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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Pok%C3%A9mon_breeding&amp;diff=2782894</id>
		<title>Talk:Pokémon breeding</title>
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		<updated>2018-05-10T22:49:25Z</updated>

		<summary type="html">&lt;p&gt;Shadowkat777: &lt;/p&gt;
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&lt;div&gt;OOps. [[User:Evkl|Evkl]] 01:45, 1 Mar 2005 (UTC)&lt;br /&gt;
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Should this be listed under Pokémon Breeding or simply Breeding? -[[user:greengiant|greengiant]]&lt;br /&gt;
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Probably Poke breeding with a redirect from &amp;quot;breeding&amp;quot;&lt;br /&gt;
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A picture says more than tousand words&lt;br /&gt;
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== Strange Breeding: How did these things happen? ==&lt;br /&gt;
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A couple of strange things happened to me when I was breeding a male Blaziken with a female Phanpy (which is strange enough in itself, I guess)&lt;br /&gt;
#When the egg hatched, the Phanpy knew Rock Smash. This shouldn&#039;t have been able to happen because I had previously deleted Rock Smash from Blaziken via the Move Deleter guy. &lt;br /&gt;
#The Phanpy hatched holding a PP Up! Needless to say, I was thrilled, but is there any reason for this occurance? Is it random or predictable?&lt;br /&gt;
Thanks a lot &amp;amp;rarr;[[User:Evin290|Evin290]] 12:18, 30 June 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don;t know about the first, but I believe the second is because of Phanphy&#039;s ability &amp;quot;Pickup&amp;quot;.--[[User:Skully Collins|Skully Collins]] 08:42, 5 September 2007 (UTC)&lt;br /&gt;
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Yeah the PP Up is definetly a result of the pick-up. As for the rock smash, no clue. --[[User:Blaziken=Tahu|Blaziken=Tahu]] 02:58, 29 January 2009 (UTC)&lt;br /&gt;
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Could be something intentional. I would assume that Phanpy could learn Strength if you taught that to Blaziken then removed it. [[User:Learner4|Learner4]] 20:26, 24 November 2009 (UTC)&lt;br /&gt;
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Im actually thinking that Phanphy can learn Rock Smash, so if Blaziken knew it then there are still &amp;quot;reminints&amp;quot; of Rock Smash there, as shown by the move relearner guy. Maybe when the breeding happened the data some how got mixed and BAM, you have a Phanphy that knows Rock Smash. Did you use any cheats (earlier on) at all?--[[User:Sorou|sorou]] 17:11, 30 December 2009 (UTC)&lt;br /&gt;
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== Abilities ==&lt;br /&gt;
I have seen, and the D/P Nintendo power guide states that, you can pass on abilities via breeding. This would be important to note, wouldn&#039;t it? It seems like something that big should be listed. Especially when you consider the possibilities! (I personally love my wonder-guarded sableye) Also, I think this should possibly be noted in the &amp;quot;chain breeding&amp;quot; section as well.&lt;br /&gt;
--[[User:TheCakeIsALie|TheCakeIsALie]] 02:51, 7 January 2008 (UTC)&lt;br /&gt;
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True. Good eye. You may place it in the article in the appropriate place. And don&#039;t forget your sig or people won&#039;t know who you are.&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#00FFFF;&amp;quot;&amp;gt;[[User:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Poke&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Maniac&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Pokemaniac102|&amp;lt;span style=&amp;quot;color:#A0C0F8;&amp;quot;&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;102&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#11FF6C;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;border: 3px solid #A8FF8C;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 06:28, 2 January 2008 (UTC)&lt;br /&gt;
:No! Abilities are NOT PASSED ON. By Abilities they meant Natures. Go on, try it. ABILITIES CANNOT BE PASSED ON. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 06:45, 2 January 2008 (UTC)&lt;br /&gt;
:Plus, the only Pokémon with Wonder Guard can&#039;t breed with anything but Ditto, so it&#039;d never pass it on to Sableye. If you got that thing in a trade, it&#039;s hacked, man. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 06:51, 2 January 2008 (UTC)&lt;br /&gt;
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Crap, thanks for pointing that out. Dang... But on another note, you CAN pass abilities legitimately, but I misread: they are passed along by the mother, so it would stay in the proper species. (the example given in NP&#039;s guide is 2 bibarel breed. Mother has Simple, father has Unaware, so offspring is a Bidoof with Simple.) So I was halfway right, but again, thanks for poiinting that out. I guess I ought to not use it much then, huh?--[[User:TheCakeIsALie|TheCakeIsALie]] 02:51, 7 January 2008 (UTC)&lt;br /&gt;
:I just did a test run breeding two Kadabras, both with the ability [[Inner Focus (ability)|Inner Focus]]. They successfully bred an Abra with the ability [[Synchronize (ability)|Synchronize]]. This proves that, at least for HeartGold, ability is &#039;&#039;not&#039;&#039; passed down by either parent. --[[User:Kerrick|Kerrick]] 17:23, 22 April 2010 (UTC)&lt;br /&gt;
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I can&#039;t actually PROVE this, but in my experience, the Everstone seems to have a similar effect on Abilities to the one it has on Natures. So, assuming that the mother is not a Ditto, and there is a chance between the two Abilities, and the mother is holding an Everstone, there appears to be a better than 50% chance that the child will have the same ability. I have no idea how to formally prove this, but if someone could either explain to me how to prove it, or simply look into it themselves, it would be appreciated.--[[User:Xatu|Xatu]] 03:49, 24 January 2010 (UTC)&lt;br /&gt;
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== Tauros &amp;amp; Miltank ==&lt;br /&gt;
&lt;br /&gt;
Can anybody confirm for certain that their eggs are supposed to be 50% Tauros and 50% Miltank? I&#039;ve personally hatched 11 eggs from a Tauros and a Ditto, and all of them were Tauros, which means I must be exceptionally unlucky if half of them are supposed to be Miltank. FYI, I&#039;m playing Diamond where Miltank are rarer than Tauros (the opposite is true in Pearl). I thought it would be easier to breed a Miltank than catch one. [[User:Drapion|Drapion]] 17:28, 11 July 2007 (UTC)&lt;br /&gt;
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I think the 50-50 chance thing is only if you breed a Miltank with Ditto; all of Tauros&#039;s kids with Ditto will be Tauros. [[User:Fsilone|Fsilone]] 22:29, 6 October 2007 (UTC)&lt;br /&gt;
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:There is no way in any of the games for Tauros to hatch from a Miltank egg, or for Miltank to hatch from a Tauros egg. MorningStar edited this page with a note indicating otherwise as early as in March 2006, which is to say without knowledge of Diamond and Pearl. I believe no one bothered to fix it then due to the possibility of that holding true in the upcoming games, and since their release everyone has assumed the statement to be true because it was on the page so early on. Regardless of the reason, this note should have long been removed; it is easy to verify that even when breeding Miltank and Tauros &#039;&#039;together&#039;&#039; in the latest games, the product is still always a Miltank. I have done so for the sake of being on the safe side. [[User:Unown Lord|Unown Lord]] 13:30, 8 November 2007 (UTC)&lt;br /&gt;
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::I&#039;ve changed this section of the page.  I can confirm empirically (hatched 41 eggs: 28 from a Miltank + Ditto, 13 from a Miltank + various Ground-group Pokes) that you cannot hatch a Tauros from a Miltank egg in Pokemon Pearl, and I assume the same goes for Diamond; based on Unown Lord&#039;s comments I am assuming this applies to all the games.  If it turns out you can, then feel free to revert the page - I haven&#039;t hacked the code, this is entirely based on testing, so it&#039;s possibly that I was &#039;&#039;extremely&#039;&#039; unlucky and happened to get 41 eggs that all hatched Miltank purely by chance, but I think that&#039;s unlikely.&lt;br /&gt;
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::The only sources I can find online that support the Miltank/Tauros breeding line are either questionable (user FAQs on the Marriland forum that contain other errors) or based on this site. [[User:Castorquinn|Castorquinn]] 22:30, 20 May 2008 (UTC)&lt;br /&gt;
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== Ditto + Ditto? ==&lt;br /&gt;
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Someone settle something for me: Can you breed Ditto with Ditto? - [[User:Cassius335|Cassius335]]&lt;br /&gt;
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No. I tried. - [[User:MacGyver|MacGyver]]&lt;br /&gt;
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Thanks. *notices the Discussion page for Ditto and wonders why he didn&#039;t look there in the first place*. - [[User:Cassius335|Cassius335]]&lt;br /&gt;
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Then how are there wild ditto if they can&#039;t breed together?&lt;br /&gt;
Do they spontaneously appear or something? [[User:Chuck67322|Chuck67322]] 05:14, 4 August 2009 (UTC)&lt;br /&gt;
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Ditto looks like a big pile of goo, maybe over time they split in half like bacteria. [[User:Darkcloud1111|Darkcloud1111]] 00:57, 17 August 2009 (UTC)&lt;br /&gt;
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== Technical Question ==&lt;br /&gt;
&lt;br /&gt;
Do the natures of the parents make any difference on whether or not they will produce an egg? I&#039;m trying to get my Dragonite to give Outrage to a new Gible, and the old man in Solaceon says they don&#039;t like eachother at all... Obviously that&#039;s not good, but why, and what can I do to change it?&lt;br /&gt;
:At all? ..are you sure you&#039;re breeding a Dragonite with a &amp;lt;s&amp;gt;complete haxxmacheen&amp;lt;/s&amp;gt; Garchomp? Cause I do believeth that Garchomp and Dragonite can breed. o_o; [[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User:TinaTheKirlia/Sandbox|&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User:TinaTheKirlia/Favorites|&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 04:07, 8 November 2007 (UTC)&lt;br /&gt;
::Not at all? You sure? Pretty much always when they&#039;re in the same egg group, they&#039;ll breed. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 05:42, 8 November 2007 (UTC)&lt;br /&gt;
:I have had similar problems.  Sometimes I always make sure to check the Egg Groups before I attempt breeding, but every once in a while, the Daycare Man in Diamond tells me that they dislike each other. (oops, forgot to sign) --[[User:Dual|Dual]] 05:09, 16 November 2007 (UTC)&lt;br /&gt;
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There&#039;s no problem at all, peeps! If &#039;They don&#039;t like each other very much&#039; it doesn&#039;t matter! AS long as they don&#039;t totally despise each other that&#039;s okay. I tried Ditto with my Lucario (TTE said it would work) and it worked altough they didn&#039;t like each other!  &#039;&#039;&#039;[[User:Optimus35|&amp;lt;span style=&amp;quot;color:#000033&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#003366&amp;quot;&amp;gt;g&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#215670&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#006699&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2D6E89&amp;quot;&amp;gt;t&amp;lt;/span&amp;gt;]] [[User talk:Optimus35|&amp;lt;span style=&amp;quot;color:#0066CC&amp;quot;&amp;gt;#&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#3D81EE&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#66B5FF&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#99C9FF&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://bulbapedia.bulbagarden.net/w/index.php?limit=50&amp;amp;title=Special%3AContributions&amp;amp;contribs=user&amp;amp;target=Optimus35&amp;amp;namespace=0&amp;amp;year=&amp;amp;month=-1 &amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;] | [http://www.youtube.com/watch?v=qZPMmUEHFIU &amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 09:52, 16 November 2007 (UTC)&lt;br /&gt;
::Why do I feel compelled to respond to this comment by saying &amp;quot;Rape!&amp;quot;[[User:Mystrich|Mystrich]] 06:06, 24 February 2008 (UTC)&lt;br /&gt;
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The message “They don´t seem to like each other much.” indicates that the Pokémon are of different species but have the same trainer IDs, which means that out of all breedable Pokémon pairs, they have the lowest chance of producing an egg. This lower chance translates to a statistically longer period of waiting until the Daycare man hands you the egg, but nothing beyond that. [[User:Unown Lord|Unown Lord]] 10:25, 16 November 2007 (UTC)&lt;br /&gt;
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I think it means that it&#039;s sort of like when two people pretend to hate each other but they really love each other but don&#039;t know it themselves. Eventually they find what they have in common and fall in love. [[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]])&amp;lt;/sup&amp;gt; 15:24, 1 November 2008 (UTC)&lt;br /&gt;
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== Question ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;However, there are two pairs of Pokémon species where the male and female are treated as different Pokémon. In these cases, the egg may hatch into either the male or female species:&lt;br /&gt;
&lt;br /&gt;
*[[Nidoran♀ (Pokémon)|Nidoran♀]] and [[Nidoran♂ (Pokémon)|Nidoran♂]]&lt;br /&gt;
*[[Illumise (Pokémon)|Illumise]] and [[Volbeat (Pokémon)|Volbeat]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Would this also be true in the case of Tauros and Miltank? Could a Miltank have an egg containing Tauros? Just asking cause it&#039;s not listed in the article. --[[Special:Contributions/Kenji-girl|&amp;lt;span style=&amp;quot;color:#0005CD;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#15E200;&amp;quot;&amp;gt;ケンジ&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#DC0062;&amp;quot;&amp;gt;ガール&amp;lt;/span&amp;gt;]] 10:17, 18 November 2007 (UTC)&lt;br /&gt;
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Would it be true to say that only the female can lay and egg that could be either? I tried breeding a Nidoran♂ with a Ditto to get a [[Nidoran♀ (Pokémon)|♀]] but I just ended up with a dozen [[Nidoran♂ (Pokémon)|♂]]s. I did succesfully get a [[Volbeat (Pokémon)|Volbeat]] from an [[Illumise (Pokémon)|Illumise]]. &lt;br /&gt;
Oh, and [[Tauros (Pokémon)|Tauros]] and [[Miltank (Pokémon)|Miltank]] are also linked.. &amp;lt;span style=&amp;quot;color:#009966;&amp;quot;&amp;gt;[[User:Woodland Mudkip|Woodland Mudkip]] ☆&amp;lt;/span&amp;gt; 11:02, 18 November 2007 (UTC)&lt;br /&gt;
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:Your first assertion is correct, and has thus been added to the page. As noted in a paragraph above by myself, Tauros and Miltank are simply not linked. It seems to me that the disillusion of not having a calf-like Pokémon as a pre-evolution to both, has caused a multitude of fans to believe in some fabricated indication that one is forthcoming. [[User:Unown Lord|Unown Lord]] 06:24, 22 November 2007 (UTC)&lt;br /&gt;
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== TMs ==&lt;br /&gt;
&lt;br /&gt;
Can you pass down TM moves that weren&#039;t learned by TM? I&#039;m going to breed my male Banette with Will-O-Wisp (Learned naturally) with a female Drifloon, and I&#039;m wondering if it&#039;ll pass down Will-O-Wisp... [[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User:TinaTheKirlia/Sandbox|&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User:TinaTheKirlia/Favorites|&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://freewebs.com/thepixelcafe &amp;lt;span style=&amp;quot;color:#FF7BBD;&amp;quot;&amp;gt;δ&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 20:10, 25 November 2007 (UTC)&lt;br /&gt;
:Yep. It&#039;s what I do so as to save TMs from being used. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TTE&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 23:47, 25 November 2007 (UTC)&lt;br /&gt;
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== Languages ==&lt;br /&gt;
&lt;br /&gt;
Is this encyclopedia in American English or Commonwealth English? Becuase the most recent edit was from &amp;quot;travelling&amp;quot; to &amp;quot;traveling&amp;quot;, or Commonwealth to American.&lt;br /&gt;
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Yea, we&#039;re American (well, I think. Ask and admin. I&#039;m pretty sure we&#039;re American English). --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Mission Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Sandbox|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 12:03, 5 December 2007 (UTC)&lt;br /&gt;
:Yeah, I as actually gonna do something else on the page after editing that (since Firefox does the red line under words that aren&#039;t in its dictionary), but I got distracted by something else and just decided &amp;quot;eh.&amp;quot;&lt;br /&gt;
:But really, Bulbapedia&#039;s got contributors from all over. Though, well, American spelling&#039;s used in the games throughout their English release, as far as I know. They don&#039;t go through all the text changing the spelling of a few words, and I certainly didn&#039;t intend for my edit to be just that. It was more just &amp;quot;hey, look, red line. Fix that and... um... what else was I gonna do?&amp;quot; &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 16:47, 5 December 2007 (UTC)&lt;br /&gt;
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== Inbreeding ==&lt;br /&gt;
&lt;br /&gt;
What is it? &#039;&#039;&#039;&amp;lt;sc&amp;gt;[[User:Optimus35|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;&amp;lt;nowiki&amp;gt;Optimus35, to be exact...&amp;gt;.&amp;gt;;;;&amp;lt;/nowiki&amp;gt;&amp;quot;&amp;gt;Optimatum&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Ph34r4ever|Talk]]|[[User:Optimus35/sig/Pikachu|♊]]&amp;lt;/sup&amp;gt;{{{1|11:19 13 Mar 2008}}}&#039;&#039;&#039;&lt;br /&gt;
:...Don&#039;t ask. You don&#039;t wanna know. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 05:40, 28 March 2008 (UTC)&lt;br /&gt;
Inbreeding is when closely related individuals mate and have children. It&#039;s very taboo in human culture but animal breeders do this with certain breeds of an animal, like dogs. It&#039;s not a good idea for people inbreed because recessive genes could be more pronounced and genetic defects can occur. - PDL&lt;br /&gt;
:Told ya you didn&#039;t wanna know. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 00:25, 2 May 2008 (UTC)&lt;br /&gt;
::The PRima Games guide states that inbreeding is impossible in Emerald. Proves that you can&#039;t trust Prima. &#039;&#039;&#039;[[User:Optimatum|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Optimatum|Talk]]|[[User:Optimatum/sig/Pikachu|Links]]&amp;lt;/sub&amp;gt;&#039;&#039;13:12 5 Sep 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Well you can in the games, I&#039;m Inbreeding all my Pokémon that I bead in the first place. [[User:Random Chaos|&amp;lt;font color=&amp;quot;Gold&amp;quot;&amp;gt;Random&amp;lt;/font&amp;gt;]] [[User talk:Random Chaos|&amp;lt;font color=&amp;quot;Silver&amp;quot;&amp;gt;Chaos&amp;lt;/font&amp;gt;]] [[User:Random Chaos/Sandbox|&amp;lt;font color=&amp;quot;Cyan&amp;quot;&amp;gt;Was here&amp;lt;/font&amp;gt;]][http://chaos-shepherd.deviantart.com/ ☃] 01:07, 17 August 2009 (UTC)&lt;br /&gt;
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== Uhh yeah ==&lt;br /&gt;
&lt;br /&gt;
Uhm. This is weird, but i&#039;ve had two weird things happen with breeding that make little sense. Like, first, this happened today, i put my Shieldon and Cranidos in the day-care (one female, the other male) and the old man said &amp;quot;These two prefer too play with other Pokémon&amp;quot; and i like, i came back too get them and they&#039;d had an egg, and last time i checked, &amp;quot;They prefer too play with other Pokémon&amp;quot; meant they weren&#039;t going too have an egg (i took the egg anyway). Uhm, the second thing, which is really weird, happened a few months ago on my Pokémon Emerald, i put my male Charizard and male Blaziken in the Daycare (cos i&#039;m too lazy too train them myself)  ...and they had an egg |: Last time i checked, Guy + Guy does not = baby/egg |: I&#039;m 100% sure they we&#039;re both male. I was pretty sure it was just a glitch in the game, but i was wondering if it&#039;s happened too anyone else? (also, the egg was a normal Torchic, normal stats, normal moves, nothing weird/glitch-y about it)&lt;br /&gt;
&lt;br /&gt;
~ [[user:takoto|Takoto]]&lt;br /&gt;
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Wow... That&#039;s really weird  [[User:Darkmaster0|&amp;lt;span style=&amp;quot;color:#BBBBBB;&amp;quot;&amp;gt;Darkmaster&amp;lt;/span&amp;gt;]][[User talk:Darkmaster0|&amp;lt;span style=&amp;quot;color:#AAAAAA;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;]]&lt;br /&gt;
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: Obviously {{MS|006|Charizard}} and {{MS|257|Blaziken}} adopted.  I guess they don&#039;t mind adoption by same-sex couples in Sinnoh. [[User:Zurqoxn|Zurqoxn]] 00:35, 8 April 2008 (UTC)&lt;br /&gt;
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::The thing that happened with Charizard and Blaziken happened on Emerald (: If they adopted, where did they adopt from? O: [[user:Takoto|Takoto]]&lt;br /&gt;
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|: It happened, again, only this time; Leafgreen. Someone please tell me that Umbreon and Caterpie are somehow in the same egg group. Scratch what i said earlier, I&#039;m almost sure that the Blaziken/Charizard thing happened on LeafGreen, not Emerald |: *totally remembered after i posted that xD Uh soooo yeah, i think the Breeding&#039;s glitch&#039;d up in my LeafGreen...Well, it wasn&#039;t even originally mine, it was my Cousins |: But I&#039;m sure he didn&#039;t cheat or anything too make every Pokémon breed with every other Pokémon. Plus i did some test; i tried too breed some Pokémon and they didn&#039;t breed, the Legendaries didn&#039;t (I actually wanted a level 5 Mewtwo xD at one point) But yeah \: Is my games breeding system glitched up or is it just....oddities? [[User:Takoto|Takoto]] 15:35, 29 April 2008 (UTC)&lt;br /&gt;
::I would say you somehow glitched your game. Been using AR/GS/whatever? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 16:52, 29 April 2008 (UTC)&lt;br /&gt;
:::*Shake head* I&#039;ve never used Action reply or Game shark on my Leafgreen...&lt;br /&gt;
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==Length of time to breed==&lt;br /&gt;
After getting frustrated by the time it took to breed on my old silver version, I looked around for information on how long it takes two pokemon to have an egg, and I found [http://www.angelfire.com/wizard/rossos_pokemon/breeding.html this site].  This is information I think bulbapedia needs.  The problem is, I don&#039;t have any other sources on it, it doesn&#039;t say if the formula holds true for later Gens as well, and the author admits that his numbers are estimates.  Does anyone know anything about this topic? [[User:Cheesus Is Lord|Cheesus Is Lord]] 22:09, 24 April 2008 (UTC)&lt;br /&gt;
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== Female Eevees ==&lt;br /&gt;
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Hi I&#039;ve tried to breed my Eevee several times but everytime time I do I get male Eevees and I kinda wanna have a female one, I was wondering if there&#039;s any way to force an egg to hatch into a female pokemon r something, I&#039;ve tried hatching it in Foarama town like I read somewhere but that didnt work..&lt;br /&gt;
Having said that I did get a female Eevee once but it was very random&lt;br /&gt;
:12.5% chance of getting female Eevee. You were just unlucky. &#039;&#039;&#039;[[User:Optimatum|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Optimatum|Talk]]|[[User:Optimatum/sig/Pikachu|Links]]&amp;lt;/sub&amp;gt;&#039;&#039;13:14 5 Sep 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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== Multiple eggs ==&lt;br /&gt;
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I&#039;ve been hatching several eggs at a time (getting three eggs, storing the parents, and then running up and down), and the number of steps in between hatches is always a multiple of 255, with 510 as the minimum (recent numbers are 510 and 1275). The steps between picking up the eggs are as low as 256, and I was carrying around Camerupt with Magma Armor. The numbers don&#039;t make sense unless there&#039;s some delay added to the other eggs when picking up eggs or hatching them, or some other weird hidden factor. Game is Pearl, by the way, and I&#039;ve been using a Mach Bike. --[[User:Raijinili|Raijinili]] 04:55, 16 October 2008 (UTC)&lt;br /&gt;
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== Tutored moves ==&lt;br /&gt;
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Can they be passed on to children like [[TM]] moves?  I know I tried it once, but I can&#039;t remember the result.  Anybody know for certain?  Either way, whether it works or not, it should probably be mentioned in this article or [[move tutor]] (or both).  [[User:Zurqoxn|Zurqoxn]] 13:42, 22 October 2008 (UTC)&lt;br /&gt;
:I don&#039;t think they can unless they&#039;re egg moves (Outrage from Salamence to baby Charmander) or shared by both father and child, the child&#039;s in its level-up set, while the mother also knows it. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 14:39, 22 October 2008 (UTC)&lt;br /&gt;
::Off the top of my head, I believe that it&#039;s possible in {{v2|Crystal}}, but &#039;&#039;&#039;only&#039;&#039;&#039; in Crystal. At least, that&#039;s what I remember, maybe I should double-check this for myself though... --[[User:Blaziken257|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;&#039;&#039;&#039;Blaz&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Blaziken257|&amp;lt;span style=&amp;quot;color:#C03028;&amp;quot;&amp;gt;&#039;&#039;&#039;iken&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Blaziken257|&amp;lt;span style=&amp;quot;color:#302000;&amp;quot;&amp;gt;&#039;&#039;&#039;257&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:49, 2 March 2010 (UTC)&lt;br /&gt;
:::The article is a bit ambiguous on this point, it says &amp;quot;And starting in crystal, move tutor moves&amp;quot; in brackets under section 1.3.3 (passing moves down) - which could mean &amp;quot;only in crystal&amp;quot;, or it could mean &amp;quot;from crystal onwards&amp;quot;. Currently, in Soul Silver, I&#039;m breeding a Cyndaquil with extrasensory, and I tried to teach it heat wave at the same time (to save me tutoring it later) by breeding a Vulpix that knows it from Growlithe (egg move). Vulpix had Extrasensory and Heat Wave (and flamethrower and fire spin) when I bred it with Quilava, but the resulting Cyndaquil only knew extrasensory and flamethrower, despite the fact that Cyndaquil can be tutored Heat Wave (I wasn&#039;t expecting Fire Spin though). I think this means that move tutor moves are NOT passed down, but TMs are passed down no problem. I&#039;d quite like to hear from anyone who&#039;s done a bit more research into this though - it might just be a flaw in the way I did the breeding (though I doubt it, since Extrasensory worked out fine). Oh - and I think that section should also include information about ditto-move-breeding. I know moves held by females aren&#039;t carried down when breeding with ditto - do male+ditto couples pass on moves held by the male, like normal? [[User:NLawson|NLawson]] 04:20, 5 April 2010 (UTC)&lt;br /&gt;
:::: Just ran into this, and had it also confirmed by Wild Eep and Zhorken (of Smogon and veekun, respectively). Tutor moves only get passed down in Crystal. I&#039;m changing this. [[User:En-Cu-Kou|En-Cu-Kou]] 21:33, 3 May 2011 (UTC)&lt;br /&gt;
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==POSSIBLE SPADING SOLUTION!!!==&lt;br /&gt;
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I don&#039;t know, but according to Smogon, there&#039;s some sort of step counter that resets at 255. Follow this link for more info. http://www.smogon.com/dp/articles/breeding_guide_part2#steps_required&lt;br /&gt;
[[User:TorchicBlaziken|TorchicBlaziken]] &amp;lt;sup&amp;gt;([[User_talk:TorchicBlaziken|talk]])&amp;lt;/sup&amp;gt; 15:24, 1 November 2008 (UTC)&lt;br /&gt;
:Wow. I&#039;m surprised that Smogon has a guide on stuff that has nothing to do with battling, and it has stuff that this wiki doesn&#039;t have. Anyway, I&#039;ll read it and try to incorporate it into this page.&lt;br /&gt;
:What&#039;s the policy on crediting, anyway? --[[User:Raijinili|Raijinili]] 01:49, 2 November 2008 (UTC)&lt;br /&gt;
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== Confused ==&lt;br /&gt;
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On this page, it says that Nidorina and Nidoqueen can&#039;t be breed whatsoever, but [[No eggs (egg group)#Trivia|here]] it says that they can. Which one is true? [[User:Jacce|Jacce]] 19:11, 19 December 2008 (UTC)&lt;br /&gt;
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You misread the trivia, it says that &amp;quot;for some reason their male counterparts can&amp;quot;, which, of course, does not make sense. &#039;&#039;&#039;&#039;&#039;[[User:GuyNamedSean|Sean...]] [[Dialga (Pokémon)|Lord]] [[User talk:GuyNamedSean|of the]] [[Darkrai (Pokémon)|Shadows!!!]]&#039;&#039;&#039;&#039;&#039; 23:13, 14 February 2009 (UTC)&lt;br /&gt;
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== Shiny breeding ==&lt;br /&gt;
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Hey, I got a shiny male Tentacruel, and a female Corsola, the shine-effect will be given to the baby Corsola?&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Homie|Homie]] 15:26, 10 January 2009 (UTC)&lt;br /&gt;
:Not unless you&#039;re playing Gold/Silver, in which case there would be a higher chance of shininess. &#039;&#039;&#039;[[User:Optimatum|&amp;lt;b&amp;gt;&amp;lt;span style=&amp;quot;font-family:Comic Sands MS; color:black;&amp;quot;&amp;gt;Θρtιmαtum&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Optimatum|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/b&amp;gt; 15:27, 10 January 2009 (UTC)&lt;br /&gt;
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== Everstone ==&lt;br /&gt;
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Can we punt/delete the Gen IV sentence that says that the Everstone trick doesn&#039;t work anymore? It still does and I&#039;ve done it several times. [[User:Rappak|Rappak]] 20:54, 26 January 2009 (UTC)&lt;br /&gt;
:Are you sure?  Notice that it says it doesn&#039;t work when the two Pokémon are from different language cartridges.  E.g., it doesn&#039;t work if you try to breed an American Pokémon and a Japanese Pokémon together.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt; 20:56, 26 January 2009 (UTC)&lt;br /&gt;
::Let me double check the foriegn, but I know it works with two pokemon of the same cartridges. I&#039;m almost positive it still works. [[User:Rappak|Rappak]] 21:20, 26 January 2009 (UTC)&lt;br /&gt;
:::Yes, it does work with two Pokémon from the same cartridge, but not with two foreign Pokémon, and that is what the article is referring to.&amp;amp;nbsp;&amp;amp;mdash;&amp;amp;nbsp;[[User:Laoris|Laoris]]&amp;amp;nbsp;&amp;lt;sub&amp;gt;([[User_Talk:Laoris|Blah]])&amp;lt;/sub&amp;gt;&lt;br /&gt;
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== Inbreedible Pokemon? ==&lt;br /&gt;
Okay so I have this male Charizard that I want to breed so I can send the Charmander over to my Leaf Green Version. I put it in the daycare with SEVERAL DIFFERENT Dittos, each with a different nature. All of them did not have interest in my Charizard or vice-versa. I looked up the nature and noticed that it had a LAX nature (Charizard). Do I need a certain natured ditto or something to be able to breed? --[[User:Blaziken=Tahu|Blaziken=Tahu]] 03:02, 29 January 2009 (UTC)&lt;br /&gt;
:Lack of interest does not mean they won&#039;t make an egg. [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|¿Nos hablamos?]] 22:25, 31 January 2009 (UTC)&lt;br /&gt;
::Just wait a bit longer and take any further &amp;quot;how do I/what do I/where do I&amp;quot; game related questions to {{BMGf||the forums}}. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 22:32, 31 January 2009 (UTC)&lt;br /&gt;
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what was the exact message the guy said? if he said &amp;quot;they dont seem to like each other&amp;quot; that means they will still breed but it just takes a little while longer, if he said &amp;quot;they prefer to play with other pokemon&amp;quot; then they cant breed and never will [[User:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF7070&amp;quot;&amp;gt;Happi&amp;lt;/span&amp;gt;]][[User talk:Happizelpom|&amp;lt;span style=&amp;quot;color:#FF8000&amp;quot;&amp;gt;zel&amp;lt;/span&amp;gt;]][[Special:Contributions/Happizelpom|&amp;lt;span style=&amp;quot;color:#660099&amp;quot;&amp;gt;pom&amp;lt;/span&amp;gt;]] 22:54, 31 January 2009 (UTC)&lt;br /&gt;
:These quotations need to go in the article. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 22:59, 31 January 2009 (UTC)&lt;br /&gt;
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yep, they&#039;ll still breed. Thanks alot everyone. --[[User:Blaziken=Tahu|Blaziken=Tahu]] 23:48, 31 January 2009 (UTC)&lt;br /&gt;
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== Genders ==&lt;br /&gt;
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When are they defined for the egg, when it is received or when it hatches? [[User:Anastius|Anastius]] 10:15, 1 February 2009 (UTC)&lt;br /&gt;
:What do you mean by &amp;quot;defined&amp;quot;.--[[User:Clarky13|&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Clarky&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Clarky13|&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;13&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 10:18, 1 February 2009 (UTC)&lt;br /&gt;
::In the game data - the user wishes to know if once the player receives the egg, the gender of the hatched Pokemon has already been set. In my experience, yes, along with the nature. But I could have just been really unlucky. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 20:54, 1 February 2009 (UTC)&lt;br /&gt;
::: It is definitely set when it hatches. I have hatched an army of Scyther (trying to get one with a &amp;quot;Rash&amp;quot; nature) and the gender and nature were always the same for the pokemon, even if i saved the game before it hatched, had it do so, and restarted it. So yes, gender and nature are determined when the Egg is conceived. Also, if makes since if you think about the hereditary moves, TM it can learn, etc when you pick which Pokémon you want to breed to get the egg. --[[User:Blaziken=Tahu|Blaziken=Tahu]] 20:50, 6 February 2009 (UTC)&lt;br /&gt;
::::The gender is determined at the same time as the other data of the pokémon (nature, stats, ability...). It depends on the generation. In some games it is determined when you give your pokémon at the daycare if they can breed, in others when the man gives you the egg. -- [[User:Gpm|Gpm]] ([[User talk:Gpm|talk]]) 12:42, 30 August 2014 (UTC)&lt;br /&gt;
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== Egg Moves ==&lt;br /&gt;
How are egg moves determined? I mean, theres a list of moves that can be learned by pokemon by breeding for each pokemon. Was that found out by testing, and so its possible there are others it could learn, or is there a certain list of moves that a pokemon can use determined by the game and so anything thats not listed can&#039;t ever be learned? ([[User:MaoDaAmargura|MaoDaAmargura]] 01:30, 4 February 2009 (UTC))&lt;br /&gt;
:its shown in the official Guide books, and some are made off of users testing it. EG tangela has an unlisted move[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Mock Me&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 02:48, 4 February 2009 (UTC)&lt;br /&gt;
::It&#039;s also in the game&#039;s internal coding. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 06:31, 4 February 2009 (UTC)&lt;br /&gt;
:::Yes, but i think hes referring to how we found it. Not all of us can access the coding, I assure you.[[User:DCM|&amp;lt;font color=&amp;quot;#FF1111&amp;quot;&amp;gt;DCM&amp;lt;/font&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:DCM|((&amp;lt;font color=&amp;quot;#DAA520&amp;quot;&amp;gt;Mock Me&amp;lt;/font&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;sub&amp;gt;[[Special:Contributions/DCM|&amp;lt;font color=&amp;quot;#C0C0C0&amp;quot;&amp;gt;Edits&amp;lt;/font&amp;gt;))]]&amp;lt;/sub&amp;gt; 01:33, 5 February 2009 (UTC)&lt;br /&gt;
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== I dont get it........ ==&lt;br /&gt;
I had a male machamp which knew Revenge, cross chop, karete chop and dynamicunch&lt;br /&gt;
but when i bred it with a ditto the baby only knew its starting moves(low kick and leer) i&#039;mpretty sure machop can learn all of my machamps moves what happend--[[User:Bulbsur-ivysaur-venusaur|Bulbsur-ivysaur-venusaur]] 20:31, 20 May 2009 (UTC)&lt;br /&gt;
:try breeding with a female machoke [[User:Ultamatecharizard|&amp;lt;span style=&amp;quot;background:#000000; color:#FF0000;&amp;quot;&amp;gt;Ultamate&amp;lt;/span&amp;gt;]][[User Talk:Ultamatecharizard|&amp;lt;sub&amp;gt;&amp;lt;font color=&amp;quot;#FF5A00&amp;quot;&amp;gt;Charizard&amp;lt;/font&amp;gt;&amp;lt;/sub&amp;gt;]] 20:56, 20 May 2009 (UTC)&lt;br /&gt;
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== Need Explaination ==&lt;br /&gt;
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In the Trivia section it reads, &amp;quot;No negative effects occur from inbreeding Pokémon in Generation III and Generation IV, despite this being impossible in Generation II.&amp;quot; Can someone please explain this statement? - [[User:Zedd|Zedd]] 17:49, 23 May 2009 (UTC)&lt;br /&gt;
:It may be referencing that, in real life, inbreeding can lead to developmental problems in the newborns, and so no such issues (always poor IVs, for example, or crappy natures) would occur in the Pokemon games. The second part is straightforward; you cannot breed a parent Pokemon with its offspring in G/S/C. I&#039;m not sure if sibling breeding is allowed, however. [[User:Starscream|Starscream]] 14:05, 29 May 2009 (UTC)&lt;br /&gt;
::Is it mentioned anywhere in the article, other than in the trivia, about inbreeding being impossible in Generation II? I skimmed over the article and saw nothing, but I might be wrong. I suggest, if it isn&#039;t already there, someone do a little segment on this, as I didn&#039;t really notice this in-game and it&#039;s kinda interesting. I&#039;d do it myself, but I don&#039;t know much about the breeding of Generation II, and I&#039;ve lost Crystal right now, and my emulators are too laggy to play on my laptop. [[User:Takoto|&amp;lt;span style=&amp;quot;color:#2E0854&amp;quot;&amp;gt;~~&amp;lt;b&amp;gt;Takoto&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;]] - [[User_talk:Takoto|&amp;lt;span style=&amp;quot;color:#F4C2C2&amp;quot;&amp;gt;サソデイ]]&amp;lt;/span&amp;gt; 15:01, 29 May 2009 (UTC)&lt;br /&gt;
:::@Star - Sibling breeding is allowed, the mechanics that prevent Parent-child breeding are related to IVs (or DV, as they were caled back then) and there is no relation on opposite sex siblings&#039; IVs in GSC.&lt;br /&gt;
:::@It does, in the &amp;quot;Inheriting stats&amp;quot; section. [[User:Mr. Charlie|&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;&#039;&#039;&#039;Mr. Charlie&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;([[User_Talk:Mr. Charlie|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&#039;&#039;TalkToMe&#039;&#039;&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt; 15:38, 29 May 2009 (UTC)&lt;br /&gt;
::Actually, there is debate among scientific circles as to the validity of superstitions that inbreeding causes developmental defects.  While more recent articles focus more on how this does lead to homozygosity and an increase in recessive alleles, an article from the Dept of Biostatistics study concludes that, &amp;quot;No significant differences existed in the incidence of congenital anomalies among offspring between the consanguineous and non-consanguineous marriages in the rural or in the urban area.&amp;quot;  (Rao and Inbaraj, 1980).  This doesn&#039;t necessarily write out its nature as a taboo subject in non-scholarly circles, but please enjoy just one of many scholarly articles on the subject, this one by the Dept of Biostatistics found in the Journal of Medical Genetics:  [http://jmg.bmj.com/cgi/content/abstract/17/1/27 Inbreeding effects on fetal growth and development]  I admit it&#039;s an older article, but newer articles tend to focus on studied genetic changes other than &amp;quot;defects&amp;quot;.&amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|PharosAM}} ([[User talk:PharosAM|talk]] • [[Special:Contributions/PharosAM|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It states that there are no negative effects in Generations III and IV.  Is this also accurate for Generation V?  Does this mean there are negative effects in Generation V?  [[User:Theviolinkid|Theviolinkid]] 01:23, 6 May 2011 (UTC)&lt;br /&gt;
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== Tauros and Miltank again ==&lt;br /&gt;
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From the article: &#039;&#039;Note that while Miltank and Tauros are considered to be the female and male of the same species in the canon, for the purposes of breeding they are separate species&#039;&#039;&lt;br /&gt;
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In what canon, exactly, are they considered &amp;quot;male and female of the same species&amp;quot;? Wouldn&#039;t, by nature of the fact that they cannot breed with each other to produce baby Tauros or Miltank, they NOT be [[User:Starscream|Starscream]] 20:55, 26 June 2009 (UTC)&lt;br /&gt;
:??? They can breed with each other to produce baby Miltank... But I agree, not the same species, would like to hear what canon says so. Also, that bit about Volbeat and Nido♂ breeding with Ditto is interesting, {{tt|Pokémon must have ZW sex chromosomes|and no I am not going to campaign to have that included in the article}}. --[[User:LaprasBoi|LaprasBoi]] 22:48, 27 June 2009 (UTC)&lt;br /&gt;
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== Hatched Genders ==&lt;br /&gt;
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Has anyone figured out when a newly-hatched Pokémon&#039;s gender is set?  Does it happen at the time of the egg&#039;s conception, or does it happen when it&#039;s hatched?  --[[User:Dual|Dual]] 03:33, 13 July 2009 (UTC)&lt;br /&gt;
:When it&#039;s received from the daycare. &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 03:36, 13 July 2009 (UTC)&lt;br /&gt;
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== A question about IVs... ==&lt;br /&gt;
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In HGSS, by using the EV Enhancers you can choose to pass a specific IV from a parent to their offspring. My question is this: Is it possible to have the passed down IV overwriten if the other parent passes down a higher IV of the same stat? For example, If I was trying to breed a Bronzong with a speed IV of zero and I used a Power Anklet to pass the zero stat from one parent, could the other parent then pass down it&#039;s higher speed IV, overwriting the IV I actually wanted? ~ [[User:Ender Phoenix|Ender Phoenix]] 00:46, 11 March 2010 (UTC)&lt;br /&gt;
:Yes. Me and some friends confirmed this by accident a while back when trying to breed for IVs. Furthermore, a lower IV can replace a higher one, which is what actually happened in our experiences. In my case, I was trying to breed a perfect Attack/Speed Scyther with Jolly nature from a perfect attack Scyther (holding a Power Bracer) and a perfect speed Volbeat (holding a Power Anklet). The first Jolly Scyther I got had perfect speed, but imperfect attack. Upon checking the Volbeat&#039;s IVs, it had indeed inherited the Volbeat&#039;s attack IV, overwriting the IV passed on by the Power Bracer. I think what this means is that the EV training items just force the first one or two IVs that are chosen (depending on how many you;re using) and then the last one/two is/are chosen randomly with the possibility of overwriting the previously passed IV(s). Anyway, I&#039;m gonna go ahead and edit this into the article (minus the details of the experiment).&amp;lt;br&amp;gt; - [[User:Sensei Hanzo|Sensei Hanzo]] 15:16, 26 May 2010 (UTC)&lt;br /&gt;
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== Talking to the daycare ==&lt;br /&gt;
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Does talking to the daycare man outside to see how your pokémon are getting along have an effect on getting an egg? Cause I was cycling for quite a while and then I figured I should at least see how compatible my pokémon are with each other (which was &amp;quot;They don&#039;t seem to like each other very much&amp;quot; or something), then I went back to cycling around. My first lap and he has an egg, so is it just my luck or a requirement? Thanks in advance :) [[User:Adam0935|Adam0935]] 05:55, 11 March 2010 (UTC)&lt;br /&gt;
:No. The rate of getting an egg from a couple is explained [[Pokémon_breeding#Breeding_Rate.5B1.5D|here]]. It&#039;s all to do with species and ID number - you got lucky this time! &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 05:59, 11 March 2010 (UTC)&lt;br /&gt;
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== Held Items ==&lt;br /&gt;
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Can a pokemon carry a held item when it has been hatched? I&#039;m playing on HeartGold and I just caught Chansey in safari zone which took me freaking forever, about 3 hours. so if you kept breeding Chansey could one of the new pokemon be carrying a [[Lucky Egg]]. I really don&#039;t want to have to go around and catch another 19 Chansies if it&#039;s gonna take as long as the first one. [[User:Greenlikeblue]] 9:52, 5 May 2010 (UTC)&lt;br /&gt;
:Er, no. I&#039;m pretty sure that won&#039;t work. Sorry [[User:Takharii|&amp;lt;span style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Takharii&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]] &#039;&#039;&#039;~&#039;&#039;&#039; [[User talk:Takharii|&amp;lt;span style=&amp;quot;color:#929292;&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Talk!&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]] 23:02, 4 June 2010 (UTC)&lt;br /&gt;
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== Everstone and Nature inheritance from non-Ditto males in Diamond/Pearl ==&lt;br /&gt;
Under the &amp;quot;Inheriting Natures&amp;quot; section, it says: &amp;quot;In Generation IV inheriting Nature was changed a little. Whichever Pokémon is holding an Everstone will pass down its nature, &#039;&#039;&#039;regardless of gender&#039;&#039;&#039;, or whether it is breeding with a ditto.&amp;quot;&lt;br /&gt;
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The &amp;quot;regardless of gender&amp;quot; bit is problematic. It contradicts Smogon University&#039;s Breeding Guide (Part II), which states:&lt;br /&gt;
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&amp;quot;In EDP, if a &#039;&#039;&#039;female&#039;&#039;&#039; Pokémon is holding the item Everstone and breeds with a male Pokémon, the baby will have a 50% chance of having the same nature as the female Pokémon. This also works if the Pokémon holding Everstone is Ditto.&amp;quot;&lt;br /&gt;
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I am playing Diamond. To test, I&#039;ve attempted to breed a Cubone with the Lonely nature by using a male Nidoran (Lonely nature) and a female Cubone (Hardy nature). The male Nidoran is holding an Everstone while in the Daycare. So far, it has produced &#039;&#039;&#039;29&#039;&#039;&#039; Cubones, spanning &#039;&#039;&#039;17&#039;&#039;&#039; different natures, &#039;&#039;&#039;none of which have the Lonely nature&#039;&#039;&#039;.&lt;br /&gt;
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While some players may have been successful with this method on HG/SS, I think the page should say that it may work in HG/SS but not in D/P. [[User:Fyda|Fyda]] 22:10, 4 June 2010 (UTC)&lt;br /&gt;
:I think you might just be misreading the paragraph... it&#039;s pretty widely known and obvious that males will never have a 50% chance of passing natures, in any game. Paragraph probably just needs rewording for clarification... unfortunately I&#039;m terrible at that. orz ▫▫&#039;&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#e072a9;&amp;quot;&amp;gt;ティナ&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#728084;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 22:20, 4 June 2010 (UTC)&lt;br /&gt;
::Yes, that&#039;s the thing—I didn&#039;t expect it to be true, and testing it proved that it was definitely not true in Diamond. I think the offending sentence on the page is just plain &#039;&#039;wrong&#039;&#039;, but there&#039;s a &#039;&#039;citation&#039;&#039; for it, which points to a forum thread where people claim to have gotten the Everstone trick to work on males for passing down their natures. Assuming they&#039;re not posting misinformation, I was wondering if this was a recent change to the Everstone trick that only occurred in HG/SS, while still not working in D/P/Pt. Right now the paragraph needs to be changed, and what I&#039;d like to determine is whether it&#039;s A) completely false for any game in the series, or B) true only for specific games. [[User:Fyda|Fyda]] 07:18, 5 June 2010 (UTC)&lt;br /&gt;
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Yeah, something&#039;s definitely wrong with the Generation IV natures part. On HeartGold I&#039;ve had an adamant Ditto holding an Everstone and an Adamant Croagunk breeding. I hatched countless eggs and none of the Croagunks had an adamant nature. I get the feeling that breeding two pokemon with the same nature will &#039;&#039;&#039;NEVER&#039;&#039;&#039; result in a pokemon with that nature. I tried using a Croagunk with a naughty nature. none of the four Croagunks had an adamant nature. So that part where it talks about an everstone always passing on a nature is wrong. Does anyone have an idea how the everstone works in Gen IV? --[[User:Greenlikeblue|Greenlikeblue]] 05:55, 28 June 2010 (UTC)&lt;br /&gt;
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== Flame Body &amp;amp; Magma Armor ==&lt;br /&gt;
&amp;quot;[...] Additionally, in Pokémon Emerald, if any Pokémon with Flame Body or Magma Armor is in the front of a player&#039;s party [...]&amp;quot; As far as I&#039;m concerned, they don&#039;t have to be in the first spot for the ability to work. Can anyone confirm this? --[[User:Arty2|Arty2]] 08:52, 10 August 2010 (UTC)&lt;br /&gt;
:I thought they had to be next to the egg... &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 23:32, 12 August 2010 (UTC)&lt;br /&gt;
::Just tested it myself in Platinum: any team spot is fine for the effect to work. I think it&#039;s safe to assume it&#039;s been the same in Emerald too.[[User:Arty2|Arty2]] 05:29, 26 August 2010 (UTC)&lt;br /&gt;
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== Lists of egg moves ==&lt;br /&gt;
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(Not actually about this page, rather about lists of moves learned by breeding, e.g. [[Pichu (Pokémon)#By breeding]].) Two questions:&lt;br /&gt;
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Firstly, where does the list of fathers come from? Is it programmed into the game that a given Pokémon can have a move passed down from X, Y or Z, or is it simply a list of all Pokémon that could both father this Pokémon and legitimately have the move?&lt;br /&gt;
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Secondly, why do we have lists of egg moves for Pokémon which cannot be the product of breeding, e.g. [[Raichu (Pokémon)#By breeding]]? Does this data exist in the game, and if so, how would one exploit it? Or have we merely copied the egg moves of its pre-evolved form? In the former case the list seems unnecessary, in the latter it seems both unnecessary and erroneous. [[User:Smithers888|&amp;lt;span style=&amp;quot;color:#FF1111;&amp;quot;&amp;gt;Smit&amp;lt;/span&amp;gt;]][[User:Smithers888|&amp;lt;span style=&amp;quot;color:#1111FF;&amp;quot;&amp;gt;hers&amp;lt;/span&amp;gt;]][[User talk:Smithers888|&amp;lt;span style=&amp;quot;color:#FFD733;&amp;quot;&amp;gt;888&amp;lt;/span&amp;gt;]] 22:24, 10 October 2010 (UTC)&lt;br /&gt;
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The second one I can more or less answer. I would assume that it&#039;s there for convenience.--[[User:Black Yin Zekrom|Black Yin Zekrom]] 22:38, 10 October 2010 (UTC)&lt;br /&gt;
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:The answer to your first question is that yes, it&#039;s just a list of all Pokémon which could both father the Pokémon and legitimately obtain the move. The answer to your second question is that the list is indeed copied from the pre-evolution&#039;s egg moves.&lt;br /&gt;
:Both of these are for convenience, as Black Yin Zekrom explained. The lists of potential fathers would otherwise need to be obtained by comparing the list of Pokémon which could have the move and the list of which egg moves the desired Pokémon would have, which would be a lot of work which ought to be done by us beforehand, if we intend for people to use this site as a resource. The lists of egg moves for evolved Pokémon helps people who are building a competitive team to find which moves a fully-evolved Pokémon would have, without having to reference its first stage. It is extraneous, but it&#039;s also helpful for people who use Bulbapedia to make decisions regarding their games. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 23:04, 10 October 2010 (UTC)&lt;br /&gt;
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::The first part is as I suspected. For the second part, I understand the reasoning, however it doesn&#039;t work completely. A player still has to browse the pre-evolved form&#039;s page to discover, for example, that Raichu could have Discharge, but only by level up as a Pikachu. --[[User:Smithers888|&amp;lt;span style=&amp;quot;color:#FF1111;&amp;quot;&amp;gt;Smit&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#1111FF;&amp;quot;&amp;gt;hers&amp;lt;/span&amp;gt;]][[User talk:Smithers888|&amp;lt;span style=&amp;quot;color:#FFD733;&amp;quot;&amp;gt;888&amp;lt;/span&amp;gt;]] 20:17, 11 October 2010 (UTC)&lt;br /&gt;
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Well then, of course they would look it up or do research.--[[User:Black Yin Zekrom|Black Yin Zekrom]] 02:45, 12 October 2010 (UTC)&lt;br /&gt;
:::I think you have a point. Perhaps you ought to raise the question with a staff member (I&#039;d ask [[User:TTEchidna|TTE]], as he&#039;s the editor-in-chief and does a lot of work on the page layout for Pokémon articles). --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] 11:37, 12 October 2010 (UTC)&lt;br /&gt;
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== Generation II breeding ==&lt;br /&gt;
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Is Parent/offspring breeding COMPLETELY off the table in these games? Seems to me the only check is the IV one, but there are scenarios where it could be bypassed. For example, a male breeds with Ditto and produces a female. The male and Ditto obviously have different Defense and Special IVs (or Special +/- 8), and so the male parent and female offspring should also have different Defense and Special IVs. In this case, since they&#039;d share the same egg groups, the game should allow them to breed, correct? [[User:Starscream|Starscream]] 22:00, 8 December 2010 (UTC)&lt;br /&gt;
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== Abilities Redux: Hidden abilities ==&lt;br /&gt;
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As mentioned [[Talk:Pokémon breeding#Abilities|at the beginning of the talk page]] there was previous rumors abilities could be passed down, but according to [[Pokémon Dream World#Breeding mechanics|this]], with the new hidden abilities this actually seems to be the case. So shouldn&#039;t this be included on the page? [[User:Tasty Salamanders|Tasty Salamanders]] 09:27, 14 December 2010 (UTC)&lt;br /&gt;
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:Out of 16 eggs with a Ditto and a Nidoran Female with Hustle, none of them hatched to have Hustle.  Not impossible, but improbable.  I have also not had it occur for any of my other Pokemon with Dream World abilities, out of 60-ish eggs total.  I&#039;d say this warrants further checking, but I&#039;m inclined to think that they do not pass on through Ditto. [[User:TheBeardedRobot|TheBeardedRobot]] 06:49, 17 April 2011 (UTC)&lt;br /&gt;
::They don&#039;t, it was also researched by Smogon as far as I remember. Breeding with Ditto will never result in ofspring inheriting DW ability (Though it&#039;s unknown, how Ditto with it&#039;s own Hidden ability will work). &amp;amp;mdash; &amp;amp;forall;&amp;lt;tt&amp;gt;[[User:ЫъГЬ|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&amp;lt;u&amp;gt;ЫъГѣ&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]] &amp;amp;exist;[[User_talk:ЫъГЬ|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Talk page&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/tt&amp;gt;  10:39, 17 April 2011 (UTC)&lt;br /&gt;
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I&#039;m curious about the probability of the child inheriting the mother&#039;s Dream World ability, too.  To test it, I&#039;ve bred and hatched 30 {{p|Shinx}} eggs from my female {{p|Luxray}} (originally from the Dream World) and a traded male {{p|Stoutland}}.  My personal results are as follows:&lt;br /&gt;
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* Genders: 14 male, 16 female&lt;br /&gt;
* Abilities: 4 {{a|Intimidate}}, 9 {{a|Rivalry}}, 18 {{a|Guts}}&lt;br /&gt;
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The gender split is typical for their species, and so is the Intimidate/Rivalry split.  But I also happen to have 60% of them born with the mother&#039;s Dream World ability, Guts.  (All 30 were born with the father&#039;s specific moveset of Fire/Ice/Thunder Fang and Crunch.)  This implies that the chance of a mother passing down her Dream World ability via breeding is somewhere in the range of 1 in 2, 2 in 3, or 3 in 5.  Does anyone have (or know of) more samples to establish the probability with?  --&#039;&#039;[[User:Stratelier|Stratelier]] 20:38, 17 May 2011 (UTC)&#039;&#039;&lt;br /&gt;
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:PS: Smogon states a probability of 40%, and a few other varied discussion threads echo that number, but as my one experiment is a fairly large deviation from that I am not sure.  And Serebii.net merely says &amp;quot;a high chance&amp;quot;, whatever that means. --&#039;&#039;--&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 21:13, 17 May 2011 (UTC)&#039;&#039;&lt;br /&gt;
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== Baruchai and Barujiina ==&lt;br /&gt;
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About the part of Illumise and Nidoran doing eggs of they counterparts... anyone tried to get Washibon and Wargle eggs from Baruchai and Barujiina, because their pages say that they are counterparts. I tried to breed a Baruchai and my male Kenhorou but no luck, although i only tried once. --[[User:EzekielMaple|EzekielMaple]] 00:51, 14 January 2011 (UTC)&lt;br /&gt;
: Wargle, along with Nageki, Dageki, Tauros, and the Hitmons, is one of the few gendered non-legendary Pokémon naturally occurring in the wild that cannot reproduce without a Ditto.  [[User:Frozen Fennec|Frozen Fennec]] 00:55, 14 January 2011 (UTC)&lt;br /&gt;
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== Power Items in HGSS ==&lt;br /&gt;
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According to this article, in HGSS [[Power items]] will always pass corresponding stat, but I&#039;m certain, it&#039;s happening not always. Baby still has a chance to have random IV in stat even if its parrent is holding Power Item that passes IV of that stat. Was breeding mechanic really researched fully? &amp;amp;mdash; &amp;amp;forall;&amp;lt;tt&amp;gt;[[User:ЫъГЬ|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&amp;lt;u&amp;gt;ЫъГѣ&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]] &amp;amp;exist;[[User_talk:ЫъГЬ|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Talk page&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;/tt&amp;gt;  08:05, 23 February 2011 (UTC)&lt;br /&gt;
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Did you have power items on both parents? If so, it will randomly choose 1 parent to pass on the stat iv that correlates to the power item. If the other passes too, it was luck. [[User:Destroyed locomotive|Destroyed locomotive]] ([[User talk:Destroyed locomotive|talk]]) 14:29, 17 April 2013 (UTC)&lt;br /&gt;
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== Twins? ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to get twins in Pokémon Black and White? I caught an Altaria in White and bred it with a Ditto to get a Swablu, but when I picked up the egg, the Daycare Man gave me another one immediately afterwards. —[[User:ShounenSuki|ShounenSuki]] 12:47, 22 April 2011 (UTC)&lt;br /&gt;
:Immediately? As in you didn&#039;t even take a single step in between receiving each egg? That would be interesting if you or someone else can confirm it. --[[User:AndyPKMN|Andy&amp;lt;sup&amp;gt;P&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;K&amp;lt;/sub&amp;gt;&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;N&amp;lt;/sub&amp;gt;]] [[User talk:AndyPKMN|(talk)]] 14:27, 22 April 2011 (UTC)&lt;br /&gt;
::I&#039;ve had an egg given to me and then went straight down and he called me again before I reached the stairs, so the minimum of 256 steps between eggs doesn&#039;t seem to apply this generation. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 14:33, 22 April 2011 (UTC)&lt;br /&gt;
:::Immediately immediately. He gave me the first egg, then I wanted to go into the daycare to grab my Altaria, but I accidentally talked to him again (or it happened automatically) and he gave me the second egg. I didn&#039;t take a single step. —[[User:ShounenSuki|ShounenSuki]] 07:29, 23 April 2011 (UTC)&lt;br /&gt;
::::This has also happened to me. I picked up a Litwick egg, then took two steps down and he called out to me saying he had another egg.&lt;br /&gt;
::::Something else has happened too, a good three times now I&#039;ve had one egg hatch, I&#039;d then a single step only to have yet another egg hatch. Something is fishy here. [[User:Tylian|Tylian]] 21:49, 4 May 2011 (UTC)&lt;br /&gt;
:::::The number of steps taken for an egg to hatch is determined in cycles of 256, each 256 steps you take makes the number of cycles still needed decrease by one, so if for example you receive an egg when the game is in the 1st step of a cycle and then get another egg within the same cycle (within 255 steps) the two eggs&#039; will reach a cycle of 0 at the same time, and since two eggs can&#039;t hatch at the same time, the game hatches it on the next step. So if you get two eggs shortly after each other they&#039;ll hatch one step after one another. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 22:10, 4 May 2011 (UTC)&lt;br /&gt;
::::::It seems the number of steps for determining whether you get an egg or not has been drastically lowered in B/W.  Both me AND my girlfriend were breeding to trade eggs, and the old man yelled to us before we could start running around to get the chance for an egg to appear.  It seems in practice the egg creation check is after &#039;&#039;every&#039;&#039; step now, but I can&#039;t verify that until I start breeding more eggs. --[[User:KingStarscream|KingStarscream]] 18:03, 2 April 2012 (UTC)&lt;br /&gt;
I had the same in Sapphire (or Emerald, I forget which). After picking up my egg, I kept mashing A and ended up with two eggs. So I took no steps between getting my eggs. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 03:53, 5 May 2011 (UTC)&lt;br /&gt;
: Almost reminds me of the time I was breeding Lapras in my White.  By the time I walk into the Daycare to fetch my Lapras after receiving one Egg, the lady informs me her husband was looking for me -- violô, second egg.  Not twins though; I must&#039;ve crossed an egg cycle threshold during those 10 or so steps because the eggs hatched one cycle apart from each other.  --&#039;&#039;[[User:Stratelier|Stratelier]] 07:35, 17 May 2011 (UTC)&#039;&#039;&lt;br /&gt;
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== Nidoran♂/Ditto pairing in Gen V produces Nidoran♀ ==&lt;br /&gt;
&lt;br /&gt;
The breeding page states &amp;quot;However, there are two pairs of Pokémon species where the male and female are treated as different Pokémon. In these cases, an egg produced by the female species may hatch into either the male or female variant; however, breeding the male species with Ditto will not produce the female counterpart.&amp;quot;  In White, I have definitely bred a Nidoran♂ (received from the Dream World and definitely not hacked) with Ditto and received the female counterpart.  I&#039;ve reproduced this several times, and it seems the chances between male and female are about 50/50.  I do not know if Volbeat/Illumise are now the same way.  Has anyone else tested this?  [[User:Childowind|Childowind]] 00:36, 28 April 2011 (UTC)&lt;br /&gt;
:I definitely got a female Nidoran from breeding Ditto with my shiny Nidoking.  &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from [[User:Missingno. Master|Missingno. Master]] ([[User talk:Missingno. Master|talk]] • [[Special:Contributions/Missingno._Master|contribs]])&#039;&#039; &amp;lt;/small&amp;gt; 21:54, 3 May 2011 (UTC)&lt;br /&gt;
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== Gen V Old man doesn&#039;t call out when party is full ==&lt;br /&gt;
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Has anyone else noticed this? When my party is full in Black version, the old man doesn&#039;t call out to me even if he has an egg for me. I&#039;ve had times where I&#039;ve gone five or ten minutes waiting for all my eggs to hatch, and once I drop them all into the PC, I&#039;ll walk outside and talk to him and he has an egg for me. But he never called out to tell me he had one.&lt;br /&gt;
&lt;br /&gt;
I just wanted confirmation before I added it to the page. [[User:Phantomjunkie|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Phantom&amp;lt;/span&amp;gt;]]♫[[User talk:Phantomjunkie|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Junkie&amp;lt;/span&amp;gt;]] 16:27, 26 May 2011 (UTC)&lt;br /&gt;
:I can confirm that. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 16:30, 26 May 2011 (UTC)&lt;br /&gt;
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== Probably a nooby question ==&lt;br /&gt;
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If you breed two different pokemon of the same egg group, is it completely random which of the two the egg will produce?  Ex. Snivy + petilil = random? [[User:Em Jae|Em Jae]] 03:03, 28 May 2011 (UTC)&lt;br /&gt;
:The baby born will be the base species of the female. So in this case, if the female was Petilil, the baby will be a Petilil. :--[[User:SuperAipom7|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;SuperAipom7&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:SuperAipom7|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Questions?&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 03:04, 28 May 2011 (UTC)&lt;br /&gt;
::Thanks for the response.  That was probably in the article and I missed it or something.. lol [[User:Em Jae|Em Jae]] 05:08, 28 May 2011 (UTC)&lt;br /&gt;
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==Gender?==&lt;br /&gt;
&lt;br /&gt;
What determines the egg&#039;s gender? Is it random, or is it calculated somehow? More specifically, I&#039;m trying to get a female Chikorita in Generation II by breading a Bayleaf (didn&#039;t check gender) with a Ditto and I keep getting males. Am I just unlucky?--[[User:Winmaster|Winmaster]] 20:37, 29 May 2011 (UTC)&lt;br /&gt;
:The chances of a Pokémon being male or female is determined by their [[gender ratio]], you should get 1 female Chikorita for every 7 males. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 08:40, 3 June 2011 (UTC)&lt;br /&gt;
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==Nidoking &amp;amp; Ditto==&lt;br /&gt;
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In this article, it says that a male Nidoran and a Ditto can produce both male or female Nidoran. But what happens if you put a Nidoking and a Ditto at day-care? They can still produce both female and male Nidoran? [[User:Caciulacdlac|Caciulacdlac]] 14:26, 3 July 2011 (UTC)&lt;br /&gt;
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Its actually just a female Nidoran that can produce either gender, but Rina and Queen will produce none. (Eddiefiv 04:35, 11 April 2012 (UTC))&lt;br /&gt;
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== TWINS!!!!==&lt;br /&gt;
In my attempts to breed a half-decent Lucario, I had an odd happening. Driving back and forth on route three, I talked to the Old man after he called me over, and clicked through what was said- and the conversation terminated. Figuring I might have done something wrong, I reopened the conversation, and checked through again, and the conversation fired off. Checking my Party, I found I had received two eggs.&lt;br /&gt;
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No cheats have been used in this game. At all. Just plain Black and white, new from the store- not used. level 70 Throh, Superb IV as told by Judge, and level 50ish Lucario, Above average.&lt;br /&gt;
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Twins hatched, both were different pokemon with slightly different IVs as told by Judge in the battle subway. They have different natures as well. They hatched one immediately after the other. [[User:Flamingcanine|Flamingcanine]] 01:15, 6 July 2011 (UTC)&lt;br /&gt;
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== Platinum Rules ==&lt;br /&gt;
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I know in the article that it says the breeding system from Emerald carried into Diamond and Pearl, but does that also mean the same breeding system applies to Platinum, or is Platinum&#039;s breeding system more like HG/SS? [[User:Sasshen|Sasshen]] 16:08, 11 August 2011 (UTC)&lt;br /&gt;
:As far as I know, D/P/Pt have the same breeding system, and it was changed starting from HG/SS. [[User:Ultraflame|Ultraflame]] 23:19, 11 August 2011 (UTC)&lt;br /&gt;
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== No Good Natures ==&lt;br /&gt;
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I have been breeding for a Duskull with a Calm nature for weeks now and not a single one has been produced with the proper nature.  I have a Jolly male Duosion and a Bashful female Duskull in the daycare and I&#039;m sure I&#039;ve gotten every other nature except this one.  I was wondering is there was any effect on the nature of the child without an Everstone.  Like, if the natures of the parents effected the nature of the baby. (Eddiefiv 04:32, 11 April 2012 (UTC))&lt;br /&gt;
:My guess is that you are just unlucky.  In order to speed up the process, you can try to find an Calm Abra with Synchronize, and then put that at the front of the party and find a Ditto.  The Ditto has a high chance of being calm.  Then give that ditto an everstone and breed it with your duskull. [[User:Tk3141|Tk3141]] 03:10, 8 May 2012 (UTC)&lt;br /&gt;
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==Gender==&lt;br /&gt;
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If you&#039;re breeding with Ditto, will the gender of the hatched Pokémon be the same as the other parent? I was trying to hatch a male Skarmory (Ditto was one parent, the other a female Skarmory) and it hatched female. Was it just bad luck, or is the gender fixed? [[User:KyuremsIceBlade|KyuremsIceBlade]] 02:21 4 June 2012 (UTC)&lt;br /&gt;
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:Never mind. I always answer my own questions; it was just my luck. [[User:KyuremsIceBlade|KyuremsIceBlade]] 16:29 5 June 2012 (UTC)&lt;br /&gt;
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==Twin Pokemon - Coincidences?==&lt;br /&gt;
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I hatched two Axew, one right after the other (this also happened with two Dwebbles I hatched). I got both eggs from the Day Care Man right after each other on the same day at about the same time, too. When they hatch, everything about them was the same - their gender, stats, nature, second nature, moveset, IVs, and ability were all the same. Do twins really occur like this in Pokemon games, or is this just some strange coincidence? [[User:Judgement|Judgement]] 00:44, 8 June 2012 (UTC)&lt;br /&gt;
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:Did he give you them literally one after the other? Or did you walk around a bit to produce another? For me, in Emerald, I hatched about ten of a couple different Pokémon (Charmander, Squirtle, Bulbasaur, &amp;amp; Beldum) and each species was almost all the same gender (usually only 1 different). I guess with the same parents, the ratio usually amounts to the same stats and stuff. -- [[User:Pringles|Pringles]] 22:47, 19 June 2012 (UTC)&lt;br /&gt;
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I walked around, but the very next egg he have me was identical to the first - everything the same. With the Starter Pokemon, they are usually male anyways, and Beldum doesn&#039;t have a gender, so their genders should be the same except for the occasional female starter. But I think twins (with the same stats and everything else) is rare.  [[User:Judgement|Judgement]] ([[User talk:Judgement|talk]]) 21:46, 20 June 2012 (UTC)&lt;br /&gt;
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== Breeding moves glitch? ==&lt;br /&gt;
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Recently, on my Black version, I was breeding Dratini&#039;s with the moves Extremespeed and Dragon Dance, and I noticed something peculiar about how moves are passed down. I started with a male, level 90 Dragonite and a Ditto for parents (the father knew both Extremespeed and Dragon Dance), and the pair produced Dratini&#039;s that knew both of these moves. The strange part occurred after I found a more suitable father (for IV&#039;s). It was a level 1 Dratini that knew both Extremespeed and Dragon Dance. While it was in the daycare breeding eggs, it also leveled up. I eventually found a better father when the Dratini in the daycare was well over level 30, so it had been forced to forget both Extremespeed and Dragon Dance. However, it never once failed to breed its entire original moveset onto any of the new Dratini&#039;s. That is, every Dratini that my parents produced, even when the parents didn&#039;t know any of these moves, knew Wrap, Leer, Extremespeed, and Dragon Dance.&lt;br /&gt;
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I also tested this while breeding Dragon Dance onto Scraggy&#039;s. I used one father, from level 1 and with Dragon Dance, to breed until it reached level 18, when it has forgotten Dragon Dance. I checked by saving my game, pulling the Pokemon out, checking its moves, and resetting the DS. Then, I rode around until I received another egg and hatched it. It knew Dragon Dance.&lt;br /&gt;
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I know my friends struggle to avoid Pokemon forgetting important moves, by taking the Pokemon out at the right time and leveling it up outside of the daycare, but this glitch (or possibly not?) seems to make that unnecessary. I also can&#039;t say I&#039;ve ever seen this discussed specifically on any breeding information guide. True, most guides say the father will pass down moves, but none that I&#039;ve read say that it will pass down moves it knew and then forgot.&lt;br /&gt;
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Thoughts? Similar experiences? [[User:Brilliance360|Brilliance360]] ([[User talk:Brilliance360|talk]]) 17:34, 20 July 2012 (UTC)brilliance360&lt;br /&gt;
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:This is a well-known (or so I thought) mechanic. It will always pass down moves according to what it knew when you put it in there. I don&#039;t think the game recalculates the moveset until you get it out of the daycare. [[User:Destroyed locomotive|Destroyed locomotive]] ([[User talk:Destroyed locomotive|talk]]) 14:03, 17 April 2013 (UTC)&lt;br /&gt;
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:Not a glitch. From personal experience, this also occurs in Emerald, and I&#039;m going to extrapolate that it probably occurs in breeding for all games Generation III and onwards. Apparently a Pokemon&#039;s moveset is recalculated only upon removal from the daycare, and not while it levels up, and it&#039;s calculated by taking the Pokemon&#039;s current moveset as a list, adding at the end of the list all moves it would&#039;ve learned while levelling up in order, and then taking the last 4 moves, although I guess that&#039;s common knowledge. [[User:Blow_fly98|blow_fly98]] ([[User_talk:Blow_fly98|talk]]) 16:16, 9 July 2013 (UTC)&lt;br /&gt;
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::I just ran into this myself in XY -- I&#039;m currently breeding {{p|Eevee}}.  The mother is a Safari-caught Lv.30 {{a|Anticipation}} Eevee an the father is a Lv.1 Eevee (with {{m|Wish}} and {{m|Yawn}}).  Every single Egg produced inherited both Wish and Yawn (as well as {{m|Covet}}, which both parents know) despite that by the time I actually took the pair back out, the father had grown about 20 levels and long forgotten both moves.  I think this is worth mentioning on a page somewhere....  --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 16:49, 20 January 2014 (UTC)&lt;br /&gt;
:::that&#039;s mentioned in the day care article i believe. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 10:15, 24 January 2014 (UTC)&lt;br /&gt;
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== bw2 new breeding mechanics ==&lt;br /&gt;
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Serebii has published new breeding mechanics for bw2, I know we&#039;re not supposed to copy from serebii but here&#039;s his source: http://www.smogon.com/forums/showthread.php?p=4371207 for anyone who wants to add the info. The changes are that the mother now has an 80% chance to pass on it&#039;s ability, and everstone will always work.  [[User:Jmvb|Jmvb]] ([[User talk:Jmvb|talk]]) 03:20, 25 August 2012 (UTC)&lt;br /&gt;
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== My Discovery ==&lt;br /&gt;
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When I read the article, the section IV inherition doesn&#039;t mention about Platinum, so I decided to test it myself, this is my most recent one:&lt;br /&gt;
Male Togetic holding a Power Belt (defense) the following IVs:&lt;br /&gt;
10-18-&#039;&#039;&#039;25&#039;&#039;&#039;-12-24-21&lt;br /&gt;
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Female Clefairy holding a Power Anklet{{tt|*|It was before I realised that only one EV-enchancing item worked, not both}} the following IV:&lt;br /&gt;
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16-3-7-&#039;&#039;&#039;5&#039;&#039;&#039;-&#039;&#039;&#039;13&#039;&#039;&#039;-26&lt;br /&gt;
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The result was a Cleffa with the following IV:&lt;br /&gt;
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25-30-&#039;&#039;&#039;25&#039;&#039;&#039;-&#039;&#039;&#039;5&#039;&#039;&#039;-&#039;&#039;&#039;13&#039;&#039;&#039;-3&lt;br /&gt;
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Coincidence? I belive not, this is a great discovery: the new breeding system was introduced in Pt not HGSS{{tt|*|Which is something I somewhat was expecting due Platinum being a few distant of DP}}, contrary to the article. And in the EV-Enchancing item page it also must be changed to fit my discovery. Any objections?--[[User:Igor Castro Chucre|Igor ]] ([[User talk:Igor Castro Chucre|talk]]) 23:02, 23 September 2012 (UTC)&lt;br /&gt;
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== Forme Breeding ==&lt;br /&gt;
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So when you breed say a Shellos (East Forme), with a Shellos (West Forme), what determines what Forme will Result? Will it always be the same forme as the Female? Or is it determined another way? &amp;lt;br&amp;gt;[[User:Creoix|Creoix]] 00:23, 31 October 2012 (UTC)&lt;br /&gt;
:The female. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 00:51, 31 October 2012 (UTC)&lt;br /&gt;
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== Black/White 2 - strange IV inheritance behaviour ==&lt;br /&gt;
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When I attempted to start IV breeding, I came across some weird things. For example, I was breeding two Horsea with the following IV&#039;s:&lt;br /&gt;
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Horsea 1 (holding Power Weight): &#039;&#039;&#039;19&#039;&#039;&#039; / 27 / 20 / 22 / 8 / 23&lt;br /&gt;
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Horsea 2 (holding Power Lens): 5 / 30 / 20 / &#039;&#039;&#039;17&#039;&#039;&#039; / 30 / 19&lt;br /&gt;
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So imagine my confusion when I leveled up the child a fair bit{{tt|*|IV calculation results are extremely ambiguous for a Lv1}} and calculated it&#039;s IV&#039;s:&lt;br /&gt;
&lt;br /&gt;
Horsea 3: 3-6 / 29-31 / 19-22 / 16-18 / 21-23 / 31&lt;br /&gt;
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It&#039;s clear that HP (erroneously), Attack and Special Attack were inherited from Horsea 2, but only Defense was inherited from Horsea 1. So, what&#039;s with the IV values for Special Attack and especially Speed?! Certainly in the case of the latter, there was no clear place where these IV&#039;s were inherited from.&lt;br /&gt;
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Were the mechanics changed in B2W2? Or perhaps the ambiguous wording of the article misled me? [[User:InterrobangPie|InterrobangPie]] ([[User talk:InterrobangPie|talk]]) 22:00, 6 December 2012 (UTC)&lt;br /&gt;
:I am sure that only HP and Sp. Atk were inherited, as you used these items. As far as I know, other aren&#039;t inherited and are generated normally (though I may be in an error, correct me if I am). [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 22:35, 6 December 2012 (UTC)&lt;br /&gt;
::So what is &amp;quot;generated normally?&amp;quot; The article implies that they one is determined by the EV item, and then two more IV&#039;s are chosen from that parent, meaning the child could have 2 IV&#039;s determined by held items, and 4 other IV&#039;s (2 from each parent). Do you mean to say that if an EV item is held, only 1 EV is derived from the parent, and the other 2 EV&#039;s are regenerated - i.e. are given a new value between 0-31? If that&#039;s the case, then the page has been very very badly worded. [[User:InterrobangPie|InterrobangPie]] ([[User talk:InterrobangPie|talk]]) 23:21, 6 December 2012 (UTC)&lt;br /&gt;
:::Wait a moment. After reading the page... If it holds item, only two random IVs are inherited, meaning 3 IVs are inherited in all... and now I see that it is really poorly worded in few places. As far as I know, it may mean three IVs (not EVs as items double EV gain, but inherit IVs, as you can&#039;t inherit EVs, that&#039;ll be too easy) in &#039;&#039;total&#039;&#039;, not from each parent. Sp. Def and Speed are different than parents&#039; IVs, so they weren&#039;t inherited. I have no idea about HP, though (overrided?). The other three IVs are random, and therefore one of the IVs may coincide. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 10:23, 7 December 2012 (UTC)&lt;br /&gt;
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== Inheriting Abilities section ==&lt;br /&gt;
&lt;br /&gt;
Am I the only one who finds the text a little confusing? [[User:Eevee-Girl|Eevee-Girl]] ([[User talk:Eevee-Girl|talk]]) 15:30, 7 January 2013 (UTC)&lt;br /&gt;
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== Oval Charm ==&lt;br /&gt;
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How much does an Oval Charm increase the chance?--- Pokémon   [[User:Pokémon|&amp;lt;sub&amp;gt;Questions?&amp;lt;/sub&amp;gt;]] -- 03:17, 10 January 2013 (UTC)&lt;br /&gt;
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It barely increases it at all.  The numbers go from 20/50/70 to 40/80/88.  They aren&#039;t percentages anymore though.  Far from it.  Check out what I posted here:&lt;br /&gt;
&lt;br /&gt;
http://www.smogon.com/forums/showpost.php?p=4551543&amp;amp;postcount=1026&lt;br /&gt;
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Someone may want to update the article.[[User:Bond697|Bond697]] ([[User talk:Bond697|talk]]) 20:23, 31 January 2013 (UTC)&lt;br /&gt;
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== Non-hidden Abilities ==&lt;br /&gt;
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If a female with a non-hidden ability breeds with a Ditto, what are the chances that the child inherits the ability?&lt;br /&gt;
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The page says that the chance should be normal (ie 50%), but I just breed 21 eggs, of which 4 had the different ability. I may have been unlucky, but I&#039;m changing the page. If we&#039;ve found something in the game&#039;s code that says the contrary, someone change it back. [[User:Tk3141|Tk3141]] ([[User talk:Tk3141|talk]]) 01:59, 29 January 2013 (UTC)&lt;br /&gt;
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No, change it back.  Your extremely limited test is meaningless.   [[User:Bond697|Bond697]] ([[User talk:Bond697|talk]]) 20:28, 31 January 2013 (UTC)&lt;br /&gt;
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== Phanpy&#039;s Egg moves ==&lt;br /&gt;
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I had left a Male swinub (lvl 31)  with Ice Shard and a female phanpy (lvl 23) and the daycare in generation four. When i got the egg back, it didn&#039;t have Ice Shard and it had endure. I dont know what happened but the swinub had endure and as far as i saw on phanpys gen 4 learnset, it doesnt get endure as an egg move and phanpy doesnt learn it until level 28. does anyone know what hapened here? [[User:Mich5643|Mich5643]] ([[User talk:Mich5643|talk]]) 15:48, 18 February 2013 (UTC)&lt;br /&gt;
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If both parents know endure, since it is a move they both know by level-up, it gets passed down. Delete the move on swinub and ice shard won&#039;t get pushed out. I don&#039;t remember if the order of the moves matters, but deleting the move altogether should fix it. [[User:Destroyed locomotive|Destroyed locomotive]] ([[User talk:Destroyed locomotive|talk]]) 13:39, 17 April 2013 (UTC)&lt;br /&gt;
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== Exploiting slopes ==&lt;br /&gt;
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&amp;quot;Also, if the player finds a sandy slope the players can hold the &amp;quot;up&amp;quot; button therefore trying to go up. The player will fail unless he or she is not on the bicycle&#039;s faster speed, counting as one step. If the player somehow holds this button down for an extended period of time, the Egg would eventually hatch.&amp;quot;&lt;br /&gt;
:But where can we find such slopes? The only place I know in HG/SS that can be used is Cycling Road, which is convenient (hold up for a few seconds, let go for a few seconds, go between an NPC and a wall to ensure you stay on the road) but is there a better spot? [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 02:34, 23 April 2013 (UTC)&lt;br /&gt;
::After some testing, the spin tiles in Viridian Gym seem to work, although very slowly. The day-care man doesn&#039;t seem to call you until you leave the gym though. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 08:32, 28 April 2013 (UTC)&lt;br /&gt;
::These slopes can be found around Route 111 in Hoenn in R/S/E. I&#039;m not sure if they can be found in Gen IV. [[User:Nors|Nors]] ([[User talk:Nors|talk]]) 16:41, 22 June 2013 (UTC)&lt;br /&gt;
::In OR/AS, the Battle Resort can be used as a loop area to ride your bike around without having to deal with any obstacles. This can be done by holding the Up button or pushing the thumbpad up, and when the camera turns around, you&#039;ll still be moving to the side while holding Up. This is shown in my test video: [https://www.youtube.com/watch?v=rbgOESUxTWA] The way I do this, since the directional pad requires too much pressure to mount any object on it without risking harm to the 3DS, is by carefully sticking a small pin under the thumbpad to push it in one direction. Usually, a thumbtack will suffice as long as you don&#039;t move it around, and be careful not to jam it under the pad or you may damage it that way. [[User:Eriah|ξriah §ylverstone]] ([[User talk:Eriah|talk]]) 04:02, 26 January 2015 (UTC)&lt;br /&gt;
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== Items that affect breeding ==&lt;br /&gt;
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I think it&#039;d be a good idea for someone to create a list of all items that a parent can hold that will affect the offspring or the breeding process in some way. [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 08:33, 28 April 2013 (UTC)&lt;br /&gt;
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== Ditto breeding and level-up moves. ==&lt;br /&gt;
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Are they passed or not? Normally both parents need to know the move, but considering genderless Pokémon... [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 15:23, 24 May 2013 (UTC)&lt;br /&gt;
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== Multiple Eggs Hatching Simultaneously ==&lt;br /&gt;
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In White 2, I had two eggs hatch at the same time. First a Gastly hatched, then after it was finished, the game went back to the overworld, only to immediately go back to the egg hatching screen where a Magikarp hatched from another egg. I also had a Volcarona with Flame Body in my party. Has anyone else experienced this? Is it a glitch, or has this changed in 5th gen so that multiple eggs can hatch at the same time? [[User:Nors|Nors]] ([[User talk:Nors|talk]]) 16:31, 22 June 2013 (UTC)&lt;br /&gt;
:From what you say, it sounds as though it isn&#039;t a glitch - nothing in the game seems to say eggs hatching at the same time is a glitch.[[User:NOBODY|NOBODY]] ([[User talk:NOBODY|talk]]) 21:46, 22 June 2013 (UTC)&lt;br /&gt;
::According to the article, it has been impossible for two eggs to hatch at the same time since Gen III because of the way the game handles the counting of egg cycles (as it says in the section Hatching Eggs). If this isn&#039;t a glitch, then this would no longer be true. [[User:Nors|Nors]] ([[User talk:Nors|talk]]) 22:25, 18 July 2013 (UTC)&lt;br /&gt;
:::I&#039;ve been playing X and breeding heaps, and I&#039;ve had several double-hatches. They always happen one-step apart and appear to happen on the 255 egg cycle. Also, I&#039;ve had pokemon hatch 10-20 steps after receiving an egg from the daycare man. The rules have definitely changed, but I don&#039;t have concrete data, just what I&#039;ve observed. [[User:Parthon|Parthon]] ([[User talk:Parthon|talk]]) 05:49, 6 December 2013 (UTC)&lt;br /&gt;
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==Brimming with energy?==&lt;br /&gt;
Ok, so I know when it says the Pokemon are &amp;quot;Brimming with energy,&amp;quot; it means that they have the &amp;quot;Same Defense IV and Same Special IV or 8 apart from each other.&amp;quot; But what does it mean about the chances for breeding? Will they produce an egg, or not? [[User:EllieNeo|EllieNeo]] ([[User talk:EllieNeo|talk]]) 17:00, 5 July 2013 (UTC)&lt;br /&gt;
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==Ditto + Everstone = Other Parent&#039;s Stats==&lt;br /&gt;
I&#039;ve had this happen twice when trying to breed a better [[Snivy]]. This is with White 2. In both cases I had a male Snivy holding nothing and a [[Ditto]] holding an [[Everstone]]. I&#039;d bike back and forth, picking up 5 eggs (while watching TV :P ) and hatching them, and every single one had the exact same EV and gender -- both in the SUMMARY screen and based on what the EV rater said. I had to take the Everstone off to get random stats (and a female). About an hour later, I got a near-perfect male Snivy with a bad nature, so I tried this again, and it worked. I got my desired nature from the Ditto -and- I duplicated the good stats from the Snivy.&lt;br /&gt;
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Could someone who can access their save files verify this? It&#039;s worth mentioning in the article if I wasn&#039;t just insanely lucky six times. Also, does this work with females? [[User:Sarysa|Sarysa]] ([[User talk:Sarysa|talk]]) 18:55, 26 September 2013 (UTC)&lt;br /&gt;
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== Pokeball? ==&lt;br /&gt;
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So I was hatching Pokemon in Y when I noticed that my egg was in a Dusk Ball. I had just switched from a ditto (caught in a normal Poke Ball) to a female of the species (Caught in a Dusk Ball). The male is caught in a normal Poke Ball. Have yet to switch games to see if this happens in any other game, but I was just wondering if maybe females accidentally/purposely passed their Pokeball type down when breeding in Gen VI. {{unsigned|EggtasticTaco}}&lt;br /&gt;
:Don&#039;t forget to sign your talks, but according to Serebii, the female always passes down the Pokéball, and the male never does. --[[User:WyndFox|&amp;lt;span&amp;gt;Wynd&amp;lt;/span&amp;gt;]] [[User talk:WyndFox|&amp;lt;span&amp;gt;Fox&amp;lt;/span&amp;gt;]] 02:27, 28 October 2013 (UTC)&lt;br /&gt;
::Don&#039;t cite other fansites here, that&#039;s actually really rude, not to mention unreliable. But yes, mothers pass down their Poké Ball now. &amp;lt;sup&amp;gt;[[Typhlosion (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;Jo the Marten&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[Flygon (Pokémon)|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;★&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; [[User_Talk:Jo The Marten|&amp;lt;span style=&amp;quot;color:#C00;&amp;quot;&amp;gt;ಠ_ಠ&amp;lt;/span&amp;gt;]][[Cilan (anime)|&amp;lt;span style=&amp;quot;color:#90C870;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 02:37, 28 October 2013 (UTC)&lt;br /&gt;
:::Luxury Ball cannot be passed down, however. It will hatch with a normal Poké Ball. --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 04:36, 4 November 2013 (UTC)&lt;br /&gt;
::::Holy crap, it does now! They might have changed that with the v1.1 update. I specifically tried to breed Eevee during the first week, with both parents having a Luxury Ball, and the offspring were in normal Poké Balls. --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 18:02, 6 November 2013 (UTC)&lt;br /&gt;
:::::Foiled again! I bred a Ditto and Ariados, both in Luxury Balls, and the offspring came out in a normal Poké Ball. This was right after breeding a number of other things, where the offspring were all in their non-Ditto parents&#039; balls. Capturing another Ariados in a Luxury Ball and breeding that with the first Ariados, on the other hand, did produce offspring in a Luxury Ball. This calls for investigation! --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 18:47, 7 November 2013 (UTC)&lt;br /&gt;
::::::It&#039;s simple. If either parent is Ditto, the offspring is always in a normal Poké Ball regardless of Ditto&#039;s or another parent&#039;s Ball (pretty annoying since it prevents getting certain Pokémon in any Ball).--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 19:06, 7 November 2013 (UTC)&lt;br /&gt;
:::::::I did some testing, and found the following to be true: if the &#039;&#039;mother&#039;&#039; was Ditto, the offspring would be a normal Poké Ball. If the mother was &#039;&#039;not&#039;&#039; Ditto, the offspring would be in the same type of ball the mother was in, even Luxury Ball. This was true even when I deleted the v1.1 DLC, meaning I must be misremembering what happened with my Eevee a month ago. --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 19:44, 7 November 2013 (UTC)&lt;br /&gt;
::::::::So then what happens in &#039;&#039;Pokémon X and Y&#039;&#039; when one breeds a genderless Pokémon with Ditto? Does the offspring inherit any of its parent&#039;s Poké Balls, or does the offspring always come inside a standard red-and-white Poké Ball? [[User:Fenyx4|Fenyx4]] ([[User talk:Fenyx4|talk]]) 19:36, 23 January 2014 (UTC)&lt;br /&gt;
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== TMs No Longer Inherited? ==&lt;br /&gt;
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I just bred some {{p|Spinarak}} over here in Pokémon X, in a feeble attempt to yield a shiny, and both the mother and father know the following moves: {{m|Psychic}}, {{m|Sludge Bomb}}, {{m|Sucker Punch}} and {{m|X-Scissor}}, in that order. The hatchlings are coming out with {{m|Poison Sting}}, {{m|String Shot}}, {{m|Sucker Punch}} and {{m|Psychic}}, in that order. Spinarak does learn Sucker Punch at level 26 and Psychic at level 40, which makes sense for those two moves. It can also learn Sludge Bomb and X-Scissor by TM, but those aren&#039;t winding up on my offspring. --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 04:45, 4 November 2013 (UTC)&lt;br /&gt;
:Confirmed, unfortunately :( I just traded over some pokes with TMs onto a new save so that I could breed them and the TM moves aren&#039;t there. So far, it&#039;s been male Togetic w/ Ditto and male Escavalier w/ Ditto. I triple checked that the babies were able to learn the parents&#039; TMs, but they start with junky lvl 1 moves... Sad day. [[User:Lessthan1337|(_esstha(\)1337]] ([[User talk:Lessthan1337|talk]]) 23:02, 18 November 2013 (UTC)&lt;br /&gt;
::Well, it&#039;d be a sad day maybe if TMs weren&#039;t recyclable now. (-: It made sense to pass down TM moves back when TMs were single-use, but nowadays there&#039;s not much of a need. If you want the hatchling to know the move, just use the TM after it hatches. --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 17:54, 25 November 2013 (UTC)&lt;br /&gt;
:::Well, this is a surprising development...  I guess you could just teach the offspring the TM that you want it to learn &#039;&#039;directly&#039;&#039;, although this news discourages Trainers who haven&#039;t found all of the available TMs in-game yet want to breed with Pokémon (possibly traded) that happen to know TMs as part of their movesets... [[User:Fenyx4|Fenyx4]] ([[User talk:Fenyx4|talk]]) 19:36, 23 January 2014 (UTC)&lt;br /&gt;
::I have anecdotal evidence too.  I just paired my male {{m|Shadow Claw}} {{p|Lucario}} (Kalos native) with my female {{m|Swords Dance}} Lucario (from HeartGold) and the baby Riolu(s) did not inherit &#039;&#039;any&#039;&#039; moves whatsoever, despite that Riolu can learn both moves from [[TM65]] &amp;amp; [[TM75]] which I do have.  --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 06:46, 26 February 2014 (UTC)&lt;br /&gt;
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== Ditto will act as the male when breeding with genderless Pokes ==&lt;br /&gt;
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There is a method (which I&#039;m not going to explain) floating around online (and I have used it, it works like a charm) on how to get perfect IVs a lot easier, having to do with using the in-game boosting to level 50 function and breeding magikarps...but that&#039;s not what is important.  The important part relevant to this discussion is which pokemon acts as which gender.&lt;br /&gt;
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I think its important to note that Ditto will act as the Male when breeding with a genderless pokemon.  The method I mentioned before is very gender-specific.&lt;br /&gt;
[[User:Jibbyjackjoe|Jibbyjackjoe]] ([[User talk:Jibbyjackjoe|talk]]) 07:20, 19 November 2013 (UTC)&lt;br /&gt;
:I think it might help if you linked to the method, just in case others want to test for similar results...? Additionally, the gender that Ditto &amp;quot;acts&amp;quot; as during breeding needs some clarification and/or testing (possibly in all generations, excluding Generation 1). By happenstance, in &#039;&#039;Pokémon Emerald Version&#039;&#039;, I recently bred a Starmie (with the moveset of [[Ice Beam]], [[Thunderbolt]], [[Surf]], and [[Recover]], 3 of which are TMs in Generation 3) with a Ditto, and the Staryu offspring surprisingly had this moveset: Surf, Ice Beam, Thunderbolt, and [[Harden]]. I switched the Day-Care &amp;quot;slots&amp;quot; of the Ditto and the Starmie (meaning that Starmie acted as &amp;quot;Parent A&amp;quot; for one breeding session, and &amp;quot;Parent B&amp;quot; for another breeding session); the resulting Staryu offspring also had Surf, Ice Beam, Thunderbolt, and Harden. This surprising occurrence leads me to believe that, &#039;&#039;&#039;for [[Move]] Inheritance purposes&#039;&#039;&#039; (at least in &#039;&#039;Emerald Version&#039;&#039;), when breeding a genderless Pokémon with Ditto, the genderless Pokémon acts as the &amp;quot;male&amp;quot;, being able to pass down [[TM]]s and [[HM]]s that it knows. I&#039;d like to see what the results are in other generations, though. [[User:Fenyx4|Fenyx4]] ([[User talk:Fenyx4|talk]]) 19:36, 23 January 2014 (UTC)&lt;br /&gt;
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== Hatching O-Power stacks with flame body and Magma Armor abilities ==&lt;br /&gt;
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It would appear that the hatching O-Power does in fact stacks with Flame Body and Magma Armor. I was hatching some Bagon (5 eggs with a Magcargo with Magma Armor) and while it took at or a little more then the 3 minutes the lv 3 O-power lasts, but they did hatch within 3 minutes or so. However, using Lv 1 O-Power, the 3 min time elapsed on the second 5 egg batch and I spent a long long time trying to hatch them after that 3 minutes.  [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 09:21, 7 January 2014 (UTC)&lt;br /&gt;
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== Nidos and Volbeat/Illumise ==&lt;br /&gt;
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In Gen VI, if I have a female Nidoran with its Hidden Ability, and I breed it with a Ditto or other compatible partner, is it possible to receive a male Nidoran with its Hidden Ability, or will only female offspring have the hidden ability? Same question for Volbeat and Illumise. [[User:Drake Clawfang|Drake Clawfang]] ([[User talk:Drake Clawfang|talk]]) 23:14, 11 January 2014 (UTC)&lt;br /&gt;
:For breeding purposes, Nidoran(m/f) and Illumise/Volbeat are considered the same Pokémon and work the same way that other Pokémon work, including passing down hidden abilities. --[[User:Funktastic~!|&amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;&#039;&#039;&#039;It&#039;s&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CC66FF&amp;quot;&amp;gt;&#039;&#039;&#039;Funktastic~!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Funktastic~!|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#99CCFF&amp;quot;&amp;gt;&#039;&#039;話してください&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 23:25, 11 January 2014 (UTC)&lt;br /&gt;
::Thanks. [[User:Drake Clawfang|Drake Clawfang]] ([[User talk:Drake Clawfang|talk]]) 23:26, 11 January 2014 (UTC)&lt;br /&gt;
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== Destiny Knot + Power item breeding? ==&lt;br /&gt;
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I find the current page description confusing; exactly how does it work again and what&#039;s this part about one item overriding the other?&lt;br /&gt;
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I&#039;m trying to visualize it from a procedural standpoint ... e.g:&lt;br /&gt;
# Baby is initialized with a default set of random IVs.&lt;br /&gt;
# Overwrite three (or with Destiny Knot, five) IVs with values from either parent.&lt;br /&gt;
# Power Item overrides one selected value with the corresponding value from the parent.&lt;br /&gt;
# This is the final set of IVs the baby will be born with.&lt;br /&gt;
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If I look at it this way, a Destiny Knot absolutely guarantees 5 IV&#039;s and a Power Item could potentially pass down the sixth (a 1/6 probability), but I&#039;m sure this is not an accurate explanation of the mechanics....  --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 02:00, 3 February 2014 (UTC)&lt;br /&gt;
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== Destiny Knot influences gender of the baby? ==&lt;br /&gt;
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I&#039;m doing some IV breeding with the Power items and Destiny Knot in my [[Pokemon Y]] when I noticed something strange -- at first I thought it was just a fluke, but then it starts happening repeatedly ... under the same conditions....&lt;br /&gt;
* While trying to breed some {{p|Litleo}}, I hatched almost 20 female eggs &#039;&#039;in a row&#039;&#039; before getting even one male baby (after which I took the parents back).  I think the mother was holding a Destiny Knot.&lt;br /&gt;
* I bred about a dozen {{p|Smeargle}} eggs and &#039;&#039;all but one&#039;&#039; were female (again, at which point I took the parents back).  From a species known to have a 50/50 gender ratio.  And the mother was the one holding a Destiny Knot.&lt;br /&gt;
* Out of curiosity, I swap the parents&#039; items and try again, and a quick batch of five eggs turn out to be four males and one female.  I&#039;m going back to run some more, but the father was most definitely holding a Destiny Knot this time.&lt;br /&gt;
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&#039;&#039;&#039;Hypothesis:&#039;&#039;&#039; Thinking there&#039;s a 50% chance that if one parent is holding a Destiny Knot, the baby will inherit their gender.&lt;br /&gt;
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Anyone else want to experiment with this and post what you get? --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 06:07, 6 February 2014 (UTC)&lt;br /&gt;
:I&#039;ve looked around online, and several other people have made the same hypothesis as you. I think it&#039;s likely, but I certainly don&#039;t feel comfortable giving a specific probability. It&#039;s possible that it&#039;s just that the [[personality value]] is affected in a specific way and there is no universal probability, or the probability could be dependent on gender ratio. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:43, 6 February 2014 (UTC)&lt;br /&gt;
::Well Ratio aside, I did notice something like this with breeding Charmander. We know the species favors males, however when I first started, the Gender ratio was 50-50 for my hatchlings. This might have been because I kept giving Destiny Knot to both parents not knowing who was suppose to hold it ^^; &lt;br /&gt;
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::But once I had a 4IV female on stats where I wanted them, I bred her with my Timid WT Japanese 5IV Charizard Stud (which feels so weird saying/typing that, but that&#039;s the technical term when breeding) Later egg batches produced 3 females two 2 males, 4 females to 1 male and switch between. Sometimes I only get 2 females and 3 males, but if my understanding of the ratio is correct, I am more likely to get 4-5 males and 0-1 females. That&#039;s not to say I always get at least to females, or even a female at all. Still this deserves to be investigated by people who know math/probability better.[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 13:14, 6 February 2014 (UTC)&lt;br /&gt;
:::Ratios cannot switch unless you switch the conditions. The ratio applies to your whole sample. If, when you were breeding the 5IV male with the 4IV female, you hatched 3 batches of 5 eggs, your whole sample is 15 eggs; you do not have 3 different ratios for each batch. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:42, 6 February 2014 (UTC)&lt;br /&gt;
And that there is again why someone with good math skills needs to fully test this. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 14:41, 6 February 2014 (UTC)&lt;br /&gt;
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:Well, I&#039;ve given it a few more breeding runs and it looks like my previous runs are indeed just random flukes (though it does imply Litleo are clearly biased towards females) -- a run of 25 Smeargle (father holding Destiny Knot) produced 14 males and 11 females (56:44%, but this is close to standard) and a run of 25 {{p|Fennekin}} (mother holding Destiny Knot) produced only 3 females (~7:1).  So I&#039;m equal parts disappointed (it would&#039;ve made breeding for gender much easier) and relieved (I can hopefully stop testing it now and get back to normal breeding).&lt;br /&gt;
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:(Mathematical sidenote: Given X trials of a 1-in-X probability, the chances of said probability never happening in that run are roughly 1/e (or 38%). So if you hatched 8 Eevees, expect a 1-in-3 chance you won&#039;t have a single female among the whole lot.) --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 20:23, 8 February 2014 (UTC)&lt;br /&gt;
I think this deserves a little more investigating. I think to some degree the Destiny Knot does effect gender, just not really big. I keep having huge spells of no females when breeding Charizard, and when I switch the DK to the female I start getting females. Idk if its a fluke, but I personally think the DK does have some power. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:26, 24 February 2014 (UTC)&lt;br /&gt;
::I&#039;ve been looking over the Pokemon I have hatched in the last month, and it seems that the females (Regardless of which parent held the Destiny Knot) all inherited more stats from their mother than their father. This might be the catalyst or just a very bizarre coincidence.&lt;br /&gt;
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::But the difference between the males and females is that they usually always have the stat(s) that favor the parent with their gender. I mean this isn&#039;t 100%, but I have no females that seem to favor the father&#039;s inherited stats. Again, this could all be coincidence and circumstantial evidence.&lt;br /&gt;
&lt;br /&gt;
::Anyways, of the Pokémon, I noticed that the Charmanders I so diligently hatched over the month which came from nearly identical 5IV parents had a large volume of females in them. The only stat the parents did not have perfect was Attack. They both had the same moves (Flamethrower, Flare Blize, Slash and Dragon Rush) and nature (Timid) so only their Attack stat (which was different for both) and the male being Japanese were the wild cards.&lt;br /&gt;
&lt;br /&gt;
::Unfortunately I discovered that the kind of Charizard I wanted (Timid 5IV Shinny with max Speed and Sp. Atk) could not use Dragon Rush to its fullest due to it being a Physical move. Thats when I Bred out Dragon Rush and Bred in Dragon Pulse. This lead to a new problem, I would need a 5IV female with Dragon Pulse to breed with the 5IV japenese Charizard male to produce the 5IV Shiny I wanted so badly. I was able to get a 5IV male Charmander with Dragon Pulse instead of Dragon Rush from 5th generation 3IV parents, However I couldn&#039;t get a female. So I started breeding the 5IV male with a 4IV female in hopes of siring a 5IV female with Dragon Pulse so I could resume my attempts for a Timid 5IV Shiny.&lt;br /&gt;
&lt;br /&gt;
::This new pair noticeably produced less daughters, and if my theory about inherited stats and the Destiny Knot is correct, this is because the father&#039;s stats would always be statically favored. Plus, none of the females in this batch would go beyond 4IV and always were born with stats identical to or close (3IV) to their mother. I bread for 3 days trying to get a female with 5IVs, and had 0 Luck. I had lots of 5IV males and one 6IV males, but no 5IV females.&lt;br /&gt;
&lt;br /&gt;
::So after going through all this and reviewing the results.... I am pretty much convinced that which parent holds the Destiny Knot has nothing to do with gender, but instead its what stats are inherited when Destiny Knot is in play. Again this might just be circumstantial.&lt;br /&gt;
&lt;br /&gt;
::Hopefully we can get into the game&#039;s coding and (no pun intended) decode the mysteries of breeding in gen VI. We should try and research this to see if Stats inherited with the Destiny Knot influences gender even in the slightest. This needs some investigation with sterile testing conditions and someone who is good at statistics. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 05:58, 26 February 2014 (UTC)&lt;br /&gt;
:::I&#039;m pretty sure this hypothesis is invalid. I hatched 16 Lapras eggs (50:50 gender ratio), and the father held the knot. I got only seven males. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 14:44, 21 March 2014 (UTC)&lt;br /&gt;
I meant to redact my former statement earlier in the week, after I got 3 female snorlax in a batch of 5. The father was holding the DK, so it all comes down to just plain luck. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 20:06, 21 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I&#039;d like to once again bring this topic back up with another hypothesis. I think the gender of the baby is influenced by which parent it inherits its IVs from. In other words, inheriting an IV from a parent increases the chance of the baby sharing its gender with that parent. If this hypothesis is correct, it means you have direct influence over what gender the baby has by giving it a power item. (The exact numbers I do not know.)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve been breeding hundreds of Snorlaxes; the father has 5 perfect IVs, and the mother has 1, 2, or 3 in each case that I&#039;ve tested. In each case, I used a power item to guarantee an IV was passed down from the father that the mother didn&#039;t have, and the results I&#039;ve seen are around 80% male when Snorlax should be 50% male-female. This is after breeding around 100 Snorlaxes. (Note: The species of the male didn&#039;t appear to matter, as I saw the same results when I started with a Whismur as the father.)&lt;br /&gt;
&lt;br /&gt;
:To further confirm this, I have hatched 8 male Snorlaxes with 5 perfect IVs, and not a single 5 perfect IV female. The females I did hatch tended to have less perfect IVs (generally having at least one of their mother&#039;s perfect IVs plus the IV guaranteed to come from the father due to the power item). Whereas, the males usually had 3+ perfect IVs. However, this particular bit of data is unconvincing to me as my sample size for females was quite small due to the fact that I only had around 20% female hatch rate.&lt;br /&gt;
&lt;br /&gt;
:As a secondary hypothesis, I would say that the IVs inherited might influence the personality value of the baby. In other words, this might not only influence gender, but everything influenced by the personality value, such as ability, nature, shininess and Wurmple&#039;s evolution. I have only tested this in Omega Ruby, so it may be a new mechanic to ORAS. I&#039;ll also mention that the mother was holding a Destiny Knot in each case and both parents had the same OT in what I tested if anyone was interested. I wonder if anyone else has come across similar results, and I will probably do some further testing to see what I can find. [[User:Naokohiro|Naokohiro]] ([[User talk:Naokohiro|talk]]) 20:39, 3 December 2014 (UTC)&lt;br /&gt;
::Snorlax is 87.5% male, 12.5% female; your data actually has slightly more females than you would expect. I also bred Snorlax a while ago when this topic first came up, and my data approximately matched the gender ratio. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:05, 4 December 2014 (UTC)&lt;br /&gt;
:::Okay, I feel really dumb now. Thanks for clearing that up. [[User:Naokohiro|Naokohiro]] ([[User talk:Naokohiro|talk]]) 08:13, 4 December 2014 (UTC)&lt;br /&gt;
:::Also, the 80% was a guess, I thought maybe it was higher. [[User:Naokohiro|Naokohiro]] ([[User talk:Naokohiro|talk]]) 08:16, 4 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Receive an Egg, go inside, find there is another waiting outside ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if this is a glitch or what, but sometimes I will receive an egg from the daycare man, go inside and deposit it, come back out and there he is with another egg. Sometimes I don&#039;t even go to the PC, sometimes I try to withdraw the parents so no more eggs are found, only to get told by the daycare lady that her husband was looking for me and outside he has another egg. Is this normal, a glitch or something new? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 18:19, 20 March 2014 (UTC)&lt;br /&gt;
:This has pretty much always happened, so I doubt it&#039;s a glitch. --[[User:Funktastic~!|&amp;lt;span style=&amp;quot;color:#009900&amp;quot;&amp;gt;&#039;&#039;&#039;It&#039;s&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#CC66FF&amp;quot;&amp;gt;&#039;&#039;&#039;Funktastic~!&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Funktastic~!|&amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#99CCFF&amp;quot;&amp;gt;&#039;&#039;話してください&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;]] 18:25, 20 March 2014 (UTC)&lt;br /&gt;
::So for a lack of a better word, its just &#039;luck&#039;? &lt;br /&gt;
::I was somewhat also wondering if it was some kind of left over egg cycle count or something. I guess not. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 18:30, 20 March 2014 (UTC)&lt;br /&gt;
:::Every 255 steps an Egg has a chance of being made, regardless of if the man&#039;s already holding onto one or not. &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 18:35, 20 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen VI first Egg deterministic? ==&lt;br /&gt;
&lt;br /&gt;
I bred the same pair of Wurmple 10+ times in XY (both from the same/another (ORAS) player, both newly caught in ORAS). I&#039;d grab a couple Eggs, hatch them, and then evolve them (to see if they became Cascoon or Silcoon), then reset afterwards to before I left the Wurmple at the Day Care. And for a while I noticed that the first Egg seemed to always be Cascoon (when both of the parents could evolve into Cascoon; but this may be coincidence), and when I started paying attention, I noticed that in 10 resets, all 10 times, the first Egg hatched into a female/Careful/Mischievous/Cascoon-evolution Wurmple (and the last 6 times, I also noted the stats at lv8, and they were the same). Their second Egg was apparently random.&lt;br /&gt;
&lt;br /&gt;
This raises a number of questions.&lt;br /&gt;
* Is this new to Gen VI?&lt;br /&gt;
* Is this at all variable? I.e., maybe there&#039;s a random factor, but maybe it only randomizes when a new day starts.&lt;br /&gt;
* Is it reliant on a &amp;quot;fresh&amp;quot; pair of Pokemon, or at least one &amp;quot;fresh&amp;quot; Pokemon? I.e., if one (or if both) have bred before, will the first Egg when they are left at the Day Care be random? Or is the logic that, &#039;&#039;any time&#039;&#039; two Pokemon are left at the Day Care, the first Egg will always be set and only the second and later Eggs will actually be random?&lt;br /&gt;
I may not have the patience/time to get to these questions, but I wanted to put this out here for someone to look into maybe. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:02, 15 February 2015 (UTC)&lt;br /&gt;
:Seems to me the first egg might have been produced before you saved, so when you reset it you just got the same egg over and over [[User:Litwick96|Litwick96]] ([[User talk:Litwick96|talk]]) 04:45, 15 February 2015 (UTC)&lt;br /&gt;
::I think one of us isn&#039;t understanding something (and I&#039;m open to it being either of us, really)... At the point where I saved, I had no Pokemon deposited in the Day Care. And after I deposited both Wurmple, it still took random amounts of time for me to receive an Egg. Were you thinking that I had actually saved with Pokemon in the Day Care, or did you mean something else? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:00, 15 February 2015 (UTC)&lt;br /&gt;
:::I must have missed where you said you saved before depositing your Wurmple, my bad. [[User:Litwick96|Litwick96]] ([[User talk:Litwick96|talk]]) 05:57, 15 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== event moves ==&lt;br /&gt;
&lt;br /&gt;
I couldn&#039;t find this on the article, but do event moves pass down. like for example an endeavor pikachu from the Pikachu cup, can it pass down endeavor? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 17:31, 3 September 2015 (UTC)&lt;br /&gt;
:A Pokémon can only pass down level-up moves, TM/HM moves (in Gen II-V), Tutor moves (in Crystal), and Egg Moves for that specific species. Some Pokémon (Snorlax and Dratini) have moves that can only be bred from event Pokémon in the first place, but you cannot pass down moves unless the Pokémon&#039;s species specifically allows it.&lt;br /&gt;
:Since Pichu does not have Endeavor as an Egg Move or level-up move, it is not possible for the Pikachu Cup Pikachu to pass down Endeavor. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:46, 4 September 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New breeding technique possible? ==&lt;br /&gt;
&lt;br /&gt;
I read somewhere (I don&#039;t remember where) that the PID for an egg in [[Generation VI]] is determined after the previous egg is picked up. If this is indeed the case, then IV passing techniques (like the Destiny Knot) probably don&#039;t apply for the current egg, but rather the next one (since the PID and therefore IVs have already been determined) -- if you breed a 31/31/31/31/31/31 IV spread with a Destiny Knot, the first offspring might not have any perfect IVs, but the one following it will have at least 5 of them perfect, even if the parents are different. Theoretically, this would allow breeding up any breedable Pokémon with almost perfect IVs (at least a 1/32 chance) by alternating between a &amp;quot;perfect pair&amp;quot; (which will pass down 5 perfect IVs) and a &amp;quot;desired pair&amp;quot; (which will determine species, egg moves, ball, etc.). I don&#039;t have much capacity to really test this theory at this time (nothing close to 5 perfect IVs right now, let alone the best of 6), but if someone can validate it, it should probably be described on the page. I&#039;ll continue to look for a citation for the initial statement. [[User:TruePikachu|--TruePikachu]] ([[User talk:TruePikachu|talk]]) 00:08, 25 November 2015 (UTC)&lt;br /&gt;
:Beaten to the punch. A similar (and slightly better) technique is described on [http://www.azurilland.com/forums/pokemon-6th-generation/pokemon-x-y/454281-6th-gen-rng-egg-abuse-found-by-japanese-community Azurilland] and confirmed by Smogon (according to the linked thread). Not where I originally read about it, but good enough for me. Adding the bit about the PID to the page. [[User:TruePikachu|--TruePikachu]] ([[User talk:TruePikachu|talk]]) 00:18, 25 November 2015 (UTC)&lt;br /&gt;
::And rereading is making me doubt it. I&#039;ll need to go do some testing myself before I&#039;d add it to the page. Meh, guess it&#039;s time to get a collection of 3 perfect IV parents... [[User:TruePikachu|--TruePikachu]] ([[User talk:TruePikachu|talk]]) 00:26, 25 November 2015 (UTC)&lt;br /&gt;
:::Azurilland&#039;s thread isn&#039;t a very good explanation or exploration; [http://www.smogon.com/forums/threads/some-sort-of-egg-rng-abuse-read-the-first-post.3491324/ Smogon&#039;s] is (eventually).&lt;br /&gt;
:::There&#039;s a few too many complicated details for me to try to add anything about it to the page either, though, without putting it to practice and getting the feel of it myself. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:37, 25 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Destiny Knot Clarification ==&lt;br /&gt;
&lt;br /&gt;
Are the extra IVs passed down unaffected by which parent holds the Destiny Knot? Like, if I have a 5IV Pokémon and a 0IV Pokémon, the 0IV one could hold it and the offspring will have the same chance of inheriting the perfect IVs? If so, I feel that the article could stand to be slightly clearer (like &amp;quot;, regardless of which parent holds it,&amp;quot; or something), because that would have saved me a lot of time in the process of breeding my Naive Froakie. -- [[User:EnosShayrem|EnosShayrem]][[User_talk:EnosShayrem|&amp;lt;sub&amp;gt;talk&amp;lt;/sub&amp;gt;]] 02:37, 11 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Inheriting pokeball effects ==&lt;br /&gt;
&lt;br /&gt;
Do pokeball effects on inherited balls carry down?&lt;br /&gt;
&lt;br /&gt;
e.g. two parents with friend balls, the hatched pokemon starts with the friend ball effect of increased friendship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Kubi|Kubi]] ([[User talk:Kubi|talk]]) 02:57, 4 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
So I don&#039;t think so.&lt;br /&gt;
&lt;br /&gt;
Bred a Pichu and Rilou egg, Pichu in a friend ball (for potential 200 base friendship) and Rilou not (for standard 70 friendship), and both of them hit their friendship evolutions in the low 20&#039;s.&lt;br /&gt;
&lt;br /&gt;
Both parent&#039;s bred with the same Ditto, leveled via exp share, and no berries were used.&lt;br /&gt;
&lt;br /&gt;
[[User:Kubi|Kubi]] ([[User talk:Kubi|talk]]) 17:10, 13 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== new section - Inheriting Forms? ==&lt;br /&gt;
&lt;br /&gt;
Is it now time to add a section on inheriting forms for the breeding mechanics of pokemon like deerling, oricorio, burmy etc? Most of the time the pokemon inherits the form of the mother/non-ditto parent, but there&#039;s a few exceptions like vivillon, gen v deerling/sawsbuck and kantonian form pokemon bred in alola without everstone. Most of this is on other pages already, but I think it makes sense for it to be here too. [[User:Jmvb|JMVB - I don&amp;amp;#39;t what to put here.]] ([[User talk:Jmvb|talk]]) 12:19, 14 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Genderless Ability Inheritance Odds==&lt;br /&gt;
&lt;br /&gt;
While I was breeding a Porygon with download with a ditto I noticed a distinct lack of trace offsprings. After ~30 eggs I only received one trace Porygon. Needless to say this is far less then the normal 60% chance that the female normally has. Am I just really unlucky? {{unsigned|BobBot321|22:29, 15 January 2017}}&lt;br /&gt;
:Assuming the 50/50 split suggested by the page, the chance of getting 1 out of 30 is about 28 in a billion. Assuming 60/40 biased towards download (it&#039;s always biased towards the &#039;&#039;same&#039;&#039; ability as the non-ditto parent, not the other one as your comment suggests you believe) the chance is about 4.5 in a million. I would say you&#039;re right, the odds are probably very different from that. But I couldn&#039;t really say what they are. Anyone here good with statistics? [[User:Xolroc|Xolroc]] ([[User talk:Xolroc|talk]]) 23:22, 15 January 2017 (UTC)&lt;br /&gt;
:: Both Download and Trace are normal abilities so the chance is 80%, and the offspring are more likely to get the same ability from the parent not the opposite. Hidden abilities is 60% for females but at least in gen 6 it was 20% for genderless.&lt;br /&gt;
::Chance of having only one offspring with Trace = ((0.8^29)*0.2)*30 = ~1% [[User:Jmvb|JMVB - literally it doesn&amp;amp;#39;t stand for anything]] ([[User talk:Jmvb|talk]]) 10:35, 16 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Alolan Formes==&lt;br /&gt;
I don&#039;t know where it would go on the page but it should probably be mentioned that Kantonian Pokémon bred with Alolan Pokémon will produce Alolan Pokémon, even if they&#039;re not the same species. If an Alolan Pokémon is involved in the breeding process, it&#039;ll produce an Alolan Pokémon. [[User:Me, Hurray!|Me, Hurray!]] ([[User talk:Me, Hurray!|talk]]) 03:15, 26 January 2017 (UTC)&lt;br /&gt;
:That&#039;s not quite the case. As is already noted on the [[regional variant]] page, &#039;&#039;all&#039;&#039; eggs in Alola hatch as Alolan Pokemon, regardless of the parents. (The only exception is if the Kantonian parent holds an Everstone.) [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 03:50, 26 January 2017 (UTC)&lt;br /&gt;
:That still belongs on the breeding page too though. [[User:Me, Hurray!|Me, Hurray!]] ([[User talk:Me, Hurray!|talk]]) 03:22, 28 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokeball inheriting ==&lt;br /&gt;
&lt;br /&gt;
Trying to breed my Protean Froakie into a pokeball. Got a male in a luxury ball, and a female in a regular ball, male is holding a life orb, female an everstone for the nature. Every egg so far has had the fathers ball, not the mothers. Yet the page clearly claims that shouldn&#039;t happen. I&#039;m in Pokemon Sun, not using a ditto.--[[User:Lycos Ex Mortis|Lycos Ex Mortis]] ([[User talk:Lycos Ex Mortis|talk]]) 09:01, 22 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Nido breeding ==&lt;br /&gt;
&lt;br /&gt;
Because the tag asks for it: [https://github.com/pret/pokecrystal/blob/master/event/daycare.asm#L661 Apparently], if Nidoran_f is the mother in Gen II, the offspring has a plain 50% chance of being Nidoran_m instead. Not related to IVs, time of day, or number of Kimono Girls defeated, but basically just &amp;quot;Flip a coin&amp;quot; in TCG terminology. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:31, 23 February 2017 (UTC)&lt;br /&gt;
:Oh, right, another implication: a male Nido and Ditto will never produce Nidoran_f. (But I&#039;m unable to test this in-game in Gen II.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 14:36, 23 February 2017 (UTC)&lt;br /&gt;
::Just tested in Diamond, they only give Nidoran_m (I&#039;ve accounted for my bad luck, but 10/10 would be &amp;lt;0.1% unlucky). So, I assume just like Volbeat+Ditto, they changed it in Gen V. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:14, 23 February 2017 (UTC)&lt;br /&gt;
:::Aand correct, just tested Nidorino+Ditto in B2, and the very first Egg was Nidoran_f. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:31, 23 February 2017 (UTC)&lt;br /&gt;
::::It&#039;s apparently still a [https://pastebin.com/tTgGEZ5t plain fifty-fifty chance], for Nidos and Volbeat/Illumise. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 09:55, 22 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Day-Care Man position ==&lt;br /&gt;
&lt;br /&gt;
can someone confirm whether the day-care man requires the player to leave the area before he move from his default position to inform about the egg? i know this is not required in the 3ds games. but can someone confirm this for the older games? i remember being required to leave the area for the man to move in gen 2 and 3. not sure about the ds games. -[[User:Pokeant|Pokeant]] ([[User talk:Pokeant|talk]]) 12:29, 22 January 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quotes for... ==&lt;br /&gt;
What does the Day Care Man say when you breed a mother with her son or a father with his daughter? [[User:Shawn|Shawn]] ([[User talk:Shawn|talk]]) 08:54, 4 February 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rotom Powers, Hot Springs, and Kantonian Forms ==&lt;br /&gt;
Could someone make note of the usage of the Isle Avue hot springs and Rotom Dex hatching powers in the &amp;quot;Hatching&amp;quot; section? Likewise, Kantonian Form inheritance via everstone needs to be put somewhere on the page too, not just the regional variant page regarding it. I&#039;d alter it myself, but I don&#039;t want to step on anyone&#039;s toes or put it there if there&#039;s a reason it hasn&#039;t been added yet. [[User:Shadowkat777|Shadowkat777]] ([[User talk:Shadowkat777|talk]]) 22:49, 10 May 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Shadowkat777</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_Pok%C3%A9mon_by_wild_held_item&amp;diff=2745525</id>
		<title>Talk:List of Pokémon by wild held item</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_Pok%C3%A9mon_by_wild_held_item&amp;diff=2745525"/>
		<updated>2018-02-19T18:05:36Z</updated>

		<summary type="html">&lt;p&gt;Shadowkat777: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Vulpix==&lt;br /&gt;
Vulpix hold a Ice Berry in gen 2 with 33% not with 5 or 50, and in FireRed &amp;amp; LeafGreen it holds a Rawst Berry with an other rate tenn in the other gen 3 games ... how do we make this? --[[User:Hanmac|Hanmac]] 07:32, 18 January 2010 (UTC)&lt;br /&gt;
:Thiiiiis is why I need a list off the bat. Urgh. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 07:52, 18 January 2010 (UTC)&lt;br /&gt;
::its possible that the infos are wrong, i think that the % in gen II is not only 5 or 50, some is it 8%, what sould we do?? --[[User:Hanmac|Hanmac]] 08:31, 18 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Electrizer and Magmarizer==&lt;br /&gt;
we need a diffrent note for gen IV for 5% and 50% for Electrizer and Magmarizer.  --[[User:Hanmac|Hanmac]] 08:31, 18 January 2010 (UTC)&lt;br /&gt;
:List me all the wild held items across all four gens, I&#039;ll fix the table... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 10:04, 21 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Generation I items==&lt;br /&gt;
Do we need to include Pokémon that only have a held item from Gen I to Gen II trading? If so, that&#039;s almost the entirety of the the original 151 right off the bat. - &lt;br /&gt;
&#039;&#039;[[User:Chosen|&amp;lt;span style=&amp;quot;color:#F85888&amp;quot;&amp;gt;Chosen&amp;lt;/span&amp;gt;]] &amp;lt;span style=&amp;quot;color:#6890F0&amp;quot;&amp;gt;of&amp;lt;/span&amp;gt; [[User talk:Chosen|&amp;lt;span style=&amp;quot;color:#F8D030&amp;quot;&amp;gt;Mana&amp;lt;/span&amp;gt;]]&#039;&#039; [[User:Chosen|-]] 19:58, 21 January 2010 (UTC)&lt;br /&gt;
:Correction. That IS the entirety of the original 151 right off the bat. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 19:32, 28 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I did a spot check of Gen I/II Pokémon and found held rates at 5%, 8%, 25%, 33%, and 100%. There were a few Gen I held rates at 33% instead of 100% too. [[User:Dragoness|Dragoness]] 09:36, 9 February 2010 (UTC)&lt;br /&gt;
:Okay so Gen I/II has 5 different slots, III/IV has two different slots. That right? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#80964B&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C4E673&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 22:23, 12 February 2010 (UTC)&lt;br /&gt;
::Not quite — Gen II also has only two slots. Items which appear when traded from RBY are a little trickier, and i don&#039;t fully understand how they work, but the item you receive is based on the catch rate of the Pokémon in RBY. UPC has a [http://upokecenter.com/games/gs/attachments.php handy list]. --[[User:A magical me|a_magical_me]] 22:48, 12 February 2010 (UTC)&lt;br /&gt;
:::So how should we handle this? This is very inaccurate now... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#FF1111&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 12:51, 26 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Berserk Gene==&lt;br /&gt;
I was fooling around with a gameshark and found that in generation 2 if a wild Mewtwo is made to appear it has a chance to be holding a berserk gene, which it uses immediately when encountered. It very rarely had this item so I would assume it is 5%... Does anyone know of a way to confirm this? [[User:Nokota|Nokota]] 14:57, 2 June 2011 (UTC)&lt;br /&gt;
:It seems it&#039;s actually already listed in the tables beneath. As such, it should be confirmed already as a held item, just somehow got forgotten...? [[User:Bluesun|Bluesun]] 16:30, 2 June 2011 (UTC) &lt;br /&gt;
&lt;br /&gt;
== Gen III Wild Held Items ==&lt;br /&gt;
&lt;br /&gt;
Here they are (for anyone interested):&lt;br /&gt;
&lt;br /&gt;
--[[User:A magical me|a_magical_me]] 19:11, 8 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== Ruby/Sapphire/Emerald ===&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow: auto; height: 20em&amp;quot;&amp;gt;&lt;br /&gt;
#pokemon,item,chance&lt;br /&gt;
Butterfree,SilverPowder,5%&lt;br /&gt;
Beedrill,Poison Barb,5%&lt;br /&gt;
Fearow,Sharp Beak,5%&lt;br /&gt;
Pikachu,Oran Berry,50%&lt;br /&gt;
Pikachu,Light Ball,5%&lt;br /&gt;
Raichu,Oran Berry,5%&lt;br /&gt;
Sandshrew,Quick Claw,5%&lt;br /&gt;
Sandslash,Quick Claw,5%&lt;br /&gt;
Clefairy,Leppa Berry,50%&lt;br /&gt;
Clefairy,Moon Stone,5%&lt;br /&gt;
Clefable,Leppa Berry,50%&lt;br /&gt;
Clefable,Moon Stone,5%&lt;br /&gt;
Vulpix,Rawst Berry,100%&lt;br /&gt;
Ninetales,Rawst Berry,100%&lt;br /&gt;
Paras,TinyMushroom,50%&lt;br /&gt;
Paras,Big Mushroom,5%&lt;br /&gt;
Parasect,TinyMushroom,50%&lt;br /&gt;
Parasect,Big Mushroom,5%&lt;br /&gt;
Growlithe,Rawst Berry,100%&lt;br /&gt;
Arcanine,Rawst Berry,100%&lt;br /&gt;
Poliwhirl,King&#039;s Rock,5%&lt;br /&gt;
Poliwrath,King&#039;s Rock,5%&lt;br /&gt;
Abra,TwistedSpoon,5%&lt;br /&gt;
Kadabra,TwistedSpoon,5%&lt;br /&gt;
Alakazam,TwistedSpoon,5%&lt;br /&gt;
Geodude,Everstone,5%&lt;br /&gt;
Graveler,Everstone,5%&lt;br /&gt;
Golem,Everstone,5%&lt;br /&gt;
Slowpoke,King&#039;s Rock,5%&lt;br /&gt;
Slowbro,King&#039;s Rock,5%&lt;br /&gt;
Magnemite,Metal Coat,5%&lt;br /&gt;
Magneton,Metal Coat,5%&lt;br /&gt;
Farfetch&#039;d,Stick,5%&lt;br /&gt;
Doduo,Sharp Beak,5%&lt;br /&gt;
Dodrio,Sharp Beak,5%&lt;br /&gt;
Grimer,Nugget,5%&lt;br /&gt;
Muk,Nugget,5%&lt;br /&gt;
Shellder,Pearl,50%&lt;br /&gt;
Shellder,Big Pearl,5%&lt;br /&gt;
Cloyster,Pearl,50%&lt;br /&gt;
Cloyster,Big Pearl,5%&lt;br /&gt;
Cubone,Thick Club,5%&lt;br /&gt;
Marowak,Thick Club,5%&lt;br /&gt;
Koffing,Smoke Ball,5%&lt;br /&gt;
Weezing,Smoke Ball,5%&lt;br /&gt;
Chansey,Lucky Egg,5%&lt;br /&gt;
Horsea,Dragon Scale,5%&lt;br /&gt;
Seadra,Dragon Scale,5%&lt;br /&gt;
Staryu,Stardust,50%&lt;br /&gt;
Staryu,Star Piece,5%&lt;br /&gt;
Starmie,Stardust,50%&lt;br /&gt;
Starmie,Star Piece,5%&lt;br /&gt;
Mr.Mime,Leppa Berry,5%&lt;br /&gt;
Jynx,Aspear Berry,100%&lt;br /&gt;
Magmar,Rawst Berry,100%&lt;br /&gt;
Ditto,Metal Powder,5%&lt;br /&gt;
Snorlax,Leftovers,100%&lt;br /&gt;
Dratini,Dragon Scale,5%&lt;br /&gt;
Dragonair,Dragon Scale,5%&lt;br /&gt;
Dragonite,Dragon Scale,5%&lt;br /&gt;
Mew,Lum Berry,100%&lt;br /&gt;
Sentret,Oran Berry,5%&lt;br /&gt;
Furret,Oran Berry,50%&lt;br /&gt;
Furret,Sitrus Berry,5%&lt;br /&gt;
Chinchou,Yellow Shard,5%&lt;br /&gt;
Lanturn,Yellow Shard,5%&lt;br /&gt;
Pichu,Oran Berry,5%&lt;br /&gt;
Cleffa,Leppa Berry,50%&lt;br /&gt;
Cleffa,Moon Stone,5%&lt;br /&gt;
Politoed,King&#039;s Rock,5%&lt;br /&gt;
Slowking,King&#039;s Rock,5%&lt;br /&gt;
Misdreavus,Spell Tag,5%&lt;br /&gt;
Girafarig,Persim Berry,5%&lt;br /&gt;
Steelix,Metal Coat,5%&lt;br /&gt;
Shuckle,Oran Berry,100%&lt;br /&gt;
Sneasel,Quick Claw,5%&lt;br /&gt;
Corsola,Red Shard,5%&lt;br /&gt;
Kingdra,Dragon Scale,5%&lt;br /&gt;
Smoochum,Aspear Berry,100%&lt;br /&gt;
Magby,Rawst Berry,100%&lt;br /&gt;
Miltank,MooMoo Milk,100%&lt;br /&gt;
Blissey,Lucky Egg,5%&lt;br /&gt;
Ho-oh,Sacred Ash,100%&lt;br /&gt;
Celebi,Lum Berry,100%&lt;br /&gt;
Poochyena,Pecha Berry,5%&lt;br /&gt;
Mightyena,Pecha Berry,5%&lt;br /&gt;
Zigzagoon,Oran Berry,5%&lt;br /&gt;
Linoone,Oran Berry,50%&lt;br /&gt;
Linoone,Sitrus Berry,5%&lt;br /&gt;
Beautifly,SilverPowder,5%&lt;br /&gt;
Dustox,SilverPowder,5%&lt;br /&gt;
Spinda,Chesto Berry,5%&lt;br /&gt;
Masquerain,SilverPowder,5%&lt;br /&gt;
Skitty,Leppa Berry,5%&lt;br /&gt;
Delcatty,Leppa Berry,5%&lt;br /&gt;
Kecleon,Persim Berry,5%&lt;br /&gt;
Luvdisc,Heart Scale,50%&lt;br /&gt;
Trapinch,Soft Sand,5%&lt;br /&gt;
Hariyama,King&#039;s Rock,5%&lt;br /&gt;
Numel,Rawst Berry,100%&lt;br /&gt;
Camerupt,Rawst Berry,100%&lt;br /&gt;
Cacnea,Poison Barb,5%&lt;br /&gt;
Cacturne,Poison Barb,5%&lt;br /&gt;
Glalie,NeverMeltIce,5%&lt;br /&gt;
Lunatone,Moon Stone,5%&lt;br /&gt;
Solrock,Sun Stone,5%&lt;br /&gt;
Duskull,Spell Tag,5%&lt;br /&gt;
Dusclops,Spell Tag,5%&lt;br /&gt;
Roselia,Poison Barb,5%&lt;br /&gt;
Gulpin,Big Pearl,5%&lt;br /&gt;
Swalot,Big Pearl,5%&lt;br /&gt;
Whismur,Chesto Berry,5%&lt;br /&gt;
Loudred,Chesto Berry,5%&lt;br /&gt;
Exploud,Chesto Berry,5%&lt;br /&gt;
Clamperl,Blue Shard,5%&lt;br /&gt;
Shuppet,Spell Tag,5%&lt;br /&gt;
Banette,Spell Tag,5%&lt;br /&gt;
Relicanth,Green Shard,5%&lt;br /&gt;
Aron,Hard Stone,5%&lt;br /&gt;
Lairon,Hard Stone,5%&lt;br /&gt;
Aggron,Hard Stone,5%&lt;br /&gt;
Castform,Mystic Water,100%&lt;br /&gt;
Bagon,Dragon Scale,5%&lt;br /&gt;
Shelgon,Dragon Scale,5%&lt;br /&gt;
Salamence,Dragon Scale,5%&lt;br /&gt;
Beldum,Metal Coat,5%&lt;br /&gt;
Metang,Metal Coat,5%&lt;br /&gt;
Metagross,Metal Coat,5%&lt;br /&gt;
Jirachi,Star Piece,100%&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== FireRed/LeafGreen ===&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow: auto; height: 20em&amp;quot;&amp;gt;&lt;br /&gt;
#pokemon,item,chance&lt;br /&gt;
Butterfree,SilverPowder,5%&lt;br /&gt;
Beedrill,Poison Barb,5%&lt;br /&gt;
Raticate,Oran Berry,50%&lt;br /&gt;
Raticate,Sitrus Berry,5%&lt;br /&gt;
Fearow,Sharp Beak,5%&lt;br /&gt;
Arbok,Poison Barb,5%&lt;br /&gt;
Sandslash,Soft Sand,5%&lt;br /&gt;
Clefairy,Moon Stone,5%&lt;br /&gt;
Clefable,Moon Stone,5%&lt;br /&gt;
Vulpix,Rawst Berry,50%&lt;br /&gt;
Ninetales,Rawst Berry,50%&lt;br /&gt;
Jigglypuff,Oran Berry,50%&lt;br /&gt;
Wigglytuff,Oran Berry,50%&lt;br /&gt;
Paras,TinyMushroom,50%&lt;br /&gt;
Paras,Big Mushroom,5%&lt;br /&gt;
Parasect,TinyMushroom,50%&lt;br /&gt;
Parasect,Big Mushroom,5%&lt;br /&gt;
Venomoth,SilverPowder,5%&lt;br /&gt;
Meowth,Nugget,5%&lt;br /&gt;
Growlithe,Rawst Berry,50%&lt;br /&gt;
Arcanine,Rawst Berry,50%&lt;br /&gt;
Abra,TwistedSpoon,5%&lt;br /&gt;
Kadabra,TwistedSpoon,5%&lt;br /&gt;
Alakazam,TwistedSpoon,5%&lt;br /&gt;
Machoke,Focus Band,5%&lt;br /&gt;
Machamp,Focus Band,5%&lt;br /&gt;
Graveler,Hard Stone,5%&lt;br /&gt;
Golem,Hard Stone,5%&lt;br /&gt;
Magneton,Magnet,5%&lt;br /&gt;
Farfetch&#039;d,Stick,5%&lt;br /&gt;
Dodrio,Sharp Beak,5%&lt;br /&gt;
Seel,Aspear Berry,50%&lt;br /&gt;
Dewgong,Aspear Berry,50%&lt;br /&gt;
Dewgong,NeverMeltIce,5%&lt;br /&gt;
Shellder,Pearl,50%&lt;br /&gt;
Shellder,Big Pearl,5%&lt;br /&gt;
Cloyster,Pearl,50%&lt;br /&gt;
Cloyster,Big Pearl,5%&lt;br /&gt;
Haunter,Spell Tag,5%&lt;br /&gt;
Gengar,Spell Tag,5%&lt;br /&gt;
Onix,Hard Stone,5%&lt;br /&gt;
Cubone,Thick Club,5%&lt;br /&gt;
Marowak,Thick Club,5%&lt;br /&gt;
Chansey,Lucky Egg,5%&lt;br /&gt;
Staryu,Stardust,50%&lt;br /&gt;
Staryu,Star Piece,5%&lt;br /&gt;
Starmie,Stardust,50%&lt;br /&gt;
Starmie,Star Piece,5%&lt;br /&gt;
Ditto,Metal Powder,5%&lt;br /&gt;
Snorlax,Chesto Berry,100%&lt;br /&gt;
Dragonair,Dragon Fang,5%&lt;br /&gt;
Dragonite,Dragon Fang,5%&lt;br /&gt;
Chikorita,Lum Berry,100%&lt;br /&gt;
Sentret,Oran Berry,5%&lt;br /&gt;
Furret,Oran Berry,50%&lt;br /&gt;
Furret,Sitrus Berry,5%&lt;br /&gt;
Chinchou,Yellow Shard,5%&lt;br /&gt;
Lanturn,Yellow Shard,5%&lt;br /&gt;
Cleffa,Moon Stone,5%&lt;br /&gt;
Igglybuff,Oran Berry,50%&lt;br /&gt;
Politoed,King&#039;s Rock,5%&lt;br /&gt;
Slowking,King&#039;s Rock,5%&lt;br /&gt;
Misdreavus,Spell Tag,5%&lt;br /&gt;
Girafarig,Persim Berry,5%&lt;br /&gt;
Steelix,Metal Coat,5%&lt;br /&gt;
Shuckle,Berry Juice,100%&lt;br /&gt;
Teddiursa,Oran Berry,50%&lt;br /&gt;
Teddiursa,Sitrus Berry,5%&lt;br /&gt;
Ursaring,Oran Berry,50%&lt;br /&gt;
Ursaring,Sitrus Berry,5%&lt;br /&gt;
Swinub,Aspear Berry,50%&lt;br /&gt;
Piloswine,Aspear Berry,50%&lt;br /&gt;
Piloswine,NeverMeltIce,5%&lt;br /&gt;
Corsola,Red Shard,5%&lt;br /&gt;
Skarmory,Sharp Beak,5%&lt;br /&gt;
Kingdra,Dragon Scale,5%&lt;br /&gt;
Porygon2,Up-Grade,100%&lt;br /&gt;
Miltank,MooMoo Milk,100%&lt;br /&gt;
Blissey,Lucky Egg,5%&lt;br /&gt;
Celebi,Lum Berry,100%&lt;br /&gt;
Poochyena,Pecha Berry,5%&lt;br /&gt;
Mightyena,Pecha Berry,5%&lt;br /&gt;
Zigzagoon,Oran Berry,5%&lt;br /&gt;
Linoone,Oran Berry,50%&lt;br /&gt;
Linoone,Sitrus Berry,5%&lt;br /&gt;
Beautifly,SilverPowder,5%&lt;br /&gt;
Dustox,SilverPowder,5%&lt;br /&gt;
Spinda,Chesto Berry,5%&lt;br /&gt;
Masquerain,SilverPowder,5%&lt;br /&gt;
Skitty,Leppa Berry,5%&lt;br /&gt;
Delcatty,Leppa Berry,5%&lt;br /&gt;
Kecleon,Persim Berry,5%&lt;br /&gt;
Luvdisc,Heart Scale,50%&lt;br /&gt;
Trapinch,Soft Sand,5%&lt;br /&gt;
Hariyama,King&#039;s Rock,5%&lt;br /&gt;
Numel,Rawst Berry,100%&lt;br /&gt;
Camerupt,Rawst Berry,100%&lt;br /&gt;
Cacnea,Poison Barb,5%&lt;br /&gt;
Cacturne,Poison Barb,5%&lt;br /&gt;
Glalie,NeverMeltIce,5%&lt;br /&gt;
Lunatone,Moon Stone,5%&lt;br /&gt;
Solrock,Sun Stone,5%&lt;br /&gt;
Duskull,Spell Tag,5%&lt;br /&gt;
Dusclops,Spell Tag,5%&lt;br /&gt;
Roselia,Poison Barb,5%&lt;br /&gt;
Gulpin,Big Pearl,5%&lt;br /&gt;
Swalot,Big Pearl,5%&lt;br /&gt;
Whismur,Chesto Berry,5%&lt;br /&gt;
Loudred,Chesto Berry,5%&lt;br /&gt;
Exploud,Chesto Berry,5%&lt;br /&gt;
Clamperl,Blue Shard,5%&lt;br /&gt;
Shuppet,Spell Tag,5%&lt;br /&gt;
Banette,Spell Tag,5%&lt;br /&gt;
Relicanth,Green Shard,5%&lt;br /&gt;
Aron,Hard Stone,5%&lt;br /&gt;
Lairon,Hard Stone,5%&lt;br /&gt;
Aggron,Hard Stone,5%&lt;br /&gt;
Castform,Mystic Water,100%&lt;br /&gt;
Bagon,Dragon Scale,5%&lt;br /&gt;
Shelgon,Dragon Scale,5%&lt;br /&gt;
Salamence,Dragon Scale,5%&lt;br /&gt;
Beldum,Metal Coat,5%&lt;br /&gt;
Metang,Metal Coat,5%&lt;br /&gt;
Metagross,Metal Coat,5%&lt;br /&gt;
Jirachi,Star Piece,100%&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gen II Wild Held Items ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;height: 15em; overflow: auto;&amp;quot;&amp;gt;&lt;br /&gt;
#pokemon,item 0,item 1&lt;br /&gt;
Butterfree,,SilverPowder&lt;br /&gt;
Beedrill,,Poison Barb&lt;br /&gt;
Fearow,,Sharp Beak&lt;br /&gt;
Pikachu,,Berry&lt;br /&gt;
Raichu,,Berry&lt;br /&gt;
Clefairy,MysteryBerry,Moon Stone&lt;br /&gt;
Clefable,MysteryBerry,Moon Stone&lt;br /&gt;
Vulpix,Burnt Berry,Burnt Berry&lt;br /&gt;
Ninetales,Burnt Berry,Burnt Berry&lt;br /&gt;
Paras,TinyMushroom,Big Mushroom&lt;br /&gt;
Parasect,TinyMushroom,Big Mushroom&lt;br /&gt;
Growlithe,Burnt Berry,Burnt Berry&lt;br /&gt;
Arcanine,Burnt Berry,Burnt Berry&lt;br /&gt;
Poliwhirl,,King&#039;s Rock&lt;br /&gt;
Poliwrath,,King&#039;s Rock&lt;br /&gt;
Geodude,,Everstone&lt;br /&gt;
Graveler,,Everstone&lt;br /&gt;
Golem,,Everstone&lt;br /&gt;
Slowpoke,,King&#039;s Rock&lt;br /&gt;
Slowbro,,King&#039;s Rock&lt;br /&gt;
Magnemite,,Metal Coat&lt;br /&gt;
Magneton,,Metal Coat&lt;br /&gt;
Farfetch&#039;d,,Stick&lt;br /&gt;
Dodrio,,Sharp Beak&lt;br /&gt;
Grimer,,Nugget&lt;br /&gt;
Muk,,Nugget&lt;br /&gt;
Shellder,Pearl,Big Pearl&lt;br /&gt;
Cloyster,Pearl,Big Pearl&lt;br /&gt;
Cubone,,Thick Club&lt;br /&gt;
Marowak,,Thick Club&lt;br /&gt;
Chansey,,Lucky Egg&lt;br /&gt;
Horsea,,Dragon Scale&lt;br /&gt;
Seadra,,Dragon Scale&lt;br /&gt;
Staryu,Stardust,Star Piece&lt;br /&gt;
Starmie,Stardust,Star Piece&lt;br /&gt;
Mr.Mime,,MysteryBerry&lt;br /&gt;
Jynx,Ice Berry,Ice Berry&lt;br /&gt;
Magmar,Burnt Berry,Burnt Berry&lt;br /&gt;
Snorlax,Leftovers,Leftovers&lt;br /&gt;
Dratini,,Dragon Scale&lt;br /&gt;
Dragonair,,Dragon Scale&lt;br /&gt;
Dragonite,,Dragon Scale&lt;br /&gt;
Mewtwo,,Berserk Gene&lt;br /&gt;
Mew,,MiracleBerry&lt;br /&gt;
Sentret,,Berry&lt;br /&gt;
Furret,Berry,Gold Berry&lt;br /&gt;
Pichu,,Berry&lt;br /&gt;
Cleffa,MysteryBerry,Moon Stone&lt;br /&gt;
Politoed,,King&#039;s Rock&lt;br /&gt;
Slowking,,King&#039;s Rock&lt;br /&gt;
Misdreavus,,Spell Tag&lt;br /&gt;
Steelix,,Metal Coat&lt;br /&gt;
Shuckle,Berry,Berry&lt;br /&gt;
Sneasel,,Quick Claw&lt;br /&gt;
Kingdra,,Dragon Scale&lt;br /&gt;
Smoochum,Ice Berry,Ice Berry&lt;br /&gt;
Magby,Burnt Berry,Burnt Berry&lt;br /&gt;
Miltank,Moomoo Milk,Moomoo Milk&lt;br /&gt;
Blissey,,Lucky Egg&lt;br /&gt;
Ho-oh,Sacred Ash,Sacred Ash&lt;br /&gt;
Celebi,,MiracleBerry&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I&#039;m not really sure what the exact chances are, so i&#039;m giving the raw item slots. --[[User:A magical me|a_magical_me]] 02:59, 16 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Page Revamp? ==&lt;br /&gt;
&lt;br /&gt;
This page has been bothering me for some time. Can we just break the Gen I and Gen II tables off from III, IV, and V (since Gen I and II need more columns and because their mechanics are different, it seems better to just give them their own table)? Then, we can also put a 100% drop chance column... Or something. Plus someone should add the Pokemon I left out from Gen V (they didn&#039;t have any drop items so I didn&#039;t include them). [[User:Gymnotide|Gymnotide]] 18:50, 19 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dream World ==&lt;br /&gt;
Don&#039;t you get wild held items from Dream World? Shouldn&#039;t there be a section on it?--[[User:Wowy|Wowy]] 03:19, 9 February 2011 (UTC)&lt;br /&gt;
:No, that was faulty speculation by Serebii which then perpetrated through the fandom. [[User:Bluesun|Bluesun]] 16:30, 2 June 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wait... ==&lt;br /&gt;
&lt;br /&gt;
If all fields have items, do Pokémon always is holding an item? The article only says about case where is the &#039;&#039;same&#039;&#039; item in all fields. [[User:Marked +-+-+|Marked +-+-+]] 09:04, 10 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
PS.Never mind... figured out in-game.  [[User:Marked +-+-+|Marked +-+-+]] 09:11, 10 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen II ==&lt;br /&gt;
&lt;br /&gt;
Well, I&#039;ve now updated the table to include many of the features it previously lacked. However, it seems that our Gen II data is still inaccurate, and at the moment it isn&#039;t even clear to me how many Gen II columns we need, or what the percentages are for each. At the moment, the only 100% item we have is the Sacred Ash for Ho-Oh, but some sources appear to say that Snorlax gets the Leftovers 100% of the time. It seems that the table above doesn&#039;t tell the whole story: the same item in both slots doesn&#039;t automatically mean 100%.&lt;br /&gt;
&lt;br /&gt;
Based on this data, and the linked page from upokecenter, the possible item frequencies would appear to be as follows: 2% (5/256, the slot 1 item), 23% (59/256, the slot 0 item), 25% (64/256, if the same item is in both slots) and 100% (if the same item is in both slots and some other parameter is set). However, this doesn&#039;t quite tally with some of the other evidence gathered above, so I think this needs some further investigation. [[User:Bikini Miltank|Bikini Miltank]] 11:14, 29 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HGSS column ==&lt;br /&gt;
&lt;br /&gt;
Shouldnt HeartGold and SoulSilver have their own column like FRLG do? [[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:yellow; background-color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;[[Koffing (Pokémon)|&amp;lt;span style=&amp;quot;color:yellow; background-color:purple&amp;quot;&amp;gt; ☠]]&amp;lt;/span&amp;gt; 12:54, 27 October 2011 (UTC)&lt;br /&gt;
:FRLG have a column because there are a lot of differences between FRLG and RSE; the only differences between DPPt and HGSS are the Magby and Elekid lines and Shuckle. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:02, 27 October 2011 (UTC)&lt;br /&gt;
:: What about Colosseum and XD? I&#039;d imagine they would probably just use the held item data from either RSE or FRLG, so thei could just be added to either the RSE or FRLG header. [[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:yellow; background-color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;[[Koffing (Pokémon)|&amp;lt;span style=&amp;quot;color:yellow; background-color:purple&amp;quot;&amp;gt; ☠]]&amp;lt;/span&amp;gt; 13:07, 27 October 2011 (UTC)&lt;br /&gt;
:::If someone can get Colo or XD data, that should be added. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:10, 27 October 2011 (UTC)&lt;br /&gt;
::::According to [http://bulbapedia.bulbagarden.net/wiki/Magnet#Magnet here], Shadow Voltob holds a Magnet in XD, which it doesnt have in any other game. It could just be the Shadow one though. [[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:yellow; background-color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;[[Koffing (Pokémon)|&amp;lt;span style=&amp;quot;color:yellow; background-color:purple&amp;quot;&amp;gt; ☠]]&amp;lt;/span&amp;gt; 13:12, 27 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 1% Item ==&lt;br /&gt;
&lt;br /&gt;
In this page there is a list of item that have a 1% of possibility to be found on some Pokémon, for example a Clefairy with a Comet Shard has. But I checked some articles of Pokémon that can be found with a 1% item and the item is never mentioned in the &amp;quot;Held Item table&amp;quot;. NEVER. I&#039;ve actually checked Clefairy, Paras, Lunatone, Dwebble, Garbodour pages (all of them can have a 1% item according to this page), but the item is never mentioned on their articles. So is this article wrong, and there aren&#039;t any 1% item that can be found, or are this item missing in every page of the Pokémon that can have them? --[[User:SamuStar|SamuStar]] 20:17, 21 November 2011 (UTC)&lt;br /&gt;
:I checked some other sites and it looks like the Pokémon pages are just missing the info. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 20:26, 21 November 2011 (UTC)&lt;br /&gt;
::Then someone should add the missing info (Not me because I don&#039;t know how) --[[User:SamuStar|SamuStar]] 20:31, 21 November 2011 (UTC)&lt;br /&gt;
:::Yeah the thing is is that the pages already contain the item but it doesn&#039;t show because the Held item template needs to be updated to support 3 items in Black and White. The template uses coding that I don&#039;t know very well, but I&#039;ll try fix it. [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 20:35, 21 November 2011 (UTC)&lt;br /&gt;
::::on official Pokedex of pokémon Black &amp;amp; White, it&#039;s said that these kind of item can only be found by pokémon on double grass. I&#039;ve tested, and I could steal a rare bone on a crustle.[[User:Maverick Hunter|Maverick Hunter]] ([[User talk:Maverick Hunter|talk]]) 17:36, 21 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Jirachi Held Item ==&lt;br /&gt;
Why does the chart show [[Jirachi]] having a [[Star Piece]] at 100% as the held item? Shouldn&#039;t the item be a [[Ganlon Berry]] or [[Salac Berry]] at 50%?&lt;br /&gt;
--[[User:King901|King901]] 02:44, 27 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Difference between this article and others ==&lt;br /&gt;
&lt;br /&gt;
this article is extremely contradictory compared to what the Pokémon species and item articles say about held items, so I&#039;m just wondering, which one is an error? Is this one wrong or are the others wrong? --[[User:Maddiesapphire|Maddiesapphire]] ([[User talk:Maddiesapphire|talk]]) 20:38, 19 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
I know what you&#039;re talking about. I believe that this table is generated from in-game-data so that the other pages are missing information. I&#039;m currently trying to verify that B2/W2 has the same held-item-information as BW. Afterwards, I&#039;ll try to correct the other pages.&lt;br /&gt;
[[User:TCCPhreak|TCCPhreak]] ([[User talk:TCCPhreak|talk]]) 10:34, 26 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yes, this table was taken from the data in-game, but so were the tables on the Pokémon pages. If there are any inconsistencies, you should probably check on other sites like [http://veekun.com veekun] &amp;lt;s&amp;gt;and [http://serebii.net Serebii]&amp;lt;/s&amp;gt; to see whether this table or the Pokémon page is right. &amp;lt;small&amp;gt;- &#039;&#039;signed comment from [[User:GoldenCelebi|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;Golden&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#78C850;&amp;quot;&amp;gt;Celebi&amp;lt;/span&amp;gt;]] ([[User talk:GoldenCelebi|pedia talk]] • [[Bulbanews:User talk:GoldenCelebi|news talk]] • [[a:User talk:GoldenCelebi|archives talk]])&#039;&#039;&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;&#039;&#039;11:06, 26 October 2012 (UTC)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::Serebii is not a valid reference. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:41, 26 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It was just an example... My point is that if there are inconsistencies between this page and the main Pokémon pages, and lots of other sources all agree with one of them, it&#039;s probably the accurate one. &amp;lt;small&amp;gt;- &#039;&#039;signed comment from [[User:GoldenCelebi|&amp;lt;span style=&amp;quot;color:#DAA520;&amp;quot;&amp;gt;Golden&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#78C850;&amp;quot;&amp;gt;Celebi&amp;lt;/span&amp;gt;]] ([[User talk:GoldenCelebi|pedia talk]] • [[Bulbanews:User talk:GoldenCelebi|news talk]] • [[a:User talk:GoldenCelebi|archives talk]])&#039;&#039;&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;&#039;&#039;18:38, 27 October 2012 (UTC)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
::::There are no inconsistencies.  This is the &#039;&#039;&#039;full&#039;&#039;&#039; version. What you see on species&#039; pages is limited to Pokémon that are legitimately available in-wild in specified games (though I am sure that {{p|Rotom}}&#039;s page has Max Elixir for BW, as you get Rotom via trade in that game, and it has Max Elixir as held item, so there might be some other reasons). [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 20:19, 27 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== B2W2 ==&lt;br /&gt;
&lt;br /&gt;
Is it the same, or is it different? [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 18:22, 7 November 2012 (UTC)&lt;br /&gt;
:Some same, some different, which is gonna bugger up the table. -[[User:Spriteit|Spriteit]] ([[User talk:Spriteit|talk]]) 14:01, 9 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen I starters. ==&lt;br /&gt;
&lt;br /&gt;
Do they hold items? And what about other gifted Pokémon? [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 14:12, 30 December 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Heatmor ==&lt;br /&gt;
Heatmor has a 1% chance to hold a Flame Orb in BW2, but not in BW. Is there someway to indicate this? Also, I changed the Solosis/Gothita thing and just simply removed my previous edit on this talk page. [[User:Cafeolay|Cafeolay]] ([[User talk:Cafeolay|talk]]) 14:50, 30 December 2012 (UTC)&lt;br /&gt;
:Similarly, Growlithe and Arcanine have a 100% chance to hold the Rawst Berry in BW, but only 50% in BW2. [[User:Cafeolay|Cafeolay]] ([[User talk:Cafeolay|talk]]) 18:06, 30 December 2012 (UTC)&lt;br /&gt;
::You could do the thing done with Shuckle, but this gonna likely mess up the table, depending on how big changes are. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 19:40, 30 December 2012 (UTC) PS. Oh wait... is that even programmed into the table? [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 19:43, 30 December 2012 (UTC)&lt;br /&gt;
:::I thought that maybe we could do something like  Rawst Berry(this would be in the 100% column)BW, and then in the 50% chance column, another Rawst Berry indicating that this is only in BW2. [[User:Cafeolay|Cafeolay]] ([[User talk:Cafeolay|talk]]) 21:47, 30 December 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spell Tag. ==&lt;br /&gt;
&lt;br /&gt;
Both {{p|Misdreavus}} and {{DL|Type-enhancing item|Spell Tag}} articles say that Misdreavus sometimes (5%) holds this item. This table has no mention of it whatsoever. Reason? [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 10:41, 12 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Veekun? ==&lt;br /&gt;
&lt;br /&gt;
So wait, Veekun is valid source? (I mean, whereas Serebii was crossed out, Veekun wasn&#039;t). It seems to have B2W2 items (like Heatmor&#039;s Flame Orb, or Rattata line &#039;&#039;not&#039;&#039; having Chilan Berry) and no idea what to do with that fact considering what happened few sections above. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 08:28, 23 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Mankey/Primeape &amp;amp; Payapa in Gen VI==&lt;br /&gt;
I&#039;ve spent about an hour in the Friend Safari with the Compound Eye + Frisk Thief Combo looking for Payapa Berries. It doensn&#039;t seem like Mankeys carry any Payapa Berries. With Compound Eyes, it should have been 10% chance of it holding one. I&#039;ve stolen more Lucky Eggs off of Friend Safari Chanseys in 10 min. Can anyone confirm or refute this definitively? &lt;br /&gt;
-- [[User:Douchette|Douchette]] ([[User talk:Douchette|talk]]) 06:26, 9 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== XY items ==&lt;br /&gt;
&lt;br /&gt;
So I added all the XY items to this page from the Japanese XY guidebook a while ago; however, it only includes Pokémon available in the wild in Kalos that are in the Kalos Pokédex, and only considers their primary form (so it said Basculin can only hold the Deep Sea Tooth, but Blue-Striped Basculin can hold the Deep Sea Scale instead). What this means is that any Pokémon only found in the Friend Safari do not currently have their wild held items listed (unless someone else added it, like Sticky Barb on Ferroseed). Also, things like Pumpkaboo, which can only hold the Miracle Seed while Super Size, are only considered for their primary form (note that I have already checked and corrected Pumpkaboo and Basculin, which are probably the only two that will have different items for different forms). --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 07:07, 12 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen IV Compound Eyes %&#039;s with multiple items? ==&lt;br /&gt;
&lt;br /&gt;
*I kinda [[Talk:Compound_Eyes_%28Ability%29#Rare_items_.25_.2B_Compound_Eyes|asked this before]], but it wasn&#039;t really clarified to me yet.  Does the ability chance the chances of a 50% item to 100% or 55%? And for Pokémon with multiple items, how does that work with the 5% items? For example, {{p|Chansey}} and the Lucky Egg vs Oval Stone.  The articles say it is increased by 50%, just trying to clarify what that actually does to the percentages. Maybe I&#039;m just being slow, IDK. ----[[User:NateVirus|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;NateVirus&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:NateVirus|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&#039;&#039;|&#039;&#039;[[Special:Contributions/NateVirus|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Contributions&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt;) 02:37, 28 September 2014 (UTC)&lt;br /&gt;
:Well, firstly you&#039;ve made a mathematical error in your two options. 55% would be for a 10% increase, whereas this is a 50% increase; the possibilities are 50% becomes 100% or 75%. We can eliminate the 100% option, because some Pokémon have both a 50% item and a 5% item, so that would total to over 100% (also, I have used Compoundeyes in Gen IV before, and the Pokémon aren&#039;t always holding items). As such, I believe it makes 50% items become 75% items, and 5% items become 7.5% items. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:25, 2 October 2014 (UTC)&lt;br /&gt;
::Ok, thanks for clearing that up. ----[[User:NateVirus|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;NateVirus&amp;lt;/span&amp;gt;]]&amp;lt;small&amp;gt;&#039;&#039;([[User talk:NateVirus|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]&#039;&#039;|&#039;&#039;[[Special:Contributions/NateVirus|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Contributions&amp;lt;/span&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt;) 20:42, 19 January 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Two questions ==&lt;br /&gt;
&lt;br /&gt;
I wanted to update the page, but I wanna ask first just in case:&lt;br /&gt;
&lt;br /&gt;
1. Is this page up to date with XY and ORAS?&lt;br /&gt;
2. Should the Dexnav exclusive items be listed? If so, how should they be differentiated?[[User:TepiGreninja|TepiGreninja]] ([[User talk:TepiGreninja|talk]]) 19:56, 16 May 2015 (UTC)&lt;br /&gt;
# [[User:Tiddlywinks/ORAS items|You can check...]] (The problem with that list for now, though, is that we don&#039;t have any idea what the chances are for a given item/item &amp;quot;slot&amp;quot;.)&lt;br /&gt;
# [[Talk:DexNav#Zigzagoon Potion?|I know of]] no &amp;quot;DexNav exclusive&amp;quot; items. I know we made that claim before, and I wouldn&#039;t be surprised if other sites do, but I&#039;ve not seen actual evidence of any such. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:28, 17 May 2015 (UTC)&lt;br /&gt;
:::Re: #1: I&#039;ve spent some time catching Pokemon and counting items, and (with close to 1000 data points) they seem to be the same as XY: 50% common and 5% rare (with 45% having no item). Sometime today, I&#039;ll try to add all the ORAS items to this page. If I ever try to add them to individual Pokemon pages too, I don&#039;t expect it&#039;ll be soon. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 17:35, 23 May 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen VI Wild Held Item on Fully-Evolved Pokemon? ==&lt;br /&gt;
&lt;br /&gt;
Will someone please kindly explain to me WHY some Pokemon are listed in the table under ORAS (Blissey, Slowking, Politoed, Steelix, Golem and Beedrill to name a few) that are NOT ABLE to be caught in the wild at all in those games!?  This *mostly* applies to Pokemon that are fully-evolved or require trade evolution, but perhaps not always, I need to check the whole rest of the list. Protectress of the Forest, ArtemiSerebii 05:26, 26 October 2015 (UTC)ArtemiSerebii&lt;br /&gt;
:It&#039;s not at all special to ORAS. You mentioned {{p|Golem}}. Golem is not available in the wild in any game. But it has an item listed for every generation.&lt;br /&gt;
:In short, it&#039;s not a question of if it can be caught and the item acquired; it&#039;s a question of how the games are programmed; if Golem were inserted somewhere in the wild in any game, it&#039;d have the specified held item. (Maybe it could be worth discussing if that&#039;s how the page &#039;&#039;should&#039;&#039; be, but for now, that&#039;s your answer.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:48, 26 October 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Does Marowak get Thick Club in X/Y? ==&lt;br /&gt;
&lt;br /&gt;
If it does, then shouldn&#039;t OR/AS notifier be removed? [[User:Trainer Yusuf|Trainer Yusuf]] ([[User talk:Trainer Yusuf|talk]]) 23:10, 5 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Roselia ==&lt;br /&gt;
&lt;br /&gt;
Roselia is listed as %5 and %100 for Sun and Moon, when it should be %5 for XY and %5 for Sun and Moon. [[User:Trainer Yusuf|Trainer Yusuf]] ([[User talk:Trainer Yusuf|talk]]) 17:40, 6 December 2016 (UTC)&lt;br /&gt;
:I believe I&#039;ve fixed the issue; somebody had added way too many cells to that row, causing the template to get confused. I also added the 5% Poison Barb that the {{p|Roselia}} page lists for B2W2. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 17:56, 6 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Blissey in US/UM ==&lt;br /&gt;
&lt;br /&gt;
So, I can&#039;t say for sure what the percentage for a Lucky Egg is, but I can say that it certainly isn&#039;t 100% for Ultra Sun and Ultra Moon. I&#039;ve been chaining Chansey for days to steal a lucky egg off of a Blissey. I&#039;ve run into at least 7 of them at this point and not a single one has had a lucky egg. Anyone have any idea what the actual percentage is and mind fixing the table? [[User:Shadowkat777|Shadowkat777]] ([[User talk:Shadowkat777|talk]]) 18:05, 19 February 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Shadowkat777</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:High_Jump_Kick_(move)&amp;diff=2678858</id>
		<title>Talk:High Jump Kick (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:High_Jump_Kick_(move)&amp;diff=2678858"/>
		<updated>2017-08-17T19:16:52Z</updated>

		<summary type="html">&lt;p&gt;Shadowkat777: /* When used under Gravity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;quot;The user loses 1 HP for crashed damage.&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Below the &amp;quot;Generation I&amp;quot; heading. Exactly what is that supposed to mean? And I don&#039;t mean that the user takes 1HP of damage. I mean that I don&#039;t see when/why the user would lose only 1HP. -- &amp;lt;font size=&amp;quot;+1&amp;quot; face=&amp;quot;Old English Text MT&amp;quot;&amp;gt;[[User:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Socob&amp;lt;/font&amp;gt;]]&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;( [[User_talk:Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Talk&amp;lt;/font&amp;gt;]] | [[Special:Contributions/Socob|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Contribs&amp;lt;/font&amp;gt;]] )&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 01:46, 20 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Uh..... ==&lt;br /&gt;
&lt;br /&gt;
Why does the screenshot show Futachimaru and Shikijika when neither Pokemon learn the move legitimately? [[User:Shiramu Kuromu|Shiramu Kuromu]] 20:11, 5 January 2011 (UTC)&lt;br /&gt;
:Because it is &#039;&#039;&#039;Jump Kick&#039;&#039;&#039; in the image.----&#039;&#039;&#039;&#039;&#039;無限の知性&#039;&#039;&#039;&#039;&#039; ◎ [[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#BF0B17&amp;quot;&amp;gt;ＤＥＮＮＯＵ&amp;lt;/font&amp;gt;]]&#039;&#039;&#039;[[Special:Random|◆]]&#039;&#039;&#039;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#1250A6&amp;quot;&amp;gt;ＺＥＮＳＨＩ&amp;lt;/font&amp;gt;]] 20:17, 5 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Recoil or Crash? ==&lt;br /&gt;
&lt;br /&gt;
At the Gen V new description, it&#039;s saying that is recoil, but at other generations is crash, that means that the user is damaged when miss. Is crash or recoil?&lt;br /&gt;
&lt;br /&gt;
== Spanish name ==&lt;br /&gt;
&lt;br /&gt;
Our Spanish wiki had the move at &amp;quot;Patada S. Alta&amp;quot;, while the article&#039;s lang table says &amp;quot;Pat. S. Alta&amp;quot; (though our [[list of moves in other languages]] page has &amp;quot;Patada&amp;quot;). The Spanish &#039;&#039;&#039;wikia&#039;&#039;&#039; has &amp;quot;Patada,&amp;quot; while Pokéxperto has &amp;quot;Pat.&amp;quot; Did a change occur in one of the gens? [[User:ArcToraphim|Luna Tiger]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 11:31, 16 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reason for 1 HP miss/crash damage in Gen I ==&lt;br /&gt;
&lt;br /&gt;
In a previous revision to this talk page (which was undone), {{u|Bbbbbbbbba}} said this about why High Jump Kick&#039;s crash damage (which happens when the move misses) is always 1 HP in Gen I:&lt;br /&gt;
:&#039;&#039;This is probably due to a programming oversight. The crash damage is supposed to be 1/8 the original damage, which does get calculated beforehand. The problem is that the function to test whether a move hit also sets the damage to zero in case of a miss. Thus the crash damage should always be 0, except that a meta-rule of the pokemon game kicks in: &amp;quot;whenever you take a fraction of a number, the result is at least 1&amp;quot;&#039;&#039;&lt;br /&gt;
Can someone confirm that and add it to the page?&lt;br /&gt;
[[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:00, 31 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== When used under Gravity ==&lt;br /&gt;
&lt;br /&gt;
The article currently reads, &amp;quot;It cannot be used if Gravity is in effect.&amp;quot; Does this mean it can&#039;t be selected at all (as though it were Disabled), or can it be selected and then fail? And if it&#039;s the latter, does the failure result in crash damage as other failures of the move do? The article would benefit from some clarity on this. I would test it myself, but I lack the means to contrive this scenario right now. Thanks [[User talk:Yeyjordan|&amp;lt;font color=&amp;quot;#aaa&amp;quot;&amp;gt;yey&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#969&amp;quot;&amp;gt;jordan&amp;lt;/font&amp;gt;]] 22:27, 4 January 2017 (UTC)&lt;br /&gt;
:&#039;&#039;&#039;Edit:&#039;&#039;&#039; I have read the list of moves that &amp;quot;can&#039;t be used&amp;quot; when Gravity is in effect, but I still can&#039;t tell if that means they&#039;re &amp;quot;Disabled&amp;quot; or if they fail during the turn. [[User talk:Yeyjordan|&amp;lt;font color=&amp;quot;#aaa&amp;quot;&amp;gt;yey&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#969&amp;quot;&amp;gt;jordan&amp;lt;/font&amp;gt;]] 22:30, 4 January 2017 (UTC)&lt;br /&gt;
::I know this is a bit late, but I did a quick check on that for you. At least in Sun and Moon, when the move is selected a message pops up saying &amp;quot;(Pokemon) can&#039;t use High Jump Kick because of gravity!&amp;quot; It&#039;s just like being disabled and no recoil damage is incurred. I hope this helped. [[User:Shadowkat777|Shadowkat777]] ([[User talk:Shadowkat777|talk]]) 19:16, 17 August 2017 (UTC)&lt;/div&gt;</summary>
		<author><name>Shadowkat777</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Heliolisk_(Pok%C3%A9mon)&amp;diff=2662249</id>
		<title>Heliolisk (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Heliolisk_(Pok%C3%A9mon)&amp;diff=2662249"/>
		<updated>2017-07-02T02:56:28Z</updated>

		<summary type="html">&lt;p&gt;Shadowkat777: Corrected a spacing issue between the words &amp;quot;gecko&amp;quot; and &amp;quot;and&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Electric|type2=Normal}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Electric|prevnum=694|prev=Helioptile|nextnum=696|next=Tyrunt|roundleft=tl|roundright=tr}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Heliolisk}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Heliolisk&lt;br /&gt;
|jname=エレザード&lt;br /&gt;
|tmname=Elezard&lt;br /&gt;
|jtranslit=Erezādo&lt;br /&gt;
|category=Generator&lt;br /&gt;
|typebox=1&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|type2=Normal&lt;br /&gt;
|abilityn=d&lt;br /&gt;
|ability1=Dry Skin&lt;br /&gt;
|ability2=Sand Veil&lt;br /&gt;
|abilityd=Solar Power&lt;br /&gt;
|ndex=695&lt;br /&gt;
|karea=Coastal&lt;br /&gt;
|kdex=047&lt;br /&gt;
|height-ftin=3&#039;03&amp;quot;&lt;br /&gt;
|height-m=1.0&lt;br /&gt;
|weight-lbs=46.3&lt;br /&gt;
|weight-kg=21.0&lt;br /&gt;
|egggroupn=1&lt;br /&gt;
|egggroup1=Monster&lt;br /&gt;
|egggroup2=Dragon&lt;br /&gt;
|eggcycles=20&lt;br /&gt;
|lv100exp=1,000,000&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|expyield=168&lt;br /&gt;
|evtotal=2&lt;br /&gt;
|evsp=1&lt;br /&gt;
|evsa=1&lt;br /&gt;
|color=Yellow&lt;br /&gt;
|catchrate=75&lt;br /&gt;
|body=06&lt;br /&gt;
|pokefordex=heliolisk&lt;br /&gt;
|generation=6&lt;br /&gt;
|friendship=70&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Heliolisk&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;エレザード&#039;&#039;&#039; &#039;&#039;Elezard&#039;&#039;) is a dual-type {{2t|Electric|Normal}} {{OBP|Pokémon|species}} introduced in [[Generation VI]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Helioptile}} when exposed to a [[Sun Stone]].&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
[[File:Clemont Heliolisk collar.png|thumb|250px|left|Heliolisk extending its collar]]&lt;br /&gt;
Heliolisk is a yellow lizard-like Pokémon. Compared to its pre-evolution, Heliolisk&#039;s tail now has an orange stripe in addition to the black tip; there are also orange bands with a zigzag pattern on Heliolisk&#039;s hind legs. Heliolisk&#039;s head is completely black except for its yellow lower-jaw. It also has two points over its eyes, which contain blue irises. The two frills that this Pokémon had on the sides of its head as a Helioptile are replaced by an orange frilled collar around its neck.&lt;br /&gt;
&lt;br /&gt;
A single Heliolisk can generate sufficient electricity to power a skyscraper, simply by flaring open their frills. Heliolisk can use this electric energy to stimulates its muscles, boosting the strength in its legs and therefore enabling it to run 100 yards in five seconds, or 20 yards per second. It and its pre-evolution, {{p|Helioptile}} are the [[Signature move|only known Pokémon]] capable of learning {{m|Electrify}}.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Clemont Heliolisk.png|left|thumb|200px|Heliolisk in the {{pkmn|anime}}]]&lt;br /&gt;
===Major appearances===&lt;br /&gt;
====[[Clemont&#039;s Heliolisk]]====&lt;br /&gt;
{{an|Clemont}} owns a Heliolisk that he mainly uses for Gym Battles. Instead of taking it with him on his journey, he leaves it with [[Clembot]] so it can use it for Gym Battles while he is away. It first appeared in &#039;&#039;[[XY009|Clemont&#039;s Got a Secret!]]&#039;&#039;. Clembot used it in its battle against Clemont and his {{TP|Clemont|Bunnelby}}, and lost. Clemont later used Heliolisk in a gym match against {{Ash}} battling {{AP|Goodra}} before being defeated by {{AP|Hawlucha}}. Heliolisk returned in &#039;&#039;[[XY132|A Towering Takeover!]]&#039;&#039; to assist in the battle against [[Team Flare]].&lt;br /&gt;
&lt;br /&gt;
===Minor appearances===&lt;br /&gt;
A Heliolisk appeared in a fantasy in &#039;&#039;[[XY020|Breaking Titles at the Chateau!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Heliolisk appeared in &#039;&#039;[[XY031|The Cave of Trials!]]&#039;&#039;, evolving from a {{p|Helioptile}} using a [[Sun Stone]].&lt;br /&gt;
&lt;br /&gt;
A Heliolisk appeared in &#039;&#039;[[XY060|A Showcase Debut!]]&#039;&#039;, under the ownership of a [[Pokémon Performer]] in the [[Coumarine City]] [[Pokémon Showcase]].&lt;br /&gt;
&lt;br /&gt;
A Heliolisk appeared in &#039;&#039;[[XY073|A Fashionable Battle!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Heliolisk appeared in &#039;&#039;[[XY078|Lights! Camera! Pika!]]&#039;&#039;, under the ownership of [[Frank]]. Frank used Heliolisk alongside {{p|Swirlix}} and {{p|Magnemite}} to provide the lighting whilst filming his movies.&lt;br /&gt;
&lt;br /&gt;
A Heliolisk appeared in &#039;&#039;[[XY105|Party Dancecapades!]]&#039;&#039;, under the ownership of a Pokémon Performer participating in a dance party.&lt;br /&gt;
&lt;br /&gt;
Two Trainers each owned a Heliolisk, which appeared in &#039;&#039;[[XY138|The First Day of the Rest of Your Life!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
An image of a Heliolisk appeared on {{Ash}}&#039;s [[Rotom Pokédex]] in &#039;&#039;[[SM007|That&#039;s Why the Litten is a Scamp!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Animedexheader|Kalos}}&lt;br /&gt;
{{Animedexbody|XY009|Heliolisk|Ash&#039;s Pokédex|Heliolisk, the Generator Pokémon and the evolved form of Helioptile. Heliolisk produces enough electricity to power a large building and recharges by spreading its frills.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|&#039;&#039;XY&#039;&#039;|Kalos}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Clemont Heliolisk Adventures.png|thumb|150px|Heliolisk in [[Pokémon Adventures]]]]&lt;br /&gt;
===In Pokémon Adventures manga===&lt;br /&gt;
{{main|Clemont&#039;s Heliolisk}}&lt;br /&gt;
[[Clemont]]&#039;s Heliolisk was kept hostage by [[Xerosic]] in &#039;&#039;[[PAXY19|Gathering Klefki]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Heliolisk (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=electric|type2=normal}}&lt;br /&gt;
{{Dex/NA|gen=VI}}&lt;br /&gt;
{{Dex/Gen|gen=VI}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=They flare their frills and generate energy. A single Heliolisk can generate sufficient electricity to power a skyscraper.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|entry=It stimulates its muscles with electricity, boosting the strength in its legs and enabling it to run 100 yards in five seconds.}}&lt;br /&gt;
{{Dex/Entry1|v=Omega Ruby|t=FFF|entry=They flare their frills and generate energy. A single Heliolisk can generate sufficient electricity to power a skyscraper.}}&lt;br /&gt;
{{Dex/Entry1|t=FFF|v=Alpha Sapphire|entry=It stimulates its muscles with electricity, boosting the strength in its legs and enabling it to run 100 yards in five seconds.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=electric|type2=normal}}&lt;br /&gt;
{{Availability/NA|gen=VI}}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=FFF|area=[[Evolution|Evolve]] {{p|Helioptile}}}}&lt;br /&gt;
{{Availability/Entry2/None||v=Omega Ruby|v2=Alpha Sapphire}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2/None|v=Sun|v2=Moon|area=[[Pokémon Bank]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Electric|type2=Normal}}&lt;br /&gt;
{{Availability/NA|gen=VI}}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Renegade Meadow#Stage 6|Renegade Meadow: Stage 6]]}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=[[Graucus Hall]]: Stage 491}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[White Ruins (Rumble World)#Rumbling Hall|White Ruins: Rumbling Hall]] &amp;lt;small&amp;gt;(All Areas, Entrance Boss)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|1|v=Picross|color={{skill color light}}|area=[[Pokémon Picross Stages#Area 08|Area 08: Stage 02]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{BaseStats&lt;br /&gt;
|type=Electric&lt;br /&gt;
|type2=Normal&lt;br /&gt;
|HP=     62&lt;br /&gt;
|Attack= 55&lt;br /&gt;
|Defense=52&lt;br /&gt;
|SpAtk=  109&lt;br /&gt;
|SpDef=  94&lt;br /&gt;
|Speed=  109}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|type2=Normal&lt;br /&gt;
|Normal=   100&lt;br /&gt;
|Flying=   50&lt;br /&gt;
|Fighting=200&lt;br /&gt;
|Ground=  200&lt;br /&gt;
|Rock=    100&lt;br /&gt;
|Bug=     100&lt;br /&gt;
|Poison=  100&lt;br /&gt;
|Ghost=   0&lt;br /&gt;
|Steel=   50&lt;br /&gt;
|Fire=    100&lt;br /&gt;
|Water=   100&lt;br /&gt;
|Grass=   100&lt;br /&gt;
|Electric=50&lt;br /&gt;
|Psychic= 100&lt;br /&gt;
|Ice=      100&lt;br /&gt;
|Dragon=  100&lt;br /&gt;
|Dark=    100&lt;br /&gt;
|Fairy=   100&lt;br /&gt;
|notes=yes&lt;br /&gt;
|normal=yes&lt;br /&gt;
|newghost=1&lt;br /&gt;
|dryskin=maybe&lt;br /&gt;
|newfire=1¼}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/7|Heliolisk|Electric|Normal|6}}&lt;br /&gt;
{{learnlist/level7|1|Eerie Impulse|Electric|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/level7|1|Electrify|Electric|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/level7|1|Razor Wind|Normal|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|1|Quick Attack|Normal|Physical|40|100|30||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|1|Thunder|Electric|Special|110|70|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|1|Charge|Electric|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/level7|1|Parabolic Charge|Electric|Special|65|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/7|Heliolisk|Electric|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh/7|Heliolisk|Electric|Normal|6}}&lt;br /&gt;
{{learnlist/tm7|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM15|Hyper Beam|Normal|Special|150|90|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM16|Light Screen|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/tm7|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM18|Rain Dance|Water|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm7|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM24|Thunderbolt|Electric|Special|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM25|Thunder|Electric|Special|110|70|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm7|TM37|Sandstorm|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM39|Rock Tomb|Rock|Physical|60|95|15}}&lt;br /&gt;
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM45|Attract|Normal|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM47|Low Sweep|Fighting|Physical|65|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM52|Focus Blast|Fighting|Special|120|70|5}}&lt;br /&gt;
{{learnlist/tm7|TM57|Charge Beam|Electric|Special|50|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM59|Brutal Swing|Dark|Physical|60|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM68|Giga Impact|Normal|Physical|150|90|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM72|Volt Switch|Electric|Special|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM73|Thunder Wave|Electric|Status|&amp;amp;mdash;|90|20}}&lt;br /&gt;
{{learnlist/tm7|TM77|Psych Up|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM78|Bulldoze|Ground|Physical|60|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM80|Rock Slide|Rock|Physical|75|90|10}}&lt;br /&gt;
{{learnlist/tm7|TM82|Dragon Tail|Dragon|Physical|60|90|10}}&lt;br /&gt;
{{learnlist/tm7|TM86|Grass Knot|Grass|Special|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM87|Swagger|Normal|Status|&amp;amp;mdash;|85|15}}&lt;br /&gt;
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM89|U-turn|Bug|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM93|Wild Charge|Electric|Physical|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM94|Surf|Water|Special|90|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM97|Dark Pulse|Dark|Special|80|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM100|Confide|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tmf/7|Heliolisk|Electric|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/7|Heliolisk|Electric|Normal|6}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|116|Horsea}}{{MSP|117|Seadra}}{{MSP|230|Kingdra}}{{MSP|147|Dratini}}{{MSP|148|Dragonair}}{{MSP|149|Dragonite}}&amp;lt;br&amp;gt;{{MSP|160|Feraligatr}}{{MSP|252|Treecko}}{{MSP|253|Grovyle}}{{MSP|254|Sceptile}}|Agility|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|30}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|690|Skrelp}}{{MSP|691|Dragalge}}|Camouflage|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|179|Mareep}}|Electric Terrain|Electric|Status|&amp;amp;mdash;|&amp;amp;mdash;|10|*}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|023|Ekans}}{{MSP|024|Arbok}}{{MSP|336|Seviper}}{{MSP|780|Drampa}}|Glare|Normal|Status|&amp;amp;mdash;|100|30}}&lt;br /&gt;
{{learnlist/breedf/7|Heliolisk|Electric|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/7|Heliolisk|Electric|Normal|6}}&lt;br /&gt;
{{learnlist/tutor7null}}&lt;br /&gt;
{{learnlist/tutorf/7|Heliolisk|Electric|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[evolution]]====&lt;br /&gt;
{{learnlist/prevoh/7|Heliolisk|Electric|Normal|6}}&lt;br /&gt;
{{learnlist/prevo7|694|Helioptile|||||Pound|Normal|Physical|40|100|35|&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/prevo7|694|Helioptile|||||Tail Whip|Normal|Status|&amp;amp;mdash;|100|30}}&lt;br /&gt;
{{learnlist/prevo7|694|Helioptile|||||Thunder Shock|Electric|Special|40|100|30|&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/prevo7|694|Helioptile|||||Mud-Slap|Ground|Special|20|100|10}}&lt;br /&gt;
{{learnlist/prevof/7|Heliolisk|Electric|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Electric|type2=Normal}}&lt;br /&gt;
{{Spindata/Battle Trozei|col=3|type=Electric|ndex=695&lt;br /&gt;
|power=2&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Electric|ndex=695|num=632&lt;br /&gt;
|min=60&lt;br /&gt;
|max=80&lt;br /&gt;
|raisemaxlevel=0&lt;br /&gt;
|skill=T-Boost&lt;br /&gt;
|skilldesc=Making a T-shaped match deals more damage than usual.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
{{Evobox-2&lt;br /&gt;
|type1=electric&lt;br /&gt;
|type2=normal&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=694&lt;br /&gt;
|name1=Helioptile&lt;br /&gt;
|type1-1=Electric&lt;br /&gt;
|type2-1=Normal&lt;br /&gt;
|evo1={{bag|Sun Stone}}&amp;lt;br&amp;gt;{{color2|000|Sun Stone}}&lt;br /&gt;
|no2=695&lt;br /&gt;
|name2=Heliolisk&lt;br /&gt;
|type1-2=Electric&lt;br /&gt;
|type2-2=Normal}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=electric|type2=normal}}&lt;br /&gt;
{{Spritebox/NA|gen=VI}}&lt;br /&gt;
{{Spritebox/6|ndex=695}}&lt;br /&gt;
{{Spritebox/7|ndex=695}}&lt;br /&gt;
{{Spritebox/Footer|695|Heliolisk}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Heliolisk is the only Pokémon with a base stat total of 481.&lt;br /&gt;
*No other Pokémon has the same [[type]] [[List of Pokémon with unique type combinations|combination]] as Heliolisk and {{p|Helioptile|its pre-evolution}}.&lt;br /&gt;
*Heliolisk is the only non-{{type|Grass}} Pokémon to evolve by using a [[Sun Stone]].&lt;br /&gt;
*Heliolisk is the only Pokémon to have more than five hangul characters in its Korean name.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Heliolisk is likely based on a {{wp|Chlamydosaurus|frilled-neck lizard}}, because of its notable ability to expand its frill. With its frill fully expanded, Heliolisk also resembles the {{wp|sun}} itself when viewed from the front; its black coloration may possibly be a reference to {{wp|solar eclipse}}s. It may also be based on the {{wp|spotted salamander}}, a salamander that has the ability to {{wp|photosynthesize}}. Its ability to learn Surf may be a reference to the {{wp|common basilisk}}, a reptile capable of running on water for short distances. Heliolisk&#039;s ability to convert solar energy into electricity along with its title as the Generator Pokémon suggest that it may have been inspired by the {{wp|solar power generation system}}. Its French name suggests it may be based on the {{wp|iguana}}. Additionally, it shares few resemblances to the {{wp|leopard gecko}} and the {{wp|Dilophosaurus|Dilophosaurus}} a genus of theropod with two crests on its head, that is commonly yet inaccurately depicted with frill on it&#039;s neck.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Heliolisk is a combination of ἥλιος &#039;&#039;{{wp|helios}}&#039;&#039; (Ancient Greek for sun), &#039;&#039;{{wp|basilisk}}&#039;&#039;, and possibly &#039;&#039;{{wp|obelisk}}&#039;&#039;, an ancient Egyptian monument that represented a ray of sunlight piercing the clouds and hitting the ground at a ninety-degree angle.&lt;br /&gt;
&lt;br /&gt;
Elezard may be a combination of &#039;&#039;{{wp|elekiter}}&#039;&#039;, エリマキトカゲ &#039;&#039;erimaki tokage&#039;&#039; (frill-necked lizard), and &#039;&#039;lézard&#039;&#039; (French for lizard).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=electric|type2=normal&lt;br /&gt;
|ja=エレザード &#039;&#039;Elezard&#039;&#039;|jameaning=From &#039;&#039;{{wp|elekiter}}&#039;&#039;, {{tt|エリマキトカゲ &#039;&#039;erimaki tokage&#039;&#039;|frill-necked lizard}}, &#039;&#039;{{tt|lézard|French for lizard}}&#039;&#039;, and &#039;&#039;lizard&#039;&#039;&lt;br /&gt;
|fr=Iguolta|frmeaning=From &#039;&#039;iguana&#039;&#039; and &#039;&#039;{{wp|Alessandro Volta|Volta}}&#039;&#039;&lt;br /&gt;
|es=Heliolisk|esmeaning=Same as English name&lt;br /&gt;
|de=Elezard|demeaning=Same as Japanese name&lt;br /&gt;
|it=Heliolisk|itmeaning=Same as English name&lt;br /&gt;
|ko=일레도리자드 &#039;&#039;Illedorijadeu&#039;&#039;|komeaning=From {{tt|일(日) &#039;&#039;il&#039;&#039;|day, sun}}, &#039;&#039;electric&#039;&#039;, {{tt|&#039;&#039;elekiter&#039;&#039;|에레키테루}}, {{tt|목도리도마뱀 &#039;&#039;mokdori&#039;domabaem&#039;&#039;|frilled-neck lizard}}, and {{tt|&#039;&#039;lizard&#039;&#039;|리자드}}&lt;br /&gt;
|zh_cmn=電傘查特 &#039;&#039;Diànsǎnchátè&#039;&#039;|zh_cmnmeaning=From {{tt|電 &#039;&#039;diàn&#039;&#039;|electricity}}, {{tt|傘蜥蜴 &#039;&#039;sǎnxīyì&#039;&#039;|frilled-neck lizard}}, and {{tt|查特 &#039;&#039;chátè&#039;&#039;|Partial transliteration of Japanese name}}&lt;br /&gt;
|zh_yue=電傘查特 &#039;&#039;Dihnsaanchàhdahk&#039;&#039;|zh_yuemeaning=From {{tt|電 &#039;&#039;dihn&#039;&#039;|electricity}}, {{tt|傘蜥蜴 &#039;&#039;saansīkjihk &#039;&#039;|frilled-neck lizard}}, and {{tt|查特 &#039;&#039;chàhdahk&#039;&#039;|Partial transliteration of Japanese name}}&lt;br /&gt;
|hi=हीलियोलिस्क &#039;&#039;Heliolisk&#039;&#039;|himeaning=Transcription of English name&lt;br /&gt;
|ru=Хелиолиск &#039;&#039;Kheliolisk&#039;&#039;|rumeaning=Transcription of English name&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Clemont&#039;s Heliolisk]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
{{PokémonPrevNext/Head|type=Electric|type2=Normal}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Electric|prevnum=694|prev=Helioptile|nextnum=696|next=Tyrunt}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Elezard]]&lt;br /&gt;
[[fr:Iguolta]]&lt;br /&gt;
[[it:Heliolisk]]&lt;br /&gt;
[[ja:エレザード]]&lt;br /&gt;
[[pl:Heliolisk]]&lt;br /&gt;
[[zh:光电伞蜥]]&lt;/div&gt;</summary>
		<author><name>Shadowkat777</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Odd_Egg&amp;diff=2653750</id>
		<title>Odd Egg</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Odd_Egg&amp;diff=2653750"/>
		<updated>2017-06-09T23:58:15Z</updated>

		<summary type="html">&lt;p&gt;Shadowkat777: Edited error where shiny Cleffa was mislabeled as Pichu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Odd Egg&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;なぞのタマゴ&#039;&#039;&#039; &#039;&#039;Odd Egg&#039;&#039;) is a specific {{pkmn2|gift}} {{pkmn|Egg}} the player receives in {{game|Crystal}}. The Pokémon it hatches into has a higher-than-usual chance of being {{Shiny}}.&lt;br /&gt;
&lt;br /&gt;
The Egg can hatch into {{p|Pichu}}, {{p|Cleffa}}, {{p|Igglybuff}}, {{p|Tyrogue}}, {{p|Smoochum}}, {{p|Elekid}}, or {{p|Magby}}. Regardless of the Pokémon that hatches, it will know {{m|Dizzy Punch}}.&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
In the Japanese version of {{game|Crystal}}, if the player had received an event that distributed the {{key|II|Egg Ticket}} via the [[Pokémon Mobile System GB]], they could obtain an Egg Ticket from the [[Day-Care Couple|Day-Care Man]] at the [[Pokémon Day Care]] on {{rt|34|Johto}}. If taken to the [[Pokémon Communication Center]], which is located in [[Goldenrod City]], the player could exchange it with the [[Pokémon Center Nurse]] in the Trade Corner for the Odd Egg.&lt;br /&gt;
&lt;br /&gt;
In the international versions of Pokémon Crystal, the player could receive the Odd Egg from the Day-Care Man at the Pokémon Day Care on Route 34. This change was likely due to the Pokémon Mobile System GB not being a part of the international version of Pokémon Crystal.&lt;br /&gt;
&lt;br /&gt;
==Hatched Pokémon==&lt;br /&gt;
Pokémon hatched from the Odd Egg can have one of two different sets of possible {{IV}}s ({{stat|Attack}}/{{stat|Defense}}/{{stat|Speed}}/{{stat|Special}}): 0/0/0/0 (not {{Shiny}}) or 2/10/10/10 (Shiny). Due to [[gender]] being determined by IVs in the [[Generation II]] games, this means that all hatched Pokémon will always be female (except {{p|Tyrogue}}, which is always male). Additionally, non-Shiny Pokémon hatched from the Odd Egg will always have {{type|Grass}} {{m|Hidden Power}} with power 31, while Shiny Pokémon will have {{type|Fighting}} Hidden Power with power 49.&lt;br /&gt;
&lt;br /&gt;
Unlike other Pokémon hatched from Eggs, the Pokémon hatched from the Odd Egg have 20 [[friendship]] (rather than 120). All Pokémon hatched from the Odd Egg hatch with 125 total [[experience]]; while this is the minimum experience for a level 5 {{cat|Pokémon in the Medium Fast experience group}} experience group (most possible hatched Pokémon), this results in 25 excess experience for {{cat|Pokémon in the Fast experience group}} ({{p|Igglybuff}} and {{p|Cleffa}}), which only need 100 experience to be at level 5.&lt;br /&gt;
&lt;br /&gt;
In the Japanese version of Pokémon Crystal, there is a 50% chance the hatched Pokémon will be Shiny (IVs 2/10/10/10) and a 50% chance it will not (IVs 0/0/0/0).&lt;br /&gt;
&lt;br /&gt;
In the international versions of Pokémon Crystal, there is a 14% chance the hatched Pokémon will be Shiny (IVs 2/10/10/10) and an 86% chance it will not (IVs 0/0/0/0), but the chance of any particular Pokémon species hatching from the Egg and the chance of any given species being Shiny are not uniform.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background: #{{normal color light}}; border: 3px solid #{{normal color dark}}&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;International versions&#039;&#039;&#039;&lt;br /&gt;
!colspan=2|Pokémon&lt;br /&gt;
!Coloration&lt;br /&gt;
!IVs&lt;br /&gt;
!Chance&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{MSP|172|Pichu}}&lt;br /&gt;
|{{p|Pichu}}&lt;br /&gt;
|Normal&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|8%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{MSP|172|Pichu}}&lt;br /&gt;
|{{p|Pichu}}&lt;br /&gt;
|Shiny&lt;br /&gt;
|2/10/10/10&lt;br /&gt;
|1%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{MSP|173|Cleffa}}&lt;br /&gt;
|{{p|Cleffa}}&lt;br /&gt;
|Normal&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|16%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{MSP|173|Cleffa}}&lt;br /&gt;
|{{p|Cleffa}}&lt;br /&gt;
|Shiny&lt;br /&gt;
|2/10/10/10&lt;br /&gt;
|3%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{MSP|174|Igglybuff}}&lt;br /&gt;
|{{p|Igglybuff}}&lt;br /&gt;
|Normal&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|16%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{MSP|174|Igglybuff}}&lt;br /&gt;
|{{p|Igglybuff}}&lt;br /&gt;
|Shiny&lt;br /&gt;
|2/10/10/10&lt;br /&gt;
|3%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{MSP|236|Tyrogue}}&lt;br /&gt;
|{{p|Tyrogue}}&lt;br /&gt;
|Normal&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|10%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{MSP|236|Tyrogue}}&lt;br /&gt;
|{{p|Tyrogue}}&lt;br /&gt;
|Shiny&lt;br /&gt;
|2/10/10/10&lt;br /&gt;
|1%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{MSP|238|Smoochum}}&lt;br /&gt;
|{{p|Smoochum}}&lt;br /&gt;
|Normal&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|14%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{MSP|238|Smoochum}}&lt;br /&gt;
|{{p|Smoochum}}&lt;br /&gt;
|Shiny&lt;br /&gt;
|2/10/10/10&lt;br /&gt;
|2%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{MSP|239|Elekid}}&lt;br /&gt;
|{{p|Elekid}}&lt;br /&gt;
|Normal&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|12%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{MSP|239|Elekid}}&lt;br /&gt;
|{{p|Elekid}}&lt;br /&gt;
|Shiny&lt;br /&gt;
|2/10/10/10&lt;br /&gt;
|2%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{MSP|240|Magby}}&lt;br /&gt;
|{{p|Magby}}&lt;br /&gt;
|Normal&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|10%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|{{MSP|240|Magby}}&lt;br /&gt;
|{{p|Magby}}&lt;br /&gt;
|Shiny&lt;br /&gt;
|2/10/10/10&lt;br /&gt;
|2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Possible Pokémon==&lt;br /&gt;
===Pichu===&lt;br /&gt;
{{G2ievent|&lt;br /&gt;
pokemon=Pichu|&lt;br /&gt;
nick=PICHU|&lt;br /&gt;
gender=f|&lt;br /&gt;
level=5|&lt;br /&gt;
game=2c|&lt;br /&gt;
ndex=172|&lt;br /&gt;
typea=Electric|&lt;br /&gt;
met=Place hatched|&lt;br /&gt;
type1=Electric|move1=ThunderShock|&lt;br /&gt;
type2=Normal|move2=Charm|&lt;br /&gt;
type3=Normal|move3=Dizzy Punch|&lt;br /&gt;
gold=no|&lt;br /&gt;
silver=no|&lt;br /&gt;
crystal=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Cleffa===&lt;br /&gt;
{{G2ievent|&lt;br /&gt;
pokemon=Cleffa|&lt;br /&gt;
nick=CLEFFA|&lt;br /&gt;
gender=f|&lt;br /&gt;
level=5|&lt;br /&gt;
game=2c|&lt;br /&gt;
ndex=173|&lt;br /&gt;
typea=Normal|&lt;br /&gt;
met=Place hatched|&lt;br /&gt;
type1=Normal|move1=Pound|&lt;br /&gt;
type2=Normal|move2=Charm|&lt;br /&gt;
type3=Normal|move3=Dizzy Punch|&lt;br /&gt;
gold=no|&lt;br /&gt;
silver=no|&lt;br /&gt;
crystal=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Igglybuff===&lt;br /&gt;
{{G2ievent|&lt;br /&gt;
pokemon=Igglybuff|&lt;br /&gt;
nick=IGGLYBUFF|&lt;br /&gt;
gender=f|&lt;br /&gt;
level=5|&lt;br /&gt;
game=2c|&lt;br /&gt;
ndex=174|&lt;br /&gt;
typea=Normal|&lt;br /&gt;
met=Place hatched|&lt;br /&gt;
type1=Normal|move1=Sing|&lt;br /&gt;
type2=Normal|move2=Charm|&lt;br /&gt;
type3=Normal|move3=Dizzy Punch|&lt;br /&gt;
gold=no|&lt;br /&gt;
silver=no|&lt;br /&gt;
crystal=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tyrogue===&lt;br /&gt;
{{G2ievent|&lt;br /&gt;
pokemon=Tyrogue|&lt;br /&gt;
nick=TYROGUE|&lt;br /&gt;
gender=m|&lt;br /&gt;
level=5|&lt;br /&gt;
game=2c|&lt;br /&gt;
ndex=236|&lt;br /&gt;
typea=Fighting|&lt;br /&gt;
met=Place hatched|&lt;br /&gt;
type1=Normal|move1=Tackle|&lt;br /&gt;
type2=Normal|move2=Dizzy Punch|&lt;br /&gt;
gold=no|&lt;br /&gt;
silver=no|&lt;br /&gt;
crystal=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Smoochum===&lt;br /&gt;
{{G2ievent|&lt;br /&gt;
pokemon=Smoochum|&lt;br /&gt;
nick=SMOOCHUM|&lt;br /&gt;
gender=f|&lt;br /&gt;
level=5|&lt;br /&gt;
game=2c|&lt;br /&gt;
ndex=238|&lt;br /&gt;
types=2|&lt;br /&gt;
typea=Ice|&lt;br /&gt;
typeb=Psychic|&lt;br /&gt;
met=Place hatched|&lt;br /&gt;
type1=Normal|move1=Pound|&lt;br /&gt;
type2=Ghost|move2=Lick|&lt;br /&gt;
type3=Normal|move3=Dizzy Punch|&lt;br /&gt;
gold=no|&lt;br /&gt;
silver=no|&lt;br /&gt;
crystal=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Elekid===&lt;br /&gt;
{{G2ievent|&lt;br /&gt;
pokemon=Elekid|&lt;br /&gt;
nick=ELEKID|&lt;br /&gt;
gender=f|&lt;br /&gt;
level=5|&lt;br /&gt;
game=2c|&lt;br /&gt;
ndex=239|&lt;br /&gt;
typea=Electric|&lt;br /&gt;
met=Place hatched|&lt;br /&gt;
type1=Normal|move1=Quick Attack|&lt;br /&gt;
type2=Normal|move2=Leer|&lt;br /&gt;
type3=Normal|move3=Dizzy Punch|&lt;br /&gt;
gold=no|&lt;br /&gt;
silver=no|&lt;br /&gt;
crystal=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magby===&lt;br /&gt;
{{G2ievent|&lt;br /&gt;
pokemon=Magby|&lt;br /&gt;
nick=MAGBY|&lt;br /&gt;
gender=f|&lt;br /&gt;
level=5|&lt;br /&gt;
game=2c|&lt;br /&gt;
ndex=240|&lt;br /&gt;
typea=Fire|&lt;br /&gt;
met=Place hatched|&lt;br /&gt;
type1=Fire|move1=Ember|&lt;br /&gt;
type2=Normal|move2=Dizzy Punch|&lt;br /&gt;
gold=no|&lt;br /&gt;
silver=no|&lt;br /&gt;
crystal=yes|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Crystal]]&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kurios-Ei]]&lt;br /&gt;
[[ja:なぞのタマゴ]]&lt;/div&gt;</summary>
		<author><name>Shadowkat777</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Festival_Plaza&amp;diff=2638834</id>
		<title>Festival Plaza</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Festival_Plaza&amp;diff=2638834"/>
		<updated>2017-05-09T23:24:14Z</updated>

		<summary type="html">&lt;p&gt;Shadowkat777: Corrected number of Oran berries needed to dye an item pastel blue. It was 13 and should&amp;#039;ve been 15.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|image=Sun Moon Festival Plaza artwork.png&lt;br /&gt;
|type=Building&lt;br /&gt;
|location_name=Festival Plaza&lt;br /&gt;
|japanese_name=フェスサークル&lt;br /&gt;
|translated_name=Festival Circle&lt;br /&gt;
|location=Unknown&lt;br /&gt;
|region=Alola&lt;br /&gt;
|mapdisplay=no&lt;br /&gt;
|generation={{Gen|VII}}&lt;br /&gt;
}}&lt;br /&gt;
[[File:Festival Plaza.png|thumb|250px|Festival Plaza]]&lt;br /&gt;
&#039;&#039;&#039;Festival Plaza&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;フェスサークル&#039;&#039;&#039; &#039;&#039;Festival Circle&#039;&#039;) is a location in [[Pokémon Sun and Moon]] that collects most of its communication features, such as connecting to the [[Pokémon Global Link]] and battling or trading with other players, into one place. It is owned by [[Sophocles]] and has similarities to features from the [[Entralink]] (missions) and [[Join Avenue]] (shops) in [[Generation V]].&lt;br /&gt;
&lt;br /&gt;
Festival Plaza can be visited by selecting it from the [[menu]], but it is not present when the game is first started. It is unlocked when [[Lillie]] introduces the player to their first [[Pokémon Center]] on {{rt|1|Alola}}. If the Festival Plaza icon has a green &amp;quot;!&amp;quot;, this means there are people in Festival Plaza with requests for the player.&lt;br /&gt;
&lt;br /&gt;
When the player first visits Festival Plaza, Sophocles greets them and recruits them to make other visitors feel welcome at Festival Plaza. Satisfied visitors will reward the player with Festival Coins (abbreviated as FC), which can be used at any of the seven shops that ring Festival Plaza. As the player earns more Festival Coins from visitors, their Festival Plaza Rank will go up, which will unlock certain features and allow the player to replace old facilities with new ones. The player can also participate in missions to earn Festival Coins.&lt;br /&gt;
&lt;br /&gt;
A purple button at the bottom edge of the lower screen allows the player to set options specific to Festival Plaza and communications. These include accepting battles, trades, or missions and communicating with friends, VIPs, or guests. It also includes customizable messages (selectable from set phrases) to be used in other players&#039; Festival Plazas for greeting, parting, and more. &lt;br /&gt;
&lt;br /&gt;
Steps are not counted in Festival Plaza, so [[Pokémon Egg]]s will never hatch and [[repel]]s will never wear off there.&lt;br /&gt;
&lt;br /&gt;
==Communication features==&lt;br /&gt;
[[File:Festival Plaza Bottom Screen.png|thumb|250px|Bottom screen while in Festival Plaza]]&lt;br /&gt;
The bottom screen while in Festival Plaza shows two large buttons: Battle and [[Trade]]. Battle leads to the options Link Battle, Visit the [[Battle Spot]], and Download Rules, while Trade leads to Link Trade, [[Global Trade System|GTS]], and [[Wonder Trade]].&lt;br /&gt;
&lt;br /&gt;
If the player connects to the Internet, the game will grab a list of other players to be new guests in the player&#039;s Festival Plaza. The oldest guests previously in the player&#039;s Festival Plaza will be replaced with the newer guests; any VIPs the player has registered will remain as VIPs regardless. The player can register a guest as a VIP by finding them outdoors in Festival Plaza or by paging them indoors courtesy of the woman in the back-left of the castle, and then speaking to them. The guest and VIP lists each have a maximum of 50 people. Up to 100 people can also be placed on a block list.&lt;br /&gt;
&lt;br /&gt;
The computer just inside the castle also allows the player to view [[Vs. Recorder|Battle Videos]] and perform [[Game Sync]].&lt;br /&gt;
&lt;br /&gt;
==Rank==&lt;br /&gt;
The player&#039;s Festival Plaza Rank goes up as they earn Festival Coins from visitors or missions. The amount of Festival Coins required for each Rank depends on the total amount the player has earned, not what the player currently has; that is, Festival Coins the player spends will not delay the point when the player will gain their next Rank.&lt;br /&gt;
&lt;br /&gt;
When the player gains a new Festival Plaza Rank, Sophocles will visit the castle to present the player with a reward. Usually he will offer a new, random facility, with the &amp;quot;level&amp;quot; of the facility, as seen by the number of stars (★), gradually increasing with higher Ranks. If the player gains two Ranks that would each offer a new facility, the player will only be offered one.&lt;br /&gt;
&lt;br /&gt;
Sophocles will introduce other new features instead of offering facilities at certain Ranks:&lt;br /&gt;
&lt;br /&gt;
* At Rank 4, missions become available&lt;br /&gt;
* At Rank 8, visitors are able to introduce the player to a facility that can be placed in the Plaza for a fee&lt;br /&gt;
* At Rank 10, the player can order [[fashion]] items from visitors&lt;br /&gt;
* At Rank 20, the name of the Plaza can be changed&lt;br /&gt;
* At Rank 30, if the player has entered the [[Hall of Fame]] and become the {{pkmn|Champion}}, special &amp;quot;premium&amp;quot; purchases are unlocked at bouncy houses, food stalls, and goody shops&lt;br /&gt;
* At Rank 40, if the player has entered the Hall of Fame and become the Champion, the song playing may be changed&lt;br /&gt;
* At Rank 50, the &amp;quot;Glitz&amp;quot; theme becomes available&lt;br /&gt;
* At Rank 60, the &amp;quot;A fairy tale&amp;quot; theme becomes available&lt;br /&gt;
* At Rank 70, the &amp;quot;Subdued tone&amp;quot; theme becomes available&lt;br /&gt;
* At Rank 100, &amp;quot;I reached Festival Plaza Rank 100!&amp;quot; message becomes available&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Rank&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}};  | FC to next rank&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | FC total for next&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1 || 6 || 6&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 2 || +10 || 16&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 3 || +15 || 31&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 4 || +30 || 61&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 5 || +40 || 101&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 6 || +50 || 151&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 7 || +60 || 211&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 8 || +70 || 281&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 9 || +80 || 361&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 10 || +90 || 451&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 11-20 || +100 || 551  - 1,451&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 21-30 || +120 || 1,571 - 2,651&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 31-40 || +150 || 2,801 - 4,151&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 41-50 || +180 || 4,331 - 5,951&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 51-60 || +210 || 6,161 - 8,051&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 61-70 || +240 || 8,291 - 10,451&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 71-100 || +270 || 10,721 - 18,551&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | 101+&lt;br /&gt;
| style=&amp;quot;background:#FFF; | +300&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | ∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the player declines to host one of the facilities that Sophocles offers, he will present the player with an item tied to the facility&#039;s level.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Gifts&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★&lt;br /&gt;
| {{bag|Festival Ticket}} [[#Missions|Festival Ticket]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★&lt;br /&gt;
| {{bag|Pearl}} {{DL|Valuable item|Pearl}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★&lt;br /&gt;
| {{bag|Nugget}} {{DL|Valuable item|Nugget}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★&lt;br /&gt;
| {{bag|Big Pearl}} {{DL|Valuable item|Big Pearl}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | ★★★★★&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{bag|Big Nugget}} {{DL|Valuable item|Big Nugget}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When the player reaches Rank 40 and has become the Pokémon League Champion, the option to change the music that plays at the Festival Plaza becomes available. This can be done by speaking to the [[Worker]] in the castle. Among the choices, the music currently selected is colored blue, and the Worker will provide a sample of the selected music before prompting the player to confirm. Music corresponds to current [[time]] of day.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Song No.&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Music Played&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| Festival Plaza&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| [[Hau&#039;oli City]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| [[Heahea City]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| [[Konikoni City]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| [[Malie City]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| [[Iki Town]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| [[Paniola Town]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| [[Po Town]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| [[Seafolk Village]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to the above, some unannounced changes also occur at certain Ranks. Certain visitor requests may only appear once the player reaches a certain Rank. Starting at Rank 11, the number of visitors in Festival Plaza who can have requests for the player to fulfill grows from five to six.&lt;br /&gt;
&lt;br /&gt;
==Facilities==&lt;br /&gt;
[[File:Festival Plaza Facility.png|thumb|250px|Dye house in Festival Plaza]]&lt;br /&gt;
{{incomplete|section|Exact values for friendship effects}}&lt;br /&gt;
There are seven types of facilities the player can host in Festival Plaza: lottery shops, bouncy houses, haunted houses, food stalls, goody shops, fortune-teller tents, and dye houses. There are multiple different varieties of each type of shop as well, generally offering slight differences in their services, and each of those varieties comes in up to five different &amp;quot;levels&amp;quot; indicated by a number of stars (★). Every shop is run by a different, random person; two shops with the exact same name may even be run by different people.&lt;br /&gt;
&lt;br /&gt;
Facilities can generally be patronized once a day. For goody shops, food stalls, and bouncy houses, this means that each item or service they offer can only be purchased once a day.&lt;br /&gt;
&lt;br /&gt;
At first, Festival Plaza is populated by seven facilities (with the seventh being added by Sophocles after the introductory Rank is completed). These initial facilities come in pairs, such as two food stalls, two lottery shops, and two fortune-teller tents, with an extra facility of another type in the last spot. As the player earns Festival Coins and Ranks, Sophocles will offer new facilities as rewards. These facilities can replace any of the seven existing facilities. Starting at Rank 8, the player can ask visitors if they know any good facilities, and they will respond with their favorite facility, which they will introduce to the player for a fee. In order to place a facility introduced by a visitor, the player must [[save]] the game. Facilities hosted by introduction will greet the player the same way the person who introduced the facility does and comment that they are highly recommended by the person.&lt;br /&gt;
&lt;br /&gt;
Inside the castle in the center of Festival Plaza, the player can talk to the man in the back-right to remodel Festival Plaza. This allows the player to swap the positions of shops. The facility that appears first (rightmost from the castle entrance) is classified as the player&#039;s favorite and thus will be recommended to other players if they ask about any good facilities.&lt;br /&gt;
&lt;br /&gt;
===Lottery shops===&lt;br /&gt;
At lottery shops, the player can draw a lottery ticket to win a random prize. Drawing a lottery ticket is free. It is also possible for the player to randomly earn a bonus drawing, resulting in two prizes. The outcome at lottery shops is affected by the shop&#039;s rank (★ to ★★★★★) and may be affected by fortune tellers&#039; fortunes.&lt;br /&gt;
&lt;br /&gt;
Prizes numbered 3 through 10 are the same across all lottery shops, while the number 1 and 2 prizes are different based on shop name.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Prize No.&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Prize&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| No. 1&lt;br /&gt;
| {{bag|Master Ball}} [[Master Ball]] (Big Dreams)&amp;lt;br&amp;gt;{{bag|Big Nugget}} {{DL|Valuable item|Big Nugget}} (Gold Rush)&amp;lt;br&amp;gt;{{bag|Gold Bottle Cap}} {{DL|Bottle Cap|Gold Bottle Cap}} (Treasure Hunt)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| No. 2&lt;br /&gt;
| {{bag|Rare Candy}} [[Rare Candy]] (Big Dreams)&amp;lt;br&amp;gt;{{bag|Nugget}} {{DL|Valuable item|Nugget}} (Gold Rush)&amp;lt;br&amp;gt;{{bag|Bottle Cap}} {{DL|Bottle Cap|Bottle Cap}} (Treasure Hunt)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| No. 3&lt;br /&gt;
| {{bag|PP Max}} {{DL|Vitamin|PP Max}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| No. 4&lt;br /&gt;
| {{bag|PP Up}} {{DL|Vitamin|PP Up}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| No. 5&lt;br /&gt;
| {{bag|Max Revive}} {{DL|Revive|Max Revive}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| No. 6&lt;br /&gt;
| {{bag|Max Elixir}} [[Max Elixir]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| No. 7&lt;br /&gt;
| {{bag|Max Ether}} [[Max Ether]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| No. 8&lt;br /&gt;
| {{bag|Ultra Ball}} {{DL|Ball|Ultra Ball}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| No. 9&lt;br /&gt;
| {{bag|Full Heal}} {{DL|Status condition healing item|Full Heal}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | No. 10&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{bag|Berry Juice}} {{DL|Drink|Berry Juice}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bouncy houses===&lt;br /&gt;
At bouncy houses, the player can let a Pokémon play to train, increasing its {{EV}}s. Bouncy houses may offer multiple courses, but each course can only be played once a day.&lt;br /&gt;
&lt;br /&gt;
Courses 6★ and 7★ are premium purchases that are only unlocked after the player enters the [[Hall of Fame]] and their Festival Plaza reaches Rank 30.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float:left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Courses&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Course&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Stat&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course A || {{stat|HP}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course B || {{stat|Attack}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course C || {{stat|Defense}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course D || {{stat|Special Attack}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course E || {{stat|Special Defense}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Course F&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; |{{stat|Speed}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float:left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Prices and EVs&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Rank&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Price&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | EVs&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1★ || 5 FC || +4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 2★ || 10 FC || +8&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 3★ || 15 FC || +16&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 4★ || 30 FC || +32&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 5★ || 50 FC || +64&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 6★ || 100 FC || +128&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | 7★&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 200 FC&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | +252&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Thump-Bump Park&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Courses&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★ || Course B 1★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course D 1★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★★{{sup/7|M}} || Course B 1★-2★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course D 1★-2★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★★★{{sup/7|M}} || Course B 1★-3★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course D 1★-3★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★★★★{{sup/7|M}} || Course B 1★-4★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course D 1★-4★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#FFF; {{roundybl|5x}}&amp;quot; | ★★★★★{{sup/7|M}} || Course B 1★-7★&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Course D 1★-7★&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Clink-Clunk Land&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Courses&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★ || Course C 1★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course E 1★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★★{{sup/7|S}} || Course C 1★-2★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course E 1★-2★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★★★{{sup/7|S}} || Course C 1★-3★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course E 1★-3★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★★★★{{sup/7|S}} || Course C 1★-4★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course E 1★-4★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | ★★★★★{{sup/7|S}} || Course C 1★-7★&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Course E 1★-7★&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Stomp-Stomp House&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Courses&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★ || Course A 1★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course F 1★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★★{{sup/7|S}} || Course A 1★-2★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course F 1★-2★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★★★{{sup/7|M}} || Course A 1★-3★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course F 1★-3★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★★★★{{sup/7|S}} || Course A 1★-4★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course F 1★-4★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | ★★★★★{{sup/7|M}} || Course A 1★-7★&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Course F 1★-7★&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Haunted houses===&lt;br /&gt;
At haunted houses, the player may pay an admission fee of 10 FC to send their Pokémon through the house. Somewhere in the house, the Pokémon will pick up a random item which it will give to the player once it emerges. The Pokémon may pick up more than one item. The outcome at haunted houses may be affected by the house&#039;s rank (★ to ★★★★★) or fortune tellers&#039; fortunes.&lt;br /&gt;
&lt;br /&gt;
The items below are ordered in descending order of rarity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Ghosts&#039; Den&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Trick Room&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Confuse Ray&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| colspan=3 | {{bag|Sacred Ash}} [[Sacred Ash]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| colspan=3 | {{bag|Bottle Cap}} {{DL|Bottle Cap|Bottle Cap}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag|PP Up}} {{DL|Vitamin|PP Up}} || {{bag|Max Revive}} {{DL|Revive|Max Revive}} || {{bag|Max Elixir}} [[Max Elixir]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| colspan=3 | {{bag|Heart Scale}} {{DL|Exchangeable item|Heart Scale}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| colspan=3 | [[File:Patterned Bean Indigo.png|24px]] [[Poké Bean|Patterned Bean]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| colspan=3 | {{bag|Festival Ticket}} Festival Ticket&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag|HP Up}} {{DL|Vitamin|HP Up}} || {{bag|Iron}} {{DL|Vitamin|Iron}} || {{bag|Calcium}} {{DL|Vitamin|Calcium}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag|Protein}} {{DL|Vitamin|Protein}} || {{bag|Carbos}} {{DL|Vitamin|Carbos}} || {{bag|Zinc}} {{DL|Vitamin|Zinc}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag|Full Heal}} {{DL|Status condition healing item|Full Heal}} || {{bag|Hyper Potion}} {{DL|Potion|Hyper Potion}} || {{bag|Ultra Ball}} {{ball|Ultra}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | {{bag|Hard Stone}} {{DL|Type-enhancing held item|Hard Stone}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Food stalls===&lt;br /&gt;
At food stalls, the player can buy meals for their Pokémon. Each stall has a limited availability of meals, but some may have multiple of the same meal available. A meal can only be fed to a Pokémon that will feel its effect. A Pokémon that would evolve upon level-up will not do so after eating a meal from Rare Kitchen or Battle Table.&lt;br /&gt;
&lt;br /&gt;
Rows on a &amp;lt;span style=&amp;quot;background:#{{alola color light}}&amp;quot;&amp;gt;light red background&amp;lt;/span&amp;gt; are premium purchases that are only unlocked after the player enters the [[Hall of Fame]] and their Festival Plaza reaches Rank 30.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Rare Kitchen&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Meal&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Rare Breakfast || 4 FC || +1 level if ≤Lv. 29&lt;br /&gt;
|- style=&amp;quot;background:#{{alola color light}}&amp;quot;&lt;br /&gt;
| ★+ || Rare Dinner || 100 FC || +7 level if ≤Lv. 79&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★+ || Rare Lunch || 10 FC || +1 level if ≤Lv. 39&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★+ || Rare Brunch || 20 FC || +1 level if ≤Lv. 49&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★+ || Rare Dessert || 30 FC || +1 level if ≤Lv. 59&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★★{{sup/7|S}} || Rare Appetizer || 40 FC || +1 level if ≤Lv. 69&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{alola color light}}; {{roundybl|5px}}&amp;quot; | ★★★★★{{sup/7|S}}&lt;br /&gt;
| style=&amp;quot;background:#{{alola color light}}&amp;quot; | Rare Buffet&lt;br /&gt;
| style=&amp;quot;background:#{{alola color light}}&amp;quot; | 300 FC&lt;br /&gt;
| style=&amp;quot;background:#{{alola color light}}; {{roundybr|5px}}&amp;quot; | +9 level if ≤Lv. 89&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Battle Table&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Meal&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || HP Lunch || 20 FC || {{stat|HP}} {{EV}}s +10&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Attack Lunch || 20 FC || {{stat|Attack}} {{EV}}s +10&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Defense Lunch || 20 FC || {{stat|Defense}} {{EV}}s +10&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Sp. Atk Lunch || 20 FC || {{stat|Special Attack|Sp. Atk}} {{EV}}s +10&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Sp. Def Lunch || 20 FC || {{stat|Special Defense|Sp. Def}} {{EV}}s +10&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Speed Lunch || 20 FC || {{stat|Speed}} {{EV}}s +10&lt;br /&gt;
|- style=&amp;quot;background:#{{alola color light}}&amp;quot;&lt;br /&gt;
| ★+ || Level-Up Lunch 3 || 100 FC || +3 level if ≤Lv. 69&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{alola color light}}; {{roundybl|5px}}&amp;quot; | ★★★★★{{sup/7|S}}&lt;br /&gt;
| style=&amp;quot;background:#{{alola color light}}&amp;quot; | Level-Up Lunch 5&lt;br /&gt;
| style=&amp;quot;background:#{{alola color light}}&amp;quot; | 200 FC&lt;br /&gt;
| style=&amp;quot;background:#{{alola color light}}; {{roundybr|5px}}: | +5 level if &amp;amp;le;Lv. 79&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Friendship Café&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Meal&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Friendship Drink || 2 FC || [[Friendship]] +&amp;quot;a little&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Friendship Lunch|| 10 FC || [[Friendship]] +&amp;quot;more&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Friendship Combo|| 20 FC || [[Friendship]] +&amp;quot;much more&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Sweets Set D || 30 FC || [[Friendship]], -{{stat|Special Attack}} {{EV}}s&lt;br /&gt;
|- style=&amp;quot;background:#{{alola color light}}&amp;quot;&lt;br /&gt;
| ★+ || Secret Meal D || 200 FC || [[Friendship]], {{stat|Special Attack}} {{EV}}s reduced to 0&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★+{{sup/7|M}} || Sweets Set E || 30 FC || [[Friendship]], -{{stat|Special Defense}} {{EV}}s&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★+{{sup/7|M}} || Sweets Set F || 30 FC || [[Friendship]], -{{stat|Speed}} {{EV}}s&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★+{{sup/7|M}} || Sweets Set A || 30 FC || [[Friendship]], -{{stat|HP}} {{EV}}s&lt;br /&gt;
|- style=&amp;quot;background:#{{alola color light}}&amp;quot;&lt;br /&gt;
| ★★★+{{sup/7|M}} || Secret Meal E || 200 FC || [[Friendship]], {{stat|Special Defense}} {{EV}}s reduced to 0&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★+{{sup/7|M}} || Sweets Set B || 30 FC || [[Friendship]], -{{stat|Attack}} {{EV}}s&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★★{{sup/7|M}} || Sweets Set C || 30 FC || [[Friendship]], -{{stat|Defense}} {{EV}}s&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{alola color light}}; {{roundybl|5px}}&amp;quot; | ★★★★★{{sup/7|M}}&lt;br /&gt;
| style=&amp;quot;background:#{{alola color light}}&amp;quot; | Secret Meal F&lt;br /&gt;
| style=&amp;quot;background:#{{alola color light}}&amp;quot; | 200 FC&lt;br /&gt;
| style=&amp;quot;background:#{{alola color light}}; {{roundybr|5px}}&amp;quot; | [[Friendship]], {{stat|Speed}} {{EV}}s reduced to 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Friendship Parlor&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Meal&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Friendship Drink || 2 FC || [[Friendship]] +&amp;quot;a little&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Friendship Lunch || 10 FC || [[Friendship]] +&amp;quot;more&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Friendship Combo || 20 FC || [[Friendship]] +&amp;quot;much more&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Sweets Set A || 30 FC || [[Friendship]], -{{stat|HP}} {{EV}}s&lt;br /&gt;
|- style=&amp;quot;background:#{{alola color light}}&amp;quot;&lt;br /&gt;
| ★+ || Secret Meal A || 200 FC || [[Friendship]], {{stat|HP}} {{EV}}s reduced to 0&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★+{{sup/7|S}} || Sweets Set B || 30 FC || [[Friendship]], -{{stat|Attack}} {{EV}}s&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★+{{sup/7|S}} || Sweets Set C || 30 FC || [[Friendship]], -{{stat|Defense}} {{EV}}s&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★+{{sup/7|S}} || Sweets Set D || 30 FC || [[Friendship]], -{{stat|Special Attack}} {{EV}}s&lt;br /&gt;
|- style=&amp;quot;background:#{{alola color light}}&amp;quot;&lt;br /&gt;
| ★★★+{{sup/7|S}} || Secret Meal B || 200 FC || [[Friendship]], {{stat|Attack}} {{EV}}s reduced to 0&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★+{{sup/7|S}} || Sweets Set E || 30 FC || [[Friendship]], -{{stat|Special Defense}} {{EV}}s&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★★{{sup/7|S}} || Sweets Set F || 30 FC || [[Friendship]], -{{stat|Speed}} {{EV}}s&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{alola color light}}; {{roundybl|5px}}&amp;quot; | ★★★★★{{sup/7|S}}&lt;br /&gt;
| style=&amp;quot;background:#{{alola color light}}&amp;quot; | Secret Meal C&lt;br /&gt;
| style=&amp;quot;background:#{{alola color light}}&amp;quot; | 200 FC&lt;br /&gt;
| style=&amp;quot;background:#{{alola color light}}; {{roundybr|5px}}&amp;quot; | [[Friendship]], {{stat|Defense}} {{EV}}s reduced to 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Goody shops===&lt;br /&gt;
At goody shops, the player may purchase items. Each shop has a limited daily stock, but some may have multiple of the same item in their inventory.&lt;br /&gt;
&lt;br /&gt;
Rows on a &amp;lt;span style=&amp;quot;background:#{{alola color light}}&amp;quot;&amp;gt;light red background&amp;lt;/span&amp;gt; are premium purchases that are only unlocked after the player enters the [[Hall of Fame]] and their Festival Plaza reaches Rank 30.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Ball Shop&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Inventory&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Contains&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Ball Set A || 12 FC || {{bag2|Poké Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#{{alola color light}}&amp;quot;&lt;br /&gt;
| ★+ || Ball Set D || 24 FC || {{bag2|Dive Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★+ || Ball Set B || 24 FC || {{bag2|Great Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#{{alola color light}}&amp;quot;&lt;br /&gt;
| ★★+{{sup/7|M}} || Ball Set E || 24 FC || {{bag2|Nest Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#{{alola color light}}&amp;quot;&lt;br /&gt;
| ★★+{{sup/7|M}} || Ball Set F || 24 FC || {{bag2|Repeat Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#{{alola color light}}&amp;quot;&lt;br /&gt;
| ★★+{{sup/7|M}} || Ball Set G || 24 FC || {{bag2|Timer Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|M}} || Ball Set C || 48 FC || {{bag2|Ultra Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#{{alola color light}}&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|M}} || Ball Set H || 24 FC || {{bag2|Dusk Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#{{alola color light}}&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|M}} || Ball Set I || 24 FC || {{bag2|Heal Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#{{alola color light}}&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|M}} || Ball Set J || 24 FC || {{bag2|Quick Ball}} ×12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{alola color light}}; {{roundybl|5px}}&amp;quot; | ★★★{{sup/7|M}}&lt;br /&gt;
| style=&amp;quot;background:#{{alola color light}}&amp;quot; | Ball Set K&lt;br /&gt;
| style=&amp;quot;background:#{{alola color light}}&amp;quot; | 24 FC&lt;br /&gt;
| style=&amp;quot;background:#{{alola color light}}; {{roundybr|5px}}&amp;quot; | {{bag2|Premier Ball}} ×12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;General Store&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Inventory&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Contains&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Honey Set || 10 FC || {{bag2|Honey}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Johto Set || 10 FC || {{bag2|Rage Candy Bar}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#{{alola color light}}&amp;quot;&lt;br /&gt;
| ★+ || Value Product || 10 FC || {{bag2|Big Pearl}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★&amp;lt;br&amp;gt;★★ || Ball Set A || 12 FC || {{bag2|Poké Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★&amp;lt;br&amp;gt;★★ || Water Set || 12 FC || {{bag2|Fresh Water}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★+ || Hoenn Set || 10 FC || {{bag2|Lava Cookie}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★+ || Ball Set B || 24 FC || {{bag2|Great Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★+ || Sinnoh Set || 10 FC || {{bag2|Old Gateau}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★&amp;lt;br&amp;gt;★★★★ || Soda Set || 18 FC || {{bag2|Soda Pop}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★+ || Unova Set || 10 FC || {{bag2|Casteliacone}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★★{{sup/7|M}} || Ball Set C || 48 FC || {{bag2|Ultra Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★★{{sup/7|M}} || Kalos Set || 10 FC || {{bag2|Shalour Sable}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★★{{sup/7|M}} || Lemonade Set || 24 FC || {{bag2|Lemonade}} ×12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | ★★★★★{{sup/7|M}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Unusual Product&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 200 FC&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{bag2|PP Up}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Battle Store&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Inventory&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Contains&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Battle Set D || 10 FC || {{bag2|X Attack}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Battle Set E || 10 FC || {{bag2|X Defense}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Battle Set H || 10 FC || {{bag2|X Speed}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Honey Set || 10 FC || {{bag2|Honey}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Repel Set || 24 FC || {{bag2|Max Repel}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Toy Set || 10 FC || {{bag2|Poké Toy}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★+{{sup/7|M}} || Battle Set F || 10 FC || {{bag2|X Sp. Atk}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★+{{sup/7|M}} || Battle Set G || 10 FC || {{bag2|X Sp. Def}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|M}} || Battle Set A || 10 FC || {{bag2|Guard Spec.}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|M}} || Battle Set B || 10 FC || {{bag2|Dire Hit}} ×4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | ★★★{{sup/7|M}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Battle Set C&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 10 FC&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{bag2|X Accuracy}} ×4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Pharmacy&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Inventory&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Contains&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Full Heal Set || 16 FC || {{bag2|Full Heal}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Medicine Set || 16 FC || {{bag2|Hyper Potion}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#{{alola color light}}&amp;quot;&lt;br /&gt;
| ★+ || Unusual Med B || 50 FC || {{bag2|Ether}} &lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|S}} || Attack Set || 60 FC || {{bag2|Protein}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|S}} || Defense Set || 60 FC || {{bag2|Iron}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|S}} || HP Set || 60 FC || {{bag2|HP Up}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|S}} || Revive Set || 25 FC || {{bag2|Revive}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|S}} || Sp. Atk Set || 60 FC || {{bag2|X Sp. Atk}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|S}} || Sp. Def Set || 60 FC || {{bag2|X Sp. Def}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|S}} || Speed Set || 60 FC || {{bag2|X Speed}} ×4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{alola color light}}; {{roundybl|5px}}&amp;quot; | ★★★{{sup/7|S}}&lt;br /&gt;
| style=&amp;quot;background:#{{alola color light}}&amp;quot; | Unusual Med A&lt;br /&gt;
| style=&amp;quot;background:#{{alola color light}}&amp;quot; | 100 FC&lt;br /&gt;
| style=&amp;quot;background:#{{alola color light}}; {{roundybr|5px}}&amp;quot; | {{bag2|Max Revive}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Soft Drink Parlor&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Inventory&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Contains&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Milk Set || 30 FC || {{bag2|Moomoo Milk}} ×24&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Water Set || 12 FC || {{bag2|Fresh Water}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Soda Set || 18 FC || {{bag2|Soda Pop}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Lemonade Set || 24 FC || {{bag2|Lemonade}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★ || 3x Milk, Water, Soda, Lemonade Sets || respective FC costs || respective amounts&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Fortune-teller tents===&lt;br /&gt;
At a fortune-teller tent, the fortune teller can suggest a place where the player may have &amp;quot;luck&amp;quot;. This may be described as &amp;quot;decent&amp;quot;, &amp;quot;good&amp;quot;, or &amp;quot;pretty good&amp;quot; luck. If the fortune teller says the player will have luck at a lottery shop or haunted house, then if they visit the suggested location, they may receive a better outcome than they would have before hearing it. For example, if the player may have luck in a lottery shop, the prize may turn out better or the player may get a bonus drawing. The fortune teller can also say the player will have luck in Festival Plaza itself; this will increase the amount of FC the player receives for completing requests, either doubling (for decent luck), tripling (good luck), or quadrupling it (pretty good luck).&lt;br /&gt;
&lt;br /&gt;
The fortune teller will also give the player a phrase to &amp;quot;bring you luck&amp;quot;. This phrase will be added to the player&#039;s repertoire of phrases they can use to customize their messages in their Festival Plaza profile settings. They are added into the Common Phrases category.&lt;br /&gt;
&lt;br /&gt;
The player can only have their fortune told once a day, but if they return to the fortune teller, they may rehear their fortune.&lt;br /&gt;
&lt;br /&gt;
Fortune-teller tents charge 10 FC for their services.&lt;br /&gt;
&lt;br /&gt;
;Tents&lt;br /&gt;
* Kanto Tent{{sup/7|M}}&lt;br /&gt;
* Johto Tent{{sup/7|S}}&lt;br /&gt;
* Hoenn Tent{{sup/7|M}}&lt;br /&gt;
* Sinnoh Tent{{sup/7|S}}&lt;br /&gt;
* Unova Tent{{sup/7|M}}&lt;br /&gt;
* Kalos Tent{{sup/7|S}}&lt;br /&gt;
* Pokémon House&lt;br /&gt;
&lt;br /&gt;
All tents have three levels: ★, ★★★, and ★★★★★.&lt;br /&gt;
&lt;br /&gt;
===Dye houses===&lt;br /&gt;
At dye houses, the player can dye their white [[fashion]] items different colors. The player can use the shop&#039;s dyes, or they can use [[Berry|Berries]] from their [[Bag]] to create a dye to use. The player can also redye any item they have previously dyed.&lt;br /&gt;
&lt;br /&gt;
;Dye houses&lt;br /&gt;
* Team Red{{sup/7|S}}&lt;br /&gt;
* Team Yellow{{sup/7|M}}&lt;br /&gt;
* Team Green{{sup/7|S}}&lt;br /&gt;
* Team Blue{{sup/7|M}}&lt;br /&gt;
* Team Orange{{sup/7|S}}&lt;br /&gt;
* Team Navy Blue{{sup/7|M}}&lt;br /&gt;
* Team Purple{{sup/7|S}}&lt;br /&gt;
* Team Pink{{sup/7|M}}&lt;br /&gt;
&lt;br /&gt;
All dye houses are offered in three levels: ★, ★★★, and ★★★★★.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Team &amp;lt;Color&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Option&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Cost&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Dye any dyed clothing white || 10 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Dye any white or dyed clothing Pastel &amp;lt;Color&amp;gt; || 100 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★&amp;lt;br&amp;gt;★★★★★ || Using Berries: dye any white or dyed clothing any pastel color || 10 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★+ || Dye any white or dyed clothing Dark &amp;lt;Color&amp;gt; || 100 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★+ || Using Berries: dye any white or dyed clothing any dark color || 10 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★★ || Dye any white or dyed clothing Bright &amp;lt;Color&amp;gt; || 100 FC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Using Berries from the player, dye houses can dye any white or dyed clothing any color in a pastel or dark shade (depending on the house&#039;s level). The table below shows the Berries needed to dye clothes different colors.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Berry&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Berry&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Berry&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pastel Red || {{bag|Pomeg Berry}} {{b|Pomeg}} ×15 || {{bag|Tamato Berry}} {{b|Tamato}} ×15 || {{bag|Cheri Berry}} {{b|Cheri}} ×15&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Dark Red || {{bag|Occa Berry}} {{b|Occa}} ×30 || {{bag|Figy Berry}} {{b|Figy}} ×30 || {{bag|Liechi Berry}} {{b|Liechi}} ×30&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pastel Yellow || {{bag|Sitrus Berry}} {{b|Sitrus}} ×15 || {{bag|Qualot Berry}} {{b|Qualot}} ×15 || {{bag|Grepa Berry}} {{b|Grepa}} ×15&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Dark Yellow || {{bag|Aspear Berry}} {{b|Aspear}} ×30 || {{bag|Iapapa Berry}} {{b|Iapapa}} ×30 || {{bag|Wacan Berry}} {{b|Wacan}} ×30&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pastel Green || {{bag|Hondew Berry}} {{b|Hondew}} ×15 || {{bag|Rawst Berry}} {{b|Rawst}} ×15 || {{bag|Lum Berry}} {{b|Lum}} ×15&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Dark Green || {{bag|Aguav Berry}} {{b|Aguav}} ×30 || {{bag|Salac Berry}} {{b|Salac}} ×30 || {{bag|Rindo Berry}} {{b|Rindo}} ×30&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pastel Blue || {{bag|Kelpsy Berry}} {{b|Kelpsy}} ×15 || {{bag|Oran Berry}} {{b|Oran}} ×15 || {{bag|Maranga Berry}} {{b|Maranga}} ×15&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Dark Blue || {{bag|Passho Berry}} {{b|Passho}} ×30 || {{bag|Yache Berry}} {{b|Yache}} ×30 || {{bag|Coba Berry}} {{b|Coba}} ×30&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pastel Orange || {{bag|Leppa Berry}} {{b|Leppa}} ×15 || {{bag|Kee Berry}} {{b|Kee}} ×15 || {{bag|Sitrus Berry}} {{b|Sitrus}} ×15&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Dark Orange || {{bag|Chople Berry}} {{b|Chople}} ×30 || {{bag|Charti Berry}} {{b|Charti}} ×30 || {{bag|Shuca Berry}} {{b|Shuca}} ×30&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pastel Navy Blue || {{bag|Apicot Berry}} {{b|Apicot}} ×15 || {{bag|Kelpsy Berry}} {{b|Kelpsy}} ×15 || {{bag|Chesto Berry}} {{b|Chesto}} ×15&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Dark Navy Blue || {{bag|Passho Berry}} {{b|Passho}} ×30 || {{bag|Coba Berry}} {{b|Coba}} ×30 || {{bag|Payapa Berry}} {{b|Payapa}} ×30&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pastel Purple || {{bag|Chesto Berry}} {{b|Chesto}} ×15 || {{bag|Wiki Berry}} {{b|Wiki}} ×15 || {{bag|Ganlon Berry}} {{b|Ganlon}} ×15&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Dark Purple || {{bag|Kasib Berry}} {{b|Kasib}} ×30 || {{bag|Colbur Berry}} {{b|Colbur}} ×30 || {{bag|Payapa Berry}} {{b|Payapa}} ×30&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pastel Pink || {{bag|Pecha Berry}} {{b|Pecha}} ×15 || {{bag|Persim Berry}} {{b|Persim}} ×15 || {{bag|Mago Berry}} {{b|Mago}} ×15&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Dark Pink || {{bag|Mago Berry}} {{b|Mago}} ×30 || {{bag|Petaya Berry}} {{b|Petaya}} ×30 || {{bag|Roseli Berry}} {{b|Roseli}} ×30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Introduction costs===&lt;br /&gt;
The table below describes the costs, in Festival Coins, to have a visitor introduce a given facility to the player&#039;s Festival Plaza. If the player already has a given facility, its introduction cost will rise, costing double for the second one, triple for the third, and so on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align: center; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Cost&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★ || 50 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★ || 100 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★ || 400 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★ || 800 FC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | ★★★★★&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | 1500 FC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Requests==&lt;br /&gt;
Among the visitors normally in Festival Plaza at any one time, there will be a handful who need something from the player. This may be some request or question, or they may simply wish to share some information. Initially, five visitors in Festival Plaza will have some request for the player, but upon reaching Rank 11, there will be six. All visitors in Festival Plaza show a whisper when the player is near enough to them, but for those with requests, the whisper is colored purple. These requests last for an hour from when the game created them, which is either immediately when a previous set of requests expired or when the player last loaded the game. The visitors who will have requests are selected at random each time.&lt;br /&gt;
&lt;br /&gt;
Upon completing a request, the player will be rewarded with Festival Coins. Different requests may yield different amounts of coins, and VIPs will give more coins than guests will. If the same people remain in the player&#039;s Festival Plaza for an extended period of time, after a while they will give half the normal reward, and a while after that they will give a quarter of the normal reward (rounded to the nearest number). Fortune tellers&#039; fortunes may also affect the amount of coins gained. Additionally, aside from guests and VIPs, immediately after the introductory Rank is completed, there will also be a handful of default NPC visitors in Festival Plaza; these visitors only give the player rewards of 4 FC for most requests or 8 FC for requests with the whisper &amp;quot;Tell me! Tell me!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The table below summarizes all of the possible requests by their whisper and the rewards earned for completing them.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;margin:auto; text-align: center; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Whisper&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Type&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot;&lt;br /&gt;
! Guests&lt;br /&gt;
! VIPs&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | I&#039;m hungry!&lt;br /&gt;
| rowspan=7 | Recommendations&lt;br /&gt;
| rowspan=7 | 5 FC&lt;br /&gt;
| rowspan=7 | 8 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | I want to shop!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | I want to make my Pokémon happy!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | I want to see great moves!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | I want to treat myself!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | I want to be excited!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | I want my Pokémon to play!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Do you know how I feel? || Recommendations || 10 FC || 15 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Tell me! Tell me! || Questionnaires || 10 FC || 15 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Listen! Listen!&amp;lt;br&amp;gt;&#039;&#039;The requestor may share various things.&#039;&#039; || Sharing || 5 FC || 8 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Listen! Listen!&amp;lt;br&amp;gt;&#039;&#039;Request: Will you listen to the story about my Festival Plaza?&#039;&#039; || Sharing || 20 FC || 30 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Do you want to know a secret? || Sharing || 20 FC || 30 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; rowspan=2 | I want to meet! I want to meet! || rowspan=2 | Challenge || 30 FC || 45 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 15 FC || 23 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Battle! Battle! || Challenge || 15 FC || 23 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Do you understand? || Challenge || 15 FC || 23 FC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
This group of requests requires the player to direct the requestor to a satisfactory facility in their Festival Plaza. Seven of these requests have fixed responses. The table below describes these requests and the acceptable responses.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Whisper&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Request&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Answers&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| I&#039;m hungry!&lt;br /&gt;
| We&#039;re hungry. Take us to a yummy place.&lt;br /&gt;
| Food stalls&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| I want to shop!&lt;br /&gt;
| I want to shop. Will you recommend a good place to shop?&lt;br /&gt;
| Goody shops&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| I want to make my Pokémon happy!&lt;br /&gt;
| Take me to a place that Pokémon can enjoy!&lt;br /&gt;
| Bouncy houses, food stalls, haunted houses&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| I want to see great moves!&lt;br /&gt;
| Take me to a place where I can see real skilled work.&lt;br /&gt;
| Dye houses, food stalls, fortune-teller tents&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| I want to treat myself!&lt;br /&gt;
| Take me to a place where I can treat myself!&lt;br /&gt;
| Dye houses, fortune-teller tents, goody shops, lottery shops&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| I want to be excited!&lt;br /&gt;
| Take me to an exciting place!&lt;br /&gt;
| Fortune-teller tents, haunted houses, lottery shops&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| I want my Pokémon to play!&lt;br /&gt;
| Take me to a place where my Pokémon can play!&lt;br /&gt;
| Bouncy houses, haunted houses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The last request of this type, &amp;quot;Do you know how I feel?&amp;quot;, does not have a fixed answer. A person with this whisper will ask the player, &amp;quot;Take me to a place you think I&#039;d like!&amp;quot; The answer to this question is effectively random. Sometimes, this request can have the same acceptable set of answers two or more times in a row, but other times the acceptable and unacceptable answers will flip, while still other times they may scramble entirely.&lt;br /&gt;
&lt;br /&gt;
The player can back out of any recommendation request without exhausting it, meaning they can speak to the person again later to complete the request.&lt;br /&gt;
&lt;br /&gt;
===Questionnaires===&lt;br /&gt;
The whisper &amp;quot;Tell me! Tell me!&amp;quot; comprises 16 different requests, all of which are questionnaires the player must answer. Each request has a number of custom responses, as well as a standard &amp;quot;No comment&amp;quot; response. If the player answers &amp;quot;No comment&amp;quot;, they will not receive Festival Coins and the request will be exhausted. Any other answer is rewarded.&lt;br /&gt;
&lt;br /&gt;
These questionnaires are always asked in order. That is, if two people are whispering &amp;quot;Tell me! Tell me!&amp;quot;, whichever person is asked first will ask the next question. After the player answers the last questionnaire, the next requestor will start with the first questionnaire again.&lt;br /&gt;
&lt;br /&gt;
The player&#039;s responses to these questionnaires appear in their profile when they are visitors to other players&#039; Festival Plazas.&lt;br /&gt;
&lt;br /&gt;
===Sharing===&lt;br /&gt;
The sharing requests simply require the player to listen to something the requestor wishes to share. The &amp;quot;Listen! Listen!&amp;quot; whisper can lead to two different kinds of requests. In one, the requestor will share one or more of their records at random. Sometimes, this request may come prefaced with a warning that it may mention things the player has not seen in their game yet; if the player backs out of the request in response to this, the request will be exhausted. For the other type of request, the person will start by asking, &amp;quot;Will you listen to the story about my Festival Plaza?&amp;quot; If the player declines at this point, the request is not exhausted. At the end of both of these types of requests, the person will solicit the player&#039;s opinion on their records, but this answer (&amp;quot;Great!&amp;quot; or &amp;quot;Could be better.&amp;quot;) does not change whether the player is rewarded.&lt;br /&gt;
&lt;br /&gt;
In the case of the &amp;quot;Do you want to know a secret?&amp;quot; whisper, the requestor will offer to share their secret with the player. However, if the player has not set an answer for their own secret in their profile, the person will back out until the player has set it. Whether the player has not set their own secret or they answer that they do not want to know the person&#039;s secret, this request is not exhausted.&lt;br /&gt;
&lt;br /&gt;
===Challenge===&lt;br /&gt;
These requests challenge the player regarding records and rankings. These are shown in the guests&#039; and VIPs&#039; profiles in the guest and VIP lists.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;I want to meet! I want to meet!&amp;quot; whisper is followed by a request of the form, &amp;quot;Among the people in Festival Plaza, I’d like to meet one with awesome [some records] and high [some Rank].&amp;quot; The player is shown a selection of guests and VIPs to browse, check records (with their rank visible as &amp;quot;No. X&amp;quot; on the left side of the rankings), and eventually select from; however, this selection does not comprise all people in Festival Plaza and if the player backs out and speaks to the requestor again, the selection can change. If the player selects someone with a rank of 1-9, they will be rewarded with 30 FC if the requestor is not a VIP; if they select someone with a rank of 10-25, they will be rewarded with 15 FC; otherwise they will receive 5 FC. If enough visitors are tied that only high ranks are possible, then if the selected person has a rank that is the worst possible rank, the player may receive a smaller reward. This request is not exhausted if the player backs out of it before selecting a person.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Do you understand?&amp;quot; whisper is somewhat similar, asking, &amp;quot;Is my [Something] Rank higher or lower than the midpoint among your [guests/VIPs]?&amp;quot; This may also be using the same basic criteria as the request above, meaning that it is asking how the value of their ranking compares with the value of half of the total number of guests or VIPs (depending on which the person is). This request cannot be backed out of after speaking to the requestor.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Battle! Battle!&amp;quot; whisper is followed by, &amp;quot;Let&#039;s have a record battle among these three, shall we?&amp;quot;, and the person presents the player with three different types of records. The player is also given an option to see their accomplishments for the three records in question. When the player chooses a record to battle with, if their record is higher than the requestor&#039;s, they are rewarded with Festival Coins. A tie does not earn a reward. Backing out of this request does not exhaust it.&lt;br /&gt;
&lt;br /&gt;
==Missions==&lt;br /&gt;
[[File:Festival Plaza Mission.png|thumb|250px|Type matchup tests! mission in Festival Plaza]]&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
After achieving Festival Rank 4, players are able to create cooperative missions to complete with visitors. Mission objectives include catching Pokémon and answering specific types of questions asked by guests.&lt;br /&gt;
&lt;br /&gt;
The player may play a mission alone or cooperate with other players using communication features. To host a mission, the player must use a Festival Ticket and speak to the Dancer by the castle&#039;s bridge. Once a day, she will give the player three Festival Tickets. If the player is online, they may join another player&#039;s mission in progress either by tapping the red marquee that appears on the screen or by speaking to the Dancer and selecting from the list of ongoing missions.&lt;br /&gt;
&lt;br /&gt;
When the time is up, the participants&#039; scores are totaled. If the goal was reached, the player receives FC. The maximum score is 10 stars (★). Each mission defines the minimum and maximum amounts of FC that can be earned by completing it. The FC the player earns is calculated by multiplying the minimum FC by the number of stars earned in the mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Mission&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Target&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Time Limit&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Obtainable Festival Coins&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Break boulders quickly! || 00050 || 1:30 || 3 to 30&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Show off muscles! || 00004 || 2:00 || 6 to 60&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Send people to [facility]! || 00004 || 2:30 || 4 to 40&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [Language] lesson! || 00005 || 3:00 || 3 to 30&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Cross-cultural communications! || 00004 || 3:00 || 4 to 40&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Type matchup tests! || 00005 || 3:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Inverse type matchup tests! || 00005 || 3:00 || 6 to 60&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Find [Type]-type enthusiasts! Part 1 || 00003 || 3:00 || 3 to 30&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Find [Type]-type enthusiasts! Part 2 || 00004 || 3:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Big costume contest! || 00006 || 2:00 || 4 to 40&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Greet experienced Trainers! || 00004 || 2:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Find people in love! || 00004 || 2:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Find lonely people! || 00004 || 2:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Survey about [gender] friends! || 00004 || 2:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Find big brothers and sisters! || 00004 || 2:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Find middle children! || 00004 || 2:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Personality matters most! || 00004 || 2:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Secrets are something to keep! || 00004 || 2:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Secrets are something to leak! || 00004 || 2:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Active in my free time! || 00004 || 2:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Chill out in your free time? || 00004 || 2:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| True selves are the best! || 00006 || 2:00 || 4 to 40&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| See through people&#039;s disguises! || 00006 || 2:00 || 4 to 40&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Research [color]! || 00006 || 2:00 || 5 to 50&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
===Global missions===&lt;br /&gt;
Global missions are held at certain times, which all players around the world work together to complete. If the mission&#039;s goal is met, every participating player receives the reward. Players receive a consolation prize if the goal is not met. Both the reward and the consolation prize are doubled if the player has registered their Game Sync ID at the Pokémon Global Link.&amp;lt;ref&amp;gt;[https://3ds.pokemon-gl.com/information/cb67decf-16b5-46ec-b7f6-b21ab67c3088 The First Global Mission Goal Was Just Missed {{!}} Pokémon Global Link]&amp;lt;/ref&amp;gt; Starting with the third global mission, players with a linked PGL account will receive five [[Rare Candy|Rare Candies]] if they add a certain number of points towards the goal. If they do so and the mission&#039;s end result is at least twice the amount of the goal, they will receive an additional {{ball|Poké}} variant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Start date (0:00 UTC)&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | End date (23:59 UTC)&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Mission&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | {{tt|Reward (Succeed/Fail)|Doubled if player has registered Game Sync ID at the Pokémon Global Link}}&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | PGL member bonuses&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Goal&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Final Result&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| November 29, 2016 || December 12, 2016 || &#039;&#039;&#039;Catch a lot of Pokémon!&#039;&#039;&#039;&amp;lt;br&amp;gt;Catch as many wild Pokémon as possible during the mission period! || 1,000 FC/100 FC || None || 100,000,000 || 16,423,231 (Failure)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| December 27, 2016 || January 9, 2017 || &#039;&#039;&#039;Find  Pokémon using {{DL|QR Scanner|Island Scan}}!&#039;&#039;&#039;&amp;lt;br&amp;gt;Find as many Pokémon as possible using the Island Scan! || 2,017 FC/217 FC || None || 1,000,000 || 661,839 (Failure)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| January 31, 2017 || February 13, 2017 || &#039;&#039;&#039;Trade Pokémon at the [[Global Trade System|GTS]]!&#039;&#039;&#039;&amp;lt;br&amp;gt;Trade as many Pokémon as possible at the GTS during the mission period! || 2,000 FC/200 FC || If player trades 5 times: 5 {{DL|Vitamin|Rare Candy|Rare Candies}}&amp;lt;br&amp;gt;Above + doubled goal: {{ball|Friend}} || 1,000,000 || 4,107,702 (Success)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| February 28, 2017 || March 13, 2017 || &#039;&#039;&#039;Get [[Battle Point|BP]] at the [[Battle Tree]]!&#039;&#039;&#039;&amp;lt;br&amp;gt;Earn as many Battle Points as possible at the Battle Tree during the mission period! || 2,000 FC/200 FC || If player earns 3 BP: 5 {{DL|Vitamin|Rare Candy|Rare Candies}}&amp;lt;br&amp;gt;Above + doubled goal: {{ball|Heavy}} || 250,000 || 15,671,838 (Success)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| March 28, 2017 || April 10, 2017 || &#039;&#039;&#039;Hatch a lot of [[Pokémon Egg|Egg]]s!&#039;&#039;&#039;&amp;lt;br&amp;gt;Hatch as many Pokémon Eggs as possible during the mission period! || 2,000 FC/200 FC || If player hatches 3 Eggs: 5 {{DL|Vitamin|Rare Candy|Rare Candies}}&amp;lt;br&amp;gt;Above + doubled goal: {{ball|Love}} || 200,000 || 14,503,078 (Success)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| April 25, 2017 || May 9, 2017 || &#039;&#039;&#039;Harvest [[Poké Bean]]s!&#039;&#039;&#039;&amp;lt;br&amp;gt;Harvest as many Poké Beans as possible on [[Poké Pelago]] during the mission period! || 2,000 FC/200 FC || If player harvests 30 Poké Beans: 5 {{DL|Vitamin|Rare Candy|Rare Candies}}&amp;lt;br&amp;gt;Above + doubled goal: {{ball|Level}} || 3,000,000 ||&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{locationcolor/light|building}}|bordercolor={{locationcolor/dark|building}}&lt;br /&gt;
|zh_yue=圓慶廣場 &#039;&#039;{{tt|Yùhnhing Gwóngchèuhng|Festival Circle}}&#039;&#039;&lt;br /&gt;
|zh_cmn=圓慶廣場 / 圆庆广场 &#039;&#039;{{tt|Yuánqìng Guǎngchǎng|Festival Circle}}&#039;&#039;&lt;br /&gt;
|fr=Place Festival&lt;br /&gt;
|de=Festival-Plaza&lt;br /&gt;
|hu=Fesztivál Plázában&lt;br /&gt;
|it=Festiplaza&lt;br /&gt;
|ko=페스서클 &#039;&#039;Fes Circle&#039;&#039;&lt;br /&gt;
|pl=Plac Festiwalowy&lt;br /&gt;
|ru=Фестивальная площадь &#039;&#039;Festival&#039;naya ploshchad&#039;&#039;&#039;&lt;br /&gt;
|es=Festi Plaza&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Menu}}&lt;br /&gt;
{{Alola}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Alola locations]]&lt;br /&gt;
[[Category:Sun and Moon locations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Festival-Plaza]]&lt;br /&gt;
[[fr:Place Festival]]&lt;br /&gt;
[[it:Festiplaza]]&lt;br /&gt;
[[ja:フェスサークル]]&lt;br /&gt;
[[zh:圓慶廣場]]&lt;/div&gt;</summary>
		<author><name>Shadowkat777</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Festival_Plaza&amp;diff=2609960</id>
		<title>Festival Plaza</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Festival_Plaza&amp;diff=2609960"/>
		<updated>2017-03-07T04:47:28Z</updated>

		<summary type="html">&lt;p&gt;Shadowkat777: Corrected number of Sitrus berries needed for Pastel Yellow as it was 10 and should&amp;#039;ve been 15 as shown in game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|image=Sun Moon Festival Plaza artwork.png&lt;br /&gt;
|type=Building&lt;br /&gt;
|location_name=Festival Plaza&lt;br /&gt;
|japanese_name=フェスサークル&lt;br /&gt;
|translated_name=Festival Circle&lt;br /&gt;
|location=Unknown&lt;br /&gt;
|region=Alola&lt;br /&gt;
|mapdisplay=no&lt;br /&gt;
|generation={{Gen|VII}}&lt;br /&gt;
}}&lt;br /&gt;
[[File:Festival Plaza.png|thumb|250px|Festival Plaza]]&lt;br /&gt;
&#039;&#039;&#039;Festival Plaza&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;フェスサークル&#039;&#039;&#039; &#039;&#039;Festival Circle&#039;&#039;) is a location in [[Pokémon Sun and Moon]] that collects most of its communication features, such as connecting to the [[Pokémon Global Link]] and battling or trading with other players, into one place. It is owned by [[Sophocles]] and has similarities to features from the [[Entralink]] (missions) and [[Join Avenue]] (shops) in [[Generation V]].&lt;br /&gt;
&lt;br /&gt;
Festival Plaza can be visited by selecting it from the [[menu]], but it is not present when the game is first started. It is unlocked when [[Lillie]] introduces the player to their first [[Pokémon Center]] on {{rt|1|Alola}}. If the Festival Plaza icon has a green &amp;quot;!&amp;quot;, this means there are people in Festival Plaza with requests for the player.&lt;br /&gt;
&lt;br /&gt;
When the player first visits Festival Plaza, Sophocles greets them and recruits them to make other visitors feel welcome at Festival Plaza. Satisfied visitors will reward the player with Festival Coins (abbreviated as FC), which can be used at any of the seven shops that ring Festival Plaza. As the player earns more Festival Coins from visitors, their Festival Plaza Rank will go up, which will unlock certain features and allow the player to replace old facilities with new ones. The player can also participate in missions to earn Festival Coins.&lt;br /&gt;
&lt;br /&gt;
A purple button at the bottom edge of the lower screen allows the player to set options specific to Festival Plaza and communications. These include accepting battles, trades, or missions and communicating with friends, VIPs, or guests. It also includes customizable messages (selectable from set phrases) to be used in other players&#039; Festival Plazas for greeting, parting, and more. &lt;br /&gt;
&lt;br /&gt;
Steps are not counted in Festival Plaza, so [[Pokémon Egg]]s will never hatch and [[repel]]s will never wear off there.&lt;br /&gt;
&lt;br /&gt;
==Communication features==&lt;br /&gt;
[[File:Festival Plaza Bottom Screen.png|thumb|250px|Bottom screen while in Festival Plaza]]&lt;br /&gt;
The bottom screen while in Festival Plaza shows two large buttons: Battle and [[Trade]]. Battle leads to the options Link Battle, Visit the [[Battle Spot]], and Download Rules, while Trade leads to Link Trade, [[Global Trade System|GTS]], and [[Wonder Trade]].&lt;br /&gt;
&lt;br /&gt;
If the player connects to the Internet, the game will grab a list of other players to be new guests in the player&#039;s Festival Plaza. The oldest guests previously in the player&#039;s Festival Plaza will be replaced with the newer guests; any VIPs the player has registered will remain as VIPs regardless. The player can register a guest as a VIP by finding them outdoors in Festival Plaza or by paging them indoors courtesy of the woman in the back-left of the castle, and then speaking to them. The guest and VIP lists each have a maximum of 50 people.&lt;br /&gt;
&lt;br /&gt;
The computer just inside the castle also allows the player to view [[Vs. Recorder|Battle Videos]] and perform [[Game Sync]].&lt;br /&gt;
&lt;br /&gt;
==Rank==&lt;br /&gt;
The player&#039;s Festival Plaza Rank goes up as they earn Festival Coins from visitors or missions. The amount of Festival Coins required for each Rank depends on the total amount the player has earned, not what the player currently has; that is, Festival Coins the player spends will not delay the point when the player will gain their next Rank.&lt;br /&gt;
&lt;br /&gt;
When the player gains a new Festival Plaza Rank, Sophocles will visit the castle to present the player with a reward. Usually he will offer a new, random facility, with the &amp;quot;level&amp;quot; of the facility, as seen by the number of stars (★), gradually increasing with higher Ranks. If the player gains two Ranks that would each offer a new facility, the player will only be offered one.&lt;br /&gt;
&lt;br /&gt;
Sophocles will introduce other new features instead of offering facilities at certain Ranks:&lt;br /&gt;
&lt;br /&gt;
* At Rank 4, missions become available&lt;br /&gt;
* At Rank 8, visitors are able to introduce the player to a facility that can be placed in the Plaza for a fee&lt;br /&gt;
* At Rank 10, the player can order [[fashion]] items from visitors&lt;br /&gt;
* At Rank 20, the name of the Plaza can be changed&lt;br /&gt;
* At Rank 30, after the player becomes the Champion, premium services become available&lt;br /&gt;
* At Rank 40, after the player becomes the Champion, the song playing may be changed&lt;br /&gt;
* At Rank 50, the design of the castle can be changed&lt;br /&gt;
* At Rank 60 and 70, another castle theme becomes available&lt;br /&gt;
* At Rank 100, &amp;quot;I reached Festival Plaza Rank 100!&amp;quot; message becomes available&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Rank&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}};  | FC to next rank&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | FC total for next&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1 || 6 || 6&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 2 || +10 || 16&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 3 || +15 || 31&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 4 || +30 || 61&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 5 || +40 || 101&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 6 || +50 || 151&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 7 || +60 || 211&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 8 || +70 || 281&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 9 || +80 || 361&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 10 || +90 || 451&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 11-20 || +100 || 551  - 1,451&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 21-30 || +120 || 1,571 - 2,651&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 31-40 || +150 || 2,801 - 4,151&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 41-50 || +180 || 4,331 - 5,951&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 51-60 || +210 || 6,161 - 8,051&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 61-70 || +240 || 8,291 - 10,451&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 71-100 || +270 || 10,721 - 18,551&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | 101+&lt;br /&gt;
| style=&amp;quot;background:#FFF; | +300&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | ∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the player declines to host one of the facilities that Sophocles offers, he will present the player with a gift tied to the facility&#039;s level.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Gifts&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★&lt;br /&gt;
| {{bag|Festival Ticket}} [[#Missions|Festival Ticket]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★&lt;br /&gt;
| {{bag|Pearl}} {{DL|Valuable item|Pearl}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★&lt;br /&gt;
| {{bag|Nugget}} {{DL|Valuable item|Nugget}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★&lt;br /&gt;
| {{bag|Big Pearl}} {{DL|Valuable item|Big Pearl}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | ★★★★★&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{bag|Big Nugget}} {{DL|Valuable item|Big Nugget}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When the player reaches Rank 40 and has become the Pokémon League Champion, the option to change the music that plays at the Festival Plaza becomes available. This can be done by speaking to the [[Worker]] in the castle. Among the choices, the music currently selected is colored blue, and the Worker will provide a sample of the selected music before prompting the player to confirm. Music corresponds to [[time]] of day.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Song Number&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Music Played&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Song 1&lt;br /&gt;
| Festival Plaza&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Song 2&lt;br /&gt;
| [[Hau&#039;oli City]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Song 3&lt;br /&gt;
| [[Heahea City]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Song 4&lt;br /&gt;
| [[Konikoni City]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Song 5&lt;br /&gt;
| [[Malie City]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Song 6&lt;br /&gt;
| [[Iki Town]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Song 7&lt;br /&gt;
| [[Paniola Town]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Song 8&lt;br /&gt;
| [[Po Town]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Song 9&lt;br /&gt;
| [[Seafolk Village]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to the above, some unannounced changes also occur at certain Ranks. Certain visitor requests may only appear once the player reaches a certain Rank. Starting at Rank 11, the number of visitors in Festival Plaza who can have requests for the player to fulfill grows from five to six.&lt;br /&gt;
&lt;br /&gt;
==Facilities==&lt;br /&gt;
[[File:Festival Plaza Facility.png|thumb|250px|Dye house in Festival Plaza]]&lt;br /&gt;
{{incomplete|section|Soft Drink Parlor levels 2-3? Exact values for EV/friendship effects. Costs for all facility levels for introduction by visitors}}&lt;br /&gt;
There are seven types of facilities the player can host in Festival Plaza: lottery shops, bouncy houses, haunted houses, food stalls, goody shops, fortune-teller tents, and dye houses. There are multiple different varieties of each type of shop as well, generally offering slight differences in their services, and each of those varieties comes in up to five different &amp;quot;levels&amp;quot; indicated by a number of stars (★). Every shop is run by a different, random person; two shops with the exact same name may even be run by different people.&lt;br /&gt;
&lt;br /&gt;
Facilities can generally be patronized once a day. For goody shops, food stalls, and bouncy houses, this means that each item or service they offer can only be purchased once a day.&lt;br /&gt;
&lt;br /&gt;
At first, Festival Plaza is populated by seven facilities (with the seventh being added by Sophocles after the introductory Rank is completed). These initial facilities come in pairs, such as two food stalls, two lottery shops, and two fortune-teller tents, with an extra facility of another type in the last spot. As the player earns Festival Coins and Ranks, Sophocles will offer new facilities as rewards. These facilities can replace any of the seven existing facilities. Starting at Rank 8, the player can ask visitors if they know any good facilities, and they will respond with their favorite facility, which they will introduce to the player for a fee. In order to place a facility introduced by a visitor, the player must [[save]] the game. Facilities hosted by introduction will greet the player the same way the person who introduced the facility does and comment that they are highly recommended by the person.&lt;br /&gt;
&lt;br /&gt;
Inside the castle in the center of Festival Plaza, the player can talk to the man in the back-right to remodel Festival Plaza. This allows the player to swap the positions of shops. The facility that appears first (rightmost from the castle entrance) is classified as the player&#039;s favorite and thus will be recommended to other players if they ask about any good facilities.&lt;br /&gt;
&lt;br /&gt;
===Lottery shops===&lt;br /&gt;
At lottery shops, the player can draw a lottery ticket to win a random prize. Drawing a lottery ticket is free. It is also possible for the player to randomly earn a bonus drawing, resulting in two prizes. The outcome at lottery shops is affected by the shop&#039;s rank (★ to ★★★★★) and may be affected by fortune tellers&#039; fortunes.&lt;br /&gt;
&lt;br /&gt;
Prizes numbered 3 through 10 are the same across all lottery shops, while the number 1 and 2 prizes are different based on shop name.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Prize No.&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Prize&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| No. 1&lt;br /&gt;
| {{bag|Master Ball}} [[Master Ball]] (Big Dreams)&amp;lt;br&amp;gt;{{bag|Big Nugget}} {{DL|Valuable item|Big Nugget}} (Gold Rush)&amp;lt;br&amp;gt;{{bag|Gold Bottle Cap}} {{DL|Bottle Cap|Gold Bottle Cap}} (Treasure Hunt)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| No. 2&lt;br /&gt;
| {{bag|Rare Candy}} {{DL|Vitamin|Rare Candy}} (Big Dreams)&amp;lt;br&amp;gt;{{bag|Nugget}} {{DL|Valuable item|Nugget}} (Gold Rush)&amp;lt;br&amp;gt;{{bag|Bottle Cap}} {{DL|Bottle Cap|Bottle Cap}} (Treasure Hunt)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| No. 3&lt;br /&gt;
| {{bag|PP Max}} {{DL|Vitamin|PP Max}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| No. 4&lt;br /&gt;
| {{bag|PP Up}} {{DL|Vitamin|PP Up}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| No. 5&lt;br /&gt;
| {{bag|Max Revive}} {{DL|Revive|Max Revive}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| No. 6&lt;br /&gt;
| {{bag|Max Elixir}} {{DL|Ether|Max Elixir}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| No. 7&lt;br /&gt;
| {{bag|Max Ether}} {{DL|Ether|Max Ether}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| No. 8&lt;br /&gt;
| {{bag|Ultra Ball}} {{DL|Ball|Ultra Ball}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| No. 9&lt;br /&gt;
| {{bag|Full Heal}} {{DL|Status condition healing item|Full Heal}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | No. 10&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{bag|Berry Juice}} {{DL|Drink|Berry Juice}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bouncy houses===&lt;br /&gt;
At bouncy houses, the player can let a Pokémon play to train, increasing its {{EV}}s. Bouncy houses may offer multiple courses, but each course can only be played once a day. Courses 6★ and 7★ are only available after the player has become the Champion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float:left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Courses&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Course&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Stat&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course A || {{stat|HP}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course B || {{stat|Attack}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course C || {{stat|Defense}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course D || {{stat|Special Attack}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course E || {{stat|Special Defense}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Course F&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; |{{stat|Speed}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float:left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Prices and EVs&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Rank&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Price&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | EVs&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1★ || 5 FC || 4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 2★ || 10 FC || 8&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 3★ || 15 FC || 16&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 4★ || 30 FC || 32&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 5★ || 50 FC || 64&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 6★ || 100 FC || 128&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | 7★&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 200 FC&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | 252&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Thump-Bump Park&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Courses&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★ || Course B 1★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course D 1★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★★{{sup/7|M}} || Course B 1★-2★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course D 1★-2★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★★★{{sup/7|M}} || Course B 1★-3★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course D 1★-3★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★★★★{{sup/7|M}} || Course B 1★-4★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course D 1★-4★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#FFF; {{roundybl|5x}}&amp;quot; | ★★★★★{{sup/7|M}} || Course B 1★-7★&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Course D 1★-7★&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Clink-Clunk Land&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Courses&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★ || Course C 1★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course E 1★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★★{{sup/7|S}} || Course C 1★-2★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course E 1★-2★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★★★{{sup/7|S}} || Course C 1★-3★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course E 1★-3★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★★★★{{sup/7|S}} || Course C 1★-4★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course E 1★-4★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | ★★★★★{{sup/7|S}} || Course C 1★-7★&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Course E 1★-7★&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Stomp-Stomp House&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Courses&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★ || Course A 1★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course F 1★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★★{{sup/7|S}} || Course A 1★-2★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course F 1★-2★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★★★{{sup/7|M}} || Course A 1★-3★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course F 1★-3★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★★★★{{sup/7|S}} || Course A 1★-4★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course F 1★-4★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | ★★★★★{{sup/7|M}} || Course A 1★-7★&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Course F 1★-7★&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Haunted houses===&lt;br /&gt;
At haunted houses, the player may pay an admission fee of 10 FC to send their Pokémon through the house. Somewhere in the house, the Pokémon will pick up a random item which it will give to the player once it emerges. The Pokémon may pick up more than one item. The outcome at haunted houses may be affected by the house&#039;s rank (★ to ★★★★★) or fortune tellers&#039; fortunes.&lt;br /&gt;
&lt;br /&gt;
The items below are ordered in descending order of rarity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Ghosts&#039; Den&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Trick Room&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Confuse Ray&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| colspan=3 | {{bag|Sacred Ash}} [[Sacred Ash]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| colspan=3 | {{bag|Bottle Cap}} {{DL|Bottle Cap|Bottle Cap}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag|PP Up}} {{DL|Vitamin|PP Up}} || {{bag|Max Revive}} {{DL|Revive|Max Revive}} || {{bag|Max Elixir}} {{DL|Ether|Max Elixir}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| colspan=3 | {{bag|Heart Scale}} {{DL|Exchangeable item|Heart Scale}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| colspan=3 | [[File:Patterned Bean Indigo.png|24px]] [[Poké Bean|Patterned Bean]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| colspan=3 | {{bag|Festival Ticket}} Festival Ticket&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag|HP Up}} {{DL|Vitamin|HP Up}} || {{bag|Iron}} {{DL|Vitamin|Iron}} || {{bag|Calcium}} {{DL|Vitamin|Calcium}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag|Protein}} {{DL|Vitamin|Protein}} || {{bag|Carbos}} {{DL|Vitamin|Carbos}} || {{bag|Zinc}} {{DL|Vitamin|Zinc}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag|Full Heal}} {{DL|Status condition healing item|Full Heal}} || {{bag|Hyper Potion}} {{DL|Potion|Hyper Potion}} || {{bag|Ultra Ball}} {{ball|Ultra}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | {{bag|Hard Stone}} {{DL|Type-enhancing held item|Hard Stone}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Food stalls===&lt;br /&gt;
At food stalls, the player can buy meals for their Pokémon. Each stall has a limited availability of meals, but some may have multiple of the same meal available. A meal can only be fed to a Pokémon that will feel its effect. A Pokémon that would evolve upon level-up will not do so after eating a meal from Rare Kitchen or Battle Table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Rare Kitchen&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Meal&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Rare Breakfast || 4 FC || +1 level if &amp;amp;le;Lv. 29&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || {{tt|Rare Dinner|after becoming Champion}} || 100 FC || +7 level if &amp;amp;le;Lv. 79&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★+ || Rare Lunch || 10 FC || +1 level if &amp;amp;le;Lv. 39&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★+ || Rare Brunch || 20 FC || +1 level if &amp;amp;le;Lv. 49&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★+ || Rare Dessert || 30 FC || +1 level if &amp;amp;le;Lv. 59&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★★{{sup/7|S}} || Rare Appetizer || 40 FC || +1 level if &amp;amp;le;Lv. 69&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | ★★★★★{{sup/7|S}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{tt|Rare Buffet|after becoming Champion}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 300 FC&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | +9 level if &amp;amp;le;Lv. 89&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Battle Table&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Meal&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || HP Lunch || 20 FC || {{stat|HP}} {{EV}}s +10&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Attack Lunch || 20 FC || {{stat|Attack}} {{EV}}s +10&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Defense Lunch || 20 FC || {{stat|Defense}} {{EV}}s +10&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Sp. Atk Lunch || 20 FC || {{stat|Special Attack|Sp. Atk}} {{EV}}s +10&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Sp. Def Lunch || 20 FC || {{stat|Special Defense|Sp. Def}} {{EV}}s +10&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Speed Lunch || 20 FC || {{stat|Speed}} {{EV}}s +10&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || {{tt|Level-Up Lunch 3|after becoming Champion}} || 100 FC || +3 level if &amp;amp;le;Lv. 69&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | ★★★★★{{sup/7|S}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{tt|Level-Up Lunch 5|after becoming Champion}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 200 FC&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}: | +5 level if &amp;amp;le;Lv. 79&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Friendship Café&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Meal&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Friendship Drink || 2 FC || [[Friendship]] +&amp;quot;a little&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Friendship Lunch|| 10 FC || [[Friendship]] +&amp;quot;more&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Friendship Combo|| 20 FC || [[Friendship]] +&amp;quot;much more&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Sweets Set D || 30 FC || [[Friendship]], -{{stat|Special Attack}} {{EV}}s&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || {{tt|Secret Meal D||after becoming Champion}} || 200 FC || [[Friendship]], {{stat|Special Attack}} {{EV}}s reduced to 0&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★+{{sup/7|M}} || Sweets Set E || 30 FC || [[Friendship]], -{{stat|Special Defense}} {{EV}}s&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★+{{sup/7|M}} || Sweets Set F || 30 FC || [[Friendship]], -{{stat|Speed}} {{EV}}s&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★+{{sup/7|M}} || Sweets Set A || 30 FC || [[Friendship]], -{{stat|HP}} {{EV}}s&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★+{{sup/7|M}} || {{tt|Secret Meal E|after becoming Champion}} || 200 FC || [[Friendship]], {{stat|Special Defense}} {{EV}}s reduced to 0&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★+{{sup/7|M}} || Sweets Set B || 30 FC || [[Friendship]], -{{stat|Attack}} {{EV}}s&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★★{{sup/7|M}} || Sweets Set C || 30 FC || [[Friendship]], -{{stat|Defense}} {{EV}}s&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | ★★★★★{{sup/7|M}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{tt|Secret Meal F|after becoming Champion}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 200 FC&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | [[Friendship]], {{stat|Speed}} {{EV}}s reduced to 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Friendship Parlor&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Meal&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Friendship Drink || 2 FC || [[Friendship]] +&amp;quot;a little&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Friendship Lunch || 10 FC || [[Friendship]] +&amp;quot;more&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Friendship Combo || 20 FC || [[Friendship]] +&amp;quot;much more&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Sweets Set A || 30 FC || [[Friendship]], -{{stat|HP}} {{EV}}s&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || {{tt|Secret Meal A|after becoming Champion}} || 200 FC || [[Friendship]], {{stat|HP}} {{EV}}s reduced to 0&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★+{{sup/7|S}} || Sweets Set B || 30 FC || [[Friendship]], -{{stat|Attack}} {{EV}}s&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★+{{sup/7|S}} || Sweets Set C || 30 FC || [[Friendship]], -{{stat|Defense}} {{EV}}s&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★+{{sup/7|S}} || Sweets Set D || 30 FC || [[Friendship]], -{{stat|Special Attack}} {{EV}}s&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★+{{sup/7|S}} || {{tt|Secret Meal B|after becoming Champion}} || 200 FC || [[Friendship]], {{stat|Attack}} {{EV}}s reduced to 0&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★+{{sup/7|S}} || Sweets Set E || 30 FC || [[Friendship]], -{{stat|Special Defense}} {{EV}}s&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★★{{sup/7|S}} || Sweets Set F || 30 FC || [[Friendship]], -{{stat|Speed}} {{EV}}s&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | ★★★★★{{sup/7|S}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{tt|Secret Meal C|after becoming Champion}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 200 FC&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | [[Friendship]], {{stat|Defense}} {{EV}}s reduced to 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Goody shops===&lt;br /&gt;
At goody shops, the player may purchase items. Each shop has a limited daily stock, but some may have multiple of the same item in their inventory.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Ball Shop&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Inventory&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Contains&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Ball Set A || 12 FC || {{bag2|Poké Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || {{tt|Ball Set D|after becoming Champion}} || 24 FC || {{bag2|Dive Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★+ || Ball Set B || 24 FC || {{bag2|Great Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★+{{sup/7|M}} || {{tt|Ball Set E|after becoming Champion}} || 24 FC || {{bag2|Nest Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★+{{sup/7|M}} || {{tt|Ball Set F|after becoming Champion}} || 24 FC || {{bag2|Repeat Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★+{{sup/7|M}} || {{tt|Ball Set G|after becoming Champion}} || 24 FC || {{bag2|Timer Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|M}} || Ball Set C || 48 FC || {{bag2|Ultra Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|M}} || {{tt|Ball Set H|after becoming Champion}} || 24 FC || {{bag2|Dusk Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|M}} || {{tt|Ball Set I|after becoming Champion}} || 24 FC || {{bag2|Heal Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|M}} || {{tt|Ball Set J|after becoming Champion}} || 24 FC || {{bag2|Quick Ball}} ×12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | ★★★{{sup/7|M}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{tt|Ball Set K|after becoming Champion}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 24 FC&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{bag2|Premier Ball}} ×12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;General Store&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Inventory&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Contains&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Honey Set || 10 FC || {{bag2|Honey}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Johto Set || 10 FC || {{bag2|Rage Candy Bar}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || {{tt|Value Product|after becoming Champion}} || 10 FC || {{bag2|Big Pearl}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★&amp;lt;br&amp;gt;★★ || Ball Set A || 12 FC || {{bag2|Poké Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★&amp;lt;br&amp;gt;★★ || Water Set || 12 FC || {{bag2|Fresh Water}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★+ || Hoenn Set || 10 FC || {{bag2|Lava Cookie}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★+ || Ball Set B || 24 FC || {{bag2|Great Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★+ || Sinnoh Set || 10 FC || {{bag2|Old Gateau}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★&amp;lt;br&amp;gt;★★★★ || Soda Set || 18 FC || {{bag2|Soda Pop}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★+ || Unova Set || 10 FC || {{bag2|Casteliacone}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★★{{sup/7|M}} || Ball Set C || 48 FC || {{bag2|Ultra Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★★{{sup/7|M}} || Kalos Set || 10 FC || {{bag2|Shalour Sable}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★★{{sup/7|M}} || Lemonade Set || 24 FC || {{bag2|Lemonade}} ×12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | ★★★★★{{sup/7|M}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Unusual Product&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 200 FC&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{bag2|PP Up}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Battle Store&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Inventory&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Contains&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Battle Set D || 10 FC || {{bag2|X Attack}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Battle Set E || 10 FC || {{bag2|X Defense}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Battle Set H || 10 FC || {{bag2|X Speed}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Honey Set || 10 FC || {{bag2|Honey}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Repel Set || 24 FC || {{bag2|Max Repel}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Toy Set || 10 FC || {{bag2|Poké Toy}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★+{{sup/7|M}} || Battle Set F || 10 FC || {{bag2|X Sp. Atk}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★+{{sup/7|M}} || Battle Set G || 10 FC || {{bag2|X Sp. Def}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|M}} || Battle Set A || 10 FC || {{bag2|Guard Spec.}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|M}} || Battle Set B || 10 FC || {{bag2|Dire Hit}} ×4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | ★★★{{sup/7|M}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Battle Set C&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 10 FC&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{bag2|X Accuracy}} ×4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Pharmacy&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Inventory&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Contains&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Full Heal Set || 16 FC || {{bag2|Full Heal}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Medicine Set || 16 FC || {{bag2|Hyper Potion}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || {{tt|Unusual Med B|after becoming Champion}} || 50 FC || {{bag2|Ether}} &lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|S}} || Attack Set || 60 FC || {{bag2|Protein}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|S}} || Defense Set || 60 FC || {{bag2|Iron}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|S}} || HP Set || 60 FC || {{bag2|HP Up}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|S}} || Revive Set || 25 FC || {{bag2|Revive}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|S}} || Sp. Atk Set || 60 FC || {{bag2|X Sp. Atk}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|S}} || Sp. Def Set || 60 FC || {{bag2|X Sp. Def}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|S}} || Speed Set || 60 FC || {{bag2|X Speed}} ×4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | ★★★{{sup/7|S}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{tt|Unusual Med A|after becoming Champion}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 100 FC&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{bag2|Max Revive}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Soft Drink Parlor&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Inventory&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Contains&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Milk Set || 30 FC || {{bag2|Moomoo Milk}} ×24&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Water Set || 12 FC || {{bag2|Fresh Water}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Soda Set || 18 FC || {{bag2|Soda Pop}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Lemonade Set || 24 FC || {{bag2|Lemonade}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★ || 3x Milk, Water, Soda, Lemonade Sets || respective FC costs || respective amounts&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Fortune-teller tents===&lt;br /&gt;
At a fortune-teller tent, the fortune teller can suggest a place where the player may have &amp;quot;luck&amp;quot;. This may be described as &amp;quot;decent&amp;quot;, &amp;quot;good&amp;quot;, or &amp;quot;pretty good&amp;quot; luck. If the fortune teller says the player will have luck at a lottery shop or haunted house, then if they visit the suggested location, they may receive a better outcome than they would have before hearing it. For example, if the player may have luck in a lottery shop, the prize may turn out better or the player may get a bonus drawing.&lt;br /&gt;
&lt;br /&gt;
The fortune teller will also give the player a phrase to &amp;quot;bring you luck&amp;quot;. This phrase will be added to the player&#039;s repertoire of phrases they can use to customize their messages in their Festival Plaza profile settings. They are added into the Common Phrases category.&lt;br /&gt;
&lt;br /&gt;
The player can only have their fortune told once a day, but if they return to the fortune teller, they may rehear their fortune.&lt;br /&gt;
&lt;br /&gt;
Fortune-teller tents charge 10 FC for their services.&lt;br /&gt;
&lt;br /&gt;
;Tents&lt;br /&gt;
* Kanto Tent{{sup/7|M}}&lt;br /&gt;
* Johto Tent{{sup/7|S}}&lt;br /&gt;
* Hoenn Tent{{sup/7|M}}&lt;br /&gt;
* Sinnoh Tent{{sup/7|S}}&lt;br /&gt;
* Unova Tent{{sup/7|M}}&lt;br /&gt;
* Kalos Tent{{sup/7|S}}&lt;br /&gt;
* Pokémon House&lt;br /&gt;
&lt;br /&gt;
All tents have three levels: ★, ★★★, and ★★★★★.&lt;br /&gt;
&lt;br /&gt;
===Dye houses===&lt;br /&gt;
At dye houses, the player can dye their white [[fashion]] items different colors. The player can use the shop&#039;s dyes, or they can use [[Berry|Berries]] from their [[Bag]] to create a dye to use. The player can also redye any item they have previously dyed.&lt;br /&gt;
&lt;br /&gt;
;Dye houses&lt;br /&gt;
* Team Red{{sup/7|S}}&lt;br /&gt;
* Team Yellow{{sup/7|M}}&lt;br /&gt;
* Team Green{{sup/7|S}}&lt;br /&gt;
* Team Blue{{sup/7|M}}&lt;br /&gt;
* Team Orange{{sup/7|S}}&lt;br /&gt;
* Team Navy Blue{{sup/7|M}}&lt;br /&gt;
* Team Purple{{sup/7|S}}&lt;br /&gt;
* Team Pink{{sup/7|M}}&lt;br /&gt;
&lt;br /&gt;
All dye houses are offered in three levels: ★, ★★★, and ★★★★★.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Team &amp;lt;Color&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Option&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Cost&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Dye any dyed clothing white || 10 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Dye any white or dyed clothing Pastel &amp;lt;Color&amp;gt; || 100 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★&amp;lt;br&amp;gt;★★★★★ || Using Berries: dye any white or dyed clothing any pastel color || 10 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★+ || Dye any white or dyed clothing Dark &amp;lt;Color&amp;gt; || 100 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★+ || Using Berries: dye any white or dyed clothing any dark color || 10 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★★ || Dye any white or dyed clothing Bright &amp;lt;Color&amp;gt; || 100 FC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Using Berries from the player, dye houses can dye any white or dyed clothing any color in a pastel or dark shade (depending on the house&#039;s level). The table below shows the Berries needed to dye clothes different colors.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Berry&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Berry&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Berry&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pastel Red || {{bag|Pomeg Berry}} {{b|Pomeg}} ×15 || {{bag|Tamato Berry}} {{b|Tamato}} ×15 || {{bag|Cheri Berry}} {{b|Cheri}} ×15&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Dark Red || {{bag|Occa Berry}} {{b|Occa}} ×30 || {{bag|Figy Berry}} {{b|Figy}} ×30 || {{bag|Liechi Berry}} {{b|Liechi}} ×30&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pastel Yellow || {{bag|Sitrus Berry}} {{b|Sitrus}} ×15 || {{bag|Qualot Berry}} {{b|Qualot}} ×15 || {{bag|Grepa Berry}} {{b|Grepa}} ×15&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Dark Yellow || {{bag|Aspear Berry}} {{b|Aspear}} ×30 || {{bag|Iapapa Berry}} {{b|Iapapa}} ×30 || {{bag|Wacan Berry}} {{b|Wacan}} ×30&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pastel Green || {{bag|Hondew Berry}} {{b|Hondew}} ×15 || {{bag|Rawst Berry}} {{b|Rawst}} ×15 || {{bag|Lum Berry}} {{b|Lum}} ×15&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Dark Green || {{bag|Aguav Berry}} {{b|Aguav}} ×30 || {{bag|Salac Berry}} {{b|Salac}} ×30 || {{bag|Rindo Berry}} {{b|Rindo}} ×30&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pastel Blue || {{bag|Kelpsy Berry}} {{b|Kelpsy}} ×15 || {{bag|Oran Berry}} {{b|Oran}} ×13 || {{bag|Maranga Berry}} {{b|Maranga}} ×15&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Dark Blue || {{bag|Passho Berry}} {{b|Passho}} ×30 || {{bag|Yache Berry}} {{b|Yache}} ×30 || {{bag|Coba Berry}} {{b|Coba}} ×30&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pastel Orange || {{bag|Leppa Berry}} {{b|Leppa}} ×15 || {{bag|Kee Berry}} {{b|Kee}} ×15 || {{bag|Sitrus Berry}} {{b|Sitrus}} ×15&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Dark Orange || {{bag|Chople Berry}} {{b|Chople}} ×30 || {{bag|Charti Berry}} {{b|Charti}} ×30 || {{bag|Shuca Berry}} {{b|Shuca}} ×30&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pastel Navy Blue || {{bag|Apicot Berry}} {{b|Apicot}} ×15 || {{bag|Kelpsy Berry}} {{b|Kelpsy}} ×15 || {{bag|Chesto Berry}} {{b|Chesto}} ×15&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Dark Navy Blue || {{bag|Passho Berry}} {{b|Passho}} ×30 || {{bag|Coba Berry}} {{b|Coba}} ×30 || {{bag|Payapa Berry}} {{b|Payapa}} ×30&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pastel Purple || {{bag|Chesto Berry}} {{b|Chesto}} ×15 || {{bag|Wiki Berry}} {{b|Wiki}} ×15 || {{bag|Ganlon Berry}} {{b|Ganlon}} ×15&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Dark Purple || {{bag|Kasib Berry}} {{b|Kasib}} ×30 || {{bag|Colbur Berry}} {{b|Colbur}} ×30 || {{bag|Payapa Berry}} {{b|Payapa}} ×30&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pastel Pink || {{bag|Pecha Berry}} {{b|Pecha}} ×15 || {{bag|Persim Berry}} {{b|Persim}} ×15 || {{bag|Mago Berry}} {{b|Mago}} ×15&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Dark Pink || {{bag|Mago Berry}} {{b|Mago}} ×30 || {{bag|Petaya Berry}} {{b|Petaya}} ×30 || {{bag|Roseli Berry}} {{b|Roseli}} ×30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Introduction costs===&lt;br /&gt;
The table below describes the costs, in Festival Coins, to have a visitor introduce a given facility to the player&#039;s Festival Plaza. If the player already has a given facility, its introduction cost will rise, costing double for the second one, triple for the third, and so on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align: center; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Cost&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★ || 50 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★ || 100 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★ || 400 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★ || 800 FC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | ★★★★★&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | 1500 FC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Requests==&lt;br /&gt;
Among the visitors normally in Festival Plaza at any one time, there will be a handful who need something from the player. This may be some request or question, or they may simply wish to share some information. Initially, five visitors in Festival Plaza will have some request for the player, but upon reaching Rank 11, there will be six. All visitors in Festival Plaza show a whisper when the player is near enough to them, but for those with requests, the whisper is colored purple. These requests last for an hour from when the game created them, which is either immediately when a previous set of requests expired or when the player last loaded the game. The visitors who will have requests are selected at random each time.&lt;br /&gt;
&lt;br /&gt;
Upon completing a request, the player will be rewarded with Festival Coins. Different requests may yield different amounts of coins, and VIPs will give more coins than guests will. If the same people remain in the player&#039;s Festival Plaza for an extended period of time, after a while they will give half the normal reward, and a while after that they will give a quarter of the normal reward (rounded to the nearest number). Additionally, aside from guests and VIPs, immediately after the introductory Rank is completed, there will also be a handful of default NPC visitors in Festival Plaza; these visitors only give the player rewards of 4 FC for most requests or 8 FC for requests with the whisper &amp;quot;Tell me! Tell me!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The table below summarizes all of the possible requests by their whisper and the rewards earned for completing them.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;margin:auto; text-align: center; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Whisper&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Type&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot;&lt;br /&gt;
! Guests&lt;br /&gt;
! VIPs&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | I&#039;m hungry!&lt;br /&gt;
| rowspan=7 | Recommendations&lt;br /&gt;
| rowspan=7 | 5 FC&lt;br /&gt;
| rowspan=7 | 8 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | I want to shop!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | I want to make my Pokémon happy!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | I want to see great moves!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | I want to treat myself!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | I want to be excited!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | I want my Pokémon to play!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Do you know how I feel? || Recommendations || 10 FC || 15 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Tell me! Tell me! || Questionnaires || 10 FC || 15 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Listen! Listen!&amp;lt;br&amp;gt;&#039;&#039;The requestor may share various things.&#039;&#039; || Sharing || 5 FC || 8 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Listen! Listen!&amp;lt;br&amp;gt;&#039;&#039;Request: Will you listen to the story about my Festival Plaza?&#039;&#039; || Sharing || 20 FC || 30 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Do you want to know a secret? || Sharing || 20 FC || 30 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | I want to meet! I want to meet! || Challenge || 30 FC || 45 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Battle! Battle! || Challenge || 15 FC || 23 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Do you understand? || Challenge || 15 FC || 23 FC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
This group of requests requires the player to direct the requestor to a satisfactory facility in their Festival Plaza. Seven of these requests have fixed responses. The table below describes these requests and the acceptable responses.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Whisper&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Request&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Answers&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| I&#039;m hungry!&lt;br /&gt;
| We&#039;re hungry. Take us to a yummy place.&lt;br /&gt;
| Food stalls&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| I want to shop!&lt;br /&gt;
| I want to shop. Will you recommend a good place to shop?&lt;br /&gt;
| Goody shops&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| I want to make my Pokémon happy!&lt;br /&gt;
| Take me to a place that Pokémon can enjoy!&lt;br /&gt;
| Bouncy houses, food stalls, haunted houses&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| I want to see great moves!&lt;br /&gt;
| Take me to a place where I can see real skilled work.&lt;br /&gt;
| Dye houses, food stalls, fortune-teller tents&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| I want to treat myself!&lt;br /&gt;
| Take me to a place where I can treat myself!&lt;br /&gt;
| Dye houses, fortune-teller tents, goody shops, lottery shops&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| I want to be excited!&lt;br /&gt;
| Take me to an exciting place!&lt;br /&gt;
| Fortune-teller tents, haunted houses, lottery shops&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| I want my Pokémon to play!&lt;br /&gt;
| Take me to a place where my Pokémon can play!&lt;br /&gt;
| Bouncy houses, haunted houses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The last request of this type, &amp;quot;Do you know how I feel?&amp;quot;, does not have a fixed answer. A person with this whisper will ask the player, &amp;quot;Take me to a place you think I&#039;d like!&amp;quot; The answer to this question is effectively random. Sometimes, this request can have the same acceptable set of answers two or more times in a row, but other times the acceptable and unacceptable answers will flip, while still other times they may scramble entirely.&lt;br /&gt;
&lt;br /&gt;
The player can back out of any recommendation request without exhausting it, meaning they can speak to the person again later to complete the request.&lt;br /&gt;
&lt;br /&gt;
===Questionnaires===&lt;br /&gt;
The whisper &amp;quot;Tell me! Tell me!&amp;quot; comprises 16 different requests, all of which are questionnaires the player must answer. Each request has a number of custom responses, as well as a standard &amp;quot;No comment&amp;quot; response. If the player answers &amp;quot;No comment&amp;quot;, they will not receive Festival Coins and the request will be exhausted. Any other answer is rewarded.&lt;br /&gt;
&lt;br /&gt;
These questionnaires are always asked in order. That is, if two people are whispering &amp;quot;Tell me! Tell me!&amp;quot;, whichever person is asked first will ask the next question. After the player answers the last questionnaire, the next requestor will start with the first questionnaire again.&lt;br /&gt;
&lt;br /&gt;
The player&#039;s responses to these questionnaires appear in their profile when they are visitors to other players&#039; Festival Plazas.&lt;br /&gt;
&lt;br /&gt;
===Sharing===&lt;br /&gt;
The sharing requests simply require the player to listen to something the requestor wishes to share. The &amp;quot;Listen! Listen!&amp;quot; whisper can lead to two different kinds of requests. In one, the requestor will share one or more of their records at random. Sometimes, this request may come prefaced with a warning that it may mention things the player has not seen in their game yet; if the player backs out of the request in response to this, the request will be exhausted. For the other type of request, the person will start by asking, &amp;quot;Will you listen to the story about my Festival Plaza?&amp;quot; If the player declines at this point, the request is not exhausted. At the end of both of these types of requests, the person will solicit the player&#039;s opinion on their records, but this answer (&amp;quot;Great!&amp;quot; or &amp;quot;Could be better.&amp;quot;) does not change whether the player is rewarded.&lt;br /&gt;
&lt;br /&gt;
In the case of the &amp;quot;Do you want to know a secret?&amp;quot; whisper, the requestor will offer to share their secret with the player. However, if the player has not set an answer for their own secret in their profile, the person will back out until the player has set it. Whether the player has not set their own secret or they answer that they do not want to know the person&#039;s secret, this request is not exhausted.&lt;br /&gt;
&lt;br /&gt;
===Challenge===&lt;br /&gt;
These requests challenge the player regarding records and rankings. These are shown in the guests&#039; and VIPs&#039; profiles in the guest and VIP lists.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;I want to meet! I want to meet!&amp;quot; whisper is followed by a request of the form, &amp;quot;Among the people in Festival Plaza, I’d like to meet one with awesome [some records] and high [some Rank].&amp;quot; The player is shown a selection of guests and VIPs to browse, check records, and eventually select from, but this selection does not comprise all people in Festival Plaza and if the player backs out and speaks to the requestor again, the selection can change. The desired response for this request appears to be for the player to select a visitor who has a ranking in the requested Rank (the value of X in &amp;quot;No. X&amp;quot; on the left side of the rankings) that is less than the value of half of the total number of people in Festival Plaza. This means that if enough visitors are tied so that no one has a ranking worse than that number, any person may satisfy this request, regardless of the values of the individual records that make up that ranking. This request is not exhausted if the player backs out of it before selecting a person.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Do you understand?&amp;quot; whisper is somewhat similar, asking, &amp;quot;Is my [Something] Rank higher or lower than the midpoint among your [guests/VIPs]?&amp;quot; This may also be using the same basic criteria as the request above, meaning that it is asking how the value of their ranking compares with the value of half of the total number of guests or VIPs (depending on which the person is). This request cannot be backed out of after speaking to the requestor.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Battle! Battle!&amp;quot; whisper is followed by, &amp;quot;Let&#039;s have a record battle among these three, shall we?&amp;quot;, and the person presents the player with three different types of records. The player is also given an option to see their accomplishments for the three records in question. When the player chooses a record to battle with, if their record is higher than the requestor&#039;s, they are rewarded with Festival Coins. A tie does not earn a reward. Backing out of this request does not exhaust it.&lt;br /&gt;
&lt;br /&gt;
==Missions==&lt;br /&gt;
[[File:Festival Plaza Mission.png|thumb|250px|Type matchup tests! mission in Festival Plaza]]&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
After achieving Festival Rank 4, players are able to create cooperative missions to complete with visitors. Mission objectives include catching Pokémon and answering specific types of questions asked by guests.&lt;br /&gt;
&lt;br /&gt;
The player may play a mission alone or cooperate with other players using communication features. To host a mission, the player must use a Festival Ticket and speak to the Dancer by the castle&#039;s bridge. Once a day, she will give the player three Festival Tickets. If the player is online, they may join another player&#039;s mission in progress either by tapping the red marquee that appears on the screen or by speaking to the Dancer and selecting from the list of ongoing missions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Mission&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Target&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Time Limit&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Obtainable Festival Coins&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Break boulders quickly! || 00050 || 1:30 || 3 to 30&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Show off muscles! || 00004 || 2:00 || 6 to 60&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Send people to [facility]! || 00004 || 2:30 || 4 to 40&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [Language] lesson! || 00005 || 3:00 || 3 to 30&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Cross-cultural communications! || 00004 || 3:00 || 4 to 40&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Type matchup tests! || 00005 || 3:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Inverse type matchup tests! || 00005 || 3:00 || 6 to 60&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Find [Type]-type enthusiasts! Part 1 || 00003 || 3:00 || 3 to 30&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Find [Type]-type enthusiasts! Part 2 || 00004 || 3:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Big costume contest! || 00006 || 2:00 || 4 to 40&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Greet experienced Trainers! || 00004 || 2:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Find people in love! || 00004 || 2:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Find lonely people! || 00004 || 2:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Survey about [gender] friends! || 00004 || 2:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Find big brothers and sisters! || 00004 || 2:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Find middle children! || 00004 || 2:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Personality matters most! || 00004 || 2:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Secrets are something to keep! || 00004 || 2:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Active in my free time! || 00004 || 2:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| True selves are the best! || 00006 || 2:00 || 4 to 40&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Research [color]! || 00006 || 2:00 || 5 to 50&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
===Global missions===&lt;br /&gt;
Global missions are held at certain times, which all players around the world work together to complete. If the mission&#039;s goal is met, every participating player receives the reward. Players receive a consolation prize if the goal is not met. Both the reward and the consolation prize are doubled if the player has registered their Game Sync ID at the Pokémon Global Link.&amp;lt;ref&amp;gt;[https://3ds.pokemon-gl.com/information/cb67decf-16b5-46ec-b7f6-b21ab67c3088 The First Global Mission Goal Was Just Missed {{!}} Pokémon Global Link]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Start date (0:00 UTC)&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | End date (23:59 UTC)&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Mission&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Reward (Succeed/Fail)&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Additional rewards&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Results&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| November 29, 2016 || December 12, 2016 || Catch 100,000,000 Pokémon || 1,000 FC/100 FC || None || Failed (16,423,231)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| December 27, 2016 || January 9, 2017 || Find 1,000,000 Pokémon through {{DL|QR Scanner|Island Scan}} || 2,017 FC/217 FC || None || Failed (661,839)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| January 31, 2017 || February 13, 2017 || Trade 1,000,000 Pokémon through the [[Global Trade System|GTS]] || 2,000 FC/200 FC || If 2,000,000 reached: {{ball|Friend}}&amp;lt;br&amp;gt;If player with PGL account trades 5 times: 5 {{DL|Vitamin|Rare Candy|Rare Candies}} || Succeeded (4,107,702)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| February 28, 2017 || March 13, 2017 || Earn 250,000 [[Battle Point]]s at the [[Battle Tree]] || 2,000 FC/200 FC || If 500,000 reached: {{ball|Heavy}}&amp;lt;br&amp;gt;If player with PGL account earns 3 BP: 5 {{DL|Vitamin|Rare Candy|Rare Candies}} ||  &lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{locationcolor/light|building}}|bordercolor={{locationcolor/dark|building}}&lt;br /&gt;
|zh_yue=圓慶廣場 &#039;&#039;{{tt|Yùhnhing Gwóngchèuhng|Festival Circle}}&#039;&#039;&lt;br /&gt;
|zh_cmn=圓慶廣場 / 圆庆广场 &#039;&#039;{{tt|Yuánqìng Guǎngchǎng|Festival Circle}}&#039;&#039;&lt;br /&gt;
|fr=Place Festival&lt;br /&gt;
|de=Festival-Plaza&lt;br /&gt;
|hu=Fesztivál Plázában&lt;br /&gt;
|it=Festiplaza&lt;br /&gt;
|ko=페스서클 &#039;&#039;Fes Circle&#039;&#039;&lt;br /&gt;
|pl=Plac Festiwalowy&lt;br /&gt;
|ru=Фестивальная площадь &#039;&#039;Festival&#039;naya ploshchad&#039;&#039;&#039;&lt;br /&gt;
|es=Festi Plaza&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Menu}}&lt;br /&gt;
{{Alola}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Alola locations]]&lt;br /&gt;
[[Category:Sun and Moon locations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Festival-Plaza]]&lt;br /&gt;
[[fr:Place Festival]]&lt;br /&gt;
[[it:Festiplaza]]&lt;br /&gt;
[[ja:フェスサークル]]&lt;br /&gt;
[[zh:圓慶廣場]]&lt;/div&gt;</summary>
		<author><name>Shadowkat777</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Festival_Plaza&amp;diff=2608051</id>
		<title>Festival Plaza</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Festival_Plaza&amp;diff=2608051"/>
		<updated>2017-03-03T04:43:11Z</updated>

		<summary type="html">&lt;p&gt;Shadowkat777: Corrected number of Sitrus berries needed to dye an item pastel orange. It was ten and should&amp;#039;ve been fifteen.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox location&lt;br /&gt;
|image=Sun Moon Festival Plaza artwork.png&lt;br /&gt;
|type=Building&lt;br /&gt;
|location_name=Festival Plaza&lt;br /&gt;
|japanese_name=フェスサークル&lt;br /&gt;
|translated_name=Festival Circle&lt;br /&gt;
|location=Unknown&lt;br /&gt;
|region=Alola&lt;br /&gt;
|mapdisplay=no&lt;br /&gt;
|generation={{Gen|VII}}&lt;br /&gt;
}}&lt;br /&gt;
[[File:Festival Plaza.png|thumb|250px|Festival Plaza]]&lt;br /&gt;
&#039;&#039;&#039;Festival Plaza&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;フェスサークル&#039;&#039;&#039; &#039;&#039;Festival Circle&#039;&#039;) is a location in [[Pokémon Sun and Moon]] that collects most of its communication features, such as connecting to the [[Pokémon Global Link]] and battling or trading with other players, into one place. It is owned by [[Sophocles]] and has similarities to features from the [[Entralink]] (missions) and [[Join Avenue]] (shops) in [[Generation V]].&lt;br /&gt;
&lt;br /&gt;
Festival Plaza can be visited by selecting it from the [[menu]], but it is not present when the game is first started. It is unlocked when [[Lillie]] introduces the player to their first [[Pokémon Center]] on {{rt|1|Alola}}. If the Festival Plaza icon has a green &amp;quot;!&amp;quot;, this means there are people in Festival Plaza with requests for the player.&lt;br /&gt;
&lt;br /&gt;
When the player first visits Festival Plaza, Sophocles greets them and recruits them to make other visitors feel welcome at Festival Plaza. Satisfied visitors will reward the player with Festival Coins (abbreviated as FC), which can be used at any of the seven shops that ring Festival Plaza. As the player earns more Festival Coins from visitors, their Festival Plaza Rank will go up, which will unlock certain features and allow the player to replace old facilities with new ones. The player can also participate in missions to earn Festival Coins.&lt;br /&gt;
&lt;br /&gt;
A purple button at the bottom edge of the lower screen allows the player to set options specific to Festival Plaza and communications. These include accepting battles, trades, or missions and communicating with friends, VIPs, or guests. It also includes customizable messages (selectable from set phrases) to be used in other players&#039; Festival Plazas for greeting, parting, and more. &lt;br /&gt;
&lt;br /&gt;
Steps are not counted in Festival Plaza, so [[Pokémon Egg]]s will never hatch and [[repel]]s will never wear off there.&lt;br /&gt;
&lt;br /&gt;
==Communication features==&lt;br /&gt;
[[File:Festival Plaza Bottom Screen.png|thumb|250px|Bottom screen while in Festival Plaza]]&lt;br /&gt;
The bottom screen while in Festival Plaza shows two large buttons: Battle and [[Trade]]. Battle leads to the options Link Battle, Visit the [[Battle Spot]], and Download Rules, while Trade leads to Link Trade, [[Global Trade System|GTS]], and [[Wonder Trade]].&lt;br /&gt;
&lt;br /&gt;
If the player connects to the Internet, the game will grab a list of other players to be new guests in the player&#039;s Festival Plaza. The oldest guests previously in the player&#039;s Festival Plaza will be replaced with the newer guests; any VIPs the player has registered will remain as VIPs regardless. The player can register a guest as a VIP by finding them outdoors in Festival Plaza or by paging them indoors courtesy of the woman in the back-left of the castle, and then speaking to them. The guest and VIP lists each have a maximum of 50 people.&lt;br /&gt;
&lt;br /&gt;
The computer just inside the castle also allows the player to view [[Vs. Recorder|Battle Videos]] and perform [[Game Sync]].&lt;br /&gt;
&lt;br /&gt;
==Rank==&lt;br /&gt;
The player&#039;s Festival Plaza Rank goes up as they earn Festival Coins from visitors or missions. The amount of Festival Coins required for each Rank depends on the total amount the player has earned, not what the player currently has; that is, Festival Coins the player spends will not delay the point when the player will gain their next Rank.&lt;br /&gt;
&lt;br /&gt;
When the player gains a new Festival Plaza Rank, Sophocles will visit the castle to present the player with a reward. Usually he will offer a new, random facility, with the &amp;quot;level&amp;quot; of the facility, as seen by the number of stars (★), gradually increasing with higher Ranks. If the player gains two Ranks that would each offer a new facility, the player will only be offered one.&lt;br /&gt;
&lt;br /&gt;
Sophocles will introduce other new features instead of offering facilities at certain Ranks:&lt;br /&gt;
&lt;br /&gt;
* At Rank 4, missions become available&lt;br /&gt;
* At Rank 8, visitors are able to introduce the player to a facility that can be placed in the Plaza for a fee&lt;br /&gt;
* At Rank 10, the player can order [[fashion]] items from visitors&lt;br /&gt;
* At Rank 20, the name of the Plaza can be changed&lt;br /&gt;
* At Rank 30, after the player becomes the Champion, premium services become available&lt;br /&gt;
* At Rank 40, after the player becomes the Champion, the song playing may be changed&lt;br /&gt;
* At Rank 50, the design of the castle can be changed&lt;br /&gt;
* At Rank 60 and 70, another castle theme becomes available&lt;br /&gt;
* At Rank 100, &amp;quot;I reached Festival Plaza Rank 100!&amp;quot; message becomes available&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Rank&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}};  | FC to next rank&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | FC total for next&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1 || 6 || 6&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 2 || +10 || 16&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 3 || +15 || 31&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 4 || +30 || 61&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 5 || +40 || 101&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 6 || +50 || 151&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 7 || +60 || 211&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 8 || +70 || 281&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 9 || +80 || 361&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 10 || +90 || 451&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 11-20 || +100 || 551  - 1,451&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 21-30 || +120 || 1,571 - 2,651&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 31-40 || +150 || 2,801 - 4,151&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 41-50 || +180 || 4,331 - 5,951&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 51-60 || +210 || 6,161 - 8,051&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 61-70 || +240 || 8,291 - 10,451&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 71-100 || +270 || 10,721 - 18,551&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | 101+&lt;br /&gt;
| style=&amp;quot;background:#FFF; | +300&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | ∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the player declines to host one of the facilities that Sophocles offers, he will present the player with a gift tied to the facility&#039;s level.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Gifts&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★&lt;br /&gt;
| {{bag|Festival Ticket}} [[#Missions|Festival Ticket]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★&lt;br /&gt;
| {{bag|Pearl}} {{DL|Valuable item|Pearl}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★&lt;br /&gt;
| {{bag|Nugget}} {{DL|Valuable item|Nugget}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★&lt;br /&gt;
| {{bag|Big Pearl}} {{DL|Valuable item|Big Pearl}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | ★★★★★&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{bag|Big Nugget}} {{DL|Valuable item|Big Nugget}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When the player reaches Rank 40 and has become the Pokémon League Champion, the option to change the music that plays at the Festival Plaza becomes available. This can be done by speaking to the [[Worker]] in the castle. Among the choices, the music currently selected is colored blue, and the Worker will provide a sample of the selected music before prompting the player to confirm. Music corresponds to [[time]] of day.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Song Number&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Music Played&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Song 1&lt;br /&gt;
| Festival Plaza&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Song 2&lt;br /&gt;
| [[Hau&#039;oli City]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Song 3&lt;br /&gt;
| [[Heahea City]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Song 4&lt;br /&gt;
| [[Konikoni City]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Song 5&lt;br /&gt;
| [[Malie City]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Song 6&lt;br /&gt;
| [[Iki Town]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Song 7&lt;br /&gt;
| [[Paniola Town]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Song 8&lt;br /&gt;
| [[Po Town]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Song 9&lt;br /&gt;
| [[Seafolk Village]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition to the above, some unannounced changes also occur at certain Ranks. Certain visitor requests may only appear once the player reaches a certain Rank. Starting at Rank 11, the number of visitors in Festival Plaza who can have requests for the player to fulfill grows from five to six.&lt;br /&gt;
&lt;br /&gt;
==Facilities==&lt;br /&gt;
[[File:Festival Plaza Facility.png|thumb|250px|Dye house in Festival Plaza]]&lt;br /&gt;
{{incomplete|section|Soft Drink Parlor levels 2-3? Exact values for EV/friendship effects. Costs for all facility levels for introduction by visitors}}&lt;br /&gt;
There are seven types of facilities the player can host in Festival Plaza: lottery shops, bouncy houses, haunted houses, food stalls, goody shops, fortune-teller tents, and dye houses. There are multiple different varieties of each type of shop as well, generally offering slight differences in their services, and each of those varieties comes in up to five different &amp;quot;levels&amp;quot; indicated by a number of stars (★). Every shop is run by a different, random person; two shops with the exact same name may even be run by different people.&lt;br /&gt;
&lt;br /&gt;
Facilities can generally be patronized once a day. For goody shops, food stalls, and bouncy houses, this means that each item or service they offer can only be purchased once a day.&lt;br /&gt;
&lt;br /&gt;
At first, Festival Plaza is populated by seven facilities (with the seventh being added by Sophocles after the introductory Rank is completed). These initial facilities come in pairs, such as two food stalls, two lottery shops, and two fortune-teller tents, with an extra facility of another type in the last spot. As the player earns Festival Coins and Ranks, Sophocles will offer new facilities as rewards. These facilities can replace any of the seven existing facilities. Starting at Rank 8, the player can ask visitors if they know any good facilities, and they will respond with their favorite facility, which they will introduce to the player for a fee. In order to place a facility introduced by a visitor, the player must [[save]] the game. Facilities hosted by introduction will greet the player the same way the person who introduced the facility does and comment that they are highly recommended by the person.&lt;br /&gt;
&lt;br /&gt;
Inside the castle in the center of Festival Plaza, the player can talk to the man in the back-right to remodel Festival Plaza. This allows the player to swap the positions of shops. The facility that appears first (rightmost from the castle entrance) is classified as the player&#039;s favorite and thus will be recommended to other players if they ask about any good facilities.&lt;br /&gt;
&lt;br /&gt;
===Lottery shops===&lt;br /&gt;
At lottery shops, the player can draw a lottery ticket to win a random prize. Drawing a lottery ticket is free. It is also possible for the player to randomly earn a bonus drawing, resulting in two prizes. The outcome at lottery shops is affected by the shop&#039;s rank (★ to ★★★★★) and may be affected by fortune tellers&#039; fortunes.&lt;br /&gt;
&lt;br /&gt;
Prizes numbered 3 through 10 are the same across all lottery shops, while the number 1 and 2 prizes are different based on shop name.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Prize No.&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Prize&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| No. 1&lt;br /&gt;
| {{bag|Master Ball}} [[Master Ball]] (Big Dreams)&amp;lt;br&amp;gt;{{bag|Big Nugget}} {{DL|Valuable item|Big Nugget}} (Gold Rush)&amp;lt;br&amp;gt;{{bag|Gold Bottle Cap}} {{DL|Bottle Cap|Gold Bottle Cap}} (Treasure Hunt)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| No. 2&lt;br /&gt;
| {{bag|Rare Candy}} {{DL|Vitamin|Rare Candy}} (Big Dreams)&amp;lt;br&amp;gt;{{bag|Nugget}} {{DL|Valuable item|Nugget}} (Gold Rush)&amp;lt;br&amp;gt;{{bag|Bottle Cap}} {{DL|Bottle Cap|Bottle Cap}} (Treasure Hunt)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| No. 3&lt;br /&gt;
| {{bag|PP Max}} {{DL|Vitamin|PP Max}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| No. 4&lt;br /&gt;
| {{bag|PP Up}} {{DL|Vitamin|PP Up}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| No. 5&lt;br /&gt;
| {{bag|Max Revive}} {{DL|Revive|Max Revive}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| No. 6&lt;br /&gt;
| {{bag|Max Elixir}} {{DL|Ether|Max Elixir}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| No. 7&lt;br /&gt;
| {{bag|Max Ether}} {{DL|Ether|Max Ether}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| No. 8&lt;br /&gt;
| {{bag|Ultra Ball}} {{DL|Ball|Ultra Ball}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| No. 9&lt;br /&gt;
| {{bag|Full Heal}} {{DL|Status condition healing item|Full Heal}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | No. 10&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{bag|Berry Juice}} {{DL|Drink|Berry Juice}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bouncy houses===&lt;br /&gt;
At bouncy houses, the player can let a Pokémon play to train, increasing its {{EV}}s. Bouncy houses may offer multiple courses, but each course can only be played once a day. Courses 6★ and 7★ are only available after the player has become the Champion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float:left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Courses&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Course&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Stat&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course A || {{stat|HP}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course B || {{stat|Attack}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course C || {{stat|Defense}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course D || {{stat|Special Attack}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course E || {{stat|Special Defense}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Course F&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; |{{stat|Speed}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float:left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Prices and EVs&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Rank&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Price&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | EVs&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1★ || 5 FC || 4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 2★ || 10 FC || 8&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 3★ || 15 FC || 16&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 4★ || 30 FC || 32&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 5★ || 50 FC || 64&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 6★ || 100 FC || 128&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | 7★&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 200 FC&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | 252&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Thump-Bump Park&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Courses&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★ || Course B 1★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course D 1★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★★{{sup/7|M}} || Course B 1★-2★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course D 1★-2★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★★★{{sup/7|M}} || Course B 1★-3★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course D 1★-3★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★★★★{{sup/7|M}} || Course B 1★-4★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course D 1★-4★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#FFF; {{roundybl|5x}}&amp;quot; | ★★★★★{{sup/7|M}} || Course B 1★-7★&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Course D 1★-7★&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Clink-Clunk Land&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Courses&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★ || Course C 1★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course E 1★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★★{{sup/7|S}} || Course C 1★-2★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course E 1★-2★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★★★{{sup/7|S}} || Course C 1★-3★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course E 1★-3★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★★★★{{sup/7|S}} || Course C 1★-4★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course E 1★-4★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | ★★★★★{{sup/7|S}} || Course C 1★-7★&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Course E 1★-7★&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Stomp-Stomp House&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Courses&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★ || Course A 1★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course F 1★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★★{{sup/7|S}} || Course A 1★-2★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course F 1★-2★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★★★{{sup/7|M}} || Course A 1★-3★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course F 1★-3★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 | ★★★★{{sup/7|S}} || Course A 1★-4★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Course F 1★-4★, 6★&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | ★★★★★{{sup/7|M}} || Course A 1★-7★&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Course F 1★-7★&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Haunted houses===&lt;br /&gt;
At haunted houses, the player may pay an admission fee of 10 FC to send their Pokémon through the house. Somewhere in the house, the Pokémon will pick up a random item which it will give to the player once it emerges. The Pokémon may pick up more than one item. The outcome at haunted houses may be affected by the house&#039;s rank (★ to ★★★★★) or fortune tellers&#039; fortunes.&lt;br /&gt;
&lt;br /&gt;
The items below are ordered in descending order of rarity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}; text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Ghosts&#039; Den&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Trick Room&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Confuse Ray&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| colspan=3 | {{bag|Sacred Ash}} [[Sacred Ash]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| colspan=3 | {{bag|Bottle Cap}} {{DL|Bottle Cap|Bottle Cap}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag|PP Up}} {{DL|Vitamin|PP Up}} || {{bag|Max Revive}} {{DL|Revive|Max Revive}} || {{bag|Max Elixir}} {{DL|Ether|Max Elixir}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| colspan=3 | {{bag|Heart Scale}} {{DL|Exchangeable item|Heart Scale}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| colspan=3 | [[File:Patterned Bean Indigo.png|24px]] [[Poké Bean|Patterned Bean]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| colspan=3 | {{bag|Festival Ticket}} Festival Ticket&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag|HP Up}} {{DL|Vitamin|HP Up}} || {{bag|Iron}} {{DL|Vitamin|Iron}} || {{bag|Calcium}} {{DL|Vitamin|Calcium}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag|Protein}} {{DL|Vitamin|Protein}} || {{bag|Carbos}} {{DL|Vitamin|Carbos}} || {{bag|Zinc}} {{DL|Vitamin|Zinc}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag|Full Heal}} {{DL|Status condition healing item|Full Heal}} || {{bag|Hyper Potion}} {{DL|Potion|Hyper Potion}} || {{bag|Ultra Ball}} {{ball|Ultra}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | {{bag|Hard Stone}} {{DL|Type-enhancing held item|Hard Stone}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Food stalls===&lt;br /&gt;
At food stalls, the player can buy meals for their Pokémon. Each stall has a limited availability of meals, but some may have multiple of the same meal available. A meal can only be fed to a Pokémon that will feel its effect. A Pokémon that would evolve upon level-up will not do so after eating a meal from Rare Kitchen or Battle Table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Rare Kitchen&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Meal&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Rare Breakfast || 4 FC || +1 level if &amp;amp;le;Lv. 29&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || {{tt|Rare Dinner|after becoming Champion}} || 100 FC || +7 level if &amp;amp;le;Lv. 79&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★+ || Rare Lunch || 10 FC || +1 level if &amp;amp;le;Lv. 39&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★+ || Rare Brunch || 20 FC || +1 level if &amp;amp;le;Lv. 49&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★+ || Rare Dessert || 30 FC || +1 level if &amp;amp;le;Lv. 59&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★★{{sup/7|S}} || Rare Appetizer || 40 FC || +1 level if &amp;amp;le;Lv. 69&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | ★★★★★{{sup/7|S}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{tt|Rare Buffet|after becoming Champion}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 300 FC&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | +9 level if &amp;amp;le;Lv. 89&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Battle Table&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Meal&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || HP Lunch || 20 FC || {{stat|HP}} {{EV}}s +10&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Attack Lunch || 20 FC || {{stat|Attack}} {{EV}}s +10&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Defense Lunch || 20 FC || {{stat|Defense}} {{EV}}s +10&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Sp. Atk Lunch || 20 FC || {{stat|Special Attack|Sp. Atk}} {{EV}}s +10&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Sp. Def Lunch || 20 FC || {{stat|Special Defense|Sp. Def}} {{EV}}s +10&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Speed Lunch || 20 FC || {{stat|Speed}} {{EV}}s +10&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || {{tt|Level-Up Lunch 3|after becoming Champion}} || 100 FC || +3 level if &amp;amp;le;Lv. 69&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | ★★★★★{{sup/7|S}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{tt|Level-Up Lunch 5|after becoming Champion}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 200 FC&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}: | +5 level if &amp;amp;le;Lv. 79&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Friendship Café&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Meal&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Friendship Drink || 2 FC || [[Friendship]] +&amp;quot;a little&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Friendship Lunch|| 10 FC || [[Friendship]] +&amp;quot;more&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Friendship Combo|| 20 FC || [[Friendship]] +&amp;quot;much more&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Sweets Set D || 30 FC || [[Friendship]], -{{stat|Special Attack}} {{EV}}s&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || {{tt|Secret Meal D||after becoming Champion}} || 200 FC || [[Friendship]], {{stat|Special Attack}} {{EV}}s reduced to 0&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★+{{sup/7|M}} || Sweets Set E || 30 FC || [[Friendship]], -{{stat|Special Defense}} {{EV}}s&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★+{{sup/7|M}} || Sweets Set F || 30 FC || [[Friendship]], -{{stat|Speed}} {{EV}}s&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★+{{sup/7|M}} || Sweets Set A || 30 FC || [[Friendship]], -{{stat|HP}} {{EV}}s&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★+{{sup/7|M}} || {{tt|Secret Meal E|after becoming Champion}} || 200 FC || [[Friendship]], {{stat|Special Defense}} {{EV}}s reduced to 0&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★+{{sup/7|M}} || Sweets Set B || 30 FC || [[Friendship]], -{{stat|Attack}} {{EV}}s&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★★{{sup/7|M}} || Sweets Set C || 30 FC || [[Friendship]], -{{stat|Defense}} {{EV}}s&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | ★★★★★{{sup/7|M}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{tt|Secret Meal F|after becoming Champion}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 200 FC&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | [[Friendship]], {{stat|Speed}} {{EV}}s reduced to 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Friendship Parlor&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Meal&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Friendship Drink || 2 FC || [[Friendship]] +&amp;quot;a little&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Friendship Lunch || 10 FC || [[Friendship]] +&amp;quot;more&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Friendship Combo || 20 FC || [[Friendship]] +&amp;quot;much more&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Sweets Set A || 30 FC || [[Friendship]], -{{stat|HP}} {{EV}}s&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || {{tt|Secret Meal A|after becoming Champion}} || 200 FC || [[Friendship]], {{stat|HP}} {{EV}}s reduced to 0&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★+{{sup/7|S}} || Sweets Set B || 30 FC || [[Friendship]], -{{stat|Attack}} {{EV}}s&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★+{{sup/7|S}} || Sweets Set C || 30 FC || [[Friendship]], -{{stat|Defense}} {{EV}}s&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★+{{sup/7|S}} || Sweets Set D || 30 FC || [[Friendship]], -{{stat|Special Attack}} {{EV}}s&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★+{{sup/7|S}} || {{tt|Secret Meal B|after becoming Champion}} || 200 FC || [[Friendship]], {{stat|Attack}} {{EV}}s reduced to 0&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★+{{sup/7|S}} || Sweets Set E || 30 FC || [[Friendship]], -{{stat|Special Defense}} {{EV}}s&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★★{{sup/7|S}} || Sweets Set F || 30 FC || [[Friendship]], -{{stat|Speed}} {{EV}}s&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | ★★★★★{{sup/7|S}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{tt|Secret Meal C|after becoming Champion}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 200 FC&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | [[Friendship]], {{stat|Defense}} {{EV}}s reduced to 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Goody shops===&lt;br /&gt;
At goody shops, the player may purchase items. Each shop has a limited daily stock, but some may have multiple of the same item in their inventory.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Ball Shop&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Inventory&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Contains&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Ball Set A || 12 FC || {{bag2|Poké Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || {{tt|Ball Set D|after becoming Champion}} || 24 FC || {{bag2|Dive Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★+ || Ball Set B || 24 FC || {{bag2|Great Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★+{{sup/7|M}} || {{tt|Ball Set E|after becoming Champion}} || 24 FC || {{bag2|Nest Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★+{{sup/7|M}} || {{tt|Ball Set F|after becoming Champion}} || 24 FC || {{bag2|Repeat Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★+{{sup/7|M}} || {{tt|Ball Set G|after becoming Champion}} || 24 FC || {{bag2|Timer Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|M}} || Ball Set C || 48 FC || {{bag2|Ultra Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|M}} || {{tt|Ball Set H|after becoming Champion}} || 24 FC || {{bag2|Dusk Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|M}} || {{tt|Ball Set I|after becoming Champion}} || 24 FC || {{bag2|Heal Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|M}} || {{tt|Ball Set J|after becoming Champion}} || 24 FC || {{bag2|Quick Ball}} ×12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | ★★★{{sup/7|M}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{tt|Ball Set K|after becoming Champion}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 24 FC&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{bag2|Premier Ball}} ×12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;General Store&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Inventory&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Contains&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Honey Set || 10 FC || {{bag2|Honey}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Johto Set || 10 FC || {{bag2|Rage Candy Bar}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || {{tt|Value Product|after becoming Champion}} || 10 FC || {{bag2|Big Pearl}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★&amp;lt;br&amp;gt;★★ || Ball Set A || 12 FC || {{bag2|Poké Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★&amp;lt;br&amp;gt;★★ || Water Set || 12 FC || {{bag2|Fresh Water}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★+ || Hoenn Set || 10 FC || {{bag2|Lava Cookie}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★+ || Ball Set B || 24 FC || {{bag2|Great Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★+ || Sinnoh Set || 10 FC || {{bag2|Old Gateau}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★&amp;lt;br&amp;gt;★★★★ || Soda Set || 18 FC || {{bag2|Soda Pop}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★+ || Unova Set || 10 FC || {{bag2|Casteliacone}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★★{{sup/7|M}} || Ball Set C || 48 FC || {{bag2|Ultra Ball}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★★{{sup/7|M}} || Kalos Set || 10 FC || {{bag2|Shalour Sable}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★★{{sup/7|M}} || Lemonade Set || 24 FC || {{bag2|Lemonade}} ×12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | ★★★★★{{sup/7|M}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Unusual Product&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 200 FC&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{bag2|PP Up}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Battle Store&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Inventory&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Contains&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Battle Set D || 10 FC || {{bag2|X Attack}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Battle Set E || 10 FC || {{bag2|X Defense}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Battle Set H || 10 FC || {{bag2|X Speed}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Honey Set || 10 FC || {{bag2|Honey}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Repel Set || 24 FC || {{bag2|Max Repel}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Toy Set || 10 FC || {{bag2|Poké Toy}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★+{{sup/7|M}} || Battle Set F || 10 FC || {{bag2|X Sp. Atk}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★+{{sup/7|M}} || Battle Set G || 10 FC || {{bag2|X Sp. Def}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|M}} || Battle Set A || 10 FC || {{bag2|Guard Spec.}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|M}} || Battle Set B || 10 FC || {{bag2|Dire Hit}} ×4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | ★★★{{sup/7|M}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Battle Set C&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 10 FC&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{bag2|X Accuracy}} ×4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Pharmacy&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Inventory&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Contains&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Full Heal Set || 16 FC || {{bag2|Full Heal}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Medicine Set || 16 FC || {{bag2|Hyper Potion}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || {{tt|Unusual Med B|after becoming Champion}} || 50 FC || {{bag2|Ether}} &lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|S}} || Attack Set || 60 FC || {{bag2|Protein}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|S}} || Defense Set || 60 FC || {{bag2|Iron}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|S}} || HP Set || 60 FC || {{bag2|HP Up}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|S}} || Revive Set || 25 FC || {{bag2|Revive}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|S}} || Sp. Atk Set || 60 FC || {{bag2|X Sp. Atk}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|S}} || Sp. Def Set || 60 FC || {{bag2|X Sp. Def}} ×4&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★{{sup/7|S}} || Speed Set || 60 FC || {{bag2|X Speed}} ×4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | ★★★{{sup/7|S}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{tt|Unusual Med A|after becoming Champion}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | 100 FC&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{bag2|Max Revive}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float: left; margin:5px 15px; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Soft Drink Parlor&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Inventory&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Contains&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Milk Set || 30 FC || {{bag2|Moomoo Milk}} ×24&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Water Set || 12 FC || {{bag2|Fresh Water}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Soda Set || 18 FC || {{bag2|Soda Pop}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Lemonade Set || 24 FC || {{bag2|Lemonade}} ×12&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★ || 3x Milk, Water, Soda, Lemonade Sets || respective FC costs || respective amounts&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Fortune-teller tents===&lt;br /&gt;
At a fortune-teller tent, the fortune teller can suggest a place where the player may have &amp;quot;luck&amp;quot;. This may be described as &amp;quot;decent&amp;quot;, &amp;quot;good&amp;quot;, or &amp;quot;pretty good&amp;quot; luck. If the fortune teller says the player will have luck at a lottery shop or haunted house, then if they visit the suggested location, they may receive a better outcome than they would have before hearing it. For example, if the player may have luck in a lottery shop, the prize may turn out better or the player may get a bonus drawing.&lt;br /&gt;
&lt;br /&gt;
The fortune teller will also give the player a phrase to &amp;quot;bring you luck&amp;quot;. This phrase will be added to the player&#039;s repertoire of phrases they can use to customize their messages in their Festival Plaza profile settings. They are added into the Common Phrases category.&lt;br /&gt;
&lt;br /&gt;
The player can only have their fortune told once a day, but if they return to the fortune teller, they may rehear their fortune.&lt;br /&gt;
&lt;br /&gt;
Fortune-teller tents charge 10 FC for their services.&lt;br /&gt;
&lt;br /&gt;
;Tents&lt;br /&gt;
* Kanto Tent{{sup/7|M}}&lt;br /&gt;
* Johto Tent{{sup/7|S}}&lt;br /&gt;
* Hoenn Tent{{sup/7|M}}&lt;br /&gt;
* Sinnoh Tent{{sup/7|S}}&lt;br /&gt;
* Unova Tent{{sup/7|M}}&lt;br /&gt;
* Kalos Tent{{sup/7|S}}&lt;br /&gt;
* Pokémon House&lt;br /&gt;
&lt;br /&gt;
All tents have three levels: ★, ★★★, and ★★★★★.&lt;br /&gt;
&lt;br /&gt;
===Dye houses===&lt;br /&gt;
At dye houses, the player can dye their white [[fashion]] items different colors. The player can use the shop&#039;s dyes, or they can use [[Berry|Berries]] from their [[Bag]] to create a dye to use. The player can also redye any item they have previously dyed.&lt;br /&gt;
&lt;br /&gt;
;Dye houses&lt;br /&gt;
* Team Red{{sup/7|S}}&lt;br /&gt;
* Team Yellow{{sup/7|M}}&lt;br /&gt;
* Team Green{{sup/7|S}}&lt;br /&gt;
* Team Blue{{sup/7|M}}&lt;br /&gt;
* Team Orange{{sup/7|S}}&lt;br /&gt;
* Team Navy Blue{{sup/7|M}}&lt;br /&gt;
* Team Purple{{sup/7|S}}&lt;br /&gt;
* Team Pink{{sup/7|M}}&lt;br /&gt;
&lt;br /&gt;
All dye houses are offered in three levels: ★, ★★★, and ★★★★★.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Team &amp;lt;Color&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Option&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Cost&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Dye any dyed clothing white || 10 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★+ || Dye any white or dyed clothing Pastel &amp;lt;Color&amp;gt; || 100 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★&amp;lt;br&amp;gt;★★★★★ || Using Berries: dye any white or dyed clothing any pastel color || 10 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★+ || Dye any white or dyed clothing Dark &amp;lt;Color&amp;gt; || 100 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★+ || Using Berries: dye any white or dyed clothing any dark color || 10 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★★ || Dye any white or dyed clothing Bright &amp;lt;Color&amp;gt; || 100 FC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Using Berries from the player, dye houses can dye any white or dyed clothing any color in a pastel or dark shade (depending on the house&#039;s level). The table below shows the Berries needed to dye clothes different colors.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Berry&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Berry&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Berry&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pastel Red || {{b|Pomeg}} ×15 || {{b|Tamato}} ×15 || {{b|Cheri}} ×15&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Dark Red || {{b|Occa}} ×30 || {{b|Figy}} ×30 || {{b|Liechi}} ×30&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pastel Yellow || {{b|Sitrus}} ×10 || {{b|Qualot}} ×15 || {{b|Grepa}} ×15&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Dark Yellow || {{b|Aspear}} ×30 || {{b|Iapapa}} ×30 || {{b|Wacan}} ×30&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pastel Green || {{b|Hondew}} ×15 || {{b|Rawst}} ×15 || {{b|Lum}} ×15&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Dark Green || {{b|Aguav}} ×30 || {{b|Salac}} ×30 || {{b|Rindo}} ×30&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pastel Blue || {{b|Kelpsy}} ×15 || {{b|Oran}} ×13 || {{b|Maranga}} ×15&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Dark Blue || {{b|Passho}} ×30 || {{b|Yache}} ×30 || {{b|Coba}} ×30&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pastel Orange || {{b|Leppa}} ×15 || {{b|Kee}} ×15 || {{b|Sitrus}} ×15&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Dark Orange || {{b|Chople}} ×30 || {{b|Charti}} ×30 || {{b|Shuca}} ×30&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pastel Navy Blue || {{b|Apicot}} ×15 || {{b|Kelpsy}} ×15 || {{b|Chesto}} ×15&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Dark Navy Blue || {{b|Passho}} ×30 || {{b|Coba}} ×30 || {{b|Payapa}} ×30&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pastel Purple || {{b|Chesto}} ×15 || {{b|Wiki}} ×15 || {{b|Ganlon}} ×15&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Dark Purple || {{b|Kasib}} ×30 || {{b|Colbur}} ×30 || {{b|Payapa}} ×30&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Pastel Pink || {{b|Pecha}} ×15 || {{b|Persim}} ×15 || {{b|Mago}} ×15&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Dark Pink || {{b|Mago}} ×30 || {{b|Petaya}} ×30 || {{b|Roseli}} ×30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Introduction costs===&lt;br /&gt;
The table below describes the costs, in Festival Coins, to have a visitor introduce a given facility to the player&#039;s Festival Plaza. If the player already has a given facility, its introduction cost will rise, costing double for the second one, triple for the third, and so on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align: center; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Cost&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★ || 50 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★ || 100 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★ || 400 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| ★★★★ || 800 FC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | ★★★★★&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | 1500 FC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Requests==&lt;br /&gt;
Among the visitors normally in Festival Plaza at any one time, there will be a handful who need something from the player. This may be some request or question, or they may simply wish to share some information. Initially, five visitors in Festival Plaza will have some request for the player, but upon reaching Rank 11, there will be six. All visitors in Festival Plaza show a whisper when the player is near enough to them, but for those with requests, the whisper is colored purple. These requests last for an hour from when the game created them, which is either immediately when a previous set of requests expired or when the player last loaded the game. The visitors who will have requests are selected at random each time.&lt;br /&gt;
&lt;br /&gt;
Upon completing a request, the player will be rewarded with Festival Coins. Different requests may yield different amounts of coins, and VIPs will give more coins than guests will. If the same people remain in the player&#039;s Festival Plaza for an extended period of time, after a while they will give half the normal reward, and a while after that they will give a quarter of the normal reward (rounded to the nearest number). Additionally, aside from guests and VIPs, immediately after the introductory Rank is completed, there will also be a handful of default NPC visitors in Festival Plaza; these visitors only give the player rewards of 4 FC for most requests or 8 FC for requests with the whisper &amp;quot;Tell me! Tell me!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The table below summarizes all of the possible requests by their whisper and the rewards earned for completing them.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;margin:auto; text-align: center; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Whisper&lt;br /&gt;
! rowspan=2 style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Type&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Reward&lt;br /&gt;
|- style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot;&lt;br /&gt;
! Guests&lt;br /&gt;
! VIPs&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | I&#039;m hungry!&lt;br /&gt;
| rowspan=7 | Recommendations&lt;br /&gt;
| rowspan=7 | 5 FC&lt;br /&gt;
| rowspan=7 | 8 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | I want to shop!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | I want to make my Pokémon happy!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | I want to see great moves!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | I want to treat myself!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | I want to be excited!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | I want my Pokémon to play!&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Do you know how I feel? || Recommendations || 10 FC || 15 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Tell me! Tell me! || Questionnaires || 10 FC || 15 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Listen! Listen!&amp;lt;br&amp;gt;&#039;&#039;The requestor may share various things.&#039;&#039; || Sharing || 5 FC || 8 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Listen! Listen!&amp;lt;br&amp;gt;&#039;&#039;Request: Will you listen to the story about my Festival Plaza?&#039;&#039; || Sharing || 20 FC || 30 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Do you want to know a secret? || Sharing || 20 FC || 30 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | I want to meet! I want to meet! || Challenge || 30 FC || 45 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Battle! Battle! || Challenge || 15 FC || 23 FC&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| class=&amp;quot;l&amp;quot; | Do you understand? || Challenge || 15 FC || 23 FC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
This group of requests requires the player to direct the requestor to a satisfactory facility in their Festival Plaza. Seven of these requests have fixed responses. The table below describes these requests and the acceptable responses.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Whisper&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Request&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Answers&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| I&#039;m hungry!&lt;br /&gt;
| We&#039;re hungry. Take us to a yummy place.&lt;br /&gt;
| Food stalls&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| I want to shop!&lt;br /&gt;
| I want to shop. Will you recommend a good place to shop?&lt;br /&gt;
| Goody shops&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| I want to make my Pokémon happy!&lt;br /&gt;
| Take me to a place that Pokémon can enjoy!&lt;br /&gt;
| Bouncy houses, food stalls, haunted houses&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| I want to see great moves!&lt;br /&gt;
| Take me to a place where I can see real skilled work.&lt;br /&gt;
| Dye houses, food stalls, fortune-teller tents&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| I want to treat myself!&lt;br /&gt;
| Take me to a place where I can treat myself!&lt;br /&gt;
| Dye houses, fortune-teller tents, goody shops, lottery shops&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| I want to be excited!&lt;br /&gt;
| Take me to an exciting place!&lt;br /&gt;
| Fortune-teller tents, haunted houses, lottery shops&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| I want my Pokémon to play!&lt;br /&gt;
| Take me to a place where my Pokémon can play!&lt;br /&gt;
| Bouncy houses, haunted houses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The last request of this type, &amp;quot;Do you know how I feel?&amp;quot;, does not have a fixed answer. A person with this whisper will ask the player, &amp;quot;Take me to a place you think I&#039;d like!&amp;quot; The answer to this question is effectively random. Sometimes, this request can have the same acceptable set of answers two or more times in a row, but other times the acceptable and unacceptable answers will flip, while still other times they may scramble entirely.&lt;br /&gt;
&lt;br /&gt;
The player can back out of any recommendation request without exhausting it, meaning they can speak to the person again later to complete the request.&lt;br /&gt;
&lt;br /&gt;
===Questionnaires===&lt;br /&gt;
The whisper &amp;quot;Tell me! Tell me!&amp;quot; comprises 16 different requests, all of which are questionnaires the player must answer. Each request has a number of custom responses, as well as a standard &amp;quot;No comment&amp;quot; response. If the player answers &amp;quot;No comment&amp;quot;, they will not receive Festival Coins and the request will be exhausted. Any other answer is rewarded.&lt;br /&gt;
&lt;br /&gt;
These questionnaires are always asked in order. That is, if two people are whispering &amp;quot;Tell me! Tell me!&amp;quot;, whichever person is asked first will ask the next question. After the player answers the last questionnaire, the next requestor will start with the first questionnaire again.&lt;br /&gt;
&lt;br /&gt;
The player&#039;s responses to these questionnaires appear in their profile when they are visitors to other players&#039; Festival Plazas.&lt;br /&gt;
&lt;br /&gt;
===Sharing===&lt;br /&gt;
The sharing requests simply require the player to listen to something the requestor wishes to share. The &amp;quot;Listen! Listen!&amp;quot; whisper can lead to two different kinds of requests. In one, the requestor will share one or more of their records at random. Sometimes, this request may come prefaced with a warning that it may mention things the player has not seen in their game yet; if the player backs out of the request in response to this, the request will be exhausted. For the other type of request, the person will start by asking, &amp;quot;Will you listen to the story about my Festival Plaza?&amp;quot; If the player declines at this point, the request is not exhausted. At the end of both of these types of requests, the person will solicit the player&#039;s opinion on their records, but this answer (&amp;quot;Great!&amp;quot; or &amp;quot;Could be better.&amp;quot;) does not change whether the player is rewarded.&lt;br /&gt;
&lt;br /&gt;
In the case of the &amp;quot;Do you want to know a secret?&amp;quot; whisper, the requestor will offer to share their secret with the player. However, if the player has not set an answer for their own secret in their profile, the person will back out until the player has set it. Whether the player has not set their own secret or they answer that they do not want to know the person&#039;s secret, this request is not exhausted.&lt;br /&gt;
&lt;br /&gt;
===Challenge===&lt;br /&gt;
These requests challenge the player regarding records and rankings. These are shown in the guests&#039; and VIPs&#039; profiles in the guest and VIP lists.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;I want to meet! I want to meet!&amp;quot; whisper is followed by a request of the form, &amp;quot;Among the people in Festival Plaza, I’d like to meet one with awesome [some records] and high [some Rank].&amp;quot; The player is shown a selection of guests and VIPs to browse, check records, and eventually select from, but this selection does not comprise all people in Festival Plaza and if the player backs out and speaks to the requestor again, the selection can change. The desired response for this request appears to be for the player to select a visitor who has a ranking in the requested Rank (the value of X in &amp;quot;No. X&amp;quot; on the left side of the rankings) that is less than the value of half of the total number of people in Festival Plaza. This means that if enough visitors are tied so that no one has a ranking worse than that number, any person may satisfy this request, regardless of the values of the individual records that make up that ranking. This request is not exhausted if the player backs out of it before selecting a person.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Do you understand?&amp;quot; whisper is somewhat similar, asking, &amp;quot;Is my [Something] Rank higher or lower than the midpoint among your [guests/VIPs]?&amp;quot; This may also be using the same basic criteria as the request above, meaning that it is asking how the value of their ranking compares with the value of half of the total number of guests or VIPs (depending on which the person is). This request cannot be backed out of after speaking to the requestor.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Battle! Battle!&amp;quot; whisper is followed by, &amp;quot;Let&#039;s have a record battle among these three, shall we?&amp;quot;, and the person presents the player with three different types of records. The player is also given an option to see their accomplishments for the three records in question. When the player chooses a record to battle with, if their record is higher than the requestor&#039;s, they are rewarded with Festival Coins. A tie does not earn a reward. Backing out of this request does not exhaust it.&lt;br /&gt;
&lt;br /&gt;
==Missions==&lt;br /&gt;
[[File:Festival Plaza Mission.png|thumb|250px|Type matchup tests! mission in Festival Plaza]]&lt;br /&gt;
{{incomplete|section}}&lt;br /&gt;
After achieving Festival Rank 4, players are able to create cooperative missions to complete with visitors. Mission objectives include catching Pokémon and answering specific types of questions asked by guests.&lt;br /&gt;
&lt;br /&gt;
The player may play a mission alone or cooperate with other players using communication features. To host a mission, the player must use a Festival Ticket and speak to the Dancer by the castle&#039;s bridge. Once a day, she will give the player three Festival Tickets. If the player is online, they may join another player&#039;s mission in progress either by tapping the red marquee that appears on the screen or by speaking to the Dancer and selecting from the list of ongoing missions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Mission&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Target&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Time Limit&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Obtainable Festival Coins&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Break boulders quickly! || 00050 || 1:30 || 3 to 30&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Show off muscles! || 00004 || 2:00 || 6 to 60&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Send people to [facility]! || 00004 || 2:30 || 4 to 40&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [Language] lesson! || 00005 || 3:00 || 3 to 30&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Cross-cultural communications! || 00004 || 3:00 || 4 to 40&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Type matchup tests! || 00005 || 3:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Inverse type matchup tests! || 00005 || 3:00 || 6 to 60&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Find [Type]-type enthusiasts! Part 1 || 00003 || 3:00 || 3 to 30&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Find [Type]-type enthusiasts! Part 2 || 00004 || 3:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Big costume contest! || 00006 || 2:00 || 4 to 40&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Greet experienced Trainers! || 00004 || 2:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Find people in love! || 00004 || 2:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Find lonely people! || 00004 || 2:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Survey about [gender] friends! || 00004 || 2:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Find big brothers and sisters! || 00004 || 2:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Find middle children! || 00004 || 2:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Personality matters most! || 00004 || 2:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Secrets are something to keep! || 00004 || 2:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Active in my free time! || 00004 || 2:00 || 5 to 50&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| True selves are the best! || 00006 || 2:00 || 4 to 40&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Research [color]! || 00006 || 2:00 || 5 to 50&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
===Global missions===&lt;br /&gt;
Global missions are held at certain times, which all players around the world work together to complete. If the mission&#039;s goal is met, every participating player receives the reward. Players receive a consolation prize if the goal is not met. Both the reward and the consolation prize are doubled if the player has registered their Game Sync ID at the Pokémon Global Link.&amp;lt;ref&amp;gt;[https://3ds.pokemon-gl.com/information/cb67decf-16b5-46ec-b7f6-b21ab67c3088 The First Global Mission Goal Was Just Missed {{!}} Pokémon Global Link]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;margin:auto; background:#{{locationcolor/med|building}}; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Start date (0:00 UTC)&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | End date (23:59 UTC)&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Mission&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Reward (Succeed/Fail)&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | Additional rewards&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Results&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| November 29, 2016 || December 12, 2016 || Catch 100,000,000 Pokémon || 1,000 FC/100 FC || None || Failed (16,423,231)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| December 27, 2016 || January 9, 2017 || Find 1,000,000 Pokémon through {{DL|QR Scanner|Island Scan}} || 2,017 FC/217 FC || None || Failed (661,839)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| January 31, 2017 || February 13, 2017 || Trade 1,000,000 Pokémon through the [[Global Trade System|GTS]] || 2,000 FC/200 FC || If 2,000,000 reached: {{ball|Friend}}&amp;lt;br&amp;gt;If player with PGL account trades 5 times: 5 {{DL|Vitamin|Rare Candy|Rare Candies}} || Succeeded (4,107,702)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| February 28, 2017 || March 13, 2017 || Earn 250,000 [[Battle Point]]s at the [[Battle Tree]] || 2,000 FC/200 FC || If 500,000 reached: {{ball|Heavy}}&amp;lt;br&amp;gt;If player with PGL account earns 3 BP: 5 {{DL|Vitamin|Rare Candy|Rare Candies}} ||  &lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{locationcolor/light|building}}|bordercolor={{locationcolor/dark|building}}&lt;br /&gt;
|zh_yue=圓慶廣場 &#039;&#039;{{tt|Yùhnhing Gwóngchèuhng|Festival Circle}}&#039;&#039;&lt;br /&gt;
|zh_cmn=圓慶廣場 / 圆庆广场 &#039;&#039;{{tt|Yuánqìng Guǎngchǎng|Festival Circle}}&#039;&#039;&lt;br /&gt;
|fr=Place Festival&lt;br /&gt;
|de=Festival-Plaza&lt;br /&gt;
|hu=Fesztivál Plázában&lt;br /&gt;
|it=Festiplaza&lt;br /&gt;
|ko=페스서클 &#039;&#039;Fes Circle&#039;&#039;&lt;br /&gt;
|pl=Plac Festiwalowy&lt;br /&gt;
|ru=Фестивальная площадь &#039;&#039;Festival&#039;naya ploshchad&#039;&#039;&#039;&lt;br /&gt;
|es=Festi Plaza&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Menu}}&lt;br /&gt;
{{Alola}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Alola locations]]&lt;br /&gt;
[[Category:Sun and Moon locations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Festival-Plaza]]&lt;br /&gt;
[[fr:Place Festival]]&lt;br /&gt;
[[it:Festiplaza]]&lt;br /&gt;
[[ja:フェスサークル]]&lt;br /&gt;
[[zh:圓慶廣場]]&lt;/div&gt;</summary>
		<author><name>Shadowkat777</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Festival_Plaza&amp;diff=2565572</id>
		<title>Talk:Festival Plaza</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Festival_Plaza&amp;diff=2565572"/>
		<updated>2016-12-21T06:21:17Z</updated>

		<summary type="html">&lt;p&gt;Shadowkat777: /* In other languages section for Festival Coins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In other languages section for Festival Coins ==&lt;br /&gt;
&lt;br /&gt;
{{Langtable|color={{locationcolor/light|building}}|bordercolor={{locationcolor/dark|building}}&lt;br /&gt;
|nl=Festivalmunten&lt;br /&gt;
|fr=Festipièces&lt;br /&gt;
|de=Festival-Münzen&lt;br /&gt;
|it=Festigettoni&lt;br /&gt;
|pt_eu=Moedas do Festival&lt;br /&gt;
|ru=Фестивальные монеты &#039;&#039;Festival&#039;nyye monety&#039;&#039;&lt;br /&gt;
|es_eu=Festimonedas&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Could someone add this to the page? --[[User:Mine4017|Mine4017]] ([[User talk:Mine4017|talk]]) 20:49, 4 October 2016 (UTC)&lt;br /&gt;
:Also, Japanese: &#039;&#039;&#039;フェスコイン&#039;&#039;&#039; &#039;&#039;Festival Coin&#039;&#039; (FC). Other abbreviations are FC for English as well, FP for French, FM for German and Spanish, FG for Italian. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 20:01, 5 October 2016 (UTC)&lt;br /&gt;
::Also could somone add the Polish name for Festival Plaza: Plac Festiwal and Festival Coin: Monet Festiwal. --[[User:Raltseye|&amp;lt;span style=&amp;quot;color:#FF6464&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#11BB11&amp;quot;&amp;gt;alts&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6464FF&amp;quot;&amp;gt;eye&amp;lt;/span&amp;gt;]] [[User talk:Raltseye|prata med mej]] 14:27, 6 October 2016 (UTC)&lt;br /&gt;
:::Are those the &amp;quot;neutral&amp;quot; declensions of what&#039;s used by Nintendo Poland? &amp;lt;small&amp;gt;[[User:Glik|glik]]&amp;lt;/small&amp;gt;&amp;lt;sup&amp;gt;[[User talk:Glik|glak]]&amp;lt;/sup&amp;gt; 15:04, 6 October 2016 (UTC)&lt;br /&gt;
::::Yep. :) --[[User:Raltseye|&amp;lt;span style=&amp;quot;color:#FF6464&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#11BB11&amp;quot;&amp;gt;alts&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6464FF&amp;quot;&amp;gt;eye&amp;lt;/span&amp;gt;]] [[User talk:Raltseye|prata med mej]] 15:19, 6 October 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Single Star Dye House Pricing When Using Berries ==&lt;br /&gt;
&lt;br /&gt;
Though it&#039;s a small detail, I thought it would be worth mentioning since it&#039;s a question mark on the main page. At least in my game and likely others, dyeing at a single star dye house using berries costs 10 FC like at the other levels for the same service. I&#039;d edit it myself, but I&#039;d rather be certain it&#039;s okay to do so first. [[User:Shadowkat777|Shadowkat777]] ([[User talk:Shadowkat777|talk]]) 06:21, 21 December 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Shadowkat777</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Lapras_(Pok%C3%A9mon)&amp;diff=2364618</id>
		<title>Talk:Lapras (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Lapras_(Pok%C3%A9mon)&amp;diff=2364618"/>
		<updated>2015-12-13T21:58:44Z</updated>

		<summary type="html">&lt;p&gt;Shadowkat777: /* X/Y Held Item? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rotating art}}&lt;br /&gt;
== Regarding Japanese Name ==&lt;br /&gt;
I can read katakana. ラプラス is &amp;quot;Rapurasu&amp;quot; (&amp;quot;Lapurasu&amp;quot;) so it baffles me as to why it is being transliterated as &amp;quot;Laplace.&amp;quot; Someone is thinking &amp;quot;purasu&amp;quot; is &amp;quot;place,&amp;quot; which it&#039;s not--&amp;quot;place&amp;quot; would be プレイス &amp;quot;pureisu.&amp;quot; So, please leave the transliteration as &amp;quot;Lapurasu&amp;quot;--it&#039;s where Nintendo of America clearly got &amp;quot;Lapras&amp;quot; from. --[[User:Moegi|Moegi]] 07:10, 22 May 2010 (UTC) [Edit: Unless someone can show me where Nintendo says it&#039;s &amp;quot;Laplace.&amp;quot;]&lt;br /&gt;
:[http://lib4.store.yahoo.co.jp/lib/toysantamark2/b-kimepokedp2-001_4.jpg Here you go :)] ([[User:Yaminokame|Yaminokame]] 07:21, 22 May 2010 (UTC))&lt;br /&gt;
&lt;br /&gt;
==Pokedex entry==&lt;br /&gt;
&lt;br /&gt;
Checking the pokedex entry for stadium sounds more like voltorb or electrode to me &#039;It rolls to move. If the ground is uneven, a sudden jolt from hitting a bump can cause it to explode. &#039; &lt;br /&gt;
Would be funny to watch though --[[User:Itxi|Itxi]] 22:11, 19 September 2007 (UTC)&lt;br /&gt;
:In fact, that IS Voltorb&#039;s entry for Gold version. Apparently, someone got confused. I&#039;ve added Lapras&#039; correct Gold-version entry now. Dunno if it&#039;s the same for Stadium 2. --[[User:DarkfireTaimatsu|DarkfireTaimatsu]] 22:18, 19 September 2007 (UTC)&lt;br /&gt;
Lapras is coool, don&#039;tcha think?--[[User:Liz0910]]&lt;br /&gt;
&lt;br /&gt;
==Cloyster Shell==&lt;br /&gt;
Doesn&#039;t the thing on Lapras&#039;s back look kinda like {{p|Cloyster}}&#039;s shell? --[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy512&amp;lt;/span&amp;gt;]] 01:32, 19 October 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mew ==&lt;br /&gt;
&lt;br /&gt;
If you do the Mew Glitch Method 1# and instead of Youngster, go down to the girl vertically below him and you get a Lapras![[User:No.1fan|&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;Sonic&amp;lt;/span&amp;gt;]] [[User talk:No.1fan|&amp;lt;span style=&amp;quot;color:#B0E0E6;&amp;quot;&amp;gt;Pikachu&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;[[user:no.1fan/mission|RTP]]|[[user:no.1fan/reasons|1#fan]]&amp;lt;/sup&amp;gt; 08:21, 11 February 2008 (UTC)&lt;br /&gt;
:Hmm......any proof on this??? --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 11:55, 11 February 2008 (UTC)&lt;br /&gt;
::By changing the factors involved, you can get any Pokémon with that glitch. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;|[[User talk:Fabu-Vinny|Talk Page]]|&amp;lt;/sup&amp;gt; 19:53, 24 June 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Johto Dex # for HGSS ==&lt;br /&gt;
&lt;br /&gt;
According to Serebii.net, Lapras, as well as Growlithe&#039;s #s in the dex are changed. Lapras new # is 224, and Growlithe and Arcaniane are 129 and 130 respectively. o_O &#039;&#039;&#039;&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#1E90FF&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;*&amp;lt;/font&amp;gt;&#039;&#039;[[User:Supernicknobros|&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;Super!&amp;lt;/font&amp;gt;]]&#039;&#039;&amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;~&amp;lt;/font&amp;gt;[[User talk:Supernicknobros|&amp;lt;font color=&amp;quot;#1E90FF&amp;quot;&amp;gt;Nickno&amp;lt;/font&amp;gt;]]&#039;&#039;&#039; 14:47, 1 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
Shouldn&#039;t the origin section make some sort of reference to dolphins. While they don&#039;t have much similar appearance, Lapras&#039;s mind and personality basically mimic that of real life dolphins. [[User:Rahien|&amp;lt;font color=&amp;quot;#0099CC&amp;quot;&amp;gt;&#039;&#039;&#039;Rahien&#039;&#039;&#039;&amp;lt;/font&amp;gt;]][[User_talk:Rahien|&amp;lt;font color=&amp;quot;#FFB90F&amp;quot;&amp;gt;&#039;&#039;&#039;☯&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 18:05, 30 July 2010 (UTC)&lt;br /&gt;
:The origin section already makes comparisons between Lapras and {{wp|cetacea}}ns, which include dolphins. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family: Verdana;&amp;quot;&amp;gt;~ [[User:Sol|&amp;lt;span style=&amp;quot;color:#0080ff;&amp;quot;&amp;gt;sol&amp;lt;/span&amp;gt;]][[User talk:Sol|&amp;lt;span style=&amp;quot;color:#4090ff;&amp;quot;&amp;gt;ar&amp;lt;/span&amp;gt;]][[Special:Contributions/Sol|&amp;lt;span style=&amp;quot;color:#a8d3ff;&amp;quot;&amp;gt;is&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 18:07, 30 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Isn&#039;t Lapras a Placodont, or at least partially inspired by one? Large prehistoric marine reptiles with shell-like back plates which look like... well, Lapras? (sure the long neck and some other features are separately inspired by plesiosaurs, but placodonts have the &#039;shell&#039; and some of them had bony things on the skull like Lapras&#039; &#039;horns&#039;.)[[User:Icer|Icer]] 16:25, 16 April 2011 (UTC)&lt;br /&gt;
:Not really a reply but...I was spinning a 3D model of Lapras around when I realized that, when viewed from under, Lapras looks exactly like a sea turtle, with larger front flippers, smaller back flippers, a small tail, and the shell! If you can imagine Lapras without that long neck you&#039;ll see what I mean. [[User:KingKairos|KingKairos]] 06:31, 23 May 2011 (UTC)&lt;br /&gt;
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== Do we know why they have been hunted? ==&lt;br /&gt;
&lt;br /&gt;
Do we know why lapras have been hunted to the brink of no return. If someone does know, can we add that to the article? [[User:Truthseeker4449|Truth]][[User talk:Truthseeker4449|seeker]][[Rayquaza (Pokémon)|4449]] 18:35, 31 July 2011 (UTC)&lt;br /&gt;
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== Age ==&lt;br /&gt;
&lt;br /&gt;
I have heard that Lapras can live for a very long time. Is that true, and if so, will someone put that in the article? [[User:Sambam124|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sam&amp;lt;/span&amp;gt;]][[User:Sambam124|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;bam&amp;lt;/span&amp;gt;]][[User:Sambam124|&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;124&amp;lt;/span&amp;gt;]] 22:53, 22 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== rbyg ==&lt;br /&gt;
&lt;br /&gt;
in red blue green and yellow didn&#039;t it follow the rules of legendary pokemon because genders and breeding was not intoduced and the player could only get 1.--how much bonsly can a bidoff chuck if a biddoff can chuck bonsly -- king of cyndaquil 14:26, 14 July 2012 (UTC)&lt;br /&gt;
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== Named after a real person ==&lt;br /&gt;
&lt;br /&gt;
If Lapras was named after a real person named Jean-Pierre Simon Laplace or somesuch, we could put it as being one of the few Pokémon that were named after real people. (Well, there&#039;s Kangashkhan too, but &amp;quot;Khan&amp;quot; is a title not a name [there were different Khans than Gengis Khan], and the Hitmons, and i guess Abra line in japanese too, until the names had to be changed b\c Harry Houdini did not want a Pokèmon named after him because it would cause a controversy.) --[[User:Kaiko Mikkusu|Kaiko Mikkusu]] ([[User talk:Kaiko Mikkusu|talk]]) 13:16, 11 January 2014 (UTC)&lt;br /&gt;
:Ehh, Houdini died in &#039;&#039;&#039;1926&#039;&#039;&#039;, you&#039;re meaning Uri Geller. Also, their Japanese names were never changed. Anyway, &amp;quot;one of the few&amp;quot; trivia isn&#039;t usually notable.--&#039;&#039;&#039;[[User:Dennou Zenshi|&amp;lt;font color=&amp;quot;#AB0909&amp;quot;&amp;gt;電&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#063A73&amp;quot;&amp;gt;禅&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[User talk:Dennou Zenshi|&amp;lt;font color=&amp;quot;#fff&amp;quot; face=&amp;quot;Tahoma&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:#000 0.2em 0.1em 0.1em; class=texhtml&amp;quot;&amp;gt;Den Zen&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&#039;&#039;&#039; 13:29, 11 January 2014 (UTC)&lt;br /&gt;
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== X/Y Held Item? ==&lt;br /&gt;
&lt;br /&gt;
The Lapras I caught this morning in Azure Bay was holding a Mystic Water. Can anyone determine the percentages of this happening? [[User:Nairbnroh|Nairbnroh]] ([[User talk:Nairbnroh|talk]]) 15:51, 18 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I just caught four of them today and they all had Mystic Water. I&#039;m curious to know the percentages too. [[User:Shadowkat777|Shadowkat777]] ([[User talk:Shadowkat777|talk]]) 21:58, 13 December 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Shadowkat777</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Normal_(type)&amp;diff=2134086</id>
		<title>Talk:Normal (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Normal_(type)&amp;diff=2134086"/>
		<updated>2014-06-19T20:06:59Z</updated>

		<summary type="html">&lt;p&gt;Shadowkat777: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Glitch Pokémon? ==&lt;br /&gt;
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Why is [[Missingno.]] included on this page? I thought only real Pokémon were included, like [[Pidgey]], not [[Glitch]] or [[Fake Pokémon]]! Somebody explain to me why Missingo. should be kept on this page because I believe it should be removed. --[[User:Tesh|Tesh]] 17:19, 19 September 2007 (UTC)&lt;br /&gt;
:Because Missingno. has a place in all our hearts and is our best glitchy friend. :) *cough* Well, it&#039;s one of the only (I believe?) glitch Pokémon to have a real type (Glitches like [[.4]] have types like Pokémaniac and such) and after all, Missingno is just a very notable glitch. I say keep him. ;D [[User:TinaTheKirlia|TinaTheKirlia]] 17:22, 19 September 2007 (UTC)&lt;br /&gt;
Lol. But seriously, it should be left on the Glitch page. Now that we have Missingno. on this page, we may aswell start new pages for other Glitch types for all of the other Glitch Pokémon, and that&#039;s just plain ridiculous. [[User:Tesh|Tesh]] 17:27, 19 September 2007 (UTC)&lt;br /&gt;
:{{t|Bird}}. All I gotta say. Either way, no Missingno. should not appear here. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 17:36, 19 September 2007 (UTC)&lt;br /&gt;
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All glitch Pokémon deserve &#039;&#039;&#039;SOME&#039;&#039;&#039; publicity.&lt;br /&gt;
I&#039;m not saying all glitch types should have a type (they actually do have them too).&lt;br /&gt;
I am just saying if they have a REAL type they should be listed on that type&#039;s page.&lt;br /&gt;
--[[User:Pika54|I need help Making My User Page]] 19:04, 30 October 2009 (UTC)&lt;br /&gt;
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== The Attack chart... ==&lt;br /&gt;
&lt;br /&gt;
really needs to be completed. It&#039;s just wrong to have some attacks and not others, as well as inconveniant. We should put it up on other type pages, too.[[User:DittytheDitto|DittytheDitto]] 15:05, 15 December 2007 (UTC)&lt;br /&gt;
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== Stats ==&lt;br /&gt;
&lt;br /&gt;
According to the article, the Normal type is one of the best defensive types. I believe that. But if that is the case, why is the Defense and Special Defence stats so low? It is just 56 and 61 respectively. Can the stats be checked?&lt;br /&gt;
[[User:FireHazard|FireHazard]] 09:58, 30 August 2008 (UTC)&lt;br /&gt;
:Probably because of baby Pokémon, {{p|Bibarel|useless}} {{p|Raticate|idiots}} and the tons of pre-evolved Pokémon. &#039;&#039;&#039;[[User:Optimatum|&amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;Optimus35&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Θρtιmαtum♏&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User talk:Optimatum|Talk]]|[[User:Optimatum/sig/Pikachu|Links]]&amp;lt;/sub&amp;gt;&#039;&#039;10:02 30 Aug 2008&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
== Changer of type! ==&lt;br /&gt;
&lt;br /&gt;
Should Arceus really be included in the list of pure Normal-type Pokémon? After all, its type changes depending on the plate it holds.&lt;br /&gt;
[[User:FireHazard|FireHazard]] 10:00, 30 August 2008 (UTC)&lt;br /&gt;
:It&#039;s main type is normal &amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;tc26&amp;lt;/span&amp;gt; 10:25, 30 August 2008 (UTC)&lt;br /&gt;
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== &amp;quot;Gimmick&amp;quot; Strategies ==&lt;br /&gt;
I get the rest of them, but why is Spinda included in that?  I looked at its moveset and abilities, it cannot change it&#039;s type, and cannot learn any move in the game like smeargle can, there was nothing that I could see that made it have a super unusual strategy.  It having many forms does not affect gameplay.&lt;br /&gt;
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== Edit request ==&lt;br /&gt;
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{{p|Pidove}} and {{p|Minccino}}. [[User:CuboneKing|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;Cu&amp;lt;/font&amp;gt;]][[User talk:CuboneKing|&amp;lt;font color=&amp;quot;Tan&amp;quot;&amp;gt;bo&amp;lt;/font&amp;gt;]][[Special:Contributions/CuboneKing|&amp;lt;font color=&amp;quot;Green color light&amp;quot;&amp;gt;ne&amp;lt;/font&amp;gt;]][[Cubone (Pokémon)|&amp;lt;font color=&amp;quot;Black&amp;quot;&amp;gt;King&amp;lt;/font&amp;gt;]] 04:43, 27 June 2010 (UTC)&lt;br /&gt;
:Done. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 04:56, 27 June 2010 (UTC)&lt;br /&gt;
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== Spelling ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve fixed this in the other articles about elemental types.  Often, the name of a type and the word &amp;quot;type&amp;quot; are joined together by a hyphen.  This is correct when they&#039;re acting as an adjective (&amp;quot;The Electric-type Pokémon are fast&amp;quot;, &amp;quot;Electric-type moves may paralyze&amp;quot;, &amp;quot;Electric-types are fast&amp;quot;, &amp;quot;An Electric-type is fast&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
However, this is not necessary when the words form a noun phrase (&amp;quot;The Electric type is useful&amp;quot;).  Read the game&#039;s text; it&#039;s handled that way from the top of my head, at least in Generations III and IV.&lt;br /&gt;
&lt;br /&gt;
[http://i29.photobucket.com/albums/c257/johans_nene/Nintendo/pokemon/screenshots/BIRD-WATERtype.png Screenshot of a notable case in Generation III].&lt;br /&gt;
&lt;br /&gt;
Examples of wrong use in this article:&amp;lt;br /&amp;gt;&lt;br /&gt;
*&amp;quot;(...) Trainers that specialize in the Normal-type include Whitney (...)&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
*&amp;quot;(...) The Normal-type is considered to be one of the best types defensively, (...)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Examples of good use in this article:&amp;lt;br /&amp;gt;&lt;br /&gt;
*&amp;quot;(...) Although Normal-type attacks (...)&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
*&amp;quot;(...) and many Normal-type Pokémon have high stats defensively.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Informal but still acceptable:&amp;lt;br /&amp;gt;&lt;br /&gt;
*&amp;quot;(...) There are also many Normal-types that rely on (...)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Please fix this because people at forums are starting to copy this horrible habit from you fellow Bulbapedians ;) --[[User:Johans|Johans]] 23:45, 1 July 2010 (UTC)&lt;br /&gt;
:Done. I think I got them all, but if you see any more just point them out. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 00:06, 2 July 2010 (UTC)&lt;br /&gt;
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== A bit of trivia ==&lt;br /&gt;
Ugh, just check its grammar and validness, please... --[[User:ЫъГЬ|ЫъГЬ]] 16:25, 2 September 2010 (UTC)&lt;br /&gt;
* Not counting moves, which power varies, Normal type moves holds titles of both the most powerfull ({{m|Explosion}}) and the weakest one ({{m|Constrict}}). Notably, both introdused in [[Generation I]].&lt;br /&gt;
:: &#039;&#039;Excluding moves of varying power, the most powerful and the most ineffective moves are both of the Normal-type. They are {{m|Explosion}} and {{m|Constrict}}, respectively(, and were both introduced in [[Generation I]]). &#039;&#039; I don&#039;t know if the bracketed part is absolutely essential, but I&#039;ve worded it better. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 22:31, 2 September 2010 (UTC)&lt;br /&gt;
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== Tabunne? ==&lt;br /&gt;
Look at the list, and you see Tabunne. It&#039;s just speculation! How can you put it there?&lt;br /&gt;
&lt;br /&gt;
Has it been confirmed? Nope.&lt;br /&gt;
&lt;br /&gt;
Has it appeared in a screenshot that is confirmed? Nope.&lt;br /&gt;
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Anything other proof? Nope.&lt;br /&gt;
&lt;br /&gt;
So it shouldn&#039;t be there.--[[User talk:444Zekrom|&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;444&amp;lt;/span&amp;gt;]][[User:444Zekrom|&amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Z&amp;lt;/span&amp;gt;]][[Zekrom|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;ekrom&amp;lt;/span&amp;gt;]] 08:13, 7 September 2010 (UTC)&lt;br /&gt;
:Thanks for pointing it out. I&#039;ve removed it. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 08:26, 7 September 2010 (UTC)&lt;br /&gt;
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== Head Charge recoil==&lt;br /&gt;
Is the [[recoil]] of {{m|Head Charge}} ⅓ or 25%?  I&#039;ll say it&#039;s 25% until someone confirms, because the main article says it is and it&#039;s the [[signature move]] of {{p|Bouffalant}} when there&#039;s {{m|Double-Edge}}. --[[User:Enervation|Enervation]] 23:06, 17 August 2011 (UTC)&lt;br /&gt;
:: It is 25%. Though the amounts of recoil may be the same and the intensity of the description isn&#039;t, don&#039;t change it. The description of the move we are using is the one the game uses so we copy, even if GAMEFREAK have made a mistake, we copy it. Hope I&#039;ve cleared that up --[[User talk:Epsilonexus|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Epsilonexus&amp;lt;/span&amp;gt;]] 17:12, 11 December 2011 (UTC)&lt;br /&gt;
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== Trivia ==&lt;br /&gt;
&lt;br /&gt;
If we add in Water(type) that there has been a dual-type Water/Flying Pokemon in every Generation in Trivia section,so we to do the same here with Normal/Flying [[User:Rajjoaby|Rajjoaby]] ([[User talk:Rajjoaby|talk]]) 19:14, 10 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Normal and Electric types have the fewest weaknesses, with just one.&amp;quot; ground and fighting false ([[User talk:Rodriguezjames55|talk]])&lt;br /&gt;
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== Considering the leak... ==&lt;br /&gt;
&lt;br /&gt;
Things may change a bit according to CoroCoro leak... *cough* secondary Normal-type Pokémon *cough*. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 14:24, 11 May 2013 (UTC)&lt;br /&gt;
:A section for secondary Normal types will be added soon. &#039;&#039;&#039;&#039;&#039;[[User:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;--Pokemaster&amp;lt;/span&amp;gt;]][[User talk:Pokemaster97|&amp;lt;span style=&amp;quot;color:Blue;&amp;quot;&amp;gt;97&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&#039;&#039; 14:29, 11 May 2013 (UTC)&lt;br /&gt;
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== Jigglypuff ==&lt;br /&gt;
&lt;br /&gt;
Since Jigglypuff has been retconned to be a Normal/Fairy-type in Generation VI, can someone update the page to include Jigglypuff as a pure Normal-type and as a Normal/Fairy-type? Like how Magnemite, Magneton, and Rotom are labeled after their type changes? For example:&lt;br /&gt;
&lt;br /&gt;
{| {| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{normal color light}}; border: 5px solid #{{normal color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #FFFFFF; border:1px solid #{{normal color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{normal color light}};&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
|039&lt;br /&gt;
|{{MSP|039|Jigglypuff}}&lt;br /&gt;
|{{p|Jigglypuff}}{{tt|*|Generation I-V}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{normal color light}}; border: 5px solid #{{normal color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #FFFFFF; border:1px solid #{{normal color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #{{normal color light}};&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
|039&lt;br /&gt;
|{{MSP|039|Jigglypuff}}&lt;br /&gt;
|{{p|Jigglypuff}}{{tt|*|Generation VI onwards}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--[[User:PKMNAdventurer|PKMNAdventurer]] ([[User talk:PKMNAdventurer|talk]]) 17:31, 11 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Move Boomburst ==&lt;br /&gt;
&lt;br /&gt;
Officialnintendomagazine.com says that Noiven learns a new Normal move called Boomburst&#039; &amp;quot;which emits an explosive sound wave that attacks all surrounding Pokemon with the resulting energy. But beware, Boomburst will also strike any nearby allies.&amp;quot;[[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 21:57, 11 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Litleo ==&lt;br /&gt;
&amp;quot;Almost all Normal-type Pokémon with two types are Normal/Flying, with the notable exceptions of Girafarig and Meloetta&#039;s Aria Forme (Normal/Psychic), Bibarel (Normal/Water), Deerling and Sawsbuck (Normal/Grass), Meloetta&#039;s Pirouette Forme (Normal/Fighting), and Helioptile (Electric/Normal).&amp;quot; &lt;br /&gt;
Can someone add &amp;quot;Litleo (Fire/Normal)&amp;quot;? [[User:Vienna Waltz|Vienna Waltz]] ([[User talk:Vienna Waltz|talk]]) 05:55, 24 June 2013 (UTC)&lt;br /&gt;
==Untitled==&lt;br /&gt;
Jigglypuff should be added to the group too since it will gain fairy as a secondary type from pokémon X/Y. [[User:Male supremo|Male supremo]] ([[User talk:Male supremo|talk]]) 12:13, 24 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== About dual type Normal pokemon ==&lt;br /&gt;
&lt;br /&gt;
Currently, the characteristics section points out how the majority of dual type normal pokemon are part flying. It then lists all the exceptions, which as of now is a fair amount. I understand why this was notable prior to Gen V when the only two exceptions were Girafarig and Bibarel, but not it seems unnecessary. Given that there are likely to be even more dual type normal pokemon come October, wouldn&#039;t it better to move to this to the trivia section?[[User:ElementX|ElementX]] ([[User talk:ElementX|talk]]) 13:00, 1 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Move request ==&lt;br /&gt;
&lt;br /&gt;
Can anyone add the move {{m|Play Nice}} because it is the only Normal-type move missing from the list of Normal-type moves? [[User:Cinday123|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Cinday123&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Cinday123|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 23:01, 30 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:People, if we don&#039;t add the move {{m|Play Nice}} for too long, the moves section will never be completed, can anyone edit this with the addition? [[User:Cinday123|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Cinday123&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Cinday123|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 01:11, 31 December 2013 (UTC)&lt;br /&gt;
::If you&#039;re not going to do it yourself, be patient and someone will get it eventually, but I urge you to try doing it yourself. It&#039;s really not that hard, and it&#039;ll give you practice understanding templates. Just follow the format the other moves are in, and put in the information given on the {{m|Play Nice}} page. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 02:15, 31 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Introduction of Normal-Type moves Trivia ==&lt;br /&gt;
&lt;br /&gt;
According to the little asterisk in the trivia section beside the number of moves introduced in Gen I, it mentions that it includes those that have changed type. There&#039;s nothing wrong with that, but it says it includes Moonlight, Charm, and Sweet Kiss, all of which weren&#039;t originally from Gen I. According to the moves&#039; pages, they were all introduced in Gen II. Could someone double check that information and correct it if the trivia on this page is wrong? I apologize if I&#039;ve misunderstood the information in the trivia section, but I just wanted to check on that. Please And thank you. [[User:Shadowkat777|Shadowkat777]] ([[User talk:Shadowkat777|talk]]) 20:06, 19 June 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Shadowkat777</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:In-battle_effect_item&amp;diff=2128603</id>
		<title>Talk:In-battle effect item</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:In-battle_effect_item&amp;diff=2128603"/>
		<updated>2014-06-08T17:34:49Z</updated>

		<summary type="html">&lt;p&gt;Shadowkat777: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Iron Ball ==&lt;br /&gt;
&lt;br /&gt;
Why is there a point of having an &#039;&#039;&#039;Iron Ball&#039;&#039;&#039;? The only thing that makes it useful is that it gives the most power on the [[move]] {{m|Fling}}... [[User:Tesh|Tesh]] 12:26, 12 August 2007 (UTC)&lt;br /&gt;
:{{m|Trick}} also combos nicely with it. --[[User:DarkfireTaimatsu|DarkfireTaimatsu]] 19:28, 12 August 2007 (UTC)&lt;br /&gt;
::You could have the Pokémon holding it use {{m|Trick Room}} and then the {{stat|Speed}} cut would become a good thing. [[User:Shiny Noctowl|Shiny Noctowl]] 19:39, 12 August 2007 (UTC)&lt;br /&gt;
Oh, it just seems like a pointless object. Never mind. [[User:Tesh|Tesh]] 19:48, 15 August 2007 (UTC)&lt;br /&gt;
:Tesh, you&#039;re only thinking of beneficial effects from holding an item. Several held items that were added in Generation IV don&#039;t actually benefit the Pokémon holding it, but are meant to be used with other strategies that weren&#039;t possible with the previous Generations. Examples:&lt;br /&gt;
* Toxic Orb/Flame Orb- These items don&#039;t benefit the Pokémon that holds it, but they are useful when combined with certain moves (Fling, Trick, and Switcheroo in particular) and Abilities (Guts (with Toxic Orb at least), Magic Guard (the Pokémon won&#039;t take damage from the effect, so they can use a powered-up Facade without taking excessive damage), and Klutz). &lt;br /&gt;
* Iron Ball- Iron Ball can be Flung to cause massive damage, or it can be Switcheroo&#039;d/Tricked onto an opponent in order to weaken them (especially helpful against a Flying-type or a Levitating opponent). A Lopunny or Buneary with Klutz can make the most of these tricks, since they won&#039;t suffer from the reduced speed. &lt;br /&gt;
* Lagging Tail- Trick or Switcheroo will put this on your opponent, making them move last every turn. Very helpful if your Pokémon is extremely slow. &lt;br /&gt;
:Don&#039;t judge an item just by what it does; judge it by what you can do with it. [[User:Diachronos|Diachronos]] 16:07, 17 September 2008 (UTC)&lt;br /&gt;
::Yeah, thanks I kind of figured that out after lol. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:40, 22 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Black Sludge ==&lt;br /&gt;
I&#039;ve always wondered, is there any advantage to using &#039;&#039;&#039;Black Sludge&#039;&#039;&#039; on a [[Poison-type]] Pokémon as opposed to [[Leftovers]]? [[User:Blink|Blink]] 17:37 16 August 2007 (GMT)&lt;br /&gt;
:You could use Trick or Switcheroo. Or, if the opponent uses Thief, Covet, Trick, or Switcheroo on the first turn because they don&#039;t know what you&#039;re holding, and they aren&#039;t a Poison-type, they will get hurt. --[[User:Shiny Noctowl|Shiny Noctowl]] 16:48, 16 August 2007 (UTC)&lt;br /&gt;
:: Or, if you&#039;re required to give each Pokémon a different hold item, it&#039;s the equivalent of being able to use 2 Leftovers. [[User:Zurqoxn|Zurqoxn]] 00:04, 17 August 2007 (UTC)&lt;br /&gt;
:::I see. I thought it might restore a little more health or something. {{unsigned|Blink}}&lt;br /&gt;
::::It helps in places like the Battle Tower. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:39, 22 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Choice Specs ==&lt;br /&gt;
&lt;br /&gt;
...the man gives out the Choice Specs during the morning, right? Because I just went to him and he talked about BlackGlasses instead. Is 10:35 REALLY not considered morning, or does the time period for BlackGlasses-giveaway happens to be at 10?&lt;br /&gt;
...on the other hand, when does the Specs giveaway start and end? [[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User:TinaTheKirlia/Sandbox|&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User:TinaTheKirlia/Favorites|&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://freewebs.com/thepixelcafe &amp;lt;span style=&amp;quot;color:#FF7BBD;&amp;quot;&amp;gt;δ&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 16:40, 18 November 2007 (UTC)&lt;br /&gt;
:The Choice Specs are from 8:00 PM to 3:59 AM, so at night. [[User:Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #221202&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #550E01&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #880901&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #CC0500&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;y&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #221202&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;]][[Special:Contributions/Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 13:37, 24 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Focus Band/Focus Sash==&lt;br /&gt;
Do they let you have 1HP left even if you&#039;re hit by a OHKO attack, such as Sheer Cold? [[User:Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #221202&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #550E01&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #880901&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #CC0500&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;y&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #221202&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;]][[Special:Contributions/Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 13:38, 24 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No I think it doesn&#039;t work aganst 1 hitKO :D,but mmm I battled in battler frontier of emerald long ago and I couldn&#039;t beat, I recall, a Exploud wich was holding this Focus Band, because I kept using it like 5 times IN A ROW I&#039;m freaken not kidding,, how was that posible?? I mean this I&#039;m not jocking it did happen!! I want to know why or what!--[[User:YukitoOoO|YukitoOoO]] 17:17, 18 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Focus Sash is one-time, always works on a hit that would bring the Pokémon from full health to death (not Sheer Cold I don&#039;t think, but yes, stuff like Psychic on a fighting-type).&lt;br /&gt;
::if the Exploud had a Focus Band, that one can trigger multiple times, but it&#039;s only got a chance of working. That Exploud probably just got lucky-lucky. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 17:43, 18 March 2009 (UTC)&lt;br /&gt;
:::Focus Sash works against ANY move that would otherwise take out the Pokémon while it has full health. Sheer Cold, and the other 1H-KO moves included, would take it down to 1 HP. Focus Band is just random chance that it will hold against an attack, including the 1H-KO moves again. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 21:19, 18 March 2009 (UTC)&lt;br /&gt;
Yeah, that happened to my oppenent at the Battle Tower, too, but only twice. --Kimori Geckarbor Hinoarashi 23:10, 19 October 2009 (UTC) [[User:Kimori-Hinoarashi|Kimori-Hinoarashi]]&lt;br /&gt;
&lt;br /&gt;
== Wide Lens ==&lt;br /&gt;
&lt;br /&gt;
How much does it raise accuracy by? 20%? 30%? &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 22:17, 20 January 2008 (UTC)&lt;br /&gt;
 &lt;br /&gt;
20% [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 22:21, 20 January 2008 (UTC)&lt;br /&gt;
:So DynamicPunch has 70% with it? &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 23:48, 20 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nope, 60% . It&#039;s a 20% increase. (50 / 10 = 5. 5 × 2 = 10. 50 + 10 = 60%) [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:13, 21 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Is that taken into account before or after an ability?(i.e. Compoundeyes)&lt;br /&gt;
::I&#039;m not sure about that, but I&#039;m guessing that it is done before an ability. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:56, 25 March 2008 (UTC)&lt;br /&gt;
:::I would think after. Cause it is like an &#039;extra&#039; multiplier (or whatever you would call it). [[User:Sivart345|&amp;lt;span style=&amp;quot;color:#4DC000&amp;quot;&amp;gt;--Sivart&amp;lt;/span&amp;gt;]][[User talk:Sivart345|&amp;lt;span style=&amp;quot;color:#00FF60&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;]][[Special:Contributions/Sivart345|&amp;lt;span style=&amp;quot;color:#00FFA0&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;]][[User:Firestorm|&amp;lt;span style=&amp;quot;color:#7FFFF7&amp;quot;&amp;gt;&#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:41, 28 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== White Herb ==&lt;br /&gt;
&lt;br /&gt;
Does a white herb, after curing status, get consumed, or is it reusable? [[User:Zapdos|Zapdos]] 18:04, 3 February 2008 (UTC)&lt;br /&gt;
:It is consumed. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:05, 3 February 2008 (UTC)&lt;br /&gt;
::But in PBR and stuff like it (Battle Tower, so on) it returns. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]] Fire echy&#039;&#039;&#039; 07:26, 25 March 2008 (UTC)&lt;br /&gt;
:::Does that mean that things like it, Focus Sash and the like, when used in a PvP battle return after the battle is over, they&#039;re not gone for good? --[[User:Skipperxc|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;skipperxc&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Skipperxc|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 22:24, 9 February 2009 (UTC)&lt;br /&gt;
::::Question: if you were to raise your special attack, followed by overheat (were that possible) would it restore to 0, or to +1 on special attack? [[User:Zappyton|Zappyton]] 11:23, 31 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Leftovers under sleeping Snorlax in FR/LG. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do you need to find this before the Snorlax wakes up?&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also heard of items being under certain key people in the game, but I&#039;ve never found them in FR or LG.  And I&#039;m an [[Itemfinder]] fiend, running it nearly constantly. [[User:Machinedramon|Machinedramon]] 19:15, 8 May 2008 (UTC)&lt;br /&gt;
There&#039;s a Soothe Bell under where Mr. Fuji was in Pokémon Tower, and a Macho Brace where Giovanni was standing in the gym.  And a Sacred Ash under where Ho-Oh perched.  I&#039;m [[User:Missingno. Master|Missingno. Master]], and I approve this [[User Talk:Missingno. Master|message.]] 19:47, 8 May 2008 (UTC)&lt;br /&gt;
:You have to stand right where they were standing and use the Itemfinder for it to work; the items won&#039;t show up AT ALL if you&#039;re not standing on that exact spot. [[User:Diachronos|Diachronos]] 16:11, 17 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EXP. Share ==&lt;br /&gt;
&lt;br /&gt;
If you have 2 exp.shares in your party do they get 1/3 of the exp or do they both get 1/2?&lt;br /&gt;
ie. would it be practical to have 5 exp.share&#039;s if your first one can ohko almost all? [[User:Keirou|Keirou]] 01:47, 3 June 2008 (UTC)&lt;br /&gt;
:If two Pokémon are holding Exp. Shares, the experience is divided in thirds, then distributed 1/3 to one holder, 1/3 to the other, and the remaining 1/3 is distributed among whoever battled. Having 5 of your Pokémon hold Exp. Shares would be the equivalent of having an Exp. All. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 07:56, 3 June 2008 (UTC)&lt;br /&gt;
:Actually, after experimenting today in Diamond, I discovered that 2 Exp. Shares splits so the pokemon who fought get half, and the sharers get a quarter each. I&#039;ll be experimenting with three as soon as I pick it up. [[User:Salix|Salix]] 06:00, 11 December 2008 (UTC)&lt;br /&gt;
::It appears that the Exp. Sharers get half the exp and the battlers get the other half, or at least in Diamond. [[User:Salix|Salix]] 03:33, 12 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t this split exp evenly between ALL party pokemon in gen1? If memory serves me, it did, and I think that&#039;s worth noting.  [[User:Mageslayer|Mageslayer]] 14:45, 26 May 2009 (UTC)&lt;br /&gt;
:That was the EXP. ALL. Different item. Similar effect. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 21:39, 26 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Smoke Ball ==&lt;br /&gt;
&lt;br /&gt;
Does it work on Pokémon with ability such as shadow tag or arena trap or of the Pokémon used mean look before you decide to press run? [[User:TheBlazikenMaster|TheBlazikenMaster]] 03:25, 3 August 2008 (UTC)&lt;br /&gt;
:Yes. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:37, 22 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Focus Band AND Smoke Ball AND Focus Sash ==&lt;br /&gt;
For Focus Band, does it work even when your HP is less than full (i.e. 1 HP can still survive)? if so, what are the odds?&lt;br /&gt;
For Smoke Ball, how do you use it in DP? It doesn&#039;t show up in any of the 4 item menus during battle.&lt;br /&gt;
For Focus Sash, does it FULLY disappear after use (a one-battle deal, please return to the battle tower for another)? -- Sk8torchic&lt;br /&gt;
:1. Yes, but I don&#039;t know the odds, 2. Make your Pokémon hold it, 3. yes, but you can also get it at the route near Pal Park. Hope I helped!--[[Blastoise (Pokémon)|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;K&amp;lt;/font&amp;gt;]][[Gary&#039;s Blastoise|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;kl&amp;lt;/font&amp;gt;]][[Blastoise (TCG)|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;l&amp;lt;/font&amp;gt;]][[User:Kkllnn|&amp;lt;font color=&amp;quot;pink&amp;quot;&amp;gt;nn&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;[[User Talk:Kkllnn| blastoise]]&amp;lt;/small&amp;gt; 19:22, 15 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Amulet Coin ==&lt;br /&gt;
&lt;br /&gt;
If you have multiple Amulet Coins, would you gain 4 times the amount (for 2), and etc.? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 19:38, 19 October 2008 (UTC)&lt;br /&gt;
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:No, as far as I can tell, multiple Amulet Coins and Luck Incenses do not stack.  --[[User:Shiningpikablu252|Shiningpikablu252]] 19:40, 19 October 2008 (UTC)&lt;br /&gt;
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== Black Sludge.... Again ==&lt;br /&gt;
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Will Black Sludge hurt Steel types too, or only Pokémon who are affected by Poison moves? [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 22:39, 14 December 2008 (UTC)&lt;br /&gt;
:It will affect any non-Poison-type Pokémon, Steels included. The description does say ALL other types, but for accuracy&#039;s sake, I tried it on my Empoleon and it still worked. --[[User:Jayc|Jayc]] 08:33, 1 February 2009 (UTC)&lt;br /&gt;
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== Sprites ==&lt;br /&gt;
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What happend to all the Sprites?&lt;br /&gt;
The last time I checked there were Sprites. &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|AlienX2008}} ([[User talk:AlienX2008|talk]] • [[Special:Contributions/AlienX2008|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:All better now. And don&#039;t forget, sign those comments! &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 02:45, 29 March 2009 (UTC)&lt;br /&gt;
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== Underground Appearance ==&lt;br /&gt;
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For those items that appear underground, would it be possible to get images of those items as found in the underground? They could be placed at the bottom of the page if that is convenient.[[User:Bob.com bob|Bob.com bob]] 00:55, 31 March 2009 (UTC)&lt;br /&gt;
:And...what would be the point of that exactly??? That would be like saying &#039;get a sprite of a Pokémon, but while it&#039;s in a battle.&#039; --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User Talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;512&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:56, 31 March 2009 (UTC)&lt;br /&gt;
well, you already have sprites of the plates, rare bone, fossils, odd keystone, shards, evolutionary stones, and several other objects, but not of any of these items, at least none that i have found. -- [[User:Bob.com bob|Bob.com bob]] 01:11, 31 March 2009 (UTC)&lt;br /&gt;
::Oh, well firstly, I totally misread your initial comment; my apologizes. And secondly, it is to my understanding that none of the items on this page can be found Underground, though I may be mistaken... --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User Talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;512&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:25, 31 March 2009 (UTC)&lt;br /&gt;
:::Everything under Condition Boosters and then the Iron Ball can be found in the Underground. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 03:12, 31 March 2009 (UTC)&lt;br /&gt;
::::If someone can find them and upload them: do it. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 03:33, 31 March 2009 (UTC)&lt;br /&gt;
:::::The Grip Claw cannot be found in the Underground, so don&#039;t freak out when you can&#039;t find the Underground sprite for it. [[User:Bob.com bob|Bob.com bob]] 05:03, 31 March 2009 (UTC)&lt;br /&gt;
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I found them, I just don&#039;t know what do. Like, a table, or something like that?&lt;br /&gt;
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[[File:Mine Green Shard.png]] [[File:Mine Iron Ball.png]] *insert other sprites here*&lt;br /&gt;
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The only difference is that the files are &amp;quot;Mine&amp;quot; instead of &amp;quot;Bag&amp;quot;. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 03:45, 31 March 2009 (UTC)&lt;br /&gt;
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:you could look on the source for other pages that have such images (like evolutionary stones or any of the fossils) for guidance if you don&#039;t know what to do with the pictures. Also, if you have sprites for underground items found on other pages it would be nice if you could upload to there, as well. -- [[User:Bob.com bob|Bob.com bob]] 04:55, 31 March 2009 (UTC)&lt;br /&gt;
::No, I meant that I don&#039;t know if we should use a table for them, or just have them floating in the middle of nowhere at the bottom of the page. And I know the Quick Claw isn&#039;t down there, I meant everything in the Condition Booster section, and also the Iron Ball, can be found down there. And we can&#039;t put the fossils or stones on the page, because those don&#039;t have any in-battle effects. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 15:37, 31 March 2009 (UTC)&lt;br /&gt;
:::What I&#039;d think best? Put the Underground sprites on [[the Underground]]&#039;s page. We don&#039;t need them floating all over the place. Ideally, even, they&#039;d be backgrounds with the charts over them... but I dunno if we can do that... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 17:28, 31 March 2009 (UTC)&lt;br /&gt;
::::I did not say &#039;&#039;Quick&#039;&#039; Claw, I said &#039;&#039;Grip&#039;&#039; Claw, which is under the condition boosters section. Also, I believe that a table would probably be the best way to go if you were to put the sprites on this page, but I think it would be great to put all the items on [[the Underground]] page, too. [[User:Bob.com bob|Bob.com bob]] 16:59, 1 April 2009 (UTC)&lt;br /&gt;
:::::My bad. And I didn&#039;t see the Grip Claw under that section. As for the tables, it would probably work better on the Underground&#039;s page now that I think about it. All of the items found there link to it anyways. I&#039;ll see what I can do. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 19:48, 1 April 2009 (UTC)&lt;br /&gt;
So yeah. I&#039;m not happy right now. I had JUST finished making it, and hit preview, and then Bulbapedia dies. After 30 freakin minutes doing the stupid thing.... now I have to redo it. This time I&#039;ll save the stuff on a word document. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 20:08, 1 April 2009 (UTC)&lt;br /&gt;
:Is there a sprite for the Oval Stone, too? I did not see it in the table of items, but it is in the table of item shapes. Or is the shape table wrong? -- [[User:Bob.com bob|Bob.com bob]] 23:48, 2 April 2009 (UTC)&lt;br /&gt;
::That&#039;s why I asked for people to add anything I missed. It took me 30 minutes to redo it, and I did the stones by memory. I&#039;ll go add it. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 00:47, 3 April 2009 (UTC)&lt;br /&gt;
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== Lucky Egg ==&lt;br /&gt;
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Didn&#039;t Lucky Egg doubled Exp before Generation IV? Doesn&#039;t this deserve a mention? [[User:Mr. Charlie|Mr. ]][[User talk:Mr. Charlie|Charlie]] 14:19, 24 April 2009 (UTC)&lt;br /&gt;
:No. It&#039;s like a traded Pokémon. They got half of the normal Exp added on to the total gain from the defeated Pokémon. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 21:48, 24 April 2009 (UTC)&lt;br /&gt;
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== F.E.A.R ==&lt;br /&gt;
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Is it possible to use a focus band in F.E.A.R instead of a focus sash [[User:Vespitomb|User: Vespitomb]] 10:45, 25 April 2009 (UTC)&lt;br /&gt;
:Yes, but the Focus Band only has a 10% chance of working, although it doesn&#039;t require full health to work. In other words, you can use it, but 9 times out of 10 it won&#039;t work, making it a pretty useless choice. [[User:Werdnae|Werdnae]] 10:51, 25 April 2009 (UTC)&lt;br /&gt;
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== Shedinja &amp;amp; Focus Sash ==&lt;br /&gt;
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How does Focus Sash behave when held by Shedinja? Is it a free one-hit protection? &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 12:09, 21 June 2009 (UTC)&lt;br /&gt;
:Yes. This was discussed elsewhere, actually, and is borderline forummy, but let&#039;s chuck it in the article. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 12:16, 21 June 2009 (UTC)&lt;br /&gt;
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== More Focus Sash ==&lt;br /&gt;
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It says here that Future Sight and Doom Desire can override the Focus Sash. {{m|Future Sight|Both}} of the moves&#039; {{m|Doom Desire|pages}} says that they can&#039;t take out a Pokémon that has a Sash. Why? &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 17:55, 21 June 2009 (UTC)&lt;br /&gt;
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== More More Focus Sash/Focus Band ==&lt;br /&gt;
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Do Focus Band/Focus Sash protect against Explosion/Selfdestruct? [[User:Zesty Cactus|Zesty Cactus]] 02:01, 17 July 2009 (UTC)&lt;br /&gt;
:They protect *against* the &amp;quot;exploding&amp;quot; moves, but doesn&#039;t prevent the user from fainting. --[[User:Bbbbbbbbba|Bbbbbbbbba]] 04:40, 17 January 2010 (UTC)&lt;br /&gt;
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== Quick Claw ==&lt;br /&gt;
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Is it consumed after use? The news you cam [i]see[/i] it being used makes me think so, but I wanted to be sure. [[User:Machamp ion|Machamp ion]] 17:35, 24 July 2009 (UTC)&lt;br /&gt;
:It is not. — [[User:Tenno Seremel|Tenno Seremel]] 00:02, 25 July 2009 (UTC)&lt;br /&gt;
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== Zoom lens ==&lt;br /&gt;
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The in-game description says it boosts critical hit rate, not accuracy. Possibly by two levels given the timing requirement, unless the in-game is wrong, official nintendo guides have had errors, so. . . [[User:Kendai|~Kendai]] 22:03, 25 July 2009 (UTC)&lt;br /&gt;
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== Shed Shell ==&lt;br /&gt;
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Explain how this item functions... I&#039;m massively confused on how to use it. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 03:49, 11 January 2010 (UTC)&lt;br /&gt;
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:If your Pokémon is trapped by a move, such as Fire Spin, it can escape/switch out. Same thing if the opponent has Shadow Tag or Magnet Pull. I haven&#039;t ever used it, but I&#039;m pretty sure it has unlimited uses. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 20:53, 12 January 2010 (UTC)&lt;br /&gt;
::So that&#039;s what it does. The in-game description isn&#039;t really helpful, but it makes sense now. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:51, 13 January 2010 (UTC)&lt;br /&gt;
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Is it single-use only, or can you use one multiple times?&lt;br /&gt;
[[User:ChknNuggets|ChknNuggets]] 03:05, 8 February 2011 (UTC)&lt;br /&gt;
:It&#039;s multiple use. For future reference, it would have been better to start a new section. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:36, 24 February 2011 (UTC)&lt;br /&gt;
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== A Question About Metronome - move + item ==&lt;br /&gt;
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When Metronome the move is used while holding Metronome the item, does it properly affect the randomly selected move so that by the 11th time the move is used, any attack selected is doing 100% more (double) damage? ––[[User:Wikifixer|Wikifixer]] 18:29, 5 February 2010 (UTC)&lt;br /&gt;
:No. Because {{m|Metronome}} calls up a random move, the hold item Metronome would only work if you got the same move twice in a row, which most likely won&#039;t happen. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 22:13, 5 February 2010 (UTC)&lt;br /&gt;
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== &amp;quot;Critical Hit Ratio&amp;quot;(accuracy) ==&lt;br /&gt;
This does not make sense. Could someone field-test whether the Zoom Lens boosts one or the other? Thanks--[[User:Muk-a-matic|Muk-a-matic-Maketh the Muk go round...]] 02:24, 14 February 2010 (UTC)&lt;br /&gt;
:I don&#039;t know where that comes from, but the &#039;&#039;&#039;in-game&#039;&#039;&#039; description says critical hit ratio. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 03:56, 14 February 2010 (UTC)&lt;br /&gt;
Someone already fixed it...now what about those quotation marks...--[[User:Muk-a-matic|Muk-a-matic-Maketh the Muk go round...]] 04:01, 14 February 2010 (UTC)&lt;br /&gt;
:Yeah, I did. And I&#039;ll get the quotations. Unless the rest of the page is like that. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 04:04, 14 February 2010 (UTC)&lt;br /&gt;
Right-O!--[[User:Muk-a-matic|Muk-a-matic-Maketh the Muk go round...]] 04:07, 14 February 2010 (UTC)&lt;br /&gt;
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== Big Root ==&lt;br /&gt;
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It can be found on Route 3 according to the article, could someone add it in. I tried but it wouldn&#039;t work. {{u|Gallevoir}} 14:24 20 Feburary 2010&lt;br /&gt;
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Do we know if the Big Root will affect Dream Eater (in any generation)? I can&#039;t find positive or negative confirmation of this anywhere. [[User:Delspencerdeltorro|Delspencerdeltorro]] 23:05, 1 October 2010 (UTC)&lt;br /&gt;
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I&#039;m pretty sure I&#039;m wrong, but does Big Root actually increase the power of drain moves?  I know it says the holder gains more HP, but is that because it does more damage or just because the holder gains more HP than usual?  The way game describes it makes it seem like the holder just gains more HP and it doesn&#039;t actually do more damage, but some clarification would be nice. [[User:Pjwned|Pjwned]] 10:06, 29 October 2011 (UTC)&lt;br /&gt;
:I&#039;ve never seen evidence that drain moves gain power when the user is holding a Big Root.  The user probably just gains a larger portion of the damage in HP.  [[User:Superbreeder|Super]][[User talk:Superbreeder|breeder]] 22:06, 22 November 2011 (UTC)&lt;br /&gt;
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== Turn Alteration ==&lt;br /&gt;
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I moved Iron Ball from Turn Alteration to Negative Effect on Holder because it doesn&#039;t technically alter anything in the priority bracket. It just cuts speed. [[User:Smythe|Smythe]] 12:48, 22 February 2010 (UTC)&lt;br /&gt;
:Actually, it makes the holder move last. Unless somebody can prove it doesn&#039;t. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 04:09, 23 February 2010 (UTC)&lt;br /&gt;
::Fair enough. I went by the in-game description and what the page listed as the effect. Obviously &amp;quot;Cuts the holder&#039;s Speed by 50%&amp;quot; is not a true priority change, but it could be wrong. [[User:Smythe|Smythe]] 14:38, 23 February 2010 (UTC)&lt;br /&gt;
:::It does cut the holder&#039;s speed (and makes the holder if it&#039;s flying type or has levitate vulnerable to ground-type attacks), it&#039;s Lagging tail that affects priority. Holding lagging tail will make the pokemon move after one holding iron ball.[[User:Wikifixer|Wikifixer]] 20:19, 6 March 2010 (UTC)&lt;br /&gt;
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==Template==&lt;br /&gt;
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I started putting the items into the templates. As you can tell, it&#039;s severely lacking information such a descriptions across generations and sell prices. Sell prices I didn&#039;t know, I put as &amp;quot;001&amp;quot;. Please feel more than free to correct anything, add anything, or to continue putting things in the template. I&#039;m out of free time for now. I&#039;ll get to work again later... [[User:Smythe|Smythe]] 14:38, 23 February 2010 (UTC)&lt;br /&gt;
:There might be a problem with the change to a template like this. Since the item names are no longer section headers, linking to specific items isn&#039;t working because it doesn&#039;t find the item name as a section anymore. EG: &amp;lt;nowiki&amp;gt;[[In-battle_effect_item_(section)#Choice_Scarf]]&amp;lt;/nowiki&amp;gt; isn&#039;t working anymore. [[User:Megaericzero|Megaericzero]] 02:35, 28 February 2010 (UTC)&lt;br /&gt;
::It works... try clicking [[In-battle effect item#Choice Scarf|this]]. It works. ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 02:37, 28 February 2010 (UTC)&lt;br /&gt;
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== Choice Items ==&lt;br /&gt;
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Do the effects of the choice items end when the Pokémon holding them switch out? Or, will the Pokémon be forced to use the same chosen move when it switches back in? ~ [[User:Ender Phoenix|Ender Phoenix]] 07:36, 9 March 2010 (UTC)&lt;br /&gt;
:The effect ends when the Pokémon is withdrawn. [[User:Werdnae|Werdnae]] [[User talk:Werdnae|&amp;lt;small&amp;gt;(talk)&amp;lt;/small&amp;gt;]] 07:46, 9 March 2010 (UTC)&lt;br /&gt;
::Excellent, thanks very much. ~ [[User:Ender Phoenix|Ender Phoenix]] 07:47, 9 March 2010 (UTC)&lt;br /&gt;
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== Amulet Coin held? ==&lt;br /&gt;
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It says it can be held by wild Machokes in FRLG, [[Machoke#Held items]] says otherwise. Which one is true?--[[User:Afrael|Afrael]] 17:31, 4 April 2010 (UTC)&lt;br /&gt;
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==Life Orb==&lt;br /&gt;
Does life orb power up explosion or will it not have any effect? [[User:S Ninja D|S Ninja D]] 15:41, 12 April 2010 (UTC)&lt;br /&gt;
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==Focus Sash==&lt;br /&gt;
If a Shedinja is holding a focus sash, will it then become pretty much invinsible? It only has 1 HP, so any attack tha hits would bring it down from full health to death. Focus sash would make it stay at 1HP, but since this is its full HP, it could be sed again and again. Would this work? --- Migrant&lt;br /&gt;
:New comments to the bottom of the page please. Your question has already been answered on this page. Try the section titled &#039;&#039;{{DL|Talk:In-battle effect item|Shedinja &amp;amp; Focus Sash}}&#039;&#039;. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#A1871F;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 09:47, 15 April 2010 (UTC)&lt;br /&gt;
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== Negative effect items ==&lt;br /&gt;
&lt;br /&gt;
Do these items actuallt benefit the holder in any way, or is the idea to use an item-switching move? [[User:Takharii|&amp;lt;span style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Takharii&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]] &#039;&#039;&#039;~&#039;&#039;&#039; [[User talk:Takharii|&amp;lt;span style=&amp;quot;color:#929292;&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Talk!&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]] 05:59, 3 May 2010 (UTC)&lt;br /&gt;
:Some abilities are activated when a Pokémon is inflicted with a burn or poison. Some moves are more powerful at a lower priority. Some of those items have additional effects when combined with Fling. There are a range of strategies that can be used, not just using Switcheroo or Trick. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 06:13, 3 May 2010 (UTC)&lt;br /&gt;
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== Shed Shell PHaze ==&lt;br /&gt;
Does the shed shell bypass traps with PHaze moves?  In other words, if I give a [[Skarmory (Pokémon) | Skarmory]] a shed shell, could it use roar or whirlwind to force a Pokémon with the Magnet Pull ability out, or would Skarmory itself have to switch?&lt;br /&gt;
:Shed Shell just allows your Pokémon to switch out, regardless of Magnet Pull, or other abilities/moves. As far as I know, Magnet Pull dosen&#039;t work that way. It simply prevents opposing Steel types from switching out. You should be able to phaze the Magnet Puller anyway. If you were trying to phaze a {{p|Cradily}} with {{a|Suction Cups}} it wouldn&#039;t work if you held the Shed Shell. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 00:28, 21 May 2010 (UTC)&lt;br /&gt;
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== Focus Band code. ==&lt;br /&gt;
&lt;br /&gt;
Are there any checks or surprises that explicitly prevent Focus Band from activating an infinite number of times in a row on a lucky day? --[[User:PLA|PLA]] 19:14, 25 May 2010 (UTC)&lt;br /&gt;
:I don&#039;t think there is, but you would have to be seriously lucky for it to occur. I know that it can activate multiple times in the same battle - I once had an opponent saved twice in a row by the Focus Band. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:09, 25 May 2010 (UTC)&lt;br /&gt;
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== Generation III ==&lt;br /&gt;
&lt;br /&gt;
Ok, here&#039;s the deal. All of the Items Introduced prior to Gen.IV games except Berserk Gene, Amulet Coin, and Smoke Ball, ARE purchasable in Pokémon Colosseum&#039;s and/or Pokémon XD&#039;s [[Mt. Battle]] via [[Poké Coupon|Poké Coupons]], but they are not being mentioned here. I just want to know if it&#039;s worth it. -- [[User:SaitoFX|Saito]] [[User talk:SaitoFX|FX]] 21:34, 16 July 2010 (UTC)&lt;br /&gt;
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== Lagging Tail ==&lt;br /&gt;
&lt;br /&gt;
Besides using Switch with this item to give it to your opponent, there are reasons to want YOUR Pokémon to go last.  If your Pokémon knows a move like Avalanche or Revenge, they do more damage when your Pokémon is hurt during the current turn.  This means they have to go second at least in order to get the bonus damage.&lt;br /&gt;
-[[User:KingStarscream|KingStarscream]] 19:49, 15 August 2010 (UTC)&lt;br /&gt;
:That&#039;s not helping the article. This is really just forums content. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:54, 17 August 2010 (UTC)&lt;br /&gt;
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== Metronome (item) ==&lt;br /&gt;
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Does it affect moves such as Outrage? --[[User:Slimmy|Slimmy]] 00:07, 3 December 2010 (UTC)&lt;br /&gt;
: I don&#039;t think so, Outrage does not appear in Category:Swipe moves [[User:Piotr mil|Piotr mil]] 20:36, 16 January 2011 (UTC)&lt;br /&gt;
:: That, if anything, means that it could work. Swipe moves don&#039;t benefit from Metronome with each hit. [[User:PLA|PLA]] 20:42, 16 January 2011 (UTC)&lt;br /&gt;
:::Sorry, my obvious mistake. I was thinking about something else when I was writing it ;) [[User:Piotr mil|Piotr mil]] 20:44, 16 January 2011 (UTC)&lt;br /&gt;
:::: I do that all the time. Like twice this week. [[User:PLA|PLA]] 22:01, 16 January 2011 (UTC)&lt;br /&gt;
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Does it reset after you use an item or only when the &#039;&#039;pokemon&#039;&#039; uses another move? [[User:Stephens2424|Stephens2424]] 06:44, 25 May 2011 (UTC)&lt;br /&gt;
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== Rechargable Battery and Red Card ==&lt;br /&gt;
&lt;br /&gt;
It says they&#039;re single-use items. Does &amp;quot;single-use&amp;quot; mean if the affect happens, it won&#039;t happen again for the rest of the battle, OR does it mean it&#039;s &amp;quot;consumed&amp;quot; and goes away, lost forever? [[User:ArcToraphim|Luna Tiger]] * [[User talk:ArcToraphim|the Arc Toraph]] 14:58, 4 December 2010 (UTC)&lt;br /&gt;
:The general meaning of &amp;quot;single-use&amp;quot; is that they are consumed and gone forever. As far as I&#039;m aware, this has not changed in Gen V (i.e. no one&#039;s told me otherwise). &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 06:58, 6 December 2010 (UTC)&lt;br /&gt;
::Then it should be made clear, since &amp;quot;single-use&amp;quot; isn&#039;t the same as &amp;quot;consumed,&amp;quot; as every other blurb on Gen IV items and older make clear. If they vanish, they should be noted as &amp;quot;consumed,&amp;quot; only because if I can express confusion on the aspect, so can other people. If they vanish, they vanish. If they only work once per battle but don&#039;t vanish, that needs to be definitively noted, too. [[User:ArcToraphim|Luna Tiger]] * [[User talk:ArcToraphim|the Arc Toraph]] 04:54, 7 December 2010 (UTC)&lt;br /&gt;
:::In general, consumed things are only consumed if you use them outside of wifi/IR battles or battle frontier/subway/tower etc. You can reuse them as many times as you want there {{unsigned|Pyritie}}&lt;br /&gt;
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== WHY ==&lt;br /&gt;
&lt;br /&gt;
WHY DID EVERYONE BREAK EVERYTHING.&lt;br /&gt;
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They&#039;re in a currently-Japan-only game! WHY DID YOU NOT INPUT THE JAPANESE NAMES? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:46, 7 December 2010 (UTC)&lt;br /&gt;
:Japanese names added. Know any other articles that need it? [[User:Bluesun|Bluesun]] 08:03, 7 December 2010 (UTC)&lt;br /&gt;
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==Cassettes==&lt;br /&gt;
I would argue that they deserve their own page. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:11, 15 December 2010 (UTC)&lt;br /&gt;
:As long as the Plates have one, it seems consistent. --[[User:PLA|PLA]] 09:55, 15 December 2010 (UTC)&lt;br /&gt;
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== expert belt location black and white ==&lt;br /&gt;
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expert belt is found in drift veil city in market when you have a pokemon over lvl 30. guy with glasses for those who are still searching :/. I thought I would mention that because expert belt does not have a location for black and white in article so just saying.[[User:T3thegreat|T3thegreat]] 20:28, 15 April 2011 (UTC)&lt;br /&gt;
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== Bright powder ==&lt;br /&gt;
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I wonder how they calculate use of this item.I ever use Thunder in rain but it miss!&lt;br /&gt;
Thats gonna be bright powder.May be they calculate it last and surpass everything?[[User:Meearaimeng|Meearaimeng]] 17:52, 27 May 2011 (UTC)&lt;br /&gt;
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== Air Balloon ==&lt;br /&gt;
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Does a held Air Balloon prevent entry damage from Stealth Rock? --[[User:Spriteit|Spriteit]] 02:10, 11 July 2011 (UTC)&lt;br /&gt;
:No, but it doesn&#039;t pop from it either [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 02:51, 11 July 2011 (UTC)&lt;br /&gt;
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== Scope Lens ==&lt;br /&gt;
&lt;br /&gt;
Scope Lens raises Crit. Ratio; but by how much? x1.5 x2?&lt;br /&gt;
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-[[User:Male gardevoir|Male gardevoir]] 16:55, 29 August 2011 (UTC)&lt;br /&gt;
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:By one stage. I fixed it. (you really should just put your signature just after your comment, by the way. ) &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&#039;&#039;&#039;--&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;LimeGreen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:darkorange&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Charizard&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&#039;&#039;&#039;--&#039;&#039;&#039;&amp;lt;/span&amp;gt; 07:01, 31 August 2011 (UTC)&lt;br /&gt;
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== Shell Bell ==&lt;br /&gt;
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I&#039;m confused by this item. Does it need physical contact to work? Does sheer force negate the healing? I had an Audino use simple beam on my braviary (sheer force) and after that, the shell bell restored some HP after rock slide when normally it doesn&#039;t seem to work with that particular move. Is that a glitch perhaps? Will test with other moves boosted by sheer force to see if they all behave this way. [[User:Linksage|Linksage]] 23:47, 8 September 2011 (UTC)&lt;br /&gt;
:&amp;quot;If (and only if) a move is boosted by the effect of Sheer Force, it will no longer trigger effects that activate after attacking. This includes the effects of Eject Button, Shell Bell, and Red Card, as well as the Ability Color Change.&amp;quot; -[[Sheer Force]] No, it does not need physical contact. &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&#039;&#039;&#039;--&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;LimeGreen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:darkorange&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Charizard&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&#039;&#039;&#039;--&#039;&#039;&#039;&amp;lt;/span&amp;gt; 01:31, 9 September 2011 (UTC)&lt;br /&gt;
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== Eviolite Question ==&lt;br /&gt;
&lt;br /&gt;
Let&#039;s say a Rhydon was holding an Eviolite with Sandstorm in effect. Which boost to Special Defense occurs first, the one from the Eviolite or the one from Sandstorm? [[User:Shiramu Kuromu|Shiramu Kuromu]] 00:29, 10 September 2011 (UTC)&lt;br /&gt;
:Well, it really wouldn&#039;t matter. Either way, it would come out them same (both boost by 50%). The real question is whether they take effect at the same time, or one after another. So, let&#039;s say Rhydon&#039;s Special Defense was 100. Would the end result be 200, or 225? &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&#039;&#039;&#039;--&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;LimeGreen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:darkorange&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Charizard&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&#039;&#039;&#039;--&#039;&#039;&#039;&amp;lt;/span&amp;gt; 01:39, 10 September 2011 (UTC)&lt;br /&gt;
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== Seviper and Carnivine&#039;s armour ==&lt;br /&gt;
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Should there be a mention of [[Team Rocket&#039;s mechas|these two]] somewhere? Since they apparently work like In-battle effect items, but are just anime-exclusive ones?&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Seviper Armor.png|200px]][[File:Carnivine Armor.png|200px]] &amp;lt;small&amp;gt;&amp;lt;small&amp;gt;[[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:black; background-color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;[[Pikachu (Pokémon)|&amp;lt;span style=&amp;quot;color:black; background-color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;⚡&#039;&#039;&#039;]]&amp;lt;/span&amp;gt; 13:34, 2 October 2011 (UTC)&lt;br /&gt;
:Eh... personally I think that the &amp;quot;in the anime&amp;quot; sections of item pages should be simply the game items in the anime. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:53, 20 November 2011 (UTC)&lt;br /&gt;
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== Shed Shell bug in B&amp;amp;W? ==&lt;br /&gt;
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first off, hi Bulbapedia, long time user first time poster :D&lt;br /&gt;
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Second, I think I found a bug with the Shed Shell item in the Battle Subway.  it was a Super Singles track, and I led with a Whimsicott @ Shed Shell.  When I tried to switch to one of my other two pokemon I got the message &amp;quot;(Whimsicott) can&#039;t be switched out!&amp;quot;&lt;br /&gt;
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has anyone else encountered this bug and if not can anyone else reproduce it?  I&#039;ll probably mess with it more, maybe see if it affects others besides Whimsicott.  I have a feeling it has something to do with the Shell and the Prankster ability, but that&#039;s just a guess right now.&lt;br /&gt;
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[[User:ElPared|ElPared]] 03:36, 21 October 2011 (UTC)&lt;br /&gt;
:I doubt it is related to Prankster. Did you get hit by {{m|Embargo}}? Did you save the battle video, or can you reproduce it and save the video? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:02, 22 October 2011 (UTC)&lt;br /&gt;
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[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
::It&#039;s definitely not related to {{m|Embargo}}, I went 5 matches, trying to switch out in every one, and got the same message.  The move was never used to my memory.  I even tried switching out as soon as the battle started and got the same message.  I later tried it with {{p|Whimsicott}} @ Destiny Knot instead (as I&#039;d run into {{m|attract}} a lot), and it went away.  So I know Shed Shell is definitely to blame.  I haven&#039;t gotten a chance to test this yet as I only have one Prankster, but I can test it on a non-prankster tonight.&lt;br /&gt;
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::*edit:  I tried it with a {{p|Volcarona}}@shed shell in the lead, and got the &amp;quot;Can&#039;t be switched out&amp;quot; message, but {{m|U-turn}} still worked (not that I didn&#039;t think it would) I&#039;ll edit again when I try it with a pokemon that&#039;s not in the lead spot--[[User:ElPared|ElPared]] 06:23, 23 October 2011 (UTC)&lt;br /&gt;
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::*edit:  I tried with the same Volcarona but not in the lead, and had no trouble switching out.  It seems that if you lead with a pokemon holding Shed Shell, it will be unable to switch out unless you use {{m|U-turn}}, {{m|Volt Switch}}, and the like, or get hit by {{m|Roar}} or {{m|Whirlwind}} and it&#039;s cousins.  This game has a lot of weird bugs with switches, as something similar happens when both pokemon faint in the same turn during a double battle. [[User:ElPared|ElPared]] 21:10, 23 October 2011 (UTC)&lt;br /&gt;
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== Air Balloon: Permanent or One-Time? ==&lt;br /&gt;
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As the title says, is the Air Balloon permanent? The article for this item says that it &amp;quot;Pop&amp;quot;s, but doesnt say its a one-time item. Either way, anyone who has the BP to buy an Air Balloon should find out. No matter the answer, the page is entirely unclear about this. [[User:PowerPlantRaichu|PowerPlantRaichu]] 09:43, 19 November 2011 (UTC)&lt;br /&gt;
:It pops. It&#039;s unusable afterwards. It&#039;s pretty clear. I would put in &amp;quot;A one-time use item&amp;quot;, but it&#039;s not. It&#039;s continually used until popped. &#039;&#039;&#039;[[User:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;LimeGreen&amp;lt;/span&amp;gt;]]&#039;&#039;[[User talk:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:#FF8C00;&amp;quot;&amp;gt;Charizard&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&#039;&#039;[[Special:Contributions/LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:#00BFFF;&amp;quot;&amp;gt;♂&amp;lt;/span&amp;gt;]] 04:40, 20 November 2011 (UTC)&lt;br /&gt;
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== Does Big Root affect Ingrain and Aqua Ring? ==&lt;br /&gt;
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Smogon says so but Bulbapedia doesn&#039;t... If yes the information should be added to this page and the ones of the moves. --[[User:Rafaelluik|Rafaelluik]] 21:39, 9 January 2012 (UTC)&lt;br /&gt;
:Okay, I&#039;ve just tested it myself in Gen IV and V... Strangely enough, giving the in-game item&#039;s description, &#039;&#039;&#039;it works&#039;&#039;&#039;. I&#039;ll trust Smogon and Serebii and put in Dream Eater too. ;) --[[User:Rafaelluik|Rafaelluik]] 10:10, 28 January 2012 (UTC)&lt;br /&gt;
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== Thief / Covet ==&lt;br /&gt;
Shell Bell is listed as an item that can be found in Trainer Tower (Fire/Leaf). Is this implying that items obtained that way may be kept? If not, why bother listing this location if it&#039;s not useful to the player? {{unsigned|CryptRat}}&lt;br /&gt;
&lt;br /&gt;
== Item descriptions ==&lt;br /&gt;
&lt;br /&gt;
I was looking up Eviolite which I just obtained in Black, and the description used doesn&#039;t match the game. Does White have different item descriptions? Black says: &#039;&#039;A mysterious evolutionary lump. When held, it raises the Defense and Sp. Def of a Pokémon that can still evolve.&#039;&#039; [[User:Digifiend|Digifiend]] ([[User talk:Digifiend|talk]]) 09:14, 24 July 2012 (UTC)&lt;br /&gt;
:The Eviolite has since been moved to [[stat-enhancing item]], but what you had was the correct description; the description that was there was a translation of the Japanese one, not the English one. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:33, 31 December 2012 (UTC)&lt;br /&gt;
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== Smoke Ball Lag ==&lt;br /&gt;
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Is it just me, or when fleeing with a Smoke Ball, does the message informing you of a successful escape take longer to display than without it? And if I&#039;m not going crazy, then does anyone know why this is? Also, I&#039;m doing this on Ruby, not sure if it&#039;s there in the other games. --[[User:GoldenSandslash15|GoldenSandslash15]] ([[User talk:GoldenSandslash15|talk]]) 01:54, 18 March 2013 (UTC)&lt;br /&gt;
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== Why does this page contain no information? ==&lt;br /&gt;
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That was my first question when browsing around looking for some explanation of what the heck any of these items actually &#039;&#039;do&#039;&#039;, until eventually I realized I had JS disabled, which not only makes the information inaccessible, but also prevents the &amp;quot;show&amp;quot; text from appearing to suggest that it&#039;s even there at all. What&#039;s the purpose of hiding everything in these collapsible tables, and why is JS required to expand them, and why are they not at least expanded by default when JS is off? [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 03:40, 5 April 2013 (UTC)&lt;br /&gt;
:Same reason every pokemon page is 80% garbage terrible useless info with no relevance to anything that you have to scroll past to get to the 20% of good bits. People didn&#039;t really think very hard when doing the layout, and never changed it to make it less awful. They&#039;re just huge bloated messes. -[[User:Auron|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Auron&amp;lt;/font&amp;gt;]] 09:29, 4 December 2013 (UTC)&lt;br /&gt;
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==WHEN?==&lt;br /&gt;
First off, I concur about the hidden thingummy. The &amp;quot;show&amp;quot; text  doesn&#039;t load until the page is finished. For overly slow coonnecctions, this means I, er, the user will be entirely unable to see the things.&lt;br /&gt;
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When do the Berserk Gene and White Herb activate? [[User:Togepikachu|TogePikachu]] 07:13, 11 July 2013 (UTC)&lt;br /&gt;
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== King&#039;s Rock ==&lt;br /&gt;
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Shouldn&#039;t it be included in this article? - [[User:Ericss|Ericss]] ([[User talk:Ericss|talk]]) 02:00, 6 September 2013 (UTC)&lt;br /&gt;
:To minimize redundancy, &amp;quot;Evolution-inducing items with in-battle effects&amp;quot; is there with a link to the page it is on. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:49, 6 September 2013 (UTC)&lt;br /&gt;
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== Ability Capsule...? ==&lt;br /&gt;
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...isn&#039;t actually a held item.  It can only be used outside of battle ... so what page do we list it on? --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 08:15, 12 December 2013 (UTC)&lt;br /&gt;
:Give it its own page. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:25, 12 December 2013 (UTC)&lt;br /&gt;
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== Background rocks and finding rocks in aftermath in XY ==&lt;br /&gt;
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Ok, I noticed sometimes in battles, especially horde battles that there are sometimes rocks in the background. These rocks will break when a certain move is used, and depending on what kind of rock. For example, damp rocks will always be found in the aftermath when surf is used and there is a grey-blue rock pillar in the background, which topples over and breaks in half. Should it be mentioned either here or in a article somewhere about these rocks? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 17:47, 17 January 2014 (UTC)&lt;br /&gt;
:[[Natural objects]] covers these. [[User:Miles of SmashWiki|&amp;lt;font color=&amp;quot;dodgerblue&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-family:Comic Sans MS;&amp;quot;&amp;gt;&#039;&#039;&#039;Miles&#039;&#039;&#039;]] &amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;([[User talk:Miles of SmashWiki|&amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;talk]])&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt; 17:55, 17 January 2014 (UTC)&lt;br /&gt;
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== Flame/Toxic Orb and healing ==&lt;br /&gt;
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If a Pokémon is under the effects of a Flame Orb or Toxic Orb, is it possible to heal that Pokémon of their Burn or Badly Poisoned status condition? And if it is, does the Orb&#039;s respective status condition come back? [[User:Mangaman13|Mangaman13]] ([[User talk:Mangaman13|talk]]) 23:05, 10 February 2014 (UTC)&lt;br /&gt;
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== Using Amulet Coins in Colosseum Challenges ==&lt;br /&gt;
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So I&#039;ve found that sending out a Pokémon with Amulet Coin at least once at any point during a Colosseum challenge in Pokémon Colosseum will double the prize money at the end. I&#039;ve been making bank off of Deep Colosseum this way. However, this effect isn&#039;t mentioned anywhere on the wiki as far as I can tell. Would it be worth adding in somewhere, either on the individual Colosseum pages (Pyrite Colosseum, Deep Colosseum, etc.) or on this page? I think it&#039;s a very useful tip, especially for Deep Colosseum. [[User:Shugo|Shugo]] ([[User talk:Shugo|talk]]) 04:11, 9 March 2014 (UTC)&lt;br /&gt;
:That happens in every game, so it&#039;s not worth noting. [[User:Mangaman13|Mangaman13]] ([[User talk:Mangaman13|talk]]) 04:30, 9 March 2014 (UTC)&lt;br /&gt;
::Colosseum challenges don&#039;t exist in the handheld games; they&#039;re exclusive to [[Pokémon Colosseum]] and [[Gale of Darkness]]. A Colosseum challenge usually consists of four trainer battles in a row. However, you don&#039;t get any money from the individual trainers, which is what Amulet Coin would usually double; you get one big cash prize after beating them all and talking to the receptionist again. I didn&#039;t even think of Amulet Coin affecting that prize, but I accidentally found it out myself when I carried one into the challenge. I figured this might be worth noting somewhere. [[User:Shugo|Shugo]] ([[User talk:Shugo|talk]]) 06:48, 9 March 2014 (UTC)&lt;br /&gt;
:::I think its worth mentioning [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 07:31, 9 March 2014 (UTC)&lt;br /&gt;
::::I didn&#039;t really think about it when I just added the note about this, but could you possibly confirm that the same thing happens in XD, and not only in Colosseum? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 09:35, 9 March 2014 (UTC)&lt;br /&gt;
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== Destiny Knot entry ==&lt;br /&gt;
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The article says there is a high probability of the baby inheriting 5IV from the parents...I thought it was 100% certain. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 12:20, 13 March 2014 (UTC)&lt;br /&gt;
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== Assault Vest effect ==&lt;br /&gt;
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The flavor text says it prevents the user from using status moves...Does that mean any move that is counted in the status category, or only moves that effect the Pokémon or Opponent&#039;s stats? Like, if I were to have a Pokémon with Block and Double Team as moves hold the Assault Vest...would Block and/or Double Team be unusable so long as Assault Vest is held? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:19, 21 March 2014 (UTC)&lt;br /&gt;
:The wearer will only be able to use physical or special moves, so yes, it will prevent moves like Block and Double Team from being used by the wearer. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 03:07, 21 March 2014 (UTC)&lt;br /&gt;
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== Scope Lens name translation ==&lt;br /&gt;
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The entry says the Japanese name for &amp;quot;Scope Lens&amp;quot; translates to &amp;quot;Brandpunt Lens&amp;quot; in English, but this isn&#039;t correct, is it? Doesn&#039;t it actually translate to &amp;quot;Focus Lens&amp;quot;?--[[User:Joec|Joec]] ([[User talk:Joec|talk]]) 01:27, 20 April 2014 (UTC)&lt;br /&gt;
:According to Google Translate, you are correct, but I don&#039;t think that&#039;s the most reliable translation method out there. I think &amp;quot;brandpunt&amp;quot; might be a synonym for focus, though - this Wikipedia article[http://nl.wikipedia.org/wiki/Brandpunt_%28optica%29] mentions both words in close proximity but I can&#039;t read the language. [[User:Aggron989|&amp;lt;span style=&amp;quot;color:#858585;&amp;quot;&amp;gt;&#039;&#039;AGG&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Aggron989|&amp;lt;span style=&amp;quot;color:#858585;&amp;quot;&amp;gt;&#039;&#039;RON&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Aggron989|&amp;lt;span style=&amp;quot;color:#444444;&amp;quot;&amp;gt;&#039;&#039;989&#039;&#039;&amp;lt;/span&amp;gt;]] 01:55, 20 April 2014 (UTC)&lt;br /&gt;
::You&#039;re right, Joec. The Japanese word comes from the Dutch &amp;quot;brandpunt&amp;quot;, but &amp;quot;brandpunt&amp;quot; isn&#039;t a proper English translation. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:17, 20 April 2014 (UTC)&lt;br /&gt;
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== Snowball and Luminous Moss ==&lt;br /&gt;
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According to the page, Snowballs and Luminous Moss can&#039;t be sold. However, they actually can be sold for 100 per unit at any Pokémart. Is that portion of the article intended to be left like that or was that information just never brought up? [[User:Shadowkat777|Shadowkat777]] ([[User talk:Shadowkat777|talk]]) 23:08, 7 June 2014 (UTC)&lt;br /&gt;
:It hasn&#039;t been brought up. Anyways, it&#039;s fixed now. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 00:03, 8 June 2014 (UTC)&lt;br /&gt;
::Ok, thank you very much. Sorry if that came off as mean though. I didn&#039;t intend for it to, and rereading my question it made me sound like I was being a jerk. Again, my apologies and thank you for doing that. [[User:Shadowkat777|Shadowkat777]] ([[User talk:Shadowkat777|talk]]) 17:34, 8 June 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Shadowkat777</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:In-battle_effect_item&amp;diff=2128316</id>
		<title>Talk:In-battle effect item</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:In-battle_effect_item&amp;diff=2128316"/>
		<updated>2014-06-07T23:08:45Z</updated>

		<summary type="html">&lt;p&gt;Shadowkat777: &lt;/p&gt;
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&lt;div&gt;== Iron Ball ==&lt;br /&gt;
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Why is there a point of having an &#039;&#039;&#039;Iron Ball&#039;&#039;&#039;? The only thing that makes it useful is that it gives the most power on the [[move]] {{m|Fling}}... [[User:Tesh|Tesh]] 12:26, 12 August 2007 (UTC)&lt;br /&gt;
:{{m|Trick}} also combos nicely with it. --[[User:DarkfireTaimatsu|DarkfireTaimatsu]] 19:28, 12 August 2007 (UTC)&lt;br /&gt;
::You could have the Pokémon holding it use {{m|Trick Room}} and then the {{stat|Speed}} cut would become a good thing. [[User:Shiny Noctowl|Shiny Noctowl]] 19:39, 12 August 2007 (UTC)&lt;br /&gt;
Oh, it just seems like a pointless object. Never mind. [[User:Tesh|Tesh]] 19:48, 15 August 2007 (UTC)&lt;br /&gt;
:Tesh, you&#039;re only thinking of beneficial effects from holding an item. Several held items that were added in Generation IV don&#039;t actually benefit the Pokémon holding it, but are meant to be used with other strategies that weren&#039;t possible with the previous Generations. Examples:&lt;br /&gt;
* Toxic Orb/Flame Orb- These items don&#039;t benefit the Pokémon that holds it, but they are useful when combined with certain moves (Fling, Trick, and Switcheroo in particular) and Abilities (Guts (with Toxic Orb at least), Magic Guard (the Pokémon won&#039;t take damage from the effect, so they can use a powered-up Facade without taking excessive damage), and Klutz). &lt;br /&gt;
* Iron Ball- Iron Ball can be Flung to cause massive damage, or it can be Switcheroo&#039;d/Tricked onto an opponent in order to weaken them (especially helpful against a Flying-type or a Levitating opponent). A Lopunny or Buneary with Klutz can make the most of these tricks, since they won&#039;t suffer from the reduced speed. &lt;br /&gt;
* Lagging Tail- Trick or Switcheroo will put this on your opponent, making them move last every turn. Very helpful if your Pokémon is extremely slow. &lt;br /&gt;
:Don&#039;t judge an item just by what it does; judge it by what you can do with it. [[User:Diachronos|Diachronos]] 16:07, 17 September 2008 (UTC)&lt;br /&gt;
::Yeah, thanks I kind of figured that out after lol. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:40, 22 September 2008 (UTC)&lt;br /&gt;
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== Black Sludge ==&lt;br /&gt;
I&#039;ve always wondered, is there any advantage to using &#039;&#039;&#039;Black Sludge&#039;&#039;&#039; on a [[Poison-type]] Pokémon as opposed to [[Leftovers]]? [[User:Blink|Blink]] 17:37 16 August 2007 (GMT)&lt;br /&gt;
:You could use Trick or Switcheroo. Or, if the opponent uses Thief, Covet, Trick, or Switcheroo on the first turn because they don&#039;t know what you&#039;re holding, and they aren&#039;t a Poison-type, they will get hurt. --[[User:Shiny Noctowl|Shiny Noctowl]] 16:48, 16 August 2007 (UTC)&lt;br /&gt;
:: Or, if you&#039;re required to give each Pokémon a different hold item, it&#039;s the equivalent of being able to use 2 Leftovers. [[User:Zurqoxn|Zurqoxn]] 00:04, 17 August 2007 (UTC)&lt;br /&gt;
:::I see. I thought it might restore a little more health or something. {{unsigned|Blink}}&lt;br /&gt;
::::It helps in places like the Battle Tower. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:39, 22 September 2008 (UTC)&lt;br /&gt;
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== Choice Specs ==&lt;br /&gt;
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...the man gives out the Choice Specs during the morning, right? Because I just went to him and he talked about BlackGlasses instead. Is 10:35 REALLY not considered morning, or does the time period for BlackGlasses-giveaway happens to be at 10?&lt;br /&gt;
...on the other hand, when does the Specs giveaway start and end? [[User:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#E75480;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User:TinaTheKirlia/Sandbox|&amp;lt;span style=&amp;quot;color:#FFC0CB;&amp;quot;&amp;gt;☆&amp;lt;/span&amp;gt;]][[User:TinaTheKirlia/Favorites|&amp;lt;span style=&amp;quot;color:#F6ADC6;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]][[User talk:TinaTheKirlia|&amp;lt;span style=&amp;quot;color:#FF69B4;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]]&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://freewebs.com/thepixelcafe &amp;lt;span style=&amp;quot;color:#FF7BBD;&amp;quot;&amp;gt;δ&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; 16:40, 18 November 2007 (UTC)&lt;br /&gt;
:The Choice Specs are from 8:00 PM to 3:59 AM, so at night. [[User:Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #221202&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #550E01&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #880901&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #CC0500&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;y&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #221202&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;]][[Special:Contributions/Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 13:37, 24 November 2007 (UTC)&lt;br /&gt;
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==Focus Band/Focus Sash==&lt;br /&gt;
Do they let you have 1HP left even if you&#039;re hit by a OHKO attack, such as Sheer Cold? [[User:Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #221202&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #550E01&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #880901&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #CC0500&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;y&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #221202&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;]][[Special:Contributions/Shiny Noctowl|&amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;!&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 13:38, 24 November 2007 (UTC)&lt;br /&gt;
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:No I think it doesn&#039;t work aganst 1 hitKO :D,but mmm I battled in battler frontier of emerald long ago and I couldn&#039;t beat, I recall, a Exploud wich was holding this Focus Band, because I kept using it like 5 times IN A ROW I&#039;m freaken not kidding,, how was that posible?? I mean this I&#039;m not jocking it did happen!! I want to know why or what!--[[User:YukitoOoO|YukitoOoO]] 17:17, 18 March 2009 (UTC)&lt;br /&gt;
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::Focus Sash is one-time, always works on a hit that would bring the Pokémon from full health to death (not Sheer Cold I don&#039;t think, but yes, stuff like Psychic on a fighting-type).&lt;br /&gt;
::if the Exploud had a Focus Band, that one can trigger multiple times, but it&#039;s only got a chance of working. That Exploud probably just got lucky-lucky. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 17:43, 18 March 2009 (UTC)&lt;br /&gt;
:::Focus Sash works against ANY move that would otherwise take out the Pokémon while it has full health. Sheer Cold, and the other 1H-KO moves included, would take it down to 1 HP. Focus Band is just random chance that it will hold against an attack, including the 1H-KO moves again. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 21:19, 18 March 2009 (UTC)&lt;br /&gt;
Yeah, that happened to my oppenent at the Battle Tower, too, but only twice. --Kimori Geckarbor Hinoarashi 23:10, 19 October 2009 (UTC) [[User:Kimori-Hinoarashi|Kimori-Hinoarashi]]&lt;br /&gt;
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== Wide Lens ==&lt;br /&gt;
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How much does it raise accuracy by? 20%? 30%? &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 22:17, 20 January 2008 (UTC)&lt;br /&gt;
 &lt;br /&gt;
20% [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 22:21, 20 January 2008 (UTC)&lt;br /&gt;
:So DynamicPunch has 70% with it? &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 23:48, 20 January 2008 (UTC)&lt;br /&gt;
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Nope, 60% . It&#039;s a 20% increase. (50 / 10 = 5. 5 × 2 = 10. 50 + 10 = 60%) [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:13, 21 January 2008 (UTC)&lt;br /&gt;
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:Is that taken into account before or after an ability?(i.e. Compoundeyes)&lt;br /&gt;
::I&#039;m not sure about that, but I&#039;m guessing that it is done before an ability. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:56, 25 March 2008 (UTC)&lt;br /&gt;
:::I would think after. Cause it is like an &#039;extra&#039; multiplier (or whatever you would call it). [[User:Sivart345|&amp;lt;span style=&amp;quot;color:#4DC000&amp;quot;&amp;gt;--Sivart&amp;lt;/span&amp;gt;]][[User talk:Sivart345|&amp;lt;span style=&amp;quot;color:#00FF60&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;]][[Special:Contributions/Sivart345|&amp;lt;span style=&amp;quot;color:#00FFA0&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;]][[User:Firestorm|&amp;lt;span style=&amp;quot;color:#7FFFF7&amp;quot;&amp;gt;&#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:41, 28 March 2009 (UTC)&lt;br /&gt;
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== White Herb ==&lt;br /&gt;
&lt;br /&gt;
Does a white herb, after curing status, get consumed, or is it reusable? [[User:Zapdos|Zapdos]] 18:04, 3 February 2008 (UTC)&lt;br /&gt;
:It is consumed. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:05, 3 February 2008 (UTC)&lt;br /&gt;
::But in PBR and stuff like it (Battle Tower, so on) it returns. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]] Fire echy&#039;&#039;&#039; 07:26, 25 March 2008 (UTC)&lt;br /&gt;
:::Does that mean that things like it, Focus Sash and the like, when used in a PvP battle return after the battle is over, they&#039;re not gone for good? --[[User:Skipperxc|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;skipperxc&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Skipperxc|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 22:24, 9 February 2009 (UTC)&lt;br /&gt;
::::Question: if you were to raise your special attack, followed by overheat (were that possible) would it restore to 0, or to +1 on special attack? [[User:Zappyton|Zappyton]] 11:23, 31 October 2010 (UTC)&lt;br /&gt;
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== Leftovers under sleeping Snorlax in FR/LG. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do you need to find this before the Snorlax wakes up?&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also heard of items being under certain key people in the game, but I&#039;ve never found them in FR or LG.  And I&#039;m an [[Itemfinder]] fiend, running it nearly constantly. [[User:Machinedramon|Machinedramon]] 19:15, 8 May 2008 (UTC)&lt;br /&gt;
There&#039;s a Soothe Bell under where Mr. Fuji was in Pokémon Tower, and a Macho Brace where Giovanni was standing in the gym.  And a Sacred Ash under where Ho-Oh perched.  I&#039;m [[User:Missingno. Master|Missingno. Master]], and I approve this [[User Talk:Missingno. Master|message.]] 19:47, 8 May 2008 (UTC)&lt;br /&gt;
:You have to stand right where they were standing and use the Itemfinder for it to work; the items won&#039;t show up AT ALL if you&#039;re not standing on that exact spot. [[User:Diachronos|Diachronos]] 16:11, 17 September 2008 (UTC)&lt;br /&gt;
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== EXP. Share ==&lt;br /&gt;
&lt;br /&gt;
If you have 2 exp.shares in your party do they get 1/3 of the exp or do they both get 1/2?&lt;br /&gt;
ie. would it be practical to have 5 exp.share&#039;s if your first one can ohko almost all? [[User:Keirou|Keirou]] 01:47, 3 June 2008 (UTC)&lt;br /&gt;
:If two Pokémon are holding Exp. Shares, the experience is divided in thirds, then distributed 1/3 to one holder, 1/3 to the other, and the remaining 1/3 is distributed among whoever battled. Having 5 of your Pokémon hold Exp. Shares would be the equivalent of having an Exp. All. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 07:56, 3 June 2008 (UTC)&lt;br /&gt;
:Actually, after experimenting today in Diamond, I discovered that 2 Exp. Shares splits so the pokemon who fought get half, and the sharers get a quarter each. I&#039;ll be experimenting with three as soon as I pick it up. [[User:Salix|Salix]] 06:00, 11 December 2008 (UTC)&lt;br /&gt;
::It appears that the Exp. Sharers get half the exp and the battlers get the other half, or at least in Diamond. [[User:Salix|Salix]] 03:33, 12 December 2008 (UTC)&lt;br /&gt;
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Didn&#039;t this split exp evenly between ALL party pokemon in gen1? If memory serves me, it did, and I think that&#039;s worth noting.  [[User:Mageslayer|Mageslayer]] 14:45, 26 May 2009 (UTC)&lt;br /&gt;
:That was the EXP. ALL. Different item. Similar effect. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 21:39, 26 May 2009 (UTC)&lt;br /&gt;
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== Smoke Ball ==&lt;br /&gt;
&lt;br /&gt;
Does it work on Pokémon with ability such as shadow tag or arena trap or of the Pokémon used mean look before you decide to press run? [[User:TheBlazikenMaster|TheBlazikenMaster]] 03:25, 3 August 2008 (UTC)&lt;br /&gt;
:Yes. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESH&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;IGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 16:37, 22 September 2008 (UTC)&lt;br /&gt;
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== Focus Band AND Smoke Ball AND Focus Sash ==&lt;br /&gt;
For Focus Band, does it work even when your HP is less than full (i.e. 1 HP can still survive)? if so, what are the odds?&lt;br /&gt;
For Smoke Ball, how do you use it in DP? It doesn&#039;t show up in any of the 4 item menus during battle.&lt;br /&gt;
For Focus Sash, does it FULLY disappear after use (a one-battle deal, please return to the battle tower for another)? -- Sk8torchic&lt;br /&gt;
:1. Yes, but I don&#039;t know the odds, 2. Make your Pokémon hold it, 3. yes, but you can also get it at the route near Pal Park. Hope I helped!--[[Blastoise (Pokémon)|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;K&amp;lt;/font&amp;gt;]][[Gary&#039;s Blastoise|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;kl&amp;lt;/font&amp;gt;]][[Blastoise (TCG)|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;l&amp;lt;/font&amp;gt;]][[User:Kkllnn|&amp;lt;font color=&amp;quot;pink&amp;quot;&amp;gt;nn&amp;lt;/font&amp;gt;]] &amp;lt;small&amp;gt;[[User Talk:Kkllnn| blastoise]]&amp;lt;/small&amp;gt; 19:22, 15 October 2008 (UTC)&lt;br /&gt;
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== Amulet Coin ==&lt;br /&gt;
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If you have multiple Amulet Coins, would you gain 4 times the amount (for 2), and etc.? [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 19:38, 19 October 2008 (UTC)&lt;br /&gt;
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:No, as far as I can tell, multiple Amulet Coins and Luck Incenses do not stack.  --[[User:Shiningpikablu252|Shiningpikablu252]] 19:40, 19 October 2008 (UTC)&lt;br /&gt;
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== Black Sludge.... Again ==&lt;br /&gt;
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Will Black Sludge hurt Steel types too, or only Pokémon who are affected by Poison moves? [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 22:39, 14 December 2008 (UTC)&lt;br /&gt;
:It will affect any non-Poison-type Pokémon, Steels included. The description does say ALL other types, but for accuracy&#039;s sake, I tried it on my Empoleon and it still worked. --[[User:Jayc|Jayc]] 08:33, 1 February 2009 (UTC)&lt;br /&gt;
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== Sprites ==&lt;br /&gt;
&lt;br /&gt;
What happend to all the Sprites?&lt;br /&gt;
The last time I checked there were Sprites. &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|AlienX2008}} ([[User talk:AlienX2008|talk]] • [[Special:Contributions/AlienX2008|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:All better now. And don&#039;t forget, sign those comments! &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 02:45, 29 March 2009 (UTC)&lt;br /&gt;
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== Underground Appearance ==&lt;br /&gt;
&lt;br /&gt;
For those items that appear underground, would it be possible to get images of those items as found in the underground? They could be placed at the bottom of the page if that is convenient.[[User:Bob.com bob|Bob.com bob]] 00:55, 31 March 2009 (UTC)&lt;br /&gt;
:And...what would be the point of that exactly??? That would be like saying &#039;get a sprite of a Pokémon, but while it&#039;s in a battle.&#039; --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User Talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;512&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:56, 31 March 2009 (UTC)&lt;br /&gt;
well, you already have sprites of the plates, rare bone, fossils, odd keystone, shards, evolutionary stones, and several other objects, but not of any of these items, at least none that i have found. -- [[User:Bob.com bob|Bob.com bob]] 01:11, 31 March 2009 (UTC)&lt;br /&gt;
::Oh, well firstly, I totally misread your initial comment; my apologizes. And secondly, it is to my understanding that none of the items on this page can be found Underground, though I may be mistaken... --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User Talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;512&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 01:25, 31 March 2009 (UTC)&lt;br /&gt;
:::Everything under Condition Boosters and then the Iron Ball can be found in the Underground. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 03:12, 31 March 2009 (UTC)&lt;br /&gt;
::::If someone can find them and upload them: do it. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 03:33, 31 March 2009 (UTC)&lt;br /&gt;
:::::The Grip Claw cannot be found in the Underground, so don&#039;t freak out when you can&#039;t find the Underground sprite for it. [[User:Bob.com bob|Bob.com bob]] 05:03, 31 March 2009 (UTC)&lt;br /&gt;
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I found them, I just don&#039;t know what do. Like, a table, or something like that?&lt;br /&gt;
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[[File:Mine Green Shard.png]] [[File:Mine Iron Ball.png]] *insert other sprites here*&lt;br /&gt;
&lt;br /&gt;
The only difference is that the files are &amp;quot;Mine&amp;quot; instead of &amp;quot;Bag&amp;quot;. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 03:45, 31 March 2009 (UTC)&lt;br /&gt;
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:you could look on the source for other pages that have such images (like evolutionary stones or any of the fossils) for guidance if you don&#039;t know what to do with the pictures. Also, if you have sprites for underground items found on other pages it would be nice if you could upload to there, as well. -- [[User:Bob.com bob|Bob.com bob]] 04:55, 31 March 2009 (UTC)&lt;br /&gt;
::No, I meant that I don&#039;t know if we should use a table for them, or just have them floating in the middle of nowhere at the bottom of the page. And I know the Quick Claw isn&#039;t down there, I meant everything in the Condition Booster section, and also the Iron Ball, can be found down there. And we can&#039;t put the fossils or stones on the page, because those don&#039;t have any in-battle effects. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 15:37, 31 March 2009 (UTC)&lt;br /&gt;
:::What I&#039;d think best? Put the Underground sprites on [[the Underground]]&#039;s page. We don&#039;t need them floating all over the place. Ideally, even, they&#039;d be backgrounds with the charts over them... but I dunno if we can do that... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 17:28, 31 March 2009 (UTC)&lt;br /&gt;
::::I did not say &#039;&#039;Quick&#039;&#039; Claw, I said &#039;&#039;Grip&#039;&#039; Claw, which is under the condition boosters section. Also, I believe that a table would probably be the best way to go if you were to put the sprites on this page, but I think it would be great to put all the items on [[the Underground]] page, too. [[User:Bob.com bob|Bob.com bob]] 16:59, 1 April 2009 (UTC)&lt;br /&gt;
:::::My bad. And I didn&#039;t see the Grip Claw under that section. As for the tables, it would probably work better on the Underground&#039;s page now that I think about it. All of the items found there link to it anyways. I&#039;ll see what I can do. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 19:48, 1 April 2009 (UTC)&lt;br /&gt;
So yeah. I&#039;m not happy right now. I had JUST finished making it, and hit preview, and then Bulbapedia dies. After 30 freakin minutes doing the stupid thing.... now I have to redo it. This time I&#039;ll save the stuff on a word document. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 20:08, 1 April 2009 (UTC)&lt;br /&gt;
:Is there a sprite for the Oval Stone, too? I did not see it in the table of items, but it is in the table of item shapes. Or is the shape table wrong? -- [[User:Bob.com bob|Bob.com bob]] 23:48, 2 April 2009 (UTC)&lt;br /&gt;
::That&#039;s why I asked for people to add anything I missed. It took me 30 minutes to redo it, and I did the stones by memory. I&#039;ll go add it. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 00:47, 3 April 2009 (UTC)&lt;br /&gt;
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== Lucky Egg ==&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t Lucky Egg doubled Exp before Generation IV? Doesn&#039;t this deserve a mention? [[User:Mr. Charlie|Mr. ]][[User talk:Mr. Charlie|Charlie]] 14:19, 24 April 2009 (UTC)&lt;br /&gt;
:No. It&#039;s like a traded Pokémon. They got half of the normal Exp added on to the total gain from the defeated Pokémon. [[User:Rocket Admin Hunter Blade|R.A. Hunter B.]] 21:48, 24 April 2009 (UTC)&lt;br /&gt;
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== F.E.A.R ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to use a focus band in F.E.A.R instead of a focus sash [[User:Vespitomb|User: Vespitomb]] 10:45, 25 April 2009 (UTC)&lt;br /&gt;
:Yes, but the Focus Band only has a 10% chance of working, although it doesn&#039;t require full health to work. In other words, you can use it, but 9 times out of 10 it won&#039;t work, making it a pretty useless choice. [[User:Werdnae|Werdnae]] 10:51, 25 April 2009 (UTC)&lt;br /&gt;
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== Shedinja &amp;amp; Focus Sash ==&lt;br /&gt;
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How does Focus Sash behave when held by Shedinja? Is it a free one-hit protection? &amp;lt;font color=&amp;quot;#3fff00&amp;quot;&amp;gt;&#039;&#039;&#039;UltimateSephiroth&#039;&#039;&#039;&amp;lt;/font&amp;gt; &amp;lt;sup&amp;gt;([[User:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;about me&amp;lt;/font&amp;gt;]] · [[User talk:UltimateSephiroth|&amp;lt;font color=&amp;quot;#3f7f00&amp;quot;&amp;gt;chat&amp;lt;/font&amp;gt;]] · [[Special:Contributions/UltimateSephiroth|edits]])&amp;lt;/sup&amp;gt; 12:09, 21 June 2009 (UTC)&lt;br /&gt;
:Yes. This was discussed elsewhere, actually, and is borderline forummy, but let&#039;s chuck it in the article. &amp;amp;mdash; &amp;lt;small&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;font color=&amp;quot;#0000C8&amp;quot;&amp;gt;THE TROM&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] &amp;amp;mdash; 12:16, 21 June 2009 (UTC)&lt;br /&gt;
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== More Focus Sash ==&lt;br /&gt;
&lt;br /&gt;
It says here that Future Sight and Doom Desire can override the Focus Sash. {{m|Future Sight|Both}} of the moves&#039; {{m|Doom Desire|pages}} says that they can&#039;t take out a Pokémon that has a Sash. Why? &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 17:55, 21 June 2009 (UTC)&lt;br /&gt;
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== More More Focus Sash/Focus Band ==&lt;br /&gt;
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Do Focus Band/Focus Sash protect against Explosion/Selfdestruct? [[User:Zesty Cactus|Zesty Cactus]] 02:01, 17 July 2009 (UTC)&lt;br /&gt;
:They protect *against* the &amp;quot;exploding&amp;quot; moves, but doesn&#039;t prevent the user from fainting. --[[User:Bbbbbbbbba|Bbbbbbbbba]] 04:40, 17 January 2010 (UTC)&lt;br /&gt;
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== Quick Claw ==&lt;br /&gt;
&lt;br /&gt;
Is it consumed after use? The news you cam [i]see[/i] it being used makes me think so, but I wanted to be sure. [[User:Machamp ion|Machamp ion]] 17:35, 24 July 2009 (UTC)&lt;br /&gt;
:It is not. — [[User:Tenno Seremel|Tenno Seremel]] 00:02, 25 July 2009 (UTC)&lt;br /&gt;
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== Zoom lens ==&lt;br /&gt;
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The in-game description says it boosts critical hit rate, not accuracy. Possibly by two levels given the timing requirement, unless the in-game is wrong, official nintendo guides have had errors, so. . . [[User:Kendai|~Kendai]] 22:03, 25 July 2009 (UTC)&lt;br /&gt;
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== Shed Shell ==&lt;br /&gt;
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Explain how this item functions... I&#039;m massively confused on how to use it. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 03:49, 11 January 2010 (UTC)&lt;br /&gt;
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:If your Pokémon is trapped by a move, such as Fire Spin, it can escape/switch out. Same thing if the opponent has Shadow Tag or Magnet Pull. I haven&#039;t ever used it, but I&#039;m pretty sure it has unlimited uses. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 20:53, 12 January 2010 (UTC)&lt;br /&gt;
::So that&#039;s what it does. The in-game description isn&#039;t really helpful, but it makes sense now. [[User:Ht14|&amp;lt;span style=&amp;quot;color:#B69E00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;ht&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#E1E1E1&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 02:51, 13 January 2010 (UTC)&lt;br /&gt;
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Is it single-use only, or can you use one multiple times?&lt;br /&gt;
[[User:ChknNuggets|ChknNuggets]] 03:05, 8 February 2011 (UTC)&lt;br /&gt;
:It&#039;s multiple use. For future reference, it would have been better to start a new section. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:36, 24 February 2011 (UTC)&lt;br /&gt;
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== A Question About Metronome - move + item ==&lt;br /&gt;
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When Metronome the move is used while holding Metronome the item, does it properly affect the randomly selected move so that by the 11th time the move is used, any attack selected is doing 100% more (double) damage? ––[[User:Wikifixer|Wikifixer]] 18:29, 5 February 2010 (UTC)&lt;br /&gt;
:No. Because {{m|Metronome}} calls up a random move, the hold item Metronome would only work if you got the same move twice in a row, which most likely won&#039;t happen. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 22:13, 5 February 2010 (UTC)&lt;br /&gt;
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== &amp;quot;Critical Hit Ratio&amp;quot;(accuracy) ==&lt;br /&gt;
This does not make sense. Could someone field-test whether the Zoom Lens boosts one or the other? Thanks--[[User:Muk-a-matic|Muk-a-matic-Maketh the Muk go round...]] 02:24, 14 February 2010 (UTC)&lt;br /&gt;
:I don&#039;t know where that comes from, but the &#039;&#039;&#039;in-game&#039;&#039;&#039; description says critical hit ratio. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 03:56, 14 February 2010 (UTC)&lt;br /&gt;
Someone already fixed it...now what about those quotation marks...--[[User:Muk-a-matic|Muk-a-matic-Maketh the Muk go round...]] 04:01, 14 February 2010 (UTC)&lt;br /&gt;
:Yeah, I did. And I&#039;ll get the quotations. Unless the rest of the page is like that. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 04:04, 14 February 2010 (UTC)&lt;br /&gt;
Right-O!--[[User:Muk-a-matic|Muk-a-matic-Maketh the Muk go round...]] 04:07, 14 February 2010 (UTC)&lt;br /&gt;
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== Big Root ==&lt;br /&gt;
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It can be found on Route 3 according to the article, could someone add it in. I tried but it wouldn&#039;t work. {{u|Gallevoir}} 14:24 20 Feburary 2010&lt;br /&gt;
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Do we know if the Big Root will affect Dream Eater (in any generation)? I can&#039;t find positive or negative confirmation of this anywhere. [[User:Delspencerdeltorro|Delspencerdeltorro]] 23:05, 1 October 2010 (UTC)&lt;br /&gt;
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I&#039;m pretty sure I&#039;m wrong, but does Big Root actually increase the power of drain moves?  I know it says the holder gains more HP, but is that because it does more damage or just because the holder gains more HP than usual?  The way game describes it makes it seem like the holder just gains more HP and it doesn&#039;t actually do more damage, but some clarification would be nice. [[User:Pjwned|Pjwned]] 10:06, 29 October 2011 (UTC)&lt;br /&gt;
:I&#039;ve never seen evidence that drain moves gain power when the user is holding a Big Root.  The user probably just gains a larger portion of the damage in HP.  [[User:Superbreeder|Super]][[User talk:Superbreeder|breeder]] 22:06, 22 November 2011 (UTC)&lt;br /&gt;
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== Turn Alteration ==&lt;br /&gt;
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I moved Iron Ball from Turn Alteration to Negative Effect on Holder because it doesn&#039;t technically alter anything in the priority bracket. It just cuts speed. [[User:Smythe|Smythe]] 12:48, 22 February 2010 (UTC)&lt;br /&gt;
:Actually, it makes the holder move last. Unless somebody can prove it doesn&#039;t. &#039;&#039;&#039;[[Team Rocket|&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color: #550000;&amp;quot;&amp;gt;R.A.&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;]] [[User:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Hunter&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]] [[User Talk:Rocket Admin Hunter Blade|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#FF2400&amp;quot;&amp;gt;Blade&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]&#039;&#039;&#039; 04:09, 23 February 2010 (UTC)&lt;br /&gt;
::Fair enough. I went by the in-game description and what the page listed as the effect. Obviously &amp;quot;Cuts the holder&#039;s Speed by 50%&amp;quot; is not a true priority change, but it could be wrong. [[User:Smythe|Smythe]] 14:38, 23 February 2010 (UTC)&lt;br /&gt;
:::It does cut the holder&#039;s speed (and makes the holder if it&#039;s flying type or has levitate vulnerable to ground-type attacks), it&#039;s Lagging tail that affects priority. Holding lagging tail will make the pokemon move after one holding iron ball.[[User:Wikifixer|Wikifixer]] 20:19, 6 March 2010 (UTC)&lt;br /&gt;
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==Template==&lt;br /&gt;
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I started putting the items into the templates. As you can tell, it&#039;s severely lacking information such a descriptions across generations and sell prices. Sell prices I didn&#039;t know, I put as &amp;quot;001&amp;quot;. Please feel more than free to correct anything, add anything, or to continue putting things in the template. I&#039;m out of free time for now. I&#039;ll get to work again later... [[User:Smythe|Smythe]] 14:38, 23 February 2010 (UTC)&lt;br /&gt;
:There might be a problem with the change to a template like this. Since the item names are no longer section headers, linking to specific items isn&#039;t working because it doesn&#039;t find the item name as a section anymore. EG: &amp;lt;nowiki&amp;gt;[[In-battle_effect_item_(section)#Choice_Scarf]]&amp;lt;/nowiki&amp;gt; isn&#039;t working anymore. [[User:Megaericzero|Megaericzero]] 02:35, 28 February 2010 (UTC)&lt;br /&gt;
::It works... try clicking [[In-battle effect item#Choice Scarf|this]]. It works. ▫▪&#039;&#039;[[User:Tina|&amp;lt;span style=&amp;quot;color:#d93f91;&amp;quot;&amp;gt;Ťïňắ&amp;lt;/span&amp;gt;]]&#039;&#039; &amp;lt;sup&amp;gt;[[User talk:Tina|&amp;lt;span style=&amp;quot;color:#ae41d9;&amp;quot;&amp;gt;♫&amp;lt;/span&amp;gt;]][[Special:Contributions/Tina|&amp;lt;span style=&amp;quot;color:#d941cf;&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 02:37, 28 February 2010 (UTC)&lt;br /&gt;
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== Choice Items ==&lt;br /&gt;
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Do the effects of the choice items end when the Pokémon holding them switch out? Or, will the Pokémon be forced to use the same chosen move when it switches back in? ~ [[User:Ender Phoenix|Ender Phoenix]] 07:36, 9 March 2010 (UTC)&lt;br /&gt;
:The effect ends when the Pokémon is withdrawn. [[User:Werdnae|Werdnae]] [[User talk:Werdnae|&amp;lt;small&amp;gt;(talk)&amp;lt;/small&amp;gt;]] 07:46, 9 March 2010 (UTC)&lt;br /&gt;
::Excellent, thanks very much. ~ [[User:Ender Phoenix|Ender Phoenix]] 07:47, 9 March 2010 (UTC)&lt;br /&gt;
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== Amulet Coin held? ==&lt;br /&gt;
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It says it can be held by wild Machokes in FRLG, [[Machoke#Held items]] says otherwise. Which one is true?--[[User:Afrael|Afrael]] 17:31, 4 April 2010 (UTC)&lt;br /&gt;
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==Life Orb==&lt;br /&gt;
Does life orb power up explosion or will it not have any effect? [[User:S Ninja D|S Ninja D]] 15:41, 12 April 2010 (UTC)&lt;br /&gt;
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==Focus Sash==&lt;br /&gt;
If a Shedinja is holding a focus sash, will it then become pretty much invinsible? It only has 1 HP, so any attack tha hits would bring it down from full health to death. Focus sash would make it stay at 1HP, but since this is its full HP, it could be sed again and again. Would this work? --- Migrant&lt;br /&gt;
:New comments to the bottom of the page please. Your question has already been answered on this page. Try the section titled &#039;&#039;{{DL|Talk:In-battle effect item|Shedinja &amp;amp; Focus Sash}}&#039;&#039;. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#A1871F;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 09:47, 15 April 2010 (UTC)&lt;br /&gt;
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== Negative effect items ==&lt;br /&gt;
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Do these items actuallt benefit the holder in any way, or is the idea to use an item-switching move? [[User:Takharii|&amp;lt;span style=&amp;quot;color:#B69E00;&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Takharii&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]] &#039;&#039;&#039;~&#039;&#039;&#039; [[User talk:Takharii|&amp;lt;span style=&amp;quot;color:#929292;&amp;quot;&amp;gt;&amp;lt;sc&amp;gt;Talk!&amp;lt;/sc&amp;gt;&amp;lt;/span&amp;gt;]] 05:59, 3 May 2010 (UTC)&lt;br /&gt;
:Some abilities are activated when a Pokémon is inflicted with a burn or poison. Some moves are more powerful at a lower priority. Some of those items have additional effects when combined with Fling. There are a range of strategies that can be used, not just using Switcheroo or Trick. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 06:13, 3 May 2010 (UTC)&lt;br /&gt;
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== Shed Shell PHaze ==&lt;br /&gt;
Does the shed shell bypass traps with PHaze moves?  In other words, if I give a [[Skarmory (Pokémon) | Skarmory]] a shed shell, could it use roar or whirlwind to force a Pokémon with the Magnet Pull ability out, or would Skarmory itself have to switch?&lt;br /&gt;
:Shed Shell just allows your Pokémon to switch out, regardless of Magnet Pull, or other abilities/moves. As far as I know, Magnet Pull dosen&#039;t work that way. It simply prevents opposing Steel types from switching out. You should be able to phaze the Magnet Puller anyway. If you were trying to phaze a {{p|Cradily}} with {{a|Suction Cups}} it wouldn&#039;t work if you held the Shed Shell. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 00:28, 21 May 2010 (UTC)&lt;br /&gt;
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== Focus Band code. ==&lt;br /&gt;
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Are there any checks or surprises that explicitly prevent Focus Band from activating an infinite number of times in a row on a lucky day? --[[User:PLA|PLA]] 19:14, 25 May 2010 (UTC)&lt;br /&gt;
:I don&#039;t think there is, but you would have to be seriously lucky for it to occur. I know that it can activate multiple times in the same battle - I once had an opponent saved twice in a row by the Focus Band. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:09, 25 May 2010 (UTC)&lt;br /&gt;
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== Generation III ==&lt;br /&gt;
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Ok, here&#039;s the deal. All of the Items Introduced prior to Gen.IV games except Berserk Gene, Amulet Coin, and Smoke Ball, ARE purchasable in Pokémon Colosseum&#039;s and/or Pokémon XD&#039;s [[Mt. Battle]] via [[Poké Coupon|Poké Coupons]], but they are not being mentioned here. I just want to know if it&#039;s worth it. -- [[User:SaitoFX|Saito]] [[User talk:SaitoFX|FX]] 21:34, 16 July 2010 (UTC)&lt;br /&gt;
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== Lagging Tail ==&lt;br /&gt;
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Besides using Switch with this item to give it to your opponent, there are reasons to want YOUR Pokémon to go last.  If your Pokémon knows a move like Avalanche or Revenge, they do more damage when your Pokémon is hurt during the current turn.  This means they have to go second at least in order to get the bonus damage.&lt;br /&gt;
-[[User:KingStarscream|KingStarscream]] 19:49, 15 August 2010 (UTC)&lt;br /&gt;
:That&#039;s not helping the article. This is really just forums content. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:54, 17 August 2010 (UTC)&lt;br /&gt;
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== Metronome (item) ==&lt;br /&gt;
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Does it affect moves such as Outrage? --[[User:Slimmy|Slimmy]] 00:07, 3 December 2010 (UTC)&lt;br /&gt;
: I don&#039;t think so, Outrage does not appear in Category:Swipe moves [[User:Piotr mil|Piotr mil]] 20:36, 16 January 2011 (UTC)&lt;br /&gt;
:: That, if anything, means that it could work. Swipe moves don&#039;t benefit from Metronome with each hit. [[User:PLA|PLA]] 20:42, 16 January 2011 (UTC)&lt;br /&gt;
:::Sorry, my obvious mistake. I was thinking about something else when I was writing it ;) [[User:Piotr mil|Piotr mil]] 20:44, 16 January 2011 (UTC)&lt;br /&gt;
:::: I do that all the time. Like twice this week. [[User:PLA|PLA]] 22:01, 16 January 2011 (UTC)&lt;br /&gt;
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Does it reset after you use an item or only when the &#039;&#039;pokemon&#039;&#039; uses another move? [[User:Stephens2424|Stephens2424]] 06:44, 25 May 2011 (UTC)&lt;br /&gt;
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== Rechargable Battery and Red Card ==&lt;br /&gt;
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It says they&#039;re single-use items. Does &amp;quot;single-use&amp;quot; mean if the affect happens, it won&#039;t happen again for the rest of the battle, OR does it mean it&#039;s &amp;quot;consumed&amp;quot; and goes away, lost forever? [[User:ArcToraphim|Luna Tiger]] * [[User talk:ArcToraphim|the Arc Toraph]] 14:58, 4 December 2010 (UTC)&lt;br /&gt;
:The general meaning of &amp;quot;single-use&amp;quot; is that they are consumed and gone forever. As far as I&#039;m aware, this has not changed in Gen V (i.e. no one&#039;s told me otherwise). &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 06:58, 6 December 2010 (UTC)&lt;br /&gt;
::Then it should be made clear, since &amp;quot;single-use&amp;quot; isn&#039;t the same as &amp;quot;consumed,&amp;quot; as every other blurb on Gen IV items and older make clear. If they vanish, they should be noted as &amp;quot;consumed,&amp;quot; only because if I can express confusion on the aspect, so can other people. If they vanish, they vanish. If they only work once per battle but don&#039;t vanish, that needs to be definitively noted, too. [[User:ArcToraphim|Luna Tiger]] * [[User talk:ArcToraphim|the Arc Toraph]] 04:54, 7 December 2010 (UTC)&lt;br /&gt;
:::In general, consumed things are only consumed if you use them outside of wifi/IR battles or battle frontier/subway/tower etc. You can reuse them as many times as you want there {{unsigned|Pyritie}}&lt;br /&gt;
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== WHY ==&lt;br /&gt;
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WHY DID EVERYONE BREAK EVERYTHING.&lt;br /&gt;
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They&#039;re in a currently-Japan-only game! WHY DID YOU NOT INPUT THE JAPANESE NAMES? &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:46, 7 December 2010 (UTC)&lt;br /&gt;
:Japanese names added. Know any other articles that need it? [[User:Bluesun|Bluesun]] 08:03, 7 December 2010 (UTC)&lt;br /&gt;
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==Cassettes==&lt;br /&gt;
I would argue that they deserve their own page. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:11, 15 December 2010 (UTC)&lt;br /&gt;
:As long as the Plates have one, it seems consistent. --[[User:PLA|PLA]] 09:55, 15 December 2010 (UTC)&lt;br /&gt;
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== expert belt location black and white ==&lt;br /&gt;
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expert belt is found in drift veil city in market when you have a pokemon over lvl 30. guy with glasses for those who are still searching :/. I thought I would mention that because expert belt does not have a location for black and white in article so just saying.[[User:T3thegreat|T3thegreat]] 20:28, 15 April 2011 (UTC)&lt;br /&gt;
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== Bright powder ==&lt;br /&gt;
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I wonder how they calculate use of this item.I ever use Thunder in rain but it miss!&lt;br /&gt;
Thats gonna be bright powder.May be they calculate it last and surpass everything?[[User:Meearaimeng|Meearaimeng]] 17:52, 27 May 2011 (UTC)&lt;br /&gt;
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== Air Balloon ==&lt;br /&gt;
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Does a held Air Balloon prevent entry damage from Stealth Rock? --[[User:Spriteit|Spriteit]] 02:10, 11 July 2011 (UTC)&lt;br /&gt;
:No, but it doesn&#039;t pop from it either [[User:Pikiwyn|&amp;lt;font color=&amp;quot;#d0000d&amp;quot; face=&amp;quot;chiller&amp;quot;&amp;gt;&#039;&#039;&#039;Pikiwyn&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] [[User talk:Pikiwyn|&amp;lt;tt&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;talk&amp;lt;/font&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/tt&amp;gt;]] 02:51, 11 July 2011 (UTC)&lt;br /&gt;
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== Scope Lens ==&lt;br /&gt;
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Scope Lens raises Crit. Ratio; but by how much? x1.5 x2?&lt;br /&gt;
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-[[User:Male gardevoir|Male gardevoir]] 16:55, 29 August 2011 (UTC)&lt;br /&gt;
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:By one stage. I fixed it. (you really should just put your signature just after your comment, by the way. ) &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&#039;&#039;&#039;--&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;LimeGreen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:darkorange&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Charizard&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&#039;&#039;&#039;--&#039;&#039;&#039;&amp;lt;/span&amp;gt; 07:01, 31 August 2011 (UTC)&lt;br /&gt;
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== Shell Bell ==&lt;br /&gt;
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I&#039;m confused by this item. Does it need physical contact to work? Does sheer force negate the healing? I had an Audino use simple beam on my braviary (sheer force) and after that, the shell bell restored some HP after rock slide when normally it doesn&#039;t seem to work with that particular move. Is that a glitch perhaps? Will test with other moves boosted by sheer force to see if they all behave this way. [[User:Linksage|Linksage]] 23:47, 8 September 2011 (UTC)&lt;br /&gt;
:&amp;quot;If (and only if) a move is boosted by the effect of Sheer Force, it will no longer trigger effects that activate after attacking. This includes the effects of Eject Button, Shell Bell, and Red Card, as well as the Ability Color Change.&amp;quot; -[[Sheer Force]] No, it does not need physical contact. &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&#039;&#039;&#039;--&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;LimeGreen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:darkorange&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Charizard&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&#039;&#039;&#039;--&#039;&#039;&#039;&amp;lt;/span&amp;gt; 01:31, 9 September 2011 (UTC)&lt;br /&gt;
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== Eviolite Question ==&lt;br /&gt;
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Let&#039;s say a Rhydon was holding an Eviolite with Sandstorm in effect. Which boost to Special Defense occurs first, the one from the Eviolite or the one from Sandstorm? [[User:Shiramu Kuromu|Shiramu Kuromu]] 00:29, 10 September 2011 (UTC)&lt;br /&gt;
:Well, it really wouldn&#039;t matter. Either way, it would come out them same (both boost by 50%). The real question is whether they take effect at the same time, or one after another. So, let&#039;s say Rhydon&#039;s Special Defense was 100. Would the end result be 200, or 225? &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&#039;&#039;&#039;--&#039;&#039;&#039;&amp;lt;/span&amp;gt;[[User:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;LimeGreen&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:darkorange&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Charizard&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&#039;&#039;&#039;--&#039;&#039;&#039;&amp;lt;/span&amp;gt; 01:39, 10 September 2011 (UTC)&lt;br /&gt;
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== Seviper and Carnivine&#039;s armour ==&lt;br /&gt;
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Should there be a mention of [[Team Rocket&#039;s mechas|these two]] somewhere? Since they apparently work like In-battle effect items, but are just anime-exclusive ones?&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Seviper Armor.png|200px]][[File:Carnivine Armor.png|200px]] &amp;lt;small&amp;gt;&amp;lt;small&amp;gt;[[User:Vuvuzela2010|&amp;lt;span style=&amp;quot;color:black; background-color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;Vuvuzela2010&#039;&#039;&#039;]]&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;[[Pikachu (Pokémon)|&amp;lt;span style=&amp;quot;color:black; background-color:yellow&amp;quot;&amp;gt;&#039;&#039;&#039;⚡&#039;&#039;&#039;]]&amp;lt;/span&amp;gt; 13:34, 2 October 2011 (UTC)&lt;br /&gt;
:Eh... personally I think that the &amp;quot;in the anime&amp;quot; sections of item pages should be simply the game items in the anime. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:53, 20 November 2011 (UTC)&lt;br /&gt;
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== Shed Shell bug in B&amp;amp;W? ==&lt;br /&gt;
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first off, hi Bulbapedia, long time user first time poster :D&lt;br /&gt;
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Second, I think I found a bug with the Shed Shell item in the Battle Subway.  it was a Super Singles track, and I led with a Whimsicott @ Shed Shell.  When I tried to switch to one of my other two pokemon I got the message &amp;quot;(Whimsicott) can&#039;t be switched out!&amp;quot;&lt;br /&gt;
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has anyone else encountered this bug and if not can anyone else reproduce it?  I&#039;ll probably mess with it more, maybe see if it affects others besides Whimsicott.  I have a feeling it has something to do with the Shell and the Prankster ability, but that&#039;s just a guess right now.&lt;br /&gt;
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[[User:ElPared|ElPared]] 03:36, 21 October 2011 (UTC)&lt;br /&gt;
:I doubt it is related to Prankster. Did you get hit by {{m|Embargo}}? Did you save the battle video, or can you reproduce it and save the video? --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 06:02, 22 October 2011 (UTC)&lt;br /&gt;
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[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
::It&#039;s definitely not related to {{m|Embargo}}, I went 5 matches, trying to switch out in every one, and got the same message.  The move was never used to my memory.  I even tried switching out as soon as the battle started and got the same message.  I later tried it with {{p|Whimsicott}} @ Destiny Knot instead (as I&#039;d run into {{m|attract}} a lot), and it went away.  So I know Shed Shell is definitely to blame.  I haven&#039;t gotten a chance to test this yet as I only have one Prankster, but I can test it on a non-prankster tonight.&lt;br /&gt;
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::*edit:  I tried it with a {{p|Volcarona}}@shed shell in the lead, and got the &amp;quot;Can&#039;t be switched out&amp;quot; message, but {{m|U-turn}} still worked (not that I didn&#039;t think it would) I&#039;ll edit again when I try it with a pokemon that&#039;s not in the lead spot--[[User:ElPared|ElPared]] 06:23, 23 October 2011 (UTC)&lt;br /&gt;
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::*edit:  I tried with the same Volcarona but not in the lead, and had no trouble switching out.  It seems that if you lead with a pokemon holding Shed Shell, it will be unable to switch out unless you use {{m|U-turn}}, {{m|Volt Switch}}, and the like, or get hit by {{m|Roar}} or {{m|Whirlwind}} and it&#039;s cousins.  This game has a lot of weird bugs with switches, as something similar happens when both pokemon faint in the same turn during a double battle. [[User:ElPared|ElPared]] 21:10, 23 October 2011 (UTC)&lt;br /&gt;
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== Air Balloon: Permanent or One-Time? ==&lt;br /&gt;
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As the title says, is the Air Balloon permanent? The article for this item says that it &amp;quot;Pop&amp;quot;s, but doesnt say its a one-time item. Either way, anyone who has the BP to buy an Air Balloon should find out. No matter the answer, the page is entirely unclear about this. [[User:PowerPlantRaichu|PowerPlantRaichu]] 09:43, 19 November 2011 (UTC)&lt;br /&gt;
:It pops. It&#039;s unusable afterwards. It&#039;s pretty clear. I would put in &amp;quot;A one-time use item&amp;quot;, but it&#039;s not. It&#039;s continually used until popped. &#039;&#039;&#039;[[User:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;LimeGreen&amp;lt;/span&amp;gt;]]&#039;&#039;[[User talk:LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:#FF8C00;&amp;quot;&amp;gt;Charizard&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&#039;&#039;[[Special:Contributions/LimeGreenCharizard|&amp;lt;span style=&amp;quot;color:#00BFFF;&amp;quot;&amp;gt;♂&amp;lt;/span&amp;gt;]] 04:40, 20 November 2011 (UTC)&lt;br /&gt;
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== Does Big Root affect Ingrain and Aqua Ring? ==&lt;br /&gt;
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Smogon says so but Bulbapedia doesn&#039;t... If yes the information should be added to this page and the ones of the moves. --[[User:Rafaelluik|Rafaelluik]] 21:39, 9 January 2012 (UTC)&lt;br /&gt;
:Okay, I&#039;ve just tested it myself in Gen IV and V... Strangely enough, giving the in-game item&#039;s description, &#039;&#039;&#039;it works&#039;&#039;&#039;. I&#039;ll trust Smogon and Serebii and put in Dream Eater too. ;) --[[User:Rafaelluik|Rafaelluik]] 10:10, 28 January 2012 (UTC)&lt;br /&gt;
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== Thief / Covet ==&lt;br /&gt;
Shell Bell is listed as an item that can be found in Trainer Tower (Fire/Leaf). Is this implying that items obtained that way may be kept? If not, why bother listing this location if it&#039;s not useful to the player? {{unsigned|CryptRat}}&lt;br /&gt;
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== Item descriptions ==&lt;br /&gt;
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I was looking up Eviolite which I just obtained in Black, and the description used doesn&#039;t match the game. Does White have different item descriptions? Black says: &#039;&#039;A mysterious evolutionary lump. When held, it raises the Defense and Sp. Def of a Pokémon that can still evolve.&#039;&#039; [[User:Digifiend|Digifiend]] ([[User talk:Digifiend|talk]]) 09:14, 24 July 2012 (UTC)&lt;br /&gt;
:The Eviolite has since been moved to [[stat-enhancing item]], but what you had was the correct description; the description that was there was a translation of the Japanese one, not the English one. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 05:33, 31 December 2012 (UTC)&lt;br /&gt;
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== Smoke Ball Lag ==&lt;br /&gt;
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Is it just me, or when fleeing with a Smoke Ball, does the message informing you of a successful escape take longer to display than without it? And if I&#039;m not going crazy, then does anyone know why this is? Also, I&#039;m doing this on Ruby, not sure if it&#039;s there in the other games. --[[User:GoldenSandslash15|GoldenSandslash15]] ([[User talk:GoldenSandslash15|talk]]) 01:54, 18 March 2013 (UTC)&lt;br /&gt;
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== Why does this page contain no information? ==&lt;br /&gt;
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That was my first question when browsing around looking for some explanation of what the heck any of these items actually &#039;&#039;do&#039;&#039;, until eventually I realized I had JS disabled, which not only makes the information inaccessible, but also prevents the &amp;quot;show&amp;quot; text from appearing to suggest that it&#039;s even there at all. What&#039;s the purpose of hiding everything in these collapsible tables, and why is JS required to expand them, and why are they not at least expanded by default when JS is off? [[User:HyperHacker|HyperHacker]] ([[User talk:HyperHacker|talk]]) 03:40, 5 April 2013 (UTC)&lt;br /&gt;
:Same reason every pokemon page is 80% garbage terrible useless info with no relevance to anything that you have to scroll past to get to the 20% of good bits. People didn&#039;t really think very hard when doing the layout, and never changed it to make it less awful. They&#039;re just huge bloated messes. -[[User:Auron|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Auron&amp;lt;/font&amp;gt;]] 09:29, 4 December 2013 (UTC)&lt;br /&gt;
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==WHEN?==&lt;br /&gt;
First off, I concur about the hidden thingummy. The &amp;quot;show&amp;quot; text  doesn&#039;t load until the page is finished. For overly slow coonnecctions, this means I, er, the user will be entirely unable to see the things.&lt;br /&gt;
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When do the Berserk Gene and White Herb activate? [[User:Togepikachu|TogePikachu]] 07:13, 11 July 2013 (UTC)&lt;br /&gt;
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== King&#039;s Rock ==&lt;br /&gt;
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Shouldn&#039;t it be included in this article? - [[User:Ericss|Ericss]] ([[User talk:Ericss|talk]]) 02:00, 6 September 2013 (UTC)&lt;br /&gt;
:To minimize redundancy, &amp;quot;Evolution-inducing items with in-battle effects&amp;quot; is there with a link to the page it is on. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 13:49, 6 September 2013 (UTC)&lt;br /&gt;
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== Ability Capsule...? ==&lt;br /&gt;
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...isn&#039;t actually a held item.  It can only be used outside of battle ... so what page do we list it on? --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 08:15, 12 December 2013 (UTC)&lt;br /&gt;
:Give it its own page. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 08:25, 12 December 2013 (UTC)&lt;br /&gt;
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== Background rocks and finding rocks in aftermath in XY ==&lt;br /&gt;
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Ok, I noticed sometimes in battles, especially horde battles that there are sometimes rocks in the background. These rocks will break when a certain move is used, and depending on what kind of rock. For example, damp rocks will always be found in the aftermath when surf is used and there is a grey-blue rock pillar in the background, which topples over and breaks in half. Should it be mentioned either here or in a article somewhere about these rocks? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 17:47, 17 January 2014 (UTC)&lt;br /&gt;
:[[Natural objects]] covers these. [[User:Miles of SmashWiki|&amp;lt;font color=&amp;quot;dodgerblue&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-family:Comic Sans MS;&amp;quot;&amp;gt;&#039;&#039;&#039;Miles&#039;&#039;&#039;]] &amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;([[User talk:Miles of SmashWiki|&amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;talk]])&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt; 17:55, 17 January 2014 (UTC)&lt;br /&gt;
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== Flame/Toxic Orb and healing ==&lt;br /&gt;
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If a Pokémon is under the effects of a Flame Orb or Toxic Orb, is it possible to heal that Pokémon of their Burn or Badly Poisoned status condition? And if it is, does the Orb&#039;s respective status condition come back? [[User:Mangaman13|Mangaman13]] ([[User talk:Mangaman13|talk]]) 23:05, 10 February 2014 (UTC)&lt;br /&gt;
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== Using Amulet Coins in Colosseum Challenges ==&lt;br /&gt;
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So I&#039;ve found that sending out a Pokémon with Amulet Coin at least once at any point during a Colosseum challenge in Pokémon Colosseum will double the prize money at the end. I&#039;ve been making bank off of Deep Colosseum this way. However, this effect isn&#039;t mentioned anywhere on the wiki as far as I can tell. Would it be worth adding in somewhere, either on the individual Colosseum pages (Pyrite Colosseum, Deep Colosseum, etc.) or on this page? I think it&#039;s a very useful tip, especially for Deep Colosseum. [[User:Shugo|Shugo]] ([[User talk:Shugo|talk]]) 04:11, 9 March 2014 (UTC)&lt;br /&gt;
:That happens in every game, so it&#039;s not worth noting. [[User:Mangaman13|Mangaman13]] ([[User talk:Mangaman13|talk]]) 04:30, 9 March 2014 (UTC)&lt;br /&gt;
::Colosseum challenges don&#039;t exist in the handheld games; they&#039;re exclusive to [[Pokémon Colosseum]] and [[Gale of Darkness]]. A Colosseum challenge usually consists of four trainer battles in a row. However, you don&#039;t get any money from the individual trainers, which is what Amulet Coin would usually double; you get one big cash prize after beating them all and talking to the receptionist again. I didn&#039;t even think of Amulet Coin affecting that prize, but I accidentally found it out myself when I carried one into the challenge. I figured this might be worth noting somewhere. [[User:Shugo|Shugo]] ([[User talk:Shugo|talk]]) 06:48, 9 March 2014 (UTC)&lt;br /&gt;
:::I think its worth mentioning [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 07:31, 9 March 2014 (UTC)&lt;br /&gt;
::::I didn&#039;t really think about it when I just added the note about this, but could you possibly confirm that the same thing happens in XD, and not only in Colosseum? [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 09:35, 9 March 2014 (UTC)&lt;br /&gt;
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== Destiny Knot entry ==&lt;br /&gt;
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The article says there is a high probability of the baby inheriting 5IV from the parents...I thought it was 100% certain. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 12:20, 13 March 2014 (UTC)&lt;br /&gt;
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== Assault Vest effect ==&lt;br /&gt;
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The flavor text says it prevents the user from using status moves...Does that mean any move that is counted in the status category, or only moves that effect the Pokémon or Opponent&#039;s stats? Like, if I were to have a Pokémon with Block and Double Team as moves hold the Assault Vest...would Block and/or Double Team be unusable so long as Assault Vest is held? [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 02:19, 21 March 2014 (UTC)&lt;br /&gt;
:The wearer will only be able to use physical or special moves, so yes, it will prevent moves like Block and Double Team from being used by the wearer. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 03:07, 21 March 2014 (UTC)&lt;br /&gt;
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== Scope Lens name translation ==&lt;br /&gt;
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The entry says the Japanese name for &amp;quot;Scope Lens&amp;quot; translates to &amp;quot;Brandpunt Lens&amp;quot; in English, but this isn&#039;t correct, is it? Doesn&#039;t it actually translate to &amp;quot;Focus Lens&amp;quot;?--[[User:Joec|Joec]] ([[User talk:Joec|talk]]) 01:27, 20 April 2014 (UTC)&lt;br /&gt;
:According to Google Translate, you are correct, but I don&#039;t think that&#039;s the most reliable translation method out there. I think &amp;quot;brandpunt&amp;quot; might be a synonym for focus, though - this Wikipedia article[http://nl.wikipedia.org/wiki/Brandpunt_%28optica%29] mentions both words in close proximity but I can&#039;t read the language. [[User:Aggron989|&amp;lt;span style=&amp;quot;color:#858585;&amp;quot;&amp;gt;&#039;&#039;AGG&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Aggron989|&amp;lt;span style=&amp;quot;color:#858585;&amp;quot;&amp;gt;&#039;&#039;RON&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Aggron989|&amp;lt;span style=&amp;quot;color:#444444;&amp;quot;&amp;gt;&#039;&#039;989&#039;&#039;&amp;lt;/span&amp;gt;]] 01:55, 20 April 2014 (UTC)&lt;br /&gt;
::You&#039;re right, Joec. The Japanese word comes from the Dutch &amp;quot;brandpunt&amp;quot;, but &amp;quot;brandpunt&amp;quot; isn&#039;t a proper English translation. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:17, 20 April 2014 (UTC)&lt;br /&gt;
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== Snowball and Luminous Moss ==&lt;br /&gt;
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According to the page, Snowballs and Luminous Moss can&#039;t be sold. However, they actually can be sold for 100 per unit at any Pokémart. Is that portion of the article intended to be left like that or was that information just never brought up? [[User:Shadowkat777|Shadowkat777]] ([[User talk:Shadowkat777|talk]]) 23:08, 7 June 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Shadowkat777</name></author>
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