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	<id>https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Solarys</id>
	<title>Bulbapedia - User contributions [en]</title>
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	<updated>2026-06-05T18:50:24Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Solarys&amp;diff=2217061</id>
		<title>User:Solarys</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Solarys&amp;diff=2217061"/>
		<updated>2014-12-14T20:36:37Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Meow~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I are lollycon~!! I &amp;lt;3 little lollys~!!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Destiny_Bond_(move)&amp;diff=2217055</id>
		<title>Talk:Destiny Bond (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Destiny_Bond_(move)&amp;diff=2217055"/>
		<updated>2014-12-14T20:34:20Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* Destiny Bond and Focus Punch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Destiny Bond and Explosion==&lt;br /&gt;
Does anything happen if you use Destiny Bond followed by {{m|Explosion}}? [[User:Elsa|Elsa]] 20:33, 9 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t think it would make a difference.  Both you and the defending pokemon would just probably faint like normal.&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|Fromaster}} ([[User talk:Fromaster|talk]] • [[Special:Contributions/Fromaster|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Nope. A wild Weezing used Destiny Bond, then Explosion against my Drifblim (Ghost-type, which negates the Normal-type Explosion) and only Weezing fainted. --[[User:TwinsMetsFan|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#CC0018&amp;quot;&amp;gt;T&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#0000C0&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;F&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;[[User talk:TwinsMetsFan|Let&#039;s Go Mets]] - [[Special:Contributions/TwinsMetsFan|Stats]]&amp;lt;/sup&amp;gt; 22:40, 15 September 2008 (UTC)&lt;br /&gt;
== Complication? ==&lt;br /&gt;
&lt;br /&gt;
So Destiny Bond won&#039;t do anything at all if you were to use it, and next turn use Memento?&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|RonzRex}} ([[User talk:RonzRex|talk]] • [[Special:Contributions/RonzRex|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:The effect wears off as soon as you make your next move. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:57, 28 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
What happens if you use it in a Double Battle then get knocked out by your other Pokemon&#039;s surf or earthquake?  Do both of them faint?--[[User:Zeta|Zeta]] 21:54, 28 October 2007 (UTC)&lt;br /&gt;
:That... is a good question. I think it&#039;s a targeting thing, though, so if the Pokémon targeted with Destiny Bond KOs the user... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:20, 29 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can Gallade learn Destiny Bond? ==&lt;br /&gt;
&lt;br /&gt;
In the article about the Pokémon &amp;quot;[[Gallade (Pokémon)|Gallade]]&amp;quot;, it says he can learn the move &amp;quot;[[Destiny Bond (move)|Destiny Bond]]&amp;quot;.  But in the [[Destiny Bond (move)|Destiny Bond]] article, [[Gallade (Pokémon)|Gallade]] is not mentioned.  So can [[Gallade (Pokémon)|Gallade]] learn [[Destiny Bond (move)|Destiny Bond]], or not? {{unsigned|Spense88|13:48, 14 April 2009}}&lt;br /&gt;
&lt;br /&gt;
:Yes and no. {{p|Ralts}} can learn Destiny Bond through breeding as an egg move, mentioned in this article, and if Ralts is male, it can eventually evolve into a Gallade.--[[User:Totodilesentret|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Totodile&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;brown&amp;quot;&amp;gt;sentret!&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User Talk:Totodilesentret|&amp;lt;font color=&amp;quot;gold&amp;quot;&amp;gt;Talk to me.&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:54, 14 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Is that trivia even remotely necessary? [[User:Malake256|Malake256]] 18:21, 8 May 2010 (UTC)&lt;br /&gt;
:I&#039;d say no. I&#039;ll remove it. --[[User:AndyPKMN|AndyPKMN]] 19:45, 8 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Targeting is wrong ==&lt;br /&gt;
&lt;br /&gt;
Maybe it has changed over generations, so i won&#039;t change it. But, in 4th gen at least, Destiny Bond targets self, not enemies.&lt;br /&gt;
&lt;br /&gt;
== Wobbuffet ==&lt;br /&gt;
&lt;br /&gt;
Wobbuffet used destiny bond in [[DP173]] on Professor Oak&#039;s lecture. It is missing on the Anime section.&lt;br /&gt;
&lt;br /&gt;
== Subtitute ==&lt;br /&gt;
&lt;br /&gt;
If User uses subtitute, destiny bond (target used) will faint the user too. ([[User:Passlogin|Passlogin]] 10:19, 5 April 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Destiny Bond and Pledge moves ==&lt;br /&gt;
&lt;br /&gt;
How do they work?If the user of Destiny Bond is knocked out by a combined Pledge move, who gets KO&#039;d, the Pokèmon who moved last or the Pokémon whose type matches the resulting move? I&#039;ll make an example...&lt;br /&gt;
&lt;br /&gt;
* Drifloon uses Destiny Bond&lt;br /&gt;
* Charmander uses Fire Pledge&lt;br /&gt;
* Bulbasaur uses Grass Pledge. The moves merge and become Fire Pledge, which knocks out Duskull.&lt;br /&gt;
&lt;br /&gt;
Which one between Charmander and Bulbasaur gets KOed? Charmander because it was Fire Pledge who KO&#039;d Drifloon, or Bulbasaur because it did the move that resulted into KO&#039;ing Drifloon?&lt;br /&gt;
--[[User:Zoro the Gallade|Zoro the Gallade]] ([[User talk:Zoro the Gallade|talk]]) 16:50, 21 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Order of events==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve recently spotted a contradiction to this part of the article, it isn&#039;t quite that: &amp;quot;when moving before the opponent, the user has to be knocked out in the same turn by a foe moving after it. Conversely, when moving after the opponent, the user has to be knocked out during the following turn by a foe moving before it.&amp;quot; &lt;br /&gt;
Here is what happened to me: &lt;br /&gt;
* My pokémon first used Destiny Bond, then the opponent used non-damaging move Swords Dance.&lt;br /&gt;
* Trick Room effect ended and the opponent got to move right next his own move, knocked me out and was taken by Destiny Bond.&lt;br /&gt;
I have a video of it in youtube, if someone wants to see.&lt;br /&gt;
Though, I don&#039;t know if the fact that the move Swords Dance failed is relevant to this matter. [[User:Hellmasterbg|Hellmasterbg]] ([[User talk:Hellmasterbg|talk]]) 04:04, 14 November 2012 (UTC)&lt;br /&gt;
: Yes, the description is inaccurate. As far as I know, the effect of Destiny Bond lasts until the user make another move, or fail to move (full paralysis etc.).&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Variations&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;variations&amp;quot; at the bottom of the page seem strange. It include two moves that work when the user is KO&#039;d and three moves by which the user can KO itself. If anything, I think the last 3 moves should go with Explosion and Selfdestruct instead. [[User:Bbbbbbbbba|Bbbbbbbbba]] ([[User talk:Bbbbbbbbba|talk]]) 14:42, 27 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Destiny Bond and Focus Punch ==&lt;br /&gt;
&lt;br /&gt;
What happens if a Pokémon uses Destiny Bond, then selects [[Focus Punch]] on the next turn, and is knocked out before Focus Punch activates? Does Destiny Bond take effect?&lt;br /&gt;
&lt;br /&gt;
I know if the user moves after the attacker naturally due to lower speed, or selects a negative-priority skill like Avalanche or Roar, Destiny Bond activates if the user is knocked out before its turn. Also, if the user selects a positive-priority skill, whether damaging or not, the effect of Destiny Bond is immediately canceled.&lt;br /&gt;
&lt;br /&gt;
However, since Focus Punch is technically both a positive- and negative-priority skill (user &amp;quot;moves&amp;quot; first, but the attack lands last), does selecting Focus Punch immediately cancel the effect of Destiny Bond?&lt;br /&gt;
~ [[User:Solarys|Solarys]] ([[User talk:Solarys|talk]]) 19:47, 14 December 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Destiny_Bond_(move)&amp;diff=2217052</id>
		<title>Talk:Destiny Bond (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Destiny_Bond_(move)&amp;diff=2217052"/>
		<updated>2014-12-14T20:33:42Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* Destiny Bond and Focus Punch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Destiny Bond and Explosion==&lt;br /&gt;
Does anything happen if you use Destiny Bond followed by {{m|Explosion}}? [[User:Elsa|Elsa]] 20:33, 9 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t think it would make a difference.  Both you and the defending pokemon would just probably faint like normal.&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|Fromaster}} ([[User talk:Fromaster|talk]] • [[Special:Contributions/Fromaster|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Nope. A wild Weezing used Destiny Bond, then Explosion against my Drifblim (Ghost-type, which negates the Normal-type Explosion) and only Weezing fainted. --[[User:TwinsMetsFan|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#CC0018&amp;quot;&amp;gt;T&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#0000C0&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;F&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;[[User talk:TwinsMetsFan|Let&#039;s Go Mets]] - [[Special:Contributions/TwinsMetsFan|Stats]]&amp;lt;/sup&amp;gt; 22:40, 15 September 2008 (UTC)&lt;br /&gt;
== Complication? ==&lt;br /&gt;
&lt;br /&gt;
So Destiny Bond won&#039;t do anything at all if you were to use it, and next turn use Memento?&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|RonzRex}} ([[User talk:RonzRex|talk]] • [[Special:Contributions/RonzRex|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:The effect wears off as soon as you make your next move. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:57, 28 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
What happens if you use it in a Double Battle then get knocked out by your other Pokemon&#039;s surf or earthquake?  Do both of them faint?--[[User:Zeta|Zeta]] 21:54, 28 October 2007 (UTC)&lt;br /&gt;
:That... is a good question. I think it&#039;s a targeting thing, though, so if the Pokémon targeted with Destiny Bond KOs the user... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:20, 29 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can Gallade learn Destiny Bond? ==&lt;br /&gt;
&lt;br /&gt;
In the article about the Pokémon &amp;quot;[[Gallade (Pokémon)|Gallade]]&amp;quot;, it says he can learn the move &amp;quot;[[Destiny Bond (move)|Destiny Bond]]&amp;quot;.  But in the [[Destiny Bond (move)|Destiny Bond]] article, [[Gallade (Pokémon)|Gallade]] is not mentioned.  So can [[Gallade (Pokémon)|Gallade]] learn [[Destiny Bond (move)|Destiny Bond]], or not? {{unsigned|Spense88|13:48, 14 April 2009}}&lt;br /&gt;
&lt;br /&gt;
:Yes and no. {{p|Ralts}} can learn Destiny Bond through breeding as an egg move, mentioned in this article, and if Ralts is male, it can eventually evolve into a Gallade.--[[User:Totodilesentret|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Totodile&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;brown&amp;quot;&amp;gt;sentret!&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User Talk:Totodilesentret|&amp;lt;font color=&amp;quot;gold&amp;quot;&amp;gt;Talk to me.&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:54, 14 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Is that trivia even remotely necessary? [[User:Malake256|Malake256]] 18:21, 8 May 2010 (UTC)&lt;br /&gt;
:I&#039;d say no. I&#039;ll remove it. --[[User:AndyPKMN|AndyPKMN]] 19:45, 8 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Targeting is wrong ==&lt;br /&gt;
&lt;br /&gt;
Maybe it has changed over generations, so i won&#039;t change it. But, in 4th gen at least, Destiny Bond targets self, not enemies.&lt;br /&gt;
&lt;br /&gt;
== Wobbuffet ==&lt;br /&gt;
&lt;br /&gt;
Wobbuffet used destiny bond in [[DP173]] on Professor Oak&#039;s lecture. It is missing on the Anime section.&lt;br /&gt;
&lt;br /&gt;
== Subtitute ==&lt;br /&gt;
&lt;br /&gt;
If User uses subtitute, destiny bond (target used) will faint the user too. ([[User:Passlogin|Passlogin]] 10:19, 5 April 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Destiny Bond and Pledge moves ==&lt;br /&gt;
&lt;br /&gt;
How do they work?If the user of Destiny Bond is knocked out by a combined Pledge move, who gets KO&#039;d, the Pokèmon who moved last or the Pokémon whose type matches the resulting move? I&#039;ll make an example...&lt;br /&gt;
&lt;br /&gt;
* Drifloon uses Destiny Bond&lt;br /&gt;
* Charmander uses Fire Pledge&lt;br /&gt;
* Bulbasaur uses Grass Pledge. The moves merge and become Fire Pledge, which knocks out Duskull.&lt;br /&gt;
&lt;br /&gt;
Which one between Charmander and Bulbasaur gets KOed? Charmander because it was Fire Pledge who KO&#039;d Drifloon, or Bulbasaur because it did the move that resulted into KO&#039;ing Drifloon?&lt;br /&gt;
--[[User:Zoro the Gallade|Zoro the Gallade]] ([[User talk:Zoro the Gallade|talk]]) 16:50, 21 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Order of events==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve recently spotted a contradiction to this part of the article, it isn&#039;t quite that: &amp;quot;when moving before the opponent, the user has to be knocked out in the same turn by a foe moving after it. Conversely, when moving after the opponent, the user has to be knocked out during the following turn by a foe moving before it.&amp;quot; &lt;br /&gt;
Here is what happened to me: &lt;br /&gt;
* My pokémon first used Destiny Bond, then the opponent used non-damaging move Swords Dance.&lt;br /&gt;
* Trick Room effect ended and the opponent got to move right next his own move, knocked me out and was taken by Destiny Bond.&lt;br /&gt;
I have a video of it in youtube, if someone wants to see.&lt;br /&gt;
Though, I don&#039;t know if the fact that the move Swords Dance failed is relevant to this matter. [[User:Hellmasterbg|Hellmasterbg]] ([[User talk:Hellmasterbg|talk]]) 04:04, 14 November 2012 (UTC)&lt;br /&gt;
: Yes, the description is inaccurate. As far as I know, the effect of Destiny Bond lasts until the user make another move, or fail to move (full paralysis etc.).&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Variations&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;variations&amp;quot; at the bottom of the page seem strange. It include two moves that work when the user is KO&#039;d and three moves by which the user can KO itself. If anything, I think the last 3 moves should go with Explosion and Selfdestruct instead. [[User:Bbbbbbbbba|Bbbbbbbbba]] ([[User talk:Bbbbbbbbba|talk]]) 14:42, 27 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Destiny Bond and Focus Punch ==&lt;br /&gt;
&lt;br /&gt;
What happens if a slower Pokémon uses Destiny Bond, then selects [[Focus Punch]] on the next turn, and is knocked out before Focus Punch activates? Does Destiny Bond take effect?&lt;br /&gt;
&lt;br /&gt;
I know if the user moves after the attacker naturally due to lower speed, or selects a negative-priority skill like Avalanche or Roar, Destiny Bond activates if the user is knocked out before its turn. Also, if the user selects a positive-priority skill, whether damaging or not, the effect of Destiny Bond is immediately canceled.&lt;br /&gt;
&lt;br /&gt;
However, since Focus Punch is technically both a positive- and negative-priority skill (user &amp;quot;moves&amp;quot; first, but the attack lands last), does selecting Focus Punch immediately cancel the effect of Destiny Bond?&lt;br /&gt;
~ [[User:Solarys|Solarys]] ([[User talk:Solarys|talk]]) 19:47, 14 December 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Focus_Punch_(move)&amp;diff=2217046</id>
		<title>Talk:Focus Punch (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Focus_Punch_(move)&amp;diff=2217046"/>
		<updated>2014-12-14T20:31:50Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* Focus Punch and Destiny Bond */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Inner focus? ==&lt;br /&gt;
&lt;br /&gt;
In [[Battle Pyramid]] there are wild Brelooms that use Focus Punch without charging first... how is that possible? (even though Breloom has not Inner Focus as ability) &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:00, 23 January 2009 (UTC)&lt;br /&gt;
:Inner Focus has nothing to do with Focus Punch(a) And (b) Misproggramming...maybe. A better question would be what happens if two pokemon use Focus Punch in the same turn? Me and my fellow torchics agree on this - [[User:Sk8torchic|Sk8torchic]]. 20:09, 25 February 2009 (UTC)&lt;br /&gt;
::The faster one goes first, pretty simple. Just like any moves with the same priority. [[User:Dexington|Dexington]] 02:45, 30 July 2009 (UTC)&lt;br /&gt;
:::Getting back to the first question though...I want to know also...are you sure it&#039;s Focus Punch, not Mach Punch or something else? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:48, 30 July 2009 (UTC)&lt;br /&gt;
::::It is Focus Punch, because it doesn&#039;t go first like Mach Punch, and the text clearly says &amp;quot;BRELOOM used FOCUS PUNCH&amp;quot;. I don&#039;t think it&#039;s misprogramming... why would the programmers make something like that? As far as I know, Battle Frontier Pokémon only use moves that they are able to legally know, and even then, these moves keep their effects as they are... &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:59, 15 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Substitute?==&lt;br /&gt;
If your opponent hits a Substitute, will focus punch still hit them? [[User:Mageslayer|Mageslayer]] 07:51, 28 June 2009 (UTC)&lt;br /&gt;
:New comments go at the bottom, and sign your comments with four tildes &amp;lt;nowiki&amp;gt;(~~~~)&amp;lt;/nowiki&amp;gt;. In answer to your question, yes Focus Punch will work, provided that the opponent doesn&#039;t use a multi-hit move which breaks the sub. before its last move. I.e. If your Pokémon takes damage it will fail. If it doesn&#039;t take damage, it will succeed. Thus it is possible for a Focus Punch to hit after an attack misses it. [[User:Werdnae|Werdnae]] 08:32, 28 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Apologies, the only other Wiki I edited wanted new comments first (sort of an automatic sort-by-date function, I guess), and I hadn&#039;t thought of the fact that this might be different. As for signing it... Well I forgot. My bad :P [[User:Mageslayer|Mageslayer]] 09:05, 28 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Toxicroak ==&lt;br /&gt;
&lt;br /&gt;
Someone who knows how this template works, please remove Toxicroak. I tried and it makes everything after the table disappear. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:11, 30 July 2009 (UTC)&lt;br /&gt;
:Done. You needed to use the {{template|movebtm}} on the final template in the stack, because it contains the closing |}. Skipping it caused the trivia section, et al, to get eaten. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 02:43, 30 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Anime uses==&lt;br /&gt;
Should it be mentioned that this move is not as crappy in the anime?  It dosn&#039;t seem to have any of the debilitating side effects the game has.  In the anime it never seems to go second, the other pokemon just stands there and takes it, it collides with another move or misses &#039;&#039;&#039;fast&#039;&#039;&#039; pokemon.  Very few times has any pokemon lost focus when using focus punch.  This is obviously most prevalent with Aipom in which it was almost its signature move with Ash. -- [[User:D558|D558]] 18:28, 15 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Actually, that&#039;s because they use it when they have the time to pull it off. And unlike in the games, the user can dodge an attack. It does take time. If you haven&#039;t noticed, Ash normally had Aipom use it when the opponent had just attacked, or when they were on opposite sides of the battle field. Otherwise, he was lucky that Aipom pulled it off before getting hit. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 22:55, 15 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tightening its focus... while asleep. ==&lt;br /&gt;
Just noticed this fighting a wild Scrafty in White 2... if you put a Pokémon that knows Focus Punch to sleep, you&#039;ll still get the charge-up animation and &amp;quot;_____ is tightening its focus!&amp;quot; at the start of the turn even though the Pokémon is asleep! It doesn&#039;t even depend on whether the Pokémon is going to wake up that turn or not--I saw it happen two turns in a row when the Scrafty didn&#039;t wake up at the end of the turn.  Should this be mentioned somewhere (as a glitch, or at least an oddity?)  Also, does this happen in previous/later generations too or just a B/W/B2/W2 (or even just B2/W2) thing? [[User:FnrrfYgmSchnish|FnrrfYgmSchnish]] ([[User talk:FnrrfYgmSchnish|talk]]) 05:08, 24 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Focus Punch and Destiny Bond ==&lt;br /&gt;
&lt;br /&gt;
Does the &amp;quot;charging turn&amp;quot; of Focus Punch cancel the effect of [[Destiny Bond]] like normal positive-priority skills (Quick Attack, Snatch, etc.) do?&lt;br /&gt;
&lt;br /&gt;
Destiny Bond&#039;s effect lasts until the user makes its next move, regardless of speed or turn order; but does the charging of Focus Punch count as a move, or only the actual attack counts?&lt;br /&gt;
&lt;br /&gt;
E.g.:&lt;br /&gt;
&lt;br /&gt;
* Turn 1: User uses Destiny Bond; enemy makes a move. (Order doesn&#039;t matter.)&lt;br /&gt;
&lt;br /&gt;
* Turn 2: User selects Focus Punch, message displays; enemy knocks out user before Focus Punch activates.&lt;br /&gt;
&lt;br /&gt;
What happens now? Does the attacker faint to Destiny Bond? ~ [[User:Solarys|Solarys]] ([[User talk:Solarys|talk]]) 20:31, 14 December 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Destiny_Bond_(move)&amp;diff=2216965</id>
		<title>Talk:Destiny Bond (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Destiny_Bond_(move)&amp;diff=2216965"/>
		<updated>2014-12-14T19:47:25Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* Destiny Bond and Focus Punch */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Destiny Bond and Explosion==&lt;br /&gt;
Does anything happen if you use Destiny Bond followed by {{m|Explosion}}? [[User:Elsa|Elsa]] 20:33, 9 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t think it would make a difference.  Both you and the defending pokemon would just probably faint like normal.&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|Fromaster}} ([[User talk:Fromaster|talk]] • [[Special:Contributions/Fromaster|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Nope. A wild Weezing used Destiny Bond, then Explosion against my Drifblim (Ghost-type, which negates the Normal-type Explosion) and only Weezing fainted. --[[User:TwinsMetsFan|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;#CC0018&amp;quot;&amp;gt;T&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#0000C0&amp;quot;&amp;gt;M&amp;lt;/font&amp;gt;F&#039;&#039;&#039;]] &amp;lt;sup&amp;gt;[[User talk:TwinsMetsFan|Let&#039;s Go Mets]] - [[Special:Contributions/TwinsMetsFan|Stats]]&amp;lt;/sup&amp;gt; 22:40, 15 September 2008 (UTC)&lt;br /&gt;
== Complication? ==&lt;br /&gt;
&lt;br /&gt;
So Destiny Bond won&#039;t do anything at all if you were to use it, and next turn use Memento?&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|RonzRex}} ([[User talk:RonzRex|talk]] • [[Special:Contributions/RonzRex|contribs]]){{ #if:  | &amp;amp;#32;{{{2}}} |}}&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:The effect wears off as soon as you make your next move. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:57, 28 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
What happens if you use it in a Double Battle then get knocked out by your other Pokemon&#039;s surf or earthquake?  Do both of them faint?--[[User:Zeta|Zeta]] 21:54, 28 October 2007 (UTC)&lt;br /&gt;
:That... is a good question. I think it&#039;s a targeting thing, though, so if the Pokémon targeted with Destiny Bond KOs the user... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:20, 29 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can Gallade learn Destiny Bond? ==&lt;br /&gt;
&lt;br /&gt;
In the article about the Pokémon &amp;quot;[[Gallade (Pokémon)|Gallade]]&amp;quot;, it says he can learn the move &amp;quot;[[Destiny Bond (move)|Destiny Bond]]&amp;quot;.  But in the [[Destiny Bond (move)|Destiny Bond]] article, [[Gallade (Pokémon)|Gallade]] is not mentioned.  So can [[Gallade (Pokémon)|Gallade]] learn [[Destiny Bond (move)|Destiny Bond]], or not? {{unsigned|Spense88|13:48, 14 April 2009}}&lt;br /&gt;
&lt;br /&gt;
:Yes and no. {{p|Ralts}} can learn Destiny Bond through breeding as an egg move, mentioned in this article, and if Ralts is male, it can eventually evolve into a Gallade.--[[User:Totodilesentret|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Totodile&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;brown&amp;quot;&amp;gt;sentret!&amp;lt;/font&amp;gt;]]&amp;lt;sup&amp;gt;[[User Talk:Totodilesentret|&amp;lt;font color=&amp;quot;gold&amp;quot;&amp;gt;Talk to me.&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt; 18:54, 14 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Is that trivia even remotely necessary? [[User:Malake256|Malake256]] 18:21, 8 May 2010 (UTC)&lt;br /&gt;
:I&#039;d say no. I&#039;ll remove it. --[[User:AndyPKMN|AndyPKMN]] 19:45, 8 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Targeting is wrong ==&lt;br /&gt;
&lt;br /&gt;
Maybe it has changed over generations, so i won&#039;t change it. But, in 4th gen at least, Destiny Bond targets self, not enemies.&lt;br /&gt;
&lt;br /&gt;
== Wobbuffet ==&lt;br /&gt;
&lt;br /&gt;
Wobbuffet used destiny bond in [[DP173]] on Professor Oak&#039;s lecture. It is missing on the Anime section.&lt;br /&gt;
&lt;br /&gt;
== Subtitute ==&lt;br /&gt;
&lt;br /&gt;
If User uses subtitute, destiny bond (target used) will faint the user too. ([[User:Passlogin|Passlogin]] 10:19, 5 April 2012 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Destiny Bond and Pledge moves ==&lt;br /&gt;
&lt;br /&gt;
How do they work?If the user of Destiny Bond is knocked out by a combined Pledge move, who gets KO&#039;d, the Pokèmon who moved last or the Pokémon whose type matches the resulting move? I&#039;ll make an example...&lt;br /&gt;
&lt;br /&gt;
* Drifloon uses Destiny Bond&lt;br /&gt;
* Charmander uses Fire Pledge&lt;br /&gt;
* Bulbasaur uses Grass Pledge. The moves merge and become Fire Pledge, which knocks out Duskull.&lt;br /&gt;
&lt;br /&gt;
Which one between Charmander and Bulbasaur gets KOed? Charmander because it was Fire Pledge who KO&#039;d Drifloon, or Bulbasaur because it did the move that resulted into KO&#039;ing Drifloon?&lt;br /&gt;
--[[User:Zoro the Gallade|Zoro the Gallade]] ([[User talk:Zoro the Gallade|talk]]) 16:50, 21 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Order of events==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve recently spotted a contradiction to this part of the article, it isn&#039;t quite that: &amp;quot;when moving before the opponent, the user has to be knocked out in the same turn by a foe moving after it. Conversely, when moving after the opponent, the user has to be knocked out during the following turn by a foe moving before it.&amp;quot; &lt;br /&gt;
Here is what happened to me: &lt;br /&gt;
* My pokémon first used Destiny Bond, then the opponent used non-damaging move Swords Dance.&lt;br /&gt;
* Trick Room effect ended and the opponent got to move right next his own move, knocked me out and was taken by Destiny Bond.&lt;br /&gt;
I have a video of it in youtube, if someone wants to see.&lt;br /&gt;
Though, I don&#039;t know if the fact that the move Swords Dance failed is relevant to this matter. [[User:Hellmasterbg|Hellmasterbg]] ([[User talk:Hellmasterbg|talk]]) 04:04, 14 November 2012 (UTC)&lt;br /&gt;
: Yes, the description is inaccurate. As far as I know, the effect of Destiny Bond lasts until the user make another move, or fail to move (full paralysis etc.).&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Variations&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;variations&amp;quot; at the bottom of the page seem strange. It include two moves that work when the user is KO&#039;d and three moves by which the user can KO itself. If anything, I think the last 3 moves should go with Explosion and Selfdestruct instead. [[User:Bbbbbbbbba|Bbbbbbbbba]] ([[User talk:Bbbbbbbbba|talk]]) 14:42, 27 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Destiny Bond and Focus Punch ==&lt;br /&gt;
&lt;br /&gt;
What happens if a slower Pokémon uses Destiny Bond, then selects Focus Punch on the next turn, and is knocked out before Focus Punch activates? Does Destiny Bond take effect?&lt;br /&gt;
&lt;br /&gt;
I know if the user moves after the attacker naturally due to lower speed, or selects a negative-priority skill like Avalanche or Roar, Destiny Bond activates if the user is knocked out before its turn. Also, if the user selects a positive-priority skill, whether damaging or not, the effect of Destiny Bond is immediately canceled.&lt;br /&gt;
&lt;br /&gt;
However, since Focus Punch is technically both a positive- and negative-priority skill (user &amp;quot;moves&amp;quot; first, but the attack lands last), does selecting Focus Punch immediately cancel the effect of Destiny Bond?&lt;br /&gt;
~ [[User:Solarys|Solarys]] ([[User talk:Solarys|talk]]) 19:47, 14 December 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=2134791</id>
		<title>Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=2134791"/>
		<updated>2014-06-21T22:30:03Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* Variations of Disable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Move variations&#039;&#039;&#039; are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories. &lt;br /&gt;
&lt;br /&gt;
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of damage-dealing move variations==&lt;br /&gt;
===Elemental Fangs===&lt;br /&gt;
{{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or flinch the target|other=Status condition}}&lt;br /&gt;
{{mvar|Fire Fang|Fire|Physical|IV|other=Burn}}&lt;br /&gt;
{{mvar|Ice Fang|Ice|Physical|IV|other=Freeze}}&lt;br /&gt;
{{mvar|Thunder Fang|Electric|Physical|IV|other=Paralysis}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elemental Punches===&lt;br /&gt;
{{mvar/h|15|power=75|acc=100|notes=10% chance to inflict non-volatile [[Status condition|status]]|other=Status condition}}&lt;br /&gt;
{{mvar|Fire Punch|Fire|Physical|I|other=Burn}}&lt;br /&gt;
{{mvar|Ice Punch|Ice|Physical|I|other=Freeze}}&lt;br /&gt;
{{mvar|Thunder Punch|Electric|Physical|I|other=Paralysis}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[One-hit knockout moves]]===&lt;br /&gt;
{{mvar/h|5|acc={{tt|&amp;amp;ndash;|30% in Generation I}}|notes=Targets at a higher level than the user are unaffected{{tt|*|Targets with higher speed than the user are unaffected in Generation I}}}}&lt;br /&gt;
{{mvar|Fissure|Ground|Physical|I}}&lt;br /&gt;
{{mvar|Guillotine|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Horn Drill|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Sheer Cold|Ice|Special|III}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pledge moves===&lt;br /&gt;
{{mvar/h|10|power={{tt|80|50 prior to Generation VI}}|acc=100|notes=Additional effect lasting four turns when used in combination|other=Effect when combined with:}}&lt;br /&gt;
{{mvar|Fire Pledge|Fire|Special|V|other=&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring}}&lt;br /&gt;
{{mvar|Grass Pledge|Grass|Special|V|other=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Halves speed of opponents}}&lt;br /&gt;
{{mvar|Water Pledge|Water|Special|V|other=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring&amp;lt;br&amp;gt;&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Halves speed of opponents}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Acid===&lt;br /&gt;
{{mvar/h|25 or 30|power=40|acc=100|notes=10% chance of secondary effect occurring|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Acid|Poison|Special|I|note=Affects all foes|other=Lowers Special Defense|I|note=Lowers Defense in Generations I-III| PP=30}}&lt;br /&gt;
{{mvar|Bubble|Water|Special|I|other=Lowers Speed|PP=30|note=20 power prior to Generation VI}}&lt;br /&gt;
{{mvar|Ember|Fire|Special|I|other=Inflicts burn|PP=25}}&lt;br /&gt;
{{mvar|Thunder Shock|Electric|Special|I|other=Inflicts paralysis|PP=30}}&lt;br /&gt;
{{mvar|Powder Snow|Ice|Special|II|other=Freezes|PP=25}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aeroblast===&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Aeroblast|Flying|Special|II|sig=Lugia}}&lt;br /&gt;
{{mvar|Spacial Rend|Dragon|Special|IV|sig=Palkia}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ancient Power===&lt;br /&gt;
{{mvar/h|5|power=60|acc=100|notes=10% chance of raising all stats}}&lt;br /&gt;
{{mvar|Ancient Power|Rock|Special|II}} &lt;br /&gt;
{{mvar|Silver Wind|Bug|Special|III}} &lt;br /&gt;
{{mvar|Ominous Wind|Ghost|Special|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aurora Beam===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occurring|other=Additional effect}}&lt;br /&gt;
{{mvar|Aurora Beam|Ice|Special|I|other=10% chance of lowering target&#039;s Attack one stage}}&lt;br /&gt;
{{mvar|Bubble Beam|Water|Special|I|other=10% chance of lowering target&#039;s Speed one stage}}&lt;br /&gt;
{{mvar|Psybeam|Psychic|Special|I|other=10% chance of inflicting confusion}}&lt;br /&gt;
{{mvar|Sludge|Poison|Special|I|other=30% chance of inflicting poison}}&lt;br /&gt;
{{mvar|Spark|Electric|Physical|II|other=30% chance of inflicting paralysis}}&lt;br /&gt;
{{mvar|Low Sweep|Fighting|Physical|V|other=100% chance of lowering target&#039;s Speed one stage|note=60 power prior to Generation VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Barrage===&lt;br /&gt;
{{mvar/h|20|power=15|acc=85|notes=Hits multiple times}}&lt;br /&gt;
{{mvar|Barrage|Normal|Physical|I|sig=The Exeggcute line}}&lt;br /&gt;
{{mvar|Fury Attack|Normal|Physical|I}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bite===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=30% chance of [[flinching]]}}&lt;br /&gt;
{{mvar|Bite|Dark|Physical|I|note=Normal-type with 10% chance of flinching in Generation I}}&lt;br /&gt;
{{mvar|Heart Stamp|Psychic|Physical|V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Blizzard===&lt;br /&gt;
{{mvar/h|5 or 10|power={{tt|110|120 prior to Generation VI}}|acc=70|notes=Chance of inflicting a status condition|other=Additional effect|PP=PP}}&lt;br /&gt;
{{mvar|Blizzard|Ice|Special|I|other=10% chance of freezing target|PP=5|note=89.5% accuracy in Generation I, cannot miss in hail, affects all foes}} &lt;br /&gt;
{{mvar|Thunder|Electric|Special|I|other=30% chance of paralyzing target|PP=10|note=Cannot miss in heavy rain, 10% chance of paralyzing target in Gen I}} &lt;br /&gt;
{{mvar|Hurricane|Flying|Special|V|other=30% chance of confusing target|PP=10|note=Cannot miss in heavy rain}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn&#039;t drop in Generation VI and are therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Blue Flare===&lt;br /&gt;
{{mvar/h|5|power=130|acc=85|notes=20% chance of inflicting a non-volatile [[status condition]]|other=Status condition}}&lt;br /&gt;
{{mvar|Blue Flare|Fire|Special|V|other=Burn|sig=Reshiram}} &lt;br /&gt;
{{mvar|Bolt Strike|Electric|Physical|V|other=Paralysis|sig=Zekrom}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bone Rush===&lt;br /&gt;
{{mvar/h|10|power=25|acc={{tt|90|80 prior to Generation V}}|notes=Hits multiple times}}&lt;br /&gt;
{{mvar|Bone Rush|Ground|Physical|II|sig=The Cubone line|siggen=IV}} &lt;br /&gt;
{{mvar|Rock Blast|Rock|Physical|III}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Brine===&lt;br /&gt;
{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|other=Condition}}&lt;br /&gt;
{{mvar|Brine|Water|Special|IV|other=Target&#039;s HP under 50%}} &lt;br /&gt;
{{mvar|Hex|Ghost|Special|V|other=Target has a major status condition|note=50 power prior to Generation VI}} &lt;br /&gt;
{{mvar|Venoshock|Poison|Special|V|other=Target is poisoned}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bug Bite===&lt;br /&gt;
{{mvar/h|20|power=60|acc=100|notes=Eats and gains the effect of the target&#039;s held Berry}}&lt;br /&gt;
{{mvar|Bug Bite|Bug|Physical|IV|}} &lt;br /&gt;
{{mvar|Pluck|Flying|Physical|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bullet Seed===&lt;br /&gt;
{{mvar/h|30|power={{tt|25|10 prior to Generation V}}|acc=100|notes=Hits multiple times}}&lt;br /&gt;
{{mvar|Bullet Seed|Grass|Physical|III}} &lt;br /&gt;
{{mvar|Icicle Spear|Ice|Physical|III|sig=Shellder|siggen=V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Circle Throw===&lt;br /&gt;
{{mvar/h|10|power=60|acc=90|notes=-6 priority, forces target to switch out}}&lt;br /&gt;
{{mvar|Circle Throw|Fighting|Physical|V}}&lt;br /&gt;
{{mvar|Dragon Tail|Dragon|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Clamp===&lt;br /&gt;
{{mvar/h|10 or 15|power=35|acc=85|notes=Partially traps target|PP=PP}}&lt;br /&gt;
{{mvar|Clamp|Water|Physical|I|sig=The Shellder line|siggen=III|note=75% accuracy prior to Generation V|PP=10}} &lt;br /&gt;
{{mvar|Fire Spin|Fire|Special|I|note=15 power and 70% accuracy prior to Generation V|PP=15}} &lt;br /&gt;
{{mvar|Whirlpool|Water|Special|II|note=15 power and 70% accuracy prior to Generation V|PP=15}}} &lt;br /&gt;
{{mvar|Sand Tomb|Ground|Physical|III|note=15 power and 70% accuracy prior to Generation V|PP=15}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Counter===&lt;br /&gt;
{{mvar/h|20|acc=100|notes=-5 priority, counters the last move taken at twice the power|other=Counters}}&lt;br /&gt;
{{mvar|Counter|Fighting|Physical|I|other={{tt|Physical moves|Fighting and Normal-type moves in Generation I}}}} &lt;br /&gt;
{{mvar|Mirror Coat|Psychic|Special|II|other=Special moves}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Cross Chop===&lt;br /&gt;
{{mvar/h|5|power=100|acc=80|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Cross Chop|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Stone Edge|Rock|Physical|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crush Grip===&lt;br /&gt;
{{mvar/h|5|power=Varying|acc=100|notes=Does more damage if the target&#039;s current HP is high}}&lt;br /&gt;
{{mvar|Crush Grip|Normal|Physical|IV|sig=Regigigas}} &lt;br /&gt;
{{mvar|Wring Out|Normal|Special|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crush Claw===&lt;br /&gt;
{{mvar/h|10|power=75|acc=95|notes=50% chance to lower target&#039;s defense one stage}}&lt;br /&gt;
{{mvar|Crush Claw|Normal|Physical|III|sig=Zangoose|siggen=IV}} &lt;br /&gt;
{{mvar|Razor Shell|Water|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crunch===&lt;br /&gt;
{{mvar/h|10 or 15|power=80|acc=100|notes=Chance of lowering target&#039;s stat by one stage|other=Affected stat|PP=PP}}&lt;br /&gt;
{{mvar|Crunch|Dark|Physical|II|other=10% chance of lowering the target&#039;s Defense{{tt|*|Lowers Special Defense prior to Generation IV}}|PP=15}}&lt;br /&gt;
{{mvar|Shadow Ball|Ghost|Special|II|other=20% chance of lowering the target&#039;s Special Defense|PP=15}}&lt;br /&gt;
{{mvar|Flash Cannon|Steel|Special|IV|other=10% chance of lowering the target&#039;s Special Defense|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;* {{m|Energy Ball}} formerly had 80 power, but was changed to 90 power in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Dig===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Two turn move}}&lt;br /&gt;
{{mvar|Dig|Ground|Physical|I|note=100 power in Generation I, 60 power in Generation II-III}} &lt;br /&gt;
{{mvar|Dive|Water|Physical|III|note=60 power in Generation III}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Discharge===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=Chance of causing a secondary effect, hits all adjacent Pokémon|other=Secondary effect}}&lt;br /&gt;
{{mvar|Discharge|Electric|Special|IV|other=30% chance of paralyzing}}&lt;br /&gt;
{{mvar|Lava Plume|Fire|Special|IV|other=30% chance of burning}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Double-Edge===&lt;br /&gt;
{{mvar/h|15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target}}&lt;br /&gt;
{{mvar|Double-Edge|Normal|Physical|I|note=100 power in Generation I}}&lt;br /&gt;
{{mvar|Volt Tackle|Electric|Physical|III|sig=The Pichu line|note=10% chance of paralyzing the target}}&lt;br /&gt;
{{mvar|Brave Bird|Flying|Physical|IV}}&lt;br /&gt;
{{mvar|Flare Blitz|Fire|Physical|IV|note=10% chance of burning the target}}&lt;br /&gt;
{{mvar|Wood Hammer|Grass|Physical|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dynamic Punch===&lt;br /&gt;
{{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]|other=Status condition}}&lt;br /&gt;
{{mvar|Dynamic Punch|Fighting|Physical|II|other=Confusion}} &lt;br /&gt;
{{mvar|Inferno|Fire|Special|V|other=Burn}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;* {{m|Zap Cannon}} formerly had 100 power, but was changed to 120 power in Generation IV and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Eruption===&lt;br /&gt;
{{mvar/h|5|power=varying|acc=100|notes=Higher damage when used with high HP}}&lt;br /&gt;
{{mvar|Eruption|Fire|Special|III}} &lt;br /&gt;
{{mvar|Water Spout|Water|Special|III}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of False Swipe===&lt;br /&gt;
{{mvar/h|40|power=40|acc=100|notes=Leaves target with at least 1HP}}&lt;br /&gt;
{{mvar|False Swipe|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Hold Back|Normal|Physical|VI}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fling===&lt;br /&gt;
{{mvar/h|10 or 15|power=varying|acc=100|notes=Damage and effect vary depending on held item|other=Item required|PP=PP}}&lt;br /&gt;
{{mvar|Fling|Dark|Physical|IV|other=Any except [[Poké Ball]]s and [[mail]]|PP=15}} &lt;br /&gt;
{{mvar|Natural Gift|Normal|Physical|IV|note=Type also varies|other=Berry|PP=10}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flail===&lt;br /&gt;
{{mvar/h|15|power=varying|acc=100|notes=Higher damage when used with low HP}}&lt;br /&gt;
{{mvar|Flail|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Reversal|Fighting|Physical|II}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flamethrower===&lt;br /&gt;
{{mvar/h|10 or 15|power={{tt|90|95 prior to Generation VI}}|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Flamethrower|Fire|Special|I|other=Burn|PP=15}}&lt;br /&gt;
{{mvar|Ice Beam|Ice|Special|I|other=Freeze|PP=10}}&lt;br /&gt;
{{mvar|Thunderbolt|Electric|Special|I|other=Paralysis|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Frost Breath===&lt;br /&gt;
{{mvar/h|10|power={{tt|60|40 prior to Generation VI}}|notes=Always results in a critical hit}}&lt;br /&gt;
{{mvar|Frost Breath|Ice|Special|V}} &lt;br /&gt;
{{mvar|Storm Throw|Fighting|Physical|V|note=Throh&#039;s Signature move prior to B2W2}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Frustration===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Power depends on user&#039;s [[friendship]]|other=Higher damage with}}&lt;br /&gt;
{{mvar|Frustration|Normal|Physical|II|other=Low friendship}} &lt;br /&gt;
{{mvar|Return|Normal|Physical|II|other=High friendship}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fusion Flare===&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn|other=Power doubled by}}&lt;br /&gt;
{{mvar|Fusion Flare|Fire|Special|V|other=Fusion Bolt|sig=Reshiram}} &lt;br /&gt;
{{mvar|Fusion Bolt|Electric|Physical|V|other=Fusion Flare|sig=Zekrom}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Giga Drain===&lt;br /&gt;
{{mvar/h|10|power={{tt|75|60 prior to Generation V}}|acc=100|notes=Restores HP by half damage dealt}}&lt;br /&gt;
{{mvar|Giga Drain|Grass|Special|II|note=5 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Drain Punch|Fighting|Physical|IV|note=5 PP prior to Generation V}} &lt;br /&gt;
{{mvar|Horn Leech|Grass|Physical|V|sig=Sawsbuck|siggen=VI}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Gust===&lt;br /&gt;
{{mvar/h|35|power=40|acc=100|notes=No additional effect}}&lt;br /&gt;
{{mvar|Gust|Flying|Special|I|note=Normal-type in Generation I}} &lt;br /&gt;
{{mvar|Pound|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Scratch|Normal|Physical|I}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heat Crash===&lt;br /&gt;
{{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user&#039;s weight is higher compared to the target}}&lt;br /&gt;
{{mvar|Heat Crash|Fire|Physical|V|sig=The Tepig line}} &lt;br /&gt;
{{mvar|Heavy Slam|Steel|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Beam===&lt;br /&gt;
{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}}&lt;br /&gt;
{{mvar|Hyper Beam|Normal|Special|I}} &lt;br /&gt;
{{mvar|Blast Burn|Fire|Special|III}} &lt;br /&gt;
{{mvar|Frenzy Plant|Grass|Special|III}} &lt;br /&gt;
{{mvar|Hydro Cannon|Water|Special|III}} &lt;br /&gt;
{{mvar|Giga Impact|Normal|Physical|IV}} &lt;br /&gt;
{{mvar|Roar of Time|Dragon|Special|IV|sig=Dialga}} &lt;br /&gt;
{{mvar|Rock Wrecker|Rock|Physical|IV|sig=Rhyperior|siggen=V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Fang===&lt;br /&gt;
{{mvar/h|15|power=80|acc=90|notes=10% chance of flinching target}}&lt;br /&gt;
{{mvar|Hyper Fang|Normal|Physical|I|sig=The Rattata line|siggen=IV}}&lt;br /&gt;
{{mvar|Zen Headbutt|Psychic|Physical|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Icy Wind===&lt;br /&gt;
{{mvar/h|15|power=55|acc=95|notes=Lowers target&#039;s stat one stage|other=Stat lowered}}&lt;br /&gt;
{{mvar|Icy Wind|Ice|Special|II|other=Speed}} &lt;br /&gt;
{{mvar|Mud Shot|Ground|Special|III|other=Speed}} &lt;br /&gt;
{{mvar|Electroweb|Electric|Special|V|sig=The Joltik line|other=Speed}} &lt;br /&gt;
{{mvar|Snarl|Dark|Special|V|other=Special Attack}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Karate Chop===&lt;br /&gt;
{{mvar/h|25|power=50|acc=100|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Karate Chop|Fighting|Physical|I|note=Normal-type in Generation I}}&lt;br /&gt;
{{mvar|Poison Tail|Poison|Physical|III|note=10% chance of poisoning the target|sig=Seviper|siggen=V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leaf Blade===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Leaf Blade|Grass|Physical|III|sig=Grovyle and Sceptile|siggen=IV|note=70 power prior to Generation IV}}&lt;br /&gt;
{{mvar|Attack Order|Bug|Physical|IV|sig=Vespiquen}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Low Kick===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}}&lt;br /&gt;
{{mvar|Low Kick|Fighting|Physical|I|note=Had 50 power prior to Generation III}}&lt;br /&gt;
{{mvar|Grass Knot|Grass|Special|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Luster Purge===&lt;br /&gt;
{{mvar/h|5|power=70|acc=100|notes=50% of additional effect occurring|other=Additional effect}}&lt;br /&gt;
{{mvar|Luster Purge|Psychic|Special|III|other=Lowers target&#039;s Special Defense one stage|sig=Latios}}&lt;br /&gt;
{{mvar|Mist Ball|Psychic|Special|III|other=Lowers target&#039;s Special Attack one stage|sig=Latias}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Megahorn===&lt;br /&gt;
{{mvar/h|10|power=120|acc=85|notes=No additional effect}}&lt;br /&gt;
{{mvar|Megahorn|Bug|Physical|II|sig=Heracross|siggen=III}}&lt;br /&gt;
{{mvar|Power Whip|Grass|Physical|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Night Shade===&lt;br /&gt;
{{mvar/h|15 or 20|power=varying|acc=100|notes=Damage equal to user&#039;s level|PP=PP}}&lt;br /&gt;
{{mvar|Night Shade|Ghost|Special|I|PP=15|The Gastly line}} &lt;br /&gt;
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Needle Arm===&lt;br /&gt;
{{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Needle Arm|Grass|Physical|III|other=Causes flinching|sig=The Cacnea line|siggen=V|PP=15}}&lt;br /&gt;
{{mvar|Force Palm|Fighting|Physical|IV|other=Inflicts paralysis|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Octazooka===&lt;br /&gt;
{{mvar/h|10|power=65|acc=85|notes=May lower target&#039;s accuracy one stage}}&lt;br /&gt;
{{mvar|Octazooka|Water|Special|II|sig=Octillery}}&lt;br /&gt;
{{mvar|Mud Bomb|Ground|Special|IV}}&lt;br /&gt;
{{mvar|Mirror Shot|Steel|Special|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Overheat===&lt;br /&gt;
{{mvar/h|5|power={{tt|130|140 prior to Generation VI}}|acc=90|notes=Lowers user&#039;s Special Attack two stages}}&lt;br /&gt;
{{mvar|Overheat|Fire|Special|III}}&lt;br /&gt;
{{mvar|Draco Meteor|Dragon|Special|IV}}&lt;br /&gt;
{{mvar|Leaf Storm|Grass|Special|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Psycho Boost}} formerly had the same power too, but its power didn&#039;t drop in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Petal Dance===&lt;br /&gt;
{{mvar/h|10 or 15|power=120{{tt|*|90 prior to Generation V}}|acc=100|notes=Lasts 2-3 turns, user becomes confused|PP=PP}}&lt;br /&gt;
{{mvar|Petal Dance|Grass|Special|I|note=70 power in Generation I-III|PP=10{{tt|*|20 prior to Generation V}}|sig=The Oddish line|siggen=II}}&lt;br /&gt;
{{mvar|Thrash|Normal|Physical|I|PP=10{{tt|*|20 prior to Generation V}}}}&lt;br /&gt;
{{mvar|Outrage|Dragon|Physical|II|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psychic===&lt;br /&gt;
{{mvar/h|10|power=90|acc=100|notes=10% chance of lowering Special Defense one stage}}&lt;br /&gt;
{{mvar|Psychic|Psychic|Special|I}} &lt;br /&gt;
{{mvar|Bug Buzz|Bug|Special|IV}} &lt;br /&gt;
{{mvar|Earth Power|Ground|Special|IV}} &lt;br /&gt;
{{mvar|Energy Ball|Grass|Special|IV|note=80 power prior to Generation VI}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Quick Attack===&lt;br /&gt;
{{mvar/h|30|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Quick Attack|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Mach Punch|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Aqua Jet|Water|Physical|IV}} &lt;br /&gt;
{{mvar|Bullet Punch|Steel|Physical|IV}} &lt;br /&gt;
{{mvar|Ice Shard|Ice|Physical|IV}} &lt;br /&gt;
{{mvar|Shadow Sneak|Ghost|Physical|IV}}&lt;br /&gt;
{{mvar|Vacuum Wave|Fighting|Special|IV}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Revenge===&lt;br /&gt;
{{mvar/h|10|power=60|acc=100|notes=-4 priority, doubles in power if user was damaged}}&lt;br /&gt;
{{mvar|Revenge|Fighting|Physical|III|note=0 priority prior to Generation IV}} &lt;br /&gt;
{{mvar|Avalanche|Ice|Physical|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rollout===&lt;br /&gt;
{{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit}}&lt;br /&gt;
{{mvar|Rollout|Rock|Physical|II}} &lt;br /&gt;
{{mvar|Ice Ball|Ice|Physical|III|sig=The Spheal line}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Signal Beam===&lt;br /&gt;
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance of inflicting a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Signal Beam|Bug|Special|III|PP=15|other=Confusion}} &lt;br /&gt;
{{mvar|Relic Song|Normal|Special|V|PP=10|sig=Meloetta|other=Sleep}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sky Attack===&lt;br /&gt;
{{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Sky Attack|Flying|Physical|I|other=Flinch}} &lt;br /&gt;
{{mvar|Freeze Shock|Ice|Physical|V|other=Paralysis|note=Black Kyurem&#039;s signature move}}&lt;br /&gt;
{{mvar|Ice Burn|note=White Kyurem&#039;s signature move|Ice|Special|V|other=Burn}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Slash===&lt;br /&gt;
{{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=PP}}&lt;br /&gt;
{{mvar|Slash|Normal|Physical|I|PP=20}} &lt;br /&gt;
{{mvar|Cross Poison|Poison|Physical|IV|note=10% chance of poisoning|PP=20}} &lt;br /&gt;
{{mvar|Psycho Cut|Psychic|Physical|IV|PP=20}} &lt;br /&gt;
{{mvar|Night Slash|Dark|Physical|IV|PP=15}} &lt;br /&gt;
{{mvar|Shadow Claw|Ghost|Physical|IV|PP=15}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Smelling Salts===&lt;br /&gt;
{{mvar/h|10|power={{tt|70|60 prior to Generation VI}}|acc=100|notes=Double damage on target with non-volatile status, cures non-volatile status on target|other=Cured status condition}}&lt;br /&gt;
{{mvar|Smelling Salts|Normal|Physical|III|other=Paralysis|sig=The Makuhita line}} &lt;br /&gt;
{{mvar|Wake-Up Slap|Fighting|Physical|IV|other=Sleep}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomp===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=30% of [[Status condition|flinching]], doubles in power if target has used {{m|Minimize}}}}&lt;br /&gt;
{{mvar|Stomp|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Steamroller|Bug|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Strength===&lt;br /&gt;
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect}}&lt;br /&gt;
{{mvar|Strength|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Drill Peck|Flying|Physical|I}} &lt;br /&gt;
{{mvar|Dragon Claw|Dragon|Physical|III}} &lt;br /&gt;
{{mvar|Power Gem|Rock|Special|IV|note=70 power prior to Generation VI}}&lt;br /&gt;
{{mvar|Seed Bomb|Grass|Physical|IV}} &lt;br /&gt;
{{mvar|X-Scissor|Bug|Physical|IV}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Superpower===&lt;br /&gt;
{{mvar/h|5|power=120|acc=100|notes=Lowers two of the user&#039;s stats|other=Stats lowered}}&lt;br /&gt;
{{mvar|Superpower|Fighting|Physical|III|other=Attack, Defense}} &lt;br /&gt;
{{mvar|Close Combat|Fighting|Physical|IV|other=Defense, Special Defense}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Surf===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=Hits all other Pokémon adjacent to user}}&lt;br /&gt;
{{mvar|Surf|Water|Special|I|note=Hit only opposing Pokémon prior to Generation IV}}&lt;br /&gt;
{{mvar|Petal Blizzard|Grass|Physical|VI}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swift===&lt;br /&gt;
{{mvar/h|20|power=60|notes=Cannot miss}}&lt;br /&gt;
{{mvar|Swift|Normal|Special|I}}&lt;br /&gt;
{{mvar|Faint Attack|Dark|Physical|II}} &lt;br /&gt;
{{mvar|Aerial Ace|Flying|Physical|III}} &lt;br /&gt;
{{mvar|Magical Leaf|Grass|Special|III}} &lt;br /&gt;
{{mvar|Shadow Punch|Ghost|Physical|III}} &lt;br /&gt;
{{mvar|Shock Wave|Electric|Special|III}} &lt;br /&gt;
{{mvar|Magnet Bomb|Steel|Physical|IV}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thief===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=Steals the target&#039;s held item}}&lt;br /&gt;
{{mvar|Thief|Dark|Physical|II}}&lt;br /&gt;
{{mvar|Covet|Normal|Physical|III|note=40 PP prior to Generation VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of U-turn===&lt;br /&gt;
{{mvar/h|20|power=70|acc=100|notes=User switches after damage}}&lt;br /&gt;
{{mvar|U-turn|Bug|Physical|IV}} &lt;br /&gt;
{{mvar|Volt Switch|Electric|Special|V|}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Waterfall===&lt;br /&gt;
{{mvar/h|15 or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|other=Secondary effect}}&lt;br /&gt;
{{mvar|Waterfall|Water|Physical|I|other=20% chance of flinching{{tt|*|No additional effect prior to Generation IV}}|sig=The Goldeen line|siggen=II}}&lt;br /&gt;
{{mvar|Extrasensory|Psychic|Special|III|other=10% chance of flinching|note=30 PP prior to Generation VI}}&lt;br /&gt;
{{mvar|Dark Pulse|Dark|Special|IV|other=20% chance of flinching}}&lt;br /&gt;
{{mvar|Iron Head|Steel|Physical|IV|other=30% chance of flinching}}&lt;br /&gt;
{{mvar|Poison Jab|Poison|Physical|IV|other=30% chance of poisoning}}&lt;br /&gt;
{{mvar|Scald|Water|Special|V|other=30% chance of burning}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Water Gun===&lt;br /&gt;
{{mvar/h|25 or 30|power=40|acc=100|notes=No additional effect}}&lt;br /&gt;
{{mvar|Water Gun|Water|Special|I}}&lt;br /&gt;
{{mvar|Fairy Wind|Fairy|Special|VI}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of status move variations==&lt;br /&gt;
===Black and White Mists===&lt;br /&gt;
{{mvar/h|30|notes=Affects stat changes|other=Effect}}&lt;br /&gt;
{{mvar|Haze|Ice|Status|I|other=Removes stat changes}}&lt;br /&gt;
{{mvar|Mist|Ice|Status|I|other=Prevents negative stat changes}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Terrain Alterators===&lt;br /&gt;
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}}&lt;br /&gt;
{{mvar|Electric Terrain|Electric|Status|VI|other=Powers up Electric moves, prevents Sleep}}&lt;br /&gt;
{{mvar|Grassy Terrain|Grass|Status|VI|other=Powers up Grass moves, grounded Pokémon heal by 1/16 of max HP each turn}}&lt;br /&gt;
{{mvar|Misty Terrain|Fairy|Status|VI|other=Powers down Dragon moves, prevents status conditions}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Acid Armor===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases user&#039;s stat by two stages|other=Stat affected|PP=PP}}&lt;br /&gt;
{{mvar|Acid Armor|Poison|Status|I|other=Defense|PP=20{{tt|*|40 prior to Generation IV}}}}&lt;br /&gt;
{{mvar|Amnesia|Psychic|Status|I|other=Special Defense|note=Raises Special by two stages in Generation I|PP=20}}&lt;br /&gt;
{{mvar|Barrier|Psychic|Status|I|other=Defense|PP=20{{tt|*|30 prior to Generation IV}}}}&lt;br /&gt;
{{mvar|Swords Dance|Normal|Status|I|other=Attack|PP=20{{tt|*|30 prior to Generation VI}}}}&lt;br /&gt;
{{mvar|Iron Defense|Steel|Status|III|other=Defense|PP=15}}&lt;br /&gt;
{{mvar|Nasty Plot|Dark|Status|IV|other=Special Attack|PP=20}}&lt;br /&gt;
{{mvar|Rock Polish|Rock|Status|IV|other=Speed|PP=20}}&lt;br /&gt;
{{mvar|Autotomize|Steel|Status|V|other=Speed|note=Halves user&#039;s weight|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of After You===&lt;br /&gt;
{{mvar/h|15|notes=Changes move order of the target|other=Change}}&lt;br /&gt;
{{mvar|After You|Normal|Status|V|other=Target moves next}}&lt;br /&gt;
{{mvar|Quash|Dark|Status|V|other=Target moves last}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bulk Up===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases two of the user&#039;s stat by one stage|other=Stats affected|PP=PP}}&lt;br /&gt;
{{mvar|Bulk Up|Fighting|Status|III|other=Attack, Defense|PP=20}}&lt;br /&gt;
{{mvar|Calm Mind|Psychic|Status|III|other=Special Attack, Special Defense|PP=20}}&lt;br /&gt;
{{mvar|Cosmic Power|Psychic|Status|III|other=Defense, Special Defense|PP=20}}&lt;br /&gt;
{{mvar|Dragon Dance|Dragon|Status|III|other=Attack, Speed|PP=20}}&lt;br /&gt;
{{mvar|Stockpile|Normal|Status|III|other=Defense, Special Defense|PP=20{{tt|*|10 prior to Generation IV}}|note=Did not raise stats prior to Generation IV}}&lt;br /&gt;
{{mvar|Hone Claws|Dark|Status|V|other=Attack, Accuracy|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Camouflage===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Changes user&#039;s type|PP=PP|other=Changes to}}&lt;br /&gt;
{{mvar|Camouflage|Normal|Status|III|PP=20|other=Varies with the terrain|sig=Staryu|siggen=IV}}&lt;br /&gt;
{{mvar|Reflect Type|Normal|Status|V|PP=15|other=Same as opponent&#039;s type}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Charm===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Lowers target&#039;s stat by two stages|other=Stats affected|PP=PP}}&lt;br /&gt;
{{mvar|Charm|Fairy|Status|II|other=Attack|PP=20|note=Normal-type prior to Generation VI}}&lt;br /&gt;
{{mvar|Fake Tears|Dark|Status|III|other=Special Defense|PP=20}}&lt;br /&gt;
{{mvar|Feather Dance|Flying|Status|III|other=Attack|PP=15|sig=The Pidgey line|siggen=IV}}&lt;br /&gt;
{{mvar|Captivate|Normal|Status|IV|other=Special Attack|PP=20|note=Only affects targets of opposite gender}}&lt;br /&gt;
{{mvar|Eerie Impulse|Electric|Status|VI|other=Special Attack|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Coil===&lt;br /&gt;
{{mvar/h|20|notes=Raises three of user&#039;s stats by one stage|other=Affected stats}}&lt;br /&gt;
{{mvar|Coil|Poison|Status|V|other=Attack, Defense, Accuracy}}&lt;br /&gt;
{{mvar|Quiver Dance|Bug|Status|V|other=Special Attack, Special Defense, Speed}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Confide===&lt;br /&gt;
{{mvar/h|20|notes=Lowers target&#039;s stat by one stage, ignoring Protect, Detect and Spiky Shield|other=Stat affected}}&lt;br /&gt;
{{mvar|Confide|Normal|Status|VI|other=Special Attack|note=Sound-based move}}&lt;br /&gt;
{{mvar|Play Nice|Normal|Status|VI|other=Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Conversion===&lt;br /&gt;
{{mvar/h|30|notes=Changes user&#039;s type|other=Changes to}}&lt;br /&gt;
{{mvar|Conversion|Normal|Status|I|other=One of the user&#039;s moves|sig=The Porygon line}}&lt;br /&gt;
{{mvar|Conversion 2|Normal|Status|II|other=Type that resists opponent&#039;s last move|sig=The Porygon line}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Defense Curl===&lt;br /&gt;
{{mvar/h|40|notes=Raises a stat by one stage|other=Stat affected}}&lt;br /&gt;
{{mvar|Defense Curl|Normal|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Meditate|Psychic|Status|I|other=Attack}}&lt;br /&gt;
{{mvar|Withdraw|Water|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Howl|Normal|Status|III|other=Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Destiny Bond===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Requires user to faint|other=Effect|PP=PP}}&lt;br /&gt;
{{mvar|Destiny Bond|Ghost|Status|II|other=Knocks out target if target knocked out the user in the same turn|PP=5}}&lt;br /&gt;
{{mvar|Grudge|Ghost|Status|III|other=Brings PP of move that knocked the user out to 0|PP=5}}&lt;br /&gt;
{{mvar|Memento|Dark|Status|III|other=Lowers the target&#039;s Attack and Sp. Attack by two stages|PP=10}}&lt;br /&gt;
{{mvar|Healing Wish|Psychic|Status|IV|other=The next Pokémon sent out will have HP and status fully healed|PP=10}}&lt;br /&gt;
{{mvar|Lunar Dance|Psychic|Status|IV|other=The next Pokémon sent out will have HP, PP and status fully healed|PP=10|sig=Cresselia}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Detect===&lt;br /&gt;
{{mvar/h|5 or 10|notes=+3 priority, protects user from all moves|PP=PP}}&lt;br /&gt;
{{mvar|Detect|Fighting|Status|II|PP=5}}&lt;br /&gt;
{{mvar|Protect|Normal|Status|II|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Disable===&lt;br /&gt;
{{mvar/h|10 to 20|acc=100|notes=Disables the opponent&#039;s moves or items|other=Disables|PP=PP}}&lt;br /&gt;
{{mvar|Disable|Normal|Status|I|other=The affected move|PP=20}}&lt;br /&gt;
{{mvar|Imprison|Psychic|Status|III|other=Moves known by the user|PP=10}}&lt;br /&gt;
{{mvar|Taunt|Dark|Status|III|other=Status moves|PP=20}}&lt;br /&gt;
{{mvar|Torment|Dark|Status|III|other=Using moves twice in a row|PP=15}}&lt;br /&gt;
{{mvar|Embargo|Dark|Status|IV|other=Using items|PP=15}}&lt;br /&gt;
{{mvar|Heal Block|Psychic|Status|IV|other=Moves and items that restore HP{{tt|*|Damaging moves that heal the user will only deal damage prior to Gen VI, and are disabled as of Gen VI.}}|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flash===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Decreases accuracy or evasion by one stage|other=Stat affected|PP=PP}}&lt;br /&gt;
{{mvar|Flash|Normal|Status|I|other=Accuracy|note=70% accuracy prior to Generation IV|PP=20}}&lt;br /&gt;
{{mvar|Smokescreen|Normal|Status|I|other=Accuracy|PP=20}}&lt;br /&gt;
{{mvar|Sand Attack|Ground|Status|I|other=Accuracy|note=Normal-type in Generation I|PP=15}}&lt;br /&gt;
{{mvar|Sweet Scent|Normal|Status|II|other=Evasion|PP=20}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Follow Me===&lt;br /&gt;
{{mvar/h|20|notes=+2 priority{{tt|*|+3 priority prior to Generation VI}}, forces all opponents to target the user}}&lt;br /&gt;
{{mvar|Follow Me|Normal|Status|III}}&lt;br /&gt;
{{mvar|Rage Powder|Bug|Status|V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Foresight===&lt;br /&gt;
{{mvar/h|40|acc=100|notes=Removes a type immunity and negates target&#039;s evasiveness|other=Removed immunity}}&lt;br /&gt;
{{mvar|Foresight|Normal|Status|II|other=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Odor Sleuth|Normal|Status|III|other=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Miracle Eye|Psychic|Status|IV|other=Dark types are affected by Psychic moves}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Forest&#039;s Curse===&lt;br /&gt;
{{mvar/h|20|notes=Adds a type to the target|other=Added type}}&lt;br /&gt;
{{mvar|Forest&#039;s Curse|Grass|Status|VI|other=Adds Grass type}}&lt;br /&gt;
{{mvar|Trick-or-Treat|Ghost|Status|VI|other=Adds Ghost type}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Guard Split===&lt;br /&gt;
{{mvar/h|10|notes=Averages the target&#039;s stats with the user|other=Affected stats}}&lt;br /&gt;
{{mvar|Guard Split|Psychic|Status|V|other=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Power Split|Psychic|Status|V|other=Attack and Special Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Harden===&lt;br /&gt;
{{mvar/h|30|notes=Raises a stat by one stage|other=Stat affected}}&lt;br /&gt;
{{mvar|Harden|Normal|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Sharpen|Normal|Status|I|other=Attack|sig=Porygon|siggen=V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Bell===&lt;br /&gt;
{{mvar/h|5|notes=Cures user&#039;s party of [[status condition]]s}}&lt;br /&gt;
{{mvar|Heal Bell|Normal|Status|II}}&lt;br /&gt;
{{mvar|Aromatherapy|Grass|Status|III}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ingrain===&lt;br /&gt;
{{mvar/h|20|notes=Heals user by 1/16 of max HP each turn}}&lt;br /&gt;
{{mvar|Ingrain|Grass|Status|III|note=Protects the user from forced switching}}&lt;br /&gt;
{{mvar|Aqua Ring|Water|Status|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leer===&lt;br /&gt;
{{mvar/h|30|notes=Lowers the target&#039;s defense by one stage}}&lt;br /&gt;
{{mvar|Leer|Normal|Status|I}}&lt;br /&gt;
{{mvar|Tail Whip|Normal|Status|I}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leech Seed===&lt;br /&gt;
{{mvar/h|10|acc=90|notes=Inflicts target with a [[status condition]]|other=status condition}}&lt;br /&gt;
{{mvar|Leech Seed|Grass|Status|I|other=Seeding}}&lt;br /&gt;
{{mvar|Toxic|Poison|Status|I|other=Bad poison}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lock-On===&lt;br /&gt;
{{mvar/h|5|notes=Ensures user&#039;s next move will hit}}&lt;br /&gt;
{{mvar|Lock-On|Normal|Status|II}}&lt;br /&gt;
{{mvar|Mind Reader|Normal|Status|II}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lovely Kiss===&lt;br /&gt;
{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Lovely Kiss|Normal|Status|I|other=Sleep|sig=Jynx|PP=10}}&lt;br /&gt;
{{mvar|Sleep Powder|Grass|Status|I|other=Sleep|PP=15}}&lt;br /&gt;
{{mvar|Sweet Kiss|Fairy|Status|II|other=Confusion|PP=10|note=Normal type prior to Generation VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Mean Look===&lt;br /&gt;
{{mvar/h|5 or 10|acc=100|notes=Prevents target form escaping or switching out|PP=PP}}&lt;br /&gt;
{{mvar|Mean Look|Normal|Status|II|PP=5}}&lt;br /&gt;
{{mvar|Spider Web|Bug|Status|II|PP=10|sig=Spinarak|siggen=V}}&lt;br /&gt;
{{mvar|Block|Normal|Status|III|PP=5}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mirror Move===&lt;br /&gt;
{{mvar/h|20|notes=Uses the last move used by the target}}&lt;br /&gt;
{{mvar|Mirror Move|Flying|Status|I}}&lt;br /&gt;
{{mvar|Copycat|Normal|Status|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Moonlight===&lt;br /&gt;
{{mvar/h|5|notes=Heals variant amount of HP, depending on the [[Weather conditions|weather]]|other=Time of day (Generation II only)}}&lt;br /&gt;
{{mvar|Moonlight|Fairy|Status|II|note=Normal-type prior to Generation VI|other=Twice as effective at night}}&lt;br /&gt;
{{mvar|Morning Sun|Normal|Status|II|sig=Espeon|siggen=III|other=Twice as effective in the morning}}&lt;br /&gt;
{{mvar|Synthesis|Grass|Status|II|other=Twice as effective at daytime}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mud Sport===&lt;br /&gt;
{{mvar/h|15|notes=Halves damage taken from a certain type|other=Affected type}}&lt;br /&gt;
{{mvar|Mud Sport|Ground|Status|III|other=Electric}}&lt;br /&gt;
{{mvar|Water Sport|Water|Status|III|other=Fire}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Poison Powder===&lt;br /&gt;
{{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Poison Powder|Poison|Status|I|other=Poison|PP=35}}&lt;br /&gt;
{{mvar|Stun Spore|Grass|Status|I|other=Paralysis|PP=30}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Glare}} formerly had 75% accuracy, but was changed to 90% in Generation V and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Quick Guard===&lt;br /&gt;
{{mvar/h|10 or 15|notes=+3 priority, protects user&#039;s side of field|other=Protects from|PP=PP}}&lt;br /&gt;
{{mvar|Quick Guard|Fighting|Status|V|other=Moves with increased priority|PP=15}}&lt;br /&gt;
{{mvar|Wide Guard|Rock|Status|V|other=Moves that target multiple Pokémon|PP=10}}&lt;br /&gt;
{{mvar|Crafty Shield|Fairy|Status|VI|other=Status moves|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rain Dance===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Changes in-battle [[weather conditions]] for 5 turns|other=Weather|PP=PP}}&lt;br /&gt;
{{mvar|Rain Dance|Water|Status|II|other=Heavy rain|PP=5}}&lt;br /&gt;
{{mvar|Sandstorm|Rock|Status|II|other=Sandstorm|PP=10}}&lt;br /&gt;
{{mvar|Sunny Day|Fire|Status|II|other=Intense sunlight|PP=5}}&lt;br /&gt;
{{mvar|Hail|Ice|Status|III|other=Hail|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Shadow Sky}} can also be considered to be a variation.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Recover===&lt;br /&gt;
{{mvar/h|10|notes=Heals user by half max HP}}&lt;br /&gt;
{{mvar|Recover|Normal|Status|I|note=20 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Soft-Boiled|Normal|Status|I|sig=The Chansey line}}&lt;br /&gt;
{{mvar|Milk Drink|Normal|Status|II|sig=Miltank}}&lt;br /&gt;
{{mvar|Slack Off|Normal|Status|III|sig=The Slakoth line|siggen=IV}}&lt;br /&gt;
{{mvar|Heal Order|Bug|Status|IV|sig=Vespiquen}}&lt;br /&gt;
{{mvar|Roost|Flying|Status|IV|note=Removes user&#039;s Flying-type until end of turn}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Roar===&lt;br /&gt;
{{mvar/h|20|acc={{tt|100|prior to Gen VI}}|notes=-6 priority, forces target to switch}}&lt;br /&gt;
{{mvar|Roar|Normal|Status|I|note=Targets with Soundproof are unnaffected}}&lt;br /&gt;
{{mvar|Whirlwind|Normal|Status|I}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Safeguard===&lt;br /&gt;
{{mvar/h|25 or 30|notes=Protects the user&#039;s party for 5 turns|other=Protects from|PP=PP}}&lt;br /&gt;
{{mvar|Safeguard|Normal|Status|II|other=[[Status condition]]s|PP=25}}&lt;br /&gt;
{{mvar|Lucky Chant|Normal|Status|IV|other=Critical hits|PP=30}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Screech===&lt;br /&gt;
{{mvar/h|40|acc=85|notes=Sound moves that lower the target&#039;s stat by two stages|other=Stat affected}}&lt;br /&gt;
{{mvar|Screech|Normal|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Metal Sound|Steel|Status|III|other=Special Defense}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Cotton Spore}} formerly had 85% accuracy, but was changed to 100% in Generation V and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Sing===&lt;br /&gt;
{{mvar/h|15 or 20|acc=55|notes=Sound moves that inflict a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Sing|Normal|Status|I|other=Sleep|PP=15}}&lt;br /&gt;
{{mvar|Supersonic|Normal|Status|I|other=Confusion|PP=20}}&lt;br /&gt;
{{mvar|Grass Whistle|Grass|Status|III|other=Sleep|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skill Swap===&lt;br /&gt;
{{mvar/h|10|notes=Switches the user&#039;s condition with the target|other=Switched}}&lt;br /&gt;
{{mvar|Skill Swap|Psychic|Status|III|other=Abilities}}&lt;br /&gt;
{{mvar|Heart Swap|Psychic|Status|IV|other=Any stat changes|sig=Manaphy}}&lt;br /&gt;
{{mvar|Guard Swap|Psychic|Status|IV|other=Changes to Defense and Special Defense}}&lt;br /&gt;
{{mvar|Power Swap|Psychic|Status|IV|other=Changes to Attack and Special Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spikes===&lt;br /&gt;
{{mvar/h|20|notes=Lays down entry hazards|other=Effect}}&lt;br /&gt;
{{mvar|Spikes|Ground|Status|II|other=Inflicts damages when opponent switches in}}&lt;br /&gt;
{{mvar|Stealth Rock|Rock|Status|IV|other=Inflicts damage depending on type when opponent switches in}}&lt;br /&gt;
{{mvar|Toxic Spikes|Poison|Status|IV|other=Inflicts poison when opponent switches in}}&lt;br /&gt;
{{mvar|Sticky Web|Bug|Status|VI|other=Decreases Speed by 1 stage when opponent switches in}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spore===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Inflicts target(s) with a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Spore|Grass|Status|I|other=Sleep|sig=The Paras line|siggen=III|PP=15}}&lt;br /&gt;
{{mvar|Thunder Wave|Electric|Status|I|other=Paralysis|PP=20}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick===&lt;br /&gt;
{{mvar/h|10|acc=100|notes=Switches items with target}}&lt;br /&gt;
{{mvar|Trick|Psychic|Status|III}}&lt;br /&gt;
{{mvar|Switcheroo|Dark|Status|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick Room===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns|other=Effect|PP=PP}}&lt;br /&gt;
{{mvar|Trick Room|Psychic|Status|IV|other=Slower Pokémon move first|PP=5}}&lt;br /&gt;
{{mvar|Magic Room|Psychic|Status|V|other=Disables held items{{tt|*|-7 priority prior to Generation VI}}|PP=10}}&lt;br /&gt;
{{mvar|Wonder Room|Psychic|Status|V|other=Switches Defense and Special Defense{{tt|*|-7 priority prior to Generation VI}}|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Worry Seed===&lt;br /&gt;
{{mvar/h|10 or 15|acc=100|notes=Changes the target&#039;s Ability|other=Ability becomes|PP=PP}}&lt;br /&gt;
{{mvar|Worry Seed|Grass|Status|IV|other={{a|Insomnia}}|PP=10}}&lt;br /&gt;
{{mvar|Entrainment|Normal|Status|V|other=Same as user|PP=15}}&lt;br /&gt;
{{mvar|Simple Beam|Normal|Status|V|other={{a|Simple}}|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Shadow Move variations==&lt;br /&gt;
===Variations of Shadow Bolt===&lt;br /&gt;
{{mvar/h|N/A|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|other=Status condition}}&lt;br /&gt;
{{mvar|Shadow Bolt|Shadow|Special|III|other=Paralysis|sig=Shadow Zapdos}}&lt;br /&gt;
{{mvar|Shadow Chill|Shadow|Special|III|other=Freeze|sig=Shadow Articuno}}&lt;br /&gt;
{{mvar|Shadow Fire|Shadow|Special|III|other=Burn|sig=Shadow Moltres}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Ability variations]]&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Moves|*]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Attacken-Variationen]]&lt;br /&gt;
[[it:Varianti mossa]]&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=2134790</id>
		<title>Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=2134790"/>
		<updated>2014-06-21T22:17:36Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* Variations of Disable */ Added Imprison&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Move variations&#039;&#039;&#039; are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories. &lt;br /&gt;
&lt;br /&gt;
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of damage-dealing move variations==&lt;br /&gt;
===Elemental Fangs===&lt;br /&gt;
{{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or flinch the target|other=Status condition}}&lt;br /&gt;
{{mvar|Fire Fang|Fire|Physical|IV|other=Burn}}&lt;br /&gt;
{{mvar|Ice Fang|Ice|Physical|IV|other=Freeze}}&lt;br /&gt;
{{mvar|Thunder Fang|Electric|Physical|IV|other=Paralysis}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elemental Punches===&lt;br /&gt;
{{mvar/h|15|power=75|acc=100|notes=10% chance to inflict non-volatile [[Status condition|status]]|other=Status condition}}&lt;br /&gt;
{{mvar|Fire Punch|Fire|Physical|I|other=Burn}}&lt;br /&gt;
{{mvar|Ice Punch|Ice|Physical|I|other=Freeze}}&lt;br /&gt;
{{mvar|Thunder Punch|Electric|Physical|I|other=Paralysis}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[One-hit knockout moves]]===&lt;br /&gt;
{{mvar/h|5|acc={{tt|&amp;amp;ndash;|30% in Generation I}}|notes=Targets at a higher level than the user are unaffected{{tt|*|Targets with higher speed than the user are unaffected in Generation I}}}}&lt;br /&gt;
{{mvar|Fissure|Ground|Physical|I}}&lt;br /&gt;
{{mvar|Guillotine|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Horn Drill|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Sheer Cold|Ice|Special|III}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pledge moves===&lt;br /&gt;
{{mvar/h|10|power={{tt|80|50 prior to Generation VI}}|acc=100|notes=Additional effect lasting four turns when used in combination|other=Effect when combined with:}}&lt;br /&gt;
{{mvar|Fire Pledge|Fire|Special|V|other=&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring}}&lt;br /&gt;
{{mvar|Grass Pledge|Grass|Special|V|other=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Opponents take 1/8 max HP damage each turn.&amp;lt;br&amp;gt;&#039;&#039;&#039;Water Pledge&#039;&#039;&#039;: Halves speed of opponents}}&lt;br /&gt;
{{mvar|Water Pledge|Water|Special|V|other=&#039;&#039;&#039;Fire Pledge&#039;&#039;&#039;: Doubles the probability of secondary effects occurring&amp;lt;br&amp;gt;&#039;&#039;&#039;Grass Pledge&#039;&#039;&#039;: Halves speed of opponents}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Acid===&lt;br /&gt;
{{mvar/h|25 or 30|power=40|acc=100|notes=10% chance of secondary effect occurring|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Acid|Poison|Special|I|note=Affects all foes|other=Lowers Special Defense|I|note=Lowers Defense in Generations I-III| PP=30}}&lt;br /&gt;
{{mvar|Bubble|Water|Special|I|other=Lowers Speed|PP=30|note=20 power prior to Generation VI}}&lt;br /&gt;
{{mvar|Ember|Fire|Special|I|other=Inflicts burn|PP=25}}&lt;br /&gt;
{{mvar|Thunder Shock|Electric|Special|I|other=Inflicts paralysis|PP=30}}&lt;br /&gt;
{{mvar|Powder Snow|Ice|Special|II|other=Freezes|PP=25}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aeroblast===&lt;br /&gt;
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Aeroblast|Flying|Special|II|sig=Lugia}}&lt;br /&gt;
{{mvar|Spacial Rend|Dragon|Special|IV|sig=Palkia}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ancient Power===&lt;br /&gt;
{{mvar/h|5|power=60|acc=100|notes=10% chance of raising all stats}}&lt;br /&gt;
{{mvar|Ancient Power|Rock|Special|II}} &lt;br /&gt;
{{mvar|Silver Wind|Bug|Special|III}} &lt;br /&gt;
{{mvar|Ominous Wind|Ghost|Special|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aurora Beam===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occurring|other=Additional effect}}&lt;br /&gt;
{{mvar|Aurora Beam|Ice|Special|I|other=10% chance of lowering target&#039;s Attack one stage}}&lt;br /&gt;
{{mvar|Bubble Beam|Water|Special|I|other=10% chance of lowering target&#039;s Speed one stage}}&lt;br /&gt;
{{mvar|Psybeam|Psychic|Special|I|other=10% chance of inflicting confusion}}&lt;br /&gt;
{{mvar|Sludge|Poison|Special|I|other=30% chance of inflicting poison}}&lt;br /&gt;
{{mvar|Spark|Electric|Physical|II|other=30% chance of inflicting paralysis}}&lt;br /&gt;
{{mvar|Low Sweep|Fighting|Physical|V|other=100% chance of lowering target&#039;s Speed one stage|note=60 power prior to Generation VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Barrage===&lt;br /&gt;
{{mvar/h|20|power=15|acc=85|notes=Hits multiple times}}&lt;br /&gt;
{{mvar|Barrage|Normal|Physical|I|sig=The Exeggcute line}}&lt;br /&gt;
{{mvar|Fury Attack|Normal|Physical|I}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bite===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=30% chance of [[flinching]]}}&lt;br /&gt;
{{mvar|Bite|Dark|Physical|I|note=Normal-type with 10% chance of flinching in Generation I}}&lt;br /&gt;
{{mvar|Heart Stamp|Psychic|Physical|V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Blizzard===&lt;br /&gt;
{{mvar/h|5 or 10|power={{tt|110|120 prior to Generation VI}}|acc=70|notes=Chance of inflicting a status condition|other=Additional effect|PP=PP}}&lt;br /&gt;
{{mvar|Blizzard|Ice|Special|I|other=10% chance of freezing target|PP=5|note=89.5% accuracy in Generation I, cannot miss in hail, affects all foes}} &lt;br /&gt;
{{mvar|Thunder|Electric|Special|I|other=30% chance of paralyzing target|PP=10|note=Cannot miss in heavy rain, 10% chance of paralyzing target in Gen I}} &lt;br /&gt;
{{mvar|Hurricane|Flying|Special|V|other=30% chance of confusing target|PP=10|note=Cannot miss in heavy rain}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn&#039;t drop in Generation VI and are therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Blue Flare===&lt;br /&gt;
{{mvar/h|5|power=130|acc=85|notes=20% chance of inflicting a non-volatile [[status condition]]|other=Status condition}}&lt;br /&gt;
{{mvar|Blue Flare|Fire|Special|V|other=Burn|sig=Reshiram}} &lt;br /&gt;
{{mvar|Bolt Strike|Electric|Physical|V|other=Paralysis|sig=Zekrom}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bone Rush===&lt;br /&gt;
{{mvar/h|10|power=25|acc={{tt|90|80 prior to Generation V}}|notes=Hits multiple times}}&lt;br /&gt;
{{mvar|Bone Rush|Ground|Physical|II|sig=The Cubone line|siggen=IV}} &lt;br /&gt;
{{mvar|Rock Blast|Rock|Physical|III}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Brine===&lt;br /&gt;
{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|other=Condition}}&lt;br /&gt;
{{mvar|Brine|Water|Special|IV|other=Target&#039;s HP under 50%}} &lt;br /&gt;
{{mvar|Hex|Ghost|Special|V|other=Target has a major status condition|note=50 power prior to Generation VI}} &lt;br /&gt;
{{mvar|Venoshock|Poison|Special|V|other=Target is poisoned}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bug Bite===&lt;br /&gt;
{{mvar/h|20|power=60|acc=100|notes=Eats and gains the effect of the target&#039;s held Berry}}&lt;br /&gt;
{{mvar|Bug Bite|Bug|Physical|IV|}} &lt;br /&gt;
{{mvar|Pluck|Flying|Physical|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bullet Seed===&lt;br /&gt;
{{mvar/h|30|power={{tt|25|10 prior to Generation V}}|acc=100|notes=Hits multiple times}}&lt;br /&gt;
{{mvar|Bullet Seed|Grass|Physical|III}} &lt;br /&gt;
{{mvar|Icicle Spear|Ice|Physical|III|sig=Shellder|siggen=V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Circle Throw===&lt;br /&gt;
{{mvar/h|10|power=60|acc=90|notes=-6 priority, forces target to switch out}}&lt;br /&gt;
{{mvar|Circle Throw|Fighting|Physical|V}}&lt;br /&gt;
{{mvar|Dragon Tail|Dragon|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Clamp===&lt;br /&gt;
{{mvar/h|10 or 15|power=35|acc=85|notes=Partially traps target|PP=PP}}&lt;br /&gt;
{{mvar|Clamp|Water|Physical|I|sig=The Shellder line|siggen=III|note=75% accuracy prior to Generation V|PP=10}} &lt;br /&gt;
{{mvar|Fire Spin|Fire|Special|I|note=15 power and 70% accuracy prior to Generation V|PP=15}} &lt;br /&gt;
{{mvar|Whirlpool|Water|Special|II|note=15 power and 70% accuracy prior to Generation V|PP=15}}} &lt;br /&gt;
{{mvar|Sand Tomb|Ground|Physical|III|note=15 power and 70% accuracy prior to Generation V|PP=15}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Counter===&lt;br /&gt;
{{mvar/h|20|acc=100|notes=-5 priority, counters the last move taken at twice the power|other=Counters}}&lt;br /&gt;
{{mvar|Counter|Fighting|Physical|I|other={{tt|Physical moves|Fighting and Normal-type moves in Generation I}}}} &lt;br /&gt;
{{mvar|Mirror Coat|Psychic|Special|II|other=Special moves}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Cross Chop===&lt;br /&gt;
{{mvar/h|5|power=100|acc=80|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Cross Chop|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Stone Edge|Rock|Physical|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crush Grip===&lt;br /&gt;
{{mvar/h|5|power=Varying|acc=100|notes=Does more damage if the target&#039;s current HP is high}}&lt;br /&gt;
{{mvar|Crush Grip|Normal|Physical|IV|sig=Regigigas}} &lt;br /&gt;
{{mvar|Wring Out|Normal|Special|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crush Claw===&lt;br /&gt;
{{mvar/h|10|power=75|acc=95|notes=50% chance to lower target&#039;s defense one stage}}&lt;br /&gt;
{{mvar|Crush Claw|Normal|Physical|III|sig=Zangoose|siggen=IV}} &lt;br /&gt;
{{mvar|Razor Shell|Water|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Crunch===&lt;br /&gt;
{{mvar/h|10 or 15|power=80|acc=100|notes=Chance of lowering target&#039;s stat by one stage|other=Affected stat|PP=PP}}&lt;br /&gt;
{{mvar|Crunch|Dark|Physical|II|other=10% chance of lowering the target&#039;s Defense{{tt|*|Lowers Special Defense prior to Generation IV}}|PP=15}}&lt;br /&gt;
{{mvar|Shadow Ball|Ghost|Special|II|other=20% chance of lowering the target&#039;s Special Defense|PP=15}}&lt;br /&gt;
{{mvar|Flash Cannon|Steel|Special|IV|other=10% chance of lowering the target&#039;s Special Defense|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;* {{m|Energy Ball}} formerly had 80 power, but was changed to 90 power in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Dig===&lt;br /&gt;
{{mvar/h|10|power=80|acc=100|notes=Two turn move}}&lt;br /&gt;
{{mvar|Dig|Ground|Physical|I|note=100 power in Generation I, 60 power in Generation II-III}} &lt;br /&gt;
{{mvar|Dive|Water|Physical|III|note=60 power in Generation III}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Discharge===&lt;br /&gt;
{{mvar/h|15|power=80|acc=100|notes=Chance of causing a secondary effect, hits all adjacent Pokémon|other=Secondary effect}}&lt;br /&gt;
{{mvar|Discharge|Electric|Special|IV|other=30% chance of paralyzing}}&lt;br /&gt;
{{mvar|Lava Plume|Fire|Special|IV|other=30% chance of burning}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Double-Edge===&lt;br /&gt;
{{mvar/h|15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target}}&lt;br /&gt;
{{mvar|Double-Edge|Normal|Physical|I|note=100 power in Generation I}}&lt;br /&gt;
{{mvar|Volt Tackle|Electric|Physical|III|sig=The Pichu line|note=10% chance of paralyzing the target}}&lt;br /&gt;
{{mvar|Brave Bird|Flying|Physical|IV}}&lt;br /&gt;
{{mvar|Flare Blitz|Fire|Physical|IV|note=10% chance of burning the target}}&lt;br /&gt;
{{mvar|Wood Hammer|Grass|Physical|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dynamic Punch===&lt;br /&gt;
{{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]|other=Status condition}}&lt;br /&gt;
{{mvar|Dynamic Punch|Fighting|Physical|II|other=Confusion}} &lt;br /&gt;
{{mvar|Inferno|Fire|Special|V|other=Burn}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;* {{m|Zap Cannon}} formerly had 100 power, but was changed to 120 power in Generation IV and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Eruption===&lt;br /&gt;
{{mvar/h|5|power=varying|acc=100|notes=Higher damage when used with high HP}}&lt;br /&gt;
{{mvar|Eruption|Fire|Special|III}} &lt;br /&gt;
{{mvar|Water Spout|Water|Special|III}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of False Swipe===&lt;br /&gt;
{{mvar/h|40|power=40|acc=100|notes=Leaves target with at least 1HP}}&lt;br /&gt;
{{mvar|False Swipe|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Hold Back|Normal|Physical|VI}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fling===&lt;br /&gt;
{{mvar/h|10 or 15|power=varying|acc=100|notes=Damage and effect vary depending on held item|other=Item required|PP=PP}}&lt;br /&gt;
{{mvar|Fling|Dark|Physical|IV|other=Any except [[Poké Ball]]s and [[mail]]|PP=15}} &lt;br /&gt;
{{mvar|Natural Gift|Normal|Physical|IV|note=Type also varies|other=Berry|PP=10}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flail===&lt;br /&gt;
{{mvar/h|15|power=varying|acc=100|notes=Higher damage when used with low HP}}&lt;br /&gt;
{{mvar|Flail|Normal|Physical|II}} &lt;br /&gt;
{{mvar|Reversal|Fighting|Physical|II}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flamethrower===&lt;br /&gt;
{{mvar/h|10 or 15|power={{tt|90|95 prior to Generation VI}}|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Flamethrower|Fire|Special|I|other=Burn|PP=15}}&lt;br /&gt;
{{mvar|Ice Beam|Ice|Special|I|other=Freeze|PP=10}}&lt;br /&gt;
{{mvar|Thunderbolt|Electric|Special|I|other=Paralysis|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Frost Breath===&lt;br /&gt;
{{mvar/h|10|power={{tt|60|40 prior to Generation VI}}|notes=Always results in a critical hit}}&lt;br /&gt;
{{mvar|Frost Breath|Ice|Special|V}} &lt;br /&gt;
{{mvar|Storm Throw|Fighting|Physical|V|note=Throh&#039;s Signature move prior to B2W2}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Frustration===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Power depends on user&#039;s [[friendship]]|other=Higher damage with}}&lt;br /&gt;
{{mvar|Frustration|Normal|Physical|II|other=Low friendship}} &lt;br /&gt;
{{mvar|Return|Normal|Physical|II|other=High friendship}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Fusion Flare===&lt;br /&gt;
{{mvar/h|5|power=100|acc=100|notes=Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn|other=Power doubled by}}&lt;br /&gt;
{{mvar|Fusion Flare|Fire|Special|V|other=Fusion Bolt|sig=Reshiram}} &lt;br /&gt;
{{mvar|Fusion Bolt|Electric|Physical|V|other=Fusion Flare|sig=Zekrom}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Giga Drain===&lt;br /&gt;
{{mvar/h|10|power={{tt|75|60 prior to Generation V}}|acc=100|notes=Restores HP by half damage dealt}}&lt;br /&gt;
{{mvar|Giga Drain|Grass|Special|II|note=5 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Drain Punch|Fighting|Physical|IV|note=5 PP prior to Generation V}} &lt;br /&gt;
{{mvar|Horn Leech|Grass|Physical|V|sig=Sawsbuck|siggen=VI}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Gust===&lt;br /&gt;
{{mvar/h|35|power=40|acc=100|notes=No additional effect}}&lt;br /&gt;
{{mvar|Gust|Flying|Special|I|note=Normal-type in Generation I}} &lt;br /&gt;
{{mvar|Pound|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Scratch|Normal|Physical|I}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heat Crash===&lt;br /&gt;
{{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user&#039;s weight is higher compared to the target}}&lt;br /&gt;
{{mvar|Heat Crash|Fire|Physical|V|sig=The Tepig line}} &lt;br /&gt;
{{mvar|Heavy Slam|Steel|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Beam===&lt;br /&gt;
{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}}&lt;br /&gt;
{{mvar|Hyper Beam|Normal|Special|I}} &lt;br /&gt;
{{mvar|Blast Burn|Fire|Special|III}} &lt;br /&gt;
{{mvar|Frenzy Plant|Grass|Special|III}} &lt;br /&gt;
{{mvar|Hydro Cannon|Water|Special|III}} &lt;br /&gt;
{{mvar|Giga Impact|Normal|Physical|IV}} &lt;br /&gt;
{{mvar|Roar of Time|Dragon|Special|IV|sig=Dialga}} &lt;br /&gt;
{{mvar|Rock Wrecker|Rock|Physical|IV|sig=Rhyperior|siggen=V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hyper Fang===&lt;br /&gt;
{{mvar/h|15|power=80|acc=90|notes=10% chance of flinching target}}&lt;br /&gt;
{{mvar|Hyper Fang|Normal|Physical|I|sig=The Rattata line|siggen=IV}}&lt;br /&gt;
{{mvar|Zen Headbutt|Psychic|Physical|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Icy Wind===&lt;br /&gt;
{{mvar/h|15|power=55|acc=95|notes=Lowers target&#039;s stat one stage|other=Stat lowered}}&lt;br /&gt;
{{mvar|Icy Wind|Ice|Special|II|other=Speed}} &lt;br /&gt;
{{mvar|Mud Shot|Ground|Special|III|other=Speed}} &lt;br /&gt;
{{mvar|Electroweb|Electric|Special|V|sig=The Joltik line|other=Speed}} &lt;br /&gt;
{{mvar|Snarl|Dark|Special|V|other=Special Attack}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Karate Chop===&lt;br /&gt;
{{mvar/h|25|power=50|acc=100|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Karate Chop|Fighting|Physical|I|note=Normal-type in Generation I}}&lt;br /&gt;
{{mvar|Poison Tail|Poison|Physical|III|note=10% chance of poisoning the target|sig=Seviper|siggen=V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leaf Blade===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=High critical hit ratio}}&lt;br /&gt;
{{mvar|Leaf Blade|Grass|Physical|III|sig=Grovyle and Sceptile|siggen=IV|note=70 power prior to Generation IV}}&lt;br /&gt;
{{mvar|Attack Order|Bug|Physical|IV|sig=Vespiquen}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Low Kick===&lt;br /&gt;
{{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}}&lt;br /&gt;
{{mvar|Low Kick|Fighting|Physical|I|note=Had 50 power prior to Generation III}}&lt;br /&gt;
{{mvar|Grass Knot|Grass|Special|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Luster Purge===&lt;br /&gt;
{{mvar/h|5|power=70|acc=100|notes=50% of additional effect occurring|other=Additional effect}}&lt;br /&gt;
{{mvar|Luster Purge|Psychic|Special|III|other=Lowers target&#039;s Special Defense one stage|sig=Latios}}&lt;br /&gt;
{{mvar|Mist Ball|Psychic|Special|III|other=Lowers target&#039;s Special Attack one stage|sig=Latias}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Megahorn===&lt;br /&gt;
{{mvar/h|10|power=120|acc=85|notes=No additional effect}}&lt;br /&gt;
{{mvar|Megahorn|Bug|Physical|II|sig=Heracross|siggen=III}}&lt;br /&gt;
{{mvar|Power Whip|Grass|Physical|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Night Shade===&lt;br /&gt;
{{mvar/h|15 or 20|power=varying|acc=100|notes=Damage equal to user&#039;s level|PP=PP}}&lt;br /&gt;
{{mvar|Night Shade|Ghost|Special|I|PP=15|The Gastly line}} &lt;br /&gt;
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Needle Arm===&lt;br /&gt;
{{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect|other=Secondary effect|PP=PP}}&lt;br /&gt;
{{mvar|Needle Arm|Grass|Physical|III|other=Causes flinching|sig=The Cacnea line|siggen=V|PP=15}}&lt;br /&gt;
{{mvar|Force Palm|Fighting|Physical|IV|other=Inflicts paralysis|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Octazooka===&lt;br /&gt;
{{mvar/h|10|power=65|acc=85|notes=May lower target&#039;s accuracy one stage}}&lt;br /&gt;
{{mvar|Octazooka|Water|Special|II|sig=Octillery}}&lt;br /&gt;
{{mvar|Mud Bomb|Ground|Special|IV}}&lt;br /&gt;
{{mvar|Mirror Shot|Steel|Special|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Overheat===&lt;br /&gt;
{{mvar/h|5|power={{tt|130|140 prior to Generation VI}}|acc=90|notes=Lowers user&#039;s Special Attack two stages}}&lt;br /&gt;
{{mvar|Overheat|Fire|Special|III}}&lt;br /&gt;
{{mvar|Draco Meteor|Dragon|Special|IV}}&lt;br /&gt;
{{mvar|Leaf Storm|Grass|Special|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Psycho Boost}} formerly had the same power too, but its power didn&#039;t drop in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Petal Dance===&lt;br /&gt;
{{mvar/h|10 or 15|power=120{{tt|*|90 prior to Generation V}}|acc=100|notes=Lasts 2-3 turns, user becomes confused|PP=PP}}&lt;br /&gt;
{{mvar|Petal Dance|Grass|Special|I|note=70 power in Generation I-III|PP=10{{tt|*|20 prior to Generation V}}|sig=The Oddish line|siggen=II}}&lt;br /&gt;
{{mvar|Thrash|Normal|Physical|I|PP=10{{tt|*|20 prior to Generation V}}}}&lt;br /&gt;
{{mvar|Outrage|Dragon|Physical|II|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Psychic===&lt;br /&gt;
{{mvar/h|10|power=90|acc=100|notes=10% chance of lowering Special Defense one stage}}&lt;br /&gt;
{{mvar|Psychic|Psychic|Special|I}} &lt;br /&gt;
{{mvar|Bug Buzz|Bug|Special|IV}} &lt;br /&gt;
{{mvar|Earth Power|Ground|Special|IV}} &lt;br /&gt;
{{mvar|Energy Ball|Grass|Special|IV|note=80 power prior to Generation VI}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Quick Attack===&lt;br /&gt;
{{mvar/h|30|power=40|acc=100|notes=+1 priority}}&lt;br /&gt;
{{mvar|Quick Attack|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Mach Punch|Fighting|Physical|II}} &lt;br /&gt;
{{mvar|Aqua Jet|Water|Physical|IV}} &lt;br /&gt;
{{mvar|Bullet Punch|Steel|Physical|IV}} &lt;br /&gt;
{{mvar|Ice Shard|Ice|Physical|IV}} &lt;br /&gt;
{{mvar|Shadow Sneak|Ghost|Physical|IV}}&lt;br /&gt;
{{mvar|Vacuum Wave|Fighting|Special|IV}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Revenge===&lt;br /&gt;
{{mvar/h|10|power=60|acc=100|notes=-4 priority, doubles in power if user was damaged}}&lt;br /&gt;
{{mvar|Revenge|Fighting|Physical|III|note=0 priority prior to Generation IV}} &lt;br /&gt;
{{mvar|Avalanche|Ice|Physical|IV}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rollout===&lt;br /&gt;
{{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit}}&lt;br /&gt;
{{mvar|Rollout|Rock|Physical|II}} &lt;br /&gt;
{{mvar|Ice Ball|Ice|Physical|III|sig=The Spheal line}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Signal Beam===&lt;br /&gt;
{{mvar/h|10 or 15|power=75|acc=100|notes=10% chance of inflicting a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Signal Beam|Bug|Special|III|PP=15|other=Confusion}} &lt;br /&gt;
{{mvar|Relic Song|Normal|Special|V|PP=10|sig=Meloetta|other=Sleep}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sky Attack===&lt;br /&gt;
{{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|other=Secondary effect}}&lt;br /&gt;
{{mvar|Sky Attack|Flying|Physical|I|other=Flinch}} &lt;br /&gt;
{{mvar|Freeze Shock|Ice|Physical|V|other=Paralysis|note=Black Kyurem&#039;s signature move}}&lt;br /&gt;
{{mvar|Ice Burn|note=White Kyurem&#039;s signature move|Ice|Special|V|other=Burn}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Slash===&lt;br /&gt;
{{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=PP}}&lt;br /&gt;
{{mvar|Slash|Normal|Physical|I|PP=20}} &lt;br /&gt;
{{mvar|Cross Poison|Poison|Physical|IV|note=10% chance of poisoning|PP=20}} &lt;br /&gt;
{{mvar|Psycho Cut|Psychic|Physical|IV|PP=20}} &lt;br /&gt;
{{mvar|Night Slash|Dark|Physical|IV|PP=15}} &lt;br /&gt;
{{mvar|Shadow Claw|Ghost|Physical|IV|PP=15}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Smelling Salts===&lt;br /&gt;
{{mvar/h|10|power={{tt|70|60 prior to Generation VI}}|acc=100|notes=Double damage on target with non-volatile status, cures non-volatile status on target|other=Cured status condition}}&lt;br /&gt;
{{mvar|Smelling Salts|Normal|Physical|III|other=Paralysis|sig=The Makuhita line}} &lt;br /&gt;
{{mvar|Wake-Up Slap|Fighting|Physical|IV|other=Sleep}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stomp===&lt;br /&gt;
{{mvar/h|20|power=65|acc=100|notes=30% of [[Status condition|flinching]], doubles in power if target has used {{m|Minimize}}}}&lt;br /&gt;
{{mvar|Stomp|Normal|Physical|I}} &lt;br /&gt;
{{mvar|Steamroller|Bug|Physical|V}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Strength===&lt;br /&gt;
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect}}&lt;br /&gt;
{{mvar|Strength|Normal|Physical|I}}&lt;br /&gt;
{{mvar|Drill Peck|Flying|Physical|I}} &lt;br /&gt;
{{mvar|Dragon Claw|Dragon|Physical|III}} &lt;br /&gt;
{{mvar|Power Gem|Rock|Special|IV|note=70 power prior to Generation VI}}&lt;br /&gt;
{{mvar|Seed Bomb|Grass|Physical|IV}} &lt;br /&gt;
{{mvar|X-Scissor|Bug|Physical|IV}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Superpower===&lt;br /&gt;
{{mvar/h|5|power=120|acc=100|notes=Lowers two of the user&#039;s stats|other=Stats lowered}}&lt;br /&gt;
{{mvar|Superpower|Fighting|Physical|III|other=Attack, Defense}} &lt;br /&gt;
{{mvar|Close Combat|Fighting|Physical|IV|other=Defense, Special Defense}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Surf===&lt;br /&gt;
{{mvar/h|15|power=90|acc=100|notes=Hits all other Pokémon adjacent to user}}&lt;br /&gt;
{{mvar|Surf|Water|Special|I|note=Hit only opposing Pokémon prior to Generation IV}}&lt;br /&gt;
{{mvar|Petal Blizzard|Grass|Physical|VI}} &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Swift===&lt;br /&gt;
{{mvar/h|20|power=60|notes=Cannot miss}}&lt;br /&gt;
{{mvar|Swift|Normal|Special|I}}&lt;br /&gt;
{{mvar|Faint Attack|Dark|Physical|II}} &lt;br /&gt;
{{mvar|Aerial Ace|Flying|Physical|III}} &lt;br /&gt;
{{mvar|Magical Leaf|Grass|Special|III}} &lt;br /&gt;
{{mvar|Shadow Punch|Ghost|Physical|III}} &lt;br /&gt;
{{mvar|Shock Wave|Electric|Special|III}} &lt;br /&gt;
{{mvar|Magnet Bomb|Steel|Physical|IV}}&lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thief===&lt;br /&gt;
{{mvar/h|25|power=60|acc=100|notes=Steals the target&#039;s held item}}&lt;br /&gt;
{{mvar|Thief|Dark|Physical|II}}&lt;br /&gt;
{{mvar|Covet|Normal|Physical|III|note=40 PP prior to Generation VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of U-turn===&lt;br /&gt;
{{mvar/h|20|power=70|acc=100|notes=User switches after damage}}&lt;br /&gt;
{{mvar|U-turn|Bug|Physical|IV}} &lt;br /&gt;
{{mvar|Volt Switch|Electric|Special|V|}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Waterfall===&lt;br /&gt;
{{mvar/h|15 or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|other=Secondary effect}}&lt;br /&gt;
{{mvar|Waterfall|Water|Physical|I|other=20% chance of flinching{{tt|*|No additional effect prior to Generation IV}}|sig=The Goldeen line|siggen=II}}&lt;br /&gt;
{{mvar|Extrasensory|Psychic|Special|III|other=10% chance of flinching|note=30 PP prior to Generation VI}}&lt;br /&gt;
{{mvar|Dark Pulse|Dark|Special|IV|other=20% chance of flinching}}&lt;br /&gt;
{{mvar|Iron Head|Steel|Physical|IV|other=30% chance of flinching}}&lt;br /&gt;
{{mvar|Poison Jab|Poison|Physical|IV|other=30% chance of poisoning}}&lt;br /&gt;
{{mvar|Scald|Water|Special|V|other=30% chance of burning}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Water Gun===&lt;br /&gt;
{{mvar/h|25 or 30|power=40|acc=100|notes=No additional effect}}&lt;br /&gt;
{{mvar|Water Gun|Water|Special|I}}&lt;br /&gt;
{{mvar|Fairy Wind|Fairy|Special|VI}} &lt;br /&gt;
|} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of status move variations==&lt;br /&gt;
===Black and White Mists===&lt;br /&gt;
{{mvar/h|30|notes=Affects stat changes|other=Effect}}&lt;br /&gt;
{{mvar|Haze|Ice|Status|I|other=Removes stat changes}}&lt;br /&gt;
{{mvar|Mist|Ice|Status|I|other=Prevents negative stat changes}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Terrain Alterators===&lt;br /&gt;
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|other=Effect}}&lt;br /&gt;
{{mvar|Electric Terrain|Electric|Status|VI|other=Powers up Electric moves, prevents Sleep}}&lt;br /&gt;
{{mvar|Grassy Terrain|Grass|Status|VI|other=Powers up Grass moves, grounded Pokémon heal by 1/16 of max HP each turn}}&lt;br /&gt;
{{mvar|Misty Terrain|Fairy|Status|VI|other=Powers down Dragon moves, prevents status conditions}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Acid Armor===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases user&#039;s stat by two stages|other=Stat affected|PP=PP}}&lt;br /&gt;
{{mvar|Acid Armor|Poison|Status|I|other=Defense|PP=20{{tt|*|40 prior to Generation IV}}}}&lt;br /&gt;
{{mvar|Amnesia|Psychic|Status|I|other=Special Defense|note=Raises Special by two stages in Generation I|PP=20}}&lt;br /&gt;
{{mvar|Barrier|Psychic|Status|I|other=Defense|PP=20{{tt|*|30 prior to Generation IV}}}}&lt;br /&gt;
{{mvar|Swords Dance|Normal|Status|I|other=Attack|PP=20{{tt|*|30 prior to Generation VI}}}}&lt;br /&gt;
{{mvar|Iron Defense|Steel|Status|III|other=Defense|PP=15}}&lt;br /&gt;
{{mvar|Nasty Plot|Dark|Status|IV|other=Special Attack|PP=20}}&lt;br /&gt;
{{mvar|Rock Polish|Rock|Status|IV|other=Speed|PP=20}}&lt;br /&gt;
{{mvar|Autotomize|Steel|Status|V|other=Speed|note=Halves user&#039;s weight|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of After You===&lt;br /&gt;
{{mvar/h|15|notes=Changes move order of the target|other=Change}}&lt;br /&gt;
{{mvar|After You|Normal|Status|V|other=Target moves next}}&lt;br /&gt;
{{mvar|Quash|Dark|Status|V|other=Target moves last}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Bulk Up===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Increases two of the user&#039;s stat by one stage|other=Stats affected|PP=PP}}&lt;br /&gt;
{{mvar|Bulk Up|Fighting|Status|III|other=Attack, Defense|PP=20}}&lt;br /&gt;
{{mvar|Calm Mind|Psychic|Status|III|other=Special Attack, Special Defense|PP=20}}&lt;br /&gt;
{{mvar|Cosmic Power|Psychic|Status|III|other=Defense, Special Defense|PP=20}}&lt;br /&gt;
{{mvar|Dragon Dance|Dragon|Status|III|other=Attack, Speed|PP=20}}&lt;br /&gt;
{{mvar|Stockpile|Normal|Status|III|other=Defense, Special Defense|PP=20{{tt|*|10 prior to Generation IV}}|note=Did not raise stats prior to Generation IV}}&lt;br /&gt;
{{mvar|Hone Claws|Dark|Status|V|other=Attack, Accuracy|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Camouflage===&lt;br /&gt;
{{mvar/h|15 or 20|notes=Changes user&#039;s type|PP=PP|other=Changes to}}&lt;br /&gt;
{{mvar|Camouflage|Normal|Status|III|PP=20|other=Varies with the terrain|sig=Staryu|siggen=IV}}&lt;br /&gt;
{{mvar|Reflect Type|Normal|Status|V|PP=15|other=Same as opponent&#039;s type}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Charm===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Lowers target&#039;s stat by two stages|other=Stats affected|PP=PP}}&lt;br /&gt;
{{mvar|Charm|Fairy|Status|II|other=Attack|PP=20|note=Normal-type prior to Generation VI}}&lt;br /&gt;
{{mvar|Fake Tears|Dark|Status|III|other=Special Defense|PP=20}}&lt;br /&gt;
{{mvar|Feather Dance|Flying|Status|III|other=Attack|PP=15|sig=The Pidgey line|siggen=IV}}&lt;br /&gt;
{{mvar|Captivate|Normal|Status|IV|other=Special Attack|PP=20|note=Only affects targets of opposite gender}}&lt;br /&gt;
{{mvar|Eerie Impulse|Electric|Status|VI|other=Special Attack|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Coil===&lt;br /&gt;
{{mvar/h|20|notes=Raises three of user&#039;s stats by one stage|other=Affected stats}}&lt;br /&gt;
{{mvar|Coil|Poison|Status|V|other=Attack, Defense, Accuracy}}&lt;br /&gt;
{{mvar|Quiver Dance|Bug|Status|V|other=Special Attack, Special Defense, Speed}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Confide===&lt;br /&gt;
{{mvar/h|20|notes=Lowers target&#039;s stat by one stage, ignoring Protect, Detect and Spiky Shield|other=Stat affected}}&lt;br /&gt;
{{mvar|Confide|Normal|Status|VI|other=Special Attack|note=Sound-based move}}&lt;br /&gt;
{{mvar|Play Nice|Normal|Status|VI|other=Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Conversion===&lt;br /&gt;
{{mvar/h|30|notes=Changes user&#039;s type|other=Changes to}}&lt;br /&gt;
{{mvar|Conversion|Normal|Status|I|other=One of the user&#039;s moves|sig=The Porygon line}}&lt;br /&gt;
{{mvar|Conversion 2|Normal|Status|II|other=Type that resists opponent&#039;s last move|sig=The Porygon line}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Defense Curl===&lt;br /&gt;
{{mvar/h|40|notes=Raises a stat by one stage|other=Stat affected}}&lt;br /&gt;
{{mvar|Defense Curl|Normal|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Meditate|Psychic|Status|I|other=Attack}}&lt;br /&gt;
{{mvar|Withdraw|Water|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Howl|Normal|Status|III|other=Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Destiny Bond===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Requires user to faint|other=Effect|PP=PP}}&lt;br /&gt;
{{mvar|Destiny Bond|Ghost|Status|II|other=Knocks out target if target knocked out the user in the same turn|PP=5}}&lt;br /&gt;
{{mvar|Grudge|Ghost|Status|III|other=Brings PP of move that knocked the user out to 0|PP=5}}&lt;br /&gt;
{{mvar|Memento|Dark|Status|III|other=Lowers the target&#039;s Attack and Sp. Attack by two stages|PP=10}}&lt;br /&gt;
{{mvar|Healing Wish|Psychic|Status|IV|other=The next Pokémon sent out will have HP and status fully healed|PP=10}}&lt;br /&gt;
{{mvar|Lunar Dance|Psychic|Status|IV|other=The next Pokémon sent out will have HP, PP and status fully healed|PP=10|sig=Cresselia}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Detect===&lt;br /&gt;
{{mvar/h|5 or 10|notes=+3 priority, protects user from all moves|PP=PP}}&lt;br /&gt;
{{mvar|Detect|Fighting|Status|II|PP=5}}&lt;br /&gt;
{{mvar|Protect|Normal|Status|II|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Disable===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Limits the opponent&#039;s moves|other=Disables|PP=PP}}&lt;br /&gt;
{{mvar|Disable|Normal|Status|I|other=The affected move|PP=20}}&lt;br /&gt;
{{mvar|Imprison|Psychic|Status|III|other=Moves known by the user|PP=10}}&lt;br /&gt;
{{mvar|Taunt|Dark|Status|III|other=Status moves|PP=20}}&lt;br /&gt;
{{mvar|Torment|Dark|Status|III|other=Using moves twice in a row|PP=15}}&lt;br /&gt;
{{mvar|Embargo|Dark|Status|IV|other=Using items|PP=15}}&lt;br /&gt;
{{mvar|Heal Block|Psychic|Status|IV|other=Healing moves{{tt|*|Damage-dealing moves that heal the user will just deal damage}}|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flash===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Decreases accuracy or evasion by one stage|other=Stat affected|PP=PP}}&lt;br /&gt;
{{mvar|Flash|Normal|Status|I|other=Accuracy|note=70% accuracy prior to Generation IV|PP=20}}&lt;br /&gt;
{{mvar|Smokescreen|Normal|Status|I|other=Accuracy|PP=20}}&lt;br /&gt;
{{mvar|Sand Attack|Ground|Status|I|other=Accuracy|note=Normal-type in Generation I|PP=15}}&lt;br /&gt;
{{mvar|Sweet Scent|Normal|Status|II|other=Evasion|PP=20}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Follow Me===&lt;br /&gt;
{{mvar/h|20|notes=+2 priority{{tt|*|+3 priority prior to Generation VI}}, forces all opponents to target the user}}&lt;br /&gt;
{{mvar|Follow Me|Normal|Status|III}}&lt;br /&gt;
{{mvar|Rage Powder|Bug|Status|V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Foresight===&lt;br /&gt;
{{mvar/h|40|acc=100|notes=Removes a type immunity and negates target&#039;s evasiveness|other=Removed immunity}}&lt;br /&gt;
{{mvar|Foresight|Normal|Status|II|other=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Odor Sleuth|Normal|Status|III|other=Ghost types are affected by Normal and Fighting moves}}&lt;br /&gt;
{{mvar|Miracle Eye|Psychic|Status|IV|other=Dark types are affected by Psychic moves}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Forest&#039;s Curse===&lt;br /&gt;
{{mvar/h|20|notes=Adds a type to the target|other=Added type}}&lt;br /&gt;
{{mvar|Forest&#039;s Curse|Grass|Status|VI|other=Adds Grass type}}&lt;br /&gt;
{{mvar|Trick-or-Treat|Ghost|Status|VI|other=Adds Ghost type}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Guard Split===&lt;br /&gt;
{{mvar/h|10|notes=Averages the target&#039;s stats with the user|other=Affected stats}}&lt;br /&gt;
{{mvar|Guard Split|Psychic|Status|V|other=Defense and Special Defense}}&lt;br /&gt;
{{mvar|Power Split|Psychic|Status|V|other=Attack and Special Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Harden===&lt;br /&gt;
{{mvar/h|30|notes=Raises a stat by one stage|other=Stat affected}}&lt;br /&gt;
{{mvar|Harden|Normal|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Sharpen|Normal|Status|I|other=Attack|sig=Porygon|siggen=V}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heal Bell===&lt;br /&gt;
{{mvar/h|5|notes=Cures user&#039;s party of [[status condition]]s}}&lt;br /&gt;
{{mvar|Heal Bell|Normal|Status|II}}&lt;br /&gt;
{{mvar|Aromatherapy|Grass|Status|III}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Ingrain===&lt;br /&gt;
{{mvar/h|20|notes=Heals user by 1/16 of max HP each turn}}&lt;br /&gt;
{{mvar|Ingrain|Grass|Status|III|note=Protects the user from forced switching}}&lt;br /&gt;
{{mvar|Aqua Ring|Water|Status|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leer===&lt;br /&gt;
{{mvar/h|30|notes=Lowers the target&#039;s defense by one stage}}&lt;br /&gt;
{{mvar|Leer|Normal|Status|I}}&lt;br /&gt;
{{mvar|Tail Whip|Normal|Status|I}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Leech Seed===&lt;br /&gt;
{{mvar/h|10|acc=90|notes=Inflicts target with a [[status condition]]|other=status condition}}&lt;br /&gt;
{{mvar|Leech Seed|Grass|Status|I|other=Seeding}}&lt;br /&gt;
{{mvar|Toxic|Poison|Status|I|other=Bad poison}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lock-On===&lt;br /&gt;
{{mvar/h|5|notes=Ensures user&#039;s next move will hit}}&lt;br /&gt;
{{mvar|Lock-On|Normal|Status|II}}&lt;br /&gt;
{{mvar|Mind Reader|Normal|Status|II}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lovely Kiss===&lt;br /&gt;
{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Lovely Kiss|Normal|Status|I|other=Sleep|sig=Jynx|PP=10}}&lt;br /&gt;
{{mvar|Sleep Powder|Grass|Status|I|other=Sleep|PP=15}}&lt;br /&gt;
{{mvar|Sweet Kiss|Fairy|Status|II|other=Confusion|PP=10|note=Normal type prior to Generation VI}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Mean Look===&lt;br /&gt;
{{mvar/h|5 or 10|acc=100|notes=Prevents target form escaping or switching out|PP=PP}}&lt;br /&gt;
{{mvar|Mean Look|Normal|Status|II|PP=5}}&lt;br /&gt;
{{mvar|Spider Web|Bug|Status|II|PP=10|sig=Spinarak|siggen=V}}&lt;br /&gt;
{{mvar|Block|Normal|Status|III|PP=5}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mirror Move===&lt;br /&gt;
{{mvar/h|20|notes=Uses the last move used by the target}}&lt;br /&gt;
{{mvar|Mirror Move|Flying|Status|I}}&lt;br /&gt;
{{mvar|Copycat|Normal|Status|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Moonlight===&lt;br /&gt;
{{mvar/h|5|notes=Heals variant amount of HP, depending on the [[Weather conditions|weather]]|other=Time of day (Generation II only)}}&lt;br /&gt;
{{mvar|Moonlight|Fairy|Status|II|note=Normal-type prior to Generation VI|other=Twice as effective at night}}&lt;br /&gt;
{{mvar|Morning Sun|Normal|Status|II|sig=Espeon|siggen=III|other=Twice as effective in the morning}}&lt;br /&gt;
{{mvar|Synthesis|Grass|Status|II|other=Twice as effective at daytime}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mud Sport===&lt;br /&gt;
{{mvar/h|15|notes=Halves damage taken from a certain type|other=Affected type}}&lt;br /&gt;
{{mvar|Mud Sport|Ground|Status|III|other=Electric}}&lt;br /&gt;
{{mvar|Water Sport|Water|Status|III|other=Fire}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Poison Powder===&lt;br /&gt;
{{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Poison Powder|Poison|Status|I|other=Poison|PP=35}}&lt;br /&gt;
{{mvar|Stun Spore|Grass|Status|I|other=Paralysis|PP=30}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Glare}} formerly had 75% accuracy, but was changed to 90% in Generation V and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Quick Guard===&lt;br /&gt;
{{mvar/h|10 or 15|notes=+3 priority, protects user&#039;s side of field|other=Protects from|PP=PP}}&lt;br /&gt;
{{mvar|Quick Guard|Fighting|Status|V|other=Moves with increased priority|PP=15}}&lt;br /&gt;
{{mvar|Wide Guard|Rock|Status|V|other=Moves that target multiple Pokémon|PP=10}}&lt;br /&gt;
{{mvar|Crafty Shield|Fairy|Status|VI|other=Status moves|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rain Dance===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Changes in-battle [[weather conditions]] for 5 turns|other=Weather|PP=PP}}&lt;br /&gt;
{{mvar|Rain Dance|Water|Status|II|other=Heavy rain|PP=5}}&lt;br /&gt;
{{mvar|Sandstorm|Rock|Status|II|other=Sandstorm|PP=10}}&lt;br /&gt;
{{mvar|Sunny Day|Fire|Status|II|other=Intense sunlight|PP=5}}&lt;br /&gt;
{{mvar|Hail|Ice|Status|III|other=Hail|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Shadow Sky}} can also be considered to be a variation.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Recover===&lt;br /&gt;
{{mvar/h|10|notes=Heals user by half max HP}}&lt;br /&gt;
{{mvar|Recover|Normal|Status|I|note=20 PP prior to Generation IV}}&lt;br /&gt;
{{mvar|Soft-Boiled|Normal|Status|I|sig=The Chansey line}}&lt;br /&gt;
{{mvar|Milk Drink|Normal|Status|II|sig=Miltank}}&lt;br /&gt;
{{mvar|Slack Off|Normal|Status|III|sig=The Slakoth line|siggen=IV}}&lt;br /&gt;
{{mvar|Heal Order|Bug|Status|IV|sig=Vespiquen}}&lt;br /&gt;
{{mvar|Roost|Flying|Status|IV|note=Removes user&#039;s Flying-type until end of turn}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Roar===&lt;br /&gt;
{{mvar/h|20|acc={{tt|100|prior to Gen VI}}|notes=-6 priority, forces target to switch}}&lt;br /&gt;
{{mvar|Roar|Normal|Status|I|note=Targets with Soundproof are unnaffected}}&lt;br /&gt;
{{mvar|Whirlwind|Normal|Status|I}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Safeguard===&lt;br /&gt;
{{mvar/h|25 or 30|notes=Protects the user&#039;s party for 5 turns|other=Protects from|PP=PP}}&lt;br /&gt;
{{mvar|Safeguard|Normal|Status|II|other=[[Status condition]]s|PP=25}}&lt;br /&gt;
{{mvar|Lucky Chant|Normal|Status|IV|other=Critical hits|PP=30}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Screech===&lt;br /&gt;
{{mvar/h|40|acc=85|notes=Sound moves that lower the target&#039;s stat by two stages|other=Stat affected}}&lt;br /&gt;
{{mvar|Screech|Normal|Status|I|other=Defense}}&lt;br /&gt;
{{mvar|Metal Sound|Steel|Status|III|other=Special Defense}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{m|Cotton Spore}} formerly had 85% accuracy, but was changed to 100% in Generation V and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variations of Sing===&lt;br /&gt;
{{mvar/h|15 or 20|acc=55|notes=Sound moves that inflict a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Sing|Normal|Status|I|other=Sleep|PP=15}}&lt;br /&gt;
{{mvar|Supersonic|Normal|Status|I|other=Confusion|PP=20}}&lt;br /&gt;
{{mvar|Grass Whistle|Grass|Status|III|other=Sleep|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Skill Swap===&lt;br /&gt;
{{mvar/h|10|notes=Switches the user&#039;s condition with the target|other=Switched}}&lt;br /&gt;
{{mvar|Skill Swap|Psychic|Status|III|other=Abilities}}&lt;br /&gt;
{{mvar|Heart Swap|Psychic|Status|IV|other=Any stat changes|sig=Manaphy}}&lt;br /&gt;
{{mvar|Guard Swap|Psychic|Status|IV|other=Changes to Defense and Special Defense}}&lt;br /&gt;
{{mvar|Power Swap|Psychic|Status|IV|other=Changes to Attack and Special Attack}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spikes===&lt;br /&gt;
{{mvar/h|20|notes=Lays down entry hazards|other=Effect}}&lt;br /&gt;
{{mvar|Spikes|Ground|Status|II|other=Inflicts damages when opponent switches in}}&lt;br /&gt;
{{mvar|Stealth Rock|Rock|Status|IV|other=Inflicts damage depending on type when opponent switches in}}&lt;br /&gt;
{{mvar|Toxic Spikes|Poison|Status|IV|other=Inflicts poison when opponent switches in}}&lt;br /&gt;
{{mvar|Sticky Web|Bug|Status|VI|other=Decreases Speed by 1 stage when opponent switches in}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Spore===&lt;br /&gt;
{{mvar/h|15 or 20|acc=100|notes=Inflicts target(s) with a [[status condition]]|other=Status condition|PP=PP}}&lt;br /&gt;
{{mvar|Spore|Grass|Status|I|other=Sleep|sig=The Paras line|siggen=III|PP=15}}&lt;br /&gt;
{{mvar|Thunder Wave|Electric|Status|I|other=Paralysis|PP=20}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick===&lt;br /&gt;
{{mvar/h|10|acc=100|notes=Switches items with target}}&lt;br /&gt;
{{mvar|Trick|Psychic|Status|III}}&lt;br /&gt;
{{mvar|Switcheroo|Dark|Status|IV}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Trick Room===&lt;br /&gt;
{{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns|other=Effect|PP=PP}}&lt;br /&gt;
{{mvar|Trick Room|Psychic|Status|IV|other=Slower Pokémon move first|PP=5}}&lt;br /&gt;
{{mvar|Magic Room|Psychic|Status|V|other=Disables held items{{tt|*|-7 priority prior to Generation VI}}|PP=10}}&lt;br /&gt;
{{mvar|Wonder Room|Psychic|Status|V|other=Switches Defense and Special Defense{{tt|*|-7 priority prior to Generation VI}}|PP=10}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Worry Seed===&lt;br /&gt;
{{mvar/h|10 or 15|acc=100|notes=Changes the target&#039;s Ability|other=Ability becomes|PP=PP}}&lt;br /&gt;
{{mvar|Worry Seed|Grass|Status|IV|other={{a|Insomnia}}|PP=10}}&lt;br /&gt;
{{mvar|Entrainment|Normal|Status|V|other=Same as user|PP=15}}&lt;br /&gt;
{{mvar|Simple Beam|Normal|Status|V|other={{a|Simple}}|PP=15}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Shadow Move variations==&lt;br /&gt;
===Variations of Shadow Bolt===&lt;br /&gt;
{{mvar/h|N/A|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|other=Status condition}}&lt;br /&gt;
{{mvar|Shadow Bolt|Shadow|Special|III|other=Paralysis|sig=Shadow Zapdos}}&lt;br /&gt;
{{mvar|Shadow Chill|Shadow|Special|III|other=Freeze|sig=Shadow Articuno}}&lt;br /&gt;
{{mvar|Shadow Fire|Shadow|Special|III|other=Burn|sig=Shadow Moltres}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Ability variations]]&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Moves|*]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Attacken-Variationen]]&lt;br /&gt;
[[it:Varianti mossa]]&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Excavate_(move)&amp;diff=2134596</id>
		<title>Excavate (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Excavate_(move)&amp;diff=2134596"/>
		<updated>2014-06-21T13:04:34Z</updated>

		<summary type="html">&lt;p&gt;Solarys: This move cannot target enemies, only wall tiles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|2=Needs image}}&lt;br /&gt;
{{MDMoveInfobox&lt;br /&gt;
|name=Excavate&lt;br /&gt;
|jname=(動) 掘る&lt;br /&gt;
|jtranslit=&lt;br /&gt;
|jtrans=???&lt;br /&gt;
|desc=It digs through the wall the user is facing. &lt;br /&gt;
|mdgameimage=None.png&lt;br /&gt;
|type=???&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|basepp=99&lt;br /&gt;
|hitratio=--&lt;br /&gt;
|power=--&lt;br /&gt;
|extraeffects=Destroys wall tiles.&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=wall}}&lt;br /&gt;
&#039;&#039;&#039;Excavate&#039;&#039;&#039; is a {{t|???|typeless}} [[move]] introduced in [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]] that breaks down a wall tile in front of the user.&lt;br /&gt;
&lt;br /&gt;
The technical machine item that teaches this move was dummied out in the released version of the game, thus the move can only be obtained by use of cheating devices.  Additionally, the machine was not included in the game code for [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness| Explorers of Time and Explorers of Darkness]], and it&#039;s unknown whether the Excavate move is still in that game&#039;s code or removed entirely.&lt;br /&gt;
&lt;br /&gt;
This move is likely to have been replaced by the [[HM]] {{m|Rock Smash}}, which has the same purpose as Excavate in these games.&lt;br /&gt;
&lt;br /&gt;
{{stub|Move}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Retaliate_(move)&amp;diff=2134595</id>
		<title>Talk:Retaliate (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Retaliate_(move)&amp;diff=2134595"/>
		<updated>2014-06-21T12:55:10Z</updated>

		<summary type="html">&lt;p&gt;Solarys: What about self-KO skills?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Get Even? ==&lt;br /&gt;
&lt;br /&gt;
As we did with {{m|Incinerate|Devastate}}, shouldn&#039;t Retaliation be moved to Get Even because of translation of [[Heracross (EX Team Rocket Returns 43)|this card?]]----&#039;&#039;&#039;&#039;&#039;無限の知性&#039;&#039;&#039;&#039;&#039; ◎ [[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#BF0B17&amp;quot;&amp;gt;ＤＥＮＮＯＵ&amp;lt;/font&amp;gt;]]&#039;&#039;&#039;[[Special:Random|◆]]&#039;&#039;&#039;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#1250A6&amp;quot;&amp;gt;ＺＥＮＳＨＩ&amp;lt;/font&amp;gt;]] 18:31, 5 November 2010 (&lt;br /&gt;
&lt;br /&gt;
[[User:Metagross666|Metagross666]] 01:00, 2 December 2010 (UTC): My beliefs are this: We don&#039;t &#039;&#039;definitely&#039;&#039; know whether Get Even is confirmed name. We all know Bulbapedia&#039;s policy: &#039;&#039;&#039;Do not give out information about Black and White unless it is &#039;&#039;confirmed&#039;&#039; true.&#039;&#039;&#039; Unless someone can give positively true information about a specific move, I believe no user has the right to alter the position of Retaliation(or Get Even if that &#039;&#039;does&#039;&#039; happen to be the correct English translation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Self-Induced KO? ==&lt;br /&gt;
&lt;br /&gt;
Does this attack get a damage boost if a teammate fainted from suicidal skills like Explosion, Memento, Healing Wish, and Final Gambit? ~ [[User:Solarys|Solarys]] ([[User talk:Solarys|talk]]) 12:55, 21 June 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Stench_(Ability)&amp;diff=2134591</id>
		<title>Stench (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Stench_(Ability)&amp;diff=2134591"/>
		<updated>2014-06-21T12:06:29Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* Generation V */ Fixed bad grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{search|Ability Stench|the field move Stink|Field Move (Ranger)}}&lt;br /&gt;
{{AbilityInfobox&lt;br /&gt;
|name=Stench&lt;br /&gt;
|jpname=あくしゅう&lt;br /&gt;
|jptrans=Stench&lt;br /&gt;
|jptranslit=Akushū&lt;br /&gt;
|colorscheme=poison&lt;br /&gt;
|gen=3&lt;br /&gt;
|text3=Helps repel wild &amp;lt;sc&amp;gt;Pok&amp;lt;/sc&amp;gt;é&amp;lt;sc&amp;gt;mon&amp;lt;/sc&amp;gt;.&lt;br /&gt;
|text4=The stench helps keep wild Pokémon away.&lt;br /&gt;
|text5=The stench may cause the target to flinch.&lt;br /&gt;
|text6=The stench may cause the target to flinch.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Stench&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;あくしゅう&#039;&#039;&#039; &#039;&#039;Stench&#039;&#039;) is an [[Ability]] introduced in [[Generation III]]. Seven {{OBP|Pokémon|species}} can have this Ability, all of which are {{t|Poison}} types. Prior to [[Generation IV]], it was the [[signature Ability]] of {{p|Grimer}} and {{p|Muk}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
====Generations III and IV====&lt;br /&gt;
Stench has no effect in battle.&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
Stench has a 10% chance of making the target {{status|flinch}} when hit by a damaging move. Stench does not stack with {{DL|Evolution-inducing held item|King&#039;s Rock}} or {{DL|Evolution-inducing held item|Razor Fang}}.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
If a Pokémon with Stench is leading the [[party]], then Stench reduces the chances of encountering wild Pokémon by 50%. In the {{DL|Battle Frontier (Generation III)|Battle Pyramid}}, the chances are decreased by 75%.&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Mystery Dungeon]]===&lt;br /&gt;
If a Pokémon with Stench is attacked by an adjacent Pokémon, the attacker may become [[Status ailments in Mystery Dungeon#Miscellaneous status conditions|terrified]] for a short time.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Stench==&lt;br /&gt;
{{Ability/head|Poison}}&lt;br /&gt;
{{ability/entry|044|Gloom|Grass|Poison|Chlorophyll|None|Stench}}&lt;br /&gt;
{{ability/entry|088|Grimer|Poison|Poison|Stench|Sticky Hold|Poison Touch}}&lt;br /&gt;
{{ability/entry|089|Muk|Poison|Poison|Stench|Sticky Hold|Poison Touch}}&lt;br /&gt;
{{ability/entry|434|Stunky|Poison|Dark|Stench|Aftermath|Keen Eye}}&lt;br /&gt;
{{ability/entry|435|Skuntank|Poison|Dark|Stench|Aftermath|Keen Eye}}&lt;br /&gt;
{{ability/entry|568|Trubbish|Poison|Poison|Stench|Sticky Hold|Aftermath}}&lt;br /&gt;
{{ability/entry|569|Garbodor|Poison|Poison|Stench|Weak Armor|Aftermath}}&lt;br /&gt;
{{Ability/foot|Poison}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=poison|exp=yes|gen=The user releases a horrible smell that lasts for twenty-four hours.|image1=Trubbish Stench.png|image1p=Trubbish|image2=Trubbish Stench effect.png|image2p=Effect|image3=Officer Jenny Stunky Stench.png|image3p=Stunky}}&lt;br /&gt;
{{movep|type=poison|ms=434|pkmn=Stunky|method=Stunky stands on its two front legs and a purple ball appears at the end of its behind. Stunky then flips around and fires the purple ball at the opponent, causing a purple foul-smelling fog to appear and smell for twenty-four hours.}}&lt;br /&gt;
{{movemid|type=poison|user=Officer Jenny|user1=Officer Jenny&#039;s Stunky|startcode=DP036|startname=A Secret Sphere of Influence!|notes=Debut}}&lt;br /&gt;
{{movep|type=poison|ms=568|pkmn=Trubbish|method=Trubbish belches out a small olive-colored cloud from its mouth. When the cloud disappears, it spreads throughout the whole area and causes it to smell.}}&lt;br /&gt;
{{movemid|type=poison|user=Trubbish (Pokémon)|user1=A wild Trubbish|startcode=BW012|startname=Here Comes the Trubbish Squad!}}&lt;br /&gt;
{{movep|type=poison|ms=569|pkmn=Garbodor|method=Garbodor belches out a small olive-colored cloud from its mouth. The cloud then expands over throughout the whole area and causes it to smell.}}&lt;br /&gt;
{{movebtm|type=poison|user=Garbodor (Pokémon)|user1=A wild Garbodor|startcode=BW055|startname=Scraggy and the Demanding Gothita!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=poison|exp=yes|gen=The user releases a horrible smell from its body.|image1=Stunky Stench seed.png|image1p=Stunky|image2=Stunky Stench Adventures.png|image2p=The smell}}&lt;br /&gt;
{{movep|type=poison|ms=434|pkmn=Stunky|method=Stunky turns around and releases a small seed from its behind towards the opponent. When the seed hits the ground, it releases a horrible smell all around the battlefield. The smell lasts for twenty-four hours.}}&lt;br /&gt;
{{movemid|type=poison|user=Stunky (Pokémon)|user1=A wild Stunky|startcode=PS348|startname=A Big Stink Over Stunky|notes=Debut}}&lt;br /&gt;
{{movep|type=poison|ms=568|pkmn=Trubbish|method=When Trubbish is sent out into battle, it releases a horrible stench from its body all around the battlefield by raising and waving its arms in the air.}}&lt;br /&gt;
{{movebtmManga|type=poison|user=Trubbish (Pokémon)|user1=Geoff&#039;s Trubbish|startcode=PS476|startname=A Direct Attack and a Daunting Defense}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Stench is the first Ability in [[Ability#List of Abilities|index number]] order.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{poison color}}|bordercolor={{poison color dark}}&lt;br /&gt;
|zh_cmn=惡臭 &#039;&#039;Èchòu&#039;&#039;&lt;br /&gt;
|fr=Puanteur&lt;br /&gt;
|de=Duftnote&lt;br /&gt;
|it=Tanfo&lt;br /&gt;
|ko=악취 &#039;&#039;Akchwi&#039;&#039;&lt;br /&gt;
|pt=Fedor&lt;br /&gt;
|es=Hedor&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities that affect appearance of wild Pokémon]]&lt;br /&gt;
[[Category:Abilities with field effects]]&lt;br /&gt;
&lt;br /&gt;
[[de:Duftnote]]&lt;br /&gt;
[[fr:Puanteur]]&lt;br /&gt;
[[it:Tanfo (abilità)]]&lt;br /&gt;
[[ja:あくしゅう]]&lt;br /&gt;
[[pt:Stench]]&lt;br /&gt;
[[zh:恶臭（特性）]]&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Unburden_(Ability)&amp;diff=2092137</id>
		<title>Talk:Unburden (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Unburden_(Ability)&amp;diff=2092137"/>
		<updated>2014-03-20T22:12:32Z</updated>

		<summary type="html">&lt;p&gt;Solarys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can the doubled speed be transfered with {{m|Baton Pass}}? If that and a Salac Berry work, hmmmm, I can see implications to say the least? [[User:Aura-Knight|Aura-Knight]] 01:13, 24 November 2008 (UTC)&lt;br /&gt;
:[http://www.smogon.com/dp/abilities/unburden Smogon] claims that Unburden&#039;s speed doubling doesn&#039;t count as a stat boost, so it can&#039;t be passed.  But consuming the Salac Berry should work to activiate Unburden.&amp;amp;nbsp;&amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 02:11, 24 November 2008 (UTC)&lt;br /&gt;
::Unburden&#039;s stat boost seems like {{a|Pure Power}}&#039;s... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 02:23, 24 November 2008 (UTC)&lt;br /&gt;
:::If the &amp;quot;stat up&amp;quot; graphic appears, it can be {{m|Baton Pass|passed}}. With Unburden, the &amp;quot;stat up&amp;quot; graphic doesn&#039;t appear; as a result, it can&#039;t be passed. --[[User:SharKing|&amp;lt;font color=&amp;quot;#5218FA&amp;quot;&amp;gt;&#039;&#039;&#039;Shar&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;span style=&amp;quot;background:#5218FA; color:#FFFF00;&amp;quot;&amp;gt;K&amp;lt;/span&amp;gt;&amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt;&#039;&#039;&#039;ing&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;sub&amp;gt;&amp;lt;font color=&amp;quot;#FF0000&amp;quot;&amp;gt;(([[User Talk:SharKing|Talk to the King!]]))&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt; 20:20, 25 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Choroneko ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t we put down that Choroneko has Unburden, probably? [[User:Omnis|Omnis]] 20:45, 11 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Acquiring New Item ==&lt;br /&gt;
&lt;br /&gt;
If the user consumes an item, and then steals another one, does Unburden deactivate? ~ [[User:Solarys|Solarys]] ([[User talk:Solarys|talk]]) 22:12, 20 March 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Gale_Wings_(Ability)&amp;diff=2088884</id>
		<title>Gale Wings (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Gale_Wings_(Ability)&amp;diff=2088884"/>
		<updated>2014-03-13T14:37:05Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* In battle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox&lt;br /&gt;
|name=Gale Wings&lt;br /&gt;
|jpname=はやてのつばさ&lt;br /&gt;
|jptrans=Gale Wings&lt;br /&gt;
|jptranslit=Hayate no Tsubasa&lt;br /&gt;
|colorscheme=flying&lt;br /&gt;
|gen=6&lt;br /&gt;
|text6=Gives priority to Flying-type moves.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gale Wings&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;はやてのつばさ&#039;&#039;&#039; &#039;&#039;Gale Wings&#039;&#039;) is an [[Ability]] introduced in [[Generation VI]]. It is the [[signature Ability]] of {{p|Fletchling}}&#039;s [[evolution]]ary line. This Ability is exclusively obtained as a [[Ability#Hidden Abilities|Hidden Ability]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
Gale Wings increases the [[priority]] of {{type|Flying}} moves by one. Affected Flying-type attacks and offensive status moves can be blocked by {{m|Quick Guard}}.&lt;br /&gt;
&lt;br /&gt;
This Ability does not increase the priority of Flying-type {{m|Hidden Power}}, as it is treated as a {{type|Normal}} move.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
It is unknown if Gale Wings has an effect outside of battle.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Gale Wings==&lt;br /&gt;
{{Ability/head|flying}}&lt;br /&gt;
{{Ability/entry|661|Fletchling|Normal|Flying|Big Pecks|None|Gale Wings}}&lt;br /&gt;
{{Ability/entry|662|Fletchinder|Fire|Flying|Flame Body|None|Gale Wings}}&lt;br /&gt;
{{Ability/entry|663|Talonflame|Fire|Flying|Flame Body|None|Gale Wings}}&lt;br /&gt;
{{Ability/foot|flying}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{flying color}}|bordercolor={{flying color dark}}&lt;br /&gt;
|fr=Ailes Bourrasque&lt;br /&gt;
|de=Orkanschwingen&lt;br /&gt;
|it=Aliraffica&lt;br /&gt;
|es=Alas Vendaval&lt;br /&gt;
|ko=질풍날개 &#039;&#039;Jilpung Nalgae&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Orkanschwingen]]&lt;br /&gt;
[[fr:Ailes Bourrasque]]&lt;br /&gt;
[[it:Aliraffica (abilità)]]&lt;br /&gt;
[[ja:はやてのつばさ]]&lt;br /&gt;
[[zh:疾风之翼（特性）]]&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Gale_Wings_(Ability)&amp;diff=2088883</id>
		<title>Gale Wings (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Gale_Wings_(Ability)&amp;diff=2088883"/>
		<updated>2014-03-13T14:31:59Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* In battle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox&lt;br /&gt;
|name=Gale Wings&lt;br /&gt;
|jpname=はやてのつばさ&lt;br /&gt;
|jptrans=Gale Wings&lt;br /&gt;
|jptranslit=Hayate no Tsubasa&lt;br /&gt;
|colorscheme=flying&lt;br /&gt;
|gen=6&lt;br /&gt;
|text6=Gives priority to Flying-type moves.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gale Wings&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;はやてのつばさ&#039;&#039;&#039; &#039;&#039;Gale Wings&#039;&#039;) is an [[Ability]] introduced in [[Generation VI]]. It is the [[signature Ability]] of {{p|Fletchling}}&#039;s [[evolution]]ary line. This Ability is exclusively obtained as a [[Ability#Hidden Abilities|Hidden Ability]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
Gale Wings increases the [[priority]] of {{type|Flying}} moves by one. Affected Flying attacks and offensive Flying status moves can be blocked by {{m|Quick Guard}}.&lt;br /&gt;
&lt;br /&gt;
This Ability does not increase the priority of Flying-type [[Hidden Power]], as it is treated as a {{type|Normal}} move.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
It is unknown if Gale Wings has an effect outside of battle.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Gale Wings==&lt;br /&gt;
{{Ability/head|flying}}&lt;br /&gt;
{{Ability/entry|661|Fletchling|Normal|Flying|Big Pecks|None|Gale Wings}}&lt;br /&gt;
{{Ability/entry|662|Fletchinder|Fire|Flying|Flame Body|None|Gale Wings}}&lt;br /&gt;
{{Ability/entry|663|Talonflame|Fire|Flying|Flame Body|None|Gale Wings}}&lt;br /&gt;
{{Ability/foot|flying}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{flying color}}|bordercolor={{flying color dark}}&lt;br /&gt;
|fr=Ailes Bourrasque&lt;br /&gt;
|de=Orkanschwingen&lt;br /&gt;
|it=Aliraffica&lt;br /&gt;
|es=Alas Vendaval&lt;br /&gt;
|ko=질풍날개 &#039;&#039;Jilpung Nalgae&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Orkanschwingen]]&lt;br /&gt;
[[fr:Ailes Bourrasque]]&lt;br /&gt;
[[it:Aliraffica (abilità)]]&lt;br /&gt;
[[ja:はやてのつばさ]]&lt;br /&gt;
[[zh:疾风之翼（特性）]]&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Gale_Wings_(Ability)&amp;diff=2088882</id>
		<title>Gale Wings (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Gale_Wings_(Ability)&amp;diff=2088882"/>
		<updated>2014-03-13T14:27:49Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* In battle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox&lt;br /&gt;
|name=Gale Wings&lt;br /&gt;
|jpname=はやてのつばさ&lt;br /&gt;
|jptrans=Gale Wings&lt;br /&gt;
|jptranslit=Hayate no Tsubasa&lt;br /&gt;
|colorscheme=flying&lt;br /&gt;
|gen=6&lt;br /&gt;
|text6=Gives priority to Flying-type moves.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gale Wings&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;はやてのつばさ&#039;&#039;&#039; &#039;&#039;Gale Wings&#039;&#039;) is an [[Ability]] introduced in [[Generation VI]]. It is the [[signature Ability]] of {{p|Fletchling}}&#039;s [[evolution]]ary line. This Ability is exclusively obtained as a [[Ability#Hidden Abilities|Hidden Ability]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
Gale Wings increases the [[priority]] of {{type|Flying}} moves by one. Flying attacks and offensive Flying status moves from this Pokémon can be blocked by {{m|Quick Guard}}.&lt;br /&gt;
&lt;br /&gt;
This Ability does not boost the priority of Flying-type [[Hidden Power]], as it is treated as a {{type|Normal}} move.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
It is unknown if Gale Wings has an effect outside of battle.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Gale Wings==&lt;br /&gt;
{{Ability/head|flying}}&lt;br /&gt;
{{Ability/entry|661|Fletchling|Normal|Flying|Big Pecks|None|Gale Wings}}&lt;br /&gt;
{{Ability/entry|662|Fletchinder|Fire|Flying|Flame Body|None|Gale Wings}}&lt;br /&gt;
{{Ability/entry|663|Talonflame|Fire|Flying|Flame Body|None|Gale Wings}}&lt;br /&gt;
{{Ability/foot|flying}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{flying color}}|bordercolor={{flying color dark}}&lt;br /&gt;
|fr=Ailes Bourrasque&lt;br /&gt;
|de=Orkanschwingen&lt;br /&gt;
|it=Aliraffica&lt;br /&gt;
|es=Alas Vendaval&lt;br /&gt;
|ko=질풍날개 &#039;&#039;Jilpung Nalgae&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Orkanschwingen]]&lt;br /&gt;
[[fr:Ailes Bourrasque]]&lt;br /&gt;
[[it:Aliraffica (abilità)]]&lt;br /&gt;
[[ja:はやてのつばさ]]&lt;br /&gt;
[[zh:疾风之翼（特性）]]&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Confide_(move)&amp;diff=2023945</id>
		<title>Talk:Confide (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Confide_(move)&amp;diff=2023945"/>
		<updated>2013-11-24T13:12:47Z</updated>

		<summary type="html">&lt;p&gt;Solarys: Created page with &amp;quot;==Sound-based skill?== *Is this a sound-based skill? I.e. is it nullified by the abilities Soundproof and Cacophony (if it&amp;#039;s used at all)? ~ ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sound-based skill?==&lt;br /&gt;
*Is this a sound-based skill? I.e. is it nullified by the abilities [[Soundproof]] and [[Cacophony]] (if it&#039;s used at all)? ~ [[User:Solarys|Solarys]] ([[User talk:Solarys|talk]]) 13:12, 24 November 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Huntail_(Pok%C3%A9mon)&amp;diff=1976485</id>
		<title>Talk:Huntail (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Huntail_(Pok%C3%A9mon)&amp;diff=1976485"/>
		<updated>2013-09-29T19:26:15Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* Origin/Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Origin/Trivia==&lt;br /&gt;
&lt;br /&gt;
Is it not worth mentioning that Huntail&#039;s tail appears to slightly resemble [[Gorebyss]]&#039;s head.--[[User:ShinyPatch|ShinyPatch]] ([[User talk:ShinyPatch|talk]]) 23:08, 28 July 2013 (UTC)&lt;br /&gt;
:It doesn&#039;t really resemble it. Huntail&#039;s tail is symmetrical, while the fin on top of Gorebyss&#039;s head is twice as long as the one below its jaw. Not to mention that Gorebyss&#039;s head isn&#039;t perfectly rounded like Huntail&#039;s tail. It&#039;s just a coincidence, I&#039;d say. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 00:10, 29 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
This Pokémon is obviously based on the dragonfish, which lives in deep sea. ~ [[User:Solarys|Solarys]] ([[User talk:Solarys|talk]]) 19:26, 29 September 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat&amp;diff=1380918</id>
		<title>Talk:Stat</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat&amp;diff=1380918"/>
		<updated>2011-03-02T23:02:38Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* What happens with Speed? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the modifiers table, how about items such as Light Ball, Thick Club? [[User:Lahar|Lahar]] 23:16, 22 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Whats the maximum for the stats? [[User:Kpokefan|&amp;lt;span style=&amp;quot;color:#C0C0C0;&amp;quot;&amp;gt;&#039;&#039;&#039;K&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kpokefan|&amp;lt;span style=&amp;quot;color:#50C878;&amp;quot;&amp;gt;&#039;&#039;&#039;P&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kpokefan/Missions|&amp;lt;span style=&amp;quot;color:#FFA6C9;&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:32, 23 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat modification in battle. ==&lt;br /&gt;
&lt;br /&gt;
okay, this is probably the best place to raise the question.&lt;br /&gt;
&lt;br /&gt;
the stat altering moves change stats in &amp;quot;levels&amp;quot; of up to six. how much does each &amp;quot;level&amp;quot; change the stats by? If this is already listed somewhere, i don&#039;t know where to find it.&lt;br /&gt;
:As far as I can tell, it works like this&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Unmodified, stats are multiplied by 2/2 (with the exception of evasion and accuracy, which use 3/3 instead). Raising a stat by one level adds 1 to the numerator, whereas lowering by one level adds 1 to the denominator. This means that if you use a move like [[Growl]], the opponent&#039;s attack stat is multiplied by 2/3. Using it again changes 2/3 to 2/4, a.k.a. 1/2, and if you use it again it goes to 2/5, then 2/6, (or 1/3,) etc. --[[User:Legollama|Legollama]] 02:09, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Do negative stat changes in battle stay even after you switch out?[[User:Summerscythe|Summerscythe]] 20:34, 21 April 2009 (UTC)&lt;br /&gt;
:: No. Switching out resets all stat alterations, +ve or -ve. - [[User:Solarys|Solarys]] 06:03, 23 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Speed question==&lt;br /&gt;
&lt;br /&gt;
If two Pokémon have the same speed stat in battle, what determines which will attack first? [[User:Lucario12|Lucario12]] 16:48, 2 November 2008 (UTC)&lt;br /&gt;
:Good question. I&#039;m sure that it will be chosen randomly. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:54, 2 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All Stats Referred to Collectively ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s just an idea but I&#039;ve noticed something. I&#039;ve had the idea of instead of just reffering to a Pokemon&#039;s indivisual Stats; HP, Attack, Defense, Special Atk, Special Def and Speed, one could refer to all values that effect a battle.&lt;br /&gt;
Observe;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;pecial Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H&#039;&#039;&#039;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;ttack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039;efense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;pecial Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E&#039;&#039;&#039;vasiveness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;ccuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;peed&lt;br /&gt;
&lt;br /&gt;
Reading the first letter of each Stat forms the word &amp;quot;SHADSEAS&amp;quot; (or an alteration on the order). What do you think? Could it be a new lingo? [[User:Bttsstewart|Bttsstewart]] 17:33, 13 December 2008 (UTC)&lt;br /&gt;
:Maybe, but the order seems pretty messy to me, as I&#039;m more comfortable with the order HP-Atk-Def-SPAtk-SPDef-Spd. And&amp;amp;nbsp;remember to sign your comments on talk pages with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;), this was already mentioned in your welcome message (I hope you already read it through). &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 17:15, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, signed it now [[User:Bttsstewart|Bttsstewart]] 17:33, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Evasion stages/modifiers? ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the maximum % of evasion a PKMN can have? (I.e. 6 uses of Double Team, Bright Powder and Hail/Sandstorm ability bonus.)&lt;br /&gt;
&lt;br /&gt;
Firstly, do the items/abilities stack with each other and stages linearly or diminishingly?&lt;br /&gt;
&lt;br /&gt;
If linearly, it will be 96.67%: 6 stages (9/3 multiplier) = 66.67% evasion + 20% from ability boost + 10% from Bright Powder&lt;br /&gt;
&lt;br /&gt;
If diminishingly with stages only, it&#039;s 76.67%: 66.67% + 6.67%{{tt|*|(100-66.67)×0.2)}} from ability boost + 3.33%{{tt|*|(100-66.67)×0.1)}} from Bright Powder&lt;br /&gt;
&lt;br /&gt;
Or if diminishingly with each other AND stages, it&#039;s around 75~76%, depending on whether the item or ability is accounted for first.&lt;br /&gt;
&lt;br /&gt;
- [[User:Solarys|Solarys]] 06:01, 23 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve been wondering this same thing, every time one of my Pokémon will get hit by {{m|Smokescreen}} or {{m|Sand-Attack}}, they miss more then half the time.  But additional uses don&#039;t seem to make a huge difference. [[User:Derian|&amp;amp;#91;&amp;amp;#91;Derian&amp;amp;#93;&amp;amp;#93;]] 19:00, 16 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::They stack diminishingly. So the effects of bright powder/your ability get smaller the more you double team or minimize. However, they remain the same if you sand attack because accuray is a diffrent stat.&lt;br /&gt;
&lt;br /&gt;
-[[User:Kin-Kyukon|Kin-Kyukon]]&lt;br /&gt;
&lt;br /&gt;
== Incorrect formulas ==&lt;br /&gt;
&lt;br /&gt;
Hey, sorry to revert the awesome-looking formula images in the [[Stats#Formula|#Formula]] section to text, but they&#039;re incorrect.&lt;br /&gt;
&lt;br /&gt;
Generations {{gen|III}} and {{gen|IV}} have &#039;&#039;Nature ×&#039;&#039; &#039;&#039;&#039;at first&#039;&#039;&#039;, when [[Stats#Nature|#Nature]] says this:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;After all other calculations are finished, the stat that the nature enhances will be 110% of what it would be without the nature, and the stat hindered will be 90% of its normal value.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Generations {{gen|I}} and {{gen|II}} have &#039;&#039;EV / 2048&#039;&#039;, when [[Effort values#Generation I]] says the formula is [[File:Statexp.png]].&lt;br /&gt;
&lt;br /&gt;
And since I don&#039;t know how to make those awesome-looking formula images or even update them, I&#039;ll leave it to the uploader to modify them. The relevant files are StatFormulaHPGenI.png, StatFormulaGenI.png, StatFormulaHPGen3.png and StatFormulaGen3.png. [[User:Looce|Looce]] 17:09, 1 November 2009 (UTC)&lt;br /&gt;
:If you can explicitly point out the corrections to be made, I can get on that for you. When I created the images I was going on the information I was provided with. If it is incorrect, I&#039;m happy to provide a fix given that you tell me what to change it to. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 23:51, 1 November 2009 (UTC)&lt;br /&gt;
:: To the current revision of [[Stats#Formula|#Formula]]&#039;s text. Namely,&lt;br /&gt;
::* In Gen I and II, both formulas, update EV/2048 to be squareroot(EV + 3) / 4. Even better would be to say STAT EXP in Gen I and II&#039;s formulas instead of EV, because that&#039;s what they were known as back then.&lt;br /&gt;
:::* So, like this, then?&lt;br /&gt;
::: [[File:HP_calc.png]]&lt;br /&gt;
::: Except that formula is wrong, because it has to be divided by 8, not 4 (the denominator on the bottom is 50, not 100.) My mistake.[[User:Ztobor|Ztobor]] 03:39, 26 May 2010 (UTC)&lt;br /&gt;
::* In Gen III and IV, other status formula, move &#039;&#039;Nature ×&#039;&#039; to the end as &#039;&#039;&#039;× Nature&#039;&#039;&#039;&lt;br /&gt;
:: Though it may be that the &#039;&#039;(... + 50 + ...) / 50&#039;&#039; thing for Gen I and II&#039;s HP was correct, even if it&#039;s in Gen III and IV as &#039;&#039;+ Level + 10&#039;&#039;, so you don&#039;t really need to update that. Thanks in advance :) [[User:Looce|Looce]] 03:15, 2 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I disagree with changing the terms to the obsolete ones. It is confusing. I have been having problems with the term “effort points” in the last two generations, which I suspect are being used interchangeably for “effort values”. Note that the terms have been changed, but stick to one or the other from then on. Of course it would have been better to have not changed the terms at all, but what’s done is done. [[User:White Phoenix|White Phoenix]] 11:22, 22 November 2009 (UTC)&lt;br /&gt;
:Just a little thing for Looce, um... Nature&#039;s first because of the transitive property. Notice the parentheticals? Plus, the correct answer is not gotten... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:06, 27 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
In the first paragraph under Effort Values, before the formulas, shouldn’t that be “For every 4 &#039;&#039;effort points&#039;&#039; gained, a level 100 Pokémon will have 1 extra point in its stats”? And where did the 50 and 2048 come from? It isn’t mentioned anywhere on this page or in the Effort Values article. So which formula for determining the stat points is correct? 50+(EV/2048) or squareroot(EV+3)/4? [[User:White Phoenix|White Phoenix]] 13:54, 29 November 2009 (UTC)&lt;br /&gt;
:: Whoever wrote the current Gen III-IV &amp;quot;Other Stats&amp;quot; formula left Level out of the calculations. Smogon&#039;s formula is        Stat = (((2 * BaseStat + IV + (EV / 4)) * Level / 100 + 5) * Nature) [[User:Professor|The Professor]] 15:44, 27 June 2010 (UTC)&lt;br /&gt;
::: It&#039;s been fixed, BTW. My bad. [[User:Ztobor|Ztobor]] 04:19, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Now wait a minute!===&lt;br /&gt;
Your stat calcs are wrong! Arceus with a 31 IV and 252 EV in HP will have 444 HP. Your calculation gives it a maximum of 394. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:31, 27 November 2009 (UTC)&lt;br /&gt;
:Do the math again. It gives exactly 444. --[[User:Miliko|Miliko]] 18:52, 9 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Nature Factor==&lt;br /&gt;
After some tests using the formula on Lv5 Pokémon on my Emerald Rom, I think the Nature factor on it is placed on the wrong place. It should not affect the final &amp;quot;5&amp;quot; on it. I specifically tested it on an Adamant Magikarp with perfect Atk IV, the formula gives me a stat of 8, and in the game it is 7 (I tested the IV with the IV Man). And in other Pokémon (Breloom IIRC), I had the same problem. Could someone test it? --[[User:Miliko|Miliko]] 18:52, 9 February 2010 (UTC)&lt;br /&gt;
*You need to truncate (drop the decimals) before applying the nature boost. --[[User:Sp unit 262|sp unit 262]] 03:11, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What happens with Speed? ==&lt;br /&gt;
&lt;br /&gt;
When two Pokémon&#039;s speeds are equal, they attack first with 50% probability each. If the speeds are a bit off, the probability does not jump to 100%. What actually happens? [[User:Ztobor|Ztobor]] 21:24, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I noticed this too, especially in the older generations; I think the higher level one with a slightly lower speed may have a chance to go first. I don&#039;t remember seeing this happening in the battle tower/frontier, or link battles, though, even when there&#039;s a level difference. ~ [[User:Solarys|Solarys]] 12:16, 14 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:*Btw, you can easily test this on an emulator. Make sure you have a spare slot in your party, and an active Pokémon with non-damaging moves (optional, but preferred). First take note of your active Pokémon&#039;s speed, then go fight something with a similar level and base speed. Save a state when you enter the fight, then catch the enemy to see its speed. If it&#039;s off from yours by more than, say, 3 points, load your saved state and run; otherwise load your saved state, keep choosing different moves to see whether the faster one always goes first. ~ [[User:Solarys|Solarys]] 12:45, 14 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== In the anime ==&lt;br /&gt;
A while back ago I made an edit about how Speed worked in the anime. Is it possible that we could make a seperate section or page that&#039;s about how stats work in the anime, because I can definitely see a bit of a difference. For example, Double Team normally raises evasion but it also seems to raise attack power in the anime because all of the clones can attack. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:04, 24 October 2010 (UTC)&lt;br /&gt;
:Well? --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:48, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can we please ==&lt;br /&gt;
&lt;br /&gt;
Make a clear definition of stages? I only get the gist of it. --[[User talk:Venomoth|☯ ]][[User:Venomoth|*Ɣℯ№ӎօṫհ*]][[User talk:Venomoth| ☯]] 00:52, 5 November 2010 (UTC)&lt;br /&gt;
:Stages are incredibly simple. Let&#039;s say my Pokémon has 420 Attack and it gets hit with FeatherDance (which lowers the Attack stat by two stages). The second stage of decrease is 1/2. 420 * .5 = 210, meaning that whenever damage calculations have to take my Attack stat into consideration, it will use 210 instead of 420.{{unsigned|Hexagon Theory }}&lt;br /&gt;
::Thanks, I found some extra info on it. &amp;lt;span style=&amp;quot;color:#91A3B0&amp;quot;&amp;gt;—&amp;lt;/span&amp;gt;[[User:Venomoth|&amp;lt;span style=&amp;quot;color:black; font-size: 13pt&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;V&#039;&#039;&#039;e&amp;lt;small&amp;gt;№&amp;lt;/small&amp;gt;moth&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Venomoth| ♦]] 09:33, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regarding calculation of successful hit in battle ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If P is greater than 1, the move will surely hit.&amp;quot; But what if P isn&#039;t greater than 1? Surely it won&#039;t always miss... does anybody know anything about the formula that determines successful move hits? [[User:Hexagon Theory|Hexagon Theory]] 21:27, 10 November 2010 (UTC)&lt;br /&gt;
:P is just the probability that the move will hit.  Probabilities greater than 1 don&#039;t make any sense, so it&#039;s explicitly stated that they&#039;re the same as 1 (i.e., always hit).  Once the probability is calculated, the game (in effect) generates a random number between 0 and 1; if P is greater than or equal to this number, the attack hits.  --[[User:Minimiscience|Minimiscience]] 16:10, 11 November 2010 (UTC)&lt;br /&gt;
::D&#039;you know for certain that the random number is uniformly distributed?{{unsigned|Hexagon Theory}}&lt;br /&gt;
:::Technically, no, I don&#039;t know that, though I would expect it to be (or, at least, as close to uniform as pseudo-randomness can get you).  --[[User:Minimiscience|Minimiscience]] 19:49, 11 November 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat&amp;diff=1358795</id>
		<title>Talk:Stat</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat&amp;diff=1358795"/>
		<updated>2011-02-14T12:45:36Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* What happens with Speed? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the modifiers table, how about items such as Light Ball, Thick Club? [[User:Lahar|Lahar]] 23:16, 22 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Whats the maximum for the stats? [[User:Kpokefan|&amp;lt;span style=&amp;quot;color:#C0C0C0;&amp;quot;&amp;gt;&#039;&#039;&#039;K&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kpokefan|&amp;lt;span style=&amp;quot;color:#50C878;&amp;quot;&amp;gt;&#039;&#039;&#039;P&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kpokefan/Missions|&amp;lt;span style=&amp;quot;color:#FFA6C9;&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:32, 23 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat modification in battle. ==&lt;br /&gt;
&lt;br /&gt;
okay, this is probably the best place to raise the question.&lt;br /&gt;
&lt;br /&gt;
the stat altering moves change stats in &amp;quot;levels&amp;quot; of up to six. how much does each &amp;quot;level&amp;quot; change the stats by? If this is already listed somewhere, i don&#039;t know where to find it.&lt;br /&gt;
:As far as I can tell, it works like this&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Unmodified, stats are multiplied by 2/2 (with the exception of evasion and accuracy, which use 3/3 instead). Raising a stat by one level adds 1 to the numerator, whereas lowering by one level adds 1 to the denominator. This means that if you use a move like [[Growl]], the opponent&#039;s attack stat is multiplied by 2/3. Using it again changes 2/3 to 2/4, a.k.a. 1/2, and if you use it again it goes to 2/5, then 2/6, (or 1/3,) etc. --[[User:Legollama|Legollama]] 02:09, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Do negative stat changes in battle stay even after you switch out?[[User:Summerscythe|Summerscythe]] 20:34, 21 April 2009 (UTC)&lt;br /&gt;
:: No. Switching out resets all stat alterations, +ve or -ve. - [[User:Solarys|Solarys]] 06:03, 23 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Speed question==&lt;br /&gt;
&lt;br /&gt;
If two Pokémon have the same speed stat in battle, what determines which will attack first? [[User:Lucario12|Lucario12]] 16:48, 2 November 2008 (UTC)&lt;br /&gt;
:Good question. I&#039;m sure that it will be chosen randomly. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:54, 2 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All Stats Referred to Collectively ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s just an idea but I&#039;ve noticed something. I&#039;ve had the idea of instead of just reffering to a Pokemon&#039;s indivisual Stats; HP, Attack, Defense, Special Atk, Special Def and Speed, one could refer to all values that effect a battle.&lt;br /&gt;
Observe;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;pecial Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H&#039;&#039;&#039;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;ttack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039;efense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;pecial Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E&#039;&#039;&#039;vasiveness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;ccuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;peed&lt;br /&gt;
&lt;br /&gt;
Reading the first letter of each Stat forms the word &amp;quot;SHADSEAS&amp;quot; (or an alteration on the order). What do you think? Could it be a new lingo? [[User:Bttsstewart|Bttsstewart]] 17:33, 13 December 2008 (UTC)&lt;br /&gt;
:Maybe, but the order seems pretty messy to me, as I&#039;m more comfortable with the order HP-Atk-Def-SPAtk-SPDef-Spd. And&amp;amp;nbsp;remember to sign your comments on talk pages with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;), this was already mentioned in your welcome message (I hope you already read it through). &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 17:15, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, signed it now [[User:Bttsstewart|Bttsstewart]] 17:33, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Evasion stages/modifiers? ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the maximum % of evasion a PKMN can have? (I.e. 6 uses of Double Team, Bright Powder and Hail/Sandstorm ability bonus.)&lt;br /&gt;
&lt;br /&gt;
Firstly, do the items/abilities stack with each other and stages linearly or diminishingly?&lt;br /&gt;
&lt;br /&gt;
If linearly, it will be 96.67%: 6 stages (9/3 multiplier) = 66.67% evasion + 20% from ability boost + 10% from Bright Powder&lt;br /&gt;
&lt;br /&gt;
If diminishingly with stages only, it&#039;s 76.67%: 66.67% + 6.67%{{tt|*|(100-66.67)×0.2)}} from ability boost + 3.33%{{tt|*|(100-66.67)×0.1)}} from Bright Powder&lt;br /&gt;
&lt;br /&gt;
Or if diminishingly with each other AND stages, it&#039;s around 75~76%, depending on whether the item or ability is accounted for first.&lt;br /&gt;
&lt;br /&gt;
- [[User:Solarys|Solarys]] 06:01, 23 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve been wondering this same thing, every time one of my Pokémon will get hit by {{m|Smokescreen}} or {{m|Sand-Attack}}, they miss more then half the time.  But additional uses don&#039;t seem to make a huge difference. [[User:Derian|&amp;amp;#91;&amp;amp;#91;Derian&amp;amp;#93;&amp;amp;#93;]] 19:00, 16 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::They stack diminishingly. So the effects of bright powder/your ability get smaller the more you double team or minimize. However, they remain the same if you sand attack because accuray is a diffrent stat.&lt;br /&gt;
&lt;br /&gt;
-[[User:Kin-Kyukon|Kin-Kyukon]]&lt;br /&gt;
&lt;br /&gt;
== Incorrect formulas ==&lt;br /&gt;
&lt;br /&gt;
Hey, sorry to revert the awesome-looking formula images in the [[Stats#Formula|#Formula]] section to text, but they&#039;re incorrect.&lt;br /&gt;
&lt;br /&gt;
Generations {{gen|III}} and {{gen|IV}} have &#039;&#039;Nature ×&#039;&#039; &#039;&#039;&#039;at first&#039;&#039;&#039;, when [[Stats#Nature|#Nature]] says this:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;After all other calculations are finished, the stat that the nature enhances will be 110% of what it would be without the nature, and the stat hindered will be 90% of its normal value.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Generations {{gen|I}} and {{gen|II}} have &#039;&#039;EV / 2048&#039;&#039;, when [[Effort values#Generation I]] says the formula is [[File:Statexp.png]].&lt;br /&gt;
&lt;br /&gt;
And since I don&#039;t know how to make those awesome-looking formula images or even update them, I&#039;ll leave it to the uploader to modify them. The relevant files are StatFormulaHPGenI.png, StatFormulaGenI.png, StatFormulaHPGen3.png and StatFormulaGen3.png. [[User:Looce|Looce]] 17:09, 1 November 2009 (UTC)&lt;br /&gt;
:If you can explicitly point out the corrections to be made, I can get on that for you. When I created the images I was going on the information I was provided with. If it is incorrect, I&#039;m happy to provide a fix given that you tell me what to change it to. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 23:51, 1 November 2009 (UTC)&lt;br /&gt;
:: To the current revision of [[Stats#Formula|#Formula]]&#039;s text. Namely,&lt;br /&gt;
::* In Gen I and II, both formulas, update EV/2048 to be squareroot(EV + 3) / 4. Even better would be to say STAT EXP in Gen I and II&#039;s formulas instead of EV, because that&#039;s what they were known as back then.&lt;br /&gt;
:::* So, like this, then?&lt;br /&gt;
::: [[File:HP_calc.png]]&lt;br /&gt;
::: Except that formula is wrong, because it has to be divided by 8, not 4 (the denominator on the bottom is 50, not 100.) My mistake.[[User:Ztobor|Ztobor]] 03:39, 26 May 2010 (UTC)&lt;br /&gt;
::* In Gen III and IV, other status formula, move &#039;&#039;Nature ×&#039;&#039; to the end as &#039;&#039;&#039;× Nature&#039;&#039;&#039;&lt;br /&gt;
:: Though it may be that the &#039;&#039;(... + 50 + ...) / 50&#039;&#039; thing for Gen I and II&#039;s HP was correct, even if it&#039;s in Gen III and IV as &#039;&#039;+ Level + 10&#039;&#039;, so you don&#039;t really need to update that. Thanks in advance :) [[User:Looce|Looce]] 03:15, 2 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I disagree with changing the terms to the obsolete ones. It is confusing. I have been having problems with the term “effort points” in the last two generations, which I suspect are being used interchangeably for “effort values”. Note that the terms have been changed, but stick to one or the other from then on. Of course it would have been better to have not changed the terms at all, but what’s done is done. [[User:White Phoenix|White Phoenix]] 11:22, 22 November 2009 (UTC)&lt;br /&gt;
:Just a little thing for Looce, um... Nature&#039;s first because of the transitive property. Notice the parentheticals? Plus, the correct answer is not gotten... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:06, 27 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
In the first paragraph under Effort Values, before the formulas, shouldn’t that be “For every 4 &#039;&#039;effort points&#039;&#039; gained, a level 100 Pokémon will have 1 extra point in its stats”? And where did the 50 and 2048 come from? It isn’t mentioned anywhere on this page or in the Effort Values article. So which formula for determining the stat points is correct? 50+(EV/2048) or squareroot(EV+3)/4? [[User:White Phoenix|White Phoenix]] 13:54, 29 November 2009 (UTC)&lt;br /&gt;
:: Whoever wrote the current Gen III-IV &amp;quot;Other Stats&amp;quot; formula left Level out of the calculations. Smogon&#039;s formula is        Stat = (((2 * BaseStat + IV + (EV / 4)) * Level / 100 + 5) * Nature) [[User:Professor|The Professor]] 15:44, 27 June 2010 (UTC)&lt;br /&gt;
::: It&#039;s been fixed, BTW. My bad. [[User:Ztobor|Ztobor]] 04:19, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Now wait a minute!===&lt;br /&gt;
Your stat calcs are wrong! Arceus with a 31 IV and 252 EV in HP will have 444 HP. Your calculation gives it a maximum of 394. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:31, 27 November 2009 (UTC)&lt;br /&gt;
:Do the math again. It gives exactly 444. --[[User:Miliko|Miliko]] 18:52, 9 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Nature Factor==&lt;br /&gt;
After some tests using the formula on Lv5 Pokémon on my Emerald Rom, I think the Nature factor on it is placed on the wrong place. It should not affect the final &amp;quot;5&amp;quot; on it. I specifically tested it on an Adamant Magikarp with perfect Atk IV, the formula gives me a stat of 8, and in the game it is 7 (I tested the IV with the IV Man). And in other Pokémon (Breloom IIRC), I had the same problem. Could someone test it? --[[User:Miliko|Miliko]] 18:52, 9 February 2010 (UTC)&lt;br /&gt;
*You need to truncate (drop the decimals) before applying the nature boost. --[[User:Sp unit 262|sp unit 262]] 03:11, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What happens with Speed? ==&lt;br /&gt;
&lt;br /&gt;
When two Pokémon&#039;s speeds are equal, they attack first with 50% probability each. If the speeds are a bit off, the probability does not jump to 100%. What actually happens? [[User:Ztobor|Ztobor]] 21:24, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I noticed this too, especially in the older generations; I think the higher level one with a slightly lower speed may have a chance to go first. I don&#039;t remember seeing this happening in the battle tower/frontier, or link battles, though, even when there&#039;s a level difference. ~ [[User:Solarys|Solarys]] 12:16, 14 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:*Btw, you can easily test this on an emulator. Make sure you have a spare slot in your party, and an active Pokémon with non-damaging moves (optional, but preferred). First take note of your active Pokémon&#039;s speed, then go fight something with a similar level and base speed. Save a state when you enter the fight, then catch the enemy to see its speed. If it&#039;s off from yours by more than, say, 3 points, run; otherwise go back to your saved state, keep choosing different moves to see whether the faster one always goes first. ~ [[User:Solarys|Solarys]] 12:45, 14 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== In the anime ==&lt;br /&gt;
A while back ago I made an edit about how Speed worked in the anime. Is it possible that we could make a seperate section or page that&#039;s about how stats work in the anime, because I can definitely see a bit of a difference. For example, Double Team normally raises evasion but it also seems to raise attack power in the anime because all of the clones can attack. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:04, 24 October 2010 (UTC)&lt;br /&gt;
:Well? --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:48, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can we please ==&lt;br /&gt;
&lt;br /&gt;
Make a clear definition of stages? I only get the gist of it. --[[User talk:Venomoth|☯ ]][[User:Venomoth|*Ɣℯ№ӎօṫհ*]][[User talk:Venomoth| ☯]] 00:52, 5 November 2010 (UTC)&lt;br /&gt;
:Stages are incredibly simple. Let&#039;s say my Pokémon has 420 Attack and it gets hit with FeatherDance (which lowers the Attack stat by two stages). The second stage of decrease is 1/2. 420 * .5 = 210, meaning that whenever damage calculations have to take my Attack stat into consideration, it will use 210 instead of 420.{{unsigned|Hexagon Theory }}&lt;br /&gt;
::Thanks, I found some extra info on it. &amp;lt;span style=&amp;quot;color:#91A3B0&amp;quot;&amp;gt;—&amp;lt;/span&amp;gt;[[User:Venomoth|&amp;lt;span style=&amp;quot;color:black; font-size: 13pt&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;V&#039;&#039;&#039;e&amp;lt;small&amp;gt;№&amp;lt;/small&amp;gt;moth&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Venomoth| ♦]] 09:33, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regarding calculation of successful hit in battle ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If P is greater than 1, the move will surely hit.&amp;quot; But what if P isn&#039;t greater than 1? Surely it won&#039;t always miss... does anybody know anything about the formula that determines successful move hits? [[User:Hexagon Theory|Hexagon Theory]] 21:27, 10 November 2010 (UTC)&lt;br /&gt;
:P is just the probability that the move will hit.  Probabilities greater than 1 don&#039;t make any sense, so it&#039;s explicitly stated that they&#039;re the same as 1 (i.e., always hit).  Once the probability is calculated, the game (in effect) generates a random number between 0 and 1; if P is greater than or equal to this number, the attack hits.  --[[User:Minimiscience|Minimiscience]] 16:10, 11 November 2010 (UTC)&lt;br /&gt;
::D&#039;you know for certain that the random number is uniformly distributed?{{unsigned|Hexagon Theory}}&lt;br /&gt;
:::Technically, no, I don&#039;t know that, though I would expect it to be (or, at least, as close to uniform as pseudo-randomness can get you).  --[[User:Minimiscience|Minimiscience]] 19:49, 11 November 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat&amp;diff=1358785</id>
		<title>Talk:Stat</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat&amp;diff=1358785"/>
		<updated>2011-02-14T12:21:35Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* What happens with Speed? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the modifiers table, how about items such as Light Ball, Thick Club? [[User:Lahar|Lahar]] 23:16, 22 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Whats the maximum for the stats? [[User:Kpokefan|&amp;lt;span style=&amp;quot;color:#C0C0C0;&amp;quot;&amp;gt;&#039;&#039;&#039;K&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kpokefan|&amp;lt;span style=&amp;quot;color:#50C878;&amp;quot;&amp;gt;&#039;&#039;&#039;P&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kpokefan/Missions|&amp;lt;span style=&amp;quot;color:#FFA6C9;&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:32, 23 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat modification in battle. ==&lt;br /&gt;
&lt;br /&gt;
okay, this is probably the best place to raise the question.&lt;br /&gt;
&lt;br /&gt;
the stat altering moves change stats in &amp;quot;levels&amp;quot; of up to six. how much does each &amp;quot;level&amp;quot; change the stats by? If this is already listed somewhere, i don&#039;t know where to find it.&lt;br /&gt;
:As far as I can tell, it works like this&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Unmodified, stats are multiplied by 2/2 (with the exception of evasion and accuracy, which use 3/3 instead). Raising a stat by one level adds 1 to the numerator, whereas lowering by one level adds 1 to the denominator. This means that if you use a move like [[Growl]], the opponent&#039;s attack stat is multiplied by 2/3. Using it again changes 2/3 to 2/4, a.k.a. 1/2, and if you use it again it goes to 2/5, then 2/6, (or 1/3,) etc. --[[User:Legollama|Legollama]] 02:09, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Do negative stat changes in battle stay even after you switch out?[[User:Summerscythe|Summerscythe]] 20:34, 21 April 2009 (UTC)&lt;br /&gt;
:: No. Switching out resets all stat alterations, +ve or -ve. - [[User:Solarys|Solarys]] 06:03, 23 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Speed question==&lt;br /&gt;
&lt;br /&gt;
If two Pokémon have the same speed stat in battle, what determines which will attack first? [[User:Lucario12|Lucario12]] 16:48, 2 November 2008 (UTC)&lt;br /&gt;
:Good question. I&#039;m sure that it will be chosen randomly. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:54, 2 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All Stats Referred to Collectively ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s just an idea but I&#039;ve noticed something. I&#039;ve had the idea of instead of just reffering to a Pokemon&#039;s indivisual Stats; HP, Attack, Defense, Special Atk, Special Def and Speed, one could refer to all values that effect a battle.&lt;br /&gt;
Observe;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;pecial Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H&#039;&#039;&#039;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;ttack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039;efense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;pecial Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E&#039;&#039;&#039;vasiveness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;ccuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;peed&lt;br /&gt;
&lt;br /&gt;
Reading the first letter of each Stat forms the word &amp;quot;SHADSEAS&amp;quot; (or an alteration on the order). What do you think? Could it be a new lingo? [[User:Bttsstewart|Bttsstewart]] 17:33, 13 December 2008 (UTC)&lt;br /&gt;
:Maybe, but the order seems pretty messy to me, as I&#039;m more comfortable with the order HP-Atk-Def-SPAtk-SPDef-Spd. And&amp;amp;nbsp;remember to sign your comments on talk pages with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;), this was already mentioned in your welcome message (I hope you already read it through). &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 17:15, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, signed it now [[User:Bttsstewart|Bttsstewart]] 17:33, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Evasion stages/modifiers? ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the maximum % of evasion a PKMN can have? (I.e. 6 uses of Double Team, Bright Powder and Hail/Sandstorm ability bonus.)&lt;br /&gt;
&lt;br /&gt;
Firstly, do the items/abilities stack with each other and stages linearly or diminishingly?&lt;br /&gt;
&lt;br /&gt;
If linearly, it will be 96.67%: 6 stages (9/3 multiplier) = 66.67% evasion + 20% from ability boost + 10% from Bright Powder&lt;br /&gt;
&lt;br /&gt;
If diminishingly with stages only, it&#039;s 76.67%: 66.67% + 6.67%{{tt|*|(100-66.67)×0.2)}} from ability boost + 3.33%{{tt|*|(100-66.67)×0.1)}} from Bright Powder&lt;br /&gt;
&lt;br /&gt;
Or if diminishingly with each other AND stages, it&#039;s around 75~76%, depending on whether the item or ability is accounted for first.&lt;br /&gt;
&lt;br /&gt;
- [[User:Solarys|Solarys]] 06:01, 23 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve been wondering this same thing, every time one of my Pokémon will get hit by {{m|Smokescreen}} or {{m|Sand-Attack}}, they miss more then half the time.  But additional uses don&#039;t seem to make a huge difference. [[User:Derian|&amp;amp;#91;&amp;amp;#91;Derian&amp;amp;#93;&amp;amp;#93;]] 19:00, 16 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::They stack diminishingly. So the effects of bright powder/your ability get smaller the more you double team or minimize. However, they remain the same if you sand attack because accuray is a diffrent stat.&lt;br /&gt;
&lt;br /&gt;
-[[User:Kin-Kyukon|Kin-Kyukon]]&lt;br /&gt;
&lt;br /&gt;
== Incorrect formulas ==&lt;br /&gt;
&lt;br /&gt;
Hey, sorry to revert the awesome-looking formula images in the [[Stats#Formula|#Formula]] section to text, but they&#039;re incorrect.&lt;br /&gt;
&lt;br /&gt;
Generations {{gen|III}} and {{gen|IV}} have &#039;&#039;Nature ×&#039;&#039; &#039;&#039;&#039;at first&#039;&#039;&#039;, when [[Stats#Nature|#Nature]] says this:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;After all other calculations are finished, the stat that the nature enhances will be 110% of what it would be without the nature, and the stat hindered will be 90% of its normal value.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Generations {{gen|I}} and {{gen|II}} have &#039;&#039;EV / 2048&#039;&#039;, when [[Effort values#Generation I]] says the formula is [[File:Statexp.png]].&lt;br /&gt;
&lt;br /&gt;
And since I don&#039;t know how to make those awesome-looking formula images or even update them, I&#039;ll leave it to the uploader to modify them. The relevant files are StatFormulaHPGenI.png, StatFormulaGenI.png, StatFormulaHPGen3.png and StatFormulaGen3.png. [[User:Looce|Looce]] 17:09, 1 November 2009 (UTC)&lt;br /&gt;
:If you can explicitly point out the corrections to be made, I can get on that for you. When I created the images I was going on the information I was provided with. If it is incorrect, I&#039;m happy to provide a fix given that you tell me what to change it to. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 23:51, 1 November 2009 (UTC)&lt;br /&gt;
:: To the current revision of [[Stats#Formula|#Formula]]&#039;s text. Namely,&lt;br /&gt;
::* In Gen I and II, both formulas, update EV/2048 to be squareroot(EV + 3) / 4. Even better would be to say STAT EXP in Gen I and II&#039;s formulas instead of EV, because that&#039;s what they were known as back then.&lt;br /&gt;
:::* So, like this, then?&lt;br /&gt;
::: [[File:HP_calc.png]]&lt;br /&gt;
::: Except that formula is wrong, because it has to be divided by 8, not 4 (the denominator on the bottom is 50, not 100.) My mistake.[[User:Ztobor|Ztobor]] 03:39, 26 May 2010 (UTC)&lt;br /&gt;
::* In Gen III and IV, other status formula, move &#039;&#039;Nature ×&#039;&#039; to the end as &#039;&#039;&#039;× Nature&#039;&#039;&#039;&lt;br /&gt;
:: Though it may be that the &#039;&#039;(... + 50 + ...) / 50&#039;&#039; thing for Gen I and II&#039;s HP was correct, even if it&#039;s in Gen III and IV as &#039;&#039;+ Level + 10&#039;&#039;, so you don&#039;t really need to update that. Thanks in advance :) [[User:Looce|Looce]] 03:15, 2 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I disagree with changing the terms to the obsolete ones. It is confusing. I have been having problems with the term “effort points” in the last two generations, which I suspect are being used interchangeably for “effort values”. Note that the terms have been changed, but stick to one or the other from then on. Of course it would have been better to have not changed the terms at all, but what’s done is done. [[User:White Phoenix|White Phoenix]] 11:22, 22 November 2009 (UTC)&lt;br /&gt;
:Just a little thing for Looce, um... Nature&#039;s first because of the transitive property. Notice the parentheticals? Plus, the correct answer is not gotten... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:06, 27 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
In the first paragraph under Effort Values, before the formulas, shouldn’t that be “For every 4 &#039;&#039;effort points&#039;&#039; gained, a level 100 Pokémon will have 1 extra point in its stats”? And where did the 50 and 2048 come from? It isn’t mentioned anywhere on this page or in the Effort Values article. So which formula for determining the stat points is correct? 50+(EV/2048) or squareroot(EV+3)/4? [[User:White Phoenix|White Phoenix]] 13:54, 29 November 2009 (UTC)&lt;br /&gt;
:: Whoever wrote the current Gen III-IV &amp;quot;Other Stats&amp;quot; formula left Level out of the calculations. Smogon&#039;s formula is        Stat = (((2 * BaseStat + IV + (EV / 4)) * Level / 100 + 5) * Nature) [[User:Professor|The Professor]] 15:44, 27 June 2010 (UTC)&lt;br /&gt;
::: It&#039;s been fixed, BTW. My bad. [[User:Ztobor|Ztobor]] 04:19, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Now wait a minute!===&lt;br /&gt;
Your stat calcs are wrong! Arceus with a 31 IV and 252 EV in HP will have 444 HP. Your calculation gives it a maximum of 394. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:31, 27 November 2009 (UTC)&lt;br /&gt;
:Do the math again. It gives exactly 444. --[[User:Miliko|Miliko]] 18:52, 9 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Nature Factor==&lt;br /&gt;
After some tests using the formula on Lv5 Pokémon on my Emerald Rom, I think the Nature factor on it is placed on the wrong place. It should not affect the final &amp;quot;5&amp;quot; on it. I specifically tested it on an Adamant Magikarp with perfect Atk IV, the formula gives me a stat of 8, and in the game it is 7 (I tested the IV with the IV Man). And in other Pokémon (Breloom IIRC), I had the same problem. Could someone test it? --[[User:Miliko|Miliko]] 18:52, 9 February 2010 (UTC)&lt;br /&gt;
*You need to truncate (drop the decimals) before applying the nature boost. --[[User:Sp unit 262|sp unit 262]] 03:11, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What happens with Speed? ==&lt;br /&gt;
&lt;br /&gt;
When two Pokémon&#039;s speeds are equal, they attack first with 50% probability each. If the speeds are a bit off, the probability does not jump to 100%. What actually happens? [[User:Ztobor|Ztobor]] 21:24, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I noticed this too, especially in the older generations; I think the higher level one with a slightly lower speed may have a chance to go first. I don&#039;t remember seeing this happening in the battle tower/frontier, or link battles, though, even when there&#039;s a level difference. ~ [[User:Solarys|Solarys]] 12:16, 14 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== In the anime ==&lt;br /&gt;
A while back ago I made an edit about how Speed worked in the anime. Is it possible that we could make a seperate section or page that&#039;s about how stats work in the anime, because I can definitely see a bit of a difference. For example, Double Team normally raises evasion but it also seems to raise attack power in the anime because all of the clones can attack. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:04, 24 October 2010 (UTC)&lt;br /&gt;
:Well? --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:48, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can we please ==&lt;br /&gt;
&lt;br /&gt;
Make a clear definition of stages? I only get the gist of it. --[[User talk:Venomoth|☯ ]][[User:Venomoth|*Ɣℯ№ӎօṫհ*]][[User talk:Venomoth| ☯]] 00:52, 5 November 2010 (UTC)&lt;br /&gt;
:Stages are incredibly simple. Let&#039;s say my Pokémon has 420 Attack and it gets hit with FeatherDance (which lowers the Attack stat by two stages). The second stage of decrease is 1/2. 420 * .5 = 210, meaning that whenever damage calculations have to take my Attack stat into consideration, it will use 210 instead of 420.{{unsigned|Hexagon Theory }}&lt;br /&gt;
::Thanks, I found some extra info on it. &amp;lt;span style=&amp;quot;color:#91A3B0&amp;quot;&amp;gt;—&amp;lt;/span&amp;gt;[[User:Venomoth|&amp;lt;span style=&amp;quot;color:black; font-size: 13pt&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;V&#039;&#039;&#039;e&amp;lt;small&amp;gt;№&amp;lt;/small&amp;gt;moth&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Venomoth| ♦]] 09:33, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regarding calculation of successful hit in battle ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If P is greater than 1, the move will surely hit.&amp;quot; But what if P isn&#039;t greater than 1? Surely it won&#039;t always miss... does anybody know anything about the formula that determines successful move hits? [[User:Hexagon Theory|Hexagon Theory]] 21:27, 10 November 2010 (UTC)&lt;br /&gt;
:P is just the probability that the move will hit.  Probabilities greater than 1 don&#039;t make any sense, so it&#039;s explicitly stated that they&#039;re the same as 1 (i.e., always hit).  Once the probability is calculated, the game (in effect) generates a random number between 0 and 1; if P is greater than or equal to this number, the attack hits.  --[[User:Minimiscience|Minimiscience]] 16:10, 11 November 2010 (UTC)&lt;br /&gt;
::D&#039;you know for certain that the random number is uniformly distributed?{{unsigned|Hexagon Theory}}&lt;br /&gt;
:::Technically, no, I don&#039;t know that, though I would expect it to be (or, at least, as close to uniform as pseudo-randomness can get you).  --[[User:Minimiscience|Minimiscience]] 19:49, 11 November 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat&amp;diff=1358780</id>
		<title>Talk:Stat</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat&amp;diff=1358780"/>
		<updated>2011-02-14T12:16:56Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* What happens with Speed? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the modifiers table, how about items such as Light Ball, Thick Club? [[User:Lahar|Lahar]] 23:16, 22 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Whats the maximum for the stats? [[User:Kpokefan|&amp;lt;span style=&amp;quot;color:#C0C0C0;&amp;quot;&amp;gt;&#039;&#039;&#039;K&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kpokefan|&amp;lt;span style=&amp;quot;color:#50C878;&amp;quot;&amp;gt;&#039;&#039;&#039;P&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kpokefan/Missions|&amp;lt;span style=&amp;quot;color:#FFA6C9;&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:32, 23 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat modification in battle. ==&lt;br /&gt;
&lt;br /&gt;
okay, this is probably the best place to raise the question.&lt;br /&gt;
&lt;br /&gt;
the stat altering moves change stats in &amp;quot;levels&amp;quot; of up to six. how much does each &amp;quot;level&amp;quot; change the stats by? If this is already listed somewhere, i don&#039;t know where to find it.&lt;br /&gt;
:As far as I can tell, it works like this&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Unmodified, stats are multiplied by 2/2 (with the exception of evasion and accuracy, which use 3/3 instead). Raising a stat by one level adds 1 to the numerator, whereas lowering by one level adds 1 to the denominator. This means that if you use a move like [[Growl]], the opponent&#039;s attack stat is multiplied by 2/3. Using it again changes 2/3 to 2/4, a.k.a. 1/2, and if you use it again it goes to 2/5, then 2/6, (or 1/3,) etc. --[[User:Legollama|Legollama]] 02:09, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Do negative stat changes in battle stay even after you switch out?[[User:Summerscythe|Summerscythe]] 20:34, 21 April 2009 (UTC)&lt;br /&gt;
:: No. Switching out resets all stat alterations, +ve or -ve. - [[User:Solarys|Solarys]] 06:03, 23 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Speed question==&lt;br /&gt;
&lt;br /&gt;
If two Pokémon have the same speed stat in battle, what determines which will attack first? [[User:Lucario12|Lucario12]] 16:48, 2 November 2008 (UTC)&lt;br /&gt;
:Good question. I&#039;m sure that it will be chosen randomly. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:54, 2 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All Stats Referred to Collectively ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s just an idea but I&#039;ve noticed something. I&#039;ve had the idea of instead of just reffering to a Pokemon&#039;s indivisual Stats; HP, Attack, Defense, Special Atk, Special Def and Speed, one could refer to all values that effect a battle.&lt;br /&gt;
Observe;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;pecial Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H&#039;&#039;&#039;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;ttack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039;efense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;pecial Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E&#039;&#039;&#039;vasiveness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;ccuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;peed&lt;br /&gt;
&lt;br /&gt;
Reading the first letter of each Stat forms the word &amp;quot;SHADSEAS&amp;quot; (or an alteration on the order). What do you think? Could it be a new lingo? [[User:Bttsstewart|Bttsstewart]] 17:33, 13 December 2008 (UTC)&lt;br /&gt;
:Maybe, but the order seems pretty messy to me, as I&#039;m more comfortable with the order HP-Atk-Def-SPAtk-SPDef-Spd. And&amp;amp;nbsp;remember to sign your comments on talk pages with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;), this was already mentioned in your welcome message (I hope you already read it through). &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 17:15, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, signed it now [[User:Bttsstewart|Bttsstewart]] 17:33, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Evasion stages/modifiers? ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the maximum % of evasion a PKMN can have? (I.e. 6 uses of Double Team, Bright Powder and Hail/Sandstorm ability bonus.)&lt;br /&gt;
&lt;br /&gt;
Firstly, do the items/abilities stack with each other and stages linearly or diminishingly?&lt;br /&gt;
&lt;br /&gt;
If linearly, it will be 96.67%: 6 stages (9/3 multiplier) = 66.67% evasion + 20% from ability boost + 10% from Bright Powder&lt;br /&gt;
&lt;br /&gt;
If diminishingly with stages only, it&#039;s 76.67%: 66.67% + 6.67%{{tt|*|(100-66.67)×0.2)}} from ability boost + 3.33%{{tt|*|(100-66.67)×0.1)}} from Bright Powder&lt;br /&gt;
&lt;br /&gt;
Or if diminishingly with each other AND stages, it&#039;s around 75~76%, depending on whether the item or ability is accounted for first.&lt;br /&gt;
&lt;br /&gt;
- [[User:Solarys|Solarys]] 06:01, 23 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve been wondering this same thing, every time one of my Pokémon will get hit by {{m|Smokescreen}} or {{m|Sand-Attack}}, they miss more then half the time.  But additional uses don&#039;t seem to make a huge difference. [[User:Derian|&amp;amp;#91;&amp;amp;#91;Derian&amp;amp;#93;&amp;amp;#93;]] 19:00, 16 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::They stack diminishingly. So the effects of bright powder/your ability get smaller the more you double team or minimize. However, they remain the same if you sand attack because accuray is a diffrent stat.&lt;br /&gt;
&lt;br /&gt;
-[[User:Kin-Kyukon|Kin-Kyukon]]&lt;br /&gt;
&lt;br /&gt;
== Incorrect formulas ==&lt;br /&gt;
&lt;br /&gt;
Hey, sorry to revert the awesome-looking formula images in the [[Stats#Formula|#Formula]] section to text, but they&#039;re incorrect.&lt;br /&gt;
&lt;br /&gt;
Generations {{gen|III}} and {{gen|IV}} have &#039;&#039;Nature ×&#039;&#039; &#039;&#039;&#039;at first&#039;&#039;&#039;, when [[Stats#Nature|#Nature]] says this:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;After all other calculations are finished, the stat that the nature enhances will be 110% of what it would be without the nature, and the stat hindered will be 90% of its normal value.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Generations {{gen|I}} and {{gen|II}} have &#039;&#039;EV / 2048&#039;&#039;, when [[Effort values#Generation I]] says the formula is [[File:Statexp.png]].&lt;br /&gt;
&lt;br /&gt;
And since I don&#039;t know how to make those awesome-looking formula images or even update them, I&#039;ll leave it to the uploader to modify them. The relevant files are StatFormulaHPGenI.png, StatFormulaGenI.png, StatFormulaHPGen3.png and StatFormulaGen3.png. [[User:Looce|Looce]] 17:09, 1 November 2009 (UTC)&lt;br /&gt;
:If you can explicitly point out the corrections to be made, I can get on that for you. When I created the images I was going on the information I was provided with. If it is incorrect, I&#039;m happy to provide a fix given that you tell me what to change it to. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 23:51, 1 November 2009 (UTC)&lt;br /&gt;
:: To the current revision of [[Stats#Formula|#Formula]]&#039;s text. Namely,&lt;br /&gt;
::* In Gen I and II, both formulas, update EV/2048 to be squareroot(EV + 3) / 4. Even better would be to say STAT EXP in Gen I and II&#039;s formulas instead of EV, because that&#039;s what they were known as back then.&lt;br /&gt;
:::* So, like this, then?&lt;br /&gt;
::: [[File:HP_calc.png]]&lt;br /&gt;
::: Except that formula is wrong, because it has to be divided by 8, not 4 (the denominator on the bottom is 50, not 100.) My mistake.[[User:Ztobor|Ztobor]] 03:39, 26 May 2010 (UTC)&lt;br /&gt;
::* In Gen III and IV, other status formula, move &#039;&#039;Nature ×&#039;&#039; to the end as &#039;&#039;&#039;× Nature&#039;&#039;&#039;&lt;br /&gt;
:: Though it may be that the &#039;&#039;(... + 50 + ...) / 50&#039;&#039; thing for Gen I and II&#039;s HP was correct, even if it&#039;s in Gen III and IV as &#039;&#039;+ Level + 10&#039;&#039;, so you don&#039;t really need to update that. Thanks in advance :) [[User:Looce|Looce]] 03:15, 2 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I disagree with changing the terms to the obsolete ones. It is confusing. I have been having problems with the term “effort points” in the last two generations, which I suspect are being used interchangeably for “effort values”. Note that the terms have been changed, but stick to one or the other from then on. Of course it would have been better to have not changed the terms at all, but what’s done is done. [[User:White Phoenix|White Phoenix]] 11:22, 22 November 2009 (UTC)&lt;br /&gt;
:Just a little thing for Looce, um... Nature&#039;s first because of the transitive property. Notice the parentheticals? Plus, the correct answer is not gotten... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:06, 27 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
In the first paragraph under Effort Values, before the formulas, shouldn’t that be “For every 4 &#039;&#039;effort points&#039;&#039; gained, a level 100 Pokémon will have 1 extra point in its stats”? And where did the 50 and 2048 come from? It isn’t mentioned anywhere on this page or in the Effort Values article. So which formula for determining the stat points is correct? 50+(EV/2048) or squareroot(EV+3)/4? [[User:White Phoenix|White Phoenix]] 13:54, 29 November 2009 (UTC)&lt;br /&gt;
:: Whoever wrote the current Gen III-IV &amp;quot;Other Stats&amp;quot; formula left Level out of the calculations. Smogon&#039;s formula is        Stat = (((2 * BaseStat + IV + (EV / 4)) * Level / 100 + 5) * Nature) [[User:Professor|The Professor]] 15:44, 27 June 2010 (UTC)&lt;br /&gt;
::: It&#039;s been fixed, BTW. My bad. [[User:Ztobor|Ztobor]] 04:19, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Now wait a minute!===&lt;br /&gt;
Your stat calcs are wrong! Arceus with a 31 IV and 252 EV in HP will have 444 HP. Your calculation gives it a maximum of 394. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:31, 27 November 2009 (UTC)&lt;br /&gt;
:Do the math again. It gives exactly 444. --[[User:Miliko|Miliko]] 18:52, 9 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Nature Factor==&lt;br /&gt;
After some tests using the formula on Lv5 Pokémon on my Emerald Rom, I think the Nature factor on it is placed on the wrong place. It should not affect the final &amp;quot;5&amp;quot; on it. I specifically tested it on an Adamant Magikarp with perfect Atk IV, the formula gives me a stat of 8, and in the game it is 7 (I tested the IV with the IV Man). And in other Pokémon (Breloom IIRC), I had the same problem. Could someone test it? --[[User:Miliko|Miliko]] 18:52, 9 February 2010 (UTC)&lt;br /&gt;
*You need to truncate (drop the decimals) before applying the nature boost. --[[User:Sp unit 262|sp unit 262]] 03:11, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What happens with Speed? ==&lt;br /&gt;
&lt;br /&gt;
When two Pokémon&#039;s speeds are equal, they attack first with 50% probability each. If the speeds are a bit off, the probability does not jump to 100%. What actually happens? [[User:Ztobor|Ztobor]] 21:24, 14 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I noticed this too, especially in the older generations; I think the higher level one with a slightly lower speed may have a chance to go first. I don&#039;t remember seeing this happening in the battle tower/frontier, or link battles, though, even when there&#039;s a level difference. [[User:Solarys|Solarys]] 12:16, 14 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== In the anime ==&lt;br /&gt;
A while back ago I made an edit about how Speed worked in the anime. Is it possible that we could make a seperate section or page that&#039;s about how stats work in the anime, because I can definitely see a bit of a difference. For example, Double Team normally raises evasion but it also seems to raise attack power in the anime because all of the clones can attack. --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:04, 24 October 2010 (UTC)&lt;br /&gt;
:Well? --[[User:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;&#039;Land&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Tahoma;background:black&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&#039;&#039;&#039;fish7&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 21:48, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can we please ==&lt;br /&gt;
&lt;br /&gt;
Make a clear definition of stages? I only get the gist of it. --[[User talk:Venomoth|☯ ]][[User:Venomoth|*Ɣℯ№ӎօṫհ*]][[User talk:Venomoth| ☯]] 00:52, 5 November 2010 (UTC)&lt;br /&gt;
:Stages are incredibly simple. Let&#039;s say my Pokémon has 420 Attack and it gets hit with FeatherDance (which lowers the Attack stat by two stages). The second stage of decrease is 1/2. 420 * .5 = 210, meaning that whenever damage calculations have to take my Attack stat into consideration, it will use 210 instead of 420.{{unsigned|Hexagon Theory }}&lt;br /&gt;
::Thanks, I found some extra info on it. &amp;lt;span style=&amp;quot;color:#91A3B0&amp;quot;&amp;gt;—&amp;lt;/span&amp;gt;[[User:Venomoth|&amp;lt;span style=&amp;quot;color:black; font-size: 13pt&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;V&#039;&#039;&#039;e&amp;lt;small&amp;gt;№&amp;lt;/small&amp;gt;moth&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Venomoth| ♦]] 09:33, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Regarding calculation of successful hit in battle ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If P is greater than 1, the move will surely hit.&amp;quot; But what if P isn&#039;t greater than 1? Surely it won&#039;t always miss... does anybody know anything about the formula that determines successful move hits? [[User:Hexagon Theory|Hexagon Theory]] 21:27, 10 November 2010 (UTC)&lt;br /&gt;
:P is just the probability that the move will hit.  Probabilities greater than 1 don&#039;t make any sense, so it&#039;s explicitly stated that they&#039;re the same as 1 (i.e., always hit).  Once the probability is calculated, the game (in effect) generates a random number between 0 and 1; if P is greater than or equal to this number, the attack hits.  --[[User:Minimiscience|Minimiscience]] 16:10, 11 November 2010 (UTC)&lt;br /&gt;
::D&#039;you know for certain that the random number is uniformly distributed?{{unsigned|Hexagon Theory}}&lt;br /&gt;
:::Technically, no, I don&#039;t know that, though I would expect it to be (or, at least, as close to uniform as pseudo-randomness can get you).  --[[User:Minimiscience|Minimiscience]] 19:49, 11 November 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=In-game_trade&amp;diff=1245582</id>
		<title>In-game trade</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=In-game_trade&amp;diff=1245582"/>
		<updated>2010-11-05T18:59:03Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* Generation V */ Fixed the IVs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=JpBlue nicknames, IVs in post-Gen I games, and enhanced contest stats}}&lt;br /&gt;
An &#039;&#039;&#039;in-game trade&#039;&#039;&#039; is a [[trade]] made with a [[non-player character]] within the course of a [[main series]] Pokémon game. They are usually for Pokémon that are difficult or impossible to obtain through other means, or for Pokémon unavailable at that point of the game. In later games, the traded Pokémon often has special moves, like [[egg move]]s.&lt;br /&gt;
&lt;br /&gt;
The Trainer conducting the in-game trade will&amp;amp;mdash;in every case but one&amp;amp;mdash;specify a Pokémon they want to trade for. The Pokémon the player receives in the trade will have fixed [[Original Trainer|OT]] and [[Trainer ID|ID]] numbers; in later games the [[held item]]s, [[natures]], and [[IVs]] are fixed as well. Each Pokémon, likewise, has a [[nickname]], and will be at the same level as the Pokémon given by the player (except in {{Pokémon XD}}).&lt;br /&gt;
&lt;br /&gt;
Like Pokémon traded externally, the traded Pokémon will be treated as an &amp;quot;{{pkmn2|outsider}}&amp;quot;, and gain a boosted amount of [[experience|experience points]] in battle. &lt;br /&gt;
&lt;br /&gt;
The following is a list of all in-game trades in all generations.&lt;br /&gt;
&lt;br /&gt;
==[[Generation I]]==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{red color}}; {{roundy|10px}}; border: 3px solid #{{blue color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{red color dark}}|Pokémon Red and Green Versions|Red and Green (Japan) /}} {{color2|{{red color dark}}|Pokémon Red and Blue Versions|Red and Blue (International)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{red color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{green color}};&amp;quot;&lt;br /&gt;
! {{color|{{green color dark}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{green color dark}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{green color dark}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{green color dark}}|Nickname}}&lt;br /&gt;
! {{color|{{green color dark}}|OT}}&lt;br /&gt;
! {{color|{{green color dark}}|ID}}&lt;br /&gt;
! {{color|{{green color dark}}|IV&#039;s}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|2|Kanto}}&lt;br /&gt;
| {{MS|063|Abra (Pokémon)}}&lt;br /&gt;
| {{p|Abra}}&lt;br /&gt;
| {{MS|122|Mr. Mime (Pokémon)}}&lt;br /&gt;
| {{p|Mr. Mime}}&lt;br /&gt;
| MARCEL&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|5|Kanto}}&lt;br /&gt;
| {{MS|032|Nidoran♂ (Pokémon)}}&lt;br /&gt;
| {{p|Nidoran♂}}&lt;br /&gt;
| {{MS|029|Nidoran♀ (Pokémon)}}&lt;br /&gt;
| {{p|Nidoran♀}}&lt;br /&gt;
| SPOT&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|11|Kanto}}&lt;br /&gt;
| {{MS|033|Nidorino (Pokémon)}}&lt;br /&gt;
| {{p|Nidorino}}&lt;br /&gt;
| {{MS|030|Nidorina (Pokémon)}}&lt;br /&gt;
| {{p|Nidorina}}&lt;br /&gt;
| TERRY&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|18|Kanto}}&lt;br /&gt;
| {{MS|080|Slowbro (Pokémon)}}&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
| {{MS|108|Lickitung (Pokémon)}}&lt;br /&gt;
| {{p|Lickitung}}&lt;br /&gt;
| MARC&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cerulean City]]&lt;br /&gt;
| {{MS|061|Poliwhirl (Pokémon)}}&lt;br /&gt;
| {{p|Poliwhirl}}&lt;br /&gt;
| {{MS|124|Jynx (Pokémon)}}&lt;br /&gt;
| {{p|Jynx}}&lt;br /&gt;
| LOLA&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Vermilion City]]&lt;br /&gt;
| {{MS|021|Spearow (Pokémon)}}&lt;br /&gt;
| {{p|Spearow}}&lt;br /&gt;
| {{MS|083|Farfetch&#039;d (Pokémon)}}&lt;br /&gt;
| {{p|Farfetch&#039;d}}&lt;br /&gt;
| DUX&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|026|Raichu (Pokémon)}}&lt;br /&gt;
| {{p|Raichu}}&lt;br /&gt;
| {{MS|101|Electrode (Pokémon)}}&lt;br /&gt;
| {{p|Electrode}}&lt;br /&gt;
| DORIS&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|048|Venonat (Pokémon)}}&lt;br /&gt;
| {{p|Venonat}}&lt;br /&gt;
| {{MS|114|Tangela (Pokémon)}}&lt;br /&gt;
| {{p|Tangela}}&lt;br /&gt;
| CRINKLES&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|077|Ponyta (Pokémon)}}&lt;br /&gt;
| {{p|Ponyta}}&lt;br /&gt;
| {{MS|086|Seel (Pokémon)}}&lt;br /&gt;
| {{p|Seel}}&lt;br /&gt;
| SAILOR&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
| Random&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{blue color}}; {{roundy|10px}}; border: 3px solid #{{blue color light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{blue color dark}}|Pokémon Blue Version (Japanese)|Blue (Japan)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{blue color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{blue color light}};&amp;quot;&lt;br /&gt;
! {{color|{{blue color}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{blue color}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{blue color}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{blue color}}|Nickname}}&amp;lt;!--lets find these, k?--&amp;gt;&lt;br /&gt;
! {{color|{{blue color}}|OT}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|2|Kanto}}&lt;br /&gt;
| {{MS|039|Jigglypuff (Pokémon)}}&lt;br /&gt;
| {{p|Jigglypuff}}&lt;br /&gt;
| {{MS|122|Mr. Mime (Pokémon)}}&lt;br /&gt;
| {{p|Mr. Mime}}&lt;br /&gt;
| &lt;br /&gt;
| トレーナー&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|5|Kanto}}&lt;br /&gt;
| {{MS|019|Rattata (Pokémon)}}&lt;br /&gt;
| {{p|Rattata}}&lt;br /&gt;
| {{MS|060|Poliwag (Pokémon)}}&lt;br /&gt;
| {{p|Poliwag}}&lt;br /&gt;
| ロモたん&lt;br /&gt;
| トレーナー&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|11|Kanto}}&lt;br /&gt;
| {{MS|112|Rhydon (Pokémon)}}&lt;br /&gt;
| {{p|Rhydon}}&lt;br /&gt;
| {{MS|115|Kangaskhan (Pokémon)}}&lt;br /&gt;
| {{p|Kangaskhan}}&lt;br /&gt;
| &lt;br /&gt;
| トレーナー&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|18|Kanto}}&lt;br /&gt;
| {{MS|053|Persian (Pokémon)}}&lt;br /&gt;
| {{p|Persian}}&lt;br /&gt;
| {{MS|128|Tauros (Pokémon)}}&lt;br /&gt;
| {{p|Tauros}}&lt;br /&gt;
| &lt;br /&gt;
| トレーナー&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cerulean City]]&lt;br /&gt;
| {{MS|067|Machoke (Pokémon)}}&lt;br /&gt;
| {{p|Machoke}}&lt;br /&gt;
| {{MS|093|Haunter (Pokémon)}}&lt;br /&gt;
| {{p|Haunter}}&lt;br /&gt;
| &lt;br /&gt;
| トレーナー&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Vermilion City]]&lt;br /&gt;
| {{MS|016|Pidgey (Pokémon)}}&lt;br /&gt;
| {{p|Pidgey}}&lt;br /&gt;
| {{MS|083|Farfetch&#039;d (Pokémon)}}&lt;br /&gt;
| {{p|Farfetch&#039;d}}&lt;br /&gt;
| アッカ&lt;br /&gt;
| トレーナー&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|064|Kadabra (Pokémon)}}&lt;br /&gt;
| {{p|Kadabra}}&lt;br /&gt;
| {{MS|075|Graveler (Pokémon)}}&lt;br /&gt;
| {{p|Graveler}}&lt;br /&gt;
| &lt;br /&gt;
| トレーナー&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|086|Seel (Pokémon)}}&lt;br /&gt;
| {{p|Seel}}&lt;br /&gt;
| {{MS|079|Slowpoke (Pokémon)}}&lt;br /&gt;
| {{p|Slowpoke}}&lt;br /&gt;
| &lt;br /&gt;
| トレーナー&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|058|Growlithe (Pokémon)}}&lt;br /&gt;
| {{p|Growlithe}}&lt;br /&gt;
| {{MS|098|Krabby (Pokémon)}}&lt;br /&gt;
| {{p|Krabby}}&lt;br /&gt;
| &lt;br /&gt;
| トレーナー&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{yellow color}}; {{roundy|10px}}; border: 3px solid #{{yellow color light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{yellow color dark}}|Pokémon Yellow Version|Yellow}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{yellow color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{yellow color light}};&amp;quot;&lt;br /&gt;
! {{color|{{yellow color dark}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{yellow color dark}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{yellow color dark}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{yellow color dark}}|Nickname}}&lt;br /&gt;
! {{color|{{yellow color dark}}|OT}}&lt;br /&gt;
! {{color|{{yellow color dark}}|ID}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|2|Kanto}}&lt;br /&gt;
| {{MS|035|Clefairy (Pokémon)}}&lt;br /&gt;
| {{p|Clefairy}}&lt;br /&gt;
| {{MS|122|Mr. Mime (Pokémon)}}&lt;br /&gt;
| {{p|Mr. Mime}}&lt;br /&gt;
| MILES&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|5|Kanto}}&lt;br /&gt;
| {{MS|104|Cubone (Pokémon)}}&lt;br /&gt;
| {{p|Cubone}}&lt;br /&gt;
| {{MS|067|Machoke (Pokémon)}}&lt;br /&gt;
| {{p|Machoke}}&lt;br /&gt;
| RICKY&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|11|Kanto}}&lt;br /&gt;
| {{MS|108|Lickitung (Pokémon)}}&lt;br /&gt;
| {{p|Lickitung}}&lt;br /&gt;
| {{MS|051|Dugtrio (Pokémon)}}&lt;br /&gt;
| {{p|Dugtrio}}&lt;br /&gt;
| GURIO&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|18|Kanto}}&lt;br /&gt;
| {{MS|114|Tangela (Pokémon)}}&lt;br /&gt;
| {{p|Tangela}}&lt;br /&gt;
| {{MS|047|Parasect (Pokémon)}}&lt;br /&gt;
| {{p|Parasect}}&lt;br /&gt;
| SPIKE&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|055|Golduck (Pokémon)}}&lt;br /&gt;
| {{p|Golduck}}&lt;br /&gt;
| {{MS|112|Rhydon (Pokémon)}}&lt;br /&gt;
| {{p|Rhydon}}&lt;br /&gt;
| BUFFY&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|058|Growlithe (Pokémon)}}&lt;br /&gt;
| {{p|Growlithe}}&lt;br /&gt;
| {{MS|087|Dewgong (Pokémon)}}&lt;br /&gt;
| {{p|Dewgong}}&lt;br /&gt;
| CEZANNE&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|115|Kangaskhan (Pokémon)}}&lt;br /&gt;
| {{p|Kangaskhan}}&lt;br /&gt;
| {{MS|089|Muk (Pokémon)}}&lt;br /&gt;
| {{p|Muk}}&lt;br /&gt;
| STICKY&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==[[Generation II]]==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{gold color}}; {{roundy|10px}}; border: 3px solid #{{silver color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{gold color dark}}|Pokémon Gold and Silver Versions|Gold and Silver}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{gold color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{silver color}};&amp;quot;&lt;br /&gt;
! {{color|{{silver color dark}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{silver color dark}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{silver color dark}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{silver color dark}}|Nickname}}&lt;br /&gt;
! {{color|{{silver color dark}}|Item}}&lt;br /&gt;
! {{color|{{silver color dark}}|OT}}&lt;br /&gt;
! {{color|{{silver color dark}}|ID}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Violet City]]&lt;br /&gt;
| {{MS|069|Bellsprout (Pokémon)}}&lt;br /&gt;
| {{p|Bellsprout}}&lt;br /&gt;
| {{MS|095|Onix (Pokémon)}}&lt;br /&gt;
| {{p|Onix}}&lt;br /&gt;
| ROCKY&lt;br /&gt;
| [[Bitter Berry]]&lt;br /&gt;
| KYLE&lt;br /&gt;
| 48926&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Goldenrod City]]&lt;br /&gt;
| {{MS|096|Drowzee (Pokémon)}}&lt;br /&gt;
| {{p|Drowzee}}&lt;br /&gt;
| {{MS|066|Machop (Pokémon)}}&lt;br /&gt;
| {{p|Machop}}&lt;br /&gt;
| MUSCLE&lt;br /&gt;
| [[Gold Berry]]&lt;br /&gt;
| MIKE&lt;br /&gt;
| 37460&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Olivine City]]&lt;br /&gt;
| {{MS|098|Krabby (Pokémon)}}&lt;br /&gt;
| {{p|Krabby}}&lt;br /&gt;
| {{MS|100|Voltorb (Pokémon)}}&lt;br /&gt;
| {{p|Voltorb}}&lt;br /&gt;
| VOLTY&lt;br /&gt;
| [[PRZCureBerry]]&lt;br /&gt;
| TIM&lt;br /&gt;
| 29189&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Blackthorn City]]&lt;br /&gt;
| {{MS|148|Dragonair (Pokémon)}}&lt;br /&gt;
| {{p|Dragonair}}♀&lt;br /&gt;
| {{MS|112|Rhydon (Pokémon)}}&lt;br /&gt;
| {{p|Rhydon}}&lt;br /&gt;
| DON&lt;br /&gt;
| [[Bitter Berry]]&lt;br /&gt;
| EMY&lt;br /&gt;
| 00283&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|14|Kanto}}&lt;br /&gt;
| {{MS|113|Chansey (Pokémon)}}&lt;br /&gt;
| {{p|Chansey}}&lt;br /&gt;
| {{MS|142|Aerodactyl (Pokémon)}}&lt;br /&gt;
| {{p|Aerodactyl}}&lt;br /&gt;
| AEROY&lt;br /&gt;
| [[Gold Berry]]&lt;br /&gt;
| KIM&lt;br /&gt;
| 26491&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Pewter City]]&lt;br /&gt;
| {{MS|044|Gloom (Pokémon)}}&lt;br /&gt;
| {{p|Gloom}}&lt;br /&gt;
| {{MS|078|Rapidash (Pokémon)}}&lt;br /&gt;
| {{p|Rapidash}}&lt;br /&gt;
| RUNNY&lt;br /&gt;
| [[Burnt Berry]]&lt;br /&gt;
| CHRIS&lt;br /&gt;
| 15616&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{crystal color}}; {{roundy|10px}}; border: 3px solid #{{crystal color light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{crystal color dark}}|Pokémon Crystal Version|Crystal}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{crystal color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{crystal color light}};&amp;quot;&lt;br /&gt;
! {{color|{{crystal color dark}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{crystal color dark}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{crystal color dark}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{crystal color dark}}|Nickname}}&lt;br /&gt;
! {{color|{{crystal color dark}}|Item}}&lt;br /&gt;
! {{color|{{crystal color dark}}|OT}}&lt;br /&gt;
! {{color|{{crystal color dark}}|ID}}&lt;br /&gt;
! {{tt|{{color|{{crystal color dark}}|IV&#039;s}}|Attack/Defense/Speed/Special}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Violet City]]&lt;br /&gt;
| {{MS|069|Bellsprout (Pokémon)}}&lt;br /&gt;
| {{p|Bellsprout}}&lt;br /&gt;
| {{MS|095|Onix (Pokémon)}}&lt;br /&gt;
| {{p|Onix}}&lt;br /&gt;
| ROCKY&lt;br /&gt;
| [[Bitter Berry]]&lt;br /&gt;
| KYLE&lt;br /&gt;
| 48926&lt;br /&gt;
| 9/6/6/6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Goldenrod City]]&lt;br /&gt;
| {{MS|063|Abra (Pokémon)}}&lt;br /&gt;
| {{p|Abra}}&lt;br /&gt;
| {{MS|066|Machop (Pokémon)}}&lt;br /&gt;
| {{p|Machop}}&lt;br /&gt;
| MUSCLE&lt;br /&gt;
| [[Gold Berry]]&lt;br /&gt;
| MIKE&lt;br /&gt;
| 37460&lt;br /&gt;
| 3/7/6/6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Olivine City]]&lt;br /&gt;
| {{MS|098|Krabby (Pokémon)}}&lt;br /&gt;
| {{p|Krabby}}&lt;br /&gt;
| {{MS|100|Voltorb (Pokémon)}}&lt;br /&gt;
| {{p|Voltorb}}&lt;br /&gt;
| VOLTY&lt;br /&gt;
| [[PRZCureBerry]]&lt;br /&gt;
| TIM&lt;br /&gt;
| 29189&lt;br /&gt;
| 9/8/8/8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Blackthorn City]]&lt;br /&gt;
| {{MS|148|Dragonair (Pokémon)}}&lt;br /&gt;
| {{p|Dragonair}}♀&lt;br /&gt;
| {{MS|085|Dodrio (Pokémon)}}&lt;br /&gt;
| {{p|Dodrio}}&lt;br /&gt;
| DORIS&lt;br /&gt;
| [[Smoke Ball]]&lt;br /&gt;
| EMY&lt;br /&gt;
| 00283&lt;br /&gt;
| 7/7/6/6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|14|Kanto}}&lt;br /&gt;
| {{MS|113|Chansey (Pokémon)}}&lt;br /&gt;
| {{p|Chansey}}&lt;br /&gt;
| {{MS|142|Aerodactyl (Pokémon)}}&lt;br /&gt;
| {{p|Aerodactyl}}&lt;br /&gt;
| AEROY&lt;br /&gt;
| [[Gold Berry]]&lt;br /&gt;
| KIM&lt;br /&gt;
| 26491&lt;br /&gt;
| 9/6/6/6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Pewter City]]&lt;br /&gt;
| {{MS|093|Haunter (Pokémon)}}&lt;br /&gt;
| {{p|Haunter}}&lt;br /&gt;
| {{MS|178|Xatu (Pokémon)}}&lt;br /&gt;
| {{p|Xatu}}&lt;br /&gt;
| PAUL&lt;br /&gt;
| [[MysteryBerry]]&lt;br /&gt;
| CHRIS&lt;br /&gt;
| 15616&lt;br /&gt;
| 9/6/8/6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Power Plant]]&lt;br /&gt;
| {{MS|051|Dugtrio (Pokémon)}}&lt;br /&gt;
| {{p|Dugtrio}}&lt;br /&gt;
| {{MS|082|Magneton (Pokémon)}}&lt;br /&gt;
| {{p|Magneton}}&lt;br /&gt;
| MAGGIE&lt;br /&gt;
| [[Metal Coat]]&lt;br /&gt;
| FOREST&lt;br /&gt;
| 50082&lt;br /&gt;
| 9/6/6/6&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==[[Generation III]]==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{ruby color}}; {{roundy|10px}}; border: 3px solid #{{sapphire color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{ruby color dark}}|Pokémon Ruby and Sapphire Versions|Ruby and Sapphire}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{ruby color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{sapphire color light}};&amp;quot;&lt;br /&gt;
! {{color|{{sapphire color dark}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{sapphire color dark}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{sapphire color dark}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{sapphire color dark}}|Nickname}}&lt;br /&gt;
! {{color|{{sapphire color dark}}|Item}}&lt;br /&gt;
! {{color|{{sapphire color dark}}|Nature}}&lt;br /&gt;
! {{color|{{sapphire color dark}}|OT}}&lt;br /&gt;
! {{color|{{sapphire color dark}}|ID}}&lt;br /&gt;
! {{color|{{sapphire color dark}}|Contest stat&amp;lt;br&amp;gt;enhanced}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Rustboro City]]&lt;br /&gt;
| {{MS|287|Slakoth (Pokémon)}}&lt;br /&gt;
| {{p|Slakoth}}&lt;br /&gt;
| {{MS|296|Makuhita (Pokémon)}}&lt;br /&gt;
| {{p|Makuhita}} {{male}}&lt;br /&gt;
| MAKIT&lt;br /&gt;
| [[X Attack]]&lt;br /&gt;
| Hardy&lt;br /&gt;
| ELYSSA&lt;br /&gt;
| 49562&lt;br /&gt;
{{Contesttable|Tough}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fortree City]]&lt;br /&gt;
| {{MS|025|Pikachu (Pokémon)}}&lt;br /&gt;
| {{p|Pikachu}}&lt;br /&gt;
| {{MS|300|Skitty (Pokémon)}}&lt;br /&gt;
| {{p|Skitty}} {{female}}&lt;br /&gt;
| SKITIT&lt;br /&gt;
| [[Glitter Mail]]&lt;br /&gt;
| Timid&lt;br /&gt;
| DARRELL&lt;br /&gt;
| 02259&lt;br /&gt;
{{Contesttable|Cute}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Pacifidlog Town]]&lt;br /&gt;
| {{MS|182|Bellossom (Pokémon)}}&lt;br /&gt;
| {{p|Bellossom}}&lt;br /&gt;
| {{MS|222|Corsola (Pokémon)}}&lt;br /&gt;
| {{p|Corsola}} {{female}}&lt;br /&gt;
| COROSO&lt;br /&gt;
| [[Tropic Mail]]&lt;br /&gt;
| Calm&lt;br /&gt;
| LANE&lt;br /&gt;
| 50183&lt;br /&gt;
{{Contesttable|Beauty}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{firered color}}; {{roundy|10px}}; border: 3px solid #{{leafgreen color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{firered color dark}}|Pokémon FireRed and LeafGreen Versions|FireRed and LeafGreen}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{firered color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{leafgreen color}};&amp;quot;&lt;br /&gt;
! {{color|{{leafgreen color dark}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{leafgreen color dark}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{leafgreen color dark}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{leafgreen color dark}}|Nickname}}&lt;br /&gt;
! {{color|{{leafgreen color dark}}|Item}}&lt;br /&gt;
! {{color|{{leafgreen color dark}}|Nature}}&lt;br /&gt;
! {{color|{{leafgreen color dark}}|OT}}&lt;br /&gt;
! {{color|{{leafgreen color dark}}|ID}}&lt;br /&gt;
! {{tt|{{color|{{leafgreen color dark}}|IV&#039;s}}|HP/Attack/Defense/Speed/Sp. Atk/Sp. Def}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|2|Kanto}}&lt;br /&gt;
| {{MS|063|Abra (Pokémon)}}&lt;br /&gt;
| {{p|Abra}}&lt;br /&gt;
| {{MS|122|Mr. Mime (Pokémon)}}&lt;br /&gt;
| {{p|Mr. Mime}} {{male}}&lt;br /&gt;
| MIMIEN&lt;br /&gt;
| &lt;br /&gt;
| Timid&lt;br /&gt;
| REYLEY&lt;br /&gt;
| 01985&lt;br /&gt;
| 20/15/17/24/23/22&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{firered color light}}&amp;quot;&lt;br /&gt;
| {{rt|5|Kanto}}&lt;br /&gt;
| {{MS|032|Nidoran♂ (Pokémon)}}&lt;br /&gt;
| {{p|Nidoran♂}}&lt;br /&gt;
| {{MS|029|Nidoran♀ (Pokémon)}}&lt;br /&gt;
| {{p|Nidoran♀}}&lt;br /&gt;
| MS.NIDO&lt;br /&gt;
| [[TinyMushroom]]&lt;br /&gt;
| Bold&lt;br /&gt;
| SAIGE&lt;br /&gt;
| 63184&lt;br /&gt;
| 26/10/15/12/11/12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{leafgreen color light}}&amp;quot;&lt;br /&gt;
| {{rt|5|Kanto}}&lt;br /&gt;
| {{MS|029|Nidoran♀ (Pokémon)}}&lt;br /&gt;
| {{p|Nidoran♀}}&lt;br /&gt;
| {{MS|032|Nidoran♂ (Pokémon)}}&lt;br /&gt;
| {{p|Nidoran♂}}&lt;br /&gt;
| MR.NIDO&lt;br /&gt;
| [[TinyMushroom]]&lt;br /&gt;
| Lonely&lt;br /&gt;
| SAIGE&lt;br /&gt;
| 63184&lt;br /&gt;
| 19/25/18/22/22/15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{firered color light}}&amp;quot;&lt;br /&gt;
| {{rt|11|Kanto}}&lt;br /&gt;
| {{MS|033|Nidorino (Pokémon)}}&lt;br /&gt;
| {{p|Nidorino}}&lt;br /&gt;
| {{MS|030|Nidorina (Pokémon)}}&lt;br /&gt;
| {{p|Nidorina}} {{female}}&lt;br /&gt;
| NINA&lt;br /&gt;
| &lt;br /&gt;
| Lonely&lt;br /&gt;
| TURNER&lt;br /&gt;
| 13637&lt;br /&gt;
| 22/25/18/19/22/15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{leafgreen color light}}&amp;quot;&lt;br /&gt;
| {{rt|11|Kanto}}&lt;br /&gt;
| {{MS|030|Nidorina (Pokémon)}}&lt;br /&gt;
| {{p|Nidorina}}&lt;br /&gt;
| {{MS|033|Nidorino (Pokémon)}}&lt;br /&gt;
| {{p|Nidorino}} {{male}}&lt;br /&gt;
| NINO&lt;br /&gt;
| &lt;br /&gt;
| Bold&lt;br /&gt;
| TURNER&lt;br /&gt;
| 13637&lt;br /&gt;
| 19/18/25/22/15/22&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{firered color light}}&amp;quot;&lt;br /&gt;
| {{rt|18|Kanto}}&lt;br /&gt;
| {{MS|055|Golduck (Pokémon)}}&lt;br /&gt;
| {{p|Golduck}}&lt;br /&gt;
| {{MS|108|Lickitung (Pokémon)}}&lt;br /&gt;
| {{p|Lickitung}} {{male}}&lt;br /&gt;
| MARC&lt;br /&gt;
| &lt;br /&gt;
| Relaxed&lt;br /&gt;
| HADEN&lt;br /&gt;
| 50999&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{leafgreen color light}}&amp;quot;&lt;br /&gt;
| {{rt|18|Kanto}}&lt;br /&gt;
| {{MS|080|Slowbro (Pokémon)}}&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
| {{MS|108|Lickitung (Pokémon)}}&lt;br /&gt;
| {{p|Lickitung}} {{male}}&lt;br /&gt;
| MARC&lt;br /&gt;
| &lt;br /&gt;
| Relaxed&lt;br /&gt;
| HADEN&lt;br /&gt;
| 50999&lt;br /&gt;
| 24/19/21/15/23/21&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cerulean City]]&lt;br /&gt;
| {{MS|061|Poliwhirl (Pokémon)}}&lt;br /&gt;
| {{p|Poliwhirl}}&lt;br /&gt;
| {{MS|124|Jynx (Pokémon)}}&lt;br /&gt;
| {{p|Jynx}} {{female}}&lt;br /&gt;
| ZYNX&lt;br /&gt;
| [[Fab Mail]]&lt;br /&gt;
| Mild&lt;br /&gt;
| DONTAE&lt;br /&gt;
| 36728&lt;br /&gt;
| 18/17/18/22/25/21&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Vermilion City]]&lt;br /&gt;
| {{MS|021|Spearow (Pokémon)}}&lt;br /&gt;
| {{p|Spearow}}&lt;br /&gt;
| {{MS|083|Farfetch&#039;d (Pokémon)}}&lt;br /&gt;
| {{p|Farfetch&#039;d}} {{male}}&lt;br /&gt;
| CH&#039;DING&lt;br /&gt;
| [[Stick]]&lt;br /&gt;
| Adamant&lt;br /&gt;
| ELYSSA&lt;br /&gt;
| 08810&lt;br /&gt;
| 20/25/21/24/15/20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|026|Raichu (Pokémon)}}&lt;br /&gt;
| {{p|Raichu}}&lt;br /&gt;
| {{MS|101|Electrode (Pokémon)}}&lt;br /&gt;
| {{p|Electrode}}&lt;br /&gt;
| ESPHERE&lt;br /&gt;
| &lt;br /&gt;
| Hasty&lt;br /&gt;
| CLIFTON&lt;br /&gt;
| 50298&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|048|Venonat (Pokémon)}}&lt;br /&gt;
| {{p|Venonat}}&lt;br /&gt;
| {{MS|114|Tangela (Pokémon)}}&lt;br /&gt;
| {{p|Tangela}} {{male}}&lt;br /&gt;
| TANGENY&lt;br /&gt;
| [[Stardust]]&lt;br /&gt;
| Sassy&lt;br /&gt;
| NORMA&lt;br /&gt;
| 60042&lt;br /&gt;
| 22/17/25/16/23/20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|077|Ponyta (Pokémon)}}&lt;br /&gt;
| {{p|Ponyta}}&lt;br /&gt;
| {{MS|086|Seel (Pokémon)}}&lt;br /&gt;
| {{p|Seel}} {{male}}&lt;br /&gt;
| SEELOR&lt;br /&gt;
| &lt;br /&gt;
| Bold&lt;br /&gt;
| GARETT&lt;br /&gt;
| 09853&lt;br /&gt;
| 24/15/22/16/23/22&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{emerald color}}; {{roundy|10px}}; border: 3px solid #{{emerald color light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{emerald color dark}}|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{emerald color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{emerald color light}};&amp;quot;&lt;br /&gt;
! {{color|{{emerald color}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{emerald color}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{emerald color}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{emerald color}}|Nickname}}&lt;br /&gt;
! {{color|{{emerald color}}|Item}}&lt;br /&gt;
! {{color|{{emerald color}}|Nature}}&lt;br /&gt;
! {{color|{{emerald color}}|OT}}&lt;br /&gt;
! {{color|{{emerald color}}|ID}}&lt;br /&gt;
! {{color|{{emerald color}}|Contest stat&amp;lt;br&amp;gt;enhanced}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Rustboro City]]&lt;br /&gt;
| {{MS|280|Ralts (Pokémon)}}&lt;br /&gt;
| {{p|Ralts}}&lt;br /&gt;
| {{MS|273|Seedot (Pokémon)}}&lt;br /&gt;
| {{p|Seedot}} {{male}}&lt;br /&gt;
| DOTS&lt;br /&gt;
| [[Chesto Berry]]&lt;br /&gt;
| Relaxed&lt;br /&gt;
| KOBE {{male}}&lt;br /&gt;
| 38726&lt;br /&gt;
{{Contesttable|Cool}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fortree City]]&lt;br /&gt;
| {{MS|313|Volbeat (Pokémon)}}&lt;br /&gt;
| {{p|Volbeat}}&lt;br /&gt;
| {{MS|311|Plusle (Pokémon)}}&lt;br /&gt;
| {{p|Plusle}} {{female}}&lt;br /&gt;
| PLUSES&lt;br /&gt;
| {{DL|Mail|Wood Mail}}&lt;br /&gt;
| Hasty&lt;br /&gt;
| ROMAN {{male}}&lt;br /&gt;
| 08460&lt;br /&gt;
{{Contesttable|Cute}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Pacifidlog Town]]&lt;br /&gt;
| {{MS|371|Bagon (Pokémon)}}&lt;br /&gt;
| {{p|Bagon}}&lt;br /&gt;
| {{MS|116|Horsea (Pokémon)}}&lt;br /&gt;
| {{p|Horsea}} {{male}}&lt;br /&gt;
| SEASOR&lt;br /&gt;
| [[Wave Mail]]&lt;br /&gt;
| Brave&lt;br /&gt;
| SKYLAR {{male}}&lt;br /&gt;
| 46285&lt;br /&gt;
{{Contesttable|Tough}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Gdis|Battle Frontier|III}}&lt;br /&gt;
| {{MS|300|Skitty (Pokémon)}}&lt;br /&gt;
| {{p|Skitty}}&lt;br /&gt;
| {{MS|052|Meowth (Pokémon)}}&lt;br /&gt;
| {{p|Meowth}} {{male}}&lt;br /&gt;
| MEOWOW&lt;br /&gt;
| [[Retro Mail]]&lt;br /&gt;
| Naive&lt;br /&gt;
| ISIS {{female}}&lt;br /&gt;
| 25945&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{xd color}}; {{roundy|10px}}; border: 3px solid #{{xd color light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{xd color dark}}|Pokémon XD: Gale of Darkness|XD}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{xd color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{xd color light}};&amp;quot;&lt;br /&gt;
! {{color|{{xd color dark}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{xd color dark}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{xd color dark}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{xd color dark}}|Nickname}}&lt;br /&gt;
! {{color|{{xd color dark}}|OT}}&lt;br /&gt;
! {{color|{{xd color dark}}|ID}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Outskirt Stand]]&lt;br /&gt;
| {{MS|175|Togepi (Pokémon)}}&lt;br /&gt;
| Purified {{p|Togepi}}&lt;br /&gt;
| {{MS|239|Elekid (Pokémon)}}&lt;br /&gt;
| {{p|Elekid}}{{tt|*|Cross Chop, Fire Punch, Ice Punch and ThunderPunch}}&lt;br /&gt;
| ZAPRONG&lt;br /&gt;
| [[Hordel|HORDEL]]&lt;br /&gt;
| 41400&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Outskirt Stand]]&lt;br /&gt;
| {{MS|176|Togetic (Pokémon)}}&lt;br /&gt;
| Purified {{p|Togetic}}&lt;br /&gt;
| {{MS|239|Elekid (Pokémon)}}&lt;br /&gt;
| {{p|Elekid}}{{tt|*|Normal level-up moves}}&lt;br /&gt;
| ZAPRONG&lt;br /&gt;
| [[Hordel|HORDEL]]&lt;br /&gt;
| 41400&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Pyrite Town]]&lt;br /&gt;
| {{MS|328|Trapinch (Pokémon)}}&lt;br /&gt;
| {{p|Trapinch}}&lt;br /&gt;
| {{MS|307|Meditite (Pokémon)}}&lt;br /&gt;
| {{p|Meditite}}&lt;br /&gt;
| MEDITITE&lt;br /&gt;
| [[Duking|DUKING]]&lt;br /&gt;
| 37149&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Pyrite Town]]&lt;br /&gt;
| {{MS|283|Surskit (Pokémon)}}&lt;br /&gt;
| {{p|Surskit}}&lt;br /&gt;
| {{MS|213|Shuckle (Pokémon)}}&lt;br /&gt;
| {{p|Shuckle}}&lt;br /&gt;
| SHUCKLE&lt;br /&gt;
| [[Duking|DUKING]]&lt;br /&gt;
| 37149&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Pyrite Town]]&lt;br /&gt;
| {{MS|194|Wooper (Pokémon)}}&lt;br /&gt;
| {{p|Wooper}}&lt;br /&gt;
| {{MS|246|Larvitar (Pokémon)}}&lt;br /&gt;
| {{p|Larvitar}}&lt;br /&gt;
| LARVITAR&lt;br /&gt;
| [[Duking|DUKING]]&lt;br /&gt;
| 37149&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==[[Generation IV]]==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{diamond color}}; {{roundy|10px}}; border: 3px solid #{{platinum color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{diamond color dark}}|Pokémon Diamond and Pearl Versions|Diamond, Pearl}} {{color2|{{diamond color dark}}|Pokémon Platinum Version|and Platinum}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{diamond color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{pearl color}};&amp;quot;&lt;br /&gt;
! {{color|{{pearl color dark}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{pearl color dark}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{pearl color dark}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{pearl color dark}}|Nickname}}&lt;br /&gt;
! {{color|{{pearl color dark}}|Item}}&lt;br /&gt;
! {{color|{{pearl color dark}}|Nature}}&lt;br /&gt;
! {{color|{{pearl color dark}}|OT}}&lt;br /&gt;
! {{color|{{pearl color dark}}|ID}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Oreburgh City]]&lt;br /&gt;
| {{MS|066|Machop (Pokémon)}}&lt;br /&gt;
| {{p|Machop}}&lt;br /&gt;
| {{MS|063|Abra (Pokémon)}}&lt;br /&gt;
| {{p|Abra}}&lt;br /&gt;
| Kazza&lt;br /&gt;
| [[Oran Berry]]&lt;br /&gt;
| Quiet&lt;br /&gt;
| Hilary&lt;br /&gt;
| 25643&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Eterna City]]&lt;br /&gt;
| {{MS|418|Buizel (Pokémon)}}&lt;br /&gt;
| {{p|Buizel}}&lt;br /&gt;
| {{MS|441|Chatot (Pokémon)}}&lt;br /&gt;
| {{p|Chatot}}&lt;br /&gt;
| Charap&lt;br /&gt;
| [[Leppa Berry]]&lt;br /&gt;
| Lonely&lt;br /&gt;
| Norton&lt;br /&gt;
| 44142&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Snowpoint City]]&lt;br /&gt;
| {{MS|308|Medicham (Pokémon)}}&lt;br /&gt;
| {{p|Medicham}}&lt;br /&gt;
| {{MS|093|Haunter (Pokémon)}}&lt;br /&gt;
| {{p|Haunter}}&lt;br /&gt;
| Gaspar&lt;br /&gt;
| {{evostone|Everstone}}&lt;br /&gt;
| Hasty&lt;br /&gt;
| Mindy&lt;br /&gt;
| 19248&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|226|Sinnoh}}&lt;br /&gt;
| {{MS|456|Finneon (Pokémon)}}&lt;br /&gt;
| {{p|Finneon}}&lt;br /&gt;
| {{MS|129|Magikarp (Pokémon)}}&lt;br /&gt;
| {{p|Magikarp}}&lt;br /&gt;
| Foppa{{tt|*|German in origin}}&lt;br /&gt;
| [[Lum Berry]]&lt;br /&gt;
| Mild&lt;br /&gt;
| [[Meister]]&lt;br /&gt;
| 53277&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{heartgold color}}; {{roundy|10px}}; border: 3px solid #{{soulsilver color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{heartgold color dark}}|Pokémon HeartGold and SoulSilver Versions|HeartGold and SoulSilver}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{heartgold color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{soulsilver color}};&amp;quot;&lt;br /&gt;
! {{color|{{soulsilver color dark}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{soulsilver color dark}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{soulsilver color dark}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{soulsilver color dark}}|Nickname}}&lt;br /&gt;
! {{color|{{soulsilver color dark}}|Item}}&lt;br /&gt;
! {{color|{{soulsilver color dark}}|Nature}}&lt;br /&gt;
! {{color|{{soulsilver color dark}}|OT}}&lt;br /&gt;
! {{color|{{soulsilver color dark}}|ID}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Violet City]]&lt;br /&gt;
| {{MS|069|Bellsprout (Pokémon)}}&lt;br /&gt;
| {{p|Bellsprout}}&lt;br /&gt;
| {{MS|095|Onix (Pokémon)}}&lt;br /&gt;
| {{p|Onix}}&lt;br /&gt;
| Rocky {{male}}&lt;br /&gt;
| [[Persim Berry]]&lt;br /&gt;
| Hasty&lt;br /&gt;
| Rudy&lt;br /&gt;
| 48926&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Goldenrod City]]&lt;br /&gt;
| {{MS|096|Drowzee (Pokémon)}}&lt;br /&gt;
| {{p|Drowzee}}&lt;br /&gt;
| {{MS|066|Machop (Pokémon)}}&lt;br /&gt;
| {{p|Machop}}&lt;br /&gt;
| Muscle {{female}}&lt;br /&gt;
| [[Macho Brace]]&lt;br /&gt;
| Lonely&lt;br /&gt;
| Jose&lt;br /&gt;
| 37460&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Olivine City]]&lt;br /&gt;
| {{MS|098|Krabby (Pokémon)}}&lt;br /&gt;
| {{p|Krabby}}&lt;br /&gt;
| {{MS|100|Voltorb (Pokémon)}}&lt;br /&gt;
| {{p|Voltorb}}&lt;br /&gt;
| Billy&lt;br /&gt;
| [[Cheri Berry]]&lt;br /&gt;
| Hardy&lt;br /&gt;
| Richard&lt;br /&gt;
| 29189&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Blackthorn City]]&lt;br /&gt;
| {{MS|148|Dragonair (Pokémon)}}&lt;br /&gt;
| {{p|Dragonair}}♀&lt;br /&gt;
| {{MS|085|Dodrio (Pokémon)}}&lt;br /&gt;
| {{p|Dodrio}}&lt;br /&gt;
| Doris&lt;br /&gt;
| [[Smoke Ball]]&lt;br /&gt;
| Impish&lt;br /&gt;
| Ayana&lt;br /&gt;
| 00283&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Power Plant]]&lt;br /&gt;
| {{MS|051|Dugtrio (Pokémon)}}&lt;br /&gt;
| {{p|Dugtrio}}&lt;br /&gt;
| {{MS|082|Magneton (Pokémon)}}&lt;br /&gt;
| {{p|Magneton}}&lt;br /&gt;
| Maggie&lt;br /&gt;
| [[Metal Coat]]&lt;br /&gt;
| Impish&lt;br /&gt;
| Lorenzo&lt;br /&gt;
| 50082&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Pewter City]]&lt;br /&gt;
| {{MS|093|Haunter (Pokémon)}}&lt;br /&gt;
| {{p|Haunter}}&lt;br /&gt;
| {{MS|178|Xatu (Pokémon)}}&lt;br /&gt;
| {{p|Xatu}}&lt;br /&gt;
| Paul {{male}}&lt;br /&gt;
| [[Wacan Berry]]&lt;br /&gt;
| Modest&lt;br /&gt;
| Mondo&lt;br /&gt;
| 15616&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Saffron City]]&lt;br /&gt;
| {{MS|025|Pikachu (Pokémon)}}&lt;br /&gt;
| {{p|Pikachu}}&lt;br /&gt;
| {{MS|025|Pikachu (Pokémon)}}&lt;br /&gt;
| {{p|Pikachu}}{{tt|*|From a non-native game}}&lt;br /&gt;
| Volty&lt;br /&gt;
| [[Yellow Shard]]&lt;br /&gt;
| Jolly&lt;br /&gt;
| [[Lt. Surge]]&lt;br /&gt;
| 33038&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Silph Co.]]&lt;br /&gt;
| {{MS|205|Forretress (Pokémon)}}&lt;br /&gt;
| {{p|Forretress}}&lt;br /&gt;
| {{MS|374|Beldum (Pokémon)}}&lt;br /&gt;
| {{p|Beldum}}&lt;br /&gt;
| Iron&lt;br /&gt;
| {{evostone|Dawn Stone}}&lt;br /&gt;
| Brave&lt;br /&gt;
| [[Steven Stone|Steven]]&lt;br /&gt;
| 23478&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Diglett&#039;s Cave]]&lt;br /&gt;
| {{MS|438|Bonsly (Pokémon)}}&lt;br /&gt;
| {{p|Bonsly}}&lt;br /&gt;
| {{MS|111|Rhyhorn (Pokémon)}}&lt;br /&gt;
| {{p|Rhyhorn}}{{tt|*|Knows Thunder Fang}}&lt;br /&gt;
| Hornlette&lt;br /&gt;
| [[Passho Berry]]&lt;br /&gt;
| Relaxed&lt;br /&gt;
| [[Brock]]&lt;br /&gt;
| 06845&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Olivine City]]&lt;br /&gt;
| {{MS|000|}}&lt;br /&gt;
| Any Pokémon&lt;br /&gt;
| {{MS|208|Steelix (Pokémon)}}&lt;br /&gt;
| {{p|Steelix}}&lt;br /&gt;
| Rusty&lt;br /&gt;
| {{DL|Held item|Soothe Bell}}&lt;br /&gt;
| Brave&lt;br /&gt;
| [[Jasmine]]&lt;br /&gt;
| 26491&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==[[Generation V]]==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{black color}}; {{roundy|10px}}; border: 3px solid #{{white color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{white color dark}}|Pokémon Black and White Versions|Black and White}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{black color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{white color}};&amp;quot;&lt;br /&gt;
! {{color|{{soulsilver color dark}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{white color dark}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{white color dark}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{white color dark}}|Nickname}}&lt;br /&gt;
! {{color|{{white color dark}}|Item}}&lt;br /&gt;
! {{color|{{white color dark}}|Nature}}&lt;br /&gt;
! {{color|{{white color dark}}|Level}}&lt;br /&gt;
! {{color|{{white color dark}}|OT}}&lt;br /&gt;
! {{color|{{white color dark}}|ID}}&lt;br /&gt;
! {{color|{{white color dark}}|IVs (HP/A/D/SA/SD/S)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{black color light}}&amp;quot;&lt;br /&gt;
| [[Shippou City]]&lt;br /&gt;
| {{MS|546|Monmen (Pokémon)}}&lt;br /&gt;
| {{p|Monmen}}&lt;br /&gt;
| {{MS|548|Churine (Pokémon)}}&lt;br /&gt;
| {{p|Churine}}&lt;br /&gt;
| チュリん {{female}}&lt;br /&gt;
| [[Cheri Berry]]&lt;br /&gt;
| Modest&lt;br /&gt;
| 15&lt;br /&gt;
| アヤ&lt;br /&gt;
| 39922&lt;br /&gt;
| 20/20/20/31/20/20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{white color light}}&amp;quot;&lt;br /&gt;
| [[Shippou City]]&lt;br /&gt;
| {{MS|548|Churine (Pokémon)}}&lt;br /&gt;
| {{p|Churine}}&lt;br /&gt;
| {{MS|546|Monmen (Pokémon)}}&lt;br /&gt;
| {{p|Monmen}}&lt;br /&gt;
| モンモン {{female}}&lt;br /&gt;
| [[Cheri Berry]]&lt;br /&gt;
| Modest&lt;br /&gt;
| 15&lt;br /&gt;
| アヤ&lt;br /&gt;
| 39922&lt;br /&gt;
| 20/20/20/31/20/20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Hodomoe City]]&lt;br /&gt;
| {{MS|572|Chillarmy (Pokémon)}}&lt;br /&gt;
| {{p|Chillarmy}}&lt;br /&gt;
| {{MS|550B|Basurao (Pokémon)}}&lt;br /&gt;
| {{p|Basurao}}{{tt|*|Has Rock Head as Ability}}&lt;br /&gt;
| アカメ {{male}}&lt;br /&gt;
| [[Sitrus Berry]]&lt;br /&gt;
| Adamant&lt;br /&gt;
| 25&lt;br /&gt;
| ナオキ&lt;br /&gt;
| 27646&lt;br /&gt;
| 20/31/20/20/20/20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Isshu Route 7|Route 7]]&lt;br /&gt;
| {{MS|525|Gantoru (Pokémon)}}&lt;br /&gt;
| {{p|Gantoru}}&lt;br /&gt;
| {{MS|587|Emonga (Pokémon)}}&lt;br /&gt;
| {{p|Emonga}}&lt;br /&gt;
| トビマル {{male}}&lt;br /&gt;
| [[Lum Berry]]&lt;br /&gt;
| Lax&lt;br /&gt;
| 30&lt;br /&gt;
| グソゾウ&lt;br /&gt;
| 11195&lt;br /&gt;
| 20/20/31/20/20/20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|15|Isshu}}&lt;br /&gt;
| {{MS|132|Ditto (Pokémon)}}&lt;br /&gt;
| {{p|Ditto}}&lt;br /&gt;
| {{MS|479|Rotom (Pokémon)}}&lt;br /&gt;
| {{p|Rotom}}&lt;br /&gt;
| ドツキー&lt;br /&gt;
| [[Max Elixir]]&lt;br /&gt;
| Gentle&lt;br /&gt;
| 60&lt;br /&gt;
| ユイ&lt;br /&gt;
| 54673&lt;br /&gt;
| 20/20/20/20/31/20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Sazanami Town]]{{tt|*|Summer only}}&lt;br /&gt;
| {{MS|573|Chillaccino (Pokémon)}}&lt;br /&gt;
| {{p|Chillaccino}}&lt;br /&gt;
| {{MS|446|Munchlax (Pokémon)}}&lt;br /&gt;
| {{p|Munchlax}}&lt;br /&gt;
| まんぷく {{male}}&lt;br /&gt;
| [[Leftovers]]&lt;br /&gt;
| Serious&lt;br /&gt;
| 60&lt;br /&gt;
| フトシ&lt;br /&gt;
| 40217&lt;br /&gt;
| 31/20/20/20/20/20&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Since the Pokémon received in an in-game trade is the same level as the one traded, it&#039;s sometimes possible to receive a Pokémon at a lower level than normally possible.&lt;br /&gt;
** {{p|Electrode}} does not evolve from {{p|Voltorb}} until level 30, but can be obtained by trading a level 3 {{p|Raichu}} which has been caught in [[Viridian Forest]] and evolved by {{evostone|Thunderstone}}. This trade can be made in {{game|FireRed and LeafGreen|s}} and Red and Blue (Red and Green in Japan).&lt;br /&gt;
** {{p|Dragonair}} evolves from {{p|Dratini}} at level 30, and in {{game|Gold and Silver|s}} can be traded for a {{p|Rhydon}} which does not normally evolve from {{p|Rhyhorn}} until level 42. In {{game|Crystal}} and {{game|HeartGold and SoulSilver|s}}, the same trade is for a {{p|Dodrio}}, which does not normally evolve until level 31. Dragonair can also be fished at a level as low as 10 on {{rt|45|Johto}}, but only in [[Generation II]].&lt;br /&gt;
** {{p|Gloom}} evolves at level 21, but can be traded for a {{p|Rapidash}} which does not normally evolve until level 40. This occurs only in {{game|Gold and Silver|s}}. In {{game|Crystal}} and {{game|HeartGold and SoulSilver|s}} the trade is replaced by a {{p|Haunter}} for a {{p|Xatu}} (which in turn can be traded for a level 19 Haunter found on {{rt|8}}, given that neither evolve until level 25).&lt;br /&gt;
** {{p|Dugtrio}} evolves at level 26, but can be traded for a {{p|Magneton}} (which does not normally evolve until level 30) in {{game|Crystal}} and {{game|HeartGold and SoulSilver|s}}.&lt;br /&gt;
* Before [[Generation IV]], Pokémon eggs hatched at level 5, but some could be caught in the wild as low as level 2. In-game trades allow these to be traded for Pokémon which normally cannot be found below level 5. In Pokémon Blue (Japan), a level 2 {{p|Pidgey}} and {{p|Rattata}} and level 3 {{p|Jigglypuff}} can be traded for {{p|Farfetch&#039;d}}, {{p|Poliwag}} and {{p|Mr.Mime}}, respectively. In {{game|Ruby and Sapphire}}, a level 3 {{p|Pikachu}} obtained from {{game|FireRed and LeafGreen|s}} can be traded for a level 3 {{p|Skitty}}, which in turn can be traded in {{game|Emerald}} for a level 3 {{p|Meowth}}.&lt;br /&gt;
* HeartGold and SoulSilver were the first games to feature in-game trades with [[Gym Leader]]s; [[Lt. Surge]], [[Brock]], and [[Jasmine]] each offer an in-game trade with the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=In-game_trade&amp;diff=1245563</id>
		<title>In-game trade</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=In-game_trade&amp;diff=1245563"/>
		<updated>2010-11-05T18:45:11Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* Generation V */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=JpBlue nicknames, IVs in post-Gen I games, and enhanced contest stats}}&lt;br /&gt;
An &#039;&#039;&#039;in-game trade&#039;&#039;&#039; is a [[trade]] made with a [[non-player character]] within the course of a [[main series]] Pokémon game. They are usually for Pokémon that are difficult or impossible to obtain through other means, or for Pokémon unavailable at that point of the game. In later games, the traded Pokémon often has special moves, like [[egg move]]s.&lt;br /&gt;
&lt;br /&gt;
The Trainer conducting the in-game trade will&amp;amp;mdash;in every case but one&amp;amp;mdash;specify a Pokémon they want to trade for. The Pokémon the player receives in the trade will have fixed [[Original Trainer|OT]] and [[Trainer ID|ID]] numbers; in later games the [[held item]]s, [[natures]], and [[IVs]] are fixed as well. Each Pokémon, likewise, has a [[nickname]], and will be at the same level as the Pokémon given by the player (except in {{Pokémon XD}}).&lt;br /&gt;
&lt;br /&gt;
Like Pokémon traded externally, the traded Pokémon will be treated as an &amp;quot;{{pkmn2|outsider}}&amp;quot;, and gain a boosted amount of [[experience|experience points]] in battle. &lt;br /&gt;
&lt;br /&gt;
The following is a list of all in-game trades in all generations.&lt;br /&gt;
&lt;br /&gt;
==[[Generation I]]==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{red color}}; {{roundy|10px}}; border: 3px solid #{{blue color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{red color dark}}|Pokémon Red and Green Versions|Red and Green (Japan) /}} {{color2|{{red color dark}}|Pokémon Red and Blue Versions|Red and Blue (International)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{red color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{green color}};&amp;quot;&lt;br /&gt;
! {{color|{{green color dark}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{green color dark}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{green color dark}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{green color dark}}|Nickname}}&lt;br /&gt;
! {{color|{{green color dark}}|OT}}&lt;br /&gt;
! {{color|{{green color dark}}|ID}}&lt;br /&gt;
! {{color|{{green color dark}}|IV&#039;s}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|2|Kanto}}&lt;br /&gt;
| {{MS|063|Abra (Pokémon)}}&lt;br /&gt;
| {{p|Abra}}&lt;br /&gt;
| {{MS|122|Mr. Mime (Pokémon)}}&lt;br /&gt;
| {{p|Mr. Mime}}&lt;br /&gt;
| MARCEL&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|5|Kanto}}&lt;br /&gt;
| {{MS|032|Nidoran♂ (Pokémon)}}&lt;br /&gt;
| {{p|Nidoran♂}}&lt;br /&gt;
| {{MS|029|Nidoran♀ (Pokémon)}}&lt;br /&gt;
| {{p|Nidoran♀}}&lt;br /&gt;
| SPOT&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|11|Kanto}}&lt;br /&gt;
| {{MS|033|Nidorino (Pokémon)}}&lt;br /&gt;
| {{p|Nidorino}}&lt;br /&gt;
| {{MS|030|Nidorina (Pokémon)}}&lt;br /&gt;
| {{p|Nidorina}}&lt;br /&gt;
| TERRY&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|18|Kanto}}&lt;br /&gt;
| {{MS|080|Slowbro (Pokémon)}}&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
| {{MS|108|Lickitung (Pokémon)}}&lt;br /&gt;
| {{p|Lickitung}}&lt;br /&gt;
| MARC&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cerulean City]]&lt;br /&gt;
| {{MS|061|Poliwhirl (Pokémon)}}&lt;br /&gt;
| {{p|Poliwhirl}}&lt;br /&gt;
| {{MS|124|Jynx (Pokémon)}}&lt;br /&gt;
| {{p|Jynx}}&lt;br /&gt;
| LOLA&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Vermilion City]]&lt;br /&gt;
| {{MS|021|Spearow (Pokémon)}}&lt;br /&gt;
| {{p|Spearow}}&lt;br /&gt;
| {{MS|083|Farfetch&#039;d (Pokémon)}}&lt;br /&gt;
| {{p|Farfetch&#039;d}}&lt;br /&gt;
| DUX&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|026|Raichu (Pokémon)}}&lt;br /&gt;
| {{p|Raichu}}&lt;br /&gt;
| {{MS|101|Electrode (Pokémon)}}&lt;br /&gt;
| {{p|Electrode}}&lt;br /&gt;
| DORIS&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|048|Venonat (Pokémon)}}&lt;br /&gt;
| {{p|Venonat}}&lt;br /&gt;
| {{MS|114|Tangela (Pokémon)}}&lt;br /&gt;
| {{p|Tangela}}&lt;br /&gt;
| CRINKLES&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|077|Ponyta (Pokémon)}}&lt;br /&gt;
| {{p|Ponyta}}&lt;br /&gt;
| {{MS|086|Seel (Pokémon)}}&lt;br /&gt;
| {{p|Seel}}&lt;br /&gt;
| SAILOR&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
| Random&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{blue color}}; {{roundy|10px}}; border: 3px solid #{{blue color light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{blue color dark}}|Pokémon Blue Version (Japanese)|Blue (Japan)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{blue color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{blue color light}};&amp;quot;&lt;br /&gt;
! {{color|{{blue color}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{blue color}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{blue color}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{blue color}}|Nickname}}&amp;lt;!--lets find these, k?--&amp;gt;&lt;br /&gt;
! {{color|{{blue color}}|OT}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|2|Kanto}}&lt;br /&gt;
| {{MS|039|Jigglypuff (Pokémon)}}&lt;br /&gt;
| {{p|Jigglypuff}}&lt;br /&gt;
| {{MS|122|Mr. Mime (Pokémon)}}&lt;br /&gt;
| {{p|Mr. Mime}}&lt;br /&gt;
| &lt;br /&gt;
| トレーナー&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|5|Kanto}}&lt;br /&gt;
| {{MS|019|Rattata (Pokémon)}}&lt;br /&gt;
| {{p|Rattata}}&lt;br /&gt;
| {{MS|060|Poliwag (Pokémon)}}&lt;br /&gt;
| {{p|Poliwag}}&lt;br /&gt;
| ロモたん&lt;br /&gt;
| トレーナー&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|11|Kanto}}&lt;br /&gt;
| {{MS|112|Rhydon (Pokémon)}}&lt;br /&gt;
| {{p|Rhydon}}&lt;br /&gt;
| {{MS|115|Kangaskhan (Pokémon)}}&lt;br /&gt;
| {{p|Kangaskhan}}&lt;br /&gt;
| &lt;br /&gt;
| トレーナー&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|18|Kanto}}&lt;br /&gt;
| {{MS|053|Persian (Pokémon)}}&lt;br /&gt;
| {{p|Persian}}&lt;br /&gt;
| {{MS|128|Tauros (Pokémon)}}&lt;br /&gt;
| {{p|Tauros}}&lt;br /&gt;
| &lt;br /&gt;
| トレーナー&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cerulean City]]&lt;br /&gt;
| {{MS|067|Machoke (Pokémon)}}&lt;br /&gt;
| {{p|Machoke}}&lt;br /&gt;
| {{MS|093|Haunter (Pokémon)}}&lt;br /&gt;
| {{p|Haunter}}&lt;br /&gt;
| &lt;br /&gt;
| トレーナー&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Vermilion City]]&lt;br /&gt;
| {{MS|016|Pidgey (Pokémon)}}&lt;br /&gt;
| {{p|Pidgey}}&lt;br /&gt;
| {{MS|083|Farfetch&#039;d (Pokémon)}}&lt;br /&gt;
| {{p|Farfetch&#039;d}}&lt;br /&gt;
| アッカ&lt;br /&gt;
| トレーナー&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|064|Kadabra (Pokémon)}}&lt;br /&gt;
| {{p|Kadabra}}&lt;br /&gt;
| {{MS|075|Graveler (Pokémon)}}&lt;br /&gt;
| {{p|Graveler}}&lt;br /&gt;
| &lt;br /&gt;
| トレーナー&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|086|Seel (Pokémon)}}&lt;br /&gt;
| {{p|Seel}}&lt;br /&gt;
| {{MS|079|Slowpoke (Pokémon)}}&lt;br /&gt;
| {{p|Slowpoke}}&lt;br /&gt;
| &lt;br /&gt;
| トレーナー&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|058|Growlithe (Pokémon)}}&lt;br /&gt;
| {{p|Growlithe}}&lt;br /&gt;
| {{MS|098|Krabby (Pokémon)}}&lt;br /&gt;
| {{p|Krabby}}&lt;br /&gt;
| &lt;br /&gt;
| トレーナー&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{yellow color}}; {{roundy|10px}}; border: 3px solid #{{yellow color light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{yellow color dark}}|Pokémon Yellow Version|Yellow}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{yellow color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{yellow color light}};&amp;quot;&lt;br /&gt;
! {{color|{{yellow color dark}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{yellow color dark}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{yellow color dark}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{yellow color dark}}|Nickname}}&lt;br /&gt;
! {{color|{{yellow color dark}}|OT}}&lt;br /&gt;
! {{color|{{yellow color dark}}|ID}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|2|Kanto}}&lt;br /&gt;
| {{MS|035|Clefairy (Pokémon)}}&lt;br /&gt;
| {{p|Clefairy}}&lt;br /&gt;
| {{MS|122|Mr. Mime (Pokémon)}}&lt;br /&gt;
| {{p|Mr. Mime}}&lt;br /&gt;
| MILES&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|5|Kanto}}&lt;br /&gt;
| {{MS|104|Cubone (Pokémon)}}&lt;br /&gt;
| {{p|Cubone}}&lt;br /&gt;
| {{MS|067|Machoke (Pokémon)}}&lt;br /&gt;
| {{p|Machoke}}&lt;br /&gt;
| RICKY&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|11|Kanto}}&lt;br /&gt;
| {{MS|108|Lickitung (Pokémon)}}&lt;br /&gt;
| {{p|Lickitung}}&lt;br /&gt;
| {{MS|051|Dugtrio (Pokémon)}}&lt;br /&gt;
| {{p|Dugtrio}}&lt;br /&gt;
| GURIO&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|18|Kanto}}&lt;br /&gt;
| {{MS|114|Tangela (Pokémon)}}&lt;br /&gt;
| {{p|Tangela}}&lt;br /&gt;
| {{MS|047|Parasect (Pokémon)}}&lt;br /&gt;
| {{p|Parasect}}&lt;br /&gt;
| SPIKE&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|055|Golduck (Pokémon)}}&lt;br /&gt;
| {{p|Golduck}}&lt;br /&gt;
| {{MS|112|Rhydon (Pokémon)}}&lt;br /&gt;
| {{p|Rhydon}}&lt;br /&gt;
| BUFFY&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|058|Growlithe (Pokémon)}}&lt;br /&gt;
| {{p|Growlithe}}&lt;br /&gt;
| {{MS|087|Dewgong (Pokémon)}}&lt;br /&gt;
| {{p|Dewgong}}&lt;br /&gt;
| CEZANNE&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|115|Kangaskhan (Pokémon)}}&lt;br /&gt;
| {{p|Kangaskhan}}&lt;br /&gt;
| {{MS|089|Muk (Pokémon)}}&lt;br /&gt;
| {{p|Muk}}&lt;br /&gt;
| STICKY&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==[[Generation II]]==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{gold color}}; {{roundy|10px}}; border: 3px solid #{{silver color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{gold color dark}}|Pokémon Gold and Silver Versions|Gold and Silver}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{gold color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{silver color}};&amp;quot;&lt;br /&gt;
! {{color|{{silver color dark}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{silver color dark}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{silver color dark}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{silver color dark}}|Nickname}}&lt;br /&gt;
! {{color|{{silver color dark}}|Item}}&lt;br /&gt;
! {{color|{{silver color dark}}|OT}}&lt;br /&gt;
! {{color|{{silver color dark}}|ID}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Violet City]]&lt;br /&gt;
| {{MS|069|Bellsprout (Pokémon)}}&lt;br /&gt;
| {{p|Bellsprout}}&lt;br /&gt;
| {{MS|095|Onix (Pokémon)}}&lt;br /&gt;
| {{p|Onix}}&lt;br /&gt;
| ROCKY&lt;br /&gt;
| [[Bitter Berry]]&lt;br /&gt;
| KYLE&lt;br /&gt;
| 48926&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Goldenrod City]]&lt;br /&gt;
| {{MS|096|Drowzee (Pokémon)}}&lt;br /&gt;
| {{p|Drowzee}}&lt;br /&gt;
| {{MS|066|Machop (Pokémon)}}&lt;br /&gt;
| {{p|Machop}}&lt;br /&gt;
| MUSCLE&lt;br /&gt;
| [[Gold Berry]]&lt;br /&gt;
| MIKE&lt;br /&gt;
| 37460&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Olivine City]]&lt;br /&gt;
| {{MS|098|Krabby (Pokémon)}}&lt;br /&gt;
| {{p|Krabby}}&lt;br /&gt;
| {{MS|100|Voltorb (Pokémon)}}&lt;br /&gt;
| {{p|Voltorb}}&lt;br /&gt;
| VOLTY&lt;br /&gt;
| [[PRZCureBerry]]&lt;br /&gt;
| TIM&lt;br /&gt;
| 29189&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Blackthorn City]]&lt;br /&gt;
| {{MS|148|Dragonair (Pokémon)}}&lt;br /&gt;
| {{p|Dragonair}}♀&lt;br /&gt;
| {{MS|112|Rhydon (Pokémon)}}&lt;br /&gt;
| {{p|Rhydon}}&lt;br /&gt;
| DON&lt;br /&gt;
| [[Bitter Berry]]&lt;br /&gt;
| EMY&lt;br /&gt;
| 00283&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|14|Kanto}}&lt;br /&gt;
| {{MS|113|Chansey (Pokémon)}}&lt;br /&gt;
| {{p|Chansey}}&lt;br /&gt;
| {{MS|142|Aerodactyl (Pokémon)}}&lt;br /&gt;
| {{p|Aerodactyl}}&lt;br /&gt;
| AEROY&lt;br /&gt;
| [[Gold Berry]]&lt;br /&gt;
| KIM&lt;br /&gt;
| 26491&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Pewter City]]&lt;br /&gt;
| {{MS|044|Gloom (Pokémon)}}&lt;br /&gt;
| {{p|Gloom}}&lt;br /&gt;
| {{MS|078|Rapidash (Pokémon)}}&lt;br /&gt;
| {{p|Rapidash}}&lt;br /&gt;
| RUNNY&lt;br /&gt;
| [[Burnt Berry]]&lt;br /&gt;
| CHRIS&lt;br /&gt;
| 15616&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{crystal color}}; {{roundy|10px}}; border: 3px solid #{{crystal color light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{crystal color dark}}|Pokémon Crystal Version|Crystal}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{crystal color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{crystal color light}};&amp;quot;&lt;br /&gt;
! {{color|{{crystal color dark}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{crystal color dark}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{crystal color dark}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{crystal color dark}}|Nickname}}&lt;br /&gt;
! {{color|{{crystal color dark}}|Item}}&lt;br /&gt;
! {{color|{{crystal color dark}}|OT}}&lt;br /&gt;
! {{color|{{crystal color dark}}|ID}}&lt;br /&gt;
! {{tt|{{color|{{crystal color dark}}|IV&#039;s}}|Attack/Defense/Speed/Special}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Violet City]]&lt;br /&gt;
| {{MS|069|Bellsprout (Pokémon)}}&lt;br /&gt;
| {{p|Bellsprout}}&lt;br /&gt;
| {{MS|095|Onix (Pokémon)}}&lt;br /&gt;
| {{p|Onix}}&lt;br /&gt;
| ROCKY&lt;br /&gt;
| [[Bitter Berry]]&lt;br /&gt;
| KYLE&lt;br /&gt;
| 48926&lt;br /&gt;
| 9/6/6/6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Goldenrod City]]&lt;br /&gt;
| {{MS|063|Abra (Pokémon)}}&lt;br /&gt;
| {{p|Abra}}&lt;br /&gt;
| {{MS|066|Machop (Pokémon)}}&lt;br /&gt;
| {{p|Machop}}&lt;br /&gt;
| MUSCLE&lt;br /&gt;
| [[Gold Berry]]&lt;br /&gt;
| MIKE&lt;br /&gt;
| 37460&lt;br /&gt;
| 3/7/6/6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Olivine City]]&lt;br /&gt;
| {{MS|098|Krabby (Pokémon)}}&lt;br /&gt;
| {{p|Krabby}}&lt;br /&gt;
| {{MS|100|Voltorb (Pokémon)}}&lt;br /&gt;
| {{p|Voltorb}}&lt;br /&gt;
| VOLTY&lt;br /&gt;
| [[PRZCureBerry]]&lt;br /&gt;
| TIM&lt;br /&gt;
| 29189&lt;br /&gt;
| 9/8/8/8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Blackthorn City]]&lt;br /&gt;
| {{MS|148|Dragonair (Pokémon)}}&lt;br /&gt;
| {{p|Dragonair}}♀&lt;br /&gt;
| {{MS|085|Dodrio (Pokémon)}}&lt;br /&gt;
| {{p|Dodrio}}&lt;br /&gt;
| DORIS&lt;br /&gt;
| [[Smoke Ball]]&lt;br /&gt;
| EMY&lt;br /&gt;
| 00283&lt;br /&gt;
| 7/7/6/6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|14|Kanto}}&lt;br /&gt;
| {{MS|113|Chansey (Pokémon)}}&lt;br /&gt;
| {{p|Chansey}}&lt;br /&gt;
| {{MS|142|Aerodactyl (Pokémon)}}&lt;br /&gt;
| {{p|Aerodactyl}}&lt;br /&gt;
| AEROY&lt;br /&gt;
| [[Gold Berry]]&lt;br /&gt;
| KIM&lt;br /&gt;
| 26491&lt;br /&gt;
| 9/6/6/6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Pewter City]]&lt;br /&gt;
| {{MS|093|Haunter (Pokémon)}}&lt;br /&gt;
| {{p|Haunter}}&lt;br /&gt;
| {{MS|178|Xatu (Pokémon)}}&lt;br /&gt;
| {{p|Xatu}}&lt;br /&gt;
| PAUL&lt;br /&gt;
| [[MysteryBerry]]&lt;br /&gt;
| CHRIS&lt;br /&gt;
| 15616&lt;br /&gt;
| 9/6/8/6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Power Plant]]&lt;br /&gt;
| {{MS|051|Dugtrio (Pokémon)}}&lt;br /&gt;
| {{p|Dugtrio}}&lt;br /&gt;
| {{MS|082|Magneton (Pokémon)}}&lt;br /&gt;
| {{p|Magneton}}&lt;br /&gt;
| MAGGIE&lt;br /&gt;
| [[Metal Coat]]&lt;br /&gt;
| FOREST&lt;br /&gt;
| 50082&lt;br /&gt;
| 9/6/6/6&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==[[Generation III]]==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{ruby color}}; {{roundy|10px}}; border: 3px solid #{{sapphire color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{ruby color dark}}|Pokémon Ruby and Sapphire Versions|Ruby and Sapphire}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{ruby color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{sapphire color light}};&amp;quot;&lt;br /&gt;
! {{color|{{sapphire color dark}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{sapphire color dark}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{sapphire color dark}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{sapphire color dark}}|Nickname}}&lt;br /&gt;
! {{color|{{sapphire color dark}}|Item}}&lt;br /&gt;
! {{color|{{sapphire color dark}}|Nature}}&lt;br /&gt;
! {{color|{{sapphire color dark}}|OT}}&lt;br /&gt;
! {{color|{{sapphire color dark}}|ID}}&lt;br /&gt;
! {{color|{{sapphire color dark}}|Contest stat&amp;lt;br&amp;gt;enhanced}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Rustboro City]]&lt;br /&gt;
| {{MS|287|Slakoth (Pokémon)}}&lt;br /&gt;
| {{p|Slakoth}}&lt;br /&gt;
| {{MS|296|Makuhita (Pokémon)}}&lt;br /&gt;
| {{p|Makuhita}} {{male}}&lt;br /&gt;
| MAKIT&lt;br /&gt;
| [[X Attack]]&lt;br /&gt;
| Hardy&lt;br /&gt;
| ELYSSA&lt;br /&gt;
| 49562&lt;br /&gt;
{{Contesttable|Tough}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fortree City]]&lt;br /&gt;
| {{MS|025|Pikachu (Pokémon)}}&lt;br /&gt;
| {{p|Pikachu}}&lt;br /&gt;
| {{MS|300|Skitty (Pokémon)}}&lt;br /&gt;
| {{p|Skitty}} {{female}}&lt;br /&gt;
| SKITIT&lt;br /&gt;
| [[Glitter Mail]]&lt;br /&gt;
| Timid&lt;br /&gt;
| DARRELL&lt;br /&gt;
| 02259&lt;br /&gt;
{{Contesttable|Cute}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Pacifidlog Town]]&lt;br /&gt;
| {{MS|182|Bellossom (Pokémon)}}&lt;br /&gt;
| {{p|Bellossom}}&lt;br /&gt;
| {{MS|222|Corsola (Pokémon)}}&lt;br /&gt;
| {{p|Corsola}} {{female}}&lt;br /&gt;
| COROSO&lt;br /&gt;
| [[Tropic Mail]]&lt;br /&gt;
| Calm&lt;br /&gt;
| LANE&lt;br /&gt;
| 50183&lt;br /&gt;
{{Contesttable|Beauty}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{firered color}}; {{roundy|10px}}; border: 3px solid #{{leafgreen color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{firered color dark}}|Pokémon FireRed and LeafGreen Versions|FireRed and LeafGreen}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{firered color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{leafgreen color}};&amp;quot;&lt;br /&gt;
! {{color|{{leafgreen color dark}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{leafgreen color dark}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{leafgreen color dark}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{leafgreen color dark}}|Nickname}}&lt;br /&gt;
! {{color|{{leafgreen color dark}}|Item}}&lt;br /&gt;
! {{color|{{leafgreen color dark}}|Nature}}&lt;br /&gt;
! {{color|{{leafgreen color dark}}|OT}}&lt;br /&gt;
! {{color|{{leafgreen color dark}}|ID}}&lt;br /&gt;
! {{tt|{{color|{{leafgreen color dark}}|IV&#039;s}}|HP/Attack/Defense/Speed/Sp. Atk/Sp. Def}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|2|Kanto}}&lt;br /&gt;
| {{MS|063|Abra (Pokémon)}}&lt;br /&gt;
| {{p|Abra}}&lt;br /&gt;
| {{MS|122|Mr. Mime (Pokémon)}}&lt;br /&gt;
| {{p|Mr. Mime}} {{male}}&lt;br /&gt;
| MIMIEN&lt;br /&gt;
| &lt;br /&gt;
| Timid&lt;br /&gt;
| REYLEY&lt;br /&gt;
| 01985&lt;br /&gt;
| 20/15/17/24/23/22&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{firered color light}}&amp;quot;&lt;br /&gt;
| {{rt|5|Kanto}}&lt;br /&gt;
| {{MS|032|Nidoran♂ (Pokémon)}}&lt;br /&gt;
| {{p|Nidoran♂}}&lt;br /&gt;
| {{MS|029|Nidoran♀ (Pokémon)}}&lt;br /&gt;
| {{p|Nidoran♀}}&lt;br /&gt;
| MS.NIDO&lt;br /&gt;
| [[TinyMushroom]]&lt;br /&gt;
| Bold&lt;br /&gt;
| SAIGE&lt;br /&gt;
| 63184&lt;br /&gt;
| 26/10/15/12/11/12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{leafgreen color light}}&amp;quot;&lt;br /&gt;
| {{rt|5|Kanto}}&lt;br /&gt;
| {{MS|029|Nidoran♀ (Pokémon)}}&lt;br /&gt;
| {{p|Nidoran♀}}&lt;br /&gt;
| {{MS|032|Nidoran♂ (Pokémon)}}&lt;br /&gt;
| {{p|Nidoran♂}}&lt;br /&gt;
| MR.NIDO&lt;br /&gt;
| [[TinyMushroom]]&lt;br /&gt;
| Lonely&lt;br /&gt;
| SAIGE&lt;br /&gt;
| 63184&lt;br /&gt;
| 19/25/18/22/22/15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{firered color light}}&amp;quot;&lt;br /&gt;
| {{rt|11|Kanto}}&lt;br /&gt;
| {{MS|033|Nidorino (Pokémon)}}&lt;br /&gt;
| {{p|Nidorino}}&lt;br /&gt;
| {{MS|030|Nidorina (Pokémon)}}&lt;br /&gt;
| {{p|Nidorina}} {{female}}&lt;br /&gt;
| NINA&lt;br /&gt;
| &lt;br /&gt;
| Lonely&lt;br /&gt;
| TURNER&lt;br /&gt;
| 13637&lt;br /&gt;
| 22/25/18/19/22/15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{leafgreen color light}}&amp;quot;&lt;br /&gt;
| {{rt|11|Kanto}}&lt;br /&gt;
| {{MS|030|Nidorina (Pokémon)}}&lt;br /&gt;
| {{p|Nidorina}}&lt;br /&gt;
| {{MS|033|Nidorino (Pokémon)}}&lt;br /&gt;
| {{p|Nidorino}} {{male}}&lt;br /&gt;
| NINO&lt;br /&gt;
| &lt;br /&gt;
| Bold&lt;br /&gt;
| TURNER&lt;br /&gt;
| 13637&lt;br /&gt;
| 19/18/25/22/15/22&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{firered color light}}&amp;quot;&lt;br /&gt;
| {{rt|18|Kanto}}&lt;br /&gt;
| {{MS|055|Golduck (Pokémon)}}&lt;br /&gt;
| {{p|Golduck}}&lt;br /&gt;
| {{MS|108|Lickitung (Pokémon)}}&lt;br /&gt;
| {{p|Lickitung}} {{male}}&lt;br /&gt;
| MARC&lt;br /&gt;
| &lt;br /&gt;
| Relaxed&lt;br /&gt;
| HADEN&lt;br /&gt;
| 50999&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{leafgreen color light}}&amp;quot;&lt;br /&gt;
| {{rt|18|Kanto}}&lt;br /&gt;
| {{MS|080|Slowbro (Pokémon)}}&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
| {{MS|108|Lickitung (Pokémon)}}&lt;br /&gt;
| {{p|Lickitung}} {{male}}&lt;br /&gt;
| MARC&lt;br /&gt;
| &lt;br /&gt;
| Relaxed&lt;br /&gt;
| HADEN&lt;br /&gt;
| 50999&lt;br /&gt;
| 24/19/21/15/23/21&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cerulean City]]&lt;br /&gt;
| {{MS|061|Poliwhirl (Pokémon)}}&lt;br /&gt;
| {{p|Poliwhirl}}&lt;br /&gt;
| {{MS|124|Jynx (Pokémon)}}&lt;br /&gt;
| {{p|Jynx}} {{female}}&lt;br /&gt;
| ZYNX&lt;br /&gt;
| [[Fab Mail]]&lt;br /&gt;
| Mild&lt;br /&gt;
| DONTAE&lt;br /&gt;
| 36728&lt;br /&gt;
| 18/17/18/22/25/21&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Vermilion City]]&lt;br /&gt;
| {{MS|021|Spearow (Pokémon)}}&lt;br /&gt;
| {{p|Spearow}}&lt;br /&gt;
| {{MS|083|Farfetch&#039;d (Pokémon)}}&lt;br /&gt;
| {{p|Farfetch&#039;d}} {{male}}&lt;br /&gt;
| CH&#039;DING&lt;br /&gt;
| [[Stick]]&lt;br /&gt;
| Adamant&lt;br /&gt;
| ELYSSA&lt;br /&gt;
| 08810&lt;br /&gt;
| 20/25/21/24/15/20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|026|Raichu (Pokémon)}}&lt;br /&gt;
| {{p|Raichu}}&lt;br /&gt;
| {{MS|101|Electrode (Pokémon)}}&lt;br /&gt;
| {{p|Electrode}}&lt;br /&gt;
| ESPHERE&lt;br /&gt;
| &lt;br /&gt;
| Hasty&lt;br /&gt;
| CLIFTON&lt;br /&gt;
| 50298&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|048|Venonat (Pokémon)}}&lt;br /&gt;
| {{p|Venonat}}&lt;br /&gt;
| {{MS|114|Tangela (Pokémon)}}&lt;br /&gt;
| {{p|Tangela}} {{male}}&lt;br /&gt;
| TANGENY&lt;br /&gt;
| [[Stardust]]&lt;br /&gt;
| Sassy&lt;br /&gt;
| NORMA&lt;br /&gt;
| 60042&lt;br /&gt;
| 22/17/25/16/23/20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|077|Ponyta (Pokémon)}}&lt;br /&gt;
| {{p|Ponyta}}&lt;br /&gt;
| {{MS|086|Seel (Pokémon)}}&lt;br /&gt;
| {{p|Seel}} {{male}}&lt;br /&gt;
| SEELOR&lt;br /&gt;
| &lt;br /&gt;
| Bold&lt;br /&gt;
| GARETT&lt;br /&gt;
| 09853&lt;br /&gt;
| 24/15/22/16/23/22&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{emerald color}}; {{roundy|10px}}; border: 3px solid #{{emerald color light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{emerald color dark}}|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{emerald color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{emerald color light}};&amp;quot;&lt;br /&gt;
! {{color|{{emerald color}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{emerald color}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{emerald color}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{emerald color}}|Nickname}}&lt;br /&gt;
! {{color|{{emerald color}}|Item}}&lt;br /&gt;
! {{color|{{emerald color}}|Nature}}&lt;br /&gt;
! {{color|{{emerald color}}|OT}}&lt;br /&gt;
! {{color|{{emerald color}}|ID}}&lt;br /&gt;
! {{color|{{emerald color}}|Contest stat&amp;lt;br&amp;gt;enhanced}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Rustboro City]]&lt;br /&gt;
| {{MS|280|Ralts (Pokémon)}}&lt;br /&gt;
| {{p|Ralts}}&lt;br /&gt;
| {{MS|273|Seedot (Pokémon)}}&lt;br /&gt;
| {{p|Seedot}} {{male}}&lt;br /&gt;
| DOTS&lt;br /&gt;
| [[Chesto Berry]]&lt;br /&gt;
| Relaxed&lt;br /&gt;
| KOBE {{male}}&lt;br /&gt;
| 38726&lt;br /&gt;
{{Contesttable|Cool}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fortree City]]&lt;br /&gt;
| {{MS|313|Volbeat (Pokémon)}}&lt;br /&gt;
| {{p|Volbeat}}&lt;br /&gt;
| {{MS|311|Plusle (Pokémon)}}&lt;br /&gt;
| {{p|Plusle}} {{female}}&lt;br /&gt;
| PLUSES&lt;br /&gt;
| {{DL|Mail|Wood Mail}}&lt;br /&gt;
| Hasty&lt;br /&gt;
| ROMAN {{male}}&lt;br /&gt;
| 08460&lt;br /&gt;
{{Contesttable|Cute}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Pacifidlog Town]]&lt;br /&gt;
| {{MS|371|Bagon (Pokémon)}}&lt;br /&gt;
| {{p|Bagon}}&lt;br /&gt;
| {{MS|116|Horsea (Pokémon)}}&lt;br /&gt;
| {{p|Horsea}} {{male}}&lt;br /&gt;
| SEASOR&lt;br /&gt;
| [[Wave Mail]]&lt;br /&gt;
| Brave&lt;br /&gt;
| SKYLAR {{male}}&lt;br /&gt;
| 46285&lt;br /&gt;
{{Contesttable|Tough}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Gdis|Battle Frontier|III}}&lt;br /&gt;
| {{MS|300|Skitty (Pokémon)}}&lt;br /&gt;
| {{p|Skitty}}&lt;br /&gt;
| {{MS|052|Meowth (Pokémon)}}&lt;br /&gt;
| {{p|Meowth}} {{male}}&lt;br /&gt;
| MEOWOW&lt;br /&gt;
| [[Retro Mail]]&lt;br /&gt;
| Naive&lt;br /&gt;
| ISIS {{female}}&lt;br /&gt;
| 25945&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{xd color}}; {{roundy|10px}}; border: 3px solid #{{xd color light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{xd color dark}}|Pokémon XD: Gale of Darkness|XD}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{xd color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{xd color light}};&amp;quot;&lt;br /&gt;
! {{color|{{xd color dark}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{xd color dark}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{xd color dark}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{xd color dark}}|Nickname}}&lt;br /&gt;
! {{color|{{xd color dark}}|OT}}&lt;br /&gt;
! {{color|{{xd color dark}}|ID}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Outskirt Stand]]&lt;br /&gt;
| {{MS|175|Togepi (Pokémon)}}&lt;br /&gt;
| Purified {{p|Togepi}}&lt;br /&gt;
| {{MS|239|Elekid (Pokémon)}}&lt;br /&gt;
| {{p|Elekid}}{{tt|*|Cross Chop, Fire Punch, Ice Punch and ThunderPunch}}&lt;br /&gt;
| ZAPRONG&lt;br /&gt;
| [[Hordel|HORDEL]]&lt;br /&gt;
| 41400&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Outskirt Stand]]&lt;br /&gt;
| {{MS|176|Togetic (Pokémon)}}&lt;br /&gt;
| Purified {{p|Togetic}}&lt;br /&gt;
| {{MS|239|Elekid (Pokémon)}}&lt;br /&gt;
| {{p|Elekid}}{{tt|*|Normal level-up moves}}&lt;br /&gt;
| ZAPRONG&lt;br /&gt;
| [[Hordel|HORDEL]]&lt;br /&gt;
| 41400&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Pyrite Town]]&lt;br /&gt;
| {{MS|328|Trapinch (Pokémon)}}&lt;br /&gt;
| {{p|Trapinch}}&lt;br /&gt;
| {{MS|307|Meditite (Pokémon)}}&lt;br /&gt;
| {{p|Meditite}}&lt;br /&gt;
| MEDITITE&lt;br /&gt;
| [[Duking|DUKING]]&lt;br /&gt;
| 37149&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Pyrite Town]]&lt;br /&gt;
| {{MS|283|Surskit (Pokémon)}}&lt;br /&gt;
| {{p|Surskit}}&lt;br /&gt;
| {{MS|213|Shuckle (Pokémon)}}&lt;br /&gt;
| {{p|Shuckle}}&lt;br /&gt;
| SHUCKLE&lt;br /&gt;
| [[Duking|DUKING]]&lt;br /&gt;
| 37149&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Pyrite Town]]&lt;br /&gt;
| {{MS|194|Wooper (Pokémon)}}&lt;br /&gt;
| {{p|Wooper}}&lt;br /&gt;
| {{MS|246|Larvitar (Pokémon)}}&lt;br /&gt;
| {{p|Larvitar}}&lt;br /&gt;
| LARVITAR&lt;br /&gt;
| [[Duking|DUKING]]&lt;br /&gt;
| 37149&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==[[Generation IV]]==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{diamond color}}; {{roundy|10px}}; border: 3px solid #{{platinum color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{diamond color dark}}|Pokémon Diamond and Pearl Versions|Diamond, Pearl}} {{color2|{{diamond color dark}}|Pokémon Platinum Version|and Platinum}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{diamond color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{pearl color}};&amp;quot;&lt;br /&gt;
! {{color|{{pearl color dark}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{pearl color dark}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{pearl color dark}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{pearl color dark}}|Nickname}}&lt;br /&gt;
! {{color|{{pearl color dark}}|Item}}&lt;br /&gt;
! {{color|{{pearl color dark}}|Nature}}&lt;br /&gt;
! {{color|{{pearl color dark}}|OT}}&lt;br /&gt;
! {{color|{{pearl color dark}}|ID}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Oreburgh City]]&lt;br /&gt;
| {{MS|066|Machop (Pokémon)}}&lt;br /&gt;
| {{p|Machop}}&lt;br /&gt;
| {{MS|063|Abra (Pokémon)}}&lt;br /&gt;
| {{p|Abra}}&lt;br /&gt;
| Kazza&lt;br /&gt;
| [[Oran Berry]]&lt;br /&gt;
| Quiet&lt;br /&gt;
| Hilary&lt;br /&gt;
| 25643&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Eterna City]]&lt;br /&gt;
| {{MS|418|Buizel (Pokémon)}}&lt;br /&gt;
| {{p|Buizel}}&lt;br /&gt;
| {{MS|441|Chatot (Pokémon)}}&lt;br /&gt;
| {{p|Chatot}}&lt;br /&gt;
| Charap&lt;br /&gt;
| [[Leppa Berry]]&lt;br /&gt;
| Lonely&lt;br /&gt;
| Norton&lt;br /&gt;
| 44142&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Snowpoint City]]&lt;br /&gt;
| {{MS|308|Medicham (Pokémon)}}&lt;br /&gt;
| {{p|Medicham}}&lt;br /&gt;
| {{MS|093|Haunter (Pokémon)}}&lt;br /&gt;
| {{p|Haunter}}&lt;br /&gt;
| Gaspar&lt;br /&gt;
| {{evostone|Everstone}}&lt;br /&gt;
| Hasty&lt;br /&gt;
| Mindy&lt;br /&gt;
| 19248&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|226|Sinnoh}}&lt;br /&gt;
| {{MS|456|Finneon (Pokémon)}}&lt;br /&gt;
| {{p|Finneon}}&lt;br /&gt;
| {{MS|129|Magikarp (Pokémon)}}&lt;br /&gt;
| {{p|Magikarp}}&lt;br /&gt;
| Foppa{{tt|*|German in origin}}&lt;br /&gt;
| [[Lum Berry]]&lt;br /&gt;
| Mild&lt;br /&gt;
| [[Meister]]&lt;br /&gt;
| 53277&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{heartgold color}}; {{roundy|10px}}; border: 3px solid #{{soulsilver color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{heartgold color dark}}|Pokémon HeartGold and SoulSilver Versions|HeartGold and SoulSilver}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{heartgold color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{soulsilver color}};&amp;quot;&lt;br /&gt;
! {{color|{{soulsilver color dark}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{soulsilver color dark}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{soulsilver color dark}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{soulsilver color dark}}|Nickname}}&lt;br /&gt;
! {{color|{{soulsilver color dark}}|Item}}&lt;br /&gt;
! {{color|{{soulsilver color dark}}|Nature}}&lt;br /&gt;
! {{color|{{soulsilver color dark}}|OT}}&lt;br /&gt;
! {{color|{{soulsilver color dark}}|ID}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Violet City]]&lt;br /&gt;
| {{MS|069|Bellsprout (Pokémon)}}&lt;br /&gt;
| {{p|Bellsprout}}&lt;br /&gt;
| {{MS|095|Onix (Pokémon)}}&lt;br /&gt;
| {{p|Onix}}&lt;br /&gt;
| Rocky {{male}}&lt;br /&gt;
| [[Persim Berry]]&lt;br /&gt;
| Hasty&lt;br /&gt;
| Rudy&lt;br /&gt;
| 48926&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Goldenrod City]]&lt;br /&gt;
| {{MS|096|Drowzee (Pokémon)}}&lt;br /&gt;
| {{p|Drowzee}}&lt;br /&gt;
| {{MS|066|Machop (Pokémon)}}&lt;br /&gt;
| {{p|Machop}}&lt;br /&gt;
| Muscle {{female}}&lt;br /&gt;
| [[Macho Brace]]&lt;br /&gt;
| Lonely&lt;br /&gt;
| Jose&lt;br /&gt;
| 37460&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Olivine City]]&lt;br /&gt;
| {{MS|098|Krabby (Pokémon)}}&lt;br /&gt;
| {{p|Krabby}}&lt;br /&gt;
| {{MS|100|Voltorb (Pokémon)}}&lt;br /&gt;
| {{p|Voltorb}}&lt;br /&gt;
| Billy&lt;br /&gt;
| [[Cheri Berry]]&lt;br /&gt;
| Hardy&lt;br /&gt;
| Richard&lt;br /&gt;
| 29189&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Blackthorn City]]&lt;br /&gt;
| {{MS|148|Dragonair (Pokémon)}}&lt;br /&gt;
| {{p|Dragonair}}♀&lt;br /&gt;
| {{MS|085|Dodrio (Pokémon)}}&lt;br /&gt;
| {{p|Dodrio}}&lt;br /&gt;
| Doris&lt;br /&gt;
| [[Smoke Ball]]&lt;br /&gt;
| Impish&lt;br /&gt;
| Ayana&lt;br /&gt;
| 00283&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Power Plant]]&lt;br /&gt;
| {{MS|051|Dugtrio (Pokémon)}}&lt;br /&gt;
| {{p|Dugtrio}}&lt;br /&gt;
| {{MS|082|Magneton (Pokémon)}}&lt;br /&gt;
| {{p|Magneton}}&lt;br /&gt;
| Maggie&lt;br /&gt;
| [[Metal Coat]]&lt;br /&gt;
| Impish&lt;br /&gt;
| Lorenzo&lt;br /&gt;
| 50082&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Pewter City]]&lt;br /&gt;
| {{MS|093|Haunter (Pokémon)}}&lt;br /&gt;
| {{p|Haunter}}&lt;br /&gt;
| {{MS|178|Xatu (Pokémon)}}&lt;br /&gt;
| {{p|Xatu}}&lt;br /&gt;
| Paul {{male}}&lt;br /&gt;
| [[Wacan Berry]]&lt;br /&gt;
| Modest&lt;br /&gt;
| Mondo&lt;br /&gt;
| 15616&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Saffron City]]&lt;br /&gt;
| {{MS|025|Pikachu (Pokémon)}}&lt;br /&gt;
| {{p|Pikachu}}&lt;br /&gt;
| {{MS|025|Pikachu (Pokémon)}}&lt;br /&gt;
| {{p|Pikachu}}{{tt|*|From a non-native game}}&lt;br /&gt;
| Volty&lt;br /&gt;
| [[Yellow Shard]]&lt;br /&gt;
| Jolly&lt;br /&gt;
| [[Lt. Surge]]&lt;br /&gt;
| 33038&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Silph Co.]]&lt;br /&gt;
| {{MS|205|Forretress (Pokémon)}}&lt;br /&gt;
| {{p|Forretress}}&lt;br /&gt;
| {{MS|374|Beldum (Pokémon)}}&lt;br /&gt;
| {{p|Beldum}}&lt;br /&gt;
| Iron&lt;br /&gt;
| {{evostone|Dawn Stone}}&lt;br /&gt;
| Brave&lt;br /&gt;
| [[Steven Stone|Steven]]&lt;br /&gt;
| 23478&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Diglett&#039;s Cave]]&lt;br /&gt;
| {{MS|438|Bonsly (Pokémon)}}&lt;br /&gt;
| {{p|Bonsly}}&lt;br /&gt;
| {{MS|111|Rhyhorn (Pokémon)}}&lt;br /&gt;
| {{p|Rhyhorn}}{{tt|*|Knows Thunder Fang}}&lt;br /&gt;
| Hornlette&lt;br /&gt;
| [[Passho Berry]]&lt;br /&gt;
| Relaxed&lt;br /&gt;
| [[Brock]]&lt;br /&gt;
| 06845&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Olivine City]]&lt;br /&gt;
| {{MS|000|}}&lt;br /&gt;
| Any Pokémon&lt;br /&gt;
| {{MS|208|Steelix (Pokémon)}}&lt;br /&gt;
| {{p|Steelix}}&lt;br /&gt;
| Rusty&lt;br /&gt;
| {{DL|Held item|Soothe Bell}}&lt;br /&gt;
| Brave&lt;br /&gt;
| [[Jasmine]]&lt;br /&gt;
| 26491&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==[[Generation V]]==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{black color}}; {{roundy|10px}}; border: 3px solid #{{white color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{white color dark}}|Pokémon Black and White Versions|Black and White}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{black color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{white color}};&amp;quot;&lt;br /&gt;
! {{color|{{soulsilver color dark}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{white color dark}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{white color dark}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{white color dark}}|Nickname}}&lt;br /&gt;
! {{color|{{white color dark}}|Item}}&lt;br /&gt;
! {{color|{{white color dark}}|Nature}}&lt;br /&gt;
! {{color|{{white color dark}}|Level}}&lt;br /&gt;
! {{color|{{white color dark}}|OT}}&lt;br /&gt;
! {{color|{{white color dark}}|ID}}&lt;br /&gt;
! {{color|{{white color dark}}|IV&#039;s}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{black color light}}&amp;quot;&lt;br /&gt;
| [[Shippou City]]&lt;br /&gt;
| {{MS|546|Monmen (Pokémon)}}&lt;br /&gt;
| {{p|Monmen}}&lt;br /&gt;
| {{MS|548|Churine (Pokémon)}}&lt;br /&gt;
| {{p|Churine}}&lt;br /&gt;
| チュリん {{female}}&lt;br /&gt;
| [[Cheri Berry]]&lt;br /&gt;
| Modest&lt;br /&gt;
| 15&lt;br /&gt;
| アヤ&lt;br /&gt;
| 39922&lt;br /&gt;
| 20 20 20 31 20 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{white color light}}&amp;quot;&lt;br /&gt;
| [[Shippou City]]&lt;br /&gt;
| {{MS|548|Churine (Pokémon)}}&lt;br /&gt;
| {{p|Churine}}&lt;br /&gt;
| {{MS|546|Monmen (Pokémon)}}&lt;br /&gt;
| {{p|Monmen}}&lt;br /&gt;
| チュリん {{female}}&lt;br /&gt;
| [[Cheri Berry]]&lt;br /&gt;
| Modest&lt;br /&gt;
| 15&lt;br /&gt;
| アヤ&lt;br /&gt;
| 39922&lt;br /&gt;
| 20 20 20 31 20 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Hodomoe City]]&lt;br /&gt;
| {{MS|572|Chillarmy (Pokémon)}}&lt;br /&gt;
| {{p|Chillarmy}}&lt;br /&gt;
| {{MS|550B|Basurao (Pokémon)}}&lt;br /&gt;
| {{p|Basurao}}{{tt|*|Has Rock Head as Ability}}&lt;br /&gt;
| アカメ {{male}}&lt;br /&gt;
| [[Sitrus Berry]]&lt;br /&gt;
| Adamant&lt;br /&gt;
| 25&lt;br /&gt;
| ナオキ&lt;br /&gt;
| 27646&lt;br /&gt;
| 20 31 20 20 20 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Isshu Route 7|Route 7]]&lt;br /&gt;
| {{MS|525|Gantoru (Pokémon)}}&lt;br /&gt;
| {{p|Gantoru}}&lt;br /&gt;
| {{MS|587|Emonga (Pokémon)}}&lt;br /&gt;
| {{p|Emonga}}&lt;br /&gt;
| トビマル {{male}}&lt;br /&gt;
| [[Lum Berry]]&lt;br /&gt;
| Lax&lt;br /&gt;
| 30&lt;br /&gt;
| グソゾウ&lt;br /&gt;
| 11195&lt;br /&gt;
| 20 20 31 20 20 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|15|Isshu}}&lt;br /&gt;
| {{MS|132|Ditto (Pokémon)}}&lt;br /&gt;
| {{p|Ditto}}&lt;br /&gt;
| {{MS|479|Rotom (Pokémon)}}&lt;br /&gt;
| {{p|Rotom}}&lt;br /&gt;
| ドツキー&lt;br /&gt;
| [[Max Elixir]]&lt;br /&gt;
| Gentle&lt;br /&gt;
| 60&lt;br /&gt;
| ユイ&lt;br /&gt;
| 54673&lt;br /&gt;
| 20 20 20 20 31 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Sazanami Town]]{{tt|*|Summer only}}&lt;br /&gt;
| {{MS|573|Chillaccino (Pokémon)}}&lt;br /&gt;
| {{p|Chillaccino}}&lt;br /&gt;
| {{MS|446|Munchlax (Pokémon)}}&lt;br /&gt;
| {{p|Munchlax}}&lt;br /&gt;
| まんぷく {{male}}&lt;br /&gt;
| [[Leftovers]]&lt;br /&gt;
| Serious&lt;br /&gt;
| 60&lt;br /&gt;
| フトシ&lt;br /&gt;
| 40217&lt;br /&gt;
| 31 20 20 20 20 20&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Since the Pokémon received in an in-game trade is the same level as the one traded, it&#039;s sometimes possible to receive a Pokémon at a lower level than normally possible.&lt;br /&gt;
** {{p|Electrode}} does not evolve from {{p|Voltorb}} until level 30, but can be obtained by trading a level 3 {{p|Raichu}} which has been caught in [[Viridian Forest]] and evolved by {{evostone|Thunderstone}}. This trade can be made in {{game|FireRed and LeafGreen|s}} and Red and Blue (Red and Green in Japan).&lt;br /&gt;
** {{p|Dragonair}} evolves from {{p|Dratini}} at level 30, and in {{game|Gold and Silver|s}} can be traded for a {{p|Rhydon}} which does not normally evolve from {{p|Rhyhorn}} until level 42. In {{game|Crystal}} and {{game|HeartGold and SoulSilver|s}}, the same trade is for a {{p|Dodrio}}, which does not normally evolve until level 31. Dragonair can also be fished at a level as low as 10 on {{rt|45|Johto}}, but only in [[Generation II]].&lt;br /&gt;
** {{p|Gloom}} evolves at level 21, but can be traded for a {{p|Rapidash}} which does not normally evolve until level 40. This occurs only in {{game|Gold and Silver|s}}. In {{game|Crystal}} and {{game|HeartGold and SoulSilver|s}} the trade is replaced by a {{p|Haunter}} for a {{p|Xatu}} (which in turn can be traded for a level 19 Haunter found on {{rt|8}}, given that neither evolve until level 25).&lt;br /&gt;
** {{p|Dugtrio}} evolves at level 26, but can be traded for a {{p|Magneton}} (which does not normally evolve until level 30) in {{game|Crystal}} and {{game|HeartGold and SoulSilver|s}}.&lt;br /&gt;
* Before [[Generation IV]], Pokémon eggs hatched at level 5, but some could be caught in the wild as low as level 2. In-game trades allow these to be traded for Pokémon which normally cannot be found below level 5. In Pokémon Blue (Japan), a level 2 {{p|Pidgey}} and {{p|Rattata}} and level 3 {{p|Jigglypuff}} can be traded for {{p|Farfetch&#039;d}}, {{p|Poliwag}} and {{p|Mr.Mime}}, respectively. In {{game|Ruby and Sapphire}}, a level 3 {{p|Pikachu}} obtained from {{game|FireRed and LeafGreen|s}} can be traded for a level 3 {{p|Skitty}}, which in turn can be traded in {{game|Emerald}} for a level 3 {{p|Meowth}}.&lt;br /&gt;
* HeartGold and SoulSilver were the first games to feature in-game trades with [[Gym Leader]]s; [[Lt. Surge]], [[Brock]], and [[Jasmine]] each offer an in-game trade with the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=In-game_trade&amp;diff=1245556</id>
		<title>In-game trade</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=In-game_trade&amp;diff=1245556"/>
		<updated>2010-11-05T18:40:25Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* Generation V */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=JpBlue nicknames, IVs in post-Gen I games, and enhanced contest stats}}&lt;br /&gt;
An &#039;&#039;&#039;in-game trade&#039;&#039;&#039; is a [[trade]] made with a [[non-player character]] within the course of a [[main series]] Pokémon game. They are usually for Pokémon that are difficult or impossible to obtain through other means, or for Pokémon unavailable at that point of the game. In later games, the traded Pokémon often has special moves, like [[egg move]]s.&lt;br /&gt;
&lt;br /&gt;
The Trainer conducting the in-game trade will&amp;amp;mdash;in every case but one&amp;amp;mdash;specify a Pokémon they want to trade for. The Pokémon the player receives in the trade will have fixed [[Original Trainer|OT]] and [[Trainer ID|ID]] numbers; in later games the [[held item]]s, [[natures]], and [[IVs]] are fixed as well. Each Pokémon, likewise, has a [[nickname]], and will be at the same level as the Pokémon given by the player (except in {{Pokémon XD}}).&lt;br /&gt;
&lt;br /&gt;
Like Pokémon traded externally, the traded Pokémon will be treated as an &amp;quot;{{pkmn2|outsider}}&amp;quot;, and gain a boosted amount of [[experience|experience points]] in battle. &lt;br /&gt;
&lt;br /&gt;
The following is a list of all in-game trades in all generations.&lt;br /&gt;
&lt;br /&gt;
==[[Generation I]]==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{red color}}; {{roundy|10px}}; border: 3px solid #{{blue color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{red color dark}}|Pokémon Red and Green Versions|Red and Green (Japan) /}} {{color2|{{red color dark}}|Pokémon Red and Blue Versions|Red and Blue (International)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{red color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{green color}};&amp;quot;&lt;br /&gt;
! {{color|{{green color dark}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{green color dark}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{green color dark}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{green color dark}}|Nickname}}&lt;br /&gt;
! {{color|{{green color dark}}|OT}}&lt;br /&gt;
! {{color|{{green color dark}}|ID}}&lt;br /&gt;
! {{color|{{green color dark}}|IV&#039;s}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|2|Kanto}}&lt;br /&gt;
| {{MS|063|Abra (Pokémon)}}&lt;br /&gt;
| {{p|Abra}}&lt;br /&gt;
| {{MS|122|Mr. Mime (Pokémon)}}&lt;br /&gt;
| {{p|Mr. Mime}}&lt;br /&gt;
| MARCEL&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|5|Kanto}}&lt;br /&gt;
| {{MS|032|Nidoran♂ (Pokémon)}}&lt;br /&gt;
| {{p|Nidoran♂}}&lt;br /&gt;
| {{MS|029|Nidoran♀ (Pokémon)}}&lt;br /&gt;
| {{p|Nidoran♀}}&lt;br /&gt;
| SPOT&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|11|Kanto}}&lt;br /&gt;
| {{MS|033|Nidorino (Pokémon)}}&lt;br /&gt;
| {{p|Nidorino}}&lt;br /&gt;
| {{MS|030|Nidorina (Pokémon)}}&lt;br /&gt;
| {{p|Nidorina}}&lt;br /&gt;
| TERRY&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|18|Kanto}}&lt;br /&gt;
| {{MS|080|Slowbro (Pokémon)}}&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
| {{MS|108|Lickitung (Pokémon)}}&lt;br /&gt;
| {{p|Lickitung}}&lt;br /&gt;
| MARC&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cerulean City]]&lt;br /&gt;
| {{MS|061|Poliwhirl (Pokémon)}}&lt;br /&gt;
| {{p|Poliwhirl}}&lt;br /&gt;
| {{MS|124|Jynx (Pokémon)}}&lt;br /&gt;
| {{p|Jynx}}&lt;br /&gt;
| LOLA&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Vermilion City]]&lt;br /&gt;
| {{MS|021|Spearow (Pokémon)}}&lt;br /&gt;
| {{p|Spearow}}&lt;br /&gt;
| {{MS|083|Farfetch&#039;d (Pokémon)}}&lt;br /&gt;
| {{p|Farfetch&#039;d}}&lt;br /&gt;
| DUX&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|026|Raichu (Pokémon)}}&lt;br /&gt;
| {{p|Raichu}}&lt;br /&gt;
| {{MS|101|Electrode (Pokémon)}}&lt;br /&gt;
| {{p|Electrode}}&lt;br /&gt;
| DORIS&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|048|Venonat (Pokémon)}}&lt;br /&gt;
| {{p|Venonat}}&lt;br /&gt;
| {{MS|114|Tangela (Pokémon)}}&lt;br /&gt;
| {{p|Tangela}}&lt;br /&gt;
| CRINKLES&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|077|Ponyta (Pokémon)}}&lt;br /&gt;
| {{p|Ponyta}}&lt;br /&gt;
| {{MS|086|Seel (Pokémon)}}&lt;br /&gt;
| {{p|Seel}}&lt;br /&gt;
| SAILOR&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
| Random&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{blue color}}; {{roundy|10px}}; border: 3px solid #{{blue color light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{blue color dark}}|Pokémon Blue Version (Japanese)|Blue (Japan)}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{blue color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{blue color light}};&amp;quot;&lt;br /&gt;
! {{color|{{blue color}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{blue color}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{blue color}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{blue color}}|Nickname}}&amp;lt;!--lets find these, k?--&amp;gt;&lt;br /&gt;
! {{color|{{blue color}}|OT}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|2|Kanto}}&lt;br /&gt;
| {{MS|039|Jigglypuff (Pokémon)}}&lt;br /&gt;
| {{p|Jigglypuff}}&lt;br /&gt;
| {{MS|122|Mr. Mime (Pokémon)}}&lt;br /&gt;
| {{p|Mr. Mime}}&lt;br /&gt;
| &lt;br /&gt;
| トレーナー&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|5|Kanto}}&lt;br /&gt;
| {{MS|019|Rattata (Pokémon)}}&lt;br /&gt;
| {{p|Rattata}}&lt;br /&gt;
| {{MS|060|Poliwag (Pokémon)}}&lt;br /&gt;
| {{p|Poliwag}}&lt;br /&gt;
| ロモたん&lt;br /&gt;
| トレーナー&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|11|Kanto}}&lt;br /&gt;
| {{MS|112|Rhydon (Pokémon)}}&lt;br /&gt;
| {{p|Rhydon}}&lt;br /&gt;
| {{MS|115|Kangaskhan (Pokémon)}}&lt;br /&gt;
| {{p|Kangaskhan}}&lt;br /&gt;
| &lt;br /&gt;
| トレーナー&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|18|Kanto}}&lt;br /&gt;
| {{MS|053|Persian (Pokémon)}}&lt;br /&gt;
| {{p|Persian}}&lt;br /&gt;
| {{MS|128|Tauros (Pokémon)}}&lt;br /&gt;
| {{p|Tauros}}&lt;br /&gt;
| &lt;br /&gt;
| トレーナー&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cerulean City]]&lt;br /&gt;
| {{MS|067|Machoke (Pokémon)}}&lt;br /&gt;
| {{p|Machoke}}&lt;br /&gt;
| {{MS|093|Haunter (Pokémon)}}&lt;br /&gt;
| {{p|Haunter}}&lt;br /&gt;
| &lt;br /&gt;
| トレーナー&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Vermilion City]]&lt;br /&gt;
| {{MS|016|Pidgey (Pokémon)}}&lt;br /&gt;
| {{p|Pidgey}}&lt;br /&gt;
| {{MS|083|Farfetch&#039;d (Pokémon)}}&lt;br /&gt;
| {{p|Farfetch&#039;d}}&lt;br /&gt;
| アッカ&lt;br /&gt;
| トレーナー&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|064|Kadabra (Pokémon)}}&lt;br /&gt;
| {{p|Kadabra}}&lt;br /&gt;
| {{MS|075|Graveler (Pokémon)}}&lt;br /&gt;
| {{p|Graveler}}&lt;br /&gt;
| &lt;br /&gt;
| トレーナー&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|086|Seel (Pokémon)}}&lt;br /&gt;
| {{p|Seel}}&lt;br /&gt;
| {{MS|079|Slowpoke (Pokémon)}}&lt;br /&gt;
| {{p|Slowpoke}}&lt;br /&gt;
| &lt;br /&gt;
| トレーナー&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|058|Growlithe (Pokémon)}}&lt;br /&gt;
| {{p|Growlithe}}&lt;br /&gt;
| {{MS|098|Krabby (Pokémon)}}&lt;br /&gt;
| {{p|Krabby}}&lt;br /&gt;
| &lt;br /&gt;
| トレーナー&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{yellow color}}; {{roundy|10px}}; border: 3px solid #{{yellow color light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{yellow color dark}}|Pokémon Yellow Version|Yellow}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{yellow color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{yellow color light}};&amp;quot;&lt;br /&gt;
! {{color|{{yellow color dark}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{yellow color dark}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{yellow color dark}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{yellow color dark}}|Nickname}}&lt;br /&gt;
! {{color|{{yellow color dark}}|OT}}&lt;br /&gt;
! {{color|{{yellow color dark}}|ID}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|2|Kanto}}&lt;br /&gt;
| {{MS|035|Clefairy (Pokémon)}}&lt;br /&gt;
| {{p|Clefairy}}&lt;br /&gt;
| {{MS|122|Mr. Mime (Pokémon)}}&lt;br /&gt;
| {{p|Mr. Mime}}&lt;br /&gt;
| MILES&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|5|Kanto}}&lt;br /&gt;
| {{MS|104|Cubone (Pokémon)}}&lt;br /&gt;
| {{p|Cubone}}&lt;br /&gt;
| {{MS|067|Machoke (Pokémon)}}&lt;br /&gt;
| {{p|Machoke}}&lt;br /&gt;
| RICKY&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|11|Kanto}}&lt;br /&gt;
| {{MS|108|Lickitung (Pokémon)}}&lt;br /&gt;
| {{p|Lickitung}}&lt;br /&gt;
| {{MS|051|Dugtrio (Pokémon)}}&lt;br /&gt;
| {{p|Dugtrio}}&lt;br /&gt;
| GURIO&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|18|Kanto}}&lt;br /&gt;
| {{MS|114|Tangela (Pokémon)}}&lt;br /&gt;
| {{p|Tangela}}&lt;br /&gt;
| {{MS|047|Parasect (Pokémon)}}&lt;br /&gt;
| {{p|Parasect}}&lt;br /&gt;
| SPIKE&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|055|Golduck (Pokémon)}}&lt;br /&gt;
| {{p|Golduck}}&lt;br /&gt;
| {{MS|112|Rhydon (Pokémon)}}&lt;br /&gt;
| {{p|Rhydon}}&lt;br /&gt;
| BUFFY&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|058|Growlithe (Pokémon)}}&lt;br /&gt;
| {{p|Growlithe}}&lt;br /&gt;
| {{MS|087|Dewgong (Pokémon)}}&lt;br /&gt;
| {{p|Dewgong}}&lt;br /&gt;
| CEZANNE&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|115|Kangaskhan (Pokémon)}}&lt;br /&gt;
| {{p|Kangaskhan}}&lt;br /&gt;
| {{MS|089|Muk (Pokémon)}}&lt;br /&gt;
| {{p|Muk}}&lt;br /&gt;
| STICKY&lt;br /&gt;
| TRAINER&lt;br /&gt;
| Random&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==[[Generation II]]==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{gold color}}; {{roundy|10px}}; border: 3px solid #{{silver color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{gold color dark}}|Pokémon Gold and Silver Versions|Gold and Silver}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{gold color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{silver color}};&amp;quot;&lt;br /&gt;
! {{color|{{silver color dark}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{silver color dark}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{silver color dark}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{silver color dark}}|Nickname}}&lt;br /&gt;
! {{color|{{silver color dark}}|Item}}&lt;br /&gt;
! {{color|{{silver color dark}}|OT}}&lt;br /&gt;
! {{color|{{silver color dark}}|ID}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Violet City]]&lt;br /&gt;
| {{MS|069|Bellsprout (Pokémon)}}&lt;br /&gt;
| {{p|Bellsprout}}&lt;br /&gt;
| {{MS|095|Onix (Pokémon)}}&lt;br /&gt;
| {{p|Onix}}&lt;br /&gt;
| ROCKY&lt;br /&gt;
| [[Bitter Berry]]&lt;br /&gt;
| KYLE&lt;br /&gt;
| 48926&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Goldenrod City]]&lt;br /&gt;
| {{MS|096|Drowzee (Pokémon)}}&lt;br /&gt;
| {{p|Drowzee}}&lt;br /&gt;
| {{MS|066|Machop (Pokémon)}}&lt;br /&gt;
| {{p|Machop}}&lt;br /&gt;
| MUSCLE&lt;br /&gt;
| [[Gold Berry]]&lt;br /&gt;
| MIKE&lt;br /&gt;
| 37460&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Olivine City]]&lt;br /&gt;
| {{MS|098|Krabby (Pokémon)}}&lt;br /&gt;
| {{p|Krabby}}&lt;br /&gt;
| {{MS|100|Voltorb (Pokémon)}}&lt;br /&gt;
| {{p|Voltorb}}&lt;br /&gt;
| VOLTY&lt;br /&gt;
| [[PRZCureBerry]]&lt;br /&gt;
| TIM&lt;br /&gt;
| 29189&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Blackthorn City]]&lt;br /&gt;
| {{MS|148|Dragonair (Pokémon)}}&lt;br /&gt;
| {{p|Dragonair}}♀&lt;br /&gt;
| {{MS|112|Rhydon (Pokémon)}}&lt;br /&gt;
| {{p|Rhydon}}&lt;br /&gt;
| DON&lt;br /&gt;
| [[Bitter Berry]]&lt;br /&gt;
| EMY&lt;br /&gt;
| 00283&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|14|Kanto}}&lt;br /&gt;
| {{MS|113|Chansey (Pokémon)}}&lt;br /&gt;
| {{p|Chansey}}&lt;br /&gt;
| {{MS|142|Aerodactyl (Pokémon)}}&lt;br /&gt;
| {{p|Aerodactyl}}&lt;br /&gt;
| AEROY&lt;br /&gt;
| [[Gold Berry]]&lt;br /&gt;
| KIM&lt;br /&gt;
| 26491&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Pewter City]]&lt;br /&gt;
| {{MS|044|Gloom (Pokémon)}}&lt;br /&gt;
| {{p|Gloom}}&lt;br /&gt;
| {{MS|078|Rapidash (Pokémon)}}&lt;br /&gt;
| {{p|Rapidash}}&lt;br /&gt;
| RUNNY&lt;br /&gt;
| [[Burnt Berry]]&lt;br /&gt;
| CHRIS&lt;br /&gt;
| 15616&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{crystal color}}; {{roundy|10px}}; border: 3px solid #{{crystal color light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{crystal color dark}}|Pokémon Crystal Version|Crystal}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{crystal color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{crystal color light}};&amp;quot;&lt;br /&gt;
! {{color|{{crystal color dark}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{crystal color dark}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{crystal color dark}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{crystal color dark}}|Nickname}}&lt;br /&gt;
! {{color|{{crystal color dark}}|Item}}&lt;br /&gt;
! {{color|{{crystal color dark}}|OT}}&lt;br /&gt;
! {{color|{{crystal color dark}}|ID}}&lt;br /&gt;
! {{tt|{{color|{{crystal color dark}}|IV&#039;s}}|Attack/Defense/Speed/Special}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Violet City]]&lt;br /&gt;
| {{MS|069|Bellsprout (Pokémon)}}&lt;br /&gt;
| {{p|Bellsprout}}&lt;br /&gt;
| {{MS|095|Onix (Pokémon)}}&lt;br /&gt;
| {{p|Onix}}&lt;br /&gt;
| ROCKY&lt;br /&gt;
| [[Bitter Berry]]&lt;br /&gt;
| KYLE&lt;br /&gt;
| 48926&lt;br /&gt;
| 9/6/6/6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Goldenrod City]]&lt;br /&gt;
| {{MS|063|Abra (Pokémon)}}&lt;br /&gt;
| {{p|Abra}}&lt;br /&gt;
| {{MS|066|Machop (Pokémon)}}&lt;br /&gt;
| {{p|Machop}}&lt;br /&gt;
| MUSCLE&lt;br /&gt;
| [[Gold Berry]]&lt;br /&gt;
| MIKE&lt;br /&gt;
| 37460&lt;br /&gt;
| 3/7/6/6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Olivine City]]&lt;br /&gt;
| {{MS|098|Krabby (Pokémon)}}&lt;br /&gt;
| {{p|Krabby}}&lt;br /&gt;
| {{MS|100|Voltorb (Pokémon)}}&lt;br /&gt;
| {{p|Voltorb}}&lt;br /&gt;
| VOLTY&lt;br /&gt;
| [[PRZCureBerry]]&lt;br /&gt;
| TIM&lt;br /&gt;
| 29189&lt;br /&gt;
| 9/8/8/8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Blackthorn City]]&lt;br /&gt;
| {{MS|148|Dragonair (Pokémon)}}&lt;br /&gt;
| {{p|Dragonair}}♀&lt;br /&gt;
| {{MS|085|Dodrio (Pokémon)}}&lt;br /&gt;
| {{p|Dodrio}}&lt;br /&gt;
| DORIS&lt;br /&gt;
| [[Smoke Ball]]&lt;br /&gt;
| EMY&lt;br /&gt;
| 00283&lt;br /&gt;
| 7/7/6/6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|14|Kanto}}&lt;br /&gt;
| {{MS|113|Chansey (Pokémon)}}&lt;br /&gt;
| {{p|Chansey}}&lt;br /&gt;
| {{MS|142|Aerodactyl (Pokémon)}}&lt;br /&gt;
| {{p|Aerodactyl}}&lt;br /&gt;
| AEROY&lt;br /&gt;
| [[Gold Berry]]&lt;br /&gt;
| KIM&lt;br /&gt;
| 26491&lt;br /&gt;
| 9/6/6/6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Pewter City]]&lt;br /&gt;
| {{MS|093|Haunter (Pokémon)}}&lt;br /&gt;
| {{p|Haunter}}&lt;br /&gt;
| {{MS|178|Xatu (Pokémon)}}&lt;br /&gt;
| {{p|Xatu}}&lt;br /&gt;
| PAUL&lt;br /&gt;
| [[MysteryBerry]]&lt;br /&gt;
| CHRIS&lt;br /&gt;
| 15616&lt;br /&gt;
| 9/6/8/6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Power Plant]]&lt;br /&gt;
| {{MS|051|Dugtrio (Pokémon)}}&lt;br /&gt;
| {{p|Dugtrio}}&lt;br /&gt;
| {{MS|082|Magneton (Pokémon)}}&lt;br /&gt;
| {{p|Magneton}}&lt;br /&gt;
| MAGGIE&lt;br /&gt;
| [[Metal Coat]]&lt;br /&gt;
| FOREST&lt;br /&gt;
| 50082&lt;br /&gt;
| 9/6/6/6&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==[[Generation III]]==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{ruby color}}; {{roundy|10px}}; border: 3px solid #{{sapphire color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{ruby color dark}}|Pokémon Ruby and Sapphire Versions|Ruby and Sapphire}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{ruby color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{sapphire color light}};&amp;quot;&lt;br /&gt;
! {{color|{{sapphire color dark}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{sapphire color dark}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{sapphire color dark}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{sapphire color dark}}|Nickname}}&lt;br /&gt;
! {{color|{{sapphire color dark}}|Item}}&lt;br /&gt;
! {{color|{{sapphire color dark}}|Nature}}&lt;br /&gt;
! {{color|{{sapphire color dark}}|OT}}&lt;br /&gt;
! {{color|{{sapphire color dark}}|ID}}&lt;br /&gt;
! {{color|{{sapphire color dark}}|Contest stat&amp;lt;br&amp;gt;enhanced}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Rustboro City]]&lt;br /&gt;
| {{MS|287|Slakoth (Pokémon)}}&lt;br /&gt;
| {{p|Slakoth}}&lt;br /&gt;
| {{MS|296|Makuhita (Pokémon)}}&lt;br /&gt;
| {{p|Makuhita}} {{male}}&lt;br /&gt;
| MAKIT&lt;br /&gt;
| [[X Attack]]&lt;br /&gt;
| Hardy&lt;br /&gt;
| ELYSSA&lt;br /&gt;
| 49562&lt;br /&gt;
{{Contesttable|Tough}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fortree City]]&lt;br /&gt;
| {{MS|025|Pikachu (Pokémon)}}&lt;br /&gt;
| {{p|Pikachu}}&lt;br /&gt;
| {{MS|300|Skitty (Pokémon)}}&lt;br /&gt;
| {{p|Skitty}} {{female}}&lt;br /&gt;
| SKITIT&lt;br /&gt;
| [[Glitter Mail]]&lt;br /&gt;
| Timid&lt;br /&gt;
| DARRELL&lt;br /&gt;
| 02259&lt;br /&gt;
{{Contesttable|Cute}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Pacifidlog Town]]&lt;br /&gt;
| {{MS|182|Bellossom (Pokémon)}}&lt;br /&gt;
| {{p|Bellossom}}&lt;br /&gt;
| {{MS|222|Corsola (Pokémon)}}&lt;br /&gt;
| {{p|Corsola}} {{female}}&lt;br /&gt;
| COROSO&lt;br /&gt;
| [[Tropic Mail]]&lt;br /&gt;
| Calm&lt;br /&gt;
| LANE&lt;br /&gt;
| 50183&lt;br /&gt;
{{Contesttable|Beauty}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{firered color}}; {{roundy|10px}}; border: 3px solid #{{leafgreen color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{firered color dark}}|Pokémon FireRed and LeafGreen Versions|FireRed and LeafGreen}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{firered color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{leafgreen color}};&amp;quot;&lt;br /&gt;
! {{color|{{leafgreen color dark}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{leafgreen color dark}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{leafgreen color dark}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{leafgreen color dark}}|Nickname}}&lt;br /&gt;
! {{color|{{leafgreen color dark}}|Item}}&lt;br /&gt;
! {{color|{{leafgreen color dark}}|Nature}}&lt;br /&gt;
! {{color|{{leafgreen color dark}}|OT}}&lt;br /&gt;
! {{color|{{leafgreen color dark}}|ID}}&lt;br /&gt;
! {{tt|{{color|{{leafgreen color dark}}|IV&#039;s}}|HP/Attack/Defense/Speed/Sp. Atk/Sp. Def}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|2|Kanto}}&lt;br /&gt;
| {{MS|063|Abra (Pokémon)}}&lt;br /&gt;
| {{p|Abra}}&lt;br /&gt;
| {{MS|122|Mr. Mime (Pokémon)}}&lt;br /&gt;
| {{p|Mr. Mime}} {{male}}&lt;br /&gt;
| MIMIEN&lt;br /&gt;
| &lt;br /&gt;
| Timid&lt;br /&gt;
| REYLEY&lt;br /&gt;
| 01985&lt;br /&gt;
| 20/15/17/24/23/22&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{firered color light}}&amp;quot;&lt;br /&gt;
| {{rt|5|Kanto}}&lt;br /&gt;
| {{MS|032|Nidoran♂ (Pokémon)}}&lt;br /&gt;
| {{p|Nidoran♂}}&lt;br /&gt;
| {{MS|029|Nidoran♀ (Pokémon)}}&lt;br /&gt;
| {{p|Nidoran♀}}&lt;br /&gt;
| MS.NIDO&lt;br /&gt;
| [[TinyMushroom]]&lt;br /&gt;
| Bold&lt;br /&gt;
| SAIGE&lt;br /&gt;
| 63184&lt;br /&gt;
| 26/10/15/12/11/12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{leafgreen color light}}&amp;quot;&lt;br /&gt;
| {{rt|5|Kanto}}&lt;br /&gt;
| {{MS|029|Nidoran♀ (Pokémon)}}&lt;br /&gt;
| {{p|Nidoran♀}}&lt;br /&gt;
| {{MS|032|Nidoran♂ (Pokémon)}}&lt;br /&gt;
| {{p|Nidoran♂}}&lt;br /&gt;
| MR.NIDO&lt;br /&gt;
| [[TinyMushroom]]&lt;br /&gt;
| Lonely&lt;br /&gt;
| SAIGE&lt;br /&gt;
| 63184&lt;br /&gt;
| 19/25/18/22/22/15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{firered color light}}&amp;quot;&lt;br /&gt;
| {{rt|11|Kanto}}&lt;br /&gt;
| {{MS|033|Nidorino (Pokémon)}}&lt;br /&gt;
| {{p|Nidorino}}&lt;br /&gt;
| {{MS|030|Nidorina (Pokémon)}}&lt;br /&gt;
| {{p|Nidorina}} {{female}}&lt;br /&gt;
| NINA&lt;br /&gt;
| &lt;br /&gt;
| Lonely&lt;br /&gt;
| TURNER&lt;br /&gt;
| 13637&lt;br /&gt;
| 22/25/18/19/22/15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{leafgreen color light}}&amp;quot;&lt;br /&gt;
| {{rt|11|Kanto}}&lt;br /&gt;
| {{MS|030|Nidorina (Pokémon)}}&lt;br /&gt;
| {{p|Nidorina}}&lt;br /&gt;
| {{MS|033|Nidorino (Pokémon)}}&lt;br /&gt;
| {{p|Nidorino}} {{male}}&lt;br /&gt;
| NINO&lt;br /&gt;
| &lt;br /&gt;
| Bold&lt;br /&gt;
| TURNER&lt;br /&gt;
| 13637&lt;br /&gt;
| 19/18/25/22/15/22&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{firered color light}}&amp;quot;&lt;br /&gt;
| {{rt|18|Kanto}}&lt;br /&gt;
| {{MS|055|Golduck (Pokémon)}}&lt;br /&gt;
| {{p|Golduck}}&lt;br /&gt;
| {{MS|108|Lickitung (Pokémon)}}&lt;br /&gt;
| {{p|Lickitung}} {{male}}&lt;br /&gt;
| MARC&lt;br /&gt;
| &lt;br /&gt;
| Relaxed&lt;br /&gt;
| HADEN&lt;br /&gt;
| 50999&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{leafgreen color light}}&amp;quot;&lt;br /&gt;
| {{rt|18|Kanto}}&lt;br /&gt;
| {{MS|080|Slowbro (Pokémon)}}&lt;br /&gt;
| {{p|Slowbro}}&lt;br /&gt;
| {{MS|108|Lickitung (Pokémon)}}&lt;br /&gt;
| {{p|Lickitung}} {{male}}&lt;br /&gt;
| MARC&lt;br /&gt;
| &lt;br /&gt;
| Relaxed&lt;br /&gt;
| HADEN&lt;br /&gt;
| 50999&lt;br /&gt;
| 24/19/21/15/23/21&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cerulean City]]&lt;br /&gt;
| {{MS|061|Poliwhirl (Pokémon)}}&lt;br /&gt;
| {{p|Poliwhirl}}&lt;br /&gt;
| {{MS|124|Jynx (Pokémon)}}&lt;br /&gt;
| {{p|Jynx}} {{female}}&lt;br /&gt;
| ZYNX&lt;br /&gt;
| [[Fab Mail]]&lt;br /&gt;
| Mild&lt;br /&gt;
| DONTAE&lt;br /&gt;
| 36728&lt;br /&gt;
| 18/17/18/22/25/21&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Vermilion City]]&lt;br /&gt;
| {{MS|021|Spearow (Pokémon)}}&lt;br /&gt;
| {{p|Spearow}}&lt;br /&gt;
| {{MS|083|Farfetch&#039;d (Pokémon)}}&lt;br /&gt;
| {{p|Farfetch&#039;d}} {{male}}&lt;br /&gt;
| CH&#039;DING&lt;br /&gt;
| [[Stick]]&lt;br /&gt;
| Adamant&lt;br /&gt;
| ELYSSA&lt;br /&gt;
| 08810&lt;br /&gt;
| 20/25/21/24/15/20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|026|Raichu (Pokémon)}}&lt;br /&gt;
| {{p|Raichu}}&lt;br /&gt;
| {{MS|101|Electrode (Pokémon)}}&lt;br /&gt;
| {{p|Electrode}}&lt;br /&gt;
| ESPHERE&lt;br /&gt;
| &lt;br /&gt;
| Hasty&lt;br /&gt;
| CLIFTON&lt;br /&gt;
| 50298&lt;br /&gt;
| ???&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|048|Venonat (Pokémon)}}&lt;br /&gt;
| {{p|Venonat}}&lt;br /&gt;
| {{MS|114|Tangela (Pokémon)}}&lt;br /&gt;
| {{p|Tangela}} {{male}}&lt;br /&gt;
| TANGENY&lt;br /&gt;
| [[Stardust]]&lt;br /&gt;
| Sassy&lt;br /&gt;
| NORMA&lt;br /&gt;
| 60042&lt;br /&gt;
| 22/17/25/16/23/20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cinnabar Island]]&lt;br /&gt;
| {{MS|077|Ponyta (Pokémon)}}&lt;br /&gt;
| {{p|Ponyta}}&lt;br /&gt;
| {{MS|086|Seel (Pokémon)}}&lt;br /&gt;
| {{p|Seel}} {{male}}&lt;br /&gt;
| SEELOR&lt;br /&gt;
| &lt;br /&gt;
| Bold&lt;br /&gt;
| GARETT&lt;br /&gt;
| 09853&lt;br /&gt;
| 24/15/22/16/23/22&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{emerald color}}; {{roundy|10px}}; border: 3px solid #{{emerald color light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{emerald color dark}}|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{emerald color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{emerald color light}};&amp;quot;&lt;br /&gt;
! {{color|{{emerald color}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{emerald color}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{emerald color}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{emerald color}}|Nickname}}&lt;br /&gt;
! {{color|{{emerald color}}|Item}}&lt;br /&gt;
! {{color|{{emerald color}}|Nature}}&lt;br /&gt;
! {{color|{{emerald color}}|OT}}&lt;br /&gt;
! {{color|{{emerald color}}|ID}}&lt;br /&gt;
! {{color|{{emerald color}}|Contest stat&amp;lt;br&amp;gt;enhanced}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Rustboro City]]&lt;br /&gt;
| {{MS|280|Ralts (Pokémon)}}&lt;br /&gt;
| {{p|Ralts}}&lt;br /&gt;
| {{MS|273|Seedot (Pokémon)}}&lt;br /&gt;
| {{p|Seedot}} {{male}}&lt;br /&gt;
| DOTS&lt;br /&gt;
| [[Chesto Berry]]&lt;br /&gt;
| Relaxed&lt;br /&gt;
| KOBE {{male}}&lt;br /&gt;
| 38726&lt;br /&gt;
{{Contesttable|Cool}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fortree City]]&lt;br /&gt;
| {{MS|313|Volbeat (Pokémon)}}&lt;br /&gt;
| {{p|Volbeat}}&lt;br /&gt;
| {{MS|311|Plusle (Pokémon)}}&lt;br /&gt;
| {{p|Plusle}} {{female}}&lt;br /&gt;
| PLUSES&lt;br /&gt;
| {{DL|Mail|Wood Mail}}&lt;br /&gt;
| Hasty&lt;br /&gt;
| ROMAN {{male}}&lt;br /&gt;
| 08460&lt;br /&gt;
{{Contesttable|Cute}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Pacifidlog Town]]&lt;br /&gt;
| {{MS|371|Bagon (Pokémon)}}&lt;br /&gt;
| {{p|Bagon}}&lt;br /&gt;
| {{MS|116|Horsea (Pokémon)}}&lt;br /&gt;
| {{p|Horsea}} {{male}}&lt;br /&gt;
| SEASOR&lt;br /&gt;
| [[Wave Mail]]&lt;br /&gt;
| Brave&lt;br /&gt;
| SKYLAR {{male}}&lt;br /&gt;
| 46285&lt;br /&gt;
{{Contesttable|Tough}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Gdis|Battle Frontier|III}}&lt;br /&gt;
| {{MS|300|Skitty (Pokémon)}}&lt;br /&gt;
| {{p|Skitty}}&lt;br /&gt;
| {{MS|052|Meowth (Pokémon)}}&lt;br /&gt;
| {{p|Meowth}} {{male}}&lt;br /&gt;
| MEOWOW&lt;br /&gt;
| [[Retro Mail]]&lt;br /&gt;
| Naive&lt;br /&gt;
| ISIS {{female}}&lt;br /&gt;
| 25945&lt;br /&gt;
{{Contesttable|Smart}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{xd color}}; {{roundy|10px}}; border: 3px solid #{{xd color light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{xd color dark}}|Pokémon XD: Gale of Darkness|XD}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{xd color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{xd color light}};&amp;quot;&lt;br /&gt;
! {{color|{{xd color dark}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{xd color dark}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{xd color dark}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{xd color dark}}|Nickname}}&lt;br /&gt;
! {{color|{{xd color dark}}|OT}}&lt;br /&gt;
! {{color|{{xd color dark}}|ID}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Outskirt Stand]]&lt;br /&gt;
| {{MS|175|Togepi (Pokémon)}}&lt;br /&gt;
| Purified {{p|Togepi}}&lt;br /&gt;
| {{MS|239|Elekid (Pokémon)}}&lt;br /&gt;
| {{p|Elekid}}{{tt|*|Cross Chop, Fire Punch, Ice Punch and ThunderPunch}}&lt;br /&gt;
| ZAPRONG&lt;br /&gt;
| [[Hordel|HORDEL]]&lt;br /&gt;
| 41400&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Outskirt Stand]]&lt;br /&gt;
| {{MS|176|Togetic (Pokémon)}}&lt;br /&gt;
| Purified {{p|Togetic}}&lt;br /&gt;
| {{MS|239|Elekid (Pokémon)}}&lt;br /&gt;
| {{p|Elekid}}{{tt|*|Normal level-up moves}}&lt;br /&gt;
| ZAPRONG&lt;br /&gt;
| [[Hordel|HORDEL]]&lt;br /&gt;
| 41400&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Pyrite Town]]&lt;br /&gt;
| {{MS|328|Trapinch (Pokémon)}}&lt;br /&gt;
| {{p|Trapinch}}&lt;br /&gt;
| {{MS|307|Meditite (Pokémon)}}&lt;br /&gt;
| {{p|Meditite}}&lt;br /&gt;
| MEDITITE&lt;br /&gt;
| [[Duking|DUKING]]&lt;br /&gt;
| 37149&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Pyrite Town]]&lt;br /&gt;
| {{MS|283|Surskit (Pokémon)}}&lt;br /&gt;
| {{p|Surskit}}&lt;br /&gt;
| {{MS|213|Shuckle (Pokémon)}}&lt;br /&gt;
| {{p|Shuckle}}&lt;br /&gt;
| SHUCKLE&lt;br /&gt;
| [[Duking|DUKING]]&lt;br /&gt;
| 37149&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Pyrite Town]]&lt;br /&gt;
| {{MS|194|Wooper (Pokémon)}}&lt;br /&gt;
| {{p|Wooper}}&lt;br /&gt;
| {{MS|246|Larvitar (Pokémon)}}&lt;br /&gt;
| {{p|Larvitar}}&lt;br /&gt;
| LARVITAR&lt;br /&gt;
| [[Duking|DUKING]]&lt;br /&gt;
| 37149&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==[[Generation IV]]==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{diamond color}}; {{roundy|10px}}; border: 3px solid #{{platinum color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{diamond color dark}}|Pokémon Diamond and Pearl Versions|Diamond, Pearl}} {{color2|{{diamond color dark}}|Pokémon Platinum Version|and Platinum}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{diamond color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{pearl color}};&amp;quot;&lt;br /&gt;
! {{color|{{pearl color dark}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{pearl color dark}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{pearl color dark}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{pearl color dark}}|Nickname}}&lt;br /&gt;
! {{color|{{pearl color dark}}|Item}}&lt;br /&gt;
! {{color|{{pearl color dark}}|Nature}}&lt;br /&gt;
! {{color|{{pearl color dark}}|OT}}&lt;br /&gt;
! {{color|{{pearl color dark}}|ID}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Oreburgh City]]&lt;br /&gt;
| {{MS|066|Machop (Pokémon)}}&lt;br /&gt;
| {{p|Machop}}&lt;br /&gt;
| {{MS|063|Abra (Pokémon)}}&lt;br /&gt;
| {{p|Abra}}&lt;br /&gt;
| Kazza&lt;br /&gt;
| [[Oran Berry]]&lt;br /&gt;
| Quiet&lt;br /&gt;
| Hilary&lt;br /&gt;
| 25643&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Eterna City]]&lt;br /&gt;
| {{MS|418|Buizel (Pokémon)}}&lt;br /&gt;
| {{p|Buizel}}&lt;br /&gt;
| {{MS|441|Chatot (Pokémon)}}&lt;br /&gt;
| {{p|Chatot}}&lt;br /&gt;
| Charap&lt;br /&gt;
| [[Leppa Berry]]&lt;br /&gt;
| Lonely&lt;br /&gt;
| Norton&lt;br /&gt;
| 44142&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Snowpoint City]]&lt;br /&gt;
| {{MS|308|Medicham (Pokémon)}}&lt;br /&gt;
| {{p|Medicham}}&lt;br /&gt;
| {{MS|093|Haunter (Pokémon)}}&lt;br /&gt;
| {{p|Haunter}}&lt;br /&gt;
| Gaspar&lt;br /&gt;
| {{evostone|Everstone}}&lt;br /&gt;
| Hasty&lt;br /&gt;
| Mindy&lt;br /&gt;
| 19248&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|226|Sinnoh}}&lt;br /&gt;
| {{MS|456|Finneon (Pokémon)}}&lt;br /&gt;
| {{p|Finneon}}&lt;br /&gt;
| {{MS|129|Magikarp (Pokémon)}}&lt;br /&gt;
| {{p|Magikarp}}&lt;br /&gt;
| Foppa{{tt|*|German in origin}}&lt;br /&gt;
| [[Lum Berry]]&lt;br /&gt;
| Mild&lt;br /&gt;
| [[Meister]]&lt;br /&gt;
| 53277&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{heartgold color}}; {{roundy|10px}}; border: 3px solid #{{soulsilver color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{heartgold color dark}}|Pokémon HeartGold and SoulSilver Versions|HeartGold and SoulSilver}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{heartgold color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{soulsilver color}};&amp;quot;&lt;br /&gt;
! {{color|{{soulsilver color dark}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{soulsilver color dark}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{soulsilver color dark}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{soulsilver color dark}}|Nickname}}&lt;br /&gt;
! {{color|{{soulsilver color dark}}|Item}}&lt;br /&gt;
! {{color|{{soulsilver color dark}}|Nature}}&lt;br /&gt;
! {{color|{{soulsilver color dark}}|OT}}&lt;br /&gt;
! {{color|{{soulsilver color dark}}|ID}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Violet City]]&lt;br /&gt;
| {{MS|069|Bellsprout (Pokémon)}}&lt;br /&gt;
| {{p|Bellsprout}}&lt;br /&gt;
| {{MS|095|Onix (Pokémon)}}&lt;br /&gt;
| {{p|Onix}}&lt;br /&gt;
| Rocky {{male}}&lt;br /&gt;
| [[Persim Berry]]&lt;br /&gt;
| Hasty&lt;br /&gt;
| Rudy&lt;br /&gt;
| 48926&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Goldenrod City]]&lt;br /&gt;
| {{MS|096|Drowzee (Pokémon)}}&lt;br /&gt;
| {{p|Drowzee}}&lt;br /&gt;
| {{MS|066|Machop (Pokémon)}}&lt;br /&gt;
| {{p|Machop}}&lt;br /&gt;
| Muscle {{female}}&lt;br /&gt;
| [[Macho Brace]]&lt;br /&gt;
| Lonely&lt;br /&gt;
| Jose&lt;br /&gt;
| 37460&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Olivine City]]&lt;br /&gt;
| {{MS|098|Krabby (Pokémon)}}&lt;br /&gt;
| {{p|Krabby}}&lt;br /&gt;
| {{MS|100|Voltorb (Pokémon)}}&lt;br /&gt;
| {{p|Voltorb}}&lt;br /&gt;
| Billy&lt;br /&gt;
| [[Cheri Berry]]&lt;br /&gt;
| Hardy&lt;br /&gt;
| Richard&lt;br /&gt;
| 29189&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Blackthorn City]]&lt;br /&gt;
| {{MS|148|Dragonair (Pokémon)}}&lt;br /&gt;
| {{p|Dragonair}}♀&lt;br /&gt;
| {{MS|085|Dodrio (Pokémon)}}&lt;br /&gt;
| {{p|Dodrio}}&lt;br /&gt;
| Doris&lt;br /&gt;
| [[Smoke Ball]]&lt;br /&gt;
| Impish&lt;br /&gt;
| Ayana&lt;br /&gt;
| 00283&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Power Plant]]&lt;br /&gt;
| {{MS|051|Dugtrio (Pokémon)}}&lt;br /&gt;
| {{p|Dugtrio}}&lt;br /&gt;
| {{MS|082|Magneton (Pokémon)}}&lt;br /&gt;
| {{p|Magneton}}&lt;br /&gt;
| Maggie&lt;br /&gt;
| [[Metal Coat]]&lt;br /&gt;
| Impish&lt;br /&gt;
| Lorenzo&lt;br /&gt;
| 50082&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Pewter City]]&lt;br /&gt;
| {{MS|093|Haunter (Pokémon)}}&lt;br /&gt;
| {{p|Haunter}}&lt;br /&gt;
| {{MS|178|Xatu (Pokémon)}}&lt;br /&gt;
| {{p|Xatu}}&lt;br /&gt;
| Paul {{male}}&lt;br /&gt;
| [[Wacan Berry]]&lt;br /&gt;
| Modest&lt;br /&gt;
| Mondo&lt;br /&gt;
| 15616&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Saffron City]]&lt;br /&gt;
| {{MS|025|Pikachu (Pokémon)}}&lt;br /&gt;
| {{p|Pikachu}}&lt;br /&gt;
| {{MS|025|Pikachu (Pokémon)}}&lt;br /&gt;
| {{p|Pikachu}}{{tt|*|From a non-native game}}&lt;br /&gt;
| Volty&lt;br /&gt;
| [[Yellow Shard]]&lt;br /&gt;
| Jolly&lt;br /&gt;
| [[Lt. Surge]]&lt;br /&gt;
| 33038&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Silph Co.]]&lt;br /&gt;
| {{MS|205|Forretress (Pokémon)}}&lt;br /&gt;
| {{p|Forretress}}&lt;br /&gt;
| {{MS|374|Beldum (Pokémon)}}&lt;br /&gt;
| {{p|Beldum}}&lt;br /&gt;
| Iron&lt;br /&gt;
| {{evostone|Dawn Stone}}&lt;br /&gt;
| Brave&lt;br /&gt;
| [[Steven Stone|Steven]]&lt;br /&gt;
| 23478&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Diglett&#039;s Cave]]&lt;br /&gt;
| {{MS|438|Bonsly (Pokémon)}}&lt;br /&gt;
| {{p|Bonsly}}&lt;br /&gt;
| {{MS|111|Rhyhorn (Pokémon)}}&lt;br /&gt;
| {{p|Rhyhorn}}{{tt|*|Knows Thunder Fang}}&lt;br /&gt;
| Hornlette&lt;br /&gt;
| [[Passho Berry]]&lt;br /&gt;
| Relaxed&lt;br /&gt;
| [[Brock]]&lt;br /&gt;
| 06845&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Olivine City]]&lt;br /&gt;
| {{MS|000|}}&lt;br /&gt;
| Any Pokémon&lt;br /&gt;
| {{MS|208|Steelix (Pokémon)}}&lt;br /&gt;
| {{p|Steelix}}&lt;br /&gt;
| Rusty&lt;br /&gt;
| {{DL|Held item|Soothe Bell}}&lt;br /&gt;
| Brave&lt;br /&gt;
| [[Jasmine]]&lt;br /&gt;
| 26491&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==[[Generation V]]==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{black color}}; {{roundy|10px}}; border: 3px solid #{{white color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{color2|{{white color dark}}|Pokémon Black and White Versions|Black and White}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #{{black color}}; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{white color}};&amp;quot;&lt;br /&gt;
! {{color|{{soulsilver color dark}}|Location}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{white color dark}}|Player&#039;s Pokémon}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{color|{{white color dark}}|Traded Pokémon}}&lt;br /&gt;
! {{color|{{white color dark}}|Nickname}}&lt;br /&gt;
! {{color|{{white color dark}}|Item}}&lt;br /&gt;
! {{color|{{white color dark}}|Nature}}&lt;br /&gt;
! {{color|{{white color dark}}|Level}}&lt;br /&gt;
! {{color|{{white color dark}}|OT}}&lt;br /&gt;
! {{color|{{white color dark}}|ID}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{black color light}}&amp;quot;&lt;br /&gt;
| [[Shippou City]]&lt;br /&gt;
| {{MS|546|Monmen (Pokémon)}}&lt;br /&gt;
| {{p|Monmen}}&lt;br /&gt;
| {{MS|548|Churine (Pokémon)}}&lt;br /&gt;
| {{p|Churine}}&lt;br /&gt;
| チュリん {{female}}&lt;br /&gt;
| [[Cheri Berry]]&lt;br /&gt;
| Modest&lt;br /&gt;
| 15&lt;br /&gt;
| アヤ&lt;br /&gt;
| 39922&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{white color light}}&amp;quot;&lt;br /&gt;
| [[Shippou City]]&lt;br /&gt;
| {{MS|548|Churine (Pokémon)}}&lt;br /&gt;
| {{p|Churine}}&lt;br /&gt;
| {{MS|546|Monmen (Pokémon)}}&lt;br /&gt;
| {{p|Monmen}}&lt;br /&gt;
| チュリん {{female}}&lt;br /&gt;
| [[Cheri Berry]]&lt;br /&gt;
| Modest&lt;br /&gt;
| 15&lt;br /&gt;
| アヤ&lt;br /&gt;
| 39922&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Hodomoe City]]&lt;br /&gt;
| {{MS|572|Chillarmy (Pokémon)}}&lt;br /&gt;
| {{p|Chillarmy}}&lt;br /&gt;
| {{MS|550B|Basurao (Pokémon)}}&lt;br /&gt;
| {{p|Basurao}}{{tt|*|Has Rock Head as Ability}}&lt;br /&gt;
| アカメ {{male}}&lt;br /&gt;
| [[Sitrus Berry]]&lt;br /&gt;
| Adamant&lt;br /&gt;
| 25&lt;br /&gt;
| ナオキ&lt;br /&gt;
| 27646&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Isshu Route 7|Route 7]]&lt;br /&gt;
| {{MS|525|Gantoru (Pokémon)}}&lt;br /&gt;
| {{p|Gantoru}}&lt;br /&gt;
| {{MS|587|Emonga (Pokémon)}}&lt;br /&gt;
| {{p|Emonga}}&lt;br /&gt;
| トビマル {{male}}&lt;br /&gt;
| [[Lum Berry]]&lt;br /&gt;
| Lax&lt;br /&gt;
| 30&lt;br /&gt;
| グソゾウ&lt;br /&gt;
| 11195&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{rt|15|Isshu}}&lt;br /&gt;
| {{MS|132|Ditto (Pokémon)}}&lt;br /&gt;
| {{p|Ditto}}&lt;br /&gt;
| {{MS|479|Rotom (Pokémon)}}&lt;br /&gt;
| {{p|Rotom}}&lt;br /&gt;
| ドツキー&lt;br /&gt;
| [[Max Elixir]]&lt;br /&gt;
| Gentle&lt;br /&gt;
| 60&lt;br /&gt;
| ユイ&lt;br /&gt;
| 54673&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Sazanami Town]]{{tt|*|Summer only}}&lt;br /&gt;
| {{MS|573|Chillaccino (Pokémon)}}&lt;br /&gt;
| {{p|Chillaccino}}&lt;br /&gt;
| {{MS|446|Munchlax (Pokémon)}}&lt;br /&gt;
| {{p|Munchlax}}&lt;br /&gt;
| まんぷく {{male}}&lt;br /&gt;
| [[Leftovers]]&lt;br /&gt;
| Serious&lt;br /&gt;
| 60&lt;br /&gt;
| フトシ&lt;br /&gt;
| 40217&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Since the Pokémon received in an in-game trade is the same level as the one traded, it&#039;s sometimes possible to receive a Pokémon at a lower level than normally possible.&lt;br /&gt;
** {{p|Electrode}} does not evolve from {{p|Voltorb}} until level 30, but can be obtained by trading a level 3 {{p|Raichu}} which has been caught in [[Viridian Forest]] and evolved by {{evostone|Thunderstone}}. This trade can be made in {{game|FireRed and LeafGreen|s}} and Red and Blue (Red and Green in Japan).&lt;br /&gt;
** {{p|Dragonair}} evolves from {{p|Dratini}} at level 30, and in {{game|Gold and Silver|s}} can be traded for a {{p|Rhydon}} which does not normally evolve from {{p|Rhyhorn}} until level 42. In {{game|Crystal}} and {{game|HeartGold and SoulSilver|s}}, the same trade is for a {{p|Dodrio}}, which does not normally evolve until level 31. Dragonair can also be fished at a level as low as 10 on {{rt|45|Johto}}, but only in [[Generation II]].&lt;br /&gt;
** {{p|Gloom}} evolves at level 21, but can be traded for a {{p|Rapidash}} which does not normally evolve until level 40. This occurs only in {{game|Gold and Silver|s}}. In {{game|Crystal}} and {{game|HeartGold and SoulSilver|s}} the trade is replaced by a {{p|Haunter}} for a {{p|Xatu}} (which in turn can be traded for a level 19 Haunter found on {{rt|8}}, given that neither evolve until level 25).&lt;br /&gt;
** {{p|Dugtrio}} evolves at level 26, but can be traded for a {{p|Magneton}} (which does not normally evolve until level 30) in {{game|Crystal}} and {{game|HeartGold and SoulSilver|s}}.&lt;br /&gt;
* Before [[Generation IV]], Pokémon eggs hatched at level 5, but some could be caught in the wild as low as level 2. In-game trades allow these to be traded for Pokémon which normally cannot be found below level 5. In Pokémon Blue (Japan), a level 2 {{p|Pidgey}} and {{p|Rattata}} and level 3 {{p|Jigglypuff}} can be traded for {{p|Farfetch&#039;d}}, {{p|Poliwag}} and {{p|Mr.Mime}}, respectively. In {{game|Ruby and Sapphire}}, a level 3 {{p|Pikachu}} obtained from {{game|FireRed and LeafGreen|s}} can be traded for a level 3 {{p|Skitty}}, which in turn can be traded in {{game|Emerald}} for a level 3 {{p|Meowth}}.&lt;br /&gt;
* HeartGold and SoulSilver were the first games to feature in-game trades with [[Gym Leader]]s; [[Lt. Surge]], [[Brock]], and [[Jasmine]] each offer an in-game trade with the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Submission_(move)&amp;diff=924963</id>
		<title>Submission (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Submission_(move)&amp;diff=924963"/>
		<updated>2009-11-07T11:13:18Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* By TM17 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=66 |&lt;br /&gt;
name=Submission |&lt;br /&gt;
jname=じごくぐるま |&lt;br /&gt;
jtrans=Hell Wheel|&lt;br /&gt;
desc=The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly. |&lt;br /&gt;
gameimage=Submission.png |&lt;br /&gt;
type=Fighting |&lt;br /&gt;
damagecategory=Physical |&lt;br /&gt;
basepp=25 |&lt;br /&gt;
maxpp=40 |&lt;br /&gt;
power=80 |&lt;br /&gt;
accuracy=80 |&lt;br /&gt;
bdesc=User is hurt by recoil. |&lt;br /&gt;
gen=I |&lt;br /&gt;
category=Cool |&lt;br /&gt;
appeal=6 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=After this move, the user is more easily startled. |&lt;br /&gt;
appealsc=3 |&lt;br /&gt;
scdesc=A basic performance using a move known by the Pokémon. |&lt;br /&gt;
pokefordex=submission |&lt;br /&gt;
touches=yes |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
tm1=yes |&lt;br /&gt;
tm#1=17 |&lt;br /&gt;
na=no |&lt;br /&gt;
target=any |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Submission&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;じごくぐるま&#039;&#039;&#039; &#039;&#039;Hell Wheel&#039;&#039;) is a damage-dealing {{type2|Fighting}} [[move]] introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Submission does damage, and the user receives recoil damage equal to 25% of the damage done to the target.&lt;br /&gt;
&lt;br /&gt;
If the user of Submission attacks first and faints due to recoil damage, the target will not attack or be subjected to recurrent damage during that round. However, the user will still be subject to recurrent damage. Self-inflicted recoil damage from Submission from the previous turn can be countered if the target does not make a move on the following turn. If Submission breaks a {{m|Substitute}}, the user will take no recoil damage.&lt;br /&gt;
&lt;br /&gt;
In Stadium, no recoil damage is taken if Submission knocks out a target.&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===[[Generation I]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Fighting}}&lt;br /&gt;
{{Moveentry|066|Machop|1|Fighting||46|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|067|Machoke|1|Fighting||52|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|068|Machamp|1|Fighting||52|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM17]]====&lt;br /&gt;
{{Learnlist/TM|Fighting}}&lt;br /&gt;
{{Moveentrytm|004|Charmander|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|005|Charmeleon|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|006|Charizard|2|Fire|Flying|}}&lt;br /&gt;
{{Moveentrytm|007|Squirtle|1|Water||}}&lt;br /&gt;
{{Moveentrytm|008|Wartortle|1|Water||}}&lt;br /&gt;
{{Moveentrytm|009|Blastoise|1|Water||}}&lt;br /&gt;
{{Moveentrytm|025|Pikachu|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|026|Raichu|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|027|Sandshrew|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|028|Sandslash|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|031|Nidoqueen|2|Poison|Ground|}}&lt;br /&gt;
{{Moveentrytm|034|Nidoking|2|Poison|Ground|}}&lt;br /&gt;
{{Moveentrytm|035|Clefairy|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|036|Clefable|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|039|Jigglypuff|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|040|Wigglytuff|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|054|Psyduck|1|Water||}}&lt;br /&gt;
{{Moveentrytm|055|Golduck|1|Water||}}&lt;br /&gt;
{{Moveentrytm|056|Mankey|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|057|Primeape|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|061|Poliwhirl|1|Water||&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|062|Poliwrath|2|Water|Fighting|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|063|Abra|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|064|Kadabra|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|065|Alakazam|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|066|Machop|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|067|Machoke|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|068|Machamp|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|074|Geodude|2|Rock|Ground|}}&lt;br /&gt;
{{Moveentrytm|075|Graveler|2|Rock|Ground|}}&lt;br /&gt;
{{Moveentrytm|076|Golem|2|Rock|Ground|}}&lt;br /&gt;
{{Moveentrytm|080|Slowbro|2|Water|Psychic|}}&lt;br /&gt;
{{Moveentrytm|094|Gengar|2|Ghost|Poison|}}&lt;br /&gt;
{{Moveentrytm|096|Drowzee|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|097|Hypno|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|104|Cubone|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|105|Marowak|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|106|Hitmonlee|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|107|Hitmonchan|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|108|Lickitung|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|112|Rhydon|2|Ground|Rock|}}&lt;br /&gt;
{{Moveentrytm|113|Chansey|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|115|Kangaskhan|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|122|Mr. Mime|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|124|Jynx|2|Ice|Psychic|}}&lt;br /&gt;
{{Moveentrytm|125|Electabuzz|1|Electric}}&lt;br /&gt;
{{Moveentrytm|126|Magmar|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|127|Pinsir|1|Bug||}}&lt;br /&gt;
{{Moveentrytm|139|Omastar|2|Rock|Water|}}&lt;br /&gt;
{{Moveentrytm|140|Kabuto|2|Rock|Water|||Y}}&lt;br /&gt;
{{Moveentrytm|141|Kabutops|2|Rock|Water|}}&lt;br /&gt;
{{Moveentrytm|143|Snorlax|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|150|Mewtwo|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|151|Mew|1|Psychic||}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation II]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Fighting}}&lt;br /&gt;
{{Moveentry|062|Poliwrath|2|Water|Fighting|--&amp;lt;br&amp;gt;35|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|066|Machop|1|Fighting||49|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|067|Machoke|1|Fighting||61|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|068|Machamp|1|Fighting||61|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|127|Pinsir|1|Bug||37}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Fighting}}&lt;br /&gt;
{{Moveentry|155|Cyndaquil|1|Fire||{{p|Pikachu}},&amp;amp;nbsp;{{p|Raichu}}&amp;lt;br&amp;gt;{{p|Sandshrew}},&amp;amp;nbsp;{{p|Sandslash}}&amp;lt;br&amp;gt;{{p|Nidoking}}&amp;lt;br&amp;gt;{{p|Psyduck}}, {{p|Golduck}}&amp;lt;br&amp;gt;{{p|Mankey}}, {{p|Primeape}}&amp;lt;br&amp;gt;{{p|Rhydon}}|||C}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation III]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Fighting}}&lt;br /&gt;
{{Moveentry|062|Poliwrath|2|Water|Fighting|--&amp;lt;br&amp;gt;35|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|066|Machop|1|Fighting||37|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|067|Machoke|1|Fighting||41|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|068|Machamp|1|Fighting||41|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|127|Pinsir|1|Bug||43}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Fighting}}&lt;br /&gt;
{{Moveentry|062|Poliwrath|2|Water|Fighting|--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|066|Machop|1|Fighting||31|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|067|Machoke|1|Fighting||32|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|068|Machamp|1|Fighting||32|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|127|Pinsir|1|Bug||42}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=fighting|exp=yes|gen=The user grabs the foe and recklessly dives for the ground.|image1=Machoke submission.jpg|image1p=Machoke|image2=Nidoking Nidoqueen Submission.png|image2p=Nidoking and Nidoqueen}}&lt;br /&gt;
{{movep|type=fighting|ms=006|pkmn=Charizard|method=Charizard grabs the opponent, flies up and spins around while going up. Refered to by Ash as an &#039;Aerial Submission.&#039;}}&lt;br /&gt;
{{movemid|type=fighting|user=Ash&#039;s Charizard|startcode=EP059|startname=Volcanic Panic|endcode=Present|notes=Debut}}&lt;br /&gt;
{{movep|type=fighting|ms=062|pkmn=Poliwrath|method=Poliwrath rolls towards the opponent at full speed and hits them, or Poliwrath grabs the opponent&#039;s legs and rolls around, holding onto the opponent&#039;s Pokémon.}}&lt;br /&gt;
{{movemid|type=fighting|user=Andreas|user1=Andreas&#039;s Poliwrath|startcode=EP168|startname=Hook, Line, and Stinker}}&lt;br /&gt;
{{movemid|type=fighting|user=Delaney|user1=Dalaney&#039;s Poliwrath|startcode=EP247|startname=Outrageous Fortunes}}&lt;br /&gt;
{{movep|type=fighting|ms=067|pkmn=Machoke|method=Machoke flips, grabs its opponent with its legs, rolls around, holding them in a full-body hold, and throws them.}}&lt;br /&gt;
{{movemid|type=fighting|user=Chuck|user1=Chuck&#039;s Machoke|startcode=EP209|startname=Machoke, Machoke Man!}}&lt;br /&gt;
{{movep|type=fighting|ms=034|pkmn=Nidoking|method=It rolls towards the opponent at full speed and hits them.}}&lt;br /&gt;
{{movemid|type=fighting|user=Oscar and Andi|user1=Oscar&#039;s Nidoking|startcode=AG072|startname=The Bicker the Better}}&lt;br /&gt;
{{movep|type=fighting|ms=031|pkmn=Nidoqueen|method=It rolls towards the opponent at full speed and hits them.}}&lt;br /&gt;
{{movebtm|type=fighting|user=Oscar and Andi|user1=Andi&#039;s Nidoqueen|startcode=AG072|startname=The Bicker the Better}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In all generations, all Pokémon that learn Submission naturally are from a {{cat|Generation I Pokémon|Generation I evolutionary family}}, with the sole exception of {{p|Cyndaquil}}. In Generation II, other Pokémon such as {{p|Blissey}} may learn this move, but only if they are traded forward with the [[Time Capsule]] prior to evolution.&lt;br /&gt;
&lt;br /&gt;
* The name for this move is somewhat inaccurate. A professional wrestling submission is a move executed by wreching an opponent&#039;s limbs for an extended period of time, in the hopes the opponent will give up. The move&#039;s effect is more like a particularly strong grapple (the Japanese name suggests a Hell Wheel).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Sumisión&#039;&#039;&#039;&lt;br /&gt;
* French: &#039;&#039;&#039;Sacrifice&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Überroller&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Sottomissione&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Generation I TMs}}&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Überroller]]&lt;br /&gt;
[[fr:Sacrifice]]&lt;br /&gt;
[[ja:じごくぐるま]]&lt;br /&gt;
[[pt:Submission]]&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Submission_(move)&amp;diff=868560</id>
		<title>Submission (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Submission_(move)&amp;diff=868560"/>
		<updated>2009-09-16T11:44:58Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=66 |&lt;br /&gt;
name=Submission |&lt;br /&gt;
jname=じごくぐるま |&lt;br /&gt;
jtrans=Hell Wheel|&lt;br /&gt;
desc=The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly. |&lt;br /&gt;
gameimage=Submission.png |&lt;br /&gt;
type=Fighting |&lt;br /&gt;
damagecategory=Physical |&lt;br /&gt;
basepp=25 |&lt;br /&gt;
maxpp=40 |&lt;br /&gt;
power=80 |&lt;br /&gt;
accuracy=80 |&lt;br /&gt;
bdesc=User is hurt by recoil. |&lt;br /&gt;
gen=I |&lt;br /&gt;
category=Cool |&lt;br /&gt;
appeal=6 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=After this move, the user is more easily startled. |&lt;br /&gt;
appealsc=3 |&lt;br /&gt;
scdesc=A basic performance using a move known by the Pokémon. |&lt;br /&gt;
pokefordex=submission |&lt;br /&gt;
touches=yes |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
tm1=yes |&lt;br /&gt;
tm#1=17 |&lt;br /&gt;
na=no |&lt;br /&gt;
target=any |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Submission&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;じごくぐるま&#039;&#039;&#039; &#039;&#039;Hell Wheel&#039;&#039;) is a damage-dealing {{type2|Fighting}} [[move]] introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Submission does damage, and the user receives recoil damage equal to 25% of the damage done to the target.&lt;br /&gt;
&lt;br /&gt;
If the user of Submission attacks first and faints due to recoil damage, the target will not attack or be subjected to recurrent damage during that round. However, the user will still be subject to recurrent damage. Self-inflicted recoil damage from Submission from the previous turn can be countered if the target does not make a move on the following turn. If Submission breaks a {{m|Substitute}}, the user will take no recoil damage.&lt;br /&gt;
&lt;br /&gt;
In Stadium, no recoil damage is taken if Submission knocks out a target.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Machoke submission.jpg|[[Chuck&#039;s Machoke]] using &#039;&#039;&#039;Submission&#039;&#039;&#039; on [[Ash&#039;s Bayleef]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Pokémon===&lt;br /&gt;
&#039;&#039;&#039;{{p|Charizard}}&#039;&#039;&#039;. Charizard grabs the opponent, flies up and spins around while going up. Refered to by {{Ash}} as an &#039;Aerial Submission.&#039;&lt;br /&gt;
* Used by [[Ash&#039;s Charizard]] from &#039;&#039;[[EP059|Volcanic Panic]]&#039;&#039; to Present.  &#039;&#039;&#039;Debut.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;{{p|Poliwrath}}&#039;&#039;&#039;. Poliwrath rolls towards the opponent at full speed and hits them.&lt;br /&gt;
* Used by [[Andreas]]&#039;s {{p|Poliwrath}} in &#039;&#039;[[EP168|Hook, Line, and Stinker]]&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;{{p|Machoke}}&#039;&#039;&#039;.  Machoke grabs the opponent in a full-body hold and rolls.&lt;br /&gt;
* Used by [[Chuck&#039;s Machoke]] in &#039;&#039;[[EP209|Machoke, Machoke Man]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===[[Generation I]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Fighting}}&lt;br /&gt;
{{Moveentry|066|Machop|1|Fighting||46|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|067|Machoke|1|Fighting||52|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|068|Machamp|1|Fighting||52|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM17]]====&lt;br /&gt;
{{Learnlist/TM|Fighting}}&lt;br /&gt;
{{Moveentrytm|004|Charmander|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|005|Charmeleon|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|006|Charizard|2|Fire|Flying|}}&lt;br /&gt;
{{Moveentrytm|007|Squirtle|1|Water||}}&lt;br /&gt;
{{Moveentrytm|008|Wartortle|1|Water||}}&lt;br /&gt;
{{Moveentrytm|009|Blastoise|1|Water||}}&lt;br /&gt;
{{Moveentrytm|025|Pikachu|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|026|Raichu|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|027|Sandshrew|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|028|Sandslash|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|031|Nidoqueen|2|Poison|Ground|}}&lt;br /&gt;
{{Moveentrytm|034|Nidoking|2|Poison|Ground|}}&lt;br /&gt;
{{Moveentrytm|035|Clefairy|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|036|Clefable|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|039|Jigglypuff|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|040|Wigglytuff|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|054|Psyduck|1|Water||}}&lt;br /&gt;
{{Moveentrytm|055|Golduck|1|Water||}}&lt;br /&gt;
{{Moveentrytm|056|Mankey|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|057|Primeape|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|061|Poliwhirl|1|Water||&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|062|Poliwrath|2|Water|Fighting|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|063|Abra|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|064|Kadabra|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|065|Alakazam|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|066|Machop|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|067|Machoke|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|068|Machamp|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|074|Geodude|2|Rock|Ground|}}&lt;br /&gt;
{{Moveentrytm|075|Graveler|2|Rock|Ground|}}&lt;br /&gt;
{{Moveentrytm|076|Golem|2|Rock|Ground|}}&lt;br /&gt;
{{Moveentrytm|080|Slowbro|2|Water|Psychic|}}&lt;br /&gt;
{{Moveentrytm|094|Gengar|2|Ghost|Poison|}}&lt;br /&gt;
{{Moveentrytm|096|Drowzee|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|097|Hypno|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|104|Cubone|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|105|Marowak|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|106|Hitmonlee|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|107|Hitmonchan|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|108|Lickitung|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|112|Rhydon|2|Ground|Rock|}}&lt;br /&gt;
{{Moveentrytm|113|Chansey|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|115|Kangaskhan|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|122|Mr. Mime|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|124|Jynx|2|Ice|Psychic|}}&lt;br /&gt;
{{Moveentrytm|125|Electabuzz|1|Electric}}&lt;br /&gt;
{{Moveentrytm|126|Magmar|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|127|Pinsir|1|Bug||}}&lt;br /&gt;
{{Moveentrytm|139|Omastar|2|Rock|Water|}}&lt;br /&gt;
{{Moveentrytm|140|Kabuto|2|Rock|Water|||Y}}&lt;br /&gt;
{{Moveentrytm|141|Kabutops|2|Rock|Water|}}&lt;br /&gt;
{{Moveentrytm|143|Snorlax|1|Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|150|Mewtwo|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|151|Mew|1|Psychic||}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation II]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Fighting}}&lt;br /&gt;
{{Moveentry|062|Poliwrath|2|Water|Fighting|--&amp;lt;br&amp;gt;35|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|066|Machop|1|Fighting||49|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|067|Machoke|1|Fighting||61|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|068|Machamp|1|Fighting||61|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|127|Pinsir|1|Bug||37}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Fighting}}&lt;br /&gt;
{{Moveentry|155|Cyndaquil|1|Fire||{{p|Pikachu}}, {{p|Raichu}}&amp;lt;br&amp;gt;{{p|Sandshrew}}, {{p|Sandslash}}&amp;lt;br&amp;gt;{{p|Nidoking}}&amp;lt;br&amp;gt;{{p|Psyduck}}, {{p|Golduck}}&amp;lt;br&amp;gt;{{p|Mankey}}, {{p|Primeape}}&amp;lt;br&amp;gt;{{p|Rhydon}}|||C}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation III]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Fighting}}&lt;br /&gt;
{{Moveentry|062|Poliwrath|2|Water|Fighting|--&amp;lt;br&amp;gt;35|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|066|Machop|1|Fighting||37|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|067|Machoke|1|Fighting||41|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|068|Machamp|1|Fighting||41|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|127|Pinsir|1|Bug||43}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Fighting}}&lt;br /&gt;
{{Moveentry|062|Poliwrath|2|Water|Fighting|--|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|066|Machop|1|Fighting||31|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|067|Machoke|1|Fighting||32|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|068|Machamp|1|Fighting||32|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|127|Pinsir|1|Bug||42}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Notably, Submission can only be learned by {{cat|Generation I Pokémon}} in all generations, except Generation II, where {{p|Cyndaquil}} can learn it as an egg move.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Sumisión&#039;&#039;&#039;&lt;br /&gt;
* French: &#039;&#039;&#039;Sacrifice&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Überroller&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Sottomissione&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Generation I TMs}}&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Überroller]]&lt;br /&gt;
[[fr:Sacrifice]]&lt;br /&gt;
[[ja:じごくぐるま]]&lt;br /&gt;
[[pt:Submission]]&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Recoil&amp;diff=868559</id>
		<title>Recoil</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Recoil&amp;diff=868559"/>
		<updated>2009-09-16T11:42:51Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* Items with recoil */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Recoil&#039;&#039;&#039; is damage a [[Pokémon]] can receive upon using a [[move]]. The most common source of recoil damage is from moves, however some [[item]]s also cause recoil damage.&lt;br /&gt;
&lt;br /&gt;
The moves {{m|Jump Kick}} and {{m|Hi Jump Kick}} have recoil known as &#039;&#039;&#039;crash damage&#039;&#039;&#039;. The recoil on these moves is only dealt if the move misses, rather than upon inflicting damage to an opposing Pokémon.&lt;br /&gt;
&lt;br /&gt;
In {{OBP|Pokémon Stadium|English}}, if a recoil move knocks out the opponent, then the user will not take recoil damage.&lt;br /&gt;
&lt;br /&gt;
The ability {{a|Reckless}} affects the power and recoil of these moves.&lt;br /&gt;
&lt;br /&gt;
The ability {{a|Rock Head}} prevents recoil damage, except from {{m|Struggle}} and held items.&lt;br /&gt;
&lt;br /&gt;
==Items with recoil==&lt;br /&gt;
These items harm the Pokémon holding it.&lt;br /&gt;
* [[Flame Orb]] ({{status|Burn}}s the holder)&lt;br /&gt;
* [[Life Orb]] (10% damage when using a damaging move; ignored only by {{a|Magic Guard}})&lt;br /&gt;
* [[Sticky Barb]] (10% damage at the end of each turn; ignored only by {{a|Magic Guard}})&lt;br /&gt;
* [[Toxic Orb]] ({{status|Badly poisoned|Badly poisons}} the holder)&lt;br /&gt;
* [[Black Sludge]] (removes 1/8th of the holder&#039;s HP at the end of each turn, unless the holder is a {{type2|Poison}})&lt;br /&gt;
&lt;br /&gt;
==Moves with recoil damage==&lt;br /&gt;
{| {{bluetable2|r sortable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- class=&amp;quot;c&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Name&lt;br /&gt;
! [[Type]]&lt;br /&gt;
! Category&lt;br /&gt;
! Power&lt;br /&gt;
! Accuracy&lt;br /&gt;
! width=&amp;quot;50%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Volt Tackle}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 120&lt;br /&gt;
| 100%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User receives 1/3 of damage dealt as recoil damage; 10% chance of paralyzing the target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Wood Hammer}}&lt;br /&gt;
&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 120&lt;br /&gt;
| 100%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User receives 1/3 of damage dealt as recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Struggle}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 50&lt;br /&gt;
| 100%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User always loses 1/4 HP as recoil damage; hits Ghosts.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Submission}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 80&lt;br /&gt;
| 80%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User receives 1/3 of damage dealt as recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Take Down}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 90&lt;br /&gt;
| 85%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User receives 1/3 of damage dealt as recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Brave Bird}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 120&lt;br /&gt;
| 100%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User receives 1/3 of damage dealt as recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Double-Edge}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 120&lt;br /&gt;
| 100%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User receives 1/3 of damage dealt as recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Flare Blitz}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 120&lt;br /&gt;
| 100%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User receives 1/3 of damage dealt as recoil damage; 10% chance of burning the target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Head Smash}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 150&lt;br /&gt;
| 80%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | User receives 1/2 of damage dealt as recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Jump Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 85&lt;br /&gt;
| 95%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If the move misses, the user receives 1/8 of damage that should have been dealt as recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Hi Jump Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100&lt;br /&gt;
| 90%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If the move misses, the user receives 1/8 of damage that should have been dealt as recoil damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
A number of times in the anime, recoil has been noted. The most notable is {{AP|Pikachu}}&#039;s Volt Tackle. [[Brock]] has stated many times that Volt Tackle causes recoil and is very risky.&lt;br /&gt;
&lt;br /&gt;
Another time in the anime is the fight between {{FB|Arena Tycoon|Greta}} and {{Ash}}. When Greta&#039;s {{TP|Greta|Medicham}} used Hi Jump Kick on Ash&#039;s {{AP|Snorlax}}, Snorlax dodged the attack and Greta&#039;s Medicham was injured because it missed.&lt;br /&gt;
&lt;br /&gt;
[[Reggie]]&#039;s {{p|Staraptor}} knows Brave Bird, which was stated to do recoil damage, making it a very risky move.&lt;br /&gt;
&lt;br /&gt;
Take Down is referred to as a risky move numerous times in the anime, along with Double-Edge.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Take_Down_(move)&amp;diff=868554</id>
		<title>Take Down (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Take_Down_(move)&amp;diff=868554"/>
		<updated>2009-09-16T11:34:26Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=36 |&lt;br /&gt;
name=Take Down |&lt;br /&gt;
jname=とっしん |&lt;br /&gt;
jtrans=Charge |&lt;br /&gt;
desc=A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |&lt;br /&gt;
gameimage=Take Down.jpg |&lt;br /&gt;
type=Normal |&lt;br /&gt;
damagecategory=Physical |&lt;br /&gt;
basepp=20 |&lt;br /&gt;
maxpp=32 |&lt;br /&gt;
power=90 |&lt;br /&gt;
accuracy=85 |&lt;br /&gt;
bdesc=User is hurt with recoil. |&lt;br /&gt;
gen=I |&lt;br /&gt;
category=Tough |&lt;br /&gt;
appeal=6 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=After this move, the user is more easily startled. |&lt;br /&gt;
appealsc=3 |&lt;br /&gt;
scdesc=A basic performance using a move known by the Pokémon. |&lt;br /&gt;
pokefordex=take+down |&lt;br /&gt;
touches=yes |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
tm1=yes|&lt;br /&gt;
tm#1=09|&lt;br /&gt;
na=no|&lt;br /&gt;
target=any |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Take Down&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;とっしん&#039;&#039;&#039; &#039;&#039;Charge&#039;&#039;) is a damage-dealing {{type2|Normal}} [[move]] introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Take Down does damage, and the user receives [[recoil]] damage equal to 25% of the damage done to the opponent.&lt;br /&gt;
&lt;br /&gt;
If the user of Take Down attacks first and faints due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round.&lt;br /&gt;
&lt;br /&gt;
Self-inflicted recoil damage from Take Down from the previous turn can be countered if the opponent does not make a move on the following turn. If Take Down breaks a substitute, the user will take no recoil damage.&lt;br /&gt;
&lt;br /&gt;
In Stadium, no recoil damage is taken if Take Down knocks out an opponent.&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===[[Generation I]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Normal}}&lt;br /&gt;
{{Moveentry|058|Growlithe|1|Fire||30|}}&lt;br /&gt;
{{Moveentry|059|Arcanine|1|Fire||--|}}&lt;br /&gt;
{{Moveentry|077|Ponyta|1|Fire||43|}}&lt;br /&gt;
{{Moveentry|078|Rapidash|1|Fire||47|}}&lt;br /&gt;
{{Moveentry|086|Seel|1|Water||45|}}&lt;br /&gt;
{{Moveentry|087|Dewgong|1|Water||50|}}&lt;br /&gt;
{{Moveentry|111|Rhyhorn|2|Ground|Rock|55|}}&lt;br /&gt;
{{Moveentry|112|Rhydon|2|Ground|Rock|64|}}&lt;br /&gt;
{{Moveentry|128|Tauros|1|Normal||51|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|133|Eevee|1|Normal||45|&#039;&#039;&#039;||RGB}}&lt;br /&gt;
{{Moveentry|133|Eevee|1|Normal||42|&#039;&#039;&#039;||Y}}&lt;br /&gt;
{{Moveentry|142|Aerodactyl|2|Rock|Flying|45|}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM09]]====&lt;br /&gt;
{{Learnlist/TM|Normal}}&lt;br /&gt;
{{Moveentrytm|001|Bulbasaur|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|002|Ivysaur|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|003|Venusaur|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|004|Charmander|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|005|Charmeleon|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|006|Charizard|2|Fire|Flying|}}&lt;br /&gt;
{{Moveentrytm|007|Squirtle|1|Water||}}&lt;br /&gt;
{{Moveentrytm|008|Wartortle|1|Water||}}&lt;br /&gt;
{{Moveentrytm|009|Blastoise|1|Water||}}&lt;br /&gt;
{{Moveentrytm|012|Butterfree|2|Bug|Flying|}}&lt;br /&gt;
{{Moveentrytm|015|Beedrill|2|Bug|Poison|}}&lt;br /&gt;
{{Moveentrytm|016|Pidgey|2|Normal|Flying|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|017|Pidgeotto|2|Normal|Flying|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|018|Pidgeot|2|Normal|Flying|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|019|Rattata|1|Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|020|Raticate|1|Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|021|Spearow|2|Normal|Flying|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|022|Fearow|2|Normal|Flying|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|023|Ekans|1|Poison||}}&lt;br /&gt;
{{Moveentrytm|024|Arbok|1|Poison||}}&lt;br /&gt;
{{Moveentrytm|025|Pikachu|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|026|Raichu|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|027|Sandshrew|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|028|Sandslash|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|029|Nidoran♀|1|Poison||}}&lt;br /&gt;
{{Moveentrytm|030|Nidorina|1|Poison||}}&lt;br /&gt;
{{Moveentrytm|031|Nidoqueen|2|Poison|Ground|}}&lt;br /&gt;
{{Moveentrytm|032|Nidoran♂|1|Poison||}}&lt;br /&gt;
{{Moveentrytm|033|Nidorino|1|Poison||}}&lt;br /&gt;
{{Moveentrytm|034|Nidoking|2|Poison|Ground|}}&lt;br /&gt;
{{Moveentrytm|035|Clefairy|1|Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|036|Clefable|1|Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|037|Vulpix|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|038|Ninetales|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|039|Jigglypuff|1|Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|040|Wigglytuff|1|Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|041|Zubat|2|Poison|Flying|}}&lt;br /&gt;
{{Moveentrytm|042|Golbat|2|Poison|Flying|}}&lt;br /&gt;
{{Moveentrytm|043|Oddish|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|044|Gloom|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|045|Vileplume|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|046|Paras|2|Bug|Grass|}}&lt;br /&gt;
{{Moveentrytm|047|Parasect|2|Bug|Grass|}}&lt;br /&gt;
{{Moveentrytm|048|Venonat|2|Bug|Poison|}}&lt;br /&gt;
{{Moveentrytm|049|Venomoth|2|Bug|Poison|}}&lt;br /&gt;
{{Moveentrytm|050|Diglett|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|051|Dugtrio|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|052|Meowth|1|Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|053|Persian|1|Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|054|Psyduck|1|Water||}}&lt;br /&gt;
{{Moveentrytm|055|Golduck|1|Water||}}&lt;br /&gt;
{{Moveentrytm|056|Mankey|1|Fighting||}}&lt;br /&gt;
{{Moveentrytm|057|Primeape|1|Fighting||}}&lt;br /&gt;
{{Moveentrytm|058|Growlithe|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|059|Arcanine|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|060|Poliwag|1|Water||}}&lt;br /&gt;
{{Moveentrytm|061|Poliwhirl|1|Water||}}&lt;br /&gt;
{{Moveentrytm|062|Poliwrath|2|Water|Fighting|}}&lt;br /&gt;
{{Moveentrytm|063|Abra|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|064|Kadabra|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|065|Alakazam|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|066|Machop|1|Fighting||}}&lt;br /&gt;
{{Moveentrytm|067|Machoke|1|Fighting||}}&lt;br /&gt;
{{Moveentrytm|068|Machamp|1|Fighting||}}&lt;br /&gt;
{{Moveentrytm|069|Bellsprout|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|070|Weepinbell|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|071|Victreebel|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|072|Tentacool|2|Water|Poison|}}&lt;br /&gt;
{{Moveentrytm|073|Tentacruel|2|Water|Poison|}}&lt;br /&gt;
{{Moveentrytm|074|Geodude|2|Rock|Ground|}}&lt;br /&gt;
{{Moveentrytm|075|Graveler|2|Rock|Ground|}}&lt;br /&gt;
{{Moveentrytm|076|Golem|2|Rock|Ground|}}&lt;br /&gt;
{{Moveentrytm|077|Ponyta|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|078|Rapidash|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|079|Slowpoke|2|Water|Psychic|}}&lt;br /&gt;
{{Moveentrytm|080|Slowbro|2|Water|Psychic|}}&lt;br /&gt;
{{Moveentrytm|081|Magnemite|2|Electric|Steel|}}&lt;br /&gt;
{{Moveentrytm|082|Magneton|2|Electric|Steel|}}&lt;br /&gt;
{{Moveentrytm|083|Farfetch&#039;d|2|Normal|Flying|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|084|Doduo|2|Normal|Flying|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|085|Dodrio|2|Normal|Flying|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|086|Seel|1|Water||}}&lt;br /&gt;
{{Moveentrytm|087|Dewgong|2|Water|Ice|}}&lt;br /&gt;
{{Moveentrytm|090|Shellder|1|Water||}}&lt;br /&gt;
{{Moveentrytm|091|Cloyster|2|Water|Ice|}}&lt;br /&gt;
{{Moveentrytm|094|Gengar|2|Ghost|Poison|}}&lt;br /&gt;
{{Moveentrytm|095|Onix|2|Rock|Ground|}}&lt;br /&gt;
{{Moveentrytm|096|Drowzee|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|097|Hypno|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|098|Krabby|1|Water||}}&lt;br /&gt;
{{Moveentrytm|099|Kingler|1|Water||}}&lt;br /&gt;
{{Moveentrytm|100|Voltorb|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|101|Electrode|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|102|Exeggcute|2|Grass|Psychic|}}&lt;br /&gt;
{{Moveentrytm|103|Exeggutor|2|Grass|Psychic|}}&lt;br /&gt;
{{Moveentrytm|104|Cubone|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|105|Marowak|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|106|Hitmonlee|1|Fighting||}}&lt;br /&gt;
{{Moveentrytm|107|Hitmonchan|1|Fighting||}}&lt;br /&gt;
{{Moveentrytm|108|Lickitung|1|Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|109|Koffing|1|Poison||}}&lt;br /&gt;
{{Moveentrytm|110|Weezing|1|Poison||}}&lt;br /&gt;
{{Moveentrytm|111|Rhyhorn|2|Ground|Rock|}}&lt;br /&gt;
{{Moveentrytm|112|Rhydon|2|Ground|Rock|}}&lt;br /&gt;
{{Moveentrytm|113|Chansey|1|Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|114|Tangela|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|115|Kangaskhan|1|Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|116|Horsea|1|Water||}}&lt;br /&gt;
{{Moveentrytm|117|Seadra|1|Water||}}&lt;br /&gt;
{{Moveentrytm|118|Goldeen|1|Water||}}&lt;br /&gt;
{{Moveentrytm|119|Seaking|1|Water||}}&lt;br /&gt;
{{Moveentrytm|120|Staryu|1|Water||}}&lt;br /&gt;
{{Moveentrytm|121|Starmie|1|Water||}}&lt;br /&gt;
{{Moveentrytm|122|Mr. Mime|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|123|Scyther|2|Bug|Flying|}}&lt;br /&gt;
{{Moveentrytm|124|Jynx|2|Ice|Psychic|}}&lt;br /&gt;
{{Moveentrytm|125|Electabuzz|1|Electric}}&lt;br /&gt;
{{Moveentrytm|126|Magmar|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|127|Pinsir|1|Bug||}}&lt;br /&gt;
{{Moveentrytm|128|Tauros|1|Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|130|Gyarados|2|Water|Flying|}}&lt;br /&gt;
{{Moveentrytm|131|Lapras|2|Water|Ice|}}&lt;br /&gt;
{{Moveentrytm|133|Eevee|1|Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|134|Vaporeon|1|Water||}}&lt;br /&gt;
{{Moveentrytm|135|Jolteon|1|Electric}}&lt;br /&gt;
{{Moveentrytm|136|Flareon|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|137|Porygon|1|Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|138|Omanyte|2|Rock|Water|}}&lt;br /&gt;
{{Moveentrytm|139|Omastar|2|Rock|Water|}}&lt;br /&gt;
{{Moveentrytm|140|Kabuto|2|Rock|Water|}}&lt;br /&gt;
{{Moveentrytm|141|Kabutops|2|Rock|Water|}}&lt;br /&gt;
{{Moveentrytm|142|Aerodactyl|2|Rock|Flying|}}&lt;br /&gt;
{{Moveentrytm|143|Snorlax|1|Normal||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|144|Articuno|2|Ice|Flying|}}&lt;br /&gt;
{{Moveentrytm|145|Zapdos|2|Electric|Flying|}}&lt;br /&gt;
{{Moveentrytm|146|Moltres|2|Fire|Flying|}}&lt;br /&gt;
{{Moveentrytm|147|Dratini|1|Dragon||}}&lt;br /&gt;
{{Moveentrytm|148|Dragonair|1|Dragon||}}&lt;br /&gt;
{{Moveentrytm|149|Dragonite|2|Dragon|Flying|}}&lt;br /&gt;
{{Moveentrytm|150|Mewtwo|1|Psychic||}}&lt;br /&gt;
{{Moveentrytm|151|Mew|1|Psychic||}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation II]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Normal}}&lt;br /&gt;
{{Moveentry|058|Growlithe|1|Fire||26|}}&lt;br /&gt;
{{Moveentry|059|Arcanine|1|Fire||--|}}&lt;br /&gt;
{{Moveentry|077|Ponyta|1|Fire||34|}}&lt;br /&gt;
{{Moveentry|078|Rapidash|1|Fire||34|}}&lt;br /&gt;
{{Moveentry|086|Seel|1|Water||32|}}&lt;br /&gt;
{{Moveentry|087|Dewgong|1|Water||32|}}&lt;br /&gt;
{{Moveentry|111|Rhyhorn|2|Ground|Rock|49|}}&lt;br /&gt;
{{Moveentry|112|Rhydon|2|Ground|Rock|54|}}&lt;br /&gt;
{{Moveentry|128|Tauros|1|Normal||53|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|133|Eevee|1|Normal||42|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|142|Aerodactyl|2|Rock|Flying|43|}}&lt;br /&gt;
{{Moveentry|163|Hoothoot|2|Normal|Flying|28|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|164|Noctowl|2|Normal|Flying|33|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|170|Chinchou|2|Water|Electric|37|}}&lt;br /&gt;
{{Moveentry|171|Lanturn|2|Water|Electric|45|}}&lt;br /&gt;
{{Moveentry|204|Pineco|1|Bug||15|}}&lt;br /&gt;
{{Moveentry|205|Forretress|2|Bug|Steel|15|}}&lt;br /&gt;
{{Moveentry|206|Dunsparce|1|Normal||38|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|209|Snubbull|1|Normal||43|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|210|Granbull|1|Normal||51|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|211|Qwilfish|2|Water|Poison|37|}}&lt;br /&gt;
{{Moveentry|214|Heracross|2|Bug|Fighting|35|}}&lt;br /&gt;
{{Moveentry|220|Swinub|2|Ice|Ground|28|}}&lt;br /&gt;
{{Moveentry|221|Piloswine|2|Ice|Ground|28|}}&lt;br /&gt;
{{Moveentry|226|Mantine|2|Water|Flying|25|}}&lt;br /&gt;
{{Moveentry|231|Phanpy|1|Ground||25|}}&lt;br /&gt;
{{Moveentry|234|Stantler|1|Normal||40|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Normal}}&lt;br /&gt;
{{Moveentry|029|Nidoran♀|1|Poison||{{p|Bulbasaur}}, {{p|Ivysaur}}, {{p|Venusaur}}&amp;lt;br&amp;gt;{{p|Nidoran♂}}, {{p|Nidorino}}, {{p|Nidoking}}&amp;lt;br&amp;gt;{{p|Growlithe}}, {{p|Arcanine}}&amp;lt;br&amp;gt;{{p|Ponyta}}, {{p|Rapidash}}&amp;lt;br&amp;gt;{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Rhyhorn}}, {{p|Rhydon}}&amp;lt;br&amp;gt;{{p|Tauros}}&amp;lt;br&amp;gt;{{p|Eevee}}&amp;lt;br&amp;gt;{{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}&amp;lt;br&amp;gt;{{p|Girafarig}}&amp;lt;br&amp;gt;{{p|Dunsparce}}&amp;lt;br&amp;gt;{{p|Snubbull}}, {{p|Granbull}}&amp;lt;br&amp;gt;{{p|Teddiursa}}, {{p|Ursaring}}&amp;lt;br&amp;gt;{{p|Swinub}}, {{p|Piloswine}}&amp;lt;br&amp;gt;{{p|Phanpy}}, {{p|Donphan}}&amp;lt;br&amp;gt;{{p|Stantler}}|}}&lt;br /&gt;
{{Moveentry|032|Nidoran♂|1|Poison||{{p|Bulbasaur}}, {{p|Ivysaur}}, {{p|Venusaur}}&amp;lt;br&amp;gt;{{p|Growlithe}}, {{p|Arcanine}}&amp;lt;br&amp;gt;{{p|Ponyta}}, {{p|Rapidash}}&amp;lt;br&amp;gt;{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Rhyhorn}}, {{p|Rhydon}}&amp;lt;br&amp;gt;{{p|Tauros}}&amp;lt;br&amp;gt;{{p|Eevee}}&amp;lt;br&amp;gt;{{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}&amp;lt;br&amp;gt;{{p|Girafarig}}&amp;lt;br&amp;gt;{{p|Dunsparce}}&amp;lt;br&amp;gt;{{p|Snubbull}}, {{p|Granbull}}&amp;lt;br&amp;gt;{{p|Teddiursa}}, {{p|Ursaring}}&amp;lt;br&amp;gt;{{p|Swinub}}, {{p|Piloswine}}&amp;lt;br&amp;gt;{{p|Phanpy}}, {{p|Donphan}}&amp;lt;br&amp;gt;{{p|Stantler}}|}}&lt;br /&gt;
{{Moveentry|090|Shellder|1|Water||{{p|Shellder}}, {{p|Cloyster}}|}}&lt;br /&gt;
{{Moveentry|179|Mareep|1|Electric||{{p|Bulbasaur}}, {{p|Ivysaur}}, {{p|Venusaur}}&amp;lt;br&amp;gt;{{p|Nidoran♂}}, {{p|Nidorino}}, {{p|Nidoking}}&amp;lt;br&amp;gt;{{p|Growlithe}}, {{p|Arcanine}}&amp;lt;br&amp;gt;{{p|Ponyta}}, {{p|Rapidash}}&amp;lt;br&amp;gt;{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Rhyhorn}}, {{p|Rhydon}}&amp;lt;br&amp;gt;{{p|Tauros}}&amp;lt;br&amp;gt;{{p|Eevee}}&amp;lt;br&amp;gt;{{p|Girafarig}}&amp;lt;br&amp;gt;{{p|Dunsparce}}&amp;lt;br&amp;gt;{{p|Snubbull}}, {{p|Granbull}}&amp;lt;br&amp;gt;{{p|Teddiursa}}, {{p|Ursaring}}&amp;lt;br&amp;gt;{{p|Swinub}}, {{p|Piloswine}}&amp;lt;br&amp;gt;{{p|Phanpy}}, {{p|Donphan}}&amp;lt;br&amp;gt;{{p|Stantler}}|}}&lt;br /&gt;
{{Moveentry|203|Girafarig|2|Normal|Psychic|{{p|Nidoran♂}}, {{p|Nidorino}}, {{p|Nidoking}}&amp;lt;br&amp;gt;{{p|Growlithe}}, {{p|Arcanine}}&amp;lt;br&amp;gt;{{p|Ponyta}}, {{p|Rapidash}}&amp;lt;br&amp;gt;{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Rhyhorn}}, {{p|Rhydon}}&amp;lt;br&amp;gt;{{p|Tauros}}&amp;lt;br&amp;gt;{{p|Eevee}}&amp;lt;br&amp;gt;{{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}&amp;lt;br&amp;gt;{{p|Dunsparce}}&amp;lt;br&amp;gt;{{p|Snubbull}}, {{p|Granbull}}&amp;lt;br&amp;gt;{{p|Teddiursa}}, {{p|Ursaring}}&amp;lt;br&amp;gt;{{p|Swinub}}, {{p|Piloswine}}, {{p|Mamoswine}}&amp;lt;br&amp;gt;{{p|Phanpy}}, {{p|Donphan}}&amp;lt;br&amp;gt;{{p|Stantler}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|216|Teddiursa|1|Normal||{{p|Nidoran♂}}, {{p|Nidorino}}, {{p|Nidoking}}&amp;lt;br&amp;gt;{{p|Growlithe}}, {{p|Arcanine}}&amp;lt;br&amp;gt;{{p|Ponyta}}, {{p|Rapidash}}&amp;lt;br&amp;gt;{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Rhyhorn}}, {{p|Rhydon}}&amp;lt;br&amp;gt;{{p|Tauros}}&amp;lt;br&amp;gt;{{p|Eevee}}&amp;lt;br&amp;gt;{{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}&amp;lt;br&amp;gt;{{p|Girafarig}}&amp;lt;br&amp;gt;{{p|Dunsparce}}&amp;lt;br&amp;gt;{{p|Snubbull}}, {{p|Granbull}}&amp;lt;br&amp;gt;{{p|Swinub}}, {{p|Piloswine}}&amp;lt;br&amp;gt;{{p|Phanpy}}, {{p|Donphan}}&amp;lt;br&amp;gt;{{p|Stantler}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation III]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Normal}}&lt;br /&gt;
{{Moveentry|058|Growlithe|1|Fire||25}}&lt;br /&gt;
{{Moveentry|077|Ponyta|1|Fire||31}}&lt;br /&gt;
{{Moveentry|078|Rapidash|1|Fire||31}}&lt;br /&gt;
{{Moveentry|086|Seel|1|Water||37}}&lt;br /&gt;
{{Moveentry|087|Dewgong|2|Water|Ice|42}}&lt;br /&gt;
{{Moveentry|111|Rhyhorn|2|Ground|Rock|43}}&lt;br /&gt;
{{Moveentry|112|Rhydon|2|Ground|Rock|46}}&lt;br /&gt;
{{Moveentry|128|Tauros|1|Normal||53|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|133|Eevee|1|Normal||42|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|142|Aerodactyl|2|Rock|Flying|43}}&lt;br /&gt;
{{Moveentry|163|Hoothoot|2|Normal|Flying|28|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|164|Noctowl|2|Normal|Flying|33|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|170|Chinchou|2|Water|Electric|37}}&lt;br /&gt;
{{Moveentry|171|Lanturn|2|Water|Electric|43}}&lt;br /&gt;
{{Moveentry|204|Pineco|1|Bug||15}}&lt;br /&gt;
{{Moveentry|205|Forretress|2|Bug|Steel|15}}&lt;br /&gt;
{{Moveentry|206|Dunsparce|1|Normal||34|&#039;&#039;&#039;||RSE}}&lt;br /&gt;
{{Moveentry|206|Dunsparce|1|Normal||41|&#039;&#039;&#039;||FRLG}}&lt;br /&gt;
{{Moveentry|209|Snubbull|1|Normal||43|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|210|Granbull|1|Normal||49|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|211|Qwilfish|2|Water|Poison|37|||RSE}}&lt;br /&gt;
{{Moveentry|211|Qwilfish|2|Water|Poison|33|||FRLG}}&lt;br /&gt;
{{Moveentry|214|Heracross|2|Bug|Fighting|37}}&lt;br /&gt;
{{Moveentry|220|Swinub|2|Ice|Ground|28}}&lt;br /&gt;
{{Moveentry|221|Piloswine|2|Ice|Ground|28}}&lt;br /&gt;
{{Moveentry|226|Mantine|2|Water|Flying|22}}&lt;br /&gt;
{{Moveentry|231|Phanpy|1|Ground||25}}&lt;br /&gt;
{{Moveentry|234|Stantler|1|Normal||37|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|258|Mudkip|1|Water||28}}&lt;br /&gt;
{{Moveentry|259|Marshtomp|2|Water|Ground|31}}&lt;br /&gt;
{{Moveentry|260|Swampert|2|Water|Ground|31}}&lt;br /&gt;
{{Moveentry|261|Poochyena|1|Dark||33}}&lt;br /&gt;
{{Moveentry|262|Mightyena|1|Dark||37}}&lt;br /&gt;
{{Moveentry|304|Aron|2|Steel|Rock|25}}&lt;br /&gt;
{{Moveentry|305|Lairon|2|Steel|Rock|25}}&lt;br /&gt;
{{Moveentry|306|Aggron|2|Steel|Rock|25}}&lt;br /&gt;
{{Moveentry|318|Carvanha|2|Water|Dark|31}}&lt;br /&gt;
{{Moveentry|322|Numel|2|Fire|Ground|29}}&lt;br /&gt;
{{Moveentry|323|Camerupt|2|Fire|Ground|29}}&lt;br /&gt;
{{Moveentry|333|Swablu|2|Normal|Flying|31|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|334|Altaria|2|Dragon|Flying|31}}&lt;br /&gt;
{{Moveentry|358|Chimecho|1|Psychic||17}}&lt;br /&gt;
{{Moveentry|369|Relicanth|2|Water|Rock|29}}&lt;br /&gt;
{{Moveentry|370|Luvdisc|1|Water||24}}&lt;br /&gt;
{{Moveentry|374|Beldum|2|Psychic|Steel|--}}&lt;br /&gt;
{{Moveentry|375|Metang|2|Psychic|Steel|--}}&lt;br /&gt;
{{Moveentry|376|Metagross|2|Psychic|Steel|--}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Normal}}&lt;br /&gt;
{{Moveentry|029|Nidoran♀|1|Poison||{{p|Bulbasaur}}, {{p|Ivysaur}}, {{p|Venusaur}}&amp;lt;br&amp;gt;{{p|Nidoran♂}}, {{p|Nidorino}}, {{p|Nidoking}}&amp;lt;br&amp;gt;{{p|Growlithe}}, {{p|Arcanine}}&amp;lt;br&amp;gt;{{p|Ponyta}}, {{p|Rapidash}}&amp;lt;br&amp;gt;{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Rhyhorn}}, {{p|Rhydon}}&amp;lt;br&amp;gt;{{p|Tauros}}&amp;lt;br&amp;gt;{{p|Eevee}}&amp;lt;br&amp;gt;{{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}&amp;lt;br&amp;gt;{{p|Girafarig}}&amp;lt;br&amp;gt;{{p|Dunsparce}}&amp;lt;br&amp;gt;{{p|Snubbull}}, {{p|Granbull}}&amp;lt;br&amp;gt;{{p|Teddiursa}}, {{p|Ursaring}}&amp;lt;br&amp;gt;{{p|Swinub}}, {{p|Piloswine}}&amp;lt;br&amp;gt;{{p|Phanpy}}, {{p|Donphan}}&amp;lt;br&amp;gt;{{p|Stantler}}&amp;lt;br&amp;gt;{{p|Mudkip}}, {{p|Marshtomp}}, {{p|Swampert}}&amp;lt;br&amp;gt;{{p|Poochyena}}, {{p|Mightyena}}&amp;lt;br&amp;gt;{{p|Whismur}}, {{p|Loudred}}, {{p|Exploud}}&amp;lt;br&amp;gt;{{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}&amp;lt;br&amp;gt;{{p|Numel}}, {{p|Camerupt}}|}}&lt;br /&gt;
{{Moveentry|032|Nidoran♂|1|Poison||{{p|Bulbasaur}}, {{p|Ivysaur}}, {{p|Venusaur}}&amp;lt;br&amp;gt;{{p|Growlithe}}, {{p|Arcanine}}&amp;lt;br&amp;gt;{{p|Ponyta}}, {{p|Rapidash}}&amp;lt;br&amp;gt;{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Rhyhorn}}, {{p|Rhydon}}&amp;lt;br&amp;gt;{{p|Tauros}}&amp;lt;br&amp;gt;{{p|Eevee}}&amp;lt;br&amp;gt;{{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}&amp;lt;br&amp;gt;{{p|Girafarig}}&amp;lt;br&amp;gt;{{p|Dunsparce}}&amp;lt;br&amp;gt;{{p|Snubbull}}, {{p|Granbull}}&amp;lt;br&amp;gt;{{p|Teddiursa}}, {{p|Ursaring}}&amp;lt;br&amp;gt;{{p|Swinub}}, {{p|Piloswine}}&amp;lt;br&amp;gt;{{p|Phanpy}}, {{p|Donphan}}&amp;lt;br&amp;gt;{{p|Stantler}}&amp;lt;br&amp;gt;{{p|Mudkip}}, {{p|Marshtomp}}, {{p|Swampert}}&amp;lt;br&amp;gt;{{p|Poochyena}}, {{p|Mightyena}}&amp;lt;br&amp;gt;{{p|Whismur}}, {{p|Loudred}}, {{p|Exploud}}&amp;lt;br&amp;gt;{{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}&amp;lt;br&amp;gt;{{p|Numel}}, {{p|Camerupt}}|}}&lt;br /&gt;
{{Moveentry|090|Shellder|1|Water||{{p|Shellder}}, {{p|Cloyster}}|}}&lt;br /&gt;
{{Moveentry|179|Mareep|1|Electric||{{p|Bulbasaur}}, {{p|Ivysaur}}, {{p|Venusaur}}&amp;lt;br&amp;gt;{{p|Nidoran♂}}, {{p|Nidorino}}, {{p|Nidoking}}&amp;lt;br&amp;gt;{{p|Growlithe}}, {{p|Arcanine}}&amp;lt;br&amp;gt;{{p|Ponyta}}, {{p|Rapidash}}&amp;lt;br&amp;gt;{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Rhyhorn}}, {{p|Rhydon}}&amp;lt;br&amp;gt;{{p|Tauros}}&amp;lt;br&amp;gt;{{p|Eevee}}&amp;lt;br&amp;gt;{{p|Girafarig}}&amp;lt;br&amp;gt;{{p|Dunsparce}}&amp;lt;br&amp;gt;{{p|Snubbull}}, {{p|Granbull}}&amp;lt;br&amp;gt;{{p|Teddiursa}}, {{p|Ursaring}}&amp;lt;br&amp;gt;{{p|Swinub}}, {{p|Piloswine}}&amp;lt;br&amp;gt;{{p|Phanpy}}, {{p|Donphan}}&amp;lt;br&amp;gt;{{p|Stantler}}&amp;lt;br&amp;gt;{{p|Mudkip}}, {{p|Marshtomp}}, {{p|Swampert}}&amp;lt;br&amp;gt;{{p|Poochyena}}, {{p|Mightyena}}&amp;lt;br&amp;gt;{{p|Whismur}}, {{p|Loudred}}, {{p|Exploud}}&amp;lt;br&amp;gt;{{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}&amp;lt;br&amp;gt;{{p|Numel}}, {{p|Camerupt}}|}}&lt;br /&gt;
{{Moveentry|203|Girafarig|2|Normal|Psychic|{{p|Nidoran♂}}, {{p|Nidorino}}, {{p|Nidoking}}&amp;lt;br&amp;gt;{{p|Growlithe}}, {{p|Arcanine}}&amp;lt;br&amp;gt;{{p|Ponyta}}, {{p|Rapidash}}&amp;lt;br&amp;gt;{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Rhyhorn}}, {{p|Rhydon}}&amp;lt;br&amp;gt;{{p|Tauros}}&amp;lt;br&amp;gt;{{p|Eevee}}&amp;lt;br&amp;gt;{{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}&amp;lt;br&amp;gt;{{p|Dunsparce}}&amp;lt;br&amp;gt;{{p|Snubbull}}, {{p|Granbull}}&amp;lt;br&amp;gt;{{p|Teddiursa}}, {{p|Ursaring}}&amp;lt;br&amp;gt;{{p|Swinub}}, {{p|Piloswine}}, {{p|Mamoswine}}&amp;lt;br&amp;gt;{{p|Phanpy}}, {{p|Donphan}}&amp;lt;br&amp;gt;{{p|Stantler}}&amp;lt;br&amp;gt;{{p|Poochyena}}, {{p|Mightyena}}&amp;lt;br&amp;gt;{{p|Whismur}}, {{p|Loudred}}, {{p|Exploud}}&amp;lt;br&amp;gt;{{p|Numel}}, {{p|Camerupt}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|216|Teddiursa|1|Normal||{{p|Nidoran♂}}, {{p|Nidorino}}, {{p|Nidoking}}&amp;lt;br&amp;gt;{{p|Growlithe}}, {{p|Arcanine}}&amp;lt;br&amp;gt;{{p|Ponyta}}, {{p|Rapidash}}&amp;lt;br&amp;gt;{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Rhyhorn}}, {{p|Rhydon}}&amp;lt;br&amp;gt;{{p|Tauros}}&amp;lt;br&amp;gt;{{p|Eevee}}&amp;lt;br&amp;gt;{{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}&amp;lt;br&amp;gt;{{p|Girafarig}}&amp;lt;br&amp;gt;{{p|Dunsparce}}&amp;lt;br&amp;gt;{{p|Snubbull}}, {{p|Granbull}}&amp;lt;br&amp;gt;{{p|Swinub}}, {{p|Piloswine}}&amp;lt;br&amp;gt;{{p|Phanpy}}, {{p|Donphan}}&amp;lt;br&amp;gt;{{p|Stantler}}&amp;lt;br&amp;gt;{{p|Poochyena}}, {{p|Mightyena}}&amp;lt;br&amp;gt;{{p|Whismur}}, {{p|Loudred}}, {{p|Exploud}}&amp;lt;br&amp;gt;{{p|Numel}}, {{p|Camerupt}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|273|Seedot|1|Grass||{{p|Growlithe}}, {{p|Arcanine}}&amp;lt;br&amp;gt;{{p|Ponyta}}, {{p|Rapidash}}&amp;lt;br&amp;gt;{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Rhyhorn}}, {{p|Rhydon}}&amp;lt;br&amp;gt;{{p|Tauros}}&amp;lt;br&amp;gt;{{p|Eevee}}, {{p|Vaporeon}}, {{p|Jolteon}}, {{p|Flareon}}&amp;lt;br&amp;gt;{{p|Espeon}}, {{p|Umbreon}}&amp;lt;br&amp;gt;{{p|Leafeon}}, {{p|Glaceon}}&amp;lt;br&amp;gt;{{p|Dunsparce}}&amp;lt;br&amp;gt;{{p|Snubbull}}, {{p|Granbull}}&amp;lt;br&amp;gt;{{p|Swinub}}, {{p|Piloswine}}&amp;lt;br&amp;gt;{{p|Phanpy}}, {{p|Donphan}}&amp;lt;br&amp;gt;{{p|Stantler}}&amp;lt;br&amp;gt;{{p|Poochyena}}, {{p|Mightyena}}&amp;lt;br&amp;gt;{{p|Numel}}, {{p|Camerupt}}|}}&lt;br /&gt;
{{Moveentry|293|Whismur|1|Normal||{{p|Bulbasaur}}, {{p|Ivysaur}}, {{p|Venusaur}}&amp;lt;br&amp;gt;{{p|Nidoran♂}}, {{p|Nidorino}}, {{p|Nidoking}}&amp;lt;br&amp;gt;{{p|Growlithe}}, {{p|Arcanine}}&amp;lt;br&amp;gt;{{p|Ponyta}}, {{p|Rapidash}}&amp;lt;br&amp;gt;{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Rhyhorn}}, {{p|Rhydon}}&amp;lt;br&amp;gt;{{p|Tauros}}&amp;lt;br&amp;gt;{{p|Eevee}}&amp;lt;br&amp;gt;{{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}&amp;lt;br&amp;gt;{{p|Girafarig}}&amp;lt;br&amp;gt;{{p|Dunsparce}}&amp;lt;br&amp;gt;{{p|Snubbull}}, {{p|Granbull}}&amp;lt;br&amp;gt;{{p|Teddiursa}}, {{p|Ursaring}}&amp;lt;br&amp;gt;{{p|Swinub}}, {{p|Piloswine}}&amp;lt;br&amp;gt;{{p|Phanpy}}, {{p|Donphan}}&amp;lt;br&amp;gt;{{p|Stantler}}&amp;lt;br&amp;gt;{{p|Mudkip}}, {{p|Marshtomp}}, {{p|Swampert}}&amp;lt;br&amp;gt;{{p|Poochyena}}, {{p|Mightyena}}&amp;lt;br&amp;gt;{{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}&amp;lt;br&amp;gt;{{p|Numel}}, {{p|Camerupt}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{Learnlist|Normal}}&lt;br /&gt;
{{Moveentry|001|Bulbasaur|2|Grass|Poison|15}}&lt;br /&gt;
{{Moveentry|002|Ivysaur|2|Grass|Poison|15}}&lt;br /&gt;
{{Moveentry|003|Venusaur|2|Grass|Poison|15}}&lt;br /&gt;
{{Moveentry|058|Growlithe|1|Fire||31}}&lt;br /&gt;
{{Moveentry|077|Ponyta|1|Fire||28}}&lt;br /&gt;
{{Moveentry|078|Rapidash|1|Fire||28}}&lt;br /&gt;
{{Moveentry|086|Seel|1|Water||37}}&lt;br /&gt;
{{Moveentry|087|Dewgong|2|Water|Ice|37}}&lt;br /&gt;
{{Moveentry|111|Rhyhorn|2|Ground|Rock|33}}&lt;br /&gt;
{{Moveentry|112|Rhydon|2|Ground|Rock|33}}&lt;br /&gt;
{{Moveentry|128|Tauros|1|Normal||35|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|133|Eevee|1|Normal||43|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|142|Aerodactyl|2|Rock|Flying|41}}&lt;br /&gt;
{{Moveentry|163|Hoothoot|2|Normal|Flying|25|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|164|Noctowl|2|Normal|Flying|27|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|170|Chinchou|2|Water|Electric|23}}&lt;br /&gt;
{{Moveentry|171|Lanturn|2|Water|Electric|23}}&lt;br /&gt;
{{Moveentry|204|Pineco|1|Bug||9|||DP}}&lt;br /&gt;
{{Moveentry|204|Pineco|1|Bug||12|||Pt}}&lt;br /&gt;
{{Moveentry|205|Forretress|2|Bug|Steel|--, 9|||DP}}&lt;br /&gt;
{{Moveentry|205|Forretress|2|Bug|Steel|--, 12|||Pt}}&lt;br /&gt;
{{Moveentry|206|Dunsparce|1|Normal||37|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|209|Snubbull|1|Normal||37|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|210|Granbull|1|Normal||43|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|211|Qwilfish|2|Water|Poison|41}}&lt;br /&gt;
{{Moveentry|214|Heracross|2|Bug|Fighting|31}}&lt;br /&gt;
{{Moveentry|220|Swinub|2|Ice|Ground|32}}&lt;br /&gt;
{{Moveentry|221|Piloswine|2|Ice|Ground|32}}&lt;br /&gt;
{{Moveentry|226|Mantine|2|Water|Flying|31}}&lt;br /&gt;
{{Moveentry|231|Phanpy|1|Ground||10}}&lt;br /&gt;
{{Moveentry|234|Stantler|1|Normal||21|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|258|Mudkip|1|Water||28}}&lt;br /&gt;
{{Moveentry|259|Marshtomp|2|Water|Ground|31}}&lt;br /&gt;
{{Moveentry|260|Swampert|2|Water|Ground|31}}&lt;br /&gt;
{{Moveentry|261|Poochyena|1|Dark||45}}&lt;br /&gt;
{{Moveentry|262|Mightyena|1|Dark||52}}&lt;br /&gt;
{{Moveentry|304|Aron|2|Steel|Rock|25}}&lt;br /&gt;
{{Moveentry|305|Lairon|2|Steel|Rock|25}}&lt;br /&gt;
{{Moveentry|306|Aggron|2|Steel|Rock|25}}&lt;br /&gt;
{{Moveentry|318|Carvanha|2|Water|Dark|38}}&lt;br /&gt;
{{Moveentry|322|Numel|2|Fire|Ground|21}}&lt;br /&gt;
{{Moveentry|323|Camerupt|2|Fire|Ground|21}}&lt;br /&gt;
{{Moveentry|333|Swablu|2|Normal|Flying|28|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|334|Altaria|2|Dragon|Flying|28}}&lt;br /&gt;
{{Moveentry|358|Chimecho|1|Psychic||22}}&lt;br /&gt;
{{Moveentry|369|Relicanth|2|Water|Rock|29}}&lt;br /&gt;
{{Moveentry|370|Luvdisc|1|Water||14}}&lt;br /&gt;
{{Moveentry|374|Beldum|2|Psychic|Steel|--}}&lt;br /&gt;
{{Moveentry|375|Metang|2|Psychic|Steel|--}}&lt;br /&gt;
{{Moveentry|376|Metagross|2|Psychic|Steel|--}}&lt;br /&gt;
{{Moveentry|396|Starly|2|Normal|Flying|29|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|397|Staravia|2|Normal|Flying|33|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|398|Staraptor|2|Normal|Flying|33|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|399|Bidoof|1|Normal||33|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|400|Bibarel|2|Normal|Water|38|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|408|Cranidos|1|Rock||15}}&lt;br /&gt;
{{Moveentry|409|Rampardos|1|Rock||15}}&lt;br /&gt;
{{Moveentry|410|Shieldon|2|Rock|Steel|15}}&lt;br /&gt;
{{Moveentry|411|Bastiodon|2|Rock|Steel|15}}&lt;br /&gt;
{{Moveentry|420|Cherubi|1|Grass||31}}&lt;br /&gt;
{{Moveentry|421|Cherrim|1|Grass||35}}&lt;br /&gt;
{{Moveentry|443|Gible|2|Dragon|Ground|15}}&lt;br /&gt;
{{Moveentry|444|Gabite|2|Dragon|Ground|15}}&lt;br /&gt;
{{Moveentry|445|Garchomp|2|Dragon|Ground|15}}&lt;br /&gt;
{{Moveentry|449|Hippopotas|1|Ground||19}}&lt;br /&gt;
{{Moveentry|450|Hippowdon|1|Ground||19}}&lt;br /&gt;
{{Moveentry|458|Mantyke|2|Water|Flying|31}}&lt;br /&gt;
{{Moveentry|464|Rhyperior|2|Ground|Rock|33}}&lt;br /&gt;
{{Moveentry|473|Mamoswine|2|Ice|Ground|32}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Breedlist|Normal}}&lt;br /&gt;
{{Moveentry|029|Nidoran♀|1|Poison||{{p|Bulbasaur}}, {{p|Ivysaur}}, {{p|Venusaur}}&amp;lt;br&amp;gt;{{p|Nidoran♂}}, {{p|Nidorino}}, {{p|Nidoking}}&amp;lt;br&amp;gt;{{p|Growlithe}}, {{p|Arcanine}}&amp;lt;br&amp;gt;{{p|Ponyta}}, {{p|Rapidash}}&amp;lt;br&amp;gt;{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Rhyperior}}&amp;lt;br&amp;gt;{{p|Tauros}}&amp;lt;br&amp;gt;{{p|Eevee}}&amp;lt;br&amp;gt;{{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}&amp;lt;br&amp;gt;{{p|Girafarig}}&amp;lt;br&amp;gt;{{p|Dunsparce}}&amp;lt;br&amp;gt;{{p|Snubbull}}, {{p|Granbull}}&amp;lt;br&amp;gt;{{p|Teddiursa}}, {{p|Ursaring}}&amp;lt;br&amp;gt;{{p|Swinub}}, {{p|Piloswine}}, {{p|Mamoswine}}&amp;lt;br&amp;gt;{{p|Phanpy}}, {{p|Donphan}}&amp;lt;br&amp;gt;{{p|Stantler}}&amp;lt;br&amp;gt;{{p|Mudkip}}, {{p|Marshtomp}}, {{p|Swampert}}&amp;lt;br&amp;gt;{{p|Poochyena}}, {{p|Mightyena}}&amp;lt;br&amp;gt;{{p|Whismur}}, {{p|Loudred}}, {{p|Exploud}}&amp;lt;br&amp;gt;{{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}&amp;lt;br&amp;gt;{{p|Numel}}, {{p|Camerupt}}&amp;lt;br&amp;gt;{{p|Bidoof}}, {{p|Bibarel}}&amp;lt;br&amp;gt;{{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}}&amp;lt;br&amp;gt;{{p|Cranidos}}, {{p|Rampardos}}&amp;lt;br&amp;gt;{{p|Shieldon}}, {{p|Bastiodon}}&amp;lt;br&amp;gt;{{p|Hippopotas}}, {{p|Hippowdon}}&amp;lt;br&amp;gt;{{p|Gible}}, {{p|Gabite}}, {{p|Garchomp}}|}}&lt;br /&gt;
{{Moveentry|032|Nidoran♂|1|Poison||{{p|Bulbasaur}}, {{p|Ivysaur}}, {{p|Venusaur}}&amp;lt;br&amp;gt;{{p|Growlithe}}, {{p|Arcanine}}&amp;lt;br&amp;gt;{{p|Ponyta}}, {{p|Rapidash}}&amp;lt;br&amp;gt;{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Rhyperior}}&amp;lt;br&amp;gt;{{p|Tauros}}&amp;lt;br&amp;gt;{{p|Eevee}}&amp;lt;br&amp;gt;{{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}&amp;lt;br&amp;gt;{{p|Girafarig}}&amp;lt;br&amp;gt;{{p|Dunsparce}}&amp;lt;br&amp;gt;{{p|Snubbull}}, {{p|Granbull}}&amp;lt;br&amp;gt;{{p|Teddiursa}}, {{p|Ursaring}}&amp;lt;br&amp;gt;{{p|Swinub}}, {{p|Piloswine}}, {{p|Mamoswine}}&amp;lt;br&amp;gt;{{p|Phanpy}}, {{p|Donphan}}&amp;lt;br&amp;gt;{{p|Stantler}}&amp;lt;br&amp;gt;{{p|Mudkip}}, {{p|Marshtomp}}, {{p|Swampert}}&amp;lt;br&amp;gt;{{p|Poochyena}}, {{p|Mightyena}}&amp;lt;br&amp;gt;{{p|Whismur}}, {{p|Loudred}}, {{p|Exploud}}&amp;lt;br&amp;gt;{{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}&amp;lt;br&amp;gt;{{p|Numel}}, {{p|Camerupt}}&amp;lt;br&amp;gt;{{p|Bidoof}}, {{p|Bibarel}}&amp;lt;br&amp;gt;{{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}}&amp;lt;br&amp;gt;{{p|Cranidos}}, {{p|Rampardos}}&amp;lt;br&amp;gt;{{p|Shieldon}}, {{p|Bastiodon}}&amp;lt;br&amp;gt;{{p|Hippopotas}}, {{p|Hippowdon}}&amp;lt;br&amp;gt;{{p|Gible}}, {{p|Gabite}}, {{p|Garchomp}}|}}&lt;br /&gt;
{{Moveentry|090|Shellder|1|Water||{{p|Shellder}}, {{p|Cloyster}}|}}&lt;br /&gt;
{{Moveentry|179|Mareep|1|Electric||{{p|Bulbasaur}}, {{p|Ivysaur}}, {{p|Venusaur}}&amp;lt;br&amp;gt;{{p|Nidoran♂}}, {{p|Nidorino}}, {{p|Nidoking}}&amp;lt;br&amp;gt;{{p|Growlithe}}, {{p|Arcanine}}&amp;lt;br&amp;gt;{{p|Ponyta}}, {{p|Rapidash}}&amp;lt;br&amp;gt;{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Rhyperior}}&amp;lt;br&amp;gt;{{p|Tauros}}&amp;lt;br&amp;gt;{{p|Eevee}}&amp;lt;br&amp;gt;{{p|Girafarig}}&amp;lt;br&amp;gt;{{p|Dunsparce}}&amp;lt;br&amp;gt;{{p|Snubbull}}, {{p|Granbull}}&amp;lt;br&amp;gt;{{p|Teddiursa}}, {{p|Ursaring}}&amp;lt;br&amp;gt;{{p|Swinub}}, {{p|Piloswine}}, {{p|Mamoswine}}&amp;lt;br&amp;gt;{{p|Phanpy}}, {{p|Donphan}}&amp;lt;br&amp;gt;{{p|Stantler}}&amp;lt;br&amp;gt;{{p|Mudkip}}, {{p|Marshtomp}}, {{p|Swampert}}&amp;lt;br&amp;gt;{{p|Poochyena}}, {{p|Mightyena}}&amp;lt;br&amp;gt;{{p|Whismur}}, {{p|Loudred}}, {{p|Exploud}}&amp;lt;br&amp;gt;{{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}&amp;lt;br&amp;gt;{{p|Numel}}, {{p|Camerupt}}&amp;lt;br&amp;gt;{{p|Bidoof}}, {{p|Bibarel}}&amp;lt;br&amp;gt;{{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}}&amp;lt;br&amp;gt;{{p|Cranidos}}, {{p|Rampardos}}&amp;lt;br&amp;gt;{{p|Shieldon}}, {{p|Bastiodon}}&amp;lt;br&amp;gt;{{p|Hippopotas}}, {{p|Hippowdon}}&amp;lt;br&amp;gt;{{p|Gible}}, {{p|Gabite}}, {{p|Garchomp}}|}}&lt;br /&gt;
{{Moveentry|203|Girafarig|2|Normal|Psychic|{{p|Nidoran♂}}, {{p|Nidorino}}, {{p|Nidoking}}&amp;lt;br&amp;gt;{{p|Growlithe}}, {{p|Arcanine}}&amp;lt;br&amp;gt;{{p|Ponyta}}, {{p|Rapidash}}&amp;lt;br&amp;gt;{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Rhyperior}}&amp;lt;br&amp;gt;{{p|Tauros}}&amp;lt;br&amp;gt;{{p|Eevee}}&amp;lt;br&amp;gt;{{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}&amp;lt;br&amp;gt;{{p|Dunsparce}}&amp;lt;br&amp;gt;{{p|Snubbull}}, {{p|Granbull}}&amp;lt;br&amp;gt;{{p|Teddiursa}}, {{p|Ursaring}}&amp;lt;br&amp;gt;{{p|Swinub}}, {{p|Piloswine}}, {{p|Mamoswine}}&amp;lt;br&amp;gt;{{p|Phanpy}}, {{p|Donphan}}&amp;lt;br&amp;gt;{{p|Stantler}}&amp;lt;br&amp;gt;{{p|Poochyena}}, {{p|Mightyena}}&amp;lt;br&amp;gt;{{p|Whismur}}, {{p|Loudred}}, {{p|Exploud}}&amp;lt;br&amp;gt;{{p|Numel}}, {{p|Camerupt}}&amp;lt;br&amp;gt;{{p|Bidoof}}, {{p|Bibarel}}&amp;lt;br&amp;gt;{{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}}&amp;lt;br&amp;gt;{{p|Hippopotas}}, {{p|Hippowdon}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|216|Teddiursa|1|Normal||{{p|Nidoran♂}}, {{p|Nidorino}}, {{p|Nidoking}}&amp;lt;br&amp;gt;{{p|Growlithe}}, {{p|Arcanine}}&amp;lt;br&amp;gt;{{p|Ponyta}}, {{p|Rapidash}}&amp;lt;br&amp;gt;{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Rhyperior}}&amp;lt;br&amp;gt;{{p|Tauros}}&amp;lt;br&amp;gt;{{p|Eevee}}&amp;lt;br&amp;gt;{{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}&amp;lt;br&amp;gt;{{p|Girafarig}}&amp;lt;br&amp;gt;{{p|Dunsparce}}&amp;lt;br&amp;gt;{{p|Snubbull}}, {{p|Granbull}}&amp;lt;br&amp;gt;{{p|Swinub}}, {{p|Piloswine}}, {{p|Mamoswine}}&amp;lt;br&amp;gt;{{p|Phanpy}}, {{p|Donphan}}&amp;lt;br&amp;gt;{{p|Stantler}}&amp;lt;br&amp;gt;{{p|Poochyena}}, {{p|Mightyena}}&amp;lt;br&amp;gt;{{p|Whismur}}, {{p|Loudred}}, {{p|Exploud}}&amp;lt;br&amp;gt;{{p|Numel}}, {{p|Camerupt}}&amp;lt;br&amp;gt;{{p|Bidoof}}, {{p|Bibarel}}&amp;lt;br&amp;gt;{{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}}&amp;lt;br&amp;gt;{{p|Hippopotas}}, {{p|Hippowdon}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|273|Seedot|1|Grass||{{p|Growlithe}}, {{p|Arcanine}}&amp;lt;br&amp;gt;{{p|Ponyta}}, {{p|Rapidash}}&amp;lt;br&amp;gt;{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Rhyperior}}&amp;lt;br&amp;gt;{{p|Tauros}}&amp;lt;br&amp;gt;{{p|Eevee}}, {{p|Vaporeon}}, {{p|Jolteon}}, {{p|Flareon}}&amp;lt;br&amp;gt;{{p|Espeon}}, {{p|Umbreon}}&amp;lt;br&amp;gt;{{p|Leafeon}}, {{p|Glaceon}}&amp;lt;br&amp;gt;{{p|Dunsparce}}&amp;lt;br&amp;gt;{{p|Snubbull}}, {{p|Granbull}}&amp;lt;br&amp;gt;{{p|Swinub}}, {{p|Piloswine}}, {{p|Mamoswine}}&amp;lt;br&amp;gt;{{p|Phanpy}}, {{p|Donphan}}&amp;lt;br&amp;gt;{{p|Stantler}}&amp;lt;br&amp;gt;{{p|Poochyena}}, {{p|Mightyena}}&amp;lt;br&amp;gt;{{p|Numel}}, {{p|Camerupt}}&amp;lt;br&amp;gt;{{p|Bidoof}}, {{p|Bibarel}}&amp;lt;br&amp;gt;{{p|Hippopotas}}, {{p|Hippowdon}}|}}&lt;br /&gt;
{{Moveentry|293|Whismur|1|Normal||{{p|Bulbasaur}}, {{p|Ivysaur}}, {{p|Venusaur}}&amp;lt;br&amp;gt;{{p|Nidoran♂}}, {{p|Nidorino}}, {{p|Nidoking}}&amp;lt;br&amp;gt;{{p|Growlithe}}, {{p|Arcanine}}&amp;lt;br&amp;gt;{{p|Ponyta}}, {{p|Rapidash}}&amp;lt;br&amp;gt;{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Rhyperior}}&amp;lt;br&amp;gt;{{p|Tauros}}&amp;lt;br&amp;gt;{{p|Eevee}}&amp;lt;br&amp;gt;{{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}&amp;lt;br&amp;gt;{{p|Girafarig}}&amp;lt;br&amp;gt;{{p|Dunsparce}}&amp;lt;br&amp;gt;{{p|Snubbull}}, {{p|Granbull}}&amp;lt;br&amp;gt;{{p|Teddiursa}}, {{p|Ursaring}}&amp;lt;br&amp;gt;{{p|Swinub}}, {{p|Piloswine}}, {{p|Mamoswine}}&amp;lt;br&amp;gt;{{p|Phanpy}}, {{p|Donphan}}&amp;lt;br&amp;gt;{{p|Stantler}}&amp;lt;br&amp;gt;{{p|Mudkip}}, {{p|Marshtomp}}, {{p|Swampert}}&amp;lt;br&amp;gt;{{p|Poochyena}}, {{p|Mightyena}}&amp;lt;br&amp;gt;{{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}&amp;lt;br&amp;gt;{{p|Numel}}, {{p|Camerupt}}&amp;lt;br&amp;gt;{{p|Bidoof}}, {{p|Bibarel}}&amp;lt;br&amp;gt;{{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}}&amp;lt;br&amp;gt;{{p|Cranidos}}, {{p|Rampardos}}&amp;lt;br&amp;gt;{{p|Shieldon}}, {{p|Bastiodon}}&amp;lt;br&amp;gt;{{p|Hippopotas}}, {{p|Hippowdon}}&amp;lt;br&amp;gt;{{p|Gible}}, {{p|Gabite}}, {{p|Garchomp}}|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry|339|Barboach|2|Water|Ground|{{p|Chinchou}}, {{p|Lanturn}}&amp;lt;br&amp;gt;{{p|Qwilfish}}&amp;lt;br&amp;gt;{{p|Carvanha}}, {{p|Sharpedo}}&amp;lt;br&amp;gt;{{p|Relicanth}}&amp;lt;br&amp;gt;{{p|Luvdisc}}}}&lt;br /&gt;
{{Moveentry|403|Shinx|1|Electric||{{p|Nidoran♂}}, {{p|Nidorino}}, {{p|Nidoking}}&amp;lt;br&amp;gt;{{p|Growlithe}}, {{p|Arcanine}}&amp;lt;br&amp;gt;{{p|Ponyta}}, {{p|Rapidash}}&amp;lt;br&amp;gt;{{p|Seel}}, {{p|Dewgong}}&amp;lt;br&amp;gt;{{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Rhyperior}}&amp;lt;br&amp;gt;{{p|Tauros}}&amp;lt;br&amp;gt;{{p|Eevee}}&amp;lt;br&amp;gt;{{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}&amp;lt;br&amp;gt;{{p|Girafarig}}&amp;lt;br&amp;gt;{{p|Dunsparce}}&amp;lt;br&amp;gt;{{p|Snubbull}}, {{p|Granbull}}&amp;lt;br&amp;gt;{{p|Teddiursa}}, {{p|Ursaring}}&amp;lt;br&amp;gt;{{p|Swinub}}, {{p|Piloswine}}, {{p|Mamoswine}}&amp;lt;br&amp;gt;{{p|Phanpy}}, {{p|Donphan}}&amp;lt;br&amp;gt;{{p|Stantler}}&amp;lt;br&amp;gt;{{p|Poochyena}}, {{p|Mightyena}}&amp;lt;br&amp;gt;{{p|Whismur}}, {{p|Loudred}}, {{p|Exploud}}&amp;lt;br&amp;gt;{{p|Numel}}, {{p|Camerupt}}&amp;lt;br&amp;gt;{{p|Bidoof}}, {{p|Bibarel}}&amp;lt;br&amp;gt;{{p|Hippopotas}}, {{p|Hippowdon}}}}&lt;br /&gt;
{{Learnlist/footer/breeding}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=Normal|exp=yes|gen=The user tackles the foe after running at a high speed.|image3=AG154 143.jpeg|image3p=Phanpy|image1=Swinub Take Down.jpg|image1p=Swinub|image2=Piloswine Take Down.jpg|image2p=Piloswine|image4=Mamoswine d edge.png|image4p=Mamoswine}}&lt;br /&gt;
{{movep|type=Normal|ms=026|pkmn=Raichu|method=The user charges at the opponent, then slams into them.}}&lt;br /&gt;
{{movemid|type=Normal|user=Lt. Surge&#039;s Raichu|startcode=EP014|startname=Electric Shock Showdown|endcode=EP014|endname=Electric Shock Showdown|note=Debut}}&lt;br /&gt;
{{movep|type=Normal|ms=133|pkmn=Eevee|method=Eevee charges at the opponent at a very high speed and slams into them.}}&lt;br /&gt;
{{movemid|type=Normal|user=Mikey|user1=Mikey&#039;s Eevee|startcode=EP040|startname=The Battling Eevee Brothers|endcode=EP040|endname=The Battling Eevee Brothers}}&lt;br /&gt;
{{movemid|type=Normal|user=Gary&#039;s Umbreon|user1=Gary&#039;s Eevee|startcode=EP116|startname=The Rivalry Revival|endcode=EP171|endname=Power Play!}}&lt;br /&gt;
{{movep|type=Normal|ms=111|pkmn=Rhyhorn|method=The user charges at the opponent at a very high speed, then slams into the opponent.}}&lt;br /&gt;
{{movemid|type=Normal|user=Rhyhorn (Pokémon)|user1=Rhyhorn|startcode=EP051|startname=Bulbasaur&#039;s Mysterious Garden|endcode=EP051|endname=Bulbasaur&#039;s Mysterious Garden}}&lt;br /&gt;
{{movemid|type=normal|user=Rhyhorn (Pokémon)|user1=A wild Rhyhorn|startcode=EP088|startname=In the Pink|endcode=EP088|endname=In the Pink}}&lt;br /&gt;
{{movep|type=normal|ms=059|pkmn=Arcanine|method=Arcanine tackles the opponent.}}&lt;br /&gt;
{{movemid|type=normal|user=Gary&#039;s Arcanine|startcode=EP063|startname=The Battle for the Badge|endname=Present}}&lt;br /&gt;
{{movep|type=Normal|ms=042|pkmn=Golbat|method=Golbat charges at the opponent at a very high speed.}}&lt;br /&gt;
{{movemid|type=Normal|user=Mandi|user1=Mandi&#039;s Golbat|startcode=EP075|startname=Round one - Begin|endcode=EP075|endname=Round One - Begin}}&lt;br /&gt;
{{movep|type=Normal|ms=128|pkmn=Tauros|method=Tauros charges at the opponent at a very high speed, then slams into the opponent.}}&lt;br /&gt;
{{movemid|type=Normal|user=Tauros (Pokémon)|user1=Unknown Trainer&#039;s Tauros|startcode=EP099|startname=The Mandarin Island Miss Match|endcode=EP099|endname=The Mandarin Island Miss Match}}&lt;br /&gt;
{{movemid|type=Normal|user=Ash&#039;s Tauros|startcode=EP112|startname=Enter the Dragonite|endcode=Present}}&lt;br /&gt;
{{movemid|type=normal|user=Tauros (Pokémon)|user1=Unknown Trainer&#039;s Tauros|startcode=EP146|startname=Tricks of the Trade}}&lt;br /&gt;
{{movep|type=Normal|ms=091|pkmn=Cloyster|method=Cloyster slams into the opponent with great force.}}&lt;br /&gt;
{{movemid|type=Normal|user=Lorelei&#039;s Cloyster|user1=Prima&#039;s Cloyster|startcode=EP099|startname=The Mandarin Island Miss Match|endcode=EP099|endname=The Mandarin Island Miss Match}}&lt;br /&gt;
{{movep|type=Normal|ms=006|pkmn=Charizard|method=Charizard slams into the opponent with great force.}}&lt;br /&gt;
{{movemid|type=normal|user=Ash&#039;s Charizard|startcode=EP105|startname=Charizard Chills|endcode=Present}}&lt;br /&gt;
{{movep|type=normal|ms=226|pkmn=Mantine|method=Mantine slams into the opponent with great force.}}&lt;br /&gt;
{{movemid|type=normal|user=Molly Hale|user1=Molly&#039;s Mantine|startcode=Spell of the Unown|endcode=Spell of the Unown}}&lt;br /&gt;
{{movep|type=Normal|ms=231|pkmn=Phanpy|method=The user charges at the opponent at a very high speed, then slams into the opponent.}}&lt;br /&gt;
{{movemid|type=Normal|user=Ash&#039;s Donphan|user1=Ash&#039;s Phanpy|startcode=EP230|startname=Hatching a Plan!}}&lt;br /&gt;
{{movep|type=Normal|ms=232|pkmn=Donphan|method=The user charges at the opponent at a very high speed, then slams into the opponent.}}&lt;br /&gt;
{{movemid|type=Normal|user=Ash&#039;s Donphan|endname=Present}}&lt;br /&gt;
{{movep|type=Normal|ms=374|pkmn=Beldum|method=The user charges at the opponent at a very high speed, then slams into the opponent.}}&lt;br /&gt;
{{movemid|type=Normal|user=Morrison&#039;s Metang|user1=Morrison&#039;s Beldum|startcode=AG118|startname=Less is Morrison}}&lt;br /&gt;
{{movep|type=Normal|ms=375|pkmn=Metang|method=The user charges at the opponent at a very high speed, then slams into the opponent.}}&lt;br /&gt;
{{movemid|type=Normal|user=Morrison&#039;s Metang|startcode=AG126|startname=Saved by the Beldum!|endname=Present}}&lt;br /&gt;
{{movep|type=normal|ms=438|pkmn=Bonsly|method=The user charges at the opponent at a very high speed, then slams into the opponent.}}&lt;br /&gt;
{{movemid|type=Normal|user=Brock&#039;s Bonsly|startcode=AG156|startname=From Cradle to Save!|endcode=DP014|endname=Leave it to Brocko!|note=Bonsly cannot learn Take Down}}&lt;br /&gt;
{{movep|type=Normal|ms=400|pkmn=Bibarel|method=The user glows yellow, then charges at a high speed and slams into the target.}}&lt;br /&gt;
{{movemid|type=Normal|user=Reggie|user1=Reggie&#039;s Bibarel|startcode=DP066|startname=Lost Leader Strategy!|endcode=DP066|endname=Lost Leader Strategy!}}&lt;br /&gt;
{{movep|type=Normal|ms=220|pkmn=Swinub|method=It glows yellow, then charges at a high speed and slams into the target.}}&lt;br /&gt;
{{movemid|type=Normal|user=Dawn&#039;s Mamoswine|user1=Dawn&#039;s Swinub|startcode=DP084|startname=Hungry For the Good Life!|endcode=DP104|endname=Sleepless in Pre-Battle!}}&lt;br /&gt;
{{movep|type=Normal|ms=221|pkmn=Piloswine|method=It glows yellow, then charges at a high speed and slams into the target.}}&lt;br /&gt;
{{movemid|type=Normal|user=Dawn&#039;s Mamoswine|user1=Dawn&#039;s Piloswine|startcode=DP104|startname=Sleepless in Pre-Battle!|endcode=DP106|endname=A Breed Stampede!}}&lt;br /&gt;
{{movemid|type=Normal|user=Pryce&#039;s Piloswine|user1=Pryce&#039;s Piloswine|startcode=EP238|startname=Nice Pryce, Baby!|endcode=DP106|endname=A Breed Stampede!}}&lt;br /&gt;
{{movep|type=Normal|ms=473|pkmn=Mamoswine|method=It glows red, then charges at a high speed and slams into the target.}}&lt;br /&gt;
{{movebtm|type=Normal|user=Dawn&#039;s Mamoswine|startcode=DP119|startname=Trials and Adulations!}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Derribo&#039;&#039;&#039;&lt;br /&gt;
* French: &#039;&#039;&#039;Bélier&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Bodycheck&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Riduttore&#039;&#039;&#039;&lt;br /&gt;
* Dutch: &#039;&#039;&#039;Haal Neer Aanval&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Generation I TMs}}&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Bodycheck]]&lt;br /&gt;
[[fr:Bélier]]&lt;br /&gt;
[[ja:とっしん]]&lt;br /&gt;
[[pt:Take Down]]&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Spading&amp;diff=868552</id>
		<title>Bulbapedia:Spading</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Spading&amp;diff=868552"/>
		<updated>2009-09-16T11:31:11Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* {{m|Take Down}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NEWSECTIONLINK__&lt;br /&gt;
{{shortcut|2|SPADING|BP:SPADING}}&lt;br /&gt;
&#039;&#039;&#039;Spading&#039;&#039;&#039; (from the {{wp|Bartle Test}}) is the act of actively trying to learn about all aspects of a game. To that end, this page will contain a list of questions about the games that need to be researched, and will probably contain a list of answers for historical purposes.&lt;br /&gt;
&lt;br /&gt;
There is a template for spading: [[Template:Spading]]. It is to be placed on the front page. Unless people start to dislike that, in which case it will belong on the talk page. Usage details are in the [[Template:Spading|template page]].&lt;br /&gt;
&lt;br /&gt;
Note: Since it doesn&#039;t really matter, this talk page can be used as a less formal way of doing spading.&lt;br /&gt;
&lt;br /&gt;
==Multiple generations==&lt;br /&gt;
==={{status|Confusion}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
How is damage from confusion determined? Attack and defense stats both influence it, but is there a base power like normal attacks?&lt;br /&gt;
*&#039;&#039;&#039;Answer&#039;&#039;&#039;: Smogon says that it&#039;s a 40-power move.&lt;br /&gt;
&lt;br /&gt;
===Mimic/Sketch===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Can you Mimic Sketch?&lt;br /&gt;
* &#039;&#039;&#039;Answer:&#039;&#039;&#039; No, you can&#039;t. Right since Generation II, it just says that &amp;quot;But it failed!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==={{m|Protect}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
What is the accuracy of Protect after used once or more times in succession?&lt;br /&gt;
* &#039;&#039;&#039;Answer:&#039;&#039;&#039; Reduced by 50%. A detailed version available at the Protect/Detect page.&lt;br /&gt;
&lt;br /&gt;
===Ghost===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
In Generations I, II, and III, is ghost physical or special? The current page says it is physical, but Shadow Ball lowers special defense in previous generations, so why would it be physical?&lt;br /&gt;
* &#039;&#039;&#039;Answer:&#039;&#039;&#039; This is just the effect of the move. It is programmed that Shadow Ball lowers special defense, and this has nothing to do with the nature of the move. Oh, and it is physical by the way.&lt;br /&gt;
&lt;br /&gt;
===Transform===&lt;br /&gt;
Some questions appear on the Talk page for {{m|Transform}}. These three have not been adequately answered:&lt;br /&gt;
* What happens when a Transformed Pokémon uses {{m|Baton Pass}}?&lt;br /&gt;
* In which generations does Transform fail to copy a foe during the semi-invulnerable turns of {{m|Dig}}, {{m|Fly}}, {{m|Bounce}}, etc?&lt;br /&gt;
* What happens when a Transformed Pokémon uses {{m|Sketch}}?&lt;br /&gt;
[[User:Yenreb|Yenreb]] 04:50, 19 April 2009 (UTC)&lt;br /&gt;
:*Same effect as normal. It uses Baton Pass and all stat changes, substitutes, etc. transfer over to the new Pokémon. Transformed state does not transfer over.&lt;br /&gt;
:*Fails in IV, dunno about I-III.&lt;br /&gt;
:*It fails.&lt;br /&gt;
:&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 23:17, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Serene Grace===&lt;br /&gt;
&lt;br /&gt;
Does Serene Grace work in conjunction with held items such as King&#039;s Rock?&lt;br /&gt;
--[[User:Chromehawk|Chromehawk]] 23:00, 4 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{m|Take Down}}===&lt;br /&gt;
&lt;br /&gt;
What happens if both the user and the opponent faint using this move, and it is both Trainers&#039; last Pokémon? Who wins? [[User:TheTigerBuddy|TheTigerBuddy]] 19:27, 26 July 2009 (UTC)&lt;br /&gt;
:I&#039;d assume competitively it would count the same as a self-fainting caused by Destiny Bond or Explosion (the loser is the one who used it), but game coding, I&#039;ve got no idea.&lt;br /&gt;
:If it happens in any in-game battles, include Battle Tower/Frontier matches, you lose regardless who used that recoil move. As for Wi-Fi/LAN battles, it probably counts as a draw (same as Selfdestruct or Destiny Bond KO&#039;s). ~ [[User:Solarys|Solarys]] 11:31, 16 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==[[Generation III]]==&lt;br /&gt;
===[[Fossil]]s===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
The [[Root and Claw Fossils]] are in the coding for {{game|FireRed and LeafGreen|s}}, while the [[Old Amber]] and [[Dome and Helix Fossils]] are in the coding for {{game|Emerald}}. What happens if they are obtained through hacking and taken to the [[Pokémon Lab]] on [[Cinnabar Island]] or [[Devon Corporation]] in [[Rustboro City]]? Can you obtain an {{p|Anorith}} in FireRed and LeafGreen? A {{p|Kabuto}} in Emerald?&lt;br /&gt;
*&#039;&#039;&#039;Answer:&#039;&#039;&#039; Coding shows that the game does not recognize them as fossils, so they will not be resurrected.&lt;br /&gt;
Ok, so what if you trade them over, equipped to a Pokémon, after receiving the National Dex?&lt;br /&gt;
*Not possible in [[Generation III]].  Fossils are [[key items]] in that generation, and key items have never been tradable.&lt;br /&gt;
&lt;br /&gt;
===[[Shadow move]]===&lt;br /&gt;
Which stats do Shadow Moves rely on? Attack and Defense or Special Attack and Special Defense? [[User:Chosen|Chosen of Mana]] 17:52, 7 February 2009 (UTC)&lt;br /&gt;
*&#039;&#039;&#039;Answer:&#039;&#039;&#039; Moves that Physically harm the opponent (generally ones that make [[contact]]), like {{m|Shadow Rush}} and {{m|Shadow Blitz}}, are Physical moves and therefore rely on the Attack and Defense stats. Shadow moves that don&#039;t physically hit the opponent, such as {{m|Shadow Fire}} and {{m|Shadow Bolt}}, are Special and use the Sp. Attack and Sp. Defense stats. So, technically, Shadow moves were the first moves to be split between Physical and Special.&lt;br /&gt;
&lt;br /&gt;
That brings up a new question: Which Shadow Moves rely on Attack and Defense? Which rely on Special Attack and Special Defense? - &#039;&#039;&#039;[[User:Chosen|&amp;lt;span style=&amp;quot;color:#{{cute color}}&amp;quot;&amp;gt;Chosen&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;color:#6890F0&amp;quot;&amp;gt;of&amp;lt;/span&amp;gt; [[User talk:Chosen|&amp;lt;span style=&amp;quot;color:#F8D030&amp;quot;&amp;gt;Mana&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:29, 12 March 2009 (UTC)&lt;br /&gt;
:{{m|Shadow Blitz}}, {{m|Shadow Break}}, {{m|Shadow End}}, and {{m|Shadow Rush}} are all Physical and {{m|Shadow Blast}}, {{m|Shadow Bolt}}, [[Shadow Chill (move)|Shadow Chill]], {{m|Shadow Fire}}, {{m|Shadow Rave}}, {{m|Shadow Storm}}, and {{m|Shadow Wave}} are Special.&amp;amp;mdash;[[User:Blazevoir|&amp;lt;span style=&amp;quot;color:#F08030&amp;quot;&amp;gt;Blaze&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F85888&amp;quot;&amp;gt;voir&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User Talk:Blazevoir|Talk]]/[[Special:Contributions/Blazevoir|Contribs]]&amp;lt;/sub&amp;gt; 22:41, 13 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==[[Generation IV]]==&lt;br /&gt;
===[[Pokémon breeding]]===&lt;br /&gt;
There&#039;s some oddity in the number of steps it takes to hatch an egg. The steps between egg hatches when holding multiple eggs is always divisible by 255 (minimum difference of 510), even if the steps between receiving them are not. It happens consistently when &lt;br /&gt;
*{{a|Magma Armor}} or {{a|Flame Body}} are on&lt;br /&gt;
*while holding multiple eggs from the same parents&lt;br /&gt;
*when some eggs are received while others are being held&lt;br /&gt;
There&#039;s probably a common counter for all eggs in the party, which, when it rolls over, decrements all egg counters by 1. However, this doesn&#039;t explain the &amp;quot;divisible by 255&amp;quot; part.&lt;br /&gt;
:Partial answer: [[Egg cycles]]. Just need to get persimmons from Smogon to adapt that into an article here. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:45, 6 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment :  This may deserve a page by itself since there is a whole lot of info.  BUT ... &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Step 1.&lt;br /&gt;
** Case A : The HP IV is passed on from either parent (1/6)&lt;br /&gt;
** Case B : The DEF IV is passed on from either parent (1/6)&lt;br /&gt;
** Case C : A Random IV is passed on from either parent (4/6)&lt;br /&gt;
&lt;br /&gt;
* Step 2.&lt;br /&gt;
** Case A1 : The DEF IV is passed on from either parent (1/5)&lt;br /&gt;
** Case A2 : A Random IV is passed on from either parent (4/5)&lt;br /&gt;
** Case B1 : The DEF IV is passed on from either parent (1/5)&lt;br /&gt;
** Case B2 : A Random IV is passed on from either parent (4/5)&lt;br /&gt;
** Case C1 : The DEF IV is passed on from either parent (1/5)&lt;br /&gt;
** Case C2 : The same IV is passed on from either parent (1/5)&lt;br /&gt;
** Case C3 : A Random IV is passed on from either parent (3/5)&lt;br /&gt;
&lt;br /&gt;
* Step 3 :&lt;br /&gt;
** Case A1 : A random IV is passed on from either parent (4/4)&lt;br /&gt;
** Case A2A : The same IV is passed from a parent (1/4)&lt;br /&gt;
** Case A2B : Random IV is passed on from a parent (3/4)&lt;br /&gt;
** Case B1A : A same IV as Step 1 is passed on from either parent (1/4)&lt;br /&gt;
** Case B1B : Random IV is passed on from either parent ( 3/4 )&lt;br /&gt;
** Case B2A : The same IV from step 2 is passed on (1/4)&lt;br /&gt;
** Case B2B : A Random IV is passed on (3/4)&lt;br /&gt;
** Case C1A : The same IV as step one is passed on  (1/4)&lt;br /&gt;
** Case C1B : A Random IV is passed on From either parent. (3/4)&lt;br /&gt;
** Case C2A : The same IV is passed on from either parent (1/4)&lt;br /&gt;
** Case C2B : A Random IV is passed on from either parent (3/4)&lt;br /&gt;
** Case C3A : The same IV from step 1 is passed on (1/4)&lt;br /&gt;
** Case C3B : The same IV from step 2 is passed on (1/4)&lt;br /&gt;
** Case C3C : A Random IV is passed on from either parent (2/4)&lt;br /&gt;
&lt;br /&gt;
Okay now we can combine the steps.&lt;br /&gt;
* Case A1 - 3 stats (1/6 * 1/5 * 4/4) = 4/120 &lt;br /&gt;
* Case A2A - 2 Stats (1/6 * 4/5 * 1/4) = 4/120 &lt;br /&gt;
* Case A2B - 3 stats (1/6 * 4/5 * 3/4) = 12/120&lt;br /&gt;
* Case B1A - 1 Stats (1/6 * 1/5 * 1/4) = 1/120&lt;br /&gt;
* Case B1B - 2 Stats (1/6 * 1/5 * 3/4) = 3/120 &lt;br /&gt;
* Case B2A - 2 Stats (1/6 * 4/5 * 1/4) = 4/120 &lt;br /&gt;
* Case B2B - 3 stats (1/6 * 4/5 * 3/4) = 12/120 &lt;br /&gt;
* Case C1A - 2 Stats (4/6 * 1/5 * 1/4) = 4/120 &lt;br /&gt;
* Case C1B - 3 Stats (4/6 * 1/5 * 3/4) = 12/120&lt;br /&gt;
* Case C2A - 1 Stats (4/6 * 1/5 * 1/4) = 4/120&lt;br /&gt;
* Case C2B - 2 Stats (4/6 * 1/5 * 3/4) = 12/120&lt;br /&gt;
* Case C3A - 2 Stats (4/6 * 3/5 * 1/4) = 12/120&lt;br /&gt;
* Case C3B - 2 Stats (4/6 * 3/5 * 1/4) = 12/120&lt;br /&gt;
* Case C3C - 3 Stats (4/6 * 3/5 * 2/4) = 24/120&lt;br /&gt;
&lt;br /&gt;
A quick check with the calculator and thankfully it adds up to 120/120. Now combining the possibilities ...&lt;br /&gt;
* 3 Stats inherited 3 random &lt;br /&gt;
** A1 + A2B + B2B + C1B + C3C = &lt;br /&gt;
*** 4+12+12+12+24 = &lt;br /&gt;
****64/120&lt;br /&gt;
* 2 Stats inherited 4 random&lt;br /&gt;
** A2A + B1B + B2A + C1A + C2B + C3A + C3B = &lt;br /&gt;
*** 4+3+4+4+12+12+12 = &lt;br /&gt;
**** 51/120&lt;br /&gt;
* 1 Stat inherited 5 random&lt;br /&gt;
** B1A + C2A = &lt;br /&gt;
*** 1+4 =&lt;br /&gt;
**** 5/120&lt;br /&gt;
&lt;br /&gt;
That makes an easier chart of &lt;br /&gt;
* 3 Stats = 8/15  or 53.333%&lt;br /&gt;
* 2 Stats = 17/40 or 42.500%&lt;br /&gt;
* 1 Stat =  1/24  or 04.167%&lt;br /&gt;
&lt;br /&gt;
So how do you maximize your total Stats?&lt;br /&gt;
Do you got two pokemon who can breed with max HP and max DEF?&lt;br /&gt;
[[User:Chromehawk|Chromehawk]] 19:02, 27 April 2009 (UTC) Chrome&lt;br /&gt;
&lt;br /&gt;
===[[Turnback Cave]]===&lt;br /&gt;
How does the game determine which kind of room comes next for each entrance? Is there any way to determine if the room the player is entering into will be a pillar room before entering it, or is getting through the cave in three rooms just dumb luck? Each room has four exits, the one the player came from warps them back to the entrance room, while the other three may take the player to several types of rooms filled with rocks or a pillar room.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Partial Answer:&#039;&#039; Go to Turnback Cave, take a random room in first room/pillar room, look for the odd rock pattern, approx. 70% of the time I get a pillar. --[[User:Giratina&amp;amp;#39;s Embodiment|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Giratina&amp;amp;#39;s Embodiment&amp;lt;/font&amp;gt;]]. 15:52, 1 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Flash Fire}}===&lt;br /&gt;
;Status: Answered and added to the article&lt;br /&gt;
The current page says that Flash Fire will activate when the user is burned. However, Flash Fire nullifies Fire attacks, and thus the only moves that can possibly burn a Flash Fire user are {{m|Will-O-Wisp}} and {{m|Tri Attack}}. [[Flame Orb]] and {{a|Flame Body}} can also cause a burn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The question&#039;&#039;&#039;: Does a burn really activate Flash Fire, or did the contributor see an interaction between Will-O-Wisp and Flash Fire and interpreted it incorrectly?&lt;br /&gt;
&lt;br /&gt;
Will-O-Wisp is possibly nullified, since it&#039;s a Fire move, and [http://www.gamespot.com/ds/rpg/pokemondiamond/show_msgs.php?topic_id=m-1-41882499&amp;amp;pid=925601 Google says] that Flame Orb does not get nullified, so the only case is Tri Attack. Does causing a burn with Tri Attack activate Flash Fire?&lt;br /&gt;
&lt;br /&gt;
Burn does not activate Flash Fire. Tri-Attack, Flame Body, and flame orb, and being the victim of Synchronize/Psycho Shift)can cause burns while not being fire moves should the Pokemon with Flash Fire not be a Fire Type.(All legal Flash Fire Pokemon are Fire types, and thus Immune to burn anyways, which is probably why most would think burn activates it. Flash Fire can be put on Non-Fire types via Skill Swap, Role Play, Trace, or hacking). Similarly, Electivire, Jolteon, and Volt-Absorb Lanturn(As well as Ground Types) can still get Paralyzed by Non-Electric moves. [[User:JoeTE|Joe T.E.]] 18:36, 22 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Iron Fist}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Is the list of moves that count as punches complete? Are there any punches which can&#039;t usually be learned by Hitmonchan, yet are boosted by Iron Fist?&lt;br /&gt;
* The Mystery Dungeon compatible moves are all tested, as shown on talk page. Were any other moves described as a punch missed?&lt;br /&gt;
*&#039;&#039;&#039;Answer&#039;&#039;&#039;: Testing shows Iron Fist only boosts punches compatible with Hitmonchan at some point.&lt;br /&gt;
** The above statement is wrong. See talk page for Iron Fist for reasoning to real answer.&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
==={{p|Shaymin}}=== &lt;br /&gt;
Some of my friends have told me that Shaymin&#039;s Sky Form isn&#039;t usable on wi-fi... we need to find out for sure. And to that end, test Rotom&#039;s forms. (Would I not be able to use an adorable specimen like him to fight with my friends online? ;_;)&lt;br /&gt;
*&#039;&#039;Partial answer:&#039;&#039; When going to Wi-fi, Giratina&#039;s Platinum Orb is taken off and Shaymin reverts to Land Forme. It&#039;s part of the games coding based from what I read some time ago. &amp;lt;span style=&amp;quot;color:#AAAAFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;*&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:Viner Hand ITC&amp;quot;&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#AAAAFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;*&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 01:34, 7 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
If this applies to the forms of Shaymin and Giratina,it is probably because the forms aren&#039;t programmed into the Diamond and Pearl versions.In order to be able to interact with D/P,this has to be done.Therefore I find it safe to assume that Rotom will also reverse into it&#039;s normal form.&lt;br /&gt;
[[User:Uxie legend]] 15:46, 18 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Shaymin&#039;s Sky Forme is allowed on Wi-Fi in some way. On the page for Platinum version, there is an image of a Wi-Fi battle with Shaymin&#039;s Sky Forme.&lt;br /&gt;
&lt;br /&gt;
It&#039;s most likely a Local Wireless battle. The forme lockout only applies to Wi-Fi as of now. The alternate formes work fine using local wireless, even when playing against D/P users. The forms work in D/P by having Platinum sorta Patch D/P with knowledge of the items and stats(Though the sprites will look like their normal forme on the D/P user&#039;s end. This patching also makes Hypnosis have 60% accuracy over D/P&#039;s 70%). I&#039;ve also seen people able to bypass the Wi-Fi forme lockout using cheats as well, so it has nothing to do with D/P incompatibilities[[User:JoeTE|Joe T.E.]] 18:15, 22 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Solid Rock}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Different sites give different percentages by which damage is reduced with this ability, and from the talk page, this still isn&#039;t resolved. What exactly is the correct factor?&lt;br /&gt;
&lt;br /&gt;
I once did a Damage calculation where Solid Rock was considered to lower Super Effective Damage by 2/3rds(1.33 over 2x, and 2.66 over 4)(It was a Max Special Attack Kyogre in Rain using Water Spout on both Solid Rock Pokemon after having a 2.5 Increase to Special Defenses, and Light Screen up, with Camerupt and Rhyperior having Max HP and some Special Defense EV&#039;s as well, so that they would survive with about 1-10 HP left afterwards)and after testing it in actual gameplay, it did just as much damage as my calculator estimated it would. All my other calculations using the 2/3rds modifier usually matched up with gameplay to a T. I believe 2/3rds damage reduction is the accurate modifier. [[User:JoeTE|Joe T.E.]] 18:23, 22 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
If you tested it in-game instead of on an online simulator, then that&#039;s good enough for me. [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 16:44, 11 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{m|Crush Grip}} and {{p|Combusken}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Throughout places related to Pokémon Battle Revolution, there is talk of a Combusken which knows Crush Grip. Which Colosseum is this Combusken found in, and is it really Crush Grip or Crush Claw?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Answer&#039;&#039;&#039;: It&#039;s in the [[Sunset Colosseum]], and it&#039;s Crush Claw. &amp;lt;sup&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 20:59, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{m|Fire Fang}} and Platinum===&lt;br /&gt;
Can Fire Fang bypass {{a|Wonder Guard}} in Platinum like it can in Diamond and Pearl?&lt;br /&gt;
:Yes [[User:The Placebo Effect|The Placebo Effect]] 19:31, 16 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{m|Future Sight}} failing===&lt;br /&gt;
Sometimes, when Future Sight is used, it goes like &amp;quot;The foe&#039;s/wild __________ took the Future Sight Attack! But it failed!&amp;quot; Why does it do this?&lt;br /&gt;
*Future Sight has 90% accuracy.  &amp;quot;But it failed&amp;quot; triggers when Future Sight misses.&lt;br /&gt;
&lt;br /&gt;
*The same goes for {{m|Doom Desire}} and its 85% accuracy as well.&lt;br /&gt;
&lt;br /&gt;
==={{a|Reckless}}===&lt;br /&gt;
Reckless increases power of moves which cause [[recoil]]. Exactly what attacks are affected by Reckless, and does Reckless affect the amount of recoil as well?&lt;br /&gt;
&lt;br /&gt;
See also {{a|Talk:Reckless}}.&lt;br /&gt;
&lt;br /&gt;
The attacks that could be affected by Reckless if Hitmonlee could learn them would be [[Volt Tackle]], [[Wood Hammer]],  [[Brave Bird]], [[Flare Blitz]], and [[Head Smash]]. The moves that &#039;&#039;&#039;are&#039;&#039;&#039; affected are [[Struggle]], [[Submission]], [[Jump Kick]], [[Take Down]], [[Double-Edge]], and [[Hi Jump Kick]]. The amount of recoil is affected. ~Steel Phoenix&lt;br /&gt;
&lt;br /&gt;
==={{m|Hypnosis}}===&lt;br /&gt;
In Diamond and Pearl Hypnosis has a base accuracy of 70%, and in Platinum, 60%. How is the accuracy calculated in a battle between Pearl and Platinum? or it becomes 65%?&lt;br /&gt;
* It says above, in the Shaymin section, that Platinum&#039;s accuracy takes precedence in a local wireless battle.  Dunno about over Wi-Fi, but I&#039;d guess DP rules are used there.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:26, 23 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Technician}}===&lt;br /&gt;
Technician increases the base power of the user&#039;s moves that have a base power of 60 and/or below. Since {{Status|Confusion}} inflicts a base power 40 typeless attack onto the affected Pokémon, does Technician affect this self-inflicted damage as well?&lt;br /&gt;
&lt;br /&gt;
See also {{a|Talk:Technician}}.&lt;br /&gt;
:I&#039;m pretty sure it&#039;s just talking about moves. [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 17:19, 16 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Magic Guard}} and {{m|Toxic Spikes}}===&lt;br /&gt;
Does Magic Guard protect the Pokémon from contracting poison due to Toxic Spikes? See {{a|Talk:Magic Guard}}. [[User:Yenreb|Yenreb]] 05:06, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* It can get poisoned but won&#039;t take any poison damage between turns. ~ [[User:Solarys|Solarys]] 02:32, 1 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|No Guard}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Does No Guard affect all the Pokemon in a double battle? Or just between the one Pokemon and the one he/she is fighting at the moment? [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 23:46, 27 April 2009 (UTC)&lt;br /&gt;
:No Guard only affects user and target. Seems last test I did was me getting lucky. &amp;lt;span style=&amp;quot;border: 1px dashed #0088FF;&amp;quot;&amp;gt;[[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800;&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00;&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border: 1px dashed #00CFFF;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Gywall|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 22:22, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Micle Berry]]===&lt;br /&gt;
How much does the Micle Berry raise accuracy of the next move by? Or will it always hit? [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 23:52, 27 April 2009 (UTC)&lt;br /&gt;
* The next selected move always hits; it&#039;s like an automatic lock-on. I&#039;ve tested in game with Sheer Cold and it never missed after using Micle berry. [[User:Solarys|Solarys]] 20:05, 4 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Characteristic]]s===&lt;br /&gt;
What happens when multiple IVs are the highest ones? For example, 28 in Sp.A. and Speed, 30 in Def. and HP? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:22, 5 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* It picks a random one to display. ~ [[User:Solarys|Solarys]] 02:29, 1 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Pickup}} and {{a|Trace}}===&lt;br /&gt;
If a Pokémon traces Pickup, could it have an item it found after battle (assuming it wasn&#039;t already holding one? The same goes for {{a|Honey Gather}}. --[[User:RiverAura|&amp;lt;font color=&amp;quot;#00CCFF&amp;quot;&amp;gt;River&amp;lt;/font&amp;gt;]][[User_Talk:RiverAura|&amp;lt;font color=&amp;quot;#00FFCC&amp;quot;&amp;gt;Aura&amp;lt;/font&amp;gt;]] 21:17, 1 September 2009 (UTC)&lt;br /&gt;
*No. {{a|Trace}} is only temporary. After battle, it&#039;s gone. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 15:02, 2 September 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Spading&amp;diff=799570</id>
		<title>Bulbapedia:Spading</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Spading&amp;diff=799570"/>
		<updated>2009-07-01T02:32:49Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* {{a|Magic Guard}} and {{m|Toxic Spikes}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NEWSECTIONLINK__&lt;br /&gt;
{{shortcut|2|SPADING|BP:SPADING}}&lt;br /&gt;
&#039;&#039;&#039;Spading&#039;&#039;&#039; (from the {{wp|Bartle Test}}) is the act of actively trying to learn about all aspects of a game. To that end, this page will contain a list of questions about the games that need to be researched, and will probably contain a list of answers for historical purposes.&lt;br /&gt;
&lt;br /&gt;
There is a template for spading: [[Template:Spading]]. It is to be placed on the front page. Unless people start to dislike that, in which case it will belong on the talk page. Usage details are in the [[Template:Spading|template page]].&lt;br /&gt;
&lt;br /&gt;
Note: Since it doesn&#039;t really matter, this talk page can be used as a less formal way of doing spading.&lt;br /&gt;
&lt;br /&gt;
==Multiple generations==&lt;br /&gt;
==={{status|Confusion}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
How is damage from confusion determined? Attack and defense stats both influence it, but is there a base power like normal attacks?&lt;br /&gt;
*&#039;&#039;&#039;Answer&#039;&#039;&#039;: Smogon says that it&#039;s a 40-power move.&lt;br /&gt;
&lt;br /&gt;
===Mimic/Sketch===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Can you Mimic Sketch?&lt;br /&gt;
* &#039;&#039;&#039;Answer:&#039;&#039;&#039; No, you can&#039;t. Right since Generation II, it just says that &amp;quot;But it failed!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==={{m|Protect}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
What is the accuracy of Protect after used once or more times in succession?&lt;br /&gt;
* &#039;&#039;&#039;Answer:&#039;&#039;&#039; Reduced by 50%. A detailed version available at the Protect/Detect page.&lt;br /&gt;
&lt;br /&gt;
===Ghost===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
In Generations I, II, and III, is ghost physical or special? The current page says it is physical, but Shadow Ball lowers special defense in previous generations, so why would it be physical?&lt;br /&gt;
* &#039;&#039;&#039;Answer:&#039;&#039;&#039; This is just the effect of the move. It is programmed that Shadow Ball lowers special defense, and this has nothing to do with the nature of the move. Oh, and it is physical by the way.&lt;br /&gt;
&lt;br /&gt;
===Transform===&lt;br /&gt;
Some questions appear on the Talk page for {{m|Transform}}. These three have not been adequately answered:&lt;br /&gt;
* What happens when a Transformed Pokémon uses {{m|Baton Pass}}?&lt;br /&gt;
* In which generations does Transform fail to copy a foe during the semi-invulnerable turns of {{m|Dig}}, {{m|Fly}}, {{m|Bounce}}, etc?&lt;br /&gt;
* What happens when a Transformed Pokémon uses {{m|Sketch}}?&lt;br /&gt;
[[User:Yenreb|Yenreb]] 04:50, 19 April 2009 (UTC)&lt;br /&gt;
:*Same effect as normal. It uses Baton Pass and all stat changes, substitutes, etc. transfer over to the new Pokémon. Transformed state does not transfer over.&lt;br /&gt;
:*Fails in IV, dunno about I-III.&lt;br /&gt;
:*It fails.&lt;br /&gt;
:&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 23:17, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Serene Grace===&lt;br /&gt;
&lt;br /&gt;
Does Serene Grace work in conjunction with held items such as King&#039;s Rock?&lt;br /&gt;
--[[User:Chromehawk|Chromehawk]] 23:00, 4 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==[[Generation III]]==&lt;br /&gt;
===[[Fossil]]s===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
The [[Root and Claw Fossils]] are in the coding for {{game|FireRed and LeafGreen|s}}, while the [[Old Amber]] and [[Dome and Helix Fossils]] are in the coding for {{game|Emerald}}. What happens if they are obtained through hacking and taken to the [[Pokémon Lab]] on [[Cinnabar Island]] or [[Devon Corporation]] in [[Rustboro City]]? Can you obtain an {{p|Anorith}} in FireRed and LeafGreen? A {{p|Kabuto}} in Emerald?&lt;br /&gt;
*&#039;&#039;&#039;Answer:&#039;&#039;&#039; Coding shows that the game does not recognize them as fossils, so they will not be resurrected.&lt;br /&gt;
Ok, so what if you trade them over, equipped to a Pokémon, after receiving the National Dex?&lt;br /&gt;
*Not possible in [[Generation III]].  Fossils are [[key items]] in that generation, and key items have never been tradable.&lt;br /&gt;
&lt;br /&gt;
===[[Shadow move]]===&lt;br /&gt;
Which stats do Shadow Moves rely on? Attack and Defense or Special Attack and Special Defense? [[User:Chosen|Chosen of Mana]] 17:52, 7 February 2009 (UTC)&lt;br /&gt;
*&#039;&#039;&#039;Answer:&#039;&#039;&#039; Moves that Physically harm the opponent (generally ones that make [[contact]]), like {{m|Shadow Rush}} and {{m|Shadow Blitz}}, are Physical moves and therefore rely on the Attack and Defense stats. Shadow moves that don&#039;t physically hit the opponent, such as {{m|Shadow Fire}} and {{m|Shadow Bolt}}, are Special and use the Sp. Attack and Sp. Defense stats. So, technically, Shadow moves were the first moves to be split between Physical and Special.&lt;br /&gt;
&lt;br /&gt;
That brings up a new question: Which Shadow Moves rely on Attack and Defense? Which rely on Special Attack and Special Defense? - &#039;&#039;&#039;[[User:Chosen|&amp;lt;span style=&amp;quot;color:#{{cute color}}&amp;quot;&amp;gt;Chosen&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;color:#6890F0&amp;quot;&amp;gt;of&amp;lt;/span&amp;gt; [[User talk:Chosen|&amp;lt;span style=&amp;quot;color:#F8D030&amp;quot;&amp;gt;Mana&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:29, 12 March 2009 (UTC)&lt;br /&gt;
:{{m|Shadow Blitz}}, {{m|Shadow Break}}, {{m|Shadow End}}, and {{m|Shadow Rush}} are all Physical and {{m|Shadow Blast}}, {{m|Shadow Bolt}}, [[Shadow Chill (move)|Shadow Chill]], {{m|Shadow Fire}}, {{m|Shadow Rave}}, {{m|Shadow Storm}}, and {{m|Shadow Wave}} are Special.&amp;amp;mdash;[[User:Blazevoir|&amp;lt;span style=&amp;quot;color:#F08030&amp;quot;&amp;gt;Blaze&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F85888&amp;quot;&amp;gt;voir&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User Talk:Blazevoir|Talk]]/[[Special:Contributions/Blazevoir|Contribs]]&amp;lt;/sub&amp;gt; 22:41, 13 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==[[Generation IV]]==&lt;br /&gt;
===[[Pokémon breeding]]===&lt;br /&gt;
There&#039;s some oddity in the number of steps it takes to hatch an egg. The steps between egg hatches when holding multiple eggs is always divisible by 255 (minimum difference of 510), even if the steps between receiving them are not. It happens consistently when &lt;br /&gt;
*{{a|Magma Armor}} or {{a|Flame Body}} are on&lt;br /&gt;
*while holding multiple eggs from the same parents&lt;br /&gt;
*when some eggs are received while others are being held&lt;br /&gt;
There&#039;s probably a common counter for all eggs in the party, which, when it rolls over, decrements all egg counters by 1. However, this doesn&#039;t explain the &amp;quot;divisible by 255&amp;quot; part.&lt;br /&gt;
:Partial answer: [[Egg cycles]]. Just need to get persimmons from Smogon to adapt that into an article here. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:45, 6 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment :  This may deserve a page by itself since there is a whole lot of info.  BUT ... &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Step 1.&lt;br /&gt;
** Case A : The HP IV is passed on from either parent (1/6)&lt;br /&gt;
** Case B : The DEF IV is passed on from either parent (1/6)&lt;br /&gt;
** Case C : A Random IV is passed on from either parent (4/6)&lt;br /&gt;
&lt;br /&gt;
* Step 2.&lt;br /&gt;
** Case A1 : The DEF IV is passed on from either parent (1/5)&lt;br /&gt;
** Case A2 : A Random IV is passed on from either parent (4/5)&lt;br /&gt;
** Case B1 : The DEF IV is passed on from either parent (1/5)&lt;br /&gt;
** Case B2 : A Random IV is passed on from either parent (4/5)&lt;br /&gt;
** Case C1 : The DEF IV is passed on from either parent (1/5)&lt;br /&gt;
** Case C2 : The same IV is passed on from either parent (1/5)&lt;br /&gt;
** Case C3 : A Random IV is passed on from either parent (3/5)&lt;br /&gt;
&lt;br /&gt;
* Step 3 :&lt;br /&gt;
** Case A1 : A random IV is passed on from either parent (4/4)&lt;br /&gt;
** Case A2A : The same IV is passed from a parent (1/4)&lt;br /&gt;
** Case A2B : Random IV is passed on from a parent (3/4)&lt;br /&gt;
** Case B1A : A same IV as Step 1 is passed on from either parent (1/4)&lt;br /&gt;
** Case B1B : Random IV is passed on from either parent ( 3/4 )&lt;br /&gt;
** Case B2A : The same IV from step 2 is passed on (1/4)&lt;br /&gt;
** Case B2B : A Random IV is passed on (3/4)&lt;br /&gt;
** Case C1A : The same IV as step one is passed on  (1/4)&lt;br /&gt;
** Case C1B : A Random IV is passed on From either parent. (3/4)&lt;br /&gt;
** Case C2A : The same IV is passed on from either parent (1/4)&lt;br /&gt;
** Case C2B : A Random IV is passed on from either parent (3/4)&lt;br /&gt;
** Case C3A : The same IV from step 1 is passed on (1/4)&lt;br /&gt;
** Case C3B : The same IV from step 2 is passed on (1/4)&lt;br /&gt;
** Case C3C : A Random IV is passed on from either parent (2/4)&lt;br /&gt;
&lt;br /&gt;
Okay now we can combine the steps.&lt;br /&gt;
* Case A1 - 3 stats (1/6 * 1/5 * 4/4) = 4/120 &lt;br /&gt;
* Case A2A - 2 Stats (1/6 * 4/5 * 1/4) = 4/120 &lt;br /&gt;
* Case A2B - 3 stats (1/6 * 4/5 * 3/4) = 12/120&lt;br /&gt;
* Case B1A - 1 Stats (1/6 * 1/5 * 1/4) = 1/120&lt;br /&gt;
* Case B1B - 2 Stats (1/6 * 1/5 * 3/4) = 3/120 &lt;br /&gt;
* Case B2A - 2 Stats (1/6 * 4/5 * 1/4) = 4/120 &lt;br /&gt;
* Case B2B - 3 stats (1/6 * 4/5 * 3/4) = 12/120 &lt;br /&gt;
* Case C1A - 2 Stats (4/6 * 1/5 * 1/4) = 4/120 &lt;br /&gt;
* Case C1B - 3 Stats (4/6 * 1/5 * 3/4) = 12/120&lt;br /&gt;
* Case C2A - 1 Stats (4/6 * 1/5 * 1/4) = 4/120&lt;br /&gt;
* Case C2B - 2 Stats (4/6 * 1/5 * 3/4) = 12/120&lt;br /&gt;
* Case C3A - 2 Stats (4/6 * 3/5 * 1/4) = 12/120&lt;br /&gt;
* Case C3B - 2 Stats (4/6 * 3/5 * 1/4) = 12/120&lt;br /&gt;
* Case C3C - 3 Stats (4/6 * 3/5 * 2/4) = 24/120&lt;br /&gt;
&lt;br /&gt;
A quick check with the calculator and thankfully it adds up to 120/120. Now combining the possibilities ...&lt;br /&gt;
* 3 Stats inherited 3 random &lt;br /&gt;
** A1 + A2B + B2B + C1B + C3C = &lt;br /&gt;
*** 4+12+12+12+24 = &lt;br /&gt;
****64/120&lt;br /&gt;
* 2 Stats inherited 4 random&lt;br /&gt;
** A2A + B1B + B2A + C1A + C2B + C3A + C3B = &lt;br /&gt;
*** 4+3+4+4+12+12+12 = &lt;br /&gt;
**** 51/120&lt;br /&gt;
* 1 Stat inherited 5 random&lt;br /&gt;
** B1A + C2A = &lt;br /&gt;
*** 1+4 =&lt;br /&gt;
**** 5/120&lt;br /&gt;
&lt;br /&gt;
That makes an easier chart of &lt;br /&gt;
* 3 Stats = 8/15  or 53.333%&lt;br /&gt;
* 2 Stats = 17/40 or 42.500%&lt;br /&gt;
* 1 Stat =  1/24  or 04.167%&lt;br /&gt;
&lt;br /&gt;
So how do you maximize your total Stats?&lt;br /&gt;
Do you got two pokemon who can breed with max HP and max DEF?&lt;br /&gt;
[[User:Chromehawk|Chromehawk]] 19:02, 27 April 2009 (UTC) Chrome&lt;br /&gt;
&lt;br /&gt;
===[[Turnback Cave]]===&lt;br /&gt;
How does the game determine which kind of room comes next for each entrance? Is there any way to determine if the room the player is entering into will be a pillar room before entering it, or is getting through the cave in three rooms just dumb luck? Each room has four exits, the one the player came from warps them back to the entrance room, while the other three may take the player to several types of rooms filled with rocks or a pillar room.&lt;br /&gt;
&lt;br /&gt;
==={{a|Flash Fire}}===&lt;br /&gt;
;Status: Answered and added to the article&lt;br /&gt;
The current page says that Flash Fire will activate when the user is burned. However, Flash Fire nullifies Fire attacks, and thus the only moves that can possibly burn a Flash Fire user are {{m|Will-O-Wisp}} and {{m|Tri Attack}}. [[Flame Orb]] and {{a|Flame Body}} can also cause a burn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The question&#039;&#039;&#039;: Does a burn really activate Flash Fire, or did the contributor see an interaction between Will-O-Wisp and Flash Fire and interpreted it incorrectly?&lt;br /&gt;
&lt;br /&gt;
Will-O-Wisp is possibly nullified, since it&#039;s a Fire move, and [http://www.gamespot.com/ds/rpg/pokemondiamond/show_msgs.php?topic_id=m-1-41882499&amp;amp;pid=925601 Google says] that Flame Orb does not get nullified, so the only case is Tri Attack. Does causing a burn with Tri Attack activate Flash Fire?&lt;br /&gt;
&lt;br /&gt;
Burn does not activate Flash Fire. Tri-Attack, Flame Body, and flame orb, and being the victim of Synchronize/Psycho Shift)can cause burns while not being fire moves should the Pokemon with Flash Fire not be a Fire Type.(All legal Flash Fire Pokemon are Fire types, and thus Immune to burn anyways, which is probably why most would think burn activates it. Flash Fire can be put on Non-Fire types via Skill Swap, Role Play, Trace, or hacking). Similarly, Electivire, Jolteon, and Volt-Absorb Lanturn(As well as Ground Types) can still get Paralyzed by Non-Electric moves. [[User:JoeTE|Joe T.E.]] 18:36, 22 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Iron Fist}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Is the list of moves that count as punches complete? Are there any punches which can&#039;t usually be learned by Hitmonchan, yet are boosted by Iron Fist?&lt;br /&gt;
* The Mystery Dungeon compatible moves are all tested, as shown on talk page. Were any other moves described as a punch missed?&lt;br /&gt;
*&#039;&#039;&#039;Answer&#039;&#039;&#039;: Testing shows Iron Fist only boosts punches compatible with Hitmonchan at some point.&lt;br /&gt;
** The above statement is wrong. See talk page for Iron Fist for reasoning to real answer.&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
==={{p|Shaymin}}=== &lt;br /&gt;
Some of my friends have told me that Shaymin&#039;s Sky Form isn&#039;t usable on wi-fi... we need to find out for sure. And to that end, test Rotom&#039;s forms. (Would I not be able to use an adorable specimen like him to fight with my friends online? ;_;)&lt;br /&gt;
*&#039;&#039;Partial answer:&#039;&#039; When going to Wi-fi, Giratina&#039;s Platinum Orb is taken off and Shaymin reverts to Land Forme. It&#039;s part of the games coding based from what I read some time ago. &amp;lt;span style=&amp;quot;color:#AAAAFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;*&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:Viner Hand ITC&amp;quot;&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#AAAAFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;*&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 01:34, 7 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
If this applies to the forms of Shaymin and Giratina,it is probably because the forms aren&#039;t programmed into the Diamond and Pearl versions.In order to be able to interact with D/P,this has to be done.Therefore I find it safe to assume that Rotom will also reverse into it&#039;s normal form.&lt;br /&gt;
[[User:Uxie legend]] 15:46, 18 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Shaymin&#039;s Sky Forme is allowed on Wi-Fi in some way. On the page for Platinum version, there is an image of a Wi-Fi battle with Shaymin&#039;s Sky Forme.&lt;br /&gt;
&lt;br /&gt;
It&#039;s most likely a Local Wireless battle. The forme lockout only applies to Wi-Fi as of now. The alternate formes work fine using local wireless, even when playing against D/P users. The forms work in D/P by having Platinum sorta Patch D/P with knowledge of the items and stats(Though the sprites will look like their normal forme on the D/P user&#039;s end. This patching also makes Hypnosis have 60% accuracy over D/P&#039;s 70%). I&#039;ve also seen people able to bypass the Wi-Fi forme lockout using cheats as well, so it has nothing to do with D/P incompatibilities[[User:JoeTE|Joe T.E.]] 18:15, 22 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Solid Rock}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Different sites give different percentages by which damage is reduced with this ability, and from the talk page, this still isn&#039;t resolved. What exactly is the correct factor?&lt;br /&gt;
&lt;br /&gt;
I once did a Damage calculation where Solid Rock was considered to lower Super Effective Damage by 2/3rds(1.33 over 2x, and 2.66 over 4)(It was a Max Special Attack Kyogre in Rain using Water Spout on both Solid Rock Pokemon after having a 2.5 Increase to Special Defenses, and Light Screen up, with Camerupt and Rhyperior having Max HP and some Special Defense EV&#039;s as well, so that they would survive with about 1-10 HP left afterwards)and after testing it in actual gameplay, it did just as much damage as my calculator estimated it would. All my other calculations using the 2/3rds modifier usually matched up with gameplay to a T. I believe 2/3rds damage reduction is the accurate modifier. [[User:JoeTE|Joe T.E.]] 18:23, 22 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
If you tested it in-game instead of on an online simulator, then that&#039;s good enough for me. [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 16:44, 11 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{m|Crush Grip}} and {{p|Combusken}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Throughout places related to Pokémon Battle Revolution, there is talk of a Combusken which knows Crush Grip. Which Colosseum is this Combusken found in, and is it really Crush Grip or Crush Claw?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Answer&#039;&#039;&#039;: It&#039;s in the [[Sunset Colosseum]], and it&#039;s Crush Claw. &amp;lt;sup&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 20:59, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{m|Fire Fang}} and Platinum===&lt;br /&gt;
Can Fire Fang bypass {{a|Wonder Guard}} in Platinum like it can in Diamond and Pearl?&lt;br /&gt;
:Yes [[User:The Placebo Effect|The Placebo Effect]] 19:31, 16 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{m|Future Sight}} failing===&lt;br /&gt;
Sometimes, when Future Sight is used, it goes like &amp;quot;The foe&#039;s/wild __________ took the Future Sight Attack! But it failed!&amp;quot; Why does it do this?&lt;br /&gt;
*Future Sight has 90% accuracy.  &amp;quot;But it failed&amp;quot; triggers when Future Sight misses.&lt;br /&gt;
&lt;br /&gt;
*The same goes for {{m|Doom Desire}} and its 85% accuracy as well.&lt;br /&gt;
&lt;br /&gt;
==={{a|Reckless}}===&lt;br /&gt;
Reckless increases power of moves which cause [[recoil]]. Exactly what attacks are affected by Reckless, and does Reckless affect the amount of recoil as well?&lt;br /&gt;
&lt;br /&gt;
See also {{a|Talk:Reckless}}.&lt;br /&gt;
&lt;br /&gt;
The attacks that could be affected by Reckless if Hitmonlee could learn them would be [[Volt Tackle]], [[Wood Hammer]],  [[Brave Bird]], [[Flare Blitz]], and [[Head Smash]]. The moves that &#039;&#039;&#039;are&#039;&#039;&#039; affected are [[Struggle]], [[Submission]], [[Jump Kick]], [[Take Down]], [[Double-Edge]], and [[Hi Jump Kick]]. The amount of recoil is affected. ~Steel Phoenix&lt;br /&gt;
&lt;br /&gt;
==={{m|Hypnosis}}===&lt;br /&gt;
In Diamond and Pearl Hypnosis has a base accuracy of 70%, and in Platinum, 60%. How is the accuracy calculated in a battle between Pearl and Platinum? or it becomes 65%?&lt;br /&gt;
* It says above, in the Shaymin section, that Platinum&#039;s accuracy takes precedence in a local wireless battle.  Dunno about over Wi-Fi, but I&#039;d guess DP rules are used there.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:26, 23 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Technician}}===&lt;br /&gt;
Technician increases the base power of the user&#039;s moves that have a base power of 60 and/or below. Since {{Status|Confusion}} inflicts a base power 40 typeless attack onto the affected Pokémon, does Technician affect this self-inflicted damage as well?&lt;br /&gt;
&lt;br /&gt;
See also {{a|Talk:Technician}}.&lt;br /&gt;
:I&#039;m pretty sure it&#039;s just talking about moves. [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 17:19, 16 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Magic Guard}} and {{m|Toxic Spikes}}===&lt;br /&gt;
Does Magic Guard protect the Pokémon from contracting poison due to Toxic Spikes? See {{a|Talk:Magic Guard}}. [[User:Yenreb|Yenreb]] 05:06, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* It can get poisoned but won&#039;t take any poison damage between turns. ~ [[User:Solarys|Solarys]] 02:32, 1 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|No Guard}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Does No Guard affect all the Pokemon in a double battle? Or just between the one Pokemon and the one he/she is fighting at the moment? [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 23:46, 27 April 2009 (UTC)&lt;br /&gt;
:No Guard only affects user and target. Seems last test I did was me getting lucky. &amp;lt;span style=&amp;quot;border: 1px dashed #0088FF;&amp;quot;&amp;gt;[[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800;&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00;&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border: 1px dashed #00CFFF;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Gywall|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 22:22, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Micle Berry]]===&lt;br /&gt;
How much does the Micle Berry raise accuracy of the next move by? Or will it always hit? [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 23:52, 27 April 2009 (UTC)&lt;br /&gt;
* The next selected move always hits; it&#039;s like an automatic lock-on. I&#039;ve tested in game with Sheer Cold and it never missed after using Micle berry. [[User:Solarys|Solarys]] 20:05, 4 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Characteristic]]s===&lt;br /&gt;
What happens when multiple IVs are the highest ones? For example, 28 in Sp.A. and Speed, 30 in Def. and HP? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:22, 5 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* It picks a random one to display. ~ [[User:Solarys|Solarys]] 02:29, 1 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Spading&amp;diff=799565</id>
		<title>Bulbapedia:Spading</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Spading&amp;diff=799565"/>
		<updated>2009-07-01T02:29:17Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NEWSECTIONLINK__&lt;br /&gt;
{{shortcut|2|SPADING|BP:SPADING}}&lt;br /&gt;
&#039;&#039;&#039;Spading&#039;&#039;&#039; (from the {{wp|Bartle Test}}) is the act of actively trying to learn about all aspects of a game. To that end, this page will contain a list of questions about the games that need to be researched, and will probably contain a list of answers for historical purposes.&lt;br /&gt;
&lt;br /&gt;
There is a template for spading: [[Template:Spading]]. It is to be placed on the front page. Unless people start to dislike that, in which case it will belong on the talk page. Usage details are in the [[Template:Spading|template page]].&lt;br /&gt;
&lt;br /&gt;
Note: Since it doesn&#039;t really matter, this talk page can be used as a less formal way of doing spading.&lt;br /&gt;
&lt;br /&gt;
==Multiple generations==&lt;br /&gt;
==={{status|Confusion}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
How is damage from confusion determined? Attack and defense stats both influence it, but is there a base power like normal attacks?&lt;br /&gt;
*&#039;&#039;&#039;Answer&#039;&#039;&#039;: Smogon says that it&#039;s a 40-power move.&lt;br /&gt;
&lt;br /&gt;
===Mimic/Sketch===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Can you Mimic Sketch?&lt;br /&gt;
* &#039;&#039;&#039;Answer:&#039;&#039;&#039; No, you can&#039;t. Right since Generation II, it just says that &amp;quot;But it failed!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==={{m|Protect}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
What is the accuracy of Protect after used once or more times in succession?&lt;br /&gt;
* &#039;&#039;&#039;Answer:&#039;&#039;&#039; Reduced by 50%. A detailed version available at the Protect/Detect page.&lt;br /&gt;
&lt;br /&gt;
===Ghost===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
In Generations I, II, and III, is ghost physical or special? The current page says it is physical, but Shadow Ball lowers special defense in previous generations, so why would it be physical?&lt;br /&gt;
* &#039;&#039;&#039;Answer:&#039;&#039;&#039; This is just the effect of the move. It is programmed that Shadow Ball lowers special defense, and this has nothing to do with the nature of the move. Oh, and it is physical by the way.&lt;br /&gt;
&lt;br /&gt;
===Transform===&lt;br /&gt;
Some questions appear on the Talk page for {{m|Transform}}. These three have not been adequately answered:&lt;br /&gt;
* What happens when a Transformed Pokémon uses {{m|Baton Pass}}?&lt;br /&gt;
* In which generations does Transform fail to copy a foe during the semi-invulnerable turns of {{m|Dig}}, {{m|Fly}}, {{m|Bounce}}, etc?&lt;br /&gt;
* What happens when a Transformed Pokémon uses {{m|Sketch}}?&lt;br /&gt;
[[User:Yenreb|Yenreb]] 04:50, 19 April 2009 (UTC)&lt;br /&gt;
:*Same effect as normal. It uses Baton Pass and all stat changes, substitutes, etc. transfer over to the new Pokémon. Transformed state does not transfer over.&lt;br /&gt;
:*Fails in IV, dunno about I-III.&lt;br /&gt;
:*It fails.&lt;br /&gt;
:&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 23:17, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Serene Grace===&lt;br /&gt;
&lt;br /&gt;
Does Serene Grace work in conjunction with held items such as King&#039;s Rock?&lt;br /&gt;
--[[User:Chromehawk|Chromehawk]] 23:00, 4 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==[[Generation III]]==&lt;br /&gt;
===[[Fossil]]s===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
The [[Root and Claw Fossils]] are in the coding for {{game|FireRed and LeafGreen|s}}, while the [[Old Amber]] and [[Dome and Helix Fossils]] are in the coding for {{game|Emerald}}. What happens if they are obtained through hacking and taken to the [[Pokémon Lab]] on [[Cinnabar Island]] or [[Devon Corporation]] in [[Rustboro City]]? Can you obtain an {{p|Anorith}} in FireRed and LeafGreen? A {{p|Kabuto}} in Emerald?&lt;br /&gt;
*&#039;&#039;&#039;Answer:&#039;&#039;&#039; Coding shows that the game does not recognize them as fossils, so they will not be resurrected.&lt;br /&gt;
Ok, so what if you trade them over, equipped to a Pokémon, after receiving the National Dex?&lt;br /&gt;
*Not possible in [[Generation III]].  Fossils are [[key items]] in that generation, and key items have never been tradable.&lt;br /&gt;
&lt;br /&gt;
===[[Shadow move]]===&lt;br /&gt;
Which stats do Shadow Moves rely on? Attack and Defense or Special Attack and Special Defense? [[User:Chosen|Chosen of Mana]] 17:52, 7 February 2009 (UTC)&lt;br /&gt;
*&#039;&#039;&#039;Answer:&#039;&#039;&#039; Moves that Physically harm the opponent (generally ones that make [[contact]]), like {{m|Shadow Rush}} and {{m|Shadow Blitz}}, are Physical moves and therefore rely on the Attack and Defense stats. Shadow moves that don&#039;t physically hit the opponent, such as {{m|Shadow Fire}} and {{m|Shadow Bolt}}, are Special and use the Sp. Attack and Sp. Defense stats. So, technically, Shadow moves were the first moves to be split between Physical and Special.&lt;br /&gt;
&lt;br /&gt;
That brings up a new question: Which Shadow Moves rely on Attack and Defense? Which rely on Special Attack and Special Defense? - &#039;&#039;&#039;[[User:Chosen|&amp;lt;span style=&amp;quot;color:#{{cute color}}&amp;quot;&amp;gt;Chosen&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;color:#6890F0&amp;quot;&amp;gt;of&amp;lt;/span&amp;gt; [[User talk:Chosen|&amp;lt;span style=&amp;quot;color:#F8D030&amp;quot;&amp;gt;Mana&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:29, 12 March 2009 (UTC)&lt;br /&gt;
:{{m|Shadow Blitz}}, {{m|Shadow Break}}, {{m|Shadow End}}, and {{m|Shadow Rush}} are all Physical and {{m|Shadow Blast}}, {{m|Shadow Bolt}}, [[Shadow Chill (move)|Shadow Chill]], {{m|Shadow Fire}}, {{m|Shadow Rave}}, {{m|Shadow Storm}}, and {{m|Shadow Wave}} are Special.&amp;amp;mdash;[[User:Blazevoir|&amp;lt;span style=&amp;quot;color:#F08030&amp;quot;&amp;gt;Blaze&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F85888&amp;quot;&amp;gt;voir&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User Talk:Blazevoir|Talk]]/[[Special:Contributions/Blazevoir|Contribs]]&amp;lt;/sub&amp;gt; 22:41, 13 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==[[Generation IV]]==&lt;br /&gt;
===[[Pokémon breeding]]===&lt;br /&gt;
There&#039;s some oddity in the number of steps it takes to hatch an egg. The steps between egg hatches when holding multiple eggs is always divisible by 255 (minimum difference of 510), even if the steps between receiving them are not. It happens consistently when &lt;br /&gt;
*{{a|Magma Armor}} or {{a|Flame Body}} are on&lt;br /&gt;
*while holding multiple eggs from the same parents&lt;br /&gt;
*when some eggs are received while others are being held&lt;br /&gt;
There&#039;s probably a common counter for all eggs in the party, which, when it rolls over, decrements all egg counters by 1. However, this doesn&#039;t explain the &amp;quot;divisible by 255&amp;quot; part.&lt;br /&gt;
:Partial answer: [[Egg cycles]]. Just need to get persimmons from Smogon to adapt that into an article here. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:45, 6 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment :  This may deserve a page by itself since there is a whole lot of info.  BUT ... &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Step 1.&lt;br /&gt;
** Case A : The HP IV is passed on from either parent (1/6)&lt;br /&gt;
** Case B : The DEF IV is passed on from either parent (1/6)&lt;br /&gt;
** Case C : A Random IV is passed on from either parent (4/6)&lt;br /&gt;
&lt;br /&gt;
* Step 2.&lt;br /&gt;
** Case A1 : The DEF IV is passed on from either parent (1/5)&lt;br /&gt;
** Case A2 : A Random IV is passed on from either parent (4/5)&lt;br /&gt;
** Case B1 : The DEF IV is passed on from either parent (1/5)&lt;br /&gt;
** Case B2 : A Random IV is passed on from either parent (4/5)&lt;br /&gt;
** Case C1 : The DEF IV is passed on from either parent (1/5)&lt;br /&gt;
** Case C2 : The same IV is passed on from either parent (1/5)&lt;br /&gt;
** Case C3 : A Random IV is passed on from either parent (3/5)&lt;br /&gt;
&lt;br /&gt;
* Step 3 :&lt;br /&gt;
** Case A1 : A random IV is passed on from either parent (4/4)&lt;br /&gt;
** Case A2A : The same IV is passed from a parent (1/4)&lt;br /&gt;
** Case A2B : Random IV is passed on from a parent (3/4)&lt;br /&gt;
** Case B1A : A same IV as Step 1 is passed on from either parent (1/4)&lt;br /&gt;
** Case B1B : Random IV is passed on from either parent ( 3/4 )&lt;br /&gt;
** Case B2A : The same IV from step 2 is passed on (1/4)&lt;br /&gt;
** Case B2B : A Random IV is passed on (3/4)&lt;br /&gt;
** Case C1A : The same IV as step one is passed on  (1/4)&lt;br /&gt;
** Case C1B : A Random IV is passed on From either parent. (3/4)&lt;br /&gt;
** Case C2A : The same IV is passed on from either parent (1/4)&lt;br /&gt;
** Case C2B : A Random IV is passed on from either parent (3/4)&lt;br /&gt;
** Case C3A : The same IV from step 1 is passed on (1/4)&lt;br /&gt;
** Case C3B : The same IV from step 2 is passed on (1/4)&lt;br /&gt;
** Case C3C : A Random IV is passed on from either parent (2/4)&lt;br /&gt;
&lt;br /&gt;
Okay now we can combine the steps.&lt;br /&gt;
* Case A1 - 3 stats (1/6 * 1/5 * 4/4) = 4/120 &lt;br /&gt;
* Case A2A - 2 Stats (1/6 * 4/5 * 1/4) = 4/120 &lt;br /&gt;
* Case A2B - 3 stats (1/6 * 4/5 * 3/4) = 12/120&lt;br /&gt;
* Case B1A - 1 Stats (1/6 * 1/5 * 1/4) = 1/120&lt;br /&gt;
* Case B1B - 2 Stats (1/6 * 1/5 * 3/4) = 3/120 &lt;br /&gt;
* Case B2A - 2 Stats (1/6 * 4/5 * 1/4) = 4/120 &lt;br /&gt;
* Case B2B - 3 stats (1/6 * 4/5 * 3/4) = 12/120 &lt;br /&gt;
* Case C1A - 2 Stats (4/6 * 1/5 * 1/4) = 4/120 &lt;br /&gt;
* Case C1B - 3 Stats (4/6 * 1/5 * 3/4) = 12/120&lt;br /&gt;
* Case C2A - 1 Stats (4/6 * 1/5 * 1/4) = 4/120&lt;br /&gt;
* Case C2B - 2 Stats (4/6 * 1/5 * 3/4) = 12/120&lt;br /&gt;
* Case C3A - 2 Stats (4/6 * 3/5 * 1/4) = 12/120&lt;br /&gt;
* Case C3B - 2 Stats (4/6 * 3/5 * 1/4) = 12/120&lt;br /&gt;
* Case C3C - 3 Stats (4/6 * 3/5 * 2/4) = 24/120&lt;br /&gt;
&lt;br /&gt;
A quick check with the calculator and thankfully it adds up to 120/120. Now combining the possibilities ...&lt;br /&gt;
* 3 Stats inherited 3 random &lt;br /&gt;
** A1 + A2B + B2B + C1B + C3C = &lt;br /&gt;
*** 4+12+12+12+24 = &lt;br /&gt;
****64/120&lt;br /&gt;
* 2 Stats inherited 4 random&lt;br /&gt;
** A2A + B1B + B2A + C1A + C2B + C3A + C3B = &lt;br /&gt;
*** 4+3+4+4+12+12+12 = &lt;br /&gt;
**** 51/120&lt;br /&gt;
* 1 Stat inherited 5 random&lt;br /&gt;
** B1A + C2A = &lt;br /&gt;
*** 1+4 =&lt;br /&gt;
**** 5/120&lt;br /&gt;
&lt;br /&gt;
That makes an easier chart of &lt;br /&gt;
* 3 Stats = 8/15  or 53.333%&lt;br /&gt;
* 2 Stats = 17/40 or 42.500%&lt;br /&gt;
* 1 Stat =  1/24  or 04.167%&lt;br /&gt;
&lt;br /&gt;
So how do you maximize your total Stats?&lt;br /&gt;
Do you got two pokemon who can breed with max HP and max DEF?&lt;br /&gt;
[[User:Chromehawk|Chromehawk]] 19:02, 27 April 2009 (UTC) Chrome&lt;br /&gt;
&lt;br /&gt;
===[[Turnback Cave]]===&lt;br /&gt;
How does the game determine which kind of room comes next for each entrance? Is there any way to determine if the room the player is entering into will be a pillar room before entering it, or is getting through the cave in three rooms just dumb luck? Each room has four exits, the one the player came from warps them back to the entrance room, while the other three may take the player to several types of rooms filled with rocks or a pillar room.&lt;br /&gt;
&lt;br /&gt;
==={{a|Flash Fire}}===&lt;br /&gt;
;Status: Answered and added to the article&lt;br /&gt;
The current page says that Flash Fire will activate when the user is burned. However, Flash Fire nullifies Fire attacks, and thus the only moves that can possibly burn a Flash Fire user are {{m|Will-O-Wisp}} and {{m|Tri Attack}}. [[Flame Orb]] and {{a|Flame Body}} can also cause a burn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The question&#039;&#039;&#039;: Does a burn really activate Flash Fire, or did the contributor see an interaction between Will-O-Wisp and Flash Fire and interpreted it incorrectly?&lt;br /&gt;
&lt;br /&gt;
Will-O-Wisp is possibly nullified, since it&#039;s a Fire move, and [http://www.gamespot.com/ds/rpg/pokemondiamond/show_msgs.php?topic_id=m-1-41882499&amp;amp;pid=925601 Google says] that Flame Orb does not get nullified, so the only case is Tri Attack. Does causing a burn with Tri Attack activate Flash Fire?&lt;br /&gt;
&lt;br /&gt;
Burn does not activate Flash Fire. Tri-Attack, Flame Body, and flame orb, and being the victim of Synchronize/Psycho Shift)can cause burns while not being fire moves should the Pokemon with Flash Fire not be a Fire Type.(All legal Flash Fire Pokemon are Fire types, and thus Immune to burn anyways, which is probably why most would think burn activates it. Flash Fire can be put on Non-Fire types via Skill Swap, Role Play, Trace, or hacking). Similarly, Electivire, Jolteon, and Volt-Absorb Lanturn(As well as Ground Types) can still get Paralyzed by Non-Electric moves. [[User:JoeTE|Joe T.E.]] 18:36, 22 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Iron Fist}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Is the list of moves that count as punches complete? Are there any punches which can&#039;t usually be learned by Hitmonchan, yet are boosted by Iron Fist?&lt;br /&gt;
* The Mystery Dungeon compatible moves are all tested, as shown on talk page. Were any other moves described as a punch missed?&lt;br /&gt;
*&#039;&#039;&#039;Answer&#039;&#039;&#039;: Testing shows Iron Fist only boosts punches compatible with Hitmonchan at some point.&lt;br /&gt;
** The above statement is wrong. See talk page for Iron Fist for reasoning to real answer.&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
==={{p|Shaymin}}=== &lt;br /&gt;
Some of my friends have told me that Shaymin&#039;s Sky Form isn&#039;t usable on wi-fi... we need to find out for sure. And to that end, test Rotom&#039;s forms. (Would I not be able to use an adorable specimen like him to fight with my friends online? ;_;)&lt;br /&gt;
*&#039;&#039;Partial answer:&#039;&#039; When going to Wi-fi, Giratina&#039;s Platinum Orb is taken off and Shaymin reverts to Land Forme. It&#039;s part of the games coding based from what I read some time ago. &amp;lt;span style=&amp;quot;color:#AAAAFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;*&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:Viner Hand ITC&amp;quot;&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#AAAAFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;*&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 01:34, 7 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
If this applies to the forms of Shaymin and Giratina,it is probably because the forms aren&#039;t programmed into the Diamond and Pearl versions.In order to be able to interact with D/P,this has to be done.Therefore I find it safe to assume that Rotom will also reverse into it&#039;s normal form.&lt;br /&gt;
[[User:Uxie legend]] 15:46, 18 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Shaymin&#039;s Sky Forme is allowed on Wi-Fi in some way. On the page for Platinum version, there is an image of a Wi-Fi battle with Shaymin&#039;s Sky Forme.&lt;br /&gt;
&lt;br /&gt;
It&#039;s most likely a Local Wireless battle. The forme lockout only applies to Wi-Fi as of now. The alternate formes work fine using local wireless, even when playing against D/P users. The forms work in D/P by having Platinum sorta Patch D/P with knowledge of the items and stats(Though the sprites will look like their normal forme on the D/P user&#039;s end. This patching also makes Hypnosis have 60% accuracy over D/P&#039;s 70%). I&#039;ve also seen people able to bypass the Wi-Fi forme lockout using cheats as well, so it has nothing to do with D/P incompatibilities[[User:JoeTE|Joe T.E.]] 18:15, 22 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Solid Rock}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Different sites give different percentages by which damage is reduced with this ability, and from the talk page, this still isn&#039;t resolved. What exactly is the correct factor?&lt;br /&gt;
&lt;br /&gt;
I once did a Damage calculation where Solid Rock was considered to lower Super Effective Damage by 2/3rds(1.33 over 2x, and 2.66 over 4)(It was a Max Special Attack Kyogre in Rain using Water Spout on both Solid Rock Pokemon after having a 2.5 Increase to Special Defenses, and Light Screen up, with Camerupt and Rhyperior having Max HP and some Special Defense EV&#039;s as well, so that they would survive with about 1-10 HP left afterwards)and after testing it in actual gameplay, it did just as much damage as my calculator estimated it would. All my other calculations using the 2/3rds modifier usually matched up with gameplay to a T. I believe 2/3rds damage reduction is the accurate modifier. [[User:JoeTE|Joe T.E.]] 18:23, 22 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
If you tested it in-game instead of on an online simulator, then that&#039;s good enough for me. [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 16:44, 11 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{m|Crush Grip}} and {{p|Combusken}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Throughout places related to Pokémon Battle Revolution, there is talk of a Combusken which knows Crush Grip. Which Colosseum is this Combusken found in, and is it really Crush Grip or Crush Claw?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Answer&#039;&#039;&#039;: It&#039;s in the [[Sunset Colosseum]], and it&#039;s Crush Claw. &amp;lt;sup&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 20:59, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{m|Fire Fang}} and Platinum===&lt;br /&gt;
Can Fire Fang bypass {{a|Wonder Guard}} in Platinum like it can in Diamond and Pearl?&lt;br /&gt;
:Yes [[User:The Placebo Effect|The Placebo Effect]] 19:31, 16 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{m|Future Sight}} failing===&lt;br /&gt;
Sometimes, when Future Sight is used, it goes like &amp;quot;The foe&#039;s/wild __________ took the Future Sight Attack! But it failed!&amp;quot; Why does it do this?&lt;br /&gt;
*Future Sight has 90% accuracy.  &amp;quot;But it failed&amp;quot; triggers when Future Sight misses.&lt;br /&gt;
&lt;br /&gt;
*The same goes for {{m|Doom Desire}} and its 85% accuracy as well.&lt;br /&gt;
&lt;br /&gt;
==={{a|Reckless}}===&lt;br /&gt;
Reckless increases power of moves which cause [[recoil]]. Exactly what attacks are affected by Reckless, and does Reckless affect the amount of recoil as well?&lt;br /&gt;
&lt;br /&gt;
See also {{a|Talk:Reckless}}.&lt;br /&gt;
&lt;br /&gt;
The attacks that could be affected by Reckless if Hitmonlee could learn them would be [[Volt Tackle]], [[Wood Hammer]],  [[Brave Bird]], [[Flare Blitz]], and [[Head Smash]]. The moves that &#039;&#039;&#039;are&#039;&#039;&#039; affected are [[Struggle]], [[Submission]], [[Jump Kick]], [[Take Down]], [[Double-Edge]], and [[Hi Jump Kick]]. The amount of recoil is affected. ~Steel Phoenix&lt;br /&gt;
&lt;br /&gt;
==={{m|Hypnosis}}===&lt;br /&gt;
In Diamond and Pearl Hypnosis has a base accuracy of 70%, and in Platinum, 60%. How is the accuracy calculated in a battle between Pearl and Platinum? or it becomes 65%?&lt;br /&gt;
* It says above, in the Shaymin section, that Platinum&#039;s accuracy takes precedence in a local wireless battle.  Dunno about over Wi-Fi, but I&#039;d guess DP rules are used there.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:26, 23 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Technician}}===&lt;br /&gt;
Technician increases the base power of the user&#039;s moves that have a base power of 60 and/or below. Since {{Status|Confusion}} inflicts a base power 40 typeless attack onto the affected Pokémon, does Technician affect this self-inflicted damage as well?&lt;br /&gt;
&lt;br /&gt;
See also {{a|Talk:Technician}}.&lt;br /&gt;
:I&#039;m pretty sure it&#039;s just talking about moves. [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 17:19, 16 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Magic Guard}} and {{m|Toxic Spikes}}===&lt;br /&gt;
Does Magic Guard protect the Pokémon from contracting poison due to Toxic Spikes? See {{a|Talk:Magic Guard}}. [[User:Yenreb|Yenreb]] 05:06, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|No Guard}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Does No Guard affect all the Pokemon in a double battle? Or just between the one Pokemon and the one he/she is fighting at the moment? [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 23:46, 27 April 2009 (UTC)&lt;br /&gt;
:No Guard only affects user and target. Seems last test I did was me getting lucky. &amp;lt;span style=&amp;quot;border: 1px dashed #0088FF;&amp;quot;&amp;gt;[[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800;&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00;&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border: 1px dashed #00CFFF;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Gywall|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 22:22, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Micle Berry]]===&lt;br /&gt;
How much does the Micle Berry raise accuracy of the next move by? Or will it always hit? [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 23:52, 27 April 2009 (UTC)&lt;br /&gt;
* The next selected move always hits; it&#039;s like an automatic lock-on. I&#039;ve tested in game with Sheer Cold and it never missed after using Micle berry. [[User:Solarys|Solarys]] 20:05, 4 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Characteristic]]s===&lt;br /&gt;
What happens when multiple IVs are the highest ones? For example, 28 in Sp.A. and Speed, 30 in Def. and HP? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:22, 5 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
* It picks a random one to display. ~ [[User:Solarys|Solarys]] 02:29, 1 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Spading&amp;diff=778777</id>
		<title>Bulbapedia:Spading</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia:Spading&amp;diff=778777"/>
		<updated>2009-06-04T20:05:36Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* Micle Berry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NEWSECTIONLINK__&lt;br /&gt;
{{shortcut|2|SPADING|BP:SPADING}}&lt;br /&gt;
&#039;&#039;&#039;Spading&#039;&#039;&#039; (from the {{wp|Bartle Test}}) is the act of actively trying to learn about all aspects of a game. To that end, this page will contain a list of questions about the games that need to be researched, and will probably contain a list of answers for historical purposes.&lt;br /&gt;
&lt;br /&gt;
There is a template for spading: [[Template:Spading]]. It is to be placed on the front page. Unless people start to dislike that, in which case it will belong on the talk page. Usage details are in the [[Template:Spading|template page]].&lt;br /&gt;
&lt;br /&gt;
Note: Since it doesn&#039;t really matter, this talk page can be used as a less formal way of doing spading.&lt;br /&gt;
&lt;br /&gt;
==Multiple generations==&lt;br /&gt;
==={{status|Confusion}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
How is damage from confusion determined? Attack and defense stats both influence it, but is there a base power like normal attacks?&lt;br /&gt;
*&#039;&#039;&#039;Answer&#039;&#039;&#039;: Smogon says that it&#039;s a 40-power move.&lt;br /&gt;
&lt;br /&gt;
===Mimic/Sketch===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Can you Mimic Sketch?&lt;br /&gt;
* &#039;&#039;&#039;Answer:&#039;&#039;&#039; No, you can&#039;t. Right since Generation II, it just says that &amp;quot;But it failed!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==={{m|Protect}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
What is the accuracy of Protect after used once or more times in succession?&lt;br /&gt;
* &#039;&#039;&#039;Answer:&#039;&#039;&#039; Reduced by 50%. A detailed version available at the Protect/Detect page.&lt;br /&gt;
&lt;br /&gt;
===Ghost===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
In Generations I, II, and III, is ghost physical or special? The current page says it is physical, but Shadow Ball lowers special defense in previous generations, so why would it be physical?&lt;br /&gt;
* &#039;&#039;&#039;Answer:&#039;&#039;&#039; This is just the effect of the move. It is programmed that Shadow Ball lowers special defense, and this has nothing to do with the nature of the move. Oh, and it is physical by the way.&lt;br /&gt;
&lt;br /&gt;
===Transform===&lt;br /&gt;
Some questions appear on the Talk page for {{m|Transform}}. These three have not been adequately answered:&lt;br /&gt;
* What happens when a Transformed Pokémon uses {{m|Baton Pass}}?&lt;br /&gt;
* In which generations does Transform fail to copy a foe during the semi-invulnerable turns of {{m|Dig}}, {{m|Fly}}, {{m|Bounce}}, etc?&lt;br /&gt;
* What happens when a Transformed Pokémon uses {{m|Sketch}}?&lt;br /&gt;
[[User:Yenreb|Yenreb]] 04:50, 19 April 2009 (UTC)&lt;br /&gt;
:*Same effect as normal. It uses Baton Pass and all stat changes, substitutes, etc. transfer over to the new Pokémon. Transformed state does not transfer over.&lt;br /&gt;
:*Fails in IV, dunno about I-III.&lt;br /&gt;
:*It fails.&lt;br /&gt;
:&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 23:17, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==[[Generation III]]==&lt;br /&gt;
===[[Fossil]]s===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
The [[Root and Claw Fossils]] are in the coding for {{game|FireRed and LeafGreen|s}}, while the [[Old Amber]] and [[Dome and Helix Fossils]] are in the coding for {{game|Emerald}}. What happens if they are obtained through hacking and taken to the [[Pokémon Lab]] on [[Cinnabar Island]] or [[Devon Corporation]] in [[Rustboro City]]? Can you obtain an {{p|Anorith}} in FireRed and LeafGreen? A {{p|Kabuto}} in Emerald?&lt;br /&gt;
*&#039;&#039;&#039;Answer:&#039;&#039;&#039; Coding shows that the game does not recognize them as fossils, so they will not be resurrected.&lt;br /&gt;
Ok, so what if you trade them over, equipped to a Pokémon, after receiving the National Dex?&lt;br /&gt;
*Not possible in [[Generation III]].  Fossils are [[key items]] in that generation, and key items have never been tradable.&lt;br /&gt;
&lt;br /&gt;
===[[Shadow move]]===&lt;br /&gt;
Which stats do Shadow Moves rely on? Attack and Defense or Special Attack and Special Defense? [[User:Chosen|Chosen of Mana]] 17:52, 7 February 2009 (UTC)&lt;br /&gt;
*&#039;&#039;&#039;Answer:&#039;&#039;&#039; Moves that Physically harm the opponent (generally ones that make [[contact]]), like {{m|Shadow Rush}} and {{m|Shadow Blitz}}, are Physical moves and therefore rely on the Attack and Defense stats. Shadow moves that don&#039;t physically hit the opponent, such as {{m|Shadow Fire}} and {{m|Shadow Bolt}}, are Special and use the Sp. Attack and Sp. Defense stats. So, technically, Shadow moves were the first moves to be split between Physical and Special.&lt;br /&gt;
&lt;br /&gt;
That brings up a new question: Which Shadow Moves rely on Attack and Defense? Which rely on Special Attack and Special Defense? - &#039;&#039;&#039;[[User:Chosen|&amp;lt;span style=&amp;quot;color:#{{cute color}}&amp;quot;&amp;gt;Chosen&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;color:#6890F0&amp;quot;&amp;gt;of&amp;lt;/span&amp;gt; [[User talk:Chosen|&amp;lt;span style=&amp;quot;color:#F8D030&amp;quot;&amp;gt;Mana&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:29, 12 March 2009 (UTC)&lt;br /&gt;
:{{m|Shadow Blitz}}, {{m|Shadow Break}}, {{m|Shadow End}}, and {{m|Shadow Rush}} are all Physical and {{m|Shadow Blast}}, {{m|Shadow Bolt}}, [[Shadow Chill (move)|Shadow Chill]], {{m|Shadow Fire}}, {{m|Shadow Rave}}, {{m|Shadow Storm}}, and {{m|Shadow Wave}} are Special.&amp;amp;mdash;[[User:Blazevoir|&amp;lt;span style=&amp;quot;color:#F08030&amp;quot;&amp;gt;Blaze&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F85888&amp;quot;&amp;gt;voir&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User Talk:Blazevoir|Talk]]/[[Special:Contributions/Blazevoir|Contribs]]&amp;lt;/sub&amp;gt; 22:41, 13 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==[[Generation IV]]==&lt;br /&gt;
===[[Pokémon breeding]]===&lt;br /&gt;
There&#039;s some oddity in the number of steps it takes to hatch an egg. The steps between egg hatches when holding multiple eggs is always divisible by 255 (minimum difference of 510), even if the steps between receiving them are not. It happens consistently when &lt;br /&gt;
*{{a|Magma Armor}} or {{a|Flame Body}} are on&lt;br /&gt;
*while holding multiple eggs from the same parents&lt;br /&gt;
*when some eggs are received while others are being held&lt;br /&gt;
There&#039;s probably a common counter for all eggs in the party, which, when it rolls over, decrements all egg counters by 1. However, this doesn&#039;t explain the &amp;quot;divisible by 255&amp;quot; part.&lt;br /&gt;
:Partial answer: [[Egg cycles]]. Just need to get persimmons from Smogon to adapt that into an article here. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:45, 6 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment :  This may deserve a page by itself since there is a whole lot of info.  BUT ... &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Step 1.&lt;br /&gt;
** Case A : The HP IV is passed on from either parent (1/6)&lt;br /&gt;
** Case B : The DEF IV is passed on from either parent (1/6)&lt;br /&gt;
** Case C : A Random IV is passed on from either parent (4/6)&lt;br /&gt;
&lt;br /&gt;
* Step 2.&lt;br /&gt;
** Case A1 : The DEF IV is passed on from either parent (1/5)&lt;br /&gt;
** Case A2 : A Random IV is passed on from either parent (4/5)&lt;br /&gt;
** Case B1 : The DEF IV is passed on from either parent (1/5)&lt;br /&gt;
** Case B2 : A Random IV is passed on from either parent (4/5)&lt;br /&gt;
** Case C1 : The DEF IV is passed on from either parent (1/5)&lt;br /&gt;
** Case C2 : The same IV is passed on from either parent (1/5)&lt;br /&gt;
** Case C3 : A Random IV is passed on from either parent (3/5)&lt;br /&gt;
&lt;br /&gt;
* Step 3 :&lt;br /&gt;
** Case A1 : A random IV is passed on from either parent (4/4)&lt;br /&gt;
** Case A2A : The same IV is passed from a parent (1/4)&lt;br /&gt;
** Case A2B : Random IV is passed on from a parent (3/4)&lt;br /&gt;
** Case B1A : A same IV as Step 1 is passed on from either parent (1/4)&lt;br /&gt;
** Case B1B : Random IV is passed on from either parent ( 3/4 )&lt;br /&gt;
** Case B2A : The same IV from step 2 is passed on (1/4)&lt;br /&gt;
** Case B2B : A Random IV is passed on (3/4)&lt;br /&gt;
** Case C1A : The same IV as step one is passed on  (1/4)&lt;br /&gt;
** Case C1B : A Random IV is passed on From either parent. (3/4)&lt;br /&gt;
** Case C2A : The same IV is passed on from either parent (1/4)&lt;br /&gt;
** Case C2B : A Random IV is passed on from either parent (3/4)&lt;br /&gt;
** Case C3A : The same IV from step 1 is passed on (1/4)&lt;br /&gt;
** Case C3B : The same IV from step 2 is passed on (1/4)&lt;br /&gt;
** Case C3C : A Random IV is passed on from either parent (2/4)&lt;br /&gt;
&lt;br /&gt;
Okay now we can combine the steps.&lt;br /&gt;
* Case A1 - 3 stats (1/6 * 1/5 * 4/4) = 4/120 &lt;br /&gt;
* Case A2A - 2 Stats (1/6 * 4/5 * 1/4) = 4/120 &lt;br /&gt;
* Case A2B - 3 stats (1/6 * 4/5 * 3/4) = 12/120&lt;br /&gt;
* Case B1A - 1 Stats (1/6 * 1/5 * 1/4) = 1/120&lt;br /&gt;
* Case B1B - 2 Stats (1/6 * 1/5 * 3/4) = 3/120 &lt;br /&gt;
* Case B2A - 2 Stats (1/6 * 4/5 * 1/4) = 4/120 &lt;br /&gt;
* Case B2B - 3 stats (1/6 * 4/5 * 3/4) = 12/120 &lt;br /&gt;
* Case C1A - 2 Stats (4/6 * 1/5 * 1/4) = 4/120 &lt;br /&gt;
* Case C1B - 3 Stats (4/6 * 1/5 * 3/4) = 12/120&lt;br /&gt;
* Case C2A - 1 Stats (4/6 * 1/5 * 1/4) = 4/120&lt;br /&gt;
* Case C2B - 2 Stats (4/6 * 1/5 * 3/4) = 12/120&lt;br /&gt;
* Case C3A - 2 Stats (4/6 * 3/5 * 1/4) = 12/120&lt;br /&gt;
* Case C3B - 2 Stats (4/6 * 3/5 * 1/4) = 12/120&lt;br /&gt;
* Case C3C - 3 Stats (4/6 * 3/5 * 2/4) = 24/120&lt;br /&gt;
&lt;br /&gt;
A quick check with the calculator and thankfully it adds up to 120/120. Now combining the possibilities ...&lt;br /&gt;
* 3 Stats inherited 3 random &lt;br /&gt;
** A1 + A2B + B2B + C1B + C3C = &lt;br /&gt;
*** 4+12+12+12+24 = &lt;br /&gt;
****64/120&lt;br /&gt;
* 2 Stats inherited 4 random&lt;br /&gt;
** A2A + B1B + B2A + C1A + C2B + C3A + C3B = &lt;br /&gt;
*** 4+3+4+4+12+12+12 = &lt;br /&gt;
**** 51/120&lt;br /&gt;
* 1 Stat inherited 5 random&lt;br /&gt;
** B1A + C2A = &lt;br /&gt;
*** 1+4 =&lt;br /&gt;
**** 5/120&lt;br /&gt;
&lt;br /&gt;
That makes an easier chart of &lt;br /&gt;
* 3 Stats = 8/15  or 53.333%&lt;br /&gt;
* 2 Stats = 17/40 or 42.500%&lt;br /&gt;
* 1 Stat =  1/24  or 04.167%&lt;br /&gt;
&lt;br /&gt;
So how do you maximize your total Stats?&lt;br /&gt;
Do you got two pokemon who can breed with max HP and max DEF?&lt;br /&gt;
[[User:Chromehawk|Chromehawk]] 19:02, 27 April 2009 (UTC) Chrome&lt;br /&gt;
&lt;br /&gt;
===[[Turnback Cave]]===&lt;br /&gt;
How does the game determine which kind of room comes next for each entrance? Is there any way to determine if the room the player is entering into will be a pillar room before entering it, or is getting through the cave in three rooms just dumb luck? Each room has four exits, the one the player came from warps them back to the entrance room, while the other three may take the player to several types of rooms filled with rocks or a pillar room.&lt;br /&gt;
&lt;br /&gt;
==={{a|Flash Fire}}===&lt;br /&gt;
;Status: Answered and added to the article&lt;br /&gt;
The current page says that Flash Fire will activate when the user is burned. However, Flash Fire nullifies Fire attacks, and thus the only moves that can possibly burn a Flash Fire user are {{m|Will-O-Wisp}} and {{m|Tri Attack}}. [[Flame Orb]] and {{a|Flame Body}} can also cause a burn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The question&#039;&#039;&#039;: Does a burn really activate Flash Fire, or did the contributor see an interaction between Will-O-Wisp and Flash Fire and interpreted it incorrectly?&lt;br /&gt;
&lt;br /&gt;
Will-O-Wisp is possibly nullified, since it&#039;s a Fire move, and [http://www.gamespot.com/ds/rpg/pokemondiamond/show_msgs.php?topic_id=m-1-41882499&amp;amp;pid=925601 Google says] that Flame Orb does not get nullified, so the only case is Tri Attack. Does causing a burn with Tri Attack activate Flash Fire?&lt;br /&gt;
&lt;br /&gt;
Burn does not activate Flash Fire. Tri-Attack, Flame Body, and flame orb, and being the victim of Synchronize/Psycho Shift)can cause burns while not being fire moves should the Pokemon with Flash Fire not be a Fire Type.(All legal Flash Fire Pokemon are Fire types, and thus Immune to burn anyways, which is probably why most would think burn activates it. Flash Fire can be put on Non-Fire types via Skill Swap, Role Play, Trace, or hacking). Similarly, Electivire, Jolteon, and Volt-Absorb Lanturn(As well as Ground Types) can still get Paralyzed by Non-Electric moves. [[User:JoeTE|Joe T.E.]] 18:36, 22 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Iron Fist}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Is the list of moves that count as punches complete? Are there any punches which can&#039;t usually be learned by Hitmonchan, yet are boosted by Iron Fist?&lt;br /&gt;
* The Mystery Dungeon compatible moves are all tested, as shown on talk page. Were any other moves described as a punch missed?&lt;br /&gt;
*&#039;&#039;&#039;Answer&#039;&#039;&#039;: Testing shows Iron Fist only boosts punches compatible with Hitmonchan at some point.&lt;br /&gt;
** The above statement is wrong. See talk page for Iron Fist for reasoning to real answer.&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
==={{p|Shaymin}}=== &lt;br /&gt;
Some of my friends have told me that Shaymin&#039;s Sky Form isn&#039;t usable on wi-fi... we need to find out for sure. And to that end, test Rotom&#039;s forms. (Would I not be able to use an adorable specimen like him to fight with my friends online? ;_;)&lt;br /&gt;
*&#039;&#039;Partial answer:&#039;&#039; When going to Wi-fi, Giratina&#039;s Platinum Orb is taken off and Shaymin reverts to Land Forme. It&#039;s part of the games coding based from what I read some time ago. &amp;lt;span style=&amp;quot;color:#AAAAFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;*&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-family:Viner Hand ITC&amp;quot;&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#AAAAFF;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;*&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 01:34, 7 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
If this applies to the forms of Shaymin and Giratina,it is probably because the forms aren&#039;t programmed into the Diamond and Pearl versions.In order to be able to interact with D/P,this has to be done.Therefore I find it safe to assume that Rotom will also reverse into it&#039;s normal form.&lt;br /&gt;
[[User:Uxie legend]] 15:46, 18 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Shaymin&#039;s Sky Forme is allowed on Wi-Fi in some way. On the page for Platinum version, there is an image of a Wi-Fi battle with Shaymin&#039;s Sky Forme.&lt;br /&gt;
&lt;br /&gt;
It&#039;s most likely a Local Wireless battle. The forme lockout only applies to Wi-Fi as of now. The alternate formes work fine using local wireless, even when playing against D/P users. The forms work in D/P by having Platinum sorta Patch D/P with knowledge of the items and stats(Though the sprites will look like their normal forme on the D/P user&#039;s end. This patching also makes Hypnosis have 60% accuracy over D/P&#039;s 70%). I&#039;ve also seen people able to bypass the Wi-Fi forme lockout using cheats as well, so it has nothing to do with D/P incompatibilities[[User:JoeTE|Joe T.E.]] 18:15, 22 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Solid Rock}}===&lt;br /&gt;
  Status: Answered&lt;br /&gt;
Different sites give different percentages by which damage is reduced with this ability, and from the talk page, this still isn&#039;t resolved. What exactly is the correct factor?&lt;br /&gt;
&lt;br /&gt;
I once did a Damage calculation where Solid Rock was considered to lower Super Effective Damage by 2/3rds(1.33 over 2x, and 2.66 over 4)(It was a Max Special Attack Kyogre in Rain using Water Spout on both Solid Rock Pokemon after having a 2.5 Increase to Special Defenses, and Light Screen up, with Camerupt and Rhyperior having Max HP and some Special Defense EV&#039;s as well, so that they would survive with about 1-10 HP left afterwards)and after testing it in actual gameplay, it did just as much damage as my calculator estimated it would. All my other calculations using the 2/3rds modifier usually matched up with gameplay to a T. I believe 2/3rds damage reduction is the accurate modifier. [[User:JoeTE|Joe T.E.]] 18:23, 22 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
If you tested it in-game instead of on an online simulator, then that&#039;s good enough for me. [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 16:44, 11 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{m|Crush Grip}} and {{p|Combusken}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Throughout places related to Pokémon Battle Revolution, there is talk of a Combusken which knows Crush Grip. Which Colosseum is this Combusken found in, and is it really Crush Grip or Crush Claw?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Answer&#039;&#039;&#039;: It&#039;s in the [[Sunset Colosseum]], and it&#039;s Crush Claw. &amp;lt;sup&amp;gt;[[user:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;Cho&amp;lt;/span&amp;gt;]][[user talk:chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;col&amp;lt;/span&amp;gt;]][[special:contributions/chocolate|&amp;lt;span style=&amp;quot;color:#6D351A;&amp;quot;&amp;gt;ate&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 20:59, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{m|Fire Fang}} and Platinum===&lt;br /&gt;
Can Fire Fang bypass {{a|Wonder Guard}} in Platinum like it can in Diamond and Pearl?&lt;br /&gt;
:Yes [[User:The Placebo Effect|The Placebo Effect]] 19:31, 16 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{m|Future Sight}} failing===&lt;br /&gt;
Sometimes, when Future Sight is used, it goes like &amp;quot;The foe&#039;s/wild __________ took the Future Sight Attack! But it failed!&amp;quot; Why does it do this?&lt;br /&gt;
*Future Sight has 90% accuracy.  &amp;quot;But it failed&amp;quot; triggers when Future Sight misses.&lt;br /&gt;
&lt;br /&gt;
*The same goes for {{m|Doom Desire}} and its 85% accuracy as well.&lt;br /&gt;
&lt;br /&gt;
==={{a|Reckless}}===&lt;br /&gt;
Reckless increases power of moves which cause [[recoil]]. Exactly what attacks are affected by Reckless, and does Reckless affect the amount of recoil as well?&lt;br /&gt;
&lt;br /&gt;
See also {{a|Talk:Reckless}}.&lt;br /&gt;
&lt;br /&gt;
The attacks that could be affected by Reckless if Hitmonlee could learn them would be [[Volt Tackle]], [[Wood Hammer]],  [[Brave Bird]], [[Flare Blitz]], and [[Head Smash]]. The moves that &#039;&#039;&#039;are&#039;&#039;&#039; affected are [[Struggle]], [[Submission]], [[Jump Kick]], [[Take Down]], [[Double-Edge]], and [[Hi Jump Kick]]. The amount of recoil is affected. ~Steel Phoenix&lt;br /&gt;
&lt;br /&gt;
==={{m|Hypnosis}}===&lt;br /&gt;
In Diamond and Pearl Hypnosis has a base accuracy of 70%, and in Platinum, 60%. How is the accuracy calculated in a battle between Pearl and Platinum? or it becomes 65%?&lt;br /&gt;
* It says above, in the Shaymin section, that Platinum&#039;s accuracy takes precedence in a local wireless battle.  Dunno about over Wi-Fi, but I&#039;d guess DP rules are used there.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 19:26, 23 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Technician}}===&lt;br /&gt;
Technician increases the base power of the user&#039;s moves that have a base power of 60 and/or below. Since {{Status|Confusion}} inflicts a base power 40 typeless attack onto the affected Pokémon, does Technician affect this self-inflicted damage as well?&lt;br /&gt;
&lt;br /&gt;
See also {{a|Talk:Technician}}.&lt;br /&gt;
:I&#039;m pretty sure it&#039;s just talking about moves. [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 17:19, 16 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|Magic Guard}} and {{m|Toxic Spikes}}===&lt;br /&gt;
Does Magic Guard protect the Pokémon from contracting poison due to Toxic Spikes? See {{a|Talk:Magic Guard}}. [[User:Yenreb|Yenreb]] 05:06, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==={{a|No Guard}}===&lt;br /&gt;
:&#039;&#039;Status: Answered&#039;&#039;&lt;br /&gt;
Does No Guard affect all the Pokemon in a double battle? Or just between the one Pokemon and the one he/she is fighting at the moment? [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 23:46, 27 April 2009 (UTC)&lt;br /&gt;
:No Guard only affects user and target. Seems last test I did was me getting lucky. &amp;lt;span style=&amp;quot;border: 1px dashed #0088FF;&amp;quot;&amp;gt;[[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800;&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00;&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;border: 1px dashed #00CFFF;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;[[User_talk:Gywall|Talk]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 22:22, 29 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Micle Berry]]===&lt;br /&gt;
How much does the Micle Berry raise accuracy of the next move by? Or will it always hit? [[User:Toastypk|&amp;lt;span style=&amp;quot;color:#BB0000&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;~Toastypk&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] - [[User_Talk:Toastypk|&amp;lt;span style=&amp;quot;color:#770077&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;sup&amp;gt;Loom.&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;&#039;&#039;&#039;]] 23:52, 27 April 2009 (UTC)&lt;br /&gt;
* The next selected move always hits; it&#039;s like an automatic lock-on. I&#039;ve tested in game with Sheer Cold and it never missed after using Micle berry. [[User:Solarys|Solarys]] 20:05, 4 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===[[Characteristic]]s===&lt;br /&gt;
What happens when multiple IVs are the highest ones? For example, 28 in Sp.A. and Speed, 30 in Def. and HP? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:22, 5 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Serene Grace ==&lt;br /&gt;
&lt;br /&gt;
Does Serene Grace work in conjunction with held items such as King&#039;s Rock?&lt;br /&gt;
--[[User:Chromehawk|Chromehawk]] 23:00, 4 May 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Micle_Berry&amp;diff=777488</id>
		<title>Micle Berry</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Micle_Berry&amp;diff=777488"/>
		<updated>2009-06-03T15:23:50Z</updated>

		<summary type="html">&lt;p&gt;Solarys: The next move always hits.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spading|Micle Berry|comment=How much does the Micle Berry raise accuracy of the next move by? Or will it always hit?}}&lt;br /&gt;
{{BerryInfobox|&lt;br /&gt;
snum=61 |&lt;br /&gt;
name=Micle |&lt;br /&gt;
jname=ミクル |&lt;br /&gt;
tmname=Micle |&lt;br /&gt;
size=1.6 |&lt;br /&gt;
firm=Soft |&lt;br /&gt;
desc4=This berry has a very dry flavor. It has the effect of making other food eaten at the same time taste sweet.  |&lt;br /&gt;
effect=Raises a move&#039;s accuracy just once in a pinch. Ensures the next used move hits, ignoring all accuracy and evasion modifiers.  |&lt;br /&gt;
grow4=96|&lt;br /&gt;
nameor={{wp|Miracle fruit}} |&lt;br /&gt;
basis= |&lt;br /&gt;
treeimage=Tree_unknown.gif |&lt;br /&gt;
spicy=&amp;amp;ndash; |&lt;br /&gt;
dry=&amp;amp;ndash; |&lt;br /&gt;
sweet=&amp;amp;ndash; |&lt;br /&gt;
bitter=&amp;amp;ndash; |&lt;br /&gt;
sour=&amp;amp;ndash; |&lt;br /&gt;
dry4=40 |&lt;br /&gt;
sweet4=10 |&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Micle Berry&#039;&#039;&#039; is a type of [[Berry]] introduced in the [[Generation IV]] {{pkmn|games}}.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
&lt;br /&gt;
{{Eventberry&lt;br /&gt;
|gen=IV&lt;br /&gt;
|rate1=100%&lt;br /&gt;
|event1=11th Movie&lt;br /&gt;
|page1=List of Nintendo event Pokémon in 2008#Movie Shaymin&lt;br /&gt;
|pokémon1=Shaymin&lt;br /&gt;
|rate2=100%&lt;br /&gt;
|event2=Toys &amp;quot;R&amp;quot; Us&lt;br /&gt;
|page2=List of Nintendo event Pokémon in 2009#Toys &amp;quot;R&amp;quot; Us Shaymin&lt;br /&gt;
|pokémon2=Shaymin&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Growth and harvest==&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Micle Berries mature from planted seed to a full-grown, fruit-bearing tree in four days, one day per stage. A Micle Tree will yield 1-5 Berries.&lt;br /&gt;
&lt;br /&gt;
==Poffin cooking==&lt;br /&gt;
At 100% performance, a Micle Berry can produce a Dry-Sweet Poffin.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- &lt;br /&gt;
|Japanese&lt;br /&gt;
| ミクルのみ (&#039;&#039;Micle no mi&#039;&#039;)&lt;br /&gt;
| From ミラクルフルーツ &#039;&#039;Miracle Fruit&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|English&lt;br /&gt;
|Micle Berry&lt;br /&gt;
|From &#039;&#039;miracle fruit&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|French&lt;br /&gt;
|Baie Micle&lt;br /&gt;
|From &#039;&#039;fruit miraculeux&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|German&lt;br /&gt;
|Wunfrubeere&lt;br /&gt;
|From &#039;&#039;Wunderbeere&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Italian&lt;br /&gt;
|Baccaracolo&lt;br /&gt;
|From &#039;&#039;frutto del miracolo&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Spanish&lt;br /&gt;
|Baya Lagro&lt;br /&gt;
|From &#039;&#039;fruto milagro&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Korean&lt;br /&gt;
|미클열매 &#039;&#039;Micle Yeolmae&#039;&#039;&lt;br /&gt;
|미라클프루츠 &#039;&#039;Miracle Fruit&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{BerryPrevNext | prev=Enigma | next=Custap}}&lt;br /&gt;
{{Project BerryDexnotice}}&lt;br /&gt;
[[Category:Dry berries]] [[Category:Sweet berries]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Baie Micle]]&lt;br /&gt;
[[ja:ミクルのみ]]&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Appendix:Metagame_terminology&amp;diff=773830</id>
		<title>Appendix:Metagame terminology</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Appendix:Metagame_terminology&amp;diff=773830"/>
		<updated>2009-05-29T13:49:56Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* Wondertomb/Wondereye */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
==Tiers==&lt;br /&gt;
&lt;br /&gt;
===Tier===&lt;br /&gt;
{{main|Tiers}}&lt;br /&gt;
A tier is a list of Pokémon in the [[metagame]] selected based on numerous traits, such as how the Pokémon&#039;s stats are distributed, its type and moves, and overall ability in battle.&lt;br /&gt;
&lt;br /&gt;
===[[Tiers#Uber|Uber]]===&lt;br /&gt;
A tier of the metagame, currently the highest there is. It is mostly consisted of legendaries, although not all of them are in the Uber tier.&lt;br /&gt;
&lt;br /&gt;
===[[Tiers#Borderline|BL]]===&lt;br /&gt;
Borderline. A tier of the metagame. It is the third highest tier, in between OU and UU.&lt;br /&gt;
&lt;br /&gt;
===[[Tiers#Over-Used|OU]]===&lt;br /&gt;
Over-Used. A tier of the metagame. It is the second highest tier, only surpassed by Uber.&lt;br /&gt;
&lt;br /&gt;
===[[Tiers#Under-Used|UU]]===&lt;br /&gt;
Under-Used. A tier of the metagame that is the second lowest, not counting NFE.&lt;br /&gt;
&lt;br /&gt;
===[[Tiers#Never-Used|NU]]===&lt;br /&gt;
Never-Used. A tier of the metagame. It is currently the lowest tier to date, not counting NFE. This tier first appeared in Generation III.&lt;br /&gt;
&lt;br /&gt;
===NFE===&lt;br /&gt;
Not an actual tier, but a term used to describe Pokémon that are not fully evolved, and thus should not be used competitively until they evolve. There are some NFEs that can viably be used competitively, namely:&lt;br /&gt;
*[[Light Ball]] {{p|Pikachu}}&lt;br /&gt;
*{{p|Scyther}}&lt;br /&gt;
*{{p|Porygon2}}&lt;br /&gt;
*{{p|Vigoroth}}&lt;br /&gt;
*{{a|Arena Trap}} {{p|Trapinch}}&lt;br /&gt;
*[[DeepSeaTooth]] {{p|Clamperl}}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===Annoyer===&lt;br /&gt;
A Pokémon designed with the sole purpose of annoying the opponent and making it difficult for him/her to use a move. Moves for this purpose include {{m|Confuse Ray}}, {{m|Thunder Wave}}, {{m|Protect}} and {{m|Attract}}. It should be noted that the use of Annoyers has fallen since the start of [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
===Atmacune===&lt;br /&gt;
A {{p|Suicune}} moveset from [[Generation II]], which has {{M|Curse}}, {{M|Rest}}, {{M|Return}} and {{M|Roar}}. Not usable in Generation III or IV because {{m|Curse}} is no longer available in Suicune&#039;s movelist due to losing [[TM]] status.&lt;br /&gt;
&lt;br /&gt;
===Baton Passer===&lt;br /&gt;
A moveset with {{m|Baton Pass}} and at least one stat-boosting move or {{m|Psych Up}}, {{m|Mean Look}} or {{m|Substitute}}. Designed to raise one or more stats and/or activate one or more of the above moves, then Baton Pass the effects to another Pokémon. Stat boosts are countered by a &#039;&#039;&#039;Hazer&#039;&#039;&#039; or &#039;&#039;&#039;Pseudo-Hazer&#039;&#039;&#039;. A good example of a Baton Passer is {{p|Ninjask}}, who gains one level of Speed after each turn due to its ability {{a|Speed Boost}}. It often abuses the move {{m|Protect}} and may use {{m|Swords Dance}} and/or Substitute too. Baton Passers can counter Pseudo-Hazers by passing {{m|Ingrain}}, but that can only be done by a {{p|Smeargle}}.&lt;br /&gt;
&lt;br /&gt;
===Baton Passing Chain (Passchain)===&lt;br /&gt;
Continuous use of the move {{m|Baton Pass}} on various Pokémon in order to accumulate stat boosts, often used to boost and pass a variety of different stats that one Pokémon couldn&#039;t pass itself.&lt;br /&gt;
&lt;br /&gt;
===Bellyzard===&lt;br /&gt;
A moveset created specifically for the {{p|Charizard}} evolution family. The moveset contains {{m|Belly Drum}}, {{m|Substitute}}, {{m|Fire Punch}}/{{m|Flare Blitz}} and any other move. Held item is a {{b|Salac}}. Belly Drum followed by Substitute maximizes the attack stat and lowers HP enough to activate {{a|Blaze}} and the {{b|Salac}} as long as Charizard&#039;s HP is divisible by 4. The power of Charizard&#039;s {{type2|Fire}} moves is increased, attack power is maximized and Speed is raised enough to possibly attack first. This results in an incredibly powerful physical Fire attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boltbeam===&lt;br /&gt;
A combination of {{m|Thunderbolt}} and {{m|Ice Beam}} on the same set that is resisted only by {{p|Magnezone}}, {{a|Volt Absorb}} {{p|Lanturn}}, and {{p|Shedinja}}. May also be used for any combination of {{t|Electric}} and {{t|Ice}} moves, such as {{m|Thunderbolt}} and HP Ice.&lt;br /&gt;
&lt;br /&gt;
===Bomber===&lt;br /&gt;
Any Pokémon that knows {{m|Selfdestruct}} or {{m|Explosion}}. The aim is to knock out the opponent&#039;s Pokémon within one turn, also causing the Bomber to faint in the process. In [[Double Battle]]s, Bombers are typically paired with a {{t|Ghost}} Pokémon, or one that knows {{m|Protect}} or {{m|Detect}}, as both moves hit all other Pokémon on the field. Countered by Ghost types, Protect/Detect or the Damp ability.&lt;br /&gt;
&lt;br /&gt;
===CalmCune===&lt;br /&gt;
A {{p|Suicune}} with {{m|Calm Mind}}. Often it uses {{m|Rest}} also. A very powerful and over-used Pokémon due to Suicune&#039;s two weaknesses being special types, and as a result its effectiveness has been reduced with the Gen IV Attack/Special split. Some counters include a Hazer or PHazer, a strong physical Electric or Grass attack and the move {{m|Encore}}.&lt;br /&gt;
&lt;br /&gt;
===ChainChomp===&lt;br /&gt;
{{p|Garchomp}} that is designed as a Mixed Sweeper with the moves {{m|Draco Meteor}} and {{m|Fire Blast}}. The intention of this Pokémon is catching the opponent off guard as they send in a standard physical wall by taking advantage of most physical walls lacking a good Special Defense stat. A variation of this set can also be used with {{p|Salamence}}.&lt;br /&gt;
&lt;br /&gt;
===Choice Bander/CBer===&lt;br /&gt;
A moveset with physical attacks,  and the hold item [[In-battle_effect_item#Choice Band|Choice Band]]. Requires good prediction to use and counter.&lt;br /&gt;
&lt;br /&gt;
===Clause===&lt;br /&gt;
Akin to House Rules, Clauses are various rules that fans apply to their battles. Since most player battles are free-for-alls, players usually agree on restrictions for moves, items and tiers. There also exist several official clauses that are usually applied to Stadium/Colosseum battles in the console connectivity games and Battle Tower challenges. [[Pokémon Battle Revolution]] is currently the only way for players to battle with these clauses enforced by the game.&lt;br /&gt;
&lt;br /&gt;
===Cleric===&lt;br /&gt;
A moveset that includes either {{m|Heal Bell}} or {{m|Aromatherapy}}. A good example of a Cleric is {{p|Blissey}}.&lt;br /&gt;
&lt;br /&gt;
===Counter===&lt;br /&gt;
A moveset built with the defeat of another in mind. For example, a &#039;&#039;&#039;Skarmbliss&#039;&#039;&#039; counter would have an effective means of dealing with both {{p|Skarmory}} and {{p|Blissey}}: usually a (Special) Fire/Electric attack for Skarmory and a powerful (Physical) Fighting-type move such as {{m|Close Combat}} or {{m|Focus Punch}} for Blissey. TyraniBoah and MixApe are examples of specific counters.&lt;br /&gt;
&lt;br /&gt;
See also the move {{m|Counter}}. &lt;br /&gt;
&lt;br /&gt;
===Curselax===&lt;br /&gt;
A moveset that uses {{m|Curse}} and {{m|Rest}} on an already slow Pokémon to ignore the Speed drop. Although {{p|Snorlax}} is the most common user (hence the name), it can also appear on other Pokémon (provided they aren&#039;t Ghosts). Especially useful in a team using {{m|Trick Room}} as the Speed drops become Speed boosts instead.&lt;br /&gt;
&lt;br /&gt;
===Decoy===&lt;br /&gt;
Any Pokémon that is &#039;sacrificed&#039; against a strong opponent. The aim is to weaken the opponent&#039;s Pokémon before the sacrificial Pokémon is knocked out, then switch to a stronger Pokémon, preferably one whose moveset has an advantage over the opponent. A Decoy is often used to switch to a different Pokémon without causing damage to the Pokémon one wants to battle by sacrificing the Decoy.&lt;br /&gt;
&lt;br /&gt;
===Double Rester===&lt;br /&gt;
A combination of {{m|Double Team}} and {{m|Rest}} quite common back in the [[Generation II]] days. In Standard Rules, Evasion Clause forbids use of {{m|Double Team}} so this strategy is rarely seen.&lt;br /&gt;
&lt;br /&gt;
===DDer===&lt;br /&gt;
Any Pokémon that makes use of {{m|Dragon Dance}}. Usually fast physical sweepers like {{p|Kingdra}} or {{p|Salamence}}.&lt;br /&gt;
&lt;br /&gt;
===Endureberry===&lt;br /&gt;
Any Pokémon that is made to {{m|Endure}} to one HP and receive a boost from the berry its low health activates. Berries this works with include {{b|Liechi}}, {{b|Ganlon}}, {{b|Salac}}, {{b|Petaya}}, {{b|Apicot}}, {{b|Micle}}, and {{b|Custap}}. Often combined with the below set and partnered with a Bomber in doubles, but not always. Also known by &#039;&#039;&#039;Endure(berry&#039;s name)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Endureversal/flail===&lt;br /&gt;
A moveset designed to {{m|Endure}} down to one HP, then {{m|Reversal}} or {{m|Flail}} for massive damage, since Reversal and Flail have 200 base power at 1%-4% HP. The item held is often a {{b|Salac}}, a {{b|Liechi}}, or a {{b|Petaya}}, tying in with the previous strategy. &lt;br /&gt;
&lt;br /&gt;
===Evasion clause===&lt;br /&gt;
The use of moves like {{m|Double Team}}, {{m|Minimize}}, {{m|Sand-Attack}}, {{m|Mud-Slap}}, {{m|Mirror Shot}}, {{m|Mud Bomb}}, {{m|Acupressure}}, which may decrease accuracy or increase evasion, is forbidden.&lt;br /&gt;
&lt;br /&gt;
===[[F.E.A.R.]]===&lt;br /&gt;
A last resort strategy involving a low-level {{p|Rattata}} holding a [[Focus Sash]] with the moves {{m|Endeavor}} and {{m|Quick Attack}}. It aims to catch the opponent off-guard when he/she sees the low-level Rattata and attacks. The Focus Sash will activate and Rattata will use Endeavor to attack, lowering the opponent&#039;s HP to 1. Then the Rattata will use Quick  Attack to finish off the opponent. There are many variations of this set that can be used by any Pokémon with {{m|Endeavor}} and a priority move. It has also been used by a Dodrio ingame in [[Pokémon Battle Revolution]].&lt;br /&gt;
&lt;br /&gt;
===Fishy===&lt;br /&gt;
A moveset with two One-Hit-Knockout moves, {{m|Sleep Talk}}, and {{m|Rest}}. Its name is a derivative of &amp;quot;{{m|Fissure}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Flinchax===&lt;br /&gt;
A moveset with a paralysis-inducing move to negate speed, and a flinch move such as {{m|Air Slash}}, {{m|Bite}}, {{m|Headbutt}}, {{m|Rock Slide}} or {{m|Extrasensory}}. It relies on chance to repeatedly flinch the foe until it faints. As an added bonus, the paralysis will kick in 25% of the time, preventing the foe from getting an attack in edgewise. {{p|Dunsparce}} was the most feared flinchaxor, because its {{a|Serene Grace}} increases the flinch chance to 60% until the appearance of {{p|Togekiss}} in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
===Follow Me Wall===&lt;br /&gt;
A special kind of wall used exclusively in Double Battles, using the move {{m|Follow Me}} in order to give the wall&#039;s partner some breathing room to do something. It can be used to protect the Glass Cannon, or to allow use of the move {{m|Focus Punch}} among other things.&lt;br /&gt;
&lt;br /&gt;
===Glass Cannon===&lt;br /&gt;
A Pokémon that has extremely high offensive stats, which are contrasted with its appalling defensive stats and often insufficient Speed (e.g. {{p|Sharpedo}} or {{p|Rampardos}}). A Choice Scarf is often employed on such Pokemon to make up for their lack of good Speed, but other Choice items also see use. &lt;br /&gt;
&lt;br /&gt;
===Hax===&lt;br /&gt;
Something that relies more on chance than reliability or strategy. Critical Hits are hax; {{m|Horn Drill}} is a hax move; items such as [[Focus Band]], [[BrightPowder]] and [[Scope Lens]] are hax items.&lt;br /&gt;
&lt;br /&gt;
===Hazer===&lt;br /&gt;
A moveset with {{m|Haze}} in it. Much like a &#039;&#039;&#039;Spiker&#039;&#039;&#039;, it can have any combination of moves along with Haze. Fast Pokémon and those with high defenses, such as {{p|Altaria}} and {{p|Articuno}}, make good Hazers.&lt;br /&gt;
&lt;br /&gt;
===[[HM slave]]===&lt;br /&gt;
An [[HM]] slave is a Pokémon mostly untrained for battle which is used for basic case of learning HMs and being the one to use them out of battle when needed. It is mostly kept in a PC box and not part of a general team. It is used as an extra Pokémon that learns HMs, so a [[Pokémon trainer|trainer]] doesn&#039;t have to teach HMs to his or her main battlers. It is generally only brought out of a PC box when the use of HMs are needed. Due to {{p|Bibarel}} being capable of learning 6 HMs, it is often (if not always) [[tiers|classified]] as the authentically perfect HM slave.&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
Usually used as an abbreviation for &amp;quot;Hit Points&amp;quot;, but often refers to the move {{m|Hidden Power}}. For example, &amp;quot;HP Water&amp;quot; refers to a Hidden Power that is of the {{t|Water}} type.&lt;br /&gt;
&lt;br /&gt;
===HP Sponge===&lt;br /&gt;
A type of Wall that relies primarily on high HP for defense, instead of Defense and Special Defense stats. These types of Pokémon benefit greatly from Leftovers and Healing moves.&lt;br /&gt;
&lt;br /&gt;
===IV Battle===&lt;br /&gt;
A level 100 Wi-Fi battle where the purpose is not actually to battle, but to observe what the Pokémon&#039;s stats will look like at level 100, which is the most optimal way to calculate what the Pokémon&#039;s IVs are. This is typically done with freshly hatched Pokémon, as EVs don&#039;t have to be included in such calculations.&lt;br /&gt;
&lt;br /&gt;
===Lead===&lt;br /&gt;
The starting Pokémon of a team.&lt;br /&gt;
&lt;br /&gt;
===Level Clause===&lt;br /&gt;
All Pokémon used by both trainers should be close to the same level, which is usually 50 or 100. With the advent of Diamond and Pearl, WiFi battles are capable of setting Pokémon levels to 50 or 100 (rounding them up or down as necessary), so a Level Clause really only applies to local battles.&lt;br /&gt;
&lt;br /&gt;
===McIceGar===&lt;br /&gt;
A moveset for {{p|Gengar}} with many variations. Usually used to describe the Subpunching Gengar with {{m|Thunderbolt}} and {{m|Ice Punch}}, but moves such as {{m|Psychic}}, {{m|Shadow Ball}} and {{m|Sludge Bomb}} are sometimes included. As of [[Generation IV]], {{m|Ice Punch}} is no longer a reliable option for McIceGar since it has become Physical, and so it must use {{m|Hidden Power}} instead.&lt;br /&gt;
&lt;br /&gt;
===MixApe===&lt;br /&gt;
A commonly used mixed sweeper moveset for {{p|Infernape}} that is extremely useful for wall-breaking, especially Skarmbliss. The set consists of a combination of the moves {{m|Flamethrower}}/{{m|Fire Blast}}, {{m|Close Combat}}, {{m|Grass Knot}}, {{m|ThunderPunch}}, HP Ice and {{m|Nasty Plot}}. It usually holds the item Life Orb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[One-hit knockout move|OHKO moves]]===&lt;br /&gt;
These are moves that cause a one-hit knock out when they hit; their accuracy is accordingly low (30%). Namely:&lt;br /&gt;
*{{m|Sheer Cold}}&lt;br /&gt;
*{{m|Fissure}}&lt;br /&gt;
*{{m|Horn Drill}}&lt;br /&gt;
*{{m|Guillotine}}&lt;br /&gt;
&lt;br /&gt;
In Standard rules, OHKO moves are forbidden, so these are rarely seen.&lt;br /&gt;
&lt;br /&gt;
===Pinch Berry===&lt;br /&gt;
Any one of the following: [[Liechi Berry|Liechi]], [[Ganlon Berry|Ganlon]], [[Salac Berry|Salac]], [[Petaya Berry|Petaya]], [[Apicot Berry|Apicot]], [[Lansat Berry|Lansat]], and [[Starf Berry|Starf]]. These berries raise a specific stat when the holder&#039;s HP falls below 1/3 (or in a pinch, hence the name). Petaya, Salac and Liechi are the most commonly used, as extra defence typically isn&#039;t very useful when health is that low.&lt;br /&gt;
&lt;br /&gt;
===Pseudo Passer===&lt;br /&gt;
A moveset with {{m|Wish}}, {{m|Safeguard}}, {{m|Light Screen}} and/or {{m|Reflect}} in it. Reflect and Light Screen are countered by {{m|Brick Break}}.&lt;br /&gt;
&lt;br /&gt;
===Pseudo Hazer (PHazer)===&lt;br /&gt;
A moveset with either {{m|Whirlwind}} or {{m|Roar}}, which is intended to force a stat-boosted Pokémon out of the ring. A &#039;&#039;&#039;Shuffler&#039;&#039;&#039; can also be a PHazer. A moveset with a move like {{m|Yawn}}, {{m|Leech Seed}}, or {{m|Charm}} can also be considered a PHazer. If the opponent decides not to switch out after being hit with one of these moves, he/she will have a hard time continuing the battle with their current Pokémon.&lt;br /&gt;
&lt;br /&gt;
===[[Pseudo-legendary]]===&lt;br /&gt;
Any of the following Pokémon: {{p|Dragonite}}, {{p|Tyranitar}}, {{p|Salamence}}, {{p|Metagross}} and {{p|Garchomp}}. These Pokémon have noticeably astounding [[stats]] and diverse movepools.&lt;br /&gt;
&lt;br /&gt;
===PowerChoiceJetter===&lt;br /&gt;
An {{p|Azumarill}} that has the [[ability]] {{a|Huge Power}}, is holding the item [[In-battle effect item#Choice Band|Choice Band]], and knows {{m|Aqua Jet}}.&lt;br /&gt;
&lt;br /&gt;
===Priority Move===&lt;br /&gt;
A move that allows the user to attack first despite having a lower Speed stat, such as {{m|Quick Attack}}, {{m|Ice Shard}} or {{m|Sucker Punch}}.&lt;br /&gt;
&lt;br /&gt;
===ScarfChomp===&lt;br /&gt;
A {{p|Garchomp}} holding the item [[Choice Scarf]], whose speed is multiplied by x1.5.&lt;br /&gt;
&lt;br /&gt;
===Seeker===&lt;br /&gt;
Any Pokémon with a moveset that has at least one attack that never misses, such as {{m|Faint Attack}}. Other Seeker moves are {{m|Swift}}, {{m|Vital Throw}}, {{m|Aerial Ace}}, and {{m|Shock Wave}}. These attacks are countered by {{m|Fly}}, {{m|Dig}}, {{m|Dive}}, {{m|Bounce}}, {{m|Protect}} and {{m|Detect}}. This can also refer to a Pokémon that uses {{m|Lock-On}} or {{m|Mind Reader}} on an opponent that uses {{m|Fly}}, {{m|Dig}}, {{m|Bounce}}, or {{m|Dive}}, which ensures that the next attack hits the opponent, despite them using any of the four moves. After using Lock-On or Mind Reader, the attacks will also hit through a Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
===Seeder===&lt;br /&gt;
Seeder are Pokémon that use {{m|Leech Seed}} to force switches, drain HP to heal themselves, or wear down defensive Pokémon. They are often used with {{m|Substitute}}.&lt;br /&gt;
&lt;br /&gt;
===Shuffler (Parashuffler/Pyroshuffler/Toxishuffler)===&lt;br /&gt;
A moveset with either {{m|Roar}} or {{m|Whirlwind}} and {{m|Toxic}} as well as {{m|Thunder Wave}} or {{m|Will-O-Wisp}}. Works by inflicting a status condition, then PHazing and repeating. Often used in tandem with a Spiker for best results. Countered by a &#039;&#039;&#039;Cleric&#039;&#039;&#039;, or simply by attacking each time they try to PHaze.&lt;br /&gt;
&lt;br /&gt;
===Skarmbliss===&lt;br /&gt;
A combination of {{p|Skarmory}} and {{p|Blissey}} used in the same team, which is designed to abuse Skarmory&#039;s high Defense stat and numerous resistances, as well as Blissey&#039;s high Special Defense stat and extraordinary HP stat. It is very difficult to beat if one is not prepared, so most teams carry a SkarmBliss counter. &lt;br /&gt;
&lt;br /&gt;
===Sleep clause===&lt;br /&gt;
A rule whereby the use of a sleep inducing move is forbidden if a Pokémon on the opponent&#039;s team has already been put to sleep by one of the user&#039;s Pokémon. Sleep induced by moves such as by {{m|Rest}} or abilities like {{a|Effect Spore}} are exempted. Pokémon Battle Revolution supports the Sleep Clause, and custom rule sets can choose to enforce it or not.&lt;br /&gt;
&lt;br /&gt;
===Sleep talker (Restalker/STalker)===&lt;br /&gt;
A moveset with {{M|Rest}} and {{M|Sleep Talk}}. It is used to maintain a Pokémon&#039;s (usually with good defenses) health with Rest, but allow it to attack in the meantime with Sleep Talk. It&#039;s not a perfect strategy, as there is the chance Sleep Talk will call Rest again, but it works often enough to see use. {{p|Milotic}} is an excellent example of a sleeptalker due to {{a|Marvel Scale}}.&lt;br /&gt;
&lt;br /&gt;
===Species clause===&lt;br /&gt;
A rule whereby the use of more than one of the same Pokémon, or Pokémon in the same evolution chain, is forbidden. Pokémon that evolve from the same Pokémon but are not an evolution of each other are exempted. For example, the use of {{p|Gorebyss}} and {{p|Huntail}} is allowed, but the use of Gorebyss and {{p|Clamperl}} or Clamperl and Clamperl in one team - is not. An official clause, the various Battle Towers and Console connectivity games enforce this.&lt;br /&gt;
&lt;br /&gt;
===Specs-Mence===&lt;br /&gt;
A {{p|Salamence}} holding [[Choice Specs]] (or [[Wise Glasses]] in some cases), with the moves {{m|Draco Meteor}}, {{m|Fire Blast}} or {{m|Flamethrower}}, {{m|Hydro Pump}} and {{m|Dragon Pulse}}. &lt;br /&gt;
&lt;br /&gt;
===Spiker===&lt;br /&gt;
A moveset that includes the move {{m|Spikes}}. Since that is the only requirement, there are many variations to spiker movesets. Effective ones utilize {{m|Roar}}/{{m|Whirlwind}}, {{m|Toxic Spikes}}, {{m|Stealth Rock}} and/or {{m|Rapid Spin}}.&lt;br /&gt;
&lt;br /&gt;
===Sponge===&lt;br /&gt;
A Pokémon with a very high defensive stat. Used to block attacks of that kind (e.g. Special Sponge). Synonymous with &#039;&#039;&#039;Wall&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===STAB===&lt;br /&gt;
[[Same-type attack bonus]]. Refers to the 1.5x multiplier a Pokémon gets when using an attack that matches its own type. If a Pokémon is a dual-type Pokémon, it gets a 1.5x multiplier for attacks of both of its types (e.g. a Garchomp gets STAB for Dragon-type as well as Ground-type attacks).&lt;br /&gt;
&lt;br /&gt;
===Staller===&lt;br /&gt;
Much like the &#039;&#039;&#039;Tank&#039;&#039;&#039;, this moveset lives to build up passive damage (such as Poison, Burn, Leech Seed or weather conditions) while stalling with {{m|Protect}}, recovery moves or (rarely) with {{m|Fly}}, {{m|Dive}}, or {{m|Dig}}. {{m|Toxic}} is most commonly used due to its increasing amount of damage caused. Some counters include a &#039;&#039;&#039;Cleric&#039;&#039;&#039;, the move {{m|Taunt}} and {{p|Clefable}} (due to the ability {{a|Magic Guard}}).&lt;br /&gt;
&lt;br /&gt;
===Standard rules===&lt;br /&gt;
It refers to the rules used in [[Wi-Fi]] battles by most Competitive Battlers. The rules include: No Ubers, no hacks, no OHKO Moves, no Hax Items and also the Sleep, Evasion and Species Clauses.&lt;br /&gt;
&lt;br /&gt;
===Suicide Lead===&lt;br /&gt;
A moveset in which the user is equiped with a [[Focus Sash]]. The purpose of this moveset is to set up {{m|Stealth Rock}}, while anticipating an attack that could One Hit KO the user, but survives with the [[Focus Sash]]. This is a very common moveset for leading {{p|Azelf}} and {{p|Aerodactyl}}.&lt;br /&gt;
&lt;br /&gt;
===Rocker===&lt;br /&gt;
A Pokémon that uses {{m|Stealth Rock}}, similar to a &#039;&#039;&#039;Spiker&#039;&#039;&#039;. Stealth Rock is a very common move in the metagame and almost every team employs a Rocker. &lt;br /&gt;
&lt;br /&gt;
===Subpasser===&lt;br /&gt;
A moveset with {{m|Substitute}} and {{m|Baton Pass}}. Although any Pokémon that can learn Baton Pass can pass Substitutes, Pokémon with high HP are preferred so that the Substitute passed will also have a high HP. Subpassing is beneficial as it allows for a Pokémon to have a Substitute with a much higher HP than it could make itself. If such a Substitute is passed to a Wall or Tank, the opponent will have a hard time breaking the Substitute right away, allowing the target to reap the benefits of the Substitute, such as immunity to status effects. Subpasses can also pass defence boosts to make the Substitutes even harder to break, but then that only leaves them one move for attacking, making them very vulnerable to Taunt.&lt;br /&gt;
&lt;br /&gt;
===Subpuncher===&lt;br /&gt;
A moveset with {{m|Substitute}} and {{m|Focus Punch}} to avoid the flinch chance from Focus Punch. Works best with slower Pokémon as the Substitute may end up being broken the turn it&#039;s made if the Subpuncher goes first. Slightly harder to use in Double Battles where the two Pokémon could gang up on the Subpuncher to break the Substitute and hit the Pokémon. Countered by Thick Club Marowak whose Bonemerang usually does enough damage to break the Substitute on the first hit, allowing the second hit to attack the Subpuncher directly.&lt;br /&gt;
&lt;br /&gt;
===Sunnybeamer===&lt;br /&gt;
A moveset with {{m|Sunny Day}} and {{m|SolarBeam}} to avoid the one turn charge up from SolarBeam. Often used on Pokémon with the {{a|Chlorophyll}} ability, {{type2|Fire}} Pokémon, or Pokémon with the moves {{m|Synthesis}}, {{m|Morning Sun}} or {{m|Moonlight}}.&lt;br /&gt;
&lt;br /&gt;
===Sweeper===&lt;br /&gt;
A moveset designed with the object of quickly knocking out, or &amp;quot;sweeping,&amp;quot; an opponent&#039;s team. Specializes in mostly direct attacks with stat-boosting moves also common. It is characterized by high Speed and offensive stats while very often having poor defensive stats and HP. Comes in three variations - Physical, Special, and Mixed. (Physical sweepers use physical moves, Special sweepers use special moves, and Mixed sweepers use both.) Common counters are bulky Pokémon and priority moves.&lt;br /&gt;
&lt;br /&gt;
===Tank===&lt;br /&gt;
A Pokémon that can take hits and still fight back. Often functions as a Wall/Sponge but different because while being hard to KO, it can still threaten the opponent offensively. Some common tanks are Bronzong and Suicune.&lt;br /&gt;
&lt;br /&gt;
===Thunderdancer===&lt;br /&gt;
A moveset with {{m|Rain Dance}} and {{m|Thunder}} to give Thunder 100% accuracy. Pokémon with the {{a|Volt Absorb}} or {{a|Water Absorb}} [[ability]] are preferred, due to their immunity to enemy {{m|Surf}}s and {{m|Thunder}}s.&lt;br /&gt;
&lt;br /&gt;
===Trapper===&lt;br /&gt;
A set designed with the purpose of trapping a Pokémon for one reason or another. Moves such as {{m|Mean Look}} and {{m|Spider Web}} are standard trapping moves but moves such as {{m|Wrap}} and {{m|Fire Spin}} are also used sometimes. Might be used in tandem with {{m|Toxic}} or {{m|Curse}} (Ghost variety) to sap the opponent&#039;s health or {{m|Perish Song}} for a guaranteed knockout. Certain abilities, such as ({{a|Shadow Tag}}, {{a|Magnet Pull}} and {{a|Arena Trap}}), trap automatically.&lt;br /&gt;
&lt;br /&gt;
===Trickbander===&lt;br /&gt;
A moveset that employs {{m|Trick}} and the held item [[In-battle effect item#Choice Band|Choice Band]] to incapacitate any opponent that doesn&#039;t use Physical attacks (most likely a Tank, Annoyer or Special Sweeper). Trick switches items with the opponent, so that they lose their valuable held item and get a restrictive one. In Generation IV, with the introduction of Choice Specs and Choice Scarf, the more common item to switch onto the opponent is Choice Scarf because the receiver gains no offensive boost and the user makes use of the speed boost to Trick before the opponent makes their move.&lt;br /&gt;
&lt;br /&gt;
===Trickbracer===&lt;br /&gt;
Similar to the &#039;&#039;&#039;Trickbander&#039;&#039;&#039;, a Trickbracer gives the opponent the [[In-battle effect item#Macho Brace|Macho Brace]] instead - an item that reduces Speed. It will stop most Sweepers in their tracks due to the reduction of their Speed that is so crucial. In Generation IV, the [[Iron Ball]] and [[Lagging Tail]] hold items exist almost solely to be used in this way, while the [[Klutz]] ability seems to exist so that the Pokémon using Trick doesn&#039;t have to suffer the effects of the item they are Tricking to the opponent.&lt;br /&gt;
&lt;br /&gt;
===Type Coverage===&lt;br /&gt;
An analysis of which types can be hit for Super-Effective Damage. For example, a Fire type move will do super-effective damage against Bug, Grass, Ice and Steel types. As Super-Effective moves are the most efficient way to take out other Pokémon, trainers usually strive for good type coverage on individual Pokémon, and for the whole team. Hidden Power helps as a wild-card to allow a Pokémon to cover types it wouldn&#039;t normally be able to, such as a Charizard with Hidden Power Water, which would then give it coverage against other Fire types. Ice is typically a good type to have, as the most commonly seen Dragon types have a double weakness to the Ice type.&lt;br /&gt;
===TyraniBoah===&lt;br /&gt;
A moveset specifically for {{p|Tyranitar}} (but also viable on others) with the &#039;&#039;&#039;Subpuncher&#039;&#039;&#039; combo and the &#039;&#039;&#039;Boltbeam&#039;&#039;&#039; combo. It is also an example of very advanced battling techniques on both sides, as it requires you to predict that your opponent will predict your next attack and switch to something resistant to it. An example of this would be if your opponent has a {{p|Salamence}} in play and expects you to use {{m|Ice Beam}} and thus switches to a {{p|Starmie}}. Predicting the switch, you actually select {{m|Thunderbolt}} or {{m|Crunch}} and beat the Starmie on the switch-in.&lt;br /&gt;
&lt;br /&gt;
===Wall===&lt;br /&gt;
A Pokémon with a very high defensive stat. Used to block attacks of that kind (e.g. Physical Wall). Synonymous with &#039;&#039;&#039;Sponge&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Wondertomb/Wondereye===&lt;br /&gt;
A hacked {{p|Spiritomb}} or {{p|Sableye}} with the ability {{a|Wonder Guard}}. Since {{p|Spiritomb}} and {{p|Sableye}} have no weaknesses, they can only be damaged by weather conditions, status problems, entry hazards such as {{m|Spikes}} or {{m|Stealth Rock}}, recoil moves and, curiously, the move {{m|Fire Fang}}. Note that the ability {{a|Mold Breaker}} will cancel out the Wonder Guard ability. Also, If the opponent has {{a|Scrappy}}, or uses {{m|Odor Sleuth}} or {{m|Foresight}} a Wondereye or Wondertomb can be hit with a super effective Fighting-type attack. {{m|Gastro Acid}} is a move that will cancel this ability as well. These instances prove that Wondereyes and Wondertombs are not invincible.&lt;br /&gt;
&lt;br /&gt;
{{Project Fandom notice}}&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Fanon terminology]]&lt;br /&gt;
[[de:Strategie-Glossar]]&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Appendix:Metagame_terminology&amp;diff=773829</id>
		<title>Appendix:Metagame terminology</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Appendix:Metagame_terminology&amp;diff=773829"/>
		<updated>2009-05-29T13:49:34Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* Wondertomb/Wondereye */  fixed bad grammar...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
==Tiers==&lt;br /&gt;
&lt;br /&gt;
===Tier===&lt;br /&gt;
{{main|Tiers}}&lt;br /&gt;
A tier is a list of Pokémon in the [[metagame]] selected based on numerous traits, such as how the Pokémon&#039;s stats are distributed, its type and moves, and overall ability in battle.&lt;br /&gt;
&lt;br /&gt;
===[[Tiers#Uber|Uber]]===&lt;br /&gt;
A tier of the metagame, currently the highest there is. It is mostly consisted of legendaries, although not all of them are in the Uber tier.&lt;br /&gt;
&lt;br /&gt;
===[[Tiers#Borderline|BL]]===&lt;br /&gt;
Borderline. A tier of the metagame. It is the third highest tier, in between OU and UU.&lt;br /&gt;
&lt;br /&gt;
===[[Tiers#Over-Used|OU]]===&lt;br /&gt;
Over-Used. A tier of the metagame. It is the second highest tier, only surpassed by Uber.&lt;br /&gt;
&lt;br /&gt;
===[[Tiers#Under-Used|UU]]===&lt;br /&gt;
Under-Used. A tier of the metagame that is the second lowest, not counting NFE.&lt;br /&gt;
&lt;br /&gt;
===[[Tiers#Never-Used|NU]]===&lt;br /&gt;
Never-Used. A tier of the metagame. It is currently the lowest tier to date, not counting NFE. This tier first appeared in Generation III.&lt;br /&gt;
&lt;br /&gt;
===NFE===&lt;br /&gt;
Not an actual tier, but a term used to describe Pokémon that are not fully evolved, and thus should not be used competitively until they evolve. There are some NFEs that can viably be used competitively, namely:&lt;br /&gt;
*[[Light Ball]] {{p|Pikachu}}&lt;br /&gt;
*{{p|Scyther}}&lt;br /&gt;
*{{p|Porygon2}}&lt;br /&gt;
*{{p|Vigoroth}}&lt;br /&gt;
*{{a|Arena Trap}} {{p|Trapinch}}&lt;br /&gt;
*[[DeepSeaTooth]] {{p|Clamperl}}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===Annoyer===&lt;br /&gt;
A Pokémon designed with the sole purpose of annoying the opponent and making it difficult for him/her to use a move. Moves for this purpose include {{m|Confuse Ray}}, {{m|Thunder Wave}}, {{m|Protect}} and {{m|Attract}}. It should be noted that the use of Annoyers has fallen since the start of [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
===Atmacune===&lt;br /&gt;
A {{p|Suicune}} moveset from [[Generation II]], which has {{M|Curse}}, {{M|Rest}}, {{M|Return}} and {{M|Roar}}. Not usable in Generation III or IV because {{m|Curse}} is no longer available in Suicune&#039;s movelist due to losing [[TM]] status.&lt;br /&gt;
&lt;br /&gt;
===Baton Passer===&lt;br /&gt;
A moveset with {{m|Baton Pass}} and at least one stat-boosting move or {{m|Psych Up}}, {{m|Mean Look}} or {{m|Substitute}}. Designed to raise one or more stats and/or activate one or more of the above moves, then Baton Pass the effects to another Pokémon. Stat boosts are countered by a &#039;&#039;&#039;Hazer&#039;&#039;&#039; or &#039;&#039;&#039;Pseudo-Hazer&#039;&#039;&#039;. A good example of a Baton Passer is {{p|Ninjask}}, who gains one level of Speed after each turn due to its ability {{a|Speed Boost}}. It often abuses the move {{m|Protect}} and may use {{m|Swords Dance}} and/or Substitute too. Baton Passers can counter Pseudo-Hazers by passing {{m|Ingrain}}, but that can only be done by a {{p|Smeargle}}.&lt;br /&gt;
&lt;br /&gt;
===Baton Passing Chain (Passchain)===&lt;br /&gt;
Continuous use of the move {{m|Baton Pass}} on various Pokémon in order to accumulate stat boosts, often used to boost and pass a variety of different stats that one Pokémon couldn&#039;t pass itself.&lt;br /&gt;
&lt;br /&gt;
===Bellyzard===&lt;br /&gt;
A moveset created specifically for the {{p|Charizard}} evolution family. The moveset contains {{m|Belly Drum}}, {{m|Substitute}}, {{m|Fire Punch}}/{{m|Flare Blitz}} and any other move. Held item is a {{b|Salac}}. Belly Drum followed by Substitute maximizes the attack stat and lowers HP enough to activate {{a|Blaze}} and the {{b|Salac}} as long as Charizard&#039;s HP is divisible by 4. The power of Charizard&#039;s {{type2|Fire}} moves is increased, attack power is maximized and Speed is raised enough to possibly attack first. This results in an incredibly powerful physical Fire attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boltbeam===&lt;br /&gt;
A combination of {{m|Thunderbolt}} and {{m|Ice Beam}} on the same set that is resisted only by {{p|Magnezone}}, {{a|Volt Absorb}} {{p|Lanturn}}, and {{p|Shedinja}}. May also be used for any combination of {{t|Electric}} and {{t|Ice}} moves, such as {{m|Thunderbolt}} and HP Ice.&lt;br /&gt;
&lt;br /&gt;
===Bomber===&lt;br /&gt;
Any Pokémon that knows {{m|Selfdestruct}} or {{m|Explosion}}. The aim is to knock out the opponent&#039;s Pokémon within one turn, also causing the Bomber to faint in the process. In [[Double Battle]]s, Bombers are typically paired with a {{t|Ghost}} Pokémon, or one that knows {{m|Protect}} or {{m|Detect}}, as both moves hit all other Pokémon on the field. Countered by Ghost types, Protect/Detect or the Damp ability.&lt;br /&gt;
&lt;br /&gt;
===CalmCune===&lt;br /&gt;
A {{p|Suicune}} with {{m|Calm Mind}}. Often it uses {{m|Rest}} also. A very powerful and over-used Pokémon due to Suicune&#039;s two weaknesses being special types, and as a result its effectiveness has been reduced with the Gen IV Attack/Special split. Some counters include a Hazer or PHazer, a strong physical Electric or Grass attack and the move {{m|Encore}}.&lt;br /&gt;
&lt;br /&gt;
===ChainChomp===&lt;br /&gt;
{{p|Garchomp}} that is designed as a Mixed Sweeper with the moves {{m|Draco Meteor}} and {{m|Fire Blast}}. The intention of this Pokémon is catching the opponent off guard as they send in a standard physical wall by taking advantage of most physical walls lacking a good Special Defense stat. A variation of this set can also be used with {{p|Salamence}}.&lt;br /&gt;
&lt;br /&gt;
===Choice Bander/CBer===&lt;br /&gt;
A moveset with physical attacks,  and the hold item [[In-battle_effect_item#Choice Band|Choice Band]]. Requires good prediction to use and counter.&lt;br /&gt;
&lt;br /&gt;
===Clause===&lt;br /&gt;
Akin to House Rules, Clauses are various rules that fans apply to their battles. Since most player battles are free-for-alls, players usually agree on restrictions for moves, items and tiers. There also exist several official clauses that are usually applied to Stadium/Colosseum battles in the console connectivity games and Battle Tower challenges. [[Pokémon Battle Revolution]] is currently the only way for players to battle with these clauses enforced by the game.&lt;br /&gt;
&lt;br /&gt;
===Cleric===&lt;br /&gt;
A moveset that includes either {{m|Heal Bell}} or {{m|Aromatherapy}}. A good example of a Cleric is {{p|Blissey}}.&lt;br /&gt;
&lt;br /&gt;
===Counter===&lt;br /&gt;
A moveset built with the defeat of another in mind. For example, a &#039;&#039;&#039;Skarmbliss&#039;&#039;&#039; counter would have an effective means of dealing with both {{p|Skarmory}} and {{p|Blissey}}: usually a (Special) Fire/Electric attack for Skarmory and a powerful (Physical) Fighting-type move such as {{m|Close Combat}} or {{m|Focus Punch}} for Blissey. TyraniBoah and MixApe are examples of specific counters.&lt;br /&gt;
&lt;br /&gt;
See also the move {{m|Counter}}. &lt;br /&gt;
&lt;br /&gt;
===Curselax===&lt;br /&gt;
A moveset that uses {{m|Curse}} and {{m|Rest}} on an already slow Pokémon to ignore the Speed drop. Although {{p|Snorlax}} is the most common user (hence the name), it can also appear on other Pokémon (provided they aren&#039;t Ghosts). Especially useful in a team using {{m|Trick Room}} as the Speed drops become Speed boosts instead.&lt;br /&gt;
&lt;br /&gt;
===Decoy===&lt;br /&gt;
Any Pokémon that is &#039;sacrificed&#039; against a strong opponent. The aim is to weaken the opponent&#039;s Pokémon before the sacrificial Pokémon is knocked out, then switch to a stronger Pokémon, preferably one whose moveset has an advantage over the opponent. A Decoy is often used to switch to a different Pokémon without causing damage to the Pokémon one wants to battle by sacrificing the Decoy.&lt;br /&gt;
&lt;br /&gt;
===Double Rester===&lt;br /&gt;
A combination of {{m|Double Team}} and {{m|Rest}} quite common back in the [[Generation II]] days. In Standard Rules, Evasion Clause forbids use of {{m|Double Team}} so this strategy is rarely seen.&lt;br /&gt;
&lt;br /&gt;
===DDer===&lt;br /&gt;
Any Pokémon that makes use of {{m|Dragon Dance}}. Usually fast physical sweepers like {{p|Kingdra}} or {{p|Salamence}}.&lt;br /&gt;
&lt;br /&gt;
===Endureberry===&lt;br /&gt;
Any Pokémon that is made to {{m|Endure}} to one HP and receive a boost from the berry its low health activates. Berries this works with include {{b|Liechi}}, {{b|Ganlon}}, {{b|Salac}}, {{b|Petaya}}, {{b|Apicot}}, {{b|Micle}}, and {{b|Custap}}. Often combined with the below set and partnered with a Bomber in doubles, but not always. Also known by &#039;&#039;&#039;Endure(berry&#039;s name)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Endureversal/flail===&lt;br /&gt;
A moveset designed to {{m|Endure}} down to one HP, then {{m|Reversal}} or {{m|Flail}} for massive damage, since Reversal and Flail have 200 base power at 1%-4% HP. The item held is often a {{b|Salac}}, a {{b|Liechi}}, or a {{b|Petaya}}, tying in with the previous strategy. &lt;br /&gt;
&lt;br /&gt;
===Evasion clause===&lt;br /&gt;
The use of moves like {{m|Double Team}}, {{m|Minimize}}, {{m|Sand-Attack}}, {{m|Mud-Slap}}, {{m|Mirror Shot}}, {{m|Mud Bomb}}, {{m|Acupressure}}, which may decrease accuracy or increase evasion, is forbidden.&lt;br /&gt;
&lt;br /&gt;
===[[F.E.A.R.]]===&lt;br /&gt;
A last resort strategy involving a low-level {{p|Rattata}} holding a [[Focus Sash]] with the moves {{m|Endeavor}} and {{m|Quick Attack}}. It aims to catch the opponent off-guard when he/she sees the low-level Rattata and attacks. The Focus Sash will activate and Rattata will use Endeavor to attack, lowering the opponent&#039;s HP to 1. Then the Rattata will use Quick  Attack to finish off the opponent. There are many variations of this set that can be used by any Pokémon with {{m|Endeavor}} and a priority move. It has also been used by a Dodrio ingame in [[Pokémon Battle Revolution]].&lt;br /&gt;
&lt;br /&gt;
===Fishy===&lt;br /&gt;
A moveset with two One-Hit-Knockout moves, {{m|Sleep Talk}}, and {{m|Rest}}. Its name is a derivative of &amp;quot;{{m|Fissure}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Flinchax===&lt;br /&gt;
A moveset with a paralysis-inducing move to negate speed, and a flinch move such as {{m|Air Slash}}, {{m|Bite}}, {{m|Headbutt}}, {{m|Rock Slide}} or {{m|Extrasensory}}. It relies on chance to repeatedly flinch the foe until it faints. As an added bonus, the paralysis will kick in 25% of the time, preventing the foe from getting an attack in edgewise. {{p|Dunsparce}} was the most feared flinchaxor, because its {{a|Serene Grace}} increases the flinch chance to 60% until the appearance of {{p|Togekiss}} in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
===Follow Me Wall===&lt;br /&gt;
A special kind of wall used exclusively in Double Battles, using the move {{m|Follow Me}} in order to give the wall&#039;s partner some breathing room to do something. It can be used to protect the Glass Cannon, or to allow use of the move {{m|Focus Punch}} among other things.&lt;br /&gt;
&lt;br /&gt;
===Glass Cannon===&lt;br /&gt;
A Pokémon that has extremely high offensive stats, which are contrasted with its appalling defensive stats and often insufficient Speed (e.g. {{p|Sharpedo}} or {{p|Rampardos}}). A Choice Scarf is often employed on such Pokemon to make up for their lack of good Speed, but other Choice items also see use. &lt;br /&gt;
&lt;br /&gt;
===Hax===&lt;br /&gt;
Something that relies more on chance than reliability or strategy. Critical Hits are hax; {{m|Horn Drill}} is a hax move; items such as [[Focus Band]], [[BrightPowder]] and [[Scope Lens]] are hax items.&lt;br /&gt;
&lt;br /&gt;
===Hazer===&lt;br /&gt;
A moveset with {{m|Haze}} in it. Much like a &#039;&#039;&#039;Spiker&#039;&#039;&#039;, it can have any combination of moves along with Haze. Fast Pokémon and those with high defenses, such as {{p|Altaria}} and {{p|Articuno}}, make good Hazers.&lt;br /&gt;
&lt;br /&gt;
===[[HM slave]]===&lt;br /&gt;
An [[HM]] slave is a Pokémon mostly untrained for battle which is used for basic case of learning HMs and being the one to use them out of battle when needed. It is mostly kept in a PC box and not part of a general team. It is used as an extra Pokémon that learns HMs, so a [[Pokémon trainer|trainer]] doesn&#039;t have to teach HMs to his or her main battlers. It is generally only brought out of a PC box when the use of HMs are needed. Due to {{p|Bibarel}} being capable of learning 6 HMs, it is often (if not always) [[tiers|classified]] as the authentically perfect HM slave.&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
Usually used as an abbreviation for &amp;quot;Hit Points&amp;quot;, but often refers to the move {{m|Hidden Power}}. For example, &amp;quot;HP Water&amp;quot; refers to a Hidden Power that is of the {{t|Water}} type.&lt;br /&gt;
&lt;br /&gt;
===HP Sponge===&lt;br /&gt;
A type of Wall that relies primarily on high HP for defense, instead of Defense and Special Defense stats. These types of Pokémon benefit greatly from Leftovers and Healing moves.&lt;br /&gt;
&lt;br /&gt;
===IV Battle===&lt;br /&gt;
A level 100 Wi-Fi battle where the purpose is not actually to battle, but to observe what the Pokémon&#039;s stats will look like at level 100, which is the most optimal way to calculate what the Pokémon&#039;s IVs are. This is typically done with freshly hatched Pokémon, as EVs don&#039;t have to be included in such calculations.&lt;br /&gt;
&lt;br /&gt;
===Lead===&lt;br /&gt;
The starting Pokémon of a team.&lt;br /&gt;
&lt;br /&gt;
===Level Clause===&lt;br /&gt;
All Pokémon used by both trainers should be close to the same level, which is usually 50 or 100. With the advent of Diamond and Pearl, WiFi battles are capable of setting Pokémon levels to 50 or 100 (rounding them up or down as necessary), so a Level Clause really only applies to local battles.&lt;br /&gt;
&lt;br /&gt;
===McIceGar===&lt;br /&gt;
A moveset for {{p|Gengar}} with many variations. Usually used to describe the Subpunching Gengar with {{m|Thunderbolt}} and {{m|Ice Punch}}, but moves such as {{m|Psychic}}, {{m|Shadow Ball}} and {{m|Sludge Bomb}} are sometimes included. As of [[Generation IV]], {{m|Ice Punch}} is no longer a reliable option for McIceGar since it has become Physical, and so it must use {{m|Hidden Power}} instead.&lt;br /&gt;
&lt;br /&gt;
===MixApe===&lt;br /&gt;
A commonly used mixed sweeper moveset for {{p|Infernape}} that is extremely useful for wall-breaking, especially Skarmbliss. The set consists of a combination of the moves {{m|Flamethrower}}/{{m|Fire Blast}}, {{m|Close Combat}}, {{m|Grass Knot}}, {{m|ThunderPunch}}, HP Ice and {{m|Nasty Plot}}. It usually holds the item Life Orb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[One-hit knockout move|OHKO moves]]===&lt;br /&gt;
These are moves that cause a one-hit knock out when they hit; their accuracy is accordingly low (30%). Namely:&lt;br /&gt;
*{{m|Sheer Cold}}&lt;br /&gt;
*{{m|Fissure}}&lt;br /&gt;
*{{m|Horn Drill}}&lt;br /&gt;
*{{m|Guillotine}}&lt;br /&gt;
&lt;br /&gt;
In Standard rules, OHKO moves are forbidden, so these are rarely seen.&lt;br /&gt;
&lt;br /&gt;
===Pinch Berry===&lt;br /&gt;
Any one of the following: [[Liechi Berry|Liechi]], [[Ganlon Berry|Ganlon]], [[Salac Berry|Salac]], [[Petaya Berry|Petaya]], [[Apicot Berry|Apicot]], [[Lansat Berry|Lansat]], and [[Starf Berry|Starf]]. These berries raise a specific stat when the holder&#039;s HP falls below 1/3 (or in a pinch, hence the name). Petaya, Salac and Liechi are the most commonly used, as extra defence typically isn&#039;t very useful when health is that low.&lt;br /&gt;
&lt;br /&gt;
===Pseudo Passer===&lt;br /&gt;
A moveset with {{m|Wish}}, {{m|Safeguard}}, {{m|Light Screen}} and/or {{m|Reflect}} in it. Reflect and Light Screen are countered by {{m|Brick Break}}.&lt;br /&gt;
&lt;br /&gt;
===Pseudo Hazer (PHazer)===&lt;br /&gt;
A moveset with either {{m|Whirlwind}} or {{m|Roar}}, which is intended to force a stat-boosted Pokémon out of the ring. A &#039;&#039;&#039;Shuffler&#039;&#039;&#039; can also be a PHazer. A moveset with a move like {{m|Yawn}}, {{m|Leech Seed}}, or {{m|Charm}} can also be considered a PHazer. If the opponent decides not to switch out after being hit with one of these moves, he/she will have a hard time continuing the battle with their current Pokémon.&lt;br /&gt;
&lt;br /&gt;
===[[Pseudo-legendary]]===&lt;br /&gt;
Any of the following Pokémon: {{p|Dragonite}}, {{p|Tyranitar}}, {{p|Salamence}}, {{p|Metagross}} and {{p|Garchomp}}. These Pokémon have noticeably astounding [[stats]] and diverse movepools.&lt;br /&gt;
&lt;br /&gt;
===PowerChoiceJetter===&lt;br /&gt;
An {{p|Azumarill}} that has the [[ability]] {{a|Huge Power}}, is holding the item [[In-battle effect item#Choice Band|Choice Band]], and knows {{m|Aqua Jet}}.&lt;br /&gt;
&lt;br /&gt;
===Priority Move===&lt;br /&gt;
A move that allows the user to attack first despite having a lower Speed stat, such as {{m|Quick Attack}}, {{m|Ice Shard}} or {{m|Sucker Punch}}.&lt;br /&gt;
&lt;br /&gt;
===ScarfChomp===&lt;br /&gt;
A {{p|Garchomp}} holding the item [[Choice Scarf]], whose speed is multiplied by x1.5.&lt;br /&gt;
&lt;br /&gt;
===Seeker===&lt;br /&gt;
Any Pokémon with a moveset that has at least one attack that never misses, such as {{m|Faint Attack}}. Other Seeker moves are {{m|Swift}}, {{m|Vital Throw}}, {{m|Aerial Ace}}, and {{m|Shock Wave}}. These attacks are countered by {{m|Fly}}, {{m|Dig}}, {{m|Dive}}, {{m|Bounce}}, {{m|Protect}} and {{m|Detect}}. This can also refer to a Pokémon that uses {{m|Lock-On}} or {{m|Mind Reader}} on an opponent that uses {{m|Fly}}, {{m|Dig}}, {{m|Bounce}}, or {{m|Dive}}, which ensures that the next attack hits the opponent, despite them using any of the four moves. After using Lock-On or Mind Reader, the attacks will also hit through a Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
===Seeder===&lt;br /&gt;
Seeder are Pokémon that use {{m|Leech Seed}} to force switches, drain HP to heal themselves, or wear down defensive Pokémon. They are often used with {{m|Substitute}}.&lt;br /&gt;
&lt;br /&gt;
===Shuffler (Parashuffler/Pyroshuffler/Toxishuffler)===&lt;br /&gt;
A moveset with either {{m|Roar}} or {{m|Whirlwind}} and {{m|Toxic}} as well as {{m|Thunder Wave}} or {{m|Will-O-Wisp}}. Works by inflicting a status condition, then PHazing and repeating. Often used in tandem with a Spiker for best results. Countered by a &#039;&#039;&#039;Cleric&#039;&#039;&#039;, or simply by attacking each time they try to PHaze.&lt;br /&gt;
&lt;br /&gt;
===Skarmbliss===&lt;br /&gt;
A combination of {{p|Skarmory}} and {{p|Blissey}} used in the same team, which is designed to abuse Skarmory&#039;s high Defense stat and numerous resistances, as well as Blissey&#039;s high Special Defense stat and extraordinary HP stat. It is very difficult to beat if one is not prepared, so most teams carry a SkarmBliss counter. &lt;br /&gt;
&lt;br /&gt;
===Sleep clause===&lt;br /&gt;
A rule whereby the use of a sleep inducing move is forbidden if a Pokémon on the opponent&#039;s team has already been put to sleep by one of the user&#039;s Pokémon. Sleep induced by moves such as by {{m|Rest}} or abilities like {{a|Effect Spore}} are exempted. Pokémon Battle Revolution supports the Sleep Clause, and custom rule sets can choose to enforce it or not.&lt;br /&gt;
&lt;br /&gt;
===Sleep talker (Restalker/STalker)===&lt;br /&gt;
A moveset with {{M|Rest}} and {{M|Sleep Talk}}. It is used to maintain a Pokémon&#039;s (usually with good defenses) health with Rest, but allow it to attack in the meantime with Sleep Talk. It&#039;s not a perfect strategy, as there is the chance Sleep Talk will call Rest again, but it works often enough to see use. {{p|Milotic}} is an excellent example of a sleeptalker due to {{a|Marvel Scale}}.&lt;br /&gt;
&lt;br /&gt;
===Species clause===&lt;br /&gt;
A rule whereby the use of more than one of the same Pokémon, or Pokémon in the same evolution chain, is forbidden. Pokémon that evolve from the same Pokémon but are not an evolution of each other are exempted. For example, the use of {{p|Gorebyss}} and {{p|Huntail}} is allowed, but the use of Gorebyss and {{p|Clamperl}} or Clamperl and Clamperl in one team - is not. An official clause, the various Battle Towers and Console connectivity games enforce this.&lt;br /&gt;
&lt;br /&gt;
===Specs-Mence===&lt;br /&gt;
A {{p|Salamence}} holding [[Choice Specs]] (or [[Wise Glasses]] in some cases), with the moves {{m|Draco Meteor}}, {{m|Fire Blast}} or {{m|Flamethrower}}, {{m|Hydro Pump}} and {{m|Dragon Pulse}}. &lt;br /&gt;
&lt;br /&gt;
===Spiker===&lt;br /&gt;
A moveset that includes the move {{m|Spikes}}. Since that is the only requirement, there are many variations to spiker movesets. Effective ones utilize {{m|Roar}}/{{m|Whirlwind}}, {{m|Toxic Spikes}}, {{m|Stealth Rock}} and/or {{m|Rapid Spin}}.&lt;br /&gt;
&lt;br /&gt;
===Sponge===&lt;br /&gt;
A Pokémon with a very high defensive stat. Used to block attacks of that kind (e.g. Special Sponge). Synonymous with &#039;&#039;&#039;Wall&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===STAB===&lt;br /&gt;
[[Same-type attack bonus]]. Refers to the 1.5x multiplier a Pokémon gets when using an attack that matches its own type. If a Pokémon is a dual-type Pokémon, it gets a 1.5x multiplier for attacks of both of its types (e.g. a Garchomp gets STAB for Dragon-type as well as Ground-type attacks).&lt;br /&gt;
&lt;br /&gt;
===Staller===&lt;br /&gt;
Much like the &#039;&#039;&#039;Tank&#039;&#039;&#039;, this moveset lives to build up passive damage (such as Poison, Burn, Leech Seed or weather conditions) while stalling with {{m|Protect}}, recovery moves or (rarely) with {{m|Fly}}, {{m|Dive}}, or {{m|Dig}}. {{m|Toxic}} is most commonly used due to its increasing amount of damage caused. Some counters include a &#039;&#039;&#039;Cleric&#039;&#039;&#039;, the move {{m|Taunt}} and {{p|Clefable}} (due to the ability {{a|Magic Guard}}).&lt;br /&gt;
&lt;br /&gt;
===Standard rules===&lt;br /&gt;
It refers to the rules used in [[Wi-Fi]] battles by most Competitive Battlers. The rules include: No Ubers, no hacks, no OHKO Moves, no Hax Items and also the Sleep, Evasion and Species Clauses.&lt;br /&gt;
&lt;br /&gt;
===Suicide Lead===&lt;br /&gt;
A moveset in which the user is equiped with a [[Focus Sash]]. The purpose of this moveset is to set up {{m|Stealth Rock}}, while anticipating an attack that could One Hit KO the user, but survives with the [[Focus Sash]]. This is a very common moveset for leading {{p|Azelf}} and {{p|Aerodactyl}}.&lt;br /&gt;
&lt;br /&gt;
===Rocker===&lt;br /&gt;
A Pokémon that uses {{m|Stealth Rock}}, similar to a &#039;&#039;&#039;Spiker&#039;&#039;&#039;. Stealth Rock is a very common move in the metagame and almost every team employs a Rocker. &lt;br /&gt;
&lt;br /&gt;
===Subpasser===&lt;br /&gt;
A moveset with {{m|Substitute}} and {{m|Baton Pass}}. Although any Pokémon that can learn Baton Pass can pass Substitutes, Pokémon with high HP are preferred so that the Substitute passed will also have a high HP. Subpassing is beneficial as it allows for a Pokémon to have a Substitute with a much higher HP than it could make itself. If such a Substitute is passed to a Wall or Tank, the opponent will have a hard time breaking the Substitute right away, allowing the target to reap the benefits of the Substitute, such as immunity to status effects. Subpasses can also pass defence boosts to make the Substitutes even harder to break, but then that only leaves them one move for attacking, making them very vulnerable to Taunt.&lt;br /&gt;
&lt;br /&gt;
===Subpuncher===&lt;br /&gt;
A moveset with {{m|Substitute}} and {{m|Focus Punch}} to avoid the flinch chance from Focus Punch. Works best with slower Pokémon as the Substitute may end up being broken the turn it&#039;s made if the Subpuncher goes first. Slightly harder to use in Double Battles where the two Pokémon could gang up on the Subpuncher to break the Substitute and hit the Pokémon. Countered by Thick Club Marowak whose Bonemerang usually does enough damage to break the Substitute on the first hit, allowing the second hit to attack the Subpuncher directly.&lt;br /&gt;
&lt;br /&gt;
===Sunnybeamer===&lt;br /&gt;
A moveset with {{m|Sunny Day}} and {{m|SolarBeam}} to avoid the one turn charge up from SolarBeam. Often used on Pokémon with the {{a|Chlorophyll}} ability, {{type2|Fire}} Pokémon, or Pokémon with the moves {{m|Synthesis}}, {{m|Morning Sun}} or {{m|Moonlight}}.&lt;br /&gt;
&lt;br /&gt;
===Sweeper===&lt;br /&gt;
A moveset designed with the object of quickly knocking out, or &amp;quot;sweeping,&amp;quot; an opponent&#039;s team. Specializes in mostly direct attacks with stat-boosting moves also common. It is characterized by high Speed and offensive stats while very often having poor defensive stats and HP. Comes in three variations - Physical, Special, and Mixed. (Physical sweepers use physical moves, Special sweepers use special moves, and Mixed sweepers use both.) Common counters are bulky Pokémon and priority moves.&lt;br /&gt;
&lt;br /&gt;
===Tank===&lt;br /&gt;
A Pokémon that can take hits and still fight back. Often functions as a Wall/Sponge but different because while being hard to KO, it can still threaten the opponent offensively. Some common tanks are Bronzong and Suicune.&lt;br /&gt;
&lt;br /&gt;
===Thunderdancer===&lt;br /&gt;
A moveset with {{m|Rain Dance}} and {{m|Thunder}} to give Thunder 100% accuracy. Pokémon with the {{a|Volt Absorb}} or {{a|Water Absorb}} [[ability]] are preferred, due to their immunity to enemy {{m|Surf}}s and {{m|Thunder}}s.&lt;br /&gt;
&lt;br /&gt;
===Trapper===&lt;br /&gt;
A set designed with the purpose of trapping a Pokémon for one reason or another. Moves such as {{m|Mean Look}} and {{m|Spider Web}} are standard trapping moves but moves such as {{m|Wrap}} and {{m|Fire Spin}} are also used sometimes. Might be used in tandem with {{m|Toxic}} or {{m|Curse}} (Ghost variety) to sap the opponent&#039;s health or {{m|Perish Song}} for a guaranteed knockout. Certain abilities, such as ({{a|Shadow Tag}}, {{a|Magnet Pull}} and {{a|Arena Trap}}), trap automatically.&lt;br /&gt;
&lt;br /&gt;
===Trickbander===&lt;br /&gt;
A moveset that employs {{m|Trick}} and the held item [[In-battle effect item#Choice Band|Choice Band]] to incapacitate any opponent that doesn&#039;t use Physical attacks (most likely a Tank, Annoyer or Special Sweeper). Trick switches items with the opponent, so that they lose their valuable held item and get a restrictive one. In Generation IV, with the introduction of Choice Specs and Choice Scarf, the more common item to switch onto the opponent is Choice Scarf because the receiver gains no offensive boost and the user makes use of the speed boost to Trick before the opponent makes their move.&lt;br /&gt;
&lt;br /&gt;
===Trickbracer===&lt;br /&gt;
Similar to the &#039;&#039;&#039;Trickbander&#039;&#039;&#039;, a Trickbracer gives the opponent the [[In-battle effect item#Macho Brace|Macho Brace]] instead - an item that reduces Speed. It will stop most Sweepers in their tracks due to the reduction of their Speed that is so crucial. In Generation IV, the [[Iron Ball]] and [[Lagging Tail]] hold items exist almost solely to be used in this way, while the [[Klutz]] ability seems to exist so that the Pokémon using Trick doesn&#039;t have to suffer the effects of the item they are Tricking to the opponent.&lt;br /&gt;
&lt;br /&gt;
===Type Coverage===&lt;br /&gt;
An analysis of which types can be hit for Super-Effective Damage. For example, a Fire type move will do super-effective damage against Bug, Grass, Ice and Steel types. As Super-Effective moves are the most efficient way to take out other Pokémon, trainers usually strive for good type coverage on individual Pokémon, and for the whole team. Hidden Power helps as a wild-card to allow a Pokémon to cover types it wouldn&#039;t normally be able to, such as a Charizard with Hidden Power Water, which would then give it coverage against other Fire types. Ice is typically a good type to have, as the most commonly seen Dragon types have a double weakness to the Ice type.&lt;br /&gt;
===TyraniBoah===&lt;br /&gt;
A moveset specifically for {{p|Tyranitar}} (but also viable on others) with the &#039;&#039;&#039;Subpuncher&#039;&#039;&#039; combo and the &#039;&#039;&#039;Boltbeam&#039;&#039;&#039; combo. It is also an example of very advanced battling techniques on both sides, as it requires you to predict that your opponent will predict your next attack and switch to something resistant to it. An example of this would be if your opponent has a {{p|Salamence}} in play and expects you to use {{m|Ice Beam}} and thus switches to a {{p|Starmie}}. Predicting the switch, you actually select {{m|Thunderbolt}} or {{m|Crunch}} and beat the Starmie on the switch-in.&lt;br /&gt;
&lt;br /&gt;
===Wall===&lt;br /&gt;
A Pokémon with a very high defensive stat. Used to block attacks of that kind (e.g. Physical Wall). Synonymous with &#039;&#039;&#039;Sponge&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Wondertomb/Wondereye===&lt;br /&gt;
A hacked {{p|Spiritomb}} or {{p|Sableye}} with the ability {{a|Wonder Guard}}. Since {{p|Spiritomb}} and {{p|Sableye}} have no weaknesses, they can only be damaged by weather conditions, status problems, entry hazards such as {{m|Spikes}} or {{m|Stealth Rock}}, recoil moves and, curiously, the move {{m|Fire Fang}}. Note that the ability {{a|Mold Breaker}}will cancel out the Wonder Guard ability. Also, If the opponent has {{a|Scrappy}}, or uses {{m|Odor Sleuth}} or {{m|Foresight}} a Wondereye or Wondertomb can be hit with a super effective Fighting-type attack. {{m|Gastro Acid}} is a move that will cancel this ability as well. These instances prove that Wondereyes and Wondertombs are not invincible.&lt;br /&gt;
&lt;br /&gt;
{{Project Fandom notice}}&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Fanon terminology]]&lt;br /&gt;
[[de:Strategie-Glossar]]&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Rock_Smash_(move)&amp;diff=773822</id>
		<title>Rock Smash (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Rock_Smash_(move)&amp;diff=773822"/>
		<updated>2009-05-29T13:44:48Z</updated>

		<summary type="html">&lt;p&gt;Solarys: added effects in MD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad picture}}&lt;br /&gt;
{{MoveInfobox|&lt;br /&gt;
n=249 |&lt;br /&gt;
name=Rock Smash |&lt;br /&gt;
jname=いわくだき |&lt;br /&gt;
jtrans=Rock Smash |&lt;br /&gt;
desc=The user slugs the foe with a shattering punch. It can also smash cracked boulders. |&lt;br /&gt;
gameimage=Rocksmash1.PNG |&lt;br /&gt;
type=Fighting |&lt;br /&gt;
damagecategory=Physical |&lt;br /&gt;
basepp=15 |&lt;br /&gt;
maxpp=24 |&lt;br /&gt;
power=40 |&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
category=Tough |&lt;br /&gt;
appeal=1 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=The appeal works well if the user&#039;s condition is good. |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Earn +2 if the Pokémon performs last in the turn. |&lt;br /&gt;
pokefordex=rock+smash |&lt;br /&gt;
gen=II|&lt;br /&gt;
na=no|&lt;br /&gt;
tm2=yes|&lt;br /&gt;
tm#2=08|&lt;br /&gt;
hm3=yes|&lt;br /&gt;
hm#3=06|&lt;br /&gt;
hm4=yes|&lt;br /&gt;
hm#4=06|&lt;br /&gt;
touches=yes |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=any| &lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Rock Smash&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;いわくだき&#039;&#039;&#039; &#039;&#039;Rock Smash&#039;&#039;) is a damage-dealing {{type2|Fighting}} move introduced in [[Generation II]]. It was TM08 when it was introduced, and became HM06 in [[Generation III]], as its use became essential for completing the game.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation II and III===&lt;br /&gt;
====In battle====&lt;br /&gt;
The move damages the target and has a 50% chance of lowering the target&#039;s {{stat|Defense}}.&lt;br /&gt;
&lt;br /&gt;
Rock Smash has a base power of 20.&lt;br /&gt;
&lt;br /&gt;
====Outside of battle====&lt;br /&gt;
[[Image:Rock_Smash_HM_Lucas.jpg|none|thumb|240px|&#039;&#039;&#039;Rock Smash&#039;&#039;&#039; in the game]] &lt;br /&gt;
&lt;br /&gt;
Smashes rocks to clear the path, potentially finds Pokémon inside (usually {{p|Geodude}}).&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
====In battle====&lt;br /&gt;
Same as before, but with a base power of 40 instead.&lt;br /&gt;
&lt;br /&gt;
====Outside of battle====&lt;br /&gt;
Same as before, but Pokémon no longer appear.&lt;br /&gt;
&lt;br /&gt;
===Mystery Dungeon===&lt;br /&gt;
Turns a wall tile in front of the user into a floor tile, revealing any item hidden within it. Has 99 PP but cannot target enemies.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Rock Smash Geodude.jpg|{{p|Geodude}} using &#039;&#039;&#039;Rock Smash&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
&#039;&#039;&#039;{{p|Geodude}}&#039;&#039;&#039;. Using one hand, Geodude smashes rock and peices of the rock go flying.&lt;br /&gt;
* Used by [[Roxanne|Roxanne&#039;s]] {{p|Geodude}} in [[AG016|&#039;&#039;A Winner By A Nosepass!&#039;&#039;]].&lt;br /&gt;
&#039;&#039;&#039;{{p|Shiftry}}&#039;&#039;&#039;. Using one hand, Shiftry smashes rock and pieces of the rock go flying.&lt;br /&gt;
* Used by {{FB|Palace Maven|Spenser}}&#039;s {{p|Shiftry}} in &#039;&#039;[[AG164| Ka Boom with a View!]]&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;{{p|Whiscash}}&#039;&#039;&#039;. Whiscash&#039;s whole body glows yellow. It then falls on the target.&lt;br /&gt;
* Used by [[Juan]]&#039;s {{p|Whiscash}} in &#039;&#039;[[AG111|Eight Ain&#039;t Enough!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==[[Super Smash Bros. Brawl]]==&lt;br /&gt;
[[Image:Charizard Rock Smash.jpg|thumb|150px|right]]&lt;br /&gt;
In Super Smash Bros. Brawl, Rock Smash is Charizard&#039;s Side Special move. Unlike the Pokémon games, Rock Smash is a move with high damage and knockback and can potentially KO a foe in one hit.&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===[[Generation II]]===&lt;br /&gt;
====By [[TM08]]====&lt;br /&gt;
{{Learnlist/TM|Fighting}}&lt;br /&gt;
{{Moveentrytm|004|Charmander|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|005|Charmeleon|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|006|Charizard|2|Fire|Flying}}&lt;br /&gt;
{{Moveentrytm|007|Squirtle||Water||}}&lt;br /&gt;
{{Moveentrytm|008|Wartortle||Water||}}&lt;br /&gt;
{{Moveentrytm|009|Blastoise|1|Water|}}&lt;br /&gt;
{{Moveentrytm|019|Rattata|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|020|Raticate|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|027|Sandshrew|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|028|Sandslash|1|Ground|}}&lt;br /&gt;
{{Moveentrytm|030|Nidorina|1|Poison||}}&lt;br /&gt;
{{Moveentrytm|031|Nidoqueen|2|Poison|Ground}}&lt;br /&gt;
{{Moveentrytm|033|Nidorino|1|Poison||}}&lt;br /&gt;
{{Moveentrytm|034|Nidoking|2|Poison|Ground|}}&lt;br /&gt;
{{Moveentrytm|046|Paras|2|Bug|Grass|}}&lt;br /&gt;
{{Moveentrytm|047|Parasect|2|Bug|Grass}}&lt;br /&gt;
{{Moveentrytm|050|Diglett|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|051|Dugtrio|1|Ground|}}&lt;br /&gt;
{{Moveentrytm|054|Psyduck||Water||}}&lt;br /&gt;
{{Moveentrytm|055|Golduck|1|Water|}}&lt;br /&gt;
{{Moveentrytm|056|Mankey|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|057|Primeape|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|058|Growlithe|1|Fire|}}&lt;br /&gt;
{{Moveentrytm|059|Arcanine|1|Fire|}}&lt;br /&gt;
{{Moveentrytm|061|Poliwhirl|1|Water|}}&lt;br /&gt;
{{Moveentrytm|062|Poliwrath|2|Water|Fighting|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|066|Machop|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|067|Machoke|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|068|Machamp|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|074|Geodude|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|075|Graveler|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|076|Golem|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|080|Slowbro|2|Water|Psychic}}&lt;br /&gt;
{{Moveentrytm|094|Gengar|2|Ghost|Poison}}&lt;br /&gt;
{{Moveentrytm|095|Onix|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|098|Krabby||Water||}}&lt;br /&gt;
{{Moveentrytm|099|Kingler|1|Water|}}&lt;br /&gt;
{{Moveentrytm|104|Cubone|1|Ground|}}	&lt;br /&gt;
{{Moveentrytm|105|Marowak|1|Ground|}}&lt;br /&gt;
{{Moveentrytm|106|Hitmonlee|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|107|Hitmonchan|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|108|Lickitung|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|111|Rhyhorn|2|Ground|Rock}}&lt;br /&gt;
{{Moveentrytm|112|Rhydon|2|Ground|Rock}}&lt;br /&gt;
{{Moveentrytm|113|Chansey|1|Normal||}}	&lt;br /&gt;
{{Moveentrytm|115|Kangaskhan|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|123|Scyther|2|Bug|Flying}}&lt;br /&gt;
{{Moveentrytm|125|Electabuzz|1|Electric|}}&lt;br /&gt;
{{Moveentrytm|126|Magmar|1|Fire|}}&lt;br /&gt;
{{Moveentrytm|127|Pinsir|1|Bug|}}&lt;br /&gt;
{{Moveentrytm|128|Tauros|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|130|Gyarados|2|Water|Flying}}&lt;br /&gt;
{{Moveentrytm|131|Lapras|2|Water|Ice}}&lt;br /&gt;
{{Moveentrytm|138|Omanyte|2|Rock|Water|}}&lt;br /&gt;
{{Moveentrytm|139|Omastar|2|Rock|Water}}&lt;br /&gt;
{{Moveentrytm|140|Kabuto|2|Rock|Water|}}&lt;br /&gt;
{{Moveentrytm|141|Kabutops|2|Rock|Water}}&lt;br /&gt;
{{Moveentrytm|142|Aerodactyl|2|Rock|Flying}}&lt;br /&gt;
{{Moveentrytm|143|Snorlax|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|144|Articuno|2|Ice|Flying}}&lt;br /&gt;
{{Moveentrytm|145|Zapdos|2|Electric|Flying}}&lt;br /&gt;
{{Moveentrytm|146|Moltres|2|Fire|Flying}}&lt;br /&gt;
{{Moveentrytm|149|Dragonite|2|Dragon|Flying}}&lt;br /&gt;
{{Moveentrytm|150|Mewtwo|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|151|Mew|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|153|Bayleef|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|154|Meganium|1|Grass|}}&lt;br /&gt;
{{Moveentrytm|156|Quilava|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|157|Typhlosion|1|Fire|}}&lt;br /&gt;
{{Moveentrytm|159|Croconaw|1|Water||}}&lt;br /&gt;
{{Moveentrytm|160|Feraligatr|1|Water|}}&lt;br /&gt;
{{Moveentrytm|175|Togepi|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|176|Togetic|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|180|Flaaffy|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|181|Ampharos|1|Electric|}}&lt;br /&gt;
{{Moveentrytm|184|Azumarill|1|Water|}}&lt;br /&gt;
{{Moveentrytm|185|Sudowoodo|1|Rock|}}&lt;br /&gt;
{{Moveentrytm|186|Politoed|1|Water|}}&lt;br /&gt;
{{Moveentrytm|190|Aipom|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|194|Wooper|2|Water|Ground}}&lt;br /&gt;
{{Moveentrytm|195|Quagsire|2|Water|Ground}}&lt;br /&gt;
{{Moveentrytm|199|Slowking|2|Water|Psychic}}&lt;br /&gt;
{{Moveentrytm|203|Girafarig|2|Normal|Psychic|}}&lt;br /&gt;
{{Moveentrytm|204|Pineco|1|Bug|}}&lt;br /&gt;
{{Moveentrytm|205|Forretress|2|Bug|Steel}}&lt;br /&gt;
{{Moveentrytm|206|Dunsparce|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|207|Gligar|2|Ground|Flying|}}&lt;br /&gt;
{{Moveentrytm|208|Steelix|2|Steel|Ground}}&lt;br /&gt;
{{Moveentrytm|209|Snubbull|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|210|Granbull|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|212|Scizor|2|Bug|Steel}}&lt;br /&gt;
{{Moveentrytm|213|Shuckle|2|Bug|Rock}}&lt;br /&gt;
{{Moveentrytm|214|Heracross|2|Bug|Fighting|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|215|Sneasel|2|Dark|Ice|}}&lt;br /&gt;
{{Moveentrytm|216|Teddiursa|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|217|Ursaring|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|218|Slugma|1|Fire|}}&lt;br /&gt;
{{Moveentrytm|219|Magcargo|2|Fire|Rock|}}&lt;br /&gt;
{{Moveentrytm|220|Swinub|2|Ice|Ground}}&lt;br /&gt;
{{Moveentrytm|221|Piloswine|2|Ice|Ground}}&lt;br /&gt;
{{Moveentrytm|222|Corsola|2|Water|Rock|}}&lt;br /&gt;
{{Moveentrytm|228|Houndour|2|Dark|Fire}}&lt;br /&gt;
{{Moveentrytm|229|Houndoom|2|Dark|Fire}}&lt;br /&gt;
{{Moveentrytm|231|Phanpy|1|Ground|}}&lt;br /&gt;
{{Moveentrytm|232|Donphan|1|Ground|}}&lt;br /&gt;
{{Moveentrytm|236|Tyrogue|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|237|Hitmontop|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|241|Miltank|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|242|Blissey|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|243|Raikou|1|Electric|}}&lt;br /&gt;
{{Moveentrytm|244|Entei|1|Fire|}}&lt;br /&gt;
{{Moveentrytm|245|Suicune|1|Water|}}&lt;br /&gt;
{{Moveentrytm|248|Tyranitar|2|Rock|Dark}}&lt;br /&gt;
{{Moveentrytm|249|Lugia|2|Psychic|Flying}}&lt;br /&gt;
{{Moveentrytm|250|Ho-Oh|2|Fire|Flying}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation III]]===&lt;br /&gt;
====By [[HM06]]====&lt;br /&gt;
{{Learnlist/TM|Fighting}}&lt;br /&gt;
{{Moveentrytm|001|Bulbasaur|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|002|Ivysaur|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|003|Venusaur|2|Grass|Poison}}&lt;br /&gt;
{{Moveentrytm|004|Charmander|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|005|Charmeleon|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|006|Charizard|2|Fire|Flying}}&lt;br /&gt;
{{Moveentrytm|007|Squirtle||Water||}}&lt;br /&gt;
{{Moveentrytm|008|Wartortle||Water||}}&lt;br /&gt;
{{Moveentrytm|009|Blastoise|1|Water|}}&lt;br /&gt;
{{Moveentrytm|015|Beedrill|2|Bug|Poison}}&lt;br /&gt;
{{Moveentrytm|019|Rattata|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|020|Raticate|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|025|Pikachu|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|026|Raichu|1|Electric|}}&lt;br /&gt;
{{Moveentrytm|027|Sandshrew|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|028|Sandslash|1|Ground|}}&lt;br /&gt;
{{Moveentrytm|029|Nidoran♀|1|Poison||}}&lt;br /&gt;
{{Moveentrytm|030|Nidorina|1|Poison||}}&lt;br /&gt;
{{Moveentrytm|031|Nidoqueen|2|Poison|Ground}}&lt;br /&gt;
{{Moveentrytm|032|Nidoran♂|1|Poison||}}&lt;br /&gt;
{{Moveentrytm|033|Nidorino|1|Poison||}}&lt;br /&gt;
{{Moveentrytm|034|Nidoking|2|Poison|Ground|}}&lt;br /&gt;
{{Moveentrytm|046|Paras|2|Bug|Grass|}}&lt;br /&gt;
{{Moveentrytm|047|Parasect|2|Bug|Grass}}&lt;br /&gt;
{{Moveentrytm|050|Diglett|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|051|Dugtrio|1|Ground|}}&lt;br /&gt;
{{Moveentrytm|054|Psyduck||Water||}}&lt;br /&gt;
{{Moveentrytm|055|Golduck|1|Water|}}&lt;br /&gt;
{{Moveentrytm|056|Mankey|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|057|Primeape|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|058|Growlithe|1|Fire|}}&lt;br /&gt;
{{Moveentrytm|059|Arcanine|1|Fire|}}&lt;br /&gt;
{{Moveentrytm|061|Poliwhirl|1|Water|}}&lt;br /&gt;
{{Moveentrytm|062|Poliwrath|2|Water|Fighting|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|066|Machop|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|067|Machoke|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|068|Machamp|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|074|Geodude|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|075|Graveler|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|076|Golem|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|080|Slowbro|2|Water|Psychic}}&lt;br /&gt;
{{Moveentrytm|089|Muk|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|094|Gengar|2|Ghost|Poison}}&lt;br /&gt;
{{Moveentrytm|095|Onix|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|098|Krabby||Water||}}&lt;br /&gt;
{{Moveentrytm|099|Kingler|1|Water|}}&lt;br /&gt;
{{Moveentrytm|104|Cubone|1|Ground|}}	&lt;br /&gt;
{{Moveentrytm|105|Marowak|1|Ground|}}&lt;br /&gt;
{{Moveentrytm|106|Hitmonlee|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|107|Hitmonchan|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|108|Lickitung|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|111|Rhyhorn|2|Ground|Rock}}&lt;br /&gt;
{{Moveentrytm|112|Rhydon|2|Ground|Rock}}&lt;br /&gt;
{{Moveentrytm|113|Chansey|1|Normal||}}	&lt;br /&gt;
{{Moveentrytm|114|Tangela|1|Grass|}}&lt;br /&gt;
{{Moveentrytm|115|Kangaskhan|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|123|Scyther|2|Bug|Flying}}&lt;br /&gt;
{{Moveentrytm|125|Electabuzz|1|Electric|}}&lt;br /&gt;
{{Moveentrytm|126|Magmar|1|Fire|}}&lt;br /&gt;
{{Moveentrytm|127|Pinsir|1|Bug|}}&lt;br /&gt;
{{Moveentrytm|128|Tauros|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|130|Gyarados|2|Water|Flying}}&lt;br /&gt;
{{Moveentrytm|131|Lapras|2|Water|Ice}}&lt;br /&gt;
{{Moveentrytm|138|Omanyte|2|Rock|Water|}}&lt;br /&gt;
{{Moveentrytm|139|Omastar|2|Rock|Water}}&lt;br /&gt;
{{Moveentrytm|140|Kabuto|2|Rock|Water|}}&lt;br /&gt;
{{Moveentrytm|141|Kabutops|2|Rock|Water}}&lt;br /&gt;
{{Moveentrytm|142|Aerodactyl|2|Rock|Flying}}&lt;br /&gt;
{{Moveentrytm|144|Articuno|2|Ice|Flying}}&lt;br /&gt;
{{Moveentrytm|145|Zapdos|2|Electric|Flying}}&lt;br /&gt;
{{Moveentrytm|146|Moltres|2|Fire|Flying}}&lt;br /&gt;
{{Moveentrytm|149|Dragonite|2|Dragon|Flying}}&lt;br /&gt;
{{Moveentrytm|150|Mewtwo|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|151|Mew|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|153|Bayleef|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|154|Meganium|1|Grass|}}&lt;br /&gt;
{{Moveentrytm|156|Quilava|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|157|Typhlosion|1|Fire|}}&lt;br /&gt;
{{Moveentrytm|159|Croconaw|1|Water||}}&lt;br /&gt;
{{Moveentrytm|160|Feraligatr|1|Water|}}&lt;br /&gt;
{{Moveentrytm|162|Furret|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|175|Togepi|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|176|Togetic|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|180|Flaaffy|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|181|Ampharos|1|Electric|}}&lt;br /&gt;
{{Moveentrytm|183|Marill|1|Water|}}&lt;br /&gt;
{{Moveentrytm|184|Azumarill|1|Water|}}&lt;br /&gt;
{{Moveentrytm|185|Sudowoodo|1|Rock|}}&lt;br /&gt;
{{Moveentrytm|186|Politoed|1|Water|}}&lt;br /&gt;
{{Moveentrytm|190|Aipom|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|194|Wooper|2|Water|Ground}}&lt;br /&gt;
{{Moveentrytm|195|Quagsire|2|Water|Ground}}&lt;br /&gt;
{{Moveentrytm|199|Slowking|2|Water|Psychic}}&lt;br /&gt;
{{Moveentrytm|203|Girafarig|2|Normal|Psychic|}}&lt;br /&gt;
{{Moveentrytm|204|Pineco|1|Bug|}}&lt;br /&gt;
{{Moveentrytm|205|Forretress|2|Bug|Steel}}&lt;br /&gt;
{{Moveentrytm|206|Dunsparce|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|207|Gligar|2|Ground|Flying|}}&lt;br /&gt;
{{Moveentrytm|208|Steelix|2|Steel|Ground}}&lt;br /&gt;
{{Moveentrytm|209|Snubbull|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|210|Granbull|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|212|Scizor|2|Bug|Steel}}&lt;br /&gt;
{{Moveentrytm|213|Shuckle|2|Bug|Rock}}&lt;br /&gt;
{{Moveentrytm|214|Heracross|2|Bug|Fighting|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|215|Sneasel|2|Dark|Ice|}}&lt;br /&gt;
{{Moveentrytm|216|Teddiursa|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|217|Ursaring|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|218|Slugma|1|Fire|}}&lt;br /&gt;
{{Moveentrytm|219|Magcargo|2|Fire|Rock|}}&lt;br /&gt;
{{Moveentrytm|220|Swinub|2|Ice|Ground}}&lt;br /&gt;
{{Moveentrytm|221|Piloswine|2|Ice|Ground}}&lt;br /&gt;
{{Moveentrytm|222|Corsola|2|Water|Rock|}}&lt;br /&gt;
{{Moveentrytm|227|Skarmory|2|Steel|Flying|}}&lt;br /&gt;
{{Moveentrytm|228|Houndour|2|Dark|Fire}}&lt;br /&gt;
{{Moveentrytm|229|Houndoom|2|Dark|Fire}}&lt;br /&gt;
{{Moveentrytm|231|Phanpy|1|Ground|}}&lt;br /&gt;
{{Moveentrytm|232|Donphan|1|Ground|}}&lt;br /&gt;
{{Moveentrytm|236|Tyrogue|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|237|Hitmontop|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|239|Elekid|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|240|Magby|1|Fire|}}&lt;br /&gt;
{{Moveentrytm|241|Miltank|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|242|Blissey|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|243|Raikou|1|Electric|}}&lt;br /&gt;
{{Moveentrytm|244|Entei|1|Fire|}}&lt;br /&gt;
{{Moveentrytm|245|Suicune|1|Water|}}&lt;br /&gt;
{{Moveentrytm|246|Larvitar|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|247|Pupitar|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|248|Tyranitar|2|Rock|Dark}}&lt;br /&gt;
{{Moveentrytm|249|Lugia|2|Psychic|Flying}}&lt;br /&gt;
{{Moveentrytm|250|Ho-Oh|2|Fire|Flying}}&lt;br /&gt;
{{Moveentrytm|252|Treecko|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|253|Grovyle|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|254|Sceptile|1|Grass|}}&lt;br /&gt;
{{Moveentrytm|255|Torchic|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|256|Combusken|2|Fire|Fighting|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|257|Blaziken|2|Fire|Fighting|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|258|Mudkip|1|Water|}}&lt;br /&gt;
{{Moveentrytm|259|Marshtomp|2|Water|Ground}}&lt;br /&gt;
{{Moveentrytm|260|Swampert|2|Water|Ground}}&lt;br /&gt;
{{Moveentrytm|261|Poochyena|1|Dark|}}&lt;br /&gt;
{{Moveentrytm|262|Mightyena|1|Dark|}}&lt;br /&gt;
{{Moveentrytm|263|Zigzagoon|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|264|Linoone|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|271|Lombre|2|Water|Grass|}}&lt;br /&gt;
{{Moveentrytm|272|Ludicolo|2|Water|Grass}}&lt;br /&gt;
{{Moveentrytm|273|Seedot|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|274|Nuzleaf|2|Grass|Dark}}&lt;br /&gt;
{{Moveentrytm|275|Shiftry|2|Grass|Dark}}&lt;br /&gt;
{{Moveentrytm|286|Breloom|2|Grass|Fighting|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|287|Slakoth|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|288|Vigoroth|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|289|Slaking|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|294|Loudred|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|295|Exploud|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|296|Makuhita|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|297|Hariyama|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|299|Nosepass|1|Rock|}}&lt;br /&gt;
{{Moveentrytm|301|Delcatty|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|302|Sableye|2|Dark|Ghost|}}&lt;br /&gt;
{{Moveentrytm|303|Mawile|1|Steel}}&lt;br /&gt;
{{Moveentrytm|304|Aron|2|Steel|Rock|}}&lt;br /&gt;
{{Moveentrytm|305|Lairon|2|Steel|Rock|}}&lt;br /&gt;
{{Moveentrytm|306|Aggron|2|Steel|Rock}}&lt;br /&gt;
{{Moveentrytm|307|Meditite|2|Fighting|Psychic|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|308|Medicham|2|Fighting|Psychic|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|316|Gulpin|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|317|Swalot|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|319|Sharpedo|2|Water|Dark|}}&lt;br /&gt;
{{Moveentrytm|320|Wailmer||Water||}}&lt;br /&gt;
{{Moveentrytm|321|Wailord|1|Water|}}&lt;br /&gt;
{{Moveentrytm|322|Numel|2|Fire|Ground}}&lt;br /&gt;
{{Moveentrytm|323|Camerupt|2|Fire|Ground}}&lt;br /&gt;
{{Moveentrytm|324|Torkoal|1|Fire|}}&lt;br /&gt;
{{Moveentrytm|327|Spinda|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|328|Trapinch|1|Ground|}}&lt;br /&gt;
{{Moveentrytm|329|Vibrava|2|Ground|Dragon}}&lt;br /&gt;
{{Moveentrytm|330|Flygon|2|Ground|Dragon}}&lt;br /&gt;
{{Moveentrytm|334|Altaria|2|Dragon|Flying}}&lt;br /&gt;
{{Moveentrytm|335|Zangoose|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|336|Seviper|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|340|Whiscash|2|Water|Ground}}&lt;br /&gt;
{{Moveentrytm|341|Corphish|1|Water||}}&lt;br /&gt;
{{Moveentrytm|342|Crawdaunt|2|Water|Dark}}&lt;br /&gt;
{{Moveentrytm|344|Claydol|2|Ground|Psychic}}&lt;br /&gt;
{{Moveentrytm|346|Cradily|2|Rock|Grass}}&lt;br /&gt;
{{Moveentrytm|347|Anorith|2|Rock|Bug|}}&lt;br /&gt;
{{Moveentrytm|348|Armaldo|2|Rock|Bug}}&lt;br /&gt;
{{Moveentrytm|352|Kecleon|1|Normal||&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|356|Dusclops|1|Ghost|}}&lt;br /&gt;
{{Moveentrytm|357|Tropius|2|Grass|Flying}}&lt;br /&gt;
{{Moveentrytm|359|Absol|1|Dark|}}&lt;br /&gt;
{{Moveentrytm|363|Spheal|2|Ice|Water|}}&lt;br /&gt;
{{Moveentrytm|364|Sealeo|2|Ice|Water|}}&lt;br /&gt;
{{Moveentrytm|365|Walrein|2|Ice|Water}}&lt;br /&gt;
{{Moveentrytm|369|Relicanth|2|Rock|Water}}&lt;br /&gt;
{{Moveentrytm|371|Bagon|1|Dragon||}}&lt;br /&gt;
{{Moveentrytm|372|Shelgon|1|Dragon||}}&lt;br /&gt;
{{Moveentrytm|373|Salamence|2|Dragon|Flying}}&lt;br /&gt;
{{Moveentrytm|375|Metang|2|Steel|Psychic}}&lt;br /&gt;
{{Moveentrytm|376|Metagross|2|Steel|Psychic}}&lt;br /&gt;
{{Moveentrytm|377|Regirock|1|Rock|}}&lt;br /&gt;
{{Moveentrytm|378|Regice|1|Ice|}}&lt;br /&gt;
{{Moveentrytm|379|Registeel|1|Steel|}}&lt;br /&gt;
{{Moveentrytm|382|Kyogre|1|Water|}}&lt;br /&gt;
{{Moveentrytm|383|Groudon|1|Ground|}}&lt;br /&gt;
{{Moveentrytm|384|Rayquaza|2|Dragon|Flying}}&lt;br /&gt;
{{Moveentrytm|386|Deoxys|1|Psychic|}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
====By [[HM06]]====&lt;br /&gt;
{{Learnlist/TM|Fighting}}&lt;br /&gt;
{{Moveentrytm|001|Bulbasaur|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|002|Ivysaur|2|Grass|Poison|}}&lt;br /&gt;
{{Moveentrytm|003|Venusaur|2|Grass|Poison}}&lt;br /&gt;
{{Moveentrytm|004|Charmander|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|005|Charmeleon|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|006|Charizard|2|Fire|Flying}}&lt;br /&gt;
{{Moveentrytm|007|Squirtle||Water||}}&lt;br /&gt;
{{Moveentrytm|008|Wartortle||Water||}}&lt;br /&gt;
{{Moveentrytm|009|Blastoise|1|Water|}}&lt;br /&gt;
{{Moveentrytm|015|Beedrill|2|Bug|Poison}}&lt;br /&gt;
{{Moveentrytm|019|Rattata|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|020|Raticate|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|025|Pikachu|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|026|Raichu|1|Electric|}}&lt;br /&gt;
{{Moveentrytm|027|Sandshrew|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|028|Sandslash|1|Ground|}}&lt;br /&gt;
{{Moveentrytm|029|Nidoran♀|1|Poison||}}&lt;br /&gt;
{{Moveentrytm|030|Nidorina|1|Poison||}}&lt;br /&gt;
{{Moveentrytm|031|Nidoqueen|2|Poison|Ground}}&lt;br /&gt;
{{Moveentrytm|032|Nidoran♂|1|Poison||}}&lt;br /&gt;
{{Moveentrytm|033|Nidorino|1|Poison||}}&lt;br /&gt;
{{Moveentrytm|034|Nidoking|2|Poison|Ground|}}&lt;br /&gt;
{{Moveentrytm|035|Clefairy|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|036|Clefable|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|046|Paras|2|Bug|Grass|}}&lt;br /&gt;
{{Moveentrytm|047|Parasect|2|Bug|Grass}}&lt;br /&gt;
{{Moveentrytm|050|Diglett|1|Ground||}}&lt;br /&gt;
{{Moveentrytm|051|Dugtrio|1|Ground|}}&lt;br /&gt;
{{Moveentrytm|054|Psyduck||Water||}}&lt;br /&gt;
{{Moveentrytm|055|Golduck|1|Water|}}&lt;br /&gt;
{{Moveentrytm|056|Mankey|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|057|Primeape|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|058|Growlithe|1|Fire|}}&lt;br /&gt;
{{Moveentrytm|059|Arcanine|1|Fire|}}&lt;br /&gt;
{{Moveentrytm|061|Poliwhirl|1|Water|}}&lt;br /&gt;
{{Moveentrytm|062|Poliwrath|2|Water|Fighting|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|066|Machop|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|067|Machoke|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|068|Machamp|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|074|Geodude|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|075|Graveler|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|076|Golem|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|080|Slowbro|2|Water|Psychic}}&lt;br /&gt;
{{Moveentrytm|089|Muk|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|094|Gengar|2|Ghost|Poison}}&lt;br /&gt;
{{Moveentrytm|095|Onix|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|098|Krabby||Water||}}&lt;br /&gt;
{{Moveentrytm|099|Kingler|1|Water|}}&lt;br /&gt;
{{Moveentrytm|104|Cubone|1|Ground|}}	&lt;br /&gt;
{{Moveentrytm|105|Marowak|1|Ground|}}&lt;br /&gt;
{{Moveentrytm|106|Hitmonlee|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|107|Hitmonchan|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|108|Lickitung|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|111|Rhyhorn|2|Ground|Rock}}&lt;br /&gt;
{{Moveentrytm|112|Rhydon|2|Ground|Rock}}&lt;br /&gt;
{{Moveentrytm|113|Chansey|1|Normal||}}	&lt;br /&gt;
{{Moveentrytm|114|Tangela|1|Grass|}}&lt;br /&gt;
{{Moveentrytm|115|Kangaskhan|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|123|Scyther|2|Bug|Flying}}&lt;br /&gt;
{{Moveentrytm|125|Electabuzz|1|Electric|}}&lt;br /&gt;
{{Moveentrytm|126|Magmar|1|Fire|}}&lt;br /&gt;
{{Moveentrytm|127|Pinsir|1|Bug|}}&lt;br /&gt;
{{Moveentrytm|128|Tauros|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|130|Gyarados|2|Water|Flying}}&lt;br /&gt;
{{Moveentrytm|131|Lapras|2|Water|Ice}}&lt;br /&gt;
{{Moveentrytm|134|Vaporeon|1|Water|}}&lt;br /&gt;
{{Moveentrytm|135|Jolteon|1|Electric|}}&lt;br /&gt;
{{Moveentrytm|136|Flareon|1|Fire|}}&lt;br /&gt;
{{Moveentrytm|138|Omanyte|2|Rock|Water|}}&lt;br /&gt;
{{Moveentrytm|139|Omastar|2|Rock|Water}}&lt;br /&gt;
{{Moveentrytm|140|Kabuto|2|Rock|Water|}}&lt;br /&gt;
{{Moveentrytm|141|Kabutops|2|Rock|Water}}&lt;br /&gt;
{{Moveentrytm|142|Aerodactyl|2|Rock|Flying}}&lt;br /&gt;
{{Moveentrytm|143|Snorlax|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|144|Articuno|2|Ice|Flying}}&lt;br /&gt;
{{Moveentrytm|145|Zapdos|2|Electric|Flying}}&lt;br /&gt;
{{Moveentrytm|146|Moltres|2|Fire|Flying}}&lt;br /&gt;
{{Moveentrytm|149|Dragonite|2|Dragon|Flying}}&lt;br /&gt;
{{Moveentrytm|150|Mewtwo|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|151|Mew|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|153|Bayleef|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|154|Meganium|1|Grass|}}&lt;br /&gt;
{{Moveentrytm|156|Quilava|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|157|Typhlosion|1|Fire|}}&lt;br /&gt;
{{Moveentrytm|159|Croconaw|1|Water||}}&lt;br /&gt;
{{Moveentrytm|160|Feraligatr|1|Water|}}&lt;br /&gt;
{{Moveentrytm|162|Furret|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|166|Ledian|2|Bug|Flying}}&lt;br /&gt;
{{Moveentrytm|175|Togepi|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|176|Togetic|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|180|Flaaffy|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|181|Ampharos|1|Electric|}}&lt;br /&gt;
{{Moveentrytm|183|Marill|1|Water|}}&lt;br /&gt;
{{Moveentrytm|184|Azumarill|1|Water|}}&lt;br /&gt;
{{Moveentrytm|185|Sudowoodo|1|Rock|}}&lt;br /&gt;
{{Moveentrytm|186|Politoed|1|Water|}}&lt;br /&gt;
{{Moveentrytm|190|Aipom|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|194|Wooper|2|Water|Ground}}&lt;br /&gt;
{{Moveentrytm|195|Quagsire|2|Water|Ground}}&lt;br /&gt;
{{Moveentrytm|199|Slowking|2|Water|Psychic}}&lt;br /&gt;
{{Moveentrytm|203|Girafarig|2|Normal|Psychic|}}&lt;br /&gt;
{{Moveentrytm|204|Pineco|1|Bug|}}&lt;br /&gt;
{{Moveentrytm|205|Forretress|2|Bug|Steel}}&lt;br /&gt;
{{Moveentrytm|206|Dunsparce|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|207|Gligar|2|Ground|Flying|}}&lt;br /&gt;
{{Moveentrytm|208|Steelix|2|Steel|Ground}}&lt;br /&gt;
{{Moveentrytm|209|Snubbull|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|210|Granbull|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|212|Scizor|2|Bug|Steel}}&lt;br /&gt;
{{Moveentrytm|213|Shuckle|2|Bug|Rock}}&lt;br /&gt;
{{Moveentrytm|214|Heracross|2|Bug|Fighting|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|215|Sneasel|2|Dark|Ice|}}&lt;br /&gt;
{{Moveentrytm|216|Teddiursa|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|217|Ursaring|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|218|Slugma|1|Fire|}}&lt;br /&gt;
{{Moveentrytm|219|Magcargo|2|Fire|Rock|}}&lt;br /&gt;
{{Moveentrytm|220|Swinub|2|Ice|Ground}}&lt;br /&gt;
{{Moveentrytm|221|Piloswine|2|Ice|Ground}}&lt;br /&gt;
{{Moveentrytm|222|Corsola|2|Water|Rock|}}&lt;br /&gt;
{{Moveentrytm|227|Skarmory|2|Steel|Flying|}}&lt;br /&gt;
{{Moveentrytm|228|Houndour|2|Dark|Fire}}&lt;br /&gt;
{{Moveentrytm|229|Houndoom|2|Dark|Fire}}&lt;br /&gt;
{{Moveentrytm|231|Phanpy|1|Ground|}}&lt;br /&gt;
{{Moveentrytm|232|Donphan|1|Ground|}}&lt;br /&gt;
{{Moveentrytm|236|Tyrogue|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|237|Hitmontop|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|239|Elekid|1|Electric||}}&lt;br /&gt;
{{Moveentrytm|240|Magby|1|Fire|}}&lt;br /&gt;
{{Moveentrytm|241|Miltank|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|242|Blissey|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|243|Raikou|1|Electric|}}&lt;br /&gt;
{{Moveentrytm|244|Entei|1|Fire|}}&lt;br /&gt;
{{Moveentrytm|245|Suicune|1|Water|}}&lt;br /&gt;
{{Moveentrytm|246|Larvitar|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|247|Pupitar|2|Rock|Ground}}&lt;br /&gt;
{{Moveentrytm|248|Tyranitar|2|Rock|Dark}}&lt;br /&gt;
{{Moveentrytm|249|Lugia|2|Psychic|Flying}}&lt;br /&gt;
{{Moveentrytm|250|Ho-Oh|2|Fire|Flying}}&lt;br /&gt;
{{Moveentrytm|252|Treecko|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|253|Grovyle|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|254|Sceptile|1|Grass|}}&lt;br /&gt;
{{Moveentrytm|255|Torchic|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|256|Combusken|2|Fire|Fighting|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|257|Blaziken|2|Fire|Fighting|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|258|Mudkip|1|Water|}}&lt;br /&gt;
{{Moveentrytm|259|Marshtomp|2|Water|Ground}}&lt;br /&gt;
{{Moveentrytm|260|Swampert|2|Water|Ground}}&lt;br /&gt;
{{Moveentrytm|261|Poochyena|1|Dark|}}&lt;br /&gt;
{{Moveentrytm|262|Mightyena|1|Dark|}}&lt;br /&gt;
{{Moveentrytm|263|Zigzagoon|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|264|Linoone|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|271|Lombre|2|Water|Grass|}}&lt;br /&gt;
{{Moveentrytm|272|Ludicolo|2|Water|Grass}}&lt;br /&gt;
{{Moveentrytm|273|Seedot|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|274|Nuzleaf|2|Grass|Dark}}&lt;br /&gt;
{{Moveentrytm|275|Shiftry|2|Grass|Dark}}&lt;br /&gt;
{{Moveentrytm|286|Breloom|2|Grass|Fighting|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|287|Slakoth|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|288|Vigoroth|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|289|Slaking|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|294|Loudred|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|295|Exploud|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|296|Makuhita|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|297|Hariyama|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|299|Nosepass|1|Rock|}}&lt;br /&gt;
{{Moveentrytm|301|Delcatty|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|302|Sableye|2|Dark|Ghost|}}&lt;br /&gt;
{{Moveentrytm|303|Mawile|1|Steel}}&lt;br /&gt;
{{Moveentrytm|304|Aron|2|Steel|Rock|}}&lt;br /&gt;
{{Moveentrytm|305|Lairon|2|Steel|Rock|}}&lt;br /&gt;
{{Moveentrytm|306|Aggron|2|Steel|Rock}}&lt;br /&gt;
{{Moveentrytm|307|Meditite|2|Fighting|Psychic|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|308|Medicham|2|Fighting|Psychic|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|316|Gulpin|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|317|Swalot|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|319|Sharpedo|2|Water|Dark|}}&lt;br /&gt;
{{Moveentrytm|320|Wailmer||Water||}}&lt;br /&gt;
{{Moveentrytm|321|Wailord|1|Water|}}&lt;br /&gt;
{{Moveentrytm|322|Numel|2|Fire|Ground}}&lt;br /&gt;
{{Moveentrytm|323|Camerupt|2|Fire|Ground}}&lt;br /&gt;
{{Moveentrytm|324|Torkoal|1|Fire|}}&lt;br /&gt;
{{Moveentrytm|327|Spinda|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|328|Trapinch|1|Ground|}}&lt;br /&gt;
{{Moveentrytm|329|Vibrava|2|Ground|Dragon}}&lt;br /&gt;
{{Moveentrytm|330|Flygon|2|Ground|Dragon}}&lt;br /&gt;
{{Moveentrytm|334|Altaria|2|Dragon|Flying}}&lt;br /&gt;
{{Moveentrytm|335|Zangoose|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|336|Seviper|1|Poison|}}&lt;br /&gt;
{{Moveentrytm|340|Whiscash|2|Water|Ground}}&lt;br /&gt;
{{Moveentrytm|341|Corphish|1|Water||}}&lt;br /&gt;
{{Moveentrytm|342|Crawdaunt|2|Water|Dark}}&lt;br /&gt;
{{Moveentrytm|344|Claydol|2|Ground|Psychic}}&lt;br /&gt;
{{Moveentrytm|346|Cradily|2|Rock|Grass}}&lt;br /&gt;
{{Moveentrytm|347|Anorith|2|Rock|Bug|}}&lt;br /&gt;
{{Moveentrytm|348|Armaldo|2|Rock|Bug}}&lt;br /&gt;
{{Moveentrytm|352|Kecleon|1|Normal||&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|356|Dusclops|1|Ghost|}}&lt;br /&gt;
{{Moveentrytm|357|Tropius|2|Grass|Flying}}&lt;br /&gt;
{{Moveentrytm|359|Absol|1|Dark|}}&lt;br /&gt;
{{Moveentrytm|363|Spheal|2|Ice|Water|}}&lt;br /&gt;
{{Moveentrytm|364|Sealeo|2|Ice|Water|}}&lt;br /&gt;
{{Moveentrytm|365|Walrein|2|Ice|Water}}&lt;br /&gt;
{{Moveentrytm|369|Relicanth|2|Rock|Water}}&lt;br /&gt;
{{Moveentrytm|371|Bagon|1|Dragon||}}&lt;br /&gt;
{{Moveentrytm|372|Shelgon|1|Dragon||}}&lt;br /&gt;
{{Moveentrytm|373|Salamence|2|Dragon|Flying}}&lt;br /&gt;
{{Moveentrytm|375|Metang|2|Steel|Psychic}}&lt;br /&gt;
{{Moveentrytm|376|Metagross|2|Steel|Psychic}}&lt;br /&gt;
{{Moveentrytm|377|Regirock|1|Rock|}}&lt;br /&gt;
{{Moveentrytm|378|Regice|1|Ice|}}&lt;br /&gt;
{{Moveentrytm|379|Registeel|1|Steel|}}&lt;br /&gt;
{{Moveentrytm|382|Kyogre|1|Water|}}&lt;br /&gt;
{{Moveentrytm|383|Groudon|1|Ground|}}&lt;br /&gt;
{{Moveentrytm|384|Rayquaza|2|Dragon|Flying}}&lt;br /&gt;
{{Moveentrytm|386|Deoxys|1|Psychic|}}&lt;br /&gt;
{{Moveentrytm|386|Deoxys|1|Psychic|||Attack}}&lt;br /&gt;
{{Moveentrytm|386|Deoxys|1|Psychic|||Defense}}&lt;br /&gt;
{{Moveentrytm|386|Deoxys|1|Psychic|||Speed}}&lt;br /&gt;
{{Moveentrytm|387|Turtwig|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|388|Grotle|1|Grass||}}&lt;br /&gt;
{{Moveentrytm|389|Torterra|2|Grass|Ground}}&lt;br /&gt;
{{Moveentrytm|390|Chimchar|1|Fire||}}&lt;br /&gt;
{{Moveentrytm|391|Monferno|2|Fire|Fighting|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|392|Infernape|2|Fire|Fighting|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|394|Prinplup||Water||}}&lt;br /&gt;
{{Moveentrytm|395|Empoleon|2|Water|Steel}}&lt;br /&gt;
{{Moveentrytm|399|Bidoof|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|400|Bibarel|2|Normal|Water|}}&lt;br /&gt;
{{Moveentrytm|402|Kricketune|1|Bug|}}&lt;br /&gt;
{{Moveentrytm|408|Cranidos|1|Rock|}}&lt;br /&gt;
{{Moveentrytm|409|Rampardos|1|Rock|}}&lt;br /&gt;
{{Moveentrytm|410|Shieldon|2|Rock|Steel}}&lt;br /&gt;
{{Moveentrytm|411|Bastiodon|2|Rock|Steel}}&lt;br /&gt;
{{Moveentrytm|418|Buizel||Water||}}&lt;br /&gt;
{{Moveentrytm|419|Floatzel|1|Water|}}&lt;br /&gt;
{{Moveentrytm|423|Gastrodon|2|Water|Ground|}}&lt;br /&gt;
{{Moveentrytm|424|Ambipom|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|427|Buneary|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|428|Lopunny|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|434|Stunky|2|Poison|Dark|}}&lt;br /&gt;
{{Moveentrytm|435|Skuntank|2|Poison|Dark|}}&lt;br /&gt;
{{Moveentrytm|437|Bronzong|2|Steel|Psychic}}&lt;br /&gt;
{{Moveentrytm|443|Gible|2|Dragon|Ground|}}&lt;br /&gt;
{{Moveentrytm|444|Gabite|2|Dragon|Ground|}}&lt;br /&gt;
{{Moveentrytm|445|Garchomp|2|Dragon|Ground}}&lt;br /&gt;
{{Moveentrytm|446|Munchlax|1|Normal|}}&lt;br /&gt;
{{Moveentrytm|447|Riolu|1|Fighting||&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|448|Lucario|2|Fighting|Steel|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|449|Hippopotas|1|Ground|}}&lt;br /&gt;
{{Moveentrytm|450|Hippowdon|1|Ground|}}&lt;br /&gt;
{{Moveentrytm|451|Skorupi|2|Poison|Bug|}}&lt;br /&gt;
{{Moveentrytm|452|Drapion|2|Poison|Dark}}&lt;br /&gt;
{{Moveentrytm|453|Croagunk|2|Poison|Fighting|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|454|Toxicroak|2|Poison|Fighting|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|460|Abomasnow|2|Grass|Ice}}&lt;br /&gt;
{{Moveentrytm|461|Weavile|2|Dark|Ice}}&lt;br /&gt;
{{Moveentrytm|463|Lickilicky|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|464|Rhyperior|2|Ground|Rock}}&lt;br /&gt;
{{Moveentrytm|465|Tangrowth|1|Grass|}}&lt;br /&gt;
{{Moveentrytm|466|Electivire|1|Electric|}}&lt;br /&gt;
{{Moveentrytm|467|Magmortar|1|Fire|}}&lt;br /&gt;
{{Moveentrytm|468|Togekiss|2|Normal|Flying|}}&lt;br /&gt;
{{Moveentrytm|470|Leafeon|1|Grass|}}&lt;br /&gt;
{{Moveentrytm|471|Glaceon|1|Ice|}}&lt;br /&gt;
{{Moveentrytm|472|Gliscor|2|Ground|Flying}}&lt;br /&gt;
{{Moveentrytm|473|Mamoswine|2|Ice|Ground}}&lt;br /&gt;
{{Moveentrytm|475|Gallade|2|Psychic|Fighting|&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentrytm|476|Probopass|2|Rock|Steel}}&lt;br /&gt;
{{Moveentrytm|477|Dusknoir|1|Ghost|}}&lt;br /&gt;
{{Moveentrytm|483|Dialga|2|Steel|Dragon}}&lt;br /&gt;
{{Moveentrytm|484|Palkia|2|Water|Dragon}}&lt;br /&gt;
{{Moveentrytm|485|Heatran|2|Fire|Steel}}&lt;br /&gt;
{{Moveentrytm|486|Regigigas|1|Normal||}}&lt;br /&gt;
{{Moveentrytm|487|Giratina|2|Ghost|Dragon}}&lt;br /&gt;
{{Moveentrytm|487|Giratina|2|Ghost|Dragon||Origin}}&lt;br /&gt;
{{Moveentrytm|491|Darkrai|1|Dark|}}&lt;br /&gt;
{{Moveentrytm|493|Arceus|1|Normal||&#039;&#039;}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Rock Smash is the only HM move that does not share its type with another HM move, past or present.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* French: &#039;&#039;&#039;Eclate-roc&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Zertrümmerer&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;Spaccaroccia&#039;&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Golpe Roca&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Generation II TMs}}&lt;br /&gt;
{{Generation III TMs}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Zertrümmerer]]&lt;br /&gt;
[[ja:いわくだき]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Generation III HM moves]]&lt;br /&gt;
[[Category:Generation IV HM moves]]&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:Solarys&amp;diff=773813</id>
		<title>User:Solarys</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:Solarys&amp;diff=773813"/>
		<updated>2009-05-29T13:35:36Z</updated>

		<summary type="html">&lt;p&gt;Solarys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Meow~&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I is small n00bies and i &amp;lt;3 small lollys~&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat&amp;diff=767964</id>
		<title>Talk:Stat</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat&amp;diff=767964"/>
		<updated>2009-05-23T06:34:48Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* Evasion stages/modifiers? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the modifiers table, how about items such as Light Ball, Thick Club? [[User:Lahar|Lahar]] 23:16, 22 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Whats the maximum for the stats? [[User:Kpokefan|&amp;lt;span style=&amp;quot;color:#C0C0C0;&amp;quot;&amp;gt;&#039;&#039;&#039;K&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kpokefan|&amp;lt;span style=&amp;quot;color:#50C878;&amp;quot;&amp;gt;&#039;&#039;&#039;P&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kpokefan/Missions|&amp;lt;span style=&amp;quot;color:#FFA6C9;&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:32, 23 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat modification in battle. ==&lt;br /&gt;
&lt;br /&gt;
okay, this is probably the best place to raise the question.&lt;br /&gt;
&lt;br /&gt;
the stat altering moves change stats in &amp;quot;levels&amp;quot; of up to six. how much does each &amp;quot;level&amp;quot; change the stats by? If this is already listed somewhere, i don&#039;t know where to find it.&lt;br /&gt;
&lt;br /&gt;
: Do negative stat changes in battle stay even after you switch out?[[User:Summerscythe|Summerscythe]] 20:34, 21 April 2009 (UTC)&lt;br /&gt;
:: No. Switching out resets all stat alterations, +ve or -ve. - [[User:Solarys|Solarys]] 06:03, 23 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Speed question==&lt;br /&gt;
&lt;br /&gt;
If two Pokémon have the same speed stat in battle, what determines which will attack first? [[User:Lucario12|Lucario12]] 16:48, 2 November 2008 (UTC)&lt;br /&gt;
:Good question. I&#039;m sure that it will be chosen randomly. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:54, 2 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All Stats Referred to Collectively ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s just an idea but I&#039;ve noticed something. I&#039;ve had the idea of instead of just reffering to a Pokemon&#039;s indivisual Stats; HP, Attack, Defense, Special Atk, Special Def and Speed, one could refer to all values that effect a battle.&lt;br /&gt;
Observe;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;pecial Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H&#039;&#039;&#039;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;ttack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039;efense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;pecial Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E&#039;&#039;&#039;vasiveness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;ccuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;peed&lt;br /&gt;
&lt;br /&gt;
Reading the first letter of each Stat forms the word &amp;quot;SHADSEAS&amp;quot; (or an alteration on the order). What do you think? Could it be a new lingo? [[User:Bttsstewart|Bttsstewart]] 17:33, 13 December 2008 (UTC)&lt;br /&gt;
:Maybe, but the order seems pretty messy to me, as I&#039;m more comfortable with the order HP-Atk-Def-SPAtk-SPDef-Spd. And&amp;amp;nbsp;remember to sign your comments on talk pages with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;), this was already mentioned in your welcome message (I hope you already read it through). &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 17:15, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, signed it now [[User:Bttsstewart|Bttsstewart]] 17:33, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Evasion stages/modifiers? ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the maximum % of evasion a PKMN can have? (I.e. 6 uses of Double Team, Bright Powder and Hail/Sandstorm ability bonus.)&lt;br /&gt;
&lt;br /&gt;
Firstly, do the items/abilities stack with each other and stages linearly or diminishingly?&lt;br /&gt;
&lt;br /&gt;
If linearly, it will be 96.67%: 6 stages (9/3 multiplier) = 66.67% evasion + 20% from ability boost + 10% from Bright Powder&lt;br /&gt;
&lt;br /&gt;
If diminishingly with stages only, it&#039;s 76.67%: 66.67% + 6.67%{{tt|*|(100-66.67)×0.2)}} from ability boost + 3.33%{{tt|*|(100-66.67)×0.1)}} from Bright Powder&lt;br /&gt;
&lt;br /&gt;
Or if diminishingly with each other AND stages, it&#039;s around 75~76%, depending on whether the item or ability is accounted for first.&lt;br /&gt;
&lt;br /&gt;
- [[User:Solarys|Solarys]] 06:01, 23 May 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat&amp;diff=767960</id>
		<title>Talk:Stat</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat&amp;diff=767960"/>
		<updated>2009-05-23T06:28:54Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* Evasion stages/modifiers? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the modifiers table, how about items such as Light Ball, Thick Club? [[User:Lahar|Lahar]] 23:16, 22 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Whats the maximum for the stats? [[User:Kpokefan|&amp;lt;span style=&amp;quot;color:#C0C0C0;&amp;quot;&amp;gt;&#039;&#039;&#039;K&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kpokefan|&amp;lt;span style=&amp;quot;color:#50C878;&amp;quot;&amp;gt;&#039;&#039;&#039;P&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kpokefan/Missions|&amp;lt;span style=&amp;quot;color:#FFA6C9;&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:32, 23 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat modification in battle. ==&lt;br /&gt;
&lt;br /&gt;
okay, this is probably the best place to raise the question.&lt;br /&gt;
&lt;br /&gt;
the stat altering moves change stats in &amp;quot;levels&amp;quot; of up to six. how much does each &amp;quot;level&amp;quot; change the stats by? If this is already listed somewhere, i don&#039;t know where to find it.&lt;br /&gt;
&lt;br /&gt;
: Do negative stat changes in battle stay even after you switch out?[[User:Summerscythe|Summerscythe]] 20:34, 21 April 2009 (UTC)&lt;br /&gt;
:: No. Switching out resets all stat alterations, +ve or -ve. - [[User:Solarys|Solarys]] 06:03, 23 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Speed question==&lt;br /&gt;
&lt;br /&gt;
If two Pokémon have the same speed stat in battle, what determines which will attack first? [[User:Lucario12|Lucario12]] 16:48, 2 November 2008 (UTC)&lt;br /&gt;
:Good question. I&#039;m sure that it will be chosen randomly. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:54, 2 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All Stats Referred to Collectively ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s just an idea but I&#039;ve noticed something. I&#039;ve had the idea of instead of just reffering to a Pokemon&#039;s indivisual Stats; HP, Attack, Defense, Special Atk, Special Def and Speed, one could refer to all values that effect a battle.&lt;br /&gt;
Observe;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;pecial Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H&#039;&#039;&#039;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;ttack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039;efense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;pecial Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E&#039;&#039;&#039;vasiveness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;ccuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;peed&lt;br /&gt;
&lt;br /&gt;
Reading the first letter of each Stat forms the word &amp;quot;SHADSEAS&amp;quot; (or an alteration on the order). What do you think? Could it be a new lingo? [[User:Bttsstewart|Bttsstewart]] 17:33, 13 December 2008 (UTC)&lt;br /&gt;
:Maybe, but the order seems pretty messy to me, as I&#039;m more comfortable with the order HP-Atk-Def-SPAtk-SPDef-Spd. And&amp;amp;nbsp;remember to sign your comments on talk pages with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;), this was already mentioned in your welcome message (I hope you already read it through). &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 17:15, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, signed it now [[User:Bttsstewart|Bttsstewart]] 17:33, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Evasion stages/modifiers? ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the maximum % of evasion a PKMN can have? (I.e. 6 uses of Double Team, Bright Powder and Hail/Sandstorm ability bonus.)&lt;br /&gt;
&lt;br /&gt;
Firstly, do the items/abilities stack with each other and DT linearly or diminishingly?&lt;br /&gt;
&lt;br /&gt;
If linearly, it will be 96.67%: 6x DT (9/3 multiplier) = 66.67% evasion + 20% from ability boost + 10% from Bright Powder&lt;br /&gt;
&lt;br /&gt;
If diminishingly with DT only, it&#039;s 76.67%: 66.67% from 6x DT + 6.67%{{tt|*|(100-66.67)×0.2)}} from ability boost + 3.33%{{tt|*|(100-66.67)×0.1)}} from Bright Powder&lt;br /&gt;
&lt;br /&gt;
Or if diminishingly with each other AND DT, it&#039;s around 75~76%, depending on whether the item or ability is accounted for first.&lt;br /&gt;
&lt;br /&gt;
- [[User:Solarys|Solarys]] 06:01, 23 May 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat&amp;diff=767952</id>
		<title>Talk:Stat</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat&amp;diff=767952"/>
		<updated>2009-05-23T06:03:49Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* Stat modification in battle. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the modifiers table, how about items such as Light Ball, Thick Club? [[User:Lahar|Lahar]] 23:16, 22 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Whats the maximum for the stats? [[User:Kpokefan|&amp;lt;span style=&amp;quot;color:#C0C0C0;&amp;quot;&amp;gt;&#039;&#039;&#039;K&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kpokefan|&amp;lt;span style=&amp;quot;color:#50C878;&amp;quot;&amp;gt;&#039;&#039;&#039;P&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kpokefan/Missions|&amp;lt;span style=&amp;quot;color:#FFA6C9;&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:32, 23 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat modification in battle. ==&lt;br /&gt;
&lt;br /&gt;
okay, this is probably the best place to raise the question.&lt;br /&gt;
&lt;br /&gt;
the stat altering moves change stats in &amp;quot;levels&amp;quot; of up to six. how much does each &amp;quot;level&amp;quot; change the stats by? If this is already listed somewhere, i don&#039;t know where to find it.&lt;br /&gt;
&lt;br /&gt;
: Do negative stat changes in battle stay even after you switch out?[[User:Summerscythe|Summerscythe]] 20:34, 21 April 2009 (UTC)&lt;br /&gt;
:: No. Switching out resets all stat alterations, +ve or -ve. - [[User:Solarys|Solarys]] 06:03, 23 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Speed question==&lt;br /&gt;
&lt;br /&gt;
If two Pokémon have the same speed stat in battle, what determines which will attack first? [[User:Lucario12|Lucario12]] 16:48, 2 November 2008 (UTC)&lt;br /&gt;
:Good question. I&#039;m sure that it will be chosen randomly. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:54, 2 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All Stats Referred to Collectively ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s just an idea but I&#039;ve noticed something. I&#039;ve had the idea of instead of just reffering to a Pokemon&#039;s indivisual Stats; HP, Attack, Defense, Special Atk, Special Def and Speed, one could refer to all values that effect a battle.&lt;br /&gt;
Observe;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;pecial Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H&#039;&#039;&#039;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;ttack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039;efense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;pecial Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E&#039;&#039;&#039;vasiveness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;ccuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;peed&lt;br /&gt;
&lt;br /&gt;
Reading the first letter of each Stat forms the word &amp;quot;SHADSEAS&amp;quot; (or an alteration on the order). What do you think? Could it be a new lingo? [[User:Bttsstewart|Bttsstewart]] 17:33, 13 December 2008 (UTC)&lt;br /&gt;
:Maybe, but the order seems pretty messy to me, as I&#039;m more comfortable with the order HP-Atk-Def-SPAtk-SPDef-Spd. And&amp;amp;nbsp;remember to sign your comments on talk pages with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;), this was already mentioned in your welcome message (I hope you already read it through). &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 17:15, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, signed it now [[User:Bttsstewart|Bttsstewart]] 17:33, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Evasion stages/modifiers? ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the maximum % of evasion a PKMN can have?&lt;br /&gt;
I.e. 6 uses of Double Team, Bright Powder and Hail/Sandstorm ability bonus.&lt;br /&gt;
(Firstly, do the items/abilities stack with DT linearly or diminishingly?) - [[User:Solarys|Solarys]] 06:01, 23 May 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat&amp;diff=767950</id>
		<title>Talk:Stat</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat&amp;diff=767950"/>
		<updated>2009-05-23T06:01:44Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* Evasion stages/modifiers? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the modifiers table, how about items such as Light Ball, Thick Club? [[User:Lahar|Lahar]] 23:16, 22 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Whats the maximum for the stats? [[User:Kpokefan|&amp;lt;span style=&amp;quot;color:#C0C0C0;&amp;quot;&amp;gt;&#039;&#039;&#039;K&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kpokefan|&amp;lt;span style=&amp;quot;color:#50C878;&amp;quot;&amp;gt;&#039;&#039;&#039;P&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kpokefan/Missions|&amp;lt;span style=&amp;quot;color:#FFA6C9;&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:32, 23 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat modification in battle. ==&lt;br /&gt;
&lt;br /&gt;
okay, this is probably the best place to raise the question.&lt;br /&gt;
&lt;br /&gt;
the stat altering moves change stats in &amp;quot;levels&amp;quot; of up to six. how much does each &amp;quot;level&amp;quot; change the stats by? If this is already listed somewhere, i don&#039;t know where to find it.&lt;br /&gt;
&lt;br /&gt;
: Do negative stat changes in battle stay even after you switch out?[[User:Summerscythe|Summerscythe]] 20:34, 21 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Speed question==&lt;br /&gt;
&lt;br /&gt;
If two Pokémon have the same speed stat in battle, what determines which will attack first? [[User:Lucario12|Lucario12]] 16:48, 2 November 2008 (UTC)&lt;br /&gt;
:Good question. I&#039;m sure that it will be chosen randomly. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:54, 2 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All Stats Referred to Collectively ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s just an idea but I&#039;ve noticed something. I&#039;ve had the idea of instead of just reffering to a Pokemon&#039;s indivisual Stats; HP, Attack, Defense, Special Atk, Special Def and Speed, one could refer to all values that effect a battle.&lt;br /&gt;
Observe;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;pecial Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H&#039;&#039;&#039;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;ttack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039;efense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;pecial Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E&#039;&#039;&#039;vasiveness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;ccuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;peed&lt;br /&gt;
&lt;br /&gt;
Reading the first letter of each Stat forms the word &amp;quot;SHADSEAS&amp;quot; (or an alteration on the order). What do you think? Could it be a new lingo? [[User:Bttsstewart|Bttsstewart]] 17:33, 13 December 2008 (UTC)&lt;br /&gt;
:Maybe, but the order seems pretty messy to me, as I&#039;m more comfortable with the order HP-Atk-Def-SPAtk-SPDef-Spd. And&amp;amp;nbsp;remember to sign your comments on talk pages with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;), this was already mentioned in your welcome message (I hope you already read it through). &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 17:15, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, signed it now [[User:Bttsstewart|Bttsstewart]] 17:33, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Evasion stages/modifiers? ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the maximum % of evasion a PKMN can have?&lt;br /&gt;
I.e. 6 uses of Double Team, Bright Powder and Hail/Sandstorm ability bonus.&lt;br /&gt;
(Firstly, do the items/abilities stack with DT linearly or diminishingly?) - [[User:Solarys|Solarys]] 06:01, 23 May 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat&amp;diff=767947</id>
		<title>Talk:Stat</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Stat&amp;diff=767947"/>
		<updated>2009-05-23T05:57:51Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* Evasion stages/modifiers? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the modifiers table, how about items such as Light Ball, Thick Club? [[User:Lahar|Lahar]] 23:16, 22 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Whats the maximum for the stats? [[User:Kpokefan|&amp;lt;span style=&amp;quot;color:#C0C0C0;&amp;quot;&amp;gt;&#039;&#039;&#039;K&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kpokefan|&amp;lt;span style=&amp;quot;color:#50C878;&amp;quot;&amp;gt;&#039;&#039;&#039;P&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kpokefan/Missions|&amp;lt;span style=&amp;quot;color:#FFA6C9;&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:32, 23 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat modification in battle. ==&lt;br /&gt;
&lt;br /&gt;
okay, this is probably the best place to raise the question.&lt;br /&gt;
&lt;br /&gt;
the stat altering moves change stats in &amp;quot;levels&amp;quot; of up to six. how much does each &amp;quot;level&amp;quot; change the stats by? If this is already listed somewhere, i don&#039;t know where to find it.&lt;br /&gt;
&lt;br /&gt;
: Do negative stat changes in battle stay even after you switch out?[[User:Summerscythe|Summerscythe]] 20:34, 21 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Speed question==&lt;br /&gt;
&lt;br /&gt;
If two Pokémon have the same speed stat in battle, what determines which will attack first? [[User:Lucario12|Lucario12]] 16:48, 2 November 2008 (UTC)&lt;br /&gt;
:Good question. I&#039;m sure that it will be chosen randomly. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:54, 2 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All Stats Referred to Collectively ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s just an idea but I&#039;ve noticed something. I&#039;ve had the idea of instead of just reffering to a Pokemon&#039;s indivisual Stats; HP, Attack, Defense, Special Atk, Special Def and Speed, one could refer to all values that effect a battle.&lt;br /&gt;
Observe;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;pecial Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H&#039;&#039;&#039;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;ttack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039;efense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;pecial Defense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E&#039;&#039;&#039;vasiveness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;ccuracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;S&#039;&#039;&#039;peed&lt;br /&gt;
&lt;br /&gt;
Reading the first letter of each Stat forms the word &amp;quot;SHADSEAS&amp;quot; (or an alteration on the order). What do you think? Could it be a new lingo? [[User:Bttsstewart|Bttsstewart]] 17:33, 13 December 2008 (UTC)&lt;br /&gt;
:Maybe, but the order seems pretty messy to me, as I&#039;m more comfortable with the order HP-Atk-Def-SPAtk-SPDef-Spd. And&amp;amp;nbsp;remember to sign your comments on talk pages with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;), this was already mentioned in your welcome message (I hope you already read it through). &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 17:15, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, signed it now [[User:Bttsstewart|Bttsstewart]] 17:33, 13 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Evasion stages/modifiers? ==&lt;br /&gt;
&lt;br /&gt;
What&#039;s the maximum % of evasion a PKMN can have?&lt;br /&gt;
I.e. 6 uses of Double Team, Bright Powder and Hail/Sandstorm ability bonus.&lt;br /&gt;
(Firstly, do the items/abilities stack with DT linearly or diminishingly?)&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Registeel_(Pok%C3%A9mon)&amp;diff=764115</id>
		<title>Registeel (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Registeel_(Pok%C3%A9mon)&amp;diff=764115"/>
		<updated>2009-05-18T21:02:59Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Regice | next=Latias | prevnum=378 | nextnum=380 | type=steel}}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Registeel |&lt;br /&gt;
jname=レジスチル |&lt;br /&gt;
tmname=Registeel |&lt;br /&gt;
image=379Registeel.png |&lt;br /&gt;
caption=Artwork from R/S/E |&lt;br /&gt;
pron=&amp;lt;sc&amp;gt;reh-jee-&#039;&#039;steel&#039;&#039;&amp;lt;/sc&amp;gt;|&lt;br /&gt;
ndex=379 |&lt;br /&gt;
hdex=195 |&lt;br /&gt;
fdex=207 |&lt;br /&gt;
adex=266 |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Steel |&lt;br /&gt;
type2= |&lt;br /&gt;
species=Iron |&lt;br /&gt;
height-ftin=6&#039;03&amp;quot; |&lt;br /&gt;
height-m=1.9 |&lt;br /&gt;
weight-lbs=451.9 |&lt;br /&gt;
weight-kg=205.0 |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Clear Body |&lt;br /&gt;
ability2= |&lt;br /&gt;
egggroupn=0 |&lt;br /&gt;
egggroup1=No eggs |&lt;br /&gt;
egggroup2= |&lt;br /&gt;
eggcycles=80 |&lt;br /&gt;
evde=2|&lt;br /&gt;
evsd=1|&lt;br /&gt;
expyield=215 |&lt;br /&gt;
lv100exp=1,250,000 |&lt;br /&gt;
gendercode=255|&lt;br /&gt;
color=Gray |&lt;br /&gt;
catchrate=3 |&lt;br /&gt;
body=12 |&lt;br /&gt;
pokefordex=registeel |&lt;br /&gt;
generation=3 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Registeel&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;レジスチル&#039;&#039;&#039; &#039;&#039;Registeel&#039;&#039;) is a {{type2|Steel}} [[legendary Pokémon]]. &lt;br /&gt;
&lt;br /&gt;
It is not known to evolve into or from any other Pokémon. &lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
The top-half of Registeel&#039;s body is spherical and gray with a black stripe running down where its &amp;quot;face&amp;quot; is. Registeel&#039;s face consists of seven dots in a hexagon formation. Registeel has black arms with three fingers each. Registeel has cylindrical legs. While Registeel has been classified as a {{type2|Steel}} Pokémon, its body is actually made of a material that is actually harder than any known metal on this planet. Registeel&#039;s body has also shown some flexibility as well.&lt;br /&gt;
&lt;br /&gt;
====Gender differences====&lt;br /&gt;
Registeel is a genderless species.&lt;br /&gt;
====Special abilities====&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
===Habitat===&lt;br /&gt;
[[Image:Cave.gif|right|frame|[[List of Pokémon by habitat#Cave Pokémon|Cave Pokémon]]]]&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
Nobody knows what Registeel eats, or if it even eats anything at all. It has no visible mouth with which to eat, however.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[Image:Brandon&#039;s Registeel.jpg|thumb|right|210px|{{TP|Brandon|Registeel}} in the anime]]&lt;br /&gt;
Registeel made an appearance with {{p|Regice}} and {{p|Regirock}} in &#039;&#039;[[Lucario and the Mystery of Mew]]&#039;&#039;. The [[Legendary golems|Regi Trio]] were guardians of the [[Tree of Beginning]].&lt;br /&gt;
&lt;br /&gt;
{{Ash}} battled against {{FB|Pyramid King|Brandon}}&#039;s {{tp|Brandon|Registeel}} in &#039;&#039;[[AG186|Overjoyed!]]&#039;&#039;. It also appeared again in &#039;&#039;[[AG190|Pace - The Final Frontier!]]&#039;&#039; along with {{TP|Brandon|Regirock}} where they blasted off [[Team Rocket]].&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Registeel (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===NPC appearances===&lt;br /&gt;
* {{g|Mystery Dungeon 2}}: Registeel is the boss of Steel Chamber in [[Aegis Cave]].&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=steel&lt;br /&gt;
|gen=3&lt;br /&gt;
|rubydex=Registeel has a body that is harder than any kind of metal. Its body is apparently hollow. No one has any idea what this Pokémon eats.&lt;br /&gt;
|sapphiredex=Registeel was imprisoned by people in ancient times. The metal composing its body is thought to be a curious substance that is not of this earth.&lt;br /&gt;
|emeralddex=Its body is harder than any other kind of metal. The body metal is composed of a mysterious substance. Not only is it hard, it shrinks and stretches flexibly.&lt;br /&gt;
|firereddex=It is sturdier than any kind of metal. It hardened due to pressure underground over tens of thousands of years.&lt;br /&gt;
|leafgreendex=It is sturdier than any kind of metal. It hardened due to pressure underground over tens of thousands of years.&lt;br /&gt;
|diamonddex=Tempered by pressure underground over tens of thousands of years, its body cannot be scratched.&lt;br /&gt;
|pearldex=Tempered by pressure underground over tens of thousands of years, its body cannot be scratched.&lt;br /&gt;
|platinumdex=Tempered by pressure underground over tens of thousands of years, its body cannot be scratched.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=steel |&lt;br /&gt;
gen=3 |&lt;br /&gt;
rsrarity=One |&lt;br /&gt;
rsarea=[[Ancient Tomb]] |&lt;br /&gt;
erarity=One |&lt;br /&gt;
earea=[[Ancient Tomb]] |&lt;br /&gt;
frlgex=rse|&lt;br /&gt;
ptrarity=One |&lt;br /&gt;
ptarea=[[Iron Ruins]] ([[Iron Island]])|&lt;br /&gt;
gen4ex=pal|&lt;br /&gt;
palarea=Mountain |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{SidegameAvail&lt;br /&gt;
|type=Steel&lt;br /&gt;
|pinball=Ruins&lt;br /&gt;
|trozei=Random Agent Cards&amp;lt;br&amp;gt;Mr. Who&#039;s Den&lt;br /&gt;
|md=[[Buried Relic]] (35F)&lt;br /&gt;
|md2=[[Aegis Cave]] (Steel Chamber)&lt;br /&gt;
|ranger=[[Krokka Tunnel]]&lt;br /&gt;
|ranger2=[[Chroma Ruins]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
HP=80 |&lt;br /&gt;
Attack=75 |&lt;br /&gt;
Defense=150 |&lt;br /&gt;
SpAtk=75 |&lt;br /&gt;
SpDef=150 |&lt;br /&gt;
Speed=50 |&lt;br /&gt;
type=Steel }}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{DP Type effectiveness|&lt;br /&gt;
type1=steel|&lt;br /&gt;
Normal=   50 |&lt;br /&gt;
Fighting=200 |&lt;br /&gt;
Flying=   50 |&lt;br /&gt;
Poison=    0 |&lt;br /&gt;
Ground=  200 |&lt;br /&gt;
Rock=     50 |&lt;br /&gt;
Bug=      50 |&lt;br /&gt;
Ghost=    50 |&lt;br /&gt;
Steel=    50 |&lt;br /&gt;
&lt;br /&gt;
Fire=    200 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=    50 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic=  50 |&lt;br /&gt;
Ice=      50 |&lt;br /&gt;
Dragon=   50 |&lt;br /&gt;
Dark=     50 }}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
{{learnset intro|Registeel}}&lt;br /&gt;
&lt;br /&gt;
====By [[level|leveling up]]====&lt;br /&gt;
{{movelist|steel|steel|4|3|Registeel}}&lt;br /&gt;
{{mlentry4|Start|Explosion|Normal|Physical|250|100|5|Beauty|0}}&lt;br /&gt;
{{mlentry4|Start|Stomp|Normal|Physical|65|100|20|Tough|3|||Pt}}&lt;br /&gt;
{{mlentry4|9|Metal Claw|Steel|Physical|50|95|35|Cool|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|17|Curse|???|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|0}}&lt;br /&gt;
{{mlentry4|25|Superpower|Fighting|Physical|120|100|5|Tough|2}}&lt;br /&gt;
{{mlentry4|33|AncientPower|Rock|Special|60|100|5|Tough|2}}&lt;br /&gt;
{{mlentry4|41|Amnesia|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|Cute|0}}&lt;br /&gt;
{{mlentry4|41|Iron Defense|Steel|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|Tough|2}}&lt;br /&gt;
{{mlentry4|49|Charge Beam|Electric|Special|50|90|10|Beauty|2}}&lt;br /&gt;
{{mlentry4|57|Lock-On|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Smart|1}}&lt;br /&gt;
{{mlentry4|65|Zap Cannon|Electric|Special|120|50|5|Cool|2}}&lt;br /&gt;
{{mlentry4|73|Iron Head|Steel|Physical|80|100|15|Tough|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|73|Flash Cannon|Steel|Special|80|100|10|Smart|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|81|Hammer Arm|Fighting|Physical|100|90|10|Cool|2}}&lt;br /&gt;
{{mlentry4|89|Hyper Beam|Normal|Special|150|90|5|Cool|2}}&lt;br /&gt;
{{movelist/note|4|steel}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{movelisttm|steel|steel|4|3|Registeel}}&lt;br /&gt;
{{mlentry4|[[TM01]]|Focus Punch|Fighting|Physical|150|100|20|Tough|1}}&lt;br /&gt;
{{mlentry4|[[TM06]]|Toxic|Poison|Status|&amp;amp;mdash;|85|10|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM10]]|Hidden Power|Normal|Special|&amp;amp;mdash;|100|15|Smart|1}}&lt;br /&gt;
{{mlentry4|[[TM11]]|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM15]]|Hyper Beam|Normal|Special|150|90|5|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM17]]|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}&lt;br /&gt;
{{mlentry4|[[TM18]]|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM20]]|Safeguard|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|25|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM21]]|Frustration|Normal|Physical|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM24]]|Thunderbolt|Electric|Special|95|100|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM25]]|Thunder|Electric|Special|120|70|10|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM26]]|Earthquake|Ground|Physical|100|100|10|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM27]]|Return|Normal|Physical|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM31]]|Brick Break|Fighting|Physical|75|100|15|Cool|3}}&lt;br /&gt;
{{mlentry4|[[TM32]]|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM34]]|Shock Wave|Electric|Special|60|&amp;amp;mdash;|20|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM37]]|Sandstorm|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM39]]|Rock Tomb|Rock|Physical|50|80|10|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM40]]|Aerial Ace|Flying|Physical|60|&amp;amp;mdash;|20|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM42]]|Facade|Normal|Physical|70|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM43]]|Secret Power|Normal|Physical|&amp;amp;mdash;|100|20|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM44]]|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}&lt;br /&gt;
{{mlentry4|[[TM52]]|Focus Blast|Fighting|Special|120|70|5|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM56]]|Fling|Dark|Physical|&amp;amp;mdash;|100|10|Tough|1}}&lt;br /&gt;
{{mlentry4|[[TM57]]|Charge Beam|Electric|Special|50|90|10|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM58]]|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM64]]|Explosion|Normal|Physical|250|100|5|Beauty|0}}&lt;br /&gt;
{{mlentry4|[[TM65]]|Shadow Claw|Ghost|Physical|70|100|15|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM68]]|Giga Impact|Normal|Physical|150|90|5|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM69]]|Rock Polish|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM73]]|Thunder Wave|Electric|Status|&amp;amp;mdash;|100|10|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM76]]|Stealth Rock|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM77]]|Psych Up|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|0}}&lt;br /&gt;
{{mlentry4|[[TM80]]|Rock Slide|Rock|Physical|75|90|10|Tough|3}}&lt;br /&gt;
{{mlentry4|[[TM82]]|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|3}}&lt;br /&gt;
{{mlentry4|[[TM83]]|Natural Gift|Normal|Physical|&amp;amp;mdash;|100|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM87]]|Swagger|Normal|Status|&amp;amp;mdash;|90|15|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM90]]|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|1}}&lt;br /&gt;
{{mlentry4|[[TM91]]|Flash Cannon|Steel|Special|80|100|10|Smart|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[HM04]]|Strength|Normal|Physical|80|100|15|Tough|3}}&lt;br /&gt;
{{mlentry4|[[HM06]]|Rock Smash|Fighting|Physical|40|100|15|Tough|2}}&lt;br /&gt;
{{mlentry4|[[HM08]]|Rock Climb|Normal|Physical|90|85|20|Cool|2}}&lt;br /&gt;
{{movelist/note|4|steel}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move tutor|tutoring]]====&lt;br /&gt;
{{tutor|steel|steel|4b|3|Registeel}}&lt;br /&gt;
{{mtentry4|AncientPower|Rock|Special|60|100|5|Tough|2|||no|no|no|no|yes}}&lt;br /&gt;
{{mtentry4|Body Slam|Normal|Physical|85|100|15|Tough|3|||yes|yes|yes|no|no}}&lt;br /&gt;
{{mtentry4|Counter|Fighting|Physical|&amp;amp;mdash;|100|20|Tough|2|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Defense Curl|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|40|Cute|2|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Double-Edge|Normal|Physical|120|100|15|Tough|0|||yes|yes|yes|no|no}}&lt;br /&gt;
{{mtentry4|DynamicPunch|Fighting|Physical|100|50|5|Cool|2|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Explosion|Normal|Physical|250|100|5|Beauty|0|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Ice Punch|Ice|Physical|75|100|15|Beauty|2|||no|yes|no|no|yes}}&lt;br /&gt;
{{mtentry4|Iron Defense|Steel|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|Tough|2|||no|no|no|no|yes}}&lt;br /&gt;
{{mtentry4|Iron Head|Steel|Physical|80|100|15|Tough|2||&#039;&#039;&#039;|no|no|no|no|yes}}&lt;br /&gt;
{{mtentry4|Mega Kick|Normal|Physical|120|75|5|Cool|2|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Mega Punch|Normal|Physical|80|85|20|Tough|2|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Mimic|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0|||yes|yes|yes|no|no}}&lt;br /&gt;
{{mtentry4|Mud-Slap|Ground|Special|20|100|10|Cute|3|||no|yes|no|no|yes}}&lt;br /&gt;
{{mtentry4|Psych Up|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|0|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Rock Slide|Rock|Physical|75|90|10|Tough|3|||yes|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Rollout|Rock|Physical|30|90|20|Tough|2|||no|yes|no|no|yes}}&lt;br /&gt;
{{mtentry4|Seismic Toss|Fighting|Physical|&amp;amp;mdash;|100|20|Tough|3|||yes|yes|yes|no|no}}&lt;br /&gt;
{{mtentry4|Selfdestruct|Normal|Physical|200|100|5|Beauty|0|||no|no|yes|no|no}}&lt;br /&gt;
{{mtentry4|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|3|||no|yes|no|no|no}}&lt;br /&gt;
{{mtentry4|Snore|Normal|Special|40|100|15|Cool|3|||no|yes|no|no|yes}}&lt;br /&gt;
{{mtentry4|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|1|||yes|yes|yes|no|no}}&lt;br /&gt;
{{mtentry4|Superpower|Fighting|Physical|120|100|5|Tough|2|||no|no|no|no|yes}}&lt;br /&gt;
{{mtentry4|Swagger|Normal|Status|&amp;amp;mdash;|90|15|Cute|2|||no|yes|yes|no|no}}&lt;br /&gt;
{{mtentry4|ThunderPunch|Electric|Physical|75|100|15|Cool|2|||no|yes|no|no|yes}}&lt;br /&gt;
{{mtentry4|Thunder Wave|Electric|Status|&amp;amp;mdash;|100|20|Cool|2|||yes|yes|yes|no|no}}&lt;br /&gt;
{{tutor/note|4|steel}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Side game|&lt;br /&gt;
type=steel |&lt;br /&gt;
ndex=379 |&lt;br /&gt;
PinRScatch=yes |&lt;br /&gt;
HC=C |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Rare |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=1 |&lt;br /&gt;
rate=0.1% |&lt;br /&gt;
area=Ancient Relic |&lt;br /&gt;
P1= &amp;lt;sc&amp;gt;i am a life-form born far under the ground.&amp;lt;/sc&amp;gt; |&lt;br /&gt;
P2= &amp;lt;sc&amp;gt;my health is down by half.&amp;lt;/sc&amp;gt; |&lt;br /&gt;
P3= &amp;lt;sc&amp;gt;i am on the brink. i will disintgrate from metal fatigue.&amp;lt;/sc&amp;gt; |&lt;br /&gt;
PL= &amp;lt;sc&amp;gt;leveled up! you can count on me!&amp;lt;/sc&amp;gt; &amp;lt;!--Yes, that&#039;s supposed to be all caps--&amp;gt; |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Ranger=yes |&lt;br /&gt;
typeG= Steel |&lt;br /&gt;
Assist=no |&lt;br /&gt;
field= Crush |&lt;br /&gt;
fieldpower= 3 |&lt;br /&gt;
loop=20 |&lt;br /&gt;
browser= Registeel brings down a steady shower of metal balls to impede capture. |&lt;br /&gt;
Dungeon2=yes |&lt;br /&gt;
body2=2 |&lt;br /&gt;
rate2=-12% |&lt;br /&gt;
iq=E |&lt;br /&gt;
Ranger2=yes |&lt;br /&gt;
typeG2= Steel |&lt;br /&gt;
typeA2= Steel |&lt;br /&gt;
field2power= - |&lt;br /&gt;
field2= None |&lt;br /&gt;
browser2= It guards itself with an electric barrier.  It hurls hunks of magnetism and electricity. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{evobox/0|379|Registeel|1|Steel}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=steel|&lt;br /&gt;
gen=3|&lt;br /&gt;
gender=none|&lt;br /&gt;
ndex=379|&lt;br /&gt;
name=Registeel|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[Image:Spr 4p 379.png|frame|right|European DP sprite]]&lt;br /&gt;
&lt;br /&gt;
* In the European (excluding UK &amp;amp; Ireland) versions of Pokémon Diamond and Pearl, Registeel&#039;s sprite was edited because of its arm. The arm&#039;s original position is reminiscent of the greeting of the {{wp|Nazi}}s. In {{game|Platinum}}, the sprite was changed for all regions to the European variation.&lt;br /&gt;
* Registeel and {{p|Mawile}} are the only pure {{type2|Steel}} Pokémon.&lt;br /&gt;
* In Pokémon Ranger, Registeel is the only of the three Regis that has a Field Move.  The other two have a Poké Assist instead.  Registeel could be used on a boulder near its chamber to find a {{p|Dugtrio}}.&lt;br /&gt;
* Registeel, {{p|Regirock}}, and {{p|Regice}} are the only Pokémon with the strongest move by base power, {{m|Explosion}}, as a starting move.&lt;br /&gt;
* In Generation III, Registeel had the weakest [[STAB]] move among all [[legendary Pokémon]]. Its only attack of its type, {{m|Metal Claw}}, has a base power of 50. Registeel learns {{m|Iron Head}} and {{m|Flash Cannon}} in Generation IV, eliminating this dubious distinction.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
This [[Pokémon]] is based on the {{wp|golem}}s of Hebrew legend. The legends cast them as servants of higher powers and are said to have writing on their heads. When the writing is removed, the creature would be weakened.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
This [[Pokémon]]&#039;s name is the combination of the words &#039;&#039;regius&#039;&#039;, which is Latin for &#039;&#039;royal&#039;&#039;, and &#039;&#039;steel&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* [[List of German Pokémon names|German]]: Registeel&lt;br /&gt;
* [[List of French Pokémon names|French]]: Registeel&lt;br /&gt;
* [[List of Korean Pokémon names|Korean]]: 레지스틸 &#039;&#039;Registeel&#039;&#039;&amp;lt;!-- &#039;&#039;&#039;&#039;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Legendary golems]]&lt;br /&gt;
* [[Brandon&#039;s Registeel]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Legendary Pokémon}}&lt;br /&gt;
{{PokémonPrevNext | prev=Regice | next=Latias | prevnum=378 | nextnum=380 | type=steel}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Legendary Pokémon]]&lt;br /&gt;
[[Category:Legendary Trio Pokémon]]&lt;br /&gt;
[[Category:Legendary Pokémon obtainable before the Elite Four]]&lt;br /&gt;
[[Category:Hoenn Legendary Pokémon]]&lt;br /&gt;
[[Category:Sinnoh Legendary Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Registeel]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Registeel]]&lt;br /&gt;
[[ja:レジスチル]]&lt;br /&gt;
[[pl:Registeel]]&lt;br /&gt;
[[pt:Registeel (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Weather&amp;diff=746918</id>
		<title>Weather</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Weather&amp;diff=746918"/>
		<updated>2009-04-29T06:11:42Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* Hailstorm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FAC notice}}&lt;br /&gt;
&#039;&#039;&#039;Weather conditions&#039;&#039;&#039; are a feature that was implemented into the Pokémon games in [[Generation II]], and expanded upon in Generations {{gen|III}} and {{gen|IV}}. During these games, weather depended upon where a battle took place, or even whether a Pokémon had used a specific [[move]] or [[ability]]. Only one weather condition may be active at a time, and if a move or ability changes the current state of the weather, the previous condition is canceled.&lt;br /&gt;
&lt;br /&gt;
In the second generation, when the first conditions were introduced, some moves came to have an advantage with them, notably, {{m|SolarBeam}} and {{m|Thunder}}, both of which would be nearly deadly with the right conditions.&lt;br /&gt;
&lt;br /&gt;
During the third and fourth generations, many abilities also took advantage of a particular weather condition, some using them to heighten certain [[stat]]s or to recover [[Stat#Hit Points|HP]]. Others still would activate the conditions themselves, with two of the [[Legendary trio|three]] [[Hoenn]]-based [[Weather trio|weather legendaries]] activating battle-long sun and rain, and the third preventing all weather conditions with {{a|Air Lock|its ability}}.&lt;br /&gt;
&lt;br /&gt;
==Current weather conditions==&lt;br /&gt;
===Intense sunlight===&lt;br /&gt;
[[Image:Sunny Battle.png|thumb|right|Battling in intense sunlight]]&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Increases the power of {{type2|Fire}} moves by 50%, weakens the power of {{type2|Water}} moves by 50%, allows immediate firing of {{m|SolarBeam}}, lowers accuracy of {{m|Thunder}} to 50%. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover 2/3 of max HP. Activates the following [[ability|abilities]]: {{a|Chlorophyll}}, {{a|Dry Skin}}, {{a|Flower Gift}}, {{a|Forecast}}, {{a|Leaf Guard}}, {{a|Solar Power}}. Changes {{m|Weather Ball}} to a Fire-type move and doubles its power, {{p|Castform}} to its Sun form, and {{p|Cherrim}} to its Sunny form. Can be lengthened from 5 to 8 turns with the use of the Heat Rock.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Sunny Day}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Drought}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; Eastern [[Hoenn]] [[Water route]]s (after {{p|Groudon}} is awakened, before it is captured) ({{v2|Ruby}}/{{v2|Emerald}}); Routes where [[Terra Cave]] appears ({{v2|Emerald}})&lt;br /&gt;
&lt;br /&gt;
===Heavy rain===&lt;br /&gt;
[[Image:Rainy Battle.png|thumb|right|Battling in heavy rain]]&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Increases the power of {{type2|Water}} moves by 50%, weakens the power {{type2|Fire}} moves by 50%, weakens {{m|SolarBeam}}, allows {{m|Thunder}} to bypass accuracy check and to hit through {{m|Protect}} and {{m|Detect}} 25% of the time. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover 1/4 of max HP. Activates the following [[Ability|abilities]]: {{a|Dry Skin}}, {{a|Forecast}}, {{a|Hydration}}, {{a|Rain Dish}}, {{a|Swift Swim}}. Changes {{m|Weather Ball}} to a Water-type move and doubles its power, and {{p|Castform}} to its Rain form. Also prevents Pokémon from exploding in [[Pokémon Mystery Dungeon]]. Can be lengthened from 5 to 8 turns with the use of the Damp Rock.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Rain Dance}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Drizzle}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; {{rt|119}} (some days); {{rt|120}} (always); {{rt|123}} (some days); eastern [[Hoenn]] [[Water route]]s (after {{p|Kyogre}} is awakened, before it is captured) ({{v2|Sapphire}}/{{v2|Emerald}}); Routes where [[Marine Cave]] appears ({{v2|Emerald}}); {{rt|212}} (always); {{rt|213}} (sometimes); {{rtn|214}} (south leg); {{rtn|215}} (always)&lt;br /&gt;
&lt;br /&gt;
===Sandstorm===&lt;br /&gt;
[[Image:Sandstorm Battle.png|thumb|right|Battling in a sandstorm]]&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Damages Pokémon not of the {{t|Rock}}-, {{t|Ground}}-, {{type2|Steel}}, or those with the {{a|Sand Veil}} ability, weakens {{m|SolarBeam}}, lowers the accuracy of {{m|Thunder}} to 50% and raises the {{stat|Special Defense}} of all Rock-types by 50%. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover 1/4 of max HP. Activates the following [[ability]]: {{a|Sand Veil}}. Changes {{m|Weather Ball}} to a {{type2|Rock}} move and doubles its power, but does &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; change {{p|Castform}}&#039;s form. Can be lengthened from 5 to 8 turns with the use of the Smooth Rock.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Sandstorm}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Sand Stream}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; {{rt|111}}, {{rt|228}}&lt;br /&gt;
&lt;br /&gt;
===Hailstorm===&lt;br /&gt;
[[Image:Hail Battle.png|thumb|right|Battling in a hailstorm]]&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Damages Pokémon not of the {{type2|Ice}} and those who do not have {{a|Ice Body}} or {{a|Snow Cloak}}, weakens {{m|SolarBeam}}, allows {{m|Blizzard}} to bypass accuracy check and to hit through {{m|Protect}} and {{m|Detect}} 25% of the time. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover 1/4 of max HP. Activates the following [[abilities]]: {{a|Forecast}}, {{a|Ice Body}}, {{a|Snow Cloak}}. Changes {{m|Weather Ball}} to an {{type2|Ice}} move and doubles its power, and {{p|Castform}} to its Hail form. Can be lengthened from 5 to 8 turns with the use of the Icy Rock.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Hail}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Snow Warning}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; {{rt|216}}, {{rtn|217}}, [[Mt. Coronet]] peak.&lt;br /&gt;
&lt;br /&gt;
===Shadow Sky===&lt;br /&gt;
[[Image:Shadow Sky.jpg|thumb|right|Battling in shadow]]&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Damages all Pokémon that are not [[Shadow Pokémon]]. Changes {{m|Weather Ball}} to a {{type2|???}} move and doubles its power, but does &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; change Castform&#039;s form.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Shadow Sky}}.&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; None.&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; Not encountered naturally.&lt;br /&gt;
&lt;br /&gt;
===Fog=== &lt;br /&gt;
[[Image:DPFog.PNG|thumb|right|Battling in the fog]]&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Lowers accuracy of all Pokémon battling, doubles the power of Weather Ball.&lt;br /&gt;
* &#039;&#039;&#039;Clearing move:&#039;&#039;&#039; {{m|Defog}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; None.&lt;br /&gt;
* &#039;&#039;&#039;Routes/areas where it is encountered naturally:&#039;&#039;&#039; {{rt|210}} (north leg); [[Mt. Coronet|Mt. Coronet basement]]; {{si|Victory Road}} (path to [[Route 224]]); [[Turnback Cave]]; [[Courtyard Colosseum]]&lt;br /&gt;
&amp;lt;!--Are these conditions, do they get canceled by sun, rain, etc.?&lt;br /&gt;
==Arena conditions==&lt;br /&gt;
These are battle arena altering moves that will affect Pokémon in battle for five turns, much like the weather moves will.&lt;br /&gt;
==={{m|Gravity}}===&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Causes {{type2|Flying}}s and Pokémon with {{a|Levitate}} to lose their resistance to {{type2|Ground}} moves, disallows use of the moves {{m|Fly}} and {{m|Bounce}}.&lt;br /&gt;
==={{m|Trick Room}}===&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Causes the Pokémon with lower {{stat|Speed}} to go first.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===On the field===&lt;br /&gt;
There have been several on-field weather conditions, most of which do the same as another on-field weather condition.&lt;br /&gt;
&lt;br /&gt;
====Sun====&lt;br /&gt;
When the sun shines brightly, the screen brightens and dims alternately. The screen may also turn a shade of orange that flows while dark spots ride across.&lt;br /&gt;
&lt;br /&gt;
====Cloudy Skies====&lt;br /&gt;
Sometimes clouds gather over {{rt|213}}, and the whole area gets darker than usual. Rarely happens on {{rt|212}}.&lt;br /&gt;
&lt;br /&gt;
====Rain====&lt;br /&gt;
There have been three different rain conditions.&lt;br /&gt;
* Normal rain: Rain falls. Found in all places where rain is found on the field.&lt;br /&gt;
* Heavy rain: Rains falls heavily, at a lower angle than in the other. Found occasionally on {{rt|212}}.&lt;br /&gt;
* Thunderstorm: Rain falls heavily, much like the Heavy Rain does, and occasionally, lightning will strike and thunder will rumble. Found on {{rt|119}} as part of the four-day rain-thunderstorm-rain-clear cycle. Found on Route 212 on occasion. It happens on predetermined days, such as the anniversaries of the game&#039;s release in each country. It also appeared on {{wp|St. Patrick&#039;s Day}} and February 29th, 2008.&lt;br /&gt;
&lt;br /&gt;
====Sandstorm====&lt;br /&gt;
There has been only one sandstorm condition. Wind whips sand around, making it difficult to see.&lt;br /&gt;
&lt;br /&gt;
====Snow/Hail====&lt;br /&gt;
There have been four snowy conditions.&lt;br /&gt;
* Light snow: Snow falls lightly. Found in [[Snowpoint City]], and less often, in [[Acuity Lakefront]] and on {{rt|216}}.&lt;br /&gt;
* Heavy snow: Snow falls more quickly and heavily. Found on {{rt|216}} and in [[Acuity Lakefront]].&lt;br /&gt;
* Blizzard: Snow whips around, making it difficult to see. Found on {{rt|217}}, and less often on {{rt|216}}.&lt;br /&gt;
* [[Snowpoint City#Diamond dust|Diamond dust]]: Small ice crystals twinkle in the air. Found on certain special days in [[Snowpoint City]].&lt;br /&gt;
&lt;br /&gt;
====Fog====&lt;br /&gt;
There has been only one fog condition.&lt;br /&gt;
* Heavy fog: Thick fog blankets everything. Obstacles and Trainers are difficult to see. Can be cleared with {{m|Defog}}.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Image:Sunny Field.png|The blindingly-hot sun shines down.&lt;br /&gt;
Image:Rainy Field.png|A gloomy day on {{rt|101}}.&lt;br /&gt;
Image:Sandstorm Field.png|A sandstorm rages.&lt;br /&gt;
Image:Fog.jpg|Fog looming ahead.&lt;br /&gt;
Image:Diamond Dust.gif|Diamond dust twinkles in Snowpoint.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Generation II===&lt;br /&gt;
In the second-generation games, three [[move]]s were introduced that could change the weather during a battle to alter the playing field slightly. These moves were {{m|Sunny Day}}, which created five turns worth of intense sunlight and allowed a Pokémon to attack with {{m|SolarBeam}} without waiting a turn; {{m|Rain Dance}}, which gave five turns of heavy rain and increased {{m|Thunder}}&#039;s accuracy to 100%; and {{m|Sandstorm}}, which made a wild sandstorm that lasted for the same amount of turns. These three moves could change the course of a battle, with intense sun and heavy rain powering up {{t|Fire}}- and {{type2|Water}} moves, and powering down the other, respectively, and a sandstorm slightly damaging any Pokémon not of the {{t|Rock}}-, {{t|Ground}}-, or {{type2|Steel}}s.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
In the third generation, the [[version mascot|title Pokémon]] of the three Hoenn-based versions had weather-related abilities. {{p|Groudon}}&#039;s ability allowed for intense sunlight to fill the arena until the battle ended, or another weather effect took its place. Likewise, its counterpart {{p|Kyogre}}&#039;s ability made heavy rain that lasted until the end of the battle or until another weather effect superseded it. Emerald Version&#039;s mascot, however, had a different way of affecting the playing field. While {{p|Rayquaza}} is battling, all effects of the weather are essentially negated, though the actual sunlight/rain/sandstorm/hail remains going. {{p|Psyduck}} and {{p|Golduck}} may also have a similar ability.&lt;br /&gt;
&lt;br /&gt;
Another Pokémon, one which was not available in Ruby or Sapphire without trading, also had a weather-based ability. {{p|Tyranitar}}, once fully evolved from a {{p|Larvitar}} captured in FireRed or LeafGreen, has the ability {{a|Sand Stream}}, which causes a sandstorm that lasts until the end of the battle or until another weather-changing move is made. This makes it almost useless for a Tyranitar to have the move {{m|Sandstorm}} itself, as the sandstorm is automatically activated as it comes into battle.&lt;br /&gt;
&lt;br /&gt;
Ruby and Sapphire also debuted another weather-changing move, {{m|Hail}}, which, like {{m|Sunny Day}}, {{m|Rain Dance}}, and {{m|Sandstorm}} before it, changes the weather for five turns, this time to an icy hailstorm. However, this move, and weather effect, have more in common with Sandstorm than with the other two. For the five turns that it&#039;s hailing, all Pokémon who are not {{type2|Ice}} are damaged. &lt;br /&gt;
&lt;br /&gt;
===={{p|Castform}}====&lt;br /&gt;
Also in Generation III, one of the {{cat|Generation III Pokémon|135 Pokémon released}} {{type2|Normal}} called &#039;&#039;&#039;Castform&#039;&#039;&#039;. When in a battle where no weather effects are present, Castform is quite unremarkable. However, when any of the effects besides a sandstorm or Shadow Sky are applied, Castform&#039;s type and shape change to match the weather, due to its ability, {{a|Forecast}}. Also, when it is leveled up, it learns a move called {{m|Weather Ball}}, which also changes type with the weather, doubling its power when any weather was in effect. Unlike Forecast, Weather Ball&#039;s type differs even in a sandstorm, becoming a {{type2|Rock}} move, as well as in Shadow Sky, becoming a {{type2|???}} move. However, it should be noted that when battling against {{p|Rayquaza}}, {{p|Psyduck}}, and {{p|Golduck}}, due to their ability to negate all weather effects, Castform is incapable of changing forms and incapable of having a different-typed Weather Ball.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Within the fourth generation, the weather effects seem to be going strong. At one point in [[Sinnoh]], it is actually possible to travel on a [[Route 217|route covered in snow]]. Also in Generation IV, a {{a|Snow Warning|new ability}} was released that serves much like {{a|Drought}}, {{a|Drizzle}}, and {{a|Sand Stream}}, excepting the fact that it permanently activates a hailstorm instead of sunlight, rain, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
Several [[held item]]s were also introduced that extend the length of a certain weather condition when its activating move was used by the holder by three turns.&lt;br /&gt;
&lt;br /&gt;
Another new weather condition introduced in Generation IV was the fog condition. Instead of having a move to activate it, however, there was a move introduced to &#039;&#039;clear&#039;&#039; it. This move was {{hm|05|Defog}}.&lt;br /&gt;
&lt;br /&gt;
More interesting things introduced within Generation IV were other conditions that had nothing to do with the weather, but behaved similarly to the weather-activating moves. Like the weather conditions, these moves would affect all Pokémon on the field for five turns, and in various ways. For example, {{m|Gravity|one move}} would rid {{a|Levitate|Levitating}} Pokémon of their powers, and force both them and {{type2|Flying}}s to take damage from {{type2|Ground}} moves, as well as disabling moves like {{m|Fly}} and {{m|Bounce}}, whereas another, {{m|Magnet Rise}}, makes the user invulnerable to {{type2|Ground}} moves, again for five turns. Also, {{m|Trick Room}} alters the dimensions for five turns, making slower Pokémon attack first; and {{m|Tailwind}} increases the Speed of the user&#039;s team for three turns.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All weather-creating abilities ({{a|Drought}}, {{a|Drizzle}}, {{a|Sand Stream}}, and {{a|Snow Warning}}) debuted the generation after their respective moves/weather ({{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Sandstorm}}, and {{m|Hail}}).&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
[[ja:てんき]]&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=746913</id>
		<title>Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=746913"/>
		<updated>2009-04-29T06:02:20Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* Variations of Healing Wish */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Move variations&#039;&#039;&#039; are moves that are identical to each other in terms of damage, PP, and accuracy, but have different [[elemental types]], [[damage category|damage categories]], or secondary effects.  Below are the various move archetypes and the moves that fall into their categories.  &lt;br /&gt;
&lt;br /&gt;
Move archetypes are listed in alphabetical order.  Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Elemental fangs==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 65 power, 95% accuracy, may cause non-volatile status and/or make the target flinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Fang}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Fang}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunder Fang}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elemental punches==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 75 power, 100% accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Punch}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Punch}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|ThunderPunch}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[One-hit knockout moves]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, damage equals foe&#039;s current HP, 30% accuracy, will not affect an opponent whose level is greater than the user&#039;s level&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fissure}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Guillotine}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Horn Drill}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sheer Cold}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Acid Armor==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 30 or 40 PP, raises one of the user&#039;s stats by two stages&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stat raised&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Acid Armor}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| Status&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Agility}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| {{stat|Speed}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Barrier}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Swords Dance}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Acupressure}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| Random&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Aeroblast==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 100 Power, 95% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aeroblast}}{{tt|*|Lugia&#039;s signature move}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations II and III}} &lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Spacial Rend}}{{tt|*|Palkia&#039;s signature move}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Amnesia==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 20 PP, raises one of the user&#039;s Special-based stats two stages&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stat raised&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Amnesia}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| Sp. Defense{{tt|*|Formerly Special in Generation I}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Tail Glow}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Status&lt;br /&gt;
| Sp. Attack&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Nasty Plot}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Status&lt;br /&gt;
| Sp. Attack&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of AncientPower==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 60 Power, 100% Accuracy, may raise all of user&#039;s stats&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|AncientPower}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations II-III}}&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Silver Wind}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ominous Wind}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Aurora Beam==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 20 PP, 65 power, 100% accuracy, may have a special effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;27%&amp;quot; | Special effect&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aurora Beam}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| Lowers Attack&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|BubbleBeam}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| Lowers Speed&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psybeam}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| Inflicts Confusion&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sludge}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations I-III}}&lt;br /&gt;
| Inflicts Poison&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Spark}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generations II and III}}&lt;br /&gt;
| Inflicts Paralysis&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Barrage==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 15 Power, 85% Accuracy, multiple hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Barrage}}{{tt|*|The Exeggcute line&#039;s signature move}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|DoubleSlap}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fury Attack}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Blizzard==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 or 10 PP, 120 power, 70% accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Blizzard}}{{tt|*|90% accuracy in Gen I; in 2v2, hits both opponents}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunder}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Focus Blast}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Gunk Shot}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bone Rush==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 25 Power, 80% Accuracy, multiple hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bone Rush}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rock Blast}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bulk Up==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 20 PP, raises two of the user&#039;s stats by one stage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stats raised&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bulk Up}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Status&lt;br /&gt;
| Attack and Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Calm Mind}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| Sp. Attack and Sp. Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Cosmic Power}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| Defense and Sp. Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dragon Dance}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Status&lt;br /&gt;
| Attack and Speed&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Stockpile}}{{tt|*|Effect is lost if Swallow or Spit Up is used}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| Defense and Sp. Defense&lt;br /&gt;
| III{{tt|*|Stat-raising effect did not come until Generation IV}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bug Bite==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 60 Power, 100% Accuracy, gains effect of target&#039;s held Berry&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bug Bite}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Pluck}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bullet Seed==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 30 PP, 10 Power, 100% Accuracy, multiple hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bullet Seed}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Icicle Spear}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Counter==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, --- Power, 100% accuracy, Goes last and counters the move used by the foe at twice the power&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Counter}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mirror Coat}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Cross Chop==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 100 Power, 80% accuracy, Has a high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Cross Chop}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Stone Edge}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Maximum Power: 110 --&amp;gt;&lt;br /&gt;
==Variations of Crush Grip==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, varying Power, 100% Accuracy, greater damage on target with more HP&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Crush Grip}}{{tt|*|Regigigas&#039; signature move}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wring Out}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Detect==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 or 10 PP, goes first and protects user from all attacks during turn, success rate halves after each consecutive use&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Detect}}{{tt|*|In Generation IV, Mind Reader, Lock-On, and No Guard give moves, except OHKO moves, (100-Accuracy)% to hit through Detect or Protect. Thunder and Blizzard have 30% chance to hit in rain and hail respectively}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Protect}}{{tt|*|In Generation IV, Mind Reader, Lock-On, and No Guard give moves, except OHKO moves, (100-Accuracy)% to hit through Detect or Protect. Thunder and Blizzard have 30% chance to hit in rain and hail respectively}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Dig==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 80{{tt|*|Dig has 100 power in Generation I, and 60 power in Generations II and III}} power, 100% accuracy, two-turn move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dig}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dive}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Discharge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 80 Power, 100% Accuracy, hits everyone else, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Discharge}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Lava Plume}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Double-Edge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 120 Power, 100% Accuracy, recoil damage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Double-Edge}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Volt Tackle}}{{tt|*|The Pichu line&#039;s signature move}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Brave Bird}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flare Blitz}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wood Hammer}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of DynamicPunch==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | 5 PP, 100 or 120 power, 50% accuracy, sure to cause status condition&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Power&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Status inflicted&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|DynamicPunch}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| 100&lt;br /&gt;
| Confusion&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Zap Cannon}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| {{tt|120|100 in Gen II/III}}&lt;br /&gt;
| Paralysis&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Ember==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 25 or 30 PP, 40 Power, 100% Accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ember}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|ThunderShock}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Powder Snow}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Eruption==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 150 Power, 100% Accuracy, lesser damage from less healthy user&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Eruption}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Water Spout}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Fire Blast==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 120 Power, 85% Accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Blast}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Seed Flare}}{{tt|*|Shaymin&#039;s signature move}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Fire Spin==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 15 Power, 70% Accuracy, traps&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Spin}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Whirlpool}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sand Tomb}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Flail==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, varying Power, 100% Accuracy, greater damage from less healthy user&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flail}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Reversal}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Flamethrower==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 15 or 10 PP, 95 power, 100% accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flamethrower}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Beam}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Surf}}{{tt|*|Does not cause a status ailment}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunderbolt}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Flash==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 or 15 PP, 100% accuracy, lowers the target&#039;s accuracy one stage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flash}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|SmokeScreen}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Foresight==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 40 PP, Removes a type immunity and negates target&#039;s evasiveness&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Foresight}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Odor Sleuth}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Miracle Eye}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Frustration==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 100% accuracy, power depends on Pokémon&#039;s happiness&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Frustration}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Return}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Giga Drain==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 5 or 10 PP, 100% accuracy, user restores health equal to half the damage inflicted on the opponent.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Giga Drain}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| 10{{tt|*|Formerly 5 in Generations II-III}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Drain Punch}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| 5&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Glare==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 30 PP, 75 accuracy, paralyzes the target.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Glare}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Stun Spore}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Heal Bell==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, heals status problems of user&#039;s [[party]]&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Heal Bell}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aromatherapy}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Healing Wish==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP; user faints, but fully heals the pokémon taking its place&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Healing Wish}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Lunar Dance}}{{tt|*|Cresselia&#039;s signature move}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Hyper Beam==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 150 Power, 90% Accuracy, user must rest turn after use&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hyper Beam}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Blast Burn}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Frenzy Plant}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hydro Cannon}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Giga Impact}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Roar of Time}}{{tt|*|Dialga&#039;s signature move}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rock Wrecker}}{{tt|*|Rhyperior&#039;s signature move}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Hyper Fang==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 80 Power, 90% Accuracy, may make the target flinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hyper Fang}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical &lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Zen Headbutt}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Icy Wind==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 55 Power, 95% Accuracy, 100% chance of lowering Target&#039;s Speed.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Icy Wind}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mud Shot}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Ingrain==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, Restores 1/6 of max HP each turn.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ingrain}}{{tt|*|User cannot switch out}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aqua Ring}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Leaf Blade==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 90 Power, 100% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Leaf Blade}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Attack Order}}{{tt|*|One of Vespiquen&#039;s three signature moves}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Leer==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 30 PP, lowers target&#039;s Defense by one stage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Leer}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Tail Whip}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Maximum Power: 120 --&amp;gt;&lt;br /&gt;
==Variations of Low Kick==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, varying Power, 100% Accuracy, greater damage on heavier target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Low Kick}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III{{tt|*|Introduced in generation I with set damage}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Grass Knot}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Variations of Luster Purge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 70 Power, 100% Accuracy, lowers target&#039;s stats&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Luster Purge}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mist Ball}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Variations of Mean Look==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | 5 or 10 PP; prevents foe from escaping or switching out&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mean Look}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Spider Web}}{{tt|*|The Spinarak line&#039;s signature move}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Block}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Megahorn==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 120 Power, 85% Accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Megahorn}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Power Whip}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mirror Move==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, Copies the last move used by the foe&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mirror Move}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Copycat}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Moonlight==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, Heals variant amount of HP, depending on the weather&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Moonlight}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Morning Sun}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Synthesis}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mud Sport==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, raises resistance to a certain type of move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mud Sport}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Water Sport}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Octazooka==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 65 Power, 85% Accuracy, may lower opponent&#039;s accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Octazooka}}{{tt|*|Octillery&#039;s signature move}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mud Bomb}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mirror Shot}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Overheat==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 140 Power, 90% Accuracy, lowers user&#039;s Special Attack sharply&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Overheat}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psycho Boost}}{{tt|*|Deoxys&#039; signature move}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Draco Meteor}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Leaf Storm}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Petal Dance==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 20 or 15 PP, 90 Power, 100% Accuracy, lasts 2-3 turns, user becomes confused&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Petal Dance}}{{tt|*|70 Power in Generations I-III}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| 20&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thrash}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| 20&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Outrage}}{{tt|*|Power changed to 120 in Generation IV}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generations II and III}}&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Pound==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 35 PP, 40 Power, 100% Accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Pound}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Scratch}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Gust}}&lt;br /&gt;
| {{t|Flying}}{{tt|*|Formerly Normal in Generation I}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Psychic==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 90 Power, 100% Accuracy, may lower opponent&#039;s Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psychic}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bug Buzz}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Earth Power}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Quick Attack==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 30 PP, 40 Power, 100% Accuracy, attacks first&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Quick Attack}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mach Punch}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aqua Jet}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bullet Punch}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Shard}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Sneak}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Vacuum Wave}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Razor Leaf==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 25 PP, 55 Power, 95% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Razor Leaf}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Air Cutter}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Recover==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, Heals Half Max. HP.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Recover}}{{tt|*|20 PP in Gen I-III}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Softboiled}}{{tt|*|The Chansey line&#039;s signature move}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Milk Drink}}{{tt|*|Miltank&#039;s signature move}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Slack Off}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Heal Order}}{{tt|*|One of Vespiquen&#039;s three signature moves}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Roost}}{{tt|*|Removes user&#039;s Flying type until the end of that turn}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Revenge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 60 Power, 100% Accuracy, negative priority; power doubles if user takes damage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Revenge}}{{tt|*|Formerly normal priority move in Generation III}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Avalanche}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Roar==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 100% Accuracy, goes last and switches target for another party member&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Roar}}{{tt|*|No effect on targets with Suction Cups, Soundproof, or have used Ingrain}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Whirlwind}}{{tt|*|No effect on targets with Suction Cups, or have used Ingrain}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Rollout==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 30 Power, 90% Accuracy, damage doubles each turn it hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rollout}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Ball}} {{tt|*|The Spheal line&#039;s signature move}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Screech==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 40 PP, 85% accuracy, lowers one of the target&#039;s stats by two stages, is a sound move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stat Lowered&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Screech}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
| Defense&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Metal Sound}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
| Special Defense&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Shadow Ball==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 10 or 15 PP, 80 Power, 100% Accuracy, may lower opponent&#039;s Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Ball}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| 15&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations II and III}}&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Crunch}}{{tt|*|Lowers Defense stat in Generation IV}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generations II and III}}&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Energy Ball}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| 10&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flash Cannon}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| 10&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Sing==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 15 PP, 55% accuracy, puts the opponent to sleep, is a sound move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sing}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|GrassWhistle}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Slash==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 20 or 15 PP, 70 Power, 100% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Slash}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| 20&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psycho Cut}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| 20&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Night Slash}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Claw}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Cross Poison}}{{tt|*|May also poison target}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| 20&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Sleep Powder==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 75 accuracy, causes non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sleep Powder}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Will-O-Wisp}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Sludge Bomb==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 90 power, 100% accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sludge Bomb}}{{tt|*|May also poison}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations II and III}}&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hyper Voice}}{{tt|*|Hits both opponents in double battles}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dragon Pulse}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of SmellingSalt==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 10 PP, 60 Power, 100% Accuracy, double damage on target with non-volatile status, cures non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Ailment&lt;br /&gt;
|-&lt;br /&gt;
| {{m|SmellingSalt}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
| {{status|Paralysis}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wake-Up Slap}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
| {{status|Sleep}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Spikes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, sets up an entry hazard on the opponent&#039;s side of the battle field&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Spikes}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Stealth Rock}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Toxic Spikes}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Strength==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 80 Power, 100% accuracy, no added effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Strength}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dragon Claw}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Seed Bomb}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|X-Scissor}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Superpower==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 5 PP, 120 Power, 100% Accuracy, lowers user&#039;s stats&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stats Lowered&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Superpower}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
| Def and Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Close Combat}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
| Def and Sp. Def&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Swift==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 60 Power, bypasses accuracy check&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Swift}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Faint Attack}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aerial Ace}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Magical Leaf}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Punch}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shock Wave}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Magnet Bomb}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Trick==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, --- Power, ---% accuracy, Switches user&#039;s held item with foe&#039;s held item&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Trick}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Switcheroo}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Waterfall==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 15 or 30 PP, 80 Power, 100% Accuracy, may make the target flinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Waterfall}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Extrasensory}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| 30&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dark Pulse}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| 15&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Iron Head}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Weather&amp;diff=746235</id>
		<title>Weather</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Weather&amp;diff=746235"/>
		<updated>2009-04-28T10:08:42Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* Sandstorm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FAC notice}}&lt;br /&gt;
&#039;&#039;&#039;Weather conditions&#039;&#039;&#039; are a feature that was implemented into the Pokémon games in [[Generation II]], and expanded upon in Generations {{gen|III}} and {{gen|IV}}. During these games, weather depended upon where a battle took place, or even whether a Pokémon had used a specific [[move]] or [[ability]]. Only one weather condition may be active at a time, and if a move or ability changes the current state of the weather, the previous condition is canceled.&lt;br /&gt;
&lt;br /&gt;
In the second generation, when the first conditions were introduced, some moves came to have an advantage with them, notably, {{m|SolarBeam}} and {{m|Thunder}}, both of which would be nearly deadly with the right conditions.&lt;br /&gt;
&lt;br /&gt;
During the third and fourth generations, many abilities also took advantage of a particular weather condition, some using them to heighten certain [[stat]]s or to recover [[Stat#Hit Points|HP]]. Others still would activate the conditions themselves, with two of the [[Legendary trio|three]] [[Hoenn]]-based [[Weather trio|weather legendaries]] activating battle-long sun and rain, and the third preventing all weather conditions with {{a|Air Lock|its ability}}.&lt;br /&gt;
&lt;br /&gt;
==Current weather conditions==&lt;br /&gt;
===Intense sunlight===&lt;br /&gt;
[[Image:Sunny Battle.png|thumb|right|Battling in intense sunlight]]&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Increases the power of {{type2|Fire}} moves by 50%, weakens the power of {{type2|Water}} moves by 50%, allows immediate firing of {{m|SolarBeam}}, lowers accuracy of {{m|Thunder}} to 50%. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover 2/3 of max HP. Activates the following [[ability|abilities]]: {{a|Chlorophyll}}, {{a|Dry Skin}}, {{a|Flower Gift}}, {{a|Forecast}}, {{a|Leaf Guard}}, {{a|Solar Power}}. Changes {{m|Weather Ball}} to a Fire-type move and doubles its power, {{p|Castform}} to its Sun form, and {{p|Cherrim}} to its Sunny form. Can be lengthened from 5 to 8 turns with the use of the Heat Rock.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Sunny Day}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Drought}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; Eastern [[Hoenn]] [[Water route]]s (after {{p|Groudon}} is awakened, before it is captured) ({{v2|Ruby}}/{{v2|Emerald}}); Routes where [[Terra Cave]] appears ({{v2|Emerald}})&lt;br /&gt;
&lt;br /&gt;
===Heavy rain===&lt;br /&gt;
[[Image:Rainy Battle.png|thumb|right|Battling in heavy rain]]&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Increases the power of {{type2|Water}} moves by 50%, weakens the power {{type2|Fire}} moves by 50%, weakens {{m|SolarBeam}}, allows {{m|Thunder}} to bypass accuracy check and to hit through {{m|Protect}} and {{m|Detect}} 25% of the time. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover 1/4 of max HP. Activates the following [[Ability|abilities]]: {{a|Dry Skin}}, {{a|Forecast}}, {{a|Hydration}}, {{a|Rain Dish}}, {{a|Swift Swim}}. Changes {{m|Weather Ball}} to a Water-type move and doubles its power, and {{p|Castform}} to its Rain form. Also prevents Pokémon from exploding in [[Pokémon Mystery Dungeon]]. Can be lengthened from 5 to 8 turns with the use of the Damp Rock.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Rain Dance}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Drizzle}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; {{rt|119}} (some days); {{rt|120}} (always); {{rt|123}} (some days); eastern [[Hoenn]] [[Water route]]s (after {{p|Kyogre}} is awakened, before it is captured) ({{v2|Sapphire}}/{{v2|Emerald}}); Routes where [[Marine Cave]] appears ({{v2|Emerald}}); {{rt|212}} (always); {{rt|213}} (sometimes); {{rtn|214}} (south leg); {{rtn|215}} (always)&lt;br /&gt;
&lt;br /&gt;
===Sandstorm===&lt;br /&gt;
[[Image:Sandstorm Battle.png|thumb|right|Battling in a sandstorm]]&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Damages Pokémon not of the {{t|Rock}}-, {{t|Ground}}-, {{type2|Steel}}, or those with the {{a|Sand Veil}} ability, weakens {{m|SolarBeam}}, lowers the accuracy of {{m|Thunder}} to 50% and raises the {{stat|Special Defense}} of all Rock-types by 50%. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover 1/4 of max HP. Activates the following [[ability]]: {{a|Sand Veil}}. Changes {{m|Weather Ball}} to a {{type2|Rock}} move and doubles its power, but does &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; change {{p|Castform}}&#039;s form. Can be lengthened from 5 to 8 turns with the use of the Smooth Rock.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Sandstorm}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Sand Stream}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; {{rt|111}}, {{rt|228}}&lt;br /&gt;
&lt;br /&gt;
===Hailstorm===&lt;br /&gt;
[[Image:Hail Battle.png|thumb|right|Battling in a hailstorm]]&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Damages Pokémon not of the {{type2|Ice}} and those who do not have {{a|Ice Body}} or {{a|Snow Cloak}}. Weakens {{m|SolarBeam}}. Raises accuracy of {{m|Blizzard}} to 100%, and allows it to hit through {{m|Protect}} and {{m|Detect}} 25% of the time. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover 1/4 of max HP. Activates the following [[abilities]]: {{a|Forecast}}, {{a|Ice Body}}, {{a|Snow Cloak}}. Changes {{m|Weather Ball}} to an {{type2|Ice}} move and doubles its power, and {{p|Castform}} to its Hail form. Can be lengthened from 5 to 8 turns with the use of the Icy Rock.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Hail}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Snow Warning}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; {{rt|216}}, {{rtn|217}}, [[Mt. Coronet]] peak.&lt;br /&gt;
&lt;br /&gt;
===Shadow Sky===&lt;br /&gt;
[[Image:Shadow Sky.jpg|thumb|right|Battling in shadow]]&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Damages all Pokémon that are not [[Shadow Pokémon]]. Changes {{m|Weather Ball}} to a {{type2|???}} move and doubles its power, but does &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; change Castform&#039;s form.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Shadow Sky}}.&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; None.&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; Not encountered naturally.&lt;br /&gt;
&lt;br /&gt;
===Fog=== &lt;br /&gt;
[[Image:DPFog.PNG|thumb|right|Battling in the fog]]&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Lowers accuracy of all Pokémon battling, doubles the power of Weather Ball.&lt;br /&gt;
* &#039;&#039;&#039;Clearing move:&#039;&#039;&#039; {{m|Defog}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; None.&lt;br /&gt;
* &#039;&#039;&#039;Routes/areas where it is encountered naturally:&#039;&#039;&#039; {{rt|210}} (north leg); [[Mt. Coronet|Mt. Coronet basement]]; {{si|Victory Road}} (path to [[Route 224]]); [[Turnback Cave]]; [[Courtyard Colosseum]]&lt;br /&gt;
&amp;lt;!--Are these conditions, do they get canceled by sun, rain, etc.?&lt;br /&gt;
==Arena conditions==&lt;br /&gt;
These are battle arena altering moves that will affect Pokémon in battle for five turns, much like the weather moves will.&lt;br /&gt;
==={{m|Gravity}}===&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Causes {{type2|Flying}}s and Pokémon with {{a|Levitate}} to lose their resistance to {{type2|Ground}} moves, disallows use of the moves {{m|Fly}} and {{m|Bounce}}.&lt;br /&gt;
==={{m|Trick Room}}===&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Causes the Pokémon with lower {{stat|Speed}} to go first.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===On the field===&lt;br /&gt;
There have been several on-field weather conditions, most of which do the same as another on-field weather condition.&lt;br /&gt;
&lt;br /&gt;
====Sun====&lt;br /&gt;
When the sun shines brightly, the screen brightens and dims alternately. The screen may also turn a shade of orange that flows while dark spots ride across.&lt;br /&gt;
&lt;br /&gt;
====Cloudy Skies====&lt;br /&gt;
Sometimes clouds gather over {{rt|213}}, and the whole area gets darker than usual. Rarely happens on {{rt|212}}.&lt;br /&gt;
&lt;br /&gt;
====Rain====&lt;br /&gt;
There have been three different rain conditions.&lt;br /&gt;
* Normal rain: Rain falls. Found in all places where rain is found on the field.&lt;br /&gt;
* Heavy rain: Rains falls heavily, at a lower angle than in the other. Found occasionally on {{rt|212}}.&lt;br /&gt;
* Thunderstorm: Rain falls heavily, much like the Heavy Rain does, and occasionally, lightning will strike and thunder will rumble. Found on {{rt|119}} as part of the four-day rain-thunderstorm-rain-clear cycle. Found on Route 212 on occasion. It happens on predetermined days, such as the anniversaries of the game&#039;s release in each country. It also appeared on {{wp|St. Patrick&#039;s Day}} and February 29th, 2008.&lt;br /&gt;
&lt;br /&gt;
====Sandstorm====&lt;br /&gt;
There has been only one sandstorm condition. Wind whips sand around, making it difficult to see.&lt;br /&gt;
&lt;br /&gt;
====Snow/Hail====&lt;br /&gt;
There have been four snowy conditions.&lt;br /&gt;
* Light snow: Snow falls lightly. Found in [[Snowpoint City]], and less often, in [[Acuity Lakefront]] and on {{rt|216}}.&lt;br /&gt;
* Heavy snow: Snow falls more quickly and heavily. Found on {{rt|216}} and in [[Acuity Lakefront]].&lt;br /&gt;
* Blizzard: Snow whips around, making it difficult to see. Found on {{rt|217}}, and less often on {{rt|216}}.&lt;br /&gt;
* [[Snowpoint City#Diamond dust|Diamond dust]]: Small ice crystals twinkle in the air. Found on certain special days in [[Snowpoint City]].&lt;br /&gt;
&lt;br /&gt;
====Fog====&lt;br /&gt;
There has been only one fog condition.&lt;br /&gt;
* Heavy fog: Thick fog blankets everything. Obstacles and Trainers are difficult to see. Can be cleared with {{m|Defog}}.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Image:Sunny Field.png|The blindingly-hot sun shines down.&lt;br /&gt;
Image:Rainy Field.png|A gloomy day on {{rt|101}}.&lt;br /&gt;
Image:Sandstorm Field.png|A sandstorm rages.&lt;br /&gt;
Image:Fog.jpg|Fog looming ahead.&lt;br /&gt;
Image:Diamond Dust.gif|Diamond dust twinkles in Snowpoint.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Generation II===&lt;br /&gt;
In the second-generation games, three [[move]]s were introduced that could change the weather during a battle to alter the playing field slightly. These moves were {{m|Sunny Day}}, which created five turns worth of intense sunlight and allowed a Pokémon to attack with {{m|SolarBeam}} without waiting a turn; {{m|Rain Dance}}, which gave five turns of heavy rain and increased {{m|Thunder}}&#039;s accuracy to 100%; and {{m|Sandstorm}}, which made a wild sandstorm that lasted for the same amount of turns. These three moves could change the course of a battle, with intense sun and heavy rain powering up {{t|Fire}}- and {{type2|Water}} moves, and powering down the other, respectively, and a sandstorm slightly damaging any Pokémon not of the {{t|Rock}}-, {{t|Ground}}-, or {{type2|Steel}}s.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
In the third generation, the [[version mascot|title Pokémon]] of the three Hoenn-based versions had weather-related abilities. {{p|Groudon}}&#039;s ability allowed for intense sunlight to fill the arena until the battle ended, or another weather effect took its place. Likewise, its counterpart {{p|Kyogre}}&#039;s ability made heavy rain that lasted until the end of the battle or until another weather effect superseded it. Emerald Version&#039;s mascot, however, had a different way of affecting the playing field. While {{p|Rayquaza}} is battling, all effects of the weather are essentially negated, though the actual sunlight/rain/sandstorm/hail remains going. {{p|Psyduck}} and {{p|Golduck}} may also have a similar ability.&lt;br /&gt;
&lt;br /&gt;
Another Pokémon, one which was not available in Ruby or Sapphire without trading, also had a weather-based ability. {{p|Tyranitar}}, once fully evolved from a {{p|Larvitar}} captured in FireRed or LeafGreen, has the ability {{a|Sand Stream}}, which causes a sandstorm that lasts until the end of the battle or until another weather-changing move is made. This makes it almost useless for a Tyranitar to have the move {{m|Sandstorm}} itself, as the sandstorm is automatically activated as it comes into battle.&lt;br /&gt;
&lt;br /&gt;
Ruby and Sapphire also debuted another weather-changing move, {{m|Hail}}, which, like {{m|Sunny Day}}, {{m|Rain Dance}}, and {{m|Sandstorm}} before it, changes the weather for five turns, this time to an icy hailstorm. However, this move, and weather effect, have more in common with Sandstorm than with the other two. For the five turns that it&#039;s hailing, all Pokémon who are not {{type2|Ice}} are damaged. &lt;br /&gt;
&lt;br /&gt;
===={{p|Castform}}====&lt;br /&gt;
Also in Generation III, one of the {{cat|Generation III Pokémon|135 Pokémon released}} {{type2|Normal}} called &#039;&#039;&#039;Castform&#039;&#039;&#039;. When in a battle where no weather effects are present, Castform is quite unremarkable. However, when any of the effects besides a sandstorm or Shadow Sky are applied, Castform&#039;s type and shape change to match the weather, due to its ability, {{a|Forecast}}. Also, when it is leveled up, it learns a move called {{m|Weather Ball}}, which also changes type with the weather, doubling its power when any weather was in effect. Unlike Forecast, Weather Ball&#039;s type differs even in a sandstorm, becoming a {{type2|Rock}} move, as well as in Shadow Sky, becoming a {{type2|???}} move. However, it should be noted that when battling against {{p|Rayquaza}}, {{p|Psyduck}}, and {{p|Golduck}}, due to their ability to negate all weather effects, Castform is incapable of changing forms and incapable of having a different-typed Weather Ball.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Within the fourth generation, the weather effects seem to be going strong. At one point in [[Sinnoh]], it is actually possible to travel on a [[Route 217|route covered in snow]]. Also in Generation IV, a {{a|Snow Warning|new ability}} was released that serves much like {{a|Drought}}, {{a|Drizzle}}, and {{a|Sand Stream}}, excepting the fact that it permanently activates a hailstorm instead of sunlight, rain, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
Several [[held item]]s were also introduced that extend the length of a certain weather condition when its activating move was used by the holder by three turns.&lt;br /&gt;
&lt;br /&gt;
Another new weather condition introduced in Generation IV was the fog condition. Instead of having a move to activate it, however, there was a move introduced to &#039;&#039;clear&#039;&#039; it. This move was {{hm|05|Defog}}.&lt;br /&gt;
&lt;br /&gt;
More interesting things introduced within Generation IV were other conditions that had nothing to do with the weather, but behaved similarly to the weather-activating moves. Like the weather conditions, these moves would affect all Pokémon on the field for five turns, and in various ways. For example, {{m|Gravity|one move}} would rid {{a|Levitate|Levitating}} Pokémon of their powers, and force both them and {{type2|Flying}}s to take damage from {{type2|Ground}} moves, as well as disabling moves like {{m|Fly}} and {{m|Bounce}}, whereas another, {{m|Magnet Rise}}, makes the user invulnerable to {{type2|Ground}} moves, again for five turns. Also, {{m|Trick Room}} alters the dimensions for five turns, making slower Pokémon attack first; and {{m|Tailwind}} increases the Speed of the user&#039;s team for three turns.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All weather-creating abilities ({{a|Drought}}, {{a|Drizzle}}, {{a|Sand Stream}}, and {{a|Snow Warning}}) debuted the generation after their respective moves/weather ({{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Sandstorm}}, and {{m|Hail}}).&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
[[ja:てんき]]&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Weather&amp;diff=746234</id>
		<title>Weather</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Weather&amp;diff=746234"/>
		<updated>2009-04-28T10:06:28Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* Heavy rain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FAC notice}}&lt;br /&gt;
&#039;&#039;&#039;Weather conditions&#039;&#039;&#039; are a feature that was implemented into the Pokémon games in [[Generation II]], and expanded upon in Generations {{gen|III}} and {{gen|IV}}. During these games, weather depended upon where a battle took place, or even whether a Pokémon had used a specific [[move]] or [[ability]]. Only one weather condition may be active at a time, and if a move or ability changes the current state of the weather, the previous condition is canceled.&lt;br /&gt;
&lt;br /&gt;
In the second generation, when the first conditions were introduced, some moves came to have an advantage with them, notably, {{m|SolarBeam}} and {{m|Thunder}}, both of which would be nearly deadly with the right conditions.&lt;br /&gt;
&lt;br /&gt;
During the third and fourth generations, many abilities also took advantage of a particular weather condition, some using them to heighten certain [[stat]]s or to recover [[Stat#Hit Points|HP]]. Others still would activate the conditions themselves, with two of the [[Legendary trio|three]] [[Hoenn]]-based [[Weather trio|weather legendaries]] activating battle-long sun and rain, and the third preventing all weather conditions with {{a|Air Lock|its ability}}.&lt;br /&gt;
&lt;br /&gt;
==Current weather conditions==&lt;br /&gt;
===Intense sunlight===&lt;br /&gt;
[[Image:Sunny Battle.png|thumb|right|Battling in intense sunlight]]&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Increases the power of {{type2|Fire}} moves by 50%, weakens the power of {{type2|Water}} moves by 50%, allows immediate firing of {{m|SolarBeam}}, lowers accuracy of {{m|Thunder}} to 50%. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover 2/3 of max HP. Activates the following [[ability|abilities]]: {{a|Chlorophyll}}, {{a|Dry Skin}}, {{a|Flower Gift}}, {{a|Forecast}}, {{a|Leaf Guard}}, {{a|Solar Power}}. Changes {{m|Weather Ball}} to a Fire-type move and doubles its power, {{p|Castform}} to its Sun form, and {{p|Cherrim}} to its Sunny form. Can be lengthened from 5 to 8 turns with the use of the Heat Rock.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Sunny Day}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Drought}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; Eastern [[Hoenn]] [[Water route]]s (after {{p|Groudon}} is awakened, before it is captured) ({{v2|Ruby}}/{{v2|Emerald}}); Routes where [[Terra Cave]] appears ({{v2|Emerald}})&lt;br /&gt;
&lt;br /&gt;
===Heavy rain===&lt;br /&gt;
[[Image:Rainy Battle.png|thumb|right|Battling in heavy rain]]&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Increases the power of {{type2|Water}} moves by 50%, weakens the power {{type2|Fire}} moves by 50%, weakens {{m|SolarBeam}}, allows {{m|Thunder}} to bypass accuracy check and to hit through {{m|Protect}} and {{m|Detect}} 25% of the time. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover 1/4 of max HP. Activates the following [[Ability|abilities]]: {{a|Dry Skin}}, {{a|Forecast}}, {{a|Hydration}}, {{a|Rain Dish}}, {{a|Swift Swim}}. Changes {{m|Weather Ball}} to a Water-type move and doubles its power, and {{p|Castform}} to its Rain form. Also prevents Pokémon from exploding in [[Pokémon Mystery Dungeon]]. Can be lengthened from 5 to 8 turns with the use of the Damp Rock.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Rain Dance}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Drizzle}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; {{rt|119}} (some days); {{rt|120}} (always); {{rt|123}} (some days); eastern [[Hoenn]] [[Water route]]s (after {{p|Kyogre}} is awakened, before it is captured) ({{v2|Sapphire}}/{{v2|Emerald}}); Routes where [[Marine Cave]] appears ({{v2|Emerald}}); {{rt|212}} (always); {{rt|213}} (sometimes); {{rtn|214}} (south leg); {{rtn|215}} (always)&lt;br /&gt;
&lt;br /&gt;
===Sandstorm===&lt;br /&gt;
[[Image:Sandstorm Battle.png|thumb|right|Battling in a sandstorm]]&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Damages Pokémon not of the {{t|Rock}}-, {{t|Ground}}-, {{type2|Steel}}, or those with the {{a|Sand Veil}} ability, weakens {{m|SolarBeam}}, lowers the accuracy of {{m|Thunder}} to 50% and raises the {{stat|Special Defense}} of all Rock-types by 1.5 times. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover 1/4 of max HP. Activates the following [[ability]]: {{a|Sand Veil}}. Changes {{m|Weather Ball}} to a {{type2|Rock}} move and doubles its power, but does &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; change {{p|Castform}}&#039;s form. Can be lengthened from 5 to 8 turns with the use of the Smooth Rock.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Sandstorm}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Sand Stream}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; {{rt|111}}, {{rt|228}}&lt;br /&gt;
&lt;br /&gt;
===Hailstorm===&lt;br /&gt;
[[Image:Hail Battle.png|thumb|right|Battling in a hailstorm]]&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Damages Pokémon not of the {{type2|Ice}} and those who do not have {{a|Ice Body}} or {{a|Snow Cloak}}. Weakens {{m|SolarBeam}}. Raises accuracy of {{m|Blizzard}} to 100%, and allows it to hit through {{m|Protect}} and {{m|Detect}} 25% of the time. Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover 1/4 of max HP. Activates the following [[abilities]]: {{a|Forecast}}, {{a|Ice Body}}, {{a|Snow Cloak}}. Changes {{m|Weather Ball}} to an {{type2|Ice}} move and doubles its power, and {{p|Castform}} to its Hail form. Can be lengthened from 5 to 8 turns with the use of the Icy Rock.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Hail}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; {{a|Snow Warning}}&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; {{rt|216}}, {{rtn|217}}, [[Mt. Coronet]] peak.&lt;br /&gt;
&lt;br /&gt;
===Shadow Sky===&lt;br /&gt;
[[Image:Shadow Sky.jpg|thumb|right|Battling in shadow]]&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Damages all Pokémon that are not [[Shadow Pokémon]]. Changes {{m|Weather Ball}} to a {{type2|???}} move and doubles its power, but does &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; change Castform&#039;s form.&lt;br /&gt;
* &#039;&#039;&#039;Activating move:&#039;&#039;&#039; {{m|Shadow Sky}}.&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; None.&lt;br /&gt;
* &#039;&#039;&#039;Routes where it is encountered naturally:&#039;&#039;&#039; Not encountered naturally.&lt;br /&gt;
&lt;br /&gt;
===Fog=== &lt;br /&gt;
[[Image:DPFog.PNG|thumb|right|Battling in the fog]]&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Lowers accuracy of all Pokémon battling, doubles the power of Weather Ball.&lt;br /&gt;
* &#039;&#039;&#039;Clearing move:&#039;&#039;&#039; {{m|Defog}}&lt;br /&gt;
* &#039;&#039;&#039;Activating ability:&#039;&#039;&#039; None.&lt;br /&gt;
* &#039;&#039;&#039;Routes/areas where it is encountered naturally:&#039;&#039;&#039; {{rt|210}} (north leg); [[Mt. Coronet|Mt. Coronet basement]]; {{si|Victory Road}} (path to [[Route 224]]); [[Turnback Cave]]; [[Courtyard Colosseum]]&lt;br /&gt;
&amp;lt;!--Are these conditions, do they get canceled by sun, rain, etc.?&lt;br /&gt;
==Arena conditions==&lt;br /&gt;
These are battle arena altering moves that will affect Pokémon in battle for five turns, much like the weather moves will.&lt;br /&gt;
==={{m|Gravity}}===&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Causes {{type2|Flying}}s and Pokémon with {{a|Levitate}} to lose their resistance to {{type2|Ground}} moves, disallows use of the moves {{m|Fly}} and {{m|Bounce}}.&lt;br /&gt;
==={{m|Trick Room}}===&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; Causes the Pokémon with lower {{stat|Speed}} to go first.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===On the field===&lt;br /&gt;
There have been several on-field weather conditions, most of which do the same as another on-field weather condition.&lt;br /&gt;
&lt;br /&gt;
====Sun====&lt;br /&gt;
When the sun shines brightly, the screen brightens and dims alternately. The screen may also turn a shade of orange that flows while dark spots ride across.&lt;br /&gt;
&lt;br /&gt;
====Cloudy Skies====&lt;br /&gt;
Sometimes clouds gather over {{rt|213}}, and the whole area gets darker than usual. Rarely happens on {{rt|212}}.&lt;br /&gt;
&lt;br /&gt;
====Rain====&lt;br /&gt;
There have been three different rain conditions.&lt;br /&gt;
* Normal rain: Rain falls. Found in all places where rain is found on the field.&lt;br /&gt;
* Heavy rain: Rains falls heavily, at a lower angle than in the other. Found occasionally on {{rt|212}}.&lt;br /&gt;
* Thunderstorm: Rain falls heavily, much like the Heavy Rain does, and occasionally, lightning will strike and thunder will rumble. Found on {{rt|119}} as part of the four-day rain-thunderstorm-rain-clear cycle. Found on Route 212 on occasion. It happens on predetermined days, such as the anniversaries of the game&#039;s release in each country. It also appeared on {{wp|St. Patrick&#039;s Day}} and February 29th, 2008.&lt;br /&gt;
&lt;br /&gt;
====Sandstorm====&lt;br /&gt;
There has been only one sandstorm condition. Wind whips sand around, making it difficult to see.&lt;br /&gt;
&lt;br /&gt;
====Snow/Hail====&lt;br /&gt;
There have been four snowy conditions.&lt;br /&gt;
* Light snow: Snow falls lightly. Found in [[Snowpoint City]], and less often, in [[Acuity Lakefront]] and on {{rt|216}}.&lt;br /&gt;
* Heavy snow: Snow falls more quickly and heavily. Found on {{rt|216}} and in [[Acuity Lakefront]].&lt;br /&gt;
* Blizzard: Snow whips around, making it difficult to see. Found on {{rt|217}}, and less often on {{rt|216}}.&lt;br /&gt;
* [[Snowpoint City#Diamond dust|Diamond dust]]: Small ice crystals twinkle in the air. Found on certain special days in [[Snowpoint City]].&lt;br /&gt;
&lt;br /&gt;
====Fog====&lt;br /&gt;
There has been only one fog condition.&lt;br /&gt;
* Heavy fog: Thick fog blankets everything. Obstacles and Trainers are difficult to see. Can be cleared with {{m|Defog}}.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
Image:Sunny Field.png|The blindingly-hot sun shines down.&lt;br /&gt;
Image:Rainy Field.png|A gloomy day on {{rt|101}}.&lt;br /&gt;
Image:Sandstorm Field.png|A sandstorm rages.&lt;br /&gt;
Image:Fog.jpg|Fog looming ahead.&lt;br /&gt;
Image:Diamond Dust.gif|Diamond dust twinkles in Snowpoint.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Generation II===&lt;br /&gt;
In the second-generation games, three [[move]]s were introduced that could change the weather during a battle to alter the playing field slightly. These moves were {{m|Sunny Day}}, which created five turns worth of intense sunlight and allowed a Pokémon to attack with {{m|SolarBeam}} without waiting a turn; {{m|Rain Dance}}, which gave five turns of heavy rain and increased {{m|Thunder}}&#039;s accuracy to 100%; and {{m|Sandstorm}}, which made a wild sandstorm that lasted for the same amount of turns. These three moves could change the course of a battle, with intense sun and heavy rain powering up {{t|Fire}}- and {{type2|Water}} moves, and powering down the other, respectively, and a sandstorm slightly damaging any Pokémon not of the {{t|Rock}}-, {{t|Ground}}-, or {{type2|Steel}}s.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
In the third generation, the [[version mascot|title Pokémon]] of the three Hoenn-based versions had weather-related abilities. {{p|Groudon}}&#039;s ability allowed for intense sunlight to fill the arena until the battle ended, or another weather effect took its place. Likewise, its counterpart {{p|Kyogre}}&#039;s ability made heavy rain that lasted until the end of the battle or until another weather effect superseded it. Emerald Version&#039;s mascot, however, had a different way of affecting the playing field. While {{p|Rayquaza}} is battling, all effects of the weather are essentially negated, though the actual sunlight/rain/sandstorm/hail remains going. {{p|Psyduck}} and {{p|Golduck}} may also have a similar ability.&lt;br /&gt;
&lt;br /&gt;
Another Pokémon, one which was not available in Ruby or Sapphire without trading, also had a weather-based ability. {{p|Tyranitar}}, once fully evolved from a {{p|Larvitar}} captured in FireRed or LeafGreen, has the ability {{a|Sand Stream}}, which causes a sandstorm that lasts until the end of the battle or until another weather-changing move is made. This makes it almost useless for a Tyranitar to have the move {{m|Sandstorm}} itself, as the sandstorm is automatically activated as it comes into battle.&lt;br /&gt;
&lt;br /&gt;
Ruby and Sapphire also debuted another weather-changing move, {{m|Hail}}, which, like {{m|Sunny Day}}, {{m|Rain Dance}}, and {{m|Sandstorm}} before it, changes the weather for five turns, this time to an icy hailstorm. However, this move, and weather effect, have more in common with Sandstorm than with the other two. For the five turns that it&#039;s hailing, all Pokémon who are not {{type2|Ice}} are damaged. &lt;br /&gt;
&lt;br /&gt;
===={{p|Castform}}====&lt;br /&gt;
Also in Generation III, one of the {{cat|Generation III Pokémon|135 Pokémon released}} {{type2|Normal}} called &#039;&#039;&#039;Castform&#039;&#039;&#039;. When in a battle where no weather effects are present, Castform is quite unremarkable. However, when any of the effects besides a sandstorm or Shadow Sky are applied, Castform&#039;s type and shape change to match the weather, due to its ability, {{a|Forecast}}. Also, when it is leveled up, it learns a move called {{m|Weather Ball}}, which also changes type with the weather, doubling its power when any weather was in effect. Unlike Forecast, Weather Ball&#039;s type differs even in a sandstorm, becoming a {{type2|Rock}} move, as well as in Shadow Sky, becoming a {{type2|???}} move. However, it should be noted that when battling against {{p|Rayquaza}}, {{p|Psyduck}}, and {{p|Golduck}}, due to their ability to negate all weather effects, Castform is incapable of changing forms and incapable of having a different-typed Weather Ball.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Within the fourth generation, the weather effects seem to be going strong. At one point in [[Sinnoh]], it is actually possible to travel on a [[Route 217|route covered in snow]]. Also in Generation IV, a {{a|Snow Warning|new ability}} was released that serves much like {{a|Drought}}, {{a|Drizzle}}, and {{a|Sand Stream}}, excepting the fact that it permanently activates a hailstorm instead of sunlight, rain, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
Several [[held item]]s were also introduced that extend the length of a certain weather condition when its activating move was used by the holder by three turns.&lt;br /&gt;
&lt;br /&gt;
Another new weather condition introduced in Generation IV was the fog condition. Instead of having a move to activate it, however, there was a move introduced to &#039;&#039;clear&#039;&#039; it. This move was {{hm|05|Defog}}.&lt;br /&gt;
&lt;br /&gt;
More interesting things introduced within Generation IV were other conditions that had nothing to do with the weather, but behaved similarly to the weather-activating moves. Like the weather conditions, these moves would affect all Pokémon on the field for five turns, and in various ways. For example, {{m|Gravity|one move}} would rid {{a|Levitate|Levitating}} Pokémon of their powers, and force both them and {{type2|Flying}}s to take damage from {{type2|Ground}} moves, as well as disabling moves like {{m|Fly}} and {{m|Bounce}}, whereas another, {{m|Magnet Rise}}, makes the user invulnerable to {{type2|Ground}} moves, again for five turns. Also, {{m|Trick Room}} alters the dimensions for five turns, making slower Pokémon attack first; and {{m|Tailwind}} increases the Speed of the user&#039;s team for three turns.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All weather-creating abilities ({{a|Drought}}, {{a|Drizzle}}, {{a|Sand Stream}}, and {{a|Snow Warning}}) debuted the generation after their respective moves/weather ({{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Sandstorm}}, and {{m|Hail}}).&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
&lt;br /&gt;
[[ja:てんき]]&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Excavate_(move)&amp;diff=746224</id>
		<title>Excavate (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Excavate_(move)&amp;diff=746224"/>
		<updated>2009-04-28T09:49:34Z</updated>

		<summary type="html">&lt;p&gt;Solarys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=1000 |&lt;br /&gt;
spm=1 |&lt;br /&gt;
name=Excavate|&lt;br /&gt;
jname=??? |&lt;br /&gt;
jtrans=??? |&lt;br /&gt;
desc=??? |&lt;br /&gt;
type=??? |&lt;br /&gt;
damagecategory=???|&lt;br /&gt;
basepp=???|&lt;br /&gt;
maxpp=???|&lt;br /&gt;
power=??? |&lt;br /&gt;
accuracy=??? |&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
gen=III |&lt;br /&gt;
category=Mystery Dungeon |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=no |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=foe |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Excavate&#039;&#039;&#039; is a typeless move introduced in [[Pokémon Mystery Dungeon]] that breaks down a wall tile in front of the user.&lt;br /&gt;
&lt;br /&gt;
The technical machine item that teaches this move was dummied out in the released version of the game, thus the move can only be obtained by use of cheating devices.  Additionally, the machine was not included in the game code for [[Pokémon Mystery Dungeon 2]], and it&#039;s unknown whether the Excavate move is still in that game&#039;s code or removed entirely.&lt;br /&gt;
&lt;br /&gt;
This move is likely to have been replaced by the HM [[Rock Smash]].&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
{{Movestub}}&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=746213</id>
		<title>Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=746213"/>
		<updated>2009-04-28T09:24:11Z</updated>

		<summary type="html">&lt;p&gt;Solarys: /* Variations of Foresight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Move variations&#039;&#039;&#039; are moves that are identical to each other in terms of damage, PP, and accuracy, but have different [[elemental types]], [[damage category|damage categories]], or secondary effects.  Below are the various move archetypes and the moves that fall into their categories.  &lt;br /&gt;
&lt;br /&gt;
Move archetypes are listed in alphabetical order.  Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Elemental fangs==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 65 power, 95% accuracy, may cause non-volatile status and/or make the target flinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Fang}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Fang}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunder Fang}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elemental punches==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 75 power, 100% accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Punch}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Punch}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|ThunderPunch}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[One-hit knockout moves]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, damage equals foe&#039;s current HP, 30% accuracy, will not affect an opponent whose level is greater than the user&#039;s level&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fissure}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Guillotine}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Horn Drill}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sheer Cold}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Acid Armor==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 30 or 40 PP, raises one of the user&#039;s stats by two stages&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stat raised&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Acid Armor}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| Status&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Agility}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| {{stat|Speed}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Barrier}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Swords Dance}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Acupressure}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| Random&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Aeroblast==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 100 Power, 95% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aeroblast}}{{tt|*|Lugia&#039;s signature move}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations II and III}} &lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Spacial Rend}}{{tt|*|Palkia&#039;s signature move}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Amnesia==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 20 PP, raises one of the user&#039;s Special-based stats two stages&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stat raised&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Amnesia}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| Sp. Defense{{tt|*|Formerly Special in Generation I}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Tail Glow}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Status&lt;br /&gt;
| Sp. Attack&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Nasty Plot}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Status&lt;br /&gt;
| Sp. Attack&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of AncientPower==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 60 Power, 100% Accuracy, may raise all of user&#039;s stats&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|AncientPower}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations II-III}}&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Silver Wind}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ominous Wind}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Aurora Beam==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 20 PP, 65 power, 100% accuracy, may have a special effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;27%&amp;quot; | Special effect&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aurora Beam}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| Lowers Attack&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|BubbleBeam}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| Lowers Speed&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psybeam}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| Inflicts Confusion&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sludge}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations I-III}}&lt;br /&gt;
| Inflicts Poison&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Spark}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generations II and III}}&lt;br /&gt;
| Inflicts Paralysis&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Barrage==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 15 Power, 85% Accuracy, multiple hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Barrage}}{{tt|*|The Exeggcute line&#039;s signature move}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|DoubleSlap}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fury Attack}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Blizzard==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 120 power, 70% accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Blizzard}}{{tt|*|90% accuracy in Gen I; in 2v2, hits both opponents}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Focus Blast}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Gunk Shot}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bone Rush==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 25 Power, 80% Accuracy, multiple hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bone Rush}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rock Blast}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bulk Up==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 20 PP, raises two of the user&#039;s stats by one stage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stats raised&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bulk Up}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Status&lt;br /&gt;
| Attack and Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Calm Mind}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| Sp. Attack and Sp. Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Cosmic Power}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| Defense and Sp. Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dragon Dance}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Status&lt;br /&gt;
| Attack and Speed&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Stockpile}}{{tt|*|Effect is lost if Swallow or Spit Up is used}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| Defense and Sp. Defense&lt;br /&gt;
| III{{tt|*|Stat-raising effect did not come until Generation IV}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bug Bite==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 60 Power, 100% Accuracy, gains effect of target&#039;s held Berry&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bug Bite}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Pluck}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bullet Seed==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 30 PP, 10 Power, 100% Accuracy, multiple hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bullet Seed}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Icicle Spear}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Counter==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, --- Power, 100% accuracy, Goes last and counters the move used by the foe at twice the power&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Counter}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mirror Coat}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Cross Chop==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 100 Power, 80% accuracy, Has a high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Cross Chop}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Stone Edge}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Maximum Power: 110 --&amp;gt;&lt;br /&gt;
==Variations of Crush Grip==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, varying Power, 100% Accuracy, greater damage on target with more HP&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Crush Grip}}{{tt|*|Regigigas&#039; signature move}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wring Out}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Detect==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 or 10 PP, goes first and protects user from all attacks during turn, success rate halves after each consecutive use&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Detect}}{{tt|*|In Generation IV, Mind Reader, Lock-On, and No Guard give moves, except OHKO moves, (100-Accuracy)% to hit through Detect or Protect. Thunder and Blizzard have 30% chance to hit in rain and hail respectively}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Protect}}{{tt|*|In Generation IV, Mind Reader, Lock-On, and No Guard give moves, except OHKO moves, (100-Accuracy)% to hit through Detect or Protect. Thunder and Blizzard have 30% chance to hit in rain and hail respectively}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Dig==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 80{{tt|*|Dig has 100 power in Generation I, and 60 power in Generations II and III}} power, 100% accuracy, two-turn move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dig}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dive}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Discharge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 80 Power, 100% Accuracy, hits everyone else, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Discharge}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Lava Plume}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Double-Edge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 120 Power, 100% Accuracy, recoil damage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Double-Edge}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Volt Tackle}}{{tt|*|The Pichu line&#039;s signature move}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Brave Bird}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flare Blitz}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wood Hammer}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of DynamicPunch==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | 5 PP, 100 or 120 power, 50% accuracy, sure to cause status condition&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Power&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Status inflicted&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|DynamicPunch}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| 100&lt;br /&gt;
| Confusion&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Zap Cannon}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| {{tt|120|100 in Gen II/III}}&lt;br /&gt;
| Paralysis&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Ember==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 25 or 30 PP, 40 Power, 100% Accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ember}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|ThunderShock}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Powder Snow}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Eruption==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 150 Power, 100% Accuracy, lesser damage from less healthy user&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Eruption}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Water Spout}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Fire Blast==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 120 Power, 85% Accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Blast}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Seed Flare}}{{tt|*|Shaymin&#039;s signature move}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Fire Spin==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 15 Power, 70% Accuracy, traps&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Spin}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Whirlpool}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sand Tomb}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Flail==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, varying Power, 100% Accuracy, greater damage from less healthy user&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flail}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Reversal}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Flamethrower==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 15 or 10 PP, 95 power, 100% accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flamethrower}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Beam}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Surf}}{{tt|*|Does not cause a status ailment}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunderbolt}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Flash==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 or 15 PP, 100% accuracy, lowers the target&#039;s accuracy one stage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flash}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|SmokeScreen}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Foresight==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 40 PP, Removes a type immunity and negates target&#039;s evasiveness&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Foresight}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Odor Sleuth}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Miracle Eye}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Frustration==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 100% accuracy, power depends on Pokémon&#039;s happiness&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Frustration}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Return}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Giga Drain==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 5 or 10 PP, 100% accuracy, user restores health equal to half the damage inflicted on the opponent.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Giga Drain}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| 10{{tt|*|Formerly 5 in Generations II-III}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Drain Punch}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| 5&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Glare==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 30 PP, 75 accuracy, paralyzes the target.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Glare}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Stun Spore}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Heal Bell==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, heals status problems of user&#039;s [[party]]&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Heal Bell}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aromatherapy}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Healing Wish==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, --- Power, ---% accuracy, User faints, but fully heals the pokémon taking its place&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Healing Wish}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Lunar Dance}}{{tt|*|Cresselia&#039;s signature move}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Hyper Beam==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 150 Power, 90% Accuracy, user must rest turn after use&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hyper Beam}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Blast Burn}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Frenzy Plant}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hydro Cannon}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Giga Impact}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Roar of Time}}{{tt|*|Dialga&#039;s signature move}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rock Wrecker}}{{tt|*|Rhyperior&#039;s signature move}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Hyper Fang==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 80 Power, 90% Accuracy, may make the target flinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hyper Fang}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical &lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Zen Headbutt}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Icy Wind==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 55 Power, 95% Accuracy, 100% chance of lowering Target&#039;s Speed.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Icy Wind}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mud Shot}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Ingrain==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, Restores 1/6 of max HP each turn.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ingrain}}{{tt|*|User cannot switch out}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aqua Ring}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Leaf Blade==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 90 Power, 100% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Leaf Blade}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Attack Order}}{{tt|*|One of Vespiquen&#039;s three signature moves}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Leer==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 30 PP, lowers target&#039;s Defense by one stage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Leer}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Tail Whip}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Maximum Power: 120 --&amp;gt;&lt;br /&gt;
==Variations of Low Kick==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, varying Power, 100% Accuracy, greater damage on heavier target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Low Kick}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III{{tt|*|Introduced in generation I with set damage}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Grass Knot}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Variations of Luster Purge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 70 Power, 100% Accuracy, lowers target&#039;s stats&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Luster Purge}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mist Ball}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Variations of Mean Look==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | 5 or 10 PP; prevents foe from escaping or switching out&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mean Look}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Spider Web}}{{tt|*|The Spinarak line&#039;s signature move}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Block}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Megahorn==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 120 Power, 85% Accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Megahorn}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Power Whip}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mirror Move==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, Copies the last move used by the foe&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mirror Move}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Copycat}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Moonlight==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, Heals variant amount of HP, depending on the weather&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Moonlight}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Morning Sun}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Synthesis}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mud Sport==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, raises resistance to a certain type of move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mud Sport}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Water Sport}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Octazooka==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 65 Power, 85% Accuracy, may lower opponent&#039;s accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Octazooka}}{{tt|*|Octillery&#039;s signature move}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mud Bomb}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mirror Shot}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Overheat==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 140 Power, 90% Accuracy, lowers user&#039;s Special Attack sharply&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Overheat}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psycho Boost}}{{tt|*|Deoxys&#039; signature move}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Draco Meteor}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Leaf Storm}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Petal Dance==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 20 or 15 PP, 90 Power, 100% Accuracy, lasts 2-3 turns, user becomes confused&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Petal Dance}}{{tt|*|70 Power in Generations I-III}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| 20&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thrash}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| 20&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Outrage}}{{tt|*|Power changed to 120 in Generation IV}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generations II and III}}&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Pound==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 35 PP, 40 Power, 100% Accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Pound}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Scratch}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Gust}}&lt;br /&gt;
| {{t|Flying}}{{tt|*|Formerly Normal in Generation I}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Psychic==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 90 Power, 100% Accuracy, may lower opponent&#039;s Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psychic}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bug Buzz}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Earth Power}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Quick Attack==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 30 PP, 40 Power, 100% Accuracy, attacks first&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Quick Attack}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mach Punch}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aqua Jet}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bullet Punch}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Shard}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Sneak}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Vacuum Wave}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Razor Leaf==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 25 PP, 55 Power, 95% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Razor Leaf}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Air Cutter}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Recover==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, Heals Half Max. HP.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Recover}}{{tt|*|20 PP in Gen I-III}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Softboiled}}{{tt|*|The Chansey line&#039;s signature move}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Milk Drink}}{{tt|*|Miltank&#039;s signature move}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Slack Off}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Heal Order}}{{tt|*|One of Vespiquen&#039;s three signature moves}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Roost}}{{tt|*|Removes user&#039;s Flying type until the end of that turn}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Revenge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 60 Power, 100% Accuracy, negative priority; power doubles if user takes damage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Revenge}}{{tt|*|Formerly normal priority move in Generation III}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Avalanche}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Roar==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 100% Accuracy, goes last and switches target for another party member&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Roar}}{{tt|*|No effect on targets with Suction Cups, Soundproof, or have used Ingrain}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Whirlwind}}{{tt|*|No effect on targets with Suction Cups, or have used Ingrain}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Rollout==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 30 Power, 90% Accuracy, damage doubles each turn it hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rollout}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Ball}} {{tt|*|The Spheal line&#039;s signature move}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Screech==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 40 PP, 85% accuracy, lowers one of the target&#039;s stats by two stages, is a sound move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stat Lowered&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Screech}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
| Defense&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Metal Sound}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
| Special Defense&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Shadow Ball==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 10 or 15 PP, 80 Power, 100% Accuracy, may lower opponent&#039;s Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Ball}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| 15&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations II and III}}&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Crunch}}{{tt|*|Lowers Defense stat in Generation IV}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generations II and III}}&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Energy Ball}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| 10&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flash Cannon}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| 10&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Sing==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 15 PP, 55% accuracy, puts the opponent to sleep, is a sound move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sing}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|GrassWhistle}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Slash==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 20 or 15 PP, 70 Power, 100% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Slash}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| 20&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psycho Cut}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| 20&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Night Slash}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Claw}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Cross Poison}}{{tt|*|May also poison target}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| 20&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Sleep Powder==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 75 accuracy, causes non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sleep Powder}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Will-O-Wisp}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Sludge Bomb==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 90 power, 100% accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sludge Bomb}}{{tt|*|May also poison}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations II and III}}&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hyper Voice}}{{tt|*|Hits both opponents in double battles}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dragon Pulse}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of SmellingSalt==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 10 PP, 60 Power, 100% Accuracy, double damage on target with non-volatile status, cures non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Ailment&lt;br /&gt;
|-&lt;br /&gt;
| {{m|SmellingSalt}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
| {{status|Paralysis}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wake-Up Slap}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
| {{status|Sleep}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Spikes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, sets up an entry hazard on the opponent&#039;s side of the battle field&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Spikes}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Stealth Rock}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Toxic Spikes}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Strength==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 80 Power, 100% accuracy, no added effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Strength}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dragon Claw}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Seed Bomb}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|X-Scissor}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Superpower==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 5 PP, 120 Power, 100% Accuracy, lowers user&#039;s stats&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stats Lowered&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Superpower}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
| Def and Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Close Combat}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
| Def and Sp. Def&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Swift==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 60 Power, bypasses accuracy check&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Swift}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Faint Attack}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aerial Ace}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Magical Leaf}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Punch}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shock Wave}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Magnet Bomb}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Trick==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, --- Power, ---% accuracy, Switches user&#039;s held item with foe&#039;s held item&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Trick}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Switcheroo}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Waterfall==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 15 or 30 PP, 80 Power, 100% Accuracy, may make the target flinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Waterfall}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Extrasensory}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| 30&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dark Pulse}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| 15&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Iron Head}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=One-hit_knockout_move&amp;diff=746209</id>
		<title>One-hit knockout move</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=One-hit_knockout_move&amp;diff=746209"/>
		<updated>2009-04-28T09:12:45Z</updated>

		<summary type="html">&lt;p&gt;Solarys: fixed bad grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;One-hit knockout moves&#039;&#039;&#039;, commonly abbreviated as &#039;&#039;&#039;OHKO&#039;&#039;&#039; moves, are moves that, when used, cause the target&#039;s HP to drop to zero regardless of their [[stats]]. They are all highly inaccurate: given that their effect is to immediately make the target faint, as to have them much more accurate would further encourage their use to quickly and easily finish battles.&lt;br /&gt;
&lt;br /&gt;
When used, they will always fail if the level of the target is higher than the level of the user, except in [[Generation I]], where they would fail if the user&#039;s {{stat|Speed}} stat was lower than the target&#039;s.&lt;br /&gt;
&lt;br /&gt;
All one-hit knockout moves have 30% accuracy and a base of 5 {{PP}}. Pokémon with the ability {{a|Sturdy}} are unaffected by all of them, unless the user has the ability {{a|Mold Breaker}}. Pokémon also holding the item, [[Focus Sash]], are not entirely affected as it leaves the user with only 1 HP, due to Focus Sash&#039;s effect. &lt;br /&gt;
&lt;br /&gt;
So far, there are four OHKO moves:&lt;br /&gt;
{| border=1 align=&amp;quot;left&amp;quot; style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! Move&lt;br /&gt;
! Type&lt;br /&gt;
! Generation introduced&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{m|Fissure}}&lt;br /&gt;
| style=&amp;quot;background:#{{ground color}}&amp;quot; | [[Ground (type)|{{color|FFF|Ground}}]]&lt;br /&gt;
| {{gen|I}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{m|Guillotine}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; | [[Normal (type)|{{color|FFF|Normal}}]]&lt;br /&gt;
| {{gen|I}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{m|Horn Drill}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color}}&amp;quot; | [[Normal (type)|{{color|FFF|Normal}}]]&lt;br /&gt;
| {{gen|I}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{m|Sheer Cold}}&lt;br /&gt;
| style=&amp;quot;background:#{{ice color}}&amp;quot; | [[Ice (type)|{{color|FFF|Ice}}]]&lt;br /&gt;
| {{gen|III}}&lt;br /&gt;
|}&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Due to the presence of these moves, {{p|Articuno}} has been used in many battles as it can also learn {{m|Mind Reader}} to make {{m|Sheer Cold}} sure to hit.&lt;br /&gt;
** The same was true of a {{p|Poliwrath}} traded forward from [[Generation I]] that had learned {{m|Fissure}}, and could learn Mind Reader in [[Generation II]].&lt;br /&gt;
* {{p|Lapras}} can learn three of these moves: {{m|Sheer Cold}}, {{m|Fissure}}, and {{m|Horn Drill}}.&lt;br /&gt;
* Before Generation III introduced Sheer Cold, all of these moves could not affect specific Pokémon. {{m|Guillotine}} and {{m|Horn Drill}} could not affect {{type2|Ghost}} Pokémon, and {{m|Fissure}} could not affect {{type2|Flying}} Pokémon or those with {{a|Levitate}}.&lt;br /&gt;
* For [[Wi-Fi]] [[battles]], under Standard Rules, these moves are forbidden. This is commonly called OHKO Clause or simply &#039;No OHKO moves&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;br /&gt;
[[Category:One-hit knockout moves|*]]&lt;br /&gt;
&lt;br /&gt;
[[fr:OHKO]]&lt;br /&gt;
[[ja:一撃必殺技]]&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=746208</id>
		<title>Move variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Move_variations&amp;diff=746208"/>
		<updated>2009-04-28T09:08:50Z</updated>

		<summary type="html">&lt;p&gt;Solarys: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Move variations&#039;&#039;&#039; are moves that are identical to each other in terms of damage, PP, and accuracy, but have different [[elemental types]], [[damage category|damage categories]], or secondary effects.  Below are the various move archetypes and the moves that fall into their categories.  &lt;br /&gt;
&lt;br /&gt;
Move archetypes are listed in alphabetical order.  Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Elemental fangs==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 65 power, 95% accuracy, may cause non-volatile status and/or make the target flinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Fang}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Fang}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunder Fang}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elemental punches==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 75 power, 100% accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Punch}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Punch}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|ThunderPunch}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[One-hit knockout moves]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, damage equals foe&#039;s current HP, 30% accuracy, will not affect an opponent whose level is greater than the user&#039;s level&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fissure}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Guillotine}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Horn Drill}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sheer Cold}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Acid Armor==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 30 or 40 PP, raises one of the user&#039;s stats by two stages&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stat raised&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Acid Armor}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| Status&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Agility}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| {{stat|Speed}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Barrier}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Swords Dance}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Acupressure}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| Random&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Aeroblast==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 100 Power, 95% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aeroblast}}{{tt|*|Lugia&#039;s signature move}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations II and III}} &lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Spacial Rend}}{{tt|*|Palkia&#039;s signature move}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Amnesia==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 20 PP, raises one of the user&#039;s Special-based stats two stages&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stat raised&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Amnesia}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| Sp. Defense{{tt|*|Formerly Special in Generation I}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Tail Glow}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Status&lt;br /&gt;
| Sp. Attack&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Nasty Plot}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Status&lt;br /&gt;
| Sp. Attack&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of AncientPower==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 60 Power, 100% Accuracy, may raise all of user&#039;s stats&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|AncientPower}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations II-III}}&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Silver Wind}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ominous Wind}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Aurora Beam==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 20 PP, 65 power, 100% accuracy, may have a special effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;17%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;27%&amp;quot; | Special effect&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aurora Beam}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| Lowers Attack&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|BubbleBeam}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| Lowers Speed&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psybeam}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| Inflicts Confusion&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sludge}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations I-III}}&lt;br /&gt;
| Inflicts Poison&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Spark}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generations II and III}}&lt;br /&gt;
| Inflicts Paralysis&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Barrage==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 15 Power, 85% Accuracy, multiple hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Barrage}}{{tt|*|The Exeggcute line&#039;s signature move}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|DoubleSlap}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fury Attack}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Blizzard==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 120 power, 70% accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Blizzard}}{{tt|*|90% accuracy in Gen I; in 2v2, hits both opponents}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Focus Blast}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Gunk Shot}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bone Rush==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 25 Power, 80% Accuracy, multiple hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bone Rush}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rock Blast}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bulk Up==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 20 PP, raises two of the user&#039;s stats by one stage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stats raised&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bulk Up}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Status&lt;br /&gt;
| Attack and Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Calm Mind}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| Sp. Attack and Sp. Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Cosmic Power}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| Defense and Sp. Defense&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dragon Dance}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Status&lt;br /&gt;
| Attack and Speed&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Stockpile}}{{tt|*|Effect is lost if Swallow or Spit Up is used}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| Defense and Sp. Defense&lt;br /&gt;
| III{{tt|*|Stat-raising effect did not come until Generation IV}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bug Bite==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 60 Power, 100% Accuracy, gains effect of target&#039;s held Berry&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bug Bite}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Pluck}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Bullet Seed==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 30 PP, 10 Power, 100% Accuracy, multiple hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bullet Seed}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Icicle Spear}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Counter==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, --- Power, 100% accuracy, Goes last and counters the move used by the foe at twice the power&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Counter}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mirror Coat}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Cross Chop==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 100 Power, 80% accuracy, Has a high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Cross Chop}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Stone Edge}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Maximum Power: 110 --&amp;gt;&lt;br /&gt;
==Variations of Crush Grip==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, varying Power, 100% Accuracy, greater damage on target with more HP&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Crush Grip}}{{tt|*|Regigigas&#039; signature move}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wring Out}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Detect==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 or 10 PP, goes first and protects user from all attacks during turn, success rate halves after each consecutive use&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Detect}}{{tt|*|In Generation IV, Mind Reader, Lock-On, and No Guard give moves, except OHKO moves, (100-Accuracy)% to hit through Detect or Protect. Thunder and Blizzard have 30% chance to hit in rain and hail respectively}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Protect}}{{tt|*|In Generation IV, Mind Reader, Lock-On, and No Guard give moves, except OHKO moves, (100-Accuracy)% to hit through Detect or Protect. Thunder and Blizzard have 30% chance to hit in rain and hail respectively}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Dig==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 80{{tt|*|Dig has 100 power in Generation I, and 60 power in Generations II and III}} power, 100% accuracy, two-turn move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dig}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dive}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Discharge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 80 Power, 100% Accuracy, hits everyone else, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Discharge}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Lava Plume}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Double-Edge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 120 Power, 100% Accuracy, recoil damage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Double-Edge}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Volt Tackle}}{{tt|*|The Pichu line&#039;s signature move}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Brave Bird}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flare Blitz}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wood Hammer}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of DynamicPunch==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | 5 PP, 100 or 120 power, 50% accuracy, sure to cause status condition&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Power&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Status inflicted&lt;br /&gt;
! width=&amp;quot;16%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|DynamicPunch}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| 100&lt;br /&gt;
| Confusion&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Zap Cannon}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| {{tt|120|100 in Gen II/III}}&lt;br /&gt;
| Paralysis&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Ember==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 25 or 30 PP, 40 Power, 100% Accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ember}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|ThunderShock}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Powder Snow}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Eruption==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 150 Power, 100% Accuracy, lesser damage from less healthy user&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Eruption}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Water Spout}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Fire Blast==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 120 Power, 85% Accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Blast}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Seed Flare}}{{tt|*|Shaymin&#039;s signature move}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Fire Spin==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 15 Power, 70% Accuracy, traps&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Spin}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Whirlpool}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sand Tomb}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Flail==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, varying Power, 100% Accuracy, greater damage from less healthy user&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flail}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Reversal}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Flamethrower==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 15 or 10 PP, 95 power, 100% accuracy, may cause non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flamethrower}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Beam}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Surf}}{{tt|*|Does not cause a status ailment}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunderbolt}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Flash==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 or 15 PP, 100% accuracy, lowers the target&#039;s accuracy one stage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flash}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|SmokeScreen}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Foresight==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 40 PP, Removes a type immunity and enables the user to hit an evasive foe&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Foresight}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Odor Sleuth}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Miracle Eye}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Frustration==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 100% accuracy, power depends on Pokémon&#039;s happiness&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Frustration}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Return}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Giga Drain==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 5 or 10 PP, 100% accuracy, user restores health equal to half the damage inflicted on the opponent.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Giga Drain}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| 10{{tt|*|Formerly 5 in Generations II-III}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Drain Punch}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| 5&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Glare==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 30 PP, 75 accuracy, paralyzes the target.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Glare}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Stun Spore}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Heal Bell==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, heals status problems of user&#039;s [[party]]&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Heal Bell}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aromatherapy}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Healing Wish==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, --- Power, ---% accuracy, User faints, but fully heals the pokémon taking its place&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Healing Wish}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Lunar Dance}}{{tt|*|Cresselia&#039;s signature move}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Hyper Beam==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 150 Power, 90% Accuracy, user must rest turn after use&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hyper Beam}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Blast Burn}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Frenzy Plant}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hydro Cannon}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Giga Impact}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Roar of Time}}{{tt|*|Dialga&#039;s signature move}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rock Wrecker}}{{tt|*|Rhyperior&#039;s signature move}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Hyper Fang==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 80 Power, 90% Accuracy, may make the target flinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hyper Fang}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical &lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Zen Headbutt}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Icy Wind==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 55 Power, 95% Accuracy, 100% chance of lowering Target&#039;s Speed.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Icy Wind}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mud Shot}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Ingrain==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, Restores 1/6 of max HP each turn.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ingrain}}{{tt|*|User cannot switch out}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aqua Ring}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Leaf Blade==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 90 Power, 100% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Leaf Blade}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Attack Order}}{{tt|*|One of Vespiquen&#039;s three signature moves}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Leer==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 30 PP, lowers target&#039;s Defense by one stage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Leer}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Tail Whip}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Maximum Power: 120 --&amp;gt;&lt;br /&gt;
==Variations of Low Kick==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, varying Power, 100% Accuracy, greater damage on heavier target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Low Kick}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III{{tt|*|Introduced in generation I with set damage}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Grass Knot}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Variations of Luster Purge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 70 Power, 100% Accuracy, lowers target&#039;s stats&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Luster Purge}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mist Ball}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Variations of Mean Look==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | 5 or 10 PP; prevents foe from escaping or switching out&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mean Look}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Spider Web}}{{tt|*|The Spinarak line&#039;s signature move}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Block}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Megahorn==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 120 Power, 85% Accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Megahorn}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Power Whip}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mirror Move==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, Copies the last move used by the foe&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mirror Move}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Copycat}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Moonlight==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, Heals variant amount of HP, depending on the weather&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Moonlight}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Morning Sun}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Synthesis}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Mud Sport==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, raises resistance to a certain type of move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mud Sport}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Water Sport}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Octazooka==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 65 Power, 85% Accuracy, may lower opponent&#039;s accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Octazooka}}{{tt|*|Octillery&#039;s signature move}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Special&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mud Bomb}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mirror Shot}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Overheat==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 5 PP, 140 Power, 90% Accuracy, lowers user&#039;s Special Attack sharply&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Overheat}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psycho Boost}}{{tt|*|Deoxys&#039; signature move}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Draco Meteor}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Leaf Storm}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Petal Dance==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 20 or 15 PP, 90 Power, 100% Accuracy, lasts 2-3 turns, user becomes confused&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Petal Dance}}{{tt|*|70 Power in Generations I-III}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| 20&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thrash}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| 20&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Outrage}}{{tt|*|Power changed to 120 in Generation IV}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generations II and III}}&lt;br /&gt;
| II&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Pound==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 35 PP, 40 Power, 100% Accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Pound}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Scratch}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Gust}}&lt;br /&gt;
| {{t|Flying}}{{tt|*|Formerly Normal in Generation I}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Psychic==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 90 Power, 100% Accuracy, may lower opponent&#039;s Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psychic}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Special&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bug Buzz}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Earth Power}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Quick Attack==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 30 PP, 40 Power, 100% Accuracy, attacks first&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Quick Attack}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mach Punch}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aqua Jet}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bullet Punch}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Shard}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Sneak}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Vacuum Wave}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Razor Leaf==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 25 PP, 55 Power, 95% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Razor Leaf}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Air Cutter}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Recover==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, Heals Half Max. HP.&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Recover}}{{tt|*|20 PP in Gen I-III}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Softboiled}}{{tt|*|The Chansey line&#039;s signature move}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Milk Drink}}{{tt|*|Miltank&#039;s signature move}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Slack Off}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Heal Order}}{{tt|*|One of Vespiquen&#039;s three signature moves}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Roost}}{{tt|*|Removes user&#039;s Flying type until the end of that turn}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Revenge==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 60 Power, 100% Accuracy, negative priority; power doubles if user takes damage&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Revenge}}{{tt|*|Formerly normal priority move in Generation III}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Avalanche}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Roar==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 100% Accuracy, goes last and switches target for another party member&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Roar}}{{tt|*|No effect on targets with Suction Cups, Soundproof, or have used Ingrain}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Whirlwind}}{{tt|*|No effect on targets with Suction Cups, or have used Ingrain}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Rollout==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 30 Power, 90% Accuracy, damage doubles each turn it hits&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rollout}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Ball}} {{tt|*|The Spheal line&#039;s signature move}}&lt;br /&gt;
| {{t|Ice}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Screech==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 40 PP, 85% accuracy, lowers one of the target&#039;s stats by two stages, is a sound move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stat Lowered&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Screech}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
| Defense&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Metal Sound}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
| Special Defense&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Shadow Ball==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 10 or 15 PP, 80 Power, 100% Accuracy, may lower opponent&#039;s Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Ball}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| 15&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations II and III}}&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Crunch}}{{tt|*|Lowers Defense stat in Generation IV}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generations II and III}}&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Energy Ball}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| 10&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flash Cannon}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| 10&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Sing==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 15 PP, 55% accuracy, puts the opponent to sleep, is a sound move&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sing}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|GrassWhistle}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Slash==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 20 or 15 PP, 70 Power, 100% Accuracy, high critical-hit ratio&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Slash}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| 20&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psycho Cut}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| 20&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Night Slash}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Claw}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Cross Poison}}{{tt|*|May also poison target}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| 20&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Sleep Powder==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 75 accuracy, causes non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sleep Powder}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Status&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Will-O-Wisp}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Sludge Bomb==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, 90 power, 100% accuracy&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sludge Bomb}}{{tt|*|May also poison}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generations II and III}}&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hyper Voice}}{{tt|*|Hits both opponents in double battles}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dragon Pulse}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of SmellingSalt==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 10 PP, 60 Power, 100% Accuracy, double damage on target with non-volatile status, cures non-volatile status on target&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Ailment&lt;br /&gt;
|-&lt;br /&gt;
| {{m|SmellingSalt}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
| {{status|Paralysis}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wake-Up Slap}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
| {{status|Sleep}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Spikes==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, sets up an entry hazard on the opponent&#039;s side of the battle field&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Spikes}}&lt;br /&gt;
| {{t|Ground}}&lt;br /&gt;
| Status&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Stealth Rock}}&lt;br /&gt;
| {{t|Rock}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Toxic Spikes}}&lt;br /&gt;
| {{t|Poison}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Strength==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 15 PP, 80 Power, 100% accuracy, no added effect&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Strength}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Physical&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dragon Claw}}&lt;br /&gt;
| {{t|Dragon}}&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation III}}&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Seed Bomb}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|X-Scissor}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Superpower==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 5 PP, 120 Power, 100% Accuracy, lowers user&#039;s stats&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Stats Lowered&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Superpower}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
| Def and Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Close Combat}}&lt;br /&gt;
| {{t|Fighting}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
| Def and Sp. Def&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Swift==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 20 PP, 60 Power, bypasses accuracy check&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Swift}}&lt;br /&gt;
| {{t|Normal}}&lt;br /&gt;
| Special{{tt|*|Formerly Physical in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Faint Attack}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Physical&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aerial Ace}}&lt;br /&gt;
| {{t|Flying}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Magical Leaf}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Punch}}&lt;br /&gt;
| {{t|Ghost}}&lt;br /&gt;
| Physical&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shock Wave}}&lt;br /&gt;
| {{t|Electric}}&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Magnet Bomb}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Trick==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | 10 PP, --- Power, ---% accuracy, Switches user&#039;s held item with foe&#039;s held item&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Trick}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| Status&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Switcheroo}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| Status&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations of Waterfall==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin: 5px; border: 1px solid #88a; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | 15 or 30 PP, 80 Power, 100% Accuracy, may make the target flinch&lt;br /&gt;
|- style=&amp;quot;background: #eef;&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | PP&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Category&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Generation&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Waterfall}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical{{tt|*|Formerly Special in Generation I-III}}&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Extrasensory}}&lt;br /&gt;
| {{t|Psychic}}&lt;br /&gt;
| 30&lt;br /&gt;
| Special&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dark Pulse}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| 15&lt;br /&gt;
| Special&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Iron Head}}&lt;br /&gt;
| {{t|Steel}}&lt;br /&gt;
| 15&lt;br /&gt;
| Physical&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Solarys</name></author>
	</entry>
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