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	<updated>2026-07-20T01:53:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Lightning_Rod_(Ability)&amp;diff=436444</id>
		<title>Lightning Rod (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Lightning_Rod_(Ability)&amp;diff=436444"/>
		<updated>2008-08-06T13:40:16Z</updated>

		<summary type="html">&lt;p&gt;Shiny Lanturn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Lightningrod&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ひらいしん&#039;&#039;&#039; &#039;&#039;Lightning Rod&#039;&#039;) is an [[ability]] introduced in [[Generation III]] that &#039;&#039;forces all {{type2|Electric}} attacks in a [[Double Battle]] to strike the [[Pokémon]] with this abilty&#039;&#039;. This is useful because five of the [[Pokémon]] with this ability are not affected by Electric-type attacks, and the other two only take half the damage from them. Seven Pokémon have this ability.&lt;br /&gt;
In a [[Pokémon Battle|Single Battle]], this ability has no noticeable function, aside from electric attacks always hitting the Lightning Rod user. (even although the move usually has no effect it still &#039;hits&#039;)&lt;br /&gt;
&lt;br /&gt;
= Pokémon with Lightningrod =&lt;br /&gt;
== Single ability ==&lt;br /&gt;
No Pokémon have Lightningrod as their only ability.&lt;br /&gt;
&lt;br /&gt;
== Dual ability ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; font-size:85%; margin: 0 auto; border-collapse: collapse;&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:80px&amp;quot; | {{p|Cubone}}&lt;br /&gt;
! style=&amp;quot;width:80px&amp;quot; | {{p|Marowak}}&lt;br /&gt;
! style=&amp;quot;width:80px&amp;quot; | {{p|Rhyhorn}}&lt;br /&gt;
! style=&amp;quot;width:80px&amp;quot; | {{p|Rhydon}}&lt;br /&gt;
! style=&amp;quot;width:80px&amp;quot; | {{p|Rhyperior}}&lt;br /&gt;
! style=&amp;quot;width:80px&amp;quot; | {{p|Electrike}}&lt;br /&gt;
! style=&amp;quot;width:80px&amp;quot; | {{p|Manectric}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:104.png]]&lt;br /&gt;
| [[Image:105.png]]&lt;br /&gt;
| [[Image:111.png]]&lt;br /&gt;
| [[Image:112.png]]&lt;br /&gt;
| [[Image:464.png]]&lt;br /&gt;
| [[Image:309.png]]&lt;br /&gt;
| [[Image:310.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Rock Head}}&lt;br /&gt;
| {{a|Rock Head}}&lt;br /&gt;
| {{a|Rock Head}}&lt;br /&gt;
| {{a|Rock Head}}&lt;br /&gt;
| {{a|Solid Rock}}&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In the anime=&lt;br /&gt;
[[Image:Lightningrod.jpg|right|thumb|The Lighningrod [[ability]] demonstrated in the anime]]&lt;br /&gt;
&#039;&#039;&#039;{{p|Rhydon}}&#039;&#039;&#039;: Rhydon redirects a {{m|Thunderbolt}} attack to its horn&lt;br /&gt;
*Used by [[Blaine]]&#039;s Rhydon in &#039;&#039;[[EP058|Riddle Me This]]&#039;&#039;.&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
*Used by a Rhydon in &#039;&#039;[[DP050|Tag! We&#039;re it...!]]&#039;&#039;. [[Ash Ketchum|Ash]] told {{TP|Ash|Pikachu}} to use {{m|Thunderbolt}} on a {{p|Magmar}}, but the attack was directed straight to Rhydon&#039;s horn instead. This prevented Pikachu from using any {{type2|Electric}} [[move|moves]] that battle, since they would all be absorbed by Rhydon, and since Rhydon is a {{2t|Ground|Rock}}-[[Elemental types|type]], they have no effect.&lt;br /&gt;
&lt;br /&gt;
(*) &amp;lt;small&amp;gt;Abilities did not exist yet in the games&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Move-drawing abilities]]&lt;br /&gt;
&lt;br /&gt;
[[de:Blitzfänger]]&lt;br /&gt;
[[ja:ひらいしん]]&lt;/div&gt;</summary>
		<author><name>Shiny Lanturn</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Storm_Drain_(Ability)&amp;diff=436440</id>
		<title>Storm Drain (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Storm_Drain_(Ability)&amp;diff=436440"/>
		<updated>2008-08-06T13:38:17Z</updated>

		<summary type="html">&lt;p&gt;Shiny Lanturn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Storm Drain&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;よびみず&#039;&#039;&#039; &#039;&#039;Pump Preparation&#039;&#039;) is an [[ability]] introduced in [[Generation IV]] that &#039;&#039;draws all {{t|Water}} attacks to the Pokémon.&#039;&#039; Four [[Pokémon]] have this ability, all of them [[Water-type]]. In a [[double battle]], a Pokémon with this ability will force all water attacks to exclusively strike it; this ability is rendered ineffective in a [[Pokémon battle#1v1_Battles|single battle]]. Unlike {{a|Lightningrod}}, since no types are immune to Water, the four Pokémon with this ability take half or full damage from Water attacks, rendering it less useful in general than a Ground-type with Lightningrod. Water attacks also all have 100% accuracy whether aimed at a Strom Drain user or not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flavor Text:&#039;&#039;&#039;&lt;br /&gt;
The Pokémon draws in all Water-type moves.&lt;br /&gt;
= Pokémon with Storm Drain =&lt;br /&gt;
== Single ability ==&lt;br /&gt;
No Pokémon have Storm Drain as their only ability.&lt;br /&gt;
&lt;br /&gt;
== Dual ability ==&lt;br /&gt;
{| style=&amp;quot;text-align: center; font-size:85%; margin: 0 auto; border-collapse: collapse;&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:80px&amp;quot; | {{p|Shellos}}&lt;br /&gt;
! style=&amp;quot;width:80px&amp;quot; | {{p|Gastrodon}}&lt;br /&gt;
! style=&amp;quot;width:80px&amp;quot; | {{p|Finneon}}&lt;br /&gt;
! style=&amp;quot;width:80px&amp;quot; | {{p|Lumineon}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:422.png]]&lt;br /&gt;
| [[Image:423.png]]&lt;br /&gt;
| [[Image:456.png]]&lt;br /&gt;
| [[Image:457.png]]&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Sticky Hold}}&lt;br /&gt;
| {{a|Sticky Hold}}&lt;br /&gt;
| {{a|Swift Swim}}&lt;br /&gt;
| {{a|Swift Swim}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{gamestub}}&lt;br /&gt;
[[Category:Abilities]]&lt;br /&gt;
[[Category:Move-drawing abilities]]&lt;br /&gt;
&lt;br /&gt;
[[de:Sturmsog]]&lt;br /&gt;
[[ja:よびみず]]&lt;/div&gt;</summary>
		<author><name>Shiny Lanturn</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hippowdon_(Pok%C3%A9mon)&amp;diff=419277</id>
		<title>Hippowdon (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hippowdon_(Pok%C3%A9mon)&amp;diff=419277"/>
		<updated>2008-07-22T07:38:02Z</updated>

		<summary type="html">&lt;p&gt;Shiny Lanturn: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Hippopotas | next=Skorupi }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Hippowdon |&lt;br /&gt;
jname=カバルドン |&lt;br /&gt;
tmname=Kabarudon |&lt;br /&gt;
image=Kabarudon.jpg |&lt;br /&gt;
caption=Artwork from D/P |&lt;br /&gt;
ndex=450 |&lt;br /&gt;
sdex=123 |&lt;br /&gt;
adex=247 |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Ground |&lt;br /&gt;
type2= |&lt;br /&gt;
species=Heavyweight |&lt;br /&gt;
height-ftin=6′07″ |&lt;br /&gt;
height-m=2.0 |&lt;br /&gt;
weight-lbs=661.4 |&lt;br /&gt;
weight-kg=300.0 |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Sand Stream |&lt;br /&gt;
ability2= |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Ground |&lt;br /&gt;
egggroup2= |&lt;br /&gt;
hatchsteps=7,680 |&lt;br /&gt;
effortyield=2 Def |&lt;br /&gt;
expyield=198 |&lt;br /&gt;
lv100exp=1,250,000 |&lt;br /&gt;
gender=both |&lt;br /&gt;
female=50 |&lt;br /&gt;
male=50 |&lt;br /&gt;
color=Brown |&lt;br /&gt;
catchrate=60 |&lt;br /&gt;
body=08 |&lt;br /&gt;
pokefordex=? |&lt;br /&gt;
generation=4 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Hippowdon&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese:]] &#039;&#039;&#039;カバルドン&#039;&#039;&#039; &#039;&#039;Kabarudon&#039;&#039;) is a {{t|Ground}}-type Pokémon first seen in the [[Generation IV]] games. &lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
Hippowdon is a large, light brown (or black) hippo-like Pokémon. It has a dark-gray back with a few ports on it. Sand often spill out of these ports. Hippowdon has black feet with three toes each. Its mouth with is several feet across with big rounded teeth. Hippowdon has red eyes.&lt;br /&gt;
====Gender differences====&lt;br /&gt;
Male Hippowdon are light brown, whereas female Hippowdon are black.&lt;br /&gt;
====Special abilities====&lt;br /&gt;
Hippowdon&#039;s abilities are mostly the same as its pre-evolution, only stronger. Hippowdon can also learn the three Elemental Fang moves.&lt;br /&gt;
&lt;br /&gt;
Like most fully evolved Pokémon, Hippowdon can learn {{m|Hyper Beam}} and {{m|Giga Impact}}.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
===Habitat===&lt;br /&gt;
Hippowdon live in deserts and other dry areas.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[Image:PachirisuKabarudonsMouth.jpg|right|thumb|200px|[[Dawn&#039;s Pachirisu]], stuck in a male Hippowdon.]]&lt;br /&gt;
Hippowdon made its anime debut in &#039;&#039;[[DP065|Sleight of Sand!]]&#039;&#039;. This Hippowdon was the father of the {{an|Hippopotas}} that {{Ash}} and [[Ash&#039;s friends|his pals]] rescued in [[DP044|&#039;&#039;Mass Hip-Po-Sis!&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Hippowdon (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=ground&lt;br /&gt;
|gen=4&lt;br /&gt;
|diamonddex=It blasts internally stored sand from ports on its body to create a towering twister for attack.&lt;br /&gt;
|pearldex=Its huge mouth is almost seven feet across. It has enough power to completely crush a car.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ground color}};&amp;quot; &lt;br /&gt;
! Game&lt;br /&gt;
! [[Rarity]]&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Diamond and Pearl]]&lt;br /&gt;
| Uncommon&lt;br /&gt;
| [[Route 228]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ground color}};&amp;quot; &lt;br /&gt;
! Game&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Mystery Dungeon 2|Pokémon Mystery Dungeon&amp;lt;br&amp;gt;(Time and Darkness)]]&lt;br /&gt;
| [[Dark Crater]] (B1-B10)&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Ranger: Shadows of Almia]]&lt;br /&gt;
| [[Habura Desert]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
HP=108 |&lt;br /&gt;
Attack=112 |&lt;br /&gt;
Defense=118 |&lt;br /&gt;
SpAtk=68 |&lt;br /&gt;
SpDef=72 |&lt;br /&gt;
Speed=47 }}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{DP type effectiveness|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Poison=   50 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=     50 |&lt;br /&gt;
Bug=     100 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=   100 |&lt;br /&gt;
&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   200 |&lt;br /&gt;
Grass=   200 |&lt;br /&gt;
Electric=  0 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     200 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    100 }}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
{{learnset intro|Hippowdon}}&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{movelist|ground|ground|4|4|Hippowdon}}&lt;br /&gt;
{{mlentry4|Start|Fire Fang|Fire|Physical|65|95|15|Beauty|3}}&lt;br /&gt;
{{mlentry4|Start|Thunder Fang|Electric|Physical|65|95|15|Smart|3}}&lt;br /&gt;
{{mlentry4|Start|Ice Fang|Ice|Physical|65|95|15|Cool|3}}&lt;br /&gt;
{{mlentry4|Start|Tackle|Normal|Physical|35|95|35|Tough|3}}&lt;br /&gt;
{{mlentry4|Start|Sand-Attack|Ground|Status|&amp;amp;mdash;|100|15|Cute|2}}&lt;br /&gt;
{{mlentry4|Start|Bite|Dark|Physical|60|100|25|Tough|3}}&lt;br /&gt;
{{mlentry4|Start|Yawn|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|2}}&lt;br /&gt;
{{mlentry4|7|Bite|Dark|Physical|60|100|25|Tough|3}}&lt;br /&gt;
{{mlentry4|13|Yawn|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|2}}&lt;br /&gt;
{{mlentry4|19|Take Down|Normal|Physical|90|85|20|Tough|3}}&lt;br /&gt;
{{mlentry4|25|Sand Tomb|Ground|Physical|15|70|15|Smart|0||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|31|Crunch|Dark|Physical|80|100|15|Tough|2|}}&lt;br /&gt;
{{mlentry4|40|Earthquake|Ground|Physical|100|100|10|Tough|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|50|Double-Edge|Normal|Physical|120|100|15|Tough|0}}&lt;br /&gt;
{{mlentry4|60|Fissure|Ground|Physical|&amp;amp;mdash;|30|5|Tough|0}}&lt;br /&gt;
{{movelist/note|4}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{movelisttm|ground|ground|4|4|Hippowdon}}&lt;br /&gt;
{{mlentry4|[[TM03]]|Water Pulse|Water|Special|60|100|20|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM05]]|Roar|Normal|Status|&amp;amp;mdash;|100|20|Cool|0}}&lt;br /&gt;
{{mlentry4|[[TM06]]|Toxic|Poison|Status|&amp;amp;mdash;|85|10|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM10]]|Hidden Power|Normal|Special|&amp;amp;mdash;|100|15|Smart|1}}&lt;br /&gt;
{{mlentry4|[[TM11]]|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM15]]|Hyper Beam|Normal|Special|150|90|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM17]]|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}&lt;br /&gt;
{{mlentry4|[[TM21]]|Frustration|Normal|Physical|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM23]]|Iron Tail|Steel|Physical|100|75|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM26]]|Earthquake|Ground|Physical|100|100|10|Tough|2||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM27]]|Return|Normal|Physical|&amp;amp;mdash;|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM28]]|Dig|Ground|Physical|80|100|10|Smart|1||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|[[TM32]]|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM37]]|Sandstorm|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM39]]|Rock Tomb|Rock|Physical|50|80|10|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM42]]|Facade|Normal|Physical|70|100|20|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM43]]|Secret Power|Normal|Physical|&amp;amp;mdash;|100|20|Smart|2}}&lt;br /&gt;
{{mlentry4|[[TM44]]|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}&lt;br /&gt;
{{mlentry4|[[TM45]]|Attract|Normal|Status|&amp;amp;mdash;|100|15|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM58]]|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|2}}&lt;br /&gt;
{{mlentry4|[[TM68]]|Giga Impact|Normal|Physical|150|90|15|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM71]]|Stone Edge|Rock|Physical|100|80|5|Tough|0}}&lt;br /&gt;
{{mlentry4|[[TM76]]|Stealth Rock|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM78]]|Captivate|Normal|Status|&amp;amp;mdash;|100|20|Beauty|2}}&lt;br /&gt;
{{mlentry4|[[TM80]]|Rock Slide|Rock|Physical|75|90|10|Tough|3}}&lt;br /&gt;
{{mlentry4|[[TM82]]|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|3}}&lt;br /&gt;
{{mlentry4|[[TM83]]|Natural Gift|Normal|Physical|&amp;amp;mdash;|100|15|Cool|2}}&lt;br /&gt;
{{mlentry4|[[TM87]]|Swagger|Normal|Status|&amp;amp;mdash;|90|15|Cute|2}}&lt;br /&gt;
{{mlentry4|[[TM90]]|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Smart|1}}&lt;br /&gt;
{{mlentry4|[[HM04]]|Strength|Normal|Physical|80|100|15|Tough|3}}&lt;br /&gt;
{{mlentry4|[[HM06]]|Rock Smash|Fighting|Physical|40|100|15|Tough|2}}&lt;br /&gt;
{{movelist/note|4}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{eggmoves|ground|ground|4|4|Hippowdon}}&lt;br /&gt;
{{mlentry4|{{p|Torkoal}}&amp;lt;br&amp;gt; {{p|Spheal}}, {{p|Sealeo}},{{p|Walrein}}&amp;lt;br&amp;gt;{{p|Purugly}}|Body Slam|Normal|Physical|85|100|15|Tough|3}}&lt;br /&gt;
{{mlentry4|{{p|Torkoal}}|Curse|???|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|0}}&lt;br /&gt;
{{mlentry4|{{p|Hippopotas}}, {{p|Hippowdon}}&amp;lt;br&amp;gt;{{p|Sandshrew}},{{p|Sandslash}}&amp;lt;br&amp;gt;{{p|Dugtrio}}|Sand Tomb|Ground|Physical|15|70|15|Smart|0||&#039;&#039;&#039;}}&lt;br /&gt;
{{mlentry4|{{p|Chimchar}},{{p|Monferno}},{{p|Infernape}}&amp;lt;br&amp;gt;{{p|Slakoth}}, {{p|Vigoroth}}, {{p|Slaking}}|Slack Off|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Cute|0}}&lt;br /&gt;
{{mlentry4|{{p|Ekans}}, {{p|Arbok}}&amp;lt;br&amp;gt;{{p|Mawile}}|Spit Up|Normal|Special|&amp;amp;mdash;|100|10|Tough|2}}&lt;br /&gt;
{{mlentry4|{{p|Ekans}}, {{p|Arbok}}&amp;lt;br&amp;gt;{{p|Mawile}}|Stockpile|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|Tough|0}}&lt;br /&gt;
{{mlentry4|{{p|Ekans}}, {{p|Arbok}}&amp;lt;br&amp;gt;{{p|Mawile}}|Swallow|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|Tough|0}}&lt;br /&gt;
{{eggmoves/note|4}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
&lt;br /&gt;
{{Side game|&lt;br /&gt;
type=ground |&lt;br /&gt;
Ranger2=yes |&lt;br /&gt;
typeG2= Ground |&lt;br /&gt;
typeA2= Ground |&lt;br /&gt;
field2= Sand Fill |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=Basic |&lt;br /&gt;
image=449.png |&lt;br /&gt;
name=Hippopotas }}&lt;br /&gt;
|{{EvoChart Box|&lt;br /&gt;
text=Level 34 |&lt;br /&gt;
image=450.png |&lt;br /&gt;
name=Hippowdon }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{sprite&lt;br /&gt;
|ndex=450&lt;br /&gt;
|gender=both&lt;br /&gt;
|type=ground&lt;br /&gt;
|name=Hippowdon&lt;br /&gt;
|gen=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* Hippowdon is the only current pokemon whose male and female sprites have different colors&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Hippowdon is based on a {{wp|hippopotamus}}.&lt;br /&gt;
====Name origin====&lt;br /&gt;
Hippowdon&#039;s name is derived from &#039;&#039;hippopotamus&#039;&#039;, &#039;&#039;power&#039;&#039; or &#039;&#039;powder&#039;&#039; (as in sand), and the suffix &#039;&#039;-don&#039;&#039; which can be taken to mean &amp;quot;tooth&amp;quot; or &amp;quot;lord&amp;quot;.&lt;br /&gt;
Kabarudon&#039;s name is derived from the Japanese word 河馬 &#039;&#039;kaba&#039;&#039;, hippopotamus, which it is based on, and the aforementioned &#039;&#039;-don&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*[[List of German Pokémon names|German]]: Hippoterus &lt;br /&gt;
*[[List of French Pokémon names|French]]: Hippodocus&lt;br /&gt;
*[[List of Korean Pokémon names|Korean]]:&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
[[wp:Hippowdon|Article on Wikipedia]]&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | prev=Hippopotas | next=Skorupi }}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
[[Category:Pokémon that are part of a two-stage evolutionary line]]&lt;br /&gt;
[[ja:カバルドン]]&lt;br /&gt;
[[de:Hippoterus]]&lt;br /&gt;
[[pt:Hippowdon (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Shiny Lanturn</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Ability&amp;diff=415232</id>
		<title>Talk:Ability</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Ability&amp;diff=415232"/>
		<updated>2008-07-18T14:26:31Z</updated>

		<summary type="html">&lt;p&gt;Shiny Lanturn: /* Evolving Dual traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Evolving Dual traits==&lt;br /&gt;
Some pokemon that cant be caught in the wild and must be evolved have a dual nature that is not shared with the previous generation, how do you get their abilities then?&lt;br /&gt;
:Breeding LOL &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:20, 24 April 2008 (UTC)&lt;br /&gt;
::If the ability is a new one (introduced in gen IV) the pokemon has a 50% chance to change the ability upon evolving, I think [[User:Shiny Lanturn|Shiny Lanturn]] 10:06, 17 June 2008 (UTC)&lt;br /&gt;
:::Nopes. It will remain with its ability. For example if you have a Rhydon with Lighningrod and it evolves, the Rhyperior will continue having Lightningrod as ability. But if the Rhydon had Rock Head, then as Rhyperior it will have Solid Rock. That&#039;s the way it works. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:11, 18 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: What I meant is that if you transfer Nidorino with point point and evolve it, it has a 50% chance of getting rivalry. The Rhyperior situation doesn&#039;t fly because the line already had two abilities : Lightning Rod and Rock head, Rock head becomes solid rock upon evolving. Solid rock isn&#039;t &#039;added&#039; it replaces an existing one. [[User:Shiny Lanturn|Shiny Lanturn]] 14:26, 18 July 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Alphabet==&lt;br /&gt;
Shouldn&#039;t these be in alphabetical order? -[[User:Ketsuban|Ketsuban]]&lt;br /&gt;
&lt;br /&gt;
Logic doesn&#039;t prevail, ket.  They&#039;re stored this way in every other database, and we&#039;re following along.  Heh.  We&#039;ll work up a feature to make finding each trait easier, though, probably. ~[[User:Evkl|evkl]]&lt;br /&gt;
&lt;br /&gt;
Apparently logic &#039;&#039;&#039;does&#039;&#039;&#039; prevail! Aha, I win! -[[User:Ketsuban|Ketsuban]]&lt;br /&gt;
&lt;br /&gt;
All of the ability articles listed on this article are classified as stubs.  But is there really anything more to say on all of them?  Am I forgetting some major way in which these articles could be expanded?  Or can we go through and pull out all those stub tags?  --[[User:Pie|Pie]] 12:03, 17 May 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Some real description of the ability would be good. The current text is just pulled from the game - doesn&#039;t have much detail, for example, {{a|Pickup}} could do with an explanation of just what &#039;&#039;very rare, rare, uncommon, common&#039;&#039; etc. mean in terms of percentages. {{a|Blaze}} ought to explain what &#039;&#039;up&#039;&#039; and &#039;&#039;pinch&#039;&#039; specifically mean. And so on. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 13:55, 17 May 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Help needed==&lt;br /&gt;
&lt;br /&gt;
Hey, do someone knows someone that can get the game code so we can add the numbers to G IV abilities? [[User:Gambler|Gambler]] 04:47, 11 November 2006 (UTC)&lt;br /&gt;
P.S. Also, I&#039;m thinking of doing a template, should I add them in numerical order or by funtionality? (Raises something, decreases something, affected by weather, affects weather, etc...)?&lt;br /&gt;
:I think we should keep the functionality things to categories, which I&#039;ve only done for the weather ones. Numerically listed or alphabetically listed in a template is good, though. And you might be able to extract them by crossreferencing one of Zhen Lin&#039;s subpages on which Pokémon has which ability with a source that shows the names for the specific abilities a Pokémon has, since I dunno any other source that gives number and name at the same time. [[User:TTEchidna|Tom Temprotran]] 09:06, 11 November 2006 (UTC)&lt;br /&gt;
:: The information on [http://no3.pic.bz/document/ability.html this page] is sorted in numerical order. Also, there is no need for a template due to the sheer size of it. The region and legendary Pokémon templates are bad enough. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 11:55, 11 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mistery Dungeon Information ==&lt;br /&gt;
&lt;br /&gt;
Should there be a Mystery Dungeon section on abilities articles? A lot of abilities work different than they do on main games (Illuminate makes a wild pokemon appears every time the pokemon with Illuminate is hit, for example) and I think articles should note that.&lt;/div&gt;</summary>
		<author><name>Shiny Lanturn</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Ability&amp;diff=415230</id>
		<title>Talk:Ability</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Ability&amp;diff=415230"/>
		<updated>2008-07-18T14:26:15Z</updated>

		<summary type="html">&lt;p&gt;Shiny Lanturn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Evolving Dual traits==&lt;br /&gt;
Some pokemon that cant be caught in the wild and must be evolved have a dual nature that is not shared with the previous generation, how do you get their abilities then?&lt;br /&gt;
:Breeding LOL &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:20, 24 April 2008 (UTC)&lt;br /&gt;
::If the ability is a new one (introduced in gen IV) the pokemon has a 50% chance to change the ability upon evolving, I think [[User:Shiny Lanturn|Shiny Lanturn]] 10:06, 17 June 2008 (UTC)&lt;br /&gt;
:::Nopes. It will remain with its ability. For example if you have a Rhydon with Lighningrod and it evolves, the Rhyperior will continue having Lightningrod as ability. But if the Rhydon had Rock Head, then as Rhyperior it will have Solid Rock. That&#039;s the way it works. &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:11, 18 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: What I meant is that if you transfer Nidorino with point point and evolve it, it has a 50% chance of getting rivalry. The Rhyperior situation doesn&#039;t fly because the line already had two abilities : Lightning Rod and Rock head, Rock head becomes solid rock upon evolving. Solid rock isn&#039;t &#039;added&#039; it replaces an existing one. &lt;br /&gt;
&lt;br /&gt;
==Alphabet==&lt;br /&gt;
Shouldn&#039;t these be in alphabetical order? -[[User:Ketsuban|Ketsuban]]&lt;br /&gt;
&lt;br /&gt;
Logic doesn&#039;t prevail, ket.  They&#039;re stored this way in every other database, and we&#039;re following along.  Heh.  We&#039;ll work up a feature to make finding each trait easier, though, probably. ~[[User:Evkl|evkl]]&lt;br /&gt;
&lt;br /&gt;
Apparently logic &#039;&#039;&#039;does&#039;&#039;&#039; prevail! Aha, I win! -[[User:Ketsuban|Ketsuban]]&lt;br /&gt;
&lt;br /&gt;
All of the ability articles listed on this article are classified as stubs.  But is there really anything more to say on all of them?  Am I forgetting some major way in which these articles could be expanded?  Or can we go through and pull out all those stub tags?  --[[User:Pie|Pie]] 12:03, 17 May 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Some real description of the ability would be good. The current text is just pulled from the game - doesn&#039;t have much detail, for example, {{a|Pickup}} could do with an explanation of just what &#039;&#039;very rare, rare, uncommon, common&#039;&#039; etc. mean in terms of percentages. {{a|Blaze}} ought to explain what &#039;&#039;up&#039;&#039; and &#039;&#039;pinch&#039;&#039; specifically mean. And so on. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 13:55, 17 May 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Help needed==&lt;br /&gt;
&lt;br /&gt;
Hey, do someone knows someone that can get the game code so we can add the numbers to G IV abilities? [[User:Gambler|Gambler]] 04:47, 11 November 2006 (UTC)&lt;br /&gt;
P.S. Also, I&#039;m thinking of doing a template, should I add them in numerical order or by funtionality? (Raises something, decreases something, affected by weather, affects weather, etc...)?&lt;br /&gt;
:I think we should keep the functionality things to categories, which I&#039;ve only done for the weather ones. Numerically listed or alphabetically listed in a template is good, though. And you might be able to extract them by crossreferencing one of Zhen Lin&#039;s subpages on which Pokémon has which ability with a source that shows the names for the specific abilities a Pokémon has, since I dunno any other source that gives number and name at the same time. [[User:TTEchidna|Tom Temprotran]] 09:06, 11 November 2006 (UTC)&lt;br /&gt;
:: The information on [http://no3.pic.bz/document/ability.html this page] is sorted in numerical order. Also, there is no need for a template due to the sheer size of it. The region and legendary Pokémon templates are bad enough. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 11:55, 11 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mistery Dungeon Information ==&lt;br /&gt;
&lt;br /&gt;
Should there be a Mystery Dungeon section on abilities articles? A lot of abilities work different than they do on main games (Illuminate makes a wild pokemon appears every time the pokemon with Illuminate is hit, for example) and I think articles should note that.&lt;/div&gt;</summary>
		<author><name>Shiny Lanturn</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Gym_Leader&amp;diff=400180</id>
		<title>Gym Leader</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Gym_Leader&amp;diff=400180"/>
		<updated>2008-07-01T09:00:39Z</updated>

		<summary type="html">&lt;p&gt;Shiny Lanturn: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Gym Leader&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ジムリーダー&#039;&#039;&#039; &#039;&#039;Gym Leader&#039;&#039;) is the highest ranking member of a [[Gym|Pokémon Gym]]. If a [[Pokémon trainer|trainer]] defeats a Gym Leader in battle, then the trainer earns that Gym&#039;s [[Badge]].&lt;br /&gt;
&lt;br /&gt;
Although similar in nature, [[Frontier Brains]] are not considered Gym Leaders and are thus not included in this list.&lt;br /&gt;
&lt;br /&gt;
==Indigo League==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gym Leader&amp;lt;br&amp;gt;(Japanese)&lt;br /&gt;
! City&amp;lt;br&amp;gt;(Japanese)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! Badge&lt;br /&gt;
|- &lt;br /&gt;
| align=center colspan=&amp;quot;2&amp;quot; | [[Image:SpriteBrock.png]]&amp;lt;br /&amp;gt;[[Brock]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(タケシ Takeshi)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Pewter City]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(ニビシティ Nibi City)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center colspan=&amp;quot;2&amp;quot; | {{t|Rock}}&lt;br /&gt;
| align=center | [[Image:Boulderbadge.png|40px]]&amp;lt;br&amp;gt;[[Badge#Boulder Badge|Boulder Badge]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center colspan=&amp;quot;2&amp;quot; | [[Image:SpriteMisty.png]]&amp;lt;br /&amp;gt;[[Misty]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(カスミ Kasumi)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Cerulean City]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(ハナダシティ Hanada City)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center colspan=&amp;quot;2&amp;quot; | {{t|Water}}&lt;br /&gt;
| align=center | [[Image:Cascadebadge.png|32px]]&amp;lt;br&amp;gt;[[Badge#Cascade Badge|Cascade Badge]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center colspan=&amp;quot;2&amp;quot; | [[Image:SpriteSurge.png]]&amp;lt;br /&amp;gt;[[Lt. Surge]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(マチス Machisu)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Vermilion City]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(クチバシティ Kuchiba City)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center colspan=&amp;quot;2&amp;quot; | {{t|Electric}}&lt;br /&gt;
| align=center | [[Image:Thunderbadge.png|40px]]&amp;lt;br&amp;gt;[[Badge#Thunder Badge|Thunder Badge]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center colspan=&amp;quot;2&amp;quot; | [[Image:SpriteErika.png]]&amp;lt;br /&amp;gt;[[Erika]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(エリカ Erika)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Celadon City]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(タマムシシティ Tamamushi City)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center colspan=&amp;quot;2&amp;quot; | {{t|Grass}}&lt;br /&gt;
| align=center | [[Image:Rainbowbadge.png|40px]]&amp;lt;br&amp;gt;[[Badge#Rainbow Badge|Rainbow Badge]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center | [[Image:SpriteKoga.png]]&amp;lt;br /&amp;gt;[[Koga]][[Generation I|*]][[Generation III|*]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(キョウ Kyo)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Image:SpriteJanine.gif]]&amp;lt;br /&amp;gt;[[Janine]][[Generation II|*]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(アンズ Anzu)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Fuchsia City]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(セキチクシティ Sekichiku City)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center colspan=&amp;quot;2&amp;quot; | {{t|Poison}}&lt;br /&gt;
| align=center | [[Image:Soulbadge.png|40px]]&amp;lt;br&amp;gt;[[Badge#Soul Badge|Soul Badge]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center colspan=&amp;quot;2&amp;quot; | [[Image:SpriteSabrina.png]]&amp;lt;br /&amp;gt;[[Sabrina]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(ナツメ Natsume)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Saffron City]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(ヤマブキシティ Yamabuki City)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center colspan=&amp;quot;2&amp;quot; | {{t|Psychic}}&lt;br /&gt;
| align=center | [[Image:Marshbadge.png|40px]]&amp;lt;br&amp;gt;[[Badge#Marsh Badge|Marsh Badge]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center colspan=&amp;quot;2&amp;quot; | [[Image:SpriteBlaine.png]]&amp;lt;br /&amp;gt;[[Blaine]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(カツラ Katsura)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Cinnabar Island]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(グレンじま Guren Island)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center colspan=&amp;quot;2&amp;quot; | {{t|Fire}}&lt;br /&gt;
| align=center | [[Image:Volcanobadge.png|40px]]&amp;lt;br&amp;gt;[[Badge#Volcano Badge|Volcano Badge]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center | [[Image:SpriteGiovanni.png]]&amp;lt;br /&amp;gt;[[Giovanni]][[Generation I|*]][[Generation III|*]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(サカキ Sakaki)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Image:FL Blue.png]]&amp;lt;br /&amp;gt;[[Blue (game)|Blue]][[Generation II|*]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(グリーン Green)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Viridian City]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(トキワシティ Tokiwa City)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{t|Ground}}&lt;br /&gt;
| align=center | Various&lt;br /&gt;
| align=center | [[Image:Earthbadge.png|24px]]&amp;lt;br&amp;gt;[[Badge#Earth Badge|Earth Badge]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Orange League==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! Gym Leader&lt;br /&gt;
! Island&lt;br /&gt;
! Challenge&lt;br /&gt;
! Badge&lt;br /&gt;
|- &lt;br /&gt;
| align=center | [[Image:Cissybattle.jpg|60px]]&amp;lt;br&amp;gt;[[Cissy]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(アツミ Atsumi)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Mikan Island]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(ナツカン島 Natsukan Island)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{m|Water Gun}} target test&amp;lt;br&amp;gt;{{m|Surf}}ing race&lt;br /&gt;
| align=center | [[Image:Coraleyebadge.png|40px]]&amp;lt;br&amp;gt;[[Badge#Coral-Eye Badge|Coral-Eye Badge]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center | [[Image:Danny.jpg|70px]]&amp;lt;br&amp;gt;[[Danny]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(ダン Dan)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Navel Island]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(ネーブル島 Navel Island)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | Climb Mountain (to qualify)&amp;lt;br&amp;gt;Freeze a geyser race&amp;lt;br&amp;gt;Build a Toboggan race&amp;lt;br&amp;gt;Toboggan race&lt;br /&gt;
| align=center | [[Image:Searubybadge.png|40px]]&amp;lt;br&amp;gt;[[Badge#Sea Ruby Badge|Sea Ruby Badge]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center | [[Image:Rudy-pose.jpg|60px]]&amp;lt;br&amp;gt;[[Rudy]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(ジギー Jigī)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Trovita Island]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(ユズ島 Yuzu Island)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | Target test&amp;lt;br&amp;gt;Same-[[type]] Pokémon battle&lt;br /&gt;
| align=center | [[Image:Spikeshellbadge.png|40px]]&amp;lt;br&amp;gt;[[Badge#Spike Shell Badge|Spike Shell Badge]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center | [[Image:Luana.jpg|60px]]&amp;lt;br&amp;gt;[[Luana]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(ルリコ Ruriko)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Kumquat Island]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(リュウチン島 Ryūchin Island)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Double battle]]&lt;br /&gt;
| align=center | [[Image:Jadestarbadge.png|40px]]&amp;lt;br&amp;gt;[[Badge#Jade Star Badge|Jade Star Badge]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Johto League==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! Gym Leader&amp;lt;br&amp;gt;(Japanese)&lt;br /&gt;
! City&amp;lt;br&amp;gt;(Japanese)&lt;br /&gt;
! Type&lt;br /&gt;
! Badge&lt;br /&gt;
|- &lt;br /&gt;
| align=center | [[Image:SpriteFalkner.gif]]&amp;lt;br /&amp;gt;[[Falkner]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(ハヤト Hayato)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Violet City]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(キキョウシティ Kikyō City)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{t|Flying}}&lt;br /&gt;
| align=center | [[Image:Zephyrbadge.png|40px]]&amp;lt;br&amp;gt;[[Badge#Zephyr Badge|Zephyr Badge]]&lt;br /&gt;
|- &lt;br /&gt;
| align=center | [[Image:SpriteBugsy.gif]]&amp;lt;br /&amp;gt;[[Bugsy]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(ツクシ Tsukushi)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Azalea Town]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(ヒワダタウン Hiwada Town)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{t|Bug}}&lt;br /&gt;
| align=center | [[Image:Hivebadge.png|40px]]&amp;lt;br&amp;gt;[[Badge#Hive Badge|Hive Badge]]&lt;br /&gt;
|- &lt;br /&gt;
| align=center | [[Image:SpriteWhitney.gif]]&amp;lt;br /&amp;gt;[[Whitney]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(アカネ Akane)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Goldenrod City]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(コガネシティ Cogane City)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{t|Normal}}&lt;br /&gt;
| align=center | [[Image:Plainbadge.png|40px]]&amp;lt;br&amp;gt;[[Badge#Plain Badge|Plain Badge]]&lt;br /&gt;
|- &lt;br /&gt;
| align=center | [[Image:SpriteMorty.gif]]&amp;lt;br /&amp;gt;[[Morty]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(マツバ Matsuba)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Ecruteak City]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(エンジュシティ Enju City)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{t|Ghost}}&lt;br /&gt;
| align=center | [[Image:Fogbadge.png|40px]]&amp;lt;br&amp;gt;[[Badge#Fog Badge|Fog Badge]]&lt;br /&gt;
|- &lt;br /&gt;
| align=center | [[Image:SpriteChuck.gif]]&amp;lt;br /&amp;gt;[[Chuck]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(シジマ Shijima)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Cianwood City]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(タンバシティ Tanba City)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{t|Fighting}}&lt;br /&gt;
| align=center | [[Image:Stormbadge.png|40px]]&amp;lt;br&amp;gt;[[Badge#Storm Badge|Storm Badge]]&lt;br /&gt;
|- &lt;br /&gt;
| align=center | [[Image:SpriteJasmine.gif]]&amp;lt;br /&amp;gt;[[Jasmine]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(ミカン Mikan)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Olivine City]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(アサギシティ Asagi City)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{t|Steel}}&lt;br /&gt;
| align=center | [[Image:Mineralbadge.png|40px]]&amp;lt;br&amp;gt;[[Badge#Mineral Badge|Mineral Badge]]&lt;br /&gt;
|- &lt;br /&gt;
| align=center | [[Image:SpritePryce.gif]]&amp;lt;br /&amp;gt;[[Pryce]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(ヤナギ Yanagi)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Mahogany Town]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(チョウジタウン Chōji Town)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{t|Ice}}&lt;br /&gt;
| align=center | [[Image:Glacierbadge.png|40px]]&amp;lt;br&amp;gt;[[Badge#Glacier Badge|Glacier Badge]]&lt;br /&gt;
|- &lt;br /&gt;
| align=center | [[Image:SpriteClair.gif]]&amp;lt;br /&amp;gt;[[Clair]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(イブキ Ibuki)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Blackthorn City]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(フスベシティ Fusube City)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{t|Dragon}}&lt;br /&gt;
| align=center | [[Image:Risingbadge.png|40px]]&amp;lt;br&amp;gt;[[Badge#Rising Badge|Rising Badge]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hoenn League==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gym Leader&lt;br /&gt;
! City&lt;br /&gt;
! Type&lt;br /&gt;
! Badge&lt;br /&gt;
|- &lt;br /&gt;
| align=center colspan=&amp;quot;2&amp;quot; | [[Image:SpriteRoxanne.png]]&amp;lt;br /&amp;gt;[[Roxanne]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(ツツジ Tsutsuji)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Rustboro City]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(カナズミシティ Kanazumi City)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{t|Rock}}&lt;br /&gt;
| align=center | [[Image:Stonebadge.png|40px]]&amp;lt;br&amp;gt;[[Badge#Stone Badge|Stone Badge]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center colspan=&amp;quot;2&amp;quot; | [[Image:SpriteBrawly.png]]&amp;lt;br /&amp;gt;[[Brawly]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(トウキ Tōki)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Dewford Town]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(ムロタウン Muro Town)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{t|Fighting}}&lt;br /&gt;
| align=center | [[Image:Knucklebadge.png|40px]]&amp;lt;br&amp;gt;[[Badge#Knuckle Badge|Knuckle Badge]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center colspan=&amp;quot;2&amp;quot; | [[Image:SpriteWattson.png]]&amp;lt;br /&amp;gt;[[Wattson]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(テッセン Tessen)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Mauville City]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(キンセツシティ Kinsetsu City)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{t|Electric}}&lt;br /&gt;
| align=center | [[Image:Dynamobadge.png|40px]]&amp;lt;br&amp;gt;[[Badge#Dynamo Badge|Dynamo Badge]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center colspan=&amp;quot;2&amp;quot; | [[Image:SpriteFlannery.png]]&amp;lt;br /&amp;gt;[[Flannery]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(アスナ Asuna)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Lavaridge Town]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(フエンタウン Fuen Town)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{t|Fire}}&lt;br /&gt;
| align=center | [[Image:Heatbadge.png|40px]]&amp;lt;br&amp;gt;[[Badge#Heat Badge|Heat Badge]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center colspan=&amp;quot;2&amp;quot; | [[Image:SpriteNorman.png]]&amp;lt;br /&amp;gt;[[Norman]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(センリ Senri)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Petalburg City]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(トウカシティ Touka City)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{t|Normal}}&lt;br /&gt;
| align=center | [[Image:Balancebadge.png|40px]]&amp;lt;br&amp;gt;[[Badge#Balance Badge|Balance Badge]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center colspan=&amp;quot;2&amp;quot; | [[Image:SpriteWinona.png]]&amp;lt;br /&amp;gt;[[Winona]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(ナギ Nagi)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Fortree City]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(ヒワマキシティ Hiwamaki City)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{t|Flying}}&lt;br /&gt;
| align=center | [[Image:Featherbadge.png|40px]]&amp;lt;br&amp;gt;[[Badge#Feather Badge|Feather Badge]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center colspan=&amp;quot;2&amp;quot; | [[Image:SpriteTateandLiza.png]]&amp;lt;br /&amp;gt;[[Tate &amp;amp;amp; Liza]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(フウとラン Fū &amp;amp; Ran)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Mossdeep City]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(トクサネシティ Tokusane City)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{t|Psychic}}&lt;br /&gt;
| align=center | [[Image:Mindbadge.png|40px]]&amp;lt;br&amp;gt;[[Badge#Mind Badge|Mind Badge]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center | [[Image:SpriteWallace.png]]&amp;lt;br /&amp;gt;[[Wallace]][[Pokémon Ruby and Sapphire|*]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(ミクリ Mikuri)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Image:SpriteJuan.png]]&amp;lt;br /&amp;gt;[[Juan]][[Pokémon Emerald|*]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(アダン Adan)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Sootopolis City]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Rune City)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{t|Water}}&lt;br /&gt;
| align=center | [[Image:Rainbadge.png|40px]]&amp;lt;br&amp;gt;[[Badge#Rain Badge|Rain Badge]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sinnoh League==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! Gym Leader&lt;br /&gt;
! City&lt;br /&gt;
! Type&lt;br /&gt;
! Badge&lt;br /&gt;
|- &lt;br /&gt;
| align=center | [[Image:SpriteHyouta.png]]&amp;lt;br /&amp;gt;[[Roark]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(ヒョウタ Hyouta)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Oreburgh City]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(クロガネシティ Kurogane City)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{t|Rock}}&lt;br /&gt;
| align=center | [[Image:Badge sinnoh 1.png|Coal Badge]]&amp;lt;br&amp;gt;[[Badge#Coal Badge|Coal Badge]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center | [[Image:SpriteNatane.png]]&amp;lt;br /&amp;gt;[[Gardenia]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(ナタネ Natane)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Eterna City]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(ハクタイシティ Hakutai City)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{t|Grass}}&lt;br /&gt;
| align=center | [[Image:Badge Sinnoh 2.png|Forest Badge]]&amp;lt;br&amp;gt;[[Badge#Forest Badge|Forest Badge]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center | [[Image:SpriteSumomo.png]]&amp;lt;br /&amp;gt;[[Maylene]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(スモモ Sumomo)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Veilstone City]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(トバリシティ Tobari City)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{t|Fighting}}&lt;br /&gt;
| align=center | [[Image:Badge Sinnoh 3.png|Cobble Badge]]&amp;lt;br&amp;gt;[[Badge#Cobble Badge|Cobble Badge]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center | [[Image:SpriteMakishi.png]]&amp;lt;br /&amp;gt;[[Crasher Wake]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(マキシマム仮面 Maximum Mask)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Pastoria City]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(ノモセシティ Nomose City)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{t|Water}}&lt;br /&gt;
| align=center | [[Image:Badge Sinnoh 4.png|Fen Badge]]&amp;lt;br&amp;gt;[[Badge#Fen Badge|Fen Badge]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center | [[Image:SpriteMerissa.png]]&amp;lt;br /&amp;gt;[[Fantina]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(メリッサ Melissa)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Hearthome City]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(ヨスガシティ Yosuga City)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{t|Ghost}}&lt;br /&gt;
| align=center | [[Image:Badge Sinnoh 5.png|Relic Badge]]&amp;lt;br&amp;gt;[[Badge#Relic Badge|Relic Badge]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center | [[Image:SpriteTougan.png]]&amp;lt;br /&amp;gt;[[Byron]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(トウガン Tougan)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Canalave City]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(ミオシティ Mio City)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{t|Steel}}&lt;br /&gt;
| align=center | [[Image:Badge Sinnoh 6.png|Mine Badge]]&amp;lt;br&amp;gt;[[Badge#Mine Badge|Mine Badge]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center | [[Image:SpriteSuzuna.png]]&amp;lt;br /&amp;gt;[[Candice]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(スズナ Suzuna)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Snowpoint City]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(キッサキシティ Kissaki City)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{t|Ice}}&lt;br /&gt;
| align=center | [[Image:Badge Sinnoh 7.png|Icicle Badge]]&amp;lt;br&amp;gt;[[Badge#Icicle Badge|Icicle Badge]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center | [[Image:SpriteDenji.png]]&amp;lt;br /&amp;gt;[[Volkner]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(デンジ Denzi)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | [[Sunyshore City]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(ナギサシティ Nagisa City)&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=center | {{t|Electric}}&lt;br /&gt;
| align=center | [[Image:Badge Sinnoh 8.png|Beacon Badge]]&amp;lt;br&amp;gt;[[Badge#Beaconbadge|Beacon Badge]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Every Gym Leader that specializes in {{type2|Rock}}, {{type2|Ghost}}, and {{type2|Steel}} Pokémon uses {{p|Geodude}}, {{p|Gengar}}, and {{p|Steelix}}  respectively in battle.&lt;br /&gt;
* Each in-game region except [[Johto]] begins with a Gym Leader that specializes in {{type2|Rock}} Pokémon (Johto begins with a {{type2|Flying}} Gym, ironically easy to defeat with a Rock-type). Yet, all the Gyms that appear first are located in a city.&lt;br /&gt;
* Johto is the only region that did not repeat types from gyms released in previous generations. This is likely due to the fact that there had been only eight gyms before, while there were 17 different types.&lt;br /&gt;
* Even though there are 32 known gyms in the games, there has not yet been a gym specializing in {{type2|Dark}} Pokémon. Only {{t|Poison}}-, {{t|Ground}}-, {{t|Bug}}-, and {{type2|Dragon}} gyms are not located in multiple regions. Each of the twelve other types has been repeated at least once, and {{t|Rock}}-, {{t|Water}}-, {{t|Electric}}-, and {{type2|Fighting}} gyms appear in three of the four regions.&lt;br /&gt;
*If the [[Fighting Dojo]] in [[Kanto]] is counted, there has been a {{type2|Fighting}} gym in each region at some point in time.&lt;br /&gt;
*There have been more male Gym Leaders than female ones in every region except for [[Sinnoh]], where there are four of each. Kanto also has four of each in Generation II.&lt;br /&gt;
**As far as type distribution goes, there have been Gym Leaders of both genders for Rock-, Water-, Poison-, Psychic-, Fire-, Flying-, Normal-, Ghost-, Fighting-, Steel-, and Ice-type gyms, only male Gym Leaders for Electric-, Ground-, and Bug-type gyms, and only female Gym Leaders for Grass- and Dragon-type gyms. To be fair, of those that have only been led by a specific gender, only Grass-type and Electric-type gyms have appeared in more than one region.&lt;br /&gt;
*Even though they were called Leaders in [[Generation I]], this title did not appear in battle until [[Generation II]].&lt;br /&gt;
*The only Gym Leaders so far whose parents have been seen in the anime are [[Brock]],[[Sabrina]], [[Tate and Liza|Tate, and Liza]]. They all train either {{type2|Rock}} or {{type2|Psychic}} Pokémon.&lt;br /&gt;
*In the anime, gym leaders seem to be forbidden from switching their Pokémon. Gym leaders before [[Blaine]] did switch, however after Ash&#039;s match against Blaine, gym leaders never again switched their Pokémon. &lt;br /&gt;
*For [[DP009]], [[Professor Oak&#039;s lecture]] is about Gym Leaders.  He writes this [[Pokémon senryū]] about them: ジムリーダー　いのちをかけて　かかってこい &#039;&#039;Jimu Rīdā / Inochi o kakete / Kakatte koi&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{league}}&lt;br /&gt;
[[Category:Pokémon League]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
[[Category:Anime characters]]&lt;br /&gt;
[[Category:Game characters]]&lt;br /&gt;
[[Category:Manga characters]]&lt;br /&gt;
[[Category:Trainer classes]]&lt;br /&gt;
&lt;br /&gt;
[[de:Arenaleiter]]&lt;br /&gt;
[[fr:Champion d&#039;arène]]&lt;br /&gt;
[[ja:ジムリーダー]]&lt;/div&gt;</summary>
		<author><name>Shiny Lanturn</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Electivire_(Pok%C3%A9mon)&amp;diff=399450</id>
		<title>Talk:Electivire (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Electivire_(Pok%C3%A9mon)&amp;diff=399450"/>
		<updated>2008-06-30T12:23:30Z</updated>

		<summary type="html">&lt;p&gt;Shiny Lanturn: /* Dr Eggman */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What source is there to the existance of this Pokémon? [[User:User142|User142]] ([[User talk:User142|Talk]]) 13:43, 20 July 2006 (UTC)&lt;br /&gt;
:The commercials for the game being aired in Japan.  It&#039;s real, trust me.  --[[User:Pie|Pie]] 14:57, 20 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
And further more, where&#039;s the source that confirmed that name?--[[User:Pokencyclopedia|Pokencyclopedia]] 14:56, 5 August 2006 (UTC)&lt;br /&gt;
:Coro Coro.  It&#039;s up on [[n:September 2006 CoroCoro scans leaked to Internet|Bulbanews]]. --[[User:Fabu-Vinny|FabuVinny]] 20:55, 6 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks, although I found that out later yesterday.--[[User:Pokencyclopedia|Pokencyclopedia]] 23:36, 6 August 2006 (UTC)&lt;br /&gt;
Discussion&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Have any of you noticed that the piece of Ken Sugimori artwork that&#039;s on this site of Erekiburu has its toes arranged differently than the sprite?--[[User:Pokencyclopedia|Pokencyclopedia]] 10:51, 11 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Will Jynx and Magmar have evolutionary forms as well?&lt;br /&gt;
--[[User:Kanga|Kanga]] 22:15, 13 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Isn&#039;t it pretty safe to say that his name is Elekiburu, or something of that nature, seeing as every single time the Hepburn translation translates L they get R? Also, why on earth would an electric-type with the first two members starting with &#039;ele&#039; not also start with &#039;ele&#039;?&lt;br /&gt;
--[[User:123456789|123456789]]&lt;br /&gt;
PS: It would be awesome if he learned &#039;discharge&#039; or whatever that squirrel thing knows that hurts both pokemon; enemy would take damage, and electric engine ups speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This might be interesting: Electivire has a plug socket on it&#039;s back. Elekid has plug prongs on it&#039;s head. Trivia? --{{u|Stinkoman}}&lt;br /&gt;
&lt;br /&gt;
== Dr Eggman ==&lt;br /&gt;
&lt;br /&gt;
Do we REALLY need another sonic reference, I honestly don&#039;t see the resemblance. [[User:Shiny Lanturn|Shiny Lanturn]] 12:23, 30 June 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Shiny Lanturn</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Electivire_(Pok%C3%A9mon)&amp;diff=399400</id>
		<title>Talk:Electivire (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Electivire_(Pok%C3%A9mon)&amp;diff=399400"/>
		<updated>2008-06-30T10:52:39Z</updated>

		<summary type="html">&lt;p&gt;Shiny Lanturn: /* Dr Eggman */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What source is there to the existance of this Pokémon? [[User:User142|User142]] ([[User talk:User142|Talk]]) 13:43, 20 July 2006 (UTC)&lt;br /&gt;
:The commercials for the game being aired in Japan.  It&#039;s real, trust me.  --[[User:Pie|Pie]] 14:57, 20 July 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
And further more, where&#039;s the source that confirmed that name?--[[User:Pokencyclopedia|Pokencyclopedia]] 14:56, 5 August 2006 (UTC)&lt;br /&gt;
:Coro Coro.  It&#039;s up on [[n:September 2006 CoroCoro scans leaked to Internet|Bulbanews]]. --[[User:Fabu-Vinny|FabuVinny]] 20:55, 6 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks, although I found that out later yesterday.--[[User:Pokencyclopedia|Pokencyclopedia]] 23:36, 6 August 2006 (UTC)&lt;br /&gt;
Discussion&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Have any of you noticed that the piece of Ken Sugimori artwork that&#039;s on this site of Erekiburu has its toes arranged differently than the sprite?--[[User:Pokencyclopedia|Pokencyclopedia]] 10:51, 11 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Will Jynx and Magmar have evolutionary forms as well?&lt;br /&gt;
--[[User:Kanga|Kanga]] 22:15, 13 August 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Isn&#039;t it pretty safe to say that his name is Elekiburu, or something of that nature, seeing as every single time the Hepburn translation translates L they get R? Also, why on earth would an electric-type with the first two members starting with &#039;ele&#039; not also start with &#039;ele&#039;?&lt;br /&gt;
--[[User:123456789|123456789]]&lt;br /&gt;
PS: It would be awesome if he learned &#039;discharge&#039; or whatever that squirrel thing knows that hurts both pokemon; enemy would take damage, and electric engine ups speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This might be interesting: Electivire has a plug socket on it&#039;s back. Elekid has plug prongs on it&#039;s head. Trivia? --{{u|Stinkoman}}&lt;br /&gt;
&lt;br /&gt;
== Dr Eggman ==&lt;br /&gt;
&lt;br /&gt;
Do we REALLY need another sonic reference, I honestly don&#039;t see the resemblance.&lt;/div&gt;</summary>
		<author><name>Shiny Lanturn</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pursuit_(move)&amp;diff=390845</id>
		<title>Talk:Pursuit (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pursuit_(move)&amp;diff=390845"/>
		<updated>2008-06-18T13:29:43Z</updated>

		<summary type="html">&lt;p&gt;Shiny Lanturn: New page: ===Choice items===  I once heard that you&amp;#039;re not locked into pursuit with a choice item if the opponent switches out. (after the switch you could selected a different attack).  Anyone know...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Choice items===&lt;br /&gt;
&lt;br /&gt;
I once heard that you&#039;re not locked into pursuit with a choice item if the opponent switches out. (after the switch you could selected a different attack).&lt;br /&gt;
&lt;br /&gt;
Anyone know it this is true? [[User:Shiny Lanturn|Shiny Lanturn]] 13:29, 18 June 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Shiny Lanturn</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Damage&amp;diff=390834</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Damage&amp;diff=390834"/>
		<updated>2008-06-18T12:56:30Z</updated>

		<summary type="html">&lt;p&gt;Shiny Lanturn: /* Critical hit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Damage modification&#039;&#039;&#039; is a system of multipliers used to change the damage dealt in a battle. These modifiers affect how the damage is calculated by multiplying the move&#039;s base power in various ways. These modifiers range from doubling to halving and even negating the damage done.&lt;br /&gt;
&lt;br /&gt;
==Super effective==&lt;br /&gt;
When a move is &#039;&#039;&#039;super effective&#039;&#039;&#039;, it does double the damage it would normally do. For example, a move like {{m|Megahorn}} used against a {{type2|Psychic}} Pokémon will be super effective because {{type2|Bug}} moves are super effective against Psychic-types. This effect can stack up; for example, a Pokémon that is {{t|Rock}}/{{t|Ground}} and is hit by a {{type2|Water}} move like {{m|Surf}} will be damaged four times as much by the move as it would normally be, because both Rock and Ground Pokémon are weak to Water moves.&lt;br /&gt;
&lt;br /&gt;
==Not very effective==&lt;br /&gt;
When a move is &#039;&#039;&#039;not very effective&#039;&#039;&#039;, it does half of the damage it would do. This works exactly like super effective moves, and can stack up. For example, a {{t|Steel}}/{{t|Rock}} Pokémon will be damaged by a quarter of the amount by a {{type2|Normal}} move. Likewise, a {{t|Normal}}/{{t|Flying}} Pokémon hit by a {{type2|Fighting}} move will be damaged normally, as the super-effectiveness of Fighting against Normal is canceled out by the not-very-effectiveness of Fighting against Flying.&lt;br /&gt;
&lt;br /&gt;
==Not effective==&lt;br /&gt;
When a move is &#039;&#039;&#039;not effective&#039;&#039;&#039;, it does not damage the Pokémon at all and that Pokémon is &amp;quot;immune&amp;quot; to that type. This immunity includes status moves of that type. For example, the {{type2|Electric}} move {{m|Thunderbolt}} will have no affect on a {{type2|Ground}} Pokémon such as {{p|Garchomp}}. Likewise, using the move {{m|Thunder Wave}} will prove useless and yields a &amp;quot;It &#039;&#039;&#039;does&#039;&#039;&#039; not affect Garchomp&amp;quot; (whereas a {{m|Confuse Ray}} that simply missed yields &amp;quot;It &#039;&#039;&#039;did&#039;&#039;&#039; not affect Garchomp&amp;quot;). Certain types are immune to specific moves, such as {{type2|Grass}} Pokémon being immune to {{m|Leech Seed}}.&lt;br /&gt;
&lt;br /&gt;
==Critical hit==&lt;br /&gt;
A move will sometimes get a &#039;&#039;&#039;critical hit&#039;&#039;&#039; against another Pokémon, some moves more than others. This will double the damage done after super effective/not very effective calculations occur, leading to the ability for a doubly-super effective move that gets a critical hit to do a whopping eight times as much damage as it would.&lt;br /&gt;
&lt;br /&gt;
Critical hits work through levels, which determine the chance for a critical hit:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! Level&lt;br /&gt;
! Percentage&lt;br /&gt;
! Moves&lt;br /&gt;
|- &lt;br /&gt;
|1&lt;br /&gt;
|6,25%&lt;br /&gt;
|Normal Moves&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|12,5%&lt;br /&gt;
|Moves with an increased Critical hit rate: Slash, Stone Edge etc.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|25%&lt;br /&gt;
|Farfetch&#039;d Moves with the Stick attached&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|33,3%&lt;br /&gt;
|Critical hit moves used in combination with super luck&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|50%&lt;br /&gt;
|Critical hit moves used in combination with super luck and a Razor claw/Scope lens attached&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Scope lens and Razor Claw add 1 level each, the stick adds 2 levels (farfetch&#039;d only), focus energy adds a level, super luck doubles the amount of levels and goes before the items are calculated in. 50% is the cap, no situation reaches above it. &lt;br /&gt;
&lt;br /&gt;
When a move is a critical hit, damage is calculated based on either the modified or unmodified attack and defense stats, whichever is more advantageous to the attacker.  For example, an attacker who has used {{m|Swords Dance}} and them makes a critical hit will get the benefit of the increased Attack, while one affected by {{m|Charm}} will use its normal Attack score. Another example would be if a team had {{m|Light Screen}} or {{m|Reflect}} on it and the attacker scored a critical on the team with the certain wall; the defense added by the wall would then be ignored, and will do double normal damage.&lt;br /&gt;
&lt;br /&gt;
==Same-type attack bonus==&lt;br /&gt;
{{main|Same-type attack bonus}}&lt;br /&gt;
A move used by a Pokémon that is of the same type as the move itself will do 150% of its normal damage, such as a {{type2|Fire}} move used by a Fire-type Pokémon. Dual-typed Pokémon will receive this bonus for both of their types, and a Pokémon whose type can change in-battle will receive the bonus for whatever type they are when they make the move.&lt;br /&gt;
&lt;br /&gt;
==Weather==&lt;br /&gt;
{{main|Weather conditions}}&lt;br /&gt;
{{type2|Water}} and {{type2|Fire}} moves&#039; damage will be modified by rain and sunshine. If {{m|Rain Dance}} causes a downpour, Water-type moves will do 50% more damage and Fire-type moves will do 50% less damage. If {{m|Sunny Day}} causes harsh sunlight, Fire-type moves will do 50% more damage and Water-type moves will do 50% less damage.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{main|Abilities}}&lt;br /&gt;
Abilities come in a wide variety, and have various effects on damage modification. These affects range from increasing and decreasing the power of moves of a specific [[type]], granting immunities, and even changing the power of moves affected by other damage modifiers. These abilities include: &lt;br /&gt;
&lt;br /&gt;
*{{a|Blaze}}, {{a|Overgrow}}, {{a|Torrent}} and {{a|Swarm}} increase the power of {{type2|Fire}}, {{type2|Grass}}, {{type2|Water}} and {{type2|Bug}} moves by 50% when the user&#039;s HP falls below 33%, respectively.&lt;br /&gt;
*{{a|Thick Fat}} decreases the power of the opponents&#039; Fire-type and Ice-type moves by 50%. {{a|Heatproof}} decreases the power of opponents&#039; Fire-type moves by 50%.&lt;br /&gt;
*{{a|Levitate}} provides immunity to {{type2|Ground}} moves, and {{a|Soundproof}} provides immunity to sound-based moves.&lt;br /&gt;
*{{a|Volt Absorb}} and {{a|Water Absorb}} grant immunity to {{type2|Electric}} and {{type2|Water}} moves respectively, healing the user&#039;s HP by 25% instead. {{a|Dry Skin}} is similar to Water Absorb, but also doubles the power of opponents&#039; Fire-type moves. &lt;br /&gt;
*{{a|Flash Fire}} negates the effect of opponents&#039; Fire-type moves and instead increases the power of the ability&#039;s user&#039;s own Fire-type attacks. Similarly, {{a|Motor Drive}} negates the effect of opponents&#039; Electric-type moves and instead causes the ability&#039;s user&#039;s Speed to increase. These abilities include [[status move]]s like {{m|Will-O-Wisp}} and {{m|Thunder Wave}}.&lt;br /&gt;
*{{a|Mold Breaker}} removes all immunities to the user&#039;s moves.&lt;br /&gt;
*{{a|Scrappy}} removes {{type2|Ghost}} Pokémon&#039;s immunity to the {{type2|Normal}} and {{type2|Fighting}} moves of the user.  &lt;br /&gt;
*{{a|Drizzle}}, {{a|Drought}}, {{a|Sand Stream}} and {{a|Snow Warning}} all cause different weather conditions.&lt;br /&gt;
*{{a|Adaptability}} doubles the power of moves of the same type as the user. &lt;br /&gt;
*{{a|Hustle}} boosts the power of the user&#039;s moves by 50%. &lt;br /&gt;
*{{a|Pure Power}} doubles the power of the user&#039;s [[Physical move|physical]] attacks. &lt;br /&gt;
*{{a|Technician}} increases the power of the user&#039;s moves with base power 60 or less by 50%. &lt;br /&gt;
*{{a|Super Luck}} increases the user&#039;s critical hit ratio. &lt;br /&gt;
*{{a|Battle Armor}} and {{a|Shell Armor}} block critical hits. &lt;br /&gt;
*{{a|Sniper}} increases the power of the user&#039;s critical hits. &lt;br /&gt;
*{{a|Tinted Lens}} doubles the power of the user&#039;s moves that are not very effective. &lt;br /&gt;
*{{a|Solid Rock}} and {{a|Filter}} each reduce the power of super effective moves on the ability&#039;s user by one third.&lt;br /&gt;
*{{a|Wonder Guard}} reduces the power of the opponent&#039;s attacks that are not super effective to zero.   &lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[ja:ダメージ]]&lt;/div&gt;</summary>
		<author><name>Shiny Lanturn</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Damage&amp;diff=390829</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Damage&amp;diff=390829"/>
		<updated>2008-06-18T12:47:24Z</updated>

		<summary type="html">&lt;p&gt;Shiny Lanturn: /* Critical hit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Damage modification&#039;&#039;&#039; is a system of multipliers used to change the damage dealt in a battle. These modifiers affect how the damage is calculated by multiplying the move&#039;s base power in various ways. These modifiers range from doubling to halving and even negating the damage done.&lt;br /&gt;
&lt;br /&gt;
==Super effective==&lt;br /&gt;
When a move is &#039;&#039;&#039;super effective&#039;&#039;&#039;, it does double the damage it would normally do. For example, a move like {{m|Megahorn}} used against a {{type2|Psychic}} Pokémon will be super effective because {{type2|Bug}} moves are super effective against Psychic-types. This effect can stack up; for example, a Pokémon that is {{t|Rock}}/{{t|Ground}} and is hit by a {{type2|Water}} move like {{m|Surf}} will be damaged four times as much by the move as it would normally be, because both Rock and Ground Pokémon are weak to Water moves.&lt;br /&gt;
&lt;br /&gt;
==Not very effective==&lt;br /&gt;
When a move is &#039;&#039;&#039;not very effective&#039;&#039;&#039;, it does half of the damage it would do. This works exactly like super effective moves, and can stack up. For example, a {{t|Steel}}/{{t|Rock}} Pokémon will be damaged by a quarter of the amount by a {{type2|Normal}} move. Likewise, a {{t|Normal}}/{{t|Flying}} Pokémon hit by a {{type2|Fighting}} move will be damaged normally, as the super-effectiveness of Fighting against Normal is canceled out by the not-very-effectiveness of Fighting against Flying.&lt;br /&gt;
&lt;br /&gt;
==Not effective==&lt;br /&gt;
When a move is &#039;&#039;&#039;not effective&#039;&#039;&#039;, it does not damage the Pokémon at all and that Pokémon is &amp;quot;immune&amp;quot; to that type. This immunity includes status moves of that type. For example, the {{type2|Electric}} move {{m|Thunderbolt}} will have no affect on a {{type2|Ground}} Pokémon such as {{p|Garchomp}}. Likewise, using the move {{m|Thunder Wave}} will prove useless and yields a &amp;quot;It &#039;&#039;&#039;does&#039;&#039;&#039; not affect Garchomp&amp;quot; (whereas a {{m|Confuse Ray}} that simply missed yields &amp;quot;It &#039;&#039;&#039;did&#039;&#039;&#039; not affect Garchomp&amp;quot;). Certain types are immune to specific moves, such as {{type2|Grass}} Pokémon being immune to {{m|Leech Seed}}.&lt;br /&gt;
&lt;br /&gt;
==Critical hit==&lt;br /&gt;
A move will sometimes get a &#039;&#039;&#039;critical hit&#039;&#039;&#039; against another Pokémon, some moves more than others. This will double the damage done after super effective/not very effective calculations occur, leading to the ability for a doubly-super effective move that gets a critical hit to do a whopping eight times as much damage as it would.&lt;br /&gt;
&lt;br /&gt;
Critical hits work through levels, which determine the chance for a critical hit:&lt;br /&gt;
&lt;br /&gt;
1  6,25%     Normal Moves.&amp;lt;br&amp;gt;&lt;br /&gt;
2  12,5      Slash, Stone Edge etc.&amp;lt;br&amp;gt;&lt;br /&gt;
3  25%       Fartetch&#039;d moves with the stick.&amp;lt;br&amp;gt;&lt;br /&gt;
4  33,3%     Slash etc. when used with super luck.&amp;lt;br&amp;gt;&lt;br /&gt;
5  50%       Slash etc. with super luck and a scope lens or razor claw attached.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scope lens and Razor Claw add 1 level, The stick adds 2 levels (farfetch&#039;d only), focus energy adds a level, super luck doubles the amount of levels and goes before the items are calculated in. 50% is the cap no move goes above it. &lt;br /&gt;
&lt;br /&gt;
When a move is a critical hit, damage is calculated based on either the modified or unmodified attack and defense stats, whichever is more advantageous to the attacker.  For example, an attacker who has used {{m|Swords Dance}} and them makes a critical hit will get the benefit of the increased Attack, while one affected by {{m|Charm}} will use its normal Attack score. Another example would be if a team had {{m|Light Screen}} or {{m|Reflect}} on it and the attacker scored a critical on the team with the certain wall; the defense added by the wall would then be ignored, and will do double normal damage.&lt;br /&gt;
&lt;br /&gt;
==Same-type attack bonus==&lt;br /&gt;
{{main|Same-type attack bonus}}&lt;br /&gt;
A move used by a Pokémon that is of the same type as the move itself will do 150% of its normal damage, such as a {{type2|Fire}} move used by a Fire-type Pokémon. Dual-typed Pokémon will receive this bonus for both of their types, and a Pokémon whose type can change in-battle will receive the bonus for whatever type they are when they make the move.&lt;br /&gt;
&lt;br /&gt;
==Weather==&lt;br /&gt;
{{main|Weather conditions}}&lt;br /&gt;
{{type2|Water}} and {{type2|Fire}} moves&#039; damage will be modified by rain and sunshine. If {{m|Rain Dance}} causes a downpour, Water-type moves will do 50% more damage and Fire-type moves will do 50% less damage. If {{m|Sunny Day}} causes harsh sunlight, Fire-type moves will do 50% more damage and Water-type moves will do 50% less damage.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{main|Abilities}}&lt;br /&gt;
Abilities come in a wide variety, and have various effects on damage modification. These affects range from increasing and decreasing the power of moves of a specific [[type]], granting immunities, and even changing the power of moves affected by other damage modifiers. These abilities include: &lt;br /&gt;
&lt;br /&gt;
*{{a|Blaze}}, {{a|Overgrow}}, {{a|Torrent}} and {{a|Swarm}} increase the power of {{type2|Fire}}, {{type2|Grass}}, {{type2|Water}} and {{type2|Bug}} moves by 50% when the user&#039;s HP falls below 33%, respectively.&lt;br /&gt;
*{{a|Thick Fat}} decreases the power of the opponents&#039; Fire-type and Ice-type moves by 50%. {{a|Heatproof}} decreases the power of opponents&#039; Fire-type moves by 50%.&lt;br /&gt;
*{{a|Levitate}} provides immunity to {{type2|Ground}} moves, and {{a|Soundproof}} provides immunity to sound-based moves.&lt;br /&gt;
*{{a|Volt Absorb}} and {{a|Water Absorb}} grant immunity to {{type2|Electric}} and {{type2|Water}} moves respectively, healing the user&#039;s HP by 25% instead. {{a|Dry Skin}} is similar to Water Absorb, but also doubles the power of opponents&#039; Fire-type moves. &lt;br /&gt;
*{{a|Flash Fire}} negates the effect of opponents&#039; Fire-type moves and instead increases the power of the ability&#039;s user&#039;s own Fire-type attacks. Similarly, {{a|Motor Drive}} negates the effect of opponents&#039; Electric-type moves and instead causes the ability&#039;s user&#039;s Speed to increase. These abilities include [[status move]]s like {{m|Will-O-Wisp}} and {{m|Thunder Wave}}.&lt;br /&gt;
*{{a|Mold Breaker}} removes all immunities to the user&#039;s moves.&lt;br /&gt;
*{{a|Scrappy}} removes {{type2|Ghost}} Pokémon&#039;s immunity to the {{type2|Normal}} and {{type2|Fighting}} moves of the user.  &lt;br /&gt;
*{{a|Drizzle}}, {{a|Drought}}, {{a|Sand Stream}} and {{a|Snow Warning}} all cause different weather conditions.&lt;br /&gt;
*{{a|Adaptability}} doubles the power of moves of the same type as the user. &lt;br /&gt;
*{{a|Hustle}} boosts the power of the user&#039;s moves by 50%. &lt;br /&gt;
*{{a|Pure Power}} doubles the power of the user&#039;s [[Physical move|physical]] attacks. &lt;br /&gt;
*{{a|Technician}} increases the power of the user&#039;s moves with base power 60 or less by 50%. &lt;br /&gt;
*{{a|Super Luck}} increases the user&#039;s critical hit ratio. &lt;br /&gt;
*{{a|Battle Armor}} and {{a|Shell Armor}} block critical hits. &lt;br /&gt;
*{{a|Sniper}} increases the power of the user&#039;s critical hits. &lt;br /&gt;
*{{a|Tinted Lens}} doubles the power of the user&#039;s moves that are not very effective. &lt;br /&gt;
*{{a|Solid Rock}} and {{a|Filter}} each reduce the power of super effective moves on the ability&#039;s user by one third.&lt;br /&gt;
*{{a|Wonder Guard}} reduces the power of the opponent&#039;s attacks that are not super effective to zero.   &lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[ja:ダメージ]]&lt;/div&gt;</summary>
		<author><name>Shiny Lanturn</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Beldum_(Pok%C3%A9mon)&amp;diff=390175</id>
		<title>Talk:Beldum (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Beldum_(Pok%C3%A9mon)&amp;diff=390175"/>
		<updated>2008-06-17T13:27:45Z</updated>

		<summary type="html">&lt;p&gt;Shiny Lanturn: /* Sandstorm damage question */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hey, what did u think of those GBA pics? [[User:Zelos|Zelos]]&lt;br /&gt;
&lt;br /&gt;
:It&#039;s a good idea, but I need to know a few more things - what version are they from? - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 07:12, 11 September 2005 (CDT)&lt;br /&gt;
&lt;br /&gt;
::its from emerald, how so? i have all those pics if u want it.Btw we could add it in the list aswell. [[User:Zelos|Zelos]]&lt;br /&gt;
&lt;br /&gt;
:::Hmm, if it&#039;s from Emerald, then shouldn&#039;t they be animated? - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::::maybe, but where i got this pics they aint. But if they dont does it really matter? [[User:Zelos|Zelos]]&lt;br /&gt;
&lt;br /&gt;
:::::Did you happen to get them from Serebii.net? His Emerald sprites aren&#039;t animated. We can&#039;t take sprites from someone else&#039;s site without permission. --[[User:Argy|Argy]] 11:58, 11 September 2005 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::: have you tried to save a pic from that site? yo cant even copy text so how would i get the pictures from it? atleast i couldnt save them from that site. a friend gave me those, where he got them i dont know&lt;br /&gt;
&lt;br /&gt;
:::::::The Emerald sprites are used as avatars in the forums there, and those can be saved easily. I am not accusing you of stealing (frankly, a sprite is a sprite no matter its origin). I am just trying to avoid inter-site conflicts (even though it is doubtful other sites would be able to tell the origin of our sprites). --[[User:Argy|Argy]] 15:46, 11 September 2005 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::: good good&lt;br /&gt;
&lt;br /&gt;
Sprites aside, I seem to have found somthng wrong in the game. The Beldums I&#039;ve seen are at level 53, long after they should have evolved.&lt;br /&gt;
:Pokémon don&#039;t have to evolve as soon as they are able to.  Where did you see them?  If it was an in-game trainer, then they often have Pokémon at levels where they could be a higher evolutionary form. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;[[User talk:Fabu-Vinny|T]]-[[Special:Contributions/Fabu-Vinny|C]]-[[User:Fabu-Vinny/Sandbox|S]]&amp;lt;/sup&amp;gt; 17:01, 30 July 2007 (UTC)&lt;br /&gt;
::Wild Beldums are naturally level 52 or 53, can&#039;t remember which. [[User:Jonah|Jonah]] 17:03, 30 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I found it on route 228 during a mass outbreak.&lt;br /&gt;
&lt;br /&gt;
But if they are past level 45, when they should have evolved into metagross, when do they evolve?&lt;br /&gt;
:Pokémon can always delay evolution until any level after their evolution level.  So, technicaly, Beldum can - but do not necessarily have to - evolve into Metang at any level from 20 to 100. --[[User:Pie|Pie]] &amp;lt;sup&amp;gt;~[[User talk:Pie|♪]][[Special:Contributions/Pie|♫]]&amp;lt;/sup&amp;gt; 17:44, 30 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sandstorm damage question==&lt;br /&gt;
In the trivia section for Beldum it says:&lt;br /&gt;
:::&amp;quot;However, in Generation IV, Beldum can be found as a swarm on Route 228, making Beldum incredibly difficult to capture due to both its self-damaging move and the ever-present sandstorm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
However Steel types are not normally effected by Sandstorm, which does not hit Steel, Ground or Rock type pokemon.  In my version of Pearl I have observed Beldum quite happily getting about in a Sandstorm without taking any damage from it.&lt;br /&gt;
&lt;br /&gt;
Does the Sandstorm have some other effect on catch rates that I don&#039;t know about?  If not, can someone confirm or deny the damage aspect so we can change the trivia? [[User:Castorquinn|Castorquinn]] 14:53, 9 April 2008 (UTC)&lt;br /&gt;
:Sandstorm raises SpDef for all Steel, Rock, and Ground-types. So it&#039;s rather difficult to capture, since stat raises make Pokémon hard to catch ((not sure about that)) [[User:Tina|{{color|E75480|Tina}}]]&amp;lt;sup&amp;gt;[[Special:Contributions/Tina|{{color|E75480|☆}}]][[User talk:Tina|{{color|E75480|♫}}]]&amp;lt;/sup&amp;gt; 17:51, 9 April 2008 (UTC)&lt;br /&gt;
::that&#039;s when sandstorm is used as a move, if sandstorm is just the normal weather, it will not affect stats. &amp;lt;FONT COLOR=&amp;quot;#0080FF&amp;quot;&amp;gt;[[:User_Talk:Origamiguy/Mudkipz|Donate a mudkip]]&amp;lt;/FONT&amp;gt; to [[:User:Origamiguy|&amp;lt;FONT COLOR=&amp;quot;#FF8000&amp;quot;&amp;gt;折り紙&amp;lt;/FONT&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#808080&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;big&amp;gt;ガイ&amp;lt;/big&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/FONT&amp;gt;]] today! 18:30, 9 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Okay, so am I okay to remove the reference to the sandstorm weather effect from that line of trivia?  All the other information is accurate. [[User:Castorquinn|Castorquinn]] 23:16, 9 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Is There any proof that the sandstorm boost doesn&#039;t occur on natural sandstorms? I&#039;ve never heard of it before. [[User:Shiny Lanturn|Shiny Lanturn]] 13:27, 17 June 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Shiny Lanturn</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Beldum_(Pok%C3%A9mon)&amp;diff=390174</id>
		<title>Talk:Beldum (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Beldum_(Pok%C3%A9mon)&amp;diff=390174"/>
		<updated>2008-06-17T13:27:27Z</updated>

		<summary type="html">&lt;p&gt;Shiny Lanturn: /* Sandstorm damage question */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hey, what did u think of those GBA pics? [[User:Zelos|Zelos]]&lt;br /&gt;
&lt;br /&gt;
:It&#039;s a good idea, but I need to know a few more things - what version are they from? - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 07:12, 11 September 2005 (CDT)&lt;br /&gt;
&lt;br /&gt;
::its from emerald, how so? i have all those pics if u want it.Btw we could add it in the list aswell. [[User:Zelos|Zelos]]&lt;br /&gt;
&lt;br /&gt;
:::Hmm, if it&#039;s from Emerald, then shouldn&#039;t they be animated? - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::::maybe, but where i got this pics they aint. But if they dont does it really matter? [[User:Zelos|Zelos]]&lt;br /&gt;
&lt;br /&gt;
:::::Did you happen to get them from Serebii.net? His Emerald sprites aren&#039;t animated. We can&#039;t take sprites from someone else&#039;s site without permission. --[[User:Argy|Argy]] 11:58, 11 September 2005 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::: have you tried to save a pic from that site? yo cant even copy text so how would i get the pictures from it? atleast i couldnt save them from that site. a friend gave me those, where he got them i dont know&lt;br /&gt;
&lt;br /&gt;
:::::::The Emerald sprites are used as avatars in the forums there, and those can be saved easily. I am not accusing you of stealing (frankly, a sprite is a sprite no matter its origin). I am just trying to avoid inter-site conflicts (even though it is doubtful other sites would be able to tell the origin of our sprites). --[[User:Argy|Argy]] 15:46, 11 September 2005 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::: good good&lt;br /&gt;
&lt;br /&gt;
Sprites aside, I seem to have found somthng wrong in the game. The Beldums I&#039;ve seen are at level 53, long after they should have evolved.&lt;br /&gt;
:Pokémon don&#039;t have to evolve as soon as they are able to.  Where did you see them?  If it was an in-game trainer, then they often have Pokémon at levels where they could be a higher evolutionary form. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;[[User talk:Fabu-Vinny|T]]-[[Special:Contributions/Fabu-Vinny|C]]-[[User:Fabu-Vinny/Sandbox|S]]&amp;lt;/sup&amp;gt; 17:01, 30 July 2007 (UTC)&lt;br /&gt;
::Wild Beldums are naturally level 52 or 53, can&#039;t remember which. [[User:Jonah|Jonah]] 17:03, 30 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I found it on route 228 during a mass outbreak.&lt;br /&gt;
&lt;br /&gt;
But if they are past level 45, when they should have evolved into metagross, when do they evolve?&lt;br /&gt;
:Pokémon can always delay evolution until any level after their evolution level.  So, technicaly, Beldum can - but do not necessarily have to - evolve into Metang at any level from 20 to 100. --[[User:Pie|Pie]] &amp;lt;sup&amp;gt;~[[User talk:Pie|♪]][[Special:Contributions/Pie|♫]]&amp;lt;/sup&amp;gt; 17:44, 30 July 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sandstorm damage question==&lt;br /&gt;
In the trivia section for Beldum it says:&lt;br /&gt;
:::&amp;quot;However, in Generation IV, Beldum can be found as a swarm on Route 228, making Beldum incredibly difficult to capture due to both its self-damaging move and the ever-present sandstorm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
However Steel types are not normally effected by Sandstorm, which does not hit Steel, Ground or Rock type pokemon.  In my version of Pearl I have observed Beldum quite happily getting about in a Sandstorm without taking any damage from it.&lt;br /&gt;
&lt;br /&gt;
Does the Sandstorm have some other effect on catch rates that I don&#039;t know about?  If not, can someone confirm or deny the damage aspect so we can change the trivia? [[User:Castorquinn|Castorquinn]] 14:53, 9 April 2008 (UTC)&lt;br /&gt;
:Sandstorm raises SpDef for all Steel, Rock, and Ground-types. So it&#039;s rather difficult to capture, since stat raises make Pokémon hard to catch ((not sure about that)) [[User:Tina|{{color|E75480|Tina}}]]&amp;lt;sup&amp;gt;[[Special:Contributions/Tina|{{color|E75480|☆}}]][[User talk:Tina|{{color|E75480|♫}}]]&amp;lt;/sup&amp;gt; 17:51, 9 April 2008 (UTC)&lt;br /&gt;
::that&#039;s when sandstorm is used as a move, if sandstorm is just the normal weather, it will not affect stats. &amp;lt;FONT COLOR=&amp;quot;#0080FF&amp;quot;&amp;gt;[[:User_Talk:Origamiguy/Mudkipz|Donate a mudkip]]&amp;lt;/FONT&amp;gt; to [[:User:Origamiguy|&amp;lt;FONT COLOR=&amp;quot;#FF8000&amp;quot;&amp;gt;折り紙&amp;lt;/FONT&amp;gt;&amp;lt;FONT COLOR=&amp;quot;#808080&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;big&amp;gt;ガイ&amp;lt;/big&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/FONT&amp;gt;]] today! 18:30, 9 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Okay, so am I okay to remove the reference to the sandstorm weather effect from that line of trivia?  All the other information is accurate. [[User:Castorquinn|Castorquinn]] 23:16, 9 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: Is There any proof that the sandstorm boost doesn&#039;t occur on natural sandstorms. I&#039;ve never heard of it before. [[User:Shiny Lanturn|Shiny Lanturn]] 13:27, 17 June 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Shiny Lanturn</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Ability&amp;diff=390082</id>
		<title>Talk:Ability</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Ability&amp;diff=390082"/>
		<updated>2008-06-17T10:06:30Z</updated>

		<summary type="html">&lt;p&gt;Shiny Lanturn: /* Evolving Dual traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Evolving Dual traits==&lt;br /&gt;
Some pokemon that cant be caught in the wild and must be evolved have a dual nature that is not shared with the previous generation, how do you get their abilities then?&lt;br /&gt;
:Breeding LOL &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:20, 24 April 2008 (UTC)&lt;br /&gt;
::If the ability is a new one (introduced in gen IV) the pokemon has a 50% chance to change the ability upon evolving, I think [[User:Shiny Lanturn|Shiny Lanturn]] 10:06, 17 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Alphabet==&lt;br /&gt;
Shouldn&#039;t these be in alphabetical order? -[[User:Ketsuban|Ketsuban]]&lt;br /&gt;
&lt;br /&gt;
Logic doesn&#039;t prevail, ket.  They&#039;re stored this way in every other database, and we&#039;re following along.  Heh.  We&#039;ll work up a feature to make finding each trait easier, though, probably. ~[[User:Evkl|evkl]]&lt;br /&gt;
&lt;br /&gt;
Apparently logic &#039;&#039;&#039;does&#039;&#039;&#039; prevail! Aha, I win! -[[User:Ketsuban|Ketsuban]]&lt;br /&gt;
&lt;br /&gt;
All of the ability articles listed on this article are classified as stubs.  But is there really anything more to say on all of them?  Am I forgetting some major way in which these articles could be expanded?  Or can we go through and pull out all those stub tags?  --[[User:Pie|Pie]] 12:03, 17 May 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Some real description of the ability would be good. The current text is just pulled from the game - doesn&#039;t have much detail, for example, {{a|Pickup}} could do with an explanation of just what &#039;&#039;very rare, rare, uncommon, common&#039;&#039; etc. mean in terms of percentages. {{a|Blaze}} ought to explain what &#039;&#039;up&#039;&#039; and &#039;&#039;pinch&#039;&#039; specifically mean. And so on. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 13:55, 17 May 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Help needed==&lt;br /&gt;
&lt;br /&gt;
Hey, do someone knows someone that can get the game code so we can add the numbers to G IV abilities? [[User:Gambler|Gambler]] 04:47, 11 November 2006 (UTC)&lt;br /&gt;
P.S. Also, I&#039;m thinking of doing a template, should I add them in numerical order or by funtionality? (Raises something, decreases something, affected by weather, affects weather, etc...)?&lt;br /&gt;
:I think we should keep the functionality things to categories, which I&#039;ve only done for the weather ones. Numerically listed or alphabetically listed in a template is good, though. And you might be able to extract them by crossreferencing one of Zhen Lin&#039;s subpages on which Pokémon has which ability with a source that shows the names for the specific abilities a Pokémon has, since I dunno any other source that gives number and name at the same time. [[User:TTEchidna|Tom Temprotran]] 09:06, 11 November 2006 (UTC)&lt;br /&gt;
:: The information on [http://no3.pic.bz/document/ability.html this page] is sorted in numerical order. Also, there is no need for a template due to the sheer size of it. The region and legendary Pokémon templates are bad enough. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 11:55, 11 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mistery Dungeon Information ==&lt;br /&gt;
&lt;br /&gt;
Should there be a Mystery Dungeon section on abilities articles? A lot of abilities work different than they do on main games (Illuminate makes a wild pokemon appears every time the pokemon with Illuminate is hit, for example) and I think articles should note that.&lt;/div&gt;</summary>
		<author><name>Shiny Lanturn</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Ability&amp;diff=390081</id>
		<title>Talk:Ability</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Ability&amp;diff=390081"/>
		<updated>2008-06-17T10:06:14Z</updated>

		<summary type="html">&lt;p&gt;Shiny Lanturn: /* Evolving Dual traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Evolving Dual traits==&lt;br /&gt;
Some pokemon that cant be caught in the wild and must be evolved have a dual nature that is not shared with the previous generation, how do you get their abilities then?&lt;br /&gt;
:Breeding LOL &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:20, 24 April 2008 (UTC)&lt;br /&gt;
:If the ability is a new one (introduced in gen IV) the pokemon has a 50% chance to change the ability upon evolving, I think [[User:Shiny Lanturn|Shiny Lanturn]] 10:06, 17 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Alphabet==&lt;br /&gt;
Shouldn&#039;t these be in alphabetical order? -[[User:Ketsuban|Ketsuban]]&lt;br /&gt;
&lt;br /&gt;
Logic doesn&#039;t prevail, ket.  They&#039;re stored this way in every other database, and we&#039;re following along.  Heh.  We&#039;ll work up a feature to make finding each trait easier, though, probably. ~[[User:Evkl|evkl]]&lt;br /&gt;
&lt;br /&gt;
Apparently logic &#039;&#039;&#039;does&#039;&#039;&#039; prevail! Aha, I win! -[[User:Ketsuban|Ketsuban]]&lt;br /&gt;
&lt;br /&gt;
All of the ability articles listed on this article are classified as stubs.  But is there really anything more to say on all of them?  Am I forgetting some major way in which these articles could be expanded?  Or can we go through and pull out all those stub tags?  --[[User:Pie|Pie]] 12:03, 17 May 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Some real description of the ability would be good. The current text is just pulled from the game - doesn&#039;t have much detail, for example, {{a|Pickup}} could do with an explanation of just what &#039;&#039;very rare, rare, uncommon, common&#039;&#039; etc. mean in terms of percentages. {{a|Blaze}} ought to explain what &#039;&#039;up&#039;&#039; and &#039;&#039;pinch&#039;&#039; specifically mean. And so on. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 13:55, 17 May 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Help needed==&lt;br /&gt;
&lt;br /&gt;
Hey, do someone knows someone that can get the game code so we can add the numbers to G IV abilities? [[User:Gambler|Gambler]] 04:47, 11 November 2006 (UTC)&lt;br /&gt;
P.S. Also, I&#039;m thinking of doing a template, should I add them in numerical order or by funtionality? (Raises something, decreases something, affected by weather, affects weather, etc...)?&lt;br /&gt;
:I think we should keep the functionality things to categories, which I&#039;ve only done for the weather ones. Numerically listed or alphabetically listed in a template is good, though. And you might be able to extract them by crossreferencing one of Zhen Lin&#039;s subpages on which Pokémon has which ability with a source that shows the names for the specific abilities a Pokémon has, since I dunno any other source that gives number and name at the same time. [[User:TTEchidna|Tom Temprotran]] 09:06, 11 November 2006 (UTC)&lt;br /&gt;
:: The information on [http://no3.pic.bz/document/ability.html this page] is sorted in numerical order. Also, there is no need for a template due to the sheer size of it. The region and legendary Pokémon templates are bad enough. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 11:55, 11 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mistery Dungeon Information ==&lt;br /&gt;
&lt;br /&gt;
Should there be a Mystery Dungeon section on abilities articles? A lot of abilities work different than they do on main games (Illuminate makes a wild pokemon appears every time the pokemon with Illuminate is hit, for example) and I think articles should note that.&lt;/div&gt;</summary>
		<author><name>Shiny Lanturn</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Ability&amp;diff=390080</id>
		<title>Talk:Ability</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Ability&amp;diff=390080"/>
		<updated>2008-06-17T10:05:40Z</updated>

		<summary type="html">&lt;p&gt;Shiny Lanturn: /* evolving dual traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Evolving Dual traits==&lt;br /&gt;
Some pokemon that cant be caught in the wild and must be evolved have a dual nature that is not shared with the previous generation, how do you get their abilities then?&lt;br /&gt;
:Breeding LOL &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:20, 24 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Alphabet==&lt;br /&gt;
Shouldn&#039;t these be in alphabetical order? -[[User:Ketsuban|Ketsuban]]&lt;br /&gt;
&lt;br /&gt;
Logic doesn&#039;t prevail, ket.  They&#039;re stored this way in every other database, and we&#039;re following along.  Heh.  We&#039;ll work up a feature to make finding each trait easier, though, probably. ~[[User:Evkl|evkl]]&lt;br /&gt;
&lt;br /&gt;
Apparently logic &#039;&#039;&#039;does&#039;&#039;&#039; prevail! Aha, I win! -[[User:Ketsuban|Ketsuban]]&lt;br /&gt;
&lt;br /&gt;
All of the ability articles listed on this article are classified as stubs.  But is there really anything more to say on all of them?  Am I forgetting some major way in which these articles could be expanded?  Or can we go through and pull out all those stub tags?  --[[User:Pie|Pie]] 12:03, 17 May 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Some real description of the ability would be good. The current text is just pulled from the game - doesn&#039;t have much detail, for example, {{a|Pickup}} could do with an explanation of just what &#039;&#039;very rare, rare, uncommon, common&#039;&#039; etc. mean in terms of percentages. {{a|Blaze}} ought to explain what &#039;&#039;up&#039;&#039; and &#039;&#039;pinch&#039;&#039; specifically mean. And so on. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 13:55, 17 May 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Help needed==&lt;br /&gt;
&lt;br /&gt;
Hey, do someone knows someone that can get the game code so we can add the numbers to G IV abilities? [[User:Gambler|Gambler]] 04:47, 11 November 2006 (UTC)&lt;br /&gt;
P.S. Also, I&#039;m thinking of doing a template, should I add them in numerical order or by funtionality? (Raises something, decreases something, affected by weather, affects weather, etc...)?&lt;br /&gt;
:I think we should keep the functionality things to categories, which I&#039;ve only done for the weather ones. Numerically listed or alphabetically listed in a template is good, though. And you might be able to extract them by crossreferencing one of Zhen Lin&#039;s subpages on which Pokémon has which ability with a source that shows the names for the specific abilities a Pokémon has, since I dunno any other source that gives number and name at the same time. [[User:TTEchidna|Tom Temprotran]] 09:06, 11 November 2006 (UTC)&lt;br /&gt;
:: The information on [http://no3.pic.bz/document/ability.html this page] is sorted in numerical order. Also, there is no need for a template due to the sheer size of it. The region and legendary Pokémon templates are bad enough. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 11:55, 11 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mistery Dungeon Information ==&lt;br /&gt;
&lt;br /&gt;
Should there be a Mystery Dungeon section on abilities articles? A lot of abilities work different than they do on main games (Illuminate makes a wild pokemon appears every time the pokemon with Illuminate is hit, for example) and I think articles should note that.&lt;/div&gt;</summary>
		<author><name>Shiny Lanturn</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Ability&amp;diff=390079</id>
		<title>Talk:Ability</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Ability&amp;diff=390079"/>
		<updated>2008-06-17T10:05:21Z</updated>

		<summary type="html">&lt;p&gt;Shiny Lanturn: /* evolving dual traits */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Evolving Dual traits==&lt;br /&gt;
Some pokemon that cant be caught in the wild and must be evolved have a dual nature that is not shared with the previous generation, how do you get their abilities then?&lt;br /&gt;
:Breeding LOL &#039;&#039;&#039;[[User:Hfc2x|&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;fc&amp;lt;/span&amp;gt;]][[User talk:Hfc2x|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#008800&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:20, 24 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Alphabet==&lt;br /&gt;
Shouldn&#039;t these be in alphabetical order? -[[User:Ketsuban|Ketsuban]]&lt;br /&gt;
&lt;br /&gt;
Logic doesn&#039;t prevail, ket.  They&#039;re stored this way in every other database, and we&#039;re following along.  Heh.  We&#039;ll work up a feature to make finding each trait easier, though, probably. ~[[User:Evkl|evkl]]&lt;br /&gt;
&lt;br /&gt;
Apparently logic &#039;&#039;&#039;does&#039;&#039;&#039; prevail! Aha, I win! -[[User:Ketsuban|Ketsuban]]&lt;br /&gt;
&lt;br /&gt;
All of the ability articles listed on this article are classified as stubs.  But is there really anything more to say on all of them?  Am I forgetting some major way in which these articles could be expanded?  Or can we go through and pull out all those stub tags?  --[[User:Pie|Pie]] 12:03, 17 May 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Some real description of the ability would be good. The current text is just pulled from the game - doesn&#039;t have much detail, for example, {{a|Pickup}} could do with an explanation of just what &#039;&#039;very rare, rare, uncommon, common&#039;&#039; etc. mean in terms of percentages. {{a|Blaze}} ought to explain what &#039;&#039;up&#039;&#039; and &#039;&#039;pinch&#039;&#039; specifically mean. And so on. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 13:55, 17 May 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Help needed==&lt;br /&gt;
&lt;br /&gt;
Hey, do someone knows someone that can get the game code so we can add the numbers to G IV abilities? [[User:Gambler|Gambler]] 04:47, 11 November 2006 (UTC)&lt;br /&gt;
P.S. Also, I&#039;m thinking of doing a template, should I add them in numerical order or by funtionality? (Raises something, decreases something, affected by weather, affects weather, etc...)?&lt;br /&gt;
:I think we should keep the functionality things to categories, which I&#039;ve only done for the weather ones. Numerically listed or alphabetically listed in a template is good, though. And you might be able to extract them by crossreferencing one of Zhen Lin&#039;s subpages on which Pokémon has which ability with a source that shows the names for the specific abilities a Pokémon has, since I dunno any other source that gives number and name at the same time. [[User:TTEchidna|Tom Temprotran]] 09:06, 11 November 2006 (UTC)&lt;br /&gt;
:: The information on [http://no3.pic.bz/document/ability.html this page] is sorted in numerical order. Also, there is no need for a template due to the sheer size of it. The region and legendary Pokémon templates are bad enough. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 11:55, 11 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mistery Dungeon Information ==&lt;br /&gt;
&lt;br /&gt;
Should there be a Mystery Dungeon section on abilities articles? A lot of abilities work different than they do on main games (Illuminate makes a wild pokemon appears every time the pokemon with Illuminate is hit, for example) and I think articles should note that.&lt;br /&gt;
&lt;br /&gt;
== evolving dual traits ==&lt;br /&gt;
&lt;br /&gt;
: If the ability is a new one (introduced in gen IV) the pokemon has a 50% chance to change the ability upon evolving, I think&lt;/div&gt;</summary>
		<author><name>Shiny Lanturn</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Battle_Frontier_(Generation_III)&amp;diff=377631</id>
		<title>Battle Frontier (Generation III)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Battle_Frontier_(Generation_III)&amp;diff=377631"/>
		<updated>2008-06-05T10:06:03Z</updated>

		<summary type="html">&lt;p&gt;Shiny Lanturn: /* Betting Man */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: &#039;&#039;If you were looking for the anime season, see [[Pokémon: Battle Frontier]].&#039;&#039;&lt;br /&gt;
: &#039;&#039;If you were looking for the Japanese anime opening, see [[Battle Frontier (song)]].&#039;&#039;&lt;br /&gt;
: &#039;&#039;If you were looking for the English anime opening, see [[Battle Frontier (dub)]].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Infobox town&lt;br /&gt;
|town=Battle Frontier&lt;br /&gt;
|characters=バトルフロンティア&lt;br /&gt;
|japanese=Battle Frontier&lt;br /&gt;
|image=BattleFrontier.png&lt;br /&gt;
|slogan=The front lines of Pokémon battling!&lt;br /&gt;
|region=Hoenn&lt;br /&gt;
|routes=None&lt;br /&gt;
|bottom=none&lt;br /&gt;
|map=BattleFronterMap.PNG&lt;br /&gt;
|colordark=999999&lt;br /&gt;
|colorlight=CCCCCC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Battle Frontier Map.png|thumb|right|256px|Ingame Battle Frontier Map]]&lt;br /&gt;
The &#039;&#039;&#039;Battle Frontier&#039;&#039;&#039; is a whole new area introduced in [[Pokémon Emerald]] which features several areas where players can battle their Pokémon.&lt;br /&gt;
&lt;br /&gt;
In the anime, the Battle Frontier is set in [[Kanto]], rather than [[Hoenn]], with the individual parts scattered all over the region.  After the Hoenn league, [[Ash Ketchum]] meets [[Scott]] in [[Viridian City]], who invites Ash to visit, after seeing his skill against [[Agatha]]. The rules in each of the facilities also seem to be different than those in the game - for one, Ash challenges the head of the facility immediately, without having to win a series of battles first.&lt;br /&gt;
&lt;br /&gt;
== Detailed Map ==&lt;br /&gt;
{{Clear-right}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Battle Frontier Map Sugimori.jpg|550px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Battle Arena ==&lt;br /&gt;
[[Image:Battle Arena.PNG|right|thumb|The &#039;&#039;&#039;Battle Arena&#039;&#039;&#039;]]&lt;br /&gt;
Battling in the &#039;&#039;&#039;Battle Arena&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルアリーナ&#039;&#039;&#039;) pits two Pokémon against one another for three rounds.  If both Pokémon last all three rounds, they are rated on how they battled, and the Pokémon with the higher score wins.  The losing Pokémon leaves battle.  If both Pokémon have the same score, they both lose.  If either Pokémon is knocked out before three rounds are over, that Pokémon loses and there is no scoring for that battle.&lt;br /&gt;
&lt;br /&gt;
Pokémon are scored on their mind, skill, and body. Mind judges Pokémon on the amount and type of offensive moves they use. Skill judges Pokémon on the overall accuracy of their moves. This category is not influenced by the ineffectiveness of moves caused by the use of {{M|Detect}} or {{M|Protect}}. Body judges the amount of HP the Pokémon has left at the end of the battle. This is affected by the amount of HP the Pokémon had at the start of the battle.&lt;br /&gt;
&lt;br /&gt;
After 27 and 55 consecutive wins, &#039;&#039;&#039;[[Arena Tycoon Greta]]&#039;&#039;&#039; appears to challenge.  Defeating her awards the Guts Symbol.&lt;br /&gt;
&lt;br /&gt;
In the anime, the Battle Arena is located near [[Saffron City]]. Before the match began, there is a special machine that used to determine if its a 1-on-1 battle, 2-on-2 or 3-on-3 battle.&lt;br /&gt;
&lt;br /&gt;
== Battle Dome ==&lt;br /&gt;
[[Image:Battle Dome.PNG|thumb|The &#039;&#039;&#039;Battle Dome&#039;&#039;&#039;]]&lt;br /&gt;
The &#039;&#039;&#039;Battle Dome&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルドーム&#039;&#039;&#039;) is a tournament which consists of 16 trainers.&lt;br /&gt;
&lt;br /&gt;
Before each battle, the player can look at the opponent that he or she is facing, and find out information such as the Pokémon they are using, their battle style, and the type of EV training they do. Also, competitors can look up the info on who is eliminated in each round, as well as the standings in each stage of the competition.&lt;br /&gt;
&lt;br /&gt;
After winning 5 and 10 championships consecutively, &#039;&#039;&#039;[[Dome Ace Tucker]]&#039;&#039;&#039; will appear to battle.  Defeating him earns the Tactics Symbol.&lt;br /&gt;
&lt;br /&gt;
In the anime, the Battle Dome is located near [[Lavender Town]].&lt;br /&gt;
&lt;br /&gt;
== Battle Factory ==&lt;br /&gt;
[[Image:Battle Factory.PNG|thumb|The &#039;&#039;&#039;Battle Factory&#039;&#039;&#039;]]&lt;br /&gt;
The &#039;&#039;&#039;Battle Factory&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルファクトリー&#039;&#039;&#039;) is a place for researchers to examine trainers using random Pokémon in battle.  Before entering a battle, the guide researcher will tell information about the opponent&#039;s team, and allow the player to trade one of their Pokémon for one from the trainer previously defeated.&lt;br /&gt;
&lt;br /&gt;
After 21 and 42 consecutive wins (respectively three and six times through the Battle Factory), &#039;&#039;&#039;[[Factory Head Noland]]&#039;&#039;&#039; appears to battle.  Defeating him awards the Knowledge Symbol.&lt;br /&gt;
&lt;br /&gt;
In the anime, the Battle Factory is located near [[Cerulean City]]. Instead of random Pokémon, Noland just has a lot, and the challenger may choose the Pokémon they will face in battle.&lt;br /&gt;
&lt;br /&gt;
== Battle Palace ==&lt;br /&gt;
[[Image:Battle Palace.PNG|thumb|The &#039;&#039;&#039;Battle Palace&#039;&#039;&#039;]]&lt;br /&gt;
Pokémon battle on their own within the &#039;&#039;&#039;Battle Palace&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルパレス&#039;&#039;&#039;).  A Pokémon&#039;s style of attack depends on its nature.  When a Pokémon&#039;s HP meter falls low, it may be in the Pokémon&#039;s nature to change its style of attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Palace Maven Spenser]]&#039;&#039;&#039; appears after 21 and 42 consecutive wins (three and six trips through the palace, respectively), and defeating him earns the Spirits Symbol.&lt;br /&gt;
&lt;br /&gt;
In the anime, the Battle Palace is located near the [[Seafoam Islands]].&lt;br /&gt;
&lt;br /&gt;
== Battle Pyramid ==&lt;br /&gt;
[[Image:Battle Pyramid.PNG|thumb|The &#039;&#039;&#039;Battle Pyramid&#039;&#039;&#039;]]&lt;br /&gt;
The &#039;&#039;&#039;Battle Pyramid&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルピラミッド&#039;&#039;&#039;) is a 7-layer pyramid.  Each room is shrouded in darkness and only by defeating opponents will it light up.  A trainer cannot take any items into the pyramid.  Any items found within the pyramid may only be used while in the pyramid.&lt;br /&gt;
&lt;br /&gt;
The kind of wild Pokémon encountered depends on many times one has travelled through the pyramid, and include 20 sets of Pokémon, with increasing difficulty from one set to the next.  The kinds of tactics the wild Pokémon will use progress as:&lt;br /&gt;
* Paralyzing Moves&lt;br /&gt;
* Poisoning Moves&lt;br /&gt;
* Burning Moves&lt;br /&gt;
* PP Wasting Moves&lt;br /&gt;
* {{A|Levitate}} Ability Pokémon&lt;br /&gt;
* Non-Escape Ability Pokémon ({{A|Shadow Tag}} and {{A|Arena Trap}})&lt;br /&gt;
* Freezing Moves&lt;br /&gt;
* {{M|Explosion}} and {{M|Selfdestruct}} Moves&lt;br /&gt;
* {{T|Psychic}} Moves&lt;br /&gt;
* {{T|Rock}} Pokémon&lt;br /&gt;
* Fighting Pokémon&lt;br /&gt;
[[Image:Battle Pramid flying.PNG|right|250px|thumb|The Battle Pyramid flying in the anime]]&lt;br /&gt;
* Weather-Altering Moves&lt;br /&gt;
* {{T|Bug}} Pokémon&lt;br /&gt;
* {{T|Dark}} Pokémon&lt;br /&gt;
* {{T|Water}} Pokémon&lt;br /&gt;
* {{T|Ghost}} Pokémon&lt;br /&gt;
* {{T|Steel}} Pokémon&lt;br /&gt;
* Dragon-like Pokémon&lt;br /&gt;
* {{T|Fire}}, {{T|Water}}, {{T|Electric}}, and {{T|Ice}} Moves&lt;br /&gt;
* {{T|Normal}} Pokémon&lt;br /&gt;
&lt;br /&gt;
Trainers who pass 21 consecutive floors (three passes through the pyramid) and 70 floors (ten passes through the pyramid) are challenged by &#039;&#039;&#039;[[Pyramid King Brandon]]&#039;&#039;&#039;. Defeating him in battle awards the Brave Symbol.&lt;br /&gt;
&lt;br /&gt;
In the anime, the Battle Pyramid was located near [[Pewter City]]. However, the Pyramid has helicopter like turbines installed into it, and thus, has the ability to move about Kanto. In the anime, this building can only be challenged after the other six facilities have been conquered. When the sixth Brain is defeated, he or she will tell the challenge of the current location of the Battle Pyramid.&lt;br /&gt;
&lt;br /&gt;
== Battle Pike ==&lt;br /&gt;
[[Image:Battle Pike.PNG|thumb|The &#039;&#039;&#039;Battle Pike&#039;&#039;&#039;]]&lt;br /&gt;
The &#039;&#039;&#039;Battle Pike&#039;&#039;&#039;, or Battle Tube (&#039;&#039;&#039;バトルチューブ&#039;&#039;&#039;) in the Japanese version, is a long pike in the design of a Seviper.  Inside are 21 rooms, each with its own event.  To complete the Battle Pike, one must choose from seven sets of three rooms.  Depending on the room, one of eight events will happen:&lt;br /&gt;
* Single Battle: 3 Pokémon per side.&lt;br /&gt;
* Double Battle: 2 Pokémon per side.&lt;br /&gt;
* Single Battle and Healing: 3 Pokémon per side; winner&#039;s Pokémon are completely healed.&lt;br /&gt;
* Wild Pokémon: Wild Milotic, Dusclops, and Seviper appear.&lt;br /&gt;
* No Event: Nothing happens.&lt;br /&gt;
* Status Change: A surprise attack will inflict a status on one or more of a player&#039;s Pokémon. The status includes Kirlia&#039;s Burn, Paralyze, Poison, or Sleep and Dusclops&#039;s Burn or Freeze.&lt;br /&gt;
* One or Two Recovery: One or two of the player&#039;s Pokémon will be healed.&lt;br /&gt;
* Full Recovery: All of the player&#039;s Pokémon will be healed.&lt;br /&gt;
&lt;br /&gt;
The lady standing outside of the rooms will hint at what is in one of the three rooms:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For some reason, I feel a wave of nostalgia coming from it...&amp;quot; There may be an old man who will heal your Pokémon, &amp;quot;nostalgic&amp;quot; because he misses his youth, a Pokémon that will affect party Pokémon with a status condition, or wild Pokémon missing their homes.&lt;br /&gt;
&lt;br /&gt;
The [[Frontier Brain]] of the Battle Pike is &#039;&#039;&#039;[[Pike Queen Lucy]]&#039;&#039;&#039;.  She challenges trainers who complete 27 rooms (two passes through the pike) and 139 rooms (10 passes). Beat her to obtain the Luck Symbol.&lt;br /&gt;
&lt;br /&gt;
In the anime, the Battle Pike is located near [[Fuchsia City]].&lt;br /&gt;
&lt;br /&gt;
== Battle Tower ==&lt;br /&gt;
[[Image:Battle Tower Emerald.PNG|thumb|The &#039;&#039;&#039;Battle Tower&#039;&#039;&#039;]]&lt;br /&gt;
In the &#039;&#039;&#039;Battle Tower&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルタワー&#039;&#039;&#039;), trainer after random trainer is battled, progressively becoming more difficult.&lt;br /&gt;
&lt;br /&gt;
After 35 wins (five trips through the tower) and 70 wins (ten trips through the tower), &#039;&#039;&#039;[[Salon Maiden Anabel]]&#039;&#039;&#039; appears. Defeat her to win the Ability Symbol.&lt;br /&gt;
&lt;br /&gt;
The Battle Tower also retains the multiplayer functions it had as a lone facility in [[Pokémon Ruby and Sapphire]]. For these, please see [[Battle Tower (Hoenn)]].&lt;br /&gt;
&lt;br /&gt;
In the anime, the Battle Tower is located near [[Tohjo Falls]].&lt;br /&gt;
&lt;br /&gt;
= Other Points of Interest =&lt;br /&gt;
&lt;br /&gt;
== Artisan Cave ==&lt;br /&gt;
The Artisan Cave is a long cave connecting one end of the Battle Frontier to the other. It starts near the Battle Palace and the exit is right next to the Battle Tower.&lt;br /&gt;
&lt;br /&gt;
The cave is two levels high, contains several stat-boosting items, and the only wild Pokémon found inside is {{p|Smeargle}}.&lt;br /&gt;
&lt;br /&gt;
== House ==&lt;br /&gt;
There is a house next to the Battle Tower. Inside, there is a trainer who wants to trade a {{p|Meowth}} for a {{p|Skitty}}.&lt;br /&gt;
&lt;br /&gt;
== Record Hall ==&lt;br /&gt;
The record hall contains all of the records that the player has set at the Battle Frontier. There are three rooms. The one on the left contains records for the Battle Pike, Dome, and Factory, the one in the center has records for the Battle Tower, and the one on the right contains records for the Battle Palace, Pyramid, and Arena.&lt;br /&gt;
&lt;br /&gt;
If the player mixes records with another Emerald game, Battle Frontier records will be copied over from the other game and compared.&lt;br /&gt;
&lt;br /&gt;
==Sudowoodo==&lt;br /&gt;
A level 40 {{p|Sudowoodo}} is located in the southeast section of the Battle Frontier. Much like in [[Generation II]], NPCs will talk about it as a tree. However, when the player uses the [[Wailmer Pail]] on it, it will spring to life. This is the only location of Sudowoodo in the handheld games of [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
== Move Tutors ==&lt;br /&gt;
In a house next to the Battle Dome, there are two move tutors. They will teach a Pokémon a selection of attacks for a price in Battle Points.&lt;br /&gt;
&lt;br /&gt;
== Betting Man ==&lt;br /&gt;
&lt;br /&gt;
In the house south of the Battle Pyramid a man can be visited. After receiving at least 3 silver symbols, he will ask the player to compete in a random facility. The player can give him 5,10 or 15 battle points. If the player wins the man will give him back twice the amount the player gave him. If the player loses the battle points are lost.&lt;br /&gt;
&lt;br /&gt;
=== List of Move Tutor Moves ===&lt;br /&gt;
&amp;lt;table style=&amp;quot;float: center; width: 300px; margin-left:0.0em&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; bgcolor=&amp;quot;#ffbfff&amp;quot;&amp;gt;Right Tutor&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Defense Curl&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snore&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mud Slap&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Swift&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Icy Wind&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Endure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Psych Up&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ice Punch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Thunder Punch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fire Punch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; bgcolor=&amp;quot;#ffbfff&amp;quot;&amp;gt;Left Tutor&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Softboiled&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Seismic Toss&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dream Eater&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mega Punch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mega Kick&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Body Slam&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rock Slide&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Counter&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Thunder Wave&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Swords Dance&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Battle Frontier Shop =&lt;br /&gt;
The Battle Frontier Shop sells various goods in exchange for Battle Points earned at other parts of the Battle Frontier. Players can purchase goods for their secret base, items for raising the statistics of their Pokémon, and items that can be held by a Pokémon.&lt;br /&gt;
&lt;br /&gt;
== List of Items ==&lt;br /&gt;
&amp;lt;table style=&amp;quot;float: center; width: 300px; margin-left:0.0em&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; bgcolor=&amp;quot;#ffbfff&amp;quot;&amp;gt;Far Left Kiosk&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kiss Poster&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kiss Cushion&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{p|Smoochum}} Doll&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{p|Togepi}} Doll&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{p|Meowth}} Doll&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{p|Clefairy}} Doll&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{p|Ditto}} Doll&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{p|Cyndaquil}} Doll&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{p|Chikorita}} Doll&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{p|Totodile}} Doll&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; bgcolor=&amp;quot;#ffbfff&amp;quot;&amp;gt;Left Kiosk&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{p|Lapras}} Doll&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;128 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{p|Snorlax}} Doll&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;128 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{p|Venusaur}} Doll&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;256 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{p|Charizard}} Doll&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;256 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{p|Blastoise}} Doll&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;256 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; bgcolor=&amp;quot;#ffbfff&amp;quot;&amp;gt;Right Kiosk&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Protein&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Calcium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 B.P&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Iron&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Zinc&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Carbos&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;HP Up&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; bgcolor=&amp;quot;#ffbfff&amp;quot;&amp;gt;Far Right Kiosk&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Leftovers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;White Herb&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Quick Claw&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mental Herb&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Brightpowder&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Choice Band&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;King&#039;s Rock&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Focus Band&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Scope Lens&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{League Conferences}}&lt;br /&gt;
{{Hoenn}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Hoenn locations]]&lt;br /&gt;
[[Category:Emerald locations]]&lt;br /&gt;
[[Category:Islands]]&lt;br /&gt;
[[Category:Battle areas]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kampfzone]]&lt;br /&gt;
[[fr:Zone de Combat]]&lt;br /&gt;
[[ja:バトルフロンティア]]&lt;br /&gt;
[[pt:Battle Frontier]]&lt;/div&gt;</summary>
		<author><name>Shiny Lanturn</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Battle_Frontier_(Generation_III)&amp;diff=377630</id>
		<title>Battle Frontier (Generation III)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Battle_Frontier_(Generation_III)&amp;diff=377630"/>
		<updated>2008-06-05T10:05:08Z</updated>

		<summary type="html">&lt;p&gt;Shiny Lanturn: /* Other Points of Interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: &#039;&#039;If you were looking for the anime season, see [[Pokémon: Battle Frontier]].&#039;&#039;&lt;br /&gt;
: &#039;&#039;If you were looking for the Japanese anime opening, see [[Battle Frontier (song)]].&#039;&#039;&lt;br /&gt;
: &#039;&#039;If you were looking for the English anime opening, see [[Battle Frontier (dub)]].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Infobox town&lt;br /&gt;
|town=Battle Frontier&lt;br /&gt;
|characters=バトルフロンティア&lt;br /&gt;
|japanese=Battle Frontier&lt;br /&gt;
|image=BattleFrontier.png&lt;br /&gt;
|slogan=The front lines of Pokémon battling!&lt;br /&gt;
|region=Hoenn&lt;br /&gt;
|routes=None&lt;br /&gt;
|bottom=none&lt;br /&gt;
|map=BattleFronterMap.PNG&lt;br /&gt;
|colordark=999999&lt;br /&gt;
|colorlight=CCCCCC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Battle Frontier Map.png|thumb|right|256px|Ingame Battle Frontier Map]]&lt;br /&gt;
The &#039;&#039;&#039;Battle Frontier&#039;&#039;&#039; is a whole new area introduced in [[Pokémon Emerald]] which features several areas where players can battle their Pokémon.&lt;br /&gt;
&lt;br /&gt;
In the anime, the Battle Frontier is set in [[Kanto]], rather than [[Hoenn]], with the individual parts scattered all over the region.  After the Hoenn league, [[Ash Ketchum]] meets [[Scott]] in [[Viridian City]], who invites Ash to visit, after seeing his skill against [[Agatha]]. The rules in each of the facilities also seem to be different than those in the game - for one, Ash challenges the head of the facility immediately, without having to win a series of battles first.&lt;br /&gt;
&lt;br /&gt;
== Detailed Map ==&lt;br /&gt;
{{Clear-right}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Battle Frontier Map Sugimori.jpg|550px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Battle Arena ==&lt;br /&gt;
[[Image:Battle Arena.PNG|right|thumb|The &#039;&#039;&#039;Battle Arena&#039;&#039;&#039;]]&lt;br /&gt;
Battling in the &#039;&#039;&#039;Battle Arena&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルアリーナ&#039;&#039;&#039;) pits two Pokémon against one another for three rounds.  If both Pokémon last all three rounds, they are rated on how they battled, and the Pokémon with the higher score wins.  The losing Pokémon leaves battle.  If both Pokémon have the same score, they both lose.  If either Pokémon is knocked out before three rounds are over, that Pokémon loses and there is no scoring for that battle.&lt;br /&gt;
&lt;br /&gt;
Pokémon are scored on their mind, skill, and body. Mind judges Pokémon on the amount and type of offensive moves they use. Skill judges Pokémon on the overall accuracy of their moves. This category is not influenced by the ineffectiveness of moves caused by the use of {{M|Detect}} or {{M|Protect}}. Body judges the amount of HP the Pokémon has left at the end of the battle. This is affected by the amount of HP the Pokémon had at the start of the battle.&lt;br /&gt;
&lt;br /&gt;
After 27 and 55 consecutive wins, &#039;&#039;&#039;[[Arena Tycoon Greta]]&#039;&#039;&#039; appears to challenge.  Defeating her awards the Guts Symbol.&lt;br /&gt;
&lt;br /&gt;
In the anime, the Battle Arena is located near [[Saffron City]]. Before the match began, there is a special machine that used to determine if its a 1-on-1 battle, 2-on-2 or 3-on-3 battle.&lt;br /&gt;
&lt;br /&gt;
== Battle Dome ==&lt;br /&gt;
[[Image:Battle Dome.PNG|thumb|The &#039;&#039;&#039;Battle Dome&#039;&#039;&#039;]]&lt;br /&gt;
The &#039;&#039;&#039;Battle Dome&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルドーム&#039;&#039;&#039;) is a tournament which consists of 16 trainers.&lt;br /&gt;
&lt;br /&gt;
Before each battle, the player can look at the opponent that he or she is facing, and find out information such as the Pokémon they are using, their battle style, and the type of EV training they do. Also, competitors can look up the info on who is eliminated in each round, as well as the standings in each stage of the competition.&lt;br /&gt;
&lt;br /&gt;
After winning 5 and 10 championships consecutively, &#039;&#039;&#039;[[Dome Ace Tucker]]&#039;&#039;&#039; will appear to battle.  Defeating him earns the Tactics Symbol.&lt;br /&gt;
&lt;br /&gt;
In the anime, the Battle Dome is located near [[Lavender Town]].&lt;br /&gt;
&lt;br /&gt;
== Battle Factory ==&lt;br /&gt;
[[Image:Battle Factory.PNG|thumb|The &#039;&#039;&#039;Battle Factory&#039;&#039;&#039;]]&lt;br /&gt;
The &#039;&#039;&#039;Battle Factory&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルファクトリー&#039;&#039;&#039;) is a place for researchers to examine trainers using random Pokémon in battle.  Before entering a battle, the guide researcher will tell information about the opponent&#039;s team, and allow the player to trade one of their Pokémon for one from the trainer previously defeated.&lt;br /&gt;
&lt;br /&gt;
After 21 and 42 consecutive wins (respectively three and six times through the Battle Factory), &#039;&#039;&#039;[[Factory Head Noland]]&#039;&#039;&#039; appears to battle.  Defeating him awards the Knowledge Symbol.&lt;br /&gt;
&lt;br /&gt;
In the anime, the Battle Factory is located near [[Cerulean City]]. Instead of random Pokémon, Noland just has a lot, and the challenger may choose the Pokémon they will face in battle.&lt;br /&gt;
&lt;br /&gt;
== Battle Palace ==&lt;br /&gt;
[[Image:Battle Palace.PNG|thumb|The &#039;&#039;&#039;Battle Palace&#039;&#039;&#039;]]&lt;br /&gt;
Pokémon battle on their own within the &#039;&#039;&#039;Battle Palace&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルパレス&#039;&#039;&#039;).  A Pokémon&#039;s style of attack depends on its nature.  When a Pokémon&#039;s HP meter falls low, it may be in the Pokémon&#039;s nature to change its style of attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Palace Maven Spenser]]&#039;&#039;&#039; appears after 21 and 42 consecutive wins (three and six trips through the palace, respectively), and defeating him earns the Spirits Symbol.&lt;br /&gt;
&lt;br /&gt;
In the anime, the Battle Palace is located near the [[Seafoam Islands]].&lt;br /&gt;
&lt;br /&gt;
== Battle Pyramid ==&lt;br /&gt;
[[Image:Battle Pyramid.PNG|thumb|The &#039;&#039;&#039;Battle Pyramid&#039;&#039;&#039;]]&lt;br /&gt;
The &#039;&#039;&#039;Battle Pyramid&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルピラミッド&#039;&#039;&#039;) is a 7-layer pyramid.  Each room is shrouded in darkness and only by defeating opponents will it light up.  A trainer cannot take any items into the pyramid.  Any items found within the pyramid may only be used while in the pyramid.&lt;br /&gt;
&lt;br /&gt;
The kind of wild Pokémon encountered depends on many times one has travelled through the pyramid, and include 20 sets of Pokémon, with increasing difficulty from one set to the next.  The kinds of tactics the wild Pokémon will use progress as:&lt;br /&gt;
* Paralyzing Moves&lt;br /&gt;
* Poisoning Moves&lt;br /&gt;
* Burning Moves&lt;br /&gt;
* PP Wasting Moves&lt;br /&gt;
* {{A|Levitate}} Ability Pokémon&lt;br /&gt;
* Non-Escape Ability Pokémon ({{A|Shadow Tag}} and {{A|Arena Trap}})&lt;br /&gt;
* Freezing Moves&lt;br /&gt;
* {{M|Explosion}} and {{M|Selfdestruct}} Moves&lt;br /&gt;
* {{T|Psychic}} Moves&lt;br /&gt;
* {{T|Rock}} Pokémon&lt;br /&gt;
* Fighting Pokémon&lt;br /&gt;
[[Image:Battle Pramid flying.PNG|right|250px|thumb|The Battle Pyramid flying in the anime]]&lt;br /&gt;
* Weather-Altering Moves&lt;br /&gt;
* {{T|Bug}} Pokémon&lt;br /&gt;
* {{T|Dark}} Pokémon&lt;br /&gt;
* {{T|Water}} Pokémon&lt;br /&gt;
* {{T|Ghost}} Pokémon&lt;br /&gt;
* {{T|Steel}} Pokémon&lt;br /&gt;
* Dragon-like Pokémon&lt;br /&gt;
* {{T|Fire}}, {{T|Water}}, {{T|Electric}}, and {{T|Ice}} Moves&lt;br /&gt;
* {{T|Normal}} Pokémon&lt;br /&gt;
&lt;br /&gt;
Trainers who pass 21 consecutive floors (three passes through the pyramid) and 70 floors (ten passes through the pyramid) are challenged by &#039;&#039;&#039;[[Pyramid King Brandon]]&#039;&#039;&#039;. Defeating him in battle awards the Brave Symbol.&lt;br /&gt;
&lt;br /&gt;
In the anime, the Battle Pyramid was located near [[Pewter City]]. However, the Pyramid has helicopter like turbines installed into it, and thus, has the ability to move about Kanto. In the anime, this building can only be challenged after the other six facilities have been conquered. When the sixth Brain is defeated, he or she will tell the challenge of the current location of the Battle Pyramid.&lt;br /&gt;
&lt;br /&gt;
== Battle Pike ==&lt;br /&gt;
[[Image:Battle Pike.PNG|thumb|The &#039;&#039;&#039;Battle Pike&#039;&#039;&#039;]]&lt;br /&gt;
The &#039;&#039;&#039;Battle Pike&#039;&#039;&#039;, or Battle Tube (&#039;&#039;&#039;バトルチューブ&#039;&#039;&#039;) in the Japanese version, is a long pike in the design of a Seviper.  Inside are 21 rooms, each with its own event.  To complete the Battle Pike, one must choose from seven sets of three rooms.  Depending on the room, one of eight events will happen:&lt;br /&gt;
* Single Battle: 3 Pokémon per side.&lt;br /&gt;
* Double Battle: 2 Pokémon per side.&lt;br /&gt;
* Single Battle and Healing: 3 Pokémon per side; winner&#039;s Pokémon are completely healed.&lt;br /&gt;
* Wild Pokémon: Wild Milotic, Dusclops, and Seviper appear.&lt;br /&gt;
* No Event: Nothing happens.&lt;br /&gt;
* Status Change: A surprise attack will inflict a status on one or more of a player&#039;s Pokémon. The status includes Kirlia&#039;s Burn, Paralyze, Poison, or Sleep and Dusclops&#039;s Burn or Freeze.&lt;br /&gt;
* One or Two Recovery: One or two of the player&#039;s Pokémon will be healed.&lt;br /&gt;
* Full Recovery: All of the player&#039;s Pokémon will be healed.&lt;br /&gt;
&lt;br /&gt;
The lady standing outside of the rooms will hint at what is in one of the three rooms:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For some reason, I feel a wave of nostalgia coming from it...&amp;quot; There may be an old man who will heal your Pokémon, &amp;quot;nostalgic&amp;quot; because he misses his youth, a Pokémon that will affect party Pokémon with a status condition, or wild Pokémon missing their homes.&lt;br /&gt;
&lt;br /&gt;
The [[Frontier Brain]] of the Battle Pike is &#039;&#039;&#039;[[Pike Queen Lucy]]&#039;&#039;&#039;.  She challenges trainers who complete 27 rooms (two passes through the pike) and 139 rooms (10 passes). Beat her to obtain the Luck Symbol.&lt;br /&gt;
&lt;br /&gt;
In the anime, the Battle Pike is located near [[Fuchsia City]].&lt;br /&gt;
&lt;br /&gt;
== Battle Tower ==&lt;br /&gt;
[[Image:Battle Tower Emerald.PNG|thumb|The &#039;&#039;&#039;Battle Tower&#039;&#039;&#039;]]&lt;br /&gt;
In the &#039;&#039;&#039;Battle Tower&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルタワー&#039;&#039;&#039;), trainer after random trainer is battled, progressively becoming more difficult.&lt;br /&gt;
&lt;br /&gt;
After 35 wins (five trips through the tower) and 70 wins (ten trips through the tower), &#039;&#039;&#039;[[Salon Maiden Anabel]]&#039;&#039;&#039; appears. Defeat her to win the Ability Symbol.&lt;br /&gt;
&lt;br /&gt;
The Battle Tower also retains the multiplayer functions it had as a lone facility in [[Pokémon Ruby and Sapphire]]. For these, please see [[Battle Tower (Hoenn)]].&lt;br /&gt;
&lt;br /&gt;
In the anime, the Battle Tower is located near [[Tohjo Falls]].&lt;br /&gt;
&lt;br /&gt;
= Other Points of Interest =&lt;br /&gt;
&lt;br /&gt;
== Artisan Cave ==&lt;br /&gt;
The Artisan Cave is a long cave connecting one end of the Battle Frontier to the other. It starts near the Battle Palace and the exit is right next to the Battle Tower.&lt;br /&gt;
&lt;br /&gt;
The cave is two levels high, contains several stat-boosting items, and the only wild Pokémon found inside is {{p|Smeargle}}.&lt;br /&gt;
&lt;br /&gt;
== House ==&lt;br /&gt;
There is a house next to the Battle Tower. Inside, there is a trainer who wants to trade a {{p|Meowth}} for a {{p|Skitty}}.&lt;br /&gt;
&lt;br /&gt;
== Record Hall ==&lt;br /&gt;
The record hall contains all of the records that the player has set at the Battle Frontier. There are three rooms. The one on the left contains records for the Battle Pike, Dome, and Factory, the one in the center has records for the Battle Tower, and the one on the right contains records for the Battle Palace, Pyramid, and Arena.&lt;br /&gt;
&lt;br /&gt;
If the player mixes records with another Emerald game, Battle Frontier records will be copied over from the other game and compared.&lt;br /&gt;
&lt;br /&gt;
==Sudowoodo==&lt;br /&gt;
A level 40 {{p|Sudowoodo}} is located in the southeast section of the Battle Frontier. Much like in [[Generation II]], NPCs will talk about it as a tree. However, when the player uses the [[Wailmer Pail]] on it, it will spring to life. This is the only location of Sudowoodo in the handheld games of [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
== Move Tutors ==&lt;br /&gt;
In a house next to the Battle Dome, there are two move tutors. They will teach a Pokémon a selection of attacks for a price in Battle Points.&lt;br /&gt;
&lt;br /&gt;
== Betting Man ==&lt;br /&gt;
&lt;br /&gt;
In the house south of the Battle Pyramid a man can be visited After receiving at least 3 silver symbols, he will ask the player to compete in a random facility. The player can give him 5,10 or 15 battle points. If the player wins the man will give him back twice the amount the player gave him. If the player loses the battle points are lost&lt;br /&gt;
&lt;br /&gt;
=== List of Move Tutor Moves ===&lt;br /&gt;
&amp;lt;table style=&amp;quot;float: center; width: 300px; margin-left:0.0em&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; bgcolor=&amp;quot;#ffbfff&amp;quot;&amp;gt;Right Tutor&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Defense Curl&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snore&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mud Slap&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Swift&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Icy Wind&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Endure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Psych Up&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ice Punch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Thunder Punch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fire Punch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; bgcolor=&amp;quot;#ffbfff&amp;quot;&amp;gt;Left Tutor&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Softboiled&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Seismic Toss&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dream Eater&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mega Punch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mega Kick&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Body Slam&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rock Slide&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Counter&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Thunder Wave&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Swords Dance&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Battle Frontier Shop =&lt;br /&gt;
The Battle Frontier Shop sells various goods in exchange for Battle Points earned at other parts of the Battle Frontier. Players can purchase goods for their secret base, items for raising the statistics of their Pokémon, and items that can be held by a Pokémon.&lt;br /&gt;
&lt;br /&gt;
== List of Items ==&lt;br /&gt;
&amp;lt;table style=&amp;quot;float: center; width: 300px; margin-left:0.0em&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; bgcolor=&amp;quot;#ffbfff&amp;quot;&amp;gt;Far Left Kiosk&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kiss Poster&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kiss Cushion&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{p|Smoochum}} Doll&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{p|Togepi}} Doll&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{p|Meowth}} Doll&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{p|Clefairy}} Doll&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{p|Ditto}} Doll&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{p|Cyndaquil}} Doll&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{p|Chikorita}} Doll&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{p|Totodile}} Doll&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; bgcolor=&amp;quot;#ffbfff&amp;quot;&amp;gt;Left Kiosk&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{p|Lapras}} Doll&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;128 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{p|Snorlax}} Doll&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;128 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{p|Venusaur}} Doll&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;256 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{p|Charizard}} Doll&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;256 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{p|Blastoise}} Doll&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;256 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; bgcolor=&amp;quot;#ffbfff&amp;quot;&amp;gt;Right Kiosk&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Protein&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Calcium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 B.P&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Iron&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Zinc&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Carbos&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;HP Up&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; bgcolor=&amp;quot;#ffbfff&amp;quot;&amp;gt;Far Right Kiosk&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Leftovers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;White Herb&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Quick Claw&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mental Herb&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;48 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Brightpowder&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Choice Band&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;King&#039;s Rock&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Focus Band&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Scope Lens&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;64 B.P.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{League Conferences}}&lt;br /&gt;
{{Hoenn}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Hoenn locations]]&lt;br /&gt;
[[Category:Emerald locations]]&lt;br /&gt;
[[Category:Islands]]&lt;br /&gt;
[[Category:Battle areas]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kampfzone]]&lt;br /&gt;
[[fr:Zone de Combat]]&lt;br /&gt;
[[ja:バトルフロンティア]]&lt;br /&gt;
[[pt:Battle Frontier]]&lt;/div&gt;</summary>
		<author><name>Shiny Lanturn</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Kinesis_(move)&amp;diff=377532</id>
		<title>Kinesis (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Kinesis_(move)&amp;diff=377532"/>
		<updated>2008-06-05T07:47:29Z</updated>

		<summary type="html">&lt;p&gt;Shiny Lanturn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=134 |&lt;br /&gt;
name=Kinesis |&lt;br /&gt;
jname=スプーンまげ |&lt;br /&gt;
jtrans=Spoon Bend |&lt;br /&gt;
desc=The user distracts the foe by bending a spoon. It may lower the target&#039;s accuracy. |&lt;br /&gt;
type=Psychic |&lt;br /&gt;
damagecategory=Status |&lt;br /&gt;
basepp=15 |&lt;br /&gt;
maxpp=24 |&lt;br /&gt;
power=— |&lt;br /&gt;
accuracy=80 |&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
category=Smart |&lt;br /&gt;
appeal=3 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=??? |&lt;br /&gt;
appealsc=0 |&lt;br /&gt;
scdesc=Earn double the score in the next turn. |&lt;br /&gt;
pokefordex=kinesis |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=yes |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=yes |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Kinesis&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;スプーンまげ&#039;&#039;&#039; &#039;&#039;Spoon Bend&#039;&#039;) is a mostly accurate non-damaging {{t|Psychic}}-type move introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Kinesis decreases the opponent&#039;s accuracy by 1 level.&lt;br /&gt;
&lt;br /&gt;
Kinesis will do nothing if the opponent&#039;s accuracy level is at -6, and will fail if the&lt;br /&gt;
opponent has a {{m|Substitute}} or is under the effect of {{m|Mist}}.&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===[[Generation I]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset section box style}}&amp;quot;&amp;gt;&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset list style|items=1}}&amp;quot;&amp;gt;&lt;br /&gt;
* {{p|Kadabra}} at Lv.-- ([[Pokémon Yellow|Yel.]])&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Generation II]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset section box style}}&amp;quot;&amp;gt;&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset list style|items=2}}&amp;quot;&amp;gt;&lt;br /&gt;
* {{p|Kadabra}} at Lv.--&lt;br /&gt;
* {{p|Alakazam}} at Lv.--&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Generation III]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset section box style}}&amp;quot;&amp;gt;&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset list style|items=2}}&amp;quot;&amp;gt;&lt;br /&gt;
* {{p|Kadabra}} at Lv.--&lt;br /&gt;
* {{p|Alakazam}} at Lv.--&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset section box style}}&amp;quot;&amp;gt;&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
&amp;lt;div style=&amp;quot;{{Learnset list style|items=2}}&amp;quot;&amp;gt;&lt;br /&gt;
* {{p|Kadabra}} at Lv.--&lt;br /&gt;
* {{p|Alakazam}} at Lv.--&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
*Because of the absence of a [[move relearner]] in generations I and II this move was practically never obtainable.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* French: &#039;&#039;&#039;Télékinésie&#039;&#039;&#039;&lt;br /&gt;
* German: &#039;&#039;&#039;Psykraft&#039;&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;Kinético&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Project MoveDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Psykraft]]&lt;br /&gt;
[[ja:スプーンまげ]]&lt;br /&gt;
[[pt:Kinesis]]&lt;/div&gt;</summary>
		<author><name>Shiny Lanturn</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Weather&amp;diff=375715</id>
		<title>Talk:Weather</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Weather&amp;diff=375715"/>
		<updated>2008-06-03T13:14:00Z</updated>

		<summary type="html">&lt;p&gt;Shiny Lanturn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Might there be some mention of the various weather effects in the Mystery Dungeon games? --[[User:DarkfireTaimatsu|DarkfireTaimatsu]] 18:33, 13 November 2006 (UTC)&lt;br /&gt;
:It&#039;s a good idea, but it seems that people are too lazy to work on it... --[[User:ht14|ht14]] 10:32, 22 April 2008 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Abilities??? ==&lt;br /&gt;
&lt;br /&gt;
Why is this categorized in Abilities????&lt;br /&gt;
:No clue. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 09:04, 31 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pictures? ==&lt;br /&gt;
&lt;br /&gt;
Where are the pictures of the desert and fog weather conditions from? I&#039;ve never seen them and I think it would be better if they were from locations we can actually visit [[User:Shiny Lanturn|Shiny Lanturn]] 13:14, 3 June 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Shiny Lanturn</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=EP075&amp;diff=375640</id>
		<title>EP075</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=EP075&amp;diff=375640"/>
		<updated>2008-06-03T08:40:21Z</updated>

		<summary type="html">&lt;p&gt;Shiny Lanturn: /* Errors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EpisodePrevNext|&lt;br /&gt;
prevlink=EP074 |&lt;br /&gt;
prevtitle=EP074: All Fired Up |&lt;br /&gt;
nextlink=EP076 |&lt;br /&gt;
nexttitle=EP076: Fire and Ice |&lt;br /&gt;
series=Original series |&lt;br /&gt;
episodelist=List of original series episodes }}&lt;br /&gt;
{{EpisodeInfobox|&lt;br /&gt;
epcode=EP075 |&lt;br /&gt;
title_en=Round One - Begin! |&lt;br /&gt;
title_ja=ポケモンリーグかいまく！みずのフィールド！ |&lt;br /&gt;
title_ja_trans=Pokémon League Opens! Water Battlefield! |&lt;br /&gt;
screen=yes |&lt;br /&gt;
screenshot=EP075shot.jpg |&lt;br /&gt;
broadcast_jp=December 17, 1998 |&lt;br /&gt;
broadcast_us=October 30, 1999 |&lt;br /&gt;
en_series=Indigo League |&lt;br /&gt;
en_op=[[Pokémon Theme]] |&lt;br /&gt;
ja_op=[[Aim to Be a Pokémon Master|めざせポケモンマスター]] |&lt;br /&gt;
ja_ed=[[Type Wild|タイプ・ワイルド]] |&lt;br /&gt;
olmteam=Team Ota |&lt;br /&gt;
scenario=冨岡淳広 |&lt;br /&gt;
storyboard=横田和 |&lt;br /&gt;
director=大町繁 |&lt;br /&gt;
art=たけだゆうさく |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Round One - Begin!&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンリーグかいまく！みずのフィールド！&#039;&#039;&#039; &#039;&#039;Pokémon League Opens! Water Battlefield!&#039;&#039;) is episode 75 of the [[Pokémon anime]]. It was first broadcast in Japan on December 17, 1998 and in the United States on October 30, 1999. &lt;br /&gt;
&amp;lt;!-- Short summary goes here. --&amp;gt;&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
[[Ash]] is preparing to battle in the [[Indigo League]]. He learns that he must first pass through 4 preliminary battles on four unique battlefields (Grass, Water, Ice and Rock) to qualify for battling inside Indigo Stadium. He meets with [[Nurse Joy]] at the local convention Center, and finds that he is assigned to battle on the Water field later that day against a trainer named [[Mandi]], who refers to himself as &amp;quot;Mandi the Astounding.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Since he is assigned to the Water field, Ash plans to rely on [[Ash&#039;s Squirtle|Squirtle]] for the battle. When [[Misty]] and [[Brock]] suggest that Squirtle might not be enough, Ash decides to claim [[Ash&#039;s Kingler|Krabby]] from [[Professor Oak]]&#039;s lab to boost his team. Misty is worried because Ash has never used Krabby before, but Ash is confident. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Team Rocket]] is posing as a news crew to try and find rare Pokémon to steal. They are not having much luck. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ash&#039;s battle on the Water field is about to begin! Misty and Brock take special seats behind Ash&#039;s podium on the battlefield to act as his &amp;quot;coaches&amp;quot; during the fights. Ash sends out Krabby right away, and Mandi uses {{p|Exeggutor}}. Krabby jumps into the pool but Exeggutor uses its {{m|Psychic}} ability to create a whirlpool, revealing Krabby&#039;s hiding space. Mandi then orders an Egg Bomb, knocking Krabby into the whirlpool and preventing it from using any attacks. Ash tries to recall Krabby, but the whirlpool prevents him from doing so. Suddenly, Krabby escapes from the vortex! Ash orders Krabby to use {{m|Vicegrip}} on Exeggutor&#039;s leaves, stopping its attacks. One {{m|Stomp}} later and Krabby is the winner! &lt;br /&gt;
&lt;br /&gt;
Krabby stands triumphant over Exeggutor and.... evolves! Ash excitedly checks [[Pokédex|Dexter]] for information on his new [[Ash&#039;s Kingler|Kingler]]. Mandi, still confident, sends out a {{p|Seadra}}. Seadra uses Agility to dodge Kingler&#039;s Water Gun, but Kingler manages to slow it down with a Bubble attack and then knocks Seadra out of the fight with {{m|Crabhammer}}.&lt;br /&gt;
&lt;br /&gt;
Mandi, undaunted, sends out his last Pokémon- {{p|Golbat}}! [[Brock]] worries that this could be bad for Ash; Kingler is weak against air attacks. Golbat manages to evade Kingler&#039;s attacks, dealing a great amount of damage in the process. But Ash remains firm and orders Kingler to use {{m|Hyper Beam}}. Kingler&#039;s shot hits Golbat dead-on, knocking it out!!&lt;br /&gt;
&lt;br /&gt;
Ash has won his first Indigo League victory!&lt;br /&gt;
&lt;br /&gt;
== Major events ==&lt;br /&gt;
*Ash wins his first round match.&lt;br /&gt;
&lt;br /&gt;
*[[Ash&#039;s Krabby]] evolves into Kingler.&lt;br /&gt;
=== Debuts ===&lt;br /&gt;
&amp;lt;!-- Events such as new characters, or first screen appearance of Pokémon go here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Humans ===&lt;br /&gt;
&amp;lt;!-- Details about characters of the day, and links to articles for major characters. --&amp;gt;&lt;br /&gt;
=== Pokémon ===&lt;br /&gt;
[[Who’s That Pokémon?]]: {{p|Nidoran♂}}&lt;br /&gt;
&lt;br /&gt;
* {{p|Pikachu}} ([[Ash&#039;s Pikachu|Ash&#039;s]])&lt;br /&gt;
* {{p|Meowth}} ([[Meowth (Team Rocket)|Team Rocket]])&lt;br /&gt;
* {{p|Togepi}} ([[Misty&#039;s Togetic|Misty&#039;s]])&lt;br /&gt;
* {{p|Krabby}} ([[Ash&#039;s Kingler|Ash&#039;s]]; evolves)&lt;br /&gt;
* {{p|Kingler}} ([[Ash&#039;s Kingler|Ash&#039;s]]; newly evolved)&lt;br /&gt;
* {{p|Mr. Mime}} ([[Mimey]])&lt;br /&gt;
* {{p|Exeggutor}} (Mandi&#039;s)&lt;br /&gt;
* {{p|Seadra}} (Mandi&#039;s)&lt;br /&gt;
* {{p|Golbat}} (Mandi&#039;s)&lt;br /&gt;
* {{p|Pidgeotto}} (unnamed [[trainer]]&#039;s)&lt;br /&gt;
* {{p|Raticate}} (unnamed [[trainer]]&#039;s)&lt;br /&gt;
* {{p|Sandslash}} (unnamed [[trainer]]&#039;s)&lt;br /&gt;
* {{p|Gloom}} (unnamed [[trainer]]&#039;s)&lt;br /&gt;
* {{p|Venomoth}} (unnamed [[trainer]]&#039;s)&lt;br /&gt;
* {{p|Tentacruel}} (unnamed [[trainer]]&#039;s)&lt;br /&gt;
* {{p|Seaking}} (unnamed [[trainer]]&#039;s)&lt;br /&gt;
* {{p|Pidgey}}&lt;br /&gt;
* {{p|Moltres}} (flashback)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
=== Errors ===&lt;br /&gt;
* In the dub, after Mandi summoned a flock of {{p|Pidgey}} during his magic trick, [[Meowth (Team Rocket)|Meowth]] referred to the Pidgey as {{p|Pidgeotto}}.&amp;lt;!--It&#039;s not known whether this error exists in the original.--&amp;gt;&lt;br /&gt;
* When a random trainer is showing off his Pokémon to [[Team Rocket]], he holds up a Poké Ball containing a {{p|Raticate}}, yet a picture of a {{P|Venomoth}} appears. When he holds up the Poké Ball containing Venomoth, the next scene shows him staring at Team Rocket&#039;s camera, with his mouth not moving when he says &amp;quot;And a Venomoth!&amp;quot; in the dub. In the Japanese version he only showed off one Pokémon and a Venomoth.&lt;br /&gt;
* When Mandy&#039;s Golbat used {{m|Double Team}}, it looked more like {{m|Teleport}}.&lt;br /&gt;
* Brock mentions Golbat&#039;s flying attacks are good against Kingler (a water pokémon). In the games they aren&#039;t more effective then regular attacks.&lt;br /&gt;
&lt;br /&gt;
=== Dub edits ===&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
* French: &#039;&#039;&#039;{{tt|Ligue Pokémon, 1er tour|Pokémon League, 1st turn}}&#039;&#039;&#039;&lt;br /&gt;
* Italian: &#039;&#039;&#039;{{tt|Quando si scatena l&#039;azione!|When the action runs wild!}}&#039;&#039;&#039;&lt;br /&gt;
* Latin American Spanish: &#039;&#039;&#039;{{tt|La primera ronda... ¡Comienza!|The first round... ¡Begin!}}&#039;&#039;&#039;&lt;br /&gt;
* Spanish: &#039;&#039;&#039;{{tt|¡Comienza la primera ronda!|The first round begins!}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{epstub}}&lt;br /&gt;
{{EpisodePrevNext|&lt;br /&gt;
prevlink=EP074 |&lt;br /&gt;
prevtitle=EP074: All Fired Up |&lt;br /&gt;
nextlink=EP076 |&lt;br /&gt;
nexttitle=EP076: Fire and Ice |&lt;br /&gt;
series=Original series |&lt;br /&gt;
episodelist=List of original series episodes }}&lt;br /&gt;
{{Project Anime notice}}&lt;br /&gt;
[[Category:Original series episodes]]&lt;br /&gt;
[[Category:Episodes written by Atsuhiro Tomioka]]&lt;br /&gt;
[[Category:Episodes storyboarded by Kazu Yokota]]&lt;br /&gt;
[[Category:Episodes directed by Shigeru Ōmachi]]&lt;br /&gt;
[[Category:Episodes animated by Yūsaku Takeda]]&lt;br /&gt;
[[Category:Pokémon League episodes]]&lt;br /&gt;
[[Category:Episodes in which a main character&#039;s Pokémon evolves]]&lt;br /&gt;
[[Category:Episodes focusing on Ash]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Épisode 75]]&lt;br /&gt;
[[ja:無印編第75話]]&lt;/div&gt;</summary>
		<author><name>Shiny Lanturn</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Jynx_(Pok%C3%A9mon)&amp;diff=374962</id>
		<title>Jynx (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Jynx_(Pok%C3%A9mon)&amp;diff=374962"/>
		<updated>2008-06-02T14:24:13Z</updated>

		<summary type="html">&lt;p&gt;Shiny Lanturn: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Scyther | next=Electabuzz }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Jynx |&lt;br /&gt;
jname=ルージュラ |&lt;br /&gt;
tmname=Rougela |&lt;br /&gt;
image=124Jynx.png |&lt;br /&gt;
caption=Artwork from FR/LG |&lt;br /&gt;
ndex=124 |&lt;br /&gt;
jdex=153 |&lt;br /&gt;
hdex=282 |&lt;br /&gt;
fdex=168 |&lt;br /&gt;
adex=210 |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Ice |&lt;br /&gt;
type2=Psychic |&lt;br /&gt;
species=Human Shape |&lt;br /&gt;
height-ftin=4′07″ |&lt;br /&gt;
height-m=1.4 |&lt;br /&gt;
weight-lbs=89.5 |&lt;br /&gt;
weight-kg=40.6 |&lt;br /&gt;
abilityn=2 |&lt;br /&gt;
ability1=Oblivious |&lt;br /&gt;
ability2=Forewarn |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Humanshape |&lt;br /&gt;
egggroup2= |&lt;br /&gt;
hatchsteps=6,400 |&lt;br /&gt;
effortyield=2 SpA |&lt;br /&gt;
expyield=137 |&lt;br /&gt;
lv100exp=1,000,000 |&lt;br /&gt;
gender=allfemale |&lt;br /&gt;
female=100 |&lt;br /&gt;
male=0 |&lt;br /&gt;
color=Red |&lt;br /&gt;
catchrate=45 |&lt;br /&gt;
pokefordex=jynx |&lt;br /&gt;
generation=1 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Jynx&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ルージュラ&#039;&#039;&#039; &#039;&#039;Rougela&#039;&#039;) is an {{2t|Ice|Psychic}}-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
Jynx is a humanoid Pokémon that resembles a bulky woman. Jynx wears a red gown, has white arms and purple hands. Jynx has a purple face, pink lips, saucer-like eyes and long blond hair. It seems to resemble a Nordic princess, as seen in various operas. Originally, its face was colored black, causing many to think of it as racist.&lt;br /&gt;
====Gender differences====&lt;br /&gt;
Jynx is a female-only species with no male counterpart.&lt;br /&gt;
&lt;br /&gt;
====Special abilities====&lt;br /&gt;
Jynx can use telepathy to transfer visions of what they&#039;ve seen into a another being&#039;s mind.  In battle, Jynx have the power to control ice and snow and can also use (not that greatly) physical combat. &lt;br /&gt;
&lt;br /&gt;
Jynx is the [[Signature move|only known Pokémon]] that learns {{m|Lovely Kiss}}.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
===Habitat===&lt;br /&gt;
[[Image:Urban.gif|right|frame|[[List of Pokémon by habitat#Urban Pokémon|Urban Pokémon]]]]&lt;br /&gt;
Jynx tend to prefer icy climates, such as caves in snowy mountains.  In [[Holiday Hi-Jynx]], various Jynx are seen in [[Santa Claus|Santa]]&#039;s toy factory.&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
&#039;&#039;Main article: [[Pokémon food]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[Image:Jynx anime.jpg|right|thumb|Jynx in the anime]]&lt;br /&gt;
Jynx first appeared in &#039;&#039;[[Holiday Hi-Jynx]]&#039;&#039;. One of [[Santa Claus]]&#039;s Jynx was separated from him.  [[Ash Ketchum|Ash]] and [[Ash&#039;s friends|co.]] helped to return the Jynx to her owner.&lt;br /&gt;
&lt;br /&gt;
Jynx was also in a Pokémon stage show for &#039;&#039;[[EP090|Stage Fight]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Lorelei|Prima]] owns a Jynx.  She used it to send [[Team Rocket]] flying in &#039;&#039;[[EP099|The Mandarin Island Miss Match]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A [[Nurse Joy]] from the unaired episode, &#039;&#039;[[EP250|The Ice Cave!]]&#039;&#039;, owned a Jynx. [[Brock]] almost kissed this Human-Shaped Pokémon during his sickly state.&lt;br /&gt;
&lt;br /&gt;
A Jynx was also used by a girl named [[Erica]] in the [[Pacifidlog Town]] Contest in &#039;&#039;[[AG115|Mean With Envy]]&#039;&#039; and &#039;&#039;[[AG116|Pacifidlog Jam]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A trio of Jynx sisters were in &#039;&#039;[[AG168|Three Jynx and a Baby]]&#039;&#039;.  These three Jynx were overly-protective towards a Smoochum that was their sister.  The Smoochum evolved into a Jynx at the end of the episode.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
Jynx&#039;s most notable role is being under the ownership of [[Lorelei]] in [[Pokémon Special]]. Lorelei&#039;s Jynx is noted for having the ability to generate voodoo dolls out of ice using its {{m|Ice Beam}}. When Lorelei draws crosses on any part of the dolls using her lipstick, ice shackles form on the specified body parts of her targets, eventually freezing the victim over completely. Even after the victims are broken free, the freeze induces lasting numbness in the areas where it was applied. Both {{Special|Red}} and [[Sabrina]] suffered this condition and had to seek a cure atop [[Mt. Silver]] by bathing in the hotsprings there.&lt;br /&gt;
&lt;br /&gt;
Another ability of Lorelei&#039;s Jynx is revealed in the [[Sevii Islands]] saga: it can create a wispy band of ice around targets, with which Lorelei can use to track down using her powder case.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Jynx (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=ice&lt;br /&gt;
|gen=1&lt;br /&gt;
|redbluedex=It seductively wiggles its hips as it walks. It can cause people to dance in unison with it.&lt;br /&gt;
|yellowdex=Appears to move to a rhythm of its own, as if it were dancing. It wiggles its hips as it walks.&lt;br /&gt;
|stadiumdex=Talks in a strange, incomprehensible language. It is known for its weird wiggling that causes people to dance.&lt;br /&gt;
|golddex=It rocks its body rhythmically. It appears to alter the rhythm depending on how it is feeling.&lt;br /&gt;
|silverdex=It speaks a language similar to that of humans. However, it seems to use dancing to communicate.&lt;br /&gt;
|crystaldex=It has several different cry patterns, each of which seems to have its own meaning.&lt;br /&gt;
|stadium2dex=It rocks its body rhythmically. It appears to alter the rhythm depending on how it is feeling.&lt;br /&gt;
|rubydex=Jynx walks rhythmically, swaying and shaking its hips as if it were dancing. Its motions are so bouncingly alluring, people seeing it are compelled to shake their hips without giving any thought to what they are doing&lt;br /&gt;
|sapphiredex=Jynx walks rhythmically, swaying and shaking its hips as if it were dancing. Its motions are so bouncingly alluring, people seeing it are compelled to shake their hips without giving any thought to what they are doing&lt;br /&gt;
|emeralddex=A Jynx sashays rhythmically as if it were dancing. Its motions are so bouncingly alluring, people seeing it are compelled to shake their hips without noticing.&lt;br /&gt;
|firereddex=It speaks using a language that sounds human. Research is under way to determine what is being said.&lt;br /&gt;
|leafgreendex=It seductively wiggles its hips as it walks. It can cause people to dance in unison with it.&lt;br /&gt;
|diamonddex=It cries sound like human speech. However, it is impossible to tell what it is trying to say.&lt;br /&gt;
|pearldex=It cries sound like human speech. However, it is impossible to tell what it is trying to say.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=ice |&lt;br /&gt;
gen=1 |&lt;br /&gt;
rbrarity=One |&lt;br /&gt;
rbarea=[[Trade]] {{p|Poliwhirl}} in [[Cerulean City]] |&lt;br /&gt;
gsrarity=Rare |&lt;br /&gt;
gsarea=[[Ice Path]] |&lt;br /&gt;
crarity=Rare |&lt;br /&gt;
carea=[[Ice Path]] |&lt;br /&gt;
frlgrarity=One |&lt;br /&gt;
frlgarea=[[Trade]] {{p|Poliwhirl}} in [[Cerulean City]] |&lt;br /&gt;
dparea=[[Evolve]] {{p|Smoochum}} |&lt;br /&gt;
palarea=Field |&lt;br /&gt;
}}&lt;br /&gt;
====In side games====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color}};&amp;quot; &lt;br /&gt;
! Game&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Snap]]&lt;br /&gt;
| [[Pokémon Island Cave|Cave]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Trozei!]]&lt;br /&gt;
| Endless Level 62&amp;lt;br&amp;gt;Endless Level 79&amp;lt;br&amp;gt;Forever Level 12&amp;lt;br&amp;gt;Mr. Who&#039;s Den&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Mystery Dungeon]]&lt;br /&gt;
| Evolve from {{p|Smoochum}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Ranger]]&lt;br /&gt;
| [[Panula Cave]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Ranger Batonnage]]&lt;br /&gt;
| [[The Ice Lake]]&amp;lt;br&amp;gt;[[Almia Castle]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{BaseStats with RBY|&lt;br /&gt;
HP=65 |&lt;br /&gt;
Attack=50 |&lt;br /&gt;
Defense=35 |&lt;br /&gt;
SpAtk=115 |&lt;br /&gt;
SpDef=95 |&lt;br /&gt;
Special=95 |&lt;br /&gt;
Speed=95 }}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{DP Type effectiveness|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Fighting=100 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    200 |&lt;br /&gt;
Bug=     200 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ghost=   200 |&lt;br /&gt;
Steel=   200 |&lt;br /&gt;
&lt;br /&gt;
Fire=    200 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic=  50 |&lt;br /&gt;
Ice=      50 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    200 }}&lt;br /&gt;
&lt;br /&gt;
In [[Generation I]], the effectiveness of {{t|Ghost}}-type moves is 0.&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
{{Learnset intro|Jynx}}&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&amp;lt;!--Gen I--&amp;gt;&lt;br /&gt;
{| border=1 align=&amp;quot;center&amp;quot; style=&amp;quot;background: #f8f8f8; border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Generation I]]&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color}};&amp;quot;&lt;br /&gt;
! [[Level]]&lt;br /&gt;
! [[Move]]&lt;br /&gt;
! [[Type]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Start || {{M|Pound}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{M|Lick}} || {{ic|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
| {{M|Lovely Kiss}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| 15 || {{M|Sing}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| 23 || {{M|DoubleSlap}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| 31 || &#039;&#039;&#039;{{M|Ice Punch}}&#039;&#039;&#039; || {{ic|ice}}&lt;br /&gt;
|-&lt;br /&gt;
| 39 || {{M|Body Slam}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| 47 || {{M|Thrash}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| 58 || &#039;&#039;&#039;{{M|Blizzard}}&#039;&#039;&#039; || {{ic|ice}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&amp;lt;!--Gen II--&amp;gt;&lt;br /&gt;
{| border=1 align=&amp;quot;center&amp;quot; style=&amp;quot;background: #f8f8f8; border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Generation II]]&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color}};&amp;quot;&lt;br /&gt;
! [[Level]]&lt;br /&gt;
! [[Move]]&lt;br /&gt;
! [[Type]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Start || {{M|Pound}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{M|Lick}} || {{ic|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
| {{M|Lovely Kiss}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{M|Powder Snow}}&#039;&#039;&#039; || {{ic|ice}}&lt;br /&gt;
|-&lt;br /&gt;
| 21 || {{M|DoubleSlap}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| 25 || &#039;&#039;&#039;{{M|Ice Punch}}&#039;&#039;&#039; || {{ic|ice}}&lt;br /&gt;
|-&lt;br /&gt;
| 35 || {{M|Mean Look}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| 41 || {{M|Body Slam}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| 51 || {{M|Perish Song}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| 57 || &#039;&#039;&#039;{{M|Blizzard}}&#039;&#039;&#039; || {{ic|ice}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&amp;lt;!--Gen III--&amp;gt;&lt;br /&gt;
{| border=1 align=&amp;quot;center&amp;quot; style=&amp;quot;background: #f8f8f8; border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Generation III]]&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color}};&amp;quot;&lt;br /&gt;
! [[Level]]&lt;br /&gt;
! [[Move]]&lt;br /&gt;
! [[Type]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Start || {{M|Pound}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{M|Lick}} || {{ic|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
| {{M|Lovely Kiss}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{M|Powder Snow}}&#039;&#039;&#039; || {{ic|ice}}&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{M|Lovely Kiss}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &#039;&#039;&#039;{{M|Powder Snow}}&#039;&#039;&#039; || {{ic|ice}}&lt;br /&gt;
|-&lt;br /&gt;
| 21 || {{M|DoubleSlap}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| 25 || &#039;&#039;&#039;{{M|Ice Punch}}&#039;&#039;&#039; || {{ic|ice}}&lt;br /&gt;
|-&lt;br /&gt;
| 35 || {{M|Mean Look}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| 41 || {{M|Fake Tears}} || {{ic|dark}}&lt;br /&gt;
|-&lt;br /&gt;
| 51 || {{M|Body Slam}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| 57 || {{M|Perish Song}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| 67 || &#039;&#039;&#039;{{M|Blizzard}}&#039;&#039;&#039; || {{ic|ice}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&amp;lt;!--Gen IV--&amp;gt;&lt;br /&gt;
{| border=1 align=&amp;quot;center&amp;quot; style=&amp;quot;background: #f8f8f8; border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Generation IV]]&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color}};&amp;quot;&lt;br /&gt;
! [[Level]]&lt;br /&gt;
! [[Move]]&lt;br /&gt;
! [[Type]]&lt;br /&gt;
! [[Damage category|Cat.]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Start || {{M|Pound}} || {{ic|Normal}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{M|Lick}} || {{ic|Ghost}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{M|Lovely Kiss}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{M|Powder Snow}}&#039;&#039;&#039; || {{ic|ice}} || {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{M|Lick}} || {{ic|Ghost}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{M|Lovely Kiss}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| 11 || &#039;&#039;&#039;{{M|Powder Snow}}&#039;&#039;&#039; || {{ic|ice}} || {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| 15 || {{M|DoubleSlap}} || {{ic|Normal}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| 18 || &#039;&#039;&#039;{{M|Ice Punch}}&#039;&#039;&#039; || {{ic|ice}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| 21 || {{M|Mean Look}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| 25 || {{M|Fake Tears}} || {{ic|dark}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| 28 || {{M|Wake-Up Slap}} || {{ic|Fighting}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| 33 || &#039;&#039;&#039;{{M|Avalanche}}&#039;&#039;&#039; || {{ic|ice}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| 39 || {{M|Body Slam}} || {{ic|Normal}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| 41 || {{M|Wring Out}} || {{ic|Normal}} || {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| 49 || {{M|Perish Song}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| 55 || &#039;&#039;&#039;{{M|Blizzard}}&#039;&#039;&#039; || {{ic|ice}} || {{ic|Special}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&amp;lt;!--Gen I--&amp;gt;&lt;br /&gt;
{| border=1 align=&amp;quot;center&amp;quot; style=&amp;quot;background: #f8f8f8; border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Generation I]]&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color}};&amp;quot;&lt;br /&gt;
! [[TM|#]]&lt;br /&gt;
! [[Move]]&lt;br /&gt;
! [[Type]]&lt;br /&gt;
|-&lt;br /&gt;
| TM01 || {{m|Mega Punch}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM05 || {{m|Mega Kick}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM06 || {{m|Toxic}} || {{ic|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
| TM08 || {{m|Body Slam}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM09 || {{m|Take Down}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM10 || {{m|Double-Edge}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM11 || {{m|BubbleBeam}} || {{ic|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| TM12 || {{m|Water Gun}} || {{ic|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| TM13 || &#039;&#039;&#039;{{m|Ice Beam}}&#039;&#039;&#039; || {{ic|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| TM14 || &#039;&#039;&#039;{{m|Blizzard}}&#039;&#039;&#039; || {{ic|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| TM15 || {{m|Hyper Beam}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM17 || {{m|Submission}} || {{ic|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| TM18 || {{m|Counter}} || {{ic|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| TM19 || {{m|Seismic Toss}} || {{ic|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| TM20 || {{m|Rage}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM29 || &#039;&#039;&#039;{{m|Psychic}}&#039;&#039;&#039; || {{ic|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| TM30 || {{m|Teleport}} || {{ic|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| TM31 || {{m|Mimic}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM32 || {{m|Double Team}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM33 || {{m|Reflect}} || {{ic|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| TM34 || {{m|Bide}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM35 || {{m|Metronome}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM40 || {{m|Skull Bash}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM44 || {{m|Rest}} || {{ic|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| TM46 || &#039;&#039;&#039;{{m|Psywave}}&#039;&#039;&#039; || {{ic|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| TM50 || {{m|Substitute}} || {{ic|Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&amp;lt;!--Gen II--&amp;gt;&lt;br /&gt;
{| border=1 align=&amp;quot;center&amp;quot; style=&amp;quot;background: #f8f8f8; border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Generation II]]&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color}};&amp;quot;&lt;br /&gt;
! [[TM|#]]&lt;br /&gt;
! [[Move]]&lt;br /&gt;
! [[Type]]&lt;br /&gt;
|-&lt;br /&gt;
| TM01 || {{m|DynamicPunch}} || {{ic|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| TM02 || {{m|Headbutt}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM03 || {{m|Curse}} || {{ic|Unknown}}&lt;br /&gt;
|-&lt;br /&gt;
| TM06 || {{m|Toxic}} || {{ic|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
| TM09 || {{m|Psych Up}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM10 || {{m|Hidden Power}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM12 || {{m|Sweet Scent}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM13 || {{m|Snore}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM14 || &#039;&#039;&#039;{{m|Blizzard}}&#039;&#039;&#039; || {{ic|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| TM15 || {{m|Hyper Beam}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM16 || &#039;&#039;&#039;{{m|Icy Wind}}&#039;&#039;&#039; || {{ic|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| TM17 || {{m|Protect}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM18 || {{m|Rain Dance}} || {{ic|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| TM20 || {{m|Endure}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM21 || {{m|Frustration}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM27 || {{m|Return}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM29 || &#039;&#039;&#039;{{m|Psychic}}&#039;&#039;&#039; || {{ic|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| TM30 || {{m|Shadow Ball}} || {{ic|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
| TM31 || {{m|Mud-Slap}} || {{ic|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| TM32 || {{m|Double Team}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM33 || &#039;&#039;&#039;{{m|Ice Punch}}&#039;&#039;&#039; || {{ic|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| TM34 || {{m|Swagger}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM35 || {{m|Sleep Talk}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM41 || {{m|ThunderPunch}} || {{ic|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
| TM42 || &#039;&#039;&#039;{{m|Dream Eater}}&#039;&#039;&#039; || {{ic|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| TM44 || {{m|Rest}} || {{ic|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| TM45 || {{m|Attract}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM46 || {{m|Thief}} || {{ic|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| TM50 ||  {{m|Nightmare}} || {{ic|Ghost}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&amp;lt;!--Gen III--&amp;gt;&lt;br /&gt;
{| border=1 align=&amp;quot;center&amp;quot; style=&amp;quot;background: #f8f8f8; border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Generation III]]&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color}};&amp;quot;&lt;br /&gt;
! [[TM|#]]&lt;br /&gt;
! [[Move]]&lt;br /&gt;
! [[Type]]&lt;br /&gt;
|-&lt;br /&gt;
| TM01 || {{m|Focus Punch}} || {{ic|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| TM03 || {{m|Water Pulse}} || {{ic|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| TM04 || {{m|Calm Mind}} || {{ic|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| TM06 || {{m|Toxic}} || {{ic|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
| TM07 || {{m|Hail}} || {{ic|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| TM10 || {{m|Hidden Power}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM12 || {{m|Taunt}} || {{ic|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| TM13 || &#039;&#039;&#039;{{m|Ice Beam}}&#039;&#039;&#039; || {{ic|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| TM14 || &#039;&#039;&#039;{{m|Blizzard}}&#039;&#039;&#039; || {{ic|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| TM15 || {{m|Hyper Beam}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM16 || {{m|Light Screen}} || {{ic|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| TM17 || {{m|Protect}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM18 || {{m|Rain Dance}} || {{ic|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| TM21 || {{m|Frustration}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM27 || {{m|Return}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM29 || &#039;&#039;&#039;{{m|Psychic}}&#039;&#039;&#039; || {{ic|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| TM30 || {{m|Shadow Ball}} || {{ic|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
| TM31 || {{m|Brick Break}} || {{ic|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| TM32 || {{m|Double Team}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM33 || {{m|Reflect}} || {{ic|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| TM41 || {{m|Torment}} || {{ic|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| TM42 || {{m|Facade}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM43 || {{m|Secret Power}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM44 || {{m|Rest}} || {{ic|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| TM45 || {{m|Attract}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| TM46 || {{m|Thief}} || {{ic|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| TM48 || {{m|Skill Swap}} || {{ic|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| HM05 || {{m|Flash}} || {{ic|Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&amp;lt;!--Gen IV--&amp;gt;&lt;br /&gt;
{| border=1 align=&amp;quot;center&amp;quot; style=&amp;quot;background: #f8f8f8; border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Generation IV]]&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color}};&amp;quot;&lt;br /&gt;
! [[TM|#]]&lt;br /&gt;
! [[Move]]&lt;br /&gt;
! [[Type]]&lt;br /&gt;
! [[Damage category|Cat.]]&lt;br /&gt;
|-&lt;br /&gt;
| TM01 || {{m|Focus Punch}} || {{ic|Fighting}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| TM03 || {{m|Water Pulse}} || {{ic|Water}} || {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| TM04 || {{m|Calm Mind}} || {{ic|Psychic}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM06 || {{m|Toxic}} || {{ic|Poison}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM07 || {{m|Hail}} || {{ic|Ice}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM10 || {{m|Hidden Power}} || {{ic|Normal}} || {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| TM12 || {{m|Taunt}} || {{ic|Dark}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM13 || &#039;&#039;&#039;{{m|Ice Beam}}&#039;&#039;&#039; || {{ic|Ice}} || {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| TM14 || &#039;&#039;&#039;{{m|Blizzard}}&#039;&#039;&#039; || {{ic|Ice}} || {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| TM15 || {{m|Hyper Beam}} || {{ic|Normal}} || {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| TM16 || {{m|Light Screen}} || {{ic|Psychic}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM17 || {{m|Protect}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM18 || {{m|Rain Dance}} || {{ic|Water}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM21 || {{m|Frustration}} || {{ic|Normal}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| TM27 || {{m|Return}} || {{ic|Normal}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| TM29 || &#039;&#039;&#039;{{m|Psychic}}&#039;&#039;&#039; || {{ic|Psychic}} || {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| TM30 || {{m|Shadow Ball}} || {{ic|Ghost}} || {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| TM31 || {{m|Brick Break}} || {{ic|Fighting}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| TM32 || {{m|Double Team}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM33 || {{m|Reflect}} || {{ic|Psychic}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM41 || {{m|Torment}} || {{ic|Dark}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM42 || {{m|Facade}} || {{ic|Normal}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| TM43 || {{m|Secret Power}} || {{ic|Normal}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| TM44 || {{m|Rest}} || {{ic|Psychic}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM45 || {{m|Attract}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM46 || {{m|Thief}} || {{ic|Dark}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| TM48 || {{m|Skill Swap}} || {{ic|Psychic}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM52 || {{m|Focus Blast}} || {{ic|Fighting}} || {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| TM53 || {{m|Energy Ball}} || {{ic|Grass}} || {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| TM56 || {{m|Fling}} || {{ic|Dark}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| TM58 || {{m|Endure}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM60 || {{m|Drain Punch}} || {{ic|Fighting}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| TM66 || {{m|Payback}} || {{ic|Dark}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| TM67 || {{m|Recycle}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM68 || {{m|Giga Impact}} || {{ic|Normal}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| TM70 || {{m|Flash}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM72 || &#039;&#039;&#039;{{m|Avalanche}}&#039;&#039;&#039; || {{ic|Ice}} || {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| TM77 || {{m|Psych Up}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM78 || {{m|Captivate}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM82 || {{m|Sleep Talk}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM83 || {{m|Natural Gift}} || {{ic|Normal}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| TM85 || &#039;&#039;&#039;{{m|Dream Eater}}&#039;&#039;&#039; || {{ic|Psychic}} || {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| TM86 || {{m|Grass Knot}} || {{ic|Grass}} || {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| TM87 || {{m|Swagger}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM90 || {{m|Substitute}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM92 || {{m|Trick Room}} || {{ic|Psychic}} || {{ic|Status}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====By [[breeding]]====&lt;br /&gt;
*{{m|Fake Out}}&lt;br /&gt;
*&#039;&#039;&#039;{{m|Ice Punch}}&#039;&#039;&#039;&lt;br /&gt;
*{{m|Meditate}}&lt;br /&gt;
*{{m|Miracle Eye}}&lt;br /&gt;
*{{m|Psych Up}}&lt;br /&gt;
*{{m|Wish}}&lt;br /&gt;
&lt;br /&gt;
====[[TCG|TCG]]-only Moves====&lt;br /&gt;
*{{m|Helping Hand}} {{ic|Normal}}&lt;br /&gt;
*{{m|Fire Punch}} {{ic|Fire}}&lt;br /&gt;
*{{m|Confuse Ray}} {{ic|Ghost}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
&lt;br /&gt;
{{Side game|&lt;br /&gt;
type=ice |&lt;br /&gt;
ndex=124 |&lt;br /&gt;
Pincatch=yes |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Rare |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=1 |&lt;br /&gt;
rate=Evolve |&lt;br /&gt;
area=Frigid Cavern |&lt;br /&gt;
P1= ∞XO@#*~♪&amp;lt;br&amp;gt; ∞XO@#*~♪ |&lt;br /&gt;
P2= !!O@#*~!&amp;lt;br&amp;gt; !!O@#*~! |&lt;br /&gt;
P3= !!!!!!~!&amp;lt;br&amp;gt; !!!!!!~! |&lt;br /&gt;
PL= ∞XO@#*~♪♪♪&amp;lt;br&amp;gt; ∞XO@#*~♪♪♪ |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Ranger=yes |&lt;br /&gt;
typeG= Psychic |&lt;br /&gt;
typeA= Psychic |&lt;br /&gt;
field= None |&lt;br /&gt;
loop=9 |&lt;br /&gt;
MinEXP=68 |&lt;br /&gt;
MaxEXP=82 |&lt;br /&gt;
browser= Jynx swings its hips as if it&#039;s dancing while walking. Beware of its kiss attack! |&lt;br /&gt;
Ranger2=yes |&lt;br /&gt;
typeG2= Psychic |&lt;br /&gt;
typeA2= Psychic |&lt;br /&gt;
field2= Teleport |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=Baby |&lt;br /&gt;
image=238.png |&lt;br /&gt;
name=Smoochum }}&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=Level 30 |&lt;br /&gt;
image=124.png |&lt;br /&gt;
name=Jynx }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=psychic|&lt;br /&gt;
gen=1|&lt;br /&gt;
gender=none|&lt;br /&gt;
ndex=124|&lt;br /&gt;
name=Jynx|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Before Generation IV, Jynx was the only Ice-type Pokémon that was able to learn {{m|Ice Punch}} by leveling up.&lt;br /&gt;
* Jynx is one of the few Pokémon who naturally learn a [[move]] in a game in one generation, but then never learn it in again in another generation, in this case the move is {{m|Thrash}}.&lt;br /&gt;
*For a time it was believed that the black representing Jynx&#039;s face in the original [[Generation I]] version was actually a nothingness, a lack of form instead of Jynx&#039;s actual body (kind of like {{P|Gastly}} and {{P|Cloyster}} in its main body being composed of only a rather featureless black orb with various decoration on it, in this case, a dress, wig, and possibly gloves held up by Jynx&#039;s psychic power). This is more apparent in the original [[Pokémon Stadium]] when after being defeated, Jynx&#039;s body would suddenly disappear leaving only a empty dress and blond wig to fall to the floor in a pile. &lt;br /&gt;
* Unlike it&#039;s [[Generation I]] counterparts ([[Magmortar]] and [[Electivire]]), Jynx doesn&#039;t get a evolution in [[Generation IV]]. This is probably due to the many controversies regarding Jynx&lt;br /&gt;
&lt;br /&gt;
===Controversy===&lt;br /&gt;
[[Image:Controversial Jynx.jpg|thumb|right|The original design of Jynx, that is considered to be a racist stereotype of African-Americans.]]&lt;br /&gt;
The original design of the Pokémon Jynx bore a striking, but possibly coincidental, resemblance to entertainers in [[wp:blackface|blackface]]. A strong case can be made for Jynx being a parody of or homage to the Japanese [[wp:Ganguro|Ganguro]] and Yamanba fashion trends, which were extremely popular when Pokémon was first released, but it can&#039;t be denied that blackface-influenced characters have appeared elsewhere in anime and manga - examples can be found near the beginning of Osamu Tezuka&#039;s early graphic novel, [[wp:Metropolis (manga)|Metropolis]] and also can be found with Dragon Ball Z&#039;s Mr. Popo.&lt;br /&gt;
&lt;br /&gt;
As Pokémon became more popular in the US, this perceived similarity to a racist image from America&#039;s past offended some. In particular, it had offended children&#039;s book author Carole Boston Weatherford, who accused Jynx of being a racist stereotype in an article titled Politically Incorrect Pokémon in the magazine Black World Today, shortly after the anime episode [[Holiday Hi-Jynx]] aired. Episodes later on are also either banned or cut in USA.&lt;br /&gt;
&lt;br /&gt;
In response to this controversy, in 2002, [[Nintendo]] changed Jynx&#039;s face from black to purple and its hands from blue to purple in Pokémon games, a change which would be reflected in the anime three years later in Advanced Generation.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
What Jynx is based on is a controversial topic within the fandom, although common interpretations are a Nordic woman (possibly [[wp:Hel (goddess)|Hel]], goddess of the underworld), or ガン黒 &#039;&#039;[[wp:Ganguro|ganguro]]&#039;&#039;, &#039;&#039;face-black&#039;&#039;. Also, the fact that Jynx are depicted as Santa&#039;s helpers in the anime can be a proof that Jynx is based on [[wp:Zwarte Piet|Zwarte Piet]].&lt;br /&gt;
&lt;br /&gt;
Jynx may also have origins in the Japanese spirits known as [[wp:Yuki Onna|Yuki Onna]] (who has no feet like Jynx) or [[wp:Yama Uba|Yama Uba]], the latter of which is described as always wearing a tattered red kimono and having whitish-blonde hair (all traits shared by Jynx).&lt;br /&gt;
====Name origin====&lt;br /&gt;
A &#039;&#039;[[wp:Jinx|jinx]]&#039;&#039; is a curse or hex of bad luck. &#039;&#039;Rougela&#039;&#039; appears to be a feminized version of &#039;&#039;[[wp:Rouge|rouge]]&#039;&#039;, a type of makeup.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*[[List of German Pokémon names|German]]: Rossana&lt;br /&gt;
*[[List of French Pokémon names|French]]: Lippoutou&lt;br /&gt;
*[[List of Korean Pokémon names|Korean]]: 루주라 &#039;&#039;Rujura&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[[wp:Jynx (Pokémon)|Article on Wikipedia]]&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | prev=Scyther | next=Electabuzz }}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
[[Category:Pokémon with cross-generational evolutions]]&lt;br /&gt;
[[Category:Female-only Pokémon]]&lt;br /&gt;
[[Category:Pokémon that are part of a two-stage evolutionary line]]&lt;br /&gt;
&lt;br /&gt;
[[de:Rossana]]&lt;br /&gt;
[[ja:ルージュラ]]&lt;br /&gt;
[[pl:Jynx]]&lt;br /&gt;
[[pt:Jynx (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Shiny Lanturn</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Barry_(game)&amp;diff=374958</id>
		<title>Barry (game)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Barry_(game)&amp;diff=374958"/>
		<updated>2008-06-02T14:08:49Z</updated>

		<summary type="html">&lt;p&gt;Shiny Lanturn: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox|&lt;br /&gt;
name=Pearl |&lt;br /&gt;
jname=パール |&lt;br /&gt;
tmname=Pearl |&lt;br /&gt;
image=[[Image:ArtJun.jpg|120px]] |&lt;br /&gt;
caption=Art from Diamond/Pearl |&lt;br /&gt;
gender=Male |&lt;br /&gt;
hometown=[[Twinleaf Town]] |&lt;br /&gt;
region=[[Sinnoh]] |&lt;br /&gt;
relatives=[[Palmer]], unnamed mother |&lt;br /&gt;
trainer=yes |&lt;br /&gt;
trainerclass=[[Trainer]], [[Rival]] |&lt;br /&gt;
numpkmncaught=Varies with canon |&lt;br /&gt;
game=yes |&lt;br /&gt;
generation=[[Generation IV|IV]] |&lt;br /&gt;
games=[[Pokémon Diamond and Pearl Versions|Diamond]], [[Pokémon Diamond and Pearl Versions|Pearl]] |&lt;br /&gt;
leader=no |&lt;br /&gt;
team=no |&lt;br /&gt;
brain=no |&lt;br /&gt;
anime=no |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pearl&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;パール&#039;&#039;&#039;) is the [[rival]] character in [[Pokémon Diamond and Pearl Versions]].&lt;br /&gt;
&lt;br /&gt;
The character {{Special|Pearl}} from the [[Pokémon Special|Pokémon Special]] manga is based on this Pearl.&lt;br /&gt;
&lt;br /&gt;
A version of the character also appears in the [[Pokémon DP (Shigekatsu Ihara)|Pokémon DP]] manga.&lt;br /&gt;
&lt;br /&gt;
This particular rival also appears on the {{TCG ID|Diamond &amp;amp; Pearl|Rival|113}} card in the {{TCG|Diamond &amp;amp; Pearl}} and {{TCG|Secret Wonders}} expansions of the [[Pokémon Trading Card Game]].&lt;br /&gt;
&lt;br /&gt;
Pearl is always in a hurry, and because of this, often crashes into other people or misses important details. He is incredibly determined and it is very difficult to discourage him; the only thing that has done this so far was his crushing loss to the [[Team Galactic]] [[Commander]], [[Jupiter]]. He is also quite the braggart, often boasting about his battling prowess or how cool his Pokémon are. Pearl &#039;&#039;does&#039;&#039; have a soft side however, as seen after the wild Starly attack.&lt;br /&gt;
&lt;br /&gt;
Pearl is also one to take risks and quickly jump into action; it was this behavior that caused the player and himself to be attacked by [[wild Pokémon|wild]] {{P|Starly}}, setting off the chain reaction that would result in the player receiving his/her first Pokémon.&lt;br /&gt;
&lt;br /&gt;
After becoming the [[Sinnoh]] [[League Champion]], the player can find him training at [[Stark Mountain]] during the week, and at the [[Fight Area]] on weekends, ready to battle. Unlike the player and [[Lucas (game)|Lucas]]/[[Dawn (game)|Dawn]], Pearl did not receive a Pokédex, due to him rushing out of [[Professor Rowan]]&#039;s lab before Rowan could give him one.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
This listing is for Pearl&#039;s [[Pokémon]] in the video games in which he has appeared.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond and Pearl===&lt;br /&gt;
====First battle (As partner)====&lt;br /&gt;
* Level 5 {{p|Turtwig}}/{{p|Piplup}}/{{p|Chimchar}}&lt;br /&gt;
&lt;br /&gt;
====Second battle====&lt;br /&gt;
* Level 9 {{p|Turtwig}}/{{p|Piplup}}/{{p|Chimchar}}&lt;br /&gt;
* Level 7 {{p|Starly}}&lt;br /&gt;
&lt;br /&gt;
====Third battle====&lt;br /&gt;
* Level 21 {{p|Grotle}}/{{p|Prinplup}}/{{p|Monferno}}&lt;br /&gt;
* Level 20 {{p|Buizel}} (Absent if Rival has Prinplup)&lt;br /&gt;
* Level 20 {{p|Roselia}} (Absent if Rival has Grotle)&lt;br /&gt;
* Level 20 {{p|Ponyta}} (Absent if Rival has Monferno)&lt;br /&gt;
* Level 19 {{p|Starly}}&lt;br /&gt;
&lt;br /&gt;
====Fourth battle====&lt;br /&gt;
* Level 28 {{p|Grotle}}/{{p|Prinplup}}/{{p|Monferno}}&lt;br /&gt;
* Level 25 {{p|Buizel}} (Absent if Rival has Prinplup)&lt;br /&gt;
* Level 25 {{p|Roselia}} (Absent if Rival has Grotle)&lt;br /&gt;
* Level 25 {{p|Ponyta}} (Absent if Rival has Monferno)&lt;br /&gt;
* Level 26 {{p|Starly}}&lt;br /&gt;
&lt;br /&gt;
====Fifth battle====&lt;br /&gt;
* Level 35 {{p|Grotle}}/{{p|Prinplup}}/{{p|Monferno}}&lt;br /&gt;
* Level 32 {{p|Buizel}} (Absent if Rival has Prinplup)&lt;br /&gt;
* Level 32 {{p|Roselia}} (Absent if Rival has Grotle)&lt;br /&gt;
* Level 32 {{p|Ponyta}} (Absent if Rival has Monferno)&lt;br /&gt;
* Level 31 {{p|Staravia}}&lt;br /&gt;
* Level 30 {{p|Heracross}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Sixth battle (As partner)====&lt;br /&gt;
* Level 43 {{p|Torterra}}/{{p|Empoleon}}/{{p|Infernape}}&lt;br /&gt;
* Level 41 {{p|Buizel}} (Absent if Rival has Empoleon)&lt;br /&gt;
* Level 41 {{p|Roselia}} (Absent if Rival has Torterra)&lt;br /&gt;
* Level 41 {{p|Ponyta}} ♂ (Absent if Rival has Infernape)&lt;br /&gt;
* Level 42 {{p|Heracross}}&lt;br /&gt;
* Level 40 {{p|Staraptor}} ♂&lt;br /&gt;
* Level 40 {{p|Munchlax}} ♂&lt;br /&gt;
&lt;br /&gt;
====Seventh battle====&lt;br /&gt;
* Level 53 {{p|Torterra}}/{{p|Empoleon}}/{{p|Infernape}}&lt;br /&gt;
* Level 49 {{p|Floatzel}} (Absent if Rival has Empoleon)&lt;br /&gt;
* Level 49 {{p|Roserade}} (Absent if Rival has Torterra)&lt;br /&gt;
* Level 49 {{p|Rapidash}} (Absent if Rival has Infernape)&lt;br /&gt;
* Level 48 {{p|Staraptor}}&lt;br /&gt;
* Level 51 {{p|Snorlax}}&lt;br /&gt;
* Level 50 {{p|Heracross}}&lt;br /&gt;
&lt;br /&gt;
====Weekend battles====&lt;br /&gt;
* Level 64 {{p|Torterra}}/{{p|Empoleon}}/{{p|Infernape}}&lt;br /&gt;
* Level 59 {{p|Floatzel}} (Absent if Pearl has Empoleon)&lt;br /&gt;
* Level 59 {{p|Roserade}} (Absent if Pearl has Torterra)&lt;br /&gt;
* Level 59 {{p|Rapidash}} (Absent if Pearl has Infernape)&lt;br /&gt;
* Level 58 {{p|Staraptor}}&lt;br /&gt;
* Level 60 {{p|Snorlax}}&lt;br /&gt;
* Level 60 {{p|Heracross}}&lt;br /&gt;
&lt;br /&gt;
*Note: The [[level]]s of Pearl&#039;s Pokémon increase by 10 after the player defeats the [[Elite Four]] 20 times.&lt;br /&gt;
&lt;br /&gt;
==Optional names for Pearl==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! Language !! Diamond !! Pearl&lt;br /&gt;
|-&lt;br /&gt;
||English&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* &#039;&#039;Barry&#039;&#039;&lt;br /&gt;
* &#039;&#039;Damion&#039;&#039;&lt;br /&gt;
* &#039;&#039;Tyson&#039;&#039;&lt;br /&gt;
* &#039;&#039;Markus&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;Clint&#039;&#039;&lt;br /&gt;
* &#039;&#039;Ralph&#039;&#039;&lt;br /&gt;
* &#039;&#039;Lewis&#039;&#039;&lt;br /&gt;
* &#039;&#039;Tommy&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| Japanese&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | &lt;br /&gt;
* ジュン &#039;&#039;Jun&#039;&#039;&lt;br /&gt;
* シゲル &#039;&#039;Shigeru&#039;&#039;&lt;br /&gt;
* コウジ &#039;&#039;Kōji&#039;&#039;&lt;br /&gt;
* トシノブ &#039;&#039;Toshinobu&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* ヒサシ &#039;&#039;Hisashi&#039;&#039;&lt;br /&gt;
* ソウスケ &#039;&#039;Sōsuke&#039;&#039;&lt;br /&gt;
* アキト &#039;&#039;Akito&#039;&#039;&lt;br /&gt;
* ノゾム &#039;&#039;Nozomu&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| French&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* &#039;&#039;Enzo&#039;&#039;&lt;br /&gt;
* &#039;&#039;Yan&#039;&#039;&lt;br /&gt;
* &#039;&#039;Marcus&#039;&#039;&lt;br /&gt;
* &#039;&#039;Niels&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;Romain&#039;&#039;&lt;br /&gt;
* &#039;&#039;Quentin&#039;&#039;&lt;br /&gt;
* &#039;&#039;Mattéo&#039;&#039;&lt;br /&gt;
* &#039;&#039;Alexis&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| German&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* &#039;&#039;Lutz&#039;&#039;&lt;br /&gt;
* &#039;&#039;Gary&#039;&#039;&lt;br /&gt;
* &#039;&#039;Marco&#039;&#039;&lt;br /&gt;
* &#039;&#039;Jochen&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;Dirk&#039;&#039;&lt;br /&gt;
* &#039;&#039;Arnold&#039;&#039;&lt;br /&gt;
* &#039;&#039;Armin&#039;&#039;&lt;br /&gt;
* &#039;&#039;Bastian&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| Italian&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* &#039;&#039;Alvise&#039;&#039;&lt;br /&gt;
* &#039;&#039;Gary&#039;&#039;&lt;br /&gt;
* &#039;&#039;Marzio&#039;&#039;&lt;br /&gt;
* &#039;&#039;Markus&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;Clint&#039;&#039;&lt;br /&gt;
* &#039;&#039;Ruggero&#039;&#039;&lt;br /&gt;
* &#039;&#039;Livio&#039;&#039;&lt;br /&gt;
* &#039;&#039;Tommaso&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| Spanish&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* &#039;&#039;Israel&#039;&#039;&lt;br /&gt;
* &#039;&#039;Rosendo&#039;&#039;&lt;br /&gt;
* &#039;&#039;Marcos&#039;&#039;&lt;br /&gt;
* &#039;&#039;Uriel&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;Germán&#039;&#039;&lt;br /&gt;
* &#039;&#039;Pablo&#039;&#039;&lt;br /&gt;
* &#039;&#039;Fabio&#039;&#039;&lt;br /&gt;
* &#039;&#039;Ignacio&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| Korean&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* 용식 &#039;&#039;Yongsik&#039;&#039;&lt;br /&gt;
* 바람 &#039;&#039;Baram&#039;&#039;&lt;br /&gt;
* 효지 &#039;&#039;Hyoji&#039;&#039;&lt;br /&gt;
* 재준 &#039;&#039;Jaejun&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* 무현 &#039;&#039;Muhyeon&#039;&#039;&lt;br /&gt;
* 조연 &#039;&#039;Joyeon&#039;&#039;&lt;br /&gt;
* 조인 &#039;&#039;Join&#039;&#039;&lt;br /&gt;
* 정무 &#039;&#039;Jeongmu&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If player doesn&#039;t give the name for Rival, in the Japanese [[Pokémon Diamond and Pearl Versions|Diamond]] the name パール &#039;&#039;Pearl&#039;&#039; is automatically given. In [[Pokémon Diamond and Pearl Versions|Pearl]] at the same situation, the name ダイヤ &#039;&#039;Dia&#039;&#039; is automatically given. In English version, the same thing happens. However, in the English version of [[Pokémon Diamond and Pearl Versions|Pearl]], the automatically-given name is &#039;&#039;Diamond&#039;&#039;, not Dia. This is because while the English games have higher character count limits for name fields, the player&#039;s and rival&#039;s names in the Japanese game can only be five characters long. &#039;&#039;&#039;ダイヤ&#039;&#039;&#039; &#039;&#039;Dia&#039;&#039; is three characters long, while the full name &#039;&#039;&#039;ダイヤモンド&#039;&#039;&#039; &#039;&#039;Diamond&#039;&#039; exceeds the count at six characters.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Pearl has achieved a high score of 2000 at [[Pal Park]] which serves as the default high score.&lt;br /&gt;
*Although Pearl can only be battled on weekends, if the player saves the game in front of him on a Sunday, he can still be battled on weekdays if the player does not leave the Fight Area (even to go to the [[Pokémon Center]]) during the periods of time in between.&lt;br /&gt;
* Strangely, among the default names for him in the Japanese version of [[Pokémon Diamond and Pearl Versions|Pokémon Diamond]] is Shigeru, one of the names that are default in both [[Pokémon Red and Blue Versions|Pokémon Red]] and [[Pokémon FireRed and LeafGreen Versions|Pokémon FireRed]] for [[Blue (game)|Blue]]. &amp;quot;[[Gary]]&amp;quot; is also one of the optional names for him in the German and Italian-language versions of Pokémon Diamond. Gary&#039;s Korean Name, 바람 &#039;&#039;Baram&#039;&#039; can also be found among optional names for him in Korean-language version. Another point of similarity can perhaps be found in the fact that a relative of theirs is well-known in the Pokémon world, being [[Palmer|the leader]] of [[Battle Tower (Sinnoh)|Sinnoh&#039;s Battle Tower]] in Pearl&#039;s case, and being [[Professor Oak|a]] [[Pokémon professor]] in the case of Blue. Furthermore, both rivals are childhood acquaintances of the [[playable character|playable characters]] who go on to compete against them in collecting [[Gym]] badges, unlike [[Silver (game)|Silver]] and [[Wally]]. Finally, Pearl uses the {{p|Starly|Starly}} line, while Blue uses the {{p|Pidgey|Pidgey}} line; they both use {{p|Heracross|Heracross}} at some point in their respective games.&lt;br /&gt;
* All Japanese default names for Pearl come from game staff members&#039; first names. They are all listed in the game&#039;s credits. Jun is from &#039;&#039;&#039;[[Jun&#039;ichi Masuda]]&#039;&#039;&#039;, production director and music composer. Shigeru is from &#039;&#039;&#039;Shigeru Ōmori&#039;&#039;&#039;, game design leader. Kōji comes from &#039;&#039;&#039;Kōji Nishino&#039;&#039;&#039;, a game designer. Toshinobu is from &#039;&#039;&#039;Toshinobu Matsumiya&#039;&#039;&#039;, game scenario author. Hisashi is from &#039;&#039;&#039;Hisashi Sogabe&#039;&#039;&#039;, battle system programmer. Sōsuke is from &#039;&#039;&#039;Sōsuke Tamada&#039;&#039;&#039;, field system programmer. Akito is from &#039;&#039;&#039;Akito Mori&#039;&#039;&#039;, communication system programmer and Nozomu is from &#039;&#039;&#039;Nozomu Saito&#039;&#039;&#039;, also one of programmers.&lt;br /&gt;
*Pearl has a [[Pokétch]], however, it is orange, while the player can only have a blue one (if playing as [[Lucas (game)|Lucas]]) or a pink one (if playing as [[Dawn (game)|Dawn]]).&lt;br /&gt;
*Pearl has the highest level pokémon that can be fought in Diamond/Pearl, namely his level 74 [[Infernape]]/[[Torterra]]/[[Empoleon]] after defeating the elie four 20 times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Rival characters}}&lt;br /&gt;
{{Sinnoh NPCs}}&lt;br /&gt;
[[Category:Rival characters]]&lt;br /&gt;
[[Category:Diamond and Pearl characters]]&lt;br /&gt;
&lt;br /&gt;
[[de:Perl (Spielcharakter)]]&lt;/div&gt;</summary>
		<author><name>Shiny Lanturn</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Mime_Jr._(Pok%C3%A9mon)&amp;diff=374956</id>
		<title>Mime Jr. (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Mime_Jr._(Pok%C3%A9mon)&amp;diff=374956"/>
		<updated>2008-06-02T14:01:56Z</updated>

		<summary type="html">&lt;p&gt;Shiny Lanturn: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Bonsly | next=Happiny }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Mime Jr. |&lt;br /&gt;
jname=マネネ |&lt;br /&gt;
tmname=Manene |&lt;br /&gt;
image=Art-MimeJr.jpg|size=130|&lt;br /&gt;
caption=Artwork from D/P |&lt;br /&gt;
ndex=439 |&lt;br /&gt;
sdex=094 |&lt;br /&gt;
adex=164 |&lt;br /&gt;
typen=1 |&lt;br /&gt;
type1=Psychic |&lt;br /&gt;
type2= |&lt;br /&gt;
species=Mime |&lt;br /&gt;
height-ftin=2′00″ |&lt;br /&gt;
height-m=0.6 |&lt;br /&gt;
weight-lbs=28.7 |&lt;br /&gt;
weight-kg=13.0 |&lt;br /&gt;
abilityn=2 |&lt;br /&gt;
ability1=Soundproof |&lt;br /&gt;
ability2=Filter |&lt;br /&gt;
egggroupn=0 |&lt;br /&gt;
egggroup1=No eggs |&lt;br /&gt;
egggroup2= |&lt;br /&gt;
hatchsteps=6,400 |&lt;br /&gt;
effortyield=1 SpD |&lt;br /&gt;
expyield=78 |&lt;br /&gt;
lv100exp=1,000,000 |&lt;br /&gt;
gender=both |&lt;br /&gt;
female=50 |&lt;br /&gt;
male=50 |&lt;br /&gt;
color=Pink |&lt;br /&gt;
catchrate=145 |&lt;br /&gt;
pokefordex= |&lt;br /&gt;
generation=4 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Mime Jr.&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: マネネ &#039;&#039;Manene&#039;&#039;) is the pre-evolution of {{p|Mr. Mime}}.&lt;br /&gt;
&lt;br /&gt;
=Biology=&lt;br /&gt;
==Physiology==&lt;br /&gt;
Mime Jr. is a small pink Pokémon with a black torso. Mime Jr. has a red bump on its stomach and a typical red clown nose on its face. Mime Jr. appears to be wearing a black, crooked hat with a white ball on it.&lt;br /&gt;
===Gender differences===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
===Special abilities===&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Mime Jr. has a knack for imitating others. It has been known to {{m|Mimic}} its foes in order to create distractions.&lt;br /&gt;
&lt;br /&gt;
==Habitat==&lt;br /&gt;
==Diet==&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
&lt;br /&gt;
=In the anime=&lt;br /&gt;
[[Image:Kojiro&amp;amp;Manene.jpg|thumb|right|James and Mime Jr.]]&lt;br /&gt;
Mime Jr. first appeared in &#039;&#039;[[Lucario and the Mystery of Mew]]&#039;&#039; as [[Queen Ilene|Ilene&#039;s]] pet.&lt;br /&gt;
&lt;br /&gt;
[[James]] obtains a {{TP|James|Mime Jr.}} in &#039;&#039;[[AG147|Sweet Baby James]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Mime Jr. and a {{p|Bonsly}} that were stars of a television show went missing in &#039;&#039;[[AG165|King and Queen for a Day]]&#039;&#039;. When the two Pokémon were found, they were discovered to be sick and James&#039;s Mime Jr. and [[Brock&#039;s Sudowoodo|Brock&#039;s Bonsly]] had to fill in for them.&lt;br /&gt;
&lt;br /&gt;
=In the manga=&lt;br /&gt;
&lt;br /&gt;
=In the TCG=&lt;br /&gt;
{{main|Mime Jr. (TCG)}}&lt;br /&gt;
&lt;br /&gt;
=Game data=&lt;br /&gt;
==NPC appearances==&lt;br /&gt;
*[[Pokémon Mystery Dungeon]]: A possible reward for one of the toughest optional missions is a statue of Mime Jr. that is displayed outside the rescue base.&lt;br /&gt;
&lt;br /&gt;
==Pokédex entries==&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=psychic&lt;br /&gt;
|gen=4&lt;br /&gt;
|diamonddex=It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.&lt;br /&gt;
|pearldex=It likes places where people gather. It mimics foes to confuse them, then makes it getaway.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Game locations==&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=psychic |&lt;br /&gt;
gen=4 |&lt;br /&gt;
dprarity=Common&amp;lt;br&amp;gt;Rare |&lt;br /&gt;
dparea=[[Route]]s {{rtn|209}} and {{rtn|210}}, [[Trophy Garden]] (Diamond)&amp;lt;br&amp;gt;[[Trophy Garden]] (Pearl) |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===In side games===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color}};&amp;quot; &lt;br /&gt;
! Game&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Mystery Dungeon 2|Pokémon Mystery Dungeon&amp;lt;br&amp;gt;(Time and Darkness)]]&lt;br /&gt;
| [[Happy Outlook]] (B1-B19)&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Ranger Batonnage]]&lt;br /&gt;
| [[Boil Land]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Base stats==&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
HP=20 |&lt;br /&gt;
Attack=25 |&lt;br /&gt;
Defense=45 |&lt;br /&gt;
SpAtk=70 |&lt;br /&gt;
SpDef=90 |&lt;br /&gt;
Speed=60 }}&lt;br /&gt;
&lt;br /&gt;
==Type effectiveness==&lt;br /&gt;
{{DP type effectiveness|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting= 50 |&lt;br /&gt;
Flying=  100 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=  100 |&lt;br /&gt;
Rock=    100 |&lt;br /&gt;
Bug=     200 |&lt;br /&gt;
Ghost=   200 |&lt;br /&gt;
Steel=   100 |&lt;br /&gt;
&lt;br /&gt;
Fire=    100 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=   100 |&lt;br /&gt;
Electric=100 |&lt;br /&gt;
Psychic=  50 |&lt;br /&gt;
Ice=     100 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    200 }}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
{{learnset intro|Mime Jr.}}&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{| border=1 align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{psychic color}}; border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Generation IV]]&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color}};&amp;quot;&lt;br /&gt;
! [[Level]]&lt;br /&gt;
! [[Move]]&lt;br /&gt;
! [[Type]]&lt;br /&gt;
! [[Damage category|Cat.]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Start || {{M|Tickle}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{M|Barrier}} || {{ic|Psychic}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{M|Confusion}}&#039;&#039;&#039; || {{ic|Psychic}} || {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{M|Copycat}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{M|Meditate}} || {{ic|Psychic}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| 11 || {{M|Encore}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| 15 || {{M|Doubleslap}} || {{ic|Normal}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| 18 || {{M|Mimic}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 22 || {{M|Light Screen}} || {{ic|Psychic}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{M|Reflect}} || {{ic|Psychic}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| 25 || &#039;&#039;&#039;{{M|Psybeam}}&#039;&#039;&#039; || {{ic|Psychic}} || {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| 29 || {{M|Substitute}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| 32 || {{M|Recycle}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| 36 || {{M|Trick}} || {{ic|Psychic}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| 39 || &#039;&#039;&#039;{{M|Psychic}}&#039;&#039;&#039; || {{ic|Psychic}} || {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| 43 || {{M|Role Play}} || {{ic|Psychic}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| 46 || {{M|Baton Pass}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| 50 || {{M|Safeguard}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]/[[HM]]===&lt;br /&gt;
{| border=1 align=&amp;quot;center&amp;quot; style=&amp;quot;background: #f8f8f8; border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Generation IV]]&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color}};&amp;quot;&lt;br /&gt;
! [[Level]]&lt;br /&gt;
! [[Move]]&lt;br /&gt;
! [[Type]]&lt;br /&gt;
! [[Damage category|Cat.]]&lt;br /&gt;
|-&lt;br /&gt;
| TM01 || {{M|Focus Punch}} || {{ic|Fighting}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| TM04 || {{M|Calm Mind}} || {{ic|Psychic}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM06 || {{M|Toxic}} || {{ic|Poison}} || {{ic|status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM10 || {{M|Hidden Power}} || {{ic|Normal}} || {{ic|special}}&lt;br /&gt;
|-&lt;br /&gt;
| TM11 || {{M|Sunny Day}} || {{ic|fire}} || {{ic|status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM12 || {{M|Taunt}} || {{ic|dark}} || {{ic|status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM16 || {{M|Light Screen}} || {{ic|psychic}} || {{ic|status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM17 || {{M|Protect}} || {{ic|Normal}} || {{ic|status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM18 || {{M|Rain Dance}} || {{ic|water}} || {{ic|status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM20 || {{M|Safeguard}} || {{ic|Normal}} || {{ic|status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM21 || {{M|Frustration}} || {{ic|Normal}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| TM22 || {{M|Solarbeam}} || {{ic|grass}} || {{ic|special}}&lt;br /&gt;
|-&lt;br /&gt;
| TM24 || {{M|Thunderbolt}} || {{ic|electric}} || {{ic|special}}&lt;br /&gt;
|-&lt;br /&gt;
| TM25 || {{M|Thunder}} || {{ic|electric}} || {{ic|special}}&lt;br /&gt;
|-&lt;br /&gt;
| TM27 || {{M|Return}} || {{ic|Normal}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| TM29 || &#039;&#039;&#039;{{M|Psychic}}&#039;&#039;&#039; || {{ic|psychic}} || {{ic|special}}&lt;br /&gt;
|-&lt;br /&gt;
| TM30 || {{M|Shadow Ball}} || {{ic|ghost}} || {{ic|special}}&lt;br /&gt;
|-&lt;br /&gt;
| TM31 || {{M|Brick Break}} || {{ic|fighting}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| TM32 || {{M|Double Team}} || {{ic|Normal}} || {{ic|status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM33 || {{M|Reflect}} || {{ic|psychic}} || {{ic|status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM34 || {{M|Shock Wave}} || {{ic|electric}} || {{ic|special}}&lt;br /&gt;
|-&lt;br /&gt;
| TM41 || {{M|Torment}} || {{ic|dark}} || {{ic|status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM42 || {{M|Facade}} || {{ic|Normal}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| TM43 || {{M|Secret Power}} || {{ic|Normal}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| TM44 || {{M|Rest}} || {{ic|psychic}} || {{ic|status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM45 || {{M|Attract}} || {{ic|Normal}} || {{ic|status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM46 || {{M|Thief}} || {{ic|dark}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| TM48 || {{M|Skill Swap}} || {{ic|psychic}} || {{ic|status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM49 || {{M|Snatch}} || {{ic|dark}} || {{ic|status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM56 || {{M|Fling}} || {{ic|dark}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| TM57 || {{M|Charge Beam}} || {{ic|electric}} || {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| TM58 || {{M|Endure}} || {{ic|Normal}} || {{ic|status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM60 || {{M|Drain Punch}} || {{ic|fighting}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| TM67 || {{m|Recycle}} || {{ic|Normal}} || {{ic|status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM70 || {{M|Flash}} || {{ic|Normal}} || {{ic|status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM73 || {{M|Thunder Wave}} || {{ic|electric}} || {{ic|status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM77 || {{M|Psych Up}} || {{ic|psychic}} || {{ic|status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM78 || {{M|Captivate}} || {{ic|Normal}} || {{ic|status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM82 || {{M|Sleep Talk}} || {{ic|Normal}} || {{ic|status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM83 || {{M|Natural Gift}} || {{ic|Normal}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| TM85 || &#039;&#039;&#039;{{M|Dream Eater}}&#039;&#039;&#039; || {{ic|psychic}} || {{ic|special}}&lt;br /&gt;
|-&lt;br /&gt;
| TM86 || {{M|Grass Knot}} || {{ic|grass}} || {{ic|special}}&lt;br /&gt;
|-&lt;br /&gt;
| TM87 || {{M|Swagger}} || {{ic|Normal}} || {{ic|status}}&lt;br /&gt;
|-&lt;br /&gt;
| TM92 || {{M|Trick Room}} || {{ic|psychic}} || {{ic|status}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===By [[breeding]]===&lt;br /&gt;
*{{M|Charm}}&lt;br /&gt;
*{{M|Confuse Ray}}&lt;br /&gt;
*{{M|Fake Out}}&lt;br /&gt;
*&#039;&#039;&#039;{{M|Future Sight}}&lt;br /&gt;
*{{M|Healing Wish}}&lt;br /&gt;
*{{M|Hypnosis}}&lt;br /&gt;
*{{M|Mimic}}&lt;br /&gt;
*{{M|Psych Up}}&lt;br /&gt;
*{{M|Teeter Dance}}&lt;br /&gt;
*{{M|Trick}}&lt;br /&gt;
*{{M|Wake-Up Slap}}&lt;br /&gt;
&lt;br /&gt;
==Side game data==&lt;br /&gt;
&lt;br /&gt;
{{Side game|&lt;br /&gt;
type=psychic |&lt;br /&gt;
Ranger2=yes |&lt;br /&gt;
typeG2= Psychic |&lt;br /&gt;
typeA2= Psychic |&lt;br /&gt;
field2= None |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=Baby |&lt;br /&gt;
image=439.png |&lt;br /&gt;
name=Mime Jr. }}&lt;br /&gt;
|&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=Level up with Mimic |&lt;br /&gt;
image=122.png |&lt;br /&gt;
name=Mr. Mime }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sprite==&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=psychic|&lt;br /&gt;
gen=4|&lt;br /&gt;
gender=none|&lt;br /&gt;
ndex=439|&lt;br /&gt;
name=Mime Jr.|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Mime Jr.&#039;s US name was revealed on May 28, 2006, the same day that {{p|Weavile}}&#039;s name was revealed.&lt;br /&gt;
*Mime Jr. is one of three Pokémon on the player&#039;s team in the demo version of Diamond and Pearl.&lt;br /&gt;
*Mime Jr. is one of the few pre-evolution Pokémon with a wide moveset, learning its last move on level 50. Other pre-evolutions are lucky to learn any moves past level 20. &lt;br /&gt;
*Mime jr. Does not learn any moves that it&#039;s evolution, [[Mr. Mime]] doesn&#039;t learn. From a competitive standpoint Mime jr. is thus quite useless.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Mime Jr. is based on a {{wp|mime}} and a clown. Mime Jr. also looks like ice cream in a cone with whipped cream at the top.&lt;br /&gt;
====Name origin====&lt;br /&gt;
Mime Jr.&#039;s name is based on that of its evolved form, Mr. Mime. Its Japanese name, &#039;&#039;Manene&#039;&#039;, is based on 真似 &#039;&#039;mane&#039;&#039;, mimicry. Its Korean name, 흉내내, comes from the Korean word for &#039;mimicry&#039; (흉내내기).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*[[List of German Pokémon names|German]]: Pantimimi&lt;br /&gt;
*[[List of French Pokémon names|French]]: Mime Jr&lt;br /&gt;
*[[List of Korean Pokémon names|Korean]]: 흉내내 &#039;&#039;Hyungnaenae&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Related articles=&lt;br /&gt;
*[[James&#039;s Mime Jr.]]&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
*[[wp:Mime Jr.|Article on Wikipedia]]&lt;br /&gt;
*[http://shinju.be/mimejr/ Mime! Mime! Mime!], the fanlisting for Mime Jr. at [[wp:The Anime Fanlistings Network|The Anime Fanlistings Network]]&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | prev=Bonsly | next=Happiny }}&lt;br /&gt;
&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
[[Category:Baby Pokémon]]&lt;br /&gt;
[[Category:Pokémon that evolve with certain moves]]&lt;br /&gt;
[[Category:Pokémon that evolve with Mimic]]&lt;br /&gt;
[[Category:Pokémon that are part of a two-stage evolutionary line]]&lt;br /&gt;
[[Category:Ranger Partner Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pantimimi]]&lt;br /&gt;
[[ja:マネネ]]&lt;br /&gt;
[[pt:Mime Jr. (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Shiny Lanturn</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Olivine_Gym&amp;diff=374955</id>
		<title>Olivine Gym</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Olivine_Gym&amp;diff=374955"/>
		<updated>2008-06-02T13:48:01Z</updated>

		<summary type="html">&lt;p&gt;Shiny Lanturn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GymInfobox&lt;br /&gt;
|name=Olivine&lt;br /&gt;
|characters=アサギ&lt;br /&gt;
|japanese=Asagi&lt;br /&gt;
|image=Olivinegym.jpg&lt;br /&gt;
|location=Olivine City&lt;br /&gt;
|leader=[[Jasmine]]&lt;br /&gt;
|badge=Mineralbadge&lt;br /&gt;
|type=Steel&lt;br /&gt;
|region=Johto&lt;br /&gt;
|battlefield=Olivine-gym-int.jpg&lt;br /&gt;
|colordark=6B8E23&lt;br /&gt;
|colorlight=9BAE53&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Olivine Gym&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;アサギジム&#039;&#039;&#039; &#039;&#039;Asagi Gym&#039;&#039;) is the official [[gym]] of [[Olivine City]].  It is based on {{type2|Steel}} [[Pokémon]].  The [[Gym Leader]] is [[Jasmine]].  [[Pokémon trainer|Trainers]] who defeat her receive the [[Badge#Mineralbadge|Mineralbadge]].&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
Olivine Gym has made two appearances in the [[Pokémon anime|anime]]. It first appeared in &#039;&#039;[[EP208|Fight for the Light]]&#039;&#039;. After a long journey, [[Ash Ketchum|Ash]] and [[Ash&#039;s friends|his friends]] had finally reached Olivine, and Ash was eager for a gym battle. When he entered the gym, a girl claiming to be Jasmine challenged him to a battle. After losing to her {{p|Onix}}, Ash learned that the girl wasn&#039;t Jasmine at all. It was her apprentice, [[Janina]]. She apologized for misleading Ash, and the trainer forgave her.&lt;br /&gt;
&lt;br /&gt;
Jasmine herself wasn&#039;t in the mood for a battle. [[Amphy|Sparkle]], the {{p|Ampharos}} who provided the light for the [[Olivine Lighthouse]], had gotten very sick. The way to treat it was with medicine found in [[Cianwood City]]. Ash and the others went with Janina to Cianwood to pick up the medicine.&lt;br /&gt;
&lt;br /&gt;
After his adventures in the [[Whirl Islands]], Ash returned to Olivine to battle Jasmine again in &#039;&#039;[[EP224|Nerves of Steelix]]&#039;&#039;. She accepted his challenge, with Janina serving as referee. After [[Ash&#039;s Pikachu|Pikachu]] defeated her {{p|Magnemite}}, she sent out her {{p|Steelix}}, which quickly defeated the {{type2|Electric}}. But [[Ash&#039;s Cyndaquil|Cyndaquil]] managed to defeat the Iron Snake Pokémon, earning Ash his Mineralbadge.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
===Trainers===&lt;br /&gt;
====[[Pokémon Gold and Silver]]====&lt;br /&gt;
*[[Leader]] [[Jasmine]]: {{p|Magnemite}} (30), {{p|Steelix}} (35), {{p|Magnemite}} (30) &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Olivine gym is one of the two gyms in the games thus far not to have any trainers save the leader (the other is generation II&#039;s [[Viridian Gym]])&lt;br /&gt;
&lt;br /&gt;
{{Gyms of Johto}}&lt;br /&gt;
[[Category:Gyms]]&lt;br /&gt;
[[Category:Johto gyms]]&lt;br /&gt;
&amp;lt;!--[[ja:アサギジム]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[fr:Arène d&#039;Oliville]]&lt;/div&gt;</summary>
		<author><name>Shiny Lanturn</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ledian_(Pok%C3%A9mon)&amp;diff=374953</id>
		<title>Ledian (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ledian_(Pok%C3%A9mon)&amp;diff=374953"/>
		<updated>2008-06-02T13:32:16Z</updated>

		<summary type="html">&lt;p&gt;Shiny Lanturn: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Ledyba | next=Spinarak }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Ledian |&lt;br /&gt;
jname=レディアン |&lt;br /&gt;
tmname=Redian |&lt;br /&gt;
image=166Ledian.png |&lt;br /&gt;
caption=Artwork from GSC |&lt;br /&gt;
ndex=166 |&lt;br /&gt;
jdex=031 |&lt;br /&gt;
hdex=321 |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Bug |&lt;br /&gt;
type2=Flying |&lt;br /&gt;
species=Five Star |&lt;br /&gt;
height-ftin=4′07″ |&lt;br /&gt;
height-m=1.4 |&lt;br /&gt;
weight-lbs=78.5 |&lt;br /&gt;
weight-kg=35.6 |&lt;br /&gt;
abilityn=2 |&lt;br /&gt;
ability1=Swarm |&lt;br /&gt;
ability2=Early Bird |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Bug |&lt;br /&gt;
egggroup2= |&lt;br /&gt;
hatchsteps=3,840 |&lt;br /&gt;
effortyield=2 SpD |&lt;br /&gt;
expyield=134 |&lt;br /&gt;
lv100exp=800,000 |&lt;br /&gt;
gender=both |&lt;br /&gt;
female=50 |&lt;br /&gt;
male=50 |&lt;br /&gt;
color=Red |&lt;br /&gt;
catchrate=90 |&lt;br /&gt;
pokefordex=ledian |&lt;br /&gt;
generation=2 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Ledian&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;レディアン&#039;&#039;&#039; &#039;&#039;Redian&#039;&#039;) is a {{2t|Bug|Flying}}-type Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
Ledian is a ladybug with two black antennae and two black spot on either side of the head. It has arm similar to Ledyba&#039;s and a red foot. Its head also resemble an alien&#039;s head.&lt;br /&gt;
&lt;br /&gt;
====Gender differences====&lt;br /&gt;
A female has shorter antennae.&lt;br /&gt;
&lt;br /&gt;
====Special abilities====&lt;br /&gt;
===Behavior=== &lt;br /&gt;
===Habitat===&lt;br /&gt;
[[Image:Forest.gif|left|frame|[[List of Pokémon by habitat#Forest Pokémon|Forest Pokémon]]]]&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[Image:Mountain Time.jpg|right|thumb|A Ledian in the anime.]]&lt;br /&gt;
Ledian appeared in [[Spell of the Unown]] on the river ride.&lt;br /&gt;
&lt;br /&gt;
Ledian also appeared in &#039;&#039;[[EP172|Mountain Time]]&#039;&#039; under the ownership of [[Benji]].&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Special===&lt;br /&gt;
In {{PSV|9}}, [[Team Rocket]] possesses a group of Ledian as a part of their Pokémon army during their invasion of [[Ecruteak City]].&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Ledian (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=bug&lt;br /&gt;
|gen=2&lt;br /&gt;
|golddex=When the starts flicker in the night sky, it flutters about, scattering a glowing powder.&lt;br /&gt;
|silverdex=The star patterns on its back grow larger or smaller depending on the number of stars in the night sky.&lt;br /&gt;
|crystaldex=In the daytime when it gets warm, it curls up inside a big leaf and drifts off into a deep slumber.&lt;br /&gt;
|rubydex=It is said that in lands with clean air, where the stars fill the sky, there live Ledian in countless numbers. There is a good reason for this - the Pokémon uses the light of the stars as its energy.&lt;br /&gt;
|sapphiredex=It is said that in lands with clean air, where the stars fill the sky, there live Ledian in countless numbers. There is a good reason for this - the Pokémon uses the light of the stars as its energy.&lt;br /&gt;
|emeralddex=It is said that in lands with clean air, where the stars fill the sky, there live many Ledian. For good reason, they use the light of the stars as energy.&lt;br /&gt;
|firereddex=The star patterns on its back grow larger or smaller depending on the number of stars in the night sky.&lt;br /&gt;
|leafgreendex=When the starts flicker in the night sky, it flutters about, scattering a glowing powder.&lt;br /&gt;
|stadium2dex=When the starts flicker in the night sky, it flutters about, scattering a glowing powder.&lt;br /&gt;
|diamonddex=It uses starlight as energy.  When more stars appear at night, the patterns on its back grow larger.&lt;br /&gt;
|pearldex=It uses starlight as energy.  When more stars appear at night, the patterns on its back grow larger.&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=bug |&lt;br /&gt;
gen=2 |&lt;br /&gt;
gsrarity=None (Gold)&amp;lt;br&amp;gt;Rare (Silver) |&lt;br /&gt;
gsarea=[[Route 2]] (Day) |&lt;br /&gt;
crarity=Rare |&lt;br /&gt;
carea=[[Route]]s {{rtn|2}} and {{rtn|37}} (Day) |&lt;br /&gt;
earea=[[Evolution|Evolve]] {{p|Ledyba}} |&lt;br /&gt;
frlgarea=[[Evolution|Evolve]] {{p|Ledyba}} |&lt;br /&gt;
colorarity=One |&lt;br /&gt;
coloarea=[[The Under]] ([[Shadow Pokémon|Shadow]]) |&lt;br /&gt;
dprarity=Uncommon |&lt;br /&gt;
dparea={{rt|229}} (Morning)|&lt;br /&gt;
palarea=Field |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color}};&amp;quot; &lt;br /&gt;
! Game&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Trozei!]]&lt;br /&gt;
| Phobos Jet&amp;lt;br&amp;gt;Endless Level 34&amp;lt;br&amp;gt;Forever Level 34&amp;lt;br&amp;gt;Mr. Who&#039;s Den&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Mystery Dungeon]]&lt;br /&gt;
| Evolve from {{p|Ledyba}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
HP=55 |&lt;br /&gt;
Attack=35 |&lt;br /&gt;
Defense=50 |&lt;br /&gt;
SpAtk=55 |&lt;br /&gt;
SpDef=110 |&lt;br /&gt;
Speed=85 }}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{DP Type effectiveness|&lt;br /&gt;
Normal=  100 |&lt;br /&gt;
Fighting= 25 |&lt;br /&gt;
Flying=  200 |&lt;br /&gt;
Poison=  100 |&lt;br /&gt;
Ground=    0 |&lt;br /&gt;
Rock=    400 |&lt;br /&gt;
Bug=      50 |&lt;br /&gt;
Ghost=   100 |&lt;br /&gt;
Steel=   100 |&lt;br /&gt;
Fire=    200 |&lt;br /&gt;
Water=   100 |&lt;br /&gt;
Grass=    25 |&lt;br /&gt;
Electric=200 |&lt;br /&gt;
Psychic= 100 |&lt;br /&gt;
Ice=     200 |&lt;br /&gt;
Dragon=  100 |&lt;br /&gt;
Dark=    100 }}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
{{evolved learnset intro|Ledian}}&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&amp;lt;!--Gen II--&amp;gt;&lt;br /&gt;
{| border=1 align=&amp;quot;center&amp;quot; style=&amp;quot;background: #f8f8f8; border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Generation II]]&lt;br /&gt;
|- style=&amp;quot;background: #{{flying color}};&amp;quot;&lt;br /&gt;
! [[Level]]&lt;br /&gt;
! [[Move]]&lt;br /&gt;
! [[Type]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Previous || {{M|Tackle}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{M|Supersonic}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{M|Comet Punch}} || {{ic|normal}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 24 || {{M|Light Screen}} || {{ic|psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{M|Reflect}} || {{ic|psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{M|Safeguard}} || {{ic|normal}}&lt;br /&gt;
|-&lt;br /&gt;
| 33 || {{M|Baton Pass}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| 42 || {{M|Swift}} || {{ic|normal}}&lt;br /&gt;
|-&lt;br /&gt;
| 51 || {{M|Agility}} || {{ic|psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| 60 || {{M|Double Edge}} || {{ic|normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&amp;lt;!--Gen III--&amp;gt;&lt;br /&gt;
{| border=1 align=&amp;quot;center&amp;quot; style=&amp;quot;background: #f8f8f8; border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Generation III]]&lt;br /&gt;
|- style=&amp;quot;background: #{{flying color}};&amp;quot;&lt;br /&gt;
! [[Level]]&lt;br /&gt;
! [[Move]]&lt;br /&gt;
! [[Type]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Previous || {{M|Tackle}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{M|Supersonic}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{M|Comet Punch}} || {{ic|normal}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 24 || {{M|Light Screen}} || {{ic|psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{M|Reflect}} || {{ic|psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{M|Safeguard}} || {{ic|normal}}&lt;br /&gt;
|-&lt;br /&gt;
| 33 || {{M|Baton Pass}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| 42 || {{M|Swift}} || {{ic|normal}}&lt;br /&gt;
|-&lt;br /&gt;
| 51 || {{M|Agility}} || {{ic|psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| 60 || {{M|Double Edge}} || {{ic|normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&amp;lt;!--Gen IV--&amp;gt;&lt;br /&gt;
{| border=1 align=&amp;quot;center&amp;quot; style=&amp;quot;background: #f8f8f8; border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Generation IV]]&lt;br /&gt;
|- style=&amp;quot;background: #{{flying color}};&amp;quot;&lt;br /&gt;
! [[Level]]&lt;br /&gt;
! [[Move]]&lt;br /&gt;
! [[Type]]&lt;br /&gt;
! [[Damage category|Cat.]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Previous || {{M|Tackle}} || {{ic|Normal}} || {{ic|physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{M|Supersonic}} || {{ic|Normal}} || {{ic|status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{M|Comet Punch}} || {{ic|normal}} || {{ic|physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{M|Light Screen}} || {{ic|psychic}} || {{ic|status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{M|Reflect}} || {{ic|psychic}} || {{ic|status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{M|Safeguard}} || {{ic|normal}} || {{ic|status}}&lt;br /&gt;
|-&lt;br /&gt;
| {{M|Mach Punch}} || {{ic|fighting}} || {{ic|physical}}&lt;br /&gt;
|-&lt;br /&gt;
| 24 || {{M|Baton Pass}} || {{ic|Normal}} || {{ic|status}}&lt;br /&gt;
|-&lt;br /&gt;
| 29 || &#039;&#039;&#039;{{M|Silver Wind}}&#039;&#039;&#039; || {{ic|bug}} || {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| 36 || {{M|Agility}} || {{ic|psychic}} || {{ic|status}}&lt;br /&gt;
|-&lt;br /&gt;
| 41 || {{M|Swift}} || {{ic|normal}} || {{ic|Special}}&lt;br /&gt;
|-&lt;br /&gt;
| 48 || {{M|Double Edge}} || {{ic|normal}} || {{ic|physical}}&lt;br /&gt;
|-&lt;br /&gt;
| 53 || &#039;&#039;&#039;{{M|Bug Buzz}}&#039;&#039;&#039; || {{ic|Bug}} || {{ic|Special}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color}};&amp;quot; &lt;br /&gt;
! # || [[Generation II]]&lt;br /&gt;
! [[Generation III]]&lt;br /&gt;
! [[Generation IV]]&lt;br /&gt;
|-&lt;br /&gt;
| TM01 || {{M|DynamicPunch}} || {{M|Focus Punch}} || {{M|Focus Punch}}&lt;br /&gt;
|-&lt;br /&gt;
| TM02 || {{M|Headbutt}} || ||&lt;br /&gt;
|-&lt;br /&gt;
| TM03 || {{M|Curse}} || ||&lt;br /&gt;
|-&lt;br /&gt;
| TM04 || {{M|Rollout}} || ||&lt;br /&gt;
|-&lt;br /&gt;
| TM06 || {{M|Toxic}} || {{M|Toxic}} || {{M|Toxic}}&lt;br /&gt;
|-&lt;br /&gt;
| TM10 || {{M|Hidden Power}} || {{M|Hidden Power}} || {{M|Hidden Power}}&lt;br /&gt;
|-&lt;br /&gt;
| TM11 || {{M|Sunny Day}} || {{M|Sunny Day}} || {{M|Sunny Day}}&lt;br /&gt;
|-&lt;br /&gt;
| TM12 || {{M|Sweet Scent}} || ||&lt;br /&gt;
|-&lt;br /&gt;
| TM13 || {{M|Snore}} || ||&lt;br /&gt;
|-&lt;br /&gt;
| TM15 || {{M|Hyper Beam}} || {{M|Hyper Beam}} || {{M|Hyper Beam}}&lt;br /&gt;
|-&lt;br /&gt;
| TM16 || || {{M|Light Screen}} || {{M|Light Screen}}&lt;br /&gt;
|-&lt;br /&gt;
| TM17 || {{M|Protect}} || {{M|Protect}} || {{M|Protect}}&lt;br /&gt;
|-&lt;br /&gt;
| TM19 || {{M|Giga Drain}} || {{M|Giga Drain}} || {{M|Giga Drain}}&lt;br /&gt;
|-&lt;br /&gt;
| TM20 || {{M|Endure}} || {{M|Safeguard}} || {{M|Safeguard}}&lt;br /&gt;
|-&lt;br /&gt;
| TM21 || {{M|Frustration}} || {{M|Frustration}} || {{M|Frustration}}&lt;br /&gt;
|-&lt;br /&gt;
| TM22 || {{M|SolarBeam}} || {{M|SolarBeam}} || {{M|SolarBeam}}&lt;br /&gt;
|-&lt;br /&gt;
| TM27 || {{M|Return}} || {{M|Return}} || {{M|Return}}&lt;br /&gt;
|-&lt;br /&gt;
| TM28 || {{M|Dig}} || {{M|Dig}} || {{M|Dig}}&lt;br /&gt;
|-&lt;br /&gt;
| TM31 || || {{M|Brick Break}} || {{M|Brick Break}}&lt;br /&gt;
|-&lt;br /&gt;
| TM32 || {{M|Double Team}} || {{M|Double Team}} || {{M|Double Team}}&lt;br /&gt;
|-&lt;br /&gt;
| TM33 || {{M|Ice Punch}} || {{M|Reflect}} || {{M|Reflect}}&lt;br /&gt;
|-&lt;br /&gt;
| TM34 || {{M|Swagger}} || ||&lt;br /&gt;
|-&lt;br /&gt;
| TM35 || {{M|Sleep Talk}} || ||&lt;br /&gt;
|-&lt;br /&gt;
| TM39 || {{M|Swift}} || ||&lt;br /&gt;
|-&lt;br /&gt;
| TM40 || || &#039;&#039;&#039;{{M|Aerial Ace}}&#039;&#039;&#039; || &#039;&#039;&#039;{{M|Aerial Ace}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM41 || {{M|ThunderPunch}} || ||&lt;br /&gt;
|-&lt;br /&gt;
| TM42 || || {{M|Facade}} || {{M|Facade}}&lt;br /&gt;
|-&lt;br /&gt;
| TM43 || || {{M|Secret Power}} || {{M|Secret Power}}&lt;br /&gt;
|-&lt;br /&gt;
| TM44 || {{M|Rest}} || {{M|Rest}} || {{M|Rest}}&lt;br /&gt;
|-&lt;br /&gt;
| TM45 || {{M|Attract}} || {{M|Attract}} || {{M|Attract}}&lt;br /&gt;
|-&lt;br /&gt;
| TM46 || {{M|Thief}} || {{M|Thief}} || {{M|Thief}}&lt;br /&gt;
|-&lt;br /&gt;
| TM51 || || || {{M|Roost}}&lt;br /&gt;
|-&lt;br /&gt;
| TM52 || || || {{M|Focus Blast}}&lt;br /&gt;
|-&lt;br /&gt;
| TM56 || || || {{M|Fling}}&lt;br /&gt;
|-&lt;br /&gt;
| TM58 || || || {{M|Endure}}&lt;br /&gt;
|-&lt;br /&gt;
| TM60 || || || {{M|Drain Punch}}&lt;br /&gt;
|-&lt;br /&gt;
| TM62 || || || &#039;&#039;&#039;{{M|Silver Wind}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM68 || || || {{M|Giga Impact}}&lt;br /&gt;
|-&lt;br /&gt;
| TM70 || || || {{M|Flash}}&lt;br /&gt;
|-&lt;br /&gt;
| TM75 || || || {{M|Swords Dance}}&lt;br /&gt;
|-&lt;br /&gt;
| TM78 || || || {{M|Captivate}}&lt;br /&gt;
|-&lt;br /&gt;
| TM82 || || || {{M|Sleep Talk}}&lt;br /&gt;
|-&lt;br /&gt;
| TM83 || || || {{M|Natural Gift}}&lt;br /&gt;
|-&lt;br /&gt;
| TM87 || || || {{M|Swagger}}&lt;br /&gt;
|-&lt;br /&gt;
| TM89 || || || &#039;&#039;&#039;{{M|U-turn}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM90 || || || {{M|Substitute}}&lt;br /&gt;
|-&lt;br /&gt;
| HM04 || || || {{M|Strength}}&lt;br /&gt;
|-&lt;br /&gt;
| HM05 || {{M|Flash}} || {{M|Flash}} ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====By [[breeding]]====&lt;br /&gt;
*{{m|Bide}}&lt;br /&gt;
*&#039;&#039;&#039;{{m|Bug Bite}}&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;{{m|Bug Buzz}}&#039;&#039;&#039;&lt;br /&gt;
*{{m|Encore}}&lt;br /&gt;
*{{m|Knock Off}}&lt;br /&gt;
*{{m|Psybeam}}&lt;br /&gt;
*{{m|Screech}}&lt;br /&gt;
&lt;br /&gt;
====By tutoring====&lt;br /&gt;
====Special moves====&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
&lt;br /&gt;
{{Side game|&lt;br /&gt;
type=bug |&lt;br /&gt;
ndex=166 |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Common |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=1 |&lt;br /&gt;
rate=Evolve |&lt;br /&gt;
area=Mist-Rise Forest |&lt;br /&gt;
P1= I won&#039;t lose so long as the stars sparkle and shine in the sky! |&lt;br /&gt;
P2= Oh? My health is down by a half already. We better be careful. |&lt;br /&gt;
P3= I&#039;m fading fast... My sparkly powder is almost gone... |&lt;br /&gt;
PL= All right! I leveled up! I&#039;ll shower more sparkly powder on foes! |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Ranger=no |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=Basic |&lt;br /&gt;
image=165.png |&lt;br /&gt;
name=Ledyba }}&lt;br /&gt;
|&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=Level 18 |&lt;br /&gt;
image=166.png |&lt;br /&gt;
name=Ledian }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=bug|&lt;br /&gt;
gen=2|&lt;br /&gt;
gender=both|&lt;br /&gt;
ndex=166|&lt;br /&gt;
name=Ledian|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Ledian&#039;s poor movepool and bad stats make it one of the least used Pokémon in competitive battles&lt;br /&gt;
===Origin===&lt;br /&gt;
Ledian&#039;s appearance is that of a ladybird with its shell opened and wings outstretched, which links this Pokémon with {{p|Ledyba}}.&lt;br /&gt;
====Name origin====&lt;br /&gt;
Ledian&#039;s name is a misspelling of &#039;&#039;{{wp|ladybird}}&#039;&#039;, also known as a &#039;&#039;ladybug&#039;&#039;. It also appears to incorporate &#039;&#039;alien&#039;&#039; into its name, owing to its head which appears similar to {{wp|greys}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
*[[List of German Pokémon names|German]]: Ledian&lt;br /&gt;
*[[List of French Pokémon names|French]]: Coxyclaque - The French corruption means &#039;&#039;ladybird slap&#039;&#039;; the &#039;&#039;slap&#039;&#039; obviously referring to the Pokémon&#039;s punching-glove like fore and mid legs.&lt;br /&gt;
*[[List of Korean Pokémon names|Korean]]: 레디안 &#039;&#039;Redian&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [[wp:Ledian|Article on Wikipedia]]&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext | prev=Ledyba | next=Spinarak }}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
[[de:Ledian]]&lt;br /&gt;
[[ja:レディアン]]&lt;br /&gt;
[[Category:Pokémon that are part of a two-stage evolutionary line]]&lt;br /&gt;
[[pt:Ledian (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Shiny Lanturn</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Lucian&amp;diff=374952</id>
		<title>Lucian</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Lucian&amp;diff=374952"/>
		<updated>2008-06-02T13:29:40Z</updated>

		<summary type="html">&lt;p&gt;Shiny Lanturn: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox|&lt;br /&gt;
name=Lucian |&lt;br /&gt;
jname=ゴヨウ |&lt;br /&gt;
tmname=Goyō |&lt;br /&gt;
image=[[Image:Goyou.jpg|150px]] |&lt;br /&gt;
caption=Art from Diamond and Pearl |&lt;br /&gt;
colors=yes|&lt;br /&gt;
eyes=Unknown|&lt;br /&gt;
hair=Purple|&lt;br /&gt;
gender=Male |&lt;br /&gt;
hometown=Unknown |&lt;br /&gt;
region=[[Sinnoh]] |&lt;br /&gt;
relatives=Unknown |&lt;br /&gt;
trainer=yes |&lt;br /&gt;
trainerclass=[[Elite Four|Elite Trainer]] |&lt;br /&gt;
numpkmncaught=Varies with canon |&lt;br /&gt;
game=yes |&lt;br /&gt;
generation=[[Generation IV|IV]] |&lt;br /&gt;
games=[[Pokémon Diamond and Pearl|Diamond]], [[Pokémon Diamond and Pearl|Pearl]] |&lt;br /&gt;
leader=no |&lt;br /&gt;
elite=yes |&lt;br /&gt;
type={{t|Psychic}} |&lt;br /&gt;
team=no |&lt;br /&gt;
brain=no |&lt;br /&gt;
anime=yes |&lt;br /&gt;
epnum=DP035 |&lt;br /&gt;
epname=An Elite Meet and Greet |&lt;br /&gt;
enva=[[Bill Rogers]] |&lt;br /&gt;
java=[[Daisuke Namikawa]] |&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lucian&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ゴヨウ&#039;&#039;&#039; &#039;&#039;Goyō&#039;&#039;) is a [[Pokémon master|master]] {{type2|Psychic}} [[Pokémon Trainer|Trainer]].&lt;br /&gt;
&lt;br /&gt;
=In the anime=&lt;br /&gt;
[[Image:Lucian anime.jpg|thumb|left|Lucian in the anime.]]&lt;br /&gt;
Lucian made his debut in &#039;&#039;[[DP035|An Elite Meet and Greet]]&#039;&#039;.His Japanese voice actor is 浪川大輔 &#039;&#039;[[Daisuke Namikawa]]&#039;&#039; and his English voice actor is [[Bill Rogers]].&lt;br /&gt;
&lt;br /&gt;
He was first seen battling on television, but then met Ash and his friends in a Pokémon Center and had a battle against [[Ash&#039;s Buizel|Dawn&#039;s Buizel]]. Lucian sent out [[Lucian&#039;s Bronzong|his Bronzong]]. [[Ash&#039;s Buizel|Dawn&#039;s Buizel]]&#039;s attacks didn&#039;t have much effect on Bronzong. Following the attack {{m|Gyro Ball}}, Bronzong used {{m|Flash Cannon}} to defeat its opponent.&lt;br /&gt;
&lt;br /&gt;
He also made a brief cameo on television in &#039;&#039;[[DP040|Top-Down Training]]&#039;&#039; battling [[Cynthia]] and [[Cynthia&#039;s Garchomp|her Garchomp]].&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #000; border-collapse: collapse;&amp;quot; width=350px cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | [[Image:437.png]]&amp;lt;br&amp;gt;{{TP|Lucian|Bronzong}}&lt;br /&gt;
| align=center | [[Image:203.png]]&amp;lt;br&amp;gt;{{p|Girafarig}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In the games=&lt;br /&gt;
In [[Pokémon Diamond and Pearl]], Lucian is the fourth member of the [[Sinnoh]] [[Elite Four]].&lt;br /&gt;
==Pokémon==&lt;br /&gt;
Lucian&#039;s team consists of the following Pokémon:&lt;br /&gt;
&lt;br /&gt;
{{Team|&lt;br /&gt;
|#1=[[Image:122.png]]&lt;br /&gt;
|Poke1={{p|Mr. Mime}}&lt;br /&gt;
|LV1=Lv. 59&lt;br /&gt;
|G1=♂&lt;br /&gt;
|HI1=No Item&lt;br /&gt;
|M1P1={{m|Thunderbolt}}&lt;br /&gt;
|M2P1={{m|Light Screen}}&lt;br /&gt;
|M3P1={{m|Reflect}}&lt;br /&gt;
|M4P1={{m|Psychic}}&lt;br /&gt;
&lt;br /&gt;
|#2=[[Image:203.png]]&lt;br /&gt;
|Poke2={{p|Girafarig}}&lt;br /&gt;
|LV2=Lv. 59&lt;br /&gt;
|G2=♂&lt;br /&gt;
|HI2=No Item&lt;br /&gt;
|M1P2={{m|Shadow Ball}}&lt;br /&gt;
|M2P2={{m|Psychic}}&lt;br /&gt;
|M3P2={{m|Double Hit}}&lt;br /&gt;
|M4P2={{m|Crunch}}&lt;br /&gt;
&lt;br /&gt;
|#3=[[Image:308.png]]&lt;br /&gt;
|Poke3={{p|Medicham}}&lt;br /&gt;
|LV3=Lv. 60&lt;br /&gt;
|G3=♂&lt;br /&gt;
|HI3=No Item&lt;br /&gt;
|M1P3={{m|ThunderPunch}}&lt;br /&gt;
|M2P3={{m|Ice Punch}}&lt;br /&gt;
|M3P3={{m|Fire Punch}}&lt;br /&gt;
|M4P3={{m|Drain Punch}}&lt;br /&gt;
&lt;br /&gt;
|#4=[[Image:065.png]]&lt;br /&gt;
|Poke4={{p|Alakazam}}&lt;br /&gt;
|LV4=Lv. 60&lt;br /&gt;
|G4=♂&lt;br /&gt;
|HI4=No Item&lt;br /&gt;
|M1P4={{m|Psychic}}&lt;br /&gt;
|M2P4={{m|Energy Ball}}&lt;br /&gt;
|M3P4={{m|Focus Blast}}&lt;br /&gt;
|M4P4={{m|Recover}}&lt;br /&gt;
&lt;br /&gt;
|#5=[[Image:437.png]]&lt;br /&gt;
|Poke5={{p|Bronzong}}&lt;br /&gt;
|LV5=Lv. 63&lt;br /&gt;
|G5=&lt;br /&gt;
|HI5=[[Sitrus Berry]]&lt;br /&gt;
|M1P5={{m|Calm Mind}}&lt;br /&gt;
|M2P5={{m|Gyro Ball}}&lt;br /&gt;
|M3P5={{m|Earthquake}}&lt;br /&gt;
|M4P5={{m|Psychic}}&lt;br /&gt;
&lt;br /&gt;
|#6=&lt;br /&gt;
|Poke6=&lt;br /&gt;
|LV6=&lt;br /&gt;
|G6=&lt;br /&gt;
|HI6=&lt;br /&gt;
|M1P6=&lt;br /&gt;
|M2P6=&lt;br /&gt;
|M3P6=&lt;br /&gt;
|M4P6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
Before battle:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Ah, you timed your arrival well. I&#039;ve just finished reading a book, you see. Allow me to introduce myself. I am Lucian. I am a user of the Psychic type. I must say, you&#039;ve already proven yourself to be outstanding by coming this far. They say I am the toughest of the Elite Four. I&#039;m afraid I will have to go all out against you to live up to that reputation.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During battle:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Hmm... Now what should I do...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When defeated:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I see. You getting past the three before me was no fluke. Your power is real.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After battle:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Congratulations. You have beaten the Elite Four. However, that doesn&#039;t mean you&#039;re done with the Pokémon league. There remains the Champion. I should warn you-the Champion is far stronger than the Elite Four. Now, go on. Step through the doorway to your final battle.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Last words:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;ll be reading books until the next challenger arrives. That will calm my nerves, so that I may deal with all situations without panicking.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Lucian is the only member of the Sinnoh Elite Four whose Pokémon are all of his specialty type, yet he is also the only one who does not have at least one move of his specialty type on each of his Pokémon. (All of his Pokémon are part {{t|Psychic}}, yet his {{p|Medicham}} doesn&#039;t have any {{t|Psychic}} attacks.)&lt;br /&gt;
* On [[Route 228]] there is a house where an old man lives who mentions a grandson who is an elite four, the books in his house (about psychics and mind reading) suggest that this grandson is Lucian&lt;br /&gt;
==Names==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- &lt;br /&gt;
|Japanese&lt;br /&gt;
|ゴヨウ (&#039;&#039;Goyō&#039;&#039;)&lt;br /&gt;
|From 五葉, the name for the [[wp:japanese white pine|Japanese White Pine]].&lt;br /&gt;
|-&lt;br /&gt;
|English, German&lt;br /&gt;
|Lucian&lt;br /&gt;
|Derived from Latin &#039;&#039;lux&#039;&#039; (&amp;quot;light&amp;quot;). It&#039;s similar to &#039;&#039;illusion&#039;&#039; or &#039;&#039;hallucination&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|French&lt;br /&gt;
|Lucio&lt;br /&gt;
|From &#039;&#039;illusion&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Italian&lt;br /&gt;
|Luciano&lt;br /&gt;
|Derived from Latin &#039;&#039;lux&#039;&#039; or Italian &#039;&#039;luce&#039;&#039; (both means &amp;quot;light&amp;quot;). &lt;br /&gt;
|-&lt;br /&gt;
|Spanish&lt;br /&gt;
|Delos&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Korean&lt;br /&gt;
|오엽 (&#039;&#039;Oyeop&#039;&#039;)&lt;br /&gt;
|From 五葉 &#039;&#039;Goyō&#039;&#039;, [[wp:japanese white pine|Japanese White Pine]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Elite Four of Sinnoh}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game characters]]&lt;br /&gt;
[[Category:Anime characters]]&lt;br /&gt;
[[Category:Elite Four trainers]]&lt;br /&gt;
[[Category:Diamond and Pearl characters]]&lt;br /&gt;
[[Category:Psychic-type trainers]]&lt;br /&gt;
&lt;br /&gt;
[[de:Lucian]]&lt;br /&gt;
[[fr:Lucio]]&lt;br /&gt;
[[ja:ゴヨウ]]&lt;br /&gt;
[[pt:Lucian]]&lt;/div&gt;</summary>
		<author><name>Shiny Lanturn</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Flint&amp;diff=374949</id>
		<title>Flint</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Flint&amp;diff=374949"/>
		<updated>2008-06-02T13:26:59Z</updated>

		<summary type="html">&lt;p&gt;Shiny Lanturn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox|&lt;br /&gt;
name=Flint |&lt;br /&gt;
jname=オーバ |&lt;br /&gt;
tmname=Ōba |&lt;br /&gt;
image=[[Image:Ooba.png|140px]] |&lt;br /&gt;
caption=Art from Diamond and Pearl |&lt;br /&gt;
colors=yes|&lt;br /&gt;
eyes=Brown|&lt;br /&gt;
hair=Red|&lt;br /&gt;
gender=Male |&lt;br /&gt;
hometown=Unknown |&lt;br /&gt;
region=[[Sinnoh]] |&lt;br /&gt;
relatives=Unknown |&lt;br /&gt;
trainer=yes |&lt;br /&gt;
trainerclass=[[Elite Four|Elite Trainer]] |&lt;br /&gt;
numpkmncaught=Varies with canon |&lt;br /&gt;
game=yes |&lt;br /&gt;
generation=[[Generation IV|IV]] |&lt;br /&gt;
games=[[Pokémon Diamond and Pearl|Diamond]], [[Pokémon Diamond and Pearl|Pearl]] |&lt;br /&gt;
leader=no |&lt;br /&gt;
elite=yes |&lt;br /&gt;
type={{t|Fire}} |&lt;br /&gt;
team=no |&lt;br /&gt;
brain=no |&lt;br /&gt;
anime=no |&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Flint&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;オーバ&#039;&#039;&#039; &#039;&#039;Ōba&#039;&#039;) is a {{pkmn|master}} {{type2|Fire}} {{pkmn|trainer}}.&lt;br /&gt;
&lt;br /&gt;
=In the games=&lt;br /&gt;
In [[Pokémon Diamond and Pearl]], Flint is the third member of the [[Sinnoh]] [[Elite Four]]. He is friends with [[Volkner]], the [[Gym Leader]] of [[Sunyshore City]].&lt;br /&gt;
&lt;br /&gt;
Flint first encounters the player in Sunyshore City, informing him about the recent blackouts and Volkner&#039;s disillusionment as a Gym Leader. He asks the player to bring back the excitement of Pokémon battles to Volkner before seemingly returning to the [[Pokémon League]].&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
His team consists of the following Pokémon:&lt;br /&gt;
{{Team|&lt;br /&gt;
|#1=[[Image:078.png]]&lt;br /&gt;
|Poke1={{p|Rapidash}}&lt;br /&gt;
|LV1=Lv. 58&lt;br /&gt;
|G1=♂&lt;br /&gt;
|HI1=No Item&lt;br /&gt;
|M1P1={{m|Sunny Day}}&lt;br /&gt;
|M2P1={{m|Flare Blitz}}&lt;br /&gt;
|M3P1={{m|Solarbeam}}&lt;br /&gt;
|M4P1={{m|Bounce}}&lt;br /&gt;
&lt;br /&gt;
|#2=[[Image:392.png]]&lt;br /&gt;
|Poke2={{p|Infernape}}&lt;br /&gt;
|LV2=Lv. 61&lt;br /&gt;
|G2=♂&lt;br /&gt;
|HI2=[[Sitrus Berry]]&lt;br /&gt;
|M1P2={{m|Flare Blitz}}&lt;br /&gt;
|M2P2={{m|ThunderPunch}}&lt;br /&gt;
|M3P2={{m|Earthquake}}&lt;br /&gt;
|M4P2={{m|Mach Punch}}&lt;br /&gt;
&lt;br /&gt;
|#3=[[Image:208.png]]&lt;br /&gt;
|Poke3={{p|Steelix}}&lt;br /&gt;
|LV3=Lv. 57&lt;br /&gt;
|G3=♂&lt;br /&gt;
|HI3=No Item&lt;br /&gt;
|M1P3={{m|Rock Tomb}}&lt;br /&gt;
|M2P3={{m|Fire Fang}}&lt;br /&gt;
|M3P3={{m|Sunny Day}}&lt;br /&gt;
|M4P3={{m|Screech}}&lt;br /&gt;
&lt;br /&gt;
|#4=[[Image:428.png]]&lt;br /&gt;
|Poke4={{p|Lopunny}}&lt;br /&gt;
|LV4=Lv. 57&lt;br /&gt;
|G4=♂&lt;br /&gt;
|HI4=No Item&lt;br /&gt;
|M1P4={{m|Charm}}&lt;br /&gt;
|M2P4={{m|Mirror Coat}}&lt;br /&gt;
|M3P4={{m|Sunny Day}}&lt;br /&gt;
|M4P4={{m|Fire Punch}}&lt;br /&gt;
&lt;br /&gt;
|#5=[[Image:426.png]]&lt;br /&gt;
|Poke5={{p|Drifblim}}&lt;br /&gt;
|LV5=Lv. 58&lt;br /&gt;
|G5=♂&lt;br /&gt;
|HI5=No Item&lt;br /&gt;
|M1P5={{m|Double Team}}&lt;br /&gt;
|M2P5={{m|Baton Pass}}&lt;br /&gt;
|M3P5={{m|Ominous Wind}}&lt;br /&gt;
|M4P5={{m|Will-O-Wisp}}&lt;br /&gt;
&lt;br /&gt;
|#6=&lt;br /&gt;
|Poke6=&lt;br /&gt;
|LV6=&lt;br /&gt;
|G6=&lt;br /&gt;
|HI6=&lt;br /&gt;
|M1P6=&lt;br /&gt;
|M2P6=&lt;br /&gt;
|M3P6=&lt;br /&gt;
|M4P6=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Quotes=&lt;br /&gt;
Before battle:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Yo trainer! You had me counting the days on my fingers waiting for you to come. I heard from Volkner what you did in Sunyshore. You managed to light a fire in that guy&#039;s heart again. How could you not expect me to look forward to seeing you in battle?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During battle:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I can feel your determination. Your will is overpowering me!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;This situation... This is heating up! I&#039;m blazing now!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When defeated:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;...! I wasn&#039;t expecting this! I wasn&#039;t looking down on you... But I didn&#039;t think for one second that I&#039;d lose! This is fantastic! You and your Pokémon are inspiring!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After battle:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;...Whew... Burnt right down to cinders...&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Last words:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;.....................Keep going...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Flint has a slight resemblance to the {{wp|McDonald&#039;s}} mascot, {{wp|Ronald McDonald}} due to the red {{wp|afro}}, yellow shirt and slightly pale face. Because of this, he has been a butt of many jokes among Pokémon fans.&lt;br /&gt;
*Although he specializes in {{type2|Fire}}s, only two of the five Pokémon he uses are actually Fire-type, with only eight Fire-type moves between them. Only four of these are actual attacking moves.&lt;br /&gt;
*Flint is suspected to be the older brother [[Buck]] mentiones due to similiar haircolor and attitude.&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #88a; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccf;&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- &lt;br /&gt;
|Japanese&lt;br /&gt;
|オーバ &#039;&#039;Ōba&#039;&#039;&lt;br /&gt;
|From 大葉, a name for the {{wp|perilla}}.&lt;br /&gt;
|-&lt;br /&gt;
|English&lt;br /&gt;
|Flint&lt;br /&gt;
|Means &amp;quot;stream&amp;quot; or &amp;quot;river&amp;quot;. Chosen because fires are started with flints.&lt;br /&gt;
|-&lt;br /&gt;
|French&lt;br /&gt;
|Adrien&lt;br /&gt;
|From &#039;&#039;ardent&#039;&#039;, burning. &lt;br /&gt;
|-&lt;br /&gt;
|German&lt;br /&gt;
|Ignaz&lt;br /&gt;
|From latin &#039;&#039;ignis&#039;&#039;, fire.&lt;br /&gt;
|-&lt;br /&gt;
|Italian&lt;br /&gt;
|Vulcano&lt;br /&gt;
|Literally means &#039;&#039;volcano&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Spanish&lt;br /&gt;
|Fausto&lt;br /&gt;
|Similar to &#039;&#039;fuego&#039;&#039;, fire. May also be related to &#039;&#039;Hephaestus&#039;&#039;, the Greek god of fire and metallurgy.&lt;br /&gt;
|-&lt;br /&gt;
|Korean&lt;br /&gt;
|대엽 &#039;&#039;Daeyeop&#039;&#039;&lt;br /&gt;
|From 大葉 &#039;&#039;Ōba&#039;&#039; (literally &amp;quot;big leaf&amp;quot;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Elite Four of Sinnoh}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game characters]]&lt;br /&gt;
[[Category:Elite Four trainers]]&lt;br /&gt;
[[Category:Diamond and Pearl characters]]&lt;br /&gt;
[[Category:Fire-type trainers]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ignaz]]&lt;br /&gt;
[[fr:Flint (Conseil 4)]]&lt;br /&gt;
[[ja:オーバ]]&lt;br /&gt;
[[pt:Flint]]&lt;/div&gt;</summary>
		<author><name>Shiny Lanturn</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Shedinja_(Pok%C3%A9mon)&amp;diff=374944</id>
		<title>Shedinja (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Shedinja_(Pok%C3%A9mon)&amp;diff=374944"/>
		<updated>2008-06-02T13:22:10Z</updated>

		<summary type="html">&lt;p&gt;Shiny Lanturn: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext | prev=Ninjask | next=Whismur }}&lt;br /&gt;
{{PokémonInfobox|&lt;br /&gt;
name=Shedinja |&lt;br /&gt;
jname=ヌケニン |&lt;br /&gt;
tmname=Nukenin |&lt;br /&gt;
image=292Shedinja.png |&lt;br /&gt;
caption=Artwork from R/S/E |&lt;br /&gt;
ndex=292 |&lt;br /&gt;
hdex=044 |&lt;br /&gt;
fdex=033 |&lt;br /&gt;
typen=2 |&lt;br /&gt;
type1=Bug |&lt;br /&gt;
type2=Ghost |&lt;br /&gt;
species=Shed |&lt;br /&gt;
height-ftin=2′07″ |&lt;br /&gt;
height-m=0.8 |&lt;br /&gt;
weight-lbs=2.6 |&lt;br /&gt;
weight-kg=1.2 |&lt;br /&gt;
abilityn=1 |&lt;br /&gt;
ability1=Wonder Guard |&lt;br /&gt;
ability2= |&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Mineral |&lt;br /&gt;
egggroup2= |&lt;br /&gt;
hatchsteps=3,840 |&lt;br /&gt;
effortyield=2 HP |&lt;br /&gt;
expyield=95 |&lt;br /&gt;
lv100exp=600,000 |&lt;br /&gt;
gender=none |&lt;br /&gt;
female=0 |&lt;br /&gt;
male=0 |&lt;br /&gt;
color=Brown |&lt;br /&gt;
catchrate=45 |&lt;br /&gt;
pokefordex=shedinja |&lt;br /&gt;
generation=3 |&lt;br /&gt;
footnotes=}}&lt;br /&gt;
&#039;&#039;&#039;Shedinja&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;ヌケニン&#039;&#039;&#039; &#039;&#039;Nukenin&#039;&#039;) is the only {{2t|Bug|Ghost}} Pokémon. It is considered a &amp;quot;special&amp;quot; evolution of {{p|Nincada}}, appearing only when it evolves into {{p|Ninjask}} and there is an extra space in the player&#039;s [[party]] and an extra [[Poké Ball]] in their bag.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
===Physiology===&lt;br /&gt;
Shedinja is a brownish Pokémon resembling an insect&#039;s exoskeleton. Shedinja has a white halo floating over its head and a black hole on its back. As a matter of fact, it is the shed remains of a {{p|Nincada}} after it evolves into a {{p|Ninjask}}. However, there is no logical explanation as to how Shedinja gained a &amp;quot;life&amp;quot; of its own.&lt;br /&gt;
====Gender differences====&lt;br /&gt;
This Pokémon is a genderless species.&lt;br /&gt;
&lt;br /&gt;
====Special abilities====&lt;br /&gt;
It is rumored that if a human peers into its back, their soul will be stolen. Shedinja is impervious to direct-damage from all attacks that its type combination isn&#039;t weak to.  However, any direct-damage from attacks that Shedinja is weak to (or any form of indirect damage) will always knock it out.&lt;br /&gt;
&lt;br /&gt;
Shedinja&#039;s movepool is the same as Ninjask&#039;s, but with the addition of several {{type2|Ghost}} moves.&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
===Habitat===&lt;br /&gt;
[[Image:Forest.gif|right|frame|[[List of Pokémon by habitat#Forest Pokémon|Forest Pokémon]]]]&lt;br /&gt;
&lt;br /&gt;
===Diet===&lt;br /&gt;
{{main|Pokémon food}}&lt;br /&gt;
&lt;br /&gt;
Shedinja don&#039;t eat anything at all.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
Shedinja first appeared in &#039;&#039;[[AG044|The Princess and the Togepi]]&#039;&#039;. It was owned by [[Colonel Hansen]].&lt;br /&gt;
&lt;br /&gt;
Since then, it has appeared in some episodes involving [[Pokémon Contests]] as an extra.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Shedinja (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex&lt;br /&gt;
|type=bug&lt;br /&gt;
|gen=3&lt;br /&gt;
|rubydex=Shedinja&#039;s hard body doesn&#039;t move - not even a twitch. In fact, its body appears to be merely a hollow shell. It is believed that this Pokémon will steal the spirit of anyone peering into its hollow body from its back.&lt;br /&gt;
|sapphiredex=Shedinja is a peculiar Pokémon. It seems to appear unsought in a [[Poké Ball]] after a {{p|Nincada}} evolves. This bizarre Pokémon is entirely immobile - it doesn&#039;t even breathe.&lt;br /&gt;
|emeralddex=A peculiar Pokémon that floats in air even though its wings remain completely still. The inside of its body is hollow and utterly dark.&lt;br /&gt;
|firereddex=A most peculiar Pokémon that somehow appears in a [[Poké Ball]] when a {{p|Nincada}} evolves.&lt;br /&gt;
|leafgreendex=A most peculiar Pokémon that somehow appears in a [[Poké Ball]] when a {{p|Nincada}} evolves.&lt;br /&gt;
|diamonddex=A discarded bug shell that came to life. Peering into the crack on its back is said to steal one&#039;s spirit.&lt;br /&gt;
|pearldex=A discarded bug shell that came to life. Peering into the crack on its back is said to steal one&#039;s spirit.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability|&lt;br /&gt;
type=bug |&lt;br /&gt;
gen=3 |&lt;br /&gt;
rsarea=[[Evolve]] {{p|Nincada}} with extra slot in [[party]]|&lt;br /&gt;
earea=[[Evolve]] {{p|Nincada}} with extra slot in [[party]]|&lt;br /&gt;
dparea=[[Evolve]] {{p|Nincada}} with extra slot in [[party]]|&lt;br /&gt;
palarea=Forest |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color}};&amp;quot; &lt;br /&gt;
! Game&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Pinball: Ruby &amp;amp; Sapphire]]&lt;br /&gt;
| Automatic on obtaining {{p|Ninjask}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Trozei!]]&lt;br /&gt;
| Secret Storage 19&amp;lt;br&amp;gt;Endless Level 33&amp;lt;br&amp;gt;Forever Level 33&amp;lt;br&amp;gt;Mr. Who&#039;s Den&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Mystery Dungeon]]&lt;br /&gt;
| Evolve from {{p|Nincada}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokémon Ranger]]&lt;br /&gt;
| [[Lyra Forest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Base stats===&lt;br /&gt;
{{BaseStats|&lt;br /&gt;
HP=1 |&lt;br /&gt;
Attack=90 |&lt;br /&gt;
Defense=45 |&lt;br /&gt;
SpAtk=30 |&lt;br /&gt;
SpDef=30 |&lt;br /&gt;
Speed=40 }}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
Due to {{a2|Wonder Guard|its ability}}, Shedinja is only affected by the types it is weak to - {{t|Dark}}, {{t|Fire}}, {{t|Flying}}, {{t|Ghost}} and {{t|Rock}}. Due to its HP, any hit from such a move will knock it out. This means that for Shedinja, the five types mentioned above are one-hit KO&#039;s, and the others don&#039;t affect it. The only way to get other moves to affect it are status affecting moves or weather, or moves like {{m|Gastro Acid}}, which will cancel Wonder Guard on Shedinja. Abilities like {{a|Mold Breaker}} will also cancel out the ability.&lt;br /&gt;
&lt;br /&gt;
Shedinja can also be damaged by {{m|Struggle}} and any of the [[Shadow moves]] from [[Pokémon Colosseum]] and [[Pokémon XD]].&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Mystery Dungeon]] and [[Pokémon Mystery Dungeon 2|its sequel]], the standard A-button tackle will do one HP damage and wild Shedinja always has a maximum of 5 HP. However, as a team member Shedinja&#039;s HP is not capped.&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
{{learnset intro|Shedinja}}&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&amp;lt;!--Gen III--&amp;gt;&lt;br /&gt;
{| border=1 align=&amp;quot;center&amp;quot; style=&amp;quot;background: #f8f8f8; border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Generation III]]&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color}};&amp;quot;&lt;br /&gt;
! [[Level]]&lt;br /&gt;
! [[Move]]&lt;br /&gt;
! [[Type]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Start || {{m|Scratch}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Harden}} || {{ic|Normal}} &lt;br /&gt;
|-&lt;br /&gt;
| 5 || &#039;&#039;&#039;{{m|Leech Life}}&#039;&#039;&#039; || {{ic|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{m|Sand-Attack}} || {{ic|ground}}&lt;br /&gt;
|-&lt;br /&gt;
| 14 || {{m|Fury Swipes}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| 19 || {{m|Mind Reader}} || {{ic|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| 25 || {{m|Spite}} || {{ic|ghost}}&lt;br /&gt;
|-&lt;br /&gt;
| 31 || {{m|Confuse Ray}} || {{ic|ghost}}&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &#039;&#039;&#039;{{M|Shadow Ball}}&#039;&#039;&#039; || {{ic|ghost}}&lt;br /&gt;
|-&lt;br /&gt;
| 45 || {{m|Grudge}} || {{ic|ghost}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&amp;lt;!--Gen IV--&amp;gt;&lt;br /&gt;
{| border=1 align=&amp;quot;center&amp;quot; style=&amp;quot;background: #f8f8f8; border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Generation IV]]&lt;br /&gt;
|- style=&amp;quot;background: #{{ghost color}};&amp;quot;&lt;br /&gt;
! [[Level]]&lt;br /&gt;
! [[Move]]&lt;br /&gt;
! [[Type]]&lt;br /&gt;
! [[Damage category|Cat.]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Start || {{m|Scratch}} || {{ic|Normal}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Harden}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &#039;&#039;&#039;{{m|Leech Life}}&#039;&#039;&#039; || {{ic|Bug}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{m|Sand-Attack}} || {{ic|ground}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| 14 || {{m|Fury Swipes}} || {{ic|Normal}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| 19 || {{m|Mind Reader}} || {{ic|Normal}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| 25 || {{m|Spite}} || {{ic|ghost}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| 31 || {{m|Confuse Ray}} || {{ic|ghost}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| 38 || &#039;&#039;&#039;{{m|Shadow Sneak}}&#039;&#039;&#039; || {{ic|ghost}} || {{ic|Physical}}&lt;br /&gt;
|-&lt;br /&gt;
| 45 || {{m|Grudge}} || {{ic|ghost}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| 52 || {{M|Heal Block}} || {{ic|psychic}} || {{ic|Status}}&lt;br /&gt;
|-&lt;br /&gt;
| 59 || &#039;&#039;&#039;{{M|Shadow Ball}}&#039;&#039;&#039; || {{ic|ghost}} || {{ic|special}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color}};&amp;quot; &lt;br /&gt;
! # || [[Generation III]]&lt;br /&gt;
! [[Generation IV]]&lt;br /&gt;
|-&lt;br /&gt;
| TM06 || {{m|Toxic}} || {{m|Toxic}}&lt;br /&gt;
|-&lt;br /&gt;
| TM10 || {{m|Hidden Power}} || {{m|Hidden Power}}&lt;br /&gt;
|-&lt;br /&gt;
| TM11 || {{m|Sunny Day}} || {{m|Sunny Day}}&lt;br /&gt;
|-&lt;br /&gt;
| TM15 || {{m|Hyper Beam}} || {{m|Hyper Beam}}&lt;br /&gt;
|-&lt;br /&gt;
| TM17 || {{m|Protect}} || {{m|Protect}}&lt;br /&gt;
|-&lt;br /&gt;
| TM19 || {{m|Giga Drain}} || {{m|Giga Drain}}&lt;br /&gt;
|-&lt;br /&gt;
| TM21 || {{m|Frustration}} || {{m|Frustration}}&lt;br /&gt;
|-&lt;br /&gt;
| TM22 || {{m|SolarBeam}} || {{m|SolarBeam}}&lt;br /&gt;
|-&lt;br /&gt;
| TM27 || {{m|Return}} || {{m|Return}}&lt;br /&gt;
|-&lt;br /&gt;
| TM28 || {{m|Dig}} || {{m|Dig}}&lt;br /&gt;
|-&lt;br /&gt;
| TM30 || &#039;&#039;&#039;{{m|Shadow Ball}}&#039;&#039;&#039; || &#039;&#039;&#039;{{m|Shadow Ball}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM32 || {{M|Double Team}} || {{M|Double Team}}&lt;br /&gt;
|-&lt;br /&gt;
| TM37 || {{M|Sandstorm}} || {{M|Sandstorm}}&lt;br /&gt;
|-&lt;br /&gt;
| TM40 || {{M|Aerial Ace}} || {{M|Aerial Ace}}&lt;br /&gt;
|-&lt;br /&gt;
| TM42 || {{M|Facade}} || {{M|Facade}}&lt;br /&gt;
|-&lt;br /&gt;
| TM43 || {{M|Secret Power}} || {{M|Secret Power}}&lt;br /&gt;
|-&lt;br /&gt;
| TM44 || {{M|Rest}} || {{M|Rest}}&lt;br /&gt;
|-&lt;br /&gt;
| TM46 || {{M|Thief}} || {{M|Thief}}&lt;br /&gt;
|-&lt;br /&gt;
| TM54 || || {{M|False Swipe}}&lt;br /&gt;
|-&lt;br /&gt;
| TM58 || || {{M|Endure}}&lt;br /&gt;
|-&lt;br /&gt;
| TM61 || || {{M|Will-O-Wisp}}&lt;br /&gt;
|-&lt;br /&gt;
| TM65 || || &#039;&#039;&#039;{{M|Shadow Claw}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM68 || || {{M|Giga Impact}}&lt;br /&gt;
|-&lt;br /&gt;
| TM70 || || {{M|Flash}}&lt;br /&gt;
|-&lt;br /&gt;
| TM81 || || &#039;&#039;&#039;{{M|X-Scissor}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| TM82 || || {{M|Sleep Talk}}&lt;br /&gt;
|-&lt;br /&gt;
| TM83 || || {{M|Natural Gift}}&lt;br /&gt;
|-&lt;br /&gt;
| TM85 || || {{M|Dream Eater}}&lt;br /&gt;
|-&lt;br /&gt;
| TM87 || || {{M|Swagger}}&lt;br /&gt;
|-&lt;br /&gt;
| TM90 || || {{M|Substitute}}&lt;br /&gt;
|-&lt;br /&gt;
| HM01 || {{M|Cut}} || {{M|Cut}}&lt;br /&gt;
|-&lt;br /&gt;
| HM05 || {{M|Flash}} || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====By [[breeding]]====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color}};&amp;quot;&lt;br /&gt;
! Move&lt;br /&gt;
! Father&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{m|Bug Bite}}&#039;&#039;&#039; || {{p|Ariados}}&amp;lt;br&amp;gt;{{p|Ninjask}}&amp;lt;br&amp;gt;{{p|Yanmega}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{m|Bug Buzz}}&#039;&#039;&#039; || {{p|Butterfree}}&amp;lt;br&amp;gt;{{p|Venomoth}}&amp;lt;br&amp;gt;{{p|Ledyba}}, {{p|Ledian}}&amp;lt;br&amp;gt;{{p|Yanma}}, {{p|Yanmega}}&amp;lt;br&amp;gt;{{p|Beautifly}}, {{p|Dustox}}&amp;lt;br&amp;gt;{{p|Masquerain}}&amp;lt;br&amp;gt;{{p|Volbeat}}, {{p|Illumise}}&amp;lt;br&amp;gt;{{p|Kricketune}}&amp;lt;br&amp;gt;{{p|Mothim}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Faint Attack}} || {{p|Gligar}}, {{p|Gliscor}}&amp;lt;br&amp;gt;{{p|Trapinch}}, {{p|Vibrava}}, {{p|Flygon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Gust}} || {{p|Butterfree}}&amp;lt;br&amp;gt;{{p|Venomoth}}&amp;lt;br&amp;gt;{{p|Beautifly}}, {{p|Dustox}}&amp;lt;br&amp;gt;{{p|Masquerain}}&amp;lt;br&amp;gt;{{p|Mothim}}&amp;lt;br&amp;gt;{{p|Combee}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Night Slash}} || {{p|Scyther}}, {{p|Scizor}}&amp;lt;br&amp;gt;{{p|Yanmega}}&amp;lt;br&amp;gt;{{p|Heracross}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Indicates moves only available through [[chain breeding]].&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====By [[Move tutor|tutoring]]====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background: white; margin: auto;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{bug color}};&amp;quot; &lt;br /&gt;
! [[Pokémon FireRed and LeafGreen|FRLG]]&lt;br /&gt;
! [[Pokémon Emerald|Emerald]]&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Double-Edge}} || {{m|Endure}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dream Eater}} || &#039;&#039;&#039;{{m|Fury Cutter}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mimic}} || {{m|Mud-Slap}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Substitute}} || {{m|Sleep Talk}}&lt;br /&gt;
|-&lt;br /&gt;
| || {{m|Snore}}&lt;br /&gt;
|-&lt;br /&gt;
| || {{m|Swagger}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Side game|&lt;br /&gt;
type=bug |&lt;br /&gt;
ndex=292 |&lt;br /&gt;
PinRSevo=yes |&lt;br /&gt;
Trozei=yes |&lt;br /&gt;
rarity=Common |&lt;br /&gt;
Dungeon=yes |&lt;br /&gt;
body=1 |&lt;br /&gt;
rate=Evolve |&lt;br /&gt;
area=Secretive Forest |&lt;br /&gt;
P1= I&#039;m an empty shell, but still I&#039;ll fight! |&lt;br /&gt;
P2= My health has dipped to around half the peak level. |&lt;br /&gt;
P3= It&#039;s looking grim. I even feel like an empty shell now... |&lt;br /&gt;
PL= I&#039;m just an empty shell, but I can still level up! |&lt;br /&gt;
Partner=no |&lt;br /&gt;
Ranger=yes |&lt;br /&gt;
typeG= Bug |&lt;br /&gt;
typeA= Ghost |&lt;br /&gt;
field= None |&lt;br /&gt;
loop=6 |&lt;br /&gt;
MinEXP=36 |&lt;br /&gt;
MaxEXP=70 |&lt;br /&gt;
browser= Shedinja is difficult to capture because it fades in and out of view. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=Basic |&lt;br /&gt;
image=290.png |&lt;br /&gt;
name=Nincada }}&lt;br /&gt;
|&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=Level 20 |&lt;br /&gt;
image=291.png |&lt;br /&gt;
name=Ninjask }}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{EvoChart Box|&lt;br /&gt;
text=Level 20 &amp;lt;small&amp;gt;(with Poké Ball and extra party space)&amp;lt;/small&amp;gt; |&lt;br /&gt;
image=292.png |&lt;br /&gt;
name=Shedinja }}&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;Note: In Pokémon Mystery Dungeon 2, Shedinja will not be mentioned when evolving Nincada, but will subsequently appear in [[Chimecho]]&#039;s Assembly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Sprite|&lt;br /&gt;
type=bug|&lt;br /&gt;
gen=3|&lt;br /&gt;
gender=none|&lt;br /&gt;
ndex=292|&lt;br /&gt;
name=Shedinja|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Shedinja is the only Pokémon whose HP [[IVs|IV]] cannot be determined, due to it always having the same amount of HP. To figure out a Shedinja&#039;s HP IV, one must find out the HP IV of the Ninjask that shed it.&lt;br /&gt;
* A [[Poké Ball]] is only needed to obtain a Shedinja in the [[Generation IV]] games. In other games, it creates its own Poké Ball in the same way that eggs do.&lt;br /&gt;
* No other Pokémon shares the same [[type]] combination as Shedinja.&lt;br /&gt;
* Shedinja has the lowest base HP stat of all Pokémon.&lt;br /&gt;
* Shedinja is one of only three Pokémon that is not a [[baby Pokémon]] to have a different [[egg group]] than its evolutionary relatives, being in the {{egg|Mineral}} egg group while {{p|Nincada}} and {{p|Ninjask}} are in the {{egg|Bug}} group. It cannot breed normally with Mineral group Pokémon either way, however, as it has no gender. The other two Pokémon that share this trait are {{p|Nidorina}} and {{p|Nidoqueen}}.&lt;br /&gt;
*Despite having the lowest HP of all Pokémon, a defeated Shedinja will give 2 HP [[EV]]s.&lt;br /&gt;
*In addition to it&#039;s normal movepool, Shedinja can also learn a single move from Ninjask&#039;s Movepool, this is because when Shedinja is &amp;quot;born&amp;quot; it copies Ninjask&#039;s current moveset.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
It is based on the shed husk that {{wp|cicada}}s leave behind when they finish their {{wp|metamorphosis}} into adults.&lt;br /&gt;
====Name origin====&lt;br /&gt;
Shedinja&#039;s name is a combination of &#039;&#039;shed&#039;&#039;, casting off of skin or exoskeleton, and &#039;&#039;{{wp|ninja}}&#039;&#039;. Its Japanese name is a combination of 抜け殻 &#039;&#039;nukegara&#039;&#039;, casting off skin, and 忍者 &#039;&#039;ninja&#039;&#039;. &#039;&#039;Nukenin&#039;&#039; is also a term describing ninja who have abandoned their clan and lord.&lt;br /&gt;
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==In other languages==&lt;br /&gt;
*[[List of German Pokémon names|German]]: Ninjatom - A combination of &#039;&#039;ninja&#039;&#039; and &#039;&#039;tomb&#039;&#039;.&lt;br /&gt;
*[[List of French Pokémon names|French]]: Munja&lt;br /&gt;
*[[List of Korean Pokémon names|Korean]]: 껍질몬 &#039;&#039;Kkeopjilmon&#039;&#039;&amp;lt;!-- &#039;&#039;&#039;&#039;--&amp;gt;&lt;br /&gt;
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==External links==&lt;br /&gt;
* [[wp:Shedinja|Article on Wikipedia]]&lt;br /&gt;
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{{PokémonPrevNext | prev=Ninjask | next=Whismur }}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
[[de:Ninjatom]]&lt;br /&gt;
[[ja:ヌケニン]]&lt;br /&gt;
[[Category:Pokémon that are part of a two-stage evolutionary line]]&lt;br /&gt;
[[pt:Shedinja (pokémon)]]&lt;/div&gt;</summary>
		<author><name>Shiny Lanturn</name></author>
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