br /&gt;
| The Pokémon ignores the effects of Abilities and moves that draw in moves.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Abilities==&lt;br /&gt;
Ability descriptions in this table are from their most recent video game appearances. For specifics on past games, see each individual Ability page.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#ddf; border:5px solid #ccf&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #ddf; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
! width=110 | Name&lt;br /&gt;
! Description&lt;br /&gt;
! Gen.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| {{a|Stench}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon deals damage with its moves, there is a 10% chance that targets will flinch.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Summons rain for 5 turns when the Pokémon enters a battle.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| {{a|Speed Boost}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Pokémon&#039;s Speed stat by 1 stage at the end of every turn.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| {{a|Battle Armor}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Attacks landed on the Pokémon will never be critical hits.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| {{a|Sturdy}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| {{a|Damp}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | All Pokémon become unable to use explosive moves. Explosive Abilities also fail to trigger.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| {{a|Limber}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon cannot be paralyzed.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Pokémon&#039;s evasiveness by 25% in a sandstorm.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon is hit by a contact move, the attacker has a 30% chance of being paralyzed.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| {{a|Volt Absorb}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Electric-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| {{a|Water Absorb}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Water-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| {{a|Oblivious}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon cannot gain the Infatuated or Taunted statuses and is unaffected by Intimidate.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| {{a|Cloud Nine}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Eliminates the effects of weather.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| {{a|Compound Eyes}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the accuracy of the Pokémon&#039;s moves by 30%.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| {{a|Insomnia}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon cannot become drowsy or be put to sleep.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| {{a|Color Change}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s type becomes the type of the move used on it.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| {{a|Immunity}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon cannot be poisoned or badly poisoned.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| {{a|Flash Fire}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Fire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| {{a|Shield Dust}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon is immune to additional effects from attacks.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| {{a|Own Tempo}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon cannot become confused and is unaffected by Intimidate.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| {{a|Suction Cups}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon is unaffected by the moves and held items of other Pokémon that would force it to switch out of battle.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| {{a|Intimidate}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon enters a battle, it lowers the Attack stats of opponents by 1 stage.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| {{a|Shadow Tag}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Opponents cannot be switched out of battle.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| {{a|Rough Skin}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon is hit by a contact move, the attacker takes damage equal to 1/8 of its max HP.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| {{a|Wonder Guard}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Its mysterious power only lets supereffective moves hit the Pokémon.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| {{a|Levitate}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| {{a|Effect Spore}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Contact with the Pokémon may inflict poison, sleep, or paralysis on the attacker.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| {{a|Synchronize}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If the Pokémon is burned, paralyzed, poisoned, or badly poisoned by another Pokémon&#039;s move or Ability, that Pokémon will also be inflicted with the same status condition.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| {{a|Clear Body}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s stats cannot be lowered by other Pokémon&#039;s moves or Abilities.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| {{a|Natural Cure}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s status conditions are cured when it switches out of battle.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| {{a|Lightning Rod}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon draws in all Electric-type moves. These moves do not work on the Pokémon. Instead, they boost its Sp. Atk stat by 1 stage.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| {{a|Serene Grace}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Raises the likelihood of additional effects occurring when the Pokémon uses its moves.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| {{a|Swift Swim}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Doubles the Pokémon&#039;s Speed stat in rain.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| {{a|Chlorophyll}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Doubles the Pokémon&#039;s Speed stat in harsh sunlight.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| {{a|Illuminate}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon ignores changes to targets&#039; evasiveness and its accuracy cannot be lowered.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| {{a|Trace}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon enters a battle, it changes its Ability to match that of an opponent.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| {{a|Huge Power}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Doubles the power of the Pokémon&#039;s physical moves.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| {{a|Poison Point}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon is hit by a contact move, the attacker has a 30% chance of being poisoned.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| {{a|Inner Focus}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon never flinches when attacked and is unaffected by Intimidate.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| {{a|Magma Armor}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon cannot be frozen.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| {{a|Water Veil}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s water veil prevents it from being burned.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| {{a|Magnet Pull}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| {{a|Soundproof}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon is immune to sound-based moves.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| {{a|Rain Dish}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon has 1/16 of its max HP restored at the end of every turn in rain.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Summons a sandstorm for 5 turns when the Pokémon enters a battle.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| {{a|Pressure}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Causes opponents to expend 1 more PP when using moves against the Pokémon.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| {{a|Thick Fat}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Halves the damage the Pokémon takes from Fire- and Ice-type moves.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| {{a|Early Bird}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon awakens from sleep twice as fast as other Pokémon.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon is hit by a contact move, the attacker has a 30% chance of being burned.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| {{a|Run Away}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Enables a sure getaway from wild Pokémon.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| {{a|Keen Eye}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon ignores changes to targets&#039; evasiveness and its accuracy cannot be lowered.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| {{a|Hyper Cutter}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s Attack stat cannot be lowered by other Pokémon&#039;s moves or Abilities.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 53&lt;br /&gt;
| {{a|Pickup}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If the Pokémon is not already holding an item, at the end of the turn it will pick up an item that was consumed by another Pokémon.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 54&lt;br /&gt;
| {{a|Truant}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Each time the Pokémon uses a move, it spends the next turn loafing around.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| {{a|Hustle}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon uses physical moves, its Attack stat is boosted by 50%, but its accuracy is lowered by 20%.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| {{a|Cute Charm}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon is hit by a contact move, the attacker has a 30% chance of gaining the Infatuated status if the attacker and the Pokémon are of opposite genders.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| {{a|Plus}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Pokémon&#039;s Sp. Atk stat by 50% if an ally with the Plus or Minus Ability is also in battle.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 58&lt;br /&gt;
| {{a|Minus}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Pokémon&#039;s Sp. Atk stat by 50% if an ally with the Plus or Minus Ability is also in battle.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| {{a|Forecast}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| {{a|Sticky Hold}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s held item cannot be stolen or removed by other Pokémon.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| {{a|Shed Skin}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon has a 30% chance of curing its own status conditions at the end of every turn.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| {{a|Guts}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon has a status condition, its Attack stat is boosted by 50%. Being burned does not halve the damage dealt by the Pokémon&#039;s physical moves.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| {{a|Marvel Scale}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon has a status condition, its Defense stat is boosted by 50%.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
| {{a|Liquid Ooze}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The strong stench of the Pokémon&#039;s oozed liquid damages attackers that use HP-draining moves.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| {{a|Overgrow}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the power of the Pokémon&#039;s Grass-type moves by 50% when its HP drops to 1/3 or less of its max.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 66&lt;br /&gt;
| {{a|Blaze}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the power of the Pokémon&#039;s Fire-type moves by 50% when its HP drops to 1/3 or less of its max.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 67&lt;br /&gt;
| {{a|Torrent}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the power of the Pokémon&#039;s Water-type moves by 50% when its HP drops to 1/3 or less of its max.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| {{a|Swarm}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the power of the Pokémon&#039;s Bug-type moves by 50% when its HP drops to 1/3 or less of its max.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| {{a|Rock Head}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon will not lose HP due to recoil damage from its moves.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Summons harsh sunlight for 5 turns when the Pokémon enters a battle.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 71&lt;br /&gt;
| {{a|Arena Trap}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Prevents opposing Pokémon from fleeing from battle.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 72&lt;br /&gt;
| {{a|Vital Spirit}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon cannot become drowsy or be put to sleep.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| {{a|White Smoke}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s stats cannot be lowered by other Pokémon&#039;s moves or Abilities.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 74&lt;br /&gt;
| {{a|Pure Power}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Doubles the power of the Pokémon&#039;s physical moves.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| {{a|Shell Armor}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Attacks landed on the Pokémon will never be critical hits.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 76&lt;br /&gt;
| {{a|Air Lock}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Eliminates the effects of weather.&lt;br /&gt;
{{Gentable|III}}&lt;br /&gt;
|-&lt;br /&gt;
| 77&lt;br /&gt;
| {{a|Tangled Feet}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Doubles the Pokémon&#039;s evasiveness if it is confused.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 78&lt;br /&gt;
| {{a|Motor Drive}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Electric-type moves do not work on the Pokémon. Instead, they boost its Speed stat by 1 stage.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 79&lt;br /&gt;
| {{a|Rivalry}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the power of the Pokémon&#039;s moves by 25% against targets of the same gender, and lowers it by 25% against targets of the opposite gender. The power remains the same as usual if either Pokémon&#039;s gender is unknown.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| {{a|Steadfast}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon flinches, its Speed stat is boosted by 1 stage.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Pokémon&#039;s evasiveness by 25% in snow.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 82&lt;br /&gt;
| {{a|Gluttony}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If the Pokémon is holding a Berry to be eaten when its HP drops to 1/4 or less of its max, it will instead eat the Berry when its HP drops to 1/2 or less of its max.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 83&lt;br /&gt;
| {{a|Anger Point}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Pokémon&#039;s Attack stat to its sixth stage when the Pokémon takes a critical hit.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 84&lt;br /&gt;
| {{a|Unburden}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Doubles the Pokémon&#039;s Speed stat when its held item is consumed or lost.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 85&lt;br /&gt;
| {{a|Heatproof}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Halves the damage the Pokémon takes from Fire-type moves and from being burned.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 86&lt;br /&gt;
| {{a|Simple}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Doubles the Pokémon&#039;s stat changes.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| {{a|Dry Skin}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Water-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP. However, the Pokémon takes 25% more damage from Fire-type moves. The Pokémon has 1/8 of its max HP restored at the end of every turn in rain, but it loses 1/8 of its max HP at the end of every turn in harsh sunlight.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 88&lt;br /&gt;
| {{a|Download}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon compares an opposing Pokémon&#039;s Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat — whichever will be more effective.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 89&lt;br /&gt;
| {{a|Iron Fist}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the power of the Pokémon&#039;s punching moves by 20%.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| {{a|Poison Heal}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If poisoned or badly poisoned, the Pokémon has 1/8 of its max HP restored at the end of every turn instead of losing HP.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| {{a|Adaptability}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the power of moves of the same type as the Pokémon by 100% instead of 50%.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 92&lt;br /&gt;
| {{a|Skill Link}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s multistrike moves always hit the maximum number of times.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 93&lt;br /&gt;
| {{a|Hydration}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Cures the Pokémon&#039;s status conditions at the end of every turn in rain.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 94&lt;br /&gt;
| {{a|Solar Power}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | In harsh sunlight, the Pokémon&#039;s Sp. Atk stat is boosted by 50%, but it loses 1/8 of its max HP at the end of every turn.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 95&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon has a status condition, its Speed stat is boosted by 50%. Being paralyzed does not lower the Pokémon&#039;s Speed stat.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 96&lt;br /&gt;
| {{a|Normalize}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | All the Pokémon&#039;s moves become Normal type. The power of those moves is boosted a little.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 97&lt;br /&gt;
| {{a|Sniper}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the power of the Pokémon&#039;s critical hits by 125% instead of 50%.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 98&lt;br /&gt;
| {{a|Magic Guard}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon takes damage only from attacks.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| {{a|No Guard}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The accuracy of moves used both by and against the Pokémon becomes 100%.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| {{a|Stall}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s moves go last among moves of the same priority.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 101&lt;br /&gt;
| {{a|Technician}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the power of the Pokémon&#039;s moves by 50% if their power is 60 or less.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 102&lt;br /&gt;
| {{a|Leaf Guard}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon is immune to status conditions in harsh sunlight.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 103&lt;br /&gt;
| {{a|Klutz}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Items do not work when held by the Pokémon.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 104&lt;br /&gt;
| {{a|Mold Breaker}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s moves are unaffected by the Ability of the target (with certain exceptions).&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 105&lt;br /&gt;
| {{a|Super Luck}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon has a 1-stage Critical-Hit Ratio Boost.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 106&lt;br /&gt;
| {{a|Aftermath}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Attackers that knock out the Pokémon with a contact move take damage equal to 1/4 of their max HP.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 107&lt;br /&gt;
| {{a|Anticipation}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon enters a battle, it senses whether the opponents know any one-hit KO moves or moves that are super effective against it.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 108&lt;br /&gt;
| {{a|Forewarn}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 109&lt;br /&gt;
| {{a|Unaware}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon ignores the target&#039;s stat changes when attacking, and ignores the attacker&#039;s stat changes when being attacked. It cannot ignore changes to the Speed stat, however.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 110&lt;br /&gt;
| {{a|Tinted Lens}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon can use &amp;quot;not very effective&amp;quot; moves to deal regular damage.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 111&lt;br /&gt;
| {{a|Filter}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Reduces the damage the Pokémon takes from supereffective moves by 25%.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 112&lt;br /&gt;
| {{a|Slow Start}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | For five turns, the Pokémon&#039;s Attack and Speed stats are halved.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 113&lt;br /&gt;
| {{a|Scrappy}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon can hit Ghost types with Normal- and Fighting-type moves. It is also unaffected by Intimidate.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 114&lt;br /&gt;
| {{a|Storm Drain}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon draws in all Water-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 115&lt;br /&gt;
| {{a|Ice Body}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon has 1/16 of its max HP restored at the end of every turn in snow.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 116&lt;br /&gt;
| {{a|Solid Rock}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Reduces the damage the Pokémon takes from supereffective moves by 25%.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 117&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Summons snow for 5 turns when the Pokémon enters a battle.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 118&lt;br /&gt;
| {{a|Honey Gather}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon may gather Honey after a battle.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 119&lt;br /&gt;
| {{a|Frisk}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon enters a battle, it identifies opponents&#039; held items.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 120&lt;br /&gt;
| {{a|Reckless}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the power of the Pokémon&#039;s moves by 20% if they have recoil or crash damage.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 121&lt;br /&gt;
| {{a|Multitype}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Changes the Pokémon&#039;s type to match the plate it holds.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 122&lt;br /&gt;
| {{a|Flower Gift}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Attack and Sp. Def stats of the Pokémon and its allies in harsh sunlight.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 123&lt;br /&gt;
| {{a|Bad Dreams}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Damages opposing Pokémon that are asleep.&lt;br /&gt;
{{Gentable|IV}}&lt;br /&gt;
|-&lt;br /&gt;
| 124&lt;br /&gt;
| {{a|Pickpocket}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon is hit by a contact move, it will steal the held item of the attacker if it is not already holding an item.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 125&lt;br /&gt;
| {{a|Sheer Force}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s moves lose their additional effects, but the power of those moves will be boosted by 30%.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 126&lt;br /&gt;
| {{a|Contrary}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 127&lt;br /&gt;
| {{a|Unnerve}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Makes opponents unable to eat Berries.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
| {{a|Defiant}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon has any of its stats lowered by an opponent, its Attack stat is boosted by 2 stages.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 129&lt;br /&gt;
| {{a|Defeatist}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Halves the Pokémon&#039;s Attack and Sp. Atk stats when its HP drops to half or less.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 130&lt;br /&gt;
| {{a|Cursed Body}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon takes damage from a move, the attacker has a 30% chance of gaining the Move Disabled status for 4 turns.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 131&lt;br /&gt;
| {{a|Healer}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon has a 50% chance of curing the status conditions of its allies at the end of every turn.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 132&lt;br /&gt;
| {{a|Friend Guard}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Reduces the damage allies take by 25%.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 133&lt;br /&gt;
| {{a|Weak Armor}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon takes damage from a physical move, its Defense stat is lowered by 1 stage, but its Speed stat is boosted by 2 stages.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 134&lt;br /&gt;
| {{a|Heavy Metal}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Doubles the Pokémon&#039;s weight.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 135&lt;br /&gt;
| {{a|Light Metal}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Halves the Pokémon&#039;s weight.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 136&lt;br /&gt;
| {{a|Multiscale}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Halves the damage the Pokémon takes while its HP is full.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 137&lt;br /&gt;
| {{a|Toxic Boost}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Powers up physical moves when the Pokémon is poisoned.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 138&lt;br /&gt;
| {{a|Flare Boost}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Powers up special moves when the Pokémon is burned.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 139&lt;br /&gt;
| {{a|Harvest}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If the Pokémon has used a Berry, it has a 50% chance of creating another one at the end of every turn. In harsh sunlight, the Pokémon will definitely create a Berry.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 140&lt;br /&gt;
| {{a|Telepathy}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon dodges attacks from its allies.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 141&lt;br /&gt;
| {{a|Moody}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | At the end of every turn, one of the Pokémon&#039;s stats will be boosted by 2 stages, but another will be lowered by 1 stage&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 142&lt;br /&gt;
| {{a|Overcoat}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon takes no damage from sandstorms and is immune to moves and Abilities involving powder.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 143&lt;br /&gt;
| {{a|Poison Touch}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon hits a target with a contact move, the target has a 30% chance of being poisoned.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 144&lt;br /&gt;
| {{a|Regenerator}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon has 1/3 of its max HP restored when it switches out of battle.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 145&lt;br /&gt;
| {{a|Big Pecks}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s Defense stat cannot be lowered by other Pokémon&#039;s moves or Abilities.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 146&lt;br /&gt;
| {{a|Sand Rush}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Doubles the Pokémon&#039;s Speed stat in a sandstorm.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 147&lt;br /&gt;
| {{a|Wonder Skin}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Makes status moves more likely to miss the Pokémon.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 148&lt;br /&gt;
| {{a|Analytic}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the power of the Pokémon&#039;s moves by 30% when the Pokémon is the last to move that turn.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 149&lt;br /&gt;
| {{a|Illusion}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon enters battle disguised as the last Pokémon in its party. It reverts to its usual appearance when it takes damage from a move.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 150&lt;br /&gt;
| {{a|Imposter}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon transforms into the Pokémon in front of it. It also copies all of that Pokémon&#039;s stats apart from its HP.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 151&lt;br /&gt;
| {{a|Infiltrator}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When using its moves, the Pokémon ignores the effects of targets&#039; Light Screen, Reflect, Aurora Veil, Safeguard, and substitutes.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 152&lt;br /&gt;
| {{a|Mummy}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon is hit by a contact move, the attacker has its Ability changed to Mummy.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 153&lt;br /&gt;
| {{a|Moxie}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon knocks out a target with an attack, its Attack stat is boosted by 1 stage.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 154&lt;br /&gt;
| {{a|Justified}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon takes damage from a Dark-type move, its Attack stat is boosted by 1 stage.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 155&lt;br /&gt;
| {{a|Rattled}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 156&lt;br /&gt;
| {{a|Magic Bounce}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Instead of being affected by other Pokémon&#039;s status moves, the Pokémon bounces them back at the user.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 157&lt;br /&gt;
| {{a|Sap Sipper}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Grass-type moves do not work on the Pokémon. Instead, they boost its Attack stat by 1 stage.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 158&lt;br /&gt;
| {{a|Prankster}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Increases the priority of the Pokémon&#039;s status moves by 1 stage.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 159&lt;br /&gt;
| {{a|Sand Force}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the power of the Pokémon&#039;s Rock-, Ground-, and Steel-type moves by 30% in a sandstorm.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 160&lt;br /&gt;
| {{a|Iron Barbs}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s iron barbs damage the attacker if it makes direct contact.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 161&lt;br /&gt;
| {{a|Zen Mode}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Changes the Pokémon&#039;s shape when its HP drops to half or less.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 162&lt;br /&gt;
| {{a|Victory Star}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the accuracy of the Pokémon and its allies.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 163&lt;br /&gt;
| {{a|Turboblaze}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s moves are unimpeded by the Ability of the target.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 164&lt;br /&gt;
| {{a|Teravolt}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s moves are unimpeded by the Ability of the target.&lt;br /&gt;
{{Gentable|V}}&lt;br /&gt;
|-&lt;br /&gt;
| 165&lt;br /&gt;
| {{a|Aroma Veil}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon and its allies cannot gain the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, or Encore statuses.&lt;br /&gt;
{{Gentable|VI}}&lt;br /&gt;
|-&lt;br /&gt;
| 166&lt;br /&gt;
| {{a|Flower Veil}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Grass-type allies are immune to status conditions and cannot have their stats lowered.&lt;br /&gt;
{{Gentable|VI}}&lt;br /&gt;
|-&lt;br /&gt;
| 167&lt;br /&gt;
| {{a|Cheek Pouch}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon has 1/3 of its max HP restored when it eats a Berry, in addition to the Berry&#039;s usual effect.&lt;br /&gt;
{{Gentable|VI}}&lt;br /&gt;
|-&lt;br /&gt;
| 168&lt;br /&gt;
| {{a|Protean}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Changes the Pokémon&#039;s type to the type of the move it&#039;s about to use. This works only once per time the Pokémon enters battle.&lt;br /&gt;
{{Gentable|VI}}&lt;br /&gt;
|-&lt;br /&gt;
| 169&lt;br /&gt;
| {{a|Fur Coat}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Halves the damage the Pokémon takes from physical moves.&lt;br /&gt;
{{Gentable|VI}}&lt;br /&gt;
|-&lt;br /&gt;
| 170&lt;br /&gt;
| {{a|Magician}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If the Pokémon is not already holding an item, it will steal the held item from targets it deals damage to with its moves.&lt;br /&gt;
{{Gentable|VI}}&lt;br /&gt;
|-&lt;br /&gt;
| 171&lt;br /&gt;
| {{a|Bulletproof}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon is immune to ball and bomb moves.&lt;br /&gt;
{{Gentable|VI}}&lt;br /&gt;
|-&lt;br /&gt;
| 172&lt;br /&gt;
| {{a|Competitive}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon has any of its stats lowered by an opponent, its Sp. Atk stat is boosted by 2 stages.&lt;br /&gt;
{{Gentable|VI}}&lt;br /&gt;
|-&lt;br /&gt;
| 173&lt;br /&gt;
| {{a|Strong Jaw}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the power of the Pokémon&#039;s biting moves by 50%.&lt;br /&gt;
{{Gentable|VI}}&lt;br /&gt;
|-&lt;br /&gt;
| 174&lt;br /&gt;
| {{a|Refrigerate}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s Normal-type moves become Ice-type moves and their power is boosted by 20%.&lt;br /&gt;
{{Gentable|VI}}&lt;br /&gt;
|-&lt;br /&gt;
| 175&lt;br /&gt;
| {{a|Sweet Veil}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon and its allies cannot become drowsy or be put to sleep.&lt;br /&gt;
{{Gentable|VI}}&lt;br /&gt;
|-&lt;br /&gt;
| 176&lt;br /&gt;
| {{a|Stance Change}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon changes into its Blade Forme when it attacks and changes into its Shield Forme when it uses the move King&#039;s Shield.&lt;br /&gt;
{{Gentable|VI}}&lt;br /&gt;
|-&lt;br /&gt;
| 177&lt;br /&gt;
| {{a|Gale Wings}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Increases the priority of the Pokémon&#039;s Flying-type moves by 1 stage while its HP is full.&lt;br /&gt;
{{Gentable|VI}}&lt;br /&gt;
|-&lt;br /&gt;
| 178&lt;br /&gt;
| {{a|Mega Launcher}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the power of the Pokémon&#039;s pulse moves by 50%.&lt;br /&gt;
{{Gentable|VI}}&lt;br /&gt;
|-&lt;br /&gt;
| 179&lt;br /&gt;
| {{a|Grass Pelt}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Pokémon&#039;s Defense stat on Grassy Terrain.&lt;br /&gt;
{{Gentable|VI}}&lt;br /&gt;
|-&lt;br /&gt;
| 180&lt;br /&gt;
| {{a|Symbiosis}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When an ally consumes an item, the Pokémon gives its own held item to that ally.&lt;br /&gt;
{{Gentable|VI}}&lt;br /&gt;
|-&lt;br /&gt;
| 181&lt;br /&gt;
| {{a|Tough Claws}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the power of the Pokémon&#039;s contact moves by 30%.&lt;br /&gt;
{{Gentable|VI}}&lt;br /&gt;
|-&lt;br /&gt;
| 182&lt;br /&gt;
| {{a|Pixilate}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s Normal-type moves become Fairy-type moves and their power is boosted by 20%.&lt;br /&gt;
{{Gentable|VI}}&lt;br /&gt;
|-&lt;br /&gt;
| 183&lt;br /&gt;
| {{a|Gooey}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon is hit by a contact move, the attacker&#039;s Speed stat is lowered by 1 stage.&lt;br /&gt;
{{Gentable|VI}}&lt;br /&gt;
|-&lt;br /&gt;
| 184&lt;br /&gt;
| {{a|Aerilate}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s Normal-type moves become Flying-type moves and their power is boosted by 20%.&lt;br /&gt;
{{Gentable|VI}}&lt;br /&gt;
|-&lt;br /&gt;
| 185&lt;br /&gt;
| {{a|Parental Bond}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The parent and child attack one after the other. The power of the child&#039;s attacks is 1/4 of those of the parent.&lt;br /&gt;
{{Gentable|VI}}&lt;br /&gt;
|-&lt;br /&gt;
| 186&lt;br /&gt;
| {{a|Dark Aura}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Powers up the Dark-type moves of all Pokémon on the field.&lt;br /&gt;
{{Gentable|VI}}&lt;br /&gt;
|-&lt;br /&gt;
| 187&lt;br /&gt;
| {{a|Fairy Aura}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the power of the Fairy-type moves of all Pokémon on the field by 33%.&lt;br /&gt;
{{Gentable|VI}}&lt;br /&gt;
|-&lt;br /&gt;
| 188&lt;br /&gt;
| {{a|Aura Break}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The effects of &amp;quot;Aura&amp;quot; Abilities are reversed to lower the power of affected moves.&lt;br /&gt;
{{Gentable|VI}}&lt;br /&gt;
|-&lt;br /&gt;
| 189&lt;br /&gt;
| {{a|Primordial Sea}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon changes the weather to nullify Fire-type attacks.&lt;br /&gt;
{{Gentable|VI}}&lt;br /&gt;
|-&lt;br /&gt;
| 190&lt;br /&gt;
| {{a|Desolate Land}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon changes the weather to nullify Water-type attacks.&lt;br /&gt;
{{Gentable|VI}}&lt;br /&gt;
|-&lt;br /&gt;
| 191&lt;br /&gt;
| {{a|Delta Stream}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon changes the weather so that no moves are supereffective against the Flying type.&lt;br /&gt;
{{Gentable|VI}}&lt;br /&gt;
|-&lt;br /&gt;
| 192&lt;br /&gt;
| {{a|Stamina}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon takes damage from a move, its Defense stat is boosted by 1 stage.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 193&lt;br /&gt;
| {{a|Wimp Out}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon cowardly switches out when its HP drops to half or less.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 194&lt;br /&gt;
| {{a|Emergency Exit}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon, sensing danger, switches out when its HP drops to half or less.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 195&lt;br /&gt;
| {{a|Water Compaction}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Defense stat sharply when the Pokémon is hit by a Water-type move.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 196&lt;br /&gt;
| {{a|Merciless}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s attacks become critical hits if the target is poisoned or badly poisoned.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 197&lt;br /&gt;
| {{a|Shields Down}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When its HP drops to half or less, the Pokémon&#039;s shell breaks and it becomes aggressive.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 198&lt;br /&gt;
| {{a|Stakeout}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Doubles the damage dealt to a target that has just switched into battle.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 199&lt;br /&gt;
| {{a|Water Bubble}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Halves the damage the Pokémon takes from Fire-type moves and doubles the power of its Water-type moves. The Pokémon cannot be burned.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 200&lt;br /&gt;
| {{a|Steelworker}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Powers up Steel-type moves.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 201&lt;br /&gt;
| {{a|Berserk}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Pokémon&#039;s Sp. Atk stat by 1 stage when an attack causes its HP to drop to 1/2 or less of its max.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 202&lt;br /&gt;
| {{a|Slush Rush}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Doubles the Pokémon&#039;s Speed stat in snow.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 203&lt;br /&gt;
| {{a|Long Reach}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | None of the moves used by the Pokémon are considered contact moves.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 204&lt;br /&gt;
| {{a|Liquid Voice}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s sound-based moves become Water-type moves.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 205&lt;br /&gt;
| {{a|Triage}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Gives priority to the Pokémon&#039;s healing moves.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 206&lt;br /&gt;
| {{a|Galvanize}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Normal-type moves become Electric-type moves. The power of those moves is boosted a little.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 207&lt;br /&gt;
| {{a|Surge Surfer}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Doubles the Pokémon&#039;s Speed stat on Electric Terrain.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 208&lt;br /&gt;
| {{a|Schooling}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 209&lt;br /&gt;
| {{a|Disguise}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon is in its Disguised Form and would take damage from a move, it loses 1/8 of its max HP instead of taking the damage, then changes into its Busted Form.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 210&lt;br /&gt;
| {{a|Battle Bond}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon knocks out a target, its bond with its Trainer is strengthened, and its Attack, Sp. Atk, and Speed stats are boosted.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 211&lt;br /&gt;
| {{a|Power Construct}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Cells gather to aid the Pokémon when its HP drops to half or less, causing it to change into its Complete Forme.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 212&lt;br /&gt;
| {{a|Corrosion}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon can poison or badly poison targets even if they&#039;re Steel or Poison types.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 213&lt;br /&gt;
| {{a|Comatose}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon is always drowsing and will never wake up. It can attack while in its sleeping state.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 214&lt;br /&gt;
| {{a|Queenly Majesty}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Opponents are unable to use priority moves against the Pokémon or its allies.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 215&lt;br /&gt;
| {{a|Innards Out}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon takes damage from a move that knocks it out, it deals the same amount of damage to the attacker.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 216&lt;br /&gt;
| {{a|Dancer}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Whenever a dance move is used in battle, the Pokémon will copy the user to immediately perform that dance move itself.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 217&lt;br /&gt;
| {{a|Battery}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Powers up ally Pokémon&#039;s special moves.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 218&lt;br /&gt;
| {{a|Fluffy}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 219&lt;br /&gt;
| {{a|Dazzling}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon dazzles its opponents, making them unable to use priority moves against the Pokémon or its allies.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 220&lt;br /&gt;
| {{a|Soul-Heart}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Pokémon&#039;s Sp. Atk stat every time another Pokémon faints.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 221&lt;br /&gt;
| {{a|Tangling Hair}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Contact with the Pokémon lowers the attacker&#039;s Speed stat.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 222&lt;br /&gt;
| {{a|Receiver}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon changes its Ability to match that of a defeated ally.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 223&lt;br /&gt;
| {{a|Power of Alchemy}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon copies the Ability of a defeated ally.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 224&lt;br /&gt;
| {{a|Beast Boost}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Pokémon&#039;s most proficient stat every time it knocks out a target.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 225&lt;br /&gt;
| {{a|RKS System}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Changes the Pokémon&#039;s type to match the memory disc it holds.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 226&lt;br /&gt;
| {{a|Electric Surge}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Turns the ground into Electric Terrain when the Pokémon enters a battle.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 227&lt;br /&gt;
| {{a|Psychic Surge}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Turns the ground into Psychic Terrain when the Pokémon enters a battle.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 228&lt;br /&gt;
| {{a|Misty Surge}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Turns the ground into Misty Terrain when the Pokémon enters a battle.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 229&lt;br /&gt;
| {{a|Grassy Surge}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Turns the ground into Grassy Terrain when the Pokémon enters a battle.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 230&lt;br /&gt;
| {{a|Full Metal Body}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Prevents other Pokémon&#039;s moves or Abilities from lowering the Pokémon&#039;s stats.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 231&lt;br /&gt;
| {{a|Shadow Shield}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Reduces the amount of damage the Pokémon takes while its HP is full.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 232&lt;br /&gt;
| {{a|Prism Armor}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Reduces the power of supereffective attacks that hit the Pokémon.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 233&lt;br /&gt;
| {{a|Neuroforce}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Powers up the Pokémon&#039;s supereffective attacks even further.&lt;br /&gt;
{{Gentable|VII}}&lt;br /&gt;
|-&lt;br /&gt;
| 234&lt;br /&gt;
| {{a|Intrepid Sword}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Pokémon&#039;s Attack stat the first time the Pokémon enters a battle.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 235&lt;br /&gt;
| {{a|Dauntless Shield}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Pokémon&#039;s Defense stat the first time the Pokémon enters a battle.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 236&lt;br /&gt;
| {{a|Libero}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Changes the Pokémon&#039;s type to the type of the move it&#039;s about to use. This works only once each time the Pokémon enters battle.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 237&lt;br /&gt;
| {{a|Ball Fetch}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 238&lt;br /&gt;
| {{a|Cotton Down}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stats of all Pokémon except itself.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 239&lt;br /&gt;
| {{a|Propeller Tail}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Ignores the effects of opposing Pokémon&#039;s Abilities and moves that draw in moves.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 240&lt;br /&gt;
| {{a|Mirror Armor}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Instead of being affected by stat-lowering effects, the Pokémon bounces them back at whichever Pokémon caused them.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 241&lt;br /&gt;
| {{a|Gulp Missile}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 242&lt;br /&gt;
| {{a|Stalwart}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon ignores the effects of Abilities and moves that draw in moves.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 243&lt;br /&gt;
| {{a|Steam Engine}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 244&lt;br /&gt;
| {{a|Punk Rock}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 245&lt;br /&gt;
| {{a|Sand Spit}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Summons a sandstorm for 5 turns when the Pokémon takes damage from moves.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 246&lt;br /&gt;
| {{a|Ice Scales}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon is protected by ice scales, which halve the damage taken from special moves.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 247&lt;br /&gt;
| {{a|Ripen}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Doubles the effects of Berries eaten by the Pokémon.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 248&lt;br /&gt;
| {{a|Ice Face}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon&#039;s appearance. The ice will be restored when it snows.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 249&lt;br /&gt;
| {{a|Power Spot}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Just being next to the Pokémon powers up moves.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 250&lt;br /&gt;
| {{a|Mimicry}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s type changes depending on the terrain.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 251&lt;br /&gt;
| {{a|Screen Cleaner}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon enters a battle, it removes the Light Screen, Reflect, and Aurora Veil statuses.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 252&lt;br /&gt;
| {{a|Steely Spirit}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Powers up the Steel-type moves of the Pokémon and its allies.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 253&lt;br /&gt;
| {{a|Perish Body}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 254&lt;br /&gt;
| {{a|Wandering Spirit}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon is hit by a contact move, it swaps Abilities with the attacker.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 255&lt;br /&gt;
| {{a|Gorilla Tactics}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Pokémon&#039;s Attack stat, but only allows the use of the first selected move.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 256&lt;br /&gt;
| {{a|Neutralizing Gas}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | While the Pokémon is in the battle, the effects of all other Pokémon&#039;s Abilities will be nullified or will not be triggered.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 257&lt;br /&gt;
| {{a|Pastel Veil}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Prevents the Pokémon and its allies from being poisoned.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 258&lt;br /&gt;
| {{a|Hunger Switch}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode at the end of every turn.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 259&lt;br /&gt;
| {{a|Quick Draw}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s moves have a 30% chance of going first among moves of the same priority.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 260&lt;br /&gt;
| {{a|Unseen Fist}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon uses contact moves, it can hit even targets that are protecting themselves, dealing 1/4 of the damage that the move would otherwise deal. Everything aside from the target&#039;s protective effects is still triggered.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 261&lt;br /&gt;
| {{a|Curious Medicine}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon enters a battle, it removes all stat changes from its allies.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 262&lt;br /&gt;
| {{a|Transistor}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Powers up Electric-type moves.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 263&lt;br /&gt;
| {{a|Dragon&#039;s Maw}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Powers up Dragon-type moves.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 264&lt;br /&gt;
| {{a|Chilling Neigh}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 265&lt;br /&gt;
| {{a|Grim Neigh}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 266&lt;br /&gt;
| {{a|As One}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | This Ability combines the effects of both Calyrex&#039;s Unnerve Ability and Glastrier&#039;s Chilling Neigh Ability.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 267&lt;br /&gt;
| {{a|As One}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | This Ability combines the effects of both Calyrex&#039;s Unnerve Ability and Spectrier&#039;s Grim Neigh Ability.&lt;br /&gt;
{{Gentable|VIII}}&lt;br /&gt;
|-&lt;br /&gt;
| 268&lt;br /&gt;
| {{a|Lingering Aroma}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Contact with the Pokémon changes the attacker&#039;s Ability to Lingering Aroma.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 269&lt;br /&gt;
| {{a|Seed Sower}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 270&lt;br /&gt;
| {{a|Thermal Exchange}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 271&lt;br /&gt;
| {{a|Anger Shell}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When an attack causes its HP to drop to half or less, the Pokémon gets angry. This lowers its Defense and Sp. Def stats but boosts its Attack, Sp. Atk, and Speed stats.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 272&lt;br /&gt;
| {{a|Purifying Salt}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Halves the damage the Pokémon takes from Ghost-type moves. The Pokémon is immune to status conditions.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 273&lt;br /&gt;
| {{a|Well-Baked Body}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is sharply boosted.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 274&lt;br /&gt;
| {{a|Wind Rider}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Pokémon&#039;s Attack stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 275&lt;br /&gt;
| {{a|Guard Dog}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Pokémon&#039;s Attack stat if intimidated. Moves and items that would force the Pokémon to switch out also fail to work.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 276&lt;br /&gt;
| {{a|Rocky Payload}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Powers up Rock-type moves.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 277&lt;br /&gt;
| {{a|Wind Power}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokémon uses.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 278&lt;br /&gt;
| {{a|Zero to Hero}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon changes into its Hero Form when it switches out of battle.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 279&lt;br /&gt;
| {{a|Commander}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokémon then issues commands from there.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 280&lt;br /&gt;
| {{a|Electromorphosis}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon takes damage from a move, it gains the Electric Boost status.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 281&lt;br /&gt;
| {{a|Protosynthesis}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Pokémon&#039;s most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 282&lt;br /&gt;
| {{a|Quark Drive}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the Pokémon&#039;s most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 283&lt;br /&gt;
| {{a|Good as Gold}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | A body of pure, solid gold gives the Pokémon full immunity to other Pokémon&#039;s status moves.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 284&lt;br /&gt;
| {{a|Vessel of Ruin}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The power of the Pokémon&#039;s ruinous vessel lowers the Sp. Atk stats of all Pokémon except itself.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 285&lt;br /&gt;
| {{a|Sword of Ruin}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The power of the Pokémon&#039;s ruinous sword lowers the Defense stats of all Pokémon except itself.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 286&lt;br /&gt;
| {{a|Tablets of Ruin}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The power of the Pokémon&#039;s ruinous wooden tablets lowers the Attack stats of all Pokémon except itself.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 287&lt;br /&gt;
| {{a|Beads of Ruin}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The power of the Pokémon&#039;s ruinous beads lowers the Sp. Def stats of all Pokémon except itself.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 288&lt;br /&gt;
| {{a|Orichalcum Pulse}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Turns the sunlight harsh when the Pokémon enters a battle. The ancient pulse thrumming through the Pokémon also boosts its Attack stat in harsh sunlight.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 289&lt;br /&gt;
| {{a|Hadron Engine}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 290&lt;br /&gt;
| {{a|Opportunist}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When an opponent&#039;s stats are boosted, the Pokémon boosts its own stats in the exact same way.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 291&lt;br /&gt;
| {{a|Cud Chew}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If the Pokémon eats a Berry, it will eat that same Berry once more at the end of the next turn.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 292&lt;br /&gt;
| {{a|Sharpness}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Boosts the power of the Pokémon&#039;s slicing moves by 50%.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 293&lt;br /&gt;
| {{a|Supreme Overlord}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon enters a battle, the power of its moves is boosted by 10% for each Pokémon in its party that has been defeated in the battle already. The maximum boost is 50%.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 294&lt;br /&gt;
| {{a|Costar}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon enters a battle, it copies an ally&#039;s stat changes.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 295&lt;br /&gt;
| {{a|Toxic Debris}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon takes damage from a physical move, it gives the opponent&#039;s side the Toxic Spikes status.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 296&lt;br /&gt;
| {{a|Armor Tail}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Opponents are unable to use priority moves against the Pokémon or its allies.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 297&lt;br /&gt;
| {{a|Earth Eater}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Ground-type moves do not work on the Pokémon. Instead, they restore 1/4 of its max HP.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 298&lt;br /&gt;
| {{a|Mycelium Might}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon will always act more slowly when using status moves, but these moves will be unimpeded by the Ability of the target. &lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 299&lt;br /&gt;
| {{a|Hospitality}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon enters a battle, it restores 1/4 of its ally&#039;s max HP.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 300&lt;br /&gt;
| {{a|Mind&#039;s Eye}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon ignores changes to opponents&#039; evasiveness, its accuracy can&#039;t be lowered, and it can hit Ghost types with Normal- and Fighting-type moves.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 301&lt;br /&gt;
| {{a|Embody Aspect}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s heart fills with memories, causing the Teal Mask to shine and the Pokémon&#039;s Speed stat to be boosted.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 302&lt;br /&gt;
| {{a|Embody Aspect}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s heart fills with memories, causing the Hearthflame Mask to shine and the Pokémon&#039;s Attack stat to be boosted.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 303&lt;br /&gt;
| {{a|Embody Aspect}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s heart fills with memories, causing the Wellspring Mask to shine and the Pokémon&#039;s Sp. Def stat to be boosted.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 304&lt;br /&gt;
| {{a|Embody Aspect}} &lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s heart fills with memories, causing the Cornerstone Mask to shine and the Pokémon&#039;s Defense stat to be boosted.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 305&lt;br /&gt;
| {{a|Toxic Chain}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The power of the Pokémon&#039;s toxic chain may badly poison any target the Pokémon hits with a move.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 306&lt;br /&gt;
| {{a|Supersweet Syrup}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon enters a battle, opponents&#039; evasiveness is lowered by 1 stage. This Ability is triggered only once per battle.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 307&lt;br /&gt;
| {{a|Tera Shift}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon enters a battle, it absorbs the energy around itself and transforms into its Terastal Form.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 308&lt;br /&gt;
| {{a|Tera Shell}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s shell contains the powers of each type. All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 309&lt;br /&gt;
| {{a|Teraform Zero}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When Terapagos changes into its Stellar Form, it uses its hidden powers to eliminate all effects of weather and terrain, reducing them to zero.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 310&lt;br /&gt;
| {{a|Poison Puppeteer}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Pokémon poisoned by Pecharunt&#039;s moves will also become confused.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 311&lt;br /&gt;
| {{a|Piercing Drill}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon uses contact moves, it can hit even targets that are protecting themselves, dealing 1/4 of the damage that the move would otherwise deal. Everything aside from the target&#039;s protective effects is still triggered.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 312&lt;br /&gt;
| {{a|Dragonize}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | The Pokémon&#039;s Normal-type moves become Dragon-type moves and their power is boosted by 20%.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 315&lt;br /&gt;
| {{a|Mega Sol}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Even when the sunlight has not turned harsh, the Pokémon can use its moves as if the weather were harsh sunlight.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|-&lt;br /&gt;
| 318&lt;br /&gt;
| {{a|Spicy Spray}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | When the Pokémon takes damage from a move, it burns the attacker.&lt;br /&gt;
{{Gentable|IX}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alternatives==&lt;br /&gt;
===Generation II===&lt;br /&gt;
Prior to the introduction of Abilities, the [[Generation II]] games already featured a mechanic similar to {{a|Pickup}} and {{a|Honey Gather}} uniquely available to a single Pokémon species: after each battle, a {{i|Berry}} held by a {{p|Shuckle}} has a 1/16 chance of transforming into [[Berry Juice]]. No other Pokémon has this trait, and it has not returned in subsequent games.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
While Abilities are absent in [[Pokémon Legends: Arceus]], the effects of {{a|Flower Gift}} and {{a|Slow Start}} are nonetheless applied to {{p|Cherrim}} and {{p|Regigigas}} respectively. [[Plate]]s are also available as [[Key Item]]s to change {{p|Arceus}}&#039;s form without {{a|Multitype}}.&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
While Abilities are absent in [[Pokémon Legends: Z-A]], the effects of {{a|Stance Change}}, {{a|Disguise}}, and {{a|Hunger Switch}} are nonetheless applied to {{p|Aegislash}}, {{p|Mimikyu}}, and {{p|Morpeko}}, respectively. {{me|Starmie}}, Mega {{p|Mawile}}, {{p|Meditite}}, {{p|Medicham}}, and Mega {{p|Medicham}} have higher Attack [[base stats]] than they do in other games to compensate for the absence of {{a|Huge Power}} and {{a|Pure Power}}. Any {{p|Zygarde}} in 10% Forme or 50% Forme whose HP has fallen below half will change into Complete Forme at the end of its turn, in a similar vein to {{a|Power Construct}}. If {{p|Dondozo}} is sent out in battle while {{p|Tatsugiri}} is in the party, Tatsugiri will be swallowed by Dondozo, raising all of Dondozo&#039;s stats and preventing it from switching out, in a similar vein to {{a|Commander}}.&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
{{main|Pokémon battle (Mystery_Dungeon)#Abilities|Mystery Dungeon game mechanics → Abilities}}&lt;br /&gt;
&lt;br /&gt;
Abilities available in the core series games are also available in the Pokémon Mystery Dungeon series. Some Abilities differ from their counterparts in the core series (e.g. {{a|Intimidate}} reduces the opposing Pokémon&#039;s Attack by 20%). Prior to [[Gates to Infinity]], Pokémon with two Abilities would have both rather than just one. There are no Hidden Abilities in Mystery Dungeon games.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Conquest===&lt;br /&gt;
{{main|List of Abilities in Pokémon Conquest}}&lt;br /&gt;
&lt;br /&gt;
While most Pokémon species in [[Pokémon Conquest]] have access to three Abilities (similar to the main series, Hidden Abilities included), many of these Abilities are different from the main series due to differences in the battle system. For example, Abilities like {{a|Cute Charm}} and {{a|Rivalry}} do not exist in Pokémon Conquest (due to the game&#039;s lack of a [[gender]] mechanic), while other Abilities utilize mechanics unique to Pokémon Conquest battles (like &amp;quot;Sprint&amp;quot;, which increases the user&#039;s movement {{stat|Range}}).&lt;br /&gt;
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Like the main series, an individual Pokémon&#039;s Ability is dictated by its current species (i.e. evolutionary form) and may change during [[Evolution]].&lt;br /&gt;
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===Pokémon UNITE===&lt;br /&gt;
In {{g|UNITE}}, Abilities appear in a similar way to the main series. Every Pokémon with a Unite License uses one of their Abilities from the core series games as their Ability. A Pokémon&#039;s Ability can change when it evolves, such as {{p|Tyranitar}} having {{a|Guts}} as a {{p|Larvitar}} and {{a|Shed Skin}} as a {{p|Pupitar}} before gaining {{a|Sand Stream}} as a Tyranitar.&lt;br /&gt;
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Abilities usually have effects that activate passively, be that when a certain condition is true, when the Pokémon performs a certain action, or when an action is done to that Pokémon.  The effects of Abilities usually correlate to their main series counterparts, such as how {{p|Garchomp}}&#039;s {{a|Rough Skin}} deals damage to opponents who hit it with [[physical move|physical]] melee attacks. However, this is not always the case, as {{p|Mewtwo}}&#039;s {{a|Pressure}} only serves to enable its [[Mega Evolution]] instead of having an effect that lines up with its main series effect of reducing [[PP]]. Even if two Pokémon have the same Ability, the effects of the Ability differ between each Pokémon. For example, both {{p|Gardevoir}} and {{p|Mew}} have {{a|Synchronize}}, but Gardevoir&#039;s version inflicts any movement speed decreases and damage-over-time [[status condition]]s back on the attacker while Mew&#039;s version increases the movement speed of itself and its allies when Mew uses a [[move]]. Even so, often Abilities with the same name have similar effects since they are all adapted from the same Ability from the core series. {{p|Charizard}}, {{p|Cinderace}}, and {{p|Delphox}} all have {{a|Blaze}} for instance, and it always serves to increase their power when their health is low. However, each Pokémon&#039;s Blaze does so in a different way.&lt;br /&gt;
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Abilities often have multiple effects aside from adapting the main series Abilities. These effects can fill gauges or give the Pokémon resources that contribute to the effectiveness of its other attacks and [[move]]s. Many Abilities that trigger as a result of something happening, such as {{p|Pikachu}}&#039;s {{a|Static}} activating when it takes damage, cannot trigger again until a cooldown period has passed.&lt;br /&gt;
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In some cases, like with {{p|Zoroark}}&#039;s {{a|Illusion}} and {{p|Hoopa}}&#039;s {{a|Magician}}, an Ability&#039;s icon is visible along with the Pokémon&#039;s moves and is manually activated with a button press. These Abilities temporarily enter a cooldown state after being used, and cannot be used again until that cooldown concludes.&lt;br /&gt;
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==In animation==&lt;br /&gt;
[[File:Harrison Kecleon Color Change.png|thumb|250px|{{jo|Harrison}}&#039;s {{p|Kecleon}} activating {{a|Color Change}}]]&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
Abilities have been shown in {{aniseries|PTS}}, but are usually only used in {{pkmn|battle}}s; however, sometimes they have an effect on the plot, such as {{TP|Ash|Infernape}}&#039;s {{a|Blaze}}. Abilities sometimes work [[Differences between the Pokémon games and animated series|differently in the animated series than they would in the games]], such as {{a|Mold Breaker}}, which cancels out more Abilities in the animated series than it would in the games.&lt;br /&gt;
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===={{aniseries|GS}}====&lt;br /&gt;
The only Ability that was seen in the [[original series]] was {{a|Color Change}}, being used by [[Madison and Alexa]]&#039;s {{p|Kecleon}} in &#039;&#039;[[EP205|The Kecleon Caper]]&#039;&#039;. It was later used by {{jo|Harrison}}&#039;s Kecleon in &#039;&#039;[[EP271|Playing With Fire!]]&#039;&#039;.&lt;br /&gt;
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===={{aniseries|AG}}====&lt;br /&gt;
The first Ability to be seen other than {{a|Color Change}} was {{a|Rough Skin}}, first seen in &#039;&#039;[[AG019|Sharpedo Attack!]]&#039;&#039;. It was used by a {{pkmn2|wild}} {{p|Sharpedo}}.&lt;br /&gt;
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In &#039;&#039;[[AG033|Now That&#039;s Flower Power!]]&#039;&#039; a Kecleon used {{a|Color Change}}.&lt;br /&gt;
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In &#039;&#039;[[AG039|A Poké-BLOCK Party!]]&#039;&#039;, [[Alanna]]&#039;s {{p|Whismur}} used its {{a|Soundproof}} Ability to stay awake and listen to {{an|Jigglypuff}}&#039;s {{m|Sing|song}}.&lt;br /&gt;
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[[Colonel Hansen]]&#039;s {{p|Shedinja}} used {{a|Wonder Guard}} to protect itself against {{m|Spike Cannon}} by [[Misty&#039;s Corsola]] in &#039;&#039;[[AG044|The Princess and the Togepi]]&#039;&#039;.&lt;br /&gt;
[[File:Colonel Hansen Shedinja Wonder Guard.png|thumb|250px|[[Colonel Hansen]]&#039;s {{p|Shedinja}} activating {{a|Wonder Guard}}]]&lt;br /&gt;
Two Abilities were seen in &#039;&#039;[[AG070|Balance of Power]]&#039;&#039;, being used by [[Ash&#039;s Pikachu]] and {{AP|Grovyle}}, using {{a|Static}} and {{a|Overgrow}} respectively.&lt;br /&gt;
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[[Bart]]&#039;s {{p|Castform}} used {{a|Forecast}} in &#039;&#039;[[AG083|Unfair Weather Friends]]&#039;&#039;, turning into its [[List of Pokémon with form differences#Castform|Sunny and Rainy Form]].&lt;br /&gt;
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In &#039;&#039;[[AG088|The Garden of Eatin&#039;]]&#039;&#039;, [[Marcel]]&#039;s {{p|Vigoroth}} possessed {{a|Vital Spirit}}, which prevented it from falling asleep while fighting a {{p|Snorlax}} that kept using {{m|Yawn}}.&lt;br /&gt;
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Both {{a|Drizzle}} and {{a|Drought}} were seen in &#039;&#039;[[AG097|Gaining Groudon]]&#039;&#039; and &#039;&#039;[[AG098|The Scuffle of Legends]]&#039;&#039; respectively by {{DL|Kyogre and Groudon (Ruby and Sapphire series)|Kyogre}} and {{DL|Kyogre and Groudon (Ruby and Sapphire series)|Groudon}}.&lt;br /&gt;
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In &#039;&#039;[[AG099|It&#039;s Still Rocket Roll to Me!]]&#039;&#039;, [[Liza&#039;s Lunatone]] used {{a|Levitate}}.&lt;br /&gt;
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In &#039;&#039;[[AG111|Eight Ain&#039;t Enough]]&#039;&#039;, [[Juan]]&#039;s {{p|Luvdisc}} used {{a|Swift Swim}} to increase its speed.&lt;br /&gt;
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In &#039;&#039;[[AG112|Showdown At Linoone]]&#039;&#039;, [[Kimmy Shoney|Kimmy]]&#039;s {{p|Linoone}}, Tokin, used {{a|Pickup}} to steal and take items to its private stash, including {{an|May}}&#039;s Poké Balls.&lt;br /&gt;
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In &#039;&#039;[[AG131|At the End of the Fray]]&#039;&#039;,  {{ho|Tyson}}&#039;s {{p|Hariyama}} used {{a|Thick Fat}} to halve the damage it took from [[Ash&#039;s Torkoal]]&#039;s {{m|Flamethrower}}.&lt;br /&gt;
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In &#039;&#039;[[AG138|Rough, Tough Jigglypuff]]&#039;&#039;, [[Lisa Mitchum]]&#039;s {{p|Jigglypuff}} used {{a|Cute Charm}} whilst her [[Mitch Mitchum|father]]&#039;s {{p|Loudred}} used Soundproof to stop Jigglypuff&#039;s {{m|Sing}} from working.&lt;br /&gt;
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[[Angela]]&#039;s Kecleon used Color Change in &#039;&#039;[[AG156|From Cradle to Save]]&#039;&#039;, while [[Brock&#039;s Bonsly]] used {{a|Rock Head}}.&lt;br /&gt;
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In &#039;&#039;[[AG188|Pinch Healing!]]&#039;&#039;, a wild {{p|Wooper}} used {{a|Water Absorb}}.&lt;br /&gt;
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In &#039;&#039;[[AG191|Once More With Reeling!]]&#039;&#039;, [[May&#039;s Blaziken]] used its Blaze Ability while [[Ash&#039;s Sceptile]] used {{a|Overgrow}} during their [[Contest Battle]] in the {{to|Terracotta}} {{pkmn|Contest}}.&lt;br /&gt;
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===={{aniseries|DP}}====&lt;br /&gt;
Abilities proved important in the battles [[Paul]] and {{Ash}} had with [[Roark]]. During Paul&#039;s battle in &#039;&#039;[[DP015|Shapes of Things to Come!]]&#039;&#039;, his {{TP|Paul|Elekid}} uses Static to {{status|paralyze}} Roark&#039;s {{p|Onix}} and {{p|Cranidos}} although the latter shakes it off with {{a|Mold Breaker}}. Paul also deliberately allows his {{TP|Paul|Chimchar}} to take extra damage so that it can activate Blaze. After Ash&#039;s first match with Roark ends in defeat, {{an|Brock}} briefly lends him {{TP|Brock|Sudowoodo}} in &#039;&#039;[[DP017|Wild in the Streets!]]&#039;&#039; because its Ability Rock Head makes it similar to Roark&#039;s Pokémon Onix, who also had the Ability. During Ash&#039;s rematch in &#039;&#039;[[DP018|O&#039;er the Rampardos We Watched!]]&#039;&#039;, Pikachu also activates Static against Roark&#039;s newly evolved {{TP|Roark|Rampardos}} and it is similarly ineffective.&lt;br /&gt;
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In &#039;&#039;[[DP036|A Secret Sphere of Influence!]]&#039;&#039;, [[Officer Jenny]]&#039;s {{p|Stunky}} used {{a|Stench}} against {{TRT}}.&lt;br /&gt;
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[[Gardenia]]&#039;s {{p|Cherubi}} caught Ash by surprise during their first battle in &#039;&#039;[[DP037|The Grass Menagerie!]]&#039;&#039; when it was able to move very quickly with {{a|Chlorophyll}}.&lt;br /&gt;
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In &#039;&#039;[[DP050|Tag! We&#039;re It...!]]&#039;&#039;, Ash and Paul found themselves at a disadvantage during their first [[Multi Battle|Tag Battle]] in the [[Hearthome City Tag Battle Competition]] because the {{p|Rhydon}} used by one of their opponents possessed {{a|Lightning Rod}}, rendering Pikachu&#039;s {{type|Electric}} [[move|attacks]] useless.&lt;br /&gt;
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In &#039;&#039;[[DP051|Glory Blaze!]]&#039;&#039; Ash, {{an|Dawn}}, and {{an|Brock}} found Paul and {{cat|Paul&#039;s Pokémon|his other Pokémon}} evidently abusing his Chimchar, repeatedly attacking it until it eventually collapsed from exhaustion. When confronted, Paul explained that Chimchar actually wanted the brutal training regimen; when they first met, Chimchar was being attacked by wild {{p|Zangoose}} and when pushed to the limit it activated Blaze and defeated all of the Zangoose with {{m|Flame Wheel}}. This incredible power was what drove Paul to capture Chimchar in the first place and the two have been trying to replicate the experience ever since with no success.&lt;br /&gt;
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{{a|Swift Swim}} was an important part of [[Ash&#039;s Buizel]] going toe to toe with [[Maylene&#039;s Lucario]] in &#039;&#039;[[DP068|A Triple Fighting Chance!]]&#039;&#039;&lt;br /&gt;
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{{a|Blaze}} returned in &#039;&#039;[[DP081|Chim - Charred!]]&#039;&#039; when Ash&#039;s Chimchar became enraged during a battle with [[Paul&#039;s Ursaring]]. It took considerable effort for Ash to return Chimchar to normal after it defeated Ursaring, causing Paul to leave the battle a draw. Paul told Ash that they would only battle again when and if Ash and Chimchar learned to control Blaze.&lt;br /&gt;
[[File:Ash Monferno Blaze.png|thumb|250px|[[Ash&#039;s Monferno]] activating {{a|Blaze}}]]&lt;br /&gt;
In &#039;&#039;[[DP095|Battling the Generation Gap!]]&#039;&#039;, [[Lila]]&#039;s {{p|Delcatty}} activated his {{a|Cute Charm}} Ability while battling [[Dawn&#039;s Ambipom]] in the final round of the {{to|Celestic}} {{pkmn|Contest}}.&lt;br /&gt;
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[[Brock&#039;s Croagunk]] first used his {{a|Anticipation}} Ability in &#039;&#039;[[DP096|Losing Its Lustrous!]]&#039;&#039;. He often used it to find Team Rocket and chase them off on his own.&lt;br /&gt;
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Two {{p|Darkrai}} have used {{a|Bad Dreams}}. One used it in &#039;&#039;[[M10|The Rise of Darkrai]]&#039;&#039; and another in &#039;&#039;[[DP104|Sleepless in Pre-Battle!]]&#039;&#039;.&lt;br /&gt;
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In &#039;&#039;[[DP102|A Shield with a Twist!]]&#039;&#039;, [[Fantina]]&#039;s {{p|Gengar}} possessed {{a|Levitate}}.&lt;br /&gt;
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In &#039;&#039;[[DP108|Dealing with Defensive Types!]]&#039;&#039;, [[Byron]]&#039;s {{p|Bronzor}} used its {{a|Heatproof}} Ability to minimize damage from [[Ash&#039;s Chimchar]]&#039;s {{m|Flamethrower}}.&lt;br /&gt;
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In &#039;&#039;[[DP114|Another One Gabites the Dust!]]&#039;&#039;, [[Jessie&#039;s Yanmega]] activated her {{a|Speed Boost}} Ability while performing in the {{to|Chocovine}} {{pkmn|Contest}}.&lt;br /&gt;
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In &#039;&#039;[[DP118|Pursuing a Lofty Goal!]]&#039;&#039;, [[Paul&#039;s Honchkrow]] used its Ability {{a|Super Luck}}.&lt;br /&gt;
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In &#039;&#039;[[DP127|Sliding Into Seventh!]]&#039;&#039;, [[Jeremiah]]&#039;s {{p|Skuntank}} was known to have Stench as it Ability, but the Ability was activated off-screen.&lt;br /&gt;
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In &#039;&#039;[[DP132|Evolving Strategies!]]&#039;&#039;, [[Paul&#039;s Magmortar]] used its {{a|Flame Body}} Ability to burn [[Ash&#039;s Pikachu]]. [[Paul&#039;s Ursaring]] also used its {{a|Guts}} Ability when [[Ash&#039;s Pikachu]]&#039;s {{a|Static}} activated.&lt;br /&gt;
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An {{p|Arceus}} used {{a|Multitype}} in &#039;&#039;[[M12|Arceus and the Jewel of Life]]&#039;&#039;.&lt;br /&gt;
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In &#039;&#039;[[DP141|Challenging a Towering Figure!]]&#039;&#039;, [[Palmer]]&#039;s {{p|Rhyperior}} used {{a|Solid Rock}} to lessen the damage from [[Ash&#039;s Grotle]]&#039;s {{m|Energy Ball}}.&lt;br /&gt;
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A wild {{p|Trapinch}} used its {{a|Arena Trap}} Ability in &#039;&#039;[[DP145|A Rivalry to Gible On!]]&#039;&#039;.&lt;br /&gt;
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A wild {{p|Heatran}} used {{a|Flash Fire}} in &#039;&#039;[[DP169|Pokémon Ranger: Heatran Rescue!]]&#039;&#039;.&lt;br /&gt;
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[[Volkner]]&#039;s {{p|Electivire}} used its {{a|Motor Drive}} Ability in &#039;&#039;[[DP179|The Eighth Wonder of the Sinnoh World!]]&#039;&#039; against Ash in their [[Gym]] battle. The same Ability was later used by [[Paul&#039;s Electivire]] in &#039;&#039;[[DP188|Battling a Thaw in Relations!]]&#039;&#039;.&lt;br /&gt;
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In &#039;&#039;[[DP184|Casting a Paul on Barry!]]&#039;&#039;, [[Barry&#039;s Empoleon]] activated its {{a|Torrent}} Ability while battling Paul&#039;s Electivire in the third round of the [[Lily of the Valley Conference]].&lt;br /&gt;
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Paul&#039;s {{p|Aggron}} used its {{a|Rock Head}} Ability in &#039;&#039;[[DP186|Familiarity Breeds Strategy!]]&#039;&#039; to avoid damage from its {{m|Double-Edge}} attack. In [[DP187|the next episode]], Paul&#039;s {{p|Froslass}} and {{p|Ninjask}} used {{a|Snow Cloak}} and Speed Boost, respectively.&lt;br /&gt;
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{{a|Illusion}} was seen twice in &#039;&#039;[[M13|Zoroark: Master of Illusions]]&#039;&#039;, being used by a {{OBP|Zoroark|M13}} and {{OBP|Zorua|M13}}.&lt;br /&gt;
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===={{aniseries|BW}}====&lt;br /&gt;
A Hidden Ability was first seen in &#039;&#039;[[BW008|Saving Darmanitan From the Bell!]]&#039;&#039; by a {{p|Darmanitan}} using {{a|Zen Mode}}.&lt;br /&gt;
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In &#039;&#039;[[BW010|A Rival Battle for Club Champ!]]&#039;&#039;, [[Trip]]&#039;s {{p|Tranquill}} activated {{a|Super Luck}} to easily defeat [[Ash&#039;s Oshawott]] and {{AP|Tepig}}. Trip&#039;s {{p|Frillish}} later used {{a|Cursed Body}}.&lt;br /&gt;
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In &#039;&#039;[[BW012|Here Comes the Trubbish Squad!]]&#039;&#039;, a wild {{p|Trubbish}} used its Ability {{a|Stench}}.&lt;br /&gt;
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In &#039;&#039;[[BW014|A Night in the Nacrene City Museum!]]&#039;&#039;, [[Lenora]]&#039;s {{p|Watchog}} used its {{a|Illuminate}} Ability to reveal an invisible {{p|Yamask}}.&lt;br /&gt;
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[[Ash&#039;s Sewaddle]] was revealed to have {{a|Swarm}} in &#039;&#039;[[BW019|A Connoisseur&#039;s Revenge!]]&#039;&#039; but he wasn&#039;t shown activating it. [[Cilan&#039;s Dwebble]] was shown using its {{a|Sturdy}} Ability in the same episode.&lt;br /&gt;
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A wild {{p|Venipede}} used its {{a|Poison Point}} Ability to poison Ash in &#039;&#039;[[BW022|A Venipede Stampede!]]&#039;&#039;.&lt;br /&gt;
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In &#039;&#039;[[BW034|Gotta Catch A Roggenrola!]]&#039;&#039;, {{an|Iris}} pointed out that {{AP|Roggenrola}} had the Ability Sturdy, implying that Roggenrola would receive less damage than a Pokémon normally would.&lt;br /&gt;
[[File:Alder Bouffalant Sap Sipper.png|thumb|250px|[[Alder]]&#039;s {{p|Bouffalant}} activating {{a|Sap Sipper}}]]&lt;br /&gt;
[[Luke&#039;s Zorua]] often used Illusion to help [[Luke]] in making his movies. It was first seen in &#039;&#039;[[BW038|Movie Time! Zorua in &amp;quot;The Legend of the Pokémon Knight&amp;quot;!]]&#039;&#039;.&lt;br /&gt;
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In &#039;&#039;[[BW041|The Club Battle Hearts of Fury: Emolga Versus Sawk!]]&#039;&#039;, [[Iris&#039;s Emolga]] used Static to help her win a battle against [[Stephan&#039;s Sawk]].&lt;br /&gt;
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In &#039;&#039;[[BW049|Enter Elesa, Electrifying Gym Leader!]]&#039;&#039;, [[Bianca&#039;s father]]&#039;s &amp;quot;Red Flash Darmanitan&amp;quot; used Zen Mode.&lt;br /&gt;
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Three Darmanitan used Zen Mode in &#039;&#039;[[BW053|A Maractus Musical!]]&#039;&#039;.&lt;br /&gt;
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In &#039;&#039;[[BW055|Scraggy and the Demanding Gothita!]]&#039;&#039;, a wild {{p|Garbodor}} used Stench.&lt;br /&gt;
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In &#039;&#039;[[BW058|A Call for Brotherly Love!]]&#039;&#039;, [[Chili&#039;s Pansear]] used its {{a|Gluttony}} Ability.&lt;br /&gt;
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In &#039;&#039;[[BW061|Battling the King of the Mines!]]&#039;&#039;, [[Ash&#039;s Boldore]] used its Sturdy Ability to stop a {{m|Horn Drill}} from working.&lt;br /&gt;
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In &#039;&#039;[[BW070|The Clubsplosion Begins!]]&#039;&#039;, [[Edmund]]&#039;s {{p|Seismitoad}} used Swift Swim against Stephan&#039;s Sawk, but ended up losing.&lt;br /&gt;
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In &#039;&#039;[[BW093|Goodbye, Junior Cup - Hello Adventure!]]&#039;&#039;, [[Alder]]&#039;s {{p|Bouffalant}} used {{a|Sap Sipper}} to negate [[Trip&#039;s Serperior]]&#039;s {{m|Solar Beam}}.&lt;br /&gt;
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In &#039;&#039;[[BW094|The Road to Humilau!]]&#039;&#039;, [[Marlon]]&#039;s {{p|Jellicent}} used Cursed Body.&lt;br /&gt;
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[[Ash&#039;s Leavanny]] first activated Swarm in &#039;&#039;[[BW106|Strong Strategy Steals the Show!]]&#039;&#039; during a battle against Stephan&#039;s Sawk.&lt;br /&gt;
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In &#039;&#039;[[BW127|The Island of Illusions!]]&#039;&#039;, a {{p|Zoroark}} used Illusion.&lt;br /&gt;
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In &#039;&#039;[[BW134|The Journalist from Another Region!]]&#039;&#039;, a Trainer&#039;s {{p|Slaking}} was shown to have {{a|Truant}} as its Ability.&lt;br /&gt;
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In &#039;&#039;[[BW140|Survival of the Striaton Gym!]]&#039;&#039;, [[Morana]]&#039;s {{p|Abomasnow}} used its {{a|Snow Warning}} Ability. [[Cilan&#039;s Pansage]] was confirmed to have Gluttony as his Ability in the same episode.&lt;br /&gt;
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===={{aniseries|XY}}====&lt;br /&gt;
[[File:Olympia Meowstic Prankster.png|thumb|250px|[[Olympia]]&#039;s {{p|Meowstic}} activating {{a|Prankster}}]]&lt;br /&gt;
[[Clemont&#039;s Chespin]] used its Ability {{a|Overgrow}} in &#039;&#039;[[XY015|An Appetite for Battle!]]&#039;&#039; battling against a {{p|Delphox}}.&lt;br /&gt;
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In &#039;&#039;[[XYS01|Mega Evolution Special I]]&#039;&#039;, [[Siebold]]&#039;s {{p|Blastoise}} was shown to have {{a|Mega Launcher}} when [[Mega Evolution|Mega Evolved]].&lt;br /&gt;
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Both {{a|Dark Aura}} from {{OBP|Yveltal|M17}} and {{a|Fairy Aura}} from {{OBP|Xerneas|M17}}  were seen in &#039;&#039;[[M17|Diancie and the Cocoon of Destruction]]&#039;&#039;.&lt;br /&gt;
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[[Ramos]]&#039;s {{p|Jumpluff}} and {{p|Weepinbell}} were both shown to have Chlorophyll as their Ability in &#039;&#039;[[XY058|The Green, Green Grass Types of Home!]]&#039;&#039;.&lt;br /&gt;
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[[Ash&#039;s Goodra]] used its Ability {{a|Hydration}} in Ash&#039;s [[Gym]] battle against {{an|Clemont}} in &#039;&#039;[[XY067|The Moment of Lumiose Truth!]]&#039;&#039;.&lt;br /&gt;
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[[Ash&#039;s Fletchinder]] used its Flame Body Ability in &#039;&#039;[[XY076|A Not-So-Flying Start!]]&#039;&#039; to help hatch an {{pkmn|Egg}} that his {{AP|Hawlucha}} found.&lt;br /&gt;
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Both of [[Olympia]]&#039;s {{p|Meowstic}} were seen using their respective Abilities in &#039;&#039;[[XY093|All Eyes on the Future!]]&#039;&#039;, with the male Meowstic having his Hidden Ability {{a|Prankster}} and the female one having {{a|Keen Eye}}.&lt;br /&gt;
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Two Abilities were seen in &#039;&#039;[[XYS04|Mega Evolution Special IV]]&#039;&#039;, both in a battle against [[Alain&#039;s Charizard]]. A {{me|Venusaur}} used Thick Fat to halve the damage it took from a {{m|Flamethrower}}. [[Malva]]&#039;s {{p|Houndoom}} later used Flash Fire to absorb another Flamethrower.&lt;br /&gt;
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In &#039;&#039;[[XY098|Dream a Little Dream from Me!]]&#039;&#039;, a {{p|Darkrai}} activated its Ability {{a|Bad Dreams}}.&lt;br /&gt;
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[[Sawyer]]&#039;s {{p|Clawitzer}} was shown to have {{a|Mega Launcher}} as its Ability during its battle against Ash in &#039;&#039;[[XY119|A Full-Strength Battle Surprise!]]&#039;&#039;.&lt;br /&gt;
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[[Wulfric]]&#039;s Abomasnow was shown to have {{a|Snow Warning}} as its Ability during its Gym battle against Ash in &#039;&#039;[[XY120|All Hail the Ice Battlefield!]]&#039;&#039;. His {{p|Avalugg}} was later shown to have {{a|Ice Body}} in the same episode.&lt;br /&gt;
&lt;br /&gt;
In the [[Lumiose Conference]], many Pokémon were seen activating their Abilities during battles. In &#039;&#039;[[XY125|A League of His Own!]]&#039;&#039;, {{an|Trevor}}&#039;s Mega {{TP|Trevor|Charizard}} Y was shown to have {{a|Drought}} as its Ability. In the [[XY126|following episode]], the effects of three different Abilities were shown during the battle between {{an|Tierno}} and [[Sawyer]]; Tierno&#039;s {{p|Ludicolo}} was shown activating {{a|Swift Swim}} while Sawyer&#039;s Mega {{TP|Sawyer|Sceptile}} and {{p|Aegislash}} were revealed to have {{a|Lightning Rod}} and {{a|Stance Change}} as their Abilities, respectively. In &#039;&#039;[[XY127|Analysis Versus Passion!]]&#039;&#039;, Sawyer&#039;s {{p|Slaking}} was shown to have Truant as its Ability. In &#039;&#039;[[XY130|Finals Not for the Faint-Hearted!]]&#039;&#039;, Alain&#039;s {{p|Tyranitar}} was shown activating {{a|Sand Stream}}.&lt;br /&gt;
&lt;br /&gt;
===={{aniseries|SM}}====&lt;br /&gt;
[[File:Nanu Krookodile Intimidate.png|thumb|250px|[[Nanu]]&#039;s {{p|Krookodile}} activating {{a|Intimidate}}]]&lt;br /&gt;
[[Sophocles&#039;s Togedemaru]] used her Ability Lightning Rod in &#039;&#039;[[SM002|The Guardian&#039;s Challenge!]]&#039;&#039;, absorbing Ash&#039;s Pikachu&#039;s {{m|Thunderbolt}} to increase the power of her {{m|Zing Zap}}.&lt;br /&gt;
&lt;br /&gt;
A {{DL|Guardian deities (anime)|Tapu Koko|Tapu Koko}} used its Ability {{a|Electric Surge}} frequently during battles in the series to power up Electric-type moves, first seen in &#039;&#039;[[SM002|The Guardian&#039;s Challenge!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Jessie&#039;s Mimikyu]] has used {{a|Disguise}} frequently during battles in the series to absorb damage from the first blow taken, first seen in &#039;&#039;[[SM003|Loading the Dex!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A wild {{p|Palossand}} activated its Ability {{a|Water Compaction}} in &#039;&#039;[[SM022|A Shivering Shovel Search!]]&#039;&#039; when it was hit by [[Lana&#039;s Popplio]]&#039;s {{m|Bubble Beam}}, allowing it to repair the damage done to its body by the attack.&lt;br /&gt;
&lt;br /&gt;
[[DJ Leo]]&#039;s {{rf|Alolan}} {{p|Dugtrio}} used its Ability {{a|Tangling Hair}} in &#039;&#039;[[SM023|Getting the Band Back Together!]]&#039;&#039; where it was able to grab and bind Jessie&#039;s Mimikyu and [[James&#039;s Mareanie]].&lt;br /&gt;
&lt;br /&gt;
An [[Totem Pokémon|Ally]] {{p|Castform}} activated its Forecast Ability during its battle with Ash in the [[Lush Jungle]] in &#039;&#039;[[SM035|Currying Favor and Flavor!]]&#039;&#039;, changing into its Sunny Form.&lt;br /&gt;
&lt;br /&gt;
[[Gladion&#039;s Silvally]] activated {{a|RKS System}} in &#039;&#039;[[SM049|Mission: Total Recall!]]&#039;&#039;, changing into a {{t|Dark}} type with the [[Dark Memory]]. It has since then activated the Ability on multiple other occasions.&lt;br /&gt;
&lt;br /&gt;
[[Lusamine&#039;s Clefable]] activated {{a|Magic Guard}} in &#039;&#039;[[SM054|10,000,000 Reasons to Fight!]]&#039;&#039; to cross a field of poison without taking damage.&lt;br /&gt;
&lt;br /&gt;
[[Nanu]]&#039;s {{p|Krookodile}} activated {{a|Intimidate}} in both of its battles against {{AP|Lycanroc}} in &#039;&#039;[[SM074|Tough Guy Trials!]]&#039;&#039; and &#039;&#039;[[SM077|Guiding an Awakening!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Hapu&#039;s Mudsdale]] activated {{a|Stamina}} in its battle against [[Tupp]], [[Rapp]], and [[Zipp]] in &#039;&#039;[[SM104|That&#039;s Some Spicy Island Research!]]&#039;&#039; It was reactivated in &#039;&#039;[[SM109|A Grand Debut!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Guzma]]&#039;s {{p|Golisopod}} activated {{a|Emergency Exit}} in its battle against Ash&#039;s Pikachu in &#039;&#039;[[SM115|The Dealer of Destruction!]]&#039;&#039;. It was later activated again in &#039;&#039;[[SM136|Getting Down to The Ire!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Mohn]]&#039;s {{TP|Gladion|Zoroark}} activated Illusion in &#039;&#039;[[SM127|Chasing Memories, Creating Dreams!]]&#039;&#039; as it followed {{an|Gladion}} around.&lt;br /&gt;
&lt;br /&gt;
[[Ilima]]&#039;s {{me|Kangaskhan}} activated her {{a|Parental Bond}} Ability in her fight against [[Guzma]]&#039;s {{p|Scizor}} in &#039;&#039;[[SM130|Battling Besties!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Acerola]]&#039;s Gengar, the Greedy Rapooh, activated its {{a|Cursed Body}} Ability in its fight against [[Kiawe&#039;s Marowak]] in &#039;&#039;[[SM131|The Battlefield of Truth and Love!]]&#039;&#039;. In the same episode, [[Snowy]] activated its Snow Cloak Ability in its fight against [[Gladion&#039;s Umbreon]].&lt;br /&gt;
&lt;br /&gt;
===={{aniseries|JN}}====&lt;br /&gt;
[[File:Rinto Gallade Justified.png|thumb|250px|[[Rinto]]&#039;s {{p|Gallade}} activating {{a|Justified}}]]&lt;br /&gt;
Six {{p|Darmanitan}} used their Hidden Ability, {{a|Zen Mode}}, in &#039;&#039;[[JN014|Raid Battle in The Ruins!]]&#039;&#039;. [[Goh&#039;s Darmanitan|One]] of them was caught by [[Goh]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN018|Destination: Coronation!]]&#039;&#039;, [[Visquez]]&#039;s {{p|Electrode}} activated its Hidden Ability {{a|Aftermath}} after being knocked out by [[Ash&#039;s Pikachu]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN028|Sobbing Sobble!]]&#039;&#039;, a {{TP|James|Morpeko}} that [[James]] would [[JN070|later]] catch activated its {{a|Hunger Switch}} Ability against {{TRT}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[M23|Secrets of the Jungle]]&#039;&#039;, a wild {{p|Cramorant}} used its {{a|Gulp Missile}} Ability when Ash&#039;s Pikachu shocked it while stuck in its mouth.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN056|Searching for Chivalry!]]&#039;&#039;, [[Wikstrom]]&#039;s {{p|Aegislash}} activated its {{a|Stance Change}} during a battle against {{Ash}} and Goh.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN058|A Rollicking Roll…]]&#039;&#039;, multiple {{p|Gulpin}} belonging to [[Team Rocket]] activated their {{a|Sticky Hold}} Ability.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN060|Beyond Chivalry… Aiming to be a Leek Master!]]&#039;&#039;, [[Rinto]]&#039;s {{p|Gallade}} activated his Hidden Ability {{a|Justified}} after being struck by [[Ash&#039;s Sirfetch&#039;d]]&#039;s {{m|Night Slash}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN074|Nightfall? Nightmares!]]&#039;&#039;, a {{p|Darkrai}} activated its Ability {{a|Bad Dreams}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN078|Detective Drizzile!]]&#039;&#039;, [[Gizmo Bilt|Gizmo]]&#039;s {{p|Kecleon}} activated her Ability {{a|Color Change}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JNS02|The Arceus Chronicles (Part 2)]]&#039;&#039;, [[Saturn]]&#039;s {{p|Heatran}} activated its Ability {{a|Flash Fire}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN118|Battling as Hard as Stone!]]&#039;&#039;, [[Ash&#039;s Dracovish]] was revealed to possess the Ability {{a|Strong Jaw}}, which boosts the power of its {{m|Fishious Rend}} and {{m|Ice Fang}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN123|Bewitch, Battle, and Bewilder!]]&#039;&#039;, {{an|Cynthia}}&#039;s {{p|Togekiss}} activated its Ability {{a|Serene Grace}} to increase its chances to make Ash&#039;s Pikachu [[flinch]] with {{m|Air Slash}}. In the same episode, Cynthia&#039;s {{p|Roserade}} was {{status|burn}}ed by [[Ash&#039;s Gengar]]&#039;s {{m|Will-O-Wisp}}. In [[JN124|the next episode]], Roserade was revealed to have used its {{a|Natural Cure}} Ability to heal itself upon being switched out.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN124|Valor: A Strategic Part of Battling!]]&#039;&#039;, [[Ash&#039;s Lucario]] was revealed to possess the Ability {{a|Inner Focus}}, which protected it from flinching against Cynthia&#039;s Togekiss.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN127|Just a Scone&#039;s Throw From Here!]]&#039;&#039;, a Cramorant from the [[Rocket Prize Master]] used Gulp Missile with Team Rocket&#039;s {{p|Arrokuda}} to attack Goh&#039;s Pokémon.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN129|A Flood of Torrential Gains!]]&#039;&#039;, {{an|Leon}}&#039;s {{p|Cinderace}} activated its Hidden Ability {{a|Libero}} to change its type to match the {{m|Scorching Sands|move}} it used. During the same episode, [[Ash&#039;s Gengar]] activated {{a|Cursed Body}} against Leon&#039;s {{p|Mr. Rime}}.&lt;br /&gt;
&lt;br /&gt;
[[Ash&#039;s Talonflame]] constantly used its Flame Body Ability in &#039;&#039;[[JN140|Bearing Down Easy!]]&#039;&#039; to keep everyone warm from {{p|Beartic}}&#039;s attacks.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Pokémon Horizons: The Series&#039;&#039;===&lt;br /&gt;
[[File:Pagogo Tera Shift.png|thumb|250px|[[Pagogo]] activating {{a|Tera Shift}}]]&lt;br /&gt;
Like in {{aniseries|PTS}}, Abilities are usually only used in {{pkmn|battle}}s, but can be relevant in other ways to the plot or used outside of battle for various purposes. Abilities can also still work [[Differences between the Pokémon games and animated series|differently than they would in the games]], or have extra effects that are not observed in the games.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ006|The Ancient Poké Ball]]&#039;&#039;, [[Liko&#039;s Sprigatito]] activated her {{a|Overgrow}} Ability for the first time, though the Ability would not be properly identified until &#039;&#039;[[HZ043|A Challenge from the Explorers]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ012|The Future I Choose]]&#039;&#039;, [[Lucius]]&#039;s {{pkmn2|giant}} {{TP|Lucius|Arboliva}} activated its {{a|Seed Sower}} Ability for the first time, to help a mass of planted {{Berries}} grow into new trees.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ017|Special Training Time!]]&#039;&#039;, [[Roy&#039;s Wattrel]] activated its {{a|Wind Power}} Ability for the first time, though the Ability would not be properly identified until &#039;&#039;[[HZ119|Don&#039;t Give Up, Crocalor!]]&#039;&#039;, after it had already evolved.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ020|Kabu&#039;s Battle Training!]]&#039;&#039;, [[Kabu]]&#039;s {{p|Centiskorch}} used its {{a|Flash Fire}} Ability to negate incoming {{m|Ember}}s from [[Roy&#039;s Fuecoco]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ022|Charge! Galar Mine!]]&#039;&#039;, [[Amethio&#039;s Ceruledge]] used its [[Hidden Ability]] {{a|Weak Armor}} to lower its {{stat|Defense}} and increase its {{stat|Speed}} during its battle against [[Friede&#039;s Charizard]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ033|Roar of the Black Rayquaza]]&#039;&#039;, [[Pagogo|Terapagos]] activated {{a|Tera Shift}} for the first time to protect [[Liko]] from the [[Black Rayquaza]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ042|Transform! Hero of the Seas, Palafin]]&#039;&#039;, a wild {{p|Palafin}} activated its {{a|Zero to Hero}} Ability to transform into its Hero Form and help out people in need. As thanks for protecting it from [[Snap Boys|a group of photographers]] wanting to take a photo its transformation sequence, Palafin allowed Liko to witness said transformation.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ050|Trending Terastallization! Dance, Dance, Quaxly!]]&#039;&#039;, {{an|Iono}}&#039;s {{p|Bellibolt}} activated its {{a|Electromorphosis}} Ability while battling against [[Dot&#039;s Quaxly]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ055|Showdown! The Paldea Elite Four]]&#039;&#039;, [[Hassel]]&#039;s {{p|Baxcalibur}} activated its {{a|Thermal Exchange}} Ability while battling against [[Roy]] and [[Brassius]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ056|Liko vs. Rika! Towards the Battle&#039;s End]]&#039;&#039;, [[Katy]]&#039;s {{p|Lokix}} activated its {{a|Swarm}} Ability after being {{status|poison}}ed by a {{m|Poison Jab}} from [[Rika]]&#039;s {{p|Clodsire}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ057|The Terapagos I Don&#039;t Know]]&#039;&#039;, [[Raifort]]&#039;s Zoroark activated {{a|Illusion}} several times.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ061|Resonating Spirits in a Challenge to Ryme!]]&#039;&#039;, [[Ryme]]&#039;s {{p|Toxtricity}} activated its {{a|Punk Rock}} Ability while battle against [[Roy]]&#039;s Fuecoco.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ067|Shine on, Terastallization! Liko vs. Roy!]]&#039;&#039;, [[Roy&#039;s Kilowattrel]] activated its Wind Power Ability, though the Ability would not be properly identified until &#039;&#039;Don&#039;t Give Up, Crocalor!&#039;&#039;. In the same episode, [[Liko&#039;s Hattrem]] activated {{a|Healer}} to cure {{TP|Liko|Floragato}} of her paralysis.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ074|The Three Explorers]]&#039;&#039;, [[Diana]]&#039;s {{p|Arcanine}} activated {{a|Justified}} in its battle against Liko&#039;s Floragato.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ078|Entei&#039;s Fierce Battle Cry!]]&#039;&#039;, a wild {{p|Entei}} activated {{a|Pressure}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ079|Over the Top!]]&#039;&#039;, [[Geeta]]&#039;s {{p|Glimmora}} activated {{a|Toxic Debris}}. In the same episode, Liko&#039;s Floragato activated her Overgrow Ability.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ081|The Pillar of Fire]]&#039;&#039;, [[Lucius&#039;s Gouging Fire]] activated {{a|Protosynthesis}} while battling Liko, Roy, Dot, and [[Friede]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ086|The Rising Volt Tacklers vs. The Explorers!]]&#039;&#039;, [[Spinel]]&#039;s {{p|Beheeyem}} was revealed to have {{a|Telepathy}} when he [[Ability change|traded it]] for [[Captain Pikachu]]&#039;s {{a|Lightning Rod}} via {{m|Skill Swap}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ094|The Pokémon Center Lady]]&#039;&#039;, a wild {{p|Vileplume}} used {{a|Effect Spore}} to paralyze [[Roy&#039;s Lucario]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ102|The Knight in the Ruins]]&#039;&#039;, a {{TP|Liko|Charcadet}} Liko later captured used its Flash Fire Ability. In the same episode, [[Penny]]&#039;s {{p|Sylveon}} activated {{a|Cute Charm}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ107|Friends as Two, Me and You]]&#039;&#039;, both [[Indi]] and [[Rubina]]&#039;s {{p|Darmanitan}} activated their Hidden Ability {{a|Zen Mode}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ115|Welcome to Blueberry Academy!]]&#039;&#039;, [[Lacey]]&#039;s {{p|Plusle}} and {{p|Minun}} used their own Electric-type moves to activate their Hidden Abilities {{a|Lightning Rod}} and {{a|Volt Absorb}}, respectively.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ116|Terarium Training!]]&#039;&#039;, [[Drayton]]&#039;s {{p|Kingdra}} used {{m|Rain Dance}} to activate its {{a|Swift Swim}} Ability for the first time. In &#039;&#039;[[HZ119|Don&#039;t Give Up, Crocalor!]]&#039;&#039;, his {{p|Archaludon}} activated its {{a|Stamina}} Ability.&lt;br /&gt;
&lt;br /&gt;
In [[HZ127]], Penny&#039;s {{p|Vaporeon}} used its {{a|Water Absorb}} to neutralize [[Dot&#039;s Quaxwell]]&#039;s {{m|Liquidation}} and heal itself.&lt;br /&gt;
&lt;br /&gt;
In [[HZ133]], [[Dot&#039;s Gholdengo]] activated {{a|Good as Gold}} to prevent Indi and Rubina&#039;s {{p|Cofagrigus}} and {{p|Runerigus}}&#039;s {{m|Curse}} from affecting it.&lt;br /&gt;
&lt;br /&gt;
In [[HZ134]], [[Coral]]&#039;s {{me|Glalie}} activated its {{a|Refrigerate}} Ability during its battle against Roy, [[Ult]], and [[Friede]]&#039;s Mega-Evolved Pokémon, turning its {{m|Self-Destruct}} into an {{type|Ice}} move. In the same episode, Amethio&#039;s [[White Zygarde]] regained all its [[Zygarde Cell|Cells]] and activated {{a|Power Construct}} to turn into its 100% Forme.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Be the Best! Pokémon B+W===&lt;br /&gt;
[[File:Pokémon Ranger Zebstrika Lightningrod PBW.png|thumb|200px|{{tc|Pokémon Ranger}}&#039;s {{p|Zebstrika}} activating {{a|Lightningrod}} in [[Be the Best! Pokémon B+W]]]]&lt;br /&gt;
[[Monta]]&#039;s {{p|Roggenrola}} activated {{a|Sturdy}} in &#039;&#039;[[PBW2|The Key to Triple Battles]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A {{tc|Pokémon Ranger}}&#039;s {{p|Zebstrika}} and Monta&#039;s {{p|Excadrill}} activated {{a|Lightningrod}} and {{a|Sand Force}} in &#039;&#039;[[PBW3|The Battle for More Friends!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{tc|Rich Boy|Dol}}&#039;s {{p|Bouffalant}} activated {{a|Sap Sipper}} in &#039;&#039;[[PBW4|Challenge the Battle Subway!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Monta&#039;s {{p|Watchog}} activated {{a|Illuminate}} in &#039;&#039;[[PBW5|Let&#039;s Master Pokémon Capturing!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Monta&#039;s {{p|Victini}} was unable to activate {{a|Victory Star}} in &#039;&#039;[[PBW8|The Birth of the Best Pokémon Trainer!]]&#039;&#039; since the {{TP|Monta|Serperior}} Cheren borrowed used {{m|Gastro Acid}}.&lt;br /&gt;
&lt;br /&gt;
===Movie adaptations===&lt;br /&gt;
{{mov|Darkrai|Darkrai|10}} activated {{a|Bad Dreams}} in &#039;&#039;{{ma|The Rise of Darkrai}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{mov|Xerneas|Xerneas|17}} activated {{a|Fairy Aura}} in &#039;&#039;{{ma|Diancie and the Cocoon of Destruction}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{MangaArc|Ruby &amp;amp; Sapphire}}====&lt;br /&gt;
[[File:Brawly Makuhita Thick Fat Adventures.png|thumb|200px|[[Brawly&#039;s Makuhita]] activating {{a|Thick Fat}} in [[Pokémon Adventures]]]]&lt;br /&gt;
Parallel to their introduction in [[Generation III]] of the video games, Abilities were first introduced in the &#039;&#039;Ruby &amp;amp; Sapphire&#039;&#039; arc of [[Pokémon Adventures]].&lt;br /&gt;
&lt;br /&gt;
{{adv|Wally}}&#039;s {{p|Kecleon}} activated its {{a|Color Change}} Ability in &#039;&#039;[[PS187|Tongue-Tied Kecleon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Matt]]&#039;s {{p|Sharpedo}} and {{adv|Amber}}&#039;s {{p|Carvanha}} both activated {{a|Rough Skin}} in &#039;&#039;[[PS189|Mowing Down Ludicolo]]&#039;&#039;. {{adv|Ruby}}&#039;s {{p|Castform}}, [[Fofo]], first activated {{a|Forecast}} in the same chapter.&lt;br /&gt;
&lt;br /&gt;
During {{adv|Sapphire}}&#039;s battle with [[Roxanne]] in &#039;&#039;[[PS190|Blowing Past Nosepass I]]&#039;&#039;, [[Roxanne&#039;s Nosepass]] proved superior to [[Rono]]. Worried that Rono would be defeated, Sapphire attempted to switch Rono out for [[Chic]] but was unable to. Roxanne explained that because her {{p|Nosepass}} has {{a|Magnet Pull}}, {{type|Steel}} Pokémon cannot switch out.&lt;br /&gt;
&lt;br /&gt;
Ruby&#039;s first encounter with Abilities arrived in &#039;&#039;[[PS193|Stick This in Your Craw, Crawdaunt! II]]&#039;&#039; when he and [[Mr. Briney]] were attacked by a wild {{p|Crawdaunt}}. [[Peeko]] tried to defeat him with {{m|Quick Attack}}, but the Crawdaunt&#039;s {{a|Shell Armor}} prevented her from doing much damage at all. After Mr. Briney fell unconscious, Ruby had [[Kiki]] use {{m|Double-Edge}} and [[Infatuation|infatuate]] Crawdaunt with her Ability, {{a|Cute Charm}}.&lt;br /&gt;
&lt;br /&gt;
Sapphire later struggled against a potent counter Ability when she faced [[Brawly]] in &#039;&#039;[[PS195|Mashing Makuhita]]&#039;&#039;. After Rono was quickly defeated by [[Brawly&#039;s Makuhita]], Chic used {{m|Flamethrower}} against {{p|Makuhita}}, but it had little effect due to his {{a|Thick Fat}} Ability.&lt;br /&gt;
&lt;br /&gt;
While on their way to [[Slateport City]], Ruby and Sapphire were attacked by [[Courtney]] and [[Tabitha]] at the [[Abandoned Ship]] during &#039;&#039;[[PS199|Adding It Up with Plusle &amp;amp; Minun II]]&#039;&#039;. They escaped with the help of a wild {{TP|Ruby|Plusle}} and {{TP|Sapphire|Minun}} after Ruby realized that their complimentary Abilities, {{a|Plus}} and {{a|Minus}}, greatly amplified their power when they fought together.&lt;br /&gt;
&lt;br /&gt;
After [[Wattson]] is captured by the [[New Mauville]] generator, Sapphire devised a [[Double Battle]] strategy using his {{TP|Wattson|Electrike}} in &#039;&#039;[[PS205|Plugging Past Electrike II]]&#039;&#039;. While Electrike did not have the moves to stop the generator itself, and the wild {{p|Donphan}} that Wattson and the [[Trick Master]] had originally intended to capture would be quickly eradicated by its powerful attacks, Electrike&#039;s Ability, {{a|Lightning Rod}}, would allow him to redirect the bolt away from Donphan, buying Donphan enough time to destroy the generator with {{m|Rollout}}.&lt;br /&gt;
&lt;br /&gt;
[[Archie]]&#039;s {{p|Walrein}} activated {{a|Thick Fat}} during battle with [[Maxie]]&#039;s {{p|Camerupt}} in &#039;&#039;[[PS230|Walrein and Camerupt]]&#039;&#039;. Maxie&#039;s Camerupt activated {{a|Magma Armor}} during the same battle.&lt;br /&gt;
&lt;br /&gt;
{{adv|Groudon}} and {{adv|Kyogre}} activated {{a|Drought}} and {{a|Drizzle}}, respectively, in &#039;&#039;[[PS235|The Beginning of the End with Kyogre &amp;amp; Groudon III]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{adv|Amber}}&#039;s {{p|Ninjask}} activated {{a|Speed Boost}} in &#039;&#039;[[PS246|Can I Ninjask You a Question?]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Brawly]]&#039;s {{p|Machoke}} activated {{a|Guts}} in &#039;&#039;[[PS247|The Beginning of the End with Kyogre &amp;amp; Groudon IX]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Sapphire&#039;s {{p|Lairon}}, [[Rono]], and her {{p|Donphan}}, Phado, both activated {{a|Sturdy}} to survive against a {{m|Sheer Cold}} attack from Archie&#039;s Walrein in &#039;&#039;[[PS248|The Beginning of the End with Kyogre &amp;amp; Groudon X]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Norman]]&#039;s {{p|Spinda}} was revealed to have {{a|Own Tempo}} as his Ability in &#039;&#039;[[PS258|Rayquaza Redemption I]]&#039;&#039;, but {{m|Skill Swap}}ped it with his {{TP|Norman|Slaking}}&#039;s {{a|Truant}} Ability.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|FireRed &amp;amp; LeafGreen}}====&lt;br /&gt;
[[File:Aero Rock Head.png|thumb|200px|{{adv|Red}}&#039;s [[Aero]] activating {{a|Rock Head}} in Pokémon Adventures]]&lt;br /&gt;
&lt;br /&gt;
[[Ultima]]&#039;s {{p|Meganium}} and {{p|Typhlosion}} activated {{a|Overgrow}} and {{a|Blaze}} respectively in &#039;&#039;[[PS272|Old Ultima Puts Them to the Test]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{adv|Red}}&#039;s {{p|Gyarados}}, [[Gyara]], activated {{a|Intimidate}} at the start of {{adv|Red}} and {{adv|Blue}}&#039;s battle in &#039;&#039;[[PS273|Red and Blue Make Purple Opponents]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Red&#039;s {{p|Aerodactyl}}, [[Aero]], activated {{a|Rock Head}} while using {{m|Take Down}} in &#039;&#039;[[PS274|Double Dealing with Deoxys]]&#039;&#039;. In the same chapter, [[Blue&#039;s Rhydon]] activated {{a|Lightning Rod}}.&lt;br /&gt;
&lt;br /&gt;
Red&#039;s {{p|Poliwrath}}, [[Poli]], activated {{a|Damp}} in &#039;&#039;[[PS278|Put Your Beast Foot Forward]]&#039;&#039;. It was {{m|Skill Swap}}ped by {{DL|Deoxys (Adventures)|Organism No. 2}} in &#039;&#039;[[PS301|Storming the Forretress]]&#039;&#039; for its {{a|Pressure}} ability. &lt;br /&gt;
&lt;br /&gt;
Organism No. 2 activated {{a|Pressure}} in &#039;&#039;[[PS279|Don&#039;t Doubt Deoxys]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Blue&#039;s {{p|Alakazam}} copied [[Chuchu]]&#039;s {{a|Static}} Ability with {{m|Role Play}} in &#039;&#039;[[PS287|Secrets from Sneasel]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Emerald}}====&lt;br /&gt;
[[Lucy&#039;s Seviper]] activated {{a|Shed Skin}} in &#039;&#039;[[PS304|Swanky Showdown with Swalot]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The {{gdis|Battle Factory|III}}&#039;s {{p|Golem}} used {{a|Rock Head}}, and the Battle Factory&#039;s {{p|Pinsir}}, {{p|Mawile}}, and {{p|Linoone}} were revealed to have {{a|Hyper Cutter}}, {{a|Intimidate}}, and {{a|Pickup}} respectively by Emerald&#039;s [[Pokédex]] in &#039;&#039;[[PS306|Pinsir Me, I Must Be Dreaming]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS307|Gotcha Where I Wantcha, Glalie]]&#039;&#039;, the {{pkmn2|rental}} {{p|Glalie}} that [[Noland]] used during his {{gdis|Battle Factory|III}} match against {{adv|Emerald}} was revealed to have Inner Focus as its Ability by Emerald&#039;s [[Pokédex]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS309|Moving Past Milotic]]&#039;&#039;, {{adv|Crystal}}&#039;s {{p|Starmie}} was revealed to have {{a|Natural Cure}} as its Ability.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS310|Just My Luck...Shuckle]]&#039;&#039;, [[Lucy]]&#039;s {{p|Shuckle}} and {{p|Milotic}} were revealed to have {{a|Sturdy}} and {{a|Marvel Scale}} respectively as their Abilities by {{adv|Emerald}}&#039;s [[Pokédex]]. {{adv|Crystal}}&#039;s {{p|Rapidash}} was also revealed to have {{a|Run Away}} as his Ability by {{adv|Emerald}}&#039;s [[Pokédex]]. {{adv|Crystal}}&#039;s {{p|Blissey}} used {{a|Natural Cure}} in the same chapter.&lt;br /&gt;
&lt;br /&gt;
{{adv|Emerald}}&#039;s borrowed {{p|Phanpy}} had {{a|Pickup}} in &#039;&#039;[[PS311|A Dust-Up With Dusclops]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS317|Sneaky Like Shedinja]]&#039;&#039;, [[Greta]]&#039;s {{p|Shedinja}} was mentioned to have Wonder Guard as its Ability.&lt;br /&gt;
&lt;br /&gt;
Ruby&#039;s [[Rara]] used {{a|Synchronize}} in &#039;&#039;[[PS321|Cunning Kirlia]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Ruby&#039;s [[Feefee]] used its ability {{a|Marvel Scale}} in &#039;&#039;[[PS322|Susceptible to Sceptile]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Diamond &amp;amp; Pearl}}====&lt;br /&gt;
[[File:Cyrus Magnezone Magnet Pull Adventures.png|thumb|200px|[[Cyrus]]&#039;s {{p|Magnezone}} activating {{a|Magnet Pull}} in Pokémon Adventures]]&lt;br /&gt;
{{adv|Diamond}}&#039;s {{p|Munchlax}}, {{adv|Lax}}, activated {{a|Pickup}} in &#039;&#039;[[PS338|Stagestruck Starly]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Roark]]&#039;s {{p|Onix}} used {{a|Rock Head}} in &#039;&#039;[[PS342|A Conk on Cranidos&#039;s Cranium]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A wild {{p|Stunky}} activated {{a|Stench}} in &#039;&#039;[[PS348|A Big Stink Over Stunky]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Saturn&#039;s Croagunk]] activated {{a|Anticipation}} in &#039;&#039;[[PS352|Crowded by Croagunk &amp;amp; Advanced on by Abra I]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A wild {{p|Hippowdon}} activated {{a|Sand Stream}} in &#039;&#039;[[PS361|Bombastic Bibarel &amp;amp; Heroic Hippopotas]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Cyrus]]&#039;s {{p|Magnezone}} activated {{a|Magnet Pull}} in &#039;&#039;[[PS369|Problematic Probopass and Mad Magnezone II]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Sird]]&#039;s {{p|Darkrai}} first used {{a|Bad Dreams}} in &#039;&#039;[[PS376|Startling Staraptor]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Diamond&#039;s {{p|Lickilicky}}, [[Kit]], was revealed to have {{a|Own Tempo}} as his Ability in &#039;&#039;[[PS392|Well Met, Weepinbell]]&#039;&#039; but couldn&#039;t activate it since {{adv|Sebastian}}&#039;s {{p|Weepinbell}} cancelled it out with {{m|Gastro Acid}}.&lt;br /&gt;
&lt;br /&gt;
[[Cynthia]]&#039;s {{p|Spiritomb}} and [[Cyrus]]&#039;s {{p|Weavile}} both activated {{a|Pressure}} in &#039;&#039;[[PS409|Shunning Spiritomb]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Platinum}}====&lt;br /&gt;
[[Platinum&#039;s Lopunny]] activated her {{a|Cute Charm}} Ability in &#039;&#039;[[PS420|Getting the Drop on Gallade II]]&#039;&#039; to help her defeat [[Darach]]&#039;s {{p|Gallade}}.&lt;br /&gt;
&lt;br /&gt;
The {{gdis|Battle Factory|IV}}&#039;s {{p|Loudred}} was revealed to have {{a|Soundproof}} in &#039;&#039;[[PS427|Uprooting Seedot]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A {{p|Tyranitar}} belonging to the {{gdis|Battle Factory|IV}} activated {{a|Sand Stream}} in &#039;&#039;[[PS428|Outlasting Ledian]]&#039;&#039;. A {{p|Qwilfish}} belonging to the Battle Factory also activated {{a|Poison Point}} in the same chapter.&lt;br /&gt;
&lt;br /&gt;
[[Diamond&#039;s Rotom]] was confirmed to have {{a|Levitate}} in &#039;&#039;[[PS430|Unplugging Rotom (Heat, Wash, Mow, Fan, Frost)]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{adv|Platinum}}&#039;s {{p|Cherrim}} activated {{a|Flower Gift}} in &#039;&#039;[[PS440|The Final Dimensional Duel X]]&#039;&#039;. In the same chapter, {{adv|Diamond}}&#039;s [[Reg]], the {{adv|Lake guardians}}, {{adv|Pokémon of myth|Palkia}}, {{adv|Pokémon of myth|Dialga}}, [[Palmer]]&#039;s {{p|Cresselia}}, and [[Charon]]&#039;s {{p|Heatran}} all used {{a|Insomnia}} via [[Marley]]&#039;s {{p|Shaymin}}&#039;s {{m|Worry Seed}}.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|HeartGold &amp;amp; SoulSilver}}====&lt;br /&gt;
In &#039;&#039;[[PS455|All About Arceus IV]]&#039;&#039;, {{adv|Arceus}} activated {{a|Multitype}}.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Black &amp;amp; White}}====&lt;br /&gt;
[[File:N Zorua Illusion Adventures.png|thumb|200px|[[N&#039;s Zorua]] activating {{a|Illusion}} in Pokémon Adventures]]&lt;br /&gt;
[[N&#039;s Zorua]] first used {{a|Illusion}} in &#039;&#039;[[PS477|Lost in the Big City]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Burgh]]&#039;s {{p|Whirlipede}} activated {{a|Poison Point}} in &#039;&#039;[[PS478|Big City Battles]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Several wild {{p|Darmanitan}} used their Hidden Ability {{a|Zen Mode}} in &#039;&#039;[[PS482|To Make a Musical]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Elesa]]&#039;s {{p|Zebstrika}} used {{a|Motor Drive}} in &#039;&#039;[[PS484|Battle on a Roller Coaster]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Brycen]]&#039;s {{p|Vanillish}} had {{a|Ice Body}} in &#039;&#039;[[PS504|The Cold Hard Truth]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Brycen&#039;s {{p|Beartic}} activated {{a|Snow Cloak}} in &#039;&#039;[[PS505|A Cold Reception]]&#039;&#039;. [[Drayden]]&#039;s {{p|Druddigon}} was also mentioned to have {{a|Sheer Force}} as its Ability.&lt;br /&gt;
&lt;br /&gt;
{{adv|N}}&#039;s Darmanitan activated its Hidden Ability Zen Mode in &#039;&#039;[[PS508|The Lesson Ends Here]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Marlon]]&#039;s {{p|Jellicent}} used {{a|Cursed Body}} in &#039;&#039;[[PS514|The Tournament Continues]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Black&#039;s {{p|Carracosta}}, [[Costa]], activated {{a|Solid Rock}} in &#039;&#039;[[PS516|One Way or Another]]&#039;&#039;, but [[Iris&#039;s Haxorus]] negated it with {{a|Mold Breaker}}.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Black 2 &amp;amp; White 2}}====&lt;br /&gt;
In &#039;&#039;[[PS545|Deduction Time]]&#039;&#039;, [[Hugh]]&#039;s {{p|Vibrava}} obtained {{a|Simple}} via a {{tc|Team Plasma Grunt}}&#039;s {{p|Audino}}&#039;s {{m|Simple Beam}}.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|X &amp;amp; Y}}====&lt;br /&gt;
[[File:Elec Lightning Rod.png|thumb|200px|{{adv|X}}&#039;s [[Élec]] activating {{a|Lightning Rod}} in Pokémon Adventures]]&lt;br /&gt;
[[Celosia]]&#039;s {{p|Aegislash}} activated {{a|Stance Change}} in &#039;&#039;[[PS556|Lucky Lucario Was Here]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{adv|X}}&#039;s {{p|Kangaskhan}}, [[Kanga and Li&#039;l Kanga]], activated {{a|Parental Bond}} as a Mega Kangaskhan in &#039;&#039;[[PS563|Charging After Electrike]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS568|Connecting with Gardevoir]]&#039;&#039;, [[Diantha]] mentioned that her {{TP|Diantha|Gardevoir}} has {{a|Trace}} as its Ability. In the same chapter, Gardevoir used {{a|Pixilate}} as a Mega Gardevoir.&lt;br /&gt;
&lt;br /&gt;
X&#039;s {{p|Gengar}}, Garma, activated his {{a|Shadow Tag}} Ability as a Mega Gengar in &#039;&#039;[[PS575|Changing Gengar]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS579|Pyroar Breathes]]&#039;&#039;, X&#039;s {{p|Manectric}}, [[Élec]], used his {{a|Lightning Rod}} Ability to drain [[Lysandre]]&#039;s machine&#039;s energy.&lt;br /&gt;
&lt;br /&gt;
X&#039;s Mega {{p|Pinsir}}, Rute, used {{a|Aerilate}} in &#039;&#039;[[PS586|Zygarde Appears]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Xerosic]]&#039;s {{p|Malamar}} used {{a|Contrary}} in &#039;&#039;[[PS588|Chesnaught Protects]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Omega Ruby &amp;amp; Alpha Sapphire}}====&lt;br /&gt;
In &#039;&#039;[[PS599|Salamence Evolves]]&#039;&#039;, [[Zinnia&#039;s Salamence]] was mentioned to have {{a|Intimidate}} as its Ability. In the same chapter, Salamence used {{a|Aerilate}} as a Mega Salamence.&lt;br /&gt;
&lt;br /&gt;
{{adv|Groudon}} and {{adv|Kyogre}} activated {{a|Desolate Land}} and {{a|Primordial Sea}} as [[Primal Reversion|Primal]] Groudon and Primal Kyogre respectively in &#039;&#039;[[PS608|Groudon Returns]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Sun, Moon, Ultra Sun &amp;amp; Ultra Moon}}====&lt;br /&gt;
[[Professor Kukui]]&#039;s {{p|Munchlax}} activated {{a|Thick Fat}} in &#039;&#039;[[PASM05|The Announcement and the Prize]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{adv|Sun}}&#039;s {{p|Wishiwashi}}, Quarter, activated his {{a|Schooling}} Ability in &#039;&#039;[[PASM10|Defeat and the Commander of the School of Fish]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{adv|Sun}}&#039;s {{p|Mimikyu}}, Penny, activated his {{a|Disguise}} Ability in &#039;&#039;[[PASM16|A Photoshoot and the Abandoned Thrifty Megamart]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Gladion&#039;s Silvally]] activated its {{a|RKS System}} Ability in &#039;&#039;[[PASM34|Destroy!! Results of the Training!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{adv|Zygarde}} activated its Ability {{a|Power Construct}} in &#039;&#039;[[PASM37|Finale!! The Battle Against the Other Dimension!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Sword &amp;amp; Shield}}====&lt;br /&gt;
[[File:Team Yell Linoone Quick Feet Adventures.png|thumb|200px|A {{tc|Team Yell Grunt}}&#039;s {{p|Linoone}} activating {{a|Quick Feet}} in Pokémon Adventures]]&lt;br /&gt;
In &#039;&#039;[[PASS04|Zap!! A Rising Beam of Light]]&#039;&#039;, {{Casey}}&#039;s {{p|Scorbunny}} {{status|burn}}ed a {{tc|Team Yell Grunt}}&#039;s {{rf|Galarian}} {{p|Linoone}}. However, this ended up activating Linoone&#039;s Hidden Ability, {{a|Quick Feet}}. In the same chapter, a Team Yell Grunt&#039;s {{p|Thievul}} burned a [[Dynamax]]ed {{p|Gurdurr}}, activating his Ability, {{a|Guts}}. He was soon defeated and caught by [[Henry Sword]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PASS11|Gulp!! Gulp Pokémon]]&#039;&#039;, Casey&#039;s {{p|Arrokuda|Kilo}} was mentioned to have his Hidden Ability, {{a|Propeller Tail}}. In the same chapter, [[Hop]]&#039;s {{p|Cramorant}} used its Ability, {{a|Gulp Missile}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PASS18|Chomp!! It&#039;s Dracovish]]&#039;&#039;, [[Marnie]]&#039;s {{p|Morpeko}} was shown to have the Ability {{a|Hunger Switch}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PASS20|Cracking!! Brilliant Tap-Dancing]]&#039;&#039;, Casey&#039;s {{p|Eiscue}}, Peta, activated his Ability {{a|Ice Face}}.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Scarlet &amp;amp; Violet}}====&lt;br /&gt;
In &#039;&#039;[[PASV09|Challenge! The Avant-Garde Gym Leader!!]]&#039;&#039;, {{Scarlet}}&#039;s {{p|Tarountula}} was unaffected by [[Brassius]]&#039;s {{p|Petilil}}&#039;s {{m|Sleep Powder}} due to its Ability, {{a|Insomnia}}. In the same chapter, Brassius&#039;s {{p|Sudowoodo}} was able to survive a {{m|Lava Plume}} from Scarlet&#039;s {{p|Armarouge}} thanks to its {{a|Sturdy}} Ability, but it still fainted regardless due to receiving a burn from the attack.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PASV12|Stream! Iono Zone!!]]&#039;&#039;, [[Iono]] mentioned her {{p|Mismagius}} had the Ability {{a|Levitate}}.&lt;br /&gt;
&lt;br /&gt;
In [[PASV16]], [[Mela]]&#039;s {{p|Torkoal}} and {{p|Revavroom|Schedar Starmobile}} Revavroom activated their Abilities, {{a|Drought}} and {{a|Speed Boost}}, respectively, during her battle against {{Violet}}.&lt;br /&gt;
&lt;br /&gt;
In [[PASV17]], {{pkmn2|Titan}} {{p|Orthworm}} used its Ability {{a|Earth Eater}} to recover health during its battle against Scarlet and {{adv|Arven}}.&lt;br /&gt;
&lt;br /&gt;
In [[PASV22]], Scarlet&#039;s {{p|Palafin}} activated its {{a|Zero to Hero}} Ability to transform into its Hero Form while fighting [[Atticus]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--In [[PASV29]], --&amp;gt;The Titan {{p|Tatsugiri}} activated its {{a|Commander}} Ability to command its {{p|Dondozo}} friend in battle against Violet and Arven.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Battle Frontier===&lt;br /&gt;
[[File:Enta Vulpix Flash Fire CBF.png|thumb|200px|[[Enta&#039;s Vulpix]] activating {{a|Flash Fire}} in [[Pokémon Battle Frontier]]]]&lt;br /&gt;
[[Enta&#039;s Vulpix]] activated {{a|Flash Fire}} in &#039;&#039;[[CBF1|Enta Arrives at the Battle Frontier!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{OBP|Enta|CBF}}&#039;s {{p|Feebas}} activated {{a|Swift Swim}} in &#039;&#039;[[CBF4|Introducing the Frontier Brains!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When Enta battled [[Lucy&#039;s Seviper]] with {{p|Zangoose}} in &#039;&#039;[[CBF5|The Predestined Battle!]]&#039;&#039;, Zangoose activated {{a|Immunity}} to prevent itself from being poisoned.&lt;br /&gt;
&lt;br /&gt;
===Pocket Monsters BW: The Heroes of Fire and Thunder===&lt;br /&gt;
[[Togari]]&#039;s {{p|Watchog}} activated {{a|Keen Eye}} in &#039;&#039;[[FAT1|Justice Trainer Shin Appears!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pocket Monsters Diamond &amp;amp; Pearl===&lt;br /&gt;
{{p|Electivire}} was shown to activate {{a|Motor Drive}} in {{Ash}}&#039;s imagination in [[PDP07]] if {{AP|Pikachu}} used {{m|Volt Tackle}} on it.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond and Pearl Adventure!===&lt;br /&gt;
[[Saturn]]&#039;s {{p|Rhyperior}} activated {{a|Lightning Rod|Lightningrod}} to redirect [[Hareta]]&#039;s {{p|Luxio}} {{type|Electric}} moves to it.&lt;br /&gt;
&lt;br /&gt;
[[Hareta]]&#039;s {{p|Riolu}} has {{a|Steadfast}} which activated after {{status|flinch}}ing from [[B-2]]&#039;s {{p|Drapion}}.&lt;br /&gt;
&lt;br /&gt;
[[Hareta&#039;s Piplup]] has {{a|Torrent}}, which powered up its {{type|Water}} moves.&lt;br /&gt;
&lt;br /&gt;
Hareta&#039;s {{p|Luxio}} activated {{a|Intimidate}} in &#039;&#039;[[DPA14|A Novel Test!!]]&#039;&#039; on [[Candice]]&#039;s {{p|Regirock}} and {{p|Regice}} but Regirock&#039;s {{a|Clear Body}} prevented Intimidate from working. Regice and {{p|Registeel}} were revealed to have Clear Body in the same chapter but weren&#039;t shown activating it.&lt;br /&gt;
&lt;br /&gt;
[[Hareta&#039;s Regigigas]] has {{a|Slow Start}}, which proved to be a disadvantage for [[Hareta]].&lt;br /&gt;
&lt;br /&gt;
[[Koya]]&#039;s {{p|Absol}}&#039;s {{a|Super Luck}} nearly defeated Hareta&#039;s Empoleon but a comeback with Empoleon&#039;s {{m|Surf}} would have given Hareta the win but the battle was interrupted by [[Mitsumi]]&#039;s {{p|Glaceon}}&#039;s {{m|Ice Beam}}.&lt;br /&gt;
&lt;br /&gt;
Koya&#039;s {{p|Mamoswine}} activated {{a|Snow Cloak}} during a hailstorm.&lt;br /&gt;
&lt;br /&gt;
===Pocket Monsters Platinum: Aim to Be Battle King!!===&lt;br /&gt;
In [[PBK1]], {{OBP|Shin|PBK}}&#039;s {{p|Bronzong}} had {{a|Heatproof}} to minimize the damage taken from [[Yū Shirogane&#039;s Infernape]]&#039;s {{type|Fire}} moves but Infernape&#039;s {{a|Blaze}} powered them back up.&lt;br /&gt;
&lt;br /&gt;
[[Yū Shirogane|Yū]]&#039;s {{p|Scizor}} received {{p|Heatran}}&#039;s {{a|Flash Fire}} Ability after {{p|Bronzong}} {{m|Skill Swap}}ped them in [[PBK4]]. Yū&#039;s Bronzong had {{a|Levitate}} in that same chapter.&lt;br /&gt;
&lt;br /&gt;
Yū&#039;s {{p|Regigigas}} had {{a|Slow Start}} in [[PBK7]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
[[Norman]]&#039;s {{p|Slakoth}} activated {{a|Truant}} in &#039;&#039;[[PMRS03|I Won&#039;t Let You Lead]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{p|Zorua}} and {{p|Zoroark}} activated {{a|Illusion}} in [[PMHGSS20]].&lt;br /&gt;
&lt;br /&gt;
===Pocket Monsters XY: The Legend of the Pokémon Dragon King===&lt;br /&gt;
[[Taichi]]&#039;s {{p|Ampharos}} has {{a|Static}} as its Ability.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Ability (TCG)}}&lt;br /&gt;
Abilities under the name of Abilities did not appear in the {{pkmn|Trading Card Game}} until the {{TCG|Black &amp;amp; White}} expansion kicking off [[Generation V]]. However, this was merely a renaming of the longstanding [[Pokémon Power]]s. Pokémon Powers were very similar to Abilities, but were introduced much earlier, appearing in the very first {{TCG|Base Set}} during [[Generation I]]. In fact, some Abilities from the games originally appeared as Pokémon Powers. &lt;br /&gt;
&lt;br /&gt;
With the introduction of the {{TCG|Expedition Base Set}}, Pokémon Powers were split into two groups: Poké-Powers and Poké-Bodies. Poké-Powers are special effects that the player must trigger or announce using. A Poké-Body&#039;s effect is a passive Ability that is always in effect. When Pokémon Powers were renamed to Abilities in {{TCG|Black and White}}, these distinctions were done away with.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* {{p|Zygarde}} is the only Pokémon that has two standard Abilities but does not have a Hidden Ability.&lt;br /&gt;
* The unused Ability {{a|Cacophony}} was included in the coding for third-generation games as Ability #076 ({{a|Air Lock}} was #077). From the fourth generation, Cacophony was removed and Air Lock was renumbered as #076, with the new Abilities positioned from #077 onward.&lt;br /&gt;
* [[Generation III]] introduced the most Abilities, with a total of 76. [[Generation VI]] introduced the fewest, with a total of 27.&lt;br /&gt;
* In Generation III, there is an unused Ability placeholder labeled as &amp;quot;-------&amp;quot; with the description &amp;quot;No special ability&amp;quot;.&lt;br /&gt;
* Every Ability introduced in [[Generation VIII]] is a [[signature Ability]], or was one at the time of its debut.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|zh_yue=特性 &#039;&#039;Dahksing&#039;&#039;&lt;br /&gt;
|zh_cmn=特性 &#039;&#039;Tèxìng&#039;&#039;&amp;lt;br&amp;gt;特技 &#039;&#039;Tèjì&#039;&#039; {{tt|*|XY016}}&lt;br /&gt;
|cs=Schopnost&lt;br /&gt;
|da=Specielle evne&amp;lt;br&amp;gt;Egenskab&amp;lt;ref&amp;gt;[http://www.pokemon.com/dk/ pokemon.com/dk]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;Færdighed{{tt|*|events}}&lt;br /&gt;
|nl=Capaciteit&amp;lt;br&amp;gt;Talent{{tt|*|Pokémon Emerald manual}}&lt;br /&gt;
|fi=Kyky&amp;lt;br&amp;gt;Erikoisominaisuus&amp;lt;br&amp;gt;Erkoiskyky&lt;br /&gt;
|fr_ca=Talent{{tt|*|Gen. VI}}&amp;lt;br&amp;gt;Capacité spéciale{{tt|*|Gen. IV-V (since HGSS, being the first official French release in Canada}}&amp;lt;br&amp;gt;Habileté spéciale{{tt|*|Blue Rescue Team manual}}&lt;br /&gt;
|fr_eu=Talent{{tt|*|Gen. VI}}&amp;lt;br&amp;gt;Capacité spéciale{{tt|*|Prior to Gen. VI}}&lt;br /&gt;
|de=Fähigkeit&lt;br /&gt;
|hi=काबिलियत &#039;&#039;Kabiliyat&#039;&#039;&lt;br /&gt;
|hu=Képesség&lt;br /&gt;
|id=Kemampuan&lt;br /&gt;
|it=Abilità&lt;br /&gt;
|ko=특성 &#039;&#039;Teukseong&#039;&#039;&lt;br /&gt;
|ms=Kebolehan&lt;br /&gt;
|no=Evne{{tt|*|animated series}}&amp;lt;br&amp;gt;Ferdighet{{tt|*|events}}&lt;br /&gt;
|pl=Umiejętność{{tt|*|Diamond and Pearl, DP081, Galactic Battles onwards}}&amp;lt;br&amp;gt;Zdolność{{tt|*|Battle Dimension}}&lt;br /&gt;
|pt_br=Habilidade&amp;lt;br&amp;gt;Técnica ([[PS273]])&amp;lt;br&amp;gt;Característica ([[PS189]])&lt;br /&gt;
|pt_eu=Poder{{tt|*|Pokémon Journeys: The Series}}&amp;lt;br&amp;gt;Habilidade&amp;lt;br&amp;gt;Especialidade&lt;br /&gt;
|ru=Талант &#039;&#039;Talant&#039;&#039;{{tt|*|Pokémon.com Pokédex and TCG}}&amp;lt;br&amp;gt;Способность &#039;&#039;Sposobnost&#039;&#039;&#039;{{tt|*|animated series}}&lt;br /&gt;
|es=Habilidad&lt;br /&gt;
|sv=Förmåga&lt;br /&gt;
|th=คุณสมบัติพิเศษ &#039;&#039;Khunsombat phiset&#039;&#039;&lt;br /&gt;
|vi=Đặc tính&amp;lt;br&amp;gt;Đặc trưng&lt;br /&gt;
|tr=Yetenek&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Ability variations]]&lt;br /&gt;
* [[List of Pokémon by Ability]]&lt;br /&gt;
* [[List of Abilities in other languages]]&lt;br /&gt;
* [[Signature Ability]]&lt;br /&gt;
* [[Hidden Ability]]&lt;br /&gt;
* [[List of modified Ability access]]&lt;br /&gt;
* {{cat|Moves that affect Abilities}}&lt;br /&gt;
* {{cat|Moves that ignore Abilities}}&lt;br /&gt;
* {{cat|Ability-changing Abilities}}&lt;br /&gt;
* {{cat|Abilities that ignore other Abilities}}&lt;br /&gt;
&lt;br /&gt;
{{Pokémon individuality}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Fähigkeit]]&lt;br /&gt;
[[es:Habilidad]]&lt;br /&gt;
[[fr:Talent]]&lt;br /&gt;
[[it:Abilità]]&lt;br /&gt;
[[ja:とくせい]]&lt;br /&gt;
[[zh:特性]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hidden_Grotto&amp;diff=4563755</id>
		<title>Hidden Grotto</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hidden_Grotto&amp;diff=4563755"/>
		<updated>2026-05-30T19:12:47Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: https://pokemondb.net/pokebase/289597/two-questions-about-b2w2s-hidden-grottos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|2=Additional Funfest distribution locations/dates}}&lt;br /&gt;
[[File:Hidden Grotto exterior {{#switch: {{#expr: {{#time: n}} mod 4}}|0=Winter|1=Spring|2=Summer|3=Autumn}} B2W2.png|thumb|200px|Hidden Grotto on {{rt|5|Unova}}]]&lt;br /&gt;
[[File:Hidden Grotto interior {{#switch: {{#expr: {{#time: n}} mod 4}}|0=Winter|1=Spring|2=Summer|3=Autumn}} B2W2.png|thumb|200px|Inside a Hidden Grotto]]&lt;br /&gt;
&#039;&#039;&#039;Hidden Grotto&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|隠し穴|かくしあな}}&#039;&#039;&#039; &#039;&#039;Hidden Hollow&#039;&#039;) is a feature in {{B2W2}} that allows the {{player}} to find {{OBP|Pokémon|species}} with [[Hidden Ability|Hidden Abilities]] or [[item]]s. The contents of the Hidden Grottoes are random, and if they are empty, for each 256 steps, they generally have a 5% chance to regenerate, usually with different content than what was inside on the previous visit; however, the chance can be increased (to 15%, 25%, 35%, or 55%) with the various levels of Grotto [[Pass Power]]. Hidden Grottoes will not regenerate unless the items are obtained or the Pokémon are {{pkmn2|caught}} or [[Fainting|defeated]] by the player.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
Twenty Hidden Grottoes are located all around [[Unova]]. Some areas have two Hidden Grottoes, while others have only one. If a Pokémon was caught at a Hidden Grotto, its summary will say &amp;quot;Hidden Grotto&amp;quot; instead of the Hidden Grotto&#039;s location.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{black 2 color light}}; border: 3px solid #{{black 2 color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{White 2 color}}; {{roundytl|5px}}&amp;quot; | Area&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}} background: #{{White 2 color}}&amp;quot; | Locations&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{rt|2|Unova}}&lt;br /&gt;
|North of the western grass field, near the entrance to [[Accumula Town]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{rt|3|Unova}}&lt;br /&gt;
|&lt;br /&gt;
* In the north of the dark grass&lt;br /&gt;
* The northern portion of the pond (requires {{m|Surf}})&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{rt|5|Unova}}&lt;br /&gt;
|To the right of the trailer&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{rt|6|Unova}}&lt;br /&gt;
|&lt;br /&gt;
* In the southwest, north of the {{tc|Pokémon Breeder}}&lt;br /&gt;
* In front of the entrance to [[Mistralton Cave]] (requires {{m|Surf}})&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{rt|7|Unova}}&lt;br /&gt;
| To the right of the house on the left&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{rt|9|Unova}}&lt;br /&gt;
| To the left of [[Shopping Mall Nine]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{rt|13|Unova}}&lt;br /&gt;
|&lt;br /&gt;
* Southwest of the two [[Cuttable plant|cuttable trees]]&lt;br /&gt;
* At the top of the stairs towards the entrance to Giant Chasm&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{rt|18|Unova}}&lt;br /&gt;
| To the south of the {{tc|Hiker}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{rt|22|Unova}}&lt;br /&gt;
| In the northern part that is only accessible using the walkways &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | {{rt|23|Unova}}&lt;br /&gt;
| West side of the river on the upper level near the entrance to the [[Giant Chasm]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[Pinwheel Forest]]&lt;br /&gt;
|&lt;br /&gt;
* Left of the body of water under the pair of bridges (interior area) (requires {{m|Surf}})&lt;br /&gt;
* Near Challenge Rock (exterior area)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[Giant Chasm]]&lt;br /&gt;
|Near the entrance to the forest&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[Abundant Shrine]]&lt;br /&gt;
|&lt;br /&gt;
* Near {{tc|Youngster}} Wes&lt;br /&gt;
* Right of the shrine, across the water&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | [[Lostlorn Forest]]&lt;br /&gt;
| In the northeast at ground level, to the right of where [[TM95]] is found&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; text-align:center; {{roundybl|5px}}&amp;quot; | [[Floccesy Ranch]]&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | In the northeast corner (requires {{m|Surf}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
Each Hidden Grotto has the same items available, with the exception of the [[Evolution stone]]s. The chance that an item will be spawned when a Grotto is regenerated is normally 80% (40% for hidden items and 40% for visible items), but this decreases to 51.2% if any level of Grotto Pass Power is in effect.&lt;br /&gt;
&lt;br /&gt;
===Items in each Hidden Grotto===&lt;br /&gt;
Every Grotto has a chance to spawn the following items at the following rates:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; width: fit-content; margin: auto; align-items: flex-start; gap: 32px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: 0 auto; background: #{{Black 2 color light}}; border: 3px solid #{{Black 2 color}};&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Visible items&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{White 2 color}};&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background: #{{White 2 color}};&amp;quot; | Rate&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag|Poké Ball}}&lt;br /&gt;
| {{i|Poké Ball}}&lt;br /&gt;
| 12.5%&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag|Great Ball}}&lt;br /&gt;
| [[Great Ball]]&lt;br /&gt;
| 5%&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag|Ultra Ball}}&lt;br /&gt;
| [[Ultra Ball]]&lt;br /&gt;
| 2%&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag|Potion}}&lt;br /&gt;
| [[Potion]]&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag|Super Potion}}&lt;br /&gt;
| [[Super Potion]]&lt;br /&gt;
| 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag|Hyper Potion}}&lt;br /&gt;
| [[Hyper Potion]]&lt;br /&gt;
| 1%&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag|Repel}}&lt;br /&gt;
| [[Repel]]&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag|Super Repel}}&lt;br /&gt;
| [[Super Repel]]&lt;br /&gt;
| 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag|Max Repel}}&lt;br /&gt;
| [[Max Repel]]&lt;br /&gt;
| 1%&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: 0 auto; background: #{{Black 2 color light}}; border: 3px solid #{{Black 2 color}};&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Hidden items&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{White 2 color}};&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background: #{{White 2 color}};&amp;quot; | Rate&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag|Damp Mulch}}&lt;br /&gt;
| [[Damp Mulch]]&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag|Growth Mulch}}&lt;br /&gt;
| [[Growth Mulch]]&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag|Stable Mulch}}&lt;br /&gt;
| [[Stable Mulch]]&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag|Gooey Mulch}}&lt;br /&gt;
| [[Gooey Mulch]]&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag|Tiny Mushroom}}&lt;br /&gt;
| [[Tiny Mushroom|TinyMushroom]]&lt;br /&gt;
| 7.5%&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag|Big Mushroom}}&lt;br /&gt;
| [[Big Mushroom]]&lt;br /&gt;
| 2.5%&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag|Red Shard}}&lt;br /&gt;
| [[Red Shard]]&lt;br /&gt;
| 1%&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag|Green Shard}}&lt;br /&gt;
| [[Green Shard]]&lt;br /&gt;
| 1%&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag|Yellow Shard}}&lt;br /&gt;
| [[Yellow Shard]]&lt;br /&gt;
| 1%&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag|Blue Shard}}&lt;br /&gt;
| [[Blue Shard]]&lt;br /&gt;
| 1%&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag|Rare Candy}}&lt;br /&gt;
| [[Rare Candy]]&lt;br /&gt;
| 0.25%&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag|PP Up}}&lt;br /&gt;
| [[PP Up]]&lt;br /&gt;
| 0.5%&lt;br /&gt;
|-&lt;br /&gt;
| {{Bag|PP Max}}&lt;br /&gt;
| [[PP Max]]&lt;br /&gt;
| 0.25%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Items in specific Hidden Grottoes===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align: center; background: #{{black 2 color light}}; border: 3px solid #{{black 2 color}}&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;background: #{{White 2 color}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background: #{{White 2 color}}&amp;quot; | Rate&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}} background: #{{White 2 color}}&amp;quot; | Locations&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Fire Stone}}&lt;br /&gt;
| [[Fire Stone]]&lt;br /&gt;
| 0.25%&lt;br /&gt;
| rowspan=4 |&lt;br /&gt;
{| style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* {{rt|2|Unova}}&lt;br /&gt;
* {{rt|3|Unova}} (dark grass)&lt;br /&gt;
* {{rt|5|Unova}}&lt;br /&gt;
* {{rt|6|Unova}} (near Breeder)&lt;br /&gt;
* {{rt|7|Unova}}&lt;br /&gt;
* {{rt|9|Unova}}&lt;br /&gt;
* {{rt|13|Unova}} (southwest from the two [[Cuttable plant|cuttable trees]])&lt;br /&gt;
* {{rt|18|Unova}}&lt;br /&gt;
|&lt;br /&gt;
* {{rt|22|Unova}}&lt;br /&gt;
* {{rt|23|Unova}}&lt;br /&gt;
* [[Floccesy Ranch]]&lt;br /&gt;
* [[Giant Chasm]]&lt;br /&gt;
* [[Abundant Shrine]] (near {{tc|Youngster}})&lt;br /&gt;
* [[Lostlorn Forest]]&lt;br /&gt;
* [[Pinwheel Forest]] (both)&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Water Stone}}&lt;br /&gt;
| [[Water Stone]]&lt;br /&gt;
| 0.25%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Thunder Stone}}&lt;br /&gt;
| [[Thunder Stone|Thunderstone]]&lt;br /&gt;
| 0.25%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Leaf Stone}}&lt;br /&gt;
| [[Leaf Stone]]&lt;br /&gt;
| 0.25%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Moon Stone}}&lt;br /&gt;
| [[Moon Stone]]&lt;br /&gt;
| 0.25%&lt;br /&gt;
|  style=&amp;quot;text-align: left&amp;quot; rowspan=4 |&lt;br /&gt;
* {{rt|6|Unova}} (Mistralton Cave)&lt;br /&gt;
* {{rt|13|Unova}} (above the stairs near the entrance to Giant Chasm)&lt;br /&gt;
* [[Abundant Shrine]] (right of the shrine) &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Sun Stone}}&lt;br /&gt;
| [[Sun Stone]]&lt;br /&gt;
| 0.25%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Shiny Stone}}&lt;br /&gt;
| [[Shiny Stone]]&lt;br /&gt;
| 0.25%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Dusk Stone}}&lt;br /&gt;
| [[Dusk Stone]]&lt;br /&gt;
| 0.25%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | {{Bag|Dawn Stone}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[Dawn Stone]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 1%&lt;br /&gt;
| style=&amp;quot;text-align: left; background:#fff; {{roundybr|5px}}&amp;quot; |&lt;br /&gt;
* {{rt|3|Unova}} (near the pond)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
The chance that a Pokémon will be spawned when a Grotto is regenerated is normally 20%, but this increases to 48.8% if any level of Grotto Pass Power is in effect, because the game will reroll up to two additional times in search of a Pokémon as opposed to an item.&lt;br /&gt;
&lt;br /&gt;
Pokémon that appear in Hidden Grottoes have non-standard gender distribution rates, and the gender of the Pokémon is predetermined and cannot be soft reset for. Those species that are gender unknown, all-male, or all-female are unaffected. Most of the rest will be female 30% of the time, but {{p|Clefairy}}, {{p|Corsola}}, {{p|Minccino}}, and {{p|Pachirisu}} will be female 60% of the time, {{p|Dragonite}}, {{p|Poliwhirl}}, and {{p|Vulpix}} will be female 10% of the time, {{p|Combee}} will be female 5% of the time, and in White 2 {{p|Nosepass}} will never be female.&lt;br /&gt;
&lt;br /&gt;
==={{rt|2|Unova}}===&lt;br /&gt;
{{catch/header|forest|2}}&lt;br /&gt;
{{catch/entry5-2|029|Nidoran♀|yes|yes|Grotto|55-59|all=2%|type1=Poison}}&lt;br /&gt;
{{catch/entry5-2|032|Nidoran♂|yes|yes|Grotto|55-59|all=2%|type1=Poison}}&lt;br /&gt;
{{catch/entry5-2|210|Granbull|yes|yes|Grotto|55-59|all=1%|type1=Normal}}&lt;br /&gt;
{{catch/entry5-2|505|Watchog|yes|yes|Grotto|55-59|all=15%|type1=Normal}}&lt;br /&gt;
{{catch/footer|forest}}&lt;br /&gt;
&lt;br /&gt;
==={{rt|3|Unova}}===&lt;br /&gt;
{{catch/header|forest|2}}&lt;br /&gt;
{{catch/div|forest|Dark grass}}&lt;br /&gt;
{{catch/entry5-2|310|Manectric|yes|yes|Grotto|55-59|all=4%|type1=Electric}}&lt;br /&gt;
{{catch/entry5-2|417|Pachirisu|yes|yes|Grotto|55-59|all=15%|type1=Electric}}&lt;br /&gt;
{{catch/entry5-2|523|Zebstrika|yes|yes|Grotto|55-59|all=1%|type1=Electric}}&lt;br /&gt;
{{catch/div|water|Pond}}&lt;br /&gt;
{{catch/entry5-2|048|Venonat|yes|yes|Grotto|55-59|all=4%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{catch/entry5-2|271|Lombre|yes|yes|Grotto|55-59|all=1%|type1=Water|type2=Grass}}&lt;br /&gt;
{{catch/entry5-2|400|Bibarel|yes|yes|Grotto|55-59|all=15%|type1=Normal|type2=Water}}&lt;br /&gt;
{{catch/footer|forest}}&lt;br /&gt;
&lt;br /&gt;
==={{rt|5|Unova}}===&lt;br /&gt;
{{catch/header|forest|2}}&lt;br /&gt;
{{catch/entry5-2|510|Liepard|yes|yes|Grotto|20-24|all=4%|type1=Dark}}&lt;br /&gt;
{{catch/entry5-2|572|Minccino|yes|yes|Grotto|20-24|all=1%|type1=Normal}}&lt;br /&gt;
{{catch/entry5-2|590|Foongus|yes|yes|Grotto|20-24|all=15%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{catch/footer|forest}}&lt;br /&gt;
&lt;br /&gt;
==={{rt|6|Unova}}===&lt;br /&gt;
{{catch/header|forest|2}}&lt;br /&gt;
{{catch/div|forest|Near Pokémon Breeder}}&lt;br /&gt;
{{catch/entry5-2|206|Dunsparce|yes|yes|Grotto|25-29|all=1%|type1=Normal}}&lt;br /&gt;
{{catch/entry5-2|527|Woobat|yes|yes|Grotto|25-29|all=4%|type1=Psychic|type2=Flying}}&lt;br /&gt;
{{catch/entry5-2|590|Foongus|yes|yes|Grotto|25-29|all=15%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{catch/div|forest|Mistralton Cave}}&lt;br /&gt;
{{catch/entry5-2|299|Nosepass|yes|yes|Grotto|25-29|all=1%|type1=Rock}}&lt;br /&gt;
{{catch/entry5-2|527|Woobat|yes|yes|Grotto|25-29|all=4%|type1=Psychic|type2=Flying}}&lt;br /&gt;
{{catch/entry5-2|590|Foongus|yes|yes|Grotto|25-29|all=15%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{catch/footer|forest}}&lt;br /&gt;
&lt;br /&gt;
==={{rt|7|Unova}}===&lt;br /&gt;
{{catch/header|forest|2}}&lt;br /&gt;
{{catch/entry5-2|335|Zangoose|yes|yes|Grotto|30-34|all=7.5%|type1=Normal}}&lt;br /&gt;
{{catch/entry5-2|336|Seviper|yes|yes|Grotto|30-34|all=7.5%|type1=Poison}}&lt;br /&gt;
{{catch/entry5-2|505|Watchog|yes|yes|Grotto|30-34|all=4%|type1=Normal}}&lt;br /&gt;
{{catch/entry5-2|613|Cubchoo|yes|yes|Grotto|30-34|all=1%|type1=Ice}}&lt;br /&gt;
{{catch/footer|forest}}&lt;br /&gt;
&lt;br /&gt;
==={{rt|9|Unova}}===&lt;br /&gt;
{{catch/header|forest|2}}&lt;br /&gt;
{{catch/entry5-2|089|Muk|yes|yes|Grotto|35-39|all=2%|type1=Poison}}&lt;br /&gt;
{{catch/entry5-2|510|Liepard|yes|yes|Grotto|35-39|all=15%|type1=Dark}}&lt;br /&gt;
{{catch/entry5-2|569|Garbodor|yes|yes|Grotto|35-39|all=2%|type1=Poison}}&lt;br /&gt;
{{catch/entry5-2|626|Bouffalant|yes|yes|Grotto|35-39|all=1%|type1=Normal}}&lt;br /&gt;
{{catch/footer|forest}}&lt;br /&gt;
&lt;br /&gt;
==={{rt|13|Unova}}===&lt;br /&gt;
{{catch/header|sand|2}}&lt;br /&gt;
{{catch/div|sand|Stairs}}&lt;br /&gt;
{{catch/entry5-2|363|Spheal|yes|yes|Grotto|35-39|all=1%|type1=Ice|type2=Water}}&lt;br /&gt;
{{catch/entry5-2|425|Drifloon|yes|yes|Grotto|35-39|all=4%|type1=Ghost|type2=Flying}}&lt;br /&gt;
{{catch/entry5-2|590|Foongus|yes|yes|Grotto|35-39|all=15%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{catch/div|sand|Giant Chasm}}&lt;br /&gt;
{{catch/entry5-2|114|Tangela|yes|yes|Grotto|35-39|all=4%|type1=Grass}}&lt;br /&gt;
{{catch/entry5-2|451|Skorupi|yes|yes|Grotto|35-39|all=1%|type1=Poison|type2=Bug}}&lt;br /&gt;
{{catch/entry5-2|590|Foongus|yes|yes|Grotto|35-39|all=15%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{catch/footer|sand}}&lt;br /&gt;
&lt;br /&gt;
==={{rt|18|Unova}}===&lt;br /&gt;
{{catch/header|land|2}}&lt;br /&gt;
{{catch/entry5-2|099|Kingler|yes|yes|Grotto|55-59|all=7.5%|type1=Water}}&lt;br /&gt;
{{catch/entry5-2|149|Dragonite|yes|yes|Grotto|55-59|all=1%|type1=Dragon|type2=Flying}}&lt;br /&gt;
{{catch/entry5-2|222|Corsola|yes|yes|Grotto|55-59|all=7.5%|type1=Water|type2=Rock}}&lt;br /&gt;
{{catch/entry5-2|441|Chatot|yes|yes|Grotto|55-59|all=4%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
==={{rt|22|Unova}}===&lt;br /&gt;
{{catch/header|land|2}}&lt;br /&gt;
{{catch/entry5-2|279|Pelipper|yes|yes|Grotto|40-44|all=4%|type1=Water|type2=Flying}}&lt;br /&gt;
{{catch/entry5-2|591|Amoonguss|yes|yes|Grotto|40-44|all=15%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{catch/entry5-2|619|Mienfoo|yes|yes|Grotto|50-54|all=1%|type1=Fighting}}&lt;br /&gt;
{{catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
==={{rt|23|Unova}}===&lt;br /&gt;
{{catch/header|mountain|2}}&lt;br /&gt;
{{catch/entry5-2|055|Golduck|yes|yes|Grotto|50-54|all=2%|type1=Water}}&lt;br /&gt;
{{catch/entry5-2|207|Gligar|yes|yes|Grotto|50-54|all=1%|type1=Ground|type2=Flying}}&lt;br /&gt;
{{catch/entry5-2|335|Zangoose|yes|yes|Grotto|50-54|all=7.5%|type1=Normal}}&lt;br /&gt;
{{catch/entry5-2|336|Seviper|yes|yes|Grotto|50-54|all=7.5%|type1=Poison}}&lt;br /&gt;
{{catch/entry5-2|359|Absol|yes|yes|Grotto|50-54|all=2%|type1=Dark}}&lt;br /&gt;
{{catch/footer|mountain}}&lt;br /&gt;
&lt;br /&gt;
===[[Abundant Shrine]]===&lt;br /&gt;
{{catch/header|land|2}}&lt;br /&gt;
{{catch/div|land|Near Youngster}}&lt;br /&gt;
{{catch/entry5-2|037|Vulpix|yes|yes|Grotto|35-39|all=1%|type1=Fire}}&lt;br /&gt;
{{catch/entry5-2|436|Bronzor|yes|yes|Grotto|35-39|all=4%|type1=Steel|type2=Psychic}}&lt;br /&gt;
{{catch/entry5-2|591|Amoonguss|yes|yes|Grotto|35-39|all=15%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{catch/div|lake|Shrine}}&lt;br /&gt;
{{catch/entry5-2|055|Golduck|yes|yes|Grotto|35-39|all=4%|type1=Water}}&lt;br /&gt;
{{catch/entry5-2|333|Swablu|yes|yes|Grotto|35-39|all=1%|type1=Normal|type2=Flying}}&lt;br /&gt;
{{catch/entry5-2|591|Amoonguss|yes|yes|Grotto|35-39|all=15%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===[[Giant Chasm]]===&lt;br /&gt;
{{catch/header|forest|2}}&lt;br /&gt;
{{catch/entry5-2|035|Clefairy|yes|yes|Grotto|45-49|all=15%|type1=Normal}}&lt;br /&gt;
{{catch/entry5-2|132|Ditto|yes|yes|Grotto|45-49|all=1%|type1=Normal}}&lt;br /&gt;
{{catch/entry5-2|215|Sneasel|yes|yes|Grotto|45-49|all=2%|type1=Dark|type2=Ice}}&lt;br /&gt;
{{catch/entry5-2|375|Metang|yes|yes|Grotto|45-49|all=2%|type1=Steel|type2=Psychic}}&lt;br /&gt;
{{catch/footer|forest}}&lt;br /&gt;
&lt;br /&gt;
===[[Lostlorn Forest]]===&lt;br /&gt;
{{catch/header|forest|2}}&lt;br /&gt;
{{catch/entry5-2|127|Pinsir|yes|no|Grotto|20-24|all=0.75%|type1=Bug}}&lt;br /&gt;
{{catch/entry5-2|127|Pinsir|no|yes|Grotto|20-24|all=0.25%|type1=Bug}}&lt;br /&gt;
{{catch/entry5-2|214|Heracross|yes|no|Grotto|20-24|all=0.25%|type1=Bug|type2=Fighting}}&lt;br /&gt;
{{catch/entry5-2|214|Heracross|no|yes|Grotto|20-24|all=0.75%|type1=Bug|type2=Fighting}}&lt;br /&gt;
{{catch/entry5-2|415|Combee|yes|yes|Grotto|20-24|all=15%|type1=Bug|type2=Flying}}&lt;br /&gt;
{{catch/entry5-2|542|Leavanny|yes|yes|Grotto|20-24|all=4%|type1=Bug|type2=Grass}}&lt;br /&gt;
{{catch/footer|forest}}&lt;br /&gt;
&lt;br /&gt;
===[[Pinwheel Forest]]===&lt;br /&gt;
{{catch/header|forest|2}}&lt;br /&gt;
{{Catch/div|forest|Outer area}}&lt;br /&gt;
{{catch/entry5-2|061|Poliwhirl|yes|yes|Grotto|55-59|all=1%|type1=Water}}&lt;br /&gt;
{{catch/entry5-2|297|Hariyama|yes|no|Grotto|55-59|all=15%|type1=Fighting}}&lt;br /&gt;
{{catch/entry5-2|297|Hariyama|no|yes|Grotto|55-59|all=1%|type1=Fighting}}&lt;br /&gt;
{{catch/entry5-2|308|Medicham|yes|no|Grotto|55-59|all=1%|type1=Fighting|type2=Psychic}}&lt;br /&gt;
{{catch/entry5-2|308|Medicham|no|yes|Grotto|55-59|all=15%|type1=Fighting|type2=Psychic}}&lt;br /&gt;
{{catch/entry5-2|371|Bagon|yes|yes|Grotto|55-59|all=3%|type1=Dragon}}&lt;br /&gt;
{{Catch/div|forest|Inner area}}&lt;br /&gt;
{{catch/entry5-2|012|Butterfree|no|yes|Grotto|55-59|all=4%|type1=Bug|type2=Flying}}&lt;br /&gt;
{{catch/entry5-2|015|Beedrill|yes|no|Grotto|55-59|all=4%|type1=Bug|type2=Poison}}&lt;br /&gt;
{{catch/entry5-2|198|Murkrow|yes|yes|Grotto|55-59|all=1%|type1=Dark|type2=Flying}}&lt;br /&gt;
{{catch/entry5-2|286|Breloom|yes|yes|Grotto|55-59|all=3.75%|type1=Grass|type2=Fighting}}&lt;br /&gt;
{{catch/entry5-2|591|Amoonguss|yes|yes|Grotto|55-59|all=11.25%|type1=Grass|type2=Poison}}&lt;br /&gt;
{{catch/footer|forest}}&lt;br /&gt;
&lt;br /&gt;
===[[Floccesy Ranch]]===&lt;br /&gt;
{{catch/header|land|2}}&lt;br /&gt;
{{catch/entry5-2|183|Marill|yes|yes|Grotto|10-14|all=15%|type1=Water}}&lt;br /&gt;
{{catch/entry5-2|206|Dunsparce|yes|yes|Grotto|10-14|all=1%|type1=Normal}}&lt;br /&gt;
{{catch/entry5-2|507|Herdier|yes|yes|Grotto|10-14|all=4%|type1=Normal}}&lt;br /&gt;
{{catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
===Funfest Missions===&lt;br /&gt;
Three special [[Funfest Missions]] (one exclusive to each version, plus one that was event-exclusive) ask players to search for Pokémon in Hidden Grottoes, and also temporarily replace the contents of some of those Hidden Grottoes with Pokémon that do not normally appear there. These specially spawned Pokémon have a 20% chance to be female.&lt;br /&gt;
&lt;br /&gt;
{{catch/header|land|2}}&lt;br /&gt;
{{catch/entry5-2|431|Glameow|no|yes|Grotto|Varies|all={{tt|Sometimes|Only during special Funfest mission}}|type1=Normal}}&lt;br /&gt;
{{catch/entry5-2|434|Stunky|yes|no|Grotto|Varies|all={{tt|Sometimes|Only during special Funfest mission}}|type1=Poison|type2=Dark}} &lt;br /&gt;
{{catch/entry5-2|133|Eevee|yes|yes|Grotto|Varies|all={{tt|Sometimes|Only during special Funfest mission}}|type1=Normal}}&lt;br /&gt;
{{catch/entry5-2|134|Vaporeon|yes|yes|Grotto|Varies|all={{tt|Sometimes|Only during special Funfest mission}}|type1=Water}}&lt;br /&gt;
{{catch/entry5-2|135|Jolteon|yes|yes|Grotto|Varies|all={{tt|Sometimes|Only during special Funfest mission}}|type1=Electric}} &lt;br /&gt;
{{catch/entry5-2|136|Flareon|yes|yes|Grotto|Varies|all={{tt|Sometimes|Only during special Funfest mission}}|type1=Fire}} {{catch/entry5-2|196|Espeon|yes|yes|Grotto|Varies|all={{tt|Sometimes|Only during special Funfest mission}}|type1=Psychic}}&lt;br /&gt;
{{catch/entry5-2|197|Umbreon|yes|yes|Grotto|Varies|all={{tt|Sometimes|Only during special Funfest mission}}|type1=Dark}}&lt;br /&gt;
{{catch/entry5-2|470|Leafeon|yes|yes|Grotto|Varies|all={{tt|Sometimes|Only during special Funfest mission}}|type1=Grass}} &lt;br /&gt;
{{catch/entry5-2|471|Glaceon|yes|yes|Grotto|Varies|all={{tt|Sometimes|Only during special Funfest mission}}|type1=Ice}} {{catch/footer|land}}&lt;br /&gt;
&lt;br /&gt;
====Mission Distribution Dates====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{black 2 color light}}; border: 3px solid #{{black 2 color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{white 2 color}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background: #{{white 2 color}}&amp;quot; | Game language&lt;br /&gt;
! style=&amp;quot;background: #{{white 2 color}}; {{roundytr|5px}}&amp;quot; | Duration&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Eevee}}&lt;br /&gt;
| Japanese&lt;br /&gt;
| December 22 to 31, 2012&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Vaporeon}}&lt;br /&gt;
| Japanese&lt;br /&gt;
| November 10 to November 22, 2012; December 22 to 31, 2012&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Jolteon}}&lt;br /&gt;
| Japanese&lt;br /&gt;
| November 10 to November 22, 2012; December 22 to 31, 2012&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Flareon}}&lt;br /&gt;
| Japanese&lt;br /&gt;
| November 10 to November 22, 2012; December 22 to 31, 2012&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Espeon}}&lt;br /&gt;
| Japanese&lt;br /&gt;
| November 23 to December 7, 2012; December 22 to 31, 2012&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Umbreon}}&lt;br /&gt;
| Japanese&lt;br /&gt;
| November 23 to December 7, 2012; December 22 to 31, 2012&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Leafeon}}&lt;br /&gt;
| Japanese&lt;br /&gt;
| December 7 to 21, 2012; December 22 to 31, 2012&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | {{p|Glaceon}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Japanese&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | December 7 to 21, 2012; December 22 to 31, 2012&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The ambient background music that plays in the Hidden Grottoes does not appear on [[Pokémon Black 2 &amp;amp; Pokémon White 2: Super Music Collection|the soundtrack for the games]].&lt;br /&gt;
* If the player has a [[Repel]] active and it wears off on the final tile before the exit, they will be prevented from leaving until they move up and back down.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{white 2 color}}|bordercolor={{black 2 color}}&lt;br /&gt;
|zh_yue=隱藏洞穴 &#039;&#039;{{tt|Yánchòhng Duhngyuht|Hidden Cave}}&#039;&#039;&lt;br /&gt;
|zh_cmn=隱藏洞穴 / 隐藏洞穴 &#039;&#039;{{tt|Yǐncáng Dòngxuè / Yǐncáng Dòngxué|Hidden Cave}}&#039;&#039;&lt;br /&gt;
|de=Versteckte Lichtung&lt;br /&gt;
|es=Claro Oculto&lt;br /&gt;
|fr=Trouée Cachée&lt;br /&gt;
|it=Meandro Nascosto&lt;br /&gt;
|ko=은혈 &#039;&#039;Eunhyeol&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Dual-slot mode]]&lt;br /&gt;
* [[Poké Radar]]&lt;br /&gt;
&lt;br /&gt;
{{Unova}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Black 2 and White 2 locations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Versteckte Lichtung]]&lt;br /&gt;
[[es:Claro oculto]]&lt;br /&gt;
[[fr:Trouée Cachée]]&lt;br /&gt;
[[it:Meandri Nascosti]]&lt;br /&gt;
[[ja:かくしあな]]&lt;br /&gt;
[[zh:隐藏洞穴]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Time&amp;diff=4557052</id>
		<title>Time</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Time&amp;diff=4557052"/>
		<updated>2026-05-24T21:43:58Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: https://sinjohruins.com/Gen+4/Time+Travel+Penalty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;float: right; width: 180px; padding: 2px; line-height: 16px; font-weight: bold; display: grid; grid-template-columns: 1fr 1fr; gap: 2px; border: 2px solid #{{{{#switch: {{#time: M}}|Feb|Jun|Oct={{#switch: {{#time: G}}|4|5|6|7|8=Morning|21|22|23|0|1|2|3=Night|Day}}|Apr|Aug|Dec={{#switch: {{#time: G}}|7|8|9|10=Morning|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|Jan|May|Sep={{#switch: {{#time: G}}|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4=Night|Day}}|Mar|Jul|Nov={{#switch: {{#time:G}}|6|7|8|9=Morning|20|21|22|23|0|1|2|3|4|5=Night|Day}}}} color dark}}; min-width:200px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 6;&amp;gt;{{#time: g:i A}} ({{#time: H:i}}) UTC&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Special:Purge/Time|Click here to update]]&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen II--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 6; padding: 2px; background: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}} color dark}}; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Gold color}};&amp;quot;&amp;gt;G&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Silver color}};&amp;quot;&amp;gt;S&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Crystal color}};&amp;quot;&amp;gt;C&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|18|19|20|21|22|23|0|1|2|3=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen IV--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 6; padding: 2px; background: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} color dark}}; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Diamond color}};&amp;quot;&amp;gt;D&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Pearl color}};&amp;quot;&amp;gt;P&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Platinum color}};&amp;quot;&amp;gt;Pt&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{HeartGold color}};&amp;quot;&amp;gt;HG&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{SoulSilver color}};&amp;quot;&amp;gt;SS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small style=&amp;quot;line-height: 10px;&amp;quot;&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen V--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 6; padding: 2px; background: #{{{{#switch: {{#time: M}}|Feb|Jun|Oct={{#switch: {{#time: G}}|4|5|6|7|8=Morning|19|20=Evening|21|22|23|0|1|2|3=Night|Day}}|Apr|Aug|Dec={{#switch: {{#time: G}}|7|8|9|10=Morning|17|18=Evening|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|Jan|May|Sep={{#switch: {{#time: G}}|5|6|7|8|9=Morning|17|18|19=Evening|20|21|22|23|0|1|2|3|4=Night|Day}}|Mar|Jul|Nov={{#switch: {{#time:G}}|6|7|8|9=Morning|18|19=Evening|20|21|22|23|0|1|2|3|4|5=Night|Day}}}} color}}; border:2px solid #{{{{#switch: {{#time: M}}|Feb|Jun|Oct={{#switch: {{#time: G}}|4|5|6|7|8=Morning|19|20=Evening|21|22|23|0|1|2|3=Night|Day}}|Apr|Aug|Dec={{#switch: {{#time: G}}|7|8|9|10=Morning|17|18=Evening|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|Jan|May|Sep={{#switch: {{#time: G}}|5|6|7|8|9=Morning|17|18|19=Evening|20|21|22|23|0|1|2|3|4=Night|Day}}|Mar|Jul|Nov={{#switch: {{#time:G}}|6|7|8|9=Morning|18|19=Evening|20|21|22|23|0|1|2|3|4|5=Night|Day}}}} color dark}}; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Black color}}; color: #FFF;&amp;quot;&amp;gt;B&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{White color}}; color: #000;&amp;quot;&amp;gt;W&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Black 2 color}}; color: #FFF;&amp;quot;&amp;gt;B2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{White 2 color}}; color: #000;&amp;quot;&amp;gt;W2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: M}}|Feb|Jun|Oct={{#switch: {{#time: G}}|4|5|6|7|8=Morning|19|20=Evening|21|22|23|0|1|2|3=Night|Day}}|Apr|Aug|Dec={{#switch: {{#time: G}}|7|8|9|10=Morning|17|18=Evening|19|20|21|22|23|0|1|2|3|4|5|6=Night|Day}}|Jan|May|Sep={{#switch: {{#time: G}}|5|6|7|8|9=Morning|17|18|19=Evening|20|21|22|23|0|1|2|3|4=Night|Day}}|Mar|Jul|Nov={{#switch: {{#time:G}}|6|7|8|9=Morning|18|19=Evening|20|21|22|23|0|1|2|3|4|5=Night|Day}}}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;line-height: 12px; background: #{{{{#switch: {{#time: M}}|Jan|May|Sep=Spring|Feb|Jun|Oct=Summer|Mar|Jul|Nov=Autumn|Winter}} color}}; color: #000;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;{{#switch: {{#time: M}}|Jan|May|Sep=Spring|Feb|Jun|Oct=Summer|Mar|Jul|Nov=Autumn|Winter}}&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen VI--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 6; padding: 2px; background: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|18|19|20=Evening|21|22|23|0|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|18|19|20=Evening|21|22|23|0|1|2|3=Night|Day}} color dark}}; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{X color}}; color: #FFF;&amp;quot;&amp;gt;X&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Y color}}; color: #000;&amp;quot;&amp;gt;Y&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Omega Ruby color}}; color: #FFF;&amp;quot;&amp;gt;OR&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Alpha Sapphire color}}; color: #FFF;&amp;quot;&amp;gt;AS&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|4|5|6|7|8|9|10=Morning|18|19|20=Evening|20|21|22|23|0|1|2|3=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen VII (Sun)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 3; padding: 2px; background: #{{{{#switch: {{#time: G}}|6|7|8|9=Morning|10|11|12|13|14|15|16=Day|17=Evening|Night}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|6|7|8|9=Morning|10|11|12|13|14|15|16=Day|17=Evening|Night}} color dark}}; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Sun color}}; color: #000;&amp;quot;&amp;gt;S&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Ultra Sun color}}; color: #000;&amp;quot;&amp;gt;US&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|6|7|8|9=Morning|10|11|12|13|14|15|16=Day|17=Evening|Night}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen VII (Moon)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 3; padding: 2px; background: #{{{{#switch: {{#time: G}}|18|19|20|21=Morning|22|23|0|1|2|3|4=Day|4=Evening|Night}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|18|19|20|21=Morning|22|23|0|1|2|3|4=Day|4=Evening|Night}} color dark}}; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Moon color}}; color: #000;&amp;quot;&amp;gt;M&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Ultra Moon color}}; color: #000;&amp;quot;&amp;gt;UM&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|18|19|20|21=Morning|22|23|0|1|2|3|4=Day|4=Evening|Night}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen VIII (SwSh)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 3; padding: 2px; background: #{{{{#switch: {{#time: G}}|6|7|8|9=Morning|19=Evening|20|21|22|23|0|1|2|3|4|5=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|6|7|8|9=Morning|19=Evening|20|21|22|23|0|1|2|3|4|5=Night|Day}} color dark}}; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Sword color}};&amp;quot;&amp;gt;Sw&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Shield color}};&amp;quot;&amp;gt;Sh&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|6|7|8|9=Morning|19=Evening|20|21|22|23|0|1|2|3|4|5=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen VIII (BDSP)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 3; padding: 2px; background: #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}} color dark}}; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Brilliant Diamond color}};&amp;quot;&amp;gt;BD&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Shining Pearl color}};&amp;quot;&amp;gt;SP&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|20|21|22|23|0|1|2|3=Night|Day}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen IX (Paldea)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 2; padding: 2px; background: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|6|7|8|9|10|11=Morning|12|13|14|15|16|17=Day|18=Evening|Night}} color}}; border:2px solid #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|6|7|8|9|10|11=Morning|12|13|14|15|16|17=Day|18=Evening|Night}} color dark}}; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Paldea color}};&amp;quot;&amp;gt;Paldea&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|6|7|8|9|10|11=Morning|12|13|14|15|16|17=Day|18=Evening|Night}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen IX (Kitakami)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 2; padding: 2px; background: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|0|1|2|3|4|5=Morning|6|7|8|9|10|11=Day|12=Evening|Night}} color}}; border:2px solid #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|0|1|2|3|4|5=Morning|6|7|8|9|10|11=Day|12=Evening|Night}} color dark}}; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Teal Mask color}};&amp;quot;&amp;gt;Kitakami&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|0|1|2|3|4|5=Morning|6|7|8|9|10|11=Day|12=Evening|Night}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Gen IX (Terarium)--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 2; padding: 2px; background: #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|12|13|14|15|16|17=Morning|18|19|20|21|22|23=Day|24=Evening|Night}} color}}; border:2px solid #{{ {{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|12|13|14|15|16|17=Morning|18|19|20|21|22|23=Day|24=Evening|Night}} color dark}}; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Indigo Disk color}};&amp;quot;&amp;gt;Terarium&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#switch: {{#expr: floor((({{#time: g}} * 60 + {{#time: i}}) mod 72) / 3) }}|12|13|14|15|16|17=Morning|18|19|20|21|22|23=Day|24=Evening|Night}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Pokopia--&amp;gt;&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;grid-column: span 6; padding: 2px; background: #{{{{#switch: {{#time: G}}|5|6=Morning|7|8|9|10|11|12|13|14|15|16=Day|17|18=Evening|Night}} color}}; border: 2px solid #{{{{#switch: {{#time: G}}|5|6=Morning|7|8|9|10|11|12|13|14|15|16=Day|17|18=Evening|Night}} color dark}}; color: #000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 2px; color: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy&amp;quot; style=&amp;quot;flex: 1; background: #{{Pokopia color}};&amp;quot;&amp;gt;Pokopia&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small style=&amp;quot;line-height: 10px;&amp;quot;&amp;gt;{{#time: l}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{#switch: {{#time: G}}|5|6=Morning|7|8|9|10|11|12|13|14|15|16=Day|17|18=Evening|Night}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time&#039;&#039;&#039; is a mechanic in the [[Pokémon games]]. It was introduced in [[Generation II]] and has been a major component of almost all games released afterward. Time affects both the [[Evolution]] of several {{OBP|Pokémon|species}} and whether certain Pokémon can be found in the [[wild Pokémon|wild]]. Some events may take place at a specific time of day, or on a particular [[days of the week|day of the week]]. The {{g|Legends}} games and {{g|Scarlet and Violet}} use their own in-game time system and don&#039;t depend on the player or console&#039;s real time.&lt;br /&gt;
&lt;br /&gt;
{{Berries}} are governed by the time function, maturing after a certain amount of time has passed. Much like [[weather]], the games&#039; time function has been revised and expanded in each subsequent generation after its introduction.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===Generation II===&lt;br /&gt;
[[File:MorningGS.png|thumb|right|250px|{{rt|29|Johto}} in the morning]]&lt;br /&gt;
In [[Generation II]], the changing time of day is one of the games&#039; distinctive features. Wild encounters vary based on the time of day; several Pokémon were designed with this in mind, such as {{p|Hoothoot}} and {{p|Noctowl}}.&lt;br /&gt;
&lt;br /&gt;
At the [[new game|beginning]] of all three games, the player is required to set the clock, even before selecting a name. The default time is 10:00&amp;amp;nbsp;AM (10:00).&lt;br /&gt;
&lt;br /&gt;
In language versions other than Japanese and Korean, there is a {{wp|daylight saving time}} feature. When the player speaks to their {{jo|Mom}} at the start of the game, the player must specify whether it is currently daylight saving time or not. After the player has obtained the [[Mystery Egg]], they can talk to their Mom again for entering or exiting daylight savings time. If daylight saving time change is attempted when it would change the current day (DST is off between 11:00 PM and 11:59 PM, or on between 12:00 AM and 12:59 AM), then it will not be possible because Mom has lost the instruction booklet for the Pokégear.&lt;br /&gt;
&lt;br /&gt;
The clock can be reset through a code in all three games, although it is more difficult to do so in {{game|Crystal}}. For the [[Virtual Console]] versions, adjusting the time on the [[Nintendo 3DS]] clock does not affect the in-game time.&lt;br /&gt;
&lt;br /&gt;
====Times of day====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Johto color}}; border: 3px solid #{{Johto color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Johto color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Johto color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Johto color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 4:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(04:00–09:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–5:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–17:59)&lt;br /&gt;
| 6:00&amp;amp;nbsp;PM–3:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(18:00–03:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Johto color}}; border: 3px solid #{{Johto color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Johto color light}}; color: #{{Johto color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Johto color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Johto color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Johto color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 8; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{night color light}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Morning=====&lt;br /&gt;
Morning, referred to as &amp;lt;sc&amp;gt;Morn&amp;lt;/sc&amp;gt; in-game, is the time from 4:00&amp;amp;nbsp;AM to 9:59&amp;amp;nbsp;AM (04:00–09:59). Many [[Pokémon Trainer]]s are still asleep and there are many {{type|Bug}} Pokémon in the wild. However, the wild Pokémon that appear in the Morning are mostly the same as Day, with only slight differences. During the Morning, the rising sun tints the entire landscape with a yellowish hue.&lt;br /&gt;
[[File:DayGS.png|thumb|right|200px|Daytime near the water.]]&lt;br /&gt;
&lt;br /&gt;
=====Day=====&lt;br /&gt;
Day is the time from 10:00&amp;amp;nbsp;AM to 5:59&amp;amp;nbsp;PM (10:00–17:59). The landscape is not tinted at all during this time, making it seem closer to the [[Generation I]] games (which do not have a time system). Day is the busiest time, as most people are up and about at this time and a wide variety of Pokémon appear.&lt;br /&gt;
&lt;br /&gt;
=====Night=====&lt;br /&gt;
Night, referred to as &amp;lt;sc&amp;gt;Nite&amp;lt;/sc&amp;gt; in-game, is the time from 6:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (18:00–03:59). Wild Pokémon battles taking place at night use a slightly different music track. The world is colored a bluish-purple, and buildings have their lights on. If interacted with, the [[Pokémon Center lady]] will note that the player is still active despite the time, before healing the party.&lt;br /&gt;
&lt;br /&gt;
[[File:NightGS.png|thumb|200px|right|Nighttime. Note the building lights illuminating brightly.]]&lt;br /&gt;
&lt;br /&gt;
====Days of the week====&lt;br /&gt;
{{main|Days of the week}}&lt;br /&gt;
When the [[Pokégear]] is first received, the player&#039;s mother will ask them to set the day of the week as well. This affects several things, such as the [[National Park]]&#039;s [[Bug-Catching Contest]] and which of the [[Week Siblings]] appears, though not much else.&lt;br /&gt;
&lt;br /&gt;
====Resetting the clock====&lt;br /&gt;
In the Western and Korean versions, a secret function for resetting the game&#039;s clock that requires a password may be accessed from the title screen. The password is generated from the player&#039;s [[Original Trainer|name]], [[Trainer ID number]], and current amount of [[Pokémon Dollar|money]] ([https://bl4cksh4rk.github.io/Pokemon-GSC-Clock-Password-Generator/ Blackshark&#039;s GSC Clock Password Generator]). The game will then reboot and the [[main menu]] will return the &amp;quot;TIME NOT SET&amp;quot; [[error message]]. Proceeding will then load a screen in which the player can adjust the clock&#039;s data, including the [[Days of the week|weekday]]. Due to being based on the Japanese version, the password only takes into account the first five characters of the player&#039;s name.&lt;br /&gt;
&lt;br /&gt;
While the function for manually resetting the clock is not available in the Japanese versions, the main menu error and the actual clock adjustment screen exist in all versions as they are used for when the clock data is invalid or corrupted.&lt;br /&gt;
&lt;br /&gt;
=====Western Gold and Silver=====&lt;br /&gt;
Hold &#039;&#039;&#039;↓&#039;&#039;&#039;, &#039;&#039;&#039;SELECT&#039;&#039;&#039;, and &#039;&#039;&#039;B&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=====Western Crystal and Korean Gold and Silver=====&lt;br /&gt;
# Hold &#039;&#039;&#039;↓&#039;&#039;&#039;, &#039;&#039;&#039;SELECT&#039;&#039;&#039;, and &#039;&#039;&#039;B&#039;&#039;&#039;&lt;br /&gt;
# Release &#039;&#039;&#039;↓&#039;&#039;&#039; and &#039;&#039;&#039;B&#039;&#039;&#039;, while still holding &#039;&#039;&#039;SELECT&#039;&#039;&#039;&lt;br /&gt;
# Hold &#039;&#039;&#039;←&#039;&#039;&#039; and &#039;&#039;&#039;↑&#039;&#039;&#039;, while still holding &#039;&#039;&#039;SELECT&#039;&#039;&#039;&lt;br /&gt;
# Release &#039;&#039;&#039;SELECT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Technical details====&lt;br /&gt;
Pokémon Gold, Silver, and Crystal use the MBC3 (Memory Bank Controller 3), which includes the real time clock feature. The MBC3 had also been used before by the non-Japanese versions of {{game|Red and Blue|s}} and all language versions of {{game|Yellow}}, although those games did not use the real time clock.&lt;br /&gt;
&lt;br /&gt;
When the daylight saving time is adjusted, instead of editing the current time, it edits the starting time from which the current time is derived.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
Unlike Generation II, [[Generation III]] had no separate time periods, or even an ability to check the time in-game unless the player traveled back to [[Littleroot Town]], where they had set an analog clock at the beginning of the game. The overworld lighting does not change during different times of the day. Also, unlike Generation II, the time-based events were very few and extremely far between, with the clock mostly running to keep track of the growth of planted [[Berry|Berries]] ([[Berry glitch|although this was not completely foolproof]]). Additionally, there was no way to change the clock in this generation, not even for daylight saving time.&lt;br /&gt;
&lt;br /&gt;
There were, however, some time-based functions in the games. For example, [[Shoal Cave]]&#039;s water level would change every six hours, at 3:00 and 9:00&amp;amp;nbsp;AM and PM (03:00, 09:00, 15:00, 21:00). Just the same, the [[time-based Evolution]]s are available.&lt;br /&gt;
&lt;br /&gt;
Although a small part of the game, some events occur on a daily basis. Some NPCs give the player one Berry every day. [[Lilycove Department Store]] gives out Pokémon Loto Tickets for the [[Loto-ID|Pokémon Lottery Corner]], with the winning number changing daily. An old man who lives in [[Pacifidlog Town]] looks out for {{gdis|Mirage Island|III}}, and will, every day, generate a random number between 0 and 65535 and if this number matches the personality value of any of the Pokémon in the party, Mirage Island will appear in the game.&lt;br /&gt;
&lt;br /&gt;
Time was only used in the Hoenn-based games. Time-based Evolutions cannot trigger in {{game|FireRed and LeafGreen|s}}. In {{g|Colosseum}}, the player receives {{p|Espeon}} and {{p|Umbreon}}, the only two Pokémon at the time that were result of time-based Evolution, at the beginning of the game. In {{Pokémon XD}}, the player&#039;s {{p|Eevee}} can evolve into Espeon or Umbreon with the [[Sun Shard]] or the [[Moon Shard]] in the Bag, respectively.&lt;br /&gt;
&lt;br /&gt;
====Times of day====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Hoenn color}}; border: 3px solid #{{Hoenn color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Hoenn color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Hoenn color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 12:00&amp;amp;nbsp;PM–11:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(12:00–23:59)&lt;br /&gt;
| 12:00&amp;amp;nbsp;AM–11:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(0:00–11:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Hoenn color}}; border: 3px solid #{{Hoenn color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Hoenn color light}}; color: #{{Hoenn color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Hoenn color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Hoenn color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Hoenn color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{night color light}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
[[File:Gen IV Time change.png|frame|The overworld as it cycles through the day]]&lt;br /&gt;
In [[Generation IV]], the time function returned fully with many features from Generation II, including changes in the overworld lighting and in the availability of wild Pokémon at different times of day, being {{pkmn2|Nocturnal}}, {{pkmn2|Matutinal}}, or {{pkmn2|Diurnal}}. However, this time it uses the [[Nintendo DS]]&#039;s system clock. The three time periods from Generation II return, with smoother transitions between them.&lt;br /&gt;
&lt;br /&gt;
A calendar and day of the week system are also present. The game keeps track of the date of capture of every Pokémon. Some in-game events are influenced by the day of the week; for example, {{p|Drifloon}} only appear in the [[Valley Windworks]] on Fridays, and battles with {{ga|Barry}} in the [[Battle Zone]] can only be initiated on weekends.&lt;br /&gt;
&lt;br /&gt;
The [[Pokédex]] also has a new function that displays where Pokémon are found in each time period. When it is first opened, the [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]] will also default to the current time of day.&lt;br /&gt;
&lt;br /&gt;
Additionally, in  {{game|HeartGold and SoulSilver|s}} only, the generic battle transitions change during nighttime (except for wild Pokémon in water). Cave battles are always treated as if it was nighttime, but places with cavelike encounters such as [[Sprout Tower]] or [[Ilex Forest]] properly account for the time.&lt;br /&gt;
&lt;br /&gt;
If the DS&#039;s clock is changed or if the save file is loaded in a different DS, the game applies a penalty for 24 hours. This penalty prevents the player from trading goods in the [[Underground]] and using the [[Pal Park]], and prevents the day counter in the [[Johto Safari Zone]] from advancing.&lt;br /&gt;
&lt;br /&gt;
====Times of day====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Sinnoh color}}; border: 3px solid #{{Sinnoh color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 4:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(04:00–9:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–7:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–19:59)&lt;br /&gt;
| 8:00&amp;amp;nbsp;PM–3:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(20:00–03:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Sinnoh color}}; border: 3px solid #{{Sinnoh color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Sinnoh color light}}; color: #{{Sinnoh color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Sinnoh color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Sinnoh color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 10; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Morning=====&lt;br /&gt;
Morning tints everything a pale blue color, changing from dark blue of night into bright blue of daytime. Morning lasts from 4:00&amp;amp;nbsp;AM to 9:59&amp;amp;nbsp;AM (04:00–9:59).&lt;br /&gt;
&lt;br /&gt;
=====Day=====&lt;br /&gt;
Everything takes on its natural color during the day. Day lasts from 10:00&amp;amp;nbsp;AM to 7:59&amp;amp;nbsp;PM (10:00–19:59), with twilight lasting from around 5:00&amp;amp;nbsp;PM (17:00) until night sets in. Twilight has its own set of eyecatches.&lt;br /&gt;
&lt;br /&gt;
=====Night=====&lt;br /&gt;
Much like its Generation II counterpart, the world is dark, but pockmarked by the bright lights of buildings. Night lasts from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59), with lights in buildings turning off at 12:00&amp;amp;nbsp;AM (00:00). A majority of areas in [[Sinnoh]] have slightly different music during the night, including [[Pokémon Center]]s, though this is not true in [[Kanto]] and [[Johto]].&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
[[File:Gen V time change {{#switch: {{#time: F}}|January|May|September=spring|February|June|October=summer|March|July|November=autumn|winter}}.png|frame|The overworld as it cycles through the day during in-game {{#switch: {{#time: F}}|January|May|September=spring|February|June|October=summer|March|July|November=autumn|winter}}.]]&lt;br /&gt;
In {{game|Black and White|s}}, the concept of {{season}}s was introduced. These are akin to the seasons in the real world, only to allow for less restrictive gameplay, the seasons change with every month.&lt;br /&gt;
&lt;br /&gt;
Time of day now varies depending on the current season. As in HeartGold and SoulSilver, day is divided in four different parts: morning, when floodlights in the cities switch off and the sun starts to rise; daytime, when everything is lightened; evening, when the floodlights switch on in the cities and everything starts to be lit with an orange hue; and then nighttime, which is characterized by a darker landscape, both in the overworld map and in battle.&lt;br /&gt;
&lt;br /&gt;
In favor of seasons, Pokémon are no longer found at different times of day, meaning Pokémon that can be found in the current season can be found anytime during the season.&lt;br /&gt;
&lt;br /&gt;
====Time of day in relation to season====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Unova color}}; border: 3px solid #{{Unova color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Unova color light}}; {{roundytl|5px}};&amp;quot; | Season&lt;br /&gt;
! style=&amp;quot;background: #{{Unova color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Unova color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Unova color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Unova color light}}; {{roundytr|5px}};&amp;quot; | Night&lt;br /&gt;
|- style=&amp;quot;background: #{{spring color light}};&amp;quot;&lt;br /&gt;
! Spring&lt;br /&gt;
| 5:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(05:00–09:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–4:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–16:59)&lt;br /&gt;
| 5:00&amp;amp;nbsp;PM–7:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(17:00–19:59)&lt;br /&gt;
| 8:00&amp;amp;nbsp;PM–4:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(20:00–04:59)&lt;br /&gt;
|- style=&amp;quot;background: #{{summer color light}};&amp;quot;&lt;br /&gt;
! Summer&lt;br /&gt;
| 4:00&amp;amp;nbsp;AM–8:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(04:00–08:59)&lt;br /&gt;
| 9:00&amp;amp;nbsp;AM–6:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(09:00–18:59)&lt;br /&gt;
| 7:00&amp;amp;nbsp;PM–8:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(19:00–20:59)&lt;br /&gt;
| 9:00&amp;amp;nbsp;PM–3:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(21:00–03:59)&lt;br /&gt;
|- style=&amp;quot;background: #{{autumn color light}};&amp;quot;&lt;br /&gt;
! Autumn&lt;br /&gt;
| 6:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(06:00–09:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–5:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–17:59)&lt;br /&gt;
| 6:00&amp;amp;nbsp;PM–7:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(18:00–19:59)&lt;br /&gt;
| 8:00&amp;amp;nbsp;PM–5:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(20:00–05:59)&lt;br /&gt;
|- style=&amp;quot;background: #{{winter color light}};&amp;quot;&lt;br /&gt;
! Winter&lt;br /&gt;
| 7:00&amp;amp;nbsp;AM–10:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(07:00–10:59)&lt;br /&gt;
| 11:00&amp;amp;nbsp;AM–4:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(11:00–16:59)&lt;br /&gt;
| 5:00&amp;amp;nbsp;PM–6:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(17:00–18:59)&lt;br /&gt;
| 7:00&amp;amp;nbsp;PM–6:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(19:00–06:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Unova color}}; border: 3px solid #{{Unova color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(25, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 2); background: #{{Unova color light}}; color: #{{Unova color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 2 / span 12; background: #{{Unova color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Unova color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 2; background: #{{Unova color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Unova color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{spring color light}};&amp;quot;&amp;gt;Spring&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 5; background: #{{night color light}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 5; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 7; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 3; background: #{{evening color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{summer color light}};&amp;quot;&amp;gt;Summer&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 5; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 10; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 2; background: #{{evening color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 3; background: #{{night color light}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{autumn color light}};&amp;quot;&amp;gt;Autumn&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{night color light}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 8; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 2; background: #{{evening color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{winter color light}}; {{roundybl|5px}};&amp;quot;&amp;gt;Winter&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 7; background: #{{night color light}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 2; background: #{{evening color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 5; background: #{{night color light}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
Time continued to be based on the system clock in Generation VI, now using the 3DS&#039;s clock to track time. Seasons from Generation V did not carry over, however. Therefore, the intervals for when morning, day, evening, and night occur are now constant. Unlike in previous generations, where the time period transitions lasted a few seconds, they may last up to 15 minutes, allowing less abrupt changes in the overworld lighting. If the 3DS clock is changed, time-based events will not occur for 24 hours and any Berries will reset.&lt;br /&gt;
&lt;br /&gt;
In {{g|Omega Ruby and Alpha Sapphire}}, the game always starts at daytime, the 3DS&#039;s clock being taken into account only after the player interacts with the analog clock in their room.&lt;br /&gt;
&lt;br /&gt;
====Times of day====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Kalos color}}; border: 3px solid #{{Kalos color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Kalos color light}}; {{roundytl|5px}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Kalos color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Kalos color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Kalos color light}}; {{roundytr|5px}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 4:00&amp;amp;nbsp;AM–10:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(04:00–10:59)&lt;br /&gt;
| 11:00&amp;amp;nbsp;AM–5:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(11:00–17:59)&lt;br /&gt;
| 6:00&amp;amp;nbsp;PM–8:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(18:00–20:59)&lt;br /&gt;
| 9:00&amp;amp;nbsp;PM–3:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(21:00–03:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Kalos color}}; border: 3px solid #{{Kalos color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Kalos color light}}; color: #{{Kalos color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Kalos color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Kalos color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Kalos color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 7; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 7; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 3; background: #{{evening color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 3; background: #{{night color light}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Morning XY.png|Morning&lt;br /&gt;
Day XY.png|Day&lt;br /&gt;
Evening XY.png|Evening&lt;br /&gt;
Night XY.png|Night&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
====Pokémon Sun, Moon, Ultra Sun and Ultra Moon====&lt;br /&gt;
In {{pkmn|Sun and Moon|Pokémon Sun}} and {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun}}, the clock functions conventionally, matching the [[Nintendo 3DS]]&#039;s clock; however, in {{pkmn|Sun and Moon|Pokémon Moon}} and {{pkmn|Ultra Sun and Ultra Moon|Ultra Moon}}, the game runs its time offset by 12 hours from the 3DS&#039;s clock. In Pokémon Moon and Ultra Moon, this difference mainly affects the day-night cycle. Events that refresh daily still refresh when the 3DS&#039;s clock hits midnight (or noon in-game in Moon and Ultra Moon) and events that rely on the day of the week correlate to the day according to the 3DS&#039;s clock.&lt;br /&gt;
&lt;br /&gt;
Specific scenes in the game, such as in the beginning of the game, will be set at specific times, with the clock effectively frozen until that part of the story is completed. Regardless of the games, the player is eventually able to travel to a world that has the opposite time by using the [[Ultra Wormhole]] at the [[Altar of the Sunne]]/[[Altar of the Moone|Moone]].&lt;br /&gt;
&lt;br /&gt;
Different Pokémon can once again be found depending on the time of day. In the [[Rotom Pokédex]], these species are denoted with a different icon when viewed in the Habitat menu. Certain areas in [[Alola]] have slightly different background music depending on the time of day, such as [[Hau&#039;oli City]].&lt;br /&gt;
&lt;br /&gt;
=====Times of day=====&lt;br /&gt;
Note that these times refer to the time on the 3DS&#039;s clock. That is, within Pokémon Moon and Ultra Moon, &amp;quot;day&amp;quot; still starts at 6&amp;amp;nbsp;AM (06:00) as far as the game world is concerned. This may be seen at any place that acknowledges the time, such as the [[Pokémon Center Café]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Alola color}}; border: 3px solid #{{Alola color dark}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{Alola color light}}; {{roundytl|5px}};&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;background: #{{Alola color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Alola color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Alola color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Alola color light}}; {{roundytr|5px}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Sun color light}};&amp;quot; | {{color2|000|Pokémon Sun and Moon|Sun}}&lt;br /&gt;
! style=&amp;quot;background: #{{Ultra Sun color light}};&amp;quot; | {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun}}&lt;br /&gt;
| 6:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(06:00–09:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–4:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–16:59)&lt;br /&gt;
| 5:00&amp;amp;nbsp;PM–5:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(17:00–17:59)&lt;br /&gt;
| 6:00&amp;amp;nbsp;PM–5:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(18:00–05:59)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Moon color light}};&amp;quot; | {{color2|000|Pokémon Sun and Moon|Moon}}&lt;br /&gt;
! style=&amp;quot;background: #{{Ultra Moon color light}};&amp;quot; | {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Moon}}&lt;br /&gt;
| 6:00&amp;amp;nbsp;PM–9:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(18:00–21:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;PM–4:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(22:00–04:59)&lt;br /&gt;
| 5:00&amp;amp;nbsp;AM–5:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(05:00–05:59)&lt;br /&gt;
| 6:00&amp;amp;nbsp;AM–5:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(06:00–17:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Alola color}}; border: 3px solid #{{Alola color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(25, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 2); background: #{{Alola color light}}; color: #{{Alola color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 2 / span 12; background: #{{Alola color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Alola color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 2; background: #{{Alola color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}};&amp;quot;&amp;gt;{{GameIcon|Su}}{{GameIcon|US}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{night color light}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 7; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{evening color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{night color light}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Alola color light}}; {{roundybl|5px}};&amp;quot;&amp;gt;{{GameIcon|Mo}}{{GameIcon|UM}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 5; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{evening color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{night color light}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 2; background: #{{day color light}}; {{roundybr|5px}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pokémon Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!====&lt;br /&gt;
Despite [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]] having a few time-based features, they are set in perpetual daytime, much like the original {{game|Yellow}}.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
====Pokémon Sword and Shield====&lt;br /&gt;
In {{g|Sword and Shield}}, time is set to specific times of day during the main story as a narrative device. This affects all areas of [[Galar]] outside of the [[Wild Area]], and even influences Evolution. However, daily events (such as the [[Battle Café]] matches) still reset at midnight according to the system time. After the player becomes {{pkmn|Champion}}, time is no longer pre-set outside the Wild Area, and functions solely based on the system time, even during post-game story scenes like the arc involving [[Sordward]] and [[Shielbert]].&lt;br /&gt;
&lt;br /&gt;
=====Times of day=====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Galar color}}; border: 3px solid #{{Galar color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Galar color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Galar color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Galar color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Galar color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 6:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(06:00–09:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–6:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–18:59)&lt;br /&gt;
| 7:00&amp;amp;nbsp;PM–7:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(19:00–19:59)&lt;br /&gt;
| 8:00&amp;amp;nbsp;PM–5:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(20:00–05:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Galar color}}; border: 3px solid #{{Galar color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Galar color light}}; color: #{{Galar color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Galar color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Galar color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Galar color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{night color light}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 9; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{evening color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pokémon Brilliant Diamond and Shining Pearl====&lt;br /&gt;
In {{g|Brilliant Diamond and Shining Pearl}}, the time function remains the same as [[Generation IV]]&#039;s, including changes in the overworld lighting and in the availability of wild Pokémon at different times of day, being {{pkmn2|Nocturnal}}, {{pkmn2|Matutinal}}, or {{pkmn2|Diurnal}}. However, this time it uses the [[Nintendo Switch]]&#039;s system clock.&lt;br /&gt;
&lt;br /&gt;
A calendar and day of the week system are also present. The game keeps track of the date of capture of every Pokémon. Some in-game events are influenced by the day of the week; for example, {{p|Drifloon}} only appear in the [[Valley Windworks]] on Fridays, and battles with {{ga|Barry}} in the [[Battle Zone]] can only be initiated on weekends.&lt;br /&gt;
&lt;br /&gt;
=====Times of day=====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Sinnoh color}}; border: 3px solid #{{Sinnoh color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 4:00&amp;amp;nbsp;AM–9:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(04:00–9:59)&lt;br /&gt;
| 10:00&amp;amp;nbsp;AM–7:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(10:00–19:59)&lt;br /&gt;
| 8:00&amp;amp;nbsp;PM–3:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(20:00–03:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Sinnoh color}}; border: 3px solid #{{Sinnoh color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Sinnoh color light}}; color: #{{Sinnoh color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Sinnoh color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Sinnoh color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Sinnoh color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 6; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 10; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 4; background: #{{night color light}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======Morning======&lt;br /&gt;
Everything is bright and sunny, with the lighting facing from the west. Morning times are from 4:00&amp;amp;nbsp;AM to 9:59&amp;amp;nbsp;AM (04:00–9:59).&lt;br /&gt;
&lt;br /&gt;
======Day======&lt;br /&gt;
Everything takes on its natural color during the day. Day lasts from 10:00&amp;amp;nbsp;AM to 7:59&amp;amp;nbsp;PM (10:00–19:59), with twilight lasting from around 5:00&amp;amp;nbsp;PM (17:00) until night sets in. Twilight has its own set of eyecatches.&lt;br /&gt;
&lt;br /&gt;
======Night======&lt;br /&gt;
Much like its Generation IV counterpart, the world is dark, but pockmarked by the bright lights of buildings. Night lasts from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59), with lights in buildings turning off at 12:00&amp;amp;nbsp;AM (00:00). A majority of areas in [[Sinnoh]] have slightly different music during the night, including [[Pokémon Center]]s.&lt;br /&gt;
&lt;br /&gt;
====Pokémon Legends: Arceus====&lt;br /&gt;
{{g|Legends: Arceus}} has its own time system&amp;lt;ref&amp;gt;[https://gist.github.com/Lusamine/89ca91f672aa782f073157dbed495af2 LA Day &amp;amp; Night Cycle.md by Lusamine]&amp;lt;/ref&amp;gt;, independent from the system clock. A minute in real life corresponds to an hour in-game. The player can instantly change the current time of day, and even skip to the next day, by resting at {{DL|Jubilife Village|your quarters|their quarters}} or the bed present at each [[Base camp]].&lt;br /&gt;
&lt;br /&gt;
=====Times of day=====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Hisui color}}; border: 3px solid #{{Hisui color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 5:00&amp;amp;nbsp;AM–11:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(05:00–11:59)&amp;lt;br&amp;gt;7 real minutes&lt;br /&gt;
| 12:00&amp;amp;nbsp;AM–6:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(12:00–18:59)&amp;lt;br&amp;gt;7 real minutes&lt;br /&gt;
| 7:00&amp;amp;nbsp;PM–8:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(19:00–20:59)&amp;lt;br&amp;gt;2 real minutes&lt;br /&gt;
| 9:00&amp;amp;nbsp;PM–4:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(21:00–04:59)&amp;lt;br&amp;gt;8 real minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that Morning and Day are only distinct internally, (as there are no Pokémon that spawn exclusively in &amp;quot;Morning but not Day&amp;quot;, nor in &amp;quot;Day but not Morning&amp;quot;), and any [[Research task (Legends: Arceus)|Research Task]]s that require &amp;quot;daylight&amp;quot; can be completed in both Morning and Day. (Between 5:00 AM and 6:59 PM)&lt;br /&gt;
&lt;br /&gt;
{{main|Time-based_Evolution#Teddiursa_line|Time-based Evolution → Teddiursa line}}&lt;br /&gt;
Additionally, there are 8 phases of the moon, which naturally advances to the next phase every two days at 5:00 AM, and can also be advanced manually by resting twice to any time that would pass 5:00 AM. {{p|Ursaring}} can only evolve into {{p|Ursaluna}} when using a [[Peat Block]] during a Full Moon.&lt;br /&gt;
&lt;br /&gt;
=====Changing time=====&lt;br /&gt;
The time can be changed by going to a [[Base camp]] or the player&#039;s bed in [[Jubilife Village]] and choosing to rest until a certain time. Selecting &amp;quot;Just a little while&amp;quot; will heal the player&#039;s [[party]] members, but not advance the current time. Selecting the remaining options will advance the day/night cycle to the following times:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Hisui color}}; border: 3px solid #{{Hisui color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Until morning&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Until midday&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Until evening&lt;br /&gt;
! style=&amp;quot;background: #{{Hisui color light}};&amp;quot; | Until nightfall&lt;br /&gt;
|-&lt;br /&gt;
| 7:00&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(07:00)&lt;br /&gt;
| 12:00&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(12:00)&lt;br /&gt;
| 7:00&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(19:00)&lt;br /&gt;
| 9:00&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(21:00)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Resting in this manner will however reset the current state in the area and despawn any time-specific Pokémon encounters, as well as resetting timings for [[space-time distortion]]s and other similar timed events.&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
====Pokémon Scarlet and Violet====&lt;br /&gt;
{{g|Scarlet and Violet}} have their own time system, which with 1 real-life day equal to 20 in-game days. This time can be influenced by the player by altering the system clock prior to opening the game,&amp;lt;ref&amp;gt;[https://twitter.com/Atrius97/status/1657628501917442052 Scarlet and Violet Day/Night Cycle Mechanics by Atrius97, via Twitter]&amp;lt;/ref&amp;gt; with the time value being determined when the game is first opened.&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1657611236694196225&amp;lt;/ref&amp;gt; However, the day/night cycle does not begin until the player loads into the overworld, so any changes to the system clock while the game is loading or at the in-game start menu have no effect, the game will load the time from when the game was initially opened. The day/night cycle lasts 72 real minutes in total, repeating 20 times over the course of 24 hours. Different Pokémon can spawn depending on the time of the day; unlike previous games, however, the brief period of evening has its own separate spawns defined as well.&lt;br /&gt;
&lt;br /&gt;
Opening the map by pressing Y will show an icon in the top-center of the map&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1657609709019623426&amp;lt;/ref&amp;gt; indicating the time of day. This icon will dynamically update to show the current time period, however Morning does not have its own unique icon, instead sharing an icon with Day.&amp;lt;ref&amp;gt;https://twitter.com/Atrius97/status/1657628499975479296&amp;lt;/ref&amp;gt; While the player is in [[Area Zero]], this is the only way to tell the time of day without having to come out.&lt;br /&gt;
&lt;br /&gt;
There are two exceptions to the day/night cycle, the first being that during the tutorial, the time will be locked to Day until visiting [[Naranja Academy]]{{sup/9|S}}/[[Uva Academy]]{{sup/9|V}} for the first time and obtaining {{p|Koraidon}}{{sup/9|S}}/{{p|Miraidon}}{{sup/9|V}}.&lt;br /&gt;
&lt;br /&gt;
[[Area Zero]] is also unaffected by the day/night cycle (with {{p|Flutter Mane}} being the only exception due to a quirk&amp;lt;ref&amp;gt;[https://twitter.com/Sibuna_Switch/status/1647304950358106114 Flutter Mane Spawning Mechanics Quirk]&amp;lt;/ref&amp;gt;), with time-exclusive species and forms spawning regardless of the current time in the rest of Paldea.&lt;br /&gt;
&lt;br /&gt;
The current time is shared between all players in the same instance while playing in co-op via [[Union Circle]], determined by the player hosting the group.&lt;br /&gt;
&lt;br /&gt;
Due to their physical locations being relatively distant from Paldea, both [[Kitakami]] and the [[Terarium]] experience different {{wp|timezone}}s, with Kitakami being 18 (real life) minutes ahead of Paldea, and the Terarium being 18 (real life) minutes behind Paldea. These time differences are roughly the same as those of their [[Pokémon world in relation to the real world|real world inspirations]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; justify-content: space-evenly;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;background: #{{Paldea color}}; border: 3px solid #{{Paldea color dark}};&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;[[Paldea]] timezone&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Real-life Time Intervals (AM &amp;amp; PM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 12:18–12:36&amp;lt;br&amp;gt;01:30–01:48&amp;lt;br&amp;gt;02:42–03:00&amp;lt;br&amp;gt;03:54–04:12&amp;lt;br&amp;gt;05:06–05:24&amp;lt;br&amp;gt;06:18–06:36&amp;lt;br&amp;gt;07:30–07:48&amp;lt;br&amp;gt;08:42–09:00&amp;lt;br&amp;gt;09:54–10:12&amp;lt;br&amp;gt;11:06–11:24&lt;br /&gt;
| 12:36–12:54&amp;lt;br&amp;gt;01:48–02:06&amp;lt;br&amp;gt;03:00–03:18&amp;lt;br&amp;gt;04:12–04:30&amp;lt;br&amp;gt;05:24–05:42&amp;lt;br&amp;gt;06:36–06:54&amp;lt;br&amp;gt;07:48–08:06&amp;lt;br&amp;gt;09:00–09:18&amp;lt;br&amp;gt;10:12–10:30&amp;lt;br&amp;gt;11:24–11:42&lt;br /&gt;
| 12:54–12:57&amp;lt;br&amp;gt;02:06–02:09&amp;lt;br&amp;gt;03:18–03:21&amp;lt;br&amp;gt;04:30–04:33&amp;lt;br&amp;gt;05:42–05:45&amp;lt;br&amp;gt;06:54–06:57&amp;lt;br&amp;gt;08:06–08:09&amp;lt;br&amp;gt;09:18–09:21&amp;lt;br&amp;gt;10:30–10:33&amp;lt;br&amp;gt;11:42–11:45&lt;br /&gt;
| 12:57–01:30&amp;lt;br&amp;gt;02:09–02:42&amp;lt;br&amp;gt;03:21–03:54&amp;lt;br&amp;gt;04:33–05:06&amp;lt;br&amp;gt;05:45–06:18&amp;lt;br&amp;gt;06:57–07:30&amp;lt;br&amp;gt;08:09–08:42&amp;lt;br&amp;gt;09:21–09:54&amp;lt;br&amp;gt;10:33–11:06&amp;lt;br&amp;gt;11:45–12:18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | 3 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Paldea color light}};&amp;quot; | 33 minutes&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;background: #{{Kitakami color}}; border: 3px solid #{{Kitakami color dark}};&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;[[Kitakami]] timezone&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Real-life Time Intervals (AM &amp;amp; PM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 12:00–12:18&amp;lt;br&amp;gt;01:12–01:30&amp;lt;br&amp;gt;02:24–02:42&amp;lt;br&amp;gt;03:36–03:54&amp;lt;br&amp;gt;04:48–05:06&amp;lt;br&amp;gt;06:00–06:18&amp;lt;br&amp;gt;07:12–07:30&amp;lt;br&amp;gt;08:24–08:42&amp;lt;br&amp;gt;09:36–09:54&amp;lt;br&amp;gt;10:48–11:06&lt;br /&gt;
| 12:18–12:36&amp;lt;br&amp;gt;01:30–01:48&amp;lt;br&amp;gt;02:42–03:00&amp;lt;br&amp;gt;03:54–04:12&amp;lt;br&amp;gt;05:06–05:24&amp;lt;br&amp;gt;06:18–06:36&amp;lt;br&amp;gt;07:30–07:48&amp;lt;br&amp;gt;08:42–09:00&amp;lt;br&amp;gt;09:54–10:12&amp;lt;br&amp;gt;11:06–11:24&lt;br /&gt;
| 12:36–12:39&amp;lt;br&amp;gt;01:48–01:51&amp;lt;br&amp;gt;03:00–03:03&amp;lt;br&amp;gt;04:12–04:15&amp;lt;br&amp;gt;05:24–05:27&amp;lt;br&amp;gt;06:36–06:39&amp;lt;br&amp;gt;07:48–07:51&amp;lt;br&amp;gt;09:00–09:03&amp;lt;br&amp;gt;10:12–10:15&amp;lt;br&amp;gt;11:24–11:27&lt;br /&gt;
| 12:39–01:12&amp;lt;br&amp;gt;01:51–02:24&amp;lt;br&amp;gt;03:03–03:36&amp;lt;br&amp;gt;04:15–04:48&amp;lt;br&amp;gt;05:27–06:00&amp;lt;br&amp;gt;06:39–07:12&amp;lt;br&amp;gt;07:51–08:24&amp;lt;br&amp;gt;09:03–09:36&amp;lt;br&amp;gt;10:15–10:48&amp;lt;br&amp;gt;11:27–12:00&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | 3 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Kitakami color light}};&amp;quot; | 33 minutes&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;background: #{{Blueberry color}}; border: 3px solid #{{Blueberry color dark}};&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;[[Terarium]] timezone&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;color: #FFF;&amp;quot; | Real-life Time Intervals (AM &amp;amp; PM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | Day&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | Night&lt;br /&gt;
|-&lt;br /&gt;
| 12:36–12:54&amp;lt;br&amp;gt;01:48–02:06&amp;lt;br&amp;gt;03:00–03:18&amp;lt;br&amp;gt;04:12–04:30&amp;lt;br&amp;gt;05:24–05:42&amp;lt;br&amp;gt;06:36–06:54&amp;lt;br&amp;gt;07:48–08:06&amp;lt;br&amp;gt;09:00–09:18&amp;lt;br&amp;gt;10:12–10:30&amp;lt;br&amp;gt;11:24–11:42&lt;br /&gt;
| 12:54–01:12&amp;lt;br&amp;gt;02:06–02:24&amp;lt;br&amp;gt;03:18–03:36&amp;lt;br&amp;gt;04:30–04:48&amp;lt;br&amp;gt;05:42–06:00&amp;lt;br&amp;gt;06:54–07:12&amp;lt;br&amp;gt;08:06–08:24&amp;lt;br&amp;gt;09:18–09:36&amp;lt;br&amp;gt;10:30–10:48&amp;lt;br&amp;gt;11:42–12:00&lt;br /&gt;
| 01:12–01:15&amp;lt;br&amp;gt;02:24–02:27&amp;lt;br&amp;gt;03:36–03:39&amp;lt;br&amp;gt;04:48–04:51&amp;lt;br&amp;gt;06:00–06:03&amp;lt;br&amp;gt;07:12–07:15&amp;lt;br&amp;gt;08:24–08:27&amp;lt;br&amp;gt;09:36–09:39&amp;lt;br&amp;gt;10:48–10:51&amp;lt;br&amp;gt;12:00–12:03&lt;br /&gt;
| 01:15–01:48&amp;lt;br&amp;gt;02:27–03:00&amp;lt;br&amp;gt;03:39–04:12&amp;lt;br&amp;gt;04:51–05:24&amp;lt;br&amp;gt;06:03–06:36&amp;lt;br&amp;gt;07:15–07:48&amp;lt;br&amp;gt;08:27–09:00&amp;lt;br&amp;gt;09:39–10:12&amp;lt;br&amp;gt;10:51–11:24&amp;lt;br&amp;gt;12:03–12:36&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | 18 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | 3 minutes&lt;br /&gt;
! style=&amp;quot;background: #{{Blueberry color light}};&amp;quot; | 33 minutes&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If defeated, static encounters such as the [[treasures of ruin]], and fixed [[symbol encounter]]s such as wild Tera Pokémon will reappear if the player reboots their game after one hour has passed in the [[Nintendo Switch|Switch]]&#039;s internal clock following their defeat. This is independent from Scarlet and Violet&#039;s in-game time system.&lt;br /&gt;
&lt;br /&gt;
====Pokémon Legends: Z-A====&lt;br /&gt;
:&#039;&#039;See also: [[Battle_zone_(Lumiose_City)|Battle Zone]]&#039;&#039;&lt;br /&gt;
[[File:Legends Z-A Day-Night Key Art.png|thumb|right|250px|[[Lumiose City]] during the day and night in {{g|Legends: Z-A}}]]&lt;br /&gt;
The time of day plays a particular function in {{g|Legends: Z-A}}&#039;s appearance of [[Lumiose City]]. The day lasts for 16 real time minutes, while the night lasts 8 minutes. Time does not pass while the player is browsing the pause menu or the map, inside a building (including the [[Lumiose Sewers]]), or battling another Trainer, but it continues to pass while battling wild Pokémon, except for scripted battles during missions.&lt;br /&gt;
&lt;br /&gt;
A radial gauge surrounding the minimap in the top-left corner of the screen indicates how much of the day or night remains, with the gauge colored blue during day and red during night. Three times toward the end of each period, a tone will sound, accompanied by a warning message at the top of the screen:&lt;br /&gt;
* With 4 minutes left during daytime, &#039;&#039;The sun is getting low...&#039;&#039; This message also coincides with the start of the game&#039;s dusk period; between this message and the beginning of night, day-specific and night-specific evolutions are both deactivated.&lt;br /&gt;
* With 2 minutes left during daytime, &#039;&#039;The sun will be setting soon!&#039;&#039;&lt;br /&gt;
* With 20 seconds left during daytime, &#039;&#039;Night is falling over the city!&#039;&#039;&lt;br /&gt;
* With 2 minutes left during nighttime, &#039;&#039;Dawn is approaching...&#039;&#039;&lt;br /&gt;
* With 1 minute left during nighttime, &#039;&#039;It&#039;s nearly daybreak!&#039;&#039;&lt;br /&gt;
* With 10 seconds left during nighttime, &#039;&#039;A new day is dawning!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the night, areas of the city are sectioned off similarly to [[Wild_zone|Wild zones]] and become [[Battle_zone_(Lumiose_City)|&amp;quot;Battle zones&amp;quot;]], where [[Pokémon Trainer]]s become the main focus instead. The player is able to partake in an event known as the [[Z-A Royale]] while battle zones are up.&lt;br /&gt;
&lt;br /&gt;
=====Changing time=====&lt;br /&gt;
&lt;br /&gt;
The time can be changed by sitting on a bench and choosing to &amp;quot;kill some time&amp;quot; until nightfall or morning.&lt;br /&gt;
&lt;br /&gt;
When time changes between night and day, wild Pokémon spawns are rerolled, excluding previously spawned [[Shiny_Pokémon|Shiny Pokémon]]. &lt;br /&gt;
If a Shiny Pokémon happens to be a night or day only spawn, it will spawn once more when the player changes back to night or day, respectively.&lt;br /&gt;
&lt;br /&gt;
===Time-specific events===&lt;br /&gt;
:&#039;&#039;This section relates only to events that occur at specific times but not necessarily on a particular day. For events that occur only on specific days of the week (but not at a particular time), see [[days of the week]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Time-based Evolutions====&lt;br /&gt;
{{main|Time-based Evolution}}&lt;br /&gt;
Several {{OBP|Pokémon|species}} [[Evolution|evolve]] during a certain time of day.&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
* The {{p|Clefairy}} {{DL|Mt. Moon Square|Clefairy event|event}} in [[Mt. Moon Square]] will trigger between [[Days of the week|Monday]] night at 8:00&amp;amp;nbsp;PM and [[Days of the week#Tuesday|Tuesday]] morning at 4:00&amp;amp;nbsp;AM (20:00–4:00).&lt;br /&gt;
* {{Daisy}} will massage the player&#039;s Pokémon between 3:00 and 4:00&amp;amp;nbsp;PM (15:00–16:00).&lt;br /&gt;
* {{tc|Police Officer|Officers}} will only challenge the player at night from 6:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (18:00–03:59).&lt;br /&gt;
* The wild battle theme played in [[Johto]] and some locations in [[Kanto]] is slightly different at night from 6:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (18:00–03:59).&lt;br /&gt;
&lt;br /&gt;
======Effects of changing the clock======&lt;br /&gt;
If the clock is [[#Resetting the clock|reset]], every time-based event moves forward and can be repeated right away. Time-based events with a specific window need the clock to be set within that frame. In these games, the time-based events are:&lt;br /&gt;
&lt;br /&gt;
* The {{p|Clefairy}} {{DL|Mt. Moon Square|Clefairy event|event}}.&lt;br /&gt;
* The [[Haircut brothers]].&lt;br /&gt;
* The {{p|Lapras}} {{DL|Union Cave|Generations II and IV|special encounter}}.&lt;br /&gt;
* The {{DL|Radio|Lucky Number Show}}.&lt;br /&gt;
* Picking [[Apricorn]]s and {{Berries}} from trees.&lt;br /&gt;
* Receiving Apricorn Balls from [[Kurt]].&lt;br /&gt;
* The [[S.S. Aqua]] voyage.&lt;br /&gt;
* The rematch against {{ga|Silver}} at [[Indigo Plateau]].&lt;br /&gt;
* The [[Trainer House]] battle.&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
=====Pokémon Ruby, Sapphire, and Emerald=====&lt;br /&gt;
* The tides in [[Shoal Cave]] depend on the time of day. It is high tide from 9:00&amp;amp;nbsp;AM to 3:00&amp;amp;nbsp;PM (09:00–15:00) and 9:00&amp;amp;nbsp;PM to 3:00&amp;amp;nbsp;AM (21:00–03:00), and low tide from 3:00&amp;amp;nbsp;PM to 9:00&amp;amp;nbsp;PM (15:00–21:00) and 3:00&amp;amp;nbsp;AM to 9:00&amp;amp;nbsp;AM (03:00–09:00).&lt;br /&gt;
There is no side-effect to changing the clock in these games.&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
=====Pokémon Diamond, Pearl, and Platinum=====&lt;br /&gt;
{{incomplete|section|Many effects of changing the clock are missing}}&lt;br /&gt;
* {{tc|Jogger}}s will only challenge the player in the morning from 4:00 to 9:59&amp;amp;nbsp;AM (04:00–09:59).&lt;br /&gt;
* {{tc|Police Officer|Policemen}} will only challenge the player at night from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59).&lt;br /&gt;
* The player can catch {{p|Rotom}} once from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59) in the [[Old Chateau]].&lt;br /&gt;
* The [[Pal Park]] transfer can occur only once every 24 hours.&lt;br /&gt;
* The music tracks for [[Twinleaf Town]], [[Sandgem Town]], [[Jubilife City]], [[Oreburgh City]], [[Floaroma Town]], [[Eterna City]]/[[Celestic Town]], [[Hearthome City]], [[Solaceon Town]]/[[Pastoria City]], [[Veilstone City]], [[Snowpoint City]], [[Sunyshore City]], the [[Pokémon League (Sinnoh)|Pokémon League]], the [[Fight Area]], [[Valor Lakefront]], the [[Pokémon Center]]s, and Routes 201, 203, 205, 206, 216, 225, and 228 will change depending on if it&#039;s day or night. &lt;br /&gt;
&lt;br /&gt;
======Effects of changing the clock======&lt;br /&gt;
* [[Pal Park]]: the player must wait 24 hours from when the game is opened after changing the clock to be able to {{DL|Pal Park|Migration|migrate}}. If the clock was changed, the game needs to sync with the new time so that the penalization period starts running. This can be accomplished by booting the game and saving. Otherwise, the penalization period cannot begin nor end. If the game was booted in a different system, the penalization period can be prevented simply by not saving and, if available, returning the game to the system it&#039;s synchronized with.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon HeartGold and SoulSilver=====&lt;br /&gt;
* The {{p|Clefairy}} {{DL|Mt. Moon Square|Clefairy event|event}} in [[Mt. Moon Square]] will trigger between [[days of the week|Monday]] [[Time|night]] at 8:00&amp;amp;nbsp;PM and [[days of the week#Tuesday|Tuesday]] [[Time|morning]] at 4:00&amp;amp;nbsp;AM (20:00–4:00).&lt;br /&gt;
* {{Daisy}} will massage the player&#039;s Pokémon between 3:00&amp;amp;nbsp;PM and 4:00&amp;amp;nbsp;PM (15:00–16:00).&lt;br /&gt;
* {{tc|Police Officer|Policemen}} will only challenge the player at night from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59).&lt;br /&gt;
&lt;br /&gt;
======Effects of changing the clock======&lt;br /&gt;
If the game detects a different clock, either by changing the date or time of the system or by booting the game in a different system and saving, time-based events will be affected differently.&lt;br /&gt;
&lt;br /&gt;
The following time-based events can be done by directly changing the clock to the time window in which they&#039;re active: &lt;br /&gt;
&lt;br /&gt;
* The [[Bug-Catching Contest]].&lt;br /&gt;
* The {{p|Clefairy}} {{DL|Mt. Moon Square|Clefairy event|event}}.&lt;br /&gt;
* Commemorative {{DL|Photography|Pokémon HeartGold and SoulSilver|pictures}}.&lt;br /&gt;
* Items available in the {{DL|Pokéathlon Dome|Athlete Shop}} at the Pokéathlon Dome.&lt;br /&gt;
* The {{p|Lapras}} {{DL|Union Cave|Generations II and IV|special encounter}} in Union Cave.&lt;br /&gt;
* Pokégear [[radio|radio shows]].&lt;br /&gt;
* Obtaining the {{DL|Fighting Dojo/Generation IV|Phone listing|Gym Leaders&#039; phone numbers}}.&lt;br /&gt;
* {{DL|Fighting Dojo/Generation IV|Rematch schedule|Rematch calls}} with the Gym Leaders.&lt;br /&gt;
* The rematch against {{ga|Silver}} at [[Indigo Plateau]].&lt;br /&gt;
* The [[S.S. Aqua]] voyage (including receiving an item from the captain).&lt;br /&gt;
* The {{DL|Goldenrod Tunnel|shops}} in the Goldenrod Tunnel.&lt;br /&gt;
* The [[Week Siblings]] appearing.&lt;br /&gt;
&lt;br /&gt;
The following daily events can be done by changing the clock to 23:59 and letting the clock roll over to the next day in-game:&lt;br /&gt;
&lt;br /&gt;
* {{DL|Radio|Buena&#039;s Password}} in Goldenrod City. The password will not be available right after the clock rolls over. Saving the game on the new day, then changing the clock for a second time to when (or waiting until) her show is on air (2:00, 5:00, 8:00, 11:00, 14:00, 17:00, 20:00, and 23:00) is necessary.&lt;br /&gt;
* {{Daisy}}&#039;s massage in [[Pallet Town]]. The massage will not be available right after the clock rolls over. Saving the game after midnight, then changing the clock for a second time to when (or waiting until) the massage can be requested (15:00–16:00) is necessary.&lt;br /&gt;
* [[Mass outbreak]]s.&lt;br /&gt;
* Hearing a new [[Trend|trendy phrase]] from the old man on {{rt|16|Kanto}}. &lt;br /&gt;
* Picking [[Apricorn]]s from trees.&lt;br /&gt;
* The [[Loto-ID|Pokémon Lottery Corner]] in Goldenrod City.&lt;br /&gt;
* Receiving Apricorn Balls from [[Kurt]].&lt;br /&gt;
* Receiving [[Sticker|Seal]]s in Olivine City.&lt;br /&gt;
* The [[Trainer House]] battle in Viridian City.&lt;br /&gt;
* Receiving a [[Ribbon]] from one of the [[Week Siblings]].&lt;br /&gt;
&lt;br /&gt;
The following time-based events are impacted negatively if the game detects any time change:&lt;br /&gt;
&lt;br /&gt;
* {{DL|Berry|Generation IV|Berry growth}}: instead of calculating how long it has been since the game was last saved and matching the Berry&#039;s timer to the system&#039;s clock, the Berry&#039;s timer resumes right from when the game was last saved.&lt;br /&gt;
* {{safari|Johto}} {{DL|Johto Safari Zone|area upgrades}}: the invisible day counter will freeze for 24 hours, period after which it will resume counting days from where it left off when the game was last saved. Just like with [[Pal Park]] in {{game2|Diamond|Pearl|Platinum}}, if the clock was changed, the game needs to sync with the new time so that the penalization period starts running. This can be accomplished by booting the game and saving. Otherwise, the penalization period cannot begin nor end. If the game was booted in a different system, the penalization period can be prevented simply by not saving and, if available, returning the game to the system it&#039;s synchronized with.&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
* Trainers may be battled every day in the [[Big Stadium and Small Court]]. However, they cannot be battled during sports events that occur during certain times and days of the week.&lt;br /&gt;
* The [[Royal Unova]] can be boarded only during the evening.&lt;br /&gt;
* The player can purchase [[Casteliacone]]s once per day. In Black and White, this is only possible on Tuesdays and outside of winter.&lt;br /&gt;
* A businessman in [[Lacunosa Town]] gives out a {{b|Pecha}}, {{b|Leppa}}, {{b|Lum}}, or {{b|Bluk}} Berry on Sundays{{sup/5|BW}}/every day{{sup/5|B2W2}} during nighttime.&lt;br /&gt;
* The Black Empoleon biker gang will &amp;quot;take over&amp;quot; the [[Tubeline Bridge]] on Friday evenings and nights, and their leader can be challenged.{{sup/5|BW}}&lt;br /&gt;
* [[Shigeki Morimoto|Morimoto]] and [[Kōji Nishino|Nishino]]{{sup/5|B2W2}} can be battled in [[Castelia City]] once per day. In Black and White, the player must have entered the [[Hall of Fame]] for this to be possible.&lt;br /&gt;
* A girl on {{rt|8|Unova}} will give out one of the four {{cat|weather duration-extending items}} per day. The rock changes depending on the time of day:&lt;br /&gt;
{| style=&amp;quot;padding-left:20px&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding-right:10px&amp;quot; | Time of Day&lt;br /&gt;
! Rock given&lt;br /&gt;
|-&lt;br /&gt;
| Morning&lt;br /&gt;
| Damp Rock&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|Day|Afternoon in-game}}&lt;br /&gt;
| Heat Rock&lt;br /&gt;
|-&lt;br /&gt;
| Evening&lt;br /&gt;
| Smooth Rock&lt;br /&gt;
|-&lt;br /&gt;
| Night&lt;br /&gt;
| Icy Rock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
{{incomplete|section|More info on ORAS}}&lt;br /&gt;
* If it currently morning or evening, the chances of hooking a Pokémon while [[fishing]] are increased by a flat 20%.&amp;lt;ref&amp;gt;[https://sinjohruins.com/Gen+6/Fishing Fishing - Sinjoh Ruins]&amp;lt;/ref&amp;gt;&lt;br /&gt;
=====Pokémon X and Y=====&lt;br /&gt;
* At the Juice Shoppe in [[Lumiose City]]:&lt;br /&gt;
** Pre-made Berry Juice is sold to the player once a day.&lt;br /&gt;
** Juice may be made for free from Berries from the player&#039;s inventory once a day.&lt;br /&gt;
* [[Lumiose Galette]]s may be purchased for {{PDollar}}100 ({{PDollar}}80 if the player is more {{OBP|style|Lumiose City|stylish}}) for four hours at a time starting at 3&amp;amp;nbsp;AM, 9&amp;amp;nbsp;AM, 3&amp;amp;nbsp;PM, and 9&amp;amp;nbsp;PM (03:00, 09:00, 15:00, 21:00).&lt;br /&gt;
** Once per day, the player may also receive a free [[Moomoo Milk]] if they purchase a galette during the hours of 3&amp;amp;nbsp;AM, 9&amp;amp;nbsp;AM, 3&amp;amp;nbsp;PM, or 9&amp;amp;nbsp;PM (03:00, 09:00, 15:00, 21:00).&lt;br /&gt;
* In [[Camphrier Town]] lives a man who makes daily requests to see a specific Pokémon type that is giving off good vibes. If the player shows him a Pokémon bearing requested type, he will reward them a berry of their choosing.&lt;br /&gt;
** A {{tc|Maid}} in the same house will also give the player a [[Sweet Heart]] once per day as well.&lt;br /&gt;
* A massage therapist in [[Cyllage City]] will massage the player&#039;s lead Pokémon once a day.&lt;br /&gt;
* {{rt|18|Kalos}}&#039;s Psychic Inver will battle the player in an Inverse Battle once a day.&lt;br /&gt;
* Between 8:00&amp;amp;nbsp;PM and 9:00&amp;amp;nbsp;PM (20:00–21:00), [[Mega Stone]]s can be found after upgrading the [[Mega Ring]].&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Omega Ruby and Alpha Sapphire=====&lt;br /&gt;
* The tides in [[Shoal Cave]] depend on the time of day. It is high tide from 9:00&amp;amp;nbsp;AM to 3:00&amp;amp;nbsp;PM (09:00–15:00) and 9:00&amp;amp;nbsp;PM to 3:00&amp;amp;nbsp;AM (21:00–03:00), and low tide from 3:00&amp;amp;nbsp;PM to 9:00&amp;amp;nbsp;PM (15:00–21:00) and 3:00&amp;amp;nbsp;AM to 9:00&amp;amp;nbsp;AM (03:00–09:00).&lt;br /&gt;
* In the [[Nameless Cavern]], one of the [[lake guardians]] can be encountered depending on the time of day. {{p|Mesprit}} appears between 4:00&amp;amp;nbsp;AM and 7:59&amp;amp;nbsp;PM (04:00–19:59), {{p|Uxie}} appears between 8:00&amp;amp;nbsp;PM and 8:59&amp;amp;nbsp;PM (20:00–20:59), and {{p|Azelf}} appears between 9:00&amp;amp;nbsp;PM and 3:59&amp;amp;nbsp;AM (21:00–03:59).&lt;br /&gt;
* In the [[Trackless Forest]], one of the [[Legendary beasts]] can be encountered depending on the time of day. Each one appears for twenty minutes of every hour. {{p|Raikou}}, from zero to 19 minutes past the hour; {{p|Entei}}, from 20 to 39 minutes past; and {{p|Suicune}}, from 40 to 59 minutes past.&lt;br /&gt;
* In the [[Island Cave]], {{p|Regigigas}} can be found during the daytime. It requires the player to have a {{p|Regirock}}, {{p|Registeel}}, and {{p|Regice}} that has been nicknamed and is holding a [[Casteliacone]], [[Icy Rock]], [[Never-Melt Ice]], or [[Snowball]].&lt;br /&gt;
* The music that plays when [[soaring in the sky]] changes depending on the time of day.&lt;br /&gt;
&lt;br /&gt;
====Generation VII====&lt;br /&gt;
{{incomplete|section|More info}}&lt;br /&gt;
=====Pokémon Sun and Moon=====&lt;br /&gt;
* The music that plays in [[Iki Town]], [[Festival Plaza]], [[Hau&#039;oli City]], [[Heahea City]], [[Paniola Town]], [[Poké Pelago]], [[Konikoni City]], [[Malie City]], and [[Seafolk Village]] change depending on whether it is day or night.&lt;br /&gt;
* Certain Pokémon can be found on the {{DL|Rotom Pokédex|Poké Finder}} depending on whether it is day or night.&lt;br /&gt;
* Certain Zygarde Cells can be found depending on whether it is day or night.&lt;br /&gt;
* At the [[Altar of the Sunne]]{{sup/7|S}}/[[Altar of the Moone]]{{sup/7|M}}, having {{p|Solgaleo}} in the [[party]] at night or {{p|Lunala}} during the day will allow the player to travel to the Altar of the Moone{{sup/7|S}}/Altar of the Sunne{{sup/7|M}}.&lt;br /&gt;
* [[Pink Nectar]] can be found in the day only, and [[Yellow Nectar]] can be found at night only.&lt;br /&gt;
* During most of the day (10&amp;amp;nbsp;AM to 5&amp;amp;nbsp;PM), [[Haina Desert]] is bathed in [[harsh sunlight]], while during the night a {{weather|sandstorm}} blows instead.&lt;br /&gt;
* [[Shigeki Morimoto|Morimoto]] can be battled once per day during the post-game in [[Heahea City]].&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Ultra Sun and Ultra Moon=====&lt;br /&gt;
* The music that plays in Iki Town, Festival Plaza, Hau&#039;oli City, Heahea City, Paniola Town, Poké Pelago, Konikoni City, Malie City, and Seafolk Village change depending on whether it is day or night.&lt;br /&gt;
* Certain Pokémon can be found on the Poké Finder depending on whether it is day or night.&lt;br /&gt;
* At the Altar of the Sunne{{sup/7|US}}/Altar of the Moone{{sup/7|UM}}, having Necrozma in its Dusk Mane form in the party at night or Dawn Wings during the day will allow the player to travel to the Altar of the Moone{{sup/7|US}}/Altar of the Sunne{{sup/7|UM}}.&lt;br /&gt;
* Pink Nectar can be found in the day only, and Yellow Nectar can be found at night only.&lt;br /&gt;
* During most of the day (10&amp;amp;nbsp;PM to 5&amp;amp;nbsp;PM), [[Haina Desert]] is bathed in [[harsh sunlight]], while during the night a {{weather|sandstorm}} blows instead.&lt;br /&gt;
* After hearing about the {{al|Trainers&#039; School}} mysteries from a Youngster on [[Big Wave Beach]], a single Preschooler with a {{p|Drifloon}} will ask player to solve the seven mysteries if the player visits the Trainers&#039; School at night.&lt;br /&gt;
* [[Shigeki Morimoto|Morimoto]] and [[Kazumasa Iwao|Iwao]] can be battled in a [[Multi Battle]] once per day in [[Heahea City]].&lt;br /&gt;
&lt;br /&gt;
=====Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!=====&lt;br /&gt;
* [[Mina]] can be fought once a day at {{DL|Vermilion City|Port|Vermlilion Port}}.&lt;br /&gt;
* Items [[Recurring item#Generation VII|respawn]] in several locations throughout the region.&lt;br /&gt;
* A [[Big Pearl]] can be earned from the lady west of the [[Pewter Museum of Science]] for watching over her {{p|Slowpoke}}.&lt;br /&gt;
&lt;br /&gt;
====Generation VIII====&lt;br /&gt;
=====Pokémon Sword and Shield=====&lt;br /&gt;
* [[Battle Café]]s can be challenged once per day.&lt;br /&gt;
* The bargain shop at [[Stow-on-Side]] will sell the player one item per day.&lt;br /&gt;
* A man in Stow-on-Side will buy one [[valuable item]] from the player once per day.&lt;br /&gt;
* [[Shigeki Morimoto|Morimoto]] can be battled once per day during the post-game in [[Circhester]].&lt;br /&gt;
* After completing the main story, the player can battle [[Marnie]] in [[Spikemuth]] once a day.&lt;br /&gt;
* After completing [[The Isle of Armor]] story, the player can battle [[Klara]]{{sup/8|Sw}}/[[Avery]]{{sup/8|Sh}}, [[Mustard]], and {{OBP|Honey|character}} once a day.&lt;br /&gt;
* After completing [[The Crown Tundra]] story, the player can battle [[Peony]] once a day.&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Brilliant Diamond and Shining Pearl=====&lt;br /&gt;
* {{tc|Jogger}}s will only challenge the player in the morning from 4:00 to 9:59&amp;amp;nbsp;AM (04:00–09:59).&lt;br /&gt;
* {{tc|Police Officer|Policemen}} will only challenge the player at night from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59).&lt;br /&gt;
* The player can catch {{p|Rotom}} once from 8:00&amp;amp;nbsp;PM to 3:59&amp;amp;nbsp;AM (20:00–03:59) in the [[Old Chateau]].&lt;br /&gt;
* The music tracks for [[Twinleaf Town]], [[Sandgem Town]], [[Jubilife City]], [[Oreburgh City]], [[Floaroma Town]], [[Eterna City]]/[[Celestic Town]], [[Hearthome City]], [[Solaceon Town]]/[[Pastoria City]], [[Veilstone City]], [[Snowpoint City]], [[Sunyshore City]], the [[Pokémon League (Sinnoh)|Pokémon League]], the [[Fight Area]], [[Valor Lakefront]], the [[Pokémon Center]]s, and Routes 201, 203, 205, 206, 216, 225, and 228 will change depending on if it&#039;s day or night. &lt;br /&gt;
&lt;br /&gt;
====Generation IX====&lt;br /&gt;
=====Pokémon Scarlet and Violet=====&lt;br /&gt;
* [[Galarica Twig]]s can be found only during the evening hour in the Coastal Biome of the Blueberry Academy Terarium.&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
{{incomplete|section|Add information about and images of the clock feature from [[Pokémon Puzzle Collection]] and [[Pokémon Puzzle Collection Vol. 2]]}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Party mini===&lt;br /&gt;
{{missing image|section|Add clock image}}&lt;br /&gt;
In [[Pokémon Party mini]], the Celebi&#039;s Clock is a clock with date, alarm and stopwatch functions.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
In the {{g|Mystery Dungeon series}} a day has passed every time the player comes back from an adventure or plays [[Sentry Duty]]. During the story, one day can incorporate clearing several dungeons in a row with save points in between.&lt;br /&gt;
&lt;br /&gt;
Clearing [[Blizzard Island]] gives the player the choice to go through [[Crevice Cave]] or not, if the player chooses not to a day has passed. When going to [[Hidden Land]], a day never passes unless the player leaves back to [[Treasure Town]] or completes [[Temporal Tower]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Conquest===&lt;br /&gt;
In {{g|Conquest}}, The shortest unit of time measured in Pokémon Conquest is a month (not real time). Every story starts on January, Year 1. In two stories (&#039;&#039;The Rebel&#039;&#039; and &#039;&#039;Tragic Determination&#039;&#039;), the goal is to defeat [[Nobunaga]] before January, Year 4 (before 3 years had passed).&lt;br /&gt;
&lt;br /&gt;
Opposing armies will only attack at the very start of the month, except for one time in &#039;&#039;The Legend of Ransei&#039;&#039; where Shingen or Kenshin attack after they decline a battle with the {{player}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
In {{g|GO}}, day and night changes depend on sunset and sunrise in the player&#039;s location. The difference between day and night is the appearance, the music, and the Evolution of some Pokémon. Additionally, {{OBP|Raid Battle|GO}}s do not spawn during a specific range of hours at night. Sunny [[weather]] during the day becomes Clear weather during the night; the effects of the two, however, are identical.&lt;br /&gt;
&lt;br /&gt;
If a [[Mystery Box]] is acquired and opened, three days must pass before it can be opened again.&lt;br /&gt;
&lt;br /&gt;
For the time-based Evolutions, see [[Time-based Evolution#Pokémon GO|Time-based Evolution → Pokémon GO]].&lt;br /&gt;
&lt;br /&gt;
===Eevee × Tamagotchi===&lt;br /&gt;
{{missing image|section|Add clock image}}&lt;br /&gt;
In [[Eevee × Tamagotchi]], there is a digital clock function. The player is required to set up the time before starting the game.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Sleep===&lt;br /&gt;
In {{g|Sleep}}, the day is divided into three parts for three [[Cooking (Sleep)|meals]]: morning (4:00 AM to 11:59 AM) for breakfast, day (12:00 PM to 5:59 PM) for lunch, and night (6:00 PM to 3:59 AM) for dinner. These times are all set based on the player&#039;s current time zone. The daily events (such as sleeping time, shop events, etc) last from 4:00 AM to 3:59 AM the next day. The week starts on Monday.&lt;br /&gt;
&lt;br /&gt;
Prior to version 1.5.0 (released April 18, 2024), night lasted till 5:59 AM instead of 3:59 AM and morning began from 6:00 AM instead of 4:00 AM.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pokopia===&lt;br /&gt;
{{incomplete|section|needs=differences at different times of day}}&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Pokopia]], days follow a cycle with a new day starting each day at 5:00 AM.&lt;br /&gt;
&lt;br /&gt;
====Times of day====&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background: #{{Pokopia color}}; border: 3px solid #{{Pokopia color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{Pokopia color light}};&amp;quot; | [[File:Morning icon Pokopia.png|30px]] Morning&lt;br /&gt;
! style=&amp;quot;background: #{{Pokopia color light}};&amp;quot; | [[File:Day icon Pokopia.png|30px]] Day&lt;br /&gt;
! style=&amp;quot;background: #{{Pokopia color light}};&amp;quot; | [[File:Evening icon Pokopia.png|30px]] Evening&lt;br /&gt;
! style=&amp;quot;background: #{{Pokopia color light}};&amp;quot; | [[File:Night icon Pokopia.png|30px]] Night&lt;br /&gt;
|-&lt;br /&gt;
| 5:00&amp;amp;nbsp;AM–6:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(05:00–06:59)&lt;br /&gt;
| 7:00&amp;amp;nbsp;AM–4:59&amp;amp;nbsp;PM&amp;lt;br&amp;gt;(07:00–16:59)&lt;br /&gt;
| 5:00&amp;amp;nbsp;PM–6:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(17:00–18:59)&lt;br /&gt;
| 7:00&amp;amp;nbsp;PM–4:59&amp;amp;nbsp;AM&amp;lt;br&amp;gt;(19:00–04:59)&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;roundy c&amp;quot; style=&amp;quot;background: #{{Pokopia color}}; border: 3px solid #{{Pokopia color dark}}; padding: 2px; font-weight: bold; display: grid; grid-template-columns: repeat(24, 1fr); gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: calc({{#time: G}} + 1); background: #{{Pokopia color light}}; color: #{{Pokopia color dark}}; {{roundy|5px}};&amp;quot;&amp;gt;▼&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: 1 / -1; display: grid; grid-template-columns: subgrid; gap: 2px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Pokopia color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;AM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 12; background: #{{Pokopia color light}}; line-height: 85%;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;PM&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Pokopia color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Pokopia color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Pokopia color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Pokopia color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Pokopia color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Pokopia color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Pokopia color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Pokopia color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Pokopia color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Pokopia color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Pokopia color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Pokopia color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Pokopia color light}};&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Pokopia color light}};&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Pokopia color light}};&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Pokopia color light}};&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Pokopia color light}};&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Pokopia color light}};&amp;quot;&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Pokopia color light}};&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Pokopia color light}};&amp;quot;&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Pokopia color light}};&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Pokopia color light}};&amp;quot;&amp;gt;9&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Pokopia color light}};&amp;quot;&amp;gt;10&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Pokopia color light}};&amp;quot;&amp;gt;11&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 5; background: #{{night color light}}; {{roundybl|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 2; background: #{{morning color light}};&amp;quot;&amp;gt;Morning&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 10; background: #{{day color light}};&amp;quot;&amp;gt;Day&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 2; background: #{{Evening color light}};&amp;quot;&amp;gt;Evening&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;grid-column: span 5; background: #{{night color light}}; {{roundybr|5px}};&amp;quot;&amp;gt;Night&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=====Morning=====&lt;br /&gt;
&lt;br /&gt;
=====Day=====&lt;br /&gt;
&lt;br /&gt;
=====Evening=====&lt;br /&gt;
&lt;br /&gt;
=====Night=====&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Days of the week====&lt;br /&gt;
{{main|Days of the week#Pokémon Pokopia}}&lt;br /&gt;
&lt;br /&gt;
Weeks in Pokopia run from Friday to Thursday, corresponding to a new [[stamp rally]] card.&lt;br /&gt;
&lt;br /&gt;
Pokopia has certain weekly events that repeat depending on the day. Every Friday, Saturday, and Sunday, are Challenge Day, Shop Day, and Lucky Day, respectively.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align: top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Morning&#039;&#039;&lt;br /&gt;
{{langtable|color={{morning color}}|bordercolor={{morning color dark}}&lt;br /&gt;
|ja=あさ &#039;&#039;Morning&#039;&#039;&lt;br /&gt;
|fr=Matin&lt;br /&gt;
|de=Morgen&lt;br /&gt;
|it=Mattina&amp;lt;br&amp;gt;Mattino&lt;br /&gt;
|ko=아침 &#039;&#039;Achim&#039;&#039;&lt;br /&gt;
|es=Mañana&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align: top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Day&#039;&#039;&lt;br /&gt;
{{langtable|color={{day color}}|bordercolor={{day color dark}}&lt;br /&gt;
|ja=ひる &#039;&#039;Day&#039;&#039;&lt;br /&gt;
|fr=Jour&lt;br /&gt;
|de=Tag&lt;br /&gt;
|it=Giorno&lt;br /&gt;
|ko=낮 &#039;&#039;Nat&#039;&#039;&lt;br /&gt;
|es=Día&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align: top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Evening&#039;&#039;&lt;br /&gt;
{{langtable|color={{evening color}}|bordercolor={{evening color dark}}&lt;br /&gt;
|ja=ゆうがた &#039;&#039;Evening&#039;&#039;&lt;br /&gt;
|fr=Soir&lt;br /&gt;
|de=Abend&lt;br /&gt;
|it=Sera&lt;br /&gt;
|ko=저녁 &#039;&#039;Jeonyeok&#039;&#039;&lt;br /&gt;
|es=Tarde&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align: top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Night&#039;&#039;&lt;br /&gt;
{{langtable|color={{night color}}|bordercolor={{night color dark}}&lt;br /&gt;
|ja=よる &#039;&#039;Night&#039;&#039;&lt;br /&gt;
|fr_ca=Tard le soir{{tt|*|Diamond manual}}&lt;br /&gt;
|fr_eu=Nuit&lt;br /&gt;
|de=Nacht&lt;br /&gt;
|it=Notte&lt;br /&gt;
|ko=밤 &#039;&#039;Bam&#039;&#039;&lt;br /&gt;
|es=Noche&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align: top&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Late night&#039;&#039;&lt;br /&gt;
{{langtable|color={{black color}}|bordercolor={{black color dark}}|textcolor=FFF&lt;br /&gt;
|ja=しんや &#039;&#039;Late night&#039;&#039;&lt;br /&gt;
|fr=Pleine nuit&lt;br /&gt;
|de=Spätnacht&lt;br /&gt;
|it=Notte fonda&lt;br /&gt;
|ko=심야 &#039;&#039;Simya&#039;&#039;&lt;br /&gt;
|es=Madrugada&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Matutinal Pokémon]]&lt;br /&gt;
* [[Diurnal Pokémon]]&lt;br /&gt;
* [[Vespertine Pokémon]]&lt;br /&gt;
* [[Nocturnal Pokémon]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Time]]&lt;br /&gt;
&lt;br /&gt;
[[de:Zeit]]&lt;br /&gt;
[[es:Tiempo]]&lt;br /&gt;
[[fr:Temps (durée)]]&lt;br /&gt;
[[it:Tempo]]&lt;br /&gt;
[[ja:時間帯]]&lt;br /&gt;
[[zh:时间]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Individual_values&amp;diff=4533470</id>
		<title>Individual values</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Individual_values&amp;diff=4533470"/>
		<updated>2026-04-16T21:13:11Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|IV|the fourth generation of Pokémon games|Generation IV}}&lt;br /&gt;
{{move|Individual strengths|&amp;lt;nowiki/&amp;gt;article}}&lt;br /&gt;
{{Incomplete|2=Missing Chinese and Korean name and when IVs are determined for eggs and roaming Pokemon}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individual strengths&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;potential-ivs&amp;quot;&amp;gt;[https://web.archive.org/web/20180829125008/https://www.pokemon.com/us/strategy/making-the-jump-to-video-game-competitive-play/ Making the Jump to Video Game Competitive Play]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;official-individual-strengths&amp;quot;&amp;gt;[https://web.archive.org/web/20150618192729/http://www.pokemon.com/us/strategy/training-battle-ready-pokemon/ Training Battle-Ready Pokémon!]&amp;lt;/ref&amp;gt; (Japanese: &#039;&#039;&#039;{{j|{{tt|生まれつきの強さ|うまれつきのつよさ}}}}&#039;&#039;&#039; &#039;&#039;innate strengths&#039;&#039;), commonly referred to by fans as &#039;&#039;&#039;individual values&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{j|{{tt|個体値|こたいち}}}}&#039;&#039;&#039; &#039;&#039;individual values&#039;&#039;) and abbreviated as &#039;&#039;&#039;IVs&#039;&#039;&#039;, are an immutable set of numeric values that function as a Pokémon&#039;s equivalent to {{wp|genes}}. They are instrumental in determining the [[stat]]s of a Pokémon, being responsible for the large variation in stats among untrained Pokémon of the same species. In the context of [[Generation I|Generations I]] and {{gen|II}}, which have a different IV system, IVs are also referred to as &#039;&#039;&#039;determinant values&#039;&#039;&#039; (DVs).&lt;br /&gt;
	&lt;br /&gt;
Each Pokémon has an IV associated with any of the six stats, with that IV coming into calculation alongside the Pokémon&#039;s [[base stats]], [[Nature]], and {{EV}}s to determine the actual stat number. A Pokémon&#039;s IVs are fixed (and persisted [[Pokémon data structure|within its data structure]]) when it is [[Pseudorandom number generation|generated by the game]] (i.e. when it is [[wild Pokémon|encountered in the wild]] or [[Gift Pokémon|given to the player by an NPC]]), and cannot be changed (although [[Hyper Training]] causes stats to become values corresponding the maximum IVs).&lt;br /&gt;
&lt;br /&gt;
In-game, while the term &#039;&#039;&#039;potential&#039;&#039;&#039; is often used to allude to IVs (such as by the [[stats judge]]), the exact technical nature of IVs appears to be intentionally hidden to the player. According to [[Shigeru Ohmori]], this facilitates to think of Pokémon as &amp;quot;real, living creatures&amp;quot;.&amp;lt;ref name=&amp;quot;wired-masuda-ohmori&amp;quot;&amp;gt;[https://web.archive.org/web/20241222123531/https://www.wired.com/story/pokemon-interview/ Pokemon&#039;s Junichi Masuda: &#039;We weren’t explicitly targeting children&#039; (Wired UK)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Generation I and II==&lt;br /&gt;
In Generation I and II, only four IVs are stored for each individual Pokémon: Attack, Defense, Speed, and Special. Each of these is used to determine their associated stat, with the HP IV determined from the IVs stored for the other four. IVs range from 0-15 (in binary 0000-1111).&lt;br /&gt;
&lt;br /&gt;
The HP IV is calculated by taking the {{wp|least significant bit}} (the final binary digit) of the Attack, Defense, Speed, and Special IVs, then creating a binary string by placing them in that order. As such, a Pokémon with an odd-number Attack IV has 8 added to its HP IV, an odd-number Defense IV has 4 added, an odd-number Speed IV has 2 added, and an odd-number Special IV has 1 added.&lt;br /&gt;
&lt;br /&gt;
In Generation II, due to the Special stat being split into Special Attack and Special Defense, the Special IV is used for both Special Attack and Special Defense.&lt;br /&gt;
&lt;br /&gt;
In Generation II, several things aside from stats are also based on stats IVs. From [[Generation III]] onward, all of these except the [[type]] and [[power]] of {{m|Hidden Power}} are determined by other variables, such as the Pokémon&#039;s [[personality value]].&lt;br /&gt;
&lt;br /&gt;
In Generation I, due to correlations between [[Pseudorandom number generation|pseudorandom numbers]], Pokémon encountered in those games in [[tall grass]], in [[cave tile|caves]], or by {{m|surf}}ing on [[water tile|water]] have a limited pool of possible sets of IVs, with the exact pool of possible sets of IVs depending on the encounter rate of the location they were encountered. Most significantly, any Pokémon encountered in any of these ways cannot be {{Shiny}}. Conversely, [[Fishing]] encounters, [[gift Pokémon]] (including from [[Pokémon Stadium]]), stationary Pokémon (such as {{p|Snorlax}} and {{p|Mewtwo}}), and [[in-game trade]]s can have any set of IVs.&amp;lt;ref name=&amp;quot;pokemonspeedruns&amp;quot;&amp;gt;[https://web.archive.org/web/20170227062531/https://wiki.pokemonspeedruns.com/index.php?title=Pok%C3%A9mon_Red/Blue_Wild_DVs Pokémon Red/Blue Wild DVs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
====Determination of stats====&lt;br /&gt;
In Generation I and II, a Pokémon&#039;s stats are determined according to the following formulas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;HP = \left\lfloor {\left( (Base + DV) \times 2 + \left\lfloor \tfrac{\left\lceil \sqrt{STATEXP} \right\rceil}{4} \right\rfloor \right) \times Level \over 100} \right\rfloor + Level + 10&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;OtherStat = \left\lfloor {\left( (Base + DV) \times 2 + \left\lfloor \tfrac{\left\lceil \sqrt{STATEXP} \right\rceil}{4} \right\rfloor \right) \times Level \over 100} \right\rfloor + 5&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Example&lt;br /&gt;
For two {{p|Mewtwo}} caught in [[Cerulean Cave]]:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;{{roundy}}; border: 2px solid #{{red color}}; background: #{{green color}}; margin-right: 5px; margin-bottom: 5px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{green color}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{hp color}}&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{attack color}}&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{defense color}}&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{speed color}}&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;background:#2F97E8; {{roundytr|5px}}&amp;quot; | Special&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | Mewtwo A&lt;br /&gt;
| 234&lt;br /&gt;
| 178&lt;br /&gt;
| 138&lt;br /&gt;
| 198&lt;br /&gt;
| 229 &lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 4&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0100&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 14&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1110&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 5&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0101&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 8&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 6&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0110&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}; {{roundybl|5px}}&amp;quot; | Mewtwo B&lt;br /&gt;
| style=&amp;quot;background:#FFFFFF&amp;quot; | 228&lt;br /&gt;
| style=&amp;quot;background:#FFFFFF&amp;quot; | 161&lt;br /&gt;
| style=&amp;quot;background:#FFFFFF&amp;quot; | 139&lt;br /&gt;
| style=&amp;quot;background:#FFFFFF&amp;quot; | 201&lt;br /&gt;
| style=&amp;quot;background:#FFFFFF&amp;quot; | 237 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFFFFF&amp;quot; | 0&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0000&amp;lt;/span&amp;gt;)&lt;br /&gt;
| style=&amp;quot;background:#FFFFFF&amp;quot; | 2&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0010&amp;lt;/span&amp;gt;)&lt;br /&gt;
| style=&amp;quot;background:#FFFFFF&amp;quot; | 6&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0110&amp;lt;/span&amp;gt;)&lt;br /&gt;
| style=&amp;quot;background:#FFFFFF&amp;quot; | 10&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1010&amp;lt;/span&amp;gt;)&lt;br /&gt;
| style=&amp;quot;background:#FFFFFF; {{roundybr|5px}}&amp;quot; | 12&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1100&amp;lt;/span&amp;gt;)&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Gender====&lt;br /&gt;
In Generation II, a Pokémon&#039;s [[gender]] is determined based solely on its physical {{stat|Attack}} IV when compared to a [[List of Pokémon by gender ratio|gender ratio]]. A Pokémon is female if its physical Attack IV is less than or equal to its species&#039; gender ratio, otherwise it is male. For species that are exclusively one gender or have no gender, the calculation based on the Attack IV is ignored.&lt;br /&gt;
&lt;br /&gt;
Due to this calculation, it is impossible to obtain a female Pokémon with high physical Attack, unless the Pokémon is a member of an all-female species like {{p|Jynx}} or {{p|Chansey}}. First partner Pokémon and others with a gender ratio of seven males to one female are the most affected, with the maximum physical Attack IV for a female Pokémon of those species being 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; background: #{{silver color}}; border: 3px solid #{{gold color}}; margin-bottom: 10px&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Attack IV&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Nominal ratio&amp;lt;br&amp;gt;(♂:♀)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frequency&lt;br /&gt;
|- &lt;br /&gt;
! Male&lt;br /&gt;
! Female&lt;br /&gt;
! Male&lt;br /&gt;
! Female&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | [[Gender unknown]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 0-15&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| Male&lt;br /&gt;
| 100.0%&lt;br /&gt;
| 0.0%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2-15&lt;br /&gt;
| 0-1&lt;br /&gt;
| 7:1&lt;br /&gt;
| 87.5%&lt;br /&gt;
| 12.5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 4-15&lt;br /&gt;
| 0-3&lt;br /&gt;
| 3:1&lt;br /&gt;
| 75.0%&lt;br /&gt;
| 25.0%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 8-15&lt;br /&gt;
| 0-7&lt;br /&gt;
| 1:1&lt;br /&gt;
| 50.0%&lt;br /&gt;
| 50.0%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 12-15&lt;br /&gt;
| 0-11&lt;br /&gt;
| 1:3&lt;br /&gt;
| 25.0%&lt;br /&gt;
| 75.0%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| 0-15&lt;br /&gt;
| Female&lt;br /&gt;
| 0.0%&lt;br /&gt;
| 100.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Example&lt;br /&gt;
For two {{p|Cyndaquil}} obtained from [[Professor Elm]]:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;{{roundy}} border: 2px solid #{{gold color}}; background: #{{silver color}}; margin-right: 5px; margin-bottom: 5px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}&amp;quot; | Gender&lt;br /&gt;
! style=&amp;quot;background:#{{hp color}}&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{attack color}}&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{defense color}}&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{speed color}}&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;background:#{{special attack color}}&amp;quot; | Sp. Atk&lt;br /&gt;
! style=&amp;quot;background:#{{special defense color}}; {{roundytr|5px}}&amp;quot; | Sp. Def&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{fire color light}}&amp;quot; | Cyndaquil A&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{red color light}}&amp;quot; | ♀&lt;br /&gt;
| 20&lt;br /&gt;
| 10&lt;br /&gt;
| 9&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 10 &lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 13&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1101&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 1&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0001&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 3&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0011&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 10&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1010&amp;lt;/span&amp;gt;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 9&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1001&amp;lt;/span&amp;gt;)&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{fire color light}}; {{roundybl|5px}}&amp;quot; | Cyndaquil B&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{blue color light}}&amp;quot; | ♂&lt;br /&gt;
| 19&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 10 &lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 6&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0110&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 14&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1110&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 7&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0111&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 11&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1011&amp;lt;/span&amp;gt;)&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | 2&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0010&amp;lt;/span&amp;gt;)&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Shininess====&lt;br /&gt;
In Generation II, whether or not a Pokémon is Shiny is determined by its IVs.&lt;br /&gt;
&lt;br /&gt;
A Pokémon is Shiny if and only if both of the following conditions are met&lt;br /&gt;
*Its Defense, Speed, and Special IVs are all 10.&lt;br /&gt;
*Its Attack IV is 2, 3, 6, 7, 10, 11, 14, or 15.&lt;br /&gt;
&lt;br /&gt;
Normally, when the player encounters a Pokémon in the wild or receives a Pokémon as a gift in Generation II, all possible sets of IVs have an equal probability. Since there are 8 possible sets of IVs for Shiny Pokémon of the 65,536 distinct sets of IVs, there is a 1/8192 chance of a Pokémon being Shiny when its IVs are selected at random. This is the same probability of a wild Pokémon being Shiny in Generation III, IV, and V.&lt;br /&gt;
&lt;br /&gt;
Due to correlations between [[Pseudorandom number generation|pseudorandom numbers]] in the Generation I games, Pokémon encountered in those games in [[tall grass]], in [[cave tile|caves]], or by {{m|surf}}ing on [[water tile|water]] cannot have a set of IVs that would allow them to be Shiny in Generation II. [[Fishing]] encounters, [[gift Pokémon]] (including from [[Pokémon Stadium]]), stationary Pokémon (such as {{p|Snorlax}} and {{p|Mewtwo}}), and [[in-game trade]]s can have any set of IVs, so they always have the same 1/8192 chance of having a Shiny IV combination.&amp;lt;ref name=&amp;quot;pokemonspeedruns&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Red Gyarados]] at the [[Lake of Rage]], which is guaranteed to be Shiny, has predetermined IVs, with an Attack IV of 14 and all other stats being 10, except HP which is 0. When {{pkmn|breeding}} Pokémon, because IVs are inherited from the Pokémon&#039;s parents, the probability of the bred Pokémon being Shiny is highly dependent on the parents&#039; IVs.&lt;br /&gt;
&lt;br /&gt;
Due to HP IV being calculated from the other IVs, a Shiny Pokémon&#039;s HP IV can only be 0 (if the Attack IV is even) or 8 (if the Attack IV is odd). Since 0 and 1 are not possible Attack IVs for a Shiny Pokémon, female Pokémon of {{cat|Pokémon with a gender ratio of seven males to one female|species with a seven male to one female ratio}} can never be Shiny in Generation II.&lt;br /&gt;
&lt;br /&gt;
;Example&lt;br /&gt;
For two {{p|Sandshrew}} caught in [[Union Cave]] (Sandshrew A is Shiny, Sandshrew B is not Shiny):&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;{{roundy}}; border: 2px solid #{{gold color}}; background: #{{silver color}}; margin-right: 5px; margin-bottom: 5px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}&amp;quot; | Gender&lt;br /&gt;
! style=&amp;quot;background:#{{hp color}}&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{attack color}}&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{defense color}}&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{speed color}}&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;background:#{{special attack color}}&amp;quot; | Sp. Atk&lt;br /&gt;
! style=&amp;quot;background:#{{special defense color}}; {{roundytr|5px}}&amp;quot; | Sp. Def&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{ground color light}}&amp;quot; | Sandshrew A&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{red color light}}&amp;quot; | ♀{{shinystar|II}}&lt;br /&gt;
| 22&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 11&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 8&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 7&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0111&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 10&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1010&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 10&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1010&amp;lt;/span&amp;gt;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1010&amp;lt;/span&amp;gt;)&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{ground color light}}; {{roundybl|5px}}&amp;quot; | Sandshrew B&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{red color light}}&amp;quot; | ♀&lt;br /&gt;
| 22&lt;br /&gt;
| 14&lt;br /&gt;
| 17&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| 9 &lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 7&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0111&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 6&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0110&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 15&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1111&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 7&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0111&amp;lt;/span&amp;gt;)&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | 5&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0101&amp;lt;/span&amp;gt;)&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Unown&#039;s letter====&lt;br /&gt;
In Generation II, {{p|Unown}}&#039;s letter is taken from the combination of the center two bits of the Attack, Defense, Speed and Special IV {{wp|nibble}}s. This combination is then divided by ten, and the result is [[wp:Floor function|rounded down (&#039;&#039;floor[]&#039;&#039;)]] to only include the integer part of the number. This integer will range from 0-25, corresponding to a letter in the {{wp|Latin alphabet}}, which will be the Unown&#039;s letter (where 0=A, 1=B, 2=C, ..., 23=X, 24=Y, 25=Z).&lt;br /&gt;
&lt;br /&gt;
In Generation II, due to this method of calculating Unown&#039;s letter and the way that {{Shiny}} Pokémon are determined, a Shiny Unown can only exist in the shape of the letter I or V. Additionally, due to this method of calculating Unown&#039;s letter, only 6 combinations correspond to Unown Z, whereas 10 combinations correspond to every other Unown, making Unown Z less common.&lt;br /&gt;
&lt;br /&gt;
In Generation III, Unown&#039;s letter is determined by the Pokémon&#039;s [[personality value]]. From Generation IV onward, it is determined by a separate form identifier. Generation III also introduced Unown &#039;!&#039; or &#039;?&#039;.&lt;br /&gt;
&lt;br /&gt;
;Example&lt;br /&gt;
For two Unown caught in the [[Ruins of Alph]]:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;{{roundy}}; border: 2px solid #{{gold color}}; background: #{{silver color}}; margin-right: 5px; margin-bottom: 5px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{hp color}}&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{attack color}}&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{defense color}}&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{speed color}}&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;background:#{{special attack color}}&amp;quot; | Sp. Atk&lt;br /&gt;
! style=&amp;quot;background:#{{special defense color}}&amp;quot; | Sp. Def&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}&amp;quot; | Combination&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}&amp;quot; | Integer&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytr|5px}}&amp;quot; | Letter&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | Unown 1&lt;br /&gt;
| 20&lt;br /&gt;
| 13&lt;br /&gt;
| 10&lt;br /&gt;
| 9&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 67&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;background:#{{attack color light}}&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#{{defense color light}}&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#{{speed color light}}&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#78BBF0&amp;quot;&amp;gt;11&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | G&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 6&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0110&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 10&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1&amp;lt;span style=&amp;quot;background:#{{attack color light}}&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;0&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 9&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1&amp;lt;span style=&amp;quot;background:#{{defense color light}}&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;1&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 1&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0&amp;lt;span style=&amp;quot;background:#{{speed color light}}&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;1&amp;lt;/span&amp;gt;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 14&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1&amp;lt;span style=&amp;quot;background:#78BBF0&amp;quot;&amp;gt;11&amp;lt;/span&amp;gt;0&amp;lt;/span&amp;gt;)&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}; {{roundybl|5px}}&amp;quot; | Unown 2&lt;br /&gt;
| 21&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 182&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;background:#{{attack color light}}&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#{{defense color light}}&amp;quot;&amp;gt;11&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#{{speed color light}}&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#78BBF0&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}; {{roundybr|5px}}&amp;quot; | S&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 13&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1101&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 5&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0&amp;lt;span style=&amp;quot;background:#{{attack color light}}&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;1&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 15&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1&amp;lt;span style=&amp;quot;background:#{{defense color light}}&amp;quot;&amp;gt;11&amp;lt;/span&amp;gt;1&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 10&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;1&amp;lt;span style=&amp;quot;background:#{{speed color light}}&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;0&amp;lt;/span&amp;gt;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;0&amp;lt;span style=&amp;quot;background:#78BBF0&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;1&amp;lt;/span&amp;gt;)&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Magikarp&#039;s size====&lt;br /&gt;
{{main|Size and weight variation#Generation II|Size and weight variation → Generation II}}&lt;br /&gt;
At the [[Lake of Rage]], there is a [[Fishing Brothers#Lake of Rage Fishing Guru|Fishing Guru]] who requests to see large Magikarp after the player defeats [[Team Rocket]] at [[Team Rocket HQ|their hideout]] in [[Mahogany Town]]. If the Fishing Guru is shown a Magikarp bigger than the previous record, he gives the player a prize.&lt;br /&gt;
&lt;br /&gt;
The size of Magikarp is calculated from its IVs and its [[Original Trainer]]&#039;s [[Trainer ID number]]. Sizes were intended to follow a {{wp|normal distribution}}, but due to various bugs and oversights in the code, the sizes only roughly follow it.&lt;br /&gt;
&lt;br /&gt;
In some circumstances, when encountering a wild Magikarp, the game can regenerate its IVs once in order to try to make it smaller or larger. In the non-English versions, Magikarp initially bigger than 160&amp;amp;nbsp;cm may have their IVs regenerated, in an effort to make large Magikarp more rare; in the English versions, this fails to occur at all due to a unit conversion error. Magikarp caught in the Lake of Rage were intended to be larger on average than Magikarp caught elsewhere, by regenerating the IVs of wild Magikarp that are initially 4&#039;0&amp;quot; (122.0 cm) or smaller in English games, or 102.4 cm (3&#039;4&amp;quot;) or smaller in non-English games, 60% of the time; due to a programming error, all wild Magikarp that meet the threshold have their IVs regenerated this way except for those in the Lake of Rage and [[Route]]s {{rtn|20|Kanto}}, {{rtn|43|Johto}}, and {{rtn|44|Johto}}.&lt;br /&gt;
&lt;br /&gt;
====Smeargle&#039;s patterns&#039; colors====&lt;br /&gt;
In [[Pokémon Stadium 2]], the patterns on {{p|Smeargle}}&#039;s back and tail can be red, green or blue depending on its IVs.&amp;lt;ref&amp;gt;https://docs.google.com/document/d/1u4PDIfP9VerQSQibzHPzQh5oRNBUhmEi10F4kZ2uuho/edit?usp=sharing&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The games takes the Special, Defense, Speed and Attack values in that order, and makes them the digits of a 4-digit hexadecimal number. The colors are determined from the result of {{wp|modulo operation|modulo}} 9 on that number. The colors are cycled through in order of red, green and blue, with the back pattern changing every 3; that is 0-2 will give the same color for back pattern but different colors for the tail pattern.&lt;br /&gt;
&lt;br /&gt;
The colors are affected by Shininess; due to the fact that both the pattern colors and Shininess is determined by IVs, a Shiny Smeargle will only have pattern ID of 2, 3, 4, 6, 7 or 8.&lt;br /&gt;
&lt;br /&gt;
;Example&lt;br /&gt;
For two Smeargle caught in the [[Ruins of Alph]]:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;{{roundy}}; border: 2px solid #{{gold color}}; background: #{{silver color}}; margin-right: 5px; margin-bottom: 5px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{hp color}}&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{attack color}}&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{defense color}}&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{speed color}}&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;background:#{{special attack color}}&amp;quot; | Sp. Atk&lt;br /&gt;
! style=&amp;quot;background:#{{special defense color}}&amp;quot; | Sp. Def&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}&amp;quot; | Combination&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}&amp;quot; | ID&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}&amp;quot; | Tail pattern&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytr|5px}}&amp;quot; | Back pattern&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | Smeargle 1&lt;br /&gt;
| 57&lt;br /&gt;
| 19&lt;br /&gt;
| 26&lt;br /&gt;
| 14&lt;br /&gt;
| 25&lt;br /&gt;
| 41&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 11900&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;background:#78BBF0&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#{{defense color light}}&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#{{speed color light}}&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#{{attack color light}}&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 2&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{blue color light}}&amp;quot; | Blue&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{red color light}}&amp;quot; | Red&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 2&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 12&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;background:#{{attack color light}}&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 14&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;background:#{{defense color light}}&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 7&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;background:#{{speed color light}}&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;background:#78BBF0&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{normal color light}}&amp;quot; | Smeargle 2&lt;br /&gt;
| 57&lt;br /&gt;
| 19&lt;br /&gt;
| 23&lt;br /&gt;
| 19&lt;br /&gt;
| 30&lt;br /&gt;
| 38&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 50988&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;background:#78BBF0&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#{{defense color light}}&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#{{speed color light}}&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#{{attack color light}}&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{red color light}}&amp;quot; | Red&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{green color light}}&amp;quot; | Green&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 4&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 12&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;background:#{{attack color light}}&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 7&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;background:#{{defense color light}}&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 2&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;background:#{{speed color light}}&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 12&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;background:#78BBF0&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Hidden Power====&lt;br /&gt;
{{main|Hidden Power (move)/Calculation}}&lt;br /&gt;
The calculated [[Type]] and [[Power]] of the move {{m|Hidden Power}} is based on the IVs of the Pokémon. Hidden Power can be of any type aside from {{t|Normal}}, and can have a power between 31 and 70. The formula used in Generation II is different to the one used in later generations.&lt;br /&gt;
&lt;br /&gt;
The move&#039;s type is determined by the two {{wp|least significant bit}}s of the Attack and Defense IVs. The move&#039;s power is determined by the {{wp|most significant bit}} of each of the Pokémon&#039;s IVs, as well as the two least significant bits of the Special IVs.&lt;br /&gt;
&lt;br /&gt;
===Influence===&lt;br /&gt;
In [[Generation II]], all Pokémon received in [[in-game trade]]s have fixed IVs across all stats.&lt;br /&gt;
&lt;br /&gt;
The [[Red Gyarados]] encountered in {{game2|Gold|Silver|Crystal}} has a set of fixed individual values, with an Attack IV of 14 and all other stats being 10, except HP which is 0, partly as a consequence of the implementation of [[Shiny Pokémon]] in these games. This trait guarantees that it will always be Shiny.&lt;br /&gt;
&lt;br /&gt;
===NPC&#039;s Pokémon===&lt;br /&gt;
* In [[Generation I]], all NPC&#039;s Pokémon have the same DVs:&lt;br /&gt;
** Attack = 9&lt;br /&gt;
** Defense, Special, Speed = 8&lt;br /&gt;
* In [[Generation II]], all Pokémon owned by the same NPC share the same DVs.&lt;br /&gt;
** See [[List of NPC&#039;s Pokémon&#039;s DVs in Generation II]]&lt;br /&gt;
&lt;br /&gt;
==Generation III onward==&lt;br /&gt;
{{incomplete|section|needs=What IVs do NPCs&#039; Pokémon have in these games?}}&lt;br /&gt;
In Generation III, the IV system was completely overhauled; now, IVs range from 0-31 rather than 0-15, with HP and Special Defense getting their own independent IVs.&lt;br /&gt;
&lt;br /&gt;
Since IVs now have twice the range, they now have half the influence on a Pokémon&#039;s stats. The {{EV}} system overhaul and the addition of [[Nature]]s also result in small changes to formula used to determine stats. The [[personality value]] was introduced in Generation III, which handles a Pokémon&#039;s [[gender]] and {{Shiny|Shiny status}} instead, as well as several other properties; in Generation III, Unown&#039;s form was also handled using the personality value, but this is stored separately in Generation IV onward.&lt;br /&gt;
&lt;br /&gt;
The overhaul of the Pokémon data structure is one of the reasons why it was not made possible to trade between [[Generation II]] and [[Generation III]] games.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
====Determination of stats====&lt;br /&gt;
From Generation III onward, a Pokémon&#039;s stats are determined according to the following formulas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;HP = \left\lfloor {(2 \times Base + IV + \left\lfloor \tfrac{EV}{4} \right\rfloor) \times Level \over 100} \right\rfloor + Level + 10&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;OtherStat = \left\lfloor \left( \left\lfloor {(2 \times Base + IV + \left\lfloor \tfrac{EV}{4} \right\rfloor) \times Level \over 100} \right\rfloor + 5 \right) \times Nature \right\rfloor&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
For two {{p|Marill}} caught on {{rt|120|Hoenn}}:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;{{roundy}} border: 2px solid #{{ruby color}}; background: #{{sapphire color}}; margin-right: 5px; margin-bottom: 5px; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{sapphire color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{special defense color}}&amp;quot; | Sp. Def&lt;br /&gt;
! style=&amp;quot;background:#{{special attack color}}&amp;quot; | Sp. Atk&lt;br /&gt;
! style=&amp;quot;background:#{{speed color}}&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;background:#{{defense color}}&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{attack color}}&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{hp color}}; {{roundytr|5px}}&amp;quot; | HP&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{water color light}}&amp;quot; | Marill A&lt;br /&gt;
| 46&lt;br /&gt;
| 22&lt;br /&gt;
| 40&lt;br /&gt;
| 47&lt;br /&gt;
| 22&lt;br /&gt;
| 101&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 19&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;10011&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 8&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;01000&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 21&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;10101&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 20&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;10100&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 9&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;01001&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 20&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;10100&amp;lt;/span&amp;gt;)&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{water color light}}; {{roundybl|5px}}&amp;quot; | Marill B&lt;br /&gt;
| 48&lt;br /&gt;
| 24&lt;br /&gt;
| 34&lt;br /&gt;
| 50&lt;br /&gt;
| 23&lt;br /&gt;
| 97&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 23&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;10111&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 17&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;10001&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 4&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;00100&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 30&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;11110&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 12&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;01100&amp;lt;/span&amp;gt;)&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | 10&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;01010&amp;lt;/span&amp;gt;)&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Hidden Power====&lt;br /&gt;
{{main|Hidden Power (move)/Calculation}}&lt;br /&gt;
The calculated [[Type]] and [[Power]] of the move {{m|Hidden Power}} is based on the IVs of the Pokémon. Hidden Power can be of any type aside from {{t|Normal}} and {{t|Fairy}}, and prior to [[Generation VI]], have a power between 30 and 70.&lt;br /&gt;
&lt;br /&gt;
The least significant bit of each IV determines the move&#039;s Type, and the second-least significant bit of each determines the move&#039;s Power.&lt;br /&gt;
&lt;br /&gt;
===Evaluation===&lt;br /&gt;
====Stats judge====&lt;br /&gt;
{{main|Stats judge}}&lt;br /&gt;
From {{game|Emerald}} onward, there is a stats judge in the game in the region&#039;s battle facility or the city it is in. They give qualitative evaluations of the Pokémon&#039;s IVs.&lt;br /&gt;
&lt;br /&gt;
*In {{game|Emerald}}, [[Stats judge#In Generation III|elderly man]] in the house north of the {{Gdis|Battle Frontier|III}}&#039;s [[Pokémon Center]] will evaluate the Pokémon&#039;s IVs in a roundabout way.&lt;br /&gt;
*In the [[Generation IV]] games, a man in the {{si|Battle Tower}} or {{gdis|Battle Frontier|IV}} will evaluate the Pokémon&#039;s IVs in a roundabout way.&lt;br /&gt;
*In the [[Generation V]] games, an {{tc|Ace Trainer}} in the {{DL|Battle Subway|Gear Station}} will evaluate the Pokémon&#039;s IVs in a roundabout way, after the player enters the [[Hall of Fame]].&lt;br /&gt;
*In {{g|X and Y}}, an Ace Trainer in the [[Kiloude City]] [[Pokémon Center]] will evaluate the Pokémon&#039;s IVs in a roundabout way.&lt;br /&gt;
*In {{g|Omega Ruby and Alpha Sapphire}}, an Ace Trainer in the [[Battle Resort]] [[Pokémon Center]] will evaluate the Pokémon&#039;s IVs in a roundabout way.&lt;br /&gt;
*In {{g|Sun and Moon}}, if the player has hatched 20 {{pkmn|Eggs}}, an Ace Trainer standing by the [[Battle Tree]] receptionist will upgrade the [[Pokémon Storage System]] with the Judge program. The Judge program will show a graph of how IVs are placed and a comment on the overall numbers.&lt;br /&gt;
&lt;br /&gt;
Starting in Generation VI, the stats judge will also specifically note 0 IVs.&lt;br /&gt;
&lt;br /&gt;
Starting in Generation VII, players can view a Pokémon&#039;s IVs directly using the Judge Function.&lt;br /&gt;
&lt;br /&gt;
====Characteristic====&lt;br /&gt;
{{main|Characteristic}}&lt;br /&gt;
From Generation IV onward, each Pokémon has a [[characteristic]], a small blurb that indicates which of the Pokémon&#039;s IVs is the highest in a roundabout way. Rather than explicitly stating it, one of 30 short sentences is chosen, depending on which of the six stats the highest IV is in and how much more than a multiple of five it is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{| style=&amp;quot;{{roundy}} border: 2px solid #{{diamond color}}; background: #{{pearl color}}; margin-right: 5px; margin-bottom: 5px; text-align:center; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color light}}; {{roundytl|5px}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{special defense color}}&amp;quot; | Sp. Def&lt;br /&gt;
! style=&amp;quot;background:#{{special attack color}}&amp;quot; | Sp. Atk&lt;br /&gt;
! style=&amp;quot;background:#{{speed color}}&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;background:#{{defense color}}&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{attack color}}&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{hp color}}&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color light}}; {{roundytr|5px}}&amp;quot; | Characteristic&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{ghost color light}}&amp;quot; | Dusclops A&lt;br /&gt;
| 161&lt;br /&gt;
| 77&lt;br /&gt;
| 36&lt;br /&gt;
| 158&lt;br /&gt;
| 89&lt;br /&gt;
| 107&lt;br /&gt;
| &amp;quot;Strong willed&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 30&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;11110&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 14&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;01110&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 9&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;01001&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 25&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;11001&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 16&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;10000&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 0&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;00000&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 30 (Sp. Def) mod 5 = 0&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{ghost color light}}; {{roundybl|5px}}&amp;quot; | Dusclops B&lt;br /&gt;
| 149&lt;br /&gt;
| 86&lt;br /&gt;
| 35&lt;br /&gt;
| 160&lt;br /&gt;
| 93&lt;br /&gt;
| 115&lt;br /&gt;
| &amp;quot;Mischievous&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 7&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;00111&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 31&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;11111&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 6&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;00110&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 28&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;11100&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 24&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;11000&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 15&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace&amp;quot;&amp;gt;01111&amp;lt;/span&amp;gt;)&lt;br /&gt;
| style=&amp;quot;{{roundybr}}&amp;quot; | 31 (Sp. Atk) mod 5 = 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Camera view====&lt;br /&gt;
In [[Pokémon Brilliant Diamond and Shining Pearl]], if a [[wild Pokémon]] has two or more IVs of 31, the camera view shows the {{player}} first.&lt;br /&gt;
&lt;br /&gt;
===Influence===&lt;br /&gt;
In generations {{gen|III}} and {{gen|IV}}, Pokémon received in [[in-game trade]]s have fixed IVs across all stats. Starting in [[Generation V]], some of these Pokémon have mostly random IVs mixed with select IVs fixed at maximum value.&lt;br /&gt;
&lt;br /&gt;
In {{game|HeartGold and SoulSilver|s}}, all Pokémon encountered in the {{jo|Safari Zone}} and during the [[Bug Catching Contest]] will have their IVs rerolled up to 4 times if none of the generated IVs are 31.&lt;br /&gt;
&lt;br /&gt;
In {{g|X and Y}}, all Pokémon in the {{egg3|No Eggs Discovered}} are guaranteed to have at least three IVs of 31 when encountered in the wild or obtained as a gift (except via [[Mystery Gift]]). In {{g|Omega Ruby and Alpha Sapphire}}, this only applies to {{pkmn2|Legendary}} and [[Mythical Pokémon]]. Starting in [[Generation VII]], this applies to Legendary Pokémon, Mythical Pokémon, and [[Ultra Beast]]s.&lt;br /&gt;
&lt;br /&gt;
In Pokémon X and Y, all Pokémon encountered in the [[Friend Safari]] are guaranteed to have at least two IVs of 31. In Pokémon Omega Ruby and Alpha Sapphire, {{DL|DexNav|hidden Pokémon}} can have up to three IVs guaranteed to be 31.&lt;br /&gt;
&lt;br /&gt;
In {{g|Sun and Moon}}, ally Pokémon called in [[SOS Battle]]s will begin to have increasing numbers of guaranteed perfect IVs as the chain of allies called continues to build (up to a minimum of four once the chain is at 30 or higher). Additionally, starting in these games, [[Hyper Training]] allows the player to make a Pokémon&#039;s stats act as if the Pokémon had maximum IVs. However, this does not actually change the IVs, so its true IVs are still used for the purposes of {{m|Hidden Power}} and {{pkmn|breeding}}.&lt;br /&gt;
&lt;br /&gt;
In {{g|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!}}, the [[Partner Pokémon (Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!)|partner]] {{p|Pikachu}} and partner {{p|Eevee}} are always guaranteed a perfect 31 in all IVs. Additionally, Pokémon encountered as part of a [[Catch Combo]] chain will begin to have increasing numbers of guaranteed perfect IVs as the chain continues to build (up to a minimum of four once the chain is at 31 or higher).&lt;br /&gt;
&lt;br /&gt;
In {{g|Brilliant Diamond and Shining Pearl}}, the [[Poké Radar#Chain_Bonuses|Poké Radar]] will force Pokémon encountered at specific chain lengths to have increasing amounts of perfect IVs.&lt;br /&gt;
&lt;br /&gt;
In {{g|Legends: Arceus}}, all {{pkmn2|alpha}} Pokémon are guaranteed to have a perfect 31 in at least three of their IVs. Additionally, all Pokémon found in the second wave of an individual outbreak within a {{DL|Mass outbreak|Pokémon Legends: Arceus|massive mass outbreak}} will have at least three perfect 31 IVs, whether alpha or not.&lt;br /&gt;
&lt;br /&gt;
In {{g|Scarlet and Violet}}, Pokémon encountered in [[Tera Raid Battle]]s are guaranteed to have perfect 31 in their IVs. They have one guaranteed perfect IV in one- and two-star raids, and then one extra for each star beyond the first two. The IVs of the former [[Titan Pokémon]] are all fixed at 30 for all stats. {{p|Gouging Fire}}, {{p|Raging Bolt}}, {{p|Iron Crown}} and {{p|Iron Boulder}} also have set IVs of 20 for all stats.&lt;br /&gt;
&lt;br /&gt;
====Breeding====&lt;br /&gt;
{{main|Pokémon breeding#Inheriting stats|Pokémon breeding → Inheriting stats}}&lt;br /&gt;
Starting in {{game|HeartGold and SoulSilver|s}}, a parent holding a [[Power item]] will pass the IV corresponding to the same stat to its children.&lt;br /&gt;
&lt;br /&gt;
Starting in [[Generation VI]], if either of a Pokémon&#039;s parents were holding a [[Destiny Knot]], the child will inherit 5 of its 6 IVs from its parents.&lt;br /&gt;
&lt;br /&gt;
===Storage===&lt;br /&gt;
IVs are now all stored together as a single 32-bit value. Since IVs require 30 bits to be stored, the two {{wp|most significant bit}}s of this value are used to store other data.&lt;br /&gt;
&lt;br /&gt;
In Generation III, the most significant bit specifies which of two {{Abilities}} a Pokémon has (if it has potential to have more than one). If the Pokémon&#039;s species can have only one Ability in Generation III, the Ability bit is forced to 0 by the game (if it is forced to be 1, &amp;quot;No ability&amp;quot; will be listed as the Pokémon&#039;s Ability).&lt;br /&gt;
&lt;br /&gt;
In Generation IV onward, the most significant bit instead specifies whether or not the Pokémon is [[nickname]]d, while the second-most significant bit fulfills the same role as in Generation III. This allows an unnicknamed Pokémon traded to a game of a different language to retain its name in the language of the previous game, but still change its name upon [[Evolution]].&lt;br /&gt;
&lt;br /&gt;
The second-most significant bit specifies whether or not the Pokémon is an unhatched {{pkmn|Egg}} or not.&lt;br /&gt;
&lt;br /&gt;
The remaining 30 bits are the IVs, five bits apiece, in the order Sp. Def, Sp. Atk, Speed, Defense, Attack, and HP.&lt;br /&gt;
&lt;br /&gt;
===Conversion from other systems===&lt;br /&gt;
====Generation I and II====&lt;br /&gt;
Pokémon can be transported from the Generation I and II core series games to [[Pokémon Bank]] using the [[Poké Transporter]]. Due to these games having a different IV system to later generations, the IVs of transported Pokémon are regenerated, but it is guaranteed to have at least three IVs of 31 (five if it is {{pkmn2|Mythical}}). There is no relationship between the Pokémon&#039;s IVs in the Generation I or II game and in Pokémon Bank.&lt;br /&gt;
&lt;br /&gt;
====Pokémon GO====&lt;br /&gt;
Pokémon can be transported from [[Pokémon GO]] to [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]] at the [[GO Park|GO Park complex]], or to [[Pokémon HOME]] through the [[GO Transporter]]. Due to these games having a different IV systems, the IVs of transported Pokémon must be converted.&lt;br /&gt;
&lt;br /&gt;
The Pokémon&#039;s HP, Attack, and Defense IVs in the core series game are its corresponding stats in Pokémon GO, multiplied by 2, plus 1. Its Special Attack IV is always equal to its Attack IV, and its Special Defense IV is always equal to its Defense IV. Its Speed IV is randomly generated upon being caught in the [[GO Park|GO Park complex]] or transported through the [[GO Transporter]].&lt;br /&gt;
&lt;br /&gt;
====Pokémon Champions====&lt;br /&gt;
Individual values will be completely removed from [[Pokémon Champions]]. Pokémon brought over to Pokémon Champions from Pokémon HOME will have all their IVs treated as if they are 31.&lt;br /&gt;
&lt;br /&gt;
==In spin-off games==&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
[[File:Appraisal GO.png|thumb|right|200px|Appraisal screen in Pokémon GO since version 0.149.0]]&lt;br /&gt;
In Pokémon GO, IVs have a range of 0 to 15. Pokémon have an IV for each of their three base stats: HP, Attack, and Defense. With the absence of other mechanics such as [[Nature]] and {{EV}}s, IVs are the only factor that can distinguish one Pokémon&#039;s {{GO|stat}}s from another&#039;s of the same species and form at each [[power up]] level. A Pokémon&#039;s IVs can be evaluated using the {{DL|stats judge|In Pokémon GO|appraisal}} option on the Pokémon screen, which will display a bar chart indicating the IV for each of the three stats and a sticker that rates its IV total.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon is [[trade]]d, its IVs will be randomly redetermined, with possible values depending on {{GO|Friends|Friendship level}}. If a {{GO|Shadow Pokémon}} is purified, the IVs for all its stats are increased by 2. Pokémon can undergo [[Hyper Training#Pokémon GO|Hyper Training]] to increase their IVs, but trading a Hyper Trained Pokémon will still randomly redetermine its resulting IVs.&lt;br /&gt;
&lt;br /&gt;
{{p|Tyrogue}} [[Evolution|evolves]] based on its highest IV (chosen at random from all of its highest IVs if there is a tie).&lt;br /&gt;
* Attack → {{p|Hitmonlee}}&lt;br /&gt;
* Defense → {{p|Hitmonchan}}&lt;br /&gt;
* HP → {{p|Hitmontop}}&lt;br /&gt;
&lt;br /&gt;
A Pokémon&#039;s IVs are randomly assigned and uniformly distributed, but with guaranteed minimum values for certain types of encounters. The following shows the minimum IV guarantees for each of the listed encounters. Unlisted encounter types have no guaranteed IV floor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{night color}}; border:3px solid #{{blue color light}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot;| Encounter&lt;br /&gt;
! Minimum IV&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Perfect IV probability&lt;br /&gt;
|- style=&amp;quot;background-color:#{{blue color light}}; color:#fff&amp;quot;&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[Trade]] (Good Friend)&lt;br /&gt;
! [[File:GO IV 1.png|120px|1]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;1&amp;lt;/small&amp;gt;&lt;br /&gt;
! 1 in 3375 (0.0296%)&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[Trade]] (Great Friend)&lt;br /&gt;
! [[File:GO IV 2.png|120px|2]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&lt;br /&gt;
! 1 in 2744 (0.0364%)&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[Trade]] (Ultra Friend)&lt;br /&gt;
! [[File:GO IV 3.png|120px|3]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&lt;br /&gt;
! 1 in 2197 (0.0455%)&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| Weather-boosted {{pkmn2|wild}} spawns&amp;lt;br&amp;gt;Weather-boosted {{GO|Shadow Pokémon}}&lt;br /&gt;
! [[File:GO IV 4.png|120px|4]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;4&amp;lt;/small&amp;gt;&lt;br /&gt;
! 1 in 1728 (0.0579%)&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[Trade]] (Best Friend)&lt;br /&gt;
! [[File:GO IV 5.png|120px|5]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;5&amp;lt;/small&amp;gt;&lt;br /&gt;
! 1 in 1331 (0.0751%)&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| Shadow Pokémon from [[Giovanni]]&amp;lt;br&amp;gt;{{GO|Raid Battle|Shadow Raids}}&lt;br /&gt;
! [[File:GO IV 6.png|120px|6]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;6&amp;lt;/small&amp;gt;&lt;br /&gt;
! 1 in 1000 (0.1%)&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| [[List of Eggs in Pokémon GO|Pokémon Egg]]&amp;lt;br&amp;gt;{{GO|Raid Battle}}&amp;lt;br&amp;gt;{{GO|Research}} encounter&lt;br /&gt;
! [[File:GO IV 10.png|120px|10]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;10&amp;lt;/small&amp;gt;&lt;br /&gt;
! 1 in 216 (0.463%)&lt;br /&gt;
|- style=background:#fff&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}} | Lucky Trade&lt;br /&gt;
! [[File:GO IV 12.png|120px|12]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;12&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;{{roundybr|5px}} | 1 in 64 (1.56%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Determination of stats====&lt;br /&gt;
IVs in Pokémon GO are simply added onto the [[List of Pokémon by base stats in Pokémon GO|base stat]], and then the sum is multiplied by the {{DL|Power up|CP multiplier}}. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;Stat = (base + IV) \times cpMult&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a Pokémon is transferred from Pokémon GO to [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]] or [[Pokémon HOME]], the IVs will be recalculated directly based on the IVs it had in Pokémon GO. &lt;br /&gt;
&lt;br /&gt;
* IV for HP will equal &amp;lt;math&amp;gt;2 \times IV_{HP}+1&amp;lt;/math&amp;gt;&lt;br /&gt;
* IVs for Attack and Sp. Atk will both equal &amp;lt;math&amp;gt;2 \times IV_{Attack}+1&amp;lt;/math&amp;gt;&lt;br /&gt;
* IVs for Defense and Sp. Def will both equal &amp;lt;math&amp;gt;2 \times IV_{Defense}+1&amp;lt;/math&amp;gt;&lt;br /&gt;
* IV for Speed will be randomly determined&lt;br /&gt;
&lt;br /&gt;
===Pokémon Conquest===&lt;br /&gt;
{{main|Stat (Conquest)}}&lt;br /&gt;
Pokémon in [[Pokémon Conquest]] can have 0 to 31 IVs, with stat determination similar to that of the core series.&lt;br /&gt;
&lt;br /&gt;
A [[Warrior]]&#039;s default Pokémon will have 15 IVs in every stat, while any further wild Pokémon they [[link]] with can have the full range of 0 to 31 IVs.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{skill color}}|bordercolor={{skill color dark}}&lt;br /&gt;
|de=Individuelle Stärken &lt;br /&gt;
|fr=Stats individuelles&lt;br /&gt;
|it=Punti individuali&lt;br /&gt;
|pt_br=Atributos individuais&lt;br /&gt;
|ru=Индивидуальные характеристики &#039;&#039;Individual&#039;nyye kharakteristiki&#039;&#039;&lt;br /&gt;
|es=Fortalezas individuales&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.legendarypokemon.net/ivcalc Legendary Pokemon&#039;s IV calculator]&lt;br /&gt;
* [http://www.metalkid.info/Pokemon/Calculators/IV.aspx Metalkid&#039;s IV calculator]&lt;br /&gt;
* [http://www.psypokes.com/dex/iv.php Psypoke&#039;s IV calculator]&lt;br /&gt;
* [http://www.serebii.net/games/iv-calc.shtml Serebii.net&#039;s IV calculator]&lt;br /&gt;
* [http://www.pgoiv.com PGOIV&#039;s Pokémon GO IV calculator]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
*[[Effort values]]&lt;br /&gt;
*[[Stats judge]]&lt;br /&gt;
*Pokémon data structure:&lt;br /&gt;
**{{OBP|Pokémon data structure|Generation I|Generation I}}&lt;br /&gt;
**{{OBP|Pokémon data structure|Generation II|Generation II}}&lt;br /&gt;
**{{OBP|Pokémon data structure|Generation III|Generation III}}&lt;br /&gt;
**{{OBP|Pokémon data structure|Generation IV|Generation IV}}&lt;br /&gt;
**{{OBP|Pokémon data structure|Generation V|Generation V}}&lt;br /&gt;
**{{OBP|Pokémon data structure|Generation VI|Generation VI}}&lt;br /&gt;
**{{OBP|Pokémon data structure|Generation VII|Generation VII}}&lt;br /&gt;
**{{OBP|Pokémon data structure|Generation VIII|Generation VIII}}&lt;br /&gt;
&lt;br /&gt;
{{Pokémon individuality|skill}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Individuelle Stärken]]&lt;br /&gt;
[[es:Genética Pokémon]]&lt;br /&gt;
[[fr:IV]]&lt;br /&gt;
[[it:Punti individuali]]&lt;br /&gt;
[[ja:個体値]]&lt;br /&gt;
[[zh:个体值]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ground_(type)&amp;diff=4516771</id>
		<title>Ground (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ground_(type)&amp;diff=4516771"/>
		<updated>2026-03-26T17:30:21Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: /* Additional effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Ground|the Egg Group formerly known as the Ground Egg Group|Field (Egg Group)}}&lt;br /&gt;
----&lt;br /&gt;
{{types}}&lt;br /&gt;
The &#039;&#039;&#039;Ground type&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;じめんタイプ&#039;&#039;&#039; &#039;&#039;Ground type&#039;&#039;) is one of the eighteen [[type]]s. Ground-type [[move]]s are super effective against {{t|Electric}}-, {{t|Fire}}-, {{t|Poison}}-, {{t|Rock}}-, and {{type|Steel}} {{OBP|Pokémon|species}}, while Ground-type Pokémon are weak to {{t|Grass}}-, {{t|Ice}}-, and {{type|Water}} moves.&lt;br /&gt;
&lt;br /&gt;
==Battle properties==&lt;br /&gt;
&#039;&#039;Note: Type effectiveness multipliers may vary in other {{pkmn|games}} outside the [[core series]].&#039;&#039;&lt;br /&gt;
{{Flexheader}}&lt;br /&gt;
{{TypeProperties&lt;br /&gt;
|type=Ground&lt;br /&gt;
|prop=Off&lt;br /&gt;
|se={{TypeIcon|Poison}}{{TypeIcon|Rock}}{{TypeIcon|Fire}}{{TypeIcon|Electric}}{{TypeIcon|Steel}}&lt;br /&gt;
|nve={{TypeIcon|Bug}}{{TypeIcon|Grass}}&lt;br /&gt;
|immune={{TypeIcon|Flying}}&lt;br /&gt;
}}&lt;br /&gt;
{{TypeProperties&lt;br /&gt;
|type=Ground&lt;br /&gt;
|prop=Def&lt;br /&gt;
|se={{TypeIcon|Water}}{{TypeIcon|Grass}}{{TypeIcon|Ice}}&lt;br /&gt;
|nve={{TypeIcon|Poison}}{{TypeIcon|Rock}}&lt;br /&gt;
|immune={{TypeIcon|Electric}}&lt;br /&gt;
}}&lt;br /&gt;
{{Flexfooter}}&lt;br /&gt;
* The {{t|Steel}} type was introduced in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
===Additional effects===&lt;br /&gt;
Ground-type {{OBP|Pokémon|species}} are immune to {{m|Thunder Wave}}, unless they are holding the [[Ring Target]], introduced in [[Generation V]]. Ground-type Pokémon are also immune to damage from the {{weather|sandstorm}} [[weather]] condition, introduced in [[Generation II]], which also increases the [[power]] of Ground-type moves by 30% if they have the [[Ability]] {{a|Sand Force}}.&lt;br /&gt;
&lt;br /&gt;
From [[Generation II]] onwards, Ground-type moves cannot hit Pokémon under the effects of {{m|Magnet Rise}} or {{m|Telekinesis}}, the [[Air Balloon]] [[item]], or the Abilities {{a|Levitate}} or {{a|Earth Eater}}, though all Pokémon except those with {{a|Wonder Guard}} or Earth Eater lose their immunity to Ground-type moves when they are [[grounded]] (such as by holding an [[Iron Ball]] or being under the effects of the moves {{m|Ingrain}} ([[Generation IV]] onward), {{m|Gravity}}, {{m|Smack Down}}, or {{m|Thousand Arrows}}). Ground-type moves will also affect {{type|Flying}} Pokémon when they lose their ungrounded status.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
As of {{CURRENTGEN}}, {{PAGESINCATEGORY:Ground-type Pokémon|pages}} {{OBP|Pokémon|species}} are Ground-type (counting those that are Ground-type in at least one of their [[form]]s, including [[Galarian form]]s), which makes up {{#expr: ({{PAGESINCATEGORY:Ground-type Pokémon|pages}}/{{numpkmn}}*100) round2}}% of all Pokémon, making it the 6th rarest [[type]] among Pokémon after {{t|Dragon}} and before {{t|Rock}}.&lt;br /&gt;
&lt;br /&gt;
===Pure Ground-type Pokémon===&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{ground color light}}; {{roundy|1em}}; border: 5px solid #{{ground color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; {{roundybottom}}; background: #FFFFFF; border:1px solid #{{ground color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{ground color light}};&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0027&lt;br /&gt;
!{{ArtP|0027|Sandshrew}}&lt;br /&gt;
|{{p|Sandshrew}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0028&lt;br /&gt;
!{{ArtP|0028|Sandslash}}&lt;br /&gt;
|{{p|Sandslash}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0050&lt;br /&gt;
!{{ArtP|0050|Diglett}}&lt;br /&gt;
|{{p|Diglett}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0051&lt;br /&gt;
!{{ArtP|0051|Dugtrio}}&lt;br /&gt;
|{{p|Dugtrio}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0104&lt;br /&gt;
!{{ArtP|0104|Cubone}}&lt;br /&gt;
|{{p|Cubone}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0105&lt;br /&gt;
!{{ArtP|0105|Marowak}}&lt;br /&gt;
|{{p|Marowak}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0231&lt;br /&gt;
!{{ArtP|0231|Phanpy}}&lt;br /&gt;
|{{p|Phanpy}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0232&lt;br /&gt;
!{{ArtP|0232|Donphan}}&lt;br /&gt;
|{{p|Donphan}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0328&lt;br /&gt;
!{{ArtP|0328|Trapinch}}&lt;br /&gt;
|{{p|Trapinch}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0383&lt;br /&gt;
!{{ArtP|0383|Groudon}}&lt;br /&gt;
|{{p|Groudon}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0449&lt;br /&gt;
!{{ArtP|0449|Hippopotas}}&lt;br /&gt;
|{{p|Hippopotas}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0450&lt;br /&gt;
!{{ArtP|0450|Hippowdon}}&lt;br /&gt;
|{{p|Hippowdon}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0493&lt;br /&gt;
!{{ArtP|0493|Arceus|form=-Ground}}&lt;br /&gt;
|{{p|Arceus}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{form|Arceus|Ground-type}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0529&lt;br /&gt;
!{{ArtP|0529|Drilbur}}&lt;br /&gt;
|{{p|Drilbur}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0749&lt;br /&gt;
!{{ArtP|0749|Mudbray}}&lt;br /&gt;
|{{p|Mudbray}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0750&lt;br /&gt;
!{{ArtP|0750|Mudsdale}}&lt;br /&gt;
|{{p|Mudsdale}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0773&lt;br /&gt;
!{{ArtP|0773|Silvally|form=-Ground}}&lt;br /&gt;
|{{p|Silvally}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{form|Silvally|Type: Ground}})&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0843&lt;br /&gt;
!{{ArtP|0843|Silicobra}}&lt;br /&gt;
|{{p|Silicobra}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0844&lt;br /&gt;
!{{ArtP|0844|Sandaconda}}&lt;br /&gt;
|{{p|Sandaconda}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|0844|Sandaconda|form=-Gigantamax}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Gigantamax]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Sandaconda}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Ground-type Pokémon===&lt;br /&gt;
====Primary Ground-type Pokémon====&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{ground color light}}; {{roundy|1em}}; border: 5px solid #{{ground color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #FFFFFF; border:1px solid #{{ground color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{ground color light}};&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0050&lt;br /&gt;
!{{ArtP|0050|Diglett|form=-Alola}}&lt;br /&gt;
|&amp;lt;small&amp;gt;{{rf|Alolan}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Diglett}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0051&lt;br /&gt;
!{{ArtP|0051|Dugtrio|form=-Alola}}&lt;br /&gt;
|&amp;lt;small&amp;gt;{{rf|Alolan}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Dugtrio}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0111&lt;br /&gt;
!{{ArtP|0111|Rhyhorn}}&lt;br /&gt;
|{{p|Rhyhorn}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0112&lt;br /&gt;
!{{ArtP|0112|Rhydon}}&lt;br /&gt;
|{{p|Rhydon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0207&lt;br /&gt;
!{{ArtP|0207|Gligar}}&lt;br /&gt;
|{{p|Gligar}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0329&lt;br /&gt;
!{{ArtP|0329|Vibrava}}&lt;br /&gt;
|{{p|Vibrava}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0330&lt;br /&gt;
!{{ArtP|0330|Flygon}}&lt;br /&gt;
|{{p|Flygon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0343&lt;br /&gt;
!{{ArtP|0343|Baltoy}}&lt;br /&gt;
|{{p|Baltoy}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0344&lt;br /&gt;
!{{ArtP|0344|Claydol}}&lt;br /&gt;
|{{p|Claydol}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0383&lt;br /&gt;
!{{ArtP|0383|Groudon|form=-Primal}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Primal Reversion|Primal]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Groudon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0464&lt;br /&gt;
!{{ArtP|0464|Rhyperior}}&lt;br /&gt;
|{{p|Rhyperior}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0472&lt;br /&gt;
!{{ArtP|0472|Gliscor}}&lt;br /&gt;
|{{p|Gliscor}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0530&lt;br /&gt;
!{{ArtP|0530|Excadrill}}&lt;br /&gt;
|{{p|Excadrill}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|0530|Excadrill|form=-Mega}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Mega Evolution|Mega]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Excadrill}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0551&lt;br /&gt;
!{{ArtP|0551|Sandile}}&lt;br /&gt;
|{{p|Sandile}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0552&lt;br /&gt;
!{{ArtP|0552|Krokorok}}&lt;br /&gt;
|{{p|Krokorok}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0553&lt;br /&gt;
!{{ArtP|0553|Krookodile}}&lt;br /&gt;
|{{p|Krookodile}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0562&lt;br /&gt;
!{{ArtP|0562|Yamask|form=-Galar}}&lt;br /&gt;
|&amp;lt;small&amp;gt;{{rf|Galarian}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Yamask}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0618&lt;br /&gt;
!{{ArtP|0618|Stunfisk}}&lt;br /&gt;
|{{p|Stunfisk}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|0618|Stunfisk|form=-Galar}}&lt;br /&gt;
|&amp;lt;small&amp;gt;{{rf|Galarian}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Stunfisk}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0622&lt;br /&gt;
!{{ArtP|0622|Golett}}&lt;br /&gt;
|{{p|Golett}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0623&lt;br /&gt;
!{{ArtP|0623|Golurk}}&lt;br /&gt;
|{{p|Golurk}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|0623|Golurk|form=-Mega}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Mega Evolution|Mega]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Golurk}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0645&lt;br /&gt;
!{{ArtP|0645|Landorus}}&lt;br /&gt;
|{{p|Landorus}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{form|Forces of Nature|Incarnate Forme}})&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|0645|Landorus|form=-Therian}}&lt;br /&gt;
|{{p|Landorus}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{form|Forces of Nature|Therian Forme}})&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0867&lt;br /&gt;
!{{ArtP|0867|Runerigus}}&lt;br /&gt;
|{{p|Runerigus}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0901&lt;br /&gt;
!{{ArtP|0901|Ursaluna}}&lt;br /&gt;
|{{p|Ursaluna}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|0901|Ursaluna|form=-Bloodmoon}}&lt;br /&gt;
|&amp;lt;small&amp;gt;{{form|Ursaluna|Bloodmoon}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Ursaluna}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0948&lt;br /&gt;
!{{ArtP|0948|Toedscool}}&lt;br /&gt;
|{{p|Toedscool}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0949&lt;br /&gt;
!{{ArtP|0949|Toedscruel}}&lt;br /&gt;
|{{p|Toedscruel}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0984&lt;br /&gt;
!{{ArtP|0984|Great Tusk}}&lt;br /&gt;
|{{p|Great Tusk}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0990&lt;br /&gt;
!{{ArtP|0990|Iron Treads}}&lt;br /&gt;
|{{p|Iron Treads}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Secondary Ground-type Pokémon====&lt;br /&gt;
{| style=&amp;quot;margin:auto; background: #{{ground color light}}; {{roundy|1em}}; border: 5px solid #{{ground color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #FFFFFF; border:1px solid #{{ground color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{ground color light}};&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0031&lt;br /&gt;
!{{ArtP|0031|Nidoqueen}}&lt;br /&gt;
|{{p|Nidoqueen}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0034&lt;br /&gt;
!{{ArtP|0034|Nidoking}}&lt;br /&gt;
|{{p|Nidoking}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0074&lt;br /&gt;
!{{ArtP|0074|Geodude}}&lt;br /&gt;
|{{p|Geodude}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0075&lt;br /&gt;
!{{ArtP|0075|Graveler}}&lt;br /&gt;
|{{p|Graveler}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0076&lt;br /&gt;
!{{ArtP|0076|Golem}}&lt;br /&gt;
|{{p|Golem}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0095&lt;br /&gt;
!{{ArtP|0095|Onix}}&lt;br /&gt;
|{{p|Onix}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0194&lt;br /&gt;
!{{ArtP|0194|Wooper}}&lt;br /&gt;
|{{p|Wooper}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|0194|Wooper|form=-Paldea}}&lt;br /&gt;
|&amp;lt;small&amp;gt;{{rf|Paldean}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Wooper}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0195&lt;br /&gt;
!{{ArtP|0195|Quagsire}}&lt;br /&gt;
|{{p|Quagsire}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0208&lt;br /&gt;
!{{ArtP|0208|Steelix}}&lt;br /&gt;
|{{p|Steelix}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|0208|Steelix|form=-Mega}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Mega Evolution|Mega]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Steelix}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0220&lt;br /&gt;
!{{ArtP|0220|Swinub}}&lt;br /&gt;
|{{p|Swinub}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0221&lt;br /&gt;
!{{ArtP|0221|Piloswine}}&lt;br /&gt;
|{{p|Piloswine}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0246&lt;br /&gt;
!{{ArtP|0246|Larvitar}}&lt;br /&gt;
|{{p|Larvitar}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0247&lt;br /&gt;
!{{ArtP|0247|Pupitar}}&lt;br /&gt;
|{{p|Pupitar}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0259&lt;br /&gt;
!{{ArtP|0259|Marshtomp}}&lt;br /&gt;
|{{p|Marshtomp}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0260&lt;br /&gt;
!{{ArtP|0260|Swampert}}&lt;br /&gt;
|{{p|Swampert}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|0260|Swampert|form=-Mega}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Mega Evolution|Mega]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Swampert}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0290&lt;br /&gt;
!{{ArtP|0290|Nincada}}&lt;br /&gt;
|{{p|Nincada}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0322&lt;br /&gt;
!{{ArtP|0322|Numel}}&lt;br /&gt;
|{{p|Numel}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0323&lt;br /&gt;
!{{ArtP|0323|Camerupt}}&lt;br /&gt;
|{{p|Camerupt}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|0323|Camerupt|form=-Mega}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Mega Evolution|Mega]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Camerupt}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0339&lt;br /&gt;
!{{ArtP|0339|Barboach}}&lt;br /&gt;
|{{p|Barboach}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0340&lt;br /&gt;
!{{ArtP|0340|Whiscash}}&lt;br /&gt;
|{{p|Whiscash}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0389&lt;br /&gt;
!{{ArtP|0389|Torterra}}&lt;br /&gt;
|{{p|Torterra}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0413&lt;br /&gt;
!{{ArtP|0413|Wormadam|form=-Sandy}}&lt;br /&gt;
|{{p|Wormadam}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{form|Burmy and Wormadam|Sandy Cloak}})&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0423&lt;br /&gt;
!{{ArtP|0423|Gastrodon|form=-West}}&lt;br /&gt;
|&amp;lt;small&amp;gt;{{form|Gastrodon|West Sea}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Gastrodon}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|0423|Gastrodon|form=-East}}&lt;br /&gt;
|&amp;lt;small&amp;gt;{{form|Gastrodon|East Sea}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Gastrodon}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0443&lt;br /&gt;
!{{ArtP|0443|Gible}}&lt;br /&gt;
|{{p|Gible}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0444&lt;br /&gt;
!{{ArtP|0444|Gabite}}&lt;br /&gt;
|{{p|Gabite}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0445&lt;br /&gt;
!{{ArtP|0445|Garchomp}}&lt;br /&gt;
|{{p|Garchomp}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|0445|Garchomp|form=-Mega}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Mega Evolution|Mega]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Garchomp}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0473&lt;br /&gt;
!{{ArtP|0473|Mamoswine}}&lt;br /&gt;
|{{p|Mamoswine}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0536&lt;br /&gt;
!{{ArtP|0536|Palpitoad}}&lt;br /&gt;
|{{p|Palpitoad}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0537&lt;br /&gt;
!{{ArtP|0537|Seismitoad}}&lt;br /&gt;
|{{p|Seismitoad}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0660&lt;br /&gt;
!{{ArtP|0660|Diggersby}}&lt;br /&gt;
|{{p|Diggersby}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0718&lt;br /&gt;
!{{ArtP|0718|Zygarde|form=-10Percent}}&lt;br /&gt;
|{{p|Zygarde}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Zygarde|10% Forme}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|0718|Zygarde}}&lt;br /&gt;
|{{p|Zygarde}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Zygarde|50% Forme}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|0718|Zygarde|form=-Complete}}&lt;br /&gt;
|{{p|Zygarde}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Zygarde|Complete Forme}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|0718|Zygarde|form=-Mega}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Mega Evolution|Mega]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Zygarde}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0769&lt;br /&gt;
!{{ArtP|0769|Sandygast}}&lt;br /&gt;
|{{p|Sandygast}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0770&lt;br /&gt;
!{{ArtP|0770|Palossand}}&lt;br /&gt;
|{{p|Palossand}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0980&lt;br /&gt;
!{{ArtP|0980|Clodsire}}&lt;br /&gt;
|{{p|Clodsire}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0989&lt;br /&gt;
!{{ArtP|0989|Sandy Shocks}}&lt;br /&gt;
|{{p|Sandy Shocks}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 1003&lt;br /&gt;
!{{ArtP|1003|Ting-Lu}}&lt;br /&gt;
|{{p|Ting-Lu}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
As of {{CURRENTGEN}}, there are 31 Ground-type [[move]]s, which makes up 3.32% of all moves (excluding those that are Ground-type only under certain circumstances), causing it to tie with {{t|Flying}} and {{t|Dragon}} as the second rarest type among moves, with {{t|Rock}} as the rarest.&lt;br /&gt;
&lt;br /&gt;
Prior to [[Generation IV#Advances in gameplay|changes in Generation IV]], all damaging Ground-type moves were [[physical move|physical]], but they may now also be [[special move|special]] depending on the attack.&lt;br /&gt;
&lt;br /&gt;
{{DL||Changed types|One move}} has had its type changed.&lt;br /&gt;
&lt;br /&gt;
{{movelist/battle-head|Ground}}&lt;br /&gt;
{{movelist/battle|1|Bone Club|Physical|Tough|65|85|20|anyadjacent|The user clubs the target with a bone. This may also make the target flinch.}}&lt;br /&gt;
{{movelist/battle|2|Bone Rush|Physical|Tough|25|90|10|anyadjacent|The user attacks by striking the target with a hard bone. This move hits two to five times in a row.}}&lt;br /&gt;
{{movelist/battle|1|Bonemerang|Physical|Tough|50|90|10|anyadjacent|The user throws the bone it holds. The bone loops around to damage the target twice—coming and going.}}&lt;br /&gt;
{{movelist/battle|5|Bulldoze|Physical|Tough|60|100|20|alladjacent|The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.}}&lt;br /&gt;
{{movelist/battle|1|Dig|Physical|Tough|80|100|10|anyadjacent|The user burrows into the ground on the first turn, then attacks on the next turn.}}&lt;br /&gt;
{{movelist/battle|5|Drill Run|Physical|Tough|80|95|10|anyadjacent|The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.}}&lt;br /&gt;
{{movelist/battle|4|Earth Power|Special|Beautiful|90|100|10|anyadjacent|The user makes the ground under the target erupt with power. This may also lower the target&#039;s Sp. Def stat.}}&lt;br /&gt;
{{movelist/battle|1|Earthquake|Physical|Tough|100|100|10|alladjacent|The user sets off an earthquake that strikes every Pokémon around it.}}&lt;br /&gt;
{{movelist/battle|1|Fissure|Physical|Tough|—|30|5|anyadjacent|The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.}}&lt;br /&gt;
{{movelist/battle|8|G-Max Sandblast|Physical||—|—|3|adjacentfoe|A Ground-type attack that Gigantamax Sandaconda use. Opponents are trapped in a raging sandstorm for four to five turns.}}&lt;br /&gt;
{{movelist/battle|8|G-Max Sandblast|Special||—|—|3|adjacentfoe|A Ground-type attack that Gigantamax Sandaconda use. Opponents are trapped in a raging sandstorm for four to five turns.}}&lt;br /&gt;
{{movelist/battle|8|Headlong Rush|Physical||120|100|5|anyadjacent|The user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats.}}&lt;br /&gt;
{{movelist/battle|7|High Horsepower|Physical||95|95|10|anyadjacent|The user fiercely attacks the target using its entire body.}}&lt;br /&gt;
{{movelist/battle|6|Land&#039;s Wrath|Physical|Beautiful|90|100|10|adjacentfoes|The user gathers the energy of the land and focuses that power on opposing Pokémon to inflict damage.}}&lt;br /&gt;
{{movelist/battle|2|Magnitude|Physical|Tough|—|100|30|alladjacent|The user attacks everything around it with a ground-shaking quake. Its power varies.}}&lt;br /&gt;
{{movelist/battle|8|Max Quake|Physical||—|—|3|adjacentfoe|This is a Ground-type attack Dynamax Pokémon use. This boosts ally Pokémon&#039;s Sp. Def stats.}}&lt;br /&gt;
{{movelist/battle|8|Max Quake|Special||—|—|3|adjacentfoe|This is a Ground-type attack Dynamax Pokémon use. This boosts ally Pokémon&#039;s Sp. Def stats.}}&lt;br /&gt;
{{movelist/battle|4|Mud Bomb|Special|Cute|65|85|10|anyadjacent|The user launches a hard-packed mud ball to attack. This may also lower the target&#039;s accuracy.}}&lt;br /&gt;
{{movelist/battle|3|Mud Shot|Special|Tough|55|95|15|anyadjacent|The user attacks by hurling a blob of mud at the target. This also lowers the target&#039;s Speed stat.}}&lt;br /&gt;
{{movelist/battle|3|Mud Sport|Status|Cute|—|—|15|allfield|The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.}}&lt;br /&gt;
{{movelist/battle|2|Mud-Slap|Special|Cute|20|100|10|anyadjacent|The user hurls mud in the target&#039;s face to inflict damage and lower its accuracy.}}&lt;br /&gt;
{{movelist/battle|6|Precipice Blades|Physical|Cool|120|85|10|adjacentfoes|The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.}}&lt;br /&gt;
{{movelist/battle|6|Rototiller|Status|Tough|—|—|10|all|Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.}}&lt;br /&gt;
{{movelist/battle|1|Sand Attack|Status|Cute|—|100|15|anyadjacent|Sand is hurled in the target&#039;s face, lowering the target&#039;s accuracy.}}&lt;br /&gt;
{{movelist/battle|3|Sand Tomb|Physical|Clever|35|85|15|anyadjacent|The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.}}&lt;br /&gt;
{{movelist/battle|8|Sandsear Storm|Special||100|80|10|adjacentfoes|The user attacks by wrapping opposing Pokémon in fierce winds and searingly hot sand. This may also leave them with a burn.}}&lt;br /&gt;
{{movelist/battle|8|Scorching Sands|Special||70|100|10|anyadjacent|The user throws scorching sand at the target to attack. This may also leave the target with a burn.}}&lt;br /&gt;
{{movelist/battle|7|Shore Up|Status||—|—|10|self|The user restores its own HP by up to half its max HP. It regains more HP in a sandstorm.}}&lt;br /&gt;
{{movelist/battle|2|Spikes|Status|Clever|—|—|20|foes|The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.}}&lt;br /&gt;
{{movelist/battle|7|Stomping Tantrum|Physical||75|100|10|anyadjacent|Driven by frustration, the user attacks the target. This move&#039;s power is doubled if the user&#039;s previous move failed.}}&lt;br /&gt;
{{movelist/battle|7|Tectonic Rage|Physical||—|—|1|anyadjacent|The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.}}&lt;br /&gt;
{{movelist/battle|7|Tectonic Rage|Special||—|—|1|anyadjacent|The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.}}&lt;br /&gt;
{{movelist/battle|6|Thousand Arrows|Physical|Beautiful|90|100|10|adjacentfoes|This move can hit opposing Pokémon that are in the air. Those Pokémon will be knocked down to the ground.}}&lt;br /&gt;
{{movelist/battle|6|Thousand Waves|Physical|Tough|90|100|10|adjacentfoes|The user attacks with a wave that crawls along the ground. Those it hits can&#039;t flee from battle.}}&lt;br /&gt;
{{movelist/battle-foot|Ground}}&lt;br /&gt;
* As of [[Generation IX]], {{m|Shore Up}} has had its PP changed from 10 to 5.&lt;br /&gt;
&lt;br /&gt;
===Changed types===&lt;br /&gt;
The following moves have had their types changed into Ground.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ground color light}}; border:5px solid #{{ground color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{ground color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{ground color light}}&amp;quot;&lt;br /&gt;
! Move&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Original type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | New type&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sand Attack}} || Gen I |{{typetable|Normal}} || Gen II+ |{{typetable|Ground}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Interacting with the Ground type===&lt;br /&gt;
A {{OBP|Pokémon|species}} with {{a|Protean}} or {{a|Libero}} will become Ground-type if it uses a Ground-type [[move]]. A Pokémon with the {{Abilities}} {{a|Color Change}}, {{a|Imposter}}, {{a|RKS System}}, or {{a|Multitype}} will become Ground-type if (respectively) it is hit with a Ground-type move, is sent out against a Ground-type opponent, is holding a [[Ground Memory]], or is holding an [[Earth Plate]]/[[Groundium Z]].&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;70%&amp;quot; class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{Ground color}}; border: 2px solid #{{Ground color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Ground color light}}; {{roundytl|8px}}&amp;quot; | Gen&lt;br /&gt;
! style=&amp;quot;background:#{{Ground color light}};&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{Ground color light}}; {{roundytr|8px}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{paldea color}}; border: 1px solid #{{paldea color dark}}&amp;quot; data-sort-value=&amp;quot;9&amp;quot; | {{color2|fff|Generation IX|IX}}&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border: 1px solid #D8D8D8&amp;quot; | {{acolor|Earth Eater|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border: 1px solid #D8D8D8; text-align:left;&amp;quot; | If hit by a Ground-type move, the Pokémon has its [[HP]] restored instead of taking [[damage]].&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{hoenn color}}; border: 1px solid #{{hoenn color dark}}&amp;quot; data-sort-value=&amp;quot;3&amp;quot; | {{color2|fff|Generation III|III}}&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border: 1px solid #D8D8D8&amp;quot; | {{acolor|Levitate|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border: 1px solid #D8D8D8; text-align:left;&amp;quot; | By floating in the air, the Pokémon receives full immunity to all Ground-type moves.&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{unova color}}; border: 1px solid #{{unova color dark}}&amp;quot; data-sort-value=&amp;quot;5&amp;quot; | {{color2|fff|Generation V|V}}&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border: 1px solid #D8D8D8&amp;quot; | {{acolor|Sand Force|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border: 1px solid #D8D8D8; text-align:left;&amp;quot; | Boosts the [[power]] of {{t|Rock}}-, Ground-, and {{type|Steel}} moves in a sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{Ground color light}}; {{roundybottom|8px}}&amp;quot; |&amp;lt;small&amp;gt;All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability&#039;s page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Exclusive Abilities===&lt;br /&gt;
Only Ground-type Pokémon have these Abilities. This does not include [[Signature Ability|signature Abilities]].&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;70%&amp;quot; class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{Ground color}}; border: 2px solid #{{Ground color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Ground color light}}; {{roundytl|8px}}&amp;quot; | Gen&lt;br /&gt;
! style=&amp;quot;background:#{{Ground color light}};&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{Ground color light}}; {{roundytr|8px}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{hoenn color}}; border: 1px solid #{{hoenn color dark}}&amp;quot; | {{color2|fff|Generation III|III}}&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFFFFF; border: 1px solid #D8D8D8&amp;quot; | {{acolor|Arena Trap|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFFFFF; border: 1px solid #D8D8D8; text-align:left;&amp;quot; | Prevents opposing Pokémon from fleeing from battle.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{Ground color light}}; {{roundybottom|8px}}&amp;quot; |&amp;lt;small&amp;gt;All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability&#039;s page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| width=&amp;quot;70%&amp;quot; class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{ground color}}; border:2px solid #{{ground color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{ground color light}}; {{roundytl|8px}}&amp;quot; class=&amp;quot;unsortable&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background:#{{ground color light}}&amp;quot; width=100px | Name&lt;br /&gt;
! style=&amp;quot;background:#{{ground color light}}; {{roundytr|8px}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag/s|Air Balloon|SV}}&lt;br /&gt;
| [[Air Balloon]]&lt;br /&gt;
| An item to be held by a Pokémon. This balloon makes the holder float in the air. If the holder is hit with an attack, the balloon will burst.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag/s|Earth Plate|SV}}&lt;br /&gt;
| [[Earth Plate]]&lt;br /&gt;
| An item to be held by a Pokémon. This stone tablet is imbued with the essence of the earth and boosts the power of the holder’s Ground-type moves.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Dream Ground Gem Sprite.png|40px|link=Ground Gem]]&lt;br /&gt;
| [[Ground Gem]]&lt;br /&gt;
| A [[gem]] with an essence of land. When held, it strengthens the power of a Ground-type move one time.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Dream Ground Memory Sprite.png|40px|link=Ground Memory]]&lt;br /&gt;
| [[Ground Memory]]&lt;br /&gt;
| A [[memory]] disc that contains Ground-type data. It changes the type of the holder if held by {{p|Silvally|a certain species of Pokémon}}.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag/s|Ground Tera Shard|SV}}&lt;br /&gt;
| [[Ground Tera Shard]]&lt;br /&gt;
| On rare occasions, these shards form when a {{Tera}} Pokémon falls in battle and its Tera Jewel shatters.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Dream Groundium Z Sprite.png|40px|link=Groundium Z]]&lt;br /&gt;
| [[Groundium Z]]&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ground-type moves to [[Z-Move]]s.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag/s|Iron Ball|SV}}&lt;br /&gt;
| [[Iron Ball]]&lt;br /&gt;
| An item to be held by a Pokémon. It lowers the holder&#039;s {{stat|Speed}} stat and makes the holder vulnerable to Ground-type moves even if it is a {{t|Flying}} type or is {{a|Levitate|levitating}}.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag/s|Shuca Berry|SV}}&lt;br /&gt;
| [[Shuca Berry]]&lt;br /&gt;
| If a Pokémon holding this [[Berry]] is hit with a supereffective Ground-type move, the power of that move will be weakened.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag/s|Soft Sand|SV}}&lt;br /&gt;
| [[Soft Sand]]&lt;br /&gt;
| An item to be held by a Pokémon. It&#039;s a loose, silky sand that boosts the power of the holder&#039;s Ground-type moves.&lt;br /&gt;
|- class=&amp;quot;unsortable&amp;quot;&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#{{ground color light}}; {{roundybottom|8px}}&amp;quot; |&amp;lt;small&amp;gt;All details are accurate to Generation IX games. For details that have changed between generations, please see an individual item&#039;s page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{m|Natural Gift}}&#039;s Berries===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{Ground color}}; border:2px solid #{{Ground color dark}}&amp;quot; cellpadding=3px&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#FFF; {{roundytop|8px}}; width:120px&amp;quot; | [[File:Dream Persim Berry Sprite.png|x64px]]&lt;br /&gt;
! style=&amp;quot;background:#FFF; {{roundytop|8px}}; width:120px&amp;quot; | [[File:Dream Hondew Berry Sprite.png|x64px]]&lt;br /&gt;
! style=&amp;quot;background:#FFF; {{roundytop|8px}}; width:120px&amp;quot; | [[File:Dream Shuca Berry Sprite.png|x64px]]&lt;br /&gt;
! style=&amp;quot;background:#FFF; {{roundytop|8px}}; width:120px&amp;quot; | [[File:Dream Apicot Berry Sprite.png|x64px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{Ground color light}}; {{roundybottom|8px}}&amp;quot; | {{color2|000|Persim Berry}}&lt;br /&gt;
| style=&amp;quot;background:#{{Ground color light}}; {{roundybottom|8px}}&amp;quot; | {{color2|000|Hondew Berry}}&lt;br /&gt;
| style=&amp;quot;background:#{{Ground color light}}; {{roundybottom|8px}}&amp;quot; | {{color2|000|Shuca Berry}}&lt;br /&gt;
| style=&amp;quot;background:#{{Ground color light}}; {{roundybottom|8px}}&amp;quot; | {{color2|000|Apicot Berry}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Cram-o-matic]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{ground color}}; border:2px solid #{{ground color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{ground color light}}; {{roundytl|8px}}&amp;quot; class=&amp;quot;unsortable&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background:#{{ground color light}}; {{roundytr|8px}}&amp;quot; | Name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag|Apicot Berry}}&lt;br /&gt;
| [[Apicot Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag|Big Nugget}}&lt;br /&gt;
| [[Big Nugget]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag|Chipped Pot}}&lt;br /&gt;
| [[Chipped Pot]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag|Cracked Pot}}&lt;br /&gt;
| [[Cracked Pot]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag|Heavy-Duty Boots}}&lt;br /&gt;
| [[Heavy-Duty Boots]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag|Hondew Berry}}&lt;br /&gt;
| [[Hondew Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag|Nugget}}&lt;br /&gt;
| [[Nugget]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag|Persim Berry}}&lt;br /&gt;
| [[Persim Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag|Rare Bone}}&lt;br /&gt;
| [[Rare Bone]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag|Stardust}}&lt;br /&gt;
| [[Stardust]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag|Terrain Extender}}&lt;br /&gt;
| [[Terrain Extender]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag|Thick Club}}&lt;br /&gt;
| [[Thick Club]]&lt;br /&gt;
|- class=&amp;quot;unsortable&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#{{ground color light}}; {{roundybottom|8px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable Ground-type Trainers==&lt;br /&gt;
{{main|:Category:Ground-type Trainers|Category:Ground-type Trainers}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{Ground color}}; border: 3px solid #{{Ground color dark}}&amp;quot; width=700px&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Ground color light}}; {{roundytl|8px}}&amp;quot; | Gen&lt;br /&gt;
! style=&amp;quot;background:#{{Ground color light}}&amp;quot; | Trainer&lt;br /&gt;
! style=&amp;quot;background:#{{Ground color light}}&amp;quot; | Title&lt;br /&gt;
! style=&amp;quot;background:#{{Ground color light}}; {{roundytr|8px}}&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Kanto color}}; border: 1px solid #{{Kanto color dark}}&amp;quot; | {{color2|fff|Generation I|I}}&lt;br /&gt;
| [[File:VSGiovanni PE.png|x64px|link=Giovanni]]&amp;lt;br&amp;gt;[[Giovanni]]&lt;br /&gt;
| [[Team Rocket|Team Rocket Boss]]&amp;lt;br&amp;gt;[[Gym Leader]]{{sup/1}}{{sup/3|FRLG}}{{sup/7|PE}}&amp;lt;br&amp;gt;[[Team Rainbow Rocket]]{{sup/7|USUM}}&lt;br /&gt;
| [[Viridian Gym]]{{sup/1}}{{sup/3|FRLG}}{{sup/7|PE}}&amp;lt;br&amp;gt;[[Team Rocket&#039;s Castle]]{{sup/7|USUM}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Sinnoh color}}; border: 1px solid #{{Sinnoh color dark}}&amp;quot; | {{color2|fff|Generation IV|IV}}&lt;br /&gt;
| [[File:VSBertha BDSP.png|x64px|link=Bertha]]&amp;lt;br&amp;gt;[[Bertha]]&lt;br /&gt;
| [[Elite Four]]&lt;br /&gt;
| [[Pokémon League (Sinnoh)|Sinnoh Pokémon League]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Unova color}}; border: 1px solid #{{Unova color dark}}&amp;quot; | {{color2|fff|Generation V|V}}&lt;br /&gt;
| [[File:VSClay.png|link=Clay]]&amp;lt;br&amp;gt;[[Clay]]&lt;br /&gt;
| [[Gym Leader]]&lt;br /&gt;
| [[Driftveil Gym]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Alola color}}; border: 1px solid #{{Alola color dark}}&amp;quot; | {{color2|fff|Generation VII|VII}}&lt;br /&gt;
| [[File:VSHapu.png|x64px|link=Hapu]]&amp;lt;br&amp;gt;[[Hapu]]&lt;br /&gt;
| [[Island kahuna]]&lt;br /&gt;
| [[Poni Island]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Paldea color}}; border: 1px solid #{{Paldea color dark}}&amp;quot; | {{color2|fff|Generation IX|IX}}&lt;br /&gt;
| [[File:VSRika.png|x64px|link=Rika]]&amp;lt;br&amp;gt;[[Rika]]&lt;br /&gt;
| [[Elite Four]]&lt;br /&gt;
| [[Pokémon League (Paldea)|Paldea Pokémon League]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Paldea color}}; border: 1px solid #{{Paldea color dark}}&amp;quot; | {{color2|fff|Generation IX|IX}}&lt;br /&gt;
| [[File:VSTarragon.png|x64px|link=Tarragon]]&amp;lt;br&amp;gt;[[Tarragon]]&lt;br /&gt;
| {{tc|DYN4MO}}&lt;br /&gt;
| [[Racine Construction]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Icons==&lt;br /&gt;
===[[Core series]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#{{Ground color}}; font-size:80%; color:#fff;&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:GroundIC RS.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:GroundIC E.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:GroundIC FRLG.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:GroundIC DPPt.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:GroundIC Big.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:GroundIC BW.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:GroundIC XY.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:GroundIC SM.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:GroundIC PE.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:GroundIC SwSh.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Ground icon SwSh.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:GroundIC BDSP.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Ground icon SV.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:GroundIC LA.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Ground icon LA.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:GroundIC SV.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:GroundIC Tera.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:TeraGem Ground.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:GroundIC ZA.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Ruby and Sapphire}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Emerald}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon FireRed and LeafGreen}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|fff|Generation IV}}&lt;br /&gt;
| Pokédex icon from&amp;lt;br&amp;gt;{{color2|fff|Generation IV}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|fff|Generation V}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|fff|Generation VI}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Sun and Moon|Pokémon Sun, Moon}}, {{color2|fff|Pokémon Ultra Sun and Ultra Moon|Ultra Sun and Ultra Moon}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu!; Let&#039;s Go, Eevee!}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Sword and Shield}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu!; Let&#039;s Go, Eevee!}}; {{color2|fff|Pokémon Sword and Shield|Sword, Shield}} and {{color2|fff|Pokémon HOME|HOME}} (Gen VIII)&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Brilliant Diamond and Shining Pearl}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Brilliant Diamond and Shining Pearl|Pokémon Brilliant Diamond, Shining Pearl}}, {{color2|fff|Pokémon Scarlet and Violet|Scarlet and Violet}}, and {{color2|fff|Pokémon HOME|HOME}} (Gen IX)&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Legends: Arceus}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Legends: Arceus}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Scarlet and Violet}}&lt;br /&gt;
| Tera icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Scarlet and Violet}}&lt;br /&gt;
| Tera symbol icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Scarlet and Violet}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Legends: Z-A}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Side series]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#{{Ground color}}; font-size:80%; color:#fff;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:GroundIC JStad.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:GroundIC in-battle Stad.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:GroundIC Stad.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:GroundIC Stad2.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:GroundIC Box RS.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:GroundIC Colo.png|48px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:GroundIC XD.png|48px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:GroundIC PBR.png|48px]]&lt;br /&gt;
|-&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Stadium (Japanese)}}&lt;br /&gt;
| In-battle icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Stadium}}&lt;br /&gt;
| Out-of-battle icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Stadium}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Stadium 2}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Box Ruby &amp;amp; Sapphire}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Colosseum}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon XD: Gale of Darkness}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Battle Revolution}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Spin-off games]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#{{Ground color}}; font-size:80%; color:#fff;&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Ground PA.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Ground Assist.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Battrio Ground type.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Tretta Ground type.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Mezastar Ground type.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Frienda Ground Type.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:GO Ground.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:GroundIC RR.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:GroundIC Masters.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:TeraGem Ground Masters.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:SMD Ground type.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:PMD DX Ground type.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:GroundIC NPSnap.png|48px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Ground color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Ground icon Sleep.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Ranger: Shadows of Almia}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Ranger: Guardian Signs}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Battrio}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Tretta}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Mezastar}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Frienda}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon GO}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Rumble Rush}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Masters EX}}&lt;br /&gt;
| Tera symbol icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Masters EX}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Super Mystery Dungeon}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Mystery Dungeon: Rescue Team DX}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|fff|New Pokémon Snap}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|fff|Pokémon Sleep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Statistical averages==&lt;br /&gt;
===Overall===&lt;br /&gt;
{{BaseStatNoCat&lt;br /&gt;
|type=ground&lt;br /&gt;
|HP=80.91&lt;br /&gt;
|Attack=93.32&lt;br /&gt;
|Defense=88.31&lt;br /&gt;
|SpAtk=64.59&lt;br /&gt;
|SpDef=68.89&lt;br /&gt;
|Speed=61.18&lt;br /&gt;
|Total=457.2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--As of Generation 10, including The Mega Dimension. 94 Pokémon total, including all forms separately.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fully evolved===&lt;br /&gt;
{{BaseStatNoCat&lt;br /&gt;
|type=ground&lt;br /&gt;
|HP=96.07&lt;br /&gt;
|Attack=107.91&lt;br /&gt;
|Defense=103.28&lt;br /&gt;
|SpAtk=78.66&lt;br /&gt;
|SpDef=81.95&lt;br /&gt;
|Speed=69.41&lt;br /&gt;
|Total=537.28&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--As of Generation 10, including The Mega Dimension. 58 Pokémon total, including all forms separately.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In spin-off games==&lt;br /&gt;
===Pokémon Sleep===&lt;br /&gt;
Unlike in the core series games, in {{g|Sleep}}, each Pokémon can only have one type, which determines the kind of [[Berry]] that the Pokémon will gather for {{Sleep|Snorlax}} to feed on. Ground-type Pokémon will gather [[Figy Berry|Figy Berries]], and typically have the Slumbering [[sleep type]].&lt;br /&gt;
&lt;br /&gt;
The following is a list of Ground-type Pokémon in Pokémon Sleep.&lt;br /&gt;
&lt;br /&gt;
{| {| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ground color light}}; border:5px solid #{{ground color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{ground color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{ground color light}}&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
! class=unsortable | Pokémon&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Sleep type}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0050&lt;br /&gt;
!{{MSP/Sleep|0050|Diglett}}&lt;br /&gt;
|{{p|Diglett}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{Snoozing color}}&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Snoozing&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0051&lt;br /&gt;
!{{MSP/Sleep|0051|Dugtrio}}&lt;br /&gt;
|{{p|Dugtrio}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{Snoozing color}}&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Snoozing&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0104&lt;br /&gt;
!{{MSP/Sleep|0104|Cubone}}&lt;br /&gt;
|{{p|Cubone}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{Slumbering color}}&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Slumbering&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0105&lt;br /&gt;
!{{MSP/Sleep|0105|Marowak}}&lt;br /&gt;
|{{p|Marowak}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{Slumbering color}}&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Slumbering&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0259&lt;br /&gt;
!{{MSP/Sleep|0259|Marshtomp}}&lt;br /&gt;
|{{p|Marshtomp}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{Slumbering color}}&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Slumbering&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0260&lt;br /&gt;
!{{MSP/Sleep|0260|Swampert}}&lt;br /&gt;
|{{p|Swampert}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{Slumbering color}}&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Slumbering&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0328&lt;br /&gt;
!{{MSP&amp;lt;!--/Sleep--&amp;gt;|0328|Trapinch}}&lt;br /&gt;
|{{p|Trapinch}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{Slumbering color}}&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Slumbering&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0329&lt;br /&gt;
!{{MSP&amp;lt;!--/Sleep--&amp;gt;|0329|Vibrava}}&lt;br /&gt;
|{{p|Vibrava}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{Slumbering color}}&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Slumbering&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0330&lt;br /&gt;
!{{MSP&amp;lt;!--/Sleep--&amp;gt;|0330|Flygon}}&lt;br /&gt;
|{{p|Flygon}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{Slumbering color}}&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Slumbering&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Fighting (TCG)}}&lt;br /&gt;
Due to the decreased amount of types in the TCG, Ground-type Pokémon are generally listed as {{type|Fighting}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
Ground-type Pokémon in the TCG are generally weak to {{TCG|Grass}} and {{TCG|Water}} with a resistance to the {{TCG|Lightning}}-type. Fighting-type Pokémon are strong against {{TCG|Colorless}}, {{TCG|Darkness}} and {{TCG|Lightning}} Pokémon, whilst some {{TCG|Colorless}} and {{TCG|Psychic}} Pokémon can resist the Fighting type.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[Generation I]] introduced the most Ground-type Pokémon of any Generation, with 14, and [[Generation VI]] introduced the fewest, with two.&lt;br /&gt;
* Generations I, VI, and {{gen|VIII}} introduced the most Ground-type moves of any Generation, with five each, while Generations {{gen|IV}} and {{gen|V}} introduced the fewest, with two each.&lt;br /&gt;
** [[Generation IX]] is the only generation to not introduce a Ground-type move.&lt;br /&gt;
* Generations VI and IX are the only Generations to not introduce a pure Ground-type Pokémon.&lt;br /&gt;
* Despite being immune to {{type|Electric}} moves, Ground-type Pokémon can still become {{status|paralyzed}}, though this includes those holding a [[Ring Target]] that can be afflicted by {{m|Thunder Wave}}.&lt;br /&gt;
* The Ground type has the highest ratio of super effective offensive matchups over resistances; with five weaknesses opposed to two resistances and one immunity.&lt;br /&gt;
* The Ground type is tied with the {{t|Fighting}} type for the most super effective matchups.&lt;br /&gt;
* In the animated series, Ground-type Pokémon&#039;s immunity to Electric-type attacks is treated inconsistently, sometimes upheld and sometimes ignored. {{aniseries|PTS}} (in particular &#039;&#039;[[EP005|Showdown at Pewter City]]&#039;&#039;) also implies that Ground&#039;s immunity to Electric has a limit depending on the voltage, as [[Brock&#039;s Onix]], when first fighting Pikachu, was completely unaffected by Pikachu&#039;s electricity, but in the rematch, Pikachu&#039;s electric attacks, having been boosted at an abandoned hydroelectric plant, were giving Onix a noticeable degree of pain, although it still was not enough to completely incapacitate it, as well as environmental factors (such as water being sprayed on it).&lt;br /&gt;
* In &#039;&#039;Pokémon the Series&#039;&#039; on multiple occasions, like in &#039;&#039;[[EP005|Showdown in Pewter City]]&#039;&#039;, &#039;&#039;[[EP193|Sick Daze]]&#039;&#039;, and &#039;&#039;[[EP204|Right On, Rhydon!]]&#039;&#039;, Ground and {{t|Rock}}-type Pokémon are said to have strong aversion to water and generally being wet. {{p|Rhydon}} is often presented as an exception to this rule due to its ability to use the move {{m|Surf}}.&lt;br /&gt;
* Each type that resists {{t|Flying}} is weak to Ground, and vice versa.&lt;br /&gt;
** Each type that resists {{t|Fairy}} is also weak to Ground.&lt;br /&gt;
* More Pokémon are immune to Ground-type moves than any other type, as Flying-type Pokémon and Pokémon with the Ability {{a|Levitate}} and {{a|Earth Eater}} are immune to Ground-type moves.&lt;br /&gt;
* The Ground type is the only type in the [[Generation II]] games and their remakes that a notable Trainer does not [[Type expert|specialize in]].&lt;br /&gt;
* Out of all the types, the Ground type has the most [[moves]] ineligible for [[Sky Battle]]s, with 12.&lt;br /&gt;
* The Ground type has been paired up with every other type except for Fairy.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{ground color}}|bordercolor={{ground color light}}|textcolor=fff&lt;br /&gt;
|ja=じめん (地面) &#039;&#039;Jimen&#039;&#039;&lt;br /&gt;
|zh_yue=地面 &#039;&#039;Deihmín&#039;&#039; {{tt|*|Games, XY series, M17}}&amp;lt;br&amp;gt;地上 &#039;&#039;Deihseuhng&#039;&#039; {{tt|*|Animated series (Original series - BW series, XY081, XY088), Manga}}&lt;br /&gt;
|zh_cmn=地面 &#039;&#039;Dìmiàn&#039;&#039; {{tt|*|Games, Early animated series (Taiwan)}}{{specify|check tooltip: which episodes/seasons/series?}}&amp;lt;br&amp;gt;地上 &#039;&#039;Dìshàng&#039;&#039; {{tt|*|Animated series, Manga}}&lt;br /&gt;
|cs=Zemní&lt;br /&gt;
|da=Jord&lt;br /&gt;
|nl=Grond&lt;br /&gt;
|fi=Maa&lt;br /&gt;
|fr=Sol&lt;br /&gt;
|de=Boden&lt;br /&gt;
|el=Εδάφους &#039;&#039;Edáfous&#039;&#039;&lt;br /&gt;
|he=אדמה &#039;&#039;Adama&#039;&#039;&lt;br /&gt;
|hi=भूमि &#039;&#039;Bhoomi&#039;&#039;{{tt|*|Pokémon Smile (prior to version 2.0.0)}}&amp;lt;br&amp;gt;ज़मीनी &#039;&#039;Zameeni&#039;&#039;&lt;br /&gt;
|hu=Föld&lt;br /&gt;
|id=Tanah&lt;br /&gt;
|it=Terra&lt;br /&gt;
|ko=땅 &#039;&#039;Ttang&#039;&#039;&lt;br /&gt;
|ms=Darat&lt;br /&gt;
|no=Grund&amp;lt;br&amp;gt;Jord&lt;br /&gt;
|pl=Ziemny&amp;lt;br&amp;gt;Lądowy{{tt|*|EP237}}&lt;br /&gt;
|pt_br=Terrestre&amp;lt;br&amp;gt;Solo&amp;lt;br&amp;gt;Terra&lt;br /&gt;
|pt_eu=Terra&amp;lt;br&amp;gt;&lt;br /&gt;
|ro=Pământ&lt;br /&gt;
|ru=Земля &#039;&#039;Zemlya&#039;&#039;&lt;br /&gt;
|es=Tierra&lt;br /&gt;
|sv=Mark&amp;lt;br&amp;gt;Jord{{tt|*|S01}}&lt;br /&gt;
|th=ดิน &#039;&#039;Din&#039;&#039;&lt;br /&gt;
|vi=Đất&lt;br /&gt;
|tr=Yer&lt;br /&gt;
|ca=Terra&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[de:Boden]]&lt;br /&gt;
[[es:Tipo Tierra]]&lt;br /&gt;
[[fr:Sol]]&lt;br /&gt;
[[it:Terra]]&lt;br /&gt;
[[ja:じめん]]&lt;br /&gt;
[[zh:地面（属性）]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Libero_(Ability)&amp;diff=4510783</id>
		<title>Libero (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Libero_(Ability)&amp;diff=4510783"/>
		<updated>2026-03-17T04:29:53Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: https://www.smogon.com/forums/threads/sword-shield-battle-mechanics-research.3655528/page-54&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox/header&lt;br /&gt;
|name=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Libero&amp;lt;/span&amp;gt;&lt;br /&gt;
|jpname=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;リベロ&amp;lt;/span&amp;gt;&lt;br /&gt;
|jptrans=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Libero&amp;lt;/span&amp;gt;&lt;br /&gt;
|jptranslit=Ribero&lt;br /&gt;
|colorscheme=Fire&lt;br /&gt;
|gen=VIII&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInfobox/desc|VIII|Changes the Pokémon&#039;s type to the type of the move it&#039;s about to use.}}&lt;br /&gt;
{{AbilityInfobox/desc|IX|Changes the Pokémon&#039;s type to the type of the move it&#039;s about to use. This works only once each time the Pokémon enters battle.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Libero&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;リベロ&#039;&#039;&#039; &#039;&#039;Libero&#039;&#039;) is an [[Ability]] introduced in [[Generation VIII]]. It is the [[signature Ability]] of {{p|Scorbunny}}&#039;s [[evolution]]ary line.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
====Generation VIII====&lt;br /&gt;
Immediately before using any move (except {{m|Struggle}}), a Pokémon with Libero as its Ability will [[type change|change its type]] to be the same type as the move it is using. Libero always causes the user to become a single-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
Because Libero activates prior to executing a move, the user will receive [[same-type attack bonus]] on every move it uses (except Struggle) regardless of the move&#039;s type and will always hit with the move {{m|Toxic}}.&lt;br /&gt;
&lt;br /&gt;
When using a {{cat|Moves that call other moves|move that calls another move}} (such as {{m|Nature Power}}), the type of the called move will be considered. When using a {{cat|Moves that change type|move that can change type}} or if the move has been affected by {{m|Electrify}}, the type it changes to will be considered. When using a move that changes the user&#039;s type, such as {{m|Reflect Type}}, first Libero changes the user&#039;s type to the type of the move, then the move will either fail or change the user&#039;s type again. When using {{m|Curse}} (unless its type is changed by {{m|Electrify}}), if the user is not already {{type|Ghost}} prior to the activation of Libero, Libero will change the user to Ghost-type, then the user will use the Ghost-type effect of Curse on itself (regardless of {{m|Follow Me}}, {{m|Rage Powder}}, or {{m|Crafty Shield}}).&lt;br /&gt;
&lt;br /&gt;
Libero will not activate if the execution is interrupted entirely and the move&#039;s name isn&#039;t announced (such as by the effect of [[infatuation]] or {{status|confusion}}), if the move is prevented by {{m|Powder}}, {{DL|Rain|heavy rain}}, {{DL|Harsh sunlight|extremely harsh sunlight}}, {{a|Dazzling}}, or {{a|Queenly Majesty}}, or if the user is already the same single type as the move being used. Libero will activate even if the move misses, has no effect because of the target&#039;s type, or is blocked by a {{cat|protection moves|protection move}}. Libero usually will activate if the move fails. However, these moves check for success before Libero activates, so they prevent Libero from activating if they fail.&lt;br /&gt;
* {{m|Counter}}, {{m|Mirror Coat}}, and {{m|Metal Burst}} (if the user was not hit by an attack)&lt;br /&gt;
* {{m|Explosion}}, {{m|Self-Destruct}}, {{m|Mind Blown}}, and {{m|Misty Explosion}} (if a Pokémon has {{a|Damp}})&lt;br /&gt;
* {{m|Rest}} (if the user has full HP, is asleep, or has {{a|Insomnia}}, {{a|Vital Spirit}}, or {{a|Comatose}})&lt;br /&gt;
* {{m|Teleport}} (if the user has no allies or if all allies have fainted)&lt;br /&gt;
* {{cat|Protection moves}} (if the user moved last or successfully used a protection move on the previous turn)&lt;br /&gt;
* {{m|Destiny Bond}} (if the user successfully used Destiny Bond on the previous turn)&lt;br /&gt;
* {{m|Future Sight}} and {{m|Doom Desire}} (if the target is currently targeted by Future Sight or Doom Desire)&lt;br /&gt;
* {{m|Sleep Talk}} and {{m|Snore}} (if the user is not asleep)&lt;br /&gt;
* {{m|Fake Out}}, {{m|Mat Block}}, and {{m|First Impression}} (if it is not the user&#039;s first turn)&lt;br /&gt;
* {{m|Follow Me}} and {{m|Rage Powder}} (if it is a single battle)&lt;br /&gt;
* {{m|Spit Up}} and {{m|Swallow}} (if the user has no stockpiles)&lt;br /&gt;
* {{m|Stockpile}} (if the user already has 3 stockpiles)&lt;br /&gt;
* {{m|Fling}} (if the user has no [[held item]])&lt;br /&gt;
* {{m|Last Resort}} (if the user hasn&#039;t used all of its other moves, knows only Last Resort, or does not know Last Resort and used the move by {{cat|Moves that call other moves|calling it}})&lt;br /&gt;
* {{m|Sucker Punch}} (if the target has already moved or did not select an attack)&lt;br /&gt;
* {{m|Aurora Veil}} (if the weather isn&#039;t [[snow]])&lt;br /&gt;
* {{m|Burn Up}} (if the user isn&#039;t {{type|Fire}})&lt;br /&gt;
* {{m|Aura Wheel}} (if the user isn&#039;t {{p|Morpeko}})&lt;br /&gt;
* {{m|Clangorous Soul}} (if the user doesn&#039;t have enough HP to use the move)&lt;br /&gt;
* {{m|No Retreat}} (if the user has already successfully used No Retreat)&lt;br /&gt;
* {{m|Poltergeist}} (if the target has no held item)&lt;br /&gt;
* {{m|Steel Roller}} (if there is no terrain)&lt;br /&gt;
* {{m|Stuff Cheeks}} (if the user is not holding a [[berry]])&lt;br /&gt;
&lt;br /&gt;
The user&#039;s new type remains in effect until changed again or until the user is switched out; negating or replacing the Ability does not change the user back to their original type.&lt;br /&gt;
&lt;br /&gt;
====Generation IX====&lt;br /&gt;
Libero only activates once per switch in. If the user {{Tera}}stallizes, the effects of Libero will be nullified, and Libero has no effect on Terastallized Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
Libero has no effect outside of battle.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Libero==&lt;br /&gt;
{{Ability/head|fire}}&lt;br /&gt;
{{ability/entry|0813|Scorbunny|Fire|Fire|Blaze|None|Libero}}&lt;br /&gt;
{{ability/entry|0814|Raboot|Fire|Fire|Blaze|None|Libero}}&lt;br /&gt;
{{ability/entry|0815|Cinderace|Fire|Fire|Blaze|None|Libero}}&lt;br /&gt;
{{Ability/foot|fire}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=fire|exp=yes|gen=The Pokémon&#039;s type changes to the type of the move it&#039;s about to use.|image1=Leon Cinderace Libero Fighting.png|image1p=Cinderace&amp;lt;br&amp;gt;({{color2|000|Fighting (type)|Fighting-type}})|image2=Leon Cinderace Libero Steel.png|image2p=Cinderace&amp;lt;br&amp;gt;({{color2|000|Steel (type)|Steel-type}})|image3=Leon Cinderace Libero Ground.png|image3p=Cinderace&amp;lt;br&amp;gt;({{color2|000|Ground (type)|Ground-type}})|image4=Leon Cinderace Pyro Ball.png|image4p=Reverting to normal}}&lt;br /&gt;
{{movep|type=fire|ms=815|pkmn=Cinderace|method=When Cinderace is about to use a move, its type changes to match the move&#039;s type and the tuft of hair on its head starts glowing in a color that represents said type. If Cinderace uses a move matching its original type, the tuft of hair will stop glowing.}}&lt;br /&gt;
{{movebtm|type=fire|user=Leon (anime)|user1=Leon&#039;s Cinderace|startcode=JN129|startname=A Flood of Torrential Gains!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The name of the Ability may refer to the {{wp|Defender (association_football)#Sweeper (libero)|libero}} position in {{wp|association football}}, also known as the sweeper or center-back.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{fire color}}|bordercolor={{fire color dark}}|textcolor=fff&lt;br /&gt;
|zh_yue=自由者 &#039;&#039;{{tt|Jihyàuhjé|Libero}}&#039;&#039;&lt;br /&gt;
|zh_cmn=自由者 &#039;&#039;{{tt|Zìyóuzhě|Libero}}&#039;&#039;&lt;br /&gt;
|cs=Libero&lt;br /&gt;
|fr=Libéro&lt;br /&gt;
|de=Libero&lt;br /&gt;
|it=Libero&lt;br /&gt;
|ko=리베로 &#039;&#039;Libero&#039;&#039;&lt;br /&gt;
|pl=Libero&lt;br /&gt;
|pt=Líbero&lt;br /&gt;
|es=Líbero&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Protean|Fire}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities only available as a Hidden Ability]]&lt;br /&gt;
[[Category:Abilities that change a Pokémon&#039;s type]]&lt;br /&gt;
[[de:Libero]]&lt;br /&gt;
[[es:Líbero]]&lt;br /&gt;
[[fr:Libéro]]&lt;br /&gt;
[[it:Libero]]&lt;br /&gt;
[[ja:リベロ]]&lt;br /&gt;
[[zh:自由者（特性）]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Protean_(Ability)&amp;diff=4510782</id>
		<title>Protean (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Protean_(Ability)&amp;diff=4510782"/>
		<updated>2026-03-17T04:29:46Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: https://www.smogon.com/forums/threads/sword-shield-battle-mechanics-research.3655528/page-54&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Protean|the item|Protein}}&lt;br /&gt;
{{AbilityInfobox/header&lt;br /&gt;
|name=Protean&lt;br /&gt;
|jpname=へんげんじざい&lt;br /&gt;
|jptrans=Protean&lt;br /&gt;
|jptranslit=Hengen Jizai&lt;br /&gt;
|colorscheme=arceus&lt;br /&gt;
|gen=VI&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInfobox/desc|VI|Changes the Pokémon&#039;s type to the type of the move it&#039;s using.}}&lt;br /&gt;
{{AbilityInfobox/desc|VII|Changes the Pokémon&#039;s type to the type of the move it&#039;s about to use. }}&lt;br /&gt;
{{AbilityInfobox/desc|VIII|Changes the Pokémon&#039;s type to the type of the move it&#039;s about to use.}}&lt;br /&gt;
{{AbilityInfobox/desc|IX|Changes the Pokémon&#039;s type to the type of the move it&#039;s about to use. This works only once each time the Pokémon enters battle.}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Protean&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;へんげんじざい&#039;&#039;&#039; &#039;&#039;Protean&#039;&#039;) is an [[Ability]] introduced in [[Generation VI]]. In [[Generation VIII]], it was the [[signature Ability]] of {{p|Kecleon}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
====Generation VI to VIII====&lt;br /&gt;
Immediately before using any move (except {{m|Struggle}}), a Pokémon with Protean as its Ability will [[type change|change its type]] to be the same type as the move it is using. Protean always causes the user to become a single-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
Because Protean activates prior to executing a move, the user will receive [[same-type attack bonus]] on every move it uses (except Struggle and typeless {{m|Revelation Dance}}) regardless of the move&#039;s type, and will always hit with the move {{m|Toxic}}.&lt;br /&gt;
&lt;br /&gt;
When using a {{cat|Moves that call other moves|move that calls another move}} (such as {{m|Nature Power}}), the type of the called move will be considered. When using a {{cat|Moves that change type|move that can change type}} or if the move has been affected by {{m|Electrify}} or {{m|Ion Deluge}}, the type it changes to will be considered. When using a move that changes the user&#039;s type, such as {{m|Camouflage}}, first Protean changes the user&#039;s type to the type of the move, then the move will either fail or change the user&#039;s type again. When using {{m|Curse}} (unless its type is changed by {{m|Electrify}}), if the user is not already {{type|Ghost}} prior to the activation of Protean, Protean will change the user to Ghost-type, then the user will use the Ghost-type effect of Curse on itself (regardless of {{m|Follow Me}}, {{m|Rage Powder}}, or {{m|Crafty Shield}}).&lt;br /&gt;
&lt;br /&gt;
Protean will not activate if the execution is interrupted entirely and the move&#039;s name isn&#039;t announced (such as by the effect of [[infatuation]] or {{status|confusion}}), if the move is prevented by {{m|Powder}}, {{DL|Rain|heavy rain}}, {{DL|Harsh sunlight|extremely harsh sunlight}}, {{a|Dazzling}}, or {{a|Queenly Majesty}}, or if the user is already the same single type as the move being used. Protean will activate even if the move misses, has no effect because of the target&#039;s type, or is blocked by a {{cat|protection moves|protection move}}. Protean usually will activate if the move fails. However, these moves check for success before Protean activates, so they prevent Protean from activating if they fail.&lt;br /&gt;
* {{m|Counter}}, {{m|Mirror Coat}}, and {{m|Metal Burst}} (if the user was not hit by an attack)&lt;br /&gt;
* {{m|Explosion}}, {{m|Self-Destruct}}, {{m|Mind Blown}}, and {{m|Misty Explosion}} (if a Pokémon has {{a|Damp}})&lt;br /&gt;
* {{m|Rest}} (if the user has full HP, is asleep, or has {{a|Insomnia}}, {{a|Vital Spirit}}, or {{a|Comatose}})&lt;br /&gt;
* {{m|Teleport}} (if the user has no allies or if all allies have fainted)&lt;br /&gt;
* {{cat|Protection moves}} (if the user moved last or successfully used a protection move on the previous turn)&lt;br /&gt;
* {{m|Destiny Bond}} (if the user successfully used Destiny Bond on the previous turn)&lt;br /&gt;
* {{m|Future Sight}} and {{m|Doom Desire}} (if the target is currently targeted by Future Sight or Doom Desire)&lt;br /&gt;
* {{m|Sleep Talk}} and {{m|Snore}} (if the user is not asleep)&lt;br /&gt;
* {{m|Fake Out}}, {{m|Mat Block}}, and {{m|First Impression}} (if it is not the user&#039;s first turn)&lt;br /&gt;
* {{m|Follow Me}} and {{m|Rage Powder}} (if it is a single battle)&lt;br /&gt;
* {{m|Spit Up}} and {{m|Swallow}} (if the user has no stockpiles)&lt;br /&gt;
* {{m|Stockpile}} (if the user already has 3 stockpiles)&lt;br /&gt;
* {{m|Fling}} (if the user has no [[held item]])&lt;br /&gt;
* {{m|Last Resort}} (if the user hasn&#039;t used all of its other moves, knows only Last Resort, or does not know Last Resort and used the move by {{cat|Moves that call other moves|calling it}})&lt;br /&gt;
* {{m|Sucker Punch}} (if the target has already moved or did not select an attack)&lt;br /&gt;
* {{m|Aurora Veil}} (if the weather isn&#039;t [[snow]])&lt;br /&gt;
* {{m|Burn Up}} (if the user isn&#039;t {{type|Fire}})&lt;br /&gt;
* {{m|Aura Wheel}} (if the user isn&#039;t {{p|Morpeko}})&lt;br /&gt;
* {{m|Clangorous Soul}} (if the user doesn&#039;t have enough HP to use the move)&lt;br /&gt;
* {{m|No Retreat}} (if the user has already successfully used No Retreat)&lt;br /&gt;
* {{m|Poltergeist}} (if the target has no held item)&lt;br /&gt;
* {{m|Steel Roller}} (if there is no terrain)&lt;br /&gt;
* {{m|Stuff Cheeks}} (if the user is not holding a [[berry]])&lt;br /&gt;
&lt;br /&gt;
The user&#039;s new type remains in effect until changed again or until the user is switched out; negating or replacing the Ability does not change the user back to their original type.&lt;br /&gt;
&lt;br /&gt;
====Generation IX====&lt;br /&gt;
Protean only activates once per switch in. If the user {{Tera}}stallizes, the effects of Protean will be nullified, and Protean has no effect on Terastallized Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
Protean has no effect outside of battle.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Protean==&lt;br /&gt;
{{Ability/head|arceus}}&lt;br /&gt;
{{Ability/entry|0352|Kecleon|Normal|Normal|Color Change|None|Protean|abilityhnote={{color2|000|Generation VI|Gen VI}}+}}&lt;br /&gt;
{{Ability/entry|0656|Froakie|Water|Water|Torrent|None|Protean}}&lt;br /&gt;
{{Ability/entry|0657|Frogadier|Water|Water|Torrent|None|Protean}}&lt;br /&gt;
{{Ability/entry|0658|Greninja|Water|Dark|Torrent|None|Protean}}&lt;br /&gt;
{{Ability/entry|0658|form=-Mega|Greninja|Water|Dark|Protean|None|None|formlink={{color2|000|Mega Evolution|Mega Greninja}}}}&lt;br /&gt;
{{ability/entry|0906|Sprigatito|Grass|Grass|Overgrow|None|Protean}}&lt;br /&gt;
{{ability/entry|0907|Floragato|Grass|Grass|Overgrow|None|Protean}}&lt;br /&gt;
{{ability/entry|0908|Meowscarada|Grass|Dark|Overgrow|None|Protean}}&lt;br /&gt;
{{Ability/foot|arceus}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Together with {{a|Shell Armor}}, these are the only Abilities that more than one [[first partner Pokémon]] line can have as their [[Hidden Ability]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{arceus color}}|bordercolor={{arceus color dark}}&lt;br /&gt;
|zh_yue=變幻自如 &#039;&#039;{{tt|Binwaahn Jihyùh|Protean}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;變化萬千 &#039;&#039;{{tt|Binfa Maahnchīn|Protean}}&#039;&#039; {{tt|*|Animated series}}&amp;lt;br&amp;gt;變幻莫測 &#039;&#039;{{tt|Binwaahn Mohkchāk|Protean}}&#039;&#039; {{tt|*|M19}}&lt;br /&gt;
|zh_cmn=變幻自如 / 变幻自如 &#039;&#039;{{tt|Biànhuàn Zìrú|Protean}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;千變萬化 &#039;&#039;{{tt|Qiānbiàn Wànhuà|Protean}}&#039;&#039; {{tt|*|Animated series}}&lt;br /&gt;
|fr=Protéen&lt;br /&gt;
|de=Wandlungskunst&lt;br /&gt;
|it=Mutatipo&lt;br /&gt;
|ko=변환자재 &#039;&#039;{{tt|Byeonhwan Jajae|Protean}}&#039;&#039;&lt;br /&gt;
|es=Mutatipo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Protean|arceus}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities only available as a Hidden Ability]]&lt;br /&gt;
[[Category:Abilities that change a Pokémon&#039;s type]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wandlungskunst]]&lt;br /&gt;
[[es:Mutatipo]]&lt;br /&gt;
[[fr:Protéen]]&lt;br /&gt;
[[it:Mutatipo]]&lt;br /&gt;
[[ja:へんげんじざい]]&lt;br /&gt;
[[zh:变幻自如（特性）]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_battle_glitches_in_Generation_III&amp;diff=4501989</id>
		<title>List of battle glitches in Generation III</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_battle_glitches_in_Generation_III&amp;diff=4501989"/>
		<updated>2026-03-06T19:38:33Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: https://www.smogon.com/forums/threads/orange-islands-sqsa-thread.3603112/page-106&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|article|How do battle-specific bugs work in Link Battles considering different language versions where the bugs are fixed? What about different games altogether (e.g.: RS-exclusive glitch in a Link Battle with FRLG)?}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For other glitches in this generation, see [[List of glitches in Generation III]]&#039;&#039;&lt;br /&gt;
This is a &#039;&#039;&#039;list of [[Pokémon battle]] glitches in [[Generation III]] games&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby, Sapphire, Emerald, FireRed, and LeafGreen==&lt;br /&gt;
===Focus Punch recall bug===&lt;br /&gt;
By selecting {{m|Focus Punch}} in a [[Double Battle]] on the first {{OBP|Pokémon|species}}, pressing the &#039;&#039;&#039;B&#039;&#039;&#039; button, then [[recall]]ing the first Pokémon, the first Pokémon will tighten its focus in preparation for Focus Punch, then be recalled. This is due to the priority of Focus Punch getting prepared being higher than the priority for the recall.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|SepV3AIF4VQ|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle Smith|Fighting}}&lt;br /&gt;
&lt;br /&gt;
===Mail corruption===&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
&lt;br /&gt;
Although later games disallow the removal of {{DL|Mail|Generation III|Mail}} during a battle, these games allow in-battle Mail removal due to oversights. This allows the player to corrupt the held Mail.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=zyjCYoOigfU A Piece of Mail Just BROKE Gen 3 Pokemon Speedruns Forever, PulseEffects on YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In {{game|Ruby and Sapphire|s}}, the [[move]] {{m|Thief}} can be used on the player&#039;s own Pokémon in a Double Battle to move Mail from one Pokémon to another.&lt;br /&gt;
* In the Japanese versions of Ruby and Sapphire only, the [[move]] {{m|Trick}} can be used to switch Mail with the [[held item]] of the opposing {{OBP|Pokémon|species}}.&lt;br /&gt;
* In all Generation III games, during a [[Double Battle]], a Pokémon can consume its held [[Berry]] and switch to another Pokémon in the [[party]] holding Mail that knows {{m|Recycle}}. The Pokémon holding Mail can be hit by the move {{m|Knock Off}} to lose its Mail, then use Recycle to recover the consumed Berry, overwriting the held Mail.&lt;br /&gt;
&lt;br /&gt;
Mail corruption results in an [[item]] that has the Mail icon but acts like the item held afterward. If this bug is repeated six times, Mail can be given to the Pokémon without having to attach a message, and the player can indefinitely withdraw the item from the Pokémon by giving it Mail then withdrawing it again. In Ruby and Sapphire, this can also corrupt tiles and their collision parameters based on the phrase of the buggy Mail when given to another Pokémon in the [[Party|Pokémon List]]. In FireRed and LeafGreen, this bug corrupts the [[Pokémon Storage System]] data, which allows [[arbitrary code execution]] to be performed.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=p7sHAlGTclo Speedrunners FINALLY Broke Pokemon Fire Red After 19 Years, PulseEffects on YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|_JCUkA0UWJg|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Move details errors===&lt;br /&gt;
[[File:Vital Throw wrong display.png|thumb|240px|The error affects moves such as {{m|Vital Throw}}.]]&lt;br /&gt;
The details on the descriptions for many moves show them as having 100% {{stat|accuracy}}, despite the moves succeeding regardless of accuracy and {{stat|evasion}}.&lt;br /&gt;
&lt;br /&gt;
This error is present in the details of {{m|Assist}}, {{m|Block}}, {{m|Camouflage}}, {{m|Charge}}, {{m|Conversion 2}}, {{m|Follow Me}}, {{m|Grudge}}, {{m|Helping Hand}}, {{m|Imprison}}, {{m|Ingrain}}, {{m|Magic Coat}}, {{m|Mean Look}}, {{m|Memento}}, {{m|Mimic}}, {{m|Mud Sport}}, {{m|Nightmare}}, {{m|Pain Split}}, {{m|Recycle}}, {{m|Refresh}}, {{m|Role Play}}, {{m|Skill Swap}}, {{m|Slack Off}}, {{m|Snatch}}, {{m|Soft-Boiled|Softboiled}}, {{m|Spider Web}}, {{m|Tail Glow}}, {{m|Vital Throw}}, {{m|Water Sport}}, {{m|Wish}} and {{m|Yawn}}.&lt;br /&gt;
&lt;br /&gt;
The description for {{m|Spit Up}} shows it as having 100 power, despite its power being calculated based on the amount of times {{m|Stockpile}} has been used.&lt;br /&gt;
&lt;br /&gt;
===Softboiled + Brick Break bug===&lt;br /&gt;
If {{m|Softboiled}} is used immediately after {{m|Brick Break}}, the egg that appears will be transparent rather than solid.&lt;br /&gt;
&lt;br /&gt;
===Status condition delayed cure glitch===&lt;br /&gt;
If a Pokémon with a [[status condition]] that has an [[Ability]] that cures that status condition (e.g. a {{status|paralysis|paralyzed}} Pokémon with {{a|Limber}}) is sent into battle as one of the lead Pokémon or to replace a fainted Pokémon, or gains that Ability due to {{a|Trace}}, it will not be cured of its status condition until after a Pokémon takes its turn (uses a move, switches out, etc.). However, it will be immediately cured of the status condition if it is switched in to replace a switched out Pokémon (including if switched in via {{m|Baton Pass}}).&lt;br /&gt;
&lt;br /&gt;
Likewise, if a Pokémon with {{a|Trace}} is {{status|confusion|confused}} due to obtaining it from {{m|Baton Pass}}, if it gains {{a|Own Tempo}} via Trace it will not be cured of confusion until after a Pokémon takes its turn (uses a move, switches out, etc.).&lt;br /&gt;
&lt;br /&gt;
===Sticky Hold graphics bug===&lt;br /&gt;
When {{m|Thief}} or {{m|Covet}} are used to knock out a {{OBP|Pokémon|species}} holding an [[item]] that also has the {{a|Sticky Hold}} Ability, the sprite of the defeated Pokémon becomes stuck and gets translucent until another screen is loaded. Switching to the [[Bag]] screen or the [[Party|Pokémon List]] will cause it to disappear.&lt;br /&gt;
&lt;br /&gt;
On a {{pkmn|battle}} against a full [[party]], defeating the next Pokémon will cause that Pokémon&#039;s sprite to vanish normally, but the stuck sprite will remain. If the second Pokémon is defeated without leaving the battle screen, a third Pokémon will come out, but the second Pokémon&#039;s sprite will be flushed out normally. The stuck sprite of the first Pokémon will remain and get recolored to match. This is because the game stores color palettes separately to the sprites themselves.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|CR-MZ8QOBps|channel/UCmxPcJjW-ChC_fASAJ1Agsg|name=Nai|Dark}}&lt;br /&gt;
&lt;br /&gt;
===Stuck audio bug===&lt;br /&gt;
If {{m|Thunder}} or {{m|Thunderbolt}} are used during {{pkmn|battle}} with the [[Battle effects|effects]] enabled, the sound of the [[move]]s may get stuck until the game is rebooted. This is related to the [[#Stuck audio freeze|stuck audio freeze]] glitch.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|nuM1z9fXnzc|channel/UCNmXIQ8BfbUTKC8T_Fp2T9w|name=Guppieniwa Von Creeper|electric}} &lt;br /&gt;
{{YouTubeEmbed|bRIlGsOF3NE|channel/UC3d55UvuweXPpaorBkW1ALg|name=ThatWolfWizard|Ice}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby, Sapphire, FireRed, and LeafGreen==&lt;br /&gt;
===Roaming Pokémon IV bug===&lt;br /&gt;
In the [[Generation III]] games, the data for a {{OBP|Pokémon|species}}&#039;s {{IV}}s are stored in a {{DL|Individual values|Generation III onward|32-bit integer}}. For [[roaming Pokémon]], these IVs are stored in a unique place in memory and retrieved whenever the roaming Pokémon is encountered in the wild, so that its IVs remain constant between encounters. However, a glitch causes only the last 8 bits to be transferred from this place&amp;lt;ref&amp;gt;https://www.pokecommunity.com/showthread.php?t=214655&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://projectpokemon.org/home/forums/topic/3849-legendary-beast-glitch/&amp;lt;/ref&amp;gt; instead of all 32. Due to this, while the {{stat|HP}} IV is unaffected, the Pokémon can only have a maximum {{stat|Attack}} IV of 7, and the other four IVs will always be 0. Their {{m|Hidden Power}} type will always be Fighting with a power of 30 or 31.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in {{game|Emerald}}.&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby, Sapphire, FireRed, LeafGreen, and Colosseum==&lt;br /&gt;
===Multistrike moves inflict status upon their target===&lt;br /&gt;
If a Pokémon uses a [[multistrike move]] other than {{m|Triple Kick}} against a target with an [[Ability]] that inflicts a [[status condition]] on [[contact]], and the move&#039;s user triggers this Ability with the move&#039;s final strike, there is a 1% chance that the target also becomes afflicted by the status condition inflicted by their Ability.&amp;lt;ref&amp;gt;https://gamefaqs.gamespot.com/boards/918915-pokemon-firered-version/41769517&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://youtu.be/4by3skY1Cpc The 20 Year Old Pokemon Glitch You DON&#039;T Know About, Yuki Hoshikawa on YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|tdw8D0TIwyE|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Electric}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby, Sapphire, and Emerald==&lt;br /&gt;
===Nature Power details error===&lt;br /&gt;
{{m|Nature Power}}&#039;s accuracy is listed as 95%, even though {{cat|moves that call other moves}}, including Nature Power, skip accuracy and evasion checks. The called move performs the accuracy and evasion checks as normal (except {{m|Swift}}, which skips those checks).&lt;br /&gt;
&lt;br /&gt;
===Pokéblock throw bug===&lt;br /&gt;
{{main|Hoenn Safari Zone#Pokéblock throw bug}}&lt;br /&gt;
{{YouTubeEmbed|CGaaHg-2V2E|channel/UCLczqDEH90snBw3bF-Ql4DQ|name=Metarkrai M|Grass}}&lt;br /&gt;
&lt;br /&gt;
===Wally defeating Ralts oversight===&lt;br /&gt;
In Pokémon Ruby, Sapphire and Emerald, it is possible for the capture tutorial where Wally catches a {{p|Ralts}} to end with Ralts [[fainting]]. This can only happen if {{p|Zigzagoon}} is generated with 11 or 12 Attack, and the wild Ralts has a [[Nature]] that lowers Defense, an [[Individual values|IV]] of 9 or less in Defense, and an IV of 3 or less in HP. With all this, Zigzagoon can do a maximum of 10 damage with its first {{m|Tackle}}, and after {{m|Growl}} is used on it, 7 with its second. This makes for a total of 17 damage, just enough to knock out Ralts, as long as neither Tackle misses. However, the game continues on as if it had been caught. The probability of this occurring is &amp;lt;math display=&amp;quot;block&amp;quot;&amp;gt;{182 \over 800} \times {4 \over 25} \times {10 \over 32} \times {4 \over 32} \times \left({1 \over 16}\right)^2 \times \left({95 \over 100}\right)^2 = {32,851 \over 6,553,600,000} \approx {1 \over 199,494} \approx 0.0005\% &amp;lt;/math&amp;gt;&lt;br /&gt;
{{YouTubeEmbed|xERTYBk3Txk|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Emerald}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby and Sapphire==&lt;br /&gt;
===HP bar oversight===&lt;br /&gt;
During a {{pkmn|battle}}, if the player&#039;s {{OBP|Pokémon|species}} deals more than 33037 [[damage]] at once, the opposing Pokémon will [[Fainting|faint]] without its {{stat|HP}} bar being drained. If the damage dealt in one hit is exactly 33037, the HP bar drains instantly.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|c7CmRMN-OjA|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|HP}}&lt;br /&gt;
&lt;br /&gt;
===Pay Day money error===&lt;br /&gt;
The wrong amount of [[Pokémon Dollar]]s received from {{m|Pay Day}} will be displayed if the [[Amulet Coin]] is held by a {{OBP|Pokémon|species}}, leaving the impression that it does not affect Pay Day. Yet, upon checking the {{ga|Trainer Card}}, the player will discover that the amount was doubled accordingly.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|CxieyRroBQE|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Roaming Pokémon white out knockout oversight===&lt;br /&gt;
{{GlitchResearch|What happens if you catch in this state with a spare slot in the party? Does the game properly treat it as fainted?}}&lt;br /&gt;
If the player defeats {{p|Latios}} or {{p|Latios}} in such a manner that they also [[black out|white out]], the game will not properly flag them as defeated and it will be possible to encounter them again with an empty health bar.&lt;br /&gt;
&lt;br /&gt;
In this state, if the player uses {{m|False Swipe}}, it will set them back to 1HP, effectively causing negative damage.&lt;br /&gt;
===Roaming Pokémon encounter bug===&lt;br /&gt;
Encountering and defeating {{p|Latios}} or {{p|Latias}} after losing a Trainer battle (without any other wild encounters in between) will cause the game to keep the data of the opponent&#039;s [[Party|Pokémon List]] slots 2-6.&amp;lt;ref name=&amp;quot;GCLF&amp;quot;&amp;gt;[https://archives.glitchcity.info/forums/board-109/thread-7016/page-0.html#msg199101 Battle Tower Lati@s glitch]&amp;lt;/ref&amp;gt; If these slots contain data that does not match a [[Bad Egg]] or a [[Fainting|fainted]] {{OBP|Pokémon|species}}, it will be sent out after defeating Latias, as if it were a Trainer battle. The Trainer&#039;s name is shown as &amp;quot;[[Pokémon Trainer|{{PK}}{{MN}} TRAINER]]&amp;quot; (ポケモントレーナー) and their Pokémon can be caught and [[nickname]]d.&lt;br /&gt;
&lt;br /&gt;
The game considers this as a {{pkmn2|wild}} battle in [[roaming Pokémon]] mode.&amp;lt;ref name=&amp;quot;GCLF&amp;quot;/&amp;gt; As such, the Pokémon is able to flee if it&#039;s not trapped by {{m|Mean Look}} or {{m|Spider Web}}. The roaming Pokémon is considered defeated or {{pkmn2|caught}} after catching the Trainer&#039;s Pokémon or defeating them in battle. If the Pokémon flees or the player loses/decides to run away, the roaming Pokémon will not be recognized as defeated or caught and will keep roaming [[Hoenn]] even if it only has 0 {{stat|HP}} left; under such circumstances, the bug will automatically load the Trainer&#039;s Pokémon and skip the roaming Pokémon.&amp;lt;ref name=&amp;quot;GCLF&amp;quot;/&amp;gt; Since the game behaves as if it were a [[wild Pokémon]] battle, it will not present the Trainer&#039;s sprite and/or their &amp;quot;victory&amp;quot; speech. [[Pokédex]] entry data is also added if the Pokémon is caught.&amp;lt;ref name=&amp;quot;GCLF&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Experience]] is gained from defeating the Trainer&#039;s Pokémon. If experience gains occur after defeating Latias, the game will keep playing [[Pokémon Ruby &amp;amp; Pokémon Sapphire: Super Music Collection|&#039;&#039;Victory! (Wild Pokémon)&#039;&#039;]] while the Trainer sends out their Pokémon. The original {{IV}}s of the Trainer&#039;s Pokémon are retained so the [[:#Roaming Pokémon IV bug|Roaming Pokémon IV bug]] does not apply.&amp;lt;ref name=&amp;quot;GCLF&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Trainer&#039;s Pokémon caught by the player may also become [[Bad Egg]]s, unless the Pokémon was obtained from a Trainer found in the {{Gdis|Battle Tower|III}}. This is because the Pokémon of other Trainers do not have a [[Trainer ID number]] and {{DL|Trainer ID number|Secret ID}} that match those of the player.&amp;lt;ref name=&amp;quot;GCLF&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|FjqMC_p024A|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Psychic}}&lt;br /&gt;
&lt;br /&gt;
===Shed Skin does not clear Nightmare===&lt;br /&gt;
Any {{OBP|Pokémon|species}} awoken through {{a|Shed Skin}} will not be cleared of {{m|Nightmare}}. This means the Nightmare damage is still applied, even though the affected Pokémon is no longer {{status|sleep|asleep}}.&lt;br /&gt;
This bug has been addressed in {{game2|FireRed|LeafGreen|Emerald}}; interestingly enough the developers also implemented another fail safe in the code of Nightmare in those versions, so it clears the condition, if it detects the victim not being asleep.&lt;br /&gt;
{{YouTubeEmbed|7oxJVaP3UOc |channel/UC_I-jZT0rw8YbFZxV4jNm9g|name=DrFrugal|Ghost}}&lt;br /&gt;
&lt;br /&gt;
===Stuck audio freeze===&lt;br /&gt;
In some copies of {{game|Ruby and Sapphire|s}}, using {{m|Thunder}} or {{m|Thunderbolt}} may cause the [[Game freeze|game to freeze]] during the animation sequences of the [[move]]s. This can be remedied by turning off the [[battle effects]] in the [[options]].&lt;br /&gt;
&lt;br /&gt;
===Toxic catch rate bonus===&lt;br /&gt;
If a wild Pokémon is {{status|poison|badly poisoned}}, the 1.5 bonus multiplier for status conditions is not applied to the {{DL|Catch rate|Modified catch rate 3|catch rate}}. It is caused by a faulty bit mask (0x58 instead of 0xD8), which is applied to the {{DL|Pokémon data structure (Generation_III)|Status condition|status condition data}}.&lt;br /&gt;
This was fixed in {{game2|FireRed|LeafGreen|Emerald}}.&lt;br /&gt;
{{YouTubeEmbed|enLXsJvKDu8|channel/UC_I-jZT0rw8YbFZxV4jNm9g|name=DrFrugal|Poison}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Emerald==&lt;br /&gt;
===Battle Pike&#039;s poison knockout===&lt;br /&gt;
Due to an oversight with the code that generates the [[Battle Pike]]&#039;s next room, performing certain steps, described below, allows the player to send out two Pokémon in a Double Battle even when they only have one non-fainted Pokémon. The second Pokémon sent out will be a clone of the party&#039;s lead Pokémon. This allows for a glitched party menu similarly to the one accessed when [[Glitzer Popping]].&lt;br /&gt;
&lt;br /&gt;
# Have the first Pokémon faint.&lt;br /&gt;
# View the third Pokémon&#039;s status in the party.&lt;br /&gt;
# Faint the second Pokémon due to poison.&lt;br /&gt;
# Enter the Double Battle. &lt;br /&gt;
&lt;br /&gt;
{{Youtubevid|_x4ccNjmEkM|channel/UCVo-GTRDfqsKnLhBTrCN5hg|name=MGC|Water|Poison}}&lt;br /&gt;
&lt;br /&gt;
This glitch can also be used to change a Pokémon&#039;s moveset to be copies of {{m|Sketch}}. If the player forfeits during a battle after the glitched party menu has been accessed, moves that were not shared by either Pokémon will be replaced with Sketch. This is due to a failsafe that prevents Sketch from permanently copying moves in a Battle Frontier facility challenge.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeVid|Cv0vv9jK1zU|@Obleplir|name=Obleraski|Normal|Poison}}&lt;br /&gt;
&lt;br /&gt;
===Hidden Power disobedience glitch===&lt;br /&gt;
{{GlitchResearch|Does the move use the power and damage category of Hidden Power or the used move?}}&lt;br /&gt;
If the player commands a Pokémon to use {{m|Hidden Power}}, but it instead uses a different move due to [[obedience|disobedience]], the used move uses the [[type]] of Hidden Power for that particular Pokémon rather than its usual type.&lt;br /&gt;
&lt;br /&gt;
This glitch affects the type effectiveness of {{m|Thunder Wave}}; for example, if Thunder Wave becomes a {{type|Fighting}} move, {{type|Ground}} Pokémon can be affected by it but {{type|Ghost}} Pokémon cannot.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|AkezrtJDvTg|ChickasaurusGL|Normal}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon FireRed and LeafGreen==&lt;br /&gt;
===Roaming Roar bug===&lt;br /&gt;
In the western copies of FireRed and LeafGreen, if a [[roaming Pokémon]] uses {{m|Roar}} to flee from {{pkmn|battle}}, it will no longer appear in the wild. This means the player will [[Permanently missable Pokémon|no longer be able to obtain it in that save file]]. This can be avoided if the roaming Pokémon is affected by {{m|Encore}} or {{m|Taunt}}, or the player&#039;s Pokémon is affected by {{m|Ingrain}} or has {{a|Soundproof}} or {{a|Suction Cups}}. The roaming {{p|Suicune}} does not know Roar, so it is not affected by this glitch. This glitch was fixed in the [[Nintendo Switch]] re-release of FireRed and LeafGreen.&lt;br /&gt;
&lt;br /&gt;
The glitch happens because the game uses the [[w:Bitwise operation|bitwise AND operation]] instead of equality to decide whether a roaming Pokémon should disappear. Defeating and tying against the Pokémon set the battle outcome variable to 1 and 3, respectively. Both 1 AND 1 and 3 AND 1 equal 1, which properly despawns the Pokémon. However, if the Pokémon used Roar to end the battle, the battle outcome is set to 5, which also makes the Pokémon disappear.&lt;br /&gt;
&lt;br /&gt;
This glitch is also present in [[Pokémon Emerald Version|Emerald]], but cannot be seen in normal gameplay because the [[Eon duo]] only learn Roar through [[TM]].&lt;br /&gt;
{{YouTubeEmbed|Bfv2g5batno|GlitchyGarchomp|normal}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Colosseum==&lt;br /&gt;
===Battle Item glitch===&lt;br /&gt;
By using an ineffective item, such as a [[Potion]] on a Pokémon with full health, the {{player}} can use a battle item on that Pokémon instead of the Pokémon whose turn it is.&lt;br /&gt;
&lt;br /&gt;
===Perish Song experience bugs===&lt;br /&gt;
====Involving status ailments====&lt;br /&gt;
{{GlitchResearch|Do volatile status ailments like confusion, Leech Seed, and Curse cause this too?}}&lt;br /&gt;
When the last opposing {{OBP|Pokémon|species}} is defeated by a {{status|burn}} or {{status|poison}} while the player&#039;s Pokémon are under the effect of {{m|Perish Song}}, the player&#039;s Pokémon will gain [[experience]] immediately after the Pokémon [[Fainting|faints]], then once again each time one of the player&#039;s Pokémon&#039;s perish count drops. This allows Pokémon to gain the experience for defeating the Pokémon up to three times.&lt;br /&gt;
&lt;br /&gt;
====Involving weather====&lt;br /&gt;
{{GlitchResearch|Does Hail trigger this too? Is the Exp. Share required? Does the opposing Pokémon need to be immune to weather damage? What happens if both of the Player&#039;s Pokémon would hit zero?}}&lt;br /&gt;
&lt;br /&gt;
If the last opposing {{OBP|Pokémon|species}} is defeated with Perish Song while {{m|Sandstorm}} is active, the opposing Pokémon that fainted was immune to Sandstorm, and at least one if the player&#039;s Pokémon is about to also reach zero, then the battle will continue on with the player&#039;s Pokémon also fainting.  Those Pokémon that were out with that Pokémon and any Pokémon holding an [[Exp. Share]] will gain experience as if it was an opposing Pokémon before the battle concludes.&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|bFmPFVLqZNs|Wooggle|pearl}}&lt;br /&gt;
&lt;br /&gt;
===Poké Ball amount bug===&lt;br /&gt;
By selecting a [[Poké Ball]] during the turn of the player&#039;s first {{OBP|Pokémon|species}}, changing the location of the selected Poké Ball with another Poké Ball type in the Bag with the X or Y button on the second Pokémon&#039;s turn, then throwing the Poké Ball, the Poké Ball pocket will still display the same amount of Poké Balls, as if the Poké Ball just thrown had not been used.&lt;br /&gt;
&lt;br /&gt;
Additionally, if the second Pokémon is using a multiple-turn [[move]] that was selected on a previous turn, the attack prevents the bug from working, which causes the thrown [[Snag Ball]] to be used.&lt;br /&gt;
&lt;br /&gt;
This glitch was fixed in the sequel; [[Pokémon XD: Gale of Darkness]].&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|PK4lMxx6YAc|channel/UCzozMcF1kcR9dzsdEkRHdaw|name=Jake Auralight °w° (Gligar13Vids)|Colosseum}}&lt;br /&gt;
&lt;br /&gt;
===Shadow Rush glitch===&lt;br /&gt;
If a [[Shadow Pokémon]] in [[Hyper Mode]] is trying to use {{m|Thunder}}, {{m|Surf}}, {{m|Earthquake}} or {{m|Magnitude}}, but uses {{m|Shadow Rush}} instead due to disobedience, Shadow Rush can hit during the [[semi-invulnerable turn]] of {{m|Fly}}, {{m|Bounce}}, {{m|Dive}} or {{m|Dig}}.&lt;br /&gt;
&lt;br /&gt;
===Shiny Shadow Pokémon bug===&lt;br /&gt;
Like in the [[core series]] games, in {{g|Colosseum}} there is a 1/8192 chance for [[Shadow Pokémon]] to be {{Shiny}}. When fighting a trainer with a Shadow Pokémon for the first time, its information will be decided and there is a 1/8192 chance of spontaneously becoming Shiny for the player after capturing it, but never for the opponent. If the player loses without capturing the Pokémon and decides to [[rematch]] the trainer, the information for that Pokémon will be locked in and &#039;&#039;can&#039;&#039; be shiny for the opponent, and will only be shiny for the player if it would have been the first time the trainer was fought. Shadow Pokémon retain shininess through [[purification]].&lt;br /&gt;
&lt;br /&gt;
This bug occurs because when the player captures a Shadow Pokémon, their [[Trainer ID number]] overwrites the [[original Trainer]]&#039;s ID number, unlike with [[trade]]d Pokémon; because the Trainer ID number is a factor in Shiny calculation, this may cause the Pokémon to acquire (or lose) their Shiny status. This is similar to the oddity of a hatched {{pkmn|Egg}} changing from normal to Shiny (or vice-versa) if it was traded to another player before hatching.&lt;br /&gt;
&lt;br /&gt;
In {{g|XD: Gale of Darkness}}, the game calculates a [[personality value]] for a Shadow Pokémon, checks it against the player&#039;s and opponent&#039;s ID numbers, and if either one would result in a Shiny Pokémon, it generates a new personality value for that Pokémon until it’s not shiny for the player or opponent. As a direct result, Shadow Pokémon in {{XD}} can never be Shiny (though other Pokémon, such as those appearing in [[Poké Spot]]s or [[Battle CD]]s, can be).&lt;br /&gt;
&lt;br /&gt;
{{YouTubeEmbed|zqUo_u-MhwA|channel/UCrWfNs3bu-p_n4FqLPM7WSw|name=SargeantMario101|XD}}&lt;br /&gt;
&lt;br /&gt;
===Snag recall bug===&lt;br /&gt;
{{GlitchResearch|Is it fixed in XD?}}&lt;br /&gt;
[[File:Snagging glitch.png|thumb|The bug in effect]]&lt;br /&gt;
If the player snags a [[Shadow Pokémon]] on the same turn that the {{wp|Artificial intelligence (video games)|AI}} opponent [[recall]]s its other Pokémon (e.g.: to avoid {{m|Yawn}}&#039;s effect), and the opponent only has two non-Shadow Pokémon left, they will not send out a Pokémon in the place of the snagged one.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon XD: Gale of Darkness==&lt;br /&gt;
===Shadow Voltorb Catch Bug===&lt;br /&gt;
If the player loses the fight with Miror B at the Cave Poké Spot (where he initially has a Shadow Voltorb), it will not reappear in any of the rematches against Miror B. This locks the player out of capturing the Voltorb, and in turn Dragonite without completely restarting the game.&lt;br /&gt;
&lt;br /&gt;
This Shadow Voltorb is missing a flag in its code that is present on every other Shadow Pokémon in battles where players are allowed to lose to still progress the story.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Glitches}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project GlitchDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches by game]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pickup_(Ability)&amp;diff=4486205</id>
		<title>Pickup (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pickup_(Ability)&amp;diff=4486205"/>
		<updated>2026-02-13T10:57:10Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: /* Outside of battle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox/header&lt;br /&gt;
|name=Pickup&lt;br /&gt;
|jpname=ものひろい&lt;br /&gt;
|jptrans=Pickup&lt;br /&gt;
|jptranslit=Monohiroi&lt;br /&gt;
|colorscheme=items&lt;br /&gt;
|gen=III&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInfobox/desc|III|May pick up items.}}&lt;br /&gt;
{{AbilityInfobox/desc|IV|The Pokémon may pick up items.{{sup/4|DPPtHGSS}}&amp;lt;br&amp;gt;The Pokémon may pick up items. It has no effect in Pokétopia.{{sup/ss|PBR}}}}&lt;br /&gt;
{{AbilityInfobox/desc|V|The Pokémon may pick up items.}}&lt;br /&gt;
{{AbilityInfobox/desc|VI|The Pokémon may pick up items.}}&lt;br /&gt;
{{AbilityInfobox/desc|VII|The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too. }}&lt;br /&gt;
{{AbilityInfobox/desc|VIII|The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.}}&lt;br /&gt;
{{AbilityInfobox/desc|IX|The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Pickup&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ものひろい&#039;&#039;&#039; &#039;&#039;Pickup&#039;&#039;) is an [[Ability]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
&lt;br /&gt;
===In battle===&lt;br /&gt;
====Generations III and IV====&lt;br /&gt;
Pickup has no effect during battle.&lt;br /&gt;
&lt;br /&gt;
====Generation V-VIII====&lt;br /&gt;
At the end of the turn in which another Pokémon used a one-time-use item (including throwing an item with {{m|Fling}} or using {{m|Natural Gift}}), a Pokémon with Pickup will collect the item if they are not holding anything. If more than one Pokémon has Pickup or {{a|Harvest}}, the faster Pokémon will restore an item first. If multiple items can be collected, the Pokémon will collect the item most recently consumed.&lt;br /&gt;
&lt;br /&gt;
A single Pokémon&#039;s Pickup will not activate more than once per turn.&lt;br /&gt;
&lt;br /&gt;
Pickup cannot collect an item if the Pokémon that consumed the item is no longer on the field at the end of the turn, or if the item has already been recovered (such as with {{m|Recycle}}, another Pokémon&#039;s Pickup, or Harvest). Pickup cannot collect an item that a Pokémon consumed before switching out, even if it switched back in again before the end of the turn. Pickup cannot collect items that have been destroyed with {{m|Incinerate}}, eaten with {{m|Bug Bite}} or {{m|Pluck}}, or knocked off with {{m|Knock Off}}. A popped [[Air Balloon]] cannot be collected.&lt;br /&gt;
&lt;br /&gt;
A Pokémon may only have one consumed item at a time; if a Pokémon consumes an item, then obtains another item and consumes it, the original consumed item cannot be collected, even if the second item is collected or restored then swapped away. If the Pokémon obtains another item after consuming an item, Pickup can still collect the old item as long as the Pokémon does not consume the new one.&lt;br /&gt;
&lt;br /&gt;
====Generation IX====&lt;br /&gt;
A Pokémon with Pickup recovers its consumed held item at the end of the turn in a battle against a [[wild Pokémon]].&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
{{incomplete|section|needs=in which games can pickup activate when you catch a Pokemon?}}&lt;br /&gt;
&amp;lt;!--I already caught 15 Pokemon with 6 pickup Pachirisus in gen 4 and didn&#039;t get any items.--&amp;gt;&lt;br /&gt;
After winning a battle, any Pokémon in the player&#039;s party that has this Ability and is not already holding an item has a 10% chance of creating a held item for itself, even if it did not participate in the battle and/or [[fainting|cannot battle]].&lt;br /&gt;
&lt;br /&gt;
In [[Generation VIII]], Pokémon with this Ability can find items even in the {{gal|Battle Tower}}.&lt;br /&gt;
&lt;br /&gt;
====Items received====&lt;br /&gt;
=====Pokémon Ruby, Sapphire, and Colosseum=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{items color}}; border: 3px solid #{{items color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}; {{roundytl|5px}}&amp;quot; | Rarity&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | 30%&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; colspan=6 | 10%&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | 5%&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | 4%&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}; {{roundytr|5px}}&amp;quot; | 1%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}; {{roundybl|5px}}&amp;quot; | Item&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Super Potion|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Nugget|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Revive|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Protein|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|PP Up|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | {{Bag/s|King&#039;s Rock|SV}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon FireRed and LeafGreen=====&lt;br /&gt;
In {{game|FireRed and LeafGreen|s}}, the Ability focuses on {{Berries}}, which are not as readily available in [[Kanto]] and the [[Sevii Islands]] as they are in [[Hoenn]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{items color}}; border: 3px solid #{{items color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}; {{roundytl|5px}}&amp;quot; | Rarity&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | 15%&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; colspan=6 | 10%&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; colspan=4 | 5%&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}; {{roundytr|5px}}&amp;quot; colspan=5 | 1%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}; {{roundybl|5px}}&amp;quot; | Item&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Oran Berry|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Aspear Berry|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Cheri Berry|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Chesto Berry|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Pecha Berry|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Persim Berry|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Rawst Berry|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Nugget|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|PP Up|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Bag TM Normal SV Sprite.png|40px|TM10 (Hidden Power)|link=TM10]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Belue Berry|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Durin Berry|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Pamtre Berry|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Spelon Berry|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | {{Bag/s|Watmel Berry|SV}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Emerald=====&lt;br /&gt;
In {{game|Emerald}}, the Ability was changed to be affected by the Ability user&#039;s level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{items color}}; border: 3px solid #{{items color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}; background: #{{items color light}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 30%&lt;br /&gt;
! colspan=6 style=&amp;quot;background: #{{items color light}}&amp;quot; | 10%&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; colspan=2 | 4%&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}; background: #{{items color light}}&amp;quot; colspan=2 | 1%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1-10&lt;br /&gt;
| {{Bag/s|Potion|SV}}&lt;br /&gt;
| {{Bag/s|Antidote|SV}}&lt;br /&gt;
| {{Bag/s|Super Potion|SV}}&lt;br /&gt;
| {{Bag/s|Great Ball|SV}}&lt;br /&gt;
| {{Bag/s|Repel|SV}}&lt;br /&gt;
| {{Bag/s|Escape Rope|SV}}&lt;br /&gt;
| {{Bag/s|X Attack|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Nugget|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 11-20&lt;br /&gt;
| {{Bag/s|Antidote|SV}}&lt;br /&gt;
| {{Bag/s|Super Potion|SV}}&lt;br /&gt;
| {{Bag/s|Great Ball|SV}}&lt;br /&gt;
| {{Bag/s|Repel|SV}}&lt;br /&gt;
| {{Bag/s|Escape Rope|SV}}&lt;br /&gt;
| {{Bag/s|X Attack|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Nugget|SV}}&lt;br /&gt;
| {{Bag/s|King&#039;s Rock|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 21-30&lt;br /&gt;
| {{Bag/s|Super Potion|SV}}&lt;br /&gt;
| {{Bag/s|Great Ball|SV}}&lt;br /&gt;
| {{Bag/s|Repel|SV}}&lt;br /&gt;
| {{Bag/s|Escape Rope|SV}}&lt;br /&gt;
| {{Bag/s|X Attack|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|King&#039;s Rock|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 31-40&lt;br /&gt;
| {{Bag/s|Great Ball|SV}}&lt;br /&gt;
| {{Bag/s|Repel|SV}}&lt;br /&gt;
| {{Bag/s|Escape Rope|SV}}&lt;br /&gt;
| {{Bag/s|X Attack|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Protein|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 41-50&lt;br /&gt;
| {{Bag/s|Repel|SV}}&lt;br /&gt;
| {{Bag/s|Escape Rope|SV}}&lt;br /&gt;
| {{Bag/s|X Attack|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Protein|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|White Herb|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 51-60&lt;br /&gt;
| {{Bag/s|Escape Rope|SV}}&lt;br /&gt;
| {{Bag/s|X Attack|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Protein|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|HP Up|SV}}&lt;br /&gt;
| {{Bag/s|White Herb|SV}}&lt;br /&gt;
| [[File:Bag TM Psychic SV Sprite.png|40px|TM44 (Rest)|link=TM44]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 61-70&lt;br /&gt;
| {{Bag/s|X Attack|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Protein|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|HP Up|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| [[File:Bag TM Psychic SV Sprite.png|40px|TM44 (Rest)|link=TM44]]&lt;br /&gt;
| {{Bag/s|Elixir|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 71-80&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Protein|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|HP Up|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| {{Bag/s|Elixir|SV}}&lt;br /&gt;
| [[File:Bag TM Fighting SV Sprite.png|40px|TM01 (Focus Punch)|link=TM01]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 81-90&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Protein|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|HP Up|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| {{Bag/s|PP Up|SV}}&lt;br /&gt;
| [[File:Bag TM Fighting SV Sprite.png|40px|TM01 (Focus Punch)|link=TM01]]&lt;br /&gt;
| {{Bag/s|Leftovers|SV}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 91-100&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Protein|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Revive|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|HP Up|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|PP Up|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Max Elixir|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Leftovers|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | [[File:Bag TM Ground SV Sprite.png|40px|TM26 (Earthquake)|link=TM26]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
======Battle Pyramid======&lt;br /&gt;
In addition, the [[Battle Pyramid]] has a separate list of items that can be received; this table, however, is instead based on the number of floors/rounds the player has completed inside the Pyramid.&lt;br /&gt;
&lt;br /&gt;
The Pickup table and the item balls on the ground share this same pool of items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{items color}}; border: 3px solid #{{items color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}; {{roundytl|5px}}&amp;quot; | Round&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | 30%&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; colspan=5 | 10%&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}; {{roundytr|5px}}&amp;quot; colspan=4 | 5%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 1&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| [[File:Dream Fluffy Tail Sprite.png|40px|link=Fluffy Tail]]&lt;br /&gt;
| {{Bag/s|Cheri Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Bright Powder|SV}}&lt;br /&gt;
| {{Bag/s|Shell Bell|SV}}&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dream Sacred Ash Sprite.png|36px|link=Sacred Ash]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 2&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Dire Hit|SV}}&lt;br /&gt;
| {{Bag/s|Pecha Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Leppa Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Leftovers|SV}}&lt;br /&gt;
| {{Bag/s|Choice Band|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Max Elixir|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 3&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|X Attack|SV}}&lt;br /&gt;
| {{Bag/s|Rawst Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Scope Lens|SV}}&lt;br /&gt;
| {{Bag/s|Focus Band|SV}}&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dream Sacred Ash Sprite.png|36px|link=Sacred Ash]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 4&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|X Defense|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Leppa Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Quick Claw|SV}}&lt;br /&gt;
| {{Bag/s|King&#039;s Rock|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Max Elixir|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 5&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|X Speed|SV}}&lt;br /&gt;
| {{Bag/s|Chesto Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Bright Powder|SV}}&lt;br /&gt;
| {{Bag/s|Shell Bell|SV}}&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dream Sacred Ash Sprite.png|36px|link=Sacred Ash]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 6&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|X Accuracy|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Leppa Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Leftovers|SV}}&lt;br /&gt;
| {{Bag/s|Choice Band|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Max Elixir|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 7&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|X Sp. Atk|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Scope Lens|SV}}&lt;br /&gt;
| {{Bag/s|Focus Band|SV}}&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dream Sacred Ash Sprite.png|36px|link=Sacred Ash]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 8&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Guard Spec.|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Leppa Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Quick Claw|SV}}&lt;br /&gt;
| {{Bag/s|King&#039;s Rock|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Max Elixir|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 9&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| [[File:Dream Fluffy Tail Sprite.png|40px|link=Fluffy Tail]]&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Bright Powder|SV}}&lt;br /&gt;
| {{Bag/s|Shell Bell|SV}}&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dream Sacred Ash Sprite.png|36px|link=Sacred Ash]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 10&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Dire Hit|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Leppa Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Leftovers|SV}}&lt;br /&gt;
| {{Bag/s|Choice Band|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Max Elixir|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 11&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|X Attack|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Scope Lens|SV}}&lt;br /&gt;
| {{Bag/s|Focus Band|SV}}&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dream Sacred Ash Sprite.png|36px|link=Sacred Ash]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 12&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|X Defense|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Leppa Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Quick Claw|SV}}&lt;br /&gt;
| {{Bag/s|King&#039;s Rock|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Max Elixir|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 13&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|X Speed|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Bright Powder|SV}}&lt;br /&gt;
| {{Bag/s|Shell Bell|SV}}&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dream Sacred Ash Sprite.png|36px|link=Sacred Ash]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 14&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|X Accuracy|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Leppa Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Leftovers|SV}}&lt;br /&gt;
| {{Bag/s|Choice Band|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Max Elixir|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 15&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|X Sp. Atk|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Scope Lens|SV}}&lt;br /&gt;
| {{Bag/s|Focus Band|SV}}&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dream Sacred Ash Sprite.png|36px|link=Sacred Ash]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 16&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Guard Spec.|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Leppa Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Quick Claw|SV}}&lt;br /&gt;
| {{Bag/s|King&#039;s Rock|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Max Elixir|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 17&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| [[File:Dream Fluffy Tail Sprite.png|40px|link=Fluffy Tail]]&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Bright Powder|SV}}&lt;br /&gt;
| {{Bag/s|Shell Bell|SV}}&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dream Sacred Ash Sprite.png|36px|link=Sacred Ash]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 18&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Dire Hit|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Leppa Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Leftovers|SV}}&lt;br /&gt;
| {{Bag/s|Choice Band|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Max Elixir|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 19&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|X Attack|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Scope Lens|SV}}&lt;br /&gt;
| {{Bag/s|Focus Band|SV}}&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dream Sacred Ash Sprite.png|36px|link=Sacred Ash]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 20&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|X Defense|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Leppa Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Quick Claw|SV}}&lt;br /&gt;
| {{Bag/s|King&#039;s Rock|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Max Elixir|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 21&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| [[File:Dream Fluffy Tail Sprite.png|40px|link=Fluffy Tail]]&lt;br /&gt;
| {{Bag/s|Cheri Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Bright Powder|SV}}&lt;br /&gt;
| {{Bag/s|Shell Bell|SV}}&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dream Sacred Ash Sprite.png|36px|link=Sacred Ash]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 22&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Dire Hit|SV}}&lt;br /&gt;
| {{Bag/s|Pecha Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Leppa Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Leftovers|SV}}&lt;br /&gt;
| {{Bag/s|Choice Band|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Max Elixir|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 23&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|X Attack|SV}}&lt;br /&gt;
| {{Bag/s|Rawst Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Scope Lens|SV}}&lt;br /&gt;
| {{Bag/s|Focus Band|SV}}&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dream Sacred Ash Sprite.png|36px|link=Sacred Ash]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 24&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|X Defense|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Leppa Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Quick Claw|SV}}&lt;br /&gt;
| {{Bag/s|King&#039;s Rock|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Max Elixir|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 25&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|X Speed|SV}}&lt;br /&gt;
| {{Bag/s|Chesto Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Bright Powder|SV}}&lt;br /&gt;
| {{Bag/s|Shell Bell|SV}}&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dream Sacred Ash Sprite.png|36px|link=Sacred Ash]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 26&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|X Accuracy|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Leppa Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Leftovers|SV}}&lt;br /&gt;
| {{Bag/s|Choice Band|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Max Elixir|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 27&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|X Sp. Atk|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Scope Lens|SV}}&lt;br /&gt;
| {{Bag/s|Focus Band|SV}}&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dream Sacred Ash Sprite.png|36px|link=Sacred Ash]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 28&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Guard Spec.|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Leppa Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Quick Claw|SV}}&lt;br /&gt;
| {{Bag/s|King&#039;s Rock|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Max Elixir|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 29&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| [[File:Dream Fluffy Tail Sprite.png|40px|link=Fluffy Tail]]&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Bright Powder|SV}}&lt;br /&gt;
| {{Bag/s|Shell Bell|SV}}&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dream Sacred Ash Sprite.png|36px|link=Sacred Ash]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 30&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Dire Hit|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Leppa Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Leftovers|SV}}&lt;br /&gt;
| {{Bag/s|Choice Band|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Max Elixir|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 31&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|X Attack|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Scope Lens|SV}}&lt;br /&gt;
| {{Bag/s|Focus Band|SV}}&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dream Sacred Ash Sprite.png|36px|link=Sacred Ash]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 32&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|X Defense|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Leppa Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Quick Claw|SV}}&lt;br /&gt;
| {{Bag/s|King&#039;s Rock|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Max Elixir|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 33&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|X Speed|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Bright Powder|SV}}&lt;br /&gt;
| {{Bag/s|Shell Bell|SV}}&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dream Sacred Ash Sprite.png|36px|link=Sacred Ash]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 34&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|X Accuracy|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Leppa Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Leftovers|SV}}&lt;br /&gt;
| {{Bag/s|Choice Band|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Max Elixir|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 35&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|X Sp. Atk|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Scope Lens|SV}}&lt;br /&gt;
| {{Bag/s|Focus Band|SV}}&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dream Sacred Ash Sprite.png|36px|link=Sacred Ash]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 36&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Guard Spec.|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Leppa Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Quick Claw|SV}}&lt;br /&gt;
| {{Bag/s|King&#039;s Rock|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Max Elixir|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 37&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| [[File:Dream Fluffy Tail Sprite.png|40px|link=Fluffy Tail]]&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Bright Powder|SV}}&lt;br /&gt;
| {{Bag/s|Shell Bell|SV}}&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dream Sacred Ash Sprite.png|36px|link=Sacred Ash]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 38&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Dire Hit|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Leppa Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Leftovers|SV}}&lt;br /&gt;
| {{Bag/s|Choice Band|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Max Elixir|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 39&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|X Attack|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Scope Lens|SV}}&lt;br /&gt;
| {{Bag/s|Focus Band|SV}}&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dream Sacred Ash Sprite.png|36px|link=Sacred Ash]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}; {{roundybl|5px}}&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|X Defense|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Lum Berry|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Ether|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Leppa Berry|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Revive|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Quick Claw|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|King&#039;s Rock|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | {{Bag/s|Max Elixir|SV}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon XD: Gale of Darkness=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{items color}}; border: 3px solid #{{items color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}; background: #{{items color light}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 30%&lt;br /&gt;
! colspan=6 style=&amp;quot;background: #{{items color light}}&amp;quot; | 10%&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; colspan=2 | 4%&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}; background: #{{items color light}}&amp;quot; colspan=2 | 1%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1-10&lt;br /&gt;
| {{Bag/s|Potion|SV}}&lt;br /&gt;
| {{Bag/s|Antidote|SV}}&lt;br /&gt;
| {{Bag/s|Super Potion|SV}}&lt;br /&gt;
| {{Bag/s|Great Ball|SV}}&lt;br /&gt;
| {{Bag/s|Paralyze Heal|SV}}&lt;br /&gt;
| {{Bag/s|Burn Heal|SV}}&lt;br /&gt;
| {{Bag/s|X Attack|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Nugget|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 11-20&lt;br /&gt;
| {{Bag/s|Antidote|SV}}&lt;br /&gt;
| {{Bag/s|Super Potion|SV}}&lt;br /&gt;
| {{Bag/s|Great Ball|SV}}&lt;br /&gt;
| {{Bag/s|Paralyze Heal|SV}}&lt;br /&gt;
| {{Bag/s|Burn Heal|SV}}&lt;br /&gt;
| {{Bag/s|X Attack|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|King&#039;s Rock|SV}}&lt;br /&gt;
| {{Bag/s|Nugget|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 21-30&lt;br /&gt;
| {{Bag/s|Super Potion|SV}}&lt;br /&gt;
| {{Bag/s|Great Ball|SV}}&lt;br /&gt;
| {{Bag/s|Paralyze Heal|SV}}&lt;br /&gt;
| {{Bag/s|Burn Heal|SV}}&lt;br /&gt;
| {{Bag/s|X Attack|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|King&#039;s Rock|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 31-40&lt;br /&gt;
| {{Bag/s|Great Ball|SV}}&lt;br /&gt;
| {{Bag/s|Paralyze Heal|SV}}&lt;br /&gt;
| {{Bag/s|Burn Heal|SV}}&lt;br /&gt;
| {{Bag/s|X Attack|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Protein|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 41-50&lt;br /&gt;
| {{Bag/s|Paralyze Heal|SV}}&lt;br /&gt;
| {{Bag/s|Burn Heal|SV}}&lt;br /&gt;
| {{Bag/s|X Attack|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Protein|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|White Herb|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 51-60&lt;br /&gt;
| {{Bag/s|Burn Heal|SV}}&lt;br /&gt;
| {{Bag/s|X Attack|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Protein|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|HP Up|SV}}&lt;br /&gt;
| [[File:Bag TM Psychic SV Sprite.png|40px|TM44 (Rest)|link=TM44]]&lt;br /&gt;
| {{Bag/s|White Herb|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 61-70&lt;br /&gt;
| {{Bag/s|X Attack|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Protein|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|HP Up|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Elixir|SV}}&lt;br /&gt;
| [[File:Bag TM Psychic SV Sprite.png|40px|TM44 (Rest)|link=TM44]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 71-80&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Protein|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|HP Up|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| [[File:Bag TM Fighting SV Sprite.png|40px|TM01 (Focus Punch)|link=TM01]]&lt;br /&gt;
| {{Bag/s|Elixir|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 81-90&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Protein|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|HP Up|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| {{Bag/s|PP Up|SV}}&lt;br /&gt;
| {{Bag/s|Leftovers|SV}}&lt;br /&gt;
| [[File:Bag TM Fighting SV Sprite.png|40px|TM01 (Focus Punch)|link=TM01]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 91-100&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Protein|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Revive|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|HP Up|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|PP Up|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Max Elixir|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Bag TM Ground SV Sprite.png|40px|TM26 (Earthquake)|link=TM26]]&lt;br /&gt;
| style=&amp;quot;background:#fff;  {{roundybr|5px}}&amp;quot;  | {{Bag/s|Leftovers|SV}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Diamond, Pearl, and Platinum=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{items color}}; border: 3px solid #{{items color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 30%&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; colspan=6 | 10%&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; colspan=2 | 4%&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}; {{roundytr|5px}}&amp;quot; colspan=2 | 1%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1-10&lt;br /&gt;
| {{Bag/s|Potion|SV}}&lt;br /&gt;
| {{Bag/s|Antidote|SV}}&lt;br /&gt;
| {{Bag/s|Super Potion|SV}}&lt;br /&gt;
| {{Bag/s|Great Ball|SV}}&lt;br /&gt;
| {{Bag/s|Repel|SV}}&lt;br /&gt;
| {{Bag/s|Escape Rope|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Nugget|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 11-20&lt;br /&gt;
| {{Bag/s|Antidote|SV}}&lt;br /&gt;
| {{Bag/s|Super Potion|SV}}&lt;br /&gt;
| {{Bag/s|Great Ball|SV}}&lt;br /&gt;
| {{Bag/s|Repel|SV}}&lt;br /&gt;
| {{Bag/s|Escape Rope|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|King&#039;s Rock|SV}}&lt;br /&gt;
| {{Bag/s|Nugget|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 21-30&lt;br /&gt;
| {{Bag/s|Super Potion|SV}}&lt;br /&gt;
| {{Bag/s|Great Ball|SV}}&lt;br /&gt;
| {{Bag/s|Repel|SV}}&lt;br /&gt;
| {{Bag/s|Escape Rope|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|King&#039;s Rock|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 31-40&lt;br /&gt;
| {{Bag/s|Great Ball|SV}}&lt;br /&gt;
| {{Bag/s|Repel|SV}}&lt;br /&gt;
| {{Bag/s|Escape Rope|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Dusk Stone|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 41-50&lt;br /&gt;
| {{Bag/s|Repel|SV}}&lt;br /&gt;
| {{Bag/s|Escape Rope|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Dusk Stone|SV}}&lt;br /&gt;
| {{Bag/s|Shiny Stone|SV}}&lt;br /&gt;
| {{Bag/s|White Herb|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 51-60&lt;br /&gt;
| {{Bag/s|Escape Rope|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Dusk Stone|SV}}&lt;br /&gt;
| {{Bag/s|Shiny Stone|SV}}&lt;br /&gt;
| {{Bag/s|Dawn Stone|SV}}&lt;br /&gt;
| [[File:Bag TM Psychic SV Sprite.png|40px|TM44 (Rest)|link=TM44]] &lt;br /&gt;
| {{Bag/s|White Herb|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 61-70&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Dusk Stone|SV}}&lt;br /&gt;
| {{Bag/s|Shiny Stone|SV}}&lt;br /&gt;
| {{Bag/s|Dawn Stone|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Elixir|SV}}&lt;br /&gt;
| [[File:Bag TM Psychic SV Sprite.png|40px|TM44 (Rest)|link=TM44]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 71-80&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Dusk Stone|SV}}&lt;br /&gt;
| {{Bag/s|Shiny Stone|SV}}&lt;br /&gt;
| {{Bag/s|Dawn Stone|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| [[File:Bag TM Fighting SV Sprite.png|40px|TM01 (Focus Punch)|link=TM01]]&lt;br /&gt;
| {{Bag/s|Elixir|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 81-90&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Dusk Stone|SV}}&lt;br /&gt;
| {{Bag/s|Shiny Stone|SV}}&lt;br /&gt;
| {{Bag/s|Dawn Stone|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| {{Bag/s|PP Up|SV}}&lt;br /&gt;
| {{Bag/s|Leftovers|SV}}&lt;br /&gt;
| [[File:Bag TM Fighting SV Sprite.png|40px|TM01 (Focus Punch)|link=TM01]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 91-100&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Revive|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Dusk Stone|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Shiny Stone|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Dawn Stone|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|PP Up|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Max Elixir|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Bag TM Ground SV Sprite.png|40px|TM26 (Earthquake)|link=TM26]]&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | {{Bag/s|Leftovers|SV}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon HeartGold and SoulSilver=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{items color}}; border: 3px solid #{{items color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 30%&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; colspan=6 | 10%&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; colspan=2 | 4%&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}; {{roundytr|5px}}&amp;quot; colspan=2 | 1%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1-10&lt;br /&gt;
| {{Bag/s|Potion|SV}}&lt;br /&gt;
| {{Bag/s|Antidote|SV}}&lt;br /&gt;
| {{Bag/s|Super Potion|SV}}&lt;br /&gt;
| {{Bag/s|Great Ball|SV}}&lt;br /&gt;
| {{Bag/s|Repel|SV}}&lt;br /&gt;
| {{Bag/s|Escape Rope|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Nugget|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 11-20&lt;br /&gt;
| {{Bag/s|Antidote|SV}}&lt;br /&gt;
| {{Bag/s|Super Potion|SV}}&lt;br /&gt;
| {{Bag/s|Great Ball|SV}}&lt;br /&gt;
| {{Bag/s|Repel|SV}}&lt;br /&gt;
| {{Bag/s|Escape Rope|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|King&#039;s Rock|SV}}&lt;br /&gt;
| {{Bag/s|Nugget|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 21-30&lt;br /&gt;
| {{Bag/s|Super Potion|SV}}&lt;br /&gt;
| {{Bag/s|Great Ball|SV}}&lt;br /&gt;
| {{Bag/s|Repel|SV}}&lt;br /&gt;
| {{Bag/s|Escape Rope|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|King&#039;s Rock|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 31-40&lt;br /&gt;
| {{Bag/s|Great Ball|SV}}&lt;br /&gt;
| {{Bag/s|Repel|SV}}&lt;br /&gt;
| {{Bag/s|Escape Rope|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Sun Stone|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 41-50&lt;br /&gt;
| {{Bag/s|Repel|SV}}&lt;br /&gt;
| {{Bag/s|Escape Rope|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Sun Stone|SV}}&lt;br /&gt;
| {{Bag/s|Moon Stone|SV}}&lt;br /&gt;
| {{Bag/s|Iron Ball|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 51-60&lt;br /&gt;
| {{Bag/s|Escape Rope|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Sun Stone|SV}}&lt;br /&gt;
| {{Bag/s|Moon Stone|SV}}&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dream Heart Scale Sprite.png|34px|link=Heart Scale]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| [[File:Bag TM Dark SV Sprite.png|40px|TM56 (Fling)|link=TM56]]&lt;br /&gt;
| {{Bag/s|Iron Ball|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 61-70&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Sun Stone|SV}}&lt;br /&gt;
| {{Bag/s|Moon Stone|SV}}&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dream Heart Scale Sprite.png|34px|link=Heart Scale]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Elixir|SV}}&lt;br /&gt;
| [[File:Bag TM Dark SV Sprite.png|40px|TM56 (Fling)|link=TM56]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 71-80&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Sun Stone|SV}}&lt;br /&gt;
| {{Bag/s|Moon Stone|SV}}&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dream Heart Scale Sprite.png|34px|link=Heart Scale]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| [[File:Bag TM Grass SV Sprite.png|40px|TM86 (Grass Knot)|link=TM86]]&lt;br /&gt;
| {{Bag/s|Elixir|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 81-90&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Sun Stone|SV}}&lt;br /&gt;
| {{Bag/s|Moon Stone|SV}}&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dream Heart Scale Sprite.png|34px|link=Heart Scale]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| {{Bag/s|PP Up|SV}}&lt;br /&gt;
| {{Bag/s|Leftovers|SV}}&lt;br /&gt;
| [[File:Bag TM Grass SV Sprite.png|40px|TM86 (Grass Knot)|link=TM86]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | 91-100&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Sun Stone|SV}}&lt;br /&gt;
| {{Bag/s|Moon Stone|SV}}&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dream Heart Scale Sprite.png|34px|link=Heart Scale]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| {{Bag/s|PP Up|SV}}&lt;br /&gt;
| {{Bag/s|Max Elixir|SV}}&lt;br /&gt;
|  [[File:Bag TM Ground SV Sprite.png|40px|TM26 (Earthquake)|link=TM26]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; |{{Bag/s|Leftovers|SV}}&lt;br /&gt;
|}&lt;br /&gt;
=====Pokémon Black, White, Black 2, White 2, X, and Y=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{items color}}; border: 3px solid #{{items color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 30%&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; colspan=6 | 10%&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; colspan=2 | 4%&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}; {{roundytr|5px}}&amp;quot; colspan=2 | 1%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1-10&lt;br /&gt;
| {{Bag/s|Potion|SV}}&lt;br /&gt;
| {{Bag/s|Antidote|SV}}&lt;br /&gt;
| {{Bag/s|Super Potion|SV}}&lt;br /&gt;
| {{Bag/s|Great Ball|SV}}&lt;br /&gt;
| {{Bag/s|Repel|SV}}&lt;br /&gt;
| {{Bag/s|Escape Rope|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Nugget|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 11-20&lt;br /&gt;
| {{Bag/s|Antidote|SV}}&lt;br /&gt;
| {{Bag/s|Super Potion|SV}}&lt;br /&gt;
| {{Bag/s|Great Ball|SV}}&lt;br /&gt;
| {{Bag/s|Repel|SV}}&lt;br /&gt;
| {{Bag/s|Escape Rope|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|King&#039;s Rock|SV}}&lt;br /&gt;
| {{Bag/s|Nugget|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 21-30&lt;br /&gt;
| {{Bag/s|Super Potion|SV}}&lt;br /&gt;
| {{Bag/s|Great Ball|SV}}&lt;br /&gt;
| {{Bag/s|Repel|SV}}&lt;br /&gt;
| {{Bag/s|Escape Rope|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|King&#039;s Rock|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 31-40&lt;br /&gt;
| {{Bag/s|Great Ball|SV}}&lt;br /&gt;
| {{Bag/s|Repel|SV}}&lt;br /&gt;
| {{Bag/s|Escape Rope|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Sun Stone|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 41-50&lt;br /&gt;
| {{Bag/s|Repel|SV}}&lt;br /&gt;
| {{Bag/s|Escape Rope|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Sun Stone|SV}}&lt;br /&gt;
| {{Bag/s|Moon Stone|SV}}&lt;br /&gt;
| {{Bag/s|Iron Ball|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 51-60&lt;br /&gt;
| {{Bag/s|Escape Rope|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Sun Stone|SV}}&lt;br /&gt;
| {{Bag/s|Moon Stone|SV}}&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dream Heart Scale Sprite.png|34px|link=Heart Scale]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| {{Bag/s|Prism Scale|SV}}&lt;br /&gt;
| {{Bag/s|Iron Ball|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 61-70&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Sun Stone|SV}}&lt;br /&gt;
| {{Bag/s|Moon Stone|SV}}&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dream Heart Scale Sprite.png|34px|link=Heart Scale]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Elixir|SV}}&lt;br /&gt;
| {{Bag/s|Prism Scale|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 71-80&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Sun Stone|SV}}&lt;br /&gt;
| {{Bag/s|Moon Stone|SV}}&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dream Heart Scale Sprite.png|34px|link=Heart Scale]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| {{Bag/s|Prism Scale|SV}}&lt;br /&gt;
| {{Bag/s|Elixir|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 81-90&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Sun Stone|SV}}&lt;br /&gt;
| {{Bag/s|Moon Stone|SV}}&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dream Heart Scale Sprite.png|34px|link=Heart Scale]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| {{Bag/s|PP Up|SV}}&lt;br /&gt;
| {{Bag/s|Leftovers|SV}}&lt;br /&gt;
| {{Bag/s|Prism Scale|SV}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 91-100&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Revive|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Sun Stone|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Moon Stone|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | &amp;lt;center&amp;gt;[[File:Dream Heart Scale Sprite.png|34px|link=Heart Scale]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|PP Up|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Max Elixir|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Prism Scale|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | {{Bag/s|Leftovers|SV}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Omega Ruby and Alpha Sapphire=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{items color}}; border: 3px solid #{{items color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 30%&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; colspan=6 | 10%&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; colspan=2 | 4%&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}; {{roundytr|5px}}&amp;quot; colspan=2 | 1%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1-10&lt;br /&gt;
| {{Bag/s|Potion|SV}}&lt;br /&gt;
| {{Bag/s|Antidote|SV}}&lt;br /&gt;
| {{Bag/s|Super Potion|SV}}&lt;br /&gt;
| {{Bag/s|Great Ball|SV}}&lt;br /&gt;
| {{Bag/s|Repel|SV}}&lt;br /&gt;
| {{Bag/s|Escape Rope|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Nugget|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 11-20&lt;br /&gt;
| {{Bag/s|Antidote|SV}}&lt;br /&gt;
| {{Bag/s|Super Potion|SV}}&lt;br /&gt;
| {{Bag/s|Great Ball|SV}}&lt;br /&gt;
| {{Bag/s|Repel|SV}}&lt;br /&gt;
| {{Bag/s|Escape Rope|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|King&#039;s Rock|SV}}&lt;br /&gt;
| {{Bag/s|Nugget|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 21-30&lt;br /&gt;
| {{Bag/s|Super Potion|SV}}&lt;br /&gt;
| {{Bag/s|Great Ball|SV}}&lt;br /&gt;
| {{Bag/s|Repel|SV}}&lt;br /&gt;
| {{Bag/s|Escape Rope|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|King&#039;s Rock|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 31-40&lt;br /&gt;
| {{Bag/s|Great Ball|SV}}&lt;br /&gt;
| {{Bag/s|Repel|SV}}&lt;br /&gt;
| {{Bag/s|Escape Rope|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Sun Stone|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 41-50&lt;br /&gt;
| {{Bag/s|Repel|SV}}&lt;br /&gt;
| {{Bag/s|Escape Rope|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Sun Stone|SV}}&lt;br /&gt;
| {{Bag/s|Moon Stone|SV}}&lt;br /&gt;
| {{Bag/s|Iron Ball|SV}}&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 51-60&lt;br /&gt;
| {{Bag/s|Escape Rope|SV}}&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Sun Stone|SV}}&lt;br /&gt;
| {{Bag/s|Moon Stone|SV}}&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dream Heart Scale Sprite.png|34px|link=Heart Scale]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| {{Bag/s|Destiny Knot|SV}}&lt;br /&gt;
| {{Bag/s|Iron Ball|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 61-70&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Sun Stone|SV}}&lt;br /&gt;
| {{Bag/s|Moon Stone|SV}}&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dream Heart Scale Sprite.png|34px|link=Heart Scale]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Elixir|SV}}&lt;br /&gt;
| {{Bag/s|Destiny Knot|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 71-80&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Sun Stone|SV}}&lt;br /&gt;
| {{Bag/s|Moon Stone|SV}}&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dream Heart Scale Sprite.png|34px|link=Heart Scale]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| {{Bag/s|Destiny Knot|SV}}&lt;br /&gt;
| {{Bag/s|Elixir|SV}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 81-90&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| {{Bag/s|Sun Stone|SV}}&lt;br /&gt;
| {{Bag/s|Moon Stone|SV}}&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dream Heart Scale Sprite.png|34px|link=Heart Scale]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| {{Bag/s|PP Up|SV}}&lt;br /&gt;
| {{Bag/s|Leftovers|SV}}&lt;br /&gt;
| {{Bag/s|Destiny Knot|SV}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 91-100&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Revive|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Sun Stone|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Moon Stone|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | &amp;lt;center&amp;gt;[[File:Dream Heart Scale Sprite.png|34px|link=Heart Scale]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|PP Up|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Max Elixir|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{Bag/s|Destiny Knot|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | {{Bag/s|Leftovers|SV}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Sun, Moon, Ultra Sun, and Ultra Moon=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align: center; background: #{{items color}}; border: 3px solid #{{items color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 1-10&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 11-20&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 21-30&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 31-40&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 41-50&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 51-60&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 61-70&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 71-80&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 81-90&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}; {{roundytr|5px}}&amp;quot; | Lv 91-100&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Potion|SV}}&lt;br /&gt;
| 25% || || || || || || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Antidote|SV}}&lt;br /&gt;
| 10% || 25% || || || || || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Super Potion|SV}}&lt;br /&gt;
| 10% || 10% || 25% || || || || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Great Ball|SV}}&lt;br /&gt;
| 10% || 10% || 10% || 25% || || || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Repel|SV}}&lt;br /&gt;
| 10% || 10% || 10% || 10% || 20% || || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Escape Rope|SV}}&lt;br /&gt;
| 10% || 10% || 10% || 10% || 10% || 20% || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| 10% || 10% || 10% || 10% || 10% || 10% || 20% || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| 5% || 5% || 5% || 10% || 10% || 10% || 10% || 20% || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Nugget|SV}}&lt;br /&gt;
| 5% || 3% || || || || || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Ultra Ball|SV}}&lt;br /&gt;
| 3% || 3% || 5% || 5% || 10% || 10% || 10% || 10% || 20% ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Destiny Knot|SV}}&lt;br /&gt;
| colspan=10 | 1%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Leftovers|SV}}&lt;br /&gt;
| colspan=10 | 1%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Sun Stone|SV}}&lt;br /&gt;
| || 3% || 5% || 5% || 10% || 10% || 10% || 10% || 10% || 10%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Moon Stone|SV}}&lt;br /&gt;
| || 3% || 5% || 5% || 10% || 10% || 10% || 10% || 10% || 10%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Prism Scale|SV}}&lt;br /&gt;
| || colspan=9 | 3%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| || 2% || 2% || 5% || 5% || 7% || 10% || 10% || 10% || 20%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Balm Mushroom|SV}}&lt;br /&gt;
| || 1% || 3% || || || || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| || || 3% || 3% || 3% || 8% || 8% || 8% || 8% || 8%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Pearl String|SV}}&lt;br /&gt;
| || || 1% || 4% || || || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Full Restore|SV}}&lt;br /&gt;
| || || 1% || 1% || 2% || 3% || 5% || 5% || 10% || 15%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Big Nugget|SV}}&lt;br /&gt;
| || || || 1% || 4% || 5% || 5% || 5% || 5% || 5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| || || || 1% || 1% || 1% || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dream Heart Scale Sprite.png|34px|link=Heart Scale]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| || || || || || 1% || 4% || 10% || 10% || 10%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Elixir|SV}}&lt;br /&gt;
| || || || || || || 3% || 5% || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| || || || || || || || 2% || 10% || 10%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|PP Up|SV}}&lt;br /&gt;
| || || || || || || || || 1% || 4%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | {{Bag/s|Max Elixir|SV}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 1%&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 3%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Sword and Shield=====&lt;br /&gt;
{{Incomplete|section|needs=percentages?}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align: center; background: #{{items color}}; border: 3px solid #{{items color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 1-10&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 11-20&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 21-30&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 31-40&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 41-50&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 51-60&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 61-70&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 71-80&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 81-90&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}; {{roundytr|5px}}&amp;quot; | Lv 91-100&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Potion|SV}}&lt;br /&gt;
| Very common || || || || || || || || || &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Tiny Mushroom|SV}}&lt;br /&gt;
| Common || Uncommon || || || || || || || || &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Repel|SV}}&lt;br /&gt;
| Uncommon || Common || || || || || || || || &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Super Potion|SV}}&lt;br /&gt;
| Uncommon || Uncommon || Common || || || || || || || &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Poké Doll|SV}}&lt;br /&gt;
| Uncommon || Uncommon || Uncommon || Common || || || || || || &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Big Mushroom|SV}}&lt;br /&gt;
| Rare || Uncommon || Uncommon || || || || || || || &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Super Repel|SV}}&lt;br /&gt;
| Rare || Uncommon || Uncommon || Uncommon || Common || || || || || &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| Rare || Rare || Uncommon || Uncommon || Uncommon || Common || || || || &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| Rare || Rare || Rare || Uncommon || Uncommon || Uncommon || Common || || || &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| Rare || Rare || Rare || Rare || Uncommon || Uncommon || Uncommon || Common || || &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| Very rare || Very rare || Rare || Rare || Rare || || || || || &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Max Repel|SV}}&lt;br /&gt;
| || Rare || Rare || Rare || Rare || Uncommon || Uncommon || Uncommon || Common || &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Moon Stone|SV}}&lt;br /&gt;
| || Rare || Rare || Rare || Rare || Rare || Rare || Rare || Uncommon || Uncommon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Sun Stone|SV}}&lt;br /&gt;
| || Rare || Rare || Rare || Rare || Rare || Rare || Rare || Uncommon || Uncommon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| || Very rare || Very rare || Very rare || Very rare || Rare || Rare || Rare || Rare || Rare&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Nugget|SV}}&lt;br /&gt;
| || || Rare || Rare || Rare || Rare || Rare || Rare || Rare || Rare&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Max Potion|SV}}&lt;br /&gt;
| || || Rare || Rare || Rare || Rare || Uncommon || Uncommon || Uncommon || Common&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Max Ether|SV}}&lt;br /&gt;
| || || Very rare || Very rare || Rare || Rare || Rare || || || &lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|PP Up|SV}}&lt;br /&gt;
| || || Very rare || Very rare || Very rare || Rare || Rare || Rare || Rare || Rare&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Big Nugget|SV}}&lt;br /&gt;
| || || Very rare || Very rare || Very rare || Very rare || Rare || Rare || Rare || Rare&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Destiny Knot|SV}}&lt;br /&gt;
| || || Very rare || Very rare || Very rare || Very rare || Very rare || Very rare || Very rare || Very rare&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Leftovers|SV}}&lt;br /&gt;
| || || Very rare || Very rare || Very rare || Very rare || Very rare || Very rare || Very rare || Very rare&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Mental Herb|SV}}&lt;br /&gt;
| || || Very rare || Very rare || Very rare || Very rare || Very rare || Very rare || Very rare || Very rare&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Power Herb|SV}}&lt;br /&gt;
| || || Very rare || Very rare || Very rare || Very rare || Very rare || Very rare || Very rare || Very rare&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|White Herb|SV}}&lt;br /&gt;
| || || Very rare || Very rare || Very rare || Very rare || Very rare || Very rare || Very rare || Very rare&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Balm Mushroom|SV}}&lt;br /&gt;
| || || Very rare || Rare || Rare || Rare || Rare || Rare || Rare || Rare&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| || || || Rare || Rare || Rare || Rare || Uncommon || Uncommon || Uncommon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Elixir|SV}}&lt;br /&gt;
| || || || || Very rare || Very rare || Rare || Rare || Rare || Rare&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Max Elixir|SV}}&lt;br /&gt;
| || || || || || || Very rare || Very rare || Rare || Rare&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | {{Bag/s|Bottle Cap|SV}}&lt;br /&gt;
| || || || || || || || Very rare || Very rare || style=&amp;quot;{{roundybr|5px}}&amp;quot; |  Very rare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Brilliant Diamond and Shining Pearl=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align: center; background: #{{items color}}; border: 3px solid #{{items color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 1-10&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 11-20&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 21-30&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 31-40&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 41-50&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 51-60&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 61-70&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 71-80&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 81-90&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}; {{roundytr|5px}}&amp;quot; | Lv 91-100&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Potion|SV}}&lt;br /&gt;
| 35% || || || || || || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Tiny Mushroom|SV}}&lt;br /&gt;
| 25% || 8% || || || || || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Repel|SV}}&lt;br /&gt;
| 8% || 30% || || || || || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Super Potion|SV}}&lt;br /&gt;
| 8% || 8% || 30% || || || || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Poké Doll|SV}}&lt;br /&gt;
| 8% || 8% || 9% || 30% || || || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Big Mushroom|SV}}&lt;br /&gt;
| 3% || 8% || 9% || || || || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Super Repel|SV}}&lt;br /&gt;
| 3% || 8% || 9% || 9% || 30% || || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| 3% || 4% || 8% || 9% || 9% || 30% || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| 3% || 4% || 3% || 8% || 9% || 10% || 30% || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| 3% || 4% || 3% || 4% || 8% || 9% || 10% || 30% || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| 1% || 1% || 3% || 4% || 4% || || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Max Repel|SV}}&lt;br /&gt;
| || 4% || 3% || 4% || 4% || 9% || 9% || 10% || 30% ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Dusk Stone|SV}}&lt;br /&gt;
| || 4% || 3% || 4% || 4% || 4% || 4% || 5% || 9% || 10%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Shiny Stone|SV}}&lt;br /&gt;
| || 4% || 3% || 4% || 4% || 4% || 4% || 5% || 9% || 10%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Dawn Stone|SV}}&lt;br /&gt;
| || 4% || 3% || 4% || 4% || 4% || 4% || 5% || 9% || 10%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| || 1% || 1% || 1% || 1% || 4% || 4% || 5% || 4% || 5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Nugget|SV}}&lt;br /&gt;
| || || 3% || 4% || 4% || 4% || 4% || 5% || 4% || 5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Max Potion|SV}}&lt;br /&gt;
| || || 3% || 4% || 4% || 4% || 9% || 9% || 8% || 30%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Max Ether|SV}}&lt;br /&gt;
| || || 1% || 1% || 4% || 4% || 4% || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|PP Up|SV}}&lt;br /&gt;
| || || 1% || 1% || 1% || 4% || 4% || 5% || 4% || 5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Destiny Knot|SV}}&lt;br /&gt;
| || || colspan=8 | 1%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Leftovers|SV}}&lt;br /&gt;
| || || colspan=8 | 1%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Mental Herb|SV}}&lt;br /&gt;
| || || colspan=8 | 1%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Power Herb|SV}}&lt;br /&gt;
| || || colspan=8 | 1%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|White Herb|SV}}&lt;br /&gt;
| || || colspan=8 | 1%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| || || || 4% || 4% || 4% || 4% || 9% || 9% || 9%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Elixir|SV}}&lt;br /&gt;
| || || || || 1% || 1% || 4% || 5% || 4% || 5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Max Elixir|SV}}&lt;br /&gt;
| || || || || || || 1% || 1% || 4% || 5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | {{Bag/s|Bottle Cap|SV}}&lt;br /&gt;
| || || || || || || || 1% || 1% || style=&amp;quot;{{roundybr|5px}}&amp;quot; | 1% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Scarlet and Violet=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align: center; background: #{{items color}}; border: 3px solid #{{items color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}; {{roundytl|5px}}&amp;quot; | Item&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 1-10&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 11-20&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 21-30&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 31-40&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 41-50&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 51-60&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 61-70&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 71-80&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | Lv 81-90&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}; {{roundytr|5px}}&amp;quot; | Lv 91-100&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Potion|SV}}&lt;br /&gt;
| 35% || 10% || || || || || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Tiny Mushroom|SV}}&lt;br /&gt;
| 20% || 10% || || || || || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Super Potion|SV}}&lt;br /&gt;
| 15% || 15% || 15% || 10% || || || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Poké Doll|SV}}&lt;br /&gt;
| 10% || 10% || 10% || 10% || || || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Full Heal|SV}}&lt;br /&gt;
| 10% || 20% || 20% || 20% || 20% || 10% || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Big Mushroom|SV}}&lt;br /&gt;
| 3% || 15% || 10% || || || || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Revive|SV}}&lt;br /&gt;
| 3% || 5% || 10% || 10% || 10% || 10% || 15% || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Hyper Potion|SV}}&lt;br /&gt;
| 3% || 3% || 5% || 10% || 20% || 20% || 20% || 20% || 10% ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Ether|SV}}&lt;br /&gt;
| 1% || 2% || 3% || 4% || 5% || || || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Max Potion|SV}}&lt;br /&gt;
| || 3% || 3% || 3% || 10% || 10% || 10% || 20% || 20% || 20%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Sun Stone|SV}}&lt;br /&gt;
| || 3% || 3% || 5% || 5% || 7% || 7% || 7% || 10% || 12%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Moon Stone|SV}}&lt;br /&gt;
| || 3% || 3% || 5% || 5% || 7% || 7% || 7% || 10% || 12%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&lt;br /&gt;
| || 1% || 1% || 2% || 2% || 3% || 3% || 4% || 4% || 5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Nugget|SV}}&lt;br /&gt;
| || || 5% || 5% || 5% || 5% || 5% || 5% || 5% || 5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Max Revive|SV}}&lt;br /&gt;
| || || 3% || 3% || 3% || 10% || 10% || 10% || 10% || 10%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Max Ether|SV}}&lt;br /&gt;
| || || 1% || 2% || 3% || 4% || 5% || || ||&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Balm Mushroom|SV}}&lt;br /&gt;
| || || 1% || 3% || 3% || 3% || 3% || 5% || 5% || 5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|PP Up|SV}}&lt;br /&gt;
| || || 1% || 2% || 2% || 3% || 3% || 4% || 4% || 5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Big Nugget|SV}}&lt;br /&gt;
| || || 1% || 1% || 1% || 1% || 3% || 6% || 8% || 10%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|White Herb|SV}}&lt;br /&gt;
| || || colspan=8 | 1%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Power Herb|SV}}&lt;br /&gt;
| || || colspan=8 | 1%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Mental Herb|SV}}&lt;br /&gt;
| || || colspan=8 | 1%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Destiny Knot|SV}}&lt;br /&gt;
| || || colspan=8 | 1%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Leftovers|SV}}&lt;br /&gt;
| || || colspan=8 | 1%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Elixir|SV}}&lt;br /&gt;
| || || || || 1% || 2% || 3% || 4% || 5% || 5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag/s|Max Elixir|SV}}&lt;br /&gt;
| || || || || || || 1% || 2% || 3% || 5%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | {{Bag/s|Bottle Cap|SV}}&lt;br /&gt;
| || || || || || || || 1% || 1% || style=&amp;quot;{{roundybr|5px}}&amp;quot; | 1% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Pickup==&lt;br /&gt;
{{Ability/head|items}}&lt;br /&gt;
{{Ability/entry|0052|Meowth|Normal|Normal|Pickup|Technician|Unnerve|ability2note={{color2|000|Generation IV|Gen IV}}+}}&lt;br /&gt;
{{Ability/entry|0052|form=-Alola|Meowth|Dark|Dark|Pickup|Technician|Rattled|formlink={{color2|000|Alolan form|Alolan Form}}}}&lt;br /&gt;
{{Ability/entry|0052|form=-Galar|Meowth|Steel|Steel|Pickup|Tough Claws|Unnerve|formlink={{color2|000|Galarian form|Galarian Form}}}}&lt;br /&gt;
{{Ability/entry|0190|Aipom|Normal|Normal|Run Away|Pickup|Skill Link}}&lt;br /&gt;
{{Ability/entry|0216|Teddiursa|Normal|Normal|Pickup|Quick Feet|Honey Gather|ability2note={{color2|000|Generation IV|Gen IV}}+}}&lt;br /&gt;
{{Ability/entry|0231|Phanpy|Ground|Ground|Pickup|None|Sand Veil}}&lt;br /&gt;
{{Ability/entry|0263|Zigzagoon|Normal|Normal|Pickup|Gluttony|Quick Feet|ability2note={{color2|000|Generation IV|Gen IV}}+}}&lt;br /&gt;
{{Ability/entry|0263|form=-Galar|Zigzagoon|Dark|Normal|Pickup|Gluttony|Quick Feet|formlink={{color2|000|Galarian form|Galarian Form}}}}&lt;br /&gt;
{{Ability/entry|0264|Linoone|Normal|Normal|Pickup|Gluttony|Quick Feet|ability2note={{color2|000|Generation IV|Gen IV}}+}}&lt;br /&gt;
{{Ability/entry|0264|form=-Galar|Linoone|Dark|Normal|Pickup|Gluttony|Quick Feet|formlink={{color2|000|Galarian form|Galarian Form}}}}&lt;br /&gt;
{{Ability/entry|0417|Pachirisu|Electric|Electric|Run Away|Pickup|Volt Absorb}}&lt;br /&gt;
{{Ability/entry|0424|Ambipom|Normal|Normal|Technician|Pickup|Skill Link}}&lt;br /&gt;
{{Ability/entry|0446|Munchlax|Normal|Normal|Pickup|Thick Fat|Gluttony}}&lt;br /&gt;
{{Ability/entry|0506|Lillipup|Normal|Normal|Vital Spirit|Pickup|Run Away}}&lt;br /&gt;
{{Ability/entry|0659|Bunnelby|Normal|Normal|Pickup|Cheek Pouch|Huge Power}}&lt;br /&gt;
{{Ability/entry|0660|Diggersby|Normal|Ground|Pickup|Cheek Pouch|Huge Power}}&lt;br /&gt;
{{Ability/entry|0702|Dedenne|Electric|Fairy|Cheek Pouch|Pickup|Plus}}&lt;br /&gt;
{{Ability/entry|0710|Pumpkaboo|Ghost|Grass|Pickup|Frisk|Insomnia}}&lt;br /&gt;
{{Ability/entry|0711|Gourgeist|Ghost|Grass|Pickup|Frisk|Insomnia}}&lt;br /&gt;
{{Ability/entry|0731|Pikipek|Normal|Flying|Keen Eye|Skill Link|Pickup}}&lt;br /&gt;
{{Ability/entry|0732|Trumbeak|Normal|Flying|Keen Eye|Skill Link|Pickup}}&lt;br /&gt;
{{ability/entry|0924|Tandemaus|Normal|Normal|Run Away|Pickup|Own Tempo}}&lt;br /&gt;
{{Ability/entry|0971|Greavard|Ghost|Ghost|Pickup|None|Fluffy}}&lt;br /&gt;
{{Ability/foot|items}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Super Smash Bros. Brawl]]===&lt;br /&gt;
[[File:Munchlax SSBB.png|thumb|200px|Munchlax in Super Smash Bros. Brawl]]&lt;br /&gt;
After being released from a {{i|Poké Ball}}, {{sbw|Munchlax}} walks around and uses Pickup to eat items on the stage. However, it will not eat a living item (such as a {{wb|Mr. Saturn}}), an {{sbw|Assist Trophy}}, a Poké Ball, a {{sbw|Smash Ball}}, or collectibles (such as {{sbw|CD}}s, {{sbw|Trophy|Trophies}}, or {{sbw|Sticker}}s).&lt;br /&gt;
&lt;br /&gt;
==={{g|Mystery Dungeon series}}===&lt;br /&gt;
Each time the player enters a floor, a Pokémon with Pickup will have a small chance of finding an item that can appear on that floor (other than [[Poké]]) as long as it is not holding an item. In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], Pickup will not activate prior to obtaining the [[Treasure Bag]].&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]], it can find items even when it is holding something, as the effect has been revised to put items found using the Ability into the [[Toolbox]]. If the Toolbox is full, the item found is placed on the floor instead. Pickup works for [[Makuhita Dojo]], even though items do not spawn on the ground.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|items}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Finds items if the Pokémon is not holding anything.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Enables the Pokémon to find items occasionally when it is not holding anything.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|なにも どうぐを もってないと いつのまにか どうぐを ひろっている|Enables the Pokémon to find items occasionally when it is not holding anything.}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|The Pokémon may pick up an item when it goes to a different floor.{{tt|*|Ability description}}&amp;lt;br&amp;gt;When the Pokémon goes to a different floor, it may pick up an item! But if it is already holding an item, it won&#039;t pick up anything.{{tt|*|Used in message log}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|When the Pokémon goes to a different floor, it may pick up an item! But if it is already holding an item, it won&#039;t pick up anything.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RTDX}}|When the Pokémon goes to a different floor, it may pick up an item. However, there will be places where there is nothing for the Pokémon to pick up.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=psychic|exp=yes|gen=The Pokémon finds many rare items and picks them up, even going as far as stealing items from others.|image1=Tokin Pickup.png|image1p=Linoone|image2=Held items anime.png|image2p=Stash of picked-up items}}&lt;br /&gt;
{{movep|type=psychic|ms=264|pkmn=Linoone|method=Linoone finds many rare items everywhere and puts them in its cheeks. It even goes as far as to steal items from others.}}&lt;br /&gt;
{{movebtm|type=psychic|user=Kimmy Shoney|user1=Kimmy Shoney&#039;s Tokin|startcode=AG112|startname=Showdown at Linoone|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=items|exp=yes|gen=The Pokémon picks up items it finds on the ground.|image1=Crystal Phanpy Pickup.png|image1p=Phanpy|image2=Lax Pickup.png|image2p=Munchlax}}&lt;br /&gt;
{{movep|type=items|ms=231|pkmn=Phanpy|method=Phanpy picks up items it finds on the ground and stores them in its mouth until its Trainer asks to receive them. It can hold up to three items at a time in its mouth.}}&lt;br /&gt;
{{movemid|type=items|user=Crystal (Adventures)|user1=Crystal&#039;s Phanpy|startcode=PS312|startname=Chipping Away at Regirock|notes=Debut}}&lt;br /&gt;
{{movep|type=items|ms=446|pkmn=Munchlax|method=Munchlax picks up items it finds and stores them in its fur. It can carry many, many items in its fur at once.}}&lt;br /&gt;
{{movebtmManga|type=items|user=Lax (Adventures)|user1=Diamond&#039;s Lax|startcode=PS338|startname=Stagestruck Starly}}&lt;br /&gt;
&lt;br /&gt;
* In &#039;&#039;[[PS306|Pinsir Me, I Must Be Dreaming]]&#039;&#039;, the {{pkmn2|rental}} {{p|Linoone}} that {{adv|Emerald}} used during his {{gdis|Battle Factory|III}} match against [[Noland]] was revealed to have Pickup as his Ability by Emerald&#039;s [[Pokédex]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond and Pearl Adventure!===&lt;br /&gt;
{{movemanga|type=items|exp=yes|gen=The Pokémon finds items left behind.|image1=Munchlax Pickup DPA.png|image1p=Munchlax}}&lt;br /&gt;
{{movep|type=items|ms=446|pkmn=Munchlax|method=Munchlax picks up an item.}}&lt;br /&gt;
{{movebtmManga|type=items|user=Munchlax (Pokémon)|user1=A wild Munchlax|startcode=DPA05|startname=Find Munchlax!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* {{P|Lillipup}} is the only Pokémon in the Unova Pokédex with the Pickup Ability.&lt;br /&gt;
* The majority of Pokémon that can have Pickup lose it upon [[Evolution|evolving]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{items color}}|bordercolor={{items color dark}}&lt;br /&gt;
|zh_yue=撿拾 &#039;&#039;{{tt|Gímsahp|Pickup}}&#039;&#039; {{tt|*|Games &amp;amp; Manga}}&amp;lt;br&amp;gt;收集物件 &#039;&#039;{{tt|Sāujaahp Mahtgín|Collect Items}}&#039;&#039; {{tt|*|Animated series}}&lt;br /&gt;
|zh_cmn=撿拾 / 捡拾 &#039;&#039;{{tt|Jiǎnshí|Pickup}}&#039;&#039; {{tt|*|Games &amp;amp; Manga}}&amp;lt;br&amp;gt;撿東西 &#039;&#039;{{tt|Jiǎn Dōngxī|Pickup Objects}}&#039;&#039; {{tt|*|Animated series (Taiwan)}}&amp;lt;br&amp;gt;物品拾取 &#039;&#039;{{tt|Wùpǐn Shíqǔ|Items Pickup}}&#039;&#039; {{tt|*|PS312 (Mainland China (old Jilin edition))}}&lt;br /&gt;
|nl=Grijp&lt;br /&gt;
|fi=Keräily&lt;br /&gt;
|fr=Ramassage&lt;br /&gt;
|de=Mitnahme&lt;br /&gt;
|it=Raccolta&lt;br /&gt;
|ko=픽업 &#039;&#039;Pick-Up&#039;&#039;&lt;br /&gt;
|pt_br=Pegar (TCG, manga)&amp;lt;br&amp;gt;Pegar Coisas (animated series)&lt;br /&gt;
|pt_eu=Coletar&lt;br /&gt;
|ru=Пополнение &#039;&#039;{{tt|Popolneniye|Replenishment}}&#039;&#039;&lt;br /&gt;
|es_la=Recolección&lt;br /&gt;
|es_eu=Recogida&lt;br /&gt;
|vi=Thu nhặt&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities with field effects]]&lt;br /&gt;
[[Category:Abilities that activate at the end of the turn]]&lt;br /&gt;
[[Category:Item-manipulating Abilities]]&lt;br /&gt;
&lt;br /&gt;
[[de:Mitnahme]]&lt;br /&gt;
[[es:Recogida]]&lt;br /&gt;
[[fr:Ramassage]]&lt;br /&gt;
[[it:Raccolta]]&lt;br /&gt;
[[ja:ものひろい]]&lt;br /&gt;
[[zh:捡拾（特性）]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ignoring_Abilities&amp;diff=4482041</id>
		<title>Ignoring Abilities</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ignoring_Abilities&amp;diff=4482041"/>
		<updated>2026-02-04T04:27:33Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/page-62&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the [[core series]] games, several [[move]]s and {{Abilities}} have an effect that allows their user to ignore Abilities.&lt;br /&gt;
&lt;br /&gt;
Only {{cat|ignorable Abilities|certain Abilities}} can be ignored. Generally, ignorable Abilities are Abilities that could potentially negatively affect the success, damage, or effects of a move if possessed by the target of a move or its allies.&lt;br /&gt;
&lt;br /&gt;
Ignoring Abilities is distinct from suppressing them (such as with the effect of {{m|Gastro Acid}}). Some Abilities that can be ignored cannot be suppressed, and vice versa.&lt;br /&gt;
&lt;br /&gt;
==Effects that ignore Abilities==&lt;br /&gt;
===Moves===&lt;br /&gt;
* {{m|Sunsteel Strike}}&lt;br /&gt;
* {{m|Moongeist Beam}}&lt;br /&gt;
* {{m|Photon Geyser}}&lt;br /&gt;
&lt;br /&gt;
====Z-Moves====&lt;br /&gt;
* {{m|Searing Sunraze Smash}}&lt;br /&gt;
* {{m|Menacing Moonraze Maelstrom}}&lt;br /&gt;
* {{m|Light That Burns the Sky}}&lt;br /&gt;
&lt;br /&gt;
====G-Max Moves====&lt;br /&gt;
* {{m|G-Max Drum Solo}}&lt;br /&gt;
* {{m|G-Max Fireball}}&lt;br /&gt;
* {{m|G-Max Hydrosnipe}}&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* {{a|Mold Breaker}}&lt;br /&gt;
* {{a|Teravolt}}&lt;br /&gt;
* {{a|Turboblaze}}&lt;br /&gt;
* {{a|Mycelium Might}} (status moves only)&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
When a Pokémon uses a move that ignores Abilities, or uses any applicable move while they have an Ability that allows ignoring Abilities, all ignorable Abilities are ignored for the execution of that move. For example, a Pokémon with Mold Breaker that uses {{m|Earthquake}} can hit opponents that have {{a|Levitate}}.&lt;br /&gt;
&lt;br /&gt;
All ignorable Abilities of all Pokémon (including the user and its allies) are ignored during the move&#039;s execution, regardless of whether they would be beneficial. For example:&lt;br /&gt;
* If a Pokémon that ignores Abilities uses a {{type|Fire}} damaging move on a Pokémon with {{a|Dry Skin}} or {{a|Fluffy}}, the target&#039;s Ability will be ignored, so the move&#039;s damage will not be increased.&lt;br /&gt;
* If a Pokémon that ignores Abilities uses {{m|Spore}} on a Pokémon with {{a|Levitate}} in {{m|Electric Terrain}}, Levitate will be ignored, allowing the target to be affected by Electric Terrain and thus preventing it from falling {{status|sleep|asleep}}.&lt;br /&gt;
* If a Pokémon that ignores Abilities uses {{m|Spore}} on a Pokémon whose ally has {{a|Sweet Veil}}, the target will still fall asleep.&lt;br /&gt;
* If a Pokémon that ignores Abilities uses {{m|Thunder Wave}} targeting an opponent while its own ally has {{a|Lightning Rod}}, it will still use the move on its original target.&lt;br /&gt;
&lt;br /&gt;
Abilities are only ignored while the move is being executed. They take effect again immediately after its execution.&lt;br /&gt;
* Abilities that prevent status conditions (such as {{a|Immunity}} and {{a|Oblivious}}) will not protect the Pokémon from receiving the status condition. However, many of these Abilities also have effects to cure the Pokémon of the status condition if afflicted, which will activate immediately after being inflicted with the status condition, even if it was inflicted while the Ability was being ignored.&lt;br /&gt;
* If a Pokémon with {{a|Own Tempo}} consumes a held {{cat|Berries that may cause confusion|Berry that may cause confusion}} in response to the move that ignores Abilities, it will become {{status|confusion|confused}} if it dislikes the [[flavor]]. However, Own Tempo will then activate and cure it of confusion.&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
{{a|Flower Gift}} increases the {{stat|Attack}} of allies with Mold Breaker, even when they are attacking the ally with Flower Gift.&lt;br /&gt;
&lt;br /&gt;
====Generation V to VIII====&lt;br /&gt;
If a Pokémon that ignores Abilities forces another Pokémon to switch in by using a {{cat|Moves that switch the target out|move that switches the target out}} (such as {{m|Whirlwind}} or {{m|Circle Throw}}), ignorable Abilities are ignored when applying [[entry hazard]]s. For example, a Pokémon with {{a|Levitate}} switched in this way will be affected by {{m|Spikes}} and {{m|Toxic Spikes}} (unless it is also [[grounded|ungrounded]] for other reasons); if a {{type|Poison}} Pokémon with Levitate is switched in this way, it will remove Toxic Spikes from its side of the field (unless it is also ungrounded for other reasons).&lt;br /&gt;
&lt;br /&gt;
In this situation, abilities that both are ignorable and {{cat|Abilities that activate upon entering battle|activate upon entering battle}} would be ignored. {{a|Fairy Aura}}, {{a|Dark Aura}}, {{a|Aura Break}}, {{a|Beads of Ruin}}, {{a|Sword of Ruin}}, {{a|Tablets of Ruin}}, and {{a|Vessel of Ruin}} would have no effect, Flower Gift would not change the user to sunshine form, {{a|Ice Face}} would not change the user to ice face form, {{a|Pastel Veil}} would not cure an ally&#039;s [[poison (status condition)|poison]], and {{a|Wind Rider}} would not raise the user&#039;s physical attack. However, these abilities can still activate later. (Flower Gift still raises stats and would change the user&#039;s form if the weather becomes [[harsh sunlight]] again, Wind Rider would activate if the user is affected by another wind move, etc.)&lt;br /&gt;
&lt;br /&gt;
Flower Gift no longer increases the Attack of any Pokémon while Abilities are being ignored.&lt;br /&gt;
&lt;br /&gt;
====Generation IX====&lt;br /&gt;
The [[Ability Shield]] protects its holder from effects that ignore Abilities.&lt;br /&gt;
&lt;br /&gt;
==Ignorable Abilities==&lt;br /&gt;
The following Abilities can be ignored by effects that ignore Abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background: #ddf; border: 5px solid #ccf;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Generation&lt;br /&gt;
! Ability&lt;br /&gt;
|-&lt;br /&gt;
| [[Generation IV]] onward&lt;br /&gt;
| {{a|Battle Armor}}, {{a|Clear Body}}, {{a|Damp}}, {{a|Dry Skin}}, {{a|Filter}}, {{a|Flash Fire}}, {{a|Flower Gift}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;flower&amp;quot;/&amp;gt;, {{a|Heatproof}}, {{a|Hyper Cutter}}, {{a|Immunity}}, {{a|Inner Focus}}, {{a|Insomnia}}, {{a|Keen Eye}}, {{a|Leaf Guard}}, {{a|Levitate}}, {{a|Lightning Rod}}, {{a|Limber}}, {{a|Magma Armor}}, {{a|Marvel Scale}}, {{a|Motor Drive}}, {{a|Oblivious}}, {{a|Own Tempo}}, {{a|Sand Veil}}, {{a|Shell Armor}}, {{a|Shield Dust}}, {{a|Simple}}, {{a|Snow Cloak}}, {{a|Solid Rock}}, {{a|Soundproof}}, {{a|Sticky Hold}}, {{a|Storm Drain}}, {{a|Sturdy}}, {{a|Suction Cups}}, {{a|Tangled Feet}}, {{a|Thick Fat}}, {{a|Unaware}}, {{a|Vital Spirit}}, {{a|Volt Absorb}}, {{a|Water Absorb}}, {{a|Water Veil}}, {{a|White Smoke}}, {{a|Wonder Guard}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Generation V]] onward&lt;br /&gt;
| {{a|Big Pecks}}, {{a|Contrary}}, {{a|Friend Guard}}, {{a|Heavy Metal}}, {{a|Light Metal}}, {{a|Magic Bounce}}, {{a|Multiscale}}, {{a|Sap Sipper}}, {{a|Telepathy}}, {{a|Wonder Skin}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Generation VI]] onward&lt;br /&gt;
| {{a|Aura Break}}, {{a|Aroma Veil}}, {{a|Bulletproof}}, {{a|Dark Aura}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;aura&amp;quot;/&amp;gt;, {{a|Fairy Aura}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;aura&amp;quot;/&amp;gt;, {{a|Flower Veil}}, {{a|Fur Coat}}, {{a|Grass Pelt}}, {{a|Overcoat}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;overcoat&amp;quot;/&amp;gt;, {{a|Sweet Veil}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Generation VII]] onward&lt;br /&gt;
| {{a|Dazzling}}, {{a|Disguise}}, {{a|Fluffy}}, {{a|Queenly Majesty}}, {{a|Water Bubble}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Generation VIII]] onward&lt;br /&gt;
| {{a|Ice Scales}}, {{a|Ice Face}}, {{a|Mirror Armor}}, {{a|Pastel Veil}}, {{a|Punk Rock}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Generation IX]]&lt;br /&gt;
| {{a|Armor Tail}}, {{a|Beads of Ruin}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;ruin&amp;quot;/&amp;gt;, {{a|Earth Eater}}, {{a|Guard Dog}}, {{a|Good as Gold}}, {{a|Illuminate}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;illuminate&amp;quot;/&amp;gt;, {{a|Mind&#039;s Eye}}, {{a|Purifying Salt}}, {{a|Sword of Ruin}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;ruin&amp;quot;/&amp;gt;, {{a|Tera Shell}}, {{a|Tablets of Ruin}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;ruin&amp;quot;/&amp;gt;, {{a|Thermal Exchange}}, {{a|Well-Baked Body}}, {{a|Vessel of Ruin}}&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;ruin&amp;quot;/&amp;gt;, {{a|Wind Rider}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;aura&amp;quot;&amp;gt;From [[Generation VIII]] onward, {{a|Dark Aura}} and {{a|Fairy Aura}} can no longer be ignored; however, Aura Break still can be.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;flower&amp;gt;In [[Generation IV]], only the special defense boost is ignorable. Starting in [[Generation V]], both the special defense boost and the form change are ignorable.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;illuminate&amp;quot;&amp;gt;Although {{a|Illuminate}} was introduced in [[Generation III]], it did not have an in-battle effect until version 2.0.1 of {{g|Scarlet and Violet}}, which is when it became ignorable.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;overcoat&amp;quot;&amp;gt;Although {{a|Overcoat}} was introduced in Generation V, it did not have an applicable effect to be ignored until [[Generation VI]], which is when it became ignorable.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ruin&amp;quot;&amp;gt;These abilities set field effects instead of directly modifying damage, so they can be ignored only if a Pokémon that ignores abilities forces the ability user to switch in with a move like {{m|Whirlwind}} or {{m|Circle Throw}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite being mechanically similar to ignorable Abilities, {{a|Magic Guard}}, {{a|Comatose}}, {{a|Shields Down}}, {{a|Full Metal Body}}, {{a|Shadow Shield}}, and {{a|Prism Armor}} cannot be ignored in any game.&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Flower_Gift_(Ability)&amp;diff=4481999</id>
		<title>Flower Gift (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Flower_Gift_(Ability)&amp;diff=4481999"/>
		<updated>2026-02-04T03:08:37Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: /* Generation V onward */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox/header&lt;br /&gt;
|name=Flower Gift&lt;br /&gt;
|jpname=フラワーギフト&lt;br /&gt;
|jptrans=Flower Gift&lt;br /&gt;
|jptranslit=Furawā Gifuto&lt;br /&gt;
|colorscheme=grass&lt;br /&gt;
|gen=IV&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInfobox/desc|IV|Powers up party Pokémon when it is sunny.}}&lt;br /&gt;
{{AbilityInfobox/desc|V|Powers up party Pokémon when it is sunny.}}&lt;br /&gt;
{{AbilityInfobox/desc|VI|Powers up party Pokémon when it is sunny.}}&lt;br /&gt;
{{AbilityInfobox/desc|VII|Boosts the Attack and Sp. Def stats of itself and allies when it is sunny.{{sup/7|SM}}&amp;lt;br&amp;gt;Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight.{{sup/7|USUM}}}}&lt;br /&gt;
{{AbilityInfobox/desc|VIII|Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight.}}&lt;br /&gt;
{{AbilityInfobox/desc|IX|Boosts the Attack and Sp. Def stats of the Pokémon and its allies in harsh sunlight.}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Flower Gift&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;フラワーギフト&#039;&#039;&#039; &#039;&#039;Flower Gift&#039;&#039;) is an [[Ability]] introduced in [[Generation IV]]. It is the [[signature Ability]] of {{p|Cherrim}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
====Generation IV====&lt;br /&gt;
During [[harsh sunlight]], Flower Gift increases the {{stat|Attack}} and {{stat|Special Defense}} stats of the Pokémon with this Ability and its allies by 50%.&lt;br /&gt;
&lt;br /&gt;
Flower Gift is not responsible for changing Cherrim from Overcast Form into Sunshine Form.&lt;br /&gt;
&lt;br /&gt;
Flower Gift can be copied by {{a|Trace}} or {{m|Role Play}}.&lt;br /&gt;
&lt;br /&gt;
====Generation V onward====&lt;br /&gt;
{{AbilityResearch|If a Pokémon holds a [[Utility Umbrella]], is it unaffected by its ally&#039;s Flower Gift?}}&lt;br /&gt;
Along with its previous effect, Flower Gift now changes {{p|Cherrim}} from Overcast Form to Sunshine Form if the weather becomes [[harsh sunlight]] while Cherrim is in battle, or if Cherrim is sent into battle while the weather is harsh sunlight. If Cherrim loses Flower Gift or Flower Gift is suppressed (such as by {{m|Gastro Acid}}), it will revert to its Overcast Form, unless it was [[Dynamax]]ed at the time; if a Dynamaxed Sunshine Form Cherrim loses Flower Gift, it will remain in Sunshine Form even after it ceases to be Dynamaxed.&lt;br /&gt;
&lt;br /&gt;
{{m|Role Play}} fails if the target has the Ability Flower Gift. {{m|Entrainment}} fails if the user has the Ability Flower Gift. Flower Gift cannot be copied by {{a|Trace}}, {{a|Power of Alchemy}}, {{a|Receiver}}, or {{a|Wandering Spirit}}.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
Flower Gift has no effect outside of battle.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Flower Gift==&lt;br /&gt;
{{Ability/head|Grass}}&lt;br /&gt;
{{Ability/entry|0421|Cherrim|Grass|Grass|Flower Gift|None|None|formlink={{color2|000|List of Pokémon with form differences#Cherrim|Overcast Form}}}}&lt;br /&gt;
{{Ability/entry|0421|form=-Sunny|Cherrim|Grass|Grass|Flower Gift|None|None|formlink={{color2|000|List of Pokémon with form differences#Cherrim|Sunshine Form}}}}&lt;br /&gt;
{{Ability/foot|Grass}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
=== {{g|Mystery Dungeon series}}===&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], when Flower Gift is active, the team&#039;s Attack and Special Defense is boosted by one stage each.&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Grass}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Boosts the team&#039;s Attack and Special Defense in sunny weather.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|ひざしがつよい てんきだと なかまの こうげきと とくぼうがあがる|When the weather is harsh sunlight, the Attack and Sp. Def of teammates increase.}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|Unavailable}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|When it&#039;s sunny, the Attack and Sp. Def of teammates in the same room go up!}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=grass|exp=no|gen=When the sun is shining bright, the Pokémon changes form.|image1=Platinum Cherrim Sunny Adventures.png|image1p=Cherrim}}&lt;br /&gt;
{{movep|type=grass|ms=421|pkmn=Cherrim|method=When the sun is shining bright, Cherrim changes into its Sunshine Form.}}&lt;br /&gt;
{{movebtm|type=grass|user=Platinum (Adventures)|user1=Platinum&#039;s Cherrim|startcode=PS440|startname=The Final Dimensional Duel X|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pocket Monsters Platinum: Aim to Be Battle King!!===&lt;br /&gt;
{{movemanga|type=grass|exp=no|gen=When the sun is shining bright, the Pokémon changes form.|image1=Shin Cherrim Flower Gift PBK.png|image1p=Cherrim}}&lt;br /&gt;
{{movep|type=grass|ms=421|pkmn=Cherrim|method=When the sun is shining bright, Cherrim changes into its Sunshine Form.}}&lt;br /&gt;
{{movebtm|type=grass|user=Shin (PBK)#Cherrim|user1=Shin&#039;s Cherrim|startcode=PBK3|startname=The Ultimate Combination is Formed!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Although Abilities do not occur in gameplay in [[Pokémon Legends: Arceus]], Cherrim&#039;s Sunshine Form has boosted base stats in this game only, to simulate Flower Gift.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|zh_yue=花之禮 &#039;&#039;{{tt|Fā jī Láih|Flower Gift}}&#039;&#039;&lt;br /&gt;
|zh_cmn=花之禮 / 花之礼 &#039;&#039;{{tt|Huā zhī Lǐ|Flower Gift}}&#039;&#039;&lt;br /&gt;
|nl=Bloemengift&lt;br /&gt;
|fr=Don Floral&lt;br /&gt;
|de=Pflanzengabe&lt;br /&gt;
|it=Regalfiore&lt;br /&gt;
|ko=플라워기프트 &#039;&#039;Flower Gift&#039;&#039;&lt;br /&gt;
|pt_br=Presente Floral&lt;br /&gt;
|es=Don Floral&lt;br /&gt;
|vi=Món Quà Của Hoa&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilityVariations&lt;br /&gt;
|title={{cat|Abilities affected by weather conditions}}&lt;br /&gt;
|color=Grass&lt;br /&gt;
|1=Sand Veil|2=Swift Swim|3=Chlorophyll|4=Rain Dish|5=Forecast|6=Snow Cloak|7=Dry Skin|8=Hydration|9=Solar Power|10=Leaf Guard|11=Ice Body|12=Flower Gift|13=Harvest|14=Sand Rush|15=Sand Force|16=Slush Rush|17=Ice Face|18=Protosynthesis|19=Orichalcum Pulse&lt;br /&gt;
|1color={{Ground color dark}}&lt;br /&gt;
|2color={{Water color dark}}&lt;br /&gt;
|3color={{Grass color dark}}&lt;br /&gt;
|4color={{Water color dark}}&lt;br /&gt;
|5color={{Normal color dark}}&lt;br /&gt;
|6color={{Ice color dark}}&lt;br /&gt;
|7color={{HP color dark}}&lt;br /&gt;
|8color={{Water color dark}}&lt;br /&gt;
|9color={{Fire color dark}}&lt;br /&gt;
|10color={{Grass color dark}}&lt;br /&gt;
|11color={{Ice color dark}}&lt;br /&gt;
|12color={{Grass color dark}}&lt;br /&gt;
|13color={{Berries color dark}}&lt;br /&gt;
|14color={{Ground color dark}}&lt;br /&gt;
|15color={{Ground color dark}}&lt;br /&gt;
|16color={{Ice color dark}}&lt;br /&gt;
|17color={{Ice color dark}}&lt;br /&gt;
|18color={{Fighting color dark}}&lt;br /&gt;
|19color={{Scarlet color dark}}&lt;br /&gt;
}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities affected by weather conditions]]&lt;br /&gt;
[[Category:Stat increasing Abilities]]&lt;br /&gt;
[[Category:Abilities that affect allies]]&lt;br /&gt;
[[Category:Form-changing Abilities]]&lt;br /&gt;
[[Category:Abilities that cannot be copied]]&lt;br /&gt;
[[Category:Ignorable Abilities]]&lt;br /&gt;
[[Category:Abilities that activate upon entering battle]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pflanzengabe]]&lt;br /&gt;
[[es:Don floral]]&lt;br /&gt;
[[fr:Don Floral]]&lt;br /&gt;
[[it:Regalfiore]]&lt;br /&gt;
[[ja:フラワーギフト]]&lt;br /&gt;
[[zh:花之礼（特性）]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Vessel_of_Ruin_(Ability)&amp;diff=4481996</id>
		<title>Vessel of Ruin (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Vessel_of_Ruin_(Ability)&amp;diff=4481996"/>
		<updated>2026-02-04T03:06:22Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox/header&lt;br /&gt;
|name=Vessel of Ruin&lt;br /&gt;
|jpname=わざわいのうつわ&lt;br /&gt;
|jptrans=Vessel of Ruin&lt;br /&gt;
|jptranslit=Wazawai no Utsuwa&lt;br /&gt;
|colorscheme=special Attack&lt;br /&gt;
|gen=IX&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInfobox/desc|IX|The power of the Pokémon&#039;s ruinous vessel lowers the Sp. Atk stats of all Pokémon except itself.}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Vessel of Ruin&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;わざわいのうつわ&#039;&#039;&#039; &#039;&#039;Vessel of Ruin&#039;&#039;) is an [[Ability]] introduced in [[Generation IX]]. It is the [[signature Ability]] of {{p|Ting-Lu}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
&lt;br /&gt;
===In battle===&lt;br /&gt;
When a Pokémon with Vessel of Ruin is sent into battle, Vessel of Ruin decreases the Special Attack stat of all Pokémon on the field other than Pokémon with this Ability by 25%. The effect does not stack if more than one Pokémon with Vessel of Ruin is on the field. The effect ends when no Pokémon with Vessel of Ruin are in battle.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Vessel of Ruin==&lt;br /&gt;
{{Ability/head|special Attack}}&lt;br /&gt;
{{Ability/entry|1003|Ting-Lu|Dark|Ground|Vessel of Ruin|None|None}}&lt;br /&gt;
{{Ability/foot|special Attack}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{special Attack color}}|bordercolor={{special Attack color dark}}&lt;br /&gt;
|zh_yue=災禍之鼎 &#039;&#039;{{tt|Jōiwoh jī Díng|Cauldron of Calamity}}&#039;&#039;&lt;br /&gt;
|zh_cmn=災禍之鼎 / 灾祸之鼎 &#039;&#039;{{tt|Zāihuò zhī Dǐng|Cauldron of Calamity}}&#039;&#039;&lt;br /&gt;
|fr=Urne du Fléau&lt;br /&gt;
|de=Unheilsgefäß&lt;br /&gt;
|it=Vaso Nefasto&lt;br /&gt;
|ko=재앙의그릇 &#039;&#039;{{tt|Jae-ang ui Gureut|Vessel of Disaster}}&#039;&#039;&lt;br /&gt;
|es=Caldero Debacle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilityVariations|Vessel of Ruin|Sword of Ruin|Tablets of Ruin|Beads of Ruin||color=dark|1color={{special attack color dark}}|2color={{defense color dark}}|3color={{attack color dark}}|4color={{special defense color dark}}|}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stat-decreasing Abilities]]&lt;br /&gt;
[[Category:Abilities with negative effects]]&lt;br /&gt;
[[Category:Ignorable Abilities]]&lt;br /&gt;
[[Category:Abilities that activate upon entering battle]]&lt;br /&gt;
&lt;br /&gt;
[[de:Unheilsgefäß]]&lt;br /&gt;
[[es:Caldero debacle]]&lt;br /&gt;
[[fr:Urne du Fléau]]&lt;br /&gt;
[[it:Vaso Nefasto]]&lt;br /&gt;
[[ja:わざわいのうつわ]]&lt;br /&gt;
[[zh:灾祸之鼎（特性）]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Tablets_of_Ruin_(Ability)&amp;diff=4481995</id>
		<title>Tablets of Ruin (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Tablets_of_Ruin_(Ability)&amp;diff=4481995"/>
		<updated>2026-02-04T03:06:11Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox/header&lt;br /&gt;
|name=Tablets of Ruin&lt;br /&gt;
|jpname=わざわいのおふだ&lt;br /&gt;
|jptrans=Talismans of Ruin&lt;br /&gt;
|jptranslit=Wazawai no Ofuda&lt;br /&gt;
|colorscheme=attack&lt;br /&gt;
|gen=IX&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInfobox/desc|IX|The power of the Pokémon&#039;s ruinous wooden tablets lowers the Attack stats of all Pokémon except itself.}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Tablets of Ruin&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;わざわいのおふだ&#039;&#039;&#039; &#039;&#039;Talismans of Ruin&#039;&#039;) is an [[Ability]] introduced in [[Generation IX]]. It is the [[signature Ability]] of {{p|Wo-Chien}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
&lt;br /&gt;
===In battle===&lt;br /&gt;
When a Pokémon with Tablets of Ruin is sent into battle, Tablets of Ruin decreases the Attack stat of all Pokémon on the field other than Pokémon with this Ability by 25%. The effect does not stack if more than one Pokémon with Tablets of Ruin is on the field. The effect ends when no Pokémon with Tablets of Ruin are in battle.&lt;br /&gt;
&lt;br /&gt;
This does not affect self-inflicted {{status|confusion}} damage for Pokémon other than the one with this Ability. The damage dealt by {{m|Foul Play}} is affected by this Ability, unless the move user is the only Pokémon with Tablets of Ruin as its Ability on the field. For example, if a Murkrow uses Foul Play against an opponent when Wo-Chien is on the field, it will deal reduced damage. If Wo-Chien uses Foul Play against an opponent, its damage won&#039;t be reduced.&lt;br /&gt;
&lt;br /&gt;
{{m|Strength Sap}} is unaffected by Tablets of Ruin; the HP recovered will be the same regardless.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Tablets of Ruin==&lt;br /&gt;
{{Ability/head|attack}}&lt;br /&gt;
{{Ability/entry|1001|Wo-Chien|Dark|Grass|Tablets of Ruin|None|None}}&lt;br /&gt;
{{Ability/foot|attack}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{attack color}}|bordercolor={{attack color dark}}&lt;br /&gt;
|zh_yue=災禍之簡 &#039;&#039;{{tt|Jōiwoh jī Gáan|Slips of Calamity}}&#039;&#039;&lt;br /&gt;
|zh_cmn=災禍之簡 / 灾祸之简 &#039;&#039;{{tt|Zāihuò zhī Jiǎn|Slips of Calamity}}&#039;&#039;&lt;br /&gt;
|fr=Bois du Fléau&lt;br /&gt;
|de=Unheilstafeln&lt;br /&gt;
|it=Amuleto Nefasto&lt;br /&gt;
|ko=재앙의목간 &#039;&#039;{{tt|Jae-ang ui Mokgan|Slips of Disaster}}&#039;&#039;&lt;br /&gt;
|es=Tablilla Debacle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilityVariations|Vessel of Ruin|Sword of Ruin|Tablets of Ruin|Beads of Ruin||color=dark|1color={{special attack color dark}}|2color={{defense color dark}}|3color={{attack color dark}}|4color={{special defense color dark}}|}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stat-decreasing Abilities]]&lt;br /&gt;
[[Category:Abilities with negative effects]]&lt;br /&gt;
[[Category:Ignorable Abilities]]&lt;br /&gt;
[[Category:Abilities that activate upon entering battle]]&lt;br /&gt;
&lt;br /&gt;
[[de:Unheilstafeln]]&lt;br /&gt;
[[es:Tablilla debacle]]&lt;br /&gt;
[[fr:Bois du Fléau]]&lt;br /&gt;
[[it:Amuleto Nefasto]]&lt;br /&gt;
[[ja:わざわいのおふだ]]&lt;br /&gt;
[[zh:灾祸之简（特性）]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Sword_of_Ruin_(Ability)&amp;diff=4481994</id>
		<title>Sword of Ruin (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Sword_of_Ruin_(Ability)&amp;diff=4481994"/>
		<updated>2026-02-04T03:06:04Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox/header&lt;br /&gt;
|name=Sword of Ruin&lt;br /&gt;
|jpname=わざわいのつるぎ&lt;br /&gt;
|jptrans=Sword of Ruin&lt;br /&gt;
|jptranslit=Wazawai no Tsurugi&lt;br /&gt;
|colorscheme=defense&lt;br /&gt;
|gen=IX&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInfobox/desc|IX|The power of the Pokémon&#039;s ruinous sword lowers the Defense stats of all Pokémon except itself.}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Sword of Ruin&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;わざわいのつるぎ&#039;&#039;&#039; &#039;&#039;Sword of Ruin&#039;&#039;) is an [[Ability]] introduced in [[Generation IX]]. It is the [[signature Ability]] of {{p|Chien-Pao}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
When a Pokémon with Sword of Ruin is sent into battle, Sword of Ruin decreases the Defense stat of all Pokémon on the field other than Pokémon with this Ability by 25%. The effect does not stack if more than one Pokémon with Sword of Ruin is on the field. The effect ends when no Pokémon with Sword of Ruin are in battle.&lt;br /&gt;
&lt;br /&gt;
If {{m|Wonder Room}} is in effect, the Special Defense stat is decreased instead.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Sword of Ruin==&lt;br /&gt;
{{Ability/head|defense}}&lt;br /&gt;
{{Ability/entry|1002|Chien-Pao|Dark|Ice|Sword of Ruin|None|None}}&lt;br /&gt;
{{Ability/foot|defense}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{defense color}}|bordercolor={{defense color dark}}&lt;br /&gt;
|zh_yue=災禍之劍 &#039;&#039;{{tt|Jōiwoh jī Gim|Sword of Calamity}}&#039;&#039;&lt;br /&gt;
|zh_cmn=災禍之劍 / 灾祸之剑 &#039;&#039;{{tt|Zāihuò zhī Jiàn|Sword of Calamity}}&#039;&#039;&lt;br /&gt;
|fr=Épée du Fléau&lt;br /&gt;
|de=Unheilsschwert&lt;br /&gt;
|it=Spada Nefasta&lt;br /&gt;
|ko=재앙의검 &#039;&#039;{{tt|Jae-ang ui Geom|Sword of Disaster}}&#039;&#039;&lt;br /&gt;
|es=Espada Debacle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilityVariations|Vessel of Ruin|Sword of Ruin|Tablets of Ruin|Beads of Ruin||color=dark|1color={{special attack color dark}}|2color={{defense color dark}}|3color={{attack color dark}}|4color={{special defense color dark}}|}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stat-decreasing Abilities]]&lt;br /&gt;
[[Category:Abilities with negative effects]]&lt;br /&gt;
[[Category:Ignorable Abilities]]&lt;br /&gt;
[[Category:Abilities that activate upon entering battle]]&lt;br /&gt;
&lt;br /&gt;
[[de:Unheilsschwert]]&lt;br /&gt;
[[es:Espada debacle]]&lt;br /&gt;
[[fr:Épée du Fléau]]&lt;br /&gt;
[[it:Spada Nefasta]]&lt;br /&gt;
[[ja:わざわいのつるぎ]]&lt;br /&gt;
[[zh:灾祸之剑（特性）]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Beads_of_Ruin_(Ability)&amp;diff=4481993</id>
		<title>Beads of Ruin (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Beads_of_Ruin_(Ability)&amp;diff=4481993"/>
		<updated>2026-02-04T03:05:58Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox/header&lt;br /&gt;
|name=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Beads of Ruin&amp;lt;/span&amp;gt;&lt;br /&gt;
|jpname=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;わざわいのたま&amp;lt;/span&amp;gt;&lt;br /&gt;
|jptrans=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Beads of Ruin&amp;lt;/span&amp;gt;&lt;br /&gt;
|jptranslit=Wazawai no Tama&lt;br /&gt;
|colorscheme=Special Defense&lt;br /&gt;
|gen=IX&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInfobox/desc|IX|The power of the Pokémon&#039;s ruinous beads lowers the Sp. Def stats of all Pokémon except itself.}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Beads of Ruin&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;わざわいのたま&#039;&#039;&#039; &#039;&#039;Beads of Ruin&#039;&#039;) is an [[Ability]] introduced in [[Generation IX]]. It is the [[signature Ability]] of {{p|Chi-Yu}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
When a Pokémon with Beads of Ruin is sent into battle, Beads of Ruin decreases the Special Defense stat of all Pokémon on the field other than Pokémon with this Ability by 25%. The effect does not stack if more than one Pokémon with Beads of Ruin is on the field. The effect ends when no Pokémon with Beads of Ruin are in battle.&lt;br /&gt;
&lt;br /&gt;
If {{m|Wonder Room}} is in effect, the Defense stat is decreased instead.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Beads of Ruin==&lt;br /&gt;
{{Ability/head|Special Defense}}&lt;br /&gt;
{{Ability/entry|1004|Chi-Yu|Dark|Fire|Beads of Ruin|None|None}}&lt;br /&gt;
{{Ability/foot|Special Defense}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{special Defense color}}|bordercolor={{special defense color dark}}|textcolor=fff&lt;br /&gt;
|zh_yue=災禍之玉 &#039;&#039;{{tt|Jōiwoh jī Yuhk|Jade of Calamity}}&#039;&#039;&lt;br /&gt;
|zh_cmn=災禍之玉 / 灾祸之玉 &#039;&#039;{{tt|Zāihuò zhī Yù|Jade of Calamity}}&#039;&#039;&lt;br /&gt;
|fr=Perles du Fléau&lt;br /&gt;
|de=Unheilsjuwelen&lt;br /&gt;
|it=Monile Nefasto&lt;br /&gt;
|ko=재앙의구슬 &#039;&#039;{{tt|Jae-ang ui Guseul|Beads of Disaster}}&#039;&#039;&lt;br /&gt;
|es_la=Cuenta Debacle&lt;br /&gt;
|es_eu=Abalorio Debacle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilityVariations|Vessel of Ruin|Sword of Ruin|Tablets of Ruin|Beads of Ruin||color=dark|1color={{special attack color dark}}|2color={{defense color dark}}|3color={{attack color dark}}|4color={{special defense color dark}}|}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stat-decreasing Abilities]]&lt;br /&gt;
[[Category:Abilities with negative effects]]&lt;br /&gt;
[[Category:Ignorable Abilities]]&lt;br /&gt;
[[Category:Abilities that activate upon entering battle]]&lt;br /&gt;
&lt;br /&gt;
[[de:Unheilsjuwelen]]&lt;br /&gt;
[[es:Abalorio debacle]]&lt;br /&gt;
[[fr:Perles du Fléau]]&lt;br /&gt;
[[it:Monile Nefasto]]&lt;br /&gt;
[[ja:わざわいのたま]]&lt;br /&gt;
[[zh:灾祸之玉（特性）]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Wind_Rider_(Ability)&amp;diff=4481985</id>
		<title>Wind Rider (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Wind_Rider_(Ability)&amp;diff=4481985"/>
		<updated>2026-02-04T02:58:54Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox/header&lt;br /&gt;
|name=Wind Rider&lt;br /&gt;
|jpname=かぜのり&lt;br /&gt;
|jptrans=Wind Riding&lt;br /&gt;
|jptranslit=Kazenori&lt;br /&gt;
|colorscheme=Flying&lt;br /&gt;
|gen=IX&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInfobox/desc|IX|Boosts the Pokémon&#039;s Attack stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves.}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Wind Rider&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;かぜのり&#039;&#039;&#039; &#039;&#039;Wind Riding&#039;&#039;) is an [[Ability]] introduced in [[Generation IX]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
Pokémon with Wind Rider are immune to damage from [[wind move]]s, and their {{stat|Attack}} is increased by one stage when hit by one. &lt;br /&gt;
&lt;br /&gt;
When {{m|Tailwind}} takes effect on its side or when the Pokémon with Wind Rider is sent into battle while Tailwind is in effect on its side, its {{stat|Attack}} is increased by one stage in addition to receiving the speed-boosting effect of Tailwind.&lt;br /&gt;
&lt;br /&gt;
Despite being classified as a wind move, {{m|Sandstorm}}, due to the move targeting the field, is the only one that does not interact with Wind Rider at all.&lt;br /&gt;
&lt;br /&gt;
====Affected moves====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{Flying color light}}; border: 5px solid #{{Flying color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{Flying color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{Flying color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
!style=&amp;quot;min-width:20px; background-color: #{{paldea color light}}&amp;quot;|{{color3|000|IX|Generation IX}}&lt;br /&gt;
{{Movelist|Aeroblast|Flying|cat=Special}}||{{Yes}}&lt;br /&gt;
{{Movelist|Air Cutter|Flying|cat=Special}}||{{Yes}}&lt;br /&gt;
{{Movelist|Bleakwind Storm|Flying|cat=Special}}||{{Yes}}&lt;br /&gt;
{{Movelist|Blizzard|Ice|cat=Special}}||{{Yes}}&lt;br /&gt;
{{Movelist|Fairy Wind|Fairy|cat=Special}}||{{Yes}}&lt;br /&gt;
{{Movelist|Gust|Flying|cat=Special}}||{{Yes}}&lt;br /&gt;
{{Movelist|Heat Wave|Fire|cat=Special}}||{{Yes}}&lt;br /&gt;
{{Movelist|Hurricane|Flying|cat=Special}}||{{Yes}}&lt;br /&gt;
{{Movelist|Icy Wind|Ice|cat=Special}}||{{Yes}}&lt;br /&gt;
{{Movelist|Petal Blizzard|Grass|cat=Physical}}||{{Yes}}&lt;br /&gt;
{{Movelist|Sandsear Storm|Ground|cat=Special}}||{{Yes}}&lt;br /&gt;
{{Movelist|Sandstorm|Rock|cat=Status}}||{{No}}&lt;br /&gt;
{{Movelist|Springtide Storm|Fairy|cat=Special}}||{{Yes}}&lt;br /&gt;
{{Movelist|Tailwind|Flying|cat=Status}}||{{Yes}}&lt;br /&gt;
{{Movelist|Twister|Dragon|cat=Special}}||{{Yes}}&lt;br /&gt;
{{Movelist|Whirlwind|Normal|cat=Status}}||{{Yes}}&lt;br /&gt;
{{Movelist|Wildbolt Storm|Electric|cat=Special}}||{{Yes}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
Wind Rider has no effect outside of battle.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Wind Rider==&lt;br /&gt;
{{Ability/head|Flying}}&lt;br /&gt;
{{Ability/entry|0275|Shiftry|Grass|Dark|Chlorophyll|Wind Rider|Pickpocket|ability2note={{color2|000|Generation IX|Gen IX}}+}}&lt;br /&gt;
{{Ability/entry|0946|Bramblin|Grass|Ghost|Wind Rider|None|Infiltrator}}&lt;br /&gt;
{{Ability/entry|0947|Brambleghast|Grass|Ghost|Wind Rider|None|Infiltrator}}&lt;br /&gt;
{{Ability/foot|Flying}}&lt;br /&gt;
*Prior to [[Generation IX]], {{p|Shiftry}} had {{a|Early Bird}} instead of Wind Rider.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==In other games==&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{flying color}}|bordercolor={{flying color dark}}&lt;br /&gt;
|zh_yue=乘風 &#039;&#039;{{tt|Sìhngfūng|Wind Riding}}&#039;&#039;&lt;br /&gt;
|zh_cmn=乘風 / 乘风 &#039;&#039;{{tt|Chéngfēng|Wind Riding}}&#039;&#039;&lt;br /&gt;
|de=Windreiter&lt;br /&gt;
|es=Surcavientos&lt;br /&gt;
|fr=Aéroporté&lt;br /&gt;
|it=Vento Propizio&lt;br /&gt;
|ko=바람타기 &#039;&#039;{{tt|Baram Tagi|Wind Riding}}&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stat raising Abilities]]&lt;br /&gt;
[[Category:Abilities that alter damage taken]]&lt;br /&gt;
[[Category:Ignorable Abilities]]&lt;br /&gt;
[[Category:Abilities that activate upon entering battle]]&lt;br /&gt;
&lt;br /&gt;
[[de:Windreiter]]&lt;br /&gt;
[[es:Surcavientos]]&lt;br /&gt;
[[fr:Aéroporté]]&lt;br /&gt;
[[it:Vento Propizio]]&lt;br /&gt;
[[ja:かぜのり]]&lt;br /&gt;
[[zh:乘风（特性）]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ice_Face_(Ability)&amp;diff=4481984</id>
		<title>Ice Face (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ice_Face_(Ability)&amp;diff=4481984"/>
		<updated>2026-02-04T02:58:37Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox/header&lt;br /&gt;
|name=Ice Face&lt;br /&gt;
|jpname=アイスフェイス &lt;br /&gt;
|jptrans=Ice Face&lt;br /&gt;
|jptranslit=Aisu Feisu &lt;br /&gt;
|colorscheme=Ice&lt;br /&gt;
|gen=VIII&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInfobox/desc|VIII|The Pokémon&#039;s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon&#039;s appearance. The ice will be restored when it hails.}}&lt;br /&gt;
{{AbilityInfobox/desc|IX|The Pokémon&#039;s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon&#039;s appearance. The ice will be restored when it snows.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ice Face&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;アイスフェイス&#039;&#039;&#039; &#039;&#039;Ice Face&#039;&#039;) is an [[Ability]] introduced in [[Generation VIII]]. It is the [[signature Ability]] of {{p|Eiscue}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
When an Eiscue that&#039;s in its Ice Face form is hit by a [[physical move]], it takes no [[damage]] and changes into its Noice Face form. If a {{OBP|hail|weather condition}}storm or {{OBP|snow|weather condition}}storm begins while Eiscue is in its Noice Face form, or if it is sent out in its Noice Face form during hail or snow, it will immediately revert to its Ice Face form. Eiscue will not revert to its Ice Face form if there is already hail or snow when it changes into its Noice Face form. This form change persists even when Eiscue is switched out, but is undone at the end of the battle.&lt;br /&gt;
&lt;br /&gt;
Ice Face does not protect against [[special move]]s such as {{m|Psyshock}}, {{m|Psystrike}}, or {{m|Secret Sword}}.&lt;br /&gt;
&lt;br /&gt;
{{m|Gastro Acid}}, {{m|Worry Seed}}, and {{m|Simple Beam}} fail if the target has Ice Face. {{m|Role Play}}, {{m|Skill Swap}}, {{m|Entrainment}}, and {{m|Doodle}} fail if either Pokémon has Ice Face. Ice Face cannot be copied by {{a|Trace}} or replace {{a|Power of Alchemy}} or {{a|Receiver}}. Ice Face cannot be suppressed by {{a|Neutralizing Gas}}, traded by {{a|Wandering Spirit}}, or replaced by {{a|Lingering Aroma}} or {{a|Mummy}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
Ice Face has no effect outside of battle.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Ice Face==&lt;br /&gt;
{{Ability/head|ice}}&lt;br /&gt;
{{Ability/entry|0875|Eiscue|Ice|Ice|Ice Face|None|None|formlink={{color2|000|List of Pokémon with form differences#Eiscue|Ice Face}}}}&lt;br /&gt;
{{Ability/entry|0875|form=-Noice|Eiscue|Ice|Ice|Ice Face|None|None|formlink={{color2|000|List of Pokémon with form differences#Eiscue|Noice Face}}}}&lt;br /&gt;
{{Ability/foot|ice}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=ice|exp=yes|gen=The Pokémon&#039;s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon&#039;s appearance.|image1=Casey Peta Ice Face.png|image1p=Eiscue|image2=Casey Peta Noice Face.png|image2p=Eiscue&#039;s ice face shattering}}&lt;br /&gt;
{{movep|type=ice|ms=875|pkmn=Eiscue|method=When Eiscue is hit by a physical attack, the ice on its head absorbs the blow, preventing it from taking damage. The ice then shatters, revealing Eiscue&#039;s Noice Face.}}&lt;br /&gt;
{{movebtmManga|type=ice|user=Casey Shield|user1=Casey&#039;s Peta|startcode=PASS20|startname=Cracking!! Brilliant Tap-Dancing|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
Ice Face debuted as an {{TCG|Ability}} in the [[Pokémon Trading Card Game]] with {{TCG ID|Rebel Clash|Eiscue|54}} from the {{TCG|Rebel Clash}} expansion. If a Pokémon with this Ability has full HP, the damage it takes from attacks from the opponent&#039;s Pokémon is reduced by a set amount (after applying Weakness and Resistance).&lt;br /&gt;
&lt;br /&gt;
The following is a list of Pokémon cards with the Ice Face Ability.&lt;br /&gt;
&lt;br /&gt;
{{card list/header|Pokémon cards with Ice Face|Water|nocat=yes}}&lt;br /&gt;
{{card list/card|cardname={{TCG ID|Rebel Clash|Eiscue|54}}|type=Water|newmark=D|rows=3}}&lt;br /&gt;
{{card list/release|type=Water|enset=Rebel Clash|enrarity=Rare Holo|ennum=054/192|jpset=Rebellion Crash|jprarity=R|jpnum=028/096}}&lt;br /&gt;
{{card list/release|type=Water|jpset=Shiny Star V|jpnum=049/190}}&lt;br /&gt;
{{card list/release|type=Water|enset=Shining Fates|enrarity=Rare Shiny|ennum=SV035/SV122|jpset=Shiny Star V|jprarity=S|jpnum=234/190}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{ice color}}|bordercolor={{ice color dark}}&lt;br /&gt;
|zh_yue=結凍頭 &#039;&#039;{{tt|Gitdung Tàuh|Frozen Head}}&#039;&#039;&lt;br /&gt;
|zh_cmn=結凍頭 / 结冻头 &#039;&#039;{{tt|Jiédòng Tóu|Frozen Head}}&#039;&#039;&lt;br /&gt;
|fr=Tête de Gel&lt;br /&gt;
|de=Tiefkühlkopf&lt;br /&gt;
|it=Gelofaccia&lt;br /&gt;
|ko=아이스페이스 &#039;&#039;Ice Face&#039;&#039;&lt;br /&gt;
|pt_br=Cara de Gelo&lt;br /&gt;
|es=Cara de Hielo&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityVariations&lt;br /&gt;
|color=Ice&lt;br /&gt;
|title={{cat|Abilities affected by weather conditions}}&lt;br /&gt;
|1=Sand Veil|2=Swift Swim|3=Chlorophyll|4=Rain Dish|5=Forecast|6=Snow Cloak|7=Dry Skin|8=Hydration|9=Solar Power|10=Leaf Guard|11=Ice Body|12=Flower Gift|13=Harvest|14=Sand Rush|15=Sand Force|16=Slush Rush|17=Ice Face|18=Protosynthesis|19=Orichalcum Pulse&lt;br /&gt;
|1color={{Ground color dark}}&lt;br /&gt;
|2color={{Water color dark}}&lt;br /&gt;
|3color={{Grass color dark}}&lt;br /&gt;
|4color={{Water color dark}}&lt;br /&gt;
|5color={{Normal color dark}}&lt;br /&gt;
|6color={{Ice color dark}}&lt;br /&gt;
|7color={{HP color dark}}&lt;br /&gt;
|8color={{Water color dark}}&lt;br /&gt;
|9color={{Fire color dark}}&lt;br /&gt;
|10color={{Grass color dark}}&lt;br /&gt;
|11color={{Ice color dark}}&lt;br /&gt;
|12color={{Grass color dark}}&lt;br /&gt;
|13color={{Berries color dark}}&lt;br /&gt;
|14color={{Ground color dark}}&lt;br /&gt;
|15color={{Ground color dark}}&lt;br /&gt;
|16color={{Ice color dark}}&lt;br /&gt;
|17color={{Ice color dark}}&lt;br /&gt;
|18color={{Fighting color dark}}&lt;br /&gt;
|19color={{Scarlet color dark}}&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities affected by weather conditions]]&lt;br /&gt;
[[Category:Abilities that activate upon taking damage]]&lt;br /&gt;
[[Category:Abilities that alter damage taken]]&lt;br /&gt;
[[Category:Abilities that activate at the end of the turn]]&lt;br /&gt;
[[Category:Abilities that cannot be replaced]]&lt;br /&gt;
[[Category:Abilities that cannot be copied]]&lt;br /&gt;
[[Category:Abilities that cannot be suppressed]]&lt;br /&gt;
[[Category:Form-changing Abilities]]&lt;br /&gt;
[[Category:Ignorable Abilities]]&lt;br /&gt;
[[Category:Abilities that activate upon entering battle]]&lt;br /&gt;
&lt;br /&gt;
[[de:Tiefkühlkopf]]&lt;br /&gt;
[[es:Cara de hielo]]&lt;br /&gt;
[[fr:Tête de Gel]]&lt;br /&gt;
[[it:Gelofaccia]]&lt;br /&gt;
[[ja:アイスフェイス]]&lt;br /&gt;
[[zh:结冻头（特性）]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Dark_Aura_(Ability)&amp;diff=4481982</id>
		<title>Dark Aura (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Dark_Aura_(Ability)&amp;diff=4481982"/>
		<updated>2026-02-04T02:58:31Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox/header&lt;br /&gt;
|name=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Dark Aura&amp;lt;/span&amp;gt;&lt;br /&gt;
|jpname=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;ダークオーラ&amp;lt;/span&amp;gt;&lt;br /&gt;
|jptrans=&amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Dark Aura&amp;lt;/span&amp;gt;&lt;br /&gt;
|jptranslit=Dāku Ōra&lt;br /&gt;
|colorscheme=dark&lt;br /&gt;
|gen=VI&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInfobox/desc|VI|Powers up each Pokémon&#039;s Dark-type moves.}}&lt;br /&gt;
{{AbilityInfobox/desc|VII|Powers up each Pokémon&#039;s Dark-type moves.}}&lt;br /&gt;
{{AbilityInfobox/desc|VIII|Powers up each Pokémon&#039;s Dark-type moves.}}&lt;br /&gt;
{{AbilityInfobox/desc|IX|Powers up the Dark-type moves of all Pokémon on the field.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Aura&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ダークオーラ&#039;&#039;&#039; &#039;&#039;Dark Aura&#039;&#039;) is an [[Ability]] introduced in [[Generation VI]]. It is the [[signature Ability]] of {{p|Yveltal}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
Dark Aura increases the [[power]] of {{type|Dark}} attacks by approximately 33% (or more accurately, by a factor of 5448/4096) for all Pokémon on the field. This effect is inverted by {{a|Aura Break}}, instead dividing the power of Dark-type attacks by 4/3, resulting in a 25% reduction in damage.&lt;br /&gt;
&lt;br /&gt;
The effects will not stack multiple times if more than one Pokémon has this Ability.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
Dark Aura has no effect outside of battle.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Dark Aura==&lt;br /&gt;
{{Ability/head|Dark}}&lt;br /&gt;
{{Ability/entry|0717|Yveltal|Dark|Flying|Dark Aura|None|None}}&lt;br /&gt;
{{Ability/foot|Dark}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
==={{g|Mystery Dungeon series}}===&lt;br /&gt;
Dark Aura boosts the power of {{type|Dark}} moves of all Pokémon in the same floor by about 40-45%. This effect is reversed by Aura Break.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Dark}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|Dark-type moves of all Pokémon become more powerful!}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=dark|exp=yes|gen=The Pokémon&#039;s eyes glow purple and its attacks become more powerful.|image1=Yveltal Dark Aura.png|image1p=Yveltal}}&lt;br /&gt;
{{movep|type=dark|ms=717|pkmn=Yveltal|method=Yveltal&#039;s eyes glow purple and its attacks become more powerful.}}&lt;br /&gt;
{{movebtm|type=dark|user=Yveltal (M17)|startcode=M17|startname=Diancie and the Cocoon of Destruction|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This Ability [[Tyranitar (Expedition 29)|originated]] as a TCG {{TCG|Poké-BODY}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{dark color}}|bordercolor={{dark color dark}}|textcolor=fff&lt;br /&gt;
|zh_yue=暗黑氣場 &#039;&#039;{{tt|Amhāk Heichèuhng|Dark Aura}}&#039;&#039; {{tt|*|Games}}&lt;br /&gt;
|zh_cmn=暗黑氣場 / 暗黑气场 &#039;&#039;{{tt|Ànhēi Qìchǎng|Dark Aura}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;黑暗氣氛 &#039;&#039;{{tt|Hēi&#039;àn Qìfēn|Dark Aura}}&#039;&#039; {{tt|*|M17 Website}}&lt;br /&gt;
|fr=Aura Ténébreuse&lt;br /&gt;
|pt_br=Aura Negra&lt;br /&gt;
|de=Dunkelaura&lt;br /&gt;
|it=Auratetra&lt;br /&gt;
|ko=다크오라 &#039;&#039;Dark Aura&#039;&#039;&lt;br /&gt;
|es=Aura Oscura&lt;br /&gt;
|vi=Linh khí Bóng Tối&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilityVariations|Dark Aura|Fairy Aura|color=Dark|1color={{Dark color dark}}|2color={{Fairy color dark}}}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Type-enhancing Abilities]]&lt;br /&gt;
[[Category:Ignorable Abilities]]&lt;br /&gt;
[[Category:Abilities that activate upon entering battle]]&lt;br /&gt;
&lt;br /&gt;
[[de:Dunkelaura]]&lt;br /&gt;
[[es:Aura oscura]]&lt;br /&gt;
[[fr:Aura Ténébreuse]]&lt;br /&gt;
[[it:Auratetra]]&lt;br /&gt;
[[ja:ダークオーラ]]&lt;br /&gt;
[[zh:暗黑气场（特性）]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Flower_Gift_(Ability)&amp;diff=4481981</id>
		<title>Flower Gift (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Flower_Gift_(Ability)&amp;diff=4481981"/>
		<updated>2026-02-04T02:58:26Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox/header&lt;br /&gt;
|name=Flower Gift&lt;br /&gt;
|jpname=フラワーギフト&lt;br /&gt;
|jptrans=Flower Gift&lt;br /&gt;
|jptranslit=Furawā Gifuto&lt;br /&gt;
|colorscheme=grass&lt;br /&gt;
|gen=IV&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInfobox/desc|IV|Powers up party Pokémon when it is sunny.}}&lt;br /&gt;
{{AbilityInfobox/desc|V|Powers up party Pokémon when it is sunny.}}&lt;br /&gt;
{{AbilityInfobox/desc|VI|Powers up party Pokémon when it is sunny.}}&lt;br /&gt;
{{AbilityInfobox/desc|VII|Boosts the Attack and Sp. Def stats of itself and allies when it is sunny.{{sup/7|SM}}&amp;lt;br&amp;gt;Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight.{{sup/7|USUM}}}}&lt;br /&gt;
{{AbilityInfobox/desc|VIII|Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight.}}&lt;br /&gt;
{{AbilityInfobox/desc|IX|Boosts the Attack and Sp. Def stats of the Pokémon and its allies in harsh sunlight.}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Flower Gift&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;フラワーギフト&#039;&#039;&#039; &#039;&#039;Flower Gift&#039;&#039;) is an [[Ability]] introduced in [[Generation IV]]. It is the [[signature Ability]] of {{p|Cherrim}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
====Generation IV====&lt;br /&gt;
During [[harsh sunlight]], Flower Gift increases the {{stat|Attack}} and {{stat|Special Defense}} stats of the Pokémon with this Ability and its allies by 50%.&lt;br /&gt;
&lt;br /&gt;
Flower Gift is not responsible for changing Cherrim from Overcast Form into Sunshine Form.&lt;br /&gt;
&lt;br /&gt;
Flower Gift can be copied by {{a|Trace}} or {{m|Role Play}}.&lt;br /&gt;
&lt;br /&gt;
====Generation V onward====&lt;br /&gt;
{{AbilityResearch|If a Pokémon holds a [[Utility Umbrella]], is it unaffected by its ally&#039;s Flower Gift?}}&lt;br /&gt;
Along with its previous effect, Flower Gift now changes {{p|Cherrim}} from Overcast Form to Sunshine Form during [[harsh sunlight]]. If Cherrim loses Flower Gift or Flower Gift is suppressed (such as by {{m|Gastro Acid}}), it will revert to its Overcast Form, unless it was [[Dynamax]]ed at the time; if a Dynamaxed Sunshine Form Cherrim loses Flower Gift, it will remain in Sunshine Form even after it ceases to be Dynamaxed.&lt;br /&gt;
&lt;br /&gt;
{{m|Role Play}} fails if the target has the Ability Flower Gift. {{m|Entrainment}} fails if the user has the Ability Flower Gift. Flower Gift cannot be copied by {{a|Trace}}, {{a|Power of Alchemy}}, {{a|Receiver}}, or {{a|Wandering Spirit}}.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
Flower Gift has no effect outside of battle.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Flower Gift==&lt;br /&gt;
{{Ability/head|Grass}}&lt;br /&gt;
{{Ability/entry|0421|Cherrim|Grass|Grass|Flower Gift|None|None|formlink={{color2|000|List of Pokémon with form differences#Cherrim|Overcast Form}}}}&lt;br /&gt;
{{Ability/entry|0421|form=-Sunny|Cherrim|Grass|Grass|Flower Gift|None|None|formlink={{color2|000|List of Pokémon with form differences#Cherrim|Sunshine Form}}}}&lt;br /&gt;
{{Ability/foot|Grass}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
=== {{g|Mystery Dungeon series}}===&lt;br /&gt;
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], when Flower Gift is active, the team&#039;s Attack and Special Defense is boosted by one stage each.&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Grass}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Boosts the team&#039;s Attack and Special Defense in sunny weather.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|ひざしがつよい てんきだと なかまの こうげきと とくぼうがあがる|When the weather is harsh sunlight, the Attack and Sp. Def of teammates increase.}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|Unavailable}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|When it&#039;s sunny, the Attack and Sp. Def of teammates in the same room go up!}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=grass|exp=no|gen=When the sun is shining bright, the Pokémon changes form.|image1=Platinum Cherrim Sunny Adventures.png|image1p=Cherrim}}&lt;br /&gt;
{{movep|type=grass|ms=421|pkmn=Cherrim|method=When the sun is shining bright, Cherrim changes into its Sunshine Form.}}&lt;br /&gt;
{{movebtm|type=grass|user=Platinum (Adventures)|user1=Platinum&#039;s Cherrim|startcode=PS440|startname=The Final Dimensional Duel X|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pocket Monsters Platinum: Aim to Be Battle King!!===&lt;br /&gt;
{{movemanga|type=grass|exp=no|gen=When the sun is shining bright, the Pokémon changes form.|image1=Shin Cherrim Flower Gift PBK.png|image1p=Cherrim}}&lt;br /&gt;
{{movep|type=grass|ms=421|pkmn=Cherrim|method=When the sun is shining bright, Cherrim changes into its Sunshine Form.}}&lt;br /&gt;
{{movebtm|type=grass|user=Shin (PBK)#Cherrim|user1=Shin&#039;s Cherrim|startcode=PBK3|startname=The Ultimate Combination is Formed!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Although Abilities do not occur in gameplay in [[Pokémon Legends: Arceus]], Cherrim&#039;s Sunshine Form has boosted base stats in this game only, to simulate Flower Gift.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|zh_yue=花之禮 &#039;&#039;{{tt|Fā jī Láih|Flower Gift}}&#039;&#039;&lt;br /&gt;
|zh_cmn=花之禮 / 花之礼 &#039;&#039;{{tt|Huā zhī Lǐ|Flower Gift}}&#039;&#039;&lt;br /&gt;
|nl=Bloemengift&lt;br /&gt;
|fr=Don Floral&lt;br /&gt;
|de=Pflanzengabe&lt;br /&gt;
|it=Regalfiore&lt;br /&gt;
|ko=플라워기프트 &#039;&#039;Flower Gift&#039;&#039;&lt;br /&gt;
|pt_br=Presente Floral&lt;br /&gt;
|es=Don Floral&lt;br /&gt;
|vi=Món Quà Của Hoa&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AbilityVariations&lt;br /&gt;
|title={{cat|Abilities affected by weather conditions}}&lt;br /&gt;
|color=Grass&lt;br /&gt;
|1=Sand Veil|2=Swift Swim|3=Chlorophyll|4=Rain Dish|5=Forecast|6=Snow Cloak|7=Dry Skin|8=Hydration|9=Solar Power|10=Leaf Guard|11=Ice Body|12=Flower Gift|13=Harvest|14=Sand Rush|15=Sand Force|16=Slush Rush|17=Ice Face|18=Protosynthesis|19=Orichalcum Pulse&lt;br /&gt;
|1color={{Ground color dark}}&lt;br /&gt;
|2color={{Water color dark}}&lt;br /&gt;
|3color={{Grass color dark}}&lt;br /&gt;
|4color={{Water color dark}}&lt;br /&gt;
|5color={{Normal color dark}}&lt;br /&gt;
|6color={{Ice color dark}}&lt;br /&gt;
|7color={{HP color dark}}&lt;br /&gt;
|8color={{Water color dark}}&lt;br /&gt;
|9color={{Fire color dark}}&lt;br /&gt;
|10color={{Grass color dark}}&lt;br /&gt;
|11color={{Ice color dark}}&lt;br /&gt;
|12color={{Grass color dark}}&lt;br /&gt;
|13color={{Berries color dark}}&lt;br /&gt;
|14color={{Ground color dark}}&lt;br /&gt;
|15color={{Ground color dark}}&lt;br /&gt;
|16color={{Ice color dark}}&lt;br /&gt;
|17color={{Ice color dark}}&lt;br /&gt;
|18color={{Fighting color dark}}&lt;br /&gt;
|19color={{Scarlet color dark}}&lt;br /&gt;
}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities affected by weather conditions]]&lt;br /&gt;
[[Category:Stat increasing Abilities]]&lt;br /&gt;
[[Category:Abilities that affect allies]]&lt;br /&gt;
[[Category:Form-changing Abilities]]&lt;br /&gt;
[[Category:Abilities that cannot be copied]]&lt;br /&gt;
[[Category:Ignorable Abilities]]&lt;br /&gt;
[[Category:Abilities that activate upon entering battle]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pflanzengabe]]&lt;br /&gt;
[[es:Don floral]]&lt;br /&gt;
[[fr:Don Floral]]&lt;br /&gt;
[[it:Regalfiore]]&lt;br /&gt;
[[ja:フラワーギフト]]&lt;br /&gt;
[[zh:花之礼（特性）]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Stat_modifier&amp;diff=4481340</id>
		<title>Stat modifier</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Stat_modifier&amp;diff=4481340"/>
		<updated>2026-02-03T09:47:19Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: /* Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Check Status SV.png|320px|thumb|right|The &amp;quot;Check Status&amp;quot; view from {{g|Scarlet and Violet}}, showing stage modifiers on the left.]]&lt;br /&gt;
When a [[stat]] is used in a calculation in {{pkmn|battle}}, a number of &#039;&#039;&#039;stat modifiers&#039;&#039;&#039; may be applied during the calculation. During a battle, a Pokémon&#039;s effective stats may be raised or lowered by certain [[move]]s, [[Ability|Abilities]], and [[held items]]. Some attacks may only have a chance of raising or lowering stats, while certain Abilities and held items may require a triggering event to activate any stat modifications. Stat modifiers always reset when the affected Pokémon exits the battlefield.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
The modifiers conferred by most moves operate on a sliding scale of &#039;&#039;stages&#039;&#039; (also known as &#039;&#039;&#039;stat ranks&#039;&#039;&#039; in [[Pokémon Masters EX]]). When a given stat is raised or lowered, its current stage is increased or decreased by the amount dictated by the move, up to a maximum of +6 or a minimum of −6. A given stage corresponds to [[#Stage multipliers|a given multiplier]] that will modify the stat when it is used in battle calculations. The exact multipliers for stages are detailed in a later section below. Note that prior to [[Generation III]], no stat can fall below 1 or rise above 999; any further modifiers will be treated as if the stat was capped regardless of whether the stat is at −6 or +6 or not.&lt;br /&gt;
&lt;br /&gt;
HP is the only stat that has no stages. [[Dynamax]] is the only mechanic that can directly change a Pokémon&#039;s maximum HP without changing the variables in the HP-determining formula.&lt;br /&gt;
&lt;br /&gt;
In the Generation {{gen|I}} and {{gen|II}} [[core series]] games, when an in-game opponent outside of the {{gdis|Battle Tower|II}} uses a [[status move]] that would decrease one of the target&#039;s stats, that move has a 25% chance to fail in addition to its normal chance to miss.&amp;lt;ref&amp;gt;[https://github.com/pret/pokered/blob/master/engine/battle/effects.asm pret/pokered/engine/battle/effects.asm]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://github.com/pret/pokegold/blob/master/engine/battle/effect_commands.asm pret/pokegold/engine/battle/effect_commands.asm]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stages of all of a Pokémon&#039;s stats are reset to zero when the Pokémon is [[Recall|withdrawn]] or affected by the moves {{m|Haze}} or {{m|Clear Smog}}. When a move lands a [[critical hit]] in Generations I and II, it ignores all changes to stat stages. From [[Generation III]] onward, critical hits ignore the attacker&#039;s negative stat stages and the defender&#039;s positive stat stages. If a Pokémon is under the effect of {{m|Mist}}, {{a|Clear Body}}, {{a|White Smoke}}, or {{a|Full Metal Body}}, its stat stages can only be lowered through self-inflicted methods such as {{m|Superpower}}. {{m|Chip Away}}, {{m|Sacred Sword}}, and {{m|Darkest Lariat}} ignore changes to the target&#039;s physical Defense and Evasion stat stages. {{m|Foresight}}, {{m|Odor Sleuth}}, and {{m|Miracle Eye}} can cause subsequent moves to ignore the target&#039;s Evasion stat stages. From [[Generation V]] onward, if a Pokémon&#039;s Ability is {{a|Simple}}, then any changes to stages are doubled. If a Pokémon&#039;s Ability is {{a|Contrary}}, then any changes to stages are reversed. {{m|Topsy-Turvy}} reverses the stages of all of the target&#039;s stats.&lt;br /&gt;
&lt;br /&gt;
While some moves, Abilities, and held items may also modify the stages of a Pokémon&#039;s stats, others may apply unique multipliers that are separate from &amp;amp;mdash; and thus can stack with &amp;amp;mdash; stages. Examples include the move {{m|Tailwind}}, which multiplies Speed by 2 times, the Ability {{a|Slow Start}}, which temporarily halves Attack and Speed, and the held item [[Choice Band]], which multiplies Attack by 1.5 times.&lt;br /&gt;
&lt;br /&gt;
From Generation V onward, the Speed stat has boundaries put in place that don&#039;t apply to any other stat. After taking stat stages and all other modifiers into account, if the resulting Speed stat is above 10000, it is reduced to 10000. The Speed stat is then subtracted from 10000 if and only if {{m|Trick Room}} is in effect, and finally if the Speed stat is greater than or equal to 8192, it is reduced by 8192 to produce the final figure used in speed comparisons. As a result, a Pokémon that runs into the limit of 10000 Speed is further reduced to an effective 1808.&lt;br /&gt;
&lt;br /&gt;
===Stage multipliers===&lt;br /&gt;
When a move is used that increases or decreases a stat of a Pokémon in battle, it will be multiplied according to the following fractions, depending on the generation:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;For Attack, Defense, Special, Sp. Attack, Sp. Defense, and Speed&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Stage multipliers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Stage&lt;br /&gt;
| −6 || −5 || −4 || −3 || −2 || −1 || 0 || +1 || +2 || +3 || +4 || +5 || +6&lt;br /&gt;
|-&lt;br /&gt;
! Gen I-II&lt;br /&gt;
| &amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;28&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;33&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;40&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;50&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;66&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;100&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;150&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;200&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;250&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;300&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;350&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;400&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Gen III+&lt;br /&gt;
| &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;8&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;7&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;6&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;4&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;For accuracy and evasion&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; margin-bottom: 15px; text-align:center; background: #FAFAD2; border: 3px solid #000&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Stage multipliers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Stage (accuracy)&lt;br /&gt;
| −6 || −5 || −4 || −3 || −2 || −1 || 0 || +1 || +2 || +3 || +4 || +5 || +6&lt;br /&gt;
|-&lt;br /&gt;
! Stage (evasion)&lt;br /&gt;
| +6 || +5 || +4 || +3 || +2 || +1 || 0 || −1 || −2 || −3 || −4 || −5 || −6&lt;br /&gt;
|-&lt;br /&gt;
! Gen I handheld games&lt;br /&gt;
| &amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;28&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;33&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;40&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;50&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;66&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;100&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;150&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;200&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;250&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;300&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;350&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;400&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Pokémon Stadium&lt;br /&gt;
| &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;36&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;43&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;50&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;66&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;75&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;100&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;133&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;166&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;200&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;233&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;266&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;300&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Gen II&lt;br /&gt;
| &amp;lt;sup&amp;gt;33&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;36&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;43&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;50&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;60&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;75&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;100&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;133&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;166&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;200&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;233&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;266&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;300&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Gen III-IV&lt;br /&gt;
| &amp;lt;sup&amp;gt;33&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;36&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;43&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;50&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;60&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;75&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;100&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;133&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;166&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;200&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;233&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;266&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;300&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Gen V+&lt;br /&gt;
| &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;9&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;8&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;7&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;6&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;4&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
In Generations I and II, accuracy and evasion stages are resolved separately and both multipliers are applied to the move&#039;s accuracy to determine the final chance of a move hitting or missing. For example, a Pokémon with −1 accuracy using a move that has 100% accuracy on a target with +1 evasion would have a &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;{66 \over 100} \times {66 \over 100} = 43.56\%&amp;lt;/math&amp;gt; chance of hitting in Generation I, or a &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;{75 \over 100} \times {75 \over 100} = 56.25\%&amp;lt;/math&amp;gt; chance of hitting in Generation II. In Generation III, this was changed so that the stages of the accuracy and evasion stats are now combined before determining the multiplier, with the evasion stage subtracted from the accuracy stage. Therefore, in the above situation, the attacking Pokémon would have a &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;{60 \over 100} = 60\%&amp;lt;/math&amp;gt; chance of hitting.&amp;lt;ref&amp;gt;[http://www.dragonflycave.com/statstages.aspx Dragonfly Cave on stat stages mechanics]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, the combined stages are capped at -6 and +6 from Generation III onward (extra stages are surplus), meaning that a Pokémon with minimum accuracy attacking a target with maximum evasion will have no lower than a &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;{33 \over 100} = 33\%&amp;lt;/math&amp;gt; chance to hit. (For comparison, in Generation II, the attacker would only have a &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;{33 \over 100} \times {33 \over 100} = 10.89\%&amp;lt;/math&amp;gt; chance of hitting.)&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]], if a Pokémon&#039;s [[Ability]] is {{a|Simple}}, then its stats will be multiplied as if the stat change was doubled. For example, a stat raised by one stage will be multiplied as if it were raised by two stages.&lt;br /&gt;
&lt;br /&gt;
===In-battle modification===&lt;br /&gt;
In the table below, anything in italics is capable of modifying one stat out of two or more and may not always affect the same one.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #999; border: 5px solid #cdcdcd&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ccc; {{roundytl|5px}}&amp;quot; | Stat&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#ccc&amp;quot; | Raisers&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#ccc; {{roundytr|5px}}&amp;quot; | Reducers&lt;br /&gt;
|- style=&amp;quot;background: #ccc&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Move|Moves}}&lt;br /&gt;
! style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Z-Move|Z-Moves}}&lt;br /&gt;
! style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Ability|Abilities}}&lt;br /&gt;
! style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Item|Items}}&lt;br /&gt;
! style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Move|Moves}}&lt;br /&gt;
! style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Ability|Abilities}}&lt;br /&gt;
! style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Item|Items}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{attack color}}&amp;quot; | {{color2|000|Stats#Attack|Attack}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ATTACK RAISING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Ancient Power|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Bulk Up|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Clangorous Soul|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Coaching|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Coil|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Curse|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Dragon Dance|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Gear Up|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Growth|{{attack color dark}}}}{{tt2|*|Two stages in intense sunlight in Generation V onwards|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Hone Claws|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Howl|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Meditate|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Metal Claw|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Meteor Mash|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|No Retreat|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Ominous Wind|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{mcolor|Order Up|{{attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{mcolor|Power-Up Punch|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Rage|{{attack color dark}}}}{{tt2|*|Generations I and Generation V onward|{{attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Rototiller|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Sharpen|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Shift Gear|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Silver Wind|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Tidy Up|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Victory Dance|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Work Up|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{mcolor|Acupressure|{{attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{mcolor|Decorate|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Fillet Away|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Shell Smash|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Spicy Extract|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Swagger|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Swords Dance|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;≥3 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Belly Drum|{{attack color dark}}}}{{tt2|*|Sets stat modification to +6|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Fell Stinger|{{attack color dark}}}}{{tt2|*|2 stages in Generation VI|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Power Split|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Power Trick|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the user&#039;s stats|{{attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ATTACK RAISING Z-MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Bulk Up|{{attack color dark}}|Z-Bulk Up}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Hone Claws|{{attack color dark}}|Z-Hone Claws}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Howl|{{attack color dark}}|Z-Howl}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Laser Focus|{{attack color dark}}|Z-Laser Focus}}&lt;br /&gt;
{{mcolor|Leer|{{attack color dark}}|Z-Leer}}&lt;br /&gt;
{{mcolor|Meditate|{{attack color dark}}|Z-Meditate}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Odor Sleuth|{{attack color dark}}|Z-Odor Sleuth}}&lt;br /&gt;
{{mcolor|Power Trick|{{attack color dark}}|Z-Power Trick}}&lt;br /&gt;
{{mcolor|Rototiller|{{attack color dark}}|Z-Rototiller}}&lt;br /&gt;
{{mcolor|Screech|{{attack color dark}}|Z-Screech}}&lt;br /&gt;
{{mcolor|Sharpen|{{attack color dark}}|Z-Sharpen}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Tail Whip|{{attack color dark}}|Z-Tail Whip}}&lt;br /&gt;
{{mcolor|Taunt|{{attack color dark}}|Z-Taunt}}&lt;br /&gt;
{{mcolor|Topsy-Turvy|{{attack color dark}}|Z-Topsy-Turvy}}&lt;br /&gt;
{{mcolor|Will-O-Wisp|{{attack color dark}}|Z-Will-O-Wisp}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Work Up|{{attack color dark}}|Z-Work Up}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Celebrate|{{attack color dark}}|Z-Celebrate}}&lt;br /&gt;
{{mcolor|Conversion|{{attack color dark}}|Z-Conversion}}&lt;br /&gt;
{{mcolor|Forest&#039;s Curse|{{attack color dark}}|Z-Forest&#039;s Curse}}&lt;br /&gt;
{{mcolor|Geomancy|{{attack color dark}}|Z-Geomancy}}&lt;br /&gt;
{{mcolor|Happy Hour|{{attack color dark}}|Z-Happy Hour}}&lt;br /&gt;
{{mcolor|Hold Hands|{{attack color dark}}|Z-Hold Hands}}&lt;br /&gt;
{{mcolor|Purify|{{attack color dark}}|Z-Purify}}&lt;br /&gt;
{{mcolor|Sketch|{{attack color dark}}|Z-Sketch}}&lt;br /&gt;
{{mcolor|Trick-or-Treat|{{attack color dark}}|Z-Trick-or-Treat}}&lt;br /&gt;
{{mcolor|Clangorous Soulblaze|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Mirror Move|{{attack color dark}}|Z-Mirror Move}}&lt;br /&gt;
{{mcolor|Extreme Evoboost|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;3 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Splash|{{attack color dark}}|Z-Splash}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ATTACK RAISING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Anger Shell|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Beast Boost|{{attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Chilling Neigh|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Download|{{attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Guard Dog|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Intrepid Sword|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Justified|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Moxie|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Sap Sipper|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Thermal Exchange|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Commander|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Defiant|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{attack color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;≥3 stages&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Anger Point|{{attack color dark}}}}{{tt2|*|Sets stat modification to +6|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Flower Gift|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Gorilla Tactics|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Guts|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Huge Power|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Hustle|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Orichalcum Pulse|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Protosynthesis|{{attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Pure Power|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Quark Drive|{{attack color dark}}}}&#039;&#039;&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ATTACK RAISING ITEMS--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{attack color dark}}|Cell Battery}}&lt;br /&gt;
{{color2|{{attack color dark}}|Liechi Berry}}&lt;br /&gt;
{{color2|{{attack color dark}}|Snowball}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{color2|{{attack color dark}}|Starf Berry}}&#039;&#039;&lt;br /&gt;
{{color2|{{attack color dark}}|Weakness Policy}}&lt;br /&gt;
{{color2|{{attack color dark}}|Battle item#X Attack|X Attack}}{{tt2|*|1 stage prior to Generation VII|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{attack color dark}}|Choice Band}}&lt;br /&gt;
{{color2|{{attack color dark}}|Light Ball}}{{tt2|*|Generation IV onwards|{{attack color dark}}}}&lt;br /&gt;
{{color2|{{attack color dark}}|Thick Club}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ATTACK LOWERING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Aurora Beam|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Baby-Doll Eyes|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Breaking Swipe|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Chilling Water|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Growl|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|King&#039;s Shield|{{attack color dark}}}}{{tt2|*|2 stages prior to Generation VIII|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Lunge|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Noble Roar|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Parting Shot|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Play Nice|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Play Rough|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{mcolor|Secret Power|{{attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{mcolor|Springtide Storm|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Strength Sap|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Superpower|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Tearful Look|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Tickle|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Trop Kick|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Venom Drench|{{attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Charm|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Feather Dance|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Memento|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Power Split|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Power Trick|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the user&#039;s stats|{{attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ATTACK LOWERING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Intimidate|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{attack color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Defeatist|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Slow Start|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Tablets of Ruin|{{attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--PH. ATTACK LOWERING ITEMS--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{defense color}}&amp;quot; | {{color2|000|Stats#Defense|Defense}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--DEFENSE RAISING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Ancient Power|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Bulk Up|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Clangorous Soul|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Coil|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Coaching|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Cosmic Power|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Curse|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Defend Order|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Defense Curl|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Flower Shield|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Harden|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Magnetic Flux|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|No Retreat|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Ominous Wind|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;{{mcolor|Order Up|{{defense color dark}}}}&#039;&#039;&lt;br /&gt;
{{mcolor|Psyshield Bash|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Silver Wind|{{defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Skull Bash|{{defense color dark}}}}{{tt2|*|Generation II onwards|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Steel Wing|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Stockpile|{{defense color dark}}}}{{tt2|*|Generation IV onwards|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Victory Dance|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Withdraw|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Acid Armor|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;{{mcolor|Acupressure|{{defense color dark}}}}&#039;&#039;&lt;br /&gt;
{{mcolor|Barrier|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Diamond Storm|{{defense color dark}}}}{{tt2|*|1 stage prior to Generation VII|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Iron Defense|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Shelter|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Stuff Cheeks|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;≥3 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Cotton Guard|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Guard Split|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Power Trick|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the user&#039;s stats|{{defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--DEFENSE RAISING Z-MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Aqua Ring|{{defense color dark}}|Z-Aqua Ring}}&lt;br /&gt;
{{mcolor|Baby-Doll Eyes|{{defense color dark}}|Z-Baby-Doll Eyes}}&lt;br /&gt;
{{mcolor|Baneful Bunker|{{defense color dark}}|Z-Baneful Bunker}}&lt;br /&gt;
{{mcolor|Block|{{defense color dark}}|Z-Block}}&lt;br /&gt;
{{mcolor|Charm|{{defense color dark}}|Z-Charm}}&lt;br /&gt;
{{mcolor|Defend Order|{{defense color dark}}|Z-Defend Order}}{{tt2|*|Two stages total including the base move|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Fairy Lock|{{defense color dark}}|Z-Fairy Lock}}&lt;br /&gt;
{{mcolor|Feather Dance|{{defense color dark}}|Z-Feather Dance}}&lt;br /&gt;
{{mcolor|Flower Shield|{{defense color dark}}|Z-Flower Shield}}&lt;br /&gt;
{{mcolor|Grassy Terrain|{{defense color dark}}|Z-Grassy Terrain}}&lt;br /&gt;
{{mcolor|Growl|{{defense color dark}}|Z-Growl}}&lt;br /&gt;
{{mcolor|Harden|{{defense color dark}}|Z-Harden}}{{tt2|*|Two stages total including the base move|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Mat Block|{{defense color dark}}|Z-Mat Block}}{{tt2|*|Two stages total including the base move|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Noble Roar|{{defense color dark}}|Z-Noble Roar}}&lt;br /&gt;
{{mcolor|Pain Split|{{defense color dark}}|Z-Pain Split}}&lt;br /&gt;
{{mcolor|Play Nice|{{defense color dark}}|Z-Play Nice}}&lt;br /&gt;
{{mcolor|Poison Gas|{{defense color dark}}|Z-Poison Gas}}&lt;br /&gt;
{{mcolor|Poison Powder|{{defense color dark}}|Z-Poison Powder}}&lt;br /&gt;
{{mcolor|Quick Guard|{{defense color dark}}|Z-Quick Guard}}&lt;br /&gt;
{{mcolor|Roar|{{defense color dark}}|Z-Roar}}&lt;br /&gt;
{{mcolor|Spider Web|{{defense color dark}}|Z-Spider Web}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Spikes|{{defense color dark}}|Z-Spikes}}&lt;br /&gt;
{{mcolor|Spiky Shield|{{defense color dark}}|Z-Spiky Shield}}&lt;br /&gt;
{{mcolor|Stealth Rock|{{defense color dark}}|Z-Stealth Rock}}&lt;br /&gt;
{{mcolor|Strength Sap|{{defense color dark}}|Z-Strength Sap}}&lt;br /&gt;
{{mcolor|Tearful Look|{{defense color dark}}|Z-Tearful Look}}&lt;br /&gt;
{{mcolor|Tickle|{{defense color dark}}|Z-Tickle}}&lt;br /&gt;
{{mcolor|Torment|{{defense color dark}}|Z-Torment}}&lt;br /&gt;
{{mcolor|Toxic|{{defense color dark}}|Z-Toxic}}&lt;br /&gt;
{{mcolor|Toxic Spikes|{{defense color dark}}|Z-Toxic Spikes}}&lt;br /&gt;
{{mcolor|Venom Drench|{{defense color dark}}|Z-Venom Drench}}&lt;br /&gt;
{{mcolor|Wide Guard|{{defense color dark}}|Z-Wide Guard}}&lt;br /&gt;
{{mcolor|Withdraw|{{defense color dark}}|Z-Withdraw}}{{tt2|*|Two stages total including the base move|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Celebrate|{{defense color dark}}|Z-Celebrate}}&lt;br /&gt;
{{mcolor|Conversion|{{defense color dark}}|Z-Conversion}}&lt;br /&gt;
{{mcolor|Forest&#039;s Curse|{{defense color dark}}|Z-Forest&#039;s Curse}}&lt;br /&gt;
{{mcolor|Geomancy|{{defense color dark}}|Z-Geomancy}}&lt;br /&gt;
{{mcolor|Happy Hour|{{defense color dark}}|Z-Happy Hour}}&lt;br /&gt;
{{mcolor|Hold Hands|{{defense color dark}}|Z-Hold Hands}}&lt;br /&gt;
{{mcolor|Purify|{{defense color dark}}|Z-Purify}}&lt;br /&gt;
{{mcolor|Sketch|{{defense color dark}}|Z-Sketch}}&lt;br /&gt;
{{mcolor|Trick-or-Treat|{{defense color dark}}|Z-Trick-or-Treat}}&lt;br /&gt;
{{mcolor|Clangorous Soulblaze|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Extreme Evoboost|{{defense color dark}}}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--DEFENSE RAISING ABILITIES--&amp;gt;|&amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Beast Boost|{{defense color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Dauntless Shield|{{defense color dark}}}}&lt;br /&gt;
{{acolor|Stamina|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Commander|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{defense color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Water Compaction|{{defense color dark}}}}&lt;br /&gt;
{{acolor|Well-Baked Body|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Fur Coat|{{defense color dark}}}}&lt;br /&gt;
{{acolor|Grass Pelt|{{defense color dark}}}}&lt;br /&gt;
{{acolor|Marvel Scale|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Protosynthesis|{{defense color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Quark Drive|{{defense color dark}}}}&#039;&#039;&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--DEFENSE RAISING ITEMS--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{defense color dark}}|Electric Seed}}&lt;br /&gt;
{{color2|{{defense color dark}}|Ganlon Berry}}&lt;br /&gt;
{{color2|{{defense color dark}}|Grassy Seed}}&lt;br /&gt;
{{color2|{{defense color dark}}|Kee Berry}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{color2|{{defense color dark}}|Starf Berry}}&#039;&#039;&lt;br /&gt;
{{color2|{{defense color dark}}|Battle item#X Defense|X Defense}}{{tt2|*|1 stage prior to Generation VII|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{defense color dark}}|Eviolite}}&lt;br /&gt;
{{color2|{{defense color dark}}|Metal Powder}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--DEFENSE LOWERING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Acid|{{defense color dark}}}}{{tt2|*|Prior to Generation IV|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Armor Cannon|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Clanging Scales|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Close Combat|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Crunch|{{defense color dark}}}}{{tt2|*|Generation IV onwards|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Crush Claw|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Dragon Ascent|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Fire Lash|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Grav Apple|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Headlong Rush|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Iron Tail|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Leer|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Liquidation|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Octolock|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Razor Shell|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Rock Smash|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Scale Shot|{{defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{mcolor|Secret Power|{{defense color dark}}}}&#039;&#039;{{tt2|*|Can only decrease Defense in Generation III|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Shadow Bone|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Shell Smash|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Spit Up|{{defense color dark}}}}{{tt2|*|Generation IV onwards, for each use of Stockpile|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Superpower|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Swallow|{{defense color dark}}}}{{tt2|*|Generation IV onwards, for each use of Stockpile|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Tail Whip|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Thunderous Kick|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Tickle|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Triple Arrows|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|V-create|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Obstruct|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Screech|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Spicy Extract|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Guard Split|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Power Trick|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the user&#039;s stats|{{defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--DEFENSE LOWERING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Anger Shell|{{defense color dark}}}}&lt;br /&gt;
{{acolor|Gulp Missile|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{defense color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Weak Armor|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Sword of Ruin|{{defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--PH. DEFENSE LOWERING ITEMS--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{special attack color}}&amp;quot; | {{color2|000|Stats#Special Attack|Special Attack}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. ATTACK RAISING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Ancient Power|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Calm Mind|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Charge Beam|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Clangorous Soul|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Fiery Dance|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Flatter|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Gear Up|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Growth|{{special attack color dark}}}}{{tt2|*|Two stages in intense sunlight in Generation V onwards|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Meteor Beam|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|No Retreat|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Ominous Wind|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Rototiller|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Silver Wind|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Torch Song|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Quiver Dance|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Work Up|{{special attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{mcolor|Acupressure|{{special attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{mcolor|Decorate|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Fillet Away|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Geomancy|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Nasty Plot|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Shell Smash|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;≥3 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Tail Glow|{{special attack color dark}}}}{{tt2|*|Two stages prior to Generation V|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Power Split|{{special attack color dark}}}}{{tt2|*|Special Attack may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{special attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. ATTACK RAISING Z-MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Confuse Ray|{{special attack color dark}}|Z-Confuse Ray}}&lt;br /&gt;
{{mcolor|Electrify|{{special attack color dark}}|Z-Electrify}}&lt;br /&gt;
{{mcolor|Embargo|{{special attack color dark}}|Z-Embargo}}&lt;br /&gt;
{{mcolor|Gear Up|{{special attack color dark}}|Z-Gear Up}}{{tt2|*|Two stages total including the base move|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Gravity|{{special attack color dark}}|Z-Gravity}}&lt;br /&gt;
{{mcolor|Growth|{{special attack color dark}}|Z-Growth}}{{tt2|*|2-3 stages total including the base move|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Instruct|{{special attack color dark}}|Z-Instruct}}&lt;br /&gt;
{{mcolor|Ion Deluge|{{special attack color dark}}|Z-Ion Deluge}}&lt;br /&gt;
{{mcolor|Metal Sound|{{special attack color dark}}|Z-Metal Sound}}&lt;br /&gt;
{{mcolor|Mind Reader|{{special attack color dark}}|Z-Mind Reader}}&lt;br /&gt;
{{mcolor|Miracle Eye|{{special attack color dark}}|Z-Miracle Eye}}&lt;br /&gt;
{{mcolor|Nightmare|{{special attack color dark}}|Z-Nightmare}}&lt;br /&gt;
{{mcolor|Psychic Terrain|{{special attack color dark}}|Z-Psychic Terrain}}&lt;br /&gt;
{{mcolor|Reflect Type|{{special attack color dark}}|Z-Reflect Type}}&lt;br /&gt;
{{mcolor|Simple Beam|{{special attack color dark}}|Z-Simple Beam}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Soak|{{special attack color dark}}|Z-Soak}}&lt;br /&gt;
{{mcolor|Sweet Kiss|{{special attack color dark}}|Z-Sweet Kiss}}&lt;br /&gt;
{{mcolor|Teeter Dance|{{special attack color dark}}|Z-Teeter Dance}}&lt;br /&gt;
{{mcolor|Telekinesis|{{special attack color dark}}|Z-Telekinesis}}&lt;br /&gt;
{{mcolor|Celebrate|{{special attack color dark}}|Z-Celebrate}}&lt;br /&gt;
{{mcolor|Conversion|{{special attack color dark}}|Z-Conversion}}&lt;br /&gt;
{{mcolor|Forest&#039;s Curse|{{special attack color dark}}|Z-Forest&#039;s Curse}}&lt;br /&gt;
{{mcolor|Geomancy|{{special attack color dark}}|Z-Geomancy}}{{tt2|*|Three stages total including the base move|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Happy Hour|{{special attack color dark}}|Z-Happy Hour}}&lt;br /&gt;
{{mcolor|Hold Hands|{{special attack color dark}}|Z-Hold Hands}}&lt;br /&gt;
{{mcolor|Purify|{{special attack color dark}}|Z-Purify}}&lt;br /&gt;
{{mcolor|Sketch|{{special attack color dark}}|Z-Sketch}}&lt;br /&gt;
{{mcolor|Trick-or-Treat|{{special attack color dark}}|Z-Trick-or-Treat}}&lt;br /&gt;
{{mcolor|Clangorous Soulblaze|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Heal Block|{{special attack color dark}}|Z-Heal Block}}&lt;br /&gt;
{{mcolor|Psycho Shift|{{special attack color dark}}|Z-Psycho Shift}}&lt;br /&gt;
{{mcolor|Extreme Evoboost|{{special attack color dark}}}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. ATTACK RAISING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Anger Shell|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Beast Boost|{{special attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Berserk|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Download|{{special attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Grim Neigh|{{special attack color dark}}}}&lt;br /&gt;
{{acolor|Lightning Rod|{{special attack color dark}}}}{{tt2|*|Generation V onward|{{special attack color dark}}}}&lt;br /&gt;
{{acolor|Storm Drain|{{special attack color dark}}}}{{tt2|*|Generation V onward|{{special attack color dark}}}}&lt;br /&gt;
{{acolor|Soul-Heart|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Commander|{{special attack color dark}}}}&lt;br /&gt;
{{acolor|Competitive|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{special attack color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Battery|{{special attack color dark}}}}&lt;br /&gt;
{{acolor|Hadron Engine|{{special attack color dark}}}}&lt;br /&gt;
{{acolor|Minus|{{special attack color dark}}}}&lt;br /&gt;
{{acolor|Plus|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Protosynthesis|{{special attack color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Quark Drive|{{special attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Solar Power|{{special attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. ATTACK RAISING ITEMS--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{special attack color dark}}|Absorb Bulb}}&lt;br /&gt;
{{color2|{{special attack color dark}}|Petaya Berry}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{color2|{{special attack color dark}}|Starf Berry}}&#039;&#039;&lt;br /&gt;
{{color2|{{special attack color dark}}|Weakness Policy}}&lt;br /&gt;
{{color2|{{special attack color dark}}|Battle item#X Sp. Atk|X Sp. Atk}}{{tt2|*|1 stage prior to Generation VII|{{special Attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{special attack color dark}}|Choice Specs}}&lt;br /&gt;
{{color2|{{special attack color dark}}|Deep Sea Tooth}}&lt;br /&gt;
{{color2|{{special attack color dark}}|Light Ball}}&lt;br /&gt;
{{color2|{{special attack color dark}}|Soul Dew}}{{tt2|*|Generations III-VI|{{special attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. ATTACK LOWERING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Bitter Malice|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Confide|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Mist Ball|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Moonblast|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Mystical Fire|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Noble Roar|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Parting Shot|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{mcolor|Secret Power|{{special attack color dark}}}}&#039;&#039;{{tt2|*|Can only decrease Special Attack in Generation VI|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Skitter Smack|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Snarl|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Spirit Break|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Struggle Bug|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Tearful Look|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Venom Drench|{{special attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Captivate|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Draco Meteor|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Eerie Impulse|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Fleur Cannon|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Leaf Storm|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Memento|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Overheat|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Psycho Boost|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Power Split|{{special attack color dark}}}}{{tt2|*|Special Attack may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{special attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. ATTACK LOWERING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{special attack color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Defeatist|{{special attack color dark}}}}&lt;br /&gt;
{{acolor|Vessel of Ruin|{{special attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. ATTACK LOWERING ITEMS--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{special defense color}}&amp;quot; | {{color2|000|Stats#Special Defense|Special Defense}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. DEFENSE RAISING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Ancient Power|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Aromatic Mist|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Calm Mind|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Charge|{{special defense color dark}}}}{{tt2|*|Generation IV onwards; effect only lasts one turn in Generation IV|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Clangorous Soul|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Cosmic Power|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Defend Order|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Magnetic Flux|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|No Retreat|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Ominous Wind|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Quiver Dance|{{special defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Silver Wind|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Stockpile|{{special defense color dark}}}}{{tt2|*|Generation IV onwards|{{special defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{mcolor|Acupressure|{{special defense color dark}}}}&#039;&#039;&lt;br /&gt;
{{mcolor|Amnesia|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Geomancy|{{special defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Guard Split|{{special defense color dark}}}}{{tt2|*|Special Defense may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{special defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. DEFENSE RAISING Z-MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Charge|{{special defense color dark}}|Z-Charge}}&lt;br /&gt;
{{mcolor|Confide|{{special defense color dark}}|Z-Confide}}&lt;br /&gt;
{{mcolor|Cosmic Power|{{special defense color dark}}|Z-Cosmic Power}}{{tt2|*|Two stages total including the base move|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Crafty Shield|{{special defense color dark}}|Z-Crafty Shield}}&lt;br /&gt;
{{mcolor|Eerie Impulse|{{special defense color dark}}|Z-Eerie Impulse}}&lt;br /&gt;
{{mcolor|Entrainment|{{special defense color dark}}|Z-Entrainment}}&lt;br /&gt;
{{mcolor|Flatter|{{special defense color dark}}|Z-Flatter}}&lt;br /&gt;
{{mcolor|Glare|{{special defense color dark}}|Z-Glare}}&lt;br /&gt;
{{mcolor|Ingrain|{{special defense color dark}}|Z-Ingrain}}&lt;br /&gt;
{{mcolor|Light Screen|{{special defense color dark}}|Z-Light Screen}}&lt;br /&gt;
{{mcolor|Magic Room|{{special defense color dark}}|Z-Magic Room}}&lt;br /&gt;
{{mcolor|Magnetic Flux|{{special defense color dark}}|Z-Magnetic Flux}}{{tt2|*|Two stages total including the base move|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Mean Look|{{special defense color dark}}|Z-Mean Look}}&lt;br /&gt;
{{mcolor|Misty Terrain|{{special defense color dark}}|Z-Misty Terrain}}&lt;br /&gt;
{{mcolor|Mud Sport|{{special defense color dark}}|Z-Mud Sport}}&lt;br /&gt;
{{mcolor|Spotlight|{{special defense color dark}}|Z-Spotlight}}&lt;br /&gt;
{{mcolor|Stun Spore|{{special defense color dark}}|Z-Stun Spore}}&lt;br /&gt;
{{mcolor|Thunder Wave|{{special defense color dark}}|Z-Thunder Wave}}&lt;br /&gt;
{{mcolor|Water Sport|{{special defense color dark}}|Z-Water Sport}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Whirlwind|{{special defense color dark}}|Z-Whirlwind}}&lt;br /&gt;
{{mcolor|Wish|{{special defense color dark}}|Z-Wish}}&lt;br /&gt;
{{mcolor|Wonder Room|{{special defense color dark}}|Z-Wonder Room}}&lt;br /&gt;
{{mcolor|Celebrate|{{special defense color dark}}|Z-Celebrate}}&lt;br /&gt;
{{mcolor|Conversion|{{special defense color dark}}|Z-Conversion}}&lt;br /&gt;
{{mcolor|Forest&#039;s Curse|{{special defense color dark}}|Z-Forest&#039;s Curse}}&lt;br /&gt;
{{mcolor|Geomancy|{{special defense color dark}}|Z-Geomancy}}{{tt2|*|Three stages total including the base move|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Happy Hour|{{special defense color dark}}|Z-Happy Hour}}&lt;br /&gt;
{{mcolor|Hold Hands|{{special defense color dark}}|Z-Hold Hands}}&lt;br /&gt;
{{mcolor|Purify|{{special defense color dark}}|Z-Purify}}&lt;br /&gt;
{{mcolor|Sketch|{{special defense color dark}}|Z-Sketch}}&lt;br /&gt;
{{mcolor|Trick-or-Treat|{{special defense color dark}}|Z-Trick-or-Treat}}&lt;br /&gt;
{{mcolor|Clangorous Soulblaze|{{special defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Aromatic Mist|{{special defense color dark}}|Z-Aromatic Mist}}&lt;br /&gt;
{{mcolor|Captivate|{{special defense color dark}}|Z-Captivate}}&lt;br /&gt;
{{mcolor|Imprison|{{special defense color dark}}|Z-Imprison}}&lt;br /&gt;
{{mcolor|Magic Coat|{{special defense color dark}}|Z-Magic Coat}}&lt;br /&gt;
{{mcolor|Powder|{{special defense color dark}}|Z-Powder}}&lt;br /&gt;
{{mcolor|Extreme Evoboost|{{special defense color dark}}}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. DEFENSE RAISING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Beast Boost|{{special defense color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Commander|{{special defense color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{special defense color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Flower Gift|{{special defense color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Protosynthesis|{{special defense color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Quark Drive|{{special defense color dark}}}}&#039;&#039;&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. DEFENSE RAISING ITEMS--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{special defense color dark}}|Apicot Berry}}&lt;br /&gt;
{{color2|{{special defense color dark}}|Luminous Moss}}&lt;br /&gt;
{{color2|{{special defense color dark}}|Maranga Berry}}&lt;br /&gt;
{{color2|{{special defense color dark}}|Misty Seed}}&lt;br /&gt;
{{color2|{{special defense color dark}}|Psychic Seed}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{color2|{{special defense color dark}}|Starf Berry}}&#039;&#039;&lt;br /&gt;
{{color2|{{special defense color dark}}|Battle item#X Sp. Def|X Sp. Def}}{{tt2|*|1 stage prior to Generation VII|{{special defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{special defense color dark}}|Assault Vest}}&lt;br /&gt;
{{color2|{{special defense color dark}}|Deep Sea Scale}}&lt;br /&gt;
{{color2|{{special defense color dark}}|Eviolite}}&lt;br /&gt;
{{color2|{{special defense color dark}}|Metal Powder}}{{tt2|*|Generation II only|{{special defense color dark}}}}&lt;br /&gt;
{{color2|{{special defense color dark}}|Soul Dew}}{{tt2|*|Generations III-VI|{{special defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. DEFENSE LOWERING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Acid|{{special defense color dark}}}}{{tt2|*|Generation IV onwards|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Apple Acid|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Armor Cannon|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Bug Buzz|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Close Combat|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Crunch|{{special defense color dark}}}}{{tt2|*|Prior to Generation IV|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Dragon Ascent|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Earth Power|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Energy Ball|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Flash Cannon|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Focus Blast|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Headlong Rush|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Luster Purge|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Octolock|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Psychic|{{special defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Shadow Ball|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Shell Smash|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Spit Up|{{special defense color dark}}}}{{tt2|*|Generation IV onwards, for each use of Stockpile|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Swallow|{{special defense color dark}}}}{{tt2|*|Generation IV onwards, for each use of Stockpile|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|V-create|{{special defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Acid Spray|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Fake Tears|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Lumina Crash|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Metal Sound|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Seed Flare|{{special defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Guard Split|{{special defense color dark}}}}{{tt2|*|Special Defense may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{special defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!-- SP. DEFENSE LOWERING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Anger Shell|{{special defense color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{special defense color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Beads of Ruin|{{special defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. DEFENSE LOWERING ITEMS--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{speed color}}&amp;quot; | {{color2|000|Stats#Speed|Speed}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SPEED RAISING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Aqua Step|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Aura Wheel|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Ancient Power|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Clangorous Soul|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Dragon Dance|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Esper Wing|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Flame Charge|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|No Retreat|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Ominous Wind|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Order Up|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Quiver Dance|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Rapid Spin|{{speed color dark}}}}{{tt2|*|Generation VIII only|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Scale Shot|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Silver Wind|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Tidy Up|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Trailblaze|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Victory Dance|{{speed color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{mcolor|Acupressure|{{speed color dark}}}}&#039;&#039;&lt;br /&gt;
{{mcolor|Agility|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Autotomize|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Fillet Away|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Geomancy|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Rock Polish|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Shell Smash|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Shift Gear|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Tailwind|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Speed Swap|{{speed color dark}}}}{{tt2|*|Speed may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{speed color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SPEED RAISING Z-MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|After You|{{speed color dark}}|Z-After You}}&lt;br /&gt;
{{mcolor|Aurora Veil|{{speed color dark}}|Z-Aurora Veil}}&lt;br /&gt;
{{mcolor|Electric Terrain|{{speed color dark}}|Z-Electric Terrain}}&lt;br /&gt;
{{mcolor|Encore|{{speed color dark}}|Z-Encore}}&lt;br /&gt;
{{mcolor|Gastro Acid|{{speed color dark}}|Z-Gastro Acid}}&lt;br /&gt;
{{mcolor|Grass Whistle|{{speed color dark}}|Z-Grass Whistle}}&lt;br /&gt;
{{mcolor|Guard Split|{{speed color dark}}|Z-Guard Split}}&lt;br /&gt;
{{mcolor|Guard Swap|{{speed color dark}}|Z-Guard Swap}}&lt;br /&gt;
{{mcolor|Hail|{{speed color dark}}|Z-Hail}}&lt;br /&gt;
{{mcolor|Hypnosis|{{speed color dark}}|Z-Hypnosis}}&lt;br /&gt;
{{mcolor|Lock-On|{{speed color dark}}|Z-Lock-On}}&lt;br /&gt;
{{mcolor|Lovely Kiss|{{speed color dark}}|Z-Lovely Kiss}}&lt;br /&gt;
{{mcolor|Power Split|{{speed color dark}}|Z-Power Split}}&lt;br /&gt;
{{mcolor|Power Swap|{{speed color dark}}|Z-Power Swap}}&lt;br /&gt;
{{mcolor|Quash|{{speed color dark}}|Z-Quash}}&lt;br /&gt;
{{mcolor|Rain Dance|{{speed color dark}}|Z-Rain Dance}}&lt;br /&gt;
{{mcolor|Role Play|{{speed color dark}}|Z-Role Play}}&lt;br /&gt;
{{mcolor|Safeguard|{{speed color dark}}|Z-Safeguard}}&lt;br /&gt;
{{mcolor|Sandstorm|{{speed color dark}}|Z-Sandstorm}}&lt;br /&gt;
{{mcolor|Scary Face|{{speed color dark}}|Z-Scary Face}}&lt;br /&gt;
{{mcolor|Sing|{{speed color dark}}|Z-Sing}}&lt;br /&gt;
{{mcolor|Skill Swap|{{speed color dark}}|Z-Skill Swap}}&lt;br /&gt;
{{mcolor|Sleep Powder|{{speed color dark}}|Z-Sleep Powder}}&lt;br /&gt;
{{mcolor|Sticky Web|{{speed color dark}}|Z-Sticky Web}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|String Shot|{{speed color dark}}|Z-String Shot}}&lt;br /&gt;
{{mcolor|Sunny Day|{{speed color dark}}|Z-Sunny Day}}&lt;br /&gt;
{{mcolor|Supersonic|{{speed color dark}}|Z-Supersonic}}&lt;br /&gt;
{{mcolor|Toxic Thread|{{speed color dark}}|Z-Toxic Thread}}&lt;br /&gt;
{{mcolor|Worry Seed|{{speed color dark}}|Z-Worry Seed}}&lt;br /&gt;
{{mcolor|Yawn|{{speed color dark}}|Z-Yawn}}&lt;br /&gt;
{{mcolor|Celebrate|{{speed color dark}}|Z-Celebrate}}&lt;br /&gt;
{{mcolor|Conversion|{{speed color dark}}|Z-Conversion}}&lt;br /&gt;
{{mcolor|Forest&#039;s Curse|{{speed color dark}}|Z-Forest&#039;s Curse}}&lt;br /&gt;
{{mcolor|Geomancy|{{speed color dark}}|Z-Geomancy}}{{tt2|*|Three stages total including the base move|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Happy Hour|{{speed color dark}}|Z-Happy Hour}}&lt;br /&gt;
{{mcolor|Hold Hands|{{speed color dark}}|Z-Hold Hands}}&lt;br /&gt;
{{mcolor|Purify|{{speed color dark}}|Z-Purify}}&lt;br /&gt;
{{mcolor|Sketch|{{speed color dark}}|Z-Sketch}}&lt;br /&gt;
{{mcolor|Trick-or-Treat|{{speed color dark}}|Z-Trick-or-Treat}}&lt;br /&gt;
{{mcolor|Clangorous Soulblaze|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Ally Switch|{{speed color dark}}|Z-Ally Switch}}&lt;br /&gt;
{{mcolor|Bestow|{{speed color dark}}|Z-Bestow}}&lt;br /&gt;
{{mcolor|Me First|{{speed color dark}}|Z-Me First}}&lt;br /&gt;
{{mcolor|Recycle|{{speed color dark}}|Z-Recycle}}&lt;br /&gt;
{{mcolor|Snatch|{{speed color dark}}|Z-Snatch}}&lt;br /&gt;
{{mcolor|Switcheroo|{{speed color dark}}|Z-Switcheroo}}&lt;br /&gt;
{{mcolor|Trick|{{speed color dark}}|Z-Trick}}&lt;br /&gt;
{{mcolor|Extreme Evoboost|{{speed color dark}}}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SPEED RAISING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Anger Shell|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Beast Boost|{{speed color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Motor Drive|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Rattled|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Speed Boost|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Steadfast|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Weak Armor|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Wind Rider|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Commander|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{speed color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;≥3 stages&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Steam Engine|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Chlorophyll|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Quick Feet|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Sand Rush|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Slush Rush|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Surge Surfer|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Swift Swim|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Protosynthesis|{{speed color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Quark Drive|{{speed color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Unburden|{{speed color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!-- SPEED RAISING ITEMS --&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{speed color dark}}|Adrenaline Orb}}&lt;br /&gt;
{{color2|{{speed color dark}}|Salac Berry}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{color2|{{speed color dark}}|Blunder Policy}}&#039;&#039;&lt;br /&gt;
&#039;&#039;{{color2|{{speed color dark}}|Starf Berry}}&#039;&#039;&lt;br /&gt;
{{color2|{{speed color dark}}|Battle item#X Speed|X Speed}}{{tt2|*|1 stage prior to Generation VII|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{speed color dark}}|Choice Scarf}}&lt;br /&gt;
{{color2|{{speed color dark}}|Quick Powder}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!-- SPEED LOWERING MOVES --&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Bleakwind Storm|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Bubble|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Bubble Beam|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Bulldoze|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Constrict|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Curse|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Drum Beating|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Electroweb|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Glaciate|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Hammer Arm|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Ice Hammer|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Icy Wind|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Low Sweep|{{speed color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Mud Shot|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Pounce|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Rock Tomb|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;{{mcolor|Secret Power|{{speed color dark}}}}&#039;&#039;{{tt2|*|Can only decrease Speed in Generation III and Generation V onward|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Silk Trap|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Sticky Web|{{speed color dark}}}}{{tt2|*|Sticky Web creates an entry hazard that lowers Pokémon&#039;s Speed when they switch in|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Tar Shot|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Toxic Thread|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|V-create|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Venom Drench|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Cotton Spore|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Scary Face|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Spin Out|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|String Shot|{{speed color dark}}}}{{tt2|*|One stage prior to Generation VI|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Speed Swap|{{speed color dark}}}}{{tt2|*|Speed may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{speed color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!-- SPEED LOWERING ABILITIES --&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Cotton Down|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Gooey|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{speed color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Tangling Hair|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Slow Start|{{speed color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SPEED LOWERING ITEMS--&amp;gt;|&amp;lt;ab&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{speed color dark}}|Iron Ball}}&lt;br /&gt;
{{color2|{{speed color dark}}|Macho Brace}}&lt;br /&gt;
{{color2|{{speed color dark}}|Power Anklet}}&lt;br /&gt;
{{color2|{{speed color dark}}|Power Band}}&lt;br /&gt;
{{color2|{{speed color dark}}|Power Belt}}&lt;br /&gt;
{{color2|{{speed color dark}}|Power Bracer}}&lt;br /&gt;
{{color2|{{speed color dark}}|Power Lens}}&lt;br /&gt;
{{color2|{{speed color dark}}|Power Weight}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ae58f8&amp;quot; | {{color2|000|Stats#Evasion|Evasion}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--EVASION RAISING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Double Team|542b77}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Minimize|542b77}}{{tt2|*|One stage prior to Generation V|542b77}}&lt;br /&gt;
&#039;&#039;{{mcolor|Acupressure|542b77}}&#039;&#039;&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Foresight|542b77}}{{tt2|*|Prior to Generation IV, target&#039;s evasion may increase or decrease, depending on the target&#039;s original stats (and on the user&#039;s accuracy on Generation II)|542b77}}&lt;br /&gt;
{{mcolor|Odor Sleuth|542b77}}{{tt2|*|In Generation III, target&#039;s evasion may increase or decrease, depending on the target&#039;s original stats|542b77}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--EVASION RAISING Z-MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Camouflage|542b77|Z-Camouflage}}&lt;br /&gt;
{{mcolor|Detect|542b77|Z-Detect}}&lt;br /&gt;
{{mcolor|Flash|542b77|Z-Flash}}&lt;br /&gt;
{{mcolor|Kinesis|542b77|Z-Kinesis}}&lt;br /&gt;
{{mcolor|Lucky Chant|542b77|Z-Lucky Chant}}&lt;br /&gt;
{{mcolor|Magnet Rise|542b77|Z-Magnet Rise}}&lt;br /&gt;
{{mcolor|Sand Attack|542b77|Z-Sand Attack}}&lt;br /&gt;
{{mcolor|Smokescreen|542b77|Z-Smokescreen}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--EVASION RAISING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Moody|542b77}}&#039;&#039;{{tt2|*|Prior to Generation VIII|542b77}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Sand Veil|542b77}}&lt;br /&gt;
{{acolor|Snow Cloak|542b77}}&lt;br /&gt;
{{acolor|Tangled Feet|542b77}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!-- EVASION RAISING ITEMS --&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{color2|542b77|Bright Powder}}&lt;br /&gt;
{{color2|542b77|Lax Incense}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--EVASION LOWERING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Defog|542b77}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Sweet Scent|542b77}}{{tt2|*|One stage prior to Generation VI|542b77}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Foresight|542b77}}{{tt2|*|Prior to Generation IV, target&#039;s evasion may increase or decrease, depending on the target&#039;s original stats (and on the user&#039;s accuracy on Generation II)|542b77}}&lt;br /&gt;
{{mcolor|Miracle Eye|542b77}}&lt;br /&gt;
{{mcolor|Odor Sleuth|542b77}}{{tt2|*|In Generation III, target&#039;s evasion may increase or decrease, depending on the target&#039;s original stats|542b77}}&lt;br /&gt;
{{mcolor|Gravity|542b77}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--EVASION LOWERING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Moody|542b77}}&#039;&#039;{{tt2|*|Prior to Generation VIII|542b77}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--EVASION LOWERING ITEMS--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#58f8f6; {{roundybl|5px}}&amp;quot; | {{color2|000|Stats#Accuracy|Accuracy}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ACCURACY RAISING MOVES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Hone Claws|2a6f6e}}&lt;br /&gt;
{{mcolor|Coil|2a6f6e}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{mcolor|Acupressure|2a6f6e}}&#039;&#039;&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ACCURACY RAISING Z-MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Copycat|2a6f6e|Z-Copycat}}&lt;br /&gt;
{{mcolor|Defense Curl|2a6f6e|Z-Defense Curl}}&lt;br /&gt;
{{mcolor|Defog|2a6f6e|Z-Defog}}&lt;br /&gt;
{{mcolor|Focus Energy|2a6f6e|Z-Focus Energy}}&lt;br /&gt;
{{mcolor|Mimic|2a6f6e|Z-Mimic}}&lt;br /&gt;
{{mcolor|Sweet Scent|2a6f6e|Z-Sweet Scent}}&lt;br /&gt;
{{mcolor|Trick Room|2a6f6e|Z-Trick Room}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ACCURACY RAISING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Moody|2a6f6e}}&#039;&#039;{{tt2|*|Prior to Generation VIII|2a6f6e}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Compound Eyes|2a6f6e}}&lt;br /&gt;
{{acolor|Victory Star|2a6f6e}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ACCURACY RAISING ITEMS--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{color2|2a6f6e|Battle item#X Accuracy|X Accuracy}}{{tt2|*|1 stage from Generation III to VI; in the first two Generations it simply makes Pokémon&#039;s moves ignore accuracy check|2a6f6e}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{color2|2a6f6e|Wide Lens}}&lt;br /&gt;
{{color2|2a6f6e|Zoom Lens}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ACCURACY LOWERING MOVES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Flash|2a6f6e}}&lt;br /&gt;
{{mcolor|Kinesis|2a6f6e}}&lt;br /&gt;
{{mcolor|Leaf Tornado|2a6f6e}}&lt;br /&gt;
{{mcolor|Mirror Shot|2a6f6e}}&lt;br /&gt;
{{mcolor|Mud Bomb|2a6f6e}}&lt;br /&gt;
{{mcolor|Mud-Slap|2a6f6e}}&lt;br /&gt;
{{mcolor|Muddy Water|2a6f6e}}&lt;br /&gt;
{{mcolor|Night Daze|2a6f6e}}&lt;br /&gt;
{{mcolor|Octazooka|2a6f6e}}&lt;br /&gt;
{{mcolor|Sand Attack|2a6f6e}}&lt;br /&gt;
&#039;&#039;{{mcolor|Secret Power|2a6f6e}}&#039;&#039;&lt;br /&gt;
{{mcolor|Smokescreen|2a6f6e}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ACCURACY LOWERING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Moody|2a6f6e}}&#039;&#039;{{tt2|*|Prior to Generation VIII|2a6f6e}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Hustle|2a6f6e}}&lt;br /&gt;
{{acolor|Wonder Skin|2a6f6e}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ACCURACY LOWERING ITEMS--&amp;gt;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage modification quotes===&lt;br /&gt;
&amp;lt;!---It is impossible to have +3 or -3 before G5, since Simple didn&#039;t change the flavor text, Spit Up and Swallow didn&#039;t state stat drops, and there were no other moves which could change stat by 3 stages !---&amp;gt;&lt;br /&gt;
The &amp;quot;Pokémon&amp;quot; identifier in the quotes below includes a prefix that varies depending on the situation; most wild Pokémon (but not all&amp;lt;!---probably all before Generation V!---&amp;gt;) and opposing Pokémon have one. If a move would raise a stat that is too high or lower a stat that is too low as a secondary effect, a quote will not be shown. From [[Generation V]] onwards, the game will take into account the effective change (for example, not +2 for a stat at +5); additionally moves that list multiple quotes will always state each stat separately, even if they&#039;re all capped.&lt;br /&gt;
&lt;br /&gt;
In [[Generation II]], if {{m|Curse}} still has a stat to raise, it will not display any text for the capped stats. In [[Generation III]], Curse will instead fail if all stats are capped. In Generation III and [[Generation IV|IV]], it will always list each stat separately when it does so.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=3 style=&amp;quot;margin:auto; text-align:center; width:60%; border: 3px solid #333948; background: #4F5870&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #83899a&amp;quot; | Change&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | Generation&amp;amp;nbsp;I&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | Generation&amp;amp;nbsp;II&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | Generation&amp;amp;nbsp;III&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | Generation&amp;amp;nbsp;IV&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | Generation&amp;amp;nbsp;V&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | Generation&amp;amp;nbsp;VI&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | Generation&amp;amp;nbsp;VII&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | Generation&amp;amp;nbsp;VIII&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}} background: #83899a&amp;quot; | Generation&amp;amp;nbsp;IX&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background: #83899a&amp;quot;| Positive stat modifiers&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | +1&lt;br /&gt;
| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; rose!&lt;br /&gt;
| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; went up!&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; rose!&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | +2&lt;br /&gt;
| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; greatly rose!&lt;br /&gt;
| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; went way up!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; sharply rose!&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; rose sharply!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | +3 or higher&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; rose drastically!&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | too high&lt;br /&gt;
| Nothing happened!&lt;br /&gt;
| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; won&#039;t rise anymore!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; won&#039;t go higher!&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; won&#039;t go any higher!&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | multiple too high&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: #FFF&amp;quot;| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;sc&amp;gt;Ability&amp;lt;/sc&amp;gt; won&#039;t rise anymore!&lt;br /&gt;
| style=&amp;quot;background: #FFF&amp;quot; colspan=&amp;quot;2&amp;quot;| &amp;lt;Pokémon&amp;gt;&#039;s stats won&#039;t go any higher!&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background: #83899a&amp;quot;| Negative stat modifiers&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | −1&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; |&amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; fell!&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | −2&lt;br /&gt;
| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; greatly fell!&lt;br /&gt;
| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; sharply fell!&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; harshly fell!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | −3 or lower&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; severely fell!&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | too low&lt;br /&gt;
| Nothing happened!&lt;br /&gt;
| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; won&#039;t drop anymore!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; won&#039;t go lower!&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; won&#039;t go any lower!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | multiple too low&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | &amp;lt;Pokémon&amp;gt;&#039;s stats won&#039;t go any lower!&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of moves, items, and abilities affected by stat changes==&lt;br /&gt;
{{incomplete|section|needs=the lists might be missing abilities or moves}}&lt;br /&gt;
====Moves====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#ddf; border:5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
! width=110 | Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Haze}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Every Pokémon&#039;s stat changes are reset.&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mist}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Opponents cannot lower allies&#039; stats.&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Transform}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user copies the target&#039;s stat changes.&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Baton Pass}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user switches out and passes its stat changes to an ally.&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psych Up}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user hypnotizes itself into copying any stat change made by the target.&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Guard Swap}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user switches physical and special defense changes with the target.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Heart Swap}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user employs its psychic power to switch stat changes with the target.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Power Swap}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user switches physical and special attack changes with the target.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Punishment}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The more the target has powered up with stat changes, the greater the move&#039;s power.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Clear Smog}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The target&#039;s stat changes are reset.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sacred Sword}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The move ignores changes to the target&#039;s evasion and physical defense.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Stored Power}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user attacks the target with stored power. The more the user&#039;s stats are boosted, the greater the move&#039;s power.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Topsy-Turvy}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user turns all the stat changes affecting targets topsy-turvy so that they become the opposite of what they were.&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Darkest Lariat}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The move ignores changes to the target&#039;s evasion and physical defense.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Power Trip}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user boasts its strength and attacks the target. The more the user&#039;s stats are boosted, the greater the move&#039;s power.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Spectral Thief}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user hides in the target&#039;s shadow, steals the target&#039;s stat boosts, and then attacks.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Speed Swap}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user switches speed changes with the target.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Burning Jealousy}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Lash Out}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user lashes out to vent its frustration toward the target. This move&#039;s power is doubled if the user&#039;s stats were lowered during this turn.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Alluring Voice}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Items====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#ddf; border:5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
! width=110 | Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| [[Ginema Berry]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Raises a lowered stat in battle.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[White Herb]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Restores any lowered stat in battle.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[Adrenaline Orb]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | If held by a Pokémon, it boosts Speed when intimidated.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| [[Eject Pack]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | When the holder&#039;s stats are lowered, it will be switched out of battle.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| [[Mirror Herb]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | This herb will allow the holder to mirror an opponent&#039;s stat increases to boost its own stats—but only once.&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#ddf; border:5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
! width=110 | Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Clear Body}}&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; | Prevents other Pokémon&#039;s moves or Abilities from lowering the Pokémon&#039;s stats.&lt;br /&gt;
|III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|White Smoke}}&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; | Prevents other Pokémon&#039;s moves or Abilities from lowering the Pokémon&#039;s stats.&lt;br /&gt;
|III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Hyper Cutter}}&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; | Prevents other Pokémon from lowering its Attack stat.&lt;br /&gt;
|III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Illuminate}}&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; | The Pokémon ignores changes to opponents&#039; evasiveness, and its accuracy can&#039;t be lowered.&lt;br /&gt;
|III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Keen Eye}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The Pokémon ignores changes to opponents&#039; evasiveness, and its accuracy can&#039;t be lowered.&lt;br /&gt;
|III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Unaware}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | When attacking or being attacked, the Pokémon ignores the target&#039;s stat changes.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Simple}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Doubles the effects of the Pokémon&#039;s stat changes.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Contrary}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Defiant}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Boosts the Attack stat sharply when its stats are lowered.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Big Pecks}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Prevents the Pokémon from having its Defense stat lowered.&lt;br /&gt;
|V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Imposter}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Copies an opponent&#039;s stat changes upon switching in.&lt;br /&gt;
|V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Rattled}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | When the Pokémon&#039;s Attack stat is lowered by [[Intimidate (Ability)|Intimidate]], it boosts its Speed stat.&lt;br /&gt;
|V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Competitive}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Boosts the Sp. Atk stat sharply when its stats are lowered.&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Flower Veil}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Ally Grass-type Pokémon are protected from the lowering of their stats.&lt;br /&gt;
|VI&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Full Metal Body}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Prevents other Pokémon&#039;s moves or Abilities from lowering the Pokémon&#039;s stats.&lt;br /&gt;
|VII&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Mirror Armor}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Bounces back only the stat-lowering effects that the Pokémon receives.&lt;br /&gt;
|VIII&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Curious Medicine}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | When the Pokémon enters a battle, it removes all stat changes from allies.&lt;br /&gt;
|VIII&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Guard Dog}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | If the Pokémon is [[Intimidate (Ability)|intimidated]], it boosts the Pokémon&#039;s Attack stat instead of lowering it.&lt;br /&gt;
|IX&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Costar}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | When the Pokémon enters a battle, it copies an ally&#039;s stat changes.&lt;br /&gt;
|IX&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Opportunist}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | If an opponent&#039;s stat is boosted, the Pokémon boosts the same stat for itself.&lt;br /&gt;
| IX&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Mind&#039;s Eye}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The Pokémon ignores changes to opponents&#039; evasiveness, and its accuracy can&#039;t be lowered.&lt;br /&gt;
|IX&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=={{anchor|Pokémon Legends: Arceus|In Pokémon Legends: Arceus}}==&lt;br /&gt;
In {{g|Legends: Arceus}}, stat modifiers work much differently than they do in other core series games:&lt;br /&gt;
* Stat modifiers expire after the affected Pokémon has executed a certain number of turns or switches out.&lt;br /&gt;
* Stat modifiers for Attack also affect Sp. Atk equally, and vice versa.&lt;br /&gt;
* Stat modifiers for Defense also affect Sp. Def equally, and vice versa.&lt;br /&gt;
* Stat modifiers each only have one stage multiplier: a ×1.5 boost or a ×&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; drop.&lt;br /&gt;
** If a stat modifier is applied to a Pokémon that already has that same modifier, then it will simply overwrite its number of turns remaining.&lt;br /&gt;
** If a stat modifier is applied to a Pokémon with the opposite modifier, then it will cancel it out.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; margin-bottom:2em; text-align:center; background:#{{Legends Arceus color}}; border:3px solid #{{Legends Arceus color dark}}; padding:2px; width:clamp(950px; 90%; 1400px);&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{Legends Arceus color light}}; {{roundytl|5px}}; width:100px;&amp;quot; | Modifier&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#{{Legends Arceus color light}}; width:280px;&amp;quot; | In-game description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#{{Legends Arceus color light}}; width:350px;&amp;quot; | Details&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#{{Legends Arceus color light}}; {{roundytr|5px}};&amp;quot; | Causes&lt;br /&gt;
|- style=&#039;background:#fff&#039;&lt;br /&gt;
| Power Boost&lt;br /&gt;
| style=&#039;text-align:left;&#039; | The Pokémon&#039;s offensive stats are raised, boosting its Attack and Sp. Atk stats.&lt;br /&gt;
| style=&#039;text-align:left;&#039; | Power Boost indicates that a Pokémon&#039;s offensive stats are raised, increasing the damage it deals with its moves by 50%. If the Pokémon is already affected by Power Drop, it will cancel it out instead. It is usually caused by moves that can raise Attack or Sp. Atk in other core series games.&lt;br /&gt;
| &lt;br /&gt;
;4 turns&lt;br /&gt;
{{m|Bulk Up}} • {{m|Calm Mind}} • {{m|Victory Dance}} &lt;br /&gt;
;5 turns&lt;br /&gt;
{{m|Nasty Plot}} • {{m|Swords Dance}}&lt;br /&gt;
|- style=&#039;background:#fff&#039;&lt;br /&gt;
| Power Drop&lt;br /&gt;
| style=&#039;text-align:left;&#039; | The Pokémon&#039;s offensive stats are lowered, reducing its Attack and Sp. Atk stats.&lt;br /&gt;
| style=&#039;text-align:left;&#039; | Power Drop indicates that a Pokémon&#039;s offensive stats are lowered, decreasing the damage it deals by a third. If the Pokémon is already affected by Power Boost, it will cancel it out instead. It is usually caused by moves that can lower Attack or Sp. Atk in other core series games.&lt;br /&gt;
| &lt;br /&gt;
;3 turns&lt;br /&gt;
{{m|Draco Meteor}}{{tt|*|User&#039;s}} • {{m|Leaf Storm}}{{tt|*|User&#039;s}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{m|Mystical Fire}} • {{m|Snarl}} • {{m|Struggle Bug}} &lt;br /&gt;
;5 turns&lt;br /&gt;
{{m|Baby-Doll Eyes}}&lt;br /&gt;
|- style=&#039;background:#fff&#039;&lt;br /&gt;
| Guard Boost&lt;br /&gt;
| style=&#039;text-align:left;&#039; | The Pokémon&#039;s defensive stats are raised, boosting its Defense and Sp. Def stats.&lt;br /&gt;
| style=&#039;text-align:left;&#039; | Guard Boost indicates that a Pokémon&#039;s defensive stats are raised, decreasing the damage it takes from attacks by a third.  If the Pokémon is already affected by Guard Drop, it will cancel it out instead. It is usually caused by moves that can raise Defense or Sp. Def in other core series games.&lt;br /&gt;
| &lt;br /&gt;
;4 turns&lt;br /&gt;
{{m|Victory Dance}}&lt;br /&gt;
;5 turns&lt;br /&gt;
{{m|Iron Defense}}&lt;br /&gt;
|- style=&#039;background:#fff&#039;&lt;br /&gt;
| Guard Drop&lt;br /&gt;
| style=&#039;text-align:left;&#039; | The Pokémon&#039;s defensive stats are lowered, reducing its Defense and Sp. Def stats.&lt;br /&gt;
| style=&#039;text-align:left;&#039; | Guard Drop indicates that a Pokémon&#039;s defensive stats are lowered, increasing the damage it takes from attacks by 50%. If the Pokémon is already affected by Guard Boost, it will cancel it out instead. It is usually caused by moves that can lower Defense or Sp. Def in other core series games.&lt;br /&gt;
|&lt;br /&gt;
;3 turns&lt;br /&gt;
{{m|Close Combat}}{{tt|*|User&#039;s}} • {{m|Headlong Rush}}{{tt|*|User&#039;s}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{m|Triple Arrows}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Stat_modifier&amp;diff=4481335</id>
		<title>Stat modifier</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Stat_modifier&amp;diff=4481335"/>
		<updated>2026-02-03T09:40:14Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: /* List of Abilities, moves, and items affected by stat changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Check Status SV.png|320px|thumb|right|The &amp;quot;Check Status&amp;quot; view from {{g|Scarlet and Violet}}, showing stage modifiers on the left.]]&lt;br /&gt;
When a [[stat]] is used in a calculation in {{pkmn|battle}}, a number of &#039;&#039;&#039;stat modifiers&#039;&#039;&#039; may be applied during the calculation. During a battle, a Pokémon&#039;s effective stats may be raised or lowered by certain [[move]]s, [[Ability|Abilities]], and [[held items]]. Some attacks may only have a chance of raising or lowering stats, while certain Abilities and held items may require a triggering event to activate any stat modifications. Stat modifiers always reset when the affected Pokémon exits the battlefield.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
The modifiers conferred by most moves operate on a sliding scale of &#039;&#039;stages&#039;&#039; (also known as &#039;&#039;&#039;stat ranks&#039;&#039;&#039; in [[Pokémon Masters EX]]). When a given stat is raised or lowered, its current stage is increased or decreased by the amount dictated by the move, up to a maximum of +6 or a minimum of −6. A given stage corresponds to [[#Stage multipliers|a given multiplier]] that will modify the stat when it is used in battle calculations. The exact multipliers for stages are detailed in a later section below. Note that prior to [[Generation III]], no stat can fall below 1 or rise above 999; any further modifiers will be treated as if the stat was capped regardless of whether the stat is at −6 or +6 or not.&lt;br /&gt;
&lt;br /&gt;
HP is the only stat that has no stages. [[Dynamax]] is the only mechanic that can directly change a Pokémon&#039;s maximum HP without changing the variables in the HP-determining formula.&lt;br /&gt;
&lt;br /&gt;
In the Generation {{gen|I}} and {{gen|II}} [[core series]] games, when an in-game opponent outside of the {{gdis|Battle Tower|II}} uses a [[status move]] that would decrease one of the target&#039;s stats, that move has a 25% chance to fail in addition to its normal chance to miss.&amp;lt;ref&amp;gt;[https://github.com/pret/pokered/blob/master/engine/battle/effects.asm pret/pokered/engine/battle/effects.asm]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://github.com/pret/pokegold/blob/master/engine/battle/effect_commands.asm pret/pokegold/engine/battle/effect_commands.asm]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stages of all of a Pokémon&#039;s stats are reset to zero when the Pokémon is [[Recall|withdrawn]] or affected by the moves {{m|Haze}} or {{m|Clear Smog}}. When a move lands a [[critical hit]] in Generations I and II, it ignores all changes to stat stages. From [[Generation III]] onward, critical hits ignore the attacker&#039;s negative stat stages and the defender&#039;s positive stat stages. If a Pokémon is under the effect of {{m|Mist}}, {{a|Clear Body}}, {{a|White Smoke}}, or {{a|Full Metal Body}}, its stat stages can only be lowered through self-inflicted methods such as {{m|Superpower}}. {{m|Chip Away}}, {{m|Sacred Sword}}, and {{m|Darkest Lariat}} ignore changes to the target&#039;s physical Defense and Evasion stat stages. {{m|Foresight}}, {{m|Odor Sleuth}}, and {{m|Miracle Eye}} can cause subsequent moves to ignore the target&#039;s Evasion stat stages. From [[Generation V]] onward, if a Pokémon&#039;s Ability is {{a|Simple}}, then any changes to stages are doubled. If a Pokémon&#039;s Ability is {{a|Contrary}}, then any changes to stages are reversed. {{m|Topsy-Turvy}} reverses the stages of all of the target&#039;s stats.&lt;br /&gt;
&lt;br /&gt;
While some moves, Abilities, and held items may also modify the stages of a Pokémon&#039;s stats, others may apply unique multipliers that are separate from &amp;amp;mdash; and thus can stack with &amp;amp;mdash; stages. Examples include the move {{m|Tailwind}}, which multiplies Speed by 2 times, the Ability {{a|Slow Start}}, which temporarily halves Attack and Speed, and the held item [[Choice Band]], which multiplies Attack by 1.5 times.&lt;br /&gt;
&lt;br /&gt;
From Generation V onward, the Speed stat has boundaries put in place that don&#039;t apply to any other stat. After taking stat stages and all other modifiers into account, if the resulting Speed stat is above 10000, it is reduced to 10000. The Speed stat is then subtracted from 10000 if and only if {{m|Trick Room}} is in effect, and finally if the Speed stat is greater than or equal to 8192, it is reduced by 8192 to produce the final figure used in speed comparisons. As a result, a Pokémon that runs into the limit of 10000 Speed is further reduced to an effective 1808.&lt;br /&gt;
&lt;br /&gt;
===Stage multipliers===&lt;br /&gt;
When a move is used that increases or decreases a stat of a Pokémon in battle, it will be multiplied according to the following fractions, depending on the generation:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;For Attack, Defense, Special, Sp. Attack, Sp. Defense, and Speed&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Stage multipliers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Stage&lt;br /&gt;
| −6 || −5 || −4 || −3 || −2 || −1 || 0 || +1 || +2 || +3 || +4 || +5 || +6&lt;br /&gt;
|-&lt;br /&gt;
! Gen I-II&lt;br /&gt;
| &amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;28&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;33&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;40&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;50&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;66&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;100&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;150&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;200&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;250&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;300&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;350&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;400&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Gen III+&lt;br /&gt;
| &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;8&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;7&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;6&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;4&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;For accuracy and evasion&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; margin-bottom: 15px; text-align:center; background: #FAFAD2; border: 3px solid #000&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Stage multipliers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Stage (accuracy)&lt;br /&gt;
| −6 || −5 || −4 || −3 || −2 || −1 || 0 || +1 || +2 || +3 || +4 || +5 || +6&lt;br /&gt;
|-&lt;br /&gt;
! Stage (evasion)&lt;br /&gt;
| +6 || +5 || +4 || +3 || +2 || +1 || 0 || −1 || −2 || −3 || −4 || −5 || −6&lt;br /&gt;
|-&lt;br /&gt;
! Gen I handheld games&lt;br /&gt;
| &amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;28&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;33&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;40&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;50&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;66&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;100&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;150&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;200&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;250&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;300&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;350&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;400&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Pokémon Stadium&lt;br /&gt;
| &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;36&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;43&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;50&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;66&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;75&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;100&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;133&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;166&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;200&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;233&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;266&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;300&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Gen II&lt;br /&gt;
| &amp;lt;sup&amp;gt;33&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;36&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;43&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;50&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;60&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;75&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;100&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;133&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;166&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;200&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;233&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;266&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;300&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Gen III-IV&lt;br /&gt;
| &amp;lt;sup&amp;gt;33&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;36&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;43&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;50&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;60&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;75&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;100&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;133&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;166&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;200&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;233&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;266&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;300&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Gen V+&lt;br /&gt;
| &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;9&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;8&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;7&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;6&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;4&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
In Generations I and II, accuracy and evasion stages are resolved separately and both multipliers are applied to the move&#039;s accuracy to determine the final chance of a move hitting or missing. For example, a Pokémon with −1 accuracy using a move that has 100% accuracy on a target with +1 evasion would have a &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;{66 \over 100} \times {66 \over 100} = 43.56\%&amp;lt;/math&amp;gt; chance of hitting in Generation I, or a &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;{75 \over 100} \times {75 \over 100} = 56.25\%&amp;lt;/math&amp;gt; chance of hitting in Generation II. In Generation III, this was changed so that the stages of the accuracy and evasion stats are now combined before determining the multiplier, with the evasion stage subtracted from the accuracy stage. Therefore, in the above situation, the attacking Pokémon would have a &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;{60 \over 100} = 60\%&amp;lt;/math&amp;gt; chance of hitting.&amp;lt;ref&amp;gt;[http://www.dragonflycave.com/statstages.aspx Dragonfly Cave on stat stages mechanics]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, the combined stages are capped at -6 and +6 from Generation III onward (extra stages are surplus), meaning that a Pokémon with minimum accuracy attacking a target with maximum evasion will have no lower than a &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;{33 \over 100} = 33\%&amp;lt;/math&amp;gt; chance to hit. (For comparison, in Generation II, the attacker would only have a &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;{33 \over 100} \times {33 \over 100} = 10.89\%&amp;lt;/math&amp;gt; chance of hitting.)&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]], if a Pokémon&#039;s [[Ability]] is {{a|Simple}}, then its stats will be multiplied as if the stat change was doubled. For example, a stat raised by one stage will be multiplied as if it were raised by two stages.&lt;br /&gt;
&lt;br /&gt;
===In-battle modification===&lt;br /&gt;
In the table below, anything in italics is capable of modifying one stat out of two or more and may not always affect the same one.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #999; border: 5px solid #cdcdcd&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ccc; {{roundytl|5px}}&amp;quot; | Stat&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#ccc&amp;quot; | Raisers&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#ccc; {{roundytr|5px}}&amp;quot; | Reducers&lt;br /&gt;
|- style=&amp;quot;background: #ccc&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Move|Moves}}&lt;br /&gt;
! style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Z-Move|Z-Moves}}&lt;br /&gt;
! style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Ability|Abilities}}&lt;br /&gt;
! style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Item|Items}}&lt;br /&gt;
! style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Move|Moves}}&lt;br /&gt;
! style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Ability|Abilities}}&lt;br /&gt;
! style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Item|Items}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{attack color}}&amp;quot; | {{color2|000|Stats#Attack|Attack}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ATTACK RAISING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Ancient Power|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Bulk Up|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Clangorous Soul|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Coaching|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Coil|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Curse|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Dragon Dance|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Gear Up|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Growth|{{attack color dark}}}}{{tt2|*|Two stages in intense sunlight in Generation V onwards|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Hone Claws|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Howl|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Meditate|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Metal Claw|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Meteor Mash|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|No Retreat|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Ominous Wind|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{mcolor|Order Up|{{attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{mcolor|Power-Up Punch|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Rage|{{attack color dark}}}}{{tt2|*|Generations I and Generation V onward|{{attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Rototiller|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Sharpen|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Shift Gear|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Silver Wind|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Tidy Up|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Victory Dance|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Work Up|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{mcolor|Acupressure|{{attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{mcolor|Decorate|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Fillet Away|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Shell Smash|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Spicy Extract|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Swagger|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Swords Dance|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;≥3 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Belly Drum|{{attack color dark}}}}{{tt2|*|Sets stat modification to +6|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Fell Stinger|{{attack color dark}}}}{{tt2|*|2 stages in Generation VI|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Power Split|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Power Trick|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the user&#039;s stats|{{attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ATTACK RAISING Z-MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Bulk Up|{{attack color dark}}|Z-Bulk Up}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Hone Claws|{{attack color dark}}|Z-Hone Claws}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Howl|{{attack color dark}}|Z-Howl}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Laser Focus|{{attack color dark}}|Z-Laser Focus}}&lt;br /&gt;
{{mcolor|Leer|{{attack color dark}}|Z-Leer}}&lt;br /&gt;
{{mcolor|Meditate|{{attack color dark}}|Z-Meditate}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Odor Sleuth|{{attack color dark}}|Z-Odor Sleuth}}&lt;br /&gt;
{{mcolor|Power Trick|{{attack color dark}}|Z-Power Trick}}&lt;br /&gt;
{{mcolor|Rototiller|{{attack color dark}}|Z-Rototiller}}&lt;br /&gt;
{{mcolor|Screech|{{attack color dark}}|Z-Screech}}&lt;br /&gt;
{{mcolor|Sharpen|{{attack color dark}}|Z-Sharpen}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Tail Whip|{{attack color dark}}|Z-Tail Whip}}&lt;br /&gt;
{{mcolor|Taunt|{{attack color dark}}|Z-Taunt}}&lt;br /&gt;
{{mcolor|Topsy-Turvy|{{attack color dark}}|Z-Topsy-Turvy}}&lt;br /&gt;
{{mcolor|Will-O-Wisp|{{attack color dark}}|Z-Will-O-Wisp}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Work Up|{{attack color dark}}|Z-Work Up}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Celebrate|{{attack color dark}}|Z-Celebrate}}&lt;br /&gt;
{{mcolor|Conversion|{{attack color dark}}|Z-Conversion}}&lt;br /&gt;
{{mcolor|Forest&#039;s Curse|{{attack color dark}}|Z-Forest&#039;s Curse}}&lt;br /&gt;
{{mcolor|Geomancy|{{attack color dark}}|Z-Geomancy}}&lt;br /&gt;
{{mcolor|Happy Hour|{{attack color dark}}|Z-Happy Hour}}&lt;br /&gt;
{{mcolor|Hold Hands|{{attack color dark}}|Z-Hold Hands}}&lt;br /&gt;
{{mcolor|Purify|{{attack color dark}}|Z-Purify}}&lt;br /&gt;
{{mcolor|Sketch|{{attack color dark}}|Z-Sketch}}&lt;br /&gt;
{{mcolor|Trick-or-Treat|{{attack color dark}}|Z-Trick-or-Treat}}&lt;br /&gt;
{{mcolor|Clangorous Soulblaze|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Mirror Move|{{attack color dark}}|Z-Mirror Move}}&lt;br /&gt;
{{mcolor|Extreme Evoboost|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;3 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Splash|{{attack color dark}}|Z-Splash}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ATTACK RAISING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Anger Shell|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Beast Boost|{{attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Chilling Neigh|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Download|{{attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Guard Dog|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Intrepid Sword|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Justified|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Moxie|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Sap Sipper|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Thermal Exchange|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Commander|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Defiant|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{attack color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;≥3 stages&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Anger Point|{{attack color dark}}}}{{tt2|*|Sets stat modification to +6|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Flower Gift|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Gorilla Tactics|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Guts|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Huge Power|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Hustle|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Orichalcum Pulse|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Protosynthesis|{{attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Pure Power|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Quark Drive|{{attack color dark}}}}&#039;&#039;&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ATTACK RAISING ITEMS--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{attack color dark}}|Cell Battery}}&lt;br /&gt;
{{color2|{{attack color dark}}|Liechi Berry}}&lt;br /&gt;
{{color2|{{attack color dark}}|Snowball}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{color2|{{attack color dark}}|Starf Berry}}&#039;&#039;&lt;br /&gt;
{{color2|{{attack color dark}}|Weakness Policy}}&lt;br /&gt;
{{color2|{{attack color dark}}|Battle item#X Attack|X Attack}}{{tt2|*|1 stage prior to Generation VII|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{attack color dark}}|Choice Band}}&lt;br /&gt;
{{color2|{{attack color dark}}|Light Ball}}{{tt2|*|Generation IV onwards|{{attack color dark}}}}&lt;br /&gt;
{{color2|{{attack color dark}}|Thick Club}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ATTACK LOWERING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Aurora Beam|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Baby-Doll Eyes|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Breaking Swipe|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Chilling Water|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Growl|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|King&#039;s Shield|{{attack color dark}}}}{{tt2|*|2 stages prior to Generation VIII|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Lunge|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Noble Roar|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Parting Shot|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Play Nice|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Play Rough|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{mcolor|Secret Power|{{attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{mcolor|Springtide Storm|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Strength Sap|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Superpower|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Tearful Look|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Tickle|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Trop Kick|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Venom Drench|{{attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Charm|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Feather Dance|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Memento|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Power Split|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Power Trick|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the user&#039;s stats|{{attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ATTACK LOWERING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Intimidate|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{attack color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Defeatist|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Slow Start|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Tablets of Ruin|{{attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--PH. ATTACK LOWERING ITEMS--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{defense color}}&amp;quot; | {{color2|000|Stats#Defense|Defense}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--DEFENSE RAISING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Ancient Power|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Bulk Up|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Clangorous Soul|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Coil|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Coaching|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Cosmic Power|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Curse|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Defend Order|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Defense Curl|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Flower Shield|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Harden|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Magnetic Flux|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|No Retreat|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Ominous Wind|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;{{mcolor|Order Up|{{defense color dark}}}}&#039;&#039;&lt;br /&gt;
{{mcolor|Psyshield Bash|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Silver Wind|{{defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Skull Bash|{{defense color dark}}}}{{tt2|*|Generation II onwards|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Steel Wing|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Stockpile|{{defense color dark}}}}{{tt2|*|Generation IV onwards|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Victory Dance|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Withdraw|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Acid Armor|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;{{mcolor|Acupressure|{{defense color dark}}}}&#039;&#039;&lt;br /&gt;
{{mcolor|Barrier|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Diamond Storm|{{defense color dark}}}}{{tt2|*|1 stage prior to Generation VII|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Iron Defense|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Shelter|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Stuff Cheeks|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;≥3 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Cotton Guard|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Guard Split|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Power Trick|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the user&#039;s stats|{{defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--DEFENSE RAISING Z-MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Aqua Ring|{{defense color dark}}|Z-Aqua Ring}}&lt;br /&gt;
{{mcolor|Baby-Doll Eyes|{{defense color dark}}|Z-Baby-Doll Eyes}}&lt;br /&gt;
{{mcolor|Baneful Bunker|{{defense color dark}}|Z-Baneful Bunker}}&lt;br /&gt;
{{mcolor|Block|{{defense color dark}}|Z-Block}}&lt;br /&gt;
{{mcolor|Charm|{{defense color dark}}|Z-Charm}}&lt;br /&gt;
{{mcolor|Defend Order|{{defense color dark}}|Z-Defend Order}}{{tt2|*|Two stages total including the base move|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Fairy Lock|{{defense color dark}}|Z-Fairy Lock}}&lt;br /&gt;
{{mcolor|Feather Dance|{{defense color dark}}|Z-Feather Dance}}&lt;br /&gt;
{{mcolor|Flower Shield|{{defense color dark}}|Z-Flower Shield}}&lt;br /&gt;
{{mcolor|Grassy Terrain|{{defense color dark}}|Z-Grassy Terrain}}&lt;br /&gt;
{{mcolor|Growl|{{defense color dark}}|Z-Growl}}&lt;br /&gt;
{{mcolor|Harden|{{defense color dark}}|Z-Harden}}{{tt2|*|Two stages total including the base move|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Mat Block|{{defense color dark}}|Z-Mat Block}}{{tt2|*|Two stages total including the base move|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Noble Roar|{{defense color dark}}|Z-Noble Roar}}&lt;br /&gt;
{{mcolor|Pain Split|{{defense color dark}}|Z-Pain Split}}&lt;br /&gt;
{{mcolor|Play Nice|{{defense color dark}}|Z-Play Nice}}&lt;br /&gt;
{{mcolor|Poison Gas|{{defense color dark}}|Z-Poison Gas}}&lt;br /&gt;
{{mcolor|Poison Powder|{{defense color dark}}|Z-Poison Powder}}&lt;br /&gt;
{{mcolor|Quick Guard|{{defense color dark}}|Z-Quick Guard}}&lt;br /&gt;
{{mcolor|Roar|{{defense color dark}}|Z-Roar}}&lt;br /&gt;
{{mcolor|Spider Web|{{defense color dark}}|Z-Spider Web}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Spikes|{{defense color dark}}|Z-Spikes}}&lt;br /&gt;
{{mcolor|Spiky Shield|{{defense color dark}}|Z-Spiky Shield}}&lt;br /&gt;
{{mcolor|Stealth Rock|{{defense color dark}}|Z-Stealth Rock}}&lt;br /&gt;
{{mcolor|Strength Sap|{{defense color dark}}|Z-Strength Sap}}&lt;br /&gt;
{{mcolor|Tearful Look|{{defense color dark}}|Z-Tearful Look}}&lt;br /&gt;
{{mcolor|Tickle|{{defense color dark}}|Z-Tickle}}&lt;br /&gt;
{{mcolor|Torment|{{defense color dark}}|Z-Torment}}&lt;br /&gt;
{{mcolor|Toxic|{{defense color dark}}|Z-Toxic}}&lt;br /&gt;
{{mcolor|Toxic Spikes|{{defense color dark}}|Z-Toxic Spikes}}&lt;br /&gt;
{{mcolor|Venom Drench|{{defense color dark}}|Z-Venom Drench}}&lt;br /&gt;
{{mcolor|Wide Guard|{{defense color dark}}|Z-Wide Guard}}&lt;br /&gt;
{{mcolor|Withdraw|{{defense color dark}}|Z-Withdraw}}{{tt2|*|Two stages total including the base move|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Celebrate|{{defense color dark}}|Z-Celebrate}}&lt;br /&gt;
{{mcolor|Conversion|{{defense color dark}}|Z-Conversion}}&lt;br /&gt;
{{mcolor|Forest&#039;s Curse|{{defense color dark}}|Z-Forest&#039;s Curse}}&lt;br /&gt;
{{mcolor|Geomancy|{{defense color dark}}|Z-Geomancy}}&lt;br /&gt;
{{mcolor|Happy Hour|{{defense color dark}}|Z-Happy Hour}}&lt;br /&gt;
{{mcolor|Hold Hands|{{defense color dark}}|Z-Hold Hands}}&lt;br /&gt;
{{mcolor|Purify|{{defense color dark}}|Z-Purify}}&lt;br /&gt;
{{mcolor|Sketch|{{defense color dark}}|Z-Sketch}}&lt;br /&gt;
{{mcolor|Trick-or-Treat|{{defense color dark}}|Z-Trick-or-Treat}}&lt;br /&gt;
{{mcolor|Clangorous Soulblaze|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Extreme Evoboost|{{defense color dark}}}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--DEFENSE RAISING ABILITIES--&amp;gt;|&amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Beast Boost|{{defense color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Dauntless Shield|{{defense color dark}}}}&lt;br /&gt;
{{acolor|Stamina|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Commander|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{defense color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Water Compaction|{{defense color dark}}}}&lt;br /&gt;
{{acolor|Well-Baked Body|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Fur Coat|{{defense color dark}}}}&lt;br /&gt;
{{acolor|Grass Pelt|{{defense color dark}}}}&lt;br /&gt;
{{acolor|Marvel Scale|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Protosynthesis|{{defense color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Quark Drive|{{defense color dark}}}}&#039;&#039;&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--DEFENSE RAISING ITEMS--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{defense color dark}}|Electric Seed}}&lt;br /&gt;
{{color2|{{defense color dark}}|Ganlon Berry}}&lt;br /&gt;
{{color2|{{defense color dark}}|Grassy Seed}}&lt;br /&gt;
{{color2|{{defense color dark}}|Kee Berry}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{color2|{{defense color dark}}|Starf Berry}}&#039;&#039;&lt;br /&gt;
{{color2|{{defense color dark}}|Battle item#X Defense|X Defense}}{{tt2|*|1 stage prior to Generation VII|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{defense color dark}}|Eviolite}}&lt;br /&gt;
{{color2|{{defense color dark}}|Metal Powder}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--DEFENSE LOWERING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Acid|{{defense color dark}}}}{{tt2|*|Prior to Generation IV|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Armor Cannon|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Clanging Scales|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Close Combat|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Crunch|{{defense color dark}}}}{{tt2|*|Generation IV onwards|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Crush Claw|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Dragon Ascent|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Fire Lash|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Grav Apple|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Headlong Rush|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Iron Tail|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Leer|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Liquidation|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Octolock|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Razor Shell|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Rock Smash|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Scale Shot|{{defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{mcolor|Secret Power|{{defense color dark}}}}&#039;&#039;{{tt2|*|Can only decrease Defense in Generation III|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Shadow Bone|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Shell Smash|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Spit Up|{{defense color dark}}}}{{tt2|*|Generation IV onwards, for each use of Stockpile|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Superpower|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Swallow|{{defense color dark}}}}{{tt2|*|Generation IV onwards, for each use of Stockpile|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Tail Whip|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Thunderous Kick|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Tickle|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Triple Arrows|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|V-create|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Obstruct|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Screech|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Spicy Extract|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Guard Split|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Power Trick|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the user&#039;s stats|{{defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--DEFENSE LOWERING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Anger Shell|{{defense color dark}}}}&lt;br /&gt;
{{acolor|Gulp Missile|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{defense color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Weak Armor|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Sword of Ruin|{{defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--PH. DEFENSE LOWERING ITEMS--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{special attack color}}&amp;quot; | {{color2|000|Stats#Special Attack|Special Attack}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. ATTACK RAISING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Ancient Power|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Calm Mind|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Charge Beam|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Clangorous Soul|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Fiery Dance|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Flatter|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Gear Up|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Growth|{{special attack color dark}}}}{{tt2|*|Two stages in intense sunlight in Generation V onwards|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Meteor Beam|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|No Retreat|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Ominous Wind|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Rototiller|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Silver Wind|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Torch Song|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Quiver Dance|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Work Up|{{special attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{mcolor|Acupressure|{{special attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{mcolor|Decorate|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Fillet Away|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Geomancy|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Nasty Plot|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Shell Smash|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;≥3 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Tail Glow|{{special attack color dark}}}}{{tt2|*|Two stages prior to Generation V|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Power Split|{{special attack color dark}}}}{{tt2|*|Special Attack may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{special attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. ATTACK RAISING Z-MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Confuse Ray|{{special attack color dark}}|Z-Confuse Ray}}&lt;br /&gt;
{{mcolor|Electrify|{{special attack color dark}}|Z-Electrify}}&lt;br /&gt;
{{mcolor|Embargo|{{special attack color dark}}|Z-Embargo}}&lt;br /&gt;
{{mcolor|Gear Up|{{special attack color dark}}|Z-Gear Up}}{{tt2|*|Two stages total including the base move|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Gravity|{{special attack color dark}}|Z-Gravity}}&lt;br /&gt;
{{mcolor|Growth|{{special attack color dark}}|Z-Growth}}{{tt2|*|2-3 stages total including the base move|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Instruct|{{special attack color dark}}|Z-Instruct}}&lt;br /&gt;
{{mcolor|Ion Deluge|{{special attack color dark}}|Z-Ion Deluge}}&lt;br /&gt;
{{mcolor|Metal Sound|{{special attack color dark}}|Z-Metal Sound}}&lt;br /&gt;
{{mcolor|Mind Reader|{{special attack color dark}}|Z-Mind Reader}}&lt;br /&gt;
{{mcolor|Miracle Eye|{{special attack color dark}}|Z-Miracle Eye}}&lt;br /&gt;
{{mcolor|Nightmare|{{special attack color dark}}|Z-Nightmare}}&lt;br /&gt;
{{mcolor|Psychic Terrain|{{special attack color dark}}|Z-Psychic Terrain}}&lt;br /&gt;
{{mcolor|Reflect Type|{{special attack color dark}}|Z-Reflect Type}}&lt;br /&gt;
{{mcolor|Simple Beam|{{special attack color dark}}|Z-Simple Beam}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Soak|{{special attack color dark}}|Z-Soak}}&lt;br /&gt;
{{mcolor|Sweet Kiss|{{special attack color dark}}|Z-Sweet Kiss}}&lt;br /&gt;
{{mcolor|Teeter Dance|{{special attack color dark}}|Z-Teeter Dance}}&lt;br /&gt;
{{mcolor|Telekinesis|{{special attack color dark}}|Z-Telekinesis}}&lt;br /&gt;
{{mcolor|Celebrate|{{special attack color dark}}|Z-Celebrate}}&lt;br /&gt;
{{mcolor|Conversion|{{special attack color dark}}|Z-Conversion}}&lt;br /&gt;
{{mcolor|Forest&#039;s Curse|{{special attack color dark}}|Z-Forest&#039;s Curse}}&lt;br /&gt;
{{mcolor|Geomancy|{{special attack color dark}}|Z-Geomancy}}{{tt2|*|Three stages total including the base move|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Happy Hour|{{special attack color dark}}|Z-Happy Hour}}&lt;br /&gt;
{{mcolor|Hold Hands|{{special attack color dark}}|Z-Hold Hands}}&lt;br /&gt;
{{mcolor|Purify|{{special attack color dark}}|Z-Purify}}&lt;br /&gt;
{{mcolor|Sketch|{{special attack color dark}}|Z-Sketch}}&lt;br /&gt;
{{mcolor|Trick-or-Treat|{{special attack color dark}}|Z-Trick-or-Treat}}&lt;br /&gt;
{{mcolor|Clangorous Soulblaze|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Heal Block|{{special attack color dark}}|Z-Heal Block}}&lt;br /&gt;
{{mcolor|Psycho Shift|{{special attack color dark}}|Z-Psycho Shift}}&lt;br /&gt;
{{mcolor|Extreme Evoboost|{{special attack color dark}}}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. ATTACK RAISING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Anger Shell|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Beast Boost|{{special attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Berserk|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Download|{{special attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Grim Neigh|{{special attack color dark}}}}&lt;br /&gt;
{{acolor|Lightning Rod|{{special attack color dark}}}}{{tt2|*|Generation V onward|{{special attack color dark}}}}&lt;br /&gt;
{{acolor|Storm Drain|{{special attack color dark}}}}{{tt2|*|Generation V onward|{{special attack color dark}}}}&lt;br /&gt;
{{acolor|Soul-Heart|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Commander|{{special attack color dark}}}}&lt;br /&gt;
{{acolor|Competitive|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{special attack color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Battery|{{special attack color dark}}}}&lt;br /&gt;
{{acolor|Hadron Engine|{{special attack color dark}}}}&lt;br /&gt;
{{acolor|Minus|{{special attack color dark}}}}&lt;br /&gt;
{{acolor|Plus|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Protosynthesis|{{special attack color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Quark Drive|{{special attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Solar Power|{{special attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. ATTACK RAISING ITEMS--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{special attack color dark}}|Absorb Bulb}}&lt;br /&gt;
{{color2|{{special attack color dark}}|Petaya Berry}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{color2|{{special attack color dark}}|Starf Berry}}&#039;&#039;&lt;br /&gt;
{{color2|{{special attack color dark}}|Weakness Policy}}&lt;br /&gt;
{{color2|{{special attack color dark}}|Battle item#X Sp. Atk|X Sp. Atk}}{{tt2|*|1 stage prior to Generation VII|{{special Attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{special attack color dark}}|Choice Specs}}&lt;br /&gt;
{{color2|{{special attack color dark}}|Deep Sea Tooth}}&lt;br /&gt;
{{color2|{{special attack color dark}}|Light Ball}}&lt;br /&gt;
{{color2|{{special attack color dark}}|Soul Dew}}{{tt2|*|Generations III-VI|{{special attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. ATTACK LOWERING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Bitter Malice|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Confide|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Mist Ball|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Moonblast|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Mystical Fire|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Noble Roar|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Parting Shot|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{mcolor|Secret Power|{{special attack color dark}}}}&#039;&#039;{{tt2|*|Can only decrease Special Attack in Generation VI|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Skitter Smack|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Snarl|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Spirit Break|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Struggle Bug|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Tearful Look|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Venom Drench|{{special attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Captivate|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Draco Meteor|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Eerie Impulse|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Fleur Cannon|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Leaf Storm|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Memento|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Overheat|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Psycho Boost|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Power Split|{{special attack color dark}}}}{{tt2|*|Special Attack may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{special attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. ATTACK LOWERING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{special attack color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Defeatist|{{special attack color dark}}}}&lt;br /&gt;
{{acolor|Vessel of Ruin|{{special attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. ATTACK LOWERING ITEMS--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{special defense color}}&amp;quot; | {{color2|000|Stats#Special Defense|Special Defense}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. DEFENSE RAISING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Ancient Power|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Aromatic Mist|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Calm Mind|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Charge|{{special defense color dark}}}}{{tt2|*|Generation IV onwards; effect only lasts one turn in Generation IV|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Clangorous Soul|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Cosmic Power|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Defend Order|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Magnetic Flux|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|No Retreat|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Ominous Wind|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Quiver Dance|{{special defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Silver Wind|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Stockpile|{{special defense color dark}}}}{{tt2|*|Generation IV onwards|{{special defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{mcolor|Acupressure|{{special defense color dark}}}}&#039;&#039;&lt;br /&gt;
{{mcolor|Amnesia|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Geomancy|{{special defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Guard Split|{{special defense color dark}}}}{{tt2|*|Special Defense may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{special defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. DEFENSE RAISING Z-MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Charge|{{special defense color dark}}|Z-Charge}}&lt;br /&gt;
{{mcolor|Confide|{{special defense color dark}}|Z-Confide}}&lt;br /&gt;
{{mcolor|Cosmic Power|{{special defense color dark}}|Z-Cosmic Power}}{{tt2|*|Two stages total including the base move|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Crafty Shield|{{special defense color dark}}|Z-Crafty Shield}}&lt;br /&gt;
{{mcolor|Eerie Impulse|{{special defense color dark}}|Z-Eerie Impulse}}&lt;br /&gt;
{{mcolor|Entrainment|{{special defense color dark}}|Z-Entrainment}}&lt;br /&gt;
{{mcolor|Flatter|{{special defense color dark}}|Z-Flatter}}&lt;br /&gt;
{{mcolor|Glare|{{special defense color dark}}|Z-Glare}}&lt;br /&gt;
{{mcolor|Ingrain|{{special defense color dark}}|Z-Ingrain}}&lt;br /&gt;
{{mcolor|Light Screen|{{special defense color dark}}|Z-Light Screen}}&lt;br /&gt;
{{mcolor|Magic Room|{{special defense color dark}}|Z-Magic Room}}&lt;br /&gt;
{{mcolor|Magnetic Flux|{{special defense color dark}}|Z-Magnetic Flux}}{{tt2|*|Two stages total including the base move|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Mean Look|{{special defense color dark}}|Z-Mean Look}}&lt;br /&gt;
{{mcolor|Misty Terrain|{{special defense color dark}}|Z-Misty Terrain}}&lt;br /&gt;
{{mcolor|Mud Sport|{{special defense color dark}}|Z-Mud Sport}}&lt;br /&gt;
{{mcolor|Spotlight|{{special defense color dark}}|Z-Spotlight}}&lt;br /&gt;
{{mcolor|Stun Spore|{{special defense color dark}}|Z-Stun Spore}}&lt;br /&gt;
{{mcolor|Thunder Wave|{{special defense color dark}}|Z-Thunder Wave}}&lt;br /&gt;
{{mcolor|Water Sport|{{special defense color dark}}|Z-Water Sport}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Whirlwind|{{special defense color dark}}|Z-Whirlwind}}&lt;br /&gt;
{{mcolor|Wish|{{special defense color dark}}|Z-Wish}}&lt;br /&gt;
{{mcolor|Wonder Room|{{special defense color dark}}|Z-Wonder Room}}&lt;br /&gt;
{{mcolor|Celebrate|{{special defense color dark}}|Z-Celebrate}}&lt;br /&gt;
{{mcolor|Conversion|{{special defense color dark}}|Z-Conversion}}&lt;br /&gt;
{{mcolor|Forest&#039;s Curse|{{special defense color dark}}|Z-Forest&#039;s Curse}}&lt;br /&gt;
{{mcolor|Geomancy|{{special defense color dark}}|Z-Geomancy}}{{tt2|*|Three stages total including the base move|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Happy Hour|{{special defense color dark}}|Z-Happy Hour}}&lt;br /&gt;
{{mcolor|Hold Hands|{{special defense color dark}}|Z-Hold Hands}}&lt;br /&gt;
{{mcolor|Purify|{{special defense color dark}}|Z-Purify}}&lt;br /&gt;
{{mcolor|Sketch|{{special defense color dark}}|Z-Sketch}}&lt;br /&gt;
{{mcolor|Trick-or-Treat|{{special defense color dark}}|Z-Trick-or-Treat}}&lt;br /&gt;
{{mcolor|Clangorous Soulblaze|{{special defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Aromatic Mist|{{special defense color dark}}|Z-Aromatic Mist}}&lt;br /&gt;
{{mcolor|Captivate|{{special defense color dark}}|Z-Captivate}}&lt;br /&gt;
{{mcolor|Imprison|{{special defense color dark}}|Z-Imprison}}&lt;br /&gt;
{{mcolor|Magic Coat|{{special defense color dark}}|Z-Magic Coat}}&lt;br /&gt;
{{mcolor|Powder|{{special defense color dark}}|Z-Powder}}&lt;br /&gt;
{{mcolor|Extreme Evoboost|{{special defense color dark}}}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. DEFENSE RAISING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Beast Boost|{{special defense color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Commander|{{special defense color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{special defense color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Flower Gift|{{special defense color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Protosynthesis|{{special defense color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Quark Drive|{{special defense color dark}}}}&#039;&#039;&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. DEFENSE RAISING ITEMS--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{special defense color dark}}|Apicot Berry}}&lt;br /&gt;
{{color2|{{special defense color dark}}|Luminous Moss}}&lt;br /&gt;
{{color2|{{special defense color dark}}|Maranga Berry}}&lt;br /&gt;
{{color2|{{special defense color dark}}|Misty Seed}}&lt;br /&gt;
{{color2|{{special defense color dark}}|Psychic Seed}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{color2|{{special defense color dark}}|Starf Berry}}&#039;&#039;&lt;br /&gt;
{{color2|{{special defense color dark}}|Battle item#X Sp. Def|X Sp. Def}}{{tt2|*|1 stage prior to Generation VII|{{special defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{special defense color dark}}|Assault Vest}}&lt;br /&gt;
{{color2|{{special defense color dark}}|Deep Sea Scale}}&lt;br /&gt;
{{color2|{{special defense color dark}}|Eviolite}}&lt;br /&gt;
{{color2|{{special defense color dark}}|Metal Powder}}{{tt2|*|Generation II only|{{special defense color dark}}}}&lt;br /&gt;
{{color2|{{special defense color dark}}|Soul Dew}}{{tt2|*|Generations III-VI|{{special defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. DEFENSE LOWERING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Acid|{{special defense color dark}}}}{{tt2|*|Generation IV onwards|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Apple Acid|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Armor Cannon|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Bug Buzz|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Close Combat|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Crunch|{{special defense color dark}}}}{{tt2|*|Prior to Generation IV|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Dragon Ascent|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Earth Power|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Energy Ball|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Flash Cannon|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Focus Blast|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Headlong Rush|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Luster Purge|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Octolock|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Psychic|{{special defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Shadow Ball|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Shell Smash|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Spit Up|{{special defense color dark}}}}{{tt2|*|Generation IV onwards, for each use of Stockpile|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Swallow|{{special defense color dark}}}}{{tt2|*|Generation IV onwards, for each use of Stockpile|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|V-create|{{special defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Acid Spray|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Fake Tears|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Lumina Crash|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Metal Sound|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Seed Flare|{{special defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Guard Split|{{special defense color dark}}}}{{tt2|*|Special Defense may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{special defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!-- SP. DEFENSE LOWERING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Anger Shell|{{special defense color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{special defense color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Beads of Ruin|{{special defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. DEFENSE LOWERING ITEMS--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{speed color}}&amp;quot; | {{color2|000|Stats#Speed|Speed}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SPEED RAISING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Aqua Step|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Aura Wheel|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Ancient Power|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Clangorous Soul|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Dragon Dance|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Esper Wing|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Flame Charge|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|No Retreat|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Ominous Wind|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Order Up|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Quiver Dance|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Rapid Spin|{{speed color dark}}}}{{tt2|*|Generation VIII only|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Scale Shot|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Silver Wind|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Tidy Up|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Trailblaze|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Victory Dance|{{speed color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{mcolor|Acupressure|{{speed color dark}}}}&#039;&#039;&lt;br /&gt;
{{mcolor|Agility|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Autotomize|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Fillet Away|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Geomancy|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Rock Polish|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Shell Smash|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Shift Gear|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Tailwind|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Speed Swap|{{speed color dark}}}}{{tt2|*|Speed may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{speed color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SPEED RAISING Z-MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|After You|{{speed color dark}}|Z-After You}}&lt;br /&gt;
{{mcolor|Aurora Veil|{{speed color dark}}|Z-Aurora Veil}}&lt;br /&gt;
{{mcolor|Electric Terrain|{{speed color dark}}|Z-Electric Terrain}}&lt;br /&gt;
{{mcolor|Encore|{{speed color dark}}|Z-Encore}}&lt;br /&gt;
{{mcolor|Gastro Acid|{{speed color dark}}|Z-Gastro Acid}}&lt;br /&gt;
{{mcolor|Grass Whistle|{{speed color dark}}|Z-Grass Whistle}}&lt;br /&gt;
{{mcolor|Guard Split|{{speed color dark}}|Z-Guard Split}}&lt;br /&gt;
{{mcolor|Guard Swap|{{speed color dark}}|Z-Guard Swap}}&lt;br /&gt;
{{mcolor|Hail|{{speed color dark}}|Z-Hail}}&lt;br /&gt;
{{mcolor|Hypnosis|{{speed color dark}}|Z-Hypnosis}}&lt;br /&gt;
{{mcolor|Lock-On|{{speed color dark}}|Z-Lock-On}}&lt;br /&gt;
{{mcolor|Lovely Kiss|{{speed color dark}}|Z-Lovely Kiss}}&lt;br /&gt;
{{mcolor|Power Split|{{speed color dark}}|Z-Power Split}}&lt;br /&gt;
{{mcolor|Power Swap|{{speed color dark}}|Z-Power Swap}}&lt;br /&gt;
{{mcolor|Quash|{{speed color dark}}|Z-Quash}}&lt;br /&gt;
{{mcolor|Rain Dance|{{speed color dark}}|Z-Rain Dance}}&lt;br /&gt;
{{mcolor|Role Play|{{speed color dark}}|Z-Role Play}}&lt;br /&gt;
{{mcolor|Safeguard|{{speed color dark}}|Z-Safeguard}}&lt;br /&gt;
{{mcolor|Sandstorm|{{speed color dark}}|Z-Sandstorm}}&lt;br /&gt;
{{mcolor|Scary Face|{{speed color dark}}|Z-Scary Face}}&lt;br /&gt;
{{mcolor|Sing|{{speed color dark}}|Z-Sing}}&lt;br /&gt;
{{mcolor|Skill Swap|{{speed color dark}}|Z-Skill Swap}}&lt;br /&gt;
{{mcolor|Sleep Powder|{{speed color dark}}|Z-Sleep Powder}}&lt;br /&gt;
{{mcolor|Sticky Web|{{speed color dark}}|Z-Sticky Web}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|String Shot|{{speed color dark}}|Z-String Shot}}&lt;br /&gt;
{{mcolor|Sunny Day|{{speed color dark}}|Z-Sunny Day}}&lt;br /&gt;
{{mcolor|Supersonic|{{speed color dark}}|Z-Supersonic}}&lt;br /&gt;
{{mcolor|Toxic Thread|{{speed color dark}}|Z-Toxic Thread}}&lt;br /&gt;
{{mcolor|Worry Seed|{{speed color dark}}|Z-Worry Seed}}&lt;br /&gt;
{{mcolor|Yawn|{{speed color dark}}|Z-Yawn}}&lt;br /&gt;
{{mcolor|Celebrate|{{speed color dark}}|Z-Celebrate}}&lt;br /&gt;
{{mcolor|Conversion|{{speed color dark}}|Z-Conversion}}&lt;br /&gt;
{{mcolor|Forest&#039;s Curse|{{speed color dark}}|Z-Forest&#039;s Curse}}&lt;br /&gt;
{{mcolor|Geomancy|{{speed color dark}}|Z-Geomancy}}{{tt2|*|Three stages total including the base move|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Happy Hour|{{speed color dark}}|Z-Happy Hour}}&lt;br /&gt;
{{mcolor|Hold Hands|{{speed color dark}}|Z-Hold Hands}}&lt;br /&gt;
{{mcolor|Purify|{{speed color dark}}|Z-Purify}}&lt;br /&gt;
{{mcolor|Sketch|{{speed color dark}}|Z-Sketch}}&lt;br /&gt;
{{mcolor|Trick-or-Treat|{{speed color dark}}|Z-Trick-or-Treat}}&lt;br /&gt;
{{mcolor|Clangorous Soulblaze|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Ally Switch|{{speed color dark}}|Z-Ally Switch}}&lt;br /&gt;
{{mcolor|Bestow|{{speed color dark}}|Z-Bestow}}&lt;br /&gt;
{{mcolor|Me First|{{speed color dark}}|Z-Me First}}&lt;br /&gt;
{{mcolor|Recycle|{{speed color dark}}|Z-Recycle}}&lt;br /&gt;
{{mcolor|Snatch|{{speed color dark}}|Z-Snatch}}&lt;br /&gt;
{{mcolor|Switcheroo|{{speed color dark}}|Z-Switcheroo}}&lt;br /&gt;
{{mcolor|Trick|{{speed color dark}}|Z-Trick}}&lt;br /&gt;
{{mcolor|Extreme Evoboost|{{speed color dark}}}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SPEED RAISING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Anger Shell|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Beast Boost|{{speed color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Motor Drive|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Rattled|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Speed Boost|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Steadfast|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Weak Armor|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Wind Rider|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Commander|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{speed color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;≥3 stages&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Steam Engine|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Chlorophyll|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Quick Feet|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Sand Rush|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Slush Rush|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Surge Surfer|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Swift Swim|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Protosynthesis|{{speed color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Quark Drive|{{speed color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Unburden|{{speed color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!-- SPEED RAISING ITEMS --&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{speed color dark}}|Adrenaline Orb}}&lt;br /&gt;
{{color2|{{speed color dark}}|Salac Berry}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{color2|{{speed color dark}}|Blunder Policy}}&#039;&#039;&lt;br /&gt;
&#039;&#039;{{color2|{{speed color dark}}|Starf Berry}}&#039;&#039;&lt;br /&gt;
{{color2|{{speed color dark}}|Battle item#X Speed|X Speed}}{{tt2|*|1 stage prior to Generation VII|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{speed color dark}}|Choice Scarf}}&lt;br /&gt;
{{color2|{{speed color dark}}|Quick Powder}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!-- SPEED LOWERING MOVES --&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Bleakwind Storm|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Bubble|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Bubble Beam|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Bulldoze|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Constrict|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Curse|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Drum Beating|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Electroweb|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Glaciate|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Hammer Arm|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Ice Hammer|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Icy Wind|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Low Sweep|{{speed color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Mud Shot|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Pounce|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Rock Tomb|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;{{mcolor|Secret Power|{{speed color dark}}}}&#039;&#039;{{tt2|*|Can only decrease Speed in Generation III and Generation V onward|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Silk Trap|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Sticky Web|{{speed color dark}}}}{{tt2|*|Sticky Web creates an entry hazard that lowers Pokémon&#039;s Speed when they switch in|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Tar Shot|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Toxic Thread|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|V-create|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Venom Drench|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Cotton Spore|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Scary Face|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Spin Out|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|String Shot|{{speed color dark}}}}{{tt2|*|One stage prior to Generation VI|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Speed Swap|{{speed color dark}}}}{{tt2|*|Speed may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{speed color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!-- SPEED LOWERING ABILITIES --&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Cotton Down|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Gooey|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{speed color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Tangling Hair|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Slow Start|{{speed color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SPEED LOWERING ITEMS--&amp;gt;|&amp;lt;ab&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{speed color dark}}|Iron Ball}}&lt;br /&gt;
{{color2|{{speed color dark}}|Macho Brace}}&lt;br /&gt;
{{color2|{{speed color dark}}|Power Anklet}}&lt;br /&gt;
{{color2|{{speed color dark}}|Power Band}}&lt;br /&gt;
{{color2|{{speed color dark}}|Power Belt}}&lt;br /&gt;
{{color2|{{speed color dark}}|Power Bracer}}&lt;br /&gt;
{{color2|{{speed color dark}}|Power Lens}}&lt;br /&gt;
{{color2|{{speed color dark}}|Power Weight}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ae58f8&amp;quot; | {{color2|000|Stats#Evasion|Evasion}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--EVASION RAISING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Double Team|542b77}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Minimize|542b77}}{{tt2|*|One stage prior to Generation V|542b77}}&lt;br /&gt;
&#039;&#039;{{mcolor|Acupressure|542b77}}&#039;&#039;&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Foresight|542b77}}{{tt2|*|Prior to Generation IV, target&#039;s evasion may increase or decrease, depending on the target&#039;s original stats (and on the user&#039;s accuracy on Generation II)|542b77}}&lt;br /&gt;
{{mcolor|Odor Sleuth|542b77}}{{tt2|*|In Generation III, target&#039;s evasion may increase or decrease, depending on the target&#039;s original stats|542b77}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--EVASION RAISING Z-MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Camouflage|542b77|Z-Camouflage}}&lt;br /&gt;
{{mcolor|Detect|542b77|Z-Detect}}&lt;br /&gt;
{{mcolor|Flash|542b77|Z-Flash}}&lt;br /&gt;
{{mcolor|Kinesis|542b77|Z-Kinesis}}&lt;br /&gt;
{{mcolor|Lucky Chant|542b77|Z-Lucky Chant}}&lt;br /&gt;
{{mcolor|Magnet Rise|542b77|Z-Magnet Rise}}&lt;br /&gt;
{{mcolor|Sand Attack|542b77|Z-Sand Attack}}&lt;br /&gt;
{{mcolor|Smokescreen|542b77|Z-Smokescreen}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--EVASION RAISING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Moody|542b77}}&#039;&#039;{{tt2|*|Prior to Generation VIII|542b77}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Sand Veil|542b77}}&lt;br /&gt;
{{acolor|Snow Cloak|542b77}}&lt;br /&gt;
{{acolor|Tangled Feet|542b77}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!-- EVASION RAISING ITEMS --&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{color2|542b77|Bright Powder}}&lt;br /&gt;
{{color2|542b77|Lax Incense}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--EVASION LOWERING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Defog|542b77}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Sweet Scent|542b77}}{{tt2|*|One stage prior to Generation VI|542b77}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Foresight|542b77}}{{tt2|*|Prior to Generation IV, target&#039;s evasion may increase or decrease, depending on the target&#039;s original stats (and on the user&#039;s accuracy on Generation II)|542b77}}&lt;br /&gt;
{{mcolor|Miracle Eye|542b77}}&lt;br /&gt;
{{mcolor|Odor Sleuth|542b77}}{{tt2|*|In Generation III, target&#039;s evasion may increase or decrease, depending on the target&#039;s original stats|542b77}}&lt;br /&gt;
{{mcolor|Gravity|542b77}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--EVASION LOWERING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Moody|542b77}}&#039;&#039;{{tt2|*|Prior to Generation VIII|542b77}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--EVASION LOWERING ITEMS--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#58f8f6; {{roundybl|5px}}&amp;quot; | {{color2|000|Stats#Accuracy|Accuracy}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ACCURACY RAISING MOVES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Hone Claws|2a6f6e}}&lt;br /&gt;
{{mcolor|Coil|2a6f6e}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{mcolor|Acupressure|2a6f6e}}&#039;&#039;&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ACCURACY RAISING Z-MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Copycat|2a6f6e|Z-Copycat}}&lt;br /&gt;
{{mcolor|Defense Curl|2a6f6e|Z-Defense Curl}}&lt;br /&gt;
{{mcolor|Defog|2a6f6e|Z-Defog}}&lt;br /&gt;
{{mcolor|Focus Energy|2a6f6e|Z-Focus Energy}}&lt;br /&gt;
{{mcolor|Mimic|2a6f6e|Z-Mimic}}&lt;br /&gt;
{{mcolor|Sweet Scent|2a6f6e|Z-Sweet Scent}}&lt;br /&gt;
{{mcolor|Trick Room|2a6f6e|Z-Trick Room}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ACCURACY RAISING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Moody|2a6f6e}}&#039;&#039;{{tt2|*|Prior to Generation VIII|2a6f6e}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Compound Eyes|2a6f6e}}&lt;br /&gt;
{{acolor|Victory Star|2a6f6e}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ACCURACY RAISING ITEMS--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{color2|2a6f6e|Battle item#X Accuracy|X Accuracy}}{{tt2|*|1 stage from Generation III to VI; in the first two Generations it simply makes Pokémon&#039;s moves ignore accuracy check|2a6f6e}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{color2|2a6f6e|Wide Lens}}&lt;br /&gt;
{{color2|2a6f6e|Zoom Lens}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ACCURACY LOWERING MOVES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Flash|2a6f6e}}&lt;br /&gt;
{{mcolor|Kinesis|2a6f6e}}&lt;br /&gt;
{{mcolor|Leaf Tornado|2a6f6e}}&lt;br /&gt;
{{mcolor|Mirror Shot|2a6f6e}}&lt;br /&gt;
{{mcolor|Mud Bomb|2a6f6e}}&lt;br /&gt;
{{mcolor|Mud-Slap|2a6f6e}}&lt;br /&gt;
{{mcolor|Muddy Water|2a6f6e}}&lt;br /&gt;
{{mcolor|Night Daze|2a6f6e}}&lt;br /&gt;
{{mcolor|Octazooka|2a6f6e}}&lt;br /&gt;
{{mcolor|Sand Attack|2a6f6e}}&lt;br /&gt;
&#039;&#039;{{mcolor|Secret Power|2a6f6e}}&#039;&#039;&lt;br /&gt;
{{mcolor|Smokescreen|2a6f6e}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ACCURACY LOWERING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Moody|2a6f6e}}&#039;&#039;{{tt2|*|Prior to Generation VIII|2a6f6e}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Hustle|2a6f6e}}&lt;br /&gt;
{{acolor|Wonder Skin|2a6f6e}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ACCURACY LOWERING ITEMS--&amp;gt;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage modification quotes===&lt;br /&gt;
&amp;lt;!---It is impossible to have +3 or -3 before G5, since Simple didn&#039;t change the flavor text, Spit Up and Swallow didn&#039;t state stat drops, and there were no other moves which could change stat by 3 stages !---&amp;gt;&lt;br /&gt;
The &amp;quot;Pokémon&amp;quot; identifier in the quotes below includes a prefix that varies depending on the situation; most wild Pokémon (but not all&amp;lt;!---probably all before Generation V!---&amp;gt;) and opposing Pokémon have one. If a move would raise a stat that is too high or lower a stat that is too low as a secondary effect, a quote will not be shown. From [[Generation V]] onwards, the game will take into account the effective change (for example, not +2 for a stat at +5); additionally moves that list multiple quotes will always state each stat separately, even if they&#039;re all capped.&lt;br /&gt;
&lt;br /&gt;
In [[Generation II]], if {{m|Curse}} still has a stat to raise, it will not display any text for the capped stats. In [[Generation III]], Curse will instead fail if all stats are capped. In Generation III and [[Generation IV|IV]], it will always list each stat separately when it does so.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=3 style=&amp;quot;margin:auto; text-align:center; width:60%; border: 3px solid #333948; background: #4F5870&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #83899a&amp;quot; | Change&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | Generation&amp;amp;nbsp;I&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | Generation&amp;amp;nbsp;II&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | Generation&amp;amp;nbsp;III&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | Generation&amp;amp;nbsp;IV&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | Generation&amp;amp;nbsp;V&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | Generation&amp;amp;nbsp;VI&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | Generation&amp;amp;nbsp;VII&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | Generation&amp;amp;nbsp;VIII&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}} background: #83899a&amp;quot; | Generation&amp;amp;nbsp;IX&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background: #83899a&amp;quot;| Positive stat modifiers&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | +1&lt;br /&gt;
| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; rose!&lt;br /&gt;
| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; went up!&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; rose!&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | +2&lt;br /&gt;
| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; greatly rose!&lt;br /&gt;
| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; went way up!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; sharply rose!&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; rose sharply!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | +3 or higher&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; rose drastically!&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | too high&lt;br /&gt;
| Nothing happened!&lt;br /&gt;
| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; won&#039;t rise anymore!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; won&#039;t go higher!&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; won&#039;t go any higher!&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | multiple too high&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: #FFF&amp;quot;| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;sc&amp;gt;Ability&amp;lt;/sc&amp;gt; won&#039;t rise anymore!&lt;br /&gt;
| style=&amp;quot;background: #FFF&amp;quot; colspan=&amp;quot;2&amp;quot;| &amp;lt;Pokémon&amp;gt;&#039;s stats won&#039;t go any higher!&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background: #83899a&amp;quot;| Negative stat modifiers&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | −1&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; |&amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; fell!&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | −2&lt;br /&gt;
| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; greatly fell!&lt;br /&gt;
| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; sharply fell!&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; harshly fell!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | −3 or lower&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; severely fell!&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | too low&lt;br /&gt;
| Nothing happened!&lt;br /&gt;
| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; won&#039;t drop anymore!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; won&#039;t go lower!&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; won&#039;t go any lower!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | multiple too low&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | &amp;lt;Pokémon&amp;gt;&#039;s stats won&#039;t go any lower!&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of moves, items, and abilities affected by stat changes==&lt;br /&gt;
{{incomplete|section|needs=the lists might be missing abilities or moves}}&lt;br /&gt;
====Moves====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#ddf; border:5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
! width=110 | Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Haze}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Every Pokémon&#039;s stat changes are reset.&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mist}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Opponents cannot lower allies&#039; stats.&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Transform}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user copies the target&#039;s stat changes.&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Baton Pass}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user switches out and passes its stat changes to an ally.&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psych Up}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user hypnotizes itself into copying any stat change made by the target.&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Guard Swap}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user switches physical and special defense changes with the target.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Heart Swap}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user employs its psychic power to switch stat changes with the target.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Punishment}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The more the target has powered up with stat changes, the greater the move&#039;s power.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Power Swap}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user switches physical and special attack changes with the target.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Clear Smog}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The target&#039;s stat changes are reset.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Stored Power}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user attacks the target with stored power. The more the user&#039;s stats are boosted, the greater the move&#039;s power.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Topsy-Turvy}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user turns all the stat changes affecting targets topsy-turvy so that they become the opposite of what they were.&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Power Trip}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user boasts its strength and attacks the target. The more the user&#039;s stats are boosted, the greater the move&#039;s power.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Spectral Thief}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user hides in the target&#039;s shadow, steals the target&#039;s stat boosts, and then attacks.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Speed Swap}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user switches speed changes with the target.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Burning Jealousy}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Lash Out}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user lashes out to vent its frustration toward the target. This move&#039;s power is doubled if the user&#039;s stats were lowered during this turn.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Alluring Voice}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Items====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#ddf; border:5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
! width=110 | Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| [[Ginema Berry]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Raises a lowered stat in battle.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[White Herb]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Restores any lowered stat in battle.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[Adrenaline Orb]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | If held by a Pokémon, it boosts Speed when intimidated.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| [[Eject Pack]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | When the holder&#039;s stats are lowered, it will be switched out of battle.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| [[Mirror Herb]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | This herb will allow the holder to mirror an opponent&#039;s stat increases to boost its own stats—but only once.&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#ddf; border:5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
! width=110 | Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Clear Body}}&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; | Prevents other Pokémon&#039;s moves or Abilities from lowering the Pokémon&#039;s stats.&lt;br /&gt;
|III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|White Smoke}}&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; | Prevents other Pokémon&#039;s moves or Abilities from lowering the Pokémon&#039;s stats.&lt;br /&gt;
|III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Hyper Cutter}}&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; | Prevents other Pokémon from lowering its Attack stat.&lt;br /&gt;
|III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Illuminate}}&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot; | The Pokémon ignores changes to opponents&#039; evasiveness, and its accuracy can&#039;t be lowered.&lt;br /&gt;
|III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Keen Eye}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The Pokémon ignores changes to opponents&#039; evasiveness, and its accuracy can&#039;t be lowered.&lt;br /&gt;
|III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Unaware}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | When attacking or being attacked, the Pokémon ignores the target&#039;s stat changes.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Simple}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Doubles the effects of the Pokémon&#039;s stat changes.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Contrary}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Defiant}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Boosts the Attack stat sharply when its stats are lowered.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Big Pecks}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Prevents the Pokémon from having its Defense stat lowered.&lt;br /&gt;
|V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Imposter}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Copies an opponent&#039;s stat changes upon switching in.&lt;br /&gt;
|V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Rattled}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | When the Pokémon&#039;s Attack stat is lowered by [[Intimidate (Ability)|Intimidate]], it boosts its Speed stat.&lt;br /&gt;
|V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Competitive}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Boosts the Sp. Atk stat sharply when its stats are lowered.&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Flower Veil}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Ally Grass-type Pokémon are protected from the lowering of their stats.&lt;br /&gt;
|VI&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Full Metal Body}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Prevents other Pokémon&#039;s moves or Abilities from lowering the Pokémon&#039;s stats.&lt;br /&gt;
|VII&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Mirror Armor}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Bounces back only the stat-lowering effects that the Pokémon receives.&lt;br /&gt;
|VIII&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Curious Medicine}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | When the Pokémon enters a battle, it removes all stat changes from allies.&lt;br /&gt;
|VIII&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Guard Dog}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | If the Pokémon is [[Intimidate (Ability)|intimidated]], it boosts the Pokémon&#039;s Attack stat instead of lowering it.&lt;br /&gt;
|IX&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Costar}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | When the Pokémon enters a battle, it copies an ally&#039;s stat changes.&lt;br /&gt;
|IX&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Opportunist}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | If an opponent&#039;s stat is boosted, the Pokémon boosts the same stat for itself.&lt;br /&gt;
| IX&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Mind&#039;s Eye}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The Pokémon ignores changes to opponents&#039; evasiveness, and its accuracy can&#039;t be lowered.&lt;br /&gt;
|IX&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=={{anchor|Pokémon Legends: Arceus|In Pokémon Legends: Arceus}}==&lt;br /&gt;
In {{g|Legends: Arceus}}, stat modifiers work much differently than they do in other core series games:&lt;br /&gt;
* Stat modifiers expire after the affected Pokémon has executed a certain number of turns or switches out.&lt;br /&gt;
* Stat modifiers for Attack also affect Sp. Atk equally, and vice versa.&lt;br /&gt;
* Stat modifiers for Defense also affect Sp. Def equally, and vice versa.&lt;br /&gt;
* Stat modifiers each only have one stage multiplier: a ×1.5 boost or a ×&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; drop.&lt;br /&gt;
** If a stat modifier is applied to a Pokémon that already has that same modifier, then it will simply overwrite its number of turns remaining.&lt;br /&gt;
** If a stat modifier is applied to a Pokémon with the opposite modifier, then it will cancel it out.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; margin-bottom:2em; text-align:center; background:#{{Legends Arceus color}}; border:3px solid #{{Legends Arceus color dark}}; padding:2px; width:clamp(950px; 90%; 1400px);&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{Legends Arceus color light}}; {{roundytl|5px}}; width:100px;&amp;quot; | Modifier&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#{{Legends Arceus color light}}; width:280px;&amp;quot; | In-game description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#{{Legends Arceus color light}}; width:350px;&amp;quot; | Details&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#{{Legends Arceus color light}}; {{roundytr|5px}};&amp;quot; | Causes&lt;br /&gt;
|- style=&#039;background:#fff&#039;&lt;br /&gt;
| Power Boost&lt;br /&gt;
| style=&#039;text-align:left;&#039; | The Pokémon&#039;s offensive stats are raised, boosting its Attack and Sp. Atk stats.&lt;br /&gt;
| style=&#039;text-align:left;&#039; | Power Boost indicates that a Pokémon&#039;s offensive stats are raised, increasing the damage it deals with its moves by 50%. If the Pokémon is already affected by Power Drop, it will cancel it out instead. It is usually caused by moves that can raise Attack or Sp. Atk in other core series games.&lt;br /&gt;
| &lt;br /&gt;
;4 turns&lt;br /&gt;
{{m|Bulk Up}} • {{m|Calm Mind}} • {{m|Victory Dance}} &lt;br /&gt;
;5 turns&lt;br /&gt;
{{m|Nasty Plot}} • {{m|Swords Dance}}&lt;br /&gt;
|- style=&#039;background:#fff&#039;&lt;br /&gt;
| Power Drop&lt;br /&gt;
| style=&#039;text-align:left;&#039; | The Pokémon&#039;s offensive stats are lowered, reducing its Attack and Sp. Atk stats.&lt;br /&gt;
| style=&#039;text-align:left;&#039; | Power Drop indicates that a Pokémon&#039;s offensive stats are lowered, decreasing the damage it deals by a third. If the Pokémon is already affected by Power Boost, it will cancel it out instead. It is usually caused by moves that can lower Attack or Sp. Atk in other core series games.&lt;br /&gt;
| &lt;br /&gt;
;3 turns&lt;br /&gt;
{{m|Draco Meteor}}{{tt|*|User&#039;s}} • {{m|Leaf Storm}}{{tt|*|User&#039;s}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{m|Mystical Fire}} • {{m|Snarl}} • {{m|Struggle Bug}} &lt;br /&gt;
;5 turns&lt;br /&gt;
{{m|Baby-Doll Eyes}}&lt;br /&gt;
|- style=&#039;background:#fff&#039;&lt;br /&gt;
| Guard Boost&lt;br /&gt;
| style=&#039;text-align:left;&#039; | The Pokémon&#039;s defensive stats are raised, boosting its Defense and Sp. Def stats.&lt;br /&gt;
| style=&#039;text-align:left;&#039; | Guard Boost indicates that a Pokémon&#039;s defensive stats are raised, decreasing the damage it takes from attacks by a third.  If the Pokémon is already affected by Guard Drop, it will cancel it out instead. It is usually caused by moves that can raise Defense or Sp. Def in other core series games.&lt;br /&gt;
| &lt;br /&gt;
;4 turns&lt;br /&gt;
{{m|Victory Dance}}&lt;br /&gt;
;5 turns&lt;br /&gt;
{{m|Iron Defense}}&lt;br /&gt;
|- style=&#039;background:#fff&#039;&lt;br /&gt;
| Guard Drop&lt;br /&gt;
| style=&#039;text-align:left;&#039; | The Pokémon&#039;s defensive stats are lowered, reducing its Defense and Sp. Def stats.&lt;br /&gt;
| style=&#039;text-align:left;&#039; | Guard Drop indicates that a Pokémon&#039;s defensive stats are lowered, increasing the damage it takes from attacks by 50%. If the Pokémon is already affected by Guard Boost, it will cancel it out instead. It is usually caused by moves that can lower Defense or Sp. Def in other core series games.&lt;br /&gt;
|&lt;br /&gt;
;3 turns&lt;br /&gt;
{{m|Close Combat}}{{tt|*|User&#039;s}} • {{m|Headlong Rush}}{{tt|*|User&#039;s}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{m|Triple Arrows}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Category:Abilities_that_ignore_other_Abilities&amp;diff=4479152</id>
		<title>Category:Abilities that ignore other Abilities</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Category:Abilities_that_ignore_other_Abilities&amp;diff=4479152"/>
		<updated>2026-01-31T20:17:18Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{main|Ignoring Abilities}}&lt;br /&gt;
These are Abilities that, when the Pokémon with this Ability uses a move, ignore all {{cat|ignorable Abilities}} for the execution of that move. Except for {{a|Mycelium Might}}, all of these Abilities display a message {{cat|Abilities that activate upon entering battle|upon entering battle}}.&lt;br /&gt;
&lt;br /&gt;
{{a|Neutralizing Gas}}, which instead suppresses almost all Abilities as long as it is active, has a similar but distinct effect, so is not included here.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[:Category:Moves that ignore Abilities]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities by effect]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Flinch&amp;diff=4471575</id>
		<title>Flinch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Flinch&amp;diff=4471575"/>
		<updated>2026-01-20T23:27:21Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Paul Chimchar flinch.png|thumb|250px|[[Paul&#039;s Chimchar]] flinching in {{aniseries|DP}}]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flinch&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ひるみ&#039;&#039;&#039; &#039;&#039;Flinch&#039;&#039;) is a transient [[status condition]] in which a Pokémon becomes unable to execute a [[move]] for one turn.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
The flinch status is a one-turn status that prevents a Pokémon from executing a move. A Pokémon can flinch only if it is hit by another Pokémon&#039;s attacking move before using its move. Most moves that cause flinching are [[physical move]]s.&lt;br /&gt;
&lt;br /&gt;
Pokémon with a [[Substitute (doll)|substitute]] or {{a|Inner Focus}} cannot flinch.  If a Pokémon that was flinched later obtains Inner Focus in the same turn, it will remain flinched. If a Pokémon with Inner Focus is hit by a move that always causes flinching, the message &#039;&#039;&#039;&amp;quot;&amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;sc&amp;gt;Inner Focus&amp;lt;/sc&amp;gt; prevents flinching!&amp;quot;&#039;&#039;&#039; ([[Generation III]]) or &#039;&#039;&#039;&amp;quot;&amp;lt;Pokémon&amp;gt; won&#039;t flinch because of its Inner Focus!&amp;quot;&#039;&#039;&#039; ([[Generation IV]]) appears. Due to flinching always occurring as an [[additional effect]], having {{a|Shield Dust}} or holding a [[Covert Cloak]] also prevents the user from flinching. However, {{cat|Moves that ignore Abilities|moves}} and {{cat|Abilities that ignore other Abilities|Abilities that ignore Abilities}} can bypass these Abilities. &lt;br /&gt;
&lt;br /&gt;
Pokémon with {{a|Steadfast}} gain {{stat|Speed}} each time they flinch. {{a|Serene Grace}} doubles a move&#039;s chance to make the target flinch. Moves used by a Pokémon with {{a|Sheer Force}} cannot make the target flinch.&lt;br /&gt;
&lt;br /&gt;
[[Dynamax]] Pokémon and [[Tera Raid Battle]] bosses are immune to flinching.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
A Pokémon holding a [[King&#039;s Rock]] has a 12% chance of causing a target to flinch when using certain moves.&lt;br /&gt;
&lt;br /&gt;
If the Pokémon uses a [[multistrike move]], only the final strike has a chance of causing the target to flinch from King&#039;s Rock.&lt;br /&gt;
&lt;br /&gt;
In this generation only, {{status|sleep}}ing and {{status|freeze|frozen}} Pokémon cannot flinch when hit by moves that cause flinching (but can flinch via King&#039;s Rock), and are thus able to successfully execute {{m|Sleep Talk}} or {{m|Snore}} regardless.&lt;br /&gt;
&lt;br /&gt;
===Generations III and IV===&lt;br /&gt;
A Pokémon holding a King&#039;s Rock or [[Razor Fang]] has a 10% chance of causing a target to flinch when using the moves affected by these items.&lt;br /&gt;
&lt;br /&gt;
Each strike of a multistrike move has an independent chance of causing the target to flinch from King&#039;s Rock or Razor Fang.&lt;br /&gt;
&lt;br /&gt;
===Generations V - VIII===&lt;br /&gt;
A Pokémon with {{a|Stench}} has a 10% chance of making its target flinch when it uses an attacking move. This does not stack with King&#039;s Rock, Razor Fang, or moves that already have a chance to cause flinching.&lt;br /&gt;
&lt;br /&gt;
Each strike of a multistrike move has an independent chance of causing the target to flinch from Stench.&lt;br /&gt;
&lt;br /&gt;
A Pokémon holding a King&#039;s Rock or Razor Fang has a 10% chance of causing a target to flinch when using any attacking move that does not already have a chance to cause flinching. The chance of flinching from King&#039;s Rock and Razor Fang is affected by {{a|Serene Grace}} and the rainbow created by {{m|Fire Pledge}} and {{m|Water Pledge}}.&lt;br /&gt;
&lt;br /&gt;
=== Generation IX ===&lt;br /&gt;
As all moves with a chance to flinch are attacking moves, Covert Cloak makes a Pokémon effectively immune to flinching.&lt;br /&gt;
&lt;br /&gt;
==Cause==&lt;br /&gt;
{{incomplete|section|Items and Abilities}}&lt;br /&gt;
===Moves===&lt;br /&gt;
The following moves may cause their targets to flinch, but only if the user of the moves hits first.&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;class=&amp;quot;roundy&amp;quot;style=&amp;quot;margin:auto;background:#{{normal color}};border:5px solid #{{normal color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=1 width=&amp;quot;100%&amp;quot;class=&amp;quot;sortable roundy&amp;quot;style=&amp;quot;margin:auto;text-align:center;background:#FFF;border:1px solid #{{normal color}};border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Move&lt;br /&gt;
![[Type]]&lt;br /&gt;
![[Damage category|Category]]&lt;br /&gt;
!Probability&lt;br /&gt;
![[Power]]&lt;br /&gt;
![[Accuracy]]&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Air Slash}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30%&lt;br /&gt;
|75&lt;br /&gt;
|95%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Astonish}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Bite}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|60&lt;br /&gt;
|100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Bone Club}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10%&lt;br /&gt;
|65&lt;br /&gt;
|85%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Dark Pulse}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20%&lt;br /&gt;
|80&lt;br /&gt;
|100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Double Iron Bash}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|60&lt;br /&gt;
|100%&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|Each hit has a separate chance of flinching&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Dragon Rush}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20%&lt;br /&gt;
|{{tt|100|200 if the target has used Minimize (Generation VI)}}&lt;br /&gt;
|{{tt|75%|Never misses if the target has used Minimize (Generation VI)}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Extrasensory}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10%&lt;br /&gt;
|80&lt;br /&gt;
|100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Fake Out}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|100%&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|[[Priority|Always goes first]]; only works if it is the user&#039;s first turn&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Fiery Wrath}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20%&lt;br /&gt;
|90&lt;br /&gt;
|100%&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Fire Fang}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10%&lt;br /&gt;
|65&lt;br /&gt;
|95%&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|May also cause burn (10% chance)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Fling}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|Only if [[King&#039;s Rock]] or [[Razor Fang]] is held by user&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Floaty Fall}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|90&lt;br /&gt;
|95%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Headbutt}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|70&lt;br /&gt;
|100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Heart Stamp}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|60&lt;br /&gt;
|100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Hyper Fang}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10%&lt;br /&gt;
|80&lt;br /&gt;
|90%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Ice Fang}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10%&lt;br /&gt;
|65&lt;br /&gt;
|95%&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|May also cause freeze (10% chance)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Icicle Crash}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|85&lt;br /&gt;
|90%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Iron Head}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|80&lt;br /&gt;
|100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Low Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|50&amp;lt;!--in Generation I--&amp;gt;&lt;br /&gt;
|90%&amp;lt;!--in Generation I--&amp;gt;&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|Generations I and II only&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Mountain Gale}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|100&lt;br /&gt;
|85%&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|[[Generation IX]] onward&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Needle Arm}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|60&lt;br /&gt;
|100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Rock Slide}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|75&lt;br /&gt;
|90%&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|[[Generation II]] onward&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Rolling Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|60&lt;br /&gt;
|85%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Secret Power}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|70&lt;br /&gt;
|100%&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|May cause flinching only when used in [[cave]]s, on rocky terrain (Generation {{gen|IV}} and {{gen|V}}), in burial grounds ([[Generation VI]]), or in space&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Sky Attack}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|140&lt;br /&gt;
|90%&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|[[Generation III]] onward&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Snore}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30%&lt;br /&gt;
|{{tt|50|40 in Generations II-V}} &lt;br /&gt;
|100%&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|Fails if the user is not asleep&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Steamroller}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|{{tt|65|130 if the target has used Minimize}}&lt;br /&gt;
|{{tt|100%|Never misses if the target has used Minimize (Generation VI)}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Stomp}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|{{tt|65|130 if the target has used Minimize}}&lt;br /&gt;
|{{tt|100%|Never misses if the target has used Minimize (Generation VI)}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Thunder Fang}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10%&lt;br /&gt;
|65&lt;br /&gt;
|95%&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|May also cause paralysis (10% chance)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Triple Arrows}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|90&lt;br /&gt;
|100%&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|[[Generation IX]] onward&amp;lt;br&amp;gt;May also lower Defense (50% chance)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Twister}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20%&lt;br /&gt;
|{{tt|40|80 if the target is using Fly or Bounce}}&lt;br /&gt;
|100%&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|Can hit targets using {{m|Fly}}, {{m|Bounce}}, or {{m|Sky Drop}}&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Upper Hand}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|100%&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|[[Priority|Always goes first]]; only works if the target is also using a priority move&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Waterfall}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20%&lt;br /&gt;
|80&lt;br /&gt;
|100%&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|[[Generation IV]] onward&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Zen Headbutt}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20%&lt;br /&gt;
|80&lt;br /&gt;
|90%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Zing Zap}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|80&lt;br /&gt;
|100%&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===Mystery Dungeon series===&lt;br /&gt;
In the [[Pokémon Mystery Dungeon series]], the Pokémon cannot use a [[regular attack]], special attack, or [[Wonder Orb]], but may still move or throw items. If in the middle of a [[linked move]], the rest of the linked move is skipped. Before {{pkmn|Super Mystery Dungeon}}, it was referred to as &#039;&#039;&#039;Cringe&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{m|Quash}} inflicts the Flinch status on the target as its sole effect in the Mystery Dungeon games.&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Cynthia Togekiss Serene Grace.png|thumb|250px|{{AP|Pikachu}} flinching in {{aniseries|JN}}]]&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
===={{aniseries|GS}}====&lt;br /&gt;
In &#039;&#039;[[EP249|I Politoed Ya So!]]&#039;&#039;, [[Misty&#039;s Politoed]] made [[Jessie&#039;s Arbok]] flinch with {{m|Headbutt}}.&lt;br /&gt;
&lt;br /&gt;
===={{aniseries|DP}}====&lt;br /&gt;
In &#039;&#039;[[DP015|Shapes of Things to Come!]]&#039;&#039;, [[Paul&#039;s Chimchar]] flinched when [[Roark&#039;s Cranidos]] used {{m|Zen Headbutt}} on him, preventing him from carrying out [[Paul]]&#039;s order to use {{m|Dig}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP040|Top-Down Training!]]&#039;&#039;, Paul&#039;s {{p|Weavile}} flinched when faced with [[Cynthia&#039;s Garchomp]]&#039;s {{m|Dragon Rush}}, leaving it unable to dodge the attack.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP081|Chim - Charred!]]&#039;&#039;, {{Ash}}&#039;s {{p|Chimchar}} flinched when [[Paul&#039;s Ursaring]] used {{m|Secret Power}} on him on a rocky terrain.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP128|A Pyramiding Rage!]]&#039;&#039;, [[Paul&#039;s Magmar]] flinched when [[Brandon&#039;s legendary giants#Registeel|Brandon&#039;s Registeel]] hit it with {{m|Iron Head}}, preventing it from carrying out Paul&#039;s order to use {{m|Will-O-Wisp}}. This forced him to [[recall]] Magmar and send {{p|Nidoking}} out in its place.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP177|A Grand Fight for Winning!]]&#039;&#039;, during the finals of the [[Sinnoh Grand Festival]], [[Dawn&#039;s Piplup]] was made to flinch when [[Zoey&#039;s Glameow]] hit him with {{m|Fake Out}}, preventing him from being able to use {{m|Hydro Pump}}.&lt;br /&gt;
&lt;br /&gt;
In [[DPS01]], [[Johanna&#039;s Glameow]] made Dawn&#039;s Piplup flinch with Fake Out during a practice battle.&lt;br /&gt;
&lt;br /&gt;
===={{aniseries|BW}}====&lt;br /&gt;
In &#039;&#039;[[BW079|Caution: Icy Battle Conditions!]]&#039;&#039;, [[Ash&#039;s Krokorok]] flinched when [[Brycen]]&#039;s {{p|Vanillish}} hit him with {{m|Astonish}}.&lt;br /&gt;
&lt;br /&gt;
===={{aniseries|JN}}====&lt;br /&gt;
In &#039;&#039;[[JN116|Pride of a Champion!]]&#039;&#039;, [[Diantha]]&#039;s {{p|Gourgeist}} flinched when {{an|Lance}}&#039;s {{p|Hydreigon}} scored a hit on it with {{m|Dark Pulse}}, leaving it open to be defeated by another Dark Pulse.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN123|Bewitch, Battle, and Bewilder!]]&#039;&#039;, during the [[Masters Eight Tournament]] semifinals, {{an|Cynthia}}&#039;s {{p|Togekiss}} used {{m|Air Slash}} in conjunction with its {{a|Serene Grace}} [[Ability]] to make [[Ash&#039;s Pikachu]] flinch. This prevented Pikachu from being able to use {{m|Electroweb}} and left him open to get hit by a {{m|Zen Headbutt}}. In [[JN124|the next episode]], Togekiss attempted to also make [[Ash&#039;s Lucario]] flinch, but it resisted flinching thanks to it possessing {{a|Inner Focus}}.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Wally Kecleon Astonish Adventures.png|thumb|200px|{{TP|Norman|Slaking}} flinching in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pocket Monsters Platinum: Aim to Be Battle King!!===&lt;br /&gt;
In [[PBK7]], {{OBP|Shin|PBK}}&#039;s {{p|Tyrogue}} used {{m|Fake Out}} on [[Yū Shirogane|Yū]]&#039;s {{p|Heatran}}, causing it to flinch.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{MangaArc|Ruby &amp;amp; Sapphire}}====&lt;br /&gt;
In &#039;&#039;[[PS247|The Beginning of the End with Kyogre &amp;amp; Groudon IX]]&#039;&#039;, [[Brawly&#039;s Hariyama]] used Fake Out to make [[Blaise]]&#039;s two {{p|Slugma}} flinch.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS258|Rayquaza Redemption I]]&#039;&#039;, {{adv|Wally}}&#039;s {{p|Kecleon}} caused [[Norman&#039;s Slaking]] to flinch with {{m|Astonish}}.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Sword &amp;amp; Shield}}====&lt;br /&gt;
In &#039;&#039;[[PASS11|Gulp!! Gulp Pokémon]]&#039;&#039;, a {{pkmn2|wild}} {{p|Cramorant}} flinched after [[Hop]] had his {{p|Pincurchin}} use {{m|Zing Zap}} on it.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
Flinching does not exist in the [[Pokémon Trading Card Game]]. However, the recurring {{TCG|attack}} {{cat|Cards with Fake Out|Fake Out}} inflicts the {{TCG|Special Condition}} {{DL|Paralysis (status condition)|In the TCG|Paralyzed}} on a successful {{TCG|coin}} flip. This suggests that Flinching is replaced by Paralyzed in the TCG.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_cmn=畏縮 / 畏缩 &#039;&#039;{{tt|Wèisuō|Flinch}}&#039;&#039;&lt;br /&gt;
|zh_yue=畏縮 &#039;&#039;{{tt|Waisūk|Flinch}}&#039;&#039;&lt;br /&gt;
|fi=Pelko&lt;br /&gt;
|de=Zurückschrecken&lt;br /&gt;
|pt_br=Hesitar (Mega Evolution website)&amp;lt;br&amp;gt;Recuar{{specify}}&lt;br /&gt;
|es_la=Atemorizado (games)&amp;lt;br&amp;gt;Acobardado ([[DP128]], [[BW079]]–[[JN124]])&amp;lt;br&amp;gt;Estremecer ([[DP177]])&amp;lt;br&amp;gt;Asustado ([[DP015]])&lt;br /&gt;
|es_eu=Amedrentado&amp;lt;sup&amp;gt;{{gen|VIII}}+&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;Retroceder&amp;lt;sup&amp;gt;{{gen|I}}–{{gen|VII}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|fr=Peur&lt;br /&gt;
|it=Tentennamento&lt;br /&gt;
|ko=풀죽음 &#039;&#039;Puljugeum&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{StatusNav|normal}}&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[es:Amedrentado]]&lt;br /&gt;
[[fr:Statut#Peur]]&lt;br /&gt;
[[it:Tentennamento]]&lt;br /&gt;
[[ja:ひるみ]]&lt;br /&gt;
[[zh:畏缩（状态）]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Flinch&amp;diff=4465826</id>
		<title>Flinch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Flinch&amp;diff=4465826"/>
		<updated>2026-01-12T05:47:02Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Paul Chimchar flinch.png|thumb|250px|[[Paul&#039;s Chimchar]] flinching in {{aniseries|DP}}]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flinch&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ひるみ&#039;&#039;&#039; &#039;&#039;Flinch&#039;&#039;) is a transient [[status condition]] in which a Pokémon becomes unable to execute a [[move]] for one turn.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
The flinch status is a one-turn status that prevents a Pokémon from executing a move. A Pokémon can flinch only if it is hit by another Pokémon&#039;s attacking move before using its move. Most moves that cause flinching are [[physical move]]s.&lt;br /&gt;
&lt;br /&gt;
Pokémon with a [[Substitute (doll)|substitute]] or {{a|Inner Focus}} cannot flinch.  If a Pokémon that was flinched later obtains Inner Focus in the same turn, it will remain flinched. If a Pokémon with Inner Focus is hit by a move that always causes flinching, the message &#039;&#039;&#039;&amp;quot;&amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;sc&amp;gt;Inner Focus&amp;lt;/sc&amp;gt; prevents flinching!&amp;quot;&#039;&#039;&#039; ([[Generation III]]) or &#039;&#039;&#039;&amp;quot;&amp;lt;Pokémon&amp;gt; won&#039;t flinch because of its Inner Focus!&amp;quot;&#039;&#039;&#039; ([[Generation IV]]) appears. Due to flinching always occurring as an additional effect, having {{a|Shield Dust}} or holding a [[Covert Cloak]] also prevents the user from flinching. However, {{cat|Moves that ignore Abilities|moves}} and {{cat|Abilities that ignore other Abilities|Abilities that ignore Abilities}} can bypass these Abilities. &lt;br /&gt;
&lt;br /&gt;
Pokémon with {{a|Steadfast}} gain {{stat|Speed}} each time they flinch. &lt;br /&gt;
&lt;br /&gt;
[[Dynamax]] Pokémon and [[Tera Raid Battle]] bosses are immune to flinching.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
A Pokémon holding a [[King&#039;s Rock]] has a 12% chance of causing a target to flinch when using certain moves.&lt;br /&gt;
&lt;br /&gt;
If the Pokémon uses a [[multistrike move]], only the final strike has a chance of causing the target to flinch from King&#039;s Rock.&lt;br /&gt;
&lt;br /&gt;
In this generation only, {{status|sleep}}ing and {{status|freeze|frozen}} Pokémon cannot flinch when hit by moves that cause flinching (but can flinch via King&#039;s Rock), and are thus able to successfully execute {{m|Sleep Talk}} or {{m|Snore}} regardless.&lt;br /&gt;
&lt;br /&gt;
===Generations III and IV===&lt;br /&gt;
A Pokémon holding a King&#039;s Rock or [[Razor Fang]] has a 10% chance of causing a target to flinch when using the moves affected by these items.&lt;br /&gt;
&lt;br /&gt;
Each strike of a multistrike move has an independent chance of causing the target to flinch from King&#039;s Rock or Razor Fang.&lt;br /&gt;
&lt;br /&gt;
===Generations V - VIII===&lt;br /&gt;
A Pokémon with {{a|Stench}} has a 10% chance of making its target flinch when it uses an attacking move. This does not stack with King&#039;s Rock, Razor Fang, or moves that already have a chance to cause flinching.&lt;br /&gt;
&lt;br /&gt;
Each strike of a multistrike move has an independent chance of causing the target to flinch from Stench.&lt;br /&gt;
&lt;br /&gt;
A Pokémon holding a King&#039;s Rock or Razor Fang has a 10% chance of causing a target to flinch when using any attacking move that does not already have a chance to cause flinching. The chance of flinching from King&#039;s Rock and Razor Fang is affected by {{a|Serene Grace}} and the rainbow created by {{m|Fire Pledge}} and {{m|Water Pledge}}.&lt;br /&gt;
&lt;br /&gt;
=== Generation IX ===&lt;br /&gt;
As all moves with a chance to flinch are attacking moves, Covert Cloak makes a Pokémon effectively immune to flinching.&lt;br /&gt;
&lt;br /&gt;
==Cause==&lt;br /&gt;
{{incomplete|section|Items and Abilities}}&lt;br /&gt;
===Moves===&lt;br /&gt;
The following moves may cause their targets to flinch, but only if the user of the moves hits first.&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;class=&amp;quot;roundy&amp;quot;style=&amp;quot;margin:auto;background:#{{normal color}};border:5px solid #{{normal color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=1 width=&amp;quot;100%&amp;quot;class=&amp;quot;sortable roundy&amp;quot;style=&amp;quot;margin:auto;text-align:center;background:#FFF;border:1px solid #{{normal color}};border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Move&lt;br /&gt;
![[Type]]&lt;br /&gt;
![[Damage category|Category]]&lt;br /&gt;
!Probability&lt;br /&gt;
![[Power]]&lt;br /&gt;
![[Accuracy]]&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Air Slash}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30%&lt;br /&gt;
|75&lt;br /&gt;
|95%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Astonish}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Bite}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|60&lt;br /&gt;
|100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Bone Club}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10%&lt;br /&gt;
|65&lt;br /&gt;
|85%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Dark Pulse}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20%&lt;br /&gt;
|80&lt;br /&gt;
|100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Double Iron Bash}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|60&lt;br /&gt;
|100%&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|Each hit has a separate chance of flinching&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Dragon Rush}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20%&lt;br /&gt;
|{{tt|100|200 if the target has used Minimize (Generation VI)}}&lt;br /&gt;
|{{tt|75%|Never misses if the target has used Minimize (Generation VI)}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Extrasensory}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10%&lt;br /&gt;
|80&lt;br /&gt;
|100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Fake Out}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|100%&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|[[Priority|Always goes first]]; only works if it is the user&#039;s first turn&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Fiery Wrath}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20%&lt;br /&gt;
|90&lt;br /&gt;
|100%&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Fire Fang}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10%&lt;br /&gt;
|65&lt;br /&gt;
|95%&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|May also cause burn (10% chance)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Fling}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|Only if [[King&#039;s Rock]] or [[Razor Fang]] is held by user&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Floaty Fall}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|90&lt;br /&gt;
|95%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Headbutt}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|70&lt;br /&gt;
|100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Heart Stamp}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|60&lt;br /&gt;
|100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Hyper Fang}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10%&lt;br /&gt;
|80&lt;br /&gt;
|90%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Ice Fang}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10%&lt;br /&gt;
|65&lt;br /&gt;
|95%&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|May also cause freeze (10% chance)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Icicle Crash}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|85&lt;br /&gt;
|90%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Iron Head}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|80&lt;br /&gt;
|100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Low Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|50&amp;lt;!--in Generation I--&amp;gt;&lt;br /&gt;
|90%&amp;lt;!--in Generation I--&amp;gt;&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|Generations I and II only&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Mountain Gale}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|100&lt;br /&gt;
|85%&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|[[Generation IX]] onward&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Needle Arm}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|60&lt;br /&gt;
|100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Rock Slide}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|75&lt;br /&gt;
|90%&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|[[Generation II]] onward&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Rolling Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|60&lt;br /&gt;
|85%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Secret Power}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|70&lt;br /&gt;
|100%&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|May cause flinching only when used in [[cave]]s, on rocky terrain (Generation {{gen|IV}} and {{gen|V}}), in burial grounds ([[Generation VI]]), or in space&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Sky Attack}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|140&lt;br /&gt;
|90%&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|[[Generation III]] onward&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Snore}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30%&lt;br /&gt;
|{{tt|50|40 in Generations II-V}} &lt;br /&gt;
|100%&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|Fails if the user is not asleep&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Steamroller}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|{{tt|65|130 if the target has used Minimize}}&lt;br /&gt;
|{{tt|100%|Never misses if the target has used Minimize (Generation VI)}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Stomp}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|{{tt|65|130 if the target has used Minimize}}&lt;br /&gt;
|{{tt|100%|Never misses if the target has used Minimize (Generation VI)}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Thunder Fang}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10%&lt;br /&gt;
|65&lt;br /&gt;
|95%&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|May also cause paralysis (10% chance)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Triple Arrows}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|90&lt;br /&gt;
|100%&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|[[Generation IX]] onward&amp;lt;br&amp;gt;May also lower Defense (50% chance)&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Twister}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20%&lt;br /&gt;
|{{tt|40|80 if the target is using Fly or Bounce}}&lt;br /&gt;
|100%&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|Can hit targets using {{m|Fly}}, {{m|Bounce}}, or {{m|Sky Drop}}&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Upper Hand}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|100%&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|[[Priority|Always goes first]]; only works if the target is also using a priority move&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Waterfall}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20%&lt;br /&gt;
|80&lt;br /&gt;
|100%&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|[[Generation IV]] onward&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Zen Headbutt}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20%&lt;br /&gt;
|80&lt;br /&gt;
|90%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;l&amp;quot;|{{m|Zing Zap}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30%&lt;br /&gt;
|80&lt;br /&gt;
|100%&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===Mystery Dungeon series===&lt;br /&gt;
In the [[Pokémon Mystery Dungeon series]], the Pokémon cannot use a [[regular attack]], special attack, or [[Wonder Orb]], but may still move or throw items. If in the middle of a [[linked move]], the rest of the linked move is skipped. Before {{pkmn|Super Mystery Dungeon}}, it was referred to as &#039;&#039;&#039;Cringe&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{m|Quash}} inflicts the Flinch status on the target as its sole effect in the Mystery Dungeon games.&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Cynthia Togekiss Serene Grace.png|thumb|250px|{{AP|Pikachu}} flinching in {{aniseries|JN}}]]&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
===={{aniseries|GS}}====&lt;br /&gt;
In &#039;&#039;[[EP249|I Politoed Ya So!]]&#039;&#039;, [[Misty&#039;s Politoed]] made [[Jessie&#039;s Arbok]] flinch with {{m|Headbutt}}.&lt;br /&gt;
&lt;br /&gt;
===={{aniseries|DP}}====&lt;br /&gt;
In &#039;&#039;[[DP015|Shapes of Things to Come!]]&#039;&#039;, [[Paul&#039;s Chimchar]] flinched when [[Roark&#039;s Cranidos]] used {{m|Zen Headbutt}} on him, preventing him from carrying out [[Paul]]&#039;s order to use {{m|Dig}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP040|Top-Down Training!]]&#039;&#039;, Paul&#039;s {{p|Weavile}} flinched when faced with [[Cynthia&#039;s Garchomp]]&#039;s {{m|Dragon Rush}}, leaving it unable to dodge the attack.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP081|Chim - Charred!]]&#039;&#039;, {{Ash}}&#039;s {{p|Chimchar}} flinched when [[Paul&#039;s Ursaring]] used {{m|Secret Power}} on him on a rocky terrain.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP128|A Pyramiding Rage!]]&#039;&#039;, [[Paul&#039;s Magmar]] flinched when [[Brandon&#039;s legendary giants#Registeel|Brandon&#039;s Registeel]] hit it with {{m|Iron Head}}, preventing it from carrying out Paul&#039;s order to use {{m|Will-O-Wisp}}. This forced him to [[recall]] Magmar and send {{p|Nidoking}} out in its place.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP177|A Grand Fight for Winning!]]&#039;&#039;, during the finals of the [[Sinnoh Grand Festival]], [[Dawn&#039;s Piplup]] was made to flinch when [[Zoey&#039;s Glameow]] hit him with {{m|Fake Out}}, preventing him from being able to use {{m|Hydro Pump}}.&lt;br /&gt;
&lt;br /&gt;
In [[DPS01]], [[Johanna&#039;s Glameow]] made Dawn&#039;s Piplup flinch with Fake Out during a practice battle.&lt;br /&gt;
&lt;br /&gt;
===={{aniseries|BW}}====&lt;br /&gt;
In &#039;&#039;[[BW079|Caution: Icy Battle Conditions!]]&#039;&#039;, [[Ash&#039;s Krokorok]] flinched when [[Brycen]]&#039;s {{p|Vanillish}} hit him with {{m|Astonish}}.&lt;br /&gt;
&lt;br /&gt;
===={{aniseries|JN}}====&lt;br /&gt;
In &#039;&#039;[[JN116|Pride of a Champion!]]&#039;&#039;, [[Diantha]]&#039;s {{p|Gourgeist}} flinched when {{an|Lance}}&#039;s {{p|Hydreigon}} scored a hit on it with {{m|Dark Pulse}}, leaving it open to be defeated by another Dark Pulse.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN123|Bewitch, Battle, and Bewilder!]]&#039;&#039;, during the [[Masters Eight Tournament]] semifinals, {{an|Cynthia}}&#039;s {{p|Togekiss}} used {{m|Air Slash}} in conjunction with its {{a|Serene Grace}} [[Ability]] to make [[Ash&#039;s Pikachu]] flinch. This prevented Pikachu from being able to use {{m|Electroweb}} and left him open to get hit by a {{m|Zen Headbutt}}. In [[JN124|the next episode]], Togekiss attempted to also make [[Ash&#039;s Lucario]] flinch, but it resisted flinching thanks to it possessing {{a|Inner Focus}}.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Wally Kecleon Astonish Adventures.png|thumb|200px|{{TP|Norman|Slaking}} flinching in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pocket Monsters Platinum: Aim to Be Battle King!!===&lt;br /&gt;
In [[PBK7]], {{OBP|Shin|PBK}}&#039;s {{p|Tyrogue}} used {{m|Fake Out}} on [[Yū Shirogane|Yū]]&#039;s {{p|Heatran}}, causing it to flinch.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{MangaArc|Ruby &amp;amp; Sapphire}}====&lt;br /&gt;
In &#039;&#039;[[PS247|The Beginning of the End with Kyogre &amp;amp; Groudon IX]]&#039;&#039;, [[Brawly&#039;s Hariyama]] used Fake Out to make [[Blaise]]&#039;s two {{p|Slugma}} flinch.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS258|Rayquaza Redemption I]]&#039;&#039;, {{adv|Wally}}&#039;s {{p|Kecleon}} caused [[Norman&#039;s Slaking]] to flinch with {{m|Astonish}}.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Sword &amp;amp; Shield}}====&lt;br /&gt;
In &#039;&#039;[[PASS11|Gulp!! Gulp Pokémon]]&#039;&#039;, a {{pkmn2|wild}} {{p|Cramorant}} flinched after [[Hop]] had his {{p|Pincurchin}} use {{m|Zing Zap}} on it.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
Flinching does not exist in the [[Pokémon Trading Card Game]]. However, the recurring {{TCG|attack}} {{cat|Cards with Fake Out|Fake Out}} inflicts the {{TCG|Special Condition}} {{DL|Paralysis (status condition)|In the TCG|Paralyzed}} on a successful {{TCG|coin}} flip. This suggests that Flinching is replaced by Paralyzed in the TCG.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_cmn=畏縮 / 畏缩 &#039;&#039;{{tt|Wèisuō|Flinch}}&#039;&#039;&lt;br /&gt;
|zh_yue=畏縮 &#039;&#039;{{tt|Waisūk|Flinch}}&#039;&#039;&lt;br /&gt;
|fi=Pelko&lt;br /&gt;
|de=Zurückschrecken&lt;br /&gt;
|pt_br=Hesitar (Mega Evolution website)&amp;lt;br&amp;gt;Recuar{{specify}}&lt;br /&gt;
|es_la=Atemorizado (games)&amp;lt;br&amp;gt;Acobardado ([[DP128]], [[BW079]]–[[JN124]])&amp;lt;br&amp;gt;Estremecer ([[DP177]])&amp;lt;br&amp;gt;Asustado ([[DP015]])&lt;br /&gt;
|es_eu=Amedrentado&amp;lt;sup&amp;gt;{{gen|VIII}}+&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;Retroceder&amp;lt;sup&amp;gt;{{gen|I}}–{{gen|VII}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
|fr=Peur&lt;br /&gt;
|it=Tentennamento&lt;br /&gt;
|ko=풀죽음 &#039;&#039;Puljugeum&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{StatusNav|normal}}&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[es:Amedrentado]]&lt;br /&gt;
[[fr:Statut#Peur]]&lt;br /&gt;
[[it:Tentennamento]]&lt;br /&gt;
[[ja:ひるみ]]&lt;br /&gt;
[[zh:畏缩（状态）]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Chloroblast_(move)&amp;diff=4462922</id>
		<title>Chloroblast (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Chloroblast_(move)&amp;diff=4462922"/>
		<updated>2026-01-06T08:02:28Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: no need to list everything that prevents the move from hitting and dealing recoil&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=835&lt;br /&gt;
|name=Chloroblast&lt;br /&gt;
|jname=クロロブラスト&lt;br /&gt;
|jtrans=Chloroblast&lt;br /&gt;
|jtranslit=Kuroroburasuto&lt;br /&gt;
|gameimage=Chloroblast IX.png&lt;br /&gt;
|gameimage2=Chloroblast IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Grass&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=5&lt;br /&gt;
|maxpp=8&lt;br /&gt;
|power={{tt|150|120 in Pokémon Legends: Arceus}}&lt;br /&gt;
|accuracy=95&lt;br /&gt;
|gen=VIII&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chloroblast&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;クロロブラスト&#039;&#039;&#039; &#039;&#039;Chloroblast&#039;&#039;) is a damage-dealing {{type|Grass}} [[move]] introduced during [[Generation VIII]], in [[Pokémon Legends: Arceus]]. It is the [[signature move]] of {{rf|Hisuian}} {{p|Electrode}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
Chloroblast inflicts damage, and the user takes damage equal to half of its maximum HP rounded up. It also lowers the user&#039;s action speed.&lt;br /&gt;
&lt;br /&gt;
{{LegendsMove&lt;br /&gt;
|type=Grass&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=5&lt;br /&gt;
|power=120&lt;br /&gt;
|power-agile=100&lt;br /&gt;
|power-strong=140&lt;br /&gt;
|accuracy=95&lt;br /&gt;
|accuracy-strong=100&lt;br /&gt;
|actionspeed-user=+5&lt;br /&gt;
|actionspeed-user-agile=+2&lt;br /&gt;
|actionspeed-user-strong=+8&lt;br /&gt;
|actionspeed-target=0&lt;br /&gt;
|actionspeed-target-agile=+3&lt;br /&gt;
|effect=Damages the user by a percentage of its total HP&amp;lt;br&amp;gt;Reduces the user&#039;s action speed&lt;br /&gt;
|param=Recoil&lt;br /&gt;
|param-val=50%&lt;br /&gt;
|param-val-agile=33%&lt;br /&gt;
|param-val-strong=66%}}&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
Chloroblast has a base power of 150. The user takes [[recoil]] damage equal to half of its maximum HP rounded up unless the user has {{a|Magic Guard}} or {{a|Rock Head}}; its {{stat|Speed}} is not lowered.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Grass}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|LA}}|The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user and lowers the user&#039;s action speed.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Grass|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=1|g8g={{gameabbrev8|LA}}|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/2|0101|formsig=H|Electrode|type=Electric|type2=Grass|1|Mineral|Mineral|form=Hisuian Form|47|{{tt|Evo.|Learned upon evolving}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Grass|2}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Grass|&lt;br /&gt;
genVIII=Chloroblast LA|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This move&#039;s name may be a pun on {{wp|chloroplast}}, a chlorophyll-rich organelle in plant and algae cells responsible for photosynthesis.&lt;br /&gt;
* Chloroblast is tied with {{m|Frenzy Plant}} for the highest base [[power]] of all {{type|Grass}} attacks, excluding [[Z-Move]]s, [[Max Move]]s, and [[G-Max Move]]s.&lt;br /&gt;
* Chloroblast is the only move to have its recoil negated by {{a|Rock Head}} but not receive a boost from {{a|Reckless}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|zh_yue=葉綠爆震 &#039;&#039;{{tt|Yihpluhk Baaujan|Chloro-Shock}}&#039;&#039;&lt;br /&gt;
|zh_cmn=葉綠爆震 / 叶绿爆震 &#039;&#039;{{tt|Yèlǜ Bàozhèn|Chloro-Shock}}&#039;&#039;&lt;br /&gt;
|fr=Herblast&lt;br /&gt;
|de=Chlorostrahl&lt;br /&gt;
|it=Clorofillaser&lt;br /&gt;
|ko=클로로블라스트 {{tt|&#039;&#039;Keullorobeullaseuteu&#039;&#039;|Chloroblast}}&lt;br /&gt;
|es=Clorofiláser&lt;br /&gt;
}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
[[Category:Moves that cost HP to use]]&lt;br /&gt;
[[Category:Moves in Pokémon Legends: Arceus]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Chlorostrahl]]&lt;br /&gt;
[[es:Clorofiláser]]&lt;br /&gt;
[[fr:Herblast]]&lt;br /&gt;
[[it:Clorofillaser]]&lt;br /&gt;
[[ja:クロロブラスト]]&lt;br /&gt;
[[zh:叶绿爆震（招式）]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Sheer_Cold_(move)&amp;diff=4452686</id>
		<title>Sheer Cold (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Sheer_Cold_(move)&amp;diff=4452686"/>
		<updated>2025-12-22T01:10:18Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: /* Generations III to VI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=329&lt;br /&gt;
|name=Sheer Cold&lt;br /&gt;
|jname=ぜったいれいど&lt;br /&gt;
|jtrans=Absolute Zero&lt;br /&gt;
|jtranslit=Zettai Reido&lt;br /&gt;
|gameimage=Sheer Cold IX.png&lt;br /&gt;
|gameimage2=Sheer Cold IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Ice&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=5&lt;br /&gt;
|maxpp=8&lt;br /&gt;
|power=&amp;amp;mdash;&lt;br /&gt;
|accuracy=30&lt;br /&gt;
|bdesc=???&lt;br /&gt;
|gen=III&lt;br /&gt;
|tmza=yes&lt;br /&gt;
|tm#za=155&lt;br /&gt;
|na=no&lt;br /&gt;
|category=Beauty&lt;br /&gt;
|appeal=2&lt;br /&gt;
|jam=1&lt;br /&gt;
|cdesc=Badly startles all Pokémon that made good appeals.&lt;br /&gt;
|appealsc=0&lt;br /&gt;
|scdesc=Earn +15 if all the Pokémon choose the same Judge.&lt;br /&gt;
|category6=Beautiful&lt;br /&gt;
|appeal6=2&lt;br /&gt;
|jam6=1&lt;br /&gt;
|cdesc6=Badly startles all Pokémon that successfully showed their appeal.&lt;br /&gt;
|pokefordex=Sheer%20Cold&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|flag7=no&lt;br /&gt;
|flag8=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Sheer Cold&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ぜったいれいど&#039;&#039;&#039; &#039;&#039;{{wp|absolute zero|Absolute Zero}}&#039;&#039;) is an {{type|Ice}} [[one-hit knockout move]] introduced in [[Generation III]]. It is [[TM155]] in {{g|Legends: Z-A}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generations III to VI===&lt;br /&gt;
If Sheer Cold hits, it will inflict damage equal to the target&#039;s current [[HP]]. Despite having an accuracy of 30% listed, Sheer Cold&#039;s chance of hitting a Pokémon is instead calculated using the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;HitChance = (Level_{user}-Level_{target} + 30)\%&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This formula means that the accuracy starts at 30% when the Pokémon have the same level, and is 1% more likely to hit for every level the user is higher than the target. If the user is at least 70 levels higher than the target, Sheer Cold will always hit. If the user is a lower [[level]] than the target, the move always fails.&lt;br /&gt;
&lt;br /&gt;
This chance of hitting is not an accuracy: it is not affected by {{stat|accuracy}} and {{stat|evasion}} stats, nor is it affected by other accuracy modifiers such as {{m|Gravity}}, [[Wide Lens]], and {{a|Compound Eyes}}. Additionally, Sheer Cold cannot hit a [[semi-invulnerable turn|semi-invulnerable]] Pokémon. However, effects that guarantee moves to hit (such as {{a|No Guard}} and {{m|Lock-On}}) still affect Sheer Cold if the user&#039;s level isn&#039;t lower than the target&#039;s.&lt;br /&gt;
&lt;br /&gt;
Sheer Cold can be used as part of a [[Contest combination|Contest Spectacular combination]] and will give an extra three appeal points if any of the moves {{m|Lock-On}}, {{m|Mind Reader}} and {{m|Miracle Eye}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
===Generation VII onwards===&lt;br /&gt;
{{type|Ice}} Pokémon are now immune to Sheer Cold.&lt;br /&gt;
&lt;br /&gt;
Additionally, the move&#039;s base chance of hitting is only 20% if the user is not an Ice-type Pokémon:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;HitChance_{nonIce} = (Level_{user}-Level_{target} + 20)\%&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Under this formula, if the user is at least 80 levels higher than the target, Sheer Cold will always hit.&lt;br /&gt;
&lt;br /&gt;
When used in a [[Max Raid Battle]] against a [[Dynamax]] Pokémon while it is under the effect of a mysterious barrier, Sheer Cold will deplete two bars of the barrier&#039;s strength if it hits. Otherwise, Sheer Cold will always fail against Dynamax Pokémon. [[Tera Raid Battle|Tera Raid]] bosses are unaffected by Sheer Cold.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Ice}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A chilling attack that causes fainting if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is attacked with ultimate cold that causes fainting if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. }}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}|The target is attacked with a blast of absolute-zero cold. The target faints instantly if this attack hits. }}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSP}}|The target faints instantly. It&#039;s less likely to hit the target if it&#039;s used by Pokémon other than Ice types.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|The target faints instantly. This move is less likely to hit the target if used by Pokémon other than Ice types.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|ZA}}|The user attacks targets with an absolute-zero chill. This also leaves targets frozen, but this move takes a great deal of time to carry out.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Ice|g1=none|g2=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g9=2}}&lt;br /&gt;
{{Moveentry/9|0037|formsig=A|Vulpix|type=Ice|1|Field|Field|form=Alolan Form|||||50|48||−}}&lt;br /&gt;
{{Moveentry/9|0038|formsig=A|Ninetales|type=Ice|type2=Fairy|1|Field|Field|form=Alolan Form|||||−|1||−}}&lt;br /&gt;
{{Moveentry/9|0087|Dewgong|type=Water|type2=Ice|2|Water 1|Field|34|34|34|34|1, {{tt|Evo.|Learned upon evolving}}||1, {{tt|Evo.|Learned upon evolving}}|{{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
{{Moveentry/9|0131|Lapras|type=Water|type2=Ice|2|Monster|Water 1|55|55|55|50|50|65|65|65}}&lt;br /&gt;
{{Moveentry/9|0144|Articuno|type=Ice|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|85|78|78|1, 78|99|70|70|70}}&lt;br /&gt;
{{Moveentry/9|0245|Suicune|type=Water|1|No Eggs Discovered|No Eggs Discovered|−|−|−|−|1|1|1|{{tt|Rem.|Can only be learned via Move Reminder}}}}&lt;br /&gt;
{{Moveentry/9|0362|Glalie|type=Ice|2|Fairy|Mineral|61|59|59|1, 59{{sup/6|XY}}&amp;lt;br&amp;gt;1, 61{{sup/6|ORAS}}|1, 61|1|1|1|−}}&lt;br /&gt;
{{Moveentry/9|0363|Spheal|type=Ice|type2=Water|2|Water 1|Field|49|49|49|49{{sup/6|XY}}&amp;lt;br&amp;gt;46{{sup/6|ORAS}}|46|52|52}}&lt;br /&gt;
{{Moveentry/9|0364|Sealeo|type=Ice|type2=Water|2|Water 1|Field|55|55|55|55{{sup/6|XY}}&amp;lt;br&amp;gt;52{{sup/6|ORAS}}|52|64|64}}&lt;br /&gt;
{{Moveentry/9|0365|Walrein|type=Ice|type2=Water|2|Water 1|Field|61|65|65|65{{sup/6|XY}}&amp;lt;br&amp;gt;60{{sup/6|ORAS}}|60|72|72}}&lt;br /&gt;
{{Moveentry/9|0382|Kyogre|type=Water|1|No Eggs Discovered|No Eggs Discovered|60|60{{sup/4|DPPt}}&amp;lt;br&amp;gt;75{{sup/4|HGSS}}|75|75{{sup/6|XY}}&amp;lt;br&amp;gt;65{{sup/6|ORAS}}|65|45|45|45|45}}&lt;br /&gt;
{{Moveentry/9|0459|Snover|type=Grass|type2=Ice|2|Monster|Grass||46|46|46|46|50|50|50|−}}&lt;br /&gt;
{{Moveentry/9|0460|Abomasnow|type=Grass|type2=Ice|2|Monster|Grass||58|58|58|58|56|56|56|−}}&lt;br /&gt;
{{Moveentry/9|0582|Vanillite|type=Ice|1|Mineral|Mineral|||53|53|53|48|||−}}&lt;br /&gt;
{{Moveentry/9|0583|Vanillish|type=Ice|1|Mineral|Mineral|||58|58|58|56|||−}}&lt;br /&gt;
{{Moveentry/9|0584|Vanilluxe|type=Ice|1|Mineral|Mineral|||67|1, 67|1, 67|60|||−}}&lt;br /&gt;
{{Moveentry/9|0613|Cubchoo|type=Ice|1|Field|Field|||57|57|57|42||42}}&lt;br /&gt;
{{Moveentry/9|0614|Beartic|type=Ice|1|Field|Field|||66|1, 66|1, 66|46||46}}&lt;br /&gt;
{{Moveentry/9|0615|Cryogonal|type=Ice|1|Mineral|Mineral|||61|1, 61|1, 57|60||60|65}}&lt;br /&gt;
{{Moveentry/9|0646|Kyurem|type=Dragon|type2=Ice|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||−|−|−|88||88}}&lt;br /&gt;
{{Moveentry/9|1002|Chien-Pao|type=Dark|type2=Ice|1|No Eggs Discovered|No Eggs Discovered||||||||75}}&lt;br /&gt;
{{Movefoot|Ice|9}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TMGames|Ice|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=none&lt;br /&gt;
|g9=1|g9tm=155|g9g={{gameabbrev9|ZA}}}}&lt;br /&gt;
{{Moveentry/1|0122|formsig=G|Mr. Mime|type=Ice|type2=Psychic|1|Human-Like|Human-Like|form=Galarian Form|✔}}&lt;br /&gt;
{{Moveentry/1|0225|Delibird|type=Ice|type2=Flying|2|Water 1|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0362|Glalie|type=Ice|2|Fairy|Mineral|✔}}&lt;br /&gt;
{{Moveentry/1|0382|Kyogre|type=Water|1|No Eggs Discovered|No Eggs Discovered|✔}}&lt;br /&gt;
{{Moveentry/1|0459|Snover|type=Grass|type2=Ice|2|Monster|Grass|✔}}&lt;br /&gt;
{{Moveentry/1|0460|Abomasnow|type=Grass|type2=Ice|2|Monster|Grass|✔}}&lt;br /&gt;
{{Moveentry/1|0471|Glaceon|type=Ice|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0478|Froslass|type=Ice|type2=Ghost|2|Fairy|Mineral|✔}}&lt;br /&gt;
{{Moveentry/1|0582|Vanillite|type=Ice|1|Mineral|Mineral|✔}}&lt;br /&gt;
{{Moveentry/1|0583|Vanillish|type=Ice|1|Mineral|Mineral|✔}}&lt;br /&gt;
{{Moveentry/1|0584|Vanilluxe|type=Ice|1|Mineral|Mineral|✔}}&lt;br /&gt;
{{Moveentry/1|0615|Cryogonal|type=Ice|1|Mineral|Mineral|✔}}&lt;br /&gt;
{{Moveentry/1|0699|Aurorus|type=Rock|type2=Ice|1|Monster|Monster|✔}}&lt;br /&gt;
{{Moveentry/1|0713|Avalugg|type=Ice|2|Monster|Mineral|✔}}&lt;br /&gt;
{{Moveentry/1|0713|formsig=H|Avalugg|type=Ice|type2=Rock|2|Monster|Mineral|form=Hisuian Form|✔}}&lt;br /&gt;
{{Moveentry/1|0740|Crabominable|type=Fighting|type2=Ice|1|Water 3|Water 3|✔}}&lt;br /&gt;
{{Moveentry/1|0866|Mr. Rime|type=Ice|type2=Psychic|1|Human-Like|Human-Like|✔}}&lt;br /&gt;
{{Moveentry/1|0998|Baxcalibur|type=Dragon|type2=Ice|2|Dragon|Mineral|✔}}&lt;br /&gt;
{{Movefoot|Ice|1}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation IV]]====&lt;br /&gt;
{{Movehead/Special|Ice}}&lt;br /&gt;
{{Moveentry/1|0245|Suicune|type=Water|1|No Eggs Discovered|No Eggs Discovered|[[List of local Japanese event Pokémon distributions in Generation IV#Suicune|Shiny Crown Suicune]]&amp;lt;br&amp;gt;[[List of local Korean event Pokémon distributions in Generation IV#Crown City Suicune|Korean Crown Suicune]]&amp;lt;br&amp;gt;{{DL|List of local English event Pokémon distributions in Generation IV|GameStop Suicune}}&amp;lt;br&amp;gt;[[Winter 2011 Suicune]]}}&lt;br /&gt;
{{Movefoot|Ice|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
{{incomplete|section|needs Pokemon Rumble}}&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Sheer Cold defeats the target in one hit. Prior to [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Sheer Cold knocks out the target by deaing &amp;quot;calamitous damage&amp;quot; (Japanese: &#039;&#039;&#039;とてつもない タメージ&#039;&#039;&#039; &#039;&#039;tremendous damage&#039;&#039;) which is internally treated as 9999 damage.&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=ice}}&lt;br /&gt;
{{MDMoveRow|game=RB|pp=12|acc=35%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=TDS|pp=12|acc=20%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=BSL|pp=12|acc=20%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=GTI|pp=11|ppmax=50|acc=30%|accmax=50%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pp=11|ppmax=30|acc=30%|accmax=50%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMovefoot|type=ice|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Ice}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Defeats the target in one shot--if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Defeats the target in one shot if it hits successfully.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンを いちげきで たおしてしまうが めいちゅうしにくい|Defeats the target in one shot if it hits successfully}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}&amp;lt;br&amp;gt;{{gameabbrevmd|SMD}}|When the move hits, it knocks out an enemy in a single blow.{{tt|*|Move Summary}}&amp;lt;br&amp;gt;The enemy will faint instantly if this attack hits, but it&#039;s hard to land this move.{{tt|*|Move Description}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=ice|exp=yes|gen=The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.|image1=Beartic Sheer Cold.png|image1p=Beartic|image2=Morana Glalie Sheer Cold.png|image2p=Glalie|image3=Solidad Lapras Sheer Cold.png|image3p=Lapras|image4=Articuno Sheer Cold.png|image4p=Articuno}}&lt;br /&gt;
{{movep|type=ice|ms=131|pkmn=Lapras|method=Lapras&#039;s body glows light blue and releases a wave of light blue energy, freezing anything around it.}}&lt;br /&gt;
{{movemid|type=ice|user=Solidad|user1=Solidad&#039;s Lapras|startcode=AG180|startname=May, We Harley Drew&#039;d Ya!|notes=Debut}}&lt;br /&gt;
{{movep|type=ice|ms=460|pkmn=Abomasnow|method=Abomasnow raises both of its arms in the air and multiple ice pillars shoot out from around it in a circle. A line of ice pillars then jut out straight at the opponent and hit it; or its body becomes surrounded in a light blue aura. It then opens its mouth and the inside of it starts to glow light blue; firing a white- blue beam towards the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Abomasnow (Pokémon)|user1=A wild Abomasnow|startcode=PK19|startname=Pikachu&#039;s Ice Adventure}}&lt;br /&gt;
{{movemid|type=ice|user=Morana|user1=Morana&#039;s Abomasnow|startcode=BW140|startname=Survival of the Striaton Gym!}}&lt;br /&gt;
{{movep|type=ice|ms=614|pkmn=Beartic|method=Beartic&#039;s body becomes outlined in light blue aura and it pulls its head back and opens its mouth. When it does, a spinning orb of bright blue energy forms in front of it. Beartic then fires a powerful light blue beam of energy with light blue snowflake-shaped sparkles from the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Beartic (Pokémon)|user1=Two wild Beartic|startcode=BW046|startname=The Beartic Mountain Feud!}}&lt;br /&gt;
{{movep|type=ice|ms=583|pkmn=Vanillish|method=Vanillish&#039;s body becomes surrounded in a light blue aura. It then opens its mouth and the inside of it starts to glow light blue. A spinning wind then comes out of Vanillish&#039;s mouth and it fires a powerful, light blue beam of energy surrounded in light blue sparkles and wind from its mouth at the opponent. As the light blue beam travels at the opponent, large icy pillars jut out of the ground around the beam. The beam then disappears and multiple ice pillars continue to jut out of the ground at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Dr. Ferrara|user1=Cryogonal Man&#039;s Vanillish|startcode=BW057|startname=The Mighty Accelguard to the Rescue!}}&lt;br /&gt;
{{movep|type=ice|ms=362|pkmn=Glalie|method=Glalie&#039;s body becomes surrounded by a blue aura and the inside of its mouth shines white. The ground around Glalie begins to freeze and any opponent standing in its wake are frozen and instantly knocked out; or, trails of light blue and clear aura swirl around Glalie&#039;s body, and it releases a wave of similarly colored wind and sparkles at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Morana|user1=Morana&#039;s Glalie|startcode=BW140|startname=Survival of the Striaton Gym!}}&lt;br /&gt;
{{movemid|type=ice|user=Coral|user1=Coral&#039;s Glalie|startcode=HZ095|startname=The Strong Sphere|notes=Affectable by {{color2|000|Laquium}}}}&lt;br /&gt;
{{movep|type=ice|ms=460M|pkmn=Abomasnow|method=Mega Abomasnow freezes everything around itself.}}&lt;br /&gt;
{{movemid|type=ice|user=Pokémon Trainer|user1=A Trainer&#039;s Abomasnow|startcode=XYS01|startname=Mega Evolution Special I}}&lt;br /&gt;
{{movep|type=ice|ms=382P|pkmn=Kyogre|method=A light blue field of energy forms around Primal Kyogre. The energy field then grows in size, freezing everything it touches; or, Kyogre freezes whatever it touches.}}&lt;br /&gt;
{{movemid|type=ice|user=Super-ancient Pokémon (XY series)#Kyogre|user1=Kyogre (XY series)|startcode=XYS03|startname=Mega Evolution Special III}}&lt;br /&gt;
{{movep|type=ice|ms=382|pkmn=Kyogre|method=Kyogre freezes everything around itself.}}&lt;br /&gt;
{{movemid|type=ice|user=Kyogre (Pokémon)|user1=A wild Kyogre|startcode=SM120|startname=The One That Didn&#039;t Get Away!}}&lt;br /&gt;
{{movep|type=ice|ms=144|pkmn=Articuno|method=Articuno&#039;s eyes shine light blue, and it releases a powerful blizzard from its body at the opponent, freezing them. The opponent is instantly knocked out if the move hits.}}&lt;br /&gt;
{{movebtm|type=ice|user=Articuno (Pokémon)|user1=A wild Articuno|startcode=JN102|startname=Battling in the Freezing Raid!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=ice|exp=yes|gen=The user fires a blast of extremely cold air at the opponent, resulting in an instant knockout.|image1=Glalie Sheer Cold Adventures.png|image1p=Glalie|image2=Kyurem Sheer Cold Adventures.png|image2p=Kyurem|image3=Archie Walrein Sheer Cold Adventures.png|image3p=Walrein}}&lt;br /&gt;
{{movep|type=ice|ms=365|pkmn=Walrein|method=Walrein opens its mouth and releases a cold and powerful wind from its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Archie|user1=Archie&#039;s Walrein|startcode=PS248|startname=The Beginning of the End with Kyogre &amp;amp; Groudon X|notes=Debut}}&lt;br /&gt;
{{movep|type=ice|ms=362|pkmn=Glalie|method=Glalie takes a deep breath, sucking in bright energy from all around. It then fires a powerful beam of energy from its mouth at the opponent. If the opponent gets hit by the attack, it is automatically knocked out. If the opponent is on a higher level than the user, the move will fail to work.}}&lt;br /&gt;
{{movemid|type=ice|user=Glalie (Pokémon)|user1=The Battle Factory&#039;s Glalie|startcode=PS307|startname=Gotcha Where I Wantcha, Glalie}}&lt;br /&gt;
{{movep|type=ice|ms=646|pkmn=Kyurem|method=Kyurem releases a cold and powerful wind from its body at the opponent, freezing them solid.}}&lt;br /&gt;
{{movebtmManga|type=ice|user=Tao trio (Adventures)#Kyurem|user1=Zinzolin&#039;s Kyurem|startcode=PS547|startname=The Final Battle|notes=Kyurem {{color2|000|Manga move errors|could not legally learn}} Sheer Cold {{color2|000|Generation V|at the time}}}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon: Ginji&#039;s Rescue Team===&lt;br /&gt;
{{Movemanga|type=ice|exp=yes|gen=The user causes a pillar of ice to form in front of it.|image1=Articuno Sheer Cold GRT.png|image1p=Articuno}}&lt;br /&gt;
{{movep|type=ice|ms=144|pkmn=Articuno|method=Articuno flaps its wings and forms a pillar of ice in front of it.}}&lt;br /&gt;
{{movebtmManga|type=ice|user=Articuno (Pokémon)|user1=A wild Articuno|startcode=GRT4|startname=Battle in a Bitter Cold Land!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Ice|&lt;br /&gt;
genIII=Sheer Cold III|&lt;br /&gt;
genIV=Sheer Cold IV|&lt;br /&gt;
genV=Sheer Cold V|&lt;br /&gt;
genVI=Sheer Cold VI|&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Ice|&lt;br /&gt;
genVII=Sheer Cold VII|&lt;br /&gt;
genVII2=Sheer Cold VII 2&lt;br /&gt;
|genVIII=Sheer Cold VIII&lt;br /&gt;
|genVIII2=Sheer Cold VIII 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Ice|&lt;br /&gt;
Colo=Sheer Cold Colo|&lt;br /&gt;
XD=Sheer Cold XD|&lt;br /&gt;
PBR=Sheer Cold PBR|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Ice|&lt;br /&gt;
PMDRB=Sheer Cold PMD RB|&lt;br /&gt;
PMDTDS=Sheer Cold PMD TDS|&lt;br /&gt;
PMDGTI=Sheer Cold PMD GTI|&lt;br /&gt;
PSMD=Sheer Cold PSMD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Sheer Cold is the only OHKO move introduced outside of [[Generation I]], and the only [[Special move|special]] OHKO move. Prior to Generation VII, it was the only OHKO move that no Pokémon had a type-based immunity to.&lt;br /&gt;
* Sheer Cold is the only damage-dealing move where a type immunity can occur through the move’s property rather than by standard type matchups or Ability immunities. In this case, Ice-types are immune to the attack as of [[Generation VII]].&lt;br /&gt;
* Sheer Cold, as it functions in &#039;&#039;[[Pokémon Legends: Z-A]]&#039;&#039;, is the only move with a 100% chance to inflict the [[freeze]] status condition on the target.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{ice color}}|bordercolor={{ice color light}}&lt;br /&gt;
|zh_yue=絕對零度 &#039;&#039;{{tt|Jyuhtdeui Lìhngdouh|Absolute Zero}}&#039;&#039;&lt;br /&gt;
|zh_cmn=絕對零度 / 绝对零度 &#039;&#039;{{tt|Juéduì Língdù|Absolute Zero}}&#039;&#039;&lt;br /&gt;
|nl=IJskoud&lt;br /&gt;
|fr=Glaciation&lt;br /&gt;
|de=Eiseskälte&lt;br /&gt;
|el=Δριμύ Ψύχος&lt;br /&gt;
|it=Purogelo&lt;br /&gt;
|ko=절대영도 &#039;&#039;{{tt|Jeoldae Yeongdo|Absolute Zero}}&#039;&#039;&lt;br /&gt;
|pl=Polarny Chłód&lt;br /&gt;
|pt_br=Frio Extremo (&#039;&#039;[[Pokémon the Series: Sun &amp;amp; Moon]]&#039;&#039;-present, TCG, manga)&amp;lt;br&amp;gt;Frio Absoluto&lt;br /&gt;
|pt_eu=Frio Polar&lt;br /&gt;
|sr=Potpuno zamrzavanje&lt;br /&gt;
|es_la=Frío Extremo&lt;br /&gt;
|es_eu=Frío Polar&lt;br /&gt;
|vi=0 Độ Tuyệt Đối&lt;br /&gt;
}}&lt;br /&gt;
{{OHKO|Ice}}&lt;br /&gt;
{{Generation IX TMs}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:One-hit knockout moves]]&lt;br /&gt;
[[Category:Moves that can jam]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Eiseskälte]]&lt;br /&gt;
[[es:Frío polar]]&lt;br /&gt;
[[fr:Glaciation]]&lt;br /&gt;
[[it:Purogelo]]&lt;br /&gt;
[[ja:ぜったいれいど]]&lt;br /&gt;
[[zh:绝对零度（招式）]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Fissure_(move)&amp;diff=4452688</id>
		<title>Fissure (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Fissure_(move)&amp;diff=4452688"/>
		<updated>2025-12-22T01:10:16Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: /* Generation III onwards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=90&lt;br /&gt;
|name=Fissure&lt;br /&gt;
|jname=じわれ&lt;br /&gt;
|jtranslit=Jiware&lt;br /&gt;
|jtrans=Fissure&lt;br /&gt;
|gameimage=Fissure IX.png&lt;br /&gt;
|gameimage2=Fissure IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Ground&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=5&lt;br /&gt;
|maxpp=8&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=30&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Tough&lt;br /&gt;
|appeal=2&lt;br /&gt;
|jam=1&lt;br /&gt;
|cdesc=Badly startles all Pokémon that made good appeals.&lt;br /&gt;
|appealsc=0&lt;br /&gt;
|scdesc=Earn +15 if all the Pokémon choose the same Judge.&lt;br /&gt;
|category6=Tough&lt;br /&gt;
|appeal6=2&lt;br /&gt;
|jam6=1&lt;br /&gt;
|cdesc6=Badly startles all Pokémon that successfully showed their appeal.&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|tm1=yes&lt;br /&gt;
|tm#1=27&lt;br /&gt;
|tmza=yes&lt;br /&gt;
|tm#za=154&lt;br /&gt;
|na=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Fissure&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;じわれ&#039;&#039;&#039; &#039;&#039;Fissure&#039;&#039;) is a {{type|Ground}} [[one-hit knockout move]] introduced in [[Generation I]]. In [[Generation II]], it was the [[signature move]] of {{p|Diglett}} and {{p|Dugtrio}}. It is [[TM027|TM27]] in Generation I and [[TM154]] in {{g|Legends: Z-A}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Fissure always inflicts exactly 65535 [[HP]] damage if it hits. Its [[accuracy]] is 30%. Fissure will break a {{OBP|substitute|doll}} if it hits.&lt;br /&gt;
&lt;br /&gt;
Unlike other moves that skip the [[damage]] formula, Fissure does not bypass type immunities.&lt;br /&gt;
&lt;br /&gt;
Fissure will not affect a target whose current {{stat|Speed}} stat is greater than the user&#039;s current Speed stat.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
Fissure now inflicts damage equal to the target&#039;s current HP. The accuracy of Fissure is now calculated using the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;Accuracy = \left( \frac{(Level_{user}-Level_{target}) \times 2 + 76}{256}\right) \times 100\%&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the user is a lower [[level]] than the target, the move always fails (Speed no longer has any impact on the success of Fissure). If the user is 90 levels or more higher than the target, Fissure&#039;s accuracy is 100% (even though the formula would produce values over 100% for a difference of 91 or more). &lt;br /&gt;
&lt;br /&gt;
This formula means that the accuracy starts at approximately 30% (&amp;lt;math&amp;gt;\tfrac{76}{256}&amp;lt;/math&amp;gt;) when the Pokémon have the same level, and grows by approximately 0.78% (&amp;lt;math&amp;gt;\tfrac{2}{256}&amp;lt;/math&amp;gt;) for every level higher than the target that the user is. This accuracy is affected by {{stat|accuracy}} and {{stat|evasion}} stats.&lt;br /&gt;
&lt;br /&gt;
Fissure can also now affect Pokémon during the semi-invulnerable turn of {{m|Dig}}.&lt;br /&gt;
&lt;br /&gt;
In the Generation II [[core series]] games only, Fissure can be countered by {{m|Counter}} for maximum damage if it misses. In [[Pokémon Stadium 2]], Fissure cannot be countered by Counter.&lt;br /&gt;
&lt;br /&gt;
===Generation III onwards===&lt;br /&gt;
Despite having an accuracy of 30% listed, Fissure&#039;s chance of hitting a Pokémon is instead calculated using the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;HitChance = (Level_{user}-Level_{target} + 30)\%&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This formula means that the accuracy starts at 30% when the Pokémon have the same level, and is 1% more likely to hit for every level the user is higher than the target. If the user is at least 70 levels higher than the target, Fissure will always hit. If the user is a lower [[level]] than the target, the move always fails.&lt;br /&gt;
&lt;br /&gt;
This chance of hitting is not an accuracy: it is not affected by {{stat|accuracy}} and {{stat|evasion}} stats, nor is it affected by other accuracy modifiers such as {{m|Gravity}}, [[Wide Lens]], and {{a|Compound Eyes}}. Additionally, Fissure cannot hit a [[Semi-invulnerable turn|semi-invulnerable]] Pokémon. However, effects that guarantee moves to hit (such as {{a|No Guard}} and {{m|Lock-On}}) still affect Fissure if the user&#039;s level isn&#039;t lower than the target&#039;s.&lt;br /&gt;
&lt;br /&gt;
Fissure can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 2 bonus appeal points if {{m|Earthquake}} was used in the previous turn. It is also part of a Contest Spectacular combination and will give an extra three appeal points if any of the moves {{m|Lock-On}}, {{m|Mind Reader}} and {{m|Miracle Eye}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
When used in a [[Max Raid Battle]] against a [[Dynamax]] Pokémon while it is under the effect of a mysterious barrier, Fissure will deplete two bars of the barrier&#039;s strength. Otherwise, Fissure will always fail against Dynamax Pokémon. [[Tera Raid]] bosses are unaffected by Fissure.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Ground}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|Causes a single-hit knockout if it hits. Useless against &amp;lt;sc&amp;gt;Flying&amp;lt;/sc&amp;gt;-type Pokémon.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|A ground-type, one-hit KO attack.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|A one-hit KO move that drops the foe in a fissure.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is dropped into a fissure. The foe faints if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A one-hit KO that drops the target in a fissure.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|ZA}}|The user attacks by opening up a large fissure in the ground and dropping targets in. This move takes a great deal of time to carry out.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Ground|g1=none|g7=2|g8=2|g9=2}}&lt;br /&gt;
{{Moveentry/11|0050|Diglett|type=Ground|1|Field|Field|49|49|40|45|45|43|33|44|44|44}}&lt;br /&gt;
{{Moveentry/11|0050|formsig=A|Diglett|type=Ground|type2=Steel|1|Field|Field|form=Alolan Form||||||43|33|44||44}}&lt;br /&gt;
{{Moveentry/11|0051|Dugtrio|type=Ground|1|Field|Field|61|64|50|57|57|53|45|54|54|54}}&lt;br /&gt;
{{Moveentry/11|0051|formsig=A|Dugtrio|type=Ground|type2=Steel|1|Field|Field|form=Alolan Form||||||53|45|54||54}}&lt;br /&gt;
{{Moveentry/11|0323|Camerupt|type=Fire|type2=Ground|1|Field|Field||55|67|75{{sup/5|BW}}&amp;lt;br&amp;gt;59{{sup/5|B2W2}}|1, 59|1, 59|||1, 59|1|−}}&lt;br /&gt;
{{Moveentry/11|0328|Trapinch|type=Ground|2|Bug|Dragon||−|89|89{{sup/5|BW}}&amp;lt;br&amp;gt;73{{sup/5|B2W2}}|1, 73{{sup/6|XY}}&amp;lt;br&amp;gt;47{{sup/6|ORAS}}|47||48|48|48}}&lt;br /&gt;
{{Moveentry/11|0329|Vibrava|type=Ground|type2=Dragon|2|Bug|Dragon||−|−|−|−|−||1|1|{{tt|Rem.|Can only be learned via Move Reminder}}}}&lt;br /&gt;
{{Moveentry/11|0330|Flygon|type=Ground|type2=Dragon|2|Bug|Dragon||−|−|−|−|−||1|1|{{tt|Rem.|Can only be learned via Move Reminder}}}}&lt;br /&gt;
{{Moveentry/11|0339|Barboach|type=Water|type2=Ground|1|Water 2|Water 2||41|47|47|47{{sup/6|XY}}&amp;lt;br&amp;gt;44{{sup/6|ORAS}}|44||48|48|48}}&lt;br /&gt;
{{Moveentry/11|0340|Whiscash|type=Water|type2=Ground|1|Water 2|Water 2||56|57|57|57{{sup/6|XY}}&amp;lt;br&amp;gt;52{{sup/6|ORAS}}|52||56|56|56}}&lt;br /&gt;
{{Moveentry/11|0383|Groudon|type=Ground|1|No Eggs Discovered|No Eggs Discovered||60|60{{sup/4|DPPt}}&amp;lt;br&amp;gt;75{{sup/4|HGSS}}|75|75{{sup/6|XY}}&amp;lt;br&amp;gt;65{{sup/6|ORAS}}|65||45|45|45|45}}&lt;br /&gt;
{{Moveentry/11|0413|formsig=G|Wormadam|type=Bug|type2=Ground|1|Bug|Bug|form=Sandy Cloak|||47|47|47|47|||47}}&lt;br /&gt;
{{Moveentry/11|0449|Hippopotas|type=Ground|1|Field|Field|||50|50|50|50||48|48|48|−}}&lt;br /&gt;
{{Moveentry/11|0450|Hippowdon|type=Ground|1|Field|Field|||60|60|60|60||56|56|56|−}}&lt;br /&gt;
{{Moveentry/11|0529|Drilbur|type=Ground|1|Field|Field||||47|47|47||48||48|−}}&lt;br /&gt;
{{Moveentry/11|0530|Excadrill|type=Ground|type2=Steel|1|Field|Field||||62|62|62||58||58|−}}&lt;br /&gt;
{{Moveentry/11|0618|Stunfisk|type=Ground|type2=Electric|2|Water 1|Amorphous||||61|1, 61|1, 61||55|||−}}&lt;br /&gt;
{{Moveentry/11|0618|formsig=G|Stunfisk|type=Ground|type2=Steel|2|Water 1|Amorphous|form=Galarian Form||||||||55|||−}}&lt;br /&gt;
{{Moveentry/11|0645|Landorus|type=Ground|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|form=All available forms||||67|1, 67|1, 61||75||75}}&lt;br /&gt;
{{Moveentry/11|0977|Dondozo|type=Water|1|Water 2|Water 2||||||||||−|67}}&lt;br /&gt;
{{Moveentry/11|1003|Ting-Lu|type=Dark|type2=Ground|1|No Eggs Discovered|No Eggs Discovered||||||||||75}}&lt;br /&gt;
{{Movefoot|Ground|11}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TMGames|Ground|g1tm=27|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=none&lt;br /&gt;
|g9=1|g9tm=154|g9g={{gameabbrev9|ZA}}}}&lt;br /&gt;
{{Moveentry/2|0006|Charizard|type=Fire|type2=Flying|2|Monster|Dragon|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0009|Blastoise|type=Water|2|Monster|Water 1|✔|−}}&lt;br /&gt;
{{Moveentry/2|0023|Ekans|type=Poison|2|Field|Dragon|✔|−}}&lt;br /&gt;
{{Moveentry/2|0024|Arbok|type=Poison|2|Field|Dragon|✔|−}}&lt;br /&gt;
{{Moveentry/2|0027|Sandshrew|type=Ground|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/2|0028|Sandslash|type=Ground|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/2|0031|Nidoqueen|type=Poison|type2=Ground|1|No Eggs Discovered|No Eggs Discovered|✔}}&lt;br /&gt;
{{Moveentry/2|0034|Nidoking|type=Poison|type2=Ground|2|Monster|Field|✔}}&lt;br /&gt;
{{Moveentry/2|0050|Diglett|type=Ground|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/2|0051|Dugtrio|type=Ground|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/2|0061|Poliwhirl|type=Water|1|Water 1|Water 1|✔}}&lt;br /&gt;
{{Moveentry/2|0062|Poliwrath|type=Water|type2=Fighting|1|Water 1|Water 1|✔}}&lt;br /&gt;
{{Moveentry/2|0066|Machop|type=Fighting|1|Human-Like|Human-Like|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0067|Machoke|type=Fighting|1|Human-Like|Human-Like|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0068|Machamp|type=Fighting|1|Human-Like|Human-Like|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0074|Geodude|type=Rock|type2=Ground|1|Mineral|Mineral|✔}}&lt;br /&gt;
{{Moveentry/2|0075|Graveler|type=Rock|type2=Ground|1|Mineral|Mineral|✔}}&lt;br /&gt;
{{Moveentry/2|0076|Golem|type=Rock|type2=Ground|1|Mineral|Mineral|✔}}&lt;br /&gt;
{{Moveentry/2|0079|Slowpoke|type=Water|type2=Psychic|2|Monster|Water 1|✔|−}}&lt;br /&gt;
{{Moveentry/2|0080|Slowbro|type=Water|type2=Psychic|2|Monster|Water 1|✔|−}}&lt;br /&gt;
{{Moveentry/2|0095|Onix|type=Rock|type2=Ground|1|Mineral|Mineral|✔|−}}&lt;br /&gt;
{{Moveentry/2|0104|Cubone|type=Ground|1|Monster|Monster|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0105|Marowak|type=Ground|1|Monster|Monster|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0105|formsig=A|Marowak|type=Fire|type2=Ghost|1|Monster|Monster|form=Alolan Form||✔}}&lt;br /&gt;
{{Moveentry/2|0108|Lickitung|type=Normal|1|Monster|Monster|✔}}&lt;br /&gt;
{{Moveentry/2|0111|Rhyhorn|type=Ground|type2=Rock|2|Monster|Field|✔}}&lt;br /&gt;
{{Moveentry/2|0112|Rhydon|type=Ground|type2=Rock|2|Monster|Field|✔}}&lt;br /&gt;
{{Moveentry/2|0115|Kangaskhan|type=Normal|1|Monster|Monster|✔|−}}&lt;br /&gt;
{{Moveentry/2|0128|Tauros|type=Normal|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/2|0143|Snorlax|type=Normal|1|Monster|Monster|✔}}&lt;br /&gt;
{{Moveentry/2|0151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔}}&lt;br /&gt;
{{Moveentry/2|0208|Steelix|type=Steel|type2=Ground|1|Mineral|Mineral||✔}}&lt;br /&gt;
{{Moveentry/2|0260|Swampert|type=Water|type2=Ground|2|Monster|Water 1||✔}}&lt;br /&gt;
{{Moveentry/2|0323|Camerupt|type=Fire|type2=Ground|1|Field|Field||✔}}&lt;br /&gt;
{{Moveentry/2|0383|Groudon|type=Ground|1|No Eggs Discovered|No Eggs Discovered||✔}}&lt;br /&gt;
{{Moveentry/2|0449|Hippopotas|type=Ground|1|Field|Field||✔}}&lt;br /&gt;
{{Moveentry/2|0450|Hippowdon|type=Ground|1|Field|Field||✔}}&lt;br /&gt;
{{Moveentry/2|0529|Drilbur|type=Ground|1|Field|Field||✔}}&lt;br /&gt;
{{Moveentry/2|0530|Excadrill|type=Ground|type2=Steel|1|Field|Field||✔}}&lt;br /&gt;
{{Moveentry/2|0553|Krookodile|type=Ground|type2=Dark|1|Field|Field||✔}}&lt;br /&gt;
{{Moveentry/2|0618|Stunfisk|type=Ground|type2=Electric|2|Water 1|Amorphous||✔}}&lt;br /&gt;
{{Moveentry/2|0618|formsig=G|Stunfisk|type=Ground|type2=Steel|2|Water 1|Amorphous|form=Galarian Form||✔}}&lt;br /&gt;
{{Moveentry/2|0623|Golurk|type=Ground|type2=Ghost|1|Mineral|Mineral||✔}}&lt;br /&gt;
{{Moveentry/2|0660|Diggersby|type=Normal|type2=Ground|1|Field|Field||✔}}&lt;br /&gt;
{{Moveentry/2|0718|Zygarde|type=Dragon|type2=Ground|1|No Eggs Discovered|No Eggs Discovered|form=All forms||✔}}&lt;br /&gt;
{{Moveentry/2|0770|Palossand|type=Ghost|type2=Ground|1|Amorphous|Amorphous||✔}}&lt;br /&gt;
{{Moveentry/2|0867|Runerigus|type=Ground|type2=Ghost|2|Mineral|Amorphous||✔}}&lt;br /&gt;
{{Moveentry/2|0932|Nacli|type=Rock|1|Mineral|Mineral||✔}}&lt;br /&gt;
{{Moveentry/2|0933|Naclstack|type=Rock|1|Mineral|Mineral||✔}}&lt;br /&gt;
{{Moveentry/2|0934|Garganacl|type=Rock|1|Mineral|Mineral||✔}}&lt;br /&gt;
{{Moveentry/2|0977|Dondozo|type=Water|1|Water 2|Water 2||✔}}&lt;br /&gt;
{{Movefoot|Ground|2}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Ground|Egg Move|g1=none|g2=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/8|0131|Lapras|type=Water|type2=Ice|2|Monster|Water 1|−|✔|✔|✔|✔|✔|✔|✔|note=Chain breeding in Gen IV}}&lt;br /&gt;
{{Moveentry/8|0143|Snorlax|type=Normal|1|Monster|Monster|✔|✔|✔|✔|✔|✔|✔|−|note=Breed from purified Snorlax in Gen III; chain breeding in Gen IV, V and VI}}&lt;br /&gt;
{{Moveentry/8|0220|Swinub|type=Ice|type2=Ground|1|Field|Field|−|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/8|0231|Phanpy|type=Ground|1|Field|Field|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/8|0320|Wailmer|type=Water|2|Field|Water 2|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/8|0324|Torkoal|type=Fire|1|Field|Field|−|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/8|0363|Spheal|type=Ice|type2=Water|2|Water 1|Field|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/8|0410|Shieldon|type=Rock|type2=Steel|1|Monster|Monster||✔|✔|✔|✔||✔|✔|note=Chain breeding}}&lt;br /&gt;
{{Moveentry/8|0422|Shellos|type=Water|2|Water 1|Amorphous|form=All forms||✔|✔|✔|✔|−|✔|−|note=Chain breeding in Gen IV}}&lt;br /&gt;
{{Moveentry/8|0446|Munchlax|type=Normal|1|No Eggs Discovered|No Eggs Discovered||−|−|−|−|−|✔|✔}}&lt;br /&gt;
{{Moveentry/8|0749|Mudbray|type=Ground|1|Field|Field|||||−|✔||✔}}&lt;br /&gt;
{{Moveentry/8|0878|Cufant|type=Steel|2|Field|Mineral||||||✔||✔}}&lt;br /&gt;
{{Moveentry/8|0932|Nacli|type=Rock|1|Mineral|Mineral||||||||✔}}&lt;br /&gt;
{{Moveentry/8|0977|Dondozo|type=Water|1|Water 2|Water 2||||||||✔}}&lt;br /&gt;
{{Movefoot|Ground|8}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation III]]====&lt;br /&gt;
{{Movehead/Special|Ground}}&lt;br /&gt;
{{Moveentry/1|0143|Snorlax|type=Normal|1|Monster|Monster|[[Purification|Purified]] [[Shadow Pokémon]]{{sup/ss|XD}}}}&lt;br /&gt;
{{Movefoot|Ground|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Ground}}&lt;br /&gt;
{{Moveentry/1|0324|Torkoal|type=Fire|1|Field|Field|{{pkmn|Dream World}} - {{dwa|Rugged Mountain}}}}&lt;br /&gt;
{{Moveentry/1|0363|Spheal|type=Ice|type2=Water|2|Water 1|Field|{{pkmn|Dream World}} - {{dwa|Icy Cave}}}}&lt;br /&gt;
{{Moveentry/1|0410|Shieldon|type=Rock|type2=Steel|1|Monster|Monster|{{pkmn|Dream World}} - {{dwa|Icy Cave}}}}&lt;br /&gt;
{{Movefoot|Ground|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation IX]]====&lt;br /&gt;
{{Movehead/Special|Ground}}&lt;br /&gt;
{{Moveentry/1|0324|Torkoal|type=Fire|1|Field|Field|[[Terastal phenomenon|Wild Tera Pokémon]] - [[West Province (Area One)]]{{sup/9|SV}}}}&lt;br /&gt;
{{Movefoot|Ground|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
Fissure defeats the target in one hit. Prior to [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Fissure knocks out the target by deaing &amp;quot;calamitous damage&amp;quot; (Japanese: &#039;&#039;&#039;とてつもない タメージ&#039;&#039;&#039; &#039;&#039;tremendous damage&#039;&#039;) which is internally treated as 9999 damage. Unlike in the core series games, it cannot hit a Pokémon in middle of {{m|Dig}}. Additionally, it will fail against {{type|Flying}} Pokémon and Pokémon with the Ability {{a|Levitate}}.&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=ground}}&lt;br /&gt;
{{MDMoveRow|game=RB|pp=14|acc=35%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=TDS|pp=10|acc=20%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=BSL|pp=10|acc=20%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=GTI|pp=14|ppmax=50|acc=30%|accmax=50%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pp=14|ppmax=30|acc=30%|accmax=50%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMovefoot|type=ground|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ground color light}}&amp;quot;&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge cost&lt;br /&gt;
! MP&amp;lt;br&amp;gt;(uses)&lt;br /&gt;
! Base {{color2|000|power}}&lt;br /&gt;
! Max {{color2|000|power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! Effect tag&lt;br /&gt;
! Description&lt;br /&gt;
! Playable {{color2|000|Sync pair|sync pair(s)}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|4&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|—&lt;br /&gt;
|30%&lt;br /&gt;
|An opponent&lt;br /&gt;
|One-Hit KO&lt;br /&gt;
|Except in certain circumstances, deals damage equal to the target&#039;s maximum HP ignoring the opponent&#039;s effects that would reduce the damage of this attack.&lt;br /&gt;
|Users of {{m|Metronome}} &amp;lt;small&amp;gt;(very small chance)&amp;lt;/small&amp;gt;&amp;lt;hr&amp;gt;{{sync|Volo|Togepi}} &amp;lt;small&amp;gt;(via Masterful {{m|Metronome}}; very small chance)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{g|GO}}===&lt;br /&gt;
{{GoChargedAttack&lt;br /&gt;
|id=329&lt;br /&gt;
|move=Fissure&lt;br /&gt;
|image=no&lt;br /&gt;
|type=Ground&amp;lt;!--&lt;br /&gt;
|pow=&lt;br /&gt;
|energy=--&amp;gt;&lt;br /&gt;
|duration=2.8&lt;br /&gt;
|damage_window=1 - 2.3&amp;lt;!--&lt;br /&gt;
|pow_trainer=&lt;br /&gt;
|energy_trainer=--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Ground}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Defeats the target in one shot--if it hits. It has no effect on a flying foe.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Defeats the target in one shot if it hits successfully. It has no effect on a flying enemy.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンを いちげきで たおしてしまうが めいちゅうしにくい とんでるポケモンには こうかがない|Defeats the target in one shot if it hits successfully. It has no effect on a flying enemy}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|The enemy will faint instantly if this attack hits, but it&#039;s hard to land this move. It has no effect on Flying-type Pokémon and Pokémon with the Levitate Ability.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}&amp;lt;br/&amp;gt;{{gameabbrevmd|RTDX}}|The enemy will faint instantly if this attack hits, but it&#039;s hard to land this move. It has no effect on Flying-type Pokémon or Pokémon with the Levitate Ability.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=ground|exp=yes|gen=The user opens up a fissure in the ground and drops the foe in.|image1=Onix Fissure.png|image1p=Onix|image2=Ash Tauros Fissure.png|image2p=Tauros|image3=AJ Sandshrew Fissure.png|image3p=Sandshrew|image4=Groudon Fissure.png|image4p=Groudon}}&lt;br /&gt;
{{movep|type=ground|ms=027|pkmn=Sandshrew|method=Sandshrew jumps into the air, then dives onto the ground, creating a fissure as it lands.}}&lt;br /&gt;
{{movemid|type=ground|user=A.J.|user1=A.J.&#039;s Sandshrew|startcode=EP008|startname=The Path to the Pokémon League|notes=Debut}}&lt;br /&gt;
{{movep|type=ground|ms=095|pkmn=Onix|method=Onix slams its body on the ground, sending a wave of bluish-white energy towards the opponent. When the wave strikes the opponent, the energy bursts out of the ground and sends them flying.}}&lt;br /&gt;
{{movemid|type=ground|user=Pokémon Trainer|user1=A Trainer&#039;s Onix|startcode=M01|startname=Mewtwo Strikes Back|notes=Japanese version only}}&lt;br /&gt;
{{movep|type=ground|ms=128|pkmn=Tauros|method=Tauros rattles the battlefield with his hooves, then uses one of his hooves to slice open the ground with a white energy beam.}}&lt;br /&gt;
{{movemid|type=ground|user=Ash&#039;s Tauros|startcode=EP111|startname=Hello, Pummelo!}}&lt;br /&gt;
{{movep|type=ground|ms=383|pkmn=Groudon|method=Groudon slams its arm into the ground and it sends a white energy beam from it at the opponent.}}&lt;br /&gt;
{{movebtm|type=ground|user=Kyogre and Groudon (Ruby and Sapphire series)#Groudon|user1=Groudon (Ruby and Sapphire series)|startcode=AG098|startname=The Scuffle of Legends}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===The Electric Tale of Pikachu===&lt;br /&gt;
{{Movemanga|type=Ground|exp=yes|gen=The user opens a fissure in the ground and drops the foe in. The target instantly faints if it hits.|image1=Oak Sandshrew Fissure EToP.png|image1p=Sandshrew}}&lt;br /&gt;
{{movep|type=ground|ms=027|pkmn=Sandshrew|method=Sandshrew jumps into the air and faces its head down at the ground. It then waves its arm at the ground and an energy beam shoots down from the sky and hits the ground. When the beam of energy hits the ground, an orb of energy appears by the ground.}}&lt;br /&gt;
{{movebtmManga|type=ground|user=Professor Oak (anime)|user1=Professor Oak&#039;s Sandshrew|startcode=ET10|startname=Clefairy in Space|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{Movemanga|type=Ground|exp=yes|gen=The user opens a fissure in the ground and drops the foe in. The target instantly faints if it hits.|image1=Giovanni Rhydon Fissure Adventures.png|image1p=Rhydon}}&lt;br /&gt;
{{movep|type=ground|ms=112|pkmn=Rhydon|method=Rhydon cracks open a fissure in the ground, trapping the opponent inside of it.}}&lt;br /&gt;
{{movebtmManga|type=ground|user=Giovanni (Adventures)|user1=Giovanni&#039;s Rhydon|startcode=PS038|startname=Long Live the Nidoqueen!?|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Ground&lt;br /&gt;
|genI=Fissure I&lt;br /&gt;
|genII=Fissure II&lt;br /&gt;
|genIII=Fissure III&lt;br /&gt;
|genIV=Fissure DPPt&lt;br /&gt;
}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Ground&lt;br /&gt;
|HGSS=Fissure HGSS&lt;br /&gt;
|genV=Fissure V&lt;br /&gt;
|genVI=Fissure VI&lt;br /&gt;
|SMUSUM=Fissure VII&lt;br /&gt;
}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Ground&lt;br /&gt;
|LGPE=Fissure PE&lt;br /&gt;
|genVIII=Fissure VIII&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Ground&lt;br /&gt;
|Stad=Fissure Stad&lt;br /&gt;
|Stad2=Fissure Stad2&lt;br /&gt;
|Colo=Fissure Colo&lt;br /&gt;
|XD=Fissure XD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Ground&lt;br /&gt;
|PBR=Fissure PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Ground&lt;br /&gt;
|PMDRB=Fissure PMD RB&lt;br /&gt;
|PMDTDS=Fissure PMD TDS&lt;br /&gt;
|PMDGTI=Fissure PMD GTI&lt;br /&gt;
|PSMD=Fissure PSMD&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Ground&lt;br /&gt;
|Masters=Fissure Masters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Due to the {{wp|2004 Chūetsu earthquake}}, this move, alongside {{m|Earthquake}} and {{m|Magnitude}}, has not been seen in the {{pkmn|animated series}} since [[AG101 (unaired)]] (which has never aired anywhere in the world).&lt;br /&gt;
* After defeating [[Giovanni]] at the [[Viridian Gym]] in {{game2|Red|Blue|Yellow}}, he mentions that he made the [[TM27]] that teaches Fissure in [[Generation I]].&lt;br /&gt;
* In {{game|Yellow}}, a game highly based on the animated series, there is a {{tc|Youngster}} on {{rt|9|Kanto}} with a {{p|Sandshrew}} that knows Fissure, much like [[A.J.]]&#039;s Sandshrew in the animated series.&lt;br /&gt;
* This is the only physical one-hit knockout move that does not make [[contact]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{ground color}}|bordercolor={{ground color dark}}&lt;br /&gt;
|zh_yue=地裂 &#039;&#039;{{tt|Deihliht|Fissure}}&#039;&#039;&lt;br /&gt;
|zh_cmn=地裂 &#039;&#039;{{tt|Dìliè|Fissure}}&#039;&#039;&lt;br /&gt;
|nl=Kloof&lt;br /&gt;
|fi=Lohkaisu&lt;br /&gt;
|fr=Abîme&lt;br /&gt;
|cs=Štěrbinový útok&amp;lt;br&amp;gt;Práskavý útok&lt;br /&gt;
|de=Geofissur&lt;br /&gt;
|el=Ρήγμα&lt;br /&gt;
|hi=फ़िशर &#039;&#039;Fissure&#039;&#039;&lt;br /&gt;
|id=Retakan Tanah&lt;br /&gt;
|it=Abisso&lt;br /&gt;
|ko=땅가르기 &#039;&#039;{{tt|Ttanggareugi|Ground splitting}}&#039;&#039;&lt;br /&gt;
|pl=&amp;lt;!---Atak Uderzeniem ([[EP112]])&amp;lt;br&amp;gt;Furia ([[EP111]])&amp;lt;br&amp;gt;Szczelinowe Uderzenie ([[EP008]])---&amp;gt;&lt;br /&gt;
|pt_br=Fissura ({{pkmn|GO}}, manga)&amp;lt;br&amp;gt;Ruptura (animated series)&lt;br /&gt;
|pt_eu=Fissura&lt;br /&gt;
|ru=Разлом &#039;&#039;{{tt|Razlom|Fissure}}&#039;&#039;&lt;br /&gt;
|sr=Procep&lt;br /&gt;
|es=Fisura&lt;br /&gt;
|sv=Klyvanfall&lt;br /&gt;
|th=แยกพสุธา &#039;&#039;{{tt|Yaek Phasutha|Fissure}}&#039;&#039;&lt;br /&gt;
|tr=Çatlak&lt;br /&gt;
|vi=Nứt Đất&lt;br /&gt;
}}&lt;br /&gt;
{{OHKO|Ground}}&lt;br /&gt;
{{Generation I TMs}}&lt;br /&gt;
{{Generation IX TMs}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that can hit semi-invulnerable Pokémon]]&lt;br /&gt;
[[Category:One-hit knockout moves]]&lt;br /&gt;
[[Category:Moves that can jam]]&lt;br /&gt;
[[Category:Moves learned by purification]]&lt;br /&gt;
[[Category:Moves in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Geofissur]]&lt;br /&gt;
[[es:Fisura]]&lt;br /&gt;
[[fr:Abîme]]&lt;br /&gt;
[[it:Abisso]]&lt;br /&gt;
[[ja:じわれ]]&lt;br /&gt;
[[zh:地裂（招式）]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Guillotine_(move)&amp;diff=4452687</id>
		<title>Guillotine (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Guillotine_(move)&amp;diff=4452687"/>
		<updated>2025-12-22T01:10:14Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: /* Generations III onwards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=12&lt;br /&gt;
|name=Guillotine&lt;br /&gt;
|jname=ハサミギロチン&lt;br /&gt;
|jtranslit=Hasami Girochin&lt;br /&gt;
|jtrans=Pincer Guillotine&lt;br /&gt;
|gameimage=Guillotine IX.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=5&lt;br /&gt;
|maxpp=8&lt;br /&gt;
|power=&amp;amp;mdash;&lt;br /&gt;
|accuracy=30&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Cool&lt;br /&gt;
|appeal=2&lt;br /&gt;
|jam=1&lt;br /&gt;
|cdesc=Badly startles all Pokémon that made good appeals.&lt;br /&gt;
|appealsc=0&lt;br /&gt;
|scdesc=Earn +15 if all the Pokémon choose the same Judge.&lt;br /&gt;
|appeal6=2&lt;br /&gt;
|jam6=1&lt;br /&gt;
|cdesc6=Badly startles all Pokémon that successfully showed their appeal.&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Guillotine&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ハサミギロチン&#039;&#039;&#039; &#039;&#039;Pincer Guillotine&#039;&#039;) is a {{type|Normal}} [[one-hit knockout move]] introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Guillotine always inflicts exactly 65535 [[HP]] damage if it hits. Its [[accuracy]] is 30%. Guillotine will break a {{OBP|substitute|doll}} if it hits.&lt;br /&gt;
&lt;br /&gt;
Unlike other moves that skip the [[damage]] formula, Guillotine does not bypass type immunities.&lt;br /&gt;
&lt;br /&gt;
Guillotine will not affect a target whose current {{stat|Speed}} stat is greater than the user&#039;s current Speed stat.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
Guillotine now inflicts damage equal to the target&#039;s current HP. The accuracy of Guillotine is now calculated using the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;Accuracy = \left( \frac{(Level_{user}-Level_{target}) \times 2 + 76}{256}\right) \times 100\%&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the user is a lower [[level]] than the target, the move always fails (Speed no longer has any impact on the success of Guillotine). If the user is 90 levels or more higher than the target, Guillotine&#039;s accuracy is 100% (even though the formula would produce values over 100% for a difference of 91 or more). &lt;br /&gt;
&lt;br /&gt;
This formula means that the accuracy starts at approximately 30% (&amp;lt;math&amp;gt;\tfrac{76}{256}&amp;lt;/math&amp;gt;) when the Pokémon have the same level, and grows by approximately 0.78% (&amp;lt;math&amp;gt;\tfrac{2}{256}&amp;lt;/math&amp;gt;) for every level higher than the target that the user is. This accuracy is affected by {{stat|accuracy}} and {{stat|evasion}} stats.&lt;br /&gt;
&lt;br /&gt;
===Generations III onwards===&lt;br /&gt;
Despite having an accuracy of 30% listed, Guillotine&#039;s chance of hitting a Pokémon is instead calculated using the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;HitChance = (Level_{user}-Level_{target} + 30)\%&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This formula means that the accuracy starts at 30% when the Pokémon have the same level, and is 1% more likely to hit for every level the user is higher than the target. If the user is at least 70 levels higher than the target, Guillotine will always hit. If the user is a lower [[level]] than the target, the move always fails.&lt;br /&gt;
&lt;br /&gt;
This chance of hitting is not an accuracy: it is not affected by {{stat|accuracy}} and {{stat|evasion}} stats, nor is it affected by other accuracy modifiers such as {{m|Gravity}}, [[Wide Lens]], and {{a|Compound Eyes}}. Additionally, Guillotine cannot hit a [[Semi-invulnerable turn|semi-invulnerable]] Pokémon. However, effects that guarantee moves to hit (such as {{a|No Guard}} and {{m|Lock-On}}) still affect Guillotine if the user&#039;s level isn&#039;t lower than the target&#039;s.&lt;br /&gt;
&lt;br /&gt;
Guillotine can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 2 bonus appeal points if {{m|Vise Grip|ViceGrip}} was used in the previous turn. It is also part of a Contest Spectacular combination and will give an extra three appeal points if any of the moves {{m|Lock-On}}, {{m|Mind Reader}} and {{m|Miracle Eye}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
When used in a [[Max Raid Battle]] against a [[Dynamax]] Pokémon while it is under the effect of a mysterious barrier, Guillotine will deplete two bars of the barrier&#039;s strength. Otherwise, Guillotine will always fail against Dynamax Pokémon. [[Tera Raid]] bosses are unaffected by Guillotine.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|A single-hit knockout attack. Learned only by {{ScPkmn}} that have large pincers.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|A one-hit KO, pincer attack.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A powerful pincer attack that may cause fainting.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A vicious tearing attack with pincers. The foe will faint if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}|A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|A vicious tearing attack with big pincers. The target faints instantly if this attack hits.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Normal|g7=2|g8=2|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/11|0098|Krabby|type=Water|1|Water 3|Water 3|25|27|34|31|31|31|31|41|48|48|}}&lt;br /&gt;
{{Moveentry/11|0099|Kingler|type=Water|1|Water 3|Water 3|25|27|38|37|37|37|37|56|60|60|}}&lt;br /&gt;
{{Moveentry/11|0127|Pinsir|type=Bug|1|Bug|Bug|30|31|37|47|47|47{{sup/6|XY}}&amp;lt;br&amp;gt;50{{sup/6|ORAS}}|50|50|48|48|}}&lt;br /&gt;
{{Moveentry/11|0207|Gligar|type=Ground|type2=Flying|1|Bug|Bug||52|52|45|49{{sup/5|BW}}&amp;lt;br&amp;gt;55{{sup/5|B2W2}}|55|55|||55|−}}&lt;br /&gt;
{{Moveentry/11|0341|Corphish|type=Water|2|Water 1|Water 3|||44{{sup/3|RSE}}&amp;lt;br&amp;gt;46{{sup/3|FRLG}}|53|53|53{{sup/6|XY}}&amp;lt;br&amp;gt;48{{sup/6|ORAS}}|48||52|52|52}}&lt;br /&gt;
{{Moveentry/11|0342|Crawdaunt|type=Water|type2=Dark|2|Water 1|Water 3|||52{{sup/3|RSE}}&amp;lt;br&amp;gt;56{{sup/3|FRLG}}|65|65|1, 65{{sup/6|XY}}&amp;lt;br&amp;gt;54{{sup/6|ORAS}}|54||64|64|64}}&lt;br /&gt;
{{Moveentry/11|0472|Gliscor|type=Ground|type2=Flying|1|Bug|Bug||||45|49{{sup/5|BW}}&amp;lt;br&amp;gt;55{{sup/5|B2W2}}|1, 55|1, 55|||1, 55|−}}&lt;br /&gt;
{{Moveentry/11|0610|Axew|type=Dragon|2|Monster|Dragon|||||51|50|50||45||45}}&lt;br /&gt;
{{Moveentry/11|0611|Fraxure|type=Dragon|2|Monster|Dragon|||||54|54|54||51||51}}&lt;br /&gt;
{{Moveentry/11|0612|Haxorus|type=Dragon|2|Monster|Dragon|||||58|58|58||53||53}}&lt;br /&gt;
{{Moveentry/11|0624|Pawniard|type=Dark|type2=Steel|1|Human-Like|Human-Like|||||62|62|62||65||65}}&lt;br /&gt;
{{Moveentry/11|0625|Bisharp|type=Dark|type2=Steel|1|Human-Like|Human-Like|||||71|1, 71|1, 71||71||71}}&lt;br /&gt;
{{Moveentry/11|0632|Durant|type=Bug|type2=Steel|1|Bug|Bug|||||61|1, 61|1, 51||56||}}&lt;br /&gt;
{{Moveentry/11|0738|Vikavolt|type=Bug|type2=Electric|1|Bug|Bug|||||||25||43||43}}&lt;br /&gt;
{{Moveentry/11|0798|Kartana|type=Grass|type2=Steel|1|No Eggs Discovered|No Eggs Discovered|||||||73||70||}}&lt;br /&gt;
{{Moveentry/11|0950|Klawf|type=Rock|1|Water 3|Water 3|||||||||||56}}&lt;br /&gt;
{{Moveentry/11|0983|Kingambit|type=Dark|type2=Steel|1|Human-Like|Human-Like|||||||||||71}}&lt;br /&gt;
{{Movefoot|Normal|11}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Guillotine defeats the target in one hit. Prior to [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Guillotine knocks out the target by dealing &amp;quot;calamitous damage&amp;quot; (Japanese: &#039;&#039;&#039;とてつもない タメージ&#039;&#039;&#039; &#039;&#039;tremendous damage&#039;&#039;) which is internally treated as 9999 damage. Additionally, it will fail against {{type|Ghost}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=normal}}&lt;br /&gt;
{{MDMoveRow|game=RB|pp=12|acc=35%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=TDS|pp=12|acc=20%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=BSL|pp=12|acc=20%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=GTI|pp=12|ppmax=50|acc=30%|accmax=50%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pp=12|ppmax=30|acc=30%|accmax=50%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Defeats the target in one shot--if it hits. It has no effect on a Ghost-type foe.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Defeats the target in one shot if it hits successfully. It has no effect on a Ghost-type enemy.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンを いちげきで たおしてしまうが めいちゅうしにくい ゴーストタイプの ポケモンには こうかがない|Defeats the target in one shot if it hits successfully. It has no effect on a Ghost-type enemy}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}&amp;lt;br&amp;gt;{{gameabbrevmd|SMD}}&amp;lt;br/&amp;gt;{{gameabbrevmd|RTDX}}|The enemy will faint if this attack hits, but it&#039;s hard to land this move. It has no effect on Ghost-type Pokémon.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user viciously tears at the target with its big pincers. The target faints instantly if this attack hits.|image1=Paul Gliscor Guillotine.png|image1p=Gliscor|image2=Durant Guillotine.png|image2p=Durant|image3=Morrison Gligar Guillotine.png|image3p=Gligar|image4=Alain Bisharp Guillotine.png|image4p=Bisharp}}&lt;br /&gt;
{{movep|type=normal|ms=207|pkmn=Gligar|method=Gligar&#039;s claws glow white and it strikes the opponent with it; or, Gligar grabs the opponent by the neck with a glowing white claw and slams it into the ground. If the move lands, the opponent is instantly knocked out.}}&lt;br /&gt;
{{movemid|type=normal|user=Morrison|user1=Morrison&#039;s Gligar|startcode=AG127|startname=From Brags to Riches|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=127|pkmn=Pinsir|method=Pinsir&#039;s horns glow white and it grabs the opponent with them.}}&lt;br /&gt;
{{movemid|type=normal|user=Howie|user1=Howie&#039;s Pinsir|startcode=AG176|startname=The Ole&#039; Berate and Switch!}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon Coordinator|user1=A Coordinator&#039;s Pinsir|startcode=DP171|startname=Dawn of a Royal Day!}}&lt;br /&gt;
{{movep|type=normal|ms=472|pkmn=Gliscor|method=One or both of Gliscor&#039;s claws glows light blue or white and it grabs the opponent&#039;s neck, slamming it into the ground. If the move lands, the opponent is instantly knocked out.}}&lt;br /&gt;
{{movemid|type=normal|user=Paul|user1=Paul&#039;s Gliscor|startcode=DP081|startname=Chim - Charred!}}&lt;br /&gt;
{{movemid|type=normal|user=Bertha|user1=Bertha&#039;s Gliscor|startcode=DP170|startname=An Elite Coverup!}}&lt;br /&gt;
{{movep|type=normal|ms=624|pkmn=Pawniard|method=Pawniard raises both of its claws into the air, then crosses them over its chest. Pawniard&#039;s claws glow white for a moment, and when the glow fades, they turn light blue and extend greatly and then jumps into the air and falls down at the opponent, landing on top of it with its claws first. If the move lands, the opponent is instantly knocked out.}}&lt;br /&gt;
{{movemid|type=normal|user=Georgia|user1=Georgia&#039;s Pawniard|startcode=BW040|startname=Cilan Versus Trip, Ash Versus Georgia!}}&lt;br /&gt;
{{movep|type=normal|ms=625|pkmn=Bisharp|method=The blades on Bisharp&#039;s elbows glow and turn light blue and then slashes at the opponent with them. If the move lands, the opponent is instantly knocked out.}}&lt;br /&gt;
{{movemid|type=normal|user=Georgia|user1=Georgia&#039;s Bisharp|startcode=BW072|startname=A Clubsplosion of Excitement!}}&lt;br /&gt;
{{movemid|type=normal|user=Alain|user1=Alain&#039;s Bisharp|startcode=XY130|startname=Finals Not for the Faint-Hearted!}}&lt;br /&gt;
{{movep|type=normal|ms=632|pkmn=Durant|method=Durant opens its mandibles wide as they glow light blue and grow in size and it crunches the opponent with them.}}&lt;br /&gt;
{{movebtm|type=normal|user=Durant (Pokémon)|user1=A wild Durant|startcode=BW074|startname=Battling the Leaf Thieves!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user closes its pincers or claws around the opponent.|image1=Tierno Corphish Guillotine Adventures.png|image1p=Corphish|image2=Tierno Crawdaunt Guillotine Adventures.png|image2p=Crawdaunt|image3=Misty Krabby Guillotine Adventures.png|image3p=Krabby}}&lt;br /&gt;
{{movep|type=normal|ms=098|pkmn=Krabby|method=Krabby closes its pincers around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Misty|user1=Misty&#039;s Krabby|startcode=PS079|startname=Airing Out Aerodactyl|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=341|pkmn=Corphish|method=Corphish closes its pincers around the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Tierno (Adventures)|user1=Tierno&#039;s Corphish|startcode=PS580|startname=Flabébé Blooms}}&lt;br /&gt;
{{movep|type=normal|ms=342|pkmn=Crawdaunt|method=Crawdaunt closes its pincers around the opponent.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Tierno (Adventures)|user1=Tierno&#039;s Crawdaunt|startcode=PS593|startname=Xerneas Gives}}&lt;br /&gt;
&lt;br /&gt;
* In &#039;&#039;[[PS306|Pinsir Me, I Must Be Dreaming]]&#039;&#039;, a {{p|Pinsir}} that {{adv|Emerald}} was renting from the {{gdis|Battle Factory|III}} was revealed to know Guillotine by Emerald&#039;s [[Pokédex]].&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genI=Guillotine I&lt;br /&gt;
|genII=Guillotine II&lt;br /&gt;
|genIII=Guillotine III&lt;br /&gt;
|genIV=Guillotine IV&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genV=Guillotine V&lt;br /&gt;
|genVI=Guillotine VI&lt;br /&gt;
|SMUSUM=Guillotine VII&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|LGPE=Guillotine PE&lt;br /&gt;
|genVIII=Guillotine VIII&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Stad=Guillotine Stad&lt;br /&gt;
|Stad2=Guillotine Stad2&lt;br /&gt;
|Colo=Guillotine Colo&lt;br /&gt;
|XD=Guillotine XD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PBR=Guillotine PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Guillotine PMD RB&lt;br /&gt;
|PMDTDS=Guillotine PMD TDS&lt;br /&gt;
|PMDGTI=Guillotine PMD GTI&lt;br /&gt;
|PSMD=Guillotine PSMD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The {{p|Axew}} and {{p|Pawniard}} [[evolution]]ary lines, as well as {{p|Kartana}}, can learn this move despite all seven lacking pincers (which are necessary for the move, as indicated by the move description and Japanese name). However, in the animated series, Pawniard and {{p|Bisharp}} are seen using this move by slashing at the opponent with their blades.&lt;br /&gt;
*With the exception of {{p|Smeargle}}, no Pokémon that learns Guillotine can learn any of the other [[one-hit knockout move]]s. And unlike the other [[one-hit knockout move]]s, Guillotine cannot be learned by any Pokémon that shares the same type as this move.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=斷頭鉗 &#039;&#039;{{tt|Dyuhntàuh Kìhm|Guillotine Pincer}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;剪刀斷頭台 &#039;&#039;{{tt|Jíndōu Dyuntàuhtòih|Scissors Guillotine}}&#039;&#039; {{tt|*|Later animated series}}{{specify|check tooltip: which episodes/seasons/series?}}&amp;lt;br&amp;gt;鋏子剪刀 &#039;&#039;{{tt|Gaapjí Jíndōu|Tonged Scissors}}&#039;&#039; {{tt|*|Early animated series}}{{specify|check tooltip: which episodes/seasons/series?}}&lt;br /&gt;
|zh_cmn=斷頭鉗 / 断头钳 &#039;&#039;{{tt|Duàntóu Qián|Guillotine Pincer}}&#039;&#039; {{tt|*|Games (Traditional; Simplified Pre-BDSP), post-Gen VII media}}&amp;lt;br&amp;gt;极落钳 &#039;&#039;{{tt|Jíluò Qián|Rapidly Descending Pincer}}&#039;&#039; {{tt|*|Games (Simplified BDSP onwards; Unite)}}&amp;lt;br&amp;gt;剪刀斷頭臺 / 剪刀断头台 &#039;&#039;{{tt|Jiǎndāo Duàntóutái|Scissors Guillotine}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|cs=Gilotina&lt;br /&gt;
|da=Guillotine&amp;lt;!--source: Danish version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|nl=Guillotine&lt;br /&gt;
|fi=Giljotiini&lt;br /&gt;
|fr=Guillotine&lt;br /&gt;
|de=Guillotine&lt;br /&gt;
|el=Λαιμητόμος &#039;&#039;Laimitómos&#039;&#039;&lt;br /&gt;
|pt=Guilhotina&lt;br /&gt;
|id=Guillotine&lt;br /&gt;
|it=Ghigliottina&lt;br /&gt;
|pl=Gilotyna&lt;br /&gt;
|ko=가위자르기 &#039;&#039;{{tt|Gawijareugi|Scissor-Cut}}&#039;&#039;&lt;br /&gt;
|sr=Giljotina&lt;br /&gt;
|es=Guillotina&lt;br /&gt;
|tr=Giyotin&lt;br /&gt;
|vi=Máy Cắt&lt;br /&gt;
}}&lt;br /&gt;
{{OHKO|Normal}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:One-hit knockout moves]]&lt;br /&gt;
[[Category:Moves that can jam]]&lt;br /&gt;
[[Category:Moves in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Guillotine]]&lt;br /&gt;
[[es:Guillotina]]&lt;br /&gt;
[[fr:Guillotine]]&lt;br /&gt;
[[it:Ghigliottina]]&lt;br /&gt;
[[ja:ハサミギロチン]]&lt;br /&gt;
[[zh:断头钳（招式）]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Horn_Drill_(move)&amp;diff=4452685</id>
		<title>Horn Drill (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Horn_Drill_(move)&amp;diff=4452685"/>
		<updated>2025-12-22T01:10:10Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: /* Generation III onwards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=32&lt;br /&gt;
|name=Horn Drill&lt;br /&gt;
|jname=つのドリル&lt;br /&gt;
|jtranslit=Tsuno Doriru&lt;br /&gt;
|jtrans=Horn Drill&lt;br /&gt;
|gameimage=Horn Drill IX.png&lt;br /&gt;
|gameimage2=Horn Drill IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=5&lt;br /&gt;
|maxpp=8&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=30&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Cool&lt;br /&gt;
|appeal=2&lt;br /&gt;
|jam=1&lt;br /&gt;
|cdesc=Badly startles all Pokémon that made good appeals.&lt;br /&gt;
|appealsc=0&lt;br /&gt;
|scdesc=Earn +15 if all the Pokémon choose the same Judge.&lt;br /&gt;
|appeal6=2&lt;br /&gt;
|jam6=1&lt;br /&gt;
|cdesc6=Badly startles all Pokémon that successfully showed their appeal.&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|tm1=yes&lt;br /&gt;
|tm#1=07&lt;br /&gt;
|na=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Horn Drill&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;つのドリル&#039;&#039;&#039; &#039;&#039;Horn Drill&#039;&#039;) is a {{type|Normal}} [[one-hit knockout move]] introduced in [[Generation I]]. It was [[TM07]] in Generation I.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Horn Drill always inflicts exactly 65535 [[HP]] damage if it hits. Its [[accuracy]] is 30%. Horn Drill will break a {{OBP|substitute|doll}} if it hits.&lt;br /&gt;
&lt;br /&gt;
Unlike other moves that skip the [[damage]] formula, Horn Drill does not bypass type immunities.&lt;br /&gt;
&lt;br /&gt;
Horn Drill will not affect a target whose current {{stat|Speed}} stat is greater than the user&#039;s current Speed stat.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
Horn Drill inflicts damage equal to the target&#039;s current HP. The accuracy of Horn Drill is now calculated using the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;Accuracy = \left( \frac{(Level_{user}-Level_{target}) \times 2 + 76}{256}\right) \times 100\%&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the user is a lower [[level]] than the target, the move always fails (Speed no longer has any impact on the success of Horn Drill). If the user is 90 levels or more higher than the target, Horn Drill&#039;s accuracy is 100% (even though the formula would produce values over 100% for a difference of 91 or more). &lt;br /&gt;
&lt;br /&gt;
This formula means that the accuracy starts at approximately 30% (&amp;lt;math&amp;gt;\tfrac{76}{256}&amp;lt;/math&amp;gt;) when the Pokémon have the same level, and grows by approximately 0.78% (&amp;lt;math&amp;gt;\tfrac{2}{256}&amp;lt;/math&amp;gt;) for every level higher than the target that the user is. This accuracy is affected by {{stat|accuracy}} and {{stat|evasion}} stats.&lt;br /&gt;
&lt;br /&gt;
In the Generation II [[core series]] games only, Horn Drill can be countered by {{m|Counter}} for maximum damage if it misses. In [[Pokémon Stadium 2]], Horn Drill cannot be countered by Counter.&lt;br /&gt;
&lt;br /&gt;
===Generation III onwards===&lt;br /&gt;
Despite having an accuracy of 30% listed, Horn Drill&#039;s chance of hitting a Pokémon is instead calculated using the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;HitChance = (Level_{user}-Level_{target} + 30)\%&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This formula means that the accuracy starts at 30% when the Pokémon have the same level, and is 1% more likely to hit for every level the user is higher than the target. If the user is at least 70 levels higher than the target, Horn Drill will always hit. If the user is a lower [[level]] than the target, the move always fails.&lt;br /&gt;
&lt;br /&gt;
This chance of hitting is not an accuracy: it is not affected by {{stat|accuracy}} and {{stat|evasion}} stats, nor is it affected by other accuracy modifiers such as {{m|Gravity}}, [[Wide Lens]], and {{a|Compound Eyes}}. Additionally, Horn Drill cannot hit a [[Semi-invulnerable turn|semi-invulnerable]] Pokémon. However, effects that guarantee moves to hit (such as {{a|No Guard}} and {{m|Lock-On}}) still affect Horn Drill if the user&#039;s level isn&#039;t lower than the target&#039;s.&lt;br /&gt;
&lt;br /&gt;
Horn Drill can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 2 bonus appeal points if {{m|Horn Attack}} was used in the previous turn. It is also part of a Contest Spectacular combination and will give an extra three appeal points if any of the moves {{m|Lock-On}}, {{m|Mind Reader}} and {{m|Miracle Eye}} was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
When used in a [[Max Raid Battle]] against a [[Dynamax]] Pokémon while it is under the effect of a mysterious barrier, Horn Drill will deplete two bars of the barrier&#039;s strength. Otherwise, Horn Drill will always fail against Dynamax Pokémon.&lt;br /&gt;
&lt;br /&gt;
[[Tera Raid]] bosses are unaffected by Horn Drill.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|A single-hit knockout attack. Learned only by {{ScPkmn}} with a horn or horns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|A one-hit KO, drill attack.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A one-hit KO attack that uses a horn like a drill.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|The horn is rotated like a drill to ram. The foe will faint if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Normal|g7=2|g8=2|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/11|0032|Nidoran♂|type=Poison|2|Monster|Field|36{{sup/1|RGB}}&amp;lt;br&amp;gt;38{{sup/1|Y}}|38|47|45|45|45|45|27|−|−}}&lt;br /&gt;
{{Moveentry/11|0033|Nidorino|type=Poison|2|Monster|Field|41{{sup/1|RGB}}&amp;lt;br&amp;gt;46{{sup/1|Y}}|46|53|58|58|58|58|47|−|−}}&lt;br /&gt;
{{Moveentry/11|0078|Rapidash|type=Fire|1|Field|Field|−|−|−|−|−|−|−|1|−|−}}&lt;br /&gt;
{{Moveentry/11|0087|Dewgong|type=Water|type2=Ice|2|Water 1|Field|−|−|−|−|−|−|−|1||−|−}}&lt;br /&gt;
{{Moveentry/11|0111|Rhyhorn|type=Ground|type2=Rock|2|Monster|Field|45|37|38|37|63|63{{sup/6|XY}}&amp;lt;br&amp;gt;53{{sup/6|ORAS}}|53|55|60|60|60}}&lt;br /&gt;
{{Moveentry/11|0112|Rhydon|type=Ground|type2=Rock|2|Monster|Field|48|37|38|37|71|1, 71{{sup/6|XY}}&amp;lt;br&amp;gt;1, 62{{sup/6|ORAS}}|1, 62|67|68|68|68}}&lt;br /&gt;
{{Moveentry/11|0118|Goldeen|type=Water|1|Water 2|Water 2|45|43|43|41|41|41{{sup/6|XY}}&amp;lt;br&amp;gt;37{{sup/6|ORAS}}|37|34|50|50}}&lt;br /&gt;
{{Moveentry/11|0119|Seaking|type=Water|1|Water 2|Water 2|48|49|49|47|47|47{{sup/6|XY}}&amp;lt;br&amp;gt;40{{sup/6|ORAS}}|40|39|58|58}}&lt;br /&gt;
{{Moveentry/11|0464|Rhyperior|type=Ground|type2=Rock|2|Monster|Field||||37|71|1, 71{{sup/6|XY}}&amp;lt;br&amp;gt;1, 62{{sup/6|ORAS}}|1, 62||68|68|68}}&lt;br /&gt;
{{Moveentry/11|0530|Excadrill|type=Ground|type2=Steel|1|Field|Field|||||31|31|1, {{tt|Evo.|Learned upon evolving}}||1, {{tt|Evo.|Learned upon evolving}}||{{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
{{Moveentry/11|0696|Tyrunt|type=Rock|type2=Dragon|2|Monster|Dragon||||||49|49||48}}&lt;br /&gt;
{{Moveentry/11|0697|Tyrantrum|type=Rock|type2=Dragon|2|Monster|Dragon||||||53|53||54}}&lt;br /&gt;
{{Movefoot|Normal|11}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Normal|Egg Move|g1=none|g2=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g9=1|g9g={{gameabbrev9|SV}}}}&lt;br /&gt;
{{Moveentry/8|0032|Nidoran♂|type=Poison|2|Monster|Field|−|−|−|−|−|✔|✔}}&lt;br /&gt;
{{Moveentry/8|0077|Ponyta|type=Fire|1|Field|Field|−|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/8|0077|formsig=G|Ponyta|type=Psychic|1|Field|Field|form=Galarian Form||||||✔}}&lt;br /&gt;
{{Moveentry/8|0086|Seel|type=Water|2|Water 1|Field|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/8|0131|Lapras|type=Water|type2=Ice|2|Monster|Water 1|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Movefoot|Normal|8}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TMGames|Normal|g1tm=07|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=none|g9=none}}&lt;br /&gt;
{{Moveentry/1|0030|Nidorina|type=Poison|1|No Eggs Discovered|No Eggs Discovered|✔}}&lt;br /&gt;
{{Moveentry/1|0031|Nidoqueen|type=Poison|type2=Ground|1|No Eggs Discovered|No Eggs Discovered|✔}}&lt;br /&gt;
{{Moveentry/1|0032|Nidoran♂|type=Poison|2|Monster|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0033|Nidorino|type=Poison|2|Monster|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0034|Nidoking|type=Poison|type2=Ground|2|Monster|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0077|Ponyta|type=Fire|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0078|Rapidash|type=Fire|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0086|Seel|type=Water|2|Water 1|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0087|Dewgong|type=Water|type2=Ice|2|Water 1|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0111|Rhyhorn|type=Ground|type2=Rock|2|Monster|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0112|Rhydon|type=Ground|type2=Rock|2|Monster|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0118|Goldeen|type=Water|1|Water 2|Water 2|✔}}&lt;br /&gt;
{{Moveentry/1|0119|Seaking|type=Water|1|Water 2|Water 2|✔}}&lt;br /&gt;
{{Moveentry/1|0128|Tauros|type=Normal|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0131|Lapras|type=Water|type2=Ice|2|Monster|Water 1|✔}}&lt;br /&gt;
{{Moveentry/1|0139|Omastar|type=Rock|type2=Water|2|Water 1|Water 3|✔}}&lt;br /&gt;
{{Moveentry/1|0148|Dragonair|type=Dragon|2|Water 1|Dragon|✔}}&lt;br /&gt;
{{Moveentry/1|0149|Dragonite|type=Dragon|type2=Flying|2|Water 1|Dragon|✔}}&lt;br /&gt;
{{Moveentry/1|0151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|0131|Lapras|type=Water|type2=Ice|2|Monster|Water 1|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation II]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|0206|Dunsparce|type=Normal|1|Field|Field|[[List of PCNY event Pokémon distributions in Generation II#Horn Drill Dunsparce|New York City Pokémon Center]]}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Horn Drill defeats the target in one hit. Prior to [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Horn Drill knocks out the target by dealing &amp;quot;calamitous damage&amp;quot; (Japanese: &#039;&#039;&#039;とてつもない タメージ&#039;&#039;&#039; &#039;&#039;tremendous damage&#039;&#039;) which is internally treated as 9999 damage. Additionally, it will fail against {{type|Ghost}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=normal}}&lt;br /&gt;
{{MDMoveRow|game=RB|pp=12|acc=35%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=TDS|pp=12|acc=20%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=BSL|pp=12|acc=20%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=GTI|pp=12|ppmax=50|acc=30%|accmax=50%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pp=12|ppmax=30|acc=30%|accmax=50%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
==={{g|GO}}===&lt;br /&gt;
{{GoChargedAttack&lt;br /&gt;
|id=328&lt;br /&gt;
|move=Horn Drill&lt;br /&gt;
|image=no&lt;br /&gt;
|type=Normal&amp;lt;!--&lt;br /&gt;
|pow=&lt;br /&gt;
|energy=--&amp;gt;&lt;br /&gt;
|duration=1.9&lt;br /&gt;
|damage_window=0.5 - 1.5&amp;lt;!--&lt;br /&gt;
|pow_trainer=&lt;br /&gt;
|energy_trainer=--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Defeats the target in one shot--if it hits. It has no effect on a Ghost-type foe.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Defeats the target in one shot if it hits successfully. It has no effect on a a Ghost-type enemy.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンを いちげきで たおしてしまうが めいちゅうしにくい ゴーストタイプの ポケモンには こうかがない|Defeats the target in one shot if it hits successfully. It has no effect on a Ghost-type enemy}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}&amp;lt;br&amp;gt;{{gameabbrevmd|SMD}}&amp;lt;br/&amp;gt;{{gameabbrevmd|RTDX}}|The enemy will faint if this attack hits, but it&#039;s hard to land this move. It has no effect on Ghost-type Pokémon.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.|image1=Forrest Rhyperior Horn Drill.png|image1p=Rhyperior|image2=Clay Excadrill Horn Drill.png|image2p=Excadrill|image3=Juan Seaking Horn Drill.png|image3p=Seaking|image4=Rocket Prize Master Rhydon Horn Drill.png|image4p=Rhydon}}&lt;br /&gt;
{{movep|type=normal|ms=112|pkmn=Rhydon|method=Rhydon&#039;s horn spins like a drill and it charges at the opponent and stabs the opponent with its horn. Sometimes, the horn glows orange while using the move.}}&lt;br /&gt;
{{movemid|type=normal|user=Blaine|user1=Blaine&#039;s Rhydon|startcode=EP058|startname=Riddle Me This|notes=Debut}}&lt;br /&gt;
{{movemid|type=normal|user=Rhydon (Pokémon)|user1=An archaeologist&#039;s Rhydon|startcode=EP089|startname=Shell Shock!}}&lt;br /&gt;
{{movemid|type=normal|user=Pietra|user1=Pietra&#039;s Rhydon|startcode=EP204|startname=Right On, Rhydon!}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon Coordinator|user1=A Coordinator&#039;s Rhydon|startcode=AG160|startname=Harley Rides Again}}&lt;br /&gt;
{{movemid|type=normal|user=Head engineer|user1=Head engineer&#039;s Rhydon|startcode=DP057|startname=Bibarel Gnaws Best!}}&lt;br /&gt;
{{movemid|type=normal|user=Rocket Prize Master|user1=Team Rocket&#039;s Rhydon|startcode=JN040|startname=A Crackling Raid Battle!}}&lt;br /&gt;
{{movep|type=normal|ms=119|pkmn=Seaking|method=Seaking&#039;s horn spins like a drill and it hits the opponent with it, sometimes repeatedly.}}&lt;br /&gt;
{{movemid|type=normal|user=Seaking (Pokémon)|user1=The Cerulean Gym&#039;s Seaking|startcode=EP061|startname=The Misty Mermaid}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon Trainer|user1=A Trainer&#039;s Seaking|startcode=EP075|startname=Round One - Begin!}}&lt;br /&gt;
{{movemid|type=normal|user=Juan|user1=Juan&#039;s Seaking|startcode=AG110|startname=The Great Eight Fate!|endcode=AG111|endname=Eight Ain&#039;t Enough!}}&lt;br /&gt;
{{movep|type=normal|ms=118|pkmn=Goldeen|method=Goldeen&#039;s horn spins like a drill and it hits the opponent with it.}}&lt;br /&gt;
{{movemid|type=normal|user=Misty&#039;s Goldeen|startcode=EP256|startname=Just Add Water}}&lt;br /&gt;
{{movep|type=normal|ms=464|pkmn=Rhyperior|method=Rhyperior&#039;s horn spins like a drill and it hits the opponent with it.}}&lt;br /&gt;
{{movemid|type=normal|user=Forrest|user1=Forrest&#039;s Rhyperior|startcode=DPS02|startname=DPS02}}&lt;br /&gt;
{{movemid|type=normal|user=Pokémon hunter (XY063)|user1=Pokémon hunter&#039;s Rhyperior|startcode=XY063|startname=A Fork in the Road! A Parting of the Ways!}}&lt;br /&gt;
{{movep|type=normal|ms=530|pkmn=Excadrill|method=The silver protrusion on the top of Excadrill&#039;s head glows silver and extends and it begins to spin like a drill. Excadrill stabs the opponent with it; or, Excadrill puts its arms up to its head and forms its body into a drill. Its claws glow orange, and Excadrill jumps into the air and then starts spinning like a drill, spreading that orange glow all over its body, and rams into the opponent, knocking them out instantly if the move hits.}}&lt;br /&gt;
{{movemid|type=normal|user=Clay&#039;s Excadrill|startcode=BW061|startname=Battling the King of the Mines!}}&lt;br /&gt;
{{movebtm|type=normal|user=Iris&#039;s Excadrill|startcode=JN117|startname=The Fiery Road to Mastership!}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Origins===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.|image1=Giovanni Rhyhorn Horn Drill PO.png|image1p=Rhyhorn|image2=Giovanni Rhydon Horn Drill PO.png|image2p=Rhydon}}&lt;br /&gt;
{{movep|type=normal|ms=111|pkmn=Rhyhorn|method=Rhyhorn&#039;s body becomes surrounded by light blue, spiraling streaks of energy. It then charges at the opponent and stabs it with its horn. If hit, the target will faint instantly.}}&lt;br /&gt;
{{movemid|type=normal|user=Giovanni|user1=Giovanni&#039;s Rhyhorn|startcode=PO03|startname=File 3: Giovanni|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=112|pkmn=Rhydon|method=Rhydon&#039;s horn spins like a drill and its body becomes surrounded by light blue, spiraling streaks of energy. It then charges at the opponent and stabs it with its horn. If hit, the target will faint instantly.}}&lt;br /&gt;
{{movebtm|type=normal|user=Giovanni|user1=Giovanni&#039;s Rhydon|startcode=PO03|startname=File 3: Giovanni}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{Movemanga|type=normal|exp=yes|gen=The foe is stabbed with a horn rotating like a drill.|image1=Koga Rhydon Horn Drill Adventures.png|image1p=Koga&#039;s Rhydon|image2=Blue Rhydon Horn Drill.png|image2p=Blue&#039;s Rhydon}}&lt;br /&gt;
{{movep|type=normal|ms=112|pkmn=Rhydon|method=Rhydon&#039;s horn spins like a drill and it stabs the opponent with it.}}&lt;br /&gt;
{{movemid|type=normal|user=Koga|user1=Koga&#039;s Rhydon|startcode=PS007|startname=Raging Rhydon|notes=Debut}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Blue&#039;s Rhydon|startcode=PS162|startname=Heckled by Hitmontop}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
{{Movemanga|type=normal|exp=yes|gen=The foe is stabbed with a horn spinning like a drill.|image1=Giovanni Rhydon Horn Drill PM.png|image1p=Rhydon}}&lt;br /&gt;
{{movep|type=normal|ms=112|pkmn=Rhydon|method=Rhydon&#039;s horn spins like a drill and it stabs the opponent with it.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Giovanni (Pocket Monsters)|user1=Giovanni&#039;s Rhydon|startcode=PM031|startname=Get the Last Badge!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=normal&lt;br /&gt;
|genI=Horn Drill I&lt;br /&gt;
|genII=Horn Drill II&lt;br /&gt;
|genIII=Horn Drill III&lt;br /&gt;
|genIV=Horn Drill IV&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genV=Horn Drill V&lt;br /&gt;
|genVI=Horn Drill VI&lt;br /&gt;
|genVII=Horn Drill VII&lt;br /&gt;
|genVII2=Horn Drill VII 2&lt;br /&gt;
|genVIII=Horn Drill VIII&lt;br /&gt;
|genVIII2=Horn Drill VIII 2&lt;br /&gt;
}}&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Stad=Horn Drill Stad&lt;br /&gt;
|Stad2=Horn Drill Stad2&lt;br /&gt;
|Colo=Horn Drill Colo&lt;br /&gt;
|XD=Horn Drill XD&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PBR=Horn Drill PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Horn Drill PMD RB&lt;br /&gt;
|PMDTDS=Horn Drill PMD TDS&lt;br /&gt;
|PMDGTI=Horn Drill PMD GTI&lt;br /&gt;
|PSMD=Horn Drill PSMD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Despite the implied need for a horn or horn-like apparatus to use this move, at least two Pokémon that don&#039;t have a horn but gain one upon Evolution ({{p|Nidorina}} and Kantonian {{p|Ponyta}}) can learn Horn Drill. {{p|Tyrunt}} and {{p|Tyrantrum}} do not have a horn, yet can still learn the move.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=角鑽 &#039;&#039;{{tt|Gokjyun|Horn Drill}}&#039;&#039;&lt;br /&gt;
|zh_cmn=角鑽 / 角钻 &#039;&#039;{{tt|Jiǎozuàn|Horn Drill}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;獨角鑽 / 独角钻 &#039;&#039;{{tt|Dújiǎozuàn|Horn Drill}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|cs=Vrtání rohem &amp;lt;!--source: Czech version of The Official Pokémon Handbook--&amp;gt; &amp;lt;br&amp;gt; Rohový vrtavý útok (Black &amp;amp; White series)&lt;br /&gt;
|da=Hornboring&amp;lt;!--source: Danish version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|nl=Hoornboor&lt;br /&gt;
|fi=Sarvipora&lt;br /&gt;
|fr=Empal&#039;Korne&lt;br /&gt;
|de=Hornbohrer&lt;br /&gt;
|el=Τρυπανοκέρατο &#039;&#039;Trupanokérato&#039;&#039;&lt;br /&gt;
|hi=हॉर्न ड्रिल &#039;&#039;Horn Drill&#039;&#039;&lt;br /&gt;
|id=Bor Tanduk&lt;br /&gt;
|it=Perforcorno&lt;br /&gt;
|ko=뿔드릴 &#039;&#039;{{tt|Ppuldeuril|Horn drill}}&#039;&#039;&lt;br /&gt;
|no=Horndrill&lt;br /&gt;
|pl=Świdroróg{{tt|*|Animated series}}&amp;lt;!---{{tt|*|Diamond and Pearl series onwards, Diamond and Pearl (TCG)}}&amp;lt;br&amp;gt;Wirujący Róg{{tt|*|EP256}}&amp;lt;br&amp;gt;Udarowy Róg{{tt|*|EP204}}&amp;lt;br&amp;gt;Atak Rogiem{{tt|*|EP061}}&amp;lt;br&amp;gt;Straszliwy Róg{{tt|*|EP058}}---&amp;gt;&amp;lt;br&amp;gt;Wiertłoróg{{tt|*|Manga}}&lt;br /&gt;
|pt_br=Chifre Broca ({{pkmn|GO}}, animated series, TCG, manga)&amp;lt;br&amp;gt;Perfurar com Chifre (The Official Pokémon Handbook)&amp;lt;br&amp;gt;Perfuração de Chifre (The Official Pokémon Handbook)&amp;lt;br&amp;gt;Broca de Chifre (The Official Pokémon Handbook)&lt;br /&gt;
|ro=Săpătura cu Cornul&lt;br /&gt;
|ru=Роговое Сверло &#039;&#039;{{tt|Rogovoye Sverlo|Horn Drill}}&#039;&#039;&lt;br /&gt;
|sr=Rog bušilica&lt;br /&gt;
|es_la=Cuerno Taladro (games, [[BW061]]–present)&amp;lt;br&amp;gt;&amp;lt;!--Excavación{{tt|*|Mistake with Drill Run, when used against Ash&#039;s Roggenrola.}} ([[BW061]])&amp;lt;br&amp;gt;Taladro de Cuerno ([[DP057]])&amp;lt;br&amp;gt;Cuerno Barrena ([[AG110]])&amp;lt;br&amp;gt;Perforadora ([[EP256]])&amp;lt;br&amp;gt;--&amp;gt;Perforador ([[EP058]]–[[EP204]])&lt;br /&gt;
|es_eu=Perforador&lt;br /&gt;
|sv=Hornborr&lt;br /&gt;
|th=เขาสว่าน &#039;&#039;{{tt|Khao Sawan|Horn Drill}}&#039;&#039;&lt;br /&gt;
|tr=Matkap Boynuz{{tt|*|Pokémon GO}}&amp;lt;br&amp;gt;Boynuz Matkabı&lt;br /&gt;
|vi=Mũi Khoan Sừng&lt;br /&gt;
}}&lt;br /&gt;
{{OHKO|Normal}}&lt;br /&gt;
{{Generation I TMs}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:One-hit knockout moves]]&lt;br /&gt;
[[Category:Moves that can jam]]&lt;br /&gt;
[[Category:Moves in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Hornbohrer]]&lt;br /&gt;
[[es:Perforador]]&lt;br /&gt;
[[fr:Empal&#039;Korne]]&lt;br /&gt;
[[it:Perforcorno]]&lt;br /&gt;
[[ja:つのドリル]]&lt;br /&gt;
[[zh:角钻（招式）]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ring_Target&amp;diff=4452671</id>
		<title>Ring Target</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ring_Target&amp;diff=4452671"/>
		<updated>2025-12-22T00:28:42Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemInfobox/head&lt;br /&gt;
|name=Ring Target&lt;br /&gt;
|jname={{tt|ねらいのまと|Nerai no mato}}&lt;br /&gt;
|jtrans=Aim Target&lt;br /&gt;
|gen=V&lt;br /&gt;
|colorscheme=items&lt;br /&gt;
|fling=yes&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox/BagRow|V|Items|group=Held items}}&lt;br /&gt;
{{ItemInfobox/BagRow|VI|Items}}&lt;br /&gt;
{{ItemInfobox/BagRow|VII|Items}}&lt;br /&gt;
{{ItemInfobox/BagRow|VIII|Other Items}}&lt;br /&gt;
{{ItemInfobox/BagRowBottom|IX|Other Items}}&lt;br /&gt;
{{ItemInfobox/Fling|10|colorscheme=items}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ring Target&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ねらいのまと&#039;&#039;&#039; &#039;&#039;Aim Target&#039;&#039;) is a type of [[held item]] introduced in [[Generation V]]. It removes the holder&#039;s [[type]] immunities to [[move]]s.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===Price===&lt;br /&gt;
{{ItemPrice/head|items}}&lt;br /&gt;
{{ItemPrice|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}|N/A|{{PDollar}}100}}&lt;br /&gt;
{{ItemPrice|{{gameabbrev7|SMUSUM}}|N/A|{{PDollar}}2,000}}&lt;br /&gt;
{{ItemPrice|{{gameabbrev8|SwSh}}|{{PDollar}}3,000|{{PDollar}}2,000}}&lt;br /&gt;
{{ItemPrice|{{gameabbrev9|SV}}|{{pdollar}}10,000|{{pdollar}}2,500}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effect===&lt;br /&gt;
The holder loses its [[type]] immunities to attacking moves. It does not affect other type-based immunities, such as {{type|Grass}} Pokémon being immune to {{cat|powder and spore moves}}, but does make {{type|Ground}} Pokémon vulnerable to {{m|Thunder Wave}}. [[Flying (type)|Flying-type]] Pokémon become vulnerable to Ground-type moves, but are otherwise considered [[Grounded|ungrounded]].&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|items}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|Moves that would otherwise have no effect will land on the Pokémon that holds it.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}|An item to be held by a Pokémon. Moves that normally have no effect will land on a Pokémon holding it.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|An item to be held by a Pokémon. Moves that would normally have no effect due to type matchups will still hit the holder.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Acquisition===&lt;br /&gt;
{{ItemAvailability/head|items}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev5|BWB2W2}} &lt;br /&gt;
| [[Opelucid City]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev6|XYORAS}}&lt;br /&gt;
|&lt;br /&gt;
| [[Battle Maison]] (32 [[Battle Point|BP]])&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev7|SMUSUM}}&lt;br /&gt;
| &lt;br /&gt;
| [[Battle Tree]] (16 [[Battle Point|BP]])&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev8|SwSh}}&lt;br /&gt;
|&lt;br /&gt;
| [[Stow-on-Side]] (bargain shop)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev8|SwSh}}{{gameabbrev8|IA}}&lt;br /&gt;
|&lt;br /&gt;
| [[Cram-o-matic]] ({{t|Ghost}}: 32-40 points)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev9|SV}}&lt;br /&gt;
|&lt;br /&gt;
| [[Delibird Presents]] ([[Levincia]] Branch, after completing the main storyline)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artwork===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{items color dark}}; background: #{{items color}}; font-size: 80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}&amp;quot; width=96px; height=96px&amp;quot;| [[File:Bag Ring Target SV Sprite.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Artwork from&amp;lt;br&amp;gt;{{color2|000|Pokémon Scarlet and Violet|Scarlet and Violet}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{items color light}}|bordercolor={{items color dark}}&lt;br /&gt;
|zh_yue=標靶 &#039;&#039;{{tt|Bīubá|Target}}&#039;&#039;&lt;br /&gt;
|zh_cmn=標靶 / 标靶 &#039;&#039;{{tt|Biāobǎ|Target}}&#039;&#039;&lt;br /&gt;
|fr=Pt de Mire{{tt|*|Generation V}}&amp;lt;br&amp;gt;Point de Mire{{tt|*|Generation VI}}&lt;br /&gt;
|de=Zielscheibe&lt;br /&gt;
|it=Facilsaglio&lt;br /&gt;
|ko=겨냥표적 &#039;&#039;Gyeonyang Pyojeok&#039;&#039;&lt;br /&gt;
|es=Blanco&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{SItem/5|item=ring-target}}&lt;br /&gt;
&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Held items]]&lt;br /&gt;
[[Category:In-battle effect items]]&lt;br /&gt;
[[Category:Held items with negative effects]]&lt;br /&gt;
&lt;br /&gt;
[[de:Zielscheibe]]&lt;br /&gt;
[[es:Blanco]]&lt;br /&gt;
[[fr:Point de Mire]]&lt;br /&gt;
[[it:Facilsaglio]]&lt;br /&gt;
[[ja:ねらいのまと]]&lt;br /&gt;
[[zh:标靶（道具）]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Stat_modifier&amp;diff=4449213</id>
		<title>Stat modifier</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Stat_modifier&amp;diff=4449213"/>
		<updated>2025-12-18T07:31:10Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: please add any stat lowering items that I missed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Check Status SV.png|320px|thumb|right|The &amp;quot;Check Status&amp;quot; view from {{g|Scarlet and Violet}}, showing stage modifiers on the left.]]&lt;br /&gt;
When a [[stat]] is used in a calculation in {{pkmn|battle}}, a number of &#039;&#039;&#039;stat modifiers&#039;&#039;&#039; may be applied during the calculation. During a battle, a Pokémon&#039;s effective stats may be raised or lowered by certain [[move]]s, [[Ability|Abilities]], and [[held items]]. Some attacks may only have a chance of raising or lowering stats, while certain Abilities and held items may require a triggering event to activate any stat modifications. Stat modifiers always reset when the affected Pokémon exits the battlefield.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
The modifiers conferred by most moves operate on a sliding scale of &#039;&#039;stages&#039;&#039; (also known as &#039;&#039;&#039;stat ranks&#039;&#039;&#039; in [[Pokémon Masters EX]]). When a given stat is raised or lowered, its current stage is increased or decreased by the amount dictated by the move, up to a maximum of +6 or a minimum of −6. A given stage corresponds to [[#Stage multipliers|a given multiplier]] that will modify the stat when it is used in battle calculations. The exact multipliers for stages are detailed in a later section below. Note that prior to [[Generation III]], no stat can fall below 1 or rise above 999; any further modifiers will be treated as if the stat was capped regardless of whether the stat is at −6 or +6 or not.&lt;br /&gt;
&lt;br /&gt;
HP is the only stat that has no stages. [[Dynamax]] is the only mechanic that can directly change a Pokémon&#039;s maximum HP without changing the variables in the HP-determining formula.&lt;br /&gt;
&lt;br /&gt;
In the Generation {{gen|I}} and {{gen|II}} [[core series]] games, when an in-game opponent outside of the {{gdis|Battle Tower|II}} uses a [[status move]] that would decrease one of the target&#039;s stats, that move has a 25% chance to fail in addition to its normal chance to miss.&amp;lt;ref&amp;gt;[https://github.com/pret/pokered/blob/master/engine/battle/effects.asm pret/pokered/engine/battle/effects.asm]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://github.com/pret/pokegold/blob/master/engine/battle/effect_commands.asm pret/pokegold/engine/battle/effect_commands.asm]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stages of all of a Pokémon&#039;s stats are reset to zero when the Pokémon is [[Recall|withdrawn]] or affected by the moves {{m|Haze}} or {{m|Clear Smog}}. When a move lands a [[critical hit]] in Generations I and II, it ignores all changes to stat stages. From [[Generation III]] onward, critical hits ignore the attacker&#039;s negative stat stages and the defender&#039;s positive stat stages. If a Pokémon is under the effect of {{m|Mist}}, {{a|Clear Body}}, {{a|White Smoke}}, or {{a|Full Metal Body}}, its stat stages can only be lowered through self-inflicted methods such as {{m|Superpower}}. {{m|Chip Away}}, {{m|Sacred Sword}}, and {{m|Darkest Lariat}} ignore changes to the target&#039;s physical Defense and Evasion stat stages. {{m|Foresight}}, {{m|Odor Sleuth}}, and {{m|Miracle Eye}} can cause subsequent moves to ignore the target&#039;s Evasion stat stages. From [[Generation V]] onward, if a Pokémon&#039;s Ability is {{a|Simple}}, then any changes to stages are doubled. If a Pokémon&#039;s Ability is {{a|Contrary}}, then any changes to stages are reversed. {{m|Topsy-Turvy}} reverses the stages of all of the target&#039;s stats.&lt;br /&gt;
&lt;br /&gt;
While some moves, Abilities, and held items may also modify the stages of a Pokémon&#039;s stats, others may apply unique multipliers that are separate from &amp;amp;mdash; and thus can stack with &amp;amp;mdash; stages. Examples include the move {{m|Tailwind}}, which multiplies Speed by 2 times, the Ability {{a|Slow Start}}, which temporarily halves Attack and Speed, and the held item [[Choice Band]], which multiplies Attack by 1.5 times.&lt;br /&gt;
&lt;br /&gt;
From Generation V onward, the Speed stat has boundaries put in place that don&#039;t apply to any other stat. After taking stat stages and all other modifiers into account, if the resulting Speed stat is above 10000, it is reduced to 10000. The Speed stat is then subtracted from 10000 if and only if {{m|Trick Room}} is in effect, and finally if the Speed stat is greater than or equal to 8192, it is reduced by 8192 to produce the final figure used in speed comparisons. As a result, a Pokémon that runs into the limit of 10000 Speed is further reduced to an effective 1808.&lt;br /&gt;
&lt;br /&gt;
===Stage multipliers===&lt;br /&gt;
When a move is used that increases or decreases a stat of a Pokémon in battle, it will be multiplied according to the following fractions, depending on the generation:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;For Attack, Defense, Special, Sp. Attack, Sp. Defense, and Speed&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Stage multipliers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Stage&lt;br /&gt;
| −6 || −5 || −4 || −3 || −2 || −1 || 0 || +1 || +2 || +3 || +4 || +5 || +6&lt;br /&gt;
|-&lt;br /&gt;
! Gen I-II&lt;br /&gt;
| &amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;28&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;33&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;40&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;50&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;66&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;100&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;150&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;200&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;250&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;300&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;350&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;400&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Gen III+&lt;br /&gt;
| &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;8&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;7&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;6&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;4&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;For accuracy and evasion&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; margin-bottom: 15px; text-align:center; background: #FAFAD2; border: 3px solid #000&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Stage multipliers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Stage (accuracy)&lt;br /&gt;
| −6 || −5 || −4 || −3 || −2 || −1 || 0 || +1 || +2 || +3 || +4 || +5 || +6&lt;br /&gt;
|-&lt;br /&gt;
! Stage (evasion)&lt;br /&gt;
| +6 || +5 || +4 || +3 || +2 || +1 || 0 || −1 || −2 || −3 || −4 || −5 || −6&lt;br /&gt;
|-&lt;br /&gt;
! Gen I handheld games&lt;br /&gt;
| &amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;28&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;33&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;40&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;50&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;66&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;100&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;150&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;200&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;250&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;300&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;350&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;400&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Pokémon Stadium&lt;br /&gt;
| &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;36&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;43&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;50&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;66&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;75&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;100&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;133&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;166&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;200&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;233&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;266&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;300&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Gen II&lt;br /&gt;
| &amp;lt;sup&amp;gt;33&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;36&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;43&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;50&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;60&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;75&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;100&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;133&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;166&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;200&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;233&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;266&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;300&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Gen III-IV&lt;br /&gt;
| &amp;lt;sup&amp;gt;33&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;36&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;43&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;50&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;60&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;75&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;100&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;133&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;166&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;200&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;233&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;266&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;300&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;100&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Gen V+&lt;br /&gt;
| &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;9&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;8&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;7&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;6&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;4&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; || &amp;lt;sup&amp;gt;9&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
In Generations I and II, accuracy and evasion stages are resolved separately and both multipliers are applied to the move&#039;s accuracy to determine the final chance of a move hitting or missing. For example, a Pokémon with −1 accuracy using a move that has 100% accuracy on a target with +1 evasion would have a &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;{66 \over 100} \times {66 \over 100} = 43.56\%&amp;lt;/math&amp;gt; chance of hitting in Generation I, or a &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;{75 \over 100} \times {75 \over 100} = 56.25\%&amp;lt;/math&amp;gt; chance of hitting in Generation II. In Generation III, this was changed so that the stages of the accuracy and evasion stats are now combined before determining the multiplier, with the evasion stage subtracted from the accuracy stage. Therefore, in the above situation, the attacking Pokémon would have a &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;{60 \over 100} = 60\%&amp;lt;/math&amp;gt; chance of hitting.&amp;lt;ref&amp;gt;[http://www.dragonflycave.com/statstages.aspx Dragonfly Cave on stat stages mechanics]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, the combined stages are capped at -6 and +6 from Generation III onward (extra stages are surplus), meaning that a Pokémon with minimum accuracy attacking a target with maximum evasion will have no lower than a &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;{33 \over 100} = 33\%&amp;lt;/math&amp;gt; chance to hit. (For comparison, in Generation II, the attacker would only have a &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;{33 \over 100} \times {33 \over 100} = 10.89\%&amp;lt;/math&amp;gt; chance of hitting.)&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]], if a Pokémon&#039;s [[Ability]] is {{a|Simple}}, then its stats will be multiplied as if the stat change was doubled. For example, a stat raised by one stage will be multiplied as if it were raised by two stages.&lt;br /&gt;
&lt;br /&gt;
===In-battle modification===&lt;br /&gt;
In the table below, anything in italics is capable of modifying one stat out of two or more and may not always affect the same one.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #999; border: 5px solid #cdcdcd&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ccc; {{roundytl|5px}}&amp;quot; | Stat&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#ccc&amp;quot; | Raisers&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#ccc; {{roundytr|5px}}&amp;quot; | Reducers&lt;br /&gt;
|- style=&amp;quot;background: #ccc&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Move|Moves}}&lt;br /&gt;
! style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Z-Move|Z-Moves}}&lt;br /&gt;
! style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Ability|Abilities}}&lt;br /&gt;
! style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Item|Items}}&lt;br /&gt;
! style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Move|Moves}}&lt;br /&gt;
! style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Ability|Abilities}}&lt;br /&gt;
! style=&amp;quot;background:#ccc&amp;quot;| {{color2|000|Item|Items}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{attack color}}&amp;quot; | {{color2|000|Stats#Attack|Attack}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ATTACK RAISING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Ancient Power|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Bulk Up|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Clangorous Soul|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Coaching|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Coil|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Curse|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Dragon Dance|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Gear Up|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Growth|{{attack color dark}}}}{{tt2|*|Two stages in intense sunlight in Generation V onwards|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Hone Claws|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Howl|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Meditate|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Metal Claw|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Meteor Mash|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|No Retreat|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Ominous Wind|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{mcolor|Order Up|{{attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{mcolor|Power-Up Punch|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Rage|{{attack color dark}}}}{{tt2|*|Generations I and Generation V onward|{{attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Rototiller|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Sharpen|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Shift Gear|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Silver Wind|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Tidy Up|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Victory Dance|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Work Up|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{mcolor|Acupressure|{{attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{mcolor|Decorate|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Fillet Away|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Shell Smash|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Spicy Extract|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Swagger|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Swords Dance|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;≥3 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Belly Drum|{{attack color dark}}}}{{tt2|*|Sets stat modification to +6|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Fell Stinger|{{attack color dark}}}}{{tt2|*|2 stages in Generation VI|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Power Split|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Power Trick|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the user&#039;s stats|{{attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ATTACK RAISING Z-MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Bulk Up|{{attack color dark}}|Z-Bulk Up}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Hone Claws|{{attack color dark}}|Z-Hone Claws}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Howl|{{attack color dark}}|Z-Howl}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Laser Focus|{{attack color dark}}|Z-Laser Focus}}&lt;br /&gt;
{{mcolor|Leer|{{attack color dark}}|Z-Leer}}&lt;br /&gt;
{{mcolor|Meditate|{{attack color dark}}|Z-Meditate}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Odor Sleuth|{{attack color dark}}|Z-Odor Sleuth}}&lt;br /&gt;
{{mcolor|Power Trick|{{attack color dark}}|Z-Power Trick}}&lt;br /&gt;
{{mcolor|Rototiller|{{attack color dark}}|Z-Rototiller}}&lt;br /&gt;
{{mcolor|Screech|{{attack color dark}}|Z-Screech}}&lt;br /&gt;
{{mcolor|Sharpen|{{attack color dark}}|Z-Sharpen}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Tail Whip|{{attack color dark}}|Z-Tail Whip}}&lt;br /&gt;
{{mcolor|Taunt|{{attack color dark}}|Z-Taunt}}&lt;br /&gt;
{{mcolor|Topsy-Turvy|{{attack color dark}}|Z-Topsy-Turvy}}&lt;br /&gt;
{{mcolor|Will-O-Wisp|{{attack color dark}}|Z-Will-O-Wisp}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Work Up|{{attack color dark}}|Z-Work Up}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Celebrate|{{attack color dark}}|Z-Celebrate}}&lt;br /&gt;
{{mcolor|Conversion|{{attack color dark}}|Z-Conversion}}&lt;br /&gt;
{{mcolor|Forest&#039;s Curse|{{attack color dark}}|Z-Forest&#039;s Curse}}&lt;br /&gt;
{{mcolor|Geomancy|{{attack color dark}}|Z-Geomancy}}&lt;br /&gt;
{{mcolor|Happy Hour|{{attack color dark}}|Z-Happy Hour}}&lt;br /&gt;
{{mcolor|Hold Hands|{{attack color dark}}|Z-Hold Hands}}&lt;br /&gt;
{{mcolor|Purify|{{attack color dark}}|Z-Purify}}&lt;br /&gt;
{{mcolor|Sketch|{{attack color dark}}|Z-Sketch}}&lt;br /&gt;
{{mcolor|Trick-or-Treat|{{attack color dark}}|Z-Trick-or-Treat}}&lt;br /&gt;
{{mcolor|Clangorous Soulblaze|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Mirror Move|{{attack color dark}}|Z-Mirror Move}}&lt;br /&gt;
{{mcolor|Extreme Evoboost|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;3 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Splash|{{attack color dark}}|Z-Splash}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ATTACK RAISING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Anger Shell|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Beast Boost|{{attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Chilling Neigh|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Download|{{attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Guard Dog|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Intrepid Sword|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Justified|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Moxie|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Sap Sipper|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Thermal Exchange|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Commander|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Defiant|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{attack color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;≥3 stages&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Anger Point|{{attack color dark}}}}{{tt2|*|Sets stat modification to +6|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Flower Gift|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Gorilla Tactics|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Guts|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Huge Power|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Hustle|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Orichalcum Pulse|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Protosynthesis|{{attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Pure Power|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Quark Drive|{{attack color dark}}}}&#039;&#039;&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ATTACK RAISING ITEMS--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{attack color dark}}|Cell Battery}}&lt;br /&gt;
{{color2|{{attack color dark}}|Liechi Berry}}&lt;br /&gt;
{{color2|{{attack color dark}}|Snowball}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{color2|{{attack color dark}}|Starf Berry}}&#039;&#039;&lt;br /&gt;
{{color2|{{attack color dark}}|Weakness Policy}}&lt;br /&gt;
{{color2|{{attack color dark}}|Battle item#X Attack|X Attack}}{{tt2|*|1 stage prior to Generation VII|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{attack color dark}}|Choice Band}}&lt;br /&gt;
{{color2|{{attack color dark}}|Light Ball}}{{tt2|*|Generation IV onwards|{{attack color dark}}}}&lt;br /&gt;
{{color2|{{attack color dark}}|Thick Club}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ATTACK LOWERING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Aurora Beam|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Baby-Doll Eyes|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Breaking Swipe|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Chilling Water|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Growl|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|King&#039;s Shield|{{attack color dark}}}}{{tt2|*|2 stages prior to Generation VIII|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Lunge|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Noble Roar|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Parting Shot|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Play Nice|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Play Rough|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{mcolor|Secret Power|{{attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{mcolor|Springtide Storm|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Strength Sap|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Superpower|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Tearful Look|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Tickle|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Trop Kick|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Venom Drench|{{attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Charm|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Feather Dance|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Memento|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Power Split|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{attack color dark}}}}&lt;br /&gt;
{{mcolor|Power Trick|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the user&#039;s stats|{{attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ATTACK LOWERING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Intimidate|{{attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{attack color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Defeatist|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Slow Start|{{attack color dark}}}}&lt;br /&gt;
{{acolor|Tablets of Ruin|{{attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--PH. ATTACK LOWERING ITEMS--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{defense color}}&amp;quot; | {{color2|000|Stats#Defense|Defense}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--DEFENSE RAISING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Ancient Power|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Bulk Up|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Clangorous Soul|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Coil|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Coaching|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Cosmic Power|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Curse|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Defend Order|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Defense Curl|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Flower Shield|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Harden|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Magnetic Flux|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|No Retreat|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Ominous Wind|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;{{mcolor|Order Up|{{defense color dark}}}}&#039;&#039;&lt;br /&gt;
{{mcolor|Psyshield Bash|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Silver Wind|{{defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Skull Bash|{{defense color dark}}}}{{tt2|*|Generation II onwards|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Steel Wing|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Stockpile|{{defense color dark}}}}{{tt2|*|Generation IV onwards|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Victory Dance|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Withdraw|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Acid Armor|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;{{mcolor|Acupressure|{{defense color dark}}}}&#039;&#039;&lt;br /&gt;
{{mcolor|Barrier|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Diamond Storm|{{defense color dark}}}}{{tt2|*|1 stage prior to Generation VII|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Iron Defense|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Shelter|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Stuff Cheeks|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;≥3 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Cotton Guard|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Guard Split|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Power Trick|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the user&#039;s stats|{{defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--DEFENSE RAISING Z-MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Aqua Ring|{{defense color dark}}|Z-Aqua Ring}}&lt;br /&gt;
{{mcolor|Baby-Doll Eyes|{{defense color dark}}|Z-Baby-Doll Eyes}}&lt;br /&gt;
{{mcolor|Baneful Bunker|{{defense color dark}}|Z-Baneful Bunker}}&lt;br /&gt;
{{mcolor|Block|{{defense color dark}}|Z-Block}}&lt;br /&gt;
{{mcolor|Charm|{{defense color dark}}|Z-Charm}}&lt;br /&gt;
{{mcolor|Defend Order|{{defense color dark}}|Z-Defend Order}}{{tt2|*|Two stages total including the base move|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Fairy Lock|{{defense color dark}}|Z-Fairy Lock}}&lt;br /&gt;
{{mcolor|Feather Dance|{{defense color dark}}|Z-Feather Dance}}&lt;br /&gt;
{{mcolor|Flower Shield|{{defense color dark}}|Z-Flower Shield}}&lt;br /&gt;
{{mcolor|Grassy Terrain|{{defense color dark}}|Z-Grassy Terrain}}&lt;br /&gt;
{{mcolor|Growl|{{defense color dark}}|Z-Growl}}&lt;br /&gt;
{{mcolor|Harden|{{defense color dark}}|Z-Harden}}{{tt2|*|Two stages total including the base move|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Mat Block|{{defense color dark}}|Z-Mat Block}}{{tt2|*|Two stages total including the base move|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Noble Roar|{{defense color dark}}|Z-Noble Roar}}&lt;br /&gt;
{{mcolor|Pain Split|{{defense color dark}}|Z-Pain Split}}&lt;br /&gt;
{{mcolor|Play Nice|{{defense color dark}}|Z-Play Nice}}&lt;br /&gt;
{{mcolor|Poison Gas|{{defense color dark}}|Z-Poison Gas}}&lt;br /&gt;
{{mcolor|Poison Powder|{{defense color dark}}|Z-Poison Powder}}&lt;br /&gt;
{{mcolor|Quick Guard|{{defense color dark}}|Z-Quick Guard}}&lt;br /&gt;
{{mcolor|Roar|{{defense color dark}}|Z-Roar}}&lt;br /&gt;
{{mcolor|Spider Web|{{defense color dark}}|Z-Spider Web}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Spikes|{{defense color dark}}|Z-Spikes}}&lt;br /&gt;
{{mcolor|Spiky Shield|{{defense color dark}}|Z-Spiky Shield}}&lt;br /&gt;
{{mcolor|Stealth Rock|{{defense color dark}}|Z-Stealth Rock}}&lt;br /&gt;
{{mcolor|Strength Sap|{{defense color dark}}|Z-Strength Sap}}&lt;br /&gt;
{{mcolor|Tearful Look|{{defense color dark}}|Z-Tearful Look}}&lt;br /&gt;
{{mcolor|Tickle|{{defense color dark}}|Z-Tickle}}&lt;br /&gt;
{{mcolor|Torment|{{defense color dark}}|Z-Torment}}&lt;br /&gt;
{{mcolor|Toxic|{{defense color dark}}|Z-Toxic}}&lt;br /&gt;
{{mcolor|Toxic Spikes|{{defense color dark}}|Z-Toxic Spikes}}&lt;br /&gt;
{{mcolor|Venom Drench|{{defense color dark}}|Z-Venom Drench}}&lt;br /&gt;
{{mcolor|Wide Guard|{{defense color dark}}|Z-Wide Guard}}&lt;br /&gt;
{{mcolor|Withdraw|{{defense color dark}}|Z-Withdraw}}{{tt2|*|Two stages total including the base move|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Celebrate|{{defense color dark}}|Z-Celebrate}}&lt;br /&gt;
{{mcolor|Conversion|{{defense color dark}}|Z-Conversion}}&lt;br /&gt;
{{mcolor|Forest&#039;s Curse|{{defense color dark}}|Z-Forest&#039;s Curse}}&lt;br /&gt;
{{mcolor|Geomancy|{{defense color dark}}|Z-Geomancy}}&lt;br /&gt;
{{mcolor|Happy Hour|{{defense color dark}}|Z-Happy Hour}}&lt;br /&gt;
{{mcolor|Hold Hands|{{defense color dark}}|Z-Hold Hands}}&lt;br /&gt;
{{mcolor|Purify|{{defense color dark}}|Z-Purify}}&lt;br /&gt;
{{mcolor|Sketch|{{defense color dark}}|Z-Sketch}}&lt;br /&gt;
{{mcolor|Trick-or-Treat|{{defense color dark}}|Z-Trick-or-Treat}}&lt;br /&gt;
{{mcolor|Clangorous Soulblaze|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Extreme Evoboost|{{defense color dark}}}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--DEFENSE RAISING ABILITIES--&amp;gt;|&amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Beast Boost|{{defense color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Dauntless Shield|{{defense color dark}}}}&lt;br /&gt;
{{acolor|Stamina|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Commander|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{defense color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Water Compaction|{{defense color dark}}}}&lt;br /&gt;
{{acolor|Well-Baked Body|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Fur Coat|{{defense color dark}}}}&lt;br /&gt;
{{acolor|Grass Pelt|{{defense color dark}}}}&lt;br /&gt;
{{acolor|Marvel Scale|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Protosynthesis|{{defense color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Quark Drive|{{defense color dark}}}}&#039;&#039;&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--DEFENSE RAISING ITEMS--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{defense color dark}}|Electric Seed}}&lt;br /&gt;
{{color2|{{defense color dark}}|Ganlon Berry}}&lt;br /&gt;
{{color2|{{defense color dark}}|Grassy Seed}}&lt;br /&gt;
{{color2|{{defense color dark}}|Kee Berry}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{color2|{{defense color dark}}|Starf Berry}}&#039;&#039;&lt;br /&gt;
{{color2|{{defense color dark}}|Battle item#X Defense|X Defense}}{{tt2|*|1 stage prior to Generation VII|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{defense color dark}}|Eviolite}}&lt;br /&gt;
{{color2|{{defense color dark}}|Metal Powder}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--DEFENSE LOWERING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Acid|{{defense color dark}}}}{{tt2|*|Prior to Generation IV|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Armor Cannon|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Clanging Scales|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Close Combat|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Crunch|{{defense color dark}}}}{{tt2|*|Generation IV onwards|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Crush Claw|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Dragon Ascent|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Fire Lash|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Grav Apple|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Headlong Rush|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Iron Tail|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Leer|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Liquidation|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Octolock|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Razor Shell|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Rock Smash|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Scale Shot|{{defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{mcolor|Secret Power|{{defense color dark}}}}&#039;&#039;{{tt2|*|Can only decrease Defense in Generation III|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Shadow Bone|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Shell Smash|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Spit Up|{{defense color dark}}}}{{tt2|*|Generation IV onwards, for each use of Stockpile|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Superpower|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Swallow|{{defense color dark}}}}{{tt2|*|Generation IV onwards, for each use of Stockpile|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Tail Whip|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Thunderous Kick|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Tickle|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Triple Arrows|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|V-create|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Obstruct|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Screech|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Spicy Extract|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Guard Split|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{defense color dark}}}}&lt;br /&gt;
{{mcolor|Power Trick|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the user&#039;s stats|{{defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--DEFENSE LOWERING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Anger Shell|{{defense color dark}}}}&lt;br /&gt;
{{acolor|Gulp Missile|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{defense color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Weak Armor|{{defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Sword of Ruin|{{defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--PH. DEFENSE LOWERING ITEMS--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{special attack color}}&amp;quot; | {{color2|000|Stats#Special Attack|Special Attack}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. ATTACK RAISING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Ancient Power|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Calm Mind|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Charge Beam|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Clangorous Soul|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Fiery Dance|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Flatter|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Gear Up|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Growth|{{special attack color dark}}}}{{tt2|*|Two stages in intense sunlight in Generation V onwards|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Meteor Beam|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|No Retreat|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Ominous Wind|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Rototiller|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Silver Wind|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Torch Song|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Quiver Dance|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Work Up|{{special attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{mcolor|Acupressure|{{special attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{mcolor|Decorate|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Fillet Away|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Geomancy|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Nasty Plot|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Shell Smash|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;≥3 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Tail Glow|{{special attack color dark}}}}{{tt2|*|Two stages prior to Generation V|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Power Split|{{special attack color dark}}}}{{tt2|*|Special Attack may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{special attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. ATTACK RAISING Z-MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Confuse Ray|{{special attack color dark}}|Z-Confuse Ray}}&lt;br /&gt;
{{mcolor|Electrify|{{special attack color dark}}|Z-Electrify}}&lt;br /&gt;
{{mcolor|Embargo|{{special attack color dark}}|Z-Embargo}}&lt;br /&gt;
{{mcolor|Gear Up|{{special attack color dark}}|Z-Gear Up}}{{tt2|*|Two stages total including the base move|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Gravity|{{special attack color dark}}|Z-Gravity}}&lt;br /&gt;
{{mcolor|Growth|{{special attack color dark}}|Z-Growth}}{{tt2|*|2-3 stages total including the base move|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Instruct|{{special attack color dark}}|Z-Instruct}}&lt;br /&gt;
{{mcolor|Ion Deluge|{{special attack color dark}}|Z-Ion Deluge}}&lt;br /&gt;
{{mcolor|Metal Sound|{{special attack color dark}}|Z-Metal Sound}}&lt;br /&gt;
{{mcolor|Mind Reader|{{special attack color dark}}|Z-Mind Reader}}&lt;br /&gt;
{{mcolor|Miracle Eye|{{special attack color dark}}|Z-Miracle Eye}}&lt;br /&gt;
{{mcolor|Nightmare|{{special attack color dark}}|Z-Nightmare}}&lt;br /&gt;
{{mcolor|Psychic Terrain|{{special attack color dark}}|Z-Psychic Terrain}}&lt;br /&gt;
{{mcolor|Reflect Type|{{special attack color dark}}|Z-Reflect Type}}&lt;br /&gt;
{{mcolor|Simple Beam|{{special attack color dark}}|Z-Simple Beam}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Soak|{{special attack color dark}}|Z-Soak}}&lt;br /&gt;
{{mcolor|Sweet Kiss|{{special attack color dark}}|Z-Sweet Kiss}}&lt;br /&gt;
{{mcolor|Teeter Dance|{{special attack color dark}}|Z-Teeter Dance}}&lt;br /&gt;
{{mcolor|Telekinesis|{{special attack color dark}}|Z-Telekinesis}}&lt;br /&gt;
{{mcolor|Celebrate|{{special attack color dark}}|Z-Celebrate}}&lt;br /&gt;
{{mcolor|Conversion|{{special attack color dark}}|Z-Conversion}}&lt;br /&gt;
{{mcolor|Forest&#039;s Curse|{{special attack color dark}}|Z-Forest&#039;s Curse}}&lt;br /&gt;
{{mcolor|Geomancy|{{special attack color dark}}|Z-Geomancy}}{{tt2|*|Three stages total including the base move|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Happy Hour|{{special attack color dark}}|Z-Happy Hour}}&lt;br /&gt;
{{mcolor|Hold Hands|{{special attack color dark}}|Z-Hold Hands}}&lt;br /&gt;
{{mcolor|Purify|{{special attack color dark}}|Z-Purify}}&lt;br /&gt;
{{mcolor|Sketch|{{special attack color dark}}|Z-Sketch}}&lt;br /&gt;
{{mcolor|Trick-or-Treat|{{special attack color dark}}|Z-Trick-or-Treat}}&lt;br /&gt;
{{mcolor|Clangorous Soulblaze|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Heal Block|{{special attack color dark}}|Z-Heal Block}}&lt;br /&gt;
{{mcolor|Psycho Shift|{{special attack color dark}}|Z-Psycho Shift}}&lt;br /&gt;
{{mcolor|Extreme Evoboost|{{special attack color dark}}}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. ATTACK RAISING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Anger Shell|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Beast Boost|{{special attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Berserk|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Download|{{special attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Grim Neigh|{{special attack color dark}}}}&lt;br /&gt;
{{acolor|Lightning Rod|{{special attack color dark}}}}{{tt2|*|Generation V onward|{{special attack color dark}}}}&lt;br /&gt;
{{acolor|Storm Drain|{{special attack color dark}}}}{{tt2|*|Generation V onward|{{special attack color dark}}}}&lt;br /&gt;
{{acolor|Soul-Heart|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Commander|{{special attack color dark}}}}&lt;br /&gt;
{{acolor|Competitive|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{special attack color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Battery|{{special attack color dark}}}}&lt;br /&gt;
{{acolor|Hadron Engine|{{special attack color dark}}}}&lt;br /&gt;
{{acolor|Minus|{{special attack color dark}}}}&lt;br /&gt;
{{acolor|Plus|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Protosynthesis|{{special attack color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Quark Drive|{{special attack color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Solar Power|{{special attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. ATTACK RAISING ITEMS--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{special attack color dark}}|Absorb Bulb}}&lt;br /&gt;
{{color2|{{special attack color dark}}|Petaya Berry}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{color2|{{special attack color dark}}|Starf Berry}}&#039;&#039;&lt;br /&gt;
{{color2|{{special attack color dark}}|Weakness Policy}}&lt;br /&gt;
{{color2|{{special attack color dark}}|Battle item#X Sp. Atk|X Sp. Atk}}{{tt2|*|1 stage prior to Generation VII|{{special Attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{special attack color dark}}|Choice Specs}}&lt;br /&gt;
{{color2|{{special attack color dark}}|Deep Sea Tooth}}&lt;br /&gt;
{{color2|{{special attack color dark}}|Light Ball}}&lt;br /&gt;
{{color2|{{special attack color dark}}|Soul Dew}}{{tt2|*|Generations III-VI|{{special attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. ATTACK LOWERING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Bitter Malice|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Confide|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Mist Ball|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Moonblast|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Mystical Fire|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Noble Roar|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Parting Shot|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;{{mcolor|Secret Power|{{special attack color dark}}}}&#039;&#039;{{tt2|*|Can only decrease Special Attack in Generation VI|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Skitter Smack|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Snarl|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Spirit Break|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Struggle Bug|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Tearful Look|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Venom Drench|{{special attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Captivate|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Draco Meteor|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Eerie Impulse|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Fleur Cannon|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Leaf Storm|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Memento|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Overheat|{{special attack color dark}}}}&lt;br /&gt;
{{mcolor|Psycho Boost|{{special attack color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Power Split|{{special attack color dark}}}}{{tt2|*|Special Attack may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{special attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. ATTACK LOWERING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{special attack color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Defeatist|{{special attack color dark}}}}&lt;br /&gt;
{{acolor|Vessel of Ruin|{{special attack color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. ATTACK LOWERING ITEMS--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{special defense color}}&amp;quot; | {{color2|000|Stats#Special Defense|Special Defense}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. DEFENSE RAISING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Ancient Power|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Aromatic Mist|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Calm Mind|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Charge|{{special defense color dark}}}}{{tt2|*|Generation IV onwards; effect only lasts one turn in Generation IV|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Clangorous Soul|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Cosmic Power|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Defend Order|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Magnetic Flux|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|No Retreat|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Ominous Wind|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Quiver Dance|{{special defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Silver Wind|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Stockpile|{{special defense color dark}}}}{{tt2|*|Generation IV onwards|{{special defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{mcolor|Acupressure|{{special defense color dark}}}}&#039;&#039;&lt;br /&gt;
{{mcolor|Amnesia|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Geomancy|{{special defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Guard Split|{{special defense color dark}}}}{{tt2|*|Special Defense may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{special defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. DEFENSE RAISING Z-MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Charge|{{special defense color dark}}|Z-Charge}}&lt;br /&gt;
{{mcolor|Confide|{{special defense color dark}}|Z-Confide}}&lt;br /&gt;
{{mcolor|Cosmic Power|{{special defense color dark}}|Z-Cosmic Power}}{{tt2|*|Two stages total including the base move|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Crafty Shield|{{special defense color dark}}|Z-Crafty Shield}}&lt;br /&gt;
{{mcolor|Eerie Impulse|{{special defense color dark}}|Z-Eerie Impulse}}&lt;br /&gt;
{{mcolor|Entrainment|{{special defense color dark}}|Z-Entrainment}}&lt;br /&gt;
{{mcolor|Flatter|{{special defense color dark}}|Z-Flatter}}&lt;br /&gt;
{{mcolor|Glare|{{special defense color dark}}|Z-Glare}}&lt;br /&gt;
{{mcolor|Ingrain|{{special defense color dark}}|Z-Ingrain}}&lt;br /&gt;
{{mcolor|Light Screen|{{special defense color dark}}|Z-Light Screen}}&lt;br /&gt;
{{mcolor|Magic Room|{{special defense color dark}}|Z-Magic Room}}&lt;br /&gt;
{{mcolor|Magnetic Flux|{{special defense color dark}}|Z-Magnetic Flux}}{{tt2|*|Two stages total including the base move|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Mean Look|{{special defense color dark}}|Z-Mean Look}}&lt;br /&gt;
{{mcolor|Misty Terrain|{{special defense color dark}}|Z-Misty Terrain}}&lt;br /&gt;
{{mcolor|Mud Sport|{{special defense color dark}}|Z-Mud Sport}}&lt;br /&gt;
{{mcolor|Spotlight|{{special defense color dark}}|Z-Spotlight}}&lt;br /&gt;
{{mcolor|Stun Spore|{{special defense color dark}}|Z-Stun Spore}}&lt;br /&gt;
{{mcolor|Thunder Wave|{{special defense color dark}}|Z-Thunder Wave}}&lt;br /&gt;
{{mcolor|Water Sport|{{special defense color dark}}|Z-Water Sport}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Whirlwind|{{special defense color dark}}|Z-Whirlwind}}&lt;br /&gt;
{{mcolor|Wish|{{special defense color dark}}|Z-Wish}}&lt;br /&gt;
{{mcolor|Wonder Room|{{special defense color dark}}|Z-Wonder Room}}&lt;br /&gt;
{{mcolor|Celebrate|{{special defense color dark}}|Z-Celebrate}}&lt;br /&gt;
{{mcolor|Conversion|{{special defense color dark}}|Z-Conversion}}&lt;br /&gt;
{{mcolor|Forest&#039;s Curse|{{special defense color dark}}|Z-Forest&#039;s Curse}}&lt;br /&gt;
{{mcolor|Geomancy|{{special defense color dark}}|Z-Geomancy}}{{tt2|*|Three stages total including the base move|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Happy Hour|{{special defense color dark}}|Z-Happy Hour}}&lt;br /&gt;
{{mcolor|Hold Hands|{{special defense color dark}}|Z-Hold Hands}}&lt;br /&gt;
{{mcolor|Purify|{{special defense color dark}}|Z-Purify}}&lt;br /&gt;
{{mcolor|Sketch|{{special defense color dark}}|Z-Sketch}}&lt;br /&gt;
{{mcolor|Trick-or-Treat|{{special defense color dark}}|Z-Trick-or-Treat}}&lt;br /&gt;
{{mcolor|Clangorous Soulblaze|{{special defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Aromatic Mist|{{special defense color dark}}|Z-Aromatic Mist}}&lt;br /&gt;
{{mcolor|Captivate|{{special defense color dark}}|Z-Captivate}}&lt;br /&gt;
{{mcolor|Imprison|{{special defense color dark}}|Z-Imprison}}&lt;br /&gt;
{{mcolor|Magic Coat|{{special defense color dark}}|Z-Magic Coat}}&lt;br /&gt;
{{mcolor|Powder|{{special defense color dark}}|Z-Powder}}&lt;br /&gt;
{{mcolor|Extreme Evoboost|{{special defense color dark}}}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. DEFENSE RAISING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Beast Boost|{{special defense color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Commander|{{special defense color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{special defense color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Flower Gift|{{special defense color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Protosynthesis|{{special defense color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Quark Drive|{{special defense color dark}}}}&#039;&#039;&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. DEFENSE RAISING ITEMS--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{special defense color dark}}|Apicot Berry}}&lt;br /&gt;
{{color2|{{special defense color dark}}|Luminous Moss}}&lt;br /&gt;
{{color2|{{special defense color dark}}|Maranga Berry}}&lt;br /&gt;
{{color2|{{special defense color dark}}|Misty Seed}}&lt;br /&gt;
{{color2|{{special defense color dark}}|Psychic Seed}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{color2|{{special defense color dark}}|Starf Berry}}&#039;&#039;&lt;br /&gt;
{{color2|{{special defense color dark}}|Battle item#X Sp. Def|X Sp. Def}}{{tt2|*|1 stage prior to Generation VII|{{special defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{special defense color dark}}|Assault Vest}}&lt;br /&gt;
{{color2|{{special defense color dark}}|Deep Sea Scale}}&lt;br /&gt;
{{color2|{{special defense color dark}}|Eviolite}}&lt;br /&gt;
{{color2|{{special defense color dark}}|Metal Powder}}{{tt2|*|Generation II only|{{special defense color dark}}}}&lt;br /&gt;
{{color2|{{special defense color dark}}|Soul Dew}}{{tt2|*|Generations III-VI|{{special defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. DEFENSE LOWERING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Acid|{{special defense color dark}}}}{{tt2|*|Generation IV onwards|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Apple Acid|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Armor Cannon|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Bug Buzz|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Close Combat|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Crunch|{{special defense color dark}}}}{{tt2|*|Prior to Generation IV|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Dragon Ascent|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Earth Power|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Energy Ball|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Flash Cannon|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Focus Blast|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Headlong Rush|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Luster Purge|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Octolock|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Psychic|{{special defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Shadow Ball|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Shell Smash|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Spit Up|{{special defense color dark}}}}{{tt2|*|Generation IV onwards, for each use of Stockpile|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Swallow|{{special defense color dark}}}}{{tt2|*|Generation IV onwards, for each use of Stockpile|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|V-create|{{special defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Acid Spray|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Fake Tears|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Lumina Crash|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Metal Sound|{{special defense color dark}}}}&lt;br /&gt;
{{mcolor|Seed Flare|{{special defense color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Guard Split|{{special defense color dark}}}}{{tt2|*|Special Defense may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{special defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!-- SP. DEFENSE LOWERING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Anger Shell|{{special defense color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{special defense color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Beads of Ruin|{{special defense color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SP. DEFENSE LOWERING ITEMS--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{speed color}}&amp;quot; | {{color2|000|Stats#Speed|Speed}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SPEED RAISING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Aqua Step|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Aura Wheel|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Ancient Power|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Clangorous Soul|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Dragon Dance|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Esper Wing|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Flame Charge|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|No Retreat|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Ominous Wind|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Order Up|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Quiver Dance|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Rapid Spin|{{speed color dark}}}}{{tt2|*|Generation VIII only|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Scale Shot|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Silver Wind|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Tidy Up|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Trailblaze|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Victory Dance|{{speed color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{mcolor|Acupressure|{{speed color dark}}}}&#039;&#039;&lt;br /&gt;
{{mcolor|Agility|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Autotomize|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Fillet Away|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Geomancy|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Rock Polish|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Shell Smash|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Shift Gear|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Tailwind|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Speed Swap|{{speed color dark}}}}{{tt2|*|Speed may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{speed color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SPEED RAISING Z-MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|After You|{{speed color dark}}|Z-After You}}&lt;br /&gt;
{{mcolor|Aurora Veil|{{speed color dark}}|Z-Aurora Veil}}&lt;br /&gt;
{{mcolor|Electric Terrain|{{speed color dark}}|Z-Electric Terrain}}&lt;br /&gt;
{{mcolor|Encore|{{speed color dark}}|Z-Encore}}&lt;br /&gt;
{{mcolor|Gastro Acid|{{speed color dark}}|Z-Gastro Acid}}&lt;br /&gt;
{{mcolor|Grass Whistle|{{speed color dark}}|Z-Grass Whistle}}&lt;br /&gt;
{{mcolor|Guard Split|{{speed color dark}}|Z-Guard Split}}&lt;br /&gt;
{{mcolor|Guard Swap|{{speed color dark}}|Z-Guard Swap}}&lt;br /&gt;
{{mcolor|Hail|{{speed color dark}}|Z-Hail}}&lt;br /&gt;
{{mcolor|Hypnosis|{{speed color dark}}|Z-Hypnosis}}&lt;br /&gt;
{{mcolor|Lock-On|{{speed color dark}}|Z-Lock-On}}&lt;br /&gt;
{{mcolor|Lovely Kiss|{{speed color dark}}|Z-Lovely Kiss}}&lt;br /&gt;
{{mcolor|Power Split|{{speed color dark}}|Z-Power Split}}&lt;br /&gt;
{{mcolor|Power Swap|{{speed color dark}}|Z-Power Swap}}&lt;br /&gt;
{{mcolor|Quash|{{speed color dark}}|Z-Quash}}&lt;br /&gt;
{{mcolor|Rain Dance|{{speed color dark}}|Z-Rain Dance}}&lt;br /&gt;
{{mcolor|Role Play|{{speed color dark}}|Z-Role Play}}&lt;br /&gt;
{{mcolor|Safeguard|{{speed color dark}}|Z-Safeguard}}&lt;br /&gt;
{{mcolor|Sandstorm|{{speed color dark}}|Z-Sandstorm}}&lt;br /&gt;
{{mcolor|Scary Face|{{speed color dark}}|Z-Scary Face}}&lt;br /&gt;
{{mcolor|Sing|{{speed color dark}}|Z-Sing}}&lt;br /&gt;
{{mcolor|Skill Swap|{{speed color dark}}|Z-Skill Swap}}&lt;br /&gt;
{{mcolor|Sleep Powder|{{speed color dark}}|Z-Sleep Powder}}&lt;br /&gt;
{{mcolor|Sticky Web|{{speed color dark}}|Z-Sticky Web}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|String Shot|{{speed color dark}}|Z-String Shot}}&lt;br /&gt;
{{mcolor|Sunny Day|{{speed color dark}}|Z-Sunny Day}}&lt;br /&gt;
{{mcolor|Supersonic|{{speed color dark}}|Z-Supersonic}}&lt;br /&gt;
{{mcolor|Toxic Thread|{{speed color dark}}|Z-Toxic Thread}}&lt;br /&gt;
{{mcolor|Worry Seed|{{speed color dark}}|Z-Worry Seed}}&lt;br /&gt;
{{mcolor|Yawn|{{speed color dark}}|Z-Yawn}}&lt;br /&gt;
{{mcolor|Celebrate|{{speed color dark}}|Z-Celebrate}}&lt;br /&gt;
{{mcolor|Conversion|{{speed color dark}}|Z-Conversion}}&lt;br /&gt;
{{mcolor|Forest&#039;s Curse|{{speed color dark}}|Z-Forest&#039;s Curse}}&lt;br /&gt;
{{mcolor|Geomancy|{{speed color dark}}|Z-Geomancy}}{{tt2|*|Three stages total including the base move|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Happy Hour|{{speed color dark}}|Z-Happy Hour}}&lt;br /&gt;
{{mcolor|Hold Hands|{{speed color dark}}|Z-Hold Hands}}&lt;br /&gt;
{{mcolor|Purify|{{speed color dark}}|Z-Purify}}&lt;br /&gt;
{{mcolor|Sketch|{{speed color dark}}|Z-Sketch}}&lt;br /&gt;
{{mcolor|Trick-or-Treat|{{speed color dark}}|Z-Trick-or-Treat}}&lt;br /&gt;
{{mcolor|Clangorous Soulblaze|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Ally Switch|{{speed color dark}}|Z-Ally Switch}}&lt;br /&gt;
{{mcolor|Bestow|{{speed color dark}}|Z-Bestow}}&lt;br /&gt;
{{mcolor|Me First|{{speed color dark}}|Z-Me First}}&lt;br /&gt;
{{mcolor|Recycle|{{speed color dark}}|Z-Recycle}}&lt;br /&gt;
{{mcolor|Snatch|{{speed color dark}}|Z-Snatch}}&lt;br /&gt;
{{mcolor|Switcheroo|{{speed color dark}}|Z-Switcheroo}}&lt;br /&gt;
{{mcolor|Trick|{{speed color dark}}|Z-Trick}}&lt;br /&gt;
{{mcolor|Extreme Evoboost|{{speed color dark}}}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SPEED RAISING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Anger Shell|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Beast Boost|{{speed color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Motor Drive|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Rattled|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Speed Boost|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Steadfast|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Weak Armor|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Wind Rider|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Commander|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{speed color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;≥3 stages&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Steam Engine|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Chlorophyll|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Quick Feet|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Sand Rush|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Slush Rush|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Surge Surfer|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Swift Swim|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Protosynthesis|{{speed color dark}}}}&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Quark Drive|{{speed color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Unburden|{{speed color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!-- SPEED RAISING ITEMS --&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{speed color dark}}|Adrenaline Orb}}&lt;br /&gt;
{{color2|{{speed color dark}}|Salac Berry}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{color2|{{speed color dark}}|Blunder Policy}}&#039;&#039;&lt;br /&gt;
&#039;&#039;{{color2|{{speed color dark}}|Starf Berry}}&#039;&#039;&lt;br /&gt;
{{color2|{{speed color dark}}|Battle item#X Speed|X Speed}}{{tt2|*|1 stage prior to Generation VII|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{speed color dark}}|Choice Scarf}}&lt;br /&gt;
{{color2|{{speed color dark}}|Quick Powder}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!-- SPEED LOWERING MOVES --&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Bleakwind Storm|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Bubble|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Bubble Beam|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Bulldoze|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Constrict|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Curse|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Drum Beating|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Electroweb|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Glaciate|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Hammer Arm|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Ice Hammer|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Icy Wind|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Low Sweep|{{speed color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Mud Shot|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Pounce|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Rock Tomb|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;{{mcolor|Secret Power|{{speed color dark}}}}&#039;&#039;{{tt2|*|Can only decrease Speed in Generation III and Generation V onward|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Silk Trap|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Sticky Web|{{speed color dark}}}}{{tt2|*|Sticky Web creates an entry hazard that lowers Pokémon&#039;s Speed when they switch in|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Tar Shot|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Toxic Thread|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|V-create|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Venom Drench|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Cotton Spore|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Scary Face|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|Spin Out|{{speed color dark}}}}&lt;br /&gt;
{{mcolor|String Shot|{{speed color dark}}}}{{tt2|*|One stage prior to Generation VI|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Speed Swap|{{speed color dark}}}}{{tt2|*|Speed may increase or decrease, depending on the target&#039;s and the user&#039;s stats|{{speed color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!-- SPEED LOWERING ABILITIES --&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Cotton Down|{{speed color dark}}}}&lt;br /&gt;
{{acolor|Gooey|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;{{acolor|Moody|{{speed color dark}}}}&#039;&#039;&lt;br /&gt;
{{acolor|Tangling Hair|{{speed color dark}}}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Slow Start|{{speed color dark}}}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--SPEED LOWERING ITEMS--&amp;gt;|&amp;lt;ab&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{color2|{{speed color dark}}|Iron Ball}}&lt;br /&gt;
{{color2|{{speed color dark}}|Macho Brace}}&lt;br /&gt;
{{color2|{{speed color dark}}|Power Anklet}}&lt;br /&gt;
{{color2|{{speed color dark}}|Power Band}}&lt;br /&gt;
{{color2|{{speed color dark}}|Power Belt}}&lt;br /&gt;
{{color2|{{speed color dark}}|Power Bracer}}&lt;br /&gt;
{{color2|{{speed color dark}}|Power Lens}}&lt;br /&gt;
{{color2|{{speed color dark}}|Power Weight}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#ae58f8&amp;quot; | {{color2|000|Stats#Evasion|Evasion}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--EVASION RAISING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Double Team|542b77}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Minimize|542b77}}{{tt2|*|One stage prior to Generation V|542b77}}&lt;br /&gt;
&#039;&#039;{{mcolor|Acupressure|542b77}}&#039;&#039;&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Foresight|542b77}}{{tt2|*|Prior to Generation IV, target&#039;s evasion may increase or decrease, depending on the target&#039;s original stats (and on the user&#039;s accuracy on Generation II)|542b77}}&lt;br /&gt;
{{mcolor|Odor Sleuth|542b77}}{{tt2|*|In Generation III, target&#039;s evasion may increase or decrease, depending on the target&#039;s original stats|542b77}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--EVASION RAISING Z-MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Camouflage|542b77|Z-Camouflage}}&lt;br /&gt;
{{mcolor|Detect|542b77|Z-Detect}}&lt;br /&gt;
{{mcolor|Flash|542b77|Z-Flash}}&lt;br /&gt;
{{mcolor|Kinesis|542b77|Z-Kinesis}}&lt;br /&gt;
{{mcolor|Lucky Chant|542b77|Z-Lucky Chant}}&lt;br /&gt;
{{mcolor|Magnet Rise|542b77|Z-Magnet Rise}}&lt;br /&gt;
{{mcolor|Sand Attack|542b77|Z-Sand Attack}}&lt;br /&gt;
{{mcolor|Smokescreen|542b77|Z-Smokescreen}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--EVASION RAISING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Moody|542b77}}&#039;&#039;{{tt2|*|Prior to Generation VIII|542b77}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Sand Veil|542b77}}&lt;br /&gt;
{{acolor|Snow Cloak|542b77}}&lt;br /&gt;
{{acolor|Tangled Feet|542b77}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!-- EVASION RAISING ITEMS --&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{color2|542b77|Bright Powder}}&lt;br /&gt;
{{color2|542b77|Lax Incense}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--EVASION LOWERING MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Defog|542b77}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Sweet Scent|542b77}}{{tt2|*|One stage prior to Generation VI|542b77}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Foresight|542b77}}{{tt2|*|Prior to Generation IV, target&#039;s evasion may increase or decrease, depending on the target&#039;s original stats (and on the user&#039;s accuracy on Generation II)|542b77}}&lt;br /&gt;
{{mcolor|Miracle Eye|542b77}}&lt;br /&gt;
{{mcolor|Odor Sleuth|542b77}}{{tt2|*|In Generation III, target&#039;s evasion may increase or decrease, depending on the target&#039;s original stats|542b77}}&lt;br /&gt;
{{mcolor|Gravity|542b77}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--EVASION LOWERING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Moody|542b77}}&#039;&#039;{{tt2|*|Prior to Generation VIII|542b77}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--EVASION LOWERING ITEMS--&amp;gt;|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#58f8f6; {{roundybl|5px}}&amp;quot; | {{color2|000|Stats#Accuracy|Accuracy}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ACCURACY RAISING MOVES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Hone Claws|2a6f6e}}&lt;br /&gt;
{{mcolor|Coil|2a6f6e}}&lt;br /&gt;
&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{mcolor|Acupressure|2a6f6e}}&#039;&#039;&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ACCURACY RAISING Z-MOVES--&amp;gt;|&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Copycat|2a6f6e|Z-Copycat}}&lt;br /&gt;
{{mcolor|Defense Curl|2a6f6e|Z-Defense Curl}}&lt;br /&gt;
{{mcolor|Defog|2a6f6e|Z-Defog}}&lt;br /&gt;
{{mcolor|Focus Energy|2a6f6e|Z-Focus Energy}}&lt;br /&gt;
{{mcolor|Mimic|2a6f6e|Z-Mimic}}&lt;br /&gt;
{{mcolor|Sweet Scent|2a6f6e|Z-Sweet Scent}}&lt;br /&gt;
{{mcolor|Trick Room|2a6f6e|Z-Trick Room}}&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ACCURACY RAISING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Moody|2a6f6e}}&#039;&#039;{{tt2|*|Prior to Generation VIII|2a6f6e}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Compound Eyes|2a6f6e}}&lt;br /&gt;
{{acolor|Victory Star|2a6f6e}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ACCURACY RAISING ITEMS--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;2 stages&#039;&#039;&#039;&lt;br /&gt;
{{color2|2a6f6e|Battle item#X Accuracy|X Accuracy}}{{tt2|*|1 stage from Generation III to VI; in the first two Generations it simply makes Pokémon&#039;s moves ignore accuracy check|2a6f6e}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{color2|2a6f6e|Wide Lens}}&lt;br /&gt;
{{color2|2a6f6e|Zoom Lens}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ACCURACY LOWERING MOVES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
{{mcolor|Flash|2a6f6e}}&lt;br /&gt;
{{mcolor|Kinesis|2a6f6e}}&lt;br /&gt;
{{mcolor|Leaf Tornado|2a6f6e}}&lt;br /&gt;
{{mcolor|Mirror Shot|2a6f6e}}&lt;br /&gt;
{{mcolor|Mud Bomb|2a6f6e}}&lt;br /&gt;
{{mcolor|Mud-Slap|2a6f6e}}&lt;br /&gt;
{{mcolor|Muddy Water|2a6f6e}}&lt;br /&gt;
{{mcolor|Night Daze|2a6f6e}}&lt;br /&gt;
{{mcolor|Octazooka|2a6f6e}}&lt;br /&gt;
{{mcolor|Sand Attack|2a6f6e}}&lt;br /&gt;
&#039;&#039;{{mcolor|Secret Power|2a6f6e}}&#039;&#039;&lt;br /&gt;
{{mcolor|Smokescreen|2a6f6e}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ACCURACY LOWERING ABILITIES--&amp;gt;| &amp;lt;ab&amp;gt;&#039;&#039;&#039;1 stage&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;{{acolor|Moody|2a6f6e}}&#039;&#039;{{tt2|*|Prior to Generation VIII|2a6f6e}}&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
{{acolor|Hustle|2a6f6e}}&lt;br /&gt;
{{acolor|Wonder Skin|2a6f6e}}&amp;lt;/ab&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; &amp;lt;!--ACCURACY LOWERING ITEMS--&amp;gt;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage modification quotes===&lt;br /&gt;
&amp;lt;!---It is impossible to have +3 or -3 before G5, since Simple didn&#039;t change the flavor text, Spit Up and Swallow didn&#039;t state stat drops, and there were no other moves which could change stat by 3 stages !---&amp;gt;&lt;br /&gt;
The &amp;quot;Pokémon&amp;quot; identifier in the quotes below includes a prefix that varies depending on the situation; most wild Pokémon (but not all&amp;lt;!---probably all before Generation V!---&amp;gt;) and opposing Pokémon have one. If a move would raise a stat that is too high or lower a stat that is too low as a secondary effect, a quote will not be shown. From [[Generation V]] onwards, the game will take into account the effective change (for example, not +2 for a stat at +5); additionally moves that list multiple quotes will always state each stat separately, even if they&#039;re all capped.&lt;br /&gt;
&lt;br /&gt;
In [[Generation II]], if {{m|Curse}} still has a stat to raise, it will not display any text for the capped stats. In [[Generation III]], Curse will instead fail if all stats are capped. In Generation III and [[Generation IV|IV]], it will always list each stat separately when it does so.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=3 style=&amp;quot;margin:auto; text-align:center; width:60%; border: 3px solid #333948; background: #4F5870&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #83899a&amp;quot; | Change&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | Generation&amp;amp;nbsp;I&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | Generation&amp;amp;nbsp;II&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | Generation&amp;amp;nbsp;III&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | Generation&amp;amp;nbsp;IV&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | Generation&amp;amp;nbsp;V&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | Generation&amp;amp;nbsp;VI&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | Generation&amp;amp;nbsp;VII&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | Generation&amp;amp;nbsp;VIII&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}} background: #83899a&amp;quot; | Generation&amp;amp;nbsp;IX&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background: #83899a&amp;quot;| Positive stat modifiers&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | +1&lt;br /&gt;
| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; rose!&lt;br /&gt;
| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; went up!&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; rose!&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | +2&lt;br /&gt;
| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; greatly rose!&lt;br /&gt;
| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; went way up!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; sharply rose!&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |&amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; rose sharply!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | +3 or higher&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; rose drastically!&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | too high&lt;br /&gt;
| Nothing happened!&lt;br /&gt;
| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; won&#039;t rise anymore!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; won&#039;t go higher!&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; won&#039;t go any higher!&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | multiple too high&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background: #FFF&amp;quot;| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;sc&amp;gt;Ability&amp;lt;/sc&amp;gt; won&#039;t rise anymore!&lt;br /&gt;
| style=&amp;quot;background: #FFF&amp;quot; colspan=&amp;quot;2&amp;quot;| &amp;lt;Pokémon&amp;gt;&#039;s stats won&#039;t go any higher!&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background: #83899a&amp;quot;| Negative stat modifiers&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | −1&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; |&amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; fell!&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | −2&lt;br /&gt;
| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; greatly fell!&lt;br /&gt;
| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; sharply fell!&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |&amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; harshly fell!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | −3 or lower&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; severely fell!&lt;br /&gt;
|- style=&amp;quot;background: #FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | too low&lt;br /&gt;
| Nothing happened!&lt;br /&gt;
| &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; won&#039;t drop anymore!&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; won&#039;t go lower!&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;stat&amp;gt; won&#039;t go any lower!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #83899a&amp;quot; | multiple too low&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #FFF&amp;quot; | &amp;lt;Pokémon&amp;gt;&#039;s stats won&#039;t go any lower!&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Abilities, moves, and items affected by stat changes==&lt;br /&gt;
====Abilities====&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#ddf; border:5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
! width=110 | Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| [[Unaware]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | When attacking, the Pokémon ignores the target&#039;s stat changes.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| [[Simple]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Doubles the effects of the Pokémon&#039;s stat changes.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| [[Contrary]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| [[Defiant]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Boosts the Pokémon&#039;s Attack stat sharply when its stats are lowered.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| [[Competitive]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Boosts the Sp. Atk stat sharply when a stat is lowered.&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| [[Opportunist]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | If an opponent&#039;s stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Moves====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#ddf; border:5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
! width=110 | Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psych Up}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user hypnotizes itself into copying any stat change made by the target.&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Heart Swap}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user employs its psychic power to switch stat changes with the target.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Punishment}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The more the target has powered up with stat changes, the greater the move&#039;s power.&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Stored Power}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user attacks the target with stored power. The more the user&#039;s stats are boosted, the greater the move&#039;s power.&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Topsy-Turvy}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user turns all the stat changes affecting targets topsy-turvy so that they become the opposite of what they were.&lt;br /&gt;
| VI&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Power Trip}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user boasts its strength and attacks the target. The more the user&#039;s stats are boosted, the greater the move&#039;s power.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Spectral Thief}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user hides in the target&#039;s shadow, steals the target&#039;s stat boosts, and then attacks.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Burning Jealousy}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Lash Out}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user lashes out to vent its frustration toward the target. This move&#039;s power is doubled if the user&#039;s stats were lowered during this turn.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Alluring Voice}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Items====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#ddf; border:5px solid #ccf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
! width=110 | Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|-&lt;br /&gt;
| [[Ginema Berry]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Raises a lowered stat in battle.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[White Herb]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Restores any lowered stat in battle.&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[Adrenaline Orb]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | If held by a Pokémon, it boosts Speed when intimidated.&lt;br /&gt;
| VII&lt;br /&gt;
|-&lt;br /&gt;
| [[Eject Pack]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | When the holder&#039;s stats are lowered, it will be switched out of battle.&lt;br /&gt;
| VIII&lt;br /&gt;
|-&lt;br /&gt;
| [[Mirror Herb]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | This herb will allow the holder to mirror an opponent&#039;s stat increases to boost its own stats—but only once.&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=={{anchor|Pokémon Legends: Arceus|In Pokémon Legends: Arceus}}==&lt;br /&gt;
In {{g|Legends: Arceus}}, stat modifiers work much differently that they do in other core series games:&lt;br /&gt;
* Stat modifiers expire after the affected Pokémon has executed a certain number of turns or switches out.&lt;br /&gt;
* Stat modifiers for Attack also affect Sp. Atk equally, and vice versa.&lt;br /&gt;
* Stat modifiers for Defense also affect Sp. Def equally, and vice versa.&lt;br /&gt;
* Stat modifiers each only have one stage multiplier: a ×1.5 boost or a ×&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; drop.&lt;br /&gt;
** If a stat modifier is applied to a Pokémon that already has that same modifier, then it will simply overwrite its number of turns remaining.&lt;br /&gt;
** If a stat modifier is applied to a Pokémon with the opposite modifier, then it will cancel it out.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; margin-bottom:2em; text-align:center; background:#{{Legends Arceus color}}; border:3px solid #{{Legends Arceus color dark}}; padding:2px; width:clamp(950px; 90%; 1400px);&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{Legends Arceus color light}}; {{roundytl|5px}}; width:100px;&amp;quot; | Modifier&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#{{Legends Arceus color light}}; width:280px;&amp;quot; | In-game description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#{{Legends Arceus color light}}; width:350px;&amp;quot; | Details&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#{{Legends Arceus color light}}; {{roundytr|5px}};&amp;quot; | Causes&lt;br /&gt;
|- style=&#039;background:#fff&#039;&lt;br /&gt;
| Power Boost&lt;br /&gt;
| style=&#039;text-align:left;&#039; | The Pokémon&#039;s offensive stats are raised, boosting its Attack and Sp. Atk stats.&lt;br /&gt;
| style=&#039;text-align:left;&#039; | Power Boost indicates that a Pokémon&#039;s offensive stats are raised, increasing the damage it deals with its moves by 50%. If the Pokémon is already affected by Power Drop, it will cancel it out instead. It is usually caused by moves that can raise Attack or Sp. Atk in other core series games.&lt;br /&gt;
| &lt;br /&gt;
;4 turns&lt;br /&gt;
{{m|Bulk Up}} • {{m|Calm Mind}} • {{m|Victory Dance}} &lt;br /&gt;
;5 turns&lt;br /&gt;
{{m|Nasty Plot}} • {{m|Swords Dance}}&lt;br /&gt;
|- style=&#039;background:#fff&#039;&lt;br /&gt;
| Power Drop&lt;br /&gt;
| style=&#039;text-align:left;&#039; | The Pokémon&#039;s offensive stats are lowered, reducing its Attack and Sp. Atk stats.&lt;br /&gt;
| style=&#039;text-align:left;&#039; | Power Drop indicates that a Pokémon&#039;s offensive stats are lowered, decreasing the damage it deals by a third. If the Pokémon is already affected by Power Boost, it will cancel it out instead. It is usually caused by moves that can lower Attack or Sp. Atk in other core series games.&lt;br /&gt;
| &lt;br /&gt;
;3 turns&lt;br /&gt;
{{m|Draco Meteor}}{{tt|*|User&#039;s}} • {{m|Leaf Storm}}{{tt|*|User&#039;s}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{m|Mystical Fire}} • {{m|Snarl}} • {{m|Struggle Bug}} &lt;br /&gt;
;5 turns&lt;br /&gt;
{{m|Baby-Doll Eyes}}&lt;br /&gt;
|- style=&#039;background:#fff&#039;&lt;br /&gt;
| Guard Boost&lt;br /&gt;
| style=&#039;text-align:left;&#039; | The Pokémon&#039;s defensive stats are raised, boosting its Defense and Sp. Def stats.&lt;br /&gt;
| style=&#039;text-align:left;&#039; | Guard Boost indicates that a Pokémon&#039;s defensive stats are raised, decreasing the damage it takes from attacks by a third.  If the Pokémon is already affected by Guard Drop, it will cancel it out instead. It is usually caused by moves that can raise Defense or Sp. Def in other core series games.&lt;br /&gt;
| &lt;br /&gt;
;4 turns&lt;br /&gt;
{{m|Victory Dance}}&lt;br /&gt;
;5 turns&lt;br /&gt;
{{m|Iron Defense}}&lt;br /&gt;
|- style=&#039;background:#fff&#039;&lt;br /&gt;
| Guard Drop&lt;br /&gt;
| style=&#039;text-align:left;&#039; | The Pokémon&#039;s defensive stats are lowered, reducing its Defense and Sp. Def stats.&lt;br /&gt;
| style=&#039;text-align:left;&#039; | Guard Drop indicates that a Pokémon&#039;s defensive stats are lowered, increasing the damage it takes from attacks by 50%. If the Pokémon is already affected by Guard Boost, it will cancel it out instead. It is usually caused by moves that can lower Defense or Sp. Def in other core series games.&lt;br /&gt;
|&lt;br /&gt;
;3 turns&lt;br /&gt;
{{m|Close Combat}}{{tt|*|User&#039;s}} • {{m|Headlong Rush}}{{tt|*|User&#039;s}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{m|Triple Arrows}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat_modifier&amp;diff=4438163</id>
		<title>Talk:Stat modifier</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat_modifier&amp;diff=4438163"/>
		<updated>2025-12-08T18:11:37Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: /* Stat lowering items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stat lowering items ==&lt;br /&gt;
&lt;br /&gt;
Should the table have a column for stat lowering items like macho brace or iron ball? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]], [[Special:Contributions/Sumwun|contribs]]) 04:39, 29 November 2025 (UTC)&lt;br /&gt;
:Well, I guess no if they don&#039;t work on stat stages? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:43, 29 November 2025 (UTC)&lt;br /&gt;
::Things like defeatist and beads of ruin are already listed even though they don&#039;t use stat stages.[[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]], [[Special:Contributions/Sumwun|contribs]]) 18:11, 8 December 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat_modifier&amp;diff=4432821</id>
		<title>Talk:Stat modifier</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat_modifier&amp;diff=4432821"/>
		<updated>2025-11-29T04:39:34Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: /* Stat lowering items */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stat lowering items ==&lt;br /&gt;
&lt;br /&gt;
Should the table have a column for stat lowering items like macho brace or iron ball? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]], [[Special:Contributions/Sumwun|contribs]]) 04:39, 29 November 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Cute_Charm_(Ability)&amp;diff=4403717</id>
		<title>Cute Charm (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Cute_Charm_(Ability)&amp;diff=4403717"/>
		<updated>2025-10-16T17:23:20Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: https://pokemondb.net/pokebase/434767/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox/header&lt;br /&gt;
|name=Cute Charm&lt;br /&gt;
|jpname=メロメロボディ&lt;br /&gt;
|jptrans=Mad Love Body&lt;br /&gt;
|jptranslit=Meromero Bodi&lt;br /&gt;
|colorscheme=fairy&lt;br /&gt;
|gen=III&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInfobox/desc|III|Infatuates on contact.}}&lt;br /&gt;
{{AbilityInfobox/desc|IV|Contact with the Pokémon may cause infatuation. }}&lt;br /&gt;
{{AbilityInfobox/desc|V|Contact with the Pokémon may cause infatuation. }}&lt;br /&gt;
{{AbilityInfobox/desc|VI|Contact with the Pokémon may cause infatuation. }}&lt;br /&gt;
{{AbilityInfobox/desc|VII|Contact with the Pokémon may cause infatuation. }}&lt;br /&gt;
{{AbilityInfobox/desc|VIII|Contact with the Pokémon may cause infatuation.}}&lt;br /&gt;
{{AbilityInfobox/desc|IX|The Pokémon may infatuate attackers that make direct contact with it.}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Cute Charm&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;メロメロボディ&#039;&#039;&#039; &#039;&#039;Mad Love Body&#039;&#039;) is an [[Ability]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
====Generation III====&lt;br /&gt;
When a Pokémon with this Ability is hit by a move that makes [[contact]] from a Pokémon of the opposite [[gender]], there is a 1/3 chance that the attacking Pokémon will become [[infatuation|infatuated]]. If either Pokémon is a [[Gender unknown|gender-unknown]] Pokémon (such as {{p|Magnemite}}), this Ability will not activate.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon with this Ability is hit by a [[multistrike move]] that makes contact (such as {{m|Fury Swipes}}), each hit has an independent chance to activate this Ability.&lt;br /&gt;
&lt;br /&gt;
====Generation IV onward====&lt;br /&gt;
The chance for Cute Charm to infatuate is lowered to 30%.&lt;br /&gt;
&lt;br /&gt;
====Generation IX====&lt;br /&gt;
Unlike in [[Max Raid Battle]]s from Generation VIII, Cute Charm does not affect opponents in [[Tera Raid Battle]]s regardless of their gender, since Tera Raid Battle opponents are immune to [[infatuation]].&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
From {{game|Emerald}} onwards, if a Pokémon with Cute Charm is in the first place in the [[party]] (even if [[fainting|fainted]]), there is a 66.7% chance that the game will force an encountered Pokémon to be the opposite gender to the Pokémon with Cute Charm if it can be that gender. This does not affect a [[Mass outbreak|swarming]] Pokémon species (except in [[Generation IV]]) or Pokémon found in [[Hidden Grotto]]es.&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
=====Effects on personality value=====&lt;br /&gt;
In Generation IV only, when Cute Charm forces a Pokémon to be a specific gender, it does so by setting its [[personality value]] to one out of 25 possible values that correspond to the forced gender (one value per [[nature]]). The set of possible values depends on the gender of the Pokémon with Cute Charm, and, if the Pokémon with Cute Charm is female, the wild Pokémon&#039;s [[gender ratio]]. This has significant consequences for properties determined by personality value.&lt;br /&gt;
&lt;br /&gt;
As a result, when the encountered species can be affected by Cute Charm (i.e., when it is not a male-only, female-only, or gender-unknown species), the chances of encountering a [[Shiny Pokémon]] differ from the usual 1/8192, depending on how many of the 25 possible values forced by Cute Charm result in a [[Shiny Pokémon]] (in conjunction with the [[Trainer ID number]] and [[Trainer ID number#Secret ID|secret ID number]]): they may be as low as 1/24576 (if none of the 25 values forced by Cute Charm result in Shiny Pokémon, so the Pokémon can only be Shiny if Cute Charm fails), or as high as 21.34% (if 8 out of the 25 values forced by Cute Charm result in Shiny Pokémon). Also, the lower the difference between the Trainer ID number and secret ID number, the higher the Shiny encounter chances.&lt;br /&gt;
&lt;br /&gt;
Additionally, {{p|Spinda}} whose gender has been forced by Cute Charm in Generation IV only have one of 50 patterns (25 for male, 25 for female).&lt;br /&gt;
====Generation VIII====&lt;br /&gt;
In {{g|Sword and Shield}}, the chance is 66% instead.&lt;br /&gt;
====Generation IX====&lt;br /&gt;
In {{g|Scarlet and Violet}}, this Ability has no effect outside of battle.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Cute Charm==&lt;br /&gt;
{{Ability/head|fairy}}&lt;br /&gt;
{{Ability/entry|0035|Clefairy|Fairy|Fairy|Cute Charm|Magic Guard|Friend Guard|ability2note={{color2|000|Generation IV|Gen IV}}+}}&lt;br /&gt;
{{Ability/entry|0036|Clefable|Fairy|Fairy|Cute Charm|Magic Guard|Unaware|ability2note={{color2|000|Generation IV|Gen IV}}+}}&lt;br /&gt;
{{Ability/entry|0039|Jigglypuff|Normal|Fairy|Cute Charm|Competitive|Friend Guard|ability2note={{color2|000|Generation VI|Gen VI}}+}}&lt;br /&gt;
{{Ability/entry|0040|Wigglytuff|Normal|Fairy|Cute Charm|Competitive|Frisk|ability2note={{color2|000|Generation VI|Gen VI}}+}}&lt;br /&gt;
{{Ability/entry|0173|Cleffa|Fairy|Fairy|Cute Charm|Magic Guard|Friend Guard|ability2note={{color2|000|Generation IV|Gen IV}}+}}&lt;br /&gt;
{{Ability/entry|0174|Igglybuff|Normal|Fairy|Cute Charm|Competitive|Friend Guard|ability2note={{color2|000|Generation VI|Gen VI}}+}}&lt;br /&gt;
{{Ability/entry|0300|Skitty|Normal|Normal|Cute Charm|Normalize|Wonder Skin|ability2note={{color2|000|Generation IV|Gen IV}}+}}&lt;br /&gt;
{{Ability/entry|0301|Delcatty|Normal|Normal|Cute Charm|Normalize|Wonder Skin|ability2note={{color2|000|Generation IV|Gen IV}}+}}&lt;br /&gt;
{{Ability/entry|0350|Milotic|Water|Water|Marvel Scale|Competitive|Cute Charm|ability2note={{color2|000|Generation VI|Gen VI}}+}}&lt;br /&gt;
{{Ability/entry|0428|Lopunny|Normal|Normal|Cute Charm|Klutz|Limber}}&lt;br /&gt;
{{Ability/entry|0572|Minccino|Normal|Normal|Cute Charm|Technician|Skill Link}}&lt;br /&gt;
{{Ability/entry|0573|Cinccino|Normal|Normal|Cute Charm|Technician|Skill Link}}&lt;br /&gt;
{{Ability/entry|0700|Sylveon|Fairy|Fairy|Cute Charm|None|Pixilate}}&lt;br /&gt;
{{Ability/entry|0759|Stufful|Normal|Fighting|Fluffy|Klutz|Cute Charm}}&lt;br /&gt;
{{Ability/entry|0905|Enamorus|Fairy|Flying|Cute Charm|None|Contrary|formlink={{color2|000|List of Pokémon with form differences#Forces of Nature|Incarnate Forme}}|ability1note={{color2|000|Generation IX|Gen IX}}+}}&lt;br /&gt;
{{Ability/foot|fairy}}&lt;br /&gt;
* In [[Pokémon Legends: Arceus]]&#039;s internal code, [[List of Pokémon with form differences#Forces of Nature|Incarnate Forme]] {{p|Enamorus}}&#039;s Ability is {{a|Healer}} instead of Cute Charm.&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
==={{g|UNITE}}===&lt;br /&gt;
In {{g|UNITE}}, Cute Charm is {{p|Wigglytuff}}&#039;s Ability. When hit by an enemy attack at close range, it makes that enemy infatuated for a short time. Infatuated enemies approach the user against their will. This Ability goes on a 9s cooldown when triggered.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|fairy}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Causes attackers to become infatuated.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TD}}|Makes an attacker who lands a direct-contact attack become infatuated.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|S}}|Makes an attacker of the opposite gender who lands a direct attack infatuated.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|こうげきしてきた いせいの ポケモンを メロメロじょうたいに してしまう|Makes an attacker of the opposite gender who lands a direct attack infatuated.}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|May inflict the Infatuated status condition on the attacker who hits it with a direct attack.{{tt|*|Ability description}}&amp;lt;br&amp;gt;When the Pokémon is hit with a direct attack like Tackle or Scratch, the attacker is sometimes afflicted with the Infatuated status condition!{{tt|*|Used in message log}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|When the Pokémon is hit with a contact move like Tackle or Scratch, the attacker sometimes gets infatuated!}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|DX}}|When the Pokémon is hit with a contact move, like Tackle or Scratch, the attacker sometimes gets Infatuated.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=fairy|exp=yes|gen=The opponent becomes mesmerized when it directly hits the Pokémon with an attack.|image1=Lisa Mitchum Jigglypuff Cute Charm effect.png|image1p=Being affected|image2=Lila Delcatty Cute Charm.png|image2p=Delcatty|image3=Lisa Mitchum Jigglypuff Cute Charm.png|image3p=Jigglypuff|image4=Lila Delcatty Cute Charm effect.png|image4p=Being affected}}&lt;br /&gt;
{{movep|type=fairy|ms=039|pkmn=Jigglypuff|method=When Jigglypuff is hit by an attack that makes contact from an opponent of the opposite gender, the attacking Pokémon falls in love with Jigglypuff. While in love, the opponent&#039;s eyes become replaced with hearts.}}&lt;br /&gt;
{{movemid|type=fairy|user=Lisa Mitchum|user1=Lisa Mitchum&#039;s Jigglypuff|startcode=AG138|startname=Rough, Tough Jigglypuff|notes=Debut}}&lt;br /&gt;
{{movep|type=fairy|ms=301|pkmn=Delcatty|method=When Delcatty is hit by an attack that makes contact from an opponent of the opposite gender, the attacking Pokémon falls in love with Delcatty. While in love, the opponent&#039;s eyes become replaced with hearts.}}&lt;br /&gt;
{{movemid|type=fairy|user=Lila|user1=Lila&#039;s Delcatty|startcode=DP095|startname=Battling the Generation Gap!}}&lt;br /&gt;
{{movep|type=fairy|ms=700|pkmn=Sylveon|method=When Sylveon is hit by an attack that makes contact from an opponent of the opposite gender, the attacking Pokémon falls in love with Sylveon.}}&lt;br /&gt;
{{movebtm|type=fairy|user=Penny|user1=Penny&#039;s Sylveon|startcode=HZ102|startname=HZ102}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=fairy|exp=yes|gen=The opponent falls in love with the Pokémon when they make contact with each other.|image1=Kiki Cute Charm effect.png|image1p=Skitty|image2=Platinum Lopunny Cute Charm effect.png|image2p=Lopunny}}&lt;br /&gt;
{{movep|type=fairy|ms=300|pkmn=Skitty|method=Sometimes when Skitty makes contact with the opponent while the opponent is of the opposite gender of Skitty, it falls in love with it. While in love, its eyes are replaced with hearts.}}&lt;br /&gt;
{{movemid|type=fairy|user=Kiki|user1=Ruby&#039;s Kiki|startcode=PS193|startname=Stick This in Your Craw, Crawdaunt! II|notes=Debut}}&lt;br /&gt;
{{movep|type=fairy|ms=428|pkmn=Lopunny|method=Sometimes when Lopunny makes contact with the opponent while the opponent is of the opposite gender of Lopunny, it falls in love with it, making it hard for it to attack Lopunny. While it is in love, its eyes are replaced with hearts and it drools slightly.}}&lt;br /&gt;
{{movebtmManga|type=fairy|user=Platinum&#039;s Lopunny|startcode=PS420|startname=Getting the Drop on Gallade II}}&lt;br /&gt;
&lt;br /&gt;
* In {{FB|Pokémon Adventures|volume 24}}, {{adv|Green}}&#039;s {{p|Wigglytuff}}, [[Jiggly]], and {{p|Clefable}}, Clefy, were revealed to have Cute Charm as their Ability.&lt;br /&gt;
* In the Japan Mini-volume 6 for the {{MangaArc|X &amp;amp; Y}}, {{adv|Y}}&#039;s {{p|Sylveon}}, Veevee, was revealed to have Cute Charm as her Ability.&lt;br /&gt;
* {{adv|Green}}&#039;s {{p|Jigglypuff}}, Ririri, was revealed to have Cute Charm as her Ability in the [[PokéSPedia]] data-book.&lt;br /&gt;
* [[Whitney]]&#039;s {{p|Igglybuff}}, Buff Buff, and {{p|Cleffa}}, Fafa, were revealed to have Cute Charm as their Ability.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation IV]], if Cute Charm is active and none of the 25 [[personality value]]s forced by Cute Charm result in [[shiny Pokémon]], the chance of encountering a shiny Pokémon drops to 1/24576, which is the lowest non-zero shiny chance for [[wild Pokémon]] in any [[core series]] game.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{fairy color}}|bordercolor={{fairy color dark}}&lt;br /&gt;
|zh_yue=迷人之軀 &#039;&#039;{{tt|Màihyàhn jī Kēui|Enchanting Body}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;迷人身軀 &#039;&#039;{{tt|Màihyàhn Sānkēui|Enchanting Body}}&#039;&#039; {{tt|*|Movie, DP National Pokédex guidebook}}&amp;lt;br&amp;gt;瞌睡 &#039;&#039;{{tt|Hahpseuih|Drowsy}}&#039;&#039; {{tt|*|RS National Pokédex guidebook}}&lt;br /&gt;
|zh_cmn=迷人之軀 / 迷人之躯 &#039;&#039;{{tt|Mírén zhī Qū|Enchanting Body}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;迷人身軀 &#039;&#039;{{tt|Mírén Shēnqū|Enchanting Body}}&#039;&#039; {{tt|*|Animated series, DP National Pokédex guidebook}}&amp;lt;br&amp;gt;瞌睡 &#039;&#039;{{tt|Kēshuì|Drowsy}}&#039;&#039; {{tt|*|Adventures (Ching-Win Publishing), RS National Pokédex guidebook}}&amp;lt;br&amp;gt;迷人的身体 &#039;&#039;{{tt|Mírén de Shēntǐ|Enchanting Body}}&#039;&#039;{{tt|*|Late Adventures (Jilin Publishing)}}&amp;lt;br&amp;gt;颓废的身体 &#039;&#039;{{tt|Tuífèi de Shēntǐ|Intoxicated Body}}&#039;&#039;{{tt|*|Early Adventures (Jilin Publishing)}}&lt;br /&gt;
|cs=Půvabné tělo ([[Pokémon Adventures|manga]])&amp;lt;br&amp;gt;Roztomilý šarm ([[DP095]])&lt;br /&gt;
|nl=Warme charme&lt;br /&gt;
|fi=Söpöily&lt;br /&gt;
|fr=Joli Sourire&lt;br /&gt;
|de=Charmebolzen&lt;br /&gt;
|it=Incantevole&lt;br /&gt;
|pt_br=Charme Fofo ({{pkmn|UNITE}}, manga)&amp;lt;br&amp;gt;Puro Charme ([[DP095]]–present)&amp;lt;br&amp;gt;Charme Gracioso ([[AG138]])&lt;br /&gt;
|pt_eu=Encantamento ([[DP095]]–present)&amp;lt;br&amp;gt;Encanto ([[AG138]])&lt;br /&gt;
|es_la=Lindo Encanto ([[DP095]])&amp;lt;br&amp;gt;Encantamiento ([[AG138]])&lt;br /&gt;
|es_eu=Gran Encanto&lt;br /&gt;
|ko=헤롱헤롱 바디 &#039;&#039;Herongherong Body&#039;&#039;&lt;br /&gt;
|ro=Șarmul Drăguț&lt;br /&gt;
|pl=Słodki Wdzięk&lt;br /&gt;
|vi=Bùa Mê Khả Ái&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityVariations|Cute Charm|Flame Body|Effect Spore|Poison Point|Static|Cursed Body|color=fairy&lt;br /&gt;
|1color={{Fairy color dark}}&lt;br /&gt;
|2color={{fire color dark}}&lt;br /&gt;
|3color={{grass color dark}}&lt;br /&gt;
|4color={{poison color dark}}&lt;br /&gt;
|5color={{electric color dark}}&lt;br /&gt;
|6color={{ghost color dark}}&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities that activate on contact]]&lt;br /&gt;
[[Category:Abilities that activate upon taking damage]]&lt;br /&gt;
[[Category:Abilities that inflict volatile status conditions]]&lt;br /&gt;
[[Category:Abilities that affect appearance of wild Pokémon]]&lt;br /&gt;
[[Category:Abilities with field effects]]&lt;br /&gt;
&lt;br /&gt;
[[de:Charmebolzen]]&lt;br /&gt;
[[es:Gran encanto]]&lt;br /&gt;
[[fr:Joli Sourire]]&lt;br /&gt;
[[it:Incantevole]]&lt;br /&gt;
[[ja:メロメロボディ]]&lt;br /&gt;
[[zh:迷人之躯（特性）]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_HeartGold_and_SoulSilver_Versions&amp;diff=4403709</id>
		<title>Pokémon HeartGold and SoulSilver Versions</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_HeartGold_and_SoulSilver_Versions&amp;diff=4403709"/>
		<updated>2025-10-16T17:08:13Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: battle mechanic changes belong on pages about generations, unless they changed within a generation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|HeartGold &amp;amp; SoulSilver|the {{PTCG}} expansion|HeartGold &amp;amp; SoulSilver (TCG)}} &#039;&#039;For the ninth chapter of the [[Pokémon Adventures]] manga, see [[HeartGold &amp;amp; SoulSilver arc (Adventures)]].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Infobox game |colorscheme=heartgold|bordercolorscheme=soulsilver&lt;br /&gt;
|name=Pokémon HeartGold Version&lt;br /&gt;
|name2=Pokémon SoulSilver Version&lt;br /&gt;
|jname=ポケットモンスター ハートゴールド&lt;br /&gt;
|jname2=ポケットモンスター ソウルシルバー&lt;br /&gt;
|boxart=HeartGold EN boxart.jpg&lt;br /&gt;
|boxart2=SoulSilver EN boxart.jpg&lt;br /&gt;
|caption=Pokémon HeartGold Version&#039;s boxart, [[Game mascot|featuring]] {{p|Ho-Oh}}.&lt;br /&gt;
|caption2=Pokémon SoulSilver Version&#039;s boxart, [[Game mascot|featuring]] {{p|Lugia}}.&lt;br /&gt;
|jbox=HeartGold JP boxart.jpg&lt;br /&gt;
|jbox2=SoulSilver JP boxart.jpg&lt;br /&gt;
|jcaption=Boxart of Pocket Monsters HeartGold.&lt;br /&gt;
|jcaption2=Boxart of Pocket Monsters SoulSilver.&lt;br /&gt;
|platform=[[Nintendo DS]]&lt;br /&gt;
|category=RPG&lt;br /&gt;
|players=1-4 players simultaneous&lt;br /&gt;
|link_method=[[DS Wireless Communications|DS Wireless]], [[Nintendo Wi-Fi Connection|Wi-Fi]], [[Infrared|IR]] (for Pokéwalker)&lt;br /&gt;
|developer=[[Game Freak]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|gen_series=[[Generation IV]] [[core series]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=3&lt;br /&gt;
|acb=G&lt;br /&gt;
|oflc=G&lt;br /&gt;
|grb=ALL&lt;br /&gt;
|gsrr=6+&lt;br /&gt;
|release_date_ja=September 12, 2009&amp;lt;ref&amp;gt;[http://www.pokemon.co.jp/game/ds/hgss/ Pokémon.co.jp]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_na=March 14, 2010&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-video-games/pokemon-heartgold-and-soulsilver-versions/ Pokémon.com (US)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_au=March 25, 2010&amp;lt;ref&amp;gt;[http://www.nintendo.com.au/index.php?action=catalogue&amp;amp;prodcat_id=&amp;amp;prod_id=20095 Nintendo of Australia - Pokémon HeartGold Version]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.nintendo.com.au/index.php?action=catalogue&amp;amp;prodcat_id=&amp;amp;prod_id=20096 Nintendo of Australia - Pokémon SoulSilver Version]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_eu=March 26, 2010&amp;lt;ref&amp;gt;[http://www.pokemon.com/uk/pokemon-video-games/pokemon-heartgold-and-soulsilver-versions/ Pokémon.com (UK)]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;April 2, 2010{{tt|*|Versions with Dutch box and manual}}&amp;lt;ref&amp;gt;[https://www.nintendo.nl/Nieuws/2010/Lanceerdatum-Pokemon-HeartGold-Version-en-Pokemon-SoulSilver-Version-bevestigd-259986.html Nintendo of the Netherlands announcement regarding the delayed release date (retrieved August 3, 2020)] (Dutch)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_kr=February 4, 2010&amp;lt;ref&amp;gt;[http://www.nintendo.co.kr/DS/soft/pokemon_hgss/main.php Nintendo of Korea]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_tw=September 12, 2009&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/game/ds/hgss/ Pokémon.co.jp]&amp;lt;br&amp;gt;[http://www.nintendo.co.jp/ds/ipkj/ Nintendo.co.jp]&amp;lt;br&amp;gt;[http://www.pokemon.co.jp/special/hgss/ Official site]&lt;br /&gt;
|website_en=[http://www.pokemon.com/us/pokemon-video-games/pokemon-heartgold-and-soulsilver-versions/ Pokémon.com (US)]&amp;lt;br&amp;gt;[http://www.pokemon.com/uk/pokemon-video-games/pokemon-heartgold-and-soulsilver-versions/ Pokémon.com (UK)]&amp;lt;br&amp;gt;[https://www.nintendo.com/games/detail/SMbDUlAHoYoFKJ0LEG5P8oBjDy8HDY0N Nintendo.com (HeartGold)]&amp;lt;br&amp;gt;[https://www.nintendo.com/games/detail/fIpnogOynK7K1gQq74MeOMcYriQppCnD Nintendo.com (SoulSilver)]&amp;lt;br&amp;gt;[https://www.nintendo.co.uk/Games/Nintendo-DS/Pokemon-HeartGold-Version-272365.html Nintendo.co.uk (HeartGold)]&amp;lt;br&amp;gt;[https://www.nintendo.co.uk/Games/Nintendo-DS/Pokemon-SoulSilver-Version-272475.html Nintendo.co.uk (SoulSilver)]&amp;lt;br&amp;gt;[http://www.pokemongoldsilver.com/ Official site]&lt;br /&gt;
}}&lt;br /&gt;
{{bulbanews|game}}&lt;br /&gt;
{{StrategyWiki|Pokémon HeartGold and SoulSilver}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon HeartGold Version&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスター ハートゴールド&#039;&#039;&#039; &#039;&#039;Pocket Monsters HeartGold&#039;&#039;) and &#039;&#039;&#039;Pokémon SoulSilver Version&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスター ソウルシルバー&#039;&#039;&#039; &#039;&#039;Pocket Monsters SoulSilver&#039;&#039;) are paired [[Generation IV]] [[remake]]s of the [[Generation II]] games {{game|Gold and Silver|s}}.&lt;br /&gt;
&lt;br /&gt;
Much like how {{game|FireRed and LeafGreen|s}} revisited the [[Generation I]] story of [[Kanto]], HeartGold and SoulSilver retell the story of [[Johto]], with the player&#039;s starting town being [[New Bark Town]]. While the games feature several expansions in key areas, the overall plot follows the same direction as the original {{2v2|Gold|Silver}}. Some aspects exclusive to {{v2|Crystal}} are also included. Like how FireRed and LeafGreen could link up with {{3v2|Ruby|Sapphire|Emerald}} to complete the Pokédex by trading regionally exclusive Pokémon, HeartGold and SoulSilver can link up with {{3v2|Diamond|Pearl|Platinum}} to obtain Pokémon unavailable in Johto and Kanto (such as the [[Sinnoh first partner Pokémon]]) and vice versa.&lt;br /&gt;
&lt;br /&gt;
{{ga|Kris}}, despite being the female counterpart of {{ga|Ethan|Crystal&#039;s player character}}, is not included as the female player character, with a {{ga|Lyra|new character}} instead taking her place. Whether she is chosen to be the [[player character]] or not, this new character will still appear in the game. The unselected protagonist will take a pseudo-[[rival]] role similar to the unselected characters of [[Pokémon Ruby and Sapphire Versions|Ruby, Sapphire]], {{v2|Emerald}}, {{3v2|Diamond|Pearl|Platinum}}.&lt;br /&gt;
&lt;br /&gt;
The games were released on September 12, 2009, in Japan, February 4, 2010, in South Korea, March 14, 2010, in North America, March 25, 2010, in Australia, and March 26, 2010, in Europe (excluding the {{pmin|the Netherlands|Netherlands}} and the Flemish part of {{pmin|Belgium}} due to an in-game save error,&amp;lt;ref&amp;gt;[https://tweakers.net/nieuws/66417/nintendo-roept-pokemon-games-terug-wegens-bug.html &#039;&#039;Nintendo roept Pokémon spellen terug wegens bug&#039;&#039; (Nintendo recalls Pokémon games because of bug) - Tweakers (Dutch report on the save data bug)] (retrieved August 3, 2020)&amp;lt;/ref&amp;gt; with the patched copies later released on April 2, 2010).&amp;lt;ref&amp;gt;[https://www.nintendo.nl/Nieuws/2010/Lanceerdatum-Pokemon-HeartGold-Version-en-Pokemon-SoulSilver-Version-bevestigd-259986.html Nintendo of the Netherlands announcement regarding the delayed release date (retrieved August 3, 2020)] (Dutch)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
The plot of Pokémon HeartGold and SoulSilver is mostly the same as Gold and Silver with a few changes and included plot elements exclusive to {{game|Crystal}}. The {{player}}, either {{ga|Ethan}} or {{ga|Lyra}}, begins their journey from [[New Bark Town]], running an errand for [[Professor Elm]] to [[Mr. Pokémon]]&#039;s house to discover what he was so excited about. Elm supplies the player with one of three Pokémon, {{p|Chikorita}}, {{p|Cyndaquil}}, or {{p|Totodile}}, for this errand. After Mr. Pokémon&#039;s discovery turns out to be an {{pkmn|Egg}}, the player returns to New Bark Town, only to find that a suspicious {{ga|Silver|red-haired boy}} seen lurking outside of Elm&#039;s lab earlier has stolen one of Elm&#039;s Pokémon— the one that the player&#039;s choice is weak to, coincidentally. Upon defeating him and returning to New Bark Town, the player gives the name of the boy (the player can choose any name, provided it fits under the seven-character limit; his name defaults to Soul in HeartGold and Heart in SoulSilver) to a police officer who has come to investigate the incident. Elm is amazed by the Egg and insists on studying it, allowing the player to keep the Pokémon they traveled with as a [[first partner Pokémon]]. From here, he encourages the player to journey across [[Johto]] and challenge the eight [[Gym Leader]]s, [[Falkner]], [[Bugsy]], [[Whitney]], [[Morty]], [[Chuck]], [[Jasmine]], [[Pryce]], and [[Clair]], and eventually the [[Pokémon League]]. With the first Gym in [[Violet City]] nearby, the player heads off on their adventure.&lt;br /&gt;
&lt;br /&gt;
Upon arriving at Violet City, the player must first defeat the Elder, [[Li]], at [[Sprout Tower]] before facing the Violet City Gym. Li has just been defeated by Silver and after the player defeats Li, he gives the player {{m|Flash}}. After defeating Falkner for the {{Badge|Zephyr}}, Elm&#039;s assistant appears to give the player the Egg, which will later hatch into a {{p|Togepi}}. Heading south towards [[Azalea Town]] by way of {{rt|32|Johto}} and [[Union Cave]], the player meets up with the villainous [[Team Rocket]], formed again after it was disbanded [[Generation I|three years prior]] in the neighboring [[Kanto]] region by {{ga|Red|a young Trainer}}. They are cutting off the tails of the {{p|Slowpoke}} that are sacred in Azalea, intending to sell them for a large profit. [[Kurt]], a local maker of specialty [[Poké Ball]]s, is greatly angered by this, and requests the player&#039;s help in chasing away Team Rocket and saving the Slowpoke. Though he falls into the [[Slowpoke Well]], hurting himself in the process, he begs the player to continue on to fight the organization with their Pokémon. After this has been done, and Team Rocket is chased away from Azalea, Kurt gives the player a [[Lure Ball]] and will make his specialty Poké Balls when brought any kind of [[Apricorn]], once per day. After defeating [[Bugsy]] in the [[Azalea Gym]] for the {{Badge|Hive}} and defeating the red-haired boy (Silver) once again, the player can journey into [[Ilex Forest]] to find the [[Charcoal]] maker&#039;s {{p|Farfetch&#039;d}} and get {{HM|01|Cut}}. With this, Ilex Forest can be navigated through towards {{rt|34|Johto}}. On Route 34, a [[Pokémon Day Care]] is set up that is capable of raising two Pokémon at once. The Day Care functions the same way as in other [[Generation IV]] games.&lt;br /&gt;
&lt;br /&gt;
Venturing into [[Goldenrod City]], the player&#039;s third Badge, the {{Badge|Plain}}, awaits. After defeating [[Whitney]] and getting the Plain Badge, getting a [[Squirt Bottle|SquirtBottle]] allows the player to move the {{p|Sudowoodo|strange tree}} blocking {{rt|36|Johto}} to the north. If it is [[Days of the week|Tuesday, Thursday, or Saturday]], the [[Bug-Catching Contest]] will be on at the [[National Park]] on {{rt|35|Johto}} as well. In [[Ecruteak City]], [[Bill]], the developer of the [[PC]] [[Pokémon Storage System]] is performing repairs on the [[Time Capsule]], and as the player arrives, he will finish, asking for them to come visit him in his parents&#039; house in Goldenrod, where he will give away an {{p|Eevee}}. Another Gym is in Ecruteak City, where the {{type|Ghost}} Leader [[Morty]] battles for the {{Badge|Fog}}. The player encounters the [[Legendary beasts]] in the [[Burned Tower]] and they [[Roaming Pokémon|run off]] around Johto. The player also meets [[Eusine]] who is studying the Burned Tower and takes interest in {{p|Suicune}}.&lt;br /&gt;
&lt;br /&gt;
The player goes on through {{rt|38|Johto}} and {{rt|39|Johto}} to arrive in [[Olivine City]]. Once there, they learn from Silver that [[Jasmine]], the Gym Leader, is not available at the moment, since she is taking care of the [[Olivine Lighthouse|lighthouse&#039;s]] [[Amphy|Ampharos]] and refuses to leave until the Pokémon is given a [[Secret Medicine|special medicine]] from [[Cianwood City]]. The player thus surfs their way through {{rt|40|Johto}} and {{rt|41|Johto}} to get to Cianwood City. There, they encounter the {{type|Fighting}} Leader [[Chuck]], who presents the player with the {{Badge|Storm}}. They get the medicine from the Cianwood Pharmacy and go back to Olivine City. Jasmine, relieved after getting her Ampharos&#039;s medicine, goes back to taking Gym challenges. Her Pokémon specialty is of the {{t|Steel}} type. When the player gets their sixth Badge, the {{Badge|Mineral}}, they travel to [[Mahogany Town]], through {{rt|42|Johto}}. The Gym is blocked by a man and the way to {{rt|44|Johto}} and the [[Ice Path]] is blocked by a man trying to sell [[Rage Candy Bar]]s.&lt;br /&gt;
&lt;br /&gt;
The player heads north to {{rt|43|Johto}} and the [[Lake of Rage]]. Upon entering the gate, two Team Rocket Grunts charge them {{pdollar}}1000 to go through. When the player gets to the lake, they encounter the [[Red Gyarados]]. After the player defeats, catches or flees from it, they get the [[Red Scale]]. A caped man named [[Lance]] appears on the shore and reveals Team Rocket&#039;s secret hideout to the player. The player goes back to Mahogany and goes through the hideout, along with Lance. Team Rocket planned to emit sound waves, inducing the {{p|Magikarp}} in the lake to [[Evolution|evolve]] into {{p|Gyarados}}, which caused the effect of the [[Red Gyarados]]. Once the player defeats all the Team Rocket members and disables the wave-emitting machine, they can challenge [[Pryce]], the town&#039;s {{type|Ice}} Gym Leader.&lt;br /&gt;
&lt;br /&gt;
Upon defeating the Gym Leader and obtaining the {{Badge|Glacier}}, the player receives a phone call from Prof. Elm about a strange radio signal emitted by Team Rocket, trying to connect with their missing leader, [[Giovanni]]. The player goes to the [[Goldenrod Radio Tower]] to investigate. Once there, a Team Rocket Grunt tells the player that only Team Rocket members are permitted to enter the tower. The player then goes into the tunnel, where a Team Rocket Grunt says they are looking for new recruits, then dresses the player in a Team Rocket grunt&#039;s uniform. The player is then permitted to enter the tower, but, all of a sudden, Silver enters, and tells the player off for thinking they look tough in the clothing. The player finds out the tower has been taken over by Team Rocket. When the player ascends to the top floor, they find the director of the Radio Tower, only to discover that he has been impersonated by a member of Team Rocket and that the real Director is locked in Goldenrod&#039;s basement. Once the player enters the basement, they are once again encountered by Silver, who intends to defeat Team Rocket all by himself. He still questions the way he treats his Pokémon. Once the player gets to the very bottom of the basement, they find the Tower&#039;s real Director. He gives the player the Card Key so that they can access the higher floors of the Radio Tower.&lt;br /&gt;
&lt;br /&gt;
After clearing all of the Team Rocket members and defeating the {{tc|Executive|Team Rocket executives}}, effectively disbanding them, the player receives either a [[Rainbow Wing]] to encounter {{p|Ho-Oh}} or a [[Silver Wing]] to encounter {{p|Lugia}}, in HeartGold and SoulSilver, respectively. The player then is allowed to go through the [[Ice Path]] and to [[Blackthorn City]]. There the player can challenge [[Clair]], the {{type|Dragon}} Gym Leader. Before giving the player the {{Badge|Rising}}, however, Clair makes the player go through a test to prove their worthiness. To complete this test, the player must enter the [[Dragon&#039;s Den]] and take a test before they receive the Rising Badge from Clair. Having obtained all 8 Badges, the player is given the Master Ball by Elm and is requested to visit the Kimono Girls to prove their worthiness. After defeating the Kimono Girls, the player will either go to the Bell Tower{{sup/4|HG}} or the Whirl Islands{{sup/4|SS}} to encounter Ho-Oh{{sup/4|HG}} or Lugia{{sup/4|SS}}. Then the player is allowed to go east of New Bark into Kanto.&lt;br /&gt;
&lt;br /&gt;
From New Bark Town, the path to the Pokémon League is to the east, across {{rt|27|Kanto}} and into [[Kanto]], then across {{rt|26|Kanto}} and through {{ka|Victory Road}} to the [[Indigo Plateau]]. When the player reaches the exit of Victory Road, Silver appears again and battles the player.&lt;br /&gt;
&lt;br /&gt;
The [[Elite Four]] awaits the player if they have collected all eight Badges. When the player enters the League, they must face all four in sequence. [[Will]], who [[Pokémon training|trains]] {{type|Psychic}} Pokémon, is first, followed by [[Koga]], whose specialty is {{t|Poison}}. [[Bruno]], who uses {{type|Fighting}} Pokémon, follows, and finally, [[Karen]], who specializes in the {{t|Dark}} type. After defeating these four, the reigning [[Pokémon Champion]], [[Lance]], whom the player met at the Lake of Rage, challenges the player to a final battle. After his defeat, Oak and his co-host on [[Professor Oak&#039;s Pokémon Talk|Pokémon Talk]], [[DJ Mary]], arrive and congratulate the player. Lance then takes the player to a back room and tells the player that they are admitted into the [[Hall of Fame]]. The credits roll.&lt;br /&gt;
&lt;br /&gt;
===Postgame===&lt;br /&gt;
The player then returns to their bedroom in New Bark Town. They head downstairs and receive a message that Professor Elm has something for them. Returning to his lab the player receives an [[S.S. Ticket]] for the fast ship [[S.S. Aqua]] departing to the region of [[Kanto]], where many rare Pokémon live. The player boards the ship in Olivine City and is bombarded by a Gentleman looking for his granddaughter who got loose on the ship. Searching the whole ship, the player finds a sailor who is angry that his co-worker is asleep on the job. Finding him and challenging him to a battle, he runs out of his cabin to join the mate. The player later finds the missing girl at the bottom of the ship. The girl asks the player to play hide and seek with her. After finding her two times, the girl decides to go back to her grandfather. The man from before thanks the player as she mentions that the player was playing with her, as the ship arrives to Vermilion City in Kanto.&lt;br /&gt;
&lt;br /&gt;
Deciding to take on the Gyms of Kanto, the player enters the Gym in Vermilion City, defeating [[Lt. Surge]] who specializes in {{t|Electric}} types, and earning the {{Badge|Thunder}}. The player travels north to [[Saffron City]] and enters the Gym there defeating [[Sabrina]], who specializes in {{t|Psychic}} types and had envisioned the player&#039;s arrival three years prior, and earns the {{Badge|Marsh}}. Still in Saffron, the player encounters the {{OBP|Copycat|character}} in her new house who seems to have misplaced her Pokémon doll. Going back to Vermilion&#039;s [[Pokémon Fan Club]] the player sees the [[Lost Item]] and retrieves it bringing it back to the copycat who gives the player a [[Pass]] to the Saffron [[Magnet Train]].&lt;br /&gt;
&lt;br /&gt;
The player then travels west of Saffron to [[Celadon City]] and travels to the Gym, taking on [[Erika]] and winning the {{Badge|Rainbow}}. Going back to Saffron and traveling east, the player comes to the [[Kanto Power Plant]] where they find that an important part of a machine in the plant has been stolen and they are unable to get the machine running. Traveling north of Saffron to [[Cerulean City]] the player finds out that a suspicious character has been hanging out around the Gym. Traveling north onto {{rt|24|Kanto}}, the player finds and battles a [[Team Rocket]] grunt who is trying to revive the team unbeknownst to the fact that the team in Johto was disbanded by the player. The player defeats the grunt who admits that he dropped the part in the Cerulean Gym. The player then challenges the Nugget Crew and finds [[Misty]] with her boyfriend at [[Cerulean Cape]]. Misty&#039;s boyfriend runs off angering her until she realizes that the player is indeed a challenger. The player returns to Cerulean Gym and takes on Misty&#039;s {{t|Water}} types winning the {{Badge|Cascade}}, while also retrieving the [[Machine Part]] along the way. They return it to the Power Plant and the machine is once again returned to its running state.&lt;br /&gt;
&lt;br /&gt;
The player then moves through the [[Rock Tunnel]], arriving at [[Lavender Town]], where they discover that the former [[Pokémon Tower]] has now become a Radio Tower for Kanto. Talking to the director inside the tower, they receive the Radio Expansion Card which allows them to listen to radio stations in Kanto as a reward for restoring power at the Power Plant. Traveling the length of the [[Kanto Route 12|Silence Bridge]] and [[Route]]s {{rtn|13|Kanto}}, {{rtn|14|Kanto}}, and {{rtn|15|Kanto}}, the player arrives at [[Fuchsia City]] and takes on the Gym Leader [[Janine]] who specializes in {{t|Poison}} types, winning the {{Badge|Soul}}.&lt;br /&gt;
&lt;br /&gt;
Returning to Vermilion City, the player recalls the large Pokémon sleeping outside the entrance to [[Diglett&#039;s Cave]] on the eastern edge of town. They play the Poké Flute Station on their radio which awakens and angers the Pokémon, a giant {{p|Snorlax}}. After capturing, defeating, or running away from it, the player enters and goes through the Diglett&#039;s Cave emerging on {{rt|2|Kanto}}, just south of [[Pewter City]]. The player goes north to Pewter City and challenges [[Brock]] and his {{t|Rock}} types and earns the {{Badge|Boulder}}.&lt;br /&gt;
&lt;br /&gt;
The player travels south across Route 2 and through [[Viridian Forest]] before arriving at [[Viridian City]]. The player then continues south to [[Pallet Town]] and surfs to [[Cinnabar Island]]. There, the player sees {{ga|Blue}} who mentions how the town previously found on the island was destroyed in a volcanic eruption, and that the town&#039;s Gym Leader had to relocate his Gym to the nearby [[Seafoam Islands]]. Blue then goes back to his Gym in Viridian. The player travels east to the Seafoam Islands and finds [[Blaine]]&#039;s {{type|Fire}} Gym within the islands and challenges him to earn the {{Badge|Volcano}}.&lt;br /&gt;
&lt;br /&gt;
The player travels back to Viridian City and challenges Blue in his Gym, which does not seem to have any specialty in types, and defeats him to earn the {{Badge|Earth}}. The player goes back to Pallet Town and visits [[Professor Oak]] in his laboratory. Oak sees that the player has earned all of the Gym Badges in Kanto and, after giving them [[HM08]], decides to allow the player to enter [[Mt. Silver]], a mountain so dangerous the average Trainer is not allowed to enter it, to challenge {{ga|Red}}, who has been the champion of Kanto for three years and trains there constantly. The player goes to Mt. Silver and climbs to the top to find Red training mutely, and challenges him to a battle. After a hard-fought battle, the player defeats Red, becoming the new champion of Kanto, and Red walks away without saying a word. The credits roll again.&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
Prepare for thrilling new adventures as [[Legendary Pokémon]] awaken!&amp;lt;br&amp;gt;Explore the Johto region as you catch, train, and battle with your favorite Pokémon by your side. Turn the tides—call forth the Legendary Pokémon!&lt;br /&gt;
&lt;br /&gt;
==Changes from Pokémon Gold, Silver, and Crystal==&lt;br /&gt;
===Gameplay===&lt;br /&gt;
* All 493 Pokémon are capable of [[walking Pokémon|following players]] similar to {{OBP|Pikachu|Yellow}} in {{game|Yellow}}. [[Shiny Pokémon|Shininess]] and [[form]] differences are retained when a Pokémon is following the player. The player can interact with their Pokémon by pressing &#039;A&#039; while facing it, so they can see how their Pokémon is feeling at the moment. In battle, like Yellow&#039;s Pikachu, they are sent out from the side of the screen, rather than from a Poké Ball. The player&#039;s lead Pokémon will always follow them except in certain situations, such as while riding the [[bicycle]], surfing, or going indoors with a large Pokémon.&lt;br /&gt;
* A new series of events precede encountering the [[game mascot]]s in both versions, and thus it is mandatory for the player to engage in battle with the game mascot in order to continue with the game and proceed to the [[Pokémon League]], similar to the plots of {{game2|Ruby|Sapphire|Emerald}} and {{game2|Diamond|Pearl|Platinum}}. In the originals, it was completely optional to encounter {{p|Ho-Oh}} and {{p|Lugia}}.&lt;br /&gt;
* The five [[Kimono Girl]]s from {{DL|Ecruteak City|Kimono Dance Theater|the Dance Theater}} in [[Ecruteak City]] now have a significant role in the game. During the player&#039;s adventure, they can meet each Kimono Girl at different points of the game where they will ask the player to do them a small favor. After receiving the [[Master Ball]] from [[Professor Elm]] and before meeting the [[game mascot]], each Kimono Girl tests the player with a battle. Once all five are defeated, they proceed to the [[Bell Tower]]{{sup/4|HG}}/[[Whirl Islands]]{{sup/4|SS}} where they will perform a dance to summon {{p|Ho-Oh}}{{sup/4|HG}}/{{p|Lugia}}{{sup/4|SS}}.&lt;br /&gt;
** As these events were not part of the plot of the originals, the Kimono Girls were originally battled earlier on in the game at the Ecruteak Dance Theater in order to earn {{HM|03|Surf}} once all five were defeated. In HeartGold and SoulSilver, a {{tc|Team Rocket Grunt}} inside the theater needs to be battled instead.&lt;br /&gt;
** The battles done with the Kimono Girls are now consecutive and will always be done in the same order until all five are defeated. In the original games, the player could freely choose the order they wished to face the Kimono Girls in.&lt;br /&gt;
* [[Kurt]] and [[Apricorn]]s make a return to the series along with the respective [[Poké Ball]]s. Apricorns are now carried by the player in a new item, the [[Apricorn Box]]. As in {{v2|Crystal}}, Kurt can be given multiples of the same color Apricorn at once in order to make multiple Poké Balls.&lt;br /&gt;
* While the [[Rainbow Feather|Rainbow Wing]] and [[Silver Feather|Silver Wing]] allow permission to climb the [[Bell Tower]] and enter Lugia&#039;s cave in the [[Whirl Islands]], respectively, the player cannot encounter their version&#039;s respective mascot until they obtain the [[Clear Bell]] in HeartGold and the [[Tidal Bell]] in SoulSilver. (Since the Tidal Bell cannot be obtained in HeartGold and the Clear Bell cannot be obtained in SoulSilver, those items are not required in those versions to encounter the opposite mascot.)&lt;br /&gt;
* Unlike [[Generation II]], new tasks are put in to complete that are now required to progress the story forward. For example, the [[Pokégear|Radio Card]] for the Pokégear must be obtained to be able to challenge [[Whitney]], and the Kimono Girls and game mascot event must be completed to challenge the Elite Four.&lt;br /&gt;
* While most of the Kanto Gym Leaders can still be challenged in any order, Blue is now the only exception. He will only leave Cinnabar Island to return to his Gym once he has confirmed the player has the other seven Kanto Gym Badges.&lt;br /&gt;
* The battle against the Team Rocket Grunt that steals the [[Machine Part]] is now mandatory, as it will only appear in [[Cerulean Gym]] once he is defeated. In the original games, the player can obtain the Machine Part at any point after encountering him in Cerulean Gym.&lt;br /&gt;
* The [[Rage Candy Bar|RageCandyBar]] is now a [[Key Item]].&lt;br /&gt;
** The [[Slowpoke Tail|SlowpokeTail]] was also made a Key Item but is now entirely unobtainable, possibly for this same reason.&lt;br /&gt;
* Similar to the event {{p|Shaymin}} and {{p|Regigigas}} in Platinum, two in-game events are unlocked through the use of {{pkmn2|event}}-exclusive Pokémon. The [[List of event Pokémon with in-game effects#Pichu|Pikachu-colored Pichu]] unlocks an event near the [[Ilex Forest]] [[Ilex Forest shrine|shrine]] where the [[Spiky-eared Pichu]] can be obtained, and an event-exclusive {{p|Celebi}} unlocks an encounter with former [[Team Rocket]] boss and Viridian Gym Leader [[Giovanni]]. Giovanni was mentioned repeatedly in the original Generation II games but did not appear. These events effectively replace the [[GS Ball]] event formerly found in the Japanese version of {{game|Crystal}}.&lt;br /&gt;
* The [[Pokémon Storage System]], [[Bag]], [[party]] interface, and the screen that pops up when pressing the &#039;&#039;Start&#039;&#039; or &#039;&#039;X&#039;&#039; buttons in the previous games all use the Nintendo DS&#039;s touch screen.&lt;br /&gt;
* [[Legendary Pokémon]] from other regions can be caught in the games. [[Hoenn]]&#039;s legendaries, {{p|Kyogre}} and {{p|Groudon}}, return in HeartGold and SoulSilver, respectively, after Red has been defeated, and {{p|Rayquaza}} can be caught in both games if a Groudon from SoulSilver and a Kyogre from HeartGold are shown to Professor Oak. {{p|Latias}} (in HeartGold) or {{p|Latios}} (in SoulSilver) can be found roaming in [[Kanto]] later in the game after speaking to [[Steven Stone]]. The [[legendary birds]] can also be found in certain locations in Kanto while {{p|Mewtwo}} can be found at [[Cerulean Cave]].&lt;br /&gt;
* [[Cynthia]] makes an appearance in an event involving {{p|Arceus}}. This takes place in an area accessed from the [[Ruins of Alph]] that is far to the north, named the [[Sinjoh Ruins]]. This event allows players to obtain either {{p|Dialga}}, {{p|Palkia}}, or {{p|Giratina}} at level 1. The only way to obtain the [[Griseous Orb]] and Origin Forme Giratina in this game is to choose Giratina during this event.&lt;br /&gt;
* The [[Enigma Stone]] is an event Key Item that features a use similar to that of the [[Eon Ticket]], allowing the other Eon Pokémon to be battled (i.e. Latios in HeartGold and Latias in SoulSilver, respectively) in a non-roaming encounter.&lt;br /&gt;
* {{m|Headbutt}}ing trees to locate certain Pokémon makes its return. However, this time it can also be used to collect Pokémon from [[Hoenn]] and [[Sinnoh]] after the [[National Pokédex]] is acquired.&lt;br /&gt;
* The [[Gracidea]] can be obtained in the flower shop in [[Goldenrod City]] by bringing any [[fateful encounter]] {{p|Shaymin}} to show them.&lt;br /&gt;
* [[Eusine]], a major character from {{game|Crystal}} who was not in the original Gold and Silver, appears, as do other aspects originally featured in Crystal.&lt;br /&gt;
* A new sidequest, the [[Pokéathlon]], features ten mini-games that pit Pokémon in athletic competitions. Its system appears to be analogous to that of [[Pokémon Contest]]s and {{pkmn|Super Contest}}s from previous games.&lt;br /&gt;
[[File:Pokewalker.png|thumb|150px|The Pokéwalker]]&lt;br /&gt;
* Like the [[Game Boy Advance Wireless Adapter|GBA Wireless Adapter]] that came with {{game|FireRed and LeafGreen|s}}, a bonus is included with the purchase of HeartGold and SoulSilver: a {{i|Poké Ball}}-shaped {{wp|pedometer}} called the [[Pokéwalker]] that has the capacity to link to the two games and hold a Pokémon. Storing a Pokémon in this manner increases its [[experience]] and [[friendship]] as the wearer walks. Other Pokémon can be captured in exclusive Pokéwalker-only areas and then transferred to the main game.&lt;br /&gt;
* [[Apricorn]]s are now the only items collected from plants on the field. {{Berries}} are instead collected from {{tc|Juggler}}s in [[Violet City]] and [[Fuchsia City]] in exchange for [[shard]]s, through the [[Pokéwalker]]&#039;s Dowsing function, hidden on the ground, or from the deliveryman in [[Poké Mart]]s sent by the player&#039;s {{jo|mom}} (if the player allows their mom to save money). A few Berries cannot be collected in these games and must be traded over from other versions, similar to in FireRed and LeafGreen. Though they cannot be grown on the ground like in [[Hoenn]] or [[Sinnoh]], they can be grown portably using the [[Berry Pots]], where the [[Squirt Bottle|SquirtBottle]] is controlled via the touch screen to water four Berries at a time.&lt;br /&gt;
* Using the [[Apriblender]], Apricorns can now also be mixed into drinks that increase a Pokémon&#039;s Pokéathlon stats by putting Apricorns in the blender and walking around.&lt;br /&gt;
* The [[Running Shoes]] are obtained in [[Cherrygrove City]] and can be permanently selected using the touchscreen [[menu]]. The selected item (from pressing Y or SELECT in previous games) is also on the touchscreen. Two items can be selected as opposed to just one.&lt;br /&gt;
* Due to the absence of the [[Vs. Seeker]], the [[Pokégear]] reintroduces an improved cell phone feature with a limitless call list. However, [[rematch|re-battling]] Trainers is now dependent on the day and time.&lt;br /&gt;
* Passing certain parts in the game can also affect the rematches by improving the team of the Trainers that can be re-battled. By entering the [[Hall of Fame]] and then after collecting the 16 Badges the Pokémon team of that Trainer are fought at higher levels as long as each rematch phase has been fought at least once.&lt;br /&gt;
* When the player is choosing their [[first partner Pokémon]] ({{p|Chikorita}}, {{p|Cyndaquil}}, or {{p|Totodile}}), it is possible to check if any of them is {{pkmn2|Shiny}} before obtaining them.&lt;br /&gt;
* [[First partner Pokémon]] from Kanto and Hoenn can be collected from [[Professor Oak]] and [[Steven Stone]], respectively, as appreciation for defeating Red.&lt;br /&gt;
* [[Photography|Commemorative photos]] can now be taken around Johto and Kanto with the player&#039;s partner Pokémon, team, [[Gym Leader]]s, and certain notable citizens.&lt;br /&gt;
* Many Pokémon have acquired the ability to learn new moves and expand and improve their movesets; for example, {{p|Togepi}} can now learn {{m|Extrasensory}} through breeding.&lt;br /&gt;
* When using the move {{m|Whirlpool}} outside of battle, instead of the {{OBP|whirlpool|obstacle}} disappearing like in [[Generation II]], the player will simply surf over the whirlpools.&lt;br /&gt;
* {{m|Rock Smash}}, previously a TM usable on the field in the originals, is now a full-fledged HM as it has been since [[Generation III]]. {{m|Defog}} loses its HM status to the returning {{m|Whirlpool}}.&lt;br /&gt;
* {{m|Rock Climb}}, despite it not being available prior to [[Generation IV]], continues to be [[HM08]] and requires the [[Viridian Gym]] Badge. As a result, several caves and cliffs have markings that allow them to be scaled like in {{3v2|Diamond|Pearl|Platinum}}.&lt;br /&gt;
* An addition to the {{pkmn|breeding}} system is introduced where one of the three random {{IV}}s inherited by the offspring can be guaranteed if one of the parents holds a [[Power item]].&lt;br /&gt;
* The Trainers that appear in Viridian City&#039;s [[Trainer House]] are now influenced by communication through two Pokéwalkers as opposed to the previous method of Mystery Gifting with the Game Boy Color&#039;s infrared port.&lt;br /&gt;
* During the player&#039;s initial battle with the rival, he is known as Passerby Boy, unlike in Gold and Silver, where he was identified as ???. Players are still required to name him later.&lt;br /&gt;
* The man in Ilex Forest, who previously gave out the TM for {{m|Headbutt}} in Generation II has become a [[Move Tutor]] for that move. This is due to the fact that Headbutt is no longer a TM. Unlike other Move Tutors, he does not require anything from the player to tutor the move and will do it as many times as the player would like.&lt;br /&gt;
* Similar to {{game|Crystal}}, the [[legendary beasts]] can be caught from the moment the player sees them fleeing in the [[Burned Tower]], with the exception of {{p|Suicune}} who can only be encountered in battle at {{rt|25|Kanto}}, instead of at the [[Bell Tower]]. Suicune can be seen running around in certain locations across Johto and Kanto.&lt;br /&gt;
* The map in the [[Pokégear]] has the same function as the {{DL|Pokétch|Marking Map}} for the Pokétch in {{3v2|Diamond|Pearl|Platinum}} to track [[roaming Pokémon]]. Additionally the player does not need to face {{p|Raikou}} or {{p|Entei}} (as well as {{p|Latios}} and {{p|Latias}}) in battle first to be able to track them.&lt;br /&gt;
* All Kanto Gym Leaders give out [[TM]]s.&lt;br /&gt;
* Trainers in [[Kanto]] will now give out their Pokégear numbers, whereas only Trainers on Routes {{rtn|26|Kanto}} and {{rtn|27|Kanto}} would do so in the original games.&lt;br /&gt;
* In the original Gold and Silver, the real Janine was in the lower-left corner of the Gym, while one of her Gym Trainers was in the middle, where the Leader should be. This isn&#039;t the case in HeartGold and SoulSilver, where Janine was moved to the middle.&lt;br /&gt;
* It is now possible to Fly to the [[Pokémon League Reception Gate]]. It is also now possible to Fly between Indigo Plateau or the Reception Gate and any location in either Kanto or Johto. Curiously, however, it&#039;s not possible to Fly to the [[Pokémon Center]]s in [[Route]]s {{rtn|4|Kanto}} and {{rtn|10|Kanto}}, whereas it was possible in FireRed and LeafGreen, but not in the original Gold and Silver.&lt;br /&gt;
* The clock reset interface from the original Pokémon Gold and Silver was removed, as was the case with {{game|Crystal}}. In its replacement is a microphone test interface that can be accessed via the button combination X, Y and Down on the title screen; though this feature, unlike the clock reset interface has been officially mentioned by Nintendo via the game instruction booklet.&lt;br /&gt;
* Any special Pokémon, such as {{p|Sudowoodo}}, will respawn to their specific location after the player enters the Hall of Fame if they were defeated instead of caught the first time.&lt;br /&gt;
* The ability to decorate the player&#039;s room, a feature introduced in the original Gold and Silver, is absent.&lt;br /&gt;
* After entering the Hall of Fame, [[Professor Oak&#039;s Pokémon Talk]] can identify [[mass outbreak]]s daily when accessed through the [[Pokégear]]&#039;s radio. This also includes the six Generation II Pokémon whose outbreak formerly occurred when a specific trainer whose number that was stored in the Pokégear would contact the player to report the outbreak during Generation II.&lt;br /&gt;
* The Regional Pokémon which previously had to be transferred from [[Generation I]] are now available [[List of in-game event Pokémon in Pokémon HeartGold and SoulSilver|in game]].&lt;br /&gt;
** {{p|Omanyte}} and {{p|Kabuto}} fossils can now be found at the [[Ruins of Alph]], but are version-exclusive.&lt;br /&gt;
** {{p|Articuno}}, {{p|Zapdos}}, and {{p|Mewtwo}} can be found in their original areas, while {{p|Moltres}} is now located in [[Mt. Silver]].&lt;br /&gt;
** {{p|Bulbasaur}}, {{p|Squirtle}}, and {{p|Charmander}} can now be obtained after defeating Red.&lt;br /&gt;
* Instead of the {{ga|Silver|rival}} telling his name after his first battle with the player in [[Cherrygrove City]], he drops his {{ga|Trainer Card}} and the player looks at it to find what his name is.&lt;br /&gt;
* The {{t|Steel}} type is no longer treated as a newly discovered type. In [[Generation II]] only, [[Jasmine]] and the {{gy|Cianwood}} [[Gym guide]] mentioned that the Steel type was recently discovered, but those remarks are absent in the remakes.&lt;br /&gt;
&lt;br /&gt;
===Areas===&lt;br /&gt;
[[File:HGSS JohtoKanto.jpg|thumb|200px|right|[[Johto]] and [[Kanto]], the accessible regions in HeartGold and SoulSilver]]&lt;br /&gt;
* Elm&#039;s Lab has an upstairs level, where [[Professor Elm|the professor]] and his family live, his old house being occupied by Lyra/Ethan and her/his family.&lt;br /&gt;
* Several Gym puzzles have been replaced or added in gyms that did not have them in Generation II. One example is reusing the puzzle in the [[Vermilion Gym]] from Generation I and III that was previously absent in Generation II.&lt;br /&gt;
* The {{Gdis|Battle Tower|II}} west of [[Olivine City]], introduced in {{game|Crystal}}, returns, bringing with it exactly the same {{gdis|Battle Frontier|IV}} seen in Platinum.&lt;br /&gt;
* Two new routes, {{rt|47|Johto}} and {{rt|48|Johto}}, are introduced near [[Cianwood City]]. They lead to a new {{safari|Johto}}, as well as the [[Embedded Tower]] and the [[Cliff Cave]].&lt;br /&gt;
* [[Mt. Silver]] is much bigger and [[Viridian Forest]] is not cut down.&lt;br /&gt;
* [[Cerulean Cave]] and the [[Seafoam Islands]] remain as they were in Generation III (though [[Blaine]] still takes part of the Seafoam Islands), allowing the [[legendary Pokémon]] that live inside them to be battled. {{p|Moltres}}, formerly found in {{ka|Victory Road}} and [[Mt. Ember]], can be found in Mt. Silver.&lt;br /&gt;
* [[Pal Park]] is located where the closed [[Kanto Safari Zone]] once stood in [[Fuchsia City]].&lt;br /&gt;
* The [[Fighting Dojo]] in [[Saffron City]] takes a role similar to Sinnoh&#039;s [[Battleground]], where the rematches between the player and Gym Leaders take place.&lt;br /&gt;
* The [[Pewter Museum of Science]] in [[Pewter City]] and the [[Miracle Cycle|Bike Shop]] in [[Cerulean City]] are open, although the latter is packing up.&lt;br /&gt;
* {{rt|3|Kanto}} is once again home to a Pokémon Center in front of [[Mt. Moon]]&#039;s entrance, and now features four meteorites that allow {{p|Deoxys}} to change forms.&lt;br /&gt;
* There are now [[gate]]s between [[Violet City]] and {{rt|36|Johto}}, and {{rt|1|Kanto}} and [[Viridian City]]. The gate between Routes {{rtn|11|Kanto}} and {{rtn|12|Kanto}} is also restored after being absent in Generation II.&lt;br /&gt;
* [[Union Cave]]&#039;s ladder from 1F to B1F has been shifted north (now closer to the north entrance). There are also many minor changes to B1F.&lt;br /&gt;
* The {{rt|23|Kanto}} in Generation II is now a part of [[Indigo Plateau]]. Route 23 no longer exists.&lt;br /&gt;
* The [[Cinnabar Gym]] and [[Viridian Gym]] have been expanded to include Gym Trainers. In Generation II, the Gym Leader was the only opponent that was fought.&lt;br /&gt;
* The Tin Tower is renamed the [[Bell Tower]].&lt;br /&gt;
* Instead of letting the player step out to see how their Pokémon are doing at the [[Pokémon Day Care]] and having each people taking care of one Pokémon, the Day Care Man stands outside and tells how the player how the Pokémon are doing while his wife sits at the desk for the player to drop off the Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
* The male [[player character]] receives a redesign and is now called {{ga|Ethan}}, while {{ga|Kris}} is replaced by a new female player character called {{ga|Lyra}}.&lt;br /&gt;
* Ambient sound effects are used with greater frequency than in previous games; for example, running water, blowing wind and the player walking through grass will produce audible noises.&lt;br /&gt;
* The [[Pokégear]] has been redesigned. There is a range of skins that can be used and changed at the player&#039;s will.&lt;br /&gt;
[[File:Pokédex HGSS.png|thumb|left|150px|Redesigned Pokédex]]&lt;br /&gt;
* Much like Kanto&#039;s was for its remakes, Johto&#039;s Pokédex has been redesigned. Unlike Kanto&#039;s remakes, which contained the same [[List of Pokémon by Kanto Pokédex number|regional Pokédex]] as the originals, [[List of Pokémon by New Pokédex number|the original regional Pokédex]] for Johto has been [[List of Pokémon by Johto Pokédex number|slightly altered]], including five [[Generation IV]] [[Evolution]]s for Pokémon found in Johto.&lt;br /&gt;
* An image of certain locations, like in {{v2|FireRed and LeafGreen|s}}, appears when entering the location. Some of these images change depending on the time of day while others change the image of the Pokémon obtainable at the location on the image at random.&lt;br /&gt;
* {{tc|Team Rocket Grunt}}s are redesigned once again. The Team Rocket {{tc|Executive}}s are also redesigned from Generation II, with four new ones appearing: [[Archer]], [[Ariana]], [[Petrel]], and [[Proton]]. Like how [[Team Galactic]]&#039;s {{tc|Commander}}s followed a planetary naming scheme, the Executives are all named for various real-world rockets. Archer would go on to reappear in [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]].&lt;br /&gt;
* All former [[Berry]] trees have become [[Apricorn]] trees.&lt;br /&gt;
* [[Gym Leader]]s, [[Elite Four]] members, {{ga|Silver}}, and {{ga|Red}} have animated battle sprites and battle intros, as in {{v2|Platinum}}. Many [[Gym]]s have been redesigned as well, some with new puzzles.&lt;br /&gt;
* If the player turns off the battle scene in the Options menu, the Pokémon will not be animated when they come into battle, whereas in Platinum they were.&lt;br /&gt;
* The [[Magnet Train]]&#039;s tracks can be seen overhead on {{rt|32|Johto}}, as well as in [[Goldenrod City]] where the tracks were previously on street-level.&lt;br /&gt;
* A river now flows through the middle of {{rt|45|Johto}}, which cannot be Surfed on.&lt;br /&gt;
* The player can now see how many Kanto Badges they have. In the original games, the player could only see how many Johto Badges they had.&lt;br /&gt;
* The Goldenrod City Radio Tower has an observation deck accessible via elevator. This replaces the second recording room.&lt;br /&gt;
* There are wind turbines standing in [[New Bark Town]] and on {{rt|14|Kanto}}.&lt;br /&gt;
* When viewing the [[Statistic|stats]] of a Pokémon outside of battle, one of the stat names will be very light blue, indicating which stat is decreased by the Pokémon&#039;s [[Nature]], and one will be very light red, indicating which stat is increased. If the Pokémon has a neutral Nature, none of the stats will be colored.&lt;br /&gt;
* The [[Olivine Lighthouse]] contains balconies that are used to navigate through the tower. While on the balconies, the overhead viewing angle of the player changes.&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
* All the game&#039;s music is rearranged to better utilize the DS&#039;s sound capabilities.&lt;br /&gt;
** The [[GB Sounds]], a Key Item available after all 16 Badges have been obtained, allows players to swap the background music for the original chiptune soundtrack from the original Gold and Silver.&lt;br /&gt;
** New music tracks, such as the music that plays on Routes 47 and 48, also receive an 8-bit remix. However, not every track got an 8-bit remix and some can only be listened to through the [[Pokémon Past Archive]] radio station in the Pokégear.&lt;br /&gt;
* {{p|Lugia}} and {{p|Ho-Oh}} each have their own unique battle music, while the [[legendary beasts]] each use differently remixed versions of their battle theme from {{game|Crystal}}.&lt;br /&gt;
* [[Slowpoke Well]] and [[Mt. Moon]] had their themes changed from those of [[Ice Path]] and [[Rock Tunnel]], respectively, to now both use the same one as [[Union Cave]].&lt;br /&gt;
* [[Ecruteak City]] and [[Cianwood City]], while sharing a theme in Generation II, now feature separate remixed variations of the same theme.&lt;br /&gt;
* [[Cerulean City]], [[Fuchsia City]], [[Cinnabar Island]], {{rt|24|Kanto}}, and {{rt|25|Kanto}} use the same themes in HeartGold and SoulSilver as they did in Generations I and III. However, they used different themes in Generation II.&lt;br /&gt;
** In Generation II, the theme shared by [[Cerulean City]] and [[Fuchsia City]] was removed, as well as the [[Cinnabar Island]] theme. Cerulean City and Cinnabar Island used the same theme as [[Viridian City]], [[Pewter City]], and [[Saffron City]]. Fuchsia City used the [[Celadon City]] theme.&lt;br /&gt;
** In Generation II, &amp;quot;To Bill: Leaving Cerulean City&amp;quot; was removed as well. This is the theme shared by Routes {{rtn|24|Kanto}} and {{rtn|25|Kanto}} (the pair of northern routes leading from [[Cerulean City]] to the [[Sea Cottage]]). They used the &amp;quot;Road to Cerulean City: Leaving Mt. Moon&amp;quot; theme (the same music as Routes {{rtn|3|Kanto}}–{{rtn|10|Kanto}}, as well as Routes {{rtn|16|Kanto}}–{{rtn|22|Kanto}}).&lt;br /&gt;
* A few themes changed most likely because [[Viridian Forest]] is now a standalone area again like in Generations I and III. (In Generation II, Viridian Forest was downsized into a tree maze and made part of {{rt|2|Kanto}}.)&lt;br /&gt;
** Viridian Forest now uses the theme Route 2 had used in Generation II.&lt;br /&gt;
** Kanto Route 2 now uses the same theme as [[Kanto Route 3]]. This means that Route 2&#039;s theme is now different from any previous generation, given that in Generations I and III Route 2 used [[Kanto Route 1]]&#039;s theme.&lt;br /&gt;
* The [[Seafoam Islands]] main cave (which was unavailable in Generation II) uses the same theme as the [[Ice Path]].&lt;br /&gt;
* The final battle against {{ga|Silver|the player&#039;s rival}} plays his regular battle theme instead of the {{pkmn|Champion}} theme like in Generation II.&lt;br /&gt;
* Upon defeating Red, the game plays the regular trainer victory theme rather than the [[Gym]] victory theme played in Generation II.&lt;br /&gt;
* Instead of sharing the same music as the city/town the [[Poké Mart]] is in, it now has its own theme.&lt;br /&gt;
* When the player flies to another town, the music does not change until the player is done with the flying instead of while the player is flying.&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
As in {{game|Gold and Silver|s}}, the primary Pokémon of the remakes are native to the Johto and Kanto regions. Due to advances in gameplay since the second generation, the regional Pokédex used in Gold and Silver (the [[List of Pokémon by New Pokédex number|New Pokédex]]) has been updated to include those Pokémon which [[Evolution|evolve]] upon learning a new [[move]]. Rather than simply excluding these Evolutions (as {{game|FireRed and LeafGreen|s}} did with [[friendship]]-based Evolutions), an improved [[List of Pokémon by Johto Pokédex number|Johto Pokédex]] was established with 256 Pokémon: five more than the New Pokédex.&lt;br /&gt;
&lt;br /&gt;
Similarly to other recently released Pokémon games, Pokémon from outside the regional Pokédex can be captured after entering the [[Hall of Fame]] and earning the [[List of Pokémon by National Pokédex number|National Pokédex]]. Pokémon native to Sinnoh and Hoenn can be found in various methods. [[Mass outbreak]]s of Pokémon sometimes break out across the Johto and Kanto regions; oftentimes these are not native to either of the regions. Pokémon from other regions can be located by playing one of two special stations on the [[Pokégear]]&#039;s radio function. There is a channel for Sinnoh Pokémon which plays only on Thursdays; the Hoenn channel only plays on Wednesdays. By having either of these programs turned on when in [[tall grass]] the chance of finding a foreign Pokémon increases. The [[Bug-Catching Contest]] also hosts, from time to time, Hoenn and Sinnoh Pokémon. They will only appear on Thursdays and Saturdays. The [[Johto Safari Zone]]&#039;s customization option also allows for the finding of Pokémon from other regions. Trainers in Kanto (which is accessible after obtaining the National Pokédex) often have Pokémon from Hoenn and Sinnoh. All [[Gym Leader]]s except [[Clair]] use at least one Pokémon from Hoenn or Sinnoh in [[rematch]]es.&lt;br /&gt;
&lt;br /&gt;
In an apparent attempt to remove reliance on [[Generation III]] cartridges, [[first partner Pokémon]] of Kanto and Hoenn can be obtained late in the game from [[Professor Oak]] and [[Steven Stone]] respectively. Some [[legendary Pokémon]] which were not included in the [[Generation II]] games, such as Kanto&#039;s [[legendary birds]] and {{p|Mewtwo}}, are also available.&lt;br /&gt;
&lt;br /&gt;
====[[Version-exclusive Pokémon]]====&lt;br /&gt;
As in all [[core series]] Pokémon games, there are a number of Pokémon which can be found in one of the paired games, but not the other. A list of these Pokémon follows below.&lt;br /&gt;
{| style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{heartgold color}}; border:5px solid #{{heartgold color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! HeartGold&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background:white; border:1px solid #{{heartgold color}}; border-collapse:collapse&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Moveentrytm|056|Mankey|1|Fighting|gen=4}}&lt;br /&gt;
{{Moveentrytm|057|Primeape|1|Fighting|gen=4}}&lt;br /&gt;
{{Moveentrytm|058|Growlithe|1|Fire|gen=4}}&lt;br /&gt;
{{Moveentrytm|059|Arcanine|1|Fire|gen=4}}&lt;br /&gt;
{{Moveentrytm|138|Omanyte|2|Rock|Water|gen=4}}&lt;br /&gt;
{{Moveentrytm|139|Omastar|2|Rock|Water|gen=4}}&lt;br /&gt;
{{Moveentrytm|167|Spinarak|2|Bug|Poison|gen=4}}&lt;br /&gt;
{{Moveentrytm|168|Ariados|2|Bug|Poison|gen=4}}&lt;br /&gt;
{{Moveentrytm|207|Gligar|2|Ground|Flying|gen=4}}&lt;br /&gt;
{{Moveentrytm|226|Mantine|2|Water|Flying|gen=4}}&lt;br /&gt;
{{Moveentrytm|231|Phanpy|1|Ground|gen=4}}&lt;br /&gt;
{{Moveentrytm|232|Donphan|1|Ground|gen=4}}&lt;br /&gt;
{{Moveentrytm|302|Sableye|2|Dark|Ghost|gen=4}}&lt;br /&gt;
{{Moveentrytm|343|Baltoy|2|Ground|Psychic|gen=4}}&lt;br /&gt;
{{Moveentrytm|344|Claydol|2|Ground|Psychic|gen=4}}&lt;br /&gt;
{{Moveentrytm|347|Anorith|2|Rock|Bug|gen=4}}&lt;br /&gt;
{{Moveentrytm|348|Armaldo|2|Rock|Bug|gen=4}}&lt;br /&gt;
{{Moveentrytm|380|Latias|2|Dragon|Psychic|gen=4}}&lt;br /&gt;
{{Moveentrytm|382|Kyogre|1|Water|gen=4}}&lt;br /&gt;
{{Moveentrytm|458|Mantyke|2|Water|Flying|gen=4}}&lt;br /&gt;
{{Moveentrytm|472|Gliscor|2|Ground|Flying|gen=4}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{soulsilver color}}; border:5px solid #{{soulsilver color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! SoulSilver&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;background:white; border:1px solid #{{soulsilver color}}; border-collapse:collapse&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Moveentrytm|037|Vulpix|1|Fire|gen=4}}&lt;br /&gt;
{{Moveentrytm|038|Ninetales|1|Fire|gen=4}}&lt;br /&gt;
{{Moveentrytm|052|Meowth|1|Normal|gen=4}}&lt;br /&gt;
{{Moveentrytm|053|Persian|1|Normal|gen=4}}&lt;br /&gt;
{{Moveentrytm|140|Kabuto|2|Rock|Water|gen=4}}&lt;br /&gt;
{{Moveentrytm|141|Kabutops|2|Rock|Water|gen=4}}&lt;br /&gt;
{{Moveentrytm|165|Ledyba|2|Bug|Flying|gen=4}}&lt;br /&gt;
{{Moveentrytm|166|Ledian|2|Bug|Flying|gen=4}}&lt;br /&gt;
{{Moveentrytm|216|Teddiursa|1|Normal|gen=4}}&lt;br /&gt;
{{Moveentrytm|217|Ursaring|1|Normal|gen=4}}&lt;br /&gt;
{{Moveentrytm|225|Delibird|2|Ice|Flying|gen=4}}&lt;br /&gt;
{{Moveentrytm|227|Skarmory|2|Steel|Flying|gen=4}}&lt;br /&gt;
{{Moveentrytm|303|Mawile|1|Steel|gen=4}}&lt;br /&gt;
{{Moveentrytm|316|Gulpin|1|Poison|gen=4}}&lt;br /&gt;
{{Moveentrytm|317|Swalot|1|Poison|gen=4}}&lt;br /&gt;
{{Moveentrytm|345|Lileep|2|Rock|Grass|gen=4}}&lt;br /&gt;
{{Moveentrytm|346|Cradily|2|Rock|Grass|gen=4}}&lt;br /&gt;
{{Moveentrytm|381|Latios|2|Dragon|Psychic|gen=4}}&lt;br /&gt;
{{Moveentrytm|383|Groudon|1|Ground|gen=4}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*While only either {{p|Latias}}{{sup/4|HG}} or {{p|Latios}}{{sup/4|SS}} roam Kanto, the other one can be found in [[Pewter City]] after obtaining the [[Enigma Stone]] via an event.&lt;br /&gt;
&lt;br /&gt;
==Connectivity==&lt;br /&gt;
{{incomplete|section|needs=Do HGSS feature the same issues trading with Korean games, as present in previous Generation IV games?}}&lt;br /&gt;
&lt;br /&gt;
HeartGold and SoulSilver are able to connect to each other, as well as all the other main series [[Generation IV]] games ({{3v2|Diamond|Pearl|Platinum}}), once the player has access to the [[Pokémon Center]].&lt;br /&gt;
&lt;br /&gt;
===Pal Park===&lt;br /&gt;
{{main|Pal Park}}&lt;br /&gt;
&lt;br /&gt;
[[File:Pal Park outside HGSS.png|thumb|150px|Pal Park outside area]]&lt;br /&gt;
After receiving access to [[Kanto]], it&#039;s possible to visit [[Pal Park]] in [[Fuchsia City]] to be able to transfer Pokémon from {{game2|Ruby|Sapphire|Emerald}} and {{game|FireRed and LeafGreen|s}} into the game.&lt;br /&gt;
The previous games, {{3v2|Diamond|Pearl|Platinum}}, only allowed the player to transfer 6 Pokémon per [[Game Boy Advance]] game per 24 hours, while these games have lifted this restriction, allowed unlimited transfers per 24 hours.&lt;br /&gt;
&lt;br /&gt;
Because this method of transferring Pokémon relies on having both a [[Nintendo DS]] and a [[Game Boy Advance]] game cartridge inserted into the same system, this will only work on the original Nintendo DS and the [[Nintendo DS Lite]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Battle Revolution===&lt;br /&gt;
{{main|Pokémon Battle Revolution}}&lt;br /&gt;
These games also have the ability to connect to [[Pokémon Battle Revolution]], just like their predecessors.&lt;br /&gt;
This allows the player to connect their [[Nintendo DS]] to their [[Nintendo Wii]] to be able to fight in Pokémon Battle Revolution using their team from the game.&lt;br /&gt;
&lt;br /&gt;
While these games are fully compatible with the new Pokémon [[form]]s introduced in {{game|Platinum}}, those from {{p|Giratina}}, {{p|Shaymin}} and {{p|Rotom}} and also added another special form, [[Spiky-Eared Pichu]], these special forms are incompatible with Pokémon Battle Revolution.&lt;br /&gt;
The Pokémon with these special forms will revert to their normal forms when used in Pokémon Battle Revolution. That means the [[Stats]] will be reverted to those of the normal form. {{p|Rotom}} will also temporarily forget the move granted by this special form.&lt;br /&gt;
&lt;br /&gt;
===Nintendo Wi-Fi Connection===&lt;br /&gt;
{{main|Nintendo Wi-Fi Connection}}&lt;br /&gt;
[[File:GTS Search HGSS.png|thumb|150px|Searching for Pokémon on the GTS of HeartGold or SoulSilver]]&lt;br /&gt;
&lt;br /&gt;
These games featured the same Nintendo Wi-Fi capabilities as {{game|Platinum}}, including the [[Wi-Fi Plaza]].&lt;br /&gt;
Before the [[Nintendo Wi-Fi Connection]] service was shut down on May 20, 2014, the Wi-Fi connection could be used to battle and trade with other players of {{game2|Diamond|Pearl|Platinum}} and HeartGold and SoulSilver.&lt;br /&gt;
&lt;br /&gt;
Players could trade with others around the world using the [[Global Trade Station]].&lt;br /&gt;
On the GTS it was possible for players to offer their Pokémon and ask for a specific Pokémon in return. The Pokémon a player could request were only the ones they had seen or captured before. In addition to asking for a specific Pokémon, it was also possible to set certain demands on this Pokémon, namely its [[Gender]] and a specific [[Level]] range.&lt;br /&gt;
It was also possible to search for a Pokémon on the GTS, to see and make use of trade offers from other users.&lt;br /&gt;
&lt;br /&gt;
===Pokéwalker===&lt;br /&gt;
{{main|Pokéwalker}}&lt;br /&gt;
[[File:Pokéwalker communication.png|thumb|250px|Communication between a Pokéwalker and a [[Nintendo DSi]] with HeartGold or SoulSilver]]&lt;br /&gt;
This pedometer accessory was bundled with the games, and features different ways to interact with them.&lt;br /&gt;
A player can send a [[Pokémon]] to the [[Pokéwalker]] to make it gain [[experience]] with steps counted on the device. Pokémon caught and items found can also be transferred to HeartGold and SoulSilver.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s cartridges and Pokéwalker both feature an infrared transceiver to communicate with each other.&lt;br /&gt;
&lt;br /&gt;
===Pokéathlon===&lt;br /&gt;
{{main|Pokéathlon}}&lt;br /&gt;
The games do not feature {{pkmn|Super Contest}}s like {{3v2|Diamond|Pearl|Platinum}}, but instead have the Pokéathlon. Players of HeartGold and SoulSilver are able to link up with up to three others players to play multiplayer events.&lt;br /&gt;
&lt;br /&gt;
===Mystery Gift===&lt;br /&gt;
{{main|Mystery Gift}}&lt;br /&gt;
Just like the other [[Generation IV]] games, HeartGold and SoulSilver had the ability to receive [[Event Pokémon#Generation IV|special event Pokémon]] through [[Mystery Gift]]. Some events were available to all [[Generation IV]] games, while others were exclusive to certain games.&lt;br /&gt;
&lt;br /&gt;
By trading or transferring certain event Pokémon to certain games, it&#039;s possible to unlock special events, such as using an event {{p|Arceus}} to access the [[Sinjoh Ruins]] and receive an egg containing {{p|Palkia}}, {{p|Dialga}} or {{p|Giratina}}.&lt;br /&gt;
&lt;br /&gt;
===Poké Transfer===&lt;br /&gt;
{{main|Poké Transfer}}&lt;br /&gt;
The [[Generation IV]] games are not able to directly trade with the subsequent [[Generation V]] games, but it is possible to permanently transfer Pokémon from Generation IV games to Generation V games. After players of the Generation V games have completed the main game, they are able to access the Poké Transfer building on {{rt|15|Unova}}.&lt;br /&gt;
&lt;br /&gt;
Any two [[Nintendo DS]] or [[Nintendo 3DS|3DS]] systems can be used to transfer Pokémon from HeartGold and SoulSilver to a Generation V game. The device with the Generation V game cartidge has to open the game and enter the [[Poké Transfer Lab]] building and talk to scientist at the top floor. The device with the HeartGold or SoulSilver cartidge should turn on the device and open the DS Download Play, from which the [[Generation V]] game can be joined. Up to six Pokémon can be selected to transfer to the Generation V game.&lt;br /&gt;
Certain Pokémon cannot be transferred, such as those with [[HM]] Moves, {{pkmn|Eggs}} or [[Spiky-eared Pichu]]. Attempting to transfer a Pokémon holding an item will result in the item getting placed back into the bag.&lt;br /&gt;
&lt;br /&gt;
==Localization changes==&lt;br /&gt;
* Unlike in [[Generation II]], the availability of these Pokémon remains the same in all language versions: {{p|Phanpy}}/{{p|Donphan}} is exclusive to HeartGold and {{p|Teddiursa}}/{{p|Ursaring}} is exclusive to SoulSilver&lt;br /&gt;
** In the Japanese and Korean versions of {{game|Gold and Silver|s}}, Phanpy and Donphan were exclusive to Gold, and Teddiursa and Ursaring were exclusive to Silver. In the Western localizations, this was switched for unknown reasons: Teddiursa and Ursaring could be found in Gold, and Phanpy and Donphan could be found in Silver instead, though the most plausible reason would be the similar coloring of the Pokémon with their version with Teddiursa being somewhat gold colored, and Phanpy and Donphan being somewhat silver colored.&lt;br /&gt;
* In the English, German, and Italian versions, {{ga|Lyra}} will occasionally call the player and claim that she turned around and suddenly found her {{p|Marill}} [[Evolution|evolving]] into {{p|Azumarill}}. However, this is a translation error as evidenced by the fact that she will still have a Marill upon meeting the player.&lt;br /&gt;
** In the Japanese, Spanish, and Korean versions, she states that she would be surprised if she turned around and suddenly found it evolved into {{p|Azumarill}}. In the French version, she wonders if turning around would be enough to cause Marill to evolve.&lt;br /&gt;
* In all international versions, the slot machines were replaced with a Minesweeper style game called [[Voltorb Flip]].&lt;br /&gt;
** Although the [[Goldenrod Game Corner|Goldenrod]] and [[Celadon Game Corner]]s were changed in the non-Japanese releases, all versions (Japanese, Korean, and Western) have every map of the Game Corners: in the Japanese versions, the maps related to [[Voltorb Flip]] and [[Mr. Game]] are unused and have no events or warps programmed, while the Korean and Western versions have the original maps with their warps intact, plus the event to interact with the clerk is still present and the interface used to buy {{OBP|Coin|Game Corner}}s is functional and was translated. {{TM|78|Captivate}} also remains in the unused Goldenrod Game Corner in the Korean and Western versions, and the [[slot machine]]s in the leftover maps trigger [[Voltorb Flip]] in these versions.&lt;br /&gt;
* In the Japanese version, the old man outside the [[Celadon Gym]] still says the same as in previous generations: 「にひひ！ この ジムは ええ！ おんなのこ ばっかし じゃ！」 (&#039;&#039;Nihihi! This Gym is good! Nothing but girls!&#039;&#039;)&lt;br /&gt;
** This has been translated in previous games as &#039;&#039;&amp;quot;Heheh! This Gym is great! It&#039;s full of women!&amp;quot;&#039;&#039;{{sup/1|RBY}}{{sup/3|FRLG}} or &#039;&#039;&amp;quot;Nihihi! This Gym is great! Only girls are allowed here!&amp;quot;&#039;&#039;{{sup/2|GSC}}&lt;br /&gt;
** In the English version of Pokémon HeartGold and SoulSilver, he says that the Gym is great because it is full of &amp;quot;strong Trainers&amp;quot; instead of mentioning women. In the German version, he says that he feels weak compared to those strong Trainers. In the Spanish version, he says that it is full of female Trainers (&#039;&#039;Entrenadoras&#039;&#039;). This mention of &amp;quot;strong Trainers&amp;quot; was also reused later in the international versions of [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]].&lt;br /&gt;
* In the Korean versions of Pokémon HeartGold and SoulSilver, {{tc|Sage}}&#039;s sprite was altered to remove the prayer beads in his hands and gave him a sash. His Trainer class name was changed as well.&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; font-size:80%; {{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{gold color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|[[File:Spr HGSS Sage.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border: 2px solid #{{silver color dark}}; background: #{{silver color light}}; width:80px&amp;quot;|[[File:Spr HGSS Sage KO.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon HeartGold and SoulSilver Versions|HeartGold and SoulSilver}}&amp;lt;br&amp;gt;({{tt|JP/INTL|Japanese and Western releases}})&lt;br /&gt;
| Sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon HeartGold and SoulSilver Versions|HeartGold and SoulSilver}}&amp;lt;br&amp;gt;({{tt|KR|South Korean release}})&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
Gaming magazine {{wp|Famitsu}} gave Pokémon HeartGold and SoulSilver a score of 37 out of 40.&amp;lt;ref&amp;gt;[[n:Famitsu rates HeartGold, SoulSilver|Famitsu rates HeartGold, SoulSilver - Bulbanews]]&amp;lt;/ref&amp;gt; {{wp|IGN}} rated the games a &amp;quot;Great&amp;quot; 8.5/10.&amp;lt;ref&amp;gt;[https://www.ign.com/articles/2010/03/13/pokemon-heartgold-review Pokémon HeartGold Review - IGN]&amp;lt;/ref&amp;gt; Both Pokémon HeartGold and SoulSilver hold a rating of 87% on {{wp|Metacritic}}.&amp;lt;ref&amp;gt;[https://www.metacritic.com/game/ds/pokemon-heartgold-version Pokémon HeartGold Version for DS Reviews - Metacritic]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.metacritic.com/game/ds/pokemon-soulsilver-version Pokémon SoulSilver Version for DS Reviews - Metacritic]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sales===&lt;br /&gt;
In the fiscal year of their release, they sold 8.40 million units.&amp;lt;ref&amp;gt;[https://www.nintendo.co.jp/ir/pdf/2010/100507e.pdf#page=6 Nintendo Co., Ltd. - Financial Results Briefing for Fiscal Year Ended March 2010]&amp;lt;/ref&amp;gt; As of March 31, 2021, Pokémon HeartGold and SoulSilver have sold 12.72 million copies worldwide.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20250427200955/https://www.nintendo.co.jp/ir/en/finance/software/ds.html Top Selling Title Sales Units - Nintendo DS Software]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Japanese sales====&lt;br /&gt;
Pokémon HeartGold and SoulSilver sold 1,442,990 units on their first week on the Japanese market, being 720,086 from Pokémon HeartGold and 722,904 from Pokémon SoulSilver, with a {{wp|sell-through}} of 91.16% and 91.48% respectively. By December 29, 2013, at the end of their 225th week, they had sold 3,910,512 copies, being 1,864,152 from Pokémon HeartGold and 2,046,360 from Pokémon SoulSilver.&amp;lt;ref&amp;gt;[https://www.neogaf.com/threads/media-create-sales-2013-cy-2012-12-31-2013-12-29.876551/ Media Create Sales: 2013 CY {2012.12.31 - 2013.12.29} | NeoGAF]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Pokémon HeartGold and SoulSilver Versions&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;text-align:center; border:3px solid #{{soulsilver color}}; background:#{{heartgold color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | Week&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | Week ending&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | Ranking&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | Units sold&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | Total units sold&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| September 13, 2009&lt;br /&gt;
| -&lt;br /&gt;
| 1,442,990&lt;br /&gt;
| 1,442,990&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| September 20, 2009&lt;br /&gt;
| -&lt;br /&gt;
| 443,133&lt;br /&gt;
| 1,886,123&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| September 27, 2009&lt;br /&gt;
| -&lt;br /&gt;
| 131,994&lt;br /&gt;
| 2,018,117&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| October 4, 2009&lt;br /&gt;
| 3rd&lt;br /&gt;
| 267,127&lt;br /&gt;
| 2,285,244&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| October 11, 2009&lt;br /&gt;
| 1st&lt;br /&gt;
| 188,625&lt;br /&gt;
| 2,473,869&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| October 18, 2009&lt;br /&gt;
| 1st&lt;br /&gt;
| 164,721&lt;br /&gt;
| 2,638,590&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| October 25, 2009&lt;br /&gt;
| 1st&lt;br /&gt;
| 117,972&lt;br /&gt;
| 2,756,562&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| November 1, 2009&lt;br /&gt;
| 5th&lt;br /&gt;
| 87,594&lt;br /&gt;
| 2,844,156&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| November 8, 2009&lt;br /&gt;
| 2nd&lt;br /&gt;
| 73,554&lt;br /&gt;
| 2,917,710&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| November 15, 2009&lt;br /&gt;
| 2nd&lt;br /&gt;
| 62,744&lt;br /&gt;
| 2,980,454&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| November 22, 2009&lt;br /&gt;
| 1st&lt;br /&gt;
| 55,361&lt;br /&gt;
| 3,035,815&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| November 29, 2009&lt;br /&gt;
| 3rd&lt;br /&gt;
| 54,571&lt;br /&gt;
| 3,093,387&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| December 6, 2009&lt;br /&gt;
| 8th&lt;br /&gt;
| 63,026&lt;br /&gt;
| 3,153,413&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| December 13, 2009&lt;br /&gt;
| 6th&lt;br /&gt;
| 75,006&lt;br /&gt;
| 3,228,419&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| December 20, 2009&lt;br /&gt;
| 4th&lt;br /&gt;
| 111,454&lt;br /&gt;
| 3,339,873&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| December 27, 2009&lt;br /&gt;
| 5th&lt;br /&gt;
| 124,704&lt;br /&gt;
| 3,464,577&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| January 3, 2010&lt;br /&gt;
| 6th&lt;br /&gt;
| 74,658&lt;br /&gt;
| 3,539,235&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| January 10, 2010&lt;br /&gt;
| 7th&lt;br /&gt;
| 37,283&lt;br /&gt;
| 3,576,518&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| January 17, 2010&lt;br /&gt;
| 11th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| January 24, 2010&lt;br /&gt;
| 11th&lt;br /&gt;
| -&lt;br /&gt;
| -&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| January 31, 2010&lt;br /&gt;
| 15th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| February 7, 2010&lt;br /&gt;
| 16th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| February 14, 2010&lt;br /&gt;
| 16th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| February 21, 2010&lt;br /&gt;
| 19th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| February 28, 2010&lt;br /&gt;
| 24th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| March 7, 2010&lt;br /&gt;
| 26th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| March 14, 2010&lt;br /&gt;
| 25th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| March 21, 2010&lt;br /&gt;
| 29th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| March 28, 2010&lt;br /&gt;
| 33rd&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| April 4, 2010&lt;br /&gt;
| 27th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| April 11, 2010&lt;br /&gt;
| 26th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| April 18, 2010&lt;br /&gt;
| 27th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| April 25, 2010&lt;br /&gt;
| 30th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| May 2, 2010&lt;br /&gt;
| 26th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| May 9, 2010&lt;br /&gt;
| 16th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| May 16, 2010&lt;br /&gt;
| 19th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| May 23, 2010&lt;br /&gt;
| 29th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| May 30, 2010&lt;br /&gt;
| 31st&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| June 6, 2010&lt;br /&gt;
| 25th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| June 13, 2010&lt;br /&gt;
| 34th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| June 20, 2010&lt;br /&gt;
| 29th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| June 27, 2010&lt;br /&gt;
| 36th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| July 4, 2010&lt;br /&gt;
| 39th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| July 11, 2010&lt;br /&gt;
| 31st&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| July 18, 2010&lt;br /&gt;
| 29th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| July 25, 2010&lt;br /&gt;
| 35th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| August 1, 2010&lt;br /&gt;
| 41st&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| August 8, 2010&lt;br /&gt;
| 34th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| August 15, 2010&lt;br /&gt;
| 27th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| August 22, 2010&lt;br /&gt;
| 27th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| August 29, 2010&lt;br /&gt;
| 29th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| September 5, 2010&lt;br /&gt;
| 31st&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 53&lt;br /&gt;
| September 12, 2010&lt;br /&gt;
| 33rd&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 54&lt;br /&gt;
| September 19, 2010&lt;br /&gt;
| 27th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| September 26, 2010&lt;br /&gt;
| 25th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| October 3, 2010&lt;br /&gt;
| 39th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| October 10, 2010&lt;br /&gt;
| 49th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 58&lt;br /&gt;
| October 17, 2010&lt;br /&gt;
| 40th&lt;br /&gt;
| -&lt;br /&gt;
| ---&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| January 2, 2011&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3,821,067&lt;br /&gt;
|-&lt;br /&gt;
| 121&lt;br /&gt;
| January 1, 2012&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3,871,838&lt;br /&gt;
|-&lt;br /&gt;
| 173&lt;br /&gt;
| December 30, 2012&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3,899,303&lt;br /&gt;
|-&lt;br /&gt;
| 225&lt;br /&gt;
| December 29, 2013&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 3,910,512&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Pokémon HeartGold Version&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;text-align:center; border:3px solid #{{heartgold color}}; background:#{{heartgold color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color light}}&amp;quot; | Week&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color light}}&amp;quot; | Week ending&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color light}}&amp;quot; | Ranking&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color light}}&amp;quot; | Units sold&lt;br /&gt;
! style=&amp;quot;background:#{{heartgold color light}}&amp;quot; | Total units sold&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| September 13, 2009&lt;br /&gt;
| 2nd&lt;br /&gt;
| 720,086&lt;br /&gt;
| 720,086&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| September 20, 2009&lt;br /&gt;
| 2nd&lt;br /&gt;
| 220,554&lt;br /&gt;
| 940,640&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| September 27, 2009&lt;br /&gt;
| 2nd&lt;br /&gt;
| 67,911&lt;br /&gt;
| 1,008,551&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| January 3, 2010&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1,693,870&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| January 2, 2011&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1,821,866&lt;br /&gt;
|-&lt;br /&gt;
| 121&lt;br /&gt;
| January 1, 2012&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1,845,860&lt;br /&gt;
|-&lt;br /&gt;
| 173&lt;br /&gt;
| December 30, 2012&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1,859,172&lt;br /&gt;
|-&lt;br /&gt;
| 225&lt;br /&gt;
| December 29, 2013&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1,864,152&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Pokémon SoulSilver Version&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;text-align:center; border:3px solid #{{soulsilver color}}; background:#{{soulsilver color dark}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | Week&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | Week ending&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | Ranking&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | Units sold&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | Total units sold&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| September 13, 2009&lt;br /&gt;
| 1st&lt;br /&gt;
| 722,904&lt;br /&gt;
| 722,904&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| September 20, 2009&lt;br /&gt;
| 1st&lt;br /&gt;
| 222,579&lt;br /&gt;
| 945,483&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| September 27, 2009&lt;br /&gt;
| 3rd&lt;br /&gt;
| 64,083&lt;br /&gt;
| 1,009,566&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| January 3, 2010&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1,845,365&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| January 2, 2011&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1,999,201&lt;br /&gt;
|-&lt;br /&gt;
| 121&lt;br /&gt;
| January 1, 2012&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2,025,978&lt;br /&gt;
|-&lt;br /&gt;
| 173&lt;br /&gt;
| December 30, 2012&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2,040,131&lt;br /&gt;
|-&lt;br /&gt;
| 225&lt;br /&gt;
| December 29, 2013&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2,046,360&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon HeartGold and SoulSilver}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{main|Pokémon HeartGold &amp;amp; Pokémon SoulSilver: Super Music Collection}}&lt;br /&gt;
The soundtrack contains all of the background music from the games. Much of the music is remixed from the music of {{game2|Gold|Silver|Crystal}}. It serves as the closest approximation to a soundtrack release of Pokémon Gold and Silver, which are the only paired versions that lack an official soundtrack release of the games&#039; original tracks. Discs 1 and 2 of the soundtrack contain the rearrangements of Generation II music, in addition to the music assigned to new areas. Disc 3 of the soundtrack (based on the [[GB Sounds]] feature), is meant to emulate the style of 8-bit music. However, not all of the GB Sounds music is available on the CD.&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
{{incomplete|section|Document the changes.}}&lt;br /&gt;
===Japanese===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;text-align:center; border:3px solid #{{soulsilver color}}; background:#{{heartgold color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | Changelog&lt;br /&gt;
|-&lt;br /&gt;
| 1.0&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Initial release&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===English===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;text-align:center; border:3px solid #{{soulsilver color}}; background:#{{heartgold color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | Changelog&lt;br /&gt;
|-&lt;br /&gt;
| 1.0&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Initial release in North America and Australia&lt;br /&gt;
|-&lt;br /&gt;
| 1.10&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Initial release in Europe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===French, German, Italian, and Spanish===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;text-align:center; border:3px solid #{{soulsilver color}}; background:#{{heartgold color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | Changelog&lt;br /&gt;
|-&lt;br /&gt;
| 1.0&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Initial release&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Korean===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;text-align:center; border:3px solid #{{soulsilver color}}; background:#{{heartgold color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{soulsilver color light}}&amp;quot; | Changelog&lt;br /&gt;
|-&lt;br /&gt;
| 1.0&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Initial release&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beta elements==&lt;br /&gt;
{{main|Pokémon HeartGold and SoulSilver beta}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Logos===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HeartGoldEnglish.png|English HeartGold logo&lt;br /&gt;
SoulSilverEnglish.png|English SoulSilver logo&lt;br /&gt;
HeartGold logo.png|Japanese HeartGold logo&lt;br /&gt;
SoulSilver logo.png|Japanese SoulSilver logo&lt;br /&gt;
HeartGoldKorean.png|Korean HeartGold logo&lt;br /&gt;
SoulSilverKorean.png|Korean SoulSilver logo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Title screens===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HeartGoldTitle.png|English HeartGold title screen&lt;br /&gt;
SoulSilverTitle.png|English SoulSilver title screen&lt;br /&gt;
Japanese HeartGoldTitle.png|Japanese HeartGold title screen&lt;br /&gt;
Japanese SoulSilverTitle.png|Japanese SoulSilver title screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Several figures were given away with pre-orders. People could receive a {{p|Ho-Oh}} figure by pre-ordering HeartGold, a {{p|Lugia}} figure by pre-ordering SoulSilver, and an {{p|Arceus}} figure by pre-ordering the Japanese versions of both HeartGold and SoulSilver.&lt;br /&gt;
* These games mark the tenth anniversary since the release of the original {{2v|Gold|Silver}}.&lt;br /&gt;
** The games were also released in Japan almost exactly one year after the Japanese release of {{game|Platinum}}, and exactly eleven years after {{game|Yellow}}, the first game to feature walking Pokémon.&lt;br /&gt;
* Unlike how {{game|FireRed and LeafGreen|s}} used completely different {{pkmn|Trainer}} sprites from {{game|Ruby and Sapphire|s}}, many {{DL|Pokémon Trainer|Trainer class}}es shared between [[region]]s, like {{tc|Hiker}}s and {{tc|Psychic}}s, keep their {{3v2|Diamond|Pearl|Platinum}} sprites in battle.&lt;br /&gt;
* In these games, all the front sprites of the [[Generation I]] and [[Generation II|II]] Pokémon were renewed, while the rest were taken from [[Pokémon Platinum Version|Pokémon Platinum]]. For example: {{p|Bidoof}}, in these games, appears with the style and animation of [[Pokémon Platinum Version|Platinum]], not [[Pokémon Diamond and Pearl Versions|Diamond and Pearl]]. Some of the species in these games have had their color palette slightly modified. As for the back sprites, almost all of them are the same as those in Pokémon Platinum (including the animation when leaving the [[Poké Ball|Ball]]), except for the modification of the color palette of some Pokémon.&lt;br /&gt;
** One of the few Pokémon that differs in design on the dorsal form is {{p|Cyndaquil}}.&lt;br /&gt;
** Altered {{p|Giratina}}&#039;s secondary front sprite is different in design from that of [[Pokémon Platinum Version|Pokémon Platinum]].&lt;br /&gt;
* The font used for the English titles of these games was changed from the one that has been used since {{game|Ruby and Sapphire|s}}, while the Japanese logos are still in the same style used since those games. FireRed and LeafGreen also used a different font than the Hoenn games, however, it was still the same color. The fonts are Athenaeum Bold, Futura Extra Bold and Helvetica Black Condensed, respectively.&lt;br /&gt;
** Additionally, the heart-shaped Ho-Oh crest and the Lugia silhouette are used in the English logos, while the fire and leaf that appear on FireRed and LeafGreen&#039;s Japanese logos were not used in the English release.&lt;br /&gt;
* These games mark the first time that the English versions were announced before the games themselves came out in Japan.&lt;br /&gt;
* These games are the only [[core series]] games released for the Nintendo DS that do not have a {{t|Dragon}}-type [[game mascot]].&lt;br /&gt;
* Because of [[HM05]]&#039;s conversion from {{m|Defog}} to {{m|Whirlpool}}, these games are the first in which all available HMs teach damaging moves (both Defog and Flash, contained in HM05, prevented this in previous games).&lt;br /&gt;
* These are the first games in which major characters offer their Pokémon for trade with the player, with [[Gym Leader]]s [[Brock]], [[Lt. Surge]], [[Jasmine]], and [[Hoenn]]&#039;s former Champion [[Steven Stone]] offering Pokémon of their specialty type in exchange for another.&lt;br /&gt;
** These are the first games in which an [[In-game trade#HeartGold and SoulSilver|in-game trade]] accepts a Pokémon of any kind, with Jasmine accepting such in exchange for her Steelix.&lt;br /&gt;
* Unlike how {{2v2|FireRed|LeafGreen}}&#039;s intro was an updated version of the opening from {{2v2|Red|Green}}, HeartGold and SoulSilver have an entirely new intro, using none of the footage from the intro of {{2v2|Gold|Silver}}. The intro, however, uses some music that was in the original and the title screen displays 3D renders of Ho-Oh and Lugia in a movement similar to the original title screens. They differ with HeartGold&#039;s intro featuring Ho-Oh at dawn and SoulSilver having Lugia at dusk (both at the beginning); additionally, at the end with Suicune on the cliff, the screen moves towards the sky in HeartGold and towards the ocean in SoulSilver.&lt;br /&gt;
** They are the only remakes with this distinction, as [[Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby and Alpha Sapphire]] and [[Brilliant Diamond and Shining Pearl]] use an update of the openings from {{2v2|Ruby|Sapphire}} and {{2v2|Diamond|Pearl}}.&lt;br /&gt;
* HeartGold and SoulSilver include the {{pkmn|Champion}}s from each of the previous paired versions: {{ga|Blue}} from {{2v2|Red|Green}}, [[Lance]] from {{2v2|Gold|Silver}}, [[Steven Stone]] from {{2v2|Ruby|Sapphire}}, and [[Cynthia]] from {{2v2|Diamond|Pearl}}.&lt;br /&gt;
* To date, HeartGold and SoulSilver are the only pair of remakes to not gain any new types that weren&#039;t available at the time of their original versions. FireRed and LeafGreen gained the {{t|Dark}} and {{t|Steel}} types, which did not exist in [[Generation I]], while {{g|Omega Ruby and Alpha Sapphire}}, [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]] and {{g|Brilliant Diamond and Shining Pearl}} all gained the {{t|Fairy}} type, which did not exist in Generations I, {{gen|III}}, or {{gen|IV}}.&lt;br /&gt;
* The credits of HeartGold and SoulSilver are the first to feature [[Gym Leader]]s, [[Elite Four]] members and [[villainous team]] members.&lt;br /&gt;
* The Pokédex entries for the Pokémon that existed in Gold and Silver are carried on over to HeartGold and SoulSilver, respectively, much as how FireRed used the entries from the Japanese Red and Green while LeafGreen used the entries from Blue.&lt;br /&gt;
* These titles are the first Pokémon games to be available domestically in {{pmin|Canada}} in French, other than just in English.&lt;br /&gt;
** Similarly, these titles are the second set of Pokémon games (after the original {{2v2|Red|Blue}}) to be released in {{pmin|Latin America}} in Spanish.&lt;br /&gt;
* HeartGold and SoulSilver, as well as {{2v2|Gold|Silver}}, have [[Gym Leader]] or [[Elite Four]] specialists for every type that existed at the time except the {{t|Ground}} type. However, [[Giovanni]], a former Kanto Gym Leader who specialized in the Ground type, appears during a special event and can be battled.&lt;br /&gt;
* Unlike {{3v2|Diamond|Pearl|Platinum}}, HeartGold and SoulSilver do not track sudden changes of the system&#039;s clock, making the games act as if it is a new day, letting daily events happen instead of them not occurring due to the games knowing the date has been changed.&lt;br /&gt;
* HeartGold and SoulSilver are the last Pokémon games to include a playable [[Game Corner]].&lt;br /&gt;
* These were the last games until [[Brilliant Diamond and Shining Pearl]] to have single-use TMs.&lt;br /&gt;
* HeartGold and SoulSilver were the last games to have two explorable territories, until {{2v2|Scarlet|Violet}}, with [[Paldea]] and [[Kitakami]].&lt;br /&gt;
** These are the last ones to have both included in the base game, since Kitakami requires [[The Teal Mask]] to be played.&lt;br /&gt;
&lt;br /&gt;
===Typographical errors===&lt;br /&gt;
* {{p|Froslass}}&#039;s entry in SoulSilver&#039;s (but not HeartGold&#039;s) Pokédex has a typo where the period at the end of the sentence is missing.&lt;br /&gt;
* A second nearly unnoticeable typo appears in both versions during [[Professor Oak]]&#039;s congratulations speech, when the player has a completely filled [[National Pokédex]] (minus event Pokémon). One of his sentences, &amp;quot;Meeting you is something &#039;&#039;&#039;l&#039;&#039;&#039; will cherish all my life long!&amp;quot;, uses a lowercase L instead of a capital I.&lt;br /&gt;
* In the North American manual of Pokémon SoulSilver, it is said on page 6 that &amp;quot;In order to catch all the Pokémon in the Johto region and complete your Pokédex, you must trade with the &#039;&#039;Pokémon HeartGold Version&#039;&#039;, as well as with other Pokémon versions.&amp;quot; In reality, it is possible to complete the [[List of Pokémon by Johto Pokédex number|Johto Pokédex]] with nothing more than Pokémon caught in HeartGold and SoulSilver (other than [[event Pokémon|event-only Pokémon]]). However, {{game|Diamond and Pearl|s}} are needed to complete the [[National Pokédex]], as well as either {{game|Ruby and Sapphire|s}}, {{game|Emerald}} or {{game|Platinum}}.&lt;br /&gt;
** In the North American manual of Pokémon HeartGold, the same text is said, including &amp;quot;you must trade with the &#039;&#039;Pokémon &#039;&#039;&#039;HeartGold&#039;&#039;&#039; Version&#039;&#039;&amp;quot; when it should say &amp;quot;with the &#039;&#039;Pokémon &#039;&#039;&#039;SoulSilver&#039;&#039;&#039; Version&#039;&#039;&amp;quot;. This error is not present in the SoulSilver manual, which identifies the correct opposite game.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/DS_Pokemon_HeartGold Official PDF-file manual] for &#039;&#039;Pokémon HeartGold Version&#039;&#039; &amp;lt;small&amp;gt;(English)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/DS_Pokemon_SoulSilver Official PDF-file manual] for &#039;&#039;Pokémon SoulSilver Version&#039;&#039; &amp;lt;small&amp;gt;(English)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{HeartGold color}}|bordercolor={{SoulSilver color light}}&lt;br /&gt;
|zh_yue={{tt|精靈寶可夢 心金／魂銀}}&lt;br /&gt;
|zh_cmn={{tt|精靈寶可夢 心金／魂銀}}&lt;br /&gt;
|ja={{tt|ポケットモンスター ハートゴールド・ソウルシルバー|Pocket Monsters HeartGold ・ SoulSilver}}&lt;br /&gt;
|fr=Pokémon Version Or HeartGold et Version Argent SoulSilver&lt;br /&gt;
|de=Pokémon Goldene Edition HeartGold und Silberne Edition SoulSilver&lt;br /&gt;
|it=Pokémon Versione Oro HeartGold e Versione Argento SoulSilver&lt;br /&gt;
|ko={{tt|포켓몬스터 하트골드・소울실버|Pocket Monsters HeartGold ・ SoulSilver}}&lt;br /&gt;
|es=Pokémon Edición Oro HeartGold y Edición Plata SoulSilver}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Walkthrough:Pokémon HeartGold and SoulSilver|HeartGold and SoulSilver walkthrough]]&lt;br /&gt;
&lt;br /&gt;
{{Core series}}&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon HeartGold and SoulSilver|*]]&lt;br /&gt;
[[Category:Nintendo DS games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Goldene Edition HeartGold und Silberne Edition SoulSilver]]&lt;br /&gt;
[[es:Pokémon Oro HeartGold y Pokémon Plata SoulSilver]]&lt;br /&gt;
[[fr:Pokémon Versions Or HeartGold et Argent SoulSilver]]&lt;br /&gt;
[[it:Pokémon Oro HeartGold e Argento SoulSilver]]&lt;br /&gt;
[[ja:ポケットモンスター ハートゴールド・ソウルシルバー]]&lt;br /&gt;
[[zh:寶可夢 心金／魂銀]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Platinum_Version&amp;diff=4403674</id>
		<title>Pokémon Platinum Version</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Platinum_Version&amp;diff=4403674"/>
		<updated>2025-10-16T16:49:26Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: pretty sure this is unnecessary because sprite changes are already mentioned&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Pt|series of short animations|POKÉTOON}}&lt;br /&gt;
:&#039;&#039;This article is about the [[core series]] game. For the [[Pokémon Adventures]] character, see {{adv|Platinum}}. For the [[Pokémon Trading Card Game|Trading Card Game]] expansion, see [[Platinum (TCG)]].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Infobox game |colorscheme=platinum|bordercolorscheme=platinum&lt;br /&gt;
|name=Pokémon Platinum Version&lt;br /&gt;
|jname=ポケットモンスター プラチナ&lt;br /&gt;
|boxart=Platinum EN boxart.png&lt;br /&gt;
|caption=Pokémon Platinum Version&#039;s boxart, [[Game mascot|featuring]] {{p|Giratina}} in its {{DL|List of Pokémon with form differences|Giratina|Origin Forme}}&lt;br /&gt;
|jbox=Platinum JP boxart.png&lt;br /&gt;
|jcaption=Boxart of Pocket Monsters Platinum.&lt;br /&gt;
|platform=[[Nintendo DS]]&lt;br /&gt;
|mascot=[[Giratina]]&lt;br /&gt;
|category=RPG&lt;br /&gt;
|players=1-5 players simultaneous&lt;br /&gt;
|link_method=[[DS Wireless Communications|DS Wireless]], [[Nintendo Wi-Fi Connection]], [[dual-slot mode]]&lt;br /&gt;
|developer=[[Game Freak]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|gen_series=[[Generation IV]] [[core series]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=3&lt;br /&gt;
|acb=PG&lt;br /&gt;
|oflc=G8+&lt;br /&gt;
|grb=ALL&lt;br /&gt;
|gsrr=6+&lt;br /&gt;
|release_date_ja=September 13, 2008&amp;lt;ref&amp;gt;[http://www.pokemon.co.jp/game/ds/platinum/ Pokémon.co.jp]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_na=March 22, 2009&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-video-games/pokemon-platinum-version/ Pokémon.com (US)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_au=May 14, 2009&amp;lt;ref&amp;gt;[http://www.nintendo.com.au/index.php?action=catalogue&amp;amp;prodcat_id=&amp;amp;prod_id=19397&amp;amp;pageID=47 Nintendo of Australia]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_eu=May 22, 2009&amp;lt;ref&amp;gt;[http://www.pokemon.com/uk/pokemon-video-games/pokemon-platinum-version/ Pokémon.com (UK)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_kr=July 2, 2009&amp;lt;ref&amp;gt;[http://www.nintendo.co.kr/DS/soft/PokemonPt/main.php Nintendo of Korea]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_tw=September 13, 2008&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/game/ds/platinum/ Pokémon.co.jp]&amp;lt;br&amp;gt;[http://www.nintendo.co.jp/ds/cpuj/ Nintendo.co.jp]&amp;lt;br&amp;gt;[http://www.pokemon.co.jp/special/platinum/ Official site]&lt;br /&gt;
|website_en=[http://www.pokemon.com/us/pokemon-video-games/pokemon-platinum-version/ Pokémon.com (US)]&amp;lt;br&amp;gt;[http://www.pokemon.com/uk/pokemon-video-games/pokemon-platinum-version/ Pokémon.com (UK)]&amp;lt;br&amp;gt;[https://web.archive.org/web/20180321085226/https://www.nintendo.com/games/detail/JoArRkwnb2vOPnAM4jd5vNF1VMoQVvjE Nintendo.com] (archive)&amp;lt;br&amp;gt;[https://www.nintendo.co.uk/Games/Nintendo-DS/Pokemon-Platinum-Version-272321.html Nintendo.co.uk]&amp;lt;br&amp;gt;[http://www.pokemonplatinum.com/ Official site]&lt;br /&gt;
}}&lt;br /&gt;
{{bulbanews|game}}&lt;br /&gt;
{{StrategyWiki|Pokémon Platinum}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon Platinum Version&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスター プラチナ&#039;&#039;&#039; &#039;&#039;Pocket Monsters Platinum&#039;&#039;) is a [[core series|solitary version]] to {{game|Diamond and Pearl|s}}, and the third [[Generation IV]] [[core series]] title.&lt;br /&gt;
&lt;br /&gt;
The game was first seen on May 11, 2008 when a low-resolution cell-phone picture of an upcoming issue of &#039;&#039;[[CoroCoro]]&#039;&#039; magazine was leaked around the internet. On May 15, the magazine was officially released and the game was also officially confirmed by [[Nintendo]]. The game was released in Japan on September 13, 2008, in North America on March 22, 2009, in Australia on May 14, 2009, in Europe on May 22, 2009, and in Korea on July 2, 2009.&lt;br /&gt;
&lt;br /&gt;
Like previous third versions, the region and starting area remain the same as in previously released paired versions; in Platinum, the player begins their journey from [[Twinleaf Town]] and travels across all of [[Sinnoh]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
When the game begins, the {{player}} is watching a [[television|newscast]] about [[Professor Rowan]]&#039;s return to Sinnoh. Just then, the player&#039;s best friend runs in, and the two head for Route 201 to get a Pokémon from [[Professor Rowan]]. However, Rowan sees them and reprimands them for endangering themselves. His assistant ({{ga|Lucas}} or {{ga|Dawn}}, depending on the player&#039;s [[gender]]) comes along, and Rowan lets the player and Barry each choose among a {{p|Turtwig}}, {{p|Chimchar}}, or {{p|Piplup}}. After choosing, Barry, who later becomes the rival, challenges the player to a battle, having picked the Pokémon with the type advantage over the player&#039;s choice. After the battle, the two head to [[Lake Verity]], where they meet [[Cyrus]]. Back in Twinleaf Town the player&#039;s mother gives them a pair of [[Running Shoes]] before the player leaves for [[Sandgem Town]]. The professor gives the player a [[Pokédex]] and the player then sets off to explore Sinnoh and defeat the [[Gym Leader]]s in order to advance further in the plot, challenge the [[Elite Four]], and become the {{pkmn|Champion}} of Sinnoh.&lt;br /&gt;
&lt;br /&gt;
During the course of the game, there are many conflicts with the evil [[Team Galactic]] and its leader, Cyrus. When the power of {{p|Dialga}} and {{p|Palkia}}, summoned by Cyrus, begins to overwhelm Sinnoh, {{p|Uxie}}, {{p|Mesprit}}, and {{p|Azelf}} appear, and {{p|Giratina}} drags Cyrus down into the [[Distortion World]].&lt;br /&gt;
&lt;br /&gt;
After facing off against Cyrus, the player is then forced into a battle with Giratina. After the battle, Cyrus disappears and the player heads to [[Sunyshore City]] to take on the final gym leader, [[Volkner]]. [[Jasmine]], whom the player meets there, gives [[HM07]] after the gym battle, and the player then heads to Victory Road. After the final battle against the friend and rival, the player faces the Elite Four and [[Cynthia]], the reigning champion of the region.&lt;br /&gt;
&lt;br /&gt;
After the player defeats Cynthia, there are further activities to pursue in-game. These mainly concern the capture of previously unavailable Pokémon, extra features such as the Poké Radar, exploration of previously inaccessible places such as the [[Fight Area|Fight]], [[Survival Area|Survival]], and [[Resort Area]]s and the perfection of battle skills in the {{si|Battle Tower}}. At the Survival Zone, the player will help [[Looker]] finish off Team Galactic by arresting [[Charon]].&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
Another world has emerged in the [[Sinnoh]] region...&amp;lt;br&amp;gt;...A world where time and space are altered! Catch, train, and battle your favorite Pokémon, and discover ancient, mythical Pokémon in this exciting new adventure!&lt;br /&gt;
&lt;br /&gt;
==Changes from Pokémon Diamond and Pearl==&lt;br /&gt;
===Gameplay===&lt;br /&gt;
*The Wi-Fi area has been enhanced with the [[Wi-Fi Plaza]], which supports up to 20 people at a time. The new area seems to focus exclusively on mini-games, which include &#039;&#039;Wobbuffet Pop&#039;&#039;, where players hit a {{p|Wobbuffet}}, &#039;&#039;Mime Jr. Top&#039;&#039;, where players can balance {{p|Mime Jr.}} on a ball, and &#039;&#039;Swalot Plop&#039;&#039; where players throw Berries at a {{p|Swalot}} machine.&lt;br /&gt;
*There is a new [[Key Item]] called the [[Vs. Recorder]] (given by [[Looker]] when the player first meets him in [[Jubilife City]]), which allows players to record battles in {{gdis|Battle Frontier|IV}} and Wi-Fi, and share the records with other players at the [[Global Terminal]]. Players can also take pictures of their [[PC]] boxes and share them with other players in a similar fashion.&lt;br /&gt;
*The [[Global Trade System]] has incorporated an e-mail system that allows players to be notified of completed trades. Notification messages are sent to the player&#039;s e-mail account, which can be viewed through the player&#039;s PC, mobile phone, or Wii system.&lt;br /&gt;
**In non-Japanese versions, however, the system was downgraded to Wii messaging only. Thus, in these versions, notification messages are sent and must be viewed through the Wii&#039;s Message Board.&lt;br /&gt;
*The Sinnoh first partner Pokémon and their Evolutions are now allowed in an expanded [[Amity Square]], making a total of 20 Pokémon allowed in the Square.&lt;br /&gt;
*Over local wireless, there is a new feature called &#039;&#039;Spin Trade&#039;&#039; where the player and their friends can put their Pokémon Eggs in and randomly swap. Trainers that obtain Eggs that land on the &#039;&#039;Bonus Area&#039;&#039;, the spotted ones, get a Berry too.&lt;br /&gt;
*{{HM|05|Defog}} is now located inside the [[Solaceon Ruins]] instead of the [[Great Marsh]].&lt;br /&gt;
*The player now receives {{HM|04|Strength}} from [[Riley]] on [[Iron Island]] instead of in the [[Lost Tower]].&lt;br /&gt;
*Strength is no longer needed to access [[Wayward Cave]]&#039;s Hidden Area.&lt;br /&gt;
*The player can now challenge other Trainers in certain [[Pokémon Center]]s. Each Trainer is individually located in front of Pokémon Center desks. These Trainers change location every day.&lt;br /&gt;
*During a {{pkmn|Trainer}} {{pkmn|battle}}, when the opponent Trainer is about to send out their next [[Pokémon]], the message has changed from &amp;quot;Will &amp;lt;the player&amp;gt; change Pokémon?&amp;quot; in all games up to {{2v2|Diamond|Pearl}} to &amp;quot;Will you switch your Pokémon?&amp;quot;. This was kept in subsequent core series games.&lt;br /&gt;
*In addition to the Move Tutors in Diamond and Pearl, three new [[Move Tutor]]s are added: one in [[Snowpoint City]]; one other on {{rt|212|Sinnoh}}; and one more in the [[Survival Area]].&lt;br /&gt;
*The {{stat|accuracy}} of {{m|Hypnosis}} was [[List of modified moves|changed]] back to 60. This includes when in a link battle vs Diamond and Pearl.&lt;br /&gt;
*The game&#039;s speed with some features is faster compared to Diamond and Pearl, particularly while {{m|Surf|surfing}} and during {{pkmn|battle}}s. However, the player still walks slower than in [[Generation III]]. The {{wp|Frame rate|frame rate}} of Platinum remains 30 frames per second (FPS).&lt;br /&gt;
*Poffins can be made with other players via Wi-Fi.&lt;br /&gt;
*A man in the [[Veilstone Game Corner]]&#039;s Prize Exchange House can tell the player the type of {{m|Hidden Power}} their Pokémon has, and a man in the {{si|Battle Tower}} can judge the [[Individual values]] of the player Pokémon.&lt;br /&gt;
*The price of the [[Accessory|Accessories]] at [[Pick a Peck of Colors Flower Shop]] in [[Floaroma Town]] has been reduced.&lt;br /&gt;
*European versions of the game are no longer able to play [[slot machine]]s. These versions of the game replace slot machines with [[Slot machine#Korean Diamond, Pearl, and Platinum / European Platinum|game machines]], a machine that simply gives coins to the player with little interactivity. This is the result of changes in the classification standards at {{wp|Pan European Game Information|PEGI}}.&amp;lt;ref&amp;gt;[http://www.gamesradar.com/european-pokemon-platinums-missing-game-corner-explained/ European Pokemon Platinum&#039;s missing Game Corner explained | GamesRadar]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*As in [[Generation II|Generations II]] and III, it is possible to ride a [[Bicycle]] in [[gate]]houses separating cities or towns and routes, something that was not possible in Diamond and Pearl.&lt;br /&gt;
*When the player uses their radar while in the [[Underground]], it takes two seconds before another radar signal can be used. In Diamond and Pearl, it only took one second.&lt;br /&gt;
*The Lustrous and Adamant Orbs are no longer found on the [[Spear Pillar]] as in Diamond and Pearl. Instead, they must be found in a cave somewhere in the snowfields of [[Mt. Coronet]] which requires {{m|Waterfall}} to access. To be able to catch Dialga and Palkia, the player must have obtained the items in that cave and must have faced Giratina, whether it was caught or not. The player can then go up [[Mt. Coronet]] to where Giratina took Cyrus into the [[Distortion World]].&lt;br /&gt;
*If the player defeats a stationary [[List of wild Pokémon from in-game events|in-game event Pokémon]] (including most {{pkmn2|Legendary}} or [[Mythical Pokémon]]), it reappears next time the player enters the [[Hall of Fame]]. If the player defeats a [[roaming Pokémon]], it will reappear only after the player has re-triggered the event which caused it to start roaming; for example, the player must talk to [[Professor Oak]] to cause a [[Legendary birds|legendary bird]] to resume roaming. If the player flees from or defeats [[List of Pokémon with form differences#Giratina|Origin Forme]] {{p|Giratina}} in the [[Distortion World]], it will reappear in [[Turnback Cave]] in its Altered Forme, where it behaves in the same way as all other stationary Legendary Pokémon.&lt;br /&gt;
**In Diamond and Pearl, this new rule applied to Dialga and Palkia only. In those games, entering the Hall of Fame causes them to respawn.&lt;br /&gt;
*Most opponents&#039; Pokémon&#039;s levels have been increased by at least one. An example of this is that in Diamond and Pearl, {{ga|Barry}}&#039;s first partner Pokémon in the battle at [[Pastoria City]] is at level 28. In Platinum, it is at level 36. However, the Pokémon used by opponents in the {{obp|Pokémon League|Sinnoh}} had their levels lowered.&lt;br /&gt;
*In locations where certain unevolved Pokémon can be found (like {{p|Numel}} on {{rt|227|Sinnoh}} and [[Stark Mountain]]), they are near the levels of the rest of the Pokémon in the area, whereas in Diamond and Pearl they were usually in the high 10s or low 20s.&lt;br /&gt;
*All Gyms now only have Pokémon of their type specialty.&lt;br /&gt;
&lt;br /&gt;
===Obtainable Pokémon===&lt;br /&gt;
*59 more Pokémon have been added to the [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]] to give it a total of 210 entries, with all non-Legendary Pokémon introduced in Generation IV now included, along with their pre-evolved forms and several other Pokémon. The added Pokémon, such as {{p|Rotom}} and {{p|Giratina}}, are now available prior to the {{si|Pokémon League}} challenge.&lt;br /&gt;
*Giratina has received a new Forme known as the &#039;&#039;Origin Forme&#039;&#039;, with its originally designed Forme retrospectively named the &#039;&#039;Altered Forme&#039;&#039;. Giratina will appear in Origin Forme while in the [[Distortion World]], and Altered Forme outside. A [[Griseous Orb]] is required to transform it into its Origin Forme outside of the Distortion World.&lt;br /&gt;
**The [[Ability]] of Origin Forme is {{a|Levitate}} and its [[base stats]] mirror those of Altered Forme, with the offensive stats switched with their respective defensive stats.&lt;br /&gt;
*{{p|Shaymin}}&#039;s new Forme is called &#039;&#039;Sky Forme&#039;&#039; and takes on a canine appearance. Its [[Ability]] is {{a|Serene Grace}}, and the Forme is focused on {{stat|Speed}} and {{stat|Special Attack}}. It is able to learn new moves like {{m|Quick Attack}}, {{m|Air Slash}}, and {{m|Leaf Storm}}.&lt;br /&gt;
** Shaymin can change between its two forms via the use of the [[Gracidea]]. Its Sky Forme will revert to Land Forme at [[Time#Times of day|night]], if Shaymin is {{status|Freeze|frozen}}, or when deposited into the [[PC]].&lt;br /&gt;
*{{p|Rotom}} has new forms as well. Each of the five forms is a Rotom that has possessed an electrical appliance. Despite having visual characteristics of other types, the five forms share the original Rotom&#039;s {{t|Electric}} and {{t|Ghost}} types; however, their base stats are significantly higher. They also share the original Rotom&#039;s Ability of {{a|Levitate}}. The item to unlock these Pokémon in the game, the {{si|Secret Key}}, is event-only. As these Pokémon are not normally available in this game, they were therefore banned from official tournaments{{fact}} until the release of HeartGold and SoulSilver which allowed Rotom to transform without the requirement of an event-only item.&lt;br /&gt;
*{{p|Regirock}}, {{p|Regice}} and {{p|Registeel}} can be caught at level 30 with the help of an event {{p|Regigigas}} that has been distributed in Nintendo events.&lt;br /&gt;
*{{p|Regigigas}} is now found at level 1, making it the lowest-[[level]] non-glitch wild Pokémon in any game along with {{p|Magikarp}}, as well as the lowest-level non-glitch Legendary in any game.&lt;br /&gt;
*The [[legendary birds]] can be found as roaming Pokémon after the [[National Pokédex]] is obtained. They roam Sinnoh much like {{p|Mesprit}} and {{p|Cresselia}} do. The player has to talk to [[Professor Oak]] in [[Eterna City]] to trigger their appearance. They are all found at level 60.&lt;br /&gt;
*{{p|Dialga}} and {{p|Palkia}} appear on the [[Spear Pillar]] one at a time after the player has spoken with Cynthia&#039;s grandmother in [[Celestic Town]], and obtained the [[Adamant Orb|Adamant]] and [[Lustrous Orb]]s in [[Mt. Coronet]].&lt;br /&gt;
*[[Cynthia]] now gives the player a [[Pokémon Egg]] containing {{p|Togepi}} after the player has defeated Team Galactic at the [[Team Galactic Eterna Building]], replacing the {{p|Happiny}} Egg previously obtainable in [[Hearthome City]].&lt;br /&gt;
*[[Bebe]] now gives the player an {{p|Eevee}} before the player receives the [[National Pokédex]]; Eevee can now be obtained from the first time the player arrives in [[Hearthome City]]. It is at level 20.&lt;br /&gt;
*A man in [[Veilstone City]] gives the player a level 25 {{p|Porygon}} as a gift.&lt;br /&gt;
*{{p|Manaphy}}, while still uncatchable in-game, is now required to obtain the [[National Pokédex]]. It can be added to the [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]] from finding its picture in a book in the {{OBP|Pokémon Mansion|Sinnoh}}.&lt;br /&gt;
&lt;br /&gt;
====[[Version-exclusive Pokémon|Missing Pokémon]]====&lt;br /&gt;
These Pokémon are available in Diamond and Pearl but unavailable in Platinum. To be obtained, they must be [[trade]]d from the other games of [[Generation IV]] or [[Pal Park|imported]] from a game from [[Generation III]].&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{platinum color}}; border:5px solid #{{platinum color light}}&amp;quot;&lt;br /&gt;
!Missing Pokémon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;background:white; border:1px solid #{{platinum color}}; border-collapse:collapse&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Moveentry|198|Murkrow|2|Dark|Flying|{{gameabbrev3|FR}}{{Gameabbrevss|Colo}}{{gameabbrev4|D}}{{gameabbrev4|HGSS}}|gen=4}}&lt;br /&gt;
{{Moveentry|200|Misdreavus|1|Ghost||{{gameabbrev3|LG}}{{Gameabbrevss|Colo}}{{gameabbrev4|P}}{{gameabbrev4|HGSS}}|gen=4}}&lt;br /&gt;
{{Moveentry|328|Trapinch|1|Ground||{{gameabbrev3|RSE}}{{Gameabbrevss|XD}}{{gameabbrev4|DP}}{{gameabbrev4|HGSS}}|gen=4}}&lt;br /&gt;
{{Moveentry|329|Vibrava|2|Ground|Dragon|{{gameabbrev3|RSE}}{{Gameabbrevss|Colo}}{{Gameabbrevss|XD}}{{gameabbrev4|DP}}{{gameabbrev4|HGSS}}|gen=4}}&lt;br /&gt;
{{Moveentry|330|Flygon|2|Ground|Dragon|{{gameabbrev3|RSE}}{{Gameabbrevss|Colo}}{{Gameabbrevss|XD}}{{gameabbrev4|DP}}{{gameabbrev4|HGSS}}|gen=4}}&lt;br /&gt;
{{Moveentry|366|Clamperl|1|Water||{{gameabbrev3|RSE}}{{gameabbrev4|DP}}{{gameabbrev4|HGSS}}|gen=4}}&lt;br /&gt;
{{Moveentry|367|Huntail|1|Water||{{gameabbrev3|RSE}}{{gameabbrev4|DP}}{{gameabbrev4|HGSS}}|gen=4}}&lt;br /&gt;
{{Moveentry|368|Gorebyss|1|Water||{{gameabbrev3|RSE}}{{gameabbrev4|DP}}{{gameabbrev4|HGSS}}|gen=4}}&lt;br /&gt;
{{Moveentry|429|Mismagius|1|Ghost||{{gameabbrev4|P}}{{gameabbrev4|HGSS}}|gen=4}}&lt;br /&gt;
{{Moveentry|430|Honchkrow|2|Dark|Flying|{{gameabbrev4|D}}{{gameabbrev4|HGSS}}|gen=4}}&lt;br /&gt;
{{Moveentry|431|Glameow|1|Normal||{{gameabbrev4|P}}|gen=4}}&lt;br /&gt;
{{Moveentry|432|Purugly|1|Normal||{{gameabbrev4|P}}|gen=4}}&lt;br /&gt;
{{Moveentry|434|Stunky|2|Poison|Dark|{{gameabbrev4|D}}|gen=4}}&lt;br /&gt;
{{Moveentry|435|Skuntank|2|Poison|Dark|{{gameabbrev4|D}}|gen=4}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Areas===&lt;br /&gt;
*Much like {{game|Emerald}}, a new {{Gdis|Battle Frontier|IV}} takes the place of the {{si|Battle Park}}. It has the {{si|Battle Tower}}, {{gdis|Battle Factory|IV}}, [[Battle Castle]], [[Battle Arcade]], and [[Battle Hall]] as venues.&lt;br /&gt;
*[[Twinleaf Town]] and nearby routes now have snow patches.&lt;br /&gt;
**This provide evidence that this version may take place in winter, as opposed to {{game|Diamond and Pearl|s|the previous Sinnoh installments}} which do not have a definite season.&lt;br /&gt;
*[[Jubilife City]] has been refurbished with new pathways and some buildings have animated roof lights.&lt;br /&gt;
*The [[Global Terminal|Global Trade Station]] in [[Jubilife City]] has been redesigned and now includes a bigger global terminal. It has been renamed as the &#039;&#039;Global Terminal&#039;&#039;.&lt;br /&gt;
*[[Oreburgh Mine]] now has twin coal transporters starting from the entrance and ending at the entrance to the last section of the mine and move.&lt;br /&gt;
*An arch now represents the entrances to [[Floaroma Town]].&lt;br /&gt;
*The trees in the [[Eterna Forest]], as well as [[Fullmoon Island]] and [[Newmoon Island]], cast shadows that cover the ground.&lt;br /&gt;
*[[Eterna City]] has been refurbished with new foliage and pathways. Also, the [[Team Galactic Eterna Building]] has had a complete redesign, inside and out. It now contains a secret room where Rotom can switch between its forms.&lt;br /&gt;
*[[Sinnoh Route 206|Cycling Road]] has been redesigned and now has tunnel-like shelters in the middle of the Cycle Route, as well as lights along the sides of it.&lt;br /&gt;
*[[Hearthome City]] has been refurbished with new pathways, and the gates leading to Amity Square have a new design with signs that light up at night.&lt;br /&gt;
*[[Amity Square]] has been completely remodeled. It now includes a small pond, more paths, and more upper levels. The old buildings that previously inhabited Amity Square now contain Warp Panels which transport the player to the other old buildings within Amity Square.&lt;br /&gt;
*[[Lost Tower]] has had its color scheme changed and now has fog on three of its five floors, which can be cleared by {{HM|05|Defog}}.&lt;br /&gt;
*[[Solaceon Town]]&#039;s houses have been remodeled and the [[Pokémon Day Care]] now has a trough filled with water and tent-like shelters.&lt;br /&gt;
*[[Veilstone City]] has been refurbished with new pathways. The [[Team Galactic HQ|Galactic Veilstone Building]] has been redesigned, inside and out. The [[Veilstone Department Store]] now has a basement, in which [[Poffin]]s can be sold and bought. Berries and Lava Cookies can be bought as well.&lt;br /&gt;
*The [[Hotel Grand Lake]] has been refurbished with new pathways.&lt;br /&gt;
*[[Pastoria City]]&#039;s houses have been remodeled, and now also includes a board with a {{p|Croagunk}} on it, which is located in front of the [[Great Marsh]]. Occasionally, if the player stands behind the Croagunk Wall with the player&#039;s head sticking out of it, a wild Croagunk will come, but it will just cry and walk into the Great Marsh building.&lt;br /&gt;
*The [[Great Marsh]] has had its color scheme changed, and has also had foliage changed and added.&lt;br /&gt;
*[[Celestic Town]]&#039;s houses have been remodeled.&lt;br /&gt;
*[[Canalave City]] has been refurbished with new pathways, and its houses and library have also been remodeled.&lt;br /&gt;
*The player now needs to use {{HM|08|Rock Climb}} to reach [[Lake Acuity]].&lt;br /&gt;
*The area of water to the south of [[Snowpoint City]], where the player can get a boat to the [[Battle Zone]], now contains a small number of icebergs. These can also be seen in the ocean when the boat is crossing to the Battle Zone. The boat has also been redesigned, most likely due to the icebergs in the sea.&lt;br /&gt;
*The back area of [[Spear Pillar]] has been slightly redesigned to allow more room for the [[Pokémon of myth]] when they appear.&lt;br /&gt;
*[[Sunyshore City]] has been refurbished with new pathways, and its houses have been remodeled.&lt;br /&gt;
*The entrance and exit of {{si|Victory Road}} have become wider, having a {{i|Poké Ball}} at the center of the arch.&lt;br /&gt;
*The [[Battle Zone]] is now warmer, and palm trees can be found there.&lt;br /&gt;
*[[Stark Mountain]] now has more features evocative of a {{wp|volcano}}, such as crags and pits of lava.&lt;br /&gt;
*The {{si|Pokémon Mansion}} is surrounded by golden railings.&lt;br /&gt;
&lt;br /&gt;
===Storyline===&lt;br /&gt;
* The story seen on TV at the start of the game is now about [[Professor Rowan]] having just returned from a trip to [[Kanto]].&lt;br /&gt;
* The player meets [[Professor Rowan]] and the opposite gender character earlier, and obtains their [[first partner Pokémon]] on {{rt|201|Sinnoh}}.&lt;br /&gt;
** Instead of being attacked by {{p|Starly|wild Pokémon}} at [[Verity Lakefront]], the player and their rival are attempting to reach [[Sandgem Town]] through tall grass when the Professor stops them, and offers them a first partner Pokémon.&lt;br /&gt;
* The first battle is against the player&#039;s rival, who has chosen the first partner Pokémon which has a type advantage against the player&#039;s.&lt;br /&gt;
* The player and the rival now encounter [[Cyrus]] at [[Lake Verity]] at the start of the game. The player can also meet Cyrus at different venues such as the [[Eterna City]] statue.&lt;br /&gt;
* Both {{p|Dialga}} and {{p|Palkia}} appear on the [[Spear Pillar]]. {{p|Giratina}}, the mascot of Platinum, then phases into the world in front of [[Cyrus]].&lt;br /&gt;
* A new area known as the [[Distortion World]] is playable. It has floor-like sections floating at ninety-degree angles from each other, creating an effect similar to the art of {{wp|M. C. Escher}}. It disobeys the {{wp|laws of physics}}, making things like {{m|Surf}}ing down a waterfall going up possible. The camera angle switches between perspective and isometric views to suit the angle of the player. It also has moving platforms with jumpable gaps between them. Giratina, when here, will be in its Origin Forme, and is also the only wild Pokémon located here.&lt;br /&gt;
* Two new characters to the main storyline were added. One is [[Charon]], a professor and Commander of [[Team Galactic]], and the other is a police officer spying on Team Galactic, using the codename &amp;quot;[[Looker]]&amp;quot;.&lt;br /&gt;
* A Tag Battle between the player and their {{ga|Barry|rival}} against [[Flint]] and [[Volkner]] takes place at the entrance to the {{gdis|Battle Frontier|IV}} when the player first arrives there.&lt;br /&gt;
* [[Team Galactic]]&#039;s plans to re-create the world has changed slightly. The layouts of their HQs, such as the one in Eterna, have been changed. Team Galactic now utilizes more resources to reach their goal, as well as explaining why, in-game, such as the power from the [[Valley Windworks]], as well as planting a bomb on the [[Great Marsh]] for attention to allow more people to realize what they&#039;re trying to do. [[Team Galactic]] also has a [[Charon|fourth commander]] who appears throughout the game, but does not take on a significant role until after the main story events.&lt;br /&gt;
* Some of the [[Gym Leader]]s have been reordered: [[Fantina]] is now the third Gym Leader; [[Maylene]] is the fourth; and [[Crasher Wake]] is the fifth. The appearance of players&#039; Gym Badge case stays the same.&lt;br /&gt;
* {{ga|Dawn}}/{{ga|Lucas}} now gives the player the {{DL|Pokétch|Dowsing Machine}} or the [[Vs. Seeker]] at the entrance to [[Mt. Coronet]], instead of near the {{rt|206|Sinnoh}} junction.&lt;br /&gt;
* [[Team Galactic]] appears in [[Stark Mountain]] under the command of [[Charon]], who seeks to use the destructive power of the volcano to extort money from the people of Sinnoh. The player, with help from [[Buck]], must defeat them. During this event, [[Mars]] and [[Jupiter]] quit Team Galactic because Charon does not share the same ideals as ex-boss [[Cyrus]]. Ultimately, Charon and his two accompanying grunts are apprehended by [[Looker]] and two policemen.&lt;br /&gt;
* After the aforementioned event, the player can challenge all the [[Gym Leader]]s of Sinnoh to rematches in the [[Battleground]]. The player&#039;s [[Stat Trainers|Tag Battle partners]] from throughout the game ([[Cheryl]], [[Buck]], [[Marley]], [[Mira]], and [[Riley]]) are also able to be challenged in this place. Each of the 13 characters has a team of five Pokémon, whose levels are between 61 and 65 (except for [[Maylene]], whose team instead ranges from level 62 to 66).&lt;br /&gt;
* The {{si|Pokémon League}} increase their Pokémon&#039;s levels after the player has completed the [[Stark Mountain]] event. Their levels are now between 65 and 78.&lt;br /&gt;
* When one finishes the [[Stark Mountain]] quest, instead of the [[rival]] appearing at the [[Fight Area]] on weekends, he now appears at the [[Survival Area]] in front of the [[Battleground]]. During the first battle, the levels of the Pokémon in his party range from 59 to 65; in the second battle, from 69 to 75; and third and beyond, from 79 to 85. In these last battles, he was the Trainer with the highest-leveled Pokémon in all core series games, until {{ga|Red}}&#039;s remade team in {{game|HeartGold and SoulSilver|s}}.&lt;br /&gt;
* When first visiting the [[Resort Area]], the player is offered a [[Villa]]. If they accept the offer, items can then be purchased to furnish the house in the same manner as decorating a secret base. The player will be visited by NPCs such as the Sinnoh Gym Leaders, the player&#039;s [[mother]], [[Professor Rowan]], and the rival.&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
* {{ga|Lucas}}, {{ga|Dawn}}, and {{ga|Barry}} have different outfits designed for colder weather, as the entire Sinnoh region has changed in temperature.&lt;br /&gt;
* The template for the [[level]], {{stat|HP}}, and the name of Pokémon in battle is a dark gray instead of white, and its shape has changed.&lt;br /&gt;
* The [[Pokétch]] has been redesigned. Players can now move up and down between apps instead of having to go through all of them to return to a previous one.&lt;br /&gt;
* Some of the [[move]]s have been redesigned, and have a different animation, such as {{m|Razor Leaf}} and {{m|Spacial Rend}}.&lt;br /&gt;
* When Pokémon are sent out from their [[Poké Ball]]s, their back sprites now animate much like their front sprites have since {{v2|Emerald}} (i.e., multiple frames of animation in addition to the various distortions and filters already used).&lt;br /&gt;
* Some back sprites, while mostly similar to those of {{game|Diamond and Pearl|s}}, experience several minor stylistic changes, such as size changes, correction of graphical errors, pixel enhancement, and changes in color tones. A few Pokémon have very noticeable changes, such as {{p|Azumarill}} and {{p|Gligar}}, among others.&lt;br /&gt;
* Front sprites for {{cat|Generation IV Pokémon}} and other Pokémon in the [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]] have also changed. {{p|Meowth}}, {{p|Muk}}, {{p|Oddish}}, {{p|Hitmonlee}}, {{p|Ninetales}}, and {{p|Primeape}} also receive new sprites despite not being in the expanded Sinnoh Pokédex, while {{p|Registeel}} uses its sprite from the German, Italian, Spanish, and French versions of Diamond and Pearl. The {{2v2|Diamond|Pearl}} sprites are still used when the player dresses up the Pokémon either in {{pkmn|Super Contest}}s or in the [[Jubilife TV]] station.&lt;br /&gt;
* When battling certain {{pkmn|Trainer}}s such as [[Gym Leader]]s, [[Frontier Brain]]s, and {{ga|Barry}}, the Trainers&#039; sprites are now animated to move in the same manner as Pokémon.&lt;br /&gt;
* Some Trainers now use [[Seal]]s when sending out some of their Pokémon.&lt;br /&gt;
* The {{gy|Eterna}}, {{gy|Hearthome}}, and [[Veilstone Gym]]s have all had complete redesigns in the interior.&lt;br /&gt;
* Closeups of Gym Leaders, just before a battle, have been changed from enlarged sprites to higher-quality drawings, and the term &amp;quot;VS&amp;quot; has been added; the Frontier Brains also have this feature. The Elite Four have this as well, but the animation includes the player on the left side of the &amp;quot;VS.&amp;quot; and the Elite Four member on the right side.&lt;br /&gt;
* The rooms where the player battle the [[Elite Four]] have been redesigned. [[Aaron]]&#039;s room now has logs and foliage; [[Bertha]]&#039;s now has rocks; [[Flint]]&#039;s now has lava pits; [[Lucian]]&#039;s now includes four large glowing orbs on the floor; [[Cynthia]]&#039;s room has changed its color scheme, and the lift leading up to the [[Hall of Fame]] is now partially contained. The Elite Four and Cynthia now all have unique battle backgrounds. The [[Pokémon Center]] at the {{si|Pokémon League}} has also been redesigned.&lt;br /&gt;
* When entering new areas, the location &amp;quot;labels&amp;quot; on the top-left corner have been redesigned, much like they were between {{game|Ruby and Sapphire|s}} and {{game|Emerald}}.&lt;br /&gt;
* {{p|Pikachu}} and {{p|Pachirisu}} are now featured when entering Wi-Fi.&lt;br /&gt;
* The [[Pal Pad]] has been given a new design.&lt;br /&gt;
* The [[Junichi Masuda|game director]] at [[Hotel Grand Lake]] now has an overhead sprite of his own. The [[Diploma]] also was redesigned.&lt;br /&gt;
* When the player starts the battle with the Giratina in the [[Distortion World]], instead of displaying &amp;quot;A wild Giratina appeared!&amp;quot;, it displays &amp;quot;The Distortion World&#039;s Giratina appeared!&amp;quot;. It is referred to as &amp;quot;the wild Giratina&amp;quot; in other instances, such as attacking, however.&lt;br /&gt;
* The trees in West Sinnoh have sharper angles and a point at the top, compared to rounded branches and a rounded top in Diamond and Pearl, and are also slightly darker. The trees in East Sinnoh are also slightly darker, but are now a completely different hue than the trees in West Sinnoh, and are more rounded than in Diamond and Pearl, while the Battle Zone has completely new trees altogether.&lt;br /&gt;
&amp;lt;!--* The Poké Ball found at the touch screen now has a button on the center.--&amp;gt;&lt;br /&gt;
* The battle menu was redesigned.&lt;br /&gt;
&lt;br /&gt;
===Sound===&lt;br /&gt;
* Giratina&#039;s cry will be heard when &amp;quot;Start&amp;quot; or &amp;quot;A&amp;quot; are pressed at the title screen, unlike in Pokémon Diamond and Pearl, which just play a snippet of the title theme&#039;s melody. It shares this trait with some other games.&lt;br /&gt;
* The [[Mystery Gift]] theme has changed to a more upbeat version of the theme used in Pokémon Diamond and Pearl.&lt;br /&gt;
* The [[Battle Tower (Sinnoh)|Battle Tower]] theme was changed slightly to have more guitar-sounding riffs and more dynamic transitions.&lt;br /&gt;
&lt;br /&gt;
==Connectivity==&lt;br /&gt;
The game can connect automatically to {{game|Diamond and Pearl|s}} and {{game|HeartGold and SoulSilver|s}} once players have access to a [[Pokémon Center]]. It can also connect to [[Pokémon Ranger: Shadows of Almia]], and obtain Pokémon received from [[Ranger Net]] Special Missions. It retains the same compatibility with [[Generation III]] games and [[Pokémon Battle Revolution]] as its predecessors, but [[My Pokémon Ranch]] requires a Japan-only update to work with Platinum. Pokémon Battle Revolution also wasn&#039;t programmed to be compatible with Platinum, so new formes will not appear.&lt;br /&gt;
&lt;br /&gt;
Like Diamond and Pearl, the issue with Korean characters remains: non-Korean versions of [[Generation IV]] games did not include a way to view Korean characters, and therefore Korean versions of any Generation IV game can&#039;t normally trade with any non-Korean game. If a Pokémon with a Korean name or Korean Trainer name was somehow traded to a non-Korean game, the data for their name would be converted to something else. In Diamond and Pearl, empty spaces were used in lieu of Korean characters. However, Platinum&amp;amp;mdash;and subsequently HeartGold and SoulSilver&amp;amp;mdash;show dashes instead; this is likely to prevent any issues that may come from a completely blank name.&lt;br /&gt;
&lt;br /&gt;
==Localization changes==&lt;br /&gt;
The dialogue at the [[Veilstone Game Corner]] was altered in the European and Korean versions of Pokémon Platinum to comply with PEGI&#039;s then-new standards regarding gambling in video games.&lt;br /&gt;
&lt;br /&gt;
===Localization changes shared by Pokémon Diamond, Pearl, Platinum, Brilliant Diamond, and Shining Pearl===&lt;br /&gt;
{{main|Pokémon Diamond and Pearl Versions|section=Localization changes shared by Pokémon Diamond, Pearl, Platinum, Brilliant Diamond, and Shining Pearl}}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
Gaming magazine {{wp|Famitsu}} gave Pokémon Platinum a score of 36 out of 40.&amp;lt;ref&amp;gt;[https://nintendoeverything.com/famitsu-review-scores-16/ Famitsu review scores - Nintendo Everything]&amp;lt;/ref&amp;gt; {{wp|IGN}} rated the game a &amp;quot;Great&amp;quot; 8.8/10, stating that &amp;quot;Yes, it&#039;s still good. Even two years later.&amp;quot;&amp;lt;ref&amp;gt;[https://www.ign.com/articles/2009/03/22/pokemon-platinum-review Pokémon Platinum Review - IGN]&amp;lt;/ref&amp;gt; It holds a rating of 83% on {{wp|Metacritic}}, based on 46 critic reviews.&amp;lt;ref&amp;gt;[https://www.metacritic.com/game/ds/pokemon-platinum-version Pokémon Platinum Version for DS Reviews - Metacritic]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sales===&lt;br /&gt;
In the fiscal year of its release, it sold 3.75 million units.&amp;lt;ref&amp;gt;[https://www.nintendo.co.jp/ir/pdf/2009/090508e.pdf#page=6 Nintendo Co., Ltd. - Financial Results Briefing for Fiscal Year Ended March 2009]&amp;lt;/ref&amp;gt; As of March 31, 2010, Pokémon Platinum has sold 7.06 million copies worldwide, making it the lowest selling core series Pokémon game on the Nintendo DS.&amp;lt;ref&amp;gt;[https://www.nintendo.co.jp/ir/pdf/2010/100507e.pdf#page=6 Nintendo Co., Ltd. - Financial Results Briefing for Fiscal Year Ended March 2010]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Japanese sales====&lt;br /&gt;
Pokémon Platinum sold 963,273 units on its first week on the Japanese market, with a {{wp|sell-through}} of 90.72%. By December 29, 2013, the end of its 277th week, it had sold 2,626,618 copies.&amp;lt;ref&amp;gt;[https://www.neogaf.com/threads/media-create-sales-2013-cy-2012-12-31-2013-12-29.876551/ Media Create Sales: 2013 CY {2012.12.31 - 2013.12.29} | NeoGAF]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;roundtable&amp;quot; style=&amp;quot;text-align:center; border:3px solid #{{platinum color}}; background:#{{platinum color dark}}&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#{{platinum color light}}&amp;quot; |Week&lt;br /&gt;
!style=&amp;quot;background:#{{platinum color light}}&amp;quot; |Week ending&lt;br /&gt;
!style=&amp;quot;background:#{{platinum color light}}&amp;quot; |Ranking&lt;br /&gt;
!style=&amp;quot;background:#{{platinum color light}}&amp;quot; |Units sold&lt;br /&gt;
!style=&amp;quot;background:#{{platinum color light}}&amp;quot; |Total units sold&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| September 14, 2008&lt;br /&gt;
| 1st&lt;br /&gt;
| 963,273&lt;br /&gt;
| 963,273&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| September 21, 2008&lt;br /&gt;
| 1st&lt;br /&gt;
| 314,796&lt;br /&gt;
| 1,278,069&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| September 28, 2008&lt;br /&gt;
| 2nd&lt;br /&gt;
| 195,479&lt;br /&gt;
| 1,473,548&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| October 5, 2008&lt;br /&gt;
| 1st&lt;br /&gt;
| 121,722&lt;br /&gt;
| 1,595,270&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| October 12, 2008&lt;br /&gt;
| 2nd&lt;br /&gt;
| 85,880&lt;br /&gt;
| 1,681,150&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| October 19, 2008&lt;br /&gt;
| 2nd&lt;br /&gt;
| 72,470&lt;br /&gt;
| 1,753,620&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| October 26, 2008&lt;br /&gt;
| 3rd&lt;br /&gt;
| 52,817&lt;br /&gt;
| 1,806,437&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| November 2, 2008&lt;br /&gt;
| 4th&lt;br /&gt;
| 47,243&lt;br /&gt;
| 1,853,680&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| November 9, 2008&lt;br /&gt;
| 4th&lt;br /&gt;
| 36,670&lt;br /&gt;
| 1,890,350&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| November 16, 2008&lt;br /&gt;
| 10th&lt;br /&gt;
| 26,767&lt;br /&gt;
| 1,917,117&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| November 23, 2008&lt;br /&gt;
| 9th&lt;br /&gt;
| 24,173&lt;br /&gt;
| 1,941,290&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| November 30, 2008&lt;br /&gt;
| 13th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| December 7, 2008&lt;br /&gt;
| 7th&lt;br /&gt;
| 37,330&lt;br /&gt;
| 2,008,753&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| December 14, 2008&lt;br /&gt;
| 7th&lt;br /&gt;
| 57,510&lt;br /&gt;
| 2,066,263&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| December 21, 2008&lt;br /&gt;
| 8th&lt;br /&gt;
| 85,849&lt;br /&gt;
| 2,152,112&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| December 28, 2008&lt;br /&gt;
| 8th&lt;br /&gt;
| 78,653&lt;br /&gt;
| 2,230,765&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| January 4, 2009&lt;br /&gt;
| 12th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| January 11, 2009&lt;br /&gt;
| 14th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| January 18, 2009&lt;br /&gt;
| 20th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| January 25, 2009&lt;br /&gt;
| 23rd&lt;br /&gt;
| -&lt;br /&gt;
| -&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| February 1, 2009&lt;br /&gt;
| 21st&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| February 8, 2009&lt;br /&gt;
| 18th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| February 15, 2009&lt;br /&gt;
| 20th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| February 22, 2009&lt;br /&gt;
| 27th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| March 1, 2009&lt;br /&gt;
| 29th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| March 8, 2009&lt;br /&gt;
| 21st&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| March 15, 2009&lt;br /&gt;
| 25th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| March 22, 2009&lt;br /&gt;
| 32nd&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| March 29, 2009&lt;br /&gt;
| 34th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| April 5, 2009&lt;br /&gt;
| 27th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| April 12, 2009&lt;br /&gt;
| 23rd&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| April 19, 2009&lt;br /&gt;
| 24th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| April 26, 2009&lt;br /&gt;
| 23rd&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| May 3, 2009&lt;br /&gt;
| 28th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| May 10, 2009&lt;br /&gt;
| 20th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| May 17, 2009&lt;br /&gt;
| 18th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| May 24, 2009&lt;br /&gt;
| 17th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| May 31, 2009&lt;br /&gt;
| 23rd&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| June 7, 2009&lt;br /&gt;
| 22nd&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| June 14, 2009&lt;br /&gt;
| 18th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| June 21, 2009&lt;br /&gt;
| 10th&lt;br /&gt;
| 6,797&lt;br /&gt;
| 2,447,000&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| June 28, 2009&lt;br /&gt;
| 14th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| July 5, 2009&lt;br /&gt;
| 12th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| July 12, 2009&lt;br /&gt;
| 9th&lt;br /&gt;
| 8,035&lt;br /&gt;
| 2,472,000&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| July 19, 2009&lt;br /&gt;
| 10th&lt;br /&gt;
| 9,156&lt;br /&gt;
| 2,481,000&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| July 26, 2009&lt;br /&gt;
| 15th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| August 2, 2009&lt;br /&gt;
| 22nd&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| August 9, 2009&lt;br /&gt;
| 27th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| August 16, 2009&lt;br /&gt;
| 22nd&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| August 23, 2009&lt;br /&gt;
| 25th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| August 30, 2009&lt;br /&gt;
| 31st&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| September 6, 2009&lt;br /&gt;
| 42nd&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 53&lt;br /&gt;
| September 13, 2009&lt;br /&gt;
| 26th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 54&lt;br /&gt;
| September 20, 2009&lt;br /&gt;
| 34th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| September 27, 2009&lt;br /&gt;
| 23rd&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| October 4, 2009&lt;br /&gt;
| 37th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| October 11, 2009&lt;br /&gt;
| 40th&lt;br /&gt;
| -&lt;br /&gt;
| ---&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| January 3, 2010&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2,560,990&lt;br /&gt;
|-&lt;br /&gt;
| 121&lt;br /&gt;
| January 2, 2011&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2,601,017&lt;br /&gt;
|-&lt;br /&gt;
| 173&lt;br /&gt;
| January 1, 2012&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2,616,600&lt;br /&gt;
|-&lt;br /&gt;
| 225&lt;br /&gt;
| December 30, 2012&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2,623,756&lt;br /&gt;
|-&lt;br /&gt;
| 277&lt;br /&gt;
| December 29, 2013&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2,626,618&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon Platinum}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{main|Pokémon Diamond &amp;amp; Pokémon Pearl: Super Music Collection}}&lt;br /&gt;
The soundtrack contains all of the background music used in Pokémon Diamond and Pearl (the basis for a majority of the music in Pokémon Platinum). However, the soundtrack does not include [[Pokémon Diamond and Pearl beta#Music|the remastered title theme music]] from {{game|Ruby and Sapphire|s}} or the other unused music, all of which are present in the internal data of Diamond and Pearl, as well as Platinum.&lt;br /&gt;
&lt;br /&gt;
{{main|Pokémon Black 2 &amp;amp; Pokémon White 2: Super Music Collection}}&lt;br /&gt;
Several music tracks exclusive to Platinum went officially unreleased until 2012, when they were included with the official soundtrack of {{B2W2}}. These Platinum-exclusive tracks comprise tracks 17 to 49 of Disc 4 of the soundtrack.&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
{{incomplete|section|Document the changes.}}&lt;br /&gt;
===Japanese===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;text-align:center; border:3px solid #{{platinum color dark}}; background:#{{platinum color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color light}}&amp;quot; | Changelog&lt;br /&gt;
|-&lt;br /&gt;
| 1.0&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Initial release&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===English===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;text-align:center; border:3px solid #{{platinum color dark}}; background:#{{platinum color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color light}}&amp;quot; | Changelog&lt;br /&gt;
|-&lt;br /&gt;
| 1.0&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Initial release in North America&lt;br /&gt;
|-&lt;br /&gt;
| 1.1&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Initial release in Australia&lt;br /&gt;
* Fixes the GTS {{DL|Global Trade System|level display glitch}}&lt;br /&gt;
|-&lt;br /&gt;
| 1.10&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Initial release in Europe&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===French, German, Italian, and Spanish===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;text-align:center; border:3px solid #{{platinum color dark}}; background:#{{platinum color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color light}}&amp;quot; | Changelog&lt;br /&gt;
|-&lt;br /&gt;
| 1.0&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Initial release&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Korean===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;text-align:center; border:3px solid #{{platinum color dark}}; background:#{{platinum color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color light}}&amp;quot; | Changelog&lt;br /&gt;
|-&lt;br /&gt;
| 1.0&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Initial release&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beta elements==&lt;br /&gt;
{{main|Pokémon Platinum beta}}&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
*Normally, when the player picks up an item on the ground, it disappears and the message saying &amp;quot;[Player] found a(n)/the [item]!&amp;quot; displays. However, when the player attempts to pick up the Poké Ball containing the [[Griseous Orb]], the text is displayed &#039;&#039;before&#039;&#039; the item disappears. This mistake was corrected in the localizations. This oversight also occurs in the [[Turnback Cave]] with the item in the last room by the portal in every release of the game.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Logos===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Platinum-logo.png|English logo&lt;br /&gt;
Platinum Logo.png|Japanese logo&lt;br /&gt;
Platinum-logoK.png|Korean logo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Title screens===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PlatinumTitle.png|English title screen&lt;br /&gt;
Japanese PlatinumTitle.png|Japanese title screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The instruction manual included with the game claims there are 493 Pokémon to be discovered. However, the game was released before {{p|Arceus}}, the 493rd Pokémon, was officially revealed.&lt;br /&gt;
* This is the first game where the player can battle an [[Non-player character|NPC]] in a Pokémon Center.&lt;br /&gt;
* Platinum removed the &amp;quot;©(publishing year) GAME FREAK inc.&amp;quot; notice present on the title screen in Diamond and Pearl and preceding games, instead having a notice saying &amp;quot;Developed by {{tt|GAME FREAK Inc.|Says &amp;amp;quot;GAME FREAK.&amp;amp;quot; only in the original Japanese version}}&amp;quot; similar to the notices found on the title screens of recent games developed by {{wp|tri-Ace}}.&lt;br /&gt;
* This was the first solitary core series version to be released in South Korea.&lt;br /&gt;
* This was the last solitary core series version to be released until [[Pokémon Legends: Arceus]] was released on January 28, 2022&lt;br /&gt;
** Coincidentally, both games take place in the Sinnoh region.&lt;br /&gt;
&amp;lt;!--Needs confirmation:&lt;br /&gt;
* The gender of the starter of Professor Rowan&#039;s assistant ({{ga|Lucas}} or {{ga|Dawn}}) is randomly generated each time it appears in battle, meaning it can change genders from one battle to the next.--&amp;gt;&lt;br /&gt;
* A Pokémon game named &amp;quot;Platinum&amp;quot; was mentioned in a FAQ on [[Pokémon.com]] in February 1999.&amp;lt;ref&amp;gt;https://web.archive.org/web/19990221021626/http://www.pokemon.com/games/faq.html&amp;lt;/ref&amp;gt; It was listed with some Pokémon games that were still exclusive to Japan at the time (such as {{game|Yellow}}, {{game|Gold and Silver|s|Gold, and Silver}}). According to the FAQ, there were no plans to release these games in English yet. While this text implies that Platinum already existed in Japan at the time, this game was actually released in Japan almost a decade later.&lt;br /&gt;
*:&#039;&#039;&amp;quot;Are there plans to release the Green, Silver, Gold, Platinum, or Pikachu versions of Pokémon in the US? How about the Nintendo 64 Pokémon Stadium and other 64-bit Pokémon games?&amp;quot;&#039;&#039;&lt;br /&gt;
*:&#039;&#039;&amp;quot;At this time, there are no plans to bring any other Pokémon games to the US. However, if Pokémon catches on here like it did in Japan, new Pokémon games may make it out in North America! Be sure to check www.Pokémon.com for updates and announcements.&amp;quot;&#039;&#039;&lt;br /&gt;
* This game marked the last appearance of the slot machine minigame in North American releases of core series titles.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{platinum color}}|bordercolor={{platinum color light}}&lt;br /&gt;
|ja={{tt|ポケットモンスター プラチナ|Pocket Monsters Platinum}}&lt;br /&gt;
|zh_yue={{tt|寶可夢 白金|Pokémon Baahkgām}}&lt;br /&gt;
|zh_cmn={{tt|寶可夢 白金&amp;lt;br&amp;gt;宝可梦 白金|Pokémon Báijīn}}&lt;br /&gt;
|fr_ca=Pokémon Platinum Version, Version Platinum de Pokémon{{tt|*|Platinum box}}&lt;br /&gt;
|fr_eu=Pokémon Version Platine&lt;br /&gt;
|de=Pokémon Platin-Edition&lt;br /&gt;
|it=Pokémon Versione Platino&lt;br /&gt;
|ko={{tt|포켓몬스터Pt 기라티나|Pocket Monsters Pt Giratina}}&lt;br /&gt;
|es=Pokémon Edición Platino}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/DS_Pokemon_Platinum Official PDF instruction manual] for &#039;&#039;Pokémon Platinum Version&#039;&#039; &amp;lt;small&amp;gt;(English)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
*[[Walkthrough:Pokémon Platinum|Platinum walkthrough]]&lt;br /&gt;
&lt;br /&gt;
{{Core series}}&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Platinum|*]]&lt;br /&gt;
[[Category:Nintendo DS games]]&lt;br /&gt;
[[Category:Upper versions]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Platin-Edition]]&lt;br /&gt;
[[es:Pokémon Platino]]&lt;br /&gt;
[[fr:Pokémon Version Platine]]&lt;br /&gt;
[[it:Pokémon Platino]]&lt;br /&gt;
[[ja:ポケットモンスター プラチナ]]&lt;br /&gt;
[[zh:寶可夢 白金]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Platinum_Version&amp;diff=4403670</id>
		<title>Pokémon Platinum Version</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Platinum_Version&amp;diff=4403670"/>
		<updated>2025-10-16T16:44:11Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: clarifying that the table ignores HGSS-exclusive Pokemon like Chikorita&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Pt|series of short animations|POKÉTOON}}&lt;br /&gt;
:&#039;&#039;This article is about the [[core series]] game. For the [[Pokémon Adventures]] character, see {{adv|Platinum}}. For the [[Pokémon Trading Card Game|Trading Card Game]] expansion, see [[Platinum (TCG)]].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Infobox game |colorscheme=platinum|bordercolorscheme=platinum&lt;br /&gt;
|name=Pokémon Platinum Version&lt;br /&gt;
|jname=ポケットモンスター プラチナ&lt;br /&gt;
|boxart=Platinum EN boxart.png&lt;br /&gt;
|caption=Pokémon Platinum Version&#039;s boxart, [[Game mascot|featuring]] {{p|Giratina}} in its {{DL|List of Pokémon with form differences|Giratina|Origin Forme}}&lt;br /&gt;
|jbox=Platinum JP boxart.png&lt;br /&gt;
|jcaption=Boxart of Pocket Monsters Platinum.&lt;br /&gt;
|platform=[[Nintendo DS]]&lt;br /&gt;
|mascot=[[Giratina]]&lt;br /&gt;
|category=RPG&lt;br /&gt;
|players=1-5 players simultaneous&lt;br /&gt;
|link_method=[[DS Wireless Communications|DS Wireless]], [[Nintendo Wi-Fi Connection]], [[dual-slot mode]]&lt;br /&gt;
|developer=[[Game Freak]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|gen_series=[[Generation IV]] [[core series]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=3&lt;br /&gt;
|acb=PG&lt;br /&gt;
|oflc=G8+&lt;br /&gt;
|grb=ALL&lt;br /&gt;
|gsrr=6+&lt;br /&gt;
|release_date_ja=September 13, 2008&amp;lt;ref&amp;gt;[http://www.pokemon.co.jp/game/ds/platinum/ Pokémon.co.jp]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_na=March 22, 2009&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-video-games/pokemon-platinum-version/ Pokémon.com (US)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_au=May 14, 2009&amp;lt;ref&amp;gt;[http://www.nintendo.com.au/index.php?action=catalogue&amp;amp;prodcat_id=&amp;amp;prod_id=19397&amp;amp;pageID=47 Nintendo of Australia]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_eu=May 22, 2009&amp;lt;ref&amp;gt;[http://www.pokemon.com/uk/pokemon-video-games/pokemon-platinum-version/ Pokémon.com (UK)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_kr=July 2, 2009&amp;lt;ref&amp;gt;[http://www.nintendo.co.kr/DS/soft/PokemonPt/main.php Nintendo of Korea]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|release_date_tw=September 13, 2008&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/game/ds/platinum/ Pokémon.co.jp]&amp;lt;br&amp;gt;[http://www.nintendo.co.jp/ds/cpuj/ Nintendo.co.jp]&amp;lt;br&amp;gt;[http://www.pokemon.co.jp/special/platinum/ Official site]&lt;br /&gt;
|website_en=[http://www.pokemon.com/us/pokemon-video-games/pokemon-platinum-version/ Pokémon.com (US)]&amp;lt;br&amp;gt;[http://www.pokemon.com/uk/pokemon-video-games/pokemon-platinum-version/ Pokémon.com (UK)]&amp;lt;br&amp;gt;[https://web.archive.org/web/20180321085226/https://www.nintendo.com/games/detail/JoArRkwnb2vOPnAM4jd5vNF1VMoQVvjE Nintendo.com] (archive)&amp;lt;br&amp;gt;[https://www.nintendo.co.uk/Games/Nintendo-DS/Pokemon-Platinum-Version-272321.html Nintendo.co.uk]&amp;lt;br&amp;gt;[http://www.pokemonplatinum.com/ Official site]&lt;br /&gt;
}}&lt;br /&gt;
{{bulbanews|game}}&lt;br /&gt;
{{StrategyWiki|Pokémon Platinum}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon Platinum Version&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケットモンスター プラチナ&#039;&#039;&#039; &#039;&#039;Pocket Monsters Platinum&#039;&#039;) is a [[core series|solitary version]] to {{game|Diamond and Pearl|s}}, and the third [[Generation IV]] [[core series]] title.&lt;br /&gt;
&lt;br /&gt;
The game was first seen on May 11, 2008 when a low-resolution cell-phone picture of an upcoming issue of &#039;&#039;[[CoroCoro]]&#039;&#039; magazine was leaked around the internet. On May 15, the magazine was officially released and the game was also officially confirmed by [[Nintendo]]. The game was released in Japan on September 13, 2008, in North America on March 22, 2009, in Australia on May 14, 2009, in Europe on May 22, 2009, and in Korea on July 2, 2009.&lt;br /&gt;
&lt;br /&gt;
Like previous third versions, the region and starting area remain the same as in previously released paired versions; in Platinum, the player begins their journey from [[Twinleaf Town]] and travels across all of [[Sinnoh]].&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
When the game begins, the {{player}} is watching a [[television|newscast]] about [[Professor Rowan]]&#039;s return to Sinnoh. Just then, the player&#039;s best friend runs in, and the two head for Route 201 to get a Pokémon from [[Professor Rowan]]. However, Rowan sees them and reprimands them for endangering themselves. His assistant ({{ga|Lucas}} or {{ga|Dawn}}, depending on the player&#039;s [[gender]]) comes along, and Rowan lets the player and Barry each choose among a {{p|Turtwig}}, {{p|Chimchar}}, or {{p|Piplup}}. After choosing, Barry, who later becomes the rival, challenges the player to a battle, having picked the Pokémon with the type advantage over the player&#039;s choice. After the battle, the two head to [[Lake Verity]], where they meet [[Cyrus]]. Back in Twinleaf Town the player&#039;s mother gives them a pair of [[Running Shoes]] before the player leaves for [[Sandgem Town]]. The professor gives the player a [[Pokédex]] and the player then sets off to explore Sinnoh and defeat the [[Gym Leader]]s in order to advance further in the plot, challenge the [[Elite Four]], and become the {{pkmn|Champion}} of Sinnoh.&lt;br /&gt;
&lt;br /&gt;
During the course of the game, there are many conflicts with the evil [[Team Galactic]] and its leader, Cyrus. When the power of {{p|Dialga}} and {{p|Palkia}}, summoned by Cyrus, begins to overwhelm Sinnoh, {{p|Uxie}}, {{p|Mesprit}}, and {{p|Azelf}} appear, and {{p|Giratina}} drags Cyrus down into the [[Distortion World]].&lt;br /&gt;
&lt;br /&gt;
After facing off against Cyrus, the player is then forced into a battle with Giratina. After the battle, Cyrus disappears and the player heads to [[Sunyshore City]] to take on the final gym leader, [[Volkner]]. [[Jasmine]], whom the player meets there, gives [[HM07]] after the gym battle, and the player then heads to Victory Road. After the final battle against the friend and rival, the player faces the Elite Four and [[Cynthia]], the reigning champion of the region.&lt;br /&gt;
&lt;br /&gt;
After the player defeats Cynthia, there are further activities to pursue in-game. These mainly concern the capture of previously unavailable Pokémon, extra features such as the Poké Radar, exploration of previously inaccessible places such as the [[Fight Area|Fight]], [[Survival Area|Survival]], and [[Resort Area]]s and the perfection of battle skills in the {{si|Battle Tower}}. At the Survival Zone, the player will help [[Looker]] finish off Team Galactic by arresting [[Charon]].&lt;br /&gt;
&lt;br /&gt;
==Blurb==&lt;br /&gt;
Another world has emerged in the [[Sinnoh]] region...&amp;lt;br&amp;gt;...A world where time and space are altered! Catch, train, and battle your favorite Pokémon, and discover ancient, mythical Pokémon in this exciting new adventure!&lt;br /&gt;
&lt;br /&gt;
==Changes from Pokémon Diamond and Pearl==&lt;br /&gt;
===Gameplay===&lt;br /&gt;
*The Wi-Fi area has been enhanced with the [[Wi-Fi Plaza]], which supports up to 20 people at a time. The new area seems to focus exclusively on mini-games, which include &#039;&#039;Wobbuffet Pop&#039;&#039;, where players hit a {{p|Wobbuffet}}, &#039;&#039;Mime Jr. Top&#039;&#039;, where players can balance {{p|Mime Jr.}} on a ball, and &#039;&#039;Swalot Plop&#039;&#039; where players throw Berries at a {{p|Swalot}} machine.&lt;br /&gt;
*There is a new [[Key Item]] called the [[Vs. Recorder]] (given by [[Looker]] when the player first meets him in [[Jubilife City]]), which allows players to record battles in {{gdis|Battle Frontier|IV}} and Wi-Fi, and share the records with other players at the [[Global Terminal]]. Players can also take pictures of their [[PC]] boxes and share them with other players in a similar fashion.&lt;br /&gt;
*The [[Global Trade System]] has incorporated an e-mail system that allows players to be notified of completed trades. Notification messages are sent to the player&#039;s e-mail account, which can be viewed through the player&#039;s PC, mobile phone, or Wii system.&lt;br /&gt;
**In non-Japanese versions, however, the system was downgraded to Wii messaging only. Thus, in these versions, notification messages are sent and must be viewed through the Wii&#039;s Message Board.&lt;br /&gt;
*The Sinnoh first partner Pokémon and their Evolutions are now allowed in an expanded [[Amity Square]], making a total of 20 Pokémon allowed in the Square.&lt;br /&gt;
*Over local wireless, there is a new feature called &#039;&#039;Spin Trade&#039;&#039; where the player and their friends can put their Pokémon Eggs in and randomly swap. Trainers that obtain Eggs that land on the &#039;&#039;Bonus Area&#039;&#039;, the spotted ones, get a Berry too.&lt;br /&gt;
*{{HM|05|Defog}} is now located inside the [[Solaceon Ruins]] instead of the [[Great Marsh]].&lt;br /&gt;
*The player now receives {{HM|04|Strength}} from [[Riley]] on [[Iron Island]] instead of in the [[Lost Tower]].&lt;br /&gt;
*Strength is no longer needed to access [[Wayward Cave]]&#039;s Hidden Area.&lt;br /&gt;
*The player can now challenge other Trainers in certain [[Pokémon Center]]s. Each Trainer is individually located in front of Pokémon Center desks. These Trainers change location every day.&lt;br /&gt;
*During a {{pkmn|Trainer}} {{pkmn|battle}}, when the opponent Trainer is about to send out their next [[Pokémon]], the message has changed from &amp;quot;Will &amp;lt;the player&amp;gt; change Pokémon?&amp;quot; in all games up to {{2v2|Diamond|Pearl}} to &amp;quot;Will you switch your Pokémon?&amp;quot;. This was kept in subsequent core series games.&lt;br /&gt;
*In addition to the Move Tutors in Diamond and Pearl, three new [[Move Tutor]]s are added: one in [[Snowpoint City]]; one other on {{rt|212|Sinnoh}}; and one more in the [[Survival Area]].&lt;br /&gt;
*The {{stat|accuracy}} of {{m|Hypnosis}} was [[List of modified moves|changed]] back to 60. This includes when in a link battle vs Diamond and Pearl.&lt;br /&gt;
*The game&#039;s speed with some features is faster compared to Diamond and Pearl, particularly while {{m|Surf|surfing}} and during {{pkmn|battle}}s. However, the player still walks slower than in [[Generation III]]. The {{wp|Frame rate|frame rate}} of Platinum remains 30 frames per second (FPS).&lt;br /&gt;
*Poffins can be made with other players via Wi-Fi.&lt;br /&gt;
*A man in the [[Veilstone Game Corner]]&#039;s Prize Exchange House can tell the player the type of {{m|Hidden Power}} their Pokémon has, and a man in the {{si|Battle Tower}} can judge the [[Individual values]] of the player Pokémon.&lt;br /&gt;
*The price of the [[Accessory|Accessories]] at [[Pick a Peck of Colors Flower Shop]] in [[Floaroma Town]] has been reduced.&lt;br /&gt;
*European versions of the game are no longer able to play [[slot machine]]s. These versions of the game replace slot machines with [[Slot machine#Korean Diamond, Pearl, and Platinum / European Platinum|game machines]], a machine that simply gives coins to the player with little interactivity. This is the result of changes in the classification standards at {{wp|Pan European Game Information|PEGI}}.&amp;lt;ref&amp;gt;[http://www.gamesradar.com/european-pokemon-platinums-missing-game-corner-explained/ European Pokemon Platinum&#039;s missing Game Corner explained | GamesRadar]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*As in [[Generation II|Generations II]] and III, it is possible to ride a [[Bicycle]] in [[gate]]houses separating cities or towns and routes, something that was not possible in Diamond and Pearl.&lt;br /&gt;
*When the player uses their radar while in the [[Underground]], it takes two seconds before another radar signal can be used. In Diamond and Pearl, it only took one second.&lt;br /&gt;
*The Lustrous and Adamant Orbs are no longer found on the [[Spear Pillar]] as in Diamond and Pearl. Instead, they must be found in a cave somewhere in the snowfields of [[Mt. Coronet]] which requires {{m|Waterfall}} to access. To be able to catch Dialga and Palkia, the player must have obtained the items in that cave and must have faced Giratina, whether it was caught or not. The player can then go up [[Mt. Coronet]] to where Giratina took Cyrus into the [[Distortion World]].&lt;br /&gt;
*If the player defeats a stationary [[List of wild Pokémon from in-game events|in-game event Pokémon]] (including most {{pkmn2|Legendary}} or [[Mythical Pokémon]]), it reappears next time the player enters the [[Hall of Fame]]. If the player defeats a [[roaming Pokémon]], it will reappear only after the player has re-triggered the event which caused it to start roaming; for example, the player must talk to [[Professor Oak]] to cause a [[Legendary birds|legendary bird]] to resume roaming. If the player flees from or defeats [[List of Pokémon with form differences#Giratina|Origin Forme]] {{p|Giratina}} in the [[Distortion World]], it will reappear in [[Turnback Cave]] in its Altered Forme, where it behaves in the same way as all other stationary Legendary Pokémon.&lt;br /&gt;
**In Diamond and Pearl, this new rule applied to Dialga and Palkia only. In those games, entering the Hall of Fame causes them to respawn.&lt;br /&gt;
*Most opponents&#039; Pokémon&#039;s levels have been increased by at least one. An example of this is that in Diamond and Pearl, {{ga|Barry}}&#039;s first partner Pokémon in the battle at [[Pastoria City]] is at level 28. In Platinum, it is at level 36. However, the Pokémon used by opponents in the {{obp|Pokémon League|Sinnoh}} had their levels lowered.&lt;br /&gt;
*In locations where certain unevolved Pokémon can be found (like {{p|Numel}} on {{rt|227|Sinnoh}} and [[Stark Mountain]]), they are near the levels of the rest of the Pokémon in the area, whereas in Diamond and Pearl they were usually in the high 10s or low 20s.&lt;br /&gt;
*All Gyms now only have Pokémon of their type specialty.&lt;br /&gt;
&lt;br /&gt;
===Obtainable Pokémon===&lt;br /&gt;
*59 more Pokémon have been added to the [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]] to give it a total of 210 entries, with all non-Legendary Pokémon introduced in Generation IV now included, along with their pre-evolved forms and several other Pokémon. The added Pokémon, such as {{p|Rotom}} and {{p|Giratina}}, are now available prior to the {{si|Pokémon League}} challenge.&lt;br /&gt;
*Giratina has received a new Forme known as the &#039;&#039;Origin Forme&#039;&#039;, with its originally designed Forme retrospectively named the &#039;&#039;Altered Forme&#039;&#039;. Giratina will appear in Origin Forme while in the [[Distortion World]], and Altered Forme outside. A [[Griseous Orb]] is required to transform it into its Origin Forme outside of the Distortion World.&lt;br /&gt;
**The [[Ability]] of Origin Forme is {{a|Levitate}} and its [[base stats]] mirror those of Altered Forme, with the offensive stats switched with their respective defensive stats.&lt;br /&gt;
*{{p|Shaymin}}&#039;s new Forme is called &#039;&#039;Sky Forme&#039;&#039; and takes on a canine appearance. Its [[Ability]] is {{a|Serene Grace}}, and the Forme is focused on {{stat|Speed}} and {{stat|Special Attack}}. It is able to learn new moves like {{m|Quick Attack}}, {{m|Air Slash}}, and {{m|Leaf Storm}}.&lt;br /&gt;
** Shaymin can change between its two forms via the use of the [[Gracidea]]. Its Sky Forme will revert to Land Forme at [[Time#Times of day|night]], if Shaymin is {{status|Freeze|frozen}}, or when deposited into the [[PC]].&lt;br /&gt;
*{{p|Rotom}} has new forms as well. Each of the five forms is a Rotom that has possessed an electrical appliance. Despite having visual characteristics of other types, the five forms share the original Rotom&#039;s {{t|Electric}} and {{t|Ghost}} types; however, their base stats are significantly higher. They also share the original Rotom&#039;s Ability of {{a|Levitate}}. The item to unlock these Pokémon in the game, the {{si|Secret Key}}, is event-only. As these Pokémon are not normally available in this game, they were therefore banned from official tournaments{{fact}} until the release of HeartGold and SoulSilver which allowed Rotom to transform without the requirement of an event-only item.&lt;br /&gt;
*{{p|Regirock}}, {{p|Regice}} and {{p|Registeel}} can be caught at level 30 with the help of an event {{p|Regigigas}} that has been distributed in Nintendo events.&lt;br /&gt;
*{{p|Regigigas}} is now found at level 1, making it the lowest-[[level]] non-glitch wild Pokémon in any game along with {{p|Magikarp}}, as well as the lowest-level non-glitch Legendary in any game.&lt;br /&gt;
*The [[legendary birds]] can be found as roaming Pokémon after the [[National Pokédex]] is obtained. They roam Sinnoh much like {{p|Mesprit}} and {{p|Cresselia}} do. The player has to talk to [[Professor Oak]] in [[Eterna City]] to trigger their appearance. They are all found at level 60.&lt;br /&gt;
*{{p|Dialga}} and {{p|Palkia}} appear on the [[Spear Pillar]] one at a time after the player has spoken with Cynthia&#039;s grandmother in [[Celestic Town]], and obtained the [[Adamant Orb|Adamant]] and [[Lustrous Orb]]s in [[Mt. Coronet]].&lt;br /&gt;
*[[Cynthia]] now gives the player a [[Pokémon Egg]] containing {{p|Togepi}} after the player has defeated Team Galactic at the [[Team Galactic Eterna Building]], replacing the {{p|Happiny}} Egg previously obtainable in [[Hearthome City]].&lt;br /&gt;
*[[Bebe]] now gives the player an {{p|Eevee}} before the player receives the [[National Pokédex]]; Eevee can now be obtained from the first time the player arrives in [[Hearthome City]]. It is at level 20.&lt;br /&gt;
*A man in [[Veilstone City]] gives the player a level 25 {{p|Porygon}} as a gift.&lt;br /&gt;
*{{p|Manaphy}}, while still uncatchable in-game, is now required to obtain the [[National Pokédex]]. It can be added to the [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]] from finding its picture in a book in the {{OBP|Pokémon Mansion|Sinnoh}}.&lt;br /&gt;
&lt;br /&gt;
====[[Version-exclusive Pokémon|Missing Pokémon]]====&lt;br /&gt;
These Pokémon are available in Diamond and Pearl but unavailable in Platinum. To be obtained, they must be [[trade]]d from the other games of [[Generation IV]] or [[Pal Park|imported]] from a game from [[Generation III]].&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{platinum color}}; border:5px solid #{{platinum color light}}&amp;quot;&lt;br /&gt;
!Missing Pokémon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;background:white; border:1px solid #{{platinum color}}; border-collapse:collapse&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{Moveentry|198|Murkrow|2|Dark|Flying|{{gameabbrev3|FR}}{{Gameabbrevss|Colo}}{{gameabbrev4|D}}{{gameabbrev4|HGSS}}|gen=4}}&lt;br /&gt;
{{Moveentry|200|Misdreavus|1|Ghost||{{gameabbrev3|LG}}{{Gameabbrevss|Colo}}{{gameabbrev4|P}}{{gameabbrev4|HGSS}}|gen=4}}&lt;br /&gt;
{{Moveentry|328|Trapinch|1|Ground||{{gameabbrev3|RSE}}{{Gameabbrevss|XD}}{{gameabbrev4|DP}}{{gameabbrev4|HGSS}}|gen=4}}&lt;br /&gt;
{{Moveentry|329|Vibrava|2|Ground|Dragon|{{gameabbrev3|RSE}}{{Gameabbrevss|Colo}}{{Gameabbrevss|XD}}{{gameabbrev4|DP}}{{gameabbrev4|HGSS}}|gen=4}}&lt;br /&gt;
{{Moveentry|330|Flygon|2|Ground|Dragon|{{gameabbrev3|RSE}}{{Gameabbrevss|Colo}}{{Gameabbrevss|XD}}{{gameabbrev4|DP}}{{gameabbrev4|HGSS}}|gen=4}}&lt;br /&gt;
{{Moveentry|366|Clamperl|1|Water||{{gameabbrev3|RSE}}{{gameabbrev4|DP}}{{gameabbrev4|HGSS}}|gen=4}}&lt;br /&gt;
{{Moveentry|367|Huntail|1|Water||{{gameabbrev3|RSE}}{{gameabbrev4|DP}}{{gameabbrev4|HGSS}}|gen=4}}&lt;br /&gt;
{{Moveentry|368|Gorebyss|1|Water||{{gameabbrev3|RSE}}{{gameabbrev4|DP}}{{gameabbrev4|HGSS}}|gen=4}}&lt;br /&gt;
{{Moveentry|429|Mismagius|1|Ghost||{{gameabbrev4|P}}{{gameabbrev4|HGSS}}|gen=4}}&lt;br /&gt;
{{Moveentry|430|Honchkrow|2|Dark|Flying|{{gameabbrev4|D}}{{gameabbrev4|HGSS}}|gen=4}}&lt;br /&gt;
{{Moveentry|431|Glameow|1|Normal||{{gameabbrev4|P}}|gen=4}}&lt;br /&gt;
{{Moveentry|432|Purugly|1|Normal||{{gameabbrev4|P}}|gen=4}}&lt;br /&gt;
{{Moveentry|434|Stunky|2|Poison|Dark|{{gameabbrev4|D}}|gen=4}}&lt;br /&gt;
{{Moveentry|435|Skuntank|2|Poison|Dark|{{gameabbrev4|D}}|gen=4}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Areas===&lt;br /&gt;
*Much like {{game|Emerald}}, a new {{Gdis|Battle Frontier|IV}} takes the place of the {{si|Battle Park}}. It has the {{si|Battle Tower}}, {{gdis|Battle Factory|IV}}, [[Battle Castle]], [[Battle Arcade]], and [[Battle Hall]] as venues.&lt;br /&gt;
*[[Twinleaf Town]] and nearby routes now have snow patches.&lt;br /&gt;
**This provide evidence that this version may take place in winter, as opposed to {{game|Diamond and Pearl|s|the previous Sinnoh installments}} which do not have a definite season.&lt;br /&gt;
*[[Jubilife City]] has been refurbished with new pathways and some buildings have animated roof lights.&lt;br /&gt;
*The [[Global Terminal|Global Trade Station]] in [[Jubilife City]] has been redesigned and now includes a bigger global terminal. It has been renamed as the &#039;&#039;Global Terminal&#039;&#039;.&lt;br /&gt;
*[[Oreburgh Mine]] now has twin coal transporters starting from the entrance and ending at the entrance to the last section of the mine and move.&lt;br /&gt;
*An arch now represents the entrances to [[Floaroma Town]].&lt;br /&gt;
*The trees in the [[Eterna Forest]], as well as [[Fullmoon Island]] and [[Newmoon Island]], cast shadows that cover the ground.&lt;br /&gt;
*[[Eterna City]] has been refurbished with new foliage and pathways. Also, the [[Team Galactic Eterna Building]] has had a complete redesign, inside and out. It now contains a secret room where Rotom can switch between its forms.&lt;br /&gt;
*[[Sinnoh Route 206|Cycling Road]] has been redesigned and now has tunnel-like shelters in the middle of the Cycle Route, as well as lights along the sides of it.&lt;br /&gt;
*[[Hearthome City]] has been refurbished with new pathways, and the gates leading to Amity Square have a new design with signs that light up at night.&lt;br /&gt;
*[[Amity Square]] has been completely remodeled. It now includes a small pond, more paths, and more upper levels. The old buildings that previously inhabited Amity Square now contain Warp Panels which transport the player to the other old buildings within Amity Square.&lt;br /&gt;
*[[Lost Tower]] has had its color scheme changed and now has fog on three of its five floors, which can be cleared by {{HM|05|Defog}}.&lt;br /&gt;
*[[Solaceon Town]]&#039;s houses have been remodeled and the [[Pokémon Day Care]] now has a trough filled with water and tent-like shelters.&lt;br /&gt;
*[[Veilstone City]] has been refurbished with new pathways. The [[Team Galactic HQ|Galactic Veilstone Building]] has been redesigned, inside and out. The [[Veilstone Department Store]] now has a basement, in which [[Poffin]]s can be sold and bought. Berries and Lava Cookies can be bought as well.&lt;br /&gt;
*The [[Hotel Grand Lake]] has been refurbished with new pathways.&lt;br /&gt;
*[[Pastoria City]]&#039;s houses have been remodeled, and now also includes a board with a {{p|Croagunk}} on it, which is located in front of the [[Great Marsh]]. Occasionally, if the player stands behind the Croagunk Wall with the player&#039;s head sticking out of it, a wild Croagunk will come, but it will just cry and walk into the Great Marsh building.&lt;br /&gt;
*The [[Great Marsh]] has had its color scheme changed, and has also had foliage changed and added.&lt;br /&gt;
*[[Celestic Town]]&#039;s houses have been remodeled.&lt;br /&gt;
*[[Canalave City]] has been refurbished with new pathways, and its houses and library have also been remodeled.&lt;br /&gt;
*The player now needs to use {{HM|08|Rock Climb}} to reach [[Lake Acuity]].&lt;br /&gt;
*The area of water to the south of [[Snowpoint City]], where the player can get a boat to the [[Battle Zone]], now contains a small number of icebergs. These can also be seen in the ocean when the boat is crossing to the Battle Zone. The boat has also been redesigned, most likely due to the icebergs in the sea.&lt;br /&gt;
*The back area of [[Spear Pillar]] has been slightly redesigned to allow more room for the [[Pokémon of myth]] when they appear.&lt;br /&gt;
*[[Sunyshore City]] has been refurbished with new pathways, and its houses have been remodeled.&lt;br /&gt;
*The entrance and exit of {{si|Victory Road}} have become wider, having a {{i|Poké Ball}} at the center of the arch.&lt;br /&gt;
*The [[Battle Zone]] is now warmer, and palm trees can be found there.&lt;br /&gt;
*[[Stark Mountain]] now has more features evocative of a {{wp|volcano}}, such as crags and pits of lava.&lt;br /&gt;
*The {{si|Pokémon Mansion}} is surrounded by golden railings.&lt;br /&gt;
&lt;br /&gt;
===Storyline===&lt;br /&gt;
* The story seen on TV at the start of the game is now about [[Professor Rowan]] having just returned from a trip to [[Kanto]].&lt;br /&gt;
* The player meets [[Professor Rowan]] and the opposite gender character earlier, and obtains their [[first partner Pokémon]] on {{rt|201|Sinnoh}}.&lt;br /&gt;
** Instead of being attacked by {{p|Starly|wild Pokémon}} at [[Verity Lakefront]], the player and their rival are attempting to reach [[Sandgem Town]] through tall grass when the Professor stops them, and offers them a first partner Pokémon.&lt;br /&gt;
* The first battle is against the player&#039;s rival, who has chosen the first partner Pokémon which has a type advantage against the player&#039;s.&lt;br /&gt;
* The player and the rival now encounter [[Cyrus]] at [[Lake Verity]] at the start of the game. The player can also meet Cyrus at different venues such as the [[Eterna City]] statue.&lt;br /&gt;
* Both {{p|Dialga}} and {{p|Palkia}} appear on the [[Spear Pillar]]. {{p|Giratina}}, the mascot of Platinum, then phases into the world in front of [[Cyrus]].&lt;br /&gt;
* A new area known as the [[Distortion World]] is playable. It has floor-like sections floating at ninety-degree angles from each other, creating an effect similar to the art of {{wp|M. C. Escher}}. It disobeys the {{wp|laws of physics}}, making things like {{m|Surf}}ing down a waterfall going up possible. The camera angle switches between perspective and isometric views to suit the angle of the player. It also has moving platforms with jumpable gaps between them. Giratina, when here, will be in its Origin Forme, and is also the only wild Pokémon located here.&lt;br /&gt;
* Two new characters to the main storyline were added. One is [[Charon]], a professor and Commander of [[Team Galactic]], and the other is a police officer spying on Team Galactic, using the codename &amp;quot;[[Looker]]&amp;quot;.&lt;br /&gt;
* A Tag Battle between the player and their {{ga|Barry|rival}} against [[Flint]] and [[Volkner]] takes place at the entrance to the {{gdis|Battle Frontier|IV}} when the player first arrives there.&lt;br /&gt;
* [[Team Galactic]]&#039;s plans to re-create the world has changed slightly. The layouts of their HQs, such as the one in Eterna, have been changed. Team Galactic now utilizes more resources to reach their goal, as well as explaining why, in-game, such as the power from the [[Valley Windworks]], as well as planting a bomb on the [[Great Marsh]] for attention to allow more people to realize what they&#039;re trying to do. [[Team Galactic]] also has a [[Charon|fourth commander]] who appears throughout the game, but does not take on a significant role until after the main story events.&lt;br /&gt;
* Some of the [[Gym Leader]]s have been reordered: [[Fantina]] is now the third Gym Leader; [[Maylene]] is the fourth; and [[Crasher Wake]] is the fifth. The appearance of players&#039; Gym Badge case stays the same.&lt;br /&gt;
* {{ga|Dawn}}/{{ga|Lucas}} now gives the player the {{DL|Pokétch|Dowsing Machine}} or the [[Vs. Seeker]] at the entrance to [[Mt. Coronet]], instead of near the {{rt|206|Sinnoh}} junction.&lt;br /&gt;
* [[Team Galactic]] appears in [[Stark Mountain]] under the command of [[Charon]], who seeks to use the destructive power of the volcano to extort money from the people of Sinnoh. The player, with help from [[Buck]], must defeat them. During this event, [[Mars]] and [[Jupiter]] quit Team Galactic because Charon does not share the same ideals as ex-boss [[Cyrus]]. Ultimately, Charon and his two accompanying grunts are apprehended by [[Looker]] and two policemen.&lt;br /&gt;
* After the aforementioned event, the player can challenge all the [[Gym Leader]]s of Sinnoh to rematches in the [[Battleground]]. The player&#039;s [[Stat Trainers|Tag Battle partners]] from throughout the game ([[Cheryl]], [[Buck]], [[Marley]], [[Mira]], and [[Riley]]) are also able to be challenged in this place. Each of the 13 characters has a team of five Pokémon, whose levels are between 61 and 65 (except for [[Maylene]], whose team instead ranges from level 62 to 66).&lt;br /&gt;
* The {{si|Pokémon League}} increase their Pokémon&#039;s levels after the player has completed the [[Stark Mountain]] event. Their levels are now between 65 and 78.&lt;br /&gt;
* When one finishes the [[Stark Mountain]] quest, instead of the [[rival]] appearing at the [[Fight Area]] on weekends, he now appears at the [[Survival Area]] in front of the [[Battleground]]. During the first battle, the levels of the Pokémon in his party range from 59 to 65; in the second battle, from 69 to 75; and third and beyond, from 79 to 85. In these last battles, he was the Trainer with the highest-leveled Pokémon in all core series games, until {{ga|Red}}&#039;s remade team in {{game|HeartGold and SoulSilver|s}}.&lt;br /&gt;
* When first visiting the [[Resort Area]], the player is offered a [[Villa]]. If they accept the offer, items can then be purchased to furnish the house in the same manner as decorating a secret base. The player will be visited by NPCs such as the Sinnoh Gym Leaders, the player&#039;s [[mother]], [[Professor Rowan]], and the rival.&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
* {{ga|Lucas}}, {{ga|Dawn}}, and {{ga|Barry}} have different outfits designed for colder weather, as the entire Sinnoh region has changed in temperature.&lt;br /&gt;
* The template for the [[level]], {{stat|HP}}, and the name of Pokémon in battle is a dark gray instead of white, and its shape has changed.&lt;br /&gt;
* The [[Pokétch]] has been redesigned. Players can now move up and down between apps instead of having to go through all of them to return to a previous one.&lt;br /&gt;
* Some of the [[move]]s have been redesigned, and have a different animation, such as {{m|Razor Leaf}} and {{m|Spacial Rend}}.&lt;br /&gt;
* When Pokémon are sent out from their [[Poké Ball]]s, their back sprites now animate much like their front sprites have since {{v2|Emerald}} (i.e., multiple frames of animation in addition to the various distortions and filters already used).&lt;br /&gt;
* Some back sprites, while mostly similar to those of {{game|Diamond and Pearl|s}}, experience several minor stylistic changes, such as size changes, correction of graphical errors, pixel enhancement, and changes in color tones. A few Pokémon have very noticeable changes, such as {{p|Azumarill}} and {{p|Gligar}}, among others.&lt;br /&gt;
* Front sprites for {{cat|Generation IV Pokémon}} and other Pokémon in the [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]] have also changed. {{p|Meowth}}, {{p|Muk}}, {{p|Oddish}}, {{p|Hitmonlee}}, {{p|Ninetales}}, and {{p|Primeape}} also receive new sprites despite not being in the expanded Sinnoh Pokédex, while {{p|Registeel}} uses its sprite from the German, Italian, Spanish, and French versions of Diamond and Pearl. The {{2v2|Diamond|Pearl}} sprites are still used when the player dresses up the Pokémon either in {{pkmn|Super Contest}}s or in the [[Jubilife TV]] station.&lt;br /&gt;
* When battling certain {{pkmn|Trainer}}s such as [[Gym Leader]]s, [[Frontier Brain]]s, and {{ga|Barry}}, the Trainers&#039; sprites are now animated to move in the same manner as Pokémon.&lt;br /&gt;
* Some Trainers now use [[Seal]]s when sending out some of their Pokémon.&lt;br /&gt;
* The {{gy|Eterna}}, {{gy|Hearthome}}, and [[Veilstone Gym]]s have all had complete redesigns in the interior.&lt;br /&gt;
* Closeups of Gym Leaders, just before a battle, have been changed from enlarged sprites to higher-quality drawings, and the term &amp;quot;VS&amp;quot; has been added; the Frontier Brains also have this feature. The Elite Four have this as well, but the animation includes the player on the left side of the &amp;quot;VS.&amp;quot; and the Elite Four member on the right side.&lt;br /&gt;
* The rooms where the player battle the [[Elite Four]] have been redesigned. [[Aaron]]&#039;s room now has logs and foliage; [[Bertha]]&#039;s now has rocks; [[Flint]]&#039;s now has lava pits; [[Lucian]]&#039;s now includes four large glowing orbs on the floor; [[Cynthia]]&#039;s room has changed its color scheme, and the lift leading up to the [[Hall of Fame]] is now partially contained. The Elite Four and Cynthia now all have unique battle backgrounds. The [[Pokémon Center]] at the {{si|Pokémon League}} has also been redesigned.&lt;br /&gt;
* When entering new areas, the location &amp;quot;labels&amp;quot; on the top-left corner have been redesigned, much like they were between {{game|Ruby and Sapphire|s}} and {{game|Emerald}}.&lt;br /&gt;
* {{p|Pikachu}} and {{p|Pachirisu}} are now featured when entering Wi-Fi.&lt;br /&gt;
* The [[Pal Pad]] has been given a new design.&lt;br /&gt;
* The [[Junichi Masuda|game director]] at [[Hotel Grand Lake]] now has an overhead sprite of his own. The [[Diploma]] also was redesigned.&lt;br /&gt;
* When the player starts the battle with the Giratina in the [[Distortion World]], instead of displaying &amp;quot;A wild Giratina appeared!&amp;quot;, it displays &amp;quot;The Distortion World&#039;s Giratina appeared!&amp;quot;. It is referred to as &amp;quot;the wild Giratina&amp;quot; in other instances, such as attacking, however.&lt;br /&gt;
* The trees in West Sinnoh have sharper angles and a point at the top, compared to rounded branches and a rounded top in Diamond and Pearl, and are also slightly darker. The trees in East Sinnoh are also slightly darker, but are now a completely different hue than the trees in West Sinnoh, and are more rounded than in Diamond and Pearl, while the Battle Zone has completely new trees altogether.&lt;br /&gt;
&amp;lt;!--* The Poké Ball found at the touch screen now has a button on the center.--&amp;gt;&lt;br /&gt;
* The battle menu was redesigned.&lt;br /&gt;
* When {{p|Spiritomb}} appears in the wild or comes out of a Trainer&#039;s Poké Ball, the [[Odd Keystone]] is seen for a few seconds in its battle animation.&lt;br /&gt;
&lt;br /&gt;
===Sound===&lt;br /&gt;
* Giratina&#039;s cry will be heard when &amp;quot;Start&amp;quot; or &amp;quot;A&amp;quot; are pressed at the title screen, unlike in Pokémon Diamond and Pearl, which just play a snippet of the title theme&#039;s melody. It shares this trait with some other games.&lt;br /&gt;
* The [[Mystery Gift]] theme has changed to a more upbeat version of the theme used in Pokémon Diamond and Pearl.&lt;br /&gt;
* The [[Battle Tower (Sinnoh)|Battle Tower]] theme was changed slightly to have more guitar-sounding riffs and more dynamic transitions.&lt;br /&gt;
&lt;br /&gt;
==Connectivity==&lt;br /&gt;
The game can connect automatically to {{game|Diamond and Pearl|s}} and {{game|HeartGold and SoulSilver|s}} once players have access to a [[Pokémon Center]]. It can also connect to [[Pokémon Ranger: Shadows of Almia]], and obtain Pokémon received from [[Ranger Net]] Special Missions. It retains the same compatibility with [[Generation III]] games and [[Pokémon Battle Revolution]] as its predecessors, but [[My Pokémon Ranch]] requires a Japan-only update to work with Platinum. Pokémon Battle Revolution also wasn&#039;t programmed to be compatible with Platinum, so new formes will not appear.&lt;br /&gt;
&lt;br /&gt;
Like Diamond and Pearl, the issue with Korean characters remains: non-Korean versions of [[Generation IV]] games did not include a way to view Korean characters, and therefore Korean versions of any Generation IV game can&#039;t normally trade with any non-Korean game. If a Pokémon with a Korean name or Korean Trainer name was somehow traded to a non-Korean game, the data for their name would be converted to something else. In Diamond and Pearl, empty spaces were used in lieu of Korean characters. However, Platinum&amp;amp;mdash;and subsequently HeartGold and SoulSilver&amp;amp;mdash;show dashes instead; this is likely to prevent any issues that may come from a completely blank name.&lt;br /&gt;
&lt;br /&gt;
==Localization changes==&lt;br /&gt;
The dialogue at the [[Veilstone Game Corner]] was altered in the European and Korean versions of Pokémon Platinum to comply with PEGI&#039;s then-new standards regarding gambling in video games.&lt;br /&gt;
&lt;br /&gt;
===Localization changes shared by Pokémon Diamond, Pearl, Platinum, Brilliant Diamond, and Shining Pearl===&lt;br /&gt;
{{main|Pokémon Diamond and Pearl Versions|section=Localization changes shared by Pokémon Diamond, Pearl, Platinum, Brilliant Diamond, and Shining Pearl}}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
Gaming magazine {{wp|Famitsu}} gave Pokémon Platinum a score of 36 out of 40.&amp;lt;ref&amp;gt;[https://nintendoeverything.com/famitsu-review-scores-16/ Famitsu review scores - Nintendo Everything]&amp;lt;/ref&amp;gt; {{wp|IGN}} rated the game a &amp;quot;Great&amp;quot; 8.8/10, stating that &amp;quot;Yes, it&#039;s still good. Even two years later.&amp;quot;&amp;lt;ref&amp;gt;[https://www.ign.com/articles/2009/03/22/pokemon-platinum-review Pokémon Platinum Review - IGN]&amp;lt;/ref&amp;gt; It holds a rating of 83% on {{wp|Metacritic}}, based on 46 critic reviews.&amp;lt;ref&amp;gt;[https://www.metacritic.com/game/ds/pokemon-platinum-version Pokémon Platinum Version for DS Reviews - Metacritic]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sales===&lt;br /&gt;
In the fiscal year of its release, it sold 3.75 million units.&amp;lt;ref&amp;gt;[https://www.nintendo.co.jp/ir/pdf/2009/090508e.pdf#page=6 Nintendo Co., Ltd. - Financial Results Briefing for Fiscal Year Ended March 2009]&amp;lt;/ref&amp;gt; As of March 31, 2010, Pokémon Platinum has sold 7.06 million copies worldwide, making it the lowest selling core series Pokémon game on the Nintendo DS.&amp;lt;ref&amp;gt;[https://www.nintendo.co.jp/ir/pdf/2010/100507e.pdf#page=6 Nintendo Co., Ltd. - Financial Results Briefing for Fiscal Year Ended March 2010]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Japanese sales====&lt;br /&gt;
Pokémon Platinum sold 963,273 units on its first week on the Japanese market, with a {{wp|sell-through}} of 90.72%. By December 29, 2013, the end of its 277th week, it had sold 2,626,618 copies.&amp;lt;ref&amp;gt;[https://www.neogaf.com/threads/media-create-sales-2013-cy-2012-12-31-2013-12-29.876551/ Media Create Sales: 2013 CY {2012.12.31 - 2013.12.29} | NeoGAF]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;roundtable&amp;quot; style=&amp;quot;text-align:center; border:3px solid #{{platinum color}}; background:#{{platinum color dark}}&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#{{platinum color light}}&amp;quot; |Week&lt;br /&gt;
!style=&amp;quot;background:#{{platinum color light}}&amp;quot; |Week ending&lt;br /&gt;
!style=&amp;quot;background:#{{platinum color light}}&amp;quot; |Ranking&lt;br /&gt;
!style=&amp;quot;background:#{{platinum color light}}&amp;quot; |Units sold&lt;br /&gt;
!style=&amp;quot;background:#{{platinum color light}}&amp;quot; |Total units sold&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| September 14, 2008&lt;br /&gt;
| 1st&lt;br /&gt;
| 963,273&lt;br /&gt;
| 963,273&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| September 21, 2008&lt;br /&gt;
| 1st&lt;br /&gt;
| 314,796&lt;br /&gt;
| 1,278,069&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| September 28, 2008&lt;br /&gt;
| 2nd&lt;br /&gt;
| 195,479&lt;br /&gt;
| 1,473,548&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| October 5, 2008&lt;br /&gt;
| 1st&lt;br /&gt;
| 121,722&lt;br /&gt;
| 1,595,270&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| October 12, 2008&lt;br /&gt;
| 2nd&lt;br /&gt;
| 85,880&lt;br /&gt;
| 1,681,150&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| October 19, 2008&lt;br /&gt;
| 2nd&lt;br /&gt;
| 72,470&lt;br /&gt;
| 1,753,620&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| October 26, 2008&lt;br /&gt;
| 3rd&lt;br /&gt;
| 52,817&lt;br /&gt;
| 1,806,437&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| November 2, 2008&lt;br /&gt;
| 4th&lt;br /&gt;
| 47,243&lt;br /&gt;
| 1,853,680&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| November 9, 2008&lt;br /&gt;
| 4th&lt;br /&gt;
| 36,670&lt;br /&gt;
| 1,890,350&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| November 16, 2008&lt;br /&gt;
| 10th&lt;br /&gt;
| 26,767&lt;br /&gt;
| 1,917,117&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| November 23, 2008&lt;br /&gt;
| 9th&lt;br /&gt;
| 24,173&lt;br /&gt;
| 1,941,290&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| November 30, 2008&lt;br /&gt;
| 13th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| December 7, 2008&lt;br /&gt;
| 7th&lt;br /&gt;
| 37,330&lt;br /&gt;
| 2,008,753&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| December 14, 2008&lt;br /&gt;
| 7th&lt;br /&gt;
| 57,510&lt;br /&gt;
| 2,066,263&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| December 21, 2008&lt;br /&gt;
| 8th&lt;br /&gt;
| 85,849&lt;br /&gt;
| 2,152,112&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| December 28, 2008&lt;br /&gt;
| 8th&lt;br /&gt;
| 78,653&lt;br /&gt;
| 2,230,765&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| January 4, 2009&lt;br /&gt;
| 12th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| January 11, 2009&lt;br /&gt;
| 14th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| January 18, 2009&lt;br /&gt;
| 20th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| January 25, 2009&lt;br /&gt;
| 23rd&lt;br /&gt;
| -&lt;br /&gt;
| -&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| February 1, 2009&lt;br /&gt;
| 21st&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| February 8, 2009&lt;br /&gt;
| 18th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| February 15, 2009&lt;br /&gt;
| 20th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| February 22, 2009&lt;br /&gt;
| 27th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| March 1, 2009&lt;br /&gt;
| 29th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| March 8, 2009&lt;br /&gt;
| 21st&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| March 15, 2009&lt;br /&gt;
| 25th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| March 22, 2009&lt;br /&gt;
| 32nd&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| March 29, 2009&lt;br /&gt;
| 34th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| April 5, 2009&lt;br /&gt;
| 27th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| April 12, 2009&lt;br /&gt;
| 23rd&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| April 19, 2009&lt;br /&gt;
| 24th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| April 26, 2009&lt;br /&gt;
| 23rd&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| May 3, 2009&lt;br /&gt;
| 28th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| May 10, 2009&lt;br /&gt;
| 20th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| May 17, 2009&lt;br /&gt;
| 18th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| May 24, 2009&lt;br /&gt;
| 17th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| May 31, 2009&lt;br /&gt;
| 23rd&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| June 7, 2009&lt;br /&gt;
| 22nd&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| June 14, 2009&lt;br /&gt;
| 18th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| June 21, 2009&lt;br /&gt;
| 10th&lt;br /&gt;
| 6,797&lt;br /&gt;
| 2,447,000&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| June 28, 2009&lt;br /&gt;
| 14th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| July 5, 2009&lt;br /&gt;
| 12th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| July 12, 2009&lt;br /&gt;
| 9th&lt;br /&gt;
| 8,035&lt;br /&gt;
| 2,472,000&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| July 19, 2009&lt;br /&gt;
| 10th&lt;br /&gt;
| 9,156&lt;br /&gt;
| 2,481,000&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| July 26, 2009&lt;br /&gt;
| 15th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| August 2, 2009&lt;br /&gt;
| 22nd&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| August 9, 2009&lt;br /&gt;
| 27th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| August 16, 2009&lt;br /&gt;
| 22nd&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| August 23, 2009&lt;br /&gt;
| 25th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| August 30, 2009&lt;br /&gt;
| 31st&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| September 6, 2009&lt;br /&gt;
| 42nd&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 53&lt;br /&gt;
| September 13, 2009&lt;br /&gt;
| 26th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 54&lt;br /&gt;
| September 20, 2009&lt;br /&gt;
| 34th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| September 27, 2009&lt;br /&gt;
| 23rd&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| October 4, 2009&lt;br /&gt;
| 37th&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| October 11, 2009&lt;br /&gt;
| 40th&lt;br /&gt;
| -&lt;br /&gt;
| ---&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| January 3, 2010&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2,560,990&lt;br /&gt;
|-&lt;br /&gt;
| 121&lt;br /&gt;
| January 2, 2011&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2,601,017&lt;br /&gt;
|-&lt;br /&gt;
| 173&lt;br /&gt;
| January 1, 2012&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2,616,600&lt;br /&gt;
|-&lt;br /&gt;
| 225&lt;br /&gt;
| December 30, 2012&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2,623,756&lt;br /&gt;
|-&lt;br /&gt;
| 277&lt;br /&gt;
| December 29, 2013&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2,626,618&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{{main|Staff of Pokémon Platinum}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{main|Pokémon Diamond &amp;amp; Pokémon Pearl: Super Music Collection}}&lt;br /&gt;
The soundtrack contains all of the background music used in Pokémon Diamond and Pearl (the basis for a majority of the music in Pokémon Platinum). However, the soundtrack does not include [[Pokémon Diamond and Pearl beta#Music|the remastered title theme music]] from {{game|Ruby and Sapphire|s}} or the other unused music, all of which are present in the internal data of Diamond and Pearl, as well as Platinum.&lt;br /&gt;
&lt;br /&gt;
{{main|Pokémon Black 2 &amp;amp; Pokémon White 2: Super Music Collection}}&lt;br /&gt;
Several music tracks exclusive to Platinum went officially unreleased until 2012, when they were included with the official soundtrack of {{B2W2}}. These Platinum-exclusive tracks comprise tracks 17 to 49 of Disc 4 of the soundtrack.&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
{{incomplete|section|Document the changes.}}&lt;br /&gt;
===Japanese===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;text-align:center; border:3px solid #{{platinum color dark}}; background:#{{platinum color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color light}}&amp;quot; | Changelog&lt;br /&gt;
|-&lt;br /&gt;
| 1.0&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Initial release&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===English===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;text-align:center; border:3px solid #{{platinum color dark}}; background:#{{platinum color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color light}}&amp;quot; | Changelog&lt;br /&gt;
|-&lt;br /&gt;
| 1.0&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Initial release in North America&lt;br /&gt;
|-&lt;br /&gt;
| 1.1&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Initial release in Australia&lt;br /&gt;
* Fixes the GTS {{DL|Global Trade System|level display glitch}}&lt;br /&gt;
|-&lt;br /&gt;
| 1.10&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Initial release in Europe&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===French, German, Italian, and Spanish===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;text-align:center; border:3px solid #{{platinum color dark}}; background:#{{platinum color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color light}}&amp;quot; | Changelog&lt;br /&gt;
|-&lt;br /&gt;
| 1.0&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Initial release&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Korean===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;text-align:center; border:3px solid #{{platinum color dark}}; background:#{{platinum color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color light}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{platinum color light}}&amp;quot; | Changelog&lt;br /&gt;
|-&lt;br /&gt;
| 1.0&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | Initial release&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beta elements==&lt;br /&gt;
{{main|Pokémon Platinum beta}}&lt;br /&gt;
&lt;br /&gt;
==Errors==&lt;br /&gt;
*Normally, when the player picks up an item on the ground, it disappears and the message saying &amp;quot;[Player] found a(n)/the [item]!&amp;quot; displays. However, when the player attempts to pick up the Poké Ball containing the [[Griseous Orb]], the text is displayed &#039;&#039;before&#039;&#039; the item disappears. This mistake was corrected in the localizations. This oversight also occurs in the [[Turnback Cave]] with the item in the last room by the portal in every release of the game.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Logos===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Platinum-logo.png|English logo&lt;br /&gt;
Platinum Logo.png|Japanese logo&lt;br /&gt;
Platinum-logoK.png|Korean logo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Title screens===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PlatinumTitle.png|English title screen&lt;br /&gt;
Japanese PlatinumTitle.png|Japanese title screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The instruction manual included with the game claims there are 493 Pokémon to be discovered. However, the game was released before {{p|Arceus}}, the 493rd Pokémon, was officially revealed.&lt;br /&gt;
* This is the first game where the player can battle an [[Non-player character|NPC]] in a Pokémon Center.&lt;br /&gt;
* Platinum removed the &amp;quot;©(publishing year) GAME FREAK inc.&amp;quot; notice present on the title screen in Diamond and Pearl and preceding games, instead having a notice saying &amp;quot;Developed by {{tt|GAME FREAK Inc.|Says &amp;amp;quot;GAME FREAK.&amp;amp;quot; only in the original Japanese version}}&amp;quot; similar to the notices found on the title screens of recent games developed by {{wp|tri-Ace}}.&lt;br /&gt;
* This was the first solitary core series version to be released in South Korea.&lt;br /&gt;
* This was the last solitary core series version to be released until [[Pokémon Legends: Arceus]] was released on January 28, 2022&lt;br /&gt;
** Coincidentally, both games take place in the Sinnoh region.&lt;br /&gt;
&amp;lt;!--Needs confirmation:&lt;br /&gt;
* The gender of the starter of Professor Rowan&#039;s assistant ({{ga|Lucas}} or {{ga|Dawn}}) is randomly generated each time it appears in battle, meaning it can change genders from one battle to the next.--&amp;gt;&lt;br /&gt;
* A Pokémon game named &amp;quot;Platinum&amp;quot; was mentioned in a FAQ on [[Pokémon.com]] in February 1999.&amp;lt;ref&amp;gt;https://web.archive.org/web/19990221021626/http://www.pokemon.com/games/faq.html&amp;lt;/ref&amp;gt; It was listed with some Pokémon games that were still exclusive to Japan at the time (such as {{game|Yellow}}, {{game|Gold and Silver|s|Gold, and Silver}}). According to the FAQ, there were no plans to release these games in English yet. While this text implies that Platinum already existed in Japan at the time, this game was actually released in Japan almost a decade later.&lt;br /&gt;
*:&#039;&#039;&amp;quot;Are there plans to release the Green, Silver, Gold, Platinum, or Pikachu versions of Pokémon in the US? How about the Nintendo 64 Pokémon Stadium and other 64-bit Pokémon games?&amp;quot;&#039;&#039;&lt;br /&gt;
*:&#039;&#039;&amp;quot;At this time, there are no plans to bring any other Pokémon games to the US. However, if Pokémon catches on here like it did in Japan, new Pokémon games may make it out in North America! Be sure to check www.Pokémon.com for updates and announcements.&amp;quot;&#039;&#039;&lt;br /&gt;
* This game marked the last appearance of the slot machine minigame in North American releases of core series titles.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{platinum color}}|bordercolor={{platinum color light}}&lt;br /&gt;
|ja={{tt|ポケットモンスター プラチナ|Pocket Monsters Platinum}}&lt;br /&gt;
|zh_yue={{tt|寶可夢 白金|Pokémon Baahkgām}}&lt;br /&gt;
|zh_cmn={{tt|寶可夢 白金&amp;lt;br&amp;gt;宝可梦 白金|Pokémon Báijīn}}&lt;br /&gt;
|fr_ca=Pokémon Platinum Version, Version Platinum de Pokémon{{tt|*|Platinum box}}&lt;br /&gt;
|fr_eu=Pokémon Version Platine&lt;br /&gt;
|de=Pokémon Platin-Edition&lt;br /&gt;
|it=Pokémon Versione Platino&lt;br /&gt;
|ko={{tt|포켓몬스터Pt 기라티나|Pocket Monsters Pt Giratina}}&lt;br /&gt;
|es=Pokémon Edición Platino}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/DS_Pokemon_Platinum Official PDF instruction manual] for &#039;&#039;Pokémon Platinum Version&#039;&#039; &amp;lt;small&amp;gt;(English)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
*[[Walkthrough:Pokémon Platinum|Platinum walkthrough]]&lt;br /&gt;
&lt;br /&gt;
{{Core series}}&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Platinum|*]]&lt;br /&gt;
[[Category:Nintendo DS games]]&lt;br /&gt;
[[Category:Upper versions]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Platin-Edition]]&lt;br /&gt;
[[es:Pokémon Platino]]&lt;br /&gt;
[[fr:Pokémon Version Platine]]&lt;br /&gt;
[[it:Pokémon Platino]]&lt;br /&gt;
[[ja:ポケットモンスター プラチナ]]&lt;br /&gt;
[[zh:寶可夢 白金]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Damage&amp;diff=4386232</id>
		<title>Talk:Damage</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Damage&amp;diff=4386232"/>
		<updated>2025-09-21T20:54:50Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: /* Modifiers that are explicitly mentioned */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does the Damage formula below account for critical hits? I don&#039;t see any area in it which does, would it be worth noting it?&lt;br /&gt;
&lt;br /&gt;
[[User:Nothinhappened|Nothinhappened]] 22:03, 13 November 2009 (UTC)&lt;br /&gt;
:It&#039;s noted in the damage modification section. A CH does 2x damage, after the formula has been applied. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 01:40, 15 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== held Item? ==&lt;br /&gt;
&lt;br /&gt;
It isn&#039;t that clear the part that says that some held Items and Berries increase the damage inflicted in other Pokémon! I did understand the formula at the bottom of the page, but there isn&#039;t any clear explanation about it. Would someone, please? Exactly where/when would the &amp;quot;extra 20%&amp;quot; bonus of NeverMeltIce apply? [[User:YukitoOoO|YukitoOoO]] 22:09, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Move the formula to Modification? ==&lt;br /&gt;
&lt;br /&gt;
It seems like a good thing to do, because a lot of the stuff here is repeated anyway, and most of what affects the formulas is in the Modification section anyway. [[User:Ztobor|Ztobor]] 03:55, 29 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mild contridiction in a very specific criteria ==&lt;br /&gt;
&lt;br /&gt;
--[[User:Noltron200|Noltron200]] 17:28, 6 August 2010 (UTC)Noltron200&lt;br /&gt;
&lt;br /&gt;
In this page, it says this&lt;br /&gt;
&#039;&#039;&amp;quot;Critical is 2 for a critical hit, 1 otherwise. For Pokémon with Sniper, it is 3 for a critical hit. &amp;quot;&#039;&#039;&lt;br /&gt;
in the series of bullet notes.&lt;br /&gt;
&lt;br /&gt;
In the description of Sniper, in the Sniper(ability) page, it says this&#039;&#039;&lt;br /&gt;
&amp;quot;Sniper multiplies the base power of an attack 1.5× during a critical hit. &amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Becuase the damage equation goes &amp;quot; &#039;&#039;&#039;...×base + 2)×Modifier&#039;&#039;&#039; &amp;quot;, the first source would multiply the +2 by two, meanwhile the second source would not, becuase it multiplies the move&#039;s base attack, and than is added by two.&lt;br /&gt;
&lt;br /&gt;
Merely 2 points difference, but its something to consider.&lt;br /&gt;
&lt;br /&gt;
== Double/Triple Battle? ==&lt;br /&gt;
&lt;br /&gt;
In the other section of the formula, it states &amp;quot;other counts for things like held items, Abilities, field advantages, and whether the battle is a Double Battle or Triple Battle or not.&amp;quot;  What effect does being a double or triple battle have on damage?  I understand targeting differences, but not damage.  Can someone help me with this? ([[User:Arcalargo|Arcalargo]] ([[User talk:Arcalargo|talk]]) 15:30, 7 December 2014 (UTC))&lt;br /&gt;
:Some moves, such as {{m|Flame Burst}}, which affect non-targeted Pokémon with indirect damage. There are also abilities such as {{a|Friend Guard}} that affect damage taken by allies. While it&#039;s not the double or triple battle itself that has any effect on damage, there are factors that only apply outside of single battles. --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 15:39, 7 December 2014 (UTC)&lt;br /&gt;
::So to confirm, there isn&#039;t really anything about the double or triple battle itself.  Its just abilities(which are already listed) that effect damage, correct? {{unsigned|Arcalargo}}&lt;br /&gt;
:::I would imagine the damage part refers to the [[Double Battle#Effects on moves|damage penalty]] that moves like Surf incur. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:32, 7 December 2014 (UTC)&lt;br /&gt;
::::Derp, I missed that when I was reviewing damage, thank you([[User:Arcalargo|Arcalargo]] ([[User talk:Arcalargo|talk]]) 18:34, 7 December 2014 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Zero damage? ==&lt;br /&gt;
&lt;br /&gt;
Umm, well I was reading a bit about the damage formula and at some point the zero damage got my curiosity, since it was done in a Black/White version I wanted to try it on a X/Y version.&lt;br /&gt;
&lt;br /&gt;
I tried this with a Lv 100 Steelix with 469 Defense, aditionally it has Reflect and x6 boost on Defense, againts a Zigzagoon Lv 2.&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t made the formula, knowing the advantage of type (Which make 0,50), Reflect and the Defense boost it SHOULD hit zero.&lt;br /&gt;
&lt;br /&gt;
In the video I&#039;ve seen a Lv 100 Celebi which can have a max of 328 plus a reflect and nothing more, so the max Defense it can have is of 492 (Adding the 50% of the Reflect), got hitted by Tackle from a Lv 4 Lillipup, I expect the Lillipup Attack would be around 5~9&lt;br /&gt;
&lt;br /&gt;
Knowing that the set I used was obviously better I made the formula for this one, I don&#039;t know if I&#039;ve done the formula correctly (If someone can help me, I&#039;d be pleased), so here it go:&lt;br /&gt;
&lt;br /&gt;
( 2 * 4 + 10 ) / 250 = 0,072, that&#039;s the first value.&lt;br /&gt;
&lt;br /&gt;
5~9 / 492 = 0,010162602~0,018292683, that&#039;s the second value (Note it&#039;s 492 and not 328 because I&#039;m adding the effect of Reflect, which is a 50% plus to 328).&lt;br /&gt;
&lt;br /&gt;
All together it should be something like:&lt;br /&gt;
&lt;br /&gt;
0,072 * 0,010162602~0,018292683 * 50 + 2 = 2,036585367~2,065853659&lt;br /&gt;
&lt;br /&gt;
Then adding the multiplier of Modifier:&lt;br /&gt;
&lt;br /&gt;
1,5 * 1 * 1 * 1 * 0,85~1 = 1,275~1,5&lt;br /&gt;
&lt;br /&gt;
With the first result:&lt;br /&gt;
&lt;br /&gt;
2,036585367~2,065853659 * 1,275~1,5 = 2,596646343~3,098780488&lt;br /&gt;
&lt;br /&gt;
Celebi should receive at least 2 or 3 of damage if it rounded down.&lt;br /&gt;
&lt;br /&gt;
So here&#039;s my questions:&lt;br /&gt;
&lt;br /&gt;
1. Did I do something wrong in the formula?&lt;br /&gt;
&lt;br /&gt;
2. Maybe it is only possible on Gen V and prior to it?&lt;br /&gt;
&lt;br /&gt;
3. If the last Question is no, why my Steelix keep getting 1 damage?&lt;br /&gt;
&lt;br /&gt;
4. It&#039;s some kind of joke or something? &amp;gt;____&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yeah, I was really bored to do all this instead of my math HW &amp;gt;.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:MilesPikachu|MilesPikachu]] ([[User talk:MilesPikachu|talk]]) 18:47, 6 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is &#039;Base damage&#039; just Power? ==&lt;br /&gt;
&lt;br /&gt;
The [[Damage modification#Damage formula|Damage formula]] section keeps referring to the &#039;Base damage&#039; of the attack, but it doesn&#039;t explain what this is. Based on [https://www.math.miami.edu/~jam/azure/compendium/battdam.htm this site], it seems like &#039;Base damage&#039; is actually Power. If so, obviously it should be changed to say Power, but if not, there should be an explanation of what &#039;Base damage&#039; is.&lt;br /&gt;
&lt;br /&gt;
[[User:RolandRock|RolandRock]] ([[User talk:RolandRock|talk]]) 00:35, 21 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Some people use the phrase &amp;quot;base damage&amp;quot; to mean the damage before the modifier is applied. [[User:Stats1989|Stats1989]] ([[User talk:Stats1989|talk]]) 01:39, 12 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Attacks that hit multiple times? ==&lt;br /&gt;
&lt;br /&gt;
How would attacks like {{m|Triple Kick}} or {{m|Bullet Seed}} that hit more than once effect the damage formula?  --[[User:Rwars|Rwars]] ([[User talk:Rwars|talk]]) 15:58, 15 April 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:They do not change the formula, each hit has its own critical hit chance/damage.  There is a separate check before the critical check to see how many hits occur, but no modification to the damage formula itself.  The odd one out in this case though is {{m|Triple Kick}} as its power increases with each hit, so the move&#039;s power part of the formula changes with each hit. ([[User:Arcalargo|Arcalargo]] ([[User talk:Arcalargo|talk]]) 16:05, 31 March 2016 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Damage Rounding ==&lt;br /&gt;
&lt;br /&gt;
According to dragonflycave&#039;s page on battle mechanics, not counting machine rounding to the nearest 4096th, there are three times when damage is rounded down to the nearest integer before the final result is rounded down a fourth time. [This is based on the formula: damage = ((2*L/5 + 2)*A*P/D)/50 + 2) * multiplier, which is equivalent to the one we have now except for rounding.] One is after calculating (2*level/5 + 2), one is after multiplying this result by the attacker&#039;s offensive stat and the base power and dividing by defender&#039;s defensive stat, and one is after dividing this result by 50. Three things stand out about this process: First, that rounding down after multiplying level by 2/5 and adding a constant has the same effect as rounding level down to the nearest number that is either a multiple of 5 or two less than a multiple of 5. That is, the thresholds for when this will be rounded to a higher integer are at levels 3, 5, 8, 10, 13, 15, 18, 20, 23, 25, 28, 30, 33, 35, 38, 40 etc. Second, that the second rounding doesn&#039;t matter. If you round down to the nearest integer, then divide by 50 and round down to the nearest integer again, the result should be the same as if you just divided by 50 and rounded down after dividing by 50. And third, that the third rounding would have the same effect if it was performed at any time after dividing by 50 and before applying the modifier, since the rest is just adding constants. Thus, these three roundings appear to be able to be summarized as follows: level is rounded down to the nearest integer that ends in a 0, 3, 5, or 8, and base damage is rounded down before the modifier is applied. I am not taking into account the exact form in which the machine stores numbers, which is much more accurate in most cases than rounding to the nearest integer. [[User:Stats1989|Stats1989]] ([[User talk:Stats1989|talk]]) 01:39, 12 August 2016 (UTC)&lt;br /&gt;
:Well, yes, somehow. &amp;quot;Rounding down&amp;quot; after each division is just a way how Dragonflycave tries to express/explain that any division is actually a [[wp:Rounding#Rounding_to_integer|truncated integer division]] (rounding towards zero, cutting off any decimals) by the machine. (The statement about the level threshold is true.) The second &amp;quot;rounding&amp;quot; does matter, though, and you basically said it: &#039;&#039;...as if you just divided by 50 and rounded down (...)&#039;&#039; (notice how you still need to actually &amp;quot;round down&amp;quot;). If I understand your third statement correctly, it is also not true: Suppose you have a value of &amp;lt;code&amp;gt;3.61&amp;lt;/code&amp;gt; and want to multiply it by &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;. It you first round down, then multiply, you will get &amp;lt;code&amp;gt;6&amp;lt;/code&amp;gt;, whereas if you first multiply, then round down, you will get &amp;lt;code&amp;gt;7&amp;lt;/code&amp;gt;.&lt;br /&gt;
:(Also, if you haven&#039;t, please take a look at what I wrote at [[User talk:Stats1989|your talk page]].) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 09:18, 12 August 2016 (UTC)&lt;br /&gt;
1. The second rounding is after multiplying the level multiplier by the stat effects and the base power of the move. The third rounding is after taking the result of the second rounding and dividing by 50. The second rounding would appear to not matter because if you take any number, round down, then divide by 50 and round down again, the result is the same as if you just divided by 50 and then rounded down. Rounding down twice in between calculating the level multiplier and applying the modifier (which is what happens with the second and third roundings) appears to be equivalent to rounding down once during this time. 2. If you re-read what I said, I said that applying the third rounding at any time after dividing by 50 &#039;&#039;&#039;but before applying the modifier&#039;&#039;&#039; is equivalent. In other words, rounding down before adding the +2 damage that is independent of stats is equivalent to rounding down after adding the +2 but before multiplying by type effectiveness etc. Obviously, you are correct that rounding after you multiply is different from rounding beforehand, but what I said is that it doesn&#039;t matter whether you round before or after adding the +2. &lt;br /&gt;
&lt;br /&gt;
In summary, saying &amp;quot;round down once after calculating L*(2/5)+2, a second time after multiplying this result by A*P/D, and a third time after dividing this result by 50, then add 2 to the result, then multiply that result by multiplier&amp;quot; is equivalent to saying &amp;quot;round down once after calculating L*(2/5), then add 2 to the result, then multiply that result by A/D*P and add 2 to the result, then round down, then multiply by the multiplier.&amp;quot; This is, in turn, equivalent to saying &amp;quot;Take floor of (L+5)*2/5, times (A/D)*P/50, round down, then add 2, then multiply the result by the multiplier.&amp;quot; There are many ways to describe the formula and rounding (or at least the integer floor rounding, which is more important than the rounding to the nearest 4096th) accurately, so whichever is clearest and easiest to express visually is fine. I just think that we should either write the formula in a way that shows the integer flooring (or is consistent with the integer flooring), or mention it in the text. Unfortunately, at the moment we have a visual formula that doesn&#039;t show the rounding OR write it in a way that is consistent with how the rounding occurs, and the text doesn&#039;t mention the rounding either. If you look at how it is currently done in the Statistic page when discussing how a stat value is calculated in Gen I-II, the formula is written in a way that is inconsistent with the rounding (but consistent with how the formula for Gen III+ is written), but the value that is rounded by the game is still mentioned in the text. [[User:Stats1989|Stats1989]] ([[User talk:Stats1989|talk]]) 13:43, 12 August 2016 (UTC)&lt;br /&gt;
:I guess some of your statements are still imprecise (or rather badly worded), but let&#039;s just say we apparently all agree (and are dissatisfied) that the current state of the article is missing all rounding issues. That&#039;s why we (and I in particular) invested quite a lot of time trying to improve it (as can be seen from your talk page). So please be a little patient. (And from what I can tell by looking at it rather briefly, the stats page seems to be consistent with having integer division visualized/rewritten as division+flooring.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:07, 12 August 2016 (UTC)&lt;br /&gt;
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== Minimum 2 damage? ==&lt;br /&gt;
&lt;br /&gt;
In the above discussions many people talked about rounding, but looking over the formula, I can see some very simple cases in which, no matter how I round, I always get minimum damage values greater than 1. For example, any STAB attack that hits with neutral effectiveness should should always hit with at least 2 damage, even if it was a level 1 Rattata using Tackle on a level 100 Avalugg. No amount of rounding can reduce the first half of the equation (factoring in level, stats, and base power) below 2, thanks to the +2 at the end, so if remaining modifiers increase the random value above 1, the damage shouldn&#039;t be able to go below 2 (which should be guaranteed with the 1.5x STAB multiplier). And yet, testing this theory in-game, I have easily found low-level Pokemon that can&#039;t do more than 1 damage with neutrally-effective STAB moves. The only explanation I can think of is if they apply the random value and floor before any other multipliers, but even then it should be very possible to get guaranteed 2+ damage from other multipliers, such as hitting with a 2x SE attack. Extrapolating from this, enough multipliers (let&#039;s say STAB, Choice Band/Specs boost, Terrain boost, and 4x effectiveness) should be able to raise the minimum damage well over 10, regardless of the actual attack power, stats, or level difference. Is there some explanation for my initial STAB question, and/or confirmation of such high minimum damages? --[[User:MASLEGOMAN|MASLEGOMAN]] ([[User talk:MASLEGOMAN|talk]]) 16:09, 12 December 2016 (UTC)&lt;br /&gt;
:That&#039;s because this page doesn&#039;t use the actual formula with all the right placed to round. That&#039;s one of the reasons I made [[User:Nescientist/Damage]], where everything should be in correct order (at least after Gen III, I think) and rounding issues are mentioned (at least) in prose. The random multiplier seems to precede STAB (explains your problem); Choice items&#039; boosts boost &amp;quot;Attack&amp;quot; or &amp;quot;Special Attack&amp;quot;, and Terrains boost &amp;quot;Power&amp;quot; (that&#039;s all inside the +2 thing). In both official and Bulbapedia wording (hopefully), if something is said to boost &#039;&#039;a stat&#039;&#039;, then those really boost the stat within the formula; only if it says it boosts &#039;&#039;damage&#039;&#039;, there&#039;s something within the formula. Hope that helps! [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:35, 12 December 2016 (UTC)&lt;br /&gt;
::Confirming that the random multiplier happens first does help, yes. I just wish the exact order was laid out on paper somewhere. Does this mean that each multiplier gets multiplied in and truncated individually? If so, then that would mean that, if the damage is reduced to 1, a series of 1.5 multipliers would effectively be ignored, depending on if they came before bigger multipliers or not. For example, if damage hits 1 and then STAB, Terrain, and Choice Band/Specs are applied, it would be floor(floor(floor(1 x 1.5) x 1.5) x 1.5) = 1. But if damage hit 1 and a super-effective multiplier of 2 (or 4) was applied FIRST, each of the other multipliers would increase the value: floor(floor(floor(floor(1 x 4) x 1.5) x 1.5) x 1.5) = 13. It would be even higher if the random value got applied later or last, and the initial damage started at 2. Thus we can get a guaranteed, level/stat/BP-irrelevant final damage of anything from 1 to 13+ depending entirely on the order in which the game factors in multipliers, so it seems a little important to clarify said order. --[[User:MASLEGOMAN|MASLEGOMAN]] ([[User talk:MASLEGOMAN|talk]]) 20:49, 12 December 2016 (UTC)&lt;br /&gt;
:::&#039;&#039;During the calculation, any operations are carried out on integers internally, such that effectively each division is a [[wp:Rounding#Rounding_to_integer|truncated integer division]] (rounding towards zero, cutting off any decimals), and any decimals are also cut off after each multiplication operation.&#039;&#039;&lt;br /&gt;
:::The order on the user page should be accurate. But again, Choice items are already used to create the Attack (&amp;quot;A&amp;quot;) value, and terrains for &amp;quot;Power&amp;quot;, those are not incorporated outside anything. I don&#039;t think &amp;lt;whatever&amp;gt;-independent minimum damage is really worth calculating, because the rest is just as much part of calculation. But you&#039;re of course right, order matters, and that&#039;s one of the benefits of the aforementioned userpage. (It&#039;s not exactly paper, so if you insist on that, feel free to write it down yourself. :P) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 22:25, 12 December 2016 (UTC)&lt;br /&gt;
::::Ok, so, to clarify, the order is: Weather -&amp;gt; Critical -&amp;gt; random -&amp;gt; STAB -&amp;gt; Type -&amp;gt; Burn -&amp;gt; other ? This would explain getting only 1 damage off a STAB attack from a level 1 (with there being a 1/16 chance of 2 damage). But are you also now saying that Choice items and Terrain boosts affect the attack stat and BP directly? On Showdown it says that a 4x SE STAB attack from a level 1 on a level 100 (min atk, max def) with Choice and Terrain would still hit a minimum damage over 10, but if you take Choice/Terrain out of the multipliers, and factor in the STAB going away (because of the aforementioned random value being multiplied first), the minimum damage should really only be 4, from the 4x SE ((low vals + 2) x 85/100 x 3/2 x 4 minimizes to 4 with int division). Is Showdown&#039;s order off, then? To be incredibly specific, I did: Pichu, level 1, attack-reducing nature with 0 IVs/EVs (Atk = 4), Choice Band, Electric Terrain, using Nuzzle (20BP) on a level 100 Gyarados with a defense-increasing nature and max IVs/EVs (Def = 282), and the damage range was 12-16. If the Choice and Terrain are calculated as you say, then the calculation would be (using the Bulbapedia formula, since I don&#039;t really understand the bits like &amp;quot;\right&amp;quot; on the user page): ((2x1+10)/250 x (4x1.5)/282 x (20x1.5) + 2) x .85 x 1.5 x 4  =  (12/250 x 6/282 x 30 + 2) x .85 x 1.5 x 4  =  2 x .85 x 1.5 x 4  =  1 x 1.5 x 4  =  1 x 4  =  4. Sooo... Something is off here. Either the Choice/Terrain multipliers DO need to be in the multipliers, or the order of the multipliers is off, or Showdown is wrong. One of the three. --[[User:MASLEGOMAN|MASLEGOMAN]] ([[User talk:MASLEGOMAN|talk]]) 15:46, 14 December 2016 (UTC)&lt;br /&gt;
:::::May I offer a fourth possibility: you used Showdown wrong...? I get&lt;br /&gt;
 0- Atk Choice Band Pichu Nuzzle vs. 0 HP / 252+ Def Gyarados: 4-12 (1.2 - 3.6%) -- possibly the worst move ever&lt;br /&gt;
 (4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 12)&lt;br /&gt;
:::::Showdown also has a [https://github.com/Zarel/Pokemon-Showdown GitHub repository], and I just checked, they agree on what I told you about Choice items and terrains. You can check on whether they agree on the exact order, if you&#039;d like, but I believe they agree on that as well. For that messy code on the userpage: it&#039;s currently TeX code, and not yet converted to an image and then uploaded; but you can just paste it [http://www.codecogs.com/eqnedit.php here] to read it, for example.&lt;br /&gt;
:::::Anyway, it all comes down to: If you ever happen to encounter a max Def level 100 Gyarados, there may be better ideas than to equip a Choice Band to your level 1 Pichu in order to Nuzzle it down. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:30, 14 December 2016 (UTC)&lt;br /&gt;
::::::Nope, you actually used Showdown wrong. Showdown clearly has a glitch where it doesn&#039;t update properly with every change (namely with Electric Terrain). If you set everything, then hit Electric Terrain, it gets the 4-12 damage you got. Then if you change something else, like altering a stat or changing from singles to doubles and back, it refreshes and says this:&lt;br /&gt;
 0- Atk Choice Band Pichu Nuzzle vs. 0 HP / 252+ Def Gyarados: 12-16 (3.6 - 4.8%) -- possibly the worst move ever&lt;br /&gt;
 (12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 16)&lt;br /&gt;
::::::In fact, I actually forgot the Choice Band the first time I did this, and it still got 12-16, so I guess that proves that you were right about the Choice Band multiplier (at least in Showdown&#039;s logic). But the Electric Terrain Multiplier definitely isn&#039;t applied to BP or the attack stat. So with this new info in mind, it looks like Electric Terrain is being applied (in Showdown) BEFORE the random value, like so (with the initial damage of 2): 2 x 1.5 (terrain) x .85 (rand) x 1.5 (STAB) x 4 (SE) = 3 x .85 x 1.5 x 4 = 2 x 1.5 x 4 = 3 x 4 = 12. This would explain the jump in damage from 4 (without field) to 12 (with field), since without the field the random value would essentially negate the STAB bonus. So Showdown&#039;s order differs from yours, it seems. --[[User:MASLEGOMAN|MASLEGOMAN]] ([[User talk:MASLEGOMAN|talk]]) 22:34, 14 December 2016 (UTC)&lt;br /&gt;
:::::::I thought it didn&#039;t change because nothing had changed. It&#039;s interesting, though, because Showdown&#039;s damage calculator really does have an additional factor in between &#039;&#039;Weather&#039;&#039; and &#039;&#039;Critical&#039;&#039; (see [https://github.com/Zarel/honko-damagecalc/blob/master/js/damage.js here], line 518), whereas Showdown&#039;s battle engine powers up the base power (see [https://github.com/Zarel/Pokemon-Showdown/blob/master/data/moves.js here], line 4198). And that matches what the userpage and Bulbapedia have, and also that the [http://www.pokemon-sunmoon.com/en-us/pokemon/tapu-koko/ this official website] says Electric Terrain is &amp;quot;raising the &#039;&#039;&#039;power&#039;&#039;&#039; of any Electric-type moves&amp;quot; (and not damage dealt by them). Until proven otherwise, we just have to treat the official website more reliable than Showdown&#039;s damage calculator (especially when it&#039;s even contradicting their own battle engine). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 23:55, 14 December 2016 (UTC)&lt;br /&gt;
::::::::Ok, I did the experiment in the actual games. I had my friend use a level 1 Pichu (SpA 6, holding Choice Specs) use Thunder Shock (BP 40) on my level 50 Minior (SpD 120) and level 63 Wishiwashi (SpD 182). In both cases I got 2 damage per attack, with and without Electric Terrain out. When the same was tried on my level 32 Pelipper (SpD 53; admittedly not great but all I had on-hand), it consistently took 4 damage, regardless of terrain. So Showdown&#039;s calculator is wrong! The Pelipper calculation, entered into the calculator with the exact stats, items, and terrain, is quoted at 12-16 damage (the calculator doesn&#039;t actually have Thunder Shock, so I used Charge Beam, which is only 10 power higher, but it shouldn&#039;t matter, seeing as everything from Nuzzle to Volt Tackle yields the same results). When removing terrain, the calculator&#039;s prediction drops down to 4, which says to me that it doesn&#039;t know what order to calculate terrain in. I know at high levels this probably won&#039;t matter too much, but this might still be wiggling the end results a few HP higher than you&#039;d truly see in the game, so it may be worth them looking into. --[[User:MASLEGOMAN|MASLEGOMAN]] ([[User talk:MASLEGOMAN|talk]]) 06:25, 16 December 2016 (UTC)&lt;br /&gt;
:::::::::Thanks for testing. That&#039;s actually a neat way to find out whether something &amp;quot;affects damage&amp;quot; or &amp;quot;affects power&amp;quot; (although moderately hard to execute). I&#039;m personally always interested in any explicit confirmation on which it is (for anything, especially on whatever wasn&#039;t there back in Gen V).&lt;br /&gt;
:::::::::FYI, you can just manually adjust the power of any move within that calculator, so you can have a Thunderbolt with BP 40 or whatever you like. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:14, 17 December 2016 (UTC)&lt;br /&gt;
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== Regarding stacking &amp;quot;other&amp;quot; effects (attn: Nescientist) ==&lt;br /&gt;
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On my talk page, while discussing this page before it was overhauled, [[User:Nescientist]] informed me of the exact formula used for applying multiple &amp;quot;other&amp;quot; effects in the damage calculation. A quote follows, for anyone else wanting to follow this conversation:&lt;br /&gt;
*FYI, the complex stuff is that those modifiers aren&#039;t really just decimals, but 16-bit integers that are then divided by 0x1000, and they are appended as M&amp;lt;nowiki&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt; = ((M * M&#039;) + 0x800) &amp;gt;&amp;gt; 12 (Quote from [[User:Nescientist]] taken from [[User talk:Felthry]])&lt;br /&gt;
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I have done some analysis, and I am now reasonably certain that this is exactly multiplying the two numbers. Using sixteen-bit integers divided by 0x1000 is exactly equivalent to using Q3.12 fixed-point numbers to represent the data. This means that a value of 1 would be indicated as 0b0001 0000 0000 0000 (split into 4-bit blocks for readability), while 2 would be 0b0010 0000 0000 0000 and 1/2 would be 0b0000 1000 0000 0000. Multiplying these two numbers in the standard manner would be M&amp;lt;nowiki&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt; = (M * M&#039;) &amp;gt;&amp;gt; 12. This is true because each number is, in effect, X &amp;lt;&amp;lt; 12, where X is the intended value; &amp;lt;&amp;lt; 12 is equivalent to multiplying by 2&amp;lt;sup&amp;gt;12&amp;lt;/sup&amp;gt;, or 0x1000. Now, if each number is represented as X * 0x1000, this means that multiplying M * M&#039; would be the same as multiplying (X * 0x1000) * (Y * 0x1000). Dividing by 0x1000, equivalent to a right shift by 12 bits (i.e. &amp;gt;&amp;gt; 12), makes this into (X * Y) * 0x1000, which is exactly (X * Y) in the Q3.12 format.&lt;br /&gt;
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Now for the interesting bit. What they have with the 0x800 here is actually to make the end result round properly, as opposed to simply truncating it as the normal method would. This is equivalent to adding 1/8192 to your final result; this number is used because the resolution of a Q3.12 number is 1/4096. If the bit in position 0x800 (i.e. the 12th bit from the right) is 0, adding 0x800 will do nothing, and this extra bit will be truncated off, thus rounding down, when the right shift occurs. If this bit is 1, adding 0x800 would have the effect of rounding up, adding 1/4096 to the truncated value, as the addition would cause a carry into position 0x1000.&lt;br /&gt;
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Thus, the formula M&amp;lt;nowiki&amp;gt;&#039;&#039;&amp;lt;/nowiki&amp;gt; = ((M * M&#039;) + 0x800) &amp;gt;&amp;gt; 12 is exactly the way to multiply two Q3.12 numbers or indeed any two Qn.12 numbers, while rounding in the conventional manner to be as accurate as possible.&lt;br /&gt;
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Sorry for the impromptu lesson in fixed-point arithmetic; I wanted to prove this result rigorously so that we can be absolutely certain that it holds up! In fact, this also holds for 2&#039;s-complement signed fixed-point numbers, but I won&#039;t bother proving that as the &amp;quot;other&amp;quot; value is never negative. --[[User:Felthry|Felthry]] ([[User talk:Felthry|talk]]) 16:24, 28 February 2017 (UTC)&lt;br /&gt;
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== Please fix the page ==&lt;br /&gt;
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Whoever changed this page, please revert it. The new form is difficult to read (and by that I mean difficult to look at) and lacks information that the previous one had. If any changes or new information acquired, it requires only an addendum and not complete overhaul of the page. {{unsigned|‎RecoverShield}}&lt;br /&gt;
:I&#039;m quite sure most of our pages would actually look cleaner, had we ceased updating and correcting them.&lt;br /&gt;
:Maybe just try to look out for benefits as well: For example, I&#039;d argue the fact that it now &amp;quot;lacks&amp;quot; information it used to have actually &#039;&#039;is&#039;&#039; a benefit, for the most part: it was repetitive information (and/or didn&#039;t quite belong here in the first place).&lt;br /&gt;
:If you do have a specific concern and/or recommendation, please feel free to bring it up.&lt;br /&gt;
:(Maybe this as a side note: of course, it&#039;s easier not to change something than to change it, or to do a small scale change rather than a large scale one. It&#039;s also easier for readers to adapt to a tiny &amp;quot;addendum&amp;quot; than an &amp;quot;overhaul&amp;quot;. Anyway, even though general statements like &amp;quot;If X, then just Y is required not Z!&amp;quot; are easy to be made, to be effective in a specific case like this, I think they also require a specific understanding of what X is, and what Y and Z would entail. As seen on this talk page and elsewhere, very roughly speaking, I and others more or less favored Z in this case.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:13, 13 March 2017 (UTC)&lt;br /&gt;
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== Critical Hit ==&lt;br /&gt;
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The page says:&lt;br /&gt;
&#039;&#039;A is the effective Attack stat of the attacking Pokémon if the used move is a physical move, or the effective Special Attack stat of the attacking Pokémon if the used move is a special move. D is the effective Defense stat of the defending Pokémon if the used move is a physical move or a special move that uses the defending Pokémon&#039;s Defense stat, or the effective Special Defense of the defending Pokémon if the used move is an other special move.&#039;&#039;&lt;br /&gt;
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This includes attack/defense modifiers right? (example: A = 500 for a pokemon with 250 attack with +2 from Swords Dance)&lt;br /&gt;
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If that&#039;s the case, then there doesn&#039;t seem to be any mention of the atk/def modifiers being ignored for critical hits.{{unsigned|Shuri2060}}&lt;br /&gt;
:Yes, that includes them. Anyway, I&#039;m not sure whether it&#039;s worth mentioning &#039;&#039;here&#039;&#039;; it might be to complex/confusing. For exact technicalities, you we have the [[critical hit]] page (which is also linked from this page), and I think it&#039;s {{tt|more important|not to say: critical}} there. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:46, 24 May 2017 (UTC)&lt;br /&gt;
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::I&#039;d argue that given the page goes into as much detail as the formula used, this is one of the more important pieces of information which should be included. Critical hits are part of the inherent battle mechanics while the specific multipliers of items/abilities in &#039;&#039;other&#039;&#039; are just examples of other exterior multipliers. From this, you&#039;d get the impression that critical hits just multiply damage taken which I had always thought was the case until I checked that page too.[[User:Shuri2060|Shuri2060]] ([[User talk:Shuri2060|talk]]) 18:36, 24 May 2017 (UTC)&lt;br /&gt;
:::I&#039;m still not sure, but maybe my recent addition was somehow able to address both of our concerns. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 12:49, 27 May 2017 (UTC)&lt;br /&gt;
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== Unmatching results when re-doing the damage formula examples ==&lt;br /&gt;
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Alright, so&lt;br /&gt;
&lt;br /&gt;
I was running some damage calculations this morning and I decided to create the damage formula on an excel sheet, and it&#039;s actually working pretty well.&lt;br /&gt;
&lt;br /&gt;
But when I tried imputing the example values provided on this page just to see if the results match, (the level 75 Glaceon attacking Garchomp) I found two different results.&lt;br /&gt;
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The first part of the example (no crits) has a damage range of 168 - 196. According to my calculations, the upper boundary is &#039;&#039;&#039;198&#039;&#039;&#039; instead, which happens if you get the highest random roll (1) in the modifier.&lt;br /&gt;
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The second part (critical + muscle band) has a damage range of 268 - 324. On my spreadsheet it shows a different lower boundary this time, &#039;&#039;&#039;275&#039;&#039;&#039;, which would happen if you get the lowest random roll (0.85) in the modifier.&lt;br /&gt;
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I&#039;ve also ran this calculations in the Pokemon Showdown damage calculator to confirm, but the results actually &#039;&#039;&#039;do&#039;&#039;&#039; match with the ones presented in this page, so the mistake must be on my part.&lt;br /&gt;
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However, I doubled check the results and the numbers still don&#039;t match. Perhaps there&#039;s something missing in the formula? You can easily check it here by using the very same numbers used in the example. Using the last example (critical + muscle band) to ilustrate: (((2 * 75 / 5 + 2) * 71 * 123/163) / 50 + 2) = 36 (rounded down). Multiplying this by 9 (upper modifier bound), you get 324 (which matches the value in the main page). Multiplying it by 7.65 (lower modifier bound), you get 275,4 or &#039;&#039;&#039;275&#039;&#039;&#039; rounded down. And as you can see it doesn&#039;t match.  &lt;br /&gt;
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Any help is appreciated, thanks.&lt;br /&gt;
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[[User:Johnz9|Johnz9]] ([[User talk:Johnz9|talk]]) 14:23, 21 February 2018 (UTC)Johnz&lt;br /&gt;
:You&#039;re mistake seems to be that you&#039;re precalculating &amp;lt;code&amp;gt;Modifier&amp;lt;/code&amp;gt;, when it fact it&#039;s just calculated in step by step, from left to right.&lt;br /&gt;
:I know another user [[User talk:Nescientist#Possible typo?|also fell for that]], so I&#039;d encourage you to maybe further clarify that on the page somewhere, if you&#039;re able? But yeah, &amp;lt;code&amp;gt;Modifier&amp;lt;/code&amp;gt; is only there for a technical reason, more or less.&lt;br /&gt;
:Also glad to hear that you used Bulbapedia to build a decent damage calculator, cause that was one of my goals back when I started to put some effort into that. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:30, 22 February 2018 (UTC)&lt;br /&gt;
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::Ah yes, you are correct! Now I see what I did wrong. By precalculating the Modifier like you pointed out, I unintentionally skipped the many roundings the game performs after each individual operation. &lt;br /&gt;
::Now let&#039;s do this correctly... I was doing fine up to reaching &amp;quot;36&amp;quot;. Now instead of multiplying it by the lower modifier bound (7.65), I&#039;ll do it step by step while doing the appropriate roundings this time: &lt;br /&gt;
&lt;br /&gt;
::36 * 1 * 1 * 1 * 1.5 = 54.75 ==&amp;gt; Rounding it down to &amp;quot;54&amp;quot;;&lt;br /&gt;
 &lt;br /&gt;
::54 * 0.85 = 45.9 ==&amp;gt; Again, taking only &amp;quot;45&amp;quot; and moving on; &lt;br /&gt;
&lt;br /&gt;
::45 * 1.5 = 67.5 ==&amp;gt; 67;&lt;br /&gt;
&lt;br /&gt;
::67 * 4 * 1 * 1 = &#039;&#039;&#039;268&#039;&#039;&#039;&lt;br /&gt;
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::There we go! Awesome, thanks once again for the very helpful insight. And sure, I&#039;ll think of a way to better clarify it on the main page to avoid future misunderstandings.&lt;br /&gt;
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[[User:Johnz9|Johnz9]] ([[User talk:Johnz9|talk]]) 17:39, 24 February 2018 (UTC)Johnz&lt;br /&gt;
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== Maximum possible damage ==&lt;br /&gt;
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With the recent discovery of [https://www.youtube.com/watch?v=spLOzGdJJVk Rollout storage] (see also [[Disguise]]) and the associated [https://www.smogon.com/forums/threads/ultra-sun-ultra-moon-battle-mechanics-research-read-post-2.3620030/post-7760159 damage overflow], is it time for a reexamination of what maximum damage even means? Since Pokémon never have more than 3-digit HP totals, whether an amount of damage is large enough to overflow or not is irrelevant in all but the most contrived cases, as even after a multiplication gets too big and truncates to the lower 32 bits, the remainder is still generally enough to dwarf the HP bar.&lt;br /&gt;
&lt;br /&gt;
*If you consider the entire, idealized damage to count even if a big chunk of it is lost to one or more overflows, the highest possible total now belongs to a Pikachu using Power Trip.&lt;br /&gt;
*On the other hand, if you only consider the damage to be whatever 32-bit numbers the game internally operates on and never directly displays to the end user, then we currently have the extremely counterintuitive result that the maximum hit must come from one of a select few Pokémon such as Camerupt, who must specifically be level 88 or 89, using Sacred Fire (or perhaps Heat Crash might work too, but that adds even more constraints).&lt;br /&gt;
&lt;br /&gt;
In any event, Shuckle/Ice Ball is no longer the top based on what we know, but which of those should be considered the title-holder? Is it even worth having that trivia there on the page at all anymore? [[User:SadisticMystic|SadisticMystic]] ([[User talk:SadisticMystic|talk]]) 22:51, 18 April 2018 (UTC)&lt;br /&gt;
:I don&#039;t think it&#039;s a good idea to base something like this, even temporarily, on a glitch. In part because it will almost certainly just be fixed in a future game. It&#039;s also possible this could be fixed in a patch because of the potential for exploitation in competitions. (I don&#039;t really know, perhaps not at top levels, but they also may not want it at any level.)&lt;br /&gt;
:At best, a temporary note that a glitch opens up other possibilities might be warranted. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:13, 18 April 2018 (UTC)&lt;br /&gt;
::As it turns out, overflow is capable of rearing its head in at other points in the damage formula too, including some that don&#039;t even need the benefit of Rollout. In fact, no matter if they intended to or not, the previously-cited &amp;quot;high damage&amp;quot; setups like Ice Ball Shuckle do indeed run into this overflow glitch (if not in a way that the visual output would ever give you an indication of), and don&#039;t actually get credit for the full amount of damage that&#039;s been ascribed to them. What do we do about that case, then? [[User:SadisticMystic|SadisticMystic]] ([[User talk:SadisticMystic|talk]]) 23:05, 9 May 2018 (UTC)&lt;br /&gt;
:::Let me ask: given the overflow complication, do you think we just shouldn&#039;t have &amp;quot;max damage&amp;quot; trivia? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:16, 10 May 2018 (UTC)&lt;br /&gt;
::::If you don&#039;t think glitches are worthy of being mentioned here, but the ostensible top-end figures can&#039;t help but run into a glitch of their own, then that might have to be the case until some future generation uses a wider data path in its calculations to achieve more stability. [[User:SadisticMystic|SadisticMystic]] ([[User talk:SadisticMystic|talk]]) 11:20, 14 May 2018 (UTC)&lt;br /&gt;
:::::Update: It turns out the damage cap is even far lower than originally believed, and loops around after just 65,535 (verified in generations 5, 6, and 7). That number is low enough that almost any Pokemon is capable of meeting or exceeding it, and makes the whole exercise of dealing the most damage rather superfluous. I certainly wouldn&#039;t keep the section at all in light of that. [[User:SadisticMystic|SadisticMystic]] ([[User talk:SadisticMystic|talk]]) 00:01, 24 November 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== night daze dealt no damage in MBF S2 Week 7  ==&lt;br /&gt;
&lt;br /&gt;
in mandjtvs metronome battle federation season 2 week 7 video ([https://www.youtube.com/watch?v=6vJRwtJF470&amp;amp;t=1310s]) night daze dealt zero damage while this could have been due to other factors that I missed and likely has nothing to do with metronome specifically I felt like like it was worth mentioning in case being called somehow affected the damage formula could someone please test this if being called had something to do with it it should work the same with sleep talk though at the same time it could be with metronome likewise night daze should be able to be replaced with any other move [[User:Wild Starfish|Wild Starfish]] ([[User talk:Wild Starfish|talk]]) 01:59, 24 March 2020 (UTC) [[User:Wild Starfish|Wild Starfish]] ([[User talk:Wild Starfish|talk]]) 01:59, 24 March 2020 (UTC)&lt;br /&gt;
:That was a glitch, HP did went down at the end of the turn.--&#039;&#039;&#039;[[User:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CC0000&amp;quot;&amp;gt;Rocket&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#666666&amp;quot;&amp;gt;Grunt&amp;lt;/span&amp;gt;]] ([[User talk:Team Rocket Grunt|&amp;lt;span style=&amp;quot;color:#CCCCCC&amp;quot;&amp;gt;Report To Me&amp;lt;/span&amp;gt;]])&#039;&#039;&#039; 11:31, 24 March 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Other Ability list ==&lt;br /&gt;
&lt;br /&gt;
Should abilities like Iron Fist and Strong Jaw be included? LaprasLaplace 12:52, 18 September 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Power vs. Damage in early generations ==&lt;br /&gt;
&lt;br /&gt;
Bulbapedia often relies on UPC information on whether something affects &amp;quot;power&amp;quot; (i.e. within the inner parts of the damage formula), or &amp;quot;damage&amp;quot; (i.e. after the inner part of the damage formula). However, some of it happens to be unreliable. For example, in Generation III, UPC says Stomp may double in damage while Earthquake may double in power, but in fact [https://github.com/pret/pokeemerald/blob/40c13e97e7210fa01d8fc52321d21f057d342f8f/data/battle_scripts_1.s#L1922 both] [https://github.com/pret/pokeemerald/blob/40c13e97e7210fa01d8fc52321d21f057d342f8f/data/battle_scripts_1.s#L1865 methods] are exactly the same. Checking/fixing Generations II and III should be fairly straightforward with the disassemblies; Generation IV (and on) might not be as easy (but also not as unreliable).&lt;br /&gt;
&lt;br /&gt;
I did check Earthquake in Generation IV, and still got 1HP damage while the target was underground, so that can&#039;t be &amp;quot;damage&amp;quot; but has to be &amp;quot;power&amp;quot;. I think I&#039;m documenting stuff here, and point to this section within edit summaries. (Others are invited to help, of course.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:55, 22 May 2021 (UTC)&lt;br /&gt;
:Did some more tests in Generation IV:&lt;br /&gt;
:*Stomp vs. Minimize: 2-3 HP damage -&amp;gt; not &amp;quot;damage&amp;quot; (with the Pokémon I had, I couldn&#039;t quite get it down to 1HP even with +6/-6, but it should be possible)&lt;br /&gt;
:*Gust vs. Fly: 1 HP damage -&amp;gt; not &amp;quot;damage&amp;quot;&lt;br /&gt;
:*Surf vs. Dive: 2 HP damage while being not very effective &amp;lt;s&amp;gt;-&amp;gt; &amp;quot;damage&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
:*Earthquake vs. Dig: 1 HP damage -&amp;gt; not &amp;quot;damage&amp;quot; (see above)&lt;br /&gt;
:I&#039;m gonna postulate that Twister uses the same kind of modifier/whatever than Gust etc. But anyway, Dive working differently was a little surprising tbh.&lt;br /&gt;
:Also:&lt;br /&gt;
:*In Generation II, [https://github.com/pret/pokecrystal/blob/2fe0cbbb19df504723934f39473064033c64ef6f/data/moves/effects.asm#L1708 the doubling] is outside the main damage calculation (&amp;quot;damage&amp;quot;)&lt;br /&gt;
:*In Generation III, [https://github.com/pret/pokeemerald/blob/ffbbc88801de3fc56d0bf5f0af1418ca7cfcfa4f/src/battle_script_commands.c#L1287 the multiplier] is after the main damage calculation (damagecalc) as well (&amp;quot;damage&amp;quot;)&lt;br /&gt;
:[[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:36, 3 June 2021 (UTC)&lt;br /&gt;
::I should clarify that in my setup, Surf consistently dealt 1 damage without the target being underground; there was a &#039;&#039;huge&#039;&#039; level difference.&lt;br /&gt;
::I should also clarify that for Generation V, we can use the Smogon article that our damage article references. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 17:12, 3 June 2021 (UTC)&lt;br /&gt;
:::This was so absurd that I spent some time to boost the level difference in Generation IV to an even more absurd level, and in fact got&lt;br /&gt;
:::*Surf vs. Dive: 1 HP damage (while being not very effective) -&amp;gt; not &amp;quot;damage&amp;quot;&lt;br /&gt;
:::I apologize for overestimating and/or drawing the wrong conclusions. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 21:44, 3 June 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Double Damage (Gen III) ==&lt;br /&gt;
&lt;br /&gt;
Hi, I&#039;m new here. Did anyone ever find out how the Gen III &amp;quot;Double Damage&amp;quot; calculation works? This is a bump for the 2021 &amp;quot;Power vs Damage&amp;quot; discussion, I believe. Some months back, I tried calculating how high a level my Swellow would need to be to one-shot Glacia&#039;s Walrein using &amp;quot;Guts + Burn + Silk Scarf + STAB&amp;quot; &amp;quot;Facade&amp;quot; attack. (I was going to do this for a video on YouTube that never came where the joke was me obsessively doing all kinds of math like a cartoon character with a chalkboard.) An admin on a forum helped me find Glacia&#039;s Walrein&#039;s exact physical Defense stat but suggested maybe the base power of Facade should be doubled instead of the Damage at the end. I was also wondering if rounding down takes place after each step or at the end. The formula is fine for estimates, obviously, but I feel like this should have been figured out by now. I hope I&#039;m not causing trouble by bumping this conversation. [[User:Reginald Cosmic|Reginald Cosmic]] ([[User talk:Reginald Cosmic|talk]]) 08:12, 23 November 2023 (UTC)&lt;br /&gt;
:Hi, welcome! :)&lt;br /&gt;
:I think the Generation III formula is represented adequately on this page. So yes, rounding down takes place after each step (including at the end), and Facade is applied quite at the end (but before STAB).&lt;br /&gt;
:And don&#039;t worry too much about bumping conversations, reopening them can often still be fruitful. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:39, 25 November 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== STAB ==&lt;br /&gt;
&lt;br /&gt;
Using Pokémon Showdown&#039;s damage calculator, it seems to me that the damage after the STAB modifier is to be floored, not Pokérounded. I might be wrong, but it might be wise for someone better at this than I am to verify that the information in the article is correct. [[User:Kaptein Fint|Kaptein Fint]] ([[User talk:Kaptein Fint|talk]]) 14:41, 10 January 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Scope of this article (Anime head image?) ==&lt;br /&gt;
&lt;br /&gt;
This article appears to have a very specific scope: damage and the calculations for damage as seen in the Pokemon video games. It&#039;s only on project Games, only has information relating to core series and GO, and lacks somewhat standard sections like TCG, anime, and manga. If this is true, then why is the lead image a screenshot from the show, which is of a medium this page doesn&#039;t cover? Is this assumption wrong and this article is very incomplete, or is it right and the image should be changed to match? [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 18:09, 16 January 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A couple of questions related to the minimum damage bug ==&lt;br /&gt;
&lt;br /&gt;
First, the page states: &lt;br /&gt;
* &amp;quot;If the calculation yields 0, the move will deal 1 HP damage instead (unless Type is equal to 0, in which case damage calculation is skipped entirely); &#039;&#039;&#039;however, in Generation V, a move may deal 0 damage when other is less than 1, because the routine to prevent 0 damage is erroneously performed before applying the other factor.&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Does that specifically mean the bug is only in B/W and B2/W2? Also, what exactly does the damage formula look like in the code, because it doesn&#039;t really make sense that there&#039;s this special &amp;quot;other&amp;quot; block nested in all these multipliers that has this bug wrapped around it.&lt;br /&gt;
&lt;br /&gt;
Second, the [[Helping Hand]] and [[Stockpile]] multipliers (maybe others too, I haven&#039;t exhaustively checked) seem to be missing from the Gen5+ damage formula; if it wasn&#039;t for the above-mentioned bug it wouldn&#039;t matter, but since it exists, it does matter where those are placed.&lt;br /&gt;
&lt;br /&gt;
- [[User:NightKev|NightKev]] ([[User talk:NightKev|talk]]) 09:31, 30 June 2024 (UTC)&lt;br /&gt;
:Yes, that&#039;s what it means.&lt;br /&gt;
:The damage &amp;quot;formula&amp;quot; is not really a set of statements that&#039;s done line by line, but essentially a bunch of methods that calls each other, with some of them not being called and/or having no effect on the damage (depending on the move etc.). In Generation V, it so happens the 0 damage check is just performed at the wrong place, when other methods called (i.e. those associated with &amp;quot;other&amp;quot;) after can still &#039;&#039;reduce&#039;&#039; the damage back to 0.&lt;br /&gt;
:Helping Hand and Stockpile (and a few more) did have their own modifiers in the Generation they were introduced (at a &amp;quot;place&amp;quot; where no other modifier was), but no longer do; instead, they are now applied at the same place where other base power moves are applied (such as Hex, Water Sport, etc.). I would hope that all individual articles clarify that technical details (much like {{m|Helping Hand}} does in its Effects section). For further information regarding the order and types of modifiers, I recommend the Smogon reference mentioned in the article, for example. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 10:30, 30 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen III Weather Ball ==&lt;br /&gt;
&lt;br /&gt;
So Weather Ball gets a 2x damage bonus when there is non-normal weather. On this page, it says this is applied to &amp;quot;DoubleDmg&amp;quot;, whereas the Weather Ball article says that it is just applied to the power. Just wondering which is accurate. &amp;lt;span style=&amp;quot;font-family:Monotype Corsiva;font-size:12pt&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:Serpent King|&amp;lt;span style=&amp;quot;color:#083;text-shadow:0px 0px 3px #0b7&amp;quot;&amp;gt;Serpent&amp;lt;/span&amp;gt;]] [[User talk:Serpent King|&amp;lt;span style=&amp;quot;color:#ed0;text-shadow:0px 0px 3px #fd0&amp;quot;&amp;gt;King&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 00:50, 15 January 2025 (UTC)&lt;br /&gt;
:This page should be most technically accurate.&lt;br /&gt;
:(Note that Weather Ball&#039;s in-game description isn&#039;t/wasn&#039;t really &amp;quot;accurate&amp;quot; either.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:29, 18 January 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Modifiers that are explicitly mentioned ==&lt;br /&gt;
&lt;br /&gt;
Why are some damage modifiers explicitly mentioned in the article and some are lumped in with &amp;quot;other&amp;quot;? Like why does flash fire get its own number in the gen 4 damage formula but not the gen 5 onward one? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]], [[Special:Contributions/Sumwun|contribs]]) 20:54, 21 September 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Japanese_Pok%C3%A9mon_names&amp;diff=4377279</id>
		<title>List of Japanese Pokémon names</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Japanese_Pok%C3%A9mon_names&amp;diff=4377279"/>
		<updated>2025-09-11T09:08:10Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
This list is a record of the official {{pmin|Japan}}ese spellings for Pokémon names. Names are listed by number in the order dictated by the [[National Pokédex]], meaning that Pokémon from the [[Kanto]] region will appear first, followed by those from [[Johto]], [[Hoenn]], and subsequent regions.&lt;br /&gt;
&lt;br /&gt;
==Columns==&lt;br /&gt;
*&#039;&#039;&#039;English&#039;&#039;&#039;: The official localized name as dictated by [[Nintendo of America]] and used in all English-language games and merchandise.&lt;br /&gt;
*&#039;&#039;&#039;Japanese&#039;&#039;&#039;: The official original name as dictated by [[Nintendo]] of Japan and written in katakana. In most cases, this is the spelling found in all Japanese video games and most other official material. It is transliterated into (Hepburn) romaji for informational purposes only.&lt;br /&gt;
**&#039;&#039;&#039;Trademarked romaji&#039;&#039;&#039;: The official romaji name as given on the trademark filings. This spelling is used internally by [[Game Freak]] and is frequently used on official merchandise and other promotional material. Names based on English words often should be read as if they are English words, as opposed to Japanese. For example, &#039;&#039;{{p|Seviper|Habunake}}&#039;&#039;, being the romaji translation of ハブネーク &#039;&#039;Habunēku&#039;&#039;, should be pronounced &amp;quot;hah-boo-nayk&amp;quot; (as in the English word &#039;&#039;snake&#039;&#039; &amp;quot;snayk&amp;quot;) as opposed to a Japanese pronunciation of &amp;quot;hah-boo-neh-koo&amp;quot;. Some are simply exact transliterations of the name into romaji.&lt;br /&gt;
&lt;br /&gt;
==List of Japanese Pokémon names==&lt;br /&gt;
===Generation I===&lt;br /&gt;
{{Lop/foreignhead|red|green|ja}}&lt;br /&gt;
{{Lop/foreign|0001|Bulbasaur|ja|フシギダネ|Fushigidane|Fushigidane}}&lt;br /&gt;
{{Lop/foreign|0002|Ivysaur|ja|フシギソウ|Fushigisō|Fushigisou}}&lt;br /&gt;
{{Lop/foreign|0003|Venusaur|ja|フシギバナ|Fushigibana|Fushigibana}}&lt;br /&gt;
{{Lop/foreign|0004|Charmander|ja|ヒトカゲ|Hitokage|Hitokage}}&lt;br /&gt;
{{Lop/foreign|0005|Charmeleon|ja|リザード|Rizādo|Lizardo}}&lt;br /&gt;
{{Lop/foreign|0006|Charizard|ja|リザードン|Rizādon|Lizardon}}&lt;br /&gt;
{{Lop/foreign|0007|Squirtle|ja|ゼニガメ|Zenigame|Zenigame}}&lt;br /&gt;
{{Lop/foreign|0008|Wartortle|ja|カメール|Kamēru|Kameil}}&lt;br /&gt;
{{Lop/foreign|0009|Blastoise|ja|カメックス|Kamekkusu|Kamex}}&lt;br /&gt;
{{Lop/foreign|0010|Caterpie|ja|キャタピー|Kyatapī|Caterpie}}&lt;br /&gt;
{{Lop/foreign|0011|Metapod|ja|トランセル|Toranseru|Transel}}&lt;br /&gt;
{{Lop/foreign|0012|Butterfree|ja|バタフリー|Batafurī|Butterfree}}&lt;br /&gt;
{{Lop/foreign|0013|Weedle|ja|ビードル|Bīdoru|Beedle}}&lt;br /&gt;
{{Lop/foreign|0014|Kakuna|ja|コクーン|Kokūn|Cocoon}}&lt;br /&gt;
{{Lop/foreign|0015|Beedrill|ja|スピアー|Supiā|Spear}}&lt;br /&gt;
{{Lop/foreign|0016|Pidgey|ja|ポッポ|Poppo|Poppo}}&lt;br /&gt;
{{Lop/foreign|0017|Pidgeotto|ja|ピジョン|Pijon|Pigeon&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Pigeon&amp;quot; was formerly &amp;quot;Pijon&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|0018|Pidgeot|ja|ピジョット|Pijotto|Pigeot&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Pigeot&amp;quot; was formerly &amp;quot;Pijotto&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|0019|Rattata|ja|コラッタ|Koratta|Koratta}}&lt;br /&gt;
{{Lop/foreign|0020|Raticate|ja|ラッタ|Ratta|Ratta}}&lt;br /&gt;
{{Lop/foreign|0021|Spearow|ja|オニスズメ|Onisuzume|Onisuzume}}&lt;br /&gt;
{{Lop/foreign|0022|Fearow|ja|オニドリル|Onidoriru|Onidrill}}&lt;br /&gt;
{{Lop/foreign|0023|Ekans|ja|アーボ|Ābo|Arbo}}&lt;br /&gt;
{{Lop/foreign|0024|Arbok|ja|アーボック|Ābokku|Arbok}}&lt;br /&gt;
{{Lop/foreign|0025|Pikachu|ja|ピカチュウ|Pikachū|Pikachu}}&lt;br /&gt;
{{Lop/foreign|0026|Raichu|ja|ライチュウ|Raichū|Raichu}}&lt;br /&gt;
{{Lop/foreign|0027|Sandshrew|ja|サンド|Sando|Sand}}&lt;br /&gt;
{{Lop/foreign|0028|Sandslash|ja|サンドパン|Sandopan|Sandpan}}&lt;br /&gt;
{{Lop/foreign|0029|Nidoran♀|ja|ニドラン♀|Nidoran Mesu|Nidoran♀}}&lt;br /&gt;
{{Lop/foreign|0030|Nidorina|ja|ニドリーナ|Nidorīna|Nidorina&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Nidorina&amp;quot; was formerly &amp;quot;Nidoriena&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|0031|Nidoqueen|ja|ニドクイン|Nidokuin|Nidoqueen}}&lt;br /&gt;
{{Lop/foreign|0032|Nidoran♂|ja|ニドラン♂|Nidoran Osu|Nidoran♂}}&lt;br /&gt;
{{Lop/foreign|0033|Nidorino|ja|ニドリーノ|Nidorīno|Nidorino&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Nidorino&amp;quot; was formerly &amp;quot;Nidorieno&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|0034|Nidoking|ja|ニドキング|Nidokingu|Nidoking}}&lt;br /&gt;
{{Lop/foreign|0035|Clefairy|ja|ピッピ|Pippi|Pippi}}&lt;br /&gt;
{{Lop/foreign|0036|Clefable|ja|ピクシー|Pikushī|Pixy&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Pixy&amp;quot; was formerly &amp;quot;Pikusie&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|0037|Vulpix|ja|ロコン|Rokon|Rokon}}&lt;br /&gt;
{{Lop/foreign|0038|Ninetales|ja|キュウコン|Kyūkon|Kyukon}}&lt;br /&gt;
{{Lop/foreign|0039|Jigglypuff|ja|プリン|Purin|Purin}}&lt;br /&gt;
{{Lop/foreign|0040|Wigglytuff|ja|プクリン|Pukurin|Pukurin}}&lt;br /&gt;
{{Lop/foreign|0041|Zubat|ja|ズバット|Zubatto|Zubat}}&lt;br /&gt;
{{Lop/foreign|0042|Golbat|ja|ゴルバット|Gorubatto|Golbat}}&lt;br /&gt;
{{Lop/foreign|0043|Oddish|ja|ナゾノクサ|Nazonokusa|Nazonokusa}}&lt;br /&gt;
{{Lop/foreign|0044|Gloom|ja|クサイハナ|Kusaihana|Kusaihana}}&lt;br /&gt;
{{Lop/foreign|0045|Vileplume|ja|ラフレシア|Rafureshia|Ruffresia&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Ruffresia&amp;quot; was formerly &amp;quot;Rafflesia&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|0046|Paras|ja|パラス|Parasu|Paras}}&lt;br /&gt;
{{Lop/foreign|0047|Parasect|ja|パラセクト|Parasekuto|Parasect}}&lt;br /&gt;
{{Lop/foreign|0048|Venonat|ja|コンパン|Konpan|Kongpang}}&lt;br /&gt;
{{Lop/foreign|0049|Venomoth|ja|モルフォン|Morufon|Morphon}}&lt;br /&gt;
{{Lop/foreign|0050|Diglett|ja|ディグダ|Diguda|Digda}}&lt;br /&gt;
{{Lop/foreign|0051|Dugtrio|ja|ダグトリオ|Dagutorio|Dugtrio}}&lt;br /&gt;
{{Lop/foreign|0052|Meowth|ja|ニャース|Nyāsu|Nyarth&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Nyarth&amp;quot; was formerly &amp;quot;Nyarsu&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|0053|Persian|ja|ペルシアン|Perushian|Persian}}&lt;br /&gt;
{{Lop/foreign|0054|Psyduck|ja|コダック|Kodakku|Koduck&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Koduck&amp;quot; was formerly &amp;quot;Kodak&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|0055|Golduck|ja|ゴルダック|Gorudakku|Golduck&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Golduck&amp;quot; was formerly &amp;quot;Goldak&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|0056|Mankey|ja|マンキー|Mankī|Mankey}}&lt;br /&gt;
{{Lop/foreign|0057|Primeape|ja|オコリザル|Okorizaru|Okorizaru}}&lt;br /&gt;
{{Lop/foreign|0058|Growlithe|ja|ガーディ|Gādi|Gardie}}&lt;br /&gt;
{{Lop/foreign|0059|Arcanine|ja|ウインディ|Uindi|Windie}}&lt;br /&gt;
{{Lop/foreign|0060|Poliwag|ja|ニョロモ|Nyoromo|Nyoromo}}&lt;br /&gt;
{{Lop/foreign|0061|Poliwhirl|ja|ニョロゾ|Nyorozo|Nyorozo}}&lt;br /&gt;
{{Lop/foreign|0062|Poliwrath|ja|ニョロボン|Nyorobon|Nyorobon}}&lt;br /&gt;
{{Lop/foreign|0063|Abra|ja|ケーシィ|Kēshī|Casey&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Casey&amp;quot; was formerly &amp;quot;Keisie&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|0064|Kadabra|ja|ユンゲラー|Yungerā|Yungerer&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Yungerer&amp;quot; was formerly &amp;quot;Yungerar&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|0065|Alakazam|ja|フーディン|Fūdin|Foodin}}&lt;br /&gt;
{{Lop/foreign|0066|Machop|ja|ワンリキー|Wanrikī|Wanriky&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Wanriky&amp;quot; was formerly &amp;quot;Wanrikie&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|0067|Machoke|ja|ゴーリキー|Gōrikī|Goriky&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Goriky&amp;quot; was formerly &amp;quot;Gorikie&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|0068|Machamp|ja|カイリキー|Kairikī|Kairiky&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Kairiky&amp;quot; was formerly &amp;quot;Kairikie&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|0069|Bellsprout|ja|マダツボミ|Madatsubomi|Madatsubomi}}&lt;br /&gt;
{{Lop/foreign|0070|Weepinbell|ja|ウツドン|Utsudon|Utsudon}}&lt;br /&gt;
{{Lop/foreign|0071|Victreebel|ja|ウツボット|Utsubotto|Utsubot}}&lt;br /&gt;
{{Lop/foreign|0072|Tentacool|ja|メノクラゲ|Menokurage|Menokurage}}&lt;br /&gt;
{{Lop/foreign|0073|Tentacruel|ja|ドククラゲ|Dokukurage|Dokukurage}}&lt;br /&gt;
{{Lop/foreign|0074|Geodude|ja|イシツブテ|Ishitsubute|Isitsubute&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Isitsubute&amp;quot; was formerly &amp;quot;Ishitsubute&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|0075|Graveler|ja|ゴローン|Gorōn|Golone}}&lt;br /&gt;
{{Lop/foreign|0076|Golem|ja|ゴローニャ|Gorōnya|Golonya}}&lt;br /&gt;
{{Lop/foreign|0077|Ponyta|ja|ポニータ|Ponīta|Ponyta}}&lt;br /&gt;
{{Lop/foreign|0078|Rapidash|ja|ギャロップ|Gyaroppu|Gallop}}&lt;br /&gt;
{{Lop/foreign|0079|Slowpoke|ja|ヤドン|Yadon|Yadon}}&lt;br /&gt;
{{Lop/foreign|0080|Slowbro|ja|ヤドラン|Yadoran|Yadoran}}&lt;br /&gt;
{{Lop/foreign|0081|Magnemite|ja|コイル|Koiru|Coil}}&lt;br /&gt;
{{Lop/foreign|0082|Magneton|ja|レアコイル|Reakoiru|Rarecoil}}&lt;br /&gt;
{{Lop/foreign|0083|Farfetch&#039;d|ja|カモネギ|Kamonegi|Kamonegi}}&lt;br /&gt;
{{Lop/foreign|0084|Doduo|ja|ドードー|Dōdō|Dodo}}&lt;br /&gt;
{{Lop/foreign|0085|Dodrio|ja|ドードリオ|Dōdorio|Dodorio}}&lt;br /&gt;
{{Lop/foreign|0086|Seel|ja|パウワウ|Pauwau|Pawou&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Pawou&amp;quot; was formerly &amp;quot;Pauwau&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|0087|Dewgong|ja|ジュゴン|Jugon|Jugon}}&lt;br /&gt;
{{Lop/foreign|0088|Grimer|ja|ベトベター|Betobetā|Betbeter&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Betbeter&amp;quot; was formerly &amp;quot;Betobetar&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|0089|Muk|ja|ベトベトン|Betobeton|Betbeton&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Betbeton&amp;quot; was formerly &amp;quot;Betobeton&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|0090|Shellder|ja|シェルダー|Sherudā|Shellder}}&lt;br /&gt;
{{Lop/foreign|0091|Cloyster|ja|パルシェン|Parushen|Parshen}}&lt;br /&gt;
{{Lop/foreign|0092|Gastly|ja|ゴース|Gōsu|Ghos}}&lt;br /&gt;
{{Lop/foreign|0093|Haunter|ja|ゴースト|Gōsuto|Ghost}}&lt;br /&gt;
{{Lop/foreign|0094|Gengar|ja|ゲンガー|Gengā|Gangar&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Gangar&amp;quot; was formerly &amp;quot;Gengar&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|0095|Onix|ja|イワーク|Iwāku|Iwark}}&lt;br /&gt;
{{Lop/foreign|0096|Drowzee|ja|スリープ|Surīpu|Sleepe&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Sleepe&amp;quot; was formerly &amp;quot;Sleep&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|0097|Hypno|ja|スリーパー|Surīpā|Sleeper}}&lt;br /&gt;
{{Lop/foreign|0098|Krabby|ja|クラブ|Kurabu|Crab}}&lt;br /&gt;
{{Lop/foreign|0099|Kingler|ja|キングラー|Kingurā|Kingler&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Kingler&amp;quot; was formerly &amp;quot;Kinglar&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|0100|Voltorb|ja|ビリリダマ|Biriridama|Biriridama}}&lt;br /&gt;
{{Lop/foreign|0101|Electrode|ja|マルマイン|Marumain|Marumine&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Marumine&amp;quot; was formerly &amp;quot;Marumain&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|0102|Exeggcute|ja|タマタマ|Tamatama|Tamatama}}&lt;br /&gt;
{{Lop/foreign|0103|Exeggutor|ja|ナッシー|Nasshī|Nassy&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Nassy&amp;quot; was formerly &amp;quot;Nassie&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|0104|Cubone|ja|カラカラ|Karakara|Karakara}}&lt;br /&gt;
{{Lop/foreign|0105|Marowak|ja|ガラガラ|Garagara|Garagara}}&lt;br /&gt;
{{Lop/foreign|0106|Hitmonlee|ja|サワムラー|Sawamurā|Sawamular}}&lt;br /&gt;
{{Lop/foreign|0107|Hitmonchan|ja|エビワラー|Ebiwarā|Ebiwalar}}&lt;br /&gt;
{{Lop/foreign|0108|Lickitung|ja|ベロリンガ|Beroringa|Beroringa}}&lt;br /&gt;
{{Lop/foreign|0109|Koffing|ja|ドガース|Dogāsu|Dogars}}&lt;br /&gt;
{{Lop/foreign|0110|Weezing|ja|マタドガス|Matadogasu|Matadogas&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Matadogas&amp;quot; was formerly &amp;quot;Matadogasu&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|0111|Rhyhorn|ja|サイホーン|Saihōn|Sihorn&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Sihorn&amp;quot; was formerly &amp;quot;Saihorn&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|0112|Rhydon|ja|サイドン|Saidon|Sidon&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Sidon&amp;quot; was formerly &amp;quot;Saidon&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|0113|Chansey|ja|ラッキー|Rakkī|Lucky}}&lt;br /&gt;
{{Lop/foreign|0114|Tangela|ja|モンジャラ|Monjara|Monjara}}&lt;br /&gt;
{{Lop/foreign|0115|Kangaskhan|ja|ガルーラ|Garūra|Garura}}&lt;br /&gt;
{{Lop/foreign|0116|Horsea|ja|タッツー|Tattsū|Tattu}}&lt;br /&gt;
{{Lop/foreign|0117|Seadra|ja|シードラ|Shīdora|Seadra}}&lt;br /&gt;
{{Lop/foreign|0118|Goldeen|ja|トサキント|Tosakinto|Tosakinto}}&lt;br /&gt;
{{Lop/foreign|0119|Seaking|ja|アズマオウ|Azumaō|Azumao&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Azumao&amp;quot; was formerly &amp;quot;Azumaoh&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|0120|Staryu|ja|ヒトデマン|Hitodeman|Hitodeman}}&lt;br /&gt;
{{Lop/foreign|0121|Starmie|ja|スターミー|Sutāmī|Starmie}}&lt;br /&gt;
{{Lop/foreign|0122|Mr. Mime|ja|バリヤード|Bariyādo|Barrierd}}&lt;br /&gt;
{{Lop/foreign|0123|Scyther|ja|ストライク|Sutoraiku|Strike}}&lt;br /&gt;
{{Lop/foreign|0124|Jynx|ja|ルージュラ|Rūjura|Rougela}}&lt;br /&gt;
{{Lop/foreign|0125|Electabuzz|ja|エレブー|Erebū|Eleboo}}&lt;br /&gt;
{{Lop/foreign|0126|Magmar|ja|ブーバー|Būbā|Boober}}&lt;br /&gt;
{{Lop/foreign|0127|Pinsir|ja|カイロス|Kairosu|Kailios}}&lt;br /&gt;
{{Lop/foreign|0128|Tauros|ja|ケンタロス|Kentarosu|Kentauros}}&lt;br /&gt;
{{Lop/foreign|0129|Magikarp|ja|コイキング|Koikingu|Koiking}}&lt;br /&gt;
{{Lop/foreign|0130|Gyarados|ja|ギャラドス|Gyaradosu|Gyarados&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Gyarados&amp;quot; was formerly &amp;quot;Gyaradosu&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|0131|Lapras|ja|ラプラス|Rapurasu|Laplace}}&lt;br /&gt;
{{Lop/foreign|0132|Ditto|ja|メタモン|Metamon|Metamon}}&lt;br /&gt;
{{Lop/foreign|0133|Eevee|ja|イーブイ|Ībui|Eievui}}&lt;br /&gt;
{{Lop/foreign|0134|Vaporeon|ja|シャワーズ|Shawāzu|Showers}}&lt;br /&gt;
{{Lop/foreign|0135|Jolteon|ja|サンダース|Sandāsu|Thunders}}&lt;br /&gt;
{{Lop/foreign|0136|Flareon|ja|ブースター|Būsutā|Booster}}&lt;br /&gt;
{{Lop/foreign|0137|Porygon|ja|ポリゴン|Porigon|Porygon}}&lt;br /&gt;
{{Lop/foreign|0138|Omanyte|ja|オムナイト|Omunaito|Omnite&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Omnite&amp;quot; was formerly &amp;quot;Omuknight&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|0139|Omastar|ja|オムスター|Omusutā|Omstar&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Omstar&amp;quot; was formerly &amp;quot;Omustar&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|0140|Kabuto|ja|カブト|Kabuto|Kabuto}}&lt;br /&gt;
{{Lop/foreign|0141|Kabutops|ja|カブトプス|Kabutopusu|Kabutops&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Kabutops&amp;quot; was formerly &amp;quot;Kabutopusu&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|0142|Aerodactyl|ja|プテラ|Putera|Ptera}}&lt;br /&gt;
{{Lop/foreign|0143|Snorlax|ja|カビゴン|Kabigon|Kabigon}}&lt;br /&gt;
{{Lop/foreign|0144|Articuno|ja|フリーザー|Furīzā|Freezer}}&lt;br /&gt;
{{Lop/foreign|0145|Zapdos|ja|サンダー|Sandā|Thunder}}&lt;br /&gt;
{{Lop/foreign|0146|Moltres|ja|ファイヤー|Faiyā|Fire}}&lt;br /&gt;
{{Lop/foreign|0147|Dratini|ja|ミニリュウ|Miniryū|Miniryu}}&lt;br /&gt;
{{Lop/foreign|0148|Dragonair|ja|ハクリュー|Hakuryū|Hakuryu}}&lt;br /&gt;
{{Lop/foreign|0149|Dragonite|ja|カイリュー|Kairyū|Kairyu}}&lt;br /&gt;
{{Lop/foreign|0150|Mewtwo|ja|ミュウツー|Myūtsū|Mewtwo}}&lt;br /&gt;
{{Lop/foreign|0151|Mew|ja|ミュウ|Myū|Mew}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{Lop/foreignhead|gold|silver|ja}}&lt;br /&gt;
{{Lop/foreign|0152|Chikorita|ja|チコリータ|Chikorīta|Chicorita}}&lt;br /&gt;
{{Lop/foreign|0153|Bayleef|ja|ベイリーフ|Beirīfu|Bayleaf}}&lt;br /&gt;
{{Lop/foreign|0154|Meganium|ja|メガニウム|Meganiumu|Meganium}}&lt;br /&gt;
{{Lop/foreign|0155|Cyndaquil|ja|ヒノアラシ|Hinoarashi|Hinoarashi}}&lt;br /&gt;
{{Lop/foreign|0156|Quilava|ja|マグマラシ|Magumarashi|Magmarashi}}&lt;br /&gt;
{{Lop/foreign|0157|Typhlosion|ja|バクフーン|Bakufūn|Bakphoon}}&lt;br /&gt;
{{Lop/foreign|0158|Totodile|ja|ワニノコ|Waninoko|Waninoko}}&lt;br /&gt;
{{Lop/foreign|0159|Croconaw|ja|アリゲイツ|Arigeitsu|Alligates}}&lt;br /&gt;
{{Lop/foreign|0160|Feraligatr|ja|オーダイル|Ōdairu|Ordile}}&lt;br /&gt;
{{Lop/foreign|0161|Sentret|ja|オタチ|Otachi|Otachi}}&lt;br /&gt;
{{Lop/foreign|0162|Furret|ja|オオタチ|Ōtachi|Ootachi}}&lt;br /&gt;
{{Lop/foreign|0163|Hoothoot|ja|ホーホー|Hōhō|Hoho}}&lt;br /&gt;
{{Lop/foreign|0164|Noctowl|ja|ヨルノズク|Yorunozuku|Yorunozuku}}&lt;br /&gt;
{{Lop/foreign|0165|Ledyba|ja|レディバ|Rediba|Rediba}}&lt;br /&gt;
{{Lop/foreign|0166|Ledian|ja|レディアン|Redian|Redian}}&lt;br /&gt;
{{Lop/foreign|0167|Spinarak|ja|イトマル|Itomaru|Itomaru}}&lt;br /&gt;
{{Lop/foreign|0168|Ariados|ja|アリアドス|Ariadosu|Ariados}}&lt;br /&gt;
{{Lop/foreign|0169|Crobat|ja|クロバット|Kurobatto|Crobat}}&lt;br /&gt;
{{Lop/foreign|0170|Chinchou|ja|チョンチー|Chonchī|Chonchie}}&lt;br /&gt;
{{Lop/foreign|0171|Lanturn|ja|ランターン|Rantān|Lantern}}&lt;br /&gt;
{{Lop/foreign|0172|Pichu|ja|ピチュー|Pichū|Pichu}}&lt;br /&gt;
{{Lop/foreign|0173|Cleffa|ja|ピィ|Pī|Py}}&lt;br /&gt;
{{Lop/foreign|0174|Igglybuff|ja|ププリン|Pupurin|Pupurin}}&lt;br /&gt;
{{Lop/foreign|0175|Togepi|ja|トゲピー|Togepī|Togepy}}&lt;br /&gt;
{{Lop/foreign|0176|Togetic|ja|トゲチック|Togechikku|Togechick}}&lt;br /&gt;
{{Lop/foreign|0177|Natu|ja|ネイティ|Neiti|Naty}}&lt;br /&gt;
{{Lop/foreign|0178|Xatu|ja|ネイティオ|Neitio|Natio}}&lt;br /&gt;
{{Lop/foreign|0179|Mareep|ja|メリープ|Merīpu|Merriep}}&lt;br /&gt;
{{Lop/foreign|0180|Flaaffy|ja|モココ|Mokoko|Mokoko}}&lt;br /&gt;
{{Lop/foreign|0181|Ampharos|ja|デンリュウ|Denryū|Denryu}}&lt;br /&gt;
{{Lop/foreign|0182|Bellossom|ja|キレイハナ|Kireihana|Kireihana}}&lt;br /&gt;
{{Lop/foreign|0183|Marill|ja|マリル|Mariru|Maril}}&lt;br /&gt;
{{Lop/foreign|0184|Azumarill|ja|マリルリ|Mariruri|Marilli}}&lt;br /&gt;
{{Lop/foreign|0185|Sudowoodo|ja|ウソッキー|Usokkī|Usokkie}}&lt;br /&gt;
{{Lop/foreign|0186|Politoed|ja|ニョロトノ|Nyorotono|Nyorotono}}&lt;br /&gt;
{{Lop/foreign|0187|Hoppip|ja|ハネッコ|Hanekko|Hanecco}}&lt;br /&gt;
{{Lop/foreign|0188|Skiploom|ja|ポポッコ|Popokko|Popocco}}&lt;br /&gt;
{{Lop/foreign|0189|Jumpluff|ja|ワタッコ|Watakko|Watacco}}&lt;br /&gt;
{{Lop/foreign|0190|Aipom|ja|エイパム|Eipamu|Eipam}}&lt;br /&gt;
{{Lop/foreign|0191|Sunkern|ja|ヒマナッツ|Himanattsu|Himanuts}}&lt;br /&gt;
{{Lop/foreign|0192|Sunflora|ja|キマワリ|Kimawari|Kimawari}}&lt;br /&gt;
{{Lop/foreign|0193|Yanma|ja|ヤンヤンマ|Yan&#039;yanma|Yanyanma}}&lt;br /&gt;
{{Lop/foreign|0194|Wooper|ja|ウパー|Upā|Upah}}&lt;br /&gt;
{{Lop/foreign|0195|Quagsire|ja|ヌオー|Nuō|Nuoh}}&lt;br /&gt;
{{Lop/foreign|0196|Espeon|ja|エーフィ|Ēfi|Eifie}}&lt;br /&gt;
{{Lop/foreign|0197|Umbreon|ja|ブラッキー|Burakkī|Bracky&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Bracky&amp;quot; was formerly &amp;quot;Blacky&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|0198|Murkrow|ja|ヤミカラス|Yamikarasu|Yamikarasu}}&lt;br /&gt;
{{Lop/foreign|0199|Slowking|ja|ヤドキング|Yadokingu|Yadoking}}&lt;br /&gt;
{{Lop/foreign|0200|Misdreavus|ja|ムウマ|Mūma|Muma}}&lt;br /&gt;
{{Lop/foreign|0201|Unown|ja|アンノーン|Annōn|Unknown}}&lt;br /&gt;
{{Lop/foreign|0202|Wobbuffet|ja|ソーナンス|Sōnansu|Sonans}}&lt;br /&gt;
{{Lop/foreign|0203|Girafarig|ja|キリンリキ|Kirinriki|Kirinriki}}&lt;br /&gt;
{{Lop/foreign|0204|Pineco|ja|クヌギダマ|Kunugidama|Kunugidama}}&lt;br /&gt;
{{Lop/foreign|0205|Forretress|ja|フォレトス|Foretosu|Foretos}}&lt;br /&gt;
{{Lop/foreign|0206|Dunsparce|ja|ノコッチ|Nokotchi|Nokocchi}}&lt;br /&gt;
{{Lop/foreign|0207|Gligar|ja|グライガー|Guraigā|Gliger}}&lt;br /&gt;
{{Lop/foreign|0208|Steelix|ja|ハガネール|Haganēru|Haganeil}}&lt;br /&gt;
{{Lop/foreign|0209|Snubbull|ja|ブルー|Burū|Bulu}}&lt;br /&gt;
{{Lop/foreign|0210|Granbull|ja|グランブル|Guranburu|Granbulu}}&lt;br /&gt;
{{Lop/foreign|0211|Qwilfish|ja|ハリーセン|Harīsen|Harysen}}&lt;br /&gt;
{{Lop/foreign|0212|Scizor|ja|ハッサム|Hassamu|Hassam}}&lt;br /&gt;
{{Lop/foreign|0213|Shuckle|ja|ツボツボ|Tsubotsubo|Tsubotsubo}}&lt;br /&gt;
{{Lop/foreign|0214|Heracross|ja|ヘラクロス|Herakurosu|Heracros}}&lt;br /&gt;
{{Lop/foreign|0215|Sneasel|ja|ニューラ|Nyūra|Nyula}}&lt;br /&gt;
{{Lop/foreign|0216|Teddiursa|ja|ヒメグマ|Himeguma|Himeguma}}&lt;br /&gt;
{{Lop/foreign|0217|Ursaring|ja|リングマ|Ringuma|Ringuma}}&lt;br /&gt;
{{Lop/foreign|0218|Slugma|ja|マグマッグ|Magumaggu|Magmag}}&lt;br /&gt;
{{Lop/foreign|0219|Magcargo|ja|マグカルゴ|Magukarugo|Magcargot}}&lt;br /&gt;
{{Lop/foreign|0220|Swinub|ja|ウリムー|Urimū|Urimoo}}&lt;br /&gt;
{{Lop/foreign|0221|Piloswine|ja|イノムー|Inomū|Inomoo}}&lt;br /&gt;
{{Lop/foreign|0222|Corsola|ja|サニーゴ|Sanīgo|Sunnygo}}&lt;br /&gt;
{{Lop/foreign|0223|Remoraid|ja|テッポウオ|Teppouo|Teppouo}}&lt;br /&gt;
{{Lop/foreign|0224|Octillery|ja|オクタン|Okutan|Okutank}}&lt;br /&gt;
{{Lop/foreign|0225|Delibird|ja|デリバード|Deribādo|Delibird}}&lt;br /&gt;
{{Lop/foreign|0226|Mantine|ja|マンタイン|Mantain|Mantain}}&lt;br /&gt;
{{Lop/foreign|0227|Skarmory|ja|エアームド|Eāmudo|Airmd}}&lt;br /&gt;
{{Lop/foreign|0228|Houndour|ja|デルビル|Derubiru|Delvil}}&lt;br /&gt;
{{Lop/foreign|0229|Houndoom|ja|ヘルガー|Herugā|Hellgar}}&lt;br /&gt;
{{Lop/foreign|0230|Kingdra|ja|キングドラ|Kingudora|Kingdra}}&lt;br /&gt;
{{Lop/foreign|0231|Phanpy|ja|ゴマゾウ|Gomazō|Gomazou}}&lt;br /&gt;
{{Lop/foreign|0232|Donphan|ja|ドンファン|Donfan|Donfan}}&lt;br /&gt;
{{Lop/foreign|0233|Porygon2|ja|ポリゴン２|Porigon Tsū|Porygon2}}&lt;br /&gt;
{{Lop/foreign|0234|Stantler|ja|オドシシ|Odoshishi|Odoshishi}}&lt;br /&gt;
{{Lop/foreign|0235|Smeargle|ja|ドーブル|Dōburu|Doble}}&lt;br /&gt;
{{Lop/foreign|0236|Tyrogue|ja|バルキー|Barukī|Balkie}}&lt;br /&gt;
{{Lop/foreign|0237|Hitmontop|ja|カポエラー|Kapoerā|Kapoerer}}&lt;br /&gt;
{{Lop/foreign|0238|Smoochum|ja|ムチュール|Muchūru|Muchul}}&lt;br /&gt;
{{Lop/foreign|0239|Elekid|ja|エレキッド|Erekiddo|Elekid}}&lt;br /&gt;
{{Lop/foreign|0240|Magby|ja|ブビィ|Bubī|Buby}}&lt;br /&gt;
{{Lop/foreign|0241|Miltank|ja|ミルタンク|Mirutanku|Miltank}}&lt;br /&gt;
{{Lop/foreign|0242|Blissey|ja|ハピナス|Hapinasu|Happinas}}&lt;br /&gt;
{{Lop/foreign|0243|Raikou|ja|ライコウ|Raikō|Raikou}}&lt;br /&gt;
{{Lop/foreign|0244|Entei|ja|エンテイ|Entei|Entei}}&lt;br /&gt;
{{Lop/foreign|0245|Suicune|ja|スイクン|Suikun|Suicune}}&lt;br /&gt;
{{Lop/foreign|0246|Larvitar|ja|ヨーギラス|Yōgirasu|Yogiras}}&lt;br /&gt;
{{Lop/foreign|0247|Pupitar|ja|サナギラス|Sanagirasu|Sanagiras}}&lt;br /&gt;
{{Lop/foreign|0248|Tyranitar|ja|バンギラス|Bangirasu|Bangiras}}&lt;br /&gt;
{{Lop/foreign|0249|Lugia|ja|ルギア|Rugia|Lugia}}&lt;br /&gt;
{{Lop/foreign|0250|Ho-Oh|ja|ホウオウ|Hōō|Houou}}&lt;br /&gt;
{{Lop/foreign|0251|Celebi|ja|セレビィ|Serebī|Celebi}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
{{Lop/foreignhead|ruby|sapphire|ja}}&lt;br /&gt;
{{Lop/foreign|0252|Treecko|ja|キモリ|Kimori|Kimori}}&lt;br /&gt;
{{Lop/foreign|0253|Grovyle|ja|ジュプトル|Juputoru|Juptile}}&lt;br /&gt;
{{Lop/foreign|0254|Sceptile|ja|ジュカイン|Jukain|Jukain}}&lt;br /&gt;
{{Lop/foreign|0255|Torchic|ja|アチャモ|Achamo|Achamo}}&lt;br /&gt;
{{Lop/foreign|0256|Combusken|ja|ワカシャモ|Wakashamo|Wakasyamo}}&lt;br /&gt;
{{Lop/foreign|0257|Blaziken|ja|バシャーモ|Bashāmo|Bursyamo}}&lt;br /&gt;
{{Lop/foreign|0258|Mudkip|ja|ミズゴロウ|Mizugorō|Mizugorou}}&lt;br /&gt;
{{Lop/foreign|0259|Marshtomp|ja|ヌマクロー|Numakurō|Numacraw}}&lt;br /&gt;
{{Lop/foreign|0260|Swampert|ja|ラグラージ|Ragurāji|Laglarge}}&lt;br /&gt;
{{Lop/foreign|0261|Poochyena|ja|ポチエナ|Pochiena|Pochiena}}&lt;br /&gt;
{{Lop/foreign|0262|Mightyena|ja|グラエナ|Guraena|Graena}}&lt;br /&gt;
{{Lop/foreign|0263|Zigzagoon|ja|ジグザグマ|Jiguzaguma|Jiguzaguma}}&lt;br /&gt;
{{Lop/foreign|0264|Linoone|ja|マッスグマ|Massuguma|Massuguma}}&lt;br /&gt;
{{Lop/foreign|0265|Wurmple|ja|ケムッソ|Kemusso|Kemusso}}&lt;br /&gt;
{{Lop/foreign|0266|Silcoon|ja|カラサリス|Karasarisu|Karasalis}}&lt;br /&gt;
{{Lop/foreign|0267|Beautifly|ja|アゲハント|Agehanto|Agehunt}}&lt;br /&gt;
{{Lop/foreign|0268|Cascoon|ja|マユルド|Mayurudo|Mayuld}}&lt;br /&gt;
{{Lop/foreign|0269|Dustox|ja|ドクケイル|Dokukeiru|Dokucale}}&lt;br /&gt;
{{Lop/foreign|0270|Lotad|ja|ハスボー|Hasubō|Hassboh}}&lt;br /&gt;
{{Lop/foreign|0271|Lombre|ja|ハスブレロ|Hasuburero|Hasubrero}}&lt;br /&gt;
{{Lop/foreign|0272|Ludicolo|ja|ルンパッパ|Runpappa|Runpappa}}&lt;br /&gt;
{{Lop/foreign|0273|Seedot|ja|タネボー|Tanebō|Taneboh}}&lt;br /&gt;
{{Lop/foreign|0274|Nuzleaf|ja|コノハナ|Konohana|Konohana}}&lt;br /&gt;
{{Lop/foreign|0275|Shiftry|ja|ダーテング|Dātengu|Dirteng}}&lt;br /&gt;
{{Lop/foreign|0276|Taillow|ja|スバメ|Subame|Subame}}&lt;br /&gt;
{{Lop/foreign|0277|Swellow|ja|オオスバメ|Ōsubame|Ohsubame}}&lt;br /&gt;
{{Lop/foreign|0278|Wingull|ja|キャモメ|Kyamome|Camome}}&lt;br /&gt;
{{Lop/foreign|0279|Pelipper|ja|ペリッパー|Perippā|Pelipper}}&lt;br /&gt;
{{Lop/foreign|0280|Ralts|ja|ラルトス|Rarutosu|Ralts}}&lt;br /&gt;
{{Lop/foreign|0281|Kirlia|ja|キルリア|Kiruria|Kirlia}}&lt;br /&gt;
{{Lop/foreign|0282|Gardevoir|ja|サーナイト|Sānaito|Sirnight}}&lt;br /&gt;
{{Lop/foreign|0283|Surskit|ja|アメタマ|Ametama|Ametama}}&lt;br /&gt;
{{Lop/foreign|0284|Masquerain|ja|アメモース|Amemōsu|Amemoth}}&lt;br /&gt;
{{Lop/foreign|0285|Shroomish|ja|キノココ|Kinokoko|Kinococo}}&lt;br /&gt;
{{Lop/foreign|0286|Breloom|ja|キノガッサ|Kinogassa|Kinogassa}}&lt;br /&gt;
{{Lop/foreign|0287|Slakoth|ja|ナマケロ|Namakero|Namakero}}&lt;br /&gt;
{{Lop/foreign|0288|Vigoroth|ja|ヤルキモノ|Yarukimono|Yarukimono}}&lt;br /&gt;
{{Lop/foreign|0289|Slaking|ja|ケッキング|Kekkingu|Kekking}}&lt;br /&gt;
{{Lop/foreign|0290|Nincada|ja|ツチニン|Tsuchinin|Tutinin}}&lt;br /&gt;
{{Lop/foreign|0291|Ninjask|ja|テッカニン|Tekkanin|Tekkanin}}&lt;br /&gt;
{{Lop/foreign|0292|Shedinja|ja|ヌケニン|Nukenin|Nukenin}}&lt;br /&gt;
{{Lop/foreign|0293|Whismur|ja|ゴニョニョ|Gonyonyo|Gonyonyo}}&lt;br /&gt;
{{Lop/foreign|0294|Loudred|ja|ドゴーム|Dogōmu|Dogohmb}}&lt;br /&gt;
{{Lop/foreign|0295|Exploud|ja|バクオング|Bakuongu|Bakuong}}&lt;br /&gt;
{{Lop/foreign|0296|Makuhita|ja|マクノシタ|Makunoshita|Makunoshita}}&lt;br /&gt;
{{Lop/foreign|0297|Hariyama|ja|ハリテヤマ|Hariteyama|Hariteyama}}&lt;br /&gt;
{{Lop/foreign|0298|Azurill|ja|ルリリ|Ruriri|Ruriri}}&lt;br /&gt;
{{Lop/foreign|0299|Nosepass|ja|ノズパス|Nozupasu|Nosepass}}&lt;br /&gt;
{{Lop/foreign|0300|Skitty|ja|エネコ|Eneko|Eneco}}&lt;br /&gt;
{{Lop/foreign|0301|Delcatty|ja|エネコロロ|Enekororo|Enekororo}}&lt;br /&gt;
{{Lop/foreign|0302|Sableye|ja|ヤミラミ|Yamirami|Yamirami}}&lt;br /&gt;
{{Lop/foreign|0303|Mawile|ja|クチート|Kuchīto|Kucheat}}&lt;br /&gt;
{{Lop/foreign|0304|Aron|ja|ココドラ|Kokodora|Cokodora}}&lt;br /&gt;
{{Lop/foreign|0305|Lairon|ja|コドラ|Kodora|Kodora}}&lt;br /&gt;
{{Lop/foreign|0306|Aggron|ja|ボスゴドラ|Bosugodora|Bossgodora}}&lt;br /&gt;
{{Lop/foreign|0307|Meditite|ja|アサナン|Asanan|Asanan}}&lt;br /&gt;
{{Lop/foreign|0308|Medicham|ja|チャーレム|Chāremu|Charem}}&lt;br /&gt;
{{Lop/foreign|0309|Electrike|ja|ラクライ|Rakurai|Rakurai}}&lt;br /&gt;
{{Lop/foreign|0310|Manectric|ja|ライボルト|Raiboruto|Livolt}}&lt;br /&gt;
{{Lop/foreign|0311|Plusle|ja|プラスル|Purasuru|Prasle}}&lt;br /&gt;
{{Lop/foreign|0312|Minun|ja|マイナン|Mainan|Minun}}&lt;br /&gt;
{{Lop/foreign|0313|Volbeat|ja|バルビート|Barubīto|Barubeat}}&lt;br /&gt;
{{Lop/foreign|0314|Illumise|ja|イルミーゼ|Irumīze|Illumise}}&lt;br /&gt;
{{Lop/foreign|0315|Roselia|ja|ロゼリア|Rozeria|Roselia}}&lt;br /&gt;
{{Lop/foreign|0316|Gulpin|ja|ゴクリン|Gokurin|Gokulin}}&lt;br /&gt;
{{Lop/foreign|0317|Swalot|ja|マルノーム|Marunōmu|Marunoom}}&lt;br /&gt;
{{Lop/foreign|0318|Carvanha|ja|キバニア|Kibania|Kibanha}}&lt;br /&gt;
{{Lop/foreign|0319|Sharpedo|ja|サメハダー|Samehadā|Samehader}}&lt;br /&gt;
{{Lop/foreign|0320|Wailmer|ja|ホエルコ|Hoeruko|Hoeruko}}&lt;br /&gt;
{{Lop/foreign|0321|Wailord|ja|ホエルオー|Hoeruō|Whaloh}}&lt;br /&gt;
{{Lop/foreign|0322|Numel|ja|ドンメル|Donmeru|Donmel}}&lt;br /&gt;
{{Lop/foreign|0323|Camerupt|ja|バクーダ|Bakūda|Bakuuda}}&lt;br /&gt;
{{Lop/foreign|0324|Torkoal|ja|コータス|Kōtasu|Cotoise}}&lt;br /&gt;
{{Lop/foreign|0325|Spoink|ja|バネブー|Banebū|Baneboo}}&lt;br /&gt;
{{Lop/foreign|0326|Grumpig|ja|ブーピッグ|Būpiggu|Boopig}}&lt;br /&gt;
{{Lop/foreign|0327|Spinda|ja|パッチール|Patchīru|Patcheel}}&lt;br /&gt;
{{Lop/foreign|0328|Trapinch|ja|ナックラー|Nakkurā|Nuckrar}}&lt;br /&gt;
{{Lop/foreign|0329|Vibrava|ja|ビブラーバ|Biburāba|Vibrava}}&lt;br /&gt;
{{Lop/foreign|0330|Flygon|ja|フライゴン|Furaigon|Flygon}}&lt;br /&gt;
{{Lop/foreign|0331|Cacnea|ja|サボネア|Sabonea|Sabonea}}&lt;br /&gt;
{{Lop/foreign|0332|Cacturne|ja|ノクタス|Nokutasu|Noctus}}&lt;br /&gt;
{{Lop/foreign|0333|Swablu|ja|チルット|Chirutto|Tyltto}}&lt;br /&gt;
{{Lop/foreign|0334|Altaria|ja|チルタリス|Chirutarisu|Tyltalis}}&lt;br /&gt;
{{Lop/foreign|0335|Zangoose|ja|ザングース|Zangūsu|Zangoose}}&lt;br /&gt;
{{Lop/foreign|0336|Seviper|ja|ハブネーク|Habunēku|Habunake}}&lt;br /&gt;
{{Lop/foreign|0337|Lunatone|ja|ルナトーン|Runatōn|Lunatone}}&lt;br /&gt;
{{Lop/foreign|0338|Solrock|ja|ソルロック|Sorurokku|Solrock}}&lt;br /&gt;
{{Lop/foreign|0339|Barboach|ja|ドジョッチ|Dojotchi|Dojoach}}&lt;br /&gt;
{{Lop/foreign|0340|Whiscash|ja|ナマズン|Namazun|Namazun}}&lt;br /&gt;
{{Lop/foreign|0341|Corphish|ja|ヘイガニ|Heigani|Heigani}}&lt;br /&gt;
{{Lop/foreign|0342|Crawdaunt|ja|シザリガー|Shizarigā|Shizariger}}&lt;br /&gt;
{{Lop/foreign|0343|Baltoy|ja|ヤジロン|Yajiron|Yajilon}}&lt;br /&gt;
{{Lop/foreign|0344|Claydol|ja|ネンドール|Nendōru|Nendoll}}&lt;br /&gt;
{{Lop/foreign|0345|Lileep|ja|リリーラ|Rirīra|Lilyla}}&lt;br /&gt;
{{Lop/foreign|0346|Cradily|ja|ユレイドル|Yureidoru|Yuradle}}&lt;br /&gt;
{{Lop/foreign|0347|Anorith|ja|アノプス|Anopusu|Anopth}}&lt;br /&gt;
{{Lop/foreign|0348|Armaldo|ja|アーマルド|Āmarudo|Armaldo}}&lt;br /&gt;
{{Lop/foreign|0349|Feebas|ja|ヒンバス|Hinbasu|Hinbass}}&lt;br /&gt;
{{Lop/foreign|0350|Milotic|ja|ミロカロス|Mirokarosu|Milokaross}}&lt;br /&gt;
{{Lop/foreign|0351|Castform|ja|ポワルン|Powarun|Powalen}}&lt;br /&gt;
{{Lop/foreign|0352|Kecleon|ja|カクレオン|Kakureon|Kakureon}}&lt;br /&gt;
{{Lop/foreign|0353|Shuppet|ja|カゲボウズ|Kagebōzu|Kagebouzu}}&lt;br /&gt;
{{Lop/foreign|0354|Banette|ja|ジュペッタ|Jupetta|Juppeta}}&lt;br /&gt;
{{Lop/foreign|0355|Duskull|ja|ヨマワル|Yomawaru|Yomawaru}}&lt;br /&gt;
{{Lop/foreign|0356|Dusclops|ja|サマヨール|Samayōru|Samayouru}}&lt;br /&gt;
{{Lop/foreign|0357|Tropius|ja|トロピウス|Toropiusu|Tropius}}&lt;br /&gt;
{{Lop/foreign|0358|Chimecho|ja|チリーン|Chirīn|Chirean}}&lt;br /&gt;
{{Lop/foreign|0359|Absol|ja|アブソル|Abusoru|Absol}}&lt;br /&gt;
{{Lop/foreign|0360|Wynaut|ja|ソーナノ|Sōnano|Sohnano}}&lt;br /&gt;
{{Lop/foreign|0361|Snorunt|ja|ユキワラシ|Yukiwarashi|Yukiwarashi}}&lt;br /&gt;
{{Lop/foreign|0362|Glalie|ja|オニゴーリ|Onigōri|Onigohri}}&lt;br /&gt;
{{Lop/foreign|0363|Spheal|ja|タマザラシ|Tamazarashi|Tamazarashi}}&lt;br /&gt;
{{Lop/foreign|0364|Sealeo|ja|トドグラー|Todogurā|Todoggler}}&lt;br /&gt;
{{Lop/foreign|0365|Walrein|ja|トドゼルガ|Todozeruga|Todoseruga}}&lt;br /&gt;
{{Lop/foreign|0366|Clamperl|ja|パールル|Pāruru|Pearlulu}}&lt;br /&gt;
{{Lop/foreign|0367|Huntail|ja|ハンテール|Hantēru|Huntail}}&lt;br /&gt;
{{Lop/foreign|0368|Gorebyss|ja|サクラビス|Sakurabisu|Sakurabyss}}&lt;br /&gt;
{{Lop/foreign|0369|Relicanth|ja|ジーランス|Jīransu|Glanth}}&lt;br /&gt;
{{Lop/foreign|0370|Luvdisc|ja|ラブカス|Rabukasu|Lovecus}}&lt;br /&gt;
{{Lop/foreign|0371|Bagon|ja|タツベイ|Tatsubei|Tatsubay}}&lt;br /&gt;
{{Lop/foreign|0372|Shelgon|ja|コモルー|Komorū|Komoruu}}&lt;br /&gt;
{{Lop/foreign|0373|Salamence|ja|ボーマンダ|Bōmanda|Bohmander}}&lt;br /&gt;
{{Lop/foreign|0374|Beldum|ja|ダンバル|Danbaru|Dumbber}}&lt;br /&gt;
{{Lop/foreign|0375|Metang|ja|メタング|Metangu|Metang}}&lt;br /&gt;
{{Lop/foreign|0376|Metagross|ja|メタグロス|Metagurosu|Metagross}}&lt;br /&gt;
{{Lop/foreign|0377|Regirock|ja|レジロック|Rejirokku|Regirock}}&lt;br /&gt;
{{Lop/foreign|0378|Regice|ja|レジアイス|Rejiaisu|Regice}}&lt;br /&gt;
{{Lop/foreign|0379|Registeel|ja|レジスチル|Rejisuchiru|Registeel}}&lt;br /&gt;
{{Lop/foreign|0380|Latias|ja|ラティアス|Ratiasu|Latias}}&lt;br /&gt;
{{Lop/foreign|0381|Latios|ja|ラティオス|Ratiosu|Latios}}&lt;br /&gt;
{{Lop/foreign|0382|Kyogre|ja|カイオーガ|Kaiōga|Kyogre}}&lt;br /&gt;
{{Lop/foreign|0383|Groudon|ja|グラードン|Gurādon|Groudon}}&lt;br /&gt;
{{Lop/foreign|0384|Rayquaza|ja|レックウザ|Rekkūza|Rayquaza}}&lt;br /&gt;
{{Lop/foreign|0385|Jirachi|ja|ジラーチ|Jirāchi|Jirachi}}&lt;br /&gt;
{{Lop/foreign|0386|Deoxys|ja|デオキシス|Deokishisu|Deoxys}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{Lop/foreignhead|diamond|pearl|ja}}&lt;br /&gt;
{{Lop/foreign|0387|Turtwig|ja|ナエトル|Naetoru|Naetle}}&lt;br /&gt;
{{Lop/foreign|0388|Grotle|ja|ハヤシガメ|Hayashigame|Hayashigame}}&lt;br /&gt;
{{Lop/foreign|0389|Torterra|ja|ドダイトス|Dodaitosu|Dodaitose}}&lt;br /&gt;
{{Lop/foreign|0390|Chimchar|ja|ヒコザル|Hikozaru|Hikozaru}}&lt;br /&gt;
{{Lop/foreign|0391|Monferno|ja|モウカザル|Mōkazaru|Moukazaru}}&lt;br /&gt;
{{Lop/foreign|0392|Infernape|ja|ゴウカザル|Gōkazaru|Goukazaru}}&lt;br /&gt;
{{Lop/foreign|0393|Piplup|ja|ポッチャマ|Potchama|Pochama}}&lt;br /&gt;
{{Lop/foreign|0394|Prinplup|ja|ポッタイシ|Pottaishi|Pottaishi}}&lt;br /&gt;
{{Lop/foreign|0395|Empoleon|ja|エンペルト|Enperuto|Emperte}}&lt;br /&gt;
{{Lop/foreign|0396|Starly|ja|ムックル|Mukkuru|Mukkuru}}&lt;br /&gt;
{{Lop/foreign|0397|Staravia|ja|ムクバード|Mukubādo|Mukubird}}&lt;br /&gt;
{{Lop/foreign|0398|Staraptor|ja|ムクホーク|Mukuhōku|Mukuhawk}}&lt;br /&gt;
{{Lop/foreign|0399|Bidoof|ja|ビッパ|Bippa|Bippa}}&lt;br /&gt;
{{Lop/foreign|0400|Bibarel|ja|ビーダル|Bīdaru|Beadaru}}&lt;br /&gt;
{{Lop/foreign|0401|Kricketot|ja|コロボーシ|Korobōshi|Korobohshi}}&lt;br /&gt;
{{Lop/foreign|0402|Kricketune|ja|コロトック|Korotokku|Korotock}}&lt;br /&gt;
{{Lop/foreign|0403|Shinx|ja|コリンク|Korinku|Kolink}}&lt;br /&gt;
{{Lop/foreign|0404|Luxio|ja|ルクシオ|Rukushio|Luxio}}&lt;br /&gt;
{{Lop/foreign|0405|Luxray|ja|レントラー|Rentorā|Rentorar}}&lt;br /&gt;
{{Lop/foreign|0406|Budew|ja|スボミー|Subomī|Subomie}}&lt;br /&gt;
{{Lop/foreign|0407|Roserade|ja|ロズレイド|Rozureido|Roserade}}&lt;br /&gt;
{{Lop/foreign|0408|Cranidos|ja|ズガイドス|Zugaidosu|Zugaidos}}&lt;br /&gt;
{{Lop/foreign|0409|Rampardos|ja|ラムパルド|Ramuparudo|Rampald}}&lt;br /&gt;
{{Lop/foreign|0410|Shieldon|ja|タテトプス|Tatetopusu|Tatetops}}&lt;br /&gt;
{{Lop/foreign|0411|Bastiodon|ja|トリデプス|Toridepusu|Torideps}}&lt;br /&gt;
{{Lop/foreign|0412|Burmy|ja|ミノムッチ|Minomutchi|Minomucchi}}&lt;br /&gt;
{{Lop/foreign|0413|Wormadam|ja|ミノマダム|Minomadamu|Minomadam}}&lt;br /&gt;
{{Lop/foreign|0414|Mothim|ja|ガーメイル|Gāmeiru|Gamale}}&lt;br /&gt;
{{Lop/foreign|0415|Combee|ja|ミツハニー|Mitsuhanī|Mitsuhoney}}&lt;br /&gt;
{{Lop/foreign|0416|Vespiquen|ja|ビークイン|Bīkuin|Beequen}}&lt;br /&gt;
{{Lop/foreign|0417|Pachirisu|ja|パチリス|Pachirisu|Pachirisu}}&lt;br /&gt;
{{Lop/foreign|0418|Buizel|ja|ブイゼル|Buizeru|Buoysel}}&lt;br /&gt;
{{Lop/foreign|0419|Floatzel|ja|フローゼル|Furōzeru|Floazel}}&lt;br /&gt;
{{Lop/foreign|0420|Cherubi|ja|チェリンボ|Cherinbo|Cherinbo}}&lt;br /&gt;
{{Lop/foreign|0421|Cherrim|ja|チェリム|Cherimu|Cherrim}}&lt;br /&gt;
{{Lop/foreign|0422|Shellos|ja|カラナクシ|Karanakushi|Karanakushi}}&lt;br /&gt;
{{Lop/foreign|0423|Gastrodon|ja|トリトドン|Toritodon|Tritodon}}&lt;br /&gt;
{{Lop/foreign|0424|Ambipom|ja|エテボース|Etebōsu|Eteboth}}&lt;br /&gt;
{{Lop/foreign|0425|Drifloon|ja|フワンテ|Fuwante|Fuwante}}&lt;br /&gt;
{{Lop/foreign|0426|Drifblim|ja|フワライド|Fuwaraido|Fuwaride}}&lt;br /&gt;
{{Lop/foreign|0427|Buneary|ja|ミミロル|Mimiroru|Mimirol}}&lt;br /&gt;
{{Lop/foreign|0428|Lopunny|ja|ミミロップ|Mimiroppu|Mimilop}}&lt;br /&gt;
{{Lop/foreign|0429|Mismagius|ja|ムウマージ|Mūmāji|Mumargi}}&lt;br /&gt;
{{Lop/foreign|0430|Honchkrow|ja|ドンカラス|Donkarasu|Dongkarasu}}&lt;br /&gt;
{{Lop/foreign|0431|Glameow|ja|ニャルマー|Nyarumā|Nyarmar}}&lt;br /&gt;
{{Lop/foreign|0432|Purugly|ja|ブニャット|Bunyatto|Bunyatto}}&lt;br /&gt;
{{Lop/foreign|0433|Chingling|ja|リーシャン|Rīshan|Lisyan}}&lt;br /&gt;
{{Lop/foreign|0434|Stunky|ja|スカンプー|Sukanpū|Skunpuu}}&lt;br /&gt;
{{Lop/foreign|0435|Skuntank|ja|スカタンク|Sukatanku|Skutank}}&lt;br /&gt;
{{Lop/foreign|0436|Bronzor|ja|ドーミラー|Dōmirā|Dohmirror}}&lt;br /&gt;
{{Lop/foreign|0437|Bronzong|ja|ドータクン|Dōtakun|Dohtakun}}&lt;br /&gt;
{{Lop/foreign|0438|Bonsly|ja|ウソハチ|Usohachi|Usohachi}}&lt;br /&gt;
{{Lop/foreign|0439|Mime Jr.|ja|マネネ|Manene|Manene}}&lt;br /&gt;
{{Lop/foreign|0440|Happiny|ja|ピンプク|Pinpuku|Pinpuku}}&lt;br /&gt;
{{Lop/foreign|0441|Chatot|ja|ペラップ|Perappu|Perap}}&lt;br /&gt;
{{Lop/foreign|0442|Spiritomb|ja|ミカルゲ|Mikaruge|Mikaruge}}&lt;br /&gt;
{{Lop/foreign|0443|Gible|ja|フカマル|Fukamaru|Fukamaru}}&lt;br /&gt;
{{Lop/foreign|0444|Gabite|ja|ガバイト|Gabaito|Gabite}}&lt;br /&gt;
{{Lop/foreign|0445|Garchomp|ja|ガブリアス|Gaburiasu|Gaburias}}&lt;br /&gt;
{{Lop/foreign|0446|Munchlax|ja|ゴンベ|Gonbe|Gonbe}}&lt;br /&gt;
{{Lop/foreign|0447|Riolu|ja|リオル|Rioru|Riolu}}&lt;br /&gt;
{{Lop/foreign|0448|Lucario|ja|ルカリオ|Rukario|Lucario}}&lt;br /&gt;
{{Lop/foreign|0449|Hippopotas|ja|ヒポポタス|Hipopotasu|Hippopotas}}&lt;br /&gt;
{{Lop/foreign|0450|Hippowdon|ja|カバルドン|Kabarudon|Kabaldon}}&lt;br /&gt;
{{Lop/foreign|0451|Skorupi|ja|スコルピ|Sukorupi|Scorupi}}&lt;br /&gt;
{{Lop/foreign|0452|Drapion|ja|ドラピオン|Dorapion|Dorapion}}&lt;br /&gt;
{{Lop/foreign|0453|Croagunk|ja|グレッグル|Guregguru|Gureggru}}&lt;br /&gt;
{{Lop/foreign|0454|Toxicroak|ja|ドクロッグ|Dokuroggu|Dokurog}}&lt;br /&gt;
{{Lop/foreign|0455|Carnivine|ja|マスキッパ|Masukippa|Muskippa}}&lt;br /&gt;
{{Lop/foreign|0456|Finneon|ja|ケイコウオ|Keiko&#039;uo|Keikouo}}&lt;br /&gt;
{{Lop/foreign|0457|Lumineon|ja|ネオラント|Neoranto|Neolant}}&lt;br /&gt;
{{Lop/foreign|0458|Mantyke|ja|タマンタ|Tamanta|Tamanta}}&lt;br /&gt;
{{Lop/foreign|0459|Snover|ja|ユキカブリ|Yukikaburi|Yukikaburi}}&lt;br /&gt;
{{Lop/foreign|0460|Abomasnow|ja|ユキノオー|Yukinoō|Yukinooh}}&lt;br /&gt;
{{Lop/foreign|0461|Weavile|ja|マニューラ|Manyūra|Manyula}}&lt;br /&gt;
{{Lop/foreign|0462|Magnezone|ja|ジバコイル|Jibakoiru|Jibacoil}}&lt;br /&gt;
{{Lop/foreign|0463|Lickilicky|ja|ベロベルト|Beroberuto|Berobelt}}&lt;br /&gt;
{{Lop/foreign|0464|Rhyperior|ja|ドサイドン|Dosaidon|Dosidon}}&lt;br /&gt;
{{Lop/foreign|0465|Tangrowth|ja|モジャンボ|Mojanbo|Mojumbo}}&lt;br /&gt;
{{Lop/foreign|0466|Electivire|ja|エレキブル|Erekiburu|Elekible}}&lt;br /&gt;
{{Lop/foreign|0467|Magmortar|ja|ブーバーン|Būbān|Booburn}}&lt;br /&gt;
{{Lop/foreign|0468|Togekiss|ja|トゲキッス|Togekissu|Togekiss}}&lt;br /&gt;
{{Lop/foreign|0469|Yanmega|ja|メガヤンマ|Megayanma|Megayanma}}&lt;br /&gt;
{{Lop/foreign|0470|Leafeon|ja|リーフィア|Rīfia|Leafia}}&lt;br /&gt;
{{Lop/foreign|0471|Glaceon|ja|グレイシア|Gureishia|Glacia}}&lt;br /&gt;
{{Lop/foreign|0472|Gliscor|ja|グライオン|Guraion|Glion}}&lt;br /&gt;
{{Lop/foreign|0473|Mamoswine|ja|マンムー|Manmū|Mammoo}}&lt;br /&gt;
{{Lop/foreign|0474|Porygon-Z|ja|ポリゴンＺ|Porigon Zetto|Porygon-Z}}&lt;br /&gt;
{{Lop/foreign|0475|Gallade|ja|エルレイド|Erureido|Erureido}}&lt;br /&gt;
{{Lop/foreign|0476|Probopass|ja|ダイノーズ|Dainōzu|Dainose}}&lt;br /&gt;
{{Lop/foreign|0477|Dusknoir|ja|ヨノワール|Yonowāru|Yonoir}}&lt;br /&gt;
{{Lop/foreign|0478|Froslass|ja|ユキメノコ|Yukimenoko|Yukimenoko}}&lt;br /&gt;
{{Lop/foreign|0479|Rotom|ja|ロトム|Rotomu|Rotom}}&lt;br /&gt;
{{Lop/foreign|0480|Uxie|ja|ユクシー|Yukushī|Yuxie}}&lt;br /&gt;
{{Lop/foreign|0481|Mesprit|ja|エムリット|Emuritto|Emrit}}&lt;br /&gt;
{{Lop/foreign|0482|Azelf|ja|アグノム|Agunomu|Agnome}}&lt;br /&gt;
{{Lop/foreign|0483|Dialga|ja|ディアルガ|Diaruga|Dialga}}&lt;br /&gt;
{{Lop/foreign|0484|Palkia|ja|パルキア|Parukia|Palkia}}&lt;br /&gt;
{{Lop/foreign|0485|Heatran|ja|ヒードラン|Hīdoran|Heatran}}&lt;br /&gt;
{{Lop/foreign|0486|Regigigas|ja|レジギガス|Rejigigasu|Regigigas}}&lt;br /&gt;
{{Lop/foreign|0487|Giratina|ja|ギラティナ|Giratina|Giratina}}&lt;br /&gt;
{{Lop/foreign|0488|Cresselia|ja|クレセリア|Kureseria|Cresselia}}&lt;br /&gt;
{{Lop/foreign|0489|Phione|ja|フィオネ|Fione|Phione}}&lt;br /&gt;
{{Lop/foreign|0490|Manaphy|ja|マナフィ|Manafi|Manaphy}}&lt;br /&gt;
{{Lop/foreign|0491|Darkrai|ja|ダークライ|Dākurai|Darkrai}}&lt;br /&gt;
{{Lop/foreign|0492|Shaymin|ja|シェイミ|Sheimi|Shaymin}}&lt;br /&gt;
{{Lop/foreign|0493|Arceus|ja|アルセウス|Aruseusu|Arceus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
{{Lop/foreignhead|black|white|ja}}&lt;br /&gt;
{{Lop/foreign|0494|Victini|ja|ビクティニ|Bikutini|Victini}}&lt;br /&gt;
{{Lop/foreign|0495|Snivy|ja|ツタージャ|Tsutāja|Tsutarja}}&lt;br /&gt;
{{Lop/foreign|0496|Servine|ja|ジャノビー|Janobī|Janovy}}&lt;br /&gt;
{{Lop/foreign|0497|Serperior|ja|ジャローダ|Jarōda|Jalorda}}&lt;br /&gt;
{{Lop/foreign|0498|Tepig|ja|ポカブ|Pokabu|Pokabu}}&lt;br /&gt;
{{Lop/foreign|0499|Pignite|ja|チャオブー|Chaobū|Chaoboo}}&lt;br /&gt;
{{Lop/foreign|0500|Emboar|ja|エンブオー|Enbuō|Enbuoh}}&lt;br /&gt;
{{Lop/foreign|0501|Oshawott|ja|ミジュマル|Mijumaru|Mijumaru}}&lt;br /&gt;
{{Lop/foreign|0502|Dewott|ja|フタチマル|Futachimaru|Futachimaru}}&lt;br /&gt;
{{Lop/foreign|0503|Samurott|ja|ダイケンキ|Daikenki|Daikenki}}&lt;br /&gt;
{{Lop/foreign|0504|Patrat|ja|ミネズミ|Minezumi|Minezumi}}&lt;br /&gt;
{{Lop/foreign|0505|Watchog|ja|ミルホッグ|Miruhoggu|Miruhog}}&lt;br /&gt;
{{Lop/foreign|0506|Lillipup|ja|ヨーテリー|Yōterī|Yorterrie}}&lt;br /&gt;
{{Lop/foreign|0507|Herdier|ja|ハーデリア|Hāderia|Herderrie}}&lt;br /&gt;
{{Lop/foreign|0508|Stoutland|ja|ムーランド|Mūrando|Mooland}}&lt;br /&gt;
{{Lop/foreign|0509|Purrloin|ja|チョロネコ|Choroneko|Choroneko}}&lt;br /&gt;
{{Lop/foreign|0510|Liepard|ja|レパルダス|Reparudasu|Lepardas}}&lt;br /&gt;
{{Lop/foreign|0511|Pansage|ja|ヤナップ|Yanappu|Yanappu}}&lt;br /&gt;
{{Lop/foreign|0512|Simisage|ja|ヤナッキー|Yanakkī|Yanakkie}}&lt;br /&gt;
{{Lop/foreign|0513|Pansear|ja|バオップ|Baoppu|Baoppu}}&lt;br /&gt;
{{Lop/foreign|0514|Simisear|ja|バオッキー|Baokkī|Baokkie}}&lt;br /&gt;
{{Lop/foreign|0515|Panpour|ja|ヒヤップ|Hiyappu|Hiyappu}}&lt;br /&gt;
{{Lop/foreign|0516|Simipour|ja|ヒヤッキー|Hiyakkī|Hiyakkie}}&lt;br /&gt;
{{Lop/foreign|0517|Munna|ja|ムンナ|Munna|Munna}}&lt;br /&gt;
{{Lop/foreign|0518|Musharna|ja|ムシャーナ|Mushāna|Musharna}}&lt;br /&gt;
{{Lop/foreign|0519|Pidove|ja|マメパト|Mamepato|Mamepato}}&lt;br /&gt;
{{Lop/foreign|0520|Tranquill|ja|ハトーボー|Hatōbō|Hatoboh}}&lt;br /&gt;
{{Lop/foreign|0521|Unfezant|ja|ケンホロウ|Kenhorō|Kenhallow}}&lt;br /&gt;
{{Lop/foreign|0522|Blitzle|ja|シママ|Shimama|Shimama}}&lt;br /&gt;
{{Lop/foreign|0523|Zebstrika|ja|ゼブライカ|Zeburaika|Zebraika}}&lt;br /&gt;
{{Lop/foreign|0524|Roggenrola|ja|ダンゴロ|Dangoro|Dangoro}}&lt;br /&gt;
{{Lop/foreign|0525|Boldore|ja|ガントル|Gantoru|Gantle}}&lt;br /&gt;
{{Lop/foreign|0526|Gigalith|ja|ギガイアス|Gigaiasu|Gigaiath}}&lt;br /&gt;
{{Lop/foreign|0527|Woobat|ja|コロモリ|Koromori|Koromori}}&lt;br /&gt;
{{Lop/foreign|0528|Swoobat|ja|ココロモリ|Kokoromori|Kokoromori}}&lt;br /&gt;
{{Lop/foreign|0529|Drilbur|ja|モグリュー|Moguryū|Mogurew}}&lt;br /&gt;
{{Lop/foreign|0530|Excadrill|ja|ドリュウズ|Doryūzu|Doryuzu}}&lt;br /&gt;
{{Lop/foreign|0531|Audino|ja|タブンネ|Tabunne|Tabunne}}&lt;br /&gt;
{{Lop/foreign|0532|Timburr|ja|ドッコラー|Dokkorā|Dokkorer}}&lt;br /&gt;
{{Lop/foreign|0533|Gurdurr|ja|ドテッコツ|Dotekkotsu|Dotekkotsu}}&lt;br /&gt;
{{Lop/foreign|0534|Conkeldurr|ja|ローブシン|Rōbushin|Roubushin}}&lt;br /&gt;
{{Lop/foreign|0535|Tympole|ja|オタマロ|Otamaro|Otamaro}}&lt;br /&gt;
{{Lop/foreign|0536|Palpitoad|ja|ガマガル|Gamagaru|Gamagaru}}&lt;br /&gt;
{{Lop/foreign|0537|Seismitoad|ja|ガマゲロゲ|Gamageroge|Gamageroge}}&lt;br /&gt;
{{Lop/foreign|0538|Throh|ja|ナゲキ|Nageki|Nageki}}&lt;br /&gt;
{{Lop/foreign|0539|Sawk|ja|ダゲキ|Dageki|Dageki}}&lt;br /&gt;
{{Lop/foreign|0540|Sewaddle|ja|クルミル|Kurumiru|Kurumiru}}&lt;br /&gt;
{{Lop/foreign|0541|Swadloon|ja|クルマユ|Kurumayu|Kurumayu}}&lt;br /&gt;
{{Lop/foreign|0542|Leavanny|ja|ハハコモリ|Hahakomori|Hahakomori}}&lt;br /&gt;
{{Lop/foreign|0543|Venipede|ja|フシデ|Fushide|Fushide}}&lt;br /&gt;
{{Lop/foreign|0544|Whirlipede|ja|ホイーガ|Hoīga|Wheega}}&lt;br /&gt;
{{Lop/foreign|0545|Scolipede|ja|ペンドラー|Pendorā|Pendror}}&lt;br /&gt;
{{Lop/foreign|0546|Cottonee|ja|モンメン|Monmen|Monmen}}&lt;br /&gt;
{{Lop/foreign|0547|Whimsicott|ja|エルフーン|Erufūn|Elfuun}}&lt;br /&gt;
{{Lop/foreign|0548|Petilil|ja|チュリネ|Churine|Churine}}&lt;br /&gt;
{{Lop/foreign|0549|Lilligant|ja|ドレディア|Doredia|Dredear}}&lt;br /&gt;
{{Lop/foreign|0550|Basculin|ja|バスラオ|Basurao|Bassrao}}&lt;br /&gt;
{{Lop/foreign|0551|Sandile|ja|メグロコ|Meguroko|Meguroco}}&lt;br /&gt;
{{Lop/foreign|0552|Krokorok|ja|ワルビル|Warubiru|Waruvile}}&lt;br /&gt;
{{Lop/foreign|0553|Krookodile|ja|ワルビアル|Warubiaru|Waruvial}}&lt;br /&gt;
{{Lop/foreign|0554|Darumaka|ja|ダルマッカ|Darumakka|Darumakka}}&lt;br /&gt;
{{Lop/foreign|0555|Darmanitan|ja|ヒヒダルマ|Hihidaruma|Hihidaruma}}&lt;br /&gt;
{{Lop/foreign|0556|Maractus|ja|マラカッチ|Marakatchi|Maracacchi}}&lt;br /&gt;
{{Lop/foreign|0557|Dwebble|ja|イシズマイ|Ishizumai|Ishizumai}}&lt;br /&gt;
{{Lop/foreign|0558|Crustle|ja|イワパレス|Iwaparesu|Iwapalace}}&lt;br /&gt;
{{Lop/foreign|0559|Scraggy|ja|ズルッグ|Zuruggu|Zuruggu}}&lt;br /&gt;
{{Lop/foreign|0560|Scrafty|ja|ズルズキン|Zuruzukin|Zuruzukin}}&lt;br /&gt;
{{Lop/foreign|0561|Sigilyph|ja|シンボラー|Shinborā|Symboler}}&lt;br /&gt;
{{Lop/foreign|0562|Yamask|ja|デスマス|Desumasu|Desumasu}}&lt;br /&gt;
{{Lop/foreign|0563|Cofagrigus|ja|デスカーン|Desukān|Desukarn}}&lt;br /&gt;
{{Lop/foreign|0564|Tirtouga|ja|プロトーガ|Purotōga|Protoga}}&lt;br /&gt;
{{Lop/foreign|0565|Carracosta|ja|アバゴーラ|Abagōra|Abagoura}}&lt;br /&gt;
{{Lop/foreign|0566|Archen|ja|アーケン|Āken|Archen}}&lt;br /&gt;
{{Lop/foreign|0567|Archeops|ja|アーケオス|Ākeosu|Archeos}}&lt;br /&gt;
{{Lop/foreign|0568|Trubbish|ja|ヤブクロン|Yabukuron|Yabukuron}}&lt;br /&gt;
{{Lop/foreign|0569|Garbodor|ja|ダストダス|Dasutodasu|Dustdas}}&lt;br /&gt;
{{Lop/foreign|0570|Zorua|ja|ゾロア|Zoroa|Zorua}}&lt;br /&gt;
{{Lop/foreign|0571|Zoroark|ja|ゾロアーク|Zoroāku|Zoroark}}&lt;br /&gt;
{{Lop/foreign|0572|Minccino|ja|チラーミィ|Chirāmī|Chillarmy}}&lt;br /&gt;
{{Lop/foreign|0573|Cinccino|ja|チラチーノ|Chirachīno|Chillaccino}}&lt;br /&gt;
{{Lop/foreign|0574|Gothita|ja|ゴチム|Gochimu|Gothimu}}&lt;br /&gt;
{{Lop/foreign|0575|Gothorita|ja|ゴチミル|Gochimiru|Gothimiru}}&lt;br /&gt;
{{Lop/foreign|0576|Gothitelle|ja|ゴチルゼル|Gochiruzeru|Gothiruselle}}&lt;br /&gt;
{{Lop/foreign|0577|Solosis|ja|ユニラン|Yuniran|Uniran}}&lt;br /&gt;
{{Lop/foreign|0578|Duosion|ja|ダブラン|Daburan|Doublan}}&lt;br /&gt;
{{Lop/foreign|0579|Reuniclus|ja|ランクルス|Rankurusu|Lanculus}}&lt;br /&gt;
{{Lop/foreign|0580|Ducklett|ja|コアルヒー|Koaruhī|Koaruhie}}&lt;br /&gt;
{{Lop/foreign|0581|Swanna|ja|スワンナ|Suwanna|Swanna}}&lt;br /&gt;
{{Lop/foreign|0582|Vanillite|ja|バニプッチ|Baniputchi|Vanipeti}}&lt;br /&gt;
{{Lop/foreign|0583|Vanillish|ja|バニリッチ|Baniritchi|Vanirich}}&lt;br /&gt;
{{Lop/foreign|0584|Vanilluxe|ja|バイバニラ|Baibanira|Baivanilla}}&lt;br /&gt;
{{Lop/foreign|0585|Deerling|ja|シキジカ|Shikijika|Shikijika}}&lt;br /&gt;
{{Lop/foreign|0586|Sawsbuck|ja|メブキジカ|Mebukijika|Mebukijika}}&lt;br /&gt;
{{Lop/foreign|0587|Emolga|ja|エモンガ|Emonga|Emolga&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Emolga&amp;quot; was formerly &amp;quot;Emonga&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|0588|Karrablast|ja|カブルモ|Kaburumo|Kaburumo}}&lt;br /&gt;
{{Lop/foreign|0589|Escavalier|ja|シュバルゴ|Shubarugo|Chevargo}}&lt;br /&gt;
{{Lop/foreign|0590|Foongus|ja|タマゲタケ|Tamagetake|Tamagetake}}&lt;br /&gt;
{{Lop/foreign|0591|Amoonguss|ja|モロバレル|Morobareru|Morobareru}}&lt;br /&gt;
{{Lop/foreign|0592|Frillish|ja|プルリル|Pururiru|Pururill}}&lt;br /&gt;
{{Lop/foreign|0593|Jellicent|ja|ブルンゲル|Burungeru|Burungel}}&lt;br /&gt;
{{Lop/foreign|0594|Alomomola|ja|ママンボウ|Mamanbō|Mamanbou}}&lt;br /&gt;
{{Lop/foreign|0595|Joltik|ja|バチュル|Bachuru|Bachuru}}&lt;br /&gt;
{{Lop/foreign|0596|Galvantula|ja|デンチュラ|Denchura|Dentula}}&lt;br /&gt;
{{Lop/foreign|0597|Ferroseed|ja|テッシード|Tesshīdo|Tesseed}}&lt;br /&gt;
{{Lop/foreign|0598|Ferrothorn|ja|ナットレイ|Nattorei|Nutrey}}&lt;br /&gt;
{{Lop/foreign|0599|Klink|ja|ギアル|Giaru|Giaru}}&lt;br /&gt;
{{Lop/foreign|0600|Klang|ja|ギギアル|Gigiaru|Gigiaru}}&lt;br /&gt;
{{Lop/foreign|0601|Klinklang|ja|ギギギアル|Gigigiaru|Gigigiaru}}&lt;br /&gt;
{{Lop/foreign|0602|Tynamo|ja|シビシラス|Shibishirasu|Shibishirasu}}&lt;br /&gt;
{{Lop/foreign|0603|Eelektrik|ja|シビビール|Shibibīru|Shibibeel}}&lt;br /&gt;
{{Lop/foreign|0604|Eelektross|ja|シビルドン|Shibirudon|Shibirudon}}&lt;br /&gt;
{{Lop/foreign|0605|Elgyem|ja|リグレー|Rigurē|Ligray}}&lt;br /&gt;
{{Lop/foreign|0606|Beheeyem|ja|オーベム|Ōbemu|Ohbem}}&lt;br /&gt;
{{Lop/foreign|0607|Litwick|ja|ヒトモシ|Hitomoshi|Hitomoshi}}&lt;br /&gt;
{{Lop/foreign|0608|Lampent|ja|ランプラー|Ranpurā|Lampler}}&lt;br /&gt;
{{Lop/foreign|0609|Chandelure|ja|シャンデラ|Shandera|Chandela}}&lt;br /&gt;
{{Lop/foreign|0610|Axew|ja|キバゴ|Kibago|Kibago}}&lt;br /&gt;
{{Lop/foreign|0611|Fraxure|ja|オノンド|Onondo|Onondo}}&lt;br /&gt;
{{Lop/foreign|0612|Haxorus|ja|オノノクス|Ononokusu|Ononokus}}&lt;br /&gt;
{{Lop/foreign|0613|Cubchoo|ja|クマシュン|Kumashun|Kumasyun}}&lt;br /&gt;
{{Lop/foreign|0614|Beartic|ja|ツンベアー|Tsunbeā|Tunbear}}&lt;br /&gt;
{{Lop/foreign|0615|Cryogonal|ja|フリージオ|Furījio|Freegeo}}&lt;br /&gt;
{{Lop/foreign|0616|Shelmet|ja|チョボマキ|Chobomaki|Chobomaki}}&lt;br /&gt;
{{Lop/foreign|0617|Accelgor|ja|アギルダー|Agirudā|Agilder}}&lt;br /&gt;
{{Lop/foreign|0618|Stunfisk|ja|マッギョ|Maggyo|Maggyo}}&lt;br /&gt;
{{Lop/foreign|0619|Mienfoo|ja|コジョフー|Kojofū|Kojofu}}&lt;br /&gt;
{{Lop/foreign|0620|Mienshao|ja|コジョンド|Kojondo|Kojondo}}&lt;br /&gt;
{{Lop/foreign|0621|Druddigon|ja|クリムガン|Kurimugan|Crimgan}}&lt;br /&gt;
{{Lop/foreign|0622|Golett|ja|ゴビット|Gobitto|Gobit}}&lt;br /&gt;
{{Lop/foreign|0623|Golurk|ja|ゴルーグ|Gorūgu|Goloog}}&lt;br /&gt;
{{Lop/foreign|0624|Pawniard|ja|コマタナ|Komatana|Komatana}}&lt;br /&gt;
{{Lop/foreign|0625|Bisharp|ja|キリキザン|Kirikizan|Kirikizan}}&lt;br /&gt;
{{Lop/foreign|0626|Bouffalant|ja|バッフロン|Baffuron|Buffron}}&lt;br /&gt;
{{Lop/foreign|0627|Rufflet|ja|ワシボン|Washibon|Washibon}}&lt;br /&gt;
{{Lop/foreign|0628|Braviary|ja|ウォーグル|Wōguru|Warrgle}}&lt;br /&gt;
{{Lop/foreign|0629|Vullaby|ja|バルチャイ|Baruchai|Valchai}}&lt;br /&gt;
{{Lop/foreign|0630|Mandibuzz|ja|バルジーナ|Barujīna|Vulgina}}&lt;br /&gt;
{{Lop/foreign|0631|Heatmor|ja|クイタラン|Kuitaran|Kuitaran}}&lt;br /&gt;
{{Lop/foreign|0632|Durant|ja|アイアント|Aianto|Aiant}}&lt;br /&gt;
{{Lop/foreign|0633|Deino|ja|モノズ|Monozu|Monozu}}&lt;br /&gt;
{{Lop/foreign|0634|Zweilous|ja|ジヘッド|Jiheddo|Dihead}}&lt;br /&gt;
{{Lop/foreign|0635|Hydreigon|ja|サザンドラ|Sazandora|Sazandora}}&lt;br /&gt;
{{Lop/foreign|0636|Larvesta|ja|メラルバ|Meraruba|Merlarva}}&lt;br /&gt;
{{Lop/foreign|0637|Volcarona|ja|ウルガモス|Urugamosu|Ulgamoth}}&lt;br /&gt;
{{Lop/foreign|0638|Cobalion|ja|コバルオン|Kobaruon|Cobalon}}&lt;br /&gt;
{{Lop/foreign|0639|Terrakion|ja|テラキオン|Terakion|Terrakion}}&lt;br /&gt;
{{Lop/foreign|0640|Virizion|ja|ビリジオン|Birijion|Virizion}}&lt;br /&gt;
{{Lop/foreign|0641|Tornadus|ja|トルネロス|Torunerosu|Tornelos}}&lt;br /&gt;
{{Lop/foreign|0642|Thundurus|ja|ボルトロス|Borutorosu|Voltolos}}&lt;br /&gt;
{{Lop/foreign|0643|Reshiram|ja|レシラム|Reshiramu|Reshiram}}&lt;br /&gt;
{{Lop/foreign|0644|Zekrom|ja|ゼクロム|Zekuromu|Zekrom}}&lt;br /&gt;
{{Lop/foreign|0645|Landorus|ja|ランドロス|Randorosu|Landlos}}&lt;br /&gt;
{{Lop/foreign|0646|Kyurem|ja|キュレム|Kyuremu|Kyurem}}&lt;br /&gt;
{{Lop/foreign|0647|Keldeo|ja|ケルディオ|Kerudio|Keldeo}}&lt;br /&gt;
{{Lop/foreign|0648|Meloetta|ja|メロエッタ|Meroetta|Meloetta}}&lt;br /&gt;
{{Lop/foreign|0649|Genesect|ja|ゲノセクト|Genosekuto|Genesect}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
{{Lop/foreignhead|X|Y|ja}}&lt;br /&gt;
{{Lop/foreign|0650|Chespin|ja|ハリマロン|Harimaron|Harimaron}}&lt;br /&gt;
{{Lop/foreign|0651|Quilladin|ja|ハリボーグ|Haribōgu|Hariborg}}&lt;br /&gt;
{{Lop/foreign|0652|Chesnaught|ja|ブリガロン|Burigaron|Brigarron}}&lt;br /&gt;
{{Lop/foreign|0653|Fennekin|ja|フォッコ|Fokko|Fokko}}&lt;br /&gt;
{{Lop/foreign|0654|Braixen|ja|テールナー|Tērunā|Tairenar}}&lt;br /&gt;
{{Lop/foreign|0655|Delphox|ja|マフォクシー|Mafokushī|Mahoxy}}&lt;br /&gt;
{{Lop/foreign|0656|Froakie|ja|ケロマツ|Keromatsu|Keromatsu}}&lt;br /&gt;
{{Lop/foreign|0657|Frogadier|ja|ゲコガシラ|Gekogashira|Gekogashira}}&lt;br /&gt;
{{Lop/foreign|0658|Greninja|ja|ゲッコウガ|Gekkōga|Gekkouga}}&lt;br /&gt;
{{Lop/foreign|0659|Bunnelby|ja|ホルビー|Horubī|Horubee}}&lt;br /&gt;
{{Lop/foreign|0660|Diggersby|ja|ホルード|Horūdo|Horudo}}&lt;br /&gt;
{{Lop/foreign|0661|Fletchling|ja|ヤヤコマ|Yayakoma|Yayakoma}}&lt;br /&gt;
{{Lop/foreign|0662|Fletchinder|ja|ヒノヤコマ|Hinoyakoma|Hinoyakoma}}&lt;br /&gt;
{{Lop/foreign|0663|Talonflame|ja|ファイアロー|Faiarō|Fiarrow}}&lt;br /&gt;
{{Lop/foreign|0664|Scatterbug|ja|コフキムシ|Kofukimushi|Kofukimushi}}&lt;br /&gt;
{{Lop/foreign|0665|Spewpa|ja|コフーライ|Kofūrai|Kofuurai}}&lt;br /&gt;
{{Lop/foreign|0666|Vivillon|ja|ビビヨン|Bibiyon|Viviyon}}&lt;br /&gt;
{{Lop/foreign|0667|Litleo|ja|シシコ|Shishiko|Shishiko}}&lt;br /&gt;
{{Lop/foreign|0668|Pyroar|ja|カエンジシ|Kaenjishi|Kaenjishi}}&lt;br /&gt;
{{Lop/foreign|0669|Flabébé|ja|フラベベ|Furabebe|Flabebe}}&lt;br /&gt;
{{Lop/foreign|0670|Floette|ja|フラエッテ|Furaette|Floette}}&lt;br /&gt;
{{Lop/foreign|0671|Florges|ja|フラージェス|Furājesu|Florges}}&lt;br /&gt;
{{Lop/foreign|0672|Skiddo|ja|メェークル|Mēkuru|Meecle}}&lt;br /&gt;
{{Lop/foreign|0673|Gogoat|ja|ゴーゴート|Gōgōto|Gogoat}}&lt;br /&gt;
{{Lop/foreign|0674|Pancham|ja|ヤンチャム|Yanchamu|Yancham}}&lt;br /&gt;
{{Lop/foreign|0675|Pangoro|ja|ゴロンダ|Goronda|Goronda}}&lt;br /&gt;
{{Lop/foreign|0676|Furfrou|ja|トリミアン|Torimian|Trimmien}}&lt;br /&gt;
{{Lop/foreign|0677|Espurr|ja|ニャスパー|Nyasupā|Nyasper}}&lt;br /&gt;
{{Lop/foreign|0678|Meowstic|ja|ニャオニクス|Nyaonikusu|Nyaonix}}&lt;br /&gt;
{{Lop/foreign|0679|Honedge|ja|ヒトツキ|Hitotsuki|Hitotsuki}}&lt;br /&gt;
{{Lop/foreign|0680|Doublade|ja|ニダンギル|Nidangiru|Nidangill}}&lt;br /&gt;
{{Lop/foreign|0681|Aegislash|ja|ギルガルド|Girugarudo|Gillgard}}&lt;br /&gt;
{{Lop/foreign|0682|Spritzee|ja|シュシュプ|Shushupu|Shushupu}}&lt;br /&gt;
{{Lop/foreign|0683|Aromatisse|ja|フレフワン|Furefuwan|Frefuwan}}&lt;br /&gt;
{{Lop/foreign|0684|Swirlix|ja|ペロッパフ|Peroppafu|Peroppafu}}&lt;br /&gt;
{{Lop/foreign|0685|Slurpuff|ja|ペロリーム|Perorīmu|Peroream}}&lt;br /&gt;
{{Lop/foreign|0686|Inkay|ja|マーイーカ|Māīka|Maaiika}}&lt;br /&gt;
{{Lop/foreign|0687|Malamar|ja|カラマネロ|Karamanero|Calamanero}}&lt;br /&gt;
{{Lop/foreign|0688|Binacle|ja|カメテテ|Kametete|Kametete}}&lt;br /&gt;
{{Lop/foreign|0689|Barbaracle|ja|ガメノデス|Gamenodesu|Gamenodes}}&lt;br /&gt;
{{Lop/foreign|0690|Skrelp|ja|クズモー|Kuzumō|Kuzumo}}&lt;br /&gt;
{{Lop/foreign|0691|Dragalge|ja|ドラミドロ|Doramidoro|Dramidoro}}&lt;br /&gt;
{{Lop/foreign|0692|Clauncher|ja|ウデッポウ|Udeppō|Udeppou}}&lt;br /&gt;
{{Lop/foreign|0693|Clawitzer|ja|ブロスター|Burosutā|Bloster}}&lt;br /&gt;
{{Lop/foreign|0694|Helioptile|ja|エリキテル|Erikiteru|Erikiteru}}&lt;br /&gt;
{{Lop/foreign|0695|Heliolisk|ja|エレザード|Erezādo|Elezard}}&lt;br /&gt;
{{Lop/foreign|0696|Tyrunt|ja|チゴラス|Chigorasu|Chigoras}}&lt;br /&gt;
{{Lop/foreign|0697|Tyrantrum|ja|ガチゴラス|Gachigorasu|Gachigoras}}&lt;br /&gt;
{{Lop/foreign|0698|Amaura|ja|アマルス|Amarusu|Amarus}}&lt;br /&gt;
{{Lop/foreign|0699|Aurorus|ja|アマルルガ|Amaruruga|Amaruruga}}&lt;br /&gt;
{{Lop/foreign|0700|Sylveon|ja|ニンフィア|Ninfia|Nymphia}}&lt;br /&gt;
{{Lop/foreign|0701|Hawlucha|ja|ルチャブル|Ruchaburu|Luchabull}}&lt;br /&gt;
{{Lop/foreign|0702|Dedenne|ja|デデンネ|Dedenne|Dedenne}}&lt;br /&gt;
{{Lop/foreign|0703|Carbink|ja|メレシー|Mereshī|Melecie}}&lt;br /&gt;
{{Lop/foreign|0704|Goomy|ja|ヌメラ|Numera|Numera}}&lt;br /&gt;
{{Lop/foreign|0705|Sliggoo|ja|ヌメイル|Numeiru|Numeil}}&lt;br /&gt;
{{Lop/foreign|0706|Goodra|ja|ヌメルゴン|Numerugon|Numelgon}}&lt;br /&gt;
{{Lop/foreign|0707|Klefki|ja|クレッフィ|Kureffi|Cleffy}}&lt;br /&gt;
{{Lop/foreign|0708|Phantump|ja|ボクレー|Bokurē|Bokurei}}&lt;br /&gt;
{{Lop/foreign|0709|Trevenant|ja|オーロット|Ōrotto|Ohrot}}&lt;br /&gt;
{{Lop/foreign|0710|Pumpkaboo|ja|バケッチャ|Baketcha|Bakeccha}}&lt;br /&gt;
{{Lop/foreign|0711|Gourgeist|ja|パンプジン|Panpujin|Pumpjin}}&lt;br /&gt;
{{Lop/foreign|0712|Bergmite|ja|カチコール|Kachikōru|Kachikohru}}&lt;br /&gt;
{{Lop/foreign|0713|Avalugg|ja|クレベース|Kurebēsu|Crebase}}&lt;br /&gt;
{{Lop/foreign|0714|Noibat|ja|オンバット|Onbatto|Onbat}}&lt;br /&gt;
{{Lop/foreign|0715|Noivern|ja|オンバーン|Onbān|Onvern}}&lt;br /&gt;
{{Lop/foreign|0716|Xerneas|ja|ゼルネアス|Zeruneasu|Xerneas}}&lt;br /&gt;
{{Lop/foreign|0717|Yveltal|ja|イベルタル|Iberutaru|Yveltal}}&lt;br /&gt;
{{Lop/foreign|0718|Zygarde|ja|ジガルデ|Jigarude|Zygarde}}&lt;br /&gt;
{{Lop/foreign|0719|Diancie|ja|ディアンシー|Dianshī|Diancie}}&lt;br /&gt;
{{Lop/foreign|0720|Hoopa|ja|フーパ|Fūpa|Hoopa}}&lt;br /&gt;
{{Lop/foreign|0721|Volcanion|ja|ボルケニオン|Borukenion|Volcanion}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
{{Lop/foreignhead|sun|moon|ja}}&lt;br /&gt;
{{Lop/foreign|0722|Rowlet|ja|モクロー|Mokurō|Mokuroh}}&lt;br /&gt;
{{Lop/foreign|0723|Dartrix|ja|フクスロー|Fukusurō|Fukuthrow}}&lt;br /&gt;
{{Lop/foreign|0724|Decidueye|ja|ジュナイパー|Junaipā|Junaiper}}&lt;br /&gt;
{{Lop/foreign|0725|Litten|ja|ニャビー|Nyabī|Nyabby}}&lt;br /&gt;
{{Lop/foreign|0726|Torracat|ja|ニャヒート|Nyahīto|Nyaheat}}&lt;br /&gt;
{{Lop/foreign|0727|Incineroar|ja|ガオガエン|Gaogaen|Gaogaen}}&lt;br /&gt;
{{Lop/foreign|0728|Popplio|ja|アシマリ|Ashimari|Ashimari}}&lt;br /&gt;
{{Lop/foreign|0729|Brionne|ja|オシャマリ|Oshamari|Osyamari}}&lt;br /&gt;
{{Lop/foreign|0730|Primarina|ja|アシレーヌ|Ashirēnu|Ashirene}}&lt;br /&gt;
{{Lop/foreign|0731|Pikipek|ja|ツツケラ|Tsutsukera|Tsutsukera}}&lt;br /&gt;
{{Lop/foreign|0732|Trumbeak|ja|ケララッパ|Kerarappa|Kerarappa}}&lt;br /&gt;
{{Lop/foreign|0733|Toucannon|ja|ドデカバシ|Dodekabashi|Dodekabashi}}&lt;br /&gt;
{{Lop/foreign|0734|Yungoos|ja|ヤングース|Yangūsu|Youngoose}}&lt;br /&gt;
{{Lop/foreign|0735|Gumshoos|ja|デカグース|Dekagūsu|Dekagoose}}&lt;br /&gt;
{{Lop/foreign|0736|Grubbin|ja|アゴジムシ|Agojimushi|Agojimushi}}&lt;br /&gt;
{{Lop/foreign|0737|Charjabug|ja|デンヂムシ|Denjimushi|Dendimushi}}&lt;br /&gt;
{{Lop/foreign|0738|Vikavolt|ja|クワガノン|Kuwaganon|Kuwagannon}}&lt;br /&gt;
{{Lop/foreign|0739|Crabrawler|ja|マケンカニ|Makenkani|Makenkani}}&lt;br /&gt;
{{Lop/foreign|0740|Crabominable|ja|ケケンカニ|Kekenkani|Kekenkani}}&lt;br /&gt;
{{Lop/foreign|0741|Oricorio|ja|オドリドリ|Odoridori|Odoridori}}&lt;br /&gt;
{{Lop/foreign|0742|Cutiefly|ja|アブリー|Aburī|Abuly}}&lt;br /&gt;
{{Lop/foreign|0743|Ribombee|ja|アブリボン|Aburibon|Aburibbon}}&lt;br /&gt;
{{Lop/foreign|0744|Rockruff|ja|イワンコ|Iwanko|Iwanko}}&lt;br /&gt;
{{Lop/foreign|0745|Lycanroc|ja|ルガルガン|Rugarugan|Lugarugan}}&lt;br /&gt;
{{Lop/foreign|0746|Wishiwashi|ja|ヨワシ|Yowashi|Yowashi}}&lt;br /&gt;
{{Lop/foreign|0747|Mareanie|ja|ヒドイデ|Hidoide|Hidoide}}&lt;br /&gt;
{{Lop/foreign|0748|Toxapex|ja|ドヒドイデ|Dohidoide|Dohidoide}}&lt;br /&gt;
{{Lop/foreign|0749|Mudbray|ja|ドロバンコ|Dorobanko|Dorobanko}}&lt;br /&gt;
{{Lop/foreign|0750|Mudsdale|ja|バンバドロ|Banbadoro|Banbadoro}}&lt;br /&gt;
{{Lop/foreign|0751|Dewpider|ja|シズクモ|Shizukumo|Shizukumo}}&lt;br /&gt;
{{Lop/foreign|0752|Araquanid|ja|オニシズクモ|Onishizukumo|Onishizukumo}}&lt;br /&gt;
{{Lop/foreign|0753|Fomantis|ja|カリキリ|Karikiri|Karikiri}}&lt;br /&gt;
{{Lop/foreign|0754|Lurantis|ja|ラランテス|Rarantesu|Lalantes}}&lt;br /&gt;
{{Lop/foreign|0755|Morelull|ja|ネマシュ|Nemashu|Nemasyu}}&lt;br /&gt;
{{Lop/foreign|0756|Shiinotic|ja|マシェード|Mashēdo|Mashade}}&lt;br /&gt;
{{Lop/foreign|0757|Salandit|ja|ヤトウモリ|Yatōmori|Yatoumori}}&lt;br /&gt;
{{Lop/foreign|0758|Salazzle|ja|エンニュート|Ennyūto|Ennewt}}&lt;br /&gt;
{{Lop/foreign|0759|Stufful|ja|ヌイコグマ|Nuikoguma|Nuikoguma}}&lt;br /&gt;
{{Lop/foreign|0760|Bewear|ja|キテルグマ|Kiteruguma|Kiteruguma}}&lt;br /&gt;
{{Lop/foreign|0761|Bounsweet|ja|アマカジ|Amakaji|Amakaji}}&lt;br /&gt;
{{Lop/foreign|0762|Steenee|ja|アママイコ|Amamaiko|Amamaiko}}&lt;br /&gt;
{{Lop/foreign|0763|Tsareena|ja|アマージョ|Amājo|Amajo}}&lt;br /&gt;
{{Lop/foreign|0764|Comfey|ja|キュワワー|Kyuwawā|Cuwawa}}&lt;br /&gt;
{{Lop/foreign|0765|Oranguru|ja|ヤレユータン|Yareyūtan|Yareyuutan}}&lt;br /&gt;
{{Lop/foreign|0766|Passimian|ja|ナゲツケサル|Nagetsukesaru|Nagetukesaru}}&lt;br /&gt;
{{Lop/foreign|0767|Wimpod|ja|コソクムシ|Kosokumushi|Kosokumushi}}&lt;br /&gt;
{{Lop/foreign|0768|Golisopod|ja|グソクムシャ|Gusokumusha|Gusokumusha}}&lt;br /&gt;
{{Lop/foreign|0769|Sandygast|ja|スナバァ|Sunabā|Sunaba}}&lt;br /&gt;
{{Lop/foreign|0770|Palossand|ja|シロデスナ|Shirodesuna|Sirodethna}}&lt;br /&gt;
{{Lop/foreign|0771|Pyukumuku|ja|ナマコブシ|Namakobushi|Namakobushi}}&lt;br /&gt;
{{Lop/foreign|0772|Type: Null|ja|タイプ：ヌル|Taipu:Nuru|Type: Null}}&lt;br /&gt;
{{Lop/foreign|0773|Silvally|ja|シルヴァディ|Shiruvadi|Silvady}}&lt;br /&gt;
{{Lop/foreign|0774|Minior|ja|メテノ|Meteno|Meteno}}&lt;br /&gt;
{{Lop/foreign|0775|Komala|ja|ネッコアラ|Nekkoara|Nekkoara}}&lt;br /&gt;
{{Lop/foreign|0776|Turtonator|ja|バクガメス|Bakugamesu|Bakugames}}&lt;br /&gt;
{{Lop/foreign|0777|Togedemaru|ja|トゲデマル|Togedemaru|Togedemaru}}&lt;br /&gt;
{{Lop/foreign|0778|Mimikyu|ja|ミミッキュ|Mimikkyu|Mimikkyu}}&lt;br /&gt;
{{Lop/foreign|0779|Bruxish|ja|ハギギシリ|Hagigishiri|Hagigishiri}}&lt;br /&gt;
{{Lop/foreign|0780|Drampa|ja|ジジーロン|Jijīron|Jijilong}}&lt;br /&gt;
{{Lop/foreign|0781|Dhelmise|ja|ダダリン|Dadarin|Dadarin}}&lt;br /&gt;
{{Lop/foreign|0782|Jangmo-o|ja|ジャラコ|Jarako|Jyarako}}&lt;br /&gt;
{{Lop/foreign|0783|Hakamo-o|ja|ジャランゴ|Jarango|Jyarango}}&lt;br /&gt;
{{Lop/foreign|0784|Kommo-o|ja|ジャラランガ|Jararanga|Jyararanga}}&lt;br /&gt;
{{Lop/foreign|0785|Tapu Koko|ja|カプ・コケコ|Kapu Kokeko|Kapu-Kokeko}}&lt;br /&gt;
{{Lop/foreign|0786|Tapu Lele|ja|カプ・テテフ|Kapu Tetefu|Kapu-Tetefu}}&lt;br /&gt;
{{Lop/foreign|0787|Tapu Bulu|ja|カプ・ブルル|Kapu Bururu|Kapu-Bulul}}&lt;br /&gt;
{{Lop/foreign|0788|Tapu Fini|ja|カプ・レヒレ|Kapu Rehire|Kapu-Rehire}}&lt;br /&gt;
{{Lop/foreign|0789|Cosmog|ja|コスモッグ|Kosumoggu|Cosmog}}&lt;br /&gt;
{{Lop/foreign|0790|Cosmoem|ja|コスモウム|Kosumoumu|Cosmovum}}&lt;br /&gt;
{{Lop/foreign|0791|Solgaleo|ja|ソルガレオ|Sorugareo|Solgaleo}}&lt;br /&gt;
{{Lop/foreign|0792|Lunala|ja|ルナアーラ|Runaāra|Lunala}}&lt;br /&gt;
{{Lop/foreign|0793|Nihilego|ja|ウツロイド|Utsuroido|Uturoid}}&lt;br /&gt;
{{Lop/foreign|0794|Buzzwole|ja|マッシブーン|Masshibūn|Massivoon}}&lt;br /&gt;
{{Lop/foreign|0795|Pheromosa|ja|フェローチェ|Ferōche|Pheroache}}&lt;br /&gt;
{{Lop/foreign|0796|Xurkitree|ja|デンジュモク|Denjumoku|Denjyumoku}}&lt;br /&gt;
{{Lop/foreign|0797|Celesteela|ja|テッカグヤ|Tekkaguya|Tekkaguya}}&lt;br /&gt;
{{Lop/foreign|0798|Kartana|ja|カミツルギ|Kamitsurugi|Kamiturugi}}&lt;br /&gt;
{{Lop/foreign|0799|Guzzlord|ja|アクジキング|Akujikingu|Akuziking}}&lt;br /&gt;
{{Lop/foreign|0800|Necrozma|ja|ネクロズマ|Nekurozuma|Necrozma}}&lt;br /&gt;
{{Lop/foreign|0801|Magearna|ja|マギアナ|Magiana|Magearna}}&lt;br /&gt;
{{Lop/foreign|0802|Marshadow|ja|マーシャドー|Māshadō|Marshadow}}&lt;br /&gt;
{{Lop/foreign|0803|Poipole|ja|ベベノム|Bebenomu|Bevenom}}&lt;br /&gt;
{{Lop/foreign|0804|Naganadel|ja|アーゴヨン|Āgoyon|Agoyon}}&lt;br /&gt;
{{Lop/foreign|0805|Stakataka|ja|ツンデツンデ|Tsundetsunde|Tundetunde}}&lt;br /&gt;
{{Lop/foreign|0806|Blacephalon|ja|ズガドーン|Zugadōn|Zugadoon}}&lt;br /&gt;
{{Lop/foreign|0807|Zeraora|ja|ゼラオラ|Zeraora|Zeraora}}&lt;br /&gt;
{{Lop/foreign|0808|Meltan|ja|メルタン|Merutan|Meltan}}&lt;br /&gt;
{{Lop/foreign|0809|Melmetal|ja|メルメタル|Merumetaru|Melmetal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
{{Lop/foreignhead|sword|shield|ja}}&lt;br /&gt;
{{Lop/foreign|0810|Grookey|ja|サルノリ|Sarunori|Sarunori}}&lt;br /&gt;
{{Lop/foreign|0811|Thwackey|ja|バチンキー|Bachinkī|Bachinkey}}&lt;br /&gt;
{{Lop/foreign|0812|Rillaboom|ja|ゴリランダー|Gorirandā|Gorirander}}&lt;br /&gt;
{{Lop/foreign|0813|Scorbunny|ja|ヒバニー|Hibanī|Hibanny}}&lt;br /&gt;
{{Lop/foreign|0814|Raboot|ja|ラビフット|Rabifutto|Rabbifuto}}&lt;br /&gt;
{{Lop/foreign|0815|Cinderace|ja|エースバーン|Ēsubān|Aceburn}}&lt;br /&gt;
{{Lop/foreign|0816|Sobble|ja|メッソン|Messon|Messon}}&lt;br /&gt;
{{Lop/foreign|0817|Drizzile|ja|ジメレオン|Jimereon|Jimereon}}&lt;br /&gt;
{{Lop/foreign|0818|Inteleon|ja|インテレオン|Intereon|Intereon}}&lt;br /&gt;
{{Lop/foreign|0819|Skwovet|ja|ホシガリス|Hoshigarisu|Hoshigarisu}}&lt;br /&gt;
{{Lop/foreign|0820|Greedent|ja|ヨクバリス|Yokubarisu|Yokubarisu}}&lt;br /&gt;
{{Lop/foreign|0821|Rookidee|ja|ココガラ|Kokogara|Kokogara}}&lt;br /&gt;
{{Lop/foreign|0822|Corvisquire|ja|アオガラス|Aogarasu|Aogarasu}}&lt;br /&gt;
{{Lop/foreign|0823|Corviknight|ja|アーマーガア|Āmāgā|Armorga}}&lt;br /&gt;
{{Lop/foreign|0824|Blipbug|ja|サッチムシ|Satchimushi|Sacchimushi}}&lt;br /&gt;
{{Lop/foreign|0825|Dottler|ja|レドームシ|Redōmushi|Redomushi}}&lt;br /&gt;
{{Lop/foreign|0826|Orbeetle|ja|イオルブ|Iorubu|Eolb}}&lt;br /&gt;
{{Lop/foreign|0827|Nickit|ja|クスネ|Kusune|Kusune}}&lt;br /&gt;
{{Lop/foreign|0828|Thievul|ja|フォクスライ|Fokusurai|Foxly}}&lt;br /&gt;
{{Lop/foreign|0829|Gossifleur|ja|ヒメンカ|Himenka|Himenka}}&lt;br /&gt;
{{Lop/foreign|0830|Eldegoss|ja|ワタシラガ|Watashiraga|Watashiraga}}&lt;br /&gt;
{{Lop/foreign|0831|Wooloo|ja|ウールー|Ūrū|Wooluu}}&lt;br /&gt;
{{Lop/foreign|0832|Dubwool|ja|バイウールー|Baiūrū|Baiwooluu}}&lt;br /&gt;
{{Lop/foreign|0833|Chewtle|ja|カムカメ|Kamukame|Kamukame}}&lt;br /&gt;
{{Lop/foreign|0834|Drednaw|ja|カジリガメ|Kajirigame|Kajirigame}}&lt;br /&gt;
{{Lop/foreign|0835|Yamper|ja|ワンパチ|Wanpachi|Wanpachi}}&lt;br /&gt;
{{Lop/foreign|0836|Boltund|ja|パルスワン|Parusuwan|Pulsewan}}&lt;br /&gt;
{{Lop/foreign|0837|Rolycoly|ja|タンドン|Tandon|Tandon}}&lt;br /&gt;
{{Lop/foreign|0838|Carkol|ja|トロッゴン|Toroggon|Toroggon}}&lt;br /&gt;
{{Lop/foreign|0839|Coalossal|ja|セキタンザン|Sekitanzan|Sekitanzan}}&lt;br /&gt;
{{Lop/foreign|0840|Applin|ja|カジッチュ|Kajitchu|Kajicchu}}&lt;br /&gt;
{{Lop/foreign|0841|Flapple|ja|アップリュー|Appuryū|Appryu}}&lt;br /&gt;
{{Lop/foreign|0842|Appletun|ja|タルップル|Taruppuru|Tarupple}}&lt;br /&gt;
{{Lop/foreign|0843|Silicobra|ja|スナヘビ|Sunahebi|Sunahebi}}&lt;br /&gt;
{{Lop/foreign|0844|Sandaconda|ja|サダイジャ|Sadaija|Sadaija}}&lt;br /&gt;
{{Lop/foreign|0845|Cramorant|ja|ウッウ|U&#039;u|Uu}}&lt;br /&gt;
{{Lop/foreign|0846|Arrokuda|ja|サシカマス|Sashikamasu|Sasikamasu}}&lt;br /&gt;
{{Lop/foreign|0847|Barraskewda|ja|カマスジョー|Kamasujō|Kamasujaw}}&lt;br /&gt;
{{Lop/foreign|0848|Toxel|ja|エレズン|Erezun|Eleson}}&lt;br /&gt;
{{Lop/foreign|0849|Toxtricity|ja|ストリンダー|Sutorindā|Strinder}}&lt;br /&gt;
{{Lop/foreign|0850|Sizzlipede|ja|ヤクデ|Yakude|Yakude}}&lt;br /&gt;
{{Lop/foreign|0851|Centiskorch|ja|マルヤクデ|Maruyakude|Maruyakude}}&lt;br /&gt;
{{Lop/foreign|0852|Clobbopus|ja|タタッコ|Tatakko|Tatakko}}&lt;br /&gt;
{{Lop/foreign|0853|Grapploct|ja|オトスパス|Otosupasu|Otosupus}}&lt;br /&gt;
{{Lop/foreign|0854|Sinistea|ja|ヤバチャ|Yabacha|Yabacha}}&lt;br /&gt;
{{Lop/foreign|0855|Polteageist|ja|ポットデス|Pottodesu|Potdeath}}&lt;br /&gt;
{{Lop/foreign|0856|Hatenna|ja|ミブリム|Miburimu|Mibrim}}&lt;br /&gt;
{{Lop/foreign|0857|Hattrem|ja|テブリム|Teburimu|Tebrim}}&lt;br /&gt;
{{Lop/foreign|0858|Hatterene|ja|ブリムオン|Burimuon|Brimuon}}&lt;br /&gt;
{{Lop/foreign|0859|Impidimp|ja|ベロバー|Berobā|Beroba}}&lt;br /&gt;
{{Lop/foreign|0860|Morgrem|ja|ギモー|Gimō|Gimoh}}&lt;br /&gt;
{{Lop/foreign|0861|Grimmsnarl|ja|オーロンゲ|Ōronge|Ohlonge}}&lt;br /&gt;
{{Lop/foreign|0862|Obstagoon|ja|タチフサグマ|Tachifusaguma|Tachifusaguma}}&lt;br /&gt;
{{Lop/foreign|0863|Perrserker|ja|ニャイキング|Nyaikingu|Nyaiking}}&lt;br /&gt;
{{Lop/foreign|0864|Cursola|ja|サニゴーン|Sanigōn|Sunigoon}}&lt;br /&gt;
{{Lop/foreign|0865|Sirfetch&#039;d|ja|ネギガナイト|Negiganaito|Negigaknight}}&lt;br /&gt;
{{Lop/foreign|0866|Mr. Rime|ja|バリコオル|Barikōru|Barrikohru}}&lt;br /&gt;
{{Lop/foreign|0867|Runerigus|ja|デスバーン|Desubān|Deathbarn}}&lt;br /&gt;
{{Lop/foreign|0868|Milcery|ja|マホミル|Mahomiru|Mahomil}}&lt;br /&gt;
{{Lop/foreign|0869|Alcremie|ja|マホイップ|Mahoippu|Mawhip}}&lt;br /&gt;
{{Lop/foreign|0870|Falinks|ja|タイレーツ|Tairētsu|Tairetsu}}&lt;br /&gt;
{{Lop/foreign|0871|Pincurchin|ja|バチンウニ|Bachin&#039;uni|Bachinuni}}&lt;br /&gt;
{{Lop/foreign|0872|Snom|ja|ユキハミ|Yukihami|Yukihami}}&lt;br /&gt;
{{Lop/foreign|0873|Frosmoth|ja|モスノウ|Mosunō|Mothnow}}&lt;br /&gt;
{{Lop/foreign|0874|Stonjourner|ja|イシヘンジン|Ishihenjin|Ishihengin}}&lt;br /&gt;
{{Lop/foreign|0875|Eiscue|ja|コオリッポ|Kōrippo|Korippo}}&lt;br /&gt;
{{Lop/foreign|0876|Indeedee|ja|イエッサン|Iessan|Yessan}}&lt;br /&gt;
{{Lop/foreign|0877|Morpeko|ja|モルペコ|Morupeko|Morpeko}}&lt;br /&gt;
{{Lop/foreign|0878|Cufant|ja|ゾウドウ|Zōdō|Zoudou}}&lt;br /&gt;
{{Lop/foreign|0879|Copperajah|ja|ダイオウドウ|Daiōdō|Daioudou}}&lt;br /&gt;
{{Lop/foreign|0880|Dracozolt|ja|パッチラゴン|Patchiragon|Patchiragon}}&lt;br /&gt;
{{Lop/foreign|0881|Arctozolt|ja|パッチルドン|Patchirudon|Patchilldon}}&lt;br /&gt;
{{Lop/foreign|0882|Dracovish|ja|ウオノラゴン|Uonoragon|Uonoragon}}&lt;br /&gt;
{{Lop/foreign|0883|Arctovish|ja|ウオチルドン|Uochirudon|Uochilldon}}&lt;br /&gt;
{{Lop/foreign|0884|Duraludon|ja|ジュラルドン|Jurarudon|Duraludon}}&lt;br /&gt;
{{Lop/foreign|0885|Dreepy|ja|ドラメシヤ|Dorameshiya|Dorameshiya}}&lt;br /&gt;
{{Lop/foreign|0886|Drakloak|ja|ドロンチ|Doronchi|Doronch}}&lt;br /&gt;
{{Lop/foreign|0887|Dragapult|ja|ドラパルト|Doraparuto|Dorapult}}&lt;br /&gt;
{{Lop/foreign|0888|Zacian|ja|ザシアン|Zashian|Zacian}}&lt;br /&gt;
{{Lop/foreign|0889|Zamazenta|ja|ザマゼンタ|Zamazenta|Zamazenta}}&lt;br /&gt;
{{Lop/foreign|0890|Eternatus|ja|ムゲンダイナ|Mugendaina|Mugendina}}&lt;br /&gt;
{{Lop/foreign|0891|Kubfu|ja|ダクマ|Dakuma|Dakuma}}&lt;br /&gt;
{{Lop/foreign|0892|Urshifu|ja|ウーラオス|Ūraosu|Wulaosu}}&lt;br /&gt;
{{Lop/foreign|0893|Zarude|ja|ザルード|Zarūdo|Zarude}}&lt;br /&gt;
{{Lop/foreign|0894|Regieleki|ja|レジエレキ|Rejiereki|Regieleki}}&lt;br /&gt;
{{Lop/foreign|0895|Regidrago|ja|レジドラゴ|Rejidorago|Regidorago}}&lt;br /&gt;
{{Lop/foreign|0896|Glastrier|ja|ブリザポス|Burizaposu|Blizzapos}}&lt;br /&gt;
{{Lop/foreign|0897|Spectrier|ja|レイスポス|Reisuposu|Wraithpos}}&lt;br /&gt;
{{Lop/foreign|0898|Calyrex|ja|バドレックス|Badorekkusu|Budrex}}&lt;br /&gt;
{{Lop/foreign|0899|Wyrdeer|ja|アヤシシ|Ayashishi|Ayashishi}}&lt;br /&gt;
{{Lop/foreign|0900|Kleavor|ja|バサギリ|Basagiri|Basagiri}}&lt;br /&gt;
{{Lop/foreign|0901|Ursaluna|ja|ガチグマ|Gachiguma|Gachiguma}}&lt;br /&gt;
{{Lop/foreign|0902|Basculegion|ja|イダイトウ|Idaitō|Idaitou}}&lt;br /&gt;
{{Lop/foreign|0903|Sneasler|ja|オオニューラ|Ōnyūra|Ohnyula}}&lt;br /&gt;
{{Lop/foreign|0904|Overqwil|ja|ハリーマン|Harīman|Haryman}}&lt;br /&gt;
{{Lop/foreign|0905|Enamorus|ja|ラブトロス|Rabutorosu|Lovetolos}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
{{Lop/foreignhead|scarlet|violet|ja}}&lt;br /&gt;
{{Lop/foreign|0906|Sprigatito|ja|ニャオハ|Nyaoha|Nyahoja}}&lt;br /&gt;
{{Lop/foreign|0907|Floragato|ja|ニャローテ|Nyarōte|Nyarote}}&lt;br /&gt;
{{Lop/foreign|0908|Meowscarada|ja|マスカーニャ|Masukānya|Masquernya}}&lt;br /&gt;
{{Lop/foreign|0909|Fuecoco|ja|ホゲータ|Hogēta|Hogator}}&lt;br /&gt;
{{Lop/foreign|0910|Crocalor|ja|アチゲータ|Achigēta|Achigator}}&lt;br /&gt;
{{Lop/foreign|0911|Skeledirge|ja|ラウドボーン|Raudobōn|Laudbon&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;&amp;quot;Laudbon&amp;quot; was formerly &amp;quot;Loudbone&amp;quot;&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
{{Lop/foreign|0912|Quaxly|ja|クワッス|Kuwassu|Kuwassu}}&lt;br /&gt;
{{Lop/foreign|0913|Quaxwell|ja|ウェルカモ|Werukamo|Welkamo}}&lt;br /&gt;
{{Lop/foreign|0914|Quaquaval|ja|ウェーニバル|Wēnibaru|Wanival}}&lt;br /&gt;
{{Lop/foreign|0915|Lechonk|ja|グルトン|Guruton|Gourton}}&lt;br /&gt;
{{Lop/foreign|0916|Oinkologne|ja|パフュートン|Pafyūton|Perfuton}}&lt;br /&gt;
{{Lop/foreign|0917|Tarountula|ja|タマンチュラ|Tamanchura|Tamantula}}&lt;br /&gt;
{{Lop/foreign|0918|Spidops|ja|ワナイダー|Wanaidā|Wanaider}}&lt;br /&gt;
{{Lop/foreign|0919|Nymble|ja|マメバッタ|Mamebatta|Mamebatta}}&lt;br /&gt;
{{Lop/foreign|0920|Lokix|ja|エクスレッグ|Ekusureggu|Exleg}}&lt;br /&gt;
{{Lop/foreign|0921|Pawmi|ja|パモ|Pamo|Pamo}}&lt;br /&gt;
{{Lop/foreign|0922|Pawmo|ja|パモット|Pamotto|Pamot}}&lt;br /&gt;
{{Lop/foreign|0923|Pawmot|ja|パーモット|Pāmotto|Parmot}}&lt;br /&gt;
{{Lop/foreign|0924|Tandemaus|ja|ワッカネズミ|Wakkanezumi|Wakkanezumi}}&lt;br /&gt;
{{Lop/foreign|0925|Maushold|ja|イッカネズミ|Ikkanezumi|Ikkanezumi}}&lt;br /&gt;
{{Lop/foreign|0926|Fidough|ja|パピモッチ|Papimotchi|Pupimocchi}}&lt;br /&gt;
{{Lop/foreign|0927|Dachsbun|ja|バウッツェル|Bauttseru|Bowtzel}}&lt;br /&gt;
{{Lop/foreign|0928|Smoliv|ja|ミニーブ|Minību|Minive}}&lt;br /&gt;
{{Lop/foreign|0929|Dolliv|ja|オリーニョ|Orīnyo|Olinyo}}&lt;br /&gt;
{{Lop/foreign|0930|Arboliva|ja|オリーヴァ|Orīva|Oliva}}&lt;br /&gt;
{{Lop/foreign|0931|Squawkabilly|ja|イキリンコ|Ikirinko|Ikirinko}}&lt;br /&gt;
{{Lop/foreign|0932|Nacli|ja|コジオ|Kojio|Kojio}}&lt;br /&gt;
{{Lop/foreign|0933|Naclstack|ja|ジオヅム|Jiodzumu|Jiodumu}}&lt;br /&gt;
{{Lop/foreign|0934|Garganacl|ja|キョジオーン|Kyojiōn|Kyojiohn}}&lt;br /&gt;
{{Lop/foreign|0935|Charcadet|ja|カルボウ|Karubō|Carbou}}&lt;br /&gt;
{{Lop/foreign|0936|Armarouge|ja|グレンアルマ|Guren&#039;aruma|Gurenarma}}&lt;br /&gt;
{{Lop/foreign|0937|Ceruledge|ja|ソウブレイズ|Soubureizu|Soublades}}&lt;br /&gt;
{{Lop/foreign|0938|Tadbulb|ja|ズピカ|Zupika|Zupika}}&lt;br /&gt;
{{Lop/foreign|0939|Bellibolt|ja|ハラバリー|Harabarī|Harabarie}}&lt;br /&gt;
{{Lop/foreign|0940|Wattrel|ja|カイデン|Kaiden|Kaiden}}&lt;br /&gt;
{{Lop/foreign|0941|Kilowattrel|ja|タイカイデン|Taikaiden|Taikaiden}}&lt;br /&gt;
{{Lop/foreign|0942|Maschiff|ja|オラチフ|Orachifu|Orachifu}}&lt;br /&gt;
{{Lop/foreign|0943|Mabosstiff|ja|マフィティフ|Mafitifu|Mafitiff}}&lt;br /&gt;
{{Lop/foreign|0944|Shroodle|ja|シルシュルー|Shirushurū|Shirushrew}}&lt;br /&gt;
{{Lop/foreign|0945|Grafaiai|ja|タギングル|Taginguru|Taggingru}}&lt;br /&gt;
{{Lop/foreign|0946|Bramblin|ja|アノクサ|Anokusa|Anokusa}}&lt;br /&gt;
{{Lop/foreign|0947|Brambleghast|ja|アノホラグサ|Anohoragusa|Anohoragusa}}&lt;br /&gt;
{{Lop/foreign|0948|Toedscool|ja|ノノクラゲ|Nonokurage|Nonokurage}}&lt;br /&gt;
{{Lop/foreign|0949|Toedscruel|ja|リククラゲ|Rikukurage|Rikukurage}}&lt;br /&gt;
{{Lop/foreign|0950|Klawf|ja|ガケガニ|Gakegani|Gakegani}}&lt;br /&gt;
{{Lop/foreign|0951|Capsakid|ja|カプサイジ|Kapusaiji|Capsaiji}}&lt;br /&gt;
{{Lop/foreign|0952|Scovillain|ja|スコヴィラン|Sukoviran|Scovillain}}&lt;br /&gt;
{{Lop/foreign|0953|Rellor|ja|シガロコ|Shigaroko|Shigaroko}}&lt;br /&gt;
{{Lop/foreign|0954|Rabsca|ja|ベラカス|Berakasu|Beracas}}&lt;br /&gt;
{{Lop/foreign|0955|Flittle|ja|ヒラヒナ|Hirahina|Hirahina}}&lt;br /&gt;
{{Lop/foreign|0956|Espathra|ja|クエスパトラ|Kuesupatora|Cuespatra}}&lt;br /&gt;
{{Lop/foreign|0957|Tinkatink|ja|カヌチャン|Kanuchan|Kanuchan}}&lt;br /&gt;
{{Lop/foreign|0958|Tinkatuff|ja|ナカヌチャン|Nakanuchan|Nakanuchan}}&lt;br /&gt;
{{Lop/foreign|0959|Tinkaton|ja|デカヌチャン|Dekanuchan|Dekanuchan}}&lt;br /&gt;
{{Lop/foreign|0960|Wiglett|ja|ウミディグダ|Umidiguda|Umidigda}}&lt;br /&gt;
{{Lop/foreign|0961|Wugtrio|ja|ウミトリオ|Umitorio|Umitrio}}&lt;br /&gt;
{{Lop/foreign|0962|Bombirdier|ja|オトシドリ|Otoshidori|Otoshidori}}&lt;br /&gt;
{{Lop/foreign|0963|Finizen|ja|ナミイルカ|Namiiruka|Namiiruka}}&lt;br /&gt;
{{Lop/foreign|0964|Palafin|ja|イルカマン|Irukaman|Irukaman}}&lt;br /&gt;
{{Lop/foreign|0965|Varoom|ja|ブロロン|Buroron|Buroron}}&lt;br /&gt;
{{Lop/foreign|0966|Revavroom|ja|ブロロローム|Burororōmu|Burororoom}}&lt;br /&gt;
{{Lop/foreign|0967|Cyclizar|ja|モトトカゲ|Mototokage|Mototokage}}&lt;br /&gt;
{{Lop/foreign|0968|Orthworm|ja|ミミズズ|Mimizuzu|Mimizuzu}}&lt;br /&gt;
{{Lop/foreign|0969|Glimmet|ja|キラーメ|Kirāme|Kirame}}&lt;br /&gt;
{{Lop/foreign|0970|Glimmora|ja|キラフロル|Kirafuroru|Kiraflor}}&lt;br /&gt;
{{Lop/foreign|0971|Greavard|ja|ボチ|Bochi|Bochi}}&lt;br /&gt;
{{Lop/foreign|0972|Houndstone|ja|ハカドッグ|Hakadoggu|Hakadog}}&lt;br /&gt;
{{Lop/foreign|0973|Flamigo|ja|カラミンゴ|Karamingo|Karamingo}}&lt;br /&gt;
{{Lop/foreign|0974|Cetoddle|ja|アルクジラ|Arukujira|Arukujira}}&lt;br /&gt;
{{Lop/foreign|0975|Cetitan|ja|ハルクジラ|Harukujira|Hulkujira}}&lt;br /&gt;
{{Lop/foreign|0976|Veluza|ja|ミガルーサ|Migarūsa|Migalusa}}&lt;br /&gt;
{{Lop/foreign|0977|Dondozo|ja|ヘイラッシャ|Heirassha|Heyrusher}}&lt;br /&gt;
{{Lop/foreign|0978|Tatsugiri|ja|シャリタツ|Sharitatsu|Syaritatsu}}&lt;br /&gt;
{{Lop/foreign|0979|Annihilape|ja|コノヨザル|Konoyozaru|Konoyozaru}}&lt;br /&gt;
{{Lop/foreign|0980|Clodsire|ja|ドオー|Do&#039;ō|Dooh}}&lt;br /&gt;
{{Lop/foreign|0981|Farigiraf|ja|リキキリン|Rikikirin|Rikikirin}}&lt;br /&gt;
{{Lop/foreign|0982|Dudunsparce|ja|ノココッチ|Nokokotchi|Nokokocchi}}&lt;br /&gt;
{{Lop/foreign|0983|Kingambit|ja|ドドゲザン|Dodogezan|Dodogezan}}&lt;br /&gt;
{{Lop/foreign|0984|Great Tusk|ja|イダイナキバ|Idainakiba|Idainakiba}}&lt;br /&gt;
{{Lop/foreign|0985|Scream Tail|ja|サケブシッポ|Sakebushippo|Sakebushippo}}&lt;br /&gt;
{{Lop/foreign|0986|Brute Bonnet|ja|アラブルタケ|Araburutake|Araburutake}}&lt;br /&gt;
{{Lop/foreign|0987|Flutter Mane|ja|ハバタクカミ|Habatakukami|Habatakukami}}&lt;br /&gt;
{{Lop/foreign|0988|Slither Wing|ja|チヲハウハネ|Chiohauhane|Chiwohauhane}}&lt;br /&gt;
{{Lop/foreign|0989|Sandy Shocks|ja|スナノケガワ|Sunanokegawa|Sunanokegawa}}&lt;br /&gt;
{{Lop/foreign|0990|Iron Treads|ja|テツノワダチ|Tetsunowadachi|Tetsunowadachi}}&lt;br /&gt;
{{Lop/foreign|0991|Iron Bundle|ja|テツノツツミ|Tetsunotsutsumi|Tetsunotsutsumi}}&lt;br /&gt;
{{Lop/foreign|0992|Iron Hands|ja|テツノカイナ|Tetsunokaina|Tetsunokaina}}&lt;br /&gt;
{{Lop/foreign|0993|Iron Jugulis|ja|テツノコウベ|Tetsunokōbe|Tetsunokoube}}&lt;br /&gt;
{{Lop/foreign|0994|Iron Moth|ja|テツノドクガ|Tetsunodokuga|Tetsunodokuga}}&lt;br /&gt;
{{Lop/foreign|0995|Iron Thorns|ja|テツノイバラ|Tetsunoibara|Tetsunoibara}}&lt;br /&gt;
{{Lop/foreign|0996|Frigibax|ja|セビエ|Sebie|Sebie}}&lt;br /&gt;
{{Lop/foreign|0997|Arctibax|ja|セゴール|Segōru|Segohru}}&lt;br /&gt;
{{Lop/foreign|0998|Baxcalibur|ja|セグレイブ|Segureibu|Seglaive}}&lt;br /&gt;
{{Lop/foreign|0999|Gimmighoul|ja|コレクレー|Korekurē|Collecurei}}&lt;br /&gt;
{{Lop/foreign|1000|Gholdengo|ja|サーフゴー|Sāfugō|Surfugo}}&lt;br /&gt;
{{Lop/foreign|1001|Wo-Chien|ja|チオンジェン|Chionjen|Chionjen}}&lt;br /&gt;
{{Lop/foreign|1002|Chien-Pao|ja|パオジアン|Paojian|Paojian}}&lt;br /&gt;
{{Lop/foreign|1003|Ting-Lu|ja|ディンルー|Dinrū|Dinlu}}&lt;br /&gt;
{{Lop/foreign|1004|Chi-Yu|ja|イーユイ|Īyui|Yiyui}}&lt;br /&gt;
{{Lop/foreign|1005|Roaring Moon|ja|トドロクツキ|Todorokutsuki|Todorokutsuki}}&lt;br /&gt;
{{Lop/foreign|1006|Iron Valiant|ja|テツノブジン|Tetsunobujin|Tetsunobujin}}&lt;br /&gt;
{{Lop/foreign|1007|Koraidon|ja|コライドン|Koraidon|Koraidon}}&lt;br /&gt;
{{Lop/foreign|1008|Miraidon|ja|ミライドン|Miraidon|Miraidon}}&lt;br /&gt;
{{Lop/foreign|1009|Walking Wake|ja|ウネルミナモ|Uneruminamo|Uneruminamo}}&lt;br /&gt;
{{Lop/foreign|1010|Iron Leaves|ja|テツノイサハ|Tetsunoisaha|Tetsunoisaha}}&lt;br /&gt;
{{Lop/foreign|1011|Dipplin|ja|カミッチュ|Kamitchu|Kamicchu}}&lt;br /&gt;
{{Lop/foreign|1012|Poltchageist|ja|チャデス|Chadesu|Chadeath}}&lt;br /&gt;
{{Lop/foreign|1013|Sinistcha|ja|ヤバソチャ|Yabasocha|Yabasocha}}&lt;br /&gt;
{{Lop/foreign|1014|Okidogi|ja|イイネイヌ|Iineinu|Iineinu}}&lt;br /&gt;
{{Lop/foreign|1015|Munkidori|ja|マシマシラ|Mashimashira|Mashimashira}}&lt;br /&gt;
{{Lop/foreign|1016|Fezandipiti|ja|キチキギス|Kichikigisu|Kichikigisu}}&lt;br /&gt;
{{Lop/foreign|1017|Ogerpon|ja|オーガポン|Ōgapon|Ogerpon}}&lt;br /&gt;
{{Lop/foreign|1018|Archaludon|ja|ブリジュラス|Burijurasu|Briduras}}&lt;br /&gt;
{{Lop/foreign|1019|Hydrapple|ja|カミツオロチ|Kamitsuorochi|Kamitsuorochi}}&lt;br /&gt;
{{Lop/foreign|1020|Gouging Fire|ja|ウガツホムラ|Ugatsuhomura|Ugatsuhomura}}&lt;br /&gt;
{{Lop/foreign|1021|Raging Bolt|ja|タケルライコ|Takeruraiko|Takeruraiko}}&lt;br /&gt;
{{Lop/foreign|1022|Iron Boulder|ja|テツノイワオ|Tetsunoiwao|Tetsunoiwao}}&lt;br /&gt;
{{Lop/foreign|1023|Iron Crown|ja|テツノカシラ|Tetsunokashira|Tetsunokashira}}&lt;br /&gt;
{{Lop/foreign|1024|Terapagos|ja|テラパゴス|Terapagosu|Terapagos}}&lt;br /&gt;
{{Lop/foreign|1025|Pecharunt|ja|モモワロウ|Momowarou|Momowarou}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Eggs===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; border: 3px solid #{{normal color}}; background: #{{normal color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{normal color light}}; {{roundytl}}&amp;quot; | &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background: #{{normal color light}}&amp;quot; | English&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #{{normal color light}}&amp;quot; | Japanese&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; line-height:10px;&amp;quot; | &amp;lt;small&amp;gt;Kana&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; line-height:10px;&amp;quot; | &amp;lt;small&amp;gt;Hepburn&amp;lt;/small&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; line-height:10px;&amp;quot; | &amp;lt;small&amp;gt;Trademarked&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| {{MS/HOME|Egg|Pokémon Egg}}&lt;br /&gt;
| {{pkmn|Egg}}&lt;br /&gt;
| タマゴ&lt;br /&gt;
| Tamago&lt;br /&gt;
| Tamago&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| {{MS/HOME|ManaphyEgg|Manaphy (Pokémon)}}&lt;br /&gt;
| {{p|Manaphy}} {{pkmn|Egg}}&lt;br /&gt;
| マナフィのタマゴ&lt;br /&gt;
| Manafi no Tamago&lt;br /&gt;
| Manaphy no Tamago&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl}}&amp;quot; | {{MS/HOME|Egg|Bad Egg}}&lt;br /&gt;
| [[Bad Egg]]&lt;br /&gt;
| ダメタマゴ&lt;br /&gt;
| Dametamago&lt;br /&gt;
| style=&amp;quot;{{roundybr}}&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{reflist|group=lower-alpha}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The greatest number of characters that can be in a Pokémon&#039;s Japanese name is 6. Prior to [[Generation VI]], the limit was 5.&lt;br /&gt;
* {{p|Cleffa}} (ピィ), {{p|Pawmi}} (パモ), and {{p|Greavard}} (ボチ) are tied for having the shortest Japanese names of all Pokémon, with only two kana each.&lt;br /&gt;
** In trademarked romaji, Cleffa (&#039;&#039;Py&#039;&#039;) and {{p|Cramorant}} (&#039;&#039;Uu&#039;&#039;) are tied for having the shortest Japanese names of all Pokémon, with only two letters each.&lt;br /&gt;
* {{p|Iron Bundle}} (&#039;&#039;Tetsunotsutsumi&#039;&#039;) has the longest Japanese name in trademarked romaji of all Pokémon, with 15 letters.&lt;br /&gt;
* {{p|Porygon-Z}} (ポリゴンZ) is the only Pokémon whose Japanese name is spelled with a character from a foreign alphabet, as it includes the letter Z.&lt;br /&gt;
* {{p|Archeops}}&#039;s Japanese name (アーケオス) is the first Pokémon name in [[wp:gojūon|gojūon]] order, the equivalent of English alphabetical order used to sort words in Japanese.&lt;br /&gt;
* {{p|Machop}}&#039;s Japanese name (ワンリキー) is the last Pokémon name in gojūon order.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* ポケモン ベストウイッシュ イッシュずかん ISBN 978-4-09-281215-4.&lt;br /&gt;
* [https://assets.pokemon.com/assets/cms/pdf/op/tcg_champ_series/2011-2012/WC12_Battle_Dictionary.pdf Pokémon World Championship 2012: Battle Dictionary]&lt;br /&gt;
* [https://www.pokemoncenter-online.com/?s=search Search by Pokémon - Pokémon Center Online] (Japanese)&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{pokelist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages in other languages]]&lt;br /&gt;
&lt;br /&gt;
[[it:Elenco dei nomi Pokémon giapponesi]]&lt;br /&gt;
[[ja:ポケモンの公式ローマ字表記一覧]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9Nav&amp;diff=4376982</id>
		<title>PokéNav</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9Nav&amp;diff=4376982"/>
		<updated>2025-09-10T18:31:50Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: https://www.reddit.com/r/pokemon/comments/l66kn6/pokemon_emerald_match_call_rematches_explained/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PokeNav.png|thumb|220px|PokéNav]]&lt;br /&gt;
[[File:Pokenav menu.png|thumb|Menu of the PokéNav in {{game|Emerald}}]]&lt;br /&gt;
The &#039;&#039;&#039;Pokémon Navigator&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンナビゲーター&#039;&#039;&#039; &#039;&#039;Pokémon Navigator&#039;&#039;), more often referred to as &#039;&#039;&#039;PokéNav&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケナビ&#039;&#039;&#039; &#039;&#039;PokéNavi&#039;&#039;), is an electronic device found in [[Hoenn]]. It was produced by the [[Devon Corporation]] under the orders of [[Mr. Stone]], who wanted to find a way to keep track of a Pokémon&#039;s feelings.&lt;br /&gt;
&lt;br /&gt;
In {{game2|Ruby|Sapphire|Emerald}}, Mr. Stone gives the {{player}} one as a reward for recovering the [[Devon Parts|Devon Goods]] from [[Team Aqua]] or [[Team Magma]]. They appear to be small, compact-disc-shaped devices. It was introduced in [[Generation III]]. Similar devices are the [[Pokégear]], the [[Pokétch]], and the [[C-Gear]].&lt;br /&gt;
&lt;br /&gt;
In {{g|Omega Ruby and Alpha Sapphire}}, the PokéNav is replaced by the [[PokéNav Plus]] and is accessible from the start of the game.&lt;br /&gt;
&lt;br /&gt;
They are chiefly useful for {{pkmn|Trainer}}s to contact and re-battle other Trainers, as well as for {{pkmn|Coordinator}}s to keep track of a Pokémon&#039;s status for {{pkmn|Contest}}s.&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
===Map===&lt;br /&gt;
The PokéNav displays a map of [[Hoenn]], along with the current location of its owner. It is also possible to zoom in to display a basic layout of towns and cities with important buildings differentiated by color.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Pokenav map.png|Full view&lt;br /&gt;
File:Pokenav map zoom.png|Zoom view&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Condition===&lt;br /&gt;
The PokéNav checks the {{OBP|Cool|condition}}, {{OBP|Beautiful|condition|Beauty}}, {{OBP|Cute|condition}}, {{OBP|Clever|condition|Smart}}, and {{OBP|Tough|condition}} [[Contest condition|condition]] of Pokémon in detail. It can be set to search only through [[party]] Pokémon, or all Pokémon owned combined.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Pokenav condition menu.png|Condition menu&lt;br /&gt;
File:Pokenav condition.png|Condition chart&lt;br /&gt;
File:Pokenav condition search.png|Condition search menu&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Trainer&#039;s Eyes===&lt;br /&gt;
{{main|List of Trainer&#039;s Eye Trainers}}&lt;br /&gt;
In {{v2|Ruby and Sapphire|s}}, the PokéNav will keep track of 69 unique Trainers and alert the user when they want a [[rematch]]. The only requirement is that the player must have obtained five Badges first. It also has information on [[Gym Leader]]s and [[Pokémon League]] members, though they cannot be battled through this function.&lt;br /&gt;
&lt;br /&gt;
After obtaining the {{badge|Balance}}, if the player is on a map with eligible Trainers, each Trainer on the map has a separate 31% chance to be ready for a rematch after 255 steps taken. This 255 step counter is only reset if one (or more) of the eligible Trainers did get the 31% chance triggered and is now ready for a rematch. Should no Trainer be ready for a rematch after the 255 steps simply reloading the current map (by e.g. exiting the current Route and re entering it) will reroll the 31% chance. This can be repeated until a Trainer is ready for a rematch.&lt;br /&gt;
&lt;br /&gt;
===Match Call===&lt;br /&gt;
{{main|List of Trainer&#039;s Eye Trainers}}&lt;br /&gt;
In {{game|Emerald}}, the Trainer&#039;s Eyes function is replaced by the Match Call function. In addition to the features of the Trainer&#039;s Eyes, Match Call allows its user to call anyone who has had their PokéNav registered with the user, similar to the cell-phone feature of the [[Pokégear]]. An advantage that the Match Call has over Trainer&#039;s Eyes is that after any of the unique Trainers are defeated, they typically identify themselves and have their number listed, which makes it easier to know where they are. However, in order to register Match Call-registrable Trainers who were battled prior to receipt of the PokéNav, the user will need to manually seek out and talk to said Trainers. The Match Call can also keep track of more Trainers than Trainer&#039;s Eyes, including having a few other non-Trainers, like the player&#039;s mother and Professor Birch, listed.&lt;br /&gt;
&lt;br /&gt;
After entering the [[Hall of Fame]], every 60th wild encounter, every 20th Trainer battle, and every 20th {{ho|Battle Frontier}} battle, the game makes a [[Gym Leader]] rematch available.&lt;br /&gt;
&lt;br /&gt;
Each Gym Leader has four teams, ordered from lowest [[level]]s to highest levels, and they will use each team after the player defeats their previous team. All teams contain Pokémon outside the [[List of Pokémon by Hoenn Pokédex number in Generation III|Hoenn Pokédex]]. However, the teams won&#039;t progress if the player hasn&#039;t done the [[New Mauville]] sidequest, and [[Wattson]] won&#039;t be available at all.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Emerald, Trainers registered with the PokéNav&#039;s Match Call function will call more often if a Pokémon with the [[Ability]] {{a|Lightning Rod|Lightningrod}} leads the [[party]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Pokenav match call menu.png|Match Call menu&lt;br /&gt;
File:Pokenav match call.png|Trainer profile&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ribbons===&lt;br /&gt;
The PokéNav will display the [[Ribbon]]s the Pokémon have acquired, either via {{pkmn|Contest}}s or special events. This function can only be unlocked when a Pokémon gains a Ribbon.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ribbon III.png|Ribbon display&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:PokéNav anime.png|thumb|250px|A PokéNav in {{aniseries|AG}}]]&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
===={{aniseries|RS}}====&lt;br /&gt;
[[Max]] received a PokéNav in &#039;&#039;[[AG003|There&#039;s no Place Like Hoenn]]&#039;&#039;, given to him by [[Norman|his father]] as a traveling gift. During {{ashfr|the group}}&#039;s {{pkmn|journey}}s through [[Hoenn]] and [[Kanto]], the PokéNav proved its usefulness multiple times. However, the device performs poorly in areas with particularly strong magnetic fields, like the [[Forbidden Forest]]. The PokéNav also isn&#039;t waterproof, as seen when Max spilled orange juice onto the device in &#039;&#039;[[AG017|Stairway to Devon]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
During the [[Ever Grande Conference]], several new functions of the PokéNav were revealed. Max used it to keep track of the battle rounds and record statistics on various Trainers like [[Clark]], as seen in &#039;&#039;[[AG128|Shocks and Bonds]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG133|The Right Place and The Right Mime]]&#039;&#039;, {{Tracey}} upgraded Max&#039;s PokéNav to allow it to locate the {{gdis|Battle Frontier|III}} [[Battle facility|facilities]]. [[Scott]], the owner of the Battle Frontier, also has a PokéNav.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:PokéNav Adventures.png|thumb|250px|A PokéNav in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{MangaArc|Ruby &amp;amp; Sapphire}}====&lt;br /&gt;
The PokéNav first appeared in &#039;&#039;[[PS187|Tongue-Tied Kecleon]]&#039;&#039;, where {{adv|Ruby}} received one from {{adv|Wally}} as thanks for helping him catch his first Pokémon, a {{p|Kecleon}}. Like in the games, the device contains information regarding the map of the [[Hoenn]] region, and can view a Pokémon&#039;s condition, [[stat]]s, and current [[level]].&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Emerald}}====&lt;br /&gt;
In &#039;&#039;[[PS305|Interesting Interactions Involving Illumise]]&#039;&#039;, {{adv|Emerald}} was also revealed to own a PokéNav, which he used to check the levels and stats of the [[rental Pokémon]] he used at the {{gdis|Battle Factory|III}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
{{OBP|Ruby|Ruby-Sapphire}} was seen with a PokéNav in &#039;&#039;[[PMRS03|Something Happened!!! Let&#039;s Go After Pikachu!!]]&#039;&#039;.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
The following gallery is of cards mentioning or featuring the PokéNav in the [[Pokémon Trading Card Game]].&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:PokéNavEXRubySapphire88.jpg|[[PokéNav (EX Ruby &amp;amp; Sapphire 88)|PokéNav]] ([[EX Ruby &amp;amp; Sapphire (TCG)|EX Ruby &amp;amp; Sapphire]] 88/109)&lt;br /&gt;
File:PokéNavCelestialStorm140.jpg|[[PokéNav (EX Ruby &amp;amp; Sapphire 88)|PokéNav]] ([[Celestial Storm (TCG)|Celestial Storm]] 140/168)&lt;br /&gt;
File:PokéNavCelestialStorm181.jpg|PokéNav (Celestial Storm 181/168)&lt;br /&gt;
File:ScottEXEmerald84.jpg|[[Scott (EX Emerald 84)|Scott]] ([[EX Emerald (TCG)|EX Emerald]] 84/106)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the TFG==&lt;br /&gt;
In the [[Pokémon Trading Figure Game]], the three figures {{TFG ID|Next Quest|Brendan|41}}, {{TFG ID|Groundbreakers|Landon|41}}, and {{TFG ID|Unnamed Third Set|Sean|41}} are based on {{ga|Brendan}}&#039;s design from [[Generation III]] games, which includes a PokéNav on his belt. This does not affect the gameplay.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BrendanNextQuest41.png|{{TFG ID|Next Quest|Brendan|41}}&lt;br /&gt;
File:LandonGroundbreakers41.png|{{TFG ID|Groundbreakers|Landon|41}}&lt;br /&gt;
File:SeanUnnamedThirdSet41.jpg|{{TFG ID|Unnamed Third Set|Sean|41}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Merchandise ==&lt;br /&gt;
The PokéNav has been featured in the [[Pokémon Trainer&#039;s Kit]] toy line by [[Bandai Namco|Bandai]], as well as on a pack of card sleeves.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Pokémon Trainer&#039;s Kit Advance 3 PokéNav.jpg|Pokémon Trainer&#039;s Kit Advance 3 PokéNav toy&lt;br /&gt;
File:Item Mania Sleeves.jpg|Item Mania Sleeves (in the lower right)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:CoroCoro_289.jpg|thumb|x200px|Brendan with an early PokéNav.]]&lt;br /&gt;
* In Emerald, [[Scott]] cannot be called while he is in the {{gdis|Battle Frontier|III}}, as the game will state that it is out of the service area. However, any other Trainer may be called from the Battle Frontier, and other Trainers may call the player.&lt;br /&gt;
* Early advertisements and articles promoting {{game|Ruby and Sapphire|s}} show an early version of the PokéNav. It has a completely different appearance, with a square screen and D-pad, and bears a resemblance to the original [[Game Boy]].&lt;br /&gt;
* Scott owns a red PokéNav which he wears on a black lanyard around his neck, as shown in his official artwork.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;PokéNav&#039;&#039;&lt;br /&gt;
{{langtable|color={{sapphire color light}}|bordercolor={{ruby color}}&lt;br /&gt;
|zh_cmn=神奇領航員 &#039;&#039;{{tt|Shénqí Lǐnghángyuán|Poké Navigator}}&#039;&#039; {{tt|*|Animated series (Taiwan)}}&amp;lt;br&amp;gt;神奇導覽器 &#039;&#039;{{tt|Shénqí Dǎolǎnqì|Poké Navigator}}&#039;&#039; {{tt|*|Manga (Taiwan)}}&lt;br /&gt;
|cs=Pokénav&lt;br /&gt;
|da=PokéNav&lt;br /&gt;
|nl=PokéNav&lt;br /&gt;
|fi=PokéNav&lt;br /&gt;
|fr=PokéNav&lt;br /&gt;
|de=PokéNav&lt;br /&gt;
|it=PokéNav&lt;br /&gt;
|ko=포켓 내비 &#039;&#039;Poké Navi&#039;&#039;{{tt|*|Games}}&amp;lt;br&amp;gt;포켓나비 &#039;&#039;PokéNavi&#039;&#039;{{tt|*|Animated series, Manga}}&lt;br /&gt;
|pl=PokéNawigator{{tt|*|AG017-AG022, AG038}}&amp;lt;br&amp;gt;PokéNav{{tt|*|AG017, AG029}}&amp;lt;br&amp;gt;PokéNavi{{tt|*|AG007}}&lt;br /&gt;
|pt_br=PokéNavi (manga)&amp;lt;br&amp;gt;PokéNav (TCG)&lt;br /&gt;
|ru=Навигатор &#039;&#039;Navigator&#039;&#039;&amp;lt;br&amp;gt;Покенав &#039;&#039;Pokénav&#039;&#039;{{tt|*|Pokémon TV}}&lt;br /&gt;
|es_la=Pokécompu{{tt|*|Seasons 8 and 9}}&amp;lt;br&amp;gt;PokéNav{{tt|*|Seasons 6 and 7}}&lt;br /&gt;
|es_eu=PokéNav&lt;br /&gt;
|sv=Poké-navigator{{tt|*|Animated series}}&amp;lt;br&amp;gt;Pokémon kartläsare{{tt|*|Pokémon Emerald manual}}&lt;br /&gt;
|vi=Hoa tiêu Pokémon&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Pokémon Navigator&#039;&#039;&lt;br /&gt;
{{langtable|color={{sapphire color light}}|bordercolor={{ruby color}}&lt;br /&gt;
|zh_yue=寶可夢導航器 &#039;&#039;{{tt|Pokémon Douhhòhnghei|Pokémon Navigator}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;小精靈領航員 &#039;&#039;{{tt|Síujīnglìhng Líhnghòhngyùhn|Pokémon Navigator}}&#039;&#039;&lt;br /&gt;
|zh_cmn=寶可夢導航器/宝可梦导航器 &#039;&#039;{{tt|Pokémon Dǎohángqì|Pokémon Navigator}}&#039;&#039; {{tt|*|Games, Animated series (Mainland China)}}&amp;lt;br&amp;gt;宝可梦导航仪 &#039;&#039;{{tt|Pokémon Dǎohángyí|Pokémon Navigator}}&#039;&#039; {{tt|*|Manga (Mainland China)}}&amp;lt;br&amp;gt;神奇寶貝領航員 &#039;&#039;{{tt|Shénqí Bǎobèi Lǐnghángyuán|Pokémon Navigator}}&#039;&#039; {{tt|*|Animated series (Taiwan)}}&amp;lt;br&amp;gt;神奇寶貝導覽器 &#039;&#039;{{tt|Shénqí Bǎobèi Dǎolǎnqì|Pokémon Navigator}}&#039;&#039; {{tt|*|Manga (Taiwan)}}&lt;br /&gt;
|cs=Pokémoní navigátor&lt;br /&gt;
|da=Pokémon-stedfinder&lt;br /&gt;
|nl=Pokémon-navigator&lt;br /&gt;
|fi=Pokémon-navigaattori&lt;br /&gt;
|fr=Navigateur Pokémon&lt;br /&gt;
|de=Pokémon Navigator&lt;br /&gt;
|it=Pokémon Navigator&lt;br /&gt;
|ko=포켓몬 네비게이터 &#039;&#039;Pokémon Navigator&#039;&#039;&lt;br /&gt;
|pl=Pokémon Nawigator&lt;br /&gt;
|pt_br=Navegador Pokémon&lt;br /&gt;
|ru=Поке-навигатор &#039;&#039;Poké-navigator&#039;&#039;&lt;br /&gt;
|es=Pokénavegador&lt;br /&gt;
|sv=Pokémon-navigatör&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Menu}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:PokéNav|*]]&lt;br /&gt;
[[Category:Map equipment]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[de:PokéNav]]&lt;br /&gt;
[[es:Pokénavegador]]&lt;br /&gt;
[[fr:PokéNav]]&lt;br /&gt;
[[it:PokéNav]]&lt;br /&gt;
[[ja:ポケナビ]]&lt;br /&gt;
[[zh:宝可梦导航器]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Effort_values&amp;diff=4375510</id>
		<title>Effort values</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Effort_values&amp;diff=4375510"/>
		<updated>2025-09-08T02:17:29Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: https://pokemondb.net/pokebase/434427/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|EVs|Eevee and its Evolutions|Eeveelution}}&lt;br /&gt;
{{move|Base points}}&lt;br /&gt;
&#039;&#039;&#039;Base points&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{j|{{Ruby|基礎|きそ}}ポイント}}&#039;&#039;&#039; &#039;&#039;base points&#039;&#039;), commonly referred to by fans as &#039;&#039;&#039;effort values&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{j|{{Ruby|努力値|どりょくち}}}}&#039;&#039;&#039; &#039;&#039;effort values&#039;&#039;) and abbreviated as &#039;&#039;&#039;EVs&#039;&#039;&#039;, are values that contribute to an individual Pokémon&#039;s [[stat]]s in the [[core series|core]] and [[side series]] [[Pokémon games]]. They are primarily obtained by defeating Pokémon in battle, based on the Pokémon that was defeated. From {{game|FireRed and LeafGreen|s}} to {{g|Ultra Sun and Ultra Moon}}, EVs were also officially referred to as &#039;&#039;&#039;base stats&#039;&#039;&#039; in English (distinct from what fans refer to as [[base stats]], which are instead the stat-affecting values intrinsic to the Pokémon&#039;s species).&lt;br /&gt;
&lt;br /&gt;
In the [[Generation]] {{gen|I}} and {{gen|II}} games, due to the effort value system being entirely different to later games, they are commonly referred to by fans as &#039;&#039;&#039;stat experience&#039;&#039;&#039; in the context of these games.&lt;br /&gt;
&lt;br /&gt;
Due to effort values, trained Pokémon are usually stronger than [[wild Pokémon]], even those of the same [[level]].&lt;br /&gt;
&lt;br /&gt;
==Stat experience==&lt;br /&gt;
In Generations {{gen|I}} and {{gen|II}}, effort points given are equal to the [[base stats]] of the defeated Pokémon species.&lt;br /&gt;
&lt;br /&gt;
The {{gdis|Pokémon data structure|I}} in [[Generation I]] contains two EV bytes for each of the five stats (HP, Attack, Defense, Speed and Special), starting at zero when caught and with a maximum EV of 65535 for each stat. When a Pokémon is defeated, its [[base stats]] are converted to effort points and then added to the EVs. For example, defeating a {{p|Mew}} grants 100 effort points to each EV. (Defeating 656 {{p|Mew}}, therefore, will give a Pokémon maximum EVs in each stat.) When multiple of the player&#039;s Pokémon defeat one opponent, the points are divided among those Pokémon.&lt;br /&gt;
&lt;br /&gt;
EVs are factored into the Pokémon&#039;s stats when it levels up. Additionally, EVs are calculated into stats when a Pokémon is taken from Bill&#039;s PC; this is called the [[box trick]]. A Pokémon which reaches level 100 can continue to acquire EVs up to the maximum of 65535 in each stat, and use the [[box trick]] to have those EVs factored in.&lt;br /&gt;
&lt;br /&gt;
[[Vitamin]]s add 2560 to one stat&#039;s EV, but cannot raise a stat above 25600.&lt;br /&gt;
&lt;br /&gt;
At level 100, the formula for determining the stat difference between a Pokémon trained in that stat and an untrained Pokémon is &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\tfrac{\sqrt{StatEXP}}{4}&amp;lt;/math&amp;gt;, with the square root rounding upwards unless that would take it above 255, and the whole calculation rounding downwards.&lt;br /&gt;
&lt;br /&gt;
EVs behave the same in [[Generation II]] as they did in [[Generation I]]. Both Special Attack and Special Defense share the EV for Special to maintain compatibility. The amount of Special EVs received is equal to the defeated Pokémon&#039;s Special Attack base stat. The [[box trick]] can still be used.&lt;br /&gt;
&lt;br /&gt;
[[Generation II]] introduced the [[Pokérus]], a rare virus which doubles the effort points gained in battle.&lt;br /&gt;
&lt;br /&gt;
==Modern system==&lt;br /&gt;
Since [[Generation III]], effort points have been completely separate values from base stats. Defeated Pokémon give out 1, 2 or 3 &#039;&#039;&#039;effort points&#039;&#039;&#039; to a particular stat, depending on species (see [[list of Pokémon by effort value yield]]). However, in battles that do not give any experience (such as in the {{gdis|Battle Tower|III}} or defeating an ally in a [[Double Battle]]), Pokémon will not gain any effort points. At level 100, a Pokémon&#039;s stats will be one stat point higher in a specific stat for every four effort points gained in that stat.&lt;br /&gt;
&lt;br /&gt;
Pokémon are limited to 510 effort points in total. Since Generation III, because stats are calculated by dividing effort by 4 and disregarding the remainder, 252 effort points are required to maximize a stat. As a result, the maximum amount of additional stat points that can be acquired by EV-training for a given stat is 63 when the Pokémon is level 100, in comparison to an otherwise identical Pokémon that is uninvested in EVs (and ignoring natures).&lt;br /&gt;
&lt;br /&gt;
[[Vitamin]]s add 10 effort points. Prior to [[Generation VIII]], they could not raise a stat above 100 EVs. Vitamins cannot raise the total effort points above 510. These Vitamins can be found for {{PDollar}}9,800 in [[department store]]s or in [[Laverre City]] in Generation VI, and for {{PDollar}}10,000 at [[Mount Hokulani]] in Generation VII. The list of Vitamins include:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float:left; text-align:center; border: 1px solid #{{firered color}}; background: #{{firered color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{leafgreen color light}}&amp;quot; | Stat&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundytr|5px}}; background: #{{leafgreen color light}}&amp;quot; | Vitamin&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{HP color}}&amp;quot; | HP&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag/s|HP Up|SV}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[HP Up]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Attack color}}&amp;quot; | Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag/s|Protein|SV}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Protein]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Defense color}}&amp;quot; | Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag/s|Iron|SV}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color}}&amp;quot; | Special Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag/s|Calcium|SV}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Calcium]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Defense color}}&amp;quot; | Special Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag/s|Zinc|SV}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Zinc]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;{{roundybl|5px}} background:#{{Speed color}}&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag/s|Carbos|SV}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}} background:#FFF&amp;quot; | [[Carbos]]&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a Pokémon holds an [[Exp. Share]], it will receive effort points even if the battling Pokémon has maxed out its effort points. If the Pokémon with the Exp. Share has Pokérus, the amount of effort points received is doubled.&lt;br /&gt;
&lt;br /&gt;
The [[Macho Brace]] doubles the effort points gained in battle. In combination with the [[Pokérus]], a Pokémon can gain four times the normal effort points. However, the effects of the item do not transfer to a Pokémon holding an Exp. Share.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
From Generations III to {{gen|V}}, Pokémon are limited to a total of 255 effort points per stat, and 510 effort points in total. As stated before, EVs contribute to a stat by dividing by 4 and rounding down, so the usable maximums are 252 effort points per stat, and 508 effort points in total. This makes the ideal spread of EVs 252/252/4 between three different stats, as opposed to 255/255 between two different stats. &lt;br /&gt;
&lt;br /&gt;
In Generations III and {{gen|IV}}, Pokémon recalculate their stats upon leveling up, except for {{p|Deoxys}}, whose stats are recalculated after every battle instead. Stats are also recalculated immediately if a [[Vitamin]] or stat-reducing Berry (see below) is used on the Pokémon, or when the Pokémon is placed into a PC box due to the [[Box trick|Box Trick]]. Level 100 Pokémon cannot gain EVs from winning battles.&lt;br /&gt;
&lt;br /&gt;
Starting in {{game|Emerald}}, certain [[Berry|Berries]] that were previously only used to make [[Pokéblock]]s can decrease certain effort values by 10 effort points, while increasing the [[friendship]] of the Pokémon they were used on. The game will tell the player if the Pokémon&#039;s friendship cannot increase or if the stat does not decrease. These Berries are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float:left; text-align:center; border: 1px solid #{{emerald color}}; background: #{{emerald color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{emerald color light}}&amp;quot; | Stat&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundytr|5px}}; background: #{{emerald color light}}&amp;quot; | Berry&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{HP color}}&amp;quot; | HP&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag/s|Pomeg Berry|SV}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Pomeg Berry]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Attack color}}&amp;quot; | Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag/s|Kelpsy Berry|SV}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Kelpsy Berry]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Defense color}}&amp;quot; | Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag/s|Qualot Berry|SV}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Qualot Berry]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color}}&amp;quot; | Special Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag/s|Hondew Berry|SV}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Hondew Berry]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Defense color}}&amp;quot; | Special Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag/s|Grepa Berry|SV}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Grepa Berry]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;{{roundybl|5px}} background:#{{Speed color}}&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag/s|Tamato Berry|SV}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}} background:#FFF&amp;quot; | [[Tamato Berry]]&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In {{g|Colosseum}}, [[Shadow Pokémon]] do not earn effort values from battling until they have been [[Purification|purified]], although [[vitamin]]s can still be used on them.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Most of the [[Generation IV]] EV system remains unchanged from [[Generation III]]. However, EV-reducing Berries will reduce Effort Points to 100 if the current Effort Points for the stat were above 110.&lt;br /&gt;
&lt;br /&gt;
A new series of items exist which give an additional four effort points per Pokémon defeated. Each applies the bonus to a different stat, in addition to the normal effort points gained. The bonus effort points are also doubled by the [[Pokérus]]. The effects of these items do not transfer over to a Pokémon holding an Exp. Share.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float:left; text-align:center; border: 1px solid #{{platinum color}}; background: #{{platinum color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{platinum color light}}&amp;quot; | Stat&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundytr|5px}}; background: #{{platinum color light}}&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{HP color}}&amp;quot; | HP&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag/s|Power Weight|SV}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Power Weight]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Attack color}}&amp;quot; | Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag/s|Power Bracer|SV}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Power Bracer]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Defense color}}&amp;quot; | Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag/s|Power Belt|SV}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Power Belt]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color}}&amp;quot; | Special Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag/s|Power Lens|SV}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Power Lens]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Defense color}}&amp;quot; | Special Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag/s|Power Band|SV}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Power Band]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;{{roundybl|5px}} background:#{{Speed color}}&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag/s|Power Anklet|SV}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}} background:#FFF&amp;quot; | [[Power Anklet]]&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a Pokémon has alternate [[form]]s that change its [[stats]] (e.g. {{p|Giratina}}), any effort points acquired will be applied to its stats when the form is changed, allowing the player to boost their Pokémon&#039;s stats without having to level it up.  Additionally, all Pokémon have stats recalculated to include EVs when placed into the box, also allowing to boost stats without requiring a level up, also known as the [[Box trick|Box Trick]].&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
In [[Generation V]], most of the EV system remains unchanged from Generation {{gen|III}} and {{gen|IV}}.&lt;br /&gt;
&lt;br /&gt;
EV-reducing Berries no longer reduce Effort Points to 100 if the points were above 110; instead, it always deducts 10 EVs.&lt;br /&gt;
&lt;br /&gt;
Pokémon can now gain effort values from battling even at Level 100, and stats are recalculated at the end of every battle instead of only after leveling up, much like Deoxys in the Generation III games. When a Pokémon is defeated, EVs do not get added until after all [[Experience|experience points]] have been added (if the Pokémon levels up more than once, the second level it gains will have new EVs calculated into it). If a Pokémon levels up in the middle of a battle, its stats will update assuming there are EVs to add from a previously defeated opponent, but EVs from the opponent that caused it to level up will not be added until after the experience points have been completely added. This entire mechanic was overhauled in {{g|Black and White Versions 2}}; EVs are now added before Experience, so if the victorious Pokémon gains enough Experience to level up, its new stats when displayed in battle include the new EVs.&lt;br /&gt;
&lt;br /&gt;
A new kind of item called [[Feather]]s (known as Wings at the time) are introduced, which are similar to [[Vitamin]]s, but only give 1 effort point when consumed. Unlike Vitamins, however, Feathers are not subject to the 100 EV limit and can be consumed until the maximum value of 255 for one stat (or a combined 510 for all stats) is reached. There are 7 types of Feathers in total, but only 6 Feathers contribute to a specific stat: the [[Pretty Feather]] does nothing at all. Feathers can be collected from the [[Phenomenon|shadows]] at the [[Driftveil Drawbridge]] or [[Marvelous Bridge]] and are given as prizes for clearing higher level floors in the [[Black Tower]] and [[White Treehollow]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float:left; text-align:center; border: 3px solid #{{black color}}; background: #{{white color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{white color light}}&amp;quot; | Stat&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundytr|5px}}; background: #{{white color light}}&amp;quot; | Item&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{HP color}}&amp;quot; | HP&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag/s|Health Feather|SV}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Feather]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Attack color}}&amp;quot; | Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag/s|Muscle Feather|SV}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Muscle Feather]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Defense color}}&amp;quot; | Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag/s|Resist Feather|SV}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Resist Feather]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color}}&amp;quot; | Special Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag/s|Genius Feather|SV}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Genius Feather]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Defense color}}&amp;quot; | Special Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag/s|Clever Feather|SV}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Clever Feather]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;{{roundybl|5px}} background:#{{speed color}}&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag/s|Swift Feather|SV}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}} background:#FFF&amp;quot; | [[Swift Feather]]&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Pokémon Black 2 and White 2, [[Join Avenue]]&#039;s Beauty Salon, Dojo and Café can alter a Pokémon&#039;s EVs for a determined price.&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
All items and mechanics for effort values remain the same in [[Generation VI]] as they were in Generation V, except individual stats now max out at 252 EVs instead of 255; if a Pokémon is transferred forward into a Generation VI game while it has 253 or more effort values in a stat, they will be reduced to 252. This provides no functional difference from previous generations as far as calculating that stat, since stats are calculated by integer division of the effort values by 4, so having 252 EVs has the same effect on a stat as having 255. However, by not allowing EVs to be accumulated beyond the last meaningful benchmark, it&#039;s possible to earn them in a different stat instead, perhaps gaining one more effective stat point there.&lt;br /&gt;
&lt;br /&gt;
Generation VI also introduced a new feature called [[Super Training]], which allows the player to increase effort points for each stat individually, or remove all effort points from a Pokémon entirely. Super Training Regimens feature minigame activities where the Pokémon attacks various balloons with footballs/soccer balls, which award effort points for the stat of the player&#039;s choosing as well as awarding a [[Training Bag]]. Training Bags also typically increase effort points, though some of them have other effects—such as the [[Double-Up Bag]], which doubles the number of effort points awarded after a Regimen, or the [[Reset Bag]], which reduces all effort points on a single Pokémon to zero.&lt;br /&gt;
&lt;br /&gt;
In Pokémon X and Y, EV-altering juices can be made or bought at the [[Juice Shoppe]] in [[Lumiose City]]. If the player mixes two Berries of the same color, they will produce an EV Juice that raises a stat corresponding to the Berries&#039; color by an amount depending on the Berries used; pre-made EV Juices can also be purchased from the Juice Shoppe, with the available juices varying each day. If the player mixes a {{b|Kee}} and [[Maranga Berry]], they can produce the Perilous Soup, which reduces all effort points on a single Pokémon to zero.&lt;br /&gt;
&lt;br /&gt;
Super Training exposes base stats to the player for the first time. Using a Reset Bag will numerically display the effort points a Pokémon just had, which can be reverted by restarting without saving. Additionally, high-level Pokémon can determine their [[individual values]] mathematically by inspecting the values of their stats after a Reset Bag is used.&lt;br /&gt;
&lt;br /&gt;
{{pkmn2|Caught|Catching}} a wild Pokémon will now give EVs for that Pokémon as if it were defeated.&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
{{incomplete|section|Do allies called by Totem Pokémon provide more EVs than usual, like allies called by non-Totem Pokémon?}}&lt;br /&gt;
All mechanics for effort values remain the same in [[Generation VII]] as they were in Generation VI.&lt;br /&gt;
&lt;br /&gt;
Pressing the Y button on the Summary screen of a Pokémon will now show an orange graph similar to that of Super Training, depicting how much EVs a Pokémon has accumulated so far. A maxed out stat will have sparkles around its name. When a Pokémon has 510 EVs in total, the graph will turn cyan.&lt;br /&gt;
&lt;br /&gt;
The Macho Brace is unavailable in {{g|Sun and Moon}}; however, the six Power Items introduced in Generation IV now yield an additional eight instead of four effort points per Pokémon defeated.&lt;br /&gt;
&lt;br /&gt;
Although Super Training is no longer available, Pokémon Sun and Moon introduced [[Poké Pelago]], which allows for passive EV-training of Pokémon currently stored in the [[Pokémon Storage System|PC]]. On {{DL|Poké Pelago|Isle Evelup}}, these Pokémon can be let out to play on one of three structures on the isle, with up to six Pokémon allowed per group. Each round lasts for thirty minutes, with a maximum of 99 per session allowed. The player can end play sessions early, and will keep all progress from hitherto completed rounds. Pokémon in play sessions cannot be accessed from the PC, but their Summaries can be checked while on Isle Evelup. During play sessions, special, purpose-made juices are given to the Pokémon, allowing for increases in effort points per stat. The effectiveness of these juices is determined by Isle Evelup&#039;s level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{locationcolor/light|land}}; border:3px solid #{{locationcolor/med|land}}; margin:auto&amp;quot;&lt;br /&gt;
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|- style=&amp;quot;background:#{{locationcolor/light|land}}&amp;quot;&lt;br /&gt;
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! EVs per Session&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
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{{-}}&lt;br /&gt;
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Since the maximum EVs a Pokémon can get in any one stat is 252, it would take 63 sessions at Level 3 to max out one stat, for a total time of 31 hours and 30 minutes. This time can be cut in half by placing [[Poké Bean]]s in the crate on the island.&lt;br /&gt;
&lt;br /&gt;
Pokémon Sun and Moon also introduced [[SOS Battle]]s. Most wild Pokémon can call an ally for help, turning a regular wild battle into an SOS Battle. All wild Pokémon summoned this way have their EV yields doubled upon being defeated. Thus, if a Pokémon holding a Power Weight and infected with Pokérus defeats a Caterpie, which gives 1 HP EV, it will earn 18 HP EVs; however, a Caterpie that is called as an ally will instead yield 36 HP EVs. In this way, only 7 ally Caterpie must be defeated to max out HP.&lt;br /&gt;
&lt;br /&gt;
Similar to Pokémon Black 2 and White 2, [[Festival Plaza]]&#039;s Bouncy Houses and Food Stalls can alter a Pokémon&#039;s EVs for a predetermined price.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
In {{g|Sword and Shield}} and {{g|Brilliant Diamond and Shining Pearl}}, pressing X on a Pokémon&#039;s summary screen will display a graph of its effort values similar to Generation VII.&lt;br /&gt;
&lt;br /&gt;
[[Poké Job|Seminars from Hammerlocke University]] raises their EVs by 4 per hour; these Poké Jobs are always available (once unlocked) and can be used repeatedly.&lt;br /&gt;
&lt;br /&gt;
[[Max Raid Battle]]s, due to not providing any experience, do not provide any EVs to Pokémon that participate in the battle.&lt;br /&gt;
&lt;br /&gt;
In the [[Isle of Armor]], an NPC on one of the islands in the [[Workout Sea]] named Lady Clear will offer to completely reset the EVs of any Pokémon for 10 pieces of [[Armorite Ore]].&lt;br /&gt;
&lt;br /&gt;
In {{g|Legends: Arceus}}, EVs can be gained from battles as usual. However, they cannot be viewed within Legends: Arceus, and have no effect on the stats of the Pokémon. If transferred via HOME to a different game, the EVs gained in Legends: Arceus will be retained, and they will properly affect their stats.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon is transferred into Legends: Arceus from {{g|HOME}} that was infected with [[Pokérus]] in a different game, it will still receive extra EVs.&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
In {{g|Scarlet and Violet}}, pressing L on a Pokémon’s moves and stats screen will display a graph of its effort values similar to Generation VII and VIII.&lt;br /&gt;
&lt;br /&gt;
==Measuring EVs==&lt;br /&gt;
Prior to [[Generation VI]], there is no way to directly view effort values; from Generation VI onward, the games include a {{wp|radar chart}} that indicates a Pokémon&#039;s effort values without giving specific numbers. [[Shigeru Ohmori]] has stated that the reason EVs and {{IV}}s are hidden is because he prefers to think of {{OBP|Pokémon|species}} as &amp;quot;real, living creatures&amp;quot;.&amp;lt;ref&amp;gt;[http://www.wired.co.uk/news/archive/2014-12/11/pokemon-interview Pokemon&#039;s Junichi Masuda: &#039;We weren’t explicitly targeting children&#039; (Wired UK)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Vitamin]]s, {{cat|Friendship-raising Berries}}, and [[wing]]s all change a Pokémon&#039;s EVs until a limit is reached. In Generation I and II, using a vitamin on a Pokémon that had reached maximum EVs in the respective category, a textbox would appear stating that the item would &amp;quot;have no effect&amp;quot;. They raise a stat by 10 EVs until it reaches 100, lower a stat by 10 EVs until it reaches 0, and raise a stat by 1 EV until it reaches 252 (255 prior to [[Generation VI]]), respectively. The amount of items that a Pokémon can consume is proportional to the number of EVs it has in its respective stat. A player can save the game, use one of these items until the EV reaches its limit, record the number of items used, and [[soft resetting|soft reset]] the game. For example, a Pokémon that can eat two [[Pomeg Berry|Pomeg Berries]] before its HP stops decreasing has between 11 and 20 EVs in HP.&lt;br /&gt;
&lt;br /&gt;
Added in [[Generation III]], if a Pokémon has the maximum 510 effort points, it can receive an {{DL|List of Ribbons in the games|Effort Ribbon}} from a non-playable character (NPC). This Ribbon will remain on the Pokémon even if its EVs are lowered such that it does not have 510 effort points.&lt;br /&gt;
*In {{game2|Ruby|Sapphire|Emerald}}, alongside {{g|Omega Ruby and Alpha Sapphire}}, an NPC in the {{DL|Slateport City|Slateport Market}} will give the player&#039;s Pokémon an Effort Ribbon.&lt;br /&gt;
*In {{game2|Diamond|Pearl|Platinum}}, alongside {{g|Brilliant Diamond and Shining Pearl}} an NPC in the [[Sunyshore Market]] will give the player&#039;s Pokémon an Effort Ribbon.&lt;br /&gt;
*In {{game|HeartGold and SoulSilver|s}}, an NPC in [[Blackthorn City]] will give the player&#039;s Pokémon an Effort Ribbon.&lt;br /&gt;
*In {{g|X and Y}}, an NPC in the [[Laverre City]] [[Pokémon Fan Club]] will give the player&#039;s Pokémon an Effort Ribbon.&lt;br /&gt;
*In {{g|Sun and Moon}}, alongside {{g|Ultra Sun and Ultra Moon}}, an NPC in the [[Battle Royal Dome]] will give the player&#039;s Pokémon an Effort Ribbon.&lt;br /&gt;
*In {{g|Sword and Shield}}, an NPC in [[Hammerlocke]] will give the player&#039;s Pokémon an Effort Ribbon.&lt;br /&gt;
*In {{g|Scarlet and Violet}}, an NPC in the park in south [[Levincia]] will give the player&#039;s Pokémon an Effort Ribbon.&lt;br /&gt;
&lt;br /&gt;
In {{game|Black and White|s}}, there is an NPC in a house in [[Opelucid City]] who will tell the {{player}} if the Pokémon at the front of their party has attained 510 total effort values.&lt;br /&gt;
&lt;br /&gt;
In {{B2W2}}, [[Bianca]], when called on the [[Xtransceiver]] after the player has defeated the {{pkmn|Champion}}, will tell the player whether a certain Pokémon in the party has attained 510 total effort values. She will also notify the player if a Pokémon has reached 252 effort values in any stat.&lt;br /&gt;
&lt;br /&gt;
In {{g|X and Y}} and {{g|Omega Ruby and Alpha Sapphire}}, [[Super Training]] can be used to numerically determine the effort points of a Pokémon. Additionally, a Pokémon will be marked as a Fully Trained Pokémon if it has 510 effort values.&lt;br /&gt;
&lt;br /&gt;
In {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, Ultra Moon}}, {{pkmn|Sword and Shield|Sword, Shield}}, {{pkmn|Scarlet and Violet|Scarlet, and Violet}}, pressing the Y button{{sup/7|SMUSUM}}, the X button{{sup/8|SwSh}}, or the L button{{sup/9|SV}} on a Pokémon&#039;s Summary screen will show an orange graph depicting the EVs it has accumulated so far; stats that have reached 252 effort values will sparkle. When the Pokémon has reached the maximum amount of 510 EVs, the graph will turn cyan.&lt;br /&gt;
&lt;br /&gt;
==Fully Trained Pokémon==&lt;br /&gt;
A Fully Trained Pokémon is a Pokémon that has reached 510 EVs overall, the maximum a Pokémon can achieve. In Generations III, IV, and VI onwards, there is an NPC that will give an {{DL|List of Ribbons in the games|Effort Ribbon}} to Fully Trained Pokémon; in Generation V, an NPC in [[Opelucid City]] will comment that the Pokémon has put in a lot of effort if it is a Fully Trained Pokémon.&lt;br /&gt;
&lt;br /&gt;
In {{g|X and Y}} and {{g|Omega Ruby and Alpha Sapphire}}, Fully Trained Pokémon can access [[Super Training|Secret Super-Training Regimens]]. Once a Pokémon has reached Fully Trained status, it will not lose it even if its EVs are removed, such as with a Reset Bag or {{cat|friendship-raising Berries}}.&lt;br /&gt;
&lt;br /&gt;
In Omega Ruby and Alpha Sapphire, [[Pathless Plain]] becomes accessible if the player has at least three Fully Trained Pokémon in their team.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{skill color}}|bordercolor={{skill color dark}}&lt;br /&gt;
|zh_yue=基礎點數 &#039;&#039;{{tt|Gēichó Dímsou|Base Points}}&#039;&#039;&lt;br /&gt;
|zh_cmn=基礎點數 / 基础点数 &#039;&#039;{{tt|Jīchǔ Diǎnshù|Base Points}}&#039;&#039;&lt;br /&gt;
|cs=Základní statistiky&lt;br /&gt;
|fr=Stats de base&lt;br /&gt;
|de=Basiswerte&amp;lt;sup&amp;gt;(Gen V onwards)&amp;lt;/sup&amp;gt;&amp;lt;br/&amp;gt;Fleiß-Punkte&amp;lt;sup&amp;gt;(Gen IV)&amp;lt;/sup&amp;gt; &lt;br /&gt;
|hu=Alapstátusz&lt;br /&gt;
|it=Punti base&lt;br /&gt;
|ko=기초포인트 &#039;&#039;Gicho points&#039;&#039;&lt;br /&gt;
|pl=Podstawowe statystyki&lt;br /&gt;
|ru=Базовый параметр &#039;&#039;Bazovyy parametr&#039;&#039;&lt;br /&gt;
|es=Puntos de base&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[List of Pokémon by effort value yield]]&lt;br /&gt;
&lt;br /&gt;
{{Pokémon individuality|skill}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Basispunkte]]&lt;br /&gt;
[[es:Puntos de esfuerzo]]&lt;br /&gt;
[[fr:EV]]&lt;br /&gt;
[[it:Punti base]]&lt;br /&gt;
[[ja:努力値]]&lt;br /&gt;
[[zh:基础点数]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Terastal_phenomenon&amp;diff=4360604</id>
		<title>Terastal phenomenon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Terastal_phenomenon&amp;diff=4360604"/>
		<updated>2025-08-19T01:37:11Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: https://bulbapedia.bulbagarden.net/wiki/Forest%27s_Curse_(move)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Tera Pokémon|the {{OBP|Pokémon|species}} with the {{pkmn|category}} &amp;quot;Tera Pokémon&amp;quot;|Terapagos (Pokémon)}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Terastal phenomenon.png|thumb|300px|Artwork of the Terastal phenomenon]]&lt;br /&gt;
The &#039;&#039;&#039;Terastal phenomenon&#039;&#039;&#039; or &#039;&#039;&#039;Terastallization&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラスタル&#039;&#039;&#039; &#039;&#039;Terastal&#039;&#039;) is a temporary transformation affecting {{OBP|Pokémon|species}} that was introduced in {{g|Scarlet and Violet}} during [[Generation IX]]. It gives a Pokémon a crystalline appearance and [[type change|changes its type]]. The Terastal phenomenon has also appeared in spin-off games such as {{g|Champions}} and {{g|Masters EX}}.&lt;br /&gt;
&lt;br /&gt;
==Etymology==&lt;br /&gt;
The name &amp;quot;Terastal&amp;quot; likely derives from the Japanese word &#039;&#039;&#039;照らす&#039;&#039;&#039; &#039;&#039;terasu&#039;&#039; (to illuminate; to shine) and the English word &#039;&#039;crystal&#039;&#039;. It may also be derived from the prefix &#039;&#039;tera-&#039;&#039;, possibly in reference to previously introduced temporary transformation mechanics, [[Gigantamax]] and [[Mega Evolution]], which are named after subsequent {{wp|SI prefixes}}.&lt;br /&gt;
&lt;br /&gt;
==Terminology==&lt;br /&gt;
Some terms related to this game mechanic include:&lt;br /&gt;
* &#039;&#039;&#039;Terastal phenomenon&#039;&#039;&#039; or &#039;&#039;&#039;Terastallization&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラスタル&#039;&#039;&#039; &#039;&#039;Terastal&#039;&#039;) is the transformation.&lt;br /&gt;
* &#039;&#039;&#039;Terastallize&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラスタルする&#039;&#039;&#039; &#039;&#039;Terastallize&#039;&#039;) is the related verb for this transformation.&lt;br /&gt;
* &#039;&#039;&#039;Tera Pokémon&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラスタルポケモン&#039;&#039;&#039; &#039;&#039;Terastal Pokémon&#039;&#039;), also known as &#039;&#039;&#039;Terastallized Pokémon&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラスタルしたポケモン&#039;&#039;&#039; &#039;&#039;Terastallized Pokémon&#039;&#039;), are [[Pokémon (species)|Pokémon]] affected by this transformation.&lt;br /&gt;
* &#039;&#039;&#039;Terastallized state&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラスタルした姿&#039;&#039;&#039; &#039;&#039;Terastallized appearance&#039;&#039;) refers to the crystallized appearance of a Pokémon after Terastallizing. Two Pokémon ({{p|Ogerpon}} and {{p|Terapagos}}) have unique Terastallized states that further change the Pokémon&#039;s appearance.&lt;br /&gt;
* &#039;&#039;&#039;[[Terastal energy]]&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラスタルエネルギー&#039;&#039;&#039; &#039;&#039;Terastal energy&#039;&#039;) is the energy involved in this transformation.&lt;br /&gt;
* The &#039;&#039;&#039;Tera Type&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラスタイプ&#039;&#039;&#039; &#039;&#039;Teras Type&#039;&#039;) is the [[type]] of the Terastallized Pokémon.&lt;br /&gt;
* The &#039;&#039;&#039;Tera Jewel&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラスタルジュエル&#039;&#039;&#039; &#039;&#039;Terastal Jewel&#039;&#039;) is the jewel on top of the head of a Terastallized Pokémon.&lt;br /&gt;
* The &#039;&#039;&#039;[[Tera Orb]]&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラスタルオーブ&#039;&#039;&#039; &#039;&#039;Terastal Orb&#039;&#039;) is the [[Key Item]] that allows a Pokémon to Terastallize.&lt;br /&gt;
* &#039;&#039;&#039;[[Tera Shard]]s&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラピース&#039;&#039;&#039; &#039;&#039;Tera Piece&#039;&#039;) are any of the [[:Category:Tera Shards|items]] that change a Pokémon&#039;s Tera Type. There are 19 Tera Shards, one for each type, including {{t|Stellar}}.&lt;br /&gt;
* A &#039;&#039;&#039;[[Tera Raid Battle]]&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラレイドバトル&#039;&#039;&#039; &#039;&#039;Tera Raid Battle&#039;&#039;) is a type of [[Pokémon battle]].&lt;br /&gt;
* There are two moves related to this phenomenon: &lt;br /&gt;
** &#039;&#039;&#039;{{m|Tera Blast}}&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラバースト&#039;&#039;&#039; &#039;&#039;Tera Burst&#039;&#039;) is a move that deals damage based on the user&#039;s Tera Type if the user has Terastallized.&lt;br /&gt;
** &#039;&#039;&#039;{{m|Tera Starstorm}}&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラクラスター&#039;&#039;&#039; &#039;&#039;Tera Cluster&#039;&#039;) is Terapagos&#039;s [[signature move]]. It deals super effective damage on Terastallized targets.&lt;br /&gt;
* There are three {{Abilities}} related to this phenomenon, all [[Signature Ability|exclusive]] to a form of {{p|Terapagos}}:&lt;br /&gt;
** &#039;&#039;&#039;{{a|Tera Shift}}&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラスチェンジ&#039;&#039;&#039; &#039;&#039;Tera Change&#039;&#039;) is exclusive to its Normal Form. It causes Terapagos to change into its Terastal Form when it enters battle.&lt;br /&gt;
** &#039;&#039;&#039;{{a|Tera Shell}}&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラスシェル&#039;&#039;&#039; &#039;&#039;Tera Shell&#039;&#039;) is exclusive to its Terastal Form. It causes all damage-dealing moves to become [[Type#Type effectiveness|not very effective]] on Terapagos while its [[HP]] is full.&lt;br /&gt;
** &#039;&#039;&#039;{{a|Teraform Zero}}&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ゼロフォーミング&#039;&#039;&#039; &#039;&#039;Zero-Forming&#039;&#039;) is exclusive to its Stellar Form. It negates all effects of [[weather]] and [[terrain]].&lt;br /&gt;
* &#039;&#039;&#039;[[List of Pokémon with form differences#Terapagos|Terastal Form]]&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラスタルフォーム&#039;&#039;&#039; &#039;&#039;Terastal Form&#039;&#039;) is a form taken in battle by Terapagos through its Tera Shift Ability.&lt;br /&gt;
&lt;br /&gt;
Some examples of in-game dialogue from {{g|Scarlet and Violet}}:&lt;br /&gt;
* &#039;&#039;&amp;quot;When it is charged with energy, it can be used to cause Pokémon to &#039;&#039;&#039;Terastallize&#039;&#039;&#039;.&amp;quot;&#039;&#039; (excerpt from the description of [[Tera Orb]])&lt;br /&gt;
* &#039;&#039;&amp;quot;If the user has &#039;&#039;&#039;Terastallized&#039;&#039;&#039;, it unleashes energy of its &#039;&#039;&#039;Tera Type&#039;&#039;&#039;.&amp;quot;&#039;&#039; (excerpt from the description of {{m|Tera Blast}})&lt;br /&gt;
* &#039;&#039;&amp;quot;If an opponent’s Pokémon &#039;&#039;&#039;Terastallizes&#039;&#039;&#039; during battle... observe a Pokémon&#039;s &#039;&#039;&#039;Tera Jewel&#039;&#039;&#039; closely to see which type it has become!&amp;quot;&#039;&#039; ([[Hassel]])&lt;br /&gt;
* &#039;&#039;&amp;quot;&#039;&#039;&#039;Terastallizing&#039;&#039;&#039; gives a real boost, see!&amp;quot;&#039;&#039; ([[Nemona]])&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===History===&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
There is a lot of mystery surrounding the Terastal phenomenon and why it only happens in Paldea. [[Professor Sada]]{{sup/9|S}}/[[Professor Turo]]{{sup/9|V}} was known to be researching this mysterious transformation.&amp;lt;ref name=&amp;quot;Terastal&amp;quot;&amp;gt;(August 3, 2022) &amp;quot;[https://scarletviolet.pokemon.com/en-us/news/terastal_phenomenon/ Pokémon Shine and Glimmer Like Gems Thanks to the Terastal Phenomenon].&amp;quot; Pokémon Scarlet and Pokémon Violet Official Website&amp;lt;/ref&amp;gt; It is later revealed that the Terastal phenomenon also occurs in [[Kitakami]] and has even been replicated by technological means in the grounds of [[Blueberry Academy]] in [[Unova]], through the use of materials from Paldea and Kitakami.&lt;br /&gt;
&lt;br /&gt;
The Terastal phenomenon was first discovered 140 years ago in [[Area Zero]] along with Terastallized Pokémon at the bottom of the [[Great Crater of Paldea]]. However, attempts to remove Terastallized Pokémon from the crater caused the light to disappear. Further details of the Terastal phenomenon thus remained unclear for a while. &lt;br /&gt;
&lt;br /&gt;
Ten years before the events of {{g|Scarlet and Violet}}, the game&#039;s professor began investigating the phenomenon, and discovered that the energy emitted from shining crystals in Area Zero is what triggers it. The [[Tera Orb]]s were then created by the professor from the Terastal energy located in Area Zero, with support from [[Clavell|Director Clavell]]. This allowed people to Terastallize their Pokémon outside of Area Zero. The Tera Orb was then shared to the [[Paldea League]] and [[Naranja Academy]]{{sup/9|S}}/[[Uva Academy]]{{sup/9|V}}.&lt;br /&gt;
&lt;br /&gt;
At some point, the Terastal energy was used by the professor to create a [[time machine]], [[Time travel|bringing]] in [[Paradox Pokémon]] from the ancient past{{sup/9|S}}/distant future{{sup/9|V}}, including a pair of {{p|Koraidon}}{{sup/9|S}}/{{p|Miraidon}}{{sup/9|V}}.&lt;br /&gt;
&lt;br /&gt;
The crystalline petals of {{p|Glimmora}} seem to resemble the Tera Jewels that appear during the Terastal phenomenon. It is unknown if there is a connection between Glimmora and the Terastal phenomenon, though many of them (along with its pre-Evolution, {{p|Glimmet}}) can be found in Area Zero, the place where the phenomenon originated. Additionally, eight [[TM Material|Glimmet Crystal]]s are needed to make {{TM|171|Tera Blast}}, a move that changes type upon Terastallizing.&lt;br /&gt;
&lt;br /&gt;
The [[Scarlet Book]]{{sup/9|S}}/[[Violet Book]]{{sup/9|V}} makes cryptic hints that it may be linked to an unknown Pokémon resembling a disk made of layers of overlapping hexagons, but the truth of this has yet to be confirmed. [[Area Zero journals|A journal in Research Station No. 1]] further implies its existence and relationship to the phenomenon. The journal reads:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;We&#039;ve determined that this energy crystallization is linked to the being we call ▊▊▊▊▊▊. The interlocking hexagonal plates that comprise ▊▊▊▊▊▊&#039;s shell must somehow cause this phenomenon—which I&#039;ve dubbed &#039;Terastallizing.&#039;&amp;quot;&amp;lt;/blockquote&amp;gt; This Pokémon is ultimately confirmed to be {{p|Terapagos}}. A nineteenth Tera Type, the {{t|Stellar}} type, was later discovered and named by Professor Sada{{sup/9|S}}/Professor Turo{{sup/9|V}}.&amp;lt;ref&amp;gt;https://scarletviolet.pokemon.com/en-us/news/new_tera_type/&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{endspoilers}}&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
[[File:Tera jewel concept art.jpg|thumb|250px|Concept art of Fire-type and Water-type Tera Jewels from {{g|Scarlet and Violet}}]]&lt;br /&gt;
{{pkmn|Trainer}}s who obtain a [[Tera Orb]] are able to use it to Terastallize their Pokémon, which makes a Tera Jewel appear above the Pokémon&#039;s head and causes the Pokémon&#039;s body to glisten like polished, faceted gemstones. This changes the Pokémon&#039;s defensive [[type]](s) to its Tera Type, removing all other types, but gives a weakness to {{type|Stellar}} attacks, which can only be used by Stellar-type Tera Pokémon. Terastallized Pokémon are identified by having &amp;quot;Tera&amp;quot; in front of their name.&lt;br /&gt;
&lt;br /&gt;
While Terastallized, Pokémon receive [[STAB]] on moves matching their Tera Type, in addition to moves matching their original types. The original types are the types they had immediately before Terastallizing (taking type changes into account but ignoring {{m|Forest&#039;s Curse}}) or their base types if they were sent on the field while Terastallized. If the Pokémon&#039;s Tera Type is the same as one of its original types, moves of that type receive a ×2 damage boost instead of the usual ×1.5.&amp;lt;ref name=Terastal/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Terastallization takes priority over all moves.&lt;br /&gt;
&lt;br /&gt;
During this time, {{a|Adaptability}} works only for the Tera Type (with ×1.5 becoming ×2, and ×2 becoming ×2.25). Additionally, moves of the Tera Type that have a [[base power]] below 60 are increased to 60 base power; this is checked for after {{a|Technician}}&#039;s boost &amp;lt;ref&amp;gt;https://twitter.com/skittyve/status/1599911349764571137&amp;lt;/ref&amp;gt;. The boost does not apply to [[multistrike move]]s or moves with increased [[priority]]. [[:Category:Moves that power up|Moves that increase in power]] (such as {{m|Rollout}}) are boosted if its base power would be below 60 when used, but moves with [[:Category:Moves that have variable power|variable power based on other factors]] (such as {{m|Water Spout}}) are not boosted, regardless of what its base power would be when used. Pokémon can only have one Tera Type. The move {{m|Tera Blast}} changes type to the Pokémon&#039;s innate Tera Type upon Terastallizing.&amp;lt;ref&amp;gt;(August 21, 2022) &amp;quot;[https://scarletviolet.pokemon.com/en-us/news/master_terastal/ Master Using the Terastal Phenomenon in Battle!]&amp;quot; Pokémon Scarlet and Pokémon Violet Official Website&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Terastallized Pokémon cannot have their type changed from moves and Abilities such as {{m|Soak}}, {{m|Double Shock}}, {{A|Imposter}}, {{a|Protean}}, or {{m|Transform}}. A Pokémon using {{m|Transform}} before Terastallizing will not copy its opponent&#039;s Tera Type and will instead keep its own.&lt;br /&gt;
&lt;br /&gt;
Similar to [[Mega Evolution]], the Terastal phenomenon lasts until the battle ends or the Terastallized Pokémon faints. After being used once, the Tera Orb loses all its Terastal energy and has to be recharged by either touching crystals containing Terastal energy or by visiting a [[Pokémon Center]].&amp;lt;ref name=Terastal/&amp;gt; An exception to this can be found in Area Zero, where the Tera Orb will automatically recharge at the end of each battle after it is used. Upon capturing Terapagos at the end of [[The Indigo Disk]], the Tera Orb will be infused with Terapagos&#039; energy and will no longer require charging. &lt;br /&gt;
&lt;br /&gt;
After beating the [[Medali Gym]], the player can change their Pokémon&#039;s Tera Type at the [[Medali|Treasure Eatery]] by exchanging 50 [[Tera Shard]]s of a given type with the chef. However, the Tera Type of {{p|Ogerpon}} and {{p|Terapagos}} cannot be changed.&lt;br /&gt;
&lt;br /&gt;
The Terastal phenomenon is currently only known to be found in certain areas of the [[Pokémon world]]: [[Paldea]], due to the [[Terastal energy]] seeping from the ground of the region&amp;lt;ref name=&amp;quot;Terastal&amp;quot; /&amp;gt;, which was supposedly created by the {{ga|Terapagos}} slumbering within the [[Great Crater of Paldea]]; [[Kitakami]], due to the Terastal energy found in the [[Crystal Pool]], which creation is unknown; and [[Blueberry Academy]] in [[Unova]], due to the Core hanging from the roof of the [[Terarium]], which [[Briar]] created by using soil from Paldea and the water from Kitakami&#039;s Crystal Pool.&lt;br /&gt;
&lt;br /&gt;
===Catching Tera Pokémon===&lt;br /&gt;
Normal wild Pokémon found in Paldea typically have a Tera Type that matches one of their normal types. This Tera Type does not reflect their potential [[Evolution]]s and cannot be passed down through {{pkmn|breeding}}. For example, a {{p|Charcadet}} will always have a {{t|Fire}} Tera Type. Typically, there are only two ways to obtain a wild Tera Pokémon with unique typing: either catch a wild Tera Pokémon scattered around Paldea, or participate in a [[Tera Raid Battle]]. These Pokémon may know [[TM]] [[move]]s that match this set Tera Type.&lt;br /&gt;
&lt;br /&gt;
====Wild Tera Pokémon====&lt;br /&gt;
&#039;&#039;Main article: [[List of wild Tera Pokémon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are 68 wild Tera Pokémon scattered around Paldea, the majority with unique Tera Types. In [[Kitakami]], there are 22 wild Tera Pokémon scattered around the land. In the [[Terarium]], there are 21 wild Tera Pokémon scattered around the facility, the majority with unique Tera Types. They can be found in fixed locations and typically have Tera Types different from their base types, a notable exception being the eight [[Eeveelution]]s, who have Tera Types that match their base types, and would normally have a {{t|Normal}} Tera Type if [[Evolution|evolved]] from {{p|Eevee}}. The wild Tera Pokémon are indicated by a bright glow emitting from their bodies, which is different if the Tera Type is {{t|Stellar}}. Wild Tera Pokémon will always have a perfect 31 in at least three of their [[individual value|IVs]] and their scale value is always at least 200.&lt;br /&gt;
&lt;br /&gt;
When battled against, they will immediately Terastallize. Wild Tera Pokémon cannot be caught while Terastallized. If an attack deals enough damage to drop them to 20% of maximum HP, all further damage from that attack (including from [[multistrike move]]s) will be prevented, their Tera Jewel will break, and if the Tera Pokémon has not already moved that turn, it will skip its turn. However, if indirect damage such as {{status|poison}} or {{status|burn}} reduces the Pokémon&#039;s HP below 20%, that damage will not be prevented, and a direct attack at that point has another chance to cause the Tera Jewel to break at 1 HP. Indirect damage can reduce the Pokémon to 0 HP while it still has its Tera Jewel, in which case it will faint without ever becoming catchable. When caught or defeated, the player is rewarded with [[League Point]]s, and with 10 [[Stellar Tera Shard]]s if their Tera Type is {{t|Stellar}} (other Tera Types do not reward any [[Tera Shard]]s).&lt;br /&gt;
&lt;br /&gt;
Wild Tera Pokémon will eventually respawn at the same location after being caught or defeated: each real-time day, they have a chance to respawn. Contrary to other wild Tera Pokémon, {{t|Stellar}} ones do not always respawn as the same species: instead, the species is chosen at random in a pool specific for each one. Whether or not a Tera Pokémon respawns, and which species appears at Tera Stellar spawn spots, can be manipulated by soft resetting as long as the player did not get too close to the spawn spot when saving.&lt;br /&gt;
&lt;br /&gt;
====Tera Raid Battle====&lt;br /&gt;
[[Tera Raid Battle]]s occur all over Paldea, with the locations changing at random each real-life day at midnight. These locations are indicated on the map, and in the overworld are indicated by a large, colored &amp;quot;shining crystal&amp;quot;, with a beam of sparkling lights shooting into the sky.&lt;br /&gt;
&lt;br /&gt;
In addition, more Tera Raid crystals spawn if the player clears out many of them and is running out of Tera Raid Battles to do. Therefore, the player can never be unable to participate in Tera Raid Battles.&lt;br /&gt;
&lt;br /&gt;
===Tera Jewels===&lt;br /&gt;
Tera Jewels are large crystal crowns that form atop a Terastallized Pokémon&#039;s head. Each Tera Type possesses a different Tera Jewel to represent it, which contains two basic structures: the crown band that acts as the Tera Jewel&#039;s base, and the gem that stands above the band. Except for the {{t|Stellar}} type, each Tera Jewel&#039;s base has a hexagonal crystal on the front, with a pair of angry-looking eyes on it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;margin:auto; background-color:#{{paldea color}}; border:1px solid #{{paldea color dark}};&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{paldea color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;&amp;quot; | {{color2|000|Type}}&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| [[File:Tera Jewel Normal.png|200px]]&lt;br /&gt;
| The {{type|Normal}} Tera Jewel has an off-white band. On its front, there is a yellow hexagonal crystal with a pair of angry-looking eyes on it. Atop it, there is a large, white diamond held by golden prongs. The band is surrounded by three smaller white diamonds also held up by golden prongs, separated from each other radially by 120 degrees.&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| [[File:Tera Jewel Fighting.png|200px]]&lt;br /&gt;
| The {{type|Fighting}} Tera Jewel has a reddish-orange band similar in appearance to a championship belt. A red hexagonal crystal with angry-looking eyes on it is embedded on the front. Atop the band, there is a large, red fist shaped in an uppercut motion, surrounded by a spiraling teal shockwave.&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| [[File:Tera Jewel Flying.png|200px]]&lt;br /&gt;
| The {{type|Flying}} Tera Jewel has a bluish-white band shaped like a cluster of clouds. On its front, there is a cyan hexagonal crystal with a pair of angry-looking eyes on it. Atop it, there is a cluster of balloons—two red and two green—held by chains of gems.&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| [[File:Tera Jewel Poison.png|200px]]&lt;br /&gt;
| The {{type|Poison}} Tera Jewel has a purplish band that appears as if it is melting. On its front, there is a purple hexagonal crystal with a pair of angry-looking eyes on it. Atop it, there&#039;s a purplish-white skull with purple crossbones.&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| [[File:Tera Jewel Ground.png|200px]]&lt;br /&gt;
| The {{type|Ground}} Tera Jewel overall resembles a cut-through model of an Earth-like planet, with different layers representing the crust, mantle, outer core, and inner core. The Tera Jewel&#039;s base is the inner core, which is cream in color with an orange hexagonal crystal on the front. The crystal has a pair of angry-looking eyes on it.&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| [[File:Tera Jewel Rock.png|200px]]&lt;br /&gt;
| The {{type|Rock}} Tera Jewel has a white band similar to a pedestal. Atop it, there is a large, stony temple closely resembling those of {{wp|Ancient Greek temple|Greek}} and {{wp|Roman temple}}s. A brown hexagonal crystal with a pair of angry-looking eyes on it sits on the front of the pedestal, just below the temple base, which is surrounded by clusters of rocks on its four corners.&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| [[File:Tera Jewel Bug.png|200px]]&lt;br /&gt;
| The {{type|Bug}} Tera Jewel has a greenish band with a flower-shaped crown. On its front, there is a dark green, hexagonal crystal with a pair of angry-looking eyes on it. Atop the crown is a small crystal adorned with two pairs of large, white insect wings and a pair of long, curled, green antannae.&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| [[File:Tera Jewel Ghost.png|200px]]&lt;br /&gt;
| The {{type|Ghost}} Tera Jewel has a gray band composed of several gravestone-like structures, with a gap on the front. A dark gray hexagonal crystal with a pair of angry-looking eyes on it is situated within the gap. Atop it, there&#039;s a large, grinning, purple [[Ghosts in the Pokémon world|ghost]].&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
| [[File:Tera Jewel Steel.png|200px]]&amp;lt;br&amp;gt;[[File:Tera Jewel Steel Side.png|200px]]&lt;br /&gt;
| The {{type|Steel}} Tera Jewel comprises a large, single-bladed axe situated atop a plain, cylindrical, gray band split in half. On the front gap between each halves of the band, there is a black hexagonal crystal with a pair of angry-looking eyes on it. &lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| [[File:Tera Jewel Fire.png|200px]]&lt;br /&gt;
| The {{type|Fire}} Tera Jewel has an orange band shaped like flames. On its front, there is a red hexagonal crystal with a pair of angry-looking eyes on it. Atop it, there is a large, red candelabra, holding five white, lit candles. &lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| [[File:Tera Jewel Water.png|200px]]&lt;br /&gt;
| The {{type|Water}} Tera Jewel overall resembles a large water fountain, with a bluish crown shaped like a water splash at the base. On the front of the base, there is a dark blue hexagonal crystal with a pair of angry-looking eyes on it.&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| [[File:Tera Jewel Grass.png|200px]]&lt;br /&gt;
| The {{type|Grass}} Tera Jewel has a greenish crown shaped like bushes or grass. On its front, there is a green hexagonal crystal with a pair of angry-looking eyes on it. Atop it, there is a large bouquet composed of blue, red, white, and yellow flowers.&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| [[File:Tera Jewel Electric.png|200px]]&lt;br /&gt;
| The {{type|Electric}} Tera Jewel overall is shaped like a lightbulb, with a transparent white bulb enclosing a yellow filament shaped like a thunderbolt, and a yellow base. On the front of the base, there is a yellow hexagonal crystal with a pair of angry-looking eyes on it.&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| [[File:Tera Jewel Psychic.png|200px]]&lt;br /&gt;
| The {{type|Psychic}} Tera Jewel has a pinkish band comprising two circles stacked atop each other. On its front, there is a purple hexagonal crystal with a pair of angry-looking eyes on it. Atop it, there is a large, violet, eye-like structure, with a large spherical gem at the center, serving as its pupil.&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| [[File:Tera Jewel Ice.png|200px]]&lt;br /&gt;
| The {{type|Ice}} Tera Jewel has a cyan band shaped like a circle of ice cubes. On its front, there is a dark blue hexagonal crystal with a pair of angry-looking eyes on it. Atop it, there is a large, cyan snowflake.&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| [[File:Tera Jewel Dragon.png|200px]]&lt;br /&gt;
| The {{type|Dragon}} Tera Jewel is has a reddish crown shaped like a castle&#039;s tower or a fortress. On its front, there is a cyan hexagonal crystal with a pair of angry-looking eyes on it. Atop it, there is a large, black dragon spreading out its red wings.&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
| [[File:Tera Jewel Dark.png|200px]]&lt;br /&gt;
| The {{type|Dark}} Tera Jewel has a grayish-white circular crown covered in spikes. On its front, there is a black hexagonal crystal with a pair of angry-looking eyes on it. Atop it, there is a mosaic of a spiky face with a mischievous grin, comprising various panels of red, yellow, and purple crystals embedded within a black frame.&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
| [[File:Tera Jewel Fairy.png|200px]]&lt;br /&gt;
| The {{type|Fairy}} Tera Jewel has a pinkish band shaped like a ribbon, with a knot on the front. On the front of this knot, there is a pink hexagonal crystal with a pair of angry-looking eyes on it. Atop it, there is a large, magenta heart spreading out a pair of white wings, each adorned with teardrop-shaped crystals for feathers.&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Stellar}}&lt;br /&gt;
| [[File:Tera Jewel Stellar.png|200px]]&lt;br /&gt;
| The {{type|Stellar}} Tera Jewel has a white crown with a base surrounded by diamonds colored after all of the eighteen other types. It is orbited by eighteen hexagonal gems, each having the icon and color of one of the eighteen other types. Atop it, there is a crystal in the shape of {{p|Terapagos}} in its {{DL|List of Pokémon with form differences|Terapagos|Normal Form}}, with a pair of angry-looking eyes on its face. Floating above it, there is the symbol of the Terastal phenomenon—a dark blue hexagon with triangular extensions on each corner.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique Terastallized states===&lt;br /&gt;
Some Pokémon species have unique Terastallized states, which change their appearance significantly upon Terastallizing, beyond the standard crystallized appearance of Terastallization. Additionally, the Pokémon&#039;s [[Ability]] changes after the Terastallization. There is no official name for this class of Terastallized state. Unlike other Pokémon, the few ones with a unique Terastallized state are the only ones which cannot have their Tera Types changed in [[Medali#Treasure Eatery|Treasure Eatery]].&lt;br /&gt;
&lt;br /&gt;
{{p|Ogerpon}} and {{p|Terapagos}} are the only Pokémon known to have their own distinct Terastallized states. Ogerpon&#039;s Tera Type changes depending on the mask that it is currently holding. While Ogerpon&#039;s Terastallized states are not recognized as separate forms in the Pokédex, Terapagos&#039;s Terastallized state is uniquely recognized as its Stellar Form.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=center style=&amp;quot;text-align:center; border:3px solid #{{Paldea color dark}}; background:#{{Paldea color}}&amp;quot; cellpadding=5px&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{Paldea color light}}; {{roundytl|5px}}&amp;quot; | Dex&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{Paldea color light}}&amp;quot; | Pokémon&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#{{Paldea color light}}&amp;quot; | Before Terastallizing&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#{{Paldea color light}}; {{roundytr|5px}}; &amp;quot; class=&amp;quot;unsortable&amp;quot; | After Terastallizing&lt;br /&gt;
|- style=&amp;quot;background:#{{Paldea color light}}&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Type&lt;br /&gt;
! Ability&lt;br /&gt;
! Image&lt;br /&gt;
! Tera Type&lt;br /&gt;
! Ability&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;font-family:monospace,monospace&amp;quot; | #1017&lt;br /&gt;
| {{p|Ogerpon}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Ogerpon|Teal Mask}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:1017Ogerpon.png|125px|Teal Mask Ogerpon]]&lt;br /&gt;
| {{typecolor|Grass}}&lt;br /&gt;
| {{a|Defiant}}&lt;br /&gt;
| [[File:1017Ogerpon-Teal Terastal Dream.png|200px|Terastallized Teal Mask Ogerpon]]&lt;br /&gt;
| {{typecolor|Grass}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | {{a|Embody Aspect}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{p|Ogerpon}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Ogerpon|Wellspring Mask}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:1017Ogerpon-Wellspring Mask.png|125px|Wellspring Mask Ogerpon]]&lt;br /&gt;
| {{typecolor|Grass}}{{typecolor|Water}}&lt;br /&gt;
| {{a|Water Absorb}}&lt;br /&gt;
| [[File:1017Ogerpon-Wellspring Terastal Dream.png|200px|Terastallized Wellspring Mask Ogerpon]]&lt;br /&gt;
| {{typecolor|Water}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{p|Ogerpon}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Ogerpon|Hearthflame Mask}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:1017Ogerpon-Hearthflame Mask.png|125px|Hearthflame Mask Ogerpon]]&lt;br /&gt;
| {{typecolor|Grass}}{{typecolor|Fire}}&lt;br /&gt;
| {{a|Mold Breaker}}&lt;br /&gt;
| [[File:1017Ogerpon-Hearthflame Terastal Dream.png|200px|Terastallized Hearthflame Mask Ogerpon]]&lt;br /&gt;
| {{typecolor|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{p|Ogerpon}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Ogerpon|Cornerstone Mask}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:1017Ogerpon-Cornerstone Mask.png|125px|Cornerstone Mask Ogerpon]]&lt;br /&gt;
| {{typecolor|Grass}}{{typecolor|Rock}}&lt;br /&gt;
| {{a|Sturdy}}&lt;br /&gt;
| [[File:1017Ogerpon-Cornerstone Terastal Dream.png|200px|Terastallized Cornerstone Mask Ogerpon]]&lt;br /&gt;
| {{typecolor|Rock}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#1024&lt;br /&gt;
| {{p|Terapagos}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Terapagos|Terastal Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:1024Terapagos-Terastal.png|125px|Terastal Terapagos]]&lt;br /&gt;
| {{typecolor|Normal}}&lt;br /&gt;
| {{a|Tera Shell}}&lt;br /&gt;
| [[File:HOME1024S.png|200px|Stellar Terapagos]]&lt;br /&gt;
| {{typecolor|Stellar}}&lt;br /&gt;
| {{a|Teraform Zero}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundybottom|5px}}; background:#{{Paldea color light}}&amp;quot; colspan=10 |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the side series games==&lt;br /&gt;
===Pokémon Champions===&lt;br /&gt;
Players will be able to Terastallize their Pokémon in [[Pokémon Champions]].&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===[[Pokémon Mezastar]]===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
The Terastal phenomenon is embodied on [[Pasio]] in a phenomenon called &#039;&#039;&#039;Sync Terastal&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バディーズテラスタル&#039;&#039;&#039;). Through the power of bonds between Trainers and Pokémon, certain Trainers can Sync Terastallize their partner Pokémon using their [[sync stone]]. Sync pairs that can Sync Terastallize will do so as soon as they enter battle. This powers up the moves matching their Tera Type, changes one of their passive {{mas|skill}}s, and gives them access to the move {{m|Tera Blast}}. In addition, sync pairs capable of Sync Terastallization always have a variation of Tera Blast as their [[sync move]].&lt;br /&gt;
&lt;br /&gt;
Sync Terastallization was introduced into the game with [[sync pair]] {{sync|Carmine|Sinistcha}}.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#{{paldea color}}; {{roundy|10px}}; border:3px solid #{{paldea color dark}}&amp;quot; cellpadding=2px&lt;br /&gt;
|- style=&amp;quot;background:#{{paldea color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Trainer&lt;br /&gt;
! Partner&lt;br /&gt;
! Terastal Move&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}};&amp;quot; | {{color2|000|Sync Move}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:VSCarmine Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Carmine}}&lt;br /&gt;
| [[File:Masters1013.png|100px]]&amp;lt;br&amp;gt;{{p|Sinistcha}} {{TeraIcon|Grass}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{form|Sinistcha|Unremarkable Form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
| Emerald {{m|Tera Blast}}&lt;br /&gt;
| Relentlessly Stir Things Up {{m|Tera Blast}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}};&amp;quot; | [[File:VSKieran Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Kieran}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Masters1019.png|100px]]&amp;lt;br&amp;gt;{{p|Hydrapple}} {{TeraIcon|Fighting}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Topaz {{m|Tera Blast}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}};&amp;quot; | Start Over from Zero {{m|Tera Blast}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
==={{aniseries|HZ}}===&lt;br /&gt;
[[File:Liko Floragato Roy Crocalor Dot Quaxwell.png|thumb|250px|[[Liko&#039;s Floragato]], [[Roy&#039;s Crocalor]], and [[Dot&#039;s Quaxwell]] Terastallized in {{aniseries|HZ}}]]&lt;br /&gt;
[[File:Tera Crown anime.png|thumb|250px|Tera Jewels in {{aniseries|HZ}}]]&lt;br /&gt;
Terastallization debuted in &#039;&#039;[[HZ010|Nemona and Brassius and…]]&#039;&#039;, where [[Brassius]] Terastallized his {{p|Sudowoodo}} into a {{t|Grass}} [[type]] during his battle with [[Roy]]. After the battle, {{an|Nemona}} explained how the phenomenon works to [[Liko]] and Roy.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ014|Fly! Wattrel!!]]&#039;&#039;, [[Friede]] Terastallized his {{TP|Friede|Charizard}} into a {{t|Dark}} type for the first time during his fight against [[Spinel]]&#039;s {{p|Magneton}} and {{p|Beheeyem}}. In &#039;&#039;[[HZ025|Rivals in the Dark of Night!]]&#039;&#039;, he Terastallized his Charizard again at [[Diana]]&#039;s [[ancient castle]]. This revealed that, at least in the {{pkmn|animated series}}, Terastallization is possible in [[region]]s other than [[Paldea]], [[Kitakami]], and [[Unova]] through the use of a [[Tera Orb]], since Friede was in the [[Galar]] region at the time.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ034|Respective Departures]]&#039;&#039;, [[Hamber]] Terastallized his {{p|Dusknoir}} into a {{t|Ghost}} type during his training battle with Amethio. In the same episode, [[Dot|Nidothing]] published a video about the Terastal phenomenon, having her {{TP|Dot|Quaxly}} dress up as if he Terastallized into a {{t|Water}} type and then a {{t|Normal}} type.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ045|From So Far Away]]&#039;&#039;, Amethio used his newly obtained Tera Orb to Terastallize his Ceruledge into a pure Ghost type to battle the [[Black Rayquaza]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ046|Welcome to Naranja Academy!]]&#039;&#039;, images of a Terastallized Water-type {{p|Jigglypuff}}, a Terastallized {{type|Fire}} {{p|Fletchling}}, and a {{pkmn|Trainer}}&#039;s Terastallized Normal-type {{p|Eevee}} appeared in a video shown by [[Geeta]] about [[Naranja Academy]]&#039;s [[Tera Training]] course. It is also revealed that only Trainers approved in the Tera Training course are permitted to use Terastallization.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ047|Put Your Heart Into It!]]&#039;&#039;, Liko Terastallized her {{TP|Liko|Floragato}} into a Grass type for the first time during her Basics battle test against [[Katy]], who countered this by Terastallizing her {{p|Teddiursa}} into a {{t|Bug}} type.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ048|Sparkle! The Glow of Flame and Art]]&#039;&#039;, Roy Terastallized his {{TP|Roy|Fuecoco}} into a Fire type for the first time during his [[rematch]] with Brassius.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ050|Trending Terastallization! Dance, Dance, Quaxly!]]&#039;&#039;, Dot Terastallized her Quaxly into a Water type for the first time during her Basics battle test against [[Iono]], who followed this by Terastallizing her {{p|Bellibolt}} into an {{t|Electric}} type.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ056|Liko vs. Rika! Towards the Battle&#039;s End]]&#039;&#039;, [[Rika]] Terastallized her {{p|Clodsire}} into a pure {{t|Ground}} type during her battle with Liko in the [[Elite Four Tag Battle]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ057|The Terapagos I Don&#039;t Know]]&#039;&#039;, [[Clavell]] reveals that it&#039;s said that {{p|Terapagos}} is a Pokémon with a strong connection to the Terastal phenomenon.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ059|Dance, Quaxly! The Blue Medali Step!]]&#039;&#039;, [[Larry]] Terastallized his {{p|Staraptor}} into a pure Normal type during his Implementation battle test with Dot, who Terastallized her newly [[Evolution|evolved]] Quaxwell.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ062|A New Song for Fuecoco]]&#039;&#039;, [[Ryme]] Terastallized her {{p|Toxtricity}} into a Ghost type during her [[rematch]] against Roy.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ063|Ice Battle! Cold-Eyed Grusha]]&#039;&#039;, [[Grusha]] Terastallized his {{p|Altaria}} into an {{t|Ice}} type during his Implementation battle test against Liko.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ066|Infiltrating the System! Naranja Academy in Danger!]]&#039;&#039;, [[Sidian]] Terastallized his {{p|Garganacl}} into a {{t|Rock}} type during his fight against Liko.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ067|Shine on, Terastallization! Liko vs. Roy!]]&#039;&#039;, Roy Terastallized his newly evolved Crocalor in his battle against Liko.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ070|Tinkatink&#039;s Hammer Wasn&#039;t Made in a Day]]&#039;&#039;, a {{pkmn2|wild}} {{p|Bombirdier}} Terastalllized into a pure Dark type while fighting against Dot&#039;s Quaxwell, revealing to Dot that wild Pokémon are also capable of Terastallizing.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ071|Encounters at the Crystal Pool]]&#039;&#039;, Liko, Roy, and Dot encountered a wild {{p|Milotic}} at the [[Crystal Pool]], which Terastallized into a Ghost type.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ075|The Wonders of the World!]]&#039;&#039;, during a flashback to 100 years ago, [[Rystal]]&#039;s {{p|Terapagos}}, [[Pagogo]], was shown Terastallizing itself, thus changing into its {{form|Terapagos|Stellar Form}} to stop a cluster of [[Laquium]] from endangering the {{pkmn|world}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ079|Over the Top!]]&#039;&#039;, [[Geeta]] Terastallized her {{p|Glimmora}} into a Rock type during her battle against Liko, Roy, and Dot.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ082|Beyond the Shining Rainbow]]&#039;&#039;, Crocalor Terastallized without the use of a Tera Orb after Pagogo shared its [[Terastal energy]] with him.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ086|The Rising Volt Tacklers vs. The Explorers!]]&#039;&#039;, [[Coral]] Terastallized her {{p|Scream Tail}}, Screamypuff, into a pure {{t|Fairy}} type during her battle against Roy&#039;s Crocalor.&lt;br /&gt;
&lt;br /&gt;
In [[HZ091]], Liko Terastallized her Meowscarada in her battle against Roy.&lt;br /&gt;
&lt;br /&gt;
In [[HZ094]], Liko Terastallized her {{TP|Liko|Hattrem}} into a pure {{t|Psychic}} type for the first time when trying to stop the rampage of a [[Laquium]]-affected {{p|Vileplume}}.&lt;br /&gt;
&lt;br /&gt;
In [[HZ097]], Dot Terastallized her {{TP|Dot|Tinkatuff}} into a pure {{t|Steel}} type for the first time.&lt;br /&gt;
&lt;br /&gt;
In [[HZ098]], Katy Terastallized her {{p|Ursaring}} into a Bug type during her battle against Liko and Pagogo. &lt;br /&gt;
&lt;br /&gt;
In [[HZ101]], Nemona Terastallized her {{p|Pawmot}} into a {{t|Fighting}} type during her battle against Roy.&lt;br /&gt;
&lt;br /&gt;
In [[HZ102]], [[Penny]] Terastallized her {{p|Sylveon}} into a Fairy type during her battle against Dot.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Brassius Sudowoodo Terastal.png|[[Brassius]]&#039;s Terastallized {{p|Sudowoodo}} ({{t|Grass}})&lt;br /&gt;
Friede Charizard Terastal.png|[[Friede]]&#039;s Terastallized {{TP|Friede|Charizard}} ({{t|Dark}})&lt;br /&gt;
Nidothing Terastal Phenomenon.png|[[Dot|Nidothing]]&#039;s &amp;quot;Terastallized&amp;quot; {{TP|Dot|Quaxly}} ({{t|Water}})&lt;br /&gt;
Nidothing Quaxly fake Terastal.png|Nidothing&#039;s &amp;quot;Terastallized&amp;quot; Quaxly ({{t|Normal}})&lt;br /&gt;
Hamber Dusknoir Terastal.png|[[Hamber]]&#039;s Terastallized {{p|Dusknoir}} ({{t|Ghost}})&lt;br /&gt;
Amethio Ceruledge Terastal.png|[[Amethio]]&#039;s Terastallized {{TP|Amethio|Ceruledge}} (Ghost)&lt;br /&gt;
Jigglypuff Terastal.png|A Terastallized {{p|Jigglypuff}} (Water)&lt;br /&gt;
Fletchling Terastal.png|A Terastallized {{p|Fletchling}} ({{t|Fire}})&lt;br /&gt;
Eevee Terastal.png|A [[Pokémon Trainer|Trainer]]&#039;s Terastallized {{p|Eevee}} (Normal)&lt;br /&gt;
Liko Floragato Terastal.png|[[Liko]]&#039;s Terastallized {{TP|Liko|Floragato}} (Grass)&lt;br /&gt;
Katy Teddy Terastal Teddiursa.png|[[Katy]]&#039;s Terastallized {{p|Teddiursa}} ({{t|Bug}})&lt;br /&gt;
Roy Fuecoco Terastal.png|[[Roy]]&#039;s Terastallized {{TP|Roy|Fuecoco}} (Fire)&lt;br /&gt;
Dot Quaxly Terastal.png|[[Dot]]&#039;s Terastallized {{TP|Dot|Quaxly}} (Water)&lt;br /&gt;
Iono Bellibolt Terastal.png|[[Iono]]&#039;s Terastallized {{p|Bellibolt}} ({{t|Electric}})&lt;br /&gt;
Rika Clodsire Terastal.png|[[Rika]]&#039;s Terastallized {{p|Clodsire}} ({{t|Ground}})&lt;br /&gt;
Dot Quaxwell Terastal.png|Dot&#039;s Terastallized {{TP|Dot|Quaxwell}} (Water)&lt;br /&gt;
Larry Staraptor Terastal.png|[[Larry]]&#039;s Terastallized {{p|Staraptor}} (Normal)&lt;br /&gt;
Ryme Toxtricity Terastal.png|[[Ryme]]&#039;s Terastallized {{p|Toxtricity}} (Ghost)&lt;br /&gt;
Grusha Altaria Terastal.png|[[Grusha]]&#039;s Terastallized {{p|Altaria}} ({{t|Ice}})&lt;br /&gt;
Sidian Garganacl Terastal.png|[[Sidian]]&#039;s Terastallized {{p|Garganacl}} ({{t|Rock}})&lt;br /&gt;
Roy Crocalor Terastal.png|[[Roy]]&#039;s Terastallized {{TP|Roy|Crocalor}} (Fire)&lt;br /&gt;
Bombirdier Terastal.png|A Terastallized {{p|Bombirdier}} (Dark)&lt;br /&gt;
Milotic Terastal.png|A Terastallized {{p|Milotic}} (Ghost)&lt;br /&gt;
Liko Terapagos Stellar Form.png|[[Liko]]&#039;s {{form|Terapagos|Stellar Form}} {{p|Terapagos}}, [[Pagogo]] ({{t|Stellar}})&lt;br /&gt;
Geeta Glimmora Terastal.png|[[Geeta]]&#039;s Terastallized {{p|Glimmora}} (Rock)&lt;br /&gt;
Screamypuff Terastal.png|[[Coral]]&#039;s Terastallized {{p|Scream Tail}}, Screamypuff ({{t|Fairy}})&lt;br /&gt;
Liko Meowscarada Terastal.png|[[Liko]]&#039;s Terastallized {{TP|Liko|Meowscarada}} (Grass)&lt;br /&gt;
Liko Hattrem Terastal.png|[[Liko]]&#039;s Terastallized {{TP|Liko|Hattrem}} ({{t|Psychic}})&lt;br /&gt;
Dot Tinkatuff Terastal.png|[[Dot]]&#039;s Terastallized {{TP|Dot|Tinkatuff}} ({{t|Steel}})&lt;br /&gt;
Katy Teddy Terastal.png|[[Katy]]&#039;s Terastallized {{p|Ursaring}} (Bug)&lt;br /&gt;
Nemona Pawmot Terastal.png|{{an|Nemona}}&#039;s Terastallized {{p|Pawmot}} ({{t|Fighting}})&lt;br /&gt;
Penny Sylveon Terastal.png|[[Penny]]&#039;s Terastallized {{p|Sylveon}} (Fairy)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon: Paldean Winds]]===&lt;br /&gt;
In &#039;&#039;[[PPW02|Breathe In]]&#039;&#039;, during a [[rematch]] between [[Aliquis]] and [[Nemona]], both {{pkmn|Trainer}}s Terastallized their Pokémon, his {{TP|Aliquis|Meowscarada}} into a {{t|Grass}} type and her {{form|Tauros|Combat Breed}} {{rf|Paldean}} {{p|Tauros}} into a {{t|Fighting}} type, respectively.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PPW04|Breathe Together]]&#039;&#039;, a Trainer&#039;s Terastallized {{type|Electric}} {{p|Pawmot}} was seen battling against Aliquis&#039;s Terastallized Grass-type Meowscarada.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Aliquis Meowscarada Terastal.png|[[Aliquis]]&#039;s Terastallized {{TP|Aliquis|Meowscarada}} ({{t|Grass}})&lt;br /&gt;
Nemona Tauros Terastal PPW.png|[[Nemona]]&#039;s Terastallized {{form|Tauros|Combat Breed}} {{rf|Paldean}} {{p|Tauros}} ({{t|Fighting}})&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Biri-Biri]]===&lt;br /&gt;
In the animated video for the song Biri-Biri, a Terastallized {{type|Rock}} {{p|Glimmora}} briefly appeared. Afterwards, {{ga|Juliana|Anna}} Terastallized her {{p|Skeledirge}} into a {{t|Fire}} type while [[Nemona]] Terastallized her {{p|Meowscarada}} into a {{t|Grass}} type during their battle.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Glimmora Terastal Biri-Biri.png|A Terastallized {{p|Glimmora}} ({{t|Rock}})&lt;br /&gt;
Anna Skeledirge Terastal Biri-Biri.png|{{ga|Juliana|Anna}}&#039;s Terastallized {{p|Skeledirge}} ({{t|Fire}})&lt;br /&gt;
Nemona Meowscarada Terastal Biri-Biri.png|[[Nemona]]&#039;s Terastallized {{p|Meowscarada}} ({{t|Grass}})&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[POKÉTOON]]===&lt;br /&gt;
In [[PT16]], {{OBP|Yūto|POKÉTOON}}&#039;s Terastallized {{type|Fire}} {{TP|Yūto|Armarouge}} and [[Tulip]]&#039;s Terastallized {{type|Psychic}} {{p|Florges}} briefly appeared in the credits.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Tulip PT.png|{{OBP|Yūto|POKÉTOON}}&#039;s Terastallized {{TP|Yūto|Armarouge}} ({{t|Fire}}) and [[Tulip]]&#039;s Terastallized {{p|Florges}} ({{t|Psychic}})&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Turning the Tera Tide]]===&lt;br /&gt;
In the animated short, a Terastallized {{type|Ground}} {{p|Dondozo}} appeared out of the water to battle {{p|Quaxly}}, {{p|Piplup}}, {{p|Greninja}}, and {{p|Palafin}}, but was eventually defeated by their combined efforts.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Turning the Tera Tide.png|A Terastallized {{p|Dondozo}} ({{t|Ground}})&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===[[Pokémon Adventures]]===&lt;br /&gt;
===={{MangaArc|Scarlet &amp;amp; Violet}}====&lt;br /&gt;
Terastallization debuted in &#039;&#039;[[PASV01|Speeding! Paldea&#039;s Prince of Speed!!]]&#039;&#039;, when {{adv|Nemona}} Terastallized her {{p|Pawmi}} into an {{t|Electric}} [[type]] to battle {{adv|Scarlet}}, who in response, Terastallized her {{p|Pikachu}} into a {{t|Flying}} type.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PASV05|Challenge! DJ Giacomo!!]]&#039;&#039;, [[Violet Lang|Violet]] used his newly-obtained [[Tera Orb]] to Terastallize his {{p|Nymble}} into a {{t|Bug}} type so it succeedes in defeating [[Giacomo]]&#039;s Segin [[Starmobile]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PASV06|Skillful! The Mysterious Treasure Hunter!!]]&#039;&#039;, [[Katy]] Terastallized her {{p|Teddiursa}} into a Bug type during her [[Gym]] battle with Scarlet. &lt;br /&gt;
&lt;br /&gt;
In [[PASV09]], [[Brassius]] Terastallized his {{p|Sudowoodo}} into a {{t|Grass}} type during his Gym battle with Scarlet.&lt;br /&gt;
&lt;br /&gt;
In [[PASV12]], [[Iono]] mentioned that her {{p|Mismagius}}&#039;s Tera type was {{t|Electric}}. Alongside its {{a|Levitate}} [[Ability]], she claimed it made the Magical Pokémon invincible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--In [[PASV20]], --&amp;gt;[[Larry]] Terastallized his {{p|Staraptor}} into a {{t|Normal}} type during his battle with Violet. Immediately after, Violet Terastallized his {{p|Clodsire}} into a {{t|Rock}} type.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Scarlet Terastallized Pikachu.png|{{adv|Scarlet}}&#039;s Terastallized {{p|Pikachu}} ({{t|Flying}})&lt;br /&gt;
Nemona Terastallized Pawmi Adventures.png|[[Nemona]]&#039;s Terastallized {{p|Pawmi}} ({{t|Electric}})&lt;br /&gt;
Violet Terastallized Nymble.png|{{adv|Violet}}&#039;s Terastallized {{p|Nymble}} ({{t|Bug}})&lt;br /&gt;
Katy Terastallized Teddiursa Adventures.png|[[Katy]]&#039;s Terastallized {{p|Teddiursa}} (Bug)&lt;br /&gt;
Brassius Terastallized Sudowoodo Adventures.png|[[Brassius]]&#039;s Terastallized {{p|Sudowoodo}} ({{t|Grass}})&lt;br /&gt;
Larry Terastallized Staraptor Adventures.png|[[Larry]]&#039;s Terastallized {{p|Staraptor}} ({{t|Normal}})&lt;br /&gt;
Violet Terastallized Clodsire.png|Violet&#039;s Terastallized {{p|Clodsire}} ({{t|Rock}})&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
[[File:CharizardexObsidianFlames125.jpg|thumb|left|200px|Tera {{TCG ID|Obsidian Flames|Charizard ex|125}} from {{TCG|Obsidian Flames}} — note that it is {{ct|Darkness}} instead of {{ct|Fire}} like Charizard cards normally are.]]&lt;br /&gt;
[[File:TerapagosexStellarCrown128.jpg|thumb|200px|{{TCG ID|Stellar Crown|Terapagos ex|128}} from {{TCG|Stellar Crown}}, an example of a Tera Pokémon ex card in which the Terastallized Pokémon has the Stellar type.]]&lt;br /&gt;
{{main|Pokémon ex (TCG)#Tera Pokémon ex|Pokémon ex (TCG) → Tera Pokémon ex}}&lt;br /&gt;
&lt;br /&gt;
Terastallized Pokémon were first introduced in the English {{TCG|Scarlet &amp;amp; Violet}} expansion (the Japanese {{TCG|Scarlet ex}} and {{TCG|Violet ex}} expansions) as {{TCG|Pokémon ex}} cards. These Pokémon are known as &#039;&#039;&#039;Tera&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラスタル&#039;&#039;&#039; &#039;&#039;Terastal&#039;&#039;) Pokémon ex. While on the Bench, Tera Pokémon ex do not receive any damage from attacks done by either player.&lt;br /&gt;
&lt;br /&gt;
Some Tera Pokémon ex can have {{TCG|type}}s that differ from their usual ones. These so-called &amp;quot;type-shifted&amp;quot; Tera Pokémon ex use the same Energy as their usual type for attacks, while their Weakness and Resistance will correspond with the shifted type. For instance, {{TCG ID|Obsidian Flames|Charizard ex|125}} from {{TCG|Obsidian Flames}} is a {{ct|Darkness}} Pokémon, but its Burning Darkness attack requires {{ct|Fire}} {{TCG|Energy}}.&lt;br /&gt;
&lt;br /&gt;
The English {{TCG|Stellar Crown}} expansion and the Japanese {{TCG|Stellar Miracle}} expansion introduce Terastallized Pokémon with the {{t|Stellar}} type. Cards of Terastallized Pokémon with the Stellar type have a unique distinction: each of these cards has a TCG type that follows their usual typing, as well as a uniquely powerful attack that requires three different Energy types to power it up. The Tera effect otherwise applies just the same as other Tera Pokémon ex cards.&lt;br /&gt;
&lt;br /&gt;
{{cat|Cards that reference Tera Pokémon|Some cards}} have effects that reference or check for Tera Pokémon.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artwork===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; overflow-y: hidden&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{paldea color dark}}; background: #{{paldea color}}; font-size:80%&amp;quot;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;{{roundy|15px}} border: 2px solid #{{paldea color dark}}; background: #{{paldea color light}};&amp;quot;| [[File:Terastal phenomenon.png|210px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|15px}} border: 2px solid #{{paldea color dark}}; background: #{{paldea color light}};&amp;quot;| [[File:Terastal Pikachu artwork.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|15px}} border: 2px solid #{{paldea color dark}}; background: #{{paldea color light}};&amp;quot;| [[File:JP Championships 2024 Art Koraidon.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|15px}} border: 2px solid #{{paldea color dark}}; background: #{{paldea color light}};&amp;quot;| [[File:JP Championships 2024 Art Miraidon.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|15px}} border: 2px solid #{{paldea color dark}}; background: #{{paldea color light}};&amp;quot;| [[File:Pokémon HOME Wallpaper Terastal Charizard.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
| Artwork of a {{color2|000|Normal (type)|Normal}} Tera Type {{color2|000|Eevee (Pokémon)|Eevee}} for&amp;lt;br&amp;gt; {{color2|000|Pokémon Scarlet and Violet}}&lt;br /&gt;
| Artwork of a {{color2|000|Flying (type)|Flying}} Tera Type {{color2|000|Pikachu (Pokémon)|Pikachu}} for&amp;lt;br&amp;gt; {{color2|000|Pokémon Scarlet and Violet}}&lt;br /&gt;
| Artwork of a {{color2|000|Dragon (type)|Dragon}} Tera Type {{color2|000|Koraidon (Pokémon)|Koraidon}} for the&amp;lt;br&amp;gt; 2024 Pokémon Japan Championships&lt;br /&gt;
| Artwork of a Dragon Tera Type {{color2|000|Miraidon (Pokémon)|Miraidon}} for the&amp;lt;br&amp;gt; 2024 Pokémon Japan Championships&lt;br /&gt;
| Artwork of a Dragon Tera Type&amp;lt;br&amp;gt; {{color2|000|Charizard (Pokémon)|Charizard}} from {{color2|000|Pokémon HOME}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|15px}} border: 2px solid #{{paldea color dark}}; background: #{{paldea color light}};&amp;quot;| [[File:1017Ogerpon-Teal Terastal Dream.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|15px}} border: 2px solid #{{paldea color dark}}; background: #{{paldea color light}};&amp;quot;| [[File:1017Ogerpon-Wellspring Terastal Dream.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|15px}} border: 2px solid #{{paldea color dark}}; background: #{{paldea color light}};&amp;quot;| [[File:1017Ogerpon-Hearthflame Terastal Dream.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|15px}} border: 2px solid #{{paldea color dark}}; background: #{{paldea color light}};&amp;quot;| [[File:1017Ogerpon-Cornerstone Terastal Dream.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|15px}} border: 2px solid #{{paldea color dark}}; background: #{{paldea color light}};&amp;quot;| [[File:1024Terapagos-Stellar Dream.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|The Pokémon Company}} artwork of Terastal {{color2|000|Teal Mask}} {{color2|000|Ogerpon (Pokémon)|Ogerpon}} &lt;br /&gt;
| The Pokémon Company artwork of Terastal {{color2|000|Wellspring Mask}} Ogerpon&lt;br /&gt;
| The Pokémon Company artwork of Terastal {{color2|000|Hearthflame Mask}} Ogerpon&lt;br /&gt;
| The Pokémon Company artwork of Terastal {{color2|000|Cornerstone Mask}} Ogerpon&lt;br /&gt;
| The Pokémon Company artwork of&amp;lt;br&amp;gt; Stellar Form {{color2|000|Terapagos (Pokémon)|Terapagos}} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept art===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{paldea color dark}}; background: #{{paldea color}}; font-size:80%&amp;quot;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border: 2px solid #{{paldea color dark}}; background: #{{paldea color light}}; overflow:hidden&amp;quot;| [[File:Tera jewel concept art.jpg|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| Concept art for the {{color2|000|Fire (type)|Fire}} and {{color2|000|Water (type)|Water}} Tera Jewels for {{color2|000|Pokémon Scarlet and Violet}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Terastal phenomenon shares several similarities with [[Dynamax]]:&lt;br /&gt;
** Both of them were introduced in their respective [[region]]s ([[Galar]] and [[Paldea]]/[[Kitakami]]) due to the actions of ancient [[legendary Pokémon]] ({{p|Eternatus}} and {{p|Terapagos}}).&lt;br /&gt;
** Both of them make use of powerful energy sources ([[Galar particles]] and [[Terastal energy]]) and enable Pokémon to used powered-up [[move]]s ([[Max Move]]s and [[same-type attack bonus]]-enhanced attacks).&lt;br /&gt;
** Both of them have unique variations exclusive to certain Pokémon ([[Gigantamax]] and certain [[Terastal phenomenon#Unique Terastallized states|special Terastalized states]]). However, Gigantamax is much more common among Pokémon in comparison to the two unique Terastallized forms used only by Terapagos and {{p|Ogerpon}}.&lt;br /&gt;
** Both of their progenitors are capable of taking on a special [[form]] related to them ([[Eternamax]] Eternatus and {{DL|List of Pokémon with form differences|Terapagos|Stellar Form}} Terapagos).&lt;br /&gt;
* Similar to Dynamax, NPC {{pkmn|Trainer}}s don&#039;t freely Terastallize their Pokémon like a real player would; instead certain Trainers are programmed to Terastallize a particular Pokémon immediately.&lt;br /&gt;
* NPC partners in [[Tera Raid Battle]]s don&#039;t Terastallize their Pokémon.&lt;br /&gt;
* Prior to the introduction of [[Crispin]] in [[The Indigo Disk]], if the {{player}} chooses {{p|Fuecoco}}, no [[Non-player character|NPC]] Trainer in {{g|Scarlet and Violet}} Terastallizes their Pokémon into the {{t|Fire}} [[type]].&lt;br /&gt;
* [[Katy]] is the only [[Non-player character|NPC]] Trainer to use a Terastallized Pokémon that is not fully [[Evolution|evolved]] in her final team, as {{p|Ursaring}} is unable to evolve into {{p|Ursaluna}} in Scarlet and Violet. &lt;br /&gt;
* The Terastal phenomenon is one of the few transformation gimmicks that can be found in more than one region, along with [[Mega Evolution]]. However, Terastallization is only possible in specific regions whereas Mega Evolution can be used anywhere.&lt;br /&gt;
* The Tera Jewels for all Terastallized states (except Ogerpon&#039;s) possess a small hexagonal crystal on the front of the crown, with a pair of angry-looking eyes on it.&lt;br /&gt;
** For the Tera Jewels of the {{t|Stellar}} [[Type#Tera Type|Tera Type]]&#039;s Terastallized state and {{p|Terapagos}}&#039;s Stellar Form, instead of the hexagonal crystal, there is a gem shaped like the {{DL|List of Pokémon with form differences|Terapagos|Normal Form}} of Terapagos on top of the crown, with the same pair of angry-looking eyes as in other Tera Jewels.&lt;br /&gt;
* During most of {{Aniseries|HZ}}, the [[Black Rayquaza]] had a distinct crystallized glow coating its body, which looked extremely similar to a Terastallized state, but without a Tera Jewel on its head. In &#039;&#039;[[HZ075|The Wonders of the World!]]&#039;&#039;, a flashback revealed that this was due to it receiving some of [[Pagogo]]&#039;s power during the [[Explorers]]&#039;s adventure in [[Laqua]] 100 years prior to the series. This distinction disappeared when Rayquaza returned that power to Pagogo in &#039;&#039;[[HZ082|Beyond the Shining Rainbow]]&#039;&#039;.&lt;br /&gt;
** Despite all of the [[Six Heroes]] having being given some of Pagogo&#039;s power, for some reason, Rayquaza was the only one to have this distinction.&lt;br /&gt;
&lt;br /&gt;
== In other languages ==&lt;br /&gt;
{{Langtable|color={{scarlet color}}|bordercolor={{violet color dark}}|textcolor=fff&lt;br /&gt;
|zh_yue=太晶化 &#039;&#039;Taaijīngfa&#039;&#039;&lt;br /&gt;
|zh_cmn=太晶化 &#039;&#039;Tàijīnghuà&#039;&#039;&lt;br /&gt;
|cs=Terastalizace&amp;lt;br&amp;gt;Terastalový fenomén&lt;br /&gt;
|nl=Terakristallisatie&lt;br /&gt;
|fr=Téracristallisation&lt;br /&gt;
|de=Terakristallisierung&lt;br /&gt;
|it=Fenomeno Teracristal&lt;br /&gt;
|ko=테라스탈 &#039;&#039;Terastal&#039;&#039;&lt;br /&gt;
|no=Terastal Fenomen&lt;br /&gt;
|pl=Terastalizacja&lt;br /&gt;
|pt_br=Terastalização&amp;lt;br&amp;gt;Fenômeno Terastal&lt;br /&gt;
|pt_eu=Fenómeno Terastal&lt;br /&gt;
|es=Fenómeno de la teracristalización&lt;br /&gt;
|tr=Terakristalleşme (in anime)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Tera Type&#039;&#039;&lt;br /&gt;
{{Langtable|color={{scarlet color}}|bordercolor={{violet color dark}}|textcolor=fff&lt;br /&gt;
|zh_yue=太晶屬性 &#039;&#039;Taaijīng Suhksing &#039;&#039;&lt;br /&gt;
|zh_cmn=太晶屬性 / 太晶属性 &#039;&#039;Tàijīng Shǔxìng&#039;&#039;&lt;br /&gt;
|cs=Teratyp&lt;br /&gt;
|nl=Tera-soort&lt;br /&gt;
|fr=Type Téracristal&lt;br /&gt;
|de=Tera-Typ&lt;br /&gt;
|it=Teratipo&lt;br /&gt;
|ko=테라스탈타입 &#039;&#039;Terastal Type&#039;&#039;&lt;br /&gt;
|no=Tera Type&lt;br /&gt;
|pl=Typ Tera&lt;br /&gt;
|pt_br=Tipo Tera&lt;br /&gt;
|es=Teratipo&lt;br /&gt;
|tr=Tera Tip / Tera Tür&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Mega Evolution]]&lt;br /&gt;
* [[Z-Move]]&lt;br /&gt;
* [[Myths and legends involving Legendary and Mythical Pokémon]]&lt;br /&gt;
* {{p|Koraidon}}&lt;br /&gt;
* {{p|Miraidon}}&lt;br /&gt;
* {{p|Terapagos}}&lt;br /&gt;
* [[Area Zero]]&lt;br /&gt;
* [[Area Zero journals]]&lt;br /&gt;
* [[Tera Raid Battle]]&lt;br /&gt;
* [[δ Delta Species (TCG)]]&lt;br /&gt;
* [[The Hidden Treasure of Area Zero]]&lt;br /&gt;
&lt;br /&gt;
{{forms}}&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Pokémon Scarlet and Violet]]&lt;br /&gt;
[[Category:Pokémon Champions]]&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
&lt;br /&gt;
[[de:Terakristallisierung]]&lt;br /&gt;
[[es:Teracristalización]]&lt;br /&gt;
[[fr:Téracristallisation]]&lt;br /&gt;
[[it:Teracristal]]&lt;br /&gt;
[[ja:テラスタル]]&lt;br /&gt;
[[zh:太晶化]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Terastal_phenomenon&amp;diff=4359663</id>
		<title>Terastal phenomenon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Terastal_phenomenon&amp;diff=4359663"/>
		<updated>2025-08-17T02:36:51Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: pretty sure STAB is technically a damage boost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Tera Pokémon|the {{OBP|Pokémon|species}} with the {{pkmn|category}} &amp;quot;Tera Pokémon&amp;quot;|Terapagos (Pokémon)}}&lt;br /&gt;
----&lt;br /&gt;
[[File:Terastal phenomenon.png|thumb|300px|Artwork of the Terastal phenomenon]]&lt;br /&gt;
The &#039;&#039;&#039;Terastal phenomenon&#039;&#039;&#039; or &#039;&#039;&#039;Terastallization&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラスタル&#039;&#039;&#039; &#039;&#039;Terastal&#039;&#039;) is a temporary transformation affecting {{OBP|Pokémon|species}} that was introduced in {{g|Scarlet and Violet}} during [[Generation IX]]. It gives a Pokémon a crystalline appearance and [[type change|changes its type]]. The Terastal phenomenon has also appeared in spin-off games such as {{g|Champions}} and {{g|Masters EX}}.&lt;br /&gt;
&lt;br /&gt;
==Etymology==&lt;br /&gt;
The name &amp;quot;Terastal&amp;quot; likely derives from the Japanese word &#039;&#039;&#039;照らす&#039;&#039;&#039; &#039;&#039;terasu&#039;&#039; (to illuminate; to shine) and the English word &#039;&#039;crystal&#039;&#039;. It may also be derived from the prefix &#039;&#039;tera-&#039;&#039;, possibly in reference to previously introduced temporary transformation mechanics, [[Gigantamax]] and [[Mega Evolution]], which are named after subsequent {{wp|SI prefixes}}.&lt;br /&gt;
&lt;br /&gt;
==Terminology==&lt;br /&gt;
Some terms related to this game mechanic include:&lt;br /&gt;
* &#039;&#039;&#039;Terastal phenomenon&#039;&#039;&#039; or &#039;&#039;&#039;Terastallization&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラスタル&#039;&#039;&#039; &#039;&#039;Terastal&#039;&#039;) is the transformation.&lt;br /&gt;
* &#039;&#039;&#039;Terastallize&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラスタルする&#039;&#039;&#039; &#039;&#039;Terastallize&#039;&#039;) is the related verb for this transformation.&lt;br /&gt;
* &#039;&#039;&#039;Tera Pokémon&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラスタルポケモン&#039;&#039;&#039; &#039;&#039;Terastal Pokémon&#039;&#039;), also known as &#039;&#039;&#039;Terastallized Pokémon&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラスタルしたポケモン&#039;&#039;&#039; &#039;&#039;Terastallized Pokémon&#039;&#039;), are [[Pokémon (species)|Pokémon]] affected by this transformation.&lt;br /&gt;
* &#039;&#039;&#039;Terastallized state&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラスタルした姿&#039;&#039;&#039; &#039;&#039;Terastallized appearance&#039;&#039;) refers to the crystallized appearance of a Pokémon after Terastallizing. Two Pokémon ({{p|Ogerpon}} and {{p|Terapagos}}) have unique Terastallized states that further change the Pokémon&#039;s appearance.&lt;br /&gt;
* &#039;&#039;&#039;[[Terastal energy]]&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラスタルエネルギー&#039;&#039;&#039; &#039;&#039;Terastal energy&#039;&#039;) is the energy involved in this transformation.&lt;br /&gt;
* The &#039;&#039;&#039;Tera Type&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラスタイプ&#039;&#039;&#039; &#039;&#039;Teras Type&#039;&#039;) is the [[type]] of the Terastallized Pokémon.&lt;br /&gt;
* The &#039;&#039;&#039;Tera Jewel&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラスタルジュエル&#039;&#039;&#039; &#039;&#039;Terastal Jewel&#039;&#039;) is the jewel on top of the head of a Terastallized Pokémon.&lt;br /&gt;
* The &#039;&#039;&#039;[[Tera Orb]]&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラスタルオーブ&#039;&#039;&#039; &#039;&#039;Terastal Orb&#039;&#039;) is the [[Key Item]] that allows a Pokémon to Terastallize.&lt;br /&gt;
* &#039;&#039;&#039;[[Tera Shard]]s&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラピース&#039;&#039;&#039; &#039;&#039;Tera Piece&#039;&#039;) are any of the [[:Category:Tera Shards|items]] that change a Pokémon&#039;s Tera Type. There are 19 Tera Shards, one for each type, including {{t|Stellar}}.&lt;br /&gt;
* A &#039;&#039;&#039;[[Tera Raid Battle]]&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラレイドバトル&#039;&#039;&#039; &#039;&#039;Tera Raid Battle&#039;&#039;) is a type of [[Pokémon battle]].&lt;br /&gt;
* There are two moves related to this phenomenon: &lt;br /&gt;
** &#039;&#039;&#039;{{m|Tera Blast}}&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラバースト&#039;&#039;&#039; &#039;&#039;Tera Burst&#039;&#039;) is a move that deals damage based on the user&#039;s Tera Type if the user has Terastallized.&lt;br /&gt;
** &#039;&#039;&#039;{{m|Tera Starstorm}}&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラクラスター&#039;&#039;&#039; &#039;&#039;Tera Cluster&#039;&#039;) is Terapagos&#039;s [[signature move]]. It deals super effective damage on Terastallized targets.&lt;br /&gt;
* There are three {{Abilities}} related to this phenomenon, all [[Signature Ability|exclusive]] to a form of {{p|Terapagos}}:&lt;br /&gt;
** &#039;&#039;&#039;{{a|Tera Shift}}&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラスチェンジ&#039;&#039;&#039; &#039;&#039;Tera Change&#039;&#039;) is exclusive to its Normal Form. It causes Terapagos to change into its Terastal Form when it enters battle.&lt;br /&gt;
** &#039;&#039;&#039;{{a|Tera Shell}}&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラスシェル&#039;&#039;&#039; &#039;&#039;Tera Shell&#039;&#039;) is exclusive to its Terastal Form. It causes all damage-dealing moves to become [[Type#Type effectiveness|not very effective]] on Terapagos while its [[HP]] is full.&lt;br /&gt;
** &#039;&#039;&#039;{{a|Teraform Zero}}&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ゼロフォーミング&#039;&#039;&#039; &#039;&#039;Zero-Forming&#039;&#039;) is exclusive to its Stellar Form. It negates all effects of [[weather]] and [[terrain]].&lt;br /&gt;
* &#039;&#039;&#039;[[List of Pokémon with form differences#Terapagos|Terastal Form]]&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラスタルフォーム&#039;&#039;&#039; &#039;&#039;Terastal Form&#039;&#039;) is a form taken in battle by Terapagos through its Tera Shift Ability.&lt;br /&gt;
&lt;br /&gt;
Some examples of in-game dialogue from {{g|Scarlet and Violet}}:&lt;br /&gt;
* &#039;&#039;&amp;quot;When it is charged with energy, it can be used to cause Pokémon to &#039;&#039;&#039;Terastallize&#039;&#039;&#039;.&amp;quot;&#039;&#039; (excerpt from the description of [[Tera Orb]])&lt;br /&gt;
* &#039;&#039;&amp;quot;If the user has &#039;&#039;&#039;Terastallized&#039;&#039;&#039;, it unleashes energy of its &#039;&#039;&#039;Tera Type&#039;&#039;&#039;.&amp;quot;&#039;&#039; (excerpt from the description of {{m|Tera Blast}})&lt;br /&gt;
* &#039;&#039;&amp;quot;If an opponent’s Pokémon &#039;&#039;&#039;Terastallizes&#039;&#039;&#039; during battle... observe a Pokémon&#039;s &#039;&#039;&#039;Tera Jewel&#039;&#039;&#039; closely to see which type it has become!&amp;quot;&#039;&#039; ([[Hassel]])&lt;br /&gt;
* &#039;&#039;&amp;quot;&#039;&#039;&#039;Terastallizing&#039;&#039;&#039; gives a real boost, see!&amp;quot;&#039;&#039; ([[Nemona]])&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===History===&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
There is a lot of mystery surrounding the Terastal phenomenon and why it only happens in Paldea. [[Professor Sada]]{{sup/9|S}}/[[Professor Turo]]{{sup/9|V}} was known to be researching this mysterious transformation.&amp;lt;ref name=&amp;quot;Terastal&amp;quot;&amp;gt;(August 3, 2022) &amp;quot;[https://scarletviolet.pokemon.com/en-us/news/terastal_phenomenon/ Pokémon Shine and Glimmer Like Gems Thanks to the Terastal Phenomenon].&amp;quot; Pokémon Scarlet and Pokémon Violet Official Website&amp;lt;/ref&amp;gt; It is later revealed that the Terastal phenomenon also occurs in [[Kitakami]] and has even been replicated by technological means in the grounds of [[Blueberry Academy]] in [[Unova]], through the use of materials from Paldea and Kitakami.&lt;br /&gt;
&lt;br /&gt;
The Terastal phenomenon was first discovered 140 years ago in [[Area Zero]] along with Terastallized Pokémon at the bottom of the [[Great Crater of Paldea]]. However, attempts to remove Terastallized Pokémon from the crater caused the light to disappear. Further details of the Terastal phenomenon thus remained unclear for a while. &lt;br /&gt;
&lt;br /&gt;
Ten years before the events of {{g|Scarlet and Violet}}, the game&#039;s professor began investigating the phenomenon, and discovered that the energy emitted from shining crystals in Area Zero is what triggers it. The [[Tera Orb]]s were then created by the professor from the Terastal energy located in Area Zero, with support from [[Clavell|Director Clavell]]. This allowed people to Terastallize their Pokémon outside of Area Zero. The Tera Orb was then shared to the [[Paldea League]] and [[Naranja Academy]]{{sup/9|S}}/[[Uva Academy]]{{sup/9|V}}.&lt;br /&gt;
&lt;br /&gt;
At some point, the Terastal energy was used by the professor to create a [[time machine]], [[Time travel|bringing]] in [[Paradox Pokémon]] from the ancient past{{sup/9|S}}/distant future{{sup/9|V}}, including a pair of {{p|Koraidon}}{{sup/9|S}}/{{p|Miraidon}}{{sup/9|V}}.&lt;br /&gt;
&lt;br /&gt;
The crystalline petals of {{p|Glimmora}} seem to resemble the Tera Jewels that appear during the Terastal phenomenon. It is unknown if there is a connection between Glimmora and the Terastal phenomenon, though many of them (along with its pre-Evolution, {{p|Glimmet}}) can be found in Area Zero, the place where the phenomenon originated. Additionally, eight [[TM Material|Glimmet Crystal]]s are needed to make {{TM|171|Tera Blast}}, a move that changes type upon Terastallizing.&lt;br /&gt;
&lt;br /&gt;
The [[Scarlet Book]]{{sup/9|S}}/[[Violet Book]]{{sup/9|V}} makes cryptic hints that it may be linked to an unknown Pokémon resembling a disk made of layers of overlapping hexagons, but the truth of this has yet to be confirmed. [[Area Zero journals|A journal in Research Station No. 1]] further implies its existence and relationship to the phenomenon. The journal reads:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;We&#039;ve determined that this energy crystallization is linked to the being we call ▊▊▊▊▊▊. The interlocking hexagonal plates that comprise ▊▊▊▊▊▊&#039;s shell must somehow cause this phenomenon—which I&#039;ve dubbed &#039;Terastallizing.&#039;&amp;quot;&amp;lt;/blockquote&amp;gt; This Pokémon is ultimately confirmed to be {{p|Terapagos}}. A nineteenth Tera Type, the {{t|Stellar}} type, was later discovered and named by Professor Sada{{sup/9|S}}/Professor Turo{{sup/9|V}}.&amp;lt;ref&amp;gt;https://scarletviolet.pokemon.com/en-us/news/new_tera_type/&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{endspoilers}}&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
[[File:Tera jewel concept art.jpg|thumb|250px|Concept art of Fire-type and Water-type Tera Jewels from {{g|Scarlet and Violet}}]]&lt;br /&gt;
{{pkmn|Trainer}}s who obtain a [[Tera Orb]] are able to use it to Terastallize their Pokémon, which makes a Tera Jewel appear above the Pokémon&#039;s head and causes the Pokémon&#039;s body to glisten like polished, faceted gemstones. This changes the Pokémon&#039;s defensive [[type]](s) to its Tera Type, removing all other types, but gives a weakness to {{type|Stellar}} attacks, which can only be used by Stellar-type Tera Pokémon. Terastallized Pokémon are identified by having &amp;quot;Tera&amp;quot; in front of their name.&lt;br /&gt;
&lt;br /&gt;
While Terastallized, Pokémon receive [[STAB]] on moves matching their Tera Type, in addition to moves matching their original types. The original types are the types they had immediately before Terastallizing (taking type changes into account) or their base types if they were sent on the field while Terastallized. If the Pokémon&#039;s Tera Type is the same as one of its original types, moves of that type receive a ×2 damage boost instead of the usual ×1.5.&amp;lt;ref name=Terastal/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Terastallization takes priority over all moves.&lt;br /&gt;
&lt;br /&gt;
During this time, {{a|Adaptability}} works only for the Tera Type (with ×1.5 becoming ×2, and ×2 becoming ×2.25). Additionally, moves of the Tera Type that have a [[base power]] below 60 are increased to 60 base power; this is checked for after {{a|Technician}}&#039;s boost &amp;lt;ref&amp;gt;https://twitter.com/skittyve/status/1599911349764571137&amp;lt;/ref&amp;gt;. The boost does not apply to [[multistrike move]]s or moves with increased [[priority]]. [[:Category:Moves that power up|Moves that increase in power]] (such as {{m|Rollout}}) are boosted if its base power would be below 60 when used, but moves with [[:Category:Moves that have variable power|variable power based on other factors]] (such as {{m|Water Spout}}) are not boosted, regardless of what its base power would be when used. Pokémon can only have one Tera Type. The move {{m|Tera Blast}} changes type to the Pokémon&#039;s innate Tera Type upon Terastallizing.&amp;lt;ref&amp;gt;(August 21, 2022) &amp;quot;[https://scarletviolet.pokemon.com/en-us/news/master_terastal/ Master Using the Terastal Phenomenon in Battle!]&amp;quot; Pokémon Scarlet and Pokémon Violet Official Website&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Terastallized Pokémon cannot have their type changed from moves and Abilities such as {{m|Soak}}, {{m|Double Shock}}, {{A|Imposter}}, {{a|Protean}}, or {{m|Transform}}. A Pokémon using {{m|Transform}} before Terastallizing will not copy its opponent&#039;s Tera Type and will instead keep its own.&lt;br /&gt;
&lt;br /&gt;
Similar to [[Mega Evolution]], the Terastal phenomenon lasts until the battle ends or the Terastallized Pokémon faints. After being used once, the Tera Orb loses all its Terastal energy and has to be recharged by either touching crystals containing Terastal energy or by visiting a [[Pokémon Center]].&amp;lt;ref name=Terastal/&amp;gt; An exception to this can be found in Area Zero, where the Tera Orb will automatically recharge at the end of each battle after it is used. Upon capturing Terapagos at the end of [[The Indigo Disk]], the Tera Orb will be infused with Terapagos&#039; energy and will no longer require charging. &lt;br /&gt;
&lt;br /&gt;
After beating the [[Medali Gym]], the player can change their Pokémon&#039;s Tera Type at the [[Medali|Treasure Eatery]] by exchanging 50 [[Tera Shard]]s of a given type with the chef. However, the Tera Type of {{p|Ogerpon}} and {{p|Terapagos}} cannot be changed.&lt;br /&gt;
&lt;br /&gt;
The Terastal phenomenon is currently only known to be found in certain areas of the [[Pokémon world]]: [[Paldea]], due to the [[Terastal energy]] seeping from the ground of the region&amp;lt;ref name=&amp;quot;Terastal&amp;quot; /&amp;gt;, which was supposedly created by the {{ga|Terapagos}} slumbering within the [[Great Crater of Paldea]]; [[Kitakami]], due to the Terastal energy found in the [[Crystal Pool]], which creation is unknown; and [[Blueberry Academy]] in [[Unova]], due to the Core hanging from the roof of the [[Terarium]], which [[Briar]] created by using soil from Paldea and the water from Kitakami&#039;s Crystal Pool.&lt;br /&gt;
&lt;br /&gt;
===Catching Tera Pokémon===&lt;br /&gt;
Normal wild Pokémon found in Paldea typically have a Tera Type that matches one of their normal types. This Tera Type does not reflect their potential [[Evolution]]s and cannot be passed down through {{pkmn|breeding}}. For example, a {{p|Charcadet}} will always have a {{t|Fire}} Tera Type. Typically, there are only two ways to obtain a wild Tera Pokémon with unique typing: either catch a wild Tera Pokémon scattered around Paldea, or participate in a [[Tera Raid Battle]]. These Pokémon may know [[TM]] [[move]]s that match this set Tera Type.&lt;br /&gt;
&lt;br /&gt;
====Wild Tera Pokémon====&lt;br /&gt;
&#039;&#039;Main article: [[List of wild Tera Pokémon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are 68 wild Tera Pokémon scattered around Paldea, the majority with unique Tera Types. In [[Kitakami]], there are 22 wild Tera Pokémon scattered around the land. In the [[Terarium]], there are 21 wild Tera Pokémon scattered around the facility, the majority with unique Tera Types. They can be found in fixed locations and typically have Tera Types different from their base types, a notable exception being the eight [[Eeveelution]]s, who have Tera Types that match their base types, and would normally have a {{t|Normal}} Tera Type if [[Evolution|evolved]] from {{p|Eevee}}. The wild Tera Pokémon are indicated by a bright glow emitting from their bodies, which is different if the Tera Type is {{t|Stellar}}. Wild Tera Pokémon will always have a perfect 31 in at least three of their [[individual value|IVs]] and their scale value is always at least 200.&lt;br /&gt;
&lt;br /&gt;
When battled against, they will immediately Terastallize. Wild Tera Pokémon cannot be caught while Terastallized. If an attack deals enough damage to drop them to 20% of maximum HP, all further damage from that attack (including from [[multistrike move]]s) will be prevented, their Tera Jewel will break, and if the Tera Pokémon has not already moved that turn, it will skip its turn. However, if indirect damage such as {{status|poison}} or {{status|burn}} reduces the Pokémon&#039;s HP below 20%, that damage will not be prevented, and a direct attack at that point has another chance to cause the Tera Jewel to break at 1 HP. Indirect damage can reduce the Pokémon to 0 HP while it still has its Tera Jewel, in which case it will faint without ever becoming catchable. When caught or defeated, the player is rewarded with [[League Point]]s, and with 10 [[Stellar Tera Shard]]s if their Tera Type is {{t|Stellar}} (other Tera Types do not reward any [[Tera Shard]]s).&lt;br /&gt;
&lt;br /&gt;
Wild Tera Pokémon will eventually respawn at the same location after being caught or defeated: each real-time day, they have a chance to respawn. Contrary to other wild Tera Pokémon, {{t|Stellar}} ones do not always respawn as the same species: instead, the species is chosen at random in a pool specific for each one. Whether or not a Tera Pokémon respawns, and which species appears at Tera Stellar spawn spots, can be manipulated by soft resetting as long as the player did not get too close to the spawn spot when saving.&lt;br /&gt;
&lt;br /&gt;
====Tera Raid Battle====&lt;br /&gt;
[[Tera Raid Battle]]s occur all over Paldea, with the locations changing at random each real-life day at midnight. These locations are indicated on the map, and in the overworld are indicated by a large, colored &amp;quot;shining crystal&amp;quot;, with a beam of sparkling lights shooting into the sky.&lt;br /&gt;
&lt;br /&gt;
In addition, more Tera Raid crystals spawn if the player clears out many of them and is running out of Tera Raid Battles to do. Therefore, the player can never be unable to participate in Tera Raid Battles.&lt;br /&gt;
&lt;br /&gt;
===Tera Jewels===&lt;br /&gt;
Tera Jewels are large crystal crowns that form atop a Terastallized Pokémon&#039;s head. Each Tera Type possesses a different Tera Jewel to represent it, which contains two basic structures: the crown band that acts as the Tera Jewel&#039;s base, and the gem that stands above the band. Except for the {{t|Stellar}} type, each Tera Jewel&#039;s base has a hexagonal crystal on the front, with a pair of angry-looking eyes on it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;margin:auto; background-color:#{{paldea color}}; border:1px solid #{{paldea color dark}};&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{paldea color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:60px;&amp;quot; | {{color2|000|Type}}&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Image&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
| [[File:Tera Jewel Normal.png|200px]]&lt;br /&gt;
| The {{type|Normal}} Tera Jewel has an off-white band. On its front, there is a yellow hexagonal crystal with a pair of angry-looking eyes on it. Atop it, there is a large, white diamond held by golden prongs. The band is surrounded by three smaller white diamonds also held up by golden prongs, separated from each other radially by 120 degrees.&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
| [[File:Tera Jewel Fighting.png|200px]]&lt;br /&gt;
| The {{type|Fighting}} Tera Jewel has a reddish-orange band similar in appearance to a championship belt. A red hexagonal crystal with angry-looking eyes on it is embedded on the front. Atop the band, there is a large, red fist shaped in an uppercut motion, surrounded by a spiraling teal shockwave.&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
| [[File:Tera Jewel Flying.png|200px]]&lt;br /&gt;
| The {{type|Flying}} Tera Jewel has a bluish-white band shaped like a cluster of clouds. On its front, there is a cyan hexagonal crystal with a pair of angry-looking eyes on it. Atop it, there is a cluster of balloons—two red and two green—held by chains of gems.&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
| [[File:Tera Jewel Poison.png|200px]]&lt;br /&gt;
| The {{type|Poison}} Tera Jewel has a purplish band that appears as if it is melting. On its front, there is a purple hexagonal crystal with a pair of angry-looking eyes on it. Atop it, there&#039;s a purplish-white skull with purple crossbones.&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
| [[File:Tera Jewel Ground.png|200px]]&lt;br /&gt;
| The {{type|Ground}} Tera Jewel overall resembles a cut-through model of an Earth-like planet, with different layers representing the crust, mantle, outer core, and inner core. The Tera Jewel&#039;s base is the inner core, which is cream in color with an orange hexagonal crystal on the front. The crystal has a pair of angry-looking eyes on it.&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
| [[File:Tera Jewel Rock.png|200px]]&lt;br /&gt;
| The {{type|Rock}} Tera Jewel has a white band similar to a pedestal. Atop it, there is a large, stony temple closely resembling those of {{wp|Ancient Greek temple|Greek}} and {{wp|Roman temple}}s. A brown hexagonal crystal with a pair of angry-looking eyes on it sits on the front of the pedestal, just below the temple base, which is surrounded by clusters of rocks on its four corners.&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
| [[File:Tera Jewel Bug.png|200px]]&lt;br /&gt;
| The {{type|Bug}} Tera Jewel has a greenish band with a flower-shaped crown. On its front, there is a dark green, hexagonal crystal with a pair of angry-looking eyes on it. Atop the crown is a small crystal adorned with two pairs of large, white insect wings and a pair of long, curled, green antannae.&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
| [[File:Tera Jewel Ghost.png|200px]]&lt;br /&gt;
| The {{type|Ghost}} Tera Jewel has a gray band composed of several gravestone-like structures, with a gap on the front. A dark gray hexagonal crystal with a pair of angry-looking eyes on it is situated within the gap. Atop it, there&#039;s a large, grinning, purple [[Ghosts in the Pokémon world|ghost]].&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
| [[File:Tera Jewel Steel.png|200px]]&amp;lt;br&amp;gt;[[File:Tera Jewel Steel Side.png|200px]]&lt;br /&gt;
| The {{type|Steel}} Tera Jewel comprises a large, single-bladed axe situated atop a plain, cylindrical, gray band split in half. On the front gap between each halves of the band, there is a black hexagonal crystal with a pair of angry-looking eyes on it. &lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
| [[File:Tera Jewel Fire.png|200px]]&lt;br /&gt;
| The {{type|Fire}} Tera Jewel has an orange band shaped like flames. On its front, there is a red hexagonal crystal with a pair of angry-looking eyes on it. Atop it, there is a large, red candelabra, holding five white, lit candles. &lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
| [[File:Tera Jewel Water.png|200px]]&lt;br /&gt;
| The {{type|Water}} Tera Jewel overall resembles a large water fountain, with a bluish crown shaped like a water splash at the base. On the front of the base, there is a dark blue hexagonal crystal with a pair of angry-looking eyes on it.&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
| [[File:Tera Jewel Grass.png|200px]]&lt;br /&gt;
| The {{type|Grass}} Tera Jewel has a greenish crown shaped like bushes or grass. On its front, there is a green hexagonal crystal with a pair of angry-looking eyes on it. Atop it, there is a large bouquet composed of blue, red, white, and yellow flowers.&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
| [[File:Tera Jewel Electric.png|200px]]&lt;br /&gt;
| The {{type|Electric}} Tera Jewel overall is shaped like a lightbulb, with a transparent white bulb enclosing a yellow filament shaped like a thunderbolt, and a yellow base. On the front of the base, there is a yellow hexagonal crystal with a pair of angry-looking eyes on it.&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
| [[File:Tera Jewel Psychic.png|200px]]&lt;br /&gt;
| The {{type|Psychic}} Tera Jewel has a pinkish band comprising two circles stacked atop each other. On its front, there is a purple hexagonal crystal with a pair of angry-looking eyes on it. Atop it, there is a large, violet, eye-like structure, with a large spherical gem at the center, serving as its pupil.&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
| [[File:Tera Jewel Ice.png|200px]]&lt;br /&gt;
| The {{type|Ice}} Tera Jewel has a cyan band shaped like a circle of ice cubes. On its front, there is a dark blue hexagonal crystal with a pair of angry-looking eyes on it. Atop it, there is a large, cyan snowflake.&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
| [[File:Tera Jewel Dragon.png|200px]]&lt;br /&gt;
| The {{type|Dragon}} Tera Jewel is has a reddish crown shaped like a castle&#039;s tower or a fortress. On its front, there is a cyan hexagonal crystal with a pair of angry-looking eyes on it. Atop it, there is a large, black dragon spreading out its red wings.&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
| [[File:Tera Jewel Dark.png|200px]]&lt;br /&gt;
| The {{type|Dark}} Tera Jewel has a grayish-white circular crown covered in spikes. On its front, there is a black hexagonal crystal with a pair of angry-looking eyes on it. Atop it, there is a mosaic of a spiky face with a mischievous grin, comprising various panels of red, yellow, and purple crystals embedded within a black frame.&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
| [[File:Tera Jewel Fairy.png|200px]]&lt;br /&gt;
| The {{type|Fairy}} Tera Jewel has a pinkish band shaped like a ribbon, with a knot on the front. On the front of this knot, there is a pink hexagonal crystal with a pair of angry-looking eyes on it. Atop it, there is a large, magenta heart spreading out a pair of white wings, each adorned with teardrop-shaped crystals for feathers.&lt;br /&gt;
|-&lt;br /&gt;
{{typetable|Stellar}}&lt;br /&gt;
| [[File:Tera Jewel Stellar.png|200px]]&lt;br /&gt;
| The {{type|Stellar}} Tera Jewel has a white crown with a base surrounded by diamonds colored after all of the eighteen other types. It is orbited by eighteen hexagonal gems, each having the icon and color of one of the eighteen other types. Atop it, there is a crystal in the shape of {{p|Terapagos}} in its {{DL|List of Pokémon with form differences|Terapagos|Normal Form}}, with a pair of angry-looking eyes on its face. Floating above it, there is the symbol of the Terastal phenomenon—a dark blue hexagon with triangular extensions on each corner.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique Terastallized states===&lt;br /&gt;
Some Pokémon species have unique Terastallized states, which change their appearance significantly upon Terastallizing, beyond the standard crystallized appearance of Terastallization. Additionally, the Pokémon&#039;s [[Ability]] changes after the Terastallization. There is no official name for this class of Terastallized state. Unlike other Pokémon, the few ones with a unique Terastallized state are the only ones which cannot have their Tera Types changed in [[Medali#Treasure Eatery|Treasure Eatery]].&lt;br /&gt;
&lt;br /&gt;
{{p|Ogerpon}} and {{p|Terapagos}} are the only Pokémon known to have their own distinct Terastallized states. Ogerpon&#039;s Tera Type changes depending on the mask that it is currently holding. While Ogerpon&#039;s Terastallized states are not recognized as separate forms in the Pokédex, Terapagos&#039;s Terastallized state is uniquely recognized as its Stellar Form.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=center style=&amp;quot;text-align:center; border:3px solid #{{Paldea color dark}}; background:#{{Paldea color}}&amp;quot; cellpadding=5px&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{Paldea color light}}; {{roundytl|5px}}&amp;quot; | Dex&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{Paldea color light}}&amp;quot; | Pokémon&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#{{Paldea color light}}&amp;quot; | Before Terastallizing&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#{{Paldea color light}}; {{roundytr|5px}}; &amp;quot; class=&amp;quot;unsortable&amp;quot; | After Terastallizing&lt;br /&gt;
|- style=&amp;quot;background:#{{Paldea color light}}&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Type&lt;br /&gt;
! Ability&lt;br /&gt;
! Image&lt;br /&gt;
! Tera Type&lt;br /&gt;
! Ability&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;font-family:monospace,monospace&amp;quot; | #1017&lt;br /&gt;
| {{p|Ogerpon}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Ogerpon|Teal Mask}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:1017Ogerpon.png|125px|Teal Mask Ogerpon]]&lt;br /&gt;
| {{typecolor|Grass}}&lt;br /&gt;
| {{a|Defiant}}&lt;br /&gt;
| [[File:1017Ogerpon-Teal Terastal Dream.png|200px|Terastallized Teal Mask Ogerpon]]&lt;br /&gt;
| {{typecolor|Grass}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | {{a|Embody Aspect}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{p|Ogerpon}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Ogerpon|Wellspring Mask}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:1017Ogerpon-Wellspring Mask.png|125px|Wellspring Mask Ogerpon]]&lt;br /&gt;
| {{typecolor|Grass}}{{typecolor|Water}}&lt;br /&gt;
| {{a|Water Absorb}}&lt;br /&gt;
| [[File:1017Ogerpon-Wellspring Terastal Dream.png|200px|Terastallized Wellspring Mask Ogerpon]]&lt;br /&gt;
| {{typecolor|Water}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{p|Ogerpon}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Ogerpon|Hearthflame Mask}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:1017Ogerpon-Hearthflame Mask.png|125px|Hearthflame Mask Ogerpon]]&lt;br /&gt;
| {{typecolor|Grass}}{{typecolor|Fire}}&lt;br /&gt;
| {{a|Mold Breaker}}&lt;br /&gt;
| [[File:1017Ogerpon-Hearthflame Terastal Dream.png|200px|Terastallized Hearthflame Mask Ogerpon]]&lt;br /&gt;
| {{typecolor|Fire}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{p|Ogerpon}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Ogerpon|Cornerstone Mask}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:1017Ogerpon-Cornerstone Mask.png|125px|Cornerstone Mask Ogerpon]]&lt;br /&gt;
| {{typecolor|Grass}}{{typecolor|Rock}}&lt;br /&gt;
| {{a|Sturdy}}&lt;br /&gt;
| [[File:1017Ogerpon-Cornerstone Terastal Dream.png|200px|Terastallized Cornerstone Mask Ogerpon]]&lt;br /&gt;
| {{typecolor|Rock}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; |#1024&lt;br /&gt;
| {{p|Terapagos}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Terapagos|Terastal Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:1024Terapagos-Terastal.png|125px|Terastal Terapagos]]&lt;br /&gt;
| {{typecolor|Normal}}&lt;br /&gt;
| {{a|Tera Shell}}&lt;br /&gt;
| [[File:HOME1024S.png|200px|Stellar Terapagos]]&lt;br /&gt;
| {{typecolor|Stellar}}&lt;br /&gt;
| {{a|Teraform Zero}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundybottom|5px}}; background:#{{Paldea color light}}&amp;quot; colspan=10 |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the side series games==&lt;br /&gt;
===Pokémon Champions===&lt;br /&gt;
Players will be able to Terastallize their Pokémon in [[Pokémon Champions]].&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===[[Pokémon Mezastar]]===&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
The Terastal phenomenon is embodied on [[Pasio]] in a phenomenon called &#039;&#039;&#039;Sync Terastal&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バディーズテラスタル&#039;&#039;&#039;). Through the power of bonds between Trainers and Pokémon, certain Trainers can Sync Terastallize their partner Pokémon using their [[sync stone]]. Sync pairs that can Sync Terastallize will do so as soon as they enter battle. This powers up the moves matching their Tera Type, changes one of their passive {{mas|skill}}s, and gives them access to the move {{m|Tera Blast}}. In addition, sync pairs capable of Sync Terastallization always have a variation of Tera Blast as their [[sync move]].&lt;br /&gt;
&lt;br /&gt;
Sync Terastallization was introduced into the game with [[sync pair]] {{sync|Carmine|Sinistcha}}.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#{{paldea color}}; {{roundy|10px}}; border:3px solid #{{paldea color dark}}&amp;quot; cellpadding=2px&lt;br /&gt;
|- style=&amp;quot;background:#{{paldea color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Trainer&lt;br /&gt;
! Partner&lt;br /&gt;
! Terastal Move&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}};&amp;quot; | {{color2|000|Sync Move}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}};&amp;quot; | [[File:VSCarmine Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Carmine}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Masters1013.png|100px]]&amp;lt;br&amp;gt;{{p|Sinistcha}} {{TeraIcon|Grass}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;({{form|Sinistcha|Unremarkable Form}})&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Emerald {{m|Tera Blast}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}};&amp;quot; |  Relentlessly Stir Things Up {{m|Tera Blast}}&lt;br /&gt;
&amp;lt;!--|- &lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}};&amp;quot; | [[File:VSKieran Masters.png|100px]]&amp;lt;br&amp;gt;{{mas|Kieran}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Masters1019.png|100px]]&amp;lt;br&amp;gt;{{p|Hydrapple}} {{TeraIcon|Fighting}}&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Topaz {{m|Tera Blast}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}};&amp;quot; | Start Over from Zero {{m|Tera Blast}}--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
==={{aniseries|HZ}}===&lt;br /&gt;
[[File:Liko Floragato Roy Crocalor Dot Quaxwell.png|thumb|250px|[[Liko&#039;s Floragato]], [[Roy&#039;s Crocalor]], and [[Dot&#039;s Quaxwell]] Terastallized in {{aniseries|HZ}}]]&lt;br /&gt;
[[File:Tera Crown anime.png|thumb|250px|Tera Jewels in {{aniseries|HZ}}]]&lt;br /&gt;
Terastallization debuted in &#039;&#039;[[HZ010|Nemona and Brassius and…]]&#039;&#039;, where [[Brassius]] Terastallized his {{p|Sudowoodo}} into a {{t|Grass}} [[type]] during his battle with [[Roy]]. After the battle, {{an|Nemona}} explained how the phenomenon works to [[Liko]] and Roy.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ014|Fly! Wattrel!!]]&#039;&#039;, [[Friede]] Terastallized his {{TP|Friede|Charizard}} into a {{t|Dark}} type for the first time during his fight against [[Spinel]]&#039;s {{p|Magneton}} and {{p|Beheeyem}}. In &#039;&#039;[[HZ025|Rivals in the Dark of Night!]]&#039;&#039;, he Terastallized his Charizard again at [[Diana]]&#039;s [[ancient castle]]. This revealed that, at least in the {{pkmn|animated series}}, Terastallization is possible in [[region]]s other than [[Paldea]], [[Kitakami]], and [[Unova]] through the use of a [[Tera Orb]], since Friede was in the [[Galar]] region at the time.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ034|Respective Departures]]&#039;&#039;, [[Hamber]] Terastallized his {{p|Dusknoir}} into a {{t|Ghost}} type during his training battle with Amethio. In the same episode, [[Dot|Nidothing]] published a video about the Terastal phenomenon, having her {{TP|Dot|Quaxly}} dress up as if he Terastallized into a {{t|Water}} type and then a {{t|Normal}} type.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ045|From So Far Away]]&#039;&#039;, Amethio used his newly obtained Tera Orb to Terastallize his Ceruledge into a pure Ghost type to battle the [[Black Rayquaza]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ046|Welcome to Naranja Academy!]]&#039;&#039;, images of a Terastallized Water-type {{p|Jigglypuff}}, a Terastallized {{type|Fire}} {{p|Fletchling}}, and a {{pkmn|Trainer}}&#039;s Terastallized Normal-type {{p|Eevee}} appeared in a video shown by [[Geeta]] about [[Naranja Academy]]&#039;s [[Tera Training]] course. It is also revealed that only Trainers approved in the Tera Training course are permitted to use Terastallization.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ047|Put Your Heart Into It!]]&#039;&#039;, Liko Terastallized her {{TP|Liko|Floragato}} into a Grass type for the first time during her Basics battle test against [[Katy]], who countered this by Terastallizing her {{p|Teddiursa}} into a {{t|Bug}} type.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ048|Sparkle! The Glow of Flame and Art]]&#039;&#039;, Roy Terastallized his {{TP|Roy|Fuecoco}} into a Fire type for the first time during his [[rematch]] with Brassius.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ050|Trending Terastallization! Dance, Dance, Quaxly!]]&#039;&#039;, Dot Terastallized her Quaxly into a Water type for the first time during her Basics battle test against [[Iono]], who followed this by Terastallizing her {{p|Bellibolt}} into an {{t|Electric}} type.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ056|Liko vs. Rika! Towards the Battle&#039;s End]]&#039;&#039;, [[Rika]] Terastallized her {{p|Clodsire}} into a pure {{t|Ground}} type during her battle with Liko in the [[Elite Four Tag Battle]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ057|The Terapagos I Don&#039;t Know]]&#039;&#039;, [[Clavell]] reveals that it&#039;s said that {{p|Terapagos}} is a Pokémon with a strong connection to the Terastal phenomenon.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ059|Dance, Quaxly! The Blue Medali Step!]]&#039;&#039;, [[Larry]] Terastallized his {{p|Staraptor}} into a pure Normal type during his Implementation battle test with Dot, who Terastallized her newly [[Evolution|evolved]] Quaxwell.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ062|A New Song for Fuecoco]]&#039;&#039;, [[Ryme]] Terastallized her {{p|Toxtricity}} into a Ghost type during her [[rematch]] against Roy.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ063|Ice Battle! Cold-Eyed Grusha]]&#039;&#039;, [[Grusha]] Terastallized his {{p|Altaria}} into an {{t|Ice}} type during his Implementation battle test against Liko.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ066|Infiltrating the System! Naranja Academy in Danger!]]&#039;&#039;, [[Sidian]] Terastallized his {{p|Garganacl}} into a {{t|Rock}} type during his fight against Liko.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ067|Shine on, Terastallization! Liko vs. Roy!]]&#039;&#039;, Roy Terastallized his newly evolved Crocalor in his battle against Liko.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ070|Tinkatink&#039;s Hammer Wasn&#039;t Made in a Day]]&#039;&#039;, a {{pkmn2|wild}} {{p|Bombirdier}} Terastalllized into a pure Dark type while fighting against Dot&#039;s Quaxwell, revealing to Dot that wild Pokémon are also capable of Terastallizing.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ071|Encounters at the Crystal Pool]]&#039;&#039;, Liko, Roy, and Dot encountered a wild {{p|Milotic}} at the [[Crystal Pool]], which Terastallized into a Ghost type.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ075|The Wonders of the World!]]&#039;&#039;, during a flashback to 100 years ago, [[Rystal]]&#039;s {{p|Terapagos}}, [[Pagogo]], was shown Terastallizing itself, thus changing into its {{form|Terapagos|Stellar Form}} to stop a cluster of [[Laquium]] from endangering the {{pkmn|world}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ079|Over the Top!]]&#039;&#039;, [[Geeta]] Terastallized her {{p|Glimmora}} into a Rock type during her battle against Liko, Roy, and Dot.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ082|Beyond the Shining Rainbow]]&#039;&#039;, Crocalor Terastallized without the use of a Tera Orb after Pagogo shared its [[Terastal energy]] with him.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ086|The Rising Volt Tacklers vs. The Explorers!]]&#039;&#039;, [[Coral]] Terastallized her {{p|Scream Tail}}, Screamypuff, into a pure {{t|Fairy}} type during her battle against Roy&#039;s Crocalor.&lt;br /&gt;
&lt;br /&gt;
In [[HZ091]], Liko Terastallized her Meowscarada in her battle against Roy.&lt;br /&gt;
&lt;br /&gt;
In [[HZ094]], Liko Terastallized her {{TP|Liko|Hattrem}} into a pure {{t|Psychic}} type for the first time when trying to stop the rampage of a [[Laquium]]-affected {{p|Vileplume}}.&lt;br /&gt;
&lt;br /&gt;
In [[HZ097]], Dot Terastallized her {{TP|Dot|Tinkatuff}} into a pure {{t|Steel}} type for the first time.&lt;br /&gt;
&lt;br /&gt;
In [[HZ098]], Katy Terastallized her {{p|Ursaring}} into a Bug type during her battle against Liko and Pagogo. &lt;br /&gt;
&lt;br /&gt;
In [[HZ101]], Nemona Terastallized her {{p|Pawmot}} into a {{t|Fighting}} type during her battle against Roy.&lt;br /&gt;
&lt;br /&gt;
In [[HZ102]], [[Penny]] Terastallized her {{p|Sylveon}} into a Fairy type during her battle against Dot.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Brassius Sudowoodo Terastal.png|[[Brassius]]&#039;s Terastallized {{p|Sudowoodo}} ({{t|Grass}})&lt;br /&gt;
Friede Charizard Terastal.png|[[Friede]]&#039;s Terastallized {{TP|Friede|Charizard}} ({{t|Dark}})&lt;br /&gt;
Nidothing Terastal Phenomenon.png|[[Dot|Nidothing]]&#039;s &amp;quot;Terastallized&amp;quot; {{TP|Dot|Quaxly}} ({{t|Water}})&lt;br /&gt;
Nidothing Quaxly fake Terastal.png|Nidothing&#039;s &amp;quot;Terastallized&amp;quot; Quaxly ({{t|Normal}})&lt;br /&gt;
Hamber Dusknoir Terastal.png|[[Hamber]]&#039;s Terastallized {{p|Dusknoir}} ({{t|Ghost}})&lt;br /&gt;
Amethio Ceruledge Terastal.png|[[Amethio]]&#039;s Terastallized {{TP|Amethio|Ceruledge}} (Ghost)&lt;br /&gt;
Jigglypuff Terastal.png|A Terastallized {{p|Jigglypuff}} (Water)&lt;br /&gt;
Fletchling Terastal.png|A Terastallized {{p|Fletchling}} ({{t|Fire}})&lt;br /&gt;
Eevee Terastal.png|A [[Pokémon Trainer|Trainer]]&#039;s Terastallized {{p|Eevee}} (Normal)&lt;br /&gt;
Liko Floragato Terastal.png|[[Liko]]&#039;s Terastallized {{TP|Liko|Floragato}} (Grass)&lt;br /&gt;
Katy Teddy Terastal Teddiursa.png|[[Katy]]&#039;s Terastallized {{p|Teddiursa}} ({{t|Bug}})&lt;br /&gt;
Roy Fuecoco Terastal.png|[[Roy]]&#039;s Terastallized {{TP|Roy|Fuecoco}} (Fire)&lt;br /&gt;
Dot Quaxly Terastal.png|[[Dot]]&#039;s Terastallized {{TP|Dot|Quaxly}} (Water)&lt;br /&gt;
Iono Bellibolt Terastal.png|[[Iono]]&#039;s Terastallized {{p|Bellibolt}} ({{t|Electric}})&lt;br /&gt;
Rika Clodsire Terastal.png|[[Rika]]&#039;s Terastallized {{p|Clodsire}} ({{t|Ground}})&lt;br /&gt;
Dot Quaxwell Terastal.png|Dot&#039;s Terastallized {{TP|Dot|Quaxwell}} (Water)&lt;br /&gt;
Larry Staraptor Terastal.png|[[Larry]]&#039;s Terastallized {{p|Staraptor}} (Normal)&lt;br /&gt;
Ryme Toxtricity Terastal.png|[[Ryme]]&#039;s Terastallized {{p|Toxtricity}} (Ghost)&lt;br /&gt;
Grusha Altaria Terastal.png|[[Grusha]]&#039;s Terastallized {{p|Altaria}} ({{t|Ice}})&lt;br /&gt;
Sidian Garganacl Terastal.png|[[Sidian]]&#039;s Terastallized {{p|Garganacl}} ({{t|Rock}})&lt;br /&gt;
Roy Crocalor Terastal.png|[[Roy]]&#039;s Terastallized {{TP|Roy|Crocalor}} (Fire)&lt;br /&gt;
Bombirdier Terastal.png|A Terastallized {{p|Bombirdier}} (Dark)&lt;br /&gt;
Milotic Terastal.png|A Terastallized {{p|Milotic}} (Ghost)&lt;br /&gt;
Liko Terapagos Stellar Form.png|[[Liko]]&#039;s {{form|Terapagos|Stellar Form}} {{p|Terapagos}}, [[Pagogo]] ({{t|Stellar}})&lt;br /&gt;
Geeta Glimmora Terastal.png|[[Geeta]]&#039;s Terastallized {{p|Glimmora}} (Rock)&lt;br /&gt;
Screamypuff Terastal.png|[[Coral]]&#039;s Terastallized {{p|Scream Tail}}, Screamypuff ({{t|Fairy}})&lt;br /&gt;
Liko Meowscarada Terastal.png|[[Liko]]&#039;s Terastallized {{TP|Liko|Meowscarada}} (Grass)&lt;br /&gt;
Liko Hattrem Terastal.png|[[Liko]]&#039;s Terastallized {{TP|Liko|Hattrem}} ({{t|Psychic}})&lt;br /&gt;
Dot Tinkatuff Terastal.png|[[Dot]]&#039;s Terastallized {{TP|Dot|Tinkatuff}} ({{t|Steel}})&lt;br /&gt;
Katy Teddy Terastal.png|[[Katy]]&#039;s Terastallized {{p|Ursaring}} (Bug)&lt;br /&gt;
Nemona Pawmot Terastal.png|{{an|Nemona}}&#039;s Terastallized {{p|Pawmot}} ({{t|Fighting}})&lt;br /&gt;
Penny Sylveon Terastal.png|[[Penny]]&#039;s Terastallized {{p|Sylveon}} (Fairy)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon: Paldean Winds]]===&lt;br /&gt;
In &#039;&#039;[[PPW02|Breathe In]]&#039;&#039;, during a [[rematch]] between [[Aliquis]] and [[Nemona]], both {{pkmn|Trainer}}s Terastallized their Pokémon, his {{TP|Aliquis|Meowscarada}} into a {{t|Grass}} type and her {{form|Tauros|Combat Breed}} {{rf|Paldean}} {{p|Tauros}} into a {{t|Fighting}} type, respectively.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PPW04|Breathe Together]]&#039;&#039;, a Trainer&#039;s Terastallized {{type|Electric}} {{p|Pawmot}} was seen battling against Aliquis&#039;s Terastallized Grass-type Meowscarada.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Aliquis Meowscarada Terastal.png|[[Aliquis]]&#039;s Terastallized {{TP|Aliquis|Meowscarada}} ({{t|Grass}})&lt;br /&gt;
Nemona Tauros Terastal PPW.png|[[Nemona]]&#039;s Terastallized {{form|Tauros|Combat Breed}} {{rf|Paldean}} {{p|Tauros}} ({{t|Fighting}})&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Biri-Biri]]===&lt;br /&gt;
In the animated video for the song Biri-Biri, a Terastallized {{type|Rock}} {{p|Glimmora}} briefly appeared. Afterwards, {{ga|Juliana|Anna}} Terastallized her {{p|Skeledirge}} into a {{t|Fire}} type while [[Nemona]] Terastallized her {{p|Meowscarada}} into a {{t|Grass}} type during their battle.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Glimmora Terastal Biri-Biri.png|A Terastallized {{p|Glimmora}} ({{t|Rock}})&lt;br /&gt;
Anna Skeledirge Terastal Biri-Biri.png|{{ga|Juliana|Anna}}&#039;s Terastallized {{p|Skeledirge}} ({{t|Fire}})&lt;br /&gt;
Nemona Meowscarada Terastal Biri-Biri.png|[[Nemona]]&#039;s Terastallized {{p|Meowscarada}} ({{t|Grass}})&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[POKÉTOON]]===&lt;br /&gt;
In [[PT16]], {{OBP|Yūto|POKÉTOON}}&#039;s Terastallized {{type|Fire}} {{TP|Yūto|Armarouge}} and [[Tulip]]&#039;s Terastallized {{type|Psychic}} {{p|Florges}} briefly appeared in the credits.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Tulip PT.png|{{OBP|Yūto|POKÉTOON}}&#039;s Terastallized {{TP|Yūto|Armarouge}} ({{t|Fire}}) and [[Tulip]]&#039;s Terastallized {{p|Florges}} ({{t|Psychic}})&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Turning the Tera Tide]]===&lt;br /&gt;
In the animated short, a Terastallized {{type|Ground}} {{p|Dondozo}} appeared out of the water to battle {{p|Quaxly}}, {{p|Piplup}}, {{p|Greninja}}, and {{p|Palafin}}, but was eventually defeated by their combined efforts.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Turning the Tera Tide.png|A Terastallized {{p|Dondozo}} ({{t|Ground}})&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===[[Pokémon Adventures]]===&lt;br /&gt;
===={{MangaArc|Scarlet &amp;amp; Violet}}====&lt;br /&gt;
Terastallization debuted in &#039;&#039;[[PASV01|Speeding! Paldea&#039;s Prince of Speed!!]]&#039;&#039;, when {{adv|Nemona}} Terastallized her {{p|Pawmi}} into an {{t|Electric}} [[type]] to battle {{adv|Scarlet}}, who in response, Terastallized her {{p|Pikachu}} into a {{t|Flying}} type.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PASV05|Challenge! DJ Giacomo!!]]&#039;&#039;, [[Violet Lang|Violet]] used his newly-obtained [[Tera Orb]] to Terastallize his {{p|Nymble}} into a {{t|Bug}} type so it succeedes in defeating [[Giacomo]]&#039;s Segin [[Starmobile]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PASV06|Skillful! The Mysterious Treasure Hunter!!]]&#039;&#039;, [[Katy]] Terastallized her {{p|Teddiursa}} into a Bug type during her [[Gym]] battle with Scarlet. &lt;br /&gt;
&lt;br /&gt;
In [[PASV09]], [[Brassius]] Terastallized his {{p|Sudowoodo}} into a {{t|Grass}} type during his Gym battle with Scarlet.&lt;br /&gt;
&lt;br /&gt;
In [[PASV12]], [[Iono]] mentioned that her {{p|Mismagius}}&#039;s Tera type was {{t|Electric}}. Alongside its {{a|Levitate}} [[Ability]], she claimed it made the Magical Pokémon invincible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--In [[PASV20]], --&amp;gt;[[Larry]] Terastallized his {{p|Staraptor}} into a {{t|Normal}} type during his battle with Violet. Immediately after, Violet Terastallized his {{p|Clodsire}} into a {{t|Rock}} type.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Scarlet Terastallized Pikachu.png|{{adv|Scarlet}}&#039;s Terastallized {{p|Pikachu}} ({{t|Flying}})&lt;br /&gt;
Nemona Terastallized Pawmi Adventures.png|[[Nemona]]&#039;s Terastallized {{p|Pawmi}} ({{t|Electric}})&lt;br /&gt;
Violet Terastallized Nymble.png|{{adv|Violet}}&#039;s Terastallized {{p|Nymble}} ({{t|Bug}})&lt;br /&gt;
Katy Terastallized Teddiursa Adventures.png|[[Katy]]&#039;s Terastallized {{p|Teddiursa}} (Bug)&lt;br /&gt;
Brassius Terastallized Sudowoodo Adventures.png|[[Brassius]]&#039;s Terastallized {{p|Sudowoodo}} ({{t|Grass}})&lt;br /&gt;
Larry Terastallized Staraptor Adventures.png|[[Larry]]&#039;s Terastallized {{p|Staraptor}} ({{t|Normal}})&lt;br /&gt;
Violet Terastallized Clodsire.png|Violet&#039;s Terastallized {{p|Clodsire}} ({{t|Rock}})&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
[[File:CharizardexObsidianFlames125.jpg|thumb|left|200px|Tera {{TCG ID|Obsidian Flames|Charizard ex|125}} from {{TCG|Obsidian Flames}} — note that it is {{ct|Darkness}} instead of {{ct|Fire}} like Charizard cards normally are.]]&lt;br /&gt;
[[File:TerapagosexStellarCrown128.jpg|thumb|200px|{{TCG ID|Stellar Crown|Terapagos ex|128}} from {{TCG|Stellar Crown}}, an example of a Tera Pokémon ex card in which the Terastallized Pokémon has the Stellar type.]]&lt;br /&gt;
{{main|Pokémon ex (TCG)#Tera Pokémon ex|Pokémon ex (TCG) → Tera Pokémon ex}}&lt;br /&gt;
&lt;br /&gt;
Terastallized Pokémon were first introduced in the English {{TCG|Scarlet &amp;amp; Violet}} expansion (the Japanese {{TCG|Scarlet ex}} and {{TCG|Violet ex}} expansions) as {{TCG|Pokémon ex}} cards. These Pokémon are known as &#039;&#039;&#039;Tera&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;テラスタル&#039;&#039;&#039; &#039;&#039;Terastal&#039;&#039;) Pokémon ex. While on the Bench, Tera Pokémon ex do not receive any damage from attacks done by either player.&lt;br /&gt;
&lt;br /&gt;
Some Tera Pokémon ex can have {{TCG|type}}s that differ from their usual ones. These so-called &amp;quot;type-shifted&amp;quot; Tera Pokémon ex use the same Energy as their usual type for attacks, while their Weakness and Resistance will correspond with the shifted type. For instance, {{TCG ID|Obsidian Flames|Charizard ex|125}} from {{TCG|Obsidian Flames}} is a {{ct|Darkness}} Pokémon, but its Burning Darkness attack requires {{ct|Fire}} {{TCG|Energy}}.&lt;br /&gt;
&lt;br /&gt;
The English {{TCG|Stellar Crown}} expansion and the Japanese {{TCG|Stellar Miracle}} expansion introduce Terastallized Pokémon with the {{t|Stellar}} type. Cards of Terastallized Pokémon with the Stellar type have a unique distinction: each of these cards has a TCG type that follows their usual typing, as well as a uniquely powerful attack that requires three different Energy types to power it up. The Tera effect otherwise applies just the same as other Tera Pokémon ex cards.&lt;br /&gt;
&lt;br /&gt;
{{cat|Cards that reference Tera Pokémon|Some cards}} have effects that reference or check for Tera Pokémon.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Artwork===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto; overflow-y: hidden&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{paldea color dark}}; background: #{{paldea color}}; font-size:80%&amp;quot;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;{{roundy|15px}} border: 2px solid #{{paldea color dark}}; background: #{{paldea color light}};&amp;quot;| [[File:Terastal phenomenon.png|210px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|15px}} border: 2px solid #{{paldea color dark}}; background: #{{paldea color light}};&amp;quot;| [[File:Terastal Pikachu artwork.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|15px}} border: 2px solid #{{paldea color dark}}; background: #{{paldea color light}};&amp;quot;| [[File:JP Championships 2024 Art Koraidon.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|15px}} border: 2px solid #{{paldea color dark}}; background: #{{paldea color light}};&amp;quot;| [[File:JP Championships 2024 Art Miraidon.png|x150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|15px}} border: 2px solid #{{paldea color dark}}; background: #{{paldea color light}};&amp;quot;| [[File:Pokémon HOME Wallpaper Terastal Charizard.png|x150px]]&lt;br /&gt;
|-&lt;br /&gt;
| Artwork of a {{color2|000|Normal (type)|Normal}} Tera Type {{color2|000|Eevee (Pokémon)|Eevee}} for&amp;lt;br&amp;gt; {{color2|000|Pokémon Scarlet and Violet}}&lt;br /&gt;
| Artwork of a {{color2|000|Flying (type)|Flying}} Tera Type {{color2|000|Pikachu (Pokémon)|Pikachu}} for&amp;lt;br&amp;gt; {{color2|000|Pokémon Scarlet and Violet}}&lt;br /&gt;
| Artwork of a {{color2|000|Dragon (type)|Dragon}} Tera Type {{color2|000|Koraidon (Pokémon)|Koraidon}} for the&amp;lt;br&amp;gt; 2024 Pokémon Japan Championships&lt;br /&gt;
| Artwork of a Dragon Tera Type {{color2|000|Miraidon (Pokémon)|Miraidon}} for the&amp;lt;br&amp;gt; 2024 Pokémon Japan Championships&lt;br /&gt;
| Artwork of a Dragon Tera Type&amp;lt;br&amp;gt; {{color2|000|Charizard (Pokémon)|Charizard}} from {{color2|000|Pokémon HOME}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|15px}} border: 2px solid #{{paldea color dark}}; background: #{{paldea color light}};&amp;quot;| [[File:1017Ogerpon-Teal Terastal Dream.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|15px}} border: 2px solid #{{paldea color dark}}; background: #{{paldea color light}};&amp;quot;| [[File:1017Ogerpon-Wellspring Terastal Dream.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|15px}} border: 2px solid #{{paldea color dark}}; background: #{{paldea color light}};&amp;quot;| [[File:1017Ogerpon-Hearthflame Terastal Dream.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|15px}} border: 2px solid #{{paldea color dark}}; background: #{{paldea color light}};&amp;quot;| [[File:1017Ogerpon-Cornerstone Terastal Dream.png|150px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|15px}} border: 2px solid #{{paldea color dark}}; background: #{{paldea color light}};&amp;quot;| [[File:1024Terapagos-Stellar Dream.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|The Pokémon Company}} artwork of Terastal {{color2|000|Teal Mask}} {{color2|000|Ogerpon (Pokémon)|Ogerpon}} &lt;br /&gt;
| The Pokémon Company artwork of Terastal {{color2|000|Wellspring Mask}} Ogerpon&lt;br /&gt;
| The Pokémon Company artwork of Terastal {{color2|000|Hearthflame Mask}} Ogerpon&lt;br /&gt;
| The Pokémon Company artwork of Terastal {{color2|000|Cornerstone Mask}} Ogerpon&lt;br /&gt;
| The Pokémon Company artwork of&amp;lt;br&amp;gt; Stellar Form {{color2|000|Terapagos (Pokémon)|Terapagos}} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept art===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{paldea color dark}}; background: #{{paldea color}}; font-size:80%&amp;quot;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;{{roundy|20px}} border: 2px solid #{{paldea color dark}}; background: #{{paldea color light}}; overflow:hidden&amp;quot;| [[File:Tera jewel concept art.jpg|350px]]&lt;br /&gt;
|-&lt;br /&gt;
| Concept art for the {{color2|000|Fire (type)|Fire}} and {{color2|000|Water (type)|Water}} Tera Jewels for {{color2|000|Pokémon Scarlet and Violet}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Terastal phenomenon shares several similarities with [[Dynamax]]:&lt;br /&gt;
** Both of them were introduced in their respective [[region]]s ([[Galar]] and [[Paldea]]/[[Kitakami]]) due to the actions of ancient [[legendary Pokémon]] ({{p|Eternatus}} and {{p|Terapagos}}).&lt;br /&gt;
** Both of them make use of powerful energy sources ([[Galar particles]] and [[Terastal energy]]) and enable Pokémon to used powered-up [[move]]s ([[Max Move]]s and [[same-type attack bonus]]-enhanced attacks).&lt;br /&gt;
** Both of them have unique variations exclusive to certain Pokémon ([[Gigantamax]] and certain [[Terastal phenomenon#Unique Terastallized states|special Terastalized states]]). However, Gigantamax is much more common among Pokémon in comparison to the two unique Terastallized forms used only by Terapagos and {{p|Ogerpon}}.&lt;br /&gt;
** Both of their progenitors are capable of taking on a special [[form]] related to them ([[Eternamax]] Eternatus and {{DL|List of Pokémon with form differences|Terapagos|Stellar Form}} Terapagos).&lt;br /&gt;
* Similar to Dynamax, NPC {{pkmn|Trainer}}s don&#039;t freely Terastallize their Pokémon like a real player would; instead certain Trainers are programmed to Terastallize a particular Pokémon immediately.&lt;br /&gt;
* NPC partners in [[Tera Raid Battle]]s don&#039;t Terastallize their Pokémon.&lt;br /&gt;
* Prior to the introduction of [[Crispin]] in [[The Indigo Disk]], if the {{player}} chooses {{p|Fuecoco}}, no [[Non-player character|NPC]] Trainer in {{g|Scarlet and Violet}} Terastallizes their Pokémon into the {{t|Fire}} [[type]].&lt;br /&gt;
* [[Katy]] is the only [[Non-player character|NPC]] Trainer to use a Terastallized Pokémon that is not fully [[Evolution|evolved]] in her final team, as {{p|Ursaring}} is unable to evolve into {{p|Ursaluna}} in Scarlet and Violet. &lt;br /&gt;
* The Terastal phenomenon is one of the few transformation gimmicks that can be found in more than one region, along with [[Mega Evolution]]. However, Terastallization is only possible in specific regions whereas Mega Evolution can be used anywhere.&lt;br /&gt;
* The Tera Jewels for all Terastallized states (except Ogerpon&#039;s) possess a small hexagonal crystal on the front of the crown, with a pair of angry-looking eyes on it.&lt;br /&gt;
** For the Tera Jewels of the {{t|Stellar}} [[Type#Tera Type|Tera Type]]&#039;s Terastallized state and {{p|Terapagos}}&#039;s Stellar Form, instead of the hexagonal crystal, there is a gem shaped like the {{DL|List of Pokémon with form differences|Terapagos|Normal Form}} of Terapagos on top of the crown, with the same pair of angry-looking eyes as in other Tera Jewels.&lt;br /&gt;
* During most of {{Aniseries|HZ}}, the [[Black Rayquaza]] had a distinct crystallized glow coating its body, which looked extremely similar to a Terastallized state, but without a Tera Jewel on its head. In &#039;&#039;[[HZ075|The Wonders of the World!]]&#039;&#039;, a flashback revealed that this was due to it receiving some of [[Pagogo]]&#039;s power during the [[Explorers]]&#039;s adventure in [[Laqua]] 100 years prior to the series. This distinction disappeared when Rayquaza returned that power to Pagogo in &#039;&#039;[[HZ082|Beyond the Shining Rainbow]]&#039;&#039;.&lt;br /&gt;
** Despite all of the [[Six Heroes]] having being given some of Pagogo&#039;s power, for some reason, Rayquaza was the only one to have this distinction.&lt;br /&gt;
&lt;br /&gt;
== In other languages ==&lt;br /&gt;
{{Langtable|color={{scarlet color}}|bordercolor={{violet color dark}}|textcolor=fff&lt;br /&gt;
|zh_yue=太晶化 &#039;&#039;Taaijīngfa&#039;&#039;&lt;br /&gt;
|zh_cmn=太晶化 &#039;&#039;Tàijīnghuà&#039;&#039;&lt;br /&gt;
|cs=Terastalizace&amp;lt;br&amp;gt;Terastalový fenomén&lt;br /&gt;
|nl=Terakristallisatie&lt;br /&gt;
|fr=Téracristallisation&lt;br /&gt;
|de=Terakristallisierung&lt;br /&gt;
|it=Fenomeno Teracristal&lt;br /&gt;
|ko=테라스탈 &#039;&#039;Terastal&#039;&#039;&lt;br /&gt;
|no=Terastal Fenomen&lt;br /&gt;
|pl=Terastalizacja&lt;br /&gt;
|pt_br=Terastalização&amp;lt;br&amp;gt;Fenômeno Terastal&lt;br /&gt;
|pt_eu=Fenómeno Terastal&lt;br /&gt;
|es=Fenómeno de la teracristalización&lt;br /&gt;
|tr=Terakristalleşme (in anime)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Tera Type&#039;&#039;&lt;br /&gt;
{{Langtable|color={{scarlet color}}|bordercolor={{violet color dark}}|textcolor=fff&lt;br /&gt;
|zh_yue=太晶屬性 &#039;&#039;Taaijīng Suhksing &#039;&#039;&lt;br /&gt;
|zh_cmn=太晶屬性 / 太晶属性 &#039;&#039;Tàijīng Shǔxìng&#039;&#039;&lt;br /&gt;
|cs=Teratyp&lt;br /&gt;
|nl=Tera-soort&lt;br /&gt;
|fr=Type Téracristal&lt;br /&gt;
|de=Tera-Typ&lt;br /&gt;
|it=Teratipo&lt;br /&gt;
|ko=테라스탈타입 &#039;&#039;Terastal Type&#039;&#039;&lt;br /&gt;
|no=Tera Type&lt;br /&gt;
|pl=Typ Tera&lt;br /&gt;
|pt_br=Tipo Tera&lt;br /&gt;
|es=Teratipo&lt;br /&gt;
|tr=Tera Tip / Tera Tür&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Mega Evolution]]&lt;br /&gt;
* [[Z-Move]]&lt;br /&gt;
* [[Myths and legends involving Legendary and Mythical Pokémon]]&lt;br /&gt;
* {{p|Koraidon}}&lt;br /&gt;
* {{p|Miraidon}}&lt;br /&gt;
* {{p|Terapagos}}&lt;br /&gt;
* [[Area Zero]]&lt;br /&gt;
* [[Area Zero journals]]&lt;br /&gt;
* [[Tera Raid Battle]]&lt;br /&gt;
* [[δ Delta Species (TCG)]]&lt;br /&gt;
* [[The Hidden Treasure of Area Zero]]&lt;br /&gt;
&lt;br /&gt;
{{forms}}&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Pokémon Scarlet and Violet]]&lt;br /&gt;
[[Category:Pokémon Champions]]&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
&lt;br /&gt;
[[de:Terakristallisierung]]&lt;br /&gt;
[[es:Teracristalización]]&lt;br /&gt;
[[fr:Téracristallisation]]&lt;br /&gt;
[[it:Teracristal]]&lt;br /&gt;
[[ja:テラスタル]]&lt;br /&gt;
[[zh:太晶化]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=N%27s_Pok%C3%A9mon&amp;diff=4347180</id>
		<title>N&#039;s Pokémon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=N%27s_Pok%C3%A9mon&amp;diff=4347180"/>
		<updated>2025-07-30T08:55:41Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: undoing my previous edit because I don&amp;#039;t think I had a good source and I don&amp;#039;t want to spread rumors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;N&#039;s Pokémon&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;Ｎのポケモン&#039;&#039;&#039; &#039;&#039;N&#039;s Pokémon&#039;&#039;) are Pokémon in {{2v2|Black|White|2}} that were previously [[Caught Pokémon|owned]] by the [[Pokémon Trainer]] [[N]].&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===In the core series games===&lt;br /&gt;
[[File:N Darmanitan encounter.png|thumb|left|An encounter with N&#039;s Darmanitan]]&lt;br /&gt;
{{incomplete|section|needs=What is the chance of encountering N&#039;s Pokémon in tall grass?}}&lt;br /&gt;
N&#039;s Pokémon are obtainable via [[Memory Link]], with the exception of [[N&#039;s Zorua]], who is obtainable through the main story by defeating [[Rood]] and receiving it from him. Once Memory Link is used, if the player has completed the storyline of {{game|Black and White|s}} (defeating N and [[Ghetsis]]), the player must watch the flashback &amp;quot;Meeting Friends, Saying Good-Bye&amp;quot;. After seeing this memory, the player may encounter N&#039;s Pokémon.&lt;br /&gt;
&lt;br /&gt;
Upon encountering one of N&#039;s Pokémon, the game will notify the player by showing an entry animation that is similar to [[Shiny Pokémon]], that has its own sound and green and yellow diamond lights. This animation will be overwritten if it becomes a star at [[Pokéstar Studios]]. The flavor text will read &amp;quot;A wild &amp;lt;Pokémon&amp;gt; appeared?!&amp;quot;. Upon being captured, the game will notify the player that the Pokémon already has an [[original Trainer]], before putting it in the player&#039;s party or [[PC]] storage. Once captured, the Pokémon will have N&#039;s [[Trainer ID|ID number]], 00002, and thus gains the boosted experience that traded Pokémon do. &lt;br /&gt;
&lt;br /&gt;
These Pokémon cannot be nicknamed. N&#039;s Pokémon have a set nature and have {{IV}}s of 30 in every stat, and have maximum [[friendship]] when captured. They are coded to never be Shiny. While there is only one of each Pokémon, if the Pokémon faints or the battle is otherwise ended without the Pokémon being caught, it can be encountered again.&lt;br /&gt;
&lt;br /&gt;
===In the spin-off games===&lt;br /&gt;
====Pokémon GO====&lt;br /&gt;
[[File:GO N background.png|thumb|200px|Enigma Special Background]]&lt;br /&gt;
Special &amp;quot;enigma [[Field Research]]&amp;quot; (Japanese: ナゾのフィールドリサーチ &#039;&#039;mysterious Field Research&#039;&#039;) was available in {{g|GO}} during Pokémon GO Tour: Unova events in early 2025. Players with local event tickets in Los Angeles&amp;lt;ref&amp;gt;[https://gotour.pokemongolive.com/losangeles/gameplay Event Gameplay | Pokémon GO Tour: Unova – Los Angeles]&amp;lt;/ref&amp;gt; or New Taipei City&amp;lt;ref&amp;gt;[https://gotour.pokemongolive.com/newtaipeicity/gameplay Event Gameplay | Pokémon GO Tour: Unova – New Taipei City]&amp;lt;/ref&amp;gt; on February 21–23, 2025 had a chance of receiving enigma Field Research tasks when spinning specific PokéStops. Players around the world were then able to access these tasks rarely from spinning any PokéStop from February 27 to March 2, 2025. These tasks rewarded encounters with N&#039;s Pokémon with a guaranteed {{GO|Background|Special Background}} inspired by the animation that plays when encountering them in the core series games. Unlike in the core series games, these Pokémon can be Shiny and, if applicable, either gender.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{Main|Owner&#039;s Pokémon (TCG)#N&#039;s Pokémon|Owner&#039;s Pokémon (TCG) → N&#039;s Pokémon}}&lt;br /&gt;
&lt;br /&gt;
==List of N&#039;s Pokémon==&lt;br /&gt;
{{incomplete|section|needs=held items}}&lt;br /&gt;
===[[Desert Resort]]===&lt;br /&gt;
{|&lt;br /&gt;
! Docile Nature&lt;br /&gt;
! Naive Nature&lt;br /&gt;
! Calm Nature&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|{{Pokémon/5&lt;br /&gt;
|game=Black 2&lt;br /&gt;
|ndex=551&lt;br /&gt;
|pokemon=Sandile&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|ability2=Moxie&lt;br /&gt;
|level=22&lt;br /&gt;
|move1=Sand Tomb|move1type=Ground|move1cat=Physical&lt;br /&gt;
|move2=Assurance|move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3=Mud-Slap|move3type=Ground|move3cat=Special&lt;br /&gt;
|move4=Embargo|move4type=Dark|move4cat=Status}}&lt;br /&gt;
|{{Pokémon/5&lt;br /&gt;
|game=Black 2&lt;br /&gt;
|ndex=554&lt;br /&gt;
|pokemon=Darumaka&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|ability=Hustle&lt;br /&gt;
|level=22&lt;br /&gt;
|move1=Headbutt|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Uproar|move2type=Normal|move2cat=Special&lt;br /&gt;
|move3=Facade|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Fire Punch|move4type=Fire|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/5&lt;br /&gt;
|game=Black 2&lt;br /&gt;
|ndex=555&lt;br /&gt;
|pokemon=Darmanitan&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|ability=Zen Mode&lt;br /&gt;
|level=35&lt;br /&gt;
|move1=Thrash|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Belly Drum|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Flare Blitz|move3type=Fire|move3cat=Physical&lt;br /&gt;
|move4=Hammer Arm|move4type=Fighting|move4cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! Lax Nature&lt;br /&gt;
! Gentle Nature&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|{{Pokémon/5&lt;br /&gt;
|game=Black 2&lt;br /&gt;
|ndex=559&lt;br /&gt;
|pokemon=Scraggy&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|ability=Shed Skin&lt;br /&gt;
|ability2=Moxie&lt;br /&gt;
|level=22&lt;br /&gt;
|move1=Faint Attack|move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2=Headbutt|move2type=Normal|move2cat=Physical&lt;br /&gt;
|move3=Swagger|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Brick Break|move4type=Fighting|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/5&lt;br /&gt;
|game=Black 2&lt;br /&gt;
|ndex=561&lt;br /&gt;
|pokemon=Sigilyph&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Wonder Skin&lt;br /&gt;
|ability2=Magic Guard&lt;br /&gt;
|level=22&lt;br /&gt;
|move1=Tailwind|move1type=Flying|move1cat=Status&lt;br /&gt;
|move2=Whirlwind|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Psybeam|move3type=Psychic|move3cat=Special&lt;br /&gt;
|move4=Air Cutter|move4type=Flying|move4cat=Special}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Driftveil City]]===&lt;br /&gt;
{|&lt;br /&gt;
! Hasty Nature&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|{{Pokémon/5&lt;br /&gt;
|game=Black 2&lt;br /&gt;
|ndex=570&lt;br /&gt;
|pokemon=Zorua&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|level=25&lt;br /&gt;
|ability=Illusion&lt;br /&gt;
|move1=Fury Swipes|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Faint Attack|move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3=Scary Face|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Taunt|move4type=Dark|move4cat=Status}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Chargestone Cave]]===&lt;br /&gt;
{|&lt;br /&gt;
! Naive Nature&lt;br /&gt;
! Docile Nature&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|{{Pokémon/5&lt;br /&gt;
|game=Black 2&lt;br /&gt;
|ndex=525&lt;br /&gt;
|pokemon=Boldore&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|ability=Sturdy&lt;br /&gt;
|level=28&lt;br /&gt;
|move1=Mud-Slap|move1type=Ground|move1cat=Special&lt;br /&gt;
|move2=Iron Defense|move2type=Steel|move2cat=Status&lt;br /&gt;
|move3=Smack Down|move3type=Rock|move3cat=Physical&lt;br /&gt;
|move4=Power Gem|move4type=Rock|move4cat=Special}}&lt;br /&gt;
|{{Pokémon/5&lt;br /&gt;
|game=Black 2&lt;br /&gt;
|ndex=595&lt;br /&gt;
|pokemon=Joltik&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Electric&lt;br /&gt;
|ability=Compoundeyes&lt;br /&gt;
|ability2=Unnerve&lt;br /&gt;
|level=28&lt;br /&gt;
|move1=Electroweb|move1type=Electric|move1cat=Special&lt;br /&gt;
|move2=Bug Bite|move2type=Bug|move2cat=Physical&lt;br /&gt;
|move3=Gastro Acid|move3type=Poison|move3cat=Status&lt;br /&gt;
|move4=Slash|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! Bashful Nature&lt;br /&gt;
! Rash Nature&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|{{Pokémon/5&lt;br /&gt;
|game=Black 2&lt;br /&gt;
|ndex=597&lt;br /&gt;
|pokemon=Ferroseed&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability=Iron Barbs&lt;br /&gt;
|level=28&lt;br /&gt;
|move1=Metal Claw|move1type=Steel|move1cat=Physical&lt;br /&gt;
|move2=Pin Missile|move2type=Bug|move2cat=Physical&lt;br /&gt;
|move3=Gyro Ball|move3type=Steel|move3cat=Physical&lt;br /&gt;
|move4=Iron Defense|move4type=Steel|move4cat=Status}}&lt;br /&gt;
|{{Pokémon/5&lt;br /&gt;
|game=Black 2&lt;br /&gt;
|ndex=599&lt;br /&gt;
|pokemon=Klink&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|ability=Plus&lt;br /&gt;
|ability2=Minus&lt;br /&gt;
|level=28&lt;br /&gt;
|move1=ThunderShock|move1type=Electric|move1cat=Special&lt;br /&gt;
|move2=Gear Grind|move2type=Steel|move2cat=Physical&lt;br /&gt;
|move3=Bind|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Charge Beam|move4type=Electric|move4cat=Special}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pinwheel Forest]]===&lt;br /&gt;
{|&lt;br /&gt;
! Sassy Nature&lt;br /&gt;
! Rash Nature&lt;br /&gt;
! Modest Nature&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|{{Pokémon/5&lt;br /&gt;
|game=Black 2&lt;br /&gt;
|ndex=519&lt;br /&gt;
|pokemon=Pidove&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Normal&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Big Pecks&lt;br /&gt;
|ability2=Super Luck&lt;br /&gt;
|level=13&lt;br /&gt;
|move1=Gust|move1type=Flying|move1cat=Special&lt;br /&gt;
|move2=Growl|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Leer|move3type=Normal|move3cat=Status&lt;br /&gt;
|move4=Quick Attack|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/5&lt;br /&gt;
|game=Black 2&lt;br /&gt;
|ndex=532&lt;br /&gt;
|pokemon=Timburr&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|ability=Guts&lt;br /&gt;
|ability2=Sheer Force&lt;br /&gt;
|level=13&lt;br /&gt;
|move1=Leer|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Focus Energy|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Bide|move3type=Normal|move3cat=Physical&lt;br /&gt;
|move4=Low Kick|move4type=Fighting|move4cat=Physical}}&lt;br /&gt;
|{{Pokémon/5&lt;br /&gt;
|game=Black 2&lt;br /&gt;
|ndex=535&lt;br /&gt;
|pokemon=Tympole&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ability=Swift Swim&lt;br /&gt;
|ability2=Hydration&lt;br /&gt;
|level=13&lt;br /&gt;
|move1=Growl|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Supersonic|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Round|move3type=Normal|move3cat=Special&lt;br /&gt;
|move4=BubbleBeam|move4type=Water|move4cat=Special}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{rt|2|Unova}}===&lt;br /&gt;
{|&lt;br /&gt;
! Timid Nature&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|{{Pokémon/5&lt;br /&gt;
|game=Black 2&lt;br /&gt;
|ndex=509&lt;br /&gt;
|pokemon=Purrloin&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|ability=Limber&lt;br /&gt;
|ability2=Unburden&lt;br /&gt;
|level=7&lt;br /&gt;
|move1=Scratch|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Growl|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Assist|move3type=Normal|move3cat=Status}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Wellspring Cave]]===&lt;br /&gt;
{|&lt;br /&gt;
! Timid Nature&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|{{Pokémon/5&lt;br /&gt;
|game=Black 2&lt;br /&gt;
|ndex=527&lt;br /&gt;
|pokemon=Woobat&lt;br /&gt;
|gender=male&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|ability=Unaware&lt;br /&gt;
|ability2=Klutz&lt;br /&gt;
|level=55&lt;br /&gt;
|move1=Air Slash|move1type=Flying|move1cat=Special&lt;br /&gt;
|move2=Future Sight|move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3=Psychic|move3type=Psychic|move3cat=Special&lt;br /&gt;
|move4=Endeavor|move4type=Normal|move4cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Because N&#039;s Pokémon have [[individual values]] of 30 in each stat, if they are taught {{m|Hidden Power}}, then it will always result in a {{type|Fighting}} move with a base power of 70.&lt;br /&gt;
* Some of N&#039;s Pokémon may contradict themselves from {{game|Black and White|s}}, as in Black and White, their [[Ability|Abilities]] were set.&lt;br /&gt;
* Unlike the other Pokémon, N did not use {{p|Woobat}}, {{p|Darmanitan}}, or {{TP|N|Zorua}} in his battles with the player in Black and White. Instead, these are the Pokémon featured beside a young N in those games&#039; introduction video.&lt;br /&gt;
* Only N&#039;s {{p|Zekrom}}{{sup/5|B2}}/{{p|Reshiram}}{{sup/5|W2}} is not categorized as one of N&#039;s Pokémon.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{N&#039;s Pokémon}}&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Black 2 and White 2]]&lt;br /&gt;
[[Category:N&#039;s Pokémon|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ns Pokémon]]&lt;br /&gt;
[[es:Pokémon de N]]&lt;br /&gt;
[[it:Pokémon di N]]&lt;br /&gt;
[[ja:N#ブラック2・ホワイト2]]&lt;br /&gt;
[[zh:Ｎ的宝可梦]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hex_(move)&amp;diff=4343988</id>
		<title>Hex (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hex_(move)&amp;diff=4343988"/>
		<updated>2025-07-27T07:35:27Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=506&lt;br /&gt;
|name=Hex&lt;br /&gt;
|jname=たたりめ&lt;br /&gt;
|jtrans=Evil Eye&lt;br /&gt;
|jtranslit=Tatarime&lt;br /&gt;
|gameimage=Hex IX.png&lt;br /&gt;
|gameimage2=Hex IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=10&lt;br /&gt;
|maxpp=16&lt;br /&gt;
|power={{tt|65|50 in Generation V}}&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|bdesc=&lt;br /&gt;
|gen=V&lt;br /&gt;
|category6=Clever&lt;br /&gt;
|appeal6=2&lt;br /&gt;
|jam6=1&lt;br /&gt;
|cdesc6=Badly startles Pokémon that used a move of the same type.&lt;br /&gt;
|pokefordex=Hex&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|flag7=no&lt;br /&gt;
|flag8=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|na=no&lt;br /&gt;
|tm8=yes&lt;br /&gt;
|tm#8=77&lt;br /&gt;
|tm9=yes&lt;br /&gt;
|tm#9=029&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hex&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;たたりめ&#039;&#039;&#039; &#039;&#039;{{wp|Evil eye|Evil Eye}}&#039;&#039;) is a damage-dealing {{type|Ghost}} [[move]] introduced in [[Generation V]]. It was [[TM77]] in {{g|Sword and Shield}}, and is [[TM029]] in [[Generation IX]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation V===&lt;br /&gt;
Hex&#039;s base [[power]] is 50 and will double to 100 when the target is affected by a {{DL|status condition|Non-volatile status|non-volatile status condition}}.&lt;br /&gt;
&lt;br /&gt;
===Generation VI onwards===&lt;br /&gt;
Hex&#039;s base power was increased to 65 and will double to 130.&lt;br /&gt;
&lt;br /&gt;
Hex can also be used as part of a [[Contest combination|Contest Spectacular combination]], giving the user extra three appeal points if a status-inducing status move (except {{m|Psycho Shift}} and {{m|Rest}}) or a certain damaging move ({{m|Force Palm}}, {{m|Inferno}}, {{m|Nuzzle}} or {{m|Zap Cannon}}) was used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
====Pokémon Legends: Arceus====&lt;br /&gt;
Hex&#039;s PP was increased to 15.&lt;br /&gt;
&lt;br /&gt;
{{LegendsMove&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=15&lt;br /&gt;
|power=65&lt;br /&gt;
|power-agile=50&lt;br /&gt;
|power-strong=80&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|accuracy-strong=100&lt;br /&gt;
|actionspeed-user=0&lt;br /&gt;
|actionspeed-user-agile=0&lt;br /&gt;
|actionspeed-user-strong=+5&lt;br /&gt;
|actionspeed-target=0&lt;br /&gt;
|actionspeed-target-agile=+3&lt;br /&gt;
|effect=Power is doubled if the target has a status condition}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|ghost}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|This relentless attack does massive damage to a target affected by status problems.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSP}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|This relentless attack does massive damage to a target affected by status conditions.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|LA}}|The user attacks with relentless intensity. This move&#039;s power is doubled if the target has a status condition.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Ghost|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=3}}&lt;br /&gt;
{{Moveentry/7|0037|Vulpix|type=Fire|1|Field|Field|28{{sup/5|B2W2}}|28{{sup/6|XY}}&amp;lt;br&amp;gt;26{{sup/6|ORAS}}|26|−|−|21|−}}&lt;br /&gt;
{{Moveentry/7|0037|formsig=A|Vulpix|type=Ice|1|Field|Field|form=Alolan Form|||26|−||−|−}}&lt;br /&gt;
{{Moveentry/7|0038|Ninetales|type=Fire|1|Field|Field|−|−|−|−|−|21|−}}&lt;br /&gt;
{{Moveentry/7|0072|Tentacool|type=Water|type2=Poison|1|Water 3|Water 3|43|43{{sup/6|XY}}&amp;lt;br&amp;gt;40{{sup/6|ORAS}}|40|28|28|18|28}}&lt;br /&gt;
{{Moveentry/7|0073|Tentacruel|type=Water|type2=Poison|1|Water 3|Water 3|47|47{{sup/6|XY}}&amp;lt;br&amp;gt;44{{sup/6|ORAS}}|44|28|28|18|28}}&lt;br /&gt;
{{Moveentry/7|0092|Gastly|type=Ghost|type2=Poison|1|Amorphous|Amorphous|43|43|43|24|24|11|24|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0093|Haunter|type=Ghost|type2=Poison|1|Amorphous|Amorphous|55|55|55|24|24|11|24|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0094|Gengar|type=Ghost|type2=Poison|1|Amorphous|Amorphous|55|55|55|24|24|11|24|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0105|formsig=A|Marowak|type=Fire|type2=Ghost|1|Monster|Monster|||17|16|STAB=&#039;&#039;&#039;|form=Alolan Form}}&lt;br /&gt;
{{Moveentry/7|0157|formsig=H|Typhlosion|type=Fire|type2=Ghost|1|Field|Field|form=Hisuian Form||||||{{tt|Evo.|Learned upon evolving}}|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0200|Misdreavus|type=Ghost|1|Amorphous|Amorphous|23|23|23||23|18|23|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0222|formsig=G|Corsola|type=Ghost|2|Water 1|Water 3||||25|form=Galarian Form|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0353|Shuppet|type=Ghost|1|Amorphous|Amorphous|31{{sup/5|BW}}&amp;lt;br&amp;gt;26{{sup/5|B2W2}}|26{{sup/6|XY}}&amp;lt;br&amp;gt;22{{sup/6|ORAS}}|22||22||22|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0354|Banette|type=Ghost|1|Amorphous|Amorphous|31{{sup/5|BW}}&amp;lt;br&amp;gt;26{{sup/5|B2W2}}|26{{sup/6|XY}}&amp;lt;br&amp;gt;22{{sup/6|ORAS}}|22||22||22|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0355|Duskull|type=Ghost|1|Amorphous|Amorphous|38|38|38|32|32|11|32|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0356|Dusclops|type=Ghost|1|Amorphous|Amorphous|42|42{{sup/6|XY}}&amp;lt;br&amp;gt;40{{sup/6|ORAS}}|40|32|32|11|32|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0425|Drifloon|type=Ghost|type2=Flying|1|Amorphous|Amorphous|22{{sup/5|BW}}&amp;lt;br&amp;gt;27{{sup/5|B2W2}}|27|27|16|16|21|16|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0426|Drifblim|type=Ghost|type2=Flying|1|Amorphous|Amorphous|22{{sup/5|BW}}&amp;lt;br&amp;gt;27{{sup/5|B2W2}}|27|27|16|16|21|16|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0429|Mismagius|type=Ghost|1|Amorphous|Amorphous|−|−|−||1|18|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0436|Bronzor|type=Steel|type2=Psychic|1|Mineral|Mineral|−|−|−|−|−|18|−}}&lt;br /&gt;
{{Moveentry/7|0437|Bronzong|type=Steel|type2=Psychic|1|Mineral|Mineral|−|−|−|−|−|18|−}}&lt;br /&gt;
{{Moveentry/7|0442|Spiritomb|type=Ghost|type2=Dark|1|Amorphous|Amorphous|−|−|−|25|25|11|25|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0477|Dusknoir|type=Ghost|1|Amorphous|Amorphous|42|42{{sup/6|XY}}&amp;lt;br&amp;gt;40{{sup/6|ORAS}}|40|32|32|11|32|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0478|Froslass|type=Ice|type2=Ghost|2|Fairy|Mineral|−|−|−|1, {{tt|Evo.|Learned upon evolving}}|1, {{tt|Evo.|Learned upon evolving}}|18|{{tt|Evo.|Learned upon evolving}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0479|Rotom|type=Electric|type2=Ghost|1|Amorphous|Amorphous|form=All forms|50|50|50|35|35|11|35|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0487|Giratina|type=Ghost|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|form=All forms|50|50|50|21|21|12|21|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0491|Darkrai|type=Dark|1|No Eggs Discovered|No Eggs Discovered|−|−|−||−|12|−}}&lt;br /&gt;
{{Moveentry/7|0562|Yamask|type=Ghost|2|Mineral|Amorphous|17|17|17|24|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0562|formsig=G|Yamask|type=Ground|type2=Ghost|2|Mineral|Amorphous|form=Galarian Form||||24|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0563|Cofagrigus|type=Ghost|2|Mineral|Amorphous|17|17|17|24|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0592|Frillish|type=Water|type2=Ghost|1|Amorphous|Amorphous|form=All forms|43|43|43|20|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0593|Jellicent|type=Water|type2=Ghost|1|Amorphous|Amorphous|form=All forms|45|45|45|20|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0607|Litwick|type=Ghost|type2=Fire|1|Amorphous|Amorphous|28|28|28|16|||16|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0608|Lampent|type=Ghost|type2=Fire|1|Amorphous|Amorphous|28|28|28|16|||16|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0609|Chandelure|type=Ghost|type2=Fire|1|Amorphous|Amorphous|1|1|1|1|||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0708|Phantump|type=Ghost|type2=Grass|2|Grass|Amorphous||−|−|20|||20|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0709|Trevenant|type=Ghost|type2=Grass|2|Grass|Amorphous||−|−|20|||20|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0864|Cursola|type=Ghost|2|Water 1|Water 3||||25|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0867|Runerigus|type=Ground|type2=Ghost|2|Mineral|Amorphous||||24|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0886|Drakloak|type=Dragon|type2=Ghost|2|Amorphous|Dragon||||18|||18|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0887|Dragapult|type=Dragon|type2=Ghost|2|Amorphous|Dragon||||18|||18|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0897|Spectrier|type=Ghost|1|No Eggs Discovered|No Eggs Discovered||||12|||12|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0898|formsig=S|Calyrex|type=Psychic|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|form=Shadow Rider||||1|||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0902|Basculegion|type=Water|type2=Ghost|1|Water 2|Water 2|form=All forms||||||11|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0911|Skeledirge|type=Fire|type2=Ghost|1|Field|Field|||||||47|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0946|Bramblin|type=Grass|type2=Ghost|1|Grass|Grass|||||||21|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0947|Brambleghast|type=Grass|type2=Ghost|1|Grass|Grass|||||||21|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|0948|Toedscool|type=Ground|type2=Grass|1|Grass|Grass|||||||28}}&lt;br /&gt;
{{Moveentry/7|0949|Toedscruel|type=Ground|type2=Grass|1|Grass|Grass|||||||28}}&lt;br /&gt;
{{Moveentry/7|1012|Poltchageist|type=Grass|type2=Ghost|2|Mineral|Amorphous|form=All forms|||||||30|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/7|1013|Sinistcha|type=Grass|type2=Ghost|2|Mineral|Amorphous|form=All forms|||||||30|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Ghost|7}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TMGames|Ghost|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none&lt;br /&gt;
|g8=1|g8tm=77|g8g={{gameabbrev8|SwSh}}&lt;br /&gt;
|g9tm=029}}&lt;br /&gt;
{{Moveentry/2|0031|Nidoqueen|type=Poison|type2=Ground|1|No Eggs Discovered|No Eggs Discovered|✔|}}&lt;br /&gt;
{{Moveentry/2|0034|Nidoking|type=Poison|type2=Ground|2|Monster|Field|✔|}}&lt;br /&gt;
{{Moveentry/2|0037|Vulpix|type=Fire|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0037|formsig=A|Vulpix|type=Ice|1|Field|Field|form=Alolan Form|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0038|Ninetales|type=Fire|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0038|formsig=A|Ninetales|type=Ice|type2=Fairy|1|Field|Field|form=Alolan Form|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0072|Tentacool|type=Water|type2=Poison|1|Water 3|Water 3|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0073|Tentacruel|type=Water|type2=Poison|1|Water 3|Water 3|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0088|Grimer|type=Poison|1|Amorphous|Amorphous||✔}}&lt;br /&gt;
{{Moveentry/2|0088|formsig=A|Grimer|type=Poison|type2=Dark|1|Amorphous|Amorphous|form=Alolan Form||✔}}&lt;br /&gt;
{{Moveentry/2|0089|Muk|type=Poison|1|Amorphous|Amorphous||✔}}&lt;br /&gt;
{{Moveentry/2|0089|formsig=A|Muk|type=Poison|type2=Dark|1|Amorphous|Amorphous|form=Alolan Form||✔}}&lt;br /&gt;
{{Moveentry/2|0092|Gastly|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0093|Haunter|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0094|Gengar|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0097|Hypno|type=Psychic|1|Human-Like|Human-Like||✔}}&lt;br /&gt;
{{Moveentry/2|0105|formsig=A|Marowak|type=Fire|type2=Ghost|1|Monster|Monster|form=Alolan Form|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0146|formsig=G|Moltres|type=Dark|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|form=Galarian Form|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0150|Mewtwo|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|−|✔}}&lt;br /&gt;
{{Moveentry/2|0151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0157|formsig=H|Typhlosion|type=Fire|type2=Ghost|1|Field|Field|form=Hisuian Form||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0167|Spinarak|type=Bug|type2=Poison|1|Bug|Bug||✔}}&lt;br /&gt;
{{Moveentry/2|0168|Ariados|type=Bug|type2=Poison|1|Bug|Bug||✔}}&lt;br /&gt;
{{Moveentry/2|0169|Crobat|type=Poison|type2=Flying|1|Flying|Flying|✔|}}&lt;br /&gt;
{{Moveentry/2|0198|Murkrow|type=Dark|type2=Flying|1|Flying|Flying||✔}}&lt;br /&gt;
{{Moveentry/2|0199|formsig=G|Slowking|type=Poison|type2=Psychic|2|Monster|Water 1|form=Galarian Form|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0200|Misdreavus|type=Ghost|1|Amorphous|Amorphous||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0206|Dunsparce|type=Normal|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0211|Qwilfish|type=Water|type2=Poison|1|Water 2|Water 2|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0211|formsig=H|Qwilfish|type=Dark|type2=Poison|1|Water 2|Water 2|form=Hisuian Form||✔}}&lt;br /&gt;
{{Moveentry/2|0222|formsig=G|Corsola|type=Ghost|2|Water 1|Water 3|✔||form=Galarian Form|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0275|Shiftry|type=Grass|type2=Dark|2|Field|Grass|−|✔}}&lt;br /&gt;
{{Moveentry/2|0292|Shedinja|type=Bug|type2=Ghost|1|Mineral|Mineral|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0302|Sableye|type=Dark|type2=Ghost|1|Human-Like|Human-Like|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0343|Baltoy|type=Ground|type2=Psychic|1|Mineral|Mineral|✔|}}&lt;br /&gt;
{{Moveentry/2|0344|Claydol|type=Ground|type2=Psychic|1|Mineral|Mineral|✔|}}&lt;br /&gt;
{{Moveentry/2|0353|Shuppet|type=Ghost|1|Amorphous|Amorphous||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0354|Banette|type=Ghost|1|Amorphous|Amorphous||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0355|Duskull|type=Ghost|1|Amorphous|Amorphous|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0356|Dusclops|type=Ghost|1|Amorphous|Amorphous|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0359|Absol|type=Dark|1|Field|Field|✔|}}&lt;br /&gt;
{{Moveentry/2|0361|Snorunt|type=Ice|2|Fairy|Mineral|✔|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0362|Glalie|type=Ice|2|Fairy|Mineral|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0416|Vespiquen|type=Bug|type2=Flying|1|Bug|Bug|✔|✔|}}&lt;br /&gt;
{{Moveentry/2|0425|Drifloon|type=Ghost|type2=Flying|1|Amorphous|Amorphous|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0426|Drifblim|type=Ghost|type2=Flying|1|Amorphous|Amorphous|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0429|Mismagius|type=Ghost|1|Amorphous|Amorphous||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0430|Honchkrow|type=Dark|type2=Flying|1|Flying|Flying||✔}}&lt;br /&gt;
{{Moveentry/2|0434|Stunky|type=Poison|type2=Dark|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0435|Skuntank|type=Poison|type2=Dark|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0436|Bronzor|type=Steel|type2=Psychic|1|Mineral|Mineral|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0437|Bronzong|type=Steel|type2=Psychic|1|Mineral|Mineral|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0442|Spiritomb|type=Ghost|type2=Dark|1|Amorphous|Amorphous|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0475|Gallade|type=Psychic|type2=Fighting|2|Human-Like|Amorphous|−|✔}}&lt;br /&gt;
{{Moveentry/2|0477|Dusknoir|type=Ghost|1|Amorphous|Amorphous|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0478|Froslass|type=Ice|type2=Ghost|2|Fairy|Mineral|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0479|Rotom|type=Electric|type2=Ghost|1|Amorphous|Amorphous|form=All forms|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0487|Giratina|type=Ghost|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|form=All forms|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0491|Darkrai|type=Dark|1|No Eggs Discovered|No Eggs Discovered||✔}}&lt;br /&gt;
{{Moveentry/2|0493|Arceus|type=Normal|1|No Eggs Discovered|No Eggs Discovered|form=All forms||✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0543|Venipede|type=Bug|type2=Poison|1|Bug|Bug|✔|}}&lt;br /&gt;
{{Moveentry/2|0544|Whirlipede|type=Bug|type2=Poison|1|Bug|Bug|✔|}}&lt;br /&gt;
{{Moveentry/2|0545|Scolipede|type=Bug|type2=Poison|1|Bug|Bug|✔|}}&lt;br /&gt;
{{Moveentry/2|0562|Yamask|type=Ghost|2|Mineral|Amorphous|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0562|formsig=G|Yamask|type=Ground|type2=Ghost|2|Mineral|Amorphous|form=Galarian Form|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0563|Cofagrigus|type=Ghost|2|Mineral|Amorphous|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0570|Zorua|type=Dark|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0570|formsig=H|Zorua|type=Normal|type2=Ghost|1|Field|Field|form=Hisuian Form||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0571|Zoroark|type=Dark|1|Field|Field|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0571|formsig=H|Zoroark|type=Normal|type2=Ghost|1|Field|Field|form=Hisuian Form||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0591|Amoonguss|type=Grass|type2=Poison|1|Grass|Grass|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0592|Frillish|type=Water|type2=Ghost|1|Amorphous|Amorphous|form=All forms|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0593|Jellicent|type=Water|type2=Ghost|1|Amorphous|Amorphous|form=All forms|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0604|Eelektross|type=Electric|1|Amorphous|Amorphous||✔}}&lt;br /&gt;
{{Moveentry/2|0607|Litwick|type=Ghost|type2=Fire|1|Amorphous|Amorphous|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0608|Lampent|type=Ghost|type2=Fire|1|Amorphous|Amorphous|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0609|Chandelure|type=Ghost|type2=Fire|1|Amorphous|Amorphous|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0622|Golett|type=Ground|type2=Ghost|1|Mineral|Mineral|−|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0623|Golurk|type=Ground|type2=Ghost|1|Mineral|Mineral|−|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0655|Delphox|type=Fire|type2=Psychic|1|Field|Field||✔}}&lt;br /&gt;
{{Moveentry/2|0708|Phantump|type=Ghost|type2=Grass|2|Grass|Amorphous|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0709|Trevenant|type=Ghost|type2=Grass|2|Grass|Amorphous|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0710|Pumpkaboo|type=Ghost|type2=Grass|1|Amorphous|Amorphous|form=All forms|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0711|Gourgeist|type=Ghost|type2=Grass|1|Amorphous|Amorphous|form=All forms|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0724|Decidueye|type=Grass|type2=Ghost|1|Flying|Flying|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0748|Toxapex|type=Poison|type2=Water|1|Water 1|Water 1|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0769|Sandygast|type=Ghost|type2=Ground|1|Amorphous|Amorphous|−|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0770|Palossand|type=Ghost|type2=Ground|1|Amorphous|Amorphous|−|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0778|Mimikyu|type=Ghost|type2=Fairy|1|Amorphous|Amorphous|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0781|Dhelmise|type=Ghost|type2=Grass|1|Mineral|Mineral|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0792|Lunala|type=Psychic|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0793|Nihilego|type=Rock|type2=Poison|1|No Eggs Discovered|No Eggs Discovered|✔|}}&lt;br /&gt;
{{Moveentry/2|0802|Marshadow|type=Fighting|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0804|Naganadel|type=Poison|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|✔|}}&lt;br /&gt;
{{Moveentry/2|0849|Toxtricity|type=Electric|type2=Poison|1|Human-Like|Human-Like|form=All forms|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0854|Sinistea|type=Ghost|2|Mineral|Amorphous|form=All forms|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0855|Polteageist|type=Ghost|2|Mineral|Amorphous|form=All forms|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0864|Cursola|type=Ghost|2|Water 1|Water 3|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0867|Runerigus|type=Ground|type2=Ghost|2|Mineral|Amorphous|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0871|Pincurchin|type=Electric|2|Water 1|Amorphous|✔|✔}}&lt;br /&gt;
{{Moveentry/2|0886|Drakloak|type=Dragon|type2=Ghost|2|Mineral|Dragon|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0887|Dragapult|type=Dragon|type2=Ghost|2|Mineral|Dragon|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0897|Spectrier|type=Ghost|1|No Eggs Discovered|No Eggs Discovered|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0898|formsig=S|Calyrex|type=Psychic|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|form=Shadow Rider|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0902|Basculegion|type=Water|type2=Ghost|1|Water 2|Water 2|form=All forms||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0904|Overqwil|type=Dark|type2=Poison|1|Water 2|Water 2||✔{{tt|*|Version 2.0.1 onwards}}}}&lt;br /&gt;
{{Moveentry/2|0911|Skeledirge|type=Fire|type2=Ghost|1|Field|Field||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0937|Ceruledge|type=Fire|type2=Ghost|1|Human-Like|Human-Like||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0946|Bramblin|type=Grass|type2=Ghost|1|Grass|Grass||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0947|Brambleghast|type=Grass|type2=Ghost|1|Grass|Grass||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0948|Toedscool|type=Ground|type2=Grass|1|Grass|Grass||✔}}&lt;br /&gt;
{{Moveentry/2|0949|Toedscruel|type=Ground|type2=Grass|1|Grass|Grass||✔}}&lt;br /&gt;
{{Moveentry/2|0956|Espathra|type=Psychic|1|Flying|Flying||✔}}&lt;br /&gt;
{{Moveentry/2|0971|Greavard|type=Ghost|1|Field|Field||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0972|Houndstone|type=Ghost|1|Field|Field||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0982|Dudunsparce|type=Normal|1|Field|Field|form=All forms||✔}}&lt;br /&gt;
{{Moveentry/2|0986|Brute Bonnet|type=Grass|type2=Dark|1|No Eggs Discovered|No Eggs Discovered||✔}}&lt;br /&gt;
{{Moveentry/2|0987|Flutter Mane|type=Ghost|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|0999|Gimmighoul|type=Ghost|1|No Eggs Discovered|No Eggs Discovered|form=All forms||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|1000|Gholdengo|type=Steel|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|1001|Wo-Chien|type=Dark|type2=Grass|1|No Eggs Discovered|No Eggs Discovered||✔}}&lt;br /&gt;
{{Moveentry/2|1002|Chien-Pao|type=Dark|type2=Ice|1|No Eggs Discovered|No Eggs Discovered||✔}}&lt;br /&gt;
{{Moveentry/2|1003|Ting-Lu|type=Dark|type2=Ground|1|No Eggs Discovered|No Eggs Discovered||✔}}&lt;br /&gt;
{{Moveentry/2|1004|Chi-Yu|type=Dark|type2=Fire|1|No Eggs Discovered|No Eggs Discovered||✔}}&lt;br /&gt;
{{Moveentry/2|1006|Iron Valiant|type=Fairy|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered||✔}}&lt;br /&gt;
{{Moveentry/2|1012|Poltchageist|type=Grass|type2=Ghost|2|Mineral|Amorphous|form=All forms||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|1013|Sinistcha|type=Grass|type2=Ghost|2|Mineral|Amorphous|form=All forms||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/2|1015|Munkidori|type=Poison|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered||✔}}&lt;br /&gt;
{{Moveentry/2|1016|Fezandipiti|type=Poison|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered||✔}}&lt;br /&gt;
{{Moveentry/2|1025|Pecharunt|type=Poison|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Ghost|2}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Ghost|Egg Move|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|BDSP}}|g9=none}}&lt;br /&gt;
{{Moveentry/4|0037|Vulpix|type=Fire|1|Field|Field|✔|✔|✔|✔|note=Breed through Sketch in BW}}&lt;br /&gt;
{{Moveentry/4|0206|Dunsparce|type=Normal|1|Field|Field|✔|✔|✔|✔|note=Breed through Sketch in BW}}&lt;br /&gt;
{{Moveentry/4|0351|Castform|type=Normal|2|Fairy|Amorphous|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|0359|Absol|type=Dark|1|Field|Field|✔|✔|✔|✔|note=Breed through Sketch in BW}}&lt;br /&gt;
{{Moveentry/4|0361|Snorunt|type=Ice|2|Fairy|Mineral|✔|✔|✔|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Ghost|4}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Hex deals damage, inflicting 50% extra damage when used on a target afflicted with [[Status condition (Mystery Dungeon)|a bad status condition]].&lt;br /&gt;
&lt;br /&gt;
{{MDMoveheader|type=ghost}}&lt;br /&gt;
{{MDMoveRow|game=GTI|pow=5|powmax=99|pp=13|ppmax=50|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMoveRow|game=SMD|pow=5|powmax=99|pp=13|ppmax=30|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{MDMovefoot|type=ghost|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Conquest]]===&lt;br /&gt;
{{Conquestmove&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|grid={{Conquestmove/Grid/columns}}&lt;br /&gt;
|stars=3&lt;br /&gt;
|pow=31&lt;br /&gt;
|acc=100%&lt;br /&gt;
|eff=Doubles in power against a target with a status condition.&lt;br /&gt;
|users={{CSP|093|Haunter}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokkén Tournament]]===&lt;br /&gt;
Hex appears as one of {{p|Chandelure}}&#039;s Pokémon moves. Chandelure grabs from a distance and barrages the opponent, reducing their recoverable HP. If used while the opponent&#039;s stats are lowered, the attack&#039;s damage increases.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
In Pokémon GO, Hex is a Fast Attack that has been available since February 16, 2017.&lt;br /&gt;
&lt;br /&gt;
{{GoFastAttack&lt;br /&gt;
|id=264&lt;br /&gt;
|move=Hex&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|pow=10&lt;br /&gt;
|energy=16&lt;br /&gt;
|duration=1.2&lt;br /&gt;
|damage_window=1 - 1.2&lt;br /&gt;
|pow_trainer=7&lt;br /&gt;
|energy_trainer=13&lt;br /&gt;
|turns=3&lt;br /&gt;
|users={{MSP/GO|0094|Gengar}}{{MSP/GO|0105A|Marowak|Alolan Form}}{{MSP/GO|0157H|Typhlosion|Hisuian Form}}{{MSP/GO|0199G|Slowking|Galarian Form}}{{MSP/GO|0200|Misdreavus}}{{MSP/GO|0351|Castform}}{{MSP/GO|0354|Banette}}{{MSP/GO|0355|Duskull}}{{MSP/GO|0356|Dusclops}}{{MSP/GO|0361|Snorunt}}{{MSP/GO|0425|Drifloon}}{{MSP/GO|0426|Drifblim}}{{MSP/GO|0429|Mismagius}}{{MSP/GO|0477|Dusknoir}}{{MSP/GO|0478|Froslass}}{{MSP/GO|0592|Frillish}}{{MSP/GO|0593|Jellicent}}{{MSP/GO|0609|Chandelure}}{{MSP/GO|0711|Gourgeist}}{{MSP/GO|0855|Polteageist}}{{MSP/GO|0864|Cursola}}{{MSP/GO|0911|Skeledirge}}{{MSP/GO|1000|Gholdengo}}&lt;br /&gt;
|snapshot_users={{MSP/GO|0235|Smeargle}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Updates====&lt;br /&gt;
;Gyms &amp;amp; Raids&lt;br /&gt;
* &#039;&#039;&#039;July 27, 2020&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Energy boost&#039;&#039;&#039;: 15 → 16&lt;br /&gt;
&lt;br /&gt;
;Trainer Battles&lt;br /&gt;
* &#039;&#039;&#039;July 27, 2020&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Energy boost&#039;&#039;&#039;: 11 → 12&lt;br /&gt;
* &#039;&#039;&#039;March 4, 2025&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 6 → 7&lt;br /&gt;
** &#039;&#039;&#039;Energy boost&#039;&#039;&#039;: 12 → 13&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge cost&lt;br /&gt;
! MP&amp;lt;br&amp;gt;(uses)&lt;br /&gt;
! Base {{color2|000|power}}&lt;br /&gt;
! Max {{color2|000|power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! Effect tag&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Playable {{color2|000|Sync pair|sync pair(s)}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Hex&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|38&lt;br /&gt;
|45&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|—&lt;br /&gt;
|This attack&#039;s power is doubled when the target is affected by a status condition.&lt;br /&gt;
|{{sync|Agatha|Mega Gengar}}&amp;lt;hr&amp;gt;{{sync|Shauntal|Chandelure}}&amp;lt;hr&amp;gt;{{sync|Allister|Gourgeist|Fall 2022}}&amp;lt;hr&amp;gt;{{sync|Cynthia|Spiritomb}}&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color light}}&amp;quot;&lt;br /&gt;
! colspan=12 | {{color2|000|Buddy move}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Rising Flames Hex&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|80&lt;br /&gt;
|96&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|—&lt;br /&gt;
|&#039;&#039;&#039;Activation Condition:&#039;&#039;&#039; When there is at least one Pokémon affected by a status condition, flinching, confused, or trapped on the opponent&#039;s field of play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deactivation Condition:&#039;&#039;&#039; When there are no longer any Pokémon affected by a status condition, flinching, confused, or trapped on the opponent&#039;s field of play.&lt;br /&gt;
&lt;br /&gt;
This attack&#039;s power is doubled against targets that are affected by a status condition, flinching, confused, or trapped. Lowers the target&#039;s Defense by two stat ranks when it is paralyzed. Lowers the target&#039;s Sp. Def by two stat ranks when it is burned. Lowers the target&#039;s Speed by two stat ranks when it is flinching. Restores the HP of all allied sync pairs when the target is poisoned or badly poisoned. Applies the Free Move Next effect to the user when the target is trapped. Increases the user&#039;s Special Moves ↑ Next effect by one rank when the target is confused.&lt;br /&gt;
|{{sync|Ingo|Chandelure|sygna=y}}&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color dark}}&amp;quot;&lt;br /&gt;
! colspan=12 | {{color2|fff|Sync move}}&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! colspan=2 | State&lt;br /&gt;
! Base {{color2|000|power}}&lt;br /&gt;
! Max {{color2|000|power}}&lt;br /&gt;
! colspan=2 | Target&lt;br /&gt;
! Effect tag&lt;br /&gt;
! Description&lt;br /&gt;
! Playable {{color2|000|sync pair}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | Tried-and-True Hex&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| colspan=2 | Default&amp;lt;hr&amp;gt;&#039;&#039;&#039;6★ EX&#039;&#039;&#039;&lt;br /&gt;
| 160&amp;lt;hr&amp;gt;&#039;&#039;&#039;240&#039;&#039;&#039;&lt;br /&gt;
| 192&amp;lt;hr&amp;gt;&#039;&#039;&#039;288&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 | An opponent&lt;br /&gt;
| —&lt;br /&gt;
| Become Mega Gengar until the end of the battle. This attack&#039;s power increases when the target is asleep.&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | {{sync|Agatha|Gengar}}&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
* &#039;&#039;&#039;Hex&#039;&#039;&#039;:&lt;br /&gt;
** Description prior to Version 2.10.0 (from June 28, 2021): Its power is doubled if the target is affected by a status condition.&lt;br /&gt;
** Description prior to Version 2.20.0 (from April 27, 2022): This move&#039;s power is doubled when the target is affected by a status condition.&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Hex|type=Ghost&lt;br /&gt;
|stars=3&lt;br /&gt;
|pow=59.97139&lt;br /&gt;
|charge=0.98&lt;br /&gt;
|range=Arc (wide)&lt;br /&gt;
|hits=1&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=None}}&lt;br /&gt;
&lt;br /&gt;
==={{g|UNITE}}===&lt;br /&gt;
In Pokémon UNITE, Hex is {{p|Gengar}}&#039;s second move. It is obtained by evolving into {{p|Haunter}} at level 5 and upgrading {{m|Lick}} into it instead of {{m|Dream Eater}}. The user vanishes and teleports to a designated location, damaging enemies in a radius where the user appears. If this hits an enemy afflicted with a status condition, its damage is increased and its cooldown is reduced. At level 11, its damage is increased.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|ghost}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Conq}}|This relentless attack does massive damage to a target affected by status problems.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}&amp;lt;br&amp;gt;{{gameabbrevmd|SMD}}&amp;lt;br/&amp;gt;{{gameabbrevmd|RTDX}}|It damages an enemy. The damage goes up if the enemy has a bad status condition.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Pokémon animated series===&lt;br /&gt;
{{moveanime|type=ghost|exp=yes|gen=The user attacks with relentless intensity. This move&#039;s power is doubled if the target has a status condition.|image1=Rizzo Jellicent Hex.png|image1p=Jellicent|image2=Volkner Fan Rotom Hex.png|image2p=Fan Rotom|image3=Trip Frillish Hex.png|image3p=Frillish|image4=Ryme Toxtricity Hex.png|image4p=Low Key Form Toxtricity}}&lt;br /&gt;
{{movep|type=ghost|ms=592|pkmn=Frillish|method=Frillish&#039;s eyes glow purple and red. It then creates a sphere of black energy with a red eye in the middle. The eye then releases multiple dark blue rings of energy at the opponent. If the opponent is affected by a status condition, the attack does double damage.}}&lt;br /&gt;
{{movemid|type=ghost|user=Trip|user1=Trip&#039;s Frillish|startcode=BW010|startname=A Rival Battle for Club Champ!|notes=Debut}}&lt;br /&gt;
{{movep|type=ghost|ms=593|pkmn=Jellicent|method=Jellicent&#039;s eyes glow purple and light red, making it able control the opponent&#039;s movements.}}&lt;br /&gt;
{{movemid|type=ghost|user=Rizzo|user1=Rizzo&#039;s Jellicent|startcode=BW078|startname=Guarding the Guardian of the Mountain!}}&lt;br /&gt;
{{movep|type=ghost|ms=479F|pkmn=Rotom|method=Dark purple wisps of energy appear around Fan Rotom, and the opponent becomes surrounded in purple energy, hurting it. If the opponent is affected by a status condition, the attack does more damage.}}&lt;br /&gt;
{{movemid|type=ghost|user=Volkner|user1=Volkner&#039;s Rotom|startcode=JN077|startname=Ultra Exciting from the Shocking Start!}}&lt;br /&gt;
{{movep|type=ghost|ms=849L|pkmn=Toxtricity|method=Low Key Form Toxtricity creates purple wisps of energy in its hands and throws them at the opponent; or, Low Key Form Toxtricity&#039;s eyes glow yellow and it fires blasts of purple energy from all around at the opponent.}}&lt;br /&gt;
{{movebtm|type=ghost|user=Ryme|user1=Ryme&#039;s Toxtricity|startcode=HZ061|startname=Resonating Spirits in a Challenge to Ryme!|notes=Enhanceable by {{color2|000|Terastal phenomenon|Terastallization}}}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=ghost|exp=yes|gen=The user attacks with relentless intensity.|image1=Rood Lampent Hex Adventures.png|image1p=Lampent}}&lt;br /&gt;
{{movep|type=ghost|ms=608|pkmn=Lampent|method=Lampent waves its arm and attacks the opponent with a blast of energy.}}&lt;br /&gt;
{{movebtm|type=ghost|user=Rood|user1=Rood&#039;s Lampent|startcode=PS521|startname=Triple Threat|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|genV=Hex V&lt;br /&gt;
|genVI=Hex VI&lt;br /&gt;
|genVII=Hex VII&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|genVIII=Hex VIII&lt;br /&gt;
|genVIII2=Hex VIII 2&lt;br /&gt;
|LA=Hex LA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Ghost&lt;br /&gt;
|PMDGTI=Hex PMD GTI&lt;br /&gt;
|PSMD=Hex PSMD&lt;br /&gt;
|Masters=Hex Masters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Hex is the only {{type|Ghost}} move introduced in [[Generation V]].&lt;br /&gt;
* Hex is the only move that has a 3 letter English name and cannot be [[field move|used outside of battle]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{ghost color}}|bordercolor={{ghost color dark}}&lt;br /&gt;
|zh_yue=禍不單行 &#039;&#039;{{tt|Wohbātdāanhàhng|Double Whammy}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;厄運臨頭 &#039;&#039;{{tt|Ākwahn Làhmtàuh|Imminent Misfortune}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|zh_cmn=禍不單行 / 祸不单行 &#039;&#039;{{tt|Huòbùdānxíng|Double Whammy}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;厄運臨頭 &#039;&#039;{{tt|Èyùn Líntóu|Imminent Misfortune}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|nl=Vloek&lt;br /&gt;
|fr=Châtiment&lt;br /&gt;
|de=Bürde&lt;br /&gt;
|id=Mata Kutukan&lt;br /&gt;
|it=Sciagura&lt;br /&gt;
|ko=병상첨병 &#039;&#039;{{tt|Byeongsang Cheom Byeong|病上添病, Add insult to injury}}&#039;&#039;&lt;br /&gt;
|pl=Urok{{tt|*|Also used for Charm}}&lt;br /&gt;
|pt_br=Feitiço (games, [[JN077]]–present, TCG, manga)&amp;lt;br&amp;gt;Feitiçaria ([[BW010]]–[[BW078]])&lt;br /&gt;
|pt_eu=Azar&lt;br /&gt;
|es_la=Infortunio ([[BW078]]–present)&amp;lt;br&amp;gt;Maleficio ([[BW010]])&lt;br /&gt;
|es_eu=Infortunio&lt;br /&gt;
|th=คำสาป&lt;br /&gt;
}}&lt;br /&gt;
{{Brine|ghost}}&lt;br /&gt;
{{Generation VIII TMs}}&lt;br /&gt;
{{Generation IX TMs}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that can jam]]&lt;br /&gt;
[[Category:Moves that power up]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves in Pokémon Legends: Arceus]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bürde]]&lt;br /&gt;
[[es:Infortunio]]&lt;br /&gt;
[[fr:Châtiment]]&lt;br /&gt;
[[it:Sciagura]]&lt;br /&gt;
[[ja:たたりめ]]&lt;br /&gt;
[[zh:祸不单行（招式）]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Cosmoem_(Pok%C3%A9mon)&amp;diff=4343981</id>
		<title>Cosmoem (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Cosmoem_(Pok%C3%A9mon)&amp;diff=4343981"/>
		<updated>2025-07-27T07:07:10Z</updated>

		<summary type="html">&lt;p&gt;Sumwun: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Psychic}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Cosmoem}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Psychic|prevnum=0789|prev=Cosmog|nextnum=0791|next=Solgaleo|round=none}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Cosmoem}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Cosmoem&lt;br /&gt;
|jname=コスモウム&lt;br /&gt;
|jtranslit=Kosumōmu&lt;br /&gt;
|tmname=Cosmovum&lt;br /&gt;
|ndex=0790&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|category=Protostar&lt;br /&gt;
|height-ftin=0&#039;04&amp;quot;&lt;br /&gt;
|height-m=0.1&lt;br /&gt;
|weight-lbs=2204.4&lt;br /&gt;
|weight-kg=999.9&lt;br /&gt;
|abilitylayout=1&lt;br /&gt;
|ability1=Sturdy&lt;br /&gt;
|egggroupn=0&lt;br /&gt;
|egggroup1=No Eggs Discovered&lt;br /&gt;
|eggcycles=120&lt;br /&gt;
|evtotal=2&lt;br /&gt;
|evde=1&lt;br /&gt;
|evsd=1&lt;br /&gt;
|expyield=140&lt;br /&gt;
|lv100exp=1,250,000&lt;br /&gt;
|gendercode=255&lt;br /&gt;
|color=Blue&lt;br /&gt;
|catchrate=3&lt;br /&gt;
|body=01&lt;br /&gt;
|pokefordex=cosmoem&lt;br /&gt;
|generation=7&lt;br /&gt;
|friendship=0&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cosmoem&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;コスモウム&#039;&#039;&#039; &#039;&#039;Cosmovum&#039;&#039;) is a {{type|Psychic}} [[Legendary Pokémon]] introduced in [[Generation VII]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Cosmog}} starting at [[level]] 43 and evolves into either {{p|Solgaleo}} or {{p|Lunala}} starting at level 53 depending on the game it evolves in.&lt;br /&gt;
* In {{pkmn|Sun and Moon|Pokémon Sun}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun}}, {{pkmn|Sword and Shield|Sword}}, and {{pkmn|Scarlet and Violet|Scarlet}}, it evolves into Solgaleo. &lt;br /&gt;
* In {{pkmn|Sun and Moon|Pokémon Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Moon}}, {{pkmn|Sword and Shield|Shield}}, and {{pkmn|Scarlet and Violet|Violet}}, it evolves into Lunala.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
[[File:Cosmoem SM concept art.jpg|thumb|left|250px|Concept artwork of Cosmoem for {{g|Sun and Moon}}]]&lt;br /&gt;
Cosmoem is a {{OBP|Pokémon|species}} in the shape of a translucent, dark-blue orb with a starscape pattern set in a golden shell-like structure. The main portion of the shell is a flat oval around the center of the orb. Eight more flat, half-oval projections surround the orb in an asterisk-shape. At the center of the main body is a much smaller black core. The upper half of the core has a thin blue line on the front, back, and each side, while the lower has pink lines. On the front are two orange semicircles, which appear to be closed eyes. The overall shape of this Pokémon also resembles an eye. When evolving, the Pokémon glows either an orange or a purple color, correlating to {{p|Solgaleo}} and {{p|Lunala}}, respectively, gaining traits of either a stylized sun or a stylized moon.&lt;br /&gt;
&lt;br /&gt;
Encased in its sturdy, cocoon-like shell, Cosmoem is unable to move. In [[Pokémon Refresh]], it cannot even eat. It grows as it absorbs starlight and the dust in the air. Its body is warm to the touch. Cosmoem&#039;s shell is said to be harder than any known material. In ancient times, it was known as the &amp;quot;cocoon of the stars&amp;quot; by the people of [[Alola]].&lt;br /&gt;
&lt;br /&gt;
Cosmoem is one of the [[List of Pokémon by height|shortest Pokémon]] in existence. Despite this, it is also the [[List of Pokémon by weight|heaviest Pokémon]] in existence, being tied with {{p|Celesteela}}. Cosmoem&#039;s height in the Pokédex is actually measured by its width, rather than its height, as seen in its concept art.&lt;br /&gt;
{{left clear}}&lt;br /&gt;
===Evolution===&lt;br /&gt;
Cosmoem evolves from {{p|Cosmog}} and evolves into either {{p|Solgaleo}} or {{p|Lunala}}.&lt;br /&gt;
&lt;br /&gt;
(For specifics on this Pokémon&#039;s Evolution in the games, refer to [[#Evolution data|Game data&amp;amp;rarr;Evolution data]].)&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:center; display:flex; flex-flow:row wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{{Evobox/2branch2&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|no1=0789&lt;br /&gt;
|name1=Cosmog&lt;br /&gt;
|type1-1=Psychic&lt;br /&gt;
|evo1=&lt;br /&gt;
|no2=0790&lt;br /&gt;
|name2=Cosmoem&lt;br /&gt;
|type1-2=Psychic&lt;br /&gt;
|evo2a=&lt;br /&gt;
|no3a=0791&lt;br /&gt;
|name3a=Solgaleo&lt;br /&gt;
|type1-3a=Psychic&lt;br /&gt;
|type2-3a=Steel&lt;br /&gt;
|evo2b=&lt;br /&gt;
|no3b=0792&lt;br /&gt;
|name3b=Lunala&lt;br /&gt;
|type1-3b=Psychic&lt;br /&gt;
|type2-3b=Ghost&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
[[File:Nebby Cosmoem SM.png|thumb|230px|Nebby in {{g|Ultra Sun and Ultra Moon}}]]&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
*{{game4|SMUSUM}}: [[Nebby|Cosmoem]], [[nickname]]d Nebby, is a major character in the games. It eventually evolves into {{p|Solgaleo}}{{sup/7|SUS}}/{{p|Lunala}}{{sup/7|MUM}}.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=Psychic}}&lt;br /&gt;
{{Dex/NA|gen=VII}}&lt;br /&gt;
{{Dex/Gen/3|gen=VII|reg1=Alola|num1=290|label1={{gameIcon|Su}}{{gameIcon|M}}:|reg2=Alola|num2=388|label2={{gameIcon|US}}{{gameIcon|UM}}:|reg3=Kanto}}&lt;br /&gt;
{{Dex/NE|[[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=Motionless as if dead, its body is faintly warm to the touch. In the distant past, it was called the cocoon of the stars.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=There&#039;s something accumulating around the black core within its hard shell. People think this Pokémon may come from another world.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|t=FFF|entry=The king who ruled Alola in times of antiquity called it the “cocoon of the stars” and built an altar to worship it.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|t=FFF|entry=As it absorbs light, Cosmoem continues to grow. Its golden shell is surprisingly solid.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=VIII|reg1=Galar|reg2=Sinnoh|reg3=Hisui}}&lt;br /&gt;
{{Dex/NE|[[Pokémon Brilliant Diamond and Shining Pearl|Brilliant Diamond, Shining Pearl]], and [[Pokémon Legends: Arceus|Legends: Arceus]]}}&lt;br /&gt;
{{Dex/Entry1|v=Sword|t=FFF|entry=The absorption of starlight fuels this Pokémon&#039;s growth. The shell that encases it is harder than any known material.{{tt|*|Pokédex entry only found in Pokémon HOME.}}}}&lt;br /&gt;
{{Dex/Entry1|v=Shield|t=FFF|entry=It sucks in dust from the air at an astounding rate, frantically building up energy within its core as preparation for evolution.{{tt|*|Pokédex entry only found in Pokémon HOME.}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/3|gen=IX|reg1=Paldea|reg2=Kitakami|reg3=Blueberry}}&lt;br /&gt;
{{Dex/NE|[[Generation IX]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
{|style=&amp;quot;margin:auto; text-align:center; border:3px solid #{{psychic color dark}}; background:#{{psychic color}}; font-size:80%; border-radius: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}| [[File:Pokédex Image Cosmoem SM.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Cosmoem in the {{color2|000|List of Pokémon by Alola Pokédex number|Alola Pokédex}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Psychic}}&lt;br /&gt;
{{Availability/NA|gen=VII}}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2|v=Sun|v2=Moon|area=[[Evolution|Evolve]] {{p|Cosmog}}}}&lt;br /&gt;
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|t=FFF|t2=FFF|area=[[Evolution|Evolve]] {{p|Cosmog}}}}&lt;br /&gt;
{{Availability/Entry2/None|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry2/None|v=Sword|v2=Shield|area=[[Pokémon HOME]]&amp;lt;br&amp;gt;[[Trade]]&amp;lt;sup&amp;gt;Version 1.3.0+&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|v=Expansion Pass|color={{galar color}}|link=Pokémon Sword and Shield Expansion Pass|area=[[Evolution|Evolve]] {{p|Cosmog}}}}&lt;br /&gt;
{{Availability/Entry2/None|v=Brilliant Diamond|v2=Shining Pearl|area=Unobtainable}}&lt;br /&gt;
{{Availability/Entry1/None|v=Legends: Arceus|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IX}}&lt;br /&gt;
{{Availability/Entry2/None|v=Scarlet|v2=Violet|area={{g|HOME}}&amp;lt;sup&amp;gt;Version 3.0.0+&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Psychic}}&lt;br /&gt;
{{Availability/NA|gen=VII}}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Rush|color={{fire color}}|area=[[Rowlet Sea]], [[Rowlet Sea]]&amp;lt;sup&amp;gt;Final&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/NA/Side|gen=VIII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Cross}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=Event: &#039;&#039;{{DL|One Chance a Day|A Great Chance a Day!}}&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|HP=43&lt;br /&gt;
|Attack=29&lt;br /&gt;
|Defense=131&lt;br /&gt;
|SpAtk=29&lt;br /&gt;
|SpDef=131&lt;br /&gt;
|Speed=37}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|Normal=100&lt;br /&gt;
|Fighting=50&lt;br /&gt;
|Flying=100&lt;br /&gt;
|Poison=100&lt;br /&gt;
|Ground=100&lt;br /&gt;
|Rock=100&lt;br /&gt;
|Bug=200&lt;br /&gt;
|Ghost=200&lt;br /&gt;
|Steel=100&lt;br /&gt;
|Fire=100&lt;br /&gt;
|Water=100&lt;br /&gt;
|Grass=100&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic=50&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Dragon=100&lt;br /&gt;
|Dark=200&lt;br /&gt;
|Fairy=100}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
Cosmoem is available in {{pkmn|Scarlet and Violet}} Version 3.0.0+.&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/9|Cosmoem|Psychic|Psychic|7}}&lt;br /&gt;
{{learnlist/level9|1|Teleport|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|{{tt|Evo.|Learned upon evolving}}|Cosmic Power|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/levelf/9|Cosmoem|Psychic|Psychic|7}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]====&lt;br /&gt;
{{learnlist/tmh/9|Cosmoem|Psychic|Psychic|7}}&lt;br /&gt;
{{learnlist/tm9null}}&lt;br /&gt;
{{learnlist/tmf/9|Cosmoem|Psychic|Psychic|7}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/9|Cosmoem|Psychic|Psychic|7}}&lt;br /&gt;
{{learnlist/breed9null}}&lt;br /&gt;
{{learnlist/breedf/9|Cosmoem|Psychic|Psychic|7}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[Evolution]]====&lt;br /&gt;
{{learnlist/prevoh/9|Cosmoem|Psychic|Psychic|7}}&lt;br /&gt;
{{learnlist/prevo9|0789|Cosmog|||||Splash|Normal|Status|—|—|40}}&lt;br /&gt;
{{learnlist/prevof/9|Cosmoem|Psychic|Psychic|7}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Psychic}}&lt;br /&gt;
{{Spindata/Shuffle|col=6|type=Psychic|ndex=790|num=732&lt;br /&gt;
|min=40&lt;br /&gt;
|max=90&lt;br /&gt;
|raisemaxlevel=5&lt;br /&gt;
|skill=Quirky++&lt;br /&gt;
|skilldesc=Rarely erases five extra matching Pokémon elsewhere.&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/RumbleRush|col=6|type=Psychic|ndex=790&lt;br /&gt;
|walk=2.08&lt;br /&gt;
|hp=46&lt;br /&gt;
|attack=72&lt;br /&gt;
|defense=64&lt;br /&gt;
|speed=60&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Psychic|ndex=790&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=20&lt;br /&gt;
|candy=Cosmog&lt;br /&gt;
|evolution=&amp;lt;br&amp;gt;{{candy|Cosmog}}100 + [[File:Sunny icon GO.png|20px|Day mode|link=Time]] → {{MSP/GO|0791|Solgaleo}}&amp;lt;br&amp;gt;{{candy|Cosmog}}100 + [[File:Clear icon GO.png|20px|Night mode|link=Time]] → {{MSP/GO|0792|Lunala}}&lt;br /&gt;
|stamina=125&lt;br /&gt;
|attack=54&lt;br /&gt;
|defense=242&lt;br /&gt;
|fast={{m|Splash}}&lt;br /&gt;
|special={{m|Struggle}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution data===&lt;br /&gt;
{{Evobox/2branch2&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|no1=0789&lt;br /&gt;
|name1=Cosmog&lt;br /&gt;
|type1-1=Psychic&lt;br /&gt;
|evo1={{Bag/s|Rare Candy|SV}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 43}}&lt;br /&gt;
|no2=0790&lt;br /&gt;
|name2=Cosmoem&lt;br /&gt;
|type1-2=Psychic&lt;br /&gt;
|evo2a={{Bag/s|Rare Candy|SV}} + [[File:HOME Sun icon.png|40px|Pokémon Sun|link=Pokémon Sun and Moon]][[File:HOME Ultra Sun icon.png|40px|Pokémon Ultra Sun|link=Pokémon Ultra Sun and Ultra Moon]][[File:HOME Sword icon.png|40px|Pokémon Sword|link=Pokémon Sword and Shield]][[File:HOME Scarlet icon.png|40px|Pokémon Scarlet|link=Pokémon Scarlet and Violet]]&amp;lt;br&amp;gt;Level 53 in {{color2|000|Pokémon Sun and Moon|Pokémon Sun}},&amp;lt;br&amp;gt;{{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun}}, {{color2|000|Pokémon Sword and Shield|Sword}}, and {{color2|000|Pokémon Scarlet and Violet|Scarlet}}&lt;br /&gt;
|no3a=0791&lt;br /&gt;
|name3a=Solgaleo&lt;br /&gt;
|type1-3a=Psychic&lt;br /&gt;
|type2-3a=Steel&lt;br /&gt;
|evo2b={{Bag/s|Rare Candy|SV}} + [[File:HOME Moon icon.png|40px|Pokémon Moon|link=Pokémon Sun and Moon]][[File:HOME Ultra Moon icon.png|40px|Pokémon Ultra Moon|link=Pokémon Ultra Sun and Ultra Moon]][[File:HOME Shield icon.png|40px|Pokémon Shield|link=Pokémon Sword and Shield]][[File:HOME Violet icon.png|40px|Pokémon Violet|link=Pokémon Scarlet and Violet]]&amp;lt;br&amp;gt;{{color2|000|Level|Level 53}} in {{color2|000|Pokémon Sun and Moon|Pokémon Moon}},&amp;lt;br&amp;gt;{{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Moon}}, {{color2|000|Pokémon Sword and Shield|Shield}}, and {{color2|000|Pokémon Scarlet and Violet|Violet}}&lt;br /&gt;
|no3b=0792&lt;br /&gt;
|name3b=Lunala&lt;br /&gt;
|type1-3b=Psychic&lt;br /&gt;
|type2-3b=Ghost&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Psychic}}&lt;br /&gt;
{{Spritebox/NA|gen=VII}}&lt;br /&gt;
{{Spritebox/7|ndex=790|crop=63}}&lt;br /&gt;
{{Spritebox/8|ndex=790|crop=87}}&lt;br /&gt;
&amp;lt;!--{{Spritebox/9|ndex=0790}}--&amp;gt;&lt;br /&gt;
{{Spritebox/HOME|ndex=0790}}&lt;br /&gt;
{{Spritebox/Footer|790|Cosmoem}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Main series===&lt;br /&gt;
[[File:Nebby Cosmoem anime.png|thumb|250px|Cosmoem in {{aniseries|SM}}]]&lt;br /&gt;
====Major appearances====&lt;br /&gt;
=====[[Ash&#039;s Solgaleo|Nebby]]=====&lt;br /&gt;
Cosmoem debuted in &#039;&#039;[[SM050|Faba&#039;s Revenge!]]&#039;&#039;, where the {{p|Cosmog}} that {{Ash}} was taking care of, Nebby, evolved into one after being trapped in a device constructed by {{an|Faba}}. Nebby later evolved into a Solgaleo in &#039;&#039;[[SM052|Revealing the Stuff of Legend!]]&#039;&#039; after being blessed by the {{an|guardian deities}}.&lt;br /&gt;
&lt;br /&gt;
====Minor appearances====&lt;br /&gt;
&lt;br /&gt;
====Pokédex entries====&lt;br /&gt;
{{Animedexheader|Alola}}&lt;br /&gt;
{{Animedexbody|SM050|Cosmoem|Rotom Pokédex|Insufficient data. Unable to determine! Impossible!}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Alola}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Evolutions===&lt;br /&gt;
[[File:Nebby Cosmoem Evolutions.png|thumb|250px|Cosmoem in [[Pokémon Evolutions]]]]&lt;br /&gt;
====[[Nebby]]====&lt;br /&gt;
In &#039;&#039;[[PE02|The Eclipse]]&#039;&#039;, a Cosmoem [[nickname]]d Nebby was used by [[Lusamine]] to open an [[Ultra Wormhole]]. It later evolved into {{p|Lunala}} at the [[Altar of the Moone]] and battled {{p|Necrozma}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Nebby Cosmoem Adventures.png|thumb|200px|Cosmoem in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{main|Lunala (Adventures)}}&lt;br /&gt;
{{main|Solgaleo (Adventures)}}&lt;br /&gt;
[[Nebby]] was revealed to have evolved into a Cosmoem in &#039;&#039;[[PASM17|A Raid and Po Town]]&#039;&#039;. It later evolved into {{p|Lunala}}.&lt;br /&gt;
&lt;br /&gt;
A {{p|Cosmog}} that was given to [[Guzma]] by the [[Aether Foundation]] was revealed to have evolved into a Cosmoem in &#039;&#039;[[PASM23|Battle in Vast Poni Canyon]]&#039;&#039;. It reappeared in &#039;&#039;[[PASM24|Play the Melody That Echoes in the Altar]]&#039;&#039;, evolving into {{p|Solgaleo}} soon after.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Cosmoem (TCG)}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
&amp;lt;!--Do not add trivia about Cosmoem&#039;s density. It is pure speculation, even if it has a set height and mass, we do not know its VOLUME.--&amp;gt;&lt;br /&gt;
* In {{g|Sun and Moon}}, Cosmoem has a base [[experience]] yield of 80.&lt;br /&gt;
* Cosmoem is the [[List of Pokémon by height|smallest]] and [[List of Pokémon by weight|heaviest]] of all {{type|Psychic}} Pokémon.&lt;br /&gt;
** Cosmoem is also the smallest of all Legendary Pokémon, and tied with {{p|Celesteela}} for the heaviest of all Pokémon.&lt;br /&gt;
** With its pre-evolved form weighing in at 0.1&amp;amp;nbsp;kg (0.2&amp;amp;nbsp;lbs.) and Cosmoem at 999.9&amp;amp;nbsp;kg (2204.4&amp;amp;nbsp;lbs.), the [[Evolution]] from {{p|Cosmog}} to Cosmoem is the largest increase in weight due to Evolution, with an increase of 999,800%.&amp;lt;!--Note: using rounded imperial values would give a greater change, but the imperial weight value is rounded to one decimal place.--&amp;gt;&lt;br /&gt;
** Cosmoem also loses the most weight out of any Pokémon upon Evolution when it evolves into Lunala (120.0 kg at (264.6 lbs.)), who weighs 879.9 kilograms less than Cosmoem.&lt;br /&gt;
** Even though Cosmoem is one of the heaviest Pokémon, [[Lillie]] carries [[Nebby|a Cosmoem]] in her bag, and [[Ash Ketchum|Ash]] manages to hold Cosmoem&#039;s weight in the [[series]].&lt;br /&gt;
* In games prior to {{g|Scarlet and Violet}}, Cosmoem has a catch rate of 45.&lt;br /&gt;
* Cosmoem, Cosmog, and {{p|Type: Null}} were the first instances of {{pkmn2|Legendary}} Pokémon able to [[evolve]], with all three debuting in {{g|Sun and Moon}}.&lt;br /&gt;
* Cosmog and Cosmoem are the only Pokémon to be unobtainable without [[transfer]] in a game in which their evolved forms ({{p|Solgaleo}} and {{p|Lunala}}) are obtainable, that being Pokémon Scarlet and Violet.&lt;br /&gt;
* Cosmoem&#039;s Evolution from Cosmog has the greatest {{wp|standard deviation}} of all Pokémon, with 47.14, meaning that the changes to its [[base stats]] on evolving are the most uneven out of all Pokémon.&lt;br /&gt;
* Cosmoem has the highest {{stat|Special Defense}} of all Pokémon that can still evolve.&lt;br /&gt;
* Cosmoem has the fewest learnable [[move]]s out of all evolved Pokémon, with only three moves that it can learn.&lt;br /&gt;
* Cosmoem and its pre-evolved form, Cosmog, are the only Pokémon who are unable to damage an opponent outside of {{m|Struggle}}.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Cosmoem has characteristics of both a stylized sun and a stylized moon, having rays and a pair of crescents, respectively. Its enormous weight despite its extremely small size shares similarities with super-compressed astronomical bodies such as {{wp|black holes}} and {{wp|neutron stars}}. Given its description, it seems to be an embodiment of star formation in general. It may also be based on the idea of the {{wp|world egg}}. When viewed from the front, its shape resembles an eye.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Cosmoem may be a combination of &#039;&#039;{{wp|cosmos}}&#039;&#039;, &#039;&#039;ovum&#039;&#039; (Latin for egg), and &#039;&#039;{{wp|embryo}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Cosmovum may be a combination of &#039;&#039;cosmos&#039;&#039; and &#039;&#039;ovum&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Psychic|type2=Psychic&lt;br /&gt;
|ja=コスモウム &#039;&#039;Cosmovum&#039;&#039;|jameaning=From &#039;&#039;cosmos&#039;&#039; and &#039;&#039;{{tt|ovum|Latin for egg}}&#039;&#039;&lt;br /&gt;
|fr=Cosmovum|frmeaning=From its Japanese name&lt;br /&gt;
|es=Cosmoem|esmeaning=Same as English name&lt;br /&gt;
|de=Cosmovum|demeaning=From its Japanese name&lt;br /&gt;
|it=Cosmoem|itmeaning=Same as English name&lt;br /&gt;
|ko=코스모움 &#039;&#039;Cosmovum&#039;&#039;|komeaning=Transcription of Japanese name&lt;br /&gt;
|zh_cmn=科斯莫姆 &#039;&#039;Kēsīmòmǔ&#039;&#039;|zh_cmnmeaning=Transcription of Japanese name&lt;br /&gt;
|zh_yue=科斯莫姆 &#039;&#039;Fōsīmohkmóuh&#039;&#039;|zh_yuemeaning=Mandarin-based transcription of Japanese name&lt;br /&gt;
|hi=कॉज़्मोएम &#039;&#039;Cosmoem&#039;&#039;|himeaning=Transcription of English name&lt;br /&gt;
|ru=Космоем &#039;&#039;Kosmoyem&#039;&#039;|rumeaning=Transcription of English name&lt;br /&gt;
|th=คอสโมม &#039;&#039;Khotmom&#039;&#039;|thmeaning=Transcription of Japanese name&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Nebby]]&lt;br /&gt;
* [[Solgaleo (Adventures)]]&lt;br /&gt;
* [[Legendary Pokémon]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{Legendary Pokémon}}&lt;br /&gt;
{{PokémonPrevNext/Head|type=Psychic}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Psychic|prevnum=0789|prev=Cosmog|nextnum=0791|next=Solgaleo}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Pokémon]]&lt;br /&gt;
[[Category:Alola Legendary Pokémon]]&lt;br /&gt;
[[Category:Pokémon that evolve based on game]]&lt;br /&gt;
&lt;br /&gt;
[[de:Cosmovum]]&lt;br /&gt;
[[es:Cosmoem]]&lt;br /&gt;
[[fr:Cosmovum]]&lt;br /&gt;
[[it:Cosmoem]]&lt;br /&gt;
[[ja:コスモウム]]&lt;br /&gt;
[[zh:科斯莫姆]]&lt;/div&gt;</summary>
		<author><name>Sumwun</name></author>
	</entry>
</feed>