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	<updated>2026-06-22T15:05:47Z</updated>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_League_(TCG)&amp;diff=1090309</id>
		<title>Pokémon League (TCG)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_League_(TCG)&amp;diff=1090309"/>
		<updated>2010-05-28T10:44:26Z</updated>

		<summary type="html">&lt;p&gt;Suffen: Updated with the details for modern leagues, clearing up on the &amp;quot;badges&amp;quot; and &amp;quot;booster packs&amp;quot; no longer obtainable in leagues.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Pokémon League logo.GIF|right|thumb|Pokémon League logo]]&lt;br /&gt;
A &#039;&#039;&#039;Pokémon League&#039;&#039;&#039;, often casually referred to simply as &#039;&#039;&#039;League&#039;&#039;&#039;, is a periodic gathering, typically weekly, of players of the [[Pokémon Trading Card Game]].  During a Pokémon League session, players will trade cards and battle for fun.  It is not a structured event and there are no real &amp;quot;prizes&amp;quot; for winning.  However, each player is issued a [[Pokémon League#League Card|card]] upon registering on which the [[Pokémon League#League Leader|League Leader]] will stamp a mark for each game played. &lt;br /&gt;
&lt;br /&gt;
==League Leader==&lt;br /&gt;
A &#039;&#039;&#039;League Leader&#039;&#039;&#039; is the person in charge of maintaining a Pokémon League.  The League Leader takes care of organizing times and dates for the League to meet, to make [[Pokémon Organized Play]], abbreviated as POP, aware of the League&#039;s existence and to obtain the promotional cards from POP for the players in the League.  Additionally, the League Leader is expected to stamp players&#039; cards when they play games, and to hand out the promotional cards and other POP supplied league rewards once they have been earned.&lt;br /&gt;
&lt;br /&gt;
A League Owner can assign a League Leader.&lt;br /&gt;
&lt;br /&gt;
==League Card==&lt;br /&gt;
[[Image:League card.jpg|right|thumb|A current Pokémon League card]]&lt;br /&gt;
Upon registering with a Pokémon League, players receive a &#039;&#039;&#039;League Card&#039;&#039;&#039;.  This card is a piece of cardstock approximately the size of a small greeting card. The outer design of this card provides space for the player&#039;s Player ID and Name. Inside the card are two sides, on the left are counters for TCG matches (four rows, six columns) and VG ones for the right side (four rows, seven columns). Completing any row, leading to a Pokéball earns the player a Promo Card, completing the same side of the card two seasons in a row earns the player a DS lite / DSi decal.&lt;br /&gt;
&lt;br /&gt;
== Current Rewards ==&lt;br /&gt;
&lt;br /&gt;
=== Promotional Foil Cards ===&lt;br /&gt;
Promotional Cards earned in Pokémon Leagues are exclusive to the Pokémon Organized Play and will only be available in leagues. The cards have a pokéball logo in the description area and do not have a Black Star Promo icon, instead the icons are replaced with their respective set icons.&lt;br /&gt;
&lt;br /&gt;
=== Promotional Nintendo DS Skin ===&lt;br /&gt;
These are adhesive skins designed to decorate a player&#039;s Nintendo DS. Every other season of the Trainer Challenge (League Season) will contain a skin which will be match one of the league themes. In addition to the promo cards earned for reaching a single pokéball, those who go a step further and reach all four pokéballs on a single side of their scorecard two seasons in a row will earn one of these exclusive skins.&lt;br /&gt;
&lt;br /&gt;
== Earning Previous Seasons&#039; Rewards ==&lt;br /&gt;
Should new players arrive in the league, they are given the opportunity to earn previous seasons&#039; promo cards / ds skins should supplies still exist. Any regular players who have not earned their previous season rewards also have this opportunity to earn them. Any leftover promo cards or Nintendo DS skins are to be earned on a first come first serve basis.&lt;br /&gt;
&lt;br /&gt;
== Discontinued Rewards ==&lt;br /&gt;
&lt;br /&gt;
=== POP Booster Packs===&lt;br /&gt;
If the player plays a certain number of games, they will receive a booster pack of [[Pokémon Organized Play|POP cards]].  These are now sent to players who are opted into the Player Rewards Program.&lt;br /&gt;
&lt;br /&gt;
===Badges===&lt;br /&gt;
&#039;&#039;&#039;Badges&#039;&#039;&#039; obtained in a Pokémon League once a player completes their League Card and reaches the Badge symbol at the end.  Badges in the Pokémon League often, but not always, correspond with [[Badge]]s in the [[Pokémon games]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TCG]]&lt;/div&gt;</summary>
		<author><name>Suffen</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Unleashed_(TCG)&amp;diff=1090079</id>
		<title>Talk:Unleashed (TCG)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Unleashed_(TCG)&amp;diff=1090079"/>
		<updated>2010-05-28T00:30:52Z</updated>

		<summary type="html">&lt;p&gt;Suffen: /* Name / List of cards in the theme decks. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name / List of cards in the theme decks. ==&lt;br /&gt;
This set be named HS Unleashed. The official artwork say HS Unleashed, even in the theme decks.&lt;br /&gt;
&lt;br /&gt;
Also, Would anyone care to create the pages for the theme decks? I have the list of cards found in those decks (I don&#039;t know how to create those types of pages). TY--[[User:Suffen|Suffen]] 23:05, 16 May 2010 (UTC)&lt;br /&gt;
:The expansion&#039;s name is Unleashed; we do not use the expansion block prefixes when naming pages, except for that {{TCG|Platinum: Arceus|one}} that would have been problematic. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 23:24, 16 May 2010 (UTC)&lt;br /&gt;
::Then the name of the page is wrong. There is no expansion called &amp;quot;Unleashed&amp;quot;, the correct name is &amp;quot;HS Unleashed&amp;quot;. It&#039;s not accurate to have them at the wrong name (the same problem exists with the last 2 seasons of the anime, the OFFICIAL names use just &amp;quot;DP&amp;quot; but the page names use &amp;quot;Diamond &amp;amp; Pearl&amp;quot;). [[User:TJ Spyke|TJ Spyke]] 22:08, 23 May 2010 (UTC)&lt;br /&gt;
::: I agree with this. In advertising and just official material in general &amp;quot;HS Unleashed&amp;quot; is the name -- the naming convention should stick with the official naming convention. --[[User:Suffen|Suffen]] 00:30, 28 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Suffen</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_League_(TCG)&amp;diff=1089139</id>
		<title>Talk:Pokémon League (TCG)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_League_(TCG)&amp;diff=1089139"/>
		<updated>2010-05-26T10:18:06Z</updated>

		<summary type="html">&lt;p&gt;Suffen: Add link to league instructions via pokémon.com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Updates on this page? ==&lt;br /&gt;
&lt;br /&gt;
I run a pokémon league and it&#039;s not 100% TCG-only. Modern leagues offer the same perks for playing the videogames.&lt;br /&gt;
&lt;br /&gt;
* Also, booster packs are no longer rewarded - instead a choice of one of the two promo cards for that season, where each player can earn a maximum up to four cards of that one card. When two sides of the league season card is all filled in, the player receives a DSLite decal - but this is only available every other season. &lt;br /&gt;
&lt;br /&gt;
* Booster packs are rewarded to players who participate in the rewards program. Player must have an active OP account, have rewards set &amp;quot;on&amp;quot; and must participate in a number of pokemon organized play events to get rewards based on their participation (5,10,15 POP booster packs).&lt;br /&gt;
&lt;br /&gt;
More details on things to be updated on this page here: http://bitcast-g.bitgravity.com/pokemon/pokemon/production/us/assets/cms/pdf/op/leagues/League_Instructions_TC.pdf&lt;br /&gt;
&lt;br /&gt;
Can&#039;t do this myself atm guys. If someone could look into it!&lt;/div&gt;</summary>
		<author><name>Suffen</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_League_(TCG)&amp;diff=1089136</id>
		<title>Talk:Pokémon League (TCG)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_League_(TCG)&amp;diff=1089136"/>
		<updated>2010-05-26T10:14:48Z</updated>

		<summary type="html">&lt;p&gt;Suffen: /* TCG title accurate? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Updates on this page? ==&lt;br /&gt;
&lt;br /&gt;
I run a pokémon league and it&#039;s not 100% TCG-only. Modern leagues offer the same perks for playing the videogames?&lt;br /&gt;
&lt;br /&gt;
Also, booster packs are no longer rewarded - instead a choice of one of the two promo cards for that season, where each player can earn a maximum up to four cards of that one card. When two sides of the league season card is all filled in, the player receives a DSLite decal - but this is only available every other season. &lt;br /&gt;
&lt;br /&gt;
Booster packs are rewarded to players who participate in the rewards program. Player must have an active OP account, have rewards set &amp;quot;on&amp;quot; and must participate in a number of pokemon organized play events to get rewards based on their participation (5,10,15 POP booster packs).&lt;/div&gt;</summary>
		<author><name>Suffen</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_League_(TCG)&amp;diff=1089134</id>
		<title>Talk:Pokémon League (TCG)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_League_(TCG)&amp;diff=1089134"/>
		<updated>2010-05-26T10:10:02Z</updated>

		<summary type="html">&lt;p&gt;Suffen: TCG title accurate?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== TCG title accurate? ==&lt;br /&gt;
&lt;br /&gt;
I run a pokémon league and it&#039;s not 100% TCG-only. Modern leagues offer the same perks for playing the videogames?&lt;/div&gt;</summary>
		<author><name>Suffen</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Unleashed_(TCG)&amp;diff=1081675</id>
		<title>Talk:Unleashed (TCG)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Unleashed_(TCG)&amp;diff=1081675"/>
		<updated>2010-05-16T23:05:20Z</updated>

		<summary type="html">&lt;p&gt;Suffen: Name / List of cards in the theme decks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name / List of cards in the theme decks. ==&lt;br /&gt;
&lt;br /&gt;
This set be named HS Unleashed. The official artwork say HS Unleashed, even in the theme decks.&lt;br /&gt;
&lt;br /&gt;
Also, Would anyone care to create the pages for the theme decks? I have the list of cards found in those decks (I don&#039;t know how to create those types of pages). TY--[[User:Suffen|Suffen]] 23:05, 16 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Suffen</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Trading_Card_Game&amp;diff=1078709</id>
		<title>Pokémon Trading Card Game</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Trading_Card_Game&amp;diff=1078709"/>
		<updated>2010-05-13T17:37:40Z</updated>

		<summary type="html">&lt;p&gt;Suffen: /* Nintendo (English) sets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&amp;lt;!--a wall of text followed by lists. are you sure you want to remove this tag?--&amp;gt;&lt;br /&gt;
{{search|Trading Card Game itself|the Game Boy game related to this game|Pokémon Trading Card Game (game)}}&lt;br /&gt;
[[File:Pokémon TCG logo.png|thumb|Logo]]&lt;br /&gt;
[[Image:Cardback.jpg|thumb|right|200px|Back of an English language card]]&lt;br /&gt;
[[Image:JPCardback.jpg|thumb|right|200px|Back of an original Japanese language card]]&lt;br /&gt;
[[Image:TCG Card Back Japanese.jpg|thumb|right|200px|Back of the current Japanese language card, since 2002]]&lt;br /&gt;
The &#039;&#039;&#039;Pokémon Trading Card Game&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンカードゲーム&#039;&#039;&#039;, &#039;&#039;Pokémon Card Game&#039;&#039;), abbreviated as &#039;&#039;&#039;Pokémon TCG&#039;&#039;&#039; or &#039;&#039;&#039;PTCG&#039;&#039;&#039;,   is one of the most popular and steady aspects of the [[Pokémon]] franchise (next to the video game and animated television series). The Pokémon TCG involves buying, collecting, and trading playing cards with various likenesses of Pokémon on them, including some Pokédex information.&lt;br /&gt;
&lt;br /&gt;
==History of the Pokémon TCG==&lt;br /&gt;
The Pokémon TCG was created by Media Factory in Japan, and first released in Japan in 1996. In 1999, [[Wizards of the Coast]] was licensed the game and introduced the Pokémon TCG to North America. In 2003, [[Nintendo of America]] took over the game from Wizards of the Coast, and is the current producer of cards. During the early part of its run, two [[Game Boy Color]] games were also released, {{ga|Pokémon Trading Card Game}} and {{Card GB 2}}, though only the former was released outside of Japan.&lt;br /&gt;
&lt;br /&gt;
==How to play==&lt;br /&gt;
Players must build a deck of sixty cards using a combination of various &amp;quot;Pokémon&amp;quot; cards (the main type of cards, used to battle), &amp;quot;Trainer&amp;quot; cards (cards with special effects) and &amp;quot;Energy&amp;quot; cards (cards that are required to perform most moves). To win, players must take their opponent&#039;s six prize cards by &amp;quot;knocking out&amp;quot; their opponent&#039;s Pokémon, i.e. reducing the HP to zero. Players may also win when their opponent runs out of Pokémon on the field, or if their opponent cannot draw a card at the beginning of their turn.&lt;br /&gt;
&lt;br /&gt;
Unlike traditional card games which use a single deck of 52 preset cards, &#039;&#039;trading card games&#039;&#039; (TCGs) are constantly and continuously growing. New cards with new game abilities are released at a steady interval in order to keep the game fresh and alive. The only cost of TCGs, however, is that they force players to constantly keep in touch with the game, as well as forcing them to purchase new cards from newly released sets. Players who do not stay current run the risk of falling behind other players. The Pokémon TCG requires a deck of 60 cards for amateur or organized tournamental play. Shorter matches can be held with &amp;quot;half-decks&amp;quot; consisting of 30 cards instead. During a 60 card match, only four of any one card, excluding Basic Energy cards, are allowed in each deck. This is further limited to two of any one card in a half-deck match.&lt;br /&gt;
&lt;br /&gt;
Fans have also created their own game rules and playing methods. Their websites are devoted in providing alternative playing methods for fans.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
*[[Card types|Summary of Card Types]]&lt;br /&gt;
*{{TCG|Elemental types}}&lt;br /&gt;
**{{TCG|Grass}}&lt;br /&gt;
**{{TCG|Fire}}&lt;br /&gt;
**{{TCG|Water}}&lt;br /&gt;
**{{TCG|Lightning}}&lt;br /&gt;
**{{TCG|Fighting}}&lt;br /&gt;
**{{TCG|Psychic}}&lt;br /&gt;
**{{TCG|Colorless}}&lt;br /&gt;
**{{TCG|Darkness}}&lt;br /&gt;
**{{TCG|Metal}}&lt;br /&gt;
*{{TCG|Pokémon}}&lt;br /&gt;
**{{TCG|Basic Pokémon}}&lt;br /&gt;
**{{TCG|Evolution}}&lt;br /&gt;
**{{TCG|Dark Pokémon}}&lt;br /&gt;
**{{TCG|Light Pokémon}}&lt;br /&gt;
**{{TCG|Shining Pokémon}}&lt;br /&gt;
**{{TCG|Crystal Pokémon}}&lt;br /&gt;
**{{TCG|Pokémon-ex}}&lt;br /&gt;
**{{TCG|Pokémon ☆}}&lt;br /&gt;
**{{TCG|δ Delta Species}}&lt;br /&gt;
**{{TCG|Owner&#039;s Pokémon}}&lt;br /&gt;
**{{TCG|Pokémon LV.X}}&lt;br /&gt;
**{{TCG|Pokémon SP}}&lt;br /&gt;
**{{TCG|Pokémon LEGEND}}&lt;br /&gt;
**{{TCG|Pokémon Prime}}&lt;br /&gt;
*{{TCG|Trainer card}}&lt;br /&gt;
**{{TCG|Stadium card}}&lt;br /&gt;
**{{TCG|Supporter card}}&lt;br /&gt;
*{{TCG|Energy card}}&lt;br /&gt;
**[[List of all Special Energy cards|Special Energy cards]]&lt;br /&gt;
&lt;br /&gt;
==Wizards of the Coast (English) sets==&lt;br /&gt;
[[Image:Wizards.png|right|thumb|Wizards of the Coast ran the game between 1999 and 2003]]&lt;br /&gt;
*Original releases&lt;br /&gt;
**{{TCG|Base Set}}&lt;br /&gt;
**{{TCG|Jungle}}&lt;br /&gt;
**{{TCG|Fossil}}&lt;br /&gt;
**{{TCG|Base Set 2}}&lt;br /&gt;
**{{TCG|Team Rocket}}&lt;br /&gt;
*Gym series&lt;br /&gt;
**{{TCG|Gym Heroes}}&lt;br /&gt;
**{{TCG|Gym Challenge}}&lt;br /&gt;
*Neo series&lt;br /&gt;
**{{TCG|Neo Genesis}}&lt;br /&gt;
**{{TCG|Neo Discovery}}&lt;br /&gt;
**{{TCG|Neo Revelation}}&lt;br /&gt;
**{{TCG|Neo Destiny}}&lt;br /&gt;
*{{TCG|Legendary Collection}}&lt;br /&gt;
*e-Card series&lt;br /&gt;
**{{TCG|Expedition Base Set}}&lt;br /&gt;
**{{TCG|Aquapolis}}&lt;br /&gt;
**{{TCG|Skyridge}}&lt;br /&gt;
*{{TCG|Southern Islands}}&lt;br /&gt;
*{{TCG|Wizards Black Star Promos}}&lt;br /&gt;
*{{TCG|Best of Game Cards}}&lt;br /&gt;
&lt;br /&gt;
==Wizards of the Coast (English) unreleased sets==&lt;br /&gt;
*{{TCG|Crosstrainer}}&lt;br /&gt;
*{{TCG|Unnamed Wizards Set}}&lt;br /&gt;
*{{TCG|Jamboree}}&lt;br /&gt;
*{{TCG|Legendary Collection 2}}&lt;br /&gt;
&lt;br /&gt;
==Nintendo (English) sets==&lt;br /&gt;
[[Image:Nintendo logo.png|thumb|right|Nintendo has since taken over the TCG from Wizards]]&lt;br /&gt;
===Sets===&lt;br /&gt;
*EX series&lt;br /&gt;
**{{TCG|EX Ruby &amp;amp; Sapphire}}&lt;br /&gt;
**{{TCG|EX Sandstorm}}&lt;br /&gt;
**{{TCG|EX Dragon}}&lt;br /&gt;
**{{TCG|EX Team Magma vs Team Aqua}}&lt;br /&gt;
**{{TCG|EX Hidden Legends}}&lt;br /&gt;
**{{TCG|EX FireRed &amp;amp; LeafGreen}}&lt;br /&gt;
**{{TCG|EX Team Rocket Returns}}&lt;br /&gt;
**{{TCG|EX Deoxys}}&lt;br /&gt;
**{{TCG|EX Emerald}}&lt;br /&gt;
**{{TCG|EX Unseen Forces}}&lt;br /&gt;
*δ Delta Species series&lt;br /&gt;
**{{TCG|EX Delta Species}}&lt;br /&gt;
**{{TCG|EX Legend Maker}}&lt;br /&gt;
**{{TCG|EX Holon Phantoms}}&lt;br /&gt;
**{{TCG|EX Crystal Guardians}}&lt;br /&gt;
**{{TCG|EX Trainer Kit}}&lt;br /&gt;
**{{TCG|EX Dragon Frontiers}}&lt;br /&gt;
**{{TCG|EX Power Keepers}}&lt;br /&gt;
*Diamond &amp;amp; Pearl series&lt;br /&gt;
**{{TCG|Diamond &amp;amp; Pearl}}&lt;br /&gt;
**{{TCG|Mysterious Treasures}}&lt;br /&gt;
**{{TCG|Secret Wonders}}&lt;br /&gt;
**{{TCG|Great Encounters}}&lt;br /&gt;
**{{TCG|Majestic Dawn}}&lt;br /&gt;
**{{TCG|Legends Awakened}}&lt;br /&gt;
**{{TCG|Stormfront}}&lt;br /&gt;
*&#039;&#039;Platinum&#039;&#039; Series&lt;br /&gt;
**{{TCG|Platinum}}&lt;br /&gt;
**{{TCG|Rising Rivals}}&lt;br /&gt;
**{{TCG|Supreme Victors}}&lt;br /&gt;
**{{TCG|Platinum: Arceus|Arceus}}&lt;br /&gt;
*LEGEND Series&lt;br /&gt;
**{{TCG|HeartGold &amp;amp; SoulSilver}}&lt;br /&gt;
**{{TCG|Unleashed}} &lt;br /&gt;
&amp;lt;!-- there will be 2 more sets until the 2010-2011 season: http://www.go-pokemon.com/op/tournaments/docs/2009-2010/modified_format_09_10.pdf --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Merchandise===&lt;br /&gt;
*{{TCG|EX Battle Stadium}}&lt;br /&gt;
*{{TCG|EX Series Value Pack}}&lt;br /&gt;
*{{TCG|2004 World Championships}}&lt;br /&gt;
*{{TCG|2005 World Championships}}&lt;br /&gt;
*{{TCG|2006 World Championships}}&lt;br /&gt;
*{{TCG|2007 World Championships}}&lt;br /&gt;
*{{TCG|2008 World Championships}}&lt;br /&gt;
*{{TCG|2009 World Championships}}&lt;br /&gt;
*{{TCG|Nintendo Black Star Promos}}&lt;br /&gt;
*{{TCG|DP Black Star Promos}}&lt;br /&gt;
*{{TCG|HGSS Black Star Promos}}&lt;br /&gt;
*POP Series 1-9&lt;br /&gt;
&lt;br /&gt;
==Media Factory/The Pokémon Company (Japanese) sets==&lt;br /&gt;
===Exclusive Sets===&lt;br /&gt;
*{{TCG|Vending Machine cards}}&lt;br /&gt;
*{{TCG|Video Introduction Set}}&lt;br /&gt;
*{{TCG|Neo Introduction Set}}&lt;br /&gt;
*{{TCG|Pokémon VS}}&lt;br /&gt;
*{{TCG|Pokémon Web}}&lt;br /&gt;
&lt;br /&gt;
===Exclusive Decks===&lt;br /&gt;
*e-Series&lt;br /&gt;
**{{TCG|5th Movie Half Deck}}&lt;br /&gt;
*ADV Series&lt;br /&gt;
**{{TCG|6th Movie Half Deck}}&lt;br /&gt;
*PCG Series&lt;br /&gt;
**{{TCG|7th Movie Half Deck}}&lt;br /&gt;
**{{TCG|8th Movie Half Deck}}&lt;br /&gt;
**{{TCG|9th Movie Half Deck}}&lt;br /&gt;
*DP Series&lt;br /&gt;
**{{TCG|10th Movie Commemoration Set}}&lt;br /&gt;
**{{TCG|11th Movie Commemoration Set}}&lt;br /&gt;
*DPt Series&lt;br /&gt;
**{{TCG|Gift Box DPt}}&lt;br /&gt;
**{{TCG|Garchomp vs Charizard SP Deck Kit}}&lt;br /&gt;
**{{TCG|Arceus LV.X Deck: Grass &amp;amp; Fire}}&lt;br /&gt;
**{{TCG|Arceus LV.X Deck: Lightning &amp;amp; Psychic}}&lt;br /&gt;
*L Series&lt;br /&gt;
**Japan Pokémon Expert Deck Leafeon vs Metagross Online&lt;br /&gt;
**Japan World Championships Deck: Torterra &lt;br /&gt;
**Japan World Championships Deck: Magmortar&lt;br /&gt;
**Japan World Championships Deck: Blastoise&lt;br /&gt;
**Japan World Championships Deck: Raichu&lt;br /&gt;
&lt;br /&gt;
===Promotional Series===&lt;br /&gt;
*{{TCG|Unnumbered Promotional cards}}&lt;br /&gt;
*{{TCG|P Promotional cards}}&lt;br /&gt;
*{{TCG|T Promotional cards}}&lt;br /&gt;
*{{TCG|J Promotional cards}}&lt;br /&gt;
*{{TCG|ADV-P Promotional cards}}&lt;br /&gt;
*{{TCG|PCG-P Promotional cards}}&lt;br /&gt;
*{{TCG|PLAY &amp;amp; PPP Promotional cards}}&lt;br /&gt;
*{{TCG|DP-P Promotional cards}}&lt;br /&gt;
*{{TCG|DPt-P Promotional cards}}&lt;br /&gt;
*{{TCG|L-P Promotional cards}}&lt;br /&gt;
*{{TCG|Unreleased cards}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.pokemon.com/us/trading-card/ Pokémon.com TCG section] Official English TCG Resource&lt;br /&gt;
*[http://www.pokemon-card.com Pokémon-Card.com] Official Japanese TCG Resource (Japanese)&lt;br /&gt;
*[http://www.pokegym.net The PokéGym]&lt;br /&gt;
*[http://www.pokebeach.com Pokébeach]&lt;br /&gt;
*[http://pokemon.marriland.com Pokémon Marriland]&lt;br /&gt;
&lt;br /&gt;
===On Bulbagarden forums===&lt;br /&gt;
*[http://bmgf.bulbagarden.net/forumdisplay.php?f=283 Pokémon Tabletop Games discussion forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:TCG|*]]&lt;br /&gt;
{{Project TCG notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Sammelkartenspiel]]&lt;br /&gt;
[[ja:ポケモンカードゲーム]]&lt;br /&gt;
[[pl:Pokémon Trading Card Game]]&lt;br /&gt;
[[pt:Pokémon Trading Card Game]]&lt;/div&gt;</summary>
		<author><name>Suffen</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Trading_Card_Game&amp;diff=1074109</id>
		<title>Talk:Pokémon Trading Card Game</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_Trading_Card_Game&amp;diff=1074109"/>
		<updated>2010-05-07T18:16:33Z</updated>

		<summary type="html">&lt;p&gt;Suffen: /* Sub-Set/Mini-Set Expansions? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On the set pages themselves, a card listing would be nice....  =D  [[User:Surskitty|surskitty]] 21:36, 27 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;That would be nice, but remember that we don&#039;t know yet how we&#039;re going to list the cards in the first place.   Should we list them by individual card - so that all the say, different Pikachu cards have their own pages?  If we do that, how do we differentiate them in the title?  Level?  That works for the earlier sets, but Level isn&#039;t listed on newer ones.  Do we do it by expansion?  What about Pokemon who have multiple cards within the same expansion, such as Houndour?  It&#039;s a very complicated thing, and I wish someone would make a final decision on it. - Zeta&lt;br /&gt;
&lt;br /&gt;
&amp;gt;I figure, for the English sets at least, why not use the numbering system used there? Like Base Alakazam is 1/102... [[User:Surskitty|surskitty]] 01:06, 29 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt;I&#039;m thinking NAME (SET) (number). And the (number) part would only be if it&#039;s needed. For example, if there&#039;s a Wingull in the Wingulpwnz set, the page name would be &amp;quot;Wingull (Wingulpwnz)&amp;quot;. If there are two Hoppip in the same set, though, they would be named &amp;quot;Hoppip (Wingulpwnz) (40)&amp;quot; and &amp;quot;Hoppip (Wingulpwnz) (41)&amp;quot;, with &amp;quot;Hoppip (Wingulpwnz)&amp;quot; being a disambig. [[User:Ketsuban|Ketsuban]] 04:04, 9 Jun 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Naming System ==&lt;br /&gt;
&lt;br /&gt;
I think the naming system should be NAME (SETNUM)&lt;br /&gt;
&lt;br /&gt;
*NAME is the name of the Pokémon&lt;br /&gt;
*SET is the 2 letter / 3 letter abbrivation of the set&lt;br /&gt;
*NUM is the card number, e.g. 4/102 = 004&lt;br /&gt;
&lt;br /&gt;
Examples&lt;br /&gt;
*Alakazam (BS001)&lt;br /&gt;
*Blastoise (BS002)&lt;br /&gt;
*Chansey (BS003)&lt;br /&gt;
*Charizard (BS004)&lt;br /&gt;
*Clefairy (BS005)&lt;br /&gt;
*Gyarados (BS006)&lt;br /&gt;
&lt;br /&gt;
[[User:Plau|Plau]]&lt;br /&gt;
&lt;br /&gt;
:Disagree. The numbering is superfluous for the early set - and causes problems with cards with holo/non-holo numbers. Format should be: &amp;lt;sc&amp;gt;title&amp;lt;/sc&amp;gt; (&amp;lt;sc&amp;gt;set name&amp;lt;/sc&amp;gt;) or &amp;lt;sc&amp;gt;title&amp;lt;/sc&amp;gt; (&amp;lt;sc&amp;gt;set name&amp;lt;/sc&amp;gt; &amp;lt;sc&amp;gt;number&amp;lt;/sc&amp;gt;), without zero-padding for the number.&lt;br /&gt;
&lt;br /&gt;
:Then - there is the matter of page layout. While making it look like a card is very interesting, it leaves a lot to be desired. There is no content left for the main text area, and not all the information is visible at a glance. Set it out as an infobox, with all the important information in the box, and all the extra information - flavour text and such - in the main article text. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 06:20, 13 February 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
:After looking at those newer sets purported to have many repeated cards - I find that they are not as common as some have led me to believe - therefore, as previously suggested, only repeated cards need a number specified. Also, someone tell me that those half-deck halves don&#039;t actually give each energy card a unique number. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 07:14, 13 February 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
::Go ahead, can you please help set up the infobox, because i don&#039;t know that, and ill enter the rest of the info. If so, can you be &#039;&#039;kind&#039;&#039; enough to edit Template:TCGInfobox - [[User:plau|plau]]&lt;br /&gt;
&lt;br /&gt;
I vote that the card naming system be: NAME (SET) [OTHER] - NAME and SET are obvious. OTHER should only be used if there are two cards of the same name in the same set. You can use card number, level, #1/#2/#n, or nicknames. - [[User:Nick15|Nick15]] 03:32, 17 October 2006 (UTC)&lt;br /&gt;
:You might want to check out the [[Bulbapedia talk:Project TCGDex|Project TCGDex talk page]].  The discussion&#039;s been moved there.&lt;br /&gt;
&lt;br /&gt;
== Unclassified promos ==&lt;br /&gt;
&lt;br /&gt;
[[Arcanine (Toyota promo)]] doesn&#039;t fall under any of the current promo categories. I believe this might be a problem. --[[User:Raijinili|Raijinili]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Named Pokémon ==&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;Types of Cards&#039;&#039; list, does Named Pokémon mean Owner&#039;s Pokémon, ______&#039;s Pokémon, or both? -[[User:Groudon465|&amp;lt;span style=&amp;quot;color:#40826D;&amp;quot;&amp;gt;Groudon465&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Groudon465|&amp;lt;span style=&amp;quot;color:#B7410E;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rarity==&lt;br /&gt;
This article, lovely as it is, seems to focus overly much on the cards in relation to organized play. There seems to be a complete lack of information here on rarity, collecting, and marketing. If someone could, please expand to include information on the rarity system (common, uncommon, rare, rare holo, etc) explain such anomalies as Pokémon EX and reverse-holos, &amp;quot;secret&amp;quot; cards, the odds of finding a given rarity/given card, numbers of cards in packs, stuff like that. I would expand the article myself, but then, if I HAD this information, I wouldn&#039;t be asking. Cheers. [[User:Din&amp;amp;#39;s Fire 997|Din&amp;amp;#39;s Fire 997]] 06:07, 1 June 2008 (UTC)&lt;br /&gt;
:Very true. The {{wp|Pokémon Trading Card Game}} page over at Wikipedia is much more in-depth, and an example of what this page needs to be. [[User:Double Dash|Cipher]] 16:11, 1 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Pokemon VS Discrepancy==&lt;br /&gt;
Due to Pokémon VS, there is a conflict concerning what appears to be every single evolved Pokémon in the set: They are all basic Pokémon in VS. What this means is that each page that declares &amp;quot;All *** cards are Stage # Pokémon.&amp;quot; referring to Pokémon in said set is technically incorrect. I already modified [[Charizard (TCG)|Charizard]] and [[Blastoise (TCG)|Blastoise]] to align with this, but since the scope of  this seems to be a relatively large, I decided I should mention it here. Should that line simply be removed like I already did, changed to &amp;quot;Most&amp;quot; instead of &amp;quot;All&amp;quot;, or should it simply be ignored? ~ [[User:Zeofar|Zeofar]] 08:42, 25 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;d remove it, personally, but wait and see what other TCG editors think. [[User:Cipher|&amp;lt;font style=&amp;quot;color:#1874CD;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Cipher&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Cipher|&amp;lt;sup style=&amp;quot;color:#003F87;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;(Talk)&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]] 09:48, 25 October 2008 (UTC)&lt;br /&gt;
::The lines at the top talk about what is normal for each Pokémon. Since the text is for what is normal, it doesn&#039;t go by what the VS set says, because the VS set isn&#039;t one of the main sets. They should not be changed. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#6890F0;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 14:52, 25 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Pokémon-Star says hi. They&#039;re not evolved. [[User:Cipher|&amp;lt;font style=&amp;quot;color:#1874CD;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Cipher&#039;&#039;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Cipher|&amp;lt;sup style=&amp;quot;color:#003F87;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;(Talk)&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]] 16:51, 25 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Neither are the movie half deck cards. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#6890F0;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 16:55, 25 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rules? ==&lt;br /&gt;
&lt;br /&gt;
Would it be a good idea to explain how to play the Pokémon TCG somewhere in the article, or maybe make a new page called &amp;quot;How to play the Pokémon Trading Card Game&amp;quot;? I know how to play so I could help with this if anyone is interested.  [[User:Taromon777|Taromon777]] 21:40, 7 March 2009 (UTC)&lt;br /&gt;
:Most of the things are on [[Glossary (TCG)|this page]], If we want more, I&#039;ll have to think about it. &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 00:02, 8 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What went wrong with the WoTC  picture? ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s way too big.--[[User:Midnight Blue|&amp;lt;font color=&amp;quot;#333333&amp;quot;&amp;gt;Midnight&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#191970&amp;quot;&amp;gt;Blue&amp;lt;/font&amp;gt;]] 23:08, 28 August 2009 (UTC)&lt;br /&gt;
:That&#039;s odd...It&#039;s not letting me resize it, and when I preview it, it&#039;s eating the navbar...--&#039;&#039;&#039;Dark&#039;&#039;&#039; [[Mask of Ice|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&#039;&#039;&#039;ICE&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;(User:Cold)&amp;lt;sup&amp;gt;([[user:Cold|page]], [[User talk:Cold|talk]])&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; 23:11, 28 August 2009 (UTC)&lt;br /&gt;
::Maybe just an error.--[[User:Midnight Blue|&amp;lt;font color=&amp;quot;#333333&amp;quot;&amp;gt;Midnight&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#191970&amp;quot;&amp;gt;Blue&amp;lt;/font&amp;gt;]] 23:13, 28 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sub-Set/Mini-Set Expansions? ==&lt;br /&gt;
&lt;br /&gt;
Curious as to where &amp;quot;[[Lost Link (TCG)]]&amp;quot; would fit into this page along with the others of this same set-type?&lt;/div&gt;</summary>
		<author><name>Suffen</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9walker&amp;diff=1065635</id>
		<title>Pokéwalker</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9walker&amp;diff=1065635"/>
		<updated>2010-04-28T19:48:18Z</updated>

		<summary type="html">&lt;p&gt;Suffen: /* Multiple Pokéwalkers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pokewalker.png|thumb|250px|The Pokéwalker]]&lt;br /&gt;
The &#039;&#039;&#039;Pokéwalker&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケウォーカー&#039;&#039;&#039; &#039;&#039;Pokéwalker&#039;&#039;) is a {{wp|pedometer}} device specifically for use with {{game|HeartGold and SoulSilver|s}} that is able to interact with the games in various manners. It was released on September 12, 2009 in Japan bundled with every copy of Pokémon HeartGold and SoulSilver, and then later released with every English copy of Pokémon HeartGold and SoulSilver on March 14, 2010. The accessory features a Poké Ball-shaped design with a small LCD, Monochrome screen, with three functioning buttons. The Pokéwalker supports infrared signals allowing players to interact with each other within very short range, or with a [[Nintendo DS]], [[Nintendo DS Lite]] or [[Nintendo DSi]] system.&lt;br /&gt;
&lt;br /&gt;
The player can transfer a Pokémon to the Pokéwalker from either HeartGold and SoulSilver. Every time the player takes a step, the Pokémon inside gains experience points and the player earns &amp;quot;Watts&amp;quot; which can be exchanged for a chance to obtain items and Pokémon. Players can also catch various Pokémon on the device and obtain items, then transfer them to the game. Alongside the [[Johto Safari Zone]], the Pokéwalker allows for Pokémon normally unavailable until after the player has traveled to [[Kanto]], such as {{p|Murkrow}}, to be available before defeating the Elite Four.&lt;br /&gt;
&lt;br /&gt;
Much as HeartGold and SoulSilver are remakes of the original {{2v2|Gold|Silver}}, the Pokéwalker could be considered to be somewhat of a remake of the [[Pokémon Pikachu 2]], which interacted in much the same way with the [[Generation II]] games. Unlike the Pokémon Pikachu 2, however, Pikachu is not the only Pokémon that can be interacted with, and Pokémon can actually be transferred to &#039;&#039;and&#039;&#039; from the Pokéwalker at any given point in time. Like the [[Pokémon Pikachu]] and its successor, the Pokéwalker uses a currency known as &amp;quot;watts&amp;quot; (shortened to &#039;&#039;w&#039;&#039;), which are obtained as the {{player}} walks with the device. Every 20 steps will earn the player one watt.&lt;br /&gt;
&lt;br /&gt;
==Hardware==&lt;br /&gt;
===Technical specifications===&lt;br /&gt;
[[Image:Pokewalker artwork.png|thumb|300px|Artwork and features of the Pokéwalker]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 21&amp;amp;nbsp;grams (0.75 ounces)&lt;br /&gt;
*&#039;&#039;&#039;Physical dimensions:&#039;&#039;&#039; 48&amp;amp;nbsp;millimeters x 48&amp;amp;nbsp;millimeters x 13.9&amp;amp;nbsp;millimeters (1.9 inches x 1.9 inches x 0.5 inches)&lt;br /&gt;
*&#039;&#039;&#039;Screens:&#039;&#039;&#039; 1-inch (25mm) {{wp|LCD}}, {{wp|monochrome}} screen&lt;br /&gt;
*&#039;&#039;&#039;Controls:&#039;&#039;&#039; Accelerometer, infrared signal &lt;br /&gt;
&lt;br /&gt;
===Infrared communication===&lt;br /&gt;
The Pokéwalker uses infrared waves to transfer data from the Pokémon HeartGold and SoulSilver to the the device. There is a infrared receiver in the Pokéwalker which allows the device to send and receive data from other Pokéwalkers or the Pokémon HeartGold and SoulSilver game card, which also contains a infrared receiver. The infrared signals allow players to interact with each other within a very short distance, approximately 5 centimeters (2 inches) apart from each other. For best communication, avoid objects between the two connected devices, sunlight or other strong light nearby, and other sources of heat, light, or strong electromagnetic energy, which can interfere with infrared communication.&lt;br /&gt;
&lt;br /&gt;
===Battery life===&lt;br /&gt;
The Pokéwalker contains a CR 2032 3V watch battery with a capacity of 220–225 mAh. The battery will last approximately four months if the Pokéwalker device is used 30 minutes a day and about 10,000 steps are taken. This will vary depending on the temperature, the number of steps taken, how often the Pokéwalker is used, how often infrared communication is used, and how often the buttons are pressed. If the battery power gets low, a battery icon will appear on the top-left corner of the display and the Pokéwalker will save the information once every hour before the battery runs out. The battery is currently not rechargeable and must be replaced with another CR 2032 3V watch battery if it runs out. If the Pokéwalker&#039;s batteries run out and the session is not saved, all steps will be lost and all watts, items and Pokémon that were obtained during the trip will be deleted, however the Pokémon deposited at the start of the session will remain the same.&lt;br /&gt;
&lt;br /&gt;
To sustain battery life in the midst of a session (after 90 seconds of inactivity), the Pokéwalker puts itself into sleep mode, so the display will turn off and the screen will go blank. The Pokéwalker can be revived by holding down the central button for one second. While in sleep mode, the Pokéwalker will still maintain its primary function and record the amount of steps the player takes. There is also a setting that allows the player to turn the display sharpness down to conserve battery life, while the sound can be turned down or muted to save battery life. To replace the battery, a Phillips-head screwdriver is needed to remove the plain backing or the optional belt clip. Removing the battery will cause all steps taken and watts obtained to be cleared. The Pokémon inside will not be erased.&lt;br /&gt;
&lt;br /&gt;
==Gameplay and features==&lt;br /&gt;
Pokéwalker gameplay boils down to simply walking around with the device so as to charge up watts, then utilizing the watts to purchase use of the [[Poké Radar]] and [[Dowsing MCHN]]. Up to three caught Pokémon and up to three found items may be stored at once: any more than that, and the player will have to decide which to get rid of. The step counter resets at midnight each day. Watts is the mode of currency used within the Pokéwalker. Watts can be earned in various different ways; every 20 steps the player takes 1 watt is earned, and Pokémon within the Pokéwalker can randomly find multiples of 10, 20, or 50 watts whilst on their walk. In total, a Pokémon can only gain one level every time they are sent to the Pokéwalker, and will not gain any more experience if it exceeds that level.&lt;br /&gt;
&lt;br /&gt;
Each Pokéwalker area has three advantageous [[elemental type|elemental types]] which vary between areas, and have influence over the Pokéwalker&#039;s Poké Radar and Dowsing MCHN. When a Pokémon of an advantageous type is brought into a areas, then the chance of finding rarer Pokémon when using the Poké Radar and items when using the Dowsing MCHN will slightly increase. In addition to making rarer Pokémon easier to find when using the Poké Radar, an advantageous type will lower the required step count for each Pokémon by 25%. This effect does not seem to apply to the Dowsing MCHN.&lt;br /&gt;
&lt;br /&gt;
===Poké Radar===&lt;br /&gt;
[[File:Pokewalker battling.png|thumb|right|150px|The battle screen]]&lt;br /&gt;
Each time the Poké Radar is used will cost the player 10 watts, and brings them to a screen containing four patches of grass. After a short period of time, an exclamation mark will appear above one of the patches. The player must then use the side buttons to align the arrow with that bush and push the center button to look in that bush before time expires. If the player successfully selects the bush with the exclamation mark, either a battle will begin or after a short random period of time an exclamation mark will appear above a bush again. Again the player must select the bush at which time either battle will begin or after a short random period of time two exclamation marks will appear above a random bush. If battle does not begin this time, finally three exclamation points will appear above one of the bushes. Successfully selecting that bush will always begin a battle. Taking too long to select the correct bush will instantly result in failure and the Poké Radar will need to be reused with 10 more watts to try again.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Exclamation Point&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Pokémon Group&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !&lt;br /&gt;
| Group C&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !&lt;br /&gt;
| Group C or Group B&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !!&lt;br /&gt;
| Group B or Group A&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !!!&lt;br /&gt;
| Group A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to note that the Pokémon catchable on a given stroll are fixed from the time the player transfers their Pokémon to the Pokéwalker. At this time the game selects one Pokémon from each of the 3 groups (A, B and C) that will appear during that stroll. Should the player wish to catch one of the three Pokémon not selected for that stroll they must send their Pokémon back to their game card and then choose to go on the route again.  It is also important to note that Pokémon caught are assigned a random nature, ignoring {{a|Synchronize}}.&lt;br /&gt;
&lt;br /&gt;
The battle system of the Pokéwalker is quite primitive, even compared to the [[Generation I]] games; each Pokémon utilizes their in-game menusprite in the battle, while each has only 4 HP. Only three choices are offered: Attack, Evade, or Catch. Attacking will cause the player&#039;s Pokémon to perform a basic tackle on the opponent (note that this is not the {{m|Tackle|move itself}}, and that type advantages and disadvantages play no role), while evading may cause the opponent&#039;s attack to miss. Evading successfully will result in attacking the opponent for one damage without receiving any. If the player&#039;s Pokémon evades but the opponent does not choose to attack, it will result in a &amp;quot;Stare down&amp;quot; between the two Pokémon. If multiple stare-downs occur in succession, it is likely the opponent will flee, though this is not always the case. The catch option will throw a Poké Ball at the wild Pokémon, which may be caught. Critical hits sometimes occur: these will take away 2 HP rather than the standard 1. If a Poké Ball is not successful in capturing the opponent Pokémon, it will flee, and the player&#039;s 10 watts will have been in vain. The same is true if the player&#039;s Pokémon defeats its opponent, whereas if the opponent defeats the player&#039;s Pokémon, up to ten watts will be lost (much as money is in the main series games after the defeat of the player&#039;s Pokémon).&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; width=&amp;quot;50px&amp;quot;| Player Action&lt;br /&gt;
! style=&amp;quot;background:#ed6374;&amp;quot; width=&amp;quot;50px&amp;quot;| Wild Pokémon Action&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; colspan=2 | Result&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=6 | Attack&lt;br /&gt;
| rowspan=2 | Attack&lt;br /&gt;
| Player&#039;s Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Evade&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Run&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Receive two damage (critical hit)&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=6 | Evade&lt;br /&gt;
| rowspan=2 | Attack&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Evade&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Run&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Run away&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Catch&lt;br /&gt;
| Succeed&lt;br /&gt;
| colspan=2 | Wild Pokémon is caught&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| Fail&lt;br /&gt;
| colspan=2 | Wild Pokémon runs away&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dowsing MCHN===&lt;br /&gt;
[[File:Pokewalker items.png|thumb|right|160px|Finding an item]]&lt;br /&gt;
Much like in the main games, the Dowsing MCHN will help the player find items in the wild. Each use of this function costs 3 watts, and the player has two chances to find an item hidden among six grass tufts. If the item is not found the first time, the Dowsing MCHN will tell the player if the item is close by or far away. If the item is close by then it is likely either to the direct right or the direct left of the first checked grass tuft. Likewise if the item is far away then the item is at least two grass tufts away in either direction. If the item is not found on the second search, the player will be out of luck and will have to pay an additional 3 watts to try again.&lt;br /&gt;
&lt;br /&gt;
===Other menu options===&lt;br /&gt;
* &#039;&#039;&#039;Connect&#039;&#039;&#039; - Allows connection to another player&#039;s Pokéwalker, however that same person cannot be connected to during the remainder of the day. &lt;br /&gt;
* &#039;&#039;&#039;Trainer Card&#039;&#039;&#039; - Views details such as the Trainer name, current area name and current time. By pressing the right-most button seven times, further details will be shown such as the day, the total number ofsteps taken, the total number of days, and the steps taken in those days.&lt;br /&gt;
* &#039;&#039;&#039;Pokémon and Items&#039;&#039;&#039; - Displays all Pokémon and items obtained in the current session.&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039; - Alters features such as sound and screen contrast.&lt;br /&gt;
&lt;br /&gt;
==Areas==&lt;br /&gt;
[[File:Pokewalker areas.png|thumb|right|Selecting an area before sending a Pokémon]]&lt;br /&gt;
The Pokéwalker has 27 distinct areas that a player can have their Pokémon visit on sending them from HeartGold or SoulSilver. The main difference between them is the species of Pokémon that can be found using the Poké Radar. Two areas are unlocked from the start, while more can be unlocked by various means.&lt;br /&gt;
===Pre-[[National Pokédex]]===&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Refreshing Field}}&lt;br /&gt;
| Default&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Noisy Forest}}&lt;br /&gt;
| Default&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Rugged Road}}&lt;br /&gt;
| 50 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Beautiful Beach}}&lt;br /&gt;
| 200 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Suburban Area}}&lt;br /&gt;
| 500 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Dim Cave}}&lt;br /&gt;
| 1,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Blue Lake}}&lt;br /&gt;
| 2,000 watts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomleft: 5px&amp;quot; | {{pa|Town Outskirts}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomright: 5px&amp;quot; | 3,000 watts&lt;br /&gt;
|}&lt;br /&gt;
===Post-[[National Pokédex]]===&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Hoenn Field}}&lt;br /&gt;
| 5,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Warm Beach}}&lt;br /&gt;
| 7,500 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Volcano Path}}&lt;br /&gt;
| 10,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Treehouse}}&lt;br /&gt;
| 15,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Scary Cave}}&lt;br /&gt;
| 20,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Sinnoh Field}}&lt;br /&gt;
| 25,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Icy Mountain Rd.}}&lt;br /&gt;
| 30,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Big Forest}}&lt;br /&gt;
| 40,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|White Lake}}&lt;br /&gt;
| 50,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Stormy Beach}}&lt;br /&gt;
| 65,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Resort}}&lt;br /&gt;
| 80,000 watts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomleft: 5px&amp;quot; | {{pa|Quiet Cave}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomright: 5px&amp;quot; | 100,000 watts&lt;br /&gt;
|}&lt;br /&gt;
===Special===&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Beyond the Sea}}&lt;br /&gt;
| Obtaining a foreign Pokémon through the [[Global Terminal#Global Trade Station|GTS]]&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Night Sky&#039;s Edge}}&lt;br /&gt;
| Transferring a [[fateful encounter]] {{p|Jirachi}} to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Yellow Forest}}&lt;br /&gt;
| Event download to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Rally}}&lt;br /&gt;
| Event download to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Sightseeing}}&lt;br /&gt;
| Event download to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Winner&#039;s Path}}&lt;br /&gt;
| Event download to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomleft: 5px&amp;quot; | {{pa|Amity Meadow}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomright: 5px&amp;quot; | Currently unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
===Other Pokéwalkers===&lt;br /&gt;
If two Pokéwalkers are within range of each other, and infrared communications are activated, the two players&#039; Pokémon will interact, and each player will receive an item. Which items are given is based on the route the player is using at the time. A player can only link with the same person once per day. Similar to mixing records, once two players connect their Pokéwalkers, then their in-game team data at the time they sent their Pokémon to the Pokéwalker will also be passed to the other person. When a player then sends their Pokémon back to the games, then the person that they connected with and their team will appear in the basement of the [[Trainer House]] located in [[Viridian City]] so that they can be battled for one [[Battle Point]] once a day. The Pokéwalker, like the Pokémon Pikachu 2, can communicate with other Pokéwalkers as well as with Pokémon HeartGold and SoulSilver. Unlike before, this exchange is not limited merely to watts, but also items and Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Pokémon HeartGold and SoulSilver===&lt;br /&gt;
[[File:PokéWalk.png|thumb|350px|Communication between a Pokéwalker and a [[Nintendo DSi]] with HeartGold or SoulSilver]]&lt;br /&gt;
Coming bundled with the games themselves, the Pokéwalker&#039;s most important means of communication is with a copy of Pokémon HeartGold or Pokémon SoulSilver. The Pokéwalker synchs with the time on the Nintendo DS system it links with. As long as a Pokémon is on the Pokéwalker, the specific game it came from is locked to that Pokéwalker, and will only send back to the same save file.&lt;br /&gt;
&lt;br /&gt;
After a sync with the games, any Pokémon caught in the Pokéwalker will be put into a PC box, while items found in the device will be placed into the bag&#039;s appropriate pocket. A diary will be kept on the game of specific events related to the Pokémon in the Pokéwalker. The Pokéwalker will connect to any DS system, be it the [[Nintendo DS|original Nintendo DS]], [[Nintendo DS Lite|DS Lite]], [[Nintendo DSi|DSi]], or [[Nintendo DSi XL|DSi XL]] as the infrared receiver is in the game cartridge itself, rather than on the system (as was the case with the originals Gold, Silver, and Crystal themselves, cut off from communication with the Pokémon Pikachu 2 if not in a [[Game Boy Color]]).&lt;br /&gt;
&lt;br /&gt;
==In-depth troubleshooting==&lt;br /&gt;
===Pokémon retrieval===&lt;br /&gt;
A Pokémon that has been transfered onto a Pokéwalker isn&#039;t actually sent to the device, but rather copied and the data for the Pokémon is sent. The targeted Pokémon is instead put aside, and can&#039;t be used in the game, until the data has been returned to the game. Therefore, if a Pokéwalker is lost or damaged, the Pokémon is not lost. Pokémon can be restored to the game it was taken from if a Pokéwalker is lost or broken by pressing and holding &#039;&#039;Up, Select, and R&#039;&#039; at the Pokéwalker connection screen. The Pokémon will be returned to the PC box with its level or happiness unaffected.&lt;br /&gt;
&lt;br /&gt;
Nintendo has started selling individual Pokéwalkers, battery covers, and clip covers as replacements on their [http://store.nintendo.com/webapp/wcs/stores/servlet/SearchView?catalogId=10001&amp;amp;storeId=10001&amp;amp;langId=-1&amp;amp;currency=USD&amp;amp;ignoreCrumbs=&amp;amp;crumb1=&amp;amp;crumb1Ignore=&amp;amp;crumb2=&amp;amp;crumb2Ignore=&amp;amp;crumb3=&amp;amp;crumb3Ignore=&amp;amp;translateFrom=%C3%88%C3%89%C3%87&amp;amp;translateTo=EEC&amp;amp;usrSearchText=Pokewalker&amp;amp;searchText=POKEWALKER&amp;amp;selSrchType=&amp;amp;page=&amp;amp;view=&amp;amp;productId=&amp;amp;categoryId=&amp;amp;lastAction=&amp;amp;orderTotal=null&amp;amp;tranId=0&amp;amp;jktranid=&amp;amp;rpComment=&amp;amp;dropOff=&amp;amp;userSearchText=Pokewalker&amp;amp;bnSubmit.x=0&amp;amp;bnSubmit.y=0 online store]. These replacements can be used with any HeartGold or SoulSilver game card, regardless of the default language.&lt;br /&gt;
&lt;br /&gt;
===Reset settings===&lt;br /&gt;
Once a Pokémon is forcefully retrieved from the system, the Pokéwalker which holds the Pokémon&#039;s details is unusable. A Pokéwalker&#039;s settings must be deleted and reset before making it usable again. Delete and reset the settings on the game by pressing and holding &#039;&#039;Down, X, and L&#039;&#039; at the Pokéwalker connection screen. This must be done to avoid [[cloning]] and [[glitch|glitches]] to occur in the game. After resetting a Pokéwalker, it may be synced with another game, or a new file.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that when synced with a new game, the Pokéwalker will become the language the game is. For example, if one synced a Pokéwalker that came with a Japanese game with an English game, after syncing, the Pokéwalker would be in English. This proves that very little data is stored on the Pokéwalker itself, most likely that only the Pokémon on it and the trainer&#039;s party is stored on it. The latter could be because players can fight up to 10 trainers they have gifted with at the [[Trainer House]] in [[Viridian City]].&lt;br /&gt;
&lt;br /&gt;
===Multiple Pokéwalkers===&lt;br /&gt;
It is possible to use the one game cartridge for multiple Pokéwalkers, however only one Pokémon is allowed to stroll at one time.&lt;br /&gt;
&lt;br /&gt;
*At the Pokéwalker connection screen Press and hold Down, X, and L . &lt;br /&gt;
&#039;&#039;&#039;WARNING : &#039;&#039;&#039;&lt;br /&gt;
Resetting a Pokéwalker &#039;&#039;may&#039;&#039; also reset collected watts to zero on the game cartridge used to reset the Pokéwalker.  When resetting a Pokéwalker, it is suggested that it is done with a game cartridge that has few or no watts.&lt;br /&gt;
*After the &amp;quot;Caution!&amp;quot; message, say &amp;quot;Yes&amp;quot; and connect the additional Pokéwalker (Not the original Pokéwalker previously registered with the game), this will reset and register the new Pokéwalker with the game and reset current walk and step counters in-game temporarily.&lt;br /&gt;
*Send over a Pokémon to the new Pokéwalker and return from stroll.&lt;br /&gt;
&lt;br /&gt;
Either Pokéwalkers can now sync with the game and when the original Pokéwalker is connected for a stroll, the step count and original watt count &#039;&#039;should&#039;&#039; be restored. To have a Pokémon on the extra Pokéwalkers, a wild Pokémon from the selected walking route simply needs to &amp;quot;befriend&amp;quot; or join in the walk, this Pokémon and any other additional ones caught can return to the game normally. It is not possible to change routes on any additional Pokéwalker when a Pokémon is currently out on a stroll. The Pokémon that needs to be returned should appear on the top screen. To change routes, all Pokémon need to be returned into the game and then sent back out into either Pokéwalkers with the desired route and returned back into the game.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Pokéwalker&#039;s sprites are greyscale versions of the ones used in {{game|Diamond and Pearl|s}}, rather than the ones from {{game|Platinum}} or {{game|HeartGold and SoulSilver|s}}.&lt;br /&gt;
**This is of course with the exception of Platinum-exclusive and HeartGold and SoulSilver-exclusive alternate forms, such as Origin Forme {{p|Giratina}} or [[Spiky-Eared Pichu]].&lt;br /&gt;
*In order to unlock all non-event routes, one would need to walk approximately 1000 miles (1609 km), assuming 2000 steps per mile, with the assumption that no watts are spent or received as gifts.&amp;lt;ref&amp;gt;[http://www.shapeup.org/shape/steps.php Shape Up America Website]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*If walking with the Pokéwalker the recommended 10,000 steps&amp;lt;ref&amp;gt;[http://www.accustep10000.org/what.htm AcuSTEP10000.org]&amp;lt;/ref&amp;gt; per day, it would take 200 days to unlock all the routes, with the assumption that no watts are spent or received as gifts.&lt;br /&gt;
*In the Pokéwalker, 20 steps equals 1 watt. Similarly, it takes approximately 20 steps to burn 1 calorie. &amp;lt;ref&amp;gt;[http://www.pittcountync.gov/depts/planning/cdwalk/pages/info.shtml Pitt County: Walking Trails &amp;amp; Routes]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The Pokéwalker will record up to a maximum of 99999 steps a day, though watts will continue to be earned. Similarily, there is a limit of 9999 watts before some must be transferred or spent to earn more.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{bulbanews|item}}&lt;br /&gt;
*[http://www.pokemon.co.jp/special/hgss/pokewalker/ On the official Japanese site]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon HeartGold and SoulSilver]]&lt;br /&gt;
&lt;br /&gt;
[[es:PokéWalker]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokéwalker]]&lt;br /&gt;
[[fr:Pokéwalker]]&lt;br /&gt;
[[ja:ポケウォーカー]]&lt;/div&gt;</summary>
		<author><name>Suffen</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Suffen&amp;diff=1058807</id>
		<title>User:Suffen</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Suffen&amp;diff=1058807"/>
		<updated>2010-04-19T19:45:36Z</updated>

		<summary type="html">&lt;p&gt;Suffen: /* About Me */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;userbox&amp;quot;&amp;gt;&lt;br /&gt;
{{User PST}}&lt;br /&gt;
{{Babel box start}}&lt;br /&gt;
{{User en|N}}&lt;br /&gt;
{{Babel box end}}&lt;br /&gt;
{{User Twitter|eighthree}}&lt;br /&gt;
{{User Artist}}&lt;br /&gt;
{{User Mac}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Greetings! Welcome to my domain. Will update this with amazing material later.&lt;br /&gt;
&lt;br /&gt;
==About Me==&lt;br /&gt;
I&#039;m a 20 year old webdesigner from Vancouver, British Columbia.&lt;br /&gt;
&lt;br /&gt;
==Pokémon History==&lt;br /&gt;
&lt;br /&gt;
===Pokémon Games Played===&lt;br /&gt;
In Order of Play&lt;br /&gt;
&lt;br /&gt;
*Pokémon Blue&lt;br /&gt;
*Pokémon Yellow&lt;br /&gt;
*Pokémon Gold&lt;br /&gt;
*Pokémon Ruby&lt;br /&gt;
*Pokémon Sapphire&lt;br /&gt;
*Pokémon Colosseum&lt;br /&gt;
*Pokémon FireRed&lt;br /&gt;
*Pokémon LeafGreen&lt;br /&gt;
*Pokémon XD: Gale of Darkness&lt;br /&gt;
*Pokémon Dash&lt;br /&gt;
*Pokémon Pearl&lt;br /&gt;
*Pokémon Diamond&lt;br /&gt;
*Pokémon Ranger&lt;br /&gt;
*Pokémon HeartGold&lt;br /&gt;
*Pokémon SoulSilver&lt;br /&gt;
&lt;br /&gt;
===Current Pokémon Videogame Collection===&lt;br /&gt;
*Pokémon Ruby/Sapphire&lt;br /&gt;
*Pokémon FireRed/LeafGreen&lt;br /&gt;
*Pokémon Diamond/Platinum&lt;br /&gt;
*Pokémon SoulSilver&lt;br /&gt;
&lt;br /&gt;
==Up for Trades==&lt;br /&gt;
===Requests===&lt;br /&gt;
Here lies my requests for Pokémon(s) / Item(s) for trade.&lt;br /&gt;
===Offers===&lt;br /&gt;
Here lies the list of available Pokémon(s) / Item(s) for trade.&lt;/div&gt;</summary>
		<author><name>Suffen</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Suffen&amp;diff=1058806</id>
		<title>User:Suffen</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Suffen&amp;diff=1058806"/>
		<updated>2010-04-19T19:45:14Z</updated>

		<summary type="html">&lt;p&gt;Suffen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;userbox&amp;quot;&amp;gt;&lt;br /&gt;
{{User PST}}&lt;br /&gt;
{{Babel box start}}&lt;br /&gt;
{{User en|N}}&lt;br /&gt;
{{Babel box end}}&lt;br /&gt;
{{User Twitter|eighthree}}&lt;br /&gt;
{{User Artist}}&lt;br /&gt;
{{User Mac}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Greetings! Welcome to my domain. Will update this with amazing material later.&lt;br /&gt;
&lt;br /&gt;
==About Me==&lt;br /&gt;
I&#039;m a 20 year old webdesigner from Vancouver, British Columbia.&lt;br /&gt;
&lt;br /&gt;
*Facebook: http://www.facebook.com/lpomfret&lt;br /&gt;
*LinkedIn: http://au.linkedin.com/in/liampomfret&lt;br /&gt;
&lt;br /&gt;
==Pokémon History==&lt;br /&gt;
&lt;br /&gt;
===Pokémon Games Played===&lt;br /&gt;
In Order of Play&lt;br /&gt;
&lt;br /&gt;
*Pokémon Blue&lt;br /&gt;
*Pokémon Yellow&lt;br /&gt;
*Pokémon Gold&lt;br /&gt;
*Pokémon Ruby&lt;br /&gt;
*Pokémon Sapphire&lt;br /&gt;
*Pokémon Colosseum&lt;br /&gt;
*Pokémon FireRed&lt;br /&gt;
*Pokémon LeafGreen&lt;br /&gt;
*Pokémon XD: Gale of Darkness&lt;br /&gt;
*Pokémon Dash&lt;br /&gt;
*Pokémon Pearl&lt;br /&gt;
*Pokémon Diamond&lt;br /&gt;
*Pokémon Ranger&lt;br /&gt;
*Pokémon HeartGold&lt;br /&gt;
*Pokémon SoulSilver&lt;br /&gt;
&lt;br /&gt;
===Current Pokémon Videogame Collection===&lt;br /&gt;
*Pokémon Ruby/Sapphire&lt;br /&gt;
*Pokémon FireRed/LeafGreen&lt;br /&gt;
*Pokémon Diamond/Platinum&lt;br /&gt;
*Pokémon SoulSilver&lt;br /&gt;
&lt;br /&gt;
==Up for Trades==&lt;br /&gt;
===Requests===&lt;br /&gt;
Here lies my requests for Pokémon(s) / Item(s) for trade.&lt;br /&gt;
===Offers===&lt;br /&gt;
Here lies the list of available Pokémon(s) / Item(s) for trade.&lt;/div&gt;</summary>
		<author><name>Suffen</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Rickem&amp;diff=1057046</id>
		<title>User talk:Rickem</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Rickem&amp;diff=1057046"/>
		<updated>2010-04-17T08:58:11Z</updated>

		<summary type="html">&lt;p&gt;Suffen: /* Re: Using more than one Pokéwalker */&lt;/p&gt;
&lt;hr /&gt;
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|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Re: Using more than one Pokéwalker ==&lt;br /&gt;
&lt;br /&gt;
Howdie, have you performed this yourself? Have you re-synced your original Pokéwalker and not have your watt count restored? When I performed this, I found that it restored my walk + watt count however not so sure if it will restore the counts &amp;gt; 7 days. Thanks! --[[User:Suffen|Suffen]] 09:37, 16 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Suffen,&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
I bought a copy of both Heart Gold and Soul Silver, and I had previously had one pokéwalker connected to each game.  Because I&#039;ve mainly been playing SS, I would load a pokémon from HG onto the HG pokéwalker and then transfer the watts earned to the SS game cartridge using the receive gift function.  I used the SS game cartridge (which had ~ 100k steps and 10k watts) to reset the HG pokéwalker, which also reset the steps and watts to 0.  I then connected the HG pokéwalker to the SS game cartridge, but the watts and steps were still at 0.  When I connected the SS pokéwalker to my SS cartridge, the steps went back to ~100k but the watts remained at 0.  I can still access all the routes I&#039;ve unlocked, but the 10k watts haven&#039;t come back.  It&#039;s been less than 24 hours since I&#039;ve done this, so I&#039;ll wait a few more days and see what happens.  --[[User:Rickem|Rickem]] 11:15, 16 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hey Rickem, I see. Interesting! The way I did it was that I used a brand new OEM Pokéwalker from Nintendo that hasn&#039;t been synced, and cleared it off with my SS -- which did delete all of everything but the moment I returned my pokémon from stroll on the original Pokéwalker, things came back to normal which included the Watts from the previous strolls that I had (Had about 15k or so). Maybe the cleared watts was a result of having the pokéwalker previously synced to another game? I have not the ability to re-test this atm. --[[User:Suffen|Suffen]] 17:10, 16 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have retested this with both pokéwalkers synced to SS, but the same thing happened.  I had about 1k watts, and they disappeared again.  The strange thing was that I had a pokémon in the old SS pokéwalker when I reset the new SS pokéwalker, and when I reset and synced the new one, the pokémon was still in the old pokéwalker AND had also been deposited into my PC.  When I returned the pokémon from it&#039;s stroll on the old pokéwalker, it was released.  I guess there must be something coded into the game to prevent cloning via this method.&lt;br /&gt;
&lt;br /&gt;
As I said before, the step count is restored when I connect the old pokéwalker to the SS cartridge, but not the watt count.  --[[User:Rickem|Rickem]] 03:02, 17 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
PS. I am happy to conduct some experiments with the pokéwalkers to see if I can&#039;t figure out what&#039;s going wrong.  Any suggestions on what I might try doing differently?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Howdie. I tried this again myself and found myself in your situation this time around however still inconclusive as to if its really the case or just happens to get to it. I did notice that even though the count is reset that it will count to the next unlock (that hasnt been unlocked) vs. starting from scratch as these routes have been previously unlocked -- so the count will reset but will not reset the # of watts required to unlock the rest of the routes, with the side-effect of not knowing exactly the # of watts collected in-total apart from # required to unlock the next set. I didn&#039;t have my old pokéwalker&#039;s pokemon return to the box at all… Could you list the steps you&#039;ve taken? Here&#039;s Mine:&lt;br /&gt;
&lt;br /&gt;
* Reset NEW (additional Pokéwalker)&lt;br /&gt;
* Return original pokéwalker pokémon from stroll, set out on a stroll on the new pokéwalker, set the location then return from stroll&lt;br /&gt;
* Set out on the original pokéwalker, step count restored and watt count? (50/50)&lt;br /&gt;
--[[User:Suffen|Suffen]] 08:58, 17 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Suffen</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9walker&amp;diff=1056539</id>
		<title>Pokéwalker</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9walker&amp;diff=1056539"/>
		<updated>2010-04-16T17:20:56Z</updated>

		<summary type="html">&lt;p&gt;Suffen: /* Using more than one Pokéwalker */ removing &amp;#039;you&amp;#039;s&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pokewalker.png|thumb|200px|The Pokéwalker]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pokéwalker&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケウォーカー&#039;&#039;&#039; &#039;&#039;Pokéwalker&#039;&#039;) is a {{wp|pedometer}} device bundled with {{game|HeartGold and SoulSilver|s}} that can interact with the games in various manners.&lt;br /&gt;
&lt;br /&gt;
Much as HeartGold and SoulSilver are remakes of the original {{2v2|Gold|Silver}}, the Pokéwalker could be considered to be somewhat of a remake of the [[Pokémon Pikachu 2]], which interacted in much the same way with the [[Generation II]] games. Unlike the Pokémon Pikachu 2, however, Pikachu is not the only Pokémon that can be interacted with, and Pokémon can actually be transferred to &#039;&#039;and&#039;&#039; from the Pokéwalker at any given point in time.&lt;br /&gt;
&lt;br /&gt;
Like the [[Pokémon Pikachu]] and its successor, the Pokéwalker uses a currency known as &amp;quot;watts&amp;quot; (shortened to &#039;&#039;w&#039;&#039;), which are obtained as the {{player}} walks with the device. Every 20 steps will earn the player one watt.&lt;br /&gt;
&lt;br /&gt;
Alongside the [[Johto Safari Zone]], the Pokéwalker allows for Pokémon normally unavailable until after the player has traveled to [[Kanto]] to be available before defeating the Elite Four.&lt;br /&gt;
&lt;br /&gt;
==Technical specs==&lt;br /&gt;
[[Image:Pokewalker artwork.png|thumb|300px|Artwork and features of the Pokéwalker]]&lt;br /&gt;
The Pokéwalker is a small device, 4.8 centimeters (1.9 inches) in diameter and 13.9 millimeters (0.5 inches) thick, weighing in at only 21 grams (0.75 ounces). It is portable, with an optional belt clip included with the system; a plain backing is installed out of the package and must be replaced using a Phillips-head screwdriver.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Pokéwalker gameplay boils down to simply walking around with the device so as to charge up watts, then utilizing the watts to purchase use of the [[Poké Radar]] and [[Dowsing MCHN]]. Up to three caught Pokémon and up to three found items may be stored at once: any more than that, and the player will have to decide which to get rid of. The step counter resets at midnight each day. The Pokéwalker&#039;s clock is synchronized with the game&#039;s clock every time the Pokéwalker connects to the game. Although the clock can be viewed on the Pokéwalker under the &amp;quot;Trainer Card&amp;quot; menu option, it can not be directly altered on the Pokéwalker device. The Pokéwalker&#039;s clock is set in military time and can not be changed to 12-hour style.&lt;br /&gt;
&lt;br /&gt;
From time to time, typically during the Pokéwalker&#039;s hibernation, the Pokémon stored in the Pokéwalker may react to something, displaying a face, a musical note, a heart, or an exclamation mark above the background of the route it&#039;s taking a stroll on. When that happens, the player must press the center button. Upon doing so, the player will receive either 10 watts (if it is a face), 20 watts (if it is a musical note), 50 watts (if it is a heart), or a random item from that route (if it is an exclamation mark). If there is no Pokémon stored in the Pokéwalker, the player might see a similar notice on the screen. If the middle button is pressed, a wild Pokémon might befriend the Trainer, which means it is instantly captured.&lt;br /&gt;
&lt;br /&gt;
===Poké Radar===&lt;br /&gt;
[[File:Pokewalker battling.png|thumb|left|150px|The battle screen]]&lt;br /&gt;
Each time the Poké Radar is used will cost the player 10 watts, and brings them to a screen containing four patches of grass. After a short period of time, an exclamation mark will appear above one of the patches. The player must then use the side buttons to align the arrow with that bush and push the center button to look in that bush before time expires. If the player successfully selects the bush with the exclamation mark, either a battle will begin or after a short random period of time an exclamation mark will appear above a bush again. Again the player must select the bush at which time either battle will begin or after a short random period of time two exclamation marks will appear above a random bush. If battle does not begin this time, finally three exclamation points will appear above one of the bushes. Successfully selecting that bush will always begin a battle. Taking too long to select the correct bush will instantly result in failure and the Poké Radar will need to be reused with 10 more watts to try again.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Exclamation Point&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Pokémon Group&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !&lt;br /&gt;
| Group C&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !&lt;br /&gt;
| Group C or Group B&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !!&lt;br /&gt;
| Group B or Group A&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !!!&lt;br /&gt;
| Group A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is important to note that the Pokémon catchable on a given stroll are fixed from the time the player transfers their Pokémon to the Pokéwalker. At this time the game selects one Pokémon from each of the 3 groups (A, B and C) that will appear during that stroll. Should the player wish to catch one of the three Pokémon not selected for that stroll they must send their Pokémon back to their game card and then choose to go on the route again.  It is also important to note that Pokémon caught are assigned a random nature, ignoring {{a|Synchronize}}.&lt;br /&gt;
&lt;br /&gt;
The battle system of the Pokéwalker is quite primitive, even compared to the [[Generation I]] games; each Pokémon utilizes their in-game menusprite in the battle, while each has only 4 HP. Only three choices are offered: Attack, Evade, or Catch. Attacking will cause the player&#039;s Pokémon to perform a basic tackle on the opponent (note that this is not the {{m|Tackle|move itself}}, and that type advantages and disadvantages play no role), while evading may cause the opponent&#039;s attack to miss. Evading successfully will result in attacking the opponent for one damage without receiving any. If the player&#039;s Pokémon evades but the opponent does not choose to attack, it will result in a &amp;quot;Stare down&amp;quot; between the two Pokémon. If multiple stare-downs occur in succession, it is likely the opponent will flee, though this is not always the case. The catch option will throw a Poké Ball at the wild Pokémon, which may be caught. Critical hits sometimes occur: these will take away 2 HP rather than the standard 1. If a Poké Ball is not successful in capturing the opponent Pokémon, it will flee, and the player&#039;s 10 watts will have been in vain. The same is true if the player&#039;s Pokémon defeats its opponent, whereas if the opponent defeats the player&#039;s Pokémon, up to ten watts will be lost (much as money is in the main series games after the defeat of the player&#039;s Pokémon).&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; width=&amp;quot;50px&amp;quot;| Player Action&lt;br /&gt;
! style=&amp;quot;background:#ed6374;&amp;quot; width=&amp;quot;50px&amp;quot;| Wild Pokémon Action&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; colspan=2 | Result&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=6 | Attack&lt;br /&gt;
| rowspan=2 | Attack&lt;br /&gt;
| Player&#039;s Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Evade&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Run&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Receive two damage (critical hit)&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=6 | Evade&lt;br /&gt;
| rowspan=2 | Attack&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Evade&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Run&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Run away&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Catch&lt;br /&gt;
| Succeed&lt;br /&gt;
| colspan=2 | Wild Pokémon is caught&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| Fail&lt;br /&gt;
| colspan=2 | Wild Pokémon runs away&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dowsing MCHN===&lt;br /&gt;
[[File:Pokewalker items.png|thumb|right|160px|Finding an item]]&lt;br /&gt;
Much like in the main games, the Dowsing MCHN will help the player find items in the wild. Each use of this function costs 3 watts, and the player has two chances to find an item hidden among six grass tufts. If the item is not found the first time, the Dowsing MCHN will tell the player if the item is close by or far away. If the item is close by then it is likely either to the direct right or the direct left of the first checked grass tuft. Likewise if the item is far away then the item is at least two grass tufts away in either direction. If the item is not found on the second search, the player will be out of luck and will have to pay an additional 3 watts to try again.&lt;br /&gt;
&lt;br /&gt;
==Advantageous types==&lt;br /&gt;
Each Pokéwalker route has three advantageous [[elemental type|elemental types]] which vary between routes, and have influence over the Pokéwalker&#039;s Poké Radar and Dowsing MCHN. When a Pokémon of an advantageous type is brought into a route, then the chance of finding rarer Pokémon when using the Poké Radar and items when using the Dowsing MCHN will slightly increase. In addition to making rarer Pokémon easier to find when using the Poké Radar, an advantageous type will lower the required step count for each Pokémon by 25%. This effect does not seem to apply to the Dowsing MCHN.&lt;br /&gt;
&lt;br /&gt;
==Routes==&lt;br /&gt;
[[File:Pokewalker areas.png|thumb|right|Selecting a route before sending a Pokémon]]&lt;br /&gt;
The Pokéwalker has 27 distinct routes that a player can have their Pokémon visit on sending them from HeartGold or SoulSilver. The main difference between them is the species of Pokémon that can be found using the Poké Radar. Two routes are unlocked from the start, while more can be unlocked by various means.&lt;br /&gt;
===Pre-[[National Pokédex]]===&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Refreshing Field}}&lt;br /&gt;
| Default&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Noisy Forest}}&lt;br /&gt;
| Default&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Rugged Road}}&lt;br /&gt;
| 50 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Beautiful Beach}}&lt;br /&gt;
| 200 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Suburban Area}}&lt;br /&gt;
| 500 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Dim Cave}}&lt;br /&gt;
| 1,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Blue Lake}}&lt;br /&gt;
| 2,000 watts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomleft: 5px&amp;quot; | {{pa|Town Outskirts}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomright: 5px&amp;quot; | 3,000 watts&lt;br /&gt;
|}&lt;br /&gt;
===Post-[[National Pokédex]]===&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Hoenn Field}}&lt;br /&gt;
| 5,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Warm Beach}}&lt;br /&gt;
| 7,500 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Volcano Path}}&lt;br /&gt;
| 10,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Treehouse}}&lt;br /&gt;
| 15,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Scary Cave}}&lt;br /&gt;
| 20,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Sinnoh Field}}&lt;br /&gt;
| 25,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Icy Mountain Rd.}}&lt;br /&gt;
| 30,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Big Forest}}&lt;br /&gt;
| 40,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|White Lake}}&lt;br /&gt;
| 50,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Stormy Beach}}&lt;br /&gt;
| 65,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Resort}}&lt;br /&gt;
| 80,000 watts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomleft: 5px&amp;quot; | {{pa|Quiet Cave}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomright: 5px&amp;quot; | 100,000 watts&lt;br /&gt;
|}&lt;br /&gt;
===Special===&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Beyond the Sea}}&lt;br /&gt;
| Obtaining a foreign Pokémon through the [[Global Terminal#Global Trade Station|GTS]]&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Night Sky&#039;s Edge}}&lt;br /&gt;
| Transferring a {{p|Jirachi}} to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Yellow Forest}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Rally}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Sightseeing}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Winner&#039;s Path}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomleft: 5px&amp;quot; | {{pa|Amity Meadow}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomright: 5px&amp;quot; | Currently unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
The Pokéwalker, like the Pokémon Pikachu 2, can communicate with other Pokéwalkers as well as with Pokémon HeartGold and SoulSilver. Unlike before, this exchange is not limited merely to watts, but also items and Pokémon.&lt;br /&gt;
&lt;br /&gt;
===With other Pokéwalkers===&lt;br /&gt;
If two Pokéwalkers are within range of each other, and infrared communications are activated, the two players&#039; Pokémon will interact, and each player will receive an item. Which items are given is based on the route the player is using at the time. Items gained this way won&#039;t count as an item found with the dowser; you may therefore have three items found with the dowser in addition to gifts gained when communicating with other Pokéwalkers. A player can only link with the same person once per day.  A player may only carry up to ten items gathered from other players at one time, but may continue to link with other players; in this case, linking with other players will award Watts instead of items. Similar to mixing records, once two players connect their Pokéwalkers, then their in-game team data at the time they sent their Pokémon to the Pokéwalker will also be passed to the other person. When a player then sends their Pokémon back to the games, then the person that they connected with and their team will appear in the basement of the [[Trainer House]] located in [[Viridian City]] so that they can be battled for one [[Battle Point]] once a day.&lt;br /&gt;
&lt;br /&gt;
===With HeartGold and SoulSilver===&lt;br /&gt;
[[File:PokéWalk.png|thumb|350px|Communication between a Pokéwalker and a [[Nintendo DSi]] with HeartGold or SoulSilver]]&lt;br /&gt;
Coming bundled with the games themselves, the Pokéwalker&#039;s most important means of communication is with a copy of Pokémon HeartGold or Pokémon SoulSilver. The Pokéwalker syncs with the time on the Nintendo DS system it links with. As long as a Pokémon is on the Pokéwalker, the specific game it came from is locked to that Pokéwalker, and will only send back to the same save file.&lt;br /&gt;
&lt;br /&gt;
After a sync with the games, any Pokémon caught in the Pokéwalker will be put into a PC box, while items found in the device will be placed into the bag&#039;s appropriate pocket. A diary will be kept on the game of specific events related to the Pokémon in the Pokéwalker.&lt;br /&gt;
&lt;br /&gt;
The Pokéwalker will connect to any DS system, be it the [[Nintendo DS|original Nintendo DS]], [[Nintendo DS Lite|DS Lite]], [[Nintendo DSi|DSi]], or [[Nintendo DSi XL|DSi XL]] as the infrared receiver is in the game cartridge itself, rather than on the system (as was the case with the originals Gold, Silver, and Crystal themselves, cut off from communication with the Pokémon Pikachu 2 if not in a [[Game Boy Color]]).&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
===Returning a Pokémon===&lt;br /&gt;
A Pokémon can be restored to the game it was taken from if a Pokéwalker is lost or broken by pressing the following buttons at the Pokéwalker connection screen:&lt;br /&gt;
*Press and hold Up, Select, and R&lt;br /&gt;
&lt;br /&gt;
===Resetting a Pokéwalker===&lt;br /&gt;
At the Pokéwalker connection screen:&lt;br /&gt;
*Press and hold Down, X, and L&lt;br /&gt;
&lt;br /&gt;
===Replacing the battery===&lt;br /&gt;
The Pokéwalker uses a CR 2032 3V watch battery. Removing the battery will cause all steps taken and watts obtained to be cleared. The Pokémon inside will not be erased.&lt;br /&gt;
&lt;br /&gt;
===Replacing a Pokéwalker===&lt;br /&gt;
Nintendo has started selling individual Pokéwalkers, battery covers, and clip covers as replacements on their [http://store.nintendo.com/webapp/wcs/stores/servlet/SearchView?catalogId=10001&amp;amp;storeId=10001&amp;amp;langId=-1&amp;amp;currency=USD&amp;amp;ignoreCrumbs=&amp;amp;crumb1=&amp;amp;crumb1Ignore=&amp;amp;crumb2=&amp;amp;crumb2Ignore=&amp;amp;crumb3=&amp;amp;crumb3Ignore=&amp;amp;translateFrom=%C3%88%C3%89%C3%87&amp;amp;translateTo=EEC&amp;amp;usrSearchText=Pokewalker&amp;amp;searchText=POKEWALKER&amp;amp;selSrchType=&amp;amp;page=&amp;amp;view=&amp;amp;productId=&amp;amp;categoryId=&amp;amp;lastAction=&amp;amp;orderTotal=null&amp;amp;tranId=0&amp;amp;jktranid=&amp;amp;rpComment=&amp;amp;dropOff=&amp;amp;userSearchText=Pokewalker&amp;amp;bnSubmit.x=0&amp;amp;bnSubmit.y=0 online store]. These replacements can be used with any HeartGold or SoulSilver game card, regardless of the default language.&lt;br /&gt;
&lt;br /&gt;
===Using more than one Pokéwalker===&lt;br /&gt;
It is possible to use the one game cartridge for multiple Pokéwalkers, however only one Pokémon is allowed to stroll at one time.&lt;br /&gt;
&lt;br /&gt;
*At the Pokéwalker connection screen Press and hold Down, X, and L . &lt;br /&gt;
&#039;&#039;&#039;WARNING : &#039;&#039;&#039;&lt;br /&gt;
Resetting a Pokéwalker &#039;&#039;may&#039;&#039; also reset collected watts to zero on the game cartridge used to reset the Pokéwalker.  When resetting a Pokéwalker, it is suggested that it is done with a game cartridge that has few or no watts.&lt;br /&gt;
*After the &amp;quot;Caution!&amp;quot; message, say &amp;quot;Yes&amp;quot; and connect the additional Pokéwalker (Not the original Pokéwalker previously registered with the game), this will reset and register the new Pokéwalker with the game and reset current walk and step counters in-game temporarily.&lt;br /&gt;
*Send over a Pokémon to the new Pokéwalker and return from stroll.&lt;br /&gt;
&lt;br /&gt;
Either Pokéwalkers can now sync with the game and when original Pokéwalker is connected for a stroll, the step count and original watt count &#039;&#039;should&#039;&#039; be restored.&lt;br /&gt;
&lt;br /&gt;
To have a Pokémon on the extra Pokéwalkers, a wild Pokémon from the selected walking route simply needs to &amp;quot;befriend&amp;quot; or join in the walk, this Pokémon and any other additional ones caught can return to the game normally. It is not possible to change routes on any additional Pokéwalker when a Pokémon is currently out on a stroll. The Pokémon that needs to be returned should appear on the top screen.&lt;br /&gt;
&lt;br /&gt;
To change routes, all Pokémon need to be returned into the game and then sent back out into either Pokéwalkers with the desired route and returned back into the game.&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
The Pokéwalker can communicate with other players in several ways, including infrared communication, sending gifts to the other person&#039;s game, and fighting their Pokémon teams at the [[Trainer House]].&lt;br /&gt;
&lt;br /&gt;
===Between Pokéwalkers===&lt;br /&gt;
Pokéwalkers can communicate with native Pokéwalkers and foreign Pokéwalkers; for example, an English Pokéwalker could communicate with a Japanese Pokéwalker. This works for all languages.&lt;br /&gt;
&lt;br /&gt;
===Communicating with games===&lt;br /&gt;
Each Pokéwalker can send gifts to any game. However, the Pokémon on the Pokéwalker must return to the game it was sent from. &lt;br /&gt;
&lt;br /&gt;
===Syncing with new games===&lt;br /&gt;
After resetting a Pokéwalker, it may be synced with another game.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that when synced with a new game, the Pokéwalker will become the language the game is. For example, if one synced a Pokéwalker that came with a Japanese game with an English game, after syncing, the Pokéwalker would be in English. This proves that very little data is stored on the Pokéwalker itself, most likely that only the Pokémon on it and the trainer&#039;s party is stored on it. The latter could be because players can fight up to 10 trainers they have gifted with at the [[Trainer House]] in [[Viridian City]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Pokéwalker&#039;s sprites are greyscale versions of the ones used in {{game|Diamond and Pearl|s}}, rather than the ones from {{game|Platinum}} or {{game|HeartGold and SoulSilver|s}}.&lt;br /&gt;
**This is of course with the exception of Platinum-exclusive and HeartGold and SoulSilver-exclusive alternate forms, such as Origin Forme {{p|Giratina}} or [[Spiky-Eared Pichu]].&lt;br /&gt;
*The tall grass and alert exclamation point sprites used on the Radar screen of the Pokéwalker are reused sprites used in the original Gold and Silver. (Tall grass is from the [[National Park]], and the alert sprite is from a trainer battle.)&lt;br /&gt;
*In order to unlock all non-event routes, one would need to walk approximately 1000 miles (1609 km), assuming 2000 steps per mile, with the assumption that no watts are spent or received as gifts.&amp;lt;ref&amp;gt;[http://www.shapeup.org/shape/steps.php Shape Up America Website]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*If walking with the Pokéwalker the recommended 10,000 steps&amp;lt;ref&amp;gt;[http://www.accustep10000.org/what.htm AcuSTEP10000.org]&amp;lt;/ref&amp;gt; per day, it would take 200 days to unlock all the routes, with the assumption that no watts are spent or received as gifts.&lt;br /&gt;
*In the Pokéwalker, 20 steps equals 1 watt. Similarly, it takes approximately 20 steps to burn 1 calorie. &amp;lt;ref&amp;gt;[http://www.pittcountync.gov/depts/planning/cdwalk/pages/info.shtml Pitt County: Walking Trails &amp;amp; Routes]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*The Pokéwalker will record up to a maximum of 99999 steps a day, though watts will continue to be earned. Similarily, there is a limit of 9999 watts before some must be transferred or spent to earn more.&lt;br /&gt;
*When a Pokémon levels from a Pokéwalker, it does not evolve or learn moves when transferred.&lt;br /&gt;
*While viewing the Pokéwalker diary, the player can hear remixed versions of some music tracks that play in the game.&lt;br /&gt;
**The music that plays in the main Pokéwalker menu in the game is a remixed version of the printer error music from the originals.&lt;br /&gt;
*Many of the Pokémon caught on the Pokéwalker know moves they normally would not have at the level they are caught, such as a {{p|Magby}} that knows {{m|Sunny Day}} at Level 9, which it normally learns at Level 43. Others may know moves they can usually only learn by breeding or move tutor, such as a {{p|Goldeen}} with {{m|Aqua Tail}} or a {{p|Magikarp}} with {{m|Bounce}}.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{bulbanews|item}}&lt;br /&gt;
*[http://www.pokemon.co.jp/special/hgss/pokewalker/ On the official Japanese site]&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon HeartGold and SoulSilver]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokéwalker]]&lt;br /&gt;
[[es:PokéWalker]]&lt;br /&gt;
[[fr:PokéWalker]]&lt;br /&gt;
[[ja:ポケウォーカー]]&lt;/div&gt;</summary>
		<author><name>Suffen</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Rickem&amp;diff=1056537</id>
		<title>User talk:Rickem</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Rickem&amp;diff=1056537"/>
		<updated>2010-04-16T17:12:57Z</updated>

		<summary type="html">&lt;p&gt;Suffen: /* Re: Using more than one Pokéwalker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome==&lt;br /&gt;
{| class=&amp;quot;toccolours&amp;quot; style=&amp;quot;margin: 0.5em 0; border: 1px solid #3e7614; -moz-border-radius: 15px;&amp;quot; cellspacing=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| style=&amp;quot;background: #c4e673; border: 1px solid #3e7614; -moz-border-radius-topright: 15px; -moz-border-radius-topleft: 15px;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: center;&amp;quot;&amp;gt;[[File:Bulbapedia logo.png|50px|left]]&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;Welcome to Bulbapedia, Rickem!&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here are a few links to help you get started:&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
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{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#F5FFFA;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 55%; border:1px solid #FFFFFF; background-color:#F5FFFA; vertical-align:top&amp;quot;|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background-color:#F5FFFA&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
== Re: Using more than one Pokéwalker ==&lt;br /&gt;
&lt;br /&gt;
Howdie, have you performed this yourself? Have you re-synced your original Pokéwalker and not have your watt count restored? When I performed this, I found that it restored my walk + watt count however not so sure if it will restore the counts &amp;gt; 7 days. Thanks! --[[User:Suffen|Suffen]] 09:37, 16 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Suffen,&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
I bought a copy of both Heart Gold and Soul Silver, and I had previously had one pokéwalker connected to each game.  Because I&#039;ve mainly been playing SS, I would load a pokémon from HG onto the HG pokéwalker and then transfer the watts earned to the SS game cartridge using the receive gift function.  I used the SS game cartridge (which had ~ 100k steps and 10k watts) to reset the HG pokéwalker, which also reset the steps and watts to 0.  I then connected the HG pokéwalker to the SS game cartridge, but the watts and steps were still at 0.  When I connected the SS pokéwalker to my SS cartridge, the steps went back to ~100k but the watts remained at 0.  I can still access all the routes I&#039;ve unlocked, but the 10k watts haven&#039;t come back.  It&#039;s been less than 24 hours since I&#039;ve done this, so I&#039;ll wait a few more days and see what happens.  --[[User:Rickem|Rickem]] 11:15, 16 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey Rickem, I see. Interesting! The way I did it was that I used a brand new OEM Pokéwalker from Nintendo that hasn&#039;t been synced, and cleared it off with my SS -- which did delete all of everything but the moment I returned my pokémon from stroll on the original Pokéwalker, things came back to normal which included the Watts from the previous strolls that I had (Had about 15k or so). Maybe the cleared watts was a result of having the pokéwalker previously synced to another game? I have not the ability to re-test this atm. --[[User:Suffen|Suffen]] 17:10, 16 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Suffen</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Rickem&amp;diff=1056535</id>
		<title>User talk:Rickem</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Rickem&amp;diff=1056535"/>
		<updated>2010-04-16T17:10:01Z</updated>

		<summary type="html">&lt;p&gt;Suffen: /* Re: Using more than one Pokéwalker */&lt;/p&gt;
&lt;hr /&gt;
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&amp;lt;div style=text-align:left;&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
== Re: Using more than one Pokéwalker ==&lt;br /&gt;
&lt;br /&gt;
Howdie, have you performed this yourself? Have you re-synced your original Pokéwalker and not have your watt count restored? When I performed this, I found that it restored my walk + watt count however not so sure if it will restore the counts &amp;gt; 7 days. Thanks! --[[User:Suffen|Suffen]] 09:37, 16 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Suffen,&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
I bought a copy of both Heart Gold and Soul Silver, and I had previously had one pokéwalker connected to each game.  Because I&#039;ve mainly been playing SS, I would load a pokémon from HG onto the HG pokéwalker and then transfer the watts earned to the SS game cartridge using the receive gift function.  I used the SS game cartridge (which had ~ 100k steps and 10k watts) to reset the HG pokéwalker, which also reset the steps and watts to 0.  I then connected the HG pokéwalker to the SS game cartridge, but the watts and steps were still at 0.  When I connected the SS pokéwalker to my SS cartridge, the steps went back to ~100k but the watts remained at 0.  I can still access all the routes I&#039;ve unlocked, but the 10k watts haven&#039;t come back.  It&#039;s been less than 24 hours since I&#039;ve done this, so I&#039;ll wait a few more days and see what happens.  --[[User:Rickem|Rickem]] 11:15, 16 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey Rickem, I see. Interesting! The way I did it was that I used a brand new OEM Pokéwalker from Nintendo that hasn&#039;t been synced, and cleared it off with my SS -- which did delete all of everything but the moment I returned my pokémon from stroll on the original Pokéwalker, things came back to normal which included the Watts from the previous stroll that I had. Maybe the cleared watts was a result of having the pokéwalker previously synced to another game? I have not the ability to re-test this atm. --[[User:Suffen|Suffen]] 17:10, 16 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Suffen</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Rickem&amp;diff=1056340</id>
		<title>User talk:Rickem</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Rickem&amp;diff=1056340"/>
		<updated>2010-04-16T09:37:23Z</updated>

		<summary type="html">&lt;p&gt;Suffen: /* Re: Using more than one Pokéwalker */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome==&lt;br /&gt;
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&#039;&#039;&#039;On {{bp|talk page}}s, please sign your comments with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;), or by using the &amp;quot;Your signature with a timestamp&amp;quot; (http://bulbapedia.bulbagarden.net/w/skins/common/images/button_sig.png) button at the top of the edit window.&#039;&#039;&#039;&lt;br /&gt;
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&amp;lt;div style=text-align:left;&amp;gt;&lt;br /&gt;
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|-&lt;br /&gt;
| style=&amp;quot;background: #c4e673; border: 1px solid #3e7614; -moz-border-radius-bottomright: 15px; -moz-border-radius-bottomleft: 15px;&amp;quot; | &lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;&amp;amp;nbsp;Thank you, and have a good time editing here!&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right; height: 20px; background: white; border-left: 10px solid #f3f5f1; -moz-border-radius-bottomright: 15px;&amp;quot;&amp;gt;&amp;amp;nbsp; [[User:Tyler53841|Tyler53841]] 15:24, 15 April 2010 (UTC) &amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right; height: 20px; width: 10px; background: #DFF2B1; border-left: 10px solid #D3EC95;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Re: Using more than one Pokéwalker ==&lt;br /&gt;
&lt;br /&gt;
Howdie, have you performed this yourself? Have you re-synced your original Pokéwalker and not have your watt count restored? When I performed this, I found that it restored my walk + watt count however not so sure if it will restore the counts &amp;gt; 7 days. Thanks! --[[User:Suffen|Suffen]] 09:37, 16 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Suffen</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Suffen&amp;diff=1056335</id>
		<title>User:Suffen</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Suffen&amp;diff=1056335"/>
		<updated>2010-04-16T09:13:08Z</updated>

		<summary type="html">&lt;p&gt;Suffen: Created page with &amp;#039;Greetings! Welcome to my domain. Will update this with amazing material later.  ==About Me== I&amp;#039;m a 20 year old webdesigner from Vancouver, British Columbia.  ==Pokémon History==…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greetings! Welcome to my domain. Will update this with amazing material later.&lt;br /&gt;
&lt;br /&gt;
==About Me==&lt;br /&gt;
I&#039;m a 20 year old webdesigner from Vancouver, British Columbia.&lt;br /&gt;
&lt;br /&gt;
==Pokémon History==&lt;br /&gt;
&lt;br /&gt;
===Pokémon Games Played===&lt;br /&gt;
In Order of Play&lt;br /&gt;
&lt;br /&gt;
*Pokémon Blue&lt;br /&gt;
*Pokémon Yellow&lt;br /&gt;
*Pokémon Gold&lt;br /&gt;
*Pokémon Ruby&lt;br /&gt;
*Pokémon Sapphire&lt;br /&gt;
*Pokémon Colosseum&lt;br /&gt;
*Pokémon FireRed&lt;br /&gt;
*Pokémon LeafGreen&lt;br /&gt;
*Pokémon XD: Gale of Darkness&lt;br /&gt;
*Pokémon Dash&lt;br /&gt;
*Pokémon Pearl&lt;br /&gt;
*Pokémon Diamond&lt;br /&gt;
*Pokémon Ranger&lt;br /&gt;
*Pokémon HeartGold&lt;br /&gt;
*Pokémon SoulSilver&lt;br /&gt;
&lt;br /&gt;
===Current Pokémon Videogame Collection===&lt;br /&gt;
*Pokémon Ruby/Sapphire&lt;br /&gt;
*Pokémon FireRed/LeafGreen&lt;br /&gt;
*Pokémon Diamond/Platinum&lt;br /&gt;
*Pokémon SoulSilver&lt;br /&gt;
&lt;br /&gt;
==Up for Trades==&lt;br /&gt;
===Requests===&lt;br /&gt;
Here lies my requests for Pokémon(s) / Item(s) for trade.&lt;br /&gt;
===Offers===&lt;br /&gt;
Here lies the list of available Pokémon(s) / Item(s) for trade.&lt;/div&gt;</summary>
		<author><name>Suffen</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Sunyshore_Tower&amp;diff=1056334</id>
		<title>Sunyshore Tower</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Sunyshore_Tower&amp;diff=1056334"/>
		<updated>2010-04-16T09:03:16Z</updated>

		<summary type="html">&lt;p&gt;Suffen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AnimeLocationInfobox&lt;br /&gt;
|name=Sunyshore Tower&lt;br /&gt;
|characters=ナギサタワー&lt;br /&gt;
|japanese=Nagisa Tower&lt;br /&gt;
|image=Nagisa Tower anime.png&lt;br /&gt;
|caption=Sunyshore Tower in the Anime.&lt;br /&gt;
|region=Sinnoh&lt;br /&gt;
|epicode=DP165&lt;br /&gt;
|episode=DP165}}&lt;br /&gt;
&#039;&#039;&#039;Sunyshore Tower&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ナギサタワー&#039;&#039;&#039; &#039;&#039;Nagisa Tower&#039;&#039;) is an {{pkmn|anime}}-exclusive building located in [[Sunyshore City]]. The Tower provides the required energy for the various technological machines in Sunyshore City. In [[DP165]], Ash and co., along with {{EF|Flint}}, find [[Volkner]] inside the tower. Ash asks Volkner to a Gym battle, but is refused. &lt;br /&gt;
&lt;br /&gt;
In [[DP166]], [[Team Rocket]] steal the tower and and turn it into a rocket ship in order to take it to Team Rocket Headquarters. However they were defeated by Ash and his newly evolved {{AP|Torterra}}. Volkner returns the tower to its original place but since it was heavily damaged, he put off the gym battle with Ash to repair it.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Sunyshore Tower is similar to the [[Vista Lighthouse]]. Volkner can be found in the Vista Lighthouse in the games. In the anime, {{Ash}}, {{an|Dawn}}, [[Brock]], and {{EF|Flint}} find Volkner in this tower, refusing to accept gym battles.&lt;br /&gt;
* The Sunyshore Tower resembles the &amp;quot;Tower of the Sun&amp;quot;, the symbol of Expo &#039;70 held in Osaka, Japan.&lt;br /&gt;
&lt;br /&gt;
{{template:Sinnohanime}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
[[Category:Sinnoh locations]]&lt;br /&gt;
[[Category:Towers]]&lt;br /&gt;
[[Category:Anime locations]]&lt;/div&gt;</summary>
		<author><name>Suffen</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9walker&amp;diff=1049111</id>
		<title>Pokéwalker</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9walker&amp;diff=1049111"/>
		<updated>2010-04-08T00:18:13Z</updated>

		<summary type="html">&lt;p&gt;Suffen: /* Using more than one Pokéwalker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pokewalker.png|thumb|200px|The Pokéwalker]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pokéwalker&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケウォーカー&#039;&#039;&#039; &#039;&#039;Pokéwalker&#039;&#039;) is a {{wp|pedometer}} device bundled with {{game|HeartGold and SoulSilver|s}} that can interact with the games in various manners.&lt;br /&gt;
&lt;br /&gt;
Much as HeartGold and SoulSilver are remakes of the original {{2v2|Gold|Silver}}, the Pokéwalker could be considered to be somewhat of a remake of the [[Pokémon Pikachu 2]], which interacted in much the same way with the [[Generation II]] games. Unlike the Pokémon Pikachu 2, however, Pikachu is not the only Pokémon that can be interacted with, and Pokémon can actually be transferred to &#039;&#039;and&#039;&#039; from the Pokéwalker at any given point in time.&lt;br /&gt;
&lt;br /&gt;
Like the [[Pokémon Pikachu]] and its successor, the Pokéwalker uses a currency known as &amp;quot;watts&amp;quot; (shortened to &#039;&#039;w&#039;&#039;), which are obtained as the {{player}} walks with the device. Every 20 steps will earn the player one watt.&lt;br /&gt;
&lt;br /&gt;
Alongside the [[Johto Safari Zone]], the Pokéwalker allows for Pokémon normally unavailable until after the player has traveled to [[Kanto]] to be available before defeating the Elite Four.&lt;br /&gt;
&lt;br /&gt;
==Technical specs==&lt;br /&gt;
[[Image:Pokewalker artwork.png|thumb|300px|Artwork and features of the Pokéwalker]]&lt;br /&gt;
The Pokéwalker is a small device, 4.8 centimeters (1.9 inches) in diameter and 13.9 millimeters (0.5 inches) thick, weighing in at only 21 grams (0.75 ounces). It is portable, with an optional belt clip included with the system; a plain backing is installed out of the package and must be replaced using a Phillips-head screwdriver.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Pokéwalker gameplay boils down to simply walking around with the device so as to charge up watts, then utilizing the watts to purchase use of the [[Poké Radar]] and [[Dowsing MCHN]]. Up to three caught Pokémon and up to three found items may be stored at once: any more than that, and the player will have to decide which to get rid of. The step counter resets at midnight each day. The Pokéwalker&#039;s clock is synchronized with the game&#039;s clock every time the Pokéwalker connects to the game. Although the clock can be viewed on the Pokéwalker under the &amp;quot;Trainer Card&amp;quot; menu option, it can not be directly altered on the Pokéwalker device. The Pokéwalker&#039;s clock is set in military time and can not be changed to 12-hour style.&lt;br /&gt;
&lt;br /&gt;
From time to time, typically during the Pokéwalker&#039;s hibernation, the Pokémon stored in the Pokéwalker may react to something, displaying a face, a musical note, a heart, or an exclamation mark above the background of the route it&#039;s taking a stroll on. When that happens, the player must press the center button. Upon doing so, the player will receive either 10 watts (if it is a face), 20 watts (if it is a musical note), 50 watts (if it is a heart), or a random item from that route (if it is an exclamation mark). If there is no Pokémon stored in the Pokéwalker, the player might see a similar notice on the screen. If the middle button is pressed, a wild Pokémon might befriend the Trainer, which means it is instantly captured.&lt;br /&gt;
&lt;br /&gt;
===Poké Radar===&lt;br /&gt;
[[File:Pokewalker battling.png|thumb|left|150px|The battle screen]]&lt;br /&gt;
Each time the Poké Radar is used will cost the player 10 watts, and brings them to a screen containing four patches of grass. After a short period of time, an exclamation mark will appear above one of the patches.  The player must then use the side buttons to align the arrow with that bush and push the center button to look in that bush before time expires.  If the player successfully selects the bush with the exclamation mark, either a battle will begin or after a short random period of time an exclamation mark will appear above a bush again.  Again the player must select the bush at which time either battle will begin or after a short random period of time two exclamation marks will appear above a random bush.  If battle does not begin this time, finally three exclamation points will appear above one of the bushes.  Successfully selecting that bush will always begin a battle.  Taking too long to select the correct bush will instantly result in failure and the Poké Radar will need to be reused with 10 more watts to try again.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Exclamation Point&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Pokémon Group&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !&lt;br /&gt;
| Group C&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !&lt;br /&gt;
| Group C or Group B&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !!&lt;br /&gt;
| Group B or Group A&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !!!&lt;br /&gt;
| Group A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The battle system of the Pokéwalker is quite primitive, even compared to the [[Generation I]] games; each Pokémon utilizes their in-game menusprite in the battle, while each has only 4 HP. Only three choices are offered: Attack, Evade, or Catch. Attacking will cause the player&#039;s Pokémon to perform a basic tackle on the opponent (note that this is not the {{m|Tackle|move itself}}, and that type advantages and disadvantages play no role), while evading may cause the opponent&#039;s attack to miss. Evading successfully will result in attacking the opponent for one damage without receiving any. If the player&#039;s Pokémon evades but the opponent does not choose to attack, it will result in a &amp;quot;Stare down&amp;quot; between the two Pokémon. If multiple stare-downs occur in succession, it is likely the opponent will flee, though this is not always the case. The catch option will throw a Poké Ball at the wild Pokémon, which, if it is sufficiently weak enough, may be caught. Critical hits sometimes occur: these will take away 2 HP rather than the standard 1. If a Poké Ball is not successful in capturing the opponent Pokémon, it will flee, and the player&#039;s 10 watts will have been in vain. The same is true if the player&#039;s Pokémon defeats its opponent, while if the opponent defeats the player&#039;s Pokémon, up to ten watts will be lost (much as money is in the main series games after the defeat of the player&#039;s Pokémon).&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; width=&amp;quot;50px&amp;quot;| Player Action&lt;br /&gt;
! style=&amp;quot;background:#ed6374;&amp;quot; width=&amp;quot;50px&amp;quot;| Wild Pokémon Action&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; colspan=2 | Result&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=6 | Attack&lt;br /&gt;
| rowspan=2 | Attack&lt;br /&gt;
| Player&#039;s Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Evade&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Run&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Receive two damage (critical hit)&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=6 | Evade&lt;br /&gt;
| rowspan=2 | Attack&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Evade&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Run&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Run away&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Catch&lt;br /&gt;
| Succeed&lt;br /&gt;
| colspan=2 | Wild Pokémon is caught&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| Fail&lt;br /&gt;
| colspan=2 | Wild Pokémon runs away&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dowsing MCHN===&lt;br /&gt;
[[File:Pokewalker items.png|thumb|right|160px|Finding an item]]&lt;br /&gt;
Much like in the main games, the Dowsing MCHN will help the player find items in the wild. Each use of this function costs 3 watts, and the player has two chances to find an item hidden among six grass tufts. If the item is not found the first time, the Dowsing MCHN will tell the player if the item is close by or far away. If the item is close by then it is likely either to the direct right or the direct left of the first checked grass tuft. Likewise if the item is far away then the item is at least two grass tufts away in either direction. If the item is not found on the second search, the player will be out of luck and will have to pay an additional 3 watts to try again.&lt;br /&gt;
&lt;br /&gt;
==Advantageous types==&lt;br /&gt;
Each Pokéwalker route has three advantageous [[elemental type|elemental types]] which vary between routes, and have influence over the Pokéwalker&#039;s Poké Radar and Dowsing MCHN. When a Pokémon of an advantageous type is brought into a route, then the chance of finding rarer Pokémon when using the Poké Radar and items when using the Dowsing MCHN will slightly increase. In addition to making rarer Pokémon easier to find when using the Poké Radar, an advantageous type will lower the required step count for each Pokémon by 25%. This effect does not seem to apply to the Dowsing MCHN.&lt;br /&gt;
&lt;br /&gt;
==Routes==&lt;br /&gt;
[[File:Pokewalker areas.png|thumb|right|Selecting a route before sending a Pokémon]]&lt;br /&gt;
The Pokéwalker has 27 distinct routes that a player can have their Pokémon visit on sending them from HeartGold or SoulSilver. The main difference between them is the species of Pokémon that can be found using the Poké Radar. Two routes are unlocked from the start, while more can be unlocked by various means.&lt;br /&gt;
===Pre-[[National Pokédex]]===&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Refreshing Field}}&lt;br /&gt;
| Default&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Noisy Forest}}&lt;br /&gt;
| Default&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Rugged Road}}&lt;br /&gt;
| 50 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Beautiful Beach}}&lt;br /&gt;
| 200 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Suburban Area}}&lt;br /&gt;
| 500 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Dim Cave}}&lt;br /&gt;
| 1,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Blue Lake}}&lt;br /&gt;
| 2,000 watts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomleft: 5px&amp;quot; | {{pa|Town Outskirts}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomright: 5px&amp;quot; | 3,000 watts&lt;br /&gt;
|}&lt;br /&gt;
===Post-[[National Pokédex]]===&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Hoenn Field}}&lt;br /&gt;
| 5,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Warm Beach}}&lt;br /&gt;
| 7,500 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Volcano Path}}&lt;br /&gt;
| 10,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Treehouse}}&lt;br /&gt;
| 15,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Scary Cave}}&lt;br /&gt;
| 20,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Sinnoh Field}}&lt;br /&gt;
| 25,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Icy Mountain Rd.}}&lt;br /&gt;
| 30,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Big Forest}}&lt;br /&gt;
| 40,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|White Lake}}&lt;br /&gt;
| 50,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Stormy Beach}}&lt;br /&gt;
| 65,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Resort}}&lt;br /&gt;
| 80,000 watts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomleft: 5px&amp;quot; | {{pa|Quiet Cave}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomright: 5px&amp;quot; | 100,000 watts&lt;br /&gt;
|}&lt;br /&gt;
===Special===&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Beyond the Sea}}&lt;br /&gt;
| Obtaining a foreign Pokémon through the [[Global Terminal#Global Trade Station|GTS]]&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Night Sky&#039;s Edge}}&lt;br /&gt;
| Transferring a [[fateful encounter]] {{p|Jirachi}} to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Yellow Forest}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Rally}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Sightseeing}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Winner&#039;s Path}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomleft: 5px&amp;quot; | {{pa|Amity Meadow}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomright: 5px&amp;quot; | Currently unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
The Pokéwalker, like the Pokémon Pikachu 2, can communicate with other Pokéwalkers as well as with Pokémon HeartGold and SoulSilver. Unlike before, this exchange is not limited merely to watts, but also items and Pokémon.&lt;br /&gt;
&lt;br /&gt;
===With other Pokéwalkers===&lt;br /&gt;
If two Pokéwalkers are within range of each other, and infrared communications are activated, the two players&#039; Pokémon will interact, and each player will receive an item. Which items are given is based on the route the player is using at the time. A player can only link with the same person once per day. Similar to mixing records, once two players connect their Pokéwalkers, then their in-game team data at the time they sent their Pokémon to the Pokéwalker will also be passed to the other person. When a player then sends their Pokémon back to the games, then the person that they connected with and their team will appear in the basement of the [[Trainer House]] located in [[Viridian City]] so that they can be battled for one [[Battle Point]] once a day.&lt;br /&gt;
&lt;br /&gt;
===With HeartGold and SoulSilver===&lt;br /&gt;
[[File:PokéWalk.png|thumb|350px|Communication between a Pokéwalker and a [[Nintendo DSi]] with HeartGold or SoulSilver]]&lt;br /&gt;
Coming bundled with the games themselves, the Pokéwalker&#039;s most important means of communication is with a copy of Pokémon HeartGold or Pokémon SoulSilver. The Pokéwalker syncs with the time on the Nintendo DS system it links with. As long as a Pokémon is on the Pokéwalker, the specific game it came from is locked to that Pokéwalker, and will only send back to the same save file.&lt;br /&gt;
&lt;br /&gt;
After a sync with the games, any Pokémon caught in the Pokéwalker will be put into a PC box, while items found in the device will be placed into the bag&#039;s appropriate pocket. A diary will be kept on the game of specific events related to the Pokémon in the Pokéwalker.&lt;br /&gt;
&lt;br /&gt;
The Pokéwalker will connect to any DS system, be it the [[Nintendo DS|original Nintendo DS]], [[Nintendo DS Lite|DS Lite]],    [[Nintendo DSi|DSi]], or [[Nintendo DSi XL|DSi XL]] as the infrared receiver is in the game cartridge itself, rather than on the system (as was the case with the originals Gold, Silver, and Crystal themselves, cut off from communication with the Pokémon Pikachu 2 if not in a [[Game Boy Color]]).&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
===Returning a Pokémon===&lt;br /&gt;
A Pokémon can be restored to the game it was taken from if a Pokéwalker is lost or broken by pressing the following buttons at the Pokéwalker connection screen:&lt;br /&gt;
*Press and hold Up, Select, and R&lt;br /&gt;
&lt;br /&gt;
===Resetting a Pokéwalker===&lt;br /&gt;
At the Pokéwalker connection screen:&lt;br /&gt;
*Press and hold Down, X, and L&lt;br /&gt;
&lt;br /&gt;
===Replacing the battery===&lt;br /&gt;
The Pokéwalker uses a CR 2032 3V watch battery. Removing the battery will cause all steps taken and watts obtained to be cleared. The Pokémon inside will not be erased.&lt;br /&gt;
&lt;br /&gt;
===Replacing a Pokéwalker===&lt;br /&gt;
Nintendo has started selling individual Pokéwalkers, battery covers, and clip covers as replacements on their online store [http://store.nintendo.com/webapp/wcs/stores/servlet/SearchView?catalogId=10001&amp;amp;storeId=10001&amp;amp;langId=-1&amp;amp;currency=USD&amp;amp;ignoreCrumbs=&amp;amp;crumb1=&amp;amp;crumb1Ignore=&amp;amp;crumb2=&amp;amp;crumb2Ignore=&amp;amp;crumb3=&amp;amp;crumb3Ignore=&amp;amp;translateFrom=%C3%88%C3%89%C3%87&amp;amp;translateTo=EEC&amp;amp;usrSearchText=Pokewalker&amp;amp;searchText=POKEWALKER&amp;amp;selSrchType=&amp;amp;page=&amp;amp;view=&amp;amp;productId=&amp;amp;categoryId=&amp;amp;lastAction=&amp;amp;orderTotal=null&amp;amp;tranId=0&amp;amp;jktranid=&amp;amp;rpComment=&amp;amp;dropOff=&amp;amp;userSearchText=Pokewalker&amp;amp;bnSubmit.x=0&amp;amp;bnSubmit.y=0]. These replacements can be used with any HeartGold or SoulSilver game card, regardless of the default language.&lt;br /&gt;
&lt;br /&gt;
===Using more than one Pokéwalker===&lt;br /&gt;
It is possible to use the one game cartridge for multiple Pokéwalkers, however only one Pokémon is allowed to stroll at one time.&lt;br /&gt;
&lt;br /&gt;
*At the Pokéwalker connection screen Press and hold Down, X, and L . &lt;br /&gt;
*After the &amp;quot;Caution!&amp;quot; message, say &amp;quot;Yes&amp;quot; and connect the additional Pokéwalker (Not the original Pokéwalker previously registered with the game), this will reset and register the new Pokéwalker with the game &amp;amp; reset current walk and step counters in-game temporarily.&lt;br /&gt;
*Send over a Pokémon to the new Pokéwalker and return from stroll.&lt;br /&gt;
&lt;br /&gt;
Either Pokéwalkers can now sync with the game and when original Pokéwalker is connected for a stroll, the step count and original watt count should be restored.&lt;br /&gt;
&lt;br /&gt;
To have a Pokémon on the extra Pokéwalkers, a wild Pokémon from the selected walking route simply needs to &amp;quot;befriend&amp;quot; or join in the walk, this Pokémon and any other additional ones caught can return to the game normally. It is not possible to change routes on any additional Pokéwalker when a Pokémon is currently out on a stroll. The Pokémon that needs to be returned should appear on the top screen.&lt;br /&gt;
&lt;br /&gt;
To change routes, all Pokémon need to be returned into the game and then sent back out into either Pokéwalkers with the desired route and returned back into the game.&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
The Pokéwalker can communicate with other Players in several ways, including infrared communication, sending gifts to the other person&#039;s game, and fighting their Pokémon teams at the [[Trainer House]].&lt;br /&gt;
===Between Pokéwalkers===&lt;br /&gt;
Pokéwalkers can communicate with native Pokéwalkers and foreign Pokéwalkers; for example, an English Pokéwalker could communicate with a Japanese Pokéwalker. This works for all languages.&lt;br /&gt;
===Communicating with games===&lt;br /&gt;
Each Pokéwalker can send gifts to any game. However, the Pokémon on the Pokéwalker must return to the game it was sent from. &lt;br /&gt;
===Syncing with new games===&lt;br /&gt;
After resetting a Pokéwalker, it may be synced with another game.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that when synced with a new game, the Pokéwalker will become the language the game is. For example, if you synced a Pokéwalker that came with a Japanese game with an English game, after syncing, the Pokéwalker would be in English. This proves that very little data is stored on the Pokéwalker itself, most likely that only the Pokémon on it and the trainer&#039;s party is stored on it. The latter could be because you can fight trainers you&#039;ve gifted with at the [[Trainer House]] in [[Viridian City]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Pokéwalker&#039;s sprites are greyscale versions of the ones used in {{game|Diamond and Pearl|s}}, rather than the ones from {{game|Platinum}} or {{game|HeartGold and SoulSilver|s}}.&lt;br /&gt;
**This is of course with the exception of Platinum-exclusive and HeartGold and SoulSilver-exclusive alternate forms, such as Origin Forme {{p|Giratina}} or [[Spiky-eared Pichu]].&lt;br /&gt;
*The tall grass and alert exclamation point sprites used on the Radar screen of the Pokéwalker are reused sprites used in the original Gold and Silver. (Tall grass is from the [[National Park]], and the alert sprite is from a trainer battle.)&lt;br /&gt;
*In order to unlock all non-event routes, one would need to walk approximately 1000 miles (1609 km), assuming 2000 steps per mile, with the assumption that no watts are spent or received as gifts.[http://www.shapeup.org/shape/steps.php]&lt;br /&gt;
*If walking with the Pokéwalker the recommended 10,000 steps[http://www.accustep10000.org/what.htm] per day, it would take 200 days to unlock all the routes, with the assumption that no watts are spent or received as gifts.&lt;br /&gt;
*In the Pokéwalker, 20 steps equals 1 watt. Similarly, it takes approximately 20 steps to burn 1 calorie. [http://www.pittcountync.gov/depts/planning/cdwalk/pages/info.shtml]&lt;br /&gt;
*The Pokéwalker will record up to a maximum of 99999 steps a day, though watts will continue to be earned. Similarily, there is a limit of 9999 watts before some must be transferred or spent to earn more.&lt;br /&gt;
*When a Pokémon levels from a Pokéwalker, it does not evolve or learn moves when transferred.&lt;br /&gt;
*While viewing the Pokéwalker diary, the player can hear remixed versions of some music tracks that play in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{bulbanews|item}}&lt;br /&gt;
*[http://www.pokemon.co.jp/special/hgss/pokewalker/ On the official Japanese site]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon HeartGold and SoulSilver]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokéwalker]]&lt;br /&gt;
[[es:PokéWalker]]&lt;br /&gt;
[[fr:PokéWalker]]&lt;br /&gt;
[[ja:ポケウォーカー]]&lt;/div&gt;</summary>
		<author><name>Suffen</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Zesty_Cactus/Archive_3&amp;diff=1048426</id>
		<title>User talk:Zesty Cactus/Archive 3</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:Zesty_Cactus/Archive_3&amp;diff=1048426"/>
		<updated>2010-04-07T05:58:16Z</updated>

		<summary type="html">&lt;p&gt;Suffen: /* Pokéwalker Edits */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[User talk:Zesty Cactus/Archive 1|Archive 1]]: June 2008-November 2009&lt;br /&gt;
* [[User talk:Zesty Cactus/Archive 2|Archive 2]]: November 2009-February 2010&lt;br /&gt;
&lt;br /&gt;
==Error codes==&lt;br /&gt;
I hit an edit conflict with you twice, and the second said inuse. Do you mind if I save an edit, then you continue. If its been over an hour, disregard this message. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:13, 7 February 2010 (UTC)&lt;br /&gt;
:Yeah go for it, sorry D; --[[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:15, 7 February 2010 (UTC)&lt;br /&gt;
::You actually did pretty much everything I was going to, but I&#039;ll save the few differences there were. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:16, 7 February 2010 (UTC)&lt;br /&gt;
:::Great minds think alike, I suppose ;) --[[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:17, 7 February 2010 (UTC)&lt;br /&gt;
::::After the first conflict, I had a bit I wanted to change. After the second one, only this little bit was left. Also, were you thinking of breaking the article off away from [[Glitches]]? If so, we think too much alike. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:20, 7 February 2010 (UTC)&lt;br /&gt;
:::::I had thought about it before, especially after the second gen stuff was added, but I decided it was fine for now. But 8F Way added a crapton of stuff and now I think it&#039;s definitely enough to flesh out into a full article. I&#039;m actually almost done proofreading, could you hold off for a few more minutes? --[[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:29, 7 February 2010 (UTC)&lt;br /&gt;
::::::K I&#039;m done for now. Go for it :) --[[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:40, 7 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hey! I notice you have a friend code.... ==&lt;br /&gt;
So... do you want to battle over Wi-Fi? My code is: 0947 2869 1878.  -[[User:?????|&amp;lt;sup style=&amp;quot;color:#766700;&amp;quot;&amp;gt;&#039;&#039;Full of&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:?????|&amp;lt;span style=&amp;quot;font-family:Vivaldi&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#766700;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Questions&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
:Eh, no thanks. I&#039;m not really much of a battler. Sorry! --[[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:10, 8 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ok, it&#039;s fine. -[[User:?????|&amp;lt;sup style=&amp;quot;color:#766700;&amp;quot;&amp;gt;&#039;&#039;Full of&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:?????|&amp;lt;span style=&amp;quot;font-family:Vivaldi&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#766700;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Questions&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== editing ==&lt;br /&gt;
from: rasengan0&lt;br /&gt;
Hey man, thanks for the tips. i know i do use the preview button. I just accidentally hit save page and the page was incomplete. {{unsigned|rasengan0}}&lt;br /&gt;
&lt;br /&gt;
Also how do i add an image of a pokemon in-battle. {{unsigned|rasengan0}}&lt;br /&gt;
&lt;br /&gt;
yes thats exactly what i did. I used a pokemon modifier code and Screenshotted. {{unsigned|rasengan0}}&lt;br /&gt;
&lt;br /&gt;
eh - i can try to use an encouter code and steal trainer&#039;s pokemon if you would like a pokedex entry. i&#039;ve done it before. dont remember if the game froze or wat. {{unsigned|rasengan0}}&lt;br /&gt;
&lt;br /&gt;
is there a list of templates to use in like the height, weight, etc. that area. the gens, the moveset, yeah..--[[User:Rasengan0|Rasengan0]] 05:50, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Romanization ==&lt;br /&gt;
&lt;br /&gt;
I suggest you talk to this user before s/he continues making a mess... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#FF1111&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 21:48, 1 April 2010 (UTC)&lt;br /&gt;
:I did send them a talk page message.... --[[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 21:50, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Links to some Pokémon food products that could be added... ==&lt;br /&gt;
&lt;br /&gt;
I was searching for further Pokémon food products to add whilst browsing, and found this link  (http://www.hardrock-pokemon.com/PokemonCardAccessories/EeveeCandyTin) (which contains M&amp;amp;M-like candy), along with this (http://www.wizzywig.com/xcart/catalog/Meiji-Pokemon-Movie-Gummy-p-47315.html). Would you be able to help me find and add suitable, standard-format information about them to the article? (Usually, I would be able to do it without assistance, but lately it seems I have been suffering from a lack of self-confidence on Bulbapedia, probably caused by the HG/SS Server Overload gap.) [[User:Steph|Steph]] 22:24, 5 April 2010 (UTC)&lt;br /&gt;
:Sure, I can poke around the net for a little bit and maybe write some stuff up. I totally know what you mean re: confidence, I&#039;ve been finding it hard/weird to get back into editing :S --[[User:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt;&#039;&#039;&#039;Zesty&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Zesty Cactus|&amp;lt;span style=&amp;quot;color:#3CB371&amp;quot;&amp;gt;&#039;&#039;&#039;Cactus&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:28, 6 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokéwalker Edits ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the feedback, I&#039;ve modified the copy to omit &amp;quot;you&amp;quot;, &amp;quot;your&amp;quot; ~ and thanks for the welcome! &amp;lt;3&lt;/div&gt;</summary>
		<author><name>Suffen</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9walker&amp;diff=1048425</id>
		<title>Pokéwalker</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9walker&amp;diff=1048425"/>
		<updated>2010-04-07T05:55:58Z</updated>

		<summary type="html">&lt;p&gt;Suffen: /* Using more than one Pokéwalker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pokewalker.png|thumb|200px|The Pokéwalker]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pokéwalker&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケウォーカー&#039;&#039;&#039; &#039;&#039;Pokéwalker&#039;&#039;) is a {{wp|pedometer}} device bundled with {{game|HeartGold and SoulSilver|s}} that can interact with the games in various manners.&lt;br /&gt;
&lt;br /&gt;
Much as HeartGold and SoulSilver are remakes of the original {{2v2|Gold|Silver}}, the Pokéwalker could be considered to be somewhat of a remake of the [[Pokémon Pikachu 2]], which interacted in much the same way with the [[Generation II]] games. Unlike the Pokémon Pikachu 2, however, Pikachu is not the only Pokémon that can be interacted with, and Pokémon can actually be transferred to &#039;&#039;and&#039;&#039; from the Pokéwalker at any given point in time.&lt;br /&gt;
&lt;br /&gt;
Like the [[Pokémon Pikachu]] and its successor, the Pokéwalker uses a currency known as &amp;quot;watts&amp;quot; (shortened to &#039;&#039;w&#039;&#039;), which are obtained as the {{player}} walks with the device. Every 20 steps will earn the player one watt.&lt;br /&gt;
&lt;br /&gt;
Alongside the [[Johto Safari Zone]], the Pokéwalker allows for Pokémon normally unavailable until after the player has traveled to [[Kanto]], such as {{p|Murkrow}}, to be available before defeating the Elite Four.&lt;br /&gt;
&lt;br /&gt;
==Technical specs==&lt;br /&gt;
[[Image:Pokewalker artwork.png|thumb|300px|Artwork and features of the Pokéwalker]]&lt;br /&gt;
The Pokéwalker is a small device, 4.8 centimeters (1.9 inches) in diameter and 13.9 millimeters (0.5 inches) thick, weighing in at only 21 grams (0.75 ounces). It is portable, with an optional belt clip included with the system; a plain backing is installed out of the package and must be replaced using a Phillips-head screwdriver.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Pokéwalker gameplay boils down to simply walking around with the device so as to charge up watts, then utilizing the watts to purchase use of the [[Poké Radar]] and [[Dowsing MCHN]]. Up to three caught Pokémon and up to three found items may be stored at once: any more than that, and the player will have to decide which to get rid of. The step counter resets at midnight each day. The Pokéwalker&#039;s clock is synchronized with the game&#039;s clock every time the Pokéwalker connects to the game. Although the clock can be viewed on the Pokéwalker under the &amp;quot;Trainer Card&amp;quot; menu option, it can not be directly altered on the Pokéwalker device. The Pokéwalker&#039;s clock is set in military time and can not be changed to 12-hour style.&lt;br /&gt;
&lt;br /&gt;
From time to time, typically during the Pokéwalker&#039;s hibernation, the Pokémon stored in the Pokéwalker may react to something, displaying a face, a musical note, a heart, or an exclamation mark above the background of the route it&#039;s taking a stroll on. When that happens, the player must press the center button. Upon doing so, the player will receive either 10 watts (if it is a face), 20 watts (if it is a musical note), 50 watts (if it is a heart), or a random item from that route (if it is an exclamation mark). If there is no Pokémon stored in the Pokéwalker, the player might see a similar notice on the screen. If the middle button is pressed, a wild Pokémon might befriend the Trainer, which means it is instantly captured.&lt;br /&gt;
&lt;br /&gt;
===Poké Radar===&lt;br /&gt;
[[File:Pokewalker battling.png|thumb|left|150px|The battle screen]]&lt;br /&gt;
Each time the Poké Radar is used will cost the player 10 watts, and brings them to a screen containing four patches of grass. After a short period of time, an exclamation mark will appear above one of the patches.  The player must then use the side buttons to align the arrow with that bush and push the center button to look in that bush before time expires.  If the player successfully selects the bush with the exclamation mark, either a battle will begin or after a short random period of time an exclamation mark will appear above a bush again.  Again the player must select the bush at which time either battle will begin or after a short random period of time two exclamation marks will appear above a random bush.  If battle does not begin this time, finally three exclamation points will appear above one of the bushes.  Successfully selecting that bush will always begin a battle.  Taking too long to select the correct bush will instantly result in failure and the Poké Radar will need to be reused with 10 more watts to try again.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Exclamation Point&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Pokémon Group&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !&lt;br /&gt;
| Group C&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !&lt;br /&gt;
| Group C or Group B&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !!&lt;br /&gt;
| Group B or Group A&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !!!&lt;br /&gt;
| Group A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The battle system of the Pokéwalker is quite primitive, even compared to the [[Generation I]] games; each Pokémon utilizes their in-game menusprite in the battle, while each has only 4 HP. Only three choices are offered: Attack, Evade, or Catch. Attacking will cause the player&#039;s Pokémon to perform a basic tackle on the opponent (note that this is not the {{m|Tackle|move itself}}, and that type advantages and disadvantages play no role), while evading may cause the opponent&#039;s attack to miss. Evading successfully will result in attacking the opponent for one damage without receiving any. If the player&#039;s Pokémon evades but the opponent does not choose to attack, it will result in a &amp;quot;Stare down&amp;quot; between the two Pokémon. If multiple stare-downs occur in succession, it is likely the opponent will flee, though this is not always the case. The catch option will throw a Poké Ball at the wild Pokémon, which, if it is sufficiently weak enough, may be caught. Critical hits sometimes occur: these will take away 2 HP rather than the standard 1. If a Poké Ball is not successful in capturing the opponent Pokémon, it will flee, and the player&#039;s 10 watts will have been in vain. The same is true if the player&#039;s Pokémon defeats its opponent, while if the opponent defeats the player&#039;s Pokémon, up to ten watts will be lost (much as money is in the main series games after the defeat of the player&#039;s Pokémon).&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; width=&amp;quot;50px&amp;quot;| Player Action&lt;br /&gt;
! style=&amp;quot;background:#ed6374;&amp;quot; width=&amp;quot;50px&amp;quot;| Wild Pokémon Action&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; colspan=2 | Result&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=6 | Attack&lt;br /&gt;
| rowspan=2 | Attack&lt;br /&gt;
| Player&#039;s Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Evade&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Run&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Receive two damage (critical hit)&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=6 | Evade&lt;br /&gt;
| rowspan=2 | Attack&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Evade&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Run&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Run away&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Catch&lt;br /&gt;
| Succeed&lt;br /&gt;
| colspan=2 | Wild Pokémon is caught&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| Fail&lt;br /&gt;
| colspan=2 | Wild Pokémon runs away&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dowsing MCHN===&lt;br /&gt;
[[File:Pokewalker items.png|thumb|right|160px|Finding an item]]&lt;br /&gt;
Much like in the main games, the Dowsing MCHN will help the player find items in the wild. Each use of this function costs 3 watts, and the player has two chances to find an item hidden among six grass tufts. If the item is not found the first time, the Dowsing MCHN will tell the player if the item is close by or far away. If the item is close by then it is likely either to the direct right or the direct left of the first checked grass tuft. Likewise if the item is far away then the item is at least two grass tufts away in either direction. If the item is not found on the second search, the player will be out of luck and will have to pay an additional 3 watts to try again.&lt;br /&gt;
&lt;br /&gt;
==Advantageous types==&lt;br /&gt;
Each Pokéwalker route has three advantageous [[elemental type|elemental types]] which vary between routes, and have influence over the Pokéwalker&#039;s Poké Radar and Dowsing MCHN. When a Pokémon of an advantageous type is brought into a route, then the chance of finding rarer Pokémon when using the Poké Radar and items when using the Dowsing MCHN will slightly increase. In addition to making rarer Pokémon easier to find when using the Poké Radar, an advantageous type will lower the required step count for each Pokémon by 25%. This effect does not seem to apply to the Dowsing MCHN.&lt;br /&gt;
&lt;br /&gt;
==Routes==&lt;br /&gt;
[[File:Pokewalker areas.png|thumb|right|Selecting a route before sending a Pokémon]]&lt;br /&gt;
The Pokéwalker has 27 distinct routes that a player can have their Pokémon visit on sending them from HeartGold or SoulSilver. The main difference between them is the species of Pokémon that can be found using the Poké Radar. Two routes are unlocked from the start, while more can be unlocked by various means.&lt;br /&gt;
===Pre-[[National Pokédex]]===&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Refreshing Field}}&lt;br /&gt;
| Default&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Noisy Forest}}&lt;br /&gt;
| Default&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Rugged Road}}&lt;br /&gt;
| 50 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Beautiful Beach}}&lt;br /&gt;
| 200 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Suburban Area}}&lt;br /&gt;
| 500 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Dim Cave}}&lt;br /&gt;
| 1,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Blue Lake}}&lt;br /&gt;
| 2,000 watts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomleft: 5px&amp;quot; | {{pa|Town Outskirts}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomright: 5px&amp;quot; | 3,000 watts&lt;br /&gt;
|}&lt;br /&gt;
===Post-[[National Pokédex]]===&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Hoenn Field}}&lt;br /&gt;
| 5,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Warm Beach}}&lt;br /&gt;
| 7,500 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Volcano Path}}&lt;br /&gt;
| 10,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Treehouse}}&lt;br /&gt;
| 15,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Scary Cave}}&lt;br /&gt;
| 20,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Sinnoh Field}}&lt;br /&gt;
| 25,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Icy Mountain Rd.}}&lt;br /&gt;
| 30,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Big Forest}}&lt;br /&gt;
| 40,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|White Lake}}&lt;br /&gt;
| 50,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Stormy Beach}}&lt;br /&gt;
| 65,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Resort}}&lt;br /&gt;
| 80,000 watts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomleft: 5px&amp;quot; | {{pa|Quiet Cave}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomright: 5px&amp;quot; | 100,000 watts&lt;br /&gt;
|}&lt;br /&gt;
===Special===&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Beyond the Sea}}&lt;br /&gt;
| Obtaining a foreign Pokémon through the [[Global Terminal#Global Trade Station|GTS]]&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Night Sky&#039;s Edge}}&lt;br /&gt;
| Transferring a [[fateful encounter]] {{p|Jirachi}} to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Yellow Forest}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Rally}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Sightseeing}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Winner&#039;s Path}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomleft: 5px&amp;quot; | {{pa|Amity Meadow}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomright: 5px&amp;quot; | Currently unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
The Pokéwalker, like the Pokémon Pikachu 2, can communicate with other Pokéwalkers as well as with Pokémon HeartGold and SoulSilver. Unlike before, this exchange is not limited merely to watts, but also items and Pokémon.&lt;br /&gt;
&lt;br /&gt;
===With other Pokéwalkers===&lt;br /&gt;
If two Pokéwalkers are within range of each other, and infrared communications are activated, the two players&#039; Pokémon will interact, and each player will receive an item. Which items are given is based on the route the player is using at the time. A player can only link with the same person once per day. Similar to mixing records, once two players connect their Pokéwalkers, then their in-game team data at the time they sent their Pokémon to the Pokéwalker will also be passed to the other person. When a player then sends their Pokémon back to the games, then the person that they connected with and their team will appear in the basement of the [[Trainer House]] located in [[Viridian City]] so that they can be battled for one [[Battle Point]] once a day.&lt;br /&gt;
&lt;br /&gt;
===With HeartGold and SoulSilver===&lt;br /&gt;
[[File:PokéWalk.png|thumb|350px|Communication between a Pokéwalker and a [[Nintendo DSi]] with HeartGold or SoulSilver]]&lt;br /&gt;
Coming bundled with the games themselves, the Pokéwalker&#039;s most important means of communication is with a copy of Pokémon HeartGold or Pokémon SoulSilver. The Pokéwalker syncs with the time on the Nintendo DS system it links with. As long as a Pokémon is on the Pokéwalker, the specific game it came from is locked to that Pokéwalker, and will only send back to the same save file.&lt;br /&gt;
&lt;br /&gt;
After a sync with the games, any Pokémon caught in the Pokéwalker will be put into a PC box, while items found in the device will be placed into the bag&#039;s appropriate pocket. A diary will be kept on the game of specific events related to the Pokémon in the Pokéwalker.&lt;br /&gt;
&lt;br /&gt;
The Pokéwalker will connect to any DS system, be it the [[Nintendo DS|original Nintendo DS]], [[Nintendo DS Lite|DS Lite]],    [[Nintendo DSi|DSi]], or [[Nintendo DSi XL|DSi XL]] as the infrared receiver is in the game cartridge itself, rather than on the system (as was the case with the originals Gold, Silver, and Crystal themselves, cut off from communication with the Pokémon Pikachu 2 if not in a [[Game Boy Color]]).&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
===Returning a Pokémon===&lt;br /&gt;
A Pokémon can be restored to the game it was taken from if a Pokéwalker is lost or broken by pressing the following buttons at the Pokéwalker connection screen:&lt;br /&gt;
*Press and hold Up, Select, and R&lt;br /&gt;
&lt;br /&gt;
===Resetting a Pokéwalker===&lt;br /&gt;
At the Pokéwalker connection screen:&lt;br /&gt;
*Press and hold Down, X, and L&lt;br /&gt;
&lt;br /&gt;
===Replacing the battery===&lt;br /&gt;
The Pokéwalker uses a CR 2032 3V watch battery. Removing the battery will cause all steps taken and watts obtained to be cleared. The Pokémon inside will not be erased.&lt;br /&gt;
&lt;br /&gt;
===Replacing a Pokéwalker===&lt;br /&gt;
Nintendo has started selling individual Pokéwalkers, battery covers, and clip covers as replacements on their online store [http://store.nintendo.com/webapp/wcs/stores/servlet/SearchView?catalogId=10001&amp;amp;storeId=10001&amp;amp;langId=-1&amp;amp;currency=USD&amp;amp;ignoreCrumbs=&amp;amp;crumb1=&amp;amp;crumb1Ignore=&amp;amp;crumb2=&amp;amp;crumb2Ignore=&amp;amp;crumb3=&amp;amp;crumb3Ignore=&amp;amp;translateFrom=%C3%88%C3%89%C3%87&amp;amp;translateTo=EEC&amp;amp;usrSearchText=Pokewalker&amp;amp;searchText=POKEWALKER&amp;amp;selSrchType=&amp;amp;page=&amp;amp;view=&amp;amp;productId=&amp;amp;categoryId=&amp;amp;lastAction=&amp;amp;orderTotal=null&amp;amp;tranId=0&amp;amp;jktranid=&amp;amp;rpComment=&amp;amp;dropOff=&amp;amp;userSearchText=Pokewalker&amp;amp;bnSubmit.x=0&amp;amp;bnSubmit.y=0]. These replacements can be used with any HeartGold or SoulSilver game card, regardless of the default language.&lt;br /&gt;
&lt;br /&gt;
===Using more than one Pokéwalker===&lt;br /&gt;
It is possible to use the one game cartridge for multiple Pokéwalkers, however only one Pokémon is allowed to stroll at one time.&lt;br /&gt;
&lt;br /&gt;
*At the Pokéwalker connection screen Press and hold Down, X, and L . &lt;br /&gt;
*After the &amp;quot;Caution!&amp;quot; message, say &amp;quot;Yes&amp;quot; and connect the additional Pokéwalker (Not the original Pokéwalker previously registered with the game), this will reset and register the new Pokéwalker with the game &amp;amp; reset current walk and step counters in-game temporarily.&lt;br /&gt;
*Send over a Pokémon to the new Pokéwalker and return from stroll.&lt;br /&gt;
&lt;br /&gt;
Either Pokéwalkers can now sync with the game and when original Pokéwalker is connected for a stroll, the step count and original watt count should be restored.&lt;br /&gt;
&lt;br /&gt;
To have a Pokémon on the extra Pokéwalkers, a wild Pokémon from the selected walking route simply needs to &amp;quot;befriend&amp;quot; or join in the walk.&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
The Pokéwalker can communicate with other Players in several ways, including infrared communication, sending gifts to the other person&#039;s game, and fighting their Pokémon teams at the [[Trainer House]].&lt;br /&gt;
===Between Pokéwalkers===&lt;br /&gt;
Pokéwalkers can communicate with native Pokéwalkers and foreign Pokéwalkers; for example, an English Pokéwalker could communicate with a Japanese Pokéwalker. This works for all languages.&lt;br /&gt;
===Communicating with games===&lt;br /&gt;
Each Pokéwalker can send gifts to any game. However, the Pokémon on the Pokéwalker must return to the game it was sent from. &lt;br /&gt;
===Syncing with new games===&lt;br /&gt;
After resetting a Pokéwalker, it may be synced with another game.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that when synced with a new game, the Pokéwalker will become the language the game is. For example, if you synced a Pokéwalker that came with a Japanese game with an English game, after syncing, the Pokéwalker would be in English. This proves that very little data is stored on the Pokéwalker itself, most likely that only the Pokémon on it and the trainer&#039;s party is stored on it. The latter could be because you can fight trainers you&#039;ve gifted with at the [[Trainer House]] in [[Viridian City]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Pokéwalker&#039;s sprites are greyscale versions of the ones used in {{game|Diamond and Pearl|s}}, rather than the ones from {{game|Platinum}} or {{game|HeartGold and SoulSilver|s}}.&lt;br /&gt;
**This is of course with the exception of Platinum-exclusive and HeartGold and SoulSilver-exclusive alternate forms, such as Origin Forme {{p|Giratina}} or [[Spiky-eared Pichu]].&lt;br /&gt;
*The tall grass and alert exclamation point sprites used on the Radar screen of the Pokéwalker are reused sprites used in the original Gold and Silver. (Tall grass is from the [[National Park]], and the alert sprite is from a trainer battle.)&lt;br /&gt;
*In order to unlock all non-event routes, one would need to walk approximately 1000 miles (1609 km), assuming 2000 steps per mile, with the assumption that no watts are spent or received as gifts.[http://www.shapeup.org/shape/steps.php]&lt;br /&gt;
*If walking with the Pokéwalker the recommended 10,000 steps[http://www.accustep10000.org/what.htm] per day, it would take 200 days to unlock all the routes, with the assumption that no watts are spent or received as gifts.&lt;br /&gt;
*In the Pokéwalker, 20 steps equals 1 watt. Similarly, it takes approximately 20 steps to burn 1 calorie. [http://www.pittcountync.gov/depts/planning/cdwalk/pages/info.shtml]&lt;br /&gt;
*The Pokéwalker will record up to a maximum of 99999 steps a day, though watts will continue to be earned. Similarily, there is a limit of 9999 watts before some must be transferred or spent to earn more.&lt;br /&gt;
*When a Pokémon levels from a Pokéwalker, it does not evolve or learn moves when transferred.&lt;br /&gt;
*While viewing the Pokéwalker diary, the player can hear remixed versions of some music tracks that play in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{bulbanews|item}}&lt;br /&gt;
*[http://www.pokemon.co.jp/special/hgss/pokewalker/ On the official Japanese site]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon HeartGold and SoulSilver]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokéwalker]]&lt;br /&gt;
[[es:PokéWalker]]&lt;br /&gt;
[[fr:PokéWalker]]&lt;br /&gt;
[[ja:ポケウォーカー]]&lt;/div&gt;</summary>
		<author><name>Suffen</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9walker&amp;diff=1048422</id>
		<title>Pokéwalker</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9walker&amp;diff=1048422"/>
		<updated>2010-04-07T05:51:04Z</updated>

		<summary type="html">&lt;p&gt;Suffen: /* Using more than one Pokéwalker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pokewalker.png|thumb|200px|The Pokéwalker]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pokéwalker&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケウォーカー&#039;&#039;&#039; &#039;&#039;Pokéwalker&#039;&#039;) is a {{wp|pedometer}} device bundled with {{game|HeartGold and SoulSilver|s}} that can interact with the games in various manners.&lt;br /&gt;
&lt;br /&gt;
Much as HeartGold and SoulSilver are remakes of the original {{2v2|Gold|Silver}}, the Pokéwalker could be considered to be somewhat of a remake of the [[Pokémon Pikachu 2]], which interacted in much the same way with the [[Generation II]] games. Unlike the Pokémon Pikachu 2, however, Pikachu is not the only Pokémon that can be interacted with, and Pokémon can actually be transferred to &#039;&#039;and&#039;&#039; from the Pokéwalker at any given point in time.&lt;br /&gt;
&lt;br /&gt;
Like the [[Pokémon Pikachu]] and its successor, the Pokéwalker uses a currency known as &amp;quot;watts&amp;quot; (shortened to &#039;&#039;w&#039;&#039;), which are obtained as the {{player}} walks with the device. Every 20 steps will earn the player one watt.&lt;br /&gt;
&lt;br /&gt;
Alongside the [[Johto Safari Zone]], the Pokéwalker allows for Pokémon normally unavailable until after the player has traveled to [[Kanto]], such as {{p|Murkrow}}, to be available before defeating the Elite Four.&lt;br /&gt;
&lt;br /&gt;
==Technical specs==&lt;br /&gt;
[[Image:Pokewalker artwork.png|thumb|300px|Artwork and features of the Pokéwalker]]&lt;br /&gt;
The Pokéwalker is a small device, 4.8 centimeters (1.9 inches) in diameter and 13.9 millimeters (0.5 inches) thick, weighing in at only 21 grams (0.75 ounces). It is portable, with an optional belt clip included with the system; a plain backing is installed out of the package and must be replaced using a Phillips-head screwdriver.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Pokéwalker gameplay boils down to simply walking around with the device so as to charge up watts, then utilizing the watts to purchase use of the [[Poké Radar]] and [[Dowsing MCHN]]. Up to three caught Pokémon and up to three found items may be stored at once: any more than that, and the player will have to decide which to get rid of. The step counter resets at midnight each day. The Pokéwalker&#039;s clock is synchronized with the game&#039;s clock every time the Pokéwalker connects to the game. Although the clock can be viewed on the Pokéwalker under the &amp;quot;Trainer Card&amp;quot; menu option, it can not be directly altered on the Pokéwalker device. The Pokéwalker&#039;s clock is set in military time and can not be changed to 12-hour style.&lt;br /&gt;
&lt;br /&gt;
From time to time, typically during the Pokéwalker&#039;s hibernation, the Pokémon stored in the Pokéwalker may react to something, displaying a face, a musical note, a heart, or an exclamation mark above the background of the route it&#039;s taking a stroll on. When that happens, the player must press the center button. Upon doing so, the player will receive either 10 watts (if it is a face), 20 watts (if it is a musical note), 50 watts (if it is a heart), or a random item from that route (if it is an exclamation mark). If there is no Pokémon stored in the Pokéwalker, the player might see a similar notice on the screen. If the middle button is pressed, a wild Pokémon might befriend the Trainer, which means it is instantly captured.&lt;br /&gt;
&lt;br /&gt;
===Poké Radar===&lt;br /&gt;
[[File:Pokewalker battling.png|thumb|left|150px|The battle screen]]&lt;br /&gt;
Each time the Poké Radar is used will cost the player 10 watts, and brings them to a screen containing four patches of grass. After a short period of time, an exclamation mark will appear above one of the patches.  The player must then use the side buttons to align the arrow with that bush and push the center button to look in that bush before time expires.  If the player successfully selects the bush with the exclamation mark, either a battle will begin or after a short random period of time an exclamation mark will appear above a bush again.  Again the player must select the bush at which time either battle will begin or after a short random period of time two exclamation marks will appear above a random bush.  If battle does not begin this time, finally three exclamation points will appear above one of the bushes.  Successfully selecting that bush will always begin a battle.  Taking too long to select the correct bush will instantly result in failure and the Poké Radar will need to be reused with 10 more watts to try again.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Exclamation Point&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Pokémon Group&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !&lt;br /&gt;
| Group C&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !&lt;br /&gt;
| Group C or Group B&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !!&lt;br /&gt;
| Group B or Group A&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !!!&lt;br /&gt;
| Group A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The battle system of the Pokéwalker is quite primitive, even compared to the [[Generation I]] games; each Pokémon utilizes their in-game menusprite in the battle, while each has only 4 HP. Only three choices are offered: Attack, Evade, or Catch. Attacking will cause the player&#039;s Pokémon to perform a basic tackle on the opponent (note that this is not the {{m|Tackle|move itself}}, and that type advantages and disadvantages play no role), while evading may cause the opponent&#039;s attack to miss. Evading successfully will result in attacking the opponent for one damage without receiving any. If the player&#039;s Pokémon evades but the opponent does not choose to attack, it will result in a &amp;quot;Stare down&amp;quot; between the two Pokémon. If multiple stare-downs occur in succession, it is likely the opponent will flee, though this is not always the case. The catch option will throw a Poké Ball at the wild Pokémon, which, if it is sufficiently weak enough, may be caught. Critical hits sometimes occur: these will take away 2 HP rather than the standard 1. If a Poké Ball is not successful in capturing the opponent Pokémon, it will flee, and the player&#039;s 10 watts will have been in vain. The same is true if the player&#039;s Pokémon defeats its opponent, while if the opponent defeats the player&#039;s Pokémon, up to ten watts will be lost (much as money is in the main series games after the defeat of the player&#039;s Pokémon).&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; width=&amp;quot;50px&amp;quot;| Player Action&lt;br /&gt;
! style=&amp;quot;background:#ed6374;&amp;quot; width=&amp;quot;50px&amp;quot;| Wild Pokémon Action&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; colspan=2 | Result&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=6 | Attack&lt;br /&gt;
| rowspan=2 | Attack&lt;br /&gt;
| Player&#039;s Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Evade&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Run&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Receive two damage (critical hit)&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=6 | Evade&lt;br /&gt;
| rowspan=2 | Attack&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Evade&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Run&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Run away&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Catch&lt;br /&gt;
| Succeed&lt;br /&gt;
| colspan=2 | Wild Pokémon is caught&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| Fail&lt;br /&gt;
| colspan=2 | Wild Pokémon runs away&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dowsing MCHN===&lt;br /&gt;
[[File:Pokewalker items.png|thumb|right|160px|Finding an item]]&lt;br /&gt;
Much like in the main games, the Dowsing MCHN will help the player find items in the wild. Each use of this function costs 3 watts, and the player has two chances to find an item hidden among six grass tufts. If the item is not found the first time, the Dowsing MCHN will tell the player if the item is close by or far away. If the item is close by then it is likely either to the direct right or the direct left of the first checked grass tuft. Likewise if the item is far away then the item is at least two grass tufts away in either direction. If the item is not found on the second search, the player will be out of luck and will have to pay an additional 3 watts to try again.&lt;br /&gt;
&lt;br /&gt;
==Advantageous types==&lt;br /&gt;
Each Pokéwalker route has three advantageous [[elemental type|elemental types]] which vary between routes, and have influence over the Pokéwalker&#039;s Poké Radar and Dowsing MCHN. When a Pokémon of an advantageous type is brought into a route, then the chance of finding rarer Pokémon when using the Poké Radar and items when using the Dowsing MCHN will slightly increase. In addition to making rarer Pokémon easier to find when using the Poké Radar, an advantageous type will lower the required step count for each Pokémon by 25%. This effect does not seem to apply to the Dowsing MCHN.&lt;br /&gt;
&lt;br /&gt;
==Routes==&lt;br /&gt;
[[File:Pokewalker areas.png|thumb|right|Selecting a route before sending a Pokémon]]&lt;br /&gt;
The Pokéwalker has 27 distinct routes that a player can have their Pokémon visit on sending them from HeartGold or SoulSilver. The main difference between them is the species of Pokémon that can be found using the Poké Radar. Two routes are unlocked from the start, while more can be unlocked by various means.&lt;br /&gt;
===Pre-[[National Pokédex]]===&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Refreshing Field}}&lt;br /&gt;
| Default&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Noisy Forest}}&lt;br /&gt;
| Default&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Rugged Road}}&lt;br /&gt;
| 50 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Beautiful Beach}}&lt;br /&gt;
| 200 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Suburban Area}}&lt;br /&gt;
| 500 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Dim Cave}}&lt;br /&gt;
| 1,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Blue Lake}}&lt;br /&gt;
| 2,000 watts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomleft: 5px&amp;quot; | {{pa|Town Outskirts}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomright: 5px&amp;quot; | 3,000 watts&lt;br /&gt;
|}&lt;br /&gt;
===Post-[[National Pokédex]]===&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Hoenn Field}}&lt;br /&gt;
| 5,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Warm Beach}}&lt;br /&gt;
| 7,500 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Volcano Path}}&lt;br /&gt;
| 10,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Treehouse}}&lt;br /&gt;
| 15,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Scary Cave}}&lt;br /&gt;
| 20,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Sinnoh Field}}&lt;br /&gt;
| 25,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Icy Mountain Rd.}}&lt;br /&gt;
| 30,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Big Forest}}&lt;br /&gt;
| 40,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|White Lake}}&lt;br /&gt;
| 50,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Stormy Beach}}&lt;br /&gt;
| 65,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Resort}}&lt;br /&gt;
| 80,000 watts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomleft: 5px&amp;quot; | {{pa|Quiet Cave}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomright: 5px&amp;quot; | 100,000 watts&lt;br /&gt;
|}&lt;br /&gt;
===Special===&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Beyond the Sea}}&lt;br /&gt;
| Obtaining a foreign Pokémon through the [[Global Terminal#Global Trade Station|GTS]]&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Night Sky&#039;s Edge}}&lt;br /&gt;
| Transferring a [[fateful encounter]] {{p|Jirachi}} to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Yellow Forest}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Rally}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Sightseeing}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Winner&#039;s Path}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomleft: 5px&amp;quot; | {{pa|Amity Meadow}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomright: 5px&amp;quot; | Currently unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
The Pokéwalker, like the Pokémon Pikachu 2, can communicate with other Pokéwalkers as well as with Pokémon HeartGold and SoulSilver. Unlike before, this exchange is not limited merely to watts, but also items and Pokémon.&lt;br /&gt;
&lt;br /&gt;
===With other Pokéwalkers===&lt;br /&gt;
If two Pokéwalkers are within range of each other, and infrared communications are activated, the two players&#039; Pokémon will interact, and each player will receive an item. Which items are given is based on the route the player is using at the time. A player can only link with the same person once per day. Similar to mixing records, once two players connect their Pokéwalkers, then their in-game team data at the time they sent their Pokémon to the Pokéwalker will also be passed to the other person. When a player then sends their Pokémon back to the games, then the person that they connected with and their team will appear in the basement of the [[Trainer House]] located in [[Viridian City]] so that they can be battled for one [[Battle Point]] once a day.&lt;br /&gt;
&lt;br /&gt;
===With HeartGold and SoulSilver===&lt;br /&gt;
[[File:PokéWalk.png|thumb|350px|Communication between a Pokéwalker and a [[Nintendo DSi]] with HeartGold or SoulSilver]]&lt;br /&gt;
Coming bundled with the games themselves, the Pokéwalker&#039;s most important means of communication is with a copy of Pokémon HeartGold or Pokémon SoulSilver. The Pokéwalker syncs with the time on the Nintendo DS system it links with. As long as a Pokémon is on the Pokéwalker, the specific game it came from is locked to that Pokéwalker, and will only send back to the same save file.&lt;br /&gt;
&lt;br /&gt;
After a sync with the games, any Pokémon caught in the Pokéwalker will be put into a PC box, while items found in the device will be placed into the bag&#039;s appropriate pocket. A diary will be kept on the game of specific events related to the Pokémon in the Pokéwalker.&lt;br /&gt;
&lt;br /&gt;
The Pokéwalker will connect to any DS system, be it the [[Nintendo DS|original Nintendo DS]], [[Nintendo DS Lite|DS Lite]],    [[Nintendo DSi|DSi]], or [[Nintendo DSi XL|DSi XL]] as the infrared receiver is in the game cartridge itself, rather than on the system (as was the case with the originals Gold, Silver, and Crystal themselves, cut off from communication with the Pokémon Pikachu 2 if not in a [[Game Boy Color]]).&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
===Returning a Pokémon===&lt;br /&gt;
A Pokémon can be restored to the game it was taken from if a Pokéwalker is lost or broken by pressing the following buttons at the Pokéwalker connection screen:&lt;br /&gt;
*Press and hold Up, Select, and R&lt;br /&gt;
&lt;br /&gt;
===Resetting a Pokéwalker===&lt;br /&gt;
At the Pokéwalker connection screen:&lt;br /&gt;
*Press and hold Down, X, and L&lt;br /&gt;
&lt;br /&gt;
===Replacing the battery===&lt;br /&gt;
The Pokéwalker uses a CR 2032 3V watch battery. Removing the battery will cause all steps taken and watts obtained to be cleared. The Pokémon inside will not be erased.&lt;br /&gt;
&lt;br /&gt;
===Replacing a Pokéwalker===&lt;br /&gt;
Nintendo has started selling individual Pokéwalkers, battery covers, and clip covers as replacements on their online store [http://store.nintendo.com/webapp/wcs/stores/servlet/SearchView?catalogId=10001&amp;amp;storeId=10001&amp;amp;langId=-1&amp;amp;currency=USD&amp;amp;ignoreCrumbs=&amp;amp;crumb1=&amp;amp;crumb1Ignore=&amp;amp;crumb2=&amp;amp;crumb2Ignore=&amp;amp;crumb3=&amp;amp;crumb3Ignore=&amp;amp;translateFrom=%C3%88%C3%89%C3%87&amp;amp;translateTo=EEC&amp;amp;usrSearchText=Pokewalker&amp;amp;searchText=POKEWALKER&amp;amp;selSrchType=&amp;amp;page=&amp;amp;view=&amp;amp;productId=&amp;amp;categoryId=&amp;amp;lastAction=&amp;amp;orderTotal=null&amp;amp;tranId=0&amp;amp;jktranid=&amp;amp;rpComment=&amp;amp;dropOff=&amp;amp;userSearchText=Pokewalker&amp;amp;bnSubmit.x=0&amp;amp;bnSubmit.y=0]. These replacements can be used with any HeartGold or SoulSilver game card, regardless of the default language.&lt;br /&gt;
&lt;br /&gt;
===Using more than one Pokéwalker===&lt;br /&gt;
It is possible to use the one game cartridge for multiple Pokéwalkers, however only one Pokémon is allowed to stroll at one time.&lt;br /&gt;
&lt;br /&gt;
*At the Pokéwalker connection screen Press and hold Down, X, and L . &lt;br /&gt;
*After the &amp;quot;Caution!&amp;quot; message, say &amp;quot;Yes&amp;quot; and connect the additional Pokéwalker (Not the original Pokéwalker previously registered with your game), this will reset and register the new Pokéwalker with the game &amp;amp; reset current walk and step counters in-game temporarily.&lt;br /&gt;
*Send over a Pokémon to the new Pokéwalker and return from stroll.&lt;br /&gt;
&lt;br /&gt;
Either Pokéwalkers can now sync with the game and when original Pokéwalker is connected for a stroll, the step count and original watt count should be restored.&lt;br /&gt;
&lt;br /&gt;
To have a Pokémon on the extra Pokéwalkers, a wild Pokémon from the selected walking route simply needs to &amp;quot;befriend&amp;quot; or join in the walk.&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
The Pokéwalker can communicate with other Players in several ways, including infrared communication, sending gifts to the other person&#039;s game, and fighting their Pokémon teams at the [[Trainer House]].&lt;br /&gt;
===Between Pokéwalkers===&lt;br /&gt;
Pokéwalkers can communicate with native Pokéwalkers and foreign Pokéwalkers; for example, an English Pokéwalker could communicate with a Japanese Pokéwalker. This works for all languages.&lt;br /&gt;
===Communicating with games===&lt;br /&gt;
Each Pokéwalker can send gifts to any game. However, the Pokémon on the Pokéwalker must return to the game it was sent from. &lt;br /&gt;
===Syncing with new games===&lt;br /&gt;
After resetting a Pokéwalker, it may be synced with another game.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that when synced with a new game, the Pokéwalker will become the language the game is. For example, if you synced a Pokéwalker that came with a Japanese game with an English game, after syncing, the Pokéwalker would be in English. This proves that very little data is stored on the Pokéwalker itself, most likely that only the Pokémon on it and the trainer&#039;s party is stored on it. The latter could be because you can fight trainers you&#039;ve gifted with at the [[Trainer House]] in [[Viridian City]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Pokéwalker&#039;s sprites are greyscale versions of the ones used in {{game|Diamond and Pearl|s}}, rather than the ones from {{game|Platinum}} or {{game|HeartGold and SoulSilver|s}}.&lt;br /&gt;
**This is of course with the exception of Platinum-exclusive and HeartGold and SoulSilver-exclusive alternate forms, such as Origin Forme {{p|Giratina}} or [[Spiky-eared Pichu]].&lt;br /&gt;
*The tall grass and alert exclamation point sprites used on the Radar screen of the Pokéwalker are reused sprites used in the original Gold and Silver. (Tall grass is from the [[National Park]], and the alert sprite is from a trainer battle.)&lt;br /&gt;
*In order to unlock all non-event routes, one would need to walk approximately 1000 miles (1609 km), assuming 2000 steps per mile, with the assumption that no watts are spent or received as gifts.[http://www.shapeup.org/shape/steps.php]&lt;br /&gt;
*If walking with the Pokéwalker the recommended 10,000 steps[http://www.accustep10000.org/what.htm] per day, it would take 200 days to unlock all the routes, with the assumption that no watts are spent or received as gifts.&lt;br /&gt;
*In the Pokéwalker, 20 steps equals 1 watt. Similarly, it takes approximately 20 steps to burn 1 calorie. [http://www.pittcountync.gov/depts/planning/cdwalk/pages/info.shtml]&lt;br /&gt;
*The Pokéwalker will record up to a maximum of 99999 steps a day, though watts will continue to be earned. Similarily, there is a limit of 9999 watts before some must be transferred or spent to earn more.&lt;br /&gt;
*When a Pokémon levels from a Pokéwalker, it does not evolve or learn moves when transferred.&lt;br /&gt;
*While viewing the Pokéwalker diary, the player can hear remixed versions of some music tracks that play in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{bulbanews|item}}&lt;br /&gt;
*[http://www.pokemon.co.jp/special/hgss/pokewalker/ On the official Japanese site]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon HeartGold and SoulSilver]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokéwalker]]&lt;br /&gt;
[[es:PokéWalker]]&lt;br /&gt;
[[fr:PokéWalker]]&lt;br /&gt;
[[ja:ポケウォーカー]]&lt;/div&gt;</summary>
		<author><name>Suffen</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9walker&amp;diff=1048419</id>
		<title>Pokéwalker</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9walker&amp;diff=1048419"/>
		<updated>2010-04-07T05:49:18Z</updated>

		<summary type="html">&lt;p&gt;Suffen: /* Using more than one Pokéwalker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pokewalker.png|thumb|200px|The Pokéwalker]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pokéwalker&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケウォーカー&#039;&#039;&#039; &#039;&#039;Pokéwalker&#039;&#039;) is a {{wp|pedometer}} device bundled with {{game|HeartGold and SoulSilver|s}} that can interact with the games in various manners.&lt;br /&gt;
&lt;br /&gt;
Much as HeartGold and SoulSilver are remakes of the original {{2v2|Gold|Silver}}, the Pokéwalker could be considered to be somewhat of a remake of the [[Pokémon Pikachu 2]], which interacted in much the same way with the [[Generation II]] games. Unlike the Pokémon Pikachu 2, however, Pikachu is not the only Pokémon that can be interacted with, and Pokémon can actually be transferred to &#039;&#039;and&#039;&#039; from the Pokéwalker at any given point in time.&lt;br /&gt;
&lt;br /&gt;
Like the [[Pokémon Pikachu]] and its successor, the Pokéwalker uses a currency known as &amp;quot;watts&amp;quot; (shortened to &#039;&#039;w&#039;&#039;), which are obtained as the {{player}} walks with the device. Every 20 steps will earn the player one watt.&lt;br /&gt;
&lt;br /&gt;
Alongside the [[Johto Safari Zone]], the Pokéwalker allows for Pokémon normally unavailable until after the player has traveled to [[Kanto]], such as {{p|Murkrow}}, to be available before defeating the Elite Four.&lt;br /&gt;
&lt;br /&gt;
==Technical specs==&lt;br /&gt;
[[Image:Pokewalker artwork.png|thumb|300px|Artwork and features of the Pokéwalker]]&lt;br /&gt;
The Pokéwalker is a small device, 4.8 centimeters (1.9 inches) in diameter and 13.9 millimeters (0.5 inches) thick, weighing in at only 21 grams (0.75 ounces). It is portable, with an optional belt clip included with the system; a plain backing is installed out of the package and must be replaced using a Phillips-head screwdriver.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Pokéwalker gameplay boils down to simply walking around with the device so as to charge up watts, then utilizing the watts to purchase use of the [[Poké Radar]] and [[Dowsing MCHN]]. Up to three caught Pokémon and up to three found items may be stored at once: any more than that, and the player will have to decide which to get rid of. The step counter resets at midnight each day. The Pokéwalker&#039;s clock is synchronized with the game&#039;s clock every time the Pokéwalker connects to the game. Although the clock can be viewed on the Pokéwalker under the &amp;quot;Trainer Card&amp;quot; menu option, it can not be directly altered on the Pokéwalker device. The Pokéwalker&#039;s clock is set in military time and can not be changed to 12-hour style.&lt;br /&gt;
&lt;br /&gt;
From time to time, typically during the Pokéwalker&#039;s hibernation, the Pokémon stored in the Pokéwalker may react to something, displaying a face, a musical note, a heart, or an exclamation mark above the background of the route it&#039;s taking a stroll on. When that happens, the player must press the center button. Upon doing so, the player will receive either 10 watts (if it is a face), 20 watts (if it is a musical note), 50 watts (if it is a heart), or a random item from that route (if it is an exclamation mark). If there is no Pokémon stored in the Pokéwalker, the player might see a similar notice on the screen. If the middle button is pressed, a wild Pokémon might befriend the Trainer, which means it is instantly captured.&lt;br /&gt;
&lt;br /&gt;
===Poké Radar===&lt;br /&gt;
[[File:Pokewalker battling.png|thumb|left|150px|The battle screen]]&lt;br /&gt;
Each time the Poké Radar is used will cost the player 10 watts, and brings them to a screen containing four patches of grass. After a short period of time, an exclamation mark will appear above one of the patches.  The player must then use the side buttons to align the arrow with that bush and push the center button to look in that bush before time expires.  If the player successfully selects the bush with the exclamation mark, either a battle will begin or after a short random period of time an exclamation mark will appear above a bush again.  Again the player must select the bush at which time either battle will begin or after a short random period of time two exclamation marks will appear above a random bush.  If battle does not begin this time, finally three exclamation points will appear above one of the bushes.  Successfully selecting that bush will always begin a battle.  Taking too long to select the correct bush will instantly result in failure and the Poké Radar will need to be reused with 10 more watts to try again.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Exclamation Point&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Pokémon Group&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !&lt;br /&gt;
| Group C&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !&lt;br /&gt;
| Group C or Group B&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !!&lt;br /&gt;
| Group B or Group A&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !!!&lt;br /&gt;
| Group A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The battle system of the Pokéwalker is quite primitive, even compared to the [[Generation I]] games; each Pokémon utilizes their in-game menusprite in the battle, while each has only 4 HP. Only three choices are offered: Attack, Evade, or Catch. Attacking will cause the player&#039;s Pokémon to perform a basic tackle on the opponent (note that this is not the {{m|Tackle|move itself}}, and that type advantages and disadvantages play no role), while evading may cause the opponent&#039;s attack to miss. Evading successfully will result in attacking the opponent for one damage without receiving any. If the player&#039;s Pokémon evades but the opponent does not choose to attack, it will result in a &amp;quot;Stare down&amp;quot; between the two Pokémon. If multiple stare-downs occur in succession, it is likely the opponent will flee, though this is not always the case. The catch option will throw a Poké Ball at the wild Pokémon, which, if it is sufficiently weak enough, may be caught. Critical hits sometimes occur: these will take away 2 HP rather than the standard 1. If a Poké Ball is not successful in capturing the opponent Pokémon, it will flee, and the player&#039;s 10 watts will have been in vain. The same is true if the player&#039;s Pokémon defeats its opponent, while if the opponent defeats the player&#039;s Pokémon, up to ten watts will be lost (much as money is in the main series games after the defeat of the player&#039;s Pokémon).&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; width=&amp;quot;50px&amp;quot;| Player Action&lt;br /&gt;
! style=&amp;quot;background:#ed6374;&amp;quot; width=&amp;quot;50px&amp;quot;| Wild Pokémon Action&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; colspan=2 | Result&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=6 | Attack&lt;br /&gt;
| rowspan=2 | Attack&lt;br /&gt;
| Player&#039;s Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Evade&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Run&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Receive two damage (critical hit)&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=6 | Evade&lt;br /&gt;
| rowspan=2 | Attack&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Evade&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Run&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Run away&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Catch&lt;br /&gt;
| Succeed&lt;br /&gt;
| colspan=2 | Wild Pokémon is caught&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| Fail&lt;br /&gt;
| colspan=2 | Wild Pokémon runs away&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dowsing MCHN===&lt;br /&gt;
[[File:Pokewalker items.png|thumb|right|160px|Finding an item]]&lt;br /&gt;
Much like in the main games, the Dowsing MCHN will help the player find items in the wild. Each use of this function costs 3 watts, and the player has two chances to find an item hidden among six grass tufts. If the item is not found the first time, the Dowsing MCHN will tell the player if the item is close by or far away. If the item is close by then it is likely either to the direct right or the direct left of the first checked grass tuft. Likewise if the item is far away then the item is at least two grass tufts away in either direction. If the item is not found on the second search, the player will be out of luck and will have to pay an additional 3 watts to try again.&lt;br /&gt;
&lt;br /&gt;
==Advantageous types==&lt;br /&gt;
Each Pokéwalker route has three advantageous [[elemental type|elemental types]] which vary between routes, and have influence over the Pokéwalker&#039;s Poké Radar and Dowsing MCHN. When a Pokémon of an advantageous type is brought into a route, then the chance of finding rarer Pokémon when using the Poké Radar and items when using the Dowsing MCHN will slightly increase. In addition to making rarer Pokémon easier to find when using the Poké Radar, an advantageous type will lower the required step count for each Pokémon by 25%. This effect does not seem to apply to the Dowsing MCHN.&lt;br /&gt;
&lt;br /&gt;
==Routes==&lt;br /&gt;
[[File:Pokewalker areas.png|thumb|right|Selecting a route before sending a Pokémon]]&lt;br /&gt;
The Pokéwalker has 27 distinct routes that a player can have their Pokémon visit on sending them from HeartGold or SoulSilver. The main difference between them is the species of Pokémon that can be found using the Poké Radar. Two routes are unlocked from the start, while more can be unlocked by various means.&lt;br /&gt;
===Pre-[[National Pokédex]]===&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Refreshing Field}}&lt;br /&gt;
| Default&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Noisy Forest}}&lt;br /&gt;
| Default&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Rugged Road}}&lt;br /&gt;
| 50 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Beautiful Beach}}&lt;br /&gt;
| 200 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Suburban Area}}&lt;br /&gt;
| 500 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Dim Cave}}&lt;br /&gt;
| 1,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Blue Lake}}&lt;br /&gt;
| 2,000 watts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomleft: 5px&amp;quot; | {{pa|Town Outskirts}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomright: 5px&amp;quot; | 3,000 watts&lt;br /&gt;
|}&lt;br /&gt;
===Post-[[National Pokédex]]===&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Hoenn Field}}&lt;br /&gt;
| 5,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Warm Beach}}&lt;br /&gt;
| 7,500 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Volcano Path}}&lt;br /&gt;
| 10,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Treehouse}}&lt;br /&gt;
| 15,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Scary Cave}}&lt;br /&gt;
| 20,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Sinnoh Field}}&lt;br /&gt;
| 25,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Icy Mountain Rd.}}&lt;br /&gt;
| 30,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Big Forest}}&lt;br /&gt;
| 40,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|White Lake}}&lt;br /&gt;
| 50,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Stormy Beach}}&lt;br /&gt;
| 65,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Resort}}&lt;br /&gt;
| 80,000 watts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomleft: 5px&amp;quot; | {{pa|Quiet Cave}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomright: 5px&amp;quot; | 100,000 watts&lt;br /&gt;
|}&lt;br /&gt;
===Special===&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Beyond the Sea}}&lt;br /&gt;
| Obtaining a foreign Pokémon through the [[Global Terminal#Global Trade Station|GTS]]&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Night Sky&#039;s Edge}}&lt;br /&gt;
| Transferring a [[fateful encounter]] {{p|Jirachi}} to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Yellow Forest}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Rally}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Sightseeing}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Winner&#039;s Path}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomleft: 5px&amp;quot; | {{pa|Amity Meadow}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomright: 5px&amp;quot; | Currently unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
The Pokéwalker, like the Pokémon Pikachu 2, can communicate with other Pokéwalkers as well as with Pokémon HeartGold and SoulSilver. Unlike before, this exchange is not limited merely to watts, but also items and Pokémon.&lt;br /&gt;
&lt;br /&gt;
===With other Pokéwalkers===&lt;br /&gt;
If two Pokéwalkers are within range of each other, and infrared communications are activated, the two players&#039; Pokémon will interact, and each player will receive an item. Which items are given is based on the route the player is using at the time. A player can only link with the same person once per day. Similar to mixing records, once two players connect their Pokéwalkers, then their in-game team data at the time they sent their Pokémon to the Pokéwalker will also be passed to the other person. When a player then sends their Pokémon back to the games, then the person that they connected with and their team will appear in the basement of the [[Trainer House]] located in [[Viridian City]] so that they can be battled for one [[Battle Point]] once a day.&lt;br /&gt;
&lt;br /&gt;
===With HeartGold and SoulSilver===&lt;br /&gt;
[[File:PokéWalk.png|thumb|350px|Communication between a Pokéwalker and a [[Nintendo DSi]] with HeartGold or SoulSilver]]&lt;br /&gt;
Coming bundled with the games themselves, the Pokéwalker&#039;s most important means of communication is with a copy of Pokémon HeartGold or Pokémon SoulSilver. The Pokéwalker syncs with the time on the Nintendo DS system it links with. As long as a Pokémon is on the Pokéwalker, the specific game it came from is locked to that Pokéwalker, and will only send back to the same save file.&lt;br /&gt;
&lt;br /&gt;
After a sync with the games, any Pokémon caught in the Pokéwalker will be put into a PC box, while items found in the device will be placed into the bag&#039;s appropriate pocket. A diary will be kept on the game of specific events related to the Pokémon in the Pokéwalker.&lt;br /&gt;
&lt;br /&gt;
The Pokéwalker will connect to any DS system, be it the [[Nintendo DS|original Nintendo DS]], [[Nintendo DS Lite|DS Lite]],    [[Nintendo DSi|DSi]], or [[Nintendo DSi XL|DSi XL]] as the infrared receiver is in the game cartridge itself, rather than on the system (as was the case with the originals Gold, Silver, and Crystal themselves, cut off from communication with the Pokémon Pikachu 2 if not in a [[Game Boy Color]]).&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
===Returning a Pokémon===&lt;br /&gt;
A Pokémon can be restored to the game it was taken from if a Pokéwalker is lost or broken by pressing the following buttons at the Pokéwalker connection screen:&lt;br /&gt;
*Press and hold Up, Select, and R&lt;br /&gt;
&lt;br /&gt;
===Resetting a Pokéwalker===&lt;br /&gt;
At the Pokéwalker connection screen:&lt;br /&gt;
*Press and hold Down, X, and L&lt;br /&gt;
&lt;br /&gt;
===Replacing the battery===&lt;br /&gt;
The Pokéwalker uses a CR 2032 3V watch battery. Removing the battery will cause all steps taken and watts obtained to be cleared. The Pokémon inside will not be erased.&lt;br /&gt;
&lt;br /&gt;
===Replacing a Pokéwalker===&lt;br /&gt;
Nintendo has started selling individual Pokéwalkers, battery covers, and clip covers as replacements on their online store [http://store.nintendo.com/webapp/wcs/stores/servlet/SearchView?catalogId=10001&amp;amp;storeId=10001&amp;amp;langId=-1&amp;amp;currency=USD&amp;amp;ignoreCrumbs=&amp;amp;crumb1=&amp;amp;crumb1Ignore=&amp;amp;crumb2=&amp;amp;crumb2Ignore=&amp;amp;crumb3=&amp;amp;crumb3Ignore=&amp;amp;translateFrom=%C3%88%C3%89%C3%87&amp;amp;translateTo=EEC&amp;amp;usrSearchText=Pokewalker&amp;amp;searchText=POKEWALKER&amp;amp;selSrchType=&amp;amp;page=&amp;amp;view=&amp;amp;productId=&amp;amp;categoryId=&amp;amp;lastAction=&amp;amp;orderTotal=null&amp;amp;tranId=0&amp;amp;jktranid=&amp;amp;rpComment=&amp;amp;dropOff=&amp;amp;userSearchText=Pokewalker&amp;amp;bnSubmit.x=0&amp;amp;bnSubmit.y=0]. These replacements can be used with any HeartGold or SoulSilver game card, regardless of the default language.&lt;br /&gt;
&lt;br /&gt;
===Using more than one Pokéwalker===&lt;br /&gt;
It is possible to use the one game cartridge for multiple Pokéwalkers, however only one Pokémon is allowed to stroll at one time.&lt;br /&gt;
&lt;br /&gt;
*At the Pokéwalker connection screen Press and hold Down, X, and L . &lt;br /&gt;
*After the &amp;quot;Caution!&amp;quot; message, say &amp;quot;Yes&amp;quot; and connect the additional Pokéwalker (Not the original Pokéwalker previously registered with your game), this will reset and register the new Pokéwalker with the game &amp;amp; reset current walk and step counters in-game temporarily.&lt;br /&gt;
*Send over a Pokémon to the new Pokéwalker and return from stroll.&lt;br /&gt;
&lt;br /&gt;
It should now be possible to use either Pokéwalkers to sync with the game. When syncing the original Pokéwalker, the step count and original watt count should be restored.&lt;br /&gt;
&lt;br /&gt;
It is possible to have a Pokémon on the extra Pokéwalkers, a wild Pokémon from the selected walking route simply needs to &amp;quot;befriend&amp;quot; or join in the walk.&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
The Pokéwalker can communicate with other Players in several ways, including infrared communication, sending gifts to the other person&#039;s game, and fighting their Pokémon teams at the [[Trainer House]].&lt;br /&gt;
===Between Pokéwalkers===&lt;br /&gt;
Pokéwalkers can communicate with native Pokéwalkers and foreign Pokéwalkers; for example, an English Pokéwalker could communicate with a Japanese Pokéwalker. This works for all languages.&lt;br /&gt;
===Communicating with games===&lt;br /&gt;
Each Pokéwalker can send gifts to any game. However, the Pokémon on the Pokéwalker must return to the game it was sent from. &lt;br /&gt;
===Syncing with new games===&lt;br /&gt;
After resetting a Pokéwalker, it may be synced with another game.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that when synced with a new game, the Pokéwalker will become the language the game is. For example, if you synced a Pokéwalker that came with a Japanese game with an English game, after syncing, the Pokéwalker would be in English. This proves that very little data is stored on the Pokéwalker itself, most likely that only the Pokémon on it and the trainer&#039;s party is stored on it. The latter could be because you can fight trainers you&#039;ve gifted with at the [[Trainer House]] in [[Viridian City]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Pokéwalker&#039;s sprites are greyscale versions of the ones used in {{game|Diamond and Pearl|s}}, rather than the ones from {{game|Platinum}} or {{game|HeartGold and SoulSilver|s}}.&lt;br /&gt;
**This is of course with the exception of Platinum-exclusive and HeartGold and SoulSilver-exclusive alternate forms, such as Origin Forme {{p|Giratina}} or [[Spiky-eared Pichu]].&lt;br /&gt;
*The tall grass and alert exclamation point sprites used on the Radar screen of the Pokéwalker are reused sprites used in the original Gold and Silver. (Tall grass is from the [[National Park]], and the alert sprite is from a trainer battle.)&lt;br /&gt;
*In order to unlock all non-event routes, one would need to walk approximately 1000 miles (1609 km), assuming 2000 steps per mile, with the assumption that no watts are spent or received as gifts.[http://www.shapeup.org/shape/steps.php]&lt;br /&gt;
*If walking with the Pokéwalker the recommended 10,000 steps[http://www.accustep10000.org/what.htm] per day, it would take 200 days to unlock all the routes, with the assumption that no watts are spent or received as gifts.&lt;br /&gt;
*In the Pokéwalker, 20 steps equals 1 watt. Similarly, it takes approximately 20 steps to burn 1 calorie. [http://www.pittcountync.gov/depts/planning/cdwalk/pages/info.shtml]&lt;br /&gt;
*The Pokéwalker will record up to a maximum of 99999 steps a day, though watts will continue to be earned. Similarily, there is a limit of 9999 watts before some must be transferred or spent to earn more.&lt;br /&gt;
*When a Pokémon levels from a Pokéwalker, it does not evolve or learn moves when transferred.&lt;br /&gt;
*While viewing the Pokéwalker diary, the player can hear remixed versions of some music tracks that play in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{bulbanews|item}}&lt;br /&gt;
*[http://www.pokemon.co.jp/special/hgss/pokewalker/ On the official Japanese site]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon HeartGold and SoulSilver]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokéwalker]]&lt;br /&gt;
[[es:PokéWalker]]&lt;br /&gt;
[[fr:PokéWalker]]&lt;br /&gt;
[[ja:ポケウォーカー]]&lt;/div&gt;</summary>
		<author><name>Suffen</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9walker&amp;diff=1048411</id>
		<title>Pokéwalker</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9walker&amp;diff=1048411"/>
		<updated>2010-04-07T05:41:53Z</updated>

		<summary type="html">&lt;p&gt;Suffen: /* Using more than one Pokéwalker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pokewalker.png|thumb|200px|The Pokéwalker]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pokéwalker&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケウォーカー&#039;&#039;&#039; &#039;&#039;Pokéwalker&#039;&#039;) is a {{wp|pedometer}} device bundled with {{game|HeartGold and SoulSilver|s}} that can interact with the games in various manners.&lt;br /&gt;
&lt;br /&gt;
Much as HeartGold and SoulSilver are remakes of the original {{2v2|Gold|Silver}}, the Pokéwalker could be considered to be somewhat of a remake of the [[Pokémon Pikachu 2]], which interacted in much the same way with the [[Generation II]] games. Unlike the Pokémon Pikachu 2, however, Pikachu is not the only Pokémon that can be interacted with, and Pokémon can actually be transferred to &#039;&#039;and&#039;&#039; from the Pokéwalker at any given point in time.&lt;br /&gt;
&lt;br /&gt;
Like the [[Pokémon Pikachu]] and its successor, the Pokéwalker uses a currency known as &amp;quot;watts&amp;quot; (shortened to &#039;&#039;w&#039;&#039;), which are obtained as the {{player}} walks with the device. Every 20 steps will earn the player one watt.&lt;br /&gt;
&lt;br /&gt;
Alongside the [[Johto Safari Zone]], the Pokéwalker allows for Pokémon normally unavailable until after the player has traveled to [[Kanto]], such as {{p|Murkrow}}, to be available before defeating the Elite Four.&lt;br /&gt;
&lt;br /&gt;
==Technical specs==&lt;br /&gt;
[[Image:Pokewalker artwork.png|thumb|300px|Artwork and features of the Pokéwalker]]&lt;br /&gt;
The Pokéwalker is a small device, 4.8 centimeters (1.9 inches) in diameter and 13.9 millimeters (0.5 inches) thick, weighing in at only 21 grams (0.75 ounces). It is portable, with an optional belt clip included with the system; a plain backing is installed out of the package and must be replaced using a Phillips-head screwdriver.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Pokéwalker gameplay boils down to simply walking around with the device so as to charge up watts, then utilizing the watts to purchase use of the [[Poké Radar]] and [[Dowsing MCHN]]. Up to three caught Pokémon and up to three found items may be stored at once: any more than that, and the player will have to decide which to get rid of. The step counter resets at midnight each day. The Pokéwalker&#039;s clock is synchronized with the game&#039;s clock every time the Pokéwalker connects to the game. Although the clock can be viewed on the Pokéwalker under the &amp;quot;Trainer Card&amp;quot; menu option, it can not be directly altered on the Pokéwalker device. The Pokéwalker&#039;s clock is set in military time and can not be changed to 12-hour style.&lt;br /&gt;
&lt;br /&gt;
From time to time, typically during the Pokéwalker&#039;s hibernation, the Pokémon stored in the Pokéwalker may react to something, displaying a face, a musical note, a heart, or an exclamation mark above the background of the route it&#039;s taking a stroll on. When that happens, the player must press the center button. Upon doing so, the player will receive either 10 watts (if it is a face), 20 watts (if it is a musical note), 50 watts (if it is a heart), or a random item from that route (if it is an exclamation mark). If there is no Pokémon stored in the Pokéwalker, the player might see a similar notice on the screen. If the middle button is pressed, a wild Pokémon might befriend the Trainer, which means it is instantly captured.&lt;br /&gt;
&lt;br /&gt;
===Poké Radar===&lt;br /&gt;
[[File:Pokewalker battling.png|thumb|left|150px|The battle screen]]&lt;br /&gt;
Each time the Poké Radar is used will cost the player 10 watts, and brings them to a screen containing four patches of grass. After a short period of time, an exclamation mark will appear above one of the patches.  The player must then use the side buttons to align the arrow with that bush and push the center button to look in that bush before time expires.  If the player successfully selects the bush with the exclamation mark, either a battle will begin or after a short random period of time an exclamation mark will appear above a bush again.  Again the player must select the bush at which time either battle will begin or after a short random period of time two exclamation marks will appear above a random bush.  If battle does not begin this time, finally three exclamation points will appear above one of the bushes.  Successfully selecting that bush will always begin a battle.  Taking too long to select the correct bush will instantly result in failure and the Poké Radar will need to be reused with 10 more watts to try again.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Exclamation Point&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Pokémon Group&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !&lt;br /&gt;
| Group C&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !&lt;br /&gt;
| Group C or Group B&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !!&lt;br /&gt;
| Group B or Group A&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !!!&lt;br /&gt;
| Group A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The battle system of the Pokéwalker is quite primitive, even compared to the [[Generation I]] games; each Pokémon utilizes their in-game menusprite in the battle, while each has only 4 HP. Only three choices are offered: Attack, Evade, or Catch. Attacking will cause the player&#039;s Pokémon to perform a basic tackle on the opponent (note that this is not the {{m|Tackle|move itself}}, and that type advantages and disadvantages play no role), while evading may cause the opponent&#039;s attack to miss. Evading successfully will result in attacking the opponent for one damage without receiving any. If the player&#039;s Pokémon evades but the opponent does not choose to attack, it will result in a &amp;quot;Stare down&amp;quot; between the two Pokémon. If multiple stare-downs occur in succession, it is likely the opponent will flee, though this is not always the case. The catch option will throw a Poké Ball at the wild Pokémon, which, if it is sufficiently weak enough, may be caught. Critical hits sometimes occur: these will take away 2 HP rather than the standard 1. If a Poké Ball is not successful in capturing the opponent Pokémon, it will flee, and the player&#039;s 10 watts will have been in vain. The same is true if the player&#039;s Pokémon defeats its opponent, while if the opponent defeats the player&#039;s Pokémon, up to ten watts will be lost (much as money is in the main series games after the defeat of the player&#039;s Pokémon).&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; width=&amp;quot;50px&amp;quot;| Player Action&lt;br /&gt;
! style=&amp;quot;background:#ed6374;&amp;quot; width=&amp;quot;50px&amp;quot;| Wild Pokémon Action&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; colspan=2 | Result&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=6 | Attack&lt;br /&gt;
| rowspan=2 | Attack&lt;br /&gt;
| Player&#039;s Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Evade&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Run&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Receive two damage (critical hit)&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=6 | Evade&lt;br /&gt;
| rowspan=2 | Attack&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Evade&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Run&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Run away&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Catch&lt;br /&gt;
| Succeed&lt;br /&gt;
| colspan=2 | Wild Pokémon is caught&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| Fail&lt;br /&gt;
| colspan=2 | Wild Pokémon runs away&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dowsing MCHN===&lt;br /&gt;
[[File:Pokewalker items.png|thumb|right|160px|Finding an item]]&lt;br /&gt;
Much like in the main games, the Dowsing MCHN will help the player find items in the wild. Each use of this function costs 3 watts, and the player has two chances to find an item hidden among six grass tufts. If the item is not found the first time, the Dowsing MCHN will tell the player if the item is close by or far away. If the item is close by then it is likely either to the direct right or the direct left of the first checked grass tuft. Likewise if the item is far away then the item is at least two grass tufts away in either direction. If the item is not found on the second search, the player will be out of luck and will have to pay an additional 3 watts to try again.&lt;br /&gt;
&lt;br /&gt;
==Advantageous types==&lt;br /&gt;
Each Pokéwalker route has three advantageous [[elemental type|elemental types]] which vary between routes, and have influence over the Pokéwalker&#039;s Poké Radar and Dowsing MCHN. When a Pokémon of an advantageous type is brought into a route, then the chance of finding rarer Pokémon when using the Poké Radar and items when using the Dowsing MCHN will slightly increase. In addition to making rarer Pokémon easier to find when using the Poké Radar, an advantageous type will lower the required step count for each Pokémon by 25%. This effect does not seem to apply to the Dowsing MCHN.&lt;br /&gt;
&lt;br /&gt;
==Routes==&lt;br /&gt;
[[File:Pokewalker areas.png|thumb|right|Selecting a route before sending a Pokémon]]&lt;br /&gt;
The Pokéwalker has 27 distinct routes that a player can have their Pokémon visit on sending them from HeartGold or SoulSilver. The main difference between them is the species of Pokémon that can be found using the Poké Radar. Two routes are unlocked from the start, while more can be unlocked by various means.&lt;br /&gt;
===Pre-[[National Pokédex]]===&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Refreshing Field}}&lt;br /&gt;
| Default&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Noisy Forest}}&lt;br /&gt;
| Default&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Rugged Road}}&lt;br /&gt;
| 50 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Beautiful Beach}}&lt;br /&gt;
| 200 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Suburban Area}}&lt;br /&gt;
| 500 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Dim Cave}}&lt;br /&gt;
| 1,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Blue Lake}}&lt;br /&gt;
| 2,000 watts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomleft: 5px&amp;quot; | {{pa|Town Outskirts}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomright: 5px&amp;quot; | 3,000 watts&lt;br /&gt;
|}&lt;br /&gt;
===Post-[[National Pokédex]]===&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Hoenn Field}}&lt;br /&gt;
| 5,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Warm Beach}}&lt;br /&gt;
| 7,500 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Volcano Path}}&lt;br /&gt;
| 10,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Treehouse}}&lt;br /&gt;
| 15,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Scary Cave}}&lt;br /&gt;
| 20,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Sinnoh Field}}&lt;br /&gt;
| 25,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Icy Mountain Rd.}}&lt;br /&gt;
| 30,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Big Forest}}&lt;br /&gt;
| 40,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|White Lake}}&lt;br /&gt;
| 50,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Stormy Beach}}&lt;br /&gt;
| 65,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Resort}}&lt;br /&gt;
| 80,000 watts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomleft: 5px&amp;quot; | {{pa|Quiet Cave}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomright: 5px&amp;quot; | 100,000 watts&lt;br /&gt;
|}&lt;br /&gt;
===Special===&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Beyond the Sea}}&lt;br /&gt;
| Obtaining a foreign Pokémon through the [[Global Terminal#Global Trade Station|GTS]]&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Night Sky&#039;s Edge}}&lt;br /&gt;
| Transferring a [[fateful encounter]] {{p|Jirachi}} to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Yellow Forest}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Rally}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Sightseeing}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Winner&#039;s Path}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomleft: 5px&amp;quot; | {{pa|Amity Meadow}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomright: 5px&amp;quot; | Currently unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
The Pokéwalker, like the Pokémon Pikachu 2, can communicate with other Pokéwalkers as well as with Pokémon HeartGold and SoulSilver. Unlike before, this exchange is not limited merely to watts, but also items and Pokémon.&lt;br /&gt;
&lt;br /&gt;
===With other Pokéwalkers===&lt;br /&gt;
If two Pokéwalkers are within range of each other, and infrared communications are activated, the two players&#039; Pokémon will interact, and each player will receive an item. Which items are given is based on the route the player is using at the time. A player can only link with the same person once per day. Similar to mixing records, once two players connect their Pokéwalkers, then their in-game team data at the time they sent their Pokémon to the Pokéwalker will also be passed to the other person. When a player then sends their Pokémon back to the games, then the person that they connected with and their team will appear in the basement of the [[Trainer House]] located in [[Viridian City]] so that they can be battled for one [[Battle Point]] once a day.&lt;br /&gt;
&lt;br /&gt;
===With HeartGold and SoulSilver===&lt;br /&gt;
[[File:PokéWalk.png|thumb|350px|Communication between a Pokéwalker and a [[Nintendo DSi]] with HeartGold or SoulSilver]]&lt;br /&gt;
Coming bundled with the games themselves, the Pokéwalker&#039;s most important means of communication is with a copy of Pokémon HeartGold or Pokémon SoulSilver. The Pokéwalker syncs with the time on the Nintendo DS system it links with. As long as a Pokémon is on the Pokéwalker, the specific game it came from is locked to that Pokéwalker, and will only send back to the same save file.&lt;br /&gt;
&lt;br /&gt;
After a sync with the games, any Pokémon caught in the Pokéwalker will be put into a PC box, while items found in the device will be placed into the bag&#039;s appropriate pocket. A diary will be kept on the game of specific events related to the Pokémon in the Pokéwalker.&lt;br /&gt;
&lt;br /&gt;
The Pokéwalker will connect to any DS system, be it the [[Nintendo DS|original Nintendo DS]], [[Nintendo DS Lite|DS Lite]],    [[Nintendo DSi|DSi]], or [[Nintendo DSi XL|DSi XL]] as the infrared receiver is in the game cartridge itself, rather than on the system (as was the case with the originals Gold, Silver, and Crystal themselves, cut off from communication with the Pokémon Pikachu 2 if not in a [[Game Boy Color]]).&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
===Returning a Pokémon===&lt;br /&gt;
A Pokémon can be restored to the game it was taken from if a Pokéwalker is lost or broken by pressing the following buttons at the Pokéwalker connection screen:&lt;br /&gt;
*Press and hold Up, Select, and R&lt;br /&gt;
&lt;br /&gt;
===Resetting a Pokéwalker===&lt;br /&gt;
At the Pokéwalker connection screen:&lt;br /&gt;
*Press and hold Down, X, and L&lt;br /&gt;
&lt;br /&gt;
===Replacing the battery===&lt;br /&gt;
The Pokéwalker uses a CR 2032 3V watch battery. Removing the battery will cause all steps taken and watts obtained to be cleared. The Pokémon inside will not be erased.&lt;br /&gt;
&lt;br /&gt;
===Replacing a Pokéwalker===&lt;br /&gt;
Nintendo has started selling individual Pokéwalkers, battery covers, and clip covers as replacements on their online store [http://store.nintendo.com/webapp/wcs/stores/servlet/SearchView?catalogId=10001&amp;amp;storeId=10001&amp;amp;langId=-1&amp;amp;currency=USD&amp;amp;ignoreCrumbs=&amp;amp;crumb1=&amp;amp;crumb1Ignore=&amp;amp;crumb2=&amp;amp;crumb2Ignore=&amp;amp;crumb3=&amp;amp;crumb3Ignore=&amp;amp;translateFrom=%C3%88%C3%89%C3%87&amp;amp;translateTo=EEC&amp;amp;usrSearchText=Pokewalker&amp;amp;searchText=POKEWALKER&amp;amp;selSrchType=&amp;amp;page=&amp;amp;view=&amp;amp;productId=&amp;amp;categoryId=&amp;amp;lastAction=&amp;amp;orderTotal=null&amp;amp;tranId=0&amp;amp;jktranid=&amp;amp;rpComment=&amp;amp;dropOff=&amp;amp;userSearchText=Pokewalker&amp;amp;bnSubmit.x=0&amp;amp;bnSubmit.y=0]. These replacements can be used with any HeartGold or SoulSilver game card, regardless of the default language.&lt;br /&gt;
&lt;br /&gt;
===Using more than one Pokéwalker===&lt;br /&gt;
It is possible to use the one game cartridge for multiple Pokéwalkers, however you will only be able to set out with one Pokémon from your game at a time.&lt;br /&gt;
&lt;br /&gt;
*At the Pokéwalker connection screen Press and hold Down, X, and L . &lt;br /&gt;
*After the &amp;quot;Caution!&amp;quot; message, say &amp;quot;Yes&amp;quot; and connect your additional Pokéwalker (Not your original Pokéwalker or one you&#039;ve already registered with your game previously), this will reset and register your new Pokéwalker with your game &amp;amp; reset your walk and step counters in-game temporarily.&lt;br /&gt;
*Send over a Pokémon to your new Pokéwalker and return from stroll.&lt;br /&gt;
&lt;br /&gt;
You should now be able to use either Pokéwalker to sync with your game. When you sync your original Pokéwalker, your step count and original watt count should be restored.&lt;br /&gt;
&lt;br /&gt;
It is possible to have a Pokémon on your secondary Pokéwalker, a wild Pokémon from your walking route simply needs to befriend you.&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
The Pokéwalker can communicate with other Players in several ways, including infrared communication, sending gifts to the other person&#039;s game, and fighting their Pokémon teams at the [[Trainer House]].&lt;br /&gt;
===Between Pokéwalkers===&lt;br /&gt;
Pokéwalkers can communicate with native Pokéwalkers and foreign Pokéwalkers; for example, an English Pokéwalker could communicate with a Japanese Pokéwalker. This works for all languages.&lt;br /&gt;
===Communicating with games===&lt;br /&gt;
Each Pokéwalker can send gifts to any game. However, the Pokémon on the Pokéwalker must return to the game it was sent from. &lt;br /&gt;
===Syncing with new games===&lt;br /&gt;
After resetting a Pokéwalker, it may be synced with another game.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that when synced with a new game, the Pokéwalker will become the language the game is. For example, if you synced a Pokéwalker that came with a Japanese game with an English game, after syncing, the Pokéwalker would be in English. This proves that very little data is stored on the Pokéwalker itself, most likely that only the Pokémon on it and the trainer&#039;s party is stored on it. The latter could be because you can fight trainers you&#039;ve gifted with at the [[Trainer House]] in [[Viridian City]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Pokéwalker&#039;s sprites are greyscale versions of the ones used in {{game|Diamond and Pearl|s}}, rather than the ones from {{game|Platinum}} or {{game|HeartGold and SoulSilver|s}}.&lt;br /&gt;
**This is of course with the exception of Platinum-exclusive and HeartGold and SoulSilver-exclusive alternate forms, such as Origin Forme {{p|Giratina}} or [[Spiky-eared Pichu]].&lt;br /&gt;
*The tall grass and alert exclamation point sprites used on the Radar screen of the Pokéwalker are reused sprites used in the original Gold and Silver. (Tall grass is from the [[National Park]], and the alert sprite is from a trainer battle.)&lt;br /&gt;
*In order to unlock all non-event routes, one would need to walk approximately 1000 miles (1609 km), assuming 2000 steps per mile, with the assumption that no watts are spent or received as gifts.[http://www.shapeup.org/shape/steps.php]&lt;br /&gt;
*If walking with the Pokéwalker the recommended 10,000 steps[http://www.accustep10000.org/what.htm] per day, it would take 200 days to unlock all the routes, with the assumption that no watts are spent or received as gifts.&lt;br /&gt;
*In the Pokéwalker, 20 steps equals 1 watt. Similarly, it takes approximately 20 steps to burn 1 calorie. [http://www.pittcountync.gov/depts/planning/cdwalk/pages/info.shtml]&lt;br /&gt;
*The Pokéwalker will record up to a maximum of 99999 steps a day, though watts will continue to be earned. Similarily, there is a limit of 9999 watts before some must be transferred or spent to earn more.&lt;br /&gt;
*When a Pokémon levels from a Pokéwalker, it does not evolve or learn moves when transferred.&lt;br /&gt;
*While viewing the Pokéwalker diary, the player can hear remixed versions of some music tracks that play in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{bulbanews|item}}&lt;br /&gt;
*[http://www.pokemon.co.jp/special/hgss/pokewalker/ On the official Japanese site]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon HeartGold and SoulSilver]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokéwalker]]&lt;br /&gt;
[[es:PokéWalker]]&lt;br /&gt;
[[fr:PokéWalker]]&lt;br /&gt;
[[ja:ポケウォーカー]]&lt;/div&gt;</summary>
		<author><name>Suffen</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9walker&amp;diff=1048407</id>
		<title>Pokéwalker</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9walker&amp;diff=1048407"/>
		<updated>2010-04-07T05:38:00Z</updated>

		<summary type="html">&lt;p&gt;Suffen: /* Using more than one Pokéwalker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pokewalker.png|thumb|200px|The Pokéwalker]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pokéwalker&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケウォーカー&#039;&#039;&#039; &#039;&#039;Pokéwalker&#039;&#039;) is a {{wp|pedometer}} device bundled with {{game|HeartGold and SoulSilver|s}} that can interact with the games in various manners.&lt;br /&gt;
&lt;br /&gt;
Much as HeartGold and SoulSilver are remakes of the original {{2v2|Gold|Silver}}, the Pokéwalker could be considered to be somewhat of a remake of the [[Pokémon Pikachu 2]], which interacted in much the same way with the [[Generation II]] games. Unlike the Pokémon Pikachu 2, however, Pikachu is not the only Pokémon that can be interacted with, and Pokémon can actually be transferred to &#039;&#039;and&#039;&#039; from the Pokéwalker at any given point in time.&lt;br /&gt;
&lt;br /&gt;
Like the [[Pokémon Pikachu]] and its successor, the Pokéwalker uses a currency known as &amp;quot;watts&amp;quot; (shortened to &#039;&#039;w&#039;&#039;), which are obtained as the {{player}} walks with the device. Every 20 steps will earn the player one watt.&lt;br /&gt;
&lt;br /&gt;
Alongside the [[Johto Safari Zone]], the Pokéwalker allows for Pokémon normally unavailable until after the player has traveled to [[Kanto]], such as {{p|Murkrow}}, to be available before defeating the Elite Four.&lt;br /&gt;
&lt;br /&gt;
==Technical specs==&lt;br /&gt;
[[Image:Pokewalker artwork.png|thumb|300px|Artwork and features of the Pokéwalker]]&lt;br /&gt;
The Pokéwalker is a small device, 4.8 centimeters (1.9 inches) in diameter and 13.9 millimeters (0.5 inches) thick, weighing in at only 21 grams (0.75 ounces). It is portable, with an optional belt clip included with the system; a plain backing is installed out of the package and must be replaced using a Phillips-head screwdriver.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Pokéwalker gameplay boils down to simply walking around with the device so as to charge up watts, then utilizing the watts to purchase use of the [[Poké Radar]] and [[Dowsing MCHN]]. Up to three caught Pokémon and up to three found items may be stored at once: any more than that, and the player will have to decide which to get rid of. The step counter resets at midnight each day. The Pokéwalker&#039;s clock is synchronized with the game&#039;s clock every time the Pokéwalker connects to the game. Although the clock can be viewed on the Pokéwalker under the &amp;quot;Trainer Card&amp;quot; menu option, it can not be directly altered on the Pokéwalker device. The Pokéwalker&#039;s clock is set in military time and can not be changed to 12-hour style.&lt;br /&gt;
&lt;br /&gt;
From time to time, typically during the Pokéwalker&#039;s hibernation, the Pokémon stored in the Pokéwalker may react to something, displaying a face, a musical note, a heart, or an exclamation mark above the background of the route it&#039;s taking a stroll on. When that happens, the player must press the center button. Upon doing so, the player will receive either 10 watts (if it is a face), 20 watts (if it is a musical note), 50 watts (if it is a heart), or a random item from that route (if it is an exclamation mark). If there is no Pokémon stored in the Pokéwalker, the player might see a similar notice on the screen. If the middle button is pressed, a wild Pokémon might befriend the Trainer, which means it is instantly captured.&lt;br /&gt;
&lt;br /&gt;
===Poké Radar===&lt;br /&gt;
[[File:Pokewalker battling.png|thumb|left|150px|The battle screen]]&lt;br /&gt;
Each time the Poké Radar is used will cost the player 10 watts, and brings them to a screen containing four patches of grass. After a short period of time, an exclamation mark will appear above one of the patches.  The player must then use the side buttons to align the arrow with that bush and push the center button to look in that bush before time expires.  If the player successfully selects the bush with the exclamation mark, either a battle will begin or after a short random period of time an exclamation mark will appear above a bush again.  Again the player must select the bush at which time either battle will begin or after a short random period of time two exclamation marks will appear above a random bush.  If battle does not begin this time, finally three exclamation points will appear above one of the bushes.  Successfully selecting that bush will always begin a battle.  Taking too long to select the correct bush will instantly result in failure and the Poké Radar will need to be reused with 10 more watts to try again.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Exclamation Point&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Pokémon Group&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !&lt;br /&gt;
| Group C&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !&lt;br /&gt;
| Group C or Group B&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !!&lt;br /&gt;
| Group B or Group A&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !!!&lt;br /&gt;
| Group A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The battle system of the Pokéwalker is quite primitive, even compared to the [[Generation I]] games; each Pokémon utilizes their in-game menusprite in the battle, while each has only 4 HP. Only three choices are offered: Attack, Evade, or Catch. Attacking will cause the player&#039;s Pokémon to perform a basic tackle on the opponent (note that this is not the {{m|Tackle|move itself}}, and that type advantages and disadvantages play no role), while evading may cause the opponent&#039;s attack to miss. Evading successfully will result in attacking the opponent for one damage without receiving any. If the player&#039;s Pokémon evades but the opponent does not choose to attack, it will result in a &amp;quot;Stare down&amp;quot; between the two Pokémon. If multiple stare-downs occur in succession, it is likely the opponent will flee, though this is not always the case. The catch option will throw a Poké Ball at the wild Pokémon, which, if it is sufficiently weak enough, may be caught. Critical hits sometimes occur: these will take away 2 HP rather than the standard 1. If a Poké Ball is not successful in capturing the opponent Pokémon, it will flee, and the player&#039;s 10 watts will have been in vain. The same is true if the player&#039;s Pokémon defeats its opponent, while if the opponent defeats the player&#039;s Pokémon, up to ten watts will be lost (much as money is in the main series games after the defeat of the player&#039;s Pokémon).&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; width=&amp;quot;50px&amp;quot;| Player Action&lt;br /&gt;
! style=&amp;quot;background:#ed6374;&amp;quot; width=&amp;quot;50px&amp;quot;| Wild Pokémon Action&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; colspan=2 | Result&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=6 | Attack&lt;br /&gt;
| rowspan=2 | Attack&lt;br /&gt;
| Player&#039;s Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Evade&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Run&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Receive two damage (critical hit)&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=6 | Evade&lt;br /&gt;
| rowspan=2 | Attack&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Evade&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Run&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Run away&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Catch&lt;br /&gt;
| Succeed&lt;br /&gt;
| colspan=2 | Wild Pokémon is caught&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| Fail&lt;br /&gt;
| colspan=2 | Wild Pokémon runs away&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dowsing MCHN===&lt;br /&gt;
[[File:Pokewalker items.png|thumb|right|160px|Finding an item]]&lt;br /&gt;
Much like in the main games, the Dowsing MCHN will help the player find items in the wild. Each use of this function costs 3 watts, and the player has two chances to find an item hidden among six grass tufts. If the item is not found the first time, the Dowsing MCHN will tell the player if the item is close by or far away. If the item is close by then it is likely either to the direct right or the direct left of the first checked grass tuft. Likewise if the item is far away then the item is at least two grass tufts away in either direction. If the item is not found on the second search, the player will be out of luck and will have to pay an additional 3 watts to try again.&lt;br /&gt;
&lt;br /&gt;
==Advantageous types==&lt;br /&gt;
Each Pokéwalker route has three advantageous [[elemental type|elemental types]] which vary between routes, and have influence over the Pokéwalker&#039;s Poké Radar and Dowsing MCHN. When a Pokémon of an advantageous type is brought into a route, then the chance of finding rarer Pokémon when using the Poké Radar and items when using the Dowsing MCHN will slightly increase. In addition to making rarer Pokémon easier to find when using the Poké Radar, an advantageous type will lower the required step count for each Pokémon by 25%. This effect does not seem to apply to the Dowsing MCHN.&lt;br /&gt;
&lt;br /&gt;
==Routes==&lt;br /&gt;
[[File:Pokewalker areas.png|thumb|right|Selecting a route before sending a Pokémon]]&lt;br /&gt;
The Pokéwalker has 27 distinct routes that a player can have their Pokémon visit on sending them from HeartGold or SoulSilver. The main difference between them is the species of Pokémon that can be found using the Poké Radar. Two routes are unlocked from the start, while more can be unlocked by various means.&lt;br /&gt;
===Pre-[[National Pokédex]]===&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Refreshing Field}}&lt;br /&gt;
| Default&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Noisy Forest}}&lt;br /&gt;
| Default&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Rugged Road}}&lt;br /&gt;
| 50 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Beautiful Beach}}&lt;br /&gt;
| 200 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Suburban Area}}&lt;br /&gt;
| 500 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Dim Cave}}&lt;br /&gt;
| 1,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Blue Lake}}&lt;br /&gt;
| 2,000 watts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomleft: 5px&amp;quot; | {{pa|Town Outskirts}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomright: 5px&amp;quot; | 3,000 watts&lt;br /&gt;
|}&lt;br /&gt;
===Post-[[National Pokédex]]===&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Hoenn Field}}&lt;br /&gt;
| 5,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Warm Beach}}&lt;br /&gt;
| 7,500 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Volcano Path}}&lt;br /&gt;
| 10,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Treehouse}}&lt;br /&gt;
| 15,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Scary Cave}}&lt;br /&gt;
| 20,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Sinnoh Field}}&lt;br /&gt;
| 25,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Icy Mountain Rd.}}&lt;br /&gt;
| 30,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Big Forest}}&lt;br /&gt;
| 40,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|White Lake}}&lt;br /&gt;
| 50,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Stormy Beach}}&lt;br /&gt;
| 65,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Resort}}&lt;br /&gt;
| 80,000 watts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomleft: 5px&amp;quot; | {{pa|Quiet Cave}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomright: 5px&amp;quot; | 100,000 watts&lt;br /&gt;
|}&lt;br /&gt;
===Special===&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Beyond the Sea}}&lt;br /&gt;
| Obtaining a foreign Pokémon through the [[Global Terminal#Global Trade Station|GTS]]&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Night Sky&#039;s Edge}}&lt;br /&gt;
| Transferring a [[fateful encounter]] {{p|Jirachi}} to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Yellow Forest}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Rally}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Sightseeing}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Winner&#039;s Path}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomleft: 5px&amp;quot; | {{pa|Amity Meadow}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomright: 5px&amp;quot; | Currently unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
The Pokéwalker, like the Pokémon Pikachu 2, can communicate with other Pokéwalkers as well as with Pokémon HeartGold and SoulSilver. Unlike before, this exchange is not limited merely to watts, but also items and Pokémon.&lt;br /&gt;
&lt;br /&gt;
===With other Pokéwalkers===&lt;br /&gt;
If two Pokéwalkers are within range of each other, and infrared communications are activated, the two players&#039; Pokémon will interact, and each player will receive an item. Which items are given is based on the route the player is using at the time. A player can only link with the same person once per day. Similar to mixing records, once two players connect their Pokéwalkers, then their in-game team data at the time they sent their Pokémon to the Pokéwalker will also be passed to the other person. When a player then sends their Pokémon back to the games, then the person that they connected with and their team will appear in the basement of the [[Trainer House]] located in [[Viridian City]] so that they can be battled for one [[Battle Point]] once a day.&lt;br /&gt;
&lt;br /&gt;
===With HeartGold and SoulSilver===&lt;br /&gt;
[[File:PokéWalk.png|thumb|350px|Communication between a Pokéwalker and a [[Nintendo DSi]] with HeartGold or SoulSilver]]&lt;br /&gt;
Coming bundled with the games themselves, the Pokéwalker&#039;s most important means of communication is with a copy of Pokémon HeartGold or Pokémon SoulSilver. The Pokéwalker syncs with the time on the Nintendo DS system it links with. As long as a Pokémon is on the Pokéwalker, the specific game it came from is locked to that Pokéwalker, and will only send back to the same save file.&lt;br /&gt;
&lt;br /&gt;
After a sync with the games, any Pokémon caught in the Pokéwalker will be put into a PC box, while items found in the device will be placed into the bag&#039;s appropriate pocket. A diary will be kept on the game of specific events related to the Pokémon in the Pokéwalker.&lt;br /&gt;
&lt;br /&gt;
The Pokéwalker will connect to any DS system, be it the [[Nintendo DS|original Nintendo DS]], [[Nintendo DS Lite|DS Lite]],    [[Nintendo DSi|DSi]], or [[Nintendo DSi XL|DSi XL]] as the infrared receiver is in the game cartridge itself, rather than on the system (as was the case with the originals Gold, Silver, and Crystal themselves, cut off from communication with the Pokémon Pikachu 2 if not in a [[Game Boy Color]]).&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
===Returning a Pokémon===&lt;br /&gt;
A Pokémon can be restored to the game it was taken from if a Pokéwalker is lost or broken by pressing the following buttons at the Pokéwalker connection screen:&lt;br /&gt;
*Press and hold Up, Select, and R&lt;br /&gt;
&lt;br /&gt;
===Resetting a Pokéwalker===&lt;br /&gt;
At the Pokéwalker connection screen:&lt;br /&gt;
*Press and hold Down, X, and L&lt;br /&gt;
&lt;br /&gt;
===Replacing the battery===&lt;br /&gt;
The Pokéwalker uses a CR 2032 3V watch battery. Removing the battery will cause all steps taken and watts obtained to be cleared. The Pokémon inside will not be erased.&lt;br /&gt;
&lt;br /&gt;
===Replacing a Pokéwalker===&lt;br /&gt;
Nintendo has started selling individual Pokéwalkers, battery covers, and clip covers as replacements on their online store [http://store.nintendo.com/webapp/wcs/stores/servlet/SearchView?catalogId=10001&amp;amp;storeId=10001&amp;amp;langId=-1&amp;amp;currency=USD&amp;amp;ignoreCrumbs=&amp;amp;crumb1=&amp;amp;crumb1Ignore=&amp;amp;crumb2=&amp;amp;crumb2Ignore=&amp;amp;crumb3=&amp;amp;crumb3Ignore=&amp;amp;translateFrom=%C3%88%C3%89%C3%87&amp;amp;translateTo=EEC&amp;amp;usrSearchText=Pokewalker&amp;amp;searchText=POKEWALKER&amp;amp;selSrchType=&amp;amp;page=&amp;amp;view=&amp;amp;productId=&amp;amp;categoryId=&amp;amp;lastAction=&amp;amp;orderTotal=null&amp;amp;tranId=0&amp;amp;jktranid=&amp;amp;rpComment=&amp;amp;dropOff=&amp;amp;userSearchText=Pokewalker&amp;amp;bnSubmit.x=0&amp;amp;bnSubmit.y=0]. These replacements can be used with any HeartGold or SoulSilver game card, regardless of the default language.&lt;br /&gt;
&lt;br /&gt;
===Using more than one Pokéwalker===&lt;br /&gt;
It is possible to use the same game cartridge for multiple Pokéwalkers, however you will only be able to set out with one Pokémon at a time.&lt;br /&gt;
&lt;br /&gt;
*At the Pokéwalker connection screen Press and hold Down, X, and L . &lt;br /&gt;
*After the &amp;quot;Caution!&amp;quot; message, say &amp;quot;Yes&amp;quot; and connect your additional Pokéwalker (Not your original Pokéwalker or one you&#039;ve already registered with your game previously), this will reset and register your new Pokéwalker with your game &amp;amp; reset your walk and step counters in-game temporarily.&lt;br /&gt;
*Send over a Pokémon to your new Pokéwalker and return from stroll. &lt;br /&gt;
&lt;br /&gt;
You should now be able to use either Pokéwalker to sync with your game and when you sync your original Pokéwalker, your step count and original watt count should be restored.&lt;br /&gt;
&lt;br /&gt;
It is possible to have a Pokémon on your secondary Pokéwalker, when a wild Pokémon decides to befriend you randomly.&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
The Pokéwalker can communicate with other Players in several ways, including infrared communication, sending gifts to the other person&#039;s game, and fighting their Pokémon teams at the [[Trainer House]].&lt;br /&gt;
===Between Pokéwalkers===&lt;br /&gt;
Pokéwalkers can communicate with native Pokéwalkers and foreign Pokéwalkers; for example, an English Pokéwalker could communicate with a Japanese Pokéwalker. This works for all languages.&lt;br /&gt;
===Communicating with games===&lt;br /&gt;
Each Pokéwalker can send gifts to any game. However, the Pokémon on the Pokéwalker must return to the game it was sent from. &lt;br /&gt;
===Syncing with new games===&lt;br /&gt;
After resetting a Pokéwalker, it may be synced with another game.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that when synced with a new game, the Pokéwalker will become the language the game is. For example, if you synced a Pokéwalker that came with a Japanese game with an English game, after syncing, the Pokéwalker would be in English. This proves that very little data is stored on the Pokéwalker itself, most likely that only the Pokémon on it and the trainer&#039;s party is stored on it. The latter could be because you can fight trainers you&#039;ve gifted with at the [[Trainer House]] in [[Viridian City]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Pokéwalker&#039;s sprites are greyscale versions of the ones used in {{game|Diamond and Pearl|s}}, rather than the ones from {{game|Platinum}} or {{game|HeartGold and SoulSilver|s}}.&lt;br /&gt;
**This is of course with the exception of Platinum-exclusive and HeartGold and SoulSilver-exclusive alternate forms, such as Origin Forme {{p|Giratina}} or [[Spiky-eared Pichu]].&lt;br /&gt;
*The tall grass and alert exclamation point sprites used on the Radar screen of the Pokéwalker are reused sprites used in the original Gold and Silver. (Tall grass is from the [[National Park]], and the alert sprite is from a trainer battle.)&lt;br /&gt;
*In order to unlock all non-event routes, one would need to walk approximately 1000 miles (1609 km), assuming 2000 steps per mile, with the assumption that no watts are spent or received as gifts.[http://www.shapeup.org/shape/steps.php]&lt;br /&gt;
*If walking with the Pokéwalker the recommended 10,000 steps[http://www.accustep10000.org/what.htm] per day, it would take 200 days to unlock all the routes, with the assumption that no watts are spent or received as gifts.&lt;br /&gt;
*In the Pokéwalker, 20 steps equals 1 watt. Similarly, it takes approximately 20 steps to burn 1 calorie. [http://www.pittcountync.gov/depts/planning/cdwalk/pages/info.shtml]&lt;br /&gt;
*The Pokéwalker will record up to a maximum of 99999 steps a day, though watts will continue to be earned. Similarily, there is a limit of 9999 watts before some must be transferred or spent to earn more.&lt;br /&gt;
*When a Pokémon levels from a Pokéwalker, it does not evolve or learn moves when transferred.&lt;br /&gt;
*While viewing the Pokéwalker diary, the player can hear remixed versions of some music tracks that play in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{bulbanews|item}}&lt;br /&gt;
*[http://www.pokemon.co.jp/special/hgss/pokewalker/ On the official Japanese site]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon HeartGold and SoulSilver]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokéwalker]]&lt;br /&gt;
[[es:PokéWalker]]&lt;br /&gt;
[[fr:PokéWalker]]&lt;br /&gt;
[[ja:ポケウォーカー]]&lt;/div&gt;</summary>
		<author><name>Suffen</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9walker&amp;diff=1048403</id>
		<title>Pokéwalker</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9walker&amp;diff=1048403"/>
		<updated>2010-04-07T05:27:23Z</updated>

		<summary type="html">&lt;p&gt;Suffen: /* Using more than one Pokéwalker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pokewalker.png|thumb|200px|The Pokéwalker]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pokéwalker&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケウォーカー&#039;&#039;&#039; &#039;&#039;Pokéwalker&#039;&#039;) is a {{wp|pedometer}} device bundled with {{game|HeartGold and SoulSilver|s}} that can interact with the games in various manners.&lt;br /&gt;
&lt;br /&gt;
Much as HeartGold and SoulSilver are remakes of the original {{2v2|Gold|Silver}}, the Pokéwalker could be considered to be somewhat of a remake of the [[Pokémon Pikachu 2]], which interacted in much the same way with the [[Generation II]] games. Unlike the Pokémon Pikachu 2, however, Pikachu is not the only Pokémon that can be interacted with, and Pokémon can actually be transferred to &#039;&#039;and&#039;&#039; from the Pokéwalker at any given point in time.&lt;br /&gt;
&lt;br /&gt;
Like the [[Pokémon Pikachu]] and its successor, the Pokéwalker uses a currency known as &amp;quot;watts&amp;quot; (shortened to &#039;&#039;w&#039;&#039;), which are obtained as the {{player}} walks with the device. Every 20 steps will earn the player one watt.&lt;br /&gt;
&lt;br /&gt;
Alongside the [[Johto Safari Zone]], the Pokéwalker allows for Pokémon normally unavailable until after the player has traveled to [[Kanto]], such as {{p|Murkrow}}, to be available before defeating the Elite Four.&lt;br /&gt;
&lt;br /&gt;
==Technical specs==&lt;br /&gt;
[[Image:Pokewalker artwork.png|thumb|300px|Artwork and features of the Pokéwalker]]&lt;br /&gt;
The Pokéwalker is a small device, 4.8 centimeters (1.9 inches) in diameter and 13.9 millimeters (0.5 inches) thick, weighing in at only 21 grams (0.75 ounces). It is portable, with an optional belt clip included with the system; a plain backing is installed out of the package and must be replaced using a Phillips-head screwdriver.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Pokéwalker gameplay boils down to simply walking around with the device so as to charge up watts, then utilizing the watts to purchase use of the [[Poké Radar]] and [[Dowsing MCHN]]. Up to three caught Pokémon and up to three found items may be stored at once: any more than that, and the player will have to decide which to get rid of. The step counter resets at midnight each day. The Pokéwalker&#039;s clock is synchronized with the game&#039;s clock every time the Pokéwalker connects to the game. Although the clock can be viewed on the Pokéwalker under the &amp;quot;Trainer Card&amp;quot; menu option, it can not be directly altered on the Pokéwalker device. The Pokéwalker&#039;s clock is set in military time and can not be changed to 12-hour style.&lt;br /&gt;
&lt;br /&gt;
From time to time, typically during the Pokéwalker&#039;s hibernation, the Pokémon stored in the Pokéwalker may react to something, displaying a face, a musical note, a heart, or an exclamation mark above the background of the route it&#039;s taking a stroll on. When that happens, the player must press the center button. Upon doing so, the player will receive either 10 watts (if it is a face), 20 watts (if it is a musical note), 50 watts (if it is a heart), or a random item from that route (if it is an exclamation mark). If there is no Pokémon stored in the Pokéwalker, the player might see a similar notice on the screen. If the middle button is pressed, a wild Pokémon might befriend the Trainer, which means it is instantly captured.&lt;br /&gt;
&lt;br /&gt;
===Poké Radar===&lt;br /&gt;
[[File:Pokewalker battling.png|thumb|left|150px|The battle screen]]&lt;br /&gt;
Each time the Poké Radar is used will cost the player 10 watts, and brings them to a screen containing four patches of grass. After a short period of time, an exclamation mark will appear above one of the patches.  The player must then use the side buttons to align the arrow with that bush and push the center button to look in that bush before time expires.  If the player successfully selects the bush with the exclamation mark, either a battle will begin or after a short random period of time an exclamation mark will appear above a bush again.  Again the player must select the bush at which time either battle will begin or after a short random period of time two exclamation marks will appear above a random bush.  If battle does not begin this time, finally three exclamation points will appear above one of the bushes.  Successfully selecting that bush will always begin a battle.  Taking too long to select the correct bush will instantly result in failure and the Poké Radar will need to be reused with 10 more watts to try again.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Exclamation Point&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Pokémon Group&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !&lt;br /&gt;
| Group C&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !&lt;br /&gt;
| Group C or Group B&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !!&lt;br /&gt;
| Group B or Group A&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !!!&lt;br /&gt;
| Group A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The battle system of the Pokéwalker is quite primitive, even compared to the [[Generation I]] games; each Pokémon utilizes their in-game menusprite in the battle, while each has only 4 HP. Only three choices are offered: Attack, Evade, or Catch. Attacking will cause the player&#039;s Pokémon to perform a basic tackle on the opponent (note that this is not the {{m|Tackle|move itself}}, and that type advantages and disadvantages play no role), while evading may cause the opponent&#039;s attack to miss. Evading successfully will result in attacking the opponent for one damage without receiving any. If the player&#039;s Pokémon evades but the opponent does not choose to attack, it will result in a &amp;quot;Stare down&amp;quot; between the two Pokémon. If multiple stare-downs occur in succession, it is likely the opponent will flee, though this is not always the case. The catch option will throw a Poké Ball at the wild Pokémon, which, if it is sufficiently weak enough, may be caught. Critical hits sometimes occur: these will take away 2 HP rather than the standard 1. If a Poké Ball is not successful in capturing the opponent Pokémon, it will flee, and the player&#039;s 10 watts will have been in vain. The same is true if the player&#039;s Pokémon defeats its opponent, while if the opponent defeats the player&#039;s Pokémon, up to ten watts will be lost (much as money is in the main series games after the defeat of the player&#039;s Pokémon).&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; width=&amp;quot;50px&amp;quot;| Player Action&lt;br /&gt;
! style=&amp;quot;background:#ed6374;&amp;quot; width=&amp;quot;50px&amp;quot;| Wild Pokémon Action&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; colspan=2 | Result&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=6 | Attack&lt;br /&gt;
| rowspan=2 | Attack&lt;br /&gt;
| Player&#039;s Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Evade&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Run&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Receive two damage (critical hit)&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=6 | Evade&lt;br /&gt;
| rowspan=2 | Attack&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Evade&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Run&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Run away&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Catch&lt;br /&gt;
| Succeed&lt;br /&gt;
| colspan=2 | Wild Pokémon is caught&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| Fail&lt;br /&gt;
| colspan=2 | Wild Pokémon runs away&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dowsing MCHN===&lt;br /&gt;
[[File:Pokewalker items.png|thumb|right|160px|Finding an item]]&lt;br /&gt;
Much like in the main games, the Dowsing MCHN will help the player find items in the wild. Each use of this function costs 3 watts, and the player has two chances to find an item hidden among six grass tufts. If the item is not found the first time, the Dowsing MCHN will tell the player if the item is close by or far away. If the item is close by then it is likely either to the direct right or the direct left of the first checked grass tuft. Likewise if the item is far away then the item is at least two grass tufts away in either direction. If the item is not found on the second search, the player will be out of luck and will have to pay an additional 3 watts to try again.&lt;br /&gt;
&lt;br /&gt;
==Advantageous types==&lt;br /&gt;
Each Pokéwalker route has three advantageous [[elemental type|elemental types]] which vary between routes, and have influence over the Pokéwalker&#039;s Poké Radar and Dowsing MCHN. When a Pokémon of an advantageous type is brought into a route, then the chance of finding rarer Pokémon when using the Poké Radar and items when using the Dowsing MCHN will slightly increase. In addition to making rarer Pokémon easier to find when using the Poké Radar, an advantageous type will lower the required step count for each Pokémon by 25%. This effect does not seem to apply to the Dowsing MCHN.&lt;br /&gt;
&lt;br /&gt;
==Routes==&lt;br /&gt;
[[File:Pokewalker areas.png|thumb|right|Selecting a route before sending a Pokémon]]&lt;br /&gt;
The Pokéwalker has 27 distinct routes that a player can have their Pokémon visit on sending them from HeartGold or SoulSilver. The main difference between them is the species of Pokémon that can be found using the Poké Radar. Two routes are unlocked from the start, while more can be unlocked by various means.&lt;br /&gt;
===Pre-[[National Pokédex]]===&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Refreshing Field}}&lt;br /&gt;
| Default&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Noisy Forest}}&lt;br /&gt;
| Default&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Rugged Road}}&lt;br /&gt;
| 50 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Beautiful Beach}}&lt;br /&gt;
| 200 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Suburban Area}}&lt;br /&gt;
| 500 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Dim Cave}}&lt;br /&gt;
| 1,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Blue Lake}}&lt;br /&gt;
| 2,000 watts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomleft: 5px&amp;quot; | {{pa|Town Outskirts}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomright: 5px&amp;quot; | 3,000 watts&lt;br /&gt;
|}&lt;br /&gt;
===Post-[[National Pokédex]]===&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Hoenn Field}}&lt;br /&gt;
| 5,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Warm Beach}}&lt;br /&gt;
| 7,500 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Volcano Path}}&lt;br /&gt;
| 10,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Treehouse}}&lt;br /&gt;
| 15,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Scary Cave}}&lt;br /&gt;
| 20,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Sinnoh Field}}&lt;br /&gt;
| 25,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Icy Mountain Rd.}}&lt;br /&gt;
| 30,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Big Forest}}&lt;br /&gt;
| 40,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|White Lake}}&lt;br /&gt;
| 50,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Stormy Beach}}&lt;br /&gt;
| 65,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Resort}}&lt;br /&gt;
| 80,000 watts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomleft: 5px&amp;quot; | {{pa|Quiet Cave}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomright: 5px&amp;quot; | 100,000 watts&lt;br /&gt;
|}&lt;br /&gt;
===Special===&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Beyond the Sea}}&lt;br /&gt;
| Obtaining a foreign Pokémon through the [[Global Terminal#Global Trade Station|GTS]]&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Night Sky&#039;s Edge}}&lt;br /&gt;
| Transferring a [[fateful encounter]] {{p|Jirachi}} to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Yellow Forest}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Rally}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Sightseeing}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Winner&#039;s Path}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomleft: 5px&amp;quot; | {{pa|Amity Meadow}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomright: 5px&amp;quot; | Currently unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
The Pokéwalker, like the Pokémon Pikachu 2, can communicate with other Pokéwalkers as well as with Pokémon HeartGold and SoulSilver. Unlike before, this exchange is not limited merely to watts, but also items and Pokémon.&lt;br /&gt;
&lt;br /&gt;
===With other Pokéwalkers===&lt;br /&gt;
If two Pokéwalkers are within range of each other, and infrared communications are activated, the two players&#039; Pokémon will interact, and each player will receive an item. Which items are given is based on the route the player is using at the time. A player can only link with the same person once per day. Similar to mixing records, once two players connect their Pokéwalkers, then their in-game team data at the time they sent their Pokémon to the Pokéwalker will also be passed to the other person. When a player then sends their Pokémon back to the games, then the person that they connected with and their team will appear in the basement of the [[Trainer House]] located in [[Viridian City]] so that they can be battled for one [[Battle Point]] once a day.&lt;br /&gt;
&lt;br /&gt;
===With HeartGold and SoulSilver===&lt;br /&gt;
[[File:PokéWalk.png|thumb|350px|Communication between a Pokéwalker and a [[Nintendo DSi]] with HeartGold or SoulSilver]]&lt;br /&gt;
Coming bundled with the games themselves, the Pokéwalker&#039;s most important means of communication is with a copy of Pokémon HeartGold or Pokémon SoulSilver. The Pokéwalker syncs with the time on the Nintendo DS system it links with. As long as a Pokémon is on the Pokéwalker, the specific game it came from is locked to that Pokéwalker, and will only send back to the same save file.&lt;br /&gt;
&lt;br /&gt;
After a sync with the games, any Pokémon caught in the Pokéwalker will be put into a PC box, while items found in the device will be placed into the bag&#039;s appropriate pocket. A diary will be kept on the game of specific events related to the Pokémon in the Pokéwalker.&lt;br /&gt;
&lt;br /&gt;
The Pokéwalker will connect to any DS system, be it the [[Nintendo DS|original Nintendo DS]], [[Nintendo DS Lite|DS Lite]],    [[Nintendo DSi|DSi]], or [[Nintendo DSi XL|DSi XL]] as the infrared receiver is in the game cartridge itself, rather than on the system (as was the case with the originals Gold, Silver, and Crystal themselves, cut off from communication with the Pokémon Pikachu 2 if not in a [[Game Boy Color]]).&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
===Returning a Pokémon===&lt;br /&gt;
A Pokémon can be restored to the game it was taken from if a Pokéwalker is lost or broken by pressing the following buttons at the Pokéwalker connection screen:&lt;br /&gt;
*Press and hold Up, Select, and R&lt;br /&gt;
&lt;br /&gt;
===Resetting a Pokéwalker===&lt;br /&gt;
At the Pokéwalker connection screen:&lt;br /&gt;
*Press and hold Down, X, and L&lt;br /&gt;
&lt;br /&gt;
===Replacing the battery===&lt;br /&gt;
The Pokéwalker uses a CR 2032 3V watch battery. Removing the battery will cause all steps taken and watts obtained to be cleared. The Pokémon inside will not be erased.&lt;br /&gt;
&lt;br /&gt;
===Replacing a Pokéwalker===&lt;br /&gt;
Nintendo has started selling individual Pokéwalkers, battery covers, and clip covers as replacements on their online store [http://store.nintendo.com/webapp/wcs/stores/servlet/SearchView?catalogId=10001&amp;amp;storeId=10001&amp;amp;langId=-1&amp;amp;currency=USD&amp;amp;ignoreCrumbs=&amp;amp;crumb1=&amp;amp;crumb1Ignore=&amp;amp;crumb2=&amp;amp;crumb2Ignore=&amp;amp;crumb3=&amp;amp;crumb3Ignore=&amp;amp;translateFrom=%C3%88%C3%89%C3%87&amp;amp;translateTo=EEC&amp;amp;usrSearchText=Pokewalker&amp;amp;searchText=POKEWALKER&amp;amp;selSrchType=&amp;amp;page=&amp;amp;view=&amp;amp;productId=&amp;amp;categoryId=&amp;amp;lastAction=&amp;amp;orderTotal=null&amp;amp;tranId=0&amp;amp;jktranid=&amp;amp;rpComment=&amp;amp;dropOff=&amp;amp;userSearchText=Pokewalker&amp;amp;bnSubmit.x=0&amp;amp;bnSubmit.y=0]. These replacements can be used with any HeartGold or SoulSilver game card, regardless of the default language.&lt;br /&gt;
&lt;br /&gt;
===Using more than one Pokéwalker===&lt;br /&gt;
If you want to use the same game for multiple Pokéwalkers this is possible, however you will only still be able to set out with one Pokémon at a time.&lt;br /&gt;
&lt;br /&gt;
*At the Pokéwalker connection screen Press and hold Down, X, and L . &lt;br /&gt;
*After the &amp;quot;Caution!&amp;quot; message, say &amp;quot;Yes&amp;quot; and connect your &amp;quot;new&amp;quot; Pokéwalker (Not your original Pokéwalker), what this will do is reset and pair your fresh (secondary) Pokéwalker with your game. This will reset your walk and step counters in-game temporarily.&lt;br /&gt;
*Send over a Pokémon to your new Pokéwalker and return from stroll. &lt;br /&gt;
&lt;br /&gt;
You should now be able to use either Pokéwalker to sync with your game and when you sync your original Pokéwalker, your step count and original watt count should be restored.&lt;br /&gt;
&lt;br /&gt;
It is possible to have a Pokémon on your secondary Pokéwalker, when a wild Pokémon decides to befriend you randomly on your empty Pokéwalker.&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
The Pokéwalker can communicate with other Players in several ways, including infrared communication, sending gifts to the other person&#039;s game, and fighting their Pokémon teams at the [[Trainer House]].&lt;br /&gt;
===Between Pokéwalkers===&lt;br /&gt;
Pokéwalkers can communicate with native Pokéwalkers and foreign Pokéwalkers; for example, an English Pokéwalker could communicate with a Japanese Pokéwalker. This works for all languages.&lt;br /&gt;
===Communicating with games===&lt;br /&gt;
Each Pokéwalker can send gifts to any game. However, the Pokémon on the Pokéwalker must return to the game it was sent from. &lt;br /&gt;
===Syncing with new games===&lt;br /&gt;
After resetting a Pokéwalker, it may be synced with another game.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that when synced with a new game, the Pokéwalker will become the language the game is. For example, if you synced a Pokéwalker that came with a Japanese game with an English game, after syncing, the Pokéwalker would be in English. This proves that very little data is stored on the Pokéwalker itself, most likely that only the Pokémon on it and the trainer&#039;s party is stored on it. The latter could be because you can fight trainers you&#039;ve gifted with at the [[Trainer House]] in [[Viridian City]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Pokéwalker&#039;s sprites are greyscale versions of the ones used in {{game|Diamond and Pearl|s}}, rather than the ones from {{game|Platinum}} or {{game|HeartGold and SoulSilver|s}}.&lt;br /&gt;
**This is of course with the exception of Platinum-exclusive and HeartGold and SoulSilver-exclusive alternate forms, such as Origin Forme {{p|Giratina}} or [[Spiky-eared Pichu]].&lt;br /&gt;
*The tall grass and alert exclamation point sprites used on the Radar screen of the Pokéwalker are reused sprites used in the original Gold and Silver. (Tall grass is from the [[National Park]], and the alert sprite is from a trainer battle.)&lt;br /&gt;
*In order to unlock all non-event routes, one would need to walk approximately 1000 miles (1609 km), assuming 2000 steps per mile, with the assumption that no watts are spent or received as gifts.[http://www.shapeup.org/shape/steps.php]&lt;br /&gt;
*If walking with the Pokéwalker the recommended 10,000 steps[http://www.accustep10000.org/what.htm] per day, it would take 200 days to unlock all the routes, with the assumption that no watts are spent or received as gifts.&lt;br /&gt;
*In the Pokéwalker, 20 steps equals 1 watt. Similarly, it takes approximately 20 steps to burn 1 calorie. [http://www.pittcountync.gov/depts/planning/cdwalk/pages/info.shtml]&lt;br /&gt;
*The Pokéwalker will record up to a maximum of 99999 steps a day, though watts will continue to be earned. Similarily, there is a limit of 9999 watts before some must be transferred or spent to earn more.&lt;br /&gt;
*When a Pokémon levels from a Pokéwalker, it does not evolve or learn moves when transferred.&lt;br /&gt;
*While viewing the Pokéwalker diary, the player can hear remixed versions of some music tracks that play in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{bulbanews|item}}&lt;br /&gt;
*[http://www.pokemon.co.jp/special/hgss/pokewalker/ On the official Japanese site]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon HeartGold and SoulSilver]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokéwalker]]&lt;br /&gt;
[[es:PokéWalker]]&lt;br /&gt;
[[fr:PokéWalker]]&lt;br /&gt;
[[ja:ポケウォーカー]]&lt;/div&gt;</summary>
		<author><name>Suffen</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9walker&amp;diff=1048394</id>
		<title>Pokéwalker</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9walker&amp;diff=1048394"/>
		<updated>2010-04-07T05:07:25Z</updated>

		<summary type="html">&lt;p&gt;Suffen: /* Using more than one Pokéwalker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pokewalker.png|thumb|200px|The Pokéwalker]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pokéwalker&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケウォーカー&#039;&#039;&#039; &#039;&#039;Pokéwalker&#039;&#039;) is a {{wp|pedometer}} device bundled with {{game|HeartGold and SoulSilver|s}} that can interact with the games in various manners.&lt;br /&gt;
&lt;br /&gt;
Much as HeartGold and SoulSilver are remakes of the original {{2v2|Gold|Silver}}, the Pokéwalker could be considered to be somewhat of a remake of the [[Pokémon Pikachu 2]], which interacted in much the same way with the [[Generation II]] games. Unlike the Pokémon Pikachu 2, however, Pikachu is not the only Pokémon that can be interacted with, and Pokémon can actually be transferred to &#039;&#039;and&#039;&#039; from the Pokéwalker at any given point in time.&lt;br /&gt;
&lt;br /&gt;
Like the [[Pokémon Pikachu]] and its successor, the Pokéwalker uses a currency known as &amp;quot;watts&amp;quot; (shortened to &#039;&#039;w&#039;&#039;), which are obtained as the {{player}} walks with the device. Every 20 steps will earn the player one watt.&lt;br /&gt;
&lt;br /&gt;
Alongside the [[Johto Safari Zone]], the Pokéwalker allows for Pokémon normally unavailable until after the player has traveled to [[Kanto]], such as {{p|Murkrow}}, to be available before defeating the Elite Four.&lt;br /&gt;
&lt;br /&gt;
==Technical specs==&lt;br /&gt;
[[Image:Pokewalker artwork.png|thumb|300px|Artwork and features of the Pokéwalker]]&lt;br /&gt;
The Pokéwalker is a small device, 4.8 centimeters (1.9 inches) in diameter and 13.9 millimeters (0.5 inches) thick, weighing in at only 21 grams (0.75 ounces). It is portable, with an optional belt clip included with the system; a plain backing is installed out of the package and must be replaced using a Phillips-head screwdriver.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Pokéwalker gameplay boils down to simply walking around with the device so as to charge up watts, then utilizing the watts to purchase use of the [[Poké Radar]] and [[Dowsing MCHN]]. Up to three caught Pokémon and up to three found items may be stored at once: any more than that, and the player will have to decide which to get rid of. The step counter resets at midnight each day. The Pokéwalker&#039;s clock is synchronized with the game&#039;s clock every time the Pokéwalker connects to the game. Although the clock can be viewed on the Pokéwalker under the &amp;quot;Trainer Card&amp;quot; menu option, it can not be directly altered on the Pokéwalker device. The Pokéwalker&#039;s clock is set in military time and can not be changed to 12-hour style.&lt;br /&gt;
&lt;br /&gt;
From time to time, typically during the Pokéwalker&#039;s hibernation, the Pokémon stored in the Pokéwalker may react to something, displaying a face, a musical note, a heart, or an exclamation mark above the background of the route it&#039;s taking a stroll on. When that happens, the player must press the center button. Upon doing so, the player will receive either 10 watts (if it is a face), 20 watts (if it is a musical note), 50 watts (if it is a heart), or a random item from that route (if it is an exclamation mark). If there is no Pokémon stored in the Pokéwalker, the player might see a similar notice on the screen. If the middle button is pressed, a wild Pokémon might befriend the Trainer, which means it is instantly captured.&lt;br /&gt;
&lt;br /&gt;
===Poké Radar===&lt;br /&gt;
[[File:Pokewalker battling.png|thumb|left|150px|The battle screen]]&lt;br /&gt;
Each time the Poké Radar is used will cost the player 10 watts, and brings them to a screen containing four patches of grass. After a short period of time, an exclamation mark will appear above one of the patches.  The player must then use the side buttons to align the arrow with that bush and push the center button to look in that bush before time expires.  If the player successfully selects the bush with the exclamation mark, either a battle will begin or after a short random period of time an exclamation mark will appear above a bush again.  Again the player must select the bush at which time either battle will begin or after a short random period of time two exclamation marks will appear above a random bush.  If battle does not begin this time, finally three exclamation points will appear above one of the bushes.  Successfully selecting that bush will always begin a battle.  Taking too long to select the correct bush will instantly result in failure and the Poké Radar will need to be reused with 10 more watts to try again.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Exclamation Point&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Pokémon Group&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !&lt;br /&gt;
| Group C&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !&lt;br /&gt;
| Group C or Group B&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !!&lt;br /&gt;
| Group B or Group A&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !!!&lt;br /&gt;
| Group A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The battle system of the Pokéwalker is quite primitive, even compared to the [[Generation I]] games; each Pokémon utilizes their in-game menusprite in the battle, while each has only 4 HP. Only three choices are offered: Attack, Evade, or Catch. Attacking will cause the player&#039;s Pokémon to perform a basic tackle on the opponent (note that this is not the {{m|Tackle|move itself}}, and that type advantages and disadvantages play no role), while evading may cause the opponent&#039;s attack to miss. Evading successfully will result in attacking the opponent for one damage without receiving any. If the player&#039;s Pokémon evades but the opponent does not choose to attack, it will result in a &amp;quot;Stare down&amp;quot; between the two Pokémon. If multiple stare-downs occur in succession, it is likely the opponent will flee, though this is not always the case. The catch option will throw a Poké Ball at the wild Pokémon, which, if it is sufficiently weak enough, may be caught. Critical hits sometimes occur: these will take away 2 HP rather than the standard 1. If a Poké Ball is not successful in capturing the opponent Pokémon, it will flee, and the player&#039;s 10 watts will have been in vain. The same is true if the player&#039;s Pokémon defeats its opponent, while if the opponent defeats the player&#039;s Pokémon, up to ten watts will be lost (much as money is in the main series games after the defeat of the player&#039;s Pokémon).&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; width=&amp;quot;50px&amp;quot;| Player Action&lt;br /&gt;
! style=&amp;quot;background:#ed6374;&amp;quot; width=&amp;quot;50px&amp;quot;| Wild Pokémon Action&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; colspan=2 | Result&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=6 | Attack&lt;br /&gt;
| rowspan=2 | Attack&lt;br /&gt;
| Player&#039;s Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Evade&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Run&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Receive two damage (critical hit)&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=6 | Evade&lt;br /&gt;
| rowspan=2 | Attack&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Evade&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Run&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Run away&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Catch&lt;br /&gt;
| Succeed&lt;br /&gt;
| colspan=2 | Wild Pokémon is caught&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| Fail&lt;br /&gt;
| colspan=2 | Wild Pokémon runs away&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dowsing MCHN===&lt;br /&gt;
[[File:Pokewalker items.png|thumb|right|160px|Finding an item]]&lt;br /&gt;
Much like in the main games, the Dowsing MCHN will help the player find items in the wild. Each use of this function costs 3 watts, and the player has two chances to find an item hidden among six grass tufts. If the item is not found the first time, the Dowsing MCHN will tell the player if the item is close by or far away. If the item is close by then it is likely either to the direct right or the direct left of the first checked grass tuft. Likewise if the item is far away then the item is at least two grass tufts away in either direction. If the item is not found on the second search, the player will be out of luck and will have to pay an additional 3 watts to try again.&lt;br /&gt;
&lt;br /&gt;
==Advantageous types==&lt;br /&gt;
Each Pokéwalker route has three advantageous [[elemental type|elemental types]] which vary between routes, and have influence over the Pokéwalker&#039;s Poké Radar and Dowsing MCHN. When a Pokémon of an advantageous type is brought into a route, then the chance of finding rarer Pokémon when using the Poké Radar and items when using the Dowsing MCHN will slightly increase. In addition to making rarer Pokémon easier to find when using the Poké Radar, an advantageous type will lower the required step count for each Pokémon by 25%. This effect does not seem to apply to the Dowsing MCHN.&lt;br /&gt;
&lt;br /&gt;
==Routes==&lt;br /&gt;
[[File:Pokewalker areas.png|thumb|right|Selecting a route before sending a Pokémon]]&lt;br /&gt;
The Pokéwalker has 27 distinct routes that a player can have their Pokémon visit on sending them from HeartGold or SoulSilver. The main difference between them is the species of Pokémon that can be found using the Poké Radar. Two routes are unlocked from the start, while more can be unlocked by various means.&lt;br /&gt;
===Pre-[[National Pokédex]]===&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Refreshing Field}}&lt;br /&gt;
| Default&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Noisy Forest}}&lt;br /&gt;
| Default&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Rugged Road}}&lt;br /&gt;
| 50 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Beautiful Beach}}&lt;br /&gt;
| 200 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Suburban Area}}&lt;br /&gt;
| 500 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Dim Cave}}&lt;br /&gt;
| 1,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Blue Lake}}&lt;br /&gt;
| 2,000 watts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomleft: 5px&amp;quot; | {{pa|Town Outskirts}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomright: 5px&amp;quot; | 3,000 watts&lt;br /&gt;
|}&lt;br /&gt;
===Post-[[National Pokédex]]===&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Hoenn Field}}&lt;br /&gt;
| 5,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Warm Beach}}&lt;br /&gt;
| 7,500 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Volcano Path}}&lt;br /&gt;
| 10,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Treehouse}}&lt;br /&gt;
| 15,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Scary Cave}}&lt;br /&gt;
| 20,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Sinnoh Field}}&lt;br /&gt;
| 25,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Icy Mountain Rd.}}&lt;br /&gt;
| 30,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Big Forest}}&lt;br /&gt;
| 40,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|White Lake}}&lt;br /&gt;
| 50,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Stormy Beach}}&lt;br /&gt;
| 65,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Resort}}&lt;br /&gt;
| 80,000 watts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomleft: 5px&amp;quot; | {{pa|Quiet Cave}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomright: 5px&amp;quot; | 100,000 watts&lt;br /&gt;
|}&lt;br /&gt;
===Special===&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Beyond the Sea}}&lt;br /&gt;
| Obtaining a foreign Pokémon through the [[Global Terminal#Global Trade Station|GTS]]&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Night Sky&#039;s Edge}}&lt;br /&gt;
| Transferring a [[fateful encounter]] {{p|Jirachi}} to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Yellow Forest}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Rally}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Sightseeing}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Winner&#039;s Path}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomleft: 5px&amp;quot; | {{pa|Amity Meadow}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomright: 5px&amp;quot; | Currently unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
The Pokéwalker, like the Pokémon Pikachu 2, can communicate with other Pokéwalkers as well as with Pokémon HeartGold and SoulSilver. Unlike before, this exchange is not limited merely to watts, but also items and Pokémon.&lt;br /&gt;
&lt;br /&gt;
===With other Pokéwalkers===&lt;br /&gt;
If two Pokéwalkers are within range of each other, and infrared communications are activated, the two players&#039; Pokémon will interact, and each player will receive an item. Which items are given is based on the route the player is using at the time. A player can only link with the same person once per day. Similar to mixing records, once two players connect their Pokéwalkers, then their in-game team data at the time they sent their Pokémon to the Pokéwalker will also be passed to the other person. When a player then sends their Pokémon back to the games, then the person that they connected with and their team will appear in the basement of the [[Trainer House]] located in [[Viridian City]] so that they can be battled for one [[Battle Point]] once a day.&lt;br /&gt;
&lt;br /&gt;
===With HeartGold and SoulSilver===&lt;br /&gt;
[[File:PokéWalk.png|thumb|350px|Communication between a Pokéwalker and a [[Nintendo DSi]] with HeartGold or SoulSilver]]&lt;br /&gt;
Coming bundled with the games themselves, the Pokéwalker&#039;s most important means of communication is with a copy of Pokémon HeartGold or Pokémon SoulSilver. The Pokéwalker syncs with the time on the Nintendo DS system it links with. As long as a Pokémon is on the Pokéwalker, the specific game it came from is locked to that Pokéwalker, and will only send back to the same save file.&lt;br /&gt;
&lt;br /&gt;
After a sync with the games, any Pokémon caught in the Pokéwalker will be put into a PC box, while items found in the device will be placed into the bag&#039;s appropriate pocket. A diary will be kept on the game of specific events related to the Pokémon in the Pokéwalker.&lt;br /&gt;
&lt;br /&gt;
The Pokéwalker will connect to any DS system, be it the [[Nintendo DS|original Nintendo DS]], [[Nintendo DS Lite|DS Lite]],    [[Nintendo DSi|DSi]], or [[Nintendo DSi XL|DSi XL]] as the infrared receiver is in the game cartridge itself, rather than on the system (as was the case with the originals Gold, Silver, and Crystal themselves, cut off from communication with the Pokémon Pikachu 2 if not in a [[Game Boy Color]]).&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
===Returning a Pokémon===&lt;br /&gt;
A Pokémon can be restored to the game it was taken from if a Pokéwalker is lost or broken by pressing the following buttons at the Pokéwalker connection screen:&lt;br /&gt;
*Press and hold Up, Select, and R&lt;br /&gt;
&lt;br /&gt;
===Resetting a Pokéwalker===&lt;br /&gt;
At the Pokéwalker connection screen:&lt;br /&gt;
*Press and hold Down, X, and L&lt;br /&gt;
&lt;br /&gt;
===Replacing the battery===&lt;br /&gt;
The Pokéwalker uses a CR 2032 3V watch battery. Removing the battery will cause all steps taken and watts obtained to be cleared. The Pokémon inside will not be erased.&lt;br /&gt;
&lt;br /&gt;
===Replacing a Pokéwalker===&lt;br /&gt;
Nintendo has started selling individual Pokéwalkers, battery covers, and clip covers as replacements on their online store [http://store.nintendo.com/webapp/wcs/stores/servlet/SearchView?catalogId=10001&amp;amp;storeId=10001&amp;amp;langId=-1&amp;amp;currency=USD&amp;amp;ignoreCrumbs=&amp;amp;crumb1=&amp;amp;crumb1Ignore=&amp;amp;crumb2=&amp;amp;crumb2Ignore=&amp;amp;crumb3=&amp;amp;crumb3Ignore=&amp;amp;translateFrom=%C3%88%C3%89%C3%87&amp;amp;translateTo=EEC&amp;amp;usrSearchText=Pokewalker&amp;amp;searchText=POKEWALKER&amp;amp;selSrchType=&amp;amp;page=&amp;amp;view=&amp;amp;productId=&amp;amp;categoryId=&amp;amp;lastAction=&amp;amp;orderTotal=null&amp;amp;tranId=0&amp;amp;jktranid=&amp;amp;rpComment=&amp;amp;dropOff=&amp;amp;userSearchText=Pokewalker&amp;amp;bnSubmit.x=0&amp;amp;bnSubmit.y=0]. These replacements can be used with any HeartGold or SoulSilver game card, regardless of the default language.&lt;br /&gt;
&lt;br /&gt;
===Using more than one Pokéwalker===&lt;br /&gt;
If you want to use the same game for multiple Pokéwalkers this is possible, however you will only still be able to set out with one Pokémon at a time.&lt;br /&gt;
&lt;br /&gt;
At the Pokéwalker connection screen Press and hold Down, X, and L . After the &amp;quot;Caution!&amp;quot; message, say &amp;quot;Yes&amp;quot; and you&#039;ll need to connect your &amp;quot;new&amp;quot; Pokéwalker (Not your original Pokéwalker), what this will do is reset and pair your fresh (secondary) Pokéwalker with your game. This will reset your walk and step counters in-game temporarily. Send over a Pokémon to your new Pokéwalker and return from stroll. You should now be able to use either Pokéwalker to sync with your game. When you sync your original Pokéwalker with your game your step count and original watt count should be restored.&lt;br /&gt;
&lt;br /&gt;
It is possible to have a Pokémon on your secondary Pokéwalker, when a wild Pokémon decides to join/befriend you randomly.&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
The Pokéwalker can communicate with other Players in several ways, including infrared communication, sending gifts to the other person&#039;s game, and fighting their Pokémon teams at the [[Trainer House]].&lt;br /&gt;
===Between Pokéwalkers===&lt;br /&gt;
Pokéwalkers can communicate with native Pokéwalkers and foreign Pokéwalkers; for example, an English Pokéwalker could communicate with a Japanese Pokéwalker. This works for all languages.&lt;br /&gt;
===Communicating with games===&lt;br /&gt;
Each Pokéwalker can send gifts to any game. However, the Pokémon on the Pokéwalker must return to the game it was sent from. &lt;br /&gt;
===Syncing with new games===&lt;br /&gt;
After resetting a Pokéwalker, it may be synced with another game.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that when synced with a new game, the Pokéwalker will become the language the game is. For example, if you synced a Pokéwalker that came with a Japanese game with an English game, after syncing, the Pokéwalker would be in English. This proves that very little data is stored on the Pokéwalker itself, most likely that only the Pokémon on it and the trainer&#039;s party is stored on it. The latter could be because you can fight trainers you&#039;ve gifted with at the [[Trainer House]] in [[Viridian City]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Pokéwalker&#039;s sprites are greyscale versions of the ones used in {{game|Diamond and Pearl|s}}, rather than the ones from {{game|Platinum}} or {{game|HeartGold and SoulSilver|s}}.&lt;br /&gt;
**This is of course with the exception of Platinum-exclusive and HeartGold and SoulSilver-exclusive alternate forms, such as Origin Forme {{p|Giratina}} or [[Spiky-eared Pichu]].&lt;br /&gt;
*The tall grass and alert exclamation point sprites used on the Radar screen of the Pokéwalker are reused sprites used in the original Gold and Silver. (Tall grass is from the [[National Park]], and the alert sprite is from a trainer battle.)&lt;br /&gt;
*In order to unlock all non-event routes, one would need to walk approximately 1000 miles (1609 km), assuming 2000 steps per mile, with the assumption that no watts are spent or received as gifts.[http://www.shapeup.org/shape/steps.php]&lt;br /&gt;
*If walking with the Pokéwalker the recommended 10,000 steps[http://www.accustep10000.org/what.htm] per day, it would take 200 days to unlock all the routes, with the assumption that no watts are spent or received as gifts.&lt;br /&gt;
*In the Pokéwalker, 20 steps equals 1 watt. Similarly, it takes approximately 20 steps to burn 1 calorie. [http://www.pittcountync.gov/depts/planning/cdwalk/pages/info.shtml]&lt;br /&gt;
*The Pokéwalker will record up to a maximum of 99999 steps a day, though watts will continue to be earned. Similarily, there is a limit of 9999 watts before some must be transferred or spent to earn more.&lt;br /&gt;
*When a Pokémon levels from a Pokéwalker, it does not evolve or learn moves when transferred.&lt;br /&gt;
*While viewing the Pokéwalker diary, the player can hear remixed versions of some music tracks that play in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{bulbanews|item}}&lt;br /&gt;
*[http://www.pokemon.co.jp/special/hgss/pokewalker/ On the official Japanese site]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon HeartGold and SoulSilver]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokéwalker]]&lt;br /&gt;
[[es:PokéWalker]]&lt;br /&gt;
[[fr:PokéWalker]]&lt;br /&gt;
[[ja:ポケウォーカー]]&lt;/div&gt;</summary>
		<author><name>Suffen</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9walker&amp;diff=1048308</id>
		<title>Pokéwalker</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9walker&amp;diff=1048308"/>
		<updated>2010-04-07T03:11:57Z</updated>

		<summary type="html">&lt;p&gt;Suffen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pokewalker.png|thumb|200px|The Pokéwalker]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pokéwalker&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケウォーカー&#039;&#039;&#039; &#039;&#039;Pokéwalker&#039;&#039;) is a {{wp|pedometer}} device bundled with {{game|HeartGold and SoulSilver|s}} that can interact with the games in various manners.&lt;br /&gt;
&lt;br /&gt;
Much as HeartGold and SoulSilver are remakes of the original {{2v2|Gold|Silver}}, the Pokéwalker could be considered to be somewhat of a remake of the [[Pokémon Pikachu 2]], which interacted in much the same way with the [[Generation II]] games. Unlike the Pokémon Pikachu 2, however, Pikachu is not the only Pokémon that can be interacted with, and Pokémon can actually be transferred to &#039;&#039;and&#039;&#039; from the Pokéwalker at any given point in time.&lt;br /&gt;
&lt;br /&gt;
Like the [[Pokémon Pikachu]] and its successor, the Pokéwalker uses a currency known as &amp;quot;watts&amp;quot; (shortened to &#039;&#039;w&#039;&#039;), which are obtained as the {{player}} walks with the device. Every 20 steps will earn the player one watt.&lt;br /&gt;
&lt;br /&gt;
Alongside the [[Johto Safari Zone]], the Pokéwalker allows for Pokémon normally unavailable until after the player has traveled to [[Kanto]], such as {{p|Murkrow}}, to be available before defeating the Elite Four.&lt;br /&gt;
&lt;br /&gt;
==Technical specs==&lt;br /&gt;
[[Image:Pokewalker artwork.png|thumb|300px|Artwork and features of the Pokéwalker]]&lt;br /&gt;
The Pokéwalker is a small device, 4.8 centimeters (1.9 inches) in diameter and 13.9 millimeters (0.5 inches) thick, weighing in at only 21 grams (0.75 ounces). It is portable, with an optional belt clip included with the system; a plain backing is installed out of the package and must be replaced using a Phillips-head screwdriver.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Pokéwalker gameplay boils down to simply walking around with the device so as to charge up watts, then utilizing the watts to purchase use of the [[Poké Radar]] and [[Dowsing MCHN]]. Up to three caught Pokémon and up to three found items may be stored at once: any more than that, and the player will have to decide which to get rid of. The step counter resets at midnight each day. The Pokéwalker&#039;s clock is synchronized with the game&#039;s clock every time the Pokéwalker connects to the game. Although the clock can be viewed on the Pokéwalker under the &amp;quot;Trainer Card&amp;quot; menu option, it can not be directly altered on the Pokéwalker device. The Pokéwalker&#039;s clock is set in military time and can not be changed to 12-hour style.&lt;br /&gt;
&lt;br /&gt;
From time to time, typically during the Pokéwalker&#039;s hibernation, the Pokémon stored in the Pokéwalker may react to something, displaying a face, a musical note, a heart, or an exclamation mark above the background of the route it&#039;s taking a stroll on. When that happens, the player must press the center button. Upon doing so, the player will receive either 10 watts (if it is a face), 20 watts (if it is a musical note), 50 watts (if it is a heart), or a random item from that route (if it is an exclamation mark). If there is no Pokémon stored in the Pokéwalker, the player might see a similar notice on the screen. If the middle button is pressed, a wild Pokémon might befriend the Trainer, which means it is instantly captured.&lt;br /&gt;
&lt;br /&gt;
===Poké Radar===&lt;br /&gt;
[[File:Pokewalker battling.png|thumb|left|150px|The battle screen]]&lt;br /&gt;
Each time the Poké Radar is used will cost the player 10 watts, and brings them to a screen containing four patches of grass. After a short period of time, an exclamation mark will appear above one of the patches.  The player must then use the side buttons to align the arrow with that bush and push the center button to look in that bush before time expires.  If the player successfully selects the bush with the exclamation mark, either a battle will begin or after a short random period of time an exclamation mark will appear above a bush again.  Again the player must select the bush at which time either battle will begin or after a short random period of time two exclamation marks will appear above a random bush.  If battle does not begin this time, finally three exclamation points will appear above one of the bushes.  Successfully selecting that bush will always begin a battle.  Taking too long to select the correct bush will instantly result in failure and the Poké Radar will need to be reused with 10 more watts to try again.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Exclamation Point&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Pokémon Group&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !&lt;br /&gt;
| Group C&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !&lt;br /&gt;
| Group C or Group B&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !!&lt;br /&gt;
| Group B or Group A&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| !!!&lt;br /&gt;
| Group A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The battle system of the Pokéwalker is quite primitive, even compared to the [[Generation I]] games; each Pokémon utilizes their in-game menusprite in the battle, while each has only 4 HP. Only three choices are offered: Attack, Evade, or Catch. Attacking will cause the player&#039;s Pokémon to perform a basic tackle on the opponent (note that this is not the {{m|Tackle|move itself}}, and that type advantages and disadvantages play no role), while evading may cause the opponent&#039;s attack to miss. Evading successfully will result in attacking the opponent for one damage without receiving any. If the player&#039;s Pokémon evades but the opponent does not choose to attack, it will result in a &amp;quot;Stare down&amp;quot; between the two Pokémon. If multiple stare-downs occur in succession, it is likely the opponent will flee, though this is not always the case. The catch option will throw a Poké Ball at the wild Pokémon, which, if it is sufficiently weak enough, may be caught. Critical hits sometimes occur: these will take away 2 HP rather than the standard 1. If a Poké Ball is not successful in capturing the opponent Pokémon, it will flee, and the player&#039;s 10 watts will have been in vain. The same is true if the player&#039;s Pokémon defeats its opponent, while if the opponent defeats the player&#039;s Pokémon, up to ten watts will be lost (much as money is in the main series games after the defeat of the player&#039;s Pokémon).&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; width=&amp;quot;50px&amp;quot;| Player Action&lt;br /&gt;
! style=&amp;quot;background:#ed6374;&amp;quot; width=&amp;quot;50px&amp;quot;| Wild Pokémon Action&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; colspan=2 | Result&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=6 | Attack&lt;br /&gt;
| rowspan=2 | Attack&lt;br /&gt;
| Player&#039;s Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Evade&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Run&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Receive two damage (critical hit)&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=6 | Evade&lt;br /&gt;
| rowspan=2 | Attack&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Receive one damage&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Evade&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Run&lt;br /&gt;
| align=right | Player&#039;s Pokémon&lt;br /&gt;
| align=left | ---&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| align=right | Wild Pokémon&lt;br /&gt;
| align=left | Run away&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| rowspan=2 | Catch&lt;br /&gt;
| Succeed&lt;br /&gt;
| colspan=2 | Wild Pokémon is caught&lt;br /&gt;
|- align=center style=&amp;quot;background:#ede9ee;&amp;quot; &lt;br /&gt;
| Fail&lt;br /&gt;
| colspan=2 | Wild Pokémon runs away&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dowsing MCHN===&lt;br /&gt;
[[File:Pokewalker items.png|thumb|right|160px|Finding an item]]&lt;br /&gt;
Much like in the main games, the Dowsing MCHN will help the player find items in the wild. Each use of this function costs 3 watts, and the player has two chances to find an item hidden among six grass tufts. If the item is not found the first time, the Dowsing MCHN will tell the player if the item is close by or far away. If the item is close by then it is likely either to the direct right or the direct left of the first checked grass tuft. Likewise if the item is far away then the item is at least two grass tufts away in either direction. If the item is not found on the second search, the player will be out of luck and will have to pay an additional 3 watts to try again.&lt;br /&gt;
&lt;br /&gt;
==Advantageous types==&lt;br /&gt;
Each Pokéwalker route has three advantageous [[elemental type|elemental types]] which vary between routes, and have influence over the Pokéwalker&#039;s Poké Radar and Dowsing MCHN. When a Pokémon of an advantageous type is brought into a route, then the chance of finding rarer Pokémon when using the Poké Radar and items when using the Dowsing MCHN will slightly increase. In addition to making rarer Pokémon easier to find when using the Poké Radar, an advantageous type will lower the required step count for each Pokémon by 25%. This effect does not seem to apply to the Dowsing MCHN.&lt;br /&gt;
&lt;br /&gt;
==Routes==&lt;br /&gt;
[[File:Pokewalker areas.png|thumb|right|Selecting a route before sending a Pokémon]]&lt;br /&gt;
The Pokéwalker has 27 distinct routes that a player can have their Pokémon visit on sending them from HeartGold or SoulSilver. The main difference between them is the species of Pokémon that can be found using the Poké Radar. Two routes are unlocked from the start, while more can be unlocked by various means.&lt;br /&gt;
===Pre-[[National Pokédex]]===&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Refreshing Field}}&lt;br /&gt;
| Default&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Noisy Forest}}&lt;br /&gt;
| Default&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Rugged Road}}&lt;br /&gt;
| 50 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Beautiful Beach}}&lt;br /&gt;
| 200 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Suburban Area}}&lt;br /&gt;
| 500 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Dim Cave}}&lt;br /&gt;
| 1,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Blue Lake}}&lt;br /&gt;
| 2,000 watts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomleft: 5px&amp;quot; | {{pa|Town Outskirts}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomright: 5px&amp;quot; | 3,000 watts&lt;br /&gt;
|}&lt;br /&gt;
===Post-[[National Pokédex]]===&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Hoenn Field}}&lt;br /&gt;
| 5,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Warm Beach}}&lt;br /&gt;
| 7,500 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Volcano Path}}&lt;br /&gt;
| 10,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Treehouse}}&lt;br /&gt;
| 15,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Scary Cave}}&lt;br /&gt;
| 20,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Sinnoh Field}}&lt;br /&gt;
| 25,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Icy Mountain Rd.}}&lt;br /&gt;
| 30,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Big Forest}}&lt;br /&gt;
| 40,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|White Lake}}&lt;br /&gt;
| 50,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Stormy Beach}}&lt;br /&gt;
| 65,000 watts&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Resort}}&lt;br /&gt;
| 80,000 watts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomleft: 5px&amp;quot; | {{pa|Quiet Cave}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomright: 5px&amp;quot; | 100,000 watts&lt;br /&gt;
|}&lt;br /&gt;
===Special===&lt;br /&gt;
{| style=&amp;quot;background: #d32c3e; -moz-border-radius: 10px; border: 3px solid #090809&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topleft: 5px&amp;quot; | Route Name&lt;br /&gt;
! style=&amp;quot;background:#ed6374; -moz-border-radius-topright: 5px&amp;quot; | Unlock Method&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Beyond the Sea}}&lt;br /&gt;
| Obtaining a foreign Pokémon through the [[Global Terminal#Global Trade Station|GTS]]&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Night Sky&#039;s Edge}}&lt;br /&gt;
| Transferring a [[fateful encounter]] {{p|Jirachi}} to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Yellow Forest}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Rally}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Sightseeing}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|- style=&amp;quot;background:#ede9ee&amp;quot;&lt;br /&gt;
| {{pa|Winner&#039;s Path}}&lt;br /&gt;
| Download Route Map via event to {{game|HeartGold and SoulSilver|s}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomleft: 5px&amp;quot; | {{pa|Amity Meadow}}&lt;br /&gt;
| style=&amp;quot;background:#ede9ee; -moz-border-radius-bottomright: 5px&amp;quot; | Currently unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
The Pokéwalker, like the Pokémon Pikachu 2, can communicate with other Pokéwalkers as well as with Pokémon HeartGold and SoulSilver. Unlike before, this exchange is not limited merely to watts, but also items and Pokémon.&lt;br /&gt;
&lt;br /&gt;
===With other Pokéwalkers===&lt;br /&gt;
If two Pokéwalkers are within range of each other, and infrared communications are activated, the two players&#039; Pokémon will interact, and each player will receive an item. Which items are given is based on the route the player is using at the time. A player can only link with the same person once per day. Similar to mixing records, once two players connect their Pokéwalkers, then their in-game team data at the time they sent their Pokémon to the Pokéwalker will also be passed to the other person. When a player then sends their Pokémon back to the games, then the person that they connected with and their team will appear in the basement of the [[Trainer House]] located in [[Viridian City]] so that they can be battled for one [[Battle Point]] once a day.&lt;br /&gt;
&lt;br /&gt;
===With HeartGold and SoulSilver===&lt;br /&gt;
[[File:PokéWalk.png|thumb|350px|Communication between a Pokéwalker and a [[Nintendo DSi]] with HeartGold or SoulSilver]]&lt;br /&gt;
Coming bundled with the games themselves, the Pokéwalker&#039;s most important means of communication is with a copy of Pokémon HeartGold or Pokémon SoulSilver. The Pokéwalker syncs with the time on the Nintendo DS system it links with. As long as a Pokémon is on the Pokéwalker, the specific game it came from is locked to that Pokéwalker, and will only send back to the same save file.&lt;br /&gt;
&lt;br /&gt;
After a sync with the games, any Pokémon caught in the Pokéwalker will be put into a PC box, while items found in the device will be placed into the bag&#039;s appropriate pocket. A diary will be kept on the game of specific events related to the Pokémon in the Pokéwalker.&lt;br /&gt;
&lt;br /&gt;
The Pokéwalker will connect to any DS system, be it the [[Nintendo DS|original Nintendo DS]], [[Nintendo DS Lite|DS Lite]],    [[Nintendo DSi|DSi]], or [[Nintendo DSi XL|DSi XL]] as the infrared receiver is in the game cartridge itself, rather than on the system (as was the case with the originals Gold, Silver, and Crystal themselves, cut off from communication with the Pokémon Pikachu 2 if not in a [[Game Boy Color]]).&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
===Returning a Pokémon===&lt;br /&gt;
A Pokémon can be restored to the game it was taken from if a Pokéwalker is lost or broken by pressing the following buttons at the Pokéwalker connection screen:&lt;br /&gt;
*Press and hold Up, Select, and R&lt;br /&gt;
&lt;br /&gt;
===Resetting a Pokéwalker===&lt;br /&gt;
At the Pokéwalker connection screen:&lt;br /&gt;
*Press and hold Down, X, and L&lt;br /&gt;
&lt;br /&gt;
===Replacing the battery===&lt;br /&gt;
The Pokéwalker uses a CR 2032 3V watch battery. Removing the battery will cause all steps taken and watts obtained to be cleared. The Pokémon inside will not be erased.&lt;br /&gt;
&lt;br /&gt;
===Replacing a Pokéwalker===&lt;br /&gt;
Nintendo has started selling individual Pokéwalkers, battery covers, and clip covers as replacements on their online store [http://store.nintendo.com/webapp/wcs/stores/servlet/SearchView?catalogId=10001&amp;amp;storeId=10001&amp;amp;langId=-1&amp;amp;currency=USD&amp;amp;ignoreCrumbs=&amp;amp;crumb1=&amp;amp;crumb1Ignore=&amp;amp;crumb2=&amp;amp;crumb2Ignore=&amp;amp;crumb3=&amp;amp;crumb3Ignore=&amp;amp;translateFrom=%C3%88%C3%89%C3%87&amp;amp;translateTo=EEC&amp;amp;usrSearchText=Pokewalker&amp;amp;searchText=POKEWALKER&amp;amp;selSrchType=&amp;amp;page=&amp;amp;view=&amp;amp;productId=&amp;amp;categoryId=&amp;amp;lastAction=&amp;amp;orderTotal=null&amp;amp;tranId=0&amp;amp;jktranid=&amp;amp;rpComment=&amp;amp;dropOff=&amp;amp;userSearchText=Pokewalker&amp;amp;bnSubmit.x=0&amp;amp;bnSubmit.y=0]. These replacements can be used with any HeartGold or SoulSilver game card, regardless of the default language.&lt;br /&gt;
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===Using more than one Pokéwalker===&lt;br /&gt;
If you want to use the same game for multiple Pokéwalkers this is possible, however you will only still be able to set out with one Pokémon at a time.&lt;br /&gt;
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At the Pokéwalker connection screen Press and hold Down, X, and L . After the &amp;quot;Caution!&amp;quot; message, say &amp;quot;Yes&amp;quot; and you&#039;ll need to connect your &amp;quot;new&amp;quot; Pokéwalker (Not your original Pokéwalker), what this will do is reset and pair your fresh (secondary) Pokéwalker with your game. This will reset your walk and step counters in-game temporarily. Send over a Pokémon to your new Pokéwalker and return from stroll. You should now be able to use either Pokéwalker to sync with your game. When you sync your original Pokéwalker with your game your step count and original watt count should be restored.&lt;br /&gt;
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It is possible to have a Pokémon on your secondary Pokéwalker, when a wild Pokémon decides to join you randomly.&lt;br /&gt;
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==Compatibility==&lt;br /&gt;
The Pokéwalker can communicate with other Players in several ways, including infrared communication, sending gifts to the other person&#039;s game, and fighting their Pokémon teams at the [[Trainer House]].&lt;br /&gt;
===Between Pokéwalkers===&lt;br /&gt;
Pokéwalkers can communicate with native Pokéwalkers and foreign Pokéwalkers; for example, an English Pokéwalker could communicate with a Japanese Pokéwalker. This works for all languages.&lt;br /&gt;
===Communicating with games===&lt;br /&gt;
Each Pokéwalker can send gifts to any game. However, the Pokémon on the Pokéwalker must return to the game it was sent from. &lt;br /&gt;
===Syncing with new games===&lt;br /&gt;
After resetting a Pokéwalker, it may be synced with another game.&lt;br /&gt;
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It should also be noted that when synced with a new game, the Pokéwalker will become the language the game is. For example, if you synced a Pokéwalker that came with a Japanese game with an English game, after syncing, the Pokéwalker would be in English. This proves that very little data is stored on the Pokéwalker itself, most likely that only the Pokémon on it and the trainer&#039;s party is stored on it. The latter could be because you can fight trainers you&#039;ve gifted with at the [[Trainer House]] in [[Viridian City]].&lt;br /&gt;
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==Trivia==&lt;br /&gt;
*The Pokéwalker&#039;s sprites are greyscale versions of the ones used in {{game|Diamond and Pearl|s}}, rather than the ones from {{game|Platinum}} or {{game|HeartGold and SoulSilver|s}}.&lt;br /&gt;
**This is of course with the exception of Platinum-exclusive and HeartGold and SoulSilver-exclusive alternate forms, such as Origin Forme {{p|Giratina}} or [[Spiky-eared Pichu]].&lt;br /&gt;
*The tall grass and alert exclamation point sprites used on the Radar screen of the Pokéwalker are reused sprites used in the original Gold and Silver. (Tall grass is from the [[National Park]], and the alert sprite is from a trainer battle.)&lt;br /&gt;
*In order to unlock all non-event routes, one would need to walk approximately 1000 miles (1609 km), assuming 2000 steps per mile, with the assumption that no watts are spent or received as gifts.[http://www.shapeup.org/shape/steps.php]&lt;br /&gt;
*If walking with the Pokéwalker the recommended 10,000 steps[http://www.accustep10000.org/what.htm] per day, it would take 200 days to unlock all the routes, with the assumption that no watts are spent or received as gifts.&lt;br /&gt;
*In the Pokéwalker, 20 steps equals 1 watt. Similarly, it takes approximately 20 steps to burn 1 calorie. [http://www.pittcountync.gov/depts/planning/cdwalk/pages/info.shtml]&lt;br /&gt;
*The Pokéwalker will record up to a maximum of 99999 steps a day, though watts will continue to be earned. Similarily, there is a limit of 9999 watts before some must be transferred or spent to earn more.&lt;br /&gt;
*When a Pokémon levels from a Pokéwalker, it does not evolve or learn moves when transferred.&lt;br /&gt;
*While viewing the Pokéwalker diary, the player can hear remixed versions of some music tracks that play in the game.&lt;br /&gt;
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==See also==&lt;br /&gt;
{{bulbanews|item}}&lt;br /&gt;
*[http://www.pokemon.co.jp/special/hgss/pokewalker/ On the official Japanese site]&lt;br /&gt;
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{{Project Games notice}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon HeartGold and SoulSilver]]&lt;br /&gt;
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[[de:Pokéwalker]]&lt;br /&gt;
[[es:PokéWalker]]&lt;br /&gt;
[[fr:PokéWalker]]&lt;br /&gt;
[[ja:ポケウォーカー]]&lt;/div&gt;</summary>
		<author><name>Suffen</name></author>
	</entry>
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