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	<id>https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SpeedXaaa</id>
	<title>Bulbapedia - User contributions [en]</title>
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	<updated>2026-06-17T18:30:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stufful_(Pok%C3%A9mon)&amp;diff=2491192</id>
		<title>Talk:Stufful (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stufful_(Pok%C3%A9mon)&amp;diff=2491192"/>
		<updated>2016-08-20T17:55:39Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Origin==&lt;br /&gt;
Nuikoguma resembles a [https://upload.wikimedia.org/wikipedia/commons/5/50/RedPandaFullBody.JPG red panda] even more than its evolution, so we should probably add that.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve found something via Google Translate that might be the name origin too, though obviously Google Translate sucks it&#039;s a good starting point. &amp;quot;Nui&amp;quot; means sewing, which could have to do with its stuffed animal or costume-like appearance. &amp;quot;Ui&amp;quot; means firstlings or firstborn, which could have to do with its age. And &amp;quot;koguma&amp;quot; means bear cub (while &amp;quot;guma&amp;quot; means just bear), which is an obvious connection. [[User:Nutter Butter|Nutter Butter]] ([[User talk:Nutter Butter|talk]]) 17:18, 9 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It also seems to be based on a stuffed animal, given its stuff yet presumably plush and unnatural limbs. As we saw in the trailer, there&#039;s also a white tag sticking out from its rear. [[User:SpeedXaaa|SpeedXaaa]] ([[User talk:SpeedXaaa|talk]]) 17:55, 20 August 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Wishiwashi_(Pok%C3%A9mon)&amp;diff=2486961</id>
		<title>Talk:Wishiwashi (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Wishiwashi_(Pok%C3%A9mon)&amp;diff=2486961"/>
		<updated>2016-08-12T02:18:10Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* Swarm form origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Swarm form origin==&lt;br /&gt;
Just want to point out that the swarm form of Yowashi appears to be based on [https://en.wikipedia.org/wiki/Dunkleosteus Dunkleosteus]. It is particularly similar in the head and jaws. [[User:Matkin22|Matkin22]] ([[User talk:Matkin22|talk]]) 18:35, 9 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It seems to be based on a submarine as well. [[User:SpeedXaaa|SpeedXaaa]] ([[User talk:SpeedXaaa|talk]]) 02:17, 12 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==English name origin==&lt;br /&gt;
I know this is obvious, but I think that we should add that the English name origin comes from the phrase &amp;quot;wishy-washy&amp;quot; and the word &amp;quot;wash&amp;quot;. --[[User:Celadonkey|Celadonkey]] ([[User talk:Celadonkey|talk]]) 14:24, 11 August 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Trackless_Forest&amp;diff=2223742</id>
		<title>Talk:Trackless Forest</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Trackless_Forest&amp;diff=2223742"/>
		<updated>2014-12-27T06:05:26Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: Created page with &amp;quot; == Music ==  I just want to point something out. Maybe it&amp;#039;s me being pedantic.  The music is not the exact same as the track from Crystal version. The music is from HGSS when...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Music ==&lt;br /&gt;
&lt;br /&gt;
I just want to point something out. Maybe it&#039;s me being pedantic.&lt;br /&gt;
&lt;br /&gt;
The music is not the exact same as the track from Crystal version. The music is from HGSS when you battle the legendary beasts with the GB Sounds key item turned on. Dunno if it&#039;s worth pointing out, but nonetheless.&lt;br /&gt;
&lt;br /&gt;
[[User:SpeedXaaa|SpeedXaaa]] ([[User talk:SpeedXaaa|talk]]) 06:05, 27 December 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Dream_Radar&amp;diff=1826065</id>
		<title>Pokémon Dream Radar</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Dream_Radar&amp;diff=1826065"/>
		<updated>2013-01-05T18:43:36Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|article|Dream Cloud and Equipment upgrade details}}&lt;br /&gt;
{{Infobox_game |colorscheme=Pokémon|bordercolorscheme=platinum&lt;br /&gt;
|name=Pokémon Dream Radar&lt;br /&gt;
|jname=ポケモンARサーチャー&lt;br /&gt;
|boxart=Pokémon Dream Radar logo EN.png&lt;br /&gt;
|caption=Pokémon Dream Radar logo&lt;br /&gt;
|platform=[[Nintendo 3DS]]&lt;br /&gt;
|category=First-person shooter&lt;br /&gt;
|players=Single&lt;br /&gt;
|link_method=Connection to inserted DS card&lt;br /&gt;
|developer=[[Creatures, Inc.]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|gen_series=[[Generation V]] side series&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=G&lt;br /&gt;
|pegi=3&lt;br /&gt;
|release_date_na=October 7, 2012&lt;br /&gt;
|release_date_au=October 11, 2012&lt;br /&gt;
|release_date_eu=October 12, 2012&lt;br /&gt;
|release_date_ja=June 23, 2012&lt;br /&gt;
|release_date_kr=November 8, 2012&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/ex/ar_searcher/ Minisite]&lt;br /&gt;
|website_en=[http://www.pokemonblackwhite.com/pokemon-black-and-white-2/#en-us/gameplay/dreamradar Minisite]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon Dream Radar&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンARサーチャー&#039;&#039;&#039; &#039;&#039;Pokémon AR Searcher&#039;&#039;) is an application for the Nintendo 3DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Dream Radar Kami trio promotional art.png|thumb|250px|left|Promotional artwork for Pokémon Dream Radar]]&lt;br /&gt;
{{bulbanews|game}}&lt;br /&gt;
The player is guided through the game by [[Professor Burnet]]. Burnet is studying the [[Interdream Zone]], and needs the player to collect Dream Orbs from it for her research. The player must enter the Interdream Zone and harvest Dream Orbs by using the Beam to destroy Dream Clouds.&lt;br /&gt;
&lt;br /&gt;
There are two types of Dream Clouds: pink and stormy. Pink clouds increase and decrease in size, while stormy clouds glow yellow; they normally break into three Dream Orbs when hit, but can break into four or five Dream Orbs if hit while at their largest or glowing yellow, respectively. Dream Clouds break into fewer orbs when there are fewer Dream Clouds present upon entering the Interdream Zone. Stormy Dream Clouds can contain Pokémon instead of Dream Orbs. After the player has harvested all the Dream Clouds and leaves the Interdream Zone, one will instantly regenerate, while the others regenerate over time at a rate of one cloud every five minutes after the player has harvested them.&lt;br /&gt;
&lt;br /&gt;
If a Dream Cloud breaks into four or five Dream Orbs rather than three, hitting all of those orbs will cause the last orb hit to break into three more; if all three of these orbs are broken, the final orb will split into three more, and so on. Orbs produced in this way do not last as long as orbs produced directly from breaking Dream Clouds. Dream Orbs initially are solely pink, but after capturing Tornadus they alternate between pink and green; after capturing Thundurus yellow is added to this list, and after capturing Landorus orange is too.&amp;lt;!--I have only caught Tornadus and Thundurus so far, so Landrus&#039;s color is an assumption--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dream Clouds sometimes contain a Pokémon that has been trapped in the Interdream Zone instead of just Dream Orbs. When the player uses the Beam on a Dream Cloud containing a Pokémon, all the other Dream Clouds and Dream Orbs temporarily disappear and the Pokémon takes on the form of a glowing sphere; the [[kami trio]] do not appear as glowing orbs but instead in their [[Form differences#Kami trio|Therian Forme]], as this Forme is as a result of them adapting to the Interdream Zone. This initiates a timed battle with the sphere, in which it attempts to evade the player, and shoot circle projectiles which reduce the time remaining upon impact with the player. In order to capture the Pokémon, the player must continuously hit the center of the sphere with the Beam until the capture bar is full before the time runs out. If the player succeeds, either the Pokémon is captured or it drops an item, and this is added to the game&#039;s research data; the research data can then be transferred to a Pokémon Black 2 or White 2 game card inserted in the same Nintendo 3DS system.&lt;br /&gt;
&lt;br /&gt;
Professor Burnet constantly conducts research, and over time will allow the player access to new extensions she has developed.&lt;br /&gt;
&lt;br /&gt;
==Extensions==&lt;br /&gt;
{{incomplete|needs=Unlock methods, special extensions}}&lt;br /&gt;
{| style=&amp;quot;background: #{{Unova color dark}}; {{roundy}}; border: 5px solid #{{Unova color}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: #FFFFFF;&amp;quot;&lt;br /&gt;
&amp;lt;!--! Icon (when we actually get these sprites)--&amp;gt;&lt;br /&gt;
! Name&lt;br /&gt;
! Access cost&lt;br /&gt;
! Unlock&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
&amp;lt;!--| --&amp;gt;&lt;br /&gt;
| Basic Extension&lt;br /&gt;
| 0&lt;br /&gt;
| Default&lt;br /&gt;
| A balanced searching device.&lt;br /&gt;
|- style=&amp;quot;background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
&amp;lt;!--| --&amp;gt;&lt;br /&gt;
| Retrieval Extension&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
| This search extension makes it easier to find Pokemon.&lt;br /&gt;
|- style=&amp;quot;background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
&amp;lt;!--| --&amp;gt;&lt;br /&gt;
| Eureka Extension α&lt;br /&gt;
| {{tt|0|Until Tornadus is caught}}&lt;br /&gt;
| &lt;br /&gt;
| The alpha version of an extension for finding the mystery Pokemon.&lt;br /&gt;
|- style=&amp;quot;background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
&amp;lt;!--| --&amp;gt;&lt;br /&gt;
| Dowsing Extension&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
| This search extension reacts to Pokemon that are holding something.&lt;br /&gt;
|- style=&amp;quot;background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
&amp;lt;!--| --&amp;gt;&lt;br /&gt;
| Eureka Extension β&lt;br /&gt;
| {{tt|0|Until Thunderus is caught}}&lt;br /&gt;
| &lt;br /&gt;
| The beta version of an extension for finding the mystery Pokemon.&lt;br /&gt;
|- style=&amp;quot;background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
&amp;lt;!--| --&amp;gt;&lt;br /&gt;
| Eureka Extension γ&lt;br /&gt;
| {{tt|0|Until Landorus is caught}}&lt;br /&gt;
| &lt;br /&gt;
| The gamma version of an extension for finding the mystery Pokemon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Development Lab==&lt;br /&gt;
In the Development Lab, the player can purchase Professor Burnet&#039;s inventions for Dream Orbs. They either function as upgrades or single-use support items.&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
All upgrades have five possible levels. Level 1 is unlocked by default, level 2 costs 100 Dream Orbs, level 3 costs 500 Dream Orbs, level 4 costs x00 Dream Orbs, and level 5 costs x00 Dream Orbs.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #{{Unova color dark}}; {{roundy}}; border: 5px solid #{{Unova color}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: #FFFFFF;&amp;quot;&lt;br /&gt;
&amp;lt;!--! Icon (when we actually get these sprites)--&amp;gt;&lt;br /&gt;
! Feature name&lt;br /&gt;
! Upgrade name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
&amp;lt;!--| --&amp;gt;&lt;br /&gt;
| Beam&lt;br /&gt;
| Beam Upgrade&lt;br /&gt;
| Increases the power of your Beam for catching Pokémon.&lt;br /&gt;
|- style=&amp;quot;background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
&amp;lt;!--| --&amp;gt;&lt;br /&gt;
| Energy Pack&lt;br /&gt;
| Energy Upgrade&lt;br /&gt;
| Increases the amount of time for catching Pokémon.&lt;br /&gt;
|- style=&amp;quot;background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
&amp;lt;!--| --&amp;gt;&lt;br /&gt;
| Visoscope&lt;br /&gt;
| Scope Upgrade&lt;br /&gt;
| Increases the number of Dream Clouds that can be found.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Levels====&lt;br /&gt;
{| style=&amp;quot;background: #{{Unova color dark}}; {{roundy}}; border: 5px solid #{{Unova color}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: #FFFFFF;&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Capture time&amp;lt;br&amp;gt;(Energy Pack)&lt;br /&gt;
! Dream Clouds&amp;lt;br&amp;gt;(Visoscope)&lt;br /&gt;
|- style=&amp;quot;background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
&amp;lt;!--| --&amp;gt;&lt;br /&gt;
| Level 1&lt;br /&gt;
| Default&lt;br /&gt;
| 120&lt;br /&gt;
| 10&lt;br /&gt;
|- style=&amp;quot;background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
&amp;lt;!--| --&amp;gt;&lt;br /&gt;
| Level 2&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 15&lt;br /&gt;
|- style=&amp;quot;background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
&amp;lt;!--| --&amp;gt;&lt;br /&gt;
| Level 3&lt;br /&gt;
| 500&lt;br /&gt;
| 180&lt;br /&gt;
| 20&lt;br /&gt;
|- style=&amp;quot;background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
&amp;lt;!--| --&amp;gt;&lt;br /&gt;
| Level 4&lt;br /&gt;
| 1000&lt;br /&gt;
| 210&lt;br /&gt;
| 25&lt;br /&gt;
|- style=&amp;quot;background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
&amp;lt;!--| --&amp;gt;&lt;br /&gt;
| Level 5&lt;br /&gt;
| 1500&lt;br /&gt;
| 240&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Support items===&lt;br /&gt;
These items only work once, but multiple&amp;lt;!--how many--&amp;gt; of each can be owned at a time.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #{{Unova color dark}}; {{roundy}}; border: 5px solid #{{Unova color}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: #FFFFFF;&amp;quot;&lt;br /&gt;
&amp;lt;!--! Icon (when we actually get these sprites)--&amp;gt;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
&amp;lt;!--| --&amp;gt;&lt;br /&gt;
| Vortex Charge&lt;br /&gt;
| 100&lt;br /&gt;
| Holds Pokémon in place to make them easy to catch.&lt;br /&gt;
|- style=&amp;quot;background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
&amp;lt;!--| --&amp;gt;&lt;br /&gt;
| Dragnet Charge&lt;br /&gt;
| 50&lt;br /&gt;
| Slows down a Pokémon&#039;s movements temporarily.&lt;br /&gt;
|- style=&amp;quot;background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
&amp;lt;!--| --&amp;gt;&lt;br /&gt;
| Energy Recharge&lt;br /&gt;
| 50&lt;br /&gt;
| Restores the energy spent while catching Pokémon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Obtainable Pokémon==&lt;br /&gt;
{{incomplete|section|Levels for each Badge amount}}&lt;br /&gt;
Each Pokémon has its [[Hidden Ability]], with the exception of {{p|Rotom}}, which does not have a Hidden Ability at all. The level of Pokémon obtained from this game depends on the number of Badges obtained in the game they are transferred to, starting at level 5 and gaining 5 levels for each Badge owned up to level 40.&lt;br /&gt;
&lt;br /&gt;
===Encountered as glowing sphere===&lt;br /&gt;
{| style=&amp;quot;background: #{{Unova color dark}}; text-align: center; font-size:85%; {{roundy}}; border: 5px solid #{{Unova color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;color: #FFFFFF; text-align:center&amp;quot; | &#039;&#039;&#039;Available from start of game&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;width:80px; background:#{{Unova color light}}&amp;quot;&lt;br /&gt;
| [[File:333.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Swablu|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:425.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Drifloon|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:447.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Riolu|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:517.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Munna|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:561.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Sigilyph|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;color: #FFFFFF; text-align:center&amp;quot; | &#039;&#039;&#039;Available after catching Tornadus&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;width:80px; background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
| | [[File:174.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Igglybuff|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:213.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Shuckle|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;color: #FFFFFF; text-align:center&amp;quot; | &#039;&#039;&#039;Available after catching Thundurus&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;width:80px; background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
| [[File:120.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Staryu|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:137.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Porygon|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:280.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Ralts|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:436.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Bronzor|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;color: #FFFFFF; text-align:center&amp;quot; | &#039;&#039;&#039;Available after catching Landorus&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;width:80px; background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
| [[File:175.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Togepi|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:238.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Smoochum|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:442.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Spiritomb|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:479.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Rotom|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;color: #FFFFFF; text-align:center&amp;quot; | &#039;&#039;&#039;Available using Special Extensions&#039;&#039;&#039;&amp;lt;br&amp;gt;(unlocked via button combination)&lt;br /&gt;
|- style=&amp;quot;width:80px; background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
| [[File:079.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Slowpoke|{{Unova color dark}}}}&#039;&#039;&#039;&amp;lt;br&amp;gt;{{color|{{unova color dark}}|↑ ↓ → ← Y R L}}&lt;br /&gt;
| [[File:163.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Hoothoot|{{Unova color dark}}}}&#039;&#039;&#039;&amp;lt;br&amp;gt;{{color|{{unova color dark}}|R L Y X ← → Y X}}&lt;br /&gt;
| [[File:374.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Beldum|{{Unova color dark}}}}&#039;&#039;&#039;&amp;lt;br&amp;gt;{{color|{{unova color dark}}|↑ → ↓ ← X R L}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;color: #FFFFFF; text-align:center&amp;quot; | &#039;&#039;&#039;{{color2|fff|Generation IV}} Game Card inserted {{tt|*|After catching Landorus}}&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;width:80px; background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
| [[File:483.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Dialga|{{Unova color dark}}}}&#039;&#039;&#039;{{sup/4|D}}&amp;lt;br&amp;gt;{{color|{{unova color dark}}|Temporal Extension}}&lt;br /&gt;
| [[File:484.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Palkia|{{Unova color dark}}}}&#039;&#039;&#039;{{sup/4|P}}&amp;lt;br&amp;gt;{{color|{{unova color dark}}|Spatial Extension}}&lt;br /&gt;
| [[File:487.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Giratina|{{Unova color dark}}}}&#039;&#039;&#039;{{sup/4|Pt}}&amp;lt;br&amp;gt;{{color|{{unova color dark}}|Renegade Extension}}&lt;br /&gt;
| [[File:250.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Ho-Oh|{{Unova color dark}}}}&#039;&#039;&#039;{{sup/4|HG}}&amp;lt;br&amp;gt;{{color|{{unova color dark}}|Rainbow Extension}}&lt;br /&gt;
| [[File:249.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Lugia|{{Unova color dark}}}}&#039;&#039;&#039;{{sup/4|SS}}&amp;lt;br&amp;gt;{{color|{{unova color dark}}|Diving Extension}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Encountered freely flying===&lt;br /&gt;
{| style=&amp;quot;background: #{{Unova color dark}}; text-align: center; font-size:85%; {{roundy}}; border: 5px solid #{{Unova color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;color: #FFFFFF; text-align:center&amp;quot; | &#039;&#039;&#039;Available using Eureka Extensions&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;width:80px; background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
| [[File:641T.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Tornadus|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:642T.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Thundurus|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:645T.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Landorus|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Obtainable items==&lt;br /&gt;
{| style=&amp;quot;background: #{{Unova color dark}}; text-align: center; font-size:85%; {{roundy}}; border: 5px solid #{{Unova color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;color: #FFFFFF; text-align:center&amp;quot; | &#039;&#039;&#039;Available from start of game&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;width:80px; background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
| [[File:Bag Red Shard Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Shard#Red Shard|Red Shard}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Blue Shard Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Shard#Blue Shard|Blue Shard}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Yellow Shard Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Shard#Yellow Shard|Yellow Shard}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Green Shard Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Shard#Green Shard|Green Shard}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag PP Up Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Vitamin#PP Up|PP Up}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Leppa Berry Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Leppa Berry}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Revive Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Revive#Revive|Revive}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;color: #FFFFFF; text-align:center&amp;quot; | &#039;&#039;&#039;Available after catching Tornadus&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;width:80px; background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
| [[File:Bag Max Revive Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Revive#Max Revive|Max Revive}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Sun Stone Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Evolutionary stone#Sun Stone|Sun Stone}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Moon Stone Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Evolutionary stone#Moon Stone|Moon Stone}}&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;color: #FFFFFF; text-align:center&amp;quot; | &#039;&#039;&#039;Available after catching Thundurus&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;width:80px; background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
| [[File:Bag Fire Stone Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Evolutionary stone#Fire Stone|Fire Stone}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Water Stone Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Evolutionary stone#Water Stone|Water Stone}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Thunderstone Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Evolutionary stone#Thunderstone|Thunderstone}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Leaf Stone Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Evolutionary stone#Leaf Stone|Leaf Stone}}&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;color: #FFFFFF; text-align:center&amp;quot; | &#039;&#039;&#039;Available after catching Landorus&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;width:80px; background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
| [[File:Bag Sacred Ash Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Sacred Ash}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Rare Candy Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Vitamin#Rare Candy|Rare Candy}}&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;color: #FFFFFF; text-align:center&amp;quot; | &#039;&#039;&#039;Available using Simulator α&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;width:80px; background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
| [[File:Bag Star Piece Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Exchangeable item#Star Piece|Star Piece}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Heart Scale Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Exchangeable item#Heart Scale|Heart Scale}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag PP Up Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Vitamin#PP Up|PP Up}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Max Revive Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Revive#Max Revive|Max Revive}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Rare Candy Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Vitamin#Rare Candy|Rare Candy}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Life Orb Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|In-battle effect item#Life Orb|Life Orb}}&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;color: #FFFFFF; text-align:center&amp;quot; | &#039;&#039;&#039;Available using Simulator β&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;width:80px; background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
| [[File:Bag Star Piece Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Exchangeable item#Star Piece|Star Piece}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Heart Scale Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Exchangeable item#Heart Scale|Heart Scale}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Rare Candy Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Vitamin#Rare Candy|Rare Candy}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Dawn Stone Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Evolutionary stone#Dawn Stone|Dawn Stone}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag King&#039;s Rock Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Evolution-inducing held item#King&#039;s Rock|King&#039;s Rock}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Focus Sash Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|In-battle effect item#Focus Sash|Focus Sash}}&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;color: #FFFFFF; text-align:center&amp;quot; | &#039;&#039;&#039;Available using Simulator γ&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;width:80px; background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
| [[File:Bag Star Piece Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Exchangeable item#Star Piece|Star Piece}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Heart Scale Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Exchangeable item#Heart Scale|Heart Scale}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Rare Candy Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Vitamin#Rare Candy|Rare Candy}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Life Orb Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|In-battle effect item#Life Orb|Life Orb}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Focus Sash Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|In-battle effect item#Focus Sash|Focus Sash}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Eviolite Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Stat-enhancing item#Eviolite|Eviolite}}&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Pokemon Dream Radar screenshot 1.jpg|Battling Therian Forme Tornadus&lt;br /&gt;
File:Dream Radar Pokémon.jpg|Battling a Pokémon in the form of an Interdream Zone sphere&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Pokémon Dream Radar&#039;s release date was the same as {{2v2|Black|White|2}}&#039;s release date in all regions.&lt;br /&gt;
&lt;br /&gt;
{{Other games}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo 3DS games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Traumradar]]&lt;br /&gt;
[[es:RAdar Pokémon]]&lt;br /&gt;
[[it:RAdar Pokémon]]&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Dream_Radar&amp;diff=1826064</id>
		<title>Pokémon Dream Radar</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Dream_Radar&amp;diff=1826064"/>
		<updated>2013-01-05T18:42:25Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|article|Dream Cloud and Equipment upgrade details}}&lt;br /&gt;
{{Infobox_game |colorscheme=Pokémon|bordercolorscheme=platinum&lt;br /&gt;
|name=Pokémon Dream Radar&lt;br /&gt;
|jname=ポケモンARサーチャー&lt;br /&gt;
|boxart=Pokémon Dream Radar logo EN.png&lt;br /&gt;
|caption=Pokémon Dream Radar logo&lt;br /&gt;
|platform=[[Nintendo 3DS]]&lt;br /&gt;
|category=First-person shooter&lt;br /&gt;
|players=Single&lt;br /&gt;
|link_method=Connection to inserted DS card&lt;br /&gt;
|developer=[[Creatures, Inc.]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|gen_series=[[Generation V]] side series&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|acb=G&lt;br /&gt;
|pegi=3&lt;br /&gt;
|release_date_na=October 7, 2012&lt;br /&gt;
|release_date_au=October 11, 2012&lt;br /&gt;
|release_date_eu=October 12, 2012&lt;br /&gt;
|release_date_ja=June 23, 2012&lt;br /&gt;
|release_date_kr=November 8, 2012&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/ex/ar_searcher/ Minisite]&lt;br /&gt;
|website_en=[http://www.pokemonblackwhite.com/pokemon-black-and-white-2/#en-us/gameplay/dreamradar Minisite]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon Dream Radar&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンARサーチャー&#039;&#039;&#039; &#039;&#039;Pokémon AR Searcher&#039;&#039;) is an application for the Nintendo 3DS.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Dream Radar Kami trio promotional art.png|thumb|250px|left|Promotional artwork for Pokémon Dream Radar]]&lt;br /&gt;
{{bulbanews|game}}&lt;br /&gt;
The player is guided through the game by [[Professor Burnet]]. Burnet is studying the [[Interdream Zone]], and needs the player to collect Dream Orbs from it for her research. The player must enter the Interdream Zone and harvest Dream Orbs by using the Beam to destroy Dream Clouds.&lt;br /&gt;
&lt;br /&gt;
There are two types of Dream Clouds: pink and stormy. Pink clouds increase and decrease in size, while stormy clouds glow yellow; they normally break into three Dream Orbs when hit, but can break into four or five Dream Orbs if hit while at their largest or glowing yellow, respectively. Dream Clouds break into fewer orbs when there are fewer Dream Clouds present upon entering the Interdream Zone. Stormy Dream Clouds can contain Pokémon instead of Dream Orbs. After the player has harvested all the Dream Clouds and leaves the Interdream Zone, one will instantly regenerate, while the others regenerate over time at a rate of one cloud every five minutes after the player has harvested them.&lt;br /&gt;
&lt;br /&gt;
If a Dream Cloud breaks into four or five Dream Orbs rather than three, hitting all of those orbs will cause the last orb hit to break into three more; if all three of these orbs are broken, the final orb will split into three more, and so on. Orbs produced in this way do not last as long as orbs produced directly from breaking Dream Clouds. Dream Orbs initially are solely pink, but after capturing Tornadus they alternate between pink and green; after capturing Thundurus yellow is added to this list, and after capturing Landorus orange is too.&amp;lt;!--I have only caught Tornadus and Thundurus so far, so Landrus&#039;s color is an assumption--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dream Clouds sometimes contain a Pokémon that has been trapped in the Interdream Zone instead of just Dream Orbs. When the player uses the Beam on a Dream Cloud containing a Pokémon, all the other Dream Clouds and Dream Orbs temporarily disappear and the Pokémon takes on the form of a glowing sphere; the [[kami trio]] do not appear as glowing orbs but instead in their [[Form differences#Kami trio|Therian Forme]], as this Forme is as a result of them adapting to the Interdream Zone. This initiates a timed battle with the sphere, in which it attempts to evade the player, and shoot circle projectiles which reduce the time remaining upon impact with the player. In order to capture the Pokémon, the player must continuously hit the center of the sphere with the Beam until the capture bar is full before the time runs out. If the player succeeds, either the Pokémon is captured or it drops an item, and this is added to the game&#039;s research data; the research data can then be transferred to a Pokémon Black 2 or White 2 game card inserted in the same Nintendo 3DS system.&lt;br /&gt;
&lt;br /&gt;
Professor Burnet constantly conducts research, and over time will allow the player access to new extensions she has developed.&lt;br /&gt;
&lt;br /&gt;
==Extensions==&lt;br /&gt;
{{incomplete|needs=Unlock methods, special extensions}}&lt;br /&gt;
{| style=&amp;quot;background: #{{Unova color dark}}; {{roundy}}; border: 5px solid #{{Unova color}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: #FFFFFF;&amp;quot;&lt;br /&gt;
&amp;lt;!--! Icon (when we actually get these sprites)--&amp;gt;&lt;br /&gt;
! Name&lt;br /&gt;
! Access cost&lt;br /&gt;
! Unlock&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
&amp;lt;!--| --&amp;gt;&lt;br /&gt;
| Basic Extension&lt;br /&gt;
| 0&lt;br /&gt;
| Default&lt;br /&gt;
| A balanced searching device.&lt;br /&gt;
|- style=&amp;quot;background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
&amp;lt;!--| --&amp;gt;&lt;br /&gt;
| Retrieval Extension&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
| This search extension makes it easier to find Pokemon.&lt;br /&gt;
|- style=&amp;quot;background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
&amp;lt;!--| --&amp;gt;&lt;br /&gt;
| Eureka Extension α&lt;br /&gt;
| {{tt|0|Until Tornadus is caught}}&lt;br /&gt;
| &lt;br /&gt;
| The alpha version of an extension for finding the mystery Pokemon.&lt;br /&gt;
|- style=&amp;quot;background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
&amp;lt;!--| --&amp;gt;&lt;br /&gt;
| Dowsing Extension&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
| This search extension reacts to Pokemon that are holding something.&lt;br /&gt;
|- style=&amp;quot;background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
&amp;lt;!--| --&amp;gt;&lt;br /&gt;
| Eureka Extension β&lt;br /&gt;
| {{tt|0|Until Thunderus is caught}}&lt;br /&gt;
| &lt;br /&gt;
| The beta version of an extension for finding the mystery Pokemon.&lt;br /&gt;
|- style=&amp;quot;background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
&amp;lt;!--| --&amp;gt;&lt;br /&gt;
| Eureka Extension γ&lt;br /&gt;
| {{tt|0|Until Landorus is caught}}&lt;br /&gt;
| &lt;br /&gt;
| The gamma version of an extension for finding the mystery Pokemon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Development Lab==&lt;br /&gt;
In the Development Lab, the player can purchase Professor Burnet&#039;s inventions for Dream Orbs. They either function as upgrades or single-use support items.&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
All upgrades have five possible levels. Level 1 is unlocked by default, level 2 costs 100 Dream Orbs, level 3 costs 500 Dream Orbs, level 4 costs x00 Dream Orbs, and level 5 costs x00 Dream Orbs.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #{{Unova color dark}}; {{roundy}}; border: 5px solid #{{Unova color}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: #FFFFFF;&amp;quot;&lt;br /&gt;
&amp;lt;!--! Icon (when we actually get these sprites)--&amp;gt;&lt;br /&gt;
! Feature name&lt;br /&gt;
! Upgrade name&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
&amp;lt;!--| --&amp;gt;&lt;br /&gt;
| Beam&lt;br /&gt;
| Beam Upgrade&lt;br /&gt;
| Increases the power of your Beam for catching Pokémon.&lt;br /&gt;
|- style=&amp;quot;background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
&amp;lt;!--| --&amp;gt;&lt;br /&gt;
| Energy Pack&lt;br /&gt;
| Energy Upgrade&lt;br /&gt;
| Increases the amount of time for catching Pokémon.&lt;br /&gt;
|- style=&amp;quot;background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
&amp;lt;!--| --&amp;gt;&lt;br /&gt;
| Visoscope&lt;br /&gt;
| Scope Upgrade&lt;br /&gt;
| Increases the number of Dream Clouds that can be found.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Levels====&lt;br /&gt;
{| style=&amp;quot;background: #{{Unova color dark}}; {{roundy}}; border: 5px solid #{{Unova color}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: #FFFFFF;&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Capture time&amp;lt;br&amp;gt;(Energy Pack)&lt;br /&gt;
! Dream Clouds&amp;lt;br&amp;gt;(Visoscope)&lt;br /&gt;
|- style=&amp;quot;background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
&amp;lt;!--| --&amp;gt;&lt;br /&gt;
| Level 1&lt;br /&gt;
| Default&lt;br /&gt;
| 120&lt;br /&gt;
| 10&lt;br /&gt;
|- style=&amp;quot;background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
&amp;lt;!--| --&amp;gt;&lt;br /&gt;
| Level 2&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 15&lt;br /&gt;
|- style=&amp;quot;background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
&amp;lt;!--| --&amp;gt;&lt;br /&gt;
| Level 3&lt;br /&gt;
| 500&lt;br /&gt;
| 180&lt;br /&gt;
| 20&lt;br /&gt;
|- style=&amp;quot;background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
&amp;lt;!--| --&amp;gt;&lt;br /&gt;
| Level 4&lt;br /&gt;
| 1000&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- style=&amp;quot;background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
&amp;lt;!--| --&amp;gt;&lt;br /&gt;
| Level 5&lt;br /&gt;
| 1500&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Support items===&lt;br /&gt;
These items only work once, but multiple&amp;lt;!--how many--&amp;gt; of each can be owned at a time.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #{{Unova color dark}}; {{roundy}}; border: 5px solid #{{Unova color}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: #FFFFFF;&amp;quot;&lt;br /&gt;
&amp;lt;!--! Icon (when we actually get these sprites)--&amp;gt;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
&amp;lt;!--| --&amp;gt;&lt;br /&gt;
| Vortex Charge&lt;br /&gt;
| 100&lt;br /&gt;
| Holds Pokémon in place to make them easy to catch.&lt;br /&gt;
|- style=&amp;quot;background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
&amp;lt;!--| --&amp;gt;&lt;br /&gt;
| Dragnet Charge&lt;br /&gt;
| 50&lt;br /&gt;
| Slows down a Pokémon&#039;s movements temporarily.&lt;br /&gt;
|- style=&amp;quot;background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
&amp;lt;!--| --&amp;gt;&lt;br /&gt;
| Energy Recharge&lt;br /&gt;
| 50&lt;br /&gt;
| Restores the energy spent while catching Pokémon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Obtainable Pokémon==&lt;br /&gt;
{{incomplete|section|Levels for each Badge amount}}&lt;br /&gt;
Each Pokémon has its [[Hidden Ability]], with the exception of {{p|Rotom}}, which does not have a Hidden Ability at all. The level of Pokémon obtained from this game depends on the number of Badges obtained in the game they are transferred to, starting at level 5 and gaining 5 levels for each Badge owned up to level 40.&lt;br /&gt;
&lt;br /&gt;
===Encountered as glowing sphere===&lt;br /&gt;
{| style=&amp;quot;background: #{{Unova color dark}}; text-align: center; font-size:85%; {{roundy}}; border: 5px solid #{{Unova color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;color: #FFFFFF; text-align:center&amp;quot; | &#039;&#039;&#039;Available from start of game&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;width:80px; background:#{{Unova color light}}&amp;quot;&lt;br /&gt;
| [[File:333.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Swablu|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:425.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Drifloon|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:447.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Riolu|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:517.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Munna|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:561.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Sigilyph|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;color: #FFFFFF; text-align:center&amp;quot; | &#039;&#039;&#039;Available after catching Tornadus&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;width:80px; background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
| | [[File:174.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Igglybuff|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:213.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Shuckle|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;color: #FFFFFF; text-align:center&amp;quot; | &#039;&#039;&#039;Available after catching Thundurus&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;width:80px; background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
| [[File:120.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Staryu|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:137.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Porygon|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:280.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Ralts|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:436.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Bronzor|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;color: #FFFFFF; text-align:center&amp;quot; | &#039;&#039;&#039;Available after catching Landorus&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;width:80px; background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
| [[File:175.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Togepi|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:238.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Smoochum|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:442.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Spiritomb|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:479.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Rotom|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;color: #FFFFFF; text-align:center&amp;quot; | &#039;&#039;&#039;Available using Special Extensions&#039;&#039;&#039;&amp;lt;br&amp;gt;(unlocked via button combination)&lt;br /&gt;
|- style=&amp;quot;width:80px; background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
| [[File:079.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Slowpoke|{{Unova color dark}}}}&#039;&#039;&#039;&amp;lt;br&amp;gt;{{color|{{unova color dark}}|↑ ↓ → ← Y R L}}&lt;br /&gt;
| [[File:163.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Hoothoot|{{Unova color dark}}}}&#039;&#039;&#039;&amp;lt;br&amp;gt;{{color|{{unova color dark}}|R L Y X ← → Y X}}&lt;br /&gt;
| [[File:374.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Beldum|{{Unova color dark}}}}&#039;&#039;&#039;&amp;lt;br&amp;gt;{{color|{{unova color dark}}|↑ → ↓ ← X R L}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;color: #FFFFFF; text-align:center&amp;quot; | &#039;&#039;&#039;{{color2|fff|Generation IV}} Game Card inserted {{tt|*|After catching Landorus}}&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;width:80px; background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
| [[File:483.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Dialga|{{Unova color dark}}}}&#039;&#039;&#039;{{sup/4|D}}&amp;lt;br&amp;gt;{{color|{{unova color dark}}|Temporal Extension}}&lt;br /&gt;
| [[File:484.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Palkia|{{Unova color dark}}}}&#039;&#039;&#039;{{sup/4|P}}&amp;lt;br&amp;gt;{{color|{{unova color dark}}|Spatial Extension}}&lt;br /&gt;
| [[File:487.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Giratina|{{Unova color dark}}}}&#039;&#039;&#039;{{sup/4|Pt}}&amp;lt;br&amp;gt;{{color|{{unova color dark}}|Renegade Extension}}&lt;br /&gt;
| [[File:250.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Ho-Oh|{{Unova color dark}}}}&#039;&#039;&#039;{{sup/4|HG}}&amp;lt;br&amp;gt;{{color|{{unova color dark}}|Rainbow Extension}}&lt;br /&gt;
| [[File:249.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Lugia|{{Unova color dark}}}}&#039;&#039;&#039;{{sup/4|SS}}&amp;lt;br&amp;gt;{{color|{{unova color dark}}|Diving Extension}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Encountered freely flying===&lt;br /&gt;
{| style=&amp;quot;background: #{{Unova color dark}}; text-align: center; font-size:85%; {{roundy}}; border: 5px solid #{{Unova color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;color: #FFFFFF; text-align:center&amp;quot; | &#039;&#039;&#039;Available using Eureka Extensions&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;width:80px; background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
| [[File:641T.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Tornadus|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:642T.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Thundurus|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:645T.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{pcolor|Landorus|{{Unova color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Obtainable items==&lt;br /&gt;
{| style=&amp;quot;background: #{{Unova color dark}}; text-align: center; font-size:85%; {{roundy}}; border: 5px solid #{{Unova color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;color: #FFFFFF; text-align:center&amp;quot; | &#039;&#039;&#039;Available from start of game&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;width:80px; background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
| [[File:Bag Red Shard Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Shard#Red Shard|Red Shard}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Blue Shard Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Shard#Blue Shard|Blue Shard}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Yellow Shard Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Shard#Yellow Shard|Yellow Shard}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Green Shard Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Shard#Green Shard|Green Shard}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag PP Up Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Vitamin#PP Up|PP Up}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Leppa Berry Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Leppa Berry}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Revive Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Revive#Revive|Revive}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;color: #FFFFFF; text-align:center&amp;quot; | &#039;&#039;&#039;Available after catching Tornadus&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;width:80px; background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
| [[File:Bag Max Revive Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Revive#Max Revive|Max Revive}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Sun Stone Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Evolutionary stone#Sun Stone|Sun Stone}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Moon Stone Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Evolutionary stone#Moon Stone|Moon Stone}}&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;color: #FFFFFF; text-align:center&amp;quot; | &#039;&#039;&#039;Available after catching Thundurus&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;width:80px; background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
| [[File:Bag Fire Stone Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Evolutionary stone#Fire Stone|Fire Stone}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Water Stone Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Evolutionary stone#Water Stone|Water Stone}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Thunderstone Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Evolutionary stone#Thunderstone|Thunderstone}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Leaf Stone Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Evolutionary stone#Leaf Stone|Leaf Stone}}&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;color: #FFFFFF; text-align:center&amp;quot; | &#039;&#039;&#039;Available after catching Landorus&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;width:80px; background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
| [[File:Bag Sacred Ash Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Sacred Ash}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Rare Candy Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Vitamin#Rare Candy|Rare Candy}}&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;color: #FFFFFF; text-align:center&amp;quot; | &#039;&#039;&#039;Available using Simulator α&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;width:80px; background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
| [[File:Bag Star Piece Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Exchangeable item#Star Piece|Star Piece}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Heart Scale Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Exchangeable item#Heart Scale|Heart Scale}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag PP Up Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Vitamin#PP Up|PP Up}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Max Revive Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Revive#Max Revive|Max Revive}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Rare Candy Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Vitamin#Rare Candy|Rare Candy}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Life Orb Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|In-battle effect item#Life Orb|Life Orb}}&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;color: #FFFFFF; text-align:center&amp;quot; | &#039;&#039;&#039;Available using Simulator β&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;width:80px; background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
| [[File:Bag Star Piece Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Exchangeable item#Star Piece|Star Piece}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Heart Scale Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Exchangeable item#Heart Scale|Heart Scale}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Rare Candy Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Vitamin#Rare Candy|Rare Candy}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Dawn Stone Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Evolutionary stone#Dawn Stone|Dawn Stone}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag King&#039;s Rock Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Evolution-inducing held item#King&#039;s Rock|King&#039;s Rock}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Focus Sash Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|In-battle effect item#Focus Sash|Focus Sash}}&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;color: #FFFFFF; text-align:center&amp;quot; | &#039;&#039;&#039;Available using Simulator γ&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;width:80px; background:#{{Unova color light}};&amp;quot;&lt;br /&gt;
| [[File:Bag Star Piece Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Exchangeable item#Star Piece|Star Piece}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Heart Scale Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Exchangeable item#Heart Scale|Heart Scale}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Rare Candy Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Vitamin#Rare Candy|Rare Candy}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Life Orb Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|In-battle effect item#Life Orb|Life Orb}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Focus Sash Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|In-battle effect item#Focus Sash|Focus Sash}}&#039;&#039;&#039;&lt;br /&gt;
| [[File:Bag Eviolite Sprite.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;{{color2|{{Unova color dark}}|Stat-enhancing item#Eviolite|Eviolite}}&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Pokemon Dream Radar screenshot 1.jpg|Battling Therian Forme Tornadus&lt;br /&gt;
File:Dream Radar Pokémon.jpg|Battling a Pokémon in the form of an Interdream Zone sphere&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Pokémon Dream Radar&#039;s release date was the same as {{2v2|Black|White|2}}&#039;s release date in all regions.&lt;br /&gt;
&lt;br /&gt;
{{Other games}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo 3DS games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Traumradar]]&lt;br /&gt;
[[es:RAdar Pokémon]]&lt;br /&gt;
[[it:RAdar Pokémon]]&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Sandstorm_(move)&amp;diff=1819684</id>
		<title>Sandstorm (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Sandstorm_(move)&amp;diff=1819684"/>
		<updated>2012-12-21T23:54:23Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* Generation IV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{samename|twenty-first round in the {{chap|Black &amp;amp; White}} of the [[Pokémon Adventures]] manga|ABW21}}&lt;br /&gt;
{{MoveInfobox|&lt;br /&gt;
n=201 |&lt;br /&gt;
name=Sandstorm |&lt;br /&gt;
jname=すなあらし |&lt;br /&gt;
jtrans=Sandstorm |&lt;br /&gt;
jtranslit=Suna Arashi |&lt;br /&gt;
gameimage=Sandstorm.png |&lt;br /&gt;
type=Rock |&lt;br /&gt;
damagecategory=Status |&lt;br /&gt;
basepp=10 |&lt;br /&gt;
maxpp=16 |&lt;br /&gt;
power=— |&lt;br /&gt;
accuracy=— |&lt;br /&gt;
gen=II |&lt;br /&gt;
TM=38 |&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
category=Tough |&lt;br /&gt;
appeal=3 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=Scrambles the order of appeals on the next turn. |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Prevents the Voltage from going up in the same turn. |&lt;br /&gt;
pokefordex=sandstorm |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=no |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=no |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
tm2=yes|&lt;br /&gt;
tm#2=37|&lt;br /&gt;
tm3=yes|&lt;br /&gt;
tm#3=37|&lt;br /&gt;
tm4=yes|&lt;br /&gt;
tm#4=37|&lt;br /&gt;
tm5=yes|&lt;br /&gt;
tm#5=37|&lt;br /&gt;
mtc=no|&lt;br /&gt;
na=no|&lt;br /&gt;
target=all |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Sandstorm&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;すなあらし&#039;&#039;&#039; &#039;&#039;Sandstorm&#039;&#039;) is a non-damaging {{type|Rock}} [[move]] introduced in [[Generation II]]. It has been [[TM37]] since Generation II.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation II===&lt;br /&gt;
When this move is used a sandstorm will brew. This effect will last for 5 turns. This clears any other [[weather effect]] and is usable when the weather is sandstorm.&lt;br /&gt;
&lt;br /&gt;
While Sandstorm is in effect, all Pokémon who are not of the {{t|Steel}}-, {{t|Rock}}-, or {{type|Ground}}s will be damaged &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; of their maximum HP at the end of each turn. Pokémon in the semi-invulnerable turn of {{m|Dig}} will also not take damage from Sandstorm, regardless of type.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
In addition to all effects from previous Generation, Pokémon with the {{a|Sand Stream}} Ability invoke a semi-permanent sandstorm when entering battle.  Pokémon with the {{a|Sand Veil}} [[Ability]] increase their {{Stat|evasion}} by 1 stage (25%) and are immune to Sandstorm&#039;s damaging effect.  {{m|Moonlight}} and {{m|Morning Sun}} only restore ¼ of the user&#039;s maximum HP.  {{m|Dive}} will also prevent damage from Sandstorm during the semi-invulnerable turn.&lt;br /&gt;
&lt;br /&gt;
Additionally, {{m|Weather Ball}} becomes Rock-type. This move now fails when used while sandstorm is in effect.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
In addition to all effects from Generation III, all Rock-type Pokémon will have their Special Defense raised by 50% for the duration of the sandstorm. {{m|Synthesis}} also restores only ¼ of the user&#039;s maximum HP.  Also, if a {{DL|In-battle effect item|Smooth Rock}} is held when Sandstorm is used, its duration is lengthened from 5 to 8 turns.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Additionally, Pokémon with the {{a|Sand Rush}} Ability have their {{Stat|Speed}} doubled, while Pokémon with {{a|Sand Force}} get a power boost of 30% for their Rock-, Ground- and Steel-type moves.  Both of these Abilities grant an immunity to Sandstorm&#039;s damaging effect.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{incomplete|section|XD description}}&lt;br /&gt;
{{movedesc|rock}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|Stad2}}|An attack that creates a sandstorm. The effect causes damage to both combatants.}} &lt;br /&gt;
{{movedescentry|{{gameabbrev3|GSC}}|Inflicts damage every turn.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Causes a sandstorm that rages for several turns.{{tt|*|Move}}&amp;lt;br/&amp;gt;Causes a sandstorm that hits the foe over several turns.{{tt|*|TM}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|A 5-turn sandstorm that damages all types except &amp;lt;sc&amp;gt;Rock&amp;lt;/sc&amp;gt;, &amp;lt;sc&amp;gt;Ground&amp;lt;/sc&amp;gt; and &amp;lt;sc&amp;gt;Steel&amp;lt;/sc&amp;gt;.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|Colo}}|Causes a sandstorm that rages for several turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}{{gameabbrev3|BWB2W2}}|A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Moveheader/Level|Rock|2}}&lt;br /&gt;
{{Moveentry/Level2|027|Sandshrew|1|Ground|Ground|45|53|37|37|B2W2=42}}&lt;br /&gt;
{{Moveentry/Level2|028|Sandslash|1|Ground|Ground|52|62|52|52|B2W2=42}}&lt;br /&gt;
{{Moveentry/Level2|095|Onix|2|Rock|Ground|36|33|FRLG=34|22|25|B2W2=52}}&lt;br /&gt;
{{Moveentry/Level2|208|Steelix|2|Steel|Ground|36|33|FRLG=34|22|25|B2W2=52}}&lt;br /&gt;
{{Moveentry/Level2|246|Larvitar|2|Rock|Ground|8|8|5|5}}&lt;br /&gt;
{{Moveentry/Level2|247|Pupitar|2|Rock|Ground|--, 8|--, 8|--, 5|--, 5}}&lt;br /&gt;
{{Moveentry/Level2|248|Tyranitar|2|Rock|Dark|--, 8|--, 8|--, 5|--, 5}}&lt;br /&gt;
{{Moveentry/Level2|299|Nosepass|1|Rock|Rock|no|31|37|37|B2W2=36}}&lt;br /&gt;
{{Moveentry/Level2|328|Trapinch|1|Ground|Ground|no|49|49|49|B2W2=44}}&lt;br /&gt;
{{Moveentry/Level2|329|Vibrava|2|Ground|Dragon|no|49|49|49|B2W2=44}}&lt;br /&gt;
{{Moveentry/Level2|330|Flygon|2|Ground|Dragon|no|53|49|49|B2W2=44}}&lt;br /&gt;
{{Moveentry/Level2|331|Cacnea|1|Grass|Grass|no|45|53|53}}&lt;br /&gt;
{{Moveentry/Level2|332|Cacturne|2|Grass|Dark|no|53|65|65}}&lt;br /&gt;
{{Moveentry/Level2|343|Baltoy|2|Ground|Psychic|no|31|37|34|B2W2=41}}&lt;br /&gt;
{{Moveentry/Level2|344|Claydol|2|Ground|Psychic|no|31|40|34|B2W2=47}}&lt;br /&gt;
{{Moveentry/Level2|443|Gible|2|Dragon|Ground|no|no|13|13}}&lt;br /&gt;
{{Moveentry/Level2|444|Gabite|2|Dragon|Ground|no|no|13|13}}&lt;br /&gt;
{{Moveentry/Level2|445|Garchomp|2|Dragon|Ground|no|no|--, 13|--, 13}}&lt;br /&gt;
{{Moveentry/Level2|476|Probopass|2|Rock|Steel|no|no|37|37|B2W2=36}}&lt;br /&gt;
{{Moveentry/Level2|524|Roggenrola|1|Rock|Rock|no|no|no|33}}&lt;br /&gt;
{{Moveentry/Level2|525|Boldore|1|Rock|Rock|no|no|no|42}}&lt;br /&gt;
{{Moveentry/Level2|526|Gigalith|1|Rock|Rock|no|no|no|42}}&lt;br /&gt;
{{Moveentry/Level2|529|Drilbur|1|Ground|Ground|no|no|no|40}}&lt;br /&gt;
{{Moveentry/Level2|530|Excadrill|2|Ground|Steel|no|no|no|49}}&lt;br /&gt;
{{Moveentry/Level2|551|Sandile|2|Ground|Dark|no|no|no|40}}&lt;br /&gt;
{{Moveentry/Level2|552|Krokorok|2|Ground|Dark|no|no|no|44}}&lt;br /&gt;
{{Moveentry/Level2|553|Krookodile|2|Ground|Dark|no|no|no|48}}&lt;br /&gt;
{{Moveentry/Level2|645|Landorus|2|Ground|Flying|no|no|no|61}}&lt;br /&gt;
{{Movefooter|Rock|2}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Moveheader/TM|Rock|2||TM37|TM37|TM37|TM37}}&lt;br /&gt;
{{Moveentry/TM2|006|Charizard|2|Fire|Flying|yes|no|no|no}}&lt;br /&gt;
{{Moveentry/TM2|027|Sandshrew|1|Ground|Ground|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|028|Sandslash|1|Ground|Ground|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|031|Nidoqueen|2|Poison|Ground|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|034|Nidoking|2|Poison|Ground|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|050|Diglett|1|Ground|Ground|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|051|Dugtrio|1|Ground|Ground|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|074|Geodude|2|Rock|Ground|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|075|Graveler|2|Rock|Ground|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|076|Golem|2|Rock|Ground|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|095|Onix|2|Rock|Ground|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|104|Cubone|1|Ground|Ground|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|105|Marowak|1|Ground|Ground|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|106|Hitmonlee|1|Fighting|Fighting|yes|no|no|no}}&lt;br /&gt;
{{Moveentry/TM2|108|Lickitung|1|Normal|Normal|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|111|Rhyhorn|2|Ground|Rock|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|112|Rhydon|2|Ground|Rock|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|113|Chansey|1|Normal|Normal|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|115|Kangaskhan|1|Normal|Normal|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|128|Tauros|1|Normal|Normal|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|130|Gyarados|2|Water|Flying|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|138|Omanyte|2|Rock|Water|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|139|Omastar|2|Rock|Water|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|140|Kabuto|2|Rock|Water|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|141|Kabutops|2|Rock|Water|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|142|Aerodactyl|2|Rock|Flying|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|143|Snorlax|1|Normal|Normal|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|144|Articuno|2|Ice|Flying|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|145|Zapdos|2|Electric|Flying|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|146|Moltres|2|Fire|Flying|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|149|Dragonite|2|Dragon|Flying|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|150|Mewtwo|1|Psychic|Psychic|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|151|Mew|1|Psychic|Psychic|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|185|Sudowoodo|1|Rock|Rock|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|194|Wooper|2|Water|Ground|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|195|Quagsire|2|Water|Ground|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|204|Pineco|1|Bug|Bug|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|205|Forretress|2|Bug|Steel|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|207|Gligar|2|Ground|Flying|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|208|Steelix|2|Steel|Ground|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|212|Scizor|2|Bug|Steel|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|213|Shuckle|2|Bug|Rock|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|219|Magcargo|2|Fire|Rock|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|220|Swinub|2|Ice|Ground|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|221|Piloswine|2|Ice|Ground|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|222|Corsola|2|Water|Rock|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|227|Skarmory|2|Steel|Flying|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|231|Phanpy|1|Ground|Ground|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|232|Donphan|1|Ground|Ground|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|237|Hitmontop|1|Fighting|Fighting|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|241|Miltank|1|Normal|Normal|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|242|Blissey|1|Normal|Normal|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|243|Raikou|1|Electric|Electric|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|244|Entei|1|Fire|Fire|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|245|Suicune|1|Water|Water|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|246|Larvitar|2|Rock|Ground|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|247|Pupitar|2|Rock|Ground|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|248|Tyranitar|2|Rock|Dark|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|249|Lugia|2|Psychic|Flying|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|250|Ho-Oh|2|Fire|Flying|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|251|Celebi|2|Psychic|Grass|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|290|Nincada|2|Bug|Ground|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|291|Ninjask|2|Bug|Flying|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|292|Shedinja|2|Bug|Ghost|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|299|Nosepass|1|Rock|Rock|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|303|Mawile|1|Steel|Steel|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|304|Aron|2|Steel|Rock|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|305|Lairon|2|Steel|Rock|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|306|Aggron|2|Steel|Rock|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|322|Numel|2|Fire|Ground|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|323|Camerupt|2|Fire|Ground|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|328|Trapinch|1|Ground|Ground|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|329|Vibrava|2|Ground|Dragon|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|330|Flygon|2|Ground|Dragon|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|331|Cacnea|1|Grass|Grass|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|332|Cacturne|2|Grass|Dark|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|337|Lunatone|2|Rock|Psychic|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|338|Solrock|2|Rock|Psychic|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|339|Barboach|2|Water|Ground|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|340|Whiscash|2|Water|Ground|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|343|Baltoy|2|Ground|Psychic|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|344|Claydol|2|Ground|Psychic|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|345|Lileep|2|Rock|Grass|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|346|Cradily|2|Rock|Grass|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|347|Anorith|2|Rock|Bug|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|348|Armaldo|2|Rock|Bug|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|351|Castform|1|Normal|Normal|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|359|Absol|1|Dark|Dark|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|369|Relicanth|2|Rock|Water|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|375|Metang|2|Steel|Psychic|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|376|Metagross|2|Steel|Psychic|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|377|Regirock|1|Rock|Rock|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|379|Registeel|1|Steel|Steel|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|380|Latias|2|Dragon|Psychic|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|381|Latios|2|Dragon|Psychic|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|383|Groudon|1|Ground|Ground|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|384|Rayquaza|2|Dragon|Flying|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|385|Jirachi|2|Steel|Psychic|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|389|Torterra|2|Grass|Ground|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|408|Cranidos|1|Rock|Rock|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|409|Rampardos|1|Rock|Rock|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|410|Shieldon|2|Rock|Steel|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|411|Bastiodon|2|Rock|Steel|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|413|Wormadam|2|Bug|Ground|no|no|yes|yes||Sandy}}&lt;br /&gt;
{{Moveentry/TM2|423|Gastrodon|2|Water|Ground|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|436|Bronzor|2|Steel|Psychic|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|437|Bronzong|2|Steel|Psychic|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|438|Bonsly|1|Rock|Rock|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|443|Gible|2|Dragon|Ground|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|444|Gabite|2|Dragon|Ground|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|445|Garchomp|2|Dragon|Ground|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|446|Munchlax|1|Normal|Normal|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|449|Hippopotas|1|Ground|Ground|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|450|Hippowdon|1|Ground|Ground|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|463|Lickilicky|1|Normal|Normal|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|464|Rhyperior|2|Ground|Rock|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|472|Gliscor|2|Ground|Flying|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|473|Mamoswine|2|Ice|Ground|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|476|Probopass|2|Rock|Steel|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|480|Uxie|1|Psychic|Psychic|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|481|Mesprit|1|Psychic|Psychic|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|482|Azelf|1|Psychic|Psychic|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|483|Dialga|2|Steel|Dragon|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|484|Palkia|2|Water|Dragon|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|493|Arceus|1|Normal|Normal|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM2|524|Roggenrola|1|Rock|Rock|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM2|525|Boldore|1|Rock|Rock|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM2|526|Gigalith|1|Rock|Rock|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM2|529|Drilbur|1|Ground|Ground|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM2|530|Excadrill|2|Ground|Steel|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM2|551|Sandile|2|Ground|Dark|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM2|552|Krokorok|2|Ground|Dark|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM2|553|Krookodile|2|Ground|Dark|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM2|557|Dwebble|2|Bug|Rock|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM2|558|Crustle|2|Bug|Rock|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM2|564|Tirtouga|2|Water|Rock|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM2|565|Carracosta|2|Water|Rock|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM2|566|Archen|2|Rock|Flying|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM2|567|Archeops|2|Rock|Flying|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM2|598|Ferrothorn|2|Grass|Steel|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM2|599|Klink|1|Steel|Steel|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM2|600|Klang|1|Steel|Steel|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM2|601|Klinklang|1|Steel|Steel|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM2|617|Accelgor|1|Bug|Bug|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM2|618|Stunfisk|2|Ground|Electric|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM2|624|Pawniard|2|Dark|Steel|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM2|625|Bisharp|2|Dark|Steel|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM2|632|Durant|2|Bug|Steel|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM2|638|Cobalion|2|Steel|Fighting|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM2|639|Terrakion|2|Rock|Fighting|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM2|645|Landorus|2|Ground|Flying|no|no|no|yes}}&lt;br /&gt;
{{Movefooter|Rock|2}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=rock|exp=yes|gen=The user releases sand at the opponent|image3=Ash Roggenrola Sandstorm.png&lt;br /&gt;
|image3p=Roggenrola|image1=Ritchie Cruise Sandstorm.png|image1p=Pupitar|image2=Brandon Registeel Sandstorm.png|image2p=Registeel|image4=Khoury Gible Sandstorm.png|image4p=Gible}}&lt;br /&gt;
{{movep|type=rock|ms=028|pkmn=Sandslash|method=Sandslash crosses its arms and spins around counter-clockwise, whipping up a sandstorm.}}&lt;br /&gt;
{{movemid|type=rock|user=Jenaro|user1=Jenaro&#039;s Sandslash|startcode=EP219|startname=Hi Ho Silver... Away!|notes=Debut}}&lt;br /&gt;
{{movep|type=rock|ms=247|pkmn=Pupitar|method=Pupitar&#039;s eyes flash blue, and it whips up a sandstorm from its body.}}&lt;br /&gt;
{{movemid|type=rock|user=Ritchie|user1=Ritchie&#039;s Cruise|startcode=EP220|startname=The Mystery is History}}&lt;br /&gt;
{{movemid|type=rock|user=Rico|user1=Rico&#039;s Pupitar|startcode=AG006|startname=A Poached Ego!}}&lt;br /&gt;
{{movep|type=rock|ms=208|pkmn=Steelix|method=Steelix lifts its head straight up and spins around, creating a sand tornado, or the rocks with the giant spikes on Steelix&#039;s upper-body spin rapidly and sand is released from them, or Steelix floats into the air and starts rapidly spinning around in circles. It then fires a sandstorm at the opponent from its body.}}&lt;br /&gt;
{{movemid|type=rock|user=Jasmine&#039;s Steelix|startcode=EP224|startname=Nerves of Steelix!}}&lt;br /&gt;
{{movemid|type=rock|user=Hun|user1=Hun&#039;s Steelix|startcode=The Legend of Thunder!}}&lt;br /&gt;
{{movemid|type=rock|user=Harrison (Johto)|user1=Harrison&#039;s Steelix|startcode=EP271|startname=Playing with Fire!}}&lt;br /&gt;
{{movemid|type=rock|user=Steelix (Pokémon)|user1=A wild Steelix|startcode=AG058|startname=All Torkoal, No Play}}&lt;br /&gt;
{{movep|type=rock|ms=095|pkmn=Onix|method=Onix releases a sandstorm from its body.}}&lt;br /&gt;
{{movemid|type=rock|user=Brock&#039;s Onix|startcode=EP259|startname=Entei at Your Own Risk}}&lt;br /&gt;
{{movep|type=rock|ms=299|pkmn=Nosepass|method=Nosepass&#039;s nose glows light blue and a sandstorm whips up, or Nosepass spins around, releasing a spiraling sand tornado from its body at the opponent.}}&lt;br /&gt;
{{movemid|type=rock|user=Roxanne|user1=Roxanne&#039;s Nosepass|startcode=AG016|startname=A Winner by a Nosepass}}&lt;br /&gt;
{{movemid|type=rock|user=Alan|user1=Alan&#039;s Nosepass|startcode=DP058|startname=Nosing &#039;Round the Mountain!}}&lt;br /&gt;
{{movemid|type=rock|user=Nosepass (Pokémon)|user1=A Coordinator&#039;s Nosepass|startcode=DP095|startname=Battling the Generation Gap!}}&lt;br /&gt;
{{movep|type=rock|ms=323|pkmn=Camerupt|method=Camerupt blows air out of its nose, making dirt from the ground come up and creating a sandstorm.}}&lt;br /&gt;
{{movemid|type=rock|user=Winstrate family|user1=Vicky Winstrate&#039;s Camerupt|startcode=AG046|startname=Candid Camerupt!}}&lt;br /&gt;
{{movep|type=rock|ms=331|pkmn=Cacnea|method=Cacnea spins on one foot, releasing a tornado of sand and sending it at the opponent, or Cacnea waves its arms in circles and a sandstorm comes off its body, blowing the opponent away.}}&lt;br /&gt;
{{movemid|type=rock|user=James&#039;s Cacnea|startcode=AG048|startname=ZigZag Zangoose!}}&lt;br /&gt;
{{movep|type=rock|ms=219|pkmn=Magcargo|method=Magcargo goes into its shell and spins around quickly, making a sandstorm appear.}}&lt;br /&gt;
{{movemid|type=rock|user=Flannery|user1=Flannery&#039;s Mag|startcode=AG056|startname=Going, Going, Yawn}}&lt;br /&gt;
{{movep|type=rock|ms=306|pkmn=Aggron|method=Aggron swings its arms so one of them is in the air and its body becomes surrounded by a spiral of sand that knocks back the opponent, or Aggron stomps on the ground, kicking up dirt and sending a sand cyclone at the opponent.}}&lt;br /&gt;
{{movemid|type=rock|user=Aggron (Pokémon)|user1=A wild Aggron|startcode=PK13|startname=Pikachu&#039;s Summer Festival}}&lt;br /&gt;
{{movemid|type=rock|user=Dr. Yung|user1=A mirage Aggron|startcode=The Mastermind of Mirage Pokémon}}&lt;br /&gt;
{{movep|type=rock|ms=338|pkmn=Solrock|method=Solrock releases a sandstorm from its body.}}&lt;br /&gt;
{{movemid|type=rock|user=Tate and Liza|user1=Tate&#039;s Solrock|startcode=AG099|startname=It&#039;s Still Rocket Roll to Me!}}&lt;br /&gt;
{{movep|type=rock|ms=330|pkmn=Flygon|method=Flygon flaps its wings and releases a tornado of sand at the opponent.}}&lt;br /&gt;
{{movemid|type=rock|user=Drew|user1=Drew&#039;s Flygon|startcode=AG123|startname=Rhapsody in Drew}}&lt;br /&gt;
{{movep|type=rock|ms=232|pkmn=Donphan|method=Donphan slams its trunk into the ground, then brings it up quickly, creating a sand tornado from the dirt it kicks up.}}&lt;br /&gt;
{{movemid|type=rock|user=Tyson (Hoenn)|user1=Tyson&#039;s Donphan|startcode=AG131|startname=At the End of the Fray}}&lt;br /&gt;
{{movep|type=rock|ms=344|pkmn=Claydol|method=Claydol spins around quickly near the ground and whips up a sandstorm.}}&lt;br /&gt;
{{movemid|type=rock|user=Palace Maven Spenser|user1=Spenser&#039;s Claydol|startcode=AG164|startname=Ka Boom with a View!}}&lt;br /&gt;
{{movep|type=rock|ms=446|pkmn=Munchlax|method=Munchlax releases a sandstorm from its body.}}&lt;br /&gt;
{{movemid|type=rock|user=May&#039;s Munchlax|startcode=AG165|startname=King and Queen for a Day!|notes=Used via {{color2|{{rock color dark}}|Metronome (move)|Metronome}}}}&lt;br /&gt;
{{movep|type=rock|ms=074|pkmn=Geodude|method=Geodude lifts its arms from the ground up and creates a sandstorm.}}&lt;br /&gt;
{{movemid|type=rock|user=Brock&#039;s Geodude|startcode=AG177|startname=Grating Spaces!}}&lt;br /&gt;
{{movep|type=rock|ms=379|pkmn=Registeel|method=Registeel waves its arms and creates a sand tornado that it launches at the opponent.}}&lt;br /&gt;
{{movemid|type=rock|user=Brandon&#039;s Regis|user1=Brandon&#039;s Registeel|startcode=AG186|startname=Overjoyed!}}&lt;br /&gt;
{{movep|type=rock|ms=246|pkmn=Larvitar|method=Larvitar points the horn on its head at the opponent and waves it around in circles, making a sand tornado come out and push the opponent back, or Larvitar jumps into the air, glowing several different colors and then stomps down onto the ground, causing sand to swirl out from under it in all directions.}}&lt;br /&gt;
{{movemid|type=rock|user=Matt (anime)|user1=A Larvitar Matt was Pokésitting|startcode=AG188|startname=Pinch Healing!}}&lt;br /&gt;
{{movemid|type=rock|user=Chris (anime)|user1=Chris&#039;s Larvitar|startcode=BW088|startname=The Mystery of the Missing Cubchoo!}}&lt;br /&gt;
{{movep|type=rock|ms=291|pkmn=Ninjask|method=Ninjask flaps its wings fast and creates a huge sandstorm.}}&lt;br /&gt;
{{movemid|type=rock|user=Pyramid King Brandon|user1=Brandon&#039;s Ninjask|startcode=AG190|startname=Pace - The Final Frontier!}}&lt;br /&gt;
{{movep|type=rock|ms=027|pkmn=Sandshrew|method=Sandshrew jumps and lands on the ground, kicking up dirt. Then, it motions its hands towards the opponent, releasing a sandstorm at them.}}&lt;br /&gt;
{{movemid|type=rock|user=Mira|user1=Mira&#039;s Sandshrew|startcode=DP047|startname=Sandshrew&#039;s Locker!}}&lt;br /&gt;
{{movep|type=rock|ms=472|pkmn=Gliscor|method=Gliscor flaps its wings and releases a sandstorm from them at the opponent.}}&lt;br /&gt;
{{movemid|type=rock|user=Paul|user1=Paul&#039;s Gliscor|startcode=DP064|startname=Riding the Winds of Change!}}&lt;br /&gt;
{{movep|type=rock|ms=449|pkmn=Hippopotas|method=Hippopotas blows out of its nose, creating a sandstorm and sending it at the opponent.}}&lt;br /&gt;
{{movemid|type=rock|user=Recurring wild Pokémon in the anime#Hippopotas|user1=A wild Hippopotas|startcode=DP065|startname=Sleight of Sand!}}&lt;br /&gt;
{{movep|type=rock|ms=075|pkmn=Graveler|method=Graveler waves its arms from the ground up and releases a sandstorm at the opponent.}}&lt;br /&gt;
{{movemid|type=rock|user=J&#039;s clients|user1=J&#039;s client&#039;s henchman&#039;s Graveler|startcode=DP072|startname=Pokémon Ranger and the Kidnapped Riolu! Part 2}}&lt;br /&gt;
{{movep|type=rock|ms=076|pkmn=Golem|method=Golem waves its arms from the ground up and releases a sandstorm at the opponent.}}&lt;br /&gt;
{{movemid|type=rock|user=J&#039;s clients|user1=J&#039;s client&#039;s henchman&#039;s Golem|startcode=DP072|startname=Pokémon Ranger and the Kidnapped Riolu! Part 2}}&lt;br /&gt;
{{movep|type=rock|ms=413G|pkmn=Wormadam|method=Wormadam closes its arms, then opens them quickly, and a sandstorm appears and spirals around Wormadam&#039;s body.}}&lt;br /&gt;
{{movemid|type=rock|user=Ursula|user1=Ursula&#039;s Wormadam|startcode=DP114|startname=Another One Gabites the Dust!}}&lt;br /&gt;
{{movep|type=rock|ms=464|pkmn=Rhyperior|method=Rhyperior waves one of its arms to the side, creating a tornado of sand to appear around the opponent.}}&lt;br /&gt;
{{movemid|type=rock|user=Tower Tycoon Palmer|user1=Palmer&#039;s Rhyperior|startcode=DP141|startname=Challenging a Towering Figure!}}&lt;br /&gt;
{{movep|type=rock|ms=443|pkmn=Gible|method=Gible waves one arm to kick up sand, then waves the other to create the sandstorm, or Gible repeatedly waves its arms and a sandstorm comes out of them.}}&lt;br /&gt;
{{movemid|type=rock|user=Khoury|user1=Khoury&#039;s Gible|startcode=DP145|startname=A Rivalry to Gible on!}}&lt;br /&gt;
{{movep|type=rock|ms=444|pkmn=Gabite|method=Gabite calls out and a giant sand twister appears and surrounds its body.}}&lt;br /&gt;
{{movemid|type=rock|user=Ursula&#039;s Gabite|startcode=DP175|startname=Opposites Interact!}}&lt;br /&gt;
{{movep|type=rock|ms=524|pkmn=Roggenrola|method=Roggenrola flips around and spins its body. A spiral of sand appears around its body and a large tornado of sand then appears around its body, causing a sandstorm to appear over the battlefield, or Roggenrola stands on the tip of one of its feet and starts to spin quickly. As it does it floats in the air and releases a sandstorm from its body at the opponent, or Roggenrola lowers its head slightly and a tornado of sand appears around its body. The tornado then shoots out and hits the opponent, or Roggenrola jumps into the air, glowing several different colors and then stomps down onto the ground, causing sand to swirl out from under it in all directions.}}&lt;br /&gt;
{{movemid|type=rock|user=Ash&#039;s Roggenrola|startcode=BW034|startname=Gotta Catch A Roggenrola!}}&lt;br /&gt;
{{movep|type=rock|ms=552|pkmn=Krokorok|method=Both of Krokorok&#039;s forearms glow sparkling white, and it jumps high into the air. It then puts its arms together at its side and brings them forward, firing a shining golden beam from its hands at the ground. The beam sinks into the ground, leaving behind a ring of magenta and dark purple with golden light in the middle. After a bit, the glow fades, and a giant twister of sand comes out of the ground where the beam hit it, knocking the opponent back. The tornado then breaks apart, releasing a gust of wind with sand inside it all around the battlefield. During the battle, bursts of wind with sand in it comes out of the area and spreads throughout the battlefield, hitting the opponent.}}&lt;br /&gt;
{{movemid|type=rock|user=Clay|user1=Clay&#039;s Krokorok|startcode=BW061|startname=Battling the King of the Mines!}}&lt;br /&gt;
{{movep|type=rock|ms=525|pkmn=Boldore|method=Boldore jumps into the air, glowing several different colors and then stomps down onto the ground, causing sand to swirl out from under it in all directions.}}&lt;br /&gt;
{{movebtm|type=rock|user=Ash&#039;s Boldore|startcode=BW083|startname=Rocking the Virbank Gym! (Part 1)}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=rock|exp=yes|gen=The user releases a powerful sandstorm from its body.|image1=Silver Tyranitar Sandstorm Adventures.png|image1p=Tyranitar|image2=Buck Claydol Sandstorm Adventures.png|image2p=Claydol}}&lt;br /&gt;
{{movep|type=rock|ms=248|pkmn=Tyranitar|method=Tyranitar releases a powerful sandstorm from its body.}}&lt;br /&gt;
{{movemid|type=rock|user=Lance|user1=Lance&#039;s Tyranitar|startcode=PS111|startname=Tyranitar War|notes=Debut}}&lt;br /&gt;
{{movep|type=rock|ms=436|pkmn=Bronzor|method=A powerful sandstorm appears behind Bronzor&#039;s body and sand blows onto the battlefield.}}&lt;br /&gt;
{{movemid|type=rock|user=Mars|user1=Mars&#039;s Bronzor|startcode=PS344|startname=Belligerent Bronzor}}&lt;br /&gt;
{{movep|type=rock|ms=344|pkmn=Claydol|method=Claydol spins its body quickly, kicking up a powerful sandstorm around it.}}&lt;br /&gt;
{{movebtmManga|type=rock|user=Buck|user1=Buck&#039;s Claydol|startcode=PS422|startname=VS. Ivysaur}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Rock|&lt;br /&gt;
genII=Sandstorm II|&lt;br /&gt;
genIII=Sandstorm III|&lt;br /&gt;
genIV=Sandstorm IV|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{rock color}}|bordercolor={{rock color dark}}&lt;br /&gt;
|zh_cmn=沙雹 &#039;&#039;{{tt|Shābáo|Sand Hail}}&#039;&#039;&lt;br /&gt;
|nl=Zandstorm&lt;br /&gt;
|fi=Hiekkamyrsky&lt;br /&gt;
|fr=Tempêtesable&lt;br /&gt;
|de=Sandsturm&lt;br /&gt;
|el=Αμμοθύελλα&lt;br /&gt;
|hi=रेतीला तूफ़ान &#039;&#039;Rayteela Toofan&#039;&#039;&lt;br /&gt;
|id=Badai Pasir&lt;br /&gt;
|it=Terrempesta&lt;br /&gt;
|ko=모래바람 &#039;&#039;Morae Baram&#039;&#039;&lt;br /&gt;
|pt=Tempestade de Areia&lt;br /&gt;
|pl=Piaskowa Burza&lt;br /&gt;
|sr=Peščana Oluja&lt;br /&gt;
|es={{tt|Torm.|Stands for Tormenta}} Arena&lt;br /&gt;
|ro=Furtună de Deșert&amp;lt;br&amp;gt;Furtuna de Nisip}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{rain Dance|Rock}}&lt;br /&gt;
{{Generation II TMs}}&lt;br /&gt;
{{Generation III TMs}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Generation V TMs}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[pt:Sandstorm]]&lt;br /&gt;
&lt;br /&gt;
[[de:Sandsturm]]&lt;br /&gt;
[[fr:Tempêtesable]]&lt;br /&gt;
[[it:Terrempesta (mossa)]]&lt;br /&gt;
[[ja:すなあらし]]&lt;br /&gt;
[[pl:Sandstorm]]&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Freeze_(status_condition)&amp;diff=1818195</id>
		<title>Freeze (status condition)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Freeze_(status_condition)&amp;diff=1818195"/>
		<updated>2012-12-20T03:44:07Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* Prevention and curing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Freeze redirects here. For the unexpected freezes which prevent the game from continuing, see [[game freeze]]. For the Badge given by [[Brycen]], see [[Badge#Freeze Badge|Badge → Freeze Badge]].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File:Frozen Pokémon.png|thumb|250px|[[Iris&#039;s Excadrill|Excadrill]] is frozen]]&lt;br /&gt;
The &#039;&#039;&#039;freeze&#039;&#039;&#039; condition (FRZ) (Japanese: &#039;&#039;&#039;こおり&#039;&#039;&#039; &#039;&#039;Ice&#039;&#039;) causes a Pokémon to be unable to make a move. It is the only [[status ailment]] that does not have a move that will always cause it. &lt;br /&gt;
&lt;br /&gt;
It is evidently associated with the {{t|Ice}} type, as the majority of moves that can freeze are of this type, and {{type|Ice}} Pokémon are immune to being frozen. In [[Generation V]], Pokémon glow blue and stop moving when afflicted with freeze.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Freezing causes a Pokémon to be unable to make a move for an indeterminate number of moves. The specifics vary between generations.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
Once frozen, a Pokémon can&#039;t be thawed out in battle other than via the use of items such as an {{DL|Status ailment healing item|Ice Heal}} or being hit by a damaging {{type|Fire}} move.&lt;br /&gt;
&lt;br /&gt;
===Generation II onwards===&lt;br /&gt;
A frozen Pokémon has a 20%&amp;lt;!-- or 10%?--&amp;gt; chance of being thawed out every turn. On the turn that a Pokémon defrosts, it cannot attack until the next turn, similar to {{status|Sleep}} in Generation I. In addition, several moves can still be used by the frozen Pokémon while frozen (thawing it out in the process); Pokémon can&#039;t be frozen in {{weather|intense sunlight}}, but they don&#039;t thaw out faster if already frozen, contrary to popular belief.&lt;br /&gt;
&lt;br /&gt;
===Generation III onwards===&lt;br /&gt;
Same as Generation II, but Pokémon can attack on the turn that they defrost. Animation also shows up on every turn Pokémon is frozen (in contrast to previous generations, where animation showed up only when freeze was inflicted).&lt;br /&gt;
&lt;br /&gt;
Freezing also disables the Ability {{a|Flash Fire}}.&lt;br /&gt;
&lt;br /&gt;
===Generation IV onwards===&lt;br /&gt;
Same as Generation III. A frozen {{DL|Form differences|Shaymin|Sky Forme}} {{p|Shaymin}} will revert to its Land Forme.&lt;br /&gt;
===Generation V onwards===&lt;br /&gt;
Pokémon glow blue and have their animation stopped when inflicted with freeze. It no longer stops {{a|Flash Fire}} from working.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=ice&lt;br /&gt;
|genI=Freeze I&lt;br /&gt;
|genII=Freeze II&lt;br /&gt;
|genIII=Freeze III&lt;br /&gt;
}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=ice&lt;br /&gt;
|genIV=Freeze IV&lt;br /&gt;
|genV=Freeze}}&lt;br /&gt;
&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=ice&lt;br /&gt;
|Stad2=Freeze Stad2}}&lt;br /&gt;
&lt;br /&gt;
==Causes==&lt;br /&gt;
===Moves===&lt;br /&gt;
Unlike other major status ailments, there is nothing in battle that can cause freezing except for several moves, and even then those freeze rarely, with no move having freezing the opponent as a primary effect. This is likely due to freeze being a powerful effect. The following are the moves that can freeze their targets.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #{{ice color}}; {{roundy}}; border: 5px solid #{{ice color light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;background: #FFFFFF; border:1px solid #{{ice color}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Move&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | [[Type]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | [[Damage category|Category]]&lt;br /&gt;
! Probability&lt;br /&gt;
! [[Power]]&lt;br /&gt;
! [[Accuracy]]&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Blizzard}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| 120&lt;br /&gt;
| 70%&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Ice Beam}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| 95&lt;br /&gt;
| 100%&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Ice Fang}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10%&lt;br /&gt;
| 65&lt;br /&gt;
| 95%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | May also cause flinching (10% chance)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Ice Punch}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10%&lt;br /&gt;
| 75&lt;br /&gt;
| 100%&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Powder Snow}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| 40&lt;br /&gt;
| 100%&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Secret Power}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| 70&lt;br /&gt;
| 100%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | May cause freezing only when used in [[Snow tile|snow]] or [[Ice tile|ice]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Tri Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 6.67%&lt;br /&gt;
| 80&lt;br /&gt;
| 100%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | May also cause burn or paralysis (6.67% chance of each)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other causes===&lt;br /&gt;
Pokémon can be frozen by the {{tc|Gentleman}}&#039;s {{p|Dusclops}} in the {{DL|Battle Frontier (Generation III)|Battle Pike}}, and by the {{DL|Battle Frontier (Generation III)|Battle Arcade}}.&lt;br /&gt;
&lt;br /&gt;
==Prevention and curing==&lt;br /&gt;
Being frozen can be cured with the use of an {{DL|Status ailment healing item|Ice Heal}} or an [[Aspear Berry]] ({{DL|Berries (Generation II)|Burnt Berry}} in [[Generation II]]). In addition, like all other major [[status ailment]]s, it can be cured by the items {{DL|Status ailment healing item|Full Heal}}, {{DL|Status ailment healing item|Lava Cookie}}, {{DL|Potion|Full Restore}}, {{DL|Status ailment healing item|Old Gateau}}, {{DL|Herbal medicine|Heal Powder}}, [[Lum Berry]], {{DL|Status ailment healing item|Casteliacone}}, and [[Sacred Ash]]. {{m|Heal Bell}} and {{m|Aromatherapy}} also removes it from all Pokémon in the party. A Pokémon with {{a|Natural Cure}} will be cured upon switching out, one with the {{a|Hydration}} Ability will be cured while it is [[weather conditions|raining]], and one with {{a|Shed Skin}} has a 30% chance of being cured every turn.&lt;br /&gt;
&lt;br /&gt;
Damaging {{type|Fire}} moves used on a frozen Pokémon will remove the freeze status. (This includes {{m|Hidden Power}}, if its type is Fire). As of [[Generation II]], freeze has a random, 20% chance to be cured on its own on the frozen Pokémon&#039;s turn. Consequently, the frozen Pokémon may thaw out on the turn of freezing—however, in [[Generation I]], a frozen Pokémon never thaws without external aid. Pokémon cannot be frozen in {{weather|Intense sunlight|sunny weather}}, but contrary to popular belief, sunny weather does not cause a quicker thawing.&lt;br /&gt;
&lt;br /&gt;
A frozen Pokémon can still use the moves {{m|Flame Wheel}}, {{m|Sacred Fire}}, {{m|Flare Blitz}}, and {{m|Fusion Flare}} while frozen; these moves will thaw the user, thaw the opponent if possible, and deal damage to the opponent. {{m|Scald}} works similarly, where if a frozen Pokémon is hit by this move it will thaw, but will not thaw if attempting to use this move while frozen. {{type|Ice}} Pokémon and those with the {{a|Magma Armor}} Ability are completely immune to being frozen by Ice-type moves; however, Ice-type Pokémon can be frozen by {{m|Tri Attack}} and {{m|Secret Power}}.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
[[File:EP189.png|right|thumb|{{an|Jigglypuff}} is frozen|200px]]&lt;br /&gt;
In the anime, the frozen status is literally the same as in the games; once a Pokémon in frozen it can&#039;t move and is open to attacks. In some cases, a referee may call a frozen Pokémon unable to battle.&lt;br /&gt;
&lt;br /&gt;
Freezing is one of the most common status ailments featured in the anime, resulting almost always when a Pokémon gets hit by an Ice-type attack like {{m|Ice Beam}} or {{m|Blizzard}}.&lt;br /&gt;
&lt;br /&gt;
*In &#039;&#039;[[EP105|Charizard Chills]]&#039;&#039;, {{Ash}}&#039;s {{AP|Charizard}} was frozen by an Ice Beam from [[Tad]]&#039;s {{p|Poliwrath}}, winning its Trainer the match. Ash stayed up all night with Charizard to treat its injuries, winning back its loyalty.&lt;br /&gt;
*In &#039;&#039;[[EP189|Freeze Frame]]&#039;&#039;, {{an|Jigglypuff}} was frozen, but thawed by Ash&#039;s {{AP|Cyndaquil|Quilava}}.&lt;br /&gt;
*In &#039;&#039;[[AG190|Pace - The Final Frontier!]]&#039;&#039;, [[Ash&#039;s Pikachu]] was frozen by [[Brandon&#039;s Regis|Brandon&#039;s Regice]]&#039;s Ice Beam. However, thanks to Ash&#039;s brave encouragements, Pikachu was able to break free from the ice with a {{m|Thunderbolt}}.&lt;br /&gt;
*In &#039;&#039;[[DP128|A Pyramiding Rage!]]&#039;&#039;, [[Paul]]&#039;s {{p|Lairon}} is frozen when it is hit by {{FB|Pyramid King|Brandon}}&#039;s Regice&#039;s Ice Beam.&lt;br /&gt;
*In &#039;&#039;[[DP187|A Real Rival Rouser]]&#039;&#039;, Ash&#039;s Pikachu was frozen by Paul&#039;s {{p|Froslass}}&#039;s Ice Beam, but thawed itself out by using {{m|Volt Tackle}}.&lt;br /&gt;
*In &#039;&#039;[[BW033|Iris and Excadrill Against the Dragon Buster!]]&#039;&#039;, [[Iris&#039;s Excadrill]] was frozen by an Ice Beam in a battle with [[Georgia]]&#039;s {{p|Beartic}}.&lt;br /&gt;
*In &#039;&#039;[[BW090|Jostling for the Junior Cup!]]&#039;&#039;, [[Iris&#039;s Dragonite]] was frozen by Georgia&#039;s Beartic&#039;s Ice Beam.&lt;br /&gt;
*In &#039;&#039;[[M15|Kyurem VS. The Sword of Justice]]&#039;&#039;, the three {{OBP|Swords of Justice|M15}} were frozen by {{OBP|Kyurem|M15}}&#039;s {{m|Ice Burn}}{{tt|*|causes a burn in the games}} and also froze {{OBP|Keldeo|M15}} with {{m|Freeze Shock}}.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{StatusNav|ice}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Status ailments]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[ja:こおり (状態異常)]]&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Mystery_Dungeon:_Team_Go-Getters_Out_of_the_Gate!&amp;diff=1563314</id>
		<title>Pokémon Mystery Dungeon: Team Go-Getters Out of the Gate!</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Mystery_Dungeon:_Team_Go-Getters_Out_of_the_Gate!&amp;diff=1563314"/>
		<updated>2011-12-05T01:37:52Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* Errors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EpicodePrevNext|&lt;br /&gt;
prevcode=SS018 |&lt;br /&gt;
prevtitle=The Search for the Legend |&lt;br /&gt;
nextcode=SS020 |&lt;br /&gt;
nexttitle=Pokémon Mystery Dungeon: Explorers of Time &amp;amp; Darkness |&lt;br /&gt;
series=Side stories |&lt;br /&gt;
colorscheme=Hoso |&lt;br /&gt;
episodelist=List of side story episodes }}&lt;br /&gt;
{{EpisodeInfobox|&lt;br /&gt;
epcode=SS019 |&lt;br /&gt;
colorscheme=Hoso|&lt;br /&gt;
title_en=Pokémon Mystery Dungeon: Team Go-Getters out of the Gate|&lt;br /&gt;
title_ja=ポケモン不思議のダンジョン　出動ポケモン救助隊ガンバルズ！ |&lt;br /&gt;
title_ja_trans=Pokémon Mystery Dungeon: Setting Out: Pokémon Rescue Team Ganbarus! |&lt;br /&gt;
screen=yes|&lt;br /&gt;
broadcast_jp=March 23, 2007 |&lt;br /&gt;
broadcast_us=September 8, 2006 |&lt;br /&gt;
en_series=Special |&lt;br /&gt;
en_op=Pokémon Mystery Dungeon title theme |&lt;br /&gt;
ja_op= |&lt;br /&gt;
ja_ed= |&lt;br /&gt;
olmteam=Team Koitabashi |&lt;br /&gt;
scenario=松井亜弥 |&lt;br /&gt;
storyboardn=1 |&lt;br /&gt;
storyboard1=湯山邦彦 |&lt;br /&gt;
directorn=1 |&lt;br /&gt;
director1=浅田裕二 |&lt;br /&gt;
artn=1 |&lt;br /&gt;
art1=玉川明洋 |&lt;br /&gt;
footnotes=* [[filb-eppics-sp:dungeon|Screenshots on Filb.de]]&lt;br /&gt;
* This is one of the few episodes storyboarded by executive producer [[Kunihiko Yuyama]]. }}&lt;br /&gt;
&amp;lt;!-- fill in the title links with dub titles only --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pokémon Mystery Dungeon: Team Go Getters Out of the Gate!&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモン不思議のダンジョン　出動ポケモン救助隊ガンバルズ！&#039;&#039;&#039; &#039;&#039;Pokémon Mystery Dungeon: Setting Out: Pokémon Rescue {{tt|Team Ganbarus|Team Go-Getters}}!&#039;&#039;) is a special episode of the [[Pokémon anime]]. It was first broadcast in USA on September 8, 2006 on Cartoon Network.&lt;br /&gt;
&lt;br /&gt;
Unlike previous special episodes, this does not take place in any continuity of the main storyline. Instead, the plot is based on the spin-off games [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Pokémon Mystery Dungeon]]. The story involves a young child turning into a {{p|Squirtle}} and teaming up with a {{p|Chikorita}} and {{p|Charmander}} to form a Rescue Team.&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
==Synopsis==&lt;br /&gt;
The episode begins with {{p|Charmander}}&#039;s voice calling out from the darkness if {{p|Squirtle}} is okay. The sleeping boy wakes up, and can&#039;t believe himself when he sees a {{pkmn2|talking}} Charmander. Charmander then points out that &#039;&#039;he&#039;s&#039;&#039; a {{OBP|Pokémon|species}} too. The boy takes a look at his reflection at a river besides him, and sees that it is true! He has turned into a Squirtle, and has no recollection at all how this had happened.&lt;br /&gt;
&lt;br /&gt;
Later, Squirtle wakes up at a house, and takes a look at his reflection on a pool of water, seeing that he truly is a Squirtle. While trying to get a closer look, he falls into the water. He starts sinking, but to his surprise, he finds himself able to breath underwater. He swims around for a while and starts thinking that being a Pokémon isn&#039;t so bad after all. As he&#039;s a {{t|Water}} Pokémon, he tries to use {{m|Water Gun}}, but it turns out as {{m|Bubble}} instead. While admiring how pretty the bubbles are, he sees that Charmander has entered the house with a {{p|Chikorita}}. They think that Squirtle is pretty weird, as he acts like a [[human]]. Squirtle tries to explain that he really used to be a human, but Charmander and Chikorita don&#039;t seem to take him seriously. Charmander asks what Squirtle thinks about the place, and Squirtle says that he loves the house. Charmander, however, explains that it&#039;s not a house but their [[Team Base]]. He then throws Squirtle a Rescue Team Badge, and explains that from now on, he&#039;s a member of their Rescue Team, [[Team Go-Getters]]. Squirtle asks what a Rescue Team is, shocking Charmander and Chikorita. Just then, an earthquake strikes, and Squirtle starts panicking, but it goes over quickly and Charmander and Chikorita explain that that is normal, and those earthquakes are why Rescue Teams exist, to help Pokémon that are in trouble. Chikorita says that Squirtle must be the only Pokémon around that doesn&#039;t know anything about this. Squirtle tries to explain that he &#039;&#039;was&#039;&#039; a human, but Charmander and Chikorita still don&#039;t believe him, and instead push him out and tell him that they&#039;re going to the {{DL|Pokémon Square|Pelipper Post Office}} to look for a new rescue mission. They give Squirtle their bag, and he tries to keep up with them as they run ahead.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, at the [[Pokémon Square]], {{p|Whiscash}} Elder tries to calm down crying {{p|Pichu}}, and tell her that {{p|Alakazam}} and the other [[Team A.C.T.]] members are sure to save her older brother {{p|Pikachu}}. {{p|Snubbull}}, however, points out that Team A.C.T. is at the [[Magma Cavern]], trying to save {{p|Minun}} and {{p|Plusle}}. Whiscash tells Pichu that despite of this, they still have many Rescue Teams to do the job. Just then, Team Go-Getters arrives, only to be pushed away by {{p|Ekans}}, {{p|Medicham}} and {{p|Gengar}} of [[Team Meanies]], who are ready to take the case. Whiscash gives the both Rescue Teams the mission to go through the Sinister Cave and save Pikachu. Gengar, however, doesn&#039;t seem to think he&#039;s going to need help from the other team.&lt;br /&gt;
&lt;br /&gt;
Chikorita leads Charmander and Squirtle to the {{p|Kecleon}} Brothers&#039; shop for supplies, but when they get there, they find out that the whole shop has been emptied my some greedy customers. When they&#039;re about to leave, Squirtle asks who those customers were, and the Kecleon Brothers say that they were Gengar and his companions from Team Meanies. Later Team Go-Getters checks out their bag, which is full of [[berry|berries]], but nothing else. Team Meanies then appears behind a tree, mocking the three Pokémon how they could save anyone with just berries. Charmander tries to explain that berries can be really useful. Gengar sends Ekans forth, and it eats all the berries. Outraged, Squirtle tries to use Bubble on them, but his attack is stopped by Gengar&#039;s {{m|Night Shade}}. Team Meanies then leaves, leaving Team Go-Getters with just two {{DL|Berry|Oran Berry|Oran Berries}}. Just then, however, Aunty {{p|Kangaskhan}} comes and offers her help for them. She gives them each their own {{DL|Scarf (Mystery Dungeon)|Pecha Scarf|Pecha Scarves}} and also a bag of {{p|Corsola}} twigs. She then wishes them luck as Team Go-Getters leaves for the rescue mission.&lt;br /&gt;
&lt;br /&gt;
Team Go-Getters enters the Sinister Cave and starts going through, having their way lit by Charmander&#039;s tail flame. Then they hear someone crying for help. Charmander locates the noice coming from behind a big rock, and uses {{m|Metal Claw}} to break it, revealing a small tunnel. Out comes Pichu, who is terrified of the darkness. Charmander hands Pichu the other one of their Oran Berries, and Pichu quickly regains her strength. Pichu explains that as she couldn&#039;t just sit and do nothing while her big brother was in trouble, she followed Team Meanies. They weren&#039;t too pleased to see Pichu, so Gengar tricked Pichu into the tunnel and trapped her inside by blocking the tunnelway with a big boulder that he lifted with {{m|Confusion}}. Team Go-Getters is outraged for such a behavior, and decides to rescue Pikachu before Team Meanies can.&lt;br /&gt;
&lt;br /&gt;
The Rescue Team then reaches a group of sleeping {{p|Shroomish}}. Charmander tells everyone to keep their voices down, but Squirtle accidentally bumps into one Shroomish, and quickly all the Shroomish in the cave are awake, and use their {{m|PoisonPowder}} on them. Team Go-Getters quickly runs away, but the Shroomish are following them. Charmander uses {{m|Ember}}, scaring the Shroomish. As he tries to do the same again, Charmander ends up using {{m|Flamethrower}} instead. The Shroomish run away and Pichu congratulates Charmander and tells him that he just [[level|leveled up]]. As they continue forward, Squirtle starts thinking that they all might have leveled up because the PoisonPowder did nothing to them. Chikorita, however, explains that this was due to the Pecha Scarves Aunty Kangaskhan gave them.&lt;br /&gt;
&lt;br /&gt;
Team Go-Getters reaches the end of the cave, and Pichu notices Pikachu&#039;s [[Treasure Bag]] on the ground and picks it up. Just then, a {{p|Skarmory}} shows up, snatches Pichu and flies away. She it taken as a prisoner to the top of a mountain, just besides her brother Pikachu, who apologized for getting her into trouble as well. Pichu, however, tells Pikachu that Team Go-Getters is on the way to rescue them. While climbing the mountain, Squirtle is tired as the top doesn&#039;t seem to get any closer. He thinks that he could use Water Gun to rocket himself there, but when he tries to use it, it just turns out as Bubble again.&lt;br /&gt;
&lt;br /&gt;
Then Team Go-Getters notice something lying on their path; Team Meanies! They tell how they had been surprised and defeated by Skarmory. Squirtle, Chikorita and Charmander then take their last Oran Berry, split it into three parts, and feed two parts to Medicham and Ekans respectively, recovering their healths instantly. At first, Gengar refuses to take his part, but when Squirtle tells how they&#039;re all Pokémon, and therefore like brothers who must be helped when needed, Gengar accepts and eats his piece of Oran Berry.&lt;br /&gt;
&lt;br /&gt;
Finally Team Go-Getters reaches the mountain top, and see tied Pichu and Pikachu as well as Skarmory. Skarmory doesn&#039;t like the intruders and attacks them. Chikorita tries to use {{m|Razor Leaf}}, but Skarmory just uses {{m|Whirlwind}} to blow the leaves away before attacking Chikorita with {{m|Steel Wing}}. Squirle attacks Skarmory with Bubble, but Skarmory easily avoids the Bubbles and uses {{m|Fury Attack}} on Squirtle.&lt;br /&gt;
&lt;br /&gt;
Team Go-Getters retreats. Seeing how strong Skarmory is, they deside to use the Corsola twigs Aunty Kangaskhan gave them. They open the bag, and find three twigs, one for each of them. They start a combination attack. Charmander uses Flamthrower, and while Skarmory dodges it, Chikorita throws her twig, but Skarmory easily dodges it too. Squirtle then uses {{m|Tackle}} on Skarmory, knocking it out of balance. Charmander throws his twig, but Skarmory just knocks it away and prepares for a new attack. Pikachu then hurries Pichu to drop the content of his Treasure Bag out. A [[Seed]] falls out, and Pikachu kicks it, sending it flying into Squirtle&#039;s mouth. Squirtle swallows the seed, and when he dodges Skarmory&#039;s attack, he and everybody else notice that he&#039;s a lot faster now. Pikachu explains that the Seed was a {{DL|Seed|Quick Seed}}, which makes its eater&#039;s moves super-fast. Squirtle uses Skarmory&#039;s confusion as his advantage, and throws his twig at it, scoring a direct hit. Charmander attacks with Flamethrower and Chikorita goes with Razor Leaf. As Squirtle tries to add a Bubble attack to the barrage, he finally uses Water Gun! The attacks make a direct hit, and Skarmory is finally defeated. Charmander and Chikorita admire how strong Squirtle&#039;s Water Gun was.&lt;br /&gt;
&lt;br /&gt;
Team Go-Getters releases Pichu and Pikachu from their ropes. They&#039;re very glad for being saved. Just then, Skarmory wakes up, and doesn&#039;t seem to remember anything that just happened. Chikorita suspects that Skarmory possibly hit its head. Whatever the case, Team Go-Getters celebrates for successfully completing their first mission. Then they see a {{p|Pelipper}} flying towards the Pokémon Square, and they rush back to the town in hope for a new rescue mission. Squirtle ends the episode by saying that as long as he&#039;s going to be a Pokémon, he&#039;s going to stick in Team Go-Getters with Charmander and Chikorita.&lt;br /&gt;
&lt;br /&gt;
==Major events==&lt;br /&gt;
* Team Go-Getters complete the mission to rescue {{p|Pikachu}}.&lt;br /&gt;
===Debuts===&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
* [[Team Go-Getters]]&lt;br /&gt;
** {{p|Squirtle}}&lt;br /&gt;
** {{p|Chikorita}}&lt;br /&gt;
** {{p|Charmander}}&lt;br /&gt;
* [[Team Meanies]]&lt;br /&gt;
** {{p|Gengar}}&lt;br /&gt;
** {{p|Medicham}}&lt;br /&gt;
** {{p|Ekans}}&lt;br /&gt;
* [[Team A.C.T.]]&lt;br /&gt;
** {{p|Alakazam}}&lt;br /&gt;
** {{p|Charizard}}&lt;br /&gt;
** {{p|Tyranitar}}&lt;br /&gt;
* {{p|Pichu}}&lt;br /&gt;
* {{p|Pikachu}} (Big Brother Pikachu)&lt;br /&gt;
* Pokémon Square&lt;br /&gt;
** Kecleon Brothers&lt;br /&gt;
*** {{p|Kecleon}} (younger)&lt;br /&gt;
*** {{p|Kecleon}} (older)&lt;br /&gt;
** Aunty Kangaskhan&#039;s Warehouse&lt;br /&gt;
*** {{p|Kangaskhan}} (Aunty Kangaskhan)&lt;br /&gt;
** {{p|Whiscash}} (Whiscash Elder)&lt;br /&gt;
** {{p|Snubbull}}&lt;br /&gt;
** {{p|Bellsprout}}&lt;br /&gt;
** {{p|Lombre}}&lt;br /&gt;
* Pelipper Post Office&lt;br /&gt;
** {{p|Pelipper}}&lt;br /&gt;
* Magma Cavern&lt;br /&gt;
** {{p|Plusle}}&lt;br /&gt;
** {{p|Minun}}&lt;br /&gt;
* Sinister Cave&lt;br /&gt;
** {{p|Golbat}}&lt;br /&gt;
** {{p|Shroomish}}&lt;br /&gt;
** {{p|Skarmory}}&lt;br /&gt;
&lt;br /&gt;
==Comparison with the game==&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #aa8; background: #ffd; padding: 0.25em; margin: 0.25em 0; text-align: center;&amp;quot; class=&amp;quot;roundy&amp;quot;&amp;gt;&#039;&#039;&#039;[[Bulbapedia:Spoiler warning|Spoiler warning]]&#039;&#039;&#039;: Major plot or ending details for the Pokémon Mystery Dungeon games may follow.&amp;lt;/div&amp;gt;&lt;br /&gt;
* The {{p|Caterpie}} rescue mission and the {{p|Magnemite}} rescue missions were omitted.&lt;br /&gt;
* The mission to Sinister Cave is actually the &#039;&#039;third&#039;&#039; storyline mission received in the game, after completing the two mentioned above.&lt;br /&gt;
**While this is true, this is actually based on the [[Mt. Steel]] mission, which is the actual third mission in the game. There is no Sinister Cave in the game itself, but there is, however, a [[Sinister Woods]].&lt;br /&gt;
* Team A.C.T. does in fact go to Magma Cavern in the game; however, it is to battle {{p|Groudon}}, not to rescue Plusle and Minun. The player eventually goes to Magma Cavern themself in the penultimate storyline mission. &lt;br /&gt;
*The music is similar to the game.&lt;br /&gt;
&lt;br /&gt;
==Cast==&lt;br /&gt;
{{cast/h|Hoso}}&lt;br /&gt;
{{cast|Hoso|Squirtle (Pokémon)|disp=Squirtle|Jamie Peacock|Zenigame|Sanae Kobayashi|ゼニガメ|小林沙苗|top=yes}}&lt;br /&gt;
{{cast|Hoso|Charmander (Pokémon)|disp=Charmander|Emily Williams|Hitokage|Daisuke Sakaguchi|ヒトカゲ|坂口大助}}&lt;br /&gt;
{{cast|Hoso|Chikorita (Pokémon)|disp=Chikorita|Michele Knotz|Chikorita|Yukana|チコリータ|ゆかな}}&lt;br /&gt;
{{cast|Hoso|Gengar (Pokémon)|disp=Gengar|Jimmy Zoppi{{!}}Billy Beach|Gengar|Nobutoshi Canna|ゲンガー|神奈延年}}&lt;br /&gt;
{{cast|Hoso|Medicham (Pokémon)|disp=Medicham|Sarah Natochenny|Charem|Tarako|チャーレム|TARAKO}}&lt;br /&gt;
{{cast|Hoso|Ekans (Pokémon)|disp=Ekans|Bill Rogers|Arbo|Masato Amada|アーボ|天田真人}}&lt;br /&gt;
{{cast|Hoso|Pikachu (Pokémon)|disp=Pikachu|Craig Blair|Pikachu|Tomoe Hanba|ピカチュウ|半場友恵}}&lt;br /&gt;
{{cast|Hoso|Pichu (Pokémon)|disp=Pichu|Michele Knotz|Pichu|Mika Kikuchi|ピチュー|菊地美香}}&lt;br /&gt;
{{cast|Hoso|Skarmory (Pokémon)|disp=Skarmory|Michele Knotz|Airmd|Miki Narahashi|エアームド|ならはし　みき}}&lt;br /&gt;
{{cast|Hoso|Whiscash (Pokémon)|disp=Whiscash|Rodger Parsons|Namazun|Kenta Miyake|ナマズン|三宅健太}}&lt;br /&gt;
{{cast|Hoso|Snubbull (Pokémon)|disp=Snubbull|none|Bull|Akio Suyama|ブルー|陶山章央}}&lt;br /&gt;
{{cast|Hoso|Bellsprout (Pokémon)|disp=Bellsprout|Jamie Peacock|Madatsubomi|Kōzō Mito|マダツボミ|三戸耕三}}&lt;br /&gt;
{{cast|Hoso|Lombre (Pokémon)|disp=Lombre|none|Hasubrero|Kenjirō Tsuda|ハスブレロ|津田健次郎}}&lt;br /&gt;
{{cast|Hoso|Kecleon (Pokémon)|disp=Kecleon|none|Kakureon|Kiyotaka Furushima|カクレオン|古島清孝}}&lt;br /&gt;
{{cast|Hoso|Kangaskhan (Pokémon)|disp=Aunty Kangaskhan|Hilary Thomas|Garura-obasan|Ai Satō|ガルーラおばさん|さとう　あい}}&lt;br /&gt;
{{cast|Hoso|Kangaskhan (Pokémon)|disp=Baby Kangaskhan|Sarah Natochenny|||||bottom=yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
{| class=&amp;quot;credits-table&amp;quot; {{graytable|width: 100%}}&lt;br /&gt;
|- &lt;br /&gt;
! Executive producers&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;エグゼクティブプロデューサー&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* [[Tsunekazu Ishihara]]&lt;br /&gt;
* Kōichi Nakamura&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 石原恒和&lt;br /&gt;
* 中村光一&lt;br /&gt;
|- &lt;br /&gt;
! Planning&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;企画&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Takaaki Kii&lt;br /&gt;
* Kenjirō Itō&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 紀伊高明&lt;br /&gt;
* 伊藤憲二郎&lt;br /&gt;
|- &lt;br /&gt;
! Producers&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;プロデューサー&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Takemoto Mori&lt;br /&gt;
* Kunimi Kawamura&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 盛　武源&lt;br /&gt;
* 川村久仁美&lt;br /&gt;
|-&lt;br /&gt;
! Associate producer&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;アソシエイトプロデューサー&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Masakazu Kubo&lt;br /&gt;
* Chōji Yoshikawa&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 久保雅一&lt;br /&gt;
* 吉川兆二&lt;br /&gt;
|- &lt;br /&gt;
! Animation producers&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;アニメーションプロデューサー&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Toshiaki Okuno&lt;br /&gt;
* Shūkichi Kanda&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 奥野敏聡&lt;br /&gt;
* 神田修吉&lt;br /&gt;
|-&lt;br /&gt;
! Assistant producers&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;アシスタントプロデューサー&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Yūko Shimamura&lt;br /&gt;
* Masami Tanaka&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 島村優子&lt;br /&gt;
* 田中雅美&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Director&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;監督&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Kunihiko Yuyama&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 湯山邦彦&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Screenplay&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;脚本&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Aya Matsui&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 松井亜弥&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Storyboard&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;絵コンテ&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Kunihiko Yuyama&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 湯山邦彦&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Assistant director&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;演出&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Yūji Asada&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 浅田裕二&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;24%&amp;quot; | &#039;&#039;Pokémon&#039;&#039; created by&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;「ポケットモンスター」原案&amp;lt;/span&amp;gt;&lt;br /&gt;
| width=&amp;quot;38%&amp;quot; |&lt;br /&gt;
* [[Satoshi Tajiri]]&lt;br /&gt;
* [[Jun&#039;ichi Masuda]]&lt;br /&gt;
* [[Ken Sugimori]]&lt;br /&gt;
| width=&amp;quot;38%&amp;quot; lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 田尻　智&lt;br /&gt;
* 増田順一&lt;br /&gt;
* 杉森　建&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;small&amp;gt;&#039;&#039;Pokémon Mystery Dungeon: Blue Rescue Team and Red Rescue Team&#039;&#039; original staging&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;「ポケモン不思議のダンジョン　青の救助隊・赤の救助隊」オリジナル設定&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Seiichirō Nagahata&lt;br /&gt;
* Shin&#039;ichirō Tomie&lt;br /&gt;
* Kaoru Hasegawa&lt;br /&gt;
| width=&amp;quot;38%&amp;quot; lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 長畑成一郎&lt;br /&gt;
* 富江慎一郎&lt;br /&gt;
* 長谷川　薫&lt;br /&gt;
|- &lt;br /&gt;
! Staging assistance&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;設定協力&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* [[Game Freak]], inc.&lt;br /&gt;
* [[The Pokémon Company]]&lt;br /&gt;
* Chunsoft&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* GAME FREAK inc.&lt;br /&gt;
* The Pokémon Company&lt;br /&gt;
* 株式会社チュンソフト&lt;br /&gt;
|- &lt;br /&gt;
! Special thanks&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;スペシャルサンクス&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Yōichi Kotabe&lt;br /&gt;
* TV Tokyo&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 小田部羊一&lt;br /&gt;
* テレビ東京&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Animation director&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;作画監督&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Akihiro Tamagawa&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 玉川明洋&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Animation director assistance&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;作画監督補佐&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Makoto Shinjō&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 新城　真&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Colorist&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;色指定&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Kayo Ōshima&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | &lt;br /&gt;
* 大島嘉代&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Special effects&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;特殊効果&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Yūji Asada&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 浅田裕二&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Art director&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;美術監督／設定&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Katsuyoshi Kanemura&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 金村勝義&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Director of photography&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;撮影監督&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Yasushi Kamakoshi&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 山越康司&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! CGI&lt;br /&gt;
| &lt;br /&gt;
* OLM Digital&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; | &lt;br /&gt;
* OLM Digital&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! CGI director&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;CGI監督&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Minoru Tokushige&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 徳重　実&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Editor&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;編集&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Toshio Henmi&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 辺見俊夫&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Music&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;音楽&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Moririn Tada&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* モリリン多田&lt;br /&gt;
|-&lt;br /&gt;
! Original score (partial)&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;一部原曲・作曲&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Arata Iiyoshi&lt;br /&gt;
* Atsuhiro Ishizuna &lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* ?&lt;br /&gt;
* ?&lt;br /&gt;
|-&lt;br /&gt;
! Sound recording producer&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;音響プロデューサー&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Michiyoshi Minamisawa&lt;br /&gt;
* Takeshi Nishina&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 南沢道義&lt;br /&gt;
* 西名　武&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Sound director&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;音響監督&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* Masafumi Mima&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 三間雅文&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Recording studio&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;録音スタジオ&amp;lt;/span&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* HALF H·P STUDIO&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* HALF H·P STUDIO&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Production manager&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;制作担当&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Tsukasa Koitabashi&lt;br /&gt;
| lang=&amp;quot;ja&amp;quot; |&lt;br /&gt;
* 小板橋　司&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Animation production&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;アニメーション制作&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* OLM Team Koitabashi&lt;br /&gt;
| &lt;br /&gt;
* OLM Team Koitabashi&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Production&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;制作&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Shōgakukan Production&lt;br /&gt;
| &lt;br /&gt;
* 小学館プロダクション&lt;br /&gt;
|- &lt;br /&gt;
! Executive production &amp;amp; writing&amp;lt;br /&amp;gt;&amp;lt;span lang=&amp;quot;ja&amp;quot;&amp;gt;製作・著作&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Shōgakukan Production&lt;br /&gt;
* Chunsoft&lt;br /&gt;
* The Pokémon Company&lt;br /&gt;
| &lt;br /&gt;
* 小学館プロダクション&lt;br /&gt;
* 株式会社チュンソフト&lt;br /&gt;
* The Pokémon Company&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | USA production&lt;br /&gt;
|-&lt;br /&gt;
! Executive producer&lt;br /&gt;
|&lt;br /&gt;
* Akira Chiba &amp;lt;small&amp;gt;(Pokémon USA)&amp;lt;/small&amp;gt;&lt;br /&gt;
* Holly Rawlinson &amp;lt;small&amp;gt;(Pokémon USA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Producer&lt;br /&gt;
|&lt;br /&gt;
* Larry Judis &amp;lt;small&amp;gt;(TAJ Productions)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Assistant producer&lt;br /&gt;
|&lt;br /&gt;
* Maya Nakamura &amp;lt;small&amp;gt;(Pokémon USA)&amp;lt;/small&amp;gt;&lt;br /&gt;
* Kaori Brand &amp;lt;small&amp;gt;(Pokémon USA)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Voice director&lt;br /&gt;
|&lt;br /&gt;
* Armen Mazlumian &amp;lt;small&amp;gt;(TAJ Productions)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Video editor&lt;br /&gt;
| &lt;br /&gt;
* Peter Vaughan &amp;lt;small&amp;gt;(Chromavision)&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
! Script adaptation&lt;br /&gt;
| &lt;br /&gt;
* James Carter Cathcard&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[Image:PMD anime title.jpg|The title|thumb]]&lt;br /&gt;
* The episode is animated by Team Koitabashi, which usually handles the movies.&lt;br /&gt;
* The episode is storyboarded by [[Kunihiko Yuyama]], who also usually handles the movies.&lt;br /&gt;
* The episode has music producers, which are usually only found in the movies, both short and long.&lt;br /&gt;
* The only Pokémon in this episode that &#039;&#039;didn&#039;t&#039;&#039; speak human language were Golbat and Shroomish.&lt;br /&gt;
* Most of the background music in the episode was taken from the game score, which was composed by Arata Iiyoshi and Atsuhiro Ishizuna. Unusually for the Pokémon anime, the music was not arranged by [[Miyazaki Shinji]], at least according to the Japanese credits: the US credits list Miyazaki Shinji as the composer.&lt;br /&gt;
* The episode ends with &#039;&#039;To be continued&#039;&#039;, despite there being no indication of a continuation of this storyline.&lt;br /&gt;
* The title shown some time during the beginning was colored blue only, not red, similar to that of the cover of both games.&lt;br /&gt;
* This special aired in USA first, then Japan.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* When Gengar ordered Ekans to eat up all the berries that Team Go-Getters collected, he called the Poisonous Snake Pokémon &#039;&#039;{{p|Arbok}}&#039;&#039;, which may be a misinterpretation of the Japanese name of {{p|Ekans}}, &#039;&#039;Arbo&#039;&#039;. This error was also present in the Japanese version and even in the credits.&lt;br /&gt;
** If one listens closely to Ekans&#039;s response after the error, he replies with &amp;quot;Gee, thanks,&amp;quot; as if the mistake was made to be intentional.&lt;br /&gt;
* In one scene, the top of Aunty Kangaskhan&#039;s head is miscolored brown.&lt;br /&gt;
* Gengar uses {{m|Confusion}} in this episode. However, Gengar is [[Anime move errors|unable to learn Confusion]] in the games.&lt;br /&gt;
* Skarmory&#039;s sclera are colored red throughout the episode.&lt;br /&gt;
&lt;br /&gt;
===Dub edits===&lt;br /&gt;
* The Arbok error was corrected in a reairing of the episode on September 30, 2006.&lt;br /&gt;
* Pelipper wasn&#039;t heard talking in the original Japanese version.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Epilang|color=FDBB99|bordercolor=FD7F4F&lt;br /&gt;
|fi=&#039;&#039;&#039;{{tt|Noutajaryhmä uunista ulos|Team Go-Getters out of the oven}}&#039;&#039;&#039;&lt;br /&gt;
|pt_br=&#039;&#039;&#039;O Primeiro Desafio da Equipe Força Resgate&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[SS020|Pokémon Mystery Dungeon: Explorers of Time &amp;amp; Darkness]]&lt;br /&gt;
*[[SS021|Pokémon Mystery Dungeon: Explorers of Sky - Beyond Time &amp;amp; Darkness]]&lt;br /&gt;
&lt;br /&gt;
{{stub|Anime}}&lt;br /&gt;
{{Project Anime notice}}&lt;br /&gt;
{{EpicodePrevNext|&lt;br /&gt;
prevcode=SS018 |&lt;br /&gt;
prevtitle=The Search for the Legend |&lt;br /&gt;
nextcode=SS020 |&lt;br /&gt;
nexttitle=Pokémon Mystery Dungeon: Explorers of Time &amp;amp; Darkness |&lt;br /&gt;
series=Side stories |&lt;br /&gt;
colorscheme=Hoso |&lt;br /&gt;
episodelist=List of side story episodes }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Side-story episodes]]&lt;br /&gt;
[[Category:Episodes written by Aya Matsui]]&lt;br /&gt;
[[Category:Episodes storyboarded by Kunihiko Yuyama]]&lt;br /&gt;
[[Category:Pokémon Mystery Dungeon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Mystery Dungeon: Team Flinke Freunde (Episode)]]&lt;br /&gt;
[[ja:ポケモン不思議のダンジョン 出動ポケモン救助隊ガンバルズ!]]&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Zekrom_(Pok%C3%A9mon)&amp;diff=1475734</id>
		<title>Zekrom (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Zekrom_(Pok%C3%A9mon)&amp;diff=1475734"/>
		<updated>2011-07-14T17:23:28Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | type=dragon | type2=electric | prev=Reshiram | next=Landorus | prevnum=643 | nextnum=645 }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Zekrom |&lt;br /&gt;
jname=ゼクロム |&lt;br /&gt;
tmname=Zekrom |&lt;br /&gt;
size=175px|&lt;br /&gt;
art=BW |&lt;br /&gt;
pron=&amp;lt;sc&amp;gt;&#039;&#039;{{{pron|zeck-rom}}}&#039;&#039;&amp;lt;/sc&amp;gt;  |&lt;br /&gt;
species=Deep Black |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Dragon |&lt;br /&gt;
type2=Electric |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Teravolt |&lt;br /&gt;
ndex=644 |&lt;br /&gt;
udex=150 |&lt;br /&gt;
height-ftin=9&#039;06&amp;quot; |&lt;br /&gt;
height-m=2.9 |&lt;br /&gt;
weight-lbs=760.6 |&lt;br /&gt;
weight-kg=345.0 |&lt;br /&gt;
egggroupn=1|&lt;br /&gt;
egggroup1=Undiscovered|&lt;br /&gt;
eggcycles=120|&lt;br /&gt;
expyield=306 |&lt;br /&gt;
lv100exp=1,250,000|&lt;br /&gt;
gendercode=255|&lt;br /&gt;
color=Black|&lt;br /&gt;
evat=3|&lt;br /&gt;
catchrate=45|&lt;br /&gt;
body=06 |&lt;br /&gt;
pokefordex= |&lt;br /&gt;
generation=5 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zekrom&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ゼクロム&#039;&#039;&#039; &#039;&#039;Zekrom&#039;&#039;) is a dual-type {{2t|Dragon|Electric}} [[legendary Pokémon]] introduced in [[Generation V]].&lt;br /&gt;
&lt;br /&gt;
It is not known to evolve into or from any other Pokémon.&lt;br /&gt;
&lt;br /&gt;
Zekrom is the version mascot of [[Pokémon Black and White Versions|Pokémon White]], appearing on the boxart. It is also the second of the [[Tao trio]], which exists in the legends of the [[Unova]] Region.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
Zekrom is a bipedal Pokémon of dragon- and dinosaur-like basis. Zekrom is mainly a shade of dark gray, with darker patches on various portions of its body. It has red eyes (although in some scenes its eyes are depicted as having white irises and red sclera) and a small horn-like protrusion on the tip of its snout, with its head sporting a plume tipped with light-blue coloration. At the base of its neck is a black, stud-like feature, and atop its shoulders are similar, larger features resembling armor padding. The bases of its wings also have such padding, and a fanned, splayed, seemingly webbed shape with a small &amp;quot;wing-spike&amp;quot; on one edge. The lower length of Zekrom&#039;s arms extenuate into splayed, seemingly webbed, somewhat baseball-mitt-like formations, with three-clawed, dark-colored hands on the undersides. The front portion of Zekrom&#039;s waist is black-colored, with its belly and thighs having thin striations down their length. Its knees are black, as are the foremost parts of its three-clawed feet and spiked heels. Zekrom&#039;s tail consists of large, round, conical and spiked formation, likened to an electricity generator, with a black inner portion and bands on the tip of the outside portion.&lt;br /&gt;
&lt;br /&gt;
====Gender differences====&lt;br /&gt;
Zekrom is a genderless species.&lt;br /&gt;
&lt;br /&gt;
===Special abilities===&lt;br /&gt;
Zekrom is the only Pokémon known to learn {{m|Fusion Bolt}} and {{m|Bolt Strike}}. Zekrom&#039;s tail contains a generator that produces energy for its Electric-based attacks and emits a sort of anti-gravity field which enables it to float and fly through the skies with minimal effects from aerodynamic resistance and the planet&#039;s gravity. It can also cause several thunderstorms in one area.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
In a Unova myth about the twin heroes, as Zekrom sided with the younger brother who sought for ideals, it firmly believes in ideals.&lt;br /&gt;
&lt;br /&gt;
===Habitat===&lt;br /&gt;
Zekrom usually stay in thunderclouds, hiding.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Zekrom anime.png|250px|thumb|Zekrom in the anime]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
It made a cameo in the opening of &#039;&#039;[[BW001|In The Shadow of Zekrom!]]&#039;&#039;. Zekrom made its full appearance later where it appeared above the skies of [[Nuvema Town]], its huge lightning bolt zapped {{AP|Pikachu}} making it unable to use its electricity. It appears again in &#039;&#039;[[BW002|Enter Iris and Axew!]]&#039;&#039;, where Pikachu recovers its electric powers.&lt;br /&gt;
It was mentioned again in &#039;&#039;[[BW010|A Rival Battle for Club Champ!]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zekrom will also appear along with {{p|Victini}} in the &#039;&#039;[[M14|Victini and the Black Hero: Zekrom]]&#039;&#039;. Along with {{p|Reshiram}}, Zekrom can speak through [[Talking Pokémon | telepathy]].&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
A statue of Zekrom appeared in {{an|Iris}}&#039;s flashback in &#039;&#039;[[BW009|The Bloom is on Axew!]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
[[File:Zekrom Adventures.png|thumb|160px|right|Zekrom in Pokémon Adventures]]&lt;br /&gt;
Zekrom makes an appearance in an image while the [[Shadow Triad]] plot to steal the Dark Stone from [[Clay]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon RéBURST===&lt;br /&gt;
[[Ryouga]] uses a Burst Heart with a Zekrom inside of it to [[Burst]], allowing him to use the abilities that the Pokémon possesses.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Zekrom (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=dragon&lt;br /&gt;
|type2=electric&lt;br /&gt;
|gen=5&lt;br /&gt;
|blackdex=Concealing itself in lightning clouds, it flies throughout the Unova region. It creates electricity in its tail.&lt;br /&gt;
|whitedex=This Pokémon appears in legends. In its tail, it has a giant generator that creates electricity.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=dragon|&lt;br /&gt;
type2=electric|&lt;br /&gt;
gen=5 |&lt;br /&gt;
bwrarity=One|&lt;br /&gt;
bwarea=[[N&#039;s Castle]]&amp;lt;br&amp;gt;[[Dragonspiral Tower]]{{tt|*|Only appears if both party and boxes are completely full upon encountering it at N&#039;s Castle}}|&lt;br /&gt;
gen5ex=white|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|type=dragon|type2=electric}}&lt;br /&gt;
{{eventAvail|List of Japanese Nintendo event Pokémon in 2011#Satoshi Zekrom|Satoshi Zekrom|Japan {{color2|{{black color dark}}|Pokémon Black and White Versions|(Black only)}}|2011|100}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems&lt;br /&gt;
|type=Dragon|type2=Electric&lt;br /&gt;
|event1=Dragon Gem|event1type=Gem|event1rar=100|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
type=Dragon|&lt;br /&gt;
type2=Electric|&lt;br /&gt;
HP=     100|&lt;br /&gt;
Attack= 150|&lt;br /&gt;
Defense=120|&lt;br /&gt;
SpAtk=  120|&lt;br /&gt;
SpDef=  100|&lt;br /&gt;
Speed=   90}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{Type effectiveness|&lt;br /&gt;
type1=Dragon|&lt;br /&gt;
type2=Electric|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=   50 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Ground=  200 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=    50 |&lt;br /&gt;
&lt;br /&gt;
Fire=     50 |&lt;br /&gt;
Grass=    50 |&lt;br /&gt;
Electric= 25 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Water=    50 |&lt;br /&gt;
Ice=     200 |&lt;br /&gt;
Dragon=  200 |&lt;br /&gt;
Dark=    100 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh|Zekrom|Dragon|Electric|5|5}}&lt;br /&gt;
{{learnlist/level5|Start|Thunder Fang|Electric|Physical|65|95|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|Start|Dragon Rage|Dragon|Special|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/level5|8|Imprison|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/level5|15|AncientPower|Rock|Special|60|100|5}}&lt;br /&gt;
{{learnlist/level5|22|Thunderbolt|Electric|Special|95|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|29|DragonBreath|Dragon|Special|60|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|36|Slash|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/level5|43|Zen Headbutt|Psychic|Physical|80|90|15}}&lt;br /&gt;
{{learnlist/level5|50|Fusion Bolt|Electric|Physical|100|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|54|Dragon Claw|Dragon|Physical|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|64|Imprison|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/level5|71|Crunch|Dark|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/level5|78|Thunder|Electric|Special|120|70|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|85|Outrage|Dragon|Physical|120|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level5|92|Hyper Voice|Normal|Special|90|100|10}}&lt;br /&gt;
{{learnlist/level5|100|Bolt Strike|Electric|Physical|130|85|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf|Zekrom|Dragon|Electric|5|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh|Zekrom|Dragon|Electric|5|5}}&lt;br /&gt;
{{learnlist/tm5|TM01|Hone Claws|Dark|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM02|Dragon Claw|Dragon|Physical|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm5|TM16|Light Screen|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/tm5|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm5|TM20|Safeguard|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|25}}&lt;br /&gt;
{{learnlist/tm5|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM24|Thunderbolt|Electric|Special|95|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM25|Thunder|Electric|Special|120|70|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM29|Psychic|Psychic|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM30|Shadow Ball|Ghost|Special|80|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm5|TM33|Reflect|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm5|TM39|Rock Tomb|Rock|Physical|50|80|10}}&lt;br /&gt;
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM49|Echoed Voice|Normal|Special|40|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM52|Focus Blast|Fighting|Special|120|70|5}}&lt;br /&gt;
{{learnlist/tm5|TM56|Fling|Dark|Physical|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM57|Charge Beam|Electric|Special|50|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM65|Shadow Claw|Ghost|Physical|70|100|15}}&lt;br /&gt;
{{learnlist/tm5|TM66|Payback|Dark|Physical|50|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm5|TM70|Flash|Normal|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM71|Stone Edge|Rock|Physical|100|80|5}}&lt;br /&gt;
{{learnlist/tm5|TM72|Volt Switch|Electric|Special|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM73|Thunder Wave|Electric|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm5|TM80|Rock Slide|Rock|Physical|75|90|10}}&lt;br /&gt;
{{learnlist/tm5|TM82|Dragon Tail|Dragon|Physical|60|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM87|Swagger|Normal|Status|&amp;amp;mdash;|90|15}}&lt;br /&gt;
{{learnlist/tm5|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm5|TM91|Flash Cannon|Steel|Special|80|100|10}}&lt;br /&gt;
{{learnlist/tm5|TM93|Wild Charge|Electric|Physical|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm5|TM94|Rock Smash|Fighting|Physical|40|100|15}}&lt;br /&gt;
{{learnlist/tm5|HM01|Cut|Normal|Physical|50|95|30}}&lt;br /&gt;
{{learnlist/tm5|HM02|Fly|Flying|Physical|90|95|15}}&lt;br /&gt;
{{learnlist/tm5|HM04|Strength|Normal|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/tmf|Zekrom|Dragon|Electric|5|5}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh|Zekrom|Dragon|Electric|5|5}}&lt;br /&gt;
{{learnlist/breed5null}}&lt;br /&gt;
{{learnlist/breedf|Zekrom|Dragon|Electric|5|5}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh|Zekrom|Dragon|Electric|5|5}}&lt;br /&gt;
{{learnlist/tutor5|Draco Meteor|Dragon|Special|140|90|5||&#039;&#039;&#039;|yes}}&lt;br /&gt;
{{learnlist/tutorf|Zekrom|Dragon|Electric|5|5}}&lt;br /&gt;
&lt;br /&gt;
====Special moves====&lt;br /&gt;
====By {{pkmn|event}}====&lt;br /&gt;
{{learnlist/eventh|Zekrom|Dragon|Electric|5|5}}&lt;br /&gt;
{{learnlist/event5|[[Ash Ketchum|Satoshi]] [[List of Japanese Nintendo event Pokémon in 2011#Satoshi Zekrom|Zekrom]]|Haze|Ice|Status|&amp;amp;mdash;|&amp;amp;mdash;|30|}}&lt;br /&gt;
{{learnlist/eventf|Zekrom|Dragon|Electric|5|5}}&lt;br /&gt;
&lt;br /&gt;
===={{Trading Card Game}}-only moves====&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox&lt;br /&gt;
|sprite1=644&lt;br /&gt;
|name1=Zekrom&lt;br /&gt;
|type1-1=Dragon&lt;br /&gt;
|type2-1=Electric}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=Dragon|&lt;br /&gt;
type2=Electric|&lt;br /&gt;
gen=5|&lt;br /&gt;
gender=none|&lt;br /&gt;
name=Zekrom|&lt;br /&gt;
ndex=644|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Reshiram and Zekrom units 2010.png|250x|thumb|Reshiram and Zekrom at Macy&#039;s Thanksgiving Day Parade in 2010]]&lt;br /&gt;
* Zekrom was first revealed simultaneously alongside {{p|Reshiram}} on both the official English and Japanese Pokémon websites on May 28, 2010. This makes them the two the first Pokémon simultaneously revealed worldwide.&lt;br /&gt;
* On May 31, 2010, two weeks prior to the official revelation of Zekrom&#039;s [[elemental type|type]], [[Shōko Nakagawa]] spoke about her love of {{type2|Electric}} Pokémon on her blog and mentioned that because of that, she wanted to get a Zekrom. This statement was then quickly removed.&lt;br /&gt;
* No other Pokémon has the same [[Elemental type|type]] [[List of Pokémon with unique type combinations|combination]] as Zekrom.&lt;br /&gt;
* Zekrom has the highest {{stat|Attack}}, {{stat|Defense}}, single [[base stat]] and base stat total of all {{type|Electric}} Pokémon. Tied with {{p|Rayquaza}}, {{p|Palkia}}, {{p|Dialga}}, {{p|Giratina}}, and {{p|Reshiram}}, it has the highest single base stat and base stat total of all {{type|Dragon}} Pokémon. Tied with {{p|Dialga}} and [[Form differences#Giratina|Altered Forme]] {{p|Giratina}}, it has the highest {{stat|Defense}} of all {{type|Dragon}} Pokémon.&lt;br /&gt;
* Zekrom has the highest Attack of all Generation V Pokémon.&lt;br /&gt;
* Zekrom and {{p|Rotom}}&#039;s Mow form are the only Pokémon that have a double resistance to {{t|Electric}}.&lt;br /&gt;
* Zekrom is the heaviest Pokémon introduced in Generation V, and thirteenth heaviest overall.&lt;br /&gt;
* Zekrom is required to be caught in [[Pokémon Black and White Versions|Pokémon White]] in order to progress on the story and battle [[N]]. Running away from it or defeating it will appear as if nothing happened; also, defeating it does not give any [[experience]] points. It and {{p|Reshiram}} are the only legendary Pokémon in the [[main series]] games that are required to be caught to progress the story. However, it does not have to be caught if the player has a full [[party]] and [[PC]]. Instead, it will later appear at [[Dragonspiral Tower]].&lt;br /&gt;
* Zekrom, as well as {{p|Reshiram}}, made an appearance alongside {{p|Pikachu}} and a [[Poké Ball]] in 2010&#039;s {{wp|Macy&#039;s Thanksgiving Day Parade}}.&lt;br /&gt;
* Zekrom and its counterpart, {{p|Reshiram}}, are the only [[version mascot]]s to have more than one [[signature move]].&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Zekrom and its counterpart {{p|Reshiram}} are based on the concept of {{wp|yin and yang}} in {{wp|Taoism}}, directly referenced by Zekrom&#039;s Japanese species: the Black Yin Pokémon. According to [[Ken Sugimori]], Zekrom was designed to have a tougher and more robust look to contrast to Reshiram&#039;s light, airy, and more graceful design. Its tail, the center point of its design, is based on an electric {{wp|turbine}}.&amp;lt;ref&amp;gt;[http://pokemonblackandwhite.net/?p=1641 Interview with Ken Sugimori and development team]&amp;lt;/ref&amp;gt; Appearance wise, it somewhat resembles a midsized to large theropod dinosaur, such as {{wp|Allosaurus}}, and a {{wp|European dragon}}. The crest on its head is a reference to thunderclouds. The mythology about how Zekrom and Reshiram came about, regarding two brothers infighting, also bears some similarities to {{wp|Cain and Abel}}.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
In an interview with the [[Official Nintendo Magazine]] UK (Issue 65), [[Ken Sugimori]] said that the &amp;quot;kuro&amp;quot; in Zekrom&#039;s name was from the Japanese word for Black, 黒 &#039;&#039;kuro&#039;&#039;, and the &amp;quot;Ze&amp;quot; was used because it was a harder, stronger sound than Reshiram&#039;s &amp;quot;Re&amp;quot;, and Zekrom is a &amp;quot;powerful, strong character&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{electric color}}; background: #{{dragon color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{dragon color light}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Name Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[List of German Pokémon names|German]]&lt;br /&gt;
| Zekrom&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[List of French Pokémon names|French]]&lt;br /&gt;
| Zekrom&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[List of Korean Pokémon names|Korean]]&lt;br /&gt;
| 제크로무 &#039;&#039;Jekeuromu&#039;&#039;&lt;br /&gt;
| Transliteration of Japanese name.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundybl&amp;quot; | [[List of Chinese Pokémon names|Chinese (Taiwan)]]&lt;br /&gt;
| 捷克羅姆 &#039;&#039;Jié Kè Luó Mǔ&#039;&#039;&lt;br /&gt;
| class=&amp;quot;roundybr&amp;quot; | Transliteration of Japanese name.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{Legendary Pokémon}}&lt;br /&gt;
{{PokémonPrevNext | type=dragon | type2=electric | prev=Reshiram | next=Landorus | prevnum=643 | nextnum=645 }}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Pokémon]]&lt;br /&gt;
[[Category:Legendary Trio Pokémon]]&lt;br /&gt;
[[Category:Unova Legendary Pokémon]]&lt;br /&gt;
[[Category:Version mascots]]&lt;br /&gt;
&lt;br /&gt;
[[de:Zekrom]]&lt;br /&gt;
[[es:Zekrom]]&lt;br /&gt;
[[fr:Zekrom]]&lt;br /&gt;
[[it:Zekrom]]&lt;br /&gt;
[[ja:ゼクロム]]&lt;br /&gt;
[[pl:Zekrom]]&lt;br /&gt;
[[pt:Zekrom (pokémon)]]&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Type_expert&amp;diff=1462652</id>
		<title>Type expert</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Type_expert&amp;diff=1462652"/>
		<updated>2011-06-23T02:20:18Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* {{color2|{{fire color}}|Fire (type)|Fire-type}} specialists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;type specialist&#039;&#039;&#039; is a [[Pokémon Trainer]] who specializes in just one [[elemental type]]. These Trainers are most commonly [[Gym Leader]]s or members of the [[Elite Four]]. There are also some [[Trainer class]]es that specialize in one type, such as the {{tc|Bug Catcher}}s who specialize solely in training and battling with {{type|Bug}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
Some notable type specialists include [[Brock]], the [[Pewter City]] Gym Leader who specializes in only {{type|Rock}} Pokémon, and [[Misty]], the [[Cerulean City]] Gym Leader who specializes in only {{type|Water}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{bug color}}|Bug (type)|Bug-type}} specialists==&lt;br /&gt;
*[[Bugsy]] of the [[Azalea Town]] Gym&lt;br /&gt;
*{{EF|Aaron}} of the [[Sinnoh]] Elite Four&lt;br /&gt;
*[[Burgh]] of the [[Castelia City]] Gym&lt;br /&gt;
*{{tc|Bug Catcher}}s&lt;br /&gt;
*{{tc|Bug Maniac}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{dark color}}|Dark (type)|Dark-type}} specialists==&lt;br /&gt;
*[[Karen]] of the [[Kanto]] Elite Four{{tt|*|Generations II and IV}}&lt;br /&gt;
*[[Sidney]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Grimsley]] of the [[Unova]] Elite Four&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{dragon color}}|Dragon (type)|Dragon-type}} specialists==&lt;br /&gt;
*[[Lance]] of the [[Kanto]] Elite Four&lt;br /&gt;
*[[Clair]] of the [[Blackthorn City]] Gym&lt;br /&gt;
*{{EF|Drake}} of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Drayden]] of the [[Opelucid City]] Gym{{tt|*|Pokémon Black only}}&lt;br /&gt;
*[[Iris]] of the [[Opelucid City]] Gym{{tt|*|Pokémon White only}}&lt;br /&gt;
*{{tc|Dragon Tamer}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{electric color}}|Electric (type)|Electric-type}} specialists==&lt;br /&gt;
*[[Lt. Surge]] of the [[Vermilion City]] Gym&lt;br /&gt;
*[[Wattson]] of the [[Mauville City]] Gym&lt;br /&gt;
*[[Volkner]] of the [[Sunyshore City]] Gym&lt;br /&gt;
*[[Elesa]] of the [[Nimbasa City]] Gym&lt;br /&gt;
*{{tc|Engineer}}s&lt;br /&gt;
*{{tc|Rocker}}s&lt;br /&gt;
*{{tc|Guitarist}}s&lt;br /&gt;
*{{tc|Poké Kid}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{fighting color}}|Fighting (type)|Fighting-type}} specialists==&lt;br /&gt;
*[[Bruno]] of the [[Kanto]] Elite Four&lt;br /&gt;
*[[Chuck]] of the [[Cianwood City]] Gym&lt;br /&gt;
*[[Brawly]] of the [[Dewford Town]] Gym&lt;br /&gt;
*{{FB|Arena Tycoon|Greta}} of the {{DL|Battle Frontier (Generation III)|Battle Arena}} in the Battle Frontier{{tt|*|anime only}}&lt;br /&gt;
*[[Maylene]] of the [[Veilstone City]] Gym&lt;br /&gt;
*[[Marshal]] of the [[Unova]] Elite Four&lt;br /&gt;
*{{tc|Roughneck}}s&lt;br /&gt;
*{{tc|Black Belt}}s&lt;br /&gt;
*{{tc|Sailor}}s&lt;br /&gt;
*{{tc|Battle Girl}}s&lt;br /&gt;
*{{tc|Crush Girl}}s&lt;br /&gt;
*{{tc|Crush Kin}}s&lt;br /&gt;
*{{tc|Expert}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{fire color}}|Fire (type)|Fire-type}} specialists==&lt;br /&gt;
*[[Blaine]] of the [[Cinnabar Island]] Gym&lt;br /&gt;
*[[Flannery]] of the [[Lavaridge Town]] Gym&lt;br /&gt;
*{{EF|Flint}} of the [[Sinnoh]] Elite Four&lt;br /&gt;
*[[Chili]] of the [[Striaton City]] Gym&lt;br /&gt;
*Members of [[Team Magma]], including the leader [[Maxie]] and the {{tc|Magma Admin|admins}}&lt;br /&gt;
*{{tc|Burglar}}s&lt;br /&gt;
*{{tc|Firebreather}}s&lt;br /&gt;
*{{tc|Kindler}}s&lt;br /&gt;
*{{tc|Biker}}s{{tt|*|Generation II}}&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{flying color}}|Flying (type)|Flying-type}} specialists==&lt;br /&gt;
*[[Falkner]] of the [[Violet City]] Gym&lt;br /&gt;
*[[Winona]] of the [[Fortree City]] Gym&lt;br /&gt;
*[[Skyla]] of the [[Mistralton City]] Gym&lt;br /&gt;
*{{tc|Bird Keeper}}s&lt;br /&gt;
*{{tc|Pilot}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{ghost color}}|Ghost (type)|Ghost-type}} specialists==&lt;br /&gt;
*[[Agatha]] of the [[Kanto]] Elite Four{{tt|*|Generations I and III}}&lt;br /&gt;
*[[Morty]] of the [[Ecruteak City]] Gym&lt;br /&gt;
*[[Phoebe]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Fantina]] of the [[Hearthome City]] Gym&lt;br /&gt;
*[[Shauntal]] of the [[Unova]] Elite Four&lt;br /&gt;
*{{tc|Channeler}}s&lt;br /&gt;
*{{tc|Medium}}s&lt;br /&gt;
*{{tc|Hex Maniac}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{grass color}}|Grass (type)|Grass-type}} specialists==&lt;br /&gt;
*[[Erika]] of the [[Celadon City]] Gym&lt;br /&gt;
*[[Gardenia]] of the [[Eterna City]] Gym&lt;br /&gt;
*[[Cilan]] of the [[Striaton City]] Gym&lt;br /&gt;
*{{tc|Aroma Lady|Aroma Ladies}}&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{ground color}}|Ground (type)|Ground-type}} specialists==&lt;br /&gt;
*[[Giovanni]] of the [[Viridian City]] Gym {{tt|*|Generations I and III}}&lt;br /&gt;
*[[Bertha]] of the [[Sinnoh]] [[Elite Four]]&lt;br /&gt;
*[[Clay]] of the [[Driftveil City]] Gym&lt;br /&gt;
*{{tc|Ruin Maniac}}s{{tt|*|Generation III}}&lt;br /&gt;
*{{tc|Team Magma Grunt}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{ice color}}|Ice (type)|Ice-type}} specialists==&lt;br /&gt;
*[[Lorelei]] of the [[Kanto]] Elite Four{{tt|*|Generations I and III}}&lt;br /&gt;
*[[Pryce]] of the [[Mahogany City]] Gym&lt;br /&gt;
*[[Glacia]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Candice]] of the [[Snowpoint City]] Gym&lt;br /&gt;
*[[Brycen]] of the [[Icirrus City]] Gym&lt;br /&gt;
*{{tc|Skier}}s&lt;br /&gt;
*{{tc|Boarder}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{normal color}}|Normal (type)|Normal-type}} specialists==&lt;br /&gt;
*[[Whitney]] of the [[Goldenrod City]] Gym&lt;br /&gt;
*[[Norman]] of the [[Petalburg City]] Gym&lt;br /&gt;
*[[Lenora]] of the [[Nacrene City]] Gym&lt;br /&gt;
*{{tc|Idol}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{poison color}}|Poison (type)|Poison-type}} specialists==&lt;br /&gt;
*[[Koga]] of the [[Fuchsia City]] Gym{{tt|*|Generations I and III}} and [[Kanto]] Elite Four{{tt|*|Generations II and IV}}&lt;br /&gt;
*[[Janine]] of the [[Fuchsia City]] Gym{{tt|*|Generations II and IV}}&lt;br /&gt;
*{{tc|Team Rocket Grunt}}s&lt;br /&gt;
*{{tc|Biker}}s&lt;br /&gt;
*{{tc|Janitor}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{psychic color}}|Psychic (type)|Psychic-type}} specialists==&lt;br /&gt;
*[[Sabrina]] of the [[Saffron City]] Gym&lt;br /&gt;
*[[Will]] of the [[Kanto]] Elite Four{{tt|*|Generations II and IV}}&lt;br /&gt;
*[[Tate and Liza]] of the [[Mossdeep City]] Gym&lt;br /&gt;
*{{FB|Salon Maiden|Anabel}} of the {{ho|Battle Tower}} in the Battle Frontier{{tt|*|anime only}}&lt;br /&gt;
*[[Lucian]] of the [[Sinnoh]] Elite Four&lt;br /&gt;
*[[Caitlin]] of the [[Unova]] Elite Four&lt;br /&gt;
*{{tc|Psychic}}s&lt;br /&gt;
*{{tc|Hex Maniac}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{rock color}}|Rock (type)|Rock-type}} specialists==&lt;br /&gt;
*[[Brock]] of the [[Pewter City]] Gym&lt;br /&gt;
*[[Roxanne]] of the [[Rustboro City]] Gym&lt;br /&gt;
*[[Roark]] of the [[Oreburgh City]] Gym&lt;br /&gt;
*{{tc|Hiker}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{steel color}}|Steel (type)|Steel-type}} specialists==&lt;br /&gt;
*[[Jasmine]] of the [[Olivine City]] Gym&lt;br /&gt;
*[[Steven Stone]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Byron]] of the [[Canalave City]] Gym&lt;br /&gt;
*[[Riley]]{{tt|*|Anime only}}&lt;br /&gt;
*{{tc|Ruin Maniac}}s{{tt|*|Generation IV}}&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{water color}}|Water (type)|Water-type}} specialists==&lt;br /&gt;
*[[Misty]] of the [[Cerulean City]] Gym&lt;br /&gt;
*[[Wallace]] of the [[Sootopolis City]] Gym{{tt|*|Pokémon Ruby and Sapphire}} and Hoenn Elite Four{{tt|*|Pokémon Emerald}}&lt;br /&gt;
*[[Juan]] of the [[Sootopolis City]] Gym{{tt|*|Pokémon Emerald}}&lt;br /&gt;
*[[Crasher Wake]] of the [[Pastoria City]] Gym&lt;br /&gt;
*[[Cress]] of the [[Striaton City]] Gym&lt;br /&gt;
*Members of [[Team Aqua]], including the leader [[Archie]], the {{tc|Aqua Admin|admins}}, and the {{tc|Team Aqua Grunt|grunts}}&lt;br /&gt;
*{{tc|Swimmer}}s&lt;br /&gt;
*{{tc|Fisherman|Fishermen}}&lt;br /&gt;
*{{tc|Sailor}}s&lt;br /&gt;
*{{tc|Tuber}}s&lt;br /&gt;
*{{tc|Sis and Bro}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Elemental types]]&lt;br /&gt;
[[Category:Trainers by type preference|*]]&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Type_expert&amp;diff=1462651</id>
		<title>Type expert</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Type_expert&amp;diff=1462651"/>
		<updated>2011-06-23T02:19:59Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* {{color2|{{dragon color}}|Dragon (type)|Dragon-type}} specialists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;type specialist&#039;&#039;&#039; is a [[Pokémon Trainer]] who specializes in just one [[elemental type]]. These Trainers are most commonly [[Gym Leader]]s or members of the [[Elite Four]]. There are also some [[Trainer class]]es that specialize in one type, such as the {{tc|Bug Catcher}}s who specialize solely in training and battling with {{type|Bug}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
Some notable type specialists include [[Brock]], the [[Pewter City]] Gym Leader who specializes in only {{type|Rock}} Pokémon, and [[Misty]], the [[Cerulean City]] Gym Leader who specializes in only {{type|Water}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{bug color}}|Bug (type)|Bug-type}} specialists==&lt;br /&gt;
*[[Bugsy]] of the [[Azalea Town]] Gym&lt;br /&gt;
*{{EF|Aaron}} of the [[Sinnoh]] Elite Four&lt;br /&gt;
*[[Burgh]] of the [[Castelia City]] Gym&lt;br /&gt;
*{{tc|Bug Catcher}}s&lt;br /&gt;
*{{tc|Bug Maniac}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{dark color}}|Dark (type)|Dark-type}} specialists==&lt;br /&gt;
*[[Karen]] of the [[Kanto]] Elite Four{{tt|*|Generations II and IV}}&lt;br /&gt;
*[[Sidney]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Grimsley]] of the [[Unova]] Elite Four&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{dragon color}}|Dragon (type)|Dragon-type}} specialists==&lt;br /&gt;
*[[Lance]] of the [[Kanto]] Elite Four&lt;br /&gt;
*[[Clair]] of the [[Blackthorn City]] Gym&lt;br /&gt;
*{{EF|Drake}} of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Drayden]] of the [[Opelucid City]] Gym{{tt|*|Pokémon Black only}}&lt;br /&gt;
*[[Iris]] of the [[Opelucid City]] Gym{{tt|*|Pokémon White only}}&lt;br /&gt;
*{{tc|Dragon Tamer}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{electric color}}|Electric (type)|Electric-type}} specialists==&lt;br /&gt;
*[[Lt. Surge]] of the [[Vermilion City]] Gym&lt;br /&gt;
*[[Wattson]] of the [[Mauville City]] Gym&lt;br /&gt;
*[[Volkner]] of the [[Sunyshore City]] Gym&lt;br /&gt;
*[[Elesa]] of the [[Nimbasa City]] Gym&lt;br /&gt;
*{{tc|Engineer}}s&lt;br /&gt;
*{{tc|Rocker}}s&lt;br /&gt;
*{{tc|Guitarist}}s&lt;br /&gt;
*{{tc|Poké Kid}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{fighting color}}|Fighting (type)|Fighting-type}} specialists==&lt;br /&gt;
*[[Bruno]] of the [[Kanto]] Elite Four&lt;br /&gt;
*[[Chuck]] of the [[Cianwood City]] Gym&lt;br /&gt;
*[[Brawly]] of the [[Dewford Town]] Gym&lt;br /&gt;
*{{FB|Arena Tycoon|Greta}} of the {{DL|Battle Frontier (Generation III)|Battle Arena}} in the Battle Frontier{{tt|*|anime only}}&lt;br /&gt;
*[[Maylene]] of the [[Veilstone City]] Gym&lt;br /&gt;
*[[Marshal]] of the [[Unova]] Elite Four&lt;br /&gt;
*{{tc|Roughneck}}s&lt;br /&gt;
*{{tc|Black Belt}}s&lt;br /&gt;
*{{tc|Sailor}}s&lt;br /&gt;
*{{tc|Battle Girl}}s&lt;br /&gt;
*{{tc|Crush Girl}}s&lt;br /&gt;
*{{tc|Crush Kin}}s&lt;br /&gt;
*{{tc|Expert}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{fire color}}|Fire (type)|Fire-type}} specialists==&lt;br /&gt;
*[[Blaine]] of the [[Cinnabar Island]] Gym&lt;br /&gt;
*[[Flannery]] of the [[Lavaridge Town]] Gym&lt;br /&gt;
*{{EF|Flint}} of the Sinnoh Elite Four&lt;br /&gt;
*[[Chili]] of the [[Striaton City]] Gym&lt;br /&gt;
*Members of [[Team Magma]], including the leader [[Maxie]] and the {{tc|Magma Admin|admins}}&lt;br /&gt;
*{{tc|Burglar}}s&lt;br /&gt;
*{{tc|Firebreather}}s&lt;br /&gt;
*{{tc|Kindler}}s&lt;br /&gt;
*{{tc|Biker}}s{{tt|*|Generation II}}&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{flying color}}|Flying (type)|Flying-type}} specialists==&lt;br /&gt;
*[[Falkner]] of the [[Violet City]] Gym&lt;br /&gt;
*[[Winona]] of the [[Fortree City]] Gym&lt;br /&gt;
*[[Skyla]] of the [[Mistralton City]] Gym&lt;br /&gt;
*{{tc|Bird Keeper}}s&lt;br /&gt;
*{{tc|Pilot}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{ghost color}}|Ghost (type)|Ghost-type}} specialists==&lt;br /&gt;
*[[Agatha]] of the [[Kanto]] Elite Four{{tt|*|Generations I and III}}&lt;br /&gt;
*[[Morty]] of the [[Ecruteak City]] Gym&lt;br /&gt;
*[[Phoebe]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Fantina]] of the [[Hearthome City]] Gym&lt;br /&gt;
*[[Shauntal]] of the [[Unova]] Elite Four&lt;br /&gt;
*{{tc|Channeler}}s&lt;br /&gt;
*{{tc|Medium}}s&lt;br /&gt;
*{{tc|Hex Maniac}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{grass color}}|Grass (type)|Grass-type}} specialists==&lt;br /&gt;
*[[Erika]] of the [[Celadon City]] Gym&lt;br /&gt;
*[[Gardenia]] of the [[Eterna City]] Gym&lt;br /&gt;
*[[Cilan]] of the [[Striaton City]] Gym&lt;br /&gt;
*{{tc|Aroma Lady|Aroma Ladies}}&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{ground color}}|Ground (type)|Ground-type}} specialists==&lt;br /&gt;
*[[Giovanni]] of the [[Viridian City]] Gym {{tt|*|Generations I and III}}&lt;br /&gt;
*[[Bertha]] of the [[Sinnoh]] [[Elite Four]]&lt;br /&gt;
*[[Clay]] of the [[Driftveil City]] Gym&lt;br /&gt;
*{{tc|Ruin Maniac}}s{{tt|*|Generation III}}&lt;br /&gt;
*{{tc|Team Magma Grunt}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{ice color}}|Ice (type)|Ice-type}} specialists==&lt;br /&gt;
*[[Lorelei]] of the [[Kanto]] Elite Four{{tt|*|Generations I and III}}&lt;br /&gt;
*[[Pryce]] of the [[Mahogany City]] Gym&lt;br /&gt;
*[[Glacia]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Candice]] of the [[Snowpoint City]] Gym&lt;br /&gt;
*[[Brycen]] of the [[Icirrus City]] Gym&lt;br /&gt;
*{{tc|Skier}}s&lt;br /&gt;
*{{tc|Boarder}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{normal color}}|Normal (type)|Normal-type}} specialists==&lt;br /&gt;
*[[Whitney]] of the [[Goldenrod City]] Gym&lt;br /&gt;
*[[Norman]] of the [[Petalburg City]] Gym&lt;br /&gt;
*[[Lenora]] of the [[Nacrene City]] Gym&lt;br /&gt;
*{{tc|Idol}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{poison color}}|Poison (type)|Poison-type}} specialists==&lt;br /&gt;
*[[Koga]] of the [[Fuchsia City]] Gym{{tt|*|Generations I and III}} and [[Kanto]] Elite Four{{tt|*|Generations II and IV}}&lt;br /&gt;
*[[Janine]] of the [[Fuchsia City]] Gym{{tt|*|Generations II and IV}}&lt;br /&gt;
*{{tc|Team Rocket Grunt}}s&lt;br /&gt;
*{{tc|Biker}}s&lt;br /&gt;
*{{tc|Janitor}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{psychic color}}|Psychic (type)|Psychic-type}} specialists==&lt;br /&gt;
*[[Sabrina]] of the [[Saffron City]] Gym&lt;br /&gt;
*[[Will]] of the [[Kanto]] Elite Four{{tt|*|Generations II and IV}}&lt;br /&gt;
*[[Tate and Liza]] of the [[Mossdeep City]] Gym&lt;br /&gt;
*{{FB|Salon Maiden|Anabel}} of the {{ho|Battle Tower}} in the Battle Frontier{{tt|*|anime only}}&lt;br /&gt;
*[[Lucian]] of the [[Sinnoh]] Elite Four&lt;br /&gt;
*[[Caitlin]] of the [[Unova]] Elite Four&lt;br /&gt;
*{{tc|Psychic}}s&lt;br /&gt;
*{{tc|Hex Maniac}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{rock color}}|Rock (type)|Rock-type}} specialists==&lt;br /&gt;
*[[Brock]] of the [[Pewter City]] Gym&lt;br /&gt;
*[[Roxanne]] of the [[Rustboro City]] Gym&lt;br /&gt;
*[[Roark]] of the [[Oreburgh City]] Gym&lt;br /&gt;
*{{tc|Hiker}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{steel color}}|Steel (type)|Steel-type}} specialists==&lt;br /&gt;
*[[Jasmine]] of the [[Olivine City]] Gym&lt;br /&gt;
*[[Steven Stone]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Byron]] of the [[Canalave City]] Gym&lt;br /&gt;
*[[Riley]]{{tt|*|Anime only}}&lt;br /&gt;
*{{tc|Ruin Maniac}}s{{tt|*|Generation IV}}&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{water color}}|Water (type)|Water-type}} specialists==&lt;br /&gt;
*[[Misty]] of the [[Cerulean City]] Gym&lt;br /&gt;
*[[Wallace]] of the [[Sootopolis City]] Gym{{tt|*|Pokémon Ruby and Sapphire}} and Hoenn Elite Four{{tt|*|Pokémon Emerald}}&lt;br /&gt;
*[[Juan]] of the [[Sootopolis City]] Gym{{tt|*|Pokémon Emerald}}&lt;br /&gt;
*[[Crasher Wake]] of the [[Pastoria City]] Gym&lt;br /&gt;
*[[Cress]] of the [[Striaton City]] Gym&lt;br /&gt;
*Members of [[Team Aqua]], including the leader [[Archie]], the {{tc|Aqua Admin|admins}}, and the {{tc|Team Aqua Grunt|grunts}}&lt;br /&gt;
*{{tc|Swimmer}}s&lt;br /&gt;
*{{tc|Fisherman|Fishermen}}&lt;br /&gt;
*{{tc|Sailor}}s&lt;br /&gt;
*{{tc|Tuber}}s&lt;br /&gt;
*{{tc|Sis and Bro}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Elemental types]]&lt;br /&gt;
[[Category:Trainers by type preference|*]]&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Type_expert&amp;diff=1462649</id>
		<title>Type expert</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Type_expert&amp;diff=1462649"/>
		<updated>2011-06-23T02:19:38Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* {{color2|{{fighting color}}|Fighting (type)|Fighting-type}} specialists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;type specialist&#039;&#039;&#039; is a [[Pokémon Trainer]] who specializes in just one [[elemental type]]. These Trainers are most commonly [[Gym Leader]]s or members of the [[Elite Four]]. There are also some [[Trainer class]]es that specialize in one type, such as the {{tc|Bug Catcher}}s who specialize solely in training and battling with {{type|Bug}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
Some notable type specialists include [[Brock]], the [[Pewter City]] Gym Leader who specializes in only {{type|Rock}} Pokémon, and [[Misty]], the [[Cerulean City]] Gym Leader who specializes in only {{type|Water}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{bug color}}|Bug (type)|Bug-type}} specialists==&lt;br /&gt;
*[[Bugsy]] of the [[Azalea Town]] Gym&lt;br /&gt;
*{{EF|Aaron}} of the [[Sinnoh]] Elite Four&lt;br /&gt;
*[[Burgh]] of the [[Castelia City]] Gym&lt;br /&gt;
*{{tc|Bug Catcher}}s&lt;br /&gt;
*{{tc|Bug Maniac}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{dark color}}|Dark (type)|Dark-type}} specialists==&lt;br /&gt;
*[[Karen]] of the [[Kanto]] Elite Four{{tt|*|Generations II and IV}}&lt;br /&gt;
*[[Sidney]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Grimsley]] of the [[Unova]] Elite Four&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{dragon color}}|Dragon (type)|Dragon-type}} specialists==&lt;br /&gt;
*[[Lance]] of the Kanto Elite Four&lt;br /&gt;
*[[Clair]] of the [[Blackthorn City]] Gym&lt;br /&gt;
*{{EF|Drake}} of the Hoenn Elite Four&lt;br /&gt;
*[[Drayden]] of the [[Opelucid City]] Gym&lt;br /&gt;
*[[Iris]] of the [[Opelucid City]] Gym&lt;br /&gt;
*{{tc|Dragon Tamer}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{electric color}}|Electric (type)|Electric-type}} specialists==&lt;br /&gt;
*[[Lt. Surge]] of the [[Vermilion City]] Gym&lt;br /&gt;
*[[Wattson]] of the [[Mauville City]] Gym&lt;br /&gt;
*[[Volkner]] of the [[Sunyshore City]] Gym&lt;br /&gt;
*[[Elesa]] of the [[Nimbasa City]] Gym&lt;br /&gt;
*{{tc|Engineer}}s&lt;br /&gt;
*{{tc|Rocker}}s&lt;br /&gt;
*{{tc|Guitarist}}s&lt;br /&gt;
*{{tc|Poké Kid}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{fighting color}}|Fighting (type)|Fighting-type}} specialists==&lt;br /&gt;
*[[Bruno]] of the [[Kanto]] Elite Four&lt;br /&gt;
*[[Chuck]] of the [[Cianwood City]] Gym&lt;br /&gt;
*[[Brawly]] of the [[Dewford Town]] Gym&lt;br /&gt;
*{{FB|Arena Tycoon|Greta}} of the {{DL|Battle Frontier (Generation III)|Battle Arena}} in the Battle Frontier{{tt|*|anime only}}&lt;br /&gt;
*[[Maylene]] of the [[Veilstone City]] Gym&lt;br /&gt;
*[[Marshal]] of the [[Unova]] Elite Four&lt;br /&gt;
*{{tc|Roughneck}}s&lt;br /&gt;
*{{tc|Black Belt}}s&lt;br /&gt;
*{{tc|Sailor}}s&lt;br /&gt;
*{{tc|Battle Girl}}s&lt;br /&gt;
*{{tc|Crush Girl}}s&lt;br /&gt;
*{{tc|Crush Kin}}s&lt;br /&gt;
*{{tc|Expert}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{fire color}}|Fire (type)|Fire-type}} specialists==&lt;br /&gt;
*[[Blaine]] of the [[Cinnabar Island]] Gym&lt;br /&gt;
*[[Flannery]] of the [[Lavaridge Town]] Gym&lt;br /&gt;
*{{EF|Flint}} of the Sinnoh Elite Four&lt;br /&gt;
*[[Chili]] of the [[Striaton City]] Gym&lt;br /&gt;
*Members of [[Team Magma]], including the leader [[Maxie]] and the {{tc|Magma Admin|admins}}&lt;br /&gt;
*{{tc|Burglar}}s&lt;br /&gt;
*{{tc|Firebreather}}s&lt;br /&gt;
*{{tc|Kindler}}s&lt;br /&gt;
*{{tc|Biker}}s{{tt|*|Generation II}}&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{flying color}}|Flying (type)|Flying-type}} specialists==&lt;br /&gt;
*[[Falkner]] of the [[Violet City]] Gym&lt;br /&gt;
*[[Winona]] of the [[Fortree City]] Gym&lt;br /&gt;
*[[Skyla]] of the [[Mistralton City]] Gym&lt;br /&gt;
*{{tc|Bird Keeper}}s&lt;br /&gt;
*{{tc|Pilot}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{ghost color}}|Ghost (type)|Ghost-type}} specialists==&lt;br /&gt;
*[[Agatha]] of the [[Kanto]] Elite Four{{tt|*|Generations I and III}}&lt;br /&gt;
*[[Morty]] of the [[Ecruteak City]] Gym&lt;br /&gt;
*[[Phoebe]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Fantina]] of the [[Hearthome City]] Gym&lt;br /&gt;
*[[Shauntal]] of the [[Unova]] Elite Four&lt;br /&gt;
*{{tc|Channeler}}s&lt;br /&gt;
*{{tc|Medium}}s&lt;br /&gt;
*{{tc|Hex Maniac}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{grass color}}|Grass (type)|Grass-type}} specialists==&lt;br /&gt;
*[[Erika]] of the [[Celadon City]] Gym&lt;br /&gt;
*[[Gardenia]] of the [[Eterna City]] Gym&lt;br /&gt;
*[[Cilan]] of the [[Striaton City]] Gym&lt;br /&gt;
*{{tc|Aroma Lady|Aroma Ladies}}&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{ground color}}|Ground (type)|Ground-type}} specialists==&lt;br /&gt;
*[[Giovanni]] of the [[Viridian City]] Gym {{tt|*|Generations I and III}}&lt;br /&gt;
*[[Bertha]] of the [[Sinnoh]] [[Elite Four]]&lt;br /&gt;
*[[Clay]] of the [[Driftveil City]] Gym&lt;br /&gt;
*{{tc|Ruin Maniac}}s{{tt|*|Generation III}}&lt;br /&gt;
*{{tc|Team Magma Grunt}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{ice color}}|Ice (type)|Ice-type}} specialists==&lt;br /&gt;
*[[Lorelei]] of the [[Kanto]] Elite Four{{tt|*|Generations I and III}}&lt;br /&gt;
*[[Pryce]] of the [[Mahogany City]] Gym&lt;br /&gt;
*[[Glacia]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Candice]] of the [[Snowpoint City]] Gym&lt;br /&gt;
*[[Brycen]] of the [[Icirrus City]] Gym&lt;br /&gt;
*{{tc|Skier}}s&lt;br /&gt;
*{{tc|Boarder}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{normal color}}|Normal (type)|Normal-type}} specialists==&lt;br /&gt;
*[[Whitney]] of the [[Goldenrod City]] Gym&lt;br /&gt;
*[[Norman]] of the [[Petalburg City]] Gym&lt;br /&gt;
*[[Lenora]] of the [[Nacrene City]] Gym&lt;br /&gt;
*{{tc|Idol}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{poison color}}|Poison (type)|Poison-type}} specialists==&lt;br /&gt;
*[[Koga]] of the [[Fuchsia City]] Gym{{tt|*|Generations I and III}} and [[Kanto]] Elite Four{{tt|*|Generations II and IV}}&lt;br /&gt;
*[[Janine]] of the [[Fuchsia City]] Gym{{tt|*|Generations II and IV}}&lt;br /&gt;
*{{tc|Team Rocket Grunt}}s&lt;br /&gt;
*{{tc|Biker}}s&lt;br /&gt;
*{{tc|Janitor}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{psychic color}}|Psychic (type)|Psychic-type}} specialists==&lt;br /&gt;
*[[Sabrina]] of the [[Saffron City]] Gym&lt;br /&gt;
*[[Will]] of the [[Kanto]] Elite Four{{tt|*|Generations II and IV}}&lt;br /&gt;
*[[Tate and Liza]] of the [[Mossdeep City]] Gym&lt;br /&gt;
*{{FB|Salon Maiden|Anabel}} of the {{ho|Battle Tower}} in the Battle Frontier{{tt|*|anime only}}&lt;br /&gt;
*[[Lucian]] of the [[Sinnoh]] Elite Four&lt;br /&gt;
*[[Caitlin]] of the [[Unova]] Elite Four&lt;br /&gt;
*{{tc|Psychic}}s&lt;br /&gt;
*{{tc|Hex Maniac}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{rock color}}|Rock (type)|Rock-type}} specialists==&lt;br /&gt;
*[[Brock]] of the [[Pewter City]] Gym&lt;br /&gt;
*[[Roxanne]] of the [[Rustboro City]] Gym&lt;br /&gt;
*[[Roark]] of the [[Oreburgh City]] Gym&lt;br /&gt;
*{{tc|Hiker}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{steel color}}|Steel (type)|Steel-type}} specialists==&lt;br /&gt;
*[[Jasmine]] of the [[Olivine City]] Gym&lt;br /&gt;
*[[Steven Stone]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Byron]] of the [[Canalave City]] Gym&lt;br /&gt;
*[[Riley]]{{tt|*|Anime only}}&lt;br /&gt;
*{{tc|Ruin Maniac}}s{{tt|*|Generation IV}}&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{water color}}|Water (type)|Water-type}} specialists==&lt;br /&gt;
*[[Misty]] of the [[Cerulean City]] Gym&lt;br /&gt;
*[[Wallace]] of the [[Sootopolis City]] Gym{{tt|*|Pokémon Ruby and Sapphire}} and Hoenn Elite Four{{tt|*|Pokémon Emerald}}&lt;br /&gt;
*[[Juan]] of the [[Sootopolis City]] Gym{{tt|*|Pokémon Emerald}}&lt;br /&gt;
*[[Crasher Wake]] of the [[Pastoria City]] Gym&lt;br /&gt;
*[[Cress]] of the [[Striaton City]] Gym&lt;br /&gt;
*Members of [[Team Aqua]], including the leader [[Archie]], the {{tc|Aqua Admin|admins}}, and the {{tc|Team Aqua Grunt|grunts}}&lt;br /&gt;
*{{tc|Swimmer}}s&lt;br /&gt;
*{{tc|Fisherman|Fishermen}}&lt;br /&gt;
*{{tc|Sailor}}s&lt;br /&gt;
*{{tc|Tuber}}s&lt;br /&gt;
*{{tc|Sis and Bro}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Elemental types]]&lt;br /&gt;
[[Category:Trainers by type preference|*]]&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Type_expert&amp;diff=1462648</id>
		<title>Type expert</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Type_expert&amp;diff=1462648"/>
		<updated>2011-06-23T02:19:31Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* {{color2|{{water color}}|Water (type)|Water-type}} specialists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;type specialist&#039;&#039;&#039; is a [[Pokémon Trainer]] who specializes in just one [[elemental type]]. These Trainers are most commonly [[Gym Leader]]s or members of the [[Elite Four]]. There are also some [[Trainer class]]es that specialize in one type, such as the {{tc|Bug Catcher}}s who specialize solely in training and battling with {{type|Bug}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
Some notable type specialists include [[Brock]], the [[Pewter City]] Gym Leader who specializes in only {{type|Rock}} Pokémon, and [[Misty]], the [[Cerulean City]] Gym Leader who specializes in only {{type|Water}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{bug color}}|Bug (type)|Bug-type}} specialists==&lt;br /&gt;
*[[Bugsy]] of the [[Azalea Town]] Gym&lt;br /&gt;
*{{EF|Aaron}} of the [[Sinnoh]] Elite Four&lt;br /&gt;
*[[Burgh]] of the [[Castelia City]] Gym&lt;br /&gt;
*{{tc|Bug Catcher}}s&lt;br /&gt;
*{{tc|Bug Maniac}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{dark color}}|Dark (type)|Dark-type}} specialists==&lt;br /&gt;
*[[Karen]] of the [[Kanto]] Elite Four{{tt|*|Generations II and IV}}&lt;br /&gt;
*[[Sidney]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Grimsley]] of the [[Unova]] Elite Four&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{dragon color}}|Dragon (type)|Dragon-type}} specialists==&lt;br /&gt;
*[[Lance]] of the Kanto Elite Four&lt;br /&gt;
*[[Clair]] of the [[Blackthorn City]] Gym&lt;br /&gt;
*{{EF|Drake}} of the Hoenn Elite Four&lt;br /&gt;
*[[Drayden]] of the [[Opelucid City]] Gym&lt;br /&gt;
*[[Iris]] of the [[Opelucid City]] Gym&lt;br /&gt;
*{{tc|Dragon Tamer}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{electric color}}|Electric (type)|Electric-type}} specialists==&lt;br /&gt;
*[[Lt. Surge]] of the [[Vermilion City]] Gym&lt;br /&gt;
*[[Wattson]] of the [[Mauville City]] Gym&lt;br /&gt;
*[[Volkner]] of the [[Sunyshore City]] Gym&lt;br /&gt;
*[[Elesa]] of the [[Nimbasa City]] Gym&lt;br /&gt;
*{{tc|Engineer}}s&lt;br /&gt;
*{{tc|Rocker}}s&lt;br /&gt;
*{{tc|Guitarist}}s&lt;br /&gt;
*{{tc|Poké Kid}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{fighting color}}|Fighting (type)|Fighting-type}} specialists==&lt;br /&gt;
*[[Bruno]] of the [[Kanto]] Elite Four&lt;br /&gt;
*[[Chuck]] of the [[Cianwood City]] Gym&lt;br /&gt;
*[[Brawly]] of the [[Dewford Town]] Gym&lt;br /&gt;
*{{FB|Arena Tycoon|Greta}} of the {{DL|Battle Frontier (Generation III)|Battle Arena}} in the {{Gdis|Battle Frontier|III}}{{tt|*|anime only}}&lt;br /&gt;
*[[Maylene]] of the [[Veilstone City]] Gym&lt;br /&gt;
*[[Marshal]] of the [[Unova]] Elite Four&lt;br /&gt;
*{{tc|Roughneck}}s&lt;br /&gt;
*{{tc|Black Belt}}s&lt;br /&gt;
*{{tc|Sailor}}s&lt;br /&gt;
*{{tc|Battle Girl}}s&lt;br /&gt;
*{{tc|Crush Girl}}s&lt;br /&gt;
*{{tc|Crush Kin}}s&lt;br /&gt;
*{{tc|Expert}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{fire color}}|Fire (type)|Fire-type}} specialists==&lt;br /&gt;
*[[Blaine]] of the [[Cinnabar Island]] Gym&lt;br /&gt;
*[[Flannery]] of the [[Lavaridge Town]] Gym&lt;br /&gt;
*{{EF|Flint}} of the Sinnoh Elite Four&lt;br /&gt;
*[[Chili]] of the [[Striaton City]] Gym&lt;br /&gt;
*Members of [[Team Magma]], including the leader [[Maxie]] and the {{tc|Magma Admin|admins}}&lt;br /&gt;
*{{tc|Burglar}}s&lt;br /&gt;
*{{tc|Firebreather}}s&lt;br /&gt;
*{{tc|Kindler}}s&lt;br /&gt;
*{{tc|Biker}}s{{tt|*|Generation II}}&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{flying color}}|Flying (type)|Flying-type}} specialists==&lt;br /&gt;
*[[Falkner]] of the [[Violet City]] Gym&lt;br /&gt;
*[[Winona]] of the [[Fortree City]] Gym&lt;br /&gt;
*[[Skyla]] of the [[Mistralton City]] Gym&lt;br /&gt;
*{{tc|Bird Keeper}}s&lt;br /&gt;
*{{tc|Pilot}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{ghost color}}|Ghost (type)|Ghost-type}} specialists==&lt;br /&gt;
*[[Agatha]] of the [[Kanto]] Elite Four{{tt|*|Generations I and III}}&lt;br /&gt;
*[[Morty]] of the [[Ecruteak City]] Gym&lt;br /&gt;
*[[Phoebe]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Fantina]] of the [[Hearthome City]] Gym&lt;br /&gt;
*[[Shauntal]] of the [[Unova]] Elite Four&lt;br /&gt;
*{{tc|Channeler}}s&lt;br /&gt;
*{{tc|Medium}}s&lt;br /&gt;
*{{tc|Hex Maniac}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{grass color}}|Grass (type)|Grass-type}} specialists==&lt;br /&gt;
*[[Erika]] of the [[Celadon City]] Gym&lt;br /&gt;
*[[Gardenia]] of the [[Eterna City]] Gym&lt;br /&gt;
*[[Cilan]] of the [[Striaton City]] Gym&lt;br /&gt;
*{{tc|Aroma Lady|Aroma Ladies}}&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{ground color}}|Ground (type)|Ground-type}} specialists==&lt;br /&gt;
*[[Giovanni]] of the [[Viridian City]] Gym {{tt|*|Generations I and III}}&lt;br /&gt;
*[[Bertha]] of the [[Sinnoh]] [[Elite Four]]&lt;br /&gt;
*[[Clay]] of the [[Driftveil City]] Gym&lt;br /&gt;
*{{tc|Ruin Maniac}}s{{tt|*|Generation III}}&lt;br /&gt;
*{{tc|Team Magma Grunt}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{ice color}}|Ice (type)|Ice-type}} specialists==&lt;br /&gt;
*[[Lorelei]] of the [[Kanto]] Elite Four{{tt|*|Generations I and III}}&lt;br /&gt;
*[[Pryce]] of the [[Mahogany City]] Gym&lt;br /&gt;
*[[Glacia]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Candice]] of the [[Snowpoint City]] Gym&lt;br /&gt;
*[[Brycen]] of the [[Icirrus City]] Gym&lt;br /&gt;
*{{tc|Skier}}s&lt;br /&gt;
*{{tc|Boarder}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{normal color}}|Normal (type)|Normal-type}} specialists==&lt;br /&gt;
*[[Whitney]] of the [[Goldenrod City]] Gym&lt;br /&gt;
*[[Norman]] of the [[Petalburg City]] Gym&lt;br /&gt;
*[[Lenora]] of the [[Nacrene City]] Gym&lt;br /&gt;
*{{tc|Idol}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{poison color}}|Poison (type)|Poison-type}} specialists==&lt;br /&gt;
*[[Koga]] of the [[Fuchsia City]] Gym{{tt|*|Generations I and III}} and [[Kanto]] Elite Four{{tt|*|Generations II and IV}}&lt;br /&gt;
*[[Janine]] of the [[Fuchsia City]] Gym{{tt|*|Generations II and IV}}&lt;br /&gt;
*{{tc|Team Rocket Grunt}}s&lt;br /&gt;
*{{tc|Biker}}s&lt;br /&gt;
*{{tc|Janitor}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{psychic color}}|Psychic (type)|Psychic-type}} specialists==&lt;br /&gt;
*[[Sabrina]] of the [[Saffron City]] Gym&lt;br /&gt;
*[[Will]] of the [[Kanto]] Elite Four{{tt|*|Generations II and IV}}&lt;br /&gt;
*[[Tate and Liza]] of the [[Mossdeep City]] Gym&lt;br /&gt;
*{{FB|Salon Maiden|Anabel}} of the {{ho|Battle Tower}} in the Battle Frontier{{tt|*|anime only}}&lt;br /&gt;
*[[Lucian]] of the [[Sinnoh]] Elite Four&lt;br /&gt;
*[[Caitlin]] of the [[Unova]] Elite Four&lt;br /&gt;
*{{tc|Psychic}}s&lt;br /&gt;
*{{tc|Hex Maniac}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{rock color}}|Rock (type)|Rock-type}} specialists==&lt;br /&gt;
*[[Brock]] of the [[Pewter City]] Gym&lt;br /&gt;
*[[Roxanne]] of the [[Rustboro City]] Gym&lt;br /&gt;
*[[Roark]] of the [[Oreburgh City]] Gym&lt;br /&gt;
*{{tc|Hiker}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{steel color}}|Steel (type)|Steel-type}} specialists==&lt;br /&gt;
*[[Jasmine]] of the [[Olivine City]] Gym&lt;br /&gt;
*[[Steven Stone]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Byron]] of the [[Canalave City]] Gym&lt;br /&gt;
*[[Riley]]{{tt|*|Anime only}}&lt;br /&gt;
*{{tc|Ruin Maniac}}s{{tt|*|Generation IV}}&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{water color}}|Water (type)|Water-type}} specialists==&lt;br /&gt;
*[[Misty]] of the [[Cerulean City]] Gym&lt;br /&gt;
*[[Wallace]] of the [[Sootopolis City]] Gym{{tt|*|Pokémon Ruby and Sapphire}} and Hoenn Elite Four{{tt|*|Pokémon Emerald}}&lt;br /&gt;
*[[Juan]] of the [[Sootopolis City]] Gym{{tt|*|Pokémon Emerald}}&lt;br /&gt;
*[[Crasher Wake]] of the [[Pastoria City]] Gym&lt;br /&gt;
*[[Cress]] of the [[Striaton City]] Gym&lt;br /&gt;
*Members of [[Team Aqua]], including the leader [[Archie]], the {{tc|Aqua Admin|admins}}, and the {{tc|Team Aqua Grunt|grunts}}&lt;br /&gt;
*{{tc|Swimmer}}s&lt;br /&gt;
*{{tc|Fisherman|Fishermen}}&lt;br /&gt;
*{{tc|Sailor}}s&lt;br /&gt;
*{{tc|Tuber}}s&lt;br /&gt;
*{{tc|Sis and Bro}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Elemental types]]&lt;br /&gt;
[[Category:Trainers by type preference|*]]&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Type_expert&amp;diff=1462646</id>
		<title>Type expert</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Type_expert&amp;diff=1462646"/>
		<updated>2011-06-23T02:17:33Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* {{color2|{{steel color}}|Steel (type)|Steel-type}} specialists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;type specialist&#039;&#039;&#039; is a [[Pokémon Trainer]] who specializes in just one [[elemental type]]. These Trainers are most commonly [[Gym Leader]]s or members of the [[Elite Four]]. There are also some [[Trainer class]]es that specialize in one type, such as the {{tc|Bug Catcher}}s who specialize solely in training and battling with {{type|Bug}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
Some notable type specialists include [[Brock]], the [[Pewter City]] Gym Leader who specializes in only {{type|Rock}} Pokémon, and [[Misty]], the [[Cerulean City]] Gym Leader who specializes in only {{type|Water}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{bug color}}|Bug (type)|Bug-type}} specialists==&lt;br /&gt;
*[[Bugsy]] of the [[Azalea Town]] Gym&lt;br /&gt;
*{{EF|Aaron}} of the [[Sinnoh]] Elite Four&lt;br /&gt;
*[[Burgh]] of the [[Castelia City]] Gym&lt;br /&gt;
*{{tc|Bug Catcher}}s&lt;br /&gt;
*{{tc|Bug Maniac}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{dark color}}|Dark (type)|Dark-type}} specialists==&lt;br /&gt;
*[[Karen]] of the [[Kanto]] Elite Four{{tt|*|Generations II and IV}}&lt;br /&gt;
*[[Sidney]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Grimsley]] of the [[Unova]] Elite Four&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{dragon color}}|Dragon (type)|Dragon-type}} specialists==&lt;br /&gt;
*[[Lance]] of the Kanto Elite Four&lt;br /&gt;
*[[Clair]] of the [[Blackthorn City]] Gym&lt;br /&gt;
*{{EF|Drake}} of the Hoenn Elite Four&lt;br /&gt;
*[[Drayden]] of the [[Opelucid City]] Gym&lt;br /&gt;
*[[Iris]] of the [[Opelucid City]] Gym&lt;br /&gt;
*{{tc|Dragon Tamer}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{electric color}}|Electric (type)|Electric-type}} specialists==&lt;br /&gt;
*[[Lt. Surge]] of the [[Vermilion City]] Gym&lt;br /&gt;
*[[Wattson]] of the [[Mauville City]] Gym&lt;br /&gt;
*[[Volkner]] of the [[Sunyshore City]] Gym&lt;br /&gt;
*[[Elesa]] of the [[Nimbasa City]] Gym&lt;br /&gt;
*{{tc|Engineer}}s&lt;br /&gt;
*{{tc|Rocker}}s&lt;br /&gt;
*{{tc|Guitarist}}s&lt;br /&gt;
*{{tc|Poké Kid}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{fighting color}}|Fighting (type)|Fighting-type}} specialists==&lt;br /&gt;
*[[Bruno]] of the [[Kanto]] Elite Four&lt;br /&gt;
*[[Chuck]] of the [[Cianwood City]] Gym&lt;br /&gt;
*[[Brawly]] of the [[Dewford Town]] Gym&lt;br /&gt;
*{{FB|Arena Tycoon|Greta}} of the {{DL|Battle Frontier (Generation III)|Battle Arena}} in the {{Gdis|Battle Frontier|III}}{{tt|*|anime only}}&lt;br /&gt;
*[[Maylene]] of the [[Veilstone City]] Gym&lt;br /&gt;
*[[Marshal]] of the [[Unova]] Elite Four&lt;br /&gt;
*{{tc|Roughneck}}s&lt;br /&gt;
*{{tc|Black Belt}}s&lt;br /&gt;
*{{tc|Sailor}}s&lt;br /&gt;
*{{tc|Battle Girl}}s&lt;br /&gt;
*{{tc|Crush Girl}}s&lt;br /&gt;
*{{tc|Crush Kin}}s&lt;br /&gt;
*{{tc|Expert}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{fire color}}|Fire (type)|Fire-type}} specialists==&lt;br /&gt;
*[[Blaine]] of the [[Cinnabar Island]] Gym&lt;br /&gt;
*[[Flannery]] of the [[Lavaridge Town]] Gym&lt;br /&gt;
*{{EF|Flint}} of the Sinnoh Elite Four&lt;br /&gt;
*[[Chili]] of the [[Striaton City]] Gym&lt;br /&gt;
*Members of [[Team Magma]], including the leader [[Maxie]] and the {{tc|Magma Admin|admins}}&lt;br /&gt;
*{{tc|Burglar}}s&lt;br /&gt;
*{{tc|Firebreather}}s&lt;br /&gt;
*{{tc|Kindler}}s&lt;br /&gt;
*{{tc|Biker}}s{{tt|*|Generation II}}&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{flying color}}|Flying (type)|Flying-type}} specialists==&lt;br /&gt;
*[[Falkner]] of the [[Violet City]] Gym&lt;br /&gt;
*[[Winona]] of the [[Fortree City]] Gym&lt;br /&gt;
*[[Skyla]] of the [[Mistralton City]] Gym&lt;br /&gt;
*{{tc|Bird Keeper}}s&lt;br /&gt;
*{{tc|Pilot}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{ghost color}}|Ghost (type)|Ghost-type}} specialists==&lt;br /&gt;
*[[Agatha]] of the [[Kanto]] Elite Four{{tt|*|Generations I and III}}&lt;br /&gt;
*[[Morty]] of the [[Ecruteak City]] Gym&lt;br /&gt;
*[[Phoebe]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Fantina]] of the [[Hearthome City]] Gym&lt;br /&gt;
*[[Shauntal]] of the [[Unova]] Elite Four&lt;br /&gt;
*{{tc|Channeler}}s&lt;br /&gt;
*{{tc|Medium}}s&lt;br /&gt;
*{{tc|Hex Maniac}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{grass color}}|Grass (type)|Grass-type}} specialists==&lt;br /&gt;
*[[Erika]] of the [[Celadon City]] Gym&lt;br /&gt;
*[[Gardenia]] of the [[Eterna City]] Gym&lt;br /&gt;
*[[Cilan]] of the [[Striaton City]] Gym&lt;br /&gt;
*{{tc|Aroma Lady|Aroma Ladies}}&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{ground color}}|Ground (type)|Ground-type}} specialists==&lt;br /&gt;
*[[Giovanni]] of the [[Viridian City]] Gym {{tt|*|Generations I and III}}&lt;br /&gt;
*[[Bertha]] of the [[Sinnoh]] [[Elite Four]]&lt;br /&gt;
*[[Clay]] of the [[Driftveil City]] Gym&lt;br /&gt;
*{{tc|Ruin Maniac}}s{{tt|*|Generation III}}&lt;br /&gt;
*{{tc|Team Magma Grunt}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{ice color}}|Ice (type)|Ice-type}} specialists==&lt;br /&gt;
*[[Lorelei]] of the [[Kanto]] Elite Four{{tt|*|Generations I and III}}&lt;br /&gt;
*[[Pryce]] of the [[Mahogany City]] Gym&lt;br /&gt;
*[[Glacia]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Candice]] of the [[Snowpoint City]] Gym&lt;br /&gt;
*[[Brycen]] of the [[Icirrus City]] Gym&lt;br /&gt;
*{{tc|Skier}}s&lt;br /&gt;
*{{tc|Boarder}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{normal color}}|Normal (type)|Normal-type}} specialists==&lt;br /&gt;
*[[Whitney]] of the [[Goldenrod City]] Gym&lt;br /&gt;
*[[Norman]] of the [[Petalburg City]] Gym&lt;br /&gt;
*[[Lenora]] of the [[Nacrene City]] Gym&lt;br /&gt;
*{{tc|Idol}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{poison color}}|Poison (type)|Poison-type}} specialists==&lt;br /&gt;
*[[Koga]] of the [[Fuchsia City]] Gym{{tt|*|Generations I and III}} and [[Kanto]] Elite Four{{tt|*|Generations II and IV}}&lt;br /&gt;
*[[Janine]] of the [[Fuchsia City]] Gym{{tt|*|Generations II and IV}}&lt;br /&gt;
*{{tc|Team Rocket Grunt}}s&lt;br /&gt;
*{{tc|Biker}}s&lt;br /&gt;
*{{tc|Janitor}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{psychic color}}|Psychic (type)|Psychic-type}} specialists==&lt;br /&gt;
*[[Sabrina]] of the [[Saffron City]] Gym&lt;br /&gt;
*[[Will]] of the [[Kanto]] Elite Four{{tt|*|Generations II and IV}}&lt;br /&gt;
*[[Tate and Liza]] of the [[Mossdeep City]] Gym&lt;br /&gt;
*{{FB|Salon Maiden|Anabel}} of the {{ho|Battle Tower}} in the Battle Frontier{{tt|*|anime only}}&lt;br /&gt;
*[[Lucian]] of the [[Sinnoh]] Elite Four&lt;br /&gt;
*[[Caitlin]] of the [[Unova]] Elite Four&lt;br /&gt;
*{{tc|Psychic}}s&lt;br /&gt;
*{{tc|Hex Maniac}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{rock color}}|Rock (type)|Rock-type}} specialists==&lt;br /&gt;
*[[Brock]] of the [[Pewter City]] Gym&lt;br /&gt;
*[[Roxanne]] of the [[Rustboro City]] Gym&lt;br /&gt;
*[[Roark]] of the [[Oreburgh City]] Gym&lt;br /&gt;
*{{tc|Hiker}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{steel color}}|Steel (type)|Steel-type}} specialists==&lt;br /&gt;
*[[Jasmine]] of the [[Olivine City]] Gym&lt;br /&gt;
*[[Steven Stone]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Byron]] of the [[Canalave City]] Gym&lt;br /&gt;
*[[Riley]]{{tt|*|Anime only}}&lt;br /&gt;
*{{tc|Ruin Maniac}}s{{tt|*|Generation IV}}&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{water color}}|Water (type)|Water-type}} specialists==&lt;br /&gt;
*[[Misty]] of the [[Cerulean City]] Gym&lt;br /&gt;
*[[Wallace]] of the [[Sootopolis City]] Gym and Hoenn Elite Four&lt;br /&gt;
*[[Juan]] of the Sootopolis City Gym&lt;br /&gt;
*[[Crasher Wake]] of the [[Pastoria City]] Gym&lt;br /&gt;
*[[Cress]] of the [[Striaton City]] Gym&lt;br /&gt;
*Members of [[Team Aqua]], including the leader [[Archie]], the {{tc|Aqua Admin|admins}}, and the {{tc|Team Aqua Grunt|grunts}}&lt;br /&gt;
*{{tc|Swimmer}}s&lt;br /&gt;
*{{tc|Fisherman|Fishermen}}&lt;br /&gt;
*{{tc|Sailor}}s&lt;br /&gt;
*{{tc|Tuber}}s&lt;br /&gt;
*{{tc|Sis and Bro}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Elemental types]]&lt;br /&gt;
[[Category:Trainers by type preference|*]]&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Type_expert&amp;diff=1462645</id>
		<title>Type expert</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Type_expert&amp;diff=1462645"/>
		<updated>2011-06-23T02:12:20Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* {{color2|{{ice color}}|Ice (type)|Ice-type}} specialists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;type specialist&#039;&#039;&#039; is a [[Pokémon Trainer]] who specializes in just one [[elemental type]]. These Trainers are most commonly [[Gym Leader]]s or members of the [[Elite Four]]. There are also some [[Trainer class]]es that specialize in one type, such as the {{tc|Bug Catcher}}s who specialize solely in training and battling with {{type|Bug}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
Some notable type specialists include [[Brock]], the [[Pewter City]] Gym Leader who specializes in only {{type|Rock}} Pokémon, and [[Misty]], the [[Cerulean City]] Gym Leader who specializes in only {{type|Water}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{bug color}}|Bug (type)|Bug-type}} specialists==&lt;br /&gt;
*[[Bugsy]] of the [[Azalea Town]] Gym&lt;br /&gt;
*{{EF|Aaron}} of the [[Sinnoh]] Elite Four&lt;br /&gt;
*[[Burgh]] of the [[Castelia City]] Gym&lt;br /&gt;
*{{tc|Bug Catcher}}s&lt;br /&gt;
*{{tc|Bug Maniac}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{dark color}}|Dark (type)|Dark-type}} specialists==&lt;br /&gt;
*[[Karen]] of the [[Kanto]] Elite Four{{tt|*|Generations II and IV}}&lt;br /&gt;
*[[Sidney]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Grimsley]] of the [[Unova]] Elite Four&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{dragon color}}|Dragon (type)|Dragon-type}} specialists==&lt;br /&gt;
*[[Lance]] of the Kanto Elite Four&lt;br /&gt;
*[[Clair]] of the [[Blackthorn City]] Gym&lt;br /&gt;
*{{EF|Drake}} of the Hoenn Elite Four&lt;br /&gt;
*[[Drayden]] of the [[Opelucid City]] Gym&lt;br /&gt;
*[[Iris]] of the [[Opelucid City]] Gym&lt;br /&gt;
*{{tc|Dragon Tamer}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{electric color}}|Electric (type)|Electric-type}} specialists==&lt;br /&gt;
*[[Lt. Surge]] of the [[Vermilion City]] Gym&lt;br /&gt;
*[[Wattson]] of the [[Mauville City]] Gym&lt;br /&gt;
*[[Volkner]] of the [[Sunyshore City]] Gym&lt;br /&gt;
*[[Elesa]] of the [[Nimbasa City]] Gym&lt;br /&gt;
*{{tc|Engineer}}s&lt;br /&gt;
*{{tc|Rocker}}s&lt;br /&gt;
*{{tc|Guitarist}}s&lt;br /&gt;
*{{tc|Poké Kid}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{fighting color}}|Fighting (type)|Fighting-type}} specialists==&lt;br /&gt;
*[[Bruno]] of the [[Kanto]] Elite Four&lt;br /&gt;
*[[Chuck]] of the [[Cianwood City]] Gym&lt;br /&gt;
*[[Brawly]] of the [[Dewford Town]] Gym&lt;br /&gt;
*{{FB|Arena Tycoon|Greta}} of the {{DL|Battle Frontier (Generation III)|Battle Arena}} in the {{Gdis|Battle Frontier|III}}{{tt|*|anime only}}&lt;br /&gt;
*[[Maylene]] of the [[Veilstone City]] Gym&lt;br /&gt;
*[[Marshal]] of the [[Unova]] Elite Four&lt;br /&gt;
*{{tc|Roughneck}}s&lt;br /&gt;
*{{tc|Black Belt}}s&lt;br /&gt;
*{{tc|Sailor}}s&lt;br /&gt;
*{{tc|Battle Girl}}s&lt;br /&gt;
*{{tc|Crush Girl}}s&lt;br /&gt;
*{{tc|Crush Kin}}s&lt;br /&gt;
*{{tc|Expert}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{fire color}}|Fire (type)|Fire-type}} specialists==&lt;br /&gt;
*[[Blaine]] of the [[Cinnabar Island]] Gym&lt;br /&gt;
*[[Flannery]] of the [[Lavaridge Town]] Gym&lt;br /&gt;
*{{EF|Flint}} of the Sinnoh Elite Four&lt;br /&gt;
*[[Chili]] of the [[Striaton City]] Gym&lt;br /&gt;
*Members of [[Team Magma]], including the leader [[Maxie]] and the {{tc|Magma Admin|admins}}&lt;br /&gt;
*{{tc|Burglar}}s&lt;br /&gt;
*{{tc|Firebreather}}s&lt;br /&gt;
*{{tc|Kindler}}s&lt;br /&gt;
*{{tc|Biker}}s{{tt|*|Generation II}}&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{flying color}}|Flying (type)|Flying-type}} specialists==&lt;br /&gt;
*[[Falkner]] of the [[Violet City]] Gym&lt;br /&gt;
*[[Winona]] of the [[Fortree City]] Gym&lt;br /&gt;
*[[Skyla]] of the [[Mistralton City]] Gym&lt;br /&gt;
*{{tc|Bird Keeper}}s&lt;br /&gt;
*{{tc|Pilot}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{ghost color}}|Ghost (type)|Ghost-type}} specialists==&lt;br /&gt;
*[[Agatha]] of the [[Kanto]] Elite Four{{tt|*|Generations I and III}}&lt;br /&gt;
*[[Morty]] of the [[Ecruteak City]] Gym&lt;br /&gt;
*[[Phoebe]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Fantina]] of the [[Hearthome City]] Gym&lt;br /&gt;
*[[Shauntal]] of the [[Unova]] Elite Four&lt;br /&gt;
*{{tc|Channeler}}s&lt;br /&gt;
*{{tc|Medium}}s&lt;br /&gt;
*{{tc|Hex Maniac}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{grass color}}|Grass (type)|Grass-type}} specialists==&lt;br /&gt;
*[[Erika]] of the [[Celadon City]] Gym&lt;br /&gt;
*[[Gardenia]] of the [[Eterna City]] Gym&lt;br /&gt;
*[[Cilan]] of the [[Striaton City]] Gym&lt;br /&gt;
*{{tc|Aroma Lady|Aroma Ladies}}&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{ground color}}|Ground (type)|Ground-type}} specialists==&lt;br /&gt;
*[[Giovanni]] of the [[Viridian City]] Gym {{tt|*|Generations I and III}}&lt;br /&gt;
*[[Bertha]] of the [[Sinnoh]] [[Elite Four]]&lt;br /&gt;
*[[Clay]] of the [[Driftveil City]] Gym&lt;br /&gt;
*{{tc|Ruin Maniac}}s{{tt|*|Generation III}}&lt;br /&gt;
*{{tc|Team Magma Grunt}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{ice color}}|Ice (type)|Ice-type}} specialists==&lt;br /&gt;
*[[Lorelei]] of the [[Kanto]] Elite Four{{tt|*|Generations I and III}}&lt;br /&gt;
*[[Pryce]] of the [[Mahogany City]] Gym&lt;br /&gt;
*[[Glacia]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Candice]] of the [[Snowpoint City]] Gym&lt;br /&gt;
*[[Brycen]] of the [[Icirrus City]] Gym&lt;br /&gt;
*{{tc|Skier}}s&lt;br /&gt;
*{{tc|Boarder}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{normal color}}|Normal (type)|Normal-type}} specialists==&lt;br /&gt;
*[[Whitney]] of the [[Goldenrod City]] Gym&lt;br /&gt;
*[[Norman]] of the [[Petalburg City]] Gym&lt;br /&gt;
*[[Lenora]] of the [[Nacrene City]] Gym&lt;br /&gt;
*{{tc|Idol}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{poison color}}|Poison (type)|Poison-type}} specialists==&lt;br /&gt;
*[[Koga]] of the [[Fuchsia City]] Gym{{tt|*|Generations I and III}} and [[Kanto]] Elite Four{{tt|*|Generations II and IV}}&lt;br /&gt;
*[[Janine]] of the [[Fuchsia City]] Gym{{tt|*|Generations II and IV}}&lt;br /&gt;
*{{tc|Team Rocket Grunt}}s&lt;br /&gt;
*{{tc|Biker}}s&lt;br /&gt;
*{{tc|Janitor}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{psychic color}}|Psychic (type)|Psychic-type}} specialists==&lt;br /&gt;
*[[Sabrina]] of the [[Saffron City]] Gym&lt;br /&gt;
*[[Will]] of the [[Kanto]] Elite Four{{tt|*|Generations II and IV}}&lt;br /&gt;
*[[Tate and Liza]] of the [[Mossdeep City]] Gym&lt;br /&gt;
*{{FB|Salon Maiden|Anabel}} of the {{ho|Battle Tower}} in the Battle Frontier{{tt|*|anime only}}&lt;br /&gt;
*[[Lucian]] of the [[Sinnoh]] Elite Four&lt;br /&gt;
*[[Caitlin]] of the [[Unova]] Elite Four&lt;br /&gt;
*{{tc|Psychic}}s&lt;br /&gt;
*{{tc|Hex Maniac}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{rock color}}|Rock (type)|Rock-type}} specialists==&lt;br /&gt;
*[[Brock]] of the [[Pewter City]] Gym&lt;br /&gt;
*[[Roxanne]] of the [[Rustboro City]] Gym&lt;br /&gt;
*[[Roark]] of the [[Oreburgh City]] Gym&lt;br /&gt;
*{{tc|Hiker}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{steel color}}|Steel (type)|Steel-type}} specialists==&lt;br /&gt;
*[[Jasmine]] of the [[Olivine City]] Gym&lt;br /&gt;
*[[Steven Stone]] of the Hoenn Elite Four&lt;br /&gt;
*[[Byron]] of the [[Canalave City]] Gym&lt;br /&gt;
*[[Riley]]{{tt|*|Anime only}}&lt;br /&gt;
*{{tc|Ruin Maniac}}s{{tt|*|Generation IV}}&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{water color}}|Water (type)|Water-type}} specialists==&lt;br /&gt;
*[[Misty]] of the [[Cerulean City]] Gym&lt;br /&gt;
*[[Wallace]] of the [[Sootopolis City]] Gym and Hoenn Elite Four&lt;br /&gt;
*[[Juan]] of the Sootopolis City Gym&lt;br /&gt;
*[[Crasher Wake]] of the [[Pastoria City]] Gym&lt;br /&gt;
*[[Cress]] of the [[Striaton City]] Gym&lt;br /&gt;
*Members of [[Team Aqua]], including the leader [[Archie]], the {{tc|Aqua Admin|admins}}, and the {{tc|Team Aqua Grunt|grunts}}&lt;br /&gt;
*{{tc|Swimmer}}s&lt;br /&gt;
*{{tc|Fisherman|Fishermen}}&lt;br /&gt;
*{{tc|Sailor}}s&lt;br /&gt;
*{{tc|Tuber}}s&lt;br /&gt;
*{{tc|Sis and Bro}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Elemental types]]&lt;br /&gt;
[[Category:Trainers by type preference|*]]&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Type_expert&amp;diff=1462644</id>
		<title>Type expert</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Type_expert&amp;diff=1462644"/>
		<updated>2011-06-23T02:12:15Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* {{color2|{{dark color}}|Dark (type)|Dark-type}} specialists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;type specialist&#039;&#039;&#039; is a [[Pokémon Trainer]] who specializes in just one [[elemental type]]. These Trainers are most commonly [[Gym Leader]]s or members of the [[Elite Four]]. There are also some [[Trainer class]]es that specialize in one type, such as the {{tc|Bug Catcher}}s who specialize solely in training and battling with {{type|Bug}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
Some notable type specialists include [[Brock]], the [[Pewter City]] Gym Leader who specializes in only {{type|Rock}} Pokémon, and [[Misty]], the [[Cerulean City]] Gym Leader who specializes in only {{type|Water}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{bug color}}|Bug (type)|Bug-type}} specialists==&lt;br /&gt;
*[[Bugsy]] of the [[Azalea Town]] Gym&lt;br /&gt;
*{{EF|Aaron}} of the [[Sinnoh]] Elite Four&lt;br /&gt;
*[[Burgh]] of the [[Castelia City]] Gym&lt;br /&gt;
*{{tc|Bug Catcher}}s&lt;br /&gt;
*{{tc|Bug Maniac}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{dark color}}|Dark (type)|Dark-type}} specialists==&lt;br /&gt;
*[[Karen]] of the [[Kanto]] Elite Four{{tt|*|Generations II and IV}}&lt;br /&gt;
*[[Sidney]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Grimsley]] of the [[Unova]] Elite Four&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{dragon color}}|Dragon (type)|Dragon-type}} specialists==&lt;br /&gt;
*[[Lance]] of the Kanto Elite Four&lt;br /&gt;
*[[Clair]] of the [[Blackthorn City]] Gym&lt;br /&gt;
*{{EF|Drake}} of the Hoenn Elite Four&lt;br /&gt;
*[[Drayden]] of the [[Opelucid City]] Gym&lt;br /&gt;
*[[Iris]] of the [[Opelucid City]] Gym&lt;br /&gt;
*{{tc|Dragon Tamer}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{electric color}}|Electric (type)|Electric-type}} specialists==&lt;br /&gt;
*[[Lt. Surge]] of the [[Vermilion City]] Gym&lt;br /&gt;
*[[Wattson]] of the [[Mauville City]] Gym&lt;br /&gt;
*[[Volkner]] of the [[Sunyshore City]] Gym&lt;br /&gt;
*[[Elesa]] of the [[Nimbasa City]] Gym&lt;br /&gt;
*{{tc|Engineer}}s&lt;br /&gt;
*{{tc|Rocker}}s&lt;br /&gt;
*{{tc|Guitarist}}s&lt;br /&gt;
*{{tc|Poké Kid}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{fighting color}}|Fighting (type)|Fighting-type}} specialists==&lt;br /&gt;
*[[Bruno]] of the [[Kanto]] Elite Four&lt;br /&gt;
*[[Chuck]] of the [[Cianwood City]] Gym&lt;br /&gt;
*[[Brawly]] of the [[Dewford Town]] Gym&lt;br /&gt;
*{{FB|Arena Tycoon|Greta}} of the {{DL|Battle Frontier (Generation III)|Battle Arena}} in the {{Gdis|Battle Frontier|III}}{{tt|*|anime only}}&lt;br /&gt;
*[[Maylene]] of the [[Veilstone City]] Gym&lt;br /&gt;
*[[Marshal]] of the [[Unova]] Elite Four&lt;br /&gt;
*{{tc|Roughneck}}s&lt;br /&gt;
*{{tc|Black Belt}}s&lt;br /&gt;
*{{tc|Sailor}}s&lt;br /&gt;
*{{tc|Battle Girl}}s&lt;br /&gt;
*{{tc|Crush Girl}}s&lt;br /&gt;
*{{tc|Crush Kin}}s&lt;br /&gt;
*{{tc|Expert}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{fire color}}|Fire (type)|Fire-type}} specialists==&lt;br /&gt;
*[[Blaine]] of the [[Cinnabar Island]] Gym&lt;br /&gt;
*[[Flannery]] of the [[Lavaridge Town]] Gym&lt;br /&gt;
*{{EF|Flint}} of the Sinnoh Elite Four&lt;br /&gt;
*[[Chili]] of the [[Striaton City]] Gym&lt;br /&gt;
*Members of [[Team Magma]], including the leader [[Maxie]] and the {{tc|Magma Admin|admins}}&lt;br /&gt;
*{{tc|Burglar}}s&lt;br /&gt;
*{{tc|Firebreather}}s&lt;br /&gt;
*{{tc|Kindler}}s&lt;br /&gt;
*{{tc|Biker}}s{{tt|*|Generation II}}&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{flying color}}|Flying (type)|Flying-type}} specialists==&lt;br /&gt;
*[[Falkner]] of the [[Violet City]] Gym&lt;br /&gt;
*[[Winona]] of the [[Fortree City]] Gym&lt;br /&gt;
*[[Skyla]] of the [[Mistralton City]] Gym&lt;br /&gt;
*{{tc|Bird Keeper}}s&lt;br /&gt;
*{{tc|Pilot}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{ghost color}}|Ghost (type)|Ghost-type}} specialists==&lt;br /&gt;
*[[Agatha]] of the [[Kanto]] Elite Four{{tt|*|Generations I and III}}&lt;br /&gt;
*[[Morty]] of the [[Ecruteak City]] Gym&lt;br /&gt;
*[[Phoebe]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Fantina]] of the [[Hearthome City]] Gym&lt;br /&gt;
*[[Shauntal]] of the [[Unova]] Elite Four&lt;br /&gt;
*{{tc|Channeler}}s&lt;br /&gt;
*{{tc|Medium}}s&lt;br /&gt;
*{{tc|Hex Maniac}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{grass color}}|Grass (type)|Grass-type}} specialists==&lt;br /&gt;
*[[Erika]] of the [[Celadon City]] Gym&lt;br /&gt;
*[[Gardenia]] of the [[Eterna City]] Gym&lt;br /&gt;
*[[Cilan]] of the [[Striaton City]] Gym&lt;br /&gt;
*{{tc|Aroma Lady|Aroma Ladies}}&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{ground color}}|Ground (type)|Ground-type}} specialists==&lt;br /&gt;
*[[Giovanni]] of the [[Viridian City]] Gym {{tt|*|Generations I and III}}&lt;br /&gt;
*[[Bertha]] of the [[Sinnoh]] [[Elite Four]]&lt;br /&gt;
*[[Clay]] of the [[Driftveil City]] Gym&lt;br /&gt;
*{{tc|Ruin Maniac}}s{{tt|*|Generation III}}&lt;br /&gt;
*{{tc|Team Magma Grunt}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{ice color}}|Ice (type)|Ice-type}} specialists==&lt;br /&gt;
*[[Lorelei]] of the Kanto Elite Four&lt;br /&gt;
*[[Pryce]] of the [[Mahogany City]] Gym&lt;br /&gt;
*[[Glacia]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Candice]] of the [[Snowpoint City]] Gym&lt;br /&gt;
*[[Brycen]] of the [[Icirrus City]] Gym&lt;br /&gt;
*{{tc|Skier}}s&lt;br /&gt;
*{{tc|Boarder}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{normal color}}|Normal (type)|Normal-type}} specialists==&lt;br /&gt;
*[[Whitney]] of the [[Goldenrod City]] Gym&lt;br /&gt;
*[[Norman]] of the [[Petalburg City]] Gym&lt;br /&gt;
*[[Lenora]] of the [[Nacrene City]] Gym&lt;br /&gt;
*{{tc|Idol}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{poison color}}|Poison (type)|Poison-type}} specialists==&lt;br /&gt;
*[[Koga]] of the [[Fuchsia City]] Gym{{tt|*|Generations I and III}} and [[Kanto]] Elite Four{{tt|*|Generations II and IV}}&lt;br /&gt;
*[[Janine]] of the [[Fuchsia City]] Gym{{tt|*|Generations II and IV}}&lt;br /&gt;
*{{tc|Team Rocket Grunt}}s&lt;br /&gt;
*{{tc|Biker}}s&lt;br /&gt;
*{{tc|Janitor}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{psychic color}}|Psychic (type)|Psychic-type}} specialists==&lt;br /&gt;
*[[Sabrina]] of the [[Saffron City]] Gym&lt;br /&gt;
*[[Will]] of the [[Kanto]] Elite Four{{tt|*|Generations II and IV}}&lt;br /&gt;
*[[Tate and Liza]] of the [[Mossdeep City]] Gym&lt;br /&gt;
*{{FB|Salon Maiden|Anabel}} of the {{ho|Battle Tower}} in the Battle Frontier{{tt|*|anime only}}&lt;br /&gt;
*[[Lucian]] of the [[Sinnoh]] Elite Four&lt;br /&gt;
*[[Caitlin]] of the [[Unova]] Elite Four&lt;br /&gt;
*{{tc|Psychic}}s&lt;br /&gt;
*{{tc|Hex Maniac}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{rock color}}|Rock (type)|Rock-type}} specialists==&lt;br /&gt;
*[[Brock]] of the [[Pewter City]] Gym&lt;br /&gt;
*[[Roxanne]] of the [[Rustboro City]] Gym&lt;br /&gt;
*[[Roark]] of the [[Oreburgh City]] Gym&lt;br /&gt;
*{{tc|Hiker}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{steel color}}|Steel (type)|Steel-type}} specialists==&lt;br /&gt;
*[[Jasmine]] of the [[Olivine City]] Gym&lt;br /&gt;
*[[Steven Stone]] of the Hoenn Elite Four&lt;br /&gt;
*[[Byron]] of the [[Canalave City]] Gym&lt;br /&gt;
*[[Riley]]{{tt|*|Anime only}}&lt;br /&gt;
*{{tc|Ruin Maniac}}s{{tt|*|Generation IV}}&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{water color}}|Water (type)|Water-type}} specialists==&lt;br /&gt;
*[[Misty]] of the [[Cerulean City]] Gym&lt;br /&gt;
*[[Wallace]] of the [[Sootopolis City]] Gym and Hoenn Elite Four&lt;br /&gt;
*[[Juan]] of the Sootopolis City Gym&lt;br /&gt;
*[[Crasher Wake]] of the [[Pastoria City]] Gym&lt;br /&gt;
*[[Cress]] of the [[Striaton City]] Gym&lt;br /&gt;
*Members of [[Team Aqua]], including the leader [[Archie]], the {{tc|Aqua Admin|admins}}, and the {{tc|Team Aqua Grunt|grunts}}&lt;br /&gt;
*{{tc|Swimmer}}s&lt;br /&gt;
*{{tc|Fisherman|Fishermen}}&lt;br /&gt;
*{{tc|Sailor}}s&lt;br /&gt;
*{{tc|Tuber}}s&lt;br /&gt;
*{{tc|Sis and Bro}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Elemental types]]&lt;br /&gt;
[[Category:Trainers by type preference|*]]&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Type_expert&amp;diff=1462643</id>
		<title>Type expert</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Type_expert&amp;diff=1462643"/>
		<updated>2011-06-23T02:11:56Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* {{color2|{{ghost color}}|Ghost (type)|Ghost-type}} specialists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;type specialist&#039;&#039;&#039; is a [[Pokémon Trainer]] who specializes in just one [[elemental type]]. These Trainers are most commonly [[Gym Leader]]s or members of the [[Elite Four]]. There are also some [[Trainer class]]es that specialize in one type, such as the {{tc|Bug Catcher}}s who specialize solely in training and battling with {{type|Bug}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
Some notable type specialists include [[Brock]], the [[Pewter City]] Gym Leader who specializes in only {{type|Rock}} Pokémon, and [[Misty]], the [[Cerulean City]] Gym Leader who specializes in only {{type|Water}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{bug color}}|Bug (type)|Bug-type}} specialists==&lt;br /&gt;
*[[Bugsy]] of the [[Azalea Town]] Gym&lt;br /&gt;
*{{EF|Aaron}} of the [[Sinnoh]] Elite Four&lt;br /&gt;
*[[Burgh]] of the [[Castelia City]] Gym&lt;br /&gt;
*{{tc|Bug Catcher}}s&lt;br /&gt;
*{{tc|Bug Maniac}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{dark color}}|Dark (type)|Dark-type}} specialists==&lt;br /&gt;
*[[Karen]] of the [[Kanto]] Elite Four&lt;br /&gt;
*[[Sidney]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Grimsley]] of the [[Unova]] Elite Four&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{dragon color}}|Dragon (type)|Dragon-type}} specialists==&lt;br /&gt;
*[[Lance]] of the Kanto Elite Four&lt;br /&gt;
*[[Clair]] of the [[Blackthorn City]] Gym&lt;br /&gt;
*{{EF|Drake}} of the Hoenn Elite Four&lt;br /&gt;
*[[Drayden]] of the [[Opelucid City]] Gym&lt;br /&gt;
*[[Iris]] of the [[Opelucid City]] Gym&lt;br /&gt;
*{{tc|Dragon Tamer}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{electric color}}|Electric (type)|Electric-type}} specialists==&lt;br /&gt;
*[[Lt. Surge]] of the [[Vermilion City]] Gym&lt;br /&gt;
*[[Wattson]] of the [[Mauville City]] Gym&lt;br /&gt;
*[[Volkner]] of the [[Sunyshore City]] Gym&lt;br /&gt;
*[[Elesa]] of the [[Nimbasa City]] Gym&lt;br /&gt;
*{{tc|Engineer}}s&lt;br /&gt;
*{{tc|Rocker}}s&lt;br /&gt;
*{{tc|Guitarist}}s&lt;br /&gt;
*{{tc|Poké Kid}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{fighting color}}|Fighting (type)|Fighting-type}} specialists==&lt;br /&gt;
*[[Bruno]] of the [[Kanto]] Elite Four&lt;br /&gt;
*[[Chuck]] of the [[Cianwood City]] Gym&lt;br /&gt;
*[[Brawly]] of the [[Dewford Town]] Gym&lt;br /&gt;
*{{FB|Arena Tycoon|Greta}} of the {{DL|Battle Frontier (Generation III)|Battle Arena}} in the {{Gdis|Battle Frontier|III}}{{tt|*|anime only}}&lt;br /&gt;
*[[Maylene]] of the [[Veilstone City]] Gym&lt;br /&gt;
*[[Marshal]] of the [[Unova]] Elite Four&lt;br /&gt;
*{{tc|Roughneck}}s&lt;br /&gt;
*{{tc|Black Belt}}s&lt;br /&gt;
*{{tc|Sailor}}s&lt;br /&gt;
*{{tc|Battle Girl}}s&lt;br /&gt;
*{{tc|Crush Girl}}s&lt;br /&gt;
*{{tc|Crush Kin}}s&lt;br /&gt;
*{{tc|Expert}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{fire color}}|Fire (type)|Fire-type}} specialists==&lt;br /&gt;
*[[Blaine]] of the [[Cinnabar Island]] Gym&lt;br /&gt;
*[[Flannery]] of the [[Lavaridge Town]] Gym&lt;br /&gt;
*{{EF|Flint}} of the Sinnoh Elite Four&lt;br /&gt;
*[[Chili]] of the [[Striaton City]] Gym&lt;br /&gt;
*Members of [[Team Magma]], including the leader [[Maxie]] and the {{tc|Magma Admin|admins}}&lt;br /&gt;
*{{tc|Burglar}}s&lt;br /&gt;
*{{tc|Firebreather}}s&lt;br /&gt;
*{{tc|Kindler}}s&lt;br /&gt;
*{{tc|Biker}}s{{tt|*|Generation II}}&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{flying color}}|Flying (type)|Flying-type}} specialists==&lt;br /&gt;
*[[Falkner]] of the [[Violet City]] Gym&lt;br /&gt;
*[[Winona]] of the [[Fortree City]] Gym&lt;br /&gt;
*[[Skyla]] of the [[Mistralton City]] Gym&lt;br /&gt;
*{{tc|Bird Keeper}}s&lt;br /&gt;
*{{tc|Pilot}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{ghost color}}|Ghost (type)|Ghost-type}} specialists==&lt;br /&gt;
*[[Agatha]] of the [[Kanto]] Elite Four{{tt|*|Generations I and III}}&lt;br /&gt;
*[[Morty]] of the [[Ecruteak City]] Gym&lt;br /&gt;
*[[Phoebe]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Fantina]] of the [[Hearthome City]] Gym&lt;br /&gt;
*[[Shauntal]] of the [[Unova]] Elite Four&lt;br /&gt;
*{{tc|Channeler}}s&lt;br /&gt;
*{{tc|Medium}}s&lt;br /&gt;
*{{tc|Hex Maniac}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{grass color}}|Grass (type)|Grass-type}} specialists==&lt;br /&gt;
*[[Erika]] of the [[Celadon City]] Gym&lt;br /&gt;
*[[Gardenia]] of the [[Eterna City]] Gym&lt;br /&gt;
*[[Cilan]] of the [[Striaton City]] Gym&lt;br /&gt;
*{{tc|Aroma Lady|Aroma Ladies}}&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{ground color}}|Ground (type)|Ground-type}} specialists==&lt;br /&gt;
*[[Giovanni]] of the [[Viridian City]] Gym {{tt|*|Generations I and III}}&lt;br /&gt;
*[[Bertha]] of the [[Sinnoh]] [[Elite Four]]&lt;br /&gt;
*[[Clay]] of the [[Driftveil City]] Gym&lt;br /&gt;
*{{tc|Ruin Maniac}}s{{tt|*|Generation III}}&lt;br /&gt;
*{{tc|Team Magma Grunt}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{ice color}}|Ice (type)|Ice-type}} specialists==&lt;br /&gt;
*[[Lorelei]] of the Kanto Elite Four&lt;br /&gt;
*[[Pryce]] of the [[Mahogany City]] Gym&lt;br /&gt;
*[[Glacia]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Candice]] of the [[Snowpoint City]] Gym&lt;br /&gt;
*[[Brycen]] of the [[Icirrus City]] Gym&lt;br /&gt;
*{{tc|Skier}}s&lt;br /&gt;
*{{tc|Boarder}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{normal color}}|Normal (type)|Normal-type}} specialists==&lt;br /&gt;
*[[Whitney]] of the [[Goldenrod City]] Gym&lt;br /&gt;
*[[Norman]] of the [[Petalburg City]] Gym&lt;br /&gt;
*[[Lenora]] of the [[Nacrene City]] Gym&lt;br /&gt;
*{{tc|Idol}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{poison color}}|Poison (type)|Poison-type}} specialists==&lt;br /&gt;
*[[Koga]] of the [[Fuchsia City]] Gym{{tt|*|Generations I and III}} and [[Kanto]] Elite Four{{tt|*|Generations II and IV}}&lt;br /&gt;
*[[Janine]] of the [[Fuchsia City]] Gym{{tt|*|Generations II and IV}}&lt;br /&gt;
*{{tc|Team Rocket Grunt}}s&lt;br /&gt;
*{{tc|Biker}}s&lt;br /&gt;
*{{tc|Janitor}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{psychic color}}|Psychic (type)|Psychic-type}} specialists==&lt;br /&gt;
*[[Sabrina]] of the [[Saffron City]] Gym&lt;br /&gt;
*[[Will]] of the [[Kanto]] Elite Four{{tt|*|Generations II and IV}}&lt;br /&gt;
*[[Tate and Liza]] of the [[Mossdeep City]] Gym&lt;br /&gt;
*{{FB|Salon Maiden|Anabel}} of the {{ho|Battle Tower}} in the Battle Frontier{{tt|*|anime only}}&lt;br /&gt;
*[[Lucian]] of the [[Sinnoh]] Elite Four&lt;br /&gt;
*[[Caitlin]] of the [[Unova]] Elite Four&lt;br /&gt;
*{{tc|Psychic}}s&lt;br /&gt;
*{{tc|Hex Maniac}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{rock color}}|Rock (type)|Rock-type}} specialists==&lt;br /&gt;
*[[Brock]] of the [[Pewter City]] Gym&lt;br /&gt;
*[[Roxanne]] of the [[Rustboro City]] Gym&lt;br /&gt;
*[[Roark]] of the [[Oreburgh City]] Gym&lt;br /&gt;
*{{tc|Hiker}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{steel color}}|Steel (type)|Steel-type}} specialists==&lt;br /&gt;
*[[Jasmine]] of the [[Olivine City]] Gym&lt;br /&gt;
*[[Steven Stone]] of the Hoenn Elite Four&lt;br /&gt;
*[[Byron]] of the [[Canalave City]] Gym&lt;br /&gt;
*[[Riley]]{{tt|*|Anime only}}&lt;br /&gt;
*{{tc|Ruin Maniac}}s{{tt|*|Generation IV}}&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{water color}}|Water (type)|Water-type}} specialists==&lt;br /&gt;
*[[Misty]] of the [[Cerulean City]] Gym&lt;br /&gt;
*[[Wallace]] of the [[Sootopolis City]] Gym and Hoenn Elite Four&lt;br /&gt;
*[[Juan]] of the Sootopolis City Gym&lt;br /&gt;
*[[Crasher Wake]] of the [[Pastoria City]] Gym&lt;br /&gt;
*[[Cress]] of the [[Striaton City]] Gym&lt;br /&gt;
*Members of [[Team Aqua]], including the leader [[Archie]], the {{tc|Aqua Admin|admins}}, and the {{tc|Team Aqua Grunt|grunts}}&lt;br /&gt;
*{{tc|Swimmer}}s&lt;br /&gt;
*{{tc|Fisherman|Fishermen}}&lt;br /&gt;
*{{tc|Sailor}}s&lt;br /&gt;
*{{tc|Tuber}}s&lt;br /&gt;
*{{tc|Sis and Bro}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Elemental types]]&lt;br /&gt;
[[Category:Trainers by type preference|*]]&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Type_expert&amp;diff=1462642</id>
		<title>Type expert</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Type_expert&amp;diff=1462642"/>
		<updated>2011-06-23T02:11:33Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* {{color2|{{poison color}}|Poison (type)|Poison-type}} specialists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;type specialist&#039;&#039;&#039; is a [[Pokémon Trainer]] who specializes in just one [[elemental type]]. These Trainers are most commonly [[Gym Leader]]s or members of the [[Elite Four]]. There are also some [[Trainer class]]es that specialize in one type, such as the {{tc|Bug Catcher}}s who specialize solely in training and battling with {{type|Bug}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
Some notable type specialists include [[Brock]], the [[Pewter City]] Gym Leader who specializes in only {{type|Rock}} Pokémon, and [[Misty]], the [[Cerulean City]] Gym Leader who specializes in only {{type|Water}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{bug color}}|Bug (type)|Bug-type}} specialists==&lt;br /&gt;
*[[Bugsy]] of the [[Azalea Town]] Gym&lt;br /&gt;
*{{EF|Aaron}} of the [[Sinnoh]] Elite Four&lt;br /&gt;
*[[Burgh]] of the [[Castelia City]] Gym&lt;br /&gt;
*{{tc|Bug Catcher}}s&lt;br /&gt;
*{{tc|Bug Maniac}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{dark color}}|Dark (type)|Dark-type}} specialists==&lt;br /&gt;
*[[Karen]] of the [[Kanto]] Elite Four&lt;br /&gt;
*[[Sidney]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Grimsley]] of the [[Unova]] Elite Four&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{dragon color}}|Dragon (type)|Dragon-type}} specialists==&lt;br /&gt;
*[[Lance]] of the Kanto Elite Four&lt;br /&gt;
*[[Clair]] of the [[Blackthorn City]] Gym&lt;br /&gt;
*{{EF|Drake}} of the Hoenn Elite Four&lt;br /&gt;
*[[Drayden]] of the [[Opelucid City]] Gym&lt;br /&gt;
*[[Iris]] of the [[Opelucid City]] Gym&lt;br /&gt;
*{{tc|Dragon Tamer}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{electric color}}|Electric (type)|Electric-type}} specialists==&lt;br /&gt;
*[[Lt. Surge]] of the [[Vermilion City]] Gym&lt;br /&gt;
*[[Wattson]] of the [[Mauville City]] Gym&lt;br /&gt;
*[[Volkner]] of the [[Sunyshore City]] Gym&lt;br /&gt;
*[[Elesa]] of the [[Nimbasa City]] Gym&lt;br /&gt;
*{{tc|Engineer}}s&lt;br /&gt;
*{{tc|Rocker}}s&lt;br /&gt;
*{{tc|Guitarist}}s&lt;br /&gt;
*{{tc|Poké Kid}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{fighting color}}|Fighting (type)|Fighting-type}} specialists==&lt;br /&gt;
*[[Bruno]] of the [[Kanto]] Elite Four&lt;br /&gt;
*[[Chuck]] of the [[Cianwood City]] Gym&lt;br /&gt;
*[[Brawly]] of the [[Dewford Town]] Gym&lt;br /&gt;
*{{FB|Arena Tycoon|Greta}} of the {{DL|Battle Frontier (Generation III)|Battle Arena}} in the {{Gdis|Battle Frontier|III}}{{tt|*|anime only}}&lt;br /&gt;
*[[Maylene]] of the [[Veilstone City]] Gym&lt;br /&gt;
*[[Marshal]] of the [[Unova]] Elite Four&lt;br /&gt;
*{{tc|Roughneck}}s&lt;br /&gt;
*{{tc|Black Belt}}s&lt;br /&gt;
*{{tc|Sailor}}s&lt;br /&gt;
*{{tc|Battle Girl}}s&lt;br /&gt;
*{{tc|Crush Girl}}s&lt;br /&gt;
*{{tc|Crush Kin}}s&lt;br /&gt;
*{{tc|Expert}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{fire color}}|Fire (type)|Fire-type}} specialists==&lt;br /&gt;
*[[Blaine]] of the [[Cinnabar Island]] Gym&lt;br /&gt;
*[[Flannery]] of the [[Lavaridge Town]] Gym&lt;br /&gt;
*{{EF|Flint}} of the Sinnoh Elite Four&lt;br /&gt;
*[[Chili]] of the [[Striaton City]] Gym&lt;br /&gt;
*Members of [[Team Magma]], including the leader [[Maxie]] and the {{tc|Magma Admin|admins}}&lt;br /&gt;
*{{tc|Burglar}}s&lt;br /&gt;
*{{tc|Firebreather}}s&lt;br /&gt;
*{{tc|Kindler}}s&lt;br /&gt;
*{{tc|Biker}}s{{tt|*|Generation II}}&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{flying color}}|Flying (type)|Flying-type}} specialists==&lt;br /&gt;
*[[Falkner]] of the [[Violet City]] Gym&lt;br /&gt;
*[[Winona]] of the [[Fortree City]] Gym&lt;br /&gt;
*[[Skyla]] of the [[Mistralton City]] Gym&lt;br /&gt;
*{{tc|Bird Keeper}}s&lt;br /&gt;
*{{tc|Pilot}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{ghost color}}|Ghost (type)|Ghost-type}} specialists==&lt;br /&gt;
*[[Agatha]] of the Kanto Elite Four&lt;br /&gt;
*[[Morty]] of the [[Ecruteak City]] Gym&lt;br /&gt;
*[[Phoebe]] of the Hoenn Elite Four&lt;br /&gt;
*[[Fantina]] of the [[Hearthome City]] Gym&lt;br /&gt;
*[[Shauntal]] of the [[Unova]] Elite Four&lt;br /&gt;
*{{tc|Channeler}}s&lt;br /&gt;
*{{tc|Medium}}s&lt;br /&gt;
*{{tc|Hex Maniac}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{grass color}}|Grass (type)|Grass-type}} specialists==&lt;br /&gt;
*[[Erika]] of the [[Celadon City]] Gym&lt;br /&gt;
*[[Gardenia]] of the [[Eterna City]] Gym&lt;br /&gt;
*[[Cilan]] of the [[Striaton City]] Gym&lt;br /&gt;
*{{tc|Aroma Lady|Aroma Ladies}}&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{ground color}}|Ground (type)|Ground-type}} specialists==&lt;br /&gt;
*[[Giovanni]] of the [[Viridian City]] Gym {{tt|*|Generations I and III}}&lt;br /&gt;
*[[Bertha]] of the [[Sinnoh]] [[Elite Four]]&lt;br /&gt;
*[[Clay]] of the [[Driftveil City]] Gym&lt;br /&gt;
*{{tc|Ruin Maniac}}s{{tt|*|Generation III}}&lt;br /&gt;
*{{tc|Team Magma Grunt}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{ice color}}|Ice (type)|Ice-type}} specialists==&lt;br /&gt;
*[[Lorelei]] of the Kanto Elite Four&lt;br /&gt;
*[[Pryce]] of the [[Mahogany City]] Gym&lt;br /&gt;
*[[Glacia]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Candice]] of the [[Snowpoint City]] Gym&lt;br /&gt;
*[[Brycen]] of the [[Icirrus City]] Gym&lt;br /&gt;
*{{tc|Skier}}s&lt;br /&gt;
*{{tc|Boarder}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{normal color}}|Normal (type)|Normal-type}} specialists==&lt;br /&gt;
*[[Whitney]] of the [[Goldenrod City]] Gym&lt;br /&gt;
*[[Norman]] of the [[Petalburg City]] Gym&lt;br /&gt;
*[[Lenora]] of the [[Nacrene City]] Gym&lt;br /&gt;
*{{tc|Idol}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{poison color}}|Poison (type)|Poison-type}} specialists==&lt;br /&gt;
*[[Koga]] of the [[Fuchsia City]] Gym{{tt|*|Generations I and III}} and [[Kanto]] Elite Four{{tt|*|Generations II and IV}}&lt;br /&gt;
*[[Janine]] of the [[Fuchsia City]] Gym{{tt|*|Generations II and IV}}&lt;br /&gt;
*{{tc|Team Rocket Grunt}}s&lt;br /&gt;
*{{tc|Biker}}s&lt;br /&gt;
*{{tc|Janitor}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{psychic color}}|Psychic (type)|Psychic-type}} specialists==&lt;br /&gt;
*[[Sabrina]] of the [[Saffron City]] Gym&lt;br /&gt;
*[[Will]] of the [[Kanto]] Elite Four{{tt|*|Generations II and IV}}&lt;br /&gt;
*[[Tate and Liza]] of the [[Mossdeep City]] Gym&lt;br /&gt;
*{{FB|Salon Maiden|Anabel}} of the {{ho|Battle Tower}} in the Battle Frontier{{tt|*|anime only}}&lt;br /&gt;
*[[Lucian]] of the [[Sinnoh]] Elite Four&lt;br /&gt;
*[[Caitlin]] of the [[Unova]] Elite Four&lt;br /&gt;
*{{tc|Psychic}}s&lt;br /&gt;
*{{tc|Hex Maniac}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{rock color}}|Rock (type)|Rock-type}} specialists==&lt;br /&gt;
*[[Brock]] of the [[Pewter City]] Gym&lt;br /&gt;
*[[Roxanne]] of the [[Rustboro City]] Gym&lt;br /&gt;
*[[Roark]] of the [[Oreburgh City]] Gym&lt;br /&gt;
*{{tc|Hiker}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{steel color}}|Steel (type)|Steel-type}} specialists==&lt;br /&gt;
*[[Jasmine]] of the [[Olivine City]] Gym&lt;br /&gt;
*[[Steven Stone]] of the Hoenn Elite Four&lt;br /&gt;
*[[Byron]] of the [[Canalave City]] Gym&lt;br /&gt;
*[[Riley]]{{tt|*|Anime only}}&lt;br /&gt;
*{{tc|Ruin Maniac}}s{{tt|*|Generation IV}}&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{water color}}|Water (type)|Water-type}} specialists==&lt;br /&gt;
*[[Misty]] of the [[Cerulean City]] Gym&lt;br /&gt;
*[[Wallace]] of the [[Sootopolis City]] Gym and Hoenn Elite Four&lt;br /&gt;
*[[Juan]] of the Sootopolis City Gym&lt;br /&gt;
*[[Crasher Wake]] of the [[Pastoria City]] Gym&lt;br /&gt;
*[[Cress]] of the [[Striaton City]] Gym&lt;br /&gt;
*Members of [[Team Aqua]], including the leader [[Archie]], the {{tc|Aqua Admin|admins}}, and the {{tc|Team Aqua Grunt|grunts}}&lt;br /&gt;
*{{tc|Swimmer}}s&lt;br /&gt;
*{{tc|Fisherman|Fishermen}}&lt;br /&gt;
*{{tc|Sailor}}s&lt;br /&gt;
*{{tc|Tuber}}s&lt;br /&gt;
*{{tc|Sis and Bro}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Elemental types]]&lt;br /&gt;
[[Category:Trainers by type preference|*]]&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Type_expert&amp;diff=1462641</id>
		<title>Type expert</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Type_expert&amp;diff=1462641"/>
		<updated>2011-06-23T02:11:15Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* {{color2|{{psychic color}}|Psychic (type)|Psychic-type}} specialists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;type specialist&#039;&#039;&#039; is a [[Pokémon Trainer]] who specializes in just one [[elemental type]]. These Trainers are most commonly [[Gym Leader]]s or members of the [[Elite Four]]. There are also some [[Trainer class]]es that specialize in one type, such as the {{tc|Bug Catcher}}s who specialize solely in training and battling with {{type|Bug}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
Some notable type specialists include [[Brock]], the [[Pewter City]] Gym Leader who specializes in only {{type|Rock}} Pokémon, and [[Misty]], the [[Cerulean City]] Gym Leader who specializes in only {{type|Water}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{bug color}}|Bug (type)|Bug-type}} specialists==&lt;br /&gt;
*[[Bugsy]] of the [[Azalea Town]] Gym&lt;br /&gt;
*{{EF|Aaron}} of the [[Sinnoh]] Elite Four&lt;br /&gt;
*[[Burgh]] of the [[Castelia City]] Gym&lt;br /&gt;
*{{tc|Bug Catcher}}s&lt;br /&gt;
*{{tc|Bug Maniac}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{dark color}}|Dark (type)|Dark-type}} specialists==&lt;br /&gt;
*[[Karen]] of the [[Kanto]] Elite Four&lt;br /&gt;
*[[Sidney]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Grimsley]] of the [[Unova]] Elite Four&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{dragon color}}|Dragon (type)|Dragon-type}} specialists==&lt;br /&gt;
*[[Lance]] of the Kanto Elite Four&lt;br /&gt;
*[[Clair]] of the [[Blackthorn City]] Gym&lt;br /&gt;
*{{EF|Drake}} of the Hoenn Elite Four&lt;br /&gt;
*[[Drayden]] of the [[Opelucid City]] Gym&lt;br /&gt;
*[[Iris]] of the [[Opelucid City]] Gym&lt;br /&gt;
*{{tc|Dragon Tamer}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{electric color}}|Electric (type)|Electric-type}} specialists==&lt;br /&gt;
*[[Lt. Surge]] of the [[Vermilion City]] Gym&lt;br /&gt;
*[[Wattson]] of the [[Mauville City]] Gym&lt;br /&gt;
*[[Volkner]] of the [[Sunyshore City]] Gym&lt;br /&gt;
*[[Elesa]] of the [[Nimbasa City]] Gym&lt;br /&gt;
*{{tc|Engineer}}s&lt;br /&gt;
*{{tc|Rocker}}s&lt;br /&gt;
*{{tc|Guitarist}}s&lt;br /&gt;
*{{tc|Poké Kid}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{fighting color}}|Fighting (type)|Fighting-type}} specialists==&lt;br /&gt;
*[[Bruno]] of the [[Kanto]] Elite Four&lt;br /&gt;
*[[Chuck]] of the [[Cianwood City]] Gym&lt;br /&gt;
*[[Brawly]] of the [[Dewford Town]] Gym&lt;br /&gt;
*{{FB|Arena Tycoon|Greta}} of the {{DL|Battle Frontier (Generation III)|Battle Arena}} in the {{Gdis|Battle Frontier|III}}{{tt|*|anime only}}&lt;br /&gt;
*[[Maylene]] of the [[Veilstone City]] Gym&lt;br /&gt;
*[[Marshal]] of the [[Unova]] Elite Four&lt;br /&gt;
*{{tc|Roughneck}}s&lt;br /&gt;
*{{tc|Black Belt}}s&lt;br /&gt;
*{{tc|Sailor}}s&lt;br /&gt;
*{{tc|Battle Girl}}s&lt;br /&gt;
*{{tc|Crush Girl}}s&lt;br /&gt;
*{{tc|Crush Kin}}s&lt;br /&gt;
*{{tc|Expert}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{fire color}}|Fire (type)|Fire-type}} specialists==&lt;br /&gt;
*[[Blaine]] of the [[Cinnabar Island]] Gym&lt;br /&gt;
*[[Flannery]] of the [[Lavaridge Town]] Gym&lt;br /&gt;
*{{EF|Flint}} of the Sinnoh Elite Four&lt;br /&gt;
*[[Chili]] of the [[Striaton City]] Gym&lt;br /&gt;
*Members of [[Team Magma]], including the leader [[Maxie]] and the {{tc|Magma Admin|admins}}&lt;br /&gt;
*{{tc|Burglar}}s&lt;br /&gt;
*{{tc|Firebreather}}s&lt;br /&gt;
*{{tc|Kindler}}s&lt;br /&gt;
*{{tc|Biker}}s{{tt|*|Generation II}}&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{flying color}}|Flying (type)|Flying-type}} specialists==&lt;br /&gt;
*[[Falkner]] of the [[Violet City]] Gym&lt;br /&gt;
*[[Winona]] of the [[Fortree City]] Gym&lt;br /&gt;
*[[Skyla]] of the [[Mistralton City]] Gym&lt;br /&gt;
*{{tc|Bird Keeper}}s&lt;br /&gt;
*{{tc|Pilot}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{ghost color}}|Ghost (type)|Ghost-type}} specialists==&lt;br /&gt;
*[[Agatha]] of the Kanto Elite Four&lt;br /&gt;
*[[Morty]] of the [[Ecruteak City]] Gym&lt;br /&gt;
*[[Phoebe]] of the Hoenn Elite Four&lt;br /&gt;
*[[Fantina]] of the [[Hearthome City]] Gym&lt;br /&gt;
*[[Shauntal]] of the [[Unova]] Elite Four&lt;br /&gt;
*{{tc|Channeler}}s&lt;br /&gt;
*{{tc|Medium}}s&lt;br /&gt;
*{{tc|Hex Maniac}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{grass color}}|Grass (type)|Grass-type}} specialists==&lt;br /&gt;
*[[Erika]] of the [[Celadon City]] Gym&lt;br /&gt;
*[[Gardenia]] of the [[Eterna City]] Gym&lt;br /&gt;
*[[Cilan]] of the [[Striaton City]] Gym&lt;br /&gt;
*{{tc|Aroma Lady|Aroma Ladies}}&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{ground color}}|Ground (type)|Ground-type}} specialists==&lt;br /&gt;
*[[Giovanni]] of the [[Viridian City]] Gym {{tt|*|Generations I and III}}&lt;br /&gt;
*[[Bertha]] of the [[Sinnoh]] [[Elite Four]]&lt;br /&gt;
*[[Clay]] of the [[Driftveil City]] Gym&lt;br /&gt;
*{{tc|Ruin Maniac}}s{{tt|*|Generation III}}&lt;br /&gt;
*{{tc|Team Magma Grunt}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{ice color}}|Ice (type)|Ice-type}} specialists==&lt;br /&gt;
*[[Lorelei]] of the Kanto Elite Four&lt;br /&gt;
*[[Pryce]] of the [[Mahogany City]] Gym&lt;br /&gt;
*[[Glacia]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Candice]] of the [[Snowpoint City]] Gym&lt;br /&gt;
*[[Brycen]] of the [[Icirrus City]] Gym&lt;br /&gt;
*{{tc|Skier}}s&lt;br /&gt;
*{{tc|Boarder}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{normal color}}|Normal (type)|Normal-type}} specialists==&lt;br /&gt;
*[[Whitney]] of the [[Goldenrod City]] Gym&lt;br /&gt;
*[[Norman]] of the [[Petalburg City]] Gym&lt;br /&gt;
*[[Lenora]] of the [[Nacrene City]] Gym&lt;br /&gt;
*{{tc|Idol}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{poison color}}|Poison (type)|Poison-type}} specialists==&lt;br /&gt;
*[[Koga]] of the [[Fuchsia City]] Gym and Kanto Elite Four&lt;br /&gt;
*[[Janine]] of the Fuchsia City Gym&lt;br /&gt;
*{{tc|Team Rocket Grunt}}s&lt;br /&gt;
*{{tc|Biker}}s&lt;br /&gt;
*{{tc|Janitor}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{psychic color}}|Psychic (type)|Psychic-type}} specialists==&lt;br /&gt;
*[[Sabrina]] of the [[Saffron City]] Gym&lt;br /&gt;
*[[Will]] of the [[Kanto]] Elite Four{{tt|*|Generations II and IV}}&lt;br /&gt;
*[[Tate and Liza]] of the [[Mossdeep City]] Gym&lt;br /&gt;
*{{FB|Salon Maiden|Anabel}} of the {{ho|Battle Tower}} in the Battle Frontier{{tt|*|anime only}}&lt;br /&gt;
*[[Lucian]] of the [[Sinnoh]] Elite Four&lt;br /&gt;
*[[Caitlin]] of the [[Unova]] Elite Four&lt;br /&gt;
*{{tc|Psychic}}s&lt;br /&gt;
*{{tc|Hex Maniac}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{rock color}}|Rock (type)|Rock-type}} specialists==&lt;br /&gt;
*[[Brock]] of the [[Pewter City]] Gym&lt;br /&gt;
*[[Roxanne]] of the [[Rustboro City]] Gym&lt;br /&gt;
*[[Roark]] of the [[Oreburgh City]] Gym&lt;br /&gt;
*{{tc|Hiker}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{steel color}}|Steel (type)|Steel-type}} specialists==&lt;br /&gt;
*[[Jasmine]] of the [[Olivine City]] Gym&lt;br /&gt;
*[[Steven Stone]] of the Hoenn Elite Four&lt;br /&gt;
*[[Byron]] of the [[Canalave City]] Gym&lt;br /&gt;
*[[Riley]]{{tt|*|Anime only}}&lt;br /&gt;
*{{tc|Ruin Maniac}}s{{tt|*|Generation IV}}&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{water color}}|Water (type)|Water-type}} specialists==&lt;br /&gt;
*[[Misty]] of the [[Cerulean City]] Gym&lt;br /&gt;
*[[Wallace]] of the [[Sootopolis City]] Gym and Hoenn Elite Four&lt;br /&gt;
*[[Juan]] of the Sootopolis City Gym&lt;br /&gt;
*[[Crasher Wake]] of the [[Pastoria City]] Gym&lt;br /&gt;
*[[Cress]] of the [[Striaton City]] Gym&lt;br /&gt;
*Members of [[Team Aqua]], including the leader [[Archie]], the {{tc|Aqua Admin|admins}}, and the {{tc|Team Aqua Grunt|grunts}}&lt;br /&gt;
*{{tc|Swimmer}}s&lt;br /&gt;
*{{tc|Fisherman|Fishermen}}&lt;br /&gt;
*{{tc|Sailor}}s&lt;br /&gt;
*{{tc|Tuber}}s&lt;br /&gt;
*{{tc|Sis and Bro}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Elemental types]]&lt;br /&gt;
[[Category:Trainers by type preference|*]]&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Type_expert&amp;diff=1462638</id>
		<title>Type expert</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Type_expert&amp;diff=1462638"/>
		<updated>2011-06-23T02:03:06Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* {{color2|{{ground color}}|Ground (type)|Ground-type}} specialists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;type specialist&#039;&#039;&#039; is a [[Pokémon Trainer]] who specializes in just one [[elemental type]]. These Trainers are most commonly [[Gym Leader]]s or members of the [[Elite Four]]. There are also some [[Trainer class]]es that specialize in one type, such as the {{tc|Bug Catcher}}s who specialize solely in training and battling with {{type|Bug}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
Some notable type specialists include [[Brock]], the [[Pewter City]] Gym Leader who specializes in only {{type|Rock}} Pokémon, and [[Misty]], the [[Cerulean City]] Gym Leader who specializes in only {{type|Water}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{bug color}}|Bug (type)|Bug-type}} specialists==&lt;br /&gt;
*[[Bugsy]] of the [[Azalea Town]] Gym&lt;br /&gt;
*{{EF|Aaron}} of the [[Sinnoh]] Elite Four&lt;br /&gt;
*[[Burgh]] of the [[Castelia City]] Gym&lt;br /&gt;
*{{tc|Bug Catcher}}s&lt;br /&gt;
*{{tc|Bug Maniac}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{dark color}}|Dark (type)|Dark-type}} specialists==&lt;br /&gt;
*[[Karen]] of the [[Kanto]] Elite Four&lt;br /&gt;
*[[Sidney]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Grimsley]] of the [[Unova]] Elite Four&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{dragon color}}|Dragon (type)|Dragon-type}} specialists==&lt;br /&gt;
*[[Lance]] of the Kanto Elite Four&lt;br /&gt;
*[[Clair]] of the [[Blackthorn City]] Gym&lt;br /&gt;
*{{EF|Drake}} of the Hoenn Elite Four&lt;br /&gt;
*[[Drayden]] of the [[Opelucid City]] Gym&lt;br /&gt;
*[[Iris]] of the [[Opelucid City]] Gym&lt;br /&gt;
*{{tc|Dragon Tamer}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{electric color}}|Electric (type)|Electric-type}} specialists==&lt;br /&gt;
*[[Lt. Surge]] of the [[Vermilion City]] Gym&lt;br /&gt;
*[[Wattson]] of the [[Mauville City]] Gym&lt;br /&gt;
*[[Volkner]] of the [[Sunyshore City]] Gym&lt;br /&gt;
*[[Elesa]] of the [[Nimbasa City]] Gym&lt;br /&gt;
*{{tc|Engineer}}s&lt;br /&gt;
*{{tc|Rocker}}s&lt;br /&gt;
*{{tc|Guitarist}}s&lt;br /&gt;
*{{tc|Poké Kid}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{fighting color}}|Fighting (type)|Fighting-type}} specialists==&lt;br /&gt;
*[[Bruno]] of the [[Kanto]] Elite Four&lt;br /&gt;
*[[Chuck]] of the [[Cianwood City]] Gym&lt;br /&gt;
*[[Brawly]] of the [[Dewford Town]] Gym&lt;br /&gt;
*{{FB|Arena Tycoon|Greta}} of the {{DL|Battle Frontier (Generation III)|Battle Arena}} in the {{Gdis|Battle Frontier|III}}{{tt|*|anime only}}&lt;br /&gt;
*[[Maylene]] of the [[Veilstone City]] Gym&lt;br /&gt;
*[[Marshal]] of the [[Unova]] Elite Four&lt;br /&gt;
*{{tc|Roughneck}}s&lt;br /&gt;
*{{tc|Black Belt}}s&lt;br /&gt;
*{{tc|Sailor}}s&lt;br /&gt;
*{{tc|Battle Girl}}s&lt;br /&gt;
*{{tc|Crush Girl}}s&lt;br /&gt;
*{{tc|Crush Kin}}s&lt;br /&gt;
*{{tc|Expert}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{fire color}}|Fire (type)|Fire-type}} specialists==&lt;br /&gt;
*[[Blaine]] of the [[Cinnabar Island]] Gym&lt;br /&gt;
*[[Flannery]] of the [[Lavaridge Town]] Gym&lt;br /&gt;
*{{EF|Flint}} of the Sinnoh Elite Four&lt;br /&gt;
*[[Chili]] of the [[Striaton City]] Gym&lt;br /&gt;
*Members of [[Team Magma]], including the leader [[Maxie]] and the {{tc|Magma Admin|admins}}&lt;br /&gt;
*{{tc|Burglar}}s&lt;br /&gt;
*{{tc|Firebreather}}s&lt;br /&gt;
*{{tc|Kindler}}s&lt;br /&gt;
*{{tc|Biker}}s{{tt|*|Generation II}}&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{flying color}}|Flying (type)|Flying-type}} specialists==&lt;br /&gt;
*[[Falkner]] of the [[Violet City]] Gym&lt;br /&gt;
*[[Winona]] of the [[Fortree City]] Gym&lt;br /&gt;
*[[Skyla]] of the [[Mistralton City]] Gym&lt;br /&gt;
*{{tc|Bird Keeper}}s&lt;br /&gt;
*{{tc|Pilot}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{ghost color}}|Ghost (type)|Ghost-type}} specialists==&lt;br /&gt;
*[[Agatha]] of the Kanto Elite Four&lt;br /&gt;
*[[Morty]] of the [[Ecruteak City]] Gym&lt;br /&gt;
*[[Phoebe]] of the Hoenn Elite Four&lt;br /&gt;
*[[Fantina]] of the [[Hearthome City]] Gym&lt;br /&gt;
*[[Shauntal]] of the [[Unova]] Elite Four&lt;br /&gt;
*{{tc|Channeler}}s&lt;br /&gt;
*{{tc|Medium}}s&lt;br /&gt;
*{{tc|Hex Maniac}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{grass color}}|Grass (type)|Grass-type}} specialists==&lt;br /&gt;
*[[Erika]] of the [[Celadon City]] Gym&lt;br /&gt;
*[[Gardenia]] of the [[Eterna City]] Gym&lt;br /&gt;
*[[Cilan]] of the [[Striaton City]] Gym&lt;br /&gt;
*{{tc|Aroma Lady|Aroma Ladies}}&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{ground color}}|Ground (type)|Ground-type}} specialists==&lt;br /&gt;
*[[Giovanni]] of the [[Viridian City]] Gym {{tt|*|Generations I and III}}&lt;br /&gt;
*[[Bertha]] of the [[Sinnoh]] [[Elite Four]]&lt;br /&gt;
*[[Clay]] of the [[Driftveil City]] Gym&lt;br /&gt;
*{{tc|Ruin Maniac}}s{{tt|*|Generation III}}&lt;br /&gt;
*{{tc|Team Magma Grunt}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{ice color}}|Ice (type)|Ice-type}} specialists==&lt;br /&gt;
*[[Lorelei]] of the Kanto Elite Four&lt;br /&gt;
*[[Pryce]] of the [[Mahogany City]] Gym&lt;br /&gt;
*[[Glacia]] of the [[Hoenn]] Elite Four&lt;br /&gt;
*[[Candice]] of the [[Snowpoint City]] Gym&lt;br /&gt;
*[[Brycen]] of the [[Icirrus City]] Gym&lt;br /&gt;
*{{tc|Skier}}s&lt;br /&gt;
*{{tc|Boarder}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{normal color}}|Normal (type)|Normal-type}} specialists==&lt;br /&gt;
*[[Whitney]] of the [[Goldenrod City]] Gym&lt;br /&gt;
*[[Norman]] of the [[Petalburg City]] Gym&lt;br /&gt;
*[[Lenora]] of the [[Nacrene City]] Gym&lt;br /&gt;
*{{tc|Idol}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{poison color}}|Poison (type)|Poison-type}} specialists==&lt;br /&gt;
*[[Koga]] of the [[Fuchsia City]] Gym and Kanto Elite Four&lt;br /&gt;
*[[Janine]] of the Fuchsia City Gym&lt;br /&gt;
*{{tc|Team Rocket Grunt}}s&lt;br /&gt;
*{{tc|Biker}}s&lt;br /&gt;
*{{tc|Janitor}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{psychic color}}|Psychic (type)|Psychic-type}} specialists==&lt;br /&gt;
*[[Sabrina]] of the [[Saffron City]] Gym&lt;br /&gt;
*[[Will]] of the Kanto Elite Four&lt;br /&gt;
*[[Tate and Liza]] of the [[Mossdeep City]] Gym&lt;br /&gt;
*{{FB|Salon Maiden|Anabel}} of the {{ho|Battle Tower}} in the Battle Frontier{{tt|*|anime only}}&lt;br /&gt;
*[[Lucian]] of the Sinnoh Elite Four&lt;br /&gt;
*[[Caitlin]] of the Unova Elite Four&lt;br /&gt;
*{{tc|Psychic}}s&lt;br /&gt;
*{{tc|Hex Maniac}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{rock color}}|Rock (type)|Rock-type}} specialists==&lt;br /&gt;
*[[Brock]] of the [[Pewter City]] Gym&lt;br /&gt;
*[[Roxanne]] of the [[Rustboro City]] Gym&lt;br /&gt;
*[[Roark]] of the [[Oreburgh City]] Gym&lt;br /&gt;
*{{tc|Hiker}}s&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{steel color}}|Steel (type)|Steel-type}} specialists==&lt;br /&gt;
*[[Jasmine]] of the [[Olivine City]] Gym&lt;br /&gt;
*[[Steven Stone]] of the Hoenn Elite Four&lt;br /&gt;
*[[Byron]] of the [[Canalave City]] Gym&lt;br /&gt;
*[[Riley]]{{tt|*|Anime only}}&lt;br /&gt;
*{{tc|Ruin Maniac}}s{{tt|*|Generation IV}}&lt;br /&gt;
&lt;br /&gt;
=={{color2|{{water color}}|Water (type)|Water-type}} specialists==&lt;br /&gt;
*[[Misty]] of the [[Cerulean City]] Gym&lt;br /&gt;
*[[Wallace]] of the [[Sootopolis City]] Gym and Hoenn Elite Four&lt;br /&gt;
*[[Juan]] of the Sootopolis City Gym&lt;br /&gt;
*[[Crasher Wake]] of the [[Pastoria City]] Gym&lt;br /&gt;
*[[Cress]] of the [[Striaton City]] Gym&lt;br /&gt;
*Members of [[Team Aqua]], including the leader [[Archie]], the {{tc|Aqua Admin|admins}}, and the {{tc|Team Aqua Grunt|grunts}}&lt;br /&gt;
*{{tc|Swimmer}}s&lt;br /&gt;
*{{tc|Fisherman|Fishermen}}&lt;br /&gt;
*{{tc|Sailor}}s&lt;br /&gt;
*{{tc|Tuber}}s&lt;br /&gt;
*{{tc|Sis and Bro}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Elemental types]]&lt;br /&gt;
[[Category:Trainers by type preference|*]]&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Grimsley&amp;diff=1451723</id>
		<title>Talk:Grimsley</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Grimsley&amp;diff=1451723"/>
		<updated>2011-06-06T01:48:20Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Argh, I&#039;m sorry! I totally messed up the page. :&amp;lt; I hope it&#039;s okay if I go ahead and fix this. I guess I&#039;m not quite used to editing articles QUITE yet...kinda ended up C+P&#039;ing the rest of the page onto one section. T_T &lt;br /&gt;
Edit: Okay, so I fixed it. Sorry for any inconveniences; I&#039;ll make sure to be more careful next time. D8&lt;br /&gt;
[[User:SpeedXaaa|SpeedXaaa]] 19:42, 5 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Strangely, in the rematch, Giima&#039;s Zuruzukin&#039;s gender changes. In fact, with the exception of his Sharpedo, all of his Pokémon are female.&lt;br /&gt;
I did see a lot of video clips to confirm this before editing the page, but if I made a mistake, please inform me! [[User:Rhm2768|Rhm2768]] 08:17, 29 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Could it be a reference to Dracula living with many wives, playing into the vampire motif? --[[User:Whitewater257|Whitewater257]] 02:14, 12 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Another Trivia==&lt;br /&gt;
would it be nice to put in the trivia that giima is the only elite four not to appear outside the league shikimi and caitlin both visit cynthia and renbu appears on the victory road before cheren&#039;s rematch.[[User:Badwolf1234|Badwolf1234]] 04:20, 20 January 2011 (UTC)&lt;br /&gt;
:Yeah, I guess that would be fine. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:25, 20 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Gambling??==&lt;br /&gt;
What is the source on the gambling lines in the article?--[[User:Whitewater257|Whitewater257]] 12:26, 21 April 2011 (UTC)&lt;br /&gt;
:It was an interview with the character designer in a Japanese magazine. Don&#039;t remember which one, but it was mentioned on the forums. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 12:33, 21 April 2011 (UTC)&lt;br /&gt;
::It was Nintendo Dream, where they mentioned E4 traits. Transcribed [http://shellspider.blog101.fc2.com/blog-entry-562.html#more here] (not translated). [[User:ArcToraphim|Luna Tiger]] * [[User talk:ArcToraphim|the Arc Toraph]] 12:51, 21 April 2011 (UTC)&lt;br /&gt;
:::Thanks. By the way, why don&#039;t we have an article on Nintendo Dream? We get a lot of good information from there. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 14:40, 21 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Grimsley&amp;diff=1451721</id>
		<title>Grimsley</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Grimsley&amp;diff=1451721"/>
		<updated>2011-06-06T01:47:29Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
{{CharInfobox|&lt;br /&gt;
color={{dark color}}|&lt;br /&gt;
corecolor={{dark color light}}|&lt;br /&gt;
bordercolor={{dark color dark}}|&lt;br /&gt;
name=Grimsley|&lt;br /&gt;
jname=ギーマ|&lt;br /&gt;
tmname=Giima|&lt;br /&gt;
image=Black White Grimsley.png|&lt;br /&gt;
size=150px|&lt;br /&gt;
caption=Art from Black and White|&lt;br /&gt;
age=no|&lt;br /&gt;
colors=yes|&lt;br /&gt;
eyes=Blue|&lt;br /&gt;
hair=Blue|&lt;br /&gt;
gender=Male|&lt;br /&gt;
hometown=Unknown|&lt;br /&gt;
region=[[Unova]]|&lt;br /&gt;
relatives=Unknown|&lt;br /&gt;
trainer=yes|&lt;br /&gt;
trainerclass=[[Elite Four]]|&lt;br /&gt;
numpkmncaught=Varies with canon|&lt;br /&gt;
game=yes|&lt;br /&gt;
generation={{gen|V}}|&lt;br /&gt;
games={{2v2|Black|White}}|&lt;br /&gt;
leader=no|&lt;br /&gt;
elite=yes|&lt;br /&gt;
league=Pokémon League (Unova)|&lt;br /&gt;
specialist=yes|&lt;br /&gt;
type={{type2|Dark}}s|&lt;br /&gt;
team=no|&lt;br /&gt;
brain=no|&lt;br /&gt;
anime=no|&lt;br /&gt;
epnum=N/A|&lt;br /&gt;
epname=N/A|&lt;br /&gt;
enva=N/A|&lt;br /&gt;
java=N/A|&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Grimsley&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ギーマ&#039;&#039;&#039; &#039;&#039;Giima&#039;&#039;) is a {{pkmn|master}} {{type2|Dark}} {{pkmn|Trainer}} and member of the [[Unova]] [[Elite Four]].&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
In {{game|Black and White|s}}, Grimsley appears as an [[Elite Four]] Trainer of [[Unova]]. &lt;br /&gt;
&lt;br /&gt;
He is the son of a distinguished family that fell into ruin. As a result, he developed a gambling habit.&lt;br /&gt;
===Pokémon===&lt;br /&gt;
=====Battle one (pre-[[National Pokédex]])=====&lt;br /&gt;
{{Party&lt;br /&gt;
|color={{dark color}}&lt;br /&gt;
|headcolor={{dark color light}}&lt;br /&gt;
|bordercolor={{dark color dark}}&lt;br /&gt;
|sprite=Spr BW Grimsley.png&lt;br /&gt;
|prize={{Pdollar}}6000&lt;br /&gt;
|class=Elite Four&lt;br /&gt;
|name=Grimsley&lt;br /&gt;
|game=BW&lt;br /&gt;
|location=Pokémon League (Unova)&lt;br /&gt;
|locationname=Pokémon League&lt;br /&gt;
|pokemon=4&lt;br /&gt;
|pokemon1={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=560&lt;br /&gt;
|pokemon=Scrafty&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=48&lt;br /&gt;
|type1=Dark|type2=Fighting&lt;br /&gt;
|ability=Moxie&lt;br /&gt;
|move1=Sand-Attack&lt;br /&gt;
|move1type=Ground&lt;br /&gt;
|move1cat=Status&lt;br /&gt;
|move2=Crunch&lt;br /&gt;
|move2type=Dark&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Poison Jab&lt;br /&gt;
|move3type=Poison&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Brick Break&lt;br /&gt;
|move4type=Fighting&lt;br /&gt;
|move4cat=Physical}}&lt;br /&gt;
|pokemon2={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=553&lt;br /&gt;
|pokemon=Krookodile&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=48&lt;br /&gt;
|type1=Ground|type2=Dark&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Crunch&lt;br /&gt;
|move1type=Dark&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Dragon Claw&lt;br /&gt;
|move2type=Dragon&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Foul Play&lt;br /&gt;
|move3type=Dark&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Earthquake&lt;br /&gt;
|move4type=Ground&lt;br /&gt;
|move4cat=Physical}}&lt;br /&gt;
|pokemon3={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=510&lt;br /&gt;
|pokemon=Liepard&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=48&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|ability=Limber&lt;br /&gt;
|move1=Fake Out|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Attract|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Aerial Ace|move3type=Flying|move3cat=Physical&lt;br /&gt;
|move4=Night Slash|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
|pokemon4={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=625&lt;br /&gt;
|pokemon=Bisharp&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=50&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability=Defiant&lt;br /&gt;
|move1=X-Scissor&lt;br /&gt;
|move1type=Bug&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Night Slash&lt;br /&gt;
|move2type=Dark&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Metal Claw&lt;br /&gt;
|move3type=Steel&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Aerial Ace&lt;br /&gt;
|move4type=Flying&lt;br /&gt;
|move4cat=Physical}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====[[Rematch|Battle two (post-National Pokédex)]]=====&lt;br /&gt;
{{Party&lt;br /&gt;
|color={{dark color}}&lt;br /&gt;
|headcolor={{dark color light}}&lt;br /&gt;
|bordercolor={{dark color dark}}&lt;br /&gt;
|sprite=Spr BW Grimsley.png&lt;br /&gt;
|prize={{Pdollar}}8760&lt;br /&gt;
|class=Elite Four&lt;br /&gt;
|name=Grimsley&lt;br /&gt;
|game=BW&lt;br /&gt;
|location=Pokémon League (Unova)&lt;br /&gt;
|locationname=Pokémon League&lt;br /&gt;
|pokemon=6&lt;br /&gt;
|pokemon1={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=319&lt;br /&gt;
|pokemon=Sharpedo&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|ability=Rough Skin&lt;br /&gt;
|move1=Waterfall|move1type=Water|move1cat=Physical&lt;br /&gt;
|move2=Night Slash|move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3=Earthquake|move3type=Ground|move3cat=Physical&lt;br /&gt;
|move4=Aqua Jet|move4type=Water|move4cat=Physical}}&lt;br /&gt;
|pokemon2={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=560&lt;br /&gt;
|pokemon=Scrafty&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Dark|type2=Fighting&lt;br /&gt;
|ability=Moxie&lt;br /&gt;
|move1=Crunch|move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2=Poison Jab|move2type=Poison|move2cat=Physical&lt;br /&gt;
|move3=Head Smash|move3type=Rock|move3cat=Physical&lt;br /&gt;
|move4=Brick Break|move4type=Fighting|move4cat=Physical}}&lt;br /&gt;
|pokemon3={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=553&lt;br /&gt;
|pokemon=Krookodile&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Ground|type2=Dark&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Outrage|move1type=Dragon|move1cat=Physical&lt;br /&gt;
|move2=Earthquake|move2type=Ground|move2cat=Physical&lt;br /&gt;
|move3=Foul Play|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Smack Down|move4type=Rock|move4cat=Physical}}&lt;br /&gt;
|pokemon4={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=510&lt;br /&gt;
|pokemon=Liepard&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|ability=Limber&lt;br /&gt;
|move1=Night Slash&lt;br /&gt;
|move1type=Dark&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Fake Out&lt;br /&gt;
|move2type=Normal&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Aerial Ace&lt;br /&gt;
|move3type=Flying&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Attract&lt;br /&gt;
|move4type=Normal&lt;br /&gt;
|move4cat=Status}}&lt;br /&gt;
|pokemon5={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=452&lt;br /&gt;
|pokemon=Drapion&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|ability=Battle Armor&lt;br /&gt;
|move1=Poison Fang&lt;br /&gt;
|move1type=Poison&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Fire Fang&lt;br /&gt;
|move2type=Fire&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Crunch&lt;br /&gt;
|move3type=Dark&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Thunder Fang&lt;br /&gt;
|move4type=Electric&lt;br /&gt;
|move4cat=Physical}}&lt;br /&gt;
|pokemon6={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=625&lt;br /&gt;
|pokemon=Bisharp&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=73&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability=Defiant&lt;br /&gt;
|move1=X-Scissor&lt;br /&gt;
|move1type=Bug&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Night Slash&lt;br /&gt;
|move2type=Dark&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Aerial Ace&lt;br /&gt;
|move3type=Flying&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Guillotine&lt;br /&gt;
|move4type=Normal&lt;br /&gt;
|move4cat=Physical}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quotes===&lt;br /&gt;
===={{game|Black and White|s}}====&lt;br /&gt;
=====Initial fight=====&lt;br /&gt;
*Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;Man oh man... What is going on today? Challengers coming one right after another. Well, no matter. I am Grimsley of the [[Elite Four]], and I will fulfill my duty to be your opponent.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*During battle (the first non-KO hit)&lt;br /&gt;
:&#039;&#039;&amp;quot;I never thought you would use that [[move]]... Not a bad choice at all.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*After sending out last Pokémon&lt;br /&gt;
:&#039;&#039;&amp;quot;Good, good... But I will never retreat from any battle.&amp;quot;&#039;&#039;&lt;br /&gt;
*During battle (less than half HP)&lt;br /&gt;
:&#039;&#039;&amp;quot;Even in this situation, there must be a way to triumph!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*When defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;If somebody wins a battle, then, without doubt, someone else has lost the battle. That&#039;s the way of battle. A real warrior doesn&#039;t dash off in pursuit of the next victory, nor throw a fit when experiencing a loss. A real warrior ponders the next battle.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*After being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;Whether or not you get to fight at full strength, whether or not luck smiles on you--none of that matters. Only results matter. And a loss is a loss. See, victory shines like a bright light. And right now, you and your Pokémon are shining brilliantly.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*General afterword&lt;br /&gt;
:&#039;&#039;&amp;quot;Now, I&#039;m nothing more than the guy who lost... Nothing more, nothing less. Sigh... You should take that strength and test it against the rest of the Elite Four.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*If defeated last&lt;br /&gt;
:&#039;&#039;&amp;quot;Astonishing! You have defeated every member of the [[Unova League|Pokémon League]]&#039;s Elite Four. But it isn&#039;t over yet. There is one more opponent against whom you must prove your strength. The pinnacle of the Pokémon League, the {{pkmn|Champion}}, [[Alder]]... Or, perhaps, that man called [[N]] has defeated him and taken his title. I don&#039;t know which one you will face, but check the statue in the central plaza, and continue to the final room.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Rematch=====&lt;br /&gt;
*Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;Life is a serious battle, and you have to use the tools you&#039;re given. It&#039;s more important to master the cards you&#039;re holding than to complain about the ones your opponents were dealt. Let us begin. And may the best Trainer win! Contests like this are proof that you are really living...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*During battle (the first non-KO hit)&lt;br /&gt;
:&#039;&#039;&amp;quot;You use the move here... It&#039;s good. It&#039;s fascinating.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*After sending out last Pokémon&lt;br /&gt;
:&#039;&#039;&amp;quot;Well... I&#039;ve never withdrawn from any battles.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*During battle (less than half HP)&lt;br /&gt;
:&#039;&#039;&amp;quot;Even in this situation, there must be a way...to win.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*When defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;If somebody wins, the person who fought against that person will lose. That&#039;s battle. A good contender just seeks the next victory without bragging after winning, and without getting upset after losing.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*After being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;There are bad ways to win-- and good ways to lose. What&#039;s interesting and troubling is that it&#039;s not always clear which is which. A flipped coin doesn&#039;t always land heads or tails. Sometimes it may never land at all...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*General afterword&lt;br /&gt;
:&#039;&#039;&amp;quot;Excellent! The nice thing about Pokémon battles is they teach the loser something, as well. That said... You should take that strength and test it against the rest of the Elite Four!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*If defeated last&lt;br /&gt;
:&#039;&#039;&amp;quot;Astonishing! You have defeated every member of the Pokémon League&#039;s Elite Four. But it isn&#039;t over yet. There is one more opponent against whom you must prove your strength. Check the statue in the central plaza, and continue to the final room.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{dark color dark}}; background: #{{dark color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{dark color dark}}; background: #{{dark color light}}; width:80px&amp;quot;| [[File:Spr BW Grimsley.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{dark color dark}}; background: #{{dark color light}}; width:80px&amp;quot;| [[File:VSGrimsley.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Grimsley&#039;s sprite from&amp;lt;br&amp;gt;{{color2|000|Generation V}}&lt;br /&gt;
| Grimsley&#039;s VS sprite from&amp;lt;br&amp;gt;{{color2|000|Generation V}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==In the anime==--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Grimsley&#039;s appearance seems to be inspired by vampires, backed up by his ominous candlelit room, styled with influence from vampire backdrop such as {{wp|Bram Stoker}}&#039;s Dracula. It also maybe inspired by {{wp|Gaston Leroux}}&#039;s Phantom of the Opera.&lt;br /&gt;
** His clothing predominantly features red and black, the colors of {{wp|roulette}}. This may be a reference to his gambling habits.&lt;br /&gt;
* Grimsley uses a male {{p|Scrafty}} upon battling him the first time. It is then replaced with a female Scrafty upon battling him a second time.&lt;br /&gt;
** Notably, {{p|Sharpedo}}, who is in Scrafty&#039;s slot in subsequent battles, is the only male Pokémon on Grimsley&#039;s team, meaning that only the first Pokémon in Grimsley&#039;s party is male while the rest are female.&lt;br /&gt;
* Grimsley&#039;s {{p|Bisharp}} is [[Level#Underleveled Pokémon|underleveled]] in the first match against him; {{p|Pawniard}} does not evolve until level 52.&lt;br /&gt;
* Grimsley&#039;s {{p|Liepard}} is the only Pokémon without a [[List of Pokémon with unique type combinations|unique type combination]], as well as being the only one who isn&#039;t dual-typed, in the first match against him.&lt;br /&gt;
* None of Grimsley&#039;s Pokémon use [[Special move]]s.&lt;br /&gt;
* Grimsley is the only member of the Unova Elite Four not to appear outside the {{un|Pokémon League}}.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{dark color light}}; border: 3px solid #{{dark color}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Language&lt;br /&gt;
! Name&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| ギーマ &#039;&#039;Giima&#039;&#039;&lt;br /&gt;
| From ギーマ (&#039;&#039;gīma&#039;&#039;), &#039;&#039;Vaccinium wrightii&#039;&#039;. Also from 魔 (&#039;&#039;ma&#039;&#039;), &amp;quot;devil&amp;quot; or &amp;quot;evil influence&amp;quot; and/or ブギーマン (&#039;&#039;bugīman&#039;&#039;), &amp;quot;{{wp|boogeyman}}&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Grimsley&lt;br /&gt;
| From the word &amp;quot;grim,&amp;quot; &amp;quot;grimace,&amp;quot; or possibly even &amp;quot;grime.&amp;quot; The &amp;quot;sley&amp;quot; in his name may likely represent the word &amp;quot;sly.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| Pieris&lt;br /&gt;
| From &#039;&#039;{{wp|Pieris (plant)|Pieris}}&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Astor&lt;br /&gt;
| Possibly from the genus &#039;&#039;{{wp|Aster (genus)|Aster}}&#039;&#039; or the family {{wp|Asteraceae}}.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Mirton&lt;br /&gt;
| Possibly from the genus &#039;&#039;{{wp|Myrtus}}&#039;&#039;, as {{wp|Mirto (liqueur)|Mirto}} is made from myrtle.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Aza&lt;br /&gt;
| From {{wp|Azalea}}. May also be derived from &#039;&#039;azar&#039;&#039;, chance.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 블래리 &#039;&#039;Blarry&#039;&#039;&lt;br /&gt;
| From {{wp|blackberry}}.&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Elite Four of Unova}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game characters]]&lt;br /&gt;
[[Category:Elite Four Trainers]]&lt;br /&gt;
[[Category:Black and White characters]]&lt;br /&gt;
[[Category:Dark-type Trainers]]&lt;br /&gt;
[[Category:Male characters]]&lt;br /&gt;
[[Category:Pokémon Adventures characters]]&lt;br /&gt;
&lt;br /&gt;
[[de:Astor]]&lt;br /&gt;
[[fr:Pieris]]&lt;br /&gt;
&amp;lt;!--[[ja:ギーマ]]--&amp;gt;&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Grimsley&amp;diff=1451720</id>
		<title>Grimsley</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Grimsley&amp;diff=1451720"/>
		<updated>2011-06-06T01:46:57Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* In the games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
{{CharInfobox|&lt;br /&gt;
color={{dark color}}|&lt;br /&gt;
corecolor={{dark color light}}|&lt;br /&gt;
bordercolor={{dark color dark}}|&lt;br /&gt;
name=Grimsley|&lt;br /&gt;
jname=ギーマ|&lt;br /&gt;
tmname=Giima|&lt;br /&gt;
image=Black White Grimsley.png|&lt;br /&gt;
size=150px|&lt;br /&gt;
caption=Art from Black and White|&lt;br /&gt;
age=no|&lt;br /&gt;
colors=yes|&lt;br /&gt;
eyes=Blue|&lt;br /&gt;
hair=Blue|&lt;br /&gt;
gender=Male|&lt;br /&gt;
hometown=Unknown|&lt;br /&gt;
region=[[Unova]]|&lt;br /&gt;
relatives=Unknown|&lt;br /&gt;
trainer=yes|&lt;br /&gt;
trainerclass=[[Elite Four]]|&lt;br /&gt;
numpkmncaught=Varies with canon|&lt;br /&gt;
game=yes|&lt;br /&gt;
generation={{gen|V}}|&lt;br /&gt;
games={{2v2|Black|White}}|&lt;br /&gt;
leader=no|&lt;br /&gt;
elite=yes|&lt;br /&gt;
league=Pokémon League (Unova)|&lt;br /&gt;
specialist=yes|&lt;br /&gt;
type={{type2|Dark}}s|&lt;br /&gt;
team=no|&lt;br /&gt;
brain=no|&lt;br /&gt;
anime=no|&lt;br /&gt;
epnum=N/A|&lt;br /&gt;
epname=N/A|&lt;br /&gt;
enva=N/A|&lt;br /&gt;
java=N/A|&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Grimsley&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ギーマ&#039;&#039;&#039; &#039;&#039;Giima&#039;&#039;) is a {{pkmn|master}} {{type2|Dark}} {{pkmn|Trainer}} and member of the [[Unova]] [[Elite Four]].&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
In {{game|Black and White|s}}, Grimsley appears as an [[Elite Four]] Trainer of [[Unova]]. &lt;br /&gt;
&lt;br /&gt;
He is the son of a distinguished family that fell into ruin. As a result, he developed a gambling habit.&lt;br /&gt;
===Pokémon===&lt;br /&gt;
=====Battle one (pre-[[National Pokédex]])=====&lt;br /&gt;
{{Party&lt;br /&gt;
|color={{dark color}}&lt;br /&gt;
|headcolor={{dark color light}}&lt;br /&gt;
|bordercolor={{dark color dark}}&lt;br /&gt;
|sprite=Spr BW Grimsley.png&lt;br /&gt;
|prize={{Pdollar}}6000&lt;br /&gt;
|class=Elite Four&lt;br /&gt;
|name=Grimsley&lt;br /&gt;
|game=BW&lt;br /&gt;
|location=Pokémon League (Unova)&lt;br /&gt;
|locationname=Pokémon League&lt;br /&gt;
|pokemon=4&lt;br /&gt;
|pokemon1={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=560&lt;br /&gt;
|pokemon=Scrafty&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=48&lt;br /&gt;
|type1=Dark|type2=Fighting&lt;br /&gt;
|ability=Moxie&lt;br /&gt;
|move1=Sand-Attack&lt;br /&gt;
|move1type=Ground&lt;br /&gt;
|move1cat=Status&lt;br /&gt;
|move2=Crunch&lt;br /&gt;
|move2type=Dark&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Poison Jab&lt;br /&gt;
|move3type=Poison&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Brick Break&lt;br /&gt;
|move4type=Fighting&lt;br /&gt;
|move4cat=Physical}}&lt;br /&gt;
|pokemon2={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=553&lt;br /&gt;
|pokemon=Krookodile&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=48&lt;br /&gt;
|type1=Ground|type2=Dark&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Crunch&lt;br /&gt;
|move1type=Dark&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Dragon Claw&lt;br /&gt;
|move2type=Dragon&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Foul Play&lt;br /&gt;
|move3type=Dark&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Earthquake&lt;br /&gt;
|move4type=Ground&lt;br /&gt;
|move4cat=Physical}}&lt;br /&gt;
|pokemon3={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=510&lt;br /&gt;
|pokemon=Liepard&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=48&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|ability=Limber&lt;br /&gt;
|move1=Fake Out|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Attract|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Aerial Ace|move3type=Flying|move3cat=Physical&lt;br /&gt;
|move4=Night Slash|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
|pokemon4={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=625&lt;br /&gt;
|pokemon=Bisharp&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=50&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability=Defiant&lt;br /&gt;
|move1=X-Scissor&lt;br /&gt;
|move1type=Bug&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Night Slash&lt;br /&gt;
|move2type=Dark&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Metal Claw&lt;br /&gt;
|move3type=Steel&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Aerial Ace&lt;br /&gt;
|move4type=Flying&lt;br /&gt;
|move4cat=Physical}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====[[Rematch|Battle two (post-National Pokédex)]]=====&lt;br /&gt;
{{Party&lt;br /&gt;
|color={{dark color}}&lt;br /&gt;
|headcolor={{dark color light}}&lt;br /&gt;
|bordercolor={{dark color dark}}&lt;br /&gt;
|sprite=Spr BW Grimsley.png&lt;br /&gt;
|prize={{Pdollar}}8760&lt;br /&gt;
|class=Elite Four&lt;br /&gt;
|name=Grimsley&lt;br /&gt;
|game=BW&lt;br /&gt;
|location=Pokémon League (Unova)&lt;br /&gt;
|locationname=Pokémon League&lt;br /&gt;
|pokemon=6&lt;br /&gt;
|pokemon1={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=319&lt;br /&gt;
|pokemon=Sharpedo&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|ability=Rough Skin&lt;br /&gt;
|move1=Waterfall|move1type=Water|move1cat=Physical&lt;br /&gt;
|move2=Night Slash|move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3=Earthquake|move3type=Ground|move3cat=Physical&lt;br /&gt;
|move4=Aqua Jet|move4type=Water|move4cat=Physical}}&lt;br /&gt;
|pokemon2={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=560&lt;br /&gt;
|pokemon=Scrafty&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Dark|type2=Fighting&lt;br /&gt;
|ability=Moxie&lt;br /&gt;
|move1=Crunch|move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2=Poison Jab|move2type=Poison|move2cat=Physical&lt;br /&gt;
|move3=Head Smash|move3type=Rock|move3cat=Physical&lt;br /&gt;
|move4=Brick Break|move4type=Fighting|move4cat=Physical}}&lt;br /&gt;
|pokemon3={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=553&lt;br /&gt;
|pokemon=Krookodile&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Ground|type2=Dark&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Outrage|move1type=Dragon|move1cat=Physical&lt;br /&gt;
|move2=Earthquake|move2type=Ground|move2cat=Physical&lt;br /&gt;
|move3=Foul Play|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Smack Down|move4type=Rock|move4cat=Physical}}&lt;br /&gt;
|pokemon4={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=510&lt;br /&gt;
|pokemon=Liepard&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|ability=Limber&lt;br /&gt;
|move1=Night Slash&lt;br /&gt;
|move1type=Dark&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Fake Out&lt;br /&gt;
|move2type=Normal&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Aerial Ace&lt;br /&gt;
|move3type=Flying&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Attract&lt;br /&gt;
|move4type=Normal&lt;br /&gt;
|move4cat=Status}}&lt;br /&gt;
|pokemon5={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=452&lt;br /&gt;
|pokemon=Drapion&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|ability=Battle Armor&lt;br /&gt;
|move1=Poison Fang&lt;br /&gt;
|move1type=Poison&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Fire Fang&lt;br /&gt;
|move2type=Fire&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Crunch&lt;br /&gt;
|move3type=Dark&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Thunder Fang&lt;br /&gt;
|move4type=Electric&lt;br /&gt;
|move4cat=Physical}}&lt;br /&gt;
|pokemon6={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=625&lt;br /&gt;
|pokemon=Bisharp&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=73&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability=Defiant&lt;br /&gt;
|move1=X-Scissor&lt;br /&gt;
|move1type=Bug&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Night Slash&lt;br /&gt;
|move2type=Dark&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Aerial Ace&lt;br /&gt;
|move3type=Flying&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Guillotine&lt;br /&gt;
|move4type=Normal&lt;br /&gt;
|move4cat=Physical}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quotes===&lt;br /&gt;
===={{game|Black and White|s}}====&lt;br /&gt;
=====Initial fight=====&lt;br /&gt;
*Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;Man oh man... What is going on today? Challengers coming one right after another. Well, no matter. I am Grimsley of the [[Elite Four]], and I will fulfill my duty to be your opponent.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*During battle (the first non-KO hit)&lt;br /&gt;
:&#039;&#039;&amp;quot;I never thought you would use that [[move]]... Not a bad choice at all.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*After sending out last Pokémon&lt;br /&gt;
:&#039;&#039;&amp;quot;Good, good... But I will never retreat from any battle.&amp;quot;&#039;&#039;&lt;br /&gt;
*During battle (less than half HP)&lt;br /&gt;
:&#039;&#039;&amp;quot;Even in this situation, there must be a way to triumph!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*When defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;If somebody wins a battle, then, without doubt, someone else has lost the battle. That&#039;s the way of battle. A real warrior doesn&#039;t dash off in pursuit of the next victory, nor throw a fit when experiencing a loss. A real warrior ponders the next battle.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*After being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;Whether or not you get to fight at full strength, whether or not luck smiles on you--none of that matters. Only results matter. And a loss is a loss. See, victory shines like a bright light. And right now, you and your Pokémon are shining brilliantly.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*General afterword&lt;br /&gt;
:&#039;&#039;&amp;quot;Now, I&#039;m nothing more than the guy who lost... Nothing more, nothing less. Sigh... You should take that strength and test it against the rest of the Elite Four.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*If defeated last&lt;br /&gt;
:&#039;&#039;&amp;quot;Astonishing! You have defeated every member of the [[Unova League|Pokémon League]]&#039;s Elite Four. But it isn&#039;t over yet. There is one more opponent against whom you must prove your strength. The pinnacle of the Pokémon League, the {{pkmn|Champion}}, [[Alder]]... Or, perhaps, that man called [[N]] has defeated him and taken his title. I don&#039;t know which one you will face, but check the statue in the central plaza, and continue to the final room.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Rematch=====&lt;br /&gt;
*Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;Life is a serious battle, and you have to use the tools you&#039;re given. It&#039;s more important to master the cards you&#039;re holding than to complain about the ones your opponents were dealt. Let us begin. And may the best Trainer win! Contests like this are proof that you are really living...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*During battle (the first non-KO hit)&lt;br /&gt;
:&#039;&#039;&amp;quot;You use the move here... It&#039;s good. It&#039;s fascinating.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*After sending out last Pokémon&lt;br /&gt;
:&#039;&#039;&amp;quot;Well... I&#039;ve never withdrawn from any battles.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*During battle (less than half HP)&lt;br /&gt;
:&#039;&#039;&amp;quot;Even in this situation, there must be a way...to win.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*When defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;If somebody wins, the person who fought against that person will lose. That&#039;s battle. A good contender just seeks the next victory without bragging after winning, and without getting upset after losing.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*After being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;There are bad ways to win-- and good ways to lose. What&#039;s interesting and troubling is that it&#039;s not always clear which is which. A flipped coin doesn&#039;t always land heads or tails. Sometimes it may never land at all...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*General afterword&lt;br /&gt;
:&#039;&#039;&amp;quot;Excellent! The nice thing about Pokémon battles is they teach the loser something, as well. That said... You should take that strength and test it against the rest of the Elite Four!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*If defeated last&lt;br /&gt;
:&#039;&#039;&amp;quot;Astonishing! You have defeated every member of the Pokémon League&#039;s Elite Four. But it isn&#039;t over yet. There is one more opponent against whom you must prove your strength. Check the statue in the central plaza, and continue to the final room.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{dark color dark}}; background: #{{dark color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{dark color dark}}; background: #{{dark color light}}; width:80px&amp;quot;| [[File:Spr BW Grimsley.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{dark color dark}}; background: #{{dark color light}}; width:80px&amp;quot;| [[File:VSGrimsley.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Grimsley&#039;s sprite from&amp;lt;br&amp;gt;{{color2|000|Generation V}}&lt;br /&gt;
| Grimsley&#039;s VS sprite from&amp;lt;br&amp;gt;{{color2|000|Generation V}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==In the anime==--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Grimsley&#039;s appearance seems to be inspired by vampires, backed up by his ominous candlelit room, styled with influence from vampire backdrop such as {{wp|Bram Stoker}}&#039;s Dracula. It also maybe inspired by {{wp|Gaston Leroux}}&#039;s Phantom of the Opera.&lt;br /&gt;
** His clothing predominantly features red and black, the colors of {{wp|roulette}}. This may be a reference to his gambling habits.&lt;br /&gt;
* Grimsley uses a male {{p|Scrafty}} upon battling him the first time. It is then replaced with a female Scrafty upon battling him a second time.&lt;br /&gt;
** Notably, {{p|Sharpedo}}, who is in Scrafty&#039;s slot in subsequent battles, is the only male Pokémon on Grimsley&#039;s team, meaning that only the first Pokémon in Grimsley&#039;s party is male while the rest are female.&lt;br /&gt;
* Grimsley&#039;s {{p|Bisharp}} is [[Level#Underleveled Pokémon|underleveled]] in the first match against him; {{p|Pawniard}} does not evolve until level 52.&lt;br /&gt;
* Grimsley&#039;s {{p|Liepard}} is the only Pokémon without a [[List of Pokémon with unique type combinations|unique type combination]], as well as being the only one who isn&#039;t dual-typed, in the first match against him.&lt;br /&gt;
* None of Grimsley&#039;s Pokémon use [[Special move]]s.&lt;br /&gt;
* Grimsley is the only member of the Unova Elite Four not to appear outside the {{un|Pokémon League}}.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Grimsley&#039;s appearance seems to be inspired by vampires, backed up by his ominous candlelit room, styled with influence from vampire backdrop such as {{wp|Bram Stoker}}&#039;s Dracula. It also maybe inspired by {{wp|Gaston Leroux}}&#039;s Phantom of the Opera.&lt;br /&gt;
** His clothing predominantly features red and black, the colors of {{wp|roulette}}. This may be a reference to his gambling habits.&lt;br /&gt;
* Grimsley uses a male {{p|Scrafty}} upon battling him the first time. It is then replaced with a female Scrafty upon battling him a second time.&lt;br /&gt;
** Notably, {{p|Sharpedo}}, who is in Scrafty&#039;s slot in subsequent battles, is the only male Pokémon on Grimsley&#039;s team, meaning that only the first Pokémon in Grimsley&#039;s party is male while the rest are female.&lt;br /&gt;
* Grimsley&#039;s {{p|Bisharp}} is [[Level#Underleveled Pokémon|underleveled]] in the first match against him; {{p|Pawniard}} does not evolve until level 52.&lt;br /&gt;
* Grimsley&#039;s {{p|Liepard}} is the only Pokémon without a [[List of Pokémon with unique type combinations|unique type combination]], as well as being the only one who isn&#039;t dual-typed, in the first match against him.&lt;br /&gt;
* None of Grimsley&#039;s Pokémon use [[Special move]]s.&lt;br /&gt;
* Grimsley is the only member of the Unova Elite Four not to appear outside the {{un|Pokémon League}}.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{dark color light}}; border: 3px solid #{{dark color}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Language&lt;br /&gt;
! Name&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| ギーマ &#039;&#039;Giima&#039;&#039;&lt;br /&gt;
| From ギーマ (&#039;&#039;gīma&#039;&#039;), &#039;&#039;Vaccinium wrightii&#039;&#039;. Also from 魔 (&#039;&#039;ma&#039;&#039;), &amp;quot;devil&amp;quot; or &amp;quot;evil influence&amp;quot; and/or ブギーマン (&#039;&#039;bugīman&#039;&#039;), &amp;quot;{{wp|boogeyman}}&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Grimsley&lt;br /&gt;
| From the word &amp;quot;grim,&amp;quot; &amp;quot;grimace,&amp;quot; or possibly even &amp;quot;grime.&amp;quot; The &amp;quot;sley&amp;quot; in his name may likely represent the word &amp;quot;sly.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| Pieris&lt;br /&gt;
| From &#039;&#039;{{wp|Pieris (plant)|Pieris}}&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Astor&lt;br /&gt;
| Possibly from the genus &#039;&#039;{{wp|Aster (genus)|Aster}}&#039;&#039; or the family {{wp|Asteraceae}}.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Mirton&lt;br /&gt;
| Possibly from the genus &#039;&#039;{{wp|Myrtus}}&#039;&#039;, as {{wp|Mirto (liqueur)|Mirto}} is made from myrtle.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Aza&lt;br /&gt;
| From {{wp|Azalea}}. May also be derived from &#039;&#039;azar&#039;&#039;, chance.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 블래리 &#039;&#039;Blarry&#039;&#039;&lt;br /&gt;
| From {{wp|blackberry}}.&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Elite Four of Unova}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game characters]]&lt;br /&gt;
[[Category:Elite Four Trainers]]&lt;br /&gt;
[[Category:Black and White characters]]&lt;br /&gt;
[[Category:Dark-type Trainers]]&lt;br /&gt;
[[Category:Male characters]]&lt;br /&gt;
[[Category:Pokémon Adventures characters]]&lt;br /&gt;
&lt;br /&gt;
[[de:Astor]]&lt;br /&gt;
[[fr:Pieris]]&lt;br /&gt;
&amp;lt;!--[[ja:ギーマ]]--&amp;gt;&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Grimsley&amp;diff=1451718</id>
		<title>Grimsley</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Grimsley&amp;diff=1451718"/>
		<updated>2011-06-06T01:45:55Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
{{CharInfobox|&lt;br /&gt;
color={{dark color}}|&lt;br /&gt;
corecolor={{dark color light}}|&lt;br /&gt;
bordercolor={{dark color dark}}|&lt;br /&gt;
name=Grimsley|&lt;br /&gt;
jname=ギーマ|&lt;br /&gt;
tmname=Giima|&lt;br /&gt;
image=Black White Grimsley.png|&lt;br /&gt;
size=150px|&lt;br /&gt;
caption=Art from Black and White|&lt;br /&gt;
age=no|&lt;br /&gt;
colors=yes|&lt;br /&gt;
eyes=Blue|&lt;br /&gt;
hair=Blue|&lt;br /&gt;
gender=Male|&lt;br /&gt;
hometown=Unknown|&lt;br /&gt;
region=[[Unova]]|&lt;br /&gt;
relatives=Unknown|&lt;br /&gt;
trainer=yes|&lt;br /&gt;
trainerclass=[[Elite Four]]|&lt;br /&gt;
numpkmncaught=Varies with canon|&lt;br /&gt;
game=yes|&lt;br /&gt;
generation={{gen|V}}|&lt;br /&gt;
games={{2v2|Black|White}}|&lt;br /&gt;
leader=no|&lt;br /&gt;
elite=yes|&lt;br /&gt;
league=Pokémon League (Unova)|&lt;br /&gt;
specialist=yes|&lt;br /&gt;
type={{type2|Dark}}s|&lt;br /&gt;
team=no|&lt;br /&gt;
brain=no|&lt;br /&gt;
anime=no|&lt;br /&gt;
epnum=N/A|&lt;br /&gt;
epname=N/A|&lt;br /&gt;
enva=N/A|&lt;br /&gt;
java=N/A|&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Grimsley&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ギーマ&#039;&#039;&#039; &#039;&#039;Giima&#039;&#039;) is a {{pkmn|master}} {{type2|Dark}} {{pkmn|Trainer}} and member of the [[Unova]] [[Elite Four]].&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
In {{game|Black and White|s}}, Grimsley appears as an [[Elite Four]] Trainer of [[Unova]]. &lt;br /&gt;
&lt;br /&gt;
He is the son of a distinguished family that fell into ruin. As a result, he developed a gambling habit.&lt;br /&gt;
===Pokémon===&lt;br /&gt;
=====Battle one (pre-[[National Pokédex]])=====&lt;br /&gt;
{{Party&lt;br /&gt;
|color={{dark color}}&lt;br /&gt;
|headcolor={{dark color light}}&lt;br /&gt;
|bordercolor={{dark color dark}}&lt;br /&gt;
|sprite=Spr BW Grimsley.png&lt;br /&gt;
|prize={{Pdollar}}6000&lt;br /&gt;
|class=Elite Four&lt;br /&gt;
|name=Grimsley&lt;br /&gt;
|game=BW&lt;br /&gt;
|location=Pokémon League (Unova)&lt;br /&gt;
|locationname=Pokémon League&lt;br /&gt;
|pokemon=4&lt;br /&gt;
|pokemon1={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=560&lt;br /&gt;
|pokemon=Scrafty&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=48&lt;br /&gt;
|type1=Dark|type2=Fighting&lt;br /&gt;
|ability=Moxie&lt;br /&gt;
|move1=Sand-Attack&lt;br /&gt;
|move1type=Ground&lt;br /&gt;
|move1cat=Status&lt;br /&gt;
|move2=Crunch&lt;br /&gt;
|move2type=Dark&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Poison Jab&lt;br /&gt;
|move3type=Poison&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Brick Break&lt;br /&gt;
|move4type=Fighting&lt;br /&gt;
|move4cat=Physical}}&lt;br /&gt;
|pokemon2={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=553&lt;br /&gt;
|pokemon=Krookodile&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=48&lt;br /&gt;
|type1=Ground|type2=Dark&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Crunch&lt;br /&gt;
|move1type=Dark&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Dragon Claw&lt;br /&gt;
|move2type=Dragon&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Foul Play&lt;br /&gt;
|move3type=Dark&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Earthquake&lt;br /&gt;
|move4type=Ground&lt;br /&gt;
|move4cat=Physical}}&lt;br /&gt;
|pokemon3={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=510&lt;br /&gt;
|pokemon=Liepard&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=48&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|ability=Limber&lt;br /&gt;
|move1=Fake Out|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Attract|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Aerial Ace|move3type=Flying|move3cat=Physical&lt;br /&gt;
|move4=Night Slash|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
|pokemon4={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=625&lt;br /&gt;
|pokemon=Bisharp&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=50&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability=Defiant&lt;br /&gt;
|move1=X-Scissor&lt;br /&gt;
|move1type=Bug&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Night Slash&lt;br /&gt;
|move2type=Dark&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Metal Claw&lt;br /&gt;
|move3type=Steel&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Aerial Ace&lt;br /&gt;
|move4type=Flying&lt;br /&gt;
|move4cat=Physical}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====[[Rematch|Battle two (post-National Pokédex)]]=====&lt;br /&gt;
{{Party&lt;br /&gt;
|color={{dark color}}&lt;br /&gt;
|headcolor={{dark color light}}&lt;br /&gt;
|bordercolor={{dark color dark}}&lt;br /&gt;
|sprite=Spr BW Grimsley.png&lt;br /&gt;
|prize={{Pdollar}}8760&lt;br /&gt;
|class=Elite Four&lt;br /&gt;
|name=Grimsley&lt;br /&gt;
|game=BW&lt;br /&gt;
|location=Pokémon League (Unova)&lt;br /&gt;
|locationname=Pokémon League&lt;br /&gt;
|pokemon=6&lt;br /&gt;
|pokemon1={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=319&lt;br /&gt;
|pokemon=Sharpedo&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|ability=Rough Skin&lt;br /&gt;
|move1=Waterfall|move1type=Water|move1cat=Physical&lt;br /&gt;
|move2=Night Slash|move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3=Earthquake|move3type=Ground|move3cat=Physical&lt;br /&gt;
|move4=Aqua Jet|move4type=Water|move4cat=Physical}}&lt;br /&gt;
|pokemon2={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=560&lt;br /&gt;
|pokemon=Scrafty&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Dark|type2=Fighting&lt;br /&gt;
|ability=Moxie&lt;br /&gt;
|move1=Crunch|move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2=Poison Jab|move2type=Poison|move2cat=Physical&lt;br /&gt;
|move3=Head Smash|move3type=Rock|move3cat=Physical&lt;br /&gt;
|move4=Brick Break|move4type=Fighting|move4cat=Physical}}&lt;br /&gt;
|pokemon3={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=553&lt;br /&gt;
|pokemon=Krookodile&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Ground|type2=Dark&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Outrage|move1type=Dragon|move1cat=Physical&lt;br /&gt;
|move2=Earthquake|move2type=Ground|move2cat=Physical&lt;br /&gt;
|move3=Foul Play|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Smack Down|move4type=Rock|move4cat=Physical}}&lt;br /&gt;
|pokemon4={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=510&lt;br /&gt;
|pokemon=Liepard&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|ability=Limber&lt;br /&gt;
|move1=Night Slash&lt;br /&gt;
|move1type=Dark&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Fake Out&lt;br /&gt;
|move2type=Normal&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Aerial Ace&lt;br /&gt;
|move3type=Flying&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Attract&lt;br /&gt;
|move4type=Normal&lt;br /&gt;
|move4cat=Status}}&lt;br /&gt;
|pokemon5={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=452&lt;br /&gt;
|pokemon=Drapion&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|ability=Battle Armor&lt;br /&gt;
|move1=Poison Fang&lt;br /&gt;
|move1type=Poison&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Fire Fang&lt;br /&gt;
|move2type=Fire&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Crunch&lt;br /&gt;
|move3type=Dark&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Thunder Fang&lt;br /&gt;
|move4type=Electric&lt;br /&gt;
|move4cat=Physical}}&lt;br /&gt;
|pokemon6={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=625&lt;br /&gt;
|pokemon=Bisharp&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=73&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability=Defiant&lt;br /&gt;
|move1=X-Scissor&lt;br /&gt;
|move1type=Bug&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Night Slash&lt;br /&gt;
|move2type=Dark&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Aerial Ace&lt;br /&gt;
|move3type=Flying&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Guillotine&lt;br /&gt;
|move4type=Normal&lt;br /&gt;
|move4cat=Physical}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quotes===&lt;br /&gt;
===={{game|Black and White|s}}====&lt;br /&gt;
=====Initial fight=====&lt;br /&gt;
*Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;Man oh man... What is going on today? Challengers coming one right after another. Well, no matter. I am Grimsley of the [[Elite Four]], and I will fulfill my duty to be your opponent.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*During battle (the first non-KO hit)&lt;br /&gt;
:&#039;&#039;&amp;quot;I never thought you would use that [[move]]... Not a bad choice at all.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*After sending out last Pokémon&lt;br /&gt;
:&#039;&#039;&amp;quot;Good, good... But I will never retreat from any battle.&amp;quot;&#039;&#039;&lt;br /&gt;
*During battle (less than half HP)&lt;br /&gt;
:&#039;&#039;&amp;quot;Even in this situation, there must be a way to triumph!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*When defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;If somebody wins a battle, then, without doubt, someone else has lost the battle. That&#039;s the way of battle. A real warrior doesn&#039;t dash off in pursuit of the next victory, nor throw a fit when experiencing a loss. A real warrior ponders the next battle.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*After being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;Whether or not you get to fight at full strength, whether or not luck smiles on you--none of that matters. Only results matter. And a loss is a loss. See, victory shines like a bright light. And right now, you and your Pokémon are shining brilliantly.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*General afterword&lt;br /&gt;
:&#039;&#039;&amp;quot;Now, I&#039;m nothing more than the guy who lost... Nothing more, nothing less. Sigh... You should take that strength and test it against the rest of the Elite Four.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*If defeated last&lt;br /&gt;
:&#039;&#039;&amp;quot;Astonishing! You have defeated every member of the [[Unova League|Pokémon League]]&#039;s Elite Four. But it isn&#039;t over yet. There is one more opponent against whom you must prove your strength. The pinnacle of the Pokémon League, the {{pkmn|Champion}}, [[Alder]]... Or, perhaps, that man called [[N]] has defeated him and taken his title. I don&#039;t know which one you will face, but check the statue in the central plaza, and continue to the final room.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Rematch=====&lt;br /&gt;
*Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;Life is a serious battle, and you have to use the tools you&#039;re given. It&#039;s more important to master the cards you&#039;re holding than to complain about the ones your opponents were dealt. Let us begin. And may the best Trainer win! Contests like this are proof that you are really living...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*During battle (the first non-KO hit)&lt;br /&gt;
:&#039;&#039;&amp;quot;You use the move here... It&#039;s good. It&#039;s fascinating.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*After sending out last Pokémon&lt;br /&gt;
:&#039;&#039;&amp;quot;Well... I&#039;ve never withdrawn from any battles.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*During battle (less than half HP)&lt;br /&gt;
:&#039;&#039;&amp;quot;Even in this situation, there must be a way...to win.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*When defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;If somebody wins, the person who fought against that person will lose. That&#039;s battle. A good contender just seeks the next victory without bragging after winning, and without getting upset after losing.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*After being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;There are bad ways to win-- and good ways to lose. What&#039;s interesting and troubling is that it&#039;s not always clear which is which. A flipped coin doesn&#039;t always land heads or tails. Sometimes it may never land at all...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*General afterword&lt;br /&gt;
:&#039;&#039;&amp;quot;Excellent! The nice thing about Pokémon battles is they teach the loser something, as well. That said... You should take that strength and test it against the rest of the Elite Four!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*If defeated last&lt;br /&gt;
:&#039;&#039;&amp;quot;Astonishing! You have defeated every member of the Pokémon League&#039;s Elite Four. But it isn&#039;t over yet. There is one more opponent against whom you must prove your strength. Check the statue in the central plaza, and continue to the final room.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{dark color dark}}; background: #{{dark color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{dark color dark}}; background: #{{dark color light}}; width:80px&amp;quot;| [[File:Spr BW Grimsley.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{dark color dark}}; background: #{{dark color light}}; width:80px&amp;quot;| [[File:VSGrimsley.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Grimsley&#039;s sprite from&amp;lt;br&amp;gt;{{color2|000|Generation V}}&lt;br /&gt;
| Grimsley&#039;s VS sprite from&amp;lt;br&amp;gt;{{color2|000|Generation V}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==In the anime==--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Grimsley&#039;s appearance seems to be inspired by vampires, backed up by his ominous candlelit room, styled with influence from vampire backdrop such as {{wp|Bram Stoker}}&#039;s Dracula. It also maybe inspired by {{wp|Gaston Leroux}}&#039;s Phantom of the Opera.&lt;br /&gt;
** His clothing predominantly features red and black, the colors of {{wp|roulette}}. This may be a reference to his gambling habits.&lt;br /&gt;
* Grimsley uses a male {{p|Scrafty}} upon battling him the first time. It is then replaced with a female Scrafty upon battling him a second time.&lt;br /&gt;
** Notably, {{p|Sharpedo}}, who is in Scrafty&#039;s slot in subsequent battles, is the only male Pokémon on Grimsley&#039;s team, meaning that only the first Pokémon in Grimsley&#039;s party is male while the rest are female.&lt;br /&gt;
* Grimsley&#039;s {{p|Bisharp}} is [[Level#Underleveled Pokémon|underleveled]] in the first match against him; {{p|Pawniard}} does not evolve until level 52.&lt;br /&gt;
* Grimsley&#039;s {{p|Liepard}} is the only Pokémon without a [[List of Pokémon with unique type combinations|unique type combination]], as well as being the only one who isn&#039;t dual-typed, in the first match against him.&lt;br /&gt;
* None of Grimsley&#039;s Pokémon use [[Special move]]s.&lt;br /&gt;
* Grimsley is the only member of the Unova Elite Four not to appear outside the {{un|Pokémon League}}.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
In {{game|Black and White|s}}, Grimsley appears as an [[Elite Four]] Trainer of [[Unova]]. &lt;br /&gt;
&lt;br /&gt;
He is the son of a distinguished family that fell into ruin. As a result, he developed a gambling habit.&lt;br /&gt;
===Pokémon===&lt;br /&gt;
=====Battle one (pre-[[National Pokédex]])=====&lt;br /&gt;
{{Party&lt;br /&gt;
|color={{dark color}}&lt;br /&gt;
|headcolor={{dark color light}}&lt;br /&gt;
|bordercolor={{dark color dark}}&lt;br /&gt;
|sprite=Spr BW Grimsley.png&lt;br /&gt;
|prize={{Pdollar}}6000&lt;br /&gt;
|class=Elite Four&lt;br /&gt;
|name=Grimsley&lt;br /&gt;
|game=BW&lt;br /&gt;
|location=Pokémon League (Unova)&lt;br /&gt;
|locationname=Pokémon League&lt;br /&gt;
|pokemon=4&lt;br /&gt;
|pokemon1={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=560&lt;br /&gt;
|pokemon=Scrafty&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=48&lt;br /&gt;
|type1=Dark|type2=Fighting&lt;br /&gt;
|ability=Moxie&lt;br /&gt;
|move1=Sand-Attack&lt;br /&gt;
|move1type=Ground&lt;br /&gt;
|move1cat=Status&lt;br /&gt;
|move2=Crunch&lt;br /&gt;
|move2type=Dark&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Poison Jab&lt;br /&gt;
|move3type=Poison&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Brick Break&lt;br /&gt;
|move4type=Fighting&lt;br /&gt;
|move4cat=Physical}}&lt;br /&gt;
|pokemon2={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=553&lt;br /&gt;
|pokemon=Krookodile&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=48&lt;br /&gt;
|type1=Ground|type2=Dark&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Crunch&lt;br /&gt;
|move1type=Dark&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Dragon Claw&lt;br /&gt;
|move2type=Dragon&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Foul Play&lt;br /&gt;
|move3type=Dark&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Earthquake&lt;br /&gt;
|move4type=Ground&lt;br /&gt;
|move4cat=Physical}}&lt;br /&gt;
|pokemon3={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=510&lt;br /&gt;
|pokemon=Liepard&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=48&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|ability=Limber&lt;br /&gt;
|move1=Fake Out|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Attract|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Aerial Ace|move3type=Flying|move3cat=Physical&lt;br /&gt;
|move4=Night Slash|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
|pokemon4={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=625&lt;br /&gt;
|pokemon=Bisharp&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=50&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability=Defiant&lt;br /&gt;
|move1=X-Scissor&lt;br /&gt;
|move1type=Bug&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Night Slash&lt;br /&gt;
|move2type=Dark&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Metal Claw&lt;br /&gt;
|move3type=Steel&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Aerial Ace&lt;br /&gt;
|move4type=Flying&lt;br /&gt;
|move4cat=Physical}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====[[Rematch|Battle two (post-National Pokédex)]]=====&lt;br /&gt;
{{Party&lt;br /&gt;
|color={{dark color}}&lt;br /&gt;
|headcolor={{dark color light}}&lt;br /&gt;
|bordercolor={{dark color dark}}&lt;br /&gt;
|sprite=Spr BW Grimsley.png&lt;br /&gt;
|prize={{Pdollar}}8760&lt;br /&gt;
|class=Elite Four&lt;br /&gt;
|name=Grimsley&lt;br /&gt;
|game=BW&lt;br /&gt;
|location=Pokémon League (Unova)&lt;br /&gt;
|locationname=Pokémon League&lt;br /&gt;
|pokemon=6&lt;br /&gt;
|pokemon1={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=319&lt;br /&gt;
|pokemon=Sharpedo&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|ability=Rough Skin&lt;br /&gt;
|move1=Waterfall|move1type=Water|move1cat=Physical&lt;br /&gt;
|move2=Night Slash|move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3=Earthquake|move3type=Ground|move3cat=Physical&lt;br /&gt;
|move4=Aqua Jet|move4type=Water|move4cat=Physical}}&lt;br /&gt;
|pokemon2={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=560&lt;br /&gt;
|pokemon=Scrafty&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Dark|type2=Fighting&lt;br /&gt;
|ability=Moxie&lt;br /&gt;
|move1=Crunch|move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2=Poison Jab|move2type=Poison|move2cat=Physical&lt;br /&gt;
|move3=Head Smash|move3type=Rock|move3cat=Physical&lt;br /&gt;
|move4=Brick Break|move4type=Fighting|move4cat=Physical}}&lt;br /&gt;
|pokemon3={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=553&lt;br /&gt;
|pokemon=Krookodile&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Ground|type2=Dark&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Outrage|move1type=Dragon|move1cat=Physical&lt;br /&gt;
|move2=Earthquake|move2type=Ground|move2cat=Physical&lt;br /&gt;
|move3=Foul Play|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Smack Down|move4type=Rock|move4cat=Physical}}&lt;br /&gt;
|pokemon4={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=510&lt;br /&gt;
|pokemon=Liepard&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|ability=Limber&lt;br /&gt;
|move1=Night Slash&lt;br /&gt;
|move1type=Dark&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Fake Out&lt;br /&gt;
|move2type=Normal&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Aerial Ace&lt;br /&gt;
|move3type=Flying&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Attract&lt;br /&gt;
|move4type=Normal&lt;br /&gt;
|move4cat=Status}}&lt;br /&gt;
|pokemon5={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=452&lt;br /&gt;
|pokemon=Drapion&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|ability=Battle Armor&lt;br /&gt;
|move1=Poison Fang&lt;br /&gt;
|move1type=Poison&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Fire Fang&lt;br /&gt;
|move2type=Fire&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Crunch&lt;br /&gt;
|move3type=Dark&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Thunder Fang&lt;br /&gt;
|move4type=Electric&lt;br /&gt;
|move4cat=Physical}}&lt;br /&gt;
|pokemon6={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=625&lt;br /&gt;
|pokemon=Bisharp&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=73&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability=Defiant&lt;br /&gt;
|move1=X-Scissor&lt;br /&gt;
|move1type=Bug&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Night Slash&lt;br /&gt;
|move2type=Dark&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Aerial Ace&lt;br /&gt;
|move3type=Flying&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Guillotine&lt;br /&gt;
|move4type=Normal&lt;br /&gt;
|move4cat=Physical}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quotes===&lt;br /&gt;
===={{game|Black and White|s}}====&lt;br /&gt;
=====Initial fight=====&lt;br /&gt;
*Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;Man oh man... What is going on today? Challengers coming one right after another. Well, no matter. I am Grimsley of the [[Elite Four]], and I will fulfill my duty to be your opponent.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*During battle (the first non-KO hit)&lt;br /&gt;
:&#039;&#039;&amp;quot;I never thought you would use that [[move]]... Not a bad choice at all.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*After sending out last Pokémon&lt;br /&gt;
:&#039;&#039;&amp;quot;Good, good... But I will never retreat from any battle.&amp;quot;&#039;&#039;&lt;br /&gt;
*During battle (less than half HP)&lt;br /&gt;
:&#039;&#039;&amp;quot;Even in this situation, there must be a way to triumph!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*When defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;If somebody wins a battle, then, without doubt, someone else has lost the battle. That&#039;s the way of battle. A real warrior doesn&#039;t dash off in pursuit of the next victory, nor throw a fit when experiencing a loss. A real warrior ponders the next battle.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*After being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;Whether or not you get to fight at full strength, whether or not luck smiles on you--none of that matters. Only results matter. And a loss is a loss. See, victory shines like a bright light. And right now, you and your Pokémon are shining brilliantly.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*General afterword&lt;br /&gt;
:&#039;&#039;&amp;quot;Now, I&#039;m nothing more than the guy who lost... Nothing more, nothing less. Sigh... You should take that strength and test it against the rest of the Elite Four.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*If defeated last&lt;br /&gt;
:&#039;&#039;&amp;quot;Astonishing! You have defeated every member of the [[Unova League|Pokémon League]]&#039;s Elite Four. But it isn&#039;t over yet. There is one more opponent against whom you must prove your strength. The pinnacle of the Pokémon League, the {{pkmn|Champion}}, [[Alder]]... Or, perhaps, that man called [[N]] has defeated him and taken his title. I don&#039;t know which one you will face, but check the statue in the central plaza, and continue to the final room.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Rematch=====&lt;br /&gt;
*Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;Life is a serious battle, and you have to use the tools you&#039;re given. It&#039;s more important to master the cards you&#039;re holding than to complain about the ones your opponents were dealt. Let us begin. And may the best Trainer win! Contests like this are proof that you are really living...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*During battle (the first non-KO hit)&lt;br /&gt;
:&#039;&#039;&amp;quot;You use the move here... It&#039;s good. It&#039;s fascinating.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*After sending out last Pokémon&lt;br /&gt;
:&#039;&#039;&amp;quot;Well... I&#039;ve never withdrawn from any battles.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*During battle (less than half HP)&lt;br /&gt;
:&#039;&#039;&amp;quot;Even in this situation, there must be a way...to win.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*When defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;If somebody wins, the person who fought against that person will lose. That&#039;s battle. A good contender just seeks the next victory without bragging after winning, and without getting upset after losing.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*After being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;There are bad ways to win-- and good ways to lose. What&#039;s interesting and troubling is that it&#039;s not always clear which is which. A flipped coin doesn&#039;t always land heads or tails. Sometimes it may never land at all...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*General afterword&lt;br /&gt;
:&#039;&#039;&amp;quot;Excellent! The nice thing about Pokémon battles is they teach the loser something, as well. That said... You should take that strength and test it against the rest of the Elite Four!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*If defeated last&lt;br /&gt;
:&#039;&#039;&amp;quot;Astonishing! You have defeated every member of the Pokémon League&#039;s Elite Four. But it isn&#039;t over yet. There is one more opponent against whom you must prove your strength. Check the statue in the central plaza, and continue to the final room.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{dark color dark}}; background: #{{dark color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{dark color dark}}; background: #{{dark color light}}; width:80px&amp;quot;| [[File:Spr BW Grimsley.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{dark color dark}}; background: #{{dark color light}}; width:80px&amp;quot;| [[File:VSGrimsley.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Grimsley&#039;s sprite from&amp;lt;br&amp;gt;{{color2|000|Generation V}}&lt;br /&gt;
| Grimsley&#039;s VS sprite from&amp;lt;br&amp;gt;{{color2|000|Generation V}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==In the anime==--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Grimsley&#039;s appearance seems to be inspired by vampires, backed up by his ominous candlelit room, styled with influence from vampire backdrop such as {{wp|Bram Stoker}}&#039;s Dracula. It also maybe inspired by {{wp|Gaston Leroux}}&#039;s Phantom of the Opera.&lt;br /&gt;
** His clothing predominantly features red and black, the colors of {{wp|roulette}}. This may be a reference to his gambling habits.&lt;br /&gt;
* Grimsley uses a male {{p|Scrafty}} upon battling him the first time. It is then replaced with a female Scrafty upon battling him a second time.&lt;br /&gt;
** Notably, {{p|Sharpedo}}, who is in Scrafty&#039;s slot in subsequent battles, is the only male Pokémon on Grimsley&#039;s team, meaning that only the first Pokémon in Grimsley&#039;s party is male while the rest are female.&lt;br /&gt;
* Grimsley&#039;s {{p|Bisharp}} is [[Level#Underleveled Pokémon|underleveled]] in the first match against him; {{p|Pawniard}} does not evolve until level 52.&lt;br /&gt;
* Grimsley&#039;s {{p|Liepard}} is the only Pokémon without a [[List of Pokémon with unique type combinations|unique type combination]], as well as being the only one who isn&#039;t dual-typed, in the first match against him.&lt;br /&gt;
* None of Grimsley&#039;s Pokémon use [[Special move]]s.&lt;br /&gt;
* Grimsley is the only member of the Unova Elite Four not to appear outside the {{un|Pokémon League}}.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{dark color light}}; border: 3px solid #{{dark color}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Language&lt;br /&gt;
! Name&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| ギーマ &#039;&#039;Giima&#039;&#039;&lt;br /&gt;
| From ギーマ (&#039;&#039;gīma&#039;&#039;), &#039;&#039;Vaccinium wrightii&#039;&#039;. Also from 魔 (&#039;&#039;ma&#039;&#039;), &amp;quot;devil&amp;quot; or &amp;quot;evil influence&amp;quot; and/or ブギーマン (&#039;&#039;bugīman&#039;&#039;), &amp;quot;{{wp|boogeyman}}&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Grimsley&lt;br /&gt;
| From the word &amp;quot;grim,&amp;quot; &amp;quot;grimace,&amp;quot; or possibly even &amp;quot;grime.&amp;quot; The &amp;quot;sley&amp;quot; in his name may likely represent the word &amp;quot;sly.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| Pieris&lt;br /&gt;
| From &#039;&#039;{{wp|Pieris (plant)|Pieris}}&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Astor&lt;br /&gt;
| Possibly from the genus &#039;&#039;{{wp|Aster (genus)|Aster}}&#039;&#039; or the family {{wp|Asteraceae}}.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Mirton&lt;br /&gt;
| Possibly from the genus &#039;&#039;{{wp|Myrtus}}&#039;&#039;, as {{wp|Mirto (liqueur)|Mirto}} is made from myrtle.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Aza&lt;br /&gt;
| From {{wp|Azalea}}. May also be derived from &#039;&#039;azar&#039;&#039;, chance.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 블래리 &#039;&#039;Blarry&#039;&#039;&lt;br /&gt;
| From {{wp|blackberry}}.&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Elite Four of Unova}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game characters]]&lt;br /&gt;
[[Category:Elite Four Trainers]]&lt;br /&gt;
[[Category:Black and White characters]]&lt;br /&gt;
[[Category:Dark-type Trainers]]&lt;br /&gt;
[[Category:Male characters]]&lt;br /&gt;
[[Category:Pokémon Adventures characters]]&lt;br /&gt;
&lt;br /&gt;
[[de:Astor]]&lt;br /&gt;
[[fr:Pieris]]&lt;br /&gt;
&amp;lt;!--[[ja:ギーマ]]--&amp;gt;&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Grimsley&amp;diff=1451707</id>
		<title>Grimsley</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Grimsley&amp;diff=1451707"/>
		<updated>2011-06-06T01:37:34Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* Names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
{{CharInfobox|&lt;br /&gt;
color={{dark color}}|&lt;br /&gt;
corecolor={{dark color light}}|&lt;br /&gt;
bordercolor={{dark color dark}}|&lt;br /&gt;
name=Grimsley|&lt;br /&gt;
jname=ギーマ|&lt;br /&gt;
tmname=Giima|&lt;br /&gt;
image=Black White Grimsley.png|&lt;br /&gt;
size=150px|&lt;br /&gt;
caption=Art from Black and White|&lt;br /&gt;
age=no|&lt;br /&gt;
colors=yes|&lt;br /&gt;
eyes=Blue|&lt;br /&gt;
hair=Blue|&lt;br /&gt;
gender=Male|&lt;br /&gt;
hometown=Unknown|&lt;br /&gt;
region=[[Unova]]|&lt;br /&gt;
relatives=Unknown|&lt;br /&gt;
trainer=yes|&lt;br /&gt;
trainerclass=[[Elite Four]]|&lt;br /&gt;
numpkmncaught=Varies with canon|&lt;br /&gt;
game=yes|&lt;br /&gt;
generation={{gen|V}}|&lt;br /&gt;
games={{2v2|Black|White}}|&lt;br /&gt;
leader=no|&lt;br /&gt;
elite=yes|&lt;br /&gt;
league=Pokémon League (Unova)|&lt;br /&gt;
specialist=yes|&lt;br /&gt;
type={{type2|Dark}}s|&lt;br /&gt;
team=no|&lt;br /&gt;
brain=no|&lt;br /&gt;
anime=no|&lt;br /&gt;
epnum=N/A|&lt;br /&gt;
epname=N/A|&lt;br /&gt;
enva=N/A|&lt;br /&gt;
java=N/A|&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Grimsley&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ギーマ&#039;&#039;&#039; &#039;&#039;Giima&#039;&#039;) is a {{pkmn|master}} {{type2|Dark}} {{pkmn|Trainer}} and member of the [[Unova]] [[Elite Four]].&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
In {{game|Black and White|s}}, Grimsley appears as an [[Elite Four]] Trainer of [[Unova]]. &lt;br /&gt;
&lt;br /&gt;
He is the son of a distinguished family that fell into ruin. As a result, he developed a gambling habit.&lt;br /&gt;
===Pokémon===&lt;br /&gt;
=====Battle one (pre-[[National Pokédex]])=====&lt;br /&gt;
{{Party&lt;br /&gt;
|color={{dark color}}&lt;br /&gt;
|headcolor={{dark color light}}&lt;br /&gt;
|bordercolor={{dark color dark}}&lt;br /&gt;
|sprite=Spr BW Grimsley.png&lt;br /&gt;
|prize={{Pdollar}}6000&lt;br /&gt;
|class=Elite Four&lt;br /&gt;
|name=Grimsley&lt;br /&gt;
|game=BW&lt;br /&gt;
|location=Pokémon League (Unova)&lt;br /&gt;
|locationname=Pokémon League&lt;br /&gt;
|pokemon=4&lt;br /&gt;
|pokemon1={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=560&lt;br /&gt;
|pokemon=Scrafty&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=48&lt;br /&gt;
|type1=Dark|type2=Fighting&lt;br /&gt;
|ability=Moxie&lt;br /&gt;
|move1=Sand-Attack&lt;br /&gt;
|move1type=Ground&lt;br /&gt;
|move1cat=Status&lt;br /&gt;
|move2=Crunch&lt;br /&gt;
|move2type=Dark&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Poison Jab&lt;br /&gt;
|move3type=Poison&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Brick Break&lt;br /&gt;
|move4type=Fighting&lt;br /&gt;
|move4cat=Physical}}&lt;br /&gt;
|pokemon2={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=553&lt;br /&gt;
|pokemon=Krookodile&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=48&lt;br /&gt;
|type1=Ground|type2=Dark&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Crunch&lt;br /&gt;
|move1type=Dark&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Dragon Claw&lt;br /&gt;
|move2type=Dragon&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Foul Play&lt;br /&gt;
|move3type=Dark&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Earthquake&lt;br /&gt;
|move4type=Ground&lt;br /&gt;
|move4cat=Physical}}&lt;br /&gt;
|pokemon3={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=510&lt;br /&gt;
|pokemon=Liepard&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=48&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|ability=Limber&lt;br /&gt;
|move1=Fake Out|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Attract|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Aerial Ace|move3type=Flying|move3cat=Physical&lt;br /&gt;
|move4=Night Slash|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
|pokemon4={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=625&lt;br /&gt;
|pokemon=Bisharp&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=50&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability=Defiant&lt;br /&gt;
|move1=X-Scissor&lt;br /&gt;
|move1type=Bug&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Night Slash&lt;br /&gt;
|move2type=Dark&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Metal Claw&lt;br /&gt;
|move3type=Steel&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Aerial Ace&lt;br /&gt;
|move4type=Flying&lt;br /&gt;
|move4cat=Physical}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====[[Rematch|Battle two (post-National Pokédex)]]=====&lt;br /&gt;
{{Party&lt;br /&gt;
|color={{dark color}}&lt;br /&gt;
|headcolor={{dark color light}}&lt;br /&gt;
|bordercolor={{dark color dark}}&lt;br /&gt;
|sprite=Spr BW Grimsley.png&lt;br /&gt;
|prize={{Pdollar}}8760&lt;br /&gt;
|class=Elite Four&lt;br /&gt;
|name=Grimsley&lt;br /&gt;
|game=BW&lt;br /&gt;
|location=Pokémon League (Unova)&lt;br /&gt;
|locationname=Pokémon League&lt;br /&gt;
|pokemon=6&lt;br /&gt;
|pokemon1={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=319&lt;br /&gt;
|pokemon=Sharpedo&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|ability=Rough Skin&lt;br /&gt;
|move1=Waterfall|move1type=Water|move1cat=Physical&lt;br /&gt;
|move2=Night Slash|move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3=Earthquake|move3type=Ground|move3cat=Physical&lt;br /&gt;
|move4=Aqua Jet|move4type=Water|move4cat=Physical}}&lt;br /&gt;
|pokemon2={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=560&lt;br /&gt;
|pokemon=Scrafty&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Dark|type2=Fighting&lt;br /&gt;
|ability=Moxie&lt;br /&gt;
|move1=Crunch|move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2=Poison Jab|move2type=Poison|move2cat=Physical&lt;br /&gt;
|move3=Head Smash|move3type=Rock|move3cat=Physical&lt;br /&gt;
|move4=Brick Break|move4type=Fighting|move4cat=Physical}}&lt;br /&gt;
|pokemon3={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=553&lt;br /&gt;
|pokemon=Krookodile&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Ground|type2=Dark&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Outrage|move1type=Dragon|move1cat=Physical&lt;br /&gt;
|move2=Earthquake|move2type=Ground|move2cat=Physical&lt;br /&gt;
|move3=Foul Play|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Smack Down|move4type=Rock|move4cat=Physical}}&lt;br /&gt;
|pokemon4={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=510&lt;br /&gt;
|pokemon=Liepard&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|ability=Limber&lt;br /&gt;
|move1=Night Slash&lt;br /&gt;
|move1type=Dark&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Fake Out&lt;br /&gt;
|move2type=Normal&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Aerial Ace&lt;br /&gt;
|move3type=Flying&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Attract&lt;br /&gt;
|move4type=Normal&lt;br /&gt;
|move4cat=Status}}&lt;br /&gt;
|pokemon5={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=452&lt;br /&gt;
|pokemon=Drapion&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|ability=Battle Armor&lt;br /&gt;
|move1=Poison Fang&lt;br /&gt;
|move1type=Poison&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Fire Fang&lt;br /&gt;
|move2type=Fire&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Crunch&lt;br /&gt;
|move3type=Dark&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Thunder Fang&lt;br /&gt;
|move4type=Electric&lt;br /&gt;
|move4cat=Physical}}&lt;br /&gt;
|pokemon6={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=625&lt;br /&gt;
|pokemon=Bisharp&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=73&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability=Defiant&lt;br /&gt;
|move1=X-Scissor&lt;br /&gt;
|move1type=Bug&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Night Slash&lt;br /&gt;
|move2type=Dark&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Aerial Ace&lt;br /&gt;
|move3type=Flying&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Guillotine&lt;br /&gt;
|move4type=Normal&lt;br /&gt;
|move4cat=Physical}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quotes===&lt;br /&gt;
===={{game|Black and White|s}}====&lt;br /&gt;
=====Initial fight=====&lt;br /&gt;
*Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;Man oh man... What is going on today? Challengers coming one right after another. Well, no matter. I am Grimsley of the [[Elite Four]], and I will fulfill my duty to be your opponent.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*During battle (the first non-KO hit)&lt;br /&gt;
:&#039;&#039;&amp;quot;I never thought you would use that [[move]]... Not a bad choice at all.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*After sending out last Pokémon&lt;br /&gt;
:&#039;&#039;&amp;quot;Good, good... But I will never retreat from any battle.&amp;quot;&#039;&#039;&lt;br /&gt;
*During battle (less than half HP)&lt;br /&gt;
:&#039;&#039;&amp;quot;Even in this situation, there must be a way to triumph!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*When defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;If somebody wins a battle, then, without doubt, someone else has lost the battle. That&#039;s the way of battle. A real warrior doesn&#039;t dash off in pursuit of the next victory, nor throw a fit when experiencing a loss. A real warrior ponders the next battle.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*After being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;Whether or not you get to fight at full strength, whether or not luck smiles on you--none of that matters. Only results matter. And a loss is a loss. See, victory shines like a bright light. And right now, you and your Pokémon are shining brilliantly.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*General afterword&lt;br /&gt;
:&#039;&#039;&amp;quot;Now, I&#039;m nothing more than the guy who lost... Nothing more, nothing less. Sigh... You should take that strength and test it against the rest of the Elite Four.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*If defeated last&lt;br /&gt;
:&#039;&#039;&amp;quot;Astonishing! You have defeated every member of the [[Unova League|Pokémon League]]&#039;s Elite Four. But it isn&#039;t over yet. There is one more opponent against whom you must prove your strength. The pinnacle of the Pokémon League, the {{pkmn|Champion}}, [[Alder]]... Or, perhaps, that man called [[N]] has defeated him and taken his title. I don&#039;t know which one you will face, but check the statue in the central plaza, and continue to the final room.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Rematch=====&lt;br /&gt;
*Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;Life is a serious battle, and you have to use the tools you&#039;re given. It&#039;s more important to master the cards you&#039;re holding than to complain about the ones your opponents were dealt. Let us begin. And may the best Trainer win! Contests like this are proof that you are really living...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*During battle (the first non-KO hit)&lt;br /&gt;
:&#039;&#039;&amp;quot;You use the move here... It&#039;s good. It&#039;s fascinating.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*After sending out last Pokémon&lt;br /&gt;
:&#039;&#039;&amp;quot;Well... I&#039;ve never withdrawn from any battles.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*During battle (less than half HP)&lt;br /&gt;
:&#039;&#039;&amp;quot;Even in this situation, there must be a way...to win.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*When defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;If somebody wins, the person who fought against that person will lose. That&#039;s battle. A good contender just seeks the next victory without bragging after winning, and without getting upset after losing.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*After being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;There are bad ways to win-- and good ways to lose. What&#039;s interesting and troubling is that it&#039;s not always clear which is which. A flipped coin doesn&#039;t always land heads or tails. Sometimes it may never land at all...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*General afterword&lt;br /&gt;
:&#039;&#039;&amp;quot;Excellent! The nice thing about Pokémon battles is they teach the loser something, as well. That said... You should take that strength and test it against the rest of the Elite Four!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*If defeated last&lt;br /&gt;
:&#039;&#039;&amp;quot;Astonishing! You have defeated every member of the Pokémon League&#039;s Elite Four. But it isn&#039;t over yet. There is one more opponent against whom you must prove your strength. Check the statue in the central plaza, and continue to the final room.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{dark color dark}}; background: #{{dark color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{dark color dark}}; background: #{{dark color light}}; width:80px&amp;quot;| [[File:Spr BW Grimsley.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{dark color dark}}; background: #{{dark color light}}; width:80px&amp;quot;| [[File:VSGrimsley.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Grimsley&#039;s sprite from&amp;lt;br&amp;gt;{{color2|000|Generation V}}&lt;br /&gt;
| Grimsley&#039;s VS sprite from&amp;lt;br&amp;gt;{{color2|000|Generation V}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==In the anime==--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Grimsley&#039;s appearance seems to be inspired by vampires, backed up by his ominous candlelit room, styled with influence from vampire backdrop such as {{wp|Bram Stoker}}&#039;s Dracula. It also maybe inspired by {{wp|Gaston Leroux}}&#039;s Phantom of the Opera.&lt;br /&gt;
** His clothing predominantly features red and black, the colors of {{wp|roulette}}. This may be a reference to his gambling habits.&lt;br /&gt;
* Grimsley uses a male {{p|Scrafty}} upon battling him the first time. It is then replaced with a female Scrafty upon battling him a second time.&lt;br /&gt;
** Notably, {{p|Sharpedo}}, who is in Scrafty&#039;s slot in subsequent battles, is the only male Pokémon on Grimsley&#039;s team, meaning that only the first Pokémon in Grimsley&#039;s party is male while the rest are female.&lt;br /&gt;
* Grimsley&#039;s {{p|Bisharp}} is [[Level#Underleveled Pokémon|underleveled]] in the first match against him; {{p|Pawniard}} does not evolve until level 52.&lt;br /&gt;
* Grimsley&#039;s {{p|Liepard}} is the only Pokémon without a [[List of Pokémon with unique type combinations|unique type combination]], as well as being the only one who isn&#039;t dual-typed, in the first match against him.&lt;br /&gt;
* None of Grimsley&#039;s Pokémon use [[Special move]]s.&lt;br /&gt;
* Grimsley is the only member of the Unova Elite Four not to appear outside the {{un|Pokémon League}}.&lt;br /&gt;
&lt;br /&gt;
{{Incomplete}}&lt;br /&gt;
{{CharInfobox|&lt;br /&gt;
color={{dark color}}|&lt;br /&gt;
corecolor={{dark color light}}|&lt;br /&gt;
bordercolor={{dark color dark}}|&lt;br /&gt;
name=Grimsley|&lt;br /&gt;
jname=ギーマ|&lt;br /&gt;
tmname=Giima|&lt;br /&gt;
image=Black White Grimsley.png|&lt;br /&gt;
size=150px|&lt;br /&gt;
caption=Art from Black and White|&lt;br /&gt;
age=no|&lt;br /&gt;
colors=yes|&lt;br /&gt;
eyes=Blue|&lt;br /&gt;
hair=Blue|&lt;br /&gt;
gender=Male|&lt;br /&gt;
hometown=Unknown|&lt;br /&gt;
region=[[Unova]]|&lt;br /&gt;
relatives=Unknown|&lt;br /&gt;
trainer=yes|&lt;br /&gt;
trainerclass=[[Elite Four]]|&lt;br /&gt;
numpkmncaught=Varies with canon|&lt;br /&gt;
game=yes|&lt;br /&gt;
generation={{gen|V}}|&lt;br /&gt;
games={{2v2|Black|White}}|&lt;br /&gt;
leader=no|&lt;br /&gt;
elite=yes|&lt;br /&gt;
league=Pokémon League (Unova)|&lt;br /&gt;
specialist=yes|&lt;br /&gt;
type={{type2|Dark}}s|&lt;br /&gt;
team=no|&lt;br /&gt;
brain=no|&lt;br /&gt;
anime=no|&lt;br /&gt;
epnum=N/A|&lt;br /&gt;
epname=N/A|&lt;br /&gt;
enva=N/A|&lt;br /&gt;
java=N/A|&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Grimsley&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ギーマ&#039;&#039;&#039; &#039;&#039;Giima&#039;&#039;) is a {{pkmn|master}} {{type2|Dark}} {{pkmn|Trainer}} and member of the [[Unova]] [[Elite Four]].&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
In {{game|Black and White|s}}, Grimsley appears as an [[Elite Four]] Trainer of [[Unova]]. &lt;br /&gt;
&lt;br /&gt;
He is the son of a distinguished family that fell into ruin. As a result, he developed a gambling habit.&lt;br /&gt;
===Pokémon===&lt;br /&gt;
=====Battle one (pre-[[National Pokédex]])=====&lt;br /&gt;
{{Party&lt;br /&gt;
|color={{dark color}}&lt;br /&gt;
|headcolor={{dark color light}}&lt;br /&gt;
|bordercolor={{dark color dark}}&lt;br /&gt;
|sprite=Spr BW Grimsley.png&lt;br /&gt;
|prize={{Pdollar}}6000&lt;br /&gt;
|class=Elite Four&lt;br /&gt;
|name=Grimsley&lt;br /&gt;
|game=BW&lt;br /&gt;
|location=Pokémon League (Unova)&lt;br /&gt;
|locationname=Pokémon League&lt;br /&gt;
|pokemon=4&lt;br /&gt;
|pokemon1={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=560&lt;br /&gt;
|pokemon=Scrafty&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=48&lt;br /&gt;
|type1=Dark|type2=Fighting&lt;br /&gt;
|ability=Moxie&lt;br /&gt;
|move1=Sand-Attack&lt;br /&gt;
|move1type=Ground&lt;br /&gt;
|move1cat=Status&lt;br /&gt;
|move2=Crunch&lt;br /&gt;
|move2type=Dark&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Poison Jab&lt;br /&gt;
|move3type=Poison&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Brick Break&lt;br /&gt;
|move4type=Fighting&lt;br /&gt;
|move4cat=Physical}}&lt;br /&gt;
|pokemon2={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=553&lt;br /&gt;
|pokemon=Krookodile&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=48&lt;br /&gt;
|type1=Ground|type2=Dark&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Crunch&lt;br /&gt;
|move1type=Dark&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Dragon Claw&lt;br /&gt;
|move2type=Dragon&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Foul Play&lt;br /&gt;
|move3type=Dark&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Earthquake&lt;br /&gt;
|move4type=Ground&lt;br /&gt;
|move4cat=Physical}}&lt;br /&gt;
|pokemon3={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=510&lt;br /&gt;
|pokemon=Liepard&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=48&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|ability=Limber&lt;br /&gt;
|move1=Fake Out|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Attract|move2type=Normal|move2cat=Status&lt;br /&gt;
|move3=Aerial Ace|move3type=Flying|move3cat=Physical&lt;br /&gt;
|move4=Night Slash|move4type=Dark|move4cat=Physical}}&lt;br /&gt;
|pokemon4={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=625&lt;br /&gt;
|pokemon=Bisharp&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=50&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability=Defiant&lt;br /&gt;
|move1=X-Scissor&lt;br /&gt;
|move1type=Bug&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Night Slash&lt;br /&gt;
|move2type=Dark&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Metal Claw&lt;br /&gt;
|move3type=Steel&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Aerial Ace&lt;br /&gt;
|move4type=Flying&lt;br /&gt;
|move4cat=Physical}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====[[Rematch|Battle two (post-National Pokédex)]]=====&lt;br /&gt;
{{Party&lt;br /&gt;
|color={{dark color}}&lt;br /&gt;
|headcolor={{dark color light}}&lt;br /&gt;
|bordercolor={{dark color dark}}&lt;br /&gt;
|sprite=Spr BW Grimsley.png&lt;br /&gt;
|prize={{Pdollar}}8760&lt;br /&gt;
|class=Elite Four&lt;br /&gt;
|name=Grimsley&lt;br /&gt;
|game=BW&lt;br /&gt;
|location=Pokémon League (Unova)&lt;br /&gt;
|locationname=Pokémon League&lt;br /&gt;
|pokemon=6&lt;br /&gt;
|pokemon1={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=319&lt;br /&gt;
|pokemon=Sharpedo&lt;br /&gt;
|gender=male&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|ability=Rough Skin&lt;br /&gt;
|move1=Waterfall|move1type=Water|move1cat=Physical&lt;br /&gt;
|move2=Night Slash|move2type=Dark|move2cat=Physical&lt;br /&gt;
|move3=Earthquake|move3type=Ground|move3cat=Physical&lt;br /&gt;
|move4=Aqua Jet|move4type=Water|move4cat=Physical}}&lt;br /&gt;
|pokemon2={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=560&lt;br /&gt;
|pokemon=Scrafty&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Dark|type2=Fighting&lt;br /&gt;
|ability=Moxie&lt;br /&gt;
|move1=Crunch|move1type=Dark|move1cat=Physical&lt;br /&gt;
|move2=Poison Jab|move2type=Poison|move2cat=Physical&lt;br /&gt;
|move3=Head Smash|move3type=Rock|move3cat=Physical&lt;br /&gt;
|move4=Brick Break|move4type=Fighting|move4cat=Physical}}&lt;br /&gt;
|pokemon3={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=553&lt;br /&gt;
|pokemon=Krookodile&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Ground|type2=Dark&lt;br /&gt;
|ability=Intimidate&lt;br /&gt;
|move1=Outrage|move1type=Dragon|move1cat=Physical&lt;br /&gt;
|move2=Earthquake|move2type=Ground|move2cat=Physical&lt;br /&gt;
|move3=Foul Play|move3type=Dark|move3cat=Physical&lt;br /&gt;
|move4=Smack Down|move4type=Rock|move4cat=Physical}}&lt;br /&gt;
|pokemon4={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=510&lt;br /&gt;
|pokemon=Liepard&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|ability=Limber&lt;br /&gt;
|move1=Night Slash&lt;br /&gt;
|move1type=Dark&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Fake Out&lt;br /&gt;
|move2type=Normal&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Aerial Ace&lt;br /&gt;
|move3type=Flying&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Attract&lt;br /&gt;
|move4type=Normal&lt;br /&gt;
|move4cat=Status}}&lt;br /&gt;
|pokemon5={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=452&lt;br /&gt;
|pokemon=Drapion&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=71&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|ability=Battle Armor&lt;br /&gt;
|move1=Poison Fang&lt;br /&gt;
|move1type=Poison&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Fire Fang&lt;br /&gt;
|move2type=Fire&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Crunch&lt;br /&gt;
|move3type=Dark&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Thunder Fang&lt;br /&gt;
|move4type=Electric&lt;br /&gt;
|move4cat=Physical}}&lt;br /&gt;
|pokemon6={{Pokémon&lt;br /&gt;
|gen=5&lt;br /&gt;
|game=Black&lt;br /&gt;
|ndex=625&lt;br /&gt;
|pokemon=Bisharp&lt;br /&gt;
|gender=female&lt;br /&gt;
|level=73&lt;br /&gt;
|type1=Dark&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability=Defiant&lt;br /&gt;
|move1=X-Scissor&lt;br /&gt;
|move1type=Bug&lt;br /&gt;
|move1cat=Physical&lt;br /&gt;
|move2=Night Slash&lt;br /&gt;
|move2type=Dark&lt;br /&gt;
|move2cat=Physical&lt;br /&gt;
|move3=Aerial Ace&lt;br /&gt;
|move3type=Flying&lt;br /&gt;
|move3cat=Physical&lt;br /&gt;
|move4=Guillotine&lt;br /&gt;
|move4type=Normal&lt;br /&gt;
|move4cat=Physical}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Quotes===&lt;br /&gt;
===={{game|Black and White|s}}====&lt;br /&gt;
=====Initial fight=====&lt;br /&gt;
*Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;Man oh man... What is going on today? Challengers coming one right after another. Well, no matter. I am Grimsley of the [[Elite Four]], and I will fulfill my duty to be your opponent.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*During battle (the first non-KO hit)&lt;br /&gt;
:&#039;&#039;&amp;quot;I never thought you would use that [[move]]... Not a bad choice at all.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*After sending out last Pokémon&lt;br /&gt;
:&#039;&#039;&amp;quot;Good, good... But I will never retreat from any battle.&amp;quot;&#039;&#039;&lt;br /&gt;
*During battle (less than half HP)&lt;br /&gt;
:&#039;&#039;&amp;quot;Even in this situation, there must be a way to triumph!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*When defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;If somebody wins a battle, then, without doubt, someone else has lost the battle. That&#039;s the way of battle. A real warrior doesn&#039;t dash off in pursuit of the next victory, nor throw a fit when experiencing a loss. A real warrior ponders the next battle.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*After being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;Whether or not you get to fight at full strength, whether or not luck smiles on you--none of that matters. Only results matter. And a loss is a loss. See, victory shines like a bright light. And right now, you and your Pokémon are shining brilliantly.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*General afterword&lt;br /&gt;
:&#039;&#039;&amp;quot;Now, I&#039;m nothing more than the guy who lost... Nothing more, nothing less. Sigh... You should take that strength and test it against the rest of the Elite Four.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*If defeated last&lt;br /&gt;
:&#039;&#039;&amp;quot;Astonishing! You have defeated every member of the [[Unova League|Pokémon League]]&#039;s Elite Four. But it isn&#039;t over yet. There is one more opponent against whom you must prove your strength. The pinnacle of the Pokémon League, the {{pkmn|Champion}}, [[Alder]]... Or, perhaps, that man called [[N]] has defeated him and taken his title. I don&#039;t know which one you will face, but check the statue in the central plaza, and continue to the final room.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Rematch=====&lt;br /&gt;
*Before battle&lt;br /&gt;
:&#039;&#039;&amp;quot;Life is a serious battle, and you have to use the tools you&#039;re given. It&#039;s more important to master the cards you&#039;re holding than to complain about the ones your opponents were dealt. Let us begin. And may the best Trainer win! Contests like this are proof that you are really living...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*During battle (the first non-KO hit)&lt;br /&gt;
:&#039;&#039;&amp;quot;You use the move here... It&#039;s good. It&#039;s fascinating.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*After sending out last Pokémon&lt;br /&gt;
:&#039;&#039;&amp;quot;Well... I&#039;ve never withdrawn from any battles.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*During battle (less than half HP)&lt;br /&gt;
:&#039;&#039;&amp;quot;Even in this situation, there must be a way...to win.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*When defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;If somebody wins, the person who fought against that person will lose. That&#039;s battle. A good contender just seeks the next victory without bragging after winning, and without getting upset after losing.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*After being defeated&lt;br /&gt;
:&#039;&#039;&amp;quot;There are bad ways to win-- and good ways to lose. What&#039;s interesting and troubling is that it&#039;s not always clear which is which. A flipped coin doesn&#039;t always land heads or tails. Sometimes it may never land at all...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*General afterword&lt;br /&gt;
:&#039;&#039;&amp;quot;Excellent! The nice thing about Pokémon battles is they teach the loser something, as well. That said... You should take that strength and test it against the rest of the Elite Four!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*If defeated last&lt;br /&gt;
:&#039;&#039;&amp;quot;Astonishing! You have defeated every member of the Pokémon League&#039;s Elite Four. But it isn&#039;t over yet. There is one more opponent against whom you must prove your strength. Check the statue in the central plaza, and continue to the final room.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;{{roundy|20px}} border: 2px solid #{{dark color dark}}; background: #{{dark color}};&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{dark color dark}}; background: #{{dark color light}}; width:80px&amp;quot;| [[File:Spr BW Grimsley.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{dark color dark}}; background: #{{dark color light}}; width:80px&amp;quot;| [[File:VSGrimsley.png]]&lt;br /&gt;
|- align=center style=&amp;quot;font-size: 80%;&amp;quot;&lt;br /&gt;
| Grimsley&#039;s sprite from&amp;lt;br&amp;gt;{{color2|000|Generation V}}&lt;br /&gt;
| Grimsley&#039;s VS sprite from&amp;lt;br&amp;gt;{{color2|000|Generation V}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==In the anime==--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Grimsley&#039;s appearance seems to be inspired by vampires, backed up by his ominous candlelit room, styled with influence from vampire backdrop such as {{wp|Bram Stoker}}&#039;s Dracula. It also maybe inspired by {{wp|Gaston Leroux}}&#039;s Phantom of the Opera.&lt;br /&gt;
** His clothing predominantly features red and black, the colors of {{wp|roulette}}. This may be a reference to his gambling habits.&lt;br /&gt;
* Grimsley uses a male {{p|Scrafty}} upon battling him the first time. It is then replaced with a female Scrafty upon battling him a second time.&lt;br /&gt;
** Notably, {{p|Sharpedo}}, who is in Scrafty&#039;s slot in subsequent battles, is the only male Pokémon on Grimsley&#039;s team, meaning that only the first Pokémon in Grimsley&#039;s party is male while the rest are female.&lt;br /&gt;
* Grimsley&#039;s {{p|Bisharp}} is [[Level#Underleveled Pokémon|underleveled]] in the first match against him; {{p|Pawniard}} does not evolve until level 52.&lt;br /&gt;
* Grimsley&#039;s {{p|Liepard}} is the only Pokémon without a [[List of Pokémon with unique type combinations|unique type combination]], as well as being the only one who isn&#039;t dual-typed, in the first match against him.&lt;br /&gt;
* None of Grimsley&#039;s Pokémon use [[Special move]]s.&lt;br /&gt;
* Grimsley is the only member of the Unova Elite Four not to appear outside the {{un|Pokémon League}}.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;background: #{{dark color light}}; border: 3px solid #{{dark color}}&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Language&lt;br /&gt;
! Name&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Japanese&lt;br /&gt;
| ギーマ &#039;&#039;Giima&#039;&#039;&lt;br /&gt;
| From ギーマ (&#039;&#039;gīma&#039;&#039;), &#039;&#039;Vaccinium wrightii&#039;&#039;. Also from 魔 (&#039;&#039;ma&#039;&#039;), &amp;quot;devil&amp;quot; or &amp;quot;evil influence&amp;quot; and/or ブギーマン (&#039;&#039;bugīman&#039;&#039;), &amp;quot;{{wp|boogeyman}}&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| English&lt;br /&gt;
| Grimsley&lt;br /&gt;
| From the word &amp;quot;grim,&amp;quot; &amp;quot;grimace,&amp;quot; or possibly even &amp;quot;grime.&amp;quot; The &amp;quot;sley&amp;quot; in his name may likely represent the word &amp;quot;sly.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| French&lt;br /&gt;
| Pieris&lt;br /&gt;
| From &#039;&#039;{{wp|Pieris (plant)|Pieris}}&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| German&lt;br /&gt;
| Astor&lt;br /&gt;
| Possibly from the genus &#039;&#039;{{wp|Aster (genus)|Aster}}&#039;&#039; or the family {{wp|Asteraceae}}.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Italian&lt;br /&gt;
| Mirton&lt;br /&gt;
| Possibly from the genus &#039;&#039;{{wp|Myrtus}}&#039;&#039;, as {{wp|Mirto (liqueur)|Mirto}} is made from myrtle.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Spanish&lt;br /&gt;
| Aza&lt;br /&gt;
| From {{wp|Azalea}}. May also be derived from &#039;&#039;azar&#039;&#039;, chance.&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| Korean&lt;br /&gt;
| 블래리 &#039;&#039;Blarry&#039;&#039;&lt;br /&gt;
| From {{wp|blackberry}}.&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Elite Four of Unova}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project CharacterDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game characters]]&lt;br /&gt;
[[Category:Elite Four Trainers]]&lt;br /&gt;
[[Category:Black and White characters]]&lt;br /&gt;
[[Category:Dark-type Trainers]]&lt;br /&gt;
[[Category:Male characters]]&lt;br /&gt;
[[Category:Pokémon Adventures characters]]&lt;br /&gt;
&lt;br /&gt;
[[de:Astor]]&lt;br /&gt;
[[fr:Pieris]]&lt;br /&gt;
&amp;lt;!--[[ja:ギーマ]]--&amp;gt;&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Individual_values&amp;diff=1434750</id>
		<title>Individual values</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Individual_values&amp;diff=1434750"/>
		<updated>2011-05-14T20:23:00Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|IV|the fourth generation of Pokémon games|Generation IV}}&lt;br /&gt;
&#039;&#039;&#039;Individual values&#039;&#039;&#039;, &#039;&#039;&#039;IVs&#039;&#039;&#039; for short, sometimes also known as &#039;&#039;&#039;determinant values&#039;&#039;&#039;, &#039;&#039;&#039;DVs&#039;&#039;&#039; for short, are the Pokémon equivalent of {{wp|genes}}. They are instrumental in determining the [[stats]] of a Pokémon, being responsible for the large variation in stats among untrained Pokémon of the same species.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Each of the six battle stats has an IV associated with it, with that IV coming into calculation alongside the Pokémon&#039;s [[base stats]] and {{EV}} to determine the actual stat number. A Pokémon&#039;s IVs are determined when it is generated by the game; when it is obtained as an egg from the [[Pokémon Day Care]], encountered in the wild, or given to the player by an NPC.&lt;br /&gt;
&lt;br /&gt;
===Generation I===&lt;br /&gt;
In Generation I, there were only four IVs stored for each individual Pokémon: Attack, Defense, Speed, and Special. Each of these covered the respective stat, with the HP IV determined from the IVs stored for the other four. IVs had a range from 0-15, in binary 0000-1111, with the HP IV taking the final binary digit of the Attack, Defense, Speed, and Special IVs and placing it, in that order, for its own IV. As such, a Pokémon with an odd-number Attack IV had 8 added to its HP IV, Defense had 4 added, Speed had 2 added, and Special had 1 added.&lt;br /&gt;
&lt;br /&gt;
The IVs&#039; determination of stats follow the below formulas:&lt;br /&gt;
&lt;br /&gt;
[[File:HP calc.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Statcalc gen12.png]]&lt;br /&gt;
&lt;br /&gt;
For two {{p|Mewtwo}} caught in [[Cerulean Cave]]:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; style=&amp;quot;{{roundy|10px}}; border: 2px solid #{{red color}}; background: #{{green color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{green color light}};&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{hp color light}};&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{attack color light}};&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{defense color light}};&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{speed color light}};&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;background:#AFD7CF;&amp;quot; | Special&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}};&amp;quot; | Mewtwo A&lt;br /&gt;
| 234&lt;br /&gt;
| 178&lt;br /&gt;
| 138&lt;br /&gt;
| 198&lt;br /&gt;
| 229 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 4&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;0100&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 14&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;1110&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 5&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;0101&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 8&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 6&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;0110&amp;lt;/span&amp;gt;)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}};&amp;quot; | Mewtwo B&lt;br /&gt;
| 228&lt;br /&gt;
| 161&lt;br /&gt;
| 139&lt;br /&gt;
| 201&lt;br /&gt;
| 237 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 0&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;0000&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 2&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;0010&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 6&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;0110&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 10&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;1010&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 12&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;1100&amp;lt;/span&amp;gt;)&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
To maintain backwards compatibility with the Generation I games, IVs remained unchanged, though now the four stored IVs covered for six stats. Whereas the HP IV&#039;s matter of determination went unchanged from the original games, the Special IV now covered for both Special Attack and Special Defense, being used in the calculations for both of them.&lt;br /&gt;
&lt;br /&gt;
Several things aside from stats came to be based on the randomly-generated IVs, however, in Generation II. While most of these would, in [[Generation III]] and later games, go on to be determined instead by the [[personality value]] of the Pokémon, the type and power of the move {{m|Hidden Power}} remains to the present based on a Pokémon&#039;s IV set.&lt;br /&gt;
&lt;br /&gt;
====Gender====&lt;br /&gt;
A Pokémon&#039;s [[gender]] was determined based solely on its Attack IV when compared to a [[List of Pokémon by gender ratio|specific value native to each Pokémon species]]. If the Attack IV was less than the gender code associated with the Pokémon&#039;s species, it would be female, whereas in all other instances, the Pokémon would be male. For species of only one gender, or those with no gender, the calculation based on the Attack IV is ignored.&lt;br /&gt;
&lt;br /&gt;
Due to this calculation, it is impossible to obtain a female Pokémon with high Attack, unless the Pokémon is a member of an all-female species like {{p|Jynx}} or {{p|Chansey}}. Starter Pokémon and others with a gender ratio of seven males to one female suffer the most, with the maximum Attack IV for a female Pokémon of those species being 1.&lt;br /&gt;
&lt;br /&gt;
For two {{p|Cyndaquil}} obtained from [[Professor Elm]]:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; style=&amp;quot;{{roundy|10px}} border: 2px solid #{{gold color}}; background: #{{silver color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}};&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}};&amp;quot; | Gender&lt;br /&gt;
! style=&amp;quot;background:#{{hp color light}};&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{attack color light}};&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{defense color light}};&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{speed color light}};&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;background:#{{special attack color}};&amp;quot; | Sp. Atk&lt;br /&gt;
! style=&amp;quot;background:#{{special defense color}};&amp;quot; | Sp. Def&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{fire color light}};&amp;quot; | Cyndaquil A&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#FF6060;&amp;quot; | ♀&lt;br /&gt;
| 20&lt;br /&gt;
| 10&lt;br /&gt;
| 9&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 10 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 13&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;1101&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 1&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;0001&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 3&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;0011&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 10&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;1010&amp;lt;/span&amp;gt;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 9&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;1001&amp;lt;/span&amp;gt;)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{fire color light}};&amp;quot; | Cyndaquil B&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#0000FF;&amp;quot; | ♂&lt;br /&gt;
| 19&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 10 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 6&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;0110&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 14&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;1110&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 7&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;0111&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 11&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;1011&amp;lt;/span&amp;gt;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;0010&amp;lt;/span&amp;gt;)&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Shininess====&lt;br /&gt;
Whether or not a Pokémon is {{Shiny}} or not is also determined by IVs, though in a much more specific manner than its gender is. A Shiny Pokémon, in Generation II only, must have IVs of 10 in Defense, Speed, and Special, as well as an IV of 2, 3, 6, 7, 10, 11, 14, or 15 in Attack. Such a lineup only has a 1/8192 chance of occurring, the standard rarity of a Shiny Pokémon to this day.&lt;br /&gt;
&lt;br /&gt;
Due to the lineup excluding Pokémon with a 0 or 1 IV, female Pokémon of species with a seven male to one female ratio can never be Shiny in Generation II.&lt;br /&gt;
&lt;br /&gt;
For two {{p|Sandshrew}} caught in [[Union Cave]]:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; style=&amp;quot;{{roundy|10px}}; border: 2px solid #{{gold color}}; background: #{{silver color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}};&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}};&amp;quot; | Gender&lt;br /&gt;
! style=&amp;quot;background:#{{hp color light}};&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{attack color light}};&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{defense color light}};&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{speed color light}};&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;background:#{{special attack color}};&amp;quot; | Sp. Atk&lt;br /&gt;
! style=&amp;quot;background:#{{special defense color}};&amp;quot; | Sp. Def&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{ground color light}};&amp;quot; | Sandshrew A&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#FF6060;&amp;quot; | ♀[[File:ShinyGSStars.png]]&lt;br /&gt;
| 22&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 11&lt;br /&gt;
| 8&lt;br /&gt;
| 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 8&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 7&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;0111&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 10&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;1010&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 10&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;1010&amp;lt;/span&amp;gt;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;1010&amp;lt;/span&amp;gt;)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{ground color light}};&amp;quot; | Sandshrew B&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#FF6060;&amp;quot; | ♀&lt;br /&gt;
| 22&lt;br /&gt;
| 14&lt;br /&gt;
| 17&lt;br /&gt;
| 10&lt;br /&gt;
| 8&lt;br /&gt;
| 9 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 7&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;0111&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 6&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;0110&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 15&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;1111&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 7&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;0111&amp;lt;/span&amp;gt;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;0101&amp;lt;/span&amp;gt;)&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Hidden Power====&lt;br /&gt;
{{main|Hidden Power calculation}}&lt;br /&gt;
The calculated [[elemental types|type]] and [[power]] of the move {{m|Hidden Power}} is based on the IVs of the Pokémon. Hidden Power can be of any type aside from {{t|Normal}}, as well as have a power between 30 and 70.&lt;br /&gt;
&lt;br /&gt;
====Unown&#039;s Letter====&lt;br /&gt;
{{p|Unown}}&#039;s letter in Generation II is taken from the combination of the center two bits of the Attack, Defense, Speed and Special IV {{wp|nibble}}s. This combination is then divided by ten, and the result is [[wp:Floor_function|rounded down (&#039;&#039;floor[]&#039;&#039;)]] to only include the integer part of the number. This integer will range from 0-25, corresponding to a letter in the Latin alphabet, which will be the Unown&#039;s letter (where 0=A, 1=B, 2=C, ..., 23=X, 24=Y, 25=Z, and not including &#039;!&#039; or &#039;?&#039;, which were introduced in Generation III).&lt;br /&gt;
&lt;br /&gt;
In Generation II, due to this method of calculating Unown&#039;s letter and the way that {{Shiny}} Pokémon are determined, a Shiny Unown can only exist in the shape of the letter I or V.&lt;br /&gt;
&lt;br /&gt;
From Generation III onwards, Unown&#039;s letter is determined by the Pokémon&#039;s [[personality value]].&lt;br /&gt;
&lt;br /&gt;
For two Unown caught in the [[Ruins of Alph]]:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; style=&amp;quot;{{roundy|10px}}; border: 2px solid #{{gold color}}; background: #{{silver color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}};&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{hp color light}};&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{attack color light}};&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{defense color light}};&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{speed color light}};&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;background:#{{special attack color}};&amp;quot; | Sp. Atk&lt;br /&gt;
! style=&amp;quot;background:#{{special defense color}};&amp;quot; | Sp. Def&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}};&amp;quot; | Combination&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}};&amp;quot; | Integer&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}};&amp;quot; | Letter&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}};&amp;quot; | Unown A&lt;br /&gt;
| 20&lt;br /&gt;
| 13&lt;br /&gt;
| 10&lt;br /&gt;
| 9&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 67&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;background:#{{attack color light}}&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#{{defense color light}}&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#{{speed color light}}&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#{{special attack color}}&amp;quot;&amp;gt;11&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 6&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}};&amp;quot; | G&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 6&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;0110&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 10&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;1&amp;lt;span style=&amp;quot;background:#{{attack color light}}&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;0&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 9&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;1&amp;lt;span style=&amp;quot;background:#{{defense color light}}&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;1&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 1&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;0&amp;lt;span style=&amp;quot;background:#{{speed color light}}&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;1&amp;lt;/span&amp;gt;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 14&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;1&amp;lt;span style=&amp;quot;background:#{{special attack color}}&amp;quot;&amp;gt;11&amp;lt;/span&amp;gt;0&amp;lt;/span&amp;gt;)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}};&amp;quot; | Unown B&lt;br /&gt;
| 21&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 182&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;background:#{{attack color light}}&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#{{defense color light}}&amp;quot;&amp;gt;11&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#{{speed color light}}&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#{{special attack color}}&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 18&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}};&amp;quot; | S&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 13&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;1101&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 5&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;0&amp;lt;span style=&amp;quot;background:#{{attack color light}}&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;1&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 15&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;1&amp;lt;span style=&amp;quot;background:#{{defense color light}}&amp;quot;&amp;gt;11&amp;lt;/span&amp;gt;1&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 10&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;1&amp;lt;span style=&amp;quot;background:#{{speed color light}}&amp;quot;&amp;gt;01&amp;lt;/span&amp;gt;0&amp;lt;/span&amp;gt;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;0&amp;lt;span style=&amp;quot;background:#{{special attack color}}&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;1&amp;lt;/span&amp;gt;)&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
In Generation III, the IV system was completely overhauled. Now, rather than having a range of 0-15, IVs would have a range of 0-31, with HP and Special Defense getting their own individually-determined IVs. The formula for calculation of stats by IVs was also changed, as with the IV system the {{EV}} system was also modified, and [[Nature]]s, newly-introduced, now modified certain stats either by raising or lowering them by 10%. The [[personality value]] handles a Pokémon&#039;s [[gender]], {{Shiny|Shiny status}}, and several other aspects.&lt;br /&gt;
&lt;br /&gt;
This new system is part of the reason why it is impossible to trade between [[Generation II]] and [[Generation III]] games.&lt;br /&gt;
&lt;br /&gt;
The Generation III-on determination of stats follows the following two formulas:&lt;br /&gt;
&lt;br /&gt;
[[File:HPStatCalcGen34.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:OtherStatCalcGen34.png]]&lt;br /&gt;
&lt;br /&gt;
The IVs are now all stored together as a single 32-bit integer, separate from the equally-large [[personality value]], which is used to determine other aspects of a Pokémon. This integer&#039;s highest bits, single numbers, determine which of two Abilities a Pokémon has (if it has potential to have more than one) and whether or not the Pokémon is an unhatched egg or not. The remaining 30 bits are the IVs, five bits apiece, in the order of Sp. Def, Sp. Atk, Speed, Defense, Attack, and HP.&lt;br /&gt;
&lt;br /&gt;
For two {{p|Marill}} caught on {{rt|120|Hoenn}}:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; style=&amp;quot;{{roundy|10px}} border: 2px solid #{{ruby color}}; background: #{{sapphire color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{sapphire color light}};&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{sapphire color light}};&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{sapphire color light}};&amp;quot; | Egg?&lt;br /&gt;
! style=&amp;quot;background:#{{special defense color}};&amp;quot; | Sp. Def&lt;br /&gt;
! style=&amp;quot;background:#{{special attack color}};&amp;quot; | Sp. Atk&lt;br /&gt;
! style=&amp;quot;background:#{{speed color light}};&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;background:#{{defense color light}};&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{attack color light}};&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{hp color light}};&amp;quot; | HP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{water color light}};&amp;quot; | Marill A&lt;br /&gt;
| Thick Fat&lt;br /&gt;
| No&lt;br /&gt;
| 46&lt;br /&gt;
| 22&lt;br /&gt;
| 40&lt;br /&gt;
| 47&lt;br /&gt;
| 22&lt;br /&gt;
| 101&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 0&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 0&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 19&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;10011&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 8&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;01000&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 21&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;10101&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 20&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;10100&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 9&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;01001&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 20&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;10100&amp;lt;/span&amp;gt;)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{water color light}};&amp;quot; | Marill B&lt;br /&gt;
| Huge Power&lt;br /&gt;
| No&lt;br /&gt;
| 48&lt;br /&gt;
| 24&lt;br /&gt;
| 34&lt;br /&gt;
| 50&lt;br /&gt;
| 23&lt;br /&gt;
| 97&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 1&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 0&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 23&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;10111&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 17&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;10001&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 4&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;00100&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 30&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;11110&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 12&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;01100&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 10&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;01010&amp;lt;/span&amp;gt;)&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the Pokémon&#039;s species can have only one Ability in Generation III, the Ability bit is forced to 0 by the game, as being 1 in this instance would cause the Pokémon in question to have &amp;quot;No ability&amp;quot; listed as their ability. This number is rechecked against the [[personality value]] upon evolution in Generation IV, allowing for a {{p|Zigzagoon}} with {{a|Pickup}} to retain the Ability if it is sent through [[Pal Park]] regardless of its personality value, but changing its Ability to {{a|Gluttony}} upon evolution into {{p|Linoone}} if the personality value does not match what the Ability should be.&lt;br /&gt;
&lt;br /&gt;
In {{game|Emerald}}, an [[Stats judge#In Generation III|elderly man]] in the house north of the {{Gdis|Battle Frontier|III}}&#039;s [[Pokémon Center]] will inspect a Pokémon in the player&#039;s party and give information about its IVs, revealing which of them is the highest in a vague manner.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
In Generation IV, much like in Generation II, the IV system was, for the most part, retained from the previous incarnation. Slight alteration was made to the meaning of the highest bit, which now, rather than indicating the Ability of the Pokémon, indicated whether or not it was nicknamed, and thus, made certain that a Pokémon traded to a foreign game without this bit set would evolve and change its name to that language&#039;s species name. For example, a {{p|Caterpie}} caught in a Japanese game and named キャタピー, when traded to an English game and evolved into a {{p|Metapod}}, would be named METAPOD, rather than keeping the name キャタピー, as happens in [[Generation III]] games when trading between languages. This bit&#039;s restriction can be circumvented, however, if a Pokémon is nicknamed the species name of its evolved form.&lt;br /&gt;
&lt;br /&gt;
Additionally, [[Characteristic|a small blurb]] was added to Pokémon status screens that indicates the highest IV in a roundabout way. Rather than explicitly stating it, one of 30 of these short sentences is chosen, depending on which of the six stats the highest IV is in and how much more than a multiple of five it is.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot; style=&amp;quot;{{roundy|10px}} border: 2px solid #{{diamond color}}; background: #{{pearl color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color light}};&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color light}};&amp;quot; | Nicknamed?&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color light}};&amp;quot; | Egg?&lt;br /&gt;
! style=&amp;quot;background:#{{special defense color}};&amp;quot; | Sp. Def&lt;br /&gt;
! style=&amp;quot;background:#{{special attack color}};&amp;quot; | Sp. Atk&lt;br /&gt;
! style=&amp;quot;background:#{{speed color light}};&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;background:#{{defense color light}};&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#{{attack color light}};&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#{{hp color light}};&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color light}};&amp;quot; | Characteristic&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{ghost color light}};&amp;quot; | Dusclops A&lt;br /&gt;
| &amp;quot;Reaper&amp;quot;&lt;br /&gt;
| No&lt;br /&gt;
| 161&lt;br /&gt;
| 77&lt;br /&gt;
| 36&lt;br /&gt;
| 158&lt;br /&gt;
| 89&lt;br /&gt;
| 107&lt;br /&gt;
| &amp;quot;Strong willed&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 1&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 0&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 30&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;11110&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 14&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;01110&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 9&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;01001&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 25&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;11001&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 16&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;10000&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 0&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;00000&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 30 (Sp.Def) mod 5 = 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{ghost color light}};&amp;quot; | Dusclops B&lt;br /&gt;
| &amp;quot;DUSCLOPS&amp;quot;&lt;br /&gt;
| No&lt;br /&gt;
| 149&lt;br /&gt;
| 86&lt;br /&gt;
| 35&lt;br /&gt;
| 160&lt;br /&gt;
| 93&lt;br /&gt;
| 115&lt;br /&gt;
| &amp;quot;Mischievous&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#FFFFFF&amp;quot;&lt;br /&gt;
| 0&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 0&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 7&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;00111&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 31&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;11111&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 6&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;00110&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 28&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;11100&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 24&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;11000&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 15&amp;lt;br&amp;gt;(&amp;lt;span style=&amp;quot;font-family:Monospace;&amp;quot;&amp;gt;01111&amp;lt;/span&amp;gt;)&lt;br /&gt;
| 31 (Sp.Atk) mod 5 = 1&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A man who will check a Pokémon&#039;s IVs again appears in the games, this time in the {{si|Battle Tower}} or {{gdis|Battle Frontier|IV}}. Much like his Generation III counterpart, he will state the Pokémon&#039;s IVs in only a roundabout way.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
&lt;br /&gt;
In this generation, a man who checks the Pokémon&#039;s IVs appears in the [[Battle Subway]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Effort values]]&lt;br /&gt;
*Pokémon data structure:&lt;br /&gt;
**[[Pokémon data structure in Generation I|in Generation I games]]&lt;br /&gt;
**[[Pokémon data structure in Generation II|in Generation II games]]&lt;br /&gt;
**[[Pokémon data structure in Generation III|in Generation III games]]&lt;br /&gt;
**[[Pokémon data structure in Generation IV|in Generation IV games]]&lt;br /&gt;
&lt;br /&gt;
===External links===&lt;br /&gt;
* [http://veekun.com/dex/gadgets/stat_calculator veekun&#039;s IV calculator]&lt;br /&gt;
* [http://www.legendarypokemon.net/ivcalc Legendary Pokemon&#039;s IV calculator]&lt;br /&gt;
* [http://www.metalkid.info/Pokemon/Calculators/IV.aspx Metalkid&#039;s IV calculator]&lt;br /&gt;
* [http://www.psypokes.com/dex/iv.php Psypoke&#039;s IV calculator]&lt;br /&gt;
* [http://www.serebii.net/games/iv-calc.shtml Serebii.net&#039;s IV calculator]&lt;br /&gt;
&lt;br /&gt;
{{Pokémon Development}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:DVs]]&lt;br /&gt;
[[es:IVs]]&lt;br /&gt;
[[fr:IV]]&lt;br /&gt;
[[ja:個体値]]&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Pok%C3%A9mon_by_height&amp;diff=1357567</id>
		<title>List of Pokémon by height</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Pok%C3%A9mon_by_height&amp;diff=1357567"/>
		<updated>2011-02-13T04:56:59Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* 1 ft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This article lists Pokémon by height in {{wp|Imperial units|imperial}} measurements. For a list of Pokémon in {{wp|Metric system|metric}} measurements, see [[List of Pokémon by height in meters]].&#039;&#039;&lt;br /&gt;
This is a [[list of Pokémon]] by their height, from the shortest (0[[wp:Foot (unit of length)|&#039;]]4[[wp:Inch|&amp;quot;]]) to the longest/tallest (47&#039;7&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Height affects the following {{pkmn|games|game}} mechanics:&lt;br /&gt;
* Pokémon 2&#039; 4&amp;quot; or taller are not eligible to compete in [[Pokémon Jump]]&lt;br /&gt;
* Pokémon 6&#039; 8&amp;quot; or taller are not eligible to compete in the [[Fancy Cup]] or [[Petit Cup]].&lt;br /&gt;
&lt;br /&gt;
==0 ft==&lt;br /&gt;
{{height/header|0|04|0.1}}&lt;br /&gt;
{{height/entry|595|Bachuru|bug|electric}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
{{height/header|0|08|0.2}}&lt;br /&gt;
{{height/entry|050|Diglett|Ground|Ground|177|Natu|Psychic|Flying|298|Azurill|Normal|Normal|406|Budew|Grass|Poison|412{{#switch: {{#expr: {{#time: U}} mod 3}}|0=|1=G|2=S}}|Burmy|Bug|Bug|433|Chingling|Psychic|Psychic}}&lt;br /&gt;
{{height/entry|492|Shaymin|Grass|Grass|590|Tamagetake|grass|poison|602|Shibishirasu|electric|electric}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
==1 ft==&lt;br /&gt;
{{height/header|1|00|0.3}}&lt;br /&gt;
{{height/entry|010|Caterpie|bug|bug|013|Weedle|bug|poison|016|Pidgey|Normal|flying|019|Rattata|normal|normal|021|Spearow|normal|flying|046|Paras|bug|grass}}&lt;br /&gt;
{{height/entry|081|Magnemite|electric|steel|090|Shellder|water|water|132|Ditto|normal|normal|133|Eevee|normal|normal|172|Pichu|electric|electric|173|Cleffa|normal|normal}}&lt;br /&gt;
{{height/entry|174|Igglybuff|normal|normal|175|Togepi|normal|normal|191|Sunkern|grass|grass|265|Wurmple|bug|bug|276|Taillow|normal|flying|315|Roselia|grass|poison}}&lt;br /&gt;
{{height/entry|351|Castform|normal|normal|385|Jirachi|steel|psychic|396|Starly|normal|flying|401|Kricketot|bug|bug|415|Combee|bug|flying|422{{#switch: {{#expr: {{#time: U}} mod 2}}|0=|1=E}}|Shellos|water|water}}&lt;br /&gt;
{{height/entry|479|Rotom|electric|ghost|480|Uxie|psychic|psychic|481|Mesprit|psychic|psychic|482|Azelf|psychic|psychic|490|Manaphy|water|water|519|Pidove|normal|flying}}&lt;br /&gt;
{{height/entry|529|Drilbur|ground|ground|540|Sewaddle|bug|grass|546|Monmen|grass|grass|557|Ishizumai|bug|rock|577|Yuniran|psychic|psychic|599|Klink|steel|steel}}&lt;br /&gt;
{{height/entry|607|Hitomoshi|ghost|fire|632|Aianto|bug|steel}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
{{height/header|1|04|0.4}}&lt;br /&gt;
{{height/entry|025|Pikachu|electric|electric|029|Nidoran♀|poison|poison|052|Meowth|Normal|normal|074|Geodude|rock|ground|098|Krabby|water|water|102|Exeggcute|grass|psychic}}&lt;br /&gt;
{{height/entry|104|Cubone|ground|ground|116|Horsea|water|water|138|Omanyte|rock|water|151|Mew|psychic|psychic|182|Bellossom|grass|grass|183|Marill|water|water}}&lt;br /&gt;
{{height/entry|187|Hoppip|grass|flying|194|Wooper|water|ground|220|Swinub|ice|ground|238|Smoochum|ice|psychic|255|Torchic|fire|fire|258|Mudkip|water|water}}&lt;br /&gt;
{{height/entry|263|Zigzagoon|normal|normal|280|Ralts|psychic|psychic|285|Shroomish|grass|grass|304|Aron|steel|rock|311|Plusle|electric|electric|312|Minun|electric|electric}}&lt;br /&gt;
{{height/entry|316|Gulpin|poison|poison|331|Cacnea|grass|grass|333|Swablu|normal|flying|339|Barboach|water|ground|366|Clamperl|water|water|387|Turtwig|grass|grass}}&lt;br /&gt;
{{height/entry|393|Piplup|water|water|417|Pachirisu|electric|electric|420|Cherubi|grass|grass|425|Drifloon|ghost|flying|427|Buneary|normal|normal|434|Stunky|poison|dark}}&lt;br /&gt;
{{height/entry|456|Finneon|water|water|489|Phione|water|water|492S|Shaymin|grass|flying|494|Victini|psychic|fire|506|Lillipup|normal|normal|509|Purrloin|dark|dark}}&lt;br /&gt;
{{height/entry|524|Dangoro|rock|rock|527|Woobat|psychic|flying|543|Fushide|bug|poison|572|Minccino|normal|normal|574|Gothimu|psychic|psychic|582|Vanipeti|ice|ice}}&lt;br /&gt;
{{height/entry|587|Emolga|electric|flying|616|Chobomaki|bug|bug}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
{{height/header|1|08|0.5}}&lt;br /&gt;
{{height/entry|007|Squirtle|water|water|032|Nidoran♂|poison|poison|039|Jigglypuff|Normal|normal|043|Oddish|grass|poison|056|Mankey|fighting|fighting|100|Voltorb|electric|electric}}&lt;br /&gt;
{{height/entry|140|Kabuto|rock|water|155|Cyndaquil|fire|fire|167|Spinarak|bug|poison|170|Chinchou|water|electric|198|Murkrow|dark|flying|201|Unown|psychic|psychic}}&lt;br /&gt;
{{height/entry|211|Qwilfish|water|poison|231|Phanpy|ground|ground|252|Treecko|grass|grass|261|Poochyena|dark|dark|264|Linoone|normal|normal|270|Lotad|water|grass}}&lt;br /&gt;
{{height/entry|273|Seedot|grass|grass|283|Surskit|bug|water|290|Nincada|bug|ground|302|Sableye|dark|ghost|324|Torkoal|fire|fire|343|Baltoy|ground|psychic}}&lt;br /&gt;
{{height/entry|390|Chimchar|fire|fire|399|Bidoof|normal|normal|403|Shinx|electric|electric|410|Shieldon|rock|steel|413{{#switch: {{#expr: {{#time: U}} mod 3}}|0=|1=G|2=S}}|Wormadam|bug|{{#switch: {{#expr: {{#time: U}} mod 3}}|0=Grass|1=Ground|2=Steel}}|421|Cherrim|grass|grass}}&lt;br /&gt;
{{height/entry|431|Glameow|normal|normal|436|Bronzor|steel|psychic|438|Bonsly|rock|rock|441|Chatot|normal|flying|498|Tepig|fire|fire|501|Oshawott|water|water}}&lt;br /&gt;
{{height/entry|504|Patrat|normal|normal|535|Tympole|water|water|541|Kurumayu|bug|grass|548|Churine|grass|grass|562|Yamask|ghost|ghost|573|Cinccino|normal|normal}}&lt;br /&gt;
{{height/entry|580|Koaruhie|water|flying|588|Kaburumo|bug|bug|605|Riguree|psychic|psychic|613|Kumasyun|ice|ice|624|Komatana|dark|steel|627|Washibon|normal|flying}}&lt;br /&gt;
{{height/entry|629|Baruchai|dark|flying}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
==2 ft==&lt;br /&gt;
{{height/header|2|00|0.6}}&lt;br /&gt;
{{height/entry|004|Charmander|fire|fire|014|Kakuna|bug|poison|027|Sandshrew|ground|ground|035|Clefairy|normal|normal|037|Vulpix|fire|fire|060|Poliwag|water|water}}&lt;br /&gt;
{{height/entry|109|Koffing|poison|poison|118|Goldeen|water|water|158|Totodile|water|water|176|Togetic|normal|flying|179|Mareep|electric|electric|188|Skiploom|grass|flying}}&lt;br /&gt;
{{height/entry|204|Pineco|bug|bug|209|Snubbull|normal|normal|213|Shuckle|bug|rock|216|Teddiursa|normal|normal|222|Corsola|water|rock|223|Remoraid|water|water}}&lt;br /&gt;
{{height/entry|228|Houndour|dark|fire|233|Porygon2|normal|normal|239|Elekid|electric|electric|246|Larvitar|rock|ground|251|Celebi|psychic|grass|266|Silcoon|bug|bug}}&lt;br /&gt;
{{height/entry|278|Wingull|water|flying|293|Whismur|normal|normal|300|Skitty|normal|normal|303|Mawile|steel|steel|307|Meditite|fighting|psychic|309|Electrike|electric|electric}}&lt;br /&gt;
{{height/entry|314|Illumise|bug|bug|341|Corphish|water|water|349|Feebas|water|water|353|Shuppet|ghost|ghost|358|Chimecho|psychic|psychic|360|Wynaut|psychic|psychic}}&lt;br /&gt;
{{height/entry|370|Luvdisc|water|water|371|Bagon|dragon|dragon|374|Beldum|steel|psychic|397|Staravia|normal|flying|439|Mime Jr.|psychic|psychic|440|Happiny|normal|normal}}&lt;br /&gt;
{{height/entry|446|Munchlax|normal|normal|495|Snivy|grass|grass|511|Pansage|grass|grass|513|Pansear|fire|fire|515|Panpour|water|water|517|Munna|psychic|psychic}}&lt;br /&gt;
{{height/entry|520|Hatooboo|normal|flying|532|Timburr|fighting|fighting|554|Darumaka|fire|fire|559|Zuruggu|dark|fighting|566|Aaken|rock|flying|568|Yabukuron|poison|poison}}&lt;br /&gt;
{{height/entry|578|Daburan|psychic|psychic|585{{#switch: {{#time: F}}|January|May|September=|February|June|October=S|March|July|November=A|W}}|Deerling|normal|grass|591|Morobareru|grass|poison|597|Tesshido|grass|steel|600|Gigiaru|steel|steel|601|Gigigiaru|steel|steel}}&lt;br /&gt;
{{height/entry|608|Ranpuraa|ghost|fire|610|Axew|dragon|dragon|648{{#switch: {{#expr: {{#time: U}} mod 2}}|0=|1=S}}|Meloetta|normal|{{#switch: {{#expr: {{#time: U}} mod 2}}|0=psychic|1=fighting}}}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
{{height/header|2|04|0.7}}&lt;br /&gt;
{{height/entry|001|Bulbasaur|grass|poison|011|Metapod|bug|bug|020|Raticate|normal|normal|051|Dugtrio|ground|ground|058|Growlithe|fire|fire|069|Bellsprout|grass|poison}}&lt;br /&gt;
{{height/entry|163|Hoothoot|normal|flying|200|Misdreavus|ghost|ghost|218|Slugma|fire|fire|236|Tyrogue|fighting|fighting|240|Magby|fire|fire|259|Marshtomp|water|ground}}&lt;br /&gt;
{{height/entry|268|Cascoon|bug|bug|277|Swellow|normal|flying|313|Volbeat|bug|bug|322|Numel|fire|ground|325|Spoink|psychic|psychic|328|Trapinch|ground|ground}}&lt;br /&gt;
{{height/entry|347|Anorith|rock|bug|361|Snorunt|ice|ice|418|Buizel|water|water|443|Gible|dragon|ground|447|Riolu|fighting|fighting|453|Croagunk|poison|fighting}}&lt;br /&gt;
{{height/entry|530|Excadrill|ground|steel|547|Elfuun|grass|grass|551|Sandile|ground|dark|564|Purotoga|water|rock|570|Zorua|dark|dark|575|Gochimiru|psychic|psychic}}&lt;br /&gt;
{{height/entry|618|Maggyo|ground|electric}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
Pokémon 2&#039; 5&amp;quot; or taller are not eligible to compete in [[Pokémon Jump]].&lt;br /&gt;
{{height/header|2|07|0.8}}&lt;br /&gt;
{{height/entry|026|Raichu|electric|electric|030|Nidorina|poison|poison|041|Zubat|poison|flying|044|Gloom|grass|poison|054|Psyduck|water|water|066|Machop|fighting|fighting}}&lt;br /&gt;
{{height/entry|083|Farfetch&#039;d|normal|flying|120|Staryu|water|water|135|Jolteon|electric|electric|137|Porygon|normal|normal|161|Sentret|normal|normal|180|Flaaffy|electric|electric}}&lt;br /&gt;
{{height/entry|184|Azumarill|water|water|189|Jumpluff|grass|flying|190|Aipom|normal|normal|192|Sunflora|grass|grass|219|Magcargo|fire|rock|281|Kirlia|psychic|psychic}}&lt;br /&gt;
{{height/entry|284|Masquerain|bug|flying|287|Slakoth|normal|normal|291|Ninjask|bug|flying|292|Shedinja|bug|ghost|318|Carvanha|water|dark|355|Duskull|ghost|ghost}}&lt;br /&gt;
{{height/entry|363|Spheal|ice|water|394|Prinplup|water|water|449|Hippopotas|ground|ground|451|Skorupi|poison|bug|471|Glaceon|ice|ice|496|Janovy|grass|grass}}&lt;br /&gt;
{{height/entry|502|Futachimaru|water|water|522|Blitzle|electric|electric|536|Gamagaru|water|ground|596|Galvantula|bug|electric|617|Agirudaa|bug|bug|633|Monozu|dark|dragon}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
{{height/header|2|11|0.9}}&lt;br /&gt;
{{height/entry|033|Nidorino|poison|poison|063|Abra|psychic|psychic|072|Tentacool|water|poison|088|Grimer|poison|poison|129|Magikarp|water|water|136|Flareon|fire|fire}}&lt;br /&gt;
{{height/entry|152|Chikorita|grass|grass|156|Quilava|fire|fire|196|Espeon|psychic|psychic|215|Sneasel|dark|ice|224|Octillery|water|water|225|Delibird|ice|flying}}&lt;br /&gt;
{{height/entry|253|Grovyle|grass|grass|256|Combusken|fire|fighting|305|Lairon|steel|rock|326|Grumpig|psychic|psychic|340|Whiscash|water|ground|391|Monferno|fire|fighting}}&lt;br /&gt;
{{height/entry|404|Luxio|electric|electric|407|Roserade|grass|poison|408|Cranidos|rock|rock|414|Mothim|bug|flying|423{{#switch: {{#expr: {{#time: U}} mod 2}}|0=|1=E}}|Gastrodon|water|ground|429|Mismagius|ghost|ghost}}&lt;br /&gt;
{{height/entry|430|Honchkrow|dark|flying|474|Porygon-Z|normal|normal|507|Herdier|normal|normal|525|Gantoru|rock|rock|528|Kokoromori|psychic|flying|619|Kojofu|fighting|fighting}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
==3 ft==&lt;br /&gt;
{{height/header|3|03|1}}&lt;br /&gt;
{{height/entry|002|Ivysaur|grass|poison|008|Wartortle|water|water|015|Beedrill|bug|poison|028|Sandslash|ground|ground|040|Wigglytuff|normal|normal|047|Parasect|bug|grass}}&lt;br /&gt;
{{height/entry|048|Venonat|bug|poison|053|Persian|normal|normal|057|Primeape|fighting|fighting|061|Poliwhirl|water|water|070|Weepinbell|grass|poison|075|Graveler|rock|ground}}&lt;br /&gt;
{{height/entry|077|Ponyta|fire|fire|082|Magneton|electric|steel|096|Drowzee|psychic|psychic|105|Marowak|ground|ground|111|Rhyhorn|ground|rock|114|Tangela|grass|grass}}&lt;br /&gt;
{{height/entry|134|Vaporeon|water|water|139|Omastar|rock|water|165|Ledyba|bug|flying|197|Umbreon|dark|dark|262|Mightyena|dark|dark|267|Beautifly|bug|flying}}&lt;br /&gt;
{{height/entry|274|Nuzleaf|grass|dark|294|Loudred|normal|normal|296|Makuhita|fighting|fighting|299|Nosepass|rock|rock|337|Lunatone|rock|psychic|345|Lileep|rock|grass}}&lt;br /&gt;
{{height/entry|352|Kecleon|normal|normal|369|Relicanth|water|rock|400|Bibarel|normal|water|402|Kricketune|bug|bug|432|Purugly|normal|normal|435|Skuntank|poison|dark}}&lt;br /&gt;
{{height/entry|442|Spiritomb|ghost|dark|458|Mantyke|water|flying|459|Snover|grass|ice|470|Leafeon|grass|grass|499|Chaoboo|fire|fighting|514|Baokkie|fire|fire}}&lt;br /&gt;
{{height/entry|516|Hiyakkie|water|water|550{{#switch: {{#expr: {{#time: U}} mod 2}}|0=|1=B}}|Basculin|water|water|552|Waruvile|ground|dark|556|Marakacchi|grass|grass|579|Reuniclus|psychic|psychic|589|Shubarugo|bug|steel}}&lt;br /&gt;
{{height/entry|598|Nattorei|grass|steel|606|Oobemu|psychic|psychic|609|Shandera|ghost|fire|611|Fraxure|dragon|dragon|622|Gobitto|ground|ghost}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
{{height/header|3|07|1.1}}&lt;br /&gt;
{{height/entry|005|Charmeleon|fire|fire|012|Butterfree|bug|flying|017|Pidgeotto|normal|flying|038|Ninetales|fire|fire|086|Seel|water|water|113|Chansey|normal|normal}}&lt;br /&gt;
{{height/entry|121|Starmie|water|psychic|125|Electabuzz|electric|electric|159|Croconaw|water|water|168|Ariados|bug|poison|186|Politoed|water|water|207|Gligar|ground|flying}}&lt;br /&gt;
{{height/entry|221|Piloswine|ice|ground|232|Donphan|ground|ground|301|Delcatty|normal|normal|327|Spinda|normal|normal|329|Vibrava|ground|dragon|334|Altaria|dragon|flying}}&lt;br /&gt;
{{height/entry|342|Crawdaunt|water|dark|354|Banette|ghost|ghost|364|Sealeo|ice|water|372|Shelgon|dragon|dragon|388|Grotle|grass|grass|419|Floatzel|water|water}}&lt;br /&gt;
{{height/entry|461|Weavile|dark|ice|505|Watchog|normal|normal|510|Liepard|dark|dark|512|Yanakkie|grass|grass|518|Musharna|psychic|psychic|531|Audino|normal|normal}}&lt;br /&gt;
{{height/entry|549|Doredia|grass|grass|560|Zuruzukin|dark|fighting|561|Shinbora|psychic|flying|583|Baniricchi|ice|ice|615|Furiijio|ice|ice|636|Meraruba|bug|fire}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
{{height/header|3|11|1.2}}&lt;br /&gt;
{{height/entry|022|Fearow|normal|flying|045|Vileplume|grass|poison|079|Slowpoke|water|psychic|089|Muk|poison|poison|101|Electrode|electric|electric|108|Lickitung|normal|normal}}&lt;br /&gt;
{{height/entry|110|Weezing|poison|poison|117|Seadra|water|water|153|Bayleef|grass|grass|171|Lanturn|water|electric|185|Sudowoodo|rock|rock|193|Yanma|bug|flying}}&lt;br /&gt;
{{height/entry|205|Forretress|bug|steel|235|Smeargle|normal|normal|241|Miltank|normal|normal|247|Pupitar|rock|ground|269|Dustox|bug|poison|271|Lombre|water|grass}}&lt;br /&gt;
{{height/entry|279|Pelipper|water|flying|286|Breloom|grass|fighting|338|Solrock|rock|psychic|359|Absol|dark|dark|375|Metang|steel|psychic|392|Infernape|fire|fighting}}&lt;br /&gt;
{{height/entry|398|Staraptor|normal|flying|416|Vespiquen|bug|flying|424|Ambipom|normal|normal|426|Drifblim|ghost|flying|428|Lopunny|normal|normal|448|Lucario|fighting|steel}}&lt;br /&gt;
{{height/entry|457|Lumineon|water|water|462|Magnezone|electric|steel|508|Murando|normal|normal|521|Kenhorou|normal|flying|533|Dotekkotsu|fighting|fighting|542|Hahakomori|bug|grass}}&lt;br /&gt;
{{height/entry|544|Hoiiga|bug|poison|565|Abagoura|water|rock|592|Pururiru|water|ghost|594|Alomomola|water|water|603|Shibibiru|electric|electric|630|Barujiina|dark|flying}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
==4 ft==&lt;br /&gt;
{{height/header|4|03|1.3}}&lt;br /&gt;
{{height/entry|031|Nidoqueen|poison|ground|036|Clefable|normal|normal|062|Poliwrath|water|fighting|064|Kadabra|psychic|psychic|092|Gastly|ghost|poison|099|Kingler|water|water}}&lt;br /&gt;
{{height/entry|119|Seaking|water|water|122|Mr. Mime|psychic|psychic|126|Magmar|fire|fire|141|Kabutops|rock|water|202|Wobbuffet|psychic|psychic|275|Shiftry|grass|dark}}&lt;br /&gt;
{{height/entry|308|Medicham|fighting|psychic|332|Cacturne|grass|dark|335|Zangoose|normal|normal|411|Bastiodon|rock|steel|437|Bronzong|steel|psychic|452|Drapion|poison|dark}}&lt;br /&gt;
{{height/entry|454|Toxicroak|Poison|fighting|478|Froslass|ice|ghost|538|Nageki|fighting|fighting|555|Darmanitan|fire|fire|581|Swanna|water|flying|584|Baibanira|ice|ice}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
{{height/header|4|07|1.4}}&lt;br /&gt;
{{height/entry|034|Nidoking|poison|ground|076|Golem|rock|ground|084|Doduo|normal|flying|107|Hitmonchan|fighting|fighting|124|Jynx|ice|psychic|128|Tauros|normal|normal}}&lt;br /&gt;
{{height/entry|166|Ledian|bug|flying|181|Ampharos|electric|electric|195|Quagsire|water|ground|210|Granbull|normal|normal|229|Houndoom|dark|fire|234|Stantler|normal|normal}}&lt;br /&gt;
{{height/entry|237|Hitmontop|fighting|fighting|288|Vigoroth|normal|normal|365|Walrein|ice|water|380|Latias|dragon|psychic|405|Luxray|electric|electric|444|Gabite|dragon|ground}}&lt;br /&gt;
{{height/entry|455|Carnivine|grass|grass|476|Probopass|rock|steel|539|Sawk|fighting|fighting|558|Iwaparesu|bug|rock}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
{{height/header|4|08|1.4}}&lt;br /&gt;
{{height/entry|567|Archeos|rock|flying|620|Kojondo|fighting|fighting|631|Kuitaran|fire|fire|634|Jiheddo|dark|dragon|647|Keldeo|water|fighting|649|Genesect|bug|steel}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
{{height/header|4|11|1.5}}&lt;br /&gt;
{{height/entry|018|Pidgeot|normal|flying|049|Venomoth|bug|poison|065|Alakazam|psychic|psychic|067|Machoke|fighting|fighting|091|Cloyster|water|ice|094|Gengar|ghost|poison}}&lt;br /&gt;
{{height/entry|106|Hitmonlee|fighting|fighting|123|Scyther|bug|flying|127|Pinsir|bug|bug|178|Xatu|psychic|flying|203|Girafarig|normal|psychic|206|Dunsparce|normal|normal}}&lt;br /&gt;
{{height/entry|214|Heracross|bug|fighting|242|Blissey|normal|normal|260|Swampert|water|ground|272|Ludicolo|water|grass|295|Exploud|normal|normal|310|Manectric|electric|electric}}&lt;br /&gt;
{{height/entry|344|Claydol|ground|psychic|346|Cradily|rock|grass|348|Armaldo|rock|bug|362|Glalie|ice|ice|373|Salamence|dragon|flying|468|Togekiss|normal|flying}}&lt;br /&gt;
{{height/entry|488|Cresselia|psychic|psychic|491|Darkrai|dark|dark|503|Daikenki|water|water|534|Roobushin|fighting|fighting|537|Gamageroge|water|ground|553|Waruvial|ground|dark}}&lt;br /&gt;
{{height/entry|576|Gothitelle|psychic|psychic|628|Braviary|normal|flying|641|Tornelos|flying|flying|642|Voltolos|electric|flying|645|Landlos|ground|flying}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
==5 ft==&lt;br /&gt;
{{height/header|5|03|1.6}}&lt;br /&gt;
{{height/entry|009|Blastoise|water|water|042|Golbat|poison|flying|068|Machamp|fighting|fighting|073|Tentacruel|water|poison|080|Slowbro|water|psychic|093|Haunter|ghost|poison}}&lt;br /&gt;
{{height/entry|097|Hypno|psychic|psychic|145|Zapdos|electric|flying|164|Noctowl|normal|flying|282|Gardevoir|psychic|psychic|356|Dusclops|ghost|ghost|376|Metagross|steel|psychic}}&lt;br /&gt;
{{height/entry|409|Rampardos|rock|rock|467|Magmortar|fire|fire|475|Gallade|psychic|fighting|500|Emboar|fire|fighting|523|Zeburaika|electric|electric|571|Zoroark|dark|dark}}&lt;br /&gt;
{{height/entry|621|Crimgan|dragon|dragon|625|Kirikizan|dark|steel|626|Buffalon|normal|normal|637|Ulgamoth|bug|fire}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
{{height/header|5|07|1.7}}&lt;br /&gt;
{{height/entry|006|Charizard|fire|flying|055|Golduck|water|water|071|Victreebel|grass|poison|078|Rapidash|fire|fire|087|Dewgong|water|ice|144|Articuno|ice|flying}}&lt;br /&gt;
{{height/entry|157|Typhlosion|fire|fire|227|Skarmory|steel|flying|254|Sceptile|grass|grass|317|Swalot|poison|poison|367|Huntail|water|water|377|Regirock|rock|rock}}&lt;br /&gt;
{{height/entry|386{{#switch: {{#expr: {{#time: U}} mod 4}}|0=|1=A|2=D|3=S}}|Deoxys|psychic|psychic|395|Empoleon|water|steel|463|Lickilicky|normal|normal|485|Heatran|fire|steel|526|Gigalith|rock|rock|563|Cofagrigus|ghost|ghost}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
{{height/header|5|11|1.8}}&lt;br /&gt;
{{height/entry|085|Dodrio|normal|flying|142|Aerodactyl|rock|flying|147|Dratini|dragon|dragon|154|Meganium|grass|grass|162|Furret|normal|normal|169|Crobat|poison|flying}}&lt;br /&gt;
{{height/entry|212|Scizor|bug|steel|217|Ursaring|normal|normal|230|Kingdra|water|dragon|319|Sharpedo|water|dark|368|Gorebyss|water|water|378|Regice|ice|ice}}&lt;br /&gt;
{{height/entry|466|Electivire|electric|electric|612|Haxorus|dragon|dragon|635|Sazandora|dark|dragon}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
==6 ft==&lt;br /&gt;
{{height/header|6|03|1.9}}&lt;br /&gt;
{{height/entry|059|Arcanine|fire|fire|112|Rhydon|ground|rock|243|Raikou|electric|electric|257|Blaziken|fire|fighting|323|Camerupt|fire|ground|379|Registeel|steel|steel}}&lt;br /&gt;
{{height/entry|445|Garchomp|dragon|ground|469|Yanmega|bug|flying|569|Dasutodasu|poison|poison|586{{#switch: {{#time: F}}|January|May|September=|February|June|October=S|March|July|November=A|W}}|Sawsbuck|normal|grass|639|Terrakion|rock|fighting}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
{{height/header|6|07|2}}&lt;br /&gt;
{{height/entry|003|Venusaur|grass|poison|023|Ekans|poison|poison|103|Exeggutor|grass|psychic|146|Moltres|fire|flying|150|Mewtwo|psychic|psychic|199|Slowking|water|psychic}}&lt;br /&gt;
{{height/entry|245|Suicune|water|water|248|Tyranitar|rock|dark|289|Slaking|normal|normal|320|Wailmer|water|water|330|Flygon|ground|dragon|357|Tropius|grass|flying}}&lt;br /&gt;
{{height/entry|381|Latios|dragon|psychic|450|Hippowdon|ground|ground|465|Tangrowth|grass|grass|472|Gliscor|ground|flying|640|Virizion|grass|fighting}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
Pokémon 6&#039; 8&amp;quot; or taller are not eligible to compete in the [[Fancy Cup]] or [[Petit Cup]].&lt;br /&gt;
{{height/header|6|11|2.1}}&lt;br /&gt;
{{height/entry|143|Snorlax|normal|normal|226|Mantine|water|flying|244|Entei|fire|fire|306|Aggron|steel|rock|604|Shibirudon|electric|electric|638|Cobalon|steel|fighting}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
==7 ft==&lt;br /&gt;
{{height/header|7|03|2.2}}&lt;br /&gt;
{{height/entry|115|Kangaskhan|normal|normal|149|Dragonite|dragon|flying|389|Torterra|grass|ground|460|Abomasnow|grass|ice|477|Dusknoir|ghost|ghost|593|Burungel|water|ghost}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
{{height/header|7|07|2.3}}&lt;br /&gt;
{{height/entry|160|Feraligatr|water|water|297|Hariyama|fighting|fighting}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
{{height/header|7|10|2.4}}&lt;br /&gt;
{{height/entry|464|Rhyperior|ground|rock}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
==8 ft==&lt;br /&gt;
{{height/header|8|02|2.5}}&lt;br /&gt;
{{height/entry|131|Lapras|water|ice|473|Mamoswine|ice|ground|545|Pendra|bug|poison}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
{{height/header|8|06|2.6}}&lt;br /&gt;
{{height/entry|614|Tsunbear|ice|ice}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
{{height/header|8|10|2.7}}&lt;br /&gt;
{{height/entry|336|Seviper|poison|poison}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
==9 ft==&lt;br /&gt;
{{height/header|9|00|2.8}}&lt;br /&gt;
{{height/entry|623|Goruugu|Ground|ghost}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
{{height/header|9|06|2.9}}&lt;br /&gt;
{{height/entry|644|Zekrom|dragon|electric}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
{{height/header|9|11|3}}&lt;br /&gt;
{{height/entry|646|Kyurem|dragon|ice}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
==10 ft==&lt;br /&gt;
{{height/header|10|06|3.2}}&lt;br /&gt;
{{height/entry|493|Arceus|normal|normal|643|Reshiram|dragon|fire}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
{{height/header|10|10|3.3}}&lt;br /&gt;
{{height/entry|497|Serperior|grass|grass}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
==11 ft==&lt;br /&gt;
{{height/header|11|06|3.5}}&lt;br /&gt;
{{height/entry|024|Arbok|poison|poison|383|Groudon|ground|ground}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
==12 ft==&lt;br /&gt;
{{height/header|12|02|3.7}}&lt;br /&gt;
{{height/entry|486|Regigigas|normal|normal}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
{{height/header|12|06|3.8}}&lt;br /&gt;
{{height/entry|250|Ho-Oh|fire|flying}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
==13 ft==&lt;br /&gt;
{{height/header|13|01|4}}&lt;br /&gt;
{{height/entry|148|Dragonair|dragon|dragon}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
{{height/header|13|09|4.2}}&lt;br /&gt;
{{height/entry|484|Palkia|water|dragon}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
==14 ft==&lt;br /&gt;
{{height/header|14|09|4.5}}&lt;br /&gt;
{{height/entry|382|Kyogre|water|water|487|Giratina|ghost|dragon}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
==17 ft==&lt;br /&gt;
{{height/header|17|01|5.2}}&lt;br /&gt;
{{height/entry|249|Lugia|psychic|flying}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
{{height/header|17|09|5.4}}&lt;br /&gt;
{{height/entry|483|Dialga|steel|dragon}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
==20 ft==&lt;br /&gt;
{{height/header|20|04|6.2}}&lt;br /&gt;
{{height/entry|350|Milotic|water|water}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
==21 ft==&lt;br /&gt;
{{height/header|21|04|6.5}}&lt;br /&gt;
{{height/entry|130|Gyarados|water|flying}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
==22 ft==&lt;br /&gt;
{{height/header|22|08|6.9}}&lt;br /&gt;
{{height/entry|487O|Giratina|ghost|dragon}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
==23 ft==&lt;br /&gt;
{{height/header|23|00|7}}&lt;br /&gt;
{{height/entry|384|Rayquaza|dragon|flying}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
==28 ft==&lt;br /&gt;
{{height/header|28|10|8.8}}&lt;br /&gt;
{{height/entry|095|Onix|rock|ground}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
==30 ft==&lt;br /&gt;
{{height/header|30|02|9.2}}&lt;br /&gt;
{{height/entry|208|Steelix|steel|ground}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
==47 ft==&lt;br /&gt;
{{height/header|47|07|14.5}}&lt;br /&gt;
{{height/entry|321|Wailord|water|water}}&lt;br /&gt;
{{height/footer}}&lt;br /&gt;
&lt;br /&gt;
{{pokelist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Liste des Pokémon par taille]]&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Pinball&amp;diff=1263004</id>
		<title>Pokémon Pinball</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Pinball&amp;diff=1263004"/>
		<updated>2010-11-22T04:38:34Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_game |colorscheme=electric|bordercolorscheme=electric&lt;br /&gt;
|name=Pokémon Pinball&lt;br /&gt;
|jname=ポケモンピンボール&lt;br /&gt;
|boxart=Pinball_Coverart.png&lt;br /&gt;
|caption=Pokémon Pinball&#039;s boxart&lt;br /&gt;
|platform=[[Game Boy Color]]&lt;br /&gt;
|category=Pinball&lt;br /&gt;
|players=1&lt;br /&gt;
|developer=[[Jupiter Corporation]]&lt;br /&gt;
|publisher=[[Nintendo]]&lt;br /&gt;
|gen_series=[[Generation I]] [[version|side series]]&lt;br /&gt;
|cero=A&lt;br /&gt;
|esrb=E&lt;br /&gt;
|pegi=3+&lt;br /&gt;
|oflc=G8+&lt;br /&gt;
|release_date_ja=April 14, 1999&lt;br /&gt;
|release_date_na=June 28, 1999&lt;br /&gt;
|release_date_au=July 13, 1999&lt;br /&gt;
|release_date_eu=October 6, 2000&lt;br /&gt;
|website_ja=[http://www.pokemon.co.jp/game/other/gbc-pp/ Official Site]&lt;br /&gt;
|website_en=[http://www.pokemon.com/us/games/videogame-pokemontm-pinball/ Official Site]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pokémon Pinball&#039;&#039;&#039; is a spin-off pinball game for the [[Game Boy Color]].  The cartridge was unique at the time among Game Boy games in that it includes a rumble pack powered by a single AAA battery, providing force feedback in much the same way as controllers for TV consoles.  As the title suggests, the gameplay is pinball-based, but with a uniquely Pokémon-inspired spin.  For example, the game is divided into two tables, the Red Field and the Blue Field, named after [[Pokémon Red and Blue Versions | the first paired versions released outside of Japan]], each with different table designs, accessible map locations, and catchable wild Pokémon.&lt;br /&gt;
&lt;br /&gt;
The game received an update/sequel on the Game Boy Advance in the form of [[Pokémon Pinball: Ruby &amp;amp; Sapphire]].&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
&lt;br /&gt;
Although the game is now pinball instead of an RPG, the goal remains the same: to catch &#039;em all and complete the Pokédex.  Beyond that and the ever-present goal of getting a high score, there is no storyline to speak of.&lt;br /&gt;
&lt;br /&gt;
==Acquiring Pokémon==&lt;br /&gt;
&lt;br /&gt;
Rather than catching Pokémon in any traditional manner, Pokémon Pinball requires players to play special game modes on the pinball table to catch and evolve their Pokémon and complete their Pokédex.  &lt;br /&gt;
&lt;br /&gt;
===Catch &#039;Em Mode===&lt;br /&gt;
In Catch &#039;Em Mode, the player enters by lighting up two or three &amp;quot;GET&amp;quot; lights by letting the ball pass a certain tab. If the player lights up three lights, he/she gets different Pokémon than if he/she lighted up two. When it starts, a Pokémon silhouette appears in the middle of the lower field, and the player must hit the bumpers to gradually turn all six pieces of it into color. Once that is done, the actual Pokémon appears there. Then the player must hit it three times to light up what says &amp;quot;CATCH!&amp;quot; two letters at a time. Once the player has caught it, he/she can evolve it in Evolution Mode. It also lights up one Poké Ball out of three which lets him/her reach the next Bonus Stage. The player has two minutes to complete Catch &#039;em! Mode.&lt;br /&gt;
&lt;br /&gt;
===Evolution Mode===&lt;br /&gt;
Evolution mode is only accessible if the player has caught at least one Pokémon in Catch &#039;em! Mode. The player also has to light up three &amp;quot;EVO&amp;quot; lights activated in the same way as the GET lights. The player has to hit a spot where an arrow is pointing to on the field. Then the player can choose any one of the Pokémon they have caught. Then, depending on how the Pokémon evolves, the player has to have the ball hit either an &amp;quot;EX&amp;quot; for EXP., an evolution stone, or a link cable. The player has to do this three times, but occasionally the Pokémon can get tired and the player will have to wait a bit before an arrow appears again. Once the player is done, the player still has to get the ball into a hole to complete Evolution Mode. If the Pokémon is already fully evolved, then completing Evolution Mode will earn the player a 10,000,000 point bonus.&lt;br /&gt;
{{StrategyWiki}}&lt;br /&gt;
&lt;br /&gt;
==Poké Ball==&lt;br /&gt;
&lt;br /&gt;
Fittingly with the other Pokémon-inspired tweaks to the basic pinball formula, the ball is a [[Poké Ball]].  Each table has three lights near the top of the upper half that, when lit simultaneously, will upgrade the Poké Ball temporarily to the next better basic Poké Ball; the upgrades are the Great Ball, the Ultra Ball, and the Master Ball.  Each upgrade multiplies the points gained on the table by a different multiplier:  2x, 3x, and 5x, respectively.  Attempting to further upgrade a Master Ball will earn the player 10,000,000 bonus points.&lt;br /&gt;
&lt;br /&gt;
==Bonus Tables==&lt;br /&gt;
Catching a Pokémon in Catch &#039;Em Mode will cause one Poké Ball icon to light up below the display on the lower portion of the field.  Evolving a Pokémon in Evolution Mode will cause two of these lights to light up instead (or one if there is no room for two). Three of these lights can be lit at a time; when all three are lit, the player can shoot the ball into the center hole to access one of several bonus stages that are progressed through in a linear fashion; if the player completes one bonus stage, then when he lights up the Poké Ball lights again, he can enter the next stage. Each table has a separate progression of three bonus tables, with only the final stage on each table (the {{p|Mewtwo}} stage) being the same for both tables.&lt;br /&gt;
&lt;br /&gt;
===Diglett Bonus Stage===&lt;br /&gt;
This is the first bonus stage on the Red Field.&lt;br /&gt;
&lt;br /&gt;
This table features {{p|Diglett}} and {{p|Dugtrio}} and is unique among these five bonus stages in that it is the only one where, rather than a time limit being the defeat condition, allowing the player to have an infinite number of extra balls, instead the player only has one ball, and if the player loses it, exits the stage. When the stage begins, the field is covered with Diglett that, when hit with the ball, will retreat into the table. The player earns points for each Diglett he knocks down. When all the Diglett are knocked down, a Dugtrio appears in the back center portion of the table. Hitting the Dugtrio three times will earn bonus points and complete the bonus stage.&lt;br /&gt;
&lt;br /&gt;
===Gengar Bonus Stage===&lt;br /&gt;
This is the second bonus stage on the Red Field.&lt;br /&gt;
&lt;br /&gt;
This table is set in a graveyard where the player is attacked by several wild {{p|Gastly}}. Hitting ten Gastly with the ball will cause {{P|Haunter}} to appear instead. Hitting ten Haunter with the ball will draw out a giant {{p|Gengar}}. Hit Gengar five times to complete the stage. Hitting the necessary Pokémon will earn points. There is a time limit of 1:30 on the stage, as long as the player does not take this long to win, he/she can lose the ball an unlimited number of times without penalty.&lt;br /&gt;
&lt;br /&gt;
===Meowth Bonus Stage===&lt;br /&gt;
This is the first bonus stage on the Blue Field.&lt;br /&gt;
&lt;br /&gt;
A {{p|Meowth}} runs around the field. When the player hits Meowth with the ball, it will pause briefly and drop a pile of coins. Up to six piles of coins can be on the field at a time; if there are six, hitting Meowth any more will not cause more coins to appear.  Collecting a pile of coins will earn points and cause a coin icon to appear at the top of the screen. Collecting coin piles consecutively without hitting Meowth will apply a multiplier to both the number of coin icons added to the top of the screen and the points earned.  This multiplier is equal to the current number of coin piles consecutively collected, and thus can go no higher than 6x.  Once the player has 20 coin icons on top of the screen, the bonus stage is completed; however, the player is allowed to continue the bonus stage until time runs out or until he loses his current ball to gain more points. There is a time limit of 1:00 on the stage, with unlimited extra balls (unless the stage is completed). Losing the ball before the stage is completed causes all the coin piles to disappear.&lt;br /&gt;
&lt;br /&gt;
===Seel Bonus Stage===&lt;br /&gt;
This is the second bonus stage on the Blue Field.&lt;br /&gt;
&lt;br /&gt;
Three {{p|Seel}} swim around underwater, visible by their silhouettes. Periodically, one will bring its head above water for a short time. Hitting a Seel&#039;s exposed head with the ball will cause it to duck back underwater, earning points and causing a circular icon to appear on top of the screen. Hitting multiple Seel consecutively without letting one duck underwater on its own will apply a multiplier to both the icons added to the top of the screen and the points earned. This multiplier doubles with each Seel hit, but can go no higher than 256x. Once the player has 20 icons on top of the screen, the stage is completed, but the player is allowed to continue and earn more points until either time runs out or he loses his ball. There is a time limit of 1:30 on the stage, with unlimited extra balls (unless the stage is completed). Losing the ball before the stage is completed resets the multiplier.&lt;br /&gt;
&lt;br /&gt;
===Mewtwo Bonus Stage===&lt;br /&gt;
This is the third bonus stage on both the Red and Blue Fields.&lt;br /&gt;
&lt;br /&gt;
{{p|Mewtwo}} stands in the back center of the otherwise open stage, surrounded by six black circles moving around him in a circular pattern. Hitting these circles will earn points and cause them to disappear momentarily. Hitting Mewtwo will also earn points. As the player hits Mewtwo more, the number of circles on the field will decrease gradually. Hitting Mewtwo 24 times will complete the stage. There is a time limit of 2:00 on the stage, with unlimited extra balls.&lt;br /&gt;
&lt;br /&gt;
Once the Mewtwo stage is completed, the rotation will cycle back to the first bonus stage for the table being played.&lt;br /&gt;
&lt;br /&gt;
==Map Move==&lt;br /&gt;
&lt;br /&gt;
Part of the game revolves around traveling to different locations.  The first location is determined at the start of the game, and the current location is displayed in the screen on the lower half of the table when not in any of the special modes.  By hitting certain triggers on each table (see below under &amp;quot;Field Mechanics&amp;quot;), the player can trigger Map Move mode, during which the player has 30 seconds to hit certain targets on the table, and if they are all hit, the player will move to a random new location, where different wild Pokémon can be caught. Each table has a distinct set of locations, with only a handful of overlaps. The locations are divided into three areas, the first three locations will be selected from the first area, then two from the second area, the sixth location will be the Indigo Plateau, after which the areas will repeat.&lt;br /&gt;
&lt;br /&gt;
===Red Field Locations===&lt;br /&gt;
* Area 1&lt;br /&gt;
** [[Pallet Town]]&lt;br /&gt;
** [[Viridian Forest]]&lt;br /&gt;
** [[Pewter City]]&lt;br /&gt;
** [[Cerulean City]]&lt;br /&gt;
** [[Vermilion City]] Seaside&lt;br /&gt;
** [[Rock Tunnel|Rock Mountain]]&lt;br /&gt;
** [[Lavender Town]]&lt;br /&gt;
* Area 2&lt;br /&gt;
** {{ka|Cycling Road}}&lt;br /&gt;
** [[Safari Zone]]&lt;br /&gt;
** [[Seafoam Islands]]&lt;br /&gt;
** [[Cinnabar Island]]&lt;br /&gt;
* Area 3&lt;br /&gt;
** [[Indigo Plateau]]&lt;br /&gt;
&lt;br /&gt;
===Blue Field Locations===&lt;br /&gt;
* Area 1&lt;br /&gt;
** [[Viridian City]]&lt;br /&gt;
** [[Viridian Forest]]&lt;br /&gt;
** [[Mt. Moon]]&lt;br /&gt;
** [[Cerulean City]]&lt;br /&gt;
** [[Vermilion City]] Streets&lt;br /&gt;
** [[Rock Tunnel|Rock Mountain]]&lt;br /&gt;
** [[Celadon City]]&lt;br /&gt;
* Area 2&lt;br /&gt;
** [[Fuchsia City]]&lt;br /&gt;
** [[Safari Zone]]&lt;br /&gt;
** [[Saffron City]]&lt;br /&gt;
** [[Cinnabar Island]]&lt;br /&gt;
* Area 3&lt;br /&gt;
** [[Indigo Plateau]]&lt;br /&gt;
&lt;br /&gt;
==Slots==&lt;br /&gt;
&lt;br /&gt;
By lighting up all four &amp;quot;CAVE&amp;quot; lights at the top of the four lanes, the player makes the &amp;quot;Slots&amp;quot; bonus available. This makes the center hole open, and by shooting the ball into it, the player activates the slots. A slot reel will spin around and eventually slows and stops (the player can make it slow earlier with the &#039;A&#039; button). The player is then awarded one of the following bonuses:&lt;br /&gt;
&lt;br /&gt;
* Small: A bonus of 100 - 900 points.&lt;br /&gt;
* Big: A bonus of 1,000,000 - 9,000,000 points.&lt;br /&gt;
* Get: Starts Catch &#039;Em Mode.&lt;br /&gt;
* Evo: Starts Evolution Mode.&lt;br /&gt;
* Saver: For the next 30/60/90 seconds, if the ball is drained it will be returned to the plunger and immediately launched.&lt;br /&gt;
* Pikachu: For the rest of this ball the Pikachu kickback will always save the ball if it goes into the out lanes.&lt;br /&gt;
* Upgrade: The ball is upgraded to the next level, increasing the score multiplier.&lt;br /&gt;
* Extra: The player receives an extra ball.&lt;br /&gt;
* Bonus multiplier: The bonus multiplier is increased.&lt;br /&gt;
* Go to bonus: The player immediately plays the next bonus stage.&lt;br /&gt;
&lt;br /&gt;
Note that the player can light up the four &amp;quot;CAVE&amp;quot; lights at any time, however the slots will only become available when the player is not in Catch &#039;Em, Evolution or Map Move modes and the bonus stage is not available.&lt;br /&gt;
&lt;br /&gt;
==Field Mechanics==&lt;br /&gt;
&lt;br /&gt;
On each field, various Pokémon appear, taking the place of more traditional pinball obstacles like switches and bumpers.&lt;br /&gt;
&lt;br /&gt;
===Red Field===&lt;br /&gt;
* {{p|Voltorb}}: Three appear at the center of the top screen.  They serve as bumpers for the [[Poké Ball]] and also flip silhouette tiles in Catch &#039;Em Mode.&lt;br /&gt;
* {{p|Ditto}}: One is blocking the Evolution Mode trigger hole in the top left corner of the screen until the EVO lights are lit.&lt;br /&gt;
* {{p|Bellsprout}}: Bellsprout can swallow your ball; if at least two GET lights are lit, Catch &#039;Em Mode begins when this happens.&lt;br /&gt;
* {{p|Diglett}}: Hit either of the two Digletts three times to trigger Map Move mode.&lt;br /&gt;
* {{p|Staryu}}: Hit the button below Staryu to toggle whether or not the Poké Ball upgrade lights above the Voltorbs are accessible.&lt;br /&gt;
&lt;br /&gt;
===Blue Field===&lt;br /&gt;
* {{p|Shellder}}: Three appear at the center of the top screen.  They serve as bumpers for the [[Poké Ball]] and also flip silhouette tiles in Catch &#039;Em Mode.&lt;br /&gt;
* {{p|Cloyster}}: If the ball is sent to the right from the four-way intersection in the middle of the table, Cloyster will close it in its shell; if at least two GET lights are lit, Catch &#039;Em Mode begins when this happens.&lt;br /&gt;
* {{p|Slowpoke}}: If the ball is sent to the left from the four-way intersection in the middle of the table, Slowbro will swallow it; if all three EVO lights are lit, Evolution Mode begins when this happens.&lt;br /&gt;
* {{p|Poliwag}}: Hit the red button near Poliwag three times to trigger Map Move mode.&lt;br /&gt;
* {{p|Psyduck}}: Hitting the red button near Psyduck three times will also trigger Map Move mode.&lt;br /&gt;
&lt;br /&gt;
===Both Fields===&lt;br /&gt;
*{{p|Pikachu}}: Pikachu can appear under either one of the exit lanes (from which the ball cannot normally be saved); Pikachu&#039;s location is toggled with the flipper buttons. If the ball would exit the table via the exit lane that Pikachu is under, if Pikachu is ready, then instead it will rebound the ball onto the field by using {{m|ThunderShock}}. Pikachu is readied by spinning a spinner on the right side of the large loop on each table. There is a gauge with a lightning bolt symbol in it to indicate how ready Pikachu is; it can only rebound the ball if this gauge is full.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* On the Blue Field, the main background music shares its melody with the music played in [[Ecruteak City]] and [[Cianwood City]] in {{game2|Gold|Silver|Crystal}}.  This inclusion predated Gold &amp;amp; Silver&#039;s release by 7 months. &lt;br /&gt;
* The Catch &#039;Em Mode music in the Blue Field is an instrumental version of the first opening song of the animation; &amp;quot;[[Aim to Be a Pokémon Master|Mezase Pokémon Master]]&amp;quot;.&lt;br /&gt;
* The Red Field&#039;s background music shares its melody with the music played in [[Viridian City]], [[Saffron City]] and [[Pewter City]] in all the main series games that feature [[Kanto]], and [[Cerulean City]] in [[Generation II]].&lt;br /&gt;
* The Catch &#039;Em Mode music in the Red Field is based on the music that plays when one is riding one&#039;s [[bicycle]] in Red, Blue, and Yellow.&lt;br /&gt;
&lt;br /&gt;
{{Side series}}&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Pokémon Pinball]]&lt;br /&gt;
[[Category:Game Boy Color games]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Pinball]]&lt;br /&gt;
[[es:Pokémon Pinball]]&lt;br /&gt;
[[fr:Pokémon Pinball (Rouge et Bleu)]]&lt;br /&gt;
[[ja:ポケモンピンボール]]&lt;br /&gt;
[[pt:Pokémon Pinball]]&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:SpeedXaaa&amp;diff=1247898</id>
		<title>User talk:SpeedXaaa</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User_talk:SpeedXaaa&amp;diff=1247898"/>
		<updated>2010-11-07T19:44:14Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* November 7, 2010 update */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| cellspacing=&amp;quot;7&amp;quot; class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 1px solid #3e7614;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| class=&amp;quot;roundytop&amp;quot; style=&amp;quot;background: #c4e673; border: 1px solid #3e7614; font-size: 160%; padding-left: 20px;&amp;quot; align=&amp;quot;left&amp;quot; height=&amp;quot;50px&amp;quot; | &#039;&#039;&#039;Welcome to Bulbapedia, SpeedXaaa!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; style=&amp;quot;background: #E0F2B6; border: 1px solid #3e7614; padding:8px; {{roundy|100px}}&amp;quot;&lt;br /&gt;
| [[File:Bulbapedia bulb.png|100px|center]]&lt;br /&gt;
|}&lt;br /&gt;
By creating your account you are now able to edit pages, join discussions, and expand the community-driven Pokémon encyclopedia. Before you jump in, here are some ground rules:&lt;br /&gt;
* Be nice to everyone. It&#039;s in the {{bp|code of conduct}}.&lt;br /&gt;
* Make good edits. Preview them before you save to make sure they&#039;re perfect the first time around.&lt;br /&gt;
* Use {{bp|wikicode}} and {{bp|link templates}} when adding content to a page.&lt;br /&gt;
* Use proper grammar and spelling, and read the {{bp|manual of style}}.&lt;br /&gt;
* You can&#039;t create a userpage until you&#039;ve added to the encyclopedia. It&#039;s a privilege. See the {{bp|userspace policy}}.&lt;br /&gt;
* Use {{bp|talk pages}} to resolve editing disputes. Don&#039;t &amp;quot;edit war,&amp;quot; or constantly re-edit/undo the same thing on a page.&lt;br /&gt;
* If you have a question about something, be proactive. Ask for help. The {{bp|staff}} won&#039;t bite.&lt;br /&gt;
* Sign all talk page posts with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;). This will turn into your name and the time you wrote the comment.&lt;br /&gt;
* For more handy links, see the {{bp|welcome|welcome portal}}.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #c4e673; border: 1px solid #3e7614; padding-left: 20px;&amp;quot; | &#039;&#039;&#039;&amp;lt;div style=&amp;quot;float: left; font-size: 110%;&amp;quot;&amp;gt;Thank you, and have a good time editing here!&amp;lt;/div&amp;gt;&#039;&#039;&#039;&amp;lt;div style=&amp;quot;float: right; height: 20px; background: white; border-left: 10px solid #f3f5f1; {{roundybr|10px}}&amp;quot;&amp;gt;&amp;amp;nbsp; &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 01:54, 7 November 2010 (UTC) &amp;amp;nbsp;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;float: right; height: 20px; width: 10px; background: #DFF2B1; border-left: 10px solid #D3EC95;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Preview Button ==&lt;br /&gt;
&lt;br /&gt;
Please use the tab at the top to edit the whole page at once and use the preview button, next to the save page button, to get the page how you want it before you save it. That way you can just edit the page once, rather than many times. Thanks. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 02:24, 7 November 2010 (UTC)&lt;br /&gt;
:Second warning. Please remember to use the preview button. Thank you. --[[User:PsychicRider|&amp;lt;span style=&amp;quot;color:#78C850;&amp;quot;&amp;gt;&#039;&#039;&#039;Psy&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:PsychicRider|&amp;lt;sub style=&amp;quot;color:#F85888;&amp;quot;&amp;gt;&#039;&#039;&#039;ライダー&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039;[[Special:Contributions/PsychicRider|&amp;lt;span style=&amp;quot;color:#C4E673;&amp;quot;&amp;gt;&#039;&#039;&#039;☮&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&#039;&#039; 02:44, 7 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== November 7, 2010 update ==&lt;br /&gt;
&lt;br /&gt;
I added quite a bit of info to the Ability Variations page where I saw fit; there seemed to be a lot umissing. Oh, and I apologize about the multi-editing there. At one oint, I got one of my browser tabs mixed up with the other one, closed out of the wrong one, and blatantly just edited clear over a the wrong section. X_x So, yeah, I&#039;ll make sure to pay attention a little better next time so I don&#039;t make the same blunder again. ^^b&lt;br /&gt;
&lt;br /&gt;
I hope to contribute more to this website in the near future. &lt;br /&gt;
[[User:SpeedXaaa|SpeedXaaa]] 19:44, 7 November 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246999</id>
		<title>Ability variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246999"/>
		<updated>2010-11-07T02:50:26Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* Variations of Clear Body */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ability variations&#039;&#039;&#039; are abilites that are identical to each other in general, but are slightly different in some ways.  Below are the various ability archetypes and the abilities that fall into their categories.  &lt;br /&gt;
&lt;br /&gt;
Ability archetypes are listed in alphabetical order.  Within each archetype table, abilities are listed by generation. Within each generation, abilities are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Variations of Air Lock==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Eliminates weather effects&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Air Lock}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cloud Nine}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Battle Armor==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prevents critical hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Battle Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Shell Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Blaze==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a certain type in a pinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Blaze}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Overgrow}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swarm}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Torrent}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Chlorophyll==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles speed in a weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Chlorophyll}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Paddle}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swift Swim}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Drizzle==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Activates a never ending weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variations of Effect Spore==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Contact moves may cause a non-volatile status&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Status Ailment&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Effect Spore}}&lt;br /&gt;
| Paralysis, Poison, or Sleep&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| Burn&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Poison Point}}&lt;br /&gt;
| Poison&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Underhanded}}&lt;br /&gt;
| Poison&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| Paralysis&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cute Charm}}&lt;br /&gt;
| Infatuation&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Guts==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a stat by 50% when suffering&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Stat Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Guts}}&lt;br /&gt;
| Attack&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Marvel Scale}}&lt;br /&gt;
| Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| Speed&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Huge Power==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles Attack&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Huge Power}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Pure Power}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mold Breaker==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Allow moves to strikes through opposing abilities&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Mold Breaker}}&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Turbo Blaze}}&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Teravoltage}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
&lt;br /&gt;
== Variations of Natural Cure ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Restores a stat(us) when switched out&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Restored Status&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Natural Cure}}&lt;br /&gt;
| Status condition&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Regeneration}}&lt;br /&gt;
| HP&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Lightningrod ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Draws in certain types of moves&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;34%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;36%&amp;quot; | Move Type Drawn In&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Lightningrod}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Storm Drain}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Sand Veil ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Raises Accuracy during certain weather conditions&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather Effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Filter ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Weakens power of certains types of moves&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Filter}}&lt;br /&gt;
| Super-Effective moves&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Solid Rock}}&lt;br /&gt;
| Super-Effective moves&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Heatproof}}&lt;br /&gt;
| {{t|Fire}}-typed moves&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Water Absorb ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Absorbs an attack of a certain type as HP&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Water Absorb}}&lt;br /&gt;
| {{t|Water}}-typed attacks&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Volt Absorb}}&lt;br /&gt;
| {{t|Electric}}-typed attacks&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Herbivorous}}&lt;br /&gt;
| {{t|Grass}}-typed attacks&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Drizzle==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Absorbs an attack of a certain type as HP&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather Effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| Sunny&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Flash Fire ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Raises a certain stat if hit by a certain type&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stat&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Flash Fire}}&lt;br /&gt;
| {{t|Fire}}-typed attacks&lt;br /&gt;
| Attack&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Motor Drive}}&lt;br /&gt;
| {{t|Electric}}-typed attacks&lt;br /&gt;
| Speed&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Righteous Heart}}&lt;br /&gt;
| {{t|Dark}}-typed attacks&lt;br /&gt;
| Attack&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Inner Focus ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prevents a certain status condition from occuring&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Status Condition Prevented&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Inner Focus}}&lt;br /&gt;
| Flinch&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Immunity}}&lt;br /&gt;
| Poison&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Insomnia}}&lt;br /&gt;
| Sleep&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Vital Spirit}}&lt;br /&gt;
| Sleep&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Limber}}&lt;br /&gt;
| Paralysis&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Own Tempo}}&lt;br /&gt;
| Confusion&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Oblivious}}&lt;br /&gt;
| Infatuation&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Magma Armor}}&lt;br /&gt;
| Frozen&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Water Veil}}&lt;br /&gt;
| Burn&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Keen Eye ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prevents a certain stat from being lowered.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Stat&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Keen Eye}}&lt;br /&gt;
| Accuracy&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Pigeon Breast}}&lt;br /&gt;
| Defense&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Hyper Cutter}}&lt;br /&gt;
| Attack&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Arena Trap ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prevents the foe from escaping the battle&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;44%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;44%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Arena Trap}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Shadow Tag}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Clear Body ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prevents all stats from being lowered&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;46%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;46%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Clear Body}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|White Smoke}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246997</id>
		<title>Ability variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246997"/>
		<updated>2010-11-07T02:48:19Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* Variations of Arena Trap */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ability variations&#039;&#039;&#039; are abilites that are identical to each other in general, but are slightly different in some ways.  Below are the various ability archetypes and the abilities that fall into their categories.  &lt;br /&gt;
&lt;br /&gt;
Ability archetypes are listed in alphabetical order.  Within each archetype table, abilities are listed by generation. Within each generation, abilities are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Variations of Air Lock==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Eliminates weather effects&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Air Lock}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cloud Nine}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Battle Armor==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prevents critical hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Battle Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Shell Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Blaze==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a certain type in a pinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Blaze}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Overgrow}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swarm}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Torrent}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Chlorophyll==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles speed in a weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Chlorophyll}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Paddle}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swift Swim}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Drizzle==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Activates a never ending weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variations of Effect Spore==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Contact moves may cause a non-volatile status&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Status Ailment&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Effect Spore}}&lt;br /&gt;
| Paralysis, Poison, or Sleep&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| Burn&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Poison Point}}&lt;br /&gt;
| Poison&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Underhanded}}&lt;br /&gt;
| Poison&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| Paralysis&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cute Charm}}&lt;br /&gt;
| Infatuation&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Guts==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a stat by 50% when suffering&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Stat Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Guts}}&lt;br /&gt;
| Attack&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Marvel Scale}}&lt;br /&gt;
| Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| Speed&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Huge Power==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles Attack&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Huge Power}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Pure Power}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mold Breaker==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Allow moves to strikes through opposing abilities&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Mold Breaker}}&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Turbo Blaze}}&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Teravoltage}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
&lt;br /&gt;
== Variations of Natural Cure ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Restores a stat(us) when switched out&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Restored Status&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Natural Cure}}&lt;br /&gt;
| Status condition&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Regeneration}}&lt;br /&gt;
| HP&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Lightningrod ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Draws in certain types of moves&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;34%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;36%&amp;quot; | Move Type Drawn In&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Lightningrod}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Storm Drain}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Sand Veil ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Raises Accuracy during certain weather conditions&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather Effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Filter ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Weakens power of certains types of moves&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Filter}}&lt;br /&gt;
| Super-Effective moves&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Solid Rock}}&lt;br /&gt;
| Super-Effective moves&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Heatproof}}&lt;br /&gt;
| {{t|Fire}}-typed moves&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Water Absorb ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Absorbs an attack of a certain type as HP&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Water Absorb}}&lt;br /&gt;
| {{t|Water}}-typed attacks&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Volt Absorb}}&lt;br /&gt;
| {{t|Electric}}-typed attacks&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Herbivorous}}&lt;br /&gt;
| {{t|Grass}}-typed attacks&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Drizzle==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Absorbs an attack of a certain type as HP&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather Effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| Sunny&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Flash Fire ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Raises a certain stat if hit by a certain type&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stat&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Flash Fire}}&lt;br /&gt;
| {{t|Fire}}-typed attacks&lt;br /&gt;
| Attack&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Motor Drive}}&lt;br /&gt;
| {{t|Electric}}-typed attacks&lt;br /&gt;
| Speed&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Righteous Heart}}&lt;br /&gt;
| {{t|Dark}}-typed attacks&lt;br /&gt;
| Attack&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Inner Focus ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prevents a certain status condition from occuring&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Status Condition Prevented&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Inner Focus}}&lt;br /&gt;
| Flinch&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Immunity}}&lt;br /&gt;
| Poison&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Insomnia}}&lt;br /&gt;
| Sleep&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Vital Spirit}}&lt;br /&gt;
| Sleep&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Limber}}&lt;br /&gt;
| Paralysis&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Own Tempo}}&lt;br /&gt;
| Confusion&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Oblivious}}&lt;br /&gt;
| Infatuation&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Magma Armor}}&lt;br /&gt;
| Frozen&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Water Veil}}&lt;br /&gt;
| Burn&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Keen Eye ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prevents a certain stat from being lowered.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Stat&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Keen Eye}}&lt;br /&gt;
| Accuracy&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Pigeon Breast}}&lt;br /&gt;
| Defense&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Hyper Cutter}}&lt;br /&gt;
| Attack&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Arena Trap ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prevents the foe from escaping the battle&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;44%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;44%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Arena Trap}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Shadow Tag}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246991</id>
		<title>Ability variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246991"/>
		<updated>2010-11-07T02:43:53Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* Variations of Keen Eye */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ability variations&#039;&#039;&#039; are abilites that are identical to each other in general, but are slightly different in some ways.  Below are the various ability archetypes and the abilities that fall into their categories.  &lt;br /&gt;
&lt;br /&gt;
Ability archetypes are listed in alphabetical order.  Within each archetype table, abilities are listed by generation. Within each generation, abilities are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Variations of Air Lock==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Eliminates weather effects&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Air Lock}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cloud Nine}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Battle Armor==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prevents critical hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Battle Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Shell Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Blaze==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a certain type in a pinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Blaze}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Overgrow}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swarm}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Torrent}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Chlorophyll==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles speed in a weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Chlorophyll}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Paddle}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swift Swim}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Drizzle==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Activates a never ending weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variations of Effect Spore==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Contact moves may cause a non-volatile status&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Status Ailment&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Effect Spore}}&lt;br /&gt;
| Paralysis, Poison, or Sleep&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| Burn&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Poison Point}}&lt;br /&gt;
| Poison&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Underhanded}}&lt;br /&gt;
| Poison&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| Paralysis&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cute Charm}}&lt;br /&gt;
| Infatuation&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Guts==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a stat by 50% when suffering&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Stat Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Guts}}&lt;br /&gt;
| Attack&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Marvel Scale}}&lt;br /&gt;
| Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| Speed&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Huge Power==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles Attack&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Huge Power}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Pure Power}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mold Breaker==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Allow moves to strikes through opposing abilities&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Mold Breaker}}&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Turbo Blaze}}&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Teravoltage}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
&lt;br /&gt;
== Variations of Natural Cure ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Restores a stat(us) when switched out&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Restored Status&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Natural Cure}}&lt;br /&gt;
| Status condition&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Regeneration}}&lt;br /&gt;
| HP&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Lightningrod ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Draws in certain types of moves&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;34%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;36%&amp;quot; | Move Type Drawn In&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Lightningrod}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Storm Drain}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Sand Veil ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Raises Accuracy during certain weather conditions&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather Effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Filter ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Weakens power of certains types of moves&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Filter}}&lt;br /&gt;
| Super-Effective moves&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Solid Rock}}&lt;br /&gt;
| Super-Effective moves&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Heatproof}}&lt;br /&gt;
| {{t|Fire}}-typed moves&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Water Absorb ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Absorbs an attack of a certain type as HP&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Water Absorb}}&lt;br /&gt;
| {{t|Water}}-typed attacks&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Volt Absorb}}&lt;br /&gt;
| {{t|Electric}}-typed attacks&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Herbivorous}}&lt;br /&gt;
| {{t|Grass}}-typed attacks&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Drizzle==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Absorbs an attack of a certain type as HP&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather Effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| Sunny&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Flash Fire ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Raises a certain stat if hit by a certain type&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stat&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Flash Fire}}&lt;br /&gt;
| {{t|Fire}}-typed attacks&lt;br /&gt;
| Attack&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Motor Drive}}&lt;br /&gt;
| {{t|Electric}}-typed attacks&lt;br /&gt;
| Speed&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Righteous Heart}}&lt;br /&gt;
| {{t|Dark}}-typed attacks&lt;br /&gt;
| Attack&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Inner Focus ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prevents a certain status condition from occuring&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Status Condition Prevented&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Inner Focus}}&lt;br /&gt;
| Flinch&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Immunity}}&lt;br /&gt;
| Poison&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Insomnia}}&lt;br /&gt;
| Sleep&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Vital Spirit}}&lt;br /&gt;
| Sleep&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Limber}}&lt;br /&gt;
| Paralysis&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Own Tempo}}&lt;br /&gt;
| Confusion&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Oblivious}}&lt;br /&gt;
| Infatuation&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Magma Armor}}&lt;br /&gt;
| Frozen&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Water Veil}}&lt;br /&gt;
| Burn&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Keen Eye ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prevents a certain stat from being lowered.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Stat&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Keen Eye}}&lt;br /&gt;
| Accuracy&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Pigeon Breast}}&lt;br /&gt;
| Defense&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Hyper Cutter}}&lt;br /&gt;
| Attack&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246990</id>
		<title>Ability variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246990"/>
		<updated>2010-11-07T02:40:34Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* Variations of Inner Focus */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ability variations&#039;&#039;&#039; are abilites that are identical to each other in general, but are slightly different in some ways.  Below are the various ability archetypes and the abilities that fall into their categories.  &lt;br /&gt;
&lt;br /&gt;
Ability archetypes are listed in alphabetical order.  Within each archetype table, abilities are listed by generation. Within each generation, abilities are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Variations of Air Lock==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Eliminates weather effects&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Air Lock}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cloud Nine}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Battle Armor==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prevents critical hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Battle Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Shell Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Blaze==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a certain type in a pinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Blaze}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Overgrow}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swarm}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Torrent}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Chlorophyll==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles speed in a weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Chlorophyll}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Paddle}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swift Swim}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Drizzle==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Activates a never ending weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variations of Effect Spore==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Contact moves may cause a non-volatile status&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Status Ailment&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Effect Spore}}&lt;br /&gt;
| Paralysis, Poison, or Sleep&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| Burn&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Poison Point}}&lt;br /&gt;
| Poison&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Underhanded}}&lt;br /&gt;
| Poison&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| Paralysis&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cute Charm}}&lt;br /&gt;
| Infatuation&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Guts==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a stat by 50% when suffering&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Stat Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Guts}}&lt;br /&gt;
| Attack&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Marvel Scale}}&lt;br /&gt;
| Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| Speed&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Huge Power==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles Attack&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Huge Power}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Pure Power}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mold Breaker==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Allow moves to strikes through opposing abilities&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Mold Breaker}}&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Turbo Blaze}}&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Teravoltage}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
&lt;br /&gt;
== Variations of Natural Cure ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Restores a stat(us) when switched out&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Restored Status&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Natural Cure}}&lt;br /&gt;
| Status condition&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Regeneration}}&lt;br /&gt;
| HP&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Lightningrod ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Draws in certain types of moves&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;34%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;36%&amp;quot; | Move Type Drawn In&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Lightningrod}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Storm Drain}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Sand Veil ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Raises Accuracy during certain weather conditions&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather Effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Filter ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Weakens power of certains types of moves&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Filter}}&lt;br /&gt;
| Super-Effective moves&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Solid Rock}}&lt;br /&gt;
| Super-Effective moves&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Heatproof}}&lt;br /&gt;
| {{t|Fire}}-typed moves&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Water Absorb ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Absorbs an attack of a certain type as HP&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Water Absorb}}&lt;br /&gt;
| {{t|Water}}-typed attacks&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Volt Absorb}}&lt;br /&gt;
| {{t|Electric}}-typed attacks&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Herbivorous}}&lt;br /&gt;
| {{t|Grass}}-typed attacks&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Drizzle==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Absorbs an attack of a certain type as HP&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather Effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| Sunny&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Flash Fire ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Raises a certain stat if hit by a certain type&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stat&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Flash Fire}}&lt;br /&gt;
| {{t|Fire}}-typed attacks&lt;br /&gt;
| Attack&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Motor Drive}}&lt;br /&gt;
| {{t|Electric}}-typed attacks&lt;br /&gt;
| Speed&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Righteous Heart}}&lt;br /&gt;
| {{t|Dark}}-typed attacks&lt;br /&gt;
| Attack&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Inner Focus ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prevents a certain status condition from occuring&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Status Condition Prevented&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Inner Focus}}&lt;br /&gt;
| Flinch&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Immunity}}&lt;br /&gt;
| Poison&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Insomnia}}&lt;br /&gt;
| Sleep&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Vital Spirit}}&lt;br /&gt;
| Sleep&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Limber}}&lt;br /&gt;
| Paralysis&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Own Tempo}}&lt;br /&gt;
| Confusion&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Oblivious}}&lt;br /&gt;
| Infatuation&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Magma Armor}}&lt;br /&gt;
| Frozen&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Water Veil}}&lt;br /&gt;
| Burn&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246988</id>
		<title>Ability variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246988"/>
		<updated>2010-11-07T02:32:58Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* Variations of Flash Fire */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ability variations&#039;&#039;&#039; are abilites that are identical to each other in general, but are slightly different in some ways.  Below are the various ability archetypes and the abilities that fall into their categories.  &lt;br /&gt;
&lt;br /&gt;
Ability archetypes are listed in alphabetical order.  Within each archetype table, abilities are listed by generation. Within each generation, abilities are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Variations of Air Lock==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Eliminates weather effects&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Air Lock}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cloud Nine}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Battle Armor==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prevents critical hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Battle Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Shell Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Blaze==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a certain type in a pinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Blaze}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Overgrow}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swarm}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Torrent}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Chlorophyll==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles speed in a weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Chlorophyll}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Paddle}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swift Swim}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Drizzle==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Activates a never ending weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variations of Effect Spore==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Contact moves may cause a non-volatile status&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Status Ailment&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Effect Spore}}&lt;br /&gt;
| Paralysis, Poison, or Sleep&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| Burn&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Poison Point}}&lt;br /&gt;
| Poison&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Underhanded}}&lt;br /&gt;
| Poison&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| Paralysis&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cute Charm}}&lt;br /&gt;
| Infatuation&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Guts==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a stat by 50% when suffering&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Stat Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Guts}}&lt;br /&gt;
| Attack&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Marvel Scale}}&lt;br /&gt;
| Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| Speed&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Huge Power==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles Attack&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Huge Power}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Pure Power}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mold Breaker==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Allow moves to strikes through opposing abilities&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Mold Breaker}}&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Turbo Blaze}}&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Teravoltage}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
&lt;br /&gt;
== Variations of Natural Cure ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Restores a stat(us) when switched out&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Restored Status&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Natural Cure}}&lt;br /&gt;
| Status condition&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Regeneration}}&lt;br /&gt;
| HP&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Lightningrod ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Draws in certain types of moves&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;34%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;36%&amp;quot; | Move Type Drawn In&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Lightningrod}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Storm Drain}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Sand Veil ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Raises Accuracy during certain weather conditions&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather Effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Filter ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Weakens power of certains types of moves&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Filter}}&lt;br /&gt;
| Super-Effective moves&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Solid Rock}}&lt;br /&gt;
| Super-Effective moves&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Heatproof}}&lt;br /&gt;
| {{t|Fire}}-typed moves&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Water Absorb ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Absorbs an attack of a certain type as HP&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Water Absorb}}&lt;br /&gt;
| {{t|Water}}-typed attacks&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Volt Absorb}}&lt;br /&gt;
| {{t|Electric}}-typed attacks&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Herbivorous}}&lt;br /&gt;
| {{t|Grass}}-typed attacks&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Drizzle==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Absorbs an attack of a certain type as HP&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather Effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| Sunny&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Flash Fire ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Raises a certain stat if hit by a certain type&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stat&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Flash Fire}}&lt;br /&gt;
| {{t|Fire}}-typed attacks&lt;br /&gt;
| Attack&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Motor Drive}}&lt;br /&gt;
| {{t|Electric}}-typed attacks&lt;br /&gt;
| Speed&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Righteous Heart}}&lt;br /&gt;
| {{t|Dark}}-typed attacks&lt;br /&gt;
| Attack&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246985</id>
		<title>Ability variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246985"/>
		<updated>2010-11-07T02:28:13Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* Variations of Water Absorb */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ability variations&#039;&#039;&#039; are abilites that are identical to each other in general, but are slightly different in some ways.  Below are the various ability archetypes and the abilities that fall into their categories.  &lt;br /&gt;
&lt;br /&gt;
Ability archetypes are listed in alphabetical order.  Within each archetype table, abilities are listed by generation. Within each generation, abilities are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Variations of Air Lock==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Eliminates weather effects&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Air Lock}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cloud Nine}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Battle Armor==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prevents critical hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Battle Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Shell Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Blaze==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a certain type in a pinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Blaze}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Overgrow}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swarm}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Torrent}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Chlorophyll==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles speed in a weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Chlorophyll}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Paddle}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swift Swim}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Drizzle==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Activates a never ending weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variations of Effect Spore==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Contact moves may cause a non-volatile status&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Status Ailment&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Effect Spore}}&lt;br /&gt;
| Paralysis, Poison, or Sleep&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| Burn&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Poison Point}}&lt;br /&gt;
| Poison&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Underhanded}}&lt;br /&gt;
| Poison&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| Paralysis&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cute Charm}}&lt;br /&gt;
| Infatuation&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Guts==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a stat by 50% when suffering&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Stat Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Guts}}&lt;br /&gt;
| Attack&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Marvel Scale}}&lt;br /&gt;
| Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| Speed&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Huge Power==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles Attack&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Huge Power}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Pure Power}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mold Breaker==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Allow moves to strikes through opposing abilities&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Mold Breaker}}&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Turbo Blaze}}&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Teravoltage}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
&lt;br /&gt;
== Variations of Natural Cure ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Restores a stat(us) when switched out&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Restored Status&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Natural Cure}}&lt;br /&gt;
| Status condition&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Regeneration}}&lt;br /&gt;
| HP&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Lightningrod ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Draws in certain types of moves&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;34%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;36%&amp;quot; | Move Type Drawn In&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Lightningrod}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Storm Drain}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Sand Veil ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Raises Accuracy during certain weather conditions&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather Effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Filter ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Weakens power of certains types of moves&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Filter}}&lt;br /&gt;
| Super-Effective moves&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Solid Rock}}&lt;br /&gt;
| Super-Effective moves&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Heatproof}}&lt;br /&gt;
| {{t|Fire}}-typed moves&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Water Absorb ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Absorbs an attack of a certain type as HP&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Water Absorb}}&lt;br /&gt;
| {{t|Water}}-typed attacks&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Volt Absorb}}&lt;br /&gt;
| {{t|Electric}}-typed attacks&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Herbivorous}}&lt;br /&gt;
| {{t|Grass}}-typed attacks&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Drizzle==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Absorbs an attack of a certain type as HP&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather Effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| Sunny&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246983</id>
		<title>Ability variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246983"/>
		<updated>2010-11-07T02:27:42Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* Variations of Drizzle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ability variations&#039;&#039;&#039; are abilites that are identical to each other in general, but are slightly different in some ways.  Below are the various ability archetypes and the abilities that fall into their categories.  &lt;br /&gt;
&lt;br /&gt;
Ability archetypes are listed in alphabetical order.  Within each archetype table, abilities are listed by generation. Within each generation, abilities are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Variations of Air Lock==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Eliminates weather effects&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Air Lock}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cloud Nine}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Battle Armor==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prevents critical hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Battle Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Shell Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Blaze==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a certain type in a pinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Blaze}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Overgrow}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swarm}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Torrent}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Chlorophyll==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles speed in a weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Chlorophyll}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Paddle}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swift Swim}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Drizzle==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Activates a never ending weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variations of Effect Spore==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Contact moves may cause a non-volatile status&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Status Ailment&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Effect Spore}}&lt;br /&gt;
| Paralysis, Poison, or Sleep&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| Burn&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Poison Point}}&lt;br /&gt;
| Poison&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Underhanded}}&lt;br /&gt;
| Poison&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| Paralysis&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cute Charm}}&lt;br /&gt;
| Infatuation&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Guts==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a stat by 50% when suffering&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Stat Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Guts}}&lt;br /&gt;
| Attack&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Marvel Scale}}&lt;br /&gt;
| Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| Speed&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Huge Power==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles Attack&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Huge Power}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Pure Power}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mold Breaker==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Allow moves to strikes through opposing abilities&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Mold Breaker}}&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Turbo Blaze}}&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Teravoltage}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
&lt;br /&gt;
== Variations of Natural Cure ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Restores a stat(us) when switched out&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Restored Status&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Natural Cure}}&lt;br /&gt;
| Status condition&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Regeneration}}&lt;br /&gt;
| HP&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Lightningrod ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Draws in certain types of moves&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;34%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;36%&amp;quot; | Move Type Drawn In&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Lightningrod}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Storm Drain}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Sand Veil ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Raises Accuracy during certain weather conditions&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather Effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Filter ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Weakens power of certains types of moves&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Filter}}&lt;br /&gt;
| Super-Effective moves&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Solid Rock}}&lt;br /&gt;
| Super-Effective moves&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Heatproof}}&lt;br /&gt;
| {{t|Fire}}-typed moves&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Water Absorb ==&lt;br /&gt;
&lt;br /&gt;
==Variations of Drizzle==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Absorbs an attack of a certain type as HP&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather Effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| Sunny&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246977</id>
		<title>Ability variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246977"/>
		<updated>2010-11-07T02:24:11Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* Variations of Water Absorb */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ability variations&#039;&#039;&#039; are abilites that are identical to each other in general, but are slightly different in some ways.  Below are the various ability archetypes and the abilities that fall into their categories.  &lt;br /&gt;
&lt;br /&gt;
Ability archetypes are listed in alphabetical order.  Within each archetype table, abilities are listed by generation. Within each generation, abilities are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Variations of Air Lock==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Eliminates weather effects&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Air Lock}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cloud Nine}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Battle Armor==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prevents critical hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Battle Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Shell Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Blaze==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a certain type in a pinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Blaze}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Overgrow}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swarm}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Torrent}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Chlorophyll==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles speed in a weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Chlorophyll}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Paddle}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swift Swim}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Drizzle==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Activates a never ending weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variations of Effect Spore==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Contact moves may cause a non-volatile status&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Status Ailment&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Effect Spore}}&lt;br /&gt;
| Paralysis, Poison, or Sleep&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| Burn&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Poison Point}}&lt;br /&gt;
| Poison&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Underhanded}}&lt;br /&gt;
| Poison&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| Paralysis&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cute Charm}}&lt;br /&gt;
| Infatuation&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Guts==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a stat by 50% when suffering&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Stat Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Guts}}&lt;br /&gt;
| Attack&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Marvel Scale}}&lt;br /&gt;
| Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| Speed&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Huge Power==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles Attack&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Huge Power}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Pure Power}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mold Breaker==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Allow moves to strikes through opposing abilities&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Mold Breaker}}&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Turbo Blaze}}&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Teravoltage}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
&lt;br /&gt;
== Variations of Natural Cure ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Restores a stat(us) when switched out&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Restored Status&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Natural Cure}}&lt;br /&gt;
| Status condition&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Regeneration}}&lt;br /&gt;
| HP&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Lightningrod ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Draws in certain types of moves&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;34%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;36%&amp;quot; | Move Type Drawn In&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Lightningrod}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Storm Drain}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Sand Veil ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Raises Accuracy during certain weather conditions&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather Effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Filter ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Weakens power of certains types of moves&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Filter}}&lt;br /&gt;
| Super-Effective moves&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Solid Rock}}&lt;br /&gt;
| Super-Effective moves&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Heatproof}}&lt;br /&gt;
| {{t|Fire}}-typed moves&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Water Absorb ==&lt;br /&gt;
&lt;br /&gt;
==Variations of Drizzle==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Absorbs an attack of a certain type as HP&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;34%&amp;quot; | Move Type&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Water Absorb}}&lt;br /&gt;
| {{t|Water}}-typed attacks&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Volt Absorb}}&lt;br /&gt;
| {{t|Electric}}-typed attacks&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Herbivorous}}&lt;br /&gt;
| {{t|Grass}}-typed attacks&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246971</id>
		<title>Ability variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246971"/>
		<updated>2010-11-07T02:19:21Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* Variations of Filter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ability variations&#039;&#039;&#039; are abilites that are identical to each other in general, but are slightly different in some ways.  Below are the various ability archetypes and the abilities that fall into their categories.  &lt;br /&gt;
&lt;br /&gt;
Ability archetypes are listed in alphabetical order.  Within each archetype table, abilities are listed by generation. Within each generation, abilities are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Variations of Air Lock==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Eliminates weather effects&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Air Lock}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cloud Nine}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Battle Armor==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prevents critical hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Battle Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Shell Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Blaze==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a certain type in a pinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Blaze}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Overgrow}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swarm}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Torrent}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Chlorophyll==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles speed in a weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Chlorophyll}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Paddle}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swift Swim}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Drizzle==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Activates a never ending weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variations of Effect Spore==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Contact moves may cause a non-volatile status&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Status Ailment&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Effect Spore}}&lt;br /&gt;
| Paralysis, Poison, or Sleep&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| Burn&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Poison Point}}&lt;br /&gt;
| Poison&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Underhanded}}&lt;br /&gt;
| Poison&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| Paralysis&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cute Charm}}&lt;br /&gt;
| Infatuation&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Guts==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a stat by 50% when suffering&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Stat Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Guts}}&lt;br /&gt;
| Attack&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Marvel Scale}}&lt;br /&gt;
| Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| Speed&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Huge Power==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles Attack&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Huge Power}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Pure Power}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mold Breaker==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Allow moves to strikes through opposing abilities&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Mold Breaker}}&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Turbo Blaze}}&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Teravoltage}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
&lt;br /&gt;
== Variations of Natural Cure ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Restores a stat(us) when switched out&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Restored Status&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Natural Cure}}&lt;br /&gt;
| Status condition&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Regeneration}}&lt;br /&gt;
| HP&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Lightningrod ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Draws in certain types of moves&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;34%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;36%&amp;quot; | Move Type Drawn In&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Lightningrod}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Storm Drain}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Sand Veil ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Raises Accuracy during certain weather conditions&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather Effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Filter ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Weakens power of certains types of moves&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Filter}}&lt;br /&gt;
| Super-Effective moves&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Solid Rock}}&lt;br /&gt;
| Super-Effective moves&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Heatproof}}&lt;br /&gt;
| {{t|Fire}}-typed moves&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246970</id>
		<title>Ability variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246970"/>
		<updated>2010-11-07T02:19:01Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* Variations of Filter */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ability variations&#039;&#039;&#039; are abilites that are identical to each other in general, but are slightly different in some ways.  Below are the various ability archetypes and the abilities that fall into their categories.  &lt;br /&gt;
&lt;br /&gt;
Ability archetypes are listed in alphabetical order.  Within each archetype table, abilities are listed by generation. Within each generation, abilities are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Variations of Air Lock==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Eliminates weather effects&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Air Lock}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cloud Nine}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Battle Armor==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prevents critical hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Battle Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Shell Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Blaze==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a certain type in a pinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Blaze}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Overgrow}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swarm}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Torrent}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Chlorophyll==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles speed in a weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Chlorophyll}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Paddle}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swift Swim}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Drizzle==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Activates a never ending weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variations of Effect Spore==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Contact moves may cause a non-volatile status&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Status Ailment&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Effect Spore}}&lt;br /&gt;
| Paralysis, Poison, or Sleep&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| Burn&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Poison Point}}&lt;br /&gt;
| Poison&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Underhanded}}&lt;br /&gt;
| Poison&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| Paralysis&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cute Charm}}&lt;br /&gt;
| Infatuation&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Guts==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a stat by 50% when suffering&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Stat Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Guts}}&lt;br /&gt;
| Attack&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Marvel Scale}}&lt;br /&gt;
| Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| Speed&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Huge Power==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles Attack&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Huge Power}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Pure Power}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mold Breaker==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Allow moves to strikes through opposing abilities&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Mold Breaker}}&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Turbo Blaze}}&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Teravoltage}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
&lt;br /&gt;
== Variations of Natural Cure ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Restores a stat(us) when switched out&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Restored Status&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Natural Cure}}&lt;br /&gt;
| Status condition&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Regeneration}}&lt;br /&gt;
| HP&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Lightningrod ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Draws in certain types of moves&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;34%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;36%&amp;quot; | Move Type Drawn In&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Lightningrod}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Storm Drain}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Sand Veil ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Raises Accuracy during certain weather conditions&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather Effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Filter ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Weakens power of certains types of moves&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Filter}}&lt;br /&gt;
| Super-Effective moves&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Solid Rock}}&lt;br /&gt;
| Super-Effective moves}}&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Heatproof}}&lt;br /&gt;
| {{t|Fire}}-typed moves&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246969</id>
		<title>Ability variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246969"/>
		<updated>2010-11-07T02:18:31Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* Variations of Sand Veil */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ability variations&#039;&#039;&#039; are abilites that are identical to each other in general, but are slightly different in some ways.  Below are the various ability archetypes and the abilities that fall into their categories.  &lt;br /&gt;
&lt;br /&gt;
Ability archetypes are listed in alphabetical order.  Within each archetype table, abilities are listed by generation. Within each generation, abilities are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Variations of Air Lock==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Eliminates weather effects&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Air Lock}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cloud Nine}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Battle Armor==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prevents critical hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Battle Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Shell Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Blaze==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a certain type in a pinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Blaze}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Overgrow}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swarm}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Torrent}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Chlorophyll==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles speed in a weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Chlorophyll}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Paddle}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swift Swim}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Drizzle==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Activates a never ending weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variations of Effect Spore==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Contact moves may cause a non-volatile status&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Status Ailment&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Effect Spore}}&lt;br /&gt;
| Paralysis, Poison, or Sleep&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| Burn&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Poison Point}}&lt;br /&gt;
| Poison&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Underhanded}}&lt;br /&gt;
| Poison&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| Paralysis&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cute Charm}}&lt;br /&gt;
| Infatuation&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Guts==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a stat by 50% when suffering&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Stat Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Guts}}&lt;br /&gt;
| Attack&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Marvel Scale}}&lt;br /&gt;
| Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| Speed&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Huge Power==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles Attack&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Huge Power}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Pure Power}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mold Breaker==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Allow moves to strikes through opposing abilities&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Mold Breaker}}&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Turbo Blaze}}&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Teravoltage}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
&lt;br /&gt;
== Variations of Natural Cure ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Restores a stat(us) when switched out&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Restored Status&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Natural Cure}}&lt;br /&gt;
| Status condition&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Regeneration}}&lt;br /&gt;
| HP&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Lightningrod ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Draws in certain types of moves&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;34%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;36%&amp;quot; | Move Type Drawn In&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Lightningrod}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Storm Drain}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Sand Veil ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Raises Accuracy during certain weather conditions&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather Effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246968</id>
		<title>Ability variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246968"/>
		<updated>2010-11-07T02:17:53Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* Variations of Lightningrod */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ability variations&#039;&#039;&#039; are abilites that are identical to each other in general, but are slightly different in some ways.  Below are the various ability archetypes and the abilities that fall into their categories.  &lt;br /&gt;
&lt;br /&gt;
Ability archetypes are listed in alphabetical order.  Within each archetype table, abilities are listed by generation. Within each generation, abilities are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Variations of Air Lock==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Eliminates weather effects&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Air Lock}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cloud Nine}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Battle Armor==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prevents critical hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Battle Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Shell Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Blaze==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a certain type in a pinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Blaze}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Overgrow}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swarm}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Torrent}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Chlorophyll==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles speed in a weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Chlorophyll}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Paddle}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swift Swim}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Drizzle==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Activates a never ending weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variations of Effect Spore==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Contact moves may cause a non-volatile status&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Status Ailment&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Effect Spore}}&lt;br /&gt;
| Paralysis, Poison, or Sleep&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| Burn&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Poison Point}}&lt;br /&gt;
| Poison&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Underhanded}}&lt;br /&gt;
| Poison&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| Paralysis&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cute Charm}}&lt;br /&gt;
| Infatuation&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Guts==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a stat by 50% when suffering&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Stat Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Guts}}&lt;br /&gt;
| Attack&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Marvel Scale}}&lt;br /&gt;
| Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| Speed&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Huge Power==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles Attack&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Huge Power}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Pure Power}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mold Breaker==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Allow moves to strikes through opposing abilities&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Mold Breaker}}&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Turbo Blaze}}&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Teravoltage}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
&lt;br /&gt;
== Variations of Natural Cure ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Restores a stat(us) when switched out&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Restored Status&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Natural Cure}}&lt;br /&gt;
| Status condition&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Regeneration}}&lt;br /&gt;
| HP&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Lightningrod ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Draws in certain types of moves&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;34%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;36%&amp;quot; | Move Type Drawn In&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Lightningrod}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Storm Drain}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Sand Veil ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Raises Accuracy during certain weather conditions&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather Effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| {{t|Sandstorm}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
| {{t|Hail}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246966</id>
		<title>Ability variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246966"/>
		<updated>2010-11-07T02:14:31Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* Variations of Sand Veil */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ability variations&#039;&#039;&#039; are abilites that are identical to each other in general, but are slightly different in some ways.  Below are the various ability archetypes and the abilities that fall into their categories.  &lt;br /&gt;
&lt;br /&gt;
Ability archetypes are listed in alphabetical order.  Within each archetype table, abilities are listed by generation. Within each generation, abilities are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Variations of Air Lock==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Eliminates weather effects&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Air Lock}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cloud Nine}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Battle Armor==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prevents critical hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Battle Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Shell Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Blaze==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a certain type in a pinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Blaze}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Overgrow}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swarm}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Torrent}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Chlorophyll==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles speed in a weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Chlorophyll}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Paddle}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swift Swim}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Drizzle==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Activates a never ending weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variations of Effect Spore==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Contact moves may cause a non-volatile status&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Status Ailment&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Effect Spore}}&lt;br /&gt;
| Paralysis, Poison, or Sleep&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| Burn&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Poison Point}}&lt;br /&gt;
| Poison&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Underhanded}}&lt;br /&gt;
| Poison&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| Paralysis&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cute Charm}}&lt;br /&gt;
| Infatuation&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Guts==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a stat by 50% when suffering&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Stat Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Guts}}&lt;br /&gt;
| Attack&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Marvel Scale}}&lt;br /&gt;
| Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| Speed&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Huge Power==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles Attack&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Huge Power}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Pure Power}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mold Breaker==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Allow moves to strikes through opposing abilities&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Mold Breaker}}&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Turbo Blaze}}&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Teravoltage}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
&lt;br /&gt;
== Variations of Natural Cure ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Restores a stat(us) when switched out&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Restored Status&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Natural Cure}}&lt;br /&gt;
| Status condition&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Regeneration}}&lt;br /&gt;
| HP&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Lightningrod ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Draws in certain types of moves&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;36%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Lightningrod}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Storm Drain}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Sand Veil ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Raises Accuracy during certain weather conditions&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather Effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| {{t|Sandstorm}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
| {{t|Hail}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246963</id>
		<title>Ability variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246963"/>
		<updated>2010-11-07T02:11:14Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* Variations of Sand Veil */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ability variations&#039;&#039;&#039; are abilites that are identical to each other in general, but are slightly different in some ways.  Below are the various ability archetypes and the abilities that fall into their categories.  &lt;br /&gt;
&lt;br /&gt;
Ability archetypes are listed in alphabetical order.  Within each archetype table, abilities are listed by generation. Within each generation, abilities are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Variations of Air Lock==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Eliminates weather effects&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Air Lock}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cloud Nine}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Battle Armor==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prevents critical hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Battle Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Shell Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Blaze==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a certain type in a pinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Blaze}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Overgrow}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swarm}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Torrent}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Chlorophyll==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles speed in a weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Chlorophyll}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Paddle}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swift Swim}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Drizzle==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Activates a never ending weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variations of Effect Spore==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Contact moves may cause a non-volatile status&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Status Ailment&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Effect Spore}}&lt;br /&gt;
| Paralysis, Poison, or Sleep&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| Burn&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Poison Point}}&lt;br /&gt;
| Poison&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Underhanded}}&lt;br /&gt;
| Poison&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| Paralysis&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cute Charm}}&lt;br /&gt;
| Infatuation&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Guts==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a stat by 50% when suffering&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Stat Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Guts}}&lt;br /&gt;
| Attack&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Marvel Scale}}&lt;br /&gt;
| Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| Speed&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Huge Power==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles Attack&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Huge Power}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Pure Power}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mold Breaker==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Allow moves to strikes through opposing abilities&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Mold Breaker}}&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Turbo Blaze}}&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Teravoltage}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
&lt;br /&gt;
== Variations of Natural Cure ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Restores a stat(us) when switched out&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Restored Status&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Natural Cure}}&lt;br /&gt;
| Status condition&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Regeneration}}&lt;br /&gt;
| HP&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Lightningrod ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Draws in certain types of moves&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;36%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Lightningrod}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Storm Drain}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Sand Veil ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Raises Accuracy during certain weather conditions&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| {{t|Sandstorm}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
| {{t|Hail}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246957</id>
		<title>Ability variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246957"/>
		<updated>2010-11-07T02:08:22Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* Variations of Lightningrod */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ability variations&#039;&#039;&#039; are abilites that are identical to each other in general, but are slightly different in some ways.  Below are the various ability archetypes and the abilities that fall into their categories.  &lt;br /&gt;
&lt;br /&gt;
Ability archetypes are listed in alphabetical order.  Within each archetype table, abilities are listed by generation. Within each generation, abilities are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Variations of Air Lock==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Eliminates weather effects&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Air Lock}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cloud Nine}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Battle Armor==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prevents critical hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Battle Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Shell Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Blaze==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a certain type in a pinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Blaze}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Overgrow}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swarm}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Torrent}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Chlorophyll==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles speed in a weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Chlorophyll}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Paddle}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swift Swim}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Drizzle==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Activates a never ending weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variations of Effect Spore==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Contact moves may cause a non-volatile status&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Status Ailment&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Effect Spore}}&lt;br /&gt;
| Paralysis, Poison, or Sleep&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| Burn&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Poison Point}}&lt;br /&gt;
| Poison&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Underhanded}}&lt;br /&gt;
| Poison&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| Paralysis&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cute Charm}}&lt;br /&gt;
| Infatuation&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Guts==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a stat by 50% when suffering&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Stat Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Guts}}&lt;br /&gt;
| Attack&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Marvel Scale}}&lt;br /&gt;
| Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| Speed&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Huge Power==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles Attack&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Huge Power}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Pure Power}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mold Breaker==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Allow moves to strikes through opposing abilities&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Mold Breaker}}&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Turbo Blaze}}&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Teravoltage}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
&lt;br /&gt;
== Variations of Natural Cure ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Restores a stat(us) when switched out&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Restored Status&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Natural Cure}}&lt;br /&gt;
| Status condition&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Regeneration}}&lt;br /&gt;
| HP&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variations of Lightningrod ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Draws in certain types of moves&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;36%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Lightningrod}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Storm Drain}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246951</id>
		<title>Ability variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246951"/>
		<updated>2010-11-07T02:01:27Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* Variations of Effect Spore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ability variations&#039;&#039;&#039; are abilites that are identical to each other in general, but are slightly different in some ways.  Below are the various ability archetypes and the abilities that fall into their categories.  &lt;br /&gt;
&lt;br /&gt;
Ability archetypes are listed in alphabetical order.  Within each archetype table, abilities are listed by generation. Within each generation, abilities are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Variations of Air Lock==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Eliminates weather effects&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Air Lock}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cloud Nine}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Battle Armor==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prevents critical hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Battle Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Shell Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Blaze==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a certain type in a pinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Blaze}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Overgrow}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swarm}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Torrent}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Chlorophyll==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles speed in a weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Chlorophyll}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Paddle}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swift Swim}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Drizzle==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Activates a never ending weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variations of Effect Spore==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Contact moves may cause a non-volatile status&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Status Ailment&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Effect Spore}}&lt;br /&gt;
| Paralysis, Poison, or Sleep&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| Burn&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Poison Point}}&lt;br /&gt;
| Poison&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Underhanded}}&lt;br /&gt;
| Poison&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| Paralysis&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cute Charm}}&lt;br /&gt;
| Infatuation&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Guts==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a stat by 50% when suffering&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Stat Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Guts}}&lt;br /&gt;
| Attack&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Marvel Scale}}&lt;br /&gt;
| Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| Speed&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Huge Power==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles Attack&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Huge Power}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Pure Power}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mold Breaker==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Allow moves to strikes through opposing abilities&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Mold Breaker}}&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Turbo Blaze}}&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Teravoltage}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
&lt;br /&gt;
== Variations of Natural Cure ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Restores a stat(us) when switched out&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Restored Status&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Natural Cure}}&lt;br /&gt;
| Status condition&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Regeneration}}&lt;br /&gt;
| HP&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246936</id>
		<title>Ability variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246936"/>
		<updated>2010-11-07T01:47:40Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* Variations of Effect Spore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ability variations&#039;&#039;&#039; are abilites that are identical to each other in general, but are slightly different in some ways.  Below are the various ability archetypes and the abilities that fall into their categories.  &lt;br /&gt;
&lt;br /&gt;
Ability archetypes are listed in alphabetical order.  Within each archetype table, abilities are listed by generation. Within each generation, abilities are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Variations of Air Lock==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Eliminates weather effects&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Air Lock}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cloud Nine}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Battle Armor==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prevents critical hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Battle Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Shell Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Blaze==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a certain type in a pinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Blaze}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Overgrow}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swarm}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Torrent}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Chlorophyll==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles speed in a weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Chlorophyll}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Paddle}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swift Swim}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Drizzle==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Activates a never ending weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variations of Effect Spore==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Contact moves may cause a non-volatile status&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Status Ailment&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Effect Spore}}&lt;br /&gt;
| Paralysis, Poison, or Sleep&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| Burn&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Poison Point}}&lt;br /&gt;
| Poison&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| Paralysis&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cute Charm}}&lt;br /&gt;
| Infatuation&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Guts==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a stat by 50% when suffering&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Stat Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Guts}}&lt;br /&gt;
| Attack&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Marvel Scale}}&lt;br /&gt;
| Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| Speed&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Huge Power==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles Attack&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Huge Power}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Pure Power}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mold Breaker==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Allow moves to strikes through opposing abilities&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Mold Breaker}}&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Turbo Blaze}}&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Teravoltage}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
&lt;br /&gt;
== Variations of Natural Cure ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Restores a stat(us) when switched out&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Restored Status&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Natural Cure}}&lt;br /&gt;
| Status condition&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Regeneration}}&lt;br /&gt;
| HP&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246924</id>
		<title>Ability variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=1246924"/>
		<updated>2010-11-07T01:40:24Z</updated>

		<summary type="html">&lt;p&gt;SpeedXaaa: /* Variations of Natural Cure */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ability variations&#039;&#039;&#039; are abilites that are identical to each other in general, but are slightly different in some ways.  Below are the various ability archetypes and the abilities that fall into their categories.  &lt;br /&gt;
&lt;br /&gt;
Ability archetypes are listed in alphabetical order.  Within each archetype table, abilities are listed by generation. Within each generation, abilities are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Variations of Air Lock==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Eliminates weather effects&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Air Lock}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cloud Nine}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Battle Armor==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Prevents critical hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Battle Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Shell Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Blaze==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a certain type in a pinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Type Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Blaze}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Overgrow}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swarm}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Torrent}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Chlorophyll==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles speed in a weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Chlorophyll}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Paddle}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Swift Swim}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Drizzle==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Activates a never ending weather effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Weather effect&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| Rain&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| Sun&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| Hail&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Variations of Effect Spore==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Contact moves may cause a non-volatile status&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Status Ailment&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Effect Spore}}&lt;br /&gt;
| Paralysis, Poison, or Sleep&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| Burn&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Poison Point}}&lt;br /&gt;
| Poison&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| Paralysis&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Guts==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Boosts a stat by 50% when suffering&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Stat Boosted&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Guts}}&lt;br /&gt;
| Attack&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Marvel Scale}}&lt;br /&gt;
| Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| Speed&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Huge Power==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Doubles Attack&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Huge Power}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Pure Power}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mold Breaker==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Allow moves to strikes through opposing abilities&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Mold Breaker}}&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Turbo Blaze}}&lt;br /&gt;
| V&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Teravoltage}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
&lt;br /&gt;
== Variations of Natural Cure ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Restores a stat(us) when switched out&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Restored Status&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Natural Cure}}&lt;br /&gt;
| Status condition&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Regeneration}}&lt;br /&gt;
| HP&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>SpeedXaaa</name></author>
	</entry>
</feed>