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		<title>Pokémon Contest</title>
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		<summary type="html">&lt;p&gt;Smamson Lastname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This article is about contests in [[Generation]]s {{gen|III}} and {{gen|VI}}, as well as in {{aniseries|PTS}}. For the contests in [[Generation IV]] see [[Pokémon Super Contest]], and for [[Generation VIII]] see [[Super Contest Show]]&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File:ORAS Contest art.png|thumb|300px|{{ga|Brendan}} and {{ga|May}} participating in a Pokémon Contest Spectacular]]&lt;br /&gt;
&#039;&#039;&#039;Pokémon Contests&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンコンテスト&#039;&#039;&#039; &#039;&#039;Pokémon Contest&#039;&#039;) are a type of competition often contrasted with [[Pokémon battle]]s and held in [[Contest Hall]]s. Pokémon are judged on their [[Contest condition|condition]] and [[move]]s in two rounds, to determine which one is the best of its category.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
:&#039;&#039;See more: [[List of Contest opponents (Generation III)]]&#039;&#039;&lt;br /&gt;
:&#039;&#039;See more: [[List of Contest opponents (Generation VI)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pokémon Contests are in {{game2|Ruby|Sapphire|Emerald}}, and in their [[Generation VI]] [[remake]]s [[Pokémon Omega Ruby and Alpha Sapphire]] under the name &#039;&#039;&#039;Pokémon Contest Spectaculars&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンコンテストライブ&#039;&#039;&#039; &#039;&#039;Pokémon Contest Live&#039;&#039;). A {{pkmn|Coordinator}} enters a {{OBP|Pokémon|species}} in one of five [[Contest condition|categories]]: {{OBP|Cool|condition}}ness, {{OBP|Beautiful|condition|Beauty}}, {{OBP|Cute|condition}}ness, {{OBP|Clever|condition}}ness, or {{OBP|Tough|condition}}ness and compete against three other Coordinators in two rounds. In [[Generation IV]], these basic ideas were expanded upon with [[Pokémon Super Contest]]s.&lt;br /&gt;
&lt;br /&gt;
In Omega Ruby and Alpha Sapphire, [[photography|photos]] can be taken at any point in a Contest Spectacular, and the player is able to save the last photo taken into the [[Nintendo 3DS]] Camera. In addition, the 3DS Camera can be used to provide a real-life background during the Talent Round of a Pokémon Contest. This option can be turned on or off by speaking to a man in the Contest Hall who describes this special effect as projecting a &amp;quot;hologram&amp;quot; through the entire hall. &lt;br /&gt;
&lt;br /&gt;
===Primary judging===&lt;br /&gt;
[[File:ORAS Contest Introduction Round.png|thumb|200px|Audience cheering for Milotic in the Introduction Round]]&lt;br /&gt;
[[File:ORAS Contest Introduction Round Special.png|thumb|200px|Special introduction shown in a Cuteness Contest]]&lt;br /&gt;
In the first round, the four Pokémon are rated based on their [[Contest condition|condition]]. The audience votes on the Pokémon that looks the coolest, most beautiful, cutest, most clever, or toughest, depending on the category of the contest. Condition stats that are liked by the audience and the Pokémon&#039;s [[sheen]] also beneficially influence the votes. To raise a Pokémon&#039;s condition, Coordinators prepare [[Pokéblock]]s of specific colors and feed them to their Pokémon. In Ruby, Sapphire and Emerald, how well a Pokémon does in this phase is shown by the number of hearts that appear over the audience members&#039; heads. &lt;br /&gt;
&lt;br /&gt;
This portion is known as the &#039;&#039;&#039;Introduction Round&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;おひろめ&#039;&#039;&#039; &#039;&#039;Unveiling&#039;&#039;) in Omega Ruby and Alpha Sapphire. In these games, how well a Pokémon does in this phase is shown by the amount of clapping, whistling, and {{wp|glow stick}}s that appear in the audience. Additionally, a special introduction is shown for the Pokémon with the highest score in this round. If multiple contestants are tied for the highest score, each of them will get the special introduction.&lt;br /&gt;
&lt;br /&gt;
Within the game itself, the audience score is based on the sum of the following: &lt;br /&gt;
* The full value of the condition in the contest&#039;s primary condition stat&lt;br /&gt;
* 50% of the value of the condition in each of the contest&#039;s secondary condition stats&lt;br /&gt;
* 50% of the value of the Pokémon&#039;s overall sheen, except that sheen is not tracked in Generation VI and is therefore not included in the formula there&lt;br /&gt;
&lt;br /&gt;
In Generation III, [[Scarf|Scarves]] held by the Pokémon raise the matching colored condition stat by 20 points, but not to more than 255. Thus, if the Pokémon is holding a scarf corresponding to the contest&#039;s primary condition stat (and the stat is 235 or lower), it will gain 20 points in the final total, but if the Pokémon is holding a scarf corresponding to either contest&#039;s secondary condition stats, it will gain 10 points in the final total. In Generation VI, there is simply a 20-point bonus for holding a scarf that matches the contest type, even if the corresponding stat is already maxed out; scarves for any other contest type have no effect.&lt;br /&gt;
&lt;br /&gt;
The table below shows the minimum number of points required to achieve a given number of hearts.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{contest color}}; border: 3px solid #{{contest color dark}}&amp;quot; cellpadding=&amp;quot;3px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{contest color light}}; {{roundytl|5px}}&amp;quot; rowspan=2 | {{color2|000|Rank (Contest)|Rank}}&lt;br /&gt;
! style=&amp;quot;background:#{{contest color light}}; {{roundytr|5px}}&amp;quot; colspan=9 | # of hearts&lt;br /&gt;
|- style=&amp;quot;background:#{{contest color light}}&amp;quot;&lt;br /&gt;
! 0&lt;br /&gt;
! 1&lt;br /&gt;
! 2&lt;br /&gt;
! 3&lt;br /&gt;
! 4&lt;br /&gt;
! 5&lt;br /&gt;
! 6&lt;br /&gt;
! 7&lt;br /&gt;
! 8&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{contest color light}}&amp;quot; | Normal Rank&lt;br /&gt;
| 0&lt;br /&gt;
| 11&lt;br /&gt;
| 21&lt;br /&gt;
| 31&lt;br /&gt;
| 41&lt;br /&gt;
| 51&lt;br /&gt;
| 61&lt;br /&gt;
| 71&lt;br /&gt;
| 81&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{contest color light}}&amp;quot; | Super Rank&lt;br /&gt;
| 0&lt;br /&gt;
| 91&lt;br /&gt;
| 111&lt;br /&gt;
| 131&lt;br /&gt;
| 151&lt;br /&gt;
| 171&lt;br /&gt;
| 191&lt;br /&gt;
| 211&lt;br /&gt;
| 231&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{contest color light}}&amp;quot; | Hyper Rank&lt;br /&gt;
| 0&lt;br /&gt;
| 171&lt;br /&gt;
| 201&lt;br /&gt;
| 231&lt;br /&gt;
| 261&lt;br /&gt;
| 291&lt;br /&gt;
| 321&lt;br /&gt;
| 351&lt;br /&gt;
| 381&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{contest color light}}&amp;quot; | Master Rank&lt;br /&gt;
| 0&lt;br /&gt;
| 321&lt;br /&gt;
| 361&lt;br /&gt;
| 401&lt;br /&gt;
| 441&lt;br /&gt;
| 481&lt;br /&gt;
| 521&lt;br /&gt;
| 561&lt;br /&gt;
| 601&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{contest color light}}; {{roundybl|5px}}&amp;quot; | Link Contest&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 101&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 201&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 301&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 401&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 451&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 501&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 551&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 601&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
===Secondary judging===&lt;br /&gt;
[[File:ORAS Contest Appeal.png|thumb|200px|Roselia using Magical Leaf in the Talent Round]]&lt;br /&gt;
{{main|Appeal}}&lt;br /&gt;
In the secondary judging, the four Pokémon take turns appealing (i.e. using certain [[move]]s in front of an appointed judge). They are able to affect the performances of each other. Effects on other Pokémon include [[Jamming|reducing their number of hearts]], making them nervous, and so forth. Moves that are of the same category as the contest the user is competing in may excite the audience, and if the audience becomes extremely excited, the Pokémon scores extra hearts. Each appeal heart earned in this round has the same effect as 20 points in the previous round.&lt;br /&gt;
&lt;br /&gt;
[[Contest combination|Move combinations]] also score extra hearts. The amount of extra points vary between [[generation]]s; in [[Generation III]], the follow-up move of a combination receives double the base Appeal it would have earned otherwise, while in [[Generation VI]] the follow-up move receives a bonus of exactly 3 Appeal hearts.&lt;br /&gt;
&lt;br /&gt;
Using a move repeatedly (unless the move&#039;s effect specifically mentions otherwise) will bore the audience in the [[Contest Hall|hall]], resulting in point deduction, and preventing the excitement from increasing even if the move is of the correct type. In Generation III, the Pokémon will lose two hearts the first time a move is repeated, three hearts the second time, and so on. In Generation VI, the Pokémon will only lose one heart every time a move is repeated. &lt;br /&gt;
&lt;br /&gt;
In Omega Ruby and Alpha Sapphire, this portion is known as the &#039;&#039;&#039;Talent Round&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;アピール審査&#039;&#039;&#039; &#039;&#039;Appeal Examination&#039;&#039;), during which Coordinators can [[Mega Evolution|Mega Evolve]] their Pokémon when the crowd&#039;s excitement reaches its peak. Additionally, pressing the touch screen to the left of the camera button causes the audience to clap, while pressing to the right of the camera button causes the audience to hoot.&lt;br /&gt;
&lt;br /&gt;
===After judging===&lt;br /&gt;
[[File:ORAS Contest Winner.png|thumb|200px|Milotic announced as the winner]]&lt;br /&gt;
After the second round, the four Pokémon&#039;s results are shown. Here, stars represent how well the Pokémon did in the primary judging, while hearts indicate how well the Pokémon did in the secondary judging; both fill up the four Pokémon&#039;s meters. Each star represents 63 points obtained in the primary judging (rounded up to the nearest star), while each heart represents 80 points (four appeal hearts) obtained in the secondary judging.&lt;br /&gt;
&lt;br /&gt;
The Pokémon whose meter becomes the highest (has the highest cumulative score, formed from the points obtained in the first round and double the value of the points obtained in the second round) is announced as the winner of the competition. In Pokémon Contests, the winning Pokémon is awarded a [[Ribbon]] for each of the four different ranks. In Pokémon Contest Spectaculars, however, a Ribbon is only earned after beating the Master Rank.&lt;br /&gt;
&lt;br /&gt;
A small portrait of the winner is painted and placed in the [[Contest Hall]]. Additionally, an artist will paint a large painting if the winner of a Master Rank contest or multiplayer contest wins with at least 800 points. These larger paintings are displayed in the [[Lilycove Museum]]. In Generation III, if a Master Rank winner has already earned the Ribbon for that category and rank, the player will be given a [[Luxury Ball]].&lt;br /&gt;
&lt;br /&gt;
===Contest ranks===&lt;br /&gt;
{{main|Rank (Contest)}}&lt;br /&gt;
There are four contest ranks: Normal, Super, Hyper, and Master. Every competition, as well as having one of the five categories, has one of these four ranks. In the Normal Rank, any Pokémon may enter. Any Pokémon that won a Normal Rank contest may move up to the Super Rank in the same category. Likewise, a Super Rank winner can move up to the Hyper Rank, and a Hyper Rank winner can advance to the Master Rank in the same category. In Pokémon Contest Spectaculars, any Pokémon may enter any unlocked rank.&lt;br /&gt;
&lt;br /&gt;
In Ruby and Sapphire, Pokémon Contests of each rank are spread around the Hoenn region. In Emerald, however, Pokémon Contests of all four ranks are held in [[Lilycove City]]. In Omega Ruby and Alpha Sapphire, there are four Contest Halls across the region, but the player may enter Pokémon Contest Spectaculars of any rank in each Contest Hall.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer contests===&lt;br /&gt;
The {{player}} may participate in multiplayer contests by speaking to the Contest Hall receptionist on the right in [[Generation III]], and on the left in [[Generation VI]].&lt;br /&gt;
&lt;br /&gt;
In Ruby and Sapphire, Pokémon Contests can only be held with four players. However, in Emerald, there are two multiplayer modes: E-Mode (Emerald Mode) and G-Mode (Global Mode). E-Mode allows two to four Emerald players to participate in multiplayer contests. If there are less than four players, the remaining slots will be filled in by computers. In G-Mode, four Ruby, Sapphire, or Emerald players can participate.&lt;br /&gt;
&lt;br /&gt;
===Awards===&lt;br /&gt;
In Generation VI, after a contest has ended, the player may talk to the audience members gathered near the entrances to Contest Halls to receive gifts. These [[Non-player character|NPCs]] serve as the player&#039;s fans. The higher the rank, the greater the number of fans gathering in the lobby. The maximum number of fans waiting for the player is 10. The following are lists of gifts the player may receive. Note that certain [[item]]s and {{Berries}} are given out only after competing in certain contest ranks.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align: center&amp;quot;&lt;br /&gt;
! Normal Rank&lt;br /&gt;
| rowspan=2 width=&amp;quot;30px&amp;quot; |&lt;br /&gt;
! Super Rank&lt;br /&gt;
| rowspan=2 width=&amp;quot;30px&amp;quot; |&lt;br /&gt;
! Hyper Rank&lt;br /&gt;
| rowspan=2 width=&amp;quot;30px&amp;quot; |&lt;br /&gt;
! Master Rank&lt;br /&gt;
| rowspan=2 width=&amp;quot;30px&amp;quot; |&lt;br /&gt;
! Any Rank&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{contest color}}; border: 3px solid #{{contest color dark}}&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;background: #{{contest color light}}; {{roundytop|5px}}&amp;quot; | Item&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Fresh Water}}&lt;br /&gt;
| [[Fresh Water]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Sweet Heart}}&lt;br /&gt;
| [[Sweet Heart]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Cheri Berry}}&lt;br /&gt;
| [[Cheri Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Chesto Berry}}&lt;br /&gt;
| [[Chesto Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Pecha Berry}}&lt;br /&gt;
| [[Pecha Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Rawst Berry}}&lt;br /&gt;
| [[Rawst Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Aspear Berry}}&lt;br /&gt;
| [[Aspear Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Leppa Berry}}&lt;br /&gt;
| [[Leppa Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Oran Berry}}&lt;br /&gt;
| [[Oran Berry]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | {{Bag|Persim Berry}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | [[Persim Berry]]&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{contest color}}; border: 3px solid #{{contest color dark}}&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;background: #{{contest color light}}; {{roundytop|5px}}&amp;quot; | Item&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Honey}}&lt;br /&gt;
| [[Honey]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Soda Pop}}&lt;br /&gt;
| [[Soda Pop]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Stardust}}&lt;br /&gt;
| [[Stardust]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Sitrus Berry}}&lt;br /&gt;
| [[Sitrus Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Figy Berry}}&lt;br /&gt;
| [[Figy Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Wiki Berry}}&lt;br /&gt;
| [[Wiki Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Mago Berry}}&lt;br /&gt;
| [[Mago Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Aguav Berry}}&lt;br /&gt;
| [[Aguav Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Iapapa Berry}}&lt;br /&gt;
| [[Iapapa Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Razz Berry III}}&lt;br /&gt;
| [[Razz Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Bluk Berry}}&lt;br /&gt;
| [[Bluk Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Nanab Berry III}}&lt;br /&gt;
| [[Nanab Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Wepear Berry}}&lt;br /&gt;
| [[Wepear Berry]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | {{Bag|Pinap Berry}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | [[Pinap Berry]]&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{contest color}}; border: 3px solid #{{contest color dark}}&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;background: #{{contest color light}}; {{roundytop|5px}}&amp;quot; | Item&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Heart Scale}}&lt;br /&gt;
| [[Heart Scale]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Star Piece}}&lt;br /&gt;
| [[Star Piece]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Lemonade}}&lt;br /&gt;
| [[Lemonade]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Pomeg Berry}}&lt;br /&gt;
| [[Pomeg Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Kelpsy Berry}}&lt;br /&gt;
| [[Kelpsy Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Qualot Berry}}&lt;br /&gt;
| [[Qualot Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Hondew Berry}}&lt;br /&gt;
| [[Hondew Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Grepa Berry}}&lt;br /&gt;
| [[Grepa Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Tamato Berry}}&lt;br /&gt;
| [[Tamato Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Cornn Berry}}&lt;br /&gt;
| [[Cornn Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Magost Berry}}&lt;br /&gt;
| [[Magost Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Rabuta Berry}}&lt;br /&gt;
| [[Rabuta Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Nomel Berry}}&lt;br /&gt;
| [[Nomel Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Spelon Berry}}&lt;br /&gt;
| [[Spelon Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Pamtre Berry}}&lt;br /&gt;
| [[Pamtre Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Watmel Berry}}&lt;br /&gt;
| [[Watmel Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Durin Berry}}&lt;br /&gt;
| [[Durin Berry]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | {{Bag|Belue Berry}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | [[Belue Berry]]&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{contest color}}; border: 3px solid #{{contest color dark}}&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;background: #{{contest color light}}; {{roundytop|5px}}&amp;quot; | Item&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Destiny Knot}}&lt;br /&gt;
| [[Destiny Knot]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Comet Shard}}&lt;br /&gt;
| [[Comet Shard]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Moomoo Milk}}&lt;br /&gt;
| [[Moomoo Milk]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Occa Berry}}&lt;br /&gt;
| [[Occa Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Passho Berry}}&lt;br /&gt;
| [[Passho Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Wacan Berry}}&lt;br /&gt;
| [[Wacan Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Rindo Berry}}&lt;br /&gt;
| [[Rindo Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Yache Berry}}&lt;br /&gt;
| [[Yache Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Chople Berry}}&lt;br /&gt;
| [[Chople Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Kebia Berry}}&lt;br /&gt;
| [[Kebia Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Shuca Berry}}&lt;br /&gt;
| [[Shuca Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Coba Berry}}&lt;br /&gt;
| [[Coba Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Payapa Berry}}&lt;br /&gt;
| [[Payapa Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Tanga Berry}}&lt;br /&gt;
| [[Tanga Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Charti Berry}}&lt;br /&gt;
| [[Charti Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Kasib Berry}}&lt;br /&gt;
| [[Kasib Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Haban Berry}}&lt;br /&gt;
| [[Haban Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Colbur Berry}}&lt;br /&gt;
| [[Colbur Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Babiri Berry}}&lt;br /&gt;
| [[Babiri Berry]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Chilan Berry}}&lt;br /&gt;
| [[Chilan Berry]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | {{Bag|Roseli Berry}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | [[Roseli Berry]]&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{contest color}}; border: 3px solid #{{contest color dark}}&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;background: #{{contest color light}}; {{roundytop|5px}}&amp;quot; | Item&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Rage Candy Bar}}&lt;br /&gt;
| [[Rage Candy Bar]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Shalour Sable}}&lt;br /&gt;
| [[Shalour Sable]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{Bag|Lumiose Galette}}&lt;br /&gt;
| [[Lumiose Galette]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | {{Bag|Old Gateau}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | [[Old Gateau]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notable contestants===&lt;br /&gt;
In {{game|Omega Ruby and Alpha Sapphire|s|Omega Ruby and Alpha Sapphire}}, there are three contestants that interact with the player outside of Contest Spectaculars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lisia]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Lisia is a famous Contest star who introduces Contest Spectaculars to the {{player}}. She and her {{p|Altaria}}, Ali, may appear in Master Rank Contests Spectaculars after the player places first in all five Master Rank categories. Ali will always have a moveset best suited to the Contest category he is in, and is the only NPC opponent that makes use of [[Mega Evolution]] when performing Spectacular Talents.&lt;br /&gt;
{{Pokémon/Grid}}&lt;br /&gt;
{{Pokémon/Contest&lt;br /&gt;
| caption = &#039;&#039;&#039;Coolness Contests&#039;&#039;&#039;&lt;br /&gt;
| gen = 6&lt;br /&gt;
| pokemon = Altaria&lt;br /&gt;
| nickname = Ali&lt;br /&gt;
| type1 = Dragon&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ndex = 334&lt;br /&gt;
| gender = male&lt;br /&gt;
| held = Altarianite&lt;br /&gt;
| move1 = Aerial Ace | move1cat = Cool | move1app = 2 | move1jam = 0&lt;br /&gt;
| move2 = Dragon Dance | move2cat = Cool | move2app = 1 | move2jam = 0&lt;br /&gt;
| move3 = Outrage | move3cat = Cool | move3app = 6 | move3jam = 0&lt;br /&gt;
| move4 = Tailwind | move4cat = Cool | move4app = 3 | move4jam = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Pokémon/Contest&lt;br /&gt;
| caption = &#039;&#039;&#039;Beauty Contests&#039;&#039;&#039;&lt;br /&gt;
| gen = 6&lt;br /&gt;
| pokemon = Altaria&lt;br /&gt;
| nickname = Ali&lt;br /&gt;
| type1 = Dragon&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ndex = 334&lt;br /&gt;
| gender = male&lt;br /&gt;
| held = Altarianite&lt;br /&gt;
| move1 = Dazzling Gleam | move1cat = Beautiful | move1app = 4 | move1jam = 0&lt;br /&gt;
| move2 = Draco Meteor | move2cat = Beautiful | move2app = 6 | move2jam = 0&lt;br /&gt;
| move3 = Round | move3cat = Beautiful | move3app = 2 | move3jam = 0&lt;br /&gt;
| move4 = Mist | move4cat = Beautiful | move4app = 1 | move4jam = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Pokémon/Contest&lt;br /&gt;
| caption = &#039;&#039;&#039;Cuteness Contests&#039;&#039;&#039;&lt;br /&gt;
| gen = 6&lt;br /&gt;
| pokemon = Altaria&lt;br /&gt;
| nickname = Ali&lt;br /&gt;
| type1 = Dragon&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ndex = 334&lt;br /&gt;
| gender = male&lt;br /&gt;
| held = Altarianite&lt;br /&gt;
| move1 = Attract | move1cat = Cute | move1app = 2 | move1jam = 0&lt;br /&gt;
| move2 = Disarming Voice | move2cat = Cute | move2app = 2 | move2jam = 0&lt;br /&gt;
| move3 = Growl | move3cat = Cute | move3app = 2 | move3jam = 0&lt;br /&gt;
| move4 = Hone Claws | move4cat = Cute | move4app = 1 | move4jam = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Pokémon/Contest&lt;br /&gt;
| caption = &#039;&#039;&#039;Cleverness Contests&#039;&#039;&#039;&lt;br /&gt;
| gen = 6&lt;br /&gt;
| pokemon = Altaria&lt;br /&gt;
| nickname = Ali&lt;br /&gt;
| type1 = Dragon&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ndex = 334&lt;br /&gt;
| gender = male&lt;br /&gt;
| held = Altarianite&lt;br /&gt;
| move1 = Dream Eater | move1cat =Clever | move1app = 2 | move1jam = 0&lt;br /&gt;
| move2 = Natural Gift | move2cat = Clever | move2app = 1 | move2jam = 0&lt;br /&gt;
| move3 = Power Swap | move3cat = Clever | move3app = 1 | move3jam = 0&lt;br /&gt;
| move4 = Sing | move4cat = Cute | move4app = 2 | move4jam = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Pokémon/Contest&lt;br /&gt;
| caption = &#039;&#039;&#039;Toughness Contests&#039;&#039;&#039;&lt;br /&gt;
| gen = 6&lt;br /&gt;
| pokemon = Altaria&lt;br /&gt;
| nickname = Ali&lt;br /&gt;
| type1 = Dragon&lt;br /&gt;
| type2 = Flying&lt;br /&gt;
| ndex = 334&lt;br /&gt;
| gender = male&lt;br /&gt;
| held = Altarianite&lt;br /&gt;
| move1 = Aerial Ace | move1cat = Cool | move1app = 2 | move1jam = 0&lt;br /&gt;
| move2 = Earthquake | move2cat = Tough | move2app = 2 | move2jam = 1&lt;br /&gt;
| move3 = Giga Impact | move3cat = Tough | move3app = 4 | move3jam = 4&lt;br /&gt;
| move4 = Take Down | move4cat = Tough | move4app = 6 | move4jam = 0&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon/Grid/end}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{ga|Chaz}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Chaz is the self-proclaimed rival of Lisia. He and his {{p|Machoke}}, Macherie, may appear in Contests Spectaculars ranked Super or higher. Macherie&#039;s moveset is different in higher-difficultly Contest Spectaculars.&lt;br /&gt;
{{Pokémon/Grid}}&lt;br /&gt;
{{Pokémon/Contest&lt;br /&gt;
|caption=&#039;&#039;&#039;Super Rank&#039;&#039;&#039;&lt;br /&gt;
|gen=6&lt;br /&gt;
|pokemon=Machoke&lt;br /&gt;
|nickname=Macherie&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|ndex=067&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Attract|move1cat=Cute|move1app=2|move1jam=0&lt;br /&gt;
|move2=Brick Break|move2cat=Cool|move2app=4|move2jam=0&lt;br /&gt;
|move3=Bulk Up|move3cat=Cool|move3app=1|move3jam=0&lt;br /&gt;
|move4=Low Sweep|move4cat=Clever|move4app=2|move4jam=3&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon/Contest&lt;br /&gt;
|caption=&#039;&#039;&#039;Hyper Rank and Master Rank&#039;&#039;&#039;&lt;br /&gt;
|gen=6&lt;br /&gt;
|pokemon=Machoke&lt;br /&gt;
|nickname=Macherie&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|ndex=067&lt;br /&gt;
|gender=female&lt;br /&gt;
|move1=Attract|move1cat=Cute|move1app=2|move1jam=0&lt;br /&gt;
|move2=Return|move2cat=Cute|move2app=4|move2jam=0&lt;br /&gt;
|move3=Round|move3cat=Beautiful|move3app=2|move3jam=0&lt;br /&gt;
|move4=Sunny Day|move4cat=Beautiful|move4app=1|move4jam=0&lt;br /&gt;
}}&lt;br /&gt;
{{Pokémon/Grid/end}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Wallace]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Wallace is the [[Gym Leader]] of [[Sootopolis City]] and Lisia&#039;s uncle. After entering the [[Hall of Fame]], Wallace will occasionally appear as an opponent in Master Rank Beauty Contests with his {{p|Milotic}}.&lt;br /&gt;
{{Pokémon/Contest&lt;br /&gt;
|gen=6&lt;br /&gt;
|pokemon=Milotic&lt;br /&gt;
|type1=Water&lt;br /&gt;
|ndex=350&lt;br /&gt;
|gender=&lt;br /&gt;
|move1=Aqua Ring|move1cat=Beautiful|move1app=1|move1jam=0&lt;br /&gt;
|move2=Aqua Tail|move2cat=Beautiful|move2app=4|move2jam=0&lt;br /&gt;
|move3=Blizzard|move3cat=Beautiful|move3app=1|move3jam=3&lt;br /&gt;
|move4=Round|move4cat=Beautiful|move4app=2|move4jam=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Contest judges.png|thumb|250px|The panel of judges]]&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
Pokémon Contests were introduced early on in {{aniseries|RS}} and, according to [[DPS01]], they originated in the [[Hoenn]] [[region]]. The competition is organized by the [[Pokémon Activities Committee]] and allows {{pkmn|Coordinator}}s to show how skilled their {{OBP|Pokémon|species}} can be. Winners are presented with a [[Ribbon]].&lt;br /&gt;
&lt;br /&gt;
A Pokémon Contest is divided into two parts. In the first round, called the [[Appeal|Performance Stage]], Coordinators have their Pokémon performing their [[move]]s in order to showcase their style and skill. The appeals are awarded points by a [[Contest Judge|panel of judges]], usually formed by [[Raoul Contesta|Mr. Contesta]] from the organizing committee, [[Mr. Sukizo]] from the [[Pokémon Fan Club]], and the [[Nurse Joy]] from the local [[Pokémon Center]]. The Coordinators with the highest scores proceed to the next round. The number of Coordinators that advance to the second round varies. The second round is the [[Contest Battle|Battle Stage]], in which Coordinators compete in [[Pokémon battle]]s while continuing to show off their Pokémon&#039;s style and skill. Each battle lasts five minutes and the object of the battle is to decrease the opponent&#039;s points. Coordinators lose points when their Pokémon are hit by an attack, when their Pokémon&#039;s attack fails, when the opponent&#039;s Pokémon performs a particularly appealing move, or when the opponent&#039;s Pokémon uses their Pokémon&#039;s attack to its own advantage. A battle can also end when one of the Pokémon is unable to battle, called {{DL|Fainting|Battle Off}} by the judges. In this case, the Coordinator with the remaining Pokémon is declared the winner.&lt;br /&gt;
&lt;br /&gt;
A Coordinator needs a [[Contest Pass]] from a particular region to enter Pokémon Contests there. Coordinators who win five Ribbons of a specific region are able to enter that region&#039;s [[Grand Festival]]. A Ribbon won from events such as the [[Wallace Cup]] can be used in &#039;&#039;any&#039;&#039; region. Also, Ribbons do not expire, and multiple years can be used to collect the five needed for the Grand Festival. However, after being used to enter the Grand Festival, the five cannot be used again. Winners of the Grand Festival earn the [[Ribbon Cup]] and become [[Top Coordinator]]s.&lt;br /&gt;
&lt;br /&gt;
[[File:Lopunny Kricketune Song Seal.png|thumb|left|250px|Nando&#039;s Pokémon sent out with Seals]]&lt;br /&gt;
===={{aniseries|RS}}====&lt;br /&gt;
In [[Hoenn]], Coordinators have to use the same Pokémon for both rounds—although there are exceptions—and the [[Contest announcer|master of ceremonies]] is [[Vivian Meridian]]. When {{an|May}} participated in the [[Hoenn Grand Festival]], two other Nurse Joys from Hoenn came as guest judges. The event was held in [[Slateport City]] and ran for [[AG121|three]] [[AG123|episodes]].&lt;br /&gt;
&lt;br /&gt;
In [[Kanto]], Coordinators may enter different Pokémon for each round and the master of ceremonies is [[Lilian Meridian]]. The [[Kanto Grand Festival]] was held at [[Indigo Plateau]] during May&#039;s participation. For the competition, the Hoenn announcer, Vivian Meridian, joined the panel of judges while three other Nurse Joys gave scores. [[Jessie]], as Jessadiah, also hosted the event with Lilian. The competition also ran for [[AG180|three]] [[AG182|episodes]].&lt;br /&gt;
&lt;br /&gt;
===={{aniseries|DP}}====&lt;br /&gt;
In [[Sinnoh]], Coordinators may enter different Pokémon for each round and generally dress up to compete, though it seems this is not a strict requirement, as seen with [[Princess Salvia]]. They also use [[Ball Capsule]]s and [[Seal]]s to enhance a Pokémon&#039;s entrance. Pokémon Contests in the Sinnoh region include both Single and [[Double Performance]]s, with the Grand Festival featuring the Double Performance format. The master of ceremonies for these events is [[Marian]]. During {{an|Dawn}}&#039;s participation in the [[Sinnoh Grand Festival]], Top Coordinator and [[Gym Leader]] [[Fantina]] joined the judges as a guest judge. The event was held at [[Lake Valor]] and ran for [[DP174|four]] [[DP177|episodes]].&lt;br /&gt;
&lt;br /&gt;
===={{aniseries|JN}}====&lt;br /&gt;
In &#039;&#039;[[JN105|Reuniting for the First Time!]]&#039;&#039;, a Contest Spectacular was held in [[Lilycove City]]. Unlike previous Contests in {{aniseries|PTS}}, Contest Spectaculars do not feature Contest Battles. Instead, the winner is decided solely based on the Performance Stage with an audience vote, requiring no judges. Moreover, Contest Spectaculars have {{OBP|Rank|Contest}}s, like in the games (although all Ranks seem to compete simultaneously), and a draw for the first place is possible. Coordinators are also able to rent costumes to wear during their performances. [[Chloe]] competed in a Normal Rank Contest Spectacular, while {{an|Serena}} and [[Lisia]] competed in a Master Rank Contest Spectacular. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Hoenn Contests====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;width: 90%; margin: auto; border: 3px solid #{{contest color dark}}; background: #{{contest color}}; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}; background: #{{contest color light}};&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;background: #{{contest color light}};&amp;quot; | Episode(s)&lt;br /&gt;
! style=&amp;quot;width: 170px; background: #{{contest color light}};&amp;quot; | Ribbon&lt;br /&gt;
! style=&amp;quot;width: 170px; background: #{{contest color light}};&amp;quot; | Winner&lt;br /&gt;
! style=&amp;quot;background: #{{contest color light}};&amp;quot; | First round&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}; background: #{{contest color light}};&amp;quot; | Battle rounds&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Rustboro Contest Hall.png|150px]]&amp;lt;br&amp;gt;[[Rustboro City]]&lt;br /&gt;
| &#039;&#039;[[AG013|All Things Bright and Beautifly!]]&#039;&#039;&lt;br /&gt;
| [[File:Rustboro Ribbon.png|150px]]&amp;lt;br&amp;gt;Rustboro Ribbon&lt;br /&gt;
| [[File:Janet Rustboro Ribbon.png|150px]]&amp;lt;br&amp;gt;[[Janet]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* [[Chaz (anime)#Venomoth|Chaz&#039;s Venomoth]]&lt;br /&gt;
* [[Janet#Beautifly|Janet&#039;s Beautifly]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Final:&#039;&#039;&#039;&lt;br /&gt;
* Janet&#039;s Beautifly vs Chaz&#039;s Venomoth&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Slateport Contest Hall.png|150px]]&amp;lt;br&amp;gt;[[Slateport City]]&lt;br /&gt;
| &#039;&#039;[[AG035|Win, Lose or Drew!]]&#039;&#039;&lt;br /&gt;
| [[File:Slateport Ribbon.png|150px]]&amp;lt;br&amp;gt;Slateport Ribbon&lt;br /&gt;
| [[File:Robert Slateport Ribbon.png|150px]]&amp;lt;br&amp;gt;{{ho|Robert}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* {{p|Shroomish}}&lt;br /&gt;
* {{p|Wingull}}&lt;br /&gt;
* {{p|Azurill}}&lt;br /&gt;
* {{p|Bellossom}}&lt;br /&gt;
* [[Drew&#039;s Roselia]]&lt;br /&gt;
* [[Robert (Hoenn)#Milotic|Robert&#039;s Milotic]]&lt;br /&gt;
* [[May&#039;s Beautifly]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
:* &#039;&#039;&#039;Quarterfinals:&#039;&#039;&#039;&lt;br /&gt;
* May&#039;s Beautifly vs Drew&#039;s Roselia&lt;br /&gt;
:* &#039;&#039;&#039;Semifinals:&#039;&#039;&#039;&lt;br /&gt;
* Robert&#039;s Milotic vs Drew&#039;s Roselia&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Fallarbor Contest Hall.png|150px]]&amp;lt;br&amp;gt;[[Fallarbor Town]]&lt;br /&gt;
| &#039;&#039;[[AG051|Come What May!]]&#039;&#039;&lt;br /&gt;
| [[File:Fallarbor Ribbon.png|150px]]&amp;lt;br&amp;gt;Fallarbor Ribbon&lt;br /&gt;
| [[File:May Fallarbor Ribbon.png|150px]]&amp;lt;br&amp;gt;{{an|May}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* [[Drew&#039;s Roselia]]&lt;br /&gt;
* [[Grace (Hoenn)#Medicham|Grace&#039;s Medicham]]&lt;br /&gt;
* [[May&#039;s Beautifly]]&lt;br /&gt;
* [[Jessie&#039;s Dustox|Jessica&#039;s Dustox]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
:* &#039;&#039;&#039;Semifinals:&#039;&#039;&#039;&lt;br /&gt;
* Jessica&#039;s Dustox vs May&#039;s Beautifly&lt;br /&gt;
* Drew&#039;s Roselia vs Grace&#039;s Medicham&lt;br /&gt;
:* &#039;&#039;&#039;Final:&#039;&#039;&#039;&lt;br /&gt;
* May&#039;s Beautifly vs Grace&#039;s Medicham&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Verdanturf Contest Hall.png|150px]]&amp;lt;br&amp;gt;[[Verdanturf Town]]&lt;br /&gt;
| &#039;&#039;[[AG062|Disguise Da Limit]]&#039;&#039;&lt;br /&gt;
| [[File:Verdanturf Ribbon.png|150px]]&amp;lt;br&amp;gt;Verdanturf Ribbon&lt;br /&gt;
| [[File:May Verdanturf Ribbon.png|150px]]&amp;lt;br&amp;gt;{{an|May}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* [[Jessie&#039;s Dustox|Jesslana&#039;s Dustox]]&lt;br /&gt;
* {{p|Charizard}}&lt;br /&gt;
* {{p|Blastoise}}&lt;br /&gt;
* [[May&#039;s Skitty]]&lt;br /&gt;
* [[Timmy Grimm#Dusclops|Phantom&#039;s Dusclops]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
:* &#039;&#039;&#039;Semifinals:&#039;&#039;&#039;&lt;br /&gt;
* May&#039;s Skitty vs [[Stefano#Wartortle|Stefano&#039;s Wartortle]]&lt;br /&gt;
* Jesslana&#039;s Dustox vs Phantom&#039;s Dusclops&lt;br /&gt;
:* &#039;&#039;&#039;Final:&#039;&#039;&#039;&lt;br /&gt;
* May&#039;s Skitty vs Phantom&#039;s Dusclops&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Rubello Contest Hall.png|150px]]&amp;lt;br&amp;gt;[[Rubello Town]]&lt;br /&gt;
| &#039;&#039;[[AG078|Cruisin&#039; for a Losin&#039;]]&#039;&#039;&lt;br /&gt;
| [[File:Rubello Ribbon.png|150px]]&amp;lt;br&amp;gt;Rubello Ribbon&lt;br /&gt;
| [[File:Drew Rubello Ribbon.png|150px]]&amp;lt;br&amp;gt;[[Drew]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* [[May&#039;s Beautifly]]&lt;br /&gt;
* [[Savannah#Flareon|Savannah&#039;s Flareon]]&lt;br /&gt;
* [[Drew&#039;s Roselia]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
:* &#039;&#039;&#039;Semifinals:&#039;&#039;&#039;&lt;br /&gt;
* [[Drew&#039;s Masquerain]] vs [[Sonny#Girafarig|Sonny&#039;s Girafarig]]&lt;br /&gt;
* [[May&#039;s Bulbasaur]] vs [[Savannah#Lairon|Savannah&#039;s Lairon]]&lt;br /&gt;
:* &#039;&#039;&#039;Final:&#039;&#039;&#039;&lt;br /&gt;
* Drew&#039;s Masquerain vs Savannah&#039;s Lairon&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Lilycove Contest Hall.png|150px]]&amp;lt;br&amp;gt;[[Lilycove City]]&lt;br /&gt;
| &#039;&#039;[[AG090|Pokéblock, Stock, and Berry]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[AG091|Lessons in Lilycove]]&#039;&#039;&lt;br /&gt;
| [[File:Lilycove Ribbon.png|150px]]&amp;lt;br&amp;gt;Lilycove Ribbon&lt;br /&gt;
| [[File:May Lilycove Ribbon.png|150px]]&amp;lt;br&amp;gt;{{an|May}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* [[May&#039;s Combusken]]&lt;br /&gt;
* [[Kelly (Hoenn)#Grumpig|Kelly&#039;s Grumpig]]&lt;br /&gt;
* [[James&#039;s Chimecho|Jessifina&#039;s Chimecho]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
:* &#039;&#039;&#039;Quarterfinals:&#039;&#039;&#039;&lt;br /&gt;
* May&#039;s Combusken vs {{p|Wingull}}&lt;br /&gt;
* Jessifina&#039;s Chimecho vs {{p|Loudred}}&lt;br /&gt;
* Kelly&#039;s Grumpig vs {{p|Raichu}}&lt;br /&gt;
* {{p|Volbeat}} vs {{p|Sableye}}&lt;br /&gt;
:* &#039;&#039;&#039;Semifinals:&#039;&#039;&#039;&lt;br /&gt;
* May&#039;s Combusken vs Jessifina&#039;s Chimecho&lt;br /&gt;
:* &#039;&#039;&#039;Final:&#039;&#039;&#039;&lt;br /&gt;
* May&#039;s Combusken vs Kelly&#039;s Grumpig&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Purika Contest Hall.png|150px]]&amp;lt;br&amp;gt;[[Purika City]]&lt;br /&gt;
| &#039;&#039;[[AG103|A Cacturne for the Worse]]&#039;&#039;&lt;br /&gt;
| [[File:Purika Ribbon.png|150px]]&amp;lt;br&amp;gt;Purika Ribbon&lt;br /&gt;
| [[File:May Purika Ribbon.png|150px]]&amp;lt;br&amp;gt;{{an|May}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* [[May&#039;s Bulbasaur]]&lt;br /&gt;
* {{p|Azurill}}&lt;br /&gt;
* {{p|Camerupt}}&lt;br /&gt;
* {{p|Tentacruel}}&lt;br /&gt;
* {{p|Surskit}}&lt;br /&gt;
* [[Harley&#039;s Cacturne]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
:* &#039;&#039;&#039;Semifinals:&#039;&#039;&#039;&lt;br /&gt;
* Harley&#039;s Cacturne vs Azurill&lt;br /&gt;
* May&#039;s Bulbasaur vs Surskit&lt;br /&gt;
:* &#039;&#039;&#039;Final:&#039;&#039;&#039;&lt;br /&gt;
* Harley&#039;s Cacturne vs May&#039;s Bulbasaur&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Pacifidlog Contest Hall.png|150px]]&amp;lt;br&amp;gt;[[Pacifidlog Town]]&lt;br /&gt;
| &#039;&#039;[[AG115|Mean With Envy]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[AG116|Pacifidlog Jam]]&#039;&#039;&lt;br /&gt;
| [[File:Pacifidlog Ribbon.png|150px]]&amp;lt;br&amp;gt;Pacifidlog Ribbon&lt;br /&gt;
| [[File:May Pacifidlog Ribbon.png|150px]]&amp;lt;br&amp;gt;{{an|May}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* [[Meowth (Team Rocket)|Jester&#039;s Meowth]]&lt;br /&gt;
* [[Juanita]]&lt;br /&gt;
* [[Joshua (Coordinator)#Houndoom|Joshua&#039;s Houndoom]]&lt;br /&gt;
* [[Erica#Jynx|Erica&#039;s Jynx]]&lt;br /&gt;
* [[May&#039;s Skitty]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
:* &#039;&#039;&#039;Semifinals:&#039;&#039;&#039;&lt;br /&gt;
* Erica&#039;s Jynx vs Jester&#039;s Meowth&lt;br /&gt;
* Joshua&#039;s Houndoom vs May&#039;s Skitty&lt;br /&gt;
:* &#039;&#039;&#039;Final:&#039;&#039;&#039;&lt;br /&gt;
* Erika&#039;s Jynx vs May&#039;s Skitty&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Hoenn Grand Festival|Grand Festival]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Grand Festival Hoenn.png|150px]]&amp;lt;br&amp;gt;[[Slateport City]]&lt;br /&gt;
| &#039;&#039;[[AG121|Hi Ho Silver Wind!]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[AG122|Deceit and Assist]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[AG123|Rhapsody in Drew]]&#039;&#039;&lt;br /&gt;
| [[File:Hoenn Ribbon Cup.png|150px]]&amp;lt;br&amp;gt;Hoenn [[Ribbon Cup]]&lt;br /&gt;
| [[File:Robert Ribbon Cup.png|150px]]&amp;lt;br&amp;gt;{{ho|Robert}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
: &#039;&#039;&#039;Round 1:&#039;&#039;&#039;&lt;br /&gt;
* {{p|Zigzagoon}}&lt;br /&gt;
* [[Robert (Hoenn)#Milotic|Robert&#039;s Milotic]]&lt;br /&gt;
* [[Drew&#039;s Roselia]]&lt;br /&gt;
* [[Harley&#039;s Cacturne]]&lt;br /&gt;
* [[May&#039;s Beautifly]]&lt;br /&gt;
: &#039;&#039;&#039;Round 2:&#039;&#039;&#039;&lt;br /&gt;
* {{p|Ninetales}}&lt;br /&gt;
* [[Harley#Banette|Harley&#039;s Banette]]&lt;br /&gt;
* {{p|Alakazam}}&lt;br /&gt;
* {{p|Vaporeon}}&lt;br /&gt;
* {{p|Ledian}}&lt;br /&gt;
* {{p|Sunflora}}&lt;br /&gt;
* {{p|Electrode}}&lt;br /&gt;
* {{p|Lickitung}}&lt;br /&gt;
* [[Anthony (AG122)#Swalot|Anthony&#039;s Swalot]]&lt;br /&gt;
* [[May&#039;s Skitty]]&lt;br /&gt;
* [[Drew&#039;s Masquerain]]&lt;br /&gt;
* Robert&#039;s Milotic&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;16th-finals:&#039;&#039;&#039;&lt;br /&gt;
* [[May&#039;s Bulbasaur]] and Beautifly vs Harley&#039;s Cacturne and Banette&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Octofinals:&#039;&#039;&#039;&lt;br /&gt;
* Anothony&#039;s Swalot and [[Anthony (AG122)#Pinsir|Pinsir]] vs [[May&#039;s Combusken]] and Bulbasaur&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Quarterfinals:&#039;&#039;&#039;&lt;br /&gt;
* May&#039;s Skitty and Combusken vs [[Drew&#039;s Flygon]] and Roselia&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Final:&#039;&#039;&#039;&lt;br /&gt;
* Robert&#039;s Milotic and [[Robert (Hoenn)#Claydol|Claydol]] vs Drew&#039;s Flygon and Masquerain&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;{{roundybottom|5px}}; height: 5px; background: #{{contest color light}};&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Kanto Contests====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;width: 90%; margin: auto; border: 3px solid #{{contest color dark}}; background: #{{contest color}}; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}; background: #{{contest color light}};&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;background: #{{contest color light}};&amp;quot; | Episode(s)&lt;br /&gt;
! style=&amp;quot;width: 170px; background: #{{contest color light}};&amp;quot; | Ribbon&lt;br /&gt;
! style=&amp;quot;width: 170px; background: #{{contest color light}};&amp;quot; | Winner&lt;br /&gt;
! style=&amp;quot;background: #{{contest color light}};&amp;quot; | First round&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}; background: #{{contest color light}};&amp;quot; | Battle rounds&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Saffron Contest Hall.png|150px]]&amp;lt;br&amp;gt;[[Saffron City]]&lt;br /&gt;
| &#039;&#039;[[AG144|A Hurdle for Squirtle]]&#039;&#039;&lt;br /&gt;
| [[File:Saffron Ribbon.png|150px]]&amp;lt;br&amp;gt;Saffron Ribbon&lt;br /&gt;
| [[File:May Saffron Ribbon.png|150px]]&amp;lt;br&amp;gt;{{an|May}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* [[Harley&#039;s Cacturne]]&lt;br /&gt;
* {{p|Pidgeot}}&lt;br /&gt;
* {{p|Vileplume}}&lt;br /&gt;
* {{p|Alakazam}}&lt;br /&gt;
* {{p|Tangela}}&lt;br /&gt;
* [[James&#039;s Cacnea|Jessibella&#039;s Cacnea]]&lt;br /&gt;
* [[May&#039;s Combusken]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
:* &#039;&#039;&#039;Quarterfinals:&#039;&#039;&#039;&lt;br /&gt;
* [[Jessie&#039;s Wobbuffet|Jessibella&#039;s Wobbuffet]] vs [[Harley&#039;s Ariados]]&lt;br /&gt;
* [[May&#039;s Squirtle]] vs {{p|Crobat}}&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Semifinals:&#039;&#039;&#039;&lt;br /&gt;
* Harley&#039;s Ariados vs {{p|Walrein}}&lt;br /&gt;
* May&#039;s Squirtle vs {{p|Weepinbell}}&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Final:&#039;&#039;&#039;&lt;br /&gt;
* Harley&#039;s Ariados vs May&#039;s Squirtle&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Silver Town Kanto.png|150px]]&amp;lt;br&amp;gt;{{ka|Silver Town}}&lt;br /&gt;
| &#039;&#039;[[AG151|Weekend Warrior]]&#039;&#039;&lt;br /&gt;
| [[File:Silver Ribbon.png|150px]]&amp;lt;br&amp;gt;Silver Ribbon&lt;br /&gt;
| [[File:May Silver Ribbon.png|150px]]&amp;lt;br&amp;gt;{{an|May}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* {{p|Bellossom}}&lt;br /&gt;
* {{p|Exeggutor}}&lt;br /&gt;
* {{p|Farfetch&#039;d}}&lt;br /&gt;
* [[May&#039;s Squirtle]]&lt;br /&gt;
* [[Jeremy (AG151)#Butterfree|Jeremy&#039;s Butterfree]]&lt;br /&gt;
(15 coordinators)&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
:* &#039;&#039;&#039;Semifinals:&#039;&#039;&#039;&lt;br /&gt;
* [[May&#039;s Combusken]] vs {{p|Exeggutor}}&lt;br /&gt;
* {{p|Vileplume}} vs [[Jeremy (AG151)#Venusaur|Jeremy&#039;s Venusaur]]&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Final:&#039;&#039;&#039;&lt;br /&gt;
*May&#039;s Combusken vs Jeremy&#039;s Venusaur&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Wisteria Contest Hall.png|150px]]&amp;lt;br&amp;gt;[[Wisteria Town]]&lt;br /&gt;
| &#039;&#039;[[AG160|Harley Rides Again]]&#039;&#039;&lt;br /&gt;
| [[File:Harley Wisteria Ribbon.png|150px]]&amp;lt;br&amp;gt;Wisteria Ribbon&lt;br /&gt;
| [[File:Harley Wisteria Ribbon.png|150px]]&amp;lt;br&amp;gt;[[Harley]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* [[May&#039;s Squirtle]]&lt;br /&gt;
* {{p|Rhydon}}&lt;br /&gt;
* {{p|Camerupt}}&lt;br /&gt;
* {{p|Machamp}}&lt;br /&gt;
* {{p|Magneton}}&lt;br /&gt;
* [[Harley&#039;s Ariados]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
:* &#039;&#039;&#039;Quarterfinals:&#039;&#039;&#039;&lt;br /&gt;
* [[May&#039;s Munchlax]] vs {{p|Politoed}}&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Final:&#039;&#039;&#039;&lt;br /&gt;
* May&#039;s Munchlax vs [[Harley&#039;s Octillery]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Chrysanthemum Contest Hall.png|150px]]&amp;lt;br&amp;gt;[[Chrysanthemum Island]]&lt;br /&gt;
| &#039;&#039;[[AG162|Spontaneous Combusken!]]&#039;&#039;&lt;br /&gt;
| [[File:Chrysanthemum Ribbon.png|150px]]&amp;lt;br&amp;gt;Chrysanthemum Ribbon&lt;br /&gt;
| [[File:May Chrysanthemum Ribbon.png|150px]]&amp;lt;br&amp;gt;{{an|May}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* [[James&#039;s Mime Jr.|Jessibella&#039;s Mime Jr.]]&lt;br /&gt;
* [[May&#039;s Munchlax]]&lt;br /&gt;
* [[Brianna#Surkit|Brianna&#039;s Surskit]]&lt;br /&gt;
* {{p|Hoothoot}}&lt;br /&gt;
* {{p|Hypno}}&lt;br /&gt;
* {{p|Blastoise}}&lt;br /&gt;
* {{p|Castform}} ({{form|Castform|Sunny Form}})&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
:* &#039;&#039;&#039;Quarterfinals:&#039;&#039;&#039;&lt;br /&gt;
* [[May&#039;s Combusken]] vs Jessibelle&#039;s Mime Jr.&lt;br /&gt;
* [[Brianna#Vibrava|Brianna&#039;s Vibrava]] vs {{p|Nidorina}}&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Semifinals:&#039;&#039;&#039;&lt;br /&gt;
* May&#039;s Combusken vs {{p|Skarmory}}&lt;br /&gt;
* Brianna&#039;s Vibrava vs {{p|Gardevoir}}&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Final:&#039;&#039;&#039;&lt;br /&gt;
* Brianna&#039;s Vibrava vs May&#039;s Combusken&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Gardenia Town.png|150px]]&amp;lt;br&amp;gt;[[Gardenia Town]]&lt;br /&gt;
| &#039;&#039;[[AG167|What I Did for Love!]]&#039;&#039;&lt;br /&gt;
| [[File:Gardenia Ribbon.png|150px]]&amp;lt;br&amp;gt;Gardenia Ribbon&lt;br /&gt;
| [[File:May Gardenia Ribbon.png|150px]]&amp;lt;br&amp;gt;{{an|May}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* [[Mollie (AG167)#Raticate|Mollie&#039;s Raticate]]&lt;br /&gt;
* [[May&#039;s Squirtle]]&lt;br /&gt;
* {{p|Arbok}}&lt;br /&gt;
* {{p|Sableye}}&lt;br /&gt;
* {{p|Manectric}}&lt;br /&gt;
* [[Brock&#039;s Bonsly]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
:* &#039;&#039;&#039;Quarterfinals:&#039;&#039;&#039;&lt;br /&gt;
* [[Mollie (AG167)#Absol|Mollie&#039;s Absol]] vs [[Brock&#039;s Marshtomp]]&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Final:&#039;&#039;&#039;&lt;br /&gt;
* Brock&#039;s Marshtomp vs [[May&#039;s Eevee]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Mulberry Contest Hall.png|150px]]&amp;lt;br&amp;gt;[[Mulberry Town]]&lt;br /&gt;
| &#039;&#039;[[AG174|New Plot, Odd Lot!]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[AG175|Going for Choke!]]&#039;&#039;&lt;br /&gt;
| [[File:Mulberry Ribbon.png|150px]]&amp;lt;br&amp;gt;Mulberry Ribbon&lt;br /&gt;
| [[File:May Mulberry Ribbon.png|150px]]&amp;lt;br&amp;gt;{{an|May}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* {{p|Feraligatr}}&lt;br /&gt;
* {{p|Koffing}}&lt;br /&gt;
* {{p|Clefable}}&lt;br /&gt;
* {{p|Bagon}}&lt;br /&gt;
* {{p|Clamperl}}&lt;br /&gt;
* {{p|Altaria}}&lt;br /&gt;
* {{p|Bellsprout}}&lt;br /&gt;
* [[Harley&#039;s Cacturne|Jessibella&#039;s Cacturne]]&lt;br /&gt;
* [[May&#039;s Combusken]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
:* &#039;&#039;&#039;Quarterfinals:&#039;&#039;&#039;&lt;br /&gt;
* [[Harley#Banette|Jessibella&#039;s Banette]] vs {{p|Noctowl}}&lt;br /&gt;
* [[May&#039;s Squirtle]] vs {{p|Skarmory}}&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Final:&#039;&#039;&#039;&lt;br /&gt;
* May&#039;s Squirtle vs Jessibella&#039;s Banette&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Terracotta Contest Hall.png|150px]]&amp;lt;br&amp;gt;[[Terracotta Town]] (unofficial)&lt;br /&gt;
| &#039;&#039;[[AG191|Once More With Reeling!]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[AG192|Home is Where the Start Is!]]&#039;&#039;&lt;br /&gt;
| [[File:Terracotta Ribbon.png|150px]]&amp;lt;br&amp;gt;Terracotta Ribbon&lt;br /&gt;
| [[File:Ash May Terracotta Ribbon.png|150px]]&amp;lt;br&amp;gt;{{Ash}}/{{an|May}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* [[May&#039;s Eevee]]&lt;br /&gt;
* {{p|Magikarp}}&lt;br /&gt;
* {{p|Gloom}}&lt;br /&gt;
* {{p|Charmeleon}}&lt;br /&gt;
* {{p|Seel}}&lt;br /&gt;
* [[Ash&#039;s Pikachu]]&lt;br /&gt;
* {{p|Growlithe}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
:* &#039;&#039;&#039;Final:&#039;&#039;&#039;&lt;br /&gt;
* [[Ash&#039;s Sceptile]] and [[May&#039;s Blaziken]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Kanto Grand Festival|Grand Festival]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Grand_Festival_Kanto.png|150px]]&amp;lt;br&amp;gt;[[Indigo Plateau]]&lt;br /&gt;
| &#039;&#039;[[AG180|May, We Harley Drew&#039;d Ya!]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[AG181|Thinning the Hoard!]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[AG182|Channeling the Battle Zone!]]&#039;&#039;&lt;br /&gt;
| [[File:Kanto Ribbon Cup.png|150px]]&amp;lt;br&amp;gt;Kanto [[Ribbon Cup]]&lt;br /&gt;
| [[File:Solidad Ribbon Cup.png|150px]]&amp;lt;br&amp;gt;[[Solidad]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
: &#039;&#039;&#039;Round 1:&#039;&#039;&#039;&lt;br /&gt;
* {{p|Rapidash}}&lt;br /&gt;
* {{p|Goldeen}}&lt;br /&gt;
* {{p|Venusaur}}&lt;br /&gt;
* {{p|Tropius}}&lt;br /&gt;
* {{p|Remoraid}}&lt;br /&gt;
* {{p|Pichu}}&lt;br /&gt;
* {{p|Mantine}}&lt;br /&gt;
* {{p|Jigglypuff}}&lt;br /&gt;
* {{p|Tyrogue}}&lt;br /&gt;
* {{p|Salamence}}&lt;br /&gt;
* [[May&#039;s Combusken]]&lt;br /&gt;
* [[Solidad&#039;s Lapras]]&lt;br /&gt;
* [[Drew&#039;s Masquerain]]&lt;br /&gt;
* [[Harley&#039;s Banette]]&lt;br /&gt;
: &#039;&#039;&#039;Round 2:&#039;&#039;&#039;&lt;br /&gt;
* [[Drew&#039;s Absol]]&lt;br /&gt;
* [[Harley&#039;s Octillery]]&lt;br /&gt;
* [[Solidad&#039;s Slowbro]]&lt;br /&gt;
* [[May&#039;s Munchlax]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
:* &#039;&#039;&#039;Octofinals:&#039;&#039;&#039;&lt;br /&gt;
* [[Harley&#039;s Cacturne]] and [[Harley&#039;s Wigglytuff|Wigglytuff]] vs [[May&#039;s Eevee]] and Munchlax&lt;br /&gt;
* [[Drew&#039;s Roselia]] and Masquerain vs {{p|Loudred}} and {{p|Medicham}}&lt;br /&gt;
* Solidad&#039;s Lapras and Slowbro vs {{p|Zangoose}} and {{p|Girafarig}}&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Quarterfinals:&#039;&#039;&#039;&lt;br /&gt;
* [[Drew&#039;s Flygon]] and Absol vs May&#039;s Combusken and [[May&#039;s Squirtle|Squirtle]]&lt;br /&gt;
* [[Solidad&#039;s Butterfree]] and Lapras vs {{p|Hitmonlee}} and {{p|Hitmonchan}}&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Semifinals:&#039;&#039;&#039;&lt;br /&gt;
* May&#039;s Munchlax and Combusken vs Solidad&#039;s Slowbro and [[Solidad&#039;s Pidgeot|Pidgeot]]&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Final:&#039;&#039;&#039;&lt;br /&gt;
* Solidad&#039;s Pidgeot and Slowbro vs Unknown&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;{{roundybottom|5px}}; height: 5px; background: #{{contest color light}};&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sinnoh Contests====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;width: 90%; margin: auto; border: 3px solid #{{contest color dark}}; background: #{{contest color}}; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}; background: #{{contest color light}};&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;background: #{{contest color light}};&amp;quot; | Episode(s)&lt;br /&gt;
! style=&amp;quot;width: 170px; background: #{{contest color light}};&amp;quot; | Ribbon&lt;br /&gt;
! style=&amp;quot;width: 170px; background: #{{contest color light}};&amp;quot; | Winner&lt;br /&gt;
! style=&amp;quot;background: #{{contest color light}};&amp;quot; | First round&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}; background: #{{contest color light}};&amp;quot; | Battle rounds&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Jubilife Contest Hall.png|150px]]&amp;lt;br&amp;gt;[[Jubilife City]]&lt;br /&gt;
| &#039;&#039;[[DP011|Mounting a Coordinator Assault!]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[DP012|Arrival of a Rival!]]&#039;&#039;&lt;br /&gt;
| [[File:Jubilife Ribbon.png|150px]]&amp;lt;br&amp;gt;Jubilife Ribbon&lt;br /&gt;
| [[File:Zoey Jubilife Ribbon.png|150px]]&amp;lt;br&amp;gt;[[Zoey]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* [[Zoey&#039;s Misdreavus]]&lt;br /&gt;
* {{p|Rapidash}}&lt;br /&gt;
* {{p|Beautifly}}&lt;br /&gt;
* {{p|Scyther}}&lt;br /&gt;
* {{p|Buizel}}&lt;br /&gt;
* {{p|Bidoof}}&lt;br /&gt;
* [[James&#039;s Carnivine|Jessilina&#039;s Carnivine]]&lt;br /&gt;
* [[Ash&#039;s Aipom]]&lt;br /&gt;
* [[Dawn&#039;s Piplup]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
:* &#039;&#039;&#039;Quarterfinals:&#039;&#039;&#039;&lt;br /&gt;
* [[Zoey&#039;s Glameow]] vs Ash&#039;s Aipom&lt;br /&gt;
* [[Dawn&#039;s Buneary]] vs Bidoof&lt;br /&gt;
* Jessilina&#039;s Carnivine vs {{p|Rhydon}}&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Semifinals:&#039;&#039;&#039;&lt;br /&gt;
* Dawn&#039;s Buneary vs Zoey&#039;s Glameow&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Final:&#039;&#039;&#039;&lt;br /&gt;
* Jessilina&#039;s Carnivine vs Zoey&#039;s Glameow&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| Unofficial contest&amp;lt;br&amp;gt;[[File:Unofficial contest DP022.png|150px]]&amp;lt;br&amp;gt;Small village&lt;br /&gt;
| &#039;&#039;[[DP022|Borrowing on Bad Faith!]]&#039;&#039;&lt;br /&gt;
| [[File:Fruit prize DP022.png|150px]]&amp;lt;br&amp;gt;None&amp;lt;br&amp;gt;(year supply of fruit as prize)&lt;br /&gt;
| [[File:Jessie won DP022.png|150px]]&amp;lt;br&amp;gt;[[Jessie]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* [[Dawn&#039;s Pachirisu]]&lt;br /&gt;
* {{p|Squirtle}}&lt;br /&gt;
* {{p|Paras}}&lt;br /&gt;
* {{p|Hitmontop}}&lt;br /&gt;
* [[Ash&#039;s Aipom|Jessie&#039;s Aipom]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
:* &#039;&#039;&#039;Final:&#039;&#039;&#039;&lt;br /&gt;
* Jessie&#039;s Aipom vs Dawn&#039;s Pachirisu&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Floaroma Contest Hall.png|150px]]&amp;lt;br&amp;gt;[[Floaroma Town]]&lt;br /&gt;
| &#039;&#039;[[DP026|Getting the Pre-Contest Titters!]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[DP027|Settling a Not-So-Old Score!]]&#039;&#039;&lt;br /&gt;
| [[File:Floaroma Ribbon.png|150px]]&amp;lt;br&amp;gt;Floaroma Ribbon&lt;br /&gt;
| [[File:Dawn Floaroma Ribbon.png|150px]]&amp;lt;br&amp;gt;{{an|Dawn}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* [[Dawn&#039;s Pachirisu]]&lt;br /&gt;
* {{p|Buizel}}&lt;br /&gt;
* {{p|Magmar}}&lt;br /&gt;
* {{p|Sealeo}}&lt;br /&gt;
* {{p|Koffing}}&lt;br /&gt;
* {{p|Kricketune}}&lt;br /&gt;
* {{p|Magneton}}&lt;br /&gt;
* [[Jessie&#039;s Seviper|Jessilina&#039;s Seviper]]&lt;br /&gt;
* [[Kenny&#039;s Alakazam]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
:* &#039;&#039;&#039;Quarterfinals:&#039;&#039;&#039;&lt;br /&gt;
* [[Jessie&#039;s Dustox|Jessilina&#039;s Dustox]] vs [[Dawn&#039;s Piplup]]&lt;br /&gt;
* {{p|Solrock}} vs {{p|Sneasel}}&lt;br /&gt;
* [[Kenny&#039;s Prinplup]] vs {{p|Nidoking}}&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Semifinals:&#039;&#039;&#039;&lt;br /&gt;
* Dawn&#039;s Piplup vs {{p|Bagon}}&lt;br /&gt;
* Kenny&#039;s Prinplup vs {{p|Solrock}}&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Final:&#039;&#039;&#039;&lt;br /&gt;
* Dawn&#039;s Piplup vs Kenny&#039;s Prinplup&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Alamos Town Contest Hall.png|150px]]&amp;lt;br&amp;gt;[[Alamos Town]]&lt;br /&gt;
| &#039;&#039;[[M10|The Rise of Darkrai]]&#039;&#039;&amp;lt;br&amp;gt;(end credits)&lt;br /&gt;
| [[File:Alamos Ribbon.png|150px]]&amp;lt;br&amp;gt;Alamos Ribbon&lt;br /&gt;
| [[File:Allegra Alamos Ribbon.png|150px]]&amp;lt;br&amp;gt;[[Allegra]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* [[Dawn&#039;s Piplup]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* [[Kai (M10)#Empoleon|Kai&#039;s Empoleon]] vs [[Maury#Torterra|Maury&#039;s Torterra]]&lt;br /&gt;
* Dawn&#039;s {{p|Piplup}} vs [[Allegra#Infernape|Allegra&#039;s Infernape]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Hearthome Contest Hall.png|150px]]&amp;lt;br&amp;gt;[[Hearthome City]]&lt;br /&gt;
| &#039;&#039;[[DP049|Dawn&#039;s Early Night!]]&#039;&#039;&lt;br /&gt;
| [[File:Hearthome Ribbon.png|150px]]&amp;lt;br&amp;gt;Hearthome Ribbon&lt;br /&gt;
| [[File:Nando Hearthome.png|150px]]&amp;lt;br&amp;gt;[[Nando]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* [[Nando&#039;s Sunflora]] and [[Nando&#039;s Kricketune|Kricketune]]&lt;br /&gt;
* {{p|Solrock}} and {{p|Lunatone}}&lt;br /&gt;
* {{p|Steelix}} and {{p|Smoochum}}&lt;br /&gt;
* {{p|Duskull}} and {{p|Psyduck}}&lt;br /&gt;
* {{p|Cubone}} and {{p|Marowak}}&lt;br /&gt;
* [[Dawn&#039;s Piplup]] and [[Dawn&#039;s Pachirisu|Pachirisu]]&lt;br /&gt;
* [[James&#039;s Mime Jr.|Jessilina&#039;s Mime Jr.]] and [[James&#039;s Cacnea|Cacnea]]&lt;br /&gt;
* [[Zoey&#039;s Shellos]] and [[Zoey&#039;s Glameow|Glameow]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
:* &#039;&#039;&#039;Semifinals:&#039;&#039;&#039;&lt;br /&gt;
* [[Nando&#039;s Roselia]] and Kricketune vs [[Jessie&#039;s Seviper|Jessilina&#039;s Seviper]] and [[Jessie&#039;s Dustox|Dustox]]&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Final:&#039;&#039;&#039;&lt;br /&gt;
* Nando vs Zoey&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Sage Town.png|150px]]&amp;lt;br&amp;gt;[[Sage Town]]&lt;br /&gt;
| &#039;&#039;[[DP055|Throwing the Track Switch]]&#039;&#039;&lt;br /&gt;
| [[File:Kenny Sage Ribbon.png|150px]]&amp;lt;br&amp;gt;Sage Ribbon&lt;br /&gt;
| [[File:Kenny Sage Ribbon.png|150px]]&amp;lt;br&amp;gt;{{si|Kenny}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
Unknown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
:* &#039;&#039;&#039;Final:&#039;&#039;&#039;&lt;br /&gt;
* [[Kenny&#039;s Prinplup]] vs Unknown&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Solaceon Contest Hall.png|150px]]&amp;lt;br&amp;gt;[[Solaceon Town]]&lt;br /&gt;
| &#039;&#039;[[DP061|Team Shocker!]]&#039;&#039;&lt;br /&gt;
| [[File:Solaceon Ribbon.png|150px]]&amp;lt;br&amp;gt;Solaceon Ribbon&lt;br /&gt;
| [[File:Jessilina Solaceon Ribbon.png|150px]]&amp;lt;br&amp;gt;[[Jessie|Jessilina]] (Jessie in disguise)&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* [[Kenny&#039;s Breloom]]&lt;br /&gt;
* {{p|Exploud}}&lt;br /&gt;
* {{p|Rattata}}&lt;br /&gt;
* {{p|Dusclops}}&lt;br /&gt;
* {{p|Dunsparce}}&lt;br /&gt;
* {{p|Steelix}}&lt;br /&gt;
* [[Jessie&#039;s Dustox|Jessilina&#039;s Dustox]]&lt;br /&gt;
* [[Dawn&#039;s Ambipom]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
:* &#039;&#039;&#039;Final:&#039;&#039;&#039;&lt;br /&gt;
* [[Kenny&#039;s Prinplup]] vs Jessilina&#039;s Dustox&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Lake Valor Contest Hall.png|150px]]&amp;lt;br&amp;gt;[[Lake Valor]]&amp;lt;br&amp;gt;[[Wallace Cup]]&lt;br /&gt;
| &#039;&#039;[[DP077|Staging a Heroes&#039; Welcome!]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[DP078|Pruning a Passel of Pals!]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[DP079|Strategy with a Smile!]]&#039;&#039;&lt;br /&gt;
| [[File:Aqua Ribbon.png|150px]]&amp;lt;br&amp;gt;Aqua Ribbon&lt;br /&gt;
| [[File:Dawn Aqua Ribbon.png|150px]]&amp;lt;br&amp;gt;{{an|Dawn}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* [[May&#039;s Wartortle]]&lt;br /&gt;
* {{p|Chatot}}&lt;br /&gt;
* {{p|Vulpix}}&lt;br /&gt;
* {{p|Venomoth}}&lt;br /&gt;
* {{p|Sharpedo}}&lt;br /&gt;
* [[Kyle (Sinnoh)#Cloyster|Kyle&#039;s Cloyster]]&lt;br /&gt;
* [[Jessie&#039;s Wobbuffet|Jessilina&#039;s Wobbuffet]]&lt;br /&gt;
* [[Zoey&#039;s Finneon]]&lt;br /&gt;
* [[Ash&#039;s Buizel]]&lt;br /&gt;
* [[Dawn&#039;s Ambipom]]&lt;br /&gt;
* [[Ursula]] (mentioned in &#039;&#039;[[DP114|Another One Gabites the Dust!]]&#039;&#039;)&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
:* &#039;&#039;&#039;Eighth-finals:&#039;&#039;&#039;&lt;br /&gt;
* [[Dawn&#039;s Buneary]] vs {{p|Wailmer}}&lt;br /&gt;
* Ash&#039;s Buizel vs {{p|Kecleon}}&lt;br /&gt;
* [[Zoey&#039;s Shellos]] vs {{p|Mareep}}&lt;br /&gt;
* [[May&#039;s Skitty]] vs {{p|Exeggutor}}&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Quarterfinals:&#039;&#039;&#039;&lt;br /&gt;
* [[Dawn&#039;s Pachirisu]] vs {{p|Pelipper}}&lt;br /&gt;
* Ash&#039;s Buizel vs [[Kyle (Sinnoh)#Lanturn|Kyle&#039;s Lanturn]]&lt;br /&gt;
* [[Zoey&#039;s Misdreavus]] vs {{p|Mothim}}&lt;br /&gt;
* [[May&#039;s Venusaur]] vs {{p|Marill}}&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Semifinals:&#039;&#039;&#039;&lt;br /&gt;
* [[Dawn&#039;s Piplup]] vs [[Kyle (Sinnoh)#Crawdaunt|Kyle&#039;s Crawdaunt]]&lt;br /&gt;
* [[Zoey&#039;s Glameow]] vs [[May&#039;s Beautifly]]&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Final:&#039;&#039;&#039;&lt;br /&gt;
* Dawn&#039;s Piplup vs [[May&#039;s Glaceon]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Celestic Contest Hall.png|150px]]&amp;lt;br&amp;gt;[[Celestic Town]]&lt;br /&gt;
| &#039;&#039;[[DP095|Battling The Generation Gap!]]&#039;&#039;&lt;br /&gt;
| [[File:Celestic Ribbon.png|150px]]&amp;lt;br&amp;gt;Celestic Ribbon&lt;br /&gt;
| [[File:Dawn Celestic Ribbon.png|150px]]&amp;lt;br&amp;gt;{{an|Dawn}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* [[Lila#Cherrim|Lila&#039;s Cherrim]]&lt;br /&gt;
* {{p|Delibird}}&lt;br /&gt;
* {{p|Crawdaunt}}&lt;br /&gt;
* {{p|Nosepass}}&lt;br /&gt;
* {{p|Donphan}}&lt;br /&gt;
* [[Jessie&#039;s Yanmega|Jessilina&#039;s Yanmega]]&lt;br /&gt;
* [[Dawn&#039;s Buneary]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
:* &#039;&#039;&#039;Quarterfinals:&#039;&#039;&#039;&lt;br /&gt;
* [[Lila#Delcatty|Lila&#039;s Delcatty]] vs Donphan&lt;br /&gt;
* [[Dawn&#039;s Ambipom]] vs Delibird&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Semifinals:&#039;&#039;&#039;&lt;br /&gt;
* Lila&#039;s Delcatty vs Crawdaunt&lt;br /&gt;
* Dawn&#039;s Ambipom vs Nosepass&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Final:&#039;&#039;&#039;&lt;br /&gt;
* Dawn&#039;s Ambipom vs Lila&#039;s Delcatty&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Majolica Contest Hall.png|150px]]&amp;lt;br&amp;gt;[[Majolica Town]]&lt;br /&gt;
| &#039;&#039;[[DP102|Shield with a Twist!]]&#039;&#039;&lt;br /&gt;
| [[File:Majolica Ribbon.png|150px]]&amp;lt;br&amp;gt;Majolica Ribbon&lt;br /&gt;
| [[File:Jessilina Majolica Ribbon.png|150px]]&amp;lt;br&amp;gt;[[Jessie|Jessilina]] (Jessie in disguise)&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* [[Jessie&#039;s Yanmega|Jessilina&#039;s Yanmega]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
Unknown&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Gerbera Town.png|150px]]&amp;lt;br&amp;gt;[[Gerbera Town]]&lt;br /&gt;
| &#039;&#039;[[DP106|A Breed Stampede!]]&#039;&#039;&lt;br /&gt;
| [[File:Kenny Gerbera Ribbon.png|150px]]&amp;lt;br&amp;gt;Gerbera Ribbon&lt;br /&gt;
| [[File:Kenny Gerbera Ribbon.png|150px]]&amp;lt;br&amp;gt;{{si|Kenny}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Unknown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Unknown&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Beach Rose Town.png|150px]]&amp;lt;br&amp;gt;[[Beach Rose Town]]&lt;br /&gt;
| &#039;&#039;[[DP106|A Breed Stampede!]]&#039;&#039;&lt;br /&gt;
| [[File:Nando Beach Rose Ribbon.png|150px]]&amp;lt;br&amp;gt;Beach Rose Ribbon&lt;br /&gt;
| [[File:Nando Beach Rose Ribbon.png|150px]]&amp;lt;br&amp;gt;[[Nando]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Unknown&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Unknown&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Chocovine Contest Hall.png|150px]]&amp;lt;br&amp;gt;[[Chocovine Town]]&lt;br /&gt;
| &#039;&#039;[[DP114|Another One Gabites the Dust!]]&#039;&#039;&lt;br /&gt;
| [[File:Chocovine Ribbon.png|150px]]&amp;lt;br&amp;gt;Chocovine Ribbon&lt;br /&gt;
| [[File:Dawn Chocovine Ribbon.png|150px]]&amp;lt;br&amp;gt;{{an|Dawn}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* [[Dawn&#039;s Buneary]]&lt;br /&gt;
* {{p|Duskull}}&lt;br /&gt;
* {{p|Skorupi}}&lt;br /&gt;
* {{p|Magcargo}}&lt;br /&gt;
* {{p|Marill}}&lt;br /&gt;
* [[Jessie&#039;s Yanmega|Jessilina&#039;s Yanmega]]&lt;br /&gt;
* [[Ursula&#039;s Wormadam]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
:* &#039;&#039;&#039;Quarterfinals:&#039;&#039;&#039;&lt;br /&gt;
* [[Dawn&#039;s Pachirisu]] vs {{p|Weavile}}&lt;br /&gt;
* [[James&#039;s Carnivine|Jessilina&#039;s Carnivine]] vs {{p|Hippopotas}}&lt;br /&gt;
* [[Ursula&#039;s Gabite]] vs {{p|Hariyama}}&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Semifinals:&#039;&#039;&#039;&lt;br /&gt;
* Jessilina&#039;s Carnivine vs Ursula&#039;s Gabite&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Final:&#039;&#039;&#039;&lt;br /&gt;
* Dawn&#039;s Pachirisu vs Ursula&#039;s Gabite&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Sandalstraw Contest Hall.png|150px]]&amp;lt;br&amp;gt;[[Sandalstraw Town]]&lt;br /&gt;
| &#039;&#039;[[DP123|Old Rivals, New Tricks!]]&#039;&#039;&lt;br /&gt;
| [[File:Sandalstraw Ribbon.png|150px]]&amp;lt;br&amp;gt;Sandalstraw Ribbon&lt;br /&gt;
| [[File:Kenny Sandalstraw Contest.png|150px]]&amp;lt;br&amp;gt;{{si|Kenny}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* [[James&#039;s Mime Jr.|Jessilina&#039;s Mime Jr.]]&lt;br /&gt;
* {{p|Seedot}}&lt;br /&gt;
* {{p|Shellder}}&lt;br /&gt;
* {{p|Bronzong}}&lt;br /&gt;
* {{p|Masquerain}}&lt;br /&gt;
* {{p|Smoochum}}&lt;br /&gt;
* [[Kenny&#039;s Machoke]]&lt;br /&gt;
* [[Dawn&#039;s Ambipom]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
:* &#039;&#039;&#039;Quarterfinals:&#039;&#039;&#039;&lt;br /&gt;
* [[Jessie&#039;s Seviper|Jessilina&#039;s Seviper]] vs {{p|Gastrodon}} ({{form|Shellos and Gastrodon|West Sea}})&lt;br /&gt;
* Dawn&#039;s Ambipom vs {{p|Haunter}}&lt;br /&gt;
* {{p|Drowzee}} vs {{p|Stunky}}&lt;br /&gt;
* [[Kenny&#039;s Prinplup]] vs {{p|Flareon}}&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Semifinals:&#039;&#039;&#039;&lt;br /&gt;
* Jessilina&#039;s Seviper vs Dawn&#039;s Ambipom&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Final:&#039;&#039;&#039;&lt;br /&gt;
* Kenny&#039;s Prinplup vs Dawn&#039;s Ambipom&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Lilypad Contest Hall.png|150px]]&amp;lt;br&amp;gt;[[Lilypad Town]]&lt;br /&gt;
| &#039;&#039;[[DP146|Dressed for Jess Success!]]&#039;&#039;&lt;br /&gt;
| [[File:Lilypad Ribbon.png|150px]]&amp;lt;br&amp;gt;Lilypad Ribbon&lt;br /&gt;
| [[File:Jessilina Lilypad Ribbon.png|150px]]&amp;lt;br&amp;gt;[[Jessie|Jessilina]] ([[James]] in disguise)&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* [[Dawn&#039;s Piplup]]&lt;br /&gt;
* {{p|Sentret}}&lt;br /&gt;
* {{p|Jumpluff}}&lt;br /&gt;
* {{p|Tyranitar}}&lt;br /&gt;
* {{p|Magby}}&lt;br /&gt;
* {{p|Hitmontop}}&lt;br /&gt;
* [[Meowth (Team Rocket)|Jessilina&#039;s Meowth]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
:* &#039;&#039;&#039;Quarterfinals:&#039;&#039;&#039;&lt;br /&gt;
* [[Dawn&#039;s Mamoswine]] vs [[Mario#Granbull|Mario&#039;s Granbull]]&lt;br /&gt;
* [[James&#039;s Carnivine|Jessilina&#039;s Carnivine]] vs {{p|Corsola}}&lt;br /&gt;
* {{p|Shuckle}} vs {{p|Flaaffy}}&lt;br /&gt;
* {{p|Tyrogue}} vs {{p|Meganium}}&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Semifinals:&#039;&#039;&#039;&lt;br /&gt;
* Dawn&#039;s Mamoswine vs Jessilina&#039;s Carnivine&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Final:&#039;&#039;&#039;&lt;br /&gt;
* Jessilina&#039;s Carnivine vs Tyrogue&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Brussel Contest Hall.png|150px]]&amp;lt;br&amp;gt;[[Brussel Town]]&lt;br /&gt;
| &#039;&#039;[[DP155|Double-Time Battle Training!]]&#039;&#039;&lt;br /&gt;
| [[File:Brussel Ribbon.png|150px]]&amp;lt;br&amp;gt;Brussel Ribbon&lt;br /&gt;
| [[File:Zoey Brussel Contest.png|150px]]&amp;lt;br&amp;gt;[[Zoey]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* [[Zoey]]&lt;br /&gt;
* {{OBP|Rebecca|DP155}}&lt;br /&gt;
* [[Jessie|Jessilina]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
:* &#039;&#039;&#039;Final:&#039;&#039;&#039;&lt;br /&gt;
* [[Zoey&#039;s Glameow]] vs [[Rebecca (DP155)#Shuckle|Rebecca&#039;s Shuckle]]&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Daybreak Contest Hall.png|150px]]&amp;lt;br&amp;gt;[[Daybreak Town]]&lt;br /&gt;
| &#039;&#039;[[DP161|Yes in Dee Dee, It&#039;s Dawn!]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[DP162|Playing the Performance Encore!]]&#039;&#039;&lt;br /&gt;
| [[File:Daybreak Ribbon.png|150px]]&amp;lt;br&amp;gt;Daybreak Ribbon&lt;br /&gt;
| [[File:Dawn Daybreak Ribbon.png|150px]]&amp;lt;br&amp;gt;{{an|Dawn}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* [[James&#039;s Carnivine|Jessilina&#039;s Carnivine]] and [[Jessie&#039;s Seviper|Seviper]]&lt;br /&gt;
* {{p|Hitmontop}} and {{p|Corsola}}&lt;br /&gt;
* {{p|Roserade}} and {{p|Purugly}}&lt;br /&gt;
* {{p|Chingling}} and {{p|Chimecho}}&lt;br /&gt;
* {{p|Snorlax}} and {{p|Wooper}}&lt;br /&gt;
* [[Dawn&#039;s Piplup]] and [[Dawn&#039;s Buneary|Buneary]]&lt;br /&gt;
* [[Ursula&#039;s Gabite]] and [[Ursula&#039;s Jigglypuff|Jigglypuff]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
:* &#039;&#039;&#039;Quarterfinals:&#039;&#039;&#039;&lt;br /&gt;
* [[Ursula&#039;s Plusle]] and [[Ursula&#039;s Minun|Minun]] vs [[Jessie&#039;s Yanmega|Jessilina&#039;s Yanmega]] and Seviper&lt;br /&gt;
* {{p|Shroomish}} and {{p|Slakoth}} vs {{p|Lickilicky}} and {{p|Weavile}}&lt;br /&gt;
* {{p|Ivysaur}} and {{p|Togetic}} vs {{p|Magcargo}} and {{p|Stantler}}&lt;br /&gt;
* [[Dawn&#039;s Mamoswine]] and [[Dawn&#039;s Cyndaquil|Cyndaquil]] vs {{p|Mightyena}} and {{p|Houndoom}}&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Semifinals:&#039;&#039;&#039;&lt;br /&gt;
* Dawn&#039;s Mamoswine and Cyndaquil vs Unknown&lt;br /&gt;
* Ursula&#039;s Plusle and Minun vs Unknown&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Final:&#039;&#039;&#039;&lt;br /&gt;
* Dawn&#039;s Mamoswine and Cyndaquil vs Ursula&#039;s Plusle and Minun&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Neighborly Town Contest Hall.png|150px]]&amp;lt;br&amp;gt;[[Neighborly Town]]&lt;br /&gt;
| &#039;&#039;[[DP167|Teaching the Student Teacher!]]&#039;&#039;&lt;br /&gt;
| [[File:Jessilina Neighborly Ribbon.png|150px]]&amp;lt;br&amp;gt;Neighborly Ribbon&lt;br /&gt;
| [[File:Jessilina and Seviper.png|150px]]&amp;lt;br&amp;gt;[[Jessie|Jessilina]] (Jessie in disguise)&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* [[Jessie&#039;s Seviper|Jessilina&#039;s Seviper]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
:* &#039;&#039;&#039;Final:&#039;&#039;&#039;&lt;br /&gt;
* Jessilina&#039;s Seviper vs Unknown&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Arrowroot Contest Hall.png|150px]]&amp;lt;br&amp;gt;[[Arrowroot Town]]&lt;br /&gt;
| &#039;&#039;[[DP171|Dawn of a Royal Day!]]&#039;&#039;&lt;br /&gt;
| [[File:Arrowroot Ribbon.png|150px]]&amp;lt;br&amp;gt;Arrowroot Ribbon&lt;br /&gt;
| [[File:Jessilina Arrowroot Ribbon.png|150px]] {{an|Dawn}} ([[Princess Salvia]] in disguise; gave up the&amp;lt;br&amp;gt;ribbon to [[Jessie|Jessilina]])&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* {{p|Magnemite}}&lt;br /&gt;
* {{p|Camerupt}}&lt;br /&gt;
* {{p|Dewgong}}&lt;br /&gt;
* [[Jessie&#039;s Yanmega|Jessilina&#039;s Yanmega]]&lt;br /&gt;
* [[Dawn&#039;s Togekiss]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
:* &#039;&#039;&#039;Quarterfinals or/and Semifinals:&#039;&#039;&#039;&lt;br /&gt;
* {{p|Mantyke}} vs {{p|Electabuzz}}&lt;br /&gt;
* {{p|Abomasnow}} vs {{p|Pinsir}}&lt;br /&gt;
* Dawn&#039;s Togekiss vs {{p|Probopass}}&lt;br /&gt;
* Jessilina&#039;s Yanmega vs {{p|Starmie}}&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Final:&#039;&#039;&#039;&lt;br /&gt;
* Jessilina&#039;s Seviper vs Dawn&#039;s Togekiss&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Sinnoh Grand Festival|Grand Festival]]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Grand Festival Sinnoh.png|150px]]&amp;lt;br&amp;gt;[[Lake Valor]]&lt;br /&gt;
| &#039;&#039;[[DP174|Last Call—First Round!]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[DP175|Opposites Interact!]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[DP176|Coming Full-Festival Circle!]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[DP177|A Grand Fight for Winning!]]&#039;&#039;&lt;br /&gt;
| [[File:Zoey Winning.png|150px]]&amp;lt;br&amp;gt;[[Ribbon Cup]]&lt;br /&gt;
| [[File:Zoey Winning.png|150px]]&amp;lt;br&amp;gt;[[Zoey]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* [[Ursula#Eevee|Ursula&#039;s Eevee]], which [[Evolution|evolve]] into [[Ursula&#039;s Vaporeon|Vaporeon]] and [[Ursula&#039;s Flareon|Flareon]]&lt;br /&gt;
* [[Nando&#039;s Altaria]] and [[Nando&#039;s Kricketot|Kricketot]]&lt;br /&gt;
* [[Jessie&#039;s Seviper|Jessilina&#039;s Seviper]] and [[Jessie&#039;s Yanmega|Yanmega]]&lt;br /&gt;
* {{p|Blaziken}} and {{p|Sceptile}}&lt;br /&gt;
* {{p|Rapidash}} and {{p|Girafarig}}&lt;br /&gt;
* {{p|Skuntank}} and {{p|Toxicroak}}&lt;br /&gt;
* {{p|Steelix}} and {{p|Cleffa}}&lt;br /&gt;
* {{p|Lickilicky}} and {{p|Rattata}}&lt;br /&gt;
* [[Zoey&#039;s Lumineon]] and [[Zoey&#039;s Gastrodon|Gastrodon]]&lt;br /&gt;
* [[Kenny&#039;s Floatzel]] and [[Kenny&#039;s Empoleon|Empoleon]]&lt;br /&gt;
* [[Dawn&#039;s Cyndaquil]] and [[Dawn&#039;s Buneary|Buneary]]&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
:* &#039;&#039;&#039;16th-finals:&#039;&#039;&#039;&lt;br /&gt;
* [[Dawn&#039;s Pachirisu]] and [[Dawn&#039;s Mamoswine|Mamoswine]] vs [[Ursula&#039;s Gabite]] and Flareon&lt;br /&gt;
* Zoey&#039;s Lumineon and Gastrodon vs Unknown&lt;br /&gt;
* [[Nando&#039;s Kricketune]] and [[Nando&#039;s Sunflora|Sunflora]] vs Unknown&lt;br /&gt;
* Jessilina&#039;s Yanmega and Seviper vs Unknown&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Quarterfinals:&#039;&#039;&#039;&lt;br /&gt;
* [[James&#039;s Mime Jr.|Jessilina&#039;s Mime Jr.]] and [[James&#039;s Carnivine|Carnivine]] vs Unknown&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Semifinals:&#039;&#039;&#039;&lt;br /&gt;
* [[Zoey&#039;s Leafeon]] and [[Zoey&#039;s Mismagius|Mismagius]] vs Nando&#039;s Kricketune and [[Nando&#039;s Lopunny|Lopunny]]&lt;br /&gt;
* Dawn&#039;s Buneary and Cyndaquil vs Jessilina&#039;s Seviper and Carnivine&lt;br /&gt;
&lt;br /&gt;
:* &#039;&#039;&#039;Final:&#039;&#039;&#039;&lt;br /&gt;
* [[Dawn&#039;s Piplup]] and [[Dawn&#039;s Togekiss|Togekiss]] vs [[Zoey&#039;s Gallade]] and [[Zoey&#039;s Glameow|Glameow]]&lt;br /&gt;
|-style=&amp;quot;background: #FFF&lt;br /&gt;
| [[Eterna City]]&lt;br /&gt;
| Mentioned in &#039;&#039;[[JN074|Nightfall? Nightmares!]]&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;{{roundybottom|5px}}; height: 5px; background: #{{contest color light}};&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Johto Contests====&lt;br /&gt;
In &#039;&#039;[[AG187|The Unbeatable Lightness of Seeing!]]&#039;&#039;, [[Drew]] and [[Harley]] announced that they, along with [[Solidad]], were heading to [[Johto]] to participate in Pokémon Contests there, and May decided to follow suit in &#039;&#039;[[AG192|Home is Where the Start Is!]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP076|A Full Course Tag Battle!]]&#039;&#039;, May was revealed to have been participating in Johto Contests along with her rivals and already won three Ribbons. She returned to Johto following the end of the Wallace Cup in &#039;&#039;[[DP079|Strategy with a Smile!]]&#039;&#039; to continue competing in Contests there.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[BW093|Goodbye, Junior Cup—Hello, Adventure!]]&#039;&#039;, Dawn headed to compete in the Wallace Cup again, this time held in Johto. She had also participated in Johto Contests, as revealed in &#039;&#039;[[JN074|Nightfall? Nightmares!]]&#039;&#039;.  &lt;br /&gt;
 &lt;br /&gt;
====Unova Contests====&lt;br /&gt;
In &#039;&#039;[[JN074|Nightfall? Nightmares!]]&#039;&#039;, Dawn revealed that there are Pokémon Contests held in [[Unova]].&lt;br /&gt;
&lt;br /&gt;
====Hoenn Contest Spectaculars====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; border: 3px solid #{{contest color dark}}; background: #{{contest color}}; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}; background: #{{contest color light}};&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;background: #{{contest color light}};&amp;quot; | Episode&lt;br /&gt;
! style=&amp;quot;background: #{{contest color light}};&amp;quot; | Notable contestants&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}; background: #{{contest color light}};&amp;quot; | Winner&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Lilycove Contest Hall.png|150px]]&amp;lt;br&amp;gt;[[Lilycove City]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Normal Rank&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;[[JN105|Reuniting for the First Time!]]&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* [[Chloe]]&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:Lilycove Contest Hall.png|150px]]&amp;lt;br&amp;gt;Lilycove City&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Master Rank&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;[[JN105|Reuniting for the First Time!]]&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* {{an|Serena}}&lt;br /&gt;
* [[Lisia]]&lt;br /&gt;
| [[File:Serena and Lisia.png|150px]]&amp;lt;br&amp;gt;{{an|Serena}} and [[Lisia]] (tie)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;{{roundybottom|5px}}; height: 5px; background: #{{contest color light}};&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
[[File:Feefee Feebas Water Pulse Adventures.png|230px|thumb|Ruby taking part in a Contest]]&lt;br /&gt;
===={{MangaArc|Ruby &amp;amp; Sapphire}}====&lt;br /&gt;
In the [[Pokémon Adventures]] {{pkmn|manga}}, Pokémon Contests were introduced in this arc. Somewhat experienced Pokémon Coordinator {{adv|Ruby}} moved to the Hoenn region and ran away from home to participate in Pokémon Contests there, since [[Norman|his father]] was against him competing in such events. Ruby arranged a bet with {{adv|Sapphire}}, vowing to win all the Contest Ribbons in the region in 80 days. He was able to win every Ribbon, thus completing his part in the bet.&lt;br /&gt;
&lt;br /&gt;
The formula of competition follows the one set in the games closely, sharing its two segments.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Omega Ruby &amp;amp; Alpha Sapphire}}====&lt;br /&gt;
Ruby is credited with the development of several features of the Pokémon Contest Spectacular, alongside [[Lisia]]. These include the designs of the [[Cosplay Pikachu]] costumes, the [[Contest Costume]]s to be worn by participating Trainers, and using [[Mega Evolution]] in an [[Appeal]].&lt;br /&gt;
&lt;br /&gt;
====Contests====&lt;br /&gt;
=====Hoenn=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{contest color}}; border: 3px solid #{{contest color dark}}; width: 600px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{contest color light}}; {{roundytl|5px}}&amp;quot; width=120px | Rank&lt;br /&gt;
! style=&amp;quot;background:#{{contest color light}}&amp;quot; | Winner&lt;br /&gt;
! style=&amp;quot;background:#{{contest color light}}&amp;quot; | Categories&lt;br /&gt;
! style=&amp;quot;background:#{{contest color light}}; {{roundytr|5px}}&amp;quot; | Round(s)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[Slateport City]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Hyper Rank&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Unknown&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Unknown&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | &#039;&#039;[[PS200|Tripped Up by Torkoal]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; rowspan=2 | [[Verdanturf Town]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Normal Rank&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; rowspan=2 | {{adv|Ruby}} &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Cute icon.png|link=Cute (condition)]] [[File:Cool icon.png|link=Cool (condition)]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | &#039;&#039;[[PS217|Mind-Boggling with Medicham]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Clever icon.png|link=Clever (condition)]] [[File:Tough icon.png|link=Tough (condition)]] [[File:Beautiful icon.png|link=Beautiful (condition)]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | &#039;&#039;[[PS218|It&#039;s Absol-lutely a Bad Omen]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; rowspan=2 |  [[Fallarbor Town]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Super Rank&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; rowspan=2 | {{adv|Ruby}} &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Cool icon.png|link=Cool (condition)]] [[File:Cute icon.png|link=Cute (condition)]] [[File:Clever icon.png|link=Clever (condition)]] [[File:Tough icon.png|link=Tough (condition)]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | &#039;&#039;[[PS223|I More Than Like You, Luvdisc I]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Beautiful icon.png|link=Beautiful (condition)]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | &#039;&#039;[[PS225|Tanks, but No Tanks, Anorith and Lileep]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |  [[Fallarbor Town]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Super Rank&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[Wallace]] &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Beautiful icon.png|link=Beautiful (condition)]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | &#039;&#039;[[PS223|I More Than Like You, Luvdisc I]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; |  [[Slateport City]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Hyper Rank&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{adv|Ruby}} &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Cool icon.png|link=Cool (condition)]] [[File:Cute icon.png|link=Cute (condition)]] [[File:Clever icon.png|link=Clever (condition)]] [[File:Tough icon.png|link=Tough (condition)]] [[File:Beautiful icon.png|link=Beautiful (condition)]]&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | &#039;&#039;[[PS232|Always Keep Whiscash on You for Emergencies]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |  [[Lilycove City]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Master Rank&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{adv|Ruby}} &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | [[File:Cool icon.png|link=Cool (condition)]] [[File:Cute icon.png|link=Cute (condition)]] [[File:Clever icon.png|link=Clever (condition)]] [[File:Tough icon.png|link=Tough (condition)]] [[File:Beautiful icon.png|link=Beautiful (condition)]]&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | &#039;&#039;[[PS267|It All Ends Now VIII]]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
=====Sinnoh=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; border: 3px solid #{{contest color dark}}; background: #{{contest color}}; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}; background: #{{contest color light}};&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}; background: #{{contest color light}};&amp;quot; | Chapter&lt;br /&gt;
! style=&amp;quot;background:#{{contest color light}}&amp;quot; | Categories&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}; background: #{{contest color light}};&amp;quot; | Notable contestants&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}; background: #{{contest color light}};&amp;quot; | Winner&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[Super Contest Hall]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Normal Rank&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;[[PS351|Perturbed by Pachirisu]]&#039;&#039;&lt;br /&gt;
| [[File:Pokémon Contest icon Cool.png]]&lt;br /&gt;
| *{{adv|Platinum}}&lt;br /&gt;
| *{{adv|Platinum}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundybottom|5px}}; height: 5px; background: #{{contest color light}};&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
====Hoenn Contest Spectaculars====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; border: 3px solid #{{contest color dark}}; background: #{{contest color}}; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}; background: #{{contest color light}};&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}; background: #{{contest color light}};&amp;quot; | Chapter&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}; background: #{{contest color light}};&amp;quot; | Notable contestants&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}; background: #{{contest color light}};&amp;quot; | Winner&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| N/A&lt;br /&gt;
| [[PAORAS21]]&lt;br /&gt;
| *{{adv|Ruby}}&amp;lt;br&amp;gt;*{{adv|Sapphire}}&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;{{roundybottom|5px}}; height: 5px; background: #{{contest color light}};&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The [[Rank (Contest)|contest ranks]] are named after the original [[Generation I]] [[Poké Ball]]s, although it seems the translation team did not catch this, as the &#039;&#039;Japanese&#039;&#039; Poké Ball names (Normal, Super, Hyper, and Master) are used in English versions. This was rectified in [[Generation IV]] in the ranks of {{pkmn|Super Contest}}s (Normal, Great, Ultra, and Master). However, the original names of the ranks were kept in Omega Ruby and Alpha Sapphire. &lt;br /&gt;
* For &#039;&#039;[[DP011|Mounting a Coordinator Assault!]]&#039;&#039; and &#039;&#039;[[DP012|Arrival of a Rival!]]&#039;&#039;, [[Professor Oak&#039;s Big Pokémon Encyclopedia]]s are about the [[Appeal|Performance Stage]] and the [[Contest Battle|Battle Stage]] of Pokémon Contests, respectively. He writes this {{wp|senryū}} about the Performance Stage: 「ポケモンが　かれいにまわるよ　コンテスト」 &#039;&#039;The Pokémon are spinning magnificently; a contest.&#039;&#039;  He writes this senryū about the Battle Stage: 「ごふんかん　みせてしょうぶだ　コンテストバトル」 &#039;&#039;It&#039;s a five-minute battle for show; a Contest Battle.&#039;&#039;&lt;br /&gt;
* The move {{m|Struggle}} has contest stats, despite the fact that Struggle cannot be used in contests, as it can only be used if the attacking Pokémon has no [[PP]].&lt;br /&gt;
** This is most likely to prevent the game from crashing if it is hacked in, since it is impossible to use Struggle in contests through normal gameplay. The contest stats seem to be the defaults.&lt;br /&gt;
* Contests are one of the few places in the [[Pokémon games]] one can find [[nickname]]d Pokémon. All Pokémon used by [[Non-player character|NPC]] {{pkmn|Coordinator}}s have nicknames.&lt;br /&gt;
* In {{aniseries|PTS}}, the first two [[series]] that featured Pokémon Contests featured 15 each. However, in {{aniseries|DP}}, all of them took place in [[Sinnoh]], while {{aniseries|RS}} featured seven in [[Kanto]] and eight in [[Hoenn]].&lt;br /&gt;
* Although the Contests are not held in [[Orre]], the player can see a move&#039;s Contest data in {{g|Colosseum}}. This includes {{m|Shadow Rush}}, a move that&#039;s never been usable in the core series games.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{contest color light}}|bordercolor={{contest color dark}}&lt;br /&gt;
|ca=Concurs Pokémon&lt;br /&gt;
|zh_yue=寶可夢華麗大賽 &#039;&#039;{{tt|Pokémon Wàhlàih-daaihchoi|Pokémon Contest}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;小精靈華麗大賽 &#039;&#039;{{tt|Síujīnglìhng Wàhlàih-daaihchoi|Pokémon Contest}}&#039;&#039; {{tt|*|Pre-Gen VII media}}&lt;br /&gt;
|zh_cmn=寶可夢華麗大賽 / 宝可梦华丽大赛 &#039;&#039;{{tt|Pokémon Huálì-dàsài|Pokémon Contest}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;神奇寶貝華麗大賽 &#039;&#039;{{tt|Shénqí-bǎobèi Huálì-dàsài|Pokémon Contest}}&#039;&#039; {{tt|*|Taiwan (Pre-Gen VII media)}}&lt;br /&gt;
|da=Pokémon-konkurrence&lt;br /&gt;
|nl=Pokémon-wedstrijd{{tt|*|Pokémon Emerald manual}}&lt;br /&gt;
|fi=Pokémon-kilpailu&lt;br /&gt;
|fr=Concours Pokémon&lt;br /&gt;
|hi=पोकीमोन प्रतियोगिता (Pokémon Pratiyogita)&lt;br /&gt;
|de=Pokémon-Contest&lt;br /&gt;
|id=Kontes Pokémon&lt;br /&gt;
|it=Gara Pokémon&lt;br /&gt;
|ko=포켓몬 콘테스트 &#039;&#039;Pokémon Contest&#039;&#039;&lt;br /&gt;
|no=Pokémon-konkurrans&lt;br /&gt;
|pl=Pokazy Pokémonów{{tt|*|Diamond and Pearl series onwards}}&amp;lt;br&amp;gt;Zawody Pokémonów{{tt|*|DP002-DP003}}&amp;lt;br&amp;gt;Turniej Pokémonów{{tt|*|AG035-AG036}}&amp;lt;br&amp;gt;Konkurs Pokémonów{{tt|*|AG013-AG034}}&lt;br /&gt;
|pt_br=Concurso Pokémon ([[XY138]] blurb, manga)&amp;lt;br&amp;gt;Torneio Pokémon (animation)&lt;br /&gt;
|pt_eu=Torneio Pokémon&lt;br /&gt;
|ro=Concurs Pokémon&lt;br /&gt;
|ru=Состязание Покемонов &#039;&#039;Sostyazaniye Pokémonov&#039;&#039;&amp;lt;br&amp;gt;Представление Покемонов &#039;&#039;Predstavleniye Pokémonov&#039;&#039; ([[XY138]])&lt;br /&gt;
|es=Concurso Pokémon&lt;br /&gt;
|vi=Hội trình diễn Pokémon&lt;br /&gt;
|sv=Pokémon-tävling&lt;br /&gt;
|ur=پوکیمون پرتیوگیۃ (Pokémon Pratiyogita)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pokémon Contest Spectacular&#039;&#039;&lt;br /&gt;
{{langtable|color={{contest color light}}|bordercolor={{contest color dark}}&lt;br /&gt;
|zh_yue=華麗現場大賽&lt;br /&gt;
|zh_cmn=華麗現場大賽 / 华丽现场大赛 &#039;&#039;Huálì Xiànchǎngdàsài &#039;&#039;&lt;br /&gt;
|nl=Spectaculaire Pokémon-wedstrijd&lt;br /&gt;
|fi=Pokémon-superkisa&lt;br /&gt;
|fr=Concours Pokémon Live&lt;br /&gt;
|de=Pokémon-Wettbewerb Live&lt;br /&gt;
|it=Gare Pokémon Live&lt;br /&gt;
|ko=포켓몬 콘테스트 라이브 &#039;&#039;Pokémon Contest Live&#039;&#039;&lt;br /&gt;
|pt_eu=Pokémon Contest Spectacular&lt;br /&gt;
|pl=Widowiskowy Pokaz Pokémonów&lt;br /&gt;
|ru=Потрясающий конкурс Покемонов &#039;&#039;Potryasayushchiy konkurs Pokémonov&#039;&#039;&lt;br /&gt;
|es=Gran Concurso Pokémon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* {{cat|Episodes with Contests}}&lt;br /&gt;
* [[Pokémon Musical]]&lt;br /&gt;
* [[Pokémon Showcase]]&lt;br /&gt;
&lt;br /&gt;
{{contest|*}}&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Pokémon Ruby and Sapphire]]&lt;br /&gt;
[[Category:Pokémon Emerald]]&lt;br /&gt;
[[Category:Pokémon Omega Ruby and Alpha Sapphire]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wettbewerb]]&lt;br /&gt;
[[es:Concurso Pokémon]]&lt;br /&gt;
[[fr:Concours Pokémon]]&lt;br /&gt;
[[it:Gara Pokémon]]&lt;br /&gt;
[[ja:ポケモンコンテスト]]&lt;br /&gt;
[[zh:宝可梦华丽大赛]]&lt;/div&gt;</summary>
		<author><name>Smamson Lastname</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Poison_(status_condition)&amp;diff=4486997</id>
		<title>Poison (status condition)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Poison_(status_condition)&amp;diff=4486997"/>
		<updated>2026-02-15T19:29:02Z</updated>

		<summary type="html">&lt;p&gt;Smamson Lastname: /* Description */ text for curing poison&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Poisoned Pokémon.png|thumb|250px|{{MTR}} poisoned in {{aniseries|JN}}]]&lt;br /&gt;
[[File:Bad Poison Effect.png|thumb|250px|{{AP|Leavanny}} badly poisoned in {{aniseries|BW}}]]&lt;br /&gt;
The &#039;&#039;&#039;poisoned&#039;&#039;&#039; status condition (Japanese: &#039;&#039;&#039;{{ruby|毒|どく}}&#039;&#039;&#039; &#039;&#039;poison&#039;&#039;), or &#039;&#039;&#039;poison&#039;&#039;&#039;, is a non-volatile [[status condition]] that causes a Pokémon to take damage over time. Prior to [[Generation VI]], it was abbreviated as &#039;&#039;&#039;PSN&#039;&#039;&#039;, or as &#039;&#039;&#039;Pn&#039;&#039;&#039; in {{g|Stadium 2}}.&lt;br /&gt;
&lt;br /&gt;
It is often caused by {{type|Poison}} moves. Poison- and {{type|Steel}} Pokémon are normally immune to being poisoned.&lt;br /&gt;
&lt;br /&gt;
A Pokémon can be poisoned or &#039;&#039;&#039;badly poisoned&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{ruby|猛毒|もうどく}}&#039;&#039;&#039; &#039;&#039;deadly poison&#039;&#039;). The amount of poison damage inflicted to a badly poisoned Pokémon increases over time.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{incomplete|section|needs=Missing other descriptions:&lt;br /&gt;
*using a move on a Pokémon that&#039;s poisoned&lt;br /&gt;
*Attempt to inflict poison on a Pokémon that cannot normally be poisoned (such as {{m|Toxic Thread}})&lt;br /&gt;
*Activation of a held [[Toxic Orb]]}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#{{Poison color dark}}; {{roundy|10px}}; border: 3px solid #{{Poison color}}&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Poison color light}}; {{roundytl|5px}}&amp;quot; | Event&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Poison color light}}&amp;quot; | Gen I&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Poison color light}}&amp;quot; | Gen II&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Poison color light}}&amp;quot; | Gen III&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Poison color light}}&amp;quot; | Gen IV&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Poison color light}}&amp;quot; | Gen V&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Poison color light}}&amp;quot; | Gen VI&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Poison color light}}&amp;quot; | Gen VII&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Poison color light}}&amp;quot; | Gen VIII&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{Poison color light}}; {{roundytr|5px}}&amp;quot; | Gen IX&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;blacklinks&amp;quot; style=&amp;quot;background:#{{Galar color light}};&amp;quot; | {{gameabbrev8|SwShBDSP}}&lt;br /&gt;
! class=&amp;quot;blacklinks&amp;quot; style=&amp;quot;background:#{{Sinnoh color light}};&amp;quot; | {{gameabbrev8|LA}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| When poisoning a Pokémon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&amp;quot;{{tt|(Enemy)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt; was poisoned!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(Wild/Foe)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt; was poisoned!&amp;quot;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&amp;quot;{{tt|(The wild/foe&#039;s)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt; was poisoned!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(The wild/opposing)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt; was poisoned!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(The wild/The opposing/Totem)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt; was poisoned!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(The wild/opposing)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt; was poisoned!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;&amp;lt;Pokémon&amp;gt; was poisoned!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(The wild/opposing)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt; was poisoned!&amp;quot;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| When badly poisoning a Pokémon&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&amp;quot;{{tt|(Enemy)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt;&#039;s badly poisoned!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(Wild/Foe)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt; is badly poisoned!&amp;quot;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&amp;quot;{{tt|(The wild/foe&#039;s)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt; was badly poisoned!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(The wild/opposing)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt; was badly poisoned!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(The wild/The opposing/Totem)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt; was badly poisoned!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(The wild/opposing)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt; was badly poisoned!&amp;quot;&#039;&#039;&lt;br /&gt;
| &amp;lt;ref group=&amp;quot;lower-alpha&amp;quot;&amp;gt;In Pokémon Legends: Arceus, a Pokémon never gets badly poisoned&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(The wild/opposing)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt; was badly poisoned!&amp;quot;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{a|Poison Point}} activated&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | N/A&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(Wild/Foe)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt;&#039;s &amp;lt;sc&amp;gt;Poison Point&amp;lt;/sc&amp;gt; poisoned {{tt|(Wild/Foe)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt;!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(The wild/foe&#039;s)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt;&#039;s Poison Point poisoned {{tt|(the wild/foe&#039;s)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt;!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(The wild/foe&#039;s)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt; was poisoned!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(The wild/opposing)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt; was poisoned!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(The wild/The opposing/Totem)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt; was poisoned!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(The wild/opposing)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt; was poisoned!&amp;quot;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(The wild/opposing)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt; was poisoned!&amp;quot;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | After turn is complete&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&amp;quot;{{tt|(Enemy)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt;&#039;s hurt by poison!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(Wild/Foe)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt; is hurt by poison!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(The wild/foe&#039;s)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt; is hurt by poison!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(The wild/foe&#039;s)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt; was hurt by poison!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(The wild/opposing)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt; was hurt by poison!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(The wild/The opposing/Totem)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt; was hurt by poison!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;{{tt|(The wild/opposing)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt; was hurt by poison!&amp;quot;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;quot;&amp;lt;Pokémon&amp;gt; was hurt by its poisoning!&amp;quot;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | &#039;&#039;&amp;quot;{{tt|(The wild/opposing)|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt; was hurt by its poisoning!&amp;quot;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|Curing Poison&lt;br /&gt;
|&amp;lt;Pokémon&amp;gt; was cured of poison!&lt;br /&gt;
|&amp;lt;Pokémon&amp;gt;&#039;s cured of poison.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&amp;lt;Pokémon&amp;gt; was cured of its poisoning.&lt;br /&gt;
|&amp;lt;Pokémon&amp;gt; was cured of poisoning.&lt;br /&gt;
|&amp;lt;Pokémon&amp;gt; was cured of its poisoning.&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&amp;lt;Pokémon&amp;gt; was cured of its poisoning!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;lower-alpha&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===Effect===&lt;br /&gt;
====In battle====&lt;br /&gt;
In battle, a poisoned Pokémon takes a fixed amount of damage each turn, while a badly poisoned Pokémon takes an increasing amount of damage each turn. The exact amount of damage varies between generations. {{type|Poison}} Pokémon cannot be poisoned.&lt;br /&gt;
&lt;br /&gt;
=====Generation I=====&lt;br /&gt;
A poisoned Pokémon will take damage equal to 1/16 of its maximum HP every turn, after it attacks, or at the end of the turn if it did not attack. If a poisoned Pokémon causes an opponent to faint, the poisoned Pokémon will not take damage that turn.&lt;br /&gt;
&lt;br /&gt;
A badly poisoned Pokémon takes damage equal to 1/16 of its maximum HP (rounded down, but set to 1 HP if it would be less) on the first turn, after which damage increases by 1/16 each time it takes poison damage. The damage stops increasing when it equals &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;15 \times \left\lfloor \tfrac{HP_{max}}{16} \right\rfloor&amp;lt;/math&amp;gt;. When a badly poisoned Pokémon is affected by {{m|Haze}}, [[recall|switches out]], or when the battle ends, it stops being badly poisoned, but remains poisoned.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon badly poisoned by {{m|Toxic}} is also under the effect of {{m|Leech Seed}}, both types of recurrent damage will draw upon the same &#039;&#039;&#039;N&#039;&#039;&#039; value to calculate how many multiples of 1/16 of the Pokémon&#039;s HP is taken as damage, and both will increase that value. If a badly poisoned Pokémon successfully uses {{m|Rest}}, it will be cured of poison, but &#039;&#039;&#039;N&#039;&#039;&#039; is not reset; if it then suffers {{status|burn}}, {{m|Leech Seed}} or poison damage, that damage will draw upon the &#039;&#039;&#039;N&#039;&#039;&#039; value, and the &#039;&#039;&#039;N&#039;&#039;&#039; value will still increase by 1 each time (however, if the Pokémon is poisoned with Toxic, the &#039;&#039;&#039;N&#039;&#039;&#039; value will be reset to 1).&lt;br /&gt;
&lt;br /&gt;
=====Generation II=====&lt;br /&gt;
A poisoned Pokémon will take damage equal to 1/8 of its maximum HP each turn.&lt;br /&gt;
&lt;br /&gt;
Poison damage taken by a badly poisoned Pokémon no longer interacts with other types of recurrent damage. Haze no longer affects poisoning.&lt;br /&gt;
&lt;br /&gt;
While {{type|Steel}} Pokémon cannot be poisoned by {{type|Poison}} moves, they can be poisoned by {{m|Twineedle}}.&lt;br /&gt;
&lt;br /&gt;
=====Generation III and IV=====&lt;br /&gt;
Poison damage is now taken at the end of each turn, regardless of whether a Pokémon [[fainting|faints]].&lt;br /&gt;
&lt;br /&gt;
A badly poisoned Pokémon will remain badly poisoned even if switched out or the battle ends, although the counter is reset.&lt;br /&gt;
&lt;br /&gt;
Steel-type Pokémon can no longer be poisoned by Twineedle.&lt;br /&gt;
&lt;br /&gt;
=====Generation V to VIII=====&lt;br /&gt;
At the end of the battle, a badly poisoned Pokémon now stops being badly poisoned, but remains poisoned.&lt;br /&gt;
&lt;br /&gt;
Poisoned Pokémon take double damage from {{m|Hex}} and {{m|Venoshock}}.&lt;br /&gt;
&lt;br /&gt;
Poison- and Steel-type Pokémon can be poisoned by a Pokémon with the Ability {{a|Corrosion}}.&lt;br /&gt;
&lt;br /&gt;
If a [[Dynamax]]ed opponent in a [[Max Raid Battle]] becomes badly poisoned, it will instantly stop being badly poisoned, but will remain poisoned.&lt;br /&gt;
&lt;br /&gt;
=====Generation IX=====&lt;br /&gt;
======Pokémon Legends Z-A======&lt;br /&gt;
In {{g|Legends: Z-A}}, a poisoned Pokémon will steadily take continuous damage over time. If the battle ends while a Pokémon is badly poisoned, or if a badly poisoned Pokémon is switched out, it will remain badly poisoned. &lt;br /&gt;
&lt;br /&gt;
====Outside of battle====&lt;br /&gt;
{{incomplete|section|&lt;br /&gt;
* Does the Pokémon take damage when the player walks in the link room?}}&lt;br /&gt;
From [[Generation I]] to {{gen|IV}}, outside of battle, all poisoned Pokémon in the player&#039;s [[party]] lose 1 HP every four [[step counting|steps]] the player takes, except this happens every five steps in {{game|FireRed and LeafGreen|s}}.&lt;br /&gt;
&lt;br /&gt;
When the player is moving automatically as part of an in-game event or as a result of stepping on trap tiles, the poison step count remains unchanged and no HP is lost as a result of poison.&lt;br /&gt;
&lt;br /&gt;
Pokémon with {{a|Immunity}}, {{a|Magic Guard}}, or {{a|Poison Heal}} still lose HP from poison outside of battle.&lt;br /&gt;
&lt;br /&gt;
=====Generation I to III=====&lt;br /&gt;
{{cleanup|section|Check if the game mechanics from early generations are still present in later generations (state specifically if something does not happen in later generations)}}&lt;br /&gt;
&lt;br /&gt;
Poisoned Pokémon take poison damage until they [[fainting|faint]]. If the player&#039;s only conscious Pokémon in their party faints this way, the player [[black out|blacks out]]. &lt;br /&gt;
&lt;br /&gt;
The step counter is reset whenever the player continues a saved game. In Generation I only, it is also reset when the player uses {{m|Fly}} outside of battle. If the player uses {{m|Surf}} from the party menu (going from land to water, or from water to land), this does not count as a step. However, if the player moves directly from water to land, this counts as a regular step.&lt;br /&gt;
&lt;br /&gt;
In {{game|Yellow}}, poisoned Pokémon in the party cannot lose HP when the player walks inside the [[Pewter City]] [[Pokémon Center]]. In {{game2|Ruby|Sapphire|Emerald}}, poisoned Pokémon are specifically prevented by the game&#039;s code from losing HP when the player walks around inside a [[Secret Base]].&amp;lt;ref&amp;gt;https://github.com/pret/pokeemerald/blob/9c8cfe3b7586471958c9b90a04e0fab65f04a37a/src/field_control_avatar.c#L70&amp;lt;/ref&amp;gt; Presumably, this is to prevent a [[black out]] from occurring here, as the player cannot do so even when losing a battle against a Secret Base trainer.&lt;br /&gt;
&lt;br /&gt;
=====Generation IV=====&lt;br /&gt;
Outside of battle, if a poisoned Pokémon is brought down to 1 HP due to poison damage, it will be cured of poison instead of fainting.&lt;br /&gt;
&lt;br /&gt;
=====Generation V to VIII=====&lt;br /&gt;
Poisoned Pokémon no longer take poison damage outside of battle.&lt;br /&gt;
&lt;br /&gt;
=====Generation IX=====&lt;br /&gt;
======Pokémon Legends Z-A======&lt;br /&gt;
In {{g|Legends: Z-A}}, poisoned Pokémon take poison damage while it is outside its [[Poké Ball]] (even when not in battle), losing 1 HP every 3 seconds. If they are brought down to 1 HP, they will only take further damage from poison during battles, so they cannot faint from it outside of battle. However, attempting to use any move when outside of battle on an [[obstruction]] (even if the move selected wouldn&#039;t destroy it), a non-hostile wild Pokémon, an unaware opponent in the [[Z-A Royale]], or a [[Mega Crystal]] will cause the poisoned Pokémon to faint before the move can execute.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
In Generation V, a poisoned Pokémon glows purple while in battle; from Generation VI onward, a poisoned Pokémon continuously releases bubbles of poison from its body.&lt;br /&gt;
&lt;br /&gt;
In Generation V, the poison status condition icon for badly poisoned Pokémon has dark purple characters instead of white; in Generation VI, both the icon and text change color.&lt;br /&gt;
&lt;br /&gt;
====Poisoned====&lt;br /&gt;
=====Core series games=====&lt;br /&gt;
{{missing image|section|needs=Generation VI and VII images}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=poison&lt;br /&gt;
|genI=Poison I&lt;br /&gt;
|genII=Poison II&lt;br /&gt;
|genIII=Poison III&lt;br /&gt;
}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=poison&lt;br /&gt;
|genIV=Poison IV&lt;br /&gt;
|genV=Poison V&lt;br /&gt;
|genVIII=Poison VIII&lt;br /&gt;
}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=poison&lt;br /&gt;
|genIX=Poison IX&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====Side series games=====&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=poison&lt;br /&gt;
|Stad=Poison Stad&lt;br /&gt;
|Stad2=Poison Stad2&lt;br /&gt;
|Colo=Poison Colo}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=poison&lt;br /&gt;
|XD=Poison XD&lt;br /&gt;
|PBR=Poison PBR &amp;lt;!--Unlike Orre games, the bubble &amp;quot;texture&amp;quot; is the same for bad poison--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
=====Spin-off series games=====&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=poison&lt;br /&gt;
|PMDRB=Poison PMD RB&lt;br /&gt;
|PMDTDS=Poison PMD TDS&lt;br /&gt;
|PMDGTI=Poison PMD GTI&lt;br /&gt;
|PSMD=Poison PSMD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Badly poisoned====&lt;br /&gt;
=====Core series games=====&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=poison&lt;br /&gt;
|genIV=Bad poison IV&lt;br /&gt;
|genV=Bad poison V&lt;br /&gt;
|genIX=BadPoison IX&lt;br /&gt;
}}&lt;br /&gt;
=====Side series games=====&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=poison&lt;br /&gt;
|Colo=Bad poison Colo&lt;br /&gt;
|XD=Bad poison XD&lt;br /&gt;
}}&lt;br /&gt;
=====Spin-off series games=====&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=poison&lt;br /&gt;
|PMDRB=Bad poison PMD RB&lt;br /&gt;
|PMDTDS=Bad poison PMD TDS&lt;br /&gt;
|PMDGTI=Bad Poison GTI&lt;br /&gt;
|PSMD=Bad Poison PSMD&lt;br /&gt;
}}&lt;br /&gt;
====Icons====&lt;br /&gt;
;Poisoned&lt;br /&gt;
{| class=&amp;quot;whitelinks&amp;quot; style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Poison color dark}}; background:#{{Poison color}}; font-size:80%; color:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Poison color dark}}; background:#eee; width:100px; height:80px&amp;quot; | [[File:PoisonedIC RS.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Poison color dark}}; background:#eee; width:100px; height:80px&amp;quot; | [[File:PoisonedIC E.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Poison color dark}}; background:#eee; width:100px; height:80px&amp;quot; | [[File:PoisonedIC IV.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Poison color dark}}; background:#eee; width:100px; height:80px&amp;quot; | [[File:PoisonedIC DP.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Poison color dark}}; background:#eee; width:100px; height:80px&amp;quot; | [[File:PoisonedIC Pt.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Poison color dark}}; background:#eee; width:100px; height:80px&amp;quot; | [[File:PoisonedIC HGSS.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Poison color dark}}; background:#eee; width:100px; height:80px&amp;quot; | [[File:PoisonedIC BW.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{game3|Ruby and Sapphire|Ruby, Sapphire|s}}, {{game3|FireRed and LeafGreen|FireRed, and LeafGreen|s}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{v2|Emerald}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;[[Generation IV]]&lt;br /&gt;
| In-battle icon&amp;lt;br&amp;gt;from {{2v2|Diamond|Pearl}}&lt;br /&gt;
| In-battle icon&amp;lt;br&amp;gt;from {{v2|Platinum}}&lt;br /&gt;
| In-battle icon&amp;lt;br&amp;gt;from {{2v2|HeartGold|SoulSilver}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;[[Generation V]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Poison color dark}}; background:#eee; width:100px; height:80px&amp;quot; | [[File:PoisonedIC XY.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Poison color dark}}; background:#eee; width:100px; height:80px&amp;quot; | [[File:PoisonedIC SM.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Poison color dark}}; background:#eee; width:100px; height:80px&amp;quot; | [[File:PoisonedIC PE.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Poison color dark}}; background:#eee; width:100px; height:80px&amp;quot; | [[File:PoisonedIC SwSh.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Poison color dark}}; background:#eee; width:100px; height:80px&amp;quot; | [[File:PoisonedIC BDSP.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Poison color dark}}; background:#eee; width:100px; height:80px&amp;quot; | [[File:PoisonedIC LA.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Poison color dark}}; background:#eee; width:100px; height:80px&amp;quot; | [[File:PoisonedIC SV.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;[[Generation VI]]&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{pkmn|Sun and Moon|Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{LGPE|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{pkmn|Sword and Shield}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{pkmn|Brilliant Diamond and Shining Pearl}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{pkmn|Legends: Arceus}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{pkmn|Scarlet and Violet}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Poison color dark}}; background:#eee; width:100px; height:80px&amp;quot; | [[File:PoisonedIC Stad.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Poison color dark}}; background:#eee; width:100px; height:80px&amp;quot; | [[File:PoisonedIC Stad2.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Poison color dark}}; background:#eee; width:100px; height:80px&amp;quot; | [[File:PoisonedIC Colo battle.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Poison color dark}}; background:#eee; width:100px; height:80px&amp;quot; | [[File:PoisonedIC Colo party.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Poison color dark}}; background:#eee; width:100px; height:80px&amp;quot; | [[File:PoisonedIC Colo summary.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Poison color dark}}; background:#eee; width:100px; height:80px&amp;quot; | [[File:PoisonedIC XD.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Poison color dark}}; background:#eee; width:100px; height:80px&amp;quot; | [[File:PoisonedIC XD party.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Poison color dark}}; background:#eee; width:100px; height:80px&amp;quot; | [[File:PoisonedIC PBR.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{pkmn|Stadium}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{pkmn|Stadium 2}}&lt;br /&gt;
| In-battle icon&amp;lt;br&amp;gt;from {{pkmn|Colosseum}}&lt;br /&gt;
| Party screen icon&amp;lt;br&amp;gt;from {{pkmn|Colosseum}}&lt;br /&gt;
| Summary screen icon&amp;lt;br&amp;gt;from {{pkmn|Colosseum}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{XD}}&lt;br /&gt;
| Party screen icon&amp;lt;br&amp;gt;from {{XD}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{pkmn|Battle Revolution}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Badly poisoned&lt;br /&gt;
{| class=&amp;quot;whitelinks&amp;quot; style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Poison color dark}}; background:#{{Poison color}}; font-size:80%; color:#fff&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Poison color dark}}; background:#eee; width:100px; height:80px&amp;quot; | [[File:PoisonedBadIC BW.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Poison color dark}}; background:#eee; width:100px; height:80px&amp;quot; | [[File:PoisonedBadIC XY.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Poison color dark}}; background:#eee; width:100px; height:80px&amp;quot; | [[File:PoisonedBadIC SM.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Poison color dark}}; background:#eee; width:100px; height:80px&amp;quot; | [[File:PoisonedBadIC PE.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Poison color dark}}; background:#eee; width:100px; height:80px&amp;quot; | [[File:PoisonedBadIC SwSh.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Poison color dark}}; background:#eee; width:100px; height:80px&amp;quot; | [[File:PoisonedBadIC BDSP.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Poison color dark}}; background:#eee; width:100px; height:80px&amp;quot; | [[File:PoisonedBadIC LA.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Poison color dark}}; background:#eee; width:100px; height:80px&amp;quot; | [[File:PoisonedBadIC SV.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;[[Generation V]]&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;[[Generation VI]]&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{pkmn|Sun and Moon|Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{LGPE|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{pkmn|Sword and Shield}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{pkmn|Brilliant Diamond and Shining Pearl}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{pkmn|Legends: Arceus}} (unused)&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{pkmn|Scarlet and Violet}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Causes===&lt;br /&gt;
====Poisoned====&lt;br /&gt;
=====Moves=====&lt;br /&gt;
The following moves may poison the target:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #{{poison color}}; border: 5px solid #{{poison color light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;text-align:center; background: #FFF; border: 1px solid #{{poison color}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Move&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | [[Type]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | [[Damage category|Category]]&lt;br /&gt;
! Probability&lt;br /&gt;
! [[Power]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; | [[Accuracy]]&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Baneful Bunker}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| —%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If a Pokémon makes [[contact]] with the user&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Barb Barrage}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| {{tt|60|120 if the target is affected by a non-volatile status condition}}&lt;br /&gt;
| 100%&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Cross Poison}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10%&lt;br /&gt;
| 70&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Dire Claw}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 16.7%&lt;br /&gt;
| 60&lt;br /&gt;
| 100%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | May also {{status|paralysis|paralyze}} or make the affected Pokémon {{DL|Status conditions|drowsy}} (16.7% of each).&amp;lt;br&amp;gt;Has a 26.7% chance of poisoning if used in [[Move mastery|strong style]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Fling}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| 70&lt;br /&gt;
| 100%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If the user is holding a [[Poison Barb]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|G-Max Befuddle}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|???|&#039;&#039;Varies&#039;&#039;}}&lt;br /&gt;
| 33.3%&lt;br /&gt;
| —&lt;br /&gt;
| —%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | May also {{status|paralyze}} or put the affected Pokémon to {{status|sleep}} (33.3% chance of each)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|G-Max Malodor}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|???|&#039;&#039;Varies&#039;&#039;}}&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| —%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Poisons all opponents&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|G-Max Stun Shock}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|???|&#039;&#039;Varies&#039;&#039;}}&lt;br /&gt;
| 50%&lt;br /&gt;
| —&lt;br /&gt;
| —%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | May also {{status|paralyze}} (50% chance of each)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Gunk Shot}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| 120&lt;br /&gt;
| {{tt|80%|70% in Generations IV–V}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Mortal Spin}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Noxious Torque}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| 100&lt;br /&gt;
| 100%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Can only be used by the {{p|Revavroom}} in Navi Squad&#039;s [[Starmobile]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Poison Gas}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|90%|55% in Generations I–IV, 80% in Generation V}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Poison Jab}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| 80&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Poison Powder}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| 75%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{t|Grass}} types, as well as Pokémon that have {{a|Overcoat}} or are holding [[Safety Goggles]], are immune to Poison Powder from [[Generation VI]] onward&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Poison Sting}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| {{tt|30%|20% in Generation I}}&lt;br /&gt;
| 15&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Poison Tail}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10%&lt;br /&gt;
| 50&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Psycho Shift}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|100%|90% in Generations IV–V}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If the user is poisoned&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Secret Power}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| 70&lt;br /&gt;
| 100%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | May cause poison only when used in [[tall grass]] in [[Generation III]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Shell Side Arm}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20%&lt;br /&gt;
| 90&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Sludge}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| {{tt|30%|40% in Generation I}}&lt;br /&gt;
| 65&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Sludge Bomb}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30%&lt;br /&gt;
| 90&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Sludge Wave}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| 95&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Smog}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 40%&lt;br /&gt;
| {{tt|30|20 in Generations I-V}}&lt;br /&gt;
| 70%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Toxic Spikes}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| —%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Upon switching in, if one layer of Toxic Spikes was set&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Toxic Thread}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Twineedle}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20%&lt;br /&gt;
| 25&lt;br /&gt;
| 100%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Each hit has a separate chance of poisoning.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Other causes=====&lt;br /&gt;
A Pokémon has a 30% chance of being poisoned after making [[contact]] with a Pokémon with the {{a|Poison Point}} Ability, and a 9% chance after making contact with a Pokémon with {{a|Effect Spore}}. {{a|Poison Touch}} has a 30% chance (20% in the Japanese versions of Pokémon Black and White) of poisoning the target when the user uses a contact move. A Pokémon can also be poisoned if it directly poisons a Pokémon with the {{a|Synchronize}} Ability.&lt;br /&gt;
&lt;br /&gt;
====Badly poisoned====&lt;br /&gt;
=====Moves=====&lt;br /&gt;
The following moves may badly poison the target:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background: #{{poison color}}; border: 5px solid #{{poison color light}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;text-align:center; background: #FFF; border:1px solid #{{poison color}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Move&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | [[Type]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | [[Damage category|Category]]&lt;br /&gt;
! Probability&lt;br /&gt;
! [[Power]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; | [[Accuracy]]&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Fling}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| 30&lt;br /&gt;
| 100%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If the user is holding a [[Toxic Orb]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Malignant Chain}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 50%&lt;br /&gt;
| 100&lt;br /&gt;
| 100%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Poison Fang}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 50%&lt;br /&gt;
| 50&lt;br /&gt;
| 100%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Had a 30% chance of badly poisoning in Generations III–V&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Psycho Shift}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|100%|90% in Generations IV–V}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | If the user is badly poisoned&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Toxic}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| {{tt|90%|85% in Generations I–IV}}&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Never misses when used by a {{type|Poison}} Pokémon from Generation VI onward&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | {{m|Toxic Spikes}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| 100%&lt;br /&gt;
| —&lt;br /&gt;
| —%&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Upon switching in, if two layers of Toxic Spikes were set&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Other causes=====&lt;br /&gt;
The item [[Toxic Orb]] badly poisons the holder at the end of the turn. From Generation V onward, a Pokémon can also be badly poisoned if it badly poisons a Pokémon with {{a|Synchronize}} (prior to Generation V, Synchronize only poisons). {{a|Toxic Chain}} may badly poison the target when the user uses a move.&lt;br /&gt;
&lt;br /&gt;
===Curing===&lt;br /&gt;
Poisoned and badly poisoned Pokémon can be cured with the use of an [[Antidote]], [[Drash Berry]] ([[Generation III]] only) and [[Pecha Berry]] ([[PSNCureBerry]] in [[Generation II]]). In addition, like all other major [[status condition]]s, poison can be cured by the items [[Full Heal]], [[Rage Candy Bar]], [[Lava Cookie]], [[Old Gateau]], [[Casteliacone]], [[Lumiose Galette]], [[Shalour Sable]], [[Big Malasada]], [[Full Restore]], [[Heal Powder]], [[Lum Berry]] ([[MiracleBerry]] in Generation II), and [[Sacred Ash]].&lt;br /&gt;
&lt;br /&gt;
The moves {{m|Refresh}} and {{m|Rest}} remove the poison status condition from the user, while {{m|Heal Bell}} (unless the Pokémon has Soundproof as their Ability in Generation III and IV) and {{m|Aromatherapy}} remove it from all Pokémon in the user&#039;s party. In addition, the move {{m|Psycho Shift}} shifts the poison onto its target (thereby healing the user). In Generation I only, using {{m|Haze}} cures the opponent from poison.&lt;br /&gt;
&lt;br /&gt;
Pokémon with {{a|Natural Cure}} will be cured upon switching out, those with the {{a|Hydration}} Ability will be cured whilst it is {{weather|rain}}ing. Pokémon with {{a|Shed Skin}} have a 1/3 chance of being cured every turn, and Pokémon with {{a|Healer}} have a 30% chance of curing their allies.&lt;br /&gt;
&lt;br /&gt;
===Prevention===&lt;br /&gt;
A Pokémon that is currently {{type|Poison}} or {{type|Steel}} cannot become poisoned, except by Pokémon with the {{a|Corrosion}} Ability; in Generation II only, {{m|Twineedle}} can poison Steel-type Pokémon as well. However, a poisoned Pokémon retains this status condition even if it [[type change|gains any of these types]] in battle (or regains the lost type once it is switched out or the battle ends).&lt;br /&gt;
&lt;br /&gt;
A Pokémon with {{a|Color Change}} can become poisoned by a Poison-type move, because the Pokémon changes into the same type of the move after the status condition is inflicted.&lt;br /&gt;
&lt;br /&gt;
Pokémon with the Ability {{a|Immunity}} cannot be poisoned. Pokémon with the {{a|Comatose}} Ability, Pokémon with the {{a|Purifying Salt}} Ability, and {{p|Minior}} in Meteor Form are completely immune to being poisoned. Pokémon with the Ability {{a|Pastel Veil}} will prevent itself and its allies from being poisoned. Pokémon with the Ability {{a|Leaf Guard}} will be protected from status conditions in {{weather|harsh sunlight}}. The Ability {{a|Magic Guard}} will prevent damage due to poison from being taken in battle; however, it does not prevent the damage from being taken outside of battle.&lt;br /&gt;
&lt;br /&gt;
The moves {{m|Safeguard}} and {{m|Misty Terrain}} (for [[grounded]] Pokémon) will protect the party from status conditions for five turns. A Pokémon behind a {{OBP|substitute|doll}} cannot be poisoned, except due to {{a|Synchronize}} or a held [[Toxic Orb]].&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
While poisoning and badly poisoning, like all major status conditions, have primarily negative effects, it can be advantageous to be poisoned in certain conditions. Pokémon with {{a|Guts}}, {{a|Marvel Scale}}, and {{a|Quick Feet}} will have their {{stat|Attack}}, {{stat|Defense}}, and {{stat|Speed}} increased by 50%, respectively, if poisoned or afflicted by any other non-volatile status condition excluding {{status|sleep}} and {{status|freeze}}; however, in [[Generation IV]], sleep will increase the Attack of Pokémon with Guts. Poisoning will increase the attack of a Pokémon with {{a|Toxic Boost}} by 50%, and the base power of {{m|Facade}} is doubled (from 70 to 140) when inflicted with poison. A Pokémon with {{a|Poison Heal}} will regain 1/8th of its maximum HP at the end of each turn instead of taking damage. When capturing Pokémon, the poison status also adds a 1.5× multiplier to the [[catch rate]] of any given Pokémon.&lt;br /&gt;
&lt;br /&gt;
In competitive battling in Generation I, as Pokémon were not healed before link battles in the handheld games, players would often enter battles with their Pokémon already poisoned, as it prevented them from being affected by other more harmful status conditions; also, poison only inflicted 1/16 of the Pokémon&#039;s total HP as damage each turn rather than 1/8 as it does from Generation II onward. This tactic was not possible in the [[Pokémon Stadium series]], as Pokémon were restored to full health before battle in these games.&lt;br /&gt;
&lt;br /&gt;
===Other in-game effects===&lt;br /&gt;
If a poisoned or badly poisoned Pokémon gains the Ability {{a|Immunity}} through the use of {{m|Skill Swap}}, {{a|Trace}} or another method, the poison status will be removed.&lt;br /&gt;
&lt;br /&gt;
In {{game|Emerald}}, when the player is inside the [[Battle Pyramid]], the types of Pokémon encountered on each floor follow a set of categories, on the second floor the player will encounter Pokémon that poison as their main tactic.&lt;br /&gt;
&lt;br /&gt;
In the [[Generation IV]] games, {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}}, at the [[Battle Arcade]], one of the effects caused by the roulette is causing the poison status; Pokémon that would normally be immune to poison are unaffected. The poison will last for a single battle.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon has {{a|Merciless}} and hits a poisoned target, it will score a [[critical hit]].&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===Pokémon Mystery Dungeon===&lt;br /&gt;
When a Pokémon is poisoned, it takes 4{{sup/md|RB}}{{sup/md|GTI}}{{sup/md|SMD}} / 2{{sup/md|TDS}} / 40{{sup/md|RTDX}} damage, occurring every 10{{sup/md|RB}} / 15{{sup/md|GTI}}{{sup/md|SMD}} / 20{{sup/md|TDS}} turns, or randomly{{sup/md|RTDX}}. Badly poisoned Pokémon instead take 6 / 60{{sup/md|RTDX}} damage every 2 turns{{sup/md|RB}}{{sup/md|TDS}}, 10 turns{{sup/md|GTI}}{{sup/md|SMD}}, or randomly{{sup/md|RTDX}}.&lt;br /&gt;
&lt;br /&gt;
Poisoned Pokémon do not regenerate HP. Similar to the main games, the poison status does not disappear over turns but can be healed with certain moves or items, and by going to the next floor.&lt;br /&gt;
&lt;br /&gt;
==={{pkmn|Rumble series}}===&lt;br /&gt;
&amp;lt;!--Checked in World only--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Poisoned&#039;&#039;&#039; and &#039;&#039;&#039;Badly Poisoned&#039;&#039;&#039; are negative statuses in the {{pkmn|Rumble series}}. When a Pokémon is Poisoned, its HP will gradually drain at a rate determined by the Power of the Pokémon that inflicted it for ten seconds. However, if the affected Pokémon is controlled by a player, moving around will make the condition wear off faster, with the minimum duration depending roughly on the Pokémon&#039;s Speed. While Poisoned, purple bubbles emanate from around the affected Pokémon&#039;s head. The effects under Badly Poisoned are similar, but the rate at which HP is depleted gradually increases while the status lasts and purple smoke emanates from the Pokémon&#039;s head instead of bubbles. Though most negative statuses will replace one another if one is inflicted while another is present, Poisoned cannot replace Badly Poisoned (though Badly Poisoned will replace Poisoned).&lt;br /&gt;
&lt;br /&gt;
No types are immune to poison, but Pokémon with the Poison Boost or Steady [[Special Traits]] cannot be poisoned or badly poisoned, and those with the Reflector Trait will cause the user of the poison-inflicting move to become poisoned or badly poisoned instead if hit by one.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Conquest===&lt;br /&gt;
Like the main series, poison does not wear off over time and a Pokémon inflicted with poison is protected from other status conditions. Pokémon can be poisoned by attacks, abilities, or by a Pokémon ending their turn in a poison bog. Pokémon can only be badly poisoned by the effect of Poison Fang. As in the main series, Poison- and Steel-types are immune to poison. Poison can be cured through certain [[Warrior Skill]]s, items, or by ending a Pokémon&#039;s turn in a hot spring or a water bucket.&lt;br /&gt;
&lt;br /&gt;
Poisoned Pokémon take damage equal to 1/8 of their maximum HP, rounded down, at the end of their side&#039;s turn, even if the poisoned Pokémon itself took no action. Badly poisoned Pokémon take damage equal to 1/16 of their maximum HP initially, with damage increasing by 1/16 at the end of each of their side&#039;s turns. Enemy Warriors defeated through poison damage are not treated as being defeated by the player, and thus cannot be recruited after the battle.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Shuffle===&lt;br /&gt;
[[File:Shuffle Poisoned.png|thumb|250px|Diancie is poisoned]]&lt;br /&gt;
In [[Pokémon Shuffle]], a poisoned Pokémon takes 50% more damage from {{type|Poison}} Pokémon (However, the activation move only takes 20% more damage).&lt;br /&gt;
&lt;br /&gt;
Poison can be inflicted by Pokémon with the {{DL|Skill (Shuffle)|Poison}} {{OBP|Skill|Shuffle}}.&lt;br /&gt;
&lt;br /&gt;
{{t|Poison}}-, {{t|Ground}}-, {{t|Rock}}-, {{t|Ghost}}-, and {{type|Steel}} Pokémon are immune to poison.&lt;br /&gt;
&lt;br /&gt;
{{ShuffleStatusConditions|poison}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Venipede Poison Point effect.png|thumb|250px|{{Ash}} poisoned in {{aniseries|BW}}]]&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
The poison status has been shown many times in {{aniseries|PTS}}.&lt;br /&gt;
&lt;br /&gt;
===={{aniseries|OS}}====&lt;br /&gt;
In &#039;&#039;[[EP052|Princess vs. Princess]]&#039;&#039;, [[Jessie]]&#039;s {{TP|Jessie|Arbok}} proceeded to poison {{OBP|Yumi|EP052}}&#039;s {{p|Primeape}} by biting its fist.&lt;br /&gt;
&lt;br /&gt;
===={{aniseries|RS}}====&lt;br /&gt;
In &#039;&#039;[[AG019|Sharpedo Attack!]]&#039;&#039;, while {{an|Brock}} was battling a {{p|Sharpedo}}, it suddenly fainted. He examined it and realized that it had been poisoned by {{TP|Jessie|Seviper}}&#039;s {{m|Poison Tail}}. Brock did everything he could for Sharpedo, but even though he didn&#039;t have any medicine, Sharpedo&#039;s poison got cured by itself after a while.&lt;br /&gt;
&lt;br /&gt;
===={{aniseries|DP}}====&lt;br /&gt;
In &#039;&#039;[[DP132|Evolving Strategies!]]&#039;&#039;, during {{Ash}}&#039;s battle against [[Paul]] at [[Lake Acuity]], [[Ash&#039;s Buizel]] was poisoned by a cloud of {{m|Smog}} from [[Paul&#039;s Magmortar]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP168|Keeping In Top Forme!]]&#039;&#039;, {{p|Shaymin}}, {{TP|Dawn|Piplup}}, and {{AP|Pikachu}} all got poisoned, Shaymin from getting exposed to some kind of poison and Pikachu and Piplup from a {{pkmn2|wild}} {{p|Shroomish}} using {{m|Poison Powder}} on them. Shaymin was cured by Brock, who used a [[Pecha Berry]] on it, and Pikachu and Piplup were cured by Shaymin&#039;s {{m|Aromatherapy}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP187|A Real Rival Rouser!]]&#039;&#039;, during the [[Lily of the Valley Conference]] battle between Paul and Ash, Paul&#039;s {{p|Drapion}} used {{m|Toxic Spikes}}, which poisoned every Pokémon Ash sent out (regardless of type). Ash&#039;s Buizel, {{AP|Staraptor}}, {{AP|Torterra}}, {{AP|Infernape}}, and {{AP|Gliscor}} all got poisoned from the Toxic Spikes. Eventually, Infernape managed to get rid of the Toxic Spikes by using {{m|Flare Blitz}} while being {{m|Dig|underground}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP190|The Brockster Is In!]]&#039;&#039;, Ash&#039;s Pikachu and all of [[Normajean]]&#039;s Pokémon got poisoned by {{m|Poison Sting}}s and {{m|Poison Jab}}s from a group of wild Tentacruel. Brock used Pecha Berries to cure them. He also had his {{TP|Brock|Chansey}} use {{m|Soft-Boiled}} on Normajean&#039;s {{p|Pichu}}. In this episode, it seems that a fever and difficulty breathing is a side effect of the poison.&lt;br /&gt;
&lt;br /&gt;
===={{aniseries|BW}}====&lt;br /&gt;
In &#039;&#039;[[BW022|A Venipede Stampede!]]&#039;&#039;, Ash became poisoned when a wild {{p|Venipede}} headbutted him, activating Venipede&#039;s {{a|Poison Point}} [[Ability]]. He was cured by a remedy that {{an|Cilan}} made. This episode shows that not just Pokémon, but humans can also become poisoned.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[BW032|Facing Fear with Eyes Wide Open!]]&#039;&#039;, [[Ash&#039;s Scraggy]]&#039;s aggressiveness towards a group of {{p|Foongus}} caused the Foongus to use Poison Powder in retaliation, affecting all of Ash, {{an|Iris}}, and Cilan&#039;s Pokémon except for {{AP|Oshawott}}, who had been training with his Trainer and {{TP|Iris|Excadrill}} who was not out. While Iris took care of the sick Pokémon, Ash, Oshawott, and Cilan went to a nearby pond to get [[Remeyo weed]] for Iris&#039;s poison remedy. After fending off the pond&#039;s {{p|Tympole}}, Ash and Cilan caught the Tympole&#039;s leader, {{AP|Palpitoad}}, and its ally, {{TP|Cilan|Stunfisk}}, respectively, allowing them access to the herbs.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[BW054|The Four Seasons of Sawsbuck!]]&#039;&#039;, a Pokémon [[photography|photographer]] named {{OBP|Robert|BW054}} became poisoned by an {{p|Amoonguss}}&#039;s Poison Powder attack while trying to save a {{p|Deerling}} from a similar fate. He was cured by the Deerling&#039;s {{p|Sawsbuck}} friends with the help of a mysterious lake.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[BW083|Rocking the Virbank Gym! Part 1]]&#039;&#039; and &#039;&#039;[[BW084|Part 2]]&#039;&#039;, [[Ash&#039;s Unfezant]], {{AP|Leavanny}}, {{AP|Pignite}}, {{AP|Palpitoad}}, and Pikachu were all poisoned during Ash&#039;s [[Virbank Gym]] battle against [[Roxie]]&#039;s Poison-type Pokémon. Out of these, Leavanny and Pignite were badly poisoned. Unfezeant was poisoned by Koffing&#039;s Sludge Bomb, Leavanny and Pignite were poisoned by Scolipede&#039;s Toxic, and Palpitoad and Pikachu were poisoned by Garbodor&#039;s Gunk Shot. Roxie also cured Pignite and Pikachu of their poisoning with Pecha Berries shortly after they had defeated her Scolipede and Garbodor respectively.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[BW106|Strong Strategy Steals the Show!]]&#039;&#039;, [[Stephan]]&#039;s {{p|Zebstrika}} was poisoned by a {{m|Sludge Wave}} from Ash&#039;s Palpitoad. However, Stephan countered this by having Zebstrika use {{m|Facade}}, which was powered up due to the poison.&lt;br /&gt;
&lt;br /&gt;
===={{aniseries|XY}}====&lt;br /&gt;
In &#039;&#039;[[XYS01|Mega Evolution Special I]]&#039;&#039;, [[Mairin]] had her {{p|Chespin}}, [[Chespie]], use Toxic to badly poison a {{pkmn2|wild}} {{p|Flabébé}}, allowing her to catch the {{pkmn|category|Single Bloom Pokémon}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY024|An Undersea Place to Call Home!]]&#039;&#039;, Ash&#039;s Pikachu was badly poisoned by a wild {{p|Skrelp}}&#039;s {{m|Toxic}} attack. He was cured with an [[Antidote]] by [[Eddy]] and [[Lindsey]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY052|A Stealthy Challenge!]]&#039;&#039;, [[Sanpei&#039;s Greninja]] was poisoned by a Poison Jab from [[Saizo]]&#039;s {{p|Barbaracle}}. It was later cured when {{an|Clemont}} gave it a Pecha Berry.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY058|The Green, Green Grass Types of Home!]]&#039;&#039;, [[Ash&#039;s Fletchinder]] and {{AP|Hawlucha}} were both poisoned by a cloud of Poison Powder from [[Ramos]]&#039;s {{p|Weepinbell}} during Ash&#039;s [[Coumarine Gym]] battle. The poison quickly ate at their stamina, causing them both to fall to the Flycatcher Pokémon. {{AP|Frogadier}} managed to avoid the same fate by using its Frubbles as a mask, preventing it from inhaling the spores.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XYS04|Mega Evolution Special IV]]&#039;&#039;, [[Alain&#039;s Charizard]] was poisoned by a {{m|Venoshock}} attack from a Trainer&#039;s {{me|Venusaur}} {{tt|*|Venoshock cannot poison opponents in the games}}. After the battle, [[Alain]] cured Charizard with a Pecha Berry.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY104|A Windswept Encounter!]]&#039;&#039;, [[Ash&#039;s Noibat]] was poisoned by a wild {{p|Breloom}}&#039;s Poison Powder. He was cured by a wild {{p|Floette}} using Aromatherapy on him.&lt;br /&gt;
&lt;br /&gt;
===={{aniseries|SM}}====&lt;br /&gt;
In &#039;&#039;[[SM012|The Sun, the Scare, the Secret Lair!]]&#039;&#039;, [[Ash&#039;s Rowlet]] was poisoned by a {{m|Sludge Bomb}} from [[James&#039;s Mareanie]]. It was cured with an Antidote given to Ash by {{an|Professor Kukui}}. This episode also started the {{cat|Animated series running gags|running gag}} of Mareanie poisoning James while showing her affection to him, causing his face to look like a Mareanie.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM067|Love at First Twirl!]]&#039;&#039;, Ash&#039;s Rowlet was badly poisoned by {{AP|Poipole}} when Rowlet tried to attack it and it panicked, using Toxic on Rowlet. Rowlet was later cured of its poisoning by {{an|Lillie}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM115|The Dealer of Destruction!]]&#039;&#039;, Ash&#039;s Pikachu was poisoned by a Poison Jab from [[Guzma]]&#039;s {{p|Golisopod}}. Later, {{an|Kiawe}} gave Ash a Pecha Berry to heal Pikachu&#039;s poison.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM117|Drawn with the Wind!]]&#039;&#039;, [[Sandy]] was poisoned by a Sludge Bomb from James&#039;s Mareanie. It was healed from its poison soon after by {{TP|Mallow|Shaymin}}&#039;s use of Aromatherapy.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM120|The One That Didn&#039;t Get Away!]]&#039;&#039;, a {{p|Kyogre}} was poisoned by [[Hunter D]] and his [[Hunter D&#039;s crew members|crew]]. It was healed from its poison when {{an|Lana}} gave it food laced with Antidote that was attached to her [[Misty&#039;s special lure|fishing lure]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM134|The Road to The Semifinals!]]&#039;&#039;, during Lana&#039;s battle against Guzma in the second round of the [[Manalo Conference]], [[Lana&#039;s Primarina]] was poisoned by a Poison Jab from Guzma&#039;s Golisopod, eroding its stamina throughout the battle and eventually leading to its defeat. After the battle, Primarina was healed from its poison by Shaymin&#039;s use of Aromatherapy.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM137|The Wisdom Not to Run!]]&#039;&#039;, [[Ash&#039;s Torracat]] was poisoned by a Poison Jab from Guzma&#039;s Golisopod, contributing to its defeat soon after.&lt;br /&gt;
&lt;br /&gt;
===={{aniseries|JN}}====&lt;br /&gt;
In &#039;&#039;[[JN006|Working My Way Back to Mew!]]&#039;&#039;, [[Goh&#039;s Scorbunny]] was poisoned by a cloud of Poison Powder from a {{p|Venonat}} that [[Goh]] was catching, requiring it to be taken to a [[Pokémon Center]] to be healed.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN024|A Little Rocket R &amp;amp; R!]]&#039;&#039;, Ash&#039;s Pikachu was poisoned by a Sludge Bomb from a {{tc|Team Rocket Grunt}}&#039;s {{p|Toxicroak}}, weakening him enough to be captured by [[Matori]]&#039;s handpicked unit. Ash later rescued his partner and healed the poison by feeding him a Pecha Berry.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN036|Making Battles in the Sand!]]&#039;&#039;, [[Ash&#039;s Riolu]] was poisoned by a Poison Sting from a Trainer&#039;s Tentacruel, leading to it fainting immediately afterward due to the damage it had already sustained.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN053|Healing the Healer!]]&#039;&#039;, a {{TP|Goh|Suicune}} was poisoned by a Sludge Bomb bombardment from a {{OBP|Pokémon hunters|JN053|Pokémon hunter group}}&#039;s Pokémon. Goh later cured Suicune&#039;s poison by giving it some Pecha Berries. Later in the episode, [[Goh&#039;s Cinderace]] was also poisoned by a Sludge Bomb from the hunter group&#039;s {{p|Garbodor}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN076|All Out, All of the Time!]]&#039;&#039;, Goh had his {{TP|Goh|Pyukumuku}} badly poison a wild {{DL|List of Goh&#039;s Pokémon|Bruxish}} with Toxic during the [[Pokémon Catch Adventure Race]], allowing him to catch it.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN124|Valor: A Strategic Part of Battling!]]&#039;&#039;, [[Ash&#039;s Dracovish]] was poisoned by a Poison Jab from {{an|Cynthia}}&#039;s {{p|Roserade}} during their [[Masters Eight Tournament]] battle, contributing to its defeat against {{p|Milotic}} later.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN142|The Same Moon, Now and Forever!]]&#039;&#039;, {{MTR}} was poisoned by a Poison Sting from a wild Venipede. In a flashback in the same episode, Ash&#039;s Pikachu was also seen poisoned. Both cases were healed with a Pecha Berry.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Pokémon Horizons: The Series&#039;&#039;===&lt;br /&gt;
In &#039;&#039;[[HZ056|Liko vs. Rika! Towards the Battle&#039;s End]]&#039;&#039;, [[Katy]]&#039;s {{p|Lokix}} was poisoned by a Poison Jab from [[Rika]]&#039;s {{p|Clodsire}}. However, this ended up triggering Lokix&#039;s {{a|Swarm}} Ability, allowing it to deal notable damage to Rika&#039;s Pokémon before the poison damage caused it to faint.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ079|Over the Top!]]&#039;&#039;, [[Liko&#039;s Floragato]], [[Roy&#039;s Crocalor]], and [[Dot&#039;s Quaxwell]] were poisoned after stepping on the {{m|Toxic Spikes|poison spikes}} scattered by [[Geeta]]&#039;s {{p|Glimmora}}&#039;s {{a|Toxic Debris}}.&lt;br /&gt;
&lt;br /&gt;
===POKÉTOON===&lt;br /&gt;
[[File:Poisoned Pokémon PT.png|thumb|250px|{{p|Fletchling}} poisoned in [[POKÉTOON]]]]&lt;br /&gt;
In [[PT14]], a {{pkmn2|wild}} {{p|Fletchling}} was poisoned. The poison was cured by a {{p|Chansey}}&#039;s {{m|Heal Bell}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Nessa Toxapex Baneful Bunker Adventures 2.png|thumb|200px|{{p|Thwackey}} poisoned in [[Pokémon Adventures]]]]&lt;br /&gt;
[[File:Poison GDZ.png|thumb|200px|Pikachu poisoned in [[Pokémon: Yeah! I Got Pokémon!]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{MangaArc|Red, Green &amp;amp; Blue}}====&lt;br /&gt;
In &#039;&#039;[[PS003|The Secret of Kangaskhan]]&#039;&#039;, {{adv|Red}} cured a poisoned baby {{p|Kangaskhan}} with an [[Antidote]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS018|A Tale of Ninetales]]&#039;&#039;, Red&#039;s {{p|Pikachu}}, [[Pika]], while under {{adv|Blue}}&#039;s ownership, used {{m|Toxic}} to badly poison a {{pkmn2|wild}} {{p|Ninetales}} that Blue was trying to {{pkmn2|caught|catch}}.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS022|A Hollow Victreebel]]&#039;&#039;, Red used his {{p|Victreebel}}&#039;s {{m|Poison Powder}} to poison a {{p|Nidoking}} in order to make him easier to catch. This is in spite of the fact that Nidoking, as a {{t|Poison}} Pokémon, should be immune to the move.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS040|A Charizard...and a Champion]]&#039;&#039;, during the [[Indigo League]] Tournament finals, [[Blue&#039;s Charizard]] was poisoned after Red had his {{p|Venusaur}}, [[Saur]], use Poison Powder on him. This forced Blue to [[recall]] Charizard and send {{TP|Blue|Machamp}} out in his place. Later on in the chapter, Blue&#039;s Machamp was badly poisoned by a Toxic attack from Red&#039;s {{p|Snorlax}}, [[Snor]], forcing {{adv|Blue}} to [[recall]] him and send Ninetales out in his place.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|FireRed &amp;amp; LeafGreen}}====&lt;br /&gt;
In &#039;&#039;[[PS278|Put Your Beast Foot Forward]]&#039;&#039;, Blue and his {{p|Charizard}} and {{TP|Blue|Golduck}} were badly poisoned by a Toxic attack from a swarm of wild {{p|Shuckle}} commanded by [[Orm]]&#039;s Shuckle.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Emerald}}====&lt;br /&gt;
In &#039;&#039;[[PS304|Swanky Showdown with Swalot]]&#039;&#039;, [[Spenser]]&#039;s {{p|Crobat}} badly poisoned an {{p|Electrode}} with {{m|Poison Fang}} during a demonstration battle at the {{gdis|Battle Frontier|III}} opening ceremony.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS310|Just My Luck...Shuckle]]&#039;&#039;, [[Lucy&#039;s Seviper]] badly poisoned {{adv|Emerald}}&#039;s borrowed {{p|Blissey}} with Poison Fang. However, she was later cured from it thanks to her [[Ability]], {{a|Natural Cure}}. During the same chapter, Emerald&#039;s borrowed {{p|Starmie}} and {{p|Rapidash}} were also badly poisoned, the former by a Toxic attack from [[Lucy]]&#039;s Shuckle and the latter by Seviper&#039;s Poison Fang.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS313|You Need to Chill Out, Regice]]&#039;&#039;, Emerald&#039;s borrowed [[Monlee|Hitmonchan]] was badly poisoned by a Toxic attack from [[Brandon&#039;s legendary giants#Registeel|Brandon&#039;s Registeel]], causing him to [[Fainting|faint]] when Emerald was unable to find a proper healing item from his [[Bag|Battle Bag]].&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Platinum}}====&lt;br /&gt;
In &#039;&#039;[[PS427|Uprooting Seedot]]&#039;&#039;, {{adv|Platinum}}&#039;s {{pkmn2|rental}} {{p|Qwilfish}} poisoned and subsequently defeated a {{p|Seedot}} with {{m|Toxic Spikes}} during Platinum&#039;s {{gdis|Battle Factory|IV}} challenge.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS428|Outlasting Ledian]]&#039;&#039;, [[Thorton]]&#039;s rental {{p|Ledian}} was poisoned by Platinum&#039;s rental Qwilfish activating its {{a|Poison Point}} [[Ability]], resulting in it fainting from the poison damage soon after.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Black &amp;amp; White}}====&lt;br /&gt;
In &#039;&#039;[[PS478|Big City Battles]]&#039;&#039;, {{adv|Black}}&#039;s {{p|Braviary}}, [[Brav]], was poisoned by [[Burgh]]&#039;s {{p|Whirlipede}} activating its Poison Point Ability, causing him to faint soon after.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS513|Into the Quarterfinals!]]&#039;&#039;, Black&#039;s {{p|Galvantula}}, [[Tula]], was poisoned by [[Looker&#039;s Croagunk]] during the {{un|Pokémon League}} quarterfinals, almost costing him the match.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Sun, Moon, Ultra Sun &amp;amp; Ultra Moon}}====&lt;br /&gt;
In &#039;&#039;[[PASM06|The Party Crasher and Guzma the Destroyer]]&#039;&#039;, [[Gladion]]&#039;s {{p|Porygon}} was poisoned by a {{m|Poison Gas}} attack from {{adv|Moon}}&#039;s {{rf|Alolan}} {{p|Grimer}}. After the battle, Gladion used a [[Pecha Berry]] to heal it.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PASM23|Battle in Vast Poni Canyon]]&#039;&#039;, [[Faba]]&#039;s {{p|Hypno}} was poisoned by [[Plumeria]]&#039;s {{p|Salazzle}}.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Sword &amp;amp; Shield}}====&lt;br /&gt;
In &#039;&#039;[[PASS08|Toasty!! Battle Against Toxapex]]&#039;&#039;, {{Henry}}&#039;s {{p|Thwackey}}, [[Twiggy]], was poisoned when [[Nessa]]&#039;s {{p|Toxapex}} [[Protection|protected]] itself with {{m|Baneful Bunker}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Yeah! I Got Pokémon!===&lt;br /&gt;
In [[GDZ68]], [[Shu&#039;s Pikachu]] was badly poisoned by a {{m|Toxic}} attack from a Trainer&#039;s {{p|Kingdra}}. [[Shu]] was able to cure him with an Antidote.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
[[File:Poison Marker.jpg|thumb|200px|A poison {{TCG|marker}} from the [[Pokémon Trading Card Game|TCG]]]]&lt;br /&gt;
{{main|Special Condition (TCG)#Poisoned|Special Condition (TCG) → Poisoned}}&lt;br /&gt;
In the {{pkmn|Trading Card Game}}, Poisoned is one of the five Special Conditions along with [[Asleep]], [[Burned]], [[Confused]], and [[Paralyzed]]. When a Pokémon is Poisoned, a poison {{TCG|marker}} is placed on it as a memory aid. One [[Appendix:Glossary (TCG)#Damage|damage counter]] is put on the Pokémon in between each turn, during the [[Pokémon Checkup]] step. This happens before resolving any other Special Conditions, with Burned, Asleep, and Paralyzed following in that exact order. (Confused does not do anything during Pokémon Checkup.)&lt;br /&gt;
&lt;br /&gt;
The condition can be removed by returning the affected Pokémon to the Bench, by evolving it, or with the effect of certain cards. A Pokémon can be afflicted with Poisoned and Burned at the same time, along with one of Asleep, Confused, and Paralyzed.&lt;br /&gt;
&lt;br /&gt;
A common effect seen on [[Ability (TCG)|Abilities]] is increasing the number of damage counters placed on an opponent&#039;s Poisoned Pokémon between turns. One example of this is [[Seviper (Burning Shadows 50)|Seviper]]&#039;s More Poison. Some [[Attack (TCG)|attack]]s and Abilities (such as [[Galarian Slowking VMAX (Chilling Reign 100)|Galarian Slowking VMAX]]&#039;s Max Toxify) create Poisoned conditions that cause more than one damage counter to be put on a Pokémon between turns. These special Poisoned conditions persist if the Status Condition is transferred to another Pokemon (such as by [[Dust Island (Unbroken Bonds 168)|Dust Island]]).&amp;lt;ref&amp;gt;[https://pokegym.net/2019/04/19/unbroken-bonds-prerelease-faqs/ Unbroken Bonds FAQ (from Pokégym)]&amp;lt;/ref&amp;gt; However, while Abilities that increase Poison damage stack with each other and Abilities that increase Poison damage stack with improved Poisoned conditions, improved Poisoned conditions do not stack. The most recently inflicted Poisoned status condition overrides the prior condition, even if the newer Poisoned causes fewer damage counters to be placed than before.&amp;lt;ref&amp;gt;[https://pokegym.net/2019/04/19/unbroken-bonds-prerelease-faqs/ Unbroken Bonds FAQ (from Pokégym)]&amp;lt;/ref&amp;gt; &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Poison is the only status condition to have an effect outside of battle; however, from Generation V to [[Pokémon Scarlet and Violet]], it has no effect outside of battle.&lt;br /&gt;
* There is no way to badly poison a Pokémon in [[Pokémon Legends: Arceus]], but the icon for it exists in the game files.&lt;br /&gt;
* In {{g|Colosseum}}, if a Pokémon fainted due to poison damage outside of battle, using a [[Revive]] to restore it will not cure the poison status. This does not occur in {{g|XD: Gale of Darkness}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Poisoned&#039;&#039;&lt;br /&gt;
{{langtable|color={{poison color}}|bordercolor={{poison color dark}}&lt;br /&gt;
|zh_yue=中毒 &#039;&#039;{{tt|Jungduhk|Poison}}&#039;&#039;&lt;br /&gt;
|zh_cmn=中毒 &#039;&#039;{{tt|Zhòngdú|Poison}}&#039;&#039;&lt;br /&gt;
|da=Forgiftet&lt;br /&gt;
|nl=Vergiftigd&lt;br /&gt;
|fi=Myrkytys&lt;br /&gt;
|fr=Empoisonné&lt;br /&gt;
|de=Vergiftet{{tt|*|This term also refers to Pokémon that were badly poisoned in Generation I}}&lt;br /&gt;
|hi=ज़हर &#039;&#039;Zeher&#039;&#039;&lt;br /&gt;
|it=Avvelenato&lt;br /&gt;
|ko=독 &#039;&#039;Dok&#039;&#039;&lt;br /&gt;
|no=Forgifet&lt;br /&gt;
|pl=Zatruty&lt;br /&gt;
|pt=Envenenado&lt;br /&gt;
|ru=Отравлен &#039;&#039;Otravlen&#039;&#039;&lt;br /&gt;
|es=Envenenado&lt;br /&gt;
|sv=Förgifad&lt;br /&gt;
|th=พิษ &#039;&#039;poison&#039;&#039;&lt;br /&gt;
|vi=Nhiễm độc&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Badly poisoned&#039;&#039;&lt;br /&gt;
{{langtable|color={{poison color}}|bordercolor={{poison color dark}}&lt;br /&gt;
|zh_yue=猛毒 &#039;&#039;{{tt|Máahngduhk|Badly poisoned}}&#039;&#039;&lt;br /&gt;
|zh_cmn=猛毒 &#039;&#039;{{tt|Měngdú|Badly poisoned}}&#039;&#039; {{tt|*|Animated series &amp;amp; Manga (Taiwan)}}&amp;lt;br&amp;gt;剧毒 &#039;&#039;{{tt|Jùdú|Badly poisoned}}&#039;&#039; {{tt|*|Manga (Mainland China)}}&lt;br /&gt;
|fr_ca=Très empoisonné{{tt|*|Blue Rescue Team manual}}&lt;br /&gt;
|fr_eu=Gravement empoisonné&lt;br /&gt;
|de=Schwer vergiftet{{tt|*|Generation II onward}}&lt;br /&gt;
|it=Iperavvelenato&lt;br /&gt;
|ko=맹독 &#039;&#039;Maengdok&#039;&#039;&lt;br /&gt;
|pt_br=Gravemente envenenado&lt;br /&gt;
|es=Gravemente envenenado&lt;br /&gt;
|vi=Kịch độc&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{StatusNav|poison}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Vergiftung]]&lt;br /&gt;
[[es:Envenenado]]&lt;br /&gt;
[[fr:Empoisonnement]]&lt;br /&gt;
[[it:Avvelenamento]]&lt;br /&gt;
[[ja:どく (状態異常)]]&lt;br /&gt;
[[zh:中毒（状态）]]&lt;/div&gt;</summary>
		<author><name>Smamson Lastname</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Legendary_Pok%C3%A9mon:_The_Essential_Guide_-_Sinnoh_Edition&amp;diff=4486972</id>
		<title>Legendary Pokémon: The Essential Guide - Sinnoh Edition</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Legendary_Pok%C3%A9mon:_The_Essential_Guide_-_Sinnoh_Edition&amp;diff=4486972"/>
		<updated>2026-02-15T17:03:11Z</updated>

		<summary type="html">&lt;p&gt;Smamson Lastname: /* Errors */ extra error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
{{BookInfobox&lt;br /&gt;
|title=Legendary Pokémon: The Essential Guide - Sinnoh Edition&lt;br /&gt;
|image=Legendary Guide.png&lt;br /&gt;
|image_size=250&lt;br /&gt;
|ISBN=0545160235&lt;br /&gt;
|publisher=[[File:Scholastic logo.png|164px]]&lt;br /&gt;
|author=[[Katherine Fang]]&lt;br /&gt;
|published=July 2009&lt;br /&gt;
|series=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legendary Pokémon: The Essential Guide - Sinnoh Edition&#039;&#039;&#039; is a Pokémon guide book focusing on the [[Legendary Pokémon]] of the [[Sinnoh]] region. It was written by [[Katherine Fang]] and is 32 pages in length.&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
As its title indicates, the book encompasses the [[Legendary Pokémon]] of Sinnoh, with the exception of {{p|Arceus}}, as it was not yet officially revealed by Nintendo in North America at the time of publication. Specifically, there is information on the height, weight, species, type, name, and details on how to pronounce each Legendary Pokémon’s name. There is also a small quiz in the back section, with further answers to the aforementioned questions.&lt;br /&gt;
&lt;br /&gt;
===Entries===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background: #{{HOME color}}; border: 3px solid #{{HOME color dark}}&amp;quot;&lt;br /&gt;
! Pokémon&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Azelf}}&lt;br /&gt;
|{{t|Psychic}}&lt;br /&gt;
|Azelf can be obtained in Pokémon Platinum, Diamond and Pearl in [[Lake Valor]].&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Cresselia}}&lt;br /&gt;
|{{t|Psychic}}&lt;br /&gt;
|Cresselia can be obtained in Pokémon Platinum, Diamond, and Pearl as a [[roaming Pokémon]] following the player receiving the National Pokédex and visiting [[Fullmoon Island]].&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Darkrai}}&lt;br /&gt;
|{{t|Dark}}&lt;br /&gt;
|Darkrai can be obtained in Pokémon Platinum, Diamond, and Pearl if the player has the [[Member Card]] and has met Cresselia and obtained the [[Lunar Feather|Lunar Wing]] to awaken Eldrich&#039;s son from Darkrai&#039;s nightmare. It can then be found on [[Newmoon Island]], which can be accessed through the Harbor Inn.&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dialga}}&lt;br /&gt;
|{{t|Steel}}/{{t|Dragon}}&lt;br /&gt;
|Dialga can be obtained in Pokémon Diamond and Platinum in [[Spear Pillar]]. It is also the [[game mascot]] for Pokémon Diamond.&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Giratina}} (Altered Forme)&lt;br /&gt;
|{{t|Ghost}}/{{t|Dragon}}&lt;br /&gt;
|Giritina (Origin Forme) can be obtained in Pokémon Platinum in the [[Distortion World]] in its Origin Forme and in [[Turnback Cave]] in its Altered Forme. It can also be found in Pokémon Diamond and Pearl in Turnback Cave in its Altered Forme.&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Heatran}}&lt;br /&gt;
|{{t|Fire}}/{{t|Steel}}&lt;br /&gt;
|Heatran can be obtained in Pokémon Platinum, Diamond, and Pearl in [[Stark Mountain]] after [[Buck]] has returned the [[Magma Stone]].&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Manaphy}}&lt;br /&gt;
|{{t|Water}}&lt;br /&gt;
|Manaphy is received from [[Pokémon Ranger series]] games from [[Fiore]], [[Almia]], or [[Oblivia]] in Pokémon Diamond, Platinum, and Pearl.&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Mesprit}}&lt;br /&gt;
|{{t|Psychic}}&lt;br /&gt;
|Mesprit can be found in Pokémon Platinum, Diamond, and Pearl roaming Sinnoh after the player has received the National Pokédex and has visited [[Lake Verity]].&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Palkia}}&lt;br /&gt;
|{{t|Water}}/{{t|Dragon}}&lt;br /&gt;
|Palkia can be obtained in Pokémon Platinum and Pearl at [[Spear Pillar]]. It is also the game mascot for Pokémon Pearl.&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Regigigas}}&lt;br /&gt;
|{{t|Normal}}&lt;br /&gt;
|Regigigas can be obtained in Pokémon Platinum, Diamond, and Pearl in the [[Snowpoint Temple]] if the player has {{p|Regice}}, {{p|Regirock}}, {{p|Registeel}} in their party.&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Shaymin}} (Land Forme)&lt;br /&gt;
|{{t|Grass}}&lt;br /&gt;
|Shaymin can be obtained in Pokémon Platinum, Diamond, and Pearl at [[Flower Paradise]] if the player has [[Oak&#039;s Letter]].&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Uxie}}&lt;br /&gt;
|{{t|Psychic}}&lt;br /&gt;
|Uxie can be obtained in Pokémon Platinum, Diamond, and Pearl in [[Lake Acuity|Acuity Cavern]].&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Shaymin}} (Sky Forme)&lt;br /&gt;
|{{t|Grass}}/{{t|Flying}}&lt;br /&gt;
|Shaymin can be obtained in Pokémon Platinum, Diamond, and Pearl at Flower Paradise if the player has Oak&#039;s Letter. The player can change Shaymin&#039;s {{DL|List of Pokémon with form differences#Shaymin|Forme}} by using the [[Gracidea|Gracidea Flower]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blurb===&lt;br /&gt;
&amp;lt;ab&amp;gt;&lt;br /&gt;
&#039;&#039;Everything you ever wanted to know about Sinnoh Legendary Pokémon is inside this book! Discover the origins of mysterious and unique Pokémon from {{p|Azelf}} to {{p|Uxie}}, {{p|Giratina}} to {{p|Shaymin}}. It’s your essential guide to Sinnoh’s rarest and most powerful Pokémon.&#039;&#039;&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* {{p|Giratina}}&#039;s Origin Forme and {{p|Shaymin}}&#039;s Sky Forme are listed separately from their other Formes.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* {{p|Darkrai}} is incorrectly stated to be a {{type|Psychic}}, instead of a {{type|Dark}}.&lt;br /&gt;
* On the pages for {{p|Shaymin}}&#039;s two forms, &amp;quot;[[Gracidea]]&amp;quot; is misspelled as &amp;quot;Gracedia&amp;quot;.&lt;br /&gt;
* The entry for {{p|Mesprit}} claims the player needs the [[National Pokedex]] to catch it, when the only requirement is the event on [[Spear Pillar]] be completed&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Misc Guides}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Merchandise notice|book}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guide books]]&lt;/div&gt;</summary>
		<author><name>Smamson Lastname</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Legendary_Pok%C3%A9mon:_The_Essential_Guide_-_Sinnoh_Edition&amp;diff=4486858</id>
		<title>Legendary Pokémon: The Essential Guide - Sinnoh Edition</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Legendary_Pok%C3%A9mon:_The_Essential_Guide_-_Sinnoh_Edition&amp;diff=4486858"/>
		<updated>2026-02-15T04:27:30Z</updated>

		<summary type="html">&lt;p&gt;Smamson Lastname: turned the entries section into a table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
{{BookInfobox&lt;br /&gt;
|title=Legendary Pokémon: The Essential Guide - Sinnoh Edition&lt;br /&gt;
|image=Legendary Guide.png&lt;br /&gt;
|image_size=250&lt;br /&gt;
|ISBN=0545160235&lt;br /&gt;
|publisher=[[File:Scholastic logo.png|164px]]&lt;br /&gt;
|author=[[Katherine Fang]]&lt;br /&gt;
|published=July 2009&lt;br /&gt;
|series=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legendary Pokémon: The Essential Guide - Sinnoh Edition&#039;&#039;&#039; is a Pokémon guide book focusing on the [[Legendary Pokémon]] of the [[Sinnoh]] region. It was written by [[Katherine Fang]] and is 32 pages in length.&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
As its title indicates, the book encompasses the [[Legendary Pokémon]] of Sinnoh, with the exception of {{p|Arceus}}, as it was not yet officially revealed by Nintendo in North America at the time of publication. Specifically, there is information on the height, weight, species, type, name, and details on how to pronounce each Legendary Pokémon’s name. There is also a small quiz in the back section, with further answers to the aforementioned questions.&lt;br /&gt;
&lt;br /&gt;
===Entries===&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;background: #{{HOME color}}; border: 3px solid #{{HOME color dark}}&amp;quot;&lt;br /&gt;
! Pokémon&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Azelf}}&lt;br /&gt;
|{{t|Psychic}}&lt;br /&gt;
|Azelf can be obtained in Pokémon Platinum, Diamond and Pearl in [[Lake Valor]].&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Cresselia}}&lt;br /&gt;
|{{t|Psychic}}&lt;br /&gt;
|Cresselia can be obtained in Pokémon Platinum, Diamond, and Pearl as a [[roaming Pokémon]] following the player receiving the National Pokédex and visiting [[Fullmoon Island]].&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Darkrai}}&lt;br /&gt;
|{{t|Dark}}&lt;br /&gt;
|Darkrai can be obtained in Pokémon Platinum, Diamond, and Pearl if the player has the [[Member Card]] and has met Cresselia and obtained the [[Lunar Feather|Lunar Wing]] to awaken Eldrich&#039;s son from Darkrai&#039;s nightmare. It can then be found on [[Newmoon Island]], which can be accessed through the Harbor Inn.&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Dialga}}&lt;br /&gt;
|{{t|Steel}}/{{t|Dragon}}&lt;br /&gt;
|Dialga can be obtained in Pokémon Diamond and Platinum in [[Spear Pillar]]. It is also the [[game mascot]] for Pokémon Diamond.&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Giratina}} (Altered Forme)&lt;br /&gt;
|{{t|Ghost}}/{{t|Dragon}}&lt;br /&gt;
|Giritina (Origin Forme) can be obtained in Pokémon Platinum in the [[Distortion World]] in its Origin Forme and in [[Turnback Cave]] in its Altered Forme. It can also be found in Pokémon Diamond and Pearl in Turnback Cave in its Altered Forme.&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Heatran}}&lt;br /&gt;
|{{t|Fire}}/{{t|Steel}}&lt;br /&gt;
|Heatran can be obtained in Pokémon Platinum, Diamond, and Pearl in [[Stark Mountain]] after [[Buck]] has returned the [[Magma Stone]].&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Manaphy}}&lt;br /&gt;
|{{t|Water}}&lt;br /&gt;
|Manaphy is received from [[Pokémon Ranger series]] games from [[Fiore]], [[Almia]], or [[Oblivia]] in Pokémon Diamond, Platinum, and Pearl.&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Mesprit}}&lt;br /&gt;
|{{t|Psychic}}&lt;br /&gt;
|Mesprit can be found in Pokémon Platinum, Diamond, and Pearl roaming Sinnoh after the player has received the National Pokédex and has visited [[Lake Verity]].&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Palkia}}&lt;br /&gt;
|{{t|Water}}/{{t|Dragon}}&lt;br /&gt;
|Palkia can be obtained in Pokémon Platinum and Pearl at [[Spear Pillar]]. It is also the game mascot for Pokémon Pearl.&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Regigigas}}&lt;br /&gt;
|{{t|Normal}}&lt;br /&gt;
|Regigigas can be obtained in Pokémon Platinum, Diamond, and Pearl in the [[Snowpoint Temple]] if the player has {{p|Regice}}, {{p|Regirock}}, {{p|Registeel}} in their party.&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Shaymin}} (Land Forme)&lt;br /&gt;
|{{t|Grass}}&lt;br /&gt;
|Shaymin can be obtained in Pokémon Platinum, Diamond, and Pearl at [[Flower Paradise]] if the player has [[Oak&#039;s Letter]].&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Uxie}}&lt;br /&gt;
|{{t|Psychic}}&lt;br /&gt;
|Uxie can be obtained in Pokémon Platinum, Diamond, and Pearl in [[Lake Acuity|Acuity Cavern]].&lt;br /&gt;
|-&lt;br /&gt;
|{{p|Shaymin}} (Sky Forme)&lt;br /&gt;
|{{t|Grass}}/{{t|Flying}}&lt;br /&gt;
|Shaymin can be obtained in Pokémon Platinum, Diamond, and Pearl at Flower Paradise if the player has Oak&#039;s Letter. The player can change Shaymin&#039;s {{DL|List of Pokémon with form differences#Shaymin|Forme}} by using the [[Gracidea|Gracidea Flower]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blurb===&lt;br /&gt;
&amp;lt;ab&amp;gt;&lt;br /&gt;
&#039;&#039;Everything you ever wanted to know about Sinnoh Legendary Pokémon is inside this book! Discover the origins of mysterious and unique Pokémon from {{p|Azelf}} to {{p|Uxie}}, {{p|Giratina}} to {{p|Shaymin}}. It’s your essential guide to Sinnoh’s rarest and most powerful Pokémon.&#039;&#039;&lt;br /&gt;
&amp;lt;/ab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* {{p|Giratina}}&#039;s Origin Forme and {{p|Shaymin}}&#039;s Sky Forme are listed separately from their other Formes.&lt;br /&gt;
&lt;br /&gt;
===Errors===&lt;br /&gt;
* {{p|Darkrai}} is incorrectly stated to be a {{type|Psychic}}, instead of a {{type|Dark}}.&lt;br /&gt;
* On the pages for {{p|Shaymin}}&#039;s two forms, &amp;quot;[[Gracidea]]&amp;quot; is misspelled as &amp;quot;Gracedia&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Misc Guides}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Merchandise notice|book}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guide books]]&lt;/div&gt;</summary>
		<author><name>Smamson Lastname</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Light_trio&amp;diff=4486822</id>
		<title>Light trio</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Light_trio&amp;diff=4486822"/>
		<updated>2026-02-15T02:31:27Z</updated>

		<summary type="html">&lt;p&gt;Smamson Lastname: attempt at condensing superscripts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{unknown name}}&lt;br /&gt;
{{cleanup|needs=Excessive use of superscripts}}&lt;br /&gt;
[[File:Ultra Sun Ultra Moon Necrozma Solgaleo Lunala artwork.png|300px|thumb|The light trio]]&lt;br /&gt;
&#039;&#039;&#039;Light trio&#039;&#039;&#039; is a fan term for the [[Legendary trio|trio]] of [[Legendary Pokémon]] consisting of {{p|Solgaleo}}, {{p|Lunala}}, and {{p|Necrozma}}. All three and their [[evolution]]ary relatives originate from and live in [[Ultra Space]], only traveling to the [[Pokémon world]] infrequently. Solgaleo and Lunala are worshiped in the [[Alola]] [[region]], having mythology written about them in the past, whereas {{ga|Necrozma|a particular Necrozma}} has been stated to have been held in [[Ultra Megalopolis]].&lt;br /&gt;
&lt;br /&gt;
Solgaleo and Lunala are the [[game mascot]]s of [[Pokémon Sun and Moon]], respectively, while Dusk Mane and Dawn Wings Necrozma are the respective game mascots of {{g|Ultra Sun and Ultra Moon}}. Solgaleo is an emissary of the sun known as the &amp;quot;beast that devours the sun&amp;quot;. Lunala is an emissary of the moon known as the &amp;quot;beast that calls the moon&amp;quot;. According to [[Pokédex entry|Pokédex entries]], Solgaleo and Lunala are said to be, respectively, the male and female Evolutions of {{p|Cosmog}}. However, the [[gender]] of both are considered unknown by the games. Necrozma, the third member of the trio, actively seeks out the other two to steal the light they possess, allowing it to regain its true form, {{fd|Necrozma|Ultra Necrozma}}.&lt;br /&gt;
&lt;br /&gt;
There is constant conflict between Necrozma, Solgaleo, and Lunala.&amp;lt;ref&amp;gt;[[Kazumasa Iwao]]: &#039;&#039;&amp;quot;These three are always struggling against one another in [[Ultra Space]].&amp;quot;&#039;&#039; Pokémon Ultra Sun &amp;amp; Pokémon Ultra Moon Edition: The Official National Pokédex (Pokemon (Prima Official Guide/Official Pokedex Guide))&amp;lt;/ref&amp;gt; Whenever Necrozma steals light from others, whether from Solgaleo, Lunala, or sometimes both, the duo pursues Necrozma to reclaim the stolen light. This cycle has created a delicate balance among the three until the events of {{g|Ultra Sun and Ultra Moon}} disrupted their relationship.&amp;lt;ref&amp;gt;[[Kazumasa Iwao]]: &#039;&#039;&amp;quot;They have always lived this way, but the balance of this relationship among them was thrown off due to the inerference of the [[Ultra Recon Squad]] in Necrozma&#039;s world and the people living in [[Alola]], like the protagonist.&amp;quot;&#039;&#039; Pokémon Ultra Sun &amp;amp; Pokémon Ultra Moon Edition: The Official National Pokédex (Pokemon (Prima Official Guide/Official Pokedex Guide))&amp;lt;/ref&amp;gt; When Necrozma steals the light of Solgaleo or Lunala, it becomes {{fd|Necrozma|Dusk Mane}} Necrozma or {{fd|Necrozma|Dawn Wings}} Necrozma, respectively, forms which, through [[Ultra Burst]] and the use of [[Ultranecrozium Z]], can become Ultra Necrozma.&lt;br /&gt;
&lt;br /&gt;
They are related to the [[Ultra Beast]]s, even being mistaken for them in some scenarios, however, they are not classified as such by the [[International Police]]. All three species are of the {{t|Psychic}} [[type]] and have their own unique [[Z-Move]]s. In Alola mythology, their appearance is representative of celestial bodies: the [[Sun]], the [[Moon]], and the light involving them.&lt;br /&gt;
&lt;br /&gt;
==History and myths==&lt;br /&gt;
===In the core series===&lt;br /&gt;
The mythologies of the trio talk about their connection to the ancient Alola royal family and the civil war between islands that happened in the region long ago. According to a book called &amp;quot;The Light of [[Alola]]&amp;quot; found in [[Malie City|Malie Library]], a {{p|Solgaleo}}{{sup/7|S}}{{sup/7|US}}/{{p|Lunala}}{{sup/7|M}}{{sup/7|UM}} appeared in Alola many years ago through an [[Ultra Wormhole]]. The ancient kings of Alola bowed down to the [[Legendary Pokémon]], worshiping it. The [[guardian deities]] of the islands of Alola battled the visitor, but were defeated by it, who then gifted them the [[Tapunium Z]] as a reward for their efforts. The Solgaleo/Lunala then created several Cosmog as heirs for Alola, giving the guardian deities the task of watching over them until they have fully evolved.&lt;br /&gt;
&lt;br /&gt;
The kings of Alola gave their thanks by manufacturing two flutes, the [[Sun Flute|Sun]] and [[Moon Flute]]s and in gratitude, they played a song at the [[Altar of the Sunne]]{{sup/7|S}}{{sup/7|US}}/[[Altar of the Moone]]{{sup/7|M}}{{sup/7|UM}}, at which point the Legendary Pokémon returned to [[Ultra Space]]. It is said that if the melody of the flutes is played again at a truly necessary moment, the legendary Pokémon will return.&lt;br /&gt;
&lt;br /&gt;
In ancient times, Necrozma was referred to as the &amp;quot;Blinding One&amp;quot; who once shared its light across [[Ultra Space]] and [[Alola]]. [[Z-Move]]s were created from this light along with the aura that surrounds [[Totem Pokémon]]. However, the residents of [[Ultra Megalopolis]], including ancestors of the [[Ultra Recon Squad]], attempted to gain control of Necrozma to recreate the light it shares. As a result, Necrozma was permanently crippled,  transforming into a crystalline body while experiencing constant pain. Pieces of its original body rained down onto Alola in the form of [[Sparkling Stone]]s, which would result in the creation of the [[Z-Ring]]{{sup/7|SM}}/[[Z-Power Ring]]{{sup/7|USUM}}. Necrozma attempted to return to its original form by stealing all of the light from Ultra Megalopolis, leaving it covered in darkness. In response, the residents locked Necrozma in the [[Megalo Tower]] to prevent it from escaping.&lt;br /&gt;
&lt;br /&gt;
According to secret notes found in the Malie Library, Necrozma at one point invaded Alola, stealing all of its light, and covering the region in darkness as a result. Solgaleo/Lunala, along with the [[Guardian deities]], fought together against Necrozma at the [[Tapu Village]] to recover the stolen light. Necrozma then defeated and absorbed the Legendary Pokémon to become {{DL|List of Pokémon with form differences|Necrozma|Dusk Mane}}{{sup/7|US}}/{{DL|List of Pokémon with form differences|Necrozma|Dawn Wings}}{{sup/7|UM}} Necrozma. A youth, along with the Guardian deities, used the power of the [[Z-Crystal]]s and [[Sparkling Stone]]s to free Solgaleo/Lunala from Necrozma, who was then banished from Alola. Due to its actions, Necrozma was called the &amp;quot;Pillager of Light&amp;quot; by the ancient king of Alola, who ordered that all books mentioning Necrozma were to be burned to prevent further panic. However, not all were destroyed.&lt;br /&gt;
&lt;br /&gt;
During the events of Sun, Moon, Ultra Sun, and Ultra Moon, a specific Cosmog, known as [[Nebby]], will evolve into either a Solgaleo{{sup/7|SUS}} or Lunala{{sup/7|MUM}}. It is a part of a cycle of Cosmog being born in Alola before being sent back off into Ultra Space by the tapu. A specific {{ga|Necrozma}} is the center of Ultra Sun and Ultra Moon&#039;s central conflict and is implied to be the same one that the Ultra Recon Squad had taken a hold of many years ago.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
[[File:Light trio mural anime.png|thumb|250px|{{p|Lunala}}, [[Ultra Burst|Ultra]] {{p|Necrozma}}, and {{p|Solgaleo}} in a mural in the [[Altar of the Sunne]]]]&lt;br /&gt;
A similar legend for the light trio, particularly Necrozma, was revealed during {{aniseries|SM}}. The tale had two parts to it. According to &#039;&#039;[[SM074|Tough Guy Trials!]]&#039;&#039;, Ultra Necrozma, along with Solgaleo and Lunala, emerged from an [[Ultra Wormhole]], into a newly born [[Alola]] covered in darkness. Together, the trio showed their light energy in the Alola region, filling the region with light. In gratitude, the people of Alola passed the legend in the story, to preserve it, thus the story is called &amp;quot;The Legend of the Blinding One&amp;quot;. The name Blinding One, originated from the people who named Necrozma, who was the brightest star. The second part of the tale was revealed in &#039;&#039;[[SM087|Filling the Light with Darkness!]]&#039;&#039;, after sharing all of its light on Alola, Necrozma darkened and changed to its current form, entering a deep slumber. Eventually, Solgaleo and Lunala returned to Alola. They shared their light with Necrozma, not only awakening it but restoring it to its Ultra Form. It then fled back into the Ultra Wormhole.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM089|The Prism Between Light and Darkness!]]&#039;&#039;, it&#039;s revealed by a [[Ultra Beasts (anime)#Ultra Space Naganadel|Naganadel]] in [[Poipole&#039;s world]] that long ago, Necrozma darkened once again by protecting their world from a meteor strike.&lt;br /&gt;
&lt;br /&gt;
==Moveset comparison==&lt;br /&gt;
Solgaleo&#039;s signature move is {{m|Sunsteel Strike}}, a damage-dealing Steel-type move that ignores the target&#039;s Ability. Lunala&#039;s signature move is {{m|Moongeist Beam}}, a damage-dealing Ghost-type move that ignores the target&#039;s Ability. For the duration of these moves or when using their special powers, Solgaleo and Lunala change into their {{DL|List of Pokémon with form differences|Solgaleo and Lunala|Radiant Sun phase}} and {{DL|List of Pokémon with form differences|Solgaleo and Lunala|Full Moon phase}}, respectively. Necrozma&#039;s signature moves are {{m|Photon Geyser}}— a damage-dealing Psychic-type move that ignores the target&#039;s Ability, which also varies between physical attack and special attack depending on which of the stats is highest—and {{m|Prismatic Laser}}, the highest base power damage-dealing Psychic-type move. When Necrozma merges with Solgaleo or Lunala, it can use the signature move and signature [[Z-Move]] of the Pokémon it merged with. When it attacks in its base form, part of Necrozma&#039;s body glows white.&lt;br /&gt;
&lt;br /&gt;
In [[Generation VII]], all three have a signature Z-Move that ignores the target&#039;s Ability.&lt;br /&gt;
&lt;br /&gt;
The following are the Light trio&#039;s level-up movesets from {{g|Scarlet and Violet}}.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; margin:auto; width:auto; background: #{{psychic color}}; border: 5px solid #{{psychic color light}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{psychic color dark}}; {{roundytl|5px}}&amp;quot; | {{color2|{{psychic color light}}|Level|Lv.}}&lt;br /&gt;
| style=&amp;quot;background:#{{steel color light}}&amp;quot; | [[File:0791Solgaleo.png|96px]]&amp;lt;br&amp;gt;{{pcolor|Solgaleo|{{steel color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}{{typecolor|Steel}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color light}}&amp;quot; | [[File:0792Lunala.png|96px]]&amp;lt;br&amp;gt;{{pcolor|Lunala|{{ghost color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}{{typecolor|Ghost}}&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | [[File:0800Necrozma.png|96px]]&amp;lt;br&amp;gt;{{pcolor|Necrozma|{{psychic color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|1}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Cosmic Power|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fairy color light}}&amp;quot; | &#039;&#039;{{mcolor|Moonlight|{{fairy color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Teleport|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Morning Sun|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{steel color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Metal Claw|{{steel color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Confusion|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{steel color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Metal Claw|{{steel color dark}}}}&#039;&#039;&#039;{{tt|*|STAB only when Dusk Mane Necrozma}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Confusion|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Noble Roar|{{steel color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Hypnosis|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}}&amp;quot; | {{mcolor|Charge Beam|{{electric color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|{{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{steel color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Sunsteel Strike|{{steel color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Moongeist Beam|{{ghost color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|7}}&lt;br /&gt;
| style=&amp;quot;background:#{{steel color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Iron Head|{{steel color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color light}}&amp;quot; | {{mcolor|Night Shade|{{ghost color dark}}}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|8}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background:#{{rock color light}}&amp;quot; | &#039;&#039;{{mcolor|Stealth Rock|{{rock color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|14}}&lt;br /&gt;
| style=&amp;quot;background:#{{steel color light}}&amp;quot; | &#039;&#039;{{mcolor|Metal Sound|{{steel color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color light}}&amp;quot; | &#039;&#039;{{mcolor|Confuse Ray|{{ghost color dark}}}}&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|16}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{mcolor|Slash|{{normal color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|21}}&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Zen Headbutt|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{flying color light}}&amp;quot; | {{mcolor|Air Slash|{{flying color dark}}}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|24}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | {{mcolor|Night Slash|{{dark color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|28}}&lt;br /&gt;
| style=&amp;quot;background:#{{steel color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Flash Cannon|{{steel color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Shadow Ball|{{ghost color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|32}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Psycho Cut|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|35}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | &#039;&#039;{{mcolor|Morning Sun|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fairy color light}}&amp;quot; | &#039;&#039;{{mcolor|Moonlight|{{fairy color dark}}}}&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|40}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Stored Power|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|42}}&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | {{mcolor|Crunch|{{dark color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; | {{mcolor|Night Daze|{{dark color dark}}}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|48}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#{{rock color light}}&amp;quot; | {{mcolor|Rock Blast|{{rock color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|49}}&lt;br /&gt;
| style=&amp;quot;background:#{{steel color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Metal Burst|{{steel color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Psychic|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|56}}&lt;br /&gt;
| style=&amp;quot;background:#{{electric color light}}&amp;quot; | {{mcolor|Wild Charge|{{electric color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{fairy color light}}&amp;quot; | {{mcolor|Moonblast|{{fairy color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{steel color light}}&amp;quot; | &#039;&#039;{{mcolor|Iron Defense|{{steel color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|63}}&lt;br /&gt;
| style=&amp;quot;background:#{{grass color light}}&amp;quot; | {{mcolor|Solar Beam|{{grass color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{ghost color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Phantom Force|{{ghost color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|64}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#{{rock color light}}&amp;quot; | {{mcolor|Power Gem|{{rock color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|70}}&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}&amp;quot; | {{mcolor|Flare Blitz|{{fire color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Dream Eater|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|72}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Photon Geyser|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|77}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{rock color light}}&amp;quot; | &#039;&#039;{{mcolor|Wide Guard|{{rock color dark}}}}&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|80}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;{{mcolor|Gravity|{{psychic color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|84}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{mcolor|Giga Impact|{{normal color dark}}}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{psychic color dark}}&amp;quot; | {{color|{{psychic color light}}|88}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; | &#039;&#039;&#039;{{mcolor|Prismatic Laser|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#{{psychic color dark}}; color: #{{psychic color light}}; {{roundybottom|5px}}&amp;quot;| &amp;lt;small&amp;gt;Moves in &#039;&#039;&#039;bold&#039;&#039;&#039; are {{color2|{{psychic color light}}|Same-type attack bonus|STAB}}. Moves in &#039;&#039;italics&#039;&#039; do no damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Similar stats==&lt;br /&gt;
{{stats/h|psychic}}&lt;br /&gt;
{{stats/r|0791|Solgaleo|137|137|107|113|89|97}}&lt;br /&gt;
{{stats/r|0792|Lunala|137|113|89|137|107|97}}&lt;br /&gt;
{{stats/r|0800|Necrozma|97|107|101|127|89|79}}&lt;br /&gt;
{{stats/r|0800|Necrozma|form=-Dusk Mane|display=Dusk Mane Necrozma|97|157|127|113|109|77}}&lt;br /&gt;
{{stats/r|0800|Necrozma|form=-Dawn Wings|display=Dawn Wings Necrozma|97|113|109|157|127|77}}&lt;br /&gt;
{{stats/r|0800|Necrozma|form=-Ultra|display=Ultra Necrozma|97|167|97|167|97|129}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===Pokémon Sun and Moon===&lt;br /&gt;
{{main|Nebby}}&lt;br /&gt;
In Pokémon Sun and Moon, [[Lillie]] takes care of a Cosmog named Nebby, which she fled from [[Aether Paradise]] with in order to save it from the [[Aether Foundation]]&#039;s experiments. Lillie keeps Nebby in a bag as an attempt to both keep it safe and to keep it from sight. Lillie and Nebby are eventually kidnapped by the Aether Foundation, and [[Lusamine]] takes Nebby and uses it to open [[Ultra Wormhole]]s. Nebby then evolves into Cosmoem. Later, when the {{player}} and Lillie play the Sun and Moon Flutes at [[Altar of the Sunne]]{{sup/7|S}}/[[Altar of the Moone]]{{sup/7|M}}, Nebby evolves into {{p|Solgaleo}}{{sup/7|S}} or {{p|Lunala}}{{sup/7|M}}, which is then caught by the player.&lt;br /&gt;
&lt;br /&gt;
Necrozma can be encountered at [[Ten Carat Hill]] after completing the [[Ultra Beast]] side quest and speaking to [[Looker]] at the motel located at [[Akala Island]]&#039;s [[Alola Route 8|Route 8]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Ultra Sun and Ultra Moon===&lt;br /&gt;
{{main|Nebby}}&lt;br /&gt;
{{main|Necrozma (game)}}&lt;br /&gt;
In Pokémon Ultra Sun and Ultra Moon, the role of Nebby is the same until the [[Altar of the Sunne]]{{sup/7|US}}/[[Altar of the Moone]]{{sup/7|UM}}, where instead of going into [[Ultra Deep Sea|Ultra Space]], {{p|Necrozma}} appears and briefly battles {{p|Solgaleo}}{{sup/7|US}}/{{p|Lunala}}{{sup/7|UM}} before absorbing Nebby to become [[List of Pokémon with form differences#Necrozma|Dusk Mane]]{{sup/7|US}}/[[List of Pokémon with form differences#Necrozma|Dawn Wings]]{{sup/7|UM}} Necrozma. Nebby is later freed after the player defeats [[List of Pokémon with form differences#Necrozma|Ultra]] Necrozma at [[Megalo Tower]]. Solgaleo/Lunala can be caught by the player at [[Mahalo Trail]] Plank Bridge after defeating [[Gladion]] at the foot of [[Mount Lanakila]] or [[Ilima]] during [[Mina]]&#039;s [[island challenge|trial]].&lt;br /&gt;
&lt;br /&gt;
Necrozma will first be battled as either Dusk Mane Necrozma or Dawn Wings Necrozma at Altar of the Sunne/Altar of the Moone, and again as Ultra Necrozma at Megalo Tower. In both encounters, it cannot be caught. Necrozma can be caught afterwards at [[Mount Lanakila]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Sword and Shield===&lt;br /&gt;
In [[The Crown Tundra]], all three members of the light trio can be obtained in [[Max Lair]] during [[Dynamax Adventure]]s. {{p|Solgaleo}} can be found in Sword, while {{p|Lunala}} can be found in Shield; however, the player can get the other Legendary by participating in other players&#039; Dynamax Adventures. {{p|Necrozma}} can be obtained in Dynamax Adventures after finding the fourth Legendary Clue.&lt;br /&gt;
&lt;br /&gt;
A {{p|Cosmog}} nicknamed &amp;quot;Fwoofy&amp;quot; can be obtained as a [[Gift Pokémon|gift]] in [[Freezington]] after defeating {{p|Glastrier}} or {{p|Spectrier}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Scarlet and Violet===&lt;br /&gt;
In [[The Indigo Disk]] DLC, all three members of the light trio can be obtained via snacks from [[Snacksworth]]. Solgaleo can be found in Scarlet, while Lunala can be found in Violet. The player can get the other Legendary by participating in [[Blueberry Quest]]s through the [[Union Circle]] online. Necrozma can be obtainted through the exclusive online group quests.&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===Pokémon Masters EX===&lt;br /&gt;
All three members of the light trio appear in [[Pokémon Masters EX]], forming the following [[sync pair]]s:&lt;br /&gt;
&lt;br /&gt;
{{PairDex/h|Psychic}}&lt;br /&gt;
{{PairDex|001|Scottie &amp;amp; Bettie|trainerlink=Player character#Pokémon Masters EX|trainerimg=ScottieBettie|0791|Solgaleo|Steel|Ground|Physical Strike|exrole=Tech|6|Legendary Adventures&amp;lt;br&amp;gt;&#039;&#039;The Beast That Devours the Sun&#039;&#039;}}&lt;br /&gt;
{{PairDex|103|Lillie|trainerlink=Lillie (Masters)#Lunala|trainerimg=Lillie Anniversary 2021|sygna=Anniversary 2021|0792|Lunala|master=yes|Ghost|Dark|Special Strike|exrole=Tech|6|Master Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|101|Lusamine|trainerlink=Lusamine (Masters)#Necrozma (Dusk Mane → Ultra Necrozma)|trainerimg=Lusamine Sygna|sygna=[[Sygna suit|Sygna Suit]]|0800DM|Necrozma|form={{Form|Necrozma|Dusk Mane → Ultra Necrozma}}|master=yes|Psychic|Ghost|Special Strike|exrole=Support|6|Master Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|103|Lillie|trainerlink=Lillie (Masters)#Solgaleo|trainerimg=Lillie Anniversary 2024|sygna=Anniversary 2024|0791|Solgaleo|buddy=yes|Steel|Ground|Sprint|exrole=Field|6|Story Event&amp;lt;br&amp;gt;&#039;&#039;Festive Sun and Moon&#039;&#039;}}&lt;br /&gt;
{{PairDex|122|Elio|trainerlink=Elio (Masters)#Necrozma (Dusk Mane)|trainerimg=Elio Champion|sygna={{pkmn|Champion}}|0800DM s|Necrozma|form={{Form|Necrozma|Dusk Mane}}|shiny=yes|master=yes|buddy=yes|Steel|Dark|Physical Strike|exrole=Sprint|6|Master Fair Sync Pair Scout}}&lt;br /&gt;
{{PairDex|121|Selene|trainerlink=Selene (Masters)#Necrozma (Dawn Wings)|trainerimg=Selene Champion|sygna={{pkmn|Champion}}|0800DW s|Necrozma|form={{Form|Necrozma|Dawn Wings}}|shiny=yes|master=yes|buddy=yes|Ghost|Dark|Sprint|exrole=Field|6|Master Fair Sync Pair Scout}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:SM090.png|thumb|250px|The light trio with {{Ash}} and {{an|Gladion}} in {{aniseries|SM}}]]&lt;br /&gt;
===&#039;&#039;Pokémon the Series&#039;&#039;===&lt;br /&gt;
===={{aniseries|SM}}====&lt;br /&gt;
{{AP|Solgaleo}} and {{an|Lunala}} both debuted in &#039;&#039;[[SM044|A Dream Encounter!]]&#039;&#039;, where they appeared to [[Ash Ketchum]] in a dream after descending to the [[Altar of the Sunne]] through two [[Ultra Wormhole]]s. There, they created a {{p|Cosmog}}, which Ash later found and took care of. The Cosmog was then given the name [[Nebby]] by {{an|Lillie}}. Nebby later evolved into {{p|Cosmoem}} during the events of &#039;&#039;[[SM050|Faba&#039;s Revenge!]]&#039;&#039; after being forced by {{an|Faba}} to open an Ultra Wormhole. In &#039;&#039;[[SM052|Revealing the Stuff of Legend!]]&#039;&#039;, the [[guardian deities]] helped Nebby evolve into Solgaleo after performing a ritual. Nebby assisted Ash and {{ashcl}} in rescuing {{an|Lusamine}} from {{DL|Ultra Beasts (anime)|Nihilego}} in [[Ultra Deep Sea]] before returning to the wild in &#039;&#039;[[SM055|The Professors&#039; New Adventure!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Solgaleo and Lunala appeared in &#039;&#039;[[SM074|Tough Guy Trials!]]&#039;&#039; in a fantasy, along with {{DL|List of Pokémon with form differences|Necrozma|Ultra Necrozma}}, as part of a legend that explains the origins of [[Alola]] and how the three brought light into the [[region]].&lt;br /&gt;
&lt;br /&gt;
{{an|Necrozma}} debuted in &#039;&#039;[[SM087|Filling the Light with Darkness!]]&#039;&#039;, appearing alongside Nebby and a {{an|Lunala}}.&lt;br /&gt;
&lt;br /&gt;
===={{aniseries|JN}}====&lt;br /&gt;
In &#039;&#039;[[JN132|Partners in Time!]]&#039;&#039;, Nebby appeared as a vision to {{AP|Pikachu}} during his battle against [[Leon&#039;s Charizard]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Evolutions===&lt;br /&gt;
In &#039;&#039;[[PE02|The Eclipse]]&#039;&#039;, {{ga|Selene}} and [[Lillie]] approach the [[Altar of the Moone]] and together, they play the [[Sun Flute|Sun]] and [[Moon Flute]]s to activate the altar. A bright pulse of light erupts from the altar&#039;s central platform, prompting [[Nebby]] to fly into the light, triggering its [[Evolution]] from a {{p|Cosmoem}} into a {{p|Lunala}} as the light fades. An Ultra Wormhole opens up above the altar, dropping Lusamine and [[Guzma]] to the ground, severely beaten and injured. Lillie runs over to her mother, and a shaken Lusamine begs for the children to run away, describing the [[Legendary Pokémon]] {{p|Necrozma}} as a monster that attacked as soon as it approached. &lt;br /&gt;
&lt;br /&gt;
Later, Necrozma tears its way out of the wormhole. After exchanging a look with Lillie, Lunala soars forth to do battle, exchanging a series of devastating attacks with the {{pkmn|category|Prism Pokémon}}. Ultimately, after Nebby gets pinned by Necrozma, the latter absorbs Nebby into its body, changing into its {{DL|List of Pokémon with form differences|Necrozma|Dawn Wings}} form.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Nebby Lunala Evolutions.png|Lunala in [[Pokémon Evolutions]]&lt;br /&gt;
Necrozma Evolutions.png|Necrozma in Pokémon Evolutions&lt;br /&gt;
Nebby Phantom Force Evolutions 2.png|Lunala fighting Necrozma in Pokémon Evolutions&lt;br /&gt;
Dawn Wings Necrozma Evolutions.png|Dawn Wings Necrozma in Pokémon Evolutions&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{MangaArc|Sun, Moon, Ultra Sun &amp;amp; Ultra Moon}}====&lt;br /&gt;
A Cosmog named Nebby first appeared in &#039;&#039;[[PASM04|The Decision and the Tournament of Six]]&#039;&#039;, where it was under the care of [[Lillie]]. In &#039;&#039;[[PASM17|A Raid and Po Town]]&#039;&#039;, Nebby was revealed to have evolved into {{p|Cosmoem}}. Later, it is revealed that another Cosmog exists. That Cosmog appears in &#039;&#039;[[PASM18|Confusion and Monsters from Another World]]&#039;&#039;, where it was used by [[Guzma]] to open up many [[Ultra Wormhole]]s and summon multiple [[Ultra Beast]]s to [[Alola]].&lt;br /&gt;
&lt;br /&gt;
It was revealed that Cosmog had evolved into a [[Cosmoem]] and was picked up by [[Plumeria]]. Plumeria tried using it to force Faba to tell her where Guzma was taken to. Before she could get her answers, it flew out of her hands and met with Nebby in the skies above Poni Island. Upon &#039;&#039;[[PASM24|Play the Melody That Echoes in the Altar]]&#039;&#039;, the [[guardian deities]] took {{adv|Sun}} and {{adv|Moon}} and placed them on the Poni Altar with the Sun and Moon Flutes. By playing the flutes together, Sun and Moon caused the Altar to react and release a light that hit both [[Cosmoem]]. The light caused Cosmoem and Nebby to evolve into [[Solgaleo]] and [[Lunala]], respectively.&lt;br /&gt;
&lt;br /&gt;
Necrozma appeared from an [[Ultra Wormhole]] in the {{MangaArc|Sun, Moon, Ultra Sun &amp;amp; Ultra Moon}}. It grabbed {{p|Solgaleo}} and {{adv|Sun}} and dragged them inside. Later, Necrozma confronted {{adv|Zygarde}} and after a short fight, Necrozma absorbed the energy from [[Dulse]] to turn into {{fd|Necrozma|Ultra Necrozma}}.&lt;br /&gt;
&lt;br /&gt;
Solgaleo and Lunala battled alongside {{fd|Zygarde|Complete Forme}} Zygarde to take down Ultra Necrozma using their signature moves, {{m|Sunsteel Strike}}, {{m|Moongeist Beam}}, and {{m|Core Enforcer}}, respectively, weakening Necrozma enough to be caught by the [[Ultra Recon Squad]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Solgaleo Adventures.png|Solgaleo in [[Pokémon Adventures]]&lt;br /&gt;
Nebby Lunala Adventures.png|Lunala in Pokémon Adventures&lt;br /&gt;
Necrozma Adventures.png|Necrozma in Pokémon Adventures&lt;br /&gt;
Dusk Mane Necrozma Adventures.png|Dusk Mane Necrozma in Pokémon Adventures&lt;br /&gt;
Dawn Wings Necrozma Adventures.png|Dawn Wings Necrozma in Pokémon Adventures&lt;br /&gt;
Ultra Necrozma Adventures.png|Ultra Necrozma in Pokémon Adventures&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* All three members:&lt;br /&gt;
** Share a battle theme; however, Necrozma has two additional battle themes, one theme for Dusk Mane and Dawn Wings Necrozma, and one for Ultra Necrozma.&lt;br /&gt;
** Share a type ({{t|Psychic}}).&lt;br /&gt;
** Have a [[signature Ability]] ({{a|Prism Armor}} in Necrozma&#039;s case) which ignores {{a|Mold Breaker}}, {{a|Turboblaze}}, and {{a|Teravolt}}.&lt;br /&gt;
** Have a [[signature move]] ({{m|Photon Geyser}} in Necrozma&#039;s case) which ignores the target&#039;s Ability; however, these moves do not ignore Lunala&#039;s {{a|Shadow Shield}} or Necrozma&#039;s Prism Armor.&lt;br /&gt;
* Necrozma is the only member of the trio that:&lt;br /&gt;
** has its own exclusive Z-Move and [[Z-Crystal]] which it does not share with either of the other two.&lt;br /&gt;
** has no pre-Evolution.&lt;br /&gt;
** has two signature abilities.&lt;br /&gt;
** has multiple signature moves.&lt;br /&gt;
** has a [[base stat]] that is not a {{wp|prime number}} (Dusk Mane, Dawn Wings, and Ultra Necrozma&#039;s {{stat|Speed}} stats).&lt;br /&gt;
** learns a move at a level that is neither 1 nor a prime number (Photon Geyser at level 50).&lt;br /&gt;
* The light trio is the only Legendary trio to have an evolutionary line for any member of the trio.&lt;br /&gt;
* Necrozma can neither be traded or captured in all of its alternate forms.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* {{p|Cosmog}}&lt;br /&gt;
* {{p|Cosmoem}}&lt;br /&gt;
* {{p|Solgaleo}}&lt;br /&gt;
* {{p|Lunala}}&lt;br /&gt;
* [[Necrozma (Pokémon)]]&lt;br /&gt;
* [[Necrozma (game)]]&lt;br /&gt;
* [[Z-Power]]&lt;br /&gt;
* [[Nebby]]&lt;br /&gt;
&lt;br /&gt;
{{Legendary groups}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fanon terminology]]&lt;br /&gt;
[[Category:Groups of Legendary and Mythical Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Licht-Trio]]&lt;br /&gt;
[[es:Trío de la luz]]&lt;br /&gt;
[[fr:Trio Astral]]&lt;br /&gt;
[[it:Trio Luce]]&lt;br /&gt;
[[zh:传说的宇宙宝可梦]]&lt;/div&gt;</summary>
		<author><name>Smamson Lastname</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_TM_and_HM_locations_in_Generation_V&amp;diff=4352707</id>
		<title>List of TM and HM locations in Generation V</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_TM_and_HM_locations_in_Generation_V&amp;diff=4352707"/>
		<updated>2025-08-05T04:02:06Z</updated>

		<summary type="html">&lt;p&gt;Smamson Lastname: its just in the humilau entrance, not the city itself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a &#039;&#039;&#039;list of the locations of all [[TM]]s and [[HM]]s in the [[Generation V]]&#039;&#039;&#039; games.&lt;br /&gt;
&lt;br /&gt;
==TMs==&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;float:left; text-align:center; background: #{{white color}}; border: 3px solid #{{black color}}; padding:2px;&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #{{white color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | TM&lt;br /&gt;
! style=&amp;quot;background-color: #{{white color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;background-color: #{{white color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background: #{{white color light}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Locations&lt;br /&gt;
! style=&amp;quot;background: #{{white color light}}; {{roundytr|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #{{white color light}}&amp;quot; | BW&lt;br /&gt;
! style=&amp;quot;background-color: #{{white color light}}&amp;quot; | B2W2&lt;br /&gt;
! style=&amp;quot;background-color: #{{white color light}}&amp;quot; | BW&lt;br /&gt;
! style=&amp;quot;background-color: #{{white color light}}&amp;quot; | B2W2&lt;br /&gt;
{{tmlist/loc5|01|Hone Claws|Dark|[[Cold Storage]], from [[Zinzolin]] of the [[Seven Sages]]|{{OBP|Victory Road|Black 2 and White 2}}|N/A}}&lt;br /&gt;
{{tmlist/loc5|02|Dragon Claw|Dragon|{{OBP|Victory Road|Black and White}}|[[Dragonspiral Tower]]|N/A}}&lt;br /&gt;
{{tmlist/loc5|03|Psyshock|Psychic|[[Giant Chasm]]||N/A}}&lt;br /&gt;
{{tmlist/loc5|04|Calm Mind|Psychic|[[Relic Castle]], from [[Ryoku]] of the [[Seven Sages]]|[[Striaton City]] [[Poké Mart]]|N/A|{{pdollar}}80000}}&lt;br /&gt;
{{tmlist/loc5|05|Roar|Normal|{{rt|10|Unova}}|{{rt|23|Unova}}|N/A}}&lt;br /&gt;
{{tmlist/loc5|06|Toxic|Poison|{{rt|17|Unova}}|[[Seaside Cave]]|N/A}}&lt;br /&gt;
{{tmlist/loc5|07|Hail|Ice|[[Mistralton City]] Poké Mart||{{pdollar}}50000}}&lt;br /&gt;
{{tmlist/loc5|08|Bulk Up|Fighting|{{rt|14|Unova}}, from [[Giallo]] of the [[Seven Sages]]|[[Striaton City]] [[Poké Mart]]|N/A|{{pdollar}}80000}}&lt;br /&gt;
{{tmlist/loc5|09|Venoshock|Poison|{{rt|15|Unova}}|Prize for defeating [[Roxie]]|N/A}}&lt;br /&gt;
{{tmlist/loc5|10|Hidden Power|Normal|[[Nuvema Town]], from [[Professor Juniper]]|[[Battle Subway]], [[Pokémon World Tournament|PWT]]|N/A|18[[Battle Point|BP]]}}&lt;br /&gt;
{{tmlist/loc5|11|Sunny Day|Fire|[[Mistralton City]] Poké Mart||{{pdollar}}50000}}&lt;br /&gt;
{{tmlist/loc5|12|Taunt|Dark|{{OBP|Victory Road|Black and White}}|{{rt|23|Unova}}|N/A}}&lt;br /&gt;
{{tmlist/loc5|13|Ice Beam|Ice|[[Giant Chasm]]||N/A}}&lt;br /&gt;
{{tmlist/loc5|14|Blizzard|Ice|[[Icirrus City]] Poké Mart|[[Lacunosa Town]] Poké Mart|{{pdollar}}70000}}&lt;br /&gt;
{{tmlist/loc5|15|Hyper Beam|Normal|[[Shopping Mall Nine]]||{{pdollar}}90000}}&lt;br /&gt;
{{tmlist/loc5|16|Light Screen|Psychic|[[Nimbasa City]] Poké Mart||{{pdollar}}30000}}&lt;br /&gt;
{{tmlist/loc5|17|Protect|Normal|[[Nuvema Town]], from [[Professor Juniper]]|[[Battle Subway]], [[Pokémon World Tournament|PWT]]|N/A|6[[Battle Point|BP]]}}&lt;br /&gt;
{{tmlist/loc5|18|Rain Dance|Water|[[Mistralton City]] Poké Mart||{{pdollar}}50000}}&lt;br /&gt;
{{tmlist/loc5|19|Telekinesis|Psychic|{{rt|18|Unova}}||N/A}}&lt;br /&gt;
{{tmlist/loc5|20|Safeguard|Normal|[[Nimbasa City]] Poké Mart|[[Battle Subway]], [[Pokémon World Tournament|PWT]]|{{pdollar}}30000|6[[Battle Point|BP]]}}&lt;br /&gt;
{{tmlist/loc5|21|Frustration|Normal|[[Nimbasa City]] Poké Mart|From {{tc|Team Plasma Grunt}} on [[Floccesy Ranch]]|{{pdollar}}10000|N/A}}&lt;br /&gt;
{{tmlist/loc5|22|SolarBeam|Grass|[[Pinwheel Forest]]||N/A}}&lt;br /&gt;
{{tmlist/loc5|23|Smack Down|Rock|[[Battle Subway]]|[[Battle Subway]], [[Pokémon World Tournament|PWT]]|36[[Battle Point|BP]]|18[[Battle Point|BP]]}}&lt;br /&gt;
{{tmlist/loc5|24|Thunderbolt|Electric|[[P2 Laboratory]]|{{OBP|Victory Road|Black 2 and White 2}}|N/A}}&lt;br /&gt;
{{tmlist/loc5|25|Thunder|Electric|[[Icirrus City]] Poké Mart|[[Lacunosa Town]] Poké Mart|{{pdollar}}70000}}&lt;br /&gt;
{{tmlist/loc5|26|Earthquake|Ground|[[Relic Castle]]|[[Unova Route 15|Route 15]]|N/A}}&lt;br /&gt;
{{tmlist/loc5|27|Return|Normal|[[Nimbasa City]] Poké Mart|Given by [[Bianca]] in [[Aspertia City]]|{{pdollar}}10000|N/A}}&lt;br /&gt;
{{tmlist/loc5|28|Dig|Ground|{{rt|4|Unova}}||N/A}}&lt;br /&gt;
{{tmlist/loc5|29|Psychic|Psychic|{{rt|13|Unova}}||N/A}}&lt;br /&gt;
{{tmlist/loc5|30|Shadow Ball|Ghost|[[Relic Castle]]|[[Reversal Mountain]]|N/A}}&lt;br /&gt;
{{tmlist/loc5|31|Brick Break|Fighting|[[Icirrus City]]|[[Battle Subway]], [[Pokémon World Tournament|PWT]]|N/A|12[[Battle Point|BP]]}}&lt;br /&gt;
{{tmlist/loc5|32|Double Team|Normal|{{rt|18|Unova}}, from [[Rood]] of the [[Seven Sages]]|[[Battle Subway]], [[Pokémon World Tournament|PWT]]|N/A|6[[Battle Point|BP]]}}&lt;br /&gt;
{{tmlist/loc5|33|Reflect|Psychic|[[Nimbasa City]] Poké Mart||{{pdollar}}30000}}&lt;br /&gt;
{{tmlist/loc5|34|Sludge Wave|Poison|[[Battle Subway]]|[[Battle Subway]], [[Pokémon World Tournament|PWT]]|48[[Battle Point|BP]]|24[[Battle Point|BP]]}}&lt;br /&gt;
{{tmlist/loc5|35|Flamethrower|Fire|[[Abundant Shrine]]|{{rt|23|Unova}}|N/A}}&lt;br /&gt;
{{tmlist/loc5|36|Sludge Bomb|Poison|{{rt|8|Unova}}||N/A}}&lt;br /&gt;
{{tmlist/loc5|37|Sandstorm|Rock|[[Mistralton City]] Poké Mart||{{pdollar}}50000}}&lt;br /&gt;
{{tmlist/loc5|38|Fire Blast|Fire|[[Icirrus City]] Poké Mart|[[Lacunosa Town]] Poké Mart|{{pdollar}}70000}}&lt;br /&gt;
{{tmlist/loc5|39|Rock Tomb|Rock|[[Desert Resort]]|[[Relic Castle]]|N/A}}&lt;br /&gt;
{{tmlist/loc5|40|Aerial Ace|Flying|[[Mistralton City]]||N/A}}&lt;br /&gt;
{{tmlist/loc5|41|Torment|Dark|{{rt|4|Unova}}|[[Castelia Sewers]]|N/A}}&lt;br /&gt;
{{tmlist/loc5|42|Facade|Normal|{{rt|8|Unova}}|[[Marine Tube]]|N/A}}&lt;br /&gt;
{{tmlist/loc5|43|Flame Charge|Fire|[[Tubeline Bridge]]||N/A}}&lt;br /&gt;
{{tmlist/loc5|44|Rest|Psychic|[[Castelia City]]||N/A}}&lt;br /&gt;
{{tmlist/loc5|45|Attract|Normal|[[Castelia City]]||N/A}}&lt;br /&gt;
{{tmlist/loc5|46|Thief|Dark|[[Wellspring Cave]]|[[Virbank Complex]]|N/A}}&lt;br /&gt;
{{tmlist/loc5|47|Low Sweep|Fighting|[[Wellspring Cave]]||N/A}}&lt;br /&gt;
{{tmlist/loc5|48|Round|Normal|[[Battle Subway]]|[[Battle Subway]], [[Pokémon World Tournament|PWT]]|36[[Battle Point|BP]]|18[[Battle Point|BP]]}}&lt;br /&gt;
{{tmlist/loc5|49|Echoed Voice|Normal|[[Nimbasa City]] {{DL|Pokémon Musical|Musical Theater}}||N/A}}&lt;br /&gt;
{{tmlist/loc5|50|Overheat|Fire|{{rt|11|Unova}}|[[N&#039;s Castle]]|N/A}}&lt;br /&gt;
{{tmlist/loc5|51|Ally Switch|Psychic|[[Battle Subway]]|[[Battle Subway]], [[Pokémon World Tournament|PWT]]|48[[Battle Point|BP]]|24[[Battle Point|BP]]}}&lt;br /&gt;
{{tmlist/loc5|52|Focus Blast|Fighting|[[Wellspring Cave]]||N/A}}&lt;br /&gt;
{{tmlist/loc5|53|Energy Ball|Grass|{{rt|12|Unova}}|[[Aspertia City]]|N/A}}&lt;br /&gt;
{{tmlist/loc5|54|False Swipe|Normal|[[Nuvema Town]], from [[Professor Juniper]]|[[Reversal Mountain]]|N/A}}&lt;br /&gt;
{{tmlist/loc5|55|Scald|Water|[[Cold Storage]]|Prize for defeating [[Marlon]]|N/A}}&lt;br /&gt;
{{tmlist/loc5|56|Fling|Dark|{{rt|9|Unova}}|{{rt|6|Unova}}|N/A}}&lt;br /&gt;
{{tmlist/loc5|57|Charge Beam|Electric|{{rt|7|Unova}}|[[Lentimas Town]]|N/A}}&lt;br /&gt;
{{tmlist/loc5|58|Sky Drop|Flying|[[Mistralton City]]||N/A}}&lt;br /&gt;
{{tmlist/loc5|59|Incinerate|Fire|[[Battle Subway]]|[[Battle Subway]], [[Pokémon World Tournament|PWT]]|48[[Battle Point|BP]]|6[[Battle Point|BP]]}}&lt;br /&gt;
{{tmlist/loc5|60|Quash|Dark|[[Battle Subway]]|[[Battle Subway]], [[Pokémon World Tournament|PWT]]|48[[Battle Point|BP]]|24[[Battle Point|BP]]}}&lt;br /&gt;
{{tmlist/loc5|61|Will-O-Wisp|Fire|[[Celestial Tower]]||N/A}}&lt;br /&gt;
{{tmlist/loc5|62|Acrobatics|Flying|Prize for defeating [[Skyla]]||N/A}}&lt;br /&gt;
{{tmlist/loc5|63|Embargo|Dark|[[Dragonspiral Tower]] (outside)|[[Driftveil City]] market|N/A}}&lt;br /&gt;
{{tmlist/loc5|64|Explosion|Normal|[[Battle Subway]]|[[Battle Subway]], [[Pokémon World Tournament|PWT]]|48[[Battle Point|BP]]|24[[Battle Point|BP]]}}&lt;br /&gt;
{{tmlist/loc5|65|Shadow Claw|Ghost|[[Celestial Tower]]||N/A}}&lt;br /&gt;
{{tmlist/loc5|66|Payback|Dark|{{rt|16|Unova}}||N/A}}&lt;br /&gt;
{{tmlist/loc5|67|Retaliate|Normal|Prize for defeating [[Lenora]]|[[Plasma Frigate]]|N/A}}&lt;br /&gt;
{{tmlist/loc5|68|Giga Impact|Normal|[[Shopping Mall Nine]]||{{pdollar}}90000}}&lt;br /&gt;
{{tmlist/loc5|69|Rock Polish|Rock|[[Chargestone Cave]], from [[Bronius]] of the [[Seven Sages]]|[[Reversal Mountain]]|N/A}}&lt;br /&gt;
{{tmlist/loc5|70|Flash|Normal|[[Castelia City]]||N/A}}&lt;br /&gt;
{{tmlist/loc5|71|Stone Edge|Rock|[[Challenger&#039;s Cave]]|[[Twist Mountain]]|N/A}}&lt;br /&gt;
{{tmlist/loc5|72|Volt Switch|Electric|Prize for defeating [[Elesa]]||N/A}}&lt;br /&gt;
{{tmlist/loc5|73|Thunder Wave|Electric|[[Nimbasa City]] Poké Mart||{{pdollar}}10000}}&lt;br /&gt;
{{tmlist/loc5|74|Gyro Ball|Steel|[[Nimbasa City]] Poké Mart||{{pdollar}}10000}}&lt;br /&gt;
{{tmlist/loc5|75|Swords Dance|Normal|[[Dreamyard]], from [[Gorm]] of the [[Seven Sages]]|[[Battle Subway]], [[Pokémon World Tournament|PWT]]|N/A|18[[Battle Point|BP]]}}&lt;br /&gt;
{{tmlist/loc5|76|Struggle Bug|Bug|Prize for defeating [[Burgh]]||N/A}}&lt;br /&gt;
{{tmlist/loc5|77|Psych Up|Normal|[[Battle Subway]]|[[Battle Subway]], [[Pokémon World Tournament|PWT]]|48[[Battle Point|BP]]|24[[Battle Point|BP]]}}&lt;br /&gt;
{{tmlist/loc5|78|Bulldoze|Ground|Prize for defeating [[Clay]]{{tt|*|In Black and White, the TM is received once the player reaches the entrance of Chargestone Cave after defeating Clay}}||N/A}}&lt;br /&gt;
{{tmlist/loc5|79|Frost Breath|Ice|Prize for defeating [[Brycen]]|[[Battle Subway]], [[Pokémon World Tournament|PWT]]|N/A|12[[Battle Point|BP]]}}&lt;br /&gt;
{{tmlist/loc5|80|Rock Slide|Rock|[[Mistralton Cave]]||N/A}}&lt;br /&gt;
{{tmlist/loc5|81|X-Scissor|Bug|{{rt|7|Unova}}||N/A}}&lt;br /&gt;
{{tmlist/loc5|82|Dragon Tail|Dragon|Prize for defeating [[Iris]]{{sup/5|W}} or [[Drayden]]{{sup/5|Bl}}|Prize for defeating [[Drayden]]|N/A}}&lt;br /&gt;
{{tmlist/loc5|83|Work Up|Normal|Prize for defeating [[Cilan]], [[Chili]], or [[Cress]]|Prize for defeating [[Cheren]]|N/A}}&lt;br /&gt;
{{tmlist/loc5|84|Poison Jab|Poison|{{rt|6|Unova}}|[[Moor of Icirrus]]|N/A}}&lt;br /&gt;
{{tmlist/loc5|85|Dream Eater|Psychic|[[Dreamyard]] Basement|[[Dreamyard]]|N/A}}&lt;br /&gt;
{{tmlist/loc5|86|Grass Knot|Grass|[[Pinwheel Forest]]||N/A}}&lt;br /&gt;
{{tmlist/loc5|87|Swagger|Normal|[[Battle Subway]]|[[Battle Subway]], [[Pokémon World Tournament|PWT]]|36[[Battle Point|BP]]|18[[Battle Point|BP]]}}&lt;br /&gt;
{{tmlist/loc5|88|Pluck|Flying|[[Battle Subway]]|[[Battle Subway]], [[Pokémon World Tournament|PWT]]|36[[Battle Point|BP]]|18[[Battle Point|BP]]}}&lt;br /&gt;
{{tmlist/loc5|89|U-turn|Bug|{{rt|13|Unova}}|[[Battle Subway]], [[Pokémon World Tournament|PWT]]|N/A|12[[Battle Point|BP]]}}&lt;br /&gt;
{{tmlist/loc5|90|Substitute|Normal|[[Twist Mountain]] ([[Season (game mechanic)#Winter|Winter]] only)|[[Twist Mountain]]|N/A}}&lt;br /&gt;
{{tmlist/loc5|91|Flash Cannon|Steel|[[Twist Mountain]]||N/A}}&lt;br /&gt;
{{tmlist/loc5|92|Trick Room|Psychic|[[Abundant Shrine]]||N/A}}&lt;br /&gt;
{{tmlist/loc5|93|Wild Charge|Electric|{{OBP|Victory Road|Black and White}}|{{OBP|Victory Road|Black 2 and White 2}}|N/A}}&lt;br /&gt;
{{tmlist/loc5|94|Rock Smash|Fighting|[[Pinwheel Forest]]|[[Virbank Complex]]|N/A}}&lt;br /&gt;
{{tmlist/loc5|95|Snarl|Dark|[[Castelia City]] (requires [[Lock Capsule]])|[[Lostlorn Forest]]|N/A}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==HMs==&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;text-align:center; background: #{{white color}}; border: 3px solid #{{black color}}; padding:2px;&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #{{white color light}}; {{roundytl|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | HM&lt;br /&gt;
! style=&amp;quot;background-color: #{{white color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;background-color: #{{white color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background: #{{white color light}}; {{roundytr|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #{{white color light}}&amp;quot; | BW&lt;br /&gt;
! style=&amp;quot;background-color: #{{white color light}}&amp;quot; | B2W2&lt;br /&gt;
{{hmlist/loc5|01|Cut|Normal|[[Striaton City]]|[[Virbank City]]}}&lt;br /&gt;
{{hmlist/loc5|02|Fly|Flying|[[Driftveil City]]|{{rt|5|Unova}}}}&lt;br /&gt;
{{hmlist/loc5|03|Surf|Water|[[Twist Mountain]]|{{rt|6|Unova}}}}&lt;br /&gt;
{{hmlist/loc5|04|Strength|Normal|[[Nimbasa City]]|[[Castelia Sewers]]}}&lt;br /&gt;
{{hmlist/loc5|05|Waterfall|Water|{{rt|18|Unova}}|{{OBP|Victory Road|Black 2 and White 2}}}}&lt;br /&gt;
{{hmlist/loc5|06|Dive|Water|[[Undella Town]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{TM and HM locations}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TMs]]&lt;br /&gt;
[[Category:HMs]]&lt;br /&gt;
[[Category:Lists of items]]&lt;br /&gt;
&lt;br /&gt;
[[es:Lista de MT de la quinta generación]]&lt;br /&gt;
[[it:Elenco delle posizioni delle MT e delle MN (quinta generazione)]]&lt;/div&gt;</summary>
		<author><name>Smamson Lastname</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Weather&amp;diff=3893624</id>
		<title>Weather</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Weather&amp;diff=3893624"/>
		<updated>2023-12-28T05:54:22Z</updated>

		<summary type="html">&lt;p&gt;Smamson Lastname: /* Trivia */  moved line about defog to trivia, I felt it was more appropriate here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Clear|the location in the [[Pokémon Mystery Dungeon: Explorers of Sky]] demo|Mt. Clear}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;weather&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|天気|てんき}}&#039;&#039;&#039; &#039;&#039;weather&#039;&#039;) is a set of mechanics in the [[Pokémon games]].&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
In the [[core series]], the weather changes the battle environment, activating {{Abilities}}, modifying certain [[move]]s, and potentially damaging the {{OBP|Pokémon|species}} in battle or affecting their [[stats]]. They have been included in every [[core series]] game since [[Generation II]]. Only one type of weather may be present at a time; an effect that creates weather will remove the previous weather.&lt;br /&gt;
&lt;br /&gt;
In Generation II, the only way to cause weather was by a Pokémon using a [[move]] in-battle. [[Generation III]] introduced [[:Category:Abilities with effects on weather conditions|weather-related Abilities]] as well as overworld weather; starting a battle in an overworld location with weather would cause that weather to be automatically present from the beginning of the battle. [[Generation IV]] introduced four held items ([[Heat Rock|Heat]], [[Damp Rock|Damp]], [[Smooth Rock|Smooth]], and [[Icy Rock]]s) that increase the duration of weather caused by {{cat|weather-changing moves}} or [[Ability|Abilities]]. [[Generation V]] introduced [[Season (mechanic)|seasons]], which may affect the weather in certain locations, and [[Generation VI]] introduced a new [[evolution]] method affected by the weather. [[Generation VIII]] introduced overworld effects that resemble weather but do not directly correspond with an in-battle weather.&lt;br /&gt;
&lt;br /&gt;
===Pokémon battles===&lt;br /&gt;
====List of weather====&lt;br /&gt;
The following lists all the weather conditions in {{pkmn|battle}}s. Note that in {{g|Legends: Arceus}}, weather conditions do not behave the same way they do in the other games.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; margin-bottom:2em; max-width: 1280px; background:#{{normal color}}; border:3px solid #{{normal color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{normal color light}}; width:110px;&amp;quot; | Weather&lt;br /&gt;
! style=&amp;quot;background-color:#{{normal color light}}; width:220px;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background-color:#{{normal color light}};&amp;quot; | In-game description&lt;br /&gt;
! style=&amp;quot;background-color:#{{normal color light}};&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{fire color light}}; text-align:center&amp;quot; | {{color2|000|Harsh sunlight}}&lt;br /&gt;
| [[File:Sunny Day VII 2.png|220px]]&lt;br /&gt;
| The harsh sunlight weather condition. It boosts the power of Fire-type moves and lowers the power of Water-type moves.&lt;br /&gt;
| [[Harsh sunlight]] strengthens the power of {{type|Fire}} moves by 50% and weakens the power of {{type|Water}} moves by 50%. During [[harsh sunlight]], no Pokémon can be {{status|freeze|frozen}}.&amp;lt;br&amp;gt;&lt;br /&gt;
In {{g|Legends: Arceus}}, it instead increases the Speed of Grass-type Pokémon and activates {{p|Cherrim}}&#039;s Sunshine Form.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{water color light}}; text-align: center&amp;quot; | {{color2|000|Rain}}&lt;br /&gt;
| [[File:Rain Dance VII.png|220px]]&lt;br /&gt;
|&lt;br /&gt;
The rain weather condition. It boosts the power of Water-type moves and lowers the power of Fire-type moves.&lt;br /&gt;
| Rain strengthens Water-type moves by 50% while weakening Fire-type moves by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{rock color light}}; text-align: center&amp;quot; | {{color2|000|Sandstorm (weather condition)|Sandstorm}}&lt;br /&gt;
| [[File:Sandstorm VII.png|220px]]&lt;br /&gt;
| The sandstorm weather condition. At the end of each turn, it damages all Pokémon that are not Rock, Ground, or Steel types. It boosts the Sp. Def of Rock-type Pokémon.&lt;br /&gt;
| Any Pokémon that is not {{t|Rock}}-, {{t|Ground}}-, or {{type|Steel}} will be damaged for &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; of its maximum HP at the end of each turn. Certain {{Abilities}} prevent damage from weather effects, though, and a Pokémon holding [[Safety Goggles]] is also immune to damage from weather effects.&amp;lt;br&amp;gt;&lt;br /&gt;
Since Generation IV, in a sandstorm, the {{stat|Special Defense}} of {{type|Rock}} Pokémon is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{ice color light}}; text-align: center&amp;quot; | {{color2|000|Hail (weather condition)|Hail}}&lt;br /&gt;
| [[File:Hail VII 2.png|220px]]&lt;br /&gt;
| The hail weather condition. At the end of each turn, it damages all Pokémon that are not Ice types.&lt;br /&gt;
| Any Pokémon that is not {{type|Ice}} will be damaged for &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; of its maximum HP at the end of each turn. Certain {{Abilities}} prevent damage from weather effects, though, and a Pokémon holding [[Safety Goggles]] is also immune to damage from weather effects. This weather was replaced by Snow in [[Generation IX]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{ice color light}}; text-align: center&amp;quot; | {{color2|000|Snow}}&lt;br /&gt;
| [[File:Snowscape IX.png|220px]]&lt;br /&gt;
| &lt;br /&gt;
The snow weather condition. It makes Blizzard more likely to hit and boosts the Defense of Ice-type Pokémon.&lt;br /&gt;
| Snow increases the {{stat|Defense}} of {{type|Ice}} Pokémon by 50%. This weather condition replaces Hail in [[Generation IX]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{flying color light}}; text-align: center&amp;quot; | {{color2|000|Fog}}&lt;br /&gt;
| [[File:Fog VIII.png|220px]]&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| This weather condition only exists in [[Sinnoh]] and [[Hisui]]. A thick fog clouds the overworld and battlefield, reducing the [[accuracy]] of all moves.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{fire color}}; text-align: center&amp;quot; | {{color2|000|Harsh sunlight|Extremely harsh sunlight}}&lt;br /&gt;
| [[File:Extremely harsh sunlight VII.png|220px]]&lt;br /&gt;
| The extremely harsh sunlight weather condition. It boosts the power of Fire-type moves and protects Pokémon from Water-type moves.&lt;br /&gt;
| Sunlight shines more heavily on the battlefield. This has only occurred in the overworld in the [[Hoenn]] region, in [[Pokémon Omega Ruby and Alpha Sapphire|Pokémon Omega Ruby]], due to {{p|Groudon}}&#039;s emergence.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{water color}}; text-align: center&amp;quot; | {{color2|000|Rain|Heavy rain}}&lt;br /&gt;
| [[File:Heavy rain VII.png|220px]]&lt;br /&gt;
| The heavy rain weather condition. It boosts the power of Water-type moves and protects Pokémon from Fire-type moves.&lt;br /&gt;
| Rain falls more chaotically around the battlefield. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{flying color}}; text-align: center&amp;quot; | {{color2|000|Strong winds}}&lt;br /&gt;
| [[File:Strong winds VII.png|220px]]&lt;br /&gt;
| The strong winds weather condition. The power of moves that are super effective against Flying-type Pokémon is decreased.&lt;br /&gt;
| Strong winds causes {{t|Electric}}-, {{t|Ice}}-, and {{type|Rock}} moves to deal neutral damage to Flying-type Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{XD color light}}; text-align: center&amp;quot; | {{color2|000|Shadowy aura}}&lt;br /&gt;
| [[File:Darkness Battle.png|220px]]&lt;br /&gt;
| N/A&lt;br /&gt;
| Any Pokémon that is not a [[Shadow Pokémon]] will be damaged for &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; of its maximum HP.&amp;lt;br&amp;gt;&lt;br /&gt;
This weather condition is only present in [[Pokémon XD: Gale of Darkness]] and has no overworld manifestation anywhere.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Legends: Arceus=====&lt;br /&gt;
{{incomplete|section|needs=Images}}&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; margin-bottom:2em; max-width: 1280px; background:#{{normal color}}; border:3px solid #{{normal color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{normal color light}}; width:110px;&amp;quot; | Weather&lt;br /&gt;
&amp;lt;!--! style=&amp;quot;background-color:#{{normal color light}}; width:220px;&amp;quot; | Image--&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#{{normal color light}};&amp;quot; | In-game description&lt;br /&gt;
! style=&amp;quot;background-color:#{{normal color light}};&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{fire color light}}; text-align:center&amp;quot; | {{color2|000|Harsh sunlight|Strong sunlight}}&lt;br /&gt;
| The Speed of Grass-type Pokémon is boosted.&lt;br /&gt;
| Increases the Speed of Grass-type Pokémon. Activates {{p|Cherrim}}&#039;s Sunshine Form.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{water color light}}; text-align: center&amp;quot; | {{color2|000|Rain}}&lt;br /&gt;
| Damage dealt by Fire-type moves is reduced.&lt;br /&gt;
| Damage dealt by Fire-type moves is reduced.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{ice color light}}; text-align: center&amp;quot; | {{color2|000|Snow}}&lt;br /&gt;
| Pokémon are more likely to get frostbite, and drowsy Pokémon are more likely to fail to act. The Speed of Ice-type Pokémon is also boosted.&lt;br /&gt;
| Pokémon are twice as likely to get frostbite, and drowsy Pokémon are twice as likely to fail to act. The Speed of Ice-type Pokémon is also boosted by 33%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{flying color light}}; text-align: center&amp;quot; | {{color2|000|Fog}}&lt;br /&gt;
| All moves are less accurate, apart from moves that are always sure to hit.&lt;br /&gt;
| A thick fog clouds the overworld and battlefield, reducing the [[accuracy]] of all moves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Moves affected by weather====&lt;br /&gt;
Certain specific moves are also affected in special ways by the weather.&lt;br /&gt;
*The recovery moves {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} restore more HP than usual in harsh sunlight, and less than usual in most other weather.&lt;br /&gt;
**In Generation II, during no weather they normally restore ¼ total HP, during [[harsh sunlight]] they normally restore ½ total HP, and during other weather they normally restore ⅛ total HP. Except in link battles, the amount of HP restored is doubled if it is the move&#039;s preferred time of day (morning for Morning Sun, day for Synthesis, night for Moonlight).&lt;br /&gt;
**From Generation III onward, during no weather or [[strong winds]] they restore ½ total HP, during [[harsh sunlight]] they restore ⅔ total HP, and during other weather they restore ¼ total HP.&lt;br /&gt;
*The move {{m|Shore Up}} restores ⅔ of the user&#039;s total HP during a sandstorm; outside of a sandstorm, it only restores ½ total HP.&lt;br /&gt;
*The accuracy of {{m|Thunder}}, {{m|Hurricane}}, and {{m|Blizzard}} is affected by the weather.&lt;br /&gt;
**From [[Generation IV]] onward, during hail Blizzard ignores accuracy and evasion checks.&lt;br /&gt;
**During rain, Thunder and Hurricane ignore accuracy and evasion checks; during harsh sunlight, Thunder and Hurricane only have 50% accuracy.&lt;br /&gt;
**In {{game|Diamond and Pearl|s}} only, Blizzard and Thunder also have a 30% chance to hit through {{m|Protect}} or {{m|Detect}} when used in hail or rain, respectively.&lt;br /&gt;
*{{m|Solar Beam}} and {{m|Solar Blade}} become one-turn moves in harsh sunlight, skipping their charge turn; in rain, sandstorm, hail, and fog, the moves&#039; powers are halved.&lt;br /&gt;
*From Generation V onward, during harsh sunlight {{m|Growth}} increases the user&#039;s {{stat|Attack}} and {{stat|Special Attack}} by two stages each instead of one.&lt;br /&gt;
*In Generations IV and V, and {{g|X and Y}}, when used as a [[field move]] {{m|Sweet Scent}} fails if there is a non-aesthetic weather effect in the area.&lt;br /&gt;
*The move {{m|Aurora Veil}} can only be used successfully during hail or snow; otherwise it fails.&lt;br /&gt;
&lt;br /&gt;
====Activated Abilities====&lt;br /&gt;
The following Abilities are activated when a type of weather comes into effect. Most of these Abilities have no effect if no weather is active.&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}&amp;quot; cellspacing=1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytl|5px}}&amp;quot; | [[Harsh sunlight]]&amp;lt;br&amp;gt;[[Harsh sunlight|Extremely harsh sunlight]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Rain]]&amp;lt;br&amp;gt;[[Rain|Heavy rain]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Sandstorm}}&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytr|5px}}&amp;quot; | {{weather|Hail}}/[[Snow]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{a|Forecast}}&lt;br /&gt;
| {{a|Forecast}}&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| {{a|Forecast}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{a|Dry Skin}}&lt;br /&gt;
| {{a|Dry Skin}}&lt;br /&gt;
| {{a|Sand Rush}}&lt;br /&gt;
| {{a|Ice Body}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{a|Chlorophyll}}&lt;br /&gt;
| {{a|Hydration}}&lt;br /&gt;
| {{a|Sand Force}}&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{a|Flower Gift}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{a|Rain Dish}}&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{a|Slush Rush}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{a|Leaf Guard}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{a|Swift Swim}}&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{a|Ice Face}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | {{a|Solar Power}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | {{a|Protosynthesis}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | {{a|Orichalcum Pulse}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to the above Abilities, {{a|Harvest}} is guaranteed to restore a Berry whenever it triggers in harsh sunlight, and the Abilities {{a|Overcoat}} and {{a|Magic Guard}} will prevent weather-related damage.&lt;br /&gt;
&lt;br /&gt;
====Castform and Weather Ball====&lt;br /&gt;
{{main|Castform (Pokémon)}}&lt;br /&gt;
{{main|Weather Ball (move)}}&lt;br /&gt;
{{p|Castform}} is a Pokémon uniquely designed to take advantage of the weather. Its [[Ability]], {{a|Forecast}}, causes it to change [[List of Pokémon with form differences#Castform|form]] when a type of weather is present. Forecast does not cause a unique change for every possible type of weather, though.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#FFF; {{roundy}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{normal color light}}; {{roundy}}&amp;quot; | Normal&amp;lt;br&amp;gt;[[File:351Castform.png|80px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;During clear skies, [[fog]],&amp;lt;br&amp;gt;{{weather|sandstorm}}, {{weather|shadowy aura}},&amp;lt;br&amp;gt;and [[strong winds]]&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{fire color light}}; {{roundy}}&amp;quot; | Sunny Form&amp;lt;br&amp;gt;[[File:351Castform-Sunny.png|80px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fire}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;During [[harsh sunlight]]&amp;lt;br&amp;gt;and [[harsh sunlight|extremely harsh sunlight]]&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{water color light}}; {{roundy}}&amp;quot; | Rainy Form&amp;lt;br&amp;gt;[[File:351Castform-Rainy.png|80px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;During [[rain]] and [[rain|heavy rain]]&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{ice color light}}; {{roundy}}&amp;quot; | Snowy Form&amp;lt;br&amp;gt;[[File:351Castform-Snowy.png|80px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Ice}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;During {{weather|hail}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{m|Weather Ball}} is a [[move]] that uniquely takes advantage of the weather. In [[Generation III]], it was introduced along with Castform and was Castform&#039;s [[signature move]].&lt;br /&gt;
&lt;br /&gt;
Whenever there is a type of weather present, Weather Ball&#039;s base power will double to 100. Weather Ball&#039;s type also changes during most types of weather.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#FFF; {{roundy}}&amp;quot;&lt;br /&gt;
| height=&amp;quot;90px&amp;quot; width=&amp;quot;90px&amp;quot; style=&amp;quot;background:#{{normal color light}}; {{roundy|45px}}&amp;quot; | During&amp;lt;br&amp;gt;clear skies{{tt|*|Clear skies is the absence of weather, so Weather Ball&#039;s power remains 50}}&amp;lt;br&amp;gt;{{typecolor|Normal}}&lt;br /&gt;
| height=&amp;quot;90px&amp;quot; width=&amp;quot;90px&amp;quot; style=&amp;quot;background:#{{fire color light}}; {{roundy|45px}}&amp;quot; | During&amp;lt;br&amp;gt;[[harsh sunlight]]/[[harsh sunlight|extremely harsh sunlight]]&amp;lt;br&amp;gt;{{typecolor|Fire}}&lt;br /&gt;
| height=&amp;quot;90px&amp;quot; width=&amp;quot;90px&amp;quot; style=&amp;quot;background:#{{water color light}}; {{roundy|45px}}&amp;quot; | During&amp;lt;br&amp;gt;[[rain]]/[[rain|heavy rain]]&amp;lt;br&amp;gt;{{typecolor|Water}}&lt;br /&gt;
| height=&amp;quot;90px&amp;quot; width=&amp;quot;90px&amp;quot; style=&amp;quot;background:#{{rock color light}}; {{roundy|45px}}&amp;quot; | During&amp;lt;br&amp;gt;{{weather|sandstorm}}&amp;lt;br&amp;gt;{{typecolor|Rock}}&lt;br /&gt;
| height=&amp;quot;90px&amp;quot; width=&amp;quot;90px&amp;quot; style=&amp;quot;background:#{{ice color light}}; {{roundy|45px}}&amp;quot; | During&amp;lt;br&amp;gt;{{weather|hail}}&amp;lt;br&amp;gt;{{typecolor|Ice}}&lt;br /&gt;
| height=&amp;quot;90px&amp;quot; width=&amp;quot;90px&amp;quot; style=&amp;quot;background:#{{??? color light}}; {{roundy|45px}}&amp;quot; | During&amp;lt;br&amp;gt;{{weather|shadowy aura}}&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;background:#{{unknown color}}&amp;quot;&amp;gt;{{color2|FFF|Type#Typeless|&amp;amp;nbsp;typeless&amp;amp;nbsp;}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| height=&amp;quot;90px&amp;quot; width=&amp;quot;90px&amp;quot; style=&amp;quot;background:#{{normal color light}}; {{roundy|45px}}&amp;quot; | During&amp;lt;br&amp;gt;[[fog]]/[[strong winds]]&amp;lt;br&amp;gt;{{typecolor|Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Because of its Ability, Castform has a unique synergy with Weather Ball that no other Pokémon that can learn Weather Ball has. In harsh sunlight, rain, or hail, Castform will always get [[Same-type attack bonus|STAB]] thanks to its Ability.&lt;br /&gt;
&lt;br /&gt;
====Causing weather====&lt;br /&gt;
Most of the types of weather have a [[move]] or [[Ability]] that will cause that weather.&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}&amp;quot; cellspacing=1&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | Clear skies&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Harsh sunlight]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Harsh sunlight|Extremely harsh sunlight]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Rain]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Rain|Heavy rain]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Sandstorm}}&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Hail}}&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Snow}}&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Shadowy aura}}&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Fog]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytr|5px}}&amp;quot; | [[Strong winds]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | Move&lt;br /&gt;
| {{m|Defog}}{{tt|*|Only clears fog; does not affect other types of weather}}&lt;br /&gt;
| {{m|Sunny Day}}&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| {{m|Rain Dance}}&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| {{m|Sandstorm}}&lt;br /&gt;
| {{m|Hail}}&lt;br /&gt;
| {{m|Snowscape}}&amp;lt;br&amp;gt;{{m|Chilly Reception}}&lt;br /&gt;
| {{m|Shadow Sky}}&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; text-align:left; {{roundybl|5px}}&amp;quot; | Ability&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| {{a|Drought}}&amp;lt;br&amp;gt;{{a|Orichalcum Pulse}}&lt;br /&gt;
| {{a|Desolate Land}}&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| {{a|Primordial Sea}}&lt;br /&gt;
| {{a|Sand Stream}}&amp;lt;br&amp;gt;{{a|Sand Spit}}&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | {{a|Delta Stream}}&lt;br /&gt;
|}&lt;br /&gt;
{{a|Air Lock}} and {{a|Cloud Nine}} also suspend the effects of weather while they are active.&lt;br /&gt;
&lt;br /&gt;
Weather normally lasts for 5 turns when it is called by a move. Prior to [[Generation VI]], weather created by an Ability would continue until the battle ended or another type of weather took its place; since Generation VI, weather created by Abilities also lasts for only 5 turns, with the exception of weather created by {{a|Desolate Land}}, {{a|Primordial Sea}}, and {{a|Delta Stream}}. As of [[Generation IX]], moves and Abilities that change the weather will fail if a weather condition is occurring in the overworld.&lt;br /&gt;
&lt;br /&gt;
If multiple Pokémon with Abilities that change the weather are sent in simultaneously, the Abilities activate in order from [[Statistic|fastest]] Pokémon to slowest Pokémon (or the reverse during {{m|Trick Room}}); this means that the slowest Pokémon&#039;s Ability will override the other Abilities.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon holding one of four [[held item]]s creates weather that would otherwise last 5 turns, it instead lasts 8 turns. The rock that affects each type of weather is shown below.&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}&amp;quot; cellspacing=1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytl|5px}}&amp;quot; | [[Harsh sunlight]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Rain]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Sandstorm}}&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytr|5px}}&amp;quot; | {{weather|Hail}}/[[Snow]]&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{fire color light}}; padding-top:3px; {{roundybl|5px}}&amp;quot; | [[File:Bag Heat Rock SV Sprite.png|60px]]&amp;lt;br&amp;gt;[[Heat Rock]]&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{water color light}}; padding-top:3px&amp;quot; | [[File:Bag Damp Rock SV Sprite.png|60px]]&amp;lt;br&amp;gt;[[Damp Rock]]&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{rock color light}}; padding-top:3px&amp;quot; | [[File:Bag Smooth Rock SV Sprite.png|60px]]&amp;lt;br&amp;gt;[[Smooth Rock]]&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{ice color light}}; padding-top:3px; {{roundybr|5px}}&amp;quot; | [[File:Bag Icy Rock SV Sprite.png|60px]]&amp;lt;br&amp;gt;[[Icy Rock]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Visual indicators====&lt;br /&gt;
=====Generation V=====&lt;br /&gt;
In [[Generation V]], the weather was given an icon which appeared on the DS or 3DS&#039;s bottom screen in a battle whenever weather was occurring. Since fog and shadowy aura do not appear in-battle in Generation V, they have no icons. When there is no weather, no icon is shown.&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}&amp;quot; cellspacing=1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytl|5px}}&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Harsh sunlight]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Rain]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Sandstorm}}&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytr|5px}}&amp;quot; | {{weather|Hail}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrev5|BW}}&lt;br /&gt;
| style=&amp;quot;padding:3px&amp;quot; | [[File:Sunlight icon BW.png]]&lt;br /&gt;
| style=&amp;quot;padding:3px&amp;quot; | [[File:Rain icon BW.png]]&lt;br /&gt;
| style=&amp;quot;padding:3px&amp;quot; | [[File:Sandstorm icon BW.png]]&lt;br /&gt;
| style=&amp;quot;padding:3px&amp;quot; | [[File:Hail icon BW.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | {{gameabbrev5|B2W2}}&lt;br /&gt;
| style=&amp;quot;padding:3px; background:#FFF&amp;quot; | [[File:Sunlight icon B2W2.png]]&lt;br /&gt;
| style=&amp;quot;padding:3px; background:#FFF&amp;quot; | [[File:Rain icon B2W2.png]]&lt;br /&gt;
| style=&amp;quot;padding:3px; background:#FFF&amp;quot; | [[File:Sandstorm icon B2W2.png]]&lt;br /&gt;
| style=&amp;quot;padding:3px; background:#FFF; {{roundybr|5px}}&amp;quot; | [[File:Hail icon B2W2.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Generation VI=====&lt;br /&gt;
In [[Generation VI]] onwards, the background of the bottom screen shows an animation of the current weather.&lt;br /&gt;
&lt;br /&gt;
=====Generation VII=====&lt;br /&gt;
In [[Pokémon Sun and Moon|Pokémon Sun, Moon]], [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]], the 3DS&#039;s bottom screen displays an icon and background animation of the current weather.&lt;br /&gt;
&lt;br /&gt;
{{Incomplete|section|Generation VI screenshots}}&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}&amp;quot; cellspacing=1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytl|5px}}&amp;quot; | Weather&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{gameabbrev7|SM}}&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{gameabbrev7|USUM}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Harsh sunlight]]&lt;br /&gt;
| [[File:Harsh sunlight battle interface SM.png|200px]]&lt;br /&gt;
| [[File:Harsh sunlight battle interface USUM.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Harsh sunlight|Extremely harsh sunlight]]&lt;br /&gt;
| [[File:Extremely harsh sunlight battle interface SM.png|200px]]&lt;br /&gt;
| [[File:Extremely harsh sunlight battle interface USUM.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Rain]]&lt;br /&gt;
| [[File:Rain battle interface SM.png|200px]]&lt;br /&gt;
| [[File:Rain battle interface USUM.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Rain|Heavy Rain]]&lt;br /&gt;
| [[File:Heavy rain battle interface SM.png|200px]]&lt;br /&gt;
| [[File:Heavy rain battle interface USUM.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Sandstorm}}&lt;br /&gt;
| [[File:Sandstorm battle interface SM.png|200px]]&lt;br /&gt;
| [[File:Sandstorm battle interface USUM.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Hail}}&lt;br /&gt;
| [[File:Hail battle interface SM.png|200px]]&lt;br /&gt;
| [[File:Hail battle interface USUM.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Strong winds}}&lt;br /&gt;
| [[File:Strong winds battle interface SM.png|200px]]&lt;br /&gt;
| [[File:Strong winds battle interface USUM.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Generation VIII=====&lt;br /&gt;
&lt;br /&gt;
======Sword and Shield======&lt;br /&gt;
In {{g|Sword and Shield}}, weather conditions can be seen in-battle by pressing &#039;&#039;&#039;Y&#039;&#039;&#039; for &#039;&#039;&#039;Info&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{Galar color dark}}; background: #{{Galar color}}; font-size:80%; padding:4px; padding-bottom:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border: 2px solid #{{Galar color}}; background: #{{Galar color light}}; width:100px; height:150px&amp;quot;| [[File:Status Info SwSh.png|400px]]&lt;br /&gt;
|- style=&amp;quot;color:#000 &amp;quot;&lt;br /&gt;
| The &amp;quot;Info&amp;quot; view in {{g|Sword and Shield}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
======Legends: Arceus======&lt;br /&gt;
In {{g|Legends: Arceus}}, weather conditions can be seen in-battle by pressing &#039;&#039;&#039;+&#039;&#039;&#039; to open the &amp;quot;Status Info&amp;quot; view, noted at the bottom of the view. &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{Hisui color dark}}; background: #{{Hisui color}}; font-size:80%; padding:4px; padding-bottom:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border: 2px solid #{{Hisui color}}; background: #{{Hisui color light}}; width:100px; height:150px&amp;quot;| [[File:Status Info LA.png|400px]]&lt;br /&gt;
|- style=&amp;quot;color:#000 &amp;quot;&lt;br /&gt;
| The &amp;quot;Status Info&amp;quot; view in {{g|Legends: Arceus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Generation IX=====&lt;br /&gt;
In {{g|Scarlet and Violet}}, weather conditions can be seen in-battle by pressing &#039;&#039;&#039;Y&#039;&#039;&#039; for &#039;&#039;&#039;Check Status&#039;&#039;&#039;, listed under &amp;quot;Active Battle States and Effects&amp;quot;. Weather conditions caused by the overworld will not display a duration, and they may appear or disappear without notice as the overworld weather changes.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{Paldea color dark}}; background: #{{Paldea color}}; font-size:80%; padding:4px; padding-bottom:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border: 2px solid #{{Paldea color}}; background: #{{Paldea color light}}; width:100px; height:150px&amp;quot;| [[File:Check Status SV.png|400px]]&lt;br /&gt;
|- style=&amp;quot;color:#000 &amp;quot;&lt;br /&gt;
| The &amp;quot;Check Status&amp;quot; view in {{g|Scarlet and Violet}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overworld===&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Overworld weather varies between games. There are a larger variety of overworld weather conditions compared to a battle, however some conditions do not affect battles. If a weather condition is present in a [[Route]], sector of the [[Wild Area]] or location within [[Pokémon Legends: Arceus]] or {{game|Scarlet and Violet|s}}, the weather will appear in every battle and last until it is replaced by another weather, and returns to the original weather in the overworld. In addition, Defog may clear fog from an overworld area (in [[Sinnoh]] only).&lt;br /&gt;
&lt;br /&gt;
{{DL|Easter Egg|Diamond Dust}} is a special, purely aesthetic version of light snow, and replaces hail where applicable, allowing the player to battle without the effects of hail, without changing the weather manually. It first appeared as an [[Easter egg]] in {{game|Diamond and Pearl|s}}, and has appeared in several [[core series]] games since.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weather-dependent evolution====&lt;br /&gt;
Starting at level 50, {{p|Sliggoo}} (as well as its [[Hisuian form]]) will evolve into {{p|Goodra}} if it is leveled up during [[rain]] or [[fog]] in the overworld.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|10px}} border:3px solid #{{water color dark}}; background:#{{water color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;First evolution&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;small&amp;gt;Second evolution&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|96px}} border:2px solid #{{water color dark}}; background:#{{water color light}}; width:96px&amp;quot;| [[File:705Sliggoo.png|96px]]&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&amp;lt;br&amp;gt;→&amp;lt;br&amp;gt;{{color2|000|Level|Level 50}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;while {{color2|000|Rain|raining}} or {{color2|000|Fog|foggy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;{{roundy|96px}} border:2px solid #{{water color dark}}; background:#{{water color light}}; width:96px&amp;quot;| [[File:706Goodra.png|96px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}; {{roundy|10px}}&amp;quot; | {{color2|000|Sliggoo (Pokémon)|Sliggoo}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Dragon}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}; {{roundy|10px}}&amp;quot; | {{color2|000|Goodra (Pokémon)|Goodra}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Dragon}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|10px}} border:3px solid #{{water color dark}}; background:#{{water color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;First evolution&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;small&amp;gt;Second evolution&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|96px}} border:2px solid #{{water color dark}}; background:#{{water color light}}; width:96px&amp;quot;| [[File:705Sliggoo-Hisui.png|96px]]&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&amp;lt;br&amp;gt;→&amp;lt;br&amp;gt;{{color2|000|Level|Level 50}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;while {{color2|000|Rain|raining}} or {{color2|000|Fog|foggy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;{{roundy|96px}} border:2px solid #{{water color dark}}; background:#{{water color light}}; width:96px&amp;quot;| [[File:706Goodra-Hisui.png|96px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}; {{roundy|10px}}&amp;quot; | {{color2|000|Sliggoo (Pokémon)|Sliggoo}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Hisuian Form&amp;lt;br&amp;gt;{{typecolor|Steel}}{{typecolor|Dragon}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}; {{roundy|10px}}&amp;quot; | {{color2|000|Goodra (Pokémon)|Goodra}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Hisuian Form&amp;lt;br&amp;gt;{{typecolor|Steel}}{{typecolor|Dragon}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Johto====&lt;br /&gt;
* In {{g|HeartGold and SoulSilver}}, [[Route 33]] is always [[Rain|raining]].&lt;br /&gt;
**[[The Lake of Rage]] also rains, but will become clear on [[Weekly Events|Wednesdays]].&lt;br /&gt;
* The snow on the summit areas of [[Mt. Silver Cave]] will activate {{weather|Hail}} in battles.&lt;br /&gt;
&lt;br /&gt;
====Hoenn====&lt;br /&gt;
In [[Hoenn]], several areas have weather conditions that occur naturally:&lt;br /&gt;
* [[Fog]] is present at the summit of [[Mt. Pyre]], but it has no effect in battles.&lt;br /&gt;
* There is always a sandstorm on [[Hoenn Route 111|Route 111]]&lt;br /&gt;
* It frequently rains on {{rt|119|Hoenn}}, with clear skies only on one in four days.&lt;br /&gt;
* It always rains on a section of {{rt|120|Hoenn}} between the two log bridges corresponding roughly where the [[Ancient Tomb]] is located.&lt;br /&gt;
* It rains on one in four days in {{rt|123|Hoenn}} - at the same time, the rain on Route 119 will be thundery.&lt;br /&gt;
&lt;br /&gt;
Several weather conditions are also triggered by in-game events:&lt;br /&gt;
* When {{p|Kyogre}} is awakened, a rain/heavy rain is present. In contrast to natural rain, rain summoned by Kyogre includes thunderstorms as well as more rain.&lt;br /&gt;
* When {{p|Groudon}} is awakened, harsh sunlight/extremely harsh sunlight is present.&lt;br /&gt;
* {{game|Emerald}} involves both Groudon and Kyogre being awakened in that order. Groudon is awakened first but does not immediately change the weather; once Kyogre is awakened, the weather will alternate between rain and harsh sunlight.&lt;br /&gt;
&lt;br /&gt;
The requisite visit to [[Seafloor Cavern]] to defeat [[Maxie]]{{sup/3|R}}{{sup/6|OR}}/[[Archie]]{{sup/3|S}}{{sup/3|E}}{{sup/6|AS}} will subsequently awaken Groudon/Kyogre and cause the respective weather condition to affect four cities: [[Lilycove City]], [[Mossdeep City]], [[Sootopolis City]] and [[Ever Grande City]], as well as their connecting routes east of Lilycove. In {{game|Emerald}}, after reaching the [[Sky Pillar]] during the crisis, its unique weather distortion will spread to the routes east of but not including [[Pacifidlog Town]] as well. While the weather condition is present, a different background music plays, overriding the usual city and route themes as well as the surfing and cycling themes.&lt;br /&gt;
&lt;br /&gt;
====Sinnoh====&lt;br /&gt;
* A [[Sandstorm (weather condition)|Sandstorm]] is present on [[route 228]] at all times.&lt;br /&gt;
* [[Fog]] obscures the player&#039;s overworld vision on the northern section of [[Route 210]], the basement floor of [[Mt. Coronet]], the upper floors of the [[Lost Tower]], the postgame section of Sinnoh&#039;s [[Victory Road (Sinnoh)|Victory Road]], and [[Turnback Cave]]. It can be removed using the [[HM]] containing {{m|Defog}}.&lt;br /&gt;
** In {{g|Brilliant Diamond and Shining Pearl}}, fog activates {{m|Misty Terrain}} in battles.&lt;br /&gt;
&lt;br /&gt;
====Unova====&lt;br /&gt;
In [[Unova]], {{OBP|season|mechanic}}s play a significant role in what weather conditions can form in the overworld.&lt;br /&gt;
&lt;br /&gt;
In [[Generation V]], it is possible to temporarily remove overworld weather by saving the game, setting the DS&#039;s [[time|clock]] to one month later (to change the season), loading the save file, and [[caught Pokémon|catching]] a Pokémon without leaving the area. This works even if the area always has the same weather regardless of the season.&lt;br /&gt;
&lt;br /&gt;
====Kalos====&lt;br /&gt;
&lt;br /&gt;
====Alola====&lt;br /&gt;
*A [[Sandstorm (weather condition)|Sandstorm]] will be present in [[Haina Desert]] between 5:00 PM and 9:59 AM. Otherwise, the weather will be [[Harsh sunlight|Harsh Sunlight]].&lt;br /&gt;
&lt;br /&gt;
[[Rain]] will occur in several locations, and depends on certain conditions:&lt;br /&gt;
* In {{g|Sun and Moon}} [[Brooklet Hill]] will rain during [[Lana]]&#039;s [[Island challenge|trial]], after catching or defeating the first [[Wishiwashi]], and before completing the trial.&lt;br /&gt;
** In {{g|Ultra Sun and Ultra Moon}}, it will instead rain between catching/defeating the second Wishiwashi and before completing the trial.&lt;br /&gt;
* [[Lush Jungle]], Brooklet Hill, [[Malie City]], [[Malie Garden]], Routes [[Alola Route 10|10]], [[Alola Route 11|11]], [[Alola Route 12|12]], [[Alola Route 13|13]], [[Blush Mountain]], and [[Secluded Shore]] will rain between 5:00 PM and 6:00 PM.&lt;br /&gt;
* [[Tapu Village]] and [[Alola Route 14|Route 14]] will rain on some days.&lt;br /&gt;
* [[Exeggutor Island]] will rain at certain times with two different intensities, light rain will occur between 10 AM - 3:59 PM, and strong rain will occur between 6 PM - 11:59 PM.&lt;br /&gt;
* [[Alola Route 17|Route 17]] will always rain.&lt;br /&gt;
====Galar====&lt;br /&gt;
In {{g|Sword and Shield}}, overworld weather effects mostly occur in the [[Wild Area]], [[Isle of Armor]], and [[Crown Tundra]], including those that do not directly correspond to the in-battle weather mechanic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin:auto; border:5px solid #{{normal color dark}}; background:#{{normal color}}&amp;quot; cellspacing=1&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | Weather&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | Effect in battle&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{clear color light}}&amp;quot; | [[File:Clear icon SwSh.png|30px|Clear]]&lt;br /&gt;
| Clear (はれ)&lt;br /&gt;
| {{tcolor|Normal}}, {{tcolor|Grass}}, {{tcolor|Flying}}&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Cloudy color light}}&amp;quot; | [[File:Cloudy icon SwSh.png|30px|Cloudy]]&lt;br /&gt;
| Cloudy (くもり)&lt;br /&gt;
| {{tcolor|Fighting}}, {{tcolor|Poison}}, {{tcolor|Dark}}&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Rain color light}}&amp;quot; | [[File:Rain icon SwSh.png|30px|Rain]]&lt;br /&gt;
| Rain (あめ)&lt;br /&gt;
| {{tcolor|Water}}, {{tcolor|Bug}}&lt;br /&gt;
| [[Rain]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Thunderstorm color light}}&amp;quot; | [[File:Thunderstorm icon SwSh.png|30px|Thunderstorm]]&lt;br /&gt;
| Thunderstorm ({{tt|豪雨|ごうう}})&lt;br /&gt;
| {{tcolor|Water}}, {{tcolor|Electric}}, {{tcolor|Dragon}}&lt;br /&gt;
| [[Rain]], {{m|Electric Terrain}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Snow color light}}&amp;quot; | [[File:Snow icon SwSh.png|30px|Snow]]&lt;br /&gt;
| Snow (ゆき)&lt;br /&gt;
| {{tcolor|Ice}}&lt;br /&gt;
| {{weather|Hail}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Blizzard color light}}&amp;quot; | [[File:Blizzard icon SwSh.png|30px|Blizzard]]&lt;br /&gt;
| Blizzard ({{tt|吹雪|ふぶき}})&lt;br /&gt;
| {{tcolor|Ice}}, {{tcolor|Steel}}&lt;br /&gt;
| {{weather|Hail}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Harsh sunlight color light}}&amp;quot; | [[File:Harsh sunlight icon SwSh.png|30px|Harsh sunlight]]&lt;br /&gt;
| Harsh sunlight (ひでり)&lt;br /&gt;
| {{tcolor|Fire}}, {{tcolor|Ground}}&lt;br /&gt;
| [[Harsh sunlight]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Sandstorm color light}}&amp;quot; | [[File:Sandstorm icon SwSh.png|30px|Sandstorm]]&lt;br /&gt;
| Sandstorm ({{tt|砂嵐|すなあらし}})&lt;br /&gt;
| {{tcolor|Ground}}, {{tcolor|Rock}}&lt;br /&gt;
| {{weather|Sandstorm}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Fog color light}}&amp;quot; | [[File:Fog icon SwSh.png|30px|Fog]]&lt;br /&gt;
| Fog ({{tt|霧|きり}})&lt;br /&gt;
| {{tcolor|Psychic}}, {{tcolor|Ghost}}, {{tcolor|Fairy}}&lt;br /&gt;
| {{m|Misty Terrain}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hisui====&lt;br /&gt;
{{incomplete|section|How much is accuracy reduced in Fog? 33% like with the Obscured status?}}&lt;br /&gt;
In [[Pokémon Legends: Arceus]], weather is a mechanic that is completely controlled by the environment, and it is reset each day. Weather plays a role in the spawn distributions of wild Pokémon and also has certain in-battle effects. There are no [[move]]s that can affect the weather.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; border:5px solid #{{Legends Arceus color dark}}; background:#{{Legends Arceus color}}&amp;quot; cellspacing=1&lt;br /&gt;
! style=&amp;quot;background:#{{Legends Arceus color light}}&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;background:#{{Legends Arceus color light}}&amp;quot; | Weather&lt;br /&gt;
! style=&amp;quot;background:#{{Legends Arceus color light}}; width:450px&amp;quot; | Effect in battle&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fff&amp;quot; | [[File:Clear icon LA.png|30px|Clear]]&lt;br /&gt;
| Sunny&lt;br /&gt;
| The Speed of Grass-type Pokémon is boosted by 33%.&amp;lt;br&amp;gt;{{p|Cherrim}}&#039;s Sunshine Form will be active.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fff&amp;quot; | [[File:Harsh sunlight icon LA.png|30px|Harsh sunlight]]&lt;br /&gt;
| Harsh sunlight&lt;br /&gt;
| The Speed of Grass-type Pokémon is boosted by 33%.&amp;lt;br&amp;gt;{{p|Cherrim}}&#039;s Sunshine Form will be active. &amp;lt;br&amp;gt; [[Space-time distortion]]s will not appear.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fff&amp;quot; | [[File:Cloudy icon LA.png|30px|Cloudy]]&lt;br /&gt;
| Cloudy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fff&amp;quot; | [[File:Rain icon LA.png|30px|Rain]]&lt;br /&gt;
| Rain&lt;br /&gt;
| Damage dealt by Fire-type moves is reduced by 25%.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fff&amp;quot; | [[File:Thunderstorm icon LA.png|30px|Thunderstorm]]&lt;br /&gt;
| Thunderstorm&lt;br /&gt;
| Damage dealt by Fire-type moves is reduced by 25%.&amp;lt;br&amp;gt; Space-time distortions will not appear.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fff&amp;quot; | [[File:Snow icon LA.png|30px|Snow]]&lt;br /&gt;
| Snow&lt;br /&gt;
| Pokémon are twice as likely to get frostbite, and drowsy Pokémon are twice as likely to fail to act. The Speed of Ice-type Pokémon is also boosted by 33%.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fff&amp;quot; | [[File:Blizzard icon LA.png|30px|Blizzard]]&lt;br /&gt;
| Blizzard&lt;br /&gt;
| Pokémon are twice as likely to get frostbite, and drowsy Pokémon are twice as likely to fail to act. The Speed of Ice-type Pokémon is also boosted by 33%. &amp;lt;br&amp;gt; Space-time distortions will not appear.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fff&amp;quot; | [[File:Fog icon LA.png|30px|Fog]]&lt;br /&gt;
| Fog&lt;br /&gt;
| All moves are less accurate, apart from moves that are always sure to hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Paldea====&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
In {{g|Scarlet and Violet}}, the player can check the current weather from their map. Overworld weather changes much more frequently in this game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin:auto; border:5px solid #{{paldea color dark}}; background:#{{paldea color}}&amp;quot; cellspacing=1&lt;br /&gt;
! style=&amp;quot;background:#{{paldea color light}}&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;background:#{{paldea color light}}&amp;quot; | Weather&lt;br /&gt;
! style=&amp;quot;background:#{{paldea color light}}&amp;quot; | Effect in battle&lt;br /&gt;
! style=&amp;quot;background:#{{paldea color light}}&amp;quot; | Locations&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{clear color light}}&amp;quot; | [[File:Clear icon SV.png|30px|Clear]]&lt;br /&gt;
| Clear&lt;br /&gt;
| &lt;br /&gt;
| Everywhere&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Cloudy color light}}&amp;quot; | [[File:Cloudy icon SV.png|30px|Cloudy]]&lt;br /&gt;
| Cloudy&lt;br /&gt;
| &lt;br /&gt;
| Everywhere&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Rain color light}}&amp;quot; | [[File:Rain icon SV.png|30px|Rain]]&lt;br /&gt;
| Rain&lt;br /&gt;
| [[Rain]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Thunderstorm color light}}&amp;quot; | [[File:Thunderstorm icon SV.png|30px|Thunderstorm]]&lt;br /&gt;
| Thunderstorm&lt;br /&gt;
| [[Rain]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Snow color light}}&amp;quot; | [[File:Snow icon SV.png|30px|Snow]]&lt;br /&gt;
| Snow&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Blizzard color light}}&amp;quot; | [[File:Blizzard icon SV.png|30px|Blizzard]]&lt;br /&gt;
| Blizzard&lt;br /&gt;
| [[Snow]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Diamond color light}}&amp;quot; | [[File:Diamond Dust icon SV.png|30px|Diamond Dust]]&lt;br /&gt;
| [[Diamond Dust]]&lt;br /&gt;
| &lt;br /&gt;
| [[Glaseado Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Sandstorm color light}}&amp;quot; | [[File:Sandstorm icon SV.png|30px|Sandstorm]]&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| {{weather|Sandstorm}}&lt;br /&gt;
| [[Asado Desert]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Fog color light}}&amp;quot; | [[File:Fog icon SV.png|30px|Fog]]&lt;br /&gt;
| Fog&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Harsh sunlight color light}}&amp;quot; | [[File:Harsh sunlight icon SV.png|30px|Harsh sunlight]]&lt;br /&gt;
| Harsh sunlight&lt;br /&gt;
| [[Harsh sunlight]]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
{{main|Weather (Mystery Dungeon)}}&lt;br /&gt;
&lt;br /&gt;
Various weather effects appear in certain dungeons in the [[Pokémon Mystery Dungeon series]]. Weather effects can change from floor to floor, and can also be altered through the use of [[Wonder Orb]]s. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Pokémon will regenerate HP only if the weather is Clear, or if it is holding a {{DL|Scarf (Mystery Dungeon)|Weather Band}}. In {{pkmn|Super Mystery Dungeon}} and [[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]], Pokémon can regenerate HP in any weather as long as they do not take damage from the weather condition, or if it is holding a {{DL|Looplet|Weather Looplet}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
{{main|Weather (GO)}}&lt;br /&gt;
Various weather effects appear in {{g|GO}}, intended to reflect the actual weather. Weather in each local area is updated every hour, on the hour, via {{wp|Accuweather}}. Each weather offers various weather boosts to Pokémon belonging to specific types.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Masters EX===&lt;br /&gt;
{{main|Weather (Masters)}}&lt;br /&gt;
Weather functions similarly in [[Pokémon Masters EX]] as it does in the main series games, though some of the effects are slightly tweaked.&lt;br /&gt;
*Sunny: Boosts Fire-type attacks by 50%. Additionally, Pokémon cannot be frozen, and previous Pokémon that were frozen prior to the weather condition being implemented will not be frozen anymore after the weather takes effect.&lt;br /&gt;
*Rain: Boosts Water-type attacks by 50%.&lt;br /&gt;
*Hail: Damages Pokémon after every action.&lt;br /&gt;
*Sandstorm: Damages Pokémon after every action.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Three Snowflakes unused FRLG.png|frame|Four snowflakes falling that goes unused]]&lt;br /&gt;
* There is a glitch that occurs in {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}}, called [[acid rain]], that results in the simultaneous occurrence of all then-existing weather conditions at once, damaging all Pokémon on the field, unless the Pokémon is immune to both {{m|Hail}} and {{m|Sandstorm}}, like {{p|Swinub}}, or if its Ability is {{a|Magic Guard}}.&lt;br /&gt;
* The [[Weather Institute]] in [[Hoenn]] is dedicated to the study of weather. It is said to have created {{p|Castform}}, a Pokémon that changes with the weather.&lt;br /&gt;
* The [[Generation III]] core games internal data contains an unused overworld effect of four falling snowflakes.&lt;br /&gt;
* [[Defog]] is the only [[move]] that affects weather in the overworld.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color light}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=天氣 &#039;&#039;{{tt|Tīnhei|Weather}}&#039;&#039;&lt;br /&gt;
|zh_cmn=天氣 / 天气 &#039;&#039;{{tt|Tiānqì|Weather}}&#039;&#039;&lt;br /&gt;
|fr=Climat&lt;br /&gt;
|de=Wetter&lt;br /&gt;
|id=Cuaca&lt;br /&gt;
|it=Condizione atmosferica&lt;br /&gt;
|ko=날씨 &#039;&#039;Nalssi&#039;&#039;&lt;br /&gt;
|ms=Cuaca&lt;br /&gt;
|pt_br=Clima (Pokémon GO, anime, TCG, manga)&amp;lt;br&amp;gt;Tempo (manga)&lt;br /&gt;
|pt_eu=Tempo{{tt|*|Blue Rescue Team manual}}&lt;br /&gt;
|es=Tiempo atmosférico&lt;br /&gt;
|th=สภาพอากาศ &#039;&#039;Saphap akat&#039;&#039;&lt;br /&gt;
|vi=Thời tiết&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Weathernav}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weather conditions|*]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wetter]]&lt;br /&gt;
[[es:Tiempo atmosférico]]&lt;br /&gt;
[[fr:Météo (mécanisme)]]&lt;br /&gt;
[[it:Condizione atmosferica]]&lt;br /&gt;
[[ja:てんき]]&lt;br /&gt;
[[zh:天气]]&lt;/div&gt;</summary>
		<author><name>Smamson Lastname</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Weather&amp;diff=3893623</id>
		<title>Weather</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Weather&amp;diff=3893623"/>
		<updated>2023-12-28T05:51:42Z</updated>

		<summary type="html">&lt;p&gt;Smamson Lastname: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Clear|the location in the [[Pokémon Mystery Dungeon: Explorers of Sky]] demo|Mt. Clear}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;weather&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|天気|てんき}}&#039;&#039;&#039; &#039;&#039;weather&#039;&#039;) is a set of mechanics in the [[Pokémon games]].&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
In the [[core series]], the weather changes the battle environment, activating {{Abilities}}, modifying certain [[move]]s, and potentially damaging the {{OBP|Pokémon|species}} in battle or affecting their [[stats]]. They have been included in every [[core series]] game since [[Generation II]]. Only one type of weather may be present at a time; an effect that creates weather will remove the previous weather.&lt;br /&gt;
&lt;br /&gt;
In Generation II, the only way to cause weather was by a Pokémon using a [[move]] in-battle. [[Generation III]] introduced [[:Category:Abilities with effects on weather conditions|weather-related Abilities]] as well as overworld weather; starting a battle in an overworld location with weather would cause that weather to be automatically present from the beginning of the battle. [[Generation IV]] introduced four held items ([[Heat Rock|Heat]], [[Damp Rock|Damp]], [[Smooth Rock|Smooth]], and [[Icy Rock]]s) that increase the duration of weather caused by {{cat|weather-changing moves}} or [[Ability|Abilities]]. [[Generation V]] introduced [[Season (mechanic)|seasons]], which may affect the weather in certain locations, and [[Generation VI]] introduced a new [[evolution]] method affected by the weather. [[Generation VIII]] introduced overworld effects that resemble weather but do not directly correspond with an in-battle weather.&lt;br /&gt;
&lt;br /&gt;
===Pokémon battles===&lt;br /&gt;
====List of weather====&lt;br /&gt;
The following lists all the weather conditions in {{pkmn|battle}}s. Note that in {{g|Legends: Arceus}}, weather conditions do not behave the same way they do in the other games.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; margin-bottom:2em; max-width: 1280px; background:#{{normal color}}; border:3px solid #{{normal color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{normal color light}}; width:110px;&amp;quot; | Weather&lt;br /&gt;
! style=&amp;quot;background-color:#{{normal color light}}; width:220px;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background-color:#{{normal color light}};&amp;quot; | In-game description&lt;br /&gt;
! style=&amp;quot;background-color:#{{normal color light}};&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{fire color light}}; text-align:center&amp;quot; | {{color2|000|Harsh sunlight}}&lt;br /&gt;
| [[File:Sunny Day VII 2.png|220px]]&lt;br /&gt;
| The harsh sunlight weather condition. It boosts the power of Fire-type moves and lowers the power of Water-type moves.&lt;br /&gt;
| [[Harsh sunlight]] strengthens the power of {{type|Fire}} moves by 50% and weakens the power of {{type|Water}} moves by 50%. During [[harsh sunlight]], no Pokémon can be {{status|freeze|frozen}}.&amp;lt;br&amp;gt;&lt;br /&gt;
In {{g|Legends: Arceus}}, it instead increases the Speed of Grass-type Pokémon and activates {{p|Cherrim}}&#039;s Sunshine Form.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{water color light}}; text-align: center&amp;quot; | {{color2|000|Rain}}&lt;br /&gt;
| [[File:Rain Dance VII.png|220px]]&lt;br /&gt;
|&lt;br /&gt;
The rain weather condition. It boosts the power of Water-type moves and lowers the power of Fire-type moves.&lt;br /&gt;
| Rain strengthens Water-type moves by 50% while weakening Fire-type moves by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{rock color light}}; text-align: center&amp;quot; | {{color2|000|Sandstorm (weather condition)|Sandstorm}}&lt;br /&gt;
| [[File:Sandstorm VII.png|220px]]&lt;br /&gt;
| The sandstorm weather condition. At the end of each turn, it damages all Pokémon that are not Rock, Ground, or Steel types. It boosts the Sp. Def of Rock-type Pokémon.&lt;br /&gt;
| Any Pokémon that is not {{t|Rock}}-, {{t|Ground}}-, or {{type|Steel}} will be damaged for &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; of its maximum HP at the end of each turn. Certain {{Abilities}} prevent damage from weather effects, though, and a Pokémon holding [[Safety Goggles]] is also immune to damage from weather effects.&amp;lt;br&amp;gt;&lt;br /&gt;
Since Generation IV, in a sandstorm, the {{stat|Special Defense}} of {{type|Rock}} Pokémon is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{ice color light}}; text-align: center&amp;quot; | {{color2|000|Hail (weather condition)|Hail}}&lt;br /&gt;
| [[File:Hail VII 2.png|220px]]&lt;br /&gt;
| The hail weather condition. At the end of each turn, it damages all Pokémon that are not Ice types.&lt;br /&gt;
| Any Pokémon that is not {{type|Ice}} will be damaged for &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; of its maximum HP at the end of each turn. Certain {{Abilities}} prevent damage from weather effects, though, and a Pokémon holding [[Safety Goggles]] is also immune to damage from weather effects. This weather was replaced by Snow in [[Generation IX]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{ice color light}}; text-align: center&amp;quot; | {{color2|000|Snow}}&lt;br /&gt;
| [[File:Snowscape IX.png|220px]]&lt;br /&gt;
| &lt;br /&gt;
The snow weather condition. It makes Blizzard more likely to hit and boosts the Defense of Ice-type Pokémon.&lt;br /&gt;
| Snow increases the {{stat|Defense}} of {{type|Ice}} Pokémon by 50%. This weather condition replaces Hail in [[Generation IX]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{flying color light}}; text-align: center&amp;quot; | {{color2|000|Fog}}&lt;br /&gt;
| [[File:Fog VIII.png|220px]]&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| This weather condition only exists in [[Sinnoh]] and [[Hisui]]. A thick fog clouds the overworld and battlefield, reducing the [[accuracy]] of all moves.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{fire color}}; text-align: center&amp;quot; | {{color2|000|Harsh sunlight|Extremely harsh sunlight}}&lt;br /&gt;
| [[File:Extremely harsh sunlight VII.png|220px]]&lt;br /&gt;
| The extremely harsh sunlight weather condition. It boosts the power of Fire-type moves and protects Pokémon from Water-type moves.&lt;br /&gt;
| Sunlight shines more heavily on the battlefield. This has only occurred in the overworld in the [[Hoenn]] region, in [[Pokémon Omega Ruby and Alpha Sapphire|Pokémon Omega Ruby]], due to {{p|Groudon}}&#039;s emergence.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{water color}}; text-align: center&amp;quot; | {{color2|000|Rain|Heavy rain}}&lt;br /&gt;
| [[File:Heavy rain VII.png|220px]]&lt;br /&gt;
| The heavy rain weather condition. It boosts the power of Water-type moves and protects Pokémon from Fire-type moves.&lt;br /&gt;
| Rain falls more chaotically around the battlefield. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{flying color}}; text-align: center&amp;quot; | {{color2|000|Strong winds}}&lt;br /&gt;
| [[File:Strong winds VII.png|220px]]&lt;br /&gt;
| The strong winds weather condition. The power of moves that are super effective against Flying-type Pokémon is decreased.&lt;br /&gt;
| Strong winds causes {{t|Electric}}-, {{t|Ice}}-, and {{type|Rock}} moves to deal neutral damage to Flying-type Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{XD color light}}; text-align: center&amp;quot; | {{color2|000|Shadowy aura}}&lt;br /&gt;
| [[File:Darkness Battle.png|220px]]&lt;br /&gt;
| N/A&lt;br /&gt;
| Any Pokémon that is not a [[Shadow Pokémon]] will be damaged for &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; of its maximum HP.&amp;lt;br&amp;gt;&lt;br /&gt;
This weather condition is only present in [[Pokémon XD: Gale of Darkness]] and has no overworld manifestation anywhere.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Legends: Arceus=====&lt;br /&gt;
{{incomplete|section|needs=Images}}&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; margin-bottom:2em; max-width: 1280px; background:#{{normal color}}; border:3px solid #{{normal color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{normal color light}}; width:110px;&amp;quot; | Weather&lt;br /&gt;
&amp;lt;!--! style=&amp;quot;background-color:#{{normal color light}}; width:220px;&amp;quot; | Image--&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#{{normal color light}};&amp;quot; | In-game description&lt;br /&gt;
! style=&amp;quot;background-color:#{{normal color light}};&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{fire color light}}; text-align:center&amp;quot; | {{color2|000|Harsh sunlight|Strong sunlight}}&lt;br /&gt;
| The Speed of Grass-type Pokémon is boosted.&lt;br /&gt;
| Increases the Speed of Grass-type Pokémon. Activates {{p|Cherrim}}&#039;s Sunshine Form.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{water color light}}; text-align: center&amp;quot; | {{color2|000|Rain}}&lt;br /&gt;
| Damage dealt by Fire-type moves is reduced.&lt;br /&gt;
| Damage dealt by Fire-type moves is reduced.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{ice color light}}; text-align: center&amp;quot; | {{color2|000|Snow}}&lt;br /&gt;
| Pokémon are more likely to get frostbite, and drowsy Pokémon are more likely to fail to act. The Speed of Ice-type Pokémon is also boosted.&lt;br /&gt;
| Pokémon are twice as likely to get frostbite, and drowsy Pokémon are twice as likely to fail to act. The Speed of Ice-type Pokémon is also boosted by 33%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{flying color light}}; text-align: center&amp;quot; | {{color2|000|Fog}}&lt;br /&gt;
| All moves are less accurate, apart from moves that are always sure to hit.&lt;br /&gt;
| A thick fog clouds the overworld and battlefield, reducing the [[accuracy]] of all moves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Moves affected by weather====&lt;br /&gt;
Certain specific moves are also affected in special ways by the weather.&lt;br /&gt;
*The recovery moves {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} restore more HP than usual in harsh sunlight, and less than usual in most other weather.&lt;br /&gt;
**In Generation II, during no weather they normally restore ¼ total HP, during [[harsh sunlight]] they normally restore ½ total HP, and during other weather they normally restore ⅛ total HP. Except in link battles, the amount of HP restored is doubled if it is the move&#039;s preferred time of day (morning for Morning Sun, day for Synthesis, night for Moonlight).&lt;br /&gt;
**From Generation III onward, during no weather or [[strong winds]] they restore ½ total HP, during [[harsh sunlight]] they restore ⅔ total HP, and during other weather they restore ¼ total HP.&lt;br /&gt;
*The move {{m|Shore Up}} restores ⅔ of the user&#039;s total HP during a sandstorm; outside of a sandstorm, it only restores ½ total HP.&lt;br /&gt;
*The accuracy of {{m|Thunder}}, {{m|Hurricane}}, and {{m|Blizzard}} is affected by the weather.&lt;br /&gt;
**From [[Generation IV]] onward, during hail Blizzard ignores accuracy and evasion checks.&lt;br /&gt;
**During rain, Thunder and Hurricane ignore accuracy and evasion checks; during harsh sunlight, Thunder and Hurricane only have 50% accuracy.&lt;br /&gt;
**In {{game|Diamond and Pearl|s}} only, Blizzard and Thunder also have a 30% chance to hit through {{m|Protect}} or {{m|Detect}} when used in hail or rain, respectively.&lt;br /&gt;
*{{m|Solar Beam}} and {{m|Solar Blade}} become one-turn moves in harsh sunlight, skipping their charge turn; in rain, sandstorm, hail, and fog, the moves&#039; powers are halved.&lt;br /&gt;
*From Generation V onward, during harsh sunlight {{m|Growth}} increases the user&#039;s {{stat|Attack}} and {{stat|Special Attack}} by two stages each instead of one.&lt;br /&gt;
*In Generations IV and V, and {{g|X and Y}}, when used as a [[field move]] {{m|Sweet Scent}} fails if there is a non-aesthetic weather effect in the area.&lt;br /&gt;
*The move {{m|Aurora Veil}} can only be used successfully during hail or snow; otherwise it fails.&lt;br /&gt;
&lt;br /&gt;
====Activated Abilities====&lt;br /&gt;
The following Abilities are activated when a type of weather comes into effect. Most of these Abilities have no effect if no weather is active.&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}&amp;quot; cellspacing=1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytl|5px}}&amp;quot; | [[Harsh sunlight]]&amp;lt;br&amp;gt;[[Harsh sunlight|Extremely harsh sunlight]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Rain]]&amp;lt;br&amp;gt;[[Rain|Heavy rain]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Sandstorm}}&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytr|5px}}&amp;quot; | {{weather|Hail}}/[[Snow]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{a|Forecast}}&lt;br /&gt;
| {{a|Forecast}}&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| {{a|Forecast}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{a|Dry Skin}}&lt;br /&gt;
| {{a|Dry Skin}}&lt;br /&gt;
| {{a|Sand Rush}}&lt;br /&gt;
| {{a|Ice Body}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{a|Chlorophyll}}&lt;br /&gt;
| {{a|Hydration}}&lt;br /&gt;
| {{a|Sand Force}}&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{a|Flower Gift}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{a|Rain Dish}}&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{a|Slush Rush}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{a|Leaf Guard}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{a|Swift Swim}}&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{a|Ice Face}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | {{a|Solar Power}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | {{a|Protosynthesis}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | {{a|Orichalcum Pulse}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to the above Abilities, {{a|Harvest}} is guaranteed to restore a Berry whenever it triggers in harsh sunlight, and the Abilities {{a|Overcoat}} and {{a|Magic Guard}} will prevent weather-related damage.&lt;br /&gt;
&lt;br /&gt;
====Castform and Weather Ball====&lt;br /&gt;
{{main|Castform (Pokémon)}}&lt;br /&gt;
{{main|Weather Ball (move)}}&lt;br /&gt;
{{p|Castform}} is a Pokémon uniquely designed to take advantage of the weather. Its [[Ability]], {{a|Forecast}}, causes it to change [[List of Pokémon with form differences#Castform|form]] when a type of weather is present. Forecast does not cause a unique change for every possible type of weather, though.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#FFF; {{roundy}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{normal color light}}; {{roundy}}&amp;quot; | Normal&amp;lt;br&amp;gt;[[File:351Castform.png|80px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;During clear skies, [[fog]],&amp;lt;br&amp;gt;{{weather|sandstorm}}, {{weather|shadowy aura}},&amp;lt;br&amp;gt;and [[strong winds]]&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{fire color light}}; {{roundy}}&amp;quot; | Sunny Form&amp;lt;br&amp;gt;[[File:351Castform-Sunny.png|80px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fire}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;During [[harsh sunlight]]&amp;lt;br&amp;gt;and [[harsh sunlight|extremely harsh sunlight]]&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{water color light}}; {{roundy}}&amp;quot; | Rainy Form&amp;lt;br&amp;gt;[[File:351Castform-Rainy.png|80px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;During [[rain]] and [[rain|heavy rain]]&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{ice color light}}; {{roundy}}&amp;quot; | Snowy Form&amp;lt;br&amp;gt;[[File:351Castform-Snowy.png|80px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Ice}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;During {{weather|hail}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{m|Weather Ball}} is a [[move]] that uniquely takes advantage of the weather. In [[Generation III]], it was introduced along with Castform and was Castform&#039;s [[signature move]].&lt;br /&gt;
&lt;br /&gt;
Whenever there is a type of weather present, Weather Ball&#039;s base power will double to 100. Weather Ball&#039;s type also changes during most types of weather.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#FFF; {{roundy}}&amp;quot;&lt;br /&gt;
| height=&amp;quot;90px&amp;quot; width=&amp;quot;90px&amp;quot; style=&amp;quot;background:#{{normal color light}}; {{roundy|45px}}&amp;quot; | During&amp;lt;br&amp;gt;clear skies{{tt|*|Clear skies is the absence of weather, so Weather Ball&#039;s power remains 50}}&amp;lt;br&amp;gt;{{typecolor|Normal}}&lt;br /&gt;
| height=&amp;quot;90px&amp;quot; width=&amp;quot;90px&amp;quot; style=&amp;quot;background:#{{fire color light}}; {{roundy|45px}}&amp;quot; | During&amp;lt;br&amp;gt;[[harsh sunlight]]/[[harsh sunlight|extremely harsh sunlight]]&amp;lt;br&amp;gt;{{typecolor|Fire}}&lt;br /&gt;
| height=&amp;quot;90px&amp;quot; width=&amp;quot;90px&amp;quot; style=&amp;quot;background:#{{water color light}}; {{roundy|45px}}&amp;quot; | During&amp;lt;br&amp;gt;[[rain]]/[[rain|heavy rain]]&amp;lt;br&amp;gt;{{typecolor|Water}}&lt;br /&gt;
| height=&amp;quot;90px&amp;quot; width=&amp;quot;90px&amp;quot; style=&amp;quot;background:#{{rock color light}}; {{roundy|45px}}&amp;quot; | During&amp;lt;br&amp;gt;{{weather|sandstorm}}&amp;lt;br&amp;gt;{{typecolor|Rock}}&lt;br /&gt;
| height=&amp;quot;90px&amp;quot; width=&amp;quot;90px&amp;quot; style=&amp;quot;background:#{{ice color light}}; {{roundy|45px}}&amp;quot; | During&amp;lt;br&amp;gt;{{weather|hail}}&amp;lt;br&amp;gt;{{typecolor|Ice}}&lt;br /&gt;
| height=&amp;quot;90px&amp;quot; width=&amp;quot;90px&amp;quot; style=&amp;quot;background:#{{??? color light}}; {{roundy|45px}}&amp;quot; | During&amp;lt;br&amp;gt;{{weather|shadowy aura}}&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;background:#{{unknown color}}&amp;quot;&amp;gt;{{color2|FFF|Type#Typeless|&amp;amp;nbsp;typeless&amp;amp;nbsp;}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| height=&amp;quot;90px&amp;quot; width=&amp;quot;90px&amp;quot; style=&amp;quot;background:#{{normal color light}}; {{roundy|45px}}&amp;quot; | During&amp;lt;br&amp;gt;[[fog]]/[[strong winds]]&amp;lt;br&amp;gt;{{typecolor|Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Because of its Ability, Castform has a unique synergy with Weather Ball that no other Pokémon that can learn Weather Ball has. In harsh sunlight, rain, or hail, Castform will always get [[Same-type attack bonus|STAB]] thanks to its Ability.&lt;br /&gt;
&lt;br /&gt;
====Causing weather====&lt;br /&gt;
Most of the types of weather have a [[move]] or [[Ability]] that will cause that weather.&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}&amp;quot; cellspacing=1&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | Clear skies&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Harsh sunlight]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Harsh sunlight|Extremely harsh sunlight]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Rain]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Rain|Heavy rain]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Sandstorm}}&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Hail}}&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Snow}}&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Shadowy aura}}&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Fog]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytr|5px}}&amp;quot; | [[Strong winds]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | Move&lt;br /&gt;
| {{m|Defog}}{{tt|*|Only clears fog; does not affect other types of weather}}&lt;br /&gt;
| {{m|Sunny Day}}&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| {{m|Rain Dance}}&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| {{m|Sandstorm}}&lt;br /&gt;
| {{m|Hail}}&lt;br /&gt;
| {{m|Snowscape}}&amp;lt;br&amp;gt;{{m|Chilly Reception}}&lt;br /&gt;
| {{m|Shadow Sky}}&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; text-align:left; {{roundybl|5px}}&amp;quot; | Ability&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| {{a|Drought}}&amp;lt;br&amp;gt;{{a|Orichalcum Pulse}}&lt;br /&gt;
| {{a|Desolate Land}}&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| {{a|Primordial Sea}}&lt;br /&gt;
| {{a|Sand Stream}}&amp;lt;br&amp;gt;{{a|Sand Spit}}&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | {{a|Delta Stream}}&lt;br /&gt;
|}&lt;br /&gt;
{{a|Air Lock}} and {{a|Cloud Nine}} also suspend the effects of weather while they are active.&lt;br /&gt;
&lt;br /&gt;
Weather normally lasts for 5 turns when it is called by a move. Prior to [[Generation VI]], weather created by an Ability would continue until the battle ended or another type of weather took its place; since Generation VI, weather created by Abilities also lasts for only 5 turns, with the exception of weather created by {{a|Desolate Land}}, {{a|Primordial Sea}}, and {{a|Delta Stream}}. As of [[Generation IX]], moves and Abilities that change the weather will fail if a weather condition is occurring in the overworld.&lt;br /&gt;
&lt;br /&gt;
If multiple Pokémon with Abilities that change the weather are sent in simultaneously, the Abilities activate in order from [[Statistic|fastest]] Pokémon to slowest Pokémon (or the reverse during {{m|Trick Room}}); this means that the slowest Pokémon&#039;s Ability will override the other Abilities.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon holding one of four [[held item]]s creates weather that would otherwise last 5 turns, it instead lasts 8 turns. The rock that affects each type of weather is shown below.&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}&amp;quot; cellspacing=1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytl|5px}}&amp;quot; | [[Harsh sunlight]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Rain]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Sandstorm}}&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytr|5px}}&amp;quot; | {{weather|Hail}}/[[Snow]]&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{fire color light}}; padding-top:3px; {{roundybl|5px}}&amp;quot; | [[File:Bag Heat Rock SV Sprite.png|60px]]&amp;lt;br&amp;gt;[[Heat Rock]]&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{water color light}}; padding-top:3px&amp;quot; | [[File:Bag Damp Rock SV Sprite.png|60px]]&amp;lt;br&amp;gt;[[Damp Rock]]&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{rock color light}}; padding-top:3px&amp;quot; | [[File:Bag Smooth Rock SV Sprite.png|60px]]&amp;lt;br&amp;gt;[[Smooth Rock]]&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{ice color light}}; padding-top:3px; {{roundybr|5px}}&amp;quot; | [[File:Bag Icy Rock SV Sprite.png|60px]]&amp;lt;br&amp;gt;[[Icy Rock]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Visual indicators====&lt;br /&gt;
=====Generation V=====&lt;br /&gt;
In [[Generation V]], the weather was given an icon which appeared on the DS or 3DS&#039;s bottom screen in a battle whenever weather was occurring. Since fog and shadowy aura do not appear in-battle in Generation V, they have no icons. When there is no weather, no icon is shown.&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}&amp;quot; cellspacing=1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytl|5px}}&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Harsh sunlight]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Rain]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Sandstorm}}&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytr|5px}}&amp;quot; | {{weather|Hail}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrev5|BW}}&lt;br /&gt;
| style=&amp;quot;padding:3px&amp;quot; | [[File:Sunlight icon BW.png]]&lt;br /&gt;
| style=&amp;quot;padding:3px&amp;quot; | [[File:Rain icon BW.png]]&lt;br /&gt;
| style=&amp;quot;padding:3px&amp;quot; | [[File:Sandstorm icon BW.png]]&lt;br /&gt;
| style=&amp;quot;padding:3px&amp;quot; | [[File:Hail icon BW.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | {{gameabbrev5|B2W2}}&lt;br /&gt;
| style=&amp;quot;padding:3px; background:#FFF&amp;quot; | [[File:Sunlight icon B2W2.png]]&lt;br /&gt;
| style=&amp;quot;padding:3px; background:#FFF&amp;quot; | [[File:Rain icon B2W2.png]]&lt;br /&gt;
| style=&amp;quot;padding:3px; background:#FFF&amp;quot; | [[File:Sandstorm icon B2W2.png]]&lt;br /&gt;
| style=&amp;quot;padding:3px; background:#FFF; {{roundybr|5px}}&amp;quot; | [[File:Hail icon B2W2.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Generation VI=====&lt;br /&gt;
In [[Generation VI]] onwards, the background of the bottom screen shows an animation of the current weather.&lt;br /&gt;
&lt;br /&gt;
=====Generation VII=====&lt;br /&gt;
In [[Pokémon Sun and Moon|Pokémon Sun, Moon]], [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]], the 3DS&#039;s bottom screen displays an icon and background animation of the current weather.&lt;br /&gt;
&lt;br /&gt;
{{Incomplete|section|Generation VI screenshots}}&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}&amp;quot; cellspacing=1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytl|5px}}&amp;quot; | Weather&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{gameabbrev7|SM}}&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{gameabbrev7|USUM}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Harsh sunlight]]&lt;br /&gt;
| [[File:Harsh sunlight battle interface SM.png|200px]]&lt;br /&gt;
| [[File:Harsh sunlight battle interface USUM.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Harsh sunlight|Extremely harsh sunlight]]&lt;br /&gt;
| [[File:Extremely harsh sunlight battle interface SM.png|200px]]&lt;br /&gt;
| [[File:Extremely harsh sunlight battle interface USUM.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Rain]]&lt;br /&gt;
| [[File:Rain battle interface SM.png|200px]]&lt;br /&gt;
| [[File:Rain battle interface USUM.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Rain|Heavy Rain]]&lt;br /&gt;
| [[File:Heavy rain battle interface SM.png|200px]]&lt;br /&gt;
| [[File:Heavy rain battle interface USUM.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Sandstorm}}&lt;br /&gt;
| [[File:Sandstorm battle interface SM.png|200px]]&lt;br /&gt;
| [[File:Sandstorm battle interface USUM.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Hail}}&lt;br /&gt;
| [[File:Hail battle interface SM.png|200px]]&lt;br /&gt;
| [[File:Hail battle interface USUM.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Strong winds}}&lt;br /&gt;
| [[File:Strong winds battle interface SM.png|200px]]&lt;br /&gt;
| [[File:Strong winds battle interface USUM.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Generation VIII=====&lt;br /&gt;
&lt;br /&gt;
======Sword and Shield======&lt;br /&gt;
In {{g|Sword and Shield}}, weather conditions can be seen in-battle by pressing &#039;&#039;&#039;Y&#039;&#039;&#039; for &#039;&#039;&#039;Info&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{Galar color dark}}; background: #{{Galar color}}; font-size:80%; padding:4px; padding-bottom:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border: 2px solid #{{Galar color}}; background: #{{Galar color light}}; width:100px; height:150px&amp;quot;| [[File:Status Info SwSh.png|400px]]&lt;br /&gt;
|- style=&amp;quot;color:#000 &amp;quot;&lt;br /&gt;
| The &amp;quot;Info&amp;quot; view in {{g|Sword and Shield}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
======Legends: Arceus======&lt;br /&gt;
In {{g|Legends: Arceus}}, weather conditions can be seen in-battle by pressing &#039;&#039;&#039;+&#039;&#039;&#039; to open the &amp;quot;Status Info&amp;quot; view, noted at the bottom of the view. &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{Hisui color dark}}; background: #{{Hisui color}}; font-size:80%; padding:4px; padding-bottom:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border: 2px solid #{{Hisui color}}; background: #{{Hisui color light}}; width:100px; height:150px&amp;quot;| [[File:Status Info LA.png|400px]]&lt;br /&gt;
|- style=&amp;quot;color:#000 &amp;quot;&lt;br /&gt;
| The &amp;quot;Status Info&amp;quot; view in {{g|Legends: Arceus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Generation IX=====&lt;br /&gt;
In {{g|Scarlet and Violet}}, weather conditions can be seen in-battle by pressing &#039;&#039;&#039;Y&#039;&#039;&#039; for &#039;&#039;&#039;Check Status&#039;&#039;&#039;, listed under &amp;quot;Active Battle States and Effects&amp;quot;. Weather conditions caused by the overworld will not display a duration, and they may appear or disappear without notice as the overworld weather changes.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{Paldea color dark}}; background: #{{Paldea color}}; font-size:80%; padding:4px; padding-bottom:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border: 2px solid #{{Paldea color}}; background: #{{Paldea color light}}; width:100px; height:150px&amp;quot;| [[File:Check Status SV.png|400px]]&lt;br /&gt;
|- style=&amp;quot;color:#000 &amp;quot;&lt;br /&gt;
| The &amp;quot;Check Status&amp;quot; view in {{g|Scarlet and Violet}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overworld===&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Overworld weather varies between games. There are a larger variety of overworld weather conditions compared to a battle, however some conditions do not affect battles. If a weather condition is present in a [[Route]], sector of the [[Wild Area]] or location within [[Pokémon Legends: Arceus]] or {{game|Scarlet and Violet|s}}, the weather will appear in every battle and last until it is replaced by another weather, and returns to the original weather in the overworld. In addition, Defog may clear fog from an overworld area (in [[Sinnoh]] only).&lt;br /&gt;
&lt;br /&gt;
{{DL|Easter Egg|Diamond Dust}} is a special, purely aesthetic version of light snow, and replaces hail where applicable, allowing the player to battle without the effects of hail, without changing the weather manually. It first appeared as an [[Easter egg]] in {{game|Diamond and Pearl|s}}, and has appeared in several [[core series]] games since.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weather-dependent evolution====&lt;br /&gt;
Starting at level 50, {{p|Sliggoo}} (as well as its [[Hisuian form]]) will evolve into {{p|Goodra}} if it is leveled up during [[rain]] or [[fog]] in the overworld.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|10px}} border:3px solid #{{water color dark}}; background:#{{water color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;First evolution&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;small&amp;gt;Second evolution&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|96px}} border:2px solid #{{water color dark}}; background:#{{water color light}}; width:96px&amp;quot;| [[File:705Sliggoo.png|96px]]&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&amp;lt;br&amp;gt;→&amp;lt;br&amp;gt;{{color2|000|Level|Level 50}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;while {{color2|000|Rain|raining}} or {{color2|000|Fog|foggy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;{{roundy|96px}} border:2px solid #{{water color dark}}; background:#{{water color light}}; width:96px&amp;quot;| [[File:706Goodra.png|96px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}; {{roundy|10px}}&amp;quot; | {{color2|000|Sliggoo (Pokémon)|Sliggoo}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Dragon}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}; {{roundy|10px}}&amp;quot; | {{color2|000|Goodra (Pokémon)|Goodra}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Dragon}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|10px}} border:3px solid #{{water color dark}}; background:#{{water color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;First evolution&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;small&amp;gt;Second evolution&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|96px}} border:2px solid #{{water color dark}}; background:#{{water color light}}; width:96px&amp;quot;| [[File:705Sliggoo-Hisui.png|96px]]&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&amp;lt;br&amp;gt;→&amp;lt;br&amp;gt;{{color2|000|Level|Level 50}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;while {{color2|000|Rain|raining}} or {{color2|000|Fog|foggy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;{{roundy|96px}} border:2px solid #{{water color dark}}; background:#{{water color light}}; width:96px&amp;quot;| [[File:706Goodra-Hisui.png|96px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}; {{roundy|10px}}&amp;quot; | {{color2|000|Sliggoo (Pokémon)|Sliggoo}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Hisuian Form&amp;lt;br&amp;gt;{{typecolor|Steel}}{{typecolor|Dragon}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}; {{roundy|10px}}&amp;quot; | {{color2|000|Goodra (Pokémon)|Goodra}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Hisuian Form&amp;lt;br&amp;gt;{{typecolor|Steel}}{{typecolor|Dragon}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Johto====&lt;br /&gt;
* In {{g|HeartGold and SoulSilver}}, [[Route 33]] is always [[Rain|raining]].&lt;br /&gt;
**[[The Lake of Rage]] also rains, but will become clear on [[Weekly Events|Wednesdays]].&lt;br /&gt;
* The snow on the summit areas of [[Mt. Silver Cave]] will activate {{weather|Hail}} in battles.&lt;br /&gt;
&lt;br /&gt;
====Hoenn====&lt;br /&gt;
In [[Hoenn]], several areas have weather conditions that occur naturally:&lt;br /&gt;
* [[Fog]] is present at the summit of [[Mt. Pyre]], but it has no effect in battles.&lt;br /&gt;
* There is always a sandstorm on [[Hoenn Route 111|Route 111]]&lt;br /&gt;
* It frequently rains on {{rt|119|Hoenn}}, with clear skies only on one in four days.&lt;br /&gt;
* It always rains on a section of {{rt|120|Hoenn}} between the two log bridges corresponding roughly where the [[Ancient Tomb]] is located.&lt;br /&gt;
* It rains on one in four days in {{rt|123|Hoenn}} - at the same time, the rain on Route 119 will be thundery.&lt;br /&gt;
&lt;br /&gt;
Several weather conditions are also triggered by in-game events:&lt;br /&gt;
* When {{p|Kyogre}} is awakened, a rain/heavy rain is present. In contrast to natural rain, rain summoned by Kyogre includes thunderstorms as well as more rain.&lt;br /&gt;
* When {{p|Groudon}} is awakened, harsh sunlight/extremely harsh sunlight is present.&lt;br /&gt;
* {{game|Emerald}} involves both Groudon and Kyogre being awakened in that order. Groudon is awakened first but does not immediately change the weather; once Kyogre is awakened, the weather will alternate between rain and harsh sunlight.&lt;br /&gt;
&lt;br /&gt;
The requisite visit to [[Seafloor Cavern]] to defeat [[Maxie]]{{sup/3|R}}{{sup/6|OR}}/[[Archie]]{{sup/3|S}}{{sup/3|E}}{{sup/6|AS}} will subsequently awaken Groudon/Kyogre and cause the respective weather condition to affect four cities: [[Lilycove City]], [[Mossdeep City]], [[Sootopolis City]] and [[Ever Grande City]], as well as their connecting routes east of Lilycove. In {{game|Emerald}}, after reaching the [[Sky Pillar]] during the crisis, its unique weather distortion will spread to the routes east of but not including [[Pacifidlog Town]] as well. While the weather condition is present, a different background music plays, overriding the usual city and route themes as well as the surfing and cycling themes.&lt;br /&gt;
&lt;br /&gt;
====Sinnoh====&lt;br /&gt;
* A [[Sandstorm (weather condition)|Sandstorm]] is present on [[route 228]] at all times.&lt;br /&gt;
* [[Fog]] obscures the player&#039;s overworld vision on the northern section of [[Route 210]], the basement floor of [[Mt. Coronet]], the upper floors of the [[Lost Tower]], the postgame section of Sinnoh&#039;s [[Victory Road (Sinnoh)|Victory Road]], and [[Turnback Cave]]. It can be removed using the [[HM]] containing {{m|Defog}}.&lt;br /&gt;
** In {{g|Brilliant Diamond and Shining Pearl}}, fog activates {{m|Misty Terrain}} in battles.&lt;br /&gt;
&lt;br /&gt;
====Unova====&lt;br /&gt;
In [[Unova]], {{OBP|season|mechanic}}s play a significant role in what weather conditions can form in the overworld.&lt;br /&gt;
&lt;br /&gt;
In [[Generation V]], it is possible to temporarily remove overworld weather by saving the game, setting the DS&#039;s [[time|clock]] to one month later (to change the season), loading the save file, and [[caught Pokémon|catching]] a Pokémon without leaving the area. This works even if the area always has the same weather regardless of the season.&lt;br /&gt;
&lt;br /&gt;
====Kalos====&lt;br /&gt;
&lt;br /&gt;
====Alola====&lt;br /&gt;
*A [[Sandstorm (weather condition)|Sandstorm]] will be present in [[Haina Desert]] between 5:00 PM and 9:59 AM. Otherwise, the weather will be [[Harsh sunlight|Harsh Sunlight]].&lt;br /&gt;
&lt;br /&gt;
[[Rain]] will occur in several locations, and depends on certain conditions:&lt;br /&gt;
* In {{g|Sun and Moon}} [[Brooklet Hill]] will rain during [[Lana]]&#039;s [[Island challenge|trial]], after catching or defeating the first [[Wishiwashi]], and before completing the trial.&lt;br /&gt;
** In {{g|Ultra Sun and Ultra Moon}}, it will instead rain between catching/defeating the second Wishiwashi and before completing the trial.&lt;br /&gt;
* [[Lush Jungle]], Brooklet Hill, [[Malie City]], [[Malie Garden]], Routes [[Alola Route 10|10]], [[Alola Route 11|11]], [[Alola Route 12|12]], [[Alola Route 13|13]], [[Blush Mountain]], and [[Secluded Shore]] will rain between 5:00 PM and 6:00 PM.&lt;br /&gt;
* [[Tapu Village]] and [[Alola Route 14|Route 14]] will rain on some days.&lt;br /&gt;
* [[Exeggutor Island]] will rain at certain times with two different intensities, light rain will occur between 10 AM - 3:59 PM, and strong rain will occur between 6 PM - 11:59 PM.&lt;br /&gt;
* [[Alola Route 17|Route 17]] will always rain.&lt;br /&gt;
====Galar====&lt;br /&gt;
In {{g|Sword and Shield}}, overworld weather effects mostly occur in the [[Wild Area]], [[Isle of Armor]], and [[Crown Tundra]], including those that do not directly correspond to the in-battle weather mechanic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin:auto; border:5px solid #{{normal color dark}}; background:#{{normal color}}&amp;quot; cellspacing=1&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | Weather&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | Effect in battle&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{clear color light}}&amp;quot; | [[File:Clear icon SwSh.png|30px|Clear]]&lt;br /&gt;
| Clear (はれ)&lt;br /&gt;
| {{tcolor|Normal}}, {{tcolor|Grass}}, {{tcolor|Flying}}&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Cloudy color light}}&amp;quot; | [[File:Cloudy icon SwSh.png|30px|Cloudy]]&lt;br /&gt;
| Cloudy (くもり)&lt;br /&gt;
| {{tcolor|Fighting}}, {{tcolor|Poison}}, {{tcolor|Dark}}&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Rain color light}}&amp;quot; | [[File:Rain icon SwSh.png|30px|Rain]]&lt;br /&gt;
| Rain (あめ)&lt;br /&gt;
| {{tcolor|Water}}, {{tcolor|Bug}}&lt;br /&gt;
| [[Rain]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Thunderstorm color light}}&amp;quot; | [[File:Thunderstorm icon SwSh.png|30px|Thunderstorm]]&lt;br /&gt;
| Thunderstorm ({{tt|豪雨|ごうう}})&lt;br /&gt;
| {{tcolor|Water}}, {{tcolor|Electric}}, {{tcolor|Dragon}}&lt;br /&gt;
| [[Rain]], {{m|Electric Terrain}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Snow color light}}&amp;quot; | [[File:Snow icon SwSh.png|30px|Snow]]&lt;br /&gt;
| Snow (ゆき)&lt;br /&gt;
| {{tcolor|Ice}}&lt;br /&gt;
| {{weather|Hail}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Blizzard color light}}&amp;quot; | [[File:Blizzard icon SwSh.png|30px|Blizzard]]&lt;br /&gt;
| Blizzard ({{tt|吹雪|ふぶき}})&lt;br /&gt;
| {{tcolor|Ice}}, {{tcolor|Steel}}&lt;br /&gt;
| {{weather|Hail}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Harsh sunlight color light}}&amp;quot; | [[File:Harsh sunlight icon SwSh.png|30px|Harsh sunlight]]&lt;br /&gt;
| Harsh sunlight (ひでり)&lt;br /&gt;
| {{tcolor|Fire}}, {{tcolor|Ground}}&lt;br /&gt;
| [[Harsh sunlight]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Sandstorm color light}}&amp;quot; | [[File:Sandstorm icon SwSh.png|30px|Sandstorm]]&lt;br /&gt;
| Sandstorm ({{tt|砂嵐|すなあらし}})&lt;br /&gt;
| {{tcolor|Ground}}, {{tcolor|Rock}}&lt;br /&gt;
| {{weather|Sandstorm}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Fog color light}}&amp;quot; | [[File:Fog icon SwSh.png|30px|Fog]]&lt;br /&gt;
| Fog ({{tt|霧|きり}})&lt;br /&gt;
| {{tcolor|Psychic}}, {{tcolor|Ghost}}, {{tcolor|Fairy}}&lt;br /&gt;
| {{m|Misty Terrain}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hisui====&lt;br /&gt;
{{incomplete|section|How much is accuracy reduced in Fog? 33% like with the Obscured status?}}&lt;br /&gt;
In [[Pokémon Legends: Arceus]], weather is a mechanic that is completely controlled by the environment, and it is reset each day. Weather plays a role in the spawn distributions of wild Pokémon and also has certain in-battle effects. There are no [[move]]s that can affect the weather.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; border:5px solid #{{Legends Arceus color dark}}; background:#{{Legends Arceus color}}&amp;quot; cellspacing=1&lt;br /&gt;
! style=&amp;quot;background:#{{Legends Arceus color light}}&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;background:#{{Legends Arceus color light}}&amp;quot; | Weather&lt;br /&gt;
! style=&amp;quot;background:#{{Legends Arceus color light}}; width:450px&amp;quot; | Effect in battle&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fff&amp;quot; | [[File:Clear icon LA.png|30px|Clear]]&lt;br /&gt;
| Sunny&lt;br /&gt;
| The Speed of Grass-type Pokémon is boosted by 33%.&amp;lt;br&amp;gt;{{p|Cherrim}}&#039;s Sunshine Form will be active.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fff&amp;quot; | [[File:Harsh sunlight icon LA.png|30px|Harsh sunlight]]&lt;br /&gt;
| Harsh sunlight&lt;br /&gt;
| The Speed of Grass-type Pokémon is boosted by 33%.&amp;lt;br&amp;gt;{{p|Cherrim}}&#039;s Sunshine Form will be active. &amp;lt;br&amp;gt; [[Space-time distortion]]s will not appear.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fff&amp;quot; | [[File:Cloudy icon LA.png|30px|Cloudy]]&lt;br /&gt;
| Cloudy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fff&amp;quot; | [[File:Rain icon LA.png|30px|Rain]]&lt;br /&gt;
| Rain&lt;br /&gt;
| Damage dealt by Fire-type moves is reduced by 25%.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fff&amp;quot; | [[File:Thunderstorm icon LA.png|30px|Thunderstorm]]&lt;br /&gt;
| Thunderstorm&lt;br /&gt;
| Damage dealt by Fire-type moves is reduced by 25%.&amp;lt;br&amp;gt; Space-time distortions will not appear.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fff&amp;quot; | [[File:Snow icon LA.png|30px|Snow]]&lt;br /&gt;
| Snow&lt;br /&gt;
| Pokémon are twice as likely to get frostbite, and drowsy Pokémon are twice as likely to fail to act. The Speed of Ice-type Pokémon is also boosted by 33%.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fff&amp;quot; | [[File:Blizzard icon LA.png|30px|Blizzard]]&lt;br /&gt;
| Blizzard&lt;br /&gt;
| Pokémon are twice as likely to get frostbite, and drowsy Pokémon are twice as likely to fail to act. The Speed of Ice-type Pokémon is also boosted by 33%. &amp;lt;br&amp;gt; Space-time distortions will not appear.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fff&amp;quot; | [[File:Fog icon LA.png|30px|Fog]]&lt;br /&gt;
| Fog&lt;br /&gt;
| All moves are less accurate, apart from moves that are always sure to hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Paldea====&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
In {{g|Scarlet and Violet}}, the player can check the current weather from their map. Overworld weather changes much more frequently in this game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin:auto; border:5px solid #{{paldea color dark}}; background:#{{paldea color}}&amp;quot; cellspacing=1&lt;br /&gt;
! style=&amp;quot;background:#{{paldea color light}}&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;background:#{{paldea color light}}&amp;quot; | Weather&lt;br /&gt;
! style=&amp;quot;background:#{{paldea color light}}&amp;quot; | Effect in battle&lt;br /&gt;
! style=&amp;quot;background:#{{paldea color light}}&amp;quot; | Locations&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{clear color light}}&amp;quot; | [[File:Clear icon SV.png|30px|Clear]]&lt;br /&gt;
| Clear&lt;br /&gt;
| &lt;br /&gt;
| Everywhere&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Cloudy color light}}&amp;quot; | [[File:Cloudy icon SV.png|30px|Cloudy]]&lt;br /&gt;
| Cloudy&lt;br /&gt;
| &lt;br /&gt;
| Everywhere&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Rain color light}}&amp;quot; | [[File:Rain icon SV.png|30px|Rain]]&lt;br /&gt;
| Rain&lt;br /&gt;
| [[Rain]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Thunderstorm color light}}&amp;quot; | [[File:Thunderstorm icon SV.png|30px|Thunderstorm]]&lt;br /&gt;
| Thunderstorm&lt;br /&gt;
| [[Rain]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Snow color light}}&amp;quot; | [[File:Snow icon SV.png|30px|Snow]]&lt;br /&gt;
| Snow&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Blizzard color light}}&amp;quot; | [[File:Blizzard icon SV.png|30px|Blizzard]]&lt;br /&gt;
| Blizzard&lt;br /&gt;
| [[Snow]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Diamond color light}}&amp;quot; | [[File:Diamond Dust icon SV.png|30px|Diamond Dust]]&lt;br /&gt;
| [[Diamond Dust]]&lt;br /&gt;
| &lt;br /&gt;
| [[Glaseado Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Sandstorm color light}}&amp;quot; | [[File:Sandstorm icon SV.png|30px|Sandstorm]]&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| {{weather|Sandstorm}}&lt;br /&gt;
| [[Asado Desert]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Fog color light}}&amp;quot; | [[File:Fog icon SV.png|30px|Fog]]&lt;br /&gt;
| Fog&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Harsh sunlight color light}}&amp;quot; | [[File:Harsh sunlight icon SV.png|30px|Harsh sunlight]]&lt;br /&gt;
| Harsh sunlight&lt;br /&gt;
| [[Harsh sunlight]]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
{{main|Weather (Mystery Dungeon)}}&lt;br /&gt;
&lt;br /&gt;
Various weather effects appear in certain dungeons in the [[Pokémon Mystery Dungeon series]]. Weather effects can change from floor to floor, and can also be altered through the use of [[Wonder Orb]]s. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Pokémon will regenerate HP only if the weather is Clear, or if it is holding a {{DL|Scarf (Mystery Dungeon)|Weather Band}}. In {{pkmn|Super Mystery Dungeon}} and [[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]], Pokémon can regenerate HP in any weather as long as they do not take damage from the weather condition, or if it is holding a {{DL|Looplet|Weather Looplet}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
{{main|Weather (GO)}}&lt;br /&gt;
Various weather effects appear in {{g|GO}}, intended to reflect the actual weather. Weather in each local area is updated every hour, on the hour, via {{wp|Accuweather}}. Each weather offers various weather boosts to Pokémon belonging to specific types.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Masters EX===&lt;br /&gt;
{{main|Weather (Masters)}}&lt;br /&gt;
Weather functions similarly in [[Pokémon Masters EX]] as it does in the main series games, though some of the effects are slightly tweaked.&lt;br /&gt;
*Sunny: Boosts Fire-type attacks by 50%. Additionally, Pokémon cannot be frozen, and previous Pokémon that were frozen prior to the weather condition being implemented will not be frozen anymore after the weather takes effect.&lt;br /&gt;
*Rain: Boosts Water-type attacks by 50%.&lt;br /&gt;
*Hail: Damages Pokémon after every action.&lt;br /&gt;
*Sandstorm: Damages Pokémon after every action.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Three Snowflakes unused FRLG.png|frame|Four snowflakes falling that goes unused]]&lt;br /&gt;
* There is a glitch that occurs in {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}}, called [[acid rain]], that results in the simultaneous occurrence of all then-existing weather conditions at once, damaging all Pokémon on the field, unless the Pokémon is immune to both {{m|Hail}} and {{m|Sandstorm}}, like {{p|Swinub}}, or if its Ability is {{a|Magic Guard}}.&lt;br /&gt;
* The [[Weather Institute]] in [[Hoenn]] is dedicated to the study of weather. It is said to have created {{p|Castform}}, a Pokémon that changes with the weather.&lt;br /&gt;
* The [[Generation III]] core games internal data contains an unused overworld effect of four falling snowflakes.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color light}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=天氣 &#039;&#039;{{tt|Tīnhei|Weather}}&#039;&#039;&lt;br /&gt;
|zh_cmn=天氣 / 天气 &#039;&#039;{{tt|Tiānqì|Weather}}&#039;&#039;&lt;br /&gt;
|fr=Climat&lt;br /&gt;
|de=Wetter&lt;br /&gt;
|id=Cuaca&lt;br /&gt;
|it=Condizione atmosferica&lt;br /&gt;
|ko=날씨 &#039;&#039;Nalssi&#039;&#039;&lt;br /&gt;
|ms=Cuaca&lt;br /&gt;
|pt_br=Clima (Pokémon GO, anime, TCG, manga)&amp;lt;br&amp;gt;Tempo (manga)&lt;br /&gt;
|pt_eu=Tempo{{tt|*|Blue Rescue Team manual}}&lt;br /&gt;
|es=Tiempo atmosférico&lt;br /&gt;
|th=สภาพอากาศ &#039;&#039;Saphap akat&#039;&#039;&lt;br /&gt;
|vi=Thời tiết&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Weathernav}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weather conditions|*]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wetter]]&lt;br /&gt;
[[es:Tiempo atmosférico]]&lt;br /&gt;
[[fr:Météo (mécanisme)]]&lt;br /&gt;
[[it:Condizione atmosferica]]&lt;br /&gt;
[[ja:てんき]]&lt;br /&gt;
[[zh:天气]]&lt;/div&gt;</summary>
		<author><name>Smamson Lastname</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Weather&amp;diff=3893621</id>
		<title>Weather</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Weather&amp;diff=3893621"/>
		<updated>2023-12-28T05:49:46Z</updated>

		<summary type="html">&lt;p&gt;Smamson Lastname: /* Overworld */  Rewrote overworld weather section. Added some overworld weather summaries to Johto, Sinnoh and Alola sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Clear|the location in the [[Pokémon Mystery Dungeon: Explorers of Sky]] demo|Mt. Clear}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;weather&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|天気|てんき}}&#039;&#039;&#039; &#039;&#039;weather&#039;&#039;) is a set of mechanics in the [[Pokémon games]].&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
In the [[core series]], the weather changes the battle environment, activating {{Abilities}}, modifying certain [[move]]s, and potentially damaging the {{OBP|Pokémon|species}} in battle or affecting their [[stats]]. They have been included in every [[core series]] game since [[Generation II]]. Only one type of weather may be present at a time; an effect that creates weather will remove the previous weather.&lt;br /&gt;
&lt;br /&gt;
In Generation II, the only way to cause weather was by a Pokémon using a [[move]] in-battle. [[Generation III]] introduced [[:Category:Abilities with effects on weather conditions|weather-related Abilities]] as well as overworld weather; starting a battle in an overworld location with weather would cause that weather to be automatically present from the beginning of the battle. [[Generation IV]] introduced four held items ([[Heat Rock|Heat]], [[Damp Rock|Damp]], [[Smooth Rock|Smooth]], and [[Icy Rock]]s) that increase the duration of weather caused by {{cat|weather-changing moves}} or [[Ability|Abilities]]. [[Generation V]] introduced [[Season (mechanic)|seasons]], which may affect the weather in certain locations, and [[Generation VI]] introduced a new [[evolution]] method affected by the weather. [[Generation VIII]] introduced overworld effects that resemble weather but do not directly correspond with an in-battle weather.&lt;br /&gt;
&lt;br /&gt;
===Pokémon battles===&lt;br /&gt;
====List of weather====&lt;br /&gt;
The following lists all the weather conditions in {{pkmn|battle}}s. Note that in {{g|Legends: Arceus}}, weather conditions do not behave the same way they do in the other games.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; margin-bottom:2em; max-width: 1280px; background:#{{normal color}}; border:3px solid #{{normal color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{normal color light}}; width:110px;&amp;quot; | Weather&lt;br /&gt;
! style=&amp;quot;background-color:#{{normal color light}}; width:220px;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background-color:#{{normal color light}};&amp;quot; | In-game description&lt;br /&gt;
! style=&amp;quot;background-color:#{{normal color light}};&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{fire color light}}; text-align:center&amp;quot; | {{color2|000|Harsh sunlight}}&lt;br /&gt;
| [[File:Sunny Day VII 2.png|220px]]&lt;br /&gt;
| The harsh sunlight weather condition. It boosts the power of Fire-type moves and lowers the power of Water-type moves.&lt;br /&gt;
| [[Harsh sunlight]] strengthens the power of {{type|Fire}} moves by 50% and weakens the power of {{type|Water}} moves by 50%. During [[harsh sunlight]], no Pokémon can be {{status|freeze|frozen}}.&amp;lt;br&amp;gt;&lt;br /&gt;
In {{g|Legends: Arceus}}, it instead increases the Speed of Grass-type Pokémon and activates {{p|Cherrim}}&#039;s Sunshine Form.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{water color light}}; text-align: center&amp;quot; | {{color2|000|Rain}}&lt;br /&gt;
| [[File:Rain Dance VII.png|220px]]&lt;br /&gt;
|&lt;br /&gt;
The rain weather condition. It boosts the power of Water-type moves and lowers the power of Fire-type moves.&lt;br /&gt;
| Rain strengthens Water-type moves by 50% while weakening Fire-type moves by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{rock color light}}; text-align: center&amp;quot; | {{color2|000|Sandstorm (weather condition)|Sandstorm}}&lt;br /&gt;
| [[File:Sandstorm VII.png|220px]]&lt;br /&gt;
| The sandstorm weather condition. At the end of each turn, it damages all Pokémon that are not Rock, Ground, or Steel types. It boosts the Sp. Def of Rock-type Pokémon.&lt;br /&gt;
| Any Pokémon that is not {{t|Rock}}-, {{t|Ground}}-, or {{type|Steel}} will be damaged for &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; of its maximum HP at the end of each turn. Certain {{Abilities}} prevent damage from weather effects, though, and a Pokémon holding [[Safety Goggles]] is also immune to damage from weather effects.&amp;lt;br&amp;gt;&lt;br /&gt;
Since Generation IV, in a sandstorm, the {{stat|Special Defense}} of {{type|Rock}} Pokémon is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{ice color light}}; text-align: center&amp;quot; | {{color2|000|Hail (weather condition)|Hail}}&lt;br /&gt;
| [[File:Hail VII 2.png|220px]]&lt;br /&gt;
| The hail weather condition. At the end of each turn, it damages all Pokémon that are not Ice types.&lt;br /&gt;
| Any Pokémon that is not {{type|Ice}} will be damaged for &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; of its maximum HP at the end of each turn. Certain {{Abilities}} prevent damage from weather effects, though, and a Pokémon holding [[Safety Goggles]] is also immune to damage from weather effects. This weather was replaced by Snow in [[Generation IX]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{ice color light}}; text-align: center&amp;quot; | {{color2|000|Snow}}&lt;br /&gt;
| [[File:Snowscape IX.png|220px]]&lt;br /&gt;
| &lt;br /&gt;
The snow weather condition. It makes Blizzard more likely to hit and boosts the Defense of Ice-type Pokémon.&lt;br /&gt;
| Snow increases the {{stat|Defense}} of {{type|Ice}} Pokémon by 50%. This weather condition replaces Hail in [[Generation IX]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{flying color light}}; text-align: center&amp;quot; | {{color2|000|Fog}}&lt;br /&gt;
| [[File:Fog VIII.png|220px]]&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
| This weather condition only exists in [[Sinnoh]] and [[Hisui]]. A thick fog clouds the overworld and battlefield, reducing the [[accuracy]] of all moves.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{fire color}}; text-align: center&amp;quot; | {{color2|000|Harsh sunlight|Extremely harsh sunlight}}&lt;br /&gt;
| [[File:Extremely harsh sunlight VII.png|220px]]&lt;br /&gt;
| The extremely harsh sunlight weather condition. It boosts the power of Fire-type moves and protects Pokémon from Water-type moves.&lt;br /&gt;
| Sunlight shines more heavily on the battlefield. This has only occurred in the overworld in the [[Hoenn]] region, in [[Pokémon Omega Ruby and Alpha Sapphire|Pokémon Omega Ruby]], due to {{p|Groudon}}&#039;s emergence.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{water color}}; text-align: center&amp;quot; | {{color2|000|Rain|Heavy rain}}&lt;br /&gt;
| [[File:Heavy rain VII.png|220px]]&lt;br /&gt;
| The heavy rain weather condition. It boosts the power of Water-type moves and protects Pokémon from Fire-type moves.&lt;br /&gt;
| Rain falls more chaotically around the battlefield. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{flying color}}; text-align: center&amp;quot; | {{color2|000|Strong winds}}&lt;br /&gt;
| [[File:Strong winds VII.png|220px]]&lt;br /&gt;
| The strong winds weather condition. The power of moves that are super effective against Flying-type Pokémon is decreased.&lt;br /&gt;
| Strong winds causes {{t|Electric}}-, {{t|Ice}}-, and {{type|Rock}} moves to deal neutral damage to Flying-type Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{XD color light}}; text-align: center&amp;quot; | {{color2|000|Shadowy aura}}&lt;br /&gt;
| [[File:Darkness Battle.png|220px]]&lt;br /&gt;
| N/A&lt;br /&gt;
| Any Pokémon that is not a [[Shadow Pokémon]] will be damaged for &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; of its maximum HP.&amp;lt;br&amp;gt;&lt;br /&gt;
This weather condition is only present in [[Pokémon XD: Gale of Darkness]] and has no overworld manifestation anywhere.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pokémon Legends: Arceus=====&lt;br /&gt;
{{incomplete|section|needs=Images}}&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; margin-bottom:2em; max-width: 1280px; background:#{{normal color}}; border:3px solid #{{normal color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{normal color light}}; width:110px;&amp;quot; | Weather&lt;br /&gt;
&amp;lt;!--! style=&amp;quot;background-color:#{{normal color light}}; width:220px;&amp;quot; | Image--&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#{{normal color light}};&amp;quot; | In-game description&lt;br /&gt;
! style=&amp;quot;background-color:#{{normal color light}};&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{fire color light}}; text-align:center&amp;quot; | {{color2|000|Harsh sunlight|Strong sunlight}}&lt;br /&gt;
| The Speed of Grass-type Pokémon is boosted.&lt;br /&gt;
| Increases the Speed of Grass-type Pokémon. Activates {{p|Cherrim}}&#039;s Sunshine Form.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{water color light}}; text-align: center&amp;quot; | {{color2|000|Rain}}&lt;br /&gt;
| Damage dealt by Fire-type moves is reduced.&lt;br /&gt;
| Damage dealt by Fire-type moves is reduced.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{ice color light}}; text-align: center&amp;quot; | {{color2|000|Snow}}&lt;br /&gt;
| Pokémon are more likely to get frostbite, and drowsy Pokémon are more likely to fail to act. The Speed of Ice-type Pokémon is also boosted.&lt;br /&gt;
| Pokémon are twice as likely to get frostbite, and drowsy Pokémon are twice as likely to fail to act. The Speed of Ice-type Pokémon is also boosted by 33%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{flying color light}}; text-align: center&amp;quot; | {{color2|000|Fog}}&lt;br /&gt;
| All moves are less accurate, apart from moves that are always sure to hit.&lt;br /&gt;
| A thick fog clouds the overworld and battlefield, reducing the [[accuracy]] of all moves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Moves affected by weather====&lt;br /&gt;
Certain specific moves are also affected in special ways by the weather.&lt;br /&gt;
*The recovery moves {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} restore more HP than usual in harsh sunlight, and less than usual in most other weather.&lt;br /&gt;
**In Generation II, during no weather they normally restore ¼ total HP, during [[harsh sunlight]] they normally restore ½ total HP, and during other weather they normally restore ⅛ total HP. Except in link battles, the amount of HP restored is doubled if it is the move&#039;s preferred time of day (morning for Morning Sun, day for Synthesis, night for Moonlight).&lt;br /&gt;
**From Generation III onward, during no weather or [[strong winds]] they restore ½ total HP, during [[harsh sunlight]] they restore ⅔ total HP, and during other weather they restore ¼ total HP.&lt;br /&gt;
*The move {{m|Shore Up}} restores ⅔ of the user&#039;s total HP during a sandstorm; outside of a sandstorm, it only restores ½ total HP.&lt;br /&gt;
*The accuracy of {{m|Thunder}}, {{m|Hurricane}}, and {{m|Blizzard}} is affected by the weather.&lt;br /&gt;
**From [[Generation IV]] onward, during hail Blizzard ignores accuracy and evasion checks.&lt;br /&gt;
**During rain, Thunder and Hurricane ignore accuracy and evasion checks; during harsh sunlight, Thunder and Hurricane only have 50% accuracy.&lt;br /&gt;
**In {{game|Diamond and Pearl|s}} only, Blizzard and Thunder also have a 30% chance to hit through {{m|Protect}} or {{m|Detect}} when used in hail or rain, respectively.&lt;br /&gt;
*{{m|Solar Beam}} and {{m|Solar Blade}} become one-turn moves in harsh sunlight, skipping their charge turn; in rain, sandstorm, hail, and fog, the moves&#039; powers are halved.&lt;br /&gt;
*From Generation V onward, during harsh sunlight {{m|Growth}} increases the user&#039;s {{stat|Attack}} and {{stat|Special Attack}} by two stages each instead of one.&lt;br /&gt;
*In Generations IV and V, and {{g|X and Y}}, when used as a [[field move]] {{m|Sweet Scent}} fails if there is a non-aesthetic weather effect in the area.&lt;br /&gt;
*The move {{m|Aurora Veil}} can only be used successfully during hail or snow; otherwise it fails.&lt;br /&gt;
&lt;br /&gt;
====Activated Abilities====&lt;br /&gt;
The following Abilities are activated when a type of weather comes into effect. Most of these Abilities have no effect if no weather is active.&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}&amp;quot; cellspacing=1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytl|5px}}&amp;quot; | [[Harsh sunlight]]&amp;lt;br&amp;gt;[[Harsh sunlight|Extremely harsh sunlight]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Rain]]&amp;lt;br&amp;gt;[[Rain|Heavy rain]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Sandstorm}}&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytr|5px}}&amp;quot; | {{weather|Hail}}/[[Snow]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{a|Forecast}}&lt;br /&gt;
| {{a|Forecast}}&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| {{a|Forecast}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{a|Dry Skin}}&lt;br /&gt;
| {{a|Dry Skin}}&lt;br /&gt;
| {{a|Sand Rush}}&lt;br /&gt;
| {{a|Ice Body}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{a|Chlorophyll}}&lt;br /&gt;
| {{a|Hydration}}&lt;br /&gt;
| {{a|Sand Force}}&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{a|Flower Gift}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{a|Rain Dish}}&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{a|Slush Rush}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{a|Leaf Guard}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{a|Swift Swim}}&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{a|Ice Face}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | {{a|Solar Power}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | {{a|Protosynthesis}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | {{a|Orichalcum Pulse}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to the above Abilities, {{a|Harvest}} is guaranteed to restore a Berry whenever it triggers in harsh sunlight, and the Abilities {{a|Overcoat}} and {{a|Magic Guard}} will prevent weather-related damage.&lt;br /&gt;
&lt;br /&gt;
====Castform and Weather Ball====&lt;br /&gt;
{{main|Castform (Pokémon)}}&lt;br /&gt;
{{main|Weather Ball (move)}}&lt;br /&gt;
{{p|Castform}} is a Pokémon uniquely designed to take advantage of the weather. Its [[Ability]], {{a|Forecast}}, causes it to change [[List of Pokémon with form differences#Castform|form]] when a type of weather is present. Forecast does not cause a unique change for every possible type of weather, though.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#FFF; {{roundy}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{normal color light}}; {{roundy}}&amp;quot; | Normal&amp;lt;br&amp;gt;[[File:351Castform.png|80px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Normal}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;During clear skies, [[fog]],&amp;lt;br&amp;gt;{{weather|sandstorm}}, {{weather|shadowy aura}},&amp;lt;br&amp;gt;and [[strong winds]]&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{fire color light}}; {{roundy}}&amp;quot; | Sunny Form&amp;lt;br&amp;gt;[[File:351Castform-Sunny.png|80px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Fire}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;During [[harsh sunlight]]&amp;lt;br&amp;gt;and [[harsh sunlight|extremely harsh sunlight]]&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{water color light}}; {{roundy}}&amp;quot; | Rainy Form&amp;lt;br&amp;gt;[[File:351Castform-Rainy.png|80px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Water}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;During [[rain]] and [[rain|heavy rain]]&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{ice color light}}; {{roundy}}&amp;quot; | Snowy Form&amp;lt;br&amp;gt;[[File:351Castform-Snowy.png|80px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Ice}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;During {{weather|hail}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{m|Weather Ball}} is a [[move]] that uniquely takes advantage of the weather. In [[Generation III]], it was introduced along with Castform and was Castform&#039;s [[signature move]].&lt;br /&gt;
&lt;br /&gt;
Whenever there is a type of weather present, Weather Ball&#039;s base power will double to 100. Weather Ball&#039;s type also changes during most types of weather.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background:#FFF; {{roundy}}&amp;quot;&lt;br /&gt;
| height=&amp;quot;90px&amp;quot; width=&amp;quot;90px&amp;quot; style=&amp;quot;background:#{{normal color light}}; {{roundy|45px}}&amp;quot; | During&amp;lt;br&amp;gt;clear skies{{tt|*|Clear skies is the absence of weather, so Weather Ball&#039;s power remains 50}}&amp;lt;br&amp;gt;{{typecolor|Normal}}&lt;br /&gt;
| height=&amp;quot;90px&amp;quot; width=&amp;quot;90px&amp;quot; style=&amp;quot;background:#{{fire color light}}; {{roundy|45px}}&amp;quot; | During&amp;lt;br&amp;gt;[[harsh sunlight]]/[[harsh sunlight|extremely harsh sunlight]]&amp;lt;br&amp;gt;{{typecolor|Fire}}&lt;br /&gt;
| height=&amp;quot;90px&amp;quot; width=&amp;quot;90px&amp;quot; style=&amp;quot;background:#{{water color light}}; {{roundy|45px}}&amp;quot; | During&amp;lt;br&amp;gt;[[rain]]/[[rain|heavy rain]]&amp;lt;br&amp;gt;{{typecolor|Water}}&lt;br /&gt;
| height=&amp;quot;90px&amp;quot; width=&amp;quot;90px&amp;quot; style=&amp;quot;background:#{{rock color light}}; {{roundy|45px}}&amp;quot; | During&amp;lt;br&amp;gt;{{weather|sandstorm}}&amp;lt;br&amp;gt;{{typecolor|Rock}}&lt;br /&gt;
| height=&amp;quot;90px&amp;quot; width=&amp;quot;90px&amp;quot; style=&amp;quot;background:#{{ice color light}}; {{roundy|45px}}&amp;quot; | During&amp;lt;br&amp;gt;{{weather|hail}}&amp;lt;br&amp;gt;{{typecolor|Ice}}&lt;br /&gt;
| height=&amp;quot;90px&amp;quot; width=&amp;quot;90px&amp;quot; style=&amp;quot;background:#{{??? color light}}; {{roundy|45px}}&amp;quot; | During&amp;lt;br&amp;gt;{{weather|shadowy aura}}&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;background:#{{unknown color}}&amp;quot;&amp;gt;{{color2|FFF|Type#Typeless|&amp;amp;nbsp;typeless&amp;amp;nbsp;}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| height=&amp;quot;90px&amp;quot; width=&amp;quot;90px&amp;quot; style=&amp;quot;background:#{{normal color light}}; {{roundy|45px}}&amp;quot; | During&amp;lt;br&amp;gt;[[fog]]/[[strong winds]]&amp;lt;br&amp;gt;{{typecolor|Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Because of its Ability, Castform has a unique synergy with Weather Ball that no other Pokémon that can learn Weather Ball has. In harsh sunlight, rain, or hail, Castform will always get [[Same-type attack bonus|STAB]] thanks to its Ability.&lt;br /&gt;
&lt;br /&gt;
====Causing weather====&lt;br /&gt;
Most of the types of weather have a [[move]] or [[Ability]] that will cause that weather.&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}&amp;quot; cellspacing=1&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | Clear skies&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Harsh sunlight]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Harsh sunlight|Extremely harsh sunlight]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Rain]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Rain|Heavy rain]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Sandstorm}}&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Hail}}&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Snow}}&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Shadowy aura}}&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Fog]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytr|5px}}&amp;quot; | [[Strong winds]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | Move&lt;br /&gt;
| {{m|Defog}}{{tt|*|Only clears fog; does not affect other types of weather}}&lt;br /&gt;
| {{m|Sunny Day}}&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| {{m|Rain Dance}}&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| {{m|Sandstorm}}&lt;br /&gt;
| {{m|Hail}}&lt;br /&gt;
| {{m|Snowscape}}&amp;lt;br&amp;gt;{{m|Chilly Reception}}&lt;br /&gt;
| {{m|Shadow Sky}}&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; text-align:left; {{roundybl|5px}}&amp;quot; | Ability&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| {{a|Drought}}&amp;lt;br&amp;gt;{{a|Orichalcum Pulse}}&lt;br /&gt;
| {{a|Desolate Land}}&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| {{a|Primordial Sea}}&lt;br /&gt;
| {{a|Sand Stream}}&amp;lt;br&amp;gt;{{a|Sand Spit}}&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| &amp;amp;mdash;&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | {{a|Delta Stream}}&lt;br /&gt;
|}&lt;br /&gt;
{{a|Air Lock}} and {{a|Cloud Nine}} also suspend the effects of weather while they are active.&lt;br /&gt;
&lt;br /&gt;
Weather normally lasts for 5 turns when it is called by a move. Prior to [[Generation VI]], weather created by an Ability would continue until the battle ended or another type of weather took its place; since Generation VI, weather created by Abilities also lasts for only 5 turns, with the exception of weather created by {{a|Desolate Land}}, {{a|Primordial Sea}}, and {{a|Delta Stream}}. As of [[Generation IX]], moves and Abilities that change the weather will fail if a weather condition is occurring in the overworld.&lt;br /&gt;
&lt;br /&gt;
If multiple Pokémon with Abilities that change the weather are sent in simultaneously, the Abilities activate in order from [[Statistic|fastest]] Pokémon to slowest Pokémon (or the reverse during {{m|Trick Room}}); this means that the slowest Pokémon&#039;s Ability will override the other Abilities.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon holding one of four [[held item]]s creates weather that would otherwise last 5 turns, it instead lasts 8 turns. The rock that affects each type of weather is shown below.&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}&amp;quot; cellspacing=1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytl|5px}}&amp;quot; | [[Harsh sunlight]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Rain]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Sandstorm}}&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytr|5px}}&amp;quot; | {{weather|Hail}}/[[Snow]]&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{fire color light}}; padding-top:3px; {{roundybl|5px}}&amp;quot; | [[File:Bag Heat Rock SV Sprite.png|60px]]&amp;lt;br&amp;gt;[[Heat Rock]]&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{water color light}}; padding-top:3px&amp;quot; | [[File:Bag Damp Rock SV Sprite.png|60px]]&amp;lt;br&amp;gt;[[Damp Rock]]&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{rock color light}}; padding-top:3px&amp;quot; | [[File:Bag Smooth Rock SV Sprite.png|60px]]&amp;lt;br&amp;gt;[[Smooth Rock]]&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;background:#{{ice color light}}; padding-top:3px; {{roundybr|5px}}&amp;quot; | [[File:Bag Icy Rock SV Sprite.png|60px]]&amp;lt;br&amp;gt;[[Icy Rock]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Visual indicators====&lt;br /&gt;
=====Generation V=====&lt;br /&gt;
In [[Generation V]], the weather was given an icon which appeared on the DS or 3DS&#039;s bottom screen in a battle whenever weather was occurring. Since fog and shadowy aura do not appear in-battle in Generation V, they have no icons. When there is no weather, no icon is shown.&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}&amp;quot; cellspacing=1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytl|5px}}&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Harsh sunlight]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Rain]]&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Sandstorm}}&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytr|5px}}&amp;quot; | {{weather|Hail}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{gameabbrev5|BW}}&lt;br /&gt;
| style=&amp;quot;padding:3px&amp;quot; | [[File:Sunlight icon BW.png]]&lt;br /&gt;
| style=&amp;quot;padding:3px&amp;quot; | [[File:Rain icon BW.png]]&lt;br /&gt;
| style=&amp;quot;padding:3px&amp;quot; | [[File:Sandstorm icon BW.png]]&lt;br /&gt;
| style=&amp;quot;padding:3px&amp;quot; | [[File:Hail icon BW.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | {{gameabbrev5|B2W2}}&lt;br /&gt;
| style=&amp;quot;padding:3px; background:#FFF&amp;quot; | [[File:Sunlight icon B2W2.png]]&lt;br /&gt;
| style=&amp;quot;padding:3px; background:#FFF&amp;quot; | [[File:Rain icon B2W2.png]]&lt;br /&gt;
| style=&amp;quot;padding:3px; background:#FFF&amp;quot; | [[File:Sandstorm icon B2W2.png]]&lt;br /&gt;
| style=&amp;quot;padding:3px; background:#FFF; {{roundybr|5px}}&amp;quot; | [[File:Hail icon B2W2.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Generation VI=====&lt;br /&gt;
In [[Generation VI]] onwards, the background of the bottom screen shows an animation of the current weather.&lt;br /&gt;
&lt;br /&gt;
=====Generation VII=====&lt;br /&gt;
In [[Pokémon Sun and Moon|Pokémon Sun, Moon]], [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]], the 3DS&#039;s bottom screen displays an icon and background animation of the current weather.&lt;br /&gt;
&lt;br /&gt;
{{Incomplete|section|Generation VI screenshots}}&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}&amp;quot; cellspacing=1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytl|5px}}&amp;quot; | Weather&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{gameabbrev7|SM}}&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{gameabbrev7|USUM}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Harsh sunlight]]&lt;br /&gt;
| [[File:Harsh sunlight battle interface SM.png|200px]]&lt;br /&gt;
| [[File:Harsh sunlight battle interface USUM.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Harsh sunlight|Extremely harsh sunlight]]&lt;br /&gt;
| [[File:Extremely harsh sunlight battle interface SM.png|200px]]&lt;br /&gt;
| [[File:Extremely harsh sunlight battle interface USUM.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Rain]]&lt;br /&gt;
| [[File:Rain battle interface SM.png|200px]]&lt;br /&gt;
| [[File:Rain battle interface USUM.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | [[Rain|Heavy Rain]]&lt;br /&gt;
| [[File:Heavy rain battle interface SM.png|200px]]&lt;br /&gt;
| [[File:Heavy rain battle interface USUM.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Sandstorm}}&lt;br /&gt;
| [[File:Sandstorm battle interface SM.png|200px]]&lt;br /&gt;
| [[File:Sandstorm battle interface USUM.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Hail}}&lt;br /&gt;
| [[File:Hail battle interface SM.png|200px]]&lt;br /&gt;
| [[File:Hail battle interface USUM.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{weather|Strong winds}}&lt;br /&gt;
| [[File:Strong winds battle interface SM.png|200px]]&lt;br /&gt;
| [[File:Strong winds battle interface USUM.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Generation VIII=====&lt;br /&gt;
&lt;br /&gt;
======Sword and Shield======&lt;br /&gt;
In {{g|Sword and Shield}}, weather conditions can be seen in-battle by pressing &#039;&#039;&#039;Y&#039;&#039;&#039; for &#039;&#039;&#039;Info&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{Galar color dark}}; background: #{{Galar color}}; font-size:80%; padding:4px; padding-bottom:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border: 2px solid #{{Galar color}}; background: #{{Galar color light}}; width:100px; height:150px&amp;quot;| [[File:Status Info SwSh.png|400px]]&lt;br /&gt;
|- style=&amp;quot;color:#000 &amp;quot;&lt;br /&gt;
| The &amp;quot;Info&amp;quot; view in {{g|Sword and Shield}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
======Legends: Arceus======&lt;br /&gt;
In {{g|Legends: Arceus}}, weather conditions can be seen in-battle by pressing &#039;&#039;&#039;+&#039;&#039;&#039; to open the &amp;quot;Status Info&amp;quot; view, noted at the bottom of the view. &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{Hisui color dark}}; background: #{{Hisui color}}; font-size:80%; padding:4px; padding-bottom:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border: 2px solid #{{Hisui color}}; background: #{{Hisui color light}}; width:100px; height:150px&amp;quot;| [[File:Status Info LA.png|400px]]&lt;br /&gt;
|- style=&amp;quot;color:#000 &amp;quot;&lt;br /&gt;
| The &amp;quot;Status Info&amp;quot; view in {{g|Legends: Arceus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Generation IX=====&lt;br /&gt;
In {{g|Scarlet and Violet}}, weather conditions can be seen in-battle by pressing &#039;&#039;&#039;Y&#039;&#039;&#039; for &#039;&#039;&#039;Check Status&#039;&#039;&#039;, listed under &amp;quot;Active Battle States and Effects&amp;quot;. Weather conditions caused by the overworld will not display a duration, and they may appear or disappear without notice as the overworld weather changes.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{Paldea color dark}}; background: #{{Paldea color}}; font-size:80%; padding:4px; padding-bottom:0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundy|5px}} border: 2px solid #{{Paldea color}}; background: #{{Paldea color light}}; width:100px; height:150px&amp;quot;| [[File:Check Status SV.png|400px]]&lt;br /&gt;
|- style=&amp;quot;color:#000 &amp;quot;&lt;br /&gt;
| The &amp;quot;Check Status&amp;quot; view in {{g|Scarlet and Violet}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overworld===&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
Overworld weather varies between games. There are a larger variety of overworld weather conditions compared to a battle, however some conditions do not affect battles. If a weather condition is present in a [[Route]], sector of the [[Wild Area]] or location within {{game|Legends: Arceus}} or {{game|Scarlet and Violet|s}}, the weather will appear in every battle and last until it is replaced by another weather, and returns to the original weather in the overworld. In addition, Defog may clear fog from an overworld area (in [[Sinnoh]] only).&lt;br /&gt;
&lt;br /&gt;
{{DL|Easter Egg|Diamond Dust}} is a special, purely aesthetic version of light snow, and replaces hail where applicable, allowing the player to battle without the effects of hail, without changing the weather manually. It first appeared as an [[Easter egg]] in {{game|Diamond and Pearl|s}}, and has appeared in several [[core series]] games since.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weather-dependent evolution====&lt;br /&gt;
Starting at level 50, {{p|Sliggoo}} (as well as its [[Hisuian form]]) will evolve into {{p|Goodra}} if it is leveled up during [[rain]] or [[fog]] in the overworld.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|10px}} border:3px solid #{{water color dark}}; background:#{{water color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;First evolution&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;small&amp;gt;Second evolution&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|96px}} border:2px solid #{{water color dark}}; background:#{{water color light}}; width:96px&amp;quot;| [[File:705Sliggoo.png|96px]]&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&amp;lt;br&amp;gt;→&amp;lt;br&amp;gt;{{color2|000|Level|Level 50}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;while {{color2|000|Rain|raining}} or {{color2|000|Fog|foggy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;{{roundy|96px}} border:2px solid #{{water color dark}}; background:#{{water color light}}; width:96px&amp;quot;| [[File:706Goodra.png|96px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}; {{roundy|10px}}&amp;quot; | {{color2|000|Sliggoo (Pokémon)|Sliggoo}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Dragon}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}; {{roundy|10px}}&amp;quot; | {{color2|000|Goodra (Pokémon)|Goodra}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Dragon}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|10px}} border:3px solid #{{water color dark}}; background:#{{water color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;First evolution&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| &amp;lt;small&amp;gt;Second evolution&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|96px}} border:2px solid #{{water color dark}}; background:#{{water color light}}; width:96px&amp;quot;| [[File:705Sliggoo-Hisui.png|96px]]&lt;br /&gt;
| {{Bag/s|Rare Candy|SV}}&amp;lt;br&amp;gt;→&amp;lt;br&amp;gt;{{color2|000|Level|Level 50}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;while {{color2|000|Rain|raining}} or {{color2|000|Fog|foggy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;{{roundy|96px}} border:2px solid #{{water color dark}}; background:#{{water color light}}; width:96px&amp;quot;| [[File:706Goodra-Hisui.png|96px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}; {{roundy|10px}}&amp;quot; | {{color2|000|Sliggoo (Pokémon)|Sliggoo}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Hisuian Form&amp;lt;br&amp;gt;{{typecolor|Steel}}{{typecolor|Dragon}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background:#{{water color light}}; {{roundy|10px}}&amp;quot; | {{color2|000|Goodra (Pokémon)|Goodra}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Hisuian Form&amp;lt;br&amp;gt;{{typecolor|Steel}}{{typecolor|Dragon}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Johto====&lt;br /&gt;
* In {{g|HeartGold and SoulSilver}}, [[Route 33]] is always [[Rain|raining]].&lt;br /&gt;
**[[The Lake of Rage]] also rains, but will become clear on [[Weekly Events|Wednesdays]].&lt;br /&gt;
* The snow on the summit areas of [[Mt. Silver Cave]] will activate {{weather|Hail}} in battles.&lt;br /&gt;
&lt;br /&gt;
====Hoenn====&lt;br /&gt;
In [[Hoenn]], several areas have weather conditions that occur naturally:&lt;br /&gt;
* [[Fog]] is present at the summit of [[Mt. Pyre]], but it has no effect in battles.&lt;br /&gt;
* There is always a sandstorm on [[Hoenn Route 111|Route 111]]&lt;br /&gt;
* It frequently rains on {{rt|119|Hoenn}}, with clear skies only on one in four days.&lt;br /&gt;
* It always rains on a section of {{rt|120|Hoenn}} between the two log bridges corresponding roughly where the [[Ancient Tomb]] is located.&lt;br /&gt;
* It rains on one in four days in {{rt|123|Hoenn}} - at the same time, the rain on Route 119 will be thundery.&lt;br /&gt;
&lt;br /&gt;
Several weather conditions are also triggered by in-game events:&lt;br /&gt;
* When {{p|Kyogre}} is awakened, a rain/heavy rain is present. In contrast to natural rain, rain summoned by Kyogre includes thunderstorms as well as more rain.&lt;br /&gt;
* When {{p|Groudon}} is awakened, harsh sunlight/extremely harsh sunlight is present.&lt;br /&gt;
* {{game|Emerald}} involves both Groudon and Kyogre being awakened in that order. Groudon is awakened first but does not immediately change the weather; once Kyogre is awakened, the weather will alternate between rain and harsh sunlight.&lt;br /&gt;
&lt;br /&gt;
The requisite visit to [[Seafloor Cavern]] to defeat [[Maxie]]{{sup/3|R}}{{sup/6|OR}}/[[Archie]]{{sup/3|S}}{{sup/3|E}}{{sup/6|AS}} will subsequently awaken Groudon/Kyogre and cause the respective weather condition to affect four cities: [[Lilycove City]], [[Mossdeep City]], [[Sootopolis City]] and [[Ever Grande City]], as well as their connecting routes east of Lilycove. In {{game|Emerald}}, after reaching the [[Sky Pillar]] during the crisis, its unique weather distortion will spread to the routes east of but not including [[Pacifidlog Town]] as well. While the weather condition is present, a different background music plays, overriding the usual city and route themes as well as the surfing and cycling themes.&lt;br /&gt;
&lt;br /&gt;
====Sinnoh====&lt;br /&gt;
* A [[Sandstorm (weather condition)|Sandstorm]] is present on [[route 228]] at all times.&lt;br /&gt;
* [[Fog]] obscures the player&#039;s overworld vision on the northern section of [[Route 210]], the basement floor of [[Mt. Coronet]], the upper floors of the [[Lost Tower]], the postgame section of Sinnoh&#039;s [[Victory Road (Sinnoh)|Victory Road]], and [[Turnback Cave]]. It can be removed using the [[HM]] containing {{m|Defog}}.&lt;br /&gt;
** In {{g|Brilliant Diamond and Shining Pearl}}, fog activates {{m|Misty Terrain}} in battles.&lt;br /&gt;
&lt;br /&gt;
====Unova====&lt;br /&gt;
In [[Unova]], {{OBP|season|mechanic}}s play a significant role in what weather conditions can form in the overworld.&lt;br /&gt;
&lt;br /&gt;
In [[Generation V]], it is possible to temporarily remove overworld weather by saving the game, setting the DS&#039;s [[time|clock]] to one month later (to change the season), loading the save file, and [[caught Pokémon|catching]] a Pokémon without leaving the area. This works even if the area always has the same weather regardless of the season.&lt;br /&gt;
&lt;br /&gt;
====Kalos====&lt;br /&gt;
&lt;br /&gt;
====Alola====&lt;br /&gt;
*A [[Sandstorm (weather condition)|Sandstorm]] will be present in [[Haina Desert]] between 5:00 PM and 9:59 AM. Otherwise, the weather will be [[Harsh sunlight|Harsh Sunlight]].&lt;br /&gt;
&lt;br /&gt;
[[Rain]] will occur in several locations, and depends on certain conditions:&lt;br /&gt;
* In {{g|Sun and Moon}} [[Brooklet Hill]] will rain during [[Lana]]&#039;s [[Island challenge|trial]], after catching or defeating the first [[Wishiwashi]], and before completing the trial.&lt;br /&gt;
** In {{g|Ultra Sun and Ultra Moon}}, it will instead rain between catching/defeating the second Wishiwashi and before completing the trial.&lt;br /&gt;
* [[Lush Jungle]], Brooklet Hill, [[Malie City]], [[Malie Garden]], Routes [[Alola Route 10|10]], [[Alola Route 11|11]], [[Alola Route 12|12]], [[Alola Route 13|13]], [[Blush Mountain]], and [[Secluded Shore]] will rain between 5:00 PM and 6:00 PM.&lt;br /&gt;
* [[Tapu Village]] and [[Alola Route 14|Route 14]] will rain on some days.&lt;br /&gt;
* [[Exeggutor Island]] will rain at certain times with two different intensities, light rain will occur between 10 AM - 3:59 PM, and strong rain will occur between 6 PM - 11:59 PM.&lt;br /&gt;
* [[Alola Route 17|Route 17]] will always rain.&lt;br /&gt;
====Galar====&lt;br /&gt;
In {{g|Sword and Shield}}, overworld weather effects mostly occur in the [[Wild Area]], [[Isle of Armor]], and [[Crown Tundra]], including those that do not directly correspond to the in-battle weather mechanic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin:auto; border:5px solid #{{normal color dark}}; background:#{{normal color}}&amp;quot; cellspacing=1&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | Weather&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | Effect in battle&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{clear color light}}&amp;quot; | [[File:Clear icon SwSh.png|30px|Clear]]&lt;br /&gt;
| Clear (はれ)&lt;br /&gt;
| {{tcolor|Normal}}, {{tcolor|Grass}}, {{tcolor|Flying}}&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Cloudy color light}}&amp;quot; | [[File:Cloudy icon SwSh.png|30px|Cloudy]]&lt;br /&gt;
| Cloudy (くもり)&lt;br /&gt;
| {{tcolor|Fighting}}, {{tcolor|Poison}}, {{tcolor|Dark}}&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Rain color light}}&amp;quot; | [[File:Rain icon SwSh.png|30px|Rain]]&lt;br /&gt;
| Rain (あめ)&lt;br /&gt;
| {{tcolor|Water}}, {{tcolor|Bug}}&lt;br /&gt;
| [[Rain]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Thunderstorm color light}}&amp;quot; | [[File:Thunderstorm icon SwSh.png|30px|Thunderstorm]]&lt;br /&gt;
| Thunderstorm ({{tt|豪雨|ごうう}})&lt;br /&gt;
| {{tcolor|Water}}, {{tcolor|Electric}}, {{tcolor|Dragon}}&lt;br /&gt;
| [[Rain]], {{m|Electric Terrain}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Snow color light}}&amp;quot; | [[File:Snow icon SwSh.png|30px|Snow]]&lt;br /&gt;
| Snow (ゆき)&lt;br /&gt;
| {{tcolor|Ice}}&lt;br /&gt;
| {{weather|Hail}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Blizzard color light}}&amp;quot; | [[File:Blizzard icon SwSh.png|30px|Blizzard]]&lt;br /&gt;
| Blizzard ({{tt|吹雪|ふぶき}})&lt;br /&gt;
| {{tcolor|Ice}}, {{tcolor|Steel}}&lt;br /&gt;
| {{weather|Hail}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Harsh sunlight color light}}&amp;quot; | [[File:Harsh sunlight icon SwSh.png|30px|Harsh sunlight]]&lt;br /&gt;
| Harsh sunlight (ひでり)&lt;br /&gt;
| {{tcolor|Fire}}, {{tcolor|Ground}}&lt;br /&gt;
| [[Harsh sunlight]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Sandstorm color light}}&amp;quot; | [[File:Sandstorm icon SwSh.png|30px|Sandstorm]]&lt;br /&gt;
| Sandstorm ({{tt|砂嵐|すなあらし}})&lt;br /&gt;
| {{tcolor|Ground}}, {{tcolor|Rock}}&lt;br /&gt;
| {{weather|Sandstorm}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Fog color light}}&amp;quot; | [[File:Fog icon SwSh.png|30px|Fog]]&lt;br /&gt;
| Fog ({{tt|霧|きり}})&lt;br /&gt;
| {{tcolor|Psychic}}, {{tcolor|Ghost}}, {{tcolor|Fairy}}&lt;br /&gt;
| {{m|Misty Terrain}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hisui====&lt;br /&gt;
{{incomplete|section|How much is accuracy reduced in Fog? 33% like with the Obscured status?}}&lt;br /&gt;
In [[Pokémon Legends: Arceus]], weather is a mechanic that is completely controlled by the environment, and it is reset each day. Weather plays a role in the spawn distributions of wild Pokémon and also has certain in-battle effects. There are no [[move]]s that can affect the weather.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; border:5px solid #{{Legends Arceus color dark}}; background:#{{Legends Arceus color}}&amp;quot; cellspacing=1&lt;br /&gt;
! style=&amp;quot;background:#{{Legends Arceus color light}}&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;background:#{{Legends Arceus color light}}&amp;quot; | Weather&lt;br /&gt;
! style=&amp;quot;background:#{{Legends Arceus color light}}; width:450px&amp;quot; | Effect in battle&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fff&amp;quot; | [[File:Clear icon LA.png|30px|Clear]]&lt;br /&gt;
| Sunny&lt;br /&gt;
| The Speed of Grass-type Pokémon is boosted by 33%.&amp;lt;br&amp;gt;{{p|Cherrim}}&#039;s Sunshine Form will be active.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fff&amp;quot; | [[File:Harsh sunlight icon LA.png|30px|Harsh sunlight]]&lt;br /&gt;
| Harsh sunlight&lt;br /&gt;
| The Speed of Grass-type Pokémon is boosted by 33%.&amp;lt;br&amp;gt;{{p|Cherrim}}&#039;s Sunshine Form will be active. &amp;lt;br&amp;gt; [[Space-time distortion]]s will not appear.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fff&amp;quot; | [[File:Cloudy icon LA.png|30px|Cloudy]]&lt;br /&gt;
| Cloudy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fff&amp;quot; | [[File:Rain icon LA.png|30px|Rain]]&lt;br /&gt;
| Rain&lt;br /&gt;
| Damage dealt by Fire-type moves is reduced by 25%.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fff&amp;quot; | [[File:Thunderstorm icon LA.png|30px|Thunderstorm]]&lt;br /&gt;
| Thunderstorm&lt;br /&gt;
| Damage dealt by Fire-type moves is reduced by 25%.&amp;lt;br&amp;gt; Space-time distortions will not appear.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fff&amp;quot; | [[File:Snow icon LA.png|30px|Snow]]&lt;br /&gt;
| Snow&lt;br /&gt;
| Pokémon are twice as likely to get frostbite, and drowsy Pokémon are twice as likely to fail to act. The Speed of Ice-type Pokémon is also boosted by 33%.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fff&amp;quot; | [[File:Blizzard icon LA.png|30px|Blizzard]]&lt;br /&gt;
| Blizzard&lt;br /&gt;
| Pokémon are twice as likely to get frostbite, and drowsy Pokémon are twice as likely to fail to act. The Speed of Ice-type Pokémon is also boosted by 33%. &amp;lt;br&amp;gt; Space-time distortions will not appear.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#fff&amp;quot; | [[File:Fog icon LA.png|30px|Fog]]&lt;br /&gt;
| Fog&lt;br /&gt;
| All moves are less accurate, apart from moves that are always sure to hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Paldea====&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
In {{g|Scarlet and Violet}}, the player can check the current weather from their map. Overworld weather changes much more frequently in this game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin:auto; border:5px solid #{{paldea color dark}}; background:#{{paldea color}}&amp;quot; cellspacing=1&lt;br /&gt;
! style=&amp;quot;background:#{{paldea color light}}&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;background:#{{paldea color light}}&amp;quot; | Weather&lt;br /&gt;
! style=&amp;quot;background:#{{paldea color light}}&amp;quot; | Effect in battle&lt;br /&gt;
! style=&amp;quot;background:#{{paldea color light}}&amp;quot; | Locations&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{clear color light}}&amp;quot; | [[File:Clear icon SV.png|30px|Clear]]&lt;br /&gt;
| Clear&lt;br /&gt;
| &lt;br /&gt;
| Everywhere&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Cloudy color light}}&amp;quot; | [[File:Cloudy icon SV.png|30px|Cloudy]]&lt;br /&gt;
| Cloudy&lt;br /&gt;
| &lt;br /&gt;
| Everywhere&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Rain color light}}&amp;quot; | [[File:Rain icon SV.png|30px|Rain]]&lt;br /&gt;
| Rain&lt;br /&gt;
| [[Rain]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Thunderstorm color light}}&amp;quot; | [[File:Thunderstorm icon SV.png|30px|Thunderstorm]]&lt;br /&gt;
| Thunderstorm&lt;br /&gt;
| [[Rain]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Snow color light}}&amp;quot; | [[File:Snow icon SV.png|30px|Snow]]&lt;br /&gt;
| Snow&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Blizzard color light}}&amp;quot; | [[File:Blizzard icon SV.png|30px|Blizzard]]&lt;br /&gt;
| Blizzard&lt;br /&gt;
| [[Snow]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Diamond color light}}&amp;quot; | [[File:Diamond Dust icon SV.png|30px|Diamond Dust]]&lt;br /&gt;
| [[Diamond Dust]]&lt;br /&gt;
| &lt;br /&gt;
| [[Glaseado Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Sandstorm color light}}&amp;quot; | [[File:Sandstorm icon SV.png|30px|Sandstorm]]&lt;br /&gt;
| Sandstorm&lt;br /&gt;
| {{weather|Sandstorm}}&lt;br /&gt;
| [[Asado Desert]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Fog color light}}&amp;quot; | [[File:Fog icon SV.png|30px|Fog]]&lt;br /&gt;
| Fog&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Harsh sunlight color light}}&amp;quot; | [[File:Harsh sunlight icon SV.png|30px|Harsh sunlight]]&lt;br /&gt;
| Harsh sunlight&lt;br /&gt;
| [[Harsh sunlight]]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
{{main|Weather (Mystery Dungeon)}}&lt;br /&gt;
&lt;br /&gt;
Various weather effects appear in certain dungeons in the [[Pokémon Mystery Dungeon series]]. Weather effects can change from floor to floor, and can also be altered through the use of [[Wonder Orb]]s. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Pokémon will regenerate HP only if the weather is Clear, or if it is holding a {{DL|Scarf (Mystery Dungeon)|Weather Band}}. In {{pkmn|Super Mystery Dungeon}} and [[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]], Pokémon can regenerate HP in any weather as long as they do not take damage from the weather condition, or if it is holding a {{DL|Looplet|Weather Looplet}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
{{main|Weather (GO)}}&lt;br /&gt;
Various weather effects appear in {{g|GO}}, intended to reflect the actual weather. Weather in each local area is updated every hour, on the hour, via {{wp|Accuweather}}. Each weather offers various weather boosts to Pokémon belonging to specific types.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Masters EX===&lt;br /&gt;
{{main|Weather (Masters)}}&lt;br /&gt;
Weather functions similarly in [[Pokémon Masters EX]] as it does in the main series games, though some of the effects are slightly tweaked.&lt;br /&gt;
*Sunny: Boosts Fire-type attacks by 50%. Additionally, Pokémon cannot be frozen, and previous Pokémon that were frozen prior to the weather condition being implemented will not be frozen anymore after the weather takes effect.&lt;br /&gt;
*Rain: Boosts Water-type attacks by 50%.&lt;br /&gt;
*Hail: Damages Pokémon after every action.&lt;br /&gt;
*Sandstorm: Damages Pokémon after every action.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Three Snowflakes unused FRLG.png|frame|Four snowflakes falling that goes unused]]&lt;br /&gt;
* There is a glitch that occurs in {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}}, called [[acid rain]], that results in the simultaneous occurrence of all then-existing weather conditions at once, damaging all Pokémon on the field, unless the Pokémon is immune to both {{m|Hail}} and {{m|Sandstorm}}, like {{p|Swinub}}, or if its Ability is {{a|Magic Guard}}.&lt;br /&gt;
* The [[Weather Institute]] in [[Hoenn]] is dedicated to the study of weather. It is said to have created {{p|Castform}}, a Pokémon that changes with the weather.&lt;br /&gt;
* The [[Generation III]] core games internal data contains an unused overworld effect of four falling snowflakes.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color light}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=天氣 &#039;&#039;{{tt|Tīnhei|Weather}}&#039;&#039;&lt;br /&gt;
|zh_cmn=天氣 / 天气 &#039;&#039;{{tt|Tiānqì|Weather}}&#039;&#039;&lt;br /&gt;
|fr=Climat&lt;br /&gt;
|de=Wetter&lt;br /&gt;
|id=Cuaca&lt;br /&gt;
|it=Condizione atmosferica&lt;br /&gt;
|ko=날씨 &#039;&#039;Nalssi&#039;&#039;&lt;br /&gt;
|ms=Cuaca&lt;br /&gt;
|pt_br=Clima (Pokémon GO, anime, TCG, manga)&amp;lt;br&amp;gt;Tempo (manga)&lt;br /&gt;
|pt_eu=Tempo{{tt|*|Blue Rescue Team manual}}&lt;br /&gt;
|es=Tiempo atmosférico&lt;br /&gt;
|th=สภาพอากาศ &#039;&#039;Saphap akat&#039;&#039;&lt;br /&gt;
|vi=Thời tiết&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Weathernav}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weather conditions|*]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wetter]]&lt;br /&gt;
[[es:Tiempo atmosférico]]&lt;br /&gt;
[[fr:Météo (mécanisme)]]&lt;br /&gt;
[[it:Condizione atmosferica]]&lt;br /&gt;
[[ja:てんき]]&lt;br /&gt;
[[zh:天气]]&lt;/div&gt;</summary>
		<author><name>Smamson Lastname</name></author>
	</entry>
</feed>