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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Transform_(move)&amp;diff=4568856</id>
		<title>Talk:Transform (move)</title>
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		<summary type="html">&lt;p&gt;SnowyMouse: /* &amp;quot;The user&amp;#039;s level has no effect&amp;quot; */ Reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sketch==&lt;br /&gt;
Can {{p|Smeargle}} copy Transform with {{m|Sketch}}? --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 06:18, 8 June 2007 (UTC)&lt;br /&gt;
: Yes, I think it does. [[User:Tesh|Tesh]] 19:46, 17 September 2007 (UTC)&lt;br /&gt;
In Gen II. Otherwise, no.--[[User:Goukazaru|Goukazaru]] 23:00, 5 December 2007 (UTC)&lt;br /&gt;
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==Shiny==&lt;br /&gt;
Okay, if Ditto is shiny and uses Transform on a regular Pokemon, will the transformed Ditto be Shiny? Will it be shiny if its a normal Ditto transforming into a Shiny Pokemon? What about if their both shiny?--[[User:Goukazaru|Goukazaru]] 23:00, 5 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
If the Ditto that you&#039;re using is Shiny, YES, it will transform shiny no matter what type of Pokémon you use it on. If you use a regular Ditto on a Shiny Pokémon, NO, it will not transform shiny. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Mission Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Sandbox|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:03, 5 December 2007 (UTC)&lt;br /&gt;
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Actually on a wifi battle I used Transform with my mew against a shiny girantina and It was a shiny girantina.Darkmaster0 21:36, 25 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hunting ditto, I saw a not-shiny turn into my shiny Rapidash. It even gave the sparkle after it escaped the first pokeball. It is most definitely not shiny itself, however. {{unsigned|Ryvaken}}&lt;br /&gt;
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==Substitute==&lt;br /&gt;
How about with Substitute and Baton Pass? On substitute, does ditto transform into the Substitute? If so, and it uses Baton Pass, and it gets sent back out via Baton Pass, will it still be a Ditto or the substitute? Finally, if a Pokemon transforms into Ditto, then into another Pokemon (like, say, Shedinja), and gets caught, will it be a Shedinja still, or Ditto? ---[[User:ht14|ht14]] 21:45, 12 March 2007 (GMT)&lt;br /&gt;
:No, it won&#039;t turn into the substitute. It&#039;ll just fail (I think). And for your last question, you&#039;re saying that the ditto transforms twice in one battle. That can&#039;t be done, unless you use a mew. And if it gets caught, It woundn&#039;t be the transformed Pokémon, it&#039;ll be the Mew. (right?)--&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:51, 13 March 2008 (UTC)&lt;br /&gt;
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== Wait, is this true? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In-game, if a wild Pokémon uses Transform and is subsequently caught, it will become a Ditto, regardless of what species it originally was.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So, wait, if there&#039;s a wild Smeargle that somehow copies your Ditto&#039;s transform and you catch it, you&#039;ll have caught a Ditto, and not a Smeargle? --[[User:Someone Else|Someone Else]] 14:44, 27 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, the effect of Transorm is only during the battle. {{unsigned|MathijsP}}&lt;br /&gt;
&lt;br /&gt;
:If this were true as of [[Generation III]], then you&#039;d pretty much need a [[Master Ball]] to catch the World&#039;s Edge Island {{p|Mew}} in {{v2|Emerald}}.  Trust me, if that&#039;s true for [[Generation I]], then they fixed it after either that generation or [[Generation II]].  --[[User:Shiningpikablu252|Shiningpikablu252]] 15:36, 27 March 2008 (UTC)&lt;br /&gt;
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::This IS true, but *ONLY* in RBY. It was fixed for GSC.[[User:Blueapple128|Blueapple128]] 17:21, 25 October 2008 (UTC)&lt;br /&gt;
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==Stats and other things==&lt;br /&gt;
I&#039;ve a few queries as to what happens with transform and the following:&lt;br /&gt;
* Hold Items - Does the Transformed Pokémon have it&#039;s original item, or what the target is holding?&lt;br /&gt;
* Stats - Are they the exact same as the target with same EVs, or are they calculated on the EVs of the transformed Pokémon?&lt;br /&gt;
** On the same note, what happens with nature stat changes?&lt;br /&gt;
[[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Gywall|Talk]])&amp;lt;/sup&amp;gt; 09:53, 7 August 2008 (UTC)&lt;br /&gt;
:Right. The held item remains the same for both Pokemon. So the transformed Pokemon will still have its original item. The stats of the target, including the EV&#039;s are copied and including any stat increases/decreases. The nature of the target is also copied. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:31, 25 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
So, wait. If you have a level 1 ditto, and you use transform against a level 100 Mewtwo, you&#039;ll have the level 100&#039;s stats, but with a level 1&#039;s HP? Or do you have the stats of a level 1 Mewtwo with the same IVs, EVs, Nature, etc? [[User:Talonos|Talonos]] 22:22, 1 November 2009 (UTC)&lt;br /&gt;
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== Ditto ==&lt;br /&gt;
&lt;br /&gt;
I battled Ditto vs. Ditto in Crystal, where my speed was higher than the opponent. What happened was that my Ditto successfully transformed, but the other Ditto didn&#039;t. Eventually, the opponent DID get into {{m|Struggle}}. So I&#039;m confused... [[User:Ht14|ht14]] 03:52, 29 August 2008 (UTC)&lt;br /&gt;
:Might happen only in DP. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:10, 29 August 2008 (UTC)&lt;br /&gt;
::I guess that&#039;s true, as it&#039;s confirmed with [[Serebii.net]]...[[User:Ht14|ht14]] 22:09, 4 September 2008 (UTC)&lt;br /&gt;
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== Transform glitch? ==&lt;br /&gt;
&lt;br /&gt;
On the Ditto page, it says that there is a glitch in D/P involving Ditto using transform on the foe then keeping the foe&#039;s moveset somehow after the battle. Is this true? If it is, how do you do it? [[User:Blueapple128|Blueapple128]] 17:22, 25 October 2008 (UTC)&lt;br /&gt;
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Yes it happened to me before but i deleted the moves and brought it to a tutor and got transform again i thinl its because if you use transform then you switch out then run ayat you keep the moveset[[User:Leftywright|Leftywright]] 07:58, 9 August 2010 (UTC)&lt;br /&gt;
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== Usage on Pokémon in the midst of a move with a semi-invulnerable turn ==&lt;br /&gt;
My tests indicate that Transform &#039;&#039;cannot&#039;&#039; be used on a Pokémon who is in the midst of a move with a semi-invulnerable turn like Dig, Fly, and Bounce, at least in Generation IV.  However, the pages for Dig and Fly both indicate that Transform will &#039;&#039;not&#039;&#039; miss on a Pokémon using these moves.  But both of those pages list this under Generation I, so the behavior may have changed in Generation IV.  I don&#039;t want to simply change these pages if the behavior in older generations does not match IV.  Is anyone here able to test Transform on a Pokémon using Dig or Fly in a previous generation? &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:13, 6 November 2008 (UTC)&lt;br /&gt;
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== Transformed Sketch? ==&lt;br /&gt;
&lt;br /&gt;
If a Ditto/Mew Transformed into a Smeargle, then tried to use Sketch, would it fail? And, if not, would the Sketched move stay on the Ditto/Mew that transformed? It sounds like it wouldn&#039;t work but it would be awesome to get moves other than Transform on a Ditto. --[[User:Alex S.|Alex S.]] 04:08, 6 February 2009 (UTC)&lt;br /&gt;
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:Although I never tried it, I&#039;m pretty sure that this actually did work in Generation II, which led to a bit of a hullabaloo over whether or not to allow moves gained like this to be included in Tournament play.  However, as I&#039;ve said, I&#039;ve never actually done this myself.  Can anyone confirm?  [[User:Schreiber|Schreiber]] 23:53, 12 November 2009 (UTC)&lt;br /&gt;
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== STAB Question ==&lt;br /&gt;
&lt;br /&gt;
Will a pokémon that uses Transform and changes type(s) get STAB for the new type(s) or retain the STAB for the original type(s)? Is it the same for all generations?&lt;br /&gt;
&lt;br /&gt;
[[User:White Phoenix|White Phoenix]] 03:18, 21 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Now that it&#039;s not worded for a forum, I&#039;ll tell you. The Transformed Pokémon copies everything BUT the target&#039;s item, and HP. Otherwise, stats, attacks, ability, and types are the same. And because they&#039;re now a new type, they get the STAB of the copied Pokémon, but only if the moves used are the same type, just like what happens normally. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 12:47, 21 May 2009 (UTC)&lt;br /&gt;
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== Copying IVs ==&lt;br /&gt;
&lt;br /&gt;
Obviously, at one point; Ditto was able to copy its foes [[Individual Values|IVs]], at least to some extent; it was presumably the whole basis to the &amp;quot;Shiny Ditto Trick&amp;quot; In Gen I/II. However, very little information is given about the idea of copying IVs, so it makes me wonder if it still works... or even to what extent it worked to begin with. (The &amp;quot;Shiny Ditto Trick&amp;quot; was somewhat convoluted...) --[[User:Saethori|Saethori]] 23:53, 1 August 2009 (UTC)&lt;br /&gt;
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== Copy Ability? ==&lt;br /&gt;
&lt;br /&gt;
Does it copy the target&#039;s ability? I was battling a ditto recently, and i paralized it after it transformed. If it didn&#039;t copy the ability, then it would&#039;ve still had limber and wouldn&#039;t have been able to be paralized, right? [[User:Morgil27|Morgil27]] 03:55, 15 April 2010 (UTC)&lt;br /&gt;
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== Capture Method Change? ==&lt;br /&gt;
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I was just hunting a ditto with my snorlax in front. I didn&#039;t have anyone weak enough to damage it without KOing it, so I just tried hucking balls at it. It escaped them quickly. However, to my surprise, I got one, then two wiggles out of two Heavy Balls before it escaped them. Am I right in thinking that once a pokémon uses Transform, any of the special considerations for capture aside from level (and gender, I think?) that apply for the original are applied to the Transformed one? In other words, once a pokémon Transforms, do special balls check for the new Transformed form instead of the original ditto for capture rate-increasing criteria? [[User:FerreTrip|FerreTrip]] 16:58, 17 August 2010 (UTC)&lt;br /&gt;
: I just caught one of the buggers after having it Transform into my gyarados, putting it to sleep with my newly-withdrawn venomoth, then hucking a Net Ball at it. Caught it right away. I think this might be further proof. (Nicknamed it &amp;quot;TrickyFish&amp;quot;, btw. X3 ) [[User:FerreTrip|FerreTrip]] 17:06, 17 August 2010 (UTC)&lt;br /&gt;
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== Exp Yield ==&lt;br /&gt;
&lt;br /&gt;
From my own experience in HG/SS, it DOES copy the Pokemon&#039;s Exp Yield: I defeated two different Ditto: One used transform on Pidgeot and the other was fainted before that, and both were Level 35. The one that fainted before transforming rewarded 270 Exp where the one that was able to transform into Pidgeot rewarded 810 Exp. This wasn&#039;t the case in B/W though, because I&#039;ve seen Ditto transform into nearly every Pokemon I&#039;ve ever used at Giant Chasm from Emboar to Arceus, and always rewarded around 1,000 or so Exp no matter which it transformed into. [[User:Shiramu Kuromu|Shiramu Kuromu]] 23:51, 21 May 2011 (UTC)&lt;br /&gt;
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== Chatter? ==&lt;br /&gt;
&lt;br /&gt;
If a ditto transform into a chatot that knows chatter what would happen if the ditto tried to use it? [[User:Savelijah|Savelijah]] 14:08, 26 May 2011 (UTC)&lt;br /&gt;
:Just tested it. It works normally. Ditto always uses Chatot&#039;s default cry though, not its cry via Chatter. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:20, 26 May 2011 (UTC)&lt;br /&gt;
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== Type Change ==&lt;br /&gt;
&lt;br /&gt;
When transforming into a Pokémon that had been &amp;quot;Soaked&amp;quot; would Ditto take the Pokémon&#039;s original type or Water? [[User:Male gardevoir|--Wild Gardevoir ♂]] 02:28, 1 September 2011 (UTC)&lt;br /&gt;
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== In Double battles? ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a Generation III question -- can multiple Pokemon each use Transform during a [[double battle]], long as that they are not using it on each other?  --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 02:24, 13 February 2012 (UTC)&lt;br /&gt;
:I was doing some testing last night and realized that at least in Generation V the answer is &#039;yes&#039; -- I had a Smeargle and Ditto both transform into the same wild Patrat around Nacrene. --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 16:56, 13 February 2012 (UTC)&lt;br /&gt;
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== EV yield ==&lt;br /&gt;
&lt;br /&gt;
Does Transform copy EV yield? [[User:Tk3141|Tk3141]] 02:05, 19 April 2012 (UTC)&lt;br /&gt;
:Yes, for instance, I was battling a wild Ditto with a Flareon, so it transformed into Flareon, and gave me 2 EV&#039;s in attack upon defeat. [[User:Redtroopa|Redtroopa]] ([[User talk:Redtroopa|talk]]) 16:47, 2 September 2013 (UTC)&lt;br /&gt;
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== Mew Transform Glitch ==&lt;br /&gt;
&lt;br /&gt;
Hey guys, in Pokemon Blue i was battling Blue&#039;s Gyarados with a level 19 Mew, it transformed into enemy Pokemon and, after Mew defeated Gyarados, it went up to level 20, level in which Mew learns Megapunch. At last Mew retained the Gyarados sprite but regained the old moves plus Megapunch. Should we add this case in &amp;quot;Oddities&amp;quot;?  --{{unsigned|snort}}&lt;br /&gt;
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== Pokemon Stat-enhancing Items + Transform ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if this is worth an edit but, with the exception of Ditto&#039;s two items, a pokemon will retain the boosts from its [[Stat-enhancing item]] item even after Transformation.&lt;br /&gt;
i.e If Latios transformed into another Pokemon holding Soul Dew. Latios would have the Target Pokemon&#039;s stats and those stats would be boosted by Soul Dew.&lt;br /&gt;
--[[User:V4Victini|V4Victini]] ([[User talk:V4Victini|talk]]) 06:29, 22 September 2012 (UTC)&lt;br /&gt;
:I&#039;ve added it. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:29, 5 January 2013 (UTC)&lt;br /&gt;
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==Catch rate==&lt;br /&gt;
For a long time catch rate had been listed as being copied in Generation I. However, this [http://bulbapedia.bulbagarden.net/w/index.php?title=Transform_(move)&amp;amp;diff=1807740&amp;amp;oldid=1800616 was disproven]. I think what it might be is the item held when traded to Gen II that is copied (since this value is identical to the catch rate in Gen I). Could someone test this? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:29, 5 January 2013 (UTC)&lt;br /&gt;
:It&#039;s both, I think. Maybe the person who tested it originally didn&#039;t get that Ditto&#039;s HP down as far as he thought? I no longer have a GBC Link Cable to test it with, but if either the hold item or the catch rate is changing, then they both are - since they are the same data bit. Still, from my testing in Gen I, it looks like a Ditto is much easier to catch as something with low catch rate than as something with a high catch rate. As such, I bet it does transform its hold item as well. But again, I have no way to know for sure, as I lack the ability to trade to my Gen II games. --[[User:GoldenSandslash15|GoldenSandslash15]] ([[User talk:GoldenSandslash15|talk]]) 23:52, 16 February 2013 (UTC)&lt;br /&gt;
::I just tested it on my Red: I encountered a L26 Ditto and had it transform into a Spearow, then got it to about 30% health and threw a Great Ball at it. The ball shook once before the Ditto broke out, whereas if it had Spearow&#039;s catch rate it would have been caught with certainty. Therefore, catch rate is definitely not copied. I can&#039;t see how you would test the Gen II item theory, though, since in a trade the Ditto appears as itself and IIRC you can&#039;t have a link battle between Gen I and Gen II games. [[User:Arcorann|Arcorann]] ([[User talk:Arcorann|talk]]) 08:12, 17 February 2013 (UTC)&lt;br /&gt;
:::&amp;quot;if either the hold item or the catch rate is changing, then they both are - since they are the same data bit&amp;quot; - that&#039;s not entirely true. The held item in Gen II is saved in the Pokémon&#039;s personal data structure, and in Gen I this is set to the Pokémon&#039;s catch rate upon capture; the catch rate is stored in the species data structure. As for testing it, the point I&#039;m trying to make is that if you catch a Ditto after it transforms into a Spearow (it would need to be a Spearow caught in Gen I and has never been in Gen II), it would be holding a Berry when traded to Gen II rather than Metal Powder; or at least, that is what I&#039;m proposing &#039;&#039;might&#039;&#039; happen. What I need is someone to try this. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:21, 18 February 2013 (UTC)&lt;br /&gt;
::::When did this start being true? I can confirm that it is NOT true in Gen II.[[User:Ljubljana|Ljubljana]] ([[User talk:Ljubljana|talk]]) 07:57, 4 April 2016 (UTC)&lt;br /&gt;
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== &amp;quot;Stats&amp;quot; vs. &amp;quot;Stat levels&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Sorry, but I&#039;m way confused. Assuming, first of all, that HP is entirely unaffected by it and {{a|Imposter}}:&lt;br /&gt;
#Are targets&#039; stats copied exactly, or are the [[EV]]s and [[IV]]s copied, along with the base stats, and then used to calculate for the transformer&#039;s level?&lt;br /&gt;
#What exactly are &amp;quot;Stat levels&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Thanks. [[User:Togepikachu|TogePikachu]] 14:06, 6 August 2013 (UTC)&lt;br /&gt;
:#The actual stats are copied. I&#039;m not sure if it also copies IVs (such that Hidden Power changes); it would be necessary to test this in each generation.&lt;br /&gt;
:#I&#039;ve changed &amp;quot;Stat levels&amp;quot; to &amp;quot;Stat modifications&amp;quot;. It is referring to stat changes due to Growl/Swords Dance/etc. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:09, 6 August 2013 (UTC)&lt;br /&gt;
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==Gen 3 Ability Copy==&lt;br /&gt;
The Gen 3 part states that Transform does NOT copy abilities there, but I have proof that it does in an Imgur link: http://imgur.com/HtcOf0M &lt;br /&gt;
I&#039;m not sure if I can edit the Transform page, but this is proof that Transform does copy abilities in Gen 3.&lt;br /&gt;
--[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 12:34, 2 January 2014 (UTC)&lt;br /&gt;
:A stationary screenshot by itself doesn&#039;t provide proof. (Credibility of a random imgur pic nothwistanding...) We need to be able to replicate it. I&#039;d also be a bit hesitant given that Wonderguard is a signature ability and Shedinja has a fixed HP value. It could be the exception to the rule, rather than disproving it. --[[User:GARY-DOS|GARY-DOS]] ([[User talk:GARY-DOS|talk]]) 22:34, 8 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, I tried it and it seems to be true. I made a video demonstrating it with clear body: http://youtu.be/jGkAKUNujU0 --[[User:GARY-DOS|GARY-DOS]] ([[User talk:GARY-DOS|talk]]) 03:08, 9 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A normal Ditto can double-transform into a shiny Ditto in Gen II as well ==&lt;br /&gt;
&lt;br /&gt;
I did the regular method by trading the shiny Gyarados to blue version and encountering a wild Ditto which I then captured after it had transformed a second time. I traded both back to crystal and, as expected, both were shiny. While running around near the Goldenrod City daycare, I encountered a wild ditto while I had another Pokemon leading my party. Out of curiosity I decided to switch with my shiny Ditto to see what would happen. Since trainer actions take precedence over attacks in most cases, the wild Ditto automatically got the first chance to attack. Attempting to have my own Ditto use transform failed, and the opponent transformed again. Assuming the trick would not work since the wild Ditto remained pink, I decided to switch again and just fight it. However when the game returned to the battle screen from the party menu, and my Ditto was being recalled, I saw that the wild Ditto was now blue like a shiny one. To be sure it had really worked, I captured it, and when I went to look in my PC it was still shiny.&lt;br /&gt;
&lt;br /&gt;
Now, this was done on cartriges. I&#039;m not currently able to duplicate this on an emulator due to the trade requirement. I&#039;ve tried using vbalink, but it seems to only work with the advance games. Are there any other programs that enable trade emulation, or are the only other options save state hacking and using a cheat code to make Gyarados know transform? I&#039;d like to provide proof of this, but considering I&#039;ve never encountered a wild shiny pokemon over the course of 10 years, I&#039;m going to say the chances of me specifically encountering a legitimate shiny Ditto are next to nil. --[[User:GARY-DOS|GARY-DOS]] ([[User talk:GARY-DOS|talk]]) 22:26, 8 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
-There are emukators that alllw trading, yes. TGBDual, but the steps to trade between the games gets a bit... Conplex--[[User:Shadowater|Shadowater]] ([[User talk:Shadowater|talk]]) 04:48, 17 September 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Transform Question. ==&lt;br /&gt;
&lt;br /&gt;
I have a weird question, if I battle a ditto, and it transforms into my first pokemon, then i switch out to another pokemon with assist who uses that and calls transform will I transform into the ditto or my first pokemon?--[[User:Submachine39|Submachine39]] ([[User talk:Submachine39|talk]]) 10:20, 28 April 2014 (UTC)&lt;br /&gt;
:Assist will not use the move Transform starting in Generation V. Also, starting in Generation II, a Pokémon cannot transform into a transformed Pokémon. As Assist was not introduced until Generation III, it will just fail. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 10:26, 28 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Transforming into a Shadow PokemonT ==&lt;br /&gt;
&lt;br /&gt;
I had just tried a little experiment by attempting to transform into Shadow Bayleef.&lt;br /&gt;
Seems like it&#039;s locked off. Any ideas why? --[[User:Shadowater|Shadowater]] ([[User talk:Shadowater|talk]]) 04:54, 17 September 2015 (UTC)&lt;br /&gt;
:As in, it just won&#039;t let you? There doesn&#039;t have to be a &amp;quot;reason&amp;quot; for that. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:05, 17 September 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mew Boosts, Then Transforms ==&lt;br /&gt;
&lt;br /&gt;
Will a Mew that used a boosting move like Rock Polish be able to keep the boost when it uses transform? --[[User:Petsinwinter|Petsinwinter]] ([[User talk:Petsinwinter|Talk]]) 02:21, 23 February 2016 (UTC)&lt;br /&gt;
: &amp;quot;Transform changes the user&#039;s current type, current stats, &#039;&#039;&#039;current stat modifications&#039;&#039;&#039;, current moves, current species, and current cry to that of the target&#039;s.&amp;quot; In other words, it would not keep that boost, nor would it keep any stat decreases it has unless the target has the same modifications. [[User:VioletPumpkin|VioletPumpkin]] ([[User talk:VioletPumpkin|talk]]) 19:17, 23 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Another Ditto Transformation issue ==&lt;br /&gt;
&lt;br /&gt;
So, I have a Ditto Friend Saffari and was using a Ditto lead.  I would let them transform into my Ditto and then bring out my main False Swiper.  From there, the other Ditto would keep using Transform but it kept failing to transform into my other Pokémon.  I know that the move description says: &amp;quot;Transform will now fail if used on an opponent who has already transformed.&amp;quot;  However that doesn&#039;t explain why a transformed opponent can&#039;t transform a 2nd time.&lt;br /&gt;
&lt;br /&gt;
Just curious ([[User:Arcalargo|Arcalargo]] ([[User talk:Arcalargo|talk]]) 22:18, 11 March 2016 (UTC))&lt;br /&gt;
&lt;br /&gt;
== Bizarre paralysis thing ==&lt;br /&gt;
&lt;br /&gt;
In GenI, transform copied stat changes induced by status, such as para/burn, because these were just applied when the status was given like a typical volatile stat boost. For the same reason, GenI Rest did not heal the speed drop from paralysis or the attack drop from burn. In GenII, the stat changes from para/burn are no longer applied in this way, yet I can confirm that Transform copies the paralysis speed drop, even when Ditto is not itself paralyzed! This holds even if the paralyzed opponent is forced to switch out and then back in via Whirlwind, and then Ditto comes in to transform! I find this incredibly bizarre, but there it is -- it is easy to forget just how strangely these games were coded.[[User:Ljubljana|Ljubljana]] ([[User talk:Ljubljana|talk]]) 08:02, 4 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Giratina research note ==&lt;br /&gt;
&lt;br /&gt;
The research note in the Generation IV section seems to have already been answered in the Oddities section, under Origin Forme Giratina. However, the Oddities explanation was already in place [http://bulbapedia.bulbagarden.net/w/index.php?title=Transform_%28move%29&amp;amp;type=revision&amp;amp;diff=2578817&amp;amp;oldid=2577436 when the research note was added]. Is there something about this topic that the Oddities explanation doesn&#039;t cover? [[User:Boblers|Boblers]] ([[User talk:Boblers|talk]]) 18:21, 30 May 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Transforming into Pokémon with Form-Changing abilities ==&lt;br /&gt;
&lt;br /&gt;
Apparently this causes some things to be messed up. [[User:13thehappykid|&amp;lt;span style=&amp;quot;background:#000000&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#FFBB22&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;13&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:13thehappykid|&amp;lt;span style=&amp;quot;background:#000000&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#22BBFF&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;thehappykid&#039;&#039;&#039;&#039;&#039;.&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]] 21:37, 22 October 2017 (UTC)&lt;br /&gt;
:I don&#039;t get your point. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 22:00, 22 October 2017 (UTC)&lt;br /&gt;
::From Generation V onward, transformed Pokémon cannot change form. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:45, 23 October 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Level up glitch ==&lt;br /&gt;
&lt;br /&gt;
Jrose11 recently posted a [https://www.youtube.com/watch?v=u5RFB409q_4 vidoe] where he beat Pokémon Emerald with only a Ditto. In it, he described a glitch he found with transform. When he leveled up while transformed, the stats of his Ditto were replaced with his Ditto&#039;s stats (instead of the stats of the Pokémon it transformed into).&lt;br /&gt;
&lt;br /&gt;
We should probably see if this happens in other generations.&lt;br /&gt;
&lt;br /&gt;
[[User:Wildfire555|Wildfire555]] ([[User talk:Wildfire555|talk]]) 14:55, 5 June 2020 (UTC)&lt;br /&gt;
:Moved to appropiate section; I am pretty sure this is an oversight inherent to the move, rather than Ditto itself (so Mew would work as well, and possibly anything else that somehow used Transform). [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 15:04, 5 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Transform Effect Against Semi-Invulnerable State in Gen 1==&lt;br /&gt;
&lt;br /&gt;
Please take a look at the comment I made on [[User talk:Exempt-Medic|Exempt-Medic&#039;s talk page]] and don&#039;t undo my edit for fixing the mechanic description for transform in gen 1. If you think I&#039;m wrong, please contact me, and I can discuss further with you, but I would really appreciate it if you actually contacted me and didn&#039;t just undo an edit silently.&lt;br /&gt;
[[User:Gigalh128|Gigalh128]] ([[User talk:Gigalh128|talk]]) 22:32, 10 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen I critical mechanics ==&lt;br /&gt;
&lt;br /&gt;
To whom it may concern, I have removed the line:&lt;br /&gt;
&amp;lt;pre&amp;gt;The probability of a transformed Pokémon scoring a critical hit is based on the original Pokémon&#039;s base Speed, not the base Speed of the Pokémon it transformed into.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As near as I can tell from pokered [https://github.com/pret/pokered/blob/bbb0e7e82deb6741f75a12b48f81076d92f5d9dc/engine/battle/core.asm#L4595], this isn&#039;t true. Let me know if you have some proof I&#039;m wrong. Thanks. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:54, 3 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Transforming after Roost/Burn Up/Double Shock ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve recently concluded testing of Roost/Burn Up/Double Shock + Transform from Gen 4 through Gen 9. It appears there has been an incorrect conflation between these type-removing moves.&lt;br /&gt;
&lt;br /&gt;
Burn Up and Double Shock have identical interactions with Transform. If a dual-type target loses a type to either of these moves, Transform will copy the remaining type only. If a mono-type target loses its type to either of these moves (and thus becomes typeless), Tranform will copy Normal type.&lt;br /&gt;
&lt;br /&gt;
Roost works differently. If a dual-type target loses Flying type to Roost, the target will be monotyped for the remainder of the turn but Transform will copy both of the target&#039;s original types. If a mono-type Flying target loses its type to Roost, the target will be Normal type for the remainder of the turn. However, Transform will still copy the original type. In both scenarios, Transform...&amp;quot;pretends&amp;quot; Roost wasn&#039;t used on that turn, I suppose. For example, if Moltres uses Burn Up, it will be mono-Flying. If it then uses Roost followed by Transform, Ditto will copy the mono-Flying from the beginning of that turn.&lt;br /&gt;
&lt;br /&gt;
These rules are consistent whether the target&#039;s types are &amp;quot;natural&amp;quot; or gained from Protean, and regardless of which order the types are listed in. Types gained from Forest&#039;s Curse or Trick-or-Treat have no bearing as they are applied to a Pokemon differently, as can most easily be seen on the Status screen in SV battles. For example, if a Jolteon + Forest&#039;s Curse (effectively Electric/Grass) uses Double Shock, Jolteon becomes Typeless + Forest&#039;s Curse (effectively Grass) and Transform will copy Normal + Forest&#039;s Curse (effectively Normal/Grass).&lt;br /&gt;
&lt;br /&gt;
I also want to clarify specifically regarding the Research banner in the &amp;quot;Effect&amp;quot; section that there have been no changes to these mechanics since Roost was introduced in Gen 4, nor since Burn Up&#039;s addition in Gen 7. Given my findings, in retrospect I don&#039;t actually understand what question is being asked about Gen 9. Um, I can think of three reasons for possible confusion. Imo the phrasing &amp;quot;primary type&amp;quot; is ambiguous, or maybe there&#039;s been a long-lasting assumption that Roost and Burn Up behaved in the same way, or even some confusion about how Ditto/Mew will show their original type in Summary but their transformed type in Status (since Gen 7, when Status was added to the battle screen). [[User:Charatara|Charatara]] ([[User talk:Charatara|talk]]) 19:32, 8 November 2025 (UTC)&lt;br /&gt;
:That matches our prior findings (see [[Talk:??? (type)#Roost and Weather Ball|here]]). Roost just works differently, as you point out, such that Transform ignores it altogether (which might be related to the fact that it is a temporary effect that last only one turn). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:41, 9 November 2025 (UTC)&lt;br /&gt;
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== &amp;quot;The user&#039;s level has no effect&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
If the user keeps their level, then I would expect it to still be used for damage calculation as well as for the power of moves like Psywave and Seismic Toss. [[User:SnowyMouse|SnowyMouse]] ([[User talk:SnowyMouse|talk]]) 09:22, 7 June 2026 (UTC)&lt;br /&gt;
:I think it was probably meant to imply &amp;quot;...for the final stat calculation&amp;quot;. I&#039;ve just reworded it entirely. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 19:36, 7 June 2026 (UTC)&lt;br /&gt;
::Ah, I see. I wasn&#039;t 100% sure. Thanks! [[User:SnowyMouse|SnowyMouse]] ([[User talk:SnowyMouse|talk]]) 00:47, 8 June 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>SnowyMouse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Transform_(move)&amp;diff=4568541</id>
		<title>Talk:Transform (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Transform_(move)&amp;diff=4568541"/>
		<updated>2026-06-07T09:22:25Z</updated>

		<summary type="html">&lt;p&gt;SnowyMouse: /* &amp;quot;The user&amp;#039;s level has no effect&amp;quot; */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sketch==&lt;br /&gt;
Can {{p|Smeargle}} copy Transform with {{m|Sketch}}? --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 06:18, 8 June 2007 (UTC)&lt;br /&gt;
: Yes, I think it does. [[User:Tesh|Tesh]] 19:46, 17 September 2007 (UTC)&lt;br /&gt;
In Gen II. Otherwise, no.--[[User:Goukazaru|Goukazaru]] 23:00, 5 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Shiny==&lt;br /&gt;
Okay, if Ditto is shiny and uses Transform on a regular Pokemon, will the transformed Ditto be Shiny? Will it be shiny if its a normal Ditto transforming into a Shiny Pokemon? What about if their both shiny?--[[User:Goukazaru|Goukazaru]] 23:00, 5 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
If the Ditto that you&#039;re using is Shiny, YES, it will transform shiny no matter what type of Pokémon you use it on. If you use a regular Ditto on a Shiny Pokémon, NO, it will not transform shiny. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Mission Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Sandbox|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:03, 5 December 2007 (UTC)&lt;br /&gt;
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Actually on a wifi battle I used Transform with my mew against a shiny girantina and It was a shiny girantina.Darkmaster0 21:36, 25 February 2008 (UTC)&lt;br /&gt;
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Hunting ditto, I saw a not-shiny turn into my shiny Rapidash. It even gave the sparkle after it escaped the first pokeball. It is most definitely not shiny itself, however. {{unsigned|Ryvaken}}&lt;br /&gt;
&lt;br /&gt;
==Substitute==&lt;br /&gt;
How about with Substitute and Baton Pass? On substitute, does ditto transform into the Substitute? If so, and it uses Baton Pass, and it gets sent back out via Baton Pass, will it still be a Ditto or the substitute? Finally, if a Pokemon transforms into Ditto, then into another Pokemon (like, say, Shedinja), and gets caught, will it be a Shedinja still, or Ditto? ---[[User:ht14|ht14]] 21:45, 12 March 2007 (GMT)&lt;br /&gt;
:No, it won&#039;t turn into the substitute. It&#039;ll just fail (I think). And for your last question, you&#039;re saying that the ditto transforms twice in one battle. That can&#039;t be done, unless you use a mew. And if it gets caught, It woundn&#039;t be the transformed Pokémon, it&#039;ll be the Mew. (right?)--&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:51, 13 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wait, is this true? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In-game, if a wild Pokémon uses Transform and is subsequently caught, it will become a Ditto, regardless of what species it originally was.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So, wait, if there&#039;s a wild Smeargle that somehow copies your Ditto&#039;s transform and you catch it, you&#039;ll have caught a Ditto, and not a Smeargle? --[[User:Someone Else|Someone Else]] 14:44, 27 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, the effect of Transorm is only during the battle. {{unsigned|MathijsP}}&lt;br /&gt;
&lt;br /&gt;
:If this were true as of [[Generation III]], then you&#039;d pretty much need a [[Master Ball]] to catch the World&#039;s Edge Island {{p|Mew}} in {{v2|Emerald}}.  Trust me, if that&#039;s true for [[Generation I]], then they fixed it after either that generation or [[Generation II]].  --[[User:Shiningpikablu252|Shiningpikablu252]] 15:36, 27 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::This IS true, but *ONLY* in RBY. It was fixed for GSC.[[User:Blueapple128|Blueapple128]] 17:21, 25 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Stats and other things==&lt;br /&gt;
I&#039;ve a few queries as to what happens with transform and the following:&lt;br /&gt;
* Hold Items - Does the Transformed Pokémon have it&#039;s original item, or what the target is holding?&lt;br /&gt;
* Stats - Are they the exact same as the target with same EVs, or are they calculated on the EVs of the transformed Pokémon?&lt;br /&gt;
** On the same note, what happens with nature stat changes?&lt;br /&gt;
[[User:Gywall|&amp;lt;span style=&amp;quot;color:#FF8800&amp;quot;&amp;gt;&#039;&#039;&#039;Gyw&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFAE00&amp;quot;&amp;gt;all&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;([[User_talk:Gywall|Talk]])&amp;lt;/sup&amp;gt; 09:53, 7 August 2008 (UTC)&lt;br /&gt;
:Right. The held item remains the same for both Pokemon. So the transformed Pokemon will still have its original item. The stats of the target, including the EV&#039;s are copied and including any stat increases/decreases. The nature of the target is also copied. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:31, 25 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
So, wait. If you have a level 1 ditto, and you use transform against a level 100 Mewtwo, you&#039;ll have the level 100&#039;s stats, but with a level 1&#039;s HP? Or do you have the stats of a level 1 Mewtwo with the same IVs, EVs, Nature, etc? [[User:Talonos|Talonos]] 22:22, 1 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ditto ==&lt;br /&gt;
&lt;br /&gt;
I battled Ditto vs. Ditto in Crystal, where my speed was higher than the opponent. What happened was that my Ditto successfully transformed, but the other Ditto didn&#039;t. Eventually, the opponent DID get into {{m|Struggle}}. So I&#039;m confused... [[User:Ht14|ht14]] 03:52, 29 August 2008 (UTC)&lt;br /&gt;
:Might happen only in DP. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:10, 29 August 2008 (UTC)&lt;br /&gt;
::I guess that&#039;s true, as it&#039;s confirmed with [[Serebii.net]]...[[User:Ht14|ht14]] 22:09, 4 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Transform glitch? ==&lt;br /&gt;
&lt;br /&gt;
On the Ditto page, it says that there is a glitch in D/P involving Ditto using transform on the foe then keeping the foe&#039;s moveset somehow after the battle. Is this true? If it is, how do you do it? [[User:Blueapple128|Blueapple128]] 17:22, 25 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes it happened to me before but i deleted the moves and brought it to a tutor and got transform again i thinl its because if you use transform then you switch out then run ayat you keep the moveset[[User:Leftywright|Leftywright]] 07:58, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Usage on Pokémon in the midst of a move with a semi-invulnerable turn ==&lt;br /&gt;
My tests indicate that Transform &#039;&#039;cannot&#039;&#039; be used on a Pokémon who is in the midst of a move with a semi-invulnerable turn like Dig, Fly, and Bounce, at least in Generation IV.  However, the pages for Dig and Fly both indicate that Transform will &#039;&#039;not&#039;&#039; miss on a Pokémon using these moves.  But both of those pages list this under Generation I, so the behavior may have changed in Generation IV.  I don&#039;t want to simply change these pages if the behavior in older generations does not match IV.  Is anyone here able to test Transform on a Pokémon using Dig or Fly in a previous generation? &amp;amp;mdash; [[User:Laoris|Laoris]] &amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 18:13, 6 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Transformed Sketch? ==&lt;br /&gt;
&lt;br /&gt;
If a Ditto/Mew Transformed into a Smeargle, then tried to use Sketch, would it fail? And, if not, would the Sketched move stay on the Ditto/Mew that transformed? It sounds like it wouldn&#039;t work but it would be awesome to get moves other than Transform on a Ditto. --[[User:Alex S.|Alex S.]] 04:08, 6 February 2009 (UTC)&lt;br /&gt;
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:Although I never tried it, I&#039;m pretty sure that this actually did work in Generation II, which led to a bit of a hullabaloo over whether or not to allow moves gained like this to be included in Tournament play.  However, as I&#039;ve said, I&#039;ve never actually done this myself.  Can anyone confirm?  [[User:Schreiber|Schreiber]] 23:53, 12 November 2009 (UTC)&lt;br /&gt;
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== STAB Question ==&lt;br /&gt;
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Will a pokémon that uses Transform and changes type(s) get STAB for the new type(s) or retain the STAB for the original type(s)? Is it the same for all generations?&lt;br /&gt;
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[[User:White Phoenix|White Phoenix]] 03:18, 21 May 2009 (UTC)&lt;br /&gt;
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:Now that it&#039;s not worded for a forum, I&#039;ll tell you. The Transformed Pokémon copies everything BUT the target&#039;s item, and HP. Otherwise, stats, attacks, ability, and types are the same. And because they&#039;re now a new type, they get the STAB of the copied Pokémon, but only if the moves used are the same type, just like what happens normally. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 12:47, 21 May 2009 (UTC)&lt;br /&gt;
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== Copying IVs ==&lt;br /&gt;
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Obviously, at one point; Ditto was able to copy its foes [[Individual Values|IVs]], at least to some extent; it was presumably the whole basis to the &amp;quot;Shiny Ditto Trick&amp;quot; In Gen I/II. However, very little information is given about the idea of copying IVs, so it makes me wonder if it still works... or even to what extent it worked to begin with. (The &amp;quot;Shiny Ditto Trick&amp;quot; was somewhat convoluted...) --[[User:Saethori|Saethori]] 23:53, 1 August 2009 (UTC)&lt;br /&gt;
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== Copy Ability? ==&lt;br /&gt;
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Does it copy the target&#039;s ability? I was battling a ditto recently, and i paralized it after it transformed. If it didn&#039;t copy the ability, then it would&#039;ve still had limber and wouldn&#039;t have been able to be paralized, right? [[User:Morgil27|Morgil27]] 03:55, 15 April 2010 (UTC)&lt;br /&gt;
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== Capture Method Change? ==&lt;br /&gt;
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I was just hunting a ditto with my snorlax in front. I didn&#039;t have anyone weak enough to damage it without KOing it, so I just tried hucking balls at it. It escaped them quickly. However, to my surprise, I got one, then two wiggles out of two Heavy Balls before it escaped them. Am I right in thinking that once a pokémon uses Transform, any of the special considerations for capture aside from level (and gender, I think?) that apply for the original are applied to the Transformed one? In other words, once a pokémon Transforms, do special balls check for the new Transformed form instead of the original ditto for capture rate-increasing criteria? [[User:FerreTrip|FerreTrip]] 16:58, 17 August 2010 (UTC)&lt;br /&gt;
: I just caught one of the buggers after having it Transform into my gyarados, putting it to sleep with my newly-withdrawn venomoth, then hucking a Net Ball at it. Caught it right away. I think this might be further proof. (Nicknamed it &amp;quot;TrickyFish&amp;quot;, btw. X3 ) [[User:FerreTrip|FerreTrip]] 17:06, 17 August 2010 (UTC)&lt;br /&gt;
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== Exp Yield ==&lt;br /&gt;
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From my own experience in HG/SS, it DOES copy the Pokemon&#039;s Exp Yield: I defeated two different Ditto: One used transform on Pidgeot and the other was fainted before that, and both were Level 35. The one that fainted before transforming rewarded 270 Exp where the one that was able to transform into Pidgeot rewarded 810 Exp. This wasn&#039;t the case in B/W though, because I&#039;ve seen Ditto transform into nearly every Pokemon I&#039;ve ever used at Giant Chasm from Emboar to Arceus, and always rewarded around 1,000 or so Exp no matter which it transformed into. [[User:Shiramu Kuromu|Shiramu Kuromu]] 23:51, 21 May 2011 (UTC)&lt;br /&gt;
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== Chatter? ==&lt;br /&gt;
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If a ditto transform into a chatot that knows chatter what would happen if the ditto tried to use it? [[User:Savelijah|Savelijah]] 14:08, 26 May 2011 (UTC)&lt;br /&gt;
:Just tested it. It works normally. Ditto always uses Chatot&#039;s default cry though, not its cry via Chatter. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 14:20, 26 May 2011 (UTC)&lt;br /&gt;
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== Type Change ==&lt;br /&gt;
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When transforming into a Pokémon that had been &amp;quot;Soaked&amp;quot; would Ditto take the Pokémon&#039;s original type or Water? [[User:Male gardevoir|--Wild Gardevoir ♂]] 02:28, 1 September 2011 (UTC)&lt;br /&gt;
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== In Double battles? ==&lt;br /&gt;
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Here&#039;s a Generation III question -- can multiple Pokemon each use Transform during a [[double battle]], long as that they are not using it on each other?  --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 02:24, 13 February 2012 (UTC)&lt;br /&gt;
:I was doing some testing last night and realized that at least in Generation V the answer is &#039;yes&#039; -- I had a Smeargle and Ditto both transform into the same wild Patrat around Nacrene. --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 16:56, 13 February 2012 (UTC)&lt;br /&gt;
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== EV yield ==&lt;br /&gt;
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Does Transform copy EV yield? [[User:Tk3141|Tk3141]] 02:05, 19 April 2012 (UTC)&lt;br /&gt;
:Yes, for instance, I was battling a wild Ditto with a Flareon, so it transformed into Flareon, and gave me 2 EV&#039;s in attack upon defeat. [[User:Redtroopa|Redtroopa]] ([[User talk:Redtroopa|talk]]) 16:47, 2 September 2013 (UTC)&lt;br /&gt;
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== Mew Transform Glitch ==&lt;br /&gt;
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Hey guys, in Pokemon Blue i was battling Blue&#039;s Gyarados with a level 19 Mew, it transformed into enemy Pokemon and, after Mew defeated Gyarados, it went up to level 20, level in which Mew learns Megapunch. At last Mew retained the Gyarados sprite but regained the old moves plus Megapunch. Should we add this case in &amp;quot;Oddities&amp;quot;?  --{{unsigned|snort}}&lt;br /&gt;
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== Pokemon Stat-enhancing Items + Transform ==&lt;br /&gt;
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I don&#039;t know if this is worth an edit but, with the exception of Ditto&#039;s two items, a pokemon will retain the boosts from its [[Stat-enhancing item]] item even after Transformation.&lt;br /&gt;
i.e If Latios transformed into another Pokemon holding Soul Dew. Latios would have the Target Pokemon&#039;s stats and those stats would be boosted by Soul Dew.&lt;br /&gt;
--[[User:V4Victini|V4Victini]] ([[User talk:V4Victini|talk]]) 06:29, 22 September 2012 (UTC)&lt;br /&gt;
:I&#039;ve added it. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:29, 5 January 2013 (UTC)&lt;br /&gt;
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==Catch rate==&lt;br /&gt;
For a long time catch rate had been listed as being copied in Generation I. However, this [http://bulbapedia.bulbagarden.net/w/index.php?title=Transform_(move)&amp;amp;diff=1807740&amp;amp;oldid=1800616 was disproven]. I think what it might be is the item held when traded to Gen II that is copied (since this value is identical to the catch rate in Gen I). Could someone test this? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:29, 5 January 2013 (UTC)&lt;br /&gt;
:It&#039;s both, I think. Maybe the person who tested it originally didn&#039;t get that Ditto&#039;s HP down as far as he thought? I no longer have a GBC Link Cable to test it with, but if either the hold item or the catch rate is changing, then they both are - since they are the same data bit. Still, from my testing in Gen I, it looks like a Ditto is much easier to catch as something with low catch rate than as something with a high catch rate. As such, I bet it does transform its hold item as well. But again, I have no way to know for sure, as I lack the ability to trade to my Gen II games. --[[User:GoldenSandslash15|GoldenSandslash15]] ([[User talk:GoldenSandslash15|talk]]) 23:52, 16 February 2013 (UTC)&lt;br /&gt;
::I just tested it on my Red: I encountered a L26 Ditto and had it transform into a Spearow, then got it to about 30% health and threw a Great Ball at it. The ball shook once before the Ditto broke out, whereas if it had Spearow&#039;s catch rate it would have been caught with certainty. Therefore, catch rate is definitely not copied. I can&#039;t see how you would test the Gen II item theory, though, since in a trade the Ditto appears as itself and IIRC you can&#039;t have a link battle between Gen I and Gen II games. [[User:Arcorann|Arcorann]] ([[User talk:Arcorann|talk]]) 08:12, 17 February 2013 (UTC)&lt;br /&gt;
:::&amp;quot;if either the hold item or the catch rate is changing, then they both are - since they are the same data bit&amp;quot; - that&#039;s not entirely true. The held item in Gen II is saved in the Pokémon&#039;s personal data structure, and in Gen I this is set to the Pokémon&#039;s catch rate upon capture; the catch rate is stored in the species data structure. As for testing it, the point I&#039;m trying to make is that if you catch a Ditto after it transforms into a Spearow (it would need to be a Spearow caught in Gen I and has never been in Gen II), it would be holding a Berry when traded to Gen II rather than Metal Powder; or at least, that is what I&#039;m proposing &#039;&#039;might&#039;&#039; happen. What I need is someone to try this. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:21, 18 February 2013 (UTC)&lt;br /&gt;
::::When did this start being true? I can confirm that it is NOT true in Gen II.[[User:Ljubljana|Ljubljana]] ([[User talk:Ljubljana|talk]]) 07:57, 4 April 2016 (UTC)&lt;br /&gt;
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== &amp;quot;Stats&amp;quot; vs. &amp;quot;Stat levels&amp;quot; ==&lt;br /&gt;
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Sorry, but I&#039;m way confused. Assuming, first of all, that HP is entirely unaffected by it and {{a|Imposter}}:&lt;br /&gt;
#Are targets&#039; stats copied exactly, or are the [[EV]]s and [[IV]]s copied, along with the base stats, and then used to calculate for the transformer&#039;s level?&lt;br /&gt;
#What exactly are &amp;quot;Stat levels&amp;quot;?&lt;br /&gt;
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Thanks. [[User:Togepikachu|TogePikachu]] 14:06, 6 August 2013 (UTC)&lt;br /&gt;
:#The actual stats are copied. I&#039;m not sure if it also copies IVs (such that Hidden Power changes); it would be necessary to test this in each generation.&lt;br /&gt;
:#I&#039;ve changed &amp;quot;Stat levels&amp;quot; to &amp;quot;Stat modifications&amp;quot;. It is referring to stat changes due to Growl/Swords Dance/etc. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:09, 6 August 2013 (UTC)&lt;br /&gt;
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==Gen 3 Ability Copy==&lt;br /&gt;
The Gen 3 part states that Transform does NOT copy abilities there, but I have proof that it does in an Imgur link: http://imgur.com/HtcOf0M &lt;br /&gt;
I&#039;m not sure if I can edit the Transform page, but this is proof that Transform does copy abilities in Gen 3.&lt;br /&gt;
--[[User:Flametix|Flametix]] ([[User talk:Flametix|talk]]) 12:34, 2 January 2014 (UTC)&lt;br /&gt;
:A stationary screenshot by itself doesn&#039;t provide proof. (Credibility of a random imgur pic nothwistanding...) We need to be able to replicate it. I&#039;d also be a bit hesitant given that Wonderguard is a signature ability and Shedinja has a fixed HP value. It could be the exception to the rule, rather than disproving it. --[[User:GARY-DOS|GARY-DOS]] ([[User talk:GARY-DOS|talk]]) 22:34, 8 January 2014 (UTC)&lt;br /&gt;
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:Well, I tried it and it seems to be true. I made a video demonstrating it with clear body: http://youtu.be/jGkAKUNujU0 --[[User:GARY-DOS|GARY-DOS]] ([[User talk:GARY-DOS|talk]]) 03:08, 9 January 2014 (UTC)&lt;br /&gt;
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== A normal Ditto can double-transform into a shiny Ditto in Gen II as well ==&lt;br /&gt;
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I did the regular method by trading the shiny Gyarados to blue version and encountering a wild Ditto which I then captured after it had transformed a second time. I traded both back to crystal and, as expected, both were shiny. While running around near the Goldenrod City daycare, I encountered a wild ditto while I had another Pokemon leading my party. Out of curiosity I decided to switch with my shiny Ditto to see what would happen. Since trainer actions take precedence over attacks in most cases, the wild Ditto automatically got the first chance to attack. Attempting to have my own Ditto use transform failed, and the opponent transformed again. Assuming the trick would not work since the wild Ditto remained pink, I decided to switch again and just fight it. However when the game returned to the battle screen from the party menu, and my Ditto was being recalled, I saw that the wild Ditto was now blue like a shiny one. To be sure it had really worked, I captured it, and when I went to look in my PC it was still shiny.&lt;br /&gt;
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Now, this was done on cartriges. I&#039;m not currently able to duplicate this on an emulator due to the trade requirement. I&#039;ve tried using vbalink, but it seems to only work with the advance games. Are there any other programs that enable trade emulation, or are the only other options save state hacking and using a cheat code to make Gyarados know transform? I&#039;d like to provide proof of this, but considering I&#039;ve never encountered a wild shiny pokemon over the course of 10 years, I&#039;m going to say the chances of me specifically encountering a legitimate shiny Ditto are next to nil. --[[User:GARY-DOS|GARY-DOS]] ([[User talk:GARY-DOS|talk]]) 22:26, 8 January 2014 (UTC)&lt;br /&gt;
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-There are emukators that alllw trading, yes. TGBDual, but the steps to trade between the games gets a bit... Conplex--[[User:Shadowater|Shadowater]] ([[User talk:Shadowater|talk]]) 04:48, 17 September 2015 (UTC)&lt;br /&gt;
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== Transform Question. ==&lt;br /&gt;
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I have a weird question, if I battle a ditto, and it transforms into my first pokemon, then i switch out to another pokemon with assist who uses that and calls transform will I transform into the ditto or my first pokemon?--[[User:Submachine39|Submachine39]] ([[User talk:Submachine39|talk]]) 10:20, 28 April 2014 (UTC)&lt;br /&gt;
:Assist will not use the move Transform starting in Generation V. Also, starting in Generation II, a Pokémon cannot transform into a transformed Pokémon. As Assist was not introduced until Generation III, it will just fail. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 10:26, 28 April 2014 (UTC)&lt;br /&gt;
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== Transforming into a Shadow PokemonT ==&lt;br /&gt;
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I had just tried a little experiment by attempting to transform into Shadow Bayleef.&lt;br /&gt;
Seems like it&#039;s locked off. Any ideas why? --[[User:Shadowater|Shadowater]] ([[User talk:Shadowater|talk]]) 04:54, 17 September 2015 (UTC)&lt;br /&gt;
:As in, it just won&#039;t let you? There doesn&#039;t have to be a &amp;quot;reason&amp;quot; for that. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:05, 17 September 2015 (UTC)&lt;br /&gt;
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== Mew Boosts, Then Transforms ==&lt;br /&gt;
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Will a Mew that used a boosting move like Rock Polish be able to keep the boost when it uses transform? --[[User:Petsinwinter|Petsinwinter]] ([[User talk:Petsinwinter|Talk]]) 02:21, 23 February 2016 (UTC)&lt;br /&gt;
: &amp;quot;Transform changes the user&#039;s current type, current stats, &#039;&#039;&#039;current stat modifications&#039;&#039;&#039;, current moves, current species, and current cry to that of the target&#039;s.&amp;quot; In other words, it would not keep that boost, nor would it keep any stat decreases it has unless the target has the same modifications. [[User:VioletPumpkin|VioletPumpkin]] ([[User talk:VioletPumpkin|talk]]) 19:17, 23 February 2016 (UTC)&lt;br /&gt;
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== Another Ditto Transformation issue ==&lt;br /&gt;
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So, I have a Ditto Friend Saffari and was using a Ditto lead.  I would let them transform into my Ditto and then bring out my main False Swiper.  From there, the other Ditto would keep using Transform but it kept failing to transform into my other Pokémon.  I know that the move description says: &amp;quot;Transform will now fail if used on an opponent who has already transformed.&amp;quot;  However that doesn&#039;t explain why a transformed opponent can&#039;t transform a 2nd time.&lt;br /&gt;
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Just curious ([[User:Arcalargo|Arcalargo]] ([[User talk:Arcalargo|talk]]) 22:18, 11 March 2016 (UTC))&lt;br /&gt;
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== Bizarre paralysis thing ==&lt;br /&gt;
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In GenI, transform copied stat changes induced by status, such as para/burn, because these were just applied when the status was given like a typical volatile stat boost. For the same reason, GenI Rest did not heal the speed drop from paralysis or the attack drop from burn. In GenII, the stat changes from para/burn are no longer applied in this way, yet I can confirm that Transform copies the paralysis speed drop, even when Ditto is not itself paralyzed! This holds even if the paralyzed opponent is forced to switch out and then back in via Whirlwind, and then Ditto comes in to transform! I find this incredibly bizarre, but there it is -- it is easy to forget just how strangely these games were coded.[[User:Ljubljana|Ljubljana]] ([[User talk:Ljubljana|talk]]) 08:02, 4 April 2016 (UTC)&lt;br /&gt;
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== Giratina research note ==&lt;br /&gt;
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The research note in the Generation IV section seems to have already been answered in the Oddities section, under Origin Forme Giratina. However, the Oddities explanation was already in place [http://bulbapedia.bulbagarden.net/w/index.php?title=Transform_%28move%29&amp;amp;type=revision&amp;amp;diff=2578817&amp;amp;oldid=2577436 when the research note was added]. Is there something about this topic that the Oddities explanation doesn&#039;t cover? [[User:Boblers|Boblers]] ([[User talk:Boblers|talk]]) 18:21, 30 May 2017 (UTC)&lt;br /&gt;
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== Transforming into Pokémon with Form-Changing abilities ==&lt;br /&gt;
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Apparently this causes some things to be messed up. [[User:13thehappykid|&amp;lt;span style=&amp;quot;background:#000000&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#FFBB22&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;13&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:13thehappykid|&amp;lt;span style=&amp;quot;background:#000000&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#22BBFF&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;thehappykid&#039;&#039;&#039;&#039;&#039;.&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;]] 21:37, 22 October 2017 (UTC)&lt;br /&gt;
:I don&#039;t get your point. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 22:00, 22 October 2017 (UTC)&lt;br /&gt;
::From Generation V onward, transformed Pokémon cannot change form. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:45, 23 October 2017 (UTC)&lt;br /&gt;
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== Level up glitch ==&lt;br /&gt;
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Jrose11 recently posted a [https://www.youtube.com/watch?v=u5RFB409q_4 vidoe] where he beat Pokémon Emerald with only a Ditto. In it, he described a glitch he found with transform. When he leveled up while transformed, the stats of his Ditto were replaced with his Ditto&#039;s stats (instead of the stats of the Pokémon it transformed into).&lt;br /&gt;
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We should probably see if this happens in other generations.&lt;br /&gt;
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[[User:Wildfire555|Wildfire555]] ([[User talk:Wildfire555|talk]]) 14:55, 5 June 2020 (UTC)&lt;br /&gt;
:Moved to appropiate section; I am pretty sure this is an oversight inherent to the move, rather than Ditto itself (so Mew would work as well, and possibly anything else that somehow used Transform). [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 15:04, 5 June 2020 (UTC)&lt;br /&gt;
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==Transform Effect Against Semi-Invulnerable State in Gen 1==&lt;br /&gt;
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Please take a look at the comment I made on [[User talk:Exempt-Medic|Exempt-Medic&#039;s talk page]] and don&#039;t undo my edit for fixing the mechanic description for transform in gen 1. If you think I&#039;m wrong, please contact me, and I can discuss further with you, but I would really appreciate it if you actually contacted me and didn&#039;t just undo an edit silently.&lt;br /&gt;
[[User:Gigalh128|Gigalh128]] ([[User talk:Gigalh128|talk]]) 22:32, 10 October 2022 (UTC)&lt;br /&gt;
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== Gen I critical mechanics ==&lt;br /&gt;
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To whom it may concern, I have removed the line:&lt;br /&gt;
&amp;lt;pre&amp;gt;The probability of a transformed Pokémon scoring a critical hit is based on the original Pokémon&#039;s base Speed, not the base Speed of the Pokémon it transformed into.&amp;lt;/pre&amp;gt;&lt;br /&gt;
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As near as I can tell from pokered [https://github.com/pret/pokered/blob/bbb0e7e82deb6741f75a12b48f81076d92f5d9dc/engine/battle/core.asm#L4595], this isn&#039;t true. Let me know if you have some proof I&#039;m wrong. Thanks. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:54, 3 January 2023 (UTC)&lt;br /&gt;
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== Transforming after Roost/Burn Up/Double Shock ==&lt;br /&gt;
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I&#039;ve recently concluded testing of Roost/Burn Up/Double Shock + Transform from Gen 4 through Gen 9. It appears there has been an incorrect conflation between these type-removing moves.&lt;br /&gt;
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Burn Up and Double Shock have identical interactions with Transform. If a dual-type target loses a type to either of these moves, Transform will copy the remaining type only. If a mono-type target loses its type to either of these moves (and thus becomes typeless), Tranform will copy Normal type.&lt;br /&gt;
&lt;br /&gt;
Roost works differently. If a dual-type target loses Flying type to Roost, the target will be monotyped for the remainder of the turn but Transform will copy both of the target&#039;s original types. If a mono-type Flying target loses its type to Roost, the target will be Normal type for the remainder of the turn. However, Transform will still copy the original type. In both scenarios, Transform...&amp;quot;pretends&amp;quot; Roost wasn&#039;t used on that turn, I suppose. For example, if Moltres uses Burn Up, it will be mono-Flying. If it then uses Roost followed by Transform, Ditto will copy the mono-Flying from the beginning of that turn.&lt;br /&gt;
&lt;br /&gt;
These rules are consistent whether the target&#039;s types are &amp;quot;natural&amp;quot; or gained from Protean, and regardless of which order the types are listed in. Types gained from Forest&#039;s Curse or Trick-or-Treat have no bearing as they are applied to a Pokemon differently, as can most easily be seen on the Status screen in SV battles. For example, if a Jolteon + Forest&#039;s Curse (effectively Electric/Grass) uses Double Shock, Jolteon becomes Typeless + Forest&#039;s Curse (effectively Grass) and Transform will copy Normal + Forest&#039;s Curse (effectively Normal/Grass).&lt;br /&gt;
&lt;br /&gt;
I also want to clarify specifically regarding the Research banner in the &amp;quot;Effect&amp;quot; section that there have been no changes to these mechanics since Roost was introduced in Gen 4, nor since Burn Up&#039;s addition in Gen 7. Given my findings, in retrospect I don&#039;t actually understand what question is being asked about Gen 9. Um, I can think of three reasons for possible confusion. Imo the phrasing &amp;quot;primary type&amp;quot; is ambiguous, or maybe there&#039;s been a long-lasting assumption that Roost and Burn Up behaved in the same way, or even some confusion about how Ditto/Mew will show their original type in Summary but their transformed type in Status (since Gen 7, when Status was added to the battle screen). [[User:Charatara|Charatara]] ([[User talk:Charatara|talk]]) 19:32, 8 November 2025 (UTC)&lt;br /&gt;
:That matches our prior findings (see [[Talk:??? (type)#Roost and Weather Ball|here]]). Roost just works differently, as you point out, such that Transform ignores it altogether (which might be related to the fact that it is a temporary effect that last only one turn). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:41, 9 November 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;The user&#039;s level has no effect&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
If the user keeps their level, then I would expect it to still be used for damage calculation as well as for the power of moves like Psywave and Seismic Toss. [[User:SnowyMouse|SnowyMouse]] ([[User talk:SnowyMouse|talk]]) 09:22, 7 June 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>SnowyMouse</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Protection&amp;diff=4292627</id>
		<title>Protection</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Protection&amp;diff=4292627"/>
		<updated>2025-05-03T11:14:12Z</updated>

		<summary type="html">&lt;p&gt;SnowyMouse: /* Generation II */ Protect cannot be used infinitely in Generation 2; it caps at 8 uses.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|needs=Side game and spin-off information}}&lt;br /&gt;
[[File:Protect IX.png|thumb|350px|{{p|Crabrawler}} using {{m|Protect}} in [[Pokémon Scarlet and Violet]]]]&lt;br /&gt;
A &#039;&#039;&#039;protected&#039;&#039;&#039; Pokémon is unaffected by moves of a certain class during that turn. Many protection moves protect against all damaging moves.&lt;br /&gt;
&lt;br /&gt;
This effect may be described as &amp;quot;evades all attacks&amp;quot; or &amp;quot;negates all damage&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==List of protection moves==&lt;br /&gt;
===Moves that protect only the user===&lt;br /&gt;
All of these moves protect the user from damaging moves, and some also protect it from [[status moves]]. With the sole exception of the Max Move {{m|Max Guard}}, they&#039;re all {{DL|Move variations|variations of Protect}}.&lt;br /&gt;
&lt;br /&gt;
They (plus {{m|Endure}}) have a growing chance of failure if used consecutively. This applies across moves: if a Pokémon uses {{m|Obstruct}} and then Endure, Endure may fail.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;background: #{{normal color light}}; border: 3px solid #{{normal color}}; text-align: center; margin: auto; width: 100%;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! Move&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; | [[Type]]&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; | [[Damage category|Category]]&lt;br /&gt;
! [[Priority]]&lt;br /&gt;
! [[Accuracy]]&lt;br /&gt;
! Generation&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Scope&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Other&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Baneful Bunker}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| +4&lt;br /&gt;
| —%&lt;br /&gt;
| VII&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | All [[move]]s&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | [[Contact]] moves confer {{status|poison}} on the attacker&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Burning Bulwark}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| +4&lt;br /&gt;
| —%&lt;br /&gt;
| IX&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | [[Physical move|Physical]] and [[special move|special]] moves&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | [[Contact]] moves confer {{status|burn}} on the attacker&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Detect}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| +4&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;old priority&amp;quot;&amp;gt;Has +2 priority in Generation II. Has +3 priority in Generations III and IV.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| —%&lt;br /&gt;
| II&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | All [[move]]s&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|King&#039;s Shield}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| +4&lt;br /&gt;
| —%&lt;br /&gt;
| VI&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | [[Physical move|Physical]] and [[special move|special]] moves&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | [[Contact]] moves lower the attacker&#039;s {{stat|Attack}} stat by 1 stage&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;In Generations VI and VII, the attacker&#039;s Attack is lowered by 2 stages&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Max Guard}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| +4&lt;br /&gt;
| —%&lt;br /&gt;
| VIII&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | All [[move]]s&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Fully protects from [[Max Move]]s and from {{m|Block}}, {{m|Flower Shield}}, {{m|Gear Up}}, {{m|Magnetic Flux}}, {{m|Phantom Force}}, {{m|Psych Up}}, {{m|Teatime}}, and {{m|Transform}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Obstruct}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| +4&lt;br /&gt;
| —%&lt;br /&gt;
| VIII&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | [[Physical move|Physical]] and [[special move|special]] moves&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | [[Contact]] moves lower the attacker&#039;s {{stat|Defense}} stat by 2 stages&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Protect}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| +4&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot; name=&amp;quot;old priority&amp;quot;/&amp;gt;&lt;br /&gt;
| —%&lt;br /&gt;
| II&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | All [[move]]s&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Silk Trap}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| +4&lt;br /&gt;
| —%&lt;br /&gt;
| IX&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | [[Physical move|Physical]] and [[special move|special]] moves&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | [[Contact]] moves lower the attacker&#039;s {{stat|Speed}} stat by 1 stage&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Spiky Shield}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| +4&lt;br /&gt;
| —%&lt;br /&gt;
| VI&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | All [[move]]s&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | [[Contact]] moves damage the attacker for 1/8 of its maximum HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Moves that protect the user&#039;s side of the field===&lt;br /&gt;
These moves protect the user as well as its allies, either only from non-damaging moves or with restrictive conditions.&lt;br /&gt;
&lt;br /&gt;
Since [[Generation VI]], the success of these moves is not tied to any other move—a notable distinction from the moves that protect only the user. However, {{m|Quick Guard}} and {{m|Wide Guard}} do affect the failure chances of the moves listed in the section above. In [[Generation V]] only, Quick Guard and Wide Guard also had to pass the same [[#Failure chances|failure check]] as protection moves that protect only the user.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;background: #{{normal color light}}; border: 3px solid #{{normal color}}; text-align: center; margin: auto; width: 100%;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! Move&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; | [[Type]]&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; | [[Damage category|Category]]&lt;br /&gt;
! [[Priority]]&lt;br /&gt;
! [[Accuracy]]&lt;br /&gt;
! Generation&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | Scope&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Other&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Crafty Shield}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| +3&lt;br /&gt;
| —%&lt;br /&gt;
| VI&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | [[Status move]]s&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Does not protect from [[entry hazard]] moves, {{m|Perish Song}}, {{m|Rototiller}}, {{m|Flower Shield}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Mat Block}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| 0&lt;br /&gt;
| —%&lt;br /&gt;
| VI&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | [[Physical move|Physical]] and [[special move|special]] moves&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Only works on first turn&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Quick Guard}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| +3&lt;br /&gt;
| —%&lt;br /&gt;
| V&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | [[Priority]] moves&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Wide Guard}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| +3&lt;br /&gt;
| —%&lt;br /&gt;
| V&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | All [[move]]s that target multiple Pokémon&amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;In Generations V and VI, it only protects against damaging moves that target multiple Pokémon&amp;lt;/ref&amp;gt;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Protection fundamentally grants a turn of invulnerability from moves used directly by other Pokémon. It does not affect damage done at the end of a turn, such as {{status|poison}}, {{status|burn}}, {{m|Nightmare}}, {{m|Curse}}, [[seeding]], [[bound|binding]], {{weather|sandstorm}}, {{weather|hail}}, {{m|Future Sight}}, or {{m|Doom Desire}}; or the countdown of {{m|Perish Song}} or {{a|Perish Body}}.&lt;br /&gt;
&lt;br /&gt;
{{cat|Moves that do damage through protection|Some moves}} deal damage to Pokémon through protection. {{m|Hyper Drill}}, {{m|Mighty Cleave}}, {{m|G-Max One Blow}}, and {{m|G-Max Rapid Flow}} deal full damage through protection. All other damaging [[Z-Move]]s, [[Max Move]]s, and [[G-Max Move]]s are partially protected and deal 1/4 of their original damage. {{cat|Moves that break protection}}, like {{m|Feint}}, will deal full damage and remove the effects of protection.&lt;br /&gt;
&lt;br /&gt;
The [[Ability]] {{a|Unseen Fist}} allows all [[contact]] moves to bypass protection moves.&lt;br /&gt;
&lt;br /&gt;
The Max Move {{m|Max Guard}} behaves differently than other protection moves. Only Feint, G-Max One Blow, and G-Max Rapid Flow will deal damage through Max Guard, but no move will remove its protection effect. Max Guard also protects the user from [[#Unprotectable moves|some other moves]] that regular protection does not.&lt;br /&gt;
&lt;br /&gt;
In {{game|Diamond and Pearl|s}} only, due to [[List of glitches in Generation IV#Protection bypass glitch|a bug]], if an attack is given perfect accuracy through the effect of a move (such as {{m|Lock-On}}), the weather (such as {{m|Blizzard}} under hail), or an Ability (like {{a|No Guard}}), it ignores protection with inverted accuracy. [[One-hit knockout move]]s are unaffected by this bug and will not hit through protection. This bug was fixed in {{game|Platinum}}.&lt;br /&gt;
&lt;br /&gt;
In [[Generation VI]], protection would not activate for moves that the user was immune to. Primarily, this meant that {{m|King&#039;s Shield}} and {{m|Spiky Shield}}&#039;s negative effects would not activate.&lt;br /&gt;
&lt;br /&gt;
===Unprotectable moves===&lt;br /&gt;
The moves marked with a ✔ below are not affected by most protection moves.&lt;br /&gt;
&lt;br /&gt;
{{m|Mat Block}} and {{m|Crafty Shield}} are not affected by this list. Mat Block has no exceptions aside from {{cat|moves that do damage through protection}}, and Crafty Shield protects against all status moves except those the user uses on itself, {{cat|Moves that target the user and all allies|moves that target the user&#039;s side of the field}}, {{cat|moves that target all Pokémon}}, and [[entry hazard]]s.&lt;br /&gt;
&lt;br /&gt;
Max Guard also protects against a few moves below that other protection moves do not: {{m|Block}}, {{m|Flower Shield}}, {{m|Gear Up}}, {{m|Magnetic Flux}}, {{m|Phantom Force}}, {{m|Psych Up}}, {{m|Shadow Force}}, {{m|Teatime}}, and {{m|Transform}}.&lt;br /&gt;
{{outdated|table}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;background: #{{normal color light}}; border: 3px solid #{{normal color}}; text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
! rowspan=2 | {{color2|000|Move}}&lt;br /&gt;
! rowspan=2 | {{color2|000|Type}}&lt;br /&gt;
! rowspan=2 | {{color2|000|Damage category|Category}}&lt;br /&gt;
! colspan=8 | {{color2|000|Generation|Generations}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;min-width:20px&amp;quot;|{{color2|000|Generation II|II}}&lt;br /&gt;
!style=&amp;quot;min-width:20px&amp;quot;|{{color2|000|Generation III|III}}&lt;br /&gt;
!style=&amp;quot;min-width:20px&amp;quot;|{{color2|000|Generation IV|IV}}&lt;br /&gt;
!style=&amp;quot;min-width:20px&amp;quot;|{{color2|000|Generation V|V}}&lt;br /&gt;
!style=&amp;quot;min-width:20px&amp;quot;|{{color2|000|Generation VI|VI}}&lt;br /&gt;
!style=&amp;quot;min-width:20px&amp;quot;|{{color2|000|Generation VII|VII}}&lt;br /&gt;
!style=&amp;quot;min-width:20px&amp;quot;|{{color2|000|Generation VIII|VIII}}&lt;br /&gt;
!style=&amp;quot;min-width:20px&amp;quot;|{{color2|000|Generation IX|IX}}&lt;br /&gt;
{{movelist|Acupressure|Normal|cat=Status}} || || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Aromatic Mist|Fairy|cat=Status}} || || || || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Bestow|Normal|cat=Status}} || || || ||{{No}}||{{Yes}}||{{Yes}}|| ||&lt;br /&gt;
{{movelist|Block|Normal|cat=Status}} || ||{{No}}||{{No}}||{{No}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Confide|Normal|cat=Status}} || || || || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Conversion 2|Normal|cat=Status}} || ||{{No}}||{{No}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Curse|Ghost|cat=Status}} ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Decorate|Fairy|cat=Status}} || || || || || || ||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Doom Desire|Steel|cat=Special}} || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Feint|Normal|cat=Physical}} || || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Flower Shield|Fairy|cat=Status}} || || || || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Future Sight|Psychic|cat=Special}} ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Hold Hands|Normal|cat=Status}} || || || || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Hyper Drill|Normal|cat=Physical}} || || || || || || || ||{{Yes}}&lt;br /&gt;
{{movelist|Hyperspace Fury|Dark|cat=Physical}} || || || || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Hyperspace Hole|Psychic|cat=Special}} || || || || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Mean Look|Normal|cat=Status}} ||{{Yes}}||{{No}}||{{No}}||{{No}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Mighty Cleave|Rock|cat=Physical}} || || || || || || || ||{{Yes}}&lt;br /&gt;
{{movelist|Nightmare|Ghost|cat=Status}} ||{{Yes}}||{{No}}||{{No}}||{{No}}||{{No}}||{{No}}|| ||&lt;br /&gt;
{{movelist|Perish Song|Normal|cat=Status}} ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Phantom Force|Ghost|cat=Physical}} || || || || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Play Nice|Normal|cat=Status}} || || || || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Psych Up|Normal|cat=Status}} ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Roar|Normal|cat=Status}} ||{{No}}||{{No}}||{{No}}||{{No}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Role Play|Psychic|cat=Status}} || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Rototiller|Ground|cat=Status}} || || || || ||{{Yes}}||{{Yes}}|| ||&lt;br /&gt;
{{movelist|Shadow Force|Ghost|cat=Physical}} || || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Sketch|Normal|cat=Status}} ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Spider Web|Bug|cat=Status}} ||{{Yes}}||{{No}}||{{No}}||{{No}}||{{Yes}}||{{Yes}}|| ||&lt;br /&gt;
{{movelist|Tearful Look|Normal|cat=Status}} || || || || || ||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Teatime|Normal|cat=Status}} || || || || || || ||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Transform|Normal|cat=Status}} ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
{{movelist|Whirlwind|Normal|cat=Status}} ||{{No}}||{{No}}||{{No}}||{{No}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Moves that break protection===&lt;br /&gt;
These moves will deal damage through any protection move and will lift their protection, with the sole exception of Max Guard. Even if one of these moves makes [[contact]], it will not suffer the negative effect of moves like {{m|King&#039;s Shield}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;background: #{{normal color light}}; border: 3px solid #{{normal color}}; text-align: center; margin: auto; width: 100%;&amp;quot;&lt;br /&gt;
|- class=&amp;quot;blacklinks&amp;quot;&lt;br /&gt;
! Move&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; | [[Type]]&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; | [[Damage category|Category]]&lt;br /&gt;
! [[Priority]]&lt;br /&gt;
! [[Accuracy]]&lt;br /&gt;
! Generation&lt;br /&gt;
! width=&amp;quot;55%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Feint}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| +2&lt;br /&gt;
| 100%&lt;br /&gt;
| IV&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | In [[Generation IV]], Feint will fail if the target did not use a protection move&amp;lt;br&amp;gt;Does damage through {{m|Max Guard}}, but does not lift its effects&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Hyperspace Fury}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 0&lt;br /&gt;
| —%&lt;br /&gt;
| VI&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Lowers user&#039;s {{stat|Defense}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Hyperspace Hole}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 0&lt;br /&gt;
| —%&lt;br /&gt;
| VI&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Phantom Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 0&lt;br /&gt;
| 100%&lt;br /&gt;
| VI&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Two-turn move&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Shadow Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 0&lt;br /&gt;
| 100%&lt;br /&gt;
| IV&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Two-turn move&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Failure chances===&lt;br /&gt;
Each time a move in the first column in the table below is successfully used without other moves used in between, the subsequent success rate for any of the moves in the second column drops.&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background: #{{normal color light}}; border: 3px solid #{{normal color}}; text-align: center; margin: auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Moves that decrease success rate&lt;br /&gt;
! Moves that check success rate&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Endure}}&amp;lt;br&amp;gt;{{DL||Moves that protect the user}}&amp;lt;br&amp;gt;{{m|Quick Guard}}&amp;lt;br&amp;gt;{{m|Wide Guard}}&lt;br /&gt;
| {{m|Endure}}&amp;lt;br&amp;gt;{{DL||Moves that protect the user}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;Generation V only:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{m|Quick Guard}}&amp;lt;br&amp;gt;{{m|Wide Guard}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
From [[Generation II]] to [[Generation V]], the success rate halves each time. Since [[Generation VI]], the success rate is modified by thirds each time&amp;lt;ref&amp;gt;[https://www.smogon.com/dex/xy/moves/protect/ Protect | XY | Smogon Strategy Pokedex]&amp;lt;/ref&amp;gt; (so after two successful uses, the success rate is 1/9).&lt;br /&gt;
&lt;br /&gt;
In [[Generation IV]] only, the success rate will never drop below 12.5%; [[Generation III]] was intended to behave the same, but [[#Generation III–IV|a bug]] causes the rate to follow an erratic sequence after the fourth successful use.&lt;br /&gt;
&lt;br /&gt;
If a protection move is broken or bypassed, or an [[item]] is used on the turn after a protection move, the success rate will not be reset.&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
In [[Generation II]], the failure check is implemented by comparing a threshold value to a random number (0 to 254), and if the random number is greater than or equal to the threshold, the move fails.&amp;lt;ref&amp;gt;[https://github.com/pret/pokecrystal/blob/51bad5a/battle/effects/protect.asm#L54-L61 Crystal protection failure check in pret disassembly on GitHub]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The threshold starts at 255 and is halved (with the remainder discarded) once for each time a protection move has been used consecutively (so halved once if they&#039;ve been used twice). As such, the chances of the move succeeding (assuming the user went first and doesn&#039;t have a substitute) are T/255, where T is the threshold.&lt;br /&gt;
&lt;br /&gt;
If the threshold reaches 0, then the move will automatically fail, and no random number will be generated. This means that the first use will always succeed (the random number is capped at 254, which is less than 255), while the ninth usage will never succeed, as all eight bits of the threshold will have been shifted out from the earlier halving.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background: #{{normal color light}}; border: 3px solid #{{normal color}}&amp;quot;&lt;br /&gt;
! Successful turns&lt;br /&gt;
! Threshold&lt;br /&gt;
! Success rate&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 255&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 127&lt;br /&gt;
| 49.8%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 63&lt;br /&gt;
| 24.7%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 31&lt;br /&gt;
| 12.2%&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 15&lt;br /&gt;
| 5.9%&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 2.7%&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2%&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
| 0.4%&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| 0% (fails)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation III–IV====&lt;br /&gt;
In Generations {{gen|III}} and {{gen|IV}}, the failure check is implemented by comparing a threshold value to a random number (0 to 65535), and if the random number is greater than the threshold, the move fails. The threshold value is taken from an explicitly defined table which starts with 65535, and subsequent values are equal to the previous value halved (with the remainder ignored). The table only has four values, meaning the success rate is meant to have a lower bound.&lt;br /&gt;
&lt;br /&gt;
Two bugs affect the failure check prior to Generation IV. In [[Pokémon Ruby and Sapphire Versions|Pokémon Ruby and Sapphire]] only, the wrong comparison is made, so protection moves also fail if the threshold value equals the random value,&amp;lt;ref&amp;gt;[https://github.com/pret/pokeruby/blob/a3228d4c86494ee25aff60fc037805ddc1d47d32/src/battle_script_commands.c#L6097 RS protection bug (wrong comparison) in pret decompilation on GitHub]&amp;lt;/ref&amp;gt; meaning a protection move has a 1/65536 chance (0.001%) of failing on the first use (and the chance of failing in subsequent turns is also greater); this was fixed in [[Pokémon FireRed and LeafGreen Versions|Pokémon FireRed and LeafGreen]].&amp;lt;ref&amp;gt;[https://github.com/pret/pokefirered/blob/9aaabcc30da51bea0c47d6e5df1dc6f8f534991c/src/battle_script_commands.c#L6231 FRLG protection correct comparison in pret decompilation on GitHub]&amp;lt;/ref&amp;gt; In all Generation III games, the number of protection uses is incremented with no regard for the limits of the table,&amp;lt;ref&amp;gt;[https://github.com/pret/pokeruby/blob/a3228d4c86494ee25aff60fc037805ddc1d47d32/src/battle_script_commands.c#L6109 RS unbounded protection rate in pret decompilation on GitHub]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://github.com/pret/pokefirered/blob/9aaabcc30da51bea0c47d6e5df1dc6f8f534991c/src/battle_script_commands.c#L6243 FRLG unbounded protection rate in pret decompilation on GitHub]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://github.com/pret/pokeemerald/blob/4736b4b14d93873741b31aeb21f0fe739a0acc05/src/battle_script_commands.c#L6496 Em unbounded protection rate in pret decompilation on GitHub]&amp;lt;/ref&amp;gt; resulting in erratic values being retrieved after four successful turns; in Generation IV, this was fixed to prevent the counter from incrementing beyond the table&#039;s size.&amp;lt;ref&amp;gt;[https://github.com/pret/pokeheartgold/blob/48eec075b5c67cbdbcd0af29ec95a5fedf5b55e6/src/battle_command.c#L3093 HGSS properly bounded protection rate in pret decompilation on GitHub]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background: #{{normal color light}}; border: 3px solid #{{normal color}}&amp;quot;&lt;br /&gt;
! Successful turns&lt;br /&gt;
! Threshold&lt;br /&gt;
! Success rate&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 65535&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 32767&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 16383&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| 3+&lt;br /&gt;
| 8191&lt;br /&gt;
| 12.5%&lt;br /&gt;
|-&lt;br /&gt;
| 4+&amp;lt;sup&amp;gt;{{gen|III}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Erratic values&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
In [[Generation V]], the failure check is implemented by rolling a 32 bit value, and if the result is less than or equal to the threshold, it would pass. If the move is used in succession, (or with other protective moves), the success rate is halved until the 8th success. At 9+ successive turns, rather than the chance of success being halved, it only succeeds if the value rolled is &amp;lt;code&amp;gt;0x00000000&amp;lt;/code&amp;gt;, making all attempts above turn 9 effectively a &amp;lt;math&amp;gt;1 / 2^{32}&amp;lt;/math&amp;gt; (1/4294967295) chance of success.&amp;lt;ref&amp;gt;https://github.com/smogon/pokemon-showdown/commit/8f6313a70525a5f6adbba068c2d702c50f6d8373&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://web.archive.org/web/20130412143628/http://www.upokecenter.com/dex/?lang=en&amp;amp;move=182&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background: #{{normal color light}}; border: 3px solid #{{normal color}}&amp;quot;&lt;br /&gt;
! Successful turns&lt;br /&gt;
! Threshold&lt;br /&gt;
! Success rate&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0xFFFFFFFF&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 0x7FFFFFFF&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 0x3FFFFFFF&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 0x1FFFFFFF&lt;br /&gt;
| 12.5%&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 0x0FFFFFFF&lt;br /&gt;
| 6.25%&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 0x07FFFFFF&lt;br /&gt;
| 3.125%&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 0x03FFFFFF&lt;br /&gt;
| 1.5625%&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 0x01FFFFFF&lt;br /&gt;
| 0.78125%&lt;br /&gt;
|-&lt;br /&gt;
| 9+&lt;br /&gt;
| 0x00000000&lt;br /&gt;
| 0.000000023283064%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
In [[Generation VI]], the failure check is implemented by picking a random number with a range of &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; (so that there are &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; values: 0 to &amp;lt;code&amp;gt;X-1&amp;lt;/code&amp;gt;) and if the random number is 0, the move succeeds. &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; is taken from an explicitly defined table which starts with 1, and subsequent values are equal to the previous value multiplied by 3.&amp;lt;ref&amp;gt;[https://twitter.com/0x7bdf/status/591858756733931521 AJ Ringer on Twitter: &amp;quot;Protect is a 1/3^(min(protect_counter, 6)) chance for success in 6th gen. From DllBattle.cro.&amp;quot;]&amp;lt;/ref&amp;gt; The table only has seven values, giving the success rate a lower bound of approximately 0.1%. In general, the success rate is &amp;lt;math&amp;gt;1/3^T&amp;lt;/math&amp;gt;, where &amp;lt;code&amp;gt;T&amp;lt;/code&amp;gt; is the number of successful turns a protection move has been used.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background: #{{normal color light}}; border: 3px solid #{{normal color}}&amp;quot;&lt;br /&gt;
! Successful turns&lt;br /&gt;
! Range&lt;br /&gt;
! Success rate&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 33.3%&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 11.1%&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 27&lt;br /&gt;
| 3.7%&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 81&lt;br /&gt;
| 1.2%&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 243&lt;br /&gt;
| 0.4%&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 729&lt;br /&gt;
| 0.1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
In {{g|Mystery Dungeon: Red Rescue Team and Blue Rescue Team}}, {{g|Mystery Dungeon: Explorers of Time and Darkness}}, and {{g|Mystery Dungeon: Explorers of Sky}}, protections moves last for multiple turns. In {{g|Mystery Dungeon: Gates to Infinity}}, this was changed to only a single turn, like the core series games.&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Viola Surskit Protect.png|{{m|Protect}} being used by [[Viola]]&#039;s {{p|Surskit}}&lt;br /&gt;
Tyson Sceptile Detect.png|{{m|Detect}} being used by {{ho|Tyson}}&#039;s {{p|Sceptile}}&lt;br /&gt;
Cliff Mienfoo Quick Guard.png|{{m|Quick Guard}} being used by {{OBP|Cliff|BW046}}&#039;s {{p|Mienfoo}}&lt;br /&gt;
Sophocles Togedemaru Spiky Shield.png|{{m|Spiky Shield}} being used by [[Sophocles&#039;s Togedemaru]]&lt;br /&gt;
Sawyer Aegislash Kings Shield.png|{{m|King&#039;s Shield}} being used by [[Sawyer]]&#039;s {{p|Aegislash}}&lt;br /&gt;
Lance Gyarados Max Guard.png|{{m|Max Guard}} being used by [[Lance&#039;s Gyarados]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Pokémon Horizons: The Series&#039;&#039;===&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pagogo Protect.png|{{m|Protect}} being used by [[Liko]]&#039;s {{p|Terapagos}}, [[Pagogo]]&lt;br /&gt;
Ann Dewott Detect.png|{{m|Detect}} being used by [[Ann]]&#039;s {{p|Dewott}}&lt;br /&gt;
Geeta Glimmora Spiky Shield.png|{{m|Spiky Shield}} being used by [[Geeta]]&#039;s {{p|Glimmora}}&lt;br /&gt;
Sidian Garganacl Wide Guard.png|{{m|Wide Guard}} being used by [[Sidian]]&#039;s {{p|Garganacl}}&lt;br /&gt;
Lucius Gouging Fire Burning Bulwark.png|{{m|Burning Bulwark}} being used by [[Lucius&#039;s Gouging Fire]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===&#039;&#039;Pokémon Adventures===&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Silver Sneasel Protect.png|{{m|Protect}} being used by [[Silver&#039;s Sneasel]]&lt;br /&gt;
Platinum Empoleon Aqua Jet.png|{{m|Detect}} being used by The [[Battle Castle]]&#039;s {{p|Zangoose}}&lt;br /&gt;
Marisso Spiky Shield.png|{{m|Spiky Shield}} being used by {{adv|X}}&#039;s {{p|Chesnaught}}, [[Marisso]]&lt;br /&gt;
Celosia Aegislash King Shield Adventures.png|{{m|King&#039;s Shield}} being used by [[Celosia]]&#039;s {{p|Aegislash}}&lt;br /&gt;
Croaky Mat Block.png|{{m|Mat Block}} being used by {{adv|Y}}&#039;s {{p|Greninja}}, [[Croaky]]&lt;br /&gt;
Nessa Toxapex Baneful Bunker Adventures 1.png|{{m|Baneful Bunker}} being used by [[Nessa]]&#039;s {{p|Toxapex}}&lt;br /&gt;
Obstagoon Obstruct Adventures.png|{{m|Obstruct}} being used by a wild {{p|Obstagoon}}&lt;br /&gt;
Henry Fanguru Max Guard.png|{{m|Max Guard}} being used by {{adv|Henry}}&#039;s {{p|Oranguru}}, Fanguru&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[it:Invulnerabilità]]&lt;/div&gt;</summary>
		<author><name>SnowyMouse</name></author>
	</entry>
</feed>