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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon-Amie&amp;diff=2072729</id>
		<title>Talk:Pokémon-Amie</title>
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		<summary type="html">&lt;p&gt;SoftFurretWarmFurret: /* Talking to your Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Affection ==&lt;br /&gt;
&lt;br /&gt;
The way some people have worded it, it seems that the affection levels for Pokémon-Amie diminish over time. Are they permanent, so you don&#039;t have to play regularly? -- [[User:Pringles|Pringles]] 03:21, 31 October 2013 (UTC)&lt;br /&gt;
:I&#039;m almost positive they can&#039;t go down. At the least, time shouldn&#039;t be enough alone. In my hundred plus hours, I&#039;ve never lost a point of affection. --[[User:WyndFox|&amp;lt;span&amp;gt;Wynd&amp;lt;/span&amp;gt;]] [[User talk:WyndFox|&amp;lt;span&amp;gt;Fox&amp;lt;/span&amp;gt;]] 04:23, 31 October 2013 (UTC)&lt;br /&gt;
::It won&#039;t diminish on its own. When you fill the affection meter, it will even say you and your Pokémon will be friends. Although, I don&#039;t know if smacking your Pokémon in Amie will have any effect on affection, and I don&#039;t really want to test it to find out. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 10:27, 31 October 2013 (UTC)&lt;br /&gt;
:::The Torchic (now a Blaziken) I got from the Torchic holding Blazikenite distribution keeps losing a point. I don&#039;t know if its a bug or what. I thought it was because I put it in the PC, but only it lost points, none of the others. I got it back up to 5 hearts, but today it was down again. It&#039;s fullness is still full, but the Affection keeps waning. I haven&#039;t let it faint in battle or anything so I don&#039;t know what is going on. I never slap it (is that even possible) poke it or anything negative. All I know is yes, affection will go away.&lt;br /&gt;
&lt;br /&gt;
:::I know I had my Fletchling in the pc for a week and it kept its affection level. Even my Mewtwo who doesn&#039;t show too much emotion when being petted keeps its affection. My Yveltal, a Pokémon possibly based off the Black Death, Both being something that has killed millions keeps its affection. So I guess traded Pokémon are least affectionate? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 06:31, 26 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
5 Possible reasons for Affection to lower.&lt;br /&gt;
1) Trade/Event Pokémon are hard to maintain affection&lt;br /&gt;
2) PC Storage&lt;br /&gt;
3) Using Recoil Damage moves&lt;br /&gt;
4) Mega Evolving or over Mega Evolving&lt;br /&gt;
5) Jealousy&lt;br /&gt;
&lt;br /&gt;
My original hypothesis was that trade/event Pokémon are hard to maintain their affection levels. I also believed that the PC might have some baring on Affection, as it does on friendship if I remember right. &lt;br /&gt;
&lt;br /&gt;
However, then I realized my Blaziken knew two recoil damaging move, perhaps using recoil moves will lower affection. Also Blaziken is usually my go-to Mega, so perhaps mega evolution will affect the affection level. My third new guess is jealousy. I noticed I had just came from double battles at restaurants when the Affection lowered. As I said, Blaziken is my go-to Mega, and when in mega form or a triple battle, you can&#039;t pet them. However, in a double battle you can pet both if able. Maybe Mega Blaziken got jealous of me only petting the other Pokémon?&lt;br /&gt;
&lt;br /&gt;
If not jealousy in battle, maybe paying more attention to other Pokémon in Pokémon-Amie will cause jealousy? Further research is required. Its possible one or a mixture of these contribute to the loss of Affection. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 22:32, 27 December 2013 (UTC)&lt;br /&gt;
:My anecdotal evidence is that mega evolving has absolutely no effect. Ditto with trading and jealousy. I only use recoil moves with Rock Head ability, though. --[[User:WyndFox|&amp;lt;span style=&amp;quot;color:#992232&amp;quot;&amp;gt;Wynd&amp;lt;/span&amp;gt;]] [[User talk:WyndFox|&amp;lt;span style=&amp;quot;color:2B65EC&amp;quot;&amp;gt;Fox&amp;lt;/span&amp;gt;]] 23:56, 27 December 2013 (UTC)&lt;br /&gt;
But have you mega evolved on Pokémon, and continuously pet its double battle partner? If not, you can&#039;t rule out the jealousy factor. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 20:41, 30 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Flavor preference ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve played in Pokémon-Amie a lot, and after feeding a shiny Relicanth with a hasty nature a bunch of differently-flavored poké puffs, I haven&#039;t seen any difference in hearts given for different flavors of the same type of poké puff.&lt;br /&gt;
If the flavor preferences are the same, then a pokémon with a hasty nature should prefer sweet poké puffs, but normal sweet poké puffs (pink) haven&#039;t been giving any different of a response than the other flavors. [[User:Nevasarini|Nevasarini]] ([[User talk:Nevasarini|talk]]) 18:48, 31 October 2013 (UTC)&lt;br /&gt;
:I doubt Poke Puff preference is related at all to Nature and Berry preference, as the flavors are named different things (Mocha, Sweet, Spice, Mint, Citrus versus Sour, Spicy, Dry, Sweet, Bitter). That said, I also haven&#039;t noticed any of my Pokemon&#039;s heart levels varying based on what flavors they&#039;re eating. Experimentation must be done on whether flavor affects other things instead, like fullness or enjoyment (or if it does indeed affect affection, but to a smaller degree than would be noticeable in most circumstances). [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 20:07, 31 October 2013 (UTC)&lt;br /&gt;
:: I&#039;ve noticed the same thing. Fed one pokemon (over the course of several feedings) every flavour of the first 4 &amp;quot;levels&amp;quot;, each level produced the same amount of hearts for all flavours. I&#039;m going to go ahead and remove that bit in the article. [[User:DragonJTS|DragonJTS]] ([[User talk:DragonJTS|talk]]) 04:30, 7 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Preference ==&lt;br /&gt;
&lt;br /&gt;
I was thinking if it would be a good idea to have a subsection in every Pokémon&#039;s &amp;quot;Game Data&amp;quot; section that tells where Pokémon like and don&#039;t like being petted. I haven&#039;t noticed Pokémon having preferred Poké Puff, but if Pokémon do have preferred flavours, we could add those in the section as well. [[User:ArtistKyurem|ArtistKyurem]] ([[User talk:ArtistKyurem|talk]]) 05:19, 3 November 2013 (UTC)&lt;br /&gt;
:Yeah, I was wondering this too. If so, though, shouldn&#039;t it be put under Biology? [[User:Zaffre|Zaffre]] ([[User talk:Zaffre|talk]]) 04:26, 8 November 2013 (UTC)&lt;br /&gt;
::Well, I was thinking of editing it in to some of the Pokémon pages, but I wasn&#039;t sure what to label it as. Yes, biology seems to be a better fit. Should it be put under physiology as a subsection, where the gender differences also are? Or should it be just a section of biology? [[User:ArtistKyurem|ArtistKyurem]] ([[User talk:ArtistKyurem|talk]]) 03:17, 9 November 2013 (UTC)&lt;br /&gt;
:::Per the new guidelines, Biology sections are not to include subsections any more. (Not all articles have been updated to the standard, but I believe most have by now.) I&#039;m not sure where to put the information, but I can tell you for sure that you&#039;ll be reprimanded if you try to make such wide-sprawling edits without an admin&#039;s approval. I suggest bringing the topic up on one of their talk pages first. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 03:24, 9 November 2013 (UTC)&lt;br /&gt;
::::Oh, well then we could simply have a paragraph in biology that talks about Pokémon-Amie. Or, we could do what I originally suggested and make it a subsection in Game Data. What do you think? Also, Arceus&#039; biology section might need some editing then. [[User:ArtistKyurem|ArtistKyurem]] ([[User talk:ArtistKyurem|talk]]) 19:33, 9 November 2013 (UTC)&lt;br /&gt;
:::::I personally believe that info like that should be under trivia. That is just my opinion though. Any other ideas besides in biology? We could also create a whole new area for pokemon&#039;s personal preferences/annoyances in pokemon-amie.(Just a thought).--[[User:Darkmaster|Darkmaster]] ([[User talk:Darkmaster|talk]]) 03:05, 11 November 2013 (UTC)&lt;br /&gt;
::::::I personaly think that such info would not fit the trivia section. Pokémon-Amie is a feature/game mechanic of Pokémon X and Y. Just as their is a section for Pokéathlon stats, their should be a section for Pokémon-Amie, we&#039;re just debating where it would fit. Our best choices would be making a paragraph about it in Biology or a subsection of Game Data. {{unsigned|ArtistKyurem}}&lt;br /&gt;
:::::::So shall we begin? [[User:Zaffre|Zaffre]] ([[User talk:Zaffre|talk]]) 00:25, 12 November 2013 (UTC)&lt;br /&gt;
I would be up for putting it as a subsection of Game Data. Better than in trivia, anyways.--[[User:Darkmaster|Darkmaster]] ([[User talk:Darkmaster|talk]]) 00:44, 12 November 2013 (UTC)&lt;br /&gt;
:I think it fits better in Biology, but I&#039;m okay with almost anywhere but Trivia. --[[User:WyndFox|&amp;lt;span style=&amp;quot;color:#992232&amp;quot;&amp;gt;Wynd&amp;lt;/span&amp;gt;]] [[User talk:WyndFox|&amp;lt;span style=&amp;quot;color:2B65EC&amp;quot;&amp;gt;Fox&amp;lt;/span&amp;gt;]] 01:08, 12 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 5-star reactions ==&lt;br /&gt;
&lt;br /&gt;
Whenever I use a Full Restore or stuff like that on my Blaziken, it says, &amp;quot;Blaziken (in this case &amp;lt;Pokémon&amp;gt;) is thrilled to bits!&amp;quot;. Just noticed that&#039;s not on the page. -- [[User:Pringles|Pringles]] 00:23, 10 November 2013 (UTC)&lt;br /&gt;
Add to that, when my Pokémon&#039;s at low health, it says something like, &amp;quot;&amp;lt;Pokémon&amp;gt; is in a bit of a pinch. It looks like it&#039;s going to cry&amp;quot; -- [[User:Pringles|Pringles]] 02:26, 10 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minigames ==&lt;br /&gt;
&lt;br /&gt;
Do we want to fulfill the Minigame pages that are linked to in the Interaction section? I&#039;ve been putting a bunch of information in the Discussion page for the Berry Picker game, (Lack sufficient privileges to create new pages). Data is accurate, but could probably use some formatting.&lt;br /&gt;
[[User:RickBo|RickBo]] ([[User talk:RickBo|talk]]) 20:18, 15 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Traded Pokémon Affection will decrease? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that several times my Blaziken, which I got as a Torchic from the distribution event with the OT of XY and the trainer ID of 10123 will lose a heart if deposited and stored in the box. Now I kept my other maxed out Pokémon in the same box for the same amount of time, but only the Blaziken lost a heart. The other Pokémon lost fullness, but that was it in terms of losing anything gained through Pokémon-Amie. &lt;br /&gt;
&lt;br /&gt;
This has happened at least twice now, and each time I had to work hard to get Blaziken back up to 5 hearts. Its almost like it resets to the point when it received the 4th star&lt;br /&gt;
&lt;br /&gt;
I kind of vaguely remember that depositing Pokémon will cause friendship to dip, perhaps affection from Pokémon-Amie is the same? Has anyone else experienced a similar phenomena? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 15:23, 24 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sleep Status Condition ==&lt;br /&gt;
&lt;br /&gt;
It would seem that a Pokémon who is asleep cannot be petted. This makes sense in a way, but there is still no evidence if its just petting or if its the other benefits such as increased experience gaining. I think we need a team of people to try and figure this out, the problem is getting the sleep status and winning a battle is a tall task. I only one because of recoil damage.[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 20:43, 30 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pitch ==&lt;br /&gt;
&lt;br /&gt;
I noticed the other day, when petting both Combusken and Espurr, that in an area they do not like to be pet, the pitch of the rubbing sound gets slightly lower. In this case, it&#039;s when I rub the stylus on Combusken&#039;s three feathers on its head and Espurr&#039;s ears. I realize they don&#039;t like that when their eyes open and sometimes slant a little like they&#039;re glaring at me. And when I rub a spot that my Pokémon seems to like very much (identified by their mouth opening very wide and their eyes shutting tighter than before, it seems) the pitch of the rubbing effect gets a little higher. Should this be added in the article, or does it seem to be of little importance? [[User:SoftFurretWarmFurret|SoftFurretWarmFurret]] ([[User talk:SoftFurretWarmFurret|talk]]) 02:57, 8 January 2014 (UTC)&lt;br /&gt;
:We the article does talk about how certain areas will cause negative feeback to the rubbing hand, such as burns and cuts...so it would be in the same tone as those so yes it should be added. {{unsigned|Yamitora1}}&lt;br /&gt;
&lt;br /&gt;
== Mega Evolution&#039;s effect on in battle benefits. ==&lt;br /&gt;
&lt;br /&gt;
Not sure if this is enough evidence...but it seems that mega evolution does in fact disables the Pokémon&#039;s ability to avoid attacks or shake off status ailments. After extensive battling with Mega evolved Pokémon being inflicted with status ailments and unable to avoid attacks outside of the normal hit or miss/evasiveness system that has always been there, I can confidently say that Mega Evolution voids all benefits a Normal Pokémon with high affection would have. However, as always this shouldn&#039;t be taken to heart just because of my experience. Perhaps there should be a thread opened on the forum that asks people if they have noticed the disabling of benefits due to Mega Evolution. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 07:22, 17 January 2014 (UTC)&lt;br /&gt;
*From what I can tell, Mega Evolution does negate the Affection effects, as they won&#039;t dodge attacks.  Not quite sure about the status conditions, though, as I have yet to encounter that (most of my Megas are backup and cleanup while I&#039;m grinding, so they&#039;re usually at a massive level advantage).  The Pokémon can&#039;t be pet while Mega Evolved, either. [[User:Trak Nar|Trak Nar]] ([[User talk:Trak Nar|talk]]) 07:29, 17 January 2014 (UTC)&lt;br /&gt;
::I&#039;ve had to deal with a few status effects with my team, mostly paralysis. In all the battles I&#039;ve done, they have not once shook off the status ailment. I am also pretty sure while it has nothing to do with Mega Evolution, the sleep status ailment disables petting. I noticed it when my Lucario was put to sleep and the foe used a suicide by recoil move. As for status effects and mega evolution, I am confident in saying you&#039;re stuck with them unless you use a medicine or berry. The problem is, most people are not too willing to allow their Pokémon to purposely be afflicted with a status ailment, so this is a hard thing to research. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 15:00, 17 January 2014 (UTC)&lt;br /&gt;
:::I&#039;ll give one of my mid-levels a Mega Stone and get into a bad match and see what happens.  Though, she&#039;s at 4 affection right now, so I&#039;ll max it out, then put her in a bad match.  Not sure when I&#039;ll do this, but I&#039;ll do it soon, before she&#039;s at too much of a level advantage. [[User:Trak Nar|Trak Nar]] ([[User talk:Trak Nar|talk]]) 03:25, 18 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unable to eat ==&lt;br /&gt;
&lt;br /&gt;
Somewhere, I think there should be a list of Pokémon that can&#039;t eat Poképuffs. So far, all I know is Shedinja, so my list would be really short. --[[User:WyndFox|&amp;lt;span style=&amp;quot;color:#992232&amp;quot;&amp;gt;Wynd&amp;lt;/span&amp;gt;]] [[User talk:WyndFox|&amp;lt;span style=&amp;quot;color:2B65EC&amp;quot;&amp;gt;Fox&amp;lt;/span&amp;gt;]] 00:31, 19 January 2014 (UTC)&lt;br /&gt;
:I happened to learn Spewpa can&#039;t eat either. Yeah there should be a page (...if there are more than a dozen or something, that is). I didn&#039;t try Metapod or Kakuna, but I&#039;d bet they can&#039;t either.&lt;br /&gt;
:I think maybe someone should create a user page with all the Pokemon listed, where people can move the names to sections for &amp;quot;confirmed able to eat&amp;quot; and &amp;quot;confirmed unable to eat&amp;quot; so multiple people can potentially help winnow it down. (I&#039;d do it myself...if I were in the X/Y endgame, and if I weren&#039;t already intending half a dozen other things. =P I could contribute, but it&#039;d be best if someone else took the &amp;quot;lead&amp;quot;, someone who actually intends to do everything in their power.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 08:47, 19 January 2014 (UTC)&lt;br /&gt;
::Cascoon and Silcoon cannot eat. Spewda also cannot eat...in fact, they are completely missing their fullness meter. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 13:26, 19 January 2014 (UTC)&lt;br /&gt;
:::*Speaking of Pokémon that are unable to eat Poképuffs, some people are adding that to some of those Pokémon&#039;s pages under trivia.  Would that be noteworthy on their individual pages?  I&#039;d like to know so I know whether or not to remove the ones I&#039;ve seen already. ----[[User:NateVirus|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;NateVirus&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:NateVirus|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&#039;&#039;|&#039;&#039;[[Special:Contributions/NateVirus|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Contributions&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt;) 20:54, 9 February 2014 (UTC)&lt;br /&gt;
::::I wouldn&#039;t think so; it&#039;s not a unique trait to them, so in my opinion, it would better be centralized to a page like this one rather than scattered about, duplicated nearly verbatim, on lots of separate pages. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 20:58, 9 February 2014 (UTC)&lt;br /&gt;
::::*Okay, good to know. Also, to answer the question about [[Kakuna]] and [[Metapod]], same thing.  Fullness doesn&#039;t even appear for them. ----[[User:NateVirus|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;NateVirus&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:NateVirus|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&#039;&#039;|&#039;&#039;[[Special:Contributions/NateVirus|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Contributions&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt;) 21:02, 9 February 2014 (UTC)&lt;br /&gt;
:::::Yeah, I don&#039;t like the idea of repetitive trivia being spread on the individual Pokémon pages, as it isn&#039;t a unique trait. A centralized page or listing somewhere of all the Pokémon who can&#039;t eat would be useful, I&#039;m not sure if anyone has actually started working on it or not though. &#039;&#039;&#039;&#039;&#039;[[User:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;--Pokemaster&amp;lt;/span&amp;gt;]][[User talk:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;97&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&#039;&#039; 21:08, 9 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A couple of the enjoyment-influencing events ==&lt;br /&gt;
&lt;br /&gt;
There are two events for which I&#039;m very unsure of the action that&#039;s supposed to activate them. One is the &amp;quot;hit&amp;quot;: if you rapidly tap the same spot a bit, you can generally make this happen sooner or later, but sometimes I&#039;d swear I only tapped once when a &amp;quot;hit&amp;quot; happened.&lt;br /&gt;
&lt;br /&gt;
The other action is the one I described as &amp;quot;Touch Pokémon in several spots around its body&amp;quot;. The thing about this one is, I&#039;ve seen the same thing happen when I don&#039;t think I&#039;ve even touched the Pokémon (oftentimes a brief while after having fed it a Poké Puff). I really have no idea what the trigger for that event is &#039;&#039;supposed&#039;&#039; to be...&lt;br /&gt;
&lt;br /&gt;
If you somehow know exactly what triggers one of these events, I&#039;d be very grateful if you could tell me what it is. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:18, 29 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Help researching visitor gifts ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed some patterns in the gifts that visitors leave, and I&#039;d like to be able to fully describe those patterns, but relying on random Passerby visitors isn&#039;t gonna cut it. Especially, there are some groups I&#039;d like to test that I&#039;ll be incredibly lucky to even encounter once if I have to rely on Passerby.&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to ask for a few volunteers who I can add to my Friends list. What I&#039;d need from you as a volunteer would be for you to periodically manipulate the visitor that I&#039;ll see from your game (probably the active Pokémon-Amie Pokémon, but I can&#039;t be sure yet). With a few such volunteers, I&#039;ll be able to repeat the same group of visitors multiple times to investigate what gifts they&#039;ll give out.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d be willing to help, the best thing is probably to send me a PM on the forums so we can talk freely. Maybe we could create a thread somewhere (I don&#039;t have the first idea where, at the moment). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:38, 29 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;d love to help out, but I&#039;m on not consistently and differences in times zones mean I might not be that helpful, so I&#039;ll try to help in this way. You&#039;ve probably picked up on these, but the patterns I&#039;ve seen are:&lt;br /&gt;
*If the Pokémon like each other and interact with each other better, the gift is usually better.&lt;br /&gt;
*When the Pokémon have the same type they will like each other and interact more and give a present which may correspond with their type (Eg. 3 Talonflame give a Cooled Lava Cushion, or a Black Feather Cushion, though I have also received an Ice Wallpaper from a similar trio. Sometimes other Pokémon such as Yveltal will interact with these with the same amount of fervour.)&lt;br /&gt;
*Pokémon with higher affection yield better gifts even if their types do not match up.&lt;br /&gt;
*The order of interaction appears to be from ... /? &amp;gt; music note &amp;gt; ! &amp;gt; love heart / !!&amp;gt; !!! (I never have seen !!! but Serebii has a picture of it)&lt;br /&gt;
--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 04:15, 29 January 2014 (UTC)&lt;br /&gt;
::I&#039;ve noticed remaining still quickens rewarding. If I ride a bike it also seems that rewards take longer (perhaps because the Pokemon is being tumbled about the screen &amp;gt;,&amp;gt;;; )[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:01, 29 January 2014 (UTC)&lt;br /&gt;
::: Actually I was mistaken about the Yveltal comment. I forgot it was a Flying-type. :S--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 10:43, 29 January 2014 (UTC)&lt;br /&gt;
::::I don&#039;t like characterizing the interactions as &amp;quot;Pokemon like each other&amp;quot; or not. My assumption for that conversation has simply been that they&#039;re &#039;&#039;just&#039;&#039; discussing what gift to leave. But either of those is nothing more than a guess, really. More basically, I&#039;m pretty sure the conversation just reflects the type of gift they will leave (like, if a group will leave a Poke Puff, usually the conversation will have a &amp;quot;...&amp;quot; (except for Deluxe Puffs); of course, there are other gifts that will have &amp;quot;...&amp;quot; as well). And yeah, as a rule, &amp;quot;better&amp;quot; interactions will yield &amp;quot;better&amp;quot; gifts.&lt;br /&gt;
::::I&#039;ve recorded a lot of data, but I had actually decided to ignore affection, so I hadn&#039;t recorded that for visitors and I could have missed its significance in some cases. But if you think it&#039;s relevant, then I&#039;ll definitely have to try to look into it/record it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 12:06, 29 January 2014 (UTC)&lt;br /&gt;
I have circumstantial evidence that hacked Pokémon visitors causes the gift to be common. I had Darkrai (before bank was to be released) come in and they would always leave the table with a Clefairy plush on it. It might just be happenstance but I think hacked mon do cause negative impact on gifts. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 15:42, 29 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::From experience, higher the affection the better the gift. But this hasn&#039;t occurred much because most of the Pokemon have low affection (who does Pokemon-amie anyway?). So I think you should definitely look into it--[[User:Wowy|Wowy]] ([[User talk:Wowy|talk]]) 03:58, 31 January 2014 (UTC)&lt;br /&gt;
::::::I&#039;ve seen the !!! today from a group of Pokémon, but I forget what gift they left.  I&#039;ll start keeping track of who leaves what, and what their affection levels are, and what the content of their interaction was.  I tend to see better gifts when the visitors have a better conversation.  Not sure how decorating the play room impacts anything, though.  Currently, I have the three wooden chairs and the matching table there, among various other decorations. [[User:Trak Nar|Trak Nar]] ([[User talk:Trak Nar|talk]]) 05:59, 31 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Affection findings ==&lt;br /&gt;
&lt;br /&gt;
Based on the data me and Tiddlywinks have come up with: It would seem that Pokémon will retain affection for their ORIGINAL trainer no matter what.&lt;br /&gt;
&lt;br /&gt;
A traded Pokémon may gain affection for its new trainer, but if traded, will lose said affection completely.&lt;br /&gt;
&lt;br /&gt;
The question retaining to if traded Pokémon can lose affection outside of being traded is still under investigation. But a working theory is it may have something to due with badges/obedience. As I reported before, my Blaziken lost affection on more than one occasion, but has remained affectionate since acquiring all badges. Again everything is being investigate as we speak. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 22:31, 7 February 2014 (UTC)&lt;br /&gt;
:Well, I&#039;m not sure how Lucario is treated, whether as a trade or not, as when I pulled him out of the box, he retained his affection level.  A couple of my trades have been in and out of the box, and I don&#039;t recall them losing any affection, but I&#039;ll check. [[User:Trak Nar|Trak Nar]] ([[User talk:Trak Nar|talk]]) 05:30, 8 February 2014 (UTC)&lt;br /&gt;
::Lucario is a gift Pokémon, in game gift Pokémon obtain your trainer ID. I think the PC retains the values and they do not change while that Pokémon remains in the pc. Kind of like how the pc preserves Pokérus. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 12:04, 8 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon that can&#039;t be petted. ==&lt;br /&gt;
&lt;br /&gt;
Yeah, this question is in the same vain as the one I had [[Talk:Pokémon-Amie#Unable_to_eat|about Pokémon that don&#039;t eat Poké-puffs]].  Will the same apply to those that can&#039;t be petted?  For that matter should someone also make a list of Pokémon that can&#039;t be petted and a list for the ones that can give &amp;quot;high fives&amp;quot; or the equivalent? ----[[User:NateVirus|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;NateVirus&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:NateVirus|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&#039;&#039;|&#039;&#039;[[Special:Contributions/NateVirus|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Contributions&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt;) 21:27, 9 February 2014 (UTC)&lt;br /&gt;
:All that, and more. In all, the following things should be known for all Pokemon.&lt;br /&gt;
*What are their dis/favored petting spots?&lt;br /&gt;
*Do they have spots with special effects (paralyze, slimy, etc)?&lt;br /&gt;
**Do those special effects make them completely unable to be petted?&lt;br /&gt;
*Can they eat?&lt;br /&gt;
*Can they high-five?&lt;br /&gt;
:At this point, I&#039;m not sure whether, in the end, there&#039;d be one list encompassing all of those things or small lists for the shorter things (the first one would definitely cover almost all Pokemon, but the last two I expect would only cover a relative handful), but before that, we simply need to know those things for all Pokemon.&lt;br /&gt;
:I think tomorrow I&#039;ll make a userpage where people can start filling in the blanks until we&#039;ve got that information for every Pokemon. &#039;&#039;I&#039;&#039; won&#039;t be able to fill in much (probably any time soon), but I have a little hope that some people will be willing to help fill it in. When that&#039;s done, we (or I) will be better able to consider the best way to put the needful information in the mainspace, whether it be one page or multiple or what. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:35, 10 February 2014 (UTC)&lt;br /&gt;
:I could help at least with my Pokemon.  However, when I compared the sweet spot on my Delphox with the sweet spot on another person&#039;s Delphox, we found that they were different; his disliked having its ears pet, while mine loved it.  I&#039;ll check again on mine, as he said the ear fluff was fine to pet, but the ears themselves were not.  I think mine had it the other way around.  That said, sweet spots may even vary from Pokemon to Pokemon, but this would need to be checked with other people. [[User:Trak Nar|Trak Nar]] ([[User talk:Trak Nar|talk]]) 02:14, 10 February 2014 (UTC)&lt;br /&gt;
::That&#039;s quite an interesting possibility. ...Maybe if anyone notices that kind of discrepancy on the page I make, they can note it in a dedicated section of the page and eventually we can see if we can dig out a pattern behind it. (It&#039;d also help if one person could confirm, by themself, that they&#039;ve pet the same spot and gotten different reactions. Just to be sure that it&#039;s not just a failure of communication.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:52, 10 February 2014 (UTC)&lt;br /&gt;
:::Pretty sure Track Nar&#039;s situation was just an error in communication. Tested all the liked/disliked spots on 4 Eevee, 6 Scatterbug, 3 Vivillon and 4 Ralts (all but one Eevee and Vivillon coming from other games) and they were all the same. There&#039;s the possibility individual &#039;&#039;games&#039;&#039; swap the spots around, but if that were the case, there&#039;d likely be many more reports of it. [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 02:50, 11 February 2014 (UTC)&lt;br /&gt;
::::Okay, if anyone would like to help gathering all this data, I now have a userpage, [[User:Tiddlywinks/Pokédex-Amie]], to keep track of what&#039;s known and what isn&#039;t. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:59, 11 February 2014 (UTC)&lt;br /&gt;
:::::I filled in what I could remember.  I&#039;ll start keeping a log of this, so I can fill in some more of it in one go, rather than the six edits tonight. :P [[User:Trak Nar|Trak Nar]] ([[User talk:Trak Nar|talk]]) 07:22, 11 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Talking to your Pokémon ==&lt;br /&gt;
&lt;br /&gt;
This aspect hasn&#039;t yet been covered by the article, and I&#039;ve noticed a few things when playing around with the speech recognition.  For one... it&#039;s very basic.  Your Pokémon can hear &#039;&#039;sounds&#039;&#039;, not actual words.  &lt;br /&gt;
&lt;br /&gt;
When they hear you, they will look up with an orange music note (sometimes without) and make a very shortened variation of their cry.  If you keep talking to them, they will display an animation.  Most of mine look around, and I notice this more with Mewtwo (looks around), Alakazam (looks around) and Gardevoir (looks around).  Lucario will pose if you continue to speak, either looking off to the side, or crossing its arms.  Delphox will dance happily (found this out by accident when I first noticed the voice recognition), as will Magikarp.  &lt;br /&gt;
&lt;br /&gt;
They will respond to any sudden sound picked up by the 3DS mic, as I&#039;ve seen my Pokémon respond to sneezes and burps (accidental).  Has anyone else played around with the voice recognition, yet?  I&#039;ll document what I can with my current team, and rotate some members in and out and see how they react. [[User:Trak Nar|Trak Nar]] ([[User talk:Trak Nar|talk]]) 06:50, 11 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
In fact, I have played around with the voice recognition a little bit, and I noticed with several of my Pokémon that they respond when you speak their name (or something at least vaguely similar) clearly into the mic, although several of them have reacted to just random sounds. I&#039;m sorry I don&#039;t have much more to say on this, but next time I play my X version, I&#039;ll definitely screw around with it some. [[User:SoftFurretWarmFurret|SoftFurretWarmFurret]] ([[User talk:SoftFurretWarmFurret|talk]]) 01:03, 12 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bites ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that certain Pokémon eat Poké Puffs in two bites rather than three, such as {{p|Pangoro}} and {{p|Mawile}}. I&#039;ve no idea how this affects fullness; while I assume an entire Poké Puff still adds 50 fullness, I don&#039;t know whether the first bite adds 16 or 32, or possibly 24. Also, it looks like it applies Pokémon that are large (Pangoro, maybe the other bears, maybe Snorlax?) or have large mouths (Mawile, maybe Gulpin/Swalot?). -- [[User:EnosShayrem|EnosShayrem]][[User_talk:EnosShayrem|&amp;lt;sub&amp;gt;talk&amp;lt;/sub&amp;gt;]] 19:08, 11 February 2014 (UTC)&lt;br /&gt;
:A &amp;quot;bite&amp;quot; should only depend on the size of the leftover Poke Puff. If the Poke Puff has decreased in size once, that&#039;s one &amp;quot;bite&amp;quot;. If it&#039;s decreased in size twice, that&#039;s two &amp;quot;bites&amp;quot;. You can tease the Pokemon any number of times, where it&#039;ll apparently munch on something but the Poke Puff stays the same size, and the Pokemon&#039;s fullness won&#039;t change any more than it should (in accordance with the size of the leftover Poke Puff, that is). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 19:16, 11 February 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>SoftFurretWarmFurret</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon-Amie&amp;diff=2052898</id>
		<title>Talk:Pokémon-Amie</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon-Amie&amp;diff=2052898"/>
		<updated>2014-01-08T02:57:49Z</updated>

		<summary type="html">&lt;p&gt;SoftFurretWarmFurret: &lt;/p&gt;
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&lt;div&gt;== Affection ==&lt;br /&gt;
&lt;br /&gt;
The way some people have worded it, it seems that the affection levels for Pokémon-Amie diminish over time. Are they permanent, so you don&#039;t have to play regularly? -- [[User:Pringles|Pringles]] 03:21, 31 October 2013 (UTC)&lt;br /&gt;
:I&#039;m almost positive they can&#039;t go down. At the least, time shouldn&#039;t be enough alone. In my hundred plus hours, I&#039;ve never lost a point of affection. --[[User:WyndFox|&amp;lt;span&amp;gt;Wynd&amp;lt;/span&amp;gt;]] [[User talk:WyndFox|&amp;lt;span&amp;gt;Fox&amp;lt;/span&amp;gt;]] 04:23, 31 October 2013 (UTC)&lt;br /&gt;
::It won&#039;t diminish on its own. When you fill the affection meter, it will even say you and your Pokémon will be friends. Although, I don&#039;t know if smacking your Pokémon in Amie will have any effect on affection, and I don&#039;t really want to test it to find out. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 10:27, 31 October 2013 (UTC)&lt;br /&gt;
:::The Torchic (now a Blaziken) I got from the Torchic holding Blazikenite distribution keeps losing a point. I don&#039;t know if its a bug or what. I thought it was because I put it in the PC, but only it lost points, none of the others. I got it back up to 5 hearts, but today it was down again. It&#039;s fullness is still full, but the Affection keeps waning. I haven&#039;t let it faint in battle or anything so I don&#039;t know what is going on. I never slap it (is that even possible) poke it or anything negative. All I know is yes, affection will go away.&lt;br /&gt;
&lt;br /&gt;
:::I know I had my Fletchling in the pc for a week and it kept its affection level. Even my Mewtwo who doesn&#039;t show too much emotion when being petted keeps its affection. My Yveltal, a Pokémon possibly based off the Black Death, Both being something that has killed millions keeps its affection. So I guess traded Pokémon are least affectionate? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 06:31, 26 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
5 Possible reasons for Affection to lower.&lt;br /&gt;
1) Trade/Event Pokémon are hard to maintain affection&lt;br /&gt;
2) PC Storage&lt;br /&gt;
3) Using Recoil Damage moves&lt;br /&gt;
4) Mega Evolving or over Mega Evolving&lt;br /&gt;
5) Jealousy&lt;br /&gt;
&lt;br /&gt;
My original hypothesis was that trade/event Pokémon are hard to maintain their affection levels. I also believed that the PC might have some baring on Affection, as it does on friendship if I remember right. &lt;br /&gt;
&lt;br /&gt;
However, then I realized my Blaziken knew two recoil damaging move, perhaps using recoil moves will lower affection. Also Blaziken is usually my go-to Mega, so perhaps mega evolution will affect the affection level. My third new guess is jealousy. I noticed I had just came from double battles at restaurants when the Affection lowered. As I said, Blaziken is my go-to Mega, and when in mega form or a triple battle, you can&#039;t pet them. However, in a double battle you can pet both if able. Maybe Mega Blaziken got jealous of me only petting the other Pokémon?&lt;br /&gt;
&lt;br /&gt;
If not jealousy in battle, maybe paying more attention to other Pokémon in Pokémon-Amie will cause jealousy? Further research is required. Its possible one or a mixture of these contribute to the loss of Affection. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 22:32, 27 December 2013 (UTC)&lt;br /&gt;
:My anecdotal evidence is that mega evolving has absolutely no effect. Ditto with trading and jealousy. I only use recoil moves with Rock Head ability, though. --[[User:WyndFox|&amp;lt;span style=&amp;quot;color:#992232&amp;quot;&amp;gt;Wynd&amp;lt;/span&amp;gt;]] [[User talk:WyndFox|&amp;lt;span style=&amp;quot;color:2B65EC&amp;quot;&amp;gt;Fox&amp;lt;/span&amp;gt;]] 23:56, 27 December 2013 (UTC)&lt;br /&gt;
But have you mega evolved on Pokémon, and continuously pet its double battle partner? If not, you can&#039;t rule out the jealousy factor. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 20:41, 30 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Flavor preference ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve played in Pokémon-Amie a lot, and after feeding a shiny Relicanth with a hasty nature a bunch of differently-flavored poké puffs, I haven&#039;t seen any difference in hearts given for different flavors of the same type of poké puff.&lt;br /&gt;
If the flavor preferences are the same, then a pokémon with a hasty nature should prefer sweet poké puffs, but normal sweet poké puffs (pink) haven&#039;t been giving any different of a response than the other flavors. [[User:Nevasarini|Nevasarini]] ([[User talk:Nevasarini|talk]]) 18:48, 31 October 2013 (UTC)&lt;br /&gt;
:I doubt Poke Puff preference is related at all to Nature and Berry preference, as the flavors are named different things (Mocha, Sweet, Spice, Mint, Citrus versus Sour, Spicy, Dry, Sweet, Bitter). That said, I also haven&#039;t noticed any of my Pokemon&#039;s heart levels varying based on what flavors they&#039;re eating. Experimentation must be done on whether flavor affects other things instead, like fullness or enjoyment (or if it does indeed affect affection, but to a smaller degree than would be noticeable in most circumstances). [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 20:07, 31 October 2013 (UTC)&lt;br /&gt;
:: I&#039;ve noticed the same thing. Fed one pokemon (over the course of several feedings) every flavour of the first 4 &amp;quot;levels&amp;quot;, each level produced the same amount of hearts for all flavours. I&#039;m going to go ahead and remove that bit in the article. [[User:DragonJTS|DragonJTS]] ([[User talk:DragonJTS|talk]]) 04:30, 7 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Preference ==&lt;br /&gt;
&lt;br /&gt;
I was thinking if it would be a good idea to have a subsection in every Pokémon&#039;s &amp;quot;Game Data&amp;quot; section that tells where Pokémon like and don&#039;t like being petted. I haven&#039;t noticed Pokémon having preferred Poké Puff, but if Pokémon do have preferred flavours, we could add those in the section as well. [[User:ArtistKyurem|ArtistKyurem]] ([[User talk:ArtistKyurem|talk]]) 05:19, 3 November 2013 (UTC)&lt;br /&gt;
:Yeah, I was wondering this too. If so, though, shouldn&#039;t it be put under Biology? [[User:Zaffre|Zaffre]] ([[User talk:Zaffre|talk]]) 04:26, 8 November 2013 (UTC)&lt;br /&gt;
::Well, I was thinking of editing it in to some of the Pokémon pages, but I wasn&#039;t sure what to label it as. Yes, biology seems to be a better fit. Should it be put under physiology as a subsection, where the gender differences also are? Or should it be just a section of biology? [[User:ArtistKyurem|ArtistKyurem]] ([[User talk:ArtistKyurem|talk]]) 03:17, 9 November 2013 (UTC)&lt;br /&gt;
:::Per the new guidelines, Biology sections are not to include subsections any more. (Not all articles have been updated to the standard, but I believe most have by now.) I&#039;m not sure where to put the information, but I can tell you for sure that you&#039;ll be reprimanded if you try to make such wide-sprawling edits without an admin&#039;s approval. I suggest bringing the topic up on one of their talk pages first. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 03:24, 9 November 2013 (UTC)&lt;br /&gt;
::::Oh, well then we could simply have a paragraph in biology that talks about Pokémon-Amie. Or, we could do what I originally suggested and make it a subsection in Game Data. What do you think? Also, Arceus&#039; biology section might need some editing then. [[User:ArtistKyurem|ArtistKyurem]] ([[User talk:ArtistKyurem|talk]]) 19:33, 9 November 2013 (UTC)&lt;br /&gt;
:::::I personally believe that info like that should be under trivia. That is just my opinion though. Any other ideas besides in biology? We could also create a whole new area for pokemon&#039;s personal preferences/annoyances in pokemon-amie.(Just a thought).--[[User:Darkmaster|Darkmaster]] ([[User talk:Darkmaster|talk]]) 03:05, 11 November 2013 (UTC)&lt;br /&gt;
::::::I personaly think that such info would not fit the trivia section. Pokémon-Amie is a feature/game mechanic of Pokémon X and Y. Just as their is a section for Pokéathlon stats, their should be a section for Pokémon-Amie, we&#039;re just debating where it would fit. Our best choices would be making a paragraph about it in Biology or a subsection of Game Data. {{unsigned|ArtistKyurem}}&lt;br /&gt;
:::::::So shall we begin? [[User:Zaffre|Zaffre]] ([[User talk:Zaffre|talk]]) 00:25, 12 November 2013 (UTC)&lt;br /&gt;
I would be up for putting it as a subsection of Game Data. Better than in trivia, anyways.--[[User:Darkmaster|Darkmaster]] ([[User talk:Darkmaster|talk]]) 00:44, 12 November 2013 (UTC)&lt;br /&gt;
:I think it fits better in Biology, but I&#039;m okay with almost anywhere but Trivia. --[[User:WyndFox|&amp;lt;span style=&amp;quot;color:#992232&amp;quot;&amp;gt;Wynd&amp;lt;/span&amp;gt;]] [[User talk:WyndFox|&amp;lt;span style=&amp;quot;color:2B65EC&amp;quot;&amp;gt;Fox&amp;lt;/span&amp;gt;]] 01:08, 12 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 5-star reactions ==&lt;br /&gt;
&lt;br /&gt;
Whenever I use a Full Restore or stuff like that on my Blaziken, it says, &amp;quot;Blaziken (in this case &amp;lt;Pokémon&amp;gt;) is thrilled to bits!&amp;quot;. Just noticed that&#039;s not on the page. -- [[User:Pringles|Pringles]] 00:23, 10 November 2013 (UTC)&lt;br /&gt;
Add to that, when my Pokémon&#039;s at low health, it says something like, &amp;quot;&amp;lt;Pokémon&amp;gt; is in a bit of a pinch. It looks like it&#039;s going to cry&amp;quot; -- [[User:Pringles|Pringles]] 02:26, 10 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minigames ==&lt;br /&gt;
&lt;br /&gt;
Do we want to fulfill the Minigame pages that are linked to in the Interaction section? I&#039;ve been putting a bunch of information in the Discussion page for the Berry Picker game, (Lack sufficient privileges to create new pages). Data is accurate, but could probably use some formatting.&lt;br /&gt;
[[User:RickBo|RickBo]] ([[User talk:RickBo|talk]]) 20:18, 15 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Traded Pokémon Affection will decrease? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that several times my Blaziken, which I got as a Torchic from the distribution event with the OT of XY and the trainer ID of 10123 will lose a heart if deposited and stored in the box. Now I kept my other maxed out Pokémon in the same box for the same amount of time, but only the Blaziken lost a heart. The other Pokémon lost fullness, but that was it in terms of losing anything gained through Pokémon-Amie. &lt;br /&gt;
&lt;br /&gt;
This has happened at least twice now, and each time I had to work hard to get Blaziken back up to 5 hearts. Its almost like it resets to the point when it received the 4th star&lt;br /&gt;
&lt;br /&gt;
I kind of vaguely remember that depositing Pokémon will cause friendship to dip, perhaps affection from Pokémon-Amie is the same? Has anyone else experienced a similar phenomena? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 15:23, 24 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sleep Status Condition ==&lt;br /&gt;
&lt;br /&gt;
It would seem that a Pokémon who is asleep cannot be petted. This makes sense in a way, but there is still no evidence if its just petting or if its the other benefits such as increased experience gaining. I think we need a team of people to try and figure this out, the problem is getting the sleep status and winning a battle is a tall task. I only one because of recoil damage.[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 20:43, 30 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pitch ==&lt;br /&gt;
&lt;br /&gt;
I noticed the other day, when petting both Combusken and Espurr, that in an area they do not like to be pet, the pitch of the rubbing sound gets slightly lower. In this case, it&#039;s when I rub the stylus on Combusken&#039;s three feathers on its head and Espurr&#039;s ears. I realize they don&#039;t like that when their eyes open and sometimes slant a little like they&#039;re glaring at me. And when I rub a spot that my Pokémon seems to like very much (identified by their mouth opening very wide and their eyes shutting tighter than before, it seems) the pitch of the rubbing effect gets a little higher. Should this be added in the article, or does it seem to be of little importance? [[User:SoftFurretWarmFurret|SoftFurretWarmFurret]] ([[User talk:SoftFurretWarmFurret|talk]]) 02:57, 8 January 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>SoftFurretWarmFurret</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Espurr_(Pok%C3%A9mon)&amp;diff=2008373</id>
		<title>Talk:Espurr (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Espurr_(Pok%C3%A9mon)&amp;diff=2008373"/>
		<updated>2013-11-07T03:52:18Z</updated>

		<summary type="html">&lt;p&gt;SoftFurretWarmFurret: Created page with &amp;quot;==Possible Cat Breed?==  It&amp;#039;s obvious to all of us that Espurr is a cat, right? Well, I&amp;#039;ve looked up some pictures of cats, and I think it may be specifically based off of the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Possible Cat Breed?==&lt;br /&gt;
&lt;br /&gt;
It&#039;s obvious to all of us that Espurr is a cat, right? Well, I&#039;ve looked up some pictures of cats, and I think it may be specifically based off of the Scottish Fold. [http://upload.wikimedia.org/wikipedia/commons/c/cf/Scottish_Fold_lila.jpg Doesn&#039;t this look almost exactly like Espurr?] Aside from the white markings on Espurr (can&#039;t exactly blame Game Freak; this might have not been intentional?), I think they look like almost carbon copies, right? If others agree, then I think we should put it in the Origins section. --[[User:SoftFurretWarmFurret|SoftFurretWarmFurret]] ([[User talk:SoftFurretWarmFurret|talk]]) 03:52, 7 November 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>SoftFurretWarmFurret</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bicycle&amp;diff=1969213</id>
		<title>Bicycle</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bicycle&amp;diff=1969213"/>
		<updated>2013-09-17T01:20:11Z</updated>

		<summary type="html">&lt;p&gt;SoftFurretWarmFurret: /* In the anime */  Grammar and punctuation tweaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Red on bike.png|150px|thumb|Artwork of {{ga|Red}} on his Bicycle from [[Generation I]]]]&lt;br /&gt;
A &#039;&#039;&#039;Bicycle&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|じてんしゃ|jitensha}}&#039;&#039;&#039; &#039;&#039;Bicycle&#039;&#039;) is a [[key item]] obtained in the games to facilitate [[Transportation in the Pokémon world|faster movement]]. [[Cycling Road]]s can only be navigated on while cycling. They are usually obtained from [[Bicycle Shop]]s.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
===Types of Bicycles===&lt;br /&gt;
In most games there is only one type of Bicycle; however, in {{game2|Ruby|Sapphire|Emerald}}, there are two types of Bicycle: the Acro Bike and the Mach Bike. The player can only have one at a time and must trade in their current Bicycle at [[Rydel&#039;s Cycles]] to obtain the other.&lt;br /&gt;
&lt;br /&gt;
All Bicycles cannot be ridden inside of buildings or if the player is accompanied by a person. In {{game|HeartGold and SoulSilver|s}}, the [[walking Pokémon]] returns to its [[Poké Ball]] while the player is cycling. Prior to Generation V, bikes cannot be ridden in [[Snow tile|snow]]. In {{game|Diamond and Pearl|s}}, bikes cannot be ridden in [[gate]]s.&lt;br /&gt;
&lt;br /&gt;
====Regular Bicycle====&lt;br /&gt;
[[File:Key Bicycle Sprite.png|thumb|Bicycle obtain sprite from the Generation V games]]&lt;br /&gt;
In all games but {{game2|Ruby|Sapphire|Emerald}}, there is only one type of Bicycle.&lt;br /&gt;
&lt;br /&gt;
In Generation I and III, [[Miracle Cycle]] is selling Bicycles for {{Pdollar}}1,000,000; {{Pdollar}}1 more than it is possible for the player to have in these games. Instead, the player must use a {{key|III|Bike Voucher}} to buy one.&lt;br /&gt;
&lt;br /&gt;
In {{game2|Diamond|Pearl|Platinum}}, the player can press the B button to switch between the third and fourth gears. Fourth gear is faster than third gear and allows the player to ride up {{DL|bike obstacles|muddy slopes}} and jump further from bike {{DL|bike obstacles|ramps}}. Third gear can jump bike ramps, but does not jump as far.&lt;br /&gt;
&lt;br /&gt;
=====Item details=====&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Bicycle&lt;br /&gt;
|jp={{tt|じてんしゃ|Jitensha}}&lt;br /&gt;
|jpt=Bicycle&lt;br /&gt;
|gen=I&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows for faster travel than walking or running. Can be used to ride on [[Cycling Road]]s.&lt;br /&gt;
|effect2=Can be used to cross {{DL|bike obstacles|rails and logs|fallen logs}} and jump bike {{DL|bike obstacles|ramps}}. Players can change between the two gear settings; the faster gear can climb {{DL|bike obstacles|muddy slopes}} and jump further on bike ramps with enough momentum.{{sup/4|DPPt}}&lt;br /&gt;
|descstad=Lets you travel twice as fast as walking.&lt;br /&gt;
|descgsc=A collapsible bike for fast movement.&lt;br /&gt;
|descfrlg=A folding bicycle that allows faster movement than the &amp;lt;sc&amp;gt;Running Shoes&amp;lt;/sc&amp;gt;.&lt;br /&gt;
|desce=A folding bicycle that is faster than the &amp;lt;sc&amp;gt;Running Shoes&amp;lt;/sc&amp;gt;.&lt;br /&gt;
|descdppthgss=A folding Bicycle that enables much faster movement than the Running Shoes.&lt;br /&gt;
|descbwb2w2=A folding Bicycle that enables much faster movement than the Running Shoes.&lt;br /&gt;
|locrby=[[Cerulean City]] [[Miracle Cycle|Bike Shop]] (requires {{key|I|Bike Voucher}})&lt;br /&gt;
|locgsc=The [[Miracle Cycle|Bike Shop]] in northeast [[Goldenrod City]]&lt;br /&gt;
|locfrlg=[[Cerulean City]] [[Miracle Cycle|Bike Shop]] (requires {{key|III|Bike Voucher}})&lt;br /&gt;
|locdppt=Received from the owner of [[Rad Rickshaw&#039;s Cycle Shop]] in [[Eterna City]] after saving him from [[Team Galactic]]&lt;br /&gt;
|lochgss=Received from the owner of [[Miracle Cycle]] in [[Goldenrod City]]&lt;br /&gt;
|locbw=Received from the [[Day-Care Couple|Day-Care Man]] in [[Nimbasa City]] after defeating the {{tc|Team Plasma Grunt}}s&lt;br /&gt;
|locb2w2=Received from a man near the pier in [[Castelia City]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Acro Bike====&lt;br /&gt;
[[File:Acro Bike.png|thumb|Artwork of the Acro Bike]]&lt;br /&gt;
An &#039;&#039;&#039;Acro Bike&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|ダートじてんしゃ|Dāto Jitensha}}&#039;&#039;&#039; &#039;&#039;Dart Bike&#039;&#039;) travels at the same speed as regular Bicycles, but it also allows {{player}}s to perform tricks, such as wheelies and bunny hops, which let players reach special areas. It can also be used for traveling on white rails found on {{rt|119|Hoenn}} and in the [[Hoenn Safari Zone]].&lt;br /&gt;
&lt;br /&gt;
Bunny hopping up and down on an Acro Bike in [[tall grass]] can cause [[wild Pokémon]] to appear, but does not count as steps towards the [[Safari Game]] or [[Repel]].&lt;br /&gt;
&lt;br /&gt;
Unlike the Mach Bike, if the player rides on [[Seaside Cycling Road]] their time won&#039;t be recorded due to the Bicycle being &amp;quot;easy to turn&amp;quot; in comparison.&lt;br /&gt;
&lt;br /&gt;
=====Tricks=====&lt;br /&gt;
* Hold B button (less than 2 seconds): standing wheelie&lt;br /&gt;
* Hold B button (more than 2 seconds): bunny hop&lt;br /&gt;
* Hold B, then D-pad: moving wheelie or bunny hop&lt;br /&gt;
* Press B+D-pad direction (perpendicular to direction of travel) simultaneously: sideways hop&lt;br /&gt;
* Press B+D-pad direction (opposite to direction of travel) simultaneously: hops and reverses direction&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wheelie.png|Doing a wheelie&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Item details=====&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Acro Bike&lt;br /&gt;
|jp={{tt|ダートじてんしゃ|Dāto Jitensha}}&lt;br /&gt;
|jpt=Dart Bicycle&lt;br /&gt;
|gen=III&lt;br /&gt;
|dispgen=III&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Use to move faster than walking or running. Slower than the Mach Bike, but can perform tricks. Can be used to ride on [[Cycling Road]]s.&lt;br /&gt;
|effect2=Can be used to side-jump between {{DL|bike obstacles|rails and logs|rails}} and bunny hop along {{DL|bike obstacles|bumpy slopes}}.&lt;br /&gt;
|descrse=A folding bicycle capable of jumps and wheelies.&lt;br /&gt;
|descfrlg=A folding bicycle that is capable of stunts like jumps and wheelies.&lt;br /&gt;
|locrse=At [[Rydel&#039;s Cycles]] in [[Mauville City]]; choice between this and the Mach Bike, but can switch at any time by talking to [[Rydel]] again.&lt;br /&gt;
|main=Bicycle#Acro Bike&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Mach Bike====&lt;br /&gt;
[[File:Mach Bike.png|thumb|Artwork of the Mach Bike]]&lt;br /&gt;
The &#039;&#039;&#039;Mach Bike&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|マッハじてんしゃ|Mahha Jitensha}}&#039;&#039;&#039; &#039;&#039;Mach Bike&#039;&#039;) allows {{player}}s to move a lot faster than regular Bicycles and the Acro Bike. It can move fast enough to ride straight up {{DL|bike obstacles|muddy slopes}}, or over [[Hole#Generation III|cracked tiles]] without falling through (which appears in [[Granite Cave]], the [[Sky Pillar]], and [[Mirage Tower]]{{sup/3|E}}) if the player has enough momentum. If the {{player}} collides with something, all momentum gained is lost and the speed resets.&lt;br /&gt;
&lt;br /&gt;
On the [[Seaside Cycling Road]], a player&#039;s time and number of collisions while riding this Bicycle from the northern entrance to the southern exit are timed and recorded. This is part of the data sent over to other {{player}}s when [[mixing records]].&lt;br /&gt;
&lt;br /&gt;
=====Item details=====&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Mach Bike&lt;br /&gt;
|jp={{tt|マッハじてんしゃ|Mahha Jitensha}}&lt;br /&gt;
|jpt=Mach Bicycle&lt;br /&gt;
|gen=III&lt;br /&gt;
|dispgen=III&lt;br /&gt;
|genex=yes&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Use to move much faster than walking, running, or the Acro Bike. Can be used to ride on [[Cycling Road]]s.&lt;br /&gt;
|effect2=Can be used to climb {{DL|bike obstacles|muddy slopes}} and crossed [[Hole#Generation III|cracked tiles]] with enough momentum. Can be used to record a time on the [[Seaside Cycling Road]].&lt;br /&gt;
|descrs=A folding bicycle that doubles your speed or better.&lt;br /&gt;
|desce=A folding bicycle that more than doubles foot speed.&lt;br /&gt;
|descfrlg=A folding bicycle that is at least twice as fast as walking.&lt;br /&gt;
|locrse=At [[Rydel&#039;s Cycles]] in [[Mauville City]]; choice between this and the Acro Bike, but can switch at any time by talking to [[Rydel]] again.&lt;br /&gt;
|main=Bicycle#Mach Bike&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
[[File:DP Bicycle.png|thumb|right|{{Ash}}, {{an|Brock}}, and {{an|Dawn}} riding rented bikes]]&lt;br /&gt;
[[File:Misty Burnt Bike.png|190px|thumb|left|{{an|Misty}} with her burned Bicycle]]&lt;br /&gt;
Bicycles are rarely seen in the anime as {{Ash}} and {{ashfr}} are usually seen walking. The only time Bicycles are used are when it is necessary to use them, such as on [[Cycling Road]]s, or for a faster way to get somewhere.&lt;br /&gt;
&lt;br /&gt;
The first Bicycle to appear was {{an|Misty}}&#039;s Bicycle in &#039;&#039;[[EP001|Pokémon - I Choose You!]]&#039;&#039;. It was &amp;quot;stolen&amp;quot; by Ash in order to escape from a flock of {{p|Spearow}}. The bike was then, unintentionally, destroyed when [[Ash&#039;s Pikachu]] released a {{m|ThunderShock}} at the Spearow.&lt;br /&gt;
&lt;br /&gt;
The act of Pikachu destroying a female companion&#039;s bike has become a {{wp|running gag}} in the {{pkmn|anime}}. So far, {{an|Iris}} is the only female character not to have had her bike destroyed, however she did not appear to own a bike in her debut appearance.&lt;br /&gt;
&lt;br /&gt;
Bicycles can be rented to use on Cycling Roads, as seen in &#039;&#039;[[EP036|The Bridge Bike Gang]]&#039;&#039; and &#039;&#039;[[DP038|One Big Happiny Family!]]&#039;&#039;. Some characters do own Bicycles, but are rarely seen using them. For example, {{an|Professor Oak}} used a Bicycle in &#039;&#039;[[M02|The Power Of One]]&#039;&#039;, to get to [[Delia Ketchum]]&#039;s house. &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[EP036|The Bridge Bike Gang]]&#039;&#039;, [[Chopper]]&#039;s bike bears a resemblance to {{p|Zapdos}}. This implies that Bicycles can be custom made to the rider&#039;s preference, or there are several Bicycles with various designs that can be rented.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===The Electric Tale of Pikachu===&lt;br /&gt;
In &#039;&#039;[[ET02|Play Misty For Me]]&#039;&#039; of [[The Electric Tale of Pikachu]], it was revealed that {{an|Misty}}&#039;s Bicycle was custom built and worth {{PDollar}}10,000.&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{adv|Red}} participates in a cycling competition along [[Route]]s {{rtn|11|Kanto}} and {{rtn|12|Kanto}} in &#039;&#039;[[PS012|Wake Up — You&#039;re Snorlax]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{adv|Gold}} competes with [[Whitney]] in a bike race from [[Goldenrod City]] to the [[National Park]] in &#039;&#039;[[PS105|Smeargle Smudge]]&#039;&#039; and &#039;&#039;[[PS106|How Do You Do, Sudowoodo?]]&#039;&#039;. Gold, however, altered his Bicycle into a push scooter.&lt;br /&gt;
&lt;br /&gt;
{{adv|Diamond}}, {{adv|Pearl}} and {{adv|Platinum}} received Bicycles from [[Rad Rickshaw]] as a sign of gratitude after his rescue in &#039;&#039;[[PS347|Ring Around the Roserade II]]&#039;&#039;. The trio would later use their new Bicycles to travel through the [[Sinnoh Route 206|Cycling Road]].&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
Bicycle is featured in the [[Pokémon Trading Card Game]] as an {{TCG|Item card}}. The following is a list of cards named Bicycle.&lt;br /&gt;
{{cardlist/header|Related cards|Item|char=yes}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Plasma Storm|Bicycle|117}}|type=Item|enset=Plasma Storm|enrarity=Uncommon|ennum=117/135|jpset=Cold Flare|jprarity=Uncommon|jpnum=054/059}}&lt;br /&gt;
{{cardlist/footer|Item}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the [[Pokémon Gold and Silver beta|beta version]] of {{2v2|Gold|Silver}}, a skateboard was planned to complement the Bicycle.&lt;br /&gt;
* In [[Generation IV]], in [[Rad Rickshaw&#039;s Cycle Shop]] there are advertisements on the shelves for the Mach and Acro Bikes.&lt;br /&gt;
* The song &#039;&#039;[[Pokémon HeartGold &amp;amp; SoulSilver Music Super Complete|Bicycle]]&#039;&#039; (Japanese: {{tt|じてんしゃ|Jitensha}}) from [[Generation II]] and {{2v2|HeartGold|SoulSilver}} is a remix of the song &#039;&#039;[[Pokémon HeartGold &amp;amp; SoulSilver Music Super Complete|Goldenrod City]]&#039;&#039; (Japanese: {{tt|コガネシティ|Kogane Shiti}}). Furthermore, the song &#039;&#039;[[Pokémon HeartGold &amp;amp; SoulSilver Music Super Complete|Bug-Catching Contest]]&#039;&#039; (Japanese: {{tt|むしとりたいかい|Neshitori Taikai}}) from these games remixes parts of the song &#039;&#039;[[Game Boy: Entire Pokémon Sounds Collection CD|Cycling]]&#039;&#039; (Japanese: {{tt|サイクリング|Saikuringu}}) from [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Key items]]&lt;br /&gt;
[[Category:Anime running gags]]&lt;br /&gt;
&lt;br /&gt;
[[de:Fahrrad]]&lt;br /&gt;
[[fr:Bicyclette]]&lt;br /&gt;
[[it:Bicicletta]]&lt;br /&gt;
[[ja:じてんしゃ]]&lt;br /&gt;
[[pl:Rower]]&lt;br /&gt;
[[zh:自行車]]&lt;/div&gt;</summary>
		<author><name>SoftFurretWarmFurret</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Clair&amp;diff=1967984</id>
		<title>Talk:Clair</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Clair&amp;diff=1967984"/>
		<updated>2013-09-14T20:42:28Z</updated>

		<summary type="html">&lt;p&gt;SoftFurretWarmFurret: /* Genders of her Pokémon */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raging Badge? How come Rising Badge was the only thing I ever heard, even before it came out in English?&lt;br /&gt;
&lt;br /&gt;
It may have been a early mistranslation, but that&#039;s what was on my Gym Leader files.&lt;br /&gt;
&lt;br /&gt;
- Zeta&lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
She hands out the ライジング バッジ.  This is clearly &amp;quot;Rising Badge&amp;quot;. --[[User:Meowth346|Meowth346]]&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
So... Kamon = Silver? Isn&#039;t that just his default name in the japanese versions? it might make more sense to link directly to [[silver (game)]]. --[[User:Greengiant|Greengiant]] 01:34, 18 Apr 2005 (UTC)&lt;br /&gt;
&lt;br /&gt;
My fault, I wasn&#039;t paying attention and was putting Hiro and Kamon on the pages.  I thought I edited my mistakes to all be Gold and Silver (to be the same as using Red and Blue), but I missed that one. --[[User:Meowth346|Meowth346]]&lt;br /&gt;
&lt;br /&gt;
Wait a second! Did Lance train under Clair or did Clair train under Lance? How could Clair teach a member of the Elite 4?--&#039;&#039;&#039;&#039;&#039;[[User:Jmath|Jmath]] 15:26, 11 October 2007 (UTC)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
This page claimed that Clair lost not only to Lance but &amp;quot;presumeably to the player&#039;s rival&amp;quot;, as there is absolutely no reason why this would be presumed given in the game, I took this out. (Silver is not documented to get a single badge throughout the game) {{unsigned|Gastly&#039;s mama}}&lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
I think it should be noted in the trivia that Clair is the only Johto Gym Leader whose Pokémon roster has been altered in HeartGold and SoulSilver from what it was in the Generation II games (one of her Dragonair has been substituted for a Gyarados). [[User:Watchermark|Watchermark]] 23:44, 10 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Not the only one ==&lt;br /&gt;
&lt;br /&gt;
She is not the only one to use a Pokémon outside her specialty, the leader just before her does so as well, having Seel, which only evolves into a Water/Ice, but is pure Water. Not to mention Sabrina in RB/FrLg and Giovanni in Yellow (and RB/FrLg outside the Gym battle). Clair is the only one to have the roster altered between GSC and HgSs however. [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 08:56, 11 September 2009 (UTC)&lt;br /&gt;
:True. That was poorly worded and I have replaced it with the fact you mentioned. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 09:08, 11 September 2009 (UTC)&lt;br /&gt;
::Apparently that isn&#039;t true either, Brock and Janine also have different Pokémon. [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 15:10, 11 September 2009 (UTC)&lt;br /&gt;
:::Only Johto leader then. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 19:57, 11 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Time of the rematch battle in HGSS ==&lt;br /&gt;
&lt;br /&gt;
That&#039;s missing. Someone please add it. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 23:56, 1 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Outfit? ==&lt;br /&gt;
&lt;br /&gt;
What exactly is said about her outfit in HG/SS?[[User:Tesseract|Tesseract]] 22:29, 8 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==I don&#039;t think it was Erika==&lt;br /&gt;
&lt;br /&gt;
If I remember correctly, Erika thought that Jasmine thought Clair is embarassing, though Jasmine denied it. That doesn&#039;t mean Erika made fun of Clair. [[User:Wildgoose|Wildgoose]] 10:49, November 26, 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Genders of her Pokémon ==&lt;br /&gt;
&lt;br /&gt;
Should it be noted in the trivia that in GSC and her initial battle with the player in HGSS, all of her Pokémon are female? [[User:SoftFurretWarmFurret|SoftFurretWarmFurret]] ([[User talk:SoftFurretWarmFurret|talk]]) 20:42, 14 September 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>SoftFurretWarmFurret</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Tangela_(Pok%C3%A9mon)&amp;diff=1967192</id>
		<title>Talk:Tangela (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Tangela_(Pok%C3%A9mon)&amp;diff=1967192"/>
		<updated>2013-09-13T23:53:33Z</updated>

		<summary type="html">&lt;p&gt;SoftFurretWarmFurret: /* Pure Grass-typing */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rotating art}}&lt;br /&gt;
== location ==&lt;br /&gt;
&lt;br /&gt;
why do we have a location for tangela in Diamond and Pwarl if a glich prevents irt from being found? [[User:The Placebo Effect|The Placebo Effect]] 22:49, 28 September 2007 (UTC)&lt;br /&gt;
:Er, what? I never heard of a glitch, however, I don&#039;t think it&#039;s even a swarmer... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:57, 28 September 2007 (UTC)&lt;br /&gt;
::Tangela was supposed to be found in a swarm, but from what I&#039;m told, due to a glich in how the swarming area was chosen, it isn&#039;t catchable. [[User:The Placebo Effect|The Placebo Effect]] 02:53, 29 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::The location is WRONG! The only three Pokémon that can be caught at the peak of Mt. Coronet (which is Spear Pillar) are Dialga, Palkia and Arceus (the Hall of Origin is above Speak Pillar, so I count it as Spear Pillar)! &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;Op&amp;lt;/span&amp;gt;]][[User:Optimus35/MS|&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;timus35&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Optimus35|&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]] | [[User:Optimus35/Diamond&amp;amp;amp;Pearl|&amp;lt;span style=&amp;quot;color: #B0E0E6&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #FFC0CB&amp;quot;&amp;gt;P&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;/sup&amp;gt;[[Gallade (Pokémon)|&amp;lt;span style=&amp;quot;color: #FFFFFF&amp;quot;&amp;gt;Can you see this?&amp;lt;/span&amp;gt;]] 07:50, 29 September 2007 (UTC)&lt;br /&gt;
::::No, the PEAK is the snowy part on the way to Spear Pillar. [[User:Babyg|Babyg]] 00:03, 5 October 2007 (UTC)&lt;br /&gt;
The page is conflicting, it says None in Game Locations for D/P, yet in Trivia it says it is found on Mt. Coronet. That should be fixed. [[User:CrimsonCerberus|CrimsonCerberus]] 14:13, 20 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tangled up in blue? ==&lt;br /&gt;
&lt;br /&gt;
Could Tangla&#039;s color be a referance to the song tangled up in blue? &lt;br /&gt;
--[[User:ShinyPikachu|&amp;lt;font color=&amp;quot;Green&amp;quot;;&amp;gt;ShinyPiKa&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:shinyPikachu|&amp;lt;font color=&amp;quot;Blue&amp;quot;;&amp;gt;talk&amp;lt;/font&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:Was the song released in Japan? --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;|[[User talk:Fabu-Vinny|Talk Page]]|&amp;lt;/sup&amp;gt; 20:52, 11 August 2008 (UTC)&lt;br /&gt;
:Not sure, probably not though ShinyPiKa 00:25, 12 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Diamond/Pearl location ==&lt;br /&gt;
&lt;br /&gt;
Does anyone have any definitive evidence or first-hand experience showing that Tangela does indeed swarm around Mt. Coronet?  A couple early guides state this, but most do not.  I reverted a change to the [[Tangrowth (Pokémon)#Trivia|Tangrowth trivia]] since everywhere else on Bulbapedia indicates that Tangela is not catchable in Diamond and Pearl. &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:44, 17 November 2008 (UTC)&lt;br /&gt;
:No. Tangela does not swarm around Mount Coronet. Serebii said that for a while, but now they do not. Veekun says no. The official Nintendo guides say no. Someone here, out of all the users, would have had to run into the swarm by now if it existed.--The [[Blastoise (Pokémon)|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Kk&amp;lt;/font&amp;gt;]][[Gary&#039;s Blastoise|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;ll&amp;lt;/font&amp;gt;]][[Blastoise (TCG)|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;nn&amp;lt;/font&amp;gt;]][[User:Kkllnn|&amp;lt;font color=&amp;quot;pink&amp;quot;&amp;gt;ator&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;[[User Talk:Kkllnn| blastoise]]&amp;lt;/small&amp;gt; 20:56, 17 November 2008 (UTC)&lt;br /&gt;
::That&#039;s what I thought.  However, [http://www.serebii.net/diamondpearl/swarms.shtml Serebii] does still say Tangela swarms.  &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:58, 17 November 2008 (UTC)&lt;br /&gt;
:::Not on the Pokédex page for Tangela.--The [[Blastoise (Pokémon)|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Kk&amp;lt;/font&amp;gt;]][[Gary&#039;s Blastoise|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;ll&amp;lt;/font&amp;gt;]][[Blastoise (TCG)|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;nn&amp;lt;/font&amp;gt;]][[User:Kkllnn|&amp;lt;font color=&amp;quot;pink&amp;quot;&amp;gt;ator&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;[[User Talk:Kkllnn| blastoise]]&amp;lt;/small&amp;gt; 21:19, 17 November 2008 (UTC)&lt;br /&gt;
::::Tangela, along with Tropius and the non-sinnoh legends/starters is unobtainable in DP. [[User:TheWiener|TheWiener]] 15:54, 15 June 2009 (UTC)&lt;br /&gt;
:::::Yeah. We know. Old comment. Move along, people. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 22:09, 15 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Grammar ==&lt;br /&gt;
&lt;br /&gt;
In the Origin section, it should be &amp;quot;Its Crystal sprite,&amp;quot; not &amp;quot;It&#039;s.&amp;quot;--[[User:Trebligoniqua|Trebligoniqua]] 05:31, 1 November 2009 (UTC)&lt;br /&gt;
:Er, no. The contraction of &amp;quot;It is&amp;quot; is &amp;quot;It&#039;s&amp;quot;. [[User:Oshawhat?|Oshawhat?]] 14:45, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Red/Green sprite ==&lt;br /&gt;
&lt;br /&gt;
This probably isn&#039;t notable enough for the trivia section due to the subjective nature of it but does anyone else think the Tangela sprite from Pokémon Red and Green (here: http://bulbapedia.bulbagarden.net/wiki/File:Spr_1g_114.png) has similar proportions to Tangrowth? Does anyone else think it might have been a possible design inspiration? [[User:Oshawhat?|Oshawhat?]] 14:50, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pure Grass-typing ==&lt;br /&gt;
&lt;br /&gt;
Should we add in the trivia that Tangela is the only pure Grass-type Pokémon from Generation I? [[User:SoftFurretWarmFurret|SoftFurretWarmFurret]] ([[User talk:SoftFurretWarmFurret|talk]]) 23:53, 13 September 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>SoftFurretWarmFurret</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9athlon&amp;diff=1957222</id>
		<title>Pokéathlon</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9athlon&amp;diff=1957222"/>
		<updated>2013-08-22T20:36:25Z</updated>

		<summary type="html">&lt;p&gt;SoftFurretWarmFurret: The phrase I changed seems overused in the page c:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pokéthlon art.png|thumb|right|250px|Artwork of the Pokéathlon]]&lt;br /&gt;
[[File:Pokéthlon Dome.png|thumb|right|The Pokéathlon Dome]]&lt;br /&gt;
&#039;&#039;&#039;Pokéathlon&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケスロン&#039;&#039;&#039; &#039;&#039;Pokéthlon&#039;&#039;) is a type of competition involving Pokémon racing and similar athletic competitions, in the manner of {{wp|Olympic games|Olympic}} {{wp|track and field}} competitions. It was introduced in {{game|HeartGold and SoulSilver|s}}. The [[Pokéathlon Dome]], where the competitions are held, is north of [[Goldenrod City]], next to [[National Park]].&lt;br /&gt;
&lt;br /&gt;
The Pokéathlon is handled similarly to [[Pokémon Contest]]s and {{pkmn|Super Contest}}s in the [[Hoenn]] and [[Sinnoh]] [[region]]s, as a sidequest to complete while the {{player}} challenges the [[Gym]]s and the [[Pokémon League]]. Like in Contests, four competitors participate at once; however, each uses a team of three Pokémon instead of only one. The Pokémon and {{pkmn|Trainer}}s that take part are known as &amp;quot;Pokéathletes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Like the [[condition|five stats]] introduced for Contests, [[performance|five additional stats]] were added for the Pokéathlon: Speed, Power, Skill, Stamina, and Jump. Like the Contest conditions and battle stats, a Pokémon&#039;s performance stats are affected by its [[Nature]] (more directly so, like the battle stats, than the condition). Using the Apriblender, Aprijuice can be made and used to boost or lower these Performance Stats.&lt;br /&gt;
&lt;br /&gt;
By winning events in the Pokéathlon, the participating Pokémon will earn medals for their {{OBP|Pokémon|species|species}}. Their Trainers will earn points for the competition based on how well the team did, if they qualified for any of the several bonuses, and a win will earn their Trainer an additional 100 points (300 points in the Supreme Cup or 500 points in Link Pokéathlon), all which can be spent on prizes at the Salon Shop or Data Cards with which the player may see records of various actions, course wins and losses, and multiple other statistics in the Pokéathlon Dome. Beating the records for all 10 of the events in the Pokéathlon earns a [[Trainer star]] in HeartGold and SoulSilver.&lt;br /&gt;
&lt;br /&gt;
Once the National Pokédex &amp;lt;!-- Or is it simply beating the Elite Four? --&amp;gt; is obtained and the player has talked with [[Magnus]] in the Friendship Room, the Supreme Cup is unlocked. The opponents are slightly harder, but Trainers who get in first place here will earn a bonus 300 points instead of the regular 100.&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
===Hurdle Dash===&lt;br /&gt;
[[File:Dash Hurdle HGSS.png|thumb|right|Cyndaquil holds first place in Hurdle Dash, while Totodile and Pikachu try to catch up.]]&lt;br /&gt;
&#039;&#039;&#039;Hurdle Dash&#039;&#039;&#039; (Japanese:&#039;&#039;&#039;ダッシュハードル&#039;&#039;&#039; &#039;&#039;Dash Hurdle&#039;&#039;) pits the twelve competing Pokéathletes against one another in a race down a track, with {{wp|hurdling|hurdles}} standing every so often for the Pokémon to jump over. &lt;br /&gt;
&lt;br /&gt;
The player controls all three of the Pokémon simultaneously. The three Pokémon automatically run forward. Tapping a Pokémon with the stylus will cause it to jump, with Pokémon tapped just before jumping a hurdle gaining a speed boost. Pokémon that have a speed boost will have a blue wind tunnel appear around them. The boosts stack, and a Pokémon that gets four such boosts will have its wind tunnel turn red; this indicates the maximum possible speed boost. The boost lasts until the Pokémon either crashes into a hurdle or finishes the course. It is even possible for a Pokémon to bounce off a hurdle when it would ordinarily crash-land by tapping the Pokémon the instant it touches the hurdle - in this manner, it is not slowed down and may even get a speed boost. &lt;br /&gt;
&lt;br /&gt;
Once all Pokémon have crossed the finish line, the event is over, and the finish times for the three Pokémon are added together to obtain a total time for each team. Scoring a total time of 100 seconds or less will give the player the 1st place record for the event, and scoring 80 seconds or less will give the player a Potential trophy.&lt;br /&gt;
&lt;br /&gt;
Athlete Points for the event are calculated as 11500 divided by the total time in seconds. &lt;br /&gt;
&lt;br /&gt;
According to &amp;quot;The Official Pokémon Johto Guide &amp;amp; Johto Pokédex&amp;quot;, the top six recommended Pokémon are {{p|Golbat}}, {{p|Crobat}}, {{p|Jumpluff}}, {{p|Voltorb}}, {{p|Skarmory}}, and {{p|Aerodactyl}}. The Hurdle Dash appears as the first course in the Speed competition and as the final course in the Jump competition.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{thlon color dark}}; {{roundy|10px}}; border: 3px solid #{{thlon color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{thlon color light}}; {{roundytl|5px}};&amp;quot; | Performance&lt;br /&gt;
! style=&amp;quot;background:#{{thlon color light}}; {{roundytr|5px}};&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{speed color}};&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}};&amp;quot; | Movement speed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{jump color}};&amp;quot; | Jump&lt;br /&gt;
| style=&amp;quot;background:#{{jump color light}};&amp;quot; | Length of jump&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{skill color}}; {{roundybl|5px}};&amp;quot; | Skill&lt;br /&gt;
| style=&amp;quot;background:#{{skill color light}}; {{roundybr|5px}};&amp;quot; | Acceleration rate&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ring Drop===&lt;br /&gt;
[[File:Ring Out Fight HGSS.png|thumb|right|Totodile and Marill go head-to-head in Ring Drop]]&lt;br /&gt;
&#039;&#039;&#039;Ring Drop&#039;&#039;&#039; (Japanese:&#039;&#039;&#039;リングアウトファイト&#039;&#039;&#039; &#039;&#039;Ring-Out Fight&#039;&#039;) is somewhat based on {{wp|sumo}}, however, it is between four Pokéathletes at a time, rather than two. Pokémon compete by tackling each other, trying to knock opponents out of the ring while staying in the ring themselves.&lt;br /&gt;
&lt;br /&gt;
One Pokémon is controlled at a time. Flicking the stylus will cause the Pokémon to do a tackle in that direction. If it hits an opponent, the opponent is pushed back some distance, which is determined by the tackler&#039;s Power stat, the opponent&#039;s Stamina stat, and the opponent&#039;s fatigue level. Tapping the Pokémon with the stylus will cause it to jump in place, with little lateral movement, but if it lands on an opponent the opponent is launched quite far. Pokémon also get fatigued when they are hit by tackles, which decreases their resistance to launching. A Pokémon who is very fatigued will start to sweat, and a Pokémon who is extremely fatigued will faint, becoming immobile and losing a great deal of launch resistance for a few seconds. Pokémon can be switched out, but only when the Pokémon is near the team&#039;s starting corner. Pokémon who are switched out gradually have their fatigue restored. When a Pokémon falls off the ring or is switched out, the next Pokémon takes its place, spawning in the team&#039;s corner. If a Pokémon has just spawned, it is immune to any form of contact with opposing Pokémon until either 2 seconds pass or it moves. This event lasts for 60 seconds.&lt;br /&gt;
&lt;br /&gt;
Teams earn points by landing tackles and jumps, and by knocking opponents out of the ring. A tackle that hits a Pokémon earns 1 point, and a jump that lands on a Pokémon earns 2 points. An additional 10 points are scored if the attack knocked the opponent out of the ring. No points are deducted if a Pokémon is knocked out of the ring by an opponent, but if a Pokémon throws itself out of the ring, its team is penalised 10 points (to a minimum of 0). A score of 70 earns the player the 1st place event record, and a score of 100 earns the player a Potential trophy.&lt;br /&gt;
&lt;br /&gt;
The score from these results is then multiplied by 1.5 (rounded down) to obtain the Athlete Points for the event. A player that makes an exceptional, record-breaking performance of 134 or more points in this event is given the maximum possible score of 200.&lt;br /&gt;
&lt;br /&gt;
According to &amp;quot;The Official Pokémon Johto Guide &amp;amp; Johto Pokédex&amp;quot;, the top six recommended Pokémon are {{p|Quagsire}}, {{p|Slowbro}}, {{p|Vileplume}}, {{p|Wobbuffet}}, {{p|Shuckle}}, and {{p|Ursaring}}. This is the first event in the Stamina competition, the only competition it is a part of.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{thlon color dark}}; {{roundy|10px}}; border: 3px solid #{{thlon color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{thlon color light}}; {{roundytl|5px}};&amp;quot; | Performance&lt;br /&gt;
! style=&amp;quot;background:#{{thlon color light}}; {{roundytr|5px}};&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{speed color}};&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}};&amp;quot; | Movement speed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{power color}};&amp;quot; | Power&lt;br /&gt;
| style=&amp;quot;background:#{{power color light}};&amp;quot; | Tackle power&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{stamina color}};&amp;quot; | Stamina&lt;br /&gt;
| style=&amp;quot;background:#{{stamina color light}};&amp;quot; | Endurance to attacks&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{jump color}}; {{roundybl|5px}};&amp;quot; | Jump&lt;br /&gt;
| style=&amp;quot;background:#{{jump color light}}; {{roundybr|5px}};&amp;quot; | Jumping distance, press power&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snow Throw===&lt;br /&gt;
[[File:Shooting Snow HGSS.png|thumb|right|Slowpoke takes a direct hit in Snow Throw.]]&lt;br /&gt;
&#039;&#039;&#039;Snow Throw&#039;&#039;&#039; (Japanese:&#039;&#039;&#039;シューティングスノー&#039;&#039;&#039; &#039;&#039;Shooting Snow&#039;&#039;) is an all-out snowball fight between the four teams of Pokémon, with each throwing snowballs at any of the members of the other three teams in order to knock them out for points. &lt;br /&gt;
&lt;br /&gt;
All three Pokémon are controlled simultaneously. The three Pokémon cannot move around in this event, and can only create and throw snowballs. Tapping a Pokémon with the stylus will cause it to make a snowball, and flicking the stylus throws the snowball in the direction of the flick. If the snowball hits an opponent, the hit counter increases by one, and the opponent&#039;s fatigue goes up. Larger snowballs can be made by tapping multiple times before throwing; these do not give additional points, but fatigue opponents more if they hit. If a Pokémon&#039;s fatigue gets too high, it will faint, making it unable to do anything for a few seconds. Any snowballs that collide with each other destroy each other, regardless of size. This event lasts for 60 seconds.&lt;br /&gt;
&lt;br /&gt;
Scoring is determined by the number of snowballs that make contact with the opponent&#039;s Pokémon. A total of 30 hits earns the player the 1st place event record, and a total of 55 hits earns the player a Potential trophy. &lt;br /&gt;
&lt;br /&gt;
The number of hits is then multiplied by 3 to calculate the Athlete Point score for the event. A player that makes an exceptional, record-breaking performance of more than 66 points in this event is given the maximum possible score of 200.&lt;br /&gt;
&lt;br /&gt;
According to &amp;quot;The Official Pokémon Johto Guide &amp;amp; Johto Pokédex&amp;quot;, the top six recommended Pokémon are {{p|Raichu}}, {{p|Machamp}}, {{p|Meganium}}, {{p|Tangrowth}}, {{p|Poliwrath}}, and {{p|Tyranitar}}. This event is the first in the Skill competition, the only competition it is part of.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{thlon color dark}}; {{roundy|10px}}; border: 3px solid #{{thlon color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{thlon color light}}; {{roundytl|5px}};&amp;quot; | Performance&lt;br /&gt;
! style=&amp;quot;background:#{{thlon color light}}; {{roundytr|5px}};&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{power color}};&amp;quot; | Power&lt;br /&gt;
| style=&amp;quot;background:#{{power color light}};&amp;quot; | Ability to KO opponent&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{stamina color}};&amp;quot; | Stamina&lt;br /&gt;
| style=&amp;quot;background:#{{stamina color light}};&amp;quot; | Ability to withstand being KO&#039;d&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{skill color}}; {{roundybl|5px}};&amp;quot; | Skill&lt;br /&gt;
| style=&amp;quot;background:#{{skill color light}}; {{roundybr|5px}};&amp;quot; | Accuracy and Speed of throw&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lamp Jump===&lt;br /&gt;
[[File:Bounce Field HGSS.png|thumb|right|Pikachu and Cyndaquil wait to be launched in Lamp Jump.]]&lt;br /&gt;
&#039;&#039;&#039;Lamp Jump&#039;&#039;&#039; (Japanese:&#039;&#039;&#039;バウンドフィールド&#039;&#039;&#039; &#039;&#039;Bound Field&#039;&#039;) is a game similar to {{wp|pachinko}}, only using the Pokéathletes themselves, rather than balls. Here, Pokémon must leap into the air towards a grid of lamps, touching as many as possible to score points while avoiding collisions with each other.&lt;br /&gt;
&lt;br /&gt;
All three Pokémon are controlled simultaneously. The player must drag the Pokémon down to the bottom of the screen with the stylus, then release to catapult it high into the air, where lamps shine. A lamp that is touched is put out and cannot be scored from again for a while; all lamps are re-lit every 8 seconds. The danger in this event comes not from opponents, but from the player&#039;s own Pokémon--if two Pokémon collide (either in midair or on the ground), they are both stunned and cannot jump for several seconds, though they can still touch lamps if already in midair. Pokémon with an extremely high Jump stat that are launched very high may bounce again automatically after their first jump, though this counts as a separate jump for scoring purposes. This event lasts for 60 seconds.&lt;br /&gt;
&lt;br /&gt;
Each lamp gives points equal to one plus the number of lamps already touched in that jump, to a maximum of five (so, for example, touching 8 lamps in one jump will grant 1 + 2 + 3 + 4 + 5 + 5 + 5 = 25 points total). Scoring 350 points earns the player the 1st place event record, and scoring 500 points earns the player a Potential trophy.&lt;br /&gt;
&lt;br /&gt;
The score is then divided by 3.5 to get the Athlete Point score for the event.&lt;br /&gt;
&lt;br /&gt;
According to &amp;quot;The Official Pokémon Johto Guide &amp;amp; Johto Pokédex&amp;quot;, the top six recommended Pokémon are {{p|Scyther}}, {{p|Pikachu}}, {{p|Ledian}}, {{p|Bellossom}}, {{p|Ambipom}}, and {{p|Politoed}}. This is the first event in the Jump competition, which it is exclusive to.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{thlon color dark}}; {{roundy|10px}}; border: 3px solid #{{thlon color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{thlon color light}}; {{roundytl|5px}};&amp;quot; | Performance&lt;br /&gt;
! style=&amp;quot;background:#{{thlon color light}}; {{roundytr|5px}};&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{jump color}};&amp;quot; | Jump&lt;br /&gt;
| style=&amp;quot;background:#{{jump color light}};&amp;quot; | Height of jump&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{power color}};&amp;quot; | Power&lt;br /&gt;
| style=&amp;quot;background:#{{power color light}};&amp;quot; | Teammate collision bounce-length&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{stamina color}};&amp;quot; | Stamina&lt;br /&gt;
| style=&amp;quot;background:#{{stamina color light}};&amp;quot; | Speed of recovery after KO&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{skill color}}; {{roundybl|5px}};&amp;quot; | Skill&lt;br /&gt;
| style=&amp;quot;background:#{{skill color light}}; {{roundybr|5px}};&amp;quot; | Accuracy of jump&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Relay Run===&lt;br /&gt;
[[File:Change Relay HGSS.png|thumb|right|Pikachu and Growlithe race towards completion of another lap in Relay Run.]]&lt;br /&gt;
&#039;&#039;&#039;Relay Run&#039;&#039;&#039; (Japanese:&#039;&#039;&#039;チェンジリレー&#039;&#039;&#039; &#039;&#039;Change Relay&#039;&#039;) has Pokéathletes race each other around a circular track, trying to complete as many laps as they can in the allotted time. &lt;br /&gt;
&lt;br /&gt;
One Pokémon is controlled at a time. Pokémon are moved by flicking them towards the right with the stylus. A set of obstacles will be randomly placed on the track that the Pokémon must avoid. These obstacles are always placed such that a Pokémon never has a clear, perfectly straight path from one lap to the next. Small patches of rocks will greatly slow any Pokémon that crosses them, and Pokémon who hit the larger gray rocks will bounce backwards off them. In addition, as a Pokémon runs, it gets fatigued. When its fatigue is high enough, it starts to sweat and becomes much slower. If its fatigue gets even higher, the Pokémon faints, becoming immobile for a few seconds. Fatigue is also gained upon collision with another Pokémon, which also stuns both Pokémon for a moment, though the Pokémon in front is stunned for a shorter time (and afterwards, it gets a small boost). A Pokémon can be switched out at any time (except when fainted), which resets its fatigue and puts the next Pokémon in its place. This event lasts for 90 seconds.&lt;br /&gt;
&lt;br /&gt;
Scoring is determined by the total number of laps run. Running 12 laps will earn the player the 1st place event record, and running 16 laps will earn the player a Potential trophy.&lt;br /&gt;
&lt;br /&gt;
The number of laps run is then multiplied by ten to get the Athlete Point score for the event (ex. 15.5 laps becomes 155 points). A player that makes an exceptional, record-breaking performance of 20 or more laps in this event is given the maximum possible score of 200. &lt;br /&gt;
&lt;br /&gt;
According to &amp;quot;The Official Pokémon Johto Guide &amp;amp; Johto Pokédex&amp;quot;, the top six recommended Pokémon are {{p|Togepi}}, {{p|Oddish}}, {{p|Venonat}}, {{p|Electrode}}, {{p|Rapidash}}, and {{p|Dratini}}. Relay Run is the third and final course of the Speed competition and the second course of the Stamina competition.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{thlon color dark}}; {{roundy|10px}}; border: 3px solid #{{thlon color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{thlon color light}}; {{roundytl|5px}};&amp;quot; | Performance&lt;br /&gt;
! style=&amp;quot;background:#{{thlon color light}}; {{roundytr|5px}};&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{speed color}};&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}};&amp;quot; | Movement speed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{skill color}};&amp;quot; | Skill&lt;br /&gt;
| style=&amp;quot;background:#{{skill color light}};&amp;quot; | Acceleration of dash&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{power color}};&amp;quot; | Power&lt;br /&gt;
| style=&amp;quot;background:#{{power color light}};&amp;quot; | Damage to an opponents&#039; Stamina by a collision&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{stamina color}}; {{roundybl|5px}};&amp;quot; | Stamina&lt;br /&gt;
| style=&amp;quot;background:#{{stamina color light}}; {{roundybr|5px}};&amp;quot; | Running endurance and resistance to collision damage&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Block Smash===&lt;br /&gt;
[[File:Break Block HGSS.png|thumb|right|Totodile tries its hardest to smash the blocks quickly.]]&lt;br /&gt;
&#039;&#039;&#039;Block Smash&#039;&#039;&#039; (Japanese:&#039;&#039;&#039;ブレイクブロック&#039;&#039;&#039; &#039;&#039;Break Block&#039;&#039;) sets four Pokéathletes, one from each team, against a stack of ten cement blocks. The Pokémon must demonstrate its might by breaking through them as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
One Pokémon is controlled at a time. The blocks can be broken by tapping them on the touchscreen, with the Power stat determining the number of times each block must be tapped before breaking. Breaking blocks raises a Pokémon&#039;s fatigue based on its Stamina and Skill. Dangerously high fatigue is indicated by the &amp;quot;switch&amp;quot; button blinking red. If a Pokémon gets too fatigued, it faints for a few seconds, during which it cannot break blocks or switch out. Switching out a Pokémon restores its fatigue over time. Also, each block has one or two small cracks on it. Tapping these cracks will destroy multiple blocks at once and display a blue fist for a moment. If the player taps multiple cracks in succession, the Pokémon will radiate a blue aura (known as Tension) for a while which will affect the entire team. If even more cracks are tapped, the aura will turn red, indicating that Tension has maxed out and the selected Pokémon has entered into High Tension mode. During High Tension mode, the Pokémon no longer gains fatigue and is now capable of destroying multiple blocks per hit until it switches out or a limited amount of time has passed (after which the Pokémon immediately has high fatigue). This event lasts for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
Score is determined directly by the number of blocks broken. Breaking 80 blocks earns the player the 1st place event record, and breaking 130 blocks earns the player a Potential trophy.&lt;br /&gt;
&lt;br /&gt;
Athlete Points for the event are simply equal to the number of blocks broken.&lt;br /&gt;
&lt;br /&gt;
According to &amp;quot;The Official Pokémon Johto Guide &amp;amp; Johto Pokédex&amp;quot;, the top six recommended Pokémon are {{p|Typhlosion}}, {{p|Steelix}}, {{p|Poliwrath}}, {{p|Nidoqueen}}, {{p|Muk}}, and {{p|Snorlax}}. Block Smash is the first course in the Power competition and the third in the Stamina competition.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{thlon color dark}}; {{roundy|10px}}; border: 3px solid #{{thlon color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{thlon color light}}; {{roundytl|5px}};&amp;quot; | Performance&lt;br /&gt;
! style=&amp;quot;background:#{{thlon color light}}; {{roundytr|5px}};&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{skill color}};&amp;quot; | Skill&lt;br /&gt;
| style=&amp;quot;background:#{{skill color light}};&amp;quot; | Efficiency (Stamina used per Hit)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{power color}};&amp;quot; | Power&lt;br /&gt;
| style=&amp;quot;background:#{{power color light}};&amp;quot; | Ability to smash blocks (# of Hits to smash a Block)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{stamina color}}; {{roundybl|5px}};&amp;quot; | Stamina&lt;br /&gt;
| style=&amp;quot;background:#{{stamina color light}}; {{roundybr|5px}};&amp;quot; | Endurance&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Circle Push===&lt;br /&gt;
[[File:Push Circle HGSS.png|thumb|right|Pikachu, Totodile, and Cyndaquil duke it out with the other nine Pokéathletes.]]&lt;br /&gt;
&#039;&#039;&#039;Circle Push&#039;&#039;&#039; (Japanese:&#039;&#039;&#039;プッシュサークル&#039;&#039;&#039; &#039;&#039;Push Circle&#039;&#039;) features all twelve Pokéathletes on the field at once. They must each attempt to stay inside of the circles projected onto the field, all while keeping others out.&lt;br /&gt;
&lt;br /&gt;
All three Pokémon are controlled simultaneously. A Pokémon can be moved by dragging it with the stylus. There are six rounds, each shorter than the last, with several numbered circles. The goal of the event is have as many of your Pokémon as possible inside the circles at the end of each round, with smaller circles granting more points to each Pokémon inside them. Pokémon can try to push opponents out of the circles, with a high Power stat granting more pushing ability. However, pushing other Pokémon can make a Pokémon fatigued or temporarily faint if done too much. Pokémon can also be pushed off the stage entirely; if this happens, that Pokémon returns to the ring after the current round finishes. &lt;br /&gt;
&lt;br /&gt;
In the first round, there is one large circle worth 1 point. The second and third rounds have two circles each, one worth 2 points and one worth 3 points. The fourth round has three circles, one worth 2 points, one worth 3 points, and one worth 5 points. The fifth and sixth rounds have three circles each, one worth 3 points and two worth 5 points. A total score of 40 points will earn the player the 1st place event record, and a score of 60 points will earn the player a Potential trophy. 66 points is a perfect score.&lt;br /&gt;
&lt;br /&gt;
The number of points is then multiplied by 3 to get the Athlete Point score for the event. A perfect score will yield 198 Athlete Points.&lt;br /&gt;
&lt;br /&gt;
According to &amp;quot;The Official Pokémon Johto Guide &amp;amp; Johto Pokédex&amp;quot;, the top six recommended Pokémon are {{p|Gyarados}}, {{p|Nidoking}}, {{p|Azumarill}}, {{p|Machamp}}, {{p|Donphan}}, and {{p|Dragonite}}. This event is exclusive to the Power Competition, in which it appears second.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{thlon color dark}}; {{roundy|10px}}; border: 3px solid #{{thlon color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{thlon color light}}; {{roundytl|5px}};&amp;quot; | Performance&lt;br /&gt;
! style=&amp;quot;background:#{{thlon color light}}; {{roundytr|5px}};&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{speed color}};&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}};&amp;quot; | Movement speed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{power color}};&amp;quot; | Power&lt;br /&gt;
| style=&amp;quot;background:#{{power color light}};&amp;quot; | Pushing strength&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{stamina color}}; {{roundybl|5px}};&amp;quot; | Stamina&lt;br /&gt;
| style=&amp;quot;background:#{{stamina color light}}; {{roundybr|5px}};&amp;quot; | Endurance when pushing opponents&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Disc Catch===&lt;br /&gt;
[[File:Disc Catch HGSS.png|thumb|right|Croconaw, Hoothoot, and Pidgeotto compete with the other Pokémon to catch the discs.]]&lt;br /&gt;
&#039;&#039;&#039;Disc Catch&#039;&#039;&#039; (Japanese:&#039;&#039;&#039;キャッチソーサー&#039;&#039;&#039; &#039;&#039;Catch Saucer&#039;&#039;) features the twelve Pokéathletes lined up on a small pier in the middle of the water, where they must catch discs that are thrown through the air at them. &lt;br /&gt;
&lt;br /&gt;
All three Pokémon are controlled simultaneously. Dragging a Pokémon with the stylus moves it, and tapping a Pokémon causes it to jump. Discs are constantly thrown towards the pier. At first, one disc is thrown at a time and the discs move slowly, but later on the discs may fly quickly or multiple discs may be thrown at once. If a Pokémon jumps while a disc is flying above it, the disc is caught. The arena is striated with four regions, and catching a disc awards points based on which region it was caught in (the further the disc is allowed to travel before being caught, the more points are awarded for the catch). If a Pokémon moves into another Pokémon (friend or foe), the two Pokémon bounce off each other, being propelled a short distance that varies based on Power and Stamina stats. Pokémon can fall off or be knocked off the pier, returning to the field of play about 3 seconds after falling. Pokémon always respawn in the same place regardless of where they fall from, depending on their team color and where in the team order they were placed. This event lasts for 60 seconds.&lt;br /&gt;
&lt;br /&gt;
Depending on the region the disc was caught it, teams score either 1, 2, 3, or 5 points per disc caught. Scoring 40 points earns the player the 1st place event record, and scoring 70 points earns the player a Potential trophy.&lt;br /&gt;
&lt;br /&gt;
Conversion to Athlete Points for this event is rather complicated, and it is currently unknown exactly how it works (though it is certainly based on the total score). Some example scores, with corresponding Athlete Point scores:&lt;br /&gt;
* 0 points = 30 Athlete Points&lt;br /&gt;
* 4 points = 59 Athlete Points&lt;br /&gt;
* 5 points = 64 Athlete Points&lt;br /&gt;
* 10 points = 83 Athlete Points&lt;br /&gt;
* 21 points = 105 Athlete Points&lt;br /&gt;
* 34 points = 117 Athlete Points&lt;br /&gt;
* 45 points = 123 Athlete Points&lt;br /&gt;
* 50 points = 126 Athlete Points&lt;br /&gt;
* 63 points = 130 Athlete Points&lt;br /&gt;
* 68 points = 131 Athlete Points&lt;br /&gt;
* 88 points = 135 Athlete Points&lt;br /&gt;
* 90 points = 135 Athlete Points&lt;br /&gt;
* 110 points = 137 Athlete Points&lt;br /&gt;
&lt;br /&gt;
According to &amp;quot;The Official Pokémon Johto Guide &amp;amp; Johto Pokédex&amp;quot;, the top six recommended Pokémon are {{p|Fearow}}, {{p|Skarmory}}, {{p|Dodrio}}, {{p|Gyarados}}, {{p|Hitmonlee}}, and {{p|Dragonite}}. This is the second event in the Jump competition, the only competition it appears in.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{thlon color dark}}; {{roundy|10px}}; border: 3px solid #{{thlon color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{thlon color light}}; {{roundytl|5px}};&amp;quot; | Performance&lt;br /&gt;
! style=&amp;quot;background:#{{thlon color light}}; {{roundytr|5px}};&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{speed color}};&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}};&amp;quot; | Movement speed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{jump color}};&amp;quot; | Jump&lt;br /&gt;
| style=&amp;quot;background:#{{jump color light}};&amp;quot; | Height and duration of jump&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{power color}}; {{roundybl|5px}};&amp;quot; | Power&lt;br /&gt;
| style=&amp;quot;background:#{{power color light}}; {{roundybr|5px}};&amp;quot; | Ability to push opponents around&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pennant Capture===&lt;br /&gt;
[[File:Pennant Capture HGSS.png|thumb|right|Psyduck and Pikachu competing over the pennant flags.]]&lt;br /&gt;
&#039;&#039;&#039;Pennant Capture&#039;&#039;&#039; (Japanese:&#039;&#039;&#039;スティールフラッグ&#039;&#039;&#039; &#039;&#039;Steal Flag&#039;&#039;) brings the Pokéathletes into a sandbox-like area, where small pennant flags appear every so often. Pokémon must bring as many flags as possible back to the starting position in the allotted time.&lt;br /&gt;
&lt;br /&gt;
One Pokémon is controlled at a time. Flicking the stylus causes a Pokémon move in that direction (and also to face that direction, which is relevant for stealing flags). Flags will appear and re-appear on the field in pre-set positions, generally forming paths that go along the two sides of the sandbox, as well as up the center. There are also obstacles on the field, as well as parasols that sometimes hide flags under them. Pokémon collect flags by running into them, and can hold a maximum of nine at a time. After collecting flags, the Pokémon must return to the start area to tag off the next Pokémon and deposit their flags, which will not count towards the score unless this is done. Pokémon can also collide with each other. If a Pokémon rams an opponent from behind, the rammed Pokémon is stunned for a moment and gives up to two flags to the attacker (if a Pokémon does not have enough flags, all its flags are given). If time runs out as a Pokémon is depositing its flags, all the flags will still count towards the score. This event lasts for 60 seconds.&lt;br /&gt;
&lt;br /&gt;
Score is determined directly by the number of flags successfully deposited. Getting 35 flags earns the player the 1st place event record, and getting 50 flags earns the player a Potential trophy.&lt;br /&gt;
&lt;br /&gt;
The number of flags is then multiplied by 3 to obtain the Athlete Point score for the event.&lt;br /&gt;
&lt;br /&gt;
According to &amp;quot;The Official Pokémon Johto Guide &amp;amp; Johto Pokédex&amp;quot;, the top six recommended Pokémon are {{p|Ledian}}, {{p|Clefairy}}, {{p|Alakazam}}, {{p|Meowth}}, {{p|Jolteon}}, and {{p|Sneasel}}. This event appears as the second event in the Speed competition and as the third event in the Skill competition.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{thlon color dark}}; {{roundy|10px}}; border: 3px solid #{{thlon color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{thlon color light}}; {{roundytl|5px}};&amp;quot; | Performance&lt;br /&gt;
! style=&amp;quot;background:#{{thlon color light}}; {{roundytr|5px}};&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{speed color}};&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}};&amp;quot; | Movement speed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{skill color}};&amp;quot; | Skill&lt;br /&gt;
| style=&amp;quot;background:#{{skill color light}};&amp;quot; | Turning difficulty&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{power color}};&amp;quot; | Power&lt;br /&gt;
| style=&amp;quot;background:#{{power color light}};&amp;quot; | Ability to KO opponents&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{stamina color}}; {{roundybl|5px}};&amp;quot; | Stamina&lt;br /&gt;
| style=&amp;quot;background:#{{stamina color light}}; {{roundybr|5px}};&amp;quot; | Ability to withstand being KO&#039;d&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Goal Roll===&lt;br /&gt;
[[File:Goal Roll HGSS.png|thumb|right|The Red team has successfully scored a goal.]]&lt;br /&gt;
&#039;&#039;&#039;Goal Roll&#039;&#039;&#039; (Japanese:&#039;&#039;&#039;スマッシュゴール&#039;&#039;&#039; &#039;&#039;Smash Goal&#039;&#039;) is in essence a four-way {{wp|Association football|soccer}} match with three Pokémon on each team. &lt;br /&gt;
&lt;br /&gt;
All three Pokémon are controlled simultaneously. Dragging a Pokémon with the stylus moves it, and flicking the stylus causes a Pokémon to dash in that direction. A ball starts in the center of the field; balls can be either small and white, or (less commonly) large and golden. Pokémon can either roll the ball slowly by moving into it, or perform a Power Shot by dashing into it. A Power Shot launches the ball farther, and being hit by a Power Shot will raise a Pokémon&#039;s fatigue depending on its Stamina, the shooter&#039;s Power, and how far the ball traveled before hitting the Pokémon. Fatigued Pokémon are more likely to be stunned by Power Shots (causing them to spin around, stunned). Pokémon with high fatigue will start to sweat, reducing their movement speed and eliminating their ability to dash. &lt;br /&gt;
Pokémon with very high fatigue faint, becoming immobile for a few seconds. Fatigue is restored by standing still. Whenever a ball enters a goal, it disappears and a new ball is immediately placed on the field near the center. This event lasts for 90 seconds. 30 seconds from the end of the event, the timer on the top screen disappears and is replaced by the words &amp;quot;Second wind!&amp;quot;, at which point a second ball is placed on the field and both balls are played simultaneously.&lt;br /&gt;
&lt;br /&gt;
Pokémon score points for their team by being the last one to touch a ball before it enters the goal of an opposing team. One point is added for each goal scored with a white ball, while two points are added for a goal scored with a golden ball. Each time the ball goes in a team&#039;s goal, that team loses a point unless the team&#039;s score is currently zero. A score of 3 points earns the player the 1st place event record, and a score of 9 points earns the player a Potential trophy.&lt;br /&gt;
&lt;br /&gt;
Score is converted to Athlete Points as follows:&lt;br /&gt;
&lt;br /&gt;
* 60 Athlete Points regardless of score&lt;br /&gt;
* 5 Athlete Points per point scored&lt;br /&gt;
* 10 bonus Athlete Points for having a higher score than exactly one opponent&lt;br /&gt;
* 20 bonus Athlete Points for having a higher score than exactly two opponents&lt;br /&gt;
* 40 bonus Athlete Points for having a higher score than all opponents&lt;br /&gt;
&lt;br /&gt;
A player that makes an exceptional, record-breaking performance of 20 or more points in this event (assuming this is the highest of the four scores) is given the maximum possible score of 200.&lt;br /&gt;
&lt;br /&gt;
According to &amp;quot;The Official Pokémon Johto Guide &amp;amp; Johto Pokédex&amp;quot;, the top six recommended Pokémon are {{p|Meganium}}, {{p|Raichu}}, {{p|Granbull}}, {{p|Hitmontop}}, {{p|Tangrowth}}, and {{p|Tyranitar}}. This is the third event in the Power competition and the second event in the Skill competition.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{thlon color dark}}; {{roundy|10px}}; border: 3px solid #{{thlon color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{thlon color light}}; {{roundytl|5px}};&amp;quot; | Performance&lt;br /&gt;
! style=&amp;quot;background:#{{thlon color light}}; {{roundytr|5px}};&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{speed color}};&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#{{speed color light}};&amp;quot; | Movement speed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{skill color}};&amp;quot; | Skill&lt;br /&gt;
| style=&amp;quot;background:#{{skill color light}};&amp;quot; | Dribbling ability and endurance of Power Shot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{power color}};&amp;quot; | Power&lt;br /&gt;
| style=&amp;quot;background:#{{power color light}};&amp;quot; | Power Shot Damage and ability to stop a Power Shot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{stamina color}}; {{roundybl|5px}};&amp;quot; | Stamina&lt;br /&gt;
| style=&amp;quot;background:#{{stamina color light}}; {{roundybr|5px}};&amp;quot; | Resistance to Power Shot Damage and ability to recover from fatigue and fainting&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonus points==&lt;br /&gt;
At the end of the Pokéathlon, the bonus points are calculated first. These consist of four different categories:&lt;br /&gt;
&lt;br /&gt;
===Challenge Bonus===&lt;br /&gt;
The challenge bonus is a bonus that measures the &amp;quot;fighting spirit&amp;quot; of a Pokéathlon team. The lower the stats of a team, the higher this bonus. It is calculated as 75 minus the total number of stars on a team when unaffected by Aprijuice (even if the team has drank Aprijuice). Thus, a team consisting of {{p|Ho-oh}} (19), {{p|Moltres}} (19), and {{p|Zapdos}} (19) will always earn 18 points (75 - 19 * 3 = 18). A team of 6 {{p|Arceus}} holding Draco Plates will yield the lowest possible score (75 - 23 * 3 = 6).&lt;br /&gt;
&lt;br /&gt;
===No-Miss Bonus===&lt;br /&gt;
A Pokémon who fulfills the &amp;quot;No-miss&amp;quot; criteria in all three events earns a bonus 10 points for its team. In each of the events, it means the following:&lt;br /&gt;
*Hurdle Dash - no hurdles were broken by the Pokémon.&lt;br /&gt;
*Pennant Capture - no flags were taken from the Pokémon via tackling.&lt;br /&gt;
*Relay Run - the Pokémon never fainted - became too tired to run.&lt;br /&gt;
*Block Smash - the Pokémon never fainted - became too tired to smash blocks.&lt;br /&gt;
*Circle Push - the Pokémon was inside a circle in all six rounds.&lt;br /&gt;
*Goal Roll - the Pokémon never fainted from being hit by balls, and the Pokémon never shot a ball into its own goal.&lt;br /&gt;
*Snow Throw - the Pokémon never fainted as a result of having a snowball thrown at it.&lt;br /&gt;
*Ring Drop - the Pokémon was never knocked off the stage and never fainted.&lt;br /&gt;
*Lamp Jump - the Pokémon did not faint from colliding with another Pokémon.&lt;br /&gt;
*Disc Catch - the Pokémon did not fall off the stage.&lt;br /&gt;
&lt;br /&gt;
===Leading Score Bonus===&lt;br /&gt;
This is a 20-point bonus given to the Pokémon with the highest individual score. If there is a tie, all Pokémon who tied are awarded the bonus, even if they are on the same team.&lt;br /&gt;
&lt;br /&gt;
===Effort Bonus===&lt;br /&gt;
This is a 10-point bonus given to the Pokémon that did the most of a certain action, picked randomly from &amp;quot;dashing&amp;quot;, &amp;quot;jumping&amp;quot;, &amp;quot;tackling&amp;quot;, and &amp;quot;failing&amp;quot;. If there is a tie, all Pokémon who tied are awarded the bonus, even if they are on the same team.&lt;br /&gt;
&lt;br /&gt;
==Notable contestants==&lt;br /&gt;
There are several contestants that are also encountered throughout the storylines of the [[Generation IV]] games. They are only encountered in the Supreme Cup.&lt;br /&gt;
&lt;br /&gt;
===[[Falkner]]===&lt;br /&gt;
Falkner is the [[Gym Leader]] from [[Violet City]]. He competes in the Jump Course with his {{p|Swellow}}, {{p|Pidgeot}}, and {{p|Staraptor}}.&lt;br /&gt;
{{athletes|type=flying|course=Jump|sprite=Falkner IV OD.png&lt;br /&gt;
|{{athlete|ndex=277|pokemon=Swellow|type1=Normal|type2=Flying|course=Jump}}&lt;br /&gt;
|{{athlete|ndex=018|pokemon=Pidgeot|type1=Normal|type2=Flying|course=Jump}}&lt;br /&gt;
|{{athlete|ndex=398|pokemon=Staraptor|type1=Normal|type2=Flying|course=Jump}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Jasmine]]===&lt;br /&gt;
Jasmine is the [[Gym Leader]] from [[Olivine City]]. She competes in the Stamina Course with her {{p|Steelix}}, {{p|Magneton}}, and {{p|Magnemite}}.&lt;br /&gt;
{{athletes|type=steel|course=Stamina|sprite=Jasmine HGSS OD.png&lt;br /&gt;
|{{athlete|ndex=208|pokemon=Steelix|type1=Steel|type2=Ground|course=Stamina}}&lt;br /&gt;
|{{athlete|ndex=082|pokemon=Magneton|type1=Electric|type2=Steel|course=Stamina}}&lt;br /&gt;
|{{athlete|ndex=081|pokemon=Magnemite|type1=Electric|type2=Steel|course=Stamina}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Kimono Girl|Kuni]]===&lt;br /&gt;
Kuni is a [[Kimono Girl]]. She competes in the Skill Course with her {{p|Espeon}}, {{p|Umbreon}}, and {{p|Eevee}}.&lt;br /&gt;
{{athletes|type=water|course=Skill|sprite=Kimono Girl OD.png&lt;br /&gt;
|{{athlete|ndex=196|pokemon=Espeon|type1=Psychic|course=Skill}}&lt;br /&gt;
|{{athlete|ndex=197|pokemon=Umbreon|type1=Dark|course=Skill}}&lt;br /&gt;
|{{athlete|ndex=133|pokemon=Eevee|type1=Normal|course=Skill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Maylene]]===&lt;br /&gt;
Maylene is the [[Gym Leader]] from [[Veilstone City]], in [[Sinnoh]]. She competes in the Power Course with her {{p|Lucario}}, {{p|Meditite}}, and {{p|Machoke}}.&lt;br /&gt;
{{athletes|type=fighting|course=Power|sprite=Maylene IV OD.png&lt;br /&gt;
|{{athlete|ndex=448|pokemon=Lucario|type1=Fighting|type2=Steel|course=Power}}&lt;br /&gt;
|{{athlete|ndex=307|pokemon=Meditite|type1=Fighting|type2=Psychic|course=Power}}&lt;br /&gt;
|{{athlete|ndex=067|pokemon=Machoke|type1=Fighting|course=Power}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Primo]]===&lt;br /&gt;
Primo is a former {{key|III|Teachy TV|television}} star. He competes in the Power Course with his {{p|Machamp}}, {{p|Rhydon}}, and {{p|Granbull}}.&lt;br /&gt;
{{athletes|type=power|course=Power|sprite=Primo OD.png&lt;br /&gt;
|{{athlete|ndex=068|pokemon=Machamp|type1=Fighting|course=Power}}&lt;br /&gt;
|{{athlete|ndex=112|pokemon=Rhydon|type1=Ground|type2=Rock|course=Power}}&lt;br /&gt;
|{{athlete|ndex=210|pokemon=Granbull|type1=Normal|course=Power}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Whitney]]===&lt;br /&gt;
Whitney is the [[Gym Leader]] from [[Goldenrod City]]. She competes in the Speed Course with her {{p|Miltank}}, {{p|Clefairy}}, and {{p|Clefable}}. She also gives the player their uniform when they first enter the Dome.&lt;br /&gt;
{{athletes|type=normal|course=Speed|sprite=Whitney IV OD.png&lt;br /&gt;
|{{athlete|ndex=241|pokemon=Miltank|type1=Normal|course=Speed}}&lt;br /&gt;
|{{athlete|ndex=035|pokemon=Clefairy|type1=Normal|course=Speed}}&lt;br /&gt;
|{{athlete|ndex=036|pokemon=Clefable|type1=Normal|course=Speed}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Link Pokéathlon==&lt;br /&gt;
Four players can participate in a link Pokéathlon. There are four events with each course&amp;lt;!--also for F course?--&amp;gt;. Courses A-E offer two medals dependent on the name of the course. Course F does not offer any Medals but offers double the Athlete Points. Below are the courses and events for each course.&lt;br /&gt;
*A. Speed &amp;amp; Jump&lt;br /&gt;
**Hurdle Dash&lt;br /&gt;
**Lamp Jump&lt;br /&gt;
**Disc Catch&lt;br /&gt;
**Relay Run&lt;br /&gt;
*B. Jump &amp;amp; Skill&lt;br /&gt;
**Lamp Jump&lt;br /&gt;
**Disc Catch&lt;br /&gt;
**Pennant Capture&lt;br /&gt;
**Snow Throw&lt;br /&gt;
*C. Skill &amp;amp; Power&lt;br /&gt;
**Goal Roll&lt;br /&gt;
**Snow Throw&lt;br /&gt;
**Pennant Capture&lt;br /&gt;
**Block Smash&lt;br /&gt;
*D. Power &amp;amp; Stamina&lt;br /&gt;
**Block Smash&lt;br /&gt;
**Circle Push&lt;br /&gt;
**Goal Roll&lt;br /&gt;
**Ring Drop&lt;br /&gt;
*E. Stamina &amp;amp; Speed&lt;br /&gt;
**Relay Run&lt;br /&gt;
**Ring Drop&lt;br /&gt;
**Hurdle Dash&lt;br /&gt;
**Circle Push&lt;br /&gt;
*F. Master&lt;br /&gt;
**All random&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Camellia Town Stadium.png|thumb| Its location, the Camellia Town stadium]]&lt;br /&gt;
In &#039;&#039;[[DP160|A Marathon Rivalry!]]&#039;&#039;, the Pokéathlon was held in [[Camellia Town]]. {{Ash}} joined the competition using his {{AP|Monferno}} and {{AP|Pikachu}} for Disc Catch and Hurdle Dash, respectively. However, he lost to {{an|Daniel}} and his [[Daniel (anime)#Pokémon|Snorlax]] in Hurdle Dash. Other events of the Pokéathlon were also shown in the episode via a poster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{stamina color dark}}; border: 3px solid #{{skill color}}; width: 35%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{speed color light}}; {{roundytl|5px}}&amp;quot; | {{color2|{{stamina color dark}}|Pokémon Trainer|Trainer}}&lt;br /&gt;
! style=&amp;quot;background:#{{speed color light}};&amp;quot; colspan=&amp;quot;2&amp;quot; | {{color|{{stamina color dark}}|Pokémon used in Disc Catch}}&lt;br /&gt;
! style=&amp;quot;background:#{{speed color light}};&amp;quot; colspan=&amp;quot;2&amp;quot; | {{color|{{stamina color dark}}|Pokémon used in Hurdle Dash}}&lt;br /&gt;
! style=&amp;quot;background:#{{speed color light}}; {{roundytr|5px}}&amp;quot; | {{color|{{stamina color dark}}|Place}}&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
| {{an|Daniel}}&lt;br /&gt;
| {{aow|106|D}}&lt;br /&gt;
| {{p|Hitmonlee}}&lt;br /&gt;
| {{aow|143|D}}&lt;br /&gt;
| {{p|Snorlax}}&lt;br /&gt;
| [[DP160|Winner]]&lt;br /&gt;
|- style=&amp;quot;background: #fff;&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | {{Ash}}&lt;br /&gt;
| {{aow|391|D}}&lt;br /&gt;
| {{AP|Monferno|Infernape}}&lt;br /&gt;
| {{aow|025|D}}&lt;br /&gt;
| {{AP|Pikachu}}&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other competitors===&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Pokéathlon|Mankey|Pokéathlon Grumpig Mankey.png|fighting|link=no}}&lt;br /&gt;
| {{InactivePoké|Pokéathlon|Medicham|Pokéathlon Nuzleaf Medicham.png|fighting|psychic|link=no}}&lt;br /&gt;
| {{InactivePoké|Pokéathlon|Weavile|Pokéathlon Drowzee Weavile.png|dark|ice|link=no}}&lt;br /&gt;
| {{InactivePoké|Pokéathlon|Drowzee|Pokéathlon Drowzee Weavile.png|psychic|link=no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Pokéathlon|Nuzleaf|Pokéathlon Nuzleaf Medicham.png|grass|dark|link=no}}&lt;br /&gt;
| {{InactivePoké|Pokéathlon|Grumpig|Pokéathlon Grumpig Mankey.png|psychic|link=no}}&lt;br /&gt;
| {{InactivePoké|Pokéathlon|Spoink|Pokéathlon Spoink.png|psychic|link=no}}&lt;br /&gt;
| {{InactivePoké|Pokéathlon|Glaceon|Pokéathlon Various.png|ice|link=no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Pokéathlon|Stunky|Pokéathlon Various.png|poison|dark|link=no}}&lt;br /&gt;
| {{InactivePoké|Pokéathlon|Magby|Pokéathlon Various.png|fire|link=no}}&lt;br /&gt;
| {{InactivePoké|Pokéathlon|Abra|Pokéathlon Various.png|psychic|link=no}}&lt;br /&gt;
| {{InactivePoké|Pokéathlon|Machoke|Pokéathlon Various.png|fighting|link=no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Pokéathlon|Luxio|Pokéathlon Various.png|electric|link=no}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
File:Pokéthlon Block Smash anime.png|Block Smash&lt;br /&gt;
File:Pokéthlon Hurdle Dash anime.png|Hurdle Dash&lt;br /&gt;
File:Pokéthlon Circle Push anime.png|Circle Push&lt;br /&gt;
File:Pokéathlon Lamp Jump anime.png|Lamp Jump&lt;br /&gt;
File:Pokéathlon Relay Run anime.png|Relay Run&lt;br /&gt;
File:Pokéthlon Ring Drop anime.png|Ring Drop&lt;br /&gt;
File:Pokéthlon Snow Throw anime.png|Snow Throw&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{adv|Gold}} was seen competing in the Pokéathlon as a way to pass time while searching for [[Lance]]. Gold won the Skill and Stamina Courses with his [[Aibo]], [[Polibo]], and [[Exbo]]. He won the Jump Course and narrowly wins the Speed Course with his Sudobo, [[Togebo]], and Sunbo. He then has a close match in the Skill Course with the Johto Elite Four but wins with his Aibo, Polibo, and Exbo against Koga&#039;s Muk, Will&#039;s Exeggutor, and Bruno&#039;s Machamp.&lt;br /&gt;
&lt;br /&gt;
Some of the events featured have different rules. For instance, the Relay Run requires Trainers to run with their Pokémon so as to decide when the Pokémon should switch out.&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
[[File:Pokéathlon PMHGSS.png|thumb|Pokéathlon in Pocket Monsters HGSS]]&lt;br /&gt;
Unlike the games, [[Professor Elm]] was in charge of the Pokéathlon instead of [[Maximo]]. {{OBP|Red|Pocket Monsters}} competed with his {{TP|Red|Clefairy}}, {{TP|Red|Pikachu|Pikachu (Pocket Monsters)}}, and {{TP|Red|Tyrogue}} against {{p|Ursaring}}, {{p|Feraligatr}} and {{p|Miltank}}.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Since {{p|Diglett}} and {{p|Dugtrio}} have a maximum jump stat of one, they are incapable of jumping; in Lamp Jump they can&#039;t move at all, in Disc Catch they can only move around, and in Hurdle Dash they dig under the hurdles. This makes earning a Jump medal for these two species much more of a challenge than other species.&lt;br /&gt;
* {{p|Sunkern}} and {{p|Ditto}} are both relatively common Pokémon that are capable of maximum stars.&lt;br /&gt;
* Pokémon seen in the Pokéathlon which have not been seen before are not recorded in the [[Pokédex]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Pokéathlon Dome]]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokéathlon|*]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Pokémon competitions]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokéathlon]]&lt;br /&gt;
[[es:Pokéathlon]]&lt;br /&gt;
[[fr:Pokéathlon]]&lt;br /&gt;
[[it:Pokéathlon]]&lt;br /&gt;
[[ja:ポケスロン]]&lt;br /&gt;
[[pl:Pokéathlon]]&lt;br /&gt;
[[zh:神奇宝贝全能竞技赛]]&lt;/div&gt;</summary>
		<author><name>SoftFurretWarmFurret</name></author>
	</entry>
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