<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Serial+Colour</id>
	<title>Bulbapedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://bulbapedia.bulbagarden.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Serial+Colour"/>
	<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/wiki/Special:Contributions/Serial_Colour"/>
	<updated>2026-06-21T19:13:03Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Normal_(type)&amp;diff=4448653</id>
		<title>Normal (type)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Normal_(type)&amp;diff=4448653"/>
		<updated>2025-12-17T20:45:35Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: /* Moves */ Fixed template error in Tidy Up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Normal|the glitch Normal type|List of glitch types in Generation II#Normal|List of glitch types in Generation II → Normal}} &#039;&#039;For one of the ranges a [[move]] can have, see [[Range]].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{Types}}&lt;br /&gt;
The &#039;&#039;&#039;Normal type&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ノーマルタイプ&#039;&#039;&#039; &#039;&#039;Normal type&#039;&#039;) is one of the eighteen [[type]]s. Normal-type [[move]]s are not super effective against any {{OBP|Pokémon|species}}, while Normal-type Pokémon are weak to {{type|Fighting}} moves.&lt;br /&gt;
&lt;br /&gt;
==Battle properties==&lt;br /&gt;
&#039;&#039;Note: [[Type]] effectiveness multipliers may vary in other {{pkmn|games}} outside the [[core series]].&#039;&#039;&lt;br /&gt;
{{Flexheader}}&lt;br /&gt;
{{TypeProperties&lt;br /&gt;
|type=Normal&lt;br /&gt;
|prop=Off&lt;br /&gt;
|nve={{TypeIcon|Rock}}{{TypeIcon|Steel}}&lt;br /&gt;
|immune={{TypeIcon|Ghost}}&lt;br /&gt;
}}&lt;br /&gt;
{{TypeProperties&lt;br /&gt;
|type=Normal&lt;br /&gt;
|prop=Def&lt;br /&gt;
|se={{TypeIcon|Fighting}}&lt;br /&gt;
|immune={{TypeIcon|Ghost}}&lt;br /&gt;
}}&lt;br /&gt;
{{Flexfooter}}&lt;br /&gt;
* The {{t|Steel}} type was introduced in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
===Additional effects===&lt;br /&gt;
If the user has the [[Ability]] {{a|Scrappy}} or {{a|Mind&#039;s Eye}}, or the target is under the effect of the [[move]]s {{m|Foresight}} or {{m|Odor Sleuth}}, Normal-type moves will deal ×1 damage to {{type|Ghost}} {{OBP|Pokémon|species}}. &lt;br /&gt;
&lt;br /&gt;
In [[Generation I]], Normal-type Pokémon cannot be {{status|paralyzed}} by {{m|Body Slam}}. Normal-type Pokémon are also affected by {{m|Night Shade}}, despite the move being Ghost-type, which the Normal type is normally immune to. From [[Generation II]] onwards, Normal-type Pokémon can be paralyzed by Body Slam and are unaffected by Night Shade.&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
As of {{CURRENTGEN}}, {{#expr: {{PAGESINCATEGORY:Normal-type Pokémon|pages}}-8}} {{OBP|Pokémon|species}} are Normal-type, which makes up {{#expr: (({{PAGESINCATEGORY:Normal-type Pokémon|pages}}-8)/{{numpkmn}}*100) round2}}% of all Pokémon, making it the second most common [[type]] among Pokémon after {{t|Water}} and before {{t|Grass}}. In [[Generation VI]], there are 8 Pokémon that changed their Normal-type into {{type|Fairy}}.&lt;br /&gt;
&lt;br /&gt;
From [[Generation IV]] on, [[Eggs]] are considered as Normal-type Pokémon by the game.&lt;br /&gt;
&lt;br /&gt;
The Pokémon below are listed by their current types. {{DL||Changed types|Some Pokémon}} have had their types changed, usually when a new type was introduced.&lt;br /&gt;
&lt;br /&gt;
===Pure Normal-type Pokémon===&lt;br /&gt;
{| {| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{normal color light}}; border:5px solid #{{normal color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{normal color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0019&lt;br /&gt;
!{{ArtP|0019|Rattata}}&lt;br /&gt;
|{{p|Rattata}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0020&lt;br /&gt;
!{{ArtP|0020|Raticate}}&lt;br /&gt;
|{{p|Raticate}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0052&lt;br /&gt;
!{{ArtP|0052|Meowth}}&lt;br /&gt;
|{{p|Meowth}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|0052|Meowth|form=-Gigantamax}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Gigantamax]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Meowth}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0053&lt;br /&gt;
!{{ArtP|0053|Persian}}&lt;br /&gt;
|{{p|Persian}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0108&lt;br /&gt;
!{{ArtP|0108|Lickitung}}&lt;br /&gt;
|{{p|Lickitung}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0113&lt;br /&gt;
!{{ArtP|0113|Chansey}}&lt;br /&gt;
|{{p|Chansey}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0115&lt;br /&gt;
!{{ArtP|0115|Kangaskhan}}&lt;br /&gt;
|{{p|Kangaskhan}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|0115|Kangaskhan|form=-Mega}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Mega Evolution|Mega]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Kangaskhan}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0128&lt;br /&gt;
!{{ArtP|0128|Tauros}}&lt;br /&gt;
|{{p|Tauros}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0132&lt;br /&gt;
!{{ArtP|0132|Ditto}}&lt;br /&gt;
|{{p|Ditto}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0133&lt;br /&gt;
!{{ArtP|0133|Eevee}}&lt;br /&gt;
|{{p|Eevee}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|0133|Eevee|form=-Partner}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Partner Pokémon (Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!)|Partner]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Eevee}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|0133|Eevee|form=-Gigantamax}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Gigantamax]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Eevee}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0137&lt;br /&gt;
!{{ArtP|0137|Porygon}}&lt;br /&gt;
|{{p|Porygon}}&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2 style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0143&lt;br /&gt;
!{{ArtP|0143|Snorlax}}&lt;br /&gt;
|{{p|Snorlax}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|0143|Snorlax|form=-Gigantamax}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Gigantamax]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Snorlax}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0161&lt;br /&gt;
!{{ArtP|0161|Sentret}}&lt;br /&gt;
|{{p|Sentret}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0162&lt;br /&gt;
!{{ArtP|0162|Furret}}&lt;br /&gt;
|{{p|Furret}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0190&lt;br /&gt;
!{{ArtP|0190|Aipom}}&lt;br /&gt;
|{{p|Aipom}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0206&lt;br /&gt;
!{{ArtP|0206|Dunsparce}}&lt;br /&gt;
|{{p|Dunsparce}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0216&lt;br /&gt;
!{{ArtP|0216|Teddiursa}}&lt;br /&gt;
|{{p|Teddiursa}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0217&lt;br /&gt;
!{{ArtP|0217|Ursaring}}&lt;br /&gt;
|{{p|Ursaring}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0233&lt;br /&gt;
!{{ArtP|0233|Porygon2}}&lt;br /&gt;
|{{p|Porygon2}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0234&lt;br /&gt;
!{{ArtP|0234|Stantler}}&lt;br /&gt;
|{{p|Stantler}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0235&lt;br /&gt;
!{{ArtP|0235|Smeargle}}&lt;br /&gt;
|{{p|Smeargle}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0241&lt;br /&gt;
!{{ArtP|0241|Miltank}}&lt;br /&gt;
|{{p|Miltank}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0242&lt;br /&gt;
!{{ArtP|0242|Blissey}}&lt;br /&gt;
|{{p|Blissey}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0263&lt;br /&gt;
!{{ArtP|0263|Zigzagoon}}&lt;br /&gt;
|{{p|Zigzagoon}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0264&lt;br /&gt;
!{{ArtP|0264|Linoone}}&lt;br /&gt;
|{{p|Linoone}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0287&lt;br /&gt;
!{{ArtP|0287|Slakoth}}&lt;br /&gt;
|{{p|Slakoth}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0288&lt;br /&gt;
!{{ArtP|0288|Vigoroth}}&lt;br /&gt;
|{{p|Vigoroth}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0289&lt;br /&gt;
!{{ArtP|0289|Slaking}}&lt;br /&gt;
|{{p|Slaking}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0293&lt;br /&gt;
!{{ArtP|0293|Whismur}}&lt;br /&gt;
|{{p|Whismur}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0294&lt;br /&gt;
!{{ArtP|0294|Loudred}}&lt;br /&gt;
|{{p|Loudred}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0295&lt;br /&gt;
!{{ArtP|0295|Exploud}}&lt;br /&gt;
|{{p|Exploud}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0300&lt;br /&gt;
!{{ArtP|0300|Skitty}}&lt;br /&gt;
|{{p|Skitty}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0301&lt;br /&gt;
!{{ArtP|0301|Delcatty}}&lt;br /&gt;
|{{p|Delcatty}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0327&lt;br /&gt;
!{{ArtP|0327|Spinda}}&lt;br /&gt;
|{{p|Spinda}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0335&lt;br /&gt;
!{{ArtP|0335|Zangoose}}&lt;br /&gt;
|{{p|Zangoose}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0351&lt;br /&gt;
!{{ArtP|0351|Castform}}&lt;br /&gt;
|{{p|Castform}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0352&lt;br /&gt;
!{{ArtP|0352|Kecleon}}&lt;br /&gt;
|{{p|Kecleon}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0399&lt;br /&gt;
!{{ArtP|0399|Bidoof}}&lt;br /&gt;
|{{p|Bidoof}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0424&lt;br /&gt;
!{{ArtP|0424|Ambipom}}&lt;br /&gt;
|{{p|Ambipom}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0427&lt;br /&gt;
!{{ArtP|0427|Buneary}}&lt;br /&gt;
|{{p|Buneary}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0428&lt;br /&gt;
!{{ArtP|0428|Lopunny}}&lt;br /&gt;
|{{p|Lopunny}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0431&lt;br /&gt;
!{{ArtP|0431|Glameow}}&lt;br /&gt;
|{{p|Glameow}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0432&lt;br /&gt;
!{{ArtP|0432|Purugly}}&lt;br /&gt;
|{{p|Purugly}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0440&lt;br /&gt;
!{{ArtP|0440|Happiny}}&lt;br /&gt;
|{{p|Happiny}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0446&lt;br /&gt;
!{{ArtP|0446|Munchlax}}&lt;br /&gt;
|{{p|Munchlax}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0463&lt;br /&gt;
!{{ArtP|0463|Lickilicky}}&lt;br /&gt;
|{{p|Lickilicky}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0474&lt;br /&gt;
!{{ArtP|0474|Porygon-Z}}&lt;br /&gt;
|{{p|Porygon-Z}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0486&lt;br /&gt;
!{{ArtP|0486|Regigigas}}&lt;br /&gt;
|{{p|Regigigas}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0493&lt;br /&gt;
!{{ArtP|0493|Arceus}}&lt;br /&gt;
|{{p|Arceus}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0504&lt;br /&gt;
!{{ArtP|0504|Patrat}}&lt;br /&gt;
|{{p|Patrat}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0505&lt;br /&gt;
!{{ArtP|0505|Watchog}}&lt;br /&gt;
|{{p|Watchog}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0506&lt;br /&gt;
!{{ArtP|0506|Lillipup}}&lt;br /&gt;
|{{p|Lillipup}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0507&lt;br /&gt;
!{{ArtP|0507|Herdier}}&lt;br /&gt;
|{{p|Herdier}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0508&lt;br /&gt;
!{{ArtP|0508|Stoutland}}&lt;br /&gt;
|{{p|Stoutland}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0531&lt;br /&gt;
!{{ArtP|0531|Audino}}&lt;br /&gt;
|{{p|Audino}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0572&lt;br /&gt;
!{{ArtP|0572|Minccino}}&lt;br /&gt;
|{{p|Minccino}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0573&lt;br /&gt;
!{{ArtP|0573|Cinccino}}&lt;br /&gt;
|{{p|Cinccino}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0626&lt;br /&gt;
!{{ArtP|0626|Bouffalant}}&lt;br /&gt;
|{{p|Bouffalant}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0659&lt;br /&gt;
!{{ArtP|0659|Bunnelby}}&lt;br /&gt;
|{{p|Bunnelby}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0676&lt;br /&gt;
!{{ArtP|0676|Furfrou}}&lt;br /&gt;
|{{p|Furfrou}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0734&lt;br /&gt;
!{{ArtP|0734|Yungoos}}&lt;br /&gt;
|{{p|Yungoos}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0735&lt;br /&gt;
!{{ArtP|0735|Gumshoos}}&lt;br /&gt;
|{{p|Gumshoos}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0772&lt;br /&gt;
!{{ArtP|0772|Type: Null}}&lt;br /&gt;
|{{p|Type: Null}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0773&lt;br /&gt;
!{{ArtP|0773|Silvally}}&lt;br /&gt;
|{{p|Silvally}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0775&lt;br /&gt;
!{{ArtP|0775|Komala}}&lt;br /&gt;
|{{p|Komala}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0819&lt;br /&gt;
!{{ArtP|0819|Skwovet}}&lt;br /&gt;
|{{p|Skwovet}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0820&lt;br /&gt;
!{{ArtP|0820|Greedent}}&lt;br /&gt;
|{{p|Greedent}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0831&lt;br /&gt;
!{{ArtP|0831|Wooloo}}&lt;br /&gt;
|{{p|Wooloo}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0832&lt;br /&gt;
!{{ArtP|0832|Dubwool}}&lt;br /&gt;
|{{p|Dubwool}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0915&lt;br /&gt;
!{{ArtP|0915|Lechonk}}&lt;br /&gt;
|{{p|Lechonk}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0916&lt;br /&gt;
!{{ArtP|0916|Oinkologne}}&lt;br /&gt;
|{{p|Oinkologne}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0924&lt;br /&gt;
!{{ArtP|0924|Tandemaus}}&lt;br /&gt;
|{{p|Tandemaus}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0925&lt;br /&gt;
!{{ArtP|0925|Maushold}}&lt;br /&gt;
|{{p|Maushold}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0982&lt;br /&gt;
!{{ArtP|0982|Dudunsparce}}&lt;br /&gt;
|{{p|Dudunsparce}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 style=&amp;quot;font-family:monospace,monospace&amp;quot; | 1024&lt;br /&gt;
!{{ArtP|1024|Terapagos}}&lt;br /&gt;
|{{p|Terapagos}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Terapagos|Normal Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|1024|Terapagos|form=-Terastal}}&lt;br /&gt;
|{{p|Terapagos}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Terapagos|Terastal Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|1024|Terapagos|form=-Stellar}}&lt;br /&gt;
|{{p|Terapagos}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Stellar|Stellar Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Half Normal-type Pokémon===&lt;br /&gt;
====Primary Normal-type Pokémon====&lt;br /&gt;
{| {| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{normal color light}}; border:5px solid #{{normal color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{normal color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0016&lt;br /&gt;
!{{ArtP|0016|Pidgey}}&lt;br /&gt;
|{{p|Pidgey}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0017&lt;br /&gt;
!{{ArtP|0017|Pidgeotto}}&lt;br /&gt;
|{{p|Pidgeotto}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0018&lt;br /&gt;
!{{ArtP|0018|Pidgeot}}&lt;br /&gt;
|{{p|Pidgeot}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|0018|Pidgeot|form=-Mega}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Mega Evolution|Mega]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Pidgeot}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0021&lt;br /&gt;
!{{ArtP|0021|Spearow}}&lt;br /&gt;
|{{p|Spearow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0022&lt;br /&gt;
!{{ArtP|0022|Fearow}}&lt;br /&gt;
|{{p|Fearow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0039&lt;br /&gt;
!{{ArtP|0039|Jigglypuff}}&lt;br /&gt;
|{{p|Jigglypuff}}&amp;lt;sup&amp;gt;{{DL||Changed types|(VI+)}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0040&lt;br /&gt;
!{{ArtP|0040|Wigglytuff}}&lt;br /&gt;
|{{p|Wigglytuff}}&amp;lt;sup&amp;gt;{{DL||Changed types|(VI+)}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0083&lt;br /&gt;
!{{ArtP|0083|Farfetch&#039;d}}&lt;br /&gt;
|{{p|Farfetch&#039;d}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0084&lt;br /&gt;
!{{ArtP|0084|Doduo}}&lt;br /&gt;
|{{p|Doduo}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0085&lt;br /&gt;
!{{ArtP|0085|Dodrio}}&lt;br /&gt;
|{{p|Dodrio}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0163&lt;br /&gt;
!{{ArtP|0163|Hoothoot}}&lt;br /&gt;
|{{p|Hoothoot}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0164&lt;br /&gt;
!{{ArtP|0164|Noctowl}}&lt;br /&gt;
|{{p|Noctowl}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0174&lt;br /&gt;
!{{ArtP|0174|Igglybuff}}&lt;br /&gt;
|{{p|Igglybuff}}&amp;lt;sup&amp;gt;{{DL||Changed types|(VI+)}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0203&lt;br /&gt;
!{{ArtP|0203|Girafarig}}&lt;br /&gt;
|{{p|Girafarig}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0276&lt;br /&gt;
!{{ArtP|0276|Taillow}}&lt;br /&gt;
|{{p|Taillow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0277&lt;br /&gt;
!{{ArtP|0277|Swellow}}&lt;br /&gt;
|{{p|Swellow}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0298&lt;br /&gt;
!{{ArtP|0298|Azurill}}&lt;br /&gt;
|{{p|Azurill}}&amp;lt;sup&amp;gt;{{DL||Changed types|(VI+)}}&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0333&lt;br /&gt;
!{{ArtP|0333|Swablu}}&lt;br /&gt;
|{{p|Swablu}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0396&lt;br /&gt;
!{{ArtP|0396|Starly}}&lt;br /&gt;
|{{p|Starly}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0397&lt;br /&gt;
!{{ArtP|0397|Staravia}}&lt;br /&gt;
|{{p|Staravia}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0398&lt;br /&gt;
!{{ArtP|0398|Staraptor}}&lt;br /&gt;
|{{p|Staraptor}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0400&lt;br /&gt;
!{{ArtP|0400|Bibarel}}&lt;br /&gt;
|{{p|Bibarel}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0428&lt;br /&gt;
!{{ArtP|0428|Lopunny|form=-Mega}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Mega Evolution|Mega]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Lopunny}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0441&lt;br /&gt;
!{{ArtP|0441|Chatot}}&lt;br /&gt;
|{{p|Chatot}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0519&lt;br /&gt;
!{{ArtP|0519|Pidove}}&lt;br /&gt;
|{{p|Pidove}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0520&lt;br /&gt;
!{{ArtP|0520|Tranquill}}&lt;br /&gt;
|{{p|Tranquill}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0521&lt;br /&gt;
!{{ArtP|0521|Unfezant}}&lt;br /&gt;
| {{p|Unfezant}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0531&lt;br /&gt;
!{{ArtP|0531|Audino|form=-Mega}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Mega Evolution|Mega]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Audino}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0570&lt;br /&gt;
!{{ArtP|0570|Zorua|form=-Hisui}}&lt;br /&gt;
|{{p|Zorua}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Hisuian form|Hisuian Form]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0571&lt;br /&gt;
!{{ArtP|0571|Zoroark|form=-Hisui}}&lt;br /&gt;
|{{p|Zoroark}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Hisuian form|Hisuian Form]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0585&lt;br /&gt;
!{{ArtP|0585|Deerling}}&lt;br /&gt;
|{{p|Deerling}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Deerling|Spring Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|0585|Deerling|form=-Summer}}&lt;br /&gt;
|{{p|Deerling}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Deerling|Summer Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|0585|Deerling|form=-Autumn}}&lt;br /&gt;
|{{p|Deerling}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Deerling|Autumn Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|0585|Deerling|form=-Winter}}&lt;br /&gt;
|{{p|Deerling}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Deerling|Winter Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0586&lt;br /&gt;
!{{ArtP|0586|Sawsbuck}}&lt;br /&gt;
|{{p|Sawsbuck}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Sawsbuck|Spring Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|0586|Sawsbuck|form=-Summer}}&lt;br /&gt;
|{{p|Sawsbuck}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Sawsbuck|Summer Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|0586|Sawsbuck|form=-Autumn}}&lt;br /&gt;
|{{p|Sawsbuck}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Sawsbuck|Autumn Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|0586|Sawsbuck|form=-Winter}}&lt;br /&gt;
|{{p|Sawsbuck}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Sawsbuck|Winter Form}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0627&lt;br /&gt;
!{{ArtP|0627|Rufflet}}&lt;br /&gt;
|{{p|Rufflet}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0628&lt;br /&gt;
!{{ArtP|0628|Braviary}}&lt;br /&gt;
|{{p|Braviary}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0648&lt;br /&gt;
!{{ArtP|0648|Meloetta}}&lt;br /&gt;
|{{p|Meloetta}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Meloetta|Aria Forme}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
!{{ArtP|0648|Meloetta|form=-Pirouette}}&lt;br /&gt;
|{{p|Meloetta}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{form|Meloetta|Pirouette Forme}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0660&lt;br /&gt;
!{{ArtP|0660|Diggersby}}&lt;br /&gt;
|{{p|Diggersby}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0661&lt;br /&gt;
!{{ArtP|0661|Fletchling}}&lt;br /&gt;
|{{p|Fletchling}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0731&lt;br /&gt;
!{{ArtP|0731|Pikipek}}&lt;br /&gt;
|{{p|Pikipek}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0732&lt;br /&gt;
!{{ArtP|0732|Trumbeak}}&lt;br /&gt;
|{{p|Trumbeak}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0733&lt;br /&gt;
!{{ArtP|0733|Toucannon}}&lt;br /&gt;
|{{p|Toucannon}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0759&lt;br /&gt;
!{{ArtP|0759|Stufful}}&lt;br /&gt;
|{{p|Stufful}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0760&lt;br /&gt;
!{{ArtP|0760|Bewear}}&lt;br /&gt;
|{{p|Bewear}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0765&lt;br /&gt;
!{{ArtP|0765|Oranguru}}&lt;br /&gt;
|{{p|Oranguru}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0780&lt;br /&gt;
!{{ArtP|0780|Drampa}}&lt;br /&gt;
|{{p|Drampa}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
!{{MSP/ZA|0780|Drampa|form=-Mega}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Mega Evolution|Mega]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Drampa}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0899&lt;br /&gt;
!{{ArtP|0899|Wyrdeer}}&lt;br /&gt;
|{{p|Wyrdeer}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0931&lt;br /&gt;
!{{ArtP|0931|Squawkabilly}}&lt;br /&gt;
|{{p|Squawkabilly}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0981&lt;br /&gt;
!{{ArtP|0981|Farigiraf}}&lt;br /&gt;
|{{p|Farigiraf}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Secondary Normal-type Pokémon====&lt;br /&gt;
{| {| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{normal color light}}; border:5px solid #{{normal color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{normal color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! Type 1&lt;br /&gt;
! Type 2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0019&lt;br /&gt;
!{{ArtP|0019|Rattata|form=-Alola}}&lt;br /&gt;
|{{p|Rattata}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Alolan form]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0020&lt;br /&gt;
!{{ArtP|0020|Raticate|form=-Alola}}&lt;br /&gt;
|{{p|Raticate}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Alolan form]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0263&lt;br /&gt;
!{{ArtP|0263|Zigzagoon|form=-Galar}}&lt;br /&gt;
|{{p|Zigzagoon}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Galarian form|Galarian Form]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0264&lt;br /&gt;
!{{ArtP|0264|Linoone|form=-Galar}}&lt;br /&gt;
|{{p|Linoone}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[Galarian form|Galarian Form]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0667&lt;br /&gt;
!{{ArtP|0667|Litleo}}&lt;br /&gt;
|{{p|Litleo}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0668&lt;br /&gt;
!{{ArtP|0668|Pyroar}}&lt;br /&gt;
|{{p|Pyroar}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
!{{MSP/ZA|0668|Pyroar|form=-Mega}}&lt;br /&gt;
|&amp;lt;small&amp;gt;[[Mega Evolution|Mega]]&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;{{p|Pyroar}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0694&lt;br /&gt;
!{{ArtP|0694|Helioptile}}&lt;br /&gt;
|{{p|Helioptile}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0695&lt;br /&gt;
!{{ArtP|0695|Heliolisk}}&lt;br /&gt;
|{{p|Heliolisk}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0862&lt;br /&gt;
!{{ArtP|0862|Obstagoon}}&lt;br /&gt;
|{{p|Obstagoon}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0876&lt;br /&gt;
!{{ArtP|0876|Indeedee}}&lt;br /&gt;
|{{p|Indeedee}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0901&lt;br /&gt;
!{{ArtP|0901|Ursaluna}}&lt;br /&gt;
|{{p|Ursaluna}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0928&lt;br /&gt;
!{{ArtP|0928|Smoliv}}&lt;br /&gt;
|{{p|Smoliv}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0929&lt;br /&gt;
!{{ArtP|0929|Dolliv}}&lt;br /&gt;
|{{p|Dolliv}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0930&lt;br /&gt;
!{{ArtP|0930|Arboliva}}&lt;br /&gt;
|{{p|Arboliva}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0944&lt;br /&gt;
!{{ArtP|0944|Shroodle}}&lt;br /&gt;
|{{p|Shroodle}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0945&lt;br /&gt;
!{{ArtP|0945|Grafaiai}}&lt;br /&gt;
|{{p|Grafaiai}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0967&lt;br /&gt;
!{{ArtP|0967|Cyclizar}}&lt;br /&gt;
|{{p|Cyclizar}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Changed types===&lt;br /&gt;
These Normal-type {{OBP|Pokémon|species}} have had their [[type]]s changed.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{normal color light}}; border:5px solid #{{normal color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{normal color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
!&lt;br /&gt;
! Name&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Original types&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | New types&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0035&lt;br /&gt;
!{{ArtP|0035|Clefairy}}&lt;br /&gt;
|{{p|Clefairy}}&lt;br /&gt;
|Gen I-V&lt;br /&gt;
{{typetable2|Normal}}&lt;br /&gt;
|Gen VI+&lt;br /&gt;
{{typetable2|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0036&lt;br /&gt;
!{{ArtP|0036|Clefable}}&lt;br /&gt;
|{{p|Clefable}}&lt;br /&gt;
|Gen I-V&lt;br /&gt;
{{typetable2|Normal}}&lt;br /&gt;
|Gen VI+&lt;br /&gt;
{{typetable2|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0039&lt;br /&gt;
!{{ArtP|0039|Jigglypuff}}&lt;br /&gt;
|{{p|Jigglypuff}}&lt;br /&gt;
|Gen I-V&lt;br /&gt;
{{typetable2|Normal}}&lt;br /&gt;
|Gen VI+&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0040&lt;br /&gt;
!{{ArtP|0040|Wigglytuff}}&lt;br /&gt;
|{{p|Wigglytuff}}&lt;br /&gt;
|Gen I-V&lt;br /&gt;
{{typetable2|Normal}}&lt;br /&gt;
|Gen VI+&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0173&lt;br /&gt;
!{{ArtP|0173|Cleffa}}&lt;br /&gt;
|{{p|Cleffa}}&lt;br /&gt;
|Gen II-V&lt;br /&gt;
{{typetable2|Normal}}&lt;br /&gt;
|Gen VI+&lt;br /&gt;
{{typetable2|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0174&lt;br /&gt;
!{{ArtP|0174|Igglybuff}}&lt;br /&gt;
|{{p|Igglybuff}}&lt;br /&gt;
|Gen II-V&lt;br /&gt;
{{typetable2|Normal}}&lt;br /&gt;
|Gen VI+&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0175&lt;br /&gt;
!{{ArtP|0175|Togepi}}&lt;br /&gt;
|{{p|Togepi}}&lt;br /&gt;
|Gen II-V&lt;br /&gt;
{{typetable2|Normal}}&lt;br /&gt;
|Gen VI+&lt;br /&gt;
{{typetable2|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0176&lt;br /&gt;
!{{ArtP|0176|Togetic}}&lt;br /&gt;
|{{p|Togetic}}&lt;br /&gt;
|Gen II-V&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|Gen VI+&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0209&lt;br /&gt;
!{{ArtP|0209|Snubbull}}&lt;br /&gt;
|{{p|Snubbull}}&lt;br /&gt;
|Gen II-V&lt;br /&gt;
{{typetable2|Normal}}&lt;br /&gt;
|Gen VI+&lt;br /&gt;
{{typetable2|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0210&lt;br /&gt;
!{{ArtP|0210|Granbull}}&lt;br /&gt;
|{{p|Granbull}}&lt;br /&gt;
|Gen II-V&lt;br /&gt;
{{typetable2|Normal}}&lt;br /&gt;
|Gen VI+&lt;br /&gt;
{{typetable2|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0298&lt;br /&gt;
!{{ArtP|0298|Azurill}}&lt;br /&gt;
|{{p|Azurill}}&lt;br /&gt;
|Gen III-V&lt;br /&gt;
{{typetable2|Normal}}&lt;br /&gt;
|Gen VI+&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0468&lt;br /&gt;
!{{ArtP|0468|Togekiss}}&lt;br /&gt;
|{{p|Togekiss}}&lt;br /&gt;
|Gen IV-V&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|Gen VI+&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Non-Pokémon opponents==&lt;br /&gt;
Some opponents featured in [[Pokéstar Studios]] in {{g|Black 2 and White 2}} can be [[Pokémon battle|battled]] like {{OBP|Pokémon|species}} and they have designated Pokémon [[type]]s.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; | {{Compare|nickname={{color2|000|Pokéstar Studios opponents#F-00|F-00}}|type=Steel|type2=Normal|image=Spr 5b2 F-00|ab=Volt Absorb|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; | {{Compare|nickname={{color2|000|Pokéstar Studios opponents#F-00|F-00}}|type=Steel|type2=Normal|image=Spr 5b2 F-00 2|ab=Reckless|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; | {{Compare|nickname={{color2|000|Pokéstar Studios opponents#Humanoid|Humanoid}}|type=Normal|image=Spr 5b2 Humanoid|ab=Insomnia|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100|size=80}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; | {{Compare|nickname={{color2|000|Pokéstar Studios opponents#Monica|Monica}}|type=Normal|image=Spr 5b2 Monica|width=&amp;quot;100%&amp;quot;|ab=Huge Power|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100|size=135}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
As of {{CURRENTGEN}}, there are 202 Normal-type [[move]]s, which makes up 21.62% of all moves (excluding those that are Normal-type only under certain circumstances), making it the most common [[type]] among moves, followed by {{t|Psychic}}.&lt;br /&gt;
&lt;br /&gt;
Prior to [[Generation IV#Advances in gameplay|changes in Generation IV]], all damaging Normal-type moves were [[physical move|physical]], but they may now also be [[special move|special]], depending on the move.&lt;br /&gt;
&lt;br /&gt;
{{DL||Changed types 2|Some moves}} have had their types changed.&lt;br /&gt;
&lt;br /&gt;
{{movelist/battle-head|Normal}}&lt;br /&gt;
{{movelist/battle|4|Acupressure|Status|Tough|—|—|30|selfadjacentally|The user applies pressure to stress points, sharply boosting one of its or its allies&#039; [[stat]]s.}}&lt;br /&gt;
{{movelist/battle|5|After You|Status|Cute|—|—|15|anyadjacent|The user helps the target and makes it use its move right after the user.}}&lt;br /&gt;
{{movelist/battle|3|Assist|Status|Cute|—|—|20|self|The user hurriedly and randomly uses a move among those known by ally Pokémon.}}&lt;br /&gt;
{{movelist/battle|2|Attract|Status|Cute|—|100|15|anyadjacent|If the target is of the opposite [[gender]] to the user, it becomes [[Infatuation|infatuated]] with the user and will sometimes be unable to use its moves.}}&lt;br /&gt;
{{movelist/battle|1|Barrage|Physical|Cute|15|85|20|anyadjacent|Round objects are hurled at the target to [[Multistrike move|strike two to five times in a row]].}}&lt;br /&gt;
{{movelist/battle|2|Baton Pass|Status|Cute|—|—|40|self|The user switches places with a [[party]] Pokémon in waiting and passes along any stat changes.}}&lt;br /&gt;
{{movelist/battle|2|Belly Drum|Status|Cute|—|—|10|self|The user maximizes its {{stat|Attack}} stat but loses {{stat|HP}} equal to half its max HP.}}&lt;br /&gt;
{{movelist/battle|5|Bestow|Status|Cute|—|—|15|anyadjacent|The user passes its [[held item]] to the target when the target isn&#039;t holding an item.}}&lt;br /&gt;
{{movelist/battle|1|Bide|Physical|Tough|—|—|10|self|The user endures attacks for two turns, then strikes back to cause double the damage taken.}}&lt;br /&gt;
{{movelist/battle|1|Bind|Physical|Tough|15|85|20|anyadjacent|A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.}}&lt;br /&gt;
{{movelist/battle|3|Block|Status|Cute|—|—|5|anyadjacent|The user blocks the target&#039;s way with arms spread wide to prevent the target from [[Escape|fleeing]].}}&lt;br /&gt;
{{movelist/battle|9|Blood Moon|Special||140|100|5|anyadjacent|The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can&#039;t be used twice in a row.}}&lt;br /&gt;
{{movelist/battle|1|Body Slam|Physical|Tough|85|100|15|anyadjacent|The user attacks by dropping onto the target with its full body weight. This may also leave the target with {{status|paralyzed|paralysis}}.}}&lt;br /&gt;
{{movelist/battle|6|Boomburst|Special|Tough|140|100|10|alladjacent|The user attacks everything around it with the destructive power of a terrible explosive [[Sound-based move|sound]].}}&lt;br /&gt;
{{movelist/battle|7|Breakneck Blitz|Physical||—|—|1|anyadjacent|The user builds up its momentum using its [[Z-Power]] and crashes into the target at full speed. The power varies, depending on the original move.}}&lt;br /&gt;
{{movelist/battle|7|Breakneck Blitz|Special||—|—|1|anyadjacent|The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.}}&lt;br /&gt;
{{movelist/battle|3|Camouflage|Status|Clever|—|—|20|self|The user&#039;s type is changed depending on its environment, such as at water&#039;s edge, in [[Tall grass|grass]], or in a [[cave]].}}&lt;br /&gt;
{{movelist/battle|4|Captivate|Status|Cute|—|100|20|adjacentfoes|If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its {{stat|Special Attack|Sp. Atk}} stat.}}&lt;br /&gt;
{{movelist/battle|6|Celebrate|Status|Cute|—|—|40|self|The Pokémon congratulates you on your special day!}}&lt;br /&gt;
{{movelist/battle|5|Chip Away|Physical|Tough|70|100|20|anyadjacent|Looking for an opening, the user strikes consistently. The target&#039;s stat changes don&#039;t affect this attack&#039;s damage.}}&lt;br /&gt;
{{movelist/battle|1|Comet Punch|Physical|Tough|18|85|15|anyadjacent|The target is hit with a flurry of punches that strike two to five times in a row.}}&lt;br /&gt;
{{movelist/battle|6|Confide|Status|Cute|—|—|20|anyadjacent|The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target&#039;s Sp. Atk stat.}}&lt;br /&gt;
{{movelist/battle|1|Constrict|Physical|Tough|10|100|35|anyadjacent|The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target&#039;s {{stat|Speed}} stat.}}&lt;br /&gt;
{{movelist/battle|1|Conversion|Status|Beautiful|—|—|30|self|The user changes its type to become the same type as the move at the top of the list of moves it knows.}}&lt;br /&gt;
{{movelist/battle|2|Conversion 2|Status|Beautiful|—|—|30|anyadjacent|The user changes its type to make itself resistant to the type of the move the target used last.}}&lt;br /&gt;
{{movelist/battle|4|Copycat|Status|Cute|—|—|20|self|The user mimics the move used immediately before it. The move fails if no other move has been used yet.}}&lt;br /&gt;
{{movelist/battle|8|Court Change|Status||—|100|10|allfield|With its mysterious power, the user swaps the effects on either side of the field. }}&lt;br /&gt;
{{movelist/battle|3|Covet|Physical|Cute|60|100|25|anyadjacent|The user endearingly approaches the target, then steals the target&#039;s held item.}}&lt;br /&gt;
{{movelist/battle|3|Crush Claw|Physical|Cool|75|95|10|anyadjacent|The user slashes the target with hard and sharp claws. This may also lower the target&#039;s {{stat|Defense}} stat.}}&lt;br /&gt;
{{movelist/battle|4|Crush Grip|Physical|Tough|—|100|5|anyadjacent|The target is crushed with great force. The more HP the target has left, the greater the move&#039;s power.}}&lt;br /&gt;
{{movelist/battle|1|Cut|Physical|Cool|50|95|30|anyadjacent|The target is cut with a scythe, a claw, or the like to inflict damage.}}&lt;br /&gt;
{{movelist/battle|1|Defense Curl|Status|Cute|—|—|40|self|The user curls up and boosts its Defense stat.}}&lt;br /&gt;
{{movelist/battle|1|Disable|Status|Clever|—|100|20|anyadjacent|For four turns, the target will be unable to use whichever move it last used.}}&lt;br /&gt;
{{movelist/battle|1|Dizzy Punch|Physical|Cute|70|100|10|anyadjacent|The target is hit with rhythmically launched punches. This may also leave the target {{status|Confusion|confused}}.}}&lt;br /&gt;
{{movelist/battle|9|Doodle|Status||—|100|10|adjacentfoe|The user captures the very essence of the target in a sketch. This changes the [[Abilities]] of the user and its ally Pokémon to that of the target.}}&lt;br /&gt;
{{movelist/battle|4|Double Hit|Physical|Cool|35|90|10|anyadjacent|The user slams the target with a tail or the like. The target is hit twice in a row.}}&lt;br /&gt;
{{movelist/battle|1|Double Slap|Physical|Cute|15|85|10|anyadjacent|The target is slapped repeatedly, back and forth, two to five times in a row.}}&lt;br /&gt;
{{movelist/battle|1|Double Team|Status|Cool|—|—|15|self|By moving rapidly, the user makes illusory copies of itself to boost its {{stat|Evasion|evasiveness}}.}}&lt;br /&gt;
{{movelist/battle|1|Double-Edge|Physical|Tough|120|100|15|anyadjacent|A reckless life-risking tackle in which the user rushes the target. This also [[Recoil|damages the user]] quite a lot.}}&lt;br /&gt;
{{movelist/battle|5|Echoed Voice|Special|Beautiful|40|100|15|anyadjacent|The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.}}&lt;br /&gt;
{{movelist/battle|1|Egg Bomb|Physical|Cute|100|75|10|anyadjacent|A large egg is hurled at the target with maximum force to inflict damage.}}&lt;br /&gt;
{{movelist/battle|2|Encore|Status|Cute|—|100|5|anyadjacent|The user compels the target to keep using the move it encored for three turns.}}&lt;br /&gt;
{{movelist/battle|3|Endeavor|Physical|Tough|—|100|5|anyadjacent|The user inflicts damage by cutting down the target&#039;s HP to roughly equal the user&#039;s HP.}}&lt;br /&gt;
{{movelist/battle|2|Endure|Status|Tough|—|—|10|self|The user endures any attack with at least 1 HP. This move&#039;s chance of failing rises if used in succession.}}&lt;br /&gt;
{{movelist/battle|5|Entrainment|Status|Cute|—|100|15|anyadjacent|The user dances with an odd rhythm that compels the target to mimic it, making the target&#039;s Ability the same as the user&#039;s.}}&lt;br /&gt;
{{movelist/battle|1|Explosion|Physical|Beautiful|250|100|5|alladjacent|The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.}}&lt;br /&gt;
{{movelist/battle|7|Extreme Evoboost|Status||—|—|1|self|After obtaining Z-Power, the user, {{p|Eevee}}, gets energy from its [[Evolution|evolved]] [[Eeveelution|friends]] and boosts its stats sharply.}}&lt;br /&gt;
{{movelist/battle|2|Extreme Speed|Physical|Cool|80|100|5|anyadjacent|The user charges the target at blinding speed. This move always goes first.}}&lt;br /&gt;
{{movelist/battle|3|Facade|Physical|Cute|70|100|20|anyadjacent|This move&#039;s power is doubled if the user is {{status|Poison|poisoned}}, {{status|Burn|burned}}, or paralyzed.}}&lt;br /&gt;
{{movelist/battle|3|Fake Out|Physical|Cute|40|100|10|anyadjacent|This attack hits first and makes the target [[flinch]]. It works only on the first turn each time the user enters [[Pokémon battle|battle]].}}&lt;br /&gt;
{{movelist/battle|2|False Swipe|Physical|Cool|40|100|40|anyadjacent|A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.}}&lt;br /&gt;
{{movelist/battle|4|Feint|Physical|Clever|30|100|10|anyadjacent|This attack can hit a target using a move such as {{m|Protect}} or {{m|Detect}}. This also lifts the effects of those moves.}}&lt;br /&gt;
{{movelist/battle|9|Fillet Away|Status||—|—|10|self|The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.}}&lt;br /&gt;
{{movelist/battle|2|Flail|Physical|Cute|—|100|15|anyadjacent|The user flails about aimlessly to attack. The less HP the user has, the greater the move&#039;s power.}}&lt;br /&gt;
{{movelist/battle|1|Flash|Status|Beautiful|—|100|20|anyadjacent|The user flashes a bright light that cuts the target&#039;s accuracy.}}&lt;br /&gt;
{{movelist/battle|1|Focus Energy|Status|Cool|—|—|30|self|The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.}}&lt;br /&gt;
{{movelist/battle|3|Follow Me|Status|Cute|—|—|20|self|The user draws attention to itself, making all opposing Pokémon take aim only at the user.}}&lt;br /&gt;
{{movelist/battle|2|Foresight|Status|Clever|—|—|40|anyadjacent|Enables a {{type|Ghost}} target to be hit by Normal- and {{type|Fighting}} attacks. This also enables an evasive target to be hit.}}&lt;br /&gt;
{{movelist/battle|2|Frustration|Physical|Cute|—|100|20|anyadjacent|This full-power attack grows more powerful the less the user likes its [[Pokémon Trainer|Trainer]].}}&lt;br /&gt;
{{movelist/battle|1|Fury Attack|Physical|Cool|15|85|20|anyadjacent|The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row.}}&lt;br /&gt;
{{movelist/battle|1|Fury Swipes|Physical|Tough|18|80|15|anyadjacent|The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row.}}&lt;br /&gt;
{{movelist/battle|8|G-Max Cuddle|Physical||—|—|3|adjacentfoe|A Normal-type attack that [[Gigantamax]] {{p|Eevee}} use. This move infatuates opponents.}}&lt;br /&gt;
{{movelist/battle|8|G-Max Cuddle|Special||—|—|3|adjacentfoe|A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents.}}&lt;br /&gt;
{{movelist/battle|8|G-Max Gold Rush|Physical||—|—|3|adjacentfoe|A Normal-type attack that Gigantamax {{p|Meowth}} use. This move confuses opponents and also earns extra [[Prize money|money]].}}&lt;br /&gt;
{{movelist/battle|8|G-Max Gold Rush|Special||—|—|3|adjacentfoe|A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money.}}&lt;br /&gt;
{{movelist/battle|8|G-Max Replenish|Physical||—|—|3|adjacentfoe|A Normal-type attack that Gigantamax {{p|Snorlax}} use. This move restores [[Berry|Berries]] that have been eaten.}}&lt;br /&gt;
{{movelist/battle|8|G-Max Replenish|Special||—|—|3|adjacentfoe|A Normal-type attack that Gigantamax Snorlax use. This move restores Berries that have been eaten.}}&lt;br /&gt;
{{movelist/battle|4|Giga Impact|Physical|Tough|150|90|5|anyadjacent|The user charges at the target using every bit of its power. The user can&#039;t move on the next turn.}}&lt;br /&gt;
{{movelist/battle|1|Glare|Status|Tough|—|100|30|anyadjacent|The user intimidates the target with the pattern on its belly to cause paralysis.}}&lt;br /&gt;
{{movelist/battle|1|Growl|Status|Cute|—|100|40|adjacentfoes|The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.}}&lt;br /&gt;
{{movelist/battle|1|Growth|Status|Beautiful|—|—|20|self|The user&#039;s body grows all at once, boosting the Attack and Sp. Atk stats.}}&lt;br /&gt;
{{movelist/battle|1|Guillotine|Physical|Cool|—|30|5|anyadjacent|A vicious tearing attack with big pincers. The target faints instantly if this attack hits.}}&lt;br /&gt;
{{movelist/battle|6|Happy Hour|Status|Cute|—|—|30|allyfield|Using Happy Hour doubles the amount of prize money received after battle.}}&lt;br /&gt;
{{movelist/battle|1|Harden|Status|Tough|—|—|30|self|The user stiffens all the muscles in its body to boost its Defense stat.}}&lt;br /&gt;
{{movelist/battle|5|Head Charge|Physical|Tough|120|100|15|anyadjacent|The user charges its head into the target, using its powerful guard hair. This also damages the user a little.}}&lt;br /&gt;
{{movelist/battle|1|Headbutt|Physical|Tough|70|100|15|anyadjacent|The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.}}&lt;br /&gt;
{{movelist/battle|2|Heal Bell|Status|Beautiful|—|—|5|team|The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.}}&lt;br /&gt;
{{movelist/battle|3|Helping Hand|Status|Clever|—|—|20|adjacentally|The user assists an ally by boosting the power of that ally&#039;s attack.}}&lt;br /&gt;
{{movelist/battle|2|Hidden Power|Special|Clever|60|100|15|anyadjacent|A unique attack that varies in type depending on the Pokémon using it.}}&lt;br /&gt;
{{movelist/battle|6|Hold Back|Physical|Cool|40|100|40|anyadjacent|The user holds back when it attacks, and the target is left with at least 1 HP.}}&lt;br /&gt;
{{movelist/battle|6|Hold Hands|Status|Cute|—|—|40|adjacentally|The user and an ally hold hands. This makes them very happy.}}&lt;br /&gt;
{{movelist/battle|1|Horn Attack|Physical|Cool|65|100|25|anyadjacent|The target is jabbed with a sharply pointed horn to inflict damage.}}&lt;br /&gt;
{{movelist/battle|1|Horn Drill|Physical|Cool|—|30|5|anyadjacent|The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.}}&lt;br /&gt;
{{movelist/battle|3|Howl|Status|Cool|—|—|40|team|The user howls loudly to rouse itself {{tt|and its allies|Generation VIII onwards}}. This boosts their Attack stats.}}&lt;br /&gt;
{{movelist/battle|1|Hyper Beam|Special|Cool|150|90|5|anyadjacent|The target is attacked with a powerful beam. The user can&#039;t move on the next turn.}}&lt;br /&gt;
{{movelist/battle|9|Hyper Drill|Physical||100|100|5|anyadjacent|The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect.}}&lt;br /&gt;
{{movelist/battle|1|Hyper Fang|Physical|Cool|80|90|15|anyadjacent|The user bites hard on the target with its sharp front fangs. This may also make the target flinch.}}&lt;br /&gt;
{{movelist/battle|3|Hyper Voice|Special|Cool|90|100|10|adjacentfoes|The user attacks by letting loose a horribly loud, resounding cry.}}&lt;br /&gt;
{{movelist/battle|4|Judgment|Special|Beautiful|100|100|10|anyadjacent|The user releases countless shots of light at the target. This move&#039;s type changes depending on the kind of plate held by the user.}}&lt;br /&gt;
{{movelist/battle|7|Laser Focus|Status||—|—|30|self|The user concentrates intensely. The attack on the next turn always results in a critical hit.}}&lt;br /&gt;
{{movelist/battle|4|Last Resort|Physical|Cute|140|100|5|anyadjacent|This move can be used only after the user has used all the other moves it knows in the battle.}}&lt;br /&gt;
{{movelist/battle|1|Leer|Status|Cool|—|100|30|adjacentfoes|The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.}}&lt;br /&gt;
{{movelist/battle|2|Lock-On|Status|Clever|—|—|5|anyadjacent|The user takes sure aim at the target. This ensures the user&#039;s next move does not miss that target.}}&lt;br /&gt;
{{movelist/battle|1|Lovely Kiss|Status|Beautiful|—|75|10|anyadjacent|With a scary face, the user tries to kiss the target. If it succeeds, the target falls asleep.}}&lt;br /&gt;
{{movelist/battle|4|Lucky Chant|Status|Cute|—|—|30|allyfield|The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.}}&lt;br /&gt;
{{movelist/battle|8|Max Guard|Status||—|—|3|self|This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.}}&lt;br /&gt;
{{movelist/battle|8|Max Strike|Physical||—|—|3|adjacentfoe|This is a Normal-type attack [[Dynamax]] Pokémon use. This lowers the target&#039;s Speed stat.}}&lt;br /&gt;
{{movelist/battle|8|Max Strike|Special||—|—|3|adjacentfoe|This is a Normal-type attack Dynamax Pokémon use. This lowers the target&#039;s Speed stat.}}&lt;br /&gt;
{{movelist/battle|4|Me First|Status|Clever|—|—|20|adjacentfoe|The user cuts ahead of the target to copy and use the target&#039;s intended move with greater power. This move fails if it isn&#039;t used first.}}&lt;br /&gt;
{{movelist/battle|2|Mean Look|Status|Beautiful|—|—|5|anyadjacent|The user pins the target with a dark, arresting look. The target becomes unable to flee.}}&lt;br /&gt;
{{movelist/battle|1|Mega Kick|Physical|Cool|120|75|5|anyadjacent|The target is attacked by a kick launched with muscle-packed power.}}&lt;br /&gt;
{{movelist/battle|1|Mega Punch|Physical|Tough|80|85|20|anyadjacent|The target is slugged by a punch thrown with muscle-packed power.}}&lt;br /&gt;
{{movelist/battle|1|Metronome|Status|Cute|—|—|10|self|The user waggles a finger and stimulates its brain into randomly using nearly any move.}}&lt;br /&gt;
{{movelist/battle|2|Milk Drink|Status|Cute|—|—|5|self|The user restores its own HP by up to half its max HP.}}&lt;br /&gt;
{{movelist/battle|1|Mimic|Status|Cute|—|—|10|anyadjacent|The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle.}}&lt;br /&gt;
{{movelist/battle|2|Mind Reader|Status|Clever|—|—|5|anyadjacent|The user senses the target&#039;s movements with its mind to ensure its next attack does not miss the target.}}&lt;br /&gt;
{{movelist/battle|1|Minimize|Status|Cute|—|—|10|self|The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.}}&lt;br /&gt;
{{movelist/battle|2|Morning Sun|Status|Beautiful|—|—|5|self|The user restores its own HP. The amount of HP regained varies with the [[weather]].}}&lt;br /&gt;
{{movelist/battle|7|Multi-Attack|Physical||120|100|10|anyadjacent|Cloaking itself in powerful energy, the user slams into the target to inflict damage. This move&#039;s type changes depending on the kind of [[memory]] disc held by the user.}}&lt;br /&gt;
{{movelist/battle|4|Natural Gift|Physical|Clever|—|100|15|anyadjacent|The user draws power to attack by using its held Berry. The Berry determines the move&#039;s type and power.}}&lt;br /&gt;
{{movelist/battle|3|Nature Power|Status|Beautiful|—|—|20|anyadjacent|This attack makes use of nature&#039;s power. Its effects vary depending on the user&#039;s environment.}}&lt;br /&gt;
{{movelist/battle|6|Noble Roar|Status|Tough|—|100|30|anyadjacent|Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.}}&lt;br /&gt;
{{movelist/battle|3|Odor Sleuth|Status|Clever|—|—|40|anyadjacent|Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.}}&lt;br /&gt;
{{movelist/battle|2|Pain Split|Status|Clever|—|—|20|anyadjacent|The user adds its HP to the target&#039;s HP, then equally splits the combined HP between the target and itself.}}&lt;br /&gt;
{{movelist/battle|1|Pay Day|Physical|Clever|40|100|20|anyadjacent|Coins are hurled at the target to inflict damage. Money is earned after the battle.}}&lt;br /&gt;
{{movelist/battle|2|Perish Song|Status|Beautiful|—|—|5|all|Any Pokémon that hears this song faints in three turns, unless it switches out of battle.}}&lt;br /&gt;
{{movelist/battle|6|Play Nice|Status|Cute|—|—|20|anyadjacent|The user and the target become friends, and the target loses its will to fight. This lowers the target&#039;s Attack stat.}}&lt;br /&gt;
{{movelist/battle|9|Population Bomb|Physical||20|90|10|anyadjacent|The user&#039;s fellows gather in droves to perform a combo attack that hits the target one to ten times in a row.}}&lt;br /&gt;
{{movelist/battle|1|Pound|Physical|Tough|40|100|35|anyadjacent|The target is physically pounded with a long tail, a foreleg, or the like.}}&lt;br /&gt;
{{movelist/battle|8|Power Shift|Status||—|—|10|self|The user swaps its Attack and Defense stats.}}&lt;br /&gt;
{{movelist/battle|2|Present|Physical|Cute|—|90|15|anyadjacent|The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.}}&lt;br /&gt;
{{movelist/battle|2|Protect|Status|Cute|—|—|10|self|This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.}}&lt;br /&gt;
{{movelist/battle|2|Psych Up|Status|Clever|—|—|10|anyadjacent|The user hypnotizes itself into copying any stat change made by the target.}}&lt;br /&gt;
{{movelist/battle|7|Pulverizing Pancake|Physical||210|—|1|anyadjacent|Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force.}}&lt;br /&gt;
{{movelist/battle|1|Quick Attack|Physical|Cool|40|100|30|anyadjacent|The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.}}&lt;br /&gt;
{{movelist/battle|1|Rage|Physical|Tough|20|100|20|anyadjacent|As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.}}&lt;br /&gt;
{{movelist/battle|9|Raging Bull|Physical||90|100|10|anyadjacent|The user performs a tackle like a raging bull. This move&#039;s type depends on the user&#039;s form. It can also break barriers, such as {{m|Light Screen}} and {{m|Reflect}}.}}&lt;br /&gt;
{{movelist/battle|2|Rapid Spin|Physical|Cool|50|100|40|anyadjacent|The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and {{m|Leech Seed}}. This also boosts the user&#039;s Speed stat.{{tt|*|Generation VIII onwards}}}}&lt;br /&gt;
{{movelist/battle|1|Razor Wind|Special|Cool|80|100|10|adjacentfoes|In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.}}&lt;br /&gt;
{{movelist/battle|1|Recover|Status|Clever|—|—|5|self|The user regenerates its cells, restoring its own HP by up to half its max HP.}}&lt;br /&gt;
{{movelist/battle|3|Recycle|Status|Clever|—|—|10|self|The user recycles a held item that has been used in battle so it can be used again.}}&lt;br /&gt;
{{movelist/battle|5|Reflect Type|Status|Clever|—|—|15|anyadjacent|The user reflects the target&#039;s type to become the same type as the target.}}&lt;br /&gt;
{{movelist/battle|3|Refresh|Status|Cute|—|—|20|self|The user rests to cure itself of poisoning, a burn, or paralysis.}}&lt;br /&gt;
{{movelist/battle|5|Relic Song|Special|Beautiful|75|100|10|adjacentfoes|The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce [[sleep]].}}&lt;br /&gt;
{{movelist/battle|5|Retaliate|Physical|Cool|70|100|5|anyadjacent|The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move&#039;s power is increased.}}&lt;br /&gt;
{{movelist/battle|2|Return|Physical|Cute|—|100|20|anyadjacent|This full-power attack grows more powerful the more the user likes its Trainer.}}&lt;br /&gt;
{{movelist/battle|7|Revelation Dance|Special||90|100|15|anyadjacent|The user attacks the target by dancing with all its might. This move becomes the same type as the user&#039;s type.}}&lt;br /&gt;
{{movelist/battle|9|Revival Blessing|Status||—|—|1|self|The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon&#039;s max HP.}}&lt;br /&gt;
{{movelist/battle|1|Roar|Status|Cool|—|—|20|anyadjacent|The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.}}&lt;br /&gt;
{{movelist/battle|4|Rock Climb|Physical|Tough|90|85|20|anyadjacent|The user attacks the target by smashing into it with incredible force. This may also confuse the target.}}&lt;br /&gt;
{{movelist/battle|5|Round|Special|Beautiful|60|100|15|anyadjacent|The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.}}&lt;br /&gt;
{{movelist/battle|2|Safeguard|Status|Beautiful|—|—|25|allyfield|The user creates a protective field that prevents [[status condition]]s for five turns.}}&lt;br /&gt;
{{movelist/battle|2|Scary Face|Status|Tough|—|100|10|anyadjacent|The user frightens the target with a scary face to harshly lower its Speed stat.}}&lt;br /&gt;
{{movelist/battle|1|Scratch|Physical|Tough|40|100|35|anyadjacent|Hard, pointed, sharp claws rake the target to inflict damage.}}&lt;br /&gt;
{{movelist/battle|1|Screech|Status|Clever|—|85|40|anyadjacent|An earsplitting screech harshly lowers the target&#039;s Defense stat.}}&lt;br /&gt;
{{movelist/battle|3|Secret Power|Physical|Clever|70|100|20|anyadjacent|The [[additional effect]]s of this attack depend upon where it was used.}}&lt;br /&gt;
{{movelist/battle|1|Self-Destruct|Physical|Beautiful|200|100|5|alladjacent|The user attacks everything around it by causing an explosion. The user faints upon using this move.}}&lt;br /&gt;
{{movelist/battle|1|Sharpen|Status|Cute|—|—|30|self|The user makes its edges more jagged, which raises its Attack stat.}}&lt;br /&gt;
{{movelist/battle|9|Shed Tail|Status||—|—|10|self|The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting.}}&lt;br /&gt;
{{movelist/battle|5|Shell Smash|Status|Tough|—|—|15|self|The user breaks its shell, which lowers its Defense and Sp. Def stats but sharply boosts its Attack, Sp. Atk, and Speed stats.}}&lt;br /&gt;
{{movelist/battle|5|Simple Beam|Status|Cute|—|100|15|anyadjacent|The user emits a mysterious psychic wave that changes the target&#039;s Ability to {{a|Simple}}.}}&lt;br /&gt;
{{movelist/battle|1|Sing|Status|Cute|—|55|15|anyadjacent|A soothing lullaby is sung in a beautiful voice that puts the target to sleep.}}&lt;br /&gt;
{{movelist/battle|2|Sketch|Status|Clever|—|—|1|anyadjacent|This move enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.}}&lt;br /&gt;
{{movelist/battle|1|Skull Bash|Physical|Tough|130|100|10|anyadjacent|The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.}}&lt;br /&gt;
{{movelist/battle|3|Slack Off|Status|Cute|—|—|5|self|The user slacks off, restoring its own HP by up to half its max HP.}}&lt;br /&gt;
{{movelist/battle|1|Slam|Physical|Tough|80|75|20|anyadjacent|The target is slammed with a long tail, vines, or the like to inflict damage.}}&lt;br /&gt;
{{movelist/battle|1|Slash|Physical|Cool|70|100|20|anyadjacent|The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit.}}&lt;br /&gt;
{{movelist/battle|2|Sleep Talk|Status|Cute|—|—|10|self|The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.}}&lt;br /&gt;
{{movelist/battle|3|Smelling Salts|Physical|Tough|70|100|10|anyadjacent|This attack&#039;s power is doubled when used on a target with paralysis. This also cures the target&#039;s paralysis, however.}}&lt;br /&gt;
{{movelist/battle|1|Smokescreen|Status|Clever|—|100|20|anyadjacent|The user releases an obscuring cloud of smoke or ink. This lowers the target&#039;s {{stat|accuracy}}.}}&lt;br /&gt;
{{movelist/battle|2|Snore|Special|Cute|50|100|15|anyadjacent|This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.}}&lt;br /&gt;
{{movelist/battle|1|Soft-Boiled|Status|Cute|—|—|5|self|The user restores its own HP by up to half its max HP.}}&lt;br /&gt;
{{movelist/battle|1|Sonic Boom|Special|Cool|—|90|20|anyadjacent|The target is hit with a destructive shock wave that always inflicts 20 HP damage.}}&lt;br /&gt;
{{movelist/battle|1|Spike Cannon|Physical|Cool|20|100|15|anyadjacent|Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.}}&lt;br /&gt;
{{movelist/battle|3|Spit Up|Special|Tough|—|100|10|anyadjacent|The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move&#039;s power.}}&lt;br /&gt;
{{movelist/battle|1|Splash|Status|Cute|—|—|40|self|The user just flops and splashes around to no effect at all...}}&lt;br /&gt;
{{movelist/battle|7|Spotlight|Status||—|—|15|anyadjacent|The user shines a spotlight on the target so that only the target will be attacked during the turn.}}&lt;br /&gt;
{{movelist/battle|3|Stockpile|Status|Tough|—|—|20|self|The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.}}&lt;br /&gt;
{{movelist/battle|1|Stomp|Physical|Tough|65|100|20|anyadjacent|The user attacks by stomping on the target with a big foot. This may also make the target flinch.}}&lt;br /&gt;
{{movelist/battle|1|Strength|Physical|Tough|80|100|15|anyadjacent|The target is slugged with a punch thrown at maximum power.}}&lt;br /&gt;
{{movelist/battle|1|Struggle|Physical|Tough|50|—|1|random|This attack is used in desperation only if the user has no remaining PP. It also damages the user a little.}}&lt;br /&gt;
{{movelist/battle|8|Stuff Cheeks|Status||—|—|10|self|The user eats its held Berry, then sharply boosts its Defense stat.}}&lt;br /&gt;
{{movelist/battle|1|Substitute|Status|Cute|—|—|10|self|The user creates a substitute for itself using some of its own HP. The substitute serves as the user&#039;s decoy.}}&lt;br /&gt;
{{movelist/battle|1|Super Fang|Physical|Tough|—|90|10|anyadjacent|The user chomps hard on the target with its sharp front fangs. This cuts the target&#039;s HP in half.}}&lt;br /&gt;
{{movelist/battle|1|Supersonic|Status|Clever|—|55|20|anyadjacent|The user generates odd sound waves from its body that confuse the target.}}&lt;br /&gt;
{{movelist/battle|2|Swagger|Status|Cute|—|85|15|anyadjacent|The user enrages and confuses the target. However, this also sharply raises the target&#039;s Attack stat.}}&lt;br /&gt;
{{movelist/battle|3|Swallow|Status|Tough|—|—|10|self|The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.}}&lt;br /&gt;
{{movelist/battle|2|Sweet Scent|Status|Cute|—|100|20|adjacentfoes|The user releases a scent that harshly lowers opposing Pokémon&#039;s evasiveness.}}&lt;br /&gt;
{{movelist/battle|1|Swift|Special|Cool|60|—|20|adjacentfoes|Star-shaped rays are shot at opposing Pokémon. This attack never misses.}}&lt;br /&gt;
{{movelist/battle|1|Swords Dance|Status|Beautiful|—|—|20|self|A frenetic dance to uplift the fighting spirit. This sharply boosts the user&#039;s Attack stat.}}&lt;br /&gt;
{{movelist/battle|1|Tackle|Physical|Tough|40|100|35|anyadjacent|A physical attack in which the user charges and slams into the target with its whole body.}}&lt;br /&gt;
{{movelist/battle|5|Tail Slap|Physical|Cute|25|85|10|anyadjacent|The user attacks by striking the target with its hard tail. This move hits two to five times in a row.}}&lt;br /&gt;
{{movelist/battle|1|Tail Whip|Status|Cute|—|100|30|adjacentfoes|The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.}}&lt;br /&gt;
{{movelist/battle|1|Take Down|Physical|Tough|90|85|20|anyadjacent|A reckless full-body charge attack for slamming into the target. This also damages the user a little.}}&lt;br /&gt;
{{movelist/battle|7|Tearful Look|Status||—|—|20|anyadjacent|The user gets teary-eyed to make the target lose its combative spirit. This lowers the target&#039;s Attack and Sp. Atk stats.}}&lt;br /&gt;
{{movelist/battle|8|Teatime|Status||—|—|10|all|The user has teatime with all the Pokémon currently in the battle. Each Pokémon eats its held Berry.}}&lt;br /&gt;
{{movelist/battle|5|Techno Blast|Special|Cool|120|100|5|anyadjacent|The user attacks by firing a beam of light at the target. This move&#039;s type changes depending on the kind of [[drive]] held by the user.}}&lt;br /&gt;
{{movelist/battle|3|Teeter Dance|Status|Cute|—|100|20|alladjacent|The user performs a wobbly dance that confuses every Pokémon around it.}}&lt;br /&gt;
{{movelist/battle|9|Tera Blast|Special||80|100|10|anyadjacent|If the user has [[Terastal phenomenon|Terastallized]], it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat, whichever is higher for the user.}}&lt;br /&gt;
{{movelist/battle|9|Tera Starstorm|Special||120|100|5|anyadjacent|With the power of its crystals, the user bombards and eliminates the target. When used by {{p|Terapagos}} in its {{form|Terapagos|Stellar Form}}, this move damages all opposing Pokémon.}}&lt;br /&gt;
{{movelist/battle|8|Terrain Pulse|Special||50|100|10|anyadjacent|The user utilizes the energy of the [[terrain]] to attack. This move’s type and power change depending on the terrain at the time the move is used.}}&lt;br /&gt;
{{movelist/battle|1|Thrash|Physical|Tough|120|100|10|random|The user rampages and attacks for two to three turns. The user then becomes confused.}}&lt;br /&gt;
{{movelist/battle|3|Tickle|Status|Cute|—|100|20|anyadjacent|The user tickles the target into laughing, lowering its Attack and Defense stats.}}&lt;br /&gt;
{{movelist/battle|9|Tidy Up|Status||—|—|10|self|The user tidies up and removes the effects of {{m|Spikes}}, {{m|Stealth Rock}}, {{m|Sticky Web}}, {{m|Toxic Spikes}}, and Substitute. This also boosts the user&#039;s Attack and Speed stats.}}&lt;br /&gt;
{{movelist/battle|1|Transform|Status|Clever|—|—|10|anyadjacent|The user transforms into a copy of the target, right down to having the same move set.}}&lt;br /&gt;
{{movelist/battle|1|Tri Attack|Special|Beautiful|80|100|10|anyadjacent|The user strikes with a simultaneous three-beam attack. This may also burn, {{status|freeze}}, or paralyze the target.}}&lt;br /&gt;
{{movelist/battle|4|Trump Card|Special|Cool|—|—|5|anyadjacent|The fewer [[PP]] this move has, the greater its power.}}&lt;br /&gt;
{{movelist/battle|3|Uproar|Special|Cute|90|100|10|random|The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.}}&lt;br /&gt;
{{movelist/battle|7|Veevee Volley|Physical||—|—|1|anyadjacent|The more Eevee loves its Trainer, the greater the move’s power. It never misses.}}&lt;br /&gt;
{{movelist/battle|1|Vise Grip|Physical|Tough|55|100|30|anyadjacent|The target is gripped and squeezed from both sides to inflict damage.}}&lt;br /&gt;
{{movelist/battle|3|Weather Ball|Special|Beautiful|50|100|10|anyadjacent|This move&#039;s type and power change depending on the weather at the time the move is used.}}&lt;br /&gt;
{{movelist/battle|1|Whirlwind|Status|Clever|—|—|20|anyadjacent|The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.}}&lt;br /&gt;
{{movelist/battle|3|Wish|Status|Cute|—|—|10|self|One turn after this move is used, the user&#039;s or its replacement&#039;s HP is restored by up to half the user&#039;s max HP.}}&lt;br /&gt;
{{movelist/battle|5|Work Up|Status|Tough|—|—|30|self|The user is roused, and its Attack and Sp. Atk stats are boosted.}}&lt;br /&gt;
{{movelist/battle|1|Wrap|Physical|Tough|15|90|20|anyadjacent|A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.}}&lt;br /&gt;
{{movelist/battle|4|Wring Out|Special|Tough|—|100|5|anyadjacent|The user powerfully wrings the target. The more HP the target has, the greater the move&#039;s power.}}&lt;br /&gt;
{{movelist/battle|3|Yawn|Status|Cute|—|—|10|anyadjacent|The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.}}&lt;br /&gt;
{{movelist/battle-foot|Normal}}&lt;br /&gt;
&lt;br /&gt;
===Changed types===&lt;br /&gt;
The following Normal-type moves have had their types changed into another.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{normal color light}}; border:5px solid #{{normal color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{normal color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
! Move&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Original type&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | New type&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bite}} || Gen I |{{typetable|Normal}} || Gen II+ |{{typetable|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Charm}} || Gen II–V |{{typetable|Normal}} || Gen VI+ |{{typetable|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Gust}} || Gen I |{{typetable|Normal}} || Gen II+ |{{typetable|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Karate Chop}} || Gen I |{{typetable|Normal}} || Gen II+ |{{typetable|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Moonlight}} || Gen II–V |{{typetable|Normal}} || Gen VI+ |{{typetable|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sand Attack}} || Gen I |{{typetable|Normal}} || Gen II+ |{{typetable|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sweet Kiss}} || Gen II–V |{{typetable|Normal}} || Gen VI+ |{{typetable|Fairy}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Interacting with the Normal type===&lt;br /&gt;
A {{OBP|Pokémon|species}} with {{a|Protean}} or {{a|Libero}} will become a Normal-[[type]] Pokémon if it uses a Normal-type [[move]]. A Pokémon with {{a|Color Change}} or {{a|Imposter}} will become a Normal-type Pokémon if (respectively) it is hit with a Normal-type move or is sent out against a Normal-type opponent.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;70%&amp;quot; class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{normal color}}; border:2px solid #{{normal color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytl|8px}}&amp;quot; | Gen&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytr|8px}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{kalos color}}; border:1px solid #{{kalos color dark}}&amp;quot; | {{color2|fff|Generation VI|VI}}&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #D8D8D8&amp;quot; | {{acolor|Aerilate|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border:1px solid #D8D8D8; text-align:left&amp;quot; | Normal-type moves become {{type|Flying}} moves. The power of those moves is boosted a little.&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{alola color}}; border:1px solid #{{alola color dark}}&amp;quot; | {{color2|fff|Generation VII|VII}}&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #D8D8D8&amp;quot; | {{acolor|Galvanize|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border:1px solid #D8D8D8; text-align:left;&amp;quot; | Normal-type moves become {{type|Electric}} moves. The power of those moves is boosted a little.&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{paldea color}}; border:1px solid #{{paldea color dark}}&amp;quot; | {{color2|fff|Generation IX|IX}}&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #D8D8D8&amp;quot; | {{acolor|Mind&#039;s Eye|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border:1px solid #D8D8D8; text-align:left&amp;quot; | The Pokémon ignores changes to opponents&#039; {{stat|Evasion|evasiveness}}, its {{stat|accuracy}} can&#039;t be lowered, and it can hit {{t|Ghost|Ghost types}} with Normal- and {{type|Fighting}} moves.&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{sinnoh color}}; border:1px solid #{{sinnoh color dark}}&amp;quot; | {{color2|fff|Generation IV|IV}}&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #D8D8D8&amp;quot; | {{acolor|Normalize|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border:1px solid #D8D8D8; text-align:left&amp;quot; | All the Pokémon&#039;s moves become Normal type. The power of those moves is boosted a little.&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{kalos color}}; border:1px solid #{{kalos color dark}}&amp;quot; | {{color2|fff|Generation VI|VI}}&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #D8D8D8&amp;quot; | {{acolor|Pixilate|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border:1px solid #D8D8D8; text-align:left&amp;quot; | Normal-type moves become {{type|Fairy}} moves. The power of those moves is boosted a little.&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{kalos color}}; border:1px solid #{{kalos color dark}}&amp;quot; | {{color2|fff|Generation VI|VI}}&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #D8D8D8&amp;quot; | {{acolor|Refrigerate|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border:1px solid #D8D8D8; text-align:left&amp;quot; | Normal-type moves become {{type|Ice}} moves. The power of those moves is boosted a little.&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{sinnoh color}}; border:1px solid #{{sinnoh color dark}}&amp;quot; | {{color2|fff|Generation IV|IV}}&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #D8D8D8&amp;quot; | {{acolor|Scrappy|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border:1px solid #D8D8D8; text-align:left&amp;quot; | The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by {{a|Intimidate}}.&lt;br /&gt;
|- class=&amp;quot;unsortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{normal color light}}; {{roundybottom|8px}}&amp;quot; |&amp;lt;small&amp;gt;All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability&#039;s page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Exclusive Abilities===&lt;br /&gt;
Currently, no Abilities are exclusive to Normal-type Pokémon. This does not include [[Signature Ability|signature Abilities]].&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| width=&amp;quot;70%&amp;quot; class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{normal color}}; border:2px solid #{{normal color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytl|8px}}&amp;quot; | Gen&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytr|8px}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; style=&amp;quot;background:#{{alola color}}; border:1px solid #{{alola color dark}}&amp;quot; | VII&lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;background:#FFF; border:1px solid #D8D8D8&amp;quot; | {{acolor|Fluffy|000}}&lt;br /&gt;
| style=&amp;quot;background:#FFF; border:1px solid #D8D8D8; text-align:left&amp;quot; | Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.&lt;br /&gt;
|- class=&amp;quot;unsortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{normal color light}}; {{roundybottom|8px}}&amp;quot; |&amp;lt;small&amp;gt;All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual Ability&#039;s page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| width=&amp;quot;70%&amp;quot; class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{normal color}}; border:2px solid #{{normal color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytl|8px}}&amp;quot; class=&amp;quot;unsortable&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytr|8px}}&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag/s|Blank Plate|SV}}&lt;br /&gt;
| [[Blank Plate]]&lt;br /&gt;
| A stone tablet imbued with the essence of normalcy. When used on {{p|Arceus|a certain Pokémon}}, it allows that {{OBP|Pokémon|species}} to gain the power of the Normal type.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag/s|Chilan Berry|SV}}&lt;br /&gt;
| [[Chilan Berry]]&lt;br /&gt;
| If a Pokémon holding this [[Berry]] is hit with a Normal-type [[move]], the power of that move will be weakened.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag/s|Normal Gem|SV}}&lt;br /&gt;
| [[Normal Gem]]&lt;br /&gt;
| An [[Held item|item]] to be held by a Pokémon. This [[gem]] is imbued with the essence of normalcy and will boost the power of a Normal-type move—but only once.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag/s|Normal Tera Shard|SV}}&lt;br /&gt;
| [[Normal Tera Shard]]&lt;br /&gt;
| On rare occasions, these shards form when a {{Tera}} Pokémon falls in battle and its Tera Jewel shatters.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:Dream Normalium Z Sprite.png|40px|link=Normalium Z]]&lt;br /&gt;
| [[Normalium Z]]&lt;br /&gt;
| This is a crystallized form of [[Z-Power]]. It upgrades Normal-type moves to [[Z-Move]]s.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| [[Pink Bow]]&lt;br /&gt;
| Powers up Normal-type moves.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| [[Polkadot Bow]]&lt;br /&gt;
| Powers up Normal-type moves.&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| {{bag/s|Silk Scarf|SV}}&lt;br /&gt;
| [[Silk Scarf]]&lt;br /&gt;
| An item to be held by a Pokémon. It&#039;s a sumptuous scarf that boosts the power of the holder&#039;s Normal-type moves.&lt;br /&gt;
|- class=&amp;quot;unsortable&amp;quot;&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#{{normal color light}}; {{roundybottom|8px}}&amp;quot; |&amp;lt;small&amp;gt;All details are accurate to Generation IX games. For details that have changed between generations, please see an individual item&#039;s page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Cram-o-matic]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{normal color}}; border:2px solid #{{normal color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytl|8px}}&amp;quot; class=&amp;quot;unsortable&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background:#{{normal color light}}; {{roundytr|8px}}&amp;quot; | Name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag|Ability Capsule}}&lt;br /&gt;
| [[Ability Capsule]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag|Amulet Coin}}&lt;br /&gt;
| [[Amulet Coin]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag|Choice Scarf}}&lt;br /&gt;
| [[Choice Scarf]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag|Full Incense}}&lt;br /&gt;
| [[Full Incense]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag|Luck Incense}}&lt;br /&gt;
| [[Luck Incense]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag|Lucky Egg}}&lt;br /&gt;
| [[Lucky Egg]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag|PP Max}}&lt;br /&gt;
| [[PP Max]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag|PP Up}}&lt;br /&gt;
| [[PP Up]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag|Quick Claw}}&lt;br /&gt;
| [[Quick Claw]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag|Quick Powder}}&lt;br /&gt;
| [[Quick Powder]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag|Safety Goggles}}&lt;br /&gt;
| [[Safety Goggles]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag|Upgrade}}&lt;br /&gt;
| [[Upgrade]]&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| {{bag|White Apricorn}}&lt;br /&gt;
| [[White Apricorn]]&lt;br /&gt;
|- class=&amp;quot;unsortable&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#{{normal color light}}; {{roundybottom|8px}}&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable Normal-type Pokémon Trainers==&lt;br /&gt;
{{main|:Category:Normal-type Trainers|Category:Normal-type Trainers}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{Normal color}}; border:3px solid #{{Normal color dark}}&amp;quot; width=700px&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color light}}; {{roundytl|8px}}&amp;quot; | Gen&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color light}}&amp;quot; | Trainer&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color light}}&amp;quot; | Title&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color light}}; {{roundytr|8px}}&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Johto color}}; border:1px solid #{{Johto color dark}}&amp;quot; | {{color2|fff|Generation II|II}}&lt;br /&gt;
| [[File:VSWhitney.png|link=Whitney]]&amp;lt;br&amp;gt;[[Whitney]]&lt;br /&gt;
| [[Gym Leader]]&lt;br /&gt;
| [[Goldenrod Gym]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Hoenn color}}; border:1px solid #{{Hoenn color dark}}&amp;quot; | {{color2|fff|Generation III|III}}&lt;br /&gt;
| [[File:VSNorman.png|x64px|link=Norman]]&amp;lt;br&amp;gt;[[Norman]]&lt;br /&gt;
| [[Gym Leader]]&lt;br /&gt;
| [[Petalburg Gym]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Unova color}}; border:1px solid #{{Unova color dark}}&amp;quot; | {{color2|fff|Generation V|V}}&lt;br /&gt;
| [[File:VSLenora.png|link=Lenora]]&amp;lt;br&amp;gt;[[Lenora]]&lt;br /&gt;
| [[Gym Leader]]{{sup/5|BW}}&amp;lt;br&amp;gt;[[Pokémon Trainer]]{{sup/5|B2W2}}&lt;br /&gt;
| [[Nacrene Gym]]{{sup/5|BW}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Unova color}}; border:1px solid #{{Unova color dark}}&amp;quot; | {{color2|fff|Generation V|V}}&lt;br /&gt;
| [[File:VSCheren 2.png|link=Cheren]]&amp;lt;br&amp;gt;[[Cheren]]&lt;br /&gt;
| [[Gym Leader]]{{sup/5|B2W2}}&lt;br /&gt;
| [[Aspertia Gym]]{{sup/5|B2W2}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Alola color}}; border:1px solid #{{Alola color dark}}&amp;quot; | {{color2|fff|Generation VII|VII}}&lt;br /&gt;
| [[File:VSIlima USUM.png|x64px|link=Ilima]]&amp;lt;br&amp;gt;[[Ilima]]&lt;br /&gt;
| [[Trial Captain|Captain]]&lt;br /&gt;
| [[Verdant Cavern]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Paldea color}}; border:1px solid #{{Paldea color dark}}&amp;quot; | {{color2|fff|Generation IX|IX}}&lt;br /&gt;
| [[File:VSLarry.png|x64px|link=Larry]]&amp;lt;br&amp;gt;[[Larry]]{{tt|*|Also works as a Flying-type Elite Four member}}&lt;br /&gt;
| [[Gym Leader]]&lt;br /&gt;
| [[Medali Gym]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Icons==&lt;br /&gt;
===[[Core series]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#{{Normal color}}; font-size:80%&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC RSE.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC FRLG.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC DPPt.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC Big.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC BW.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC XY.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC SM.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC PE.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC SwSh.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Normal icon SwSh.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC BDSP.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Normal icon SV.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC LA.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Normal icon LA.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC SV.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC Tera.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:TeraGem Normal.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Ruby and Sapphire|Pokémon Ruby, Sapphire}}, and {{color2|000|Pokémon Emerald|Emerald}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon FireRed and LeafGreen}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Generation IV}}&lt;br /&gt;
| Pokédex icon from&amp;lt;br&amp;gt;{{color2|000|Generation IV}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Generation V}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Sun and Moon|Pokémon Sun, Moon}}, {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun and Ultra Moon}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu!; Let&#039;s Go, Eevee!}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Sword and Shield}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu!; Let&#039;s Go, Eevee!}}; {{color2|000|Pokémon Sword and Shield|Sword, Shield}} and {{color2|000|Pokémon HOME|HOME}} (Gen VIII)&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Brilliant Diamond and Shining Pearl}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Brilliant Diamond and Shining Pearl|Pokémon Brilliant Diamond, Shining Pearl}}, {{color2|000|Pokémon Scarlet and Violet|Scarlet and Violet}}, and {{color2|000|Pokémon HOME|HOME}} (Gen IX)&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Legends: Arceus}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Legends: Arceus}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Scarlet and Violet}}&lt;br /&gt;
| Tera icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Scarlet and Violet}}&lt;br /&gt;
| Tera symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Scarlet and Violet}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Side series]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#{{Normal color}}; font-size:80%&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC Stad.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC Stad2.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC Box RS.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC Colo.png|48px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC XD.png|48px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC PBR.png|48px]]&lt;br /&gt;
|-&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Stadium}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Stadium 2}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Box Ruby &amp;amp; Sapphire}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Colosseum}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon XD: Gale of Darkness}}&lt;br /&gt;
| Icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Battle Revolution}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Spin-off games]]===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#{{Normal color}}; font-size:80%&amp;quot;&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Normal Assist.png|48px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Battrio Normal type.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Tretta Normal type.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:GO Normal.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC RR.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC Masters.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:TeraGem Normal Masters.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:PMD DX Normal type.png]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Mezastar Normal type.png|64px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:NormalIC NPSnap.png|48px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px&amp;quot; | [[File:Normal icon Sleep.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Ranger: Guardian Signs|Pokémon Ranger: Guardian Signs}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Battrio}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Tretta}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon GO}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Rumble Rush}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Masters EX}}&lt;br /&gt;
| Tera symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Masters EX}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Mystery Dungeon: Rescue Team DX}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Mezastar}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|New Pokémon Snap}}&lt;br /&gt;
| Symbol icon from&amp;lt;br&amp;gt;{{color2|000|Pokémon Sleep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Statistical averages==&lt;br /&gt;
===Overall===&lt;br /&gt;
{{BaseStatNoCat&lt;br /&gt;
|type=normal&lt;br /&gt;
|HP=77.20&lt;br /&gt;
|Attack=75.24&lt;br /&gt;
|Defense=62.57&lt;br /&gt;
|SpAtk=62.07&lt;br /&gt;
|SpDef=65.97&lt;br /&gt;
|Speed=72.14&lt;br /&gt;
|Total=415.19&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--As of Generation 10, 152 Pokémon total, including all distinct forms that are more than just visually different.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fully evolved===&lt;br /&gt;
{{BaseStatNoCat&lt;br /&gt;
|type=normal&lt;br /&gt;
|HP=88.76&lt;br /&gt;
|Attack=88.64&lt;br /&gt;
|Defense=74.85&lt;br /&gt;
|SpAtk=74.43&lt;br /&gt;
|SpDef=78.73&lt;br /&gt;
|Speed=83.38&lt;br /&gt;
|Total=488.79&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--As of Generation 10, 89 Pokémon total, including all distinct forms that are more than just visually different. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In spin-off games==&lt;br /&gt;
===Pokémon Sleep===&lt;br /&gt;
Unlike in the core series games, in {{g|Sleep}}, each {{OBP|Pokémon|species}} can only have one [[type]], which determines the kind of [[Berry]] that the Pokémon will gather for {{Sleep|Snorlax}} to feed on. Normal-type Pokémon will gather [[Persim Berry|Persim Berries]], and typically have the Snoozing [[sleep type]].&lt;br /&gt;
&lt;br /&gt;
The following is a list of Normal-type Pokémon in Pokémon Sleep.&lt;br /&gt;
&lt;br /&gt;
{| {| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{normal color light}}; border:5px solid #{{normal color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{normal color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
! class=unsortable | Pokémon&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Sleep type}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0019&lt;br /&gt;
!{{MSP/Sleep|0019|Rattata}}&lt;br /&gt;
|{{p|Rattata}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{Snoozing color}}&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Snoozing&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0020&lt;br /&gt;
!{{MSP/Sleep|0020|Raticate}}&lt;br /&gt;
|{{p|Raticate}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{Snoozing color}}&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Snoozing&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0052&lt;br /&gt;
!{{MSP/Sleep|0052|Meowth}}&lt;br /&gt;
|{{p|Meowth}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{Snoozing color}}&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Snoozing&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0053&lt;br /&gt;
!{{MSP/Sleep|0053|Persian}}&lt;br /&gt;
|{{p|Persian}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{Snoozing color}}&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Snoozing&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0113&lt;br /&gt;
!{{MSP/Sleep|0113|Chansey}}&lt;br /&gt;
|{{p|Chansey}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{Snoozing color}}&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Snoozing&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0115&lt;br /&gt;
!{{MSP/Sleep|0115|Kangaskhan}}&lt;br /&gt;
|{{p|Kangaskhan}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{Snoozing color}}&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Snoozing&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0132&lt;br /&gt;
!{{MSP/Sleep|0132|Ditto}}&lt;br /&gt;
|{{p|Ditto}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{Snoozing color}}&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Snoozing&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0133&lt;br /&gt;
!{{MSP/Sleep|0133|Eevee}}&lt;br /&gt;
|{{p|Eevee}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{Snoozing color}}&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Snoozing&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0242&lt;br /&gt;
!{{MSP/Sleep|0242|Blissey}}&lt;br /&gt;
|{{p|Blissey}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{Snoozing color}}&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Snoozing&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0287&lt;br /&gt;
!{{MSP/Sleep|0287|Slakoth}}&lt;br /&gt;
|{{p|Slakoth}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{Snoozing color}}&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Snoozing&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0288&lt;br /&gt;
!{{MSP/Sleep|0288|Vigoroth}}&lt;br /&gt;
|{{p|Vigoroth}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{Dozing color}}&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Dozing&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0289&lt;br /&gt;
!{{MSP/Sleep|0289|Slaking}}&lt;br /&gt;
|{{p|Slaking}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{Snoozing color}}&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Snoozing&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-family:monospace,monospace&amp;quot; | 0440&lt;br /&gt;
!{{MSP/Sleep|0440|Happiny}}&lt;br /&gt;
|{{p|Happiny}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background:#{{Slumbering color}}&amp;quot; | &amp;lt;span style=&amp;quot;color:#FFF&amp;quot;&amp;gt;Slumbering&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Colorless (TCG)}}&lt;br /&gt;
The equivalent to the Normal type in the [[Pokémon Trading Card Game]] is the Colorless type. Colorless-type {{OBP|Pokémon|species}} cards that depict Normal-type Pokémon are generally weak to {{TCG|Fighting}} and has no Resistance. Due to the decreased amount of types in the TCG, Colorless generally also adopts {{type|Flying}} Pokémon and {{type|Dragon}} Pokémon (prior to the {{TCG|Dragons Exalted}} expansion) under its typing.&lt;br /&gt;
&lt;br /&gt;
The Colorless type can be considered as the &amp;quot;neutral&amp;quot; type in the TCG; attacks that require Colorless Energy may use any type or &amp;quot;color&amp;quot; of Energy.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[Generation I]] introduced the most Normal-type {{OBP|Pokémon|species}} of any [[generation]], with 22 (24 if {{p|Clefairy}} and {{p|Clefable}}, who had their [[type]] changed from [[Generation VI]] onward, are counted). Generation VI introduced the fewest Normal-type Pokémon, with eight.&lt;br /&gt;
* Generation I introduced the most Normal-type [[move]]s of any generation, with 78 (counting {{m|Gust}}, {{m|Karate Chop}}, {{m|Bite}}, and {{m|Sand-Attack}}, which had their type changed from [[Generation II]] onward). Generation VI introduced the fewest Normal-type moves, with eight.&lt;br /&gt;
* With {{#expr: {{PAGESINCATEGORY:Normal-type moves|pages}}-7}} {{cat|Normal-type moves}}, this [[type]] has the most moves available.&lt;br /&gt;
** Additionally, there are two unique Normal-type [[Max Move]]s ({{m|Max Strike}} and {{m|Max Guard}}, not including [[G-Max Move]]s), the most of any type.&lt;br /&gt;
** The Normal type is the only type that has more moves than Pokémon.&lt;br /&gt;
* The Normal type is tied with the {{t|Electric}} type for the fewest defensive weaknesses, with them both having just one.&lt;br /&gt;
* The Normal type is the only type that does not have any resistances.&lt;br /&gt;
* On average, Normal-type Pokémon have the lowest base {{stat|Defense}} of all types.&amp;lt;!--As of Gen IX--&amp;gt;&lt;br /&gt;
* The Normal type is the only type that is not super effective against any other type.&lt;br /&gt;
* The Normal type has the fewest non-neutral type relations, with only four.&lt;br /&gt;
** It takes non-neutral damage from the least types, those being two, and is tied with {{t|Dragon}} for dealing non-neutral damage to the least types, those being three.&lt;br /&gt;
* Interestingly, it seems the Normal type was originally going to be super effective against the {{T|Dark}} type, as seen in the [[Pokémon Gold and Silver Versions|Pokémon Gold and Silver]] Spaceworld demo.&lt;br /&gt;
** This may have merely been a placeholder type matchup, however.&lt;br /&gt;
* {{t|Ghost}} and Normal are the only types that are mutually immune to each other.&lt;br /&gt;
* No Pokémon gains the Normal type upon [[Evolution|evolving]]. It shares this distinction with the {{t|Bug}} type.&lt;br /&gt;
** Additionally, no Pokémon gains the Normal type upon changing forms, unless it is reverting to its base form.&lt;br /&gt;
* Normal/{{t|Flying}} is the [[List of type combinations by abundance|most abundant]] dual-type combination.&lt;br /&gt;
* Normal has the most unused type combinations at four, as there are no Normal-type Pokémon that are also part {{t|Steel}}, {{t|Rock}}, {{t|Bug}}, and {{t|Ice}}.&lt;br /&gt;
** This makes Normal the only type that has not been paired up with {{t|Steel}}.&lt;br /&gt;
* In {{pkmn|contest}}s, the Normal type has the most moves that can [[Jamming|jam]].&lt;br /&gt;
* [[Generation VI]] added the most new type combinations for Normal, the most dual-typed Normal Pokémon (if Pokémon retyped as Normal/{{t|Fairy}} are counted), the first dual-typed Pokémon with Normal as a secondary type, and the fewest Normal/Flying-type Pokémon (with only {{p|Fletchling|one}}) of any generation that introduced Pokémon with that type combination; [[Generation VIII]] did not introduce any.&lt;br /&gt;
** Prior to Generation VI, Normal was only present as a secondary type for Pokéstar Studio opponents, or on Glitch Pokémon (notably Red/Blue [[MissingNo.]]).&lt;br /&gt;
* Normal is the only type to have ever lost Pokémon, having lost Clefairy, Clefable, {{p|Cleffa}}, {{p|Togepi}}, {{p|Togetic}}, {{p|Snubbull}}, {{p|Granbull}}, and {{p|Togekiss}} when the Fairy type was introduced in [[Generation VI]].&lt;br /&gt;
** Additionally, it is the only type to have the same number of Pokémon in two consecutive generations.&lt;br /&gt;
* For the purpose of the [[Purify Chamber]], Normal is considered strong against itself, even though in battle, it is not.&lt;br /&gt;
* The Normal-type is frequently associated with type changing:&lt;br /&gt;
** More Pokémon lose the Normal type upon evolving than any other type, with a total of five (twelve if all of {{p|Eevee}}&#039;s Evolutions are counted separately).&lt;br /&gt;
** Eight Normal-type Pokémon have at least one [[signature move]] or a [[signature Ability]] which involves changing their type.&lt;br /&gt;
** Most moves which involve changing the user&#039;s type or with a varying damage type are Normal-type.&lt;br /&gt;
** Most {{Abilities}} that change a move&#039;s type affect Normal-type moves.&lt;br /&gt;
* Normal-type attacks are completely unresisted during an [[Inverse Battle]].&lt;br /&gt;
* Normal is the only type with no [[Paradox Pokémon]].&lt;br /&gt;
* [[Ash Ketchum]] has never beaten a Normal-type [[Gym Leader]] on his first try in the {{pkmn|animated series}}.&lt;br /&gt;
* In {{g|Shuffle}}, Normal is the only type that lacks immunities to [[Status condition#Pokémon Shuffle|status conditions]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{normal color}}|bordercolor={{normal color light}}&lt;br /&gt;
|ja=ノーマル &#039;&#039;Normal&#039;&#039;&lt;br /&gt;
|zh_yue=一般 &#039;&#039;{{tt|Yātbūn|Normal}}&#039;&#039; {{tt|*|Games, Animated series (Original series - BW series) &amp;amp; Manga}}&amp;lt;br&amp;gt;普通 &#039;&#039;{{tt|Póutūng|Normal}}&#039;&#039; {{tt|*|XY series}}&amp;lt;br&amp;gt;無屬性 &#039;&#039;{{tt|Mòuhsuhksing|Typeless}}&#039;&#039; {{tt|*|M17}}&lt;br /&gt;
|zh_cmn=一般 &#039;&#039;{{tt|Yībān|Normal}}&#039;&#039;&lt;br /&gt;
|cs=Normální&lt;br /&gt;
|da=Normal&lt;br /&gt;
|nl=Normaal&lt;br /&gt;
|fi=Normaali&amp;lt;br&amp;gt;Perus&lt;br /&gt;
|fr=Normal&lt;br /&gt;
|de=Normal&lt;br /&gt;
|el=Φυσιολογικός &#039;&#039;Fysiologikós&#039;&#039;&lt;br /&gt;
|he=רגיל &#039;&#039;Ragil&#039;&#039;&amp;lt;br&amp;gt;נורמאלי &#039;&#039;Normali&#039;&#039;&lt;br /&gt;
|hi=नॉर्मल &#039;&#039;Normal&#039;&#039;&amp;lt;br&amp;gt;साधारण &#039;&#039;Saadhaaran&#039;&#039;{{tt|*|Pokémon Smile (prior to version 2.0.0)}}&lt;br /&gt;
|hu=Normál&lt;br /&gt;
|id=Normal&lt;br /&gt;
|it=Normale&lt;br /&gt;
|ko=노말 &#039;&#039;Normal&#039;&#039;&lt;br /&gt;
|ms=Biasa&lt;br /&gt;
|no=Normal&lt;br /&gt;
|pl=Normalny&lt;br /&gt;
|pt=Normal&lt;br /&gt;
|ro=Normal&lt;br /&gt;
|ru=Обычный &#039;&#039;Obychnyy&#039;&#039;&amp;lt;br&amp;gt;Нормальный &#039;&#039;Normal&#039;nyy&#039;&#039;&lt;br /&gt;
|es=Normal&lt;br /&gt;
|sv=Normal&lt;br /&gt;
|th=ปกติ &#039;&#039;Pakati&#039;&#039;&amp;lt;br&amp;gt;ธรรมดา &#039;&#039;Thammada&#039;&#039;&lt;br /&gt;
|vi=Thường&lt;br /&gt;
|tr=Normal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[de:Normal]]&lt;br /&gt;
[[es:Tipo normal]]&lt;br /&gt;
[[fr:Normal]]&lt;br /&gt;
[[it:Normale]]&lt;br /&gt;
[[ja:ノーマル]]&lt;br /&gt;
[[zh:一般（属性）]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Comeuppance_(move)&amp;diff=4011471</id>
		<title>Comeuppance (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Comeuppance_(move)&amp;diff=4011471"/>
		<updated>2024-05-19T20:27:46Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: This move makes contact.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=894&lt;br /&gt;
|name=Comeuppance&lt;br /&gt;
|jname=ほうふく&lt;br /&gt;
|jtrans=Retaliation&lt;br /&gt;
|jtranslit=Hōfuku&lt;br /&gt;
|gameimage=Comeuppance IX.png&lt;br /&gt;
|gameimage2=Comeuppance IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Dark&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=10&lt;br /&gt;
|maxpp=16&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|priority=0&lt;br /&gt;
|gen=IX&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=self&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Comeuppance&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ほうふく&#039;&#039;&#039; &#039;&#039;Retaliation&#039;&#039;) is a damage-dealing {{type|Dark}} [[move]] introduced in [[Generation IX]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Comeuppance returns 1.5 times the damage dealt by the foe&#039;s last attack. Unlike {{m|Counter}} or {{m|Mirror Coat}}, Comeuppance does not require specifically [[physical move|physical]] or [[special move|special]] damage sources and Comeuppance does not have decreased [[priority]]; if the user acts before it is hit by an opponent&#039;s damaging move, Comeuppance will fail. The move also fails if the user&#039;s {{OBP|substitute|doll}} is hit instead. In battles involving multiple Pokémon, Comeuppance will hit the last opponent that dealt damage to the user. Comeuppance cannot affect ally Pokémon. However, if the last Pokémon to hit the user faints before the user moves, the remaining enemy Pokémon will be hit instead, like with a regular single-target damaging move (using the damage taken from the move of the now-fainted Pokémon that had hit the user).&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|dark}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|The user retaliates with much greater force against the opponent that last inflicted damage on it.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Dark|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=none}}&lt;br /&gt;
{{Moveentry/1|0228|Houndour|type=Dark|type2=Fire|1|Field|Field|37}}&lt;br /&gt;
{{Moveentry/1|0229|Houndoom|type=Dark|type2=Fire|1|Field|Field|41}}&lt;br /&gt;
{{Moveentry/1|0430|Honchkrow|type=Dark|type2=Flying|1|Flying|Flying|65}}&lt;br /&gt;
{{Moveentry/1|0943|Mabosstiff|type=Dark|1|Field|Field|{{tt|Evo.|Learned upon evolving}}}}&lt;br /&gt;
{{Movefoot|Dark|1}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Dark|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=none}}&lt;br /&gt;
{{Moveentry/1|0570|formsig=H|Zorua|type=Normal|type2=Ghost|1|Field|Field|form=Hisuian Form|✔}}&lt;br /&gt;
{{Movefoot|Dark|1}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Comeuppance has the same description text as {{m|Metal Burst}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{dark color}}|bordercolor={{dark color dark}}&lt;br /&gt;
|zh_yue=復仇 &#039;&#039;{{tt|Fuhksàuh|Avenge}}&#039;&#039;&lt;br /&gt;
|zh_cmn=復仇 / 复仇 &#039;&#039;{{tt|Fùchóu|Avenge}}&#039;&#039;&lt;br /&gt;
|fr=Vindicte&lt;br /&gt;
|de=Vendetta&lt;br /&gt;
|id=Ganjaran&lt;br /&gt;
|it=Ritorsione&lt;br /&gt;
|ko=앙갚음 &#039;&#039;{{tt|Anggap-eum|Revenge}}&#039;&#039;&lt;br /&gt;
|pt_br=Punição Justa&lt;br /&gt;
|es=Resarcimiento&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Metal Burst|Dark}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that deal direct damage]]&lt;br /&gt;
[[Category:Counterattacks]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Vendetta]]&lt;br /&gt;
[[es:Resarcimiento]]&lt;br /&gt;
[[fr:Vindicte]]&lt;br /&gt;
[[it:Ritorsione]]&lt;br /&gt;
[[ja:ほうふく]]&lt;br /&gt;
[[zh:复仇（招式）]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Double_Shock_(move)&amp;diff=4011466</id>
		<title>Double Shock (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Double_Shock_(move)&amp;diff=4011466"/>
		<updated>2024-05-19T20:24:31Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: This move makes contact.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=892&lt;br /&gt;
|name=Double Shock&lt;br /&gt;
|jname=でんこうそうげき&lt;br /&gt;
|jtrans=Double Lightning Attack&lt;br /&gt;
|jtranslit=Denkō Sōgeki&lt;br /&gt;
|gameimage=Double Shock IX.png&lt;br /&gt;
|gameimage2=Double Shock IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Electric&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=5&lt;br /&gt;
|maxpp=8&lt;br /&gt;
|power=120&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|priority=0&lt;br /&gt;
|gen=IX&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Double Shock&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;でんこうそうげき&#039;&#039;&#039; &#039;&#039;Double Lightning Attack&#039;&#039;) is a damage-dealing {{type|Electric}} [[move]] introduced in [[Generation IX]]. It is the [[signature move]] of {{p|Pawmot}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
If used by an {{type|Electric}} Pokémon, Double Shock will inflict damage to the target and cause the user to [[type change|lose]] its Electric type. Double Shock fails if the user is not Electric-type, making the move always fail after the first use until the Pokémon regains its Electric type (either by switching out, or other type changing effects such as through {{a|Protean}} or {{m|Reflect Type}}).&lt;br /&gt;
&lt;br /&gt;
If the user is a pure Electric-type Pokémon, it will become {{DL|Type|typeless}}.&lt;br /&gt;
&lt;br /&gt;
The Pokémon&#039;s type reverts to its default types if it is switched out.&lt;br /&gt;
&lt;br /&gt;
A Pokémon with {{a|Protean}} or {{a|Libero}} cannot successfully use Double Shock unless it already is Electric-type; otherwise, Double Shock will fail and Protean or Libero will not activate.&lt;br /&gt;
&lt;br /&gt;
A Pokémon that has {{Tera}}stallized into its Electric Tera Type will &#039;&#039;not&#039;&#039; lose its Electric type (although the message &amp;quot;&#039;&#039;{{tt|The &amp;lt;wild/opposing&amp;gt;|No prefix when referring to player&#039;s Pokémon}} &amp;lt;Pokémon&amp;gt; used up all its electricity!&#039;&#039;&amp;quot; is still displayed). Therefore, a Terastallized Pokémon can use Double Shock multiple times in a row without the need to switch out.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Electric}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Electric|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=none}}&lt;br /&gt;
{{Moveentry/1|0923|Pawmot|type=Electric|type2=Fighting|1|Field|Field|60|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Electric|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! &amp;lt;small&amp;gt;Cost in move-gauge slots&amp;lt;/small&amp;gt;&lt;br /&gt;
! MP&amp;lt;br&amp;gt;(uses)&lt;br /&gt;
! Base {{color2|000|power}}&lt;br /&gt;
! Max {{color2|000|power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! Effect tag&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Playable {{color2|000|Sync pair|sync pair(s)}}&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
! colspan=12 |{{color2|000|List of moves (Masters)#Buddy moves|Buddy move}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Rapid Double Shock&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|—&lt;br /&gt;
|1&lt;br /&gt;
|100&lt;br /&gt;
|120&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Quick Move&lt;br /&gt;
|&#039;&#039;&#039;Activation Condition:&#039;&#039;&#039; When the user&#039;s Speed is raised.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deactivation Condition:&#039;&#039;&#039; When the user&#039;s Speed is not raised.&lt;br /&gt;
&lt;br /&gt;
The more the user&#039;s Speed is raised, the greater the power of this attack. Applies the Free Move Next effect to all allied sync pairs.&lt;br /&gt;
|{{sync|Nemona|Pawmot}}&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color dark}}&amp;quot;&lt;br /&gt;
! colspan=12 |{{color2|fff|Sync move}}&lt;br /&gt;
|- style=&amp;quot;background: #{{electric color light}}&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!{{color2|000|Damage category|Category}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |State&lt;br /&gt;
!Base {{color2|000|power}}&lt;br /&gt;
!Max {{color2|000|power}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Target&lt;br /&gt;
!Effect tag&lt;br /&gt;
!Description&lt;br /&gt;
!Playable {{color2|000|sync pair}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; | Coming to Fruition Double Shock&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| colspan=2 | Default&amp;lt;hr&amp;gt;&#039;&#039;&#039;6★ EX&#039;&#039;&#039;&lt;br /&gt;
| 200&lt;br /&gt;
| 240&lt;br /&gt;
| colspan=2 | An opponent&lt;br /&gt;
| —&lt;br /&gt;
| The more the user&#039;s Speed is raised, the greater the power of this attack.&amp;lt;hr&amp;gt;&#039;&#039;&#039;The first time the user&#039;s sync move is used each battle, the sync move countdown is reduced by three.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; | {{sync|Nemona|Pawmot}}&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
* &#039;&#039;&#039;Rapid Double Shock:&#039;&#039;&#039;&lt;br /&gt;
** This buddy move was known as B Double Shock prior to version 2.38.0.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=electric|exp=yes|gen=The user discharges all the electricity from its body to perform a high-damage attack.|image1=Nemona Pawmot Double Shock.png|image1p=Pawmot}}&lt;br /&gt;
{{movep|type=electric|ms=923|pkmn=Pawmot|method=Pawmot absorbs light blue and light yellow sparks of electricity into its body, causing it to become outlined in light blue energy. It then thrusts its hands forward and lands them on the opponent, releasing a burst of light blue electricity from them on contact. Afterwards, light blue sparks burst out of Pawmot&#039;s body.}}&lt;br /&gt;
{{movebtm|type=electric|user=Nemona|user1=Nemona&#039;s Pawmot|startcode=HZ048|startname=HZ048|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* If the {{player}} views the [[summary]] of a Pokémon that is currently {{DL|Type|typeless}}, such as through the use of Double Shock, the game may [[Game freeze|crash]].&amp;lt;ref&amp;gt;https://twitter.com/zakocky/status/1612373830718337027&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{Electric color}}|bordercolor={{Electric color dark}}&lt;br /&gt;
|zh_yue=電光雙擊 &#039;&#039;{{tt|Dihngwōng Sēunggīk|Double Lightning Attack}}&#039;&#039;&lt;br /&gt;
|zh_cmn=電光雙擊 / 电光双击 &#039;&#039;{{tt|Diànguāng Shuāngjí / Diànguāng Shuāngjī|Double Lightning Attack}}&#039;&#039;&lt;br /&gt;
|fr=Double Décharge&lt;br /&gt;
|de=Zweifachladung&lt;br /&gt;
|it=Doppiolampo&lt;br /&gt;
|ko=전광쌍격 &#039;&#039;{{tt|Jeongwang Ssanggyeok|Double Lightning Attack}}&#039;&#039;&lt;br /&gt;
|es=Electropalmas&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that change a Pokémon&#039;s type]]&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Zweifachladung]]&lt;br /&gt;
[[es:Electropalmas]]&lt;br /&gt;
[[fr:Double Décharge]]&lt;br /&gt;
[[it:Doppiolampo]]&lt;br /&gt;
[[ja:でんこうそうげき]]&lt;br /&gt;
[[zh:电光双击（招式）]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Additional_effect&amp;diff=4010407</id>
		<title>Additional effect</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Additional_effect&amp;diff=4010407"/>
		<updated>2024-05-17T20:04:13Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: Fixed Esper Wing&amp;#039;s probability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;additional effect&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{ruby|追加効果|ついかこうか}}&#039;&#039;&#039; &#039;&#039;additional effect&#039;&#039;), sometimes also called an &#039;&#039;&#039;added effect&#039;&#039;&#039;, is the in-battle secondary effect of a [[List of moves that do damage|damaging move]].&lt;br /&gt;
&lt;br /&gt;
==Additional effect modifiers==&lt;br /&gt;
{{incomplete|section|needs=Generations in which Charge Beam&#039;s effect chance can overflow}}&lt;br /&gt;
There are several moves and {{Abilities}}, as well as an item, which influence the additional effects of moves.&lt;br /&gt;
* The Ability {{a|Serene Grace}} doubles the chances of the Pokémon&#039;s own moves&#039; additional effects occurring (up to 100%).&lt;br /&gt;
* The Ability {{a|Shield Dust}} shields the Pokémon from the additional effects of moves.&lt;br /&gt;
* The Ability {{a|Sheer Force}} boosts the damage of the Pokémon&#039;s own moves with additional effects, but prevents their additional effects from occurring.&lt;br /&gt;
* The rainbow created by {{m|Water Pledge}} when used in combination with {{m|Fire Pledge}} doubles the chances of additional effects occurring.&lt;br /&gt;
* The [[held item]] [[Covert Cloak]] protects the holder from the additional effects of moves.&lt;br /&gt;
&lt;br /&gt;
The effects of the rainbow and Serene Grace stack, except for chances to [[flinch]] (which can only be doubled once), meaning that when used together they quadruple the chance of additional effects. Internally, the chance of an additional effect is stored in a byte; as such, in Generations V to VIII, if the chance of an additional effect is increased past 255 by a combination of Serene Grace and the rainbow effect, it will overflow and wrap back around from 0. This only matters for Charge Beam, whose 70% chance would become 280%, thus causing it to overflow to 24%, as moves with 100% effect chance which overflow back to 100%.&lt;br /&gt;
&lt;br /&gt;
==Classification==&lt;br /&gt;
Only damaging moves can count as moves with additional effects. Additional effects typically include moves with a chance to increase the user&#039;s stats, decrease the target&#039;s stats, inflict [[status condition]]s, or cause [[flinch]]ing. Even if the effect has a 100% chance of applying, it can still be classified as an additional effect.&lt;br /&gt;
&lt;br /&gt;
Some moves have multiple additional effects; for example, {{m|Ice Fang}} has a 10% chance of {{status|freeze|freezing}} the target and an independent 10% chance of causing the target to {{status|flinch}}.&lt;br /&gt;
&lt;br /&gt;
The effects of {{m|Anchor Shot}}, {{m|Ceaseless Edge}}, {{m|Eerie Spell}}, {{m|Genesis Supernova}}, {{m|Secret Power}}, {{m|Sparkling Aria}}, {{m|Spirit Shackle}}, and {{m|Stone Axe}} are explicitly enumerated as being additional effects, though they would not otherwise be counted as such if not for this exception. Notably, {{m|Thousand Waves}} (which otherwise has an identical effect to Anchor Shot and Spirit Shackle) is not considered to have additional effects.&lt;br /&gt;
&lt;br /&gt;
The Abilities {{a|Stench}} and {{a|Poison Touch}} and the [[held item]]s [[Razor Fang]] and [[King&#039;s Rock]] grant additional effects to moves. However, Sheer Force only boosts moves that always have additional effects; granting a move an additional effect this way will not allow it to be boosted by Sheer Force if it otherwise would not, but these effects will be suppressed by Sheer Force if it is boosted by Sheer Force (due to already having an additional effect). Similarly, additional effects caused by using {{m|Fling}} while holding specific items are additional effects and are blocked by Shield Dust, but Fling is not affected by Sheer Force (regardless of the held item).&lt;br /&gt;
&lt;br /&gt;
[[Max Move]]s are not considered to have additional effects, but some [[Z-Move]]s (such as {{m|Genesis Supernova}} and {{m|Stoked Sparksurfer}}) are.&lt;br /&gt;
&lt;br /&gt;
Moves that lower the user&#039;s stat stages (such as {{m|Overheat}} and {{m|Close Combat}}) are not considered to have an additional effect, even if they also raise a stat (such as {{m|Scale Shot}}). {{cat|HP-draining moves|HP draining}}, such as the effect of {{m|Giga Drain}}, is also not considered an additional effect. The item-removing effect of {{m|Knock Off}}, item-stealing effect of {{m|Thief}} and {{m|Covet}}, [[status condition]]-curing effect of {{m|Smelling Salts}} and {{m|Wake-Up Slap}}, barrier-removing effect of {{m|Brick Break}} and {{m|Psychic Fangs}}, the type-changing effect of {{m|Burn Up}} and {{m|Double Shock}}, and [[:Category:Moves that switch the target out|switch-forcing]] effect of {{m|Dragon Tail}} and {{m|Circle Throw}} are not considered additional effects.&lt;br /&gt;
&lt;br /&gt;
==List of moves with additional effects==&lt;br /&gt;
{{outdated|needs=Generation IX moves}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #ddf; border: 5px solid #ccf;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #FFFFFF; border:1px solid #ddf; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #ddf;&amp;quot; | {{color2|000000|Move}}&lt;br /&gt;
! style=&amp;quot;background-color: #ddf;&amp;quot; | {{color2|000000|Type}}&lt;br /&gt;
! style=&amp;quot;background-color: #ddf;&amp;quot; | {{color2|000000|Damage category|Category}}&lt;br /&gt;
! style=&amp;quot;background-color: #ddf;&amp;quot; | {{color|000000|Chance}}&lt;br /&gt;
! style=&amp;quot;background-color: #ddf;&amp;quot; | {{color|000000|Additional effect}}&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Acid}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s {{DL|Stat|Special Defense}} by 1 [[Stat modifier|stage]].&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Acid Spray}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Special Defense by 2 stages.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Air Slash}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts [[flinch]] on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Anchor Shot}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|[[Escape prevention|Traps]] the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ancient Power}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Raises all of the user&#039;s [[stat]]s ({{DL|Stat|Attack}}, {{DL|Stat|Defense}}, {{DL|Stat|Special Attack}}, Special Defense, and {{DL|Stat|Speed}}) by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Apple Acid}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Special Defense by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aqua Step}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Raises the user&#039;s Speed by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Astonish}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts flinch on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aura Wheel}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Raises the user&#039;s Speed by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Aurora Beam}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Attack by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Axe Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts {{status|confusion}} on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Barb Barrage}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| {{tt|50%|30% prior to Generation IX}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts {{status|poison}} on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bite}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts flinch on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bitter Malice}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Attack by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Blaze Kick}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts {{status|burn}} on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Blazing Torque}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts burn on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bleakwind Storm}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| {{tt|20%|30% prior to Generation IX}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Speed by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Blizzard}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts {{status|freeze}} on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Blue Flare}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts burn on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Body Slam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts {{status|paralysis}} on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bolt Strike}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts paralysis on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bone Club}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts flinch on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bounce}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts paralysis on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Breaking Swipe}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Attack by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bubble}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Speed by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bubble Beam}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Speed by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bug Buzz}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Special Defense by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Bulldoze}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Speed by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Burning Jealousy}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| Varies&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts burn on targets with increased stats.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Buzzy Buzz}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts paralysis on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ceaseless Edge}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Creates {{m|Spikes}} on the target&#039;s side of the field.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Charge Beam}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 70%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Raises the user&#039;s Special Attack by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Chatter}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| {{tt|100%|Varies prior to Generation V}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts confusion on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Chilling Water}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Attack by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Clangorous Soulblaze}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Raises all of the user&#039;s stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Combat Torque}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts paralysis on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Confusion}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts confusion on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Constrict}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Speed by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Cross Poison}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts poison on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Crunch}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Defense by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Crush Claw}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 50%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Defense by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dark Pulse}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts flinch on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Diamond Storm}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 50%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Raises the user&#039;s Defense by 2 stages.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dire Claw}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| {{tt|50%|~16.66% for each effect}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts poison, paralysis, or {{status|sleep}} on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Discharge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts paralysis on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dizzy Punch}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts confusion on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Double Iron Bash}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts flinch on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dragon Breath}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts paralysis on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dragon Rush}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts flinch on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Drum Beating}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Speed by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Dynamic Punch}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts confusion on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Earth Power}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Special Defense by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Eerie Spell}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Reduces the [[PP]] of the target&#039;s most recently used move by 3.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Electroweb}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Speed by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ember}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts burn on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Energy Ball}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Special Defense by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Esper Wing}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Raises the user&#039;s Speed by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Extrasensory}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts flinch on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fake Out}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts flinch on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fiery Dance}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 50%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Raises the user&#039;s Special Attack by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fiery Wrath}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts flinch on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Blast}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts burn on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Fang}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| {{tt|19%|10% for each effect}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts flinch or burn on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Lash}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Defense by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fire Punch}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts burn on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flame Charge}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Raises the user&#039;s Speed by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flame Wheel}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts burn on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flamethrower}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts burn on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flare Blitz}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts burn on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Flash Cannon}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Special Defense by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Fling}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Varies with held item. Not considered an additional effect by Sheer Force.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Floaty Fall}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts flinch on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Focus Blast}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Special Defense by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Force Palm}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts paralysis on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Freeze-Dry}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts freeze on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Freeze Shock}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts paralysis on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Freezing Glare}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts freeze on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Genesis Supernova}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Creates Psychic Terrain.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Glaciate}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Speed by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Grav Apple}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Defense by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Gunk Shot}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts poison on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Headbutt}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts flinch on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Heart Stamp}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts flinch on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Heat Wave}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts burn on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hurricane}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts confusion on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Hyper Fang}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts flinch on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Beam}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts freeze on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Burn}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts burn on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Fang}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| {{tt|19%|10% for each effect}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts flinch or freeze on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ice Punch}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts freeze on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Icicle Crash}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts flinch on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Icy Wind}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Speed by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Infernal Parade}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts burn on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Inferno}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts burn on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Iron Head}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts flinch on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Iron Tail}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Defense by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Lava Plume}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts burn on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Leaf Tornado}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s accuracy by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Lick}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts paralysis on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Liquidation}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Defense by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Low Sweep}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Speed by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Lumina Crash}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Special Defense by 2 stages.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Lunge}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Attack by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Luster Purge}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 50%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Special Defense by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Magical Torque}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts confusion on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Metal Claw}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Raises the user&#039;s Attack by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Meteor Mash}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Raises the user&#039;s Attack by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mirror Shot}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s accuracy by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mist Ball}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 50%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Special Attack by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Moonblast}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Special Attack by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mortal Spin}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts poison on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mountain Gale}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts flinch on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mud Bomb}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s accuracy by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mud Shot}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Speed by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mud-Slap}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s accuracy by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Muddy Water}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s accuracy by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mystical Fire}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Special Attack by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Mystical Power}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Raises the user&#039;s Special Attack by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Needle Arm}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts flinch on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Night Daze}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 40%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s accuracy by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Noxious Torque}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts poison on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Nuzzle}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts paralysis on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Octazooka}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 50%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s accuracy by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Ominous Wind}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Raises all of the user&#039;s stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Order Up}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| {{tt|100%|If the user has a Tatsugiri in its mouth via the Commander Ability}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Raises one of the user&#039;s stats (Attack, Defense, or Speed) by 1 stage. The boosted stat depends on the {{p|Tatsugiri}}&#039;s form. See {{m|Order Up}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Play Rough}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Attack by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Poison Fang}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| {{tt|50%|30% prior to Generation V}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts bad poison on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Poison Jab}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts poison on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Poison Sting}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts poison on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Poison Tail}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts poison on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Pounce}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Speed by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Powder Snow}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts freeze on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Power-Up Punch}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Raises the user&#039;s Attack by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psybeam}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts confusion on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psychic}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Special Defense by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psychic Noise}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Prevents the target from recovering HP for 2 turns. Can also hit the substitute.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Psyshield Bash}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Raises the user&#039;s Defense by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Pyro Ball}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts burn on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rapid Spin}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Raises the user&#039;s Speed by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Razor Shell}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 50%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Defense by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Relic Song}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts sleep on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rock Climb}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts confusion on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rock Slide}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts flinch on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rock Smash}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 50%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Defense by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rock Tomb}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Speed by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Rolling Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts flinch on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sacred Fire}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 50%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts burn on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Salt Cure}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts 1/8 of the target&#039;s maximum HP  as damage per turn; if the target is {{t|Water}} or {{t|Steel}}, it inflicts 1/4 of the target&#039;s max HP as damage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sandsear Storm}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| {{tt|20%|30% prior to Generation IX}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts burn on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Scald}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts burn on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Scorching Sands}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts burn on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Searing Shot}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts burn on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Secret Power}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Special: Inflicts varying conditions depending on the battle environment. See {{m|Secret Power}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Seed Flare}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 40%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Special Defense by 2 stages.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Ball}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Special Defense by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shadow Bone}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Defense by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Shell Side Arm}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts poison on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Signal Beam}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts confusion on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Silver Wind}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Raises all of the user&#039;s stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sizzly Slide}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts burn on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Skitter Smack}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Special Attack by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sky Attack}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts flinch on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sludge}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts poison on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sludge Bomb}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts poison on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sludge Wave}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts poison on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Smog}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 40%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts poison on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Snarl}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Special Attack by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Snore}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts flinch on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Spark}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts paralysis on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Sparkling Aria}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|If the target has a burn, cures that burn.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Spirit Break}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Special Attack by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Spirit Shackle}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Traps the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Splishy Splash}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts paralysis on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Springtide Storm}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Attack by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Steam Eruption}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts burn on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Steamroller}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts flinch on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Steel Wing}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Raises the user&#039;s Defense by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Stoked Sparksurfer}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts paralysis on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Stomp}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts flinch on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Stone Axe}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Creates {{m|Stealth Rock}} on the target&#039;s side of the field.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Strange Steam}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts confusion on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Struggle Bug}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Special Attack by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Throat Chop}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Prevents the target from using sound-based moves.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunder}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts paralysis on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunder Fang}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| {{tt|19%|10% for each effect}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts flinch or paralysis on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunder Punch}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts paralysis on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunder Shock}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts paralysis on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunderbolt}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts paralysis on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Thunderous Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Defense by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Torch Song}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Raises the user&#039;s Special Attack by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Trailblaze}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Raises the user&#039;s Speed by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Tri Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| {{tt|20%|~6.67% for each effect}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts burn, freeze, or paralysis on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Triple Arrows}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| {{tt|65%|50% for lowering Defense; 30% for flinch}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Defense by 1 stage or inflicts flinch on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Trop Kick}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Lowers the target&#039;s Attack by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Twineedle}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts poison on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Twister}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts flinch on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Volt Tackle}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts paralysis on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Water Pulse}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts confusion on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Waterfall}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts flinch on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wicked Torque}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 10%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts sleep on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Wildbolt Storm}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts paralysis on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Zap Cannon}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts paralysis on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Zen Headbutt}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 20%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts flinch on the target.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Zing Zap}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 30%&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;|Inflicts flinch on the target.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color=ddf|bordercolor=ccf&lt;br /&gt;
|it=Effeto aggiuntivo&lt;br /&gt;
|es=Efecto secundario&lt;br /&gt;
|de=Zusatzeffekt{{tt|*|other games; formatted as Zusatz-Effekt in G3-G6, Super Mystery Dungeon and Rescue Team DX}}&amp;lt;br/&amp;gt;Besonderer Effekt{{tt|*|Red and Blue Rescue Team, and Explorers of Time, Darkness and Sky}}&lt;br /&gt;
|fr=Cumul d’effet{{tt|*|G3 to G6 main series}}&amp;lt;br/&amp;gt;Effet additionnel{{tt|*|other games}}&lt;br /&gt;
|zh_cmn=追加效果&lt;br /&gt;
|zh_yue=追加效果&lt;br /&gt;
|ko=추가 효과가&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*{{cat|Moves by effect}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[it:Effetti aggiuntivi]]&lt;br /&gt;
[[ja:追加効果]]&lt;br /&gt;
[[zh:追加效果]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Berry&amp;diff=3405088</id>
		<title>Berry</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Berry&amp;diff=3405088"/>
		<updated>2021-09-26T23:15:47Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: /* Stages */ Fixing example&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{search|class of item|the Generation II item named Berry|Berry (item)}}&lt;br /&gt;
{{samename|[[character of the day]] in [[XY063|A Fork in the Road! A Parting of the Ways!]] with the Japanese name Berry|Beatrice}}&lt;br /&gt;
[[File:Berry Basket.png|thumb|250px|A basket filled with Berries; {{b|Tamato}}, {{b|Cheri}}, {{b|Nanab}}, {{b|Bluk}}, {{b|Aspear}}, {{b|Sitrus}}, and {{b|Oran}} are seen]]&lt;br /&gt;
&#039;&#039;&#039;Berries&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|きのみ|Kinomi}}&#039;&#039;&#039; &#039;&#039;Tree Fruit&#039;&#039;) are small, juicy, fleshy fruit. As in the real world, a large variety exists in the [[Pokémon world]], with a large range of [[flavor]]s and effects. First found in the [[Generation II]] games, many Berries have since become critical [[held item]]s in battle, where their various effects include HP and [[status condition]] restoration, [[stat]] enhancement, and even [[damage]] negation.&lt;br /&gt;
&lt;br /&gt;
==List of Berries==&lt;br /&gt;
===Generation II===&lt;br /&gt;
Berries were introduced in [[Generation II]] to take advantage of the newly introduced [[held item]]s feature. Pokémon do not know how to use held artificial healing items, such as [[Potion]]s and [[Full Heal]]s, but they can use held Berries. Many Berries in Generation II correspond to an artificial healing item.&lt;br /&gt;
&lt;br /&gt;
In {{game2|Gold|Silver|Crystal}}, there are a number of Berry trees across the [[Kanto]] and [[Johto]] regions. The player can harvest one Berry from each tree each day.&lt;br /&gt;
&lt;br /&gt;
These Berries have only appeared in Generation II media, with a different set of Berries introduced in [[Generation III]] that are used in all subsequent media. However, the effects of the first ten Berries introduced in Generation III correspond to the effects of the Generation II Berries.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; border: 2px solid #{{gold color}}; background: #{{silver color}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{silver color light}}; {{roundytl|5px}};&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background: #{{silver color light}}; {{roundytr|5px}};&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[PSNCureBerry]]&lt;br /&gt;
| Cures {{status|poison}}.&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[PRZCureBerry]]&lt;br /&gt;
| Cures {{status|paralysis}}.&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[Burnt Berry]]&lt;br /&gt;
| Cures {{status|freeze}}.&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[Ice Berry]]&lt;br /&gt;
| Cures {{status|burn}}.&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[Bitter Berry]]&lt;br /&gt;
| Cures {{status|confusion}}.&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[Mint Berry]]&lt;br /&gt;
| Cures {{status|sleep}}.&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[MiracleBerry]]&lt;br /&gt;
| Cures any non-volatile [[status condition]] and confusion.&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[MysteryBerry]]&lt;br /&gt;
| Restores 5 [[PP]].&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{i|Berry}}&lt;br /&gt;
| Restores 10 [[HP]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybl|5px}};&amp;quot; | [[Gold Berry]]&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybr|5px}};&amp;quot; | Restores 30 HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation III onwards===&lt;br /&gt;
{{incomplete|section|Tree sprites from XY, ORAS, SM}}&lt;br /&gt;
In Generations III and IV, beyond the sprouting stages, all Berry plants have different sprites as they grew. In Generation VI, Berry plants only have unique sprites in their final, harvestable stage. In [[Pokémon X and Y]], the sprites for the earlier stages differ based on the Berry&#039;s color, but in [[Pokémon Omega Ruby and Alpha Sapphire]], the earlier stages use the same sprite for all Berries.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;margin: auto; border: 2px solid #{{berries color light}}; background: #{{berries color}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}}; {{roundytl|5px}};&amp;quot; | Gen.&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}};&amp;quot; | No.&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background: #{{berries color light}};&amp;quot; | Spr.&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}};&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background: #{{berries color light}};&amp;quot; | Effect(s)&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background: #{{berries color light}};&amp;quot; | Gen. IV trees&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background: #{{berries color light}};&amp;quot; | XY fruited&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background: #{{berries color light}}; {{roundytr|5px}};&amp;quot; | ORAS fruited&lt;br /&gt;
{{berrylist|III|01|Cheri|Cures {{status|paralysis}}.}}&lt;br /&gt;
{{berrylist|III|02|Chesto|Cures {{status|sleep}}.}}&lt;br /&gt;
{{berrylist|III|03|Pecha|Cures {{status|poison}}.}}&lt;br /&gt;
{{berrylist|III|04|Rawst|Cures {{status|burn}}.}}&lt;br /&gt;
{{berrylist|III|05|Aspear|Cures {{status|freeze}}.}}&lt;br /&gt;
{{berrylist|III|06|Leppa|Restores 10 [[PP]].}}&lt;br /&gt;
{{berrylist|III|07|Oran|Restores 10 [[HP]].}}&lt;br /&gt;
{{berrylist|III|08|Persim|Cures {{status|confusion}}.}}&lt;br /&gt;
{{berrylist|III|09|Lum|Cures any non-volatile [[status condition]] and confusion.}}&lt;br /&gt;
{{berrylist|III|10|Sitrus|Restores 30 HP&amp;lt;sup&amp;gt;Gen. III&amp;lt;/sup&amp;gt;/25% HP&amp;lt;sup&amp;gt;Gen. IV+&amp;lt;/sup&amp;gt;.}}&lt;br /&gt;
{{berrylist|III|11|Figy|Restores 12.5%&amp;lt;sup&amp;gt;Gen. III–VI&amp;lt;/sup&amp;gt;/50%&amp;lt;sup&amp;gt;Gen. VII&amp;lt;/sup&amp;gt;/33%&amp;lt;sup&amp;gt;Gen. VIII&amp;lt;/sup&amp;gt; HP when HP falls below 50%&amp;lt;sup&amp;gt;Gen. III–VI&amp;lt;/sup&amp;gt;/25%&amp;lt;sup&amp;gt;Gen. V+&amp;lt;/sup&amp;gt;, but confuses Pokémon that dislike [[Flavor|spicy]] food.}}&lt;br /&gt;
{{berrylist|III|12|Wiki|Restores 12.5%&amp;lt;sup&amp;gt;Gen. III–VI&amp;lt;/sup&amp;gt;/50%&amp;lt;sup&amp;gt;Gen. VII&amp;lt;/sup&amp;gt;/33%&amp;lt;sup&amp;gt;Gen. VIII&amp;lt;/sup&amp;gt; HP when HP falls below 50%&amp;lt;sup&amp;gt;Gen. III–VI&amp;lt;/sup&amp;gt;/25%&amp;lt;sup&amp;gt;Gen. V+&amp;lt;/sup&amp;gt;, but confuses Pokémon that dislike [[Flavor|dry]] food.}}&lt;br /&gt;
{{berrylist|III|13|Mago|Restores 12.5%&amp;lt;sup&amp;gt;Gen. III–VI&amp;lt;/sup&amp;gt;/50%&amp;lt;sup&amp;gt;Gen. VII&amp;lt;/sup&amp;gt;/33%&amp;lt;sup&amp;gt;Gen. VIII&amp;lt;/sup&amp;gt; HP when HP falls below 50%&amp;lt;sup&amp;gt;Gen. III–VI&amp;lt;/sup&amp;gt;/25%&amp;lt;sup&amp;gt;Gen. V+&amp;lt;/sup&amp;gt;, but confuses Pokémon that dislike [[Flavor|sweet]] food.}}&lt;br /&gt;
{{berrylist|III|14|Aguav|Restores 12.5%&amp;lt;sup&amp;gt;Gen. III–VI&amp;lt;/sup&amp;gt;/50%&amp;lt;sup&amp;gt;Gen. VII&amp;lt;/sup&amp;gt;/33%&amp;lt;sup&amp;gt;Gen. VIII&amp;lt;/sup&amp;gt; HP when HP falls below 50%&amp;lt;sup&amp;gt;Gen. III–VI&amp;lt;/sup&amp;gt;/25%&amp;lt;sup&amp;gt;Gen. V+&amp;lt;/sup&amp;gt;, but confuses Pokémon that dislike [[Flavor|bitter]] food.}}&lt;br /&gt;
{{berrylist|III|15|Iapapa|Restores 12.5%&amp;lt;sup&amp;gt;Gen. III–VI&amp;lt;/sup&amp;gt;/50%&amp;lt;sup&amp;gt;Gen. VII&amp;lt;/sup&amp;gt;/33%&amp;lt;sup&amp;gt;Gen. VIII&amp;lt;/sup&amp;gt; HP when HP falls below 50%&amp;lt;sup&amp;gt;Gen. III–VI&amp;lt;/sup&amp;gt;/25%&amp;lt;sup&amp;gt;Gen. V+&amp;lt;/sup&amp;gt;, but confuses Pokémon that dislike [[Flavor|sour]] food.}}&lt;br /&gt;
{{berrylist|III|16|Razz|Makes [[wild Pokémon]] easier to capture.{{sup/7|PE}}{{sup/ss|GO}}}}&lt;br /&gt;
{{berrylist|III|17|Bluk|—}}&lt;br /&gt;
{{berrylist|III|18|Nanab|Makes wild Pokémon move less.{{sup/7|PE}}{{sup/ss|GO}}}}&lt;br /&gt;
{{berrylist|III|19|Wepear|—}}&lt;br /&gt;
{{berrylist|III|20|Pinap|Makes wild Pokémon more likely to drop items.{{sup/7|PE}}}}&lt;br /&gt;
{{berrylist|III|21|Pomeg|Lowers HP {{EV}}s, raises [[friendship]]{{sup/3|E}}&amp;lt;sup&amp;gt;, Gen. IV+&amp;lt;/sup&amp;gt;.}}&lt;br /&gt;
{{berrylist|III|22|Kelpsy|Lowers {{stat|Attack}} EVs, raises friendship{{sup/3|E}}&amp;lt;sup&amp;gt;, Gen. IV+&amp;lt;/sup&amp;gt;.}}&lt;br /&gt;
{{berrylist|III|23|Qualot|Lowers {{stat|Defense}} EVs, raises friendship{{sup/3|E}}&amp;lt;sup&amp;gt;, Gen. IV+&amp;lt;/sup&amp;gt;.}}&lt;br /&gt;
{{berrylist|III|24|Hondew|Lowers {{stat|Special Attack}} EVs, raises friendship{{sup/3|E}}&amp;lt;sup&amp;gt;, Gen. IV+&amp;lt;/sup&amp;gt;.}}&lt;br /&gt;
{{berrylist|III|25|Grepa|Lowers {{stat|Special Defense}} EVs, raises friendship{{sup/3|E}}&amp;lt;sup&amp;gt;, Gen. IV+&amp;lt;/sup&amp;gt;.}}&lt;br /&gt;
{{berrylist|III|26|Tamato|Lowers {{stat|Speed}} EVs, raises friendship{{sup/3|E}}&amp;lt;sup&amp;gt;, Gen. IV+&amp;lt;/sup&amp;gt;.}}&lt;br /&gt;
{{berrylist|III|27|Cornn|—}}&lt;br /&gt;
{{berrylist|III|28|Magost|—}}&lt;br /&gt;
{{berrylist|III|29|Rabuta|—}}&lt;br /&gt;
{{berrylist|III|30|Nomel|—}}&lt;br /&gt;
{{berrylist|III|31|Spelon|—}}&lt;br /&gt;
{{berrylist|III|32|Pamtre|—}}&lt;br /&gt;
{{berrylist|III|33|Watmel|—}}&lt;br /&gt;
{{berrylist|III|34|Durin|—}}&lt;br /&gt;
{{berrylist|III|35|Belue|—}}&lt;br /&gt;
{{berrylist|IV|36|Occa|Halves [[damage]] taken from a {{DL|Type|Type effectiveness|super effective}} {{type|Fire}} move.}}&lt;br /&gt;
{{berrylist|IV|37|Passho|Halves damage taken from a super effective {{type|Water}} move.}}&lt;br /&gt;
{{berrylist|IV|38|Wacan|Halves damage taken from a super effective {{type|Electric}} move.}}&lt;br /&gt;
{{berrylist|IV|39|Rindo|Halves damage taken from a super effective {{type|Grass}} move.}}&lt;br /&gt;
{{berrylist|IV|40|Yache|Halves damage taken from a super effective {{type|Ice}} move.}}&lt;br /&gt;
{{berrylist|IV|41|Chople|Halves damage taken from a super effective {{type|Fighting}} move.}}&lt;br /&gt;
{{berrylist|IV|42|Kebia|Halves damage taken from a super effective {{type|Poison}} move.}}&lt;br /&gt;
{{berrylist|IV|43|Shuca|Halves damage taken from a super effective {{type|Ground}} move.}}&lt;br /&gt;
{{berrylist|IV|44|Coba|Halves damage taken from a super effective {{type|Flying}} move.}}&lt;br /&gt;
{{berrylist|IV|45|Payapa|Halves damage taken from a super effective {{type|Psychic}} move.}}&lt;br /&gt;
{{berrylist|IV|46|Tanga|Halves damage taken from a super effective {{type|Bug}} move.}}&lt;br /&gt;
{{berrylist|IV|47|Charti|Halves damage taken from a super effective {{type|Rock}} move.}}&lt;br /&gt;
{{berrylist|IV|48|Kasib|Halves damage taken from a super effective {{type|Ghost}} move.}}&lt;br /&gt;
{{berrylist|IV|49|Haban|Halves damage taken from a super effective {{type|Dragon}} move.}}&lt;br /&gt;
{{berrylist|IV|50|Colbur|Halves damage taken from a super effective {{type|Dark}} move.}}&lt;br /&gt;
{{berrylist|IV|51|Babiri|Halves damage taken from a super effective {{type|Steel}} move.}}&lt;br /&gt;
{{berrylist|IV|52|Chilan|Halves damage taken from a {{type|Normal}} move.}}&lt;br /&gt;
{{berrylist|III|53{{tt|*|36 in Generation III}}|Liechi|Raises Attack when HP falls below 25%.}}&lt;br /&gt;
{{berrylist|III|54{{tt|*|37 in Generation III}}|Ganlon|Raises Defense when HP falls below 25%.}}&lt;br /&gt;
{{berrylist|III|55{{tt|*|38 in Generation III}}|Salac|Raises Speed when HP falls below 25%.}}&lt;br /&gt;
{{berrylist|III|56{{tt|*|39 in Generation III}}|Petaya|Raises Special Attack when HP falls below 25%.}}&lt;br /&gt;
{{berrylist|III|57{{tt|*|40 in Generation III}}|Apicot|Raises Special Defense when HP falls below 25%.}}&lt;br /&gt;
{{berrylist|III|58{{tt|*|41 in Generation III}}|Lansat|Raises [[critical hit]] ratio when HP falls below 25%.}}&lt;br /&gt;
{{berrylist|III|59{{tt|*|42 in Generation III}}|Starf|Sharply raises a random [[stat]] when HP falls below 25%.}}&lt;br /&gt;
{{berrylist|III|60{{tt|*|43 in Generation III}}|Enigma|—(placeholder for [[e-Reader]] Berries){{sup/3|RS}}.&amp;lt;br&amp;gt;Restores 25% HP when hit with a super effective move&amp;lt;sup&amp;gt;Gen. IV+&amp;lt;/sup&amp;gt;.}}&lt;br /&gt;
{{berrylist|IV|61|Micle|Raises accuracy of next move to 100%&amp;lt;sup&amp;gt;Gen. IV&amp;lt;/sup&amp;gt;/by 20%&amp;lt;sup&amp;gt;Gen. V+&amp;lt;/sup&amp;gt; when HP falls below 25%.}}&lt;br /&gt;
{{berrylist|IV|62|Custap|Causes next move to go first in its [[priority]] bracket when HP falls below 25%.}}&lt;br /&gt;
{{berrylist|IV|63|Jaboca|Damages attacker for 12.5% HP when hit with a [[physical move]].}}&lt;br /&gt;
{{berrylist|IV|64|Rowap|Damages attacker for 12.5% HP when hit with a [[special move]].}}&lt;br /&gt;
{{berrylist|VI|data-sort-value{{=}};&amp;quot;65&amp;quot;{{!}}&amp;amp;mdash;|Roseli|Halves damage taken from a super effective {{type|Fairy}} move.}}&lt;br /&gt;
{{berrylist|VI|data-sort-value{{=}};&amp;quot;66&amp;quot;{{!}}&amp;amp;mdash;|Kee|Raises Defense when hit with a physical move.}}&lt;br /&gt;
{{berrylist|VI|data-sort-value{{=}};&amp;quot;67&amp;quot;{{!}}&amp;amp;mdash;|Maranga|Raises Special Defense when hit with a special move.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====e-Reader Berries====&lt;br /&gt;
These Berries are exclusive to {{game|Ruby and Sapphire|s}}. To obtain these Berries, the player must scan a specific [[e-Reader]] card into their Ruby or Sapphire game. A game can only contain data for a single e-Reader Berry at a time—if data for a new e-Reader Berry is sent to the game, all instances of the old Berry (regardless of location) will be replaced by the new one. If the player does not already have an e-Reader Berry in their game, the Berry is received from [[Norman]] at the [[Petalburg Gym]].&lt;br /&gt;
&lt;br /&gt;
These Berries cannot be stolen by {{m|Thief}} or {{m|Covet}}, or exchanged by {{m|Trick}}; however, they can be removed by {{m|Knock Off}}. In battle dialogue, they are identified only as &amp;quot;ENIGMA BERRY&amp;quot; (rather than their individual name).&lt;br /&gt;
&lt;br /&gt;
The player cannot enter the [[Cable Club Trade Center]] if a Pokémon in their party is holding one these Berries. A Pokémon holding one of these Berries cannot be traded to [[Pokémon Colosseum]] or {{Pokémon XD}}, and cannot be sent to [[Pokémon Box: Ruby &amp;amp; Sapphire]]. If a Pokémon holding one of these Berries is migrated to [[Pal Park]], the berry becomes an [[Enigma Berry]].&lt;br /&gt;
&lt;br /&gt;
=====[[Pokémon Battle e: Series 1|Series 1]]=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; border: 2px solid #{{ruby color}}; background: #{{sapphire color}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{sapphire color light}}; {{roundytl|5px}};&amp;quot; | No.&lt;br /&gt;
! style=&amp;quot;background: #{{sapphire color light}};&amp;quot; | Spr.&lt;br /&gt;
! style=&amp;quot;background: #{{sapphire color light}};&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background: #{{sapphire color light}}; {{roundytr|5px}};&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! 43&lt;br /&gt;
| [[File:TagPumkin.png]]&lt;br /&gt;
| [[Pumkin Berry]]&lt;br /&gt;
| Cures {{status|freeze}}.&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! 43&lt;br /&gt;
| [[File:TagDrash.png]]&lt;br /&gt;
| [[Drash Berry]]&lt;br /&gt;
| Cures {{status|poison}}.&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! 43&lt;br /&gt;
| [[File:TagEggant.png]]&lt;br /&gt;
| [[Eggant Berry]]&lt;br /&gt;
| Cures {{status|infatuation}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! 43&lt;br /&gt;
| [[File:TagStrib.png]]&lt;br /&gt;
| [[Strib Berry]]&lt;br /&gt;
| —&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! 43&lt;br /&gt;
| [[File:TagChilanIII.png]]&lt;br /&gt;
| {{gdis|Chilan Berry|III}}&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #FFF; {{roundybl|5px}};&amp;quot; | 43&lt;br /&gt;
| style=&amp;quot;background: #FFF;&amp;quot; | [[File:TagNutpea.png]]&lt;br /&gt;
| style=&amp;quot;background: #FFF;&amp;quot; | [[Nutpea Berry]]&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybr|5px}};&amp;quot; | —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====[[Pokémon Battle e: Series 2|Series 2]]=====&lt;br /&gt;
The e-Reader cards for these Berries were only released in Japan. The names used are transliterated from the Japanese names.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; border: 2px solid #{{ruby color}}; background: #{{sapphire color}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{sapphire color light}}; {{roundytl|5px}};&amp;quot; | No.&lt;br /&gt;
! style=&amp;quot;background: #{{sapphire color light}};&amp;quot; | Spr.&lt;br /&gt;
! style=&amp;quot;background: #{{sapphire color light}};&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background: #{{sapphire color light}}; {{roundytr|5px}};&amp;quot; | Effect&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! 43&lt;br /&gt;
| [[File:TagGinema.png]]&lt;br /&gt;
| [[Ginema Berry]]&lt;br /&gt;
| Raises a lowered [[stat]].&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! 43&lt;br /&gt;
| [[File:TagKuo.png]]&lt;br /&gt;
| [[Kuo Berry]]&lt;br /&gt;
| —&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! 43&lt;br /&gt;
| [[File:TagYago.png]]&lt;br /&gt;
| [[Yago Berry]]&lt;br /&gt;
| Cures {{status|burn}}.&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! 43&lt;br /&gt;
| [[File:TagTouga.png]]&lt;br /&gt;
| [[Touga Berry]]&lt;br /&gt;
| Cures {{status|confusion}}.&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! 43&lt;br /&gt;
| [[File:TagNiniku.png]]&lt;br /&gt;
| [[Niniku Berry]]&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #FFF; {{roundybl|5px}};&amp;quot; | 43&lt;br /&gt;
| style=&amp;quot;background: #FFF;&amp;quot; | [[File:TagTopo.png]]&lt;br /&gt;
| style=&amp;quot;background: #FFF;&amp;quot; | [[Topo Berry]]&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybr|5px}};&amp;quot; | —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In different generations==&lt;br /&gt;
===Generation II===&lt;br /&gt;
[[File:GSC Berry Tree.png|thumb|right]]&lt;br /&gt;
When Berries were first introduced in Generation II, their implementation was relatively basic. There are only 10 different Berries, which are mainly designed to allow Pokémon to heal themselves when [[held item|held]]. There is a limited number of trees scattered across the [[Kanto]] and [[Johto]] regions, each one only giving out one Berry per day. [[List of Pokémon by wild held item (Generation II)|Some wild Pokémon]] can also hold Berries, and Berries can also be won as prizes in certain competitions.&lt;br /&gt;
&lt;br /&gt;
In Generation II, [[Apricorn]]s have several similarities to Berries, such as maturity time and availability.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
[[File:Berries.png|thumb|Oran and Pecha Berries artwork]]&lt;br /&gt;
The Berry system was completely overhauled in [[Generation III]]. There are a total of 43 different Berries (counting all of the [[e-Reader]] Berries as one). These new Berries have an explicit numerical order. In the same way most Pokémon resemble real-world animals, these Berries typically resemble real-world fruit (though not all fruit represented are berries in real life, either botanically or in common parlance). Descriptive tags detail some of their traits, much like a Pokédex entry, which are often shared with their real-world counterparts.&lt;br /&gt;
&lt;br /&gt;
About half of the new Berries have some effect when [[held item|held]] by a Pokémon. The first ten of the new Berries are derived from the Generation II Berries, allowing Pokémon to heal themselves. The next five Berries can also heal Pokémon, but they have the potential to confuse the healed Pokémon. Seven of the last Berries have effects similar to [[battle item]]s such as [[X Attack]]. The remainder of the Berries have no effect when held.&lt;br /&gt;
&lt;br /&gt;
The Berries with held effects can also be fed to Pokémon outside of battle. All other Berries have no effect in most Generation III games. However, in {{game|Emerald}}, six Berries were given a new effect when fed to a Pokémon: the {{b|Pomeg}}, {{b|Kelpsy}}, {{b|Qualot}}, {{b|Hondew}}, {{b|Grepa}}, and {{b|Tamato}} Berries would lower one of a Pokémon&#039;s [[effort values]] (depending on the Berry) and raise its [[friendship]].&lt;br /&gt;
&lt;br /&gt;
Whereas all Berry trees in Generation II were on the same, unflexible schedule and in fixed locations, in Generation III, it is possible to plant any Berry in any place where there is an open patch of [[soft soil]]. The growth time of a Berry depends on the Berry (ranging from four hours to four days), though Berries can generally be grouped into sets with similar growth times, yields, flavor profiles, and effects. The player can also care for the Berry plant by watering it with the [[Wailmer Pail]], which can increase the plant&#039;s final yield.&lt;br /&gt;
&lt;br /&gt;
In Generation III, soft soil only exists in [[Hoenn]] and is not found in the [[Kanto]] or [[Orre]] regions. However, in {{game|FireRed and LeafGreen|s}}, many varieties of Berries can be obtained through {{a|Pickup}} or in the [[Sevii Islands]]&#039; [[Berry Forest]], where certain Berries regularly fall off trees, functioning as [[recurring item|regenerating]] hidden items.&lt;br /&gt;
&lt;br /&gt;
====Growth and care====&lt;br /&gt;
{{incomplete|section|How does a Berry plant dry out?}}&lt;br /&gt;
Berries have four stages of maturity which advance at quarters of the plant&#039;s full maturity time. In general, plants must be watered at least once per stage in order to achieve the maximum yield. When a plant is fully grown, the player has an amount of time equal to the full growth time of the plant to pick the Berry; after this time, the plant will return to its sprouting stage. This regrowth can occur up to 9 times (for a total of 10 plantings) before the plant is permanently lost.&lt;br /&gt;
&lt;br /&gt;
=====Yield=====&lt;br /&gt;
If a Berry plant is not watered at all during its growth, it will always bear its minimum number of Berries. Otherwise, the number of Berries produced is calculated using the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;Yield = \left\lfloor \dfrac{Yield_{range} \times (water - 1) + rand}{4} \right\rfloor + Yield_{min}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Yield&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt;&#039;&#039; and &#039;&#039;Yield&amp;lt;sub&amp;gt;min&amp;lt;/sub&amp;gt;&#039;&#039; are the maximum and minimum number of Berries that can appear on the plant, respectively&lt;br /&gt;
*&#039;&#039;Yield&amp;lt;sub&amp;gt;range&amp;lt;/sub&amp;gt;&#039;&#039; is difference between &#039;&#039;Yield&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt;&#039;&#039; and &#039;&#039;Yield&amp;lt;sub&amp;gt;min&amp;lt;/sub&amp;gt;&#039;&#039;, i.e. it is equal to &amp;lt;math&amp;gt;(Yield_{max}-Yield_{min})&amp;lt;/math&amp;gt;&lt;br /&gt;
*&#039;&#039;rand&#039;&#039; is an integer randomly chosen between 0 and &amp;lt;math&amp;gt;Yield_{range}&amp;lt;/math&amp;gt;, inclusive&lt;br /&gt;
*&#039;&#039;water&#039;&#039; is the number of growth stages during which the plant was watered&lt;br /&gt;
&lt;br /&gt;
Depending on the Berry, the difference between a Berry&#039;s maximum and minimum yield can be anywhere from 1 to 4. There are a total of 4 stages a Berry can be watered in, so the maximum possible value of &#039;&#039;water&#039;&#039; is 4.&lt;br /&gt;
&lt;br /&gt;
For a fully watered plant (i.e. &#039;&#039;water&#039;&#039; equals 4), the yield will only be the maximum yield if &#039;&#039;rand&#039;&#039; equals &amp;lt;math&amp;gt;Yield_{range}&amp;lt;/math&amp;gt; (its maximum value). If &#039;&#039;rand&#039;&#039; is equal to &#039;&#039;Yield&amp;lt;sub&amp;gt;range&amp;lt;/sub&amp;gt;&#039;&#039;, then the formula can be evaluated as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
Yield &amp;amp;= \left\lfloor \dfrac{Yield_{range} \times (4 - 1) + Yield_{range}}{4} \right\rfloor + Yield_{min} \\&lt;br /&gt;
&amp;amp;= \left\lfloor \dfrac{Yield_{range} \times 3 + Yield_{range}}{4} \right\rfloor + Yield_{min} \\&lt;br /&gt;
&amp;amp;= \left\lfloor \dfrac{Yield_{range} \times 4}{4} \right\rfloor + Yield_{min} \\&lt;br /&gt;
&amp;amp;= \left\lfloor Yield_{range} \right\rfloor + Yield_{min} \\&lt;br /&gt;
&amp;amp;= Yield_{range} + Yield_{min} \\&lt;br /&gt;
&amp;amp;= Yield_{max}&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If &#039;&#039;rand&#039;&#039; were to be any smaller, the numerator would be less than &amp;lt;math&amp;gt;4 \cdot Yield_{range}&amp;lt;/math&amp;gt;, so the integer division would evaluate to a value less than &#039;&#039;Yield&amp;lt;sub&amp;gt;max&amp;lt;/sub&amp;gt;&#039;&#039;. Consequently, since &#039;&#039;rand&#039;&#039; has &amp;lt;math&amp;gt;Yield_{range} + 1&amp;lt;/math&amp;gt; possible values, there is a &amp;lt;math&amp;gt;\tfrac{1}{Yield_{range} + 1}&amp;lt;/math&amp;gt; chance of a fully-watered Berry plant having its maximum yield.&lt;br /&gt;
&lt;br /&gt;
=====Stages=====&lt;br /&gt;
After they are planted in soft soil, all Berries have four stages of growth before reaching their final, harvestable stage. Each stage of growth lasts a quarter of the Berry&#039;s full growth time. When the player interacts with a Berry plant, a message will display describing the Berry&#039;s current stage of growth.&lt;br /&gt;
&lt;br /&gt;
The table below is based on a Lum Berry.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; border: 2px solid #{{berries color light}}; background: #{{berries color}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}}; {{roundytl|5px}};&amp;quot; | Tree&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}};&amp;quot; | Time&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}}; {{roundytr|5px}};&amp;quot; | Message&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! [[File:AllTreeSeedIII.png]]&lt;br /&gt;
| 00:00–11:59&lt;br /&gt;
| One [[Lum Berry]] was planted here.&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! [[File:AllTreeSproutIII.png]]&lt;br /&gt;
| 12:00–23:59&lt;br /&gt;
| Lum has sprouted.&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! [[File:LumTreeTallerIII.png]]&lt;br /&gt;
| 24:00–35:59&lt;br /&gt;
| This Lum plant is growing taller.&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! [[File:LumTreeBloomIII.png]]&lt;br /&gt;
| 36:00–47:59&lt;br /&gt;
| These Lum flowers are blooming {{tt|cutely|if watered in one stage or if not watered at all}}/{{tt|prettily|if watered in two stages}}/{{tt|very beautifully|if watered in all previous stages and the blooming stage}}.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #FFF; {{roundybl|5px}};&amp;quot; | [[File:LumTreeBerryIII.png]]&lt;br /&gt;
| style=&amp;quot;background: #FFF;&amp;quot; | 48:00–96:00&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybr|5px}};&amp;quot; | There are &amp;lt;number&amp;gt; Lum Berries!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Indirect uses====&lt;br /&gt;
In {{game2|Ruby|Sapphire|Emerald}}, all Berries can be used to make [[Pokéblock]]s for [[Pokémon Contest]]s. The effect that each Berry will have on the final Pokéblock differs depending on the Berry.&lt;br /&gt;
&lt;br /&gt;
In {{game2|FireRed|LeafGreen|Emerald}}, Berries can be ground up into [[Berry Powder]], which can be exchanged for [[herbal medicine]] or [[vitamin]]s in [[Cerulean City]] or [[Slateport City]].&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
[[File:Berry Pot.png|thumb|120px|A Berry Pot with a {{b|Leppa}} plant growing inside]]&lt;br /&gt;
Generation IV added 21 new Berries to those from Generation III, for a total of 64 Berries. The majority of the new Berries can be held by Pokémon to reduce damage from attacks of different [[type]]s; these 17 Berries were inserted between the [[Belue Berry]] (number 35) and the [[Liechi Berry]] (formerly number 36, newly number 53). The four remaining Berries were added at the end: two with more [[battle item]]-style effects, and two that damage the opponent when the Pokémon is hit by either [[special move|special]] or [[physical move|physical]] attacks. These last four are exclusive to {{pkmn2|event}}s. The variable [[e-Reader]] Berries were also replaced with a single Berry: the [[Enigma Berry]].&lt;br /&gt;
&lt;br /&gt;
All Berries&#039; growth stats were updated. Almost all Berries were given a greater maximum yield, and many had their growth times changed. Many Berries also received edits to their tree styles, with different palettes used to give the previously identical trees (such as {{b|Razz}} and {{b|Bluk}}) different appearance.&lt;br /&gt;
&lt;br /&gt;
Berry care was also updated. Soil moisture is now a gradient, with soil steadily losing moisture every hour. [[Mulch]]es are also introduced that can be added to [[soft soil]] before planting a Berry to affect how the Berry plant grows.&lt;br /&gt;
&lt;br /&gt;
In {{game2|Diamond|Pearl|Platinum}}, soft soil can be found in various places around [[Sinnoh]]. The {{DL|Pokétch|Berry Searcher}} app of the [[Pokétch]] can be used to keep track of where mature Berry trees are located in any areas already visited. In {{game|HeartGold and SoulSilver|s}}, however, no soft soil exists in the overworld; instead, the [[Key Item]] [[Berry Pots]] have four portable patches of soft soil, so that the player may carry their Berry trees with them anywhere.&lt;br /&gt;
&lt;br /&gt;
====Growth and care====&lt;br /&gt;
[[File:Dryberries.png|thumb|200px|The left three plants (Razz, Bluk, and Nanab) have, in order: very dry soil, dry soil, and moist soil. They have been unwatered for 4, 2, and 0 hours]]&lt;br /&gt;
In Generation IV, the longer a plant is left with completely dry soil, the lower its final yield will be. A Berry plant must be watered regularly in order to achieve its maximum yield. This varies depending on the Berry and its moisture drain rate.&lt;br /&gt;
&lt;br /&gt;
Using [[Growth Mulch]] or [[Damp Mulch]] before planting a Berry will affect the plant&#039;s total growth time and its moisture drain rate. Using Growth Mulch will increase the plant&#039;s moisture drain rate by 50% (rounded down), but shorten its growth time to 75% of the normal time. Using Damp Mulch will decrease the plant&#039;s moisture drain rate by 50% (rounded down), but lengthen its growth time to 150% of the normal time. Note that a higher moisture drain rate means that the plant will dry out faster, necessitating more frequent watering.&lt;br /&gt;
&lt;br /&gt;
As with Generation III, when a plant is fully grown, the player has an amount of time equal to the full growth time of the plant to pick the Berry; after this time, the plant will return to its sprouting stage. This regrowth can occur up to 9 times (for a total of 10 plantings) before the plant is permanently lost. If [[Stable Mulch]] was used before the Berry was planted, the Berry will remain harvestable for 50% longer. If [[Gooey Mulch]] was used before the Berry was planted, the plant will regrow 14 times (for a total of 15) before being permanently lost.&lt;br /&gt;
&lt;br /&gt;
=====Yield=====&lt;br /&gt;
A Berry plant starts with its maximum yield. Each individual plant has its own moisture rating that ranges from 0 to 100. When a Berry is planted—either by the player or by regrowing from a previous plant—its moisture rating starts off at 100. Every 60 minutes later, the moisture rating drops by the moisture drain rate of the planted Berry, to a minimum of 0. If the moisture rating is already 0 when moisture would be deducted, the plant&#039;s final yield is decreased by one-fifth of the Berry&#039;s maximum yield instead, to a minimum of 2. The moisture rating is reset to 100 whenever the player waters the plant; however, this does not reset the time until the plant next loses moisture (for example, a Berry that is watered 59 minutes after it was first planted will still lose moisture 1 minute later). The plant&#039;s moisture rating is indicated visually by the color of the soil it is planted in: from 51 to 100, the soil is dark; from 1 to 50, the soil is orange; at 0, the soil appears gray.&lt;br /&gt;
&lt;br /&gt;
Below is a list of Berries and their moisture drain rate (with no Mulch used).&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; border: 2px solid #{{diamond color}}; background: #{{pearl color}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{diamond color light}}; {{roundytl|5px}};&amp;quot; | Berries&lt;br /&gt;
! style=&amp;quot;background: #{{diamond color light}}; {{roundytr|5px}};&amp;quot; | Drain rate&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{b|Liechi}}, {{b|Ganlon}}, {{b|Salac}}, {{b|Petaya}}, {{b|Apicot}}, {{b|Lansat}}, {{b|Starf}}&lt;br /&gt;
| 4&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{b|Occa}}, {{b|Passho}}, {{b|Wacan}}, {{b|Rindo}}, {{b|Yache}}, {{b|Chople}}, {{b|Kebia}}, {{b|Shuca}}, {{b|Coba}}, {{b|Payapa}}, {{b|Tanga}}, {{b|Charti}}, {{b|Kasib}}, {{b|Haban}}, {{b|Colbur}}, {{b|Babiri}}, {{b|Chilan}}&lt;br /&gt;
| 6&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{b|Sitrus}}, {{b|Enigma}}, {{b|Micle}}, {{b|Custap}}, {{b|Jaboca}}, {{b|Rowap}}&lt;br /&gt;
| 7&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{b|Lum}}, {{b|Pomeg}}, {{b|Kelpsy}}, {{b|Qualot}}, {{b|Hondew}}, {{b|Grepa}}, {{b|Tamato}}, {{b|Spelon}}, {{b|Pamtre}}, {{b|Watmel}}, {{b|Durin}}, {{b|Belue}}&lt;br /&gt;
| 8&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{b|Figy}}, {{b|Wiki}}, {{b|Mago}}, {{b|Aguav}}, {{b|Iapapa}}, {{b|Cornn}}, {{b|Magost}}, {{b|Rabuta}}, {{b|Nomel}}&lt;br /&gt;
| 10&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{b|Cheri}}, {{b|Chesto}}, {{b|Pecha}}, {{b|Rawst}}, {{b|Aspear}}, {{b|Leppa}}, {{b|Oran}}, {{b|Persim}}&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybl|5px}};&amp;quot; | {{b|Razz}}, {{b|Bluk}}, {{b|Nanab}}, {{b|Wepear}}, {{b|Pinap}}&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybr|5px}};&amp;quot; | 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Stages=====&lt;br /&gt;
After they are planted in soft soil, all Berries have four stages of growth before reaching their final, harvestable stage. Each stage of growth lasts a quarter of the Berry&#039;s full growth time. When the player interacts with a Berry plant, a message will display describing the Berry&#039;s current stage of growth.&lt;br /&gt;
&lt;br /&gt;
The table below is based on a Lum Berry with no Mulch used.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; border: 2px solid #{{berries color light}}; background: #{{berries color}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}}; {{roundytl|5px}};&amp;quot; | Tree&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}};&amp;quot; | Time&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}}; {{roundytr|5px}};&amp;quot; | Message&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! {{Tree|All|Seed}}&lt;br /&gt;
| 00:00–11:59&lt;br /&gt;
| A Lum Berry was planted here.&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! {{Tree|All|Sprout}}&lt;br /&gt;
| 12:00–23:59&lt;br /&gt;
| The Lum Berry has sprouted.&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! {{Tree|Lum|Taller}}&lt;br /&gt;
| 24:00–35:59&lt;br /&gt;
| The Lum Berry plant is growing bigger.&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! {{Tree|Lum|Bloom}}&lt;br /&gt;
| 36:00–47:59&lt;br /&gt;
| This Lum Berry plant is in bloom!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #FFF; {{roundybl|5px}};&amp;quot; | {{Tree|Lum|Berry}}&lt;br /&gt;
| style=&amp;quot;background: #FFF;&amp;quot; | 48:00–96:00&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybr|5px}};&amp;quot; | There are &amp;lt;number&amp;gt; Lum Berries!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Indirect uses====&lt;br /&gt;
In {{game2|Diamond|Pearl|Platinum}}, all Berries can be used to make [[Poffin]]s for [[Pokémon Super Contest]]s. The effect that each Berry will have on the final Poffin differs depending on the Berry. Berries can also be traded for [[Accessory|Accessories]] at the [[Pick a Peck of Colors Flower Shop]] in [[Floaroma Town]].&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
[[File:DW Garden.png|thumb|300px|right|{{p|Mew}} visiting the {{pkmn|Dream World}} Garden, where a blooming {{b|Sitrus}} tree can be spotted]]&lt;br /&gt;
[[Generation V]] introduced no significant changes with Berries themselves. On the other hand, it completely removed the player&#039;s ability to plant and grow Berries in Unova. Instead of caring for Berries within the games, players were able to plant Berries online, in the [[Pokémon Dream World]], which has since closed down.&lt;br /&gt;
&lt;br /&gt;
Berries can be obtained from [[List of Pokémon by wild held item|some wild Pokémon]] (like {{p|Minccino}}), from certain NPCs and Trainers (such as {{tc|Pokémon Ranger}}s), or from Florist shops at [[Join Avenue]] in {{2v2|Black|White|2}}.&lt;br /&gt;
&lt;br /&gt;
Whereas Berries previously had &amp;quot;tag&amp;quot; information and explicit numbering, in Generation V, these features are removed.&lt;br /&gt;
&lt;br /&gt;
If the [[Bag]] is sorted, it uses the same order as in Generation IV except that all Berries that do not serve a purpose except to be sold are moved to the end of the list, after {{b|Rowap}}.&lt;br /&gt;
&lt;br /&gt;
====Growth and care====&lt;br /&gt;
Players were able to plant Berries in the Dream World using the garden found in the area to the left of their Dream World home. Berries took 50% longer to grow in the Dream World compared to their growth rates in Generation IV. Two rows were initially available for players to plant Berries in, with each row containing spaces for three Berries. As the player accumulated Dream Points {{p|Diglett}} would show up to expand the garden by plowing a new row (starting with a third row added at 900 points), up to a maximum of ten rows.&lt;br /&gt;
&lt;br /&gt;
As with Generation IV, the Berry plots required watering or they would dry out; a player could water their own Berries as often as needed (any time the garden soil is not described as &amp;quot;very moist&amp;quot;), and when visiting another player&#039;s home could water their Berries as well (up to 20 times for each voyage to the Dream World). This process of growing Berries in concentrated patches made growing and cultivating more efficient as a counterbalance to the slower growth rate. Berry plants never died and resprouted in the Dream World—they remained in their fruit-bearing stage until the Berries were picked.&lt;br /&gt;
&lt;br /&gt;
====Indirect uses====&lt;br /&gt;
Berries may be sold to an [[item maniac]] on {{rt|5|Unova}} for various amounts, depending on the kind of Berry.&lt;br /&gt;
* Berries that can be sold for {{pdollar}}30,000: {{b|Lansat}}, {{b|Starf}}, {{b|Enigma}}, {{b|Micle}}, {{b|Custap}}, {{b|Jaboca}}, and {{b|Rowap}}&lt;br /&gt;
* Berries that can be sold for {{pdollar}}500: {{b|Razz}}, {{b|Bluk}}, {{b|Nanab}}, {{b|Wepear}}, {{b|Pinap}}, {{b|Cornn}}, {{b|Magost}}, {{b|Rabuta}}, {{b|Nomel}}, {{b|Spelon}}, {{b|Pamtre}}, {{b|Watmel}}, {{b|Durin}}, and {{b|Belue}}&lt;br /&gt;
* All other Berries can be sold for {{pdollar}}20&lt;br /&gt;
&lt;br /&gt;
Within the Pokémon Dream World, combinations of Berries could be traded for [[Décor]].&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
Generation VI added three new Berries. One is a new damage-reducing Berry for the new {{t|Fairy}} type. The other two raise one of the user&#039;s defenses if they are hit with an attack, depending on its category ([[physical move|physical]] or [[special move|special]]).&lt;br /&gt;
&lt;br /&gt;
The care mechanics and growth stats of Berries were also changed in Generation VI, but these differ greatly between [[Pokémon X and Y]] and [[Pokémon Omega Ruby and Alpha Sapphire]].&lt;br /&gt;
&lt;br /&gt;
====Pokémon X and Y====&lt;br /&gt;
In Pokémon X and Y, Berries can only be grown in the {{kal|Berry fields}} located just south of {{rt|7|Kalos}}. The field contains six rows with six plots each, allowing the player to cultivate a large number of Berry plants at once. It also contains two composters, into which the player can insert combinations of three Berries to acquire [[Mulch]]es that affect Berry growth. These Mulches are completely different from the Mulches in Generation IV, affecting either yield or the chance of mutations.&lt;br /&gt;
&lt;br /&gt;
Several new mechanics were introduced to Berry care. Weeds and pest Pokémon can appear on planted Berries, and caring for them will contribute to a plant&#039;s final yield. {{DL|Berry fields (Kalos)|Mutation}}s may also occur if specific Berries are planted next to each other, resulting in one plant bearing two different types of Berries. Berries also have six stages of growth before reaching their final, harvestable stage.&lt;br /&gt;
&lt;br /&gt;
Growth times have also been changed for most Berries, so that all growth times now fall in some multiple of 24 hours. Most Berry yields were also increased significantly.&lt;br /&gt;
&lt;br /&gt;
Berries themselves can be acquired from large Berry trees growing along the various Kalos routes, from certain NPCs, and from [[natural objects]]. The large Berry trees will drop a new Berry for the player to pick up seven days after the last Berry was picked up. Berries with no in-game effect ({{b|Razz}} to {{b|Pinap}}, and {{b|Cornn}} to {{b|Belue}}) can only be obtained by trading with Omega Ruby and Alpha Sapphire.&lt;br /&gt;
&lt;br /&gt;
If the [[Bag]] is sorted, it uses the same order as in Generation V with the three new Berries ({{b|Roseli}}, {{b|Kee}}, and {{b|Maranga}}) at the end of the list, after the Berries that can only be obtained by trading with Omega Ruby and Alpha Sapphire.&lt;br /&gt;
&lt;br /&gt;
=====Growth and care=====&lt;br /&gt;
In Pokémon X and Y, a Berry&#039;s final yield depends on how often the player tended the Berry plant and how. These ways include weeding the plant, removing pests, and watering it.&lt;br /&gt;
&lt;br /&gt;
Every 2 hours after a Berry is planted, weeds may appear around it. Once a Berry grows past its seedling stage, pests may also appear on the plant every 2 hours (as indicated by the plant shaking). Weeds and pests may appear on the same plant (at the same time, even), but more weeds or pests will never appear until the previous ones are removed. Removing weeds and pests from a plant increases its final yield.&lt;br /&gt;
&lt;br /&gt;
Watering also increases a plant&#039;s final yield. Soil is either moist or dry, with no point in between. All Berries dry out in the same time if the same Mulch is used on them. With no Mulch, [[Rich Mulch]], or [[Surprise Mulch]], the drying time is 24 hours, while with [[Boost Mulch]] or [[Amaze Mulch]] it is 4 hours.&lt;br /&gt;
&lt;br /&gt;
The number of buds or blossoms that appear on a plant give an indication of its yield; depending on the care the plant receives, that number may change. By default, the number of buds or blossoms is odd, but if there is a mutation, an extra bud will appear, making the number even. A plant with 5 or 6 buds will yield at least &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; of its maximum yield (not counting mutated Berries), while a plant with 3 or 4 buds will yield less.&lt;br /&gt;
&lt;br /&gt;
======Yield======&lt;br /&gt;
A Berry&#039;s final yield depends on four essential factors:&lt;br /&gt;
* Base yield, made up of:&lt;br /&gt;
** The Berry&#039;s minimum yield (when it is not watered or cared for)&lt;br /&gt;
** +2 if the player used Rich Mulch&lt;br /&gt;
* Watering: the number of times the player waters the plant, multiplied by the Berry&#039;s watering value.&lt;br /&gt;
* Weeding: the number of times the player weeds the plant, multiplied by the Berry&#039;s weeding value.&lt;br /&gt;
* Pest removal: the number of times the player removes pests from the plant, multiplied by the Berry&#039;s pest removal value.&lt;br /&gt;
The sum of these values determines the plant&#039;s yield when it is harvested (limited by the Berry&#039;s maximum yield). If a mutation is present, a single Berry of the mutation will also be harvested.&lt;br /&gt;
&lt;br /&gt;
Since Boost and Amaze Mulch shorten a plant&#039;s drying time, they allow the player to water the plant more often, thereby making it easier to achieve higher yields.&lt;br /&gt;
&lt;br /&gt;
The following table summarizes the watering, weeding, and pest removal values, yield and growth time for all Generation VI Berries.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; border: 2px solid #{{x color}}; background: #{{y color}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{y color light}}; {{roundytl|5px}};&amp;quot; | Berries&lt;br /&gt;
! style=&amp;quot;background: #{{y color light}};&amp;quot; | Watering&lt;br /&gt;
! style=&amp;quot;background: #{{y color light}};&amp;quot; | Weeding&lt;br /&gt;
! style=&amp;quot;background: #{{y color light}};&amp;quot; | Pests&lt;br /&gt;
! style=&amp;quot;background: #{{y color light}};&amp;quot; | Yield&lt;br /&gt;
! style=&amp;quot;background: #{{y color light}}; {{roundytr|5px}};&amp;quot; | Time&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{b|Cheri}}, {{b|Chesto}}, {{b|Rawst}}, {{b|Aspear}}, {{b|Persim}}&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 4–15&lt;br /&gt;
| 24h&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{b|Pecha}}, {{b|Oran}}&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4–15&lt;br /&gt;
| 24h&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{b|Leppa}}&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
| 4–15&lt;br /&gt;
| 24h&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{b|Lum}}, {{b|Sitrus}}&lt;br /&gt;
| 1.2&lt;br /&gt;
| 0.5&lt;br /&gt;
| 3&lt;br /&gt;
| 3–20&lt;br /&gt;
| 48h&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{b|Figy}}, {{b|Wiki}}, {{b|Mago}}, {{b|Aguav}}, {{b|Iapapa}}&lt;br /&gt;
| 1.5&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 3–15&lt;br /&gt;
| 24h&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{b|Pomeg}}, {{b|Kelpsy}}, {{b|Qualot}}, {{b|Hondew}}, {{b|Grepa}}, {{b|Tamato}}&lt;br /&gt;
| 0.5&lt;br /&gt;
| 1.5&lt;br /&gt;
| 3&lt;br /&gt;
| 1–20&lt;br /&gt;
| 48h&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{b|Occa}}, {{b|Passho}}, {{b|Wacan}}, {{b|Rindo}}, {{b|Yache}}, {{b|Chople}}, {{b|Kebia}}, {{b|Shuca}}, {{b|Coba}}, {{b|Payapa}}, {{b|Tanga}}, {{b|Charti}}, {{b|Kasib}}, {{b|Haban}}, {{b|Colbur}}, {{b|Babiri}}, {{b|Chilan}}, {{b|Roseli}}&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| 2&lt;br /&gt;
| 3–20&lt;br /&gt;
| 48h&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{b|Liechi}}, {{b|Ganlon}}, {{b|Salac}}, {{b|Petaya}}, {{b|Apicot}}, {{b|Kee}}, {{b|Maranga}}&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0.1&lt;br /&gt;
| 1&lt;br /&gt;
| 1–10&lt;br /&gt;
| 96h&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{b|Lansat}}, {{b|Starf}}&lt;br /&gt;
| 0.1&lt;br /&gt;
| 0.1&lt;br /&gt;
| 0.5&lt;br /&gt;
| 1–5&lt;br /&gt;
| 120h&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{b|Enigma}}, {{b|Micle}}, {{b|Custap}}, {{b|Jaboca}}, {{b|Rowap}}&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0.1&lt;br /&gt;
| 0.2&lt;br /&gt;
| 1–5&lt;br /&gt;
| 72h&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybl|5px}};&amp;quot; | {{b|Razz}}, {{b|Bluk}}, {{b|Nanab}}, {{b|Wepear}}, {{b|Pinap}}, {{b|Cornn}}, {{b|Magost}}, {{b|Rabuta}}, {{b|Nomel}}, {{b|Spelon}}, {{b|Pamtre}}, {{b|Watmel}}, {{b|Durin}}, {{b|Belue}}&lt;br /&gt;
| style=&amp;quot;background: #FFF;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background: #FFF;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background: #FFF;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background: #FFF;&amp;quot; | 3–15&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybr|5px}};&amp;quot; | 24h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
======Stages======&lt;br /&gt;
Berries now have six stages of growth before they reach their final, harvestable stage. Each stage of growth lasts one-sixth of the Berry&#039;s total growth time.&lt;br /&gt;
&lt;br /&gt;
The table below is based on an [[Oran Berry]], which grows in 24 hours.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; border: 2px solid #{{berries color light}}; background: #{{berries color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}}; {{roundytl|5px}};&amp;quot; | Tree&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}};&amp;quot; | Time&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}}; {{roundytr|5px}};&amp;quot; | Message&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
| 00:00–03:59&lt;br /&gt;
| This is where you planted the Oran Berry!&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
| 04:00–07:59&lt;br /&gt;
| The Oran is sprouting!&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
| 08:00–11:59&lt;br /&gt;
| The Oran&#039;s seedling is growing well!&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
| 12:00–15:59&lt;br /&gt;
| The Oran&#039;s trunk is getting bigger!&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
| 16:00–19:59&lt;br /&gt;
| The Oran tree has buds!&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
| 20:00–23:59&lt;br /&gt;
| The Oran tree is in bloom!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #FFF; {{roundybl|5px}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background: #FFF;&amp;quot; | 24:00+&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybr|5px}};&amp;quot; | The Oran Berry tree has &amp;lt;number&amp;gt; Berries!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the Berry tree includes a mutated Berry in its final stage, the message will instead say:&lt;br /&gt;
:&#039;&#039;&amp;quot;The tree also has a Berry crop caused by a sudden mutation! They are:&lt;br /&gt;
:&#039;&#039;&amp;lt;Planted&amp;gt; Berries: &amp;lt;X&amp;gt;&lt;br /&gt;
:&#039;&#039;&amp;lt;Mutation&amp;gt; Berries: &amp;lt;Y&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If any Berry plant is left untouched for approximately a month after it has fully matured (&#039;&#039;D&#039;&#039; days from its planting, where &#039;&#039;D&#039;&#039; is the number of days in the month it was planted in), it will become withered, but examining the plant will reveal a new sprout beneath it.&lt;br /&gt;
&lt;br /&gt;
=====Indirect uses=====&lt;br /&gt;
All Berries can be used to make Berry Juices at the [[Juice Shoppe]] in [[Lumiose City]].&lt;br /&gt;
&lt;br /&gt;
====Pokémon Omega Ruby and Alpha Sapphire====&lt;br /&gt;
In Pokémon Omega Ruby and Alpha Sapphire, [[soft soil]] appears all around [[Hoenn]] again, in the same locations that it did in Generation III, but in some cases the number of plots available is more or less.&lt;br /&gt;
&lt;br /&gt;
In stark contrast to X and Y, the Berry care mechanics in Omega Ruby and Alpha Sapphire return to bare basics. Watering is the only way to care for a Berry plant, and soil is either fully moist or fully dry. Berries also have four stages of growth before reaching their final, harvestable stage. [[Mulch]] cannot be used due to its unsuitability for Hoenn soil.&lt;br /&gt;
&lt;br /&gt;
Growth times and yields also change. Yields are slightly different compared to X and Y, while the growth times of most Berries are either 16 or 32 hours. The {{DL|PokéNav Plus|AreaNav}} can be used to keep track of Berry trees in Hoenn. It keeps track of what Berries were planted, where and how long they&#039;ve been growing, and whether they are ready for harvest.&lt;br /&gt;
&lt;br /&gt;
If the [[Bag]] is sorted, it uses the same order as in Generation IV with the three new Berries ({{b|Roseli}}, {{b|Kee}}, and {{b|Maranga}}) at the end of the list, slotting the Berries that can only be used to make Pokéblocks back into their original order.&lt;br /&gt;
&lt;br /&gt;
=====Growth and care=====&lt;br /&gt;
A Berry&#039;s yield depends entirely on how many times it was watered. A Berry&#039;s yield increases by a set amount every time it is watered, and soil dries out four hours after it is watered. Generally, a Berry&#039;s yield can be calculated by:&lt;br /&gt;
:&amp;lt;math&amp;gt;Yield = {Yield_{max} - Yield_{min} \over Time / 4} \times water + Yield_{min}&amp;lt;/math&amp;gt;&lt;br /&gt;
where &#039;&#039;max&#039;&#039; and &#039;&#039;min&#039;&#039; are the Berry&#039;s maximum and minimum yield, &#039;&#039;time&#039;&#039; is the Berry&#039;s total growth time in hours, and &#039;&#039;water&#039;&#039; is the number of times the plant was watered.&lt;br /&gt;
&lt;br /&gt;
A few Berries are exceptions to the above formula, however. {{b|Liechi}}, {{b|Ganlon}}, {{b|Salac}}, {{b|Petaya}}, {{b|Apicot}}, {{b|Kee}}, and {{b|Maranga}} Berries have the same yield if they are watered 11 or 12 times, which throws off part of the formula&#039;s assumption; this can be fixed by using &amp;lt;code&amp;gt;&#039;&#039;max&#039;&#039; + 1&amp;lt;/code&amp;gt; instead of just &amp;lt;code&amp;gt;&#039;&#039;max&#039;&#039;&amp;lt;/code&amp;gt; in the formula, though the yield will still be limited by &#039;&#039;max&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Here are the yields and growth times for all the berries:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; border: 2px solid #{{alpha sapphire color}}; background: #{{omega ruby color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{alpha sapphire color light}}; {{roundytl|5px}};&amp;quot; | Berries&lt;br /&gt;
! style=&amp;quot;background: #{{alpha sapphire color light}};&amp;quot; | Watering&lt;br /&gt;
! style=&amp;quot;background: #{{alpha sapphire color light}};&amp;quot; | Yield&lt;br /&gt;
! style=&amp;quot;background: #{{alpha sapphire color light}}; {{roundytr|5px}};&amp;quot; | Time&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{b|Cheri}}, {{b|Chesto}}, {{b|Pecha}}, {{b|Rawst}}, {{b|Aspear}}, {{b|Oran}}, {{b|Persim}}&lt;br /&gt;
| 4&lt;br /&gt;
| 4–20&lt;br /&gt;
| 16h&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{b|Leppa}}&lt;br /&gt;
| 5&lt;br /&gt;
| 2–22&lt;br /&gt;
| 16h&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{b|Lum}}&lt;br /&gt;
| 2&lt;br /&gt;
| 2–18&lt;br /&gt;
| 32h&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{b|Sitrus}}&lt;br /&gt;
| 3&lt;br /&gt;
| 3–27&lt;br /&gt;
| 32h&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{b|Figy}}, {{b|Wiki}}, {{b|Mago}}, {{b|Aguav}}, {{b|Iapapa}}&lt;br /&gt;
| 3&lt;br /&gt;
| 3–15&lt;br /&gt;
| 16h&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{b|Razz}}, {{b|Bluk}}, {{b|Nanab}}, {{b|Wepear}}, {{b|Pinap}}&lt;br /&gt;
| 4&lt;br /&gt;
| 4–20&lt;br /&gt;
| 16h&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{b|Pomeg}}, {{b|Kelpsy}}, {{b|Qualot}}, {{b|Hondew}}, {{b|Grepa}}, {{b|Tamato}}&lt;br /&gt;
| 3&lt;br /&gt;
| 2–26&lt;br /&gt;
| 32h&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{b|Cornn}}, {{b|Magost}}, {{b|Rabuta}}, {{b|Nomel}}, {{b|Spelon}}, {{b|Pamtre}}, {{b|Watmel}}, {{b|Durin}}, {{b|Belue}}&lt;br /&gt;
| 3&lt;br /&gt;
| 3–15&lt;br /&gt;
| 16h&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{b|Occa}}, {{b|Passho}}, {{b|Wacan}}, {{b|Rindo}}, {{b|Yache}}, {{b|Chople}}, {{b|Kebia}}, {{b|Shuca}}, {{b|Coba}}, {{b|Payapa}}, {{b|Tanga}}, {{b|Charti}}, {{b|Kasib}}, {{b|Haban}}, {{b|Colbur}}, {{b|Babiri}}, {{b|Chilan}}, {{b|Roseli}}&lt;br /&gt;
| 1&lt;br /&gt;
| 2–10&lt;br /&gt;
| 32h&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{b|Liechi}}, {{b|Ganlon}}, {{b|Salac}}, {{b|Petaya}}, {{b|Apicot}}, {{b|Kee}}, {{b|Maranga}}&lt;br /&gt;
| 1&lt;br /&gt;
| 2–13&lt;br /&gt;
| 48h&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{b|Lansat}}, {{b|Starf}}&lt;br /&gt;
| 0.5&lt;br /&gt;
| 1–7&lt;br /&gt;
| 48h&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybl|5px}};&amp;quot; | {{b|Enigma}}, {{b|Micle}}, {{b|Custap}}, {{b|Jaboca}}, {{b|Rowap}}&lt;br /&gt;
| style=&amp;quot;background: #FFF;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background: #FFF;&amp;quot; | 1–13&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybr|5px}};&amp;quot; | 48h&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
======Stages======&lt;br /&gt;
The table below is based on an Oran Berry.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; border: 2px solid #{{berries color light}}; background: #{{berries color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}}; {{roundytl|5px}};&amp;quot; | Tree&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}};&amp;quot; | Time&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}}; {{roundytr|5px}};&amp;quot; | Message&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
| 00:00–03:59&lt;br /&gt;
| This is where you planted the Oran Berry!&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
| 04:00–07:59&lt;br /&gt;
| The Oran is sprouting!&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
| 08:00–11:59&lt;br /&gt;
| The Oran&#039;s trunk is getting bigger!&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
| 12:00–15:59&lt;br /&gt;
| The Oran tree is in bloom!&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #FFF; {{roundybl|5px}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background: #FFF;&amp;quot; | 16:00+&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybr|5px}};&amp;quot; | The Oran Berry tree has &amp;lt;number&amp;gt; Berries!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A Berry plant that is still unharvested when 30 days and 16 hours have passed since its planting may replant itself. If the game is being played when this point is reached, then the plant replants itself immediately. Otherwise, the plant does not replant itself until the game is next loaded.&lt;br /&gt;
&lt;br /&gt;
=====Indirect uses=====&lt;br /&gt;
All Berries can be used to make [[Pokéblock]]s for [[Pokémon Contest|Pokémon Contest Spectaculars]].&lt;br /&gt;
&lt;br /&gt;
===Generation VII===&lt;br /&gt;
[[Generation VII]] introduced no new Berries. In [[Alola]], Berries can only be grown on [[Poké Pelago]]&#039;s Isle Aplenny. Growth mechanics are stripped down even further from Omega Ruby and Alpha Sapphire, leaving the player no direct way to interact with Berries once they are planted.&lt;br /&gt;
&lt;br /&gt;
Most Berries that do not have a use when used or held cannot be found in Alola; the exceptions are the {{b|Bluk}} and {{b|Pinap}} Berries.&lt;br /&gt;
&lt;br /&gt;
Somewhat similar to Kalos, many routes have Berry trees that drop Berries, but the trees in Alola can drop multiple types of Berries, which accumulate in a [[Berry pile]] under the tree which the player can gather daily.&lt;br /&gt;
&lt;br /&gt;
====Growth and care====&lt;br /&gt;
On Isle Aplenny, the player may plant Berries in 6 to 18 plots of soft soil, depending on the island&#039;s [[Poké Pelago#Development|development phase]]. Once a Berry is planted, it is in the care of the player&#039;s Pokémon and the player cannot directly interact with it. The only ways the player can affect their growth are by developing Isle Aplenny to increase planted Berries&#039; yield and by adding [[Poké Bean]]s to the island&#039;s Bean crate to double the Berries&#039; growth rate for a period of time. As Isle Aplenny is developed, most Berries&#039; yields double in the second phase and triple in the third when compared to the first phase, or roughly approximate the same result.&lt;br /&gt;
&lt;br /&gt;
If the player selects a Pokémon on Isle Aplenny, Mohn will comment on how well it tends the Berries on the island. This comment correlates to the Pokémon&#039;s [[Nature]]. While some comments, such as &amp;quot;&amp;lt;Pokémon&amp;gt; keeps on trying all the Berries!&amp;quot;, sound like they may be detrimental, they have no actual bearing on Berries&#039; yields.&lt;br /&gt;
&lt;br /&gt;
All Berries have growth times of either 24, 48, or 72 hours. Yields range from 2–4 Berries at the lowest (depending on Isle Aplenny&#039;s development phase) to 5–15 Berries at the highest.&lt;br /&gt;
&lt;br /&gt;
=====Stages=====&lt;br /&gt;
In [[Pokémon Sun and Moon]], Berries now have four stages of growth before they reach their final, harvestable stage. Unlike in previous games, rather than stages lasting a fixed proportion of each Berry&#039;s growth time, in Pokémon Sun and Moon, only the first stage of growth is variable, with the later stages all proceeding at exactly the same rate for all Berries.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; border: 2px solid #{{berries color light}}; background: #{{berries color}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}}; {{roundytl|5px}};&amp;quot; | Tree&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}};&amp;quot; | Time remaining&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}}; {{roundytr|5px}};&amp;quot; | Message&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
| [initial]–18:00&lt;br /&gt;
| You&#039;ve planted a Berry here. It&#039;ll be quite a while until you can harvest the Berries.&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
| 17:59–12:00&lt;br /&gt;
| Your Berry is sprouting. It&#039;ll be quite a while until you can harvest Berries.&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
| 11:59–04:00&lt;br /&gt;
| Your Berry tree is growing, but it&#039;ll be a while until you can harvest Berries.&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
| 03:59–0:01&lt;br /&gt;
| Your Berry tree is growing quite a bit. You&#039;ll be able to harvest Berries pretty soon.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #FFF; {{roundybl|5px}};&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background: #FFF;&amp;quot; | 0:00&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybr|5px}};&amp;quot; | Your tree is bearing Berries. You can harvest them now!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The message for the final stage can only be seen if the player is already viewing a Berry&#039;s progress screen when it becomes harvestable.&lt;br /&gt;
&lt;br /&gt;
====Indirect uses====&lt;br /&gt;
Most Berries can be used to dye white fashion items different colors at [[Festival Plaza]] dye houses.&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!===&lt;br /&gt;
In [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]], Berries are primarily used in wild Pokémon encounters, similar to their role in [[Pokémon GO]]. They can also be fed to the player&#039;s [[Partner Pokémon (game)|partner Pokémon]]. Like in Pokémon GO, there are only three species of berries available: [[Razz Berry|Razz]], [[Nanab Berry|Nanab]], and [[Pinap Berry|Pinap]] Berries. Each of them also have three possible variants: regular, silver and golden. &lt;br /&gt;
&lt;br /&gt;
Berries are most commonly earned as rewards upon capturing Pokémon. They can also be obtained from [[walking Pokémon]] near bushes and repeatedly from spots containing hidden items. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; background: #{{berries color}}; border: 2px solid #{{berries color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}}; {{roundytl|5px}};&amp;quot; | Spr.&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}};&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}};&amp;quot; | Sell price&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}}; {{roundytr|5px}};&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{Bag3|Razz Berry}}&lt;br /&gt;
| [[Razz Berry]]&lt;br /&gt;
| {{PDollar}}100&lt;br /&gt;
| A Berry that makes it slightly easier to catch Pokémon when given to them.&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{Bag3|Nanab Berry}}&lt;br /&gt;
| [[Nanab Berry]]&lt;br /&gt;
| {{PDollar}}100&lt;br /&gt;
| A Berry that calms wild Pokémon you’re trying to catch slightly when given to them.&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{Bag3|Pinap Berry}}&lt;br /&gt;
| [[Pinap Berry]]&lt;br /&gt;
| {{PDollar}}100&lt;br /&gt;
| A Berry that makes you slightly more likely to get an item when it’s given to Pokémon you’re trying to catch.&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{Bag3|Silver Razz Berry}}&lt;br /&gt;
| [[Silver Razz Berry]]&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| A Berry that makes it easier to catch Pokémon when given to them.&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{Bag3|Silver Nanab Berry}}&lt;br /&gt;
| [[Silver Nanab Berry]]&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| A Berry that calms wild Pokémon you’re trying to catch when given to them.&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{Bag3|Silver Pinap Berry}}&lt;br /&gt;
| [[Silver Pinap Berry]]&lt;br /&gt;
| {{PDollar}}500&lt;br /&gt;
| A Berry that makes you more likely to get an item when given to Pokémon you’re trying to catch.&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{Bag3|Golden Razz Berry}}&lt;br /&gt;
| [[Golden Razz Berry]]&lt;br /&gt;
| {{PDollar}}2500&lt;br /&gt;
| A Berry that makes it drastically easier to catch Pokémon when given to them.&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{Bag3|Golden Nanab Berry}}&lt;br /&gt;
| [[Golden Nanab Berry]]&lt;br /&gt;
| {{PDollar}}2500&lt;br /&gt;
| A Berry that calms wild Pokémon you’re trying to catch drastically when given to them.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybl|5px}};&amp;quot; | {{Bag3|Golden Pinap Berry}}&lt;br /&gt;
| style=&amp;quot;background: #FFF;&amp;quot; | [[Golden Pinap Berry]]&lt;br /&gt;
| style=&amp;quot;background: #FFF;&amp;quot; | {{PDollar}}2500&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybr|5px}};&amp;quot; | A Berry that makes you drastically more likely to get an item when given to Pokémon you’re trying to catch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
[[File:SwSh Berry tree.png|thumb|150px|A tree where Pokémon hoard their food from {{pkmn|Sword and Shield}}]]&lt;br /&gt;
The growth mechanic has been removed completely. Instead, the player recieves berries by shaking [[Berry tree|trees where Pokémon hoard their food]] (called &amp;quot;berry trees&amp;quot; prior to version 1.2.0) found on certain routes and in Wild Areas. Each tree has various possible berries that can be collected from it. Leftovers can also be received from some trees, and Apricorns are collected from the same trees as berries in the [[Isle of Armor]]. Players can also get berries by doing [[Max Raid Battle|Max Raid Battles]].&lt;br /&gt;
&lt;br /&gt;
=====Indirect uses=====&lt;br /&gt;
All berries can be used to make [[curry]] while [[Pokémon Camp|camping]]. The berries added determine the flavor of the curry, and the rarity and number of berries and key ingredient, along with how well the cooking minigame is performed, determines the curry&#039;s quality.  Up to 10 Berries can be used in one curry by each player. The amount friendship will increase upon eating the curry also depends on how many Berries were used and the rarity of the Berries used. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; background: #{{shield color dark}}; border: 2px solid #{{sword color}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{shield color light}}; {{roundytl|5px}};&amp;quot; | Rarity&lt;br /&gt;
! style=&amp;quot;background: #{{shield color light}}; {{roundytr|5px}};&amp;quot; | Berries&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| {{b|Cheri}}, {{b|Chesto}}, {{b|Pecha}}, {{b|Rawst}}, {{b|Aspear}}, {{b|Leppa}}, {{b|Oran}}, {{b|Persim}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| {{b|Lum}}, {{b|Sitrus}}, {{b|Figy}}, {{b|Wiki}}, {{b|Mago}}, {{b|Aguav}}, {{b|Iapapa}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| {{b|Pomeg}}, {{b|Kelpsy}}, {{b|Qualot}}, {{b|Hondew}}, {{b|Grepa}}, {{b|Tamato}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| {{b|Occa}}, {{b|Passho}}, {{b|Wacan}}, {{b|Rindo}}, {{b|Yache}}, {{b|Chople}}, {{b|Kebia}}, {{b|Shuca}}, {{b|Coba}}, {{b|Payapa}}, {{b|Tanga}}, {{b|Charti}}, {{b|Kasib}}, {{b|Haban}}, {{b|Colbur}}, {{b|Babiri}}, {{b|Chilan}}, {{b|Roseli}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| {{b|Liechi}}, {{b|Ganlon}}, {{b|Salac}}, {{b|Petaya}}, {{b|Apicot}}, {{b|Kee}}, {{b|Maranga}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| {{b|Lansat}}&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| {{b|Enigma}}, {{b|Micle}}, {{b|Custap}}, {{b|Jaboca}}, {{b|Rowap}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybl|5px}};&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybr|5px}};&amp;quot; | {{b|Starf}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of moves and Abilities affecting Berries==&lt;br /&gt;
Berries can be affected by the following moves and Abilities. For moves and Abilities that affect [[held item]]s in general, see [[Held item#List of Abilities and moves affecting held items]].&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; background: #{{berries color}}; border: 2px solid #{{berries color light}}; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}}; {{roundytl|5px}};&amp;quot; | Move&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}};&amp;quot; | {{color2|000|Type}}&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}};&amp;quot; | {{color2|000|Damage category|Category}}&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}};&amp;quot; | {{color2|000|Power|Pow.}}&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}};&amp;quot; | {{color2|000|Accuracy|Acc.}}&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}}; {{roundytr|5px}};&amp;quot; | Notes&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{m|Belch}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| 120&lt;br /&gt;
| 90%&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | The move cannot be used unless the user has previously eaten a Berry in the current battle&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{m|Bug Bite}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 60&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | The user will eat the target&#039;s Berry and gain its effect&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{m|Covet}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| {{tt|60|40 in Generations III-IV}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Steals the target&#039;s held item&amp;lt;br&amp;gt;Cannot steal [[e-Reader]] Berries&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{m|Embargo}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | The target&#039;s held item has its effects negated for five turns&amp;lt;br&amp;gt;Berries taken with {{m|Bug Bite}} or {{m|Pluck}} will consume the target&#039;s held Berry without gaining its effects&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{m|Fling}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| Varies&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Will have a power of 10 when using a Berry&amp;lt;br&amp;gt;If Fling hits the target with a Berry, that Berry will activate (even if its usual trigger condition is not satisfied)&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{m|G-Max Replenish}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|???|&#039;&#039;Varies&#039;&#039;}}&lt;br /&gt;
| Varies&lt;br /&gt;
| —%&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Exclusive [[G-Max Move]] of [[Gigantamax]] {{p|Snorlax}}&amp;lt;br&amp;gt;Inflicts damage and has a 50% chance of restoring any Berries consumed by the user or its allies&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{m|Heal Block}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Restricts the targets from healing in certain ways for five turns&amp;lt;br&amp;gt;Affected Pokémon will not consume held HP-restoring Berries{{tt|*|Generation V onwards only}}&amp;lt;br&amp;gt;If an affected Pokémon consumes an HP-restoring Berry via {{m|Fling}}, {{m|Bug Bite}}, or {{m|Pluck}}, it will not have its HP restored&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{m|Incinerate}} &lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
| {{tt|60|30 in Generation V}}&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Destroys any Berries held by the target&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{m|Magic Room}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —%&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Suppresses the effect of all items held by the Pokémon on the field for five turns&amp;lt;br&amp;gt;Berries taken with {{m|Bug Bite}} or {{m|Pluck}} will consume the target&#039;s held Berry while still gaining its effects&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{m|Natural Gift}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| Varies&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Inflicts damage and consumes the held Berry. Power and type vary depending on the user&#039;s held Berry&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{m|Pluck}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| 60&lt;br /&gt;
| 100%&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | The user will eat the target&#039;s Berry and gain its effect&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{m|Stuff Cheeks}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —%&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | The user eats its held Berry and raises its {{stat|Defense}} stat by two stages&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| {{m|Teatime}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
| —&lt;br /&gt;
| —%&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Causes all Pokémon on the field to eat their held Berry&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybl|5px}};&amp;quot; | {{m|Thief}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
| style=&amp;quot;background: #FFF;&amp;quot; | {{tt|60|40 in Generations II-V}}&lt;br /&gt;
| style=&amp;quot;background: #FFF;&amp;quot; | 100%&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybr|5px}}; text-align: left;&amp;quot; | Steals the target&#039;s held item&amp;lt;br&amp;gt;Cannot steal [[e-Reader]] Berries&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; background: #{{berries color}}; border: 2px solid #{{berries color dark}}; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}}; {{roundytl|5px}};&amp;quot; | Gen.&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}};&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}}; {{roundytr|5px}};&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{galar color}}; border: 1px solid #{{galar color dark}};&amp;quot; | VIII&lt;br /&gt;
| style=&amp;quot;border: 1px solid #D8D8D8&amp;quot; | {{a|As One}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Prevents the opposing Pokémon from eating Berries.&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{kalos color}}; border: 1px solid #{{kalos color dark}};&amp;quot; | VI&lt;br /&gt;
| style=&amp;quot;border: 1px solid #D8D8D8;&amp;quot; | {{a|Cheek Pouch}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | The Pokémon heals a third of its HP after eating a Berry.&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{sinnoh color}}; border: 1px solid #{{sinnoh color dark}};&amp;quot; | IV&lt;br /&gt;
| style=&amp;quot;border: 1px solid #D8D8D8;&amp;quot; | {{a|Gluttony}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | The Pokémon eats held Berries that would normally be eaten at 25% HP or lower at 50% HP or lower instead.&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}; border: 1px solid #{{unova color dark}};&amp;quot; | V&lt;br /&gt;
| style=&amp;quot;border: 1px solid #D8D8D8;&amp;quot; | {{a|Harvest}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | May restore an eaten Berry at the end of a turn.&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{hoenn color}}; border: 1px solid #{{hoenn color dark}};&amp;quot; | III&lt;br /&gt;
| style=&amp;quot;border: 1px solid #D8D8D8;&amp;quot; | {{a|Pickup}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | May obtain a held item after a battle.&amp;lt;br&amp;gt;Can pick up Berries in [[Pokémon FireRed and LeafGreen Versions|FireRed, LeafGreen]] and {{v2|Emerald}}.&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{galar color}}; border: 1px solid #{{galar color dark}};&amp;quot; | VIII&lt;br /&gt;
| style=&amp;quot;border: 1px solid #D8D8D8;&amp;quot; | {{a|Ripen}}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Ripens Berries and doubles their effect.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{unova color}}; border: 1px solid #{{unova color dark}}; {{roundybl|5px}};&amp;quot; | V&lt;br /&gt;
| style=&amp;quot;background: #FFF; border: 1px solid #D8D8D8;&amp;quot; | {{a|Unnerve}}&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybr|5px}}; text-align: left;&amp;quot; | Prevents the opposing Pokémon from eating Berries.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In side games==&lt;br /&gt;
===Pokémon GO===&lt;br /&gt;
Berries can be used in {{g|GO}} to help in [[wild Pokémon]] encounters. Only one Berry can be in effect at a time, and a Berry&#039;s effect wears off after the wild Pokémon breaks out of a thrown [[Poké Ball]].&lt;br /&gt;
&lt;br /&gt;
Since June 22, 2017, Berries can also be fed to Pokémon stationed in {{OBP|Gym|GO}}s to increase their motivation. Using a Golden Razz Berry will fully restore a Pokémon&#039;s motivation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; background: #{{berries color}}; border: 2px solid #{{berries color dark}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}}; {{roundytl|5px}};&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}};&amp;quot; | English name&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}};&amp;quot; | Japanese name&lt;br /&gt;
! style=&amp;quot;background: #{{berries color light}}; {{roundytr|5px}};&amp;quot; |Description&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:GO Razz Berry.png|40px]] &lt;br /&gt;
| [[Razz Berry]]&lt;br /&gt;
| ズリのみ&amp;lt;br&amp;gt;&#039;&#039;Zuri Fruit&#039;&#039;&lt;br /&gt;
| Feed this to a Pokémon, and it will be easier to catch on your next throw.&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:GO Nanab Berry.png|40px]] &lt;br /&gt;
| [[Nanab Berry]]&lt;br /&gt;
| ナナのみ&amp;lt;br&amp;gt;&#039;&#039;Nana Fruit&#039;&#039;&lt;br /&gt;
| Feed this to a Pokémon to calm it down, making it less erratic.&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:GO Pinap Berry.png|40px]] &lt;br /&gt;
| [[Pinap Berry]]&lt;br /&gt;
| パイルのみ&amp;lt;br&amp;gt;&#039;&#039;Pairu Fruit&#039;&#039;&lt;br /&gt;
| Feed this to a Pokémon to make it drop more [[Candy]].&lt;br /&gt;
|- style=&amp;quot;background: #FFF;&amp;quot;&lt;br /&gt;
| [[File:GO Golden Razz Berry.png|40px]] &lt;br /&gt;
| [[Golden Razz Berry]]&lt;br /&gt;
| きんのズリのみ&amp;lt;br&amp;gt;&#039;&#039;Gold Zuri Fruit&#039;&#039;&lt;br /&gt;
| Feed this to a wild Pokémon to make it much easier to catch.&amp;lt;br&amp;gt;Feed this to a Pokémon on a Gym to fully restore its motivation.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybl|5px}};&amp;quot; | [[File:GO Silver Pinap Berry.png|40px]] &lt;br /&gt;
| style=&amp;quot;background: #FFF;&amp;quot; | [[Silver Pinap Berry]]&lt;br /&gt;
| style=&amp;quot;background: #FFF;&amp;quot; | &#039;&#039;ぎんのパイルのみ&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Silver Pairu Fruit&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybr|5px}};&amp;quot; | Feed this to a Pokémon to receive more [[Candy]] when you catch it and make it easier to catch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon series===&lt;br /&gt;
[[File:Oran Berry artwork PSMD.png|thumb|right|100px|Artwork of Oran Berry from Super Mystery Dungeon]]&lt;br /&gt;
&lt;br /&gt;
In the [[Pokémon Mystery Dungeon series]], Berries fill the same role as regular medicine does in the [[core series|core games]]. Due to this, the Oran and Sitrus Berry have slightly different purposes.&lt;br /&gt;
&lt;br /&gt;
Berries can be found in dungeons or bought from shops in all games in the series.&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Cheri Berry&lt;br /&gt;
|jp=クラボのみ&lt;br /&gt;
|jpt=Kurabo Fruit&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|sprite=Cheri Berry VI&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|buy=120{{tt|*|Red and Blue Rescue Team}}&lt;br /&gt;
|buy2=80{{tt|*|Explorers of Time, Darkness, and Sky}}&lt;br /&gt;
|buy3=50{{tt|*|Gates to Infinity}}&lt;br /&gt;
|buy4=12{{tt|*|Super Mystery Dungeon}}&lt;br /&gt;
|sell=20&lt;br /&gt;
|sellnotes=Red and Blue Rescue Team&lt;br /&gt;
|sell2=8&lt;br /&gt;
|sellnotes2=Explorers of Time, Darkness, and Sky&lt;br /&gt;
|sell3=5&lt;br /&gt;
|sellnotes3=Gates to Infinity&lt;br /&gt;
|sell4=3&lt;br /&gt;
|sellnotes4=Super Mystery Dungeon&lt;br /&gt;
|currencybuy=[[File:Poké currency.png|link=Poké]]&lt;br /&gt;
|currencybuy2=[[File:Poké currency.png|link=Poké]]&lt;br /&gt;
|currencybuy3=[[File:Poké currency V.png|link=Poké]]&lt;br /&gt;
|currencybuy4=[[File:Poké currency VI Sprite.png|link=Poké]]&lt;br /&gt;
|currencysell=[[File:Poké currency.png|link=Poké]]&lt;br /&gt;
|currencysell2=[[File:Poké currency.png|link=Poké]]&lt;br /&gt;
|currencysell3=[[File:Poké currency V.png|link=Poké]]&lt;br /&gt;
|currencysell4=[[File:Poké currency VI Sprite.png|link=Poké]]&lt;br /&gt;
|effect=A food item that heals [[Status conditions in the Mystery Dungeon series#Major status conditions|Paralysis]] and fills {{stat|Belly}} by 5{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}/2{{sup/md|SMD}}.&lt;br /&gt;
|descmdrb=A food item that heals the Pokémon from [[Status conditions in the Mystery Dungeon series#Major status conditions|paralysis]]. It also slightly fills the Pokémon&#039;s {{stat|Belly}}.&lt;br /&gt;
|descmdtds=A food item that heals a [[Status conditions in the Mystery Dungeon series#Major status conditions|Paralysis]] status condition. It also slightly fills the Pokémon&#039;s {{stat|Belly}}.&lt;br /&gt;
|descmdgti=Eating it heals the [[Status conditions in the Mystery Dungeon series#Major status conditions|Paralysis]] status condition.&lt;br /&gt;
|descsmd=Eating it heals your paralysis.&lt;br /&gt;
|locmdrb=[[Thunderwave Cave]], [[Mt. Steel]], [[Sinister Woods]], [[Silent Chasm]], [[Mt. Thunder]]{{tt|*|first part only}}, [[Great Canyon]], [[Lapis Cave]], [[Rock Path]], [[Snow Path]], [[Frosty Forest]], [[Mt. Freeze]], [[Uproar Forest]], [[Howling Forest]], [[Stormy Sea]], [[Silver Trench]], [[Fiery Field]], [[Lightning Field]], [[Northwind Field]], [[Mt. Faraway]], [[Western Cave]], [[Northern Range]], [[Pitfall Valley]], [[Buried Relic]], [[Wish Cave]], [[Southern Cavern]], [[Wyvern Hill]], [[Solar Cave]], [[Grand Sea]], [[Waterfall Pond]], [[Unown Relic]], [[Joyous Tower]], [[Far-off Sea]], [[Purity Forest]], [[Oddity Cave]], [[Remains Island]], [[Marvelous Sea]], [[Fantasy Strait]], [[Makuhita Dojo]]{{tt|*|Normal to Poison Mazes}}&amp;lt;br&amp;gt;[[Kecleon Shop]]s ([[Mt. Blaze]], Frosty Forest, [[Magma Cavern]], Northern Range, Pitfall Valley, Wyvern Hill, Joyous Tower, Oddity Cave, Remains Island)&amp;lt;br&amp;gt;[[Pokémon Square]] shop&lt;br /&gt;
|locmdtds=Various dungeons&lt;br /&gt;
|locmdgti=[[Post Town]] merchants, [[Pokémon Paradise#Shops 2|Paradise Facilities]], Various dungeons&lt;br /&gt;
|locsmd=[[Kecleon Shop]]s, various dungeons&lt;br /&gt;
|main=Cheri Berry&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Chesto Berry&lt;br /&gt;
|jp=カゴのみ&lt;br /&gt;
|jpt=Kago Fruit&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|sprite=Chesto Berry VI&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|buy=30{{tt|*|Red and Blue Rescue Team, Explorers of Time, Darkness and Sky}}&lt;br /&gt;
|buy2=50{{tt|*|Gates to Infinity}}&lt;br /&gt;
|buy3=12{{tt|*|Super Mystery Dungeon}}&lt;br /&gt;
|sell=15&lt;br /&gt;
|sellnotes=Red and Blue Rescue Team&lt;br /&gt;
|sell2=3&lt;br /&gt;
|sellnotes2=Explorers of Time, Darkness, and Sky, and Super Mystery Dungeon&lt;br /&gt;
|sell3=5&lt;br /&gt;
|sellnotes3=Gates to Infinity&lt;br /&gt;
|currencybuy=[[File:Poké currency.png|link=Poké]]&lt;br /&gt;
|currencybuy2=[[File:Poké currency V.png|link=Poké]]&lt;br /&gt;
|currencybuy3=[[File:Poké currency VI Sprite.png|link=Poké]]&lt;br /&gt;
|currencysell=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|currencysell2=[[File:Poké_currency.png|link=Poké]]&lt;br /&gt;
|currencysell3=[[File:Poké currency V.png|link=Poké]]&lt;br /&gt;
|effect=A food item that wakes up Pokémon and fills {{stat|Belly}} by 5{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}/2{{sup/md|SMD}}. If Pokémon is not [[Status conditions in the Mystery Dungeon series#Sleep-related conditions|Sleeping]], it will instead give the [[Status conditions in the Mystery Dungeon series#Sleep-related conditions|Sleepless]] status for 9–10 turns{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}} or for the rest of the floor{{sup/md|SMD}}.&lt;br /&gt;
|descmdrb=A food item that causes the Pokémon to become [[Status conditions in the Mystery Dungeon series#Sleep-related conditions|sleepless]]. The Pokémon will not be able to go to [[Status conditions in the Mystery Dungeon series#Sleep-related conditions|sleep]]. It also slightly fills the Pokémon&#039;s {{stat|Belly}}.&lt;br /&gt;
|descmdtds=A food item that gives [[Status conditions in the Mystery Dungeon series#Sleep-related conditions|Sleepless]] status to the user, which prevents [[Status conditions in the Mystery Dungeon series#Sleep-related conditions|Sleep]]. It also slightly fills the Pokémon&#039;s {{stat|Belly}}.&lt;br /&gt;
|descmdgti=Eating it gives you the [[Status conditions in the Mystery Dungeon series#Sleep-related conditions|Sleepless]] status condition.&amp;lt;br&amp;gt;It prevents the [[Status conditions in the Mystery Dungeon series#Sleep-related conditions|Sleep]] status condition or other [[Status conditions in the Mystery Dungeon series#Sleep-related conditions|sleep-related]] status condition.&lt;br /&gt;
|descsmd=Eating it makes you sleepless. It prevents the sleep status condition and other sleep-related status conditions.&lt;br /&gt;
|locmdrb=[[Howling Forest]], [[Fiery Field]], [[Lightning Field]], [[Northwind Field]], [[Buried Relic]], [[Wish Cave]], [[Wyvern Hill]], [[Joyous Tower]], [[Purity Forest]]&amp;lt;br&amp;gt;Kecleon Shops (Joyous Tower, Purity Forest)&lt;br /&gt;
|locmdtds=Various dungeons&lt;br /&gt;
|locmdgti=[[Post Town]] merchants, [[Pokémon Paradise#Shops 2|Paradise Facilities]], Various dungeons&lt;br /&gt;
|locsmd=[[Kecleon Shop]]s, various dungeons&lt;br /&gt;
|main=Chesto Berry&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Oran Berry&lt;br /&gt;
|jp=オレンのみ&lt;br /&gt;
|jpt=Oran Fruit&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|sprite=Oran Berry VI&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|buy=50{{tt|*|Rescue Team, and Explorers}}&lt;br /&gt;
|buy2=100{{tt|*|Gates to Infinity}}&lt;br /&gt;
|buy3=25{{tt|*|Super Mystery Dungeon}}&lt;br /&gt;
|sell=25&lt;br /&gt;
|sellnotes=Red and Blue Rescue Team&lt;br /&gt;
|sell2=5&lt;br /&gt;
|sellnotes2=Explorers of Time, Darkness, and Sky, and Super Mystery Dungeon&lt;br /&gt;
|sell3=10&lt;br /&gt;
|sellnotes3=Gates to Infinity&lt;br /&gt;
|currencybuy=[[File:Poké currency.png|link=Poké]]&lt;br /&gt;
|currencybuy2=[[File:Poké currency V.png|link=Poké]]&lt;br /&gt;
|currencybuy3=[[File:Poké currency VI Sprite.png|link=Poké]]&lt;br /&gt;
|currencysell=[[File:Poké currency.png|link=Poké]]&lt;br /&gt;
|currencysell2=[[File:Poké currency.png|link=Poké]]&lt;br /&gt;
|currencysell3=[[File:Poké currency V.png|link=Poké]]&lt;br /&gt;
|effect=A food item that restores HP by 100 and {{stat|Belly}} by 5.{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}&amp;lt;br&amp;gt;A food item that restores HP by 100 and fills Belly by 2. If the user&#039;s max HP is less than 100 or their HP is full, temporarily increases max HP by 10 for that dungeon.{{sup/md|SMD}}&lt;br /&gt;
|descmdrb=A food item that restores HP. It also slightly fills the Pokémon&#039;s {{stat|Belly}}.&lt;br /&gt;
|descmdtds=A food item that restores HP. It also fills the Pokémon&#039;s {{stat|Belly}} slightly.&lt;br /&gt;
|descmdgti=Eating it restores HP.&lt;br /&gt;
|descsmd=Eating it restores HP. Additionally, it increases your max HP only during the adventure. If your max HP is 100 or more, your max HP won&#039;t increase unless you eat it when your HP is full.&lt;br /&gt;
|locmdrb=[[Tiny Woods]], [[Thunderwave Cave]], [[Mt. Steel]], [[Sinister Woods]], [[Silent Chasm]], [[Mt. Thunder]], [[Great Canyon]], [[Lapis Cave]], [[Rock Path]], [[Snow Path]], [[Frosty Forest]], [[Mt. Freeze]], [[Uproar Forest]], [[Howling Forest]], [[Stormy Sea]], [[Silver Trench]], [[Fiery Field]], [[Lightning Field]], [[Northwind Field]], [[Western Cave]], [[Northern Range]], [[Pitfall Valley]], [[Buried Relic]], [[Wish Cave]], [[Southern Cavern]], [[Wyvern Hill]], [[Solar Cave]], [[Darknight Relic]], [[Waterfall Pond]], [[Unown Relic]], [[Joyous Tower]], [[Purity Forest]], [[Oddity Cave]], [[Remains Island]], [[Makuhita Dojo]]&amp;lt;br&amp;gt;[[Kecleon Shop]]s ([[Mt. Blaze]], Frosty Forest, [[Magma Cavern]], Northern Range, Pitfall Valley, Wyvern Hill, Joyous Tower, Oddity Cave, Remains Island)&amp;lt;br&amp;gt;[[Pokémon Square]] shop{{tt|*|before Great Canyon}}&amp;lt;br&amp;gt;Reward for saving {{p|Caterpie}}&lt;br /&gt;
|locmdtds=Various dungeons&lt;br /&gt;
|locmdgti=[[Post Town]] merchants, [[Pokémon Paradise#Shops 2|Paradise Facilities]], various dungeons&lt;br /&gt;
|locsmd=[[Kecleon Shop]]s, various dungeons&lt;br /&gt;
|main=Oran Berry&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Pecha Berry&lt;br /&gt;
|jp=モモンのみ&lt;br /&gt;
|jpt=Momon Fruit&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|sprite=Pecha Berry VI&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|buy=80{{tt|*|Red and Blue Rescue Team}}&lt;br /&gt;
|buy2=60{{tt|*|Explorers of Time, Darkness, and Sky}}&lt;br /&gt;
|buy3=50{{tt|*|Gates to Infinity}}&lt;br /&gt;
|buy4=12{{tt|*|Super Mystery Dungeon}}&lt;br /&gt;
|sell=5&lt;br /&gt;
|sellnotes=Red and Blue Rescue Team and Gates to Infinity&lt;br /&gt;
|sell2=6&lt;br /&gt;
|sellnotes2=Explorers of Time, Darkness, and Sky&lt;br /&gt;
|sell3=3&lt;br /&gt;
|sellnotes3=Super Mystery Dungeon&lt;br /&gt;
|currencybuy=[[File:Poké currency.png|link=Poké]]&lt;br /&gt;
|currencybuy2=[[File:Poké currency.png|link=Poké]]&lt;br /&gt;
|currencybuy3=[[File:Poké currency V.png|link=Poké]]&lt;br /&gt;
|currencybuy4=[[File:Poké currency VI Sprite.png|link=Poké]]&lt;br /&gt;
|currencysell=[[File:Poké currency.png|link=Poké]]&lt;br /&gt;
|currencysell2=[[File:Poké currency.png|link=Poké]]&lt;br /&gt;
|currencysell3=[[File:Poké currency VI Sprite.png|link=Poké]]&lt;br /&gt;
|effect=A food item that heals the [[Status conditions in the Mystery Dungeon series#Major status conditions|Poisoned]] and [[Status conditions in the Mystery Dungeon series#Major status conditions|Badly Poisoned]] status conditions and fills {{stat|Belly}} by 5{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}/2{{sup/md|SMD}}.&lt;br /&gt;
|descmdrb=A food item that heals the Pokémon when [[Status conditions in the Mystery Dungeon series#Major status conditions|poisoned]] or [[Status conditions in the Mystery Dungeon series#Major status conditions|badly poisoned]]. It also slightly fills the Pokémon&#039;s {{stat|Belly}}.&lt;br /&gt;
|descmdtds=A food item that heals a [[Status conditions in the Mystery Dungeon series#Major status conditions|Poisoned]] status condition or a [[Status conditions in the Mystery Dungeon series#Major status conditions|Badly Poisoned]] status condition. It also slightly fills the Pokémon&#039;s {{stat|Belly}}.&lt;br /&gt;
|descmdgti=Eating it heals the [[Status conditions in the Mystery Dungeon series#Major status conditions|Poisoned]] and [[Status conditions in the Mystery Dungeon series#Major status conditions|Badly Poisoned]] status conditions.&lt;br /&gt;
|descsmd=Eating it heals your poisoned or badly poisoned status condition.&lt;br /&gt;
|locmdrb=[[Tiny Woods]], [[Thunderwave Cave]], [[Mt. Steel]], [[Sinister Woods]], [[Silent Chasm]], [[Mt. Thunder]]{{tt|*|first part only}}, [[Great Canyon]], [[Lapis Cave]], [[Rock Path]], [[Snow Path]], [[Frosty Forest]]{{tt|*|first part only}}, [[Mt. Freeze]]{{tt|*|first part only}}, [[Uproar Forest]], [[Howling Forest]], [[Stormy Sea]], [[Silver Trench]], [[Fiery Field]], [[Lightning Field]], [[Northwind Field]], [[Western Cave]], [[Northern Range]], [[Pitfall Valley]], [[Buried Relic]], [[Wish Cave]], [[Southern Cavern]], [[Wyvern Hill]], [[Solar Cave]], [[Darknight Relic]], [[Waterfall Pond]], [[Unown Relic]], [[Joyous Tower]], [[Purity Forest]], [[Oddity Cave]], [[Remains Island]], [[Makuhita Dojo]]&amp;lt;br&amp;gt;[[Kecleon Shop]]s ([[Mt. Blaze]], Frosty Forest, [[Magma Cavern]], Northern Range, Pitfall Valley, Wyvern Hill, Joyous Tower, Oddity Cave, Remains Island)&amp;lt;br&amp;gt;[[Pokémon Square]] shop{{tt|*|before Great Canyon}}&amp;lt;br&amp;gt;Reward for saving {{p|Caterpie}}&lt;br /&gt;
|locmdtds=Various dungeons&lt;br /&gt;
|locmdgti=[[Post Town]] merchants, [[Pokémon Paradise#Shops 2|Paradise Facilities]], Various dungeons&lt;br /&gt;
|locsmd=[[Kecleon Shop]]s, various dungeons&lt;br /&gt;
|main=Pecha Berry&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Rawst Berry&lt;br /&gt;
|jp=チーゴのみ&lt;br /&gt;
|jpt=Chīgo Fruit&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|sprite=Rawst Berry VI&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|buy=150{{tt|*|Red and Blue Rescue Team}}&lt;br /&gt;
|buy2=90{{tt|*|Explorers of Time, Darkness, and Sky}}&lt;br /&gt;
|buy3=50{{tt|*|Gates to Infinity}}&lt;br /&gt;
|buy4=12{{tt|*|Super Mystery Dungeon}}&lt;br /&gt;
|sell=20&lt;br /&gt;
|sellnotes=Red and Blue Rescue Team&lt;br /&gt;
|sell2=9&lt;br /&gt;
|sellnotes2=Explorers of Time, Darkness, and Sky&lt;br /&gt;
|sell3=5&lt;br /&gt;
|sellnotes3=Gates to Infinity&lt;br /&gt;
|sell4=3&lt;br /&gt;
|sellnotes4=Super Mystery Dungeon&lt;br /&gt;
|currencybuy=[[File:Poké currency.png|link=Poké]]&lt;br /&gt;
|currencybuy2=[[File:Poké currency.png|link=Poké]]&lt;br /&gt;
|currencybuy3=[[File:Poké currency V.png|link=Poké]]&lt;br /&gt;
|currencybuy4=[[File:Poké currency VI Sprite.png|link=Poké]]&lt;br /&gt;
|currencysell=[[File:Poké currency.png|link=Poké]]&lt;br /&gt;
|currencysell2=[[File:Poké currency.png|link=Poké]]&lt;br /&gt;
|currencysell3=[[File:Poké currency V.png|link=Poké]]&lt;br /&gt;
|currencysell4=[[File:Poké currency VI Sprite.png|link=Poké]]&lt;br /&gt;
|effect=A food item that heals the [[Status conditions in the Mystery Dungeon series#Major status conditions|burn]] status condition and fills {{stat|Belly}} by 5{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|GTI}}/2{{sup/md|SMD}}.&lt;br /&gt;
|descmdrb=A food item that heals the Pokémon&#039;s [[Status conditions in the Mystery Dungeon series#Major status conditions|burn]]. It also slightly fills the Pokémon&#039;s {{stat|Belly}}.&lt;br /&gt;
|descmdtds=A food item that heals a [[Status conditions in the Mystery Dungeon series#Major status conditions|Burn]] status condition. It also slightly fills the Pokémon&#039;s {{stat|Belly}}.&lt;br /&gt;
|descmdgti=Eating it heals the [[Status conditions in the Mystery Dungeon series#Major status conditions|Burn]] status condition.&lt;br /&gt;
|descsmd=Eating it heals your [[Status conditions in the Mystery Dungeon series#Major status conditions|burn]].&lt;br /&gt;
|locmdrb=[[Sinister Woods]], [[Silent Chasm]], [[Great Canyon]], [[Howling Forest]], [[Silver Trench]], [[Fiery Field]], [[Lightning Field]], [[Northwind Field]], [[Western Cave]], [[Northern Range]], [[Pitfall Valley]], [[Buried Relic]], [[Wish Cave]], [[Wyvern Hill]], [[Darknight Relic]], [[Joyous Tower]], [[Purity Forest]], [[Oddity Cave]], [[Remains Island]]&amp;lt;br&amp;gt;[[Kecleon Shop]]s ([[Mt. Blaze]], [[Frosty Forest]], [[Magma Cavern]], Northern Range, Pitfall Valley, Wyvern Hill, Joyous Tower, Oddity Cave, Remains Island)&amp;lt;br&amp;gt;[[Pokémon Square]] shop{{tt|*|before Great Canyon and after Sky Tower}}&amp;lt;br&amp;gt;Reward for saving {{p|Caterpie}} and {{p|Magnemite}}&lt;br /&gt;
|locmdtds=Various dungeons&lt;br /&gt;
|locmdgti=[[Post Town]] merchants, [[Pokémon Paradise#Shops 2|Paradise Facilities]], Various dungeons&lt;br /&gt;
|locsmd=[[Kecleon Shop]]s, various dungeons&lt;br /&gt;
|main=Rawst Berry&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Sitrus Berry&lt;br /&gt;
|jp=オボンのみ&lt;br /&gt;
|jpt=Obon Fruit&lt;br /&gt;
|gen=III&lt;br /&gt;
|mdex=yes&lt;br /&gt;
|bag=MD&lt;br /&gt;
|sprite=Sitrus Berry VI&lt;br /&gt;
|buyable=yes&lt;br /&gt;
|buy=4000{{tt|*|Red and Blue Rescue Team}}&lt;br /&gt;
|buy2=2500{{tt|*|Explorers of Time, Darkness, and Sky}}&lt;br /&gt;
|buy3=2000{{tt|*|Gates to Infinity, and Super Mystery Dungeon}}&lt;br /&gt;
|sellable=yes&lt;br /&gt;
|sell=100&lt;br /&gt;
|sellnotes=Red and Blue Rescue Team&lt;br /&gt;
|sell2=250&lt;br /&gt;
|sellnotes2=Explorers of Time, Darkness, and Sky&lt;br /&gt;
|sell3=200&lt;br /&gt;
|sellnotes3=Gates to Infinity, and Super Mystery Dungeon&lt;br /&gt;
|currencybuy=[[File:Poké currency.png|link=Poké]]&lt;br /&gt;
|currencybuy2=[[File:Poké currency.png|link=Poké]]&lt;br /&gt;
|currencybuy3=[[File:Poké currency V.png|link=Poké]]&lt;br /&gt;
|currencysell=[[File:Poké currency.png|link=Poké]]&lt;br /&gt;
|currencysell2=[[File:Poké currency.png|link=Poké]]&lt;br /&gt;
|currencysell3=[[File:Poké currency V.png|link=Poké]]&lt;br /&gt;
|effect=A food item that restores HP by 100 and fills {{stat|Belly}} by 5. If eaten at full HP, maximum HP will raise by 2.{{sup/md|RB}}{{sup/md|TDS}}&amp;lt;br&amp;gt;A food item that completely restores HP and fills {{stat|Belly}} by 5. If eaten at full HP, maximum HP will raise by 2.{{sup/md|GTI}}&amp;lt;br&amp;gt;A food item that restores HP by 200 and fills Belly by 2. If eaten at full HP, permanently increases max HP by 5.{{sup/md|SMD}}&lt;br /&gt;
|descmdrb=A food item that restores HP. If the Pokémon has full HP, eating this item will slightly boost its Maximum HP. It also slightly fills the Pokémon&#039;s {{stat|Belly}}.&lt;br /&gt;
|descmdtds=A food item that restores HP. If the Pokémon already has full HP, it will slightly boost its Maximum HP. It also slightly fills the Pokémon&#039;s {{stat|Belly}}.&lt;br /&gt;
|descmdgti=Eating it restores HP. If you already have full HP, it will slightly boost your Maximum HP.&lt;br /&gt;
|descsmd=Eating it restores HP. It also slightly increases your max HP if you eat it when your HP is full. This effect lasts even after this adventure.&lt;br /&gt;
|descmdrtdx=Eating it when your HP is full will slightly increase your max HP. This effect is permanent. But if your HP isn&#039;t full when you eat it, it will just restore your HP.&lt;br /&gt;
|locmdrb=[[Wish Cave]], [[Joyous Tower]], [[Purity Forest]]&amp;lt;br&amp;gt;Buried items ([[Mt. Blaze Peak]], [[Frosty Grotto]], [[Mt. Freeze Peak]], [[Magma Cavern Pit]], [[Lightning Field]], [[Northwind Field]], [[Buried Relic]])&lt;br /&gt;
|locmdtds=Various dungeons&lt;br /&gt;
|locmdgti=Various dungeons&lt;br /&gt;
|locsmd=Various dungeons, [[Treasure Box]]es, {{DL|Dungeon tile|Sparkling Floor}}s&lt;br /&gt;
|locsmdrtdx=&lt;br /&gt;
|main=Sitrus Berry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Lookalike Item====&lt;br /&gt;
{{main|Lookalike Item#Oren Berry|Lookalike Item → Oren Berry}}&lt;br /&gt;
There&#039;s a Lookalike Item for Oran Berry called Oren Berry that hurts the player 10 HP.&lt;br /&gt;
&lt;br /&gt;
===PokéPark series===&lt;br /&gt;
[[File:PokePark Berry.png|thumb|A Berry from [[PokéPark Wii: Pikachu&#039;s Adventure]]]]&lt;br /&gt;
In [[PokéPark Wii: Pikachu&#039;s Adventure]], Berries are used as a form of [[currency]] to pay for Attractions or training. One can earn Berries by clearing Skill Games or by earning the Bonus in an Attraction. When found on the field, green Berries are worth 10, red Berries are worth 50, and golden Berries are worth 100. There also exists a Big Berry, which some Pokémon desire to eat. They will become friends with Pikachu if one is carried to them. One Pokémon that eats Big Berries is Munchlax.&lt;br /&gt;
&lt;br /&gt;
Berries return as a form of currency in [[PokéPark 2: Wonders Beyond]], with minor changes. Attractions are now free, but now items can be bought and sold for Berries, and other Pokémon will give the player Berries upon befriending, often as a token for beating them in certain challenges. Pokémon can also be re-challenged after befriending them, and they will continue to give the player Berries provided the player continues to win. On the field, Green Berries are worth 1, Red Berries are worth 30, and Gold Berries are worth 100. Big Berries are replaced by [[Items in PokéPark 2#Stinkberry|Stinkberries]], which displease most Pokémon (including the one carrying it), but Munchlax loves them.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Battrio===&lt;br /&gt;
{{main|Special Abilities (Battrio)#Berries|Special Abilities (Battrio) → Berries}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
Berries were introduced in the {{pkmn|Trading Card Game}} in the {{TCG|Neo Genesis}} expansion, released shortly after {{game|Gold and Silver|s}} themselves. All of them are Pokémon Tools, a special subclass of {{TCG|Trainer card}} that may be attached to a Pokémon in play, much in the same way that items can be held by Pokémon in the games. Most of the TCG Berries are in fact Berries from the games; however, several of them are unique to the TCG.&lt;br /&gt;
&lt;br /&gt;
There are also Basic Pokémon cards that have Berries as held items, which were introduced in the {{TCG|Mysterious Treasures}} expansion. These held items work in the same fashion as Poké-Bodies, in that the effect the item provides is active whenever the Pokémon is in play.&lt;br /&gt;
&lt;br /&gt;
{{cardlist/header|Berry cards|Trainer|char=yes}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Neo Genesis|Berry|99}}|type=Trainer|type2=Pokémon Tool|enset=Neo Genesis|enrarity=Common|ennum=99/111|jpsetlink=Neo Genesis|jpset=Gold, Silver, to a New World...|jprarity=Common|jpset2=Unnumbered Promotional cards|jpsetlink3=Intro Pack Neo|jpse3=Chikorita Side Deck|jpsetlink4=Intro Pack Neo|jpse4=Totodile Side Deck}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Neo Genesis|Gold Berry|93}}|type=Trainer|type2=Pokémon Tool|enset=Neo Genesis|enrarity=Uncommon|ennum=93/111|jpsetlink=Neo Genesis|jpset=Gold, Silver, to a New World...|jprarity=Uncommon}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Neo Genesis|Miracle Berry|94}}|type=Trainer|type2=Pokémon Tool|enset=Neo Genesis|enrarity=Uncommon|ennum=94/111|jpsetlink=Neo Genesis|jpset=Gold, Silver, to a New World...|jprarity=Uncommon|jpset2=Unnumbered Promotional cards}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Neo Revelation|Balloon Berry|60}}|type=Trainer|type2=Pokémon Tool|enset=Neo Revelation|enrarity=Uncommon|ennum=60/64|jpsetlink=Neo Revelation|jpset=Awakening Legends|jprarity=Uncommon|enset2=EX Dragon|enrarity2=Uncommon|ennum2=82/97|jpsetlink2=EX Dragon|jpset2=Rulers of the Heavens|jprarity2=Uncommon|jpnum2=053/054|jpset3=Flygon Constructed Starter Deck|jpnum3=018/019|jpset4=Salamence Constructed Starter Deck|jpnum4=018/019|enset5=EX Deoxys|enrarity5=Uncommon|ennum5=84/107|jpset5=Rayquaza Constructed Starter Deck|jpnum5=015/015}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Aquapolis|Healing Berry|125}}|type=Trainer|type2=Pokémon Tool|enset=Aquapolis|enrarity=Uncommon|ennum=125/147|jpsetlink=Aquapolis|jpset=Wind from the Sea|jprarity=Uncommon|jpnum=081/087}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Aquapolis|Memory Berry|128}}|type=Trainer|type2=Pokémon Tool|enset=Aquapolis|enrarity=Uncommon|ennum=128/147|jpsetlink=Aquapolis|jpset=Wind from the Sea|jprarity=Uncommon|jpnum=080/087|enset2=EX Crystal Guardians|enrarity2=Uncommon|ennum2=80/100|jpsetlink2=EX Crystal Guardians|jpset2=Miracle Crystal|jprarity2=Uncommon|jpnum2=069/075|enset3=Platinum|enrarity3=Uncommon|ennum3=110/127|jpsetlink3=Platinum|jpset3=Galactic&#039;s Conquest|jprarity3=Uncommon|jpnum3=087/096}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|EX Ruby &amp;amp; Sapphire|Lum Berry|84}}|type=Trainer|type2=Pokémon Tool|enset=EX Ruby &amp;amp; Sapphire|enrarity=Uncommon|ennum=84/109|jpset=Treecko Constructed Starter Deck|jpnum=019/019|jpset2=Torchic Constructed Starter Deck|jpnum2=019/019|jpset3=Mudkip Constructed Starter Deck|jpnum3=019/019|enset4=EX Emerald|enrarity4=Uncommon|ennum4=78/106|enset5=Sword &amp;amp; Shield|enrarity5=Uncommon|ennum5=168/202|jpset5=Sword|jprarity5=U|jpnum5=058/060}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|EX Ruby &amp;amp; Sapphire|Oran Berry|85}}|type=Trainer|type2=Pokémon Tool|enset=EX Ruby &amp;amp; Sapphire|enrarity=Uncommon|ennum=85/109|jpsetlink=EX Ruby &amp;amp; Sapphire|jpset=Expansion Pack|jpnum=055/055|jpset2=ADV-P Promotional cards|jpnum2=043/ADV-P|enset3=EX Emerald|enrarity3=Uncommon|ennum3=80/106|jpsetlink3=Master Kit|jpset3=Side Deck|jpnum3=008/012}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|EX Unseen Forces|Fluffy Berry|85}}|type=Trainer|type2=Pokémon Tool|enset=EX Unseen Forces|enrarity=Uncommon|ennum=85/115|jpsetlink=EX Unseen Forces|jpset=Golden Sky, Silvery Ocean|jprarity=Uncommon|jpnum=103/106|jpset2=Meganium Constructed Starter Deck|jpnum2=015/016|jpset3=Typhlosion Constructed Starter Deck|jpnum3=015/016|jpset4=Feraligatr Constructed Starter Deck|jpnum4=015/016}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|EX Unseen Forces|Sitrus Berry|91}}|type=Trainer|type2=Pokémon Tool|enset=EX Unseen Forces|enrarity=Uncommon|ennum=91/115|jpsetlink=EX Unseen Forces|jpset=Golden Sky, Silvery Ocean|jprarity=Uncommon|jpnum=100/106|enset2=Sword &amp;amp; Shield|enrarity2=Uncommon|ennum2=182/202|jpset2=Shield|jprarity2=U|jpnum2=055/060}}&lt;br /&gt;
{{cardlist/div|Pokémon cards with Berries as held items|Trainer}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Mysterious Treasures|Bidoof|73}}{{tt|*|Wacan Berry}}|type=Colorless|enset=Mysterious Treasures|enrarity=Common|ennum=73/123|jpsetlink=Mysterious Treasures|jpset=Secret of the Lakes|jprarity=Common}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Mysterious Treasures|Buizel|75}}{{tt|*|Chesto Berry}}|type=Water|enset=Mysterious Treasures|enrarity=Common|ennum=75/123|jpsetlink=Mysterious Treasures|jpset=Secret of the Lakes|jprarity=Common}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Mysterious Treasures|Shinx|98}}{{tt|*|Rawst Berry}}|type=Lightning|enset=Mysterious Treasures|enrarity=Common|ennum=98/123|jpsetlink=Mysterious Treasures|jpset=Secret of the Lakes|jprarity=Common}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|POP Series 6|Gible|7}}{{tt|*|Oran Berry}}|type=Colorless|enset=POP Series 6|enrarity=Uncommon|ennum=7/17|jpset=DP-P Promotional cards|jpnum=026/DP-P}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|POP Series 6|Pikachu|9}}{{tt|*|Oran Berry}}|type=Lightning|enset=POP Series 6|enrarity=Uncommon|ennum=9/17|jpset=DP-P Promotional cards|jpnum=025/DP-P}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Majestic Dawn|Chimchar|57}}{{tt|*|Cheri Berry}}|type=Fire|enset=Majestic Dawn|enrarity=Common|ennum=57/100|jpset=PPP Promotional cards|jpnum=002/PPP|jpsetlink2=Collection Packs|jpset2=Shaymin LV.X Collection Pack|jpnum2=004/012}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Majestic Dawn|Piplup|72}}{{tt|*|Pecha Berry}}|type=Water|enset=Majestic Dawn|enrarity=Common|ennum=72/100|jpset=PPP Promotional cards|jpnum=003/PPP|jpsetlink2=Collection Packs|jpset2=Mewtwo LV.X Collection Pack|jpnum2=002/012}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|Majestic Dawn|Turtwig|78}}{{tt|*|Persim Berry}}|type=Grass|enset=Majestic Dawn|enrarity=Common|ennum=78/100|jpset=PPP Promotional cards|jpnum=001/PPP|jpsetlink2=Collection Packs|jpset2=Regigigas LV.X Collection Pack|jpnum2=001/012}}&lt;br /&gt;
{{cardlist/entry|cardname={{TCG ID|DP Promo|Darkrai|24}}{{tt|*|Enigma Berry}}|type=Darkness|enset=DP Black Star Promos|ennum=DP24|jpset=DP-P Promotional cards|jpnum=046/DP-P}}&lt;br /&gt;
{{cardlist/footer|Trainer}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Dawn Swinub Berries.png|thumb|250px|A pile of Berries on a hollowed tree]]&lt;br /&gt;
In the {{pkmn|anime}}, while several ordinary fruits from the real world have and continue to be featured, Berries have appeared frequently as well, suggesting that the Berries are not the only fruit in the [[Pokémon world]]. There are also anime-exclusive Berries such as the [[Pinkan Berry]], which can change a Pokémon&#039;s coloration completely to pink when regularly consumed, and the [[Rinka Berry]], which is said to clear one&#039;s throat and restore the consumer&#039;s voice.&lt;br /&gt;
&lt;br /&gt;
Additionally, some Berries have been shown to grow on a Pokémon&#039;s body. In &#039;&#039;[[DP121|The Lonely Snover!]]&#039;&#039;, a {{pkmn2|wild}} {{p|Snover}} gave {{Ash}}, {{an|Dawn}}, {{an|Brock}}, and their Pokémon some of the Berries growing around its belly. In the same episode, [[Ash&#039;s Grotle]] was shown to grow Berries on the trees on its back. Both of these Berries had no strange effects when consumed by [[human]]s or {{OBP|Pokémon|species}}.&lt;br /&gt;
&lt;br /&gt;
Berries are typically used to make {{pkmn|food|treats for Pokémon}} such as [[Pokéblock]]s, [[Poffin]]s, and [[Poké Puff]]s, but they are also used to produce food consumed by humans. For instance, in &#039;&#039;[[DP024|Cooking up a Sweet Story!]]&#039;&#039;, Ash and {{ashfr}} met an old lady named [[Abigail]] who uses Berries to make cakes, and in &#039;&#039;[[DP155|Double-Time Battle Training!]]&#039;&#039;, one of the sweets on [[Zoey]]&#039;s victory party was a [[Tamato Berry]] ice cream bar, a specialty in Zoey&#039;s [[hometown]], [[Snowpoint City]].&lt;br /&gt;
&lt;br /&gt;
Berries have been used numerous times to produce medicine. As a {{tc|Pokémon Breeder}}, Brock has a broad knowledge on Berries and their medicinal properties, often grinding them up with a {{wp|mortar and pestle}} into powder to give to Pokémon afflicted with [[Illness in the Pokémon world|illnesses]] and [[status condition]]s. In &#039;&#039;[[DP094|Doc Brock!]]&#039;&#039;, he used an [[Oran Berry]] to treat [[Dawn&#039;s Pachirisu]]&#039;s fever. Also, just like in the {{pkmn|games}}, Pokémon are allowed to eat Berries during {{pkmn|battle}}s. This can be seen in &#039;&#039;[[BW084|Rocking the Virbank Gym! Part 2]]&#039;&#039;, in which [[Roxie]] offered [[Ash&#039;s Pignite]] a [[Pecha Berry]] after he was {{status|poison|badly poisoned}} by her {{p|Scolipede}}&#039;s {{m|Toxic}} attack.&lt;br /&gt;
&lt;br /&gt;
Many [[Character of the day|characters of the day]] have been shown to plant and cultivate Berries, such as [[Natalie]], [[Forsythia]], and {{OBP|Lulu|DP137}}. These people are often assisted by {{t|Water}}- and {{type|Grass}} Pokémon. As seen in multiple episodes throughout the series, Pokémon living in the wild will often gather large amounts of Berries in their dens or hollowed trees. Fights sometimes break out over who owns the Berries, which usually necessitates intervention, as seen in &#039;&#039;[[XY035|The Forest Champion]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG102|Where&#039;s Armaldo?]]&#039;&#039;, it was revealed that Berry trees have existed since ancient times. A population of these ancient trees continue to grow on [[Wales Island]], bearing fossil evidence that suggest the Berries were eaten by {{p|Anorith}} and {{p|Armaldo}} thousands of years ago.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{chap|Gold, Silver &amp;amp; Crystal}}====&lt;br /&gt;
In &#039;&#039;[[PS127|Miltank Melee]]&#039;&#039;, Eusine gave a {{p|Miltank}} an unspecified Berry, which was able to cure a Pokémon from all types of sicknesses, so that he didn&#039;t have to pay for the damages to the [[Moomoo Farm|farmers]]&#039; roof.&lt;br /&gt;
&lt;br /&gt;
===={{chap|Ruby &amp;amp; Sapphire}}====&lt;br /&gt;
From this chapter onward, the Berries featured were from the new Berry system introduced in [[Generation III]]. [[Courtney]] was capable of using the traits of the juices of specific Berries to her advantage.&lt;br /&gt;
&lt;br /&gt;
===={{chap|Diamond &amp;amp; Pearl}}====&lt;br /&gt;
{{adv|Diamond}} cooked [[Poffin]]s with a blend of Berries that was deduced by one of the {{pkmn|Super Contest}} [[Contest Judge|judges]]. [[Jupiter]] was equipped with several different berries to feed her {{p|Tangrowth}}&#039;s {{m|Natural Gift}}. {{adv|Lax}} had the tendency of carrying lots of Berries in its fur all of the time.&lt;br /&gt;
&lt;br /&gt;
===={{chap|Sun, Moon, Ultra Sun &amp;amp; Ultra Moon}}====&lt;br /&gt;
{{adv|Sun}} was tasked by [[Hala]] to deliver the &amp;quot;[[Mirage Berry|Mirage Berries]]&amp;quot; to each of the [[Guardian deities]] to appease them. {{adv|Moon}} and [[Mallow]] were able to find the berries in the [[Lush Jungle]], and one was later given to {{p|Tapu Lele}}. Afterwards Sun placed the others in packages for the other guardian deities. However, these packages were later lost by accident, so Sun was forced to start searching for new ones.&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
&amp;lt;ul class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; text-align:center; background: #{{black color dark}}; border: 5px solid #{{black color}}; display: flex; flex-wrap: wrap; gap: 2px; max-width: 1059px; justify-content: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Cheri Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{spicy color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Cheri Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Chesto Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{dry color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Chesto Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Pecha Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{sweet color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Pecha Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Rawst Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{bitter color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Rawst Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Aspear Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{sour color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Aspear Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Leppa Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{spicy color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Leppa Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Oran Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{dry color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Oran Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Persim Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{sweet color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Persim Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Lum Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{bitter color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Lum Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Sitrus Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{sour color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Sitrus Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Figy Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{spicy color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Figy Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Wiki Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{dry color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Wiki Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Mago Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{sweet color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Mago Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Aguav Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{bitter color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Aguav Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Iapapa Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{sour color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Iapapa Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Razz Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{spicy color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Razz Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Bluk Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{dry color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Bluk Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Nanab Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{sweet color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Nanab Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Wepear Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{bitter color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Wepear Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Pinap Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{sour color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Pinap Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Pomeg Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{spicy color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Pomeg Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Kelpsy Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{dry color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Kelpsy Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Qualot Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{sweet color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Qualot Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Hondew Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{bitter color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Hondew Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Grepa Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{sour color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Grepa Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Tamato Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{spicy color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Tamato Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Cornn Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{dry color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Cornn Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Magost Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{sweet color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Magost Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Rabuta Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{bitter color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Rabuta Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Nomel Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{sour color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Nomel Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Spelon Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{spicy color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Spelon Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Pamtre Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{dry color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Pamtre Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Watmel Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{sweet color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Watmel Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Durin Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{bitter color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Durin Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Belue Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{sour color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Belue Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Occa Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{spicy color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Occa Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Passho Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{dry color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Passho Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Wacan Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{sweet color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Wacan Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Rindo Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{bitter color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Rindo Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Yache Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{sour color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Yache Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Chople Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{spicy color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Chople Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Kebia Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{dry color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Kebia Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Shuca Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{sweet color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Shuca Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Coba Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{bitter color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Coba Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Payapa Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{sour color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Payapa Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Tanga Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{spicy color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Tanga Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Charti Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{dry color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Charti Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Kasib Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{sweet color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Kasib Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Haban Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{bitter color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Haban Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Colbur Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{sour color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Colbur Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Babiri Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{spicy color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Babiri Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Chilan Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{dry color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Chilan Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Liechi Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{sweet color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Liechi Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Ganlon Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{bitter color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Ganlon Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Salac Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{sour color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Salac Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Petaya Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Pokemon color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Petaya Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Apicot Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Pokemon color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Apicot Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Lansat Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Pokemon color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Lansat Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Starf Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{Pokemon color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Starf Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #EEE;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Enigma Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{spicy color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Enigma Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Micle Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{dry color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Micle Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Custap Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{sweet color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Custap Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Jaboca Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{bitter color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Jaboca Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Rowap Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{sour color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Rowap Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Roseli Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{berries color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Roseli Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Kee Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{berries color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Kee Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;{{roundy|5px}}; background: #EEE; overflow: hidden; width: 104px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 2px;&amp;quot;&amp;gt;[[File:Dream Maranga Berry Sprite.png|x64px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #{{berries color light}}; border-top: 2px solid #{{black color dark}};&amp;quot;&amp;gt;{{color2|000|Maranga Berry}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{main|List of items in other languages#Berries|List of items in other languages → Berries}}&lt;br /&gt;
{{langtable|color={{berries color light}}|bordercolor={{berries color dark}}&lt;br /&gt;
|zh_yue=樹果 &#039;&#039;{{tt|Syuhgwó|Fruit}}&#039;&#039;&lt;br /&gt;
|zh_cmn=樹果 / 树果 &#039;&#039;{{tt|Shùguǒ|Fruit}}&#039;&#039; {{tt|*|Games &amp;amp; Anime}}&amp;lt;br&amp;gt;木之果实 &#039;&#039;{{tt|Mù-zhī Guǒshí|Berries}}&#039;&#039; {{tt|*|Manga (Mainland China)}}&lt;br /&gt;
|da=Bær&lt;br /&gt;
|nl=Bes&lt;br /&gt;
|fi=Marja&lt;br /&gt;
|fr=Baie&lt;br /&gt;
|de=Beere&lt;br /&gt;
|it=Bacca&lt;br /&gt;
|ko=나무열매 &#039;&#039;Namu Yeolmae&#039;&#039;&lt;br /&gt;
|pl=Jagoda{{tt|*|AG035, Diamond and Pearl series onwards}}&amp;lt;br&amp;gt;Owoc{{tt|*|Advanced}}&lt;br /&gt;
|pt_br=Fruta {{tt|*|games, anime, manga (PS468), online games, Pokémon Characters Guidebook}}&amp;lt;br&amp;gt;Berry {{tt|*|manga (PS491)}}&lt;br /&gt;
|pt_eu=Baga&lt;br /&gt;
|ru=Ягода &#039;&#039;Yagoda&#039;&#039;&lt;br /&gt;
|es=Baya&lt;br /&gt;
|sv=Bär&lt;br /&gt;
|vi=Quả&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[List of Berries by growth time]]&lt;br /&gt;
*[[Flavor#List of Berries by flavor|Flavor → List of Berries by flavor]]&lt;br /&gt;
*[[Berry color#List of Berries by color|Berry color → List of Berries by color]]&lt;br /&gt;
*[[Smoothness]]&amp;lt;!--&lt;br /&gt;
*[[List of Berries by attribute]]--&amp;gt;&lt;br /&gt;
*[[Natural Gift (move)]]&lt;br /&gt;
*[[Apricorn]]&lt;br /&gt;
*[[Berry pile]]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Mystery Dungeon items}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{items}}&lt;br /&gt;
{{Held}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{DoubleProjectTag|BerryDex|ItemDex|each Berry and on all [[item]]s in the Pokémon series.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Berries|*]]&lt;br /&gt;
[[Category:Groups of items]]&lt;br /&gt;
[[Category:Food]]&lt;br /&gt;
&lt;br /&gt;
[[de:Beeren]]&lt;br /&gt;
[[es:Baya]]&lt;br /&gt;
[[fr:Baie (type d&#039;objet)]]&lt;br /&gt;
[[it:Bacche]]&lt;br /&gt;
[[ja:きのみ]]&lt;br /&gt;
[[zh:树果]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Confide_(move)&amp;diff=3194963</id>
		<title>Confide (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Confide_(move)&amp;diff=3194963"/>
		<updated>2020-06-21T21:10:12Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: This move is affected by Magic Coat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=590&lt;br /&gt;
|name=Confide&lt;br /&gt;
|jname=ないしょばなし&lt;br /&gt;
|jtrans=Secret Talk&lt;br /&gt;
|jtranslit=Naishobanashi&lt;br /&gt;
|gameimage=Confide VIII.jpg&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|basepp=20&lt;br /&gt;
|maxpp=32&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=—&lt;br /&gt;
|bdesc=&lt;br /&gt;
|gen=VI&lt;br /&gt;
|tm6=yes&lt;br /&gt;
|tm#6=100&lt;br /&gt;
|tm7=yes&lt;br /&gt;
|tm#7=100&lt;br /&gt;
|na=no&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=no&lt;br /&gt;
|magiccoat=yes&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|category=Cute&lt;br /&gt;
|appeal6=3&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Brings down the energy of any Pokémon that have already used a move this turn.&lt;br /&gt;
|flag7=no&lt;br /&gt;
|flag8=no&lt;br /&gt;
|sound=yes&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Confide&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ないしょばなし&#039;&#039;&#039; &#039;&#039;Secret Talk&#039;&#039;) is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation VI]]. In [[Generation VIII]], it is one of the [[signature moves]] of the {{p|Impidimp}} evolutionary line. It was [[TM100]] from [[Generation VI]] to {{g|Ultra Sun and Ultra Moon}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Confide lowers the target&#039;s {{stat|Special Attack}} stat by one stage and bypasses {{stat|accuracy}} checks to always hit, unless the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. Confide will hit the target even if it has used {{m|Protect}}, {{m|Detect}}, or {{m|Spiky Shield}}, but will be blocked by {{m|Crafty Shield}}. Pokémon with the [[Ability]] {{a|Soundproof}} are not affected by this move.&lt;br /&gt;
&lt;br /&gt;
If powered up by a [[Normalium Z]] into Z-Confide, the user&#039;s {{stat|Special Defense}} stat rises one stage.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev8|SwSh}}|The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target&#039;s Sp. Atk stat.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Normal|6}}&lt;br /&gt;
{{Moveentry/3|441|Chatot|type=Normal|type2=Flying|1|Flying|Flying|1|1|}}&lt;br /&gt;
{{Moveentry/3|859|Impidimp|type=Dark|type2=Fairy|2|Fairy|Human-Like|||1}}&lt;br /&gt;
{{Moveentry/3|860|Morgrem|type=Dark|type2=Fairy|2|Fairy|Human-Like|||1}}&lt;br /&gt;
{{Moveentry/3|861|Grimmsnarl|type=Dark|type2=Fairy|2|Fairy|Human-Like|||1}}&lt;br /&gt;
{{Movefoot|Normal|3}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TM|Normal|6|no|no|no|no|no|TM100|TM100|no}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=14 style=&amp;quot;text-align: center; background-color: #{{Red color light}}&amp;quot; | &#039;&#039;&#039;Every Pokémon can learn this move by TM &#039;&#039;except&#039;&#039; the ones listed below and only if marked with ✘.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Moveentry/3|010|Caterpie|type=Bug|1|Bug|Bug|✘|✘|}}&lt;br /&gt;
{{Moveentry/3|011|Metapod|type=Bug|1|Bug|Bug|✘|✘|}}&lt;br /&gt;
{{Moveentry/3|013|Weedle|type=Bug|type2=Poison|1|Bug|Bug|✘|✘|}}&lt;br /&gt;
{{Moveentry/3|014|Kakuna|type=Bug|type2=Poison|1|Bug|Bug|✘|✘|}}&lt;br /&gt;
{{Moveentry/3|129|Magikarp|type=Water|2|Water 2|Dragon|✘|✘|}}&lt;br /&gt;
{{Moveentry/3|132|Ditto|type=Normal|1|Ditto|Ditto|✘|✘|}}&lt;br /&gt;
{{Moveentry/3|201|Unown|type=Psychic|1|Undiscovered|Undiscovered|✘|✘|}}&lt;br /&gt;
{{Moveentry/3|202|Wobbuffet|type=Psychic|1|Amorphous|Amorphous|✘|✘|}}&lt;br /&gt;
{{Moveentry/3|235|Smeargle|type=Normal|1|Field|Field|✘|✘|}}&lt;br /&gt;
{{Moveentry/3|265|Wurmple|type=Bug|1|Bug|Bug|✘|✘|}}&lt;br /&gt;
{{Moveentry/3|266|Silcoon|type=Bug|1|Bug|Bug|✘|✘|}}&lt;br /&gt;
{{Moveentry/3|268|Cascoon|type=Bug|1|Bug|Bug|✘|✘|}}&lt;br /&gt;
{{Moveentry/3|360|Wynaut|type=Psychic|1|Amorphous|Amorphous|✘|✘|}}&lt;br /&gt;
{{Moveentry/3|374|Beldum|type=Steel|type2=Psychic|1|Mineral|Mineral|✘|✘|}}&lt;br /&gt;
{{Moveentry/3|401|Kricketot|type=Bug|1|Bug|Bug|✘|✘|}}&lt;br /&gt;
{{Moveentry/3|412|Burmy|type=Bug|1|Bug|Bug|✘|✘|}}&lt;br /&gt;
{{Moveentry/3|415|Combee|type=Bug|type2=Flying|1|Bug|Bug|✘|✘|}}&lt;br /&gt;
{{Moveentry/3|602|Tynamo|type=Electric|1|Amorphous|Amorphous|✘|✘|}}&lt;br /&gt;
{{Moveentry/3|664|Scatterbug|type=Bug|1|Bug|Bug|✘|✘|}}&lt;br /&gt;
{{Moveentry/3|665|Spewpa|type=Bug|1|Bug|Bug|✘|✘|}}&lt;br /&gt;
{{Moveentry/3|789|Cosmog|type=Psychic|1|Undiscovered|Undiscovered||✘|}}&lt;br /&gt;
{{Moveentry/3|790|Cosmoem|type=Psychic|1|Undiscovered|Undiscovered||✘|}}&lt;br /&gt;
{{Moveentry/3|799|Guzzlord|type=Dark|type2=Dragon|1|Undiscovered|Undiscovered||✘|}}&lt;br /&gt;
{{Moveentry/3|805|Stakataka|type=Rock|type2=Steel|1|Undiscovered|Undiscovered||✘|}}&lt;br /&gt;
{{Movefoot|Normal|3}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|It lowers an enemy&#039;s Sp. Atk.{{tt|*|Move Summary}}&amp;lt;br&amp;gt;It lowers the enemy&#039;s Sp. Atk.{{tt|*|Move Description}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Normal|&lt;br /&gt;
genVI=Confide VI|&lt;br /&gt;
genVII=Confide VII&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color light}}&lt;br /&gt;
|zh_yue=密語 &#039;&#039;{{tt|Mahtyúh|Secret Talk}}&#039;&#039;&lt;br /&gt;
|zh_cmn=密語 / 密语 &#039;&#039;{{tt|Mìyǔ|Secret Talk}}&#039;&#039;&lt;br /&gt;
|de=Vertrauenssache&lt;br /&gt;
|es=Confidencia&lt;br /&gt;
|fr=Confidence&lt;br /&gt;
|it=Confidenza&lt;br /&gt;
|ko=비밀이야기 &#039;&#039;{{tt|Bimil Iyagi|Secret Story}}&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Confide}}&lt;br /&gt;
{{Generation VI TMs}}&lt;br /&gt;
{{Generation VII TMs}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Signature moves]]&lt;br /&gt;
[[Category:Cute moves]]&lt;br /&gt;
[[Category:Moves that can lower the target&#039;s Special Attack]]&lt;br /&gt;
[[Category:Moves that cannot miss]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
&lt;br /&gt;
[[de:Vertrauenssache]]&lt;br /&gt;
[[es:Confidencia]]&lt;br /&gt;
[[fr:Confidence]]&lt;br /&gt;
[[it:Confidenza]]&lt;br /&gt;
[[ja:ないしょばなし]]&lt;br /&gt;
[[zh:密语（招式）]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template_talk:Pok%C3%A9mon_Infobox&amp;diff=3171807</id>
		<title>Template talk:Pokémon Infobox</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template_talk:Pok%C3%A9mon_Infobox&amp;diff=3171807"/>
		<updated>2020-05-25T13:57:49Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Parameters ==&lt;br /&gt;
&lt;br /&gt;
Any parameters which are unused should be left out. Calling but leaving blank unused parameters can lead to errors.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;name&#039;&#039; : English name. If unknown, leave out.&lt;br /&gt;
*&#039;&#039;jname&#039;&#039; : Japanese name.&lt;br /&gt;
*&#039;&#039;tmname&#039;&#039; : Romanisation of Japanese name. Trademarked version if available.&lt;br /&gt;
*&#039;&#039;jtranslit&#039;&#039; : Transliteration of Japanese name.&lt;br /&gt;
*&#039;&#039;category&#039;&#039; : Category name, from the Pokédex.&lt;br /&gt;
*&#039;&#039;forme&#039;&#039; : Number of images to display. Only to be used if the Pokémon has more than one form.&lt;br /&gt;
*&#039;&#039;form1&#039;&#039; : Name of form 1, if applicable. Not needed for Pokémon with no forms.&lt;br /&gt;
*&#039;&#039;form2&#039;&#039; : Name of form 2, if applicable.&lt;br /&gt;
*&#039;&#039;form3&#039;&#039; : Name of form 3, if applicable.&lt;br /&gt;
*&#039;&#039;form4&#039;&#039; : Name of form 4, if applicable.&lt;br /&gt;
*&#039;&#039;form5&#039;&#039; : Name of form 5, if applicable.&lt;br /&gt;
*&#039;&#039;form6&#039;&#039; : Name of form 6, if applicable.&lt;br /&gt;
*&#039;&#039;image&#039;&#039; : Filename of image, if not at the default location.&lt;br /&gt;
*&#039;&#039;image2&#039;&#039; : Filename of form 2 (or Mega Evolution) image.&lt;br /&gt;
*&#039;&#039;image3&#039;&#039; : Filename of form 3 (or Mega Evolution 2) image.&lt;br /&gt;
*&#039;&#039;image4&#039;&#039; : Filename of form 4 image.&lt;br /&gt;
*&#039;&#039;image5&#039;&#039; : Filename of form 5 image.&lt;br /&gt;
*&#039;&#039;image6&#039;&#039; : Filename of form 6 image.&lt;br /&gt;
*&#039;&#039;mega&#039;&#039; : Name of the Mega Stone (first Mega Stone where applicable). Also controls Mega Evolution related displays.&lt;br /&gt;
*&#039;&#039;mega2&#039;&#039; : Name of the second Mega Stone. Also controls Mega Evolution related displays.&lt;br /&gt;
*&#039;&#039;generation&#039;&#039; : Generation Pokémon was introduced&lt;br /&gt;
*&#039;&#039;ndex&#039;&#039; : National Pokédex number&lt;br /&gt;
*&#039;&#039;jdex&#039;&#039; : Johto Pokédex number. New number, where applicable.&lt;br /&gt;
*&#039;&#039;oldjdex&#039;&#039; : Old Johto Pokédex number.&lt;br /&gt;
*&#039;&#039;hdex&#039;&#039; : Hoenn Pokédex number&lt;br /&gt;
*&#039;&#039;sdex&#039;&#039; : Sinnoh Pokédex number&lt;br /&gt;
*&#039;&#039;udex&#039;&#039; : Unova (BW) Pokédex number&lt;br /&gt;
*&#039;&#039;u2dex&#039;&#039; : Unova (B2W2) Pokédex number&lt;br /&gt;
*&#039;&#039;karea&#039;&#039; : Kalos Pokédex area (Central, Coastal, or Mountain)&lt;br /&gt;
*&#039;&#039;kdex&#039;&#039; : Kalos Pokédex number&lt;br /&gt;
*&#039;&#039;adex&#039;&#039; : Alola Pokédex number&lt;br /&gt;
*&#039;&#039;fbrow&#039;&#039; : Fiore Browser number&lt;br /&gt;
*&#039;&#039;abrow&#039;&#039; : Almia Browser number&lt;br /&gt;
*&#039;&#039;obrow&#039;&#039; : Oblivia (Present) Browser number&lt;br /&gt;
*&#039;&#039;opbrow&#039;&#039; : Oblivia (Past) Browser number, including prefix&lt;br /&gt;
*&#039;&#039;type1&#039;&#039; : Type. (First type listed in the Pokédex, where applicable)&lt;br /&gt;
*&#039;&#039;type2&#039;&#039; : Second type, if applicable.&lt;br /&gt;
*&#039;&#039;form2type1&#039;&#039; : Form 2 type. (First type listed in the Pokédex, where applicable)&lt;br /&gt;
*&#039;&#039;form2type2&#039;&#039; : Form 2 second type, if applicable.&lt;br /&gt;
*&#039;&#039;form3type1&#039;&#039; : Form 3 type. (First type listed in the Pokédex, where applicable)&lt;br /&gt;
*&#039;&#039;form3type2&#039;&#039; : Form 3 second type, if applicable.&lt;br /&gt;
*&#039;&#039;form4type1&#039;&#039; : Form 4 type. (First type listed in the Pokédex, where applicable)&lt;br /&gt;
*&#039;&#039;form4type2&#039;&#039; : Form 4 second type, if applicable.&lt;br /&gt;
*&#039;&#039;form5type1&#039;&#039; : Form 5 type. (First type listed in the Pokédex, where applicable)&lt;br /&gt;
*&#039;&#039;form5type2&#039;&#039; : Form 5 second type, if applicable.&lt;br /&gt;
*&#039;&#039;form6type1&#039;&#039; : Form 6 type. (First type listed in the Pokédex, where applicable)&lt;br /&gt;
*&#039;&#039;form6type2&#039;&#039; : Form 6 second type, if applicable.&lt;br /&gt;
*&#039;&#039;abilitylayout&#039;&#039; : The basic desired layout of the Abilities, in the form &amp;quot;&#039;&#039;cells_in_first_row&#039;&#039;+&#039;&#039;cells_in_second_row&#039;&#039;&amp;quot;. (Each cell can contain one or two Abilities per form, or a Mega or Hidden Ability, mainly depending on which Ability parameters are set.)&lt;br /&gt;
*&#039;&#039;abilitycold&#039;&#039; : If the Pokémon has a Hidden Ability that will be the only cell in the second row, set this to 2 so it spans both cells above&lt;br /&gt;
*&#039;&#039;abilitycolm&#039;&#039; : If the Pokémon has a Mega Ability that will be the only cell in the second row, set this to 2 so it spans both cells above&lt;br /&gt;
*&#039;&#039;ability1&#039;&#039; : First (or only) standard Ability&lt;br /&gt;
*&#039;&#039;ability2&#039;&#039; : Second standard Ability&lt;br /&gt;
*&#039;&#039;ability2-1&#039;&#039; : Form 2 first (or only) Ability&lt;br /&gt;
*&#039;&#039;ability2-2&#039;&#039; : Form 2 second Ability&lt;br /&gt;
*&#039;&#039;ability3-1&#039;&#039; : Form 3 first (or only) Ability&lt;br /&gt;
*&#039;&#039;ability3-2&#039;&#039; : Form 3 second Ability&lt;br /&gt;
*&#039;&#039;abilityd&#039;&#039; : Hidden Ability&lt;br /&gt;
*&#039;&#039;abilitydcaption&#039;&#039; : A caption prefixed to the label for &#039;&#039;abilityd&#039;&#039;&lt;br /&gt;
*&#039;&#039;abilityd2&#039;&#039; : Second Hidden Ability (for an alternate form)&lt;br /&gt;
*&#039;&#039;abilityd2caption&#039;&#039; : A caption prefixed to the label for &#039;&#039;abilityd2&#039;&#039;&lt;br /&gt;
*&#039;&#039;abilitym&#039;&#039; : First (only) Mega Evolution Ability&lt;br /&gt;
*&#039;&#039;abilitym2&#039;&#039; : Second Mega Evolution Ability&lt;br /&gt;
*&#039;&#039;gendercode&#039;&#039; : Byte setting for the species&#039; gender ratios:&lt;br /&gt;
** 256 = unknown, 255 = genderless, 254 = all female, 223 = 1 male:7 female, 191 = 1 male:3 female, 127 = 1 male:1 female, 63 = 3 male:1 female, 31 = 7 male:1 female, 0 = male only.&lt;br /&gt;
*&#039;&#039;catchrate&#039;&#039; : Catch rate&lt;br /&gt;
*&#039;&#039;egggroupn&#039;&#039; : Number of Egg Groups. 0 if &amp;quot;Undiscovered group&amp;quot; (i.e., no Eggs)&lt;br /&gt;
*&#039;&#039;egggroup1&#039;&#039; : Egg Group 1&lt;br /&gt;
*&#039;&#039;egggroup2&#039;&#039; : Egg Group 2&lt;br /&gt;
*&#039;&#039;eggcycles&#039;&#039; : How many Egg cycles it takes for an Egg to hatch.&lt;br /&gt;
*&#039;&#039;height-ftin&#039;&#039; : Imperial height&lt;br /&gt;
*&#039;&#039;height-m&#039;&#039; : Metric height&lt;br /&gt;
*&#039;&#039;height-ftin2&#039;&#039; : Form 2 imperial height&lt;br /&gt;
*&#039;&#039;height-m2&#039;&#039; : Form 2 metric height&lt;br /&gt;
*&#039;&#039;height-ftin3&#039;&#039; : Form 3 imperial height&lt;br /&gt;
*&#039;&#039;height-m3&#039;&#039; : Form 3 metric height&lt;br /&gt;
*&#039;&#039;weight-lbs&#039;&#039; : Imperial weight&lt;br /&gt;
*&#039;&#039;weight-kg&#039;&#039; : Metric weight&lt;br /&gt;
*&#039;&#039;weight-lbs2&#039;&#039; : Form 2 imperial weight&lt;br /&gt;
*&#039;&#039;weight-kg2&#039;&#039; : Form 2 metric weight&lt;br /&gt;
*&#039;&#039;weight-lbs3&#039;&#039; : Form 3 imperial weight&lt;br /&gt;
*&#039;&#039;weight-kg3&#039;&#039; : Form 3 metric weight&lt;br /&gt;
*&#039;&#039;expyield&#039;&#039; : Experience yield&lt;br /&gt;
*&#039;&#039;oldexp&#039;&#039; : Experience yield prior to Gen V&lt;br /&gt;
*&#039;&#039;g4exp&#039;&#039; : Experience yield in Gen IV, if Pokémon is available &#039;&#039;and&#039;&#039; has a different yield prior to Gen IV.&lt;br /&gt;
*&#039;&#039;lv100exp&#039;&#039; : Total experience required to reach level 100. Sets levelling rate.&lt;br /&gt;
*&#039;&#039;evforms&#039;&#039; : Number of forms which have different EV yield.&lt;br /&gt;
*&#039;&#039;evtotal&#039;&#039; : Total EV yield&lt;br /&gt;
*&#039;&#039;evhp&#039;&#039; : HP EV yield&lt;br /&gt;
*&#039;&#039;evat&#039;&#039; : Attack EV yield&lt;br /&gt;
*&#039;&#039;evde&#039;&#039; : Defence EV yield&lt;br /&gt;
*&#039;&#039;evsa&#039;&#039; : Special attack EV yield&lt;br /&gt;
*&#039;&#039;evsd&#039;&#039; : Special defence EV yield&lt;br /&gt;
*&#039;&#039;evsp&#039;&#039; : Speed EV yield&lt;br /&gt;
*&#039;&#039;evhp2&#039;&#039; : Form 2 HP EV yield&lt;br /&gt;
*&#039;&#039;evat2&#039;&#039; : Form 2 attack EV yield&lt;br /&gt;
*&#039;&#039;evde2&#039;&#039; : Form 2 defence EV yield&lt;br /&gt;
*&#039;&#039;evsa2&#039;&#039; : Form 2 special attack EV yield&lt;br /&gt;
*&#039;&#039;evsd2&#039;&#039; : Form 2 special defence EV yield&lt;br /&gt;
*&#039;&#039;evsp2&#039;&#039; : Form 2 speed EV yield&lt;br /&gt;
*&#039;&#039;evhp3&#039;&#039; : Form 3 HP EV yield&lt;br /&gt;
*&#039;&#039;evat3&#039;&#039; : Form 3 attack EV yield&lt;br /&gt;
*&#039;&#039;evde3&#039;&#039; : Form 3 defence EV yield&lt;br /&gt;
*&#039;&#039;evsa3&#039;&#039; : Form 3 special attack EV yield&lt;br /&gt;
*&#039;&#039;evsd3&#039;&#039; : Form 3 special defence EV yield&lt;br /&gt;
*&#039;&#039;evsp3&#039;&#039; : Form 3 speed EV yield&lt;br /&gt;
*&#039;&#039;evhp4&#039;&#039; : Form 4 HP EV yield&lt;br /&gt;
*&#039;&#039;evat4&#039;&#039; : Form 4 attack EV yield&lt;br /&gt;
*&#039;&#039;evde4&#039;&#039; : Form 4 defence EV yield&lt;br /&gt;
*&#039;&#039;evsa4&#039;&#039; : Form 4 special attack EV yield&lt;br /&gt;
*&#039;&#039;evsd4&#039;&#039; : Form 4 special defence EV yield&lt;br /&gt;
*&#039;&#039;evsp4&#039;&#039; : Form 4 speed EV yield&lt;br /&gt;
*&#039;&#039;body&#039;&#039; : Body style (number)&lt;br /&gt;
*&#039;&#039;body2&#039;&#039; : Form 2 body style (number)&lt;br /&gt;
*&#039;&#039;foot2&#039;&#039; : Second footprint file name, not including the leading F or file extension.&lt;br /&gt;
*&#039;&#039;color&#039;&#039; : Color listed in the Pokédex.&lt;br /&gt;
*&#039;&#039;formcolors&#039;&#039; : Set to &amp;quot;yes&amp;quot; if any forms have different colors.&lt;br /&gt;
*&#039;&#039;friendship&#039;&#039; : Base friendship value.&lt;br /&gt;
*&#039;&#039;pokefordex&#039;&#039; : Name for external links which don&#039;t use the standard name or ndex number&lt;br /&gt;
&lt;br /&gt;
Let me know if there are any issues. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 08:09, 9 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tweaks ==&lt;br /&gt;
&lt;br /&gt;
Just wondered if maybe the border should be made 3px, and also, that the border woudl be that if the Pokémon has a secondary type the border would be the same color as the second type. Just so the Pokémon articles keep cohesive with the templates etc. --&amp;lt;b&amp;gt;[[User:S2daam|&amp;lt;span style=&amp;quot;color:#F85888&amp;quot;&amp;gt;--s&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F8D030&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6890F0&amp;quot;&amp;gt;m&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#98D8D8&amp;quot;&amp;gt;m :D&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; 15:07, 4 November 2013 (UTC)&lt;br /&gt;
:Also, when I edited Flabébé/Floette/Florges article, there is a mysterious 4 next to one of the images, despite there being no error in the code on the articles (or I seem to be missing) --&amp;lt;b&amp;gt;[[User:S2daam|&amp;lt;span style=&amp;quot;color:#F85888&amp;quot;&amp;gt;--s&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#F8D030&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6890F0&amp;quot;&amp;gt;m&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#98D8D8&amp;quot;&amp;gt;m :D&amp;lt;/span&amp;gt;]]&amp;lt;/b&amp;gt; 19:17, 10 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hidden Abilities. ==&lt;br /&gt;
&lt;br /&gt;
So Duskull line gained Frisk in G6 (despite being a G4 Ability), while Litwick family got Shadow Tag changed to Infiltrator. There should be something to note that. [[User:Uploader|Uploader]] ([[User talk:Uploader|talk]]) 14:08, 28 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Footprint data for X/Y Pokémon ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if this is technically possibly via MediaWiki, but if it is one could make the footprint area disappear, stretching the body style template if the national dex number is above 649. I propose this to remove all those broken file links. [[User:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;Pikachu Bros.&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;([[User talk:Pikachu Bros.|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]])&amp;lt;/small&amp;gt; 16:06, 28 February 2014 (UTC)&lt;br /&gt;
:Yeah, it&#039;s certainly possible, and needs to be done. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 21:11, 3 May 2014 (UTC)&lt;br /&gt;
::It is possible, but may require some rearranging to implement. I&#039;ll speak with the other staff members to see about a solution. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 21:27, 21 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Missing padding for main page text ==&lt;br /&gt;
&lt;br /&gt;
On my end, at least, the infoboxes don&#039;t seem to have left-edge padding, causing text in a page to run up to the edge, which makes a bit of text hard to read. I would attempt to fix it, but I am neither very familiar with table formatting, nor do I have the permissions to do so. Can someone who is able to make sure there is enough padding? [[User:TruePikachu|--TruePikachu]] ([[User talk:TruePikachu|talk]]) 04:23, 1 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hoopa&#039;s form changes ==&lt;br /&gt;
&lt;br /&gt;
Would it be possible for someone to please edit the template to account for the names of {{p|Hoopa}}&#039;s [[Form differences#Hoopa|alternate forms]] (similar to &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://bulbapedia.bulbagarden.net/w/index.php?title=Template%3APok%C3%A9mon_Infobox&amp;amp;type=revision&amp;amp;diff=1978734&amp;amp;oldid=1954090 what was done]&amp;lt;/span&amp;gt; for {{p|Charizard}} and {{p|Mewtwo}}&#039;s dual [[Mega Evolution]]s)? The correct form names are &amp;quot;Hoopa Confined&amp;quot; and &amp;quot;Hoopa Unbound&amp;quot;, though as it is now, the template displays them as &amp;quot;Confined Hoopa&amp;quot; and &amp;quot;Unbound Hoopa&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[User:Xérnéas|Xérnéas]] ([[User talk:Xérnéas|talk]]) 22:46, 23 June 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How do the heights of the boxes in this template work? ==&lt;br /&gt;
&lt;br /&gt;
Hi, sorry for asking a question like this, but I wonder, how do you make it so that the boxes that display the stats are the same height no matter what, in every resolution, browser and zoom %? For example, in the [[Sylveon (Pokémon)]] page, the gender and the catch rate boxes [the white boxes that contain the actual information] are the exact same size--symmetrical--even though the &amp;quot;Gender&amp;quot; box is larger than the &amp;quot;Catch rate&amp;quot; box; I assume that the &amp;quot;Catch rate&amp;quot; box automatically adjusted to the same height as the &amp;quot;Gender&amp;quot; box. How do you do this? I can&#039;t seem to find a solution for this problem that&#039;s in another wiki I&#039;m part of. Over on that wiki, whenever one box has more info than the one next to it, they don&#039;t automatically adjust, and the only solution would be to add exact pixel heights, which would be unbelievably cumbersome for over 2,000 pages. I hope you find the time to answer my question, and if you don&#039;t want to, I understand. Thanks! ♥ [[User:493Darkrai|493Darkrai]] ([[User talk:493Darkrai|talk]]) 01:11, 8 August 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Some updates ==&lt;br /&gt;
&lt;br /&gt;
I just want to leave this somewhere it will hopefully be easy to remember. There are a couple things that need updating in this template. Whenever an update becomes convenient (perhaps whenever Gen VII info like the Pokedex/region name is added), hopefully these can be incorporated.&lt;br /&gt;
&lt;br /&gt;
;Form names&lt;br /&gt;
Some Pokemon like {{p|Hoopa}} should properly have &amp;quot;backwards&amp;quot; form names to how most other form names are constructed. The simple solution would be to just do something like replace&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{{{forme4|}}} {{{name|{{{tmname|}}}}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
With:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;small&amp;gt;{{{override4|{{{forme4|}}} {{{name|{{{tmname|}}}}}}}}}&amp;lt;/small&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
(Or what-have-you. And that for each forme1-5 parameter, and perhaps forme6 for good measure.)&lt;br /&gt;
&lt;br /&gt;
;Hatch time&lt;br /&gt;
The hatch time has been wrong for a while (but then, so was [[Egg cycle]]). To fix this, these two pieces of code:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{#expr:{{{eggcycles|0}}}*255}}&lt;br /&gt;
{{#expr:({{{eggcycles|0}}}*255)+254}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Should be changed to:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{#expr: 257*{{{eggcycles|0}}}}}&lt;br /&gt;
{{#expr: 257*{{{eggcycles|0}}}+256}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 03:53, 18 April 2016 (UTC)&lt;br /&gt;
:As a couple of more trivial suggestions, I think it might be nice to change &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{tt|*|Not legitimately obtainable as an Egg}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Egg not obtainable&amp;lt;/small&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; just so that&#039;s not hidden (for smartphone users and such); and just for a sort of consistency, &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;span style=&amp;quot;color:#000;&amp;quot;&amp;gt;Undiscovered group&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; could be changed to &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;span style=&amp;quot;color:#000;&amp;quot;&amp;gt;Undiscovered&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; (this is shown if &#039;&#039;egggroupn&#039;&#039; is set to 0, but without that, Egg Groups are just displayed like &amp;quot;Field&amp;quot; and &amp;quot;Undiscovered&amp;quot;). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 04:58, 18 April 2016 (UTC)&lt;br /&gt;
::I am wondering if the parameters have been passed wrongly in some of the existing articles of legendary Pokemon? {{p|Hoopa}}, for example, passes&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
egggroupn=1 |&lt;br /&gt;
egggroup1=Undiscovered |&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
::while if &amp;lt;code&amp;gt;egggroupn&amp;lt;/code&amp;gt; was 0 in the first place, &amp;lt;code&amp;gt;egggroup1&amp;lt;/code&amp;gt; would not be necessary and would be automatically filled in by the template, along with the &amp;quot;not obtainable as egg&amp;quot; text. [[User:Chenzw|Chenzw]] ([[User talk:Chenzw|talk]]) 05:02, 18 April 2016 (UTC)&lt;br /&gt;
:::They&#039;re not exactly wrong. But at any rate, I&#039;d ask you to just leave those &#039;&#039;egggroup1&#039;&#039; parameters for now for the possibility of the changes below. =P (Hell, I should probably just make my own userpage for this template.)&lt;br /&gt;
:::Perhaps Ditto/Ditto&#039;s Egg Group could also receive a similar note when &#039;&#039;egggroupn&#039;&#039; is set to 0... &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|0=[[Undiscovered (Egg Group)|&amp;lt;span style=&amp;quot;color:#000;&amp;quot;&amp;gt;Undiscovered group&amp;lt;/span&amp;gt;]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; could be removed (it&#039;ll fall through to call on &#039;&#039;egggroup1&#039;&#039;) along with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=[[Category:Undiscovered group Pokémon]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; (the 0 case will then be grouped with 1, and work the same so long as &#039;&#039;egggroup1&#039;&#039; has been set.&lt;br /&gt;
:::(Also, the Egg Group categories line could be shorter just by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;!--Egg Groups--&amp;gt;[[Category:{{{egggroup1}}} group Pokémon]] {{#ifeq: {{{egggroupn|0}}}|2|[[Category:{{{egggroup2}}} group Pokémon]]}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; instead... Again, so long as &#039;&#039;egggroup1&#039;&#039; has been set.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:22, 18 April 2016 (UTC)&lt;br /&gt;
::::I&#039;ve mocked up the changes above at [[User:Tiddlywinks/Pokémon Infobox]], excluding the form override (I&#039;ll set about just reworking that entirely later so we just need a parameter for each full form name). You can test it on any species pages by substituting my userspace template name and previewing (it might be quickest to just copy the template call to an empty/dummy page and preview there).&lt;br /&gt;
::::Removing the &#039;&#039;Not legitimately obtainable as an Egg&#039;&#039; note from hovertext kind of required an extra parser function to work (perhaps) best, so it may be preferred to leave out that extra #ifeq and the change to the note... [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 23:40, 28 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Alola Dex==&lt;br /&gt;
&lt;br /&gt;
Since the Alola Pokédex is split up into areas like the Kalos dex, should this template be updated to allow for specifying the dex region? [[User:N. Onymous|N. Onymous]] ([[User talk:N. Onymous|talk]]) 23:19, 1 December 2016 (UTC)&lt;br /&gt;
:Pokemon can be in multiple island dexes. That would just get too messy to be worth anything. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 00:17, 2 December 2016 (UTC)&lt;br /&gt;
::Besides the official numbering from the original Alola Pokédex list remains the same despite the how the Pokémon are listed in each of the different four variants such as Pikipek remaining listed as 010 despite being presented first for the other three variants and therefore unlike Kalos each area does not have it&#039;s own separate numbering, which unfortunately renders this unnecessary. -[[User:Tyler53841|Tyler53841]] ([[User talk:Tyler53841|talk]]) 07:19, 3 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== body style ==&lt;br /&gt;
&lt;br /&gt;
zygarde has 3 body style due to its forme. can someone update the template so we can add the third forme in? the current template only support 2 body style. -[[User:Pokeant|Pokeant]] ([[User talk:Pokeant|talk]]) 02:52, 26 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is the catch probability still accurate in Generation VI? ==&lt;br /&gt;
&lt;br /&gt;
It is noted in the &#039;[[Catch rate#Capture method (Generation VI)|Catch rate]]&#039; page that the formula was changed to make the catch probability approximately the same as in Generation V, which only did three shake checks instead of four. Thus, wouldn&#039;t the probabilities be slightly higher than those indicated by this template?&lt;br /&gt;
&lt;br /&gt;
For example, the probability of catching a fully healthy [[Pidgey]] with a [[Poké Ball|basic Poké Ball]] works out to 43.9%, not 33.3%.&lt;br /&gt;
&lt;br /&gt;
- [[User:Andrio Celos|Andrio Celos]] ([[User talk:Andrio Celos|talk]]) 09:56, 23 April 2017 (UTC)&lt;br /&gt;
:I haven&#039;t done the numbers, but I think that article says that basically, the lowered shake probability (exactly) makes up for an additional shake check, so that the overall catch probability remains largely unchanged. I imagine you&#039;ve just made an error somewhere in your calculation!? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 11:15, 23 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Generation V changed the system so that three shake checks were done instead of four. The success chance of each shake check is almost exactly the same ((a/256)^(1/4)). This means that the chance of catching a Pokémon actually increased a little ((a/256)^(3/4)), compared to Generation IV.&lt;br /&gt;
:: Generation VI does four shake checks again, but the success chance of each shake check was increased ((a/256)^(3/16)) so that the overall chance of catching the Pokémon didn&#039;t change ((a/256)^(3/4)).&lt;br /&gt;
:: - [[User:Andrio Celos|Andrio Celos]] ([[User talk:Andrio Celos|talk]]) 14:06, 23 April 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Catch rate formula error ==&lt;br /&gt;
&lt;br /&gt;
Like Generation V, the catch probability for an ordinary Poké Ball at full HP in Generation VI–VII is very nearly (C / 765)^.75, where C is the species catch rate. However, the formula used in the infobox — C/255 * 1/3 — does not include the exponent. This means the probability given is lower than the actual probability; for instance, Pokémon with a catch rate of 30 are listed as having a 3.9% chance to be caught, when the correct value 8.8%.&lt;br /&gt;
&lt;br /&gt;
To correct this, I&#039;m pretty sure the line just needs to be changed from&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;| {{#iferror: {{#expr:{{{catchrate|Unknown}}} - 1}}|Unknown|{{{catchrate|3}}} &amp;lt;small&amp;gt;({{tt|{{#expr: ({{{catchrate|3}}}/255 * 1/3 * 100) round 1}}%|When an ordinary Poké Ball is thrown at full health}})&amp;lt;/small&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
to&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;| {{#iferror: {{#expr:{{{catchrate|Unknown}}} - 1}}|Unknown|{{{catchrate|3}}} &amp;lt;small&amp;gt;({{tt|{{#expr: (({{{catchrate|3}}}/765)^.75 * 100) round 1}}%|When an ordinary Poké Ball is thrown at full health}})&amp;lt;/small&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Randomwaffle23|Randomwaffle23]] ([[User talk:Randomwaffle23|talk]]) 22:31, 17 January 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Can someone &#039;&#039;please&#039;&#039; correct this? I get at least one person a month asking me why my catch rate calculators (which do the math correctly) don&#039;t agree with Bulbapedia. [[User:Dragonfree|Dragonfree]] ([[User talk:Dragonfree|talk]]) 07:06, 16 May 2019 (UTC)&lt;br /&gt;
::I&#039;ve updated this to use the code provided by Randomwaffle23 (which I checked against the formula on Dragonfree&#039;s site The Cave of the Dragonflies to confirm it was correct). I&#039;ve also explicitly mentioned the generation for which it is applicable in the tooltip now, so that when it falls out of date again, at least it will state the generation for which it was true. It will still be wrong for Ultra Beasts, because standard Poké Balls do not have a 1× catch rate against them (and I&#039;m not really sure whether it makes more sense to show the probability of using a Poké Ball or a Beast Ball on them).&lt;br /&gt;
::Furthermore, I think it&#039;s worth re-evaluating whether a full-health catch rate is actually helpful to readers. The assumptions made are not the conditions under which people normally catch Pokémon. The percentage seems rather pointless. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:26, 16 May 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why hasn&#039;t this template been updated for USUM yet? ==&lt;br /&gt;
&lt;br /&gt;
Pokemon Ultra Sun and Ultra Moon have been out for two months now. This template still hasn&#039;t been updated for those games. What gives? [[User:MasterBraixen96|MasterBraixen96]] ([[User talk:MasterBraixen96|talk]]) 21:34, 20 January 2018 (UTC)&lt;br /&gt;
:Bumping this. This and the held items template are still outdated, and should be relatively easy to update.[[User:Lanthanum|Lanthanum]] ([[User talk:Lanthanum|talk]]) 17:48, 23 January 2018 (UTC)&lt;br /&gt;
:7 months and still nothing. I think it&#039;s time for an update. [[User:Oneofthosedf|Oneofthosedf]] ([[User talk:Oneofthosedf|talk]]) 19:59, 11 June 2018 (UTC)&lt;br /&gt;
:: It hasn&#039;t been updated as we are working on moving the numbers to the Pokedex boxes. The technicalities of this are taking slightly longer then expected. --[[User:Spriteit|Spriteit]] ([[User talk:Spriteit|talk]]) 08:16, 12 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Kanto Pokedex expansion ==&lt;br /&gt;
&lt;br /&gt;
I think that Kanto formula should be updated, as in LGPE Meltan and Melmetal are respectively #152 and #153. [[User:Asmod96|Asmod96]] ([[User talk:Asmod96|talk]]) 01:00, 18 November 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
The problem is that there&#039;s no kanto variable in the template. Changing the &amp;lt;nowiki&amp;gt;{{{ndex|000}}} to {{{ndex|{{{kantodex|000}}}}}}&amp;lt;/nowiki&amp;gt; in&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;| style=&amp;quot;{{#ifexpr: {{{ndex|999}}} &amp;lt; 152||display: none;}}&amp;quot; | &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;{{{ndex|000}}}&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[List of Pokémon by Kanto Pokédex number|&amp;lt;span style=&amp;quot;color:#000;&amp;quot;&amp;gt;Kanto&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;!--Regional Pokédex--&amp;gt;{{#ifexpr: {{{ndex|999}}} &amp;lt; 152|[[Category:Pokémon in the Kanto Pokédex|{{{ndex|}}}]]}}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
to&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;!--Regional Pokédex--&amp;gt;{{#if: {{{kantodex|}}}|[[Category:Pokémon in the Kanto Pokédex|{{{kantodex|}}}]]|{{#ifexpr: {{{ndex|999}}} &amp;lt; 152|[[Category:Pokémon in the Kanto Pokédex|{{{ndex|}}}]]}}}}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...would basically do it, I think (kantodex since kdex is taken by Kalos). If a different category was wanted for the two Pokemon in question (ala Black 2/White 2 having separate categories from Black/White), it would even be simpler since you just add another line to the second part rather than messing with an extra #if. - [[User:Reboot|Reboot]] ([[User talk:Reboot|talk]]) 18:33, 27 November 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
PS: I can&#039;t remove the messed-up copy/paste error in the first line of my own post? Seriously? - [[User:Reboot|Reboot]] ([[User talk:Reboot|talk]]) 18:35, 27 November 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I fixed for you wrote, as mentioned in the comment above yours however the Number section won&#039;t be getting an update as we are planning to display them elsewhere on the page. --[[User:Spriteit|Spriteit]] ([[User talk:Spriteit|talk]]) 05:13, 28 November 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If we are going to update, we need to update the body style too. The template still only show two body style, but with zygarde complete, we need to update it to include three instead. -[[User:Pokeant|Pokeant]] ([[User talk:Pokeant|talk]]) 09:21, 24 December 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== USUM Pokedex numbers and ability changes ==&lt;br /&gt;
&lt;br /&gt;
The template needs an a2dex parameter for USUM Pokedex numbers and some way to say that Pelipper can&#039;t have drizzle before Generation 7. [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]]) 18:21, 30 March 2019 (UTC)&lt;br /&gt;
:The numbers are now in the Pokedex entry templates (if you haven&#039;t noticed), the numbers in the infobox will eventually be taken out. We&#039;re still working on updating the templates.--[[User:Force Fire|&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#EBC600&amp;quot;&amp;gt;orce&amp;lt;/span&amp;gt;]][[User talk:Force Fire|&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;&#039;&#039;&#039;F&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#D8B600&amp;quot;&amp;gt;ire&amp;lt;/span&amp;gt;]] 04:54, 31 March 2019 (UTC)&lt;br /&gt;
::The same discussion is happening [[Bulbapedia talk:Project Pokédex#Ability changes|here]], just so we keep most of it in one page. [[User:Suic12-|Suic12-]] ([[User talk:Suic12-|talk]]) 13:45, 31 March 2019 (UTC)&lt;br /&gt;
:::Is anyone still working on making the template say Pelipper can&#039;t have drizzle in gen 6? [[User:Sumwun|sumwun]] ([[User talk:Sumwun|talk]], [[Special:Contributions/Sumwun|contribs]]) 03:36, 13 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fix for Toxtricity ==&lt;br /&gt;
&lt;br /&gt;
Due to the way that the infobox is set up, the form names are incorrect for abilities, types, heights, and weights if there are more than 2 forms, the first 2 forms are in one image, and the data listed are different between forms. This can be seen on Toxtricity&#039;s page, where Amped Form&#039;s abilities are listed as just &amp;quot;Toxtricity&amp;quot; and Low Key Form&#039;s ablities are listed as &amp;quot;Gigantamax Toxtricity&amp;quot;, because those are the two images in the infobox. &lt;br /&gt;
&lt;br /&gt;
I have made a fix that (hopefully) should not interfere with anything else, but would fix the above problem and also allow us to implement similar ideas on pages like Urshifu. It adds new parameters, &amp;quot;form1alt&amp;quot;, &amp;quot;form2alt&amp;quot;, etc, which will change the name of the forms except for the images at the top. &lt;br /&gt;
&lt;br /&gt;
I have tested this with Toxtricity and it does work. &lt;br /&gt;
&lt;br /&gt;
The updated template can be found [[User:Celadonkey/PokemonInfobox|here]]. --[[User:Celadonkey|&amp;lt;span style=&amp;quot;color:#00A1E9&amp;quot;&amp;gt;cela&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#BF004F&amp;quot;&amp;gt;donk&amp;lt;/span&amp;gt;]] ([[User talk:Celadonkey|talk]]) 17:44, 12 January 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Update to hatch time calculation ==&lt;br /&gt;
&lt;br /&gt;
As per [[Egg cycle]], an egg cycle is now 256 steps in Gen 7 (no word on Gen 8). This template&#039;s calculation currently uses 257 steps per cycle, which is from Gens 5 and 6. This should be a quick fix. ~ [[User:Serial Colour|Serial Colour]] ([[User talk:Serial Colour|talk]]) 13:57, 25 May 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Lileep_(Pok%C3%A9mon)/Generation_VII_learnset&amp;diff=3167351</id>
		<title>Lileep (Pokémon)/Generation VII learnset</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Lileep_(Pok%C3%A9mon)/Generation_VII_learnset&amp;diff=3167351"/>
		<updated>2020-05-17T14:29:43Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: This was a copy of Claydol&amp;#039;s page; replaced with Lileep&amp;#039;s information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{pokelinkback|345|Lileep|7}}&lt;br /&gt;
&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/7|Lileep|Rock|Grass|3}}&lt;br /&gt;
{{learnlist/level7|1|Astonish|Ghost|Physical|30|100|15}}&lt;br /&gt;
{{learnlist/level7|1|Constrict|Normal|Physical|10|100|35}}&lt;br /&gt;
{{learnlist/level7|5|Acid|Poison|Special|40|100|30}}&lt;br /&gt;
{{learnlist/level7|9|Ingrain|Grass|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/level7|13|Confuse Ray|Ghost|Status|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/level7|17|Ancient Power|Rock|Special|60|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|21|Brine|Water|Special|65|100|10}}&lt;br /&gt;
{{learnlist/level7|26|Giga Drain|Grass|Special|75|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|31|Gastro Acid|Poison|Status|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/level7|36|Amnesia|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/level7|41|Energy Ball|Grass|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level7|46|Stockpile|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/level7|46|Spit Up|Normal|Special|&amp;amp;mdash;|100|10}}&lt;br /&gt;
{{learnlist/level7|46|Swallow|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/level7|52|Wring Out|Normal|Special|&amp;amp;mdash;|100|5}}&lt;br /&gt;
{{learnlist/levelf/7|Lileep|Rock|Grass|3}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[HM]]====&lt;br /&gt;
{{learnlist/tmh/7|Lileep|Rock|Grass|3}}&lt;br /&gt;
{{learnlist/tm7|TM06|Toxic|Poison|Status|&amp;amp;mdash;|90|10}}&lt;br /&gt;
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM11|Sunny Day|Fire|Status|&amp;amp;mdash;|&amp;amp;mdash;|5}}&lt;br /&gt;
{{learnlist/tm7|TM17|Protect|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM21|Frustration|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM22|Solar Beam|Grass|Special|120|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM23|Smack Down|Rock|Physical|50|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM27|Return|Normal|Physical|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM32|Double Team|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|15}}&lt;br /&gt;
{{learnlist/tm7|TM36|Sludge Bomb|Poison|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tm7|TM37|Sandstorm|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM39|Rock Tomb|Rock|Physical|60|95|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM44|Rest|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM45|Attract|Normal|Status|&amp;amp;mdash;|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm7|TM53|Energy Ball|Grass|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM69|Rock Polish|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm7|TM75|Swords Dance|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tm7|TM80|Rock Slide|Rock|Physical|75|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM83|Infestation|Bug|Special|20|100|20}}&lt;br /&gt;
{{learnlist/tm7|TM86|Grass Knot|Grass|Special|&amp;amp;mdash;|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm7|TM87|Swagger|Normal|Status|&amp;amp;mdash;|85|15}}&lt;br /&gt;
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM90|Substitute|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/tm7|TM100|Confide|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/tmf/7|Lileep|Rock|Grass|3}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/7|Lileep|Rock|Grass|3}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|072|Tentacool}}{{MSP|073|Tentacruel}}|Barrier|Psychic|Status|&amp;amp;mdash;|&amp;amp;mdash;|20}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|564|Tirtouga}}{{MSP|565|Carracosta}}|Curse|Ghost|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|140|Kabuto}}{{MSP|141|Kabutops}}{{MSP|222|Corsola}}|Endure|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|140|Kabuto}}{{MSP|141|Kabutops}}|Mega Drain|Grass|Special|40|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|222|Corsola}}|Mirror Coat|Psychic|Special|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|222|Corsola}}|Recover|Normal|Status|&amp;amp;mdash;|&amp;amp;mdash;|10}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|138|Omanyte}}{{MSP|139|Omastar}}{{MSP|140|Kabuto}}{{MSP|141|Kabutops}}{{MSP|222|Corsola}}{{MSP|345|Lileep}}&amp;lt;br&amp;gt;{{MSP|346|Cradily}}{{MSP|347|Anorith}}{{MSP|348|Armaldo}}{{MSP|564|Tirtouga}}{{MSP|565|Carracosta}}{{MSP|566|Archen}}&amp;lt;br&amp;gt;{{MSP|567|Archeops}}{{MSP|688|Binacle}}{{MSP|689|Barbaracle}}|Stealth Rock|Rock|Status|&amp;amp;mdash;|&amp;amp;mdash;|20|‡}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|138|Omanyte}}{{MSP|139|Omastar}}|Tickle|Normal|Status|&amp;amp;mdash;|100|20}}&lt;br /&gt;
{{learnlist/breed7|{{MSP|072|Tentacool}}{{MSP|073|Tentacruel}}{{MSP|140|Kabuto}}{{MSP|141|Kabutops}}{{MSP|345|Lileep}}{{MSP|346|Cradily}}|Wring Out|Normal|Special|&amp;amp;mdash;|100|5}}&lt;br /&gt;
{{learnlist/breedf/7|Lileep|Rock|Grass|3}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/7|Lileep|Rock|Grass|3}}&lt;br /&gt;
{{learnlist/tutor7|Bind|Normal|Physical|15|85|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Earth Power|Ground|Special|90|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Gastro Acid|Poison|Status|—|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Giga Drain|Grass|Special|75|100|10||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Pain Split|Normal|Status|—|—|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Seed Bomb|Grass|Physical|80|100|15||&#039;&#039;&#039;|no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Snore|Normal|Special|50|100|15|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Stealth Rock|Rock|Status|—|—|20|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Synthesis|Grass|Status|—|—|5|||no|yes}}&lt;br /&gt;
{{learnlist/tutor7|Worry Seed|Grass|Status|—|100|10|||no|yes}}&lt;br /&gt;
{{learnlist/tutorf/7|Lileep|Rock|Grass|3}}&lt;br /&gt;
&lt;br /&gt;
[[zh:触手百合/第七世代招式表]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Toxic_Spikes_(move)&amp;diff=2998926</id>
		<title>Toxic Spikes (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Toxic_Spikes_(move)&amp;diff=2998926"/>
		<updated>2019-07-13T20:25:24Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: Clarified Gen 5+&amp;#039;s effect relating to Synchronize, as per the description on Synchronize&amp;#039;s page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=390 |&lt;br /&gt;
name=Toxic Spikes |&lt;br /&gt;
jname=どくびし |&lt;br /&gt;
jtrans=Toxic Spikes |&lt;br /&gt;
jtranslit=Dokubishi |&lt;br /&gt;
gameimage=Toxic Spikes VII.png |&lt;br /&gt;
gameimagewidth=300px |&lt;br /&gt;
type=Poison |&lt;br /&gt;
damagecategory=Status |&lt;br /&gt;
basepp=20 |&lt;br /&gt;
maxpp=32 |&lt;br /&gt;
power=— |&lt;br /&gt;
accuracy=— |&lt;br /&gt;
bdesc= Damages switching opponents.|&lt;br /&gt;
gen=IV |&lt;br /&gt;
category=Smart |&lt;br /&gt;
appeal=2 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=The Pokémon appealing after self cannot raise its voltage that turn.|&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Prevents the Voltage from going up in the same turn. |&lt;br /&gt;
category6=Clever |&lt;br /&gt;
appeal6=2 |&lt;br /&gt;
jam6=0 |&lt;br /&gt;
cdesc6=Makes the remaining Pokémon nervous. |&lt;br /&gt;
pokefordex=Toxic%20Spikes |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=no |&lt;br /&gt;
magiccoat=yes |&lt;br /&gt;
snatch=no |&lt;br /&gt;
mirrormove=no |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=yes |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=foes|&lt;br /&gt;
footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Toxic Spikes&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;どくびし&#039;&#039;&#039; &#039;&#039;Toxic Spikes&#039;&#039;) is a non-damaging {{type|Poison}} [[move]] introduced in [[Generation IV]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Toxic Spikes sets an [[List of moves that cause entry hazards|entry hazard]] around the target Pokémon. One layer of Toxic Spikes causes opposing Pokémon to acquire the {{status|Poison}} status ailment upon switching in, while two or more layers causes opposing Pokémon to become {{status|Poison|badly poisoned}}.&lt;br /&gt;
&lt;br /&gt;
Toxic Spikes has no effect against {{type|Flying}}, {{type|Poison}}, or {{type|Steel}} Pokémon or Pokémon with the [[Ability]] {{a|Immunity}}, {{a|Levitate}}, {{a|Leaf Guard}} (during intense sunlight) or {{a|Magic Guard}}. However, a Flying or Levitating Pokémon will be affected if it is switched in while holding an [[Iron Ball]], while {{m|Gravity}} is in effect or if {{m|Baton Pass}}ed an {{m|Ingrain}}. If a Poison-type Pokémon that is not also a Flying-type or has the Ability Levitate is switched in, it will absorb Toxic Spikes and the effect of Toxic Spikes will end. Also, if a Poison-type Pokémon that is also a Flying-type or has the Ability Levitate is switched in holding the item Iron Ball or while Gravity is in effect, it will absorb Toxic Spikes. The moves {{m|Rapid Spin}} and {{m|Defog}} remove the effect of Toxic Spikes; Rapid Spin removes Toxic Spikes set around the user of Rapid Spin while Defog removes Toxic Spikes set around the target of Defog.&lt;br /&gt;
&lt;br /&gt;
Toxic Spikes does not activate the Ability {{a|Synchronize}} unless a Pokémon on the field directly causes Synchronizing Pokémon to switch in, such as by using the moves {{m|Roar}} or {{m|Whirlwind}}.&lt;br /&gt;
&lt;br /&gt;
===Generation V onward===&lt;br /&gt;
If a Pokémon is holding an [[Air Balloon]], it will not be affected by Toxic Spikes, unless Gravity is in effect. A Poison-type Pokémon holding an Air Balloon will not absorb Toxic Spikes, unless Gravity is in effect.&lt;br /&gt;
&lt;br /&gt;
Toxic Spikes can now be reflected with {{m|Magic Coat}}. {{a|Magic Guard}} will not prevent poisoning status but will prevent poison damage.&lt;br /&gt;
&lt;br /&gt;
Toxic Spikes does not activate the Ability {{a|Synchronize}} at all, even if a Pokémon on the field directly causes Synchronizing Pokémon to switch in, such as by using a move like {{m|Roar}} or {{m|Dragon Tail}}. &lt;br /&gt;
&lt;br /&gt;
Toxic Spikes can be used as part of a [[Contest combination|Contest Spectacular combination]], causing certain moves ({{m|Circle Throw}}, {{m|Dragon Tail}}, {{m|Hex}}, {{m|Roar}}, {{m|Venom Drench}}, {{m|Venoshock}} and {{m|Whirlwind}}) to give an extra three appeal points if used in the next turn.&lt;br /&gt;
&lt;br /&gt;
If powered up by a [[Poisonium Z]] into Z-Toxic Spikes, the user&#039;s {{stat|Defense}} stat rises by one stage.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Poison}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user lays a trap of poison spikes at the foe&#039;s feet. They poison foes that switch into battle.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user lays a trap of poison spikes at the opponent&#039;s feet. They poison opponents that switch into battle.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}|The user lays a trap of poison spikes at the opposing team&#039;s feet. They poison opposing Pokémon that switch into battle.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|SMUSUM}}|The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Poison|4}}&lt;br /&gt;
{{Moveentry/4|015|Beedrill|type=Bug|type2=Poison|1|Bug|Bug|25|25|25|29}}&lt;br /&gt;
{{Moveentry/4|029|Nidoran♀|type=Poison|2|Monster|Field|31|31|31|31}}&lt;br /&gt;
{{Moveentry/4|030|Nidorina|type=Poison|1|Undiscovered|Undiscovered|35|35|35|35}}&lt;br /&gt;
{{Moveentry/4|032|Nidoran♂|type=Poison|2|Monster|Field|31|31|31|31}}&lt;br /&gt;
{{Moveentry/4|033|Nidorino|type=Poison|2|Monster|Field|35|35|35|35}}&lt;br /&gt;
{{Moveentry/4|072|Tentacool|type=Water|type2=Poison|1|Water 3|Water 3|15|15|15{{sup/6|XY}}&amp;lt;br&amp;gt;13{{sup/6|ORAS}}|13}}&lt;br /&gt;
{{Moveentry/4|073|Tentacruel|type=Water|type2=Poison|1|Water 3|Water 3|15|15|15{{sup/6|XY}}&amp;lt;br&amp;gt;13{{sup/6|ORAS}}|13}}&lt;br /&gt;
{{Moveentry/4|091|Cloyster|type=Water|type2=Ice|1|Water 3|Water 3|1|1|1|1}}&lt;br /&gt;
{{Moveentry/4|205|Forretress|type=Bug|type2=Steel|1|Bug|Bug|1|1|1|1}}&lt;br /&gt;
{{Moveentry/4|211|Qwilfish|type=Water|type2=Poison|1|Water 2|Water 2|21|21|21|21}}&lt;br /&gt;
{{Moveentry/4|315|Roselia|type=Grass|type2=Poison|2|Fairy|Grass|28|28|28|28}}&lt;br /&gt;
{{Moveentry/4|451|Skorupi|type=Poison|type2=Bug|2|Bug|Water 3|34{{sup/4|DP}}&amp;lt;br&amp;gt;28{{sup/4|PtHGSS}}|28{{sup/5|BW}}&amp;lt;br&amp;gt;34{{sup/5|B2W2}}|34|34}}&lt;br /&gt;
{{Moveentry/4|452|Drapion|type=Poison|type2=Dark|2|Bug|Water 3|34{{sup/4|DP}}&amp;lt;br&amp;gt;28{{sup/4|PtHGSS}}|28{{sup/5|BW}}&amp;lt;br&amp;gt;34{{sup/5|B2W2}}|34|34}}&lt;br /&gt;
{{Moveentry/4|568|Trubbish|type=Poison|1|Mineral|Mineral||7|7|7}}&lt;br /&gt;
{{Moveentry/4|569|Garbodor|type=Poison|1|Mineral|Mineral||1, 7|1, 7|1, 7}}&lt;br /&gt;
{{Moveentry/4|747|Mareanie|type=Poison|type2=Water|1|Water 1|Water 1||||13}}&lt;br /&gt;
{{Moveentry/4|748|Toxapex|type=Poison|type2=Water|1|Water 1|Water 1||||1, 13}}&lt;br /&gt;
{{Moveentry/4|793|Nihilego|type=Rock|type2=Poison|1|Undiscovered|Undiscovered||||29}}&lt;br /&gt;
{{Movefoot|Poison|4}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Poison|4}}&lt;br /&gt;
{{Moveentry/4|048|Venonat|type=Bug|type2=Poison|1|Bug|Bug|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|109|Koffing|type=Poison|1|Amorphous|Amorphous|||✔|✔|note=Chain breed}}&lt;br /&gt;
{{Moveentry/4|138|Omanyte|type=Rock|type2=Water|2|Water 1|Water 3|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|167|Spinarak|type=Bug|type2=Poison|1|Bug|Bug|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|204|Pineco|type=Bug|1|Bug|Bug|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|543|Venipede|type=Bug|type2=Poison|1|Bug|Bug||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|562|Yamask|type=Ghost|2|Mineral|Amorphous|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|616|Shelmet|type=Bug|1|Bug|Bug||||✔{{sup/7|USUM}}}}&lt;br /&gt;
{{Moveentry/4|656|Froakie|type=Water|1|Water 1|Water 1|||✔|✔|note=Chain breed}}&lt;br /&gt;
{{Moveentry/4|690|Skrelp|type=Poison|type2=Water|2|Water 1|Dragon|||✔|✔|note=Chain breed}}&lt;br /&gt;
{{Movefoot|Poison|4}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Poison}}&lt;br /&gt;
{{Moveentry/1|204|Pineco|type=Bug|1|Bug|Bug|{{pkmn|Dream World}} - {{dwa|Dream Park}}}}&lt;br /&gt;
{{Moveentry/1|545|Scolipede|type=Bug|type2=Poison|1|Bug|Bug|{{pkmn|Dream World}} - {{dwa|Pleasant Forest}}}}&lt;br /&gt;
{{Movefoot|Poison|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation VII]]====&lt;br /&gt;
{{Movehead/Special|Poison}}&lt;br /&gt;
{{Moveentry/1|543|Venipede|type=Bug|type2=Poison|1|Bug|Bug|{{DL|QR Scanner|Island Scan}} - {{rt|4|Alola}}{{sup/7|SM}}}}&lt;br /&gt;
{{Movefoot|Poison|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Toxic Spikes creates a [[dungeon tile|Toxic Spikes trap]] underneath the user. Any Pokémon that steps on a Toxic Spikes will be poisoned and take 10 damage. The trap is hidden to the user that used the move until a foe Pokémon activates it and has no effect on the user or allies; but if a foe Pokémon uses this move, it will be completely visible to the player so that the player can avoid it at any time. However, Toxic Spikes tile cannot be laid under one-tile ways and the entrance of a room.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Poison}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TD}}|Turns the user&#039;s tile into a Toxic Spikes trap. A Toxic Spikes trap inflicts damage on enemies that step on it and may also inflict them with a Poisoned status.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|S}}|Turns the user&#039;s tile into a Toxic Spikes trap. A Toxic Spikes trap inflicts damage on enemies that step on it and inflicts them with a Poisoned status.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|あしもとに わな『どくびし』を つくる わな『どくびし』を ふんだ てきポケモンは ダメージをうける しかも どくじょうたいに かわる|Turns the user&#039;s tile into a Toxic Spikes trap. A Toxic Spikes trap inflicts damage on enemies that step on it and inflicts them with a Poisoned status}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|It turns your tile into a [[File:IconTrapGTI.png]]Toxic Spikes trap. A [[File:IconTrapGTI.png]]Toxic Spikes trap damages enemies that step on it and causes the Poisoned status.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|It turns your tile into a [[File:IconTrapSMD.png]]Toxic Spikes trap. A [[File:IconTrapSMD.png]]Toxic Spikes trap damages enemies that step on it, making them poisoned.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=poison|exp=yes|gen=An orb is launched into the air. The orb then divides into multiple spikes that hit the floor. Anyone who touches the floor is poisoned.|image1=Paul Drapion Toxic Spikes field.png|image1p=The field|image2=Paul Drapion Toxic Spikes effect.png|image2p=Affecting Pokémon|image3=Paul Drapion Toxic Spikes.png|image3p=Drapion|image4=Trubbish Toxic Spikes.png|image4p=Trubbish}}&lt;br /&gt;
{{movep|type=poison|ms=452|pkmn=Drapion|method=Drapion opens its mouth and a dark purple orb forms inside it. It then fires the ball into the air, which spirals and releases four small streams of purple smoke from the top of the ball. The orb then explodes, forming into multiple smaller orbs that fall and sink into the battlefield. The smaller orbs  leave trails of purple smoke behind them as they fall. Any opposing Pokémon that steps on the battlefield (besides Pokémon immune to Toxic Spikes) becomes surrounded by purple static, purple waves, and indigo bubbles that rise from the ground over the opponent&#039;s body while taking continuous damage.}}&lt;br /&gt;
{{movemid|type=poison|user=Paul|user1=Paul&#039;s Drapion|startcode=DP187|startname=A Real Rival Rouser!|notes=Debut}}&lt;br /&gt;
{{movep|type=poison|ms=568|pkmn=Trubbish|method=Trubbish opens its mouth and a dark purple orb forms inside it. Trubbish then fires the orb into the air, leaving behind purple streams of energy behind it as it does. The orb then explodes in the air and smaller magenta orbs with a dark purple aura around them fall to the battlefield and sink into the ground. When the orbs sink into the ground, they leave behind a ring of magenta energy for a moment. When the opponent steps on where the orbs of energy sank into the ground, a small explosion occurs under its feet and a ring of purple energy expand outwards, damaging it.}}&lt;br /&gt;
{{movebtm|type=poison|user=Trubbish (Pokémon)|user1=A wild Trubbish|startcode=BW012|startname=Here Comes the Trubbish Squad!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=poison|exp=yes|gen=The user shoots poisonous spikes onto the ground that poisons any enemy that comes in contact with them.|image1=Qwilfish Toxic Spikes Adventures.png|image1p=Qwilfish}}&lt;br /&gt;
{{movep|type=poison|ms=211|pkmn=Qwilfish|method=Qwilfish puffs its body up like a balloon and its spikes grow larger as well. It then releases a pulse of energy off its body and multiple energy beams rain off its body onto the battlefield all around the opponent. The energy beams sink into the ground and become invisible. If the opponent steps on where the energy beams went into the ground, a dark goo oozes out of the ground and poisons the opponent. When the opponent switches to another Pokémon, dark three prong spikes come out of the ground and stab into the opponent&#039;s feet, hurting it.}}&lt;br /&gt;
{{movebtmManga|type=poison|user=Qwilfish (Pokémon)|user1=The Battle Factory&#039;s Qwilfish|startcode=PS427|startname=Uprooting Seedot|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Poison|&lt;br /&gt;
genIV=Toxic Spikes IV|&lt;br /&gt;
genV=Toxic Spikes V|&lt;br /&gt;
genVI=Toxic Spikes|&lt;br /&gt;
}}&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Poison&lt;br /&gt;
|PBR=Toxic Spikes PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{poison color}}|bordercolor={{poison color light}}&lt;br /&gt;
|zh_yue=毒菱 &#039;&#039;{{tt|Duhklìhng|Toxic Caltrops}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;毒尖釘 &#039;&#039;{{tt|Duhkjīmdēng|Toxic Spikes}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|zh_cmn=毒菱 &#039;&#039;{{tt|Dúlíng|Toxic Caltrops}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;毒尖釘 &#039;&#039;{{tt|Dú​jiān​dīng|Toxic Spikes}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|fr=Pics Toxik&lt;br /&gt;
|de=Giftspitzen&lt;br /&gt;
|el=Τοξικές Άκανθοι&lt;br /&gt;
|id=Paku Beracun&lt;br /&gt;
|it=Fielepunte&lt;br /&gt;
|ko=독압정 &#039;&#039;Dok Apjeong&#039;&#039;&lt;br /&gt;
|pl=Toksyczne Kolce&lt;br /&gt;
|no=Giftnåler&lt;br /&gt;
|pt_br=Espinhos Venenosos&lt;br /&gt;
|pt_eu=Farpas Tóxicas&lt;br /&gt;
|es_la=Púas Tóxicas (DP Sinnoh League Victors)&amp;lt;br&amp;gt;Picos Tóxicos (Best Wishes Series)&lt;br /&gt;
|es_eu=Púas Tóxicas&lt;br /&gt;
|nl=Giftige punten&lt;br /&gt;
|vi=Đinh Độc}}&lt;br /&gt;
&lt;br /&gt;
{{Spikes|Poison}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that can inflict poison]]&lt;br /&gt;
&lt;br /&gt;
[[de:Giftspitzen]]&lt;br /&gt;
[[es:Púas tóxicas]]&lt;br /&gt;
[[fr:Pics Toxik]]&lt;br /&gt;
[[it:Fielepunte]]&lt;br /&gt;
[[ja:どくびし]]&lt;br /&gt;
[[zh:毒菱（招式）]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Lilycove_Department_Store&amp;diff=2842861</id>
		<title>Lilycove Department Store</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Lilycove_Department_Store&amp;diff=2842861"/>
		<updated>2018-09-02T16:12:50Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: /* Second floor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|2=Missing the ORAS images}}&lt;br /&gt;
{{Infobox location&lt;br /&gt;
|image=Lilycove Department Store E.png&lt;br /&gt;
|image_size=200&lt;br /&gt;
|type=building&lt;br /&gt;
|location_name=Lilycove Department Store&lt;br /&gt;
|japanese_name=ミナモデパート&lt;br /&gt;
|translated_name=Minamo Department Store&lt;br /&gt;
|location=[[Lilycove City]]&lt;br /&gt;
|region=Hoenn&lt;br /&gt;
|generation={{Gen|III}}, {{gen|VI}}&lt;br /&gt;
|map=Hoenn Lilycove City Map.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lilycove Department Store&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ミナモデパート&#039;&#039;&#039; &#039;&#039;Minamo Department Store&#039;&#039;) is located in [[Lilycove City]] in {{game2|Ruby|Sapphire|Emerald}} and {{g|Omega Ruby and Alpha Sapphire}}. Its slogan is &amp;quot;Overflowing with great merchandise and excitement! A great place to find that something you need!&amp;quot; in Pokémon Ruby, Sapphire, and Emerald and &amp;quot;Overflowing with great merchandise and excitement! A great place to find that exact something you need!&amp;quot; in Pokémon Omega Ruby and Alpha Sapphire.&lt;br /&gt;
&lt;br /&gt;
==Floors==&lt;br /&gt;
[[File:Lilycove Department Store RS.png|thumb|200px|Lilycove Department Store in {{game|Ruby and Sapphire|s}}]]&lt;br /&gt;
===First floor===&lt;br /&gt;
The receptionist on the left welcomes visitors, and the one on the right runs the [[Pokémon Lottery Corner]], with the winning number changing daily. Prizes are awarded for winning numbers, which must match any of the player&#039;s Pokémon&#039;s [[Trainer ID number|ID numbers]] from the last digit to the first one.&lt;br /&gt;
&lt;br /&gt;
====Prizes====&lt;br /&gt;
The following items can be received as prizes from the Pokémon Lottery Corner.&lt;br /&gt;
{{Itlisth|building}}&lt;br /&gt;
{{Itemlist|Moomoo Milk VI|Trainer ID matched last digit|OR=yes|AS=yes|display=[[Moomoo Milk]]}}&lt;br /&gt;
{{Itemlist|PP Up|Trainer ID matched last two digits|Ru=yes|Sa=yes|E=yes|OR=yes|AS=yes}}&lt;br /&gt;
{{Itemlist|Exp. Share|Trainer ID matched last three digits|Ru=yes|Sa=yes|E=yes}}&lt;br /&gt;
{{Itemlist|PP Max|Trainer ID matched last three digits|OR=yes|AS=yes}}&lt;br /&gt;
{{Itemlist|Max Revive|Trainer ID matched last four digits|Ru=yes|Sa=yes|E=yes}}&lt;br /&gt;
{{Itemlist|Rare Candy|Trainer ID matched last four digits|OR=yes|AS=yes}}&lt;br /&gt;
{{Itemlist|Master Ball|Trainer ID matched perfectly|Ru=yes|Sa=yes|E=yes|OR=yes|AS=yes}}&lt;br /&gt;
{{Itlistfoot|building}}&lt;br /&gt;
&lt;br /&gt;
===Second floor===&lt;br /&gt;
This is where items to fulfill Trainers&#039; basic needs are available, such as [[Poké Ball]]s, [[Potion]]s, [[mail]], and other [[item]]s.&lt;br /&gt;
&lt;br /&gt;
{{shop|Left cashier (Generation III)}}&lt;br /&gt;
{{shoprow|{{shopitem|Poké Ball|200}}|{{shopitem|Great Ball|600}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Ultra Ball|1200}}|{{shopitem|Escape Rope|550}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Full Heal|600}}|{{shopitem|Antidote|100}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Paralyze Heal|200|display=Parlyz Heal}}|{{shopitem|Burn Heal|250}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Ice Heal|250}}|{{shopitem|Awakening|250}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Fluffy Tail|1000}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Right cashier (Generation III)}}&lt;br /&gt;
{{shoprow|{{shopitem|Potion|300}}|{{shopitem|Super Potion|700}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Hyper Potion|1200}}|{{shopitem|Max Potion|2500}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Revive|1500}}|{{shopitem|Repel|500}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Super Repel|500}}|{{shopitem|Max Repel|700}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Mail#Wave Mail|50|5=Wave Mail|display=Wave Mail}}|{{shopitem|Mail#Mech Mail|50|5=Mech Mail|display=Mech Mail}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
{{shop|Left cashier (Generation VI)}}&lt;br /&gt;
{{shoprow|{{shopitem|Fluffy Tail|1,000}}|{{shopitem|Poké Doll|1,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Poké Toy|1,000|5=Poké Toy}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Right cashier (Generation VI)}}&lt;br /&gt;
{{shoprow|{{shopitem|Poké Ball|200}}|{{shopitem|Great Ball|600}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Ultra Ball|1,200}}|{{shopitem|Potion|300}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Super Potion|700}}|{{shopitem|Hyper Potion|1,200}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Max Potion|2,500}}|{{shopitem|Full Restore|3,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Revive|1,500}}|{{shopitem|Antidote|100}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Paralyze Heal|200}}|{{shopitem|Awakening|250}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Burn Heal|250}}|{{shopitem|Ice Heal|250}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Full Heal|600}}|{{shopitem|Escape Rope|550}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Repel|350}}|{{shopitem|Super Repel|500}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Max Repel|700}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
===Third floor===&lt;br /&gt;
This floor sells items that raise the [[stats]] of Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{shop|Left cashier (Generation III)}}&lt;br /&gt;
{{shoprow|{{shopitem|Protein|9800}}|{{shopitem|Calcium|9800}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Iron|9800}}|{{shopitem|Zinc|9800}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Carbos|9800}}|{{shopitem|HP Up|9800}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Right cashier (Generation III)}}&lt;br /&gt;
{{shoprow|{{shopitem|X Speed|350}}|{{shopitem|X Sp. Atk|350|display=X Special}}}}&lt;br /&gt;
{{shoprow|{{shopitem|X Attack|500}}|{{shopitem|X Defense|550|display=X Defend}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Dire Hit|650}}|{{shopitem|Guard Spec.|700}}}}&lt;br /&gt;
{{shoprow|{{shopitem|X Accuracy|950}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
{{shop|Left cashier (Generation VI)}}&lt;br /&gt;
{{shoprow|{{shopitem|Protein|9,800}}|{{shopitem|Iron|9,800}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Calcium|9,800}}|{{shopitem|Zinc|9,800}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Carbos|9,800}}|{{shopitem|HP Up|9,800}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Right cashier (Generation VI)}}&lt;br /&gt;
{{shoprow|{{shopitem|X Speed|350}}|{{shopitem|X Attack|500}}}}&lt;br /&gt;
{{shoprow|{{shopitem|X Defense|550}}|{{shopitem|Guard Spec.|700}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Dire Hit|650}}|{{shopitem|X Accuracy|950}}}}&lt;br /&gt;
{{shoprow|{{shopitem|X Sp. Atk|350}}|{{shopitem|X Sp. Def|350}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
===Fourth floor===&lt;br /&gt;
In Generation III, this floor sells four offensive and four defensive [[TM]]s. In Generation VI, three more offensive TMs were added.&lt;br /&gt;
&lt;br /&gt;
{{shop|Left cashier (Generation III)}}&lt;br /&gt;
{{shoprow|{{shopitem|TM38|5500|PD||TM Fire|Fire Blast}}|{{shopitem|TM25|5500|PD||TM Electric|Thunder}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM14|5500|PD||TM Ice|Blizzard}}|{{shopitem|TM15|7500|PD||TM Normal|Hyper Beam}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Right cashier (Generation III)}}&lt;br /&gt;
{{shoprow|{{shopitem|TM17|3000|PD||TM Normal|Protect}}|{{shopitem|TM20|3000|PD||TM Normal|Safeguard}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM33|3000|PD||TM Psychic|Reflect}}|{{shopitem|TM16|3000|PD||TM Psychic|Light Screen}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
{{shop|Top cashier (Generation VI)}}&lt;br /&gt;
{{shoprow|{{shopitem|TM38|30,000|PD||TM Fire VI|Fire Blast}}|{{shopitem|TM25|30,000|PD||TM Electric VI|Thunder}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM14|30,000|PD||TM Ice VI|Blizzard}}|{{shopitem|TM52|30,000|PD||TM Fighting VI|Focus Blast}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM71|30,000|PD||TM Rock VI|Stone Edge}}|{{shopitem|TM15|50,000|PD||TM Normal VI|Hyper Beam}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM68|50,000|PD||TM Normal VI|Giga Impact}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Bottom cashier (Generation VI)}}&lt;br /&gt;
{{shoprow|{{shopitem|TM17|10,000|PD||TM Normal VI|Protect}}|{{shopitem|TM20|10,000|PD||TM Normal VI|Safeguard}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM33|10,000|PD||TM Psychic VI|Reflect}}|{{shopitem|TM16|10,000|PD||TM Psychic VI|Light Screen}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
===Fifth floor===&lt;br /&gt;
This floor sells furniture for [[Secret Base]]s.&lt;br /&gt;
&lt;br /&gt;
In {{g|Omega Ruby and Alpha Sapphire}}, after completing the [[Delta Episode]], [[Tate and Liza]] will appear on the 5th floor for a one-time scripted event.&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
{{shop|Leftmost cashier}}&lt;br /&gt;
{{shoprow|{{shopdec|Pichu Doll|Doll Pichu III|3000|6=Pokémon doll#Generation III}}|{{shopdec|Pikachu Doll|Doll Pikachu III|3000|6=Pokémon doll#Generation III}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Marill Doll|Doll Marill III|3000|6=Pokémon doll#Generation III}}|{{shopdec|Jigglypuff Doll|Doll Jigglypuff III|3000|6=Pokémon doll#Generation III}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Duskull Doll|Doll Duskull III|3000|6=Pokémon doll#Generation III}}|{{shopdec|Wynaut Doll|Doll Wynaut III|3000|6=Pokémon doll#Generation III}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Baltoy Doll|Doll Baltoy III|3000|6=Pokémon doll#Generation III}}|{{shopdec|Kecleon Doll|Doll Kecleon III|3000|6=Pokémon doll#Generation III}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Azurill Doll|Doll Azurill III|3000|6=Pokémon doll#Generation III}}|{{shopdec|Skitty Doll|Doll Skitty III|3000|6=Pokémon doll#Generation III}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Swablu Doll|Doll Swablu III|3000|6=Pokémon doll#Generation III}}|{{shopdec|Gulpin Doll|Doll Gulpin III|3000|6=Pokémon doll#Generation III}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Second cashier from left}}&lt;br /&gt;
{{shoprow|{{shopdec|Pika Cushion|PikaCushionSprite|2000|6=Cushion}}|{{shopdec|Round Cushion|RoundCushionSprite|2000|6=Cushion}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Zigzag Cushion|ZigzagCushionSprite|2000|6=Cushion}}|{{shopdec|Spin Cushion|SpinCushionSprite|2000|6=Cushion}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Diamond Cushion|DiamondCushionSprite|2000|6=Cushion}}|{{shopdec|Ball Cushion|BallCushionSprite|2000|6=Cushion}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Grass Cushion|GrassCushionSprite|2000|6=Cushion}}|{{shopdec|Fire Cushion|FireCushionSprite|2000|6=Cushion}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Water Cushion|WaterCushionSprite|2000|6=Cushion}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
{{shop|Second cashier from right}}&lt;br /&gt;
{{shoprow|{{shopdec|Ball Poster|BallPosterSprite|1000|6=Poster#Generation III}}|{{shopdec|Green Poster|GreenPosterSprite|1000|6=Poster#Generation III}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Red Poster|RedPosterSprite|1000|6=Poster#Generation III}}|{{shopdec|Blue Poster|BluePosterSprite|1000|6=Poster#Generation III}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Cute Poster|CutePosterSprite|1000|6=Poster#Generation III}}|{{shopdec|Pika Poster|PikaPosterSprite|1500|6=Poster#Generation III}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Long Poster|LongPosterSprite|1500|6=Poster#Generation III}}|{{shopdec|Sea Poster|SeaPosterSprite|1500|6=Poster#Generation III}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Sky Poster|SkyPosterSprite|1500|6=Poster#Generation III}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Rightmost cashier}}&lt;br /&gt;
{{shoprow|{{shopdec|Surf Mat|SurfMatSprite|4000|6=Mat}}|{{shopdec|Thunder Mat|ThunderMatSprite|4000|6=Mat}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Fire Blast Mat|FireBlastMatSprite|4000|6=Mat}}|{{shopdec|Powder Snow Mat|PowderSnowMatSprite|4000|6=Mat}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Attract Mat|AttractMatSprite|4000|6=Mat}}|{{shopdec|Fissure Mat|FissureMatSprite|4000|6=Mat}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Spikes Mat|SpikesMatSprite|4000|6=Mat}}|{{shopdec|Glitter Mat|GlitterMatSprite|2000|6=Mat}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Jump Mat|JumpMatSprite|2000|6=Mat}}|{{shopdec|Spin Mat|SpinMatSprite|2000|6=Mat}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
{{shop|Leftmost cashier}}&lt;br /&gt;
{{shoprow|{{shopdec|Pika Cushion|PikaCushionSprite|1,000|6=Cushion}}|{{shopdec|Round Cushion|RoundCushionSprite|1,000|6=Cushion}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Zigzag Cushion|ZigzagCushionSprite|1,000|6=Cushion}}|{{shopdec|Spin Cushion|SpinCushionSprite|1,000|6=Cushion}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Diamond Cushion|DiamondCushionSprite|1,000|6=Cushion}}|{{shopdec|Poké Ball Cushion|BallCushionSprite|1,000|6=Cushion}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Grass Cushion|GrassCushionSprite|1,000|6=Cushion}}|{{shopdec|Fire Cushion|FireCushionSprite|1,000|6=Cushion}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Water Cushion|WaterCushionSprite|1,000|6=Cushion}}|{{shopdec|Kiss Cushion|KissCushionSprite|1,000|6=Cushion}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Second cashier from left}}&lt;br /&gt;
{{shoprow|{{shopdec|Poké Ball Poster|Poké Ball Poster|size=64|1,000|6=Poster#Generation VI}}|{{shopdec|Green Poster|Green Poster|size=64|1,000|6=Poster#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Red Poster|Red Poster|size=64|1,000|6=Poster#Generation VI}}|{{shopdec|Blue Poster|Blue Poster|size=64|1,000|6=Poster#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Cute Poster|Cute Poster|size=64|1,000|6=Poster#Generation VI}}|{{shopdec|Pika Poster|Pika Poster|size=80|1,500|6=Poster#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Long Poster|Long Poster|size=80|1,500|6=Poster#Generation VI}}|{{shopdec|Sea Poster|Sea Poster|size=80|1,500|6=Poster#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Sky Poster|Sky Poster|size=80|1,500|6=Poster#Generation VI}}|{{shopdec|Kiss Poster|Kiss Poster|size=80|1,500|6=Poster#Generation VI}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
{{shop|Second cashier from right}}&lt;br /&gt;
{{shoprow|{{shopdec|Surf Mat|Surf Mat VI|size=64|2,000|6=Mat}}|{{shopdec|Thunder Mat|Thunder Mat VI|size=64|2,000|6=Mat}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Fire Blast Mat|Fire Blast Mat VI|size=64|2,000|6=Mat}}|{{shopdec|Powder Snow Mat|Powder Snow Mat VI|size=64|2,000|6=Mat}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Attract Mat|Attract Mat VI|size=64|2,000|6=Mat}}|{{shopdec|Fissure Mat|Fissure Mat VI|size=64|2,000|6=Mat}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Spikes Mat|Spikes Mat VI|size=64|2,000|6=Mat}}|{{shopdec|Green Mat|Green Mat VI|size=64|3,000|6=Mat}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Red Mat|Red Mat VI|size=64|3,000|6=Mat}}|{{shopdec|Blue Mat|Blue Mat VI|size=64|3,000|6=Mat}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Flat Mat|Flat Mat VI|size=64|3,500|6=Mat}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Rightmost cashier}}&lt;br /&gt;
{{shoprow|{{shopdec|Pichu Doll|Doll Pichu VI|size=40|3,000|6=Pokémon doll#Generation VI}}|{{shopdec|Pikachu Doll|Doll Pikachu VI|size=40|3,000|6=Pokémon doll#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Marill Doll|Doll Marill VI|size=40|3,000|6=Pokémon doll#Generation VI}}|{{shopdec|Jigglypuff Doll|Doll Jigglypuff VI|size=40|3,000|6=Pokémon doll#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Duskull Doll|Doll Duskull VI|size=40|3,000|6=Pokémon doll#Generation VI}}|{{shopdec|Wynaut Doll|Doll Wynaut VI|size=40|3,000|6=Pokémon doll#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Baltoy Doll|Doll Baltoy VI|size=40|3,000|6=Pokémon doll#Generation VI}}|{{shopdec|Kecleon Doll|Doll Kecleon VI|size=40|3,000|6=Pokémon doll#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Azurill Doll|Doll Azurill VI|size=40|3,000|6=Pokémon doll#Generation VI}}|{{shopdec|Skitty Doll|Doll Skitty VI|size=40|3,000|6=Pokémon doll#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Swablu Doll|Doll Swablu VI|size=40|3,000|6=Pokémon doll#Generation VI}}|{{shopdec|Gulpin Doll|Doll Gulpin VI|size=40|3,000|6=Pokémon doll#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Cyndaquil Doll|Doll Cyndaquil VI|3,000|6=Pokémon doll#Generation VI}}|{{shopdec|Chikorita Doll|Doll Chikorita VI|3,000|6=Pokémon doll#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Totodile Doll|Doll Totodile VI|size=40|3,000|6=Pokémon doll#Generation VI}}|{{shopdec|Meowth Doll|Doll Meowth VI|size=40|3,000|6=Pokémon doll#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Clefairy Doll|Doll Clefairy VI|size=40|3,000|6=Pokémon doll#Generation VI}}|{{shopdec|Ditto Doll|Doll Ditto VI|size=40|3,000|6=Pokémon doll#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Smoochum Doll|Doll Smoochum VI|size=40|3,000|6=Pokémon doll#Generation VI}}|{{shopdec|Togepi Doll|Doll Togepi VI|size=32|3,000|6=Pokémon doll#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Substitute Doll|Doll Substitute VI|size=40|3,000|6=Pokémon doll#Generation VI}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
===Rooftop===&lt;br /&gt;
This floor has a couple of [[Vending Machine]]s and hosts a random rooftop sale, which is advertised beforehand.&lt;br /&gt;
&lt;br /&gt;
In {{game|Emerald}}, a [[Move Tutor]] here will teach a compatible Pokémon {{m|Substitute}}, but only once.&lt;br /&gt;
&lt;br /&gt;
In {{game|Emerald}}, during {{p|Groudon}}&#039;s and {{p|Kyogre}}&#039;s appearance in [[Sootopolis City]], the rooftop is closed due to the weather.&lt;br /&gt;
&lt;br /&gt;
{{shop|}}&lt;br /&gt;
{{shoprow|{{shopitem|Fresh Water|200}}|{{shopitem|Soda Pop|300}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Lemonade|350}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
====Rooftop Sale====&lt;br /&gt;
In the Generation III games, after the player has entered the [[Hall of Fame]], the Lilycove Department Store will randomly hold a rooftop sale, but this occurs quite rarely. They advertise their rooftop sale by using the Pokémon News station. Most of the items sold in the sale cannot be received by any other method, other than from {{DL|Pokémon Center men|the Trader}}.&lt;br /&gt;
&lt;br /&gt;
In [[Generation VI]], the Lilycove Department Store will hold a Clearance Sale on the roof every [[Days of the week#Saturday 8|Saturday]].&lt;br /&gt;
&lt;br /&gt;
{{shop|Generation III}}&lt;br /&gt;
{{shoprow|{{shopdec|Mud Ball|MudBallSprite|200|6=Ornament#Breakable ornaments}}|{{shopdec|Fence Length|FenceLengthSprite|500|6=Ornament#Fences}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Fence Width|FenceWidthSprite|500|6=Ornament#Fences}}|{{shopdec|Tire|TireSprite|800|6=Ornament#Other}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Breakable Door|BreakableDoorSprite|3000|6=Ornament#Breakable ornaments}}|{{shopdec|Solid Board|SolidBoardSprite|3000|6=Ornament#Other}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Sand Ornament|SandOrnamentSprite|3000|6=Ornament#Breakable ornaments}}|{{shopdec|Stand|StandSprite|7000|6=Ornament#Other}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Slide|SlideSprite|8000|6=Ornament#Other}}|{{shopdec|TV|TVSprite|3000|PD||6=Ornament#TVs}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Round TV|RoundTVSprite|4000|6=Ornament#TVs}}|{{shopdec|Cute TV|CuteTVSprite|4000|6=Ornament#TVs}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Wailmer Doll|Doll Wailmer III|10000|6=Pokémon doll#Generation III}}|{{shopdec|Rhydon Doll|Doll Rhydon III|10000|6=Pokémon doll#Generation III}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Generation VI}}&lt;br /&gt;
{{shoprow|{{shopdec|Mud Ball|Mud Ball VI|size=40|200|6=Ornament#Breakable ornaments}}|{{shopdec|Cardboard Boxes|Cardboard Boxes VI|size=40|200|6=Ornament#Other}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Trash Can|Trash Can VI|size=40|500|6=Ornament#Other}}|{{shopdec|Tire|TireSprite|800|6=Ornament#Other}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Solid Board|SolidBoardSprite|2,000|6=Ornament#Other}}|{{shopdec|Berry Tree|Berry Tree VI|size=40|2,000|6=Plant#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Sand Ornament|SandOrnamentSprite|2,000|6=Ornament#Breakable ornaments}}|{{shopdec|Standing Stone|None|3,000|6=Ornament#Other}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Breakable Door|Breakable Door VI|size=64|3,000|6=Ornament#Breakable ornaments}}|{{shopdec|Slide|SlideSprite|3,500|6=Ornament#Other}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Stand|StandSprite|3,500|6=Ornament#Other}}|{{shopdec|Candlestick|Candlestick VI|size=40|4,000|6=Ornament#Other}}}}&lt;br /&gt;
{{shoprow|{{shopdec|TV|TV VI|size=64|3,000|PD||6=Ornament#TVs}}|{{shopdec|Round TV|Round TV VI|size=64|4,000|6=Ornament#TVs}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Cute TV|Cute TV VI|size=64|4,000|6=Ornament#TVs}}|{{shopdec|Red Scroll|Red Scroll|size=80|4,500|6=Poster#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Blue Scroll|Blue Scroll|size=80|4,500|6=Poster#Generation VI}}|{{shopdec|Green Scroll|Green Scroll|size=80|4,500|6=Poster#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Dad&#039;s Scroll|Dad&#039;s Scroll|size=80|4,500|6=Poster#Generation VI}}|{{shopdec|Venusaur Doll|Doll Venusaur VI|size=64|6,000|6=Pokémon doll#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Charizard Doll|Doll Charizard VI|size=64|6,000|6=Pokémon doll#Generation VI}}|{{shopdec|Blastoise Doll|Doll Blastoise VI|size=64|6,000|6=Pokémon doll#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Rhydon Doll|Doll Rhydon VI|size=64|6,000|6=Pokémon doll#Generation VI}}|{{shopdec|Lapras Doll|Doll Lapras VI|size=64|6,000|6=Pokémon doll#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Snorlax Doll|Doll Snorlax VI|size=64|6,000|6=Pokémon doll#Generation VI}}|{{shopdec|Wailmer Doll|Doll Wailmer VI|size=64|6,000|6=Pokémon doll#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Mini Castelia|Mini Castelia VI|size=64|6,000|6=Ornament#Other}}|{{shopdec|Mini Lumiose|Mini Lumiose VI|size=64|6,000|6=Ornament#Other}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#000; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | 1F&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | 2F&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | 3F&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | 4F&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | 5F&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Rooftop&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{ruby color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Ruby}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:Lilycove Department Store 1F RSE.png|160px]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:Lilycove Department Store 2F RSE.png|160px]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:Lilycove Department Store 3F RSE.png|160px]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:Lilycove Department Store 4F RSE.png|160px]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:Lilycove Department Store 5F RSE.png|160px]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:Lilycove Department Store Roof RSE.png|114px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{sapphire color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Sapphire}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{emerald color}}&amp;quot; | {{color2|fff|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{omega ruby color}}&amp;quot; | {{color2|fff|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Lilycove Department Store 1F ORAS.png|160px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Lilycove Department Store 2F ORAS.png|160px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Lilycove Department Store 3F ORAS.png|160px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Lilycove Department Store 4F ORAS.png|160px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Lilycove Department Store 5F ORAS.png|160px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Lilycove Department Store Roof ORAS.png|114px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{alpha sapphire color}}&amp;quot; | {{color2|fff|Pokémon Omega Ruby and Alpha Sapphire|Alpha Sapphire}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Lilycove Department Store Adventures.png|thumb|200px|Lilycove Department Store in Pokémon Adventures]]&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
In the {{chap|Ruby &amp;amp; Sapphire}}, [[Wallace]] was taken to the Lilycove Department Store by {{tc|Magma Admin}} [[Tabitha]] and forced to battle him. When Wallace gained the upper hand during the battle, Tabitha suddenly turned berserk, chasing Wallace up to the store&#039;s rooftop and hurling him against a [[Vending Machine]]. Knowing that Tabitha&#039;s suddenly savage behavior was due to contact with one of the [[colored orbs]], {{Steven}} came to Wallace&#039;s rescue. He was soon joined by the Hoenn [[Elite Four]]. The store&#039;s rooftop was also where Steven passed his {{pkmn|Champion}} title to Wallace. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Lilycove Department Store is similar to the [[Goldenrod Department Store]] from [[Generation II]], consisting of five floors and a roof. The primary difference is that it does not have a basement.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{locationcolor/light|building}}|bordercolor={{locationcolor/dark|building}}&lt;br /&gt;
|de=Einkaufszentrum von Seegrasulb&lt;br /&gt;
|fr_eu=Centre Commercial Nénucrique&lt;br /&gt;
|it=Centro Commerciale di Alghepoli&lt;br /&gt;
|ko=해안백화점 &#039;&#039;Haean Baekhwajeom&#039;&#039;&lt;br /&gt;
|es_eu=Centro Comercial de Calagua&lt;br /&gt;
|vi=Trung tâm bách hóa Minamo&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Dept}}&lt;br /&gt;
{{Hoenn}}{{-}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hoenn locations]]&lt;br /&gt;
[[Category:Ruby and Sapphire locations]]&lt;br /&gt;
[[Category:Emerald locations]]&lt;br /&gt;
[[Category:Omega Ruby and Alpha Sapphire locations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Einkaufszentrum von Seegrasulb City]]&lt;br /&gt;
[[fr:Centre Commercial de Nénucrique]]&lt;br /&gt;
[[it:Centro Commerciale di Alghepoli]]&lt;br /&gt;
[[ja:ミナモデパート]]&lt;br /&gt;
[[zh:水静百货公司]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Lilycove_Department_Store&amp;diff=2842858</id>
		<title>Lilycove Department Store</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Lilycove_Department_Store&amp;diff=2842858"/>
		<updated>2018-09-02T16:11:59Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: /* Second floor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|2=Missing the ORAS images}}&lt;br /&gt;
{{Infobox location&lt;br /&gt;
|image=Lilycove Department Store E.png&lt;br /&gt;
|image_size=200&lt;br /&gt;
|type=building&lt;br /&gt;
|location_name=Lilycove Department Store&lt;br /&gt;
|japanese_name=ミナモデパート&lt;br /&gt;
|translated_name=Minamo Department Store&lt;br /&gt;
|location=[[Lilycove City]]&lt;br /&gt;
|region=Hoenn&lt;br /&gt;
|generation={{Gen|III}}, {{gen|VI}}&lt;br /&gt;
|map=Hoenn Lilycove City Map.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lilycove Department Store&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ミナモデパート&#039;&#039;&#039; &#039;&#039;Minamo Department Store&#039;&#039;) is located in [[Lilycove City]] in {{game2|Ruby|Sapphire|Emerald}} and {{g|Omega Ruby and Alpha Sapphire}}. Its slogan is &amp;quot;Overflowing with great merchandise and excitement! A great place to find that something you need!&amp;quot; in Pokémon Ruby, Sapphire, and Emerald and &amp;quot;Overflowing with great merchandise and excitement! A great place to find that exact something you need!&amp;quot; in Pokémon Omega Ruby and Alpha Sapphire.&lt;br /&gt;
&lt;br /&gt;
==Floors==&lt;br /&gt;
[[File:Lilycove Department Store RS.png|thumb|200px|Lilycove Department Store in {{game|Ruby and Sapphire|s}}]]&lt;br /&gt;
===First floor===&lt;br /&gt;
The receptionist on the left welcomes visitors, and the one on the right runs the [[Pokémon Lottery Corner]], with the winning number changing daily. Prizes are awarded for winning numbers, which must match any of the player&#039;s Pokémon&#039;s [[Trainer ID number|ID numbers]] from the last digit to the first one.&lt;br /&gt;
&lt;br /&gt;
====Prizes====&lt;br /&gt;
The following items can be received as prizes from the Pokémon Lottery Corner.&lt;br /&gt;
{{Itlisth|building}}&lt;br /&gt;
{{Itemlist|Moomoo Milk VI|Trainer ID matched last digit|OR=yes|AS=yes|display=[[Moomoo Milk]]}}&lt;br /&gt;
{{Itemlist|PP Up|Trainer ID matched last two digits|Ru=yes|Sa=yes|E=yes|OR=yes|AS=yes}}&lt;br /&gt;
{{Itemlist|Exp. Share|Trainer ID matched last three digits|Ru=yes|Sa=yes|E=yes}}&lt;br /&gt;
{{Itemlist|PP Max|Trainer ID matched last three digits|OR=yes|AS=yes}}&lt;br /&gt;
{{Itemlist|Max Revive|Trainer ID matched last four digits|Ru=yes|Sa=yes|E=yes}}&lt;br /&gt;
{{Itemlist|Rare Candy|Trainer ID matched last four digits|OR=yes|AS=yes}}&lt;br /&gt;
{{Itemlist|Master Ball|Trainer ID matched perfectly|Ru=yes|Sa=yes|E=yes|OR=yes|AS=yes}}&lt;br /&gt;
{{Itlistfoot|building}}&lt;br /&gt;
&lt;br /&gt;
===Second floor===&lt;br /&gt;
This is where items to fulfill Trainers&#039; basic needs are available, such as [[Poké Ball]]s, [[Potion]]s, [[mail]], and other [[item]]s.&lt;br /&gt;
&lt;br /&gt;
{{shop|Left cashier (Generation III)}}&lt;br /&gt;
{{shoprow|{{shopitem|Poké Ball|200}}|{{shopitem|Great Ball|600}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Ultra Ball|1200}}|{{shopitem|Escape Rope|550}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Full Heal|600}}|{{shopitem|Antidote|100}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Paralyze Heal|200|display=Parlyz Heal}}|{{shopitem|Burn Heal|250}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Ice Heal|250}}|{{shopitem|Awakening|250}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Fluffy Tail|1000}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Right cashier (Generation III)}}&lt;br /&gt;
{{shoprow|{{shopitem|Potion|300}}|{{shopitem|Super Potion|700}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Hyper Potion|1200}}|{{shopitem|Max Potion|2500}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Revive|1500}}|{{shopitem|Repel|500}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Super Repel|500}}|{{shopitem|Max Repel|700}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Mail#Wave Mail|50|5=Wave Mail|display=Wave Mail}}|{{shopitem|Mail#Mech Mail|50|5=Mech Mail|display=Mech Mail}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
{{shop|Left cashier (Generation VI)}}&lt;br /&gt;
{{shoprow|{{shopitem|Fluffy Tail|1,000}}|{{shopitem|Poké Doll|1,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Poké Toy|1,000|5=Poké Toy}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Right cashier (Generation VI)}}&lt;br /&gt;
{{shoprow|{{shopitem|Poké Ball|200}}|{{shopitem|Great Ball|600}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Ultra Ball|1,200}}|{{shopitem|Potion|300}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Super Potion|700}}|{{shopitem|Hyper Potion|1,200}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Max Potion|2,500}}|{{shopitem|Full Restore|3,000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Revive|1,500}}|{{shopitem|Antidote|100}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Paralyze Heal|200}}|{{shopitem|Awakening|250}}}}&lt;br /&gt;
{{shoprow|Burn Heal|250}}|{{shopitem|Ice Heal|250}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Full Heal|600}}|{{shopitem|Escape Rope|550}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Repel|350}}|{{shopitem|Super Repel|500}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Max Repel|700}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
===Third floor===&lt;br /&gt;
This floor sells items that raise the [[stats]] of Pokémon.&lt;br /&gt;
&lt;br /&gt;
{{shop|Left cashier (Generation III)}}&lt;br /&gt;
{{shoprow|{{shopitem|Protein|9800}}|{{shopitem|Calcium|9800}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Iron|9800}}|{{shopitem|Zinc|9800}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Carbos|9800}}|{{shopitem|HP Up|9800}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Right cashier (Generation III)}}&lt;br /&gt;
{{shoprow|{{shopitem|X Speed|350}}|{{shopitem|X Sp. Atk|350|display=X Special}}}}&lt;br /&gt;
{{shoprow|{{shopitem|X Attack|500}}|{{shopitem|X Defense|550|display=X Defend}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Dire Hit|650}}|{{shopitem|Guard Spec.|700}}}}&lt;br /&gt;
{{shoprow|{{shopitem|X Accuracy|950}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
{{shop|Left cashier (Generation VI)}}&lt;br /&gt;
{{shoprow|{{shopitem|Protein|9,800}}|{{shopitem|Iron|9,800}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Calcium|9,800}}|{{shopitem|Zinc|9,800}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Carbos|9,800}}|{{shopitem|HP Up|9,800}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Right cashier (Generation VI)}}&lt;br /&gt;
{{shoprow|{{shopitem|X Speed|350}}|{{shopitem|X Attack|500}}}}&lt;br /&gt;
{{shoprow|{{shopitem|X Defense|550}}|{{shopitem|Guard Spec.|700}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Dire Hit|650}}|{{shopitem|X Accuracy|950}}}}&lt;br /&gt;
{{shoprow|{{shopitem|X Sp. Atk|350}}|{{shopitem|X Sp. Def|350}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
===Fourth floor===&lt;br /&gt;
In Generation III, this floor sells four offensive and four defensive [[TM]]s. In Generation VI, three more offensive TMs were added.&lt;br /&gt;
&lt;br /&gt;
{{shop|Left cashier (Generation III)}}&lt;br /&gt;
{{shoprow|{{shopitem|TM38|5500|PD||TM Fire|Fire Blast}}|{{shopitem|TM25|5500|PD||TM Electric|Thunder}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM14|5500|PD||TM Ice|Blizzard}}|{{shopitem|TM15|7500|PD||TM Normal|Hyper Beam}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Right cashier (Generation III)}}&lt;br /&gt;
{{shoprow|{{shopitem|TM17|3000|PD||TM Normal|Protect}}|{{shopitem|TM20|3000|PD||TM Normal|Safeguard}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM33|3000|PD||TM Psychic|Reflect}}|{{shopitem|TM16|3000|PD||TM Psychic|Light Screen}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
{{shop|Top cashier (Generation VI)}}&lt;br /&gt;
{{shoprow|{{shopitem|TM38|30,000|PD||TM Fire VI|Fire Blast}}|{{shopitem|TM25|30,000|PD||TM Electric VI|Thunder}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM14|30,000|PD||TM Ice VI|Blizzard}}|{{shopitem|TM52|30,000|PD||TM Fighting VI|Focus Blast}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM71|30,000|PD||TM Rock VI|Stone Edge}}|{{shopitem|TM15|50,000|PD||TM Normal VI|Hyper Beam}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM68|50,000|PD||TM Normal VI|Giga Impact}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Bottom cashier (Generation VI)}}&lt;br /&gt;
{{shoprow|{{shopitem|TM17|10,000|PD||TM Normal VI|Protect}}|{{shopitem|TM20|10,000|PD||TM Normal VI|Safeguard}}}}&lt;br /&gt;
{{shoprow|{{shopitem|TM33|10,000|PD||TM Psychic VI|Reflect}}|{{shopitem|TM16|10,000|PD||TM Psychic VI|Light Screen}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
===Fifth floor===&lt;br /&gt;
This floor sells furniture for [[Secret Base]]s.&lt;br /&gt;
&lt;br /&gt;
In {{g|Omega Ruby and Alpha Sapphire}}, after completing the [[Delta Episode]], [[Tate and Liza]] will appear on the 5th floor for a one-time scripted event.&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
{{shop|Leftmost cashier}}&lt;br /&gt;
{{shoprow|{{shopdec|Pichu Doll|Doll Pichu III|3000|6=Pokémon doll#Generation III}}|{{shopdec|Pikachu Doll|Doll Pikachu III|3000|6=Pokémon doll#Generation III}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Marill Doll|Doll Marill III|3000|6=Pokémon doll#Generation III}}|{{shopdec|Jigglypuff Doll|Doll Jigglypuff III|3000|6=Pokémon doll#Generation III}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Duskull Doll|Doll Duskull III|3000|6=Pokémon doll#Generation III}}|{{shopdec|Wynaut Doll|Doll Wynaut III|3000|6=Pokémon doll#Generation III}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Baltoy Doll|Doll Baltoy III|3000|6=Pokémon doll#Generation III}}|{{shopdec|Kecleon Doll|Doll Kecleon III|3000|6=Pokémon doll#Generation III}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Azurill Doll|Doll Azurill III|3000|6=Pokémon doll#Generation III}}|{{shopdec|Skitty Doll|Doll Skitty III|3000|6=Pokémon doll#Generation III}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Swablu Doll|Doll Swablu III|3000|6=Pokémon doll#Generation III}}|{{shopdec|Gulpin Doll|Doll Gulpin III|3000|6=Pokémon doll#Generation III}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Second cashier from left}}&lt;br /&gt;
{{shoprow|{{shopdec|Pika Cushion|PikaCushionSprite|2000|6=Cushion}}|{{shopdec|Round Cushion|RoundCushionSprite|2000|6=Cushion}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Zigzag Cushion|ZigzagCushionSprite|2000|6=Cushion}}|{{shopdec|Spin Cushion|SpinCushionSprite|2000|6=Cushion}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Diamond Cushion|DiamondCushionSprite|2000|6=Cushion}}|{{shopdec|Ball Cushion|BallCushionSprite|2000|6=Cushion}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Grass Cushion|GrassCushionSprite|2000|6=Cushion}}|{{shopdec|Fire Cushion|FireCushionSprite|2000|6=Cushion}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Water Cushion|WaterCushionSprite|2000|6=Cushion}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
{{shop|Second cashier from right}}&lt;br /&gt;
{{shoprow|{{shopdec|Ball Poster|BallPosterSprite|1000|6=Poster#Generation III}}|{{shopdec|Green Poster|GreenPosterSprite|1000|6=Poster#Generation III}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Red Poster|RedPosterSprite|1000|6=Poster#Generation III}}|{{shopdec|Blue Poster|BluePosterSprite|1000|6=Poster#Generation III}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Cute Poster|CutePosterSprite|1000|6=Poster#Generation III}}|{{shopdec|Pika Poster|PikaPosterSprite|1500|6=Poster#Generation III}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Long Poster|LongPosterSprite|1500|6=Poster#Generation III}}|{{shopdec|Sea Poster|SeaPosterSprite|1500|6=Poster#Generation III}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Sky Poster|SkyPosterSprite|1500|6=Poster#Generation III}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Rightmost cashier}}&lt;br /&gt;
{{shoprow|{{shopdec|Surf Mat|SurfMatSprite|4000|6=Mat}}|{{shopdec|Thunder Mat|ThunderMatSprite|4000|6=Mat}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Fire Blast Mat|FireBlastMatSprite|4000|6=Mat}}|{{shopdec|Powder Snow Mat|PowderSnowMatSprite|4000|6=Mat}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Attract Mat|AttractMatSprite|4000|6=Mat}}|{{shopdec|Fissure Mat|FissureMatSprite|4000|6=Mat}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Spikes Mat|SpikesMatSprite|4000|6=Mat}}|{{shopdec|Glitter Mat|GlitterMatSprite|2000|6=Mat}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Jump Mat|JumpMatSprite|2000|6=Mat}}|{{shopdec|Spin Mat|SpinMatSprite|2000|6=Mat}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
{{shop|Leftmost cashier}}&lt;br /&gt;
{{shoprow|{{shopdec|Pika Cushion|PikaCushionSprite|1,000|6=Cushion}}|{{shopdec|Round Cushion|RoundCushionSprite|1,000|6=Cushion}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Zigzag Cushion|ZigzagCushionSprite|1,000|6=Cushion}}|{{shopdec|Spin Cushion|SpinCushionSprite|1,000|6=Cushion}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Diamond Cushion|DiamondCushionSprite|1,000|6=Cushion}}|{{shopdec|Poké Ball Cushion|BallCushionSprite|1,000|6=Cushion}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Grass Cushion|GrassCushionSprite|1,000|6=Cushion}}|{{shopdec|Fire Cushion|FireCushionSprite|1,000|6=Cushion}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Water Cushion|WaterCushionSprite|1,000|6=Cushion}}|{{shopdec|Kiss Cushion|KissCushionSprite|1,000|6=Cushion}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Second cashier from left}}&lt;br /&gt;
{{shoprow|{{shopdec|Poké Ball Poster|Poké Ball Poster|size=64|1,000|6=Poster#Generation VI}}|{{shopdec|Green Poster|Green Poster|size=64|1,000|6=Poster#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Red Poster|Red Poster|size=64|1,000|6=Poster#Generation VI}}|{{shopdec|Blue Poster|Blue Poster|size=64|1,000|6=Poster#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Cute Poster|Cute Poster|size=64|1,000|6=Poster#Generation VI}}|{{shopdec|Pika Poster|Pika Poster|size=80|1,500|6=Poster#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Long Poster|Long Poster|size=80|1,500|6=Poster#Generation VI}}|{{shopdec|Sea Poster|Sea Poster|size=80|1,500|6=Poster#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Sky Poster|Sky Poster|size=80|1,500|6=Poster#Generation VI}}|{{shopdec|Kiss Poster|Kiss Poster|size=80|1,500|6=Poster#Generation VI}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
{{shop|Second cashier from right}}&lt;br /&gt;
{{shoprow|{{shopdec|Surf Mat|Surf Mat VI|size=64|2,000|6=Mat}}|{{shopdec|Thunder Mat|Thunder Mat VI|size=64|2,000|6=Mat}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Fire Blast Mat|Fire Blast Mat VI|size=64|2,000|6=Mat}}|{{shopdec|Powder Snow Mat|Powder Snow Mat VI|size=64|2,000|6=Mat}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Attract Mat|Attract Mat VI|size=64|2,000|6=Mat}}|{{shopdec|Fissure Mat|Fissure Mat VI|size=64|2,000|6=Mat}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Spikes Mat|Spikes Mat VI|size=64|2,000|6=Mat}}|{{shopdec|Green Mat|Green Mat VI|size=64|3,000|6=Mat}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Red Mat|Red Mat VI|size=64|3,000|6=Mat}}|{{shopdec|Blue Mat|Blue Mat VI|size=64|3,000|6=Mat}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Flat Mat|Flat Mat VI|size=64|3,500|6=Mat}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Rightmost cashier}}&lt;br /&gt;
{{shoprow|{{shopdec|Pichu Doll|Doll Pichu VI|size=40|3,000|6=Pokémon doll#Generation VI}}|{{shopdec|Pikachu Doll|Doll Pikachu VI|size=40|3,000|6=Pokémon doll#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Marill Doll|Doll Marill VI|size=40|3,000|6=Pokémon doll#Generation VI}}|{{shopdec|Jigglypuff Doll|Doll Jigglypuff VI|size=40|3,000|6=Pokémon doll#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Duskull Doll|Doll Duskull VI|size=40|3,000|6=Pokémon doll#Generation VI}}|{{shopdec|Wynaut Doll|Doll Wynaut VI|size=40|3,000|6=Pokémon doll#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Baltoy Doll|Doll Baltoy VI|size=40|3,000|6=Pokémon doll#Generation VI}}|{{shopdec|Kecleon Doll|Doll Kecleon VI|size=40|3,000|6=Pokémon doll#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Azurill Doll|Doll Azurill VI|size=40|3,000|6=Pokémon doll#Generation VI}}|{{shopdec|Skitty Doll|Doll Skitty VI|size=40|3,000|6=Pokémon doll#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Swablu Doll|Doll Swablu VI|size=40|3,000|6=Pokémon doll#Generation VI}}|{{shopdec|Gulpin Doll|Doll Gulpin VI|size=40|3,000|6=Pokémon doll#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Cyndaquil Doll|Doll Cyndaquil VI|3,000|6=Pokémon doll#Generation VI}}|{{shopdec|Chikorita Doll|Doll Chikorita VI|3,000|6=Pokémon doll#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Totodile Doll|Doll Totodile VI|size=40|3,000|6=Pokémon doll#Generation VI}}|{{shopdec|Meowth Doll|Doll Meowth VI|size=40|3,000|6=Pokémon doll#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Clefairy Doll|Doll Clefairy VI|size=40|3,000|6=Pokémon doll#Generation VI}}|{{shopdec|Ditto Doll|Doll Ditto VI|size=40|3,000|6=Pokémon doll#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Smoochum Doll|Doll Smoochum VI|size=40|3,000|6=Pokémon doll#Generation VI}}|{{shopdec|Togepi Doll|Doll Togepi VI|size=32|3,000|6=Pokémon doll#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Substitute Doll|Doll Substitute VI|size=40|3,000|6=Pokémon doll#Generation VI}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
===Rooftop===&lt;br /&gt;
This floor has a couple of [[Vending Machine]]s and hosts a random rooftop sale, which is advertised beforehand.&lt;br /&gt;
&lt;br /&gt;
In {{game|Emerald}}, a [[Move Tutor]] here will teach a compatible Pokémon {{m|Substitute}}, but only once.&lt;br /&gt;
&lt;br /&gt;
In {{game|Emerald}}, during {{p|Groudon}}&#039;s and {{p|Kyogre}}&#039;s appearance in [[Sootopolis City]], the rooftop is closed due to the weather.&lt;br /&gt;
&lt;br /&gt;
{{shop|}}&lt;br /&gt;
{{shoprow|{{shopitem|Fresh Water|200}}|{{shopitem|Soda Pop|300}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Lemonade|350}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
====Rooftop Sale====&lt;br /&gt;
In the Generation III games, after the player has entered the [[Hall of Fame]], the Lilycove Department Store will randomly hold a rooftop sale, but this occurs quite rarely. They advertise their rooftop sale by using the Pokémon News station. Most of the items sold in the sale cannot be received by any other method, other than from {{DL|Pokémon Center men|the Trader}}.&lt;br /&gt;
&lt;br /&gt;
In [[Generation VI]], the Lilycove Department Store will hold a Clearance Sale on the roof every [[Days of the week#Saturday 8|Saturday]].&lt;br /&gt;
&lt;br /&gt;
{{shop|Generation III}}&lt;br /&gt;
{{shoprow|{{shopdec|Mud Ball|MudBallSprite|200|6=Ornament#Breakable ornaments}}|{{shopdec|Fence Length|FenceLengthSprite|500|6=Ornament#Fences}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Fence Width|FenceWidthSprite|500|6=Ornament#Fences}}|{{shopdec|Tire|TireSprite|800|6=Ornament#Other}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Breakable Door|BreakableDoorSprite|3000|6=Ornament#Breakable ornaments}}|{{shopdec|Solid Board|SolidBoardSprite|3000|6=Ornament#Other}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Sand Ornament|SandOrnamentSprite|3000|6=Ornament#Breakable ornaments}}|{{shopdec|Stand|StandSprite|7000|6=Ornament#Other}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Slide|SlideSprite|8000|6=Ornament#Other}}|{{shopdec|TV|TVSprite|3000|PD||6=Ornament#TVs}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Round TV|RoundTVSprite|4000|6=Ornament#TVs}}|{{shopdec|Cute TV|CuteTVSprite|4000|6=Ornament#TVs}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Wailmer Doll|Doll Wailmer III|10000|6=Pokémon doll#Generation III}}|{{shopdec|Rhydon Doll|Doll Rhydon III|10000|6=Pokémon doll#Generation III}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Generation VI}}&lt;br /&gt;
{{shoprow|{{shopdec|Mud Ball|Mud Ball VI|size=40|200|6=Ornament#Breakable ornaments}}|{{shopdec|Cardboard Boxes|Cardboard Boxes VI|size=40|200|6=Ornament#Other}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Trash Can|Trash Can VI|size=40|500|6=Ornament#Other}}|{{shopdec|Tire|TireSprite|800|6=Ornament#Other}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Solid Board|SolidBoardSprite|2,000|6=Ornament#Other}}|{{shopdec|Berry Tree|Berry Tree VI|size=40|2,000|6=Plant#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Sand Ornament|SandOrnamentSprite|2,000|6=Ornament#Breakable ornaments}}|{{shopdec|Standing Stone|None|3,000|6=Ornament#Other}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Breakable Door|Breakable Door VI|size=64|3,000|6=Ornament#Breakable ornaments}}|{{shopdec|Slide|SlideSprite|3,500|6=Ornament#Other}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Stand|StandSprite|3,500|6=Ornament#Other}}|{{shopdec|Candlestick|Candlestick VI|size=40|4,000|6=Ornament#Other}}}}&lt;br /&gt;
{{shoprow|{{shopdec|TV|TV VI|size=64|3,000|PD||6=Ornament#TVs}}|{{shopdec|Round TV|Round TV VI|size=64|4,000|6=Ornament#TVs}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Cute TV|Cute TV VI|size=64|4,000|6=Ornament#TVs}}|{{shopdec|Red Scroll|Red Scroll|size=80|4,500|6=Poster#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Blue Scroll|Blue Scroll|size=80|4,500|6=Poster#Generation VI}}|{{shopdec|Green Scroll|Green Scroll|size=80|4,500|6=Poster#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Dad&#039;s Scroll|Dad&#039;s Scroll|size=80|4,500|6=Poster#Generation VI}}|{{shopdec|Venusaur Doll|Doll Venusaur VI|size=64|6,000|6=Pokémon doll#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Charizard Doll|Doll Charizard VI|size=64|6,000|6=Pokémon doll#Generation VI}}|{{shopdec|Blastoise Doll|Doll Blastoise VI|size=64|6,000|6=Pokémon doll#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Rhydon Doll|Doll Rhydon VI|size=64|6,000|6=Pokémon doll#Generation VI}}|{{shopdec|Lapras Doll|Doll Lapras VI|size=64|6,000|6=Pokémon doll#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Snorlax Doll|Doll Snorlax VI|size=64|6,000|6=Pokémon doll#Generation VI}}|{{shopdec|Wailmer Doll|Doll Wailmer VI|size=64|6,000|6=Pokémon doll#Generation VI}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Mini Castelia|Mini Castelia VI|size=64|6,000|6=Ornament#Other}}|{{shopdec|Mini Lumiose|Mini Lumiose VI|size=64|6,000|6=Ornament#Other}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#000; border:3px solid #{{locationcolor/dark|building}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytl|5px}}&amp;quot; | Version&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | 1F&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | 2F&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | 3F&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | 4F&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}&amp;quot; | 5F&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundytr|5px}}&amp;quot; | Rooftop&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{ruby color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Ruby}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:Lilycove Department Store 1F RSE.png|160px]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:Lilycove Department Store 2F RSE.png|160px]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:Lilycove Department Store 3F RSE.png|160px]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:Lilycove Department Store 4F RSE.png|160px]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:Lilycove Department Store 5F RSE.png|160px]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[File:Lilycove Department Store Roof RSE.png|114px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{sapphire color}}&amp;quot; | {{color2|fff|Pokémon Ruby and Sapphire Versions|Sapphire}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{emerald color}}&amp;quot; | {{color2|fff|Pokémon Emerald Version|Emerald}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{omega ruby color}}&amp;quot; | {{color2|fff|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Lilycove Department Store 1F ORAS.png|160px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Lilycove Department Store 2F ORAS.png|160px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Lilycove Department Store 3F ORAS.png|160px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Lilycove Department Store 4F ORAS.png|160px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Lilycove Department Store 5F ORAS.png|160px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Lilycove Department Store Roof ORAS.png|114px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{alpha sapphire color}}&amp;quot; | {{color2|fff|Pokémon Omega Ruby and Alpha Sapphire|Alpha Sapphire}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;background:#{{locationcolor/light|building}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Lilycove Department Store Adventures.png|thumb|200px|Lilycove Department Store in Pokémon Adventures]]&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
In the {{chap|Ruby &amp;amp; Sapphire}}, [[Wallace]] was taken to the Lilycove Department Store by {{tc|Magma Admin}} [[Tabitha]] and forced to battle him. When Wallace gained the upper hand during the battle, Tabitha suddenly turned berserk, chasing Wallace up to the store&#039;s rooftop and hurling him against a [[Vending Machine]]. Knowing that Tabitha&#039;s suddenly savage behavior was due to contact with one of the [[colored orbs]], {{Steven}} came to Wallace&#039;s rescue. He was soon joined by the Hoenn [[Elite Four]]. The store&#039;s rooftop was also where Steven passed his {{pkmn|Champion}} title to Wallace. &lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Lilycove Department Store is similar to the [[Goldenrod Department Store]] from [[Generation II]], consisting of five floors and a roof. The primary difference is that it does not have a basement.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{locationcolor/light|building}}|bordercolor={{locationcolor/dark|building}}&lt;br /&gt;
|de=Einkaufszentrum von Seegrasulb&lt;br /&gt;
|fr_eu=Centre Commercial Nénucrique&lt;br /&gt;
|it=Centro Commerciale di Alghepoli&lt;br /&gt;
|ko=해안백화점 &#039;&#039;Haean Baekhwajeom&#039;&#039;&lt;br /&gt;
|es_eu=Centro Comercial de Calagua&lt;br /&gt;
|vi=Trung tâm bách hóa Minamo&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Dept}}&lt;br /&gt;
{{Hoenn}}{{-}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hoenn locations]]&lt;br /&gt;
[[Category:Ruby and Sapphire locations]]&lt;br /&gt;
[[Category:Emerald locations]]&lt;br /&gt;
[[Category:Omega Ruby and Alpha Sapphire locations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Einkaufszentrum von Seegrasulb City]]&lt;br /&gt;
[[fr:Centre Commercial de Nénucrique]]&lt;br /&gt;
[[it:Centro Commerciale di Alghepoli]]&lt;br /&gt;
[[ja:ミナモデパート]]&lt;br /&gt;
[[zh:水静百货公司]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Battle_Frontier_(Generation_III)&amp;diff=2838163</id>
		<title>Battle Frontier (Generation III)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Battle_Frontier_(Generation_III)&amp;diff=2838163"/>
		<updated>2018-08-24T22:45:52Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: /* Battle Pyramid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Battle Dome|the 2005 board game by Hasbro and Milton Bradley|Pokémon Battle Dome}}&lt;br /&gt;
{{split|[[Battle Tower (Generation III)]], {{redlink|Battle Palace}}, {{redlink|Battle Factory (Generation III)}}, {{redlink|Battle Pyramid}}, {{redlink|Battle Dome}}, {{redlink|Battle Arena}}, and {{redlink|Battle Pike}}}}&lt;br /&gt;
{{Infobox location&lt;br /&gt;
|location_name=Battle Frontier&lt;br /&gt;
|type=road&lt;br /&gt;
|image=Battle Frontier Map.png&lt;br /&gt;
|japanese_name=バトルフロンティア&lt;br /&gt;
|translated_name=Battle Frontier&lt;br /&gt;
|slogan=The front lines of Pokémon battling!&lt;br /&gt;
|location=South of {{rt|130|Hoenn}}&lt;br /&gt;
|region=Hoenn&lt;br /&gt;
|generation={{Gen|III}}{{sup/3|E}}&lt;br /&gt;
}}&lt;br /&gt;
[[File:EmeraldBFLogo.png|thumb|left|100px|The logo of Generation III&#039;s Battle Frontier]]&lt;br /&gt;
The &#039;&#039;&#039;Battle Frontier&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルフロンティア&#039;&#039;&#039; &#039;&#039;Battle Frontier&#039;&#039;) is a special post-[[Pokémon League]] area in {{game|Emerald}} that features several arenas where powerful {{pkmn|Trainer}}s can {{pkmn|battle}} each other.&lt;br /&gt;
&lt;br /&gt;
The Battle Frontier replaces the {{Gdis|Battle Tower|III}} in its location south of {{rt|130|Hoenn}}, and likewise is only accessible by taking the [[S.S. Tidal]] from [[Lilycove City]] or [[Slateport City]]. Unlike the plain Battle Tower in {{game|Ruby and Sapphire|s}}, the Battle Frontier is composed of seven distinct battle facilities, each lead by a [[Frontier Brain]] who may be challenged after certain winning streaks have been made through their respective facility.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Omega Ruby and Alpha Sapphire]], the [[Battle Resort]] exists where the Battle Frontier was in Pokémon Emerald. However, there are some other references to the Battle Frontier. In the [[Battle Maison]], a man mentions that the [[Pike Queen Lucy]] has been scouted and asks if anyone else meets [[Scott]]&#039;s expectations. A remix of the music for the [[Hoenn]] [[Frontier Brain]]s is used as the battle theme for the {{tc|Battle Chatelaine}}s.&lt;br /&gt;
&lt;br /&gt;
The Battle Frontier is owned and operated by Scott, whom the {{player}} meets throughout the game in Pokémon Emerald. He resides in a house located between the Battle Dome and Battle Tower, and gives the player various rewards as they progress through the Battle Frontier.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Itlisth|building}}&lt;br /&gt;
{{Itemlist|None|Gift from a guide in the front [[gate]] upon first entering|E=yes|display={{DL|Trainer Card (game)|Frontier Pass}}}}&lt;br /&gt;
{{Itemlist|None|Gift from [[Scott]] when first talked to at his house|E=yes|display=2-3[[Battle Point|BP]]}}&lt;br /&gt;
{{Itemlist|Retro Mail|Held by Meowow, a {{p|Meowth}} the player can receive in a [[In-game trade|trade]]|E=yes|display={{DL|Mail|Retro Mail}}}}&lt;br /&gt;
{{Itemlist|Silver Shield|sprite=SilverShieldSprite|Gift from Scott after winning 50 battles in a row at the Battle Tower|E=yes|display=[[Ornament|Silver Shield]]}}&lt;br /&gt;
{{Itemlist|Gold Shield|sprite=GoldShieldSprite|Gift from Scott after winning 100 battles in a row at the Battle Tower|E=yes|display=[[Ornament|Gold Shield]]}}&lt;br /&gt;
{{Itemlist|Lansat Berry|Gift from Scott after earning all seven silver Symbols|E=yes}}&lt;br /&gt;
{{Itemlist|Starf Berry|Gift from Scott after earning all seven gold Symbols|E=yes}}&lt;br /&gt;
{{Itlistfoot|building}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
{{Catch/header|building|no}}&lt;br /&gt;
{{Catch/div|building|Special}}&lt;br /&gt;
{{Catch/entry3|052|Meowth|no|no|yes|Trade|The same as the Traded Pokémon|One|tradenum=300|tradename=Skitty|type1=normal}}&lt;br /&gt;
{{Catch/entry3|185|Sudowoodo|no|no|yes|Special|40|One|type1=rock}}&lt;br /&gt;
{{Catch/footer|building}}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
For Trainers and the Pokémon they may use in Battle Frontier facilities, refer to:&lt;br /&gt;
* [[List of Battle Frontier Trainers (Generation III)]]&lt;br /&gt;
* [[Battle Frontier (Generation III)/Pokémon (Group 1)]]&lt;br /&gt;
* [[Battle Frontier (Generation III)/Pokémon (Group 2)]]&lt;br /&gt;
* [[Battle Frontier (Generation III)/Pokémon (Group 3, 001-151)]]&lt;br /&gt;
* [[Battle Frontier (Generation III)/Pokémon (Group 3, 152-386)]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:Battle Frontier E.png|thumb|300px|In-game view of the Battle Frontier]]&lt;br /&gt;
Upon the player&#039;s first entry into Hoenn&#039;s Battle Frontier, their {{ga|Trainer Card}} will be upgraded into a Frontier Pass by a woman at the entrance. This pass holds the Trainer Card, as well as a small map of the Battle Frontier and the player&#039;s records with the Frontier. Saved-up [[Battle Point]]s, or BP, are listed, as are any of the seven [[Symbol|Frontier Symbols]] the player has won. One {{pkmn|battle}} from within one of the facilities may be recorded and stored on the Frontier Pass, which may be watched or overwritten with another at any time.&lt;br /&gt;
&lt;br /&gt;
On winning through a set amount of battles in any given facility, Battle Points will be awarded, usually in small amounts, but gradually growing through each consecutive streak. Defeating the Frontier Brain of a given facility for the first time awards the silver Symbol of that facility, as well as 10BP, while the second defeat of the same Brain gives the Symbol a golden color and the player another 10BP. The Frontier Brain will only appear in 3-vs-3 single battle mode.&lt;br /&gt;
&lt;br /&gt;
No two Pokémon entered can hold the same item, though all items are allowed to be held. Items cannot be used from the [[Bag]] during battle (except in the Battle Pyramid, in which the player can use items from their Battle Bag). Battles conducted here do not award [[experience]] or [[Pokémon Dollar|money]]. The following Pokémon cannot be entered for battle:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #505050; border: 2px solid #6f6f6f&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundytl|5px}}&amp;quot; | {{MSP|150|Mewtwo}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{p|Mewtwo}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{MSP|151|Mew}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{p|Mew}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{MSP|249|Lugia}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{p|Lugia}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{MSP|250|Ho-Oh}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{p|Ho-Oh}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{MSP|251|Celebi}}&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundytr|5px}}&amp;quot; | {{p|Celebi}}&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{MSP|382|Kyogre}}&lt;br /&gt;
| {{p|Kyogre}}&lt;br /&gt;
| {{MSP|383|Groudon}}&lt;br /&gt;
| {{p|Groudon}}&lt;br /&gt;
| {{MSP|384|Rayquaza}}&lt;br /&gt;
| {{p|Rayquaza}}&lt;br /&gt;
| {{MSP|385|Jirachi}}&lt;br /&gt;
| {{p|Jirachi}}&lt;br /&gt;
| {{MSP|386S|Deoxys}}&lt;br /&gt;
| {{p|Deoxys}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[List of Pokémon with form differences#Deoxys|Speed Forme]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{MS|Egg|Pokémon Egg}}&lt;br /&gt;
| style=&amp;quot;background: #fff&amp;quot; | {{pkmn|Egg}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Facilities==&lt;br /&gt;
===Battle Tower===&lt;br /&gt;
{{Facility infobox&lt;br /&gt;
|name=Tower&lt;br /&gt;
|jname=バトルタワー&lt;br /&gt;
|jtrans=Battle Tower&lt;br /&gt;
|image=Battle Tower E.png&lt;br /&gt;
|slogan=Keep the win streak as the toughest TRAINER!&lt;br /&gt;
|bpr=7&lt;br /&gt;
|partsing=3&lt;br /&gt;
|partdoub=4&lt;br /&gt;
|brain=Salon Maiden Anabel&lt;br /&gt;
|brainsprite=Spr E Anabel&lt;br /&gt;
|symbol=Ability&lt;br /&gt;
|silver=35&lt;br /&gt;
|gold=70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Returning from {{game|Ruby and Sapphire|s}}, the &#039;&#039;&#039;Battle Tower&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルタワー&#039;&#039;&#039; &#039;&#039;Battle Tower&#039;&#039;) is the most standard of the facilities. Like before, it features a standard 3-vs-3 single or 4-vs-4 Double Battle format, with straight runs of 7 Trainers that get progressively more powerful as the player goes on.&lt;br /&gt;
&lt;br /&gt;
At the 35th and 70th battle, five and ten runs through, respectively, [[Salon Maiden Anabel]], the Frontier Brain, appears. If she is defeated, she awards the Ability Symbol.&lt;br /&gt;
&lt;br /&gt;
All multiplayer functions found in Ruby and Sapphire are retained, as well. For a detailed description of these, see [[Battle Tower (Generation III)]]. An [[apprentice]] will occasionally appear in the lobby and ask the player for help. If that apprentice is later battled, he/she will use the Pokémon and [[move]]s that he/she was told to use. Through a glitch, players may exploit the Battle Tower in Emerald to [[Cloning glitches|clone their Pokémon]].&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{frontier color}}&amp;quot; width=&amp;quot;250px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Tower interior E.png|250px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Tower hallway E.png|320px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Tower arena E.png|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;Inside the Battle Tower&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Hallway after exiting the elevator&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Before battle in the Battle Tower&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Battle Palace===&lt;br /&gt;
{{Facility infobox&lt;br /&gt;
|name=Palace&lt;br /&gt;
|jname=バトルパレス&lt;br /&gt;
|jtrans=Battle Palace&lt;br /&gt;
|image=Battle Palace E.png&lt;br /&gt;
|slogan=Keep your eyes on POKÉMON battles!&lt;br /&gt;
|bpr=7&lt;br /&gt;
|partsing=3&lt;br /&gt;
|partdoub=4&lt;br /&gt;
|brain=Palace Maven Spenser&lt;br /&gt;
|brainsprite=Spr E Spenser&lt;br /&gt;
|symbol=Spirits&lt;br /&gt;
|silver=21&lt;br /&gt;
|gold=42&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;Battle Palace&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルパレス&#039;&#039;&#039; &#039;&#039;Battle Palace&#039;&#039;), Pokémon battle on their own, without any commands from their Trainers. This is very similar to the rules at the {{to|Verdanturf}} [[Battle Tent]]. The style of the Pokémon&#039;s battle depends on its [[Nature]], and this style may change when the Pokémon&#039;s HP falls low.&lt;br /&gt;
&lt;br /&gt;
At a streak of 21 (three trips through) or 42 (six trips through), [[Palace Maven Spenser]] challenges the player. If defeated, he awards the Spirits Symbol.&lt;br /&gt;
&lt;br /&gt;
====Battle style====&lt;br /&gt;
Depending on its Nature, a Pokémon may use different moves in the Battle Palace. All moves belong to one of three categories: Attack, Defense, or Support. The following is the list of attacks in each category:&lt;br /&gt;
* &#039;&#039;&#039;Attack&#039;&#039;&#039;: Any move not listed under Defense or Support.&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039;: All moves that target the user, the user&#039;s side, or the entire field, but not [[:Category:Moves_that_call_other_moves|moves that call other moves]]. These moves include {{m|Acid Armor}}, {{m|Agility}}, {{m|Amnesia}}, {{m|Aromatherapy}}, {{m|Barrier}}, {{m|Baton Pass}}, {{m|Belly Drum}}, {{m|Bide}}, {{m|Bulk Up}}, {{m|Calm Mind}}, {{m|Camouflage}}, {{m|Charge}}, {{m|Conversion 2}}, {{m|Conversion}}, {{m|Cosmic Power}}, {{m|Defense Curl}}, {{m|Destiny Bond}}, {{m|Detect}}, {{m|Double Team}}, {{m|Dragon Dance}}, {{m|Endure}}, {{m|Focus Energy}}, {{m|Follow Me}}, {{m|Growth}}, {{m|Grudge}}, {{m|Hail}}, {{m|Harden}}, {{m|Haze}}, {{m|Heal Bell}}, {{m|Helping Hand}}, {{m|Howl}}, {{m|Imprison}}, {{m|Ingrain}}, {{m|Iron Defense}}, {{m|Light Screen}}, {{m|Meditate}}, {{m|Milk Drink}}, {{m|Minimize}}, {{m|Mist}}, {{m|Moonlight}}, {{m|Morning Sun}}, {{m|Mud Sport}}, {{m|Perish Song}}, {{m|Protect}}, {{m|Rain Dance}}, {{m|Recover}}, {{m|Recycle}}, {{m|Reflect}}, {{m|Refresh}}, {{m|Rest}}, {{m|Safeguard}}, {{m|Sandstorm}}, {{m|Sharpen}}, {{m|Slack Off}}, {{m|Soft-Boiled|Softboiled}}, {{m|Splash}}, {{m|Stockpile}}, {{m|Substitute}}, {{m|Sunny Day}}, {{m|Swallow}}, {{m|Swords Dance}}, {{m|Synthesis}}, {{m|Tail Glow}}, {{m|Teleport}}, {{m|Water Sport}}, {{m|Wish}}, and {{m|Withdraw}}.&lt;br /&gt;
* &#039;&#039;&#039;Support&#039;&#039;&#039;: All moves that do not deal damage and are not categorized under Defense, as well as {{m|Counter}} and {{m|Mirror Coat}}. These include {{m|Assist}}, {{m|Attract}}, {{m|Block}}, {{m|Charm}}, {{m|Confuse Ray}}, {{m|Cotton Spore}}, {{m|Counter}}, {{m|Curse}}, {{m|Disable}}, {{m|Encore}}, {{m|Fake Tears}}, {{m|Feather Dance|FeatherDance}}, {{m|Flash}}, {{m|Flatter}}, {{m|Foresight}}, {{m|Glare}}, {{m|Grass Whistle|GrassWhistle}}, {{m|Growl}}, {{m|Hypnosis}}, {{m|Kinesis}}, {{m|Leech Seed}}, {{m|Leer}}, {{m|Lock-On}}, {{m|Lovely Kiss}}, {{m|Magic Coat}}, {{m|Mean Look}}, {{m|Memento}}, {{m|Metal Sound}}, {{m|Metronome}}, {{m|Mimic}}, {{m|Mind Reader}}, {{m|Mirror Coat}}, {{m|Mirror Move}}, {{m|Nature Power}}, {{m|Nightmare}}, {{m|Odor Sleuth}}, {{m|Pain Split}}, {{m|Poison Gas}}, {{m|Poison Powder|PoisonPowder}}, {{m|Psych Up}}, {{m|Roar}}, {{m|Role Play}}, {{m|Sand Attack|Sand-Attack}}, {{m|Scary Face}}, {{m|Screech}}, {{m|Sing}}, {{m|Sketch}}, {{m|Skill Swap}}, {{m|Sleep Powder}}, {{m|Sleep Talk}}, {{m|Smokescreen|SmokeScreen}}, {{m|Snatch}}, {{m|Spider Web}}, {{m|Spikes}}, {{m|Spite}}, {{m|Spore}}, {{m|String Shot}}, {{m|Stun Spore}}, {{m|Supersonic}}, {{m|Swagger}}, {{m|Sweet Kiss}}, {{m|Sweet Scent}}, {{m|Tail Whip}}, {{m|Taunt}}, {{m|Teeter Dance}}, {{m|Thunder Wave}}, {{m|Tickle}}, {{m|Torment}}, {{m|Toxic}}, {{m|Transform}}, {{m|Trick}}, {{m|Whirlwind}}, {{m|Will-O-Wisp}}, and {{m|Yawn}}.&lt;br /&gt;
&lt;br /&gt;
Each Nature has a set of ratios that determines how often a Pokémon with that Nature is likely to use Attack, Defense, or Support moves. These ratios change when the Pokémon&#039;s HP falls below 50%. During battle, a category is selected for a given turn, and a random attack in that category is chosen from the Pokémon&#039;s moveset; if no such attack exists, the Pokémon will &amp;quot;appear incapable of using its power&amp;quot; and skip its turn.&lt;br /&gt;
&lt;br /&gt;
The following table lists each Nature and its move type preferences; it may be rearranged by clicking the boxes next to each column&#039;s heading.&lt;br /&gt;
{| class=&amp;quot;roundy sortable&amp;quot; style=&amp;quot;text-align:center; background: #a0a0c4; border: 5px solid #bbbbe8&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #ccf; {{roundytl|5px}}&amp;quot; | Nature&lt;br /&gt;
! style=&amp;quot;background: #ccf&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background: #ccf&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background: #ccf&amp;quot; | Support&lt;br /&gt;
! style=&amp;quot;background: #ccf&amp;quot; | Attack (&amp;lt;50%)&lt;br /&gt;
! style=&amp;quot;background: #ccf&amp;quot; | Defense (&amp;lt;50%)&lt;br /&gt;
! style=&amp;quot;background: #ccf; {{roundytr|5px}}&amp;quot; | Support (&amp;lt;50%)&lt;br /&gt;
|- style=&amp;quot;background: #ddf&amp;quot;&lt;br /&gt;
! Hardy&lt;br /&gt;
| 61% || 7% || 32%&lt;br /&gt;
| 61% || 7% || 32%&lt;br /&gt;
|- style=&amp;quot;background: #ddf&amp;quot;&lt;br /&gt;
! Lonely&lt;br /&gt;
| 20% || 25% || 55%&lt;br /&gt;
| 84% || 8% || 8%&lt;br /&gt;
|- style=&amp;quot;background: #ddf&amp;quot;&lt;br /&gt;
! Brave&lt;br /&gt;
| 70% || 15% || 15%&lt;br /&gt;
| 32% || 60% || 8%&lt;br /&gt;
|- style=&amp;quot;background: #ddf&amp;quot;&lt;br /&gt;
! Adamant&lt;br /&gt;
| 38% || 31% || 31%&lt;br /&gt;
| 70% || 15% || 15%&lt;br /&gt;
|- style=&amp;quot;background: #ddf&amp;quot;&lt;br /&gt;
! Naughty&lt;br /&gt;
| 20% || 70% || 10%&lt;br /&gt;
| 70% || 22% || 8%&lt;br /&gt;
|- style=&amp;quot;background: #ddf&amp;quot;&lt;br /&gt;
! Bold&lt;br /&gt;
| 30% || 20% || 50%&lt;br /&gt;
| 32% || 58% || 10%&lt;br /&gt;
|- style=&amp;quot;background: #ddf&amp;quot;&lt;br /&gt;
! Docile&lt;br /&gt;
| 56% || 22% || 22%&lt;br /&gt;
| 56% || 22% || 22%&lt;br /&gt;
|- style=&amp;quot;background: #ddf&amp;quot;&lt;br /&gt;
! Relaxed&lt;br /&gt;
| 25% || 15% || 60%&lt;br /&gt;
| 75% || 15% || 10%&lt;br /&gt;
|- style=&amp;quot;background: #ddf&amp;quot;&lt;br /&gt;
! Impish&lt;br /&gt;
| 69% || 6% || 25%&lt;br /&gt;
| 28% || 55% || 17%&lt;br /&gt;
|- style=&amp;quot;background: #ddf&amp;quot;&lt;br /&gt;
! Lax&lt;br /&gt;
| 35% || 10% || 55%&lt;br /&gt;
| 29% || 6% || 65%&lt;br /&gt;
|- style=&amp;quot;background: #ddf&amp;quot;&lt;br /&gt;
! Timid&lt;br /&gt;
| 62% || 10% || 28%&lt;br /&gt;
| 30% || 20% || 50%&lt;br /&gt;
|- style=&amp;quot;background: #ddf&amp;quot;&lt;br /&gt;
! Hasty&lt;br /&gt;
| 58% || 37% || 5%&lt;br /&gt;
| 88% || 6% || 6%&lt;br /&gt;
|- style=&amp;quot;background: #ddf&amp;quot;&lt;br /&gt;
! Serious&lt;br /&gt;
| 34% || 11% || 55%&lt;br /&gt;
| 29% || 11% || 60%&lt;br /&gt;
|- style=&amp;quot;background: #ddf&amp;quot;&lt;br /&gt;
! Jolly&lt;br /&gt;
| 35% || 5% || 60%&lt;br /&gt;
| 35% || 60% || 5%&lt;br /&gt;
|- style=&amp;quot;background: #ddf&amp;quot;&lt;br /&gt;
! Naive&lt;br /&gt;
| 56% || 22% || 22%&lt;br /&gt;
| 56% || 22% || 22%&lt;br /&gt;
|- style=&amp;quot;background: #ddf&amp;quot;&lt;br /&gt;
! Modest&lt;br /&gt;
| 35% || 45% || 20%&lt;br /&gt;
| 34% || 60% || 6%&lt;br /&gt;
|- style=&amp;quot;background: #ddf&amp;quot;&lt;br /&gt;
! Mild&lt;br /&gt;
| 44% || 50% || 6%&lt;br /&gt;
| 34% || 6% || 60%&lt;br /&gt;
|- style=&amp;quot;background: #ddf&amp;quot;&lt;br /&gt;
! Quiet&lt;br /&gt;
| 56% || 22% || 22%&lt;br /&gt;
| 56% || 22% || 22%&lt;br /&gt;
|- style=&amp;quot;background: #ddf&amp;quot;&lt;br /&gt;
! Bashful&lt;br /&gt;
| 30% || 58% || 12%&lt;br /&gt;
| 30% || 58% || 12%&lt;br /&gt;
|- style=&amp;quot;background: #ddf&amp;quot;&lt;br /&gt;
! Rash&lt;br /&gt;
| 30% || 13% || 57%&lt;br /&gt;
| 27% || 6% || 67%&lt;br /&gt;
|- style=&amp;quot;background: #ddf&amp;quot;&lt;br /&gt;
! Calm&lt;br /&gt;
| 40% || 50% || 10%&lt;br /&gt;
| 25% || 62% || 13%&lt;br /&gt;
|- style=&amp;quot;background: #ddf&amp;quot;&lt;br /&gt;
! Gentle&lt;br /&gt;
| 18% || 70% || 12%&lt;br /&gt;
| 90% || 5% || 5%&lt;br /&gt;
|- style=&amp;quot;background: #ddf&amp;quot;&lt;br /&gt;
! Sassy&lt;br /&gt;
| 88% || 6% || 6%&lt;br /&gt;
| 22% || 20% || 58%&lt;br /&gt;
|- style=&amp;quot;background: #ddf&amp;quot;&lt;br /&gt;
! Careful&lt;br /&gt;
| 42% || 50% || 8%&lt;br /&gt;
| 42% || 5% || 53%&lt;br /&gt;
|- style=&amp;quot;background: #ddf&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundybl|5px}}&amp;quot; | Quirky&lt;br /&gt;
| 56% || 22% || 22%&lt;br /&gt;
| 56% || 22% || style=&amp;quot;{{roundybr|5px}}&amp;quot; | 22%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{frontier color}}&amp;quot; width=&amp;quot;250px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Palace interior E.png|272px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Palace hallway E.png|160px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Palace arena E.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;Inside the Battle Palace&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Hallway&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Before battle in the Battle Palace&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Battle Factory===&lt;br /&gt;
{{Facility infobox&lt;br /&gt;
|name=Factory&lt;br /&gt;
|jname=バトルファクトリー&lt;br /&gt;
|jtrans=Battle Factory&lt;br /&gt;
|image=Battle Factory E.png&lt;br /&gt;
|slogan=Seek out the toughest POKÉMON!&lt;br /&gt;
|bpr=7&lt;br /&gt;
|partsing=3&lt;br /&gt;
|partdoub=3&lt;br /&gt;
|brain=Factory Head Noland&lt;br /&gt;
|brainsprite=Spr E Noland&lt;br /&gt;
|symbol=Knowledge&lt;br /&gt;
|silver=21&lt;br /&gt;
|gold=42&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Battle Factory&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルファクトリー&#039;&#039;&#039; &#039;&#039;Battle Factory&#039;&#039;) is more dedicated to research than the other facilities, and the subject of the scientists&#039; research is the abilities of Trainers when using [[rental Pokémon]] in battle. Before the player begins a battle, they will be told some information about the opponent&#039;s team, and may switch one of the Pokémon they have with them with one of the Pokémon used by the Trainer they just defeated. This is just like the [[Battle Tent]] in [[Slateport City]].&lt;br /&gt;
&lt;br /&gt;
At the 21st and 42nd battle in a streak, three and six runs through the Battle Factory, [[Factory Head Noland]] will challenge the player to a battle. Like all other Trainers in the facility, including the player, his Pokémon are completely random, and so cannot be known until he is encountered. If he is defeated, he awards the Knowledge Symbol.&lt;br /&gt;
&lt;br /&gt;
In addition to win streaks, the monitors inside the lobby display the number of times the players swapped his/her Pokémon during the challenge.&lt;br /&gt;
&lt;br /&gt;
====Battle style====&lt;br /&gt;
A Trainer&#039;s battle style is based on the moves that his or her Pokémon know. Certain moves fall under one of seven different categories, as shown below:&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{frontier color light}}; border: 3px solid #{{frontier color}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Moves&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 1&lt;br /&gt;
| {{m|Acid Armor}}, {{m|Agility}}, {{m|Amnesia}}, {{m|Barrier}}, {{m|Belly Drum}}, {{m|Bulk Up}}, {{m|Calm Mind}}, {{m|Charge}}, {{m|Conversion}}, &amp;lt;br&amp;gt;{{m|Conversion 2}}, {{m|Cosmic Power}}, {{m|Defense Curl}}, {{m|Double Team}}, {{m|Dragon Dance}}, {{m|Focus Energy}}, {{m|Growth}}, &amp;lt;br&amp;gt;{{m|Harden}}, {{m|Howl}}, {{m|Iron Defense}}, {{m|Meditate}}, {{m|Minimize}}, {{m|Psych Up}}, {{m|Sharpen}}, {{m|Snatch}}, {{m|Swords Dance}}, &amp;lt;br&amp;gt;{{m|Tail Glow}}, {{m|Withdraw}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 2&lt;br /&gt;
| {{m|Attract}}, {{m|Block}}, {{m|Confuse Ray}}, {{m|Disable}}, {{m|Encore}}, {{m|Flatter}}, {{m|Glare}}, {{m|Grass Whistle|GrassWhistle}}, {{m|Hypnosis}}, {{m|Imprison}}, &amp;lt;br&amp;gt;{{m|Leech Seed}}, {{m|Lovely Kiss}}, {{m|Mean Look}}, {{m|Poison Gas}}, {{m|Poison Powder|PoisonPowder}}, {{m|Sing}}, {{m|Sleep Powder}}, {{m|Snatch}}, &amp;lt;br&amp;gt;{{m|Spider Web}}, {{m|Spikes}}, {{m|Spore}}, {{m|Stun Spore}}, {{m|Supersonic}}, {{m|Swagger}}, {{m|Sweet Kiss}}, {{m|Taunt}}, {{m|Teeter Dance}}, &amp;lt;br&amp;gt;{{m|Thunder Wave}}, {{m|Torment}}, {{m|Toxic}}, {{m|Yawn}}, {{m|Will-O-Wisp}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 3&lt;br /&gt;
| {{m|Aromatherapy}}, {{m|Baton Pass}}, {{m|Detect}}, {{m|Endure}}, {{m|Haze}}, {{m|Heal Bell}}, {{m|Ingrain}}, {{m|Light Screen}}, {{m|Magic Coat}}, &amp;lt;br&amp;gt;{{m|Milk Drink}}, {{m|Mist}}, {{m|Moonlight}}, {{m|Morning Sun}}, {{m|Mud Sport}}, {{m|Protect}}, {{m|Recover}}, {{m|Reflect}}, {{m|Rest}}, {{m|Safeguard}}, &amp;lt;br&amp;gt;{{m|Slack Off}}, {{m|Soft-Boiled|Softboiled}}, {{m|Swallow}}, {{m|Synthesis}}, {{m|Recycle}}, {{m|Refresh}}, {{m|Water Sport}}, {{m|Wish}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 4&lt;br /&gt;
| {{m|Bide}}, {{m|Blast Burn}}, {{m|Counter}}, {{m|Destiny Bond}}, {{m|Double-Edge}}, {{m|Explosion}}, {{m|Facade}}, {{m|Fissure}}, {{m|Flail}}, &amp;lt;br&amp;gt;{{m|Focus Punch}}, {{m|Frenzy Plant}}, {{m|Grudge}}, {{m|Guillotine}}, {{m|Horn Drill}}, {{m|Hydro Cannon}}, {{m|Hyper Beam}}, {{m|Memento}}, &amp;lt;br&amp;gt;{{m|Mirror Coat}}, {{m|Overheat}}, {{m|Pain Split}}, {{m|Perish Song}}, {{m|Psycho Boost}}, {{m|Reversal}}, {{m|Self-Destruct|Selfdestruct}}, {{m|Sky Attack}}, &amp;lt;br&amp;gt;{{m|Volt Tackle}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 5&lt;br /&gt;
| {{m|Charm}}, {{m|Cotton Spore}}, {{m|Fake Tears}}, {{m|Feather Dance|FeatherDance}}, {{m|Flash}}, {{m|Growl}}, {{m|Kinesis}}, {{m|Knock Off}}, {{m|Leer}}, &amp;lt;br&amp;gt;{{m|Metal Sound}}, {{m|Sand Attack|Sand-Attack}}, {{m|Scary Face}}, {{m|Screech}}, {{m|Smokescreen|SmokeScreen}}, {{m|Spite}}, {{m|String Shot}}, {{m|Sweet Scent}}, &amp;lt;br&amp;gt;{{m|Tail Whip}}, {{m|Tickle}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 6&lt;br /&gt;
| {{m|Assist}}, {{m|Camouflage}}, {{m|Curse}}, {{m|Follow Me}}, {{m|Metronome}}, {{m|Mimic}}, {{m|Mirror Move}}, {{m|Present}}, {{m|Role Play}}, &amp;lt;br&amp;gt;{{m|Sketch}}, {{m|Skill Swap}}, {{m|Substitute}}, {{m|Transform}}, {{m|Trick}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}} text-align:center&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | {{m|Hail}}, {{m|Rain Dance}}, {{m|Sandstorm}}, {{m|Sunny Day}}, {{m|Weather Ball}}&lt;br /&gt;
|}&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Depending on how many moves in each category the Trainer&#039;s Pokémon know, his or her battle style will be described differently. A move may be counted more than once if more than one Pokémon has it, and any attack not in any of the categories is not considered.&lt;br /&gt;
&lt;br /&gt;
Each category has a threshold number. For the first three categories, this is three, while for the last four categories, it is two. If the Trainer&#039;s Pokémon know enough moves to cross the threshold in exactly one or two categories, then their battle style is described by whichever of those categories is farthest down on the table below. If they do not cross the threshold in any category, though, or if they cross it in more than three categories, then the Trainer&#039;s battle style is given a special description.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{frontier color light}}; border: 3px solid #{{frontier color}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Battle Style&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | (None)&lt;br /&gt;
| &amp;quot;appears to be free-spirited and unrestrained&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 1&lt;br /&gt;
| &amp;quot;appears to be one based on total preparation&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 2&lt;br /&gt;
| &amp;quot;appears to be slow and steady&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 3&lt;br /&gt;
| &amp;quot;appears to be one of endurance&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 4&lt;br /&gt;
| &amp;quot;appears to be high risk, high return&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 5&lt;br /&gt;
| &amp;quot;appears to be weakening the foe to start&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 6&lt;br /&gt;
| &amp;quot;appears to be impossible to predict&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 7&lt;br /&gt;
| &amp;quot;appears to depend on the battle&#039;s flow&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}} text-align:center&amp;quot; | (3 or more&amp;lt;br&amp;gt;categories)&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | &amp;quot;appears to be flexibly adaptable to the situation&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{frontier color}}&amp;quot; width=&amp;quot;250px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Factory interior E.png|261px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Factory preparation room E.png|200px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Factory arena E.png|179px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;Inside the Battle Factory&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Room with rental Pokémon&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Before battle in the Battle Factory&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Battle Pyramid===&lt;br /&gt;
{{Facility infobox&lt;br /&gt;
|name=Pyramid&lt;br /&gt;
|jname=バトルピラミッド&lt;br /&gt;
|jtrans=Battle Pyramid&lt;br /&gt;
|image=Battle Pyramid E.png&lt;br /&gt;
|slogan=Advance through the Battle Quest!&lt;br /&gt;
|counter=Number of floors&lt;br /&gt;
|bpr=7&lt;br /&gt;
|partsing=3&lt;br /&gt;
|brain=Pyramid King Brandon&lt;br /&gt;
|brainsprite=Spr E Brandon&lt;br /&gt;
|symbol=Brave&lt;br /&gt;
|silver=3&lt;br /&gt;
|gold=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Battle Pyramid&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルピラミッド&#039;&#039;&#039; &#039;&#039;Battle Pyramid&#039;&#039;) is a 7-layer pyramid. Trainers advance from one level to the next by stepping on a blue tile. Each level is shrouded in darkness, and can only be lit up by defeating opponents on the level. After a battle, a defeated trainer may provide the player with contextual hints on certain aspects of the challenge, such as the location of a given floor&#039;s exit, the number of remaining Trainers to be fought on a floor, or the number of remaining items on a given floor. The Ability {{a|Run Away}} does not guarantee [[escape]] here, but will be credited if the player does successfully escape with a Pokémon with the Ability.&lt;br /&gt;
&lt;br /&gt;
Trainers cannot take any items into the pyramid, and items found within can only be used while inside, being stored in a special Bag called the Battle Bag that is handed out to those who challenge it. The Battle Bag has only 10 different slots, each capable of holding a quantity of up to 99 of each individual item. If the player is victorious, the Battle Bag stores said items for the next challenge. However, upon defeat the Battle Bag&#039;s contents return to one {{DL|Potion|Hyper Potion}} and one [[Ether]]. If the player successfully completes a round but has more than 10 item types total (including bag slots and held items) after completion, they must discard any extra item slots in their Battle Bag to get down to the required 10 slots.&lt;br /&gt;
&lt;br /&gt;
Wild Pokémon are encountered within the Battle Pyramid, with strategies differing depending on how many floors the player has ventured through. Several of the wild Pokémon have high base Speed, making them difficult to [[escape]] from. A {{tc|Hex Maniac}} next to the PC will tell the player what to expect in their next attempt. The tactics used by the wild Pokémon will progress as follows (note that after the list has been completed, it will restart from the beginning):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{frontier color light}}; border: 3px solid #{{frontier color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Category&lt;br /&gt;
! Description&lt;br /&gt;
! Tactic&lt;br /&gt;
! Wild Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | I see a shower of sparks…&amp;lt;br&amp;gt;…And in it, I see your POKéMON&amp;lt;br&amp;gt;struggling with paralysis…&lt;br /&gt;
| Pokémon with moves that {{status|paralyze}}&lt;br /&gt;
| {{p|Plusle}}, {{p|Minun}}, {{p|Pikachu}}, {{p|Electabuzz}}, {{p|Vileplume}}, {{p|Manectric}}, {{p|Breloom}} and {{p|Jolteon}}&lt;br /&gt;
|- style=&amp;quot;background:#{{poison color light}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | I see poison…&amp;lt;br&amp;gt;…And, I see your POKéMON suffering&amp;lt;br&amp;gt;from the effects of poison…&lt;br /&gt;
| Pokémon with moves that {{status|poison}}&lt;br /&gt;
| {{p|Gulpin}}, {{p|Roselia}}, {{p|Butterfree}}, {{p|Seviper}}, {{p|Skarmory}}, {{p|Ludicolo}}, {{p|Crobat}} and {{p|Gengar}}&lt;br /&gt;
|- style=&amp;quot;background:#{{fire color light}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | I see bright red flames…&amp;lt;br&amp;gt;…And, I see your POKéMON suffering&amp;lt;br&amp;gt;from burns…&lt;br /&gt;
| Pokémon with moves that {{status|burn}}&lt;br /&gt;
| {{p|Growlithe}}, {{p|Vulpix}}, {{p|Magcargo}}, {{p|Ninetales}}, {{p|Medicham}}, {{p|Weezing}}, {{p|Dusclops}} and {{p|Houndoom}}&lt;br /&gt;
|- style=&amp;quot;background:#{{status color light}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | I sense the tremendous pressure of&amp;lt;br&amp;gt;unrequited anger…&amp;lt;br&amp;gt;It is a curse…&amp;lt;br&amp;gt;…And, I see your POKéMON drained of&amp;lt;br&amp;gt;Power Points and having no recourse&amp;lt;br&amp;gt;but to use STRUGGLE…&lt;br /&gt;
| Pokémon with moves or Abilities that waste {{PP}}&lt;br /&gt;
| {{p|Dunsparce}}, {{p|Banette}}, {{p|Misdreavus}}, {{p|Ninetales}}, {{p|Absol}}, {{p|Dusclops}}, {{p|Shedinja}} and {{p|Gengar}}&lt;br /&gt;
|- style=&amp;quot;background:#{{flying color light}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | I see POKéMON loftily airborne…&amp;lt;br&amp;gt;…And, I see your POKéMON frustrated&amp;lt;br&amp;gt;by powerless GROUND-type moves…&lt;br /&gt;
| Pokémon with {{a|Levitate}}&lt;br /&gt;
| {{p|Haunter}}, {{p|Chimecho}}, {{p|Solrock}}, {{p|Misdreavus}}, {{p|Claydol}}, {{p|Weezing}}, {{p|Flygon}} and {{p|Gengar}}&lt;br /&gt;
|- style=&amp;quot;background:#{{tcg psychic color light}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | I sense terrific energy rising from&amp;lt;br&amp;gt;the ground below…&amp;lt;br&amp;gt;…And, I see your POKéMON unable to&amp;lt;br&amp;gt;escape the power&#039;s clutches…&lt;br /&gt;
| Pokémon with Abilities that prevent [[escape]]&lt;br /&gt;
| {{p|Diglett}}, {{p|Trapinch}}, {{p|Wynaut}}, {{p|Wobbuffet}} and {{p|Dugtrio}}&lt;br /&gt;
|- style=&amp;quot;background:#{{ice color light}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | I see ICE-type POKéMON…&amp;lt;br&amp;gt;…And, I see your POKéMON fighting&amp;lt;br&amp;gt;the freezing effects of ice…&lt;br /&gt;
| {{type|Ice}} Pokémon&lt;br /&gt;
| {{p|Glalie}}, {{p|Sneasel}}, {{p|Dewgong}}, {{p|Piloswine}}, {{p|Jynx}}, {{p|Cloyster}}, {{p|Walrein}} and {{p|Lapras}}&lt;br /&gt;
|- style=&amp;quot;background:#{{normal color light}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | I see a flurry of moves that imperil&amp;lt;br&amp;gt;the user…&amp;lt;br&amp;gt;…And, I see your POKéMON falling&amp;lt;br&amp;gt;to them…&lt;br /&gt;
| Pokémon with {{m|Self-Destruct|Selfdestruct}} or {{m|Explosion}}&lt;br /&gt;
| {{p|Weezing}}, {{p|Electrode}}, {{p|Gengar}}, {{p|Golem}}, {{p|Pineco}}, {{p|Solrock}}, {{p|Forretress}} and {{p|Shiftry}}&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | I see PSYCHIC-type POKéMON…&amp;lt;br&amp;gt;…And, I see your POKéMON in torment&amp;lt;br&amp;gt;from PSYCHIC moves…&lt;br /&gt;
| {{type|Psychic}} Pokémon&lt;br /&gt;
| {{p|Wobbuffet}}, {{p|Metang}}, {{p|Exeggutor}}, {{p|Slowking}}, {{p|Xatu}}, {{p|Alakazam}}, {{p|Starmie}} and {{p|Espeon}}&lt;br /&gt;
|- style=&amp;quot;background:#{{rock color light}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | I see ROCK-type POKéMON…&amp;lt;br&amp;gt;…And, I see your POKéMON suffering&amp;lt;br&amp;gt;from ROCK moves…&lt;br /&gt;
| {{type|Rock}} Pokémon&lt;br /&gt;
| {{p|Golem}}, {{p|Steelix}}, {{p|Omastar}}, {{p|Lunatone}}, {{p|Shuckle}}, {{p|Armaldo}}, {{p|Cradily}} and {{p|Aerodactyl}}&lt;br /&gt;
|- style=&amp;quot;background:#{{fighting color light}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | I see FIGHTING-type POKéMON…&amp;lt;br&amp;gt;…And, I see your POKéMON pummeled&amp;lt;br&amp;gt;by FIGHTING moves…&lt;br /&gt;
| {{type|Fighting}} Pokémon&lt;br /&gt;
| {{p|Poliwrath}}, {{p|Hariyama}}, {{p|Breloom}}, {{p|Medicham}}, {{p|Hitmonchan}}, {{p|Hitmonlee}}, {{p|Heracross}} and {{p|Machamp}}&lt;br /&gt;
|- style=&amp;quot;background:#{{unknown color light}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | RAIN DANCE… SUNNY DAY…&amp;lt;br&amp;gt;SANDSTORM… HAIL…&amp;lt;br&amp;gt;I see POKéMON that become stronger&amp;lt;br&amp;gt;with the weather…&amp;lt;br&amp;gt;…And, I see your POKéMON confounded&amp;lt;br&amp;gt;by different types of moves…&lt;br /&gt;
| Pokémon with moves that alter the [[weather]]&lt;br /&gt;
| {{p|Quagsire}}, {{p|Tropius}}, {{p|Pupitar}}, {{p|Lapras}}, {{p|Cacturne}}, {{p|Flareon}}, {{p|Walrein}} and {{p|Gyarados}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bug color light}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | I see BUG-type POKéMON…&amp;lt;br&amp;gt;…And, I see your POKéMON suffering&amp;lt;br&amp;gt;from different kinds of attacks…&lt;br /&gt;
| {{type|Bug}} Pokémon&lt;br /&gt;
| {{p|Pineco}}, {{p|Shuckle}}, {{p|Venomoth}}, {{p|Scizor}}, {{p|Heracross}}, {{p|Forretress}}, {{p|Armaldo}} and {{p|Shedinja}}&lt;br /&gt;
|- style=&amp;quot;background:#{{dark color light}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | I see DARK-type POKéMON…&amp;lt;br&amp;gt;…And, I see your POKéMON suffering&amp;lt;br&amp;gt;from DARK-type moves…&lt;br /&gt;
| {{type|Dark}} Pokémon&lt;br /&gt;
| {{p|Sableye}}, {{p|Sneasel}}, {{p|Crawdaunt}}, {{p|Shiftry}}, {{p|Cacturne}}, {{p|Absol}}, {{p|Houndoom}} and {{p|Umbreon}}&lt;br /&gt;
|- style=&amp;quot;background:#{{water color light}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | I see WATER-type POKéMON…&amp;lt;br&amp;gt;…And, I see your POKéMON suffering&amp;lt;br&amp;gt;from WATER-type moves…&lt;br /&gt;
| {{type|Water}} Pokémon&lt;br /&gt;
| {{p|Octillery}}, {{p|Dewgong}}, {{p|Pelipper}}, {{p|Quagsire}}, {{p|Ludicolo}}, {{p|Slowking}}, {{p|Starmie}} and {{p|Blastoise}}&lt;br /&gt;
|- style=&amp;quot;background:#{{ghost color light}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | I see GHOST-type POKéMON…&amp;lt;br&amp;gt;…And, I see your POKéMON suffering&amp;lt;br&amp;gt;from GHOST-type moves…&lt;br /&gt;
| {{type|Ghost}} Pokémon&lt;br /&gt;
| {{p|Duskull}}, {{p|Haunter}}, {{p|Banette}}, {{p|Misdreavus}}, {{p|Sableye}}, {{p|Dusclops}}, {{p|Shedinja}} and {{p|Gengar}}&lt;br /&gt;
|- style=&amp;quot;background:#{{steel color light}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | I see STEEL-type POKéMON…&amp;lt;br&amp;gt;…And, I see your POKéMON suffering&amp;lt;br&amp;gt;from enormously powerful moves…&lt;br /&gt;
| {{type|Steel}} Pokémon&lt;br /&gt;
| {{p|Mawile}}, {{p|Magneton}}, {{p|Steelix}}, {{p|Scizor}}, {{p|Forretress}}, {{p|Skarmory}}, {{p|Aggron}} and {{p|Metagross}}&lt;br /&gt;
|- style=&amp;quot;background:#{{dragon color light}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | I see flying POKéMON…&amp;lt;br&amp;gt;…And, I see your POKéMON suffering&amp;lt;br&amp;gt;from enormously powerful moves…&lt;br /&gt;
| {{t|Flying}}- and {{type|Dragon}} Pokémon&lt;br /&gt;
| {{p|Dragonair}}, {{p|Vibrava}}, {{p|Altaria}}, {{p|Flygon}}, {{p|Aerodactyl}}, {{p|Gyarados}}, {{p|Kingdra}} and {{p|Charizard}}&lt;br /&gt;
|- style=&amp;quot;background:#{{hoenn color light}}&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot; | I see those that have evolved from&amp;lt;br&amp;gt;the power of stones…&amp;lt;br&amp;gt;I also sense fire, water,&amp;lt;br&amp;gt;and electricity…&amp;lt;br&amp;gt;…And, I see your POKéMON suffering&amp;lt;br&amp;gt;from those three powers…&lt;br /&gt;
| Pokémon that have evolved by [[Water Stone|Water]], [[Thunder Stone|Thunder]], or [[Fire Stone]]&lt;br /&gt;
| {{p|Arcanine}}, {{p|Poliwrath}}, {{p|Raichu}}, {{p|Vaporeon}}, {{p|Jolteon}}, {{p|Flareon}}, {{p|Ninetales}} and {{p|Starmie}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}; {{roundybl|5px}} text-align:center&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}; white-space:nowrap&amp;quot; | I see NORMAL-type POKéMON…&amp;lt;br&amp;gt;…And, I see your POKéMON suffering&amp;lt;br&amp;gt;from enormously powerful moves…&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; | {{type|Normal}} Pokémon&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}; {{roundybr|5px}}&amp;quot; | {{p|Kangaskhan}}, {{p|Swellow}}, {{p|Ursaring}}, {{p|Porygon2}}, {{p|Tauros}},  {{p|Fearow}}, {{p|Snorlax}} and {{p|Slaking}}&lt;br /&gt;
|}&lt;br /&gt;
{{left clear}}&lt;br /&gt;
:&#039;&#039;See also: [[List of wild Pokémon in the Battle Pyramid]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Item balls on the ground and {{a|Pickup}} share the same pool of items. These items change per 7 floors/1 round.&lt;br /&gt;
&lt;br /&gt;
The items found include {{cat|HP-restoring items|HP-restoring}} and {{cat|PP-restoring items|PP-restoring}} items, [[Fluffy Tail]]s, status-restoring [[Berry|Berries]], [[Revive]]s, [[Sacred Ash]]es, [[battle item]]s, as well as various [[held item]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{items color}}; border: 3px solid #{{items color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}; {{roundytl|5px}}&amp;quot; | Round&lt;br /&gt;
! style=&amp;quot;background:#{{items color light}}&amp;quot; | 30%&lt;br /&gt;
! colspan=5 style=&amp;quot;background:#{{items color light}}&amp;quot; | 10%&lt;br /&gt;
! colspan=4 style=&amp;quot;background:#{{items color light}}; {{roundytr|5px}}&amp;quot; | 5%&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 1&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|Fluffy Tail}}&lt;br /&gt;
| {{Bag3|Cheri Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Bright Powder}}&lt;br /&gt;
| {{Bag3|Shell Bell}}&lt;br /&gt;
| {{Bag3|Max Revive}}&lt;br /&gt;
| {{Bag3|Sacred Ash}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 2&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|Dire Hit}}&lt;br /&gt;
| {{Bag3|Pecha Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Leppa Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Leftovers}}&lt;br /&gt;
| {{Bag3|Choice Band}}&lt;br /&gt;
| {{Bag3|Full Restore}}&lt;br /&gt;
| {{Bag3|Max Elixir}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 3&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|X Attack}}&lt;br /&gt;
| {{Bag3|Rawst Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Scope Lens}}&lt;br /&gt;
| {{Bag3|Focus Band}}&lt;br /&gt;
| {{Bag3|Max Revive}}&lt;br /&gt;
| {{Bag3|Sacred Ash}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 4&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|X Defense}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Leppa Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Quick Claw}}&lt;br /&gt;
| {{Bag3|King&#039;s Rock}}&lt;br /&gt;
| {{Bag3|Full Restore}}&lt;br /&gt;
| {{Bag3|Max Elixir}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 5&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|X Speed}}&lt;br /&gt;
| {{Bag3|Chesto Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Bright Powder}}&lt;br /&gt;
| {{Bag3|Shell Bell}}&lt;br /&gt;
| {{Bag3|Max Revive}}&lt;br /&gt;
| {{Bag3|Sacred Ash}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 6&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|X Accuracy}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Leppa Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Leftovers}}&lt;br /&gt;
| {{Bag3|Choice Band}}&lt;br /&gt;
| {{Bag3|Full Restore}}&lt;br /&gt;
| {{Bag3|Max Elixir}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 7&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|X Sp. Atk}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Scope Lens}}&lt;br /&gt;
| {{Bag3|Focus Band}}&lt;br /&gt;
| {{Bag3|Max Revive}}&lt;br /&gt;
| {{Bag3|Sacred Ash}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 8&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|Guard Spec.}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Leppa Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Quick Claw}}&lt;br /&gt;
| {{Bag3|King&#039;s Rock}}&lt;br /&gt;
| {{Bag3|Full Restore}}&lt;br /&gt;
| {{Bag3|Max Elixir}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 9&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|Fluffy Tail}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Bright Powder}}&lt;br /&gt;
| {{Bag3|Shell Bell}}&lt;br /&gt;
| {{Bag3|Max Revive}}&lt;br /&gt;
| {{Bag3|Sacred Ash}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 10&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|Dire Hit}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Leppa Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Leftovers}}&lt;br /&gt;
| {{Bag3|Choice Band}}&lt;br /&gt;
| {{Bag3|Full Restore}}&lt;br /&gt;
| {{Bag3|Max Elixir}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 11&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|X Attack}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Scope Lens}}&lt;br /&gt;
| {{Bag3|Focus Band}}&lt;br /&gt;
| {{Bag3|Max Revive}}&lt;br /&gt;
| {{Bag3|Sacred Ash}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 12&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|X Defense}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Leppa Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Quick Claw}}&lt;br /&gt;
| {{Bag3|King&#039;s Rock}}&lt;br /&gt;
| {{Bag3|Full Restore}}&lt;br /&gt;
| {{Bag3|Max Elixir}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 13&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|X Speed}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Bright Powder}}&lt;br /&gt;
| {{Bag3|Shell Bell}}&lt;br /&gt;
| {{Bag3|Max Revive}}&lt;br /&gt;
| {{Bag3|Sacred Ash}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 14&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|X Accuracy}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Leppa Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Leftovers}}&lt;br /&gt;
| {{Bag3|Choice Band}}&lt;br /&gt;
| {{Bag3|Full Restore}}&lt;br /&gt;
| {{Bag3|Max Elixir}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 15&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|X Sp. Atk}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Scope Lens}}&lt;br /&gt;
| {{Bag3|Focus Band}}&lt;br /&gt;
| {{Bag3|Max Revive}}&lt;br /&gt;
| {{Bag3|Sacred Ash}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 16&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|Guard Spec.}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Leppa Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Quick Claw}}&lt;br /&gt;
| {{Bag3|King&#039;s Rock}}&lt;br /&gt;
| {{Bag3|Full Restore}}&lt;br /&gt;
| {{Bag3|Max Elixir}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 17&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|Fluffy Tail}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Bright Powder}}&lt;br /&gt;
| {{Bag3|Shell Bell}}&lt;br /&gt;
| {{Bag3|Max Revive}}&lt;br /&gt;
| {{Bag3|Sacred Ash}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 18&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|Dire Hit}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Leppa Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Leftovers}}&lt;br /&gt;
| {{Bag3|Choice Band}}&lt;br /&gt;
| {{Bag3|Full Restore}}&lt;br /&gt;
| {{Bag3|Max Elixir}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 19&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|X Attack}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Scope Lens}}&lt;br /&gt;
| {{Bag3|Focus Band}}&lt;br /&gt;
| {{Bag3|Max Revive}}&lt;br /&gt;
| {{Bag3|Sacred Ash}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 20&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|X Defense}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Leppa Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Quick Claw}}&lt;br /&gt;
| {{Bag3|King&#039;s Rock}}&lt;br /&gt;
| {{Bag3|Full Restore}}&lt;br /&gt;
| {{Bag3|Max Elixir}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 21&lt;br /&gt;
| {{Bag3|Hyper Potion|Potion}}&lt;br /&gt;
| {{Bag3|Fluffy Tail}}&lt;br /&gt;
| {{Bag3|Cheri Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Bright Powder}}&lt;br /&gt;
| {{Bag3|Shell Bell}}&lt;br /&gt;
| {{Bag3|Max Revive}}&lt;br /&gt;
| {{Bag3|Sacred Ash}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 22&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|Dire Hit}}&lt;br /&gt;
| {{Bag3|Pecha Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Leppa Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Leftovers}}&lt;br /&gt;
| {{Bag3|Choice Band}}&lt;br /&gt;
| {{Bag3|Full Restore}}&lt;br /&gt;
| {{Bag3|Max Elixir}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 23&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|X Attack}}&lt;br /&gt;
| {{Bag3|Rawst Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Scope Lens}}&lt;br /&gt;
| {{Bag3|Focus Band}}&lt;br /&gt;
| {{Bag3|Max Revive}}&lt;br /&gt;
| {{Bag3|Sacred Ash}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 24&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|X Defense}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Leppa Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Quick Claw}}&lt;br /&gt;
| {{Bag3|King&#039;s Rock}}&lt;br /&gt;
| {{Bag3|Full Restore}}&lt;br /&gt;
| {{Bag3|Max Elixir}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 25&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|X Speed}}&lt;br /&gt;
| {{Bag3|Chesto Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Bright Powder}}&lt;br /&gt;
| {{Bag3|Shell Bell}}&lt;br /&gt;
| {{Bag3|Max Revive}}&lt;br /&gt;
| {{Bag3|Sacred Ash}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 26&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|X Accuracy}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Leppa Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Leftovers}}&lt;br /&gt;
| {{Bag3|Choice Band}}&lt;br /&gt;
| {{Bag3|Full Restore}}&lt;br /&gt;
| {{Bag3|Max Elixir}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 27&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|X Sp. Atk}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Scope Lens}}&lt;br /&gt;
| {{Bag3|Focus Band}}&lt;br /&gt;
| {{Bag3|Max Revive}}&lt;br /&gt;
| {{Bag3|Sacred Ash}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 28&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|Guard Spec.}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Leppa Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Quick Claw}}&lt;br /&gt;
| {{Bag3|King&#039;s Rock}}&lt;br /&gt;
| {{Bag3|Full Restore}}&lt;br /&gt;
| {{Bag3|Max Elixir}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 29&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|Fluffy Tail}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Bright Powder}}&lt;br /&gt;
| {{Bag3|Shell Bell}}&lt;br /&gt;
| {{Bag3|Max Revive}}&lt;br /&gt;
| {{Bag3|Sacred Ash}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 30&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|Dire Hit}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Leppa Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Leftovers}}&lt;br /&gt;
| {{Bag3|Choice Band}}&lt;br /&gt;
| {{Bag3|Full Restore}}&lt;br /&gt;
| {{Bag3|Max Elixir}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 31&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|X Attack}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Scope Lens}}&lt;br /&gt;
| {{Bag3|Focus Band}}&lt;br /&gt;
| {{Bag3|Max Revive}}&lt;br /&gt;
| {{Bag3|Sacred Ash}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 32&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|X Defense}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Leppa Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Quick Claw}}&lt;br /&gt;
| {{Bag3|King&#039;s Rock}}&lt;br /&gt;
| {{Bag3|Full Restore}}&lt;br /&gt;
| {{Bag3|Max Elixir}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 33&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|X Speed}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Bright Powder}}&lt;br /&gt;
| {{Bag3|Shell Bell}}&lt;br /&gt;
| {{Bag3|Max Revive}}&lt;br /&gt;
| {{Bag3|Sacred Ash}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 34&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|X Accuracy}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Leppa Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Leftovers}}&lt;br /&gt;
| {{Bag3|Choice Band}}&lt;br /&gt;
| {{Bag3|Full Restore}}&lt;br /&gt;
| {{Bag3|Max Elixir}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 35&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|X Sp. Atk}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Scope Lens}}&lt;br /&gt;
| {{Bag3|Focus Band}}&lt;br /&gt;
| {{Bag3|Max Revive}}&lt;br /&gt;
| {{Bag3|Sacred Ash}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 36&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|Guard Spec.}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Leppa Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Quick Claw}}&lt;br /&gt;
| {{Bag3|King&#039;s Rock}}&lt;br /&gt;
| {{Bag3|Full Restore}}&lt;br /&gt;
| {{Bag3|Max Elixir}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 37&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|Fluffy Tail}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Bright Powder}}&lt;br /&gt;
| {{Bag3|Shell Bell}}&lt;br /&gt;
| {{Bag3|Max Revive}}&lt;br /&gt;
| {{Bag3|Sacred Ash}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 38&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|Dire Hit}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Leppa Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Leftovers}}&lt;br /&gt;
| {{Bag3|Choice Band}}&lt;br /&gt;
| {{Bag3|Full Restore}}&lt;br /&gt;
| {{Bag3|Max Elixir}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}&amp;quot; | 39&lt;br /&gt;
| {{Bag3|Hyper Potion}}&lt;br /&gt;
| {{Bag3|X Attack}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Ether}}&lt;br /&gt;
| {{Bag3|Lum Berry}}&lt;br /&gt;
| {{Bag3|Revive}}&lt;br /&gt;
| {{Bag3|Scope Lens}}&lt;br /&gt;
| {{Bag3|Focus Band}}&lt;br /&gt;
| {{Bag3|Max Revive}}&lt;br /&gt;
| {{Bag3|Sacred Ash}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{items color light}}; {{roundybl|5px}}&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;background: #FFF&amp;quot; | {{Bag3|Hyper Potion}}&lt;br /&gt;
| style=&amp;quot;background: #FFF&amp;quot; | {{Bag3|X Defense}}&lt;br /&gt;
| style=&amp;quot;background: #FFF&amp;quot; | {{Bag3|Lum Berry}}&lt;br /&gt;
| style=&amp;quot;background: #FFF&amp;quot; | {{Bag3|Ether}}&lt;br /&gt;
| style=&amp;quot;background: #FFF&amp;quot; | {{Bag3|Leppa Berry}}&lt;br /&gt;
| style=&amp;quot;background: #FFF&amp;quot; | {{Bag3|Revive}}&lt;br /&gt;
| style=&amp;quot;background: #FFF&amp;quot; | {{Bag3|Quick Claw}}&lt;br /&gt;
| style=&amp;quot;background: #FFF&amp;quot; | {{Bag3|King&#039;s Rock}}&lt;br /&gt;
| style=&amp;quot;background: #FFF&amp;quot; | {{Bag3|Full Restore}}&lt;br /&gt;
| style=&amp;quot;background: #FFF; {{roundybr|5px}}&amp;quot; | {{Bag3|Max Elixir}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
After passing through 21 floors (three passes/rounds through) and 70 floors (ten passes/rounds), [[Pyramid King Brandon]] appears at the top to challenge the player. If he is defeated, he awards the Brave Symbol.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{frontier color}}&amp;quot; width=&amp;quot;250px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Pyramid interior E.png|146px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Pyramid maze E.png|262px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Pyramid summit E.png|260px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;Inside the Battle Pyramid&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;A dark maze&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Top of the Battle Pyramid&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Battle Dome===&lt;br /&gt;
{{Facility infobox&lt;br /&gt;
|name=Dome&lt;br /&gt;
|jname=バトルドーム&lt;br /&gt;
|jtrans=Battle Dome&lt;br /&gt;
|image=Battle Dome E.png&lt;br /&gt;
|slogan=Your path to the invincible superstar!&lt;br /&gt;
|bpr=4&lt;br /&gt;
|partsing=3&lt;br /&gt;
|partdoub=3&lt;br /&gt;
|brain=Dome Ace Tucker&lt;br /&gt;
|brainsprite=Spr E Tucker&lt;br /&gt;
|symbol=Tactics&lt;br /&gt;
|silver=5&lt;br /&gt;
|gold=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Battle Dome&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルドーム&#039;&#039;&#039; &#039;&#039;Battle Dome&#039;&#039;) is a tournament between 16 Trainers.&lt;br /&gt;
&lt;br /&gt;
Before each battle, the player can find out about their opponent, such as the Pokémon they use, their battle style, and how they train. Competitors can find out who was eliminated in each round by looking at the tournament bracket.&lt;br /&gt;
&lt;br /&gt;
After the player has won five and ten championships, [[Dome Ace Tucker]] will challenge him or her. On his defeat, he awards the Tactics Symbol.&lt;br /&gt;
&lt;br /&gt;
====Seeding====&lt;br /&gt;
The tournament bracket is organized as follows:&lt;br /&gt;
* &#039;&#039;&#039;Left Bracket&#039;&#039;&#039;: 1 vs 9, 13 vs 5, 8 vs 16, 12 vs 4&lt;br /&gt;
* &#039;&#039;&#039;Right Bracket&#039;&#039;&#039;: 3 vs 11, 15 vs 7, 6 vs 14, 10 vs 2&lt;br /&gt;
&lt;br /&gt;
Seedings are determined by their ranking: the sum of the combined base stat totals of all Pokémon, plus 1/20 of the product of the number of different types represented by the Pokémon and the highest level among the Pokémon. If two Trainers tie in ranking, the higher internal Trainer number will win the tiebreaker; the player will always win the tiebreaker against any CPU Trainer, while Dome Ace Tucker will win any tiebreaker against other CPU Trainers. In the event of a tie battle, the higher seed advances and the lower seed is eliminated.&lt;br /&gt;
&lt;br /&gt;
====Battle Style====&lt;br /&gt;
The battle style of a Trainer is solely determined by the [[effort values]] of all of the Trainer&#039;s Pokémon. A stat is considered to be emphasized if it makes up at least 30% of the team&#039;s EVs (taking [[Nature]] into account: for this calculation, EVs on a Pokémon with a beneficial Nature are worth 10% more, while EVs on a hindering Nature are worth 10% less), and neglected if there are no EVs in that stat among the entered Pokémon.&lt;br /&gt;
&lt;br /&gt;
If there are any emphasized stats, they are shown (if there are three emphasized stats, only two are shown). Otherwise, if there are any neglected stats, they are shown (if there are more than two, only two are shown; the ones that are shown are further influenced by the number of entered Pokémon having a hindering Nature in the particular stat). Otherwise, the Trainer is said to &amp;quot;raise Pokémon in a well-balanced way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====CPU Battles====&lt;br /&gt;
Note that the game does not simulate battles between two CPU Trainers. Instead, the outcome between two CPU Trainers is broken down as follows: each Trainer is scored based upon the sum of the following:&lt;br /&gt;
* The type affinity of damaging attacks: each attack dealing damage on the team is compared against each Pokémon on the opposing team. 4 points are awarded if the attack is normally effective, 12 if super effective, and 20 if 4× super effective. No points are awarded if the attack is resisted. 8 points are deducted if the attack is 4× resisted, and 16 points are deducted if the attack is ineffective. For the purposes of calculating this, {{type|Ground}} attacks are considered to be neutral against Pokémon with {{a|Levitate}}. Against Pokémon with {{a|Wonder Guard}}, type matchups that are not super effective do not award nor deduct points.&lt;br /&gt;
* The sum of the base stats of all Pokémon, divided by 10&lt;br /&gt;
* The seeding of the Trainer, minus 1&lt;br /&gt;
* A random value from 0 to 31&lt;br /&gt;
&lt;br /&gt;
The Trainer with the higher score advances; if this is a tie, then the higher-seeded Trainer advances. During tournaments in which he may be challenged by the player, Tucker always appears as the #2 seeded contestant, and will always win his battles against CPU opponents.&lt;br /&gt;
&lt;br /&gt;
====CPU Pokémon Selection====&lt;br /&gt;
To determine the Pokémon sent out by a CPU Trainer against the player, each of the CPU Trainer&#039;s three Pokémon is given a score. There are two scoring methods, which are chosen at random: the offensive method and defensive method. Both methods compare the type affinity of the Pokémon&#039;s damaging attacks against each of the three Pokémon on the player&#039;s team. In the offensive method, 2 points are awarded if the attack is normally effective, 4 if super effective, and 8 if 4× super effective. In the defensive method, 2 points are awarded if the attack is resisted, 4 if 4× resisted, and 8 if ineffective. 2 points are deducted if super effective, and 4 are deducted if 4× super effective. No points are awarded or deducted in any other scenario. For the purposes of this calculation, type matchups that are not super effective against Pokémon with {{a|Wonder Guard}} are ignored (no points are awarded or deducted), and {{type|Ground}} attacks are considered to be neutral against Pokémon with {{a|Levitate}}.&lt;br /&gt;
&lt;br /&gt;
If all three Pokémon tie in one method, the other method is used. If all three Pokémon tie in the second method, then two Pokémon and the order they appear are chosen at random. Otherwise, the two highest-scoring Pokémon is chosen (if there is a tie for the second selection, the second selection of Pokémon is chosen at random). There is a 40% chance that the CPU Trainer will lead off with the higher-scoring Pokémon, and a 60% chance of leading off with the lower-scoring Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{frontier color}}&amp;quot; width=&amp;quot;250px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Dome interior E.png|203px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Dome preparation room E.png|170px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Dome arena E.png|238px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;Inside the Battle Dome&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Trainers can view info on their opponents&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Before battle in the Battle Dome&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Battle Arena===&lt;br /&gt;
{{Facility infobox&lt;br /&gt;
|name=Arena&lt;br /&gt;
|jname=バトルアリーナ&lt;br /&gt;
|jtrans=Battle Arena&lt;br /&gt;
|image=Battle Arena E.png&lt;br /&gt;
|slogan=Let the toughest teams gather!&lt;br /&gt;
|bpr=7&lt;br /&gt;
|partsing=3&lt;br /&gt;
|brain=Arena Tycoon Greta&lt;br /&gt;
|brainsprite=Spr E Greta&lt;br /&gt;
|symbol=Guts&lt;br /&gt;
|silver=28&lt;br /&gt;
|gold=56&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Battle Arena&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルアリーナ&#039;&#039;&#039; &#039;&#039;Battle Arena&#039;&#039;) pits two Pokémon against one another for three rounds. If both Pokémon last all three rounds, they are rated on how they battled in three aspects, and the Pokémon with the higher score wins, and the losing Pokémon leaves battle. If they somehow tie, both Pokémon leave battle. A knockout results in an automatic win for the Pokémon that is still standing.&lt;br /&gt;
&lt;br /&gt;
Pokémon are scored on their mind, skill, and body. This is much like the [[Fallarbor Town]] [[Battle Tent]] rules. The Pokémon with the better rating in each category scores two points, while a tie will award one point to each Pokémon.&lt;br /&gt;
* &#039;&#039;&#039;Mind&#039;&#039;&#039; judges Pokémon on their offensive style. One point is awarded if an attack that deals damage is chosen for use (except {{m|Counter}}, {{m|Mirror Coat}}, and {{m|Bide}}, which do not award points, and {{m|Fake Out}}, which deducts one point), and one point is deducted if {{m|Protect}}, {{m|Detect}}, or {{m|Endure}} was chosen. All other moves do not award points. The Pokémon with the higher number of points wins the two points in the overall judgment.&lt;br /&gt;
* &#039;&#039;&#039;Skill&#039;&#039;&#039; judges Pokémon on accuracy. One point is awarded if an attack lands successfully, while two points are deducted if it does not, unless it was caused by {{m|Protect}}, {{m|Detect}}, {{m|Endure}}, or {{m|Fake Out}}, in which no points are deducted. The Pokémon with the higher number of points wins the two points in the overall judgment.&lt;br /&gt;
* &#039;&#039;&#039;Body&#039;&#039;&#039; judges the amount of HP remaining at the end of the third round compared to their amount at the start of the first. The Pokémon with the better ratio wins the two points in the overall judgment.&lt;br /&gt;
&lt;br /&gt;
After 28 wins and 56 wins, [[Arena Tycoon Greta]] appears to challenge the player. On her defeat, she awards the player with the Guts Symbol.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{frontier color}}&amp;quot; width=&amp;quot;250px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Arena interior E.png|192px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Arena hallway E.png|200px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Arena battlefield E.png|232px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;Inside the Battle Arena&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Hallway&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Before battle in the Battle Arena&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Battle Pike===&lt;br /&gt;
{{Facility infobox&lt;br /&gt;
|name=Pike&lt;br /&gt;
|jname=バトルチューブ&lt;br /&gt;
|jtrans=Battle Tube&lt;br /&gt;
|image=Battle Pike E.png&lt;br /&gt;
|slogan=Choose one of three paths!&lt;br /&gt;
|counter=Rooms per round&lt;br /&gt;
|bpr=7&lt;br /&gt;
|partsing=3&lt;br /&gt;
|brain=Pike Queen Lucy&lt;br /&gt;
|brainsprite=Spr E Lucy&lt;br /&gt;
|symbol=Luck&lt;br /&gt;
|silver=2&lt;br /&gt;
|gold=10&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Battle Pike&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルチューブ&#039;&#039;&#039; &#039;&#039;Battle Tube&#039;&#039;) is a long pike in the design of a {{p|Seviper}}. The player is challenged to make it through seven rooms, but before each one they are given a choice of three rooms to enter. In any room, one of the following eight events may occur:&lt;br /&gt;
* Single battle: A Trainer with 3 Pokémon walks up to the player and battles.&lt;br /&gt;
* Double battle: Two Trainers each with 1 Pokémon walk up to the player and battle.&lt;br /&gt;
* Single battle and healing: The Single battle Trainer is more difficult than usual and the winner&#039;s Pokémon are completely healed.&lt;br /&gt;
* Wild Pokémon: Wild {{p|Seviper}}, {{p|Milotic}}, {{p|Dusclops}}, {{p|Electrode}}, {{p|Breloom}}, and {{p|Wobbuffet}} appear as the player crosses the room.&lt;br /&gt;
* No event: An NPC stands in the room but does nothing.&lt;br /&gt;
* Status effect: A surprise attack will inflict a status on one or more of a player&#039;s Pokémon. The status includes {{p|Kirlia}}&#039;s {{status|burn}}, {{status|paralysis}}, {{status|poison}}, or {{status|sleep}} and Dusclops&#039;s {{status|burn}} or {{status|freeze}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{frontier color light}}; border: 3px solid #{{frontier color}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Status Effect&lt;br /&gt;
! Probability&lt;br /&gt;
|- style=&amp;quot;background:#{{poison color light}}&amp;quot;&lt;br /&gt;
| {{status|poison|Poison}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 35%&lt;br /&gt;
|- style=&amp;quot;background:#{{ice color light}}&amp;quot;&lt;br /&gt;
| {{status|freeze|Freeze}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 25%&lt;br /&gt;
|- style=&amp;quot;background:#{{electric color light}}&amp;quot;&lt;br /&gt;
| {{status|paralysis|Paralysis}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 20%&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}&amp;quot;&lt;br /&gt;
| {{status|sleep|Sleep}}&lt;br /&gt;
| style=&amp;quot;text-align:center&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}; {{roundybl|5px}}&amp;quot; | {{status|burn|Burn}}&lt;br /&gt;
| style=&amp;quot;background:#{{fire color light}}; {{roundybr|5px}} text-align:center&amp;quot; | 10%&lt;br /&gt;
|}&lt;br /&gt;
{{left clear}}&lt;br /&gt;
* One or two recovery: One or two of the player&#039;s Pokémon will be healed.&lt;br /&gt;
* Full recovery: All three of the player&#039;s Pokémon will be healed.&lt;br /&gt;
&lt;br /&gt;
The player may not change the order of his/her party during a challenge.&lt;br /&gt;
&lt;br /&gt;
In the area where the player must pick one among the three rooms, a lady standing outside will name one room and hint at what is in that room. Each quote has two possibilities, but the first is more common than the second.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{frontier color light}}; border: 3px solid #{{frontier color}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Quote&lt;br /&gt;
! Result 1&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Result 2&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|For some odd reason, I felt a wave&amp;lt;br&amp;gt;of nostalgia coming from it...&lt;br /&gt;
|Status ailment&lt;br /&gt;
|Heals one or two Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|Is it...A &amp;lt;sc&amp;gt;Trainer&amp;lt;/sc&amp;gt;?&amp;lt;br&amp;gt;I sense the presence of people...&lt;br /&gt;
|Single battle&lt;br /&gt;
|Heals all Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|It seems to have the distinct aroma&amp;lt;br&amp;gt;of &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; wafting around it...&lt;br /&gt;
|Wild Pokémon&lt;br /&gt;
|Single battle, then heal party&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|I seem to have heard something...&amp;lt;br&amp;gt;It may have been whispering...&lt;br /&gt;
|Idle NPC&lt;br /&gt;
|Double battle&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot;|From every path I sense a dreadful&amp;lt;br&amp;gt;presence...&lt;br /&gt;
|style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; colspan=2|Battle Pike Queen Lucy&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
The [[Frontier Brain]] of the Battle Pike is [[Pike Queen Lucy]]. She challenges Trainers who complete two passes through the pike (Silver) and 10 passes through the pike (Gold). By beating her, one is awarded with the Luck Symbol.&lt;br /&gt;
&lt;br /&gt;
====Wild Pokémon====&lt;br /&gt;
{{Catch/header|building|no}}&lt;br /&gt;
{{catch/div|building|Room 1-280}}&lt;br /&gt;
{{Catch/entry3|336|Seviper|no|no|yes|Building|{{tt|46|Level 50}}, {{tt|60-96|Open Level}}|26%|type1=Poison}}&lt;br /&gt;
{{Catch/entry3|350|Milotic|no|no|yes|Building|{{tt|46|Level 50}}, {{tt|60-96|Open Level}}|26%|type1=Water}}&lt;br /&gt;
{{Catch/entry3|356|Dusclops|no|no|yes|Building|{{tt|45|Level 50}}, {{tt|60-95|Open Level}}|48%|type1=Ghost}}&lt;br /&gt;
{{catch/div|building|Room 281-560}}&lt;br /&gt;
{{Catch/entry3|336|Seviper|no|no|yes|Building|{{tt|46|Level 50}}, {{tt|60-96|Open Level}}|26%|type1=Poison}}&lt;br /&gt;
{{Catch/entry3|350|Milotic|no|no|yes|Building|{{tt|46|Level 50}}, {{tt|60-96|Open Level}}|26%|type1=Water}}&lt;br /&gt;
{{Catch/entry3|101|Electrode|no|no|yes|Building|{{tt|45|Level 50}}, {{tt|60-95|Open Level}}|48%|type1=Electric}}&lt;br /&gt;
{{catch/div|building|Room 561-840}}&lt;br /&gt;
{{Catch/entry3|336|Seviper|no|no|yes|Building|{{tt|46|Level 50}}, {{tt|60-96|Open Level}}|26%|type1=Poison}}&lt;br /&gt;
{{Catch/entry3|350|Milotic|no|no|yes|Building|{{tt|46|Level 50}}, {{tt|60-96|Open Level}}|26%|type1=Water}}&lt;br /&gt;
{{Catch/entry3|286|Breloom|no|no|yes|Building|{{tt|45|Level 50}}, {{tt|60-95|Open Level}}|48%|type1=Grass|type2=Fighting}}&lt;br /&gt;
{{catch/div|building|Room 841+}}&lt;br /&gt;
{{Catch/entry3|336|Seviper|no|no|yes|Building|{{tt|46|Level 50}}, {{tt|60-96|Open Level}}|26%|type1=Poison}}&lt;br /&gt;
{{Catch/entry3|350|Milotic|no|no|yes|Building|{{tt|46|Level 50}}, {{tt|60-96|Open Level}}|26%|type1=Water}}&lt;br /&gt;
{{Catch/entry3|202|Wobbuffet|no|no|yes|Building|{{tt|45|Level 50}}, {{tt|60-95|Open Level}}|48%|type1=Psychic}}&lt;br /&gt;
{{Catch/footer|building}}&lt;br /&gt;
&lt;br /&gt;
=====Level 50=====&lt;br /&gt;
{|&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=336&lt;br /&gt;
|pokemon=Seviper&lt;br /&gt;
|gender=both&lt;br /&gt;
|ability=Shed Skin&lt;br /&gt;
|level=46&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|move1=Toxic|move1type=Poison&lt;br /&gt;
|move2=Glare|move2type=Normal&lt;br /&gt;
|move3=Sludge Bomb|move3type=Poison&lt;br /&gt;
|move4=Body Slam|move4type=Normal}}&lt;br /&gt;
&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=350&lt;br /&gt;
|pokemon=Milotic&lt;br /&gt;
|gender=both&lt;br /&gt;
|ability=Marvel Scale&lt;br /&gt;
|level=46&lt;br /&gt;
|type1=Water&lt;br /&gt;
|move1=Toxic|move1type=Poison&lt;br /&gt;
|move2=Hypnosis|move2type=Psychic&lt;br /&gt;
|move3=Body Slam|move3type=Normal&lt;br /&gt;
|move4=Surf|move4type=Water}}&lt;br /&gt;
&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=356&lt;br /&gt;
|pokemon=Dusclops&lt;br /&gt;
|gender=both&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|level=45&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|move1=Will-O-Wisp|move1type=Fire&lt;br /&gt;
|move2=Mean Look|move2type=Normal&lt;br /&gt;
|move3=Toxic|move3type=Poison&lt;br /&gt;
|move4=Shadow Punch|move4type=Ghost}}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=101&lt;br /&gt;
|pokemon=Electrode&lt;br /&gt;
|ability=Soundproof|ability2=Static&lt;br /&gt;
|level=45&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|move1=Explosion|move1type=Normal&lt;br /&gt;
|move2=Selfdestruct|move2type=Normal&lt;br /&gt;
|move3=Thunder|move3type=Electric&lt;br /&gt;
|move4=Toxic|move4type=Poison}}&lt;br /&gt;
&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=286&lt;br /&gt;
|pokemon=Breloom&lt;br /&gt;
|ability=Effect Spore&lt;br /&gt;
|level=45&lt;br /&gt;
|gender=both&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|move1=Spore|move1type=Grass&lt;br /&gt;
|move2=Stun Spore|move2type=Grass&lt;br /&gt;
|move3=PoisonPowder|move3type=Poison&lt;br /&gt;
|move4=Hidden Power|move4type=Normal}}&lt;br /&gt;
&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=202&lt;br /&gt;
|pokemon=Wobbuffet&lt;br /&gt;
|gender=both&lt;br /&gt;
|ability=Shadow Tag&lt;br /&gt;
|level=45&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Counter|move1type=Fighting&lt;br /&gt;
|move2=Mirror Coat|move2type=Psychic&lt;br /&gt;
|move3=Safeguard|move3type=Normal&lt;br /&gt;
|move4=Destiny Bond|move4type=Ghost}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Open Level=====&lt;br /&gt;
{|&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=336&lt;br /&gt;
|pokemon=Seviper&lt;br /&gt;
|gender=both&lt;br /&gt;
|ability=Shed Skin&lt;br /&gt;
|level={{tt|60-96|4 lower than the level of the player&#039;s highest leveled Pokémon, but no lower than 60}}&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|move1=Toxic|move1type=Poison&lt;br /&gt;
|move2=Glare|move2type=Normal&lt;br /&gt;
|move3=Sludge Bomb|move3type=Poison&lt;br /&gt;
|move4=Poison Fang|move4type=Poison}}&lt;br /&gt;
&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=350&lt;br /&gt;
|pokemon=Milotic&lt;br /&gt;
|gender=both&lt;br /&gt;
|ability=Marvel Scale&lt;br /&gt;
|level={{tt|60-96|4 lower than the level of the player&#039;s highest leveled Pokémon, but no lower than 60}}&lt;br /&gt;
|type1=Water&lt;br /&gt;
|move1=Toxic|move1type=Poison&lt;br /&gt;
|move2=Hypnosis|move2type=Psychic&lt;br /&gt;
|move3=Body Slam|move3type=Normal&lt;br /&gt;
|move4=Ice Beam|move4type=Ice}}&lt;br /&gt;
&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=356&lt;br /&gt;
|pokemon=Dusclops&lt;br /&gt;
|gender=both&lt;br /&gt;
|ability=Pressure&lt;br /&gt;
|level={{tt|60-95|5 lower than the level of the player&#039;s highest leveled Pokémon, but no lower than 60}}&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|move1=Will-O-Wisp|move1type=Fire&lt;br /&gt;
|move2=Mean Look|move2type=Normal&lt;br /&gt;
|move3=Toxic|move3type=Poison&lt;br /&gt;
|move4=Ice Beam|move4type=Ice}}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=101&lt;br /&gt;
|pokemon=Electrode&lt;br /&gt;
|ability=Soundproof|ability2=Static&lt;br /&gt;
|level={{tt|60-95|5 lower than the level of the player&#039;s highest leveled Pokémon, but no lower than 60}}&lt;br /&gt;
|type1=Electric&lt;br /&gt;
|move1=Explosion|move1type=Normal&lt;br /&gt;
|move2=Selfdestruct|move2type=Normal&lt;br /&gt;
|move3=Thunder|move3type=Electric&lt;br /&gt;
|move4=Toxic|move4type=Poison}}&lt;br /&gt;
&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=286&lt;br /&gt;
|pokemon=Breloom&lt;br /&gt;
|gender=both&lt;br /&gt;
|ability=Effect Spore&lt;br /&gt;
|level={{tt|60-95|5 lower than the level of the player&#039;s highest leveled Pokémon, but no lower than 60}}&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Fighting&lt;br /&gt;
|move1=Spore|move1type=Grass&lt;br /&gt;
|move2=Stun Spore|move2type=Grass&lt;br /&gt;
|move3=PoisonPowder|move3type=Poison&lt;br /&gt;
|move4=Hidden Power|move4type=Normal}}&lt;br /&gt;
&lt;br /&gt;
|{{Pokémon/3&lt;br /&gt;
|game=Emerald&lt;br /&gt;
|ndex=202&lt;br /&gt;
|pokemon=Wobbuffet&lt;br /&gt;
|gender=both&lt;br /&gt;
|ability=Shadow Tag&lt;br /&gt;
|level={{tt|60-95|5 lower than the level of the player&#039;s highest leveled Pokémon, but no lower than 60}}&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|move1=Counter|move1type=Fighting&lt;br /&gt;
|move2=Mirror Coat|move2type=Psychic&lt;br /&gt;
|move3=Safeguard|move3type=Normal&lt;br /&gt;
|move4=Encore|move4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{frontier color}}&amp;quot; width=&amp;quot;250px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Pike interior E.png|143px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Pike rooms E.png|200px]]&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | [[File:Battle Pike battlefield E.png|190px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;Inside the Battle Pike&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Room with three entrances&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;small&amp;gt;Before battle in the Battle Pike&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Other points of interest==&lt;br /&gt;
===Artisan Cave===&lt;br /&gt;
{{main|Artisan Cave}}&lt;br /&gt;
The Artisan Cave is a long cave connecting one end of the Battle Frontier to the other. It starts near the Battle Palace and the exit is right next to the Battle Tower. The only wild Pokémon found inside is {{p|Smeargle}}.&lt;br /&gt;
&lt;br /&gt;
===House===&lt;br /&gt;
There is a house next to the Battle Tower. Inside, there is a Trainer who wants to trade a {{p|Meowth}} for a {{p|Skitty}}.&lt;br /&gt;
&lt;br /&gt;
===Record Hall===&lt;br /&gt;
[[File:Record Hall E.png|thumb|The Record Hall]]&lt;br /&gt;
The record hall contains all of the records that the player has set at the Battle Frontier. There are three rooms. The one on the left contains records for the Battle Pike, Dome, and Factory, the one in the center has records for the Battle Tower, and the one on the right contains records for the Battle Palace, Pyramid, and Arena.&lt;br /&gt;
&lt;br /&gt;
If the player mixes records with another Emerald game, Battle Frontier records will be copied over from the other game and compared.&lt;br /&gt;
&lt;br /&gt;
===Sudowoodo===&lt;br /&gt;
A level 40 {{p|Sudowoodo}} is located in the southeast section of the Battle Frontier. Much like in [[Generation II]], NPCs will talk about it as if it is a tree. However, when the player uses the [[Wailmer Pail]] on it, it will spring to life and battle the player. This Sudowoodo blocks the path to the Artisan Cave until it is battled. This is the only location a wild Sudowoodo can be battled in the [[Generation III]] handheld games.&lt;br /&gt;
&lt;br /&gt;
===Betting man===&lt;br /&gt;
In the house south of the Battle Pyramid a man can be visited. After receiving at least 3 silver Symbols, he will ask the player to compete in a random facility, which changes daily. The player can give him 5, 10, or 15 Battle Points. If the player wins, the man will give him back twice the amount the player gave him. If the player loses, the Battle Points are lost.&lt;br /&gt;
&lt;br /&gt;
===Stats judge===&lt;br /&gt;
{{main|Stats judge}}&lt;br /&gt;
In the house above the Pokémon Center is an old man who can judge one of the player&#039;s Pokémon&#039;s stats. He examines the Pokémon&#039;s {{IV}}s and gives feedback on how high or low they are. First he describes the Pokémon&#039;s &amp;quot;ability&amp;quot;, which is based on the sum of all six of its IVs. Then he indicates which stat has the highest IV and what range it falls in. If 2 or more IVs are tied for the highest then he will choose one randomly.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #505050; border: 2px solid #6f6f6f&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: #fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #6f6f6f; {{roundytl|5px}}&amp;quot; | Pokémon&#039;s ability&lt;br /&gt;
! style=&amp;quot;background: #6f6f6f; {{roundytr|5px}}&amp;quot; | IV total&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color|000|Average}}&lt;br /&gt;
| 0 to 90&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color|000|Better-than-average}}&lt;br /&gt;
| 91 to 120&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color|000|Quite impressive}}&lt;br /&gt;
| 121 to 150&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybl|5px}}&amp;quot; | {{color|000|Wonderfully outstanding}}&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; | 151 to 186&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #505050; border: 2px solid #6f6f6f&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color: #fff&amp;quot;&lt;br /&gt;
! style=&amp;quot;background: #6f6f6f; {{roundytl|5px}}&amp;quot; | Highest IV&lt;br /&gt;
! style=&amp;quot;background: #6f6f6f; {{roundytr|5px}}&amp;quot; | Range&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color|000|Relatively good}}&lt;br /&gt;
| 0 to 15&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color|000|Quite impressive}}&lt;br /&gt;
| 16 to 25&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot;&lt;br /&gt;
| {{color|000|Outstanding}}&lt;br /&gt;
| 26 to 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybl|5px}}&amp;quot; | {{color|000|Flawless}}&lt;br /&gt;
| style=&amp;quot;background: #fff; {{roundybr|5px}}&amp;quot; | 31&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Move Tutors===&lt;br /&gt;
In a house next to the Battle Dome, there are two Move Tutors. They will teach a Pokémon a selection of attacks for a price in Battle Points.&lt;br /&gt;
&lt;br /&gt;
====List of Move Tutor moves====&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{{tutormv/header|emerald|BP|no|disp=Left Tutor}}&lt;br /&gt;
{{tutormv|Softboiled|Normal|bp=16}}&lt;br /&gt;
{{tutormv|Seismic Toss|Fighting|bp=24}}&lt;br /&gt;
{{tutormv|Dream Eater|Psychic|bp=24}}&lt;br /&gt;
{{tutormv|Mega Punch|Normal|bp=24}}&lt;br /&gt;
{{tutormv|Mega Kick|Normal|bp=48}}&lt;br /&gt;
{{tutormv|Body Slam|Normal|bp=48}}&lt;br /&gt;
{{tutormv|Rock Slide|Rock|bp=48}}&lt;br /&gt;
{{tutormv|Counter|Fighting|bp=48}}&lt;br /&gt;
{{tutormv|Thunder Wave|Electric|bp=48}}&lt;br /&gt;
{{tutormv|Swords Dance|Normal|bp=48}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{{tutormv/header|emerald|BP|no|disp=Right Tutor}}&lt;br /&gt;
{{tutormv|Defense Curl|Normal|bp=16}}&lt;br /&gt;
{{tutormv|Snore|Normal|bp=24}}&lt;br /&gt;
{{tutormv|Mud-Slap|Ground|bp=24}}&lt;br /&gt;
{{tutormv|Swift|Normal|bp=24}}&lt;br /&gt;
{{tutormv|Icy Wind|Ice|bp=24}}&lt;br /&gt;
{{tutormv|Endure|Normal|bp=48}}&lt;br /&gt;
{{tutormv|Psych Up|Normal|bp=48}}&lt;br /&gt;
{{tutormv|Ice Punch|Ice|bp=48}}&lt;br /&gt;
{{tutormv|ThunderPunch|Electric|bp=48}}&lt;br /&gt;
{{tutormv|Fire Punch|Fire|bp=48}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle Point Exchange Service Corner===&lt;br /&gt;
[[File:Battle Point Exchange Service Corner E.png|thumb|The Battle Point Exchange Service Corner]]&lt;br /&gt;
The Battle Point Exchange Service Corner, or simply the Exchange Service Corner, sells various goods in exchange for Battle Points earned at other parts of the Battle Frontier. Players can purchase goods for their [[Secret Base]], [[vitamin]]s, and [[held item|items that can be held by a Pokémon]].&lt;br /&gt;
&lt;br /&gt;
{{shop|Leftmost cashier}}&lt;br /&gt;
{{shoprow|{{shopdec|Kiss Poster|KissPosterSprite|16|BP|6=Poster#Generation III}}|{{shopdec|Kiss Cushion|KissCushionSprite|32|BP|6=Cushion}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Smoochum Doll|Doll Smoochum III|32|BP|6=Pokémon doll#Generation III}}|{{shopdec|Togepi Doll|Doll Togepi III|48|BP|6=Pokémon doll#Generation III}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Meowth Doll|Doll Meowth III|48|BP|6=Pokémon doll#Generation III}}|{{shopdec|Clefairy Doll|Doll Clefairy III|48|BP|6=Pokémon doll#Generation III}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Ditto Doll|Doll Ditto III|48|BP|6=Pokémon doll#Generation III}}|{{shopdec|Cyndaquil Doll|Doll Cyndaquil III|80|BP|6=Pokémon doll#Generation III}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Chikorita Doll|Doll Chikorita III|80|BP|6=Pokémon doll#Generation III}}|{{shopdec|Totodile Doll|Doll Totodile III|80|BP|6=Pokémon doll#Generation III}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Second cashier from left}}&lt;br /&gt;
{{shoprow|{{shopdec|Lapras Doll|Doll Lapras III|128|BP|6=Pokémon doll#Generation III}}|{{shopdec|Snorlax Doll|Doll Snorlax III|128|BP|6=Pokémon doll#Generation III}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Venusaur Doll|Doll Venusaur III|256|BP|6=Pokémon doll#Generation III}}|{{shopdec|Charizard Doll|Doll Charizard III|256|BP|6=Pokémon doll#Generation III}}}}&lt;br /&gt;
{{shoprow|{{shopdec|Blastoise Doll|Doll Blastoise III|256|BP|6=Pokémon doll#Generation III}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
[[File:Exchange Service Corner interior E.png|thumb|Inside the Exchange Service Corner]]&lt;br /&gt;
{{shop|Second cashier from right}}&lt;br /&gt;
{{shoprow|{{shopitem|Protein|1|BP}}|{{shopitem|Calcium|1|BP}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Iron|1|BP}}|{{shopitem|Zinc|1|BP}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Carbos|1|BP}}|{{shopitem|HP Up|1|BP}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Rightmost cashier}}&lt;br /&gt;
{{shoprow|{{shopitem|Leftovers|48|BP}}|{{shopitem|White Herb|48|BP}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Quick Claw|48|BP}}|{{shopitem|Mental Herb|48|BP}}}}&lt;br /&gt;
{{shoprow|{{shopitem|BrightPowder|64|BP}}|{{shopitem|Choice Band|64|BP}}}}&lt;br /&gt;
{{shoprow|{{shopitem|King&#039;s Rock|64|BP}}|{{shopitem|Focus Band|64|BP}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Scope Lens|64|BP}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
===Poké Mart===&lt;br /&gt;
{{shop|Poké Mart}}&lt;br /&gt;
{{shoprow|{{shopitem|Ultra Ball|1200}}|{{shopitem|Hyper Potion|1200}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Max Potion|2500}}|{{shopitem|Full Restore|3000}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Full Heal|600}}|{{shopitem|Revive|1500}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Max Repel|700}}|{{shopitem|Protein|9800}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Calcium|9800}}|{{shopitem|Iron|9800}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Zinc|9800}}|{{shopitem|Carbos|9800}}}}&lt;br /&gt;
{{shoprow|{{shopitem|HP Up|9800}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
In the {{pkmn|anime}}, this Battle Frontier, rather than being on one of [[Hoenn]]&#039;s many small islands, is spread across the [[Kanto]] region, presumably so as to reflect on the then-recent releases of {{game|FireRed and LeafGreen|s}} as well as Emerald. Much like the [[Gym]]s do not have a requirement that {{Ash}} beats anyone besides the [[Gym Leader]], Ash is not required to compete in any matches besides those against the Frontier Brain.&lt;br /&gt;
&lt;br /&gt;
The Battle Frontier is owned and operated by [[Scott]], whom Ash first met in &#039;&#039;[[AG132|The Scheme Team]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Battle Tower===&lt;br /&gt;
[[File:Battle Tower anime.png|thumb|250px|The Battle Tower in the anime]]&lt;br /&gt;
In the anime, the Battle Tower was the sixth of the facilities Ash challenged, in the episodes &#039;&#039;[[AG169|Talking a Good Game!]]&#039;&#039; and &#039;&#039;[[AG170|Second Time&#039;s the Charm!]]&#039;&#039;. After losing the first match, Ash redoubled his efforts and rechallenged Anabel, resulting in a win. This version of the Battle Tower is near [[Tohjo Falls]].&lt;br /&gt;
&lt;br /&gt;
For the Battle Tower in [[LaRousse City]], see {{DL|Battle Tower (Generation III)|In the anime|here}}.&lt;br /&gt;
&lt;br /&gt;
====Pokémon used in Battle Tower====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|width=68&lt;br /&gt;
|trainer=Anabel&lt;br /&gt;
|pkmn=Alakazam&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|img=Anabel Alakazam.png&lt;br /&gt;
|epnum=AG169&lt;br /&gt;
|epname=Talking a Good Game!&lt;br /&gt;
|vajp=Kenta Miyake&lt;br /&gt;
|vaen=Maddie Blaustein&lt;br /&gt;
|desc=Anabel first called on {{p|Alakazam}} in &#039;&#039;[[AG169|Talking a Good Game!]]&#039;&#039; to help her and {{Ash}} when they were attacked by {{TRT}}. Alakazam was able to beat them with its powerful {{t|Psychic}} attacks. Ash then realized that Anabel was a [[Frontier Brain]] and that he would have to battle Alakazam. Ash chose {{AP|Corphish}} for the match. Anabel had the ability to telepathically communicate with her Pokémon and give commands without saying a word. In the end, Alakazam easily defeated {{p|Corphish}}. Alakazam then went on to defeat [[Ash&#039;s Tauros]] before finally being defeated by his {{AP|Pikachu}}, but not before weakening it.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG170|Second Time&#039;s the Charm!]]&#039;&#039;, Ash had a rematch with Anabel. Again, she chose Alakazam as her first Pokémon. It went head to head again with Ash&#039;s Corphish once again, but this time with a little bit of luck as well as Ash&#039;s quick thinking, Alakazam was defeated by Corphish&#039;s {{m|Bubble Beam}}.&lt;br /&gt;
&lt;br /&gt;
Alakazam&#039;s known moves are {{m|Psychic}}, {{m|Psybeam}}, {{m|Focus Punch}}, and {{m|Recover}}.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Anabel&lt;br /&gt;
|pkmn=Metagross&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|img=Anabel Metagross.png&lt;br /&gt;
|epnum=AG169&lt;br /&gt;
|epname=Talking a Good Game!&lt;br /&gt;
|vajp=Unshō Ishizuka&lt;br /&gt;
|vaen=Unshō Ishizuka&lt;br /&gt;
|desc={{p|Metagross}} was for the first time seen during Ash&#039;s first match against her, where it easily defeated Ash&#039;s {{p|Pikachu}}, losing the match for Ash. During Ash&#039;s rematch against Anabel, Metagross easily defeated Ash&#039;s Corphish, but the Iron Leg Pokémon finally tied with his {{p|Tauros}}, as its {{m|Meteor Mash}} collided with Tauros&#039;s {{m|Take Down}}.&lt;br /&gt;
&lt;br /&gt;
Metagross&#039;s known moves are {{m|Psychic}}, {{m|Iron Defense}}, {{m|Meteor Mash}}, and {{m|Hyper Beam}}.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Anabel&lt;br /&gt;
|pkmn=Espeon&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|img=Anabel Espeon.png&lt;br /&gt;
|epnum=AG170&lt;br /&gt;
|epname=Second Time&#039;s the Charm!&lt;br /&gt;
|vajp=Megumi Hayashibara&lt;br /&gt;
|vaen=Megumi Hayashibara&lt;br /&gt;
|desc={{p|Espeon}}, Anabel&#039;s favorite Pokémon, was seen during Ash&#039;s rematch against her, where it battled against Ash&#039;s Pikachu. Even though Espeon at first managed to overwhelm Pikachu with its speed and power, one of Pikachu&#039;s {{m|Thunderbolt}}s put the lights off, making it impossible for both Anabel and Espeon to see where the next attack was coming from. This cost some critical hits for Espeon, and Pikachu was finally able to defeat the Sun Pokémon with a {{m|Volt Tackle}}, winning the match for Ash and earning him the [[Symbol|Ability Symbol]].&lt;br /&gt;
&lt;br /&gt;
Espeon&#039;s known moves are {{m|Quick Attack}}, {{m|Iron Tail}}, {{m|Zap Cannon}}, and {{m|Psychic}}.}}&lt;br /&gt;
&lt;br /&gt;
===Battle Palace===&lt;br /&gt;
[[File:Battle Palace anime.png|thumb|250px|The Battle Palace in the anime]]&lt;br /&gt;
The Battle Palace was the fifth facility to be challenged by Ash in the anime, where it was on [[Metallica Island]], near the [[Seafoam Islands]]. It appeared in &#039;&#039;[[AG163|Cutting the Ties that Bind!]]&#039;&#039; and &#039;&#039;[[AG164|Ka Boom with a View!]]&#039;&#039;. The Battle Palace challenge doesn&#039;t take place inside the palace itself, instead starting from a battlefield on a nearby plateau and then moving on into the surrounding jungle and beach. Spenser can also allow challengers to take a break in the middle of the battle.&lt;br /&gt;
&lt;br /&gt;
====Pokémon used in Battle Palace====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|width=68&lt;br /&gt;
|trainer=Spenser&lt;br /&gt;
|pkmn=Shiftry&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Dark&lt;br /&gt;
|img=Spenser Shiftry.png&lt;br /&gt;
|epnum=AG164&lt;br /&gt;
|epname=Ka Boom with a View!&lt;br /&gt;
|desc={{p|Shiftry}} first appeared in &#039;&#039;[[AG164|Ka Boom with a View!]]&#039;&#039;, where it was the first Pokémon to be sent against Ash, while he chose {{AP|Sceptile}}. Before using any move, Shiftry dodged the {{m|Bullet Seed}} from Sceptile and was told to move to the jungle. It had immense speed, but Sceptile was just as fast, as it followed close behind. After the two Grass types reached a small waterfall, both continued their duel. Shiftry managed to push Sceptile into the pool of water, then used {{m|Rock Smash}} to send rocks down into the pool. However, Sceptile escaped up through the waterfall and landed a hit on Shiftry, knocking it out, and winning Ash the first victory.&lt;br /&gt;
&lt;br /&gt;
Shiftry&#039;s known moves are {{m|Shadow Ball}}, {{m|Quick Attack}}, {{m|Double Team}}, and {{m|Rock Smash}}.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|main=yes&lt;br /&gt;
|trainer=Spenser&lt;br /&gt;
|pkmn=Venusaur&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Poison&lt;br /&gt;
|img=Spenser Venusaur.png&lt;br /&gt;
|epnum=AG163&lt;br /&gt;
|epname=Cutting the Ties that Bind&lt;br /&gt;
|vajp=Kenta Miyake&lt;br /&gt;
|vaen=Craig Blair&lt;br /&gt;
|desc=Spenser&#039;s {{p|Venusaur}} was the second Pokémon chosen by Spenser to go against Ash. It managed to defeat [[Ash&#039;s Heracross]], but finally lost to {{AP|Swellow}}.&lt;br /&gt;
&lt;br /&gt;
Vensaur&#039;s known moves are {{m|Sweet Scent}}, {{m|Vine Whip}}, {{m|Razor Leaf}}, {{m|Tackle}} and {{m|Solar Beam}}.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Spenser&lt;br /&gt;
|pkmn=Claydol&lt;br /&gt;
|type1=Ground&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|img=Spenser Claydol.png&lt;br /&gt;
|epnum=AG164&lt;br /&gt;
|epname=Ka Boom with a View!&lt;br /&gt;
|vajp=Kōichi Sakaguchi&lt;br /&gt;
|vaen=Kōichi Sakaguchi&lt;br /&gt;
|desc={{p|Claydol}} appeared in the episode &#039;&#039;[[AG164|Ka Boom with a View!]]&#039;&#039;, where it was the third Pokémon to be sent out against Ash. Claydol had to face Ash&#039;s {{AP|Swellow}} and {{AP|Sceptile}} before being defeated by Sceptile&#039;s newly learned {{m|SolarBeam}}. Claydol is the powerhouse of Spenser&#039;s team.&lt;br /&gt;
&lt;br /&gt;
Claydol&#039;s known moves are {{m|Teleport}}, {{m|Rapid Spin}}, {{m|Sandstorm}}, {{m|Hyper Beam}}, and {{m|Psybeam}}.}}&lt;br /&gt;
&lt;br /&gt;
===Battle Factory===&lt;br /&gt;
[[File:Battle Factory anime.png|thumb|250px|The Battle Factory in the anime]]&lt;br /&gt;
In the anime, the Battle Factory is located near [[Cerulean City]], and was the first facility challenged by Ash. It appeared in the episodes &#039;&#039;[[AG135|Numero Uno Articuno]]&#039;&#039; and &#039;&#039;[[AG136|The Symbol Life]]&#039;&#039;. The Frontier Brain Noland allows the challenger to choose one of his Pokémon for him to use in a one-on-one battle. According to Scott, he suggested that a sky roof would be added so that {{type|Flying}}s could use their full potential.&lt;br /&gt;
&lt;br /&gt;
====Pokémon used in Battle Factory====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|width=68&lt;br /&gt;
|main=yes&lt;br /&gt;
|trainer=Noland&lt;br /&gt;
|pkmn=Articuno&lt;br /&gt;
|type1=Ice&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|img=Noland Articuno.png&lt;br /&gt;
|epnum=AG135&lt;br /&gt;
|epname=Numero Uno Articuno&lt;br /&gt;
|vajp=Katsuyuki Konishi&lt;br /&gt;
|vaen=Katsuyuki Konishi&lt;br /&gt;
|desc=While on their way to the Battle Factory, {{Ash}} and {{ashfr}} spotted {{p|Articuno}} flying through the night sky, accompanied by a biplane. After meeting up with Noland, he explains that he&#039;d been cruising with Articuno the previous night. Max was impressed on how Noland caught such a powerful Pokémon, but Noland further explains that Articuno is {{pkmn2|wild}}, and a friend of his.&lt;br /&gt;
&lt;br /&gt;
Noland revealed that on his biplane&#039;s maiden voyage, Noland was surprised to find an Articuno flying beside him and it had trouble flying due to an injured wing. The Factory Head got the Pokémon to land on top of his plane and brought it down. Noland helped it to heal, and ever since then Articuno had been regularly visiting him.}}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Noland|Venusaur|Noland Trapinch Lairon.png|Grass|Poison|link=no}}&lt;br /&gt;
| {{InactivePoké|Noland|Machamp|Noland Camerupt.png|Fighting|link=no}}&lt;br /&gt;
| {{InactivePoké|Noland|Rhyhorn|Noland Sandslash.png|Ground|Rock|link=no}}&lt;br /&gt;
| {{InactivePoké|Noland|Breloom|Noland Breloom Pinsir Golduck.png|Grass|Fighting|link=no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Noland|Rhydon|Noland Rhydon Manectric.png|Ground|Rock|link=no}}&lt;br /&gt;
| {{InactivePoké|Noland|Lairon|Noland Trapinch Lairon.png|Steel|Rock|link=no}}&lt;br /&gt;
| {{InactivePoké|Noland|Pinsir|Noland Breloom Pinsir Golduck.png|Bug|link=no}}&lt;br /&gt;
| {{InactivePoké|Noland|Camerupt|Noland Camerupt.png|Fire|Ground|link=no}}&lt;br /&gt;
|-&lt;br /&gt;
| {{InactivePoké|Noland|Sandslash|Noland Sandslash.png|Ground|link=no}}&lt;br /&gt;
| {{InactivePoké|Noland|Golduck|Noland Breloom Pinsir Golduck.png|Water|link=no}}&lt;br /&gt;
| {{InactivePoké|Noland|Manectric|Noland Rhydon Manectric.png|Electric|link=no}}&lt;br /&gt;
| {{InactivePoké|Noland|Trapinch|Noland Trapinch Lairon.png|Ground|link=no}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle Pyramid===&lt;br /&gt;
[[File:Battle Pyramid anime.png|thumb|250px|The Battle Pyramid in the anime]]&lt;br /&gt;
In the anime, the Battle Pyramid was located near [[Pewter City]], but has hovercraft-like turbines installed in its underside, thus giving it the ability to move around anywhere. The location of the Battle Pyramid is only revealed to those who have defeated the other six Frontier Brains, and so it was the seventh and final facility challenged by Ash, doing so three times between &#039;&#039;[[AG178|Battling the Enemy Within!]]&#039;&#039; and &#039;&#039;[[AG190|Pace - The Final Frontier!]]&#039;&#039; before finally managing to win.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP128|A Pyramiding Rage!]]&#039;&#039;, the Battle Pyramid traveled to [[Snowpoint City]]. Here, {{FB|Pyramid King|Brandon}} battled and defeated [[Paul]]. In the [[DP129|following episode]], the Battle Pyramid was used in defending the [[Snowpoint Temple]] from [[J|Pokémon Hunter J]].&lt;br /&gt;
&lt;br /&gt;
====Pokémon used in Battle Pyramid====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Brandon&lt;br /&gt;
|pkmn=Regirock&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|img=Brandon Regirock.png&lt;br /&gt;
|epnum=AG178&lt;br /&gt;
|epname=Battling the Enemy Within!&lt;br /&gt;
|vajp=Katsuyuki Konishi&lt;br /&gt;
|vaen=Katsuyuki Konishi&lt;br /&gt;
|desc={{main|Brandon&#039;s legendary titans#Regirock|Brandon&#039;s Regirock}}&lt;br /&gt;
&lt;br /&gt;
Brandon used {{p|Regirock}} against Ash during [[AG178|their unofficial battle]] while Ash was possessed by the [[King of Pokélantis]]. Regirock went up against {{AP|Sceptile}} and won despite the type-disadvantage. Regirock later sent {{TRT}} blasting off along with Registeel during Ash and Brandon&#039;s [[AG189|rematch]].&lt;br /&gt;
&lt;br /&gt;
Regirock was used in [[DP128|the Full Battle]] against [[Paul]] and was able to easily defeat his {{p|Hariyama}}, {{TP|Paul|Electabuzz}}, {{TP|Paul|Ursaring}}, and {{TP|Paul|Magmar}}.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Brandon&lt;br /&gt;
|pkmn=Registeel&lt;br /&gt;
|type1=Steel&lt;br /&gt;
|img=Brandon Registeel.png&lt;br /&gt;
|epnum=AG186&lt;br /&gt;
|epname=Overjoyed!&lt;br /&gt;
|vajp=Tomoe Hanba&lt;br /&gt;
|vaen=Tomoe Hanba&lt;br /&gt;
|desc={{main|Brandon&#039;s legendary titans#Registeel|Brandon&#039;s Registeel}}&lt;br /&gt;
&lt;br /&gt;
After the [[Kanto Grand Festival]], Ash was finally allowed [[AG186|an official battle]] against Brandon in another one-on-one battle. Brandon used {{p|Registeel}}, while Ash used his {{AP|Torkoal}}. The two fought hard, and although Registeel was left extremely weak after the battle, it was Torkoal who was defeated. Registeel later sent Team Rocket blasting off alongside Regirock during Ash and Brandon&#039;s rematch.&lt;br /&gt;
&lt;br /&gt;
During the Full Battle against Paul, it was easily able to stand up to his Magmar&#039;s {{type|Fire}} moves, despite the type weakness. It also managed to defeat Paul&#039;s {{p|Nidoking}} despite taking damage from its {{type|Ground}} and {{type|Fighting}} attacks.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Brandon&lt;br /&gt;
|pkmn=Dusclops&lt;br /&gt;
|type1=Ghost&lt;br /&gt;
|img=Brandon Dusclops.png&lt;br /&gt;
|epnum=AG189&lt;br /&gt;
|epname=Gathering the Gang of Four!&lt;br /&gt;
&amp;lt;!--|vajp=--&amp;gt;&lt;br /&gt;
|vaen=Bill Rogers&lt;br /&gt;
|desc={{p|Dusclops}} was the first Pokémon used by Brandon during his [[AG189|rematch]] and proved to be very powerful, being able to take down [[Ash&#039;s Charizard]] before being defeated by {{AP|Bulbasaur}}&#039;s {{m|Solar Beam}}.&lt;br /&gt;
&lt;br /&gt;
Dusclops&#039;s known moves are {{m|Will-O-Wisp}}, {{m|Shadow Punch}}, {{m|Mean Look}}, and {{m|Confuse Ray}}.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Brandon&lt;br /&gt;
|pkmn=Ninjask&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Flying&lt;br /&gt;
|img=Brandon Ninjask.png&lt;br /&gt;
|epnum=AG190&lt;br /&gt;
|epname=Pace - The Final Frontier!&lt;br /&gt;
|vajp=Daisuke Sakaguchi&lt;br /&gt;
|vaen=Carter Cathcart{{!}}Billy Beach&lt;br /&gt;
|desc={{p|Ninjask}} was the second Pokémon used by Brandon during his rematch against Ash, where it went up against his {{AP|Squirtle}}. Despite a closely fought battle, Ninjask couldn&#039;t stand up to Squirtle&#039;s {{m|Skull Bash}} and was defeated.&lt;br /&gt;
&lt;br /&gt;
Ninjask&#039;s known moves are {{m|Aerial Ace}}, {{m|Sandstorm}}, {{m|Double Team}}, and {{m|Sand Attack}}.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Brandon&lt;br /&gt;
|pkmn=Solrock&lt;br /&gt;
|type1=Rock&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|img=Brandon Solrock.png&lt;br /&gt;
|epnum=AG190&lt;br /&gt;
|epname=Pace - The Final Frontier!&lt;br /&gt;
|vajp=Megumi Hayashibara&lt;br /&gt;
|desc=Brandon used {{p|Solrock}} third in the rematch against Ash, and it was able to defeat his {{AP|Squirtle}}. After knocking the Tiny Turtle Pokémon out of the match, it then went up against {{AP|Bulbasaur}}. The two fought hard for their Trainers, eventually knocking each other out of the battle.&lt;br /&gt;
&lt;br /&gt;
Solrock&#039;s known moves are {{m|Psywave}}, {{m|Confusion}}, {{m|Shadow Ball}}, and {{m|Solar Beam}}.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Brandon&lt;br /&gt;
|pkmn=Regice&lt;br /&gt;
|type1=Ice&lt;br /&gt;
|img=Brandon Regice.png&lt;br /&gt;
|epnum=AG190&lt;br /&gt;
|epname=Pace - The Final Frontier!&lt;br /&gt;
|vajp=Tomoe Hanba&lt;br /&gt;
|vaen=Tomoe Hanba&lt;br /&gt;
|desc={{main|Brandon&#039;s legendary titans#Regice|Brandon&#039;s Regice}}&lt;br /&gt;
&lt;br /&gt;
After his first three Pokémon were defeated in &#039;&#039;[[AG190|Pace - The Final Frontier!]]&#039;&#039;, Brandon sent out his newly-caught {{p|Regice}} against {{AP|Pikachu}}. Regice fought its hardest against the {{t|Electric}} type and looked poised to win, but Pikachu was able to whittle down its strength with {{m|Iron Tail}} and {{m|Volt Tackle}} to claim victory.&lt;br /&gt;
&lt;br /&gt;
During the Full Battle against Paul, Regice battled {{TP|Paul|Ursaring}}, and was able to defeat his {{p|Lairon}} with no trouble.}}&lt;br /&gt;
&lt;br /&gt;
===Battle Dome===&lt;br /&gt;
[[File:Battle Dome anime.png|thumb|250px|The Battle Dome in the anime]]&lt;br /&gt;
In the anime, Ash challenged the Battle Dome, which is located near [[Lavender Town]], in &#039;&#039;[[AG153|Tactics Theatrics!!]]&#039;&#039;, as his third facility. In the Battle Dome, the challenger is given the possibility of swapping their [[party]] Pokémon with the ones they have in storage after the Frontier Brain has revealed his Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Pokémon used in Battle Dome====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|width=68&lt;br /&gt;
|trainer=Tucker&lt;br /&gt;
|pkmn=Swampert&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Ground&lt;br /&gt;
|img=Tucker Swampert.png&lt;br /&gt;
|epnum=AG153&lt;br /&gt;
|epname=Tactics Theatrics!!&lt;br /&gt;
|vajp=Kōichi Sakaguchi&lt;br /&gt;
|vaen=Bill Rogers&lt;br /&gt;
|desc={{p|Swampert}} was one of the two Pokémon that battled against [[Ash&#039;s Corphish]] and [[Ash&#039;s Swellow]], and gave Ash a run for his money. Swampert and Arcanine seemed like a perfect combination, taking advantage of Arcanine&#039;s speed and its defense as stated by {{an|Brock}} in the episode. In the [[Double Battle]], Swampert&#039;s main target was Corphish. Even though it looked bad for Ash, after Tucker used the Fusion of Fire and Water, Corphish and Swellow gained their fighting spirit and came back to win the match for Ash. Swampert was defeated by a devastating {{m|Aerial Ace}} from Swellow.&lt;br /&gt;
&lt;br /&gt;
Swampert&#039;s known moves are {{m|Protect}}, {{m|Mud Shot}}, {{m|Dynamic Punch}}, {{m|Water Gun}}, and {{m|Water Pulse}}.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Tucker&lt;br /&gt;
|pkmn=Arcanine&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|img=Tucker Arcanine.png&lt;br /&gt;
|epnum=AG153&lt;br /&gt;
|epname=Tactics Theatrics!!&lt;br /&gt;
|vajp=Chie Satō&lt;br /&gt;
|vaen=Chie Satō&lt;br /&gt;
|desc=The other Pokémon Tucker used was {{p|Arcanine}}. Swampert and Arcanine were a perfect combination, taking advantage of Arcanine&#039;s speed and Swampert&#039;s defense. Even though it looked bad for {{Ash}}, after Tucker&#039;s Fusion of Fire and Water, Corphish and Swellow gained their fighting spirit and with the help of some strategy of Ash&#039;s, they were able to win the match. Arcanine was defeated by a devastating {{m|Crabhammer}} from [[Ash&#039;s Corphish]].&lt;br /&gt;
&lt;br /&gt;
Arcanine&#039;s known moves are {{m|Extreme Speed}}, {{m|Flamethrower}}, {{m|Fire Blast}}, and {{m|Aerial Ace}}.}}&lt;br /&gt;
&lt;br /&gt;
===Battle Arena===&lt;br /&gt;
[[File:Battle Arena anime.png|thumb|250px|The Battle Arena in the anime]]&lt;br /&gt;
In the anime, Ash challenged the Battle Arena, located near [[Saffron City]], as his second facility, in &#039;&#039;[[AG149|Wheel of Frontier!]]&#039;&#039;. Before the match begins, a special wheel machine is used to determine if the match is 1-vs-1, 2-vs-2, or 3-vs-3.&lt;br /&gt;
&lt;br /&gt;
====Pokémon used in Battle Arena====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|width=68&lt;br /&gt;
|trainer=Greta&lt;br /&gt;
|pkmn=Hariyama&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|epnum=AG149&lt;br /&gt;
|epname=Wheel of Frontier&lt;br /&gt;
|vajp=Unshō Ishizuka&lt;br /&gt;
|vaen=Bill Rogers&lt;br /&gt;
|img=Greta Hariyama.png&lt;br /&gt;
|desc={{p|Hariyama}} was the first Pokémon used by Greta in her battle with Ash, where it first battled with {{AP|Ash&#039;s Grovyle|Sceptile}}. Despite that {{p|Grovyle}} managed to outmatch Hariyama in speed and deal some damage on it, Greta was finally able to use Grovyle&#039;s momentum as her own advantage, and land a critical hit on the Wood Gecko Pokémon, knocking it out.&lt;br /&gt;
&lt;br /&gt;
Ash next used his {{AP|Snorlax}} against the Arm Thrust Pokémon. Despite having disadvantage in type, {{p|Snorlax}} was able to keep itself safe from Hariyama&#039;s attacks by using {{m|Harden}}. Eventually, Hariyama was knocked out with an {{m|Ice Punch}}.&lt;br /&gt;
&lt;br /&gt;
Hariyama&#039;s known moves are {{m|Arm Thrust}} and {{m|Focus Punch}}.}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Greta&lt;br /&gt;
|pkmn=Medicham&lt;br /&gt;
|type1=Fighting&lt;br /&gt;
|type2=Psychic&lt;br /&gt;
|epnum=AG149&lt;br /&gt;
|epname=Wheel of Frontier&lt;br /&gt;
|vajp=Megumi Hayashibara&lt;br /&gt;
|vaen=Sarah Natochenny&lt;br /&gt;
|img=Greta Medicham.png&lt;br /&gt;
|desc=Greta chose {{p|Medicham}}, along with her {{p|Hariyama}} to battle {{Ash}} in &#039;&#039;[[AG149|Wheel of Frontier]]&#039;&#039;. It was the second to go up after Hariyama was defeated by Ash&#039;s Snorlax. Medicham overwhelmed Snorlax with its astounding speed and agility. With Ice Punch, Medicham was able to {{status|freeze}} Snorlax giving Greta a huge advantage.&lt;br /&gt;
&lt;br /&gt;
Ash then commanded Snorlax to use {{m|Rest}}, and Greta told Medicham to attack Snorlax with repeated {{m|Focus Punch}}es in order to break the ice. Greta told Medicham to use {{m|High Jump Kick}} but Snorlax managed to dodge it, causing Medicham to take some damage. Snorlax then tried to attack it with a {{m|Hyper Beam}}, but Medicham dodged it and hit it with {{m|Focus Punch}}.&lt;br /&gt;
&lt;br /&gt;
Just when it seemed it was all over for Ash, he commanded Snorlax to use Hyper Beam on the ground which catapulted it into the air. Using its altitude to his advantage, Ash told it to attack with a full-on {{m|Body Slam}}, defeating Medicham and earning Ash the [[Symbol|Guts Symbol]].}}&lt;br /&gt;
&lt;br /&gt;
===Battle Pike===&lt;br /&gt;
[[File:Battle Pike anime.png|thumb|250px|The Battle Pike in the anime]]&lt;br /&gt;
In the anime, the Battle Pike is located near [[Fuchsia City]], and Ash challenged it as his fourth facility in &#039;&#039;[[AG158|Queen of the Serpentine!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Pokémon used in Battle Pike====&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|width=68&lt;br /&gt;
|main=yes&lt;br /&gt;
|trainer=Lucy&lt;br /&gt;
|pkmn=Seviper&lt;br /&gt;
|type1=Poison&lt;br /&gt;
|img=Lucy Seviper.png&lt;br /&gt;
|epnum=AG158&lt;br /&gt;
|epname=Queen of the Serpentine!&lt;br /&gt;
|vajp=Megumi Hayashibara&lt;br /&gt;
|vaen=Bill Rogers&lt;br /&gt;
|desc=Lucy&#039;s signature Pokémon is {{p|Seviper}}. It appeared for the first time fighting [[Jessie&#039;s Seviper]] and later battled [[Ash&#039;s Donphan]].}}&lt;br /&gt;
&lt;br /&gt;
{{TrainerPoké&lt;br /&gt;
|trainer=Lucy&lt;br /&gt;
|pkmn=Milotic&lt;br /&gt;
|type1=Water&lt;br /&gt;
|img=Lucy Milotic.png&lt;br /&gt;
|epnum=AG158&lt;br /&gt;
|epname=Queen of the Serpentine!&lt;br /&gt;
|vajp=Chie Satō&lt;br /&gt;
|vaen=Michele Knotz&lt;br /&gt;
|desc={{p|Milotic}} was Lucy&#039;s second choice after defeating Seviper, where, with a single {{m|Hydro Pump}} it was able to defeat Donphan. In the fight against Ash&#039;s Pikachu, Milotic managed to deal severe damage to Pikachu, but Pikachu won after using {{m|Volt Tackle}} in one of Milotic&#039;s {{m|Twister}}s.&lt;br /&gt;
&lt;br /&gt;
Milotic&#039;s known moves are {{m|Hydro Pump}}, {{m|Twister}}, {{m|Iron Tail}}, and {{m|Facade}}.}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Ash &amp;amp; Pikachu manga===&lt;br /&gt;
The Battle Frontier first appeared in &#039;&#039;[[SP33|Off To The Battle Frontier!!]]&#039;&#039;. Unlike the anime, only the Battle Factory, Battle Arena, and Battle Pike appeared.&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Battle Factory AP.png|The Battle Factory&lt;br /&gt;
File:Battle Arena AP.png|The Battle Arena&lt;br /&gt;
File:Battle Pike AP.png|The Battle Pike&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
[[File:Battle Frontier Hoenn Adventures.png|thumb|250px|The Battle Frontier in Pokémon Adventures]]&lt;br /&gt;
In the {{chap|Emerald}}, a [[Pokédex holder]] named {{adv|Emerald}} challenged the Battle Frontier during its seven-day opening ceremony. Eventually it was revealed that he had been sent to the Battle Frontier by {{adv|Professor Oak}} in order to catch {{p|Jirachi}}, which he had predicted to be awake at the site during the same seven days that the Battle Frontier opening ceremony would take place. It turned out that an armored villain named [[Guile Hideout]] was also planning to catch Jirachi for his own evil ambitions, even stealing all the [[rental Pokémon]] from the [[#Battle Factory|Battle Factory]] to be used against anyone getting in his way.&lt;br /&gt;
&lt;br /&gt;
During his Battle Factory challenge, Emerald rented a {{TP|Emerald|Sceptile}}, which turned out to be on a higher level than the other rental Pokémon. This made Emerald realize that Sceptile was not a rental Pokémon to begin with, but had been snuck into the facility by someone. Thus, he decided to take it with him. During Emerald&#039;s [[#Battle Dome|Battle Dome]] challenge, {{adv|Ruby}} revealed that Sceptile was actually the very same {{p|Treecko}} that Emerald had once been supposed to receive from [[Professor Birch]].&lt;br /&gt;
&lt;br /&gt;
Despite Emerald and the Frontier Brains&#039; best efforts, Jirachi was eventually caught by Guile Hideout. Using Jirachi&#039;s wish, he summoned a giant {{p|Kyogre}}-shaped mass of water to sink the Battle Frontier into the ocean. However, thanks to Emerald&#039;s own wish to Jirachi, {{adv|Red}}, {{adv|Blue}}, {{adv|Green}}, {{adv|Yellow}}, and {{adv|Silver}} were freed from their petrified states, and all ten Pokédex holders and their Pokémon united their strengths to defeat Guile Hideout and save the Battle Frontier. Shortly before Jirachi fell asleep again, [[Scott]] used the last one of its three wishes to summon thousands of people to visit the Battle Frontier.&lt;br /&gt;
&lt;br /&gt;
Accompanying Emerald during his Battle Frontier challenge were also reporter [[Todd Snap]], as well as {{adv|Eon duo|Latios and Latias}}, Emerald&#039;s close friends.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Battle Tower III Adventures.png|The Battle Tower&lt;br /&gt;
File:Battle Palace Adventures.png|The Battle Palace&lt;br /&gt;
File:Battle Factory III Adventures.png|The Battle Factory&lt;br /&gt;
File:Battle Pyramid Adventures.png|The Battle Pyramid&lt;br /&gt;
File:Battle Dome Adventures.png|The Battle Dome&lt;br /&gt;
File:Battle Arena Adventures.png|The Battle Arena&lt;br /&gt;
File:Battle Pike Adventures.png|The Battle Pike&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Battle Frontier manga===&lt;br /&gt;
[[File:Battle Frontier CBF.png|thumb|200px|The Battle Frontier in Pokémon Battle Frontier]]&lt;br /&gt;
The [[Pokémon Battle Frontier]] manga featured a boy named {{OBP|Enta|CBF}} being invited to the Battle Frontier by Scott. Once there, he was tutored by [[Pokémon Champion|Pokémon League Champion]] [[Rald]], and begun to challenge the Frontier Brains. In the end, he managed to defeat six of the seven facilities.&lt;br /&gt;
&lt;br /&gt;
The manga concluded with Enta&#039;s battle with {{FB|Salon Maiden|Anabel}}, which ended in a draw. Despite Enta&#039;s challenge of the Frontier Brains being a major focus, {{FB|Factory Head|Noland}}, {{FB|Arena Tycoon|Greta}}, and {{FB|Pyramid King|Brandon}} didn&#039;t appear within the actual series, only appearing on the title page of [[CBF4|the fourth chapter]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Battle Pyramid CBF.png|The Battle Pyramid&lt;br /&gt;
File:Battle Dome CBF.png|The Battle Dome&lt;br /&gt;
File:Battle Pike CBF.png|The Battle Pike&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
[[File:Battle Frontier PMRS.png|thumb|200px|The Battle Frontier in Pokémon Pocket Monsters]]&lt;br /&gt;
The Battle Frontier appeared in &#039;&#039;[[PMRS35|The Selected Trainer?!]]&#039;&#039;.&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
The {{TCG|EX Emerald}} expansion for the [[Pokémon Trading Card Game]] featured two Battle Frontier-related cards:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 2px solid #{{emerald color}}; background: #{{emerald color light}}; margin-right: 5px; margin-bottom: 5px&amp;quot;&lt;br /&gt;
! Card !! Type !! Rarity !! Expansion !! Set No.&lt;br /&gt;
{{Trainerlistentry|Scott|EX Emerald|84|106|Trainer||Uncommon}}&lt;br /&gt;
{{Trainerlistentry|Battle Frontier|EX Emerald|75|106|Trainer||Uncommon}}&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* A girl inside the Battle Pike says &amp;quot;I&#039;ve completed the challenge 10 times now, but I&#039;ve never had to battle a Trainer once.&amp;quot; This information would be false, because after two straight wins and again at ten straight wins, she would have to battle Lucy. However, it should be noted that she did not state whether or not she beat the Battle Pike ten times &#039;&#039;in a row&#039;&#039;, so this might not necessarily be an error.&lt;br /&gt;
* It&#039;s possible for the Trainers fought in the Battle Frontier to have [[Shiny Pokémon]].&lt;br /&gt;
* If, by [[cheating]], players enter through the Battle Palace&#039;s Single Battle Halls, the game will then randomly choose Lv. 50 or Open Level, and they will be able to battle Trainers with all six Pokémon they have in their [[party]]. When they battle the second Trainer, only the first three Pokémon in their party may be used, and their only move will be {{m|Sketch}}.&lt;br /&gt;
* All enemy Trainers in the Battle Frontier, except the Frontier Brains, greet the player character before battle with a string of up to six preset words, phrases, or characters from the [[easy chat system]]. After the battle, the enemy gives out another message of the same format which depends on whether they have won or lost. This is also the case for all enemies in the [[Battle Tent]]s or [[Trainer Hill]].&lt;br /&gt;
** However, this is not the case for the greetings of any [[Apprentice]]s that have been mentored by the player or other individuals. When greeting the player prior to battling in the Battle Tower, the Apprentice will typically state the name of his or her mentor, as well as his or her numerical position in the line of all Apprentices tutored by someone (such as being the 7th apprentice tutored by the player).&lt;br /&gt;
** Messages are also altered for enemy Trainers present within the Battle Pyramid. After a battle, they provide the player with contextual hints on certain aspects of the challenge, such as the location of a given floor&#039;s exit, the number of remaining Trainers to be fought on a floor, or the number of remaining items on a given floor.&lt;br /&gt;
* According to an interview with [[Junichi Masuda]], the Battle Frontier did not make a return in {{g|Omega Ruby and Alpha Sapphire}} for the following reason: &amp;quot;Put simply, the Battle Frontier wasn&#039;t included because only a tiny number of players would have appreciated and used this game feature. Players get fed up more easily than they did in the past and aren&#039;t attracted by these &#039;demanding&#039; challenges.&amp;quot;&amp;lt;ref&amp;gt;[http://www.pokemonmillennium.net/notizie/2684-intervista-esclusiva-junichi-masuda-e-shigeru-ohmori-ci-svelano-alcune-curiosita-su-pokemon-rubino-omega-e-zaffiro-alpha/ INTERVISTA ESCLUSIVA: Junichi Masuda e Shigeru Ohmori ci svelano alcune curiosità su Pokémon Rubino Omega e Zaffiro Alpha! - Pokémon Millennium (Italian)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable&lt;br /&gt;
|color={{frontier color light}}|bordercolor={{frontier color}}&lt;br /&gt;
|zh_yue=對戰開拓區 &#039;&#039;{{tt|Deuijin Hōitokkēui|Battle Frontier}}&#039;&#039;&lt;br /&gt;
|zh_cmn=對戰開拓區 / 对战开拓区 &#039;&#039;{{tt|Duìzhàn Kaītuòqū|Battle Frontier}}&#039;&#039; {{tt|*|Anime, Adventures}}&amp;lt;br&amp;gt;战斗边疆 &#039;&#039;{{tt|Zhàndòu Biānjiāng|Battle Frontier}}&#039;&#039; {{tt|*|Ash &amp;amp; Pikachu (Mainland China)}}&lt;br /&gt;
|da=Frontaldysterne&amp;lt;br&amp;gt;Kampgrænsen{{tt|*|Pokémon Emerald manual}}&lt;br /&gt;
|fi=Taistelurintama&lt;br /&gt;
|fr=Zone de Combat&lt;br /&gt;
|de=Kampfzone&lt;br /&gt;
|id=Garis Pertarungan&lt;br /&gt;
|it=Parco Lotta&lt;br /&gt;
|ko=배틀프런티어 &#039;&#039;Battle Frontier&#039;&#039;&lt;br /&gt;
|pl={{tt|Strefa Walk|mentioned in DP128 only}}&lt;br /&gt;
|pt_br=Batalha da Fronteira&lt;br /&gt;
|ru=Боевой Рубеж &#039;&#039;Boyevoy Rubezh&#039;&#039;&lt;br /&gt;
|es_la=Batalla de la Frontera&lt;br /&gt;
|es_eu=Frente Batalla&amp;lt;br&amp;gt;Frente de Batalla{{tt|*|anime}}&lt;br /&gt;
|sv=Batalj Stridsgräns&amp;lt;br&amp;gt;Stridsgränsområdet{{tt|*|Pokémon Emerald manual}}&lt;br /&gt;
|th=แบทเทิลฟรอนเทียร์ &#039;&#039;Battle Frontier&#039;&#039;&lt;br /&gt;
|vi=Biên giới giao đấu&lt;br /&gt;
}}&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Battle Palace&#039;&#039;&lt;br /&gt;
{{langtable|color={{frontier color light}}|bordercolor={{frontier color}}&lt;br /&gt;
|zh_cmn=對戰宮殿 &#039;&#039;{{tt|Duìzhàn Gōngdiàn|Battle Palace}}&#039;&#039;&lt;br /&gt;
|da=Kamppaladset&lt;br /&gt;
|fi=Ottelupalatsi&lt;br /&gt;
|fr=Palace de Combat&lt;br /&gt;
|de=Kampfpalast&lt;br /&gt;
|id=Istana Pertarungan&lt;br /&gt;
|it=Palazzo Lotta&lt;br /&gt;
|ko=배틀팰리스 &#039;&#039;Battle Palace&#039;&#039;&lt;br /&gt;
|pt_br=Palácio de Batalha&lt;br /&gt;
|es_la= Palacio de Batalla&lt;br /&gt;
|es_eu=Palacio Batalla&lt;br /&gt;
|th=แบทเทิลพาเลส &#039;&#039;Battle Palace&#039;&#039;&lt;br /&gt;
|vi=Cung điện giao đấu}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Battle Factory&#039;&#039;&lt;br /&gt;
{{langtable|color={{frontier color light}}|bordercolor={{frontier color}}&lt;br /&gt;
|zh_cmn=對戰工廠 &#039;&#039;{{tt|Duìzhàn Gōngchǎng|Battle Factory}}&#039;&#039;&lt;br /&gt;
|da=Kampfabrikken&lt;br /&gt;
|fi=Taistelutehdas&lt;br /&gt;
|fr=Usine de Combat&lt;br /&gt;
|de=Kampffabrik&lt;br /&gt;
|id=Industri Pertarungan&lt;br /&gt;
|it=Azienda Lotta&lt;br /&gt;
|ko=배틀팩토리 &#039;&#039;Battle Factory&#039;&#039;&lt;br /&gt;
|pt_br=Fábrica de Batalha&lt;br /&gt;
|es_la=Fábrica de Batalla&lt;br /&gt;
|es_eu=Fábrica Batalla&lt;br /&gt;
|th=แบทเทิลแฟคทอรี่ &#039;&#039;Battle Factory&#039;&#039;&lt;br /&gt;
|vi=Công xưởng giao đấu}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Battle Pyramid&#039;&#039;&lt;br /&gt;
{{langtable|color={{frontier color light}}|bordercolor={{frontier color}}&lt;br /&gt;
|zh_cmn=對戰金字塔 &#039;&#039;{{tt|Duìzhàn Jīnzìtǎ|Battle Pyramid}}&#039;&#039;&lt;br /&gt;
|da=Kamppyramiden&lt;br /&gt;
|fi=Ottelupyramidi&lt;br /&gt;
|fr=Pyramide de Combat&lt;br /&gt;
|de=Kampfpyramide&lt;br /&gt;
|id=Piramida Pertarungan&lt;br /&gt;
|it=Piramide Lotta&lt;br /&gt;
|ko=배틀피라미드 &#039;&#039;Battle Pyramid&#039;&#039;&lt;br /&gt;
|pl={{tt|Piramida Walk|mentioned in DP128 only}}&lt;br /&gt;
|pt_br=Pirâmide de Batalha&lt;br /&gt;
|es_la=Pirámide de Batalla&lt;br /&gt;
|es_eu=Pirámide Batalla&lt;br /&gt;
|sv=Stridspyramiden&lt;br /&gt;
|th=แบทเทิลพีระมิด &#039;&#039;Battle Pyramid&#039;&#039;&lt;br /&gt;
|vi=Kim tự tháp giao đấu}}&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Battle Dome&#039;&#039;&lt;br /&gt;
{{langtable|color={{frontier color light}}|bordercolor={{frontier color}}&lt;br /&gt;
|zh_cmn=對戰巨蛋 &#039;&#039;{{tt|Duìzhàn Jùdàn|Battle Dome}}&#039;&#039;&lt;br /&gt;
|da=Kampkuplen&lt;br /&gt;
|fi=Ottelukupu&lt;br /&gt;
|fr=Dôme de Combat&lt;br /&gt;
|de=Kampfstadion&lt;br /&gt;
|id=Kubah Pertarungan&lt;br /&gt;
|it=Cupola Lotta&lt;br /&gt;
|ko=배틀돔 &#039;&#039;Battle Dome&#039;&#039;&lt;br /&gt;
|pt_br=Cúpula da Batalha&lt;br /&gt;
|es_la=Domo de Batalla&lt;br /&gt;
|es_eu=Cúpula Batalla&lt;br /&gt;
|th=แบทเทิลโดม &#039;&#039;Battle Dome&#039;&#039;&lt;br /&gt;
|vi=Nhà vòm giao đấu}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Battle Arena&#039;&#039;&lt;br /&gt;
{{langtable|color={{frontier color light}}|bordercolor={{frontier color}}&lt;br /&gt;
|zh_cmn=對戰競技場 &#039;&#039;{{tt|Duìzhàn Jìngjìchǎng|Battle Arena}}&#039;&#039;&lt;br /&gt;
|da=Kamparenaen&lt;br /&gt;
|fi=Taisteluareena ([[S08]])&amp;lt;br&amp;gt;Otteluareena ([[S09]])&lt;br /&gt;
|fr=Dojo de Combat&lt;br /&gt;
|de=Kampfring&lt;br /&gt;
|id=Arena Pertarungan&lt;br /&gt;
|it=Dojo Lotta&lt;br /&gt;
|ko=배틀아레나 &#039;&#039;Battle Arena&#039;&#039;&lt;br /&gt;
|pt_br=Arena de Batalha&lt;br /&gt;
|es_la= Arena de Batalla&lt;br /&gt;
|es_eu=Dojo Batalla&lt;br /&gt;
|th=แบทเทิลอารีน่า &#039;&#039;Battle Arena&#039;&#039;&lt;br /&gt;
|vi=Sân vận động giao đấu}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Battle Pike&#039;&#039;&lt;br /&gt;
{{langtable|color={{frontier color light}}|bordercolor={{frontier color}}&lt;br /&gt;
|zh_cmn=對戰水管 / 对战水管 &#039;&#039;{{tt|Duìzhàn Shuǐguǎn|Battle Tube}}&#039;&#039;&lt;br /&gt;
|da=Kampspidsen&lt;br /&gt;
|fi=Ottelukeihäs&lt;br /&gt;
|fr=Reptile de Combat&lt;br /&gt;
|de=Kampfipitis&lt;br /&gt;
|id=Tabung Pertarungan&lt;br /&gt;
|it=Serpe Lotta&lt;br /&gt;
|ko=배틀튜브 &#039;&#039;Battle Tube&#039;&#039;&lt;br /&gt;
|pt_br=Pico de Batalha&lt;br /&gt;
|es_la=Pico de Batalla&lt;br /&gt;
|es_eu=Sierpe Batalla&lt;br /&gt;
|th=แบทเทิลทูบ &#039;&#039;Battle Tube&#039;&#039;&lt;br /&gt;
|vi=Đường ống giao đấu}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Hoenn}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hoenn locations]]&lt;br /&gt;
[[Category:Emerald locations]]&lt;br /&gt;
[[Category:Islands]]&lt;br /&gt;
[[Category:Battle areas]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kampfzone (Hoenn)]]&lt;br /&gt;
[[es:Frente Batalla (Hoenn)]]&lt;br /&gt;
[[fr:Zone de Combat (Génération III)]]&lt;br /&gt;
[[it:Parco Lotta (terza generazione)]]&lt;br /&gt;
[[ja:バトルフロンティア (第三世代)]]&lt;br /&gt;
[[zh:对战开拓区（第三世代）]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Magic_Coat_(move)&amp;diff=2806660</id>
		<title>Magic Coat (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Magic_Coat_(move)&amp;diff=2806660"/>
		<updated>2018-06-12T19:58:18Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: /* Affected moves */ Confide was created in Gen 6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=277&lt;br /&gt;
|name=Magic Coat&lt;br /&gt;
|jname=マジックコート&lt;br /&gt;
|jtrans=Magic Coat&lt;br /&gt;
|jtranslit=Majikku Kōto&lt;br /&gt;
|gameimage=Magic Coat VII.png&lt;br /&gt;
|gameimagewidth=300px&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|basepp=15&lt;br /&gt;
|maxpp=24&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=—&lt;br /&gt;
|priority=+4&lt;br /&gt;
|gen=III&lt;br /&gt;
|category=Beauty&lt;br /&gt;
|appeal=1&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Can avoid being startled by others.&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Earns double the score on the final performance.&lt;br /&gt;
|category6=Beautiful&lt;br /&gt;
|appeal6=2&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Works great if the user goes last this turn.&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=no&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|na=no&lt;br /&gt;
|mths=yes&lt;br /&gt;
|mtb2w2=yes&lt;br /&gt;
|mtoras=yes&lt;br /&gt;
|mtusum=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|target=self&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Magic Coat&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;マジックコート&#039;&#039;&#039; &#039;&#039;Magic Coat&#039;&#039;) is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation III]]. Prior to [[Generation IV]], it was the signature move of {{p|Spoink}} and {{p|Grumpig}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Magic Coat reflects certain [[status move]]s back at that move&#039;s user.&lt;br /&gt;
&lt;br /&gt;
If powered up by a [[Psychium Z]] into Z-Magic Coat, the user&#039;s {{stat|Special Defense}} rises two stages.&lt;br /&gt;
&lt;br /&gt;
===Affected moves===&lt;br /&gt;
The following moves can be reflected by Magic Coat:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; background: #{{psychic color light}}; border: 5px solid #{{psychic color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;expandable sortable&amp;quot; style=&amp;quot;background: #FFF; border:1px solid #{{psychic color light}}; border-collapse:collapse; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{psychic color light}}&amp;quot;&lt;br /&gt;
!rowspan=2|{{color2|000|Move}}&lt;br /&gt;
!rowspan=2|{{color2|000|Type}}&lt;br /&gt;
!colspan=5|{{color2|000|Generation|Generations}}&lt;br /&gt;
|- style=&amp;quot;background: #{{psychic color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Generation III|III}}&lt;br /&gt;
!{{color2|000|Generation IV|IV}}&lt;br /&gt;
!{{color2|000|Generation V|V}}&lt;br /&gt;
!{{color2|000|Generation VI|VI}}&lt;br /&gt;
!{{color2|000|Generation VII|VII}}&lt;br /&gt;
{{movelist|Attract|Normal}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Baby-Doll Eyes|Fairy}}|| || || ||✓||✓&lt;br /&gt;
{{movelist|Block|Normal}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Captivate|Normal}}|| ||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Charm|Fairy}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Confide|Normal}}|| || || ||✓||✓&lt;br /&gt;
{{movelist|Confuse Ray|Ghost}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Cotton Spore|Grass}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Dark Void|Dark}}|| ||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Defog|Flying}}|| || ||✓||✓||✓&lt;br /&gt;
{{movelist|Disable|Normal}}|| || ||✓||✓||✓&lt;br /&gt;
{{movelist|Eerie Impulse|Electric}}|| || || ||✓||✓&lt;br /&gt;
{{movelist|Embargo|Dark}}|| || ||✓||✓||✓&lt;br /&gt;
{{movelist|Encore|Normal}}|| || ||✓||✓||✓&lt;br /&gt;
{{movelist|Entrainment|Normal}}|| || ||✓||✓||✓&lt;br /&gt;
{{movelist|Fake Tears|Dark}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Feather Dance|Flying}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Flash|Normal}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Flatter|Dark}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Floral Healing|Fairy}}|| || || || ||✓&lt;br /&gt;
{{movelist|Foresight|Normal}}|| || ||✓||✓||✓&lt;br /&gt;
{{movelist|Forest&#039;s Curse|Grass}}|| || || ||✓||✓&lt;br /&gt;
{{movelist|Gastro Acid|Poison}}|| ||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Glare|Normal}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Grass Whistle|Grass}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Growl|Normal}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Heal Block|Psychic}}|| || ||✓||✓||✓&lt;br /&gt;
{{movelist|Heal Pulse|Psychic}}|| || ||✓||✓||✓&lt;br /&gt;
{{movelist|Hypnosis|Psychic}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Kinesis|Psychic}}|| ||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Leech Seed|Grass}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Leer|Normal}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Lovely Kiss|Normal}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Mean Look|Normal}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Metal Sound|Steel}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Miracle Eye|Psychic}}|| || ||✓||✓||✓&lt;br /&gt;
{{movelist|Noble Roar|Normal}}|| || || ||✓||✓&lt;br /&gt;
{{movelist|Odor Sleuth|Normal}}|| || ||✓||✓||✓&lt;br /&gt;
{{movelist|Parting Shot|Dark}}|| || || ||✓||✓&lt;br /&gt;
{{movelist|Play Nice|Normal}}|| || || ||✓||✓&lt;br /&gt;
{{movelist|Poison Gas|Poison}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Poison Powder|Poison}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Powder|Bug}}|| || || ||✓||✓&lt;br /&gt;
{{movelist|Purify|Poison}}|| || || || ||✓&lt;br /&gt;
{{movelist|Roar|Normal}}|| || ||✓||✓||✓&lt;br /&gt;
{{movelist|Sand Attack|Ground}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Scary Face|Normal}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Screech|Normal}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Simple Beam|Normal}}|| || ||✓||✓||✓&lt;br /&gt;
{{movelist|Sing|Normal}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Sleep Powder|Grass}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Smokescreen|Normal}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Soak|Water}}|| || ||✓||✓||✓&lt;br /&gt;
{{movelist|Spider Web|Bug}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Spikes|Ground}}|| || ||✓||✓||✓&lt;br /&gt;
{{movelist|Spite|Ghost}}|| || ||✓||✓||✓&lt;br /&gt;
{{movelist|Spore|Grass}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Spotlight|Normal}}|| || || || ||✓&lt;br /&gt;
{{movelist|Stealth Rock|Rock}}|| || ||✓||✓||✓&lt;br /&gt;
{{movelist|Sticky Web|Bug}}|| || || ||✓||✓&lt;br /&gt;
{{movelist|Strength Sap|Grass}}|| || || || ||✓&lt;br /&gt;
{{movelist|String Shot|Bug}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Stun Spore|Grass}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Supersonic|Normal}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Swagger|Normal}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Sweet Kiss|Fairy}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Sweet Scent|Normal}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Tail Whip|Normal}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Taunt|Dark}}|| || ||✓||✓||✓&lt;br /&gt;
{{movelist|Tearful Look|Normal}}|| || || || ||✓&lt;br /&gt;
{{movelist|Telekinesis|Psychic}}|| || ||✓||✓||✓&lt;br /&gt;
{{movelist|Thunder Wave|Electric}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Tickle|Normal}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Topsy-Turvy|Dark}}|| || || ||✓||✓&lt;br /&gt;
{{movelist|Torment|Dark}}|| || ||✓||✓||✓&lt;br /&gt;
{{movelist|Toxic|Poison}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Toxic Spikes|Poison}}|| || ||✓||✓||✓&lt;br /&gt;
{{movelist|Toxic Thread|Poison}}|| || || || ||✓&lt;br /&gt;
{{movelist|Trick-or-Treat|Ghost}}|| || || ||✓||✓&lt;br /&gt;
{{movelist|Venom Drench|Poison}}|| || || ||✓||✓&lt;br /&gt;
{{movelist|Whirlwind|Normal}}|| || ||✓||✓||✓&lt;br /&gt;
{{movelist|Will-O-Wisp|Fire}}||✓||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Worry Seed|Grass}}|| ||✓||✓||✓||✓&lt;br /&gt;
{{movelist|Yawn|Normal}}||✓||✓||✓||✓||✓&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Psychic}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Reflects special effects back to the attacker.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|Reflects back the foe&#039;s &amp;lt;sc&amp;gt;{{m|Leech Seed}}&amp;lt;/sc&amp;gt; and any status- damaging move.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|A barrier reflects back to the foe moves like {{m|Leech Seed}} and moves that damage status.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}|A barrier reflects back to the target moves like {{m|Leech Seed}} and moves that damage status.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Level|Psychic|3}}&lt;br /&gt;
{{Moveentry/5|137|Porygon|type=Normal|1|Mineral|Mineral||56|56|56|56}}&lt;br /&gt;
{{Moveentry/5|233|Porygon2|type=Normal|1|Mineral|Mineral||56|56|1, 56|1, 56}}&lt;br /&gt;
{{Moveentry/5|325|Spoink|type=Psychic|1|Field|Field|28|21|21|21|21}}&lt;br /&gt;
{{Moveentry/5|326|Grumpig|type=Psychic|1|Field|Field|28|21|21|21|21}}&lt;br /&gt;
{{Moveentry/5|428|Lopunny|type=Normal|2|Field|Human-Like||1|1|1|1}}&lt;br /&gt;
{{Moveentry/5|474|Porygon-Z|type=Normal|1|Mineral|Mineral||56|56|1, 56|1, 56}}&lt;br /&gt;
{{Moveentry/5|720|Hoopa|type=Psychic|type2=Ghost|1|Undiscovered|Undiscovered||||10|10|form=Confined}}&lt;br /&gt;
{{Moveentry/5|720U|Hoopa|type=Psychic|type2=Dark|1|Undiscovered|Undiscovered||||10{{sup/6|ORAS}}|10|form=Unbound}}&lt;br /&gt;
{{Moveentry/5|792|Lunala|type=Psychic|type2=Ghost|1|Undiscovered|Undiscovered|||||43}}&lt;br /&gt;
{{Moveentry/5|806|Blacephalon|type=Fire|type2=Ghost|1|Undiscovered|Undiscovered|||||7{{sup/7|USUM}}}}&lt;br /&gt;
{{Movefoot|Psychic|5}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Breed|Psychic|3}}&lt;br /&gt;
{{Moveentry/5|203|Girafarig|type=Normal|type2=Psychic|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|206|Dunsparce|type=Normal|1|Field|Field||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|352|Kecleon|type=Normal|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|359|Absol|type=Dark|1|Field|Field|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|517|Munna|type=Psychic|1|Field|Field|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/5|653|Fennekin|type=Fire|1|Field|Field||||✔|✔}}&lt;br /&gt;
{{Movefoot|Psychic|5}}&lt;br /&gt;
&lt;br /&gt;
===By [[Move Tutor]]===&lt;br /&gt;
{{Movehead/Tutor|Psychic|4}}&lt;br /&gt;
{{Movehead/Tutor/4|no|no|yes}}&lt;br /&gt;
{{Movehead/Tutor/5|no|yes}}&lt;br /&gt;
{{Movehead/Tutor/6|no|yes}}&lt;br /&gt;
{{Movehead/Tutor/7|no|yes}}&lt;br /&gt;
{{Moveentry/4|026A|Raichu|type=Electric|type2=Psychic|2|Field|Fairy||||✔|form=Alola Form}}&lt;br /&gt;
{{Moveentry/4|035|Clefairy|type=Fairy|1|Fairy|Fairy|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|036|Clefable|type=Fairy|1|Fairy|Fairy|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|039|Jigglypuff|type=Normal|type2=Fairy|1|Fairy|Fairy|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|040|Wigglytuff|type=Normal|type2=Fairy|1|Fairy|Fairy|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|063|Abra|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|064|Kadabra|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|065|Alakazam|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|072|Tentacool|type=Water|type2=Poison|1|Water 3|Water 3|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|073|Tentacruel|type=Water|type2=Poison|1|Water 3|Water 3|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|079|Slowpoke|type=Water|type2=Psychic|2|Monster|Water 1|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|080|Slowbro|type=Water|type2=Psychic|2|Monster|Water 1|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|081|Magnemite|type=Electric|type2=Steel|1|Mineral|Mineral|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|082|Magneton|type=Electric|type2=Steel|1|Mineral|Mineral|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|096|Drowzee|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|097|Hypno|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|100|Voltorb|type=Electric|1|Mineral|Mineral|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|101|Electrode|type=Electric|1|Mineral|Mineral|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|120|Staryu|type=Water|1|Water 3|Water 3|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|121|Starmie|type=Water|type2=Psychic|1|Water 3|Water 3|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|122|Mr. Mime|type=Psychic|type2=Fairy|1|Human-Like|Human-Like|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|124|Jynx|type=Ice|type2=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|137|Porygon|type=Normal|1|Mineral|Mineral|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|150|Mewtwo|type=Psychic|1|Undiscovered|Undiscovered|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|151|Mew|type=Psychic|1|Undiscovered|Undiscovered|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|152|Chikorita|type=Grass|2|Monster|Grass|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|153|Bayleef|type=Grass|2|Monster|Grass|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|154|Meganium|type=Grass|2|Monster|Grass|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|163|Hoothoot|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|164|Noctowl|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|173|Cleffa|type=Fairy|1|Undiscovered|Undiscovered|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|174|Igglybuff|type=Normal|type2=Fairy|1|Undiscovered|Undiscovered|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|175|Togepi|type=Fairy|1|Undiscovered|Undiscovered|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|176|Togetic|type=Fairy|type2=Flying|2|Flying|Fairy|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|177|Natu|type=Psychic|type2=Flying|1|Flying|Flying|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|178|Xatu|type=Psychic|type2=Flying|1|Flying|Flying|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|196|Espeon|type=Psychic|1|Field|Field|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|199|Slowking|type=Water|type2=Psychic|2|Monster|Water 1|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|200|Misdreavus|type=Ghost|1|Amorphous|Amorphous|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|203|Girafarig|type=Normal|type2=Psychic|1|Field|Field|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|206|Dunsparce|type=Normal|1|Field|Field|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|222|Corsola|type=Water|type2=Rock|2|Water 1|Water 3|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|233|Porygon2|type=Normal|1|Mineral|Mineral|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|238|Smoochum|type=Ice|type2=Psychic|1|Undiscovered|Undiscovered|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|251|Celebi|type=Psychic|type2=Grass|1|Undiscovered|Undiscovered|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|280|Ralts|type=Psychic|type2=Fairy|1|Amorphous|Amorphous|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|281|Kirlia|type=Psychic|type2=Fairy|1|Amorphous|Amorphous|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|282|Gardevoir|type=Psychic|type2=Fairy|1|Amorphous|Amorphous|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|299|Nosepass|type=Rock|1|Mineral|Mineral|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|302|Sableye|type=Dark|type2=Ghost|1|Human-Like|Human-Like|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|307|Meditite|type=Fighting|type2=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|308|Medicham|type=Fighting|type2=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|325|Spoink|type=Psychic|1|Field|Field|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|326|Grumpig|type=Psychic|1|Field|Field|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|337|Lunatone|type=Rock|type2=Psychic|1|Mineral|Mineral|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|338|Solrock|type=Rock|type2=Psychic|1|Mineral|Mineral|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|343|Baltoy|type=Ground|type2=Psychic|1|Mineral|Mineral|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|344|Claydol|type=Ground|type2=Psychic|1|Mineral|Mineral|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|350|Milotic|type=Water|2|Water 1|Dragon|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|352|Kecleon|type=Normal|1|Field|Field|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|353|Shuppet|type=Ghost|1|Amorphous|Amorphous|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|354|Banette|type=Ghost|1|Amorphous|Amorphous|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|358|Chimecho|type=Psychic|1|Amorphous|Amorphous|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|359|Absol|type=Dark|1|Field|Field|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|380|Latias|type=Dragon|type2=Psychic|1|Undiscovered|Undiscovered|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|381|Latios|type=Dragon|type2=Psychic|1|Undiscovered|Undiscovered|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|385|Jirachi|type=Steel|type2=Psychic|1|Undiscovered|Undiscovered|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|386|Deoxys|type=Psychic|1|Undiscovered|Undiscovered|✔|✔|✔|✔|form=Normal Forme}}&lt;br /&gt;
{{Moveentry/4|386A|Deoxys|type=Psychic|1|Undiscovered|Undiscovered|✔|✔|✔|✔|form=Attack Forme}}&lt;br /&gt;
{{Moveentry/4|386D|Deoxys|type=Psychic|1|Undiscovered|Undiscovered|✔|✔|✔|✔|form=Defense Forme}}&lt;br /&gt;
{{Moveentry/4|386S|Deoxys|type=Psychic|1|Undiscovered|Undiscovered|✔|✔|✔|✔|form=Speed Forme}}&lt;br /&gt;
{{Moveentry/4|411|Bastiodon|type=Rock|type2=Steel|1|Monster|Monster|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|425|Drifloon|type=Ghost|type2=Flying|1|Amorphous|Amorphous|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|426|Drifblim|type=Ghost|type2=Flying|1|Amorphous|Amorphous|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|427|Buneary|type=Normal|2|Field|Human-Like|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|428|Lopunny|type=Normal|2|Field|Human-Like|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|429|Mismagius|type=Ghost|1|Amorphous|Amorphous|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|433|Chingling|type=Psychic|1|Undiscovered|Undiscovered|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|439|Mime Jr.|type=Psychic|type2=Fairy|1|Undiscovered|Undiscovered|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|462|Magnezone|type=Electric|type2=Steel|1|Mineral|Mineral|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|468|Togekiss|type=Fairy|type2=Flying|2|Flying|Fairy|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|474|Porygon-Z|type=Normal|1|Mineral|Mineral|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|475|Gallade|type=Psychic|type2=Fighting|1|Amorphous|Amorphous|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|476|Probopass|type=Rock|type2=Steel|1|Mineral|Mineral|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|480|Uxie|type=Psychic|1|Undiscovered|Undiscovered|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|481|Mesprit|type=Psychic|1|Undiscovered|Undiscovered|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|482|Azelf|type=Psychic|1|Undiscovered|Undiscovered|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|487O|Giratina|type=Ghost|type2=Dragon|1|Undiscovered|Undiscovered|✔|✔|✔|✔|form=Origin Forme}}&lt;br /&gt;
{{Moveentry/4|488|Cresselia|type=Psychic|1|Undiscovered|Undiscovered|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|493|Arceus|type=Normal|1|Undiscovered|Undiscovered|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|494|Victini|type=Psychic|type2=Fire|1|Undiscovered|Undiscovered||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|517|Munna|type=Psychic|1|Field|Field||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|518|Musharna|type=Psychic|1|Field|Field||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|527|Woobat|type=Psychic|type2=Flying|2|Field|Flying||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|528|Swoobat|type=Psychic|type2=Flying|2|Field|Flying||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|531|Audino|type=Normal|1|Fairy|Fairy||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|540|Sewaddle|type=Bug|type2=Grass|1|Bug|Bug||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|541|Swadloon|type=Bug|type2=Grass|1|Bug|Bug||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|542|Leavanny|type=Bug|type2=Grass|1|Bug|Bug||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|561|Sigilyph|type=Psychic|type2=Flying|1|Flying|Flying||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|562|Yamask|type=Ghost|2|Mineral|Amorphous||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|563|Cofagrigus|type=Ghost|2|Mineral|Amorphous||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|574|Gothita|type=Psychic|1|Human-Like|Human-Like||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|575|Gothorita|type=Psychic|1|Human-Like|Human-Like||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|576|Gothitelle|type=Psychic|1|Human-Like|Human-Like||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|577|Solosis|type=Psychic|1|Amorphous|Amorphous||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|578|Duosion|type=Psychic|1|Amorphous|Amorphous||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|579|Reuniclus|type=Psychic|1|Amorphous|Amorphous||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|582|Vanillite|type=Ice|1|Mineral|Mineral||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|583|Vanillish|type=Ice|1|Mineral|Mineral||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|584|Vanilluxe|type=Ice|1|Mineral|Mineral||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|592|Frillish|type=Water|type2=Ghost|1|Amorphous|Amorphous||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|593|Jellicent|type=Water|type2=Ghost|1|Amorphous|Amorphous||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|594|Alomomola|type=Water|2|Water 1|Water 2||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|599|Klink|type=Steel|1|Mineral|Mineral||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|600|Klang|type=Steel|1|Mineral|Mineral||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|601|Klinklang|type=Steel|1|Mineral|Mineral||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|605|Elgyem|type=Psychic|1|Human-Like|Human-Like||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|606|Beheeyem|type=Psychic|1|Human-Like|Human-Like||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|615|Cryogonal|type=Ice|1|Mineral|Mineral||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|622|Golett|type=Ground|type2=Ghost|1|Mineral|Mineral||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|623|Golurk|type=Ground|type2=Ghost|1|Mineral|Mineral||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|648|Meloetta|type=Normal|type2=Psychic|1|Undiscovered|Undiscovered||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|649|Genesect|type=Bug|type2=Steel|1|Undiscovered|Undiscovered||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/4|653|Fennekin|type=Fire|1|Field|Field|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|654|Braixen|type=Fire|1|Field|Field|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|655|Delphox|type=Fire|type2=Psychic|1|Field|Field|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|669|Flabébé|type=Fairy|1|Fairy|Fairy|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|670|Floette|type=Fairy|1|Fairy|Fairy|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|670E|Floette|type=Fairy|1|Undiscovered|Undiscovered|||✔|✔|form=Eternal Flower}}&lt;br /&gt;
{{Moveentry/4|671|Florges|type=Fairy|1|Fairy|Fairy|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|677|Espurr|type=Psychic|1|Field|Field|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|678|Meowstic|type=Psychic|1|Field|Field|||✔|✔|form=Male}}&lt;br /&gt;
{{Moveentry/4|678F|Meowstic|type=Psychic|1|Field|Field|||✔|✔|form=Female}}&lt;br /&gt;
{{Moveentry/4|682|Spritzee|type=Fairy|1|Fairy|Fairy|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|683|Aromatisse|type=Fairy|1|Fairy|Fairy|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|684|Swirlix|type=Fairy|1|Fairy|Fairy|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|685|Slurpuff|type=Fairy|1|Fairy|Fairy|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|700|Sylveon|type=Fairy|1|Field|Field|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|703|Carbink|type=Rock|type2=Fairy|2|Fairy|Mineral|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|707|Klefki|type=Steel|type2=Fairy|1|Mineral|Mineral|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|708|Phantump|type=Ghost|type2=Grass|2|Grass|Amorphous|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|709|Trevenant|type=Ghost|type2=Grass|2|Grass|Amorphous|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|710|Pumpkaboo|type=Ghost|type2=Grass|1|Amorphous|Amorphous|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|711|Gourgeist|type=Ghost|type2=Grass|1|Amorphous|Amorphous|||✔|✔}}&lt;br /&gt;
{{Moveentry/4|720|Hoopa|type=Psychic|type2=Ghost|1|Undiscovered|Undiscovered|||✔|✔|form=Confined}}&lt;br /&gt;
{{Moveentry/4|720U|Hoopa|type=Psychic|type2=Dark|1|Undiscovered|Undiscovered|||✔|✔|form=Unbound}}&lt;br /&gt;
{{Moveentry/4|730|Primarina|type=Water|type2=Fairy|2|Water 1|Field||||✔}}&lt;br /&gt;
{{Moveentry/4|747|Mareanie|type=Poison|type2=Water|1|Water 1|Water 1||||✔}}&lt;br /&gt;
{{Moveentry/4|748|Toxapex|type=Poison|type2=Water|1|Water 1|Water 1||||✔}}&lt;br /&gt;
{{Moveentry/4|751|Dewpider|type=Water|type2=Bug|2|Water 1|Bug||||✔}}&lt;br /&gt;
{{Moveentry/4|752|Araquanid|type=Water|type2=Bug|2|Water 1|Bug||||✔}}&lt;br /&gt;
{{Moveentry/4|755|Morelull|type=Grass|type2=Fairy|1|Grass|Grass||||✔}}&lt;br /&gt;
{{Moveentry/4|756|Shiinotic|type=Grass|type2=Fairy|1|Grass|Grass||||✔}}&lt;br /&gt;
{{Moveentry/4|764|Comfey|type=Fairy|1|Grass|Grass||||✔}}&lt;br /&gt;
{{Moveentry/4|765|Oranguru|type=Normal|type2=Psychic|2|Field|Field||||✔}}&lt;br /&gt;
{{Moveentry/4|772|Type: Null|type=Normal|1|Undiscovered|Undiscovered||||✔}}&lt;br /&gt;
{{Moveentry/4|773|Silvally|type=Normal|1|Undiscovered|Undiscovered||||✔}}&lt;br /&gt;
{{Moveentry/4|779|Bruxish|type=Water|type2=Psychic|1|Water 2|Water 2||||✔}}&lt;br /&gt;
{{Moveentry/4|786|Tapu Lele|type=Psychic|type2=Fairy|1|Undiscovered|Undiscovered||||✔}}&lt;br /&gt;
{{Moveentry/4|788|Tapu Fini|type=Water|type2=Fairy|1|Undiscovered|Undiscovered||||✔}}&lt;br /&gt;
{{Moveentry/4|792|Lunala|type=Psychic|type2=Ghost|1|Undiscovered|Undiscovered||||✔}}&lt;br /&gt;
{{Moveentry/4|793|Nihilego|type=Rock|type2=Poison|1|Undiscovered|Undiscovered||||✔}}&lt;br /&gt;
{{Moveentry/4|796|Xurkitree|type=Electric|1|Undiscovered|Undiscovered||||✔}}&lt;br /&gt;
{{Moveentry/4|805|Stakataka|type=Rock|type2=Steel|1|Undiscovered|Undiscovered||||✔}}&lt;br /&gt;
{{Movefoot|Psychic|4}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Psychic}}&lt;br /&gt;
{{Moveentry/1|206|Dunsparce|type=Normal|1|Field|Field|{{pkmn|Dream World}} - {{dwa|Icy Cave}}}}&lt;br /&gt;
{{Movefoot|Psychic|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Psychic}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Magic Coat status. The user reflects several moves directly back to the foes.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|You&#039;ll get the Magic Coat status, which reflects status moves and effects of items such as wands back at the attacker. But there are some moves and items that cannot be reflected, so be careful! The status will go away after a while.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=psychic|exp=yes|gen=The user releases a crescent of energy at the target. The target then becomes surrounded in a dark forcefield.|image1=Absol Magic Coat Adventures.png|image1p=Absol}}&lt;br /&gt;
{{movep|type=psychic|ms=359|pkmn=Absol|method=Absol waves its head and a white crescent blade of energy comes out of the scythe on the side of its head at the target. When the blade hits the target, it becomes surrounded by a black forcefield.}}&lt;br /&gt;
{{movebtmManga|type=psychic|user=Absol (Pokémon)|user1=A wild Absol|startcode=PS252|startname=The Beginning of the End with Kyogre &amp;amp; Groudon XIV|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|genIII=Magic Coat III&lt;br /&gt;
|genIV=Magic Coat IV&lt;br /&gt;
|genV=Magic Coat V&lt;br /&gt;
|genVI=Magic Coat&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|Colo=Magic Coat Colo&lt;br /&gt;
|XD=Magic Coat XD&lt;br /&gt;
|PBR=Magic Coat PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Psychic&lt;br /&gt;
|PMDRB=Magic Coat PMD RB&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation III]], the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks). Any move reflected by Magic Coat still has to undergo accuracy and evasion checks as normal, however.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{psychic color}}|bordercolor={{psychic color light}}&lt;br /&gt;
|zh_yue=魔法反射 &#039;&#039;{{tt|Mōfaat Fáanseh|Magic Reflection}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;魔術外衣 &#039;&#039;{{tt|Mōseuht Ngoihyī|Magic Coat}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|zh_cmn=魔法反射 &#039;&#039;{{tt|Mófǎ Fǎnshè|Magic Reflection}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;魔術外衣 / 魔术外衣 &#039;&#039;{{tt|Móshù Wàiyī|Magic Coat}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|fr=Reflet Magik&lt;br /&gt;
|de=Magiemantel&lt;br /&gt;
|el=Μαγικός Μανδύας&lt;br /&gt;
|it=Magivelo&lt;br /&gt;
|ko=매직코트 &#039;&#039;Magic Coat&#039;&#039;&lt;br /&gt;
|es=Capa Mágica&lt;br /&gt;
|pt_br=Tela Mágica&lt;br /&gt;
|pt_eu=Capa Mágica&lt;br /&gt;
|sr=Magični Oklop&lt;br /&gt;
|vi=Màn Chắn Ma Thuật&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Increased priority moves]]&lt;br /&gt;
&lt;br /&gt;
[[de:Magiemantel]]&lt;br /&gt;
[[es:Capa mágica]]&lt;br /&gt;
[[fr:Reflet Magik]]&lt;br /&gt;
[[it:Magivelo (mossa)]]&lt;br /&gt;
[[ja:マジックコート]]&lt;br /&gt;
[[zh:魔法反射（招式）]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Belch_(move)&amp;diff=2327972</id>
		<title>Belch (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Belch_(move)&amp;diff=2327972"/>
		<updated>2015-09-01T21:29:25Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: Belch can&amp;#039;t be Mirror Moved, see http://www.smogon.com/forums/threads/battle-mechanics-research.3489239/page-44#post-4996342&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=562|&lt;br /&gt;
name=Belch |&lt;br /&gt;
jname=ゲップ  |&lt;br /&gt;
jtrans=Belch |&lt;br /&gt;
jtranslit=Geppu |&lt;br /&gt;
gameimage=|&lt;br /&gt;
gameimagewidth=|&lt;br /&gt;
type=Poison |&lt;br /&gt;
damagecategory=Special |&lt;br /&gt;
basepp=10|&lt;br /&gt;
maxpp=16|&lt;br /&gt;
power=120 |&lt;br /&gt;
accuracy=90 |&lt;br /&gt;
gen=VI |&lt;br /&gt;
category6=Tough |&lt;br /&gt;
appeal6=1 |&lt;br /&gt;
jam6=0 |&lt;br /&gt;
cdesc6=Works well if the user is pumped up.|&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
mirrormove=no |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=anyadjacent |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belch&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ゲップ&#039;&#039;&#039; &#039;&#039;Belch&#039;&#039;) is a damage-dealing {{type|Poison}} [[move]] introduced in [[Generation VI]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Belch deals damage, but it cannot be selected unless the user has previously eaten a [[Berry]] in the current battle (whether [[Held item|its own]], or another&#039;s via {{m|Bug Bite}}, {{m|Pluck}} or other Pokémon&#039;s {{m|Fling}}), but only if the user gains an effect from the Berry (for example, eating a [[Payapa Berry]] via Bug Bite will not allow Belch to be used). Eating a Berry that does not have an in-battle effect (such as the [[Razz Berry]] or [[Pomeg Berry]]) does not allow the Pokémon to use Belch. Consuming a Berry through other means (such as {{m|Natural Gift}}, using {{m|Fling}}, or its Trainer giving it a Berry from the [[Bag]]) will not enable Belch to be used.&lt;br /&gt;
&lt;br /&gt;
After eating a Berry, the player may use Belch for the rest of the battle, even if the Pokémon has been switched out and back in or the Berry is restored with {{m|Recycle}}, {{a|Harvest}}, or {{a|Pickup}}.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Poison}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|The user lets out a damaging belch on the target. The user must eat a [[Berry]] to use this move.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Moveheader/Level|Poison|6}}&lt;br /&gt;
{{Moveentry/Level6|023|Ekans|1|Poison|Poison|38|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level6|024|Arbok|1|Poison|Poison|48|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level6|088|Grimer|1|Poison|Poison|46|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level6|089|Muk|1|Poison|Poison|{{tt|53|XY}}&amp;lt;br&amp;gt;{{tt|52|ORAS}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level6|109|Koffing|1|Poison|Poison|42|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level6|110|Weezing|1|Poison|Poison|{{tt|50|XY}}&amp;lt;br&amp;gt;{{tt|51|ORAS}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level6|316|Gulpin|1|Poison|Poison|{{tt|40|XY}}&amp;lt;br&amp;gt;{{tt|41|ORAS}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level6|317|Swalot|1|Poison|Poison|{{tt|46|XY}}&amp;lt;br&amp;gt;{{tt|49|ORAS}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level6|336|Seviper|1|Poison|Poison|{{tt|46|XY}}&amp;lt;br&amp;gt;{{tt|43|ORAS}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level6|434|Stunky|2|Poison|Dark|46|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level6|435|Skuntank|2|Poison|Dark|56|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level6|453|Croagunk|2|Poison|Fighting|47|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level6|454|Toxicroak|2|Poison|Fighting|58|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level6|568|Trubbish|1|Poison|Poison|42|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level6|569|Garbodor|1|Poison|Poison|49|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefooter|Poison|6}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Moveheader/Breed|Poison|6}}&lt;br /&gt;
{{Moveentry/Breed6|069|Bellsprout|2|Grass|Poison|{{MSP|331|Cacnea}}|note=Chain breed|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Breed6|079|Slowpoke|2|Water|Psychic|{{MSP|086|Seel}}|note=Chain breed}}&lt;br /&gt;
{{Moveentry/Breed6|086|Seel|1|Water|Water|{{MSP|023|Ekans}}{{MSP|024|Arbok}}{{MSP|336|Seviper}}{{MSP|434|Stunky}}{{MSP|435|Skuntank}}}}&lt;br /&gt;
{{Moveentry/Breed6|108|Lickitung|1|Normal|Normal|{{MSP|079|Slowpoke}}|note=Chain breed}}&lt;br /&gt;
{{Moveentry/Breed6|143|Snorlax|1|Normal|Normal|{{MSP|079|Slowpoke}}|note=Chain breed}}&lt;br /&gt;
{{Moveentry/Breed6|240|Magby|1|Fire|Fire|{{MSP|453|Croagunk}}{{MSP|454|Toxicroak}}}}&lt;br /&gt;
{{Moveentry/Breed6|241|Miltank|1|Normal|Normal|{{MSP|023|Ekans}}{{MSP|024|Arbok}}{{MSP|336|Seviper}}{{MSP|434|Stunky}}{{MSP|435|Skuntank}}}}&lt;br /&gt;
{{Moveentry/Breed6|331|Cacnea|1|Grass|Grass|{{MSP|453|Croagunk}}{{MSP|454|Toxicroak}}}}&lt;br /&gt;
{{Moveentry/Breed6|446|Munchlax|1|Normal|Normal|{{MSP|079|Slowpoke}}|note=Chain breed}}&lt;br /&gt;
{{Moveentry/Breed6|626|Bouffalant|1|Normal|Normal|{{MSP|023|Ekans}}{{MSP|024|Arbok}}{{MSP|336|Seviper}}{{MSP|434|Stunky}}{{MSP|435|Skuntank}}}}&lt;br /&gt;
{{Moveentry/Breed6|631|Heatmor|1|Fire|Fire|{{MSP|023|Ekans}}{{MSP|024|Arbok}}{{MSP|336|Seviper}}{{MSP|434|Stunky}}{{MSP|435|Skuntank}}}}&lt;br /&gt;
{{Movefooter|Poison|6}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Belch is tied with {{m|Gunk Shot}} for the highest base power of all Poison-type moves at 120. However, {{m|Venoshock}}, another {{type|Poison}} move, has a power of 130 when the target is {{status|poison}}ed.&lt;br /&gt;
* Belch has the highest base power of all Poison-type moves in the [[Special move]] category.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{poison color}}|bordercolor={{poison color light}}&lt;br /&gt;
|fr=Éructation&lt;br /&gt;
|de=Rülpser&lt;br /&gt;
|it=Rutto&lt;br /&gt;
|ko=트림 &#039;&#039;Teurim&#039;&#039;&lt;br /&gt;
|es=Eructo&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Rülpser]]&lt;br /&gt;
[[fr:Éructation]]&lt;br /&gt;
[[it:Rutto (mossa)]]&lt;br /&gt;
[[ja:ゲップ]]&lt;br /&gt;
[[zh:打嗝（技能）]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Copycat_(move)&amp;diff=2327962</id>
		<title>Talk:Copycat (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Copycat_(move)&amp;diff=2327962"/>
		<updated>2015-09-01T21:07:01Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: /* Generation VI text confusion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Could this copy transform? [[User:Requiem Bell|Requiem Bell]] 17:15, 7 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
If Copycat is used and copies the move Round from an ally would the copied round have doubled attack power? [[User:5hoo|5hoo]] 21:50, 22 April 2012 (UTC)&lt;br /&gt;
==speed==&lt;br /&gt;
what happens if the pokemon using it moves first? {{unsigned|Auragirl}}&lt;br /&gt;
&lt;br /&gt;
==Switching==&lt;br /&gt;
&lt;br /&gt;
I just tested this and switching has zero impact on copycat in 5th gen. I&#039;m not sure about 4th gen, but in 5th gen one or both players can switch multiple times and copycat will still succeed as long as the last move used by either player was a valid move for copycat and said move did not fail. [[User:Ctom42|Ctom42]] ([[User talk:Ctom42|talk]]) 18:27, 12 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Helping Hand ==&lt;br /&gt;
&lt;br /&gt;
At least in Gen VI, Copycat seems to always fail if the move last used was Helping Hand. It will happily copy {{m|Aromatic Mist}} and {{m|Hold Hands}} though, which have the same targeting, so it&#039;s probably due to the priority. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:06, 18 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation VI text confusion ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been staring at the line of text in the &amp;quot;Generation VI&amp;quot; section, and I can&#039;t figure out what it means.&lt;br /&gt;
&lt;br /&gt;
No matter how I try to read it, I come up against the bizarre assumption that, when determining move order, Copycat already knows which move it will copy (it either inherits the priority from that move, or selectively ignores the effect of Prankster based on whether the copied move&#039;s priority is less than 0). But I can&#039;t believe that Copycat already knows which move it will copy. Another Pokémon could use Extreme Speed, and Copycat will then copy Extreme Speed instead, thus (potentially) rendering inaccurate the effect of the original to-be-copied move on the Copycat user&#039;s priority in that round.&lt;br /&gt;
&lt;br /&gt;
So what does it mean? And why is the move&#039;s decreased priority mentioned rather than the move being a status move - Prankster boosts status moves, not decreased priority moves. Also, why isn&#039;t the converse of this mechanics change mentioned in the &amp;quot;Generations IV and V&amp;quot; section, to make clear how it worked in previous generations? ~ [[User:Serial Colour|Serial Colour]] ([[User talk:Serial Colour|talk]]) 20:39, 1 September 2015 (UTC)&lt;br /&gt;
:I think it means to say if a decreased priority move is used by a Pokémon with Prankster (which increases priority by 1), and that move is the one copycatted, the Pokémon with Copycat will use the move at its original, non-Prankster priority. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 20:45, 1 September 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: That still implies that Copycat knows which move it will copy when the turn order is decided, and that the turn order could be changed partway through the turn if Copycat happens to copy a different move instead. And are you suggesting that the copied move&#039;s priority is used rather than Copycat&#039;s priority. Does the same happen for Mirror Move? ~ [[User:Serial Colour|Serial Colour]] ([[User talk:Serial Colour|talk]]) 21:06, 1 September 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Copycat_(move)&amp;diff=2327954</id>
		<title>Talk:Copycat (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:Copycat_(move)&amp;diff=2327954"/>
		<updated>2015-09-01T20:40:00Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Could this copy transform? [[User:Requiem Bell|Requiem Bell]] 17:15, 7 September 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
If Copycat is used and copies the move Round from an ally would the copied round have doubled attack power? [[User:5hoo|5hoo]] 21:50, 22 April 2012 (UTC)&lt;br /&gt;
==speed==&lt;br /&gt;
what happens if the pokemon using it moves first? {{unsigned|Auragirl}}&lt;br /&gt;
&lt;br /&gt;
==Switching==&lt;br /&gt;
&lt;br /&gt;
I just tested this and switching has zero impact on copycat in 5th gen. I&#039;m not sure about 4th gen, but in 5th gen one or both players can switch multiple times and copycat will still succeed as long as the last move used by either player was a valid move for copycat and said move did not fail. [[User:Ctom42|Ctom42]] ([[User talk:Ctom42|talk]]) 18:27, 12 May 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Helping Hand ==&lt;br /&gt;
&lt;br /&gt;
At least in Gen VI, Copycat seems to always fail if the move last used was Helping Hand. It will happily copy {{m|Aromatic Mist}} and {{m|Hold Hands}} though, which have the same targeting, so it&#039;s probably due to the priority. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 12:06, 18 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generation VI text confusion ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been staring at the line of text in the &amp;quot;Generation VI&amp;quot; section, and I can&#039;t figure out what it means.&lt;br /&gt;
&lt;br /&gt;
No matter how I try to read it, I come up against the bizarre assumption that, when determining move order, Copycat already knows which move it will copy (it either inherits the priority from that move, or selectively ignores the effect of Prankster based on whether the copied move&#039;s priority is less than 0). But I can&#039;t believe that Copycat already knows which move it will copy. Another Pokémon could use Extreme Speed, and Copycat will then copy Extreme Speed instead, thus (potentially) rendering inaccurate the effect of the original to-be-copied move on the Copycat user&#039;s priority in that round.&lt;br /&gt;
&lt;br /&gt;
So what does it mean? And why is the move&#039;s decreased priority mentioned rather than the move being a status move - Prankster boosts status moves, not decreased priority moves. Also, why isn&#039;t the converse of this mechanics change mentioned in the &amp;quot;Generations IV and V&amp;quot; section, to make clear how it worked in previous generations? ~ [[User:Serial Colour|Serial Colour]] ([[User talk:Serial Colour|talk]]) 20:39, 1 September 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pluck_(move)&amp;diff=2290010</id>
		<title>Pluck (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pluck_(move)&amp;diff=2290010"/>
		<updated>2015-06-02T20:10:16Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: /* Generation IV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad picture|2=Should be replaced with Generation VI images}}&lt;br /&gt;
{{MoveInfobox|&lt;br /&gt;
n=365 |&lt;br /&gt;
name=Pluck |&lt;br /&gt;
jname=ついばむ |&lt;br /&gt;
jtrans=Pick |&lt;br /&gt;
jtranslit=Tsuibamu |&lt;br /&gt;
gameimage=Pluck V.png |&lt;br /&gt;
type=Flying |&lt;br /&gt;
damagecategory=Physical |&lt;br /&gt;
basepp=20 |&lt;br /&gt;
maxpp=32 |&lt;br /&gt;
power=60 |&lt;br /&gt;
accuracy=100 |&lt;br /&gt;
bdesc= |&lt;br /&gt;
gen=IV |&lt;br /&gt;
tm4=yes |&lt;br /&gt;
tm#4=88 |&lt;br /&gt;
tm5=yes |&lt;br /&gt;
tm#5=88 |&lt;br /&gt;
na=no |&lt;br /&gt;
category=Cute |&lt;br /&gt;
appeal=0 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=Receives voltage points in the previous Pokémon reaches max voltage |&lt;br /&gt;
appealsc=0 |&lt;br /&gt;
scdesc=Steals the Voltage of the Pokémon that just went. |&lt;br /&gt;
appeal6=3|&lt;br /&gt;
jam6=0|&lt;br /&gt;
cdesc6=Brings down the energy of any Pokémon that have already used a move this turn. |&lt;br /&gt;
pokefordex=pluck |&lt;br /&gt;
touches=yes |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=yes |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=any |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Pluck&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ついばむ&#039;&#039;&#039; &#039;&#039;Pick&#039;&#039;) is a damage-dealing {{type|Flying}} [[move]] introduced in [[Generation IV]]. It was [[TM88]] in Generation IV to Generation V.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Pluck inflicts damage. If the target is holding a [[Berry]], the user will eat the Berry and gain its effect. Pluck will not eat the Berry of a target that is behind a {{m|substitute}}. The effect of a {{b|Jaboca}} or {{b|Coba}} Berry will activate before the Berry can be stolen. Berries like {{b|Liechi}} or {{b|Sitrus}} Berries will be eaten by the attacker, regardless of them meeting their consumption requirement upon taking damage from Pluck. Pluck will not consume the Berry of a target that has the Ability {{a|Sticky Hold}}.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Pluck can hit non-adjacent opponents in [[Triple Battle]]s.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|flying}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains the effect.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Moveheader/Level|Flying|4}}&lt;br /&gt;
{{Moveentry/Level4|022|Fearow|2|Normal|Flying|--|--|--|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level4|084|Doduo|2|Normal|Flying|no|no|{{tt|21|ORAS}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level4|085|Dodrio|2|Normal|Flying|--|--|{{tt|--|XY}}&amp;lt;br&amp;gt;{{tt|21|ORAS}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level4|145|Zapdos|2|Electric|Flying|22|22|22|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level4|277|Swellow|2|Normal|Flying|--|--|--|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level4|334|Altaria|2|Dragon|Flying|--|--|--|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level4|566|Archen|2|Rock|Flying|no|15|15|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level4|567|Archeops|2|Rock|Flying|no|15|15|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level4|629|Vullaby|2|Dark|Flying|no|10|10|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level4|630|Mandibuzz|2|Dark|Flying|no|--, 10|--, 10|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level4|686|Inkay|2|Dark|Psychic|no|no|35}}&lt;br /&gt;
{{Moveentry/Level4|687|Malamar|2|Dark|Psychic|no|no|35}}&lt;br /&gt;
{{Movefooter|Flying|4}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Moveheader/TM|Flying|4|--|--|--|TM88|TM88|no}}&lt;br /&gt;
{{Moveentry/TM4|016|Pidgey|2|Normal|Flying|yes|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|017|Pidgeotto|2|Normal|Flying|yes|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|018|Pidgeot|2|Normal|Flying|yes|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|019|Rattata|1|Normal|Normal|yes|yes}}&lt;br /&gt;
{{Moveentry/TM4|020|Raticate|1|Normal|Normal|yes|yes}}&lt;br /&gt;
{{Moveentry/TM4|021|Spearow|2|Normal|Flying|yes|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|022|Fearow|2|Normal|Flying|yes|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|041|Zubat|2|Poison|Flying|yes|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|042|Golbat|2|Poison|Flying|yes|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|083|Farfetch&#039;d|2|Normal|Flying|yes|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|084|Doduo|2|Normal|Flying|yes|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|085|Dodrio|2|Normal|Flying|yes|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|144|Articuno|2|Ice|Flying|yes|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|145|Zapdos|2|Electric|Flying|yes|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|146|Moltres|2|Fire|Flying|yes|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|151|Mew|1|Psychic|Psychic|yes|yes}}&lt;br /&gt;
{{Moveentry/TM4|163|Hoothoot|2|Normal|Flying|yes|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|164|Noctowl|2|Normal|Flying|yes|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|169|Crobat|2|Poison|Flying|yes|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|177|Natu|2|Psychic|Flying|yes|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|178|Xatu|2|Psychic|Flying|yes|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|198|Murkrow|2|Dark|Flying|yes|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|225|Delibird|2|Ice|Flying|yes|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|227|Skarmory|2|Steel|Flying|yes|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|250|Ho-Oh|2|Fire|Flying|yes|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|276|Taillow|2|Normal|Flying|yes|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|277|Swellow|2|Normal|Flying|yes|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|278|Wingull|2|Water|Flying|yes|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|279|Pelipper|2|Water|Flying|yes|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|333|Swablu|2|Normal|Flying|yes|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|334|Altaria|2|Dragon|Flying|yes|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|393|Piplup|1|Water|Water|yes|yes}}&lt;br /&gt;
{{Moveentry/TM4|394|Prinplup|1|Water|Water|yes|yes}}&lt;br /&gt;
{{Moveentry/TM4|395|Empoleon|2|Water|Steel|yes|yes}}&lt;br /&gt;
{{Moveentry/TM4|396|Starly|2|Normal|Flying|yes|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|397|Staravia|2|Normal|Flying|yes|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|398|Staraptor|2|Normal|Flying|yes|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|399|Bidoof|1|Normal|Normal|yes|yes}}&lt;br /&gt;
{{Moveentry/TM4|400|Bibarel|2|Normal|Water|yes|yes}}&lt;br /&gt;
{{Moveentry/TM4|430|Honchkrow|2|Dark|Flying|yes|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|441|Chatot|2|Normal|Flying|yes|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|468|Togekiss|2|Normal|Flying|yes|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|519|Pidove|2|Normal|Flying|no|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|520|Tranquill|2|Normal|Flying|no|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|521|Unfezant|2|Normal|Flying|no|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|527|Woobat|2|Psychic|Flying|no|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|528|Swoobat|2|Psychic|Flying|no|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|561|Sigilyph|2|Psychic|Flying|no|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|566|Archen|2|Rock|Flying|no|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|567|Archeops|2|Rock|Flying|no|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|580|Ducklett|2|Water|Flying|no|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|581|Swanna|2|Water|Flying|no|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|627|Rufflet|2|Normal|Flying|no|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|628|Braviary|2|Normal|Flying|no|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|629|Vullaby|2|Dark|Flying|no|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/TM4|630|Mandibuzz|2|Dark|Flying|no|yes|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefooter|Flying|4}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=flying|exp=yes|gen=The user pecks the target.|image1=Mandibuzz Pluck.png|image1p=Mandibuzz|image2=Vullaby Pluck.png|image2p=Vullaby|image3=Cameron Swanna Pluck.png|image3p=Swanna}}&lt;br /&gt;
{{movep|ms=630|type=flying|pkmn=Mandibuzz|method=The black parts of Mandibuzz&#039;s beak glow pale blue and it flies at the opponent, slamming the tip of its beak into it.}}&lt;br /&gt;
{{movemid|type=flying|user=Mandibuzz (Pokémon)|user1=A wild Mandibuzz|startcode=BW043|startname=Meowth&#039;s Scrafty Tactics!|notes=Debut}}&lt;br /&gt;
{{movep|type=flying|ms=521|pkmn=Unfezant|method=Unfezant&#039;s beak glows white and it hits the opponent with it.}}&lt;br /&gt;
{{movemid|type=flying|user=Skyla|user1=Skyla&#039;s Unfezant|startcode=BW067|startname=Cilan Takes Flight!}}&lt;br /&gt;
{{movep|type=flying|ms=629|pkmn=Vullaby|method=Vullaby&#039;s beak glows white and it hits the opponent with it.}}&lt;br /&gt;
{{movemid|type=flying|user=Vullaby (Pokémon)|user1=Nursery&#039;s Vullaby|startcode=BW095|startname=Unrest at the Nursery!}}&lt;br /&gt;
{{movep|type=flying|ms=581|pkmn=Swanna|method=Swanna&#039;s beak glows white and it hits the opponent with it.}}&lt;br /&gt;
{{movebtm|type=flying|user=Cameron (Unova)|user1=Cameron&#039;s Swanna|startcode=BW107|startname=Cameron&#039;s Secret Weapon!|startname=Cameron&#039;s Secret Weapon!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=flying|exp=yes|gen=The user steals an item the opponent is holding.|image1=Chatler Pluck.png|image1p=Chatot}}&lt;br /&gt;
{{movep|type=flying|ms=441|pkmn=Chatot|method=Chatot repeatedly pecks the opponent with its beak, or Chatot snatches an item the opponent is holding into its beak.}}&lt;br /&gt;
{{movebtmManga|type=flying|user=Chatler|user1=Pearl&#039;s Chatler|startcode=PS383|startname=Winning Over Wingull|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Flying|&lt;br /&gt;
genIV=Pluck IV|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{flying color}}|bordercolor={{flying color light}}&lt;br /&gt;
|zh_cmn=啄食 &#039;&#039;{{tt|Zhuóshí|Peck and Eat}}&#039;&#039;&lt;br /&gt;
|nl=Pluk&lt;br /&gt;
|fr=Picore&lt;br /&gt;
|de=Pflücker&lt;br /&gt;
|el=Μάδημα&lt;br /&gt;
|it=Spennata&lt;br /&gt;
|ko=쪼아대기 &#039;&#039;Jjoadaegi&#039;&#039;&lt;br /&gt;
|pl=Skubnięcie&lt;br /&gt;
|pt_br=Picotear&lt;br /&gt;
|es=Picoteo&lt;br /&gt;
|sr=Čupanje}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Bug Bite|flying}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Generation V TMs}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Pflücker]]&lt;br /&gt;
[[fr:Picore]]&lt;br /&gt;
[[it:Spennata (mossa)]]&lt;br /&gt;
[[ja:ついばむ]]&lt;br /&gt;
[[pl:Pluck]]&lt;br /&gt;
[[pt:Pluck]]&lt;br /&gt;
[[zh:啄食（技能）]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Roar_(move)&amp;diff=2285649</id>
		<title>Roar (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Roar_(move)&amp;diff=2285649"/>
		<updated>2015-05-23T21:23:36Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: Accuracy only changed in Gen 6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=46 |&lt;br /&gt;
name=Roar |&lt;br /&gt;
jname=ほえる |&lt;br /&gt;
jtranslit=Hoeru |&lt;br /&gt;
jtrans=Roar |&lt;br /&gt;
gameimage=Roar.png |&lt;br /&gt;
gameimagewidth=300px |&lt;br /&gt;
type=Normal |&lt;br /&gt;
damagecategory=Status |&lt;br /&gt;
basepp=20 |&lt;br /&gt;
maxpp=32 |&lt;br /&gt;
power=— |&lt;br /&gt;
accuracy={{tt|—|100 in Generations I-V}} |&lt;br /&gt;
priority=-6{{tt|*|0 in Generation I; -1 in Generation II; -5 in Generation III}} |&lt;br /&gt;
gen=I |&lt;br /&gt;
category=Cool |&lt;br /&gt;
appeal=3 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=Scrambles the order of appeals on the next turn. |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Prevents the Voltage from going down in the same turn. |&lt;br /&gt;
appeal6=3|&lt;br /&gt;
jam6=0|&lt;br /&gt;
cdesc6=Causes the user to move later on the next turn.|&lt;br /&gt;
pokefordex=roar |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=yes |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=yes |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=yes |&lt;br /&gt;
tm2=yes |&lt;br /&gt;
tm#2=05 |&lt;br /&gt;
tm3=yes |&lt;br /&gt;
tm#3=05 |&lt;br /&gt;
tm4=yes |&lt;br /&gt;
tm#4=05 |&lt;br /&gt;
tm5=yes |&lt;br /&gt;
tm#5=05 |&lt;br /&gt;
tm6=yes |&lt;br /&gt;
tm#6=05 |&lt;br /&gt;
na=no |&lt;br /&gt;
target=anyadjacent |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Roar&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ほえる&#039;&#039;&#039; &#039;&#039;Roar&#039;&#039;) is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]]. It has been [[TM05]] since [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
If Roar is used in a wild Pokémon battle by a Pokémon on either side, the battle will automatically end. In a Trainer battle, Roar has no effect. Roar has normal priority.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
When in a Trainer battle, Roar will now force the target to switch with a randomly chosen Pokémon from its Trainer&#039;s party. If there is no Pokémon for the target to switch with, Roar will fail. Roar now has a priority of -1. If two Pokémon use Roar on each other in the same turn, the faster one will fail and the slower one will force it to switch out.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
Roar will fail when used against Pokémon with the Abilities {{a|Soundproof}} and {{a|Suction Cups}} or rooted by {{m|Ingrain}}. Roar has a priority of -5 now. If two Pokémon use Roar on each other in the same turn, instead of the faster one failing, the faster one will go first and force the slower one to switch out.&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
If a wild Pokémon uses Roar against a Pokémon with a higher level, Roar will now fail. Roar now has a priority of -6.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Roar no longer works if the target is a wild Pokémon with a higher level than the user&#039;s. Roar is now reflected by {{m|Magic Coat}} and {{a|Magic Bounce}}.&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
Roar is now unaffected by {{stat|accuracy}} and {{stat|evasion}}. Roar can now hit a target even if it has used {{m|Protect}}, {{m|Detect}}, or {{m|Spiky Shield}}, but will fail if the target is protected by {{m|Crafty Shield}}.&lt;br /&gt;
&lt;br /&gt;
In a wild [[Horde Encounter]], if a wild Pokémon uses Roar, it will force the target to switch with a Pokémon from its Trainer&#039;s party, regardless of the target&#039;s level. If the Trainer&#039;s Pokémon uses Roar, however, it will fail.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon===&lt;br /&gt;
Roar blows away the opponent in front in a straight line, contrary to the direction it is facing. If it hits a wall, it takes 5 damage. If it hits another Pokémon, both Pokémon take 5 damage.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|Stad}}|A terrifying roar that drives wild Pokémon away. It is useful only in the wild.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|Stad2}}|A terrifying roar that drives the target away. The opposing trainer must use a new &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt;.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|GSC}}|Scares wild foes to end battle.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Makes the foe flee to end the battle.{{tt|*|Move}}&amp;lt;br/&amp;gt;A savage roar that makes the foe flee to end the battle.{{tt|*|TM}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Causes the target to flee and switch out of battle.{{tt|*|Move}}&amp;lt;br/&amp;gt;A savage roar that swaps the target out of battle.{{tt|*|TM}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is made to switch out with an ally. In the wild, the battle ends.}}&lt;br /&gt;
{{movedescentry|PMD{{color2|{{md red color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|R}}{{color2|{{md blue color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|B}}|Knocks the target flying. If the target hits a wall or another Pokémon, it sustains damage.}}&lt;br /&gt;
{{movedescentry|PMD{{color2|{{md time color}}|Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|T}}{{color2|{{md darkness color}}|Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|D}}{{color2|{{md sky color}}|Pokémon Mystery Dungeon: Explorers of Sky|S}}|Sends the target flying. If the target hits a wall or another Pokémon, it sustains damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|BW}}|The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|B2W2}}|The target is scared off and switched. In the wild, a battle against a single Pokémon ends.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|The target is scared off and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Moveheader/Level|Normal|1}}&lt;br /&gt;
{{Moveentry/Level1|037|Vulpix|1|Fire|Fire|21|21|9|7|7|7}}&lt;br /&gt;
{{Moveentry/Level1|038|Ninetales|1|Fire|Fire|--|no|no|no|no|no}}&lt;br /&gt;
{{Moveentry/Level1|058|Growlithe|1|Fire|Fire|--|--|--|--|--|--}}&lt;br /&gt;
{{Moveentry/Level1|059|Arcanine|1|Fire|Fire|--|--|--|--|--|--}}&lt;br /&gt;
{{Moveentry/Level1|142|Aerodactyl|2|Rock|Flying|no|no|no|9|9|9}}&lt;br /&gt;
{{Moveentry/Level1|209|Snubbull|1|Fairy|Fairy|no|26|26|25|25|25}}&lt;br /&gt;
{{Moveentry/Level1|210|Granbull|1|Fairy|Fairy|no|28|28|27|27|27}}&lt;br /&gt;
{{Moveentry/Level1|228|Houndour|2|Dark|Fire|no|7|19|14|14|13}}&lt;br /&gt;
{{Moveentry/Level1|229|Houndoom|2|Dark|Fire|no|7|19|14|14|13}}&lt;br /&gt;
{{Moveentry/Level1|243|Raikou|1|Electric|Electric|no|21|21|15|15|15}}&lt;br /&gt;
{{Moveentry/Level1|244|Entei|1|Fire|Fire|no|21|21|15|15|15}}&lt;br /&gt;
{{Moveentry/Level1|245|Suicune|1|Water|Water|no|21|C=no|no|no|no|no}}&lt;br /&gt;
{{Moveentry/Level1|261|Poochyena|1|Dark|Dark|no|no|21|21|21|{{tt|21|XY}}&amp;lt;br&amp;gt;{{tt|16|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level1|262|Mightyena|1|Dark|Dark|no|no|22|22|22|{{tt|22|XY}}&amp;lt;br&amp;gt;{{tt|16|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level1|293|Whismur|1|Normal|Normal|no|no|35|35|35|{{tt|35|XY}}&amp;lt;br&amp;gt;{{tt|29|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level1|294|Loudred|1|Normal|Normal|no|no|43|43|43|{{tt|43|XY}}&amp;lt;br&amp;gt;{{tt|29|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level1|295|Exploud|1|Normal|Normal|no|no|45|45|45|{{tt|45|XY}}&amp;lt;br&amp;gt;{{tt|29|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level1|304|Aron|2|Steel|Rock|no|no|21|22|22|B2W2=18|{{tt|18|XY}}&amp;lt;br&amp;gt;{{tt|19|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level1|305|Lairon|2|Steel|Rock|no|no|21|22|22|B2W2=18|{{tt|18|XY}}&amp;lt;br&amp;gt;{{tt|19|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level1|306|Aggron|2|Steel|Rock|no|no|21|22|22|B2W2=18|{{tt|18|XY}}&amp;lt;br&amp;gt;{{tt|19|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level1|309|Electrike|1|Electric|Electric|no|no|28|36|36|{{tt|36|XY}}&amp;lt;br&amp;gt;{{tt|34|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level1|310|Manectric|1|Electric|Electric|no|no|31|42|42|{{tt|42|XY}}&amp;lt;br&amp;gt;{{tt|36|ORAS}}}}&lt;br /&gt;
{{Moveentry/Level1|403|Shinx|1|Electric|Electric|no|no|no|21|21|21}}&lt;br /&gt;
{{Moveentry/Level1|404|Luxio|1|Electric|Electric|no|no|no|23|23|23}}&lt;br /&gt;
{{Moveentry/Level1|405|Luxray|1|Electric|Electric|no|no|no|23|23|23}}&lt;br /&gt;
{{Moveentry/Level1|498|Tepig|1|Fire|Fire|no|no|no|no|39|39}}&lt;br /&gt;
{{Moveentry/Level1|499|Pignite|2|Fire|Fighting|no|no|no|no|47|47}}&lt;br /&gt;
{{Moveentry/Level1|500|Emboar|2|Fire|Fighting|no|no|no|no|55|55}}&lt;br /&gt;
{{Moveentry/Level1|506|Lillipup|1|Normal|Normal|no|no|no|no|26|26}}&lt;br /&gt;
{{Moveentry/Level1|507|Herdier|1|Normal|Normal|no|no|no|no|29|29}}&lt;br /&gt;
{{Moveentry/Level1|508|Stoutland|1|Normal|Normal|no|no|no|no|29|29}}&lt;br /&gt;
{{Moveentry/Level1|633|Deino|2|Dark|Dragon|no|no|no|no|20|20}}&lt;br /&gt;
{{Moveentry/Level1|634|Zweilous|2|Dark|Dragon|no|no|no|no|20|20}}&lt;br /&gt;
{{Moveentry/Level1|635|Hydreigon|2|Dark|Dragon|no|no|no|no|20|20}}&lt;br /&gt;
{{Moveentry/Level1|696|Tyrunt|2|Rock|Dragon|no|no|no|no|no|6}}&lt;br /&gt;
{{Moveentry/Level1|697|Tyrantrum|2|Rock|Dragon|no|no|no|no|no|6}}&lt;br /&gt;
{{Movefooter|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Moveheader/Breed|Normal|3}}&lt;br /&gt;
{{Moveentry/Breed3|335|Zangoose|1|Normal|Normal|{{MSP|037|Vulpix}}{{MSP|058|Growlithe}}{{MSP|059|Arcanine}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}{{MSP|261|Poochyena}}{{MSP|262|Mightyena}}{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}{{MSP|309|Electrike}}{{MSP|310|Manectric}}|{{MSP|037|Vulpix}}{{MSP|058|Growlithe}}{{MSP|059|Arcanine}}{{MSP|209|Snubbull}}{{MSP|210|Granbull}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}{{MSP|261|Poochyena}}{{MSP|262|Mightyena}}{{MSP|293|Whismur}}{{MSP|294|Loudred}}{{MSP|295|Exploud}}{{MSP|309|Electrike}}{{MSP|310|Manectric}}{{MSP|403|Shinx}}{{MSP|404|Luxio}}{{MSP|405|Luxray}}|no}}&lt;br /&gt;
{{Movefooter|Normal|3}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Moveheader/TM|Normal|1|no|TM05|TM05|TM05|TM05|TM05}}&lt;br /&gt;
{{Moveentry/TM1|003|Venusaur|2|Grass|Poison|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|006|Charizard|2|Fire|Flying|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|009|Blastoise|1|Water|Water|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|020|Raticate|1|Normal|Normal|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|031|Nidoqueen|2|Poison|Ground|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|034|Nidoking|2|Poison|Ground|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|037|Vulpix|1|Fire|Fire|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|038|Ninetales|1|Fire|Fire|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|053|Persian|1|Normal|Normal|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|058|Growlithe|1|Fire|Fire|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|059|Arcanine|1|Fire|Fire|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|076|Golem|2|Rock|Ground|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|095|Onix|2|Rock|Ground|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|111|Rhyhorn|2|Rock|Ground|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|112|Rhydon|2|Rock|Ground|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|115|Kangaskhan|1|Normal|Normal|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|130|Gyarados|2|Water|Flying|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|131|Lapras|2|Water|Ice|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|134|Vaporeon|1|Water|Water|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|135|Jolteon|1|Electric|Electric|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|136|Flareon|1|Fire|Fire|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|142|Aerodactyl|2|Rock|Flying|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|144|Articuno|2|Ice|Flying|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|145|Zapdos|2|Electric|Flying|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|146|Moltres|2|Fire|Flying|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|149|Dragonite|2|Dragon|Flying|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|151|Mew|1|Psychic|Psychic|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|156|Quilava|1|Fire|Fire|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|157|Typhlosion|1|Fire|Fire|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|159|Croconaw|1|Water|Water|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|160|Feraligatr|1|Water|Water|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|208|Steelix|2|Steel|Ground|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|209|Snubbull|1|Fairy|Fairy|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|210|Granbull|1|Fairy|Fairy|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|216|Teddiursa|1|Normal|Normal|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|217|Ursaring|1|Normal|Normal|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|220|Swinub|2|Ice|Ground|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|221|Piloswine|2|Ice|Ground|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|227|Skarmory|2|Steel|Flying|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|228|Houndour|2|Dark|Fire|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|229|Houndoom|2|Dark|Fire|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|231|Phanpy|1|Ground|Ground|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|232|Donphan|1|Ground|Ground|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|234|Stantler|1|Normal|Normal|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|243|Raikou|1|Electric|Electric|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|244|Entei|1|Fire|Fire|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|245|Suicune|1|Water|Water|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|248|Tyranitar|2|Rock|Dark|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|249|Lugia|2|Psychic|Flying|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|250|Ho-Oh|2|Fire|Flying|no|yes|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|254|Sceptile|1|Grass|Grass|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|257|Blaziken|2|Fire|Fighting|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|260|Swampert|2|Water|Ground|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|261|Poochyena|1|Dark|Dark|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|262|Mightyena|1|Dark|Dark|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|264|Linoone|1|Normal|Normal|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|288|Vigoroth|1|Normal|Normal|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|289|Slaking|1|Normal|Normal|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|293|Whismur|1|Normal|Normal|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|294|Loudred|1|Normal|Normal|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|295|Exploud|1|Normal|Normal|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|304|Aron|2|Steel|Rock|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|305|Lairon|2|Steel|Rock|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|306|Aggron|2|Steel|Rock|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|309|Electrike|1|Electric|Electric|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|310|Manectric|1|Electric|Electric|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|319|Sharpedo|2|Water|Dark|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|320|Wailmer|1|Water|Water|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|321|Wailord|1|Water|Water|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|323|Camerupt|2|Fire|Ground|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|334|Altaria|2|Dragon|Flying|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|335|Zangoose|1|Normal|Normal|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|357|Tropius|2|Grass|Flying|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|364|Sealeo|2|Ice|Water|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|365|Walrein|2|Ice|Water|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|371|Bagon|1|Dragon|Dragon|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|372|Shelgon|1|Dragon|Dragon|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|373|Salamence|2|Dragon|Flying|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|380|Latias|2|Dragon|Psychic|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|381|Latios|2|Dragon|Psychic|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|382|Kyogre|1|Water|Water|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|383|Groudon|1|Ground|Ground|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|384|Rayquaza|2|Dragon|Flying|no|no|yes|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|389|Torterra|2|Grass|Ground|no|no|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|392|Infernape|2|Fire|Fighting|no|no|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|395|Empoleon|2|Water|Steel|no|no|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|403|Shinx|1|Electric|Electric|no|no|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|404|Luxio|1|Electric|Electric|no|no|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|405|Luxray|1|Electric|Electric|no|no|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|408|Cranidos|1|Rock|Rock|no|no|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|409|Rampardos|1|Rock|Rock|no|no|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|410|Shieldon|2|Rock|Steel|no|no|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|411|Bastiodon|2|Rock|Steel|no|no|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|419|Floatzel|1|Water|Water|no|no|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|432|Purugly|1|Normal|Normal|no|no|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|434|Stunky|2|Poison|Dark|no|no|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|435|Skuntank|2|Poison|Dark|no|no|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|443|Gible|2|Dragon|Ground|no|no|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|444|Gabite|2|Dragon|Ground|no|no|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|445|Garchomp|2|Dragon|Ground|no|no|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|447|Riolu|1|Fighting|Fighting|no|no|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|448|Lucario|2|Fighting|Steel|no|no|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|449|Hippopotas|1|Ground|Ground|no|no|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|450|Hippowdon|1|Ground|Ground|no|no|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|452|Drapion|2|Poison|Dark|no|no|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|464|Rhyperior|2|Ground|Rock|no|no|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|470|Leafeon|1|Grass|Grass|no|no|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|471|Glaceon|1|Ice|Ice|no|no|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|473|Mamoswine|2|Ice|Ground|no|no|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|483|Dialga|2|Steel|Dragon|no|no|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|484|Palkia|2|Water|Dragon|no|no|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|485|Heatran|2|Fire|Steel|no|no|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|487|Giratina|2|Ghost|Dragon|no|no|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|493|Arceus|1|Normal|Normal|no|no|no|yes|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|498|Tepig|1|Fire|Fire|no|no|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|499|Pignite|2|Fire|Fighting|no|no|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|500|Emboar|2|Fire|Fighting|no|no|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|506|Lillipup|1|Normal|Normal|no|no|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|507|Herdier|1|Normal|Normal|no|no|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|508|Stoutland|1|Normal|Normal|no|no|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|551|Sandile|2|Ground|Dark|no|no|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|552|Krokorok|2|Ground|Dark|no|no|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|553|Krookodile|2|Ground|Dark|no|no|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|554|Darumaka|1|Fire|Fire|no|no|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|555|Darmanitan|1|Fire|Fire|no|no|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|559|Scraggy|2|Dark|Fighting|no|no|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|560|Scrafty|2|Dark|Fighting|no|no|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|566|Archen|2|Rock|Flying|no|no|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|567|Archeops|2|Rock|Flying|no|no|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|570|Zorua|1|Dark|Dark|no|no|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|571|Zoroark|1|Dark|Dark|no|no|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|604|Eelektross|1|Electric|Electric|no|no|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|610|Axew|1|Dragon|Dragon|no|no|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|611|Fraxure|1|Dragon|Dragon|no|no|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|612|Haxorus|1|Dragon|Dragon|no|no|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|614|Beartic|1|Ice|Ice|no|no|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|621|Druddigon|1|Dragon|Dragon|no|no|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|633|Deino|2|Dark|Dragon|no|no|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|634|Zweilous|2|Dark|Dragon|no|no|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|635|Hydreigon|2|Dark|Dragon|no|no|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|638|Cobalion|2|Steel|Fighting|no|no|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|639|Terrakion|2|Rock|Fighting|no|no|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|640|Virizion|2|Grass|Fighting|no|no|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|647|Keldeo|2|Water|Fighting|no|no|no|no|yes|yes}}&lt;br /&gt;
{{Moveentry/TM1|650|Chespin|1|Grass|Grass|no|no|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM1|651|Quilladin|1|Grass|Grass|no|no|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM1|652|Chesnaught|2|Grass|Fighting|no|no|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM1|667|Litleo|2|Fire|Normal|no|no|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM1|668|Pyroar|2|Fire|Normal|no|no|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM1|672|Skiddo|1|Grass|Grass|no|no|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM1|673|Gogoat|1|Grass|Grass|no|no|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM1|674|Pancham|1|Fighting|Fighting|no|no|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM1|675|Pangoro|2|Fighting|Dark|no|no|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM1|676|Furfrou|1|Normal|Normal|no|no|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM1|696|Tyrunt|2|Rock|Dragon|no|no|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM1|697|Tyrantrum|2|Rock|Dragon|no|no|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM1|698|Amaura|2|Rock|Ice|no|no|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM1|699|Aurorus|2|Rock|Ice|no|no|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM1|713|Avalugg|1|Ice|Ice|no|no|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM1|716|Xerneas|1|Fairy|Fairy|no|no|no|no|no|yes}}&lt;br /&gt;
{{Moveentry/TM1|721|Volcanion|2|Fire|Water|no|no|no|no|no|yes}}&lt;br /&gt;
{{Movefooter|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user growls at another Pokémon, sending it back to its Poké Ball.|image1=Lenora Lillipup Roar.png|image1p=Lillipup|image2=Lenora Herdier Roar.png|image2p=Herdier|image3=Arcanine Roar.png|image3p=Arcanine|image4=Suicune Roar.png|image4p=Suicune}}&lt;br /&gt;
{{movep|type=normal|ms=245|pkmn=Suicune|method=The horn on Suicune&#039;s head glows bright blue and it lets out a fierce roar, scaring the opponent and making it go back into its Poké Ball.}}&lt;br /&gt;
{{movemid|type=normal|user=Recurring wild Pokémon in the anime|user1=A wild Suicune|startcode=EP227|startname=For Ho-Oh the Bells Toll!|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=244|pkmn=Entei|method=Entei growls and black waves come off its body, sending the opponent back to its Poké Ball.}}&lt;br /&gt;
{{movemid|type=normal|user=Entei (Pokémon)|user1=A wild Entei|startcode=EP259|startname=Entei at your Own Risk}}&lt;br /&gt;
{{movep|type=normal|ms=229|pkmn=Houndoom|method=Houndoom barks loudly at the opponent, causing the opponent to be scared and go back into its Poké Ball.}}&lt;br /&gt;
{{movemid|type=normal|user=Team Magma Grunt (Trainer class)|user1=Team Magma Grunts&#039; two Houndoom|startcode=AG002|startname=A Ruin with a View}}&lt;br /&gt;
{{movep|type=normal|ms=304|pkmn=Aron|method=Aron roars loudly, letting out a cyclone of sound waves from its mouth, causing rampaging Pokémon to calm down.}}&lt;br /&gt;
{{movemid|type=normal|user=Steven Stone|user1=Steven&#039;s Aron|startcode=AG022|startname=A Hole Lotta Trouble}}&lt;br /&gt;
{{movep|type=normal|ms=059|pkmn=Arcanine|method=Arcanine roars loudly, causing the opponent to be scared and go back into its Poké Ball.}}&lt;br /&gt;
{{movemid|type=normal|user=Arcanine (Pokémon)|user1=A wild Arcanine|startcode=AG139|startname=On Cloud Arcanine}}&lt;br /&gt;
{{movep|type=normal|ms=295|pkmn=Exploud|method=Exploud yells loudly and light blue circles come out of its mouth and at the opponent, causing it to become scared and run away. Sometimes, before it uses the attack, a flash of light blue light appears inside of Exploud&#039;s mouth.}}&lt;br /&gt;
{{movemid|type=normal|user=Exploud (Pokémon)|user1=A wild Exploud|startcode=PK17|startname=Pikachu&#039;s Island Adventure}}&lt;br /&gt;
{{movep|type=normal|ms=506|pkmn=Lillipup|method=Lillipup&#039;s body becomes outlined in a crimson aura and it yells loudly, releasing invisible shock waves from its mouth that expand outward. The yell has enough force to almost blow the opponent away. The opponent then goes back into its Poké Ball.}}&lt;br /&gt;
{{movemid|type=normal|user=Lenora|user1=Lenora&#039;s Lillipup|startcode=BW015|startname=The Battle According to Lenora!}}&lt;br /&gt;
{{movep|type=normal|ms=507|pkmn=Herdier|method=Herdier&#039;s body becomes outlined in red energy and it howls loudly, releasing invisible circles from its mouth that expand outward. The howl has enough force to almost blow away the opponent. The opponent then goes into its Poké Ball.}}&lt;br /&gt;
{{movebtm|type=normal|user=Lenora|user1=Lenora&#039;s Herdier|startcode=BW016|startname=Rematch at the Nacrene Gym!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user roars loudly. If the opponent has a will to fight, they become unable to move.|image1=Nana Roar.png|image1p=Mightyena|image2=Wattson Manectric Roar Adventures.png|image2p=Manectric|image3=Loudred Roar Adventures.png|image3p=Loudred|image4=Lenora Stoutland Roar Adventures.png|image4p=Stoutland}}&lt;br /&gt;
{{movep|type=normal|ms=262|pkmn=Mightyena|method=Mightyena lets out a loud yell.|notes=Debut}}&lt;br /&gt;
{{movemid|type=normal|user=Nana|user1=Ruby&#039;s Nana|startcode=PS223|startname=I More Than Like You, Luvdisc I}}&lt;br /&gt;
{{movep|type=normal|ms=310|pkmn=Manectric|method=Manectric growls menacingly at the opponent, causing it to become scared and retreat back into its Poké Ball.}}&lt;br /&gt;
{{movemid|type=normal|user=Wattson&#039;s Manectric|startcode=PS246|startname=Can I Ninjask You a Question?}}&lt;br /&gt;
{{movep|type=normal|ms=294|pkmn=Loudred|method=Loudred yells loudly at the opponent, forcing it back into its Poké Ball.}}&lt;br /&gt;
{{movemid|type=normal|user=Loudred (Pokémon)|user1=The Battle Factory&#039;s Loudred|startcode=PS427|startname=Uprooting Seedot}}&lt;br /&gt;
{{movep|type=normal|ms=508|pkmn=Stoutland|method=Stoutland releases a loud roar, frightening the opponent and knocking it back into its Poké Ball.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Lenora|user1=Lenora&#039;s Stoutland|startcode=PS473|startname=Battle at the Museum}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{movegen|&lt;br /&gt;
type=Normal|&lt;br /&gt;
genI=Roar I|&lt;br /&gt;
genII=Roar II|&lt;br /&gt;
genIII=Roar III|&lt;br /&gt;
genIV=Roar IV|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Normal|&lt;br /&gt;
genV=Roar V|&lt;br /&gt;
PMDRB=Roar PMD RB|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Normal|&lt;br /&gt;
Stad=Roar Stad|&lt;br /&gt;
Stad2=Roar Stad2|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Although the sound-based move mechanic was introduced in [[Generation III]], Roar is listed in move [[index number]] near other [[Generation I]] sound-based moves: {{m|Growl}}, {{m|Sing}}, and {{m|Supersonic}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_cmn=吼叫 &#039;&#039;{{tt|Hǒujiào|Roar}}&#039;&#039;&lt;br /&gt;
|da=Brøl&amp;lt;!--source: Danish version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|nl=Brul&lt;br /&gt;
|fi=Karjaisu&lt;br /&gt;
|fr=Hurlement&lt;br /&gt;
|de=Brüller&lt;br /&gt;
|el=Βρυχηθμός&lt;br /&gt;
|id=Raungan&amp;lt;br&amp;gt;{{tt|Menggonggong|Barking.}}&lt;br /&gt;
|it=Boato&lt;br /&gt;
|ko=울부짖기 &#039;&#039;Ulbujitki&#039;&#039;&lt;br /&gt;
|no=Brøl&lt;br /&gt;
|pl=Ryk&lt;br /&gt;
|pt_br=Rugido&lt;br /&gt;
|pt_eu=Rugido&lt;br /&gt;
|sr=Rikanje&lt;br /&gt;
|es=Rugido&lt;br /&gt;
|tr=Kükreme}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Roar}}&lt;br /&gt;
{{Generation II TMs}}&lt;br /&gt;
{{Generation III TMs}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Generation V TMs}}&lt;br /&gt;
{{Generation VI TMs}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Decreased priority moves]]&lt;br /&gt;
[[Category:Moves that cannot miss]]&lt;br /&gt;
&lt;br /&gt;
[[de:Brüller]]&lt;br /&gt;
[[fr:Hurlement]]&lt;br /&gt;
[[it:Boato (mossa)]]&lt;br /&gt;
[[ja:ほえる]]&lt;br /&gt;
[[pl:Roar]]&lt;br /&gt;
[[pt:Roar]]&lt;br /&gt;
[[zh:吼叫（技能）]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Clamp_(move)&amp;diff=2247228</id>
		<title>Clamp (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Clamp_(move)&amp;diff=2247228"/>
		<updated>2015-02-08T17:25:47Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: PP is changed to 15 in Gen 5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;If you were looking for the move with the Japanese name Clamp, see {{m|Vice Grip}}.&lt;br /&gt;
{{bad picture|2=Should be replaced with Generation VI images}}&lt;br /&gt;
{{MoveInfobox|&lt;br /&gt;
n=128 |&lt;br /&gt;
name=Clamp |&lt;br /&gt;
jname=からではさむ |&lt;br /&gt;
jtrans=Clamp with Shell |&lt;br /&gt;
jtranslit=Kara de Hasamu|&lt;br /&gt;
gameimage=Clamp V.png |&lt;br /&gt;
type=Water |&lt;br /&gt;
damagecategory=Physical |&lt;br /&gt;
basepp={{tt|15|10 in Generations I-IV}} |&lt;br /&gt;
maxpp={{tt|24|16 in Generations I-IV}} |&lt;br /&gt;
power=35 |&lt;br /&gt;
accuracy={{tt|85|75 in Generations I-IV}} |&lt;br /&gt;
gen=I|&lt;br /&gt;
bdesc=??? |&lt;br /&gt;
category=Tough |&lt;br /&gt;
appeal=3 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=Temporarily stops the crowd from getting excited. |&lt;br /&gt;
appealsc=3 |&lt;br /&gt;
scdesc=A basic performance using a move known by the Pokémon. |&lt;br /&gt;
appeal6=3 |&lt;br /&gt;
jam6=0 |&lt;br /&gt;
cdesc6=Temporarily stops the crowd from growing excited. |&lt;br /&gt;
pokefordex=clamp |&lt;br /&gt;
touches=yes |&lt;br /&gt;
protect=yes |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=yes |&lt;br /&gt;
kingsrock=yes |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=anyadjacent |&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Clamp&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;からではさむ&#039;&#039;&#039; &#039;&#039;Clamp with Shell&#039;&#039;) is a damage-dealing {{type|Water}} [[move]] introduced in [[Generation I]]. Prior to [[Generation III]], it was the [[signature move]] of {{p|Shellder}} and {{p|Cloyster}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I===&lt;br /&gt;
Clamp inflicts damage for 2-5 turns and has an Accuracy of 75 and 10 [[PP]]. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Though technically only the first attack can critical hit, every attack during the duration will do the same amount of damage. While Clamp is in effect, the target will be unable to attack, and if the user of Clamp attacks before the target when used, the target will be unable to attack during that round as well.&lt;br /&gt;
&lt;br /&gt;
Damage inflicted by Clamp&#039;s continuing duration is done after recurrent damage. If the user switches out before Clamp&#039;s duration ends, the target will be unable to attack during that turn. If the target switches out before Clamp&#039;s duration ends, Clamp will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time Clamp has 0 PP, Clamp will still be used against the incoming Pokémon, but {{DL|List of glitches in Generation I|Struggle bypassing|the current PP of Clamp will roll over to 63}}, and full {{DL|Vitamin|PP Up}}s will be applied to it.&lt;br /&gt;
&lt;br /&gt;
Even if Clamp misses, it will negate the recharge turn normally required for {{m|Hyper Beam}}. Additionally, if the user of Clamp attacks before the user of Hyper Beam during a recharge turn and the use of Clamp misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. As said above, if at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it.&lt;br /&gt;
&lt;br /&gt;
In-game, the target will get to select a move during each turn of Clamp&#039;s duration, and will attack your incoming Pokémon with the selected move if the player decides to switch before the duration is over.&lt;br /&gt;
&lt;br /&gt;
In Stadium, the player selects a move during each turn of Clamp&#039;s duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. Clamp will negate the recharge turn of Hyper Beam only if successful.&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
The target is now able to attack during Clamp&#039;s duration, and can act normally. Instead, it inflicts 1/16 of the target&#039;s maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. &amp;quot;&amp;lt;Pokémon&amp;gt; was CLAMPED by &amp;lt;User&amp;gt;!&amp;quot; will appear. It also traps the target, preventing switching and [[escape]]. If a trapped Pokémon uses {{m|Rapid Spin}}, it will be freed.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
The effects of Clamp are the same as in Generation II, but if a [[wild Pokémon]] uses Clamp on the player&#039;s Pokémon, the player may escape if the affected Pokémon has {{a|Run Away}} or is holding a {{DL|In-battle effect item|Smoke Ball}}. However, these do not allow the player to switch the Pokémon out. The text also changes to &amp;quot;&amp;lt;User&amp;gt; CLAMPED &amp;lt;Pokémon&amp;gt;!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
If the user of Clamp is holding a {{DL|In-battle effect item|Grip Claw}}, the duration will always be five turns. Also, if an affected Pokémon is holding a {{DL|In-battle effect item|Shed Shell}}, it can switch out.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Clamp&#039;s accuracy is increased to 85, its PP is increased to 15, and it lasts four to five turns. If a {{DL|In-battle effect item|Binding Band}} is held by the user, the damage done at the end of each turn will increase from 1/16 of the target&#039;s maximum HP to 1/8.&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
The end turn damage of Clamp is increased from 1/16 to 1/8 of the target&#039;s maximum HP. If the user is holding a {{DL|In-battle effect item|Binding Band}}, the end turn damage of Clamp will increase to 1/6 of the target&#039;s maximum HP.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Water}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|Stad}}|The target is gripped in the attacker&#039;s shell for two to five turns. It can&#039;t move while under the attack.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|Stad2}}|Grips the target in the attacker&#039;s shell for two to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|GSC}}|Traps the foe for 2-5 turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Traps and squeezes the foe for 2 to 5 turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is clamped and squeezed by the user’s shell for two to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Traps and squeezes the target for 2 to 5 turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|The target is clamped and squeezed by the user&#039;s very thick and sturdy shell for four to five turns.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Moveheader/Level|Water|1}}&lt;br /&gt;
{{Moveentry/Level1|090|Shellder|1|Water|Water|23|41|41|FRLG=43|25|25|25|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level1|091|Cloyster|2|Water|Ice|--|no|no|no|no|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level1|366|Clamperl|1|Water|Water|no|no|--|--|--|--|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level1|688|Binacle|2|Rock|Water|no|no|no|no|no|20|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/Level1|689|Barbaracle|2|Rock|Water|no|no|no|no|no|20|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefooter|Water|1}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=water|exp=yes|gen=The user attaches itself to the opponent by using its shell.|image3=Tyra Cloyster.png|image3p=Cloyster|image1=Shellder Clamp.png|image1p=Shellder|image2=Shellder Clamp EP260.png|image2p=Shellder|image4=Clamperl Clamp.png|image4p=Clamperl}}&lt;br /&gt;
{{movep|type=water|ms=091|pkmn=Cloyster|method=Cloyster closes its shell on the opponent.}}&lt;br /&gt;
{{movemid|type=water|user=Tyra|user1=Tyra&#039;s Cloyster|startcode=EP036|startname=The Bridge Bike Gang|notes=Debut}}&lt;br /&gt;
{{movep|type=water|ms=090|pkmn=Shellder|method=Shellder closes its shell over the opponent, or Shellder bites the opponent.}}&lt;br /&gt;
{{movemid|type=water|user=List of Pokémon temporarily owned by the Team Rocket trio#Shellder|user1=Jessie&#039;s Shellder|startcode=EP066|startname=The Evolution Solution!}}&lt;br /&gt;
{{movemid|type=water|user=Shellder (Pokémon)|user1=Multiple wild Shellder|startcode=EP260|startname=A Crowning Achievement}}&lt;br /&gt;
{{movep|type=water|ms=366|pkmn=Clamperl|method=Clamperl closes its shell over the opponent.}}&lt;br /&gt;
{{movemid|type=water|user=Clamperl (Pokémon)|user1=A wild Clamperl|startcode=AG093|startname=Clamperl of Wisdom}}&lt;br /&gt;
{{movebtm|type=water|user=Clamperl (Pokémon)|user1=A wild Clamperl|startcode=PK24|startname=Meloetta&#039;s Moonlight Serenade}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=water|exp=yes|gen=The user clamps its shell over the opponent.|image1=Lorelei Shellder Clamp Adventures.png|image1p=Shellder}}&lt;br /&gt;
{{movep|type=water|ms=090|pkmn=Shellder|method=Shellder closes its shell over the opponent.}}&lt;br /&gt;
{{movebtmManga|type=water|user=Lorelei|user1=Lorelei&#039;s Shellder|startcode=PS077|startname=Striking Golduck|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Water|&lt;br /&gt;
genI=Clamp I|&lt;br /&gt;
genII=Clamp II|&lt;br /&gt;
genIII=Clamp III|&lt;br /&gt;
genIV=Clamp IV|&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Water|&lt;br /&gt;
PMDRB=Clamp PMD RB|&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Water|&lt;br /&gt;
Stad=Clamp Stad|&lt;br /&gt;
Stad2=Clamp Stad2|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{water color}}|bordercolor={{water color dark}}&lt;br /&gt;
|zh_cmn=夾殼 &#039;&#039;{{tt|Jiā​ké|Shell Clamp}}​&#039;&#039;&lt;br /&gt;
|da=Klemme&amp;lt;!--source: Danish version of The Official Pokémon Handbook--&amp;gt;&lt;br /&gt;
|nl=Klem&lt;br /&gt;
|fi=Pihti&lt;br /&gt;
|fr=Claquoir&lt;br /&gt;
|de=Schnapper&lt;br /&gt;
|el=Μέγγενη&lt;br /&gt;
|it=Tenaglia&lt;br /&gt;
|ko=껍질끼우기 &#039;&#039;Kkeopjil Kkiugi&#039;&#039;&lt;br /&gt;
|sr=Klješta&lt;br /&gt;
|pt_br=Prender&lt;br /&gt;
|es=Tenaza}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Clamp}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that partially trap]]&lt;br /&gt;
&lt;br /&gt;
[[de:Schnapper]]&lt;br /&gt;
[[fr:Claquoir]]&lt;br /&gt;
[[it:Tenaglia (mossa)]]&lt;br /&gt;
[[ja:からではさむ]]&lt;br /&gt;
[[pl:Clamp]]&lt;br /&gt;
[[pt:Clamp]]&lt;br /&gt;
[[zh:夹壳（技能）]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Contact&amp;diff=2247188</id>
		<title>Contact</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Contact&amp;diff=2247188"/>
		<updated>2015-02-08T14:47:24Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: Alphabetical order, plus Gear Grind does make contact&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Contact&#039;&#039;&#039; or &#039;&#039;&#039;direct attack&#039;&#039;&#039; is a term used to describe the condition when one Pokémon in a {{pkmn|battle}} physically touches the opponent in order to deal damage with a move.&lt;br /&gt;
&lt;br /&gt;
Contact is distinct from whether a move is [[physical move|physical]] or [[special move|special]] in nature, but most moves that make contact are physical moves, while most special moves do not make contact; [[status move]]s do not make contact in any case.&lt;br /&gt;
&lt;br /&gt;
The use of contact-based moves can trigger various [[Ability|Abilities]] of the foe, such as {{a|Cute Charm}} and {{a|Effect Spore}}. It can also trigger certain [[item]]s, and can be used to spread [[Pokérus]].&lt;br /&gt;
&lt;br /&gt;
Hitting a {{m|substitute}} does not make contact with the Pokémon behind it.&lt;br /&gt;
&lt;br /&gt;
Note that {{m|Ancient Power}} and {{m|Overheat}} make contact in [[Generation III]] only.&lt;br /&gt;
&lt;br /&gt;
==List of physical moves that do not make contact==&lt;br /&gt;
These are physical moves that &#039;&#039;&#039;do not&#039;&#039;&#039; make contact.  (This does not include moves such as {{m|Hyper Beam}}, which belonged to physical-based types before [[Generation IV]] reclassified them as special.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{physical color light}}; border: 5px solid #{{physical color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #FFFFFF; border:1px solid #{{physical color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{physical color light}};&amp;quot;&lt;br /&gt;
! {{color2|000000|Move}}&lt;br /&gt;
! {{color2|000000|Type}}&lt;br /&gt;
{{movelist|Attack Order|Bug}}&lt;br /&gt;
{{movelist|Barrage|Normal}}&lt;br /&gt;
{{movelist|Beat Up|Dark}}&lt;br /&gt;
{{movelist|Bone Club|Ground}}&lt;br /&gt;
{{movelist|Bone Rush|Ground}}&lt;br /&gt;
{{movelist|Bonemerang|Ground}}&lt;br /&gt;
{{movelist|Bulldoze|Ground}}&lt;br /&gt;
{{movelist|Bullet Seed|Grass}}&lt;br /&gt;
{{movelist|Earthquake|Ground}}&lt;br /&gt;
{{movelist|Egg Bomb|Normal}}&lt;br /&gt;
{{movelist|Explosion|Normal}}&lt;br /&gt;
{{movelist|Feint|Normal}}&lt;br /&gt;
{{movelist|Fissure|Ground}}&lt;br /&gt;
{{movelist|Fling|Dark}}&lt;br /&gt;
{{movelist|Freeze Shock|Ice}}&lt;br /&gt;
{{movelist|Fusion Bolt|Electric}}&lt;br /&gt;
{{movelist|Gunk Shot|Poison}}&lt;br /&gt;
{{movelist|Ice Shard|Ice}}&lt;br /&gt;
{{movelist|Icicle Crash|Ice}}&lt;br /&gt;
{{movelist|Icicle Spear|Ice}}&lt;br /&gt;
{{movelist|Magnet Bomb|Steel}}&lt;br /&gt;
{{movelist|Magnitude|Ground}}&lt;br /&gt;
{{movelist|Metal Burst|Steel}}&lt;br /&gt;
{{movelist|Natural Gift|Normal}}&lt;br /&gt;
{{movelist|Pay Day|Normal}}&lt;br /&gt;
{{movelist|Petal Blizzard|Grass}}&lt;br /&gt;
{{movelist|Pin Missile|Bug}}&lt;br /&gt;
{{movelist|Poison Sting|Poison}}&lt;br /&gt;
{{movelist|Precipice Blades|Ground}}&lt;br /&gt;
{{movelist|Present|Normal}}&lt;br /&gt;
{{movelist|Psycho Cut|Psychic}}&lt;br /&gt;
{{movelist|Razor Leaf|Grass}}&lt;br /&gt;
{{movelist|Rock Blast|Rock}}&lt;br /&gt;
{{movelist|Rock Slide|Rock}}&lt;br /&gt;
{{movelist|Rock Throw|Rock}}&lt;br /&gt;
{{movelist|Rock Tomb|Rock}}&lt;br /&gt;
{{movelist|Rock Wrecker|Rock}}&lt;br /&gt;
{{movelist|Sacred Fire|Fire}}&lt;br /&gt;
{{movelist|Sand Tomb|Ground}}&lt;br /&gt;
{{movelist|Secret Power|Normal}}&lt;br /&gt;
{{movelist|Seed Bomb|Grass}}&lt;br /&gt;
{{movelist|Self-Destruct|Normal}}&lt;br /&gt;
{{movelist|Sky Attack|Flying}}&lt;br /&gt;
{{movelist|Smack Down|Rock}}&lt;br /&gt;
{{movelist|Spike Cannon|Normal}}&lt;br /&gt;
{{movelist|Stone Edge|Rock}}&lt;br /&gt;
{{movelist|Twineedle|Bug}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also, while {{status|confusion}} damage is physical, it does not make contact.&lt;br /&gt;
&lt;br /&gt;
==List of special moves that make contact==&lt;br /&gt;
These are special moves that &#039;&#039;&#039;do&#039;&#039;&#039; make contact. (This does not include moves such as {{m|Fire Punch}}, which belonged to special-based types before [[Generation IV]] reclassified them as physical.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{special color light}}; border: 5px solid #{{special color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #FFFFFF; border:1px solid #{{special color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{special color light}};&amp;quot;&lt;br /&gt;
! {{color2|000000|Move}}&lt;br /&gt;
! {{color2|000000|Type}}&lt;br /&gt;
{{movelist|Draining Kiss|Fairy}}&lt;br /&gt;
{{movelist|Final Gambit|Fighting}}&lt;br /&gt;
{{movelist|Grass Knot|Grass}}&lt;br /&gt;
{{movelist|Infestation|Bug}}&lt;br /&gt;
{{movelist|Petal Dance|Grass}}&lt;br /&gt;
{{movelist|Trump Card|Normal}}&lt;br /&gt;
{{movelist|Wring Out|Normal}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effects involving contact==&lt;br /&gt;
===Moves===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #ddf; border: 5px solid #ccf;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; background: #FFFFFF; border:1px solid #ddf; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{m|King&#039;s Shield}}&lt;br /&gt;
| Decreases an attacker&#039;s {{stat|Attack}} two stages if it attempts a contact move.&lt;br /&gt;
|-&lt;br /&gt;
| {{m|Spiky Shield}}&lt;br /&gt;
| Damages an attacker for 1/8 of its max HP if it attempts a contact move.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #ddf; border: 5px solid #ccf;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; background: #FFFFFF; border:1px solid #ddf; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ddf;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Aftermath}}&lt;br /&gt;
| An attacker loses 1/4 of its max HP if this Pokémon faints from its contact move.&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Cute Charm}}&lt;br /&gt;
| Has a 30% chance of [[Infatuation|infatuating]] an attacker on contact.&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Effect Spore}}&lt;br /&gt;
| Has a 30% chance of inducing {{status|poison}}, {{status|paralysis}}, or {{status|sleep}} in an attacker on contact.&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| Has a 30% chance of {{status|burn}}ing an attacker on contact.&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Gooey}}&lt;br /&gt;
| Decreases an attacker&#039;s {{stat|Speed}} by one stage on contact.&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Iron Barbs}}&lt;br /&gt;
| Damages an attacker for 1/8 of its max HP on contact.&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Mummy}}&lt;br /&gt;
| Replaces an attacker&#039;s Ability with Mummy on contact.&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Pickpocket}}&lt;br /&gt;
| Steals an attacker&#039;s held item on contact if the defending Pokémon has none.&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Poison Point}}&lt;br /&gt;
| Has a 30% chance of {{status|poisoning}} an attacker on contact.&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Poison Touch}}&lt;br /&gt;
| Has a {{tt|30%|20% in the Japanese versions of Black and White}} chance of {{status|poisoning}} a target on contact.&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Rough Skin}}&lt;br /&gt;
| Damages an attacker for {{tt|1/8|1/16 in Generation III}} of its max HP on contact.&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| Has a 30% chance of {{status|Paralysis|paralyzing}} an attacker on contact.&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Tough Claws}}&lt;br /&gt;
| Boosts the power of contact moves used by this Pokémon by 33%.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #{{items color light}}; border: 5px solid #{{items color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; background: #FFFFFF; border:1px solid #{{items color light}}; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{items color light}};&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
|- &lt;br /&gt;
! [[File:Bag Rocky Helmet Sprite.png]] &lt;br /&gt;
| {{DL|In-battle effect item|Rocky Helmet}}&lt;br /&gt;
| Damages an attacker for 1/6 of its max HP on contact.&lt;br /&gt;
|- &lt;br /&gt;
! [[File:Bag Sticky Barb Sprite.png]] &lt;br /&gt;
| {{DL|In-battle effect item|Sticky Barb}}&lt;br /&gt;
| Damages the holder each turn for 1/8 of their max HP. Transfers to an attacker on contact.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In {{g|Colosseum}} and {{pkmn|XD: Gale of Darkness}}, battle animations for contact moves do not show the attacking Pokémon hitting the defending one at all. As in the {{pkmn|Stadium series}}, physical blows usually utilize quick camera cuts between the attacking and defending Pokémon to imply direct contact.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Special move]]&lt;br /&gt;
* [[Physical move]]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice|game mechanic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kontakt]]&lt;br /&gt;
[[fr:Capacité directe]]&lt;br /&gt;
[[it:Contatto]]&lt;br /&gt;
[[ja:直接攻撃]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia_talk:Project_Moves_and_Abilities/Archive_1&amp;diff=2245193</id>
		<title>Bulbapedia talk:Project Moves and Abilities/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Bulbapedia_talk:Project_Moves_and_Abilities/Archive_1&amp;diff=2245193"/>
		<updated>2015-02-03T02:14:53Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: /* Affected by Mirror Move */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What goes and what don&#039;t ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve just begin to edit some move pages and I was wondering what should go there. For example, a 2nd generation move (like Rain Dance) should have something like &amp;quot;This move didn&#039;t exist on 1st generation&amp;quot; under Effect - Generation I?&lt;br /&gt;
: Don&#039;t bother creating a Generation I heading. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 01:44, 10 March 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
Also, things like the fact that Stomp will deal double damage on a minimized foe, should be on the Stomp page, the Minimize page or in both?&lt;br /&gt;
: Both. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 01:44, 10 March 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
And finally, moves like Frenzy Plant or Volt Tackle should mention the way you could obtain them (since its uniqueness)?&lt;br /&gt;
: Of course. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 01:44, 10 March 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
==New member==&lt;br /&gt;
I would like to join the project as collaborator, who should I ask? [[User:Gambler|Gambler]] 09:27, 2 December 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glitch attacks? ==&lt;br /&gt;
&lt;br /&gt;
Should we or should we not give the glitched attacks like TM06 articles? After all, we give the glitched Pokémon like [[Q]] separate articles... Why not the attacks as well? [[User:TTEchidna|Tom Temprotran]] 03:12, 2 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Leaf Blade ==&lt;br /&gt;
&lt;br /&gt;
{{m|Leaf Blade}} seems to have [http://serebii.net/attackdex-dp/leafblade.shtml gained power] in Diamond/Pearl. --[[User:Raijinili|Raijinili]] 15:27, 22 January 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Member number two ==&lt;br /&gt;
&lt;br /&gt;
Sign me up. This is pretty much the reason I joined here, hehe. I&#039;ve got access to all of the GBA Pokémon games, so as far as research and whatnot, I believe I can get most (if not all) of the moves so far. By all means, let me know right away if I can be of assistance. -- [[user:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;&#039;J&#039;&#039;&#039;ioruji &#039;&#039;&#039;D&#039;&#039;&#039;erako.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 05:36, 16 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Alright, I have a question to start things off. On move pages that have been automatically added, the move&#039;s details are in a table on the right side of the screen. This contains the Type (electric, grass, etc), PP, dmg, among other things. One thing I notice is a &amp;quot;Catagory:&amp;quot; &amp;lt;nowiki&amp;gt;{{{damagecatagory}}}&amp;lt;/nowiki&amp;gt;. What is this supposed to read? Is it simply something added in that has nothing to do with the move? I&#039;ve checked some moves that seem to have all the info, and they don&#039;t seem to have this heading in the table. -- [[user:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;&#039;J&#039;&#039;&#039;ioruji &#039;&#039;&#039;D&#039;&#039;&#039;erako.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 05:53, 16 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::That&#039;s supposed to be whether the move is [[Physical attack|physical]] or [[Special attack|special]] in [[Generation IV]]. Most, if not all, moves probably don&#039;t have the info, as we&#039;ve mainly been focusing on the new Pokémon for the past few months... Now that we know all of their names, though, it&#039;d be a good idea to have people focus on the MoveDex instead of the Pokédex, though it&#039;d be a good idea to add the Pokédex and availability templates to the Pokémon articles... all 493 of them... --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 06:53, 16 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Okay, I think I&#039;ll stick with Move discriptions for now, thanks... *shuffles away from the large scary number* -- [[user:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;&#039;J&#039;&#039;&#039;ioruji &#039;&#039;&#039;D&#039;&#039;&#039;erako.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 07:08, 16 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Actually, the amount of moves is only a slight bit less than the amount of Pokémon, 467 compared to 493. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 08:25, 16 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::Hey, 467&#039;s a small number compared to four-hundred and ninety-three. -- [[user:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;&#039;J&#039;&#039;&#039;ioruji &#039;&#039;&#039;D&#039;&#039;&#039;erako.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 08:44, 16 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Images of the move ==&lt;br /&gt;
&lt;br /&gt;
I think that it would be a good idea to put a image of the move of the games or at least of the anime to make the Dex more complete. What do you think? --[[User:Empoleon Bonaparte|Bono]] 22:27, 17 March 2007 (UTC)&lt;br /&gt;
:That sounds like a good project, but how hard would that end up being in the long run? Obviously, it&#039;s going to mean a lot of images... also, how will you get the images? I&#039;ve got some experience with graphics as well, so providing it&#039;s not a big deal getting the images in the first place, I&#039;m willing to help out with the uploading and formatting. -- [[user:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;&#039;J&#039;&#039;&#039;ioruji &#039;&#039;&#039;D&#039;&#039;&#039;erako.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 03:49, 18 March 2007 (UTC)&lt;br /&gt;
::Lets take &#039;&#039;&#039;Signal Beam&#039;&#039;&#039; as example.&lt;br /&gt;
&lt;br /&gt;
It can be placed in the infobox, and its not so hard to make a screenshot of the moves. I don&#039;t think there was a legal problem, right??--[[User:Empoleon Bonaparte|Bono]] 16:54, 18 March 2007 (UTC)&lt;br /&gt;
:::Would an animated gif work for the game screen? -[[User:Happy Mask Man|Happy Mask Man]] 17:24, 18 March 2007 (UTC)&lt;br /&gt;
::::That would be great, but i think is very VERY heavy in kb, they are an infinite of moves and everyone would have a gif, plus they are the jpges of the anime, so it&#039;s a LOT of bytes. Well, are you all agree with this sub-project?? --[[User:Empoleon Bonaparte|Bono]] 18:01, 18 March 2007 (UTC)&lt;br /&gt;
:::::My only question at this point would be, wgere do we get the screencaps? Is there a site that doesn&#039;t mind up copying their pictures, or is there possibly a good way of gathering these screencaps ourselves? -- [[user:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;&#039;J&#039;&#039;&#039;ioruji &#039;&#039;&#039;D&#039;&#039;&#039;erako.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 04:32, 19 March 2007 (UTC)&lt;br /&gt;
::::Well, i guess everybody have at least one season of the anime in their PC, or we can wait the Episode of the Day Club of PM and make screenshots of the moves, and the images of the game, well, we can capture it of a rom of GBA, it&#039;s not so hard. PS: How can i be a official member?? :D --[[User:Empoleon Bonaparte|Bono]] 16:14, 19 March 2007 (UTC)&lt;br /&gt;
So, any ideas of how we can place the images?? I think it could be in the infobox, or in a special sub-section of the article?? because the infobox is pretty long right now. The other possibility is put them in the box and put the &amp;quot;touches/can miss&amp;quot; stuff in a sub-section for more space, to make the box don&#039;t be larger than the article. Anyone know how to edit the box? --[[User:Empoleon Bonaparte|Bono]] 00:22, 21 March 2007 (UTC)&lt;br /&gt;
:I can edit the boxes if need be. I think the box could be made wider, otherwise we&#039;re ending up with a lot of unused space next to it... I&#039;ll try to get an example posted in a bit (I&#039;m restricted to typing with one hand atm, so bare with me). -- [[user:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;&#039;J&#039;&#039;&#039;ioruji &#039;&#039;&#039;D&#039;&#039;&#039;erako.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 08:25, 21 March 2007 (UTC)&lt;br /&gt;
Here&#039;s an example...&lt;br /&gt;
{| class=&amp;quot;grayinfobox &amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;  style=&amp;quot;width: 25%; max-width: 25%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; | Signal Beam&amp;lt;br /&amp;gt;&amp;lt;span title=&amp;quot;Signal Beam&amp;quot; class=&amp;quot;explain&amp;quot; lang=&amp;quot;ja&amp;quot;&amp;gt;シグナルビーム&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: smaller;&amp;quot; | A strange beam attack that may confuse the foe.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;divider&amp;quot; style=&amp;quot;background: #ccf;&amp;quot; | [[Pokémon battles|Battles]]&lt;br /&gt;
|- style=&amp;quot;background: #f8f8ff;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=center| &lt;br /&gt;
|-&lt;br /&gt;
! [[Elemental types|Type]]&lt;br /&gt;
| width=&amp;quot;100%&amp;quot; | [[Bug (type)|Bug]]&lt;br /&gt;
|- style=&amp;quot;background: #f8f8ff;&amp;quot; &lt;br /&gt;
! Category&lt;br /&gt;
| {{{damagecategory}}}&lt;br /&gt;
|- style=&amp;quot;background: #f8f8ff;&amp;quot; &lt;br /&gt;
! PP&lt;br /&gt;
| 15 (max. 24)&lt;br /&gt;
|- style=&amp;quot;background: #f8f8ff;&amp;quot; &lt;br /&gt;
! Power&lt;br /&gt;
| 75&lt;br /&gt;
|- style=&amp;quot;background: #f8f8ff;&amp;quot; &lt;br /&gt;
! Accuracy&lt;br /&gt;
| 100%&lt;br /&gt;
|- style=&amp;quot;background: #f8f8ff;&amp;quot; &lt;br /&gt;
| style=&amp;quot;font-size: 0.90em;&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
* Does not touch&lt;br /&gt;
* &#039;&#039;&#039;Can Miss&#039;&#039;&#039;&lt;br /&gt;
* Not affected by [[Snatch (move)|Snatch]]&lt;br /&gt;
* Not affected by [[Magic Coat (move)|Magic Coat]]&lt;br /&gt;
* &#039;&#039;&#039;Uses [[King&#039;s Rock]]&#039;&#039;&#039;&lt;br /&gt;
* Does not use sound&lt;br /&gt;
|- style=&amp;quot;background: #f8f8ff;&amp;quot; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: smaller;&amp;quot; | ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So, how&#039;s this look? It would require a bit of tweaking to the move template, but it&#039;s doable. -- [[user:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;&#039;J&#039;&#039;&#039;ioruji &#039;&#039;&#039;D&#039;&#039;&#039;erako.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 08:44, 21 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If the image were to be centered, it&#039;d look nicer. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 09:05, 21 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it looks awesome, i like it. Now, where we can place the anime image??, can be in the box, but we would have to take out a info of the box because it would be too long.&lt;br /&gt;
&lt;br /&gt;
This is just an idea, in the infobox will be just the general information:&lt;br /&gt;
* Name of the move.&lt;br /&gt;
* Name in japanese.&lt;br /&gt;
* Move info.&lt;br /&gt;
* Game image.&lt;br /&gt;
* Type.&lt;br /&gt;
* PP.&lt;br /&gt;
* Power.&lt;br /&gt;
* Accuracy.&lt;br /&gt;
* Anime image.&lt;br /&gt;
* Links.&lt;br /&gt;
&lt;br /&gt;
And in a little infobox in the left after descrption (&#039;&#039;Move&#039;&#039; is a damage...)&lt;br /&gt;
* &#039;&#039;&#039;Battles&#039;&#039;&#039;.&lt;br /&gt;
* Touch/Miss/Snatch/Magic Coat/King&#039;s Rock/Sound info.&lt;br /&gt;
* Battle description.&lt;br /&gt;
* &#039;&#039;&#039;Contests&#039;&#039;&#039;.&lt;br /&gt;
* Category.&lt;br /&gt;
* Appeal.&lt;br /&gt;
* Jam.&lt;br /&gt;
* Contest description.&lt;br /&gt;
&lt;br /&gt;
::Then the languages and the learnset. Now we have the info more organized and the learnset boxes not sooooo down. Somebody know how to cut the boxes just for the example?? what do you think??. --[[User:Empoleon Bonaparte|Bono]] 16:05, 21 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Ok guys, TIME TO VOTE, i made some changes so ... wich looks better??&lt;br /&gt;
:[[Signal Beam (move)|Example 1 - &#039;&#039;&#039;Signal Beam&#039;&#039;&#039;]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Haze (move)|Example 2 - &#039;&#039;&#039;Haze&#039;&#039;&#039;]]&amp;lt;br&amp;gt;&lt;br /&gt;
Lets choose one and then we can make minor edits. --[[User:Empoleon Bonaparte|Bono]] 23:06, 21 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think I like them both... how about we have the battle image in the infobox, and the anime image off to the side? Another thing I&#039;d like to do is rearrange the formatting a bit, so the move details section of the page is next to the infobox, at the top of the page. White space ticks me off. :P I can get around to making another example of that as well, if you like. -- [[user:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;&#039;J&#039;&#039;&#039;ioruji &#039;&#039;&#039;D&#039;&#039;&#039;erako.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 00:06, 22 March 2007 (UTC)&lt;br /&gt;
:: Please do it, i hate white space too xD --[[User:Empoleon Bonaparte|Bono]] 00:26, 22 March 2007 (UTC)&lt;br /&gt;
:::Hmm, formatting&#039;s proving to be a bit more challenging then I thought... the table of contents keeps getting in my way. Just thought I&#039;d share a little way I found to remove the TOC... just add &amp;lt;nowiki&amp;gt;__NOTOC__&amp;lt;/nowiki&amp;gt; to the page. There&#039;s another code that can be added in as well to re-insert the TOC somewhere else, out of the way.&lt;br /&gt;
:::Since I don&#039;t have move images to use for an example, I&#039;ll make a copy of one of your examples in my userspace temporarily until I get the formatting figured out. -- [[user:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;&#039;J&#039;&#039;&#039;ioruji &#039;&#039;&#039;D&#039;&#039;&#039;erako.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 00:59, 22 March 2007 (UTC)&lt;br /&gt;
::Use it man, those images are now property of Bulbapedia. --[[User:Empoleon Bonaparte|Bono]] 01:05, 22 March 2007 (UTC)&lt;br /&gt;
:::I&#039;d definitely recommend keeping the damage category in there. Now that DP doesn&#039;t define them by their type anymore, you have to see the damage type in order to determine whether it utilizes the Attack or Special Attack stat. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 03:33, 22 March 2007 (UTC)&lt;br /&gt;
::::Ah, wonderful. (is speaking sarcastically.) I took a break from editing up a good example article, and promptly lost my internet connection for a whole day. Hopefully I can get a working example up in a bit, though no promises, obviously. -- [[user:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;&#039;J&#039;&#039;&#039;ioruji &#039;&#039;&#039;D&#039;&#039;&#039;erako.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 21:16, 22 March 2007 (UTC)&lt;br /&gt;
:::::Alright, took much longer then expected, but I&#039;ve got a small example page up [[User:Jioruji Derako/Signal Beam (move)|here]]. I noticed that the coding for the learnset list was lengthening the page, so I removed it. This leaves a bit more room to mess around, I think. Still need a spot to put the Anime image; and could use a bit more writing on the page. Feel free to edit what I&#039;ve got set up. -- [[user:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;&#039;J&#039;&#039;&#039;ioruji &#039;&#039;&#039;D&#039;&#039;&#039;erako.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 05:23, 29 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm... Maybe a sub-heading of &amp;quot;In the anime&amp;quot; detailing what the first episode it was used in was, whether any of the characters&#039; Pokémon know it, and so on...? Perhaps putting the picture on the left side of that heading&#039;s details would work... --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 09:41, 29 March 2007 (UTC)&lt;br /&gt;
::Man, thats exactly what i&#039;ve been thinking in a day or so xD. So that&#039;s it, we will use the infobox of Jioruji and in the new sub-heading &amp;quot;In the anime&amp;quot; the picture in the left, the episodes where it has been used (if they are few, we can&#039;t put the list of episodes for the move Thunder, that would be sick :P) and the differences between the same move in different Pokémon. --[[User:Empoleon Bonaparte|Bono]] 18:36, 29 March 2007 (UTC)&lt;br /&gt;
:::Same thing if you looked for Water Gun in the anime, nearly every one of Ash&#039;s Water-types have used it. I think that the first episode it was used in would be good, with the main characters&#039; Pokémon that have used it being listed as well. --&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;]][[wp:Echidna|&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:41, 29 March 2007 (UTC)&lt;br /&gt;
::::Totally, so the descrption of the anime section would be the image, the Pokémon/Trainer/Episode where it has been used and the differences between the same move in different Pokémon. --[[User:Empoleon Bonaparte|Bono]] 18:49, 29 March 2007 (UTC)&lt;br /&gt;
The prototype is ready ... [[Signal Beam]] ... The infobox now has the place for the image and the project page has an anime structure. Finally we can put the images in the articles. REMEMBER, the anime image has to show the entire move and has to be impressive to look :P , please let&#039;s not fight for this-one-is-better-than-that-one, but if you have an image that explain better the move or if is way prettier, edit the article. --[[User:Empoleon Bonaparte|Bono]] 02:29, 30 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I took a bit of a break there, but nice to see everything&#039;s been set up while I was gone. :P I don&#039;t have a way to get screencaps, but let me know if there&#039;s anything else I can help out on (I&#039;ll probably get to work on more detailed discriptions if I can, at some point). -- [[user:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;&#039;J&#039;&#039;&#039;ioruji &#039;&#039;&#039;D&#039;&#039;&#039;erako.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 10:12, 2 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: That would be great, i&#039;m not so good in the descriptions, i prefeer the caps :P --[[User:Empoleon Bonaparte|Bono]] 23:17, 3 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been playing around with {{m|Protect}} since we had a picture of Elekid using it. --[[User:Fabu-Vinny|FabuVinny]] 16:45, 15 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Smeargle ==&lt;br /&gt;
&lt;br /&gt;
We HAVE to put Smeargle in every breeding box??, it really can learn all the moves or only many of them?? --[[User:Empoleon Bonaparte|Bono]] 03:23, 31 March 2007 (UTC)&lt;br /&gt;
: Any move that can be {{m|Sketch}}ed can be learnt by Smeargle. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 06:10, 31 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== TMs with constant attacks. ==&lt;br /&gt;
&lt;br /&gt;
[[TM06]], [[TM14]], [[TM15]], [[TM22]], [[TM25]], [[TM26]], [[TM28]], [[TM29]], [[TM32]], [[TM38]], and [[TM44]] have never changed which move they teach, however they are all disambiguation pages. I was under the impression that disambiguation pages are supposed to point towards two or more pages that could be confused, but in these cases the pages only point to one page. Also, all of the TMs over 50 redirect to their corresponding moves, so would it be all right to change all of these to redirects? [[User:Drapion|Drapion]] 01:58, 11 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
: For consistency, I&#039;d say leave them. On the other hand, perhaps these should be expanded from mere disambiguation pages to item pages like on the Japanese Pokémon wiki, which lists prices and locations. - [[User:Zhen Lin|振霖]]&amp;lt;sub&amp;gt;[[User talk:Zhen Lin|T]]&amp;lt;/sub&amp;gt; 02:05, 11 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Yeah, consistency was my reasoning, particularly for the category.  TM51+ are just redirects because they have all only been in one generation.  (We can deal with [[Generation V]] when we get to it.) --[[User:Fabu-Vinny|FabuVinny]] 16:45, 15 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Yet another new member ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got time on my hands and nothing to fill it with, so if there&#039;s no objections I&#039;d like to become a collaborator. Who do I have to ask? - [[User:Mronimusha|mronimusha]]&lt;br /&gt;
&lt;br /&gt;
:I think you just need to add your name to the list, really. There&#039;s no one person in charge of this, I don&#039;t think. And of course, you don&#039;t need to be part of the project to contribute to the project. :D -- [[user:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;&#039;J&#039;&#039;&#039;ioruji &#039;&#039;&#039;D&#039;&#039;&#039;erako.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 18:04, 23 May 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Member ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m a new member and i&#039;m from Italy, so I added some attacks&#039;name in italian. I can continue, maybe doing something (like adding my name in list)? Excuse for my english.&lt;br /&gt;
&lt;br /&gt;
== Another member ==&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to contribute to the MoveDex project too. [[User:SSBMboss|SSBMboss]] 11:54, 12 August 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I&#039;m joining ==&lt;br /&gt;
&lt;br /&gt;
Like the title says, I&#039;m interested in joining to help out with this project. --[[User:Metallica Freak|Metallica Freak]] 13:27, 1 September 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Anime images ==&lt;br /&gt;
&lt;br /&gt;
I realize the Project guidelines state that all pics be 240px, but I personally think putting the &amp;lt;nowiki&amp;gt;&amp;lt;gallery&amp;gt;&amp;lt;/nowiki&amp;gt; tags around them looks a lot better. The way it&#039;s currently at, there&#039;s so much white space on the page. I don&#039;t know if it should be changed or not, but I just wanted to know what everybody else thinks. --[[User:PAK Man|PAK Man]] &amp;lt;sup&amp;gt;[[User talk:PAK Man|Talk]]&amp;lt;/sup&amp;gt; 20:50, 29 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think that it&#039;s fine as it is, in &#039;gallery&#039;, the pics are too small. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Mission Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Games|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 20:54, 29 November 2007 (UTC)&lt;br /&gt;
:The size of the pictures in the gallery is fine.  It also improves the presentation of the page when there are multiple pictures and I did make a note above when I first made such an edit without complaint. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;[[User talk:Fabu-Vinny|T]]-[[Special:Contributions/Fabu-Vinny|C]]-[[User:Fabu-Vinny/Sandbox|S]]&amp;lt;/sup&amp;gt; 14:23, 30 November 2007 (UTC)&lt;br /&gt;
::Just to clarify, it&#039;s fine for the pictures to be 240px if there is only one on the page.  But there seems to be trend of more images on one page arising and in that case we need to use the gallery for sanity of layout. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;[[User talk:Fabu-Vinny|T]]-[[Special:Contributions/Fabu-Vinny|C]]-[[User:Fabu-Vinny/Sandbox|S]]&amp;lt;/sup&amp;gt; 14:44, 1 December 2007 (UTC)&lt;br /&gt;
:::Ga-ler-ry! You can click to enlarge it anyway. Without gallery, everything seems so much longer for no reason. [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 02:08, 2 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay, I know everyone already hates me for this (and probaly other reasons too with I hope you forgive me), but how about we settle this with a Bulbapedia Poll. Until we decide that can everyone agree (for now, at least) to leave the pictures the orginal way??? Please, at least just for now! --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Mission Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Sandbox|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 00:18, 5 December 2007 (UTC)&lt;br /&gt;
:Okay. Why the heck do we need to decide everything with a poll? Seriously. The talk page is here for a reason. [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 00:26, 5 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I actually agree.  I&#039;m not saying I take your side, but a poll is a good idea.  -[[User:Politoed666|&amp;lt;span style=&amp;quot;color:#30D5C8&amp;quot;&amp;gt;ニョロトノ&amp;lt;/span&amp;gt;]][[User talk:Politoed666|&amp;lt;span style=&amp;quot;color:#FF69B4&amp;quot;&amp;gt;&#039;&#039;666&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
::No!  No more polls!  Provide an actual reason for why we shouldn&#039;t use the gallery. --[[User:Fabu-Vinny|FabuVinny]] &amp;lt;sup&amp;gt;[[User talk:Fabu-Vinny|T]]-[[Special:Contributions/Fabu-Vinny|C]]-[[User:Fabu-Vinny/Sandbox|S]]&amp;lt;/sup&amp;gt; 00:26, 5 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Reasons why I say polls - 1. It&#039;s smaller. You can click to enlarge pictures anyway. 2. It&#039;s clean-looking. 3. Why not? The gallery is there for a reason, it&#039;s there for when you need a small area but show lots of pictures. [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 00:29, 5 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Okay, fine. I guess the gallery won&#039;t be so bad.....You win. --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Mission Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Sandbox|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 02:28, 5 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== TMs ==&lt;br /&gt;
&lt;br /&gt;
(Now I remember the reason why I came to the talk page in the first place..) I think we should include if the move is a TM, which number it is, what Generations did it appear in, where to find it... but rather brief, like Route XXX, or XXX Gym.. I dunno. Just a suggestion. If there is one, hit me on the head and show me where. [[User:Tina|Tina]]&amp;lt;sup&amp;gt; [[Special:Contributions/Tina|δ]][[User talk:Tina|♫]]&amp;lt;/sup&amp;gt; 02:13, 2 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Member ==&lt;br /&gt;
&lt;br /&gt;
I can help with the translations of the moves.&lt;br /&gt;
&lt;br /&gt;
== Confusion ==&lt;br /&gt;
&lt;br /&gt;
Hello, I&#039;ve just joined the project, and am currently working on adding wikilinks to all the articles for moves that cause confusion. Before I started, not one of them had a link for a person to find out more about confusion. Since some of the articles have differing levels of content, here is how I determined which instance of the word (confuse/confused/confusion) to link:&lt;br /&gt;
# If the word occurs in the articles lead paragraph, link the first instance of it there.&lt;br /&gt;
# If not, but it appears in the Effects section, link the first occurence in that section.&lt;br /&gt;
# If not in the lead paragraph, and there is no Effects section, link the word where it appears in the description of the infobox.&lt;br /&gt;
I think every move should have an Effects section (a lot don&#039;t), and every move that causes confusion (or any other status effect) should say so in its lead paragraph, but I don&#039;t have time right now to do all that, this is easy. [[User:Dansiman|Dansiman]] 22:19, 17 December 2007 (UTC)&lt;br /&gt;
:I wouldn&#039;t link in the infobox. Just add what it does in the opening paragraph if it doesn&#039;t say. &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 02:44, 18 December 2007 (UTC)&lt;br /&gt;
::Do we have a Stub-section template or something? You could just add Effect headers to moves that don&#039;t have them, and stub them. They&#039;ll need effect listings at some point anyway, putting the section there would make it simple and noticeable to anyone else passing by, that the move needs it&#039;s effect written up. -- [[user:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;&#039;J&#039;&#039;&#039;ioruji &#039;&#039;&#039;D&#039;&#039;&#039;erako.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 05:38, 18 December 2007 (UTC)&lt;br /&gt;
:::Quick check; seems that &amp;lt;nowiki&amp;gt;{{gamestub}}&amp;lt;/nowiki&amp;gt; is the correct tag for that. Do we normally stub a section if it&#039;s unfinished, or are the tags reserved for only really unfinished articles? I would think at the least, if the Effect section is blank, then the page itself would qualify as a stub... -- [[user:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;&#039;J&#039;&#039;&#039;ioruji &#039;&#039;&#039;D&#039;&#039;&#039;erako.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 05:41, 18 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &#039;bats ==&lt;br /&gt;
&lt;br /&gt;
Hi guys, I figured this would be the best place to put this question, since it spans several articles:&lt;br /&gt;
&lt;br /&gt;
Do Zubat, Golbat and Crobat learn &#039;&#039;Scary Face&#039;&#039; in Generation II? Zubat and Golbat&#039;s pages say so, Crobat refers to &#039;&#039;Mean Look&#039;&#039; for that generation. I don&#039;t seem to find much conclusive evidence either way with a quick search online. The Mean Look page lists all three of them, though, for that generation; so my guess is that Scary Face should be removed from those move lists. Still, the situation&#039;s ambiguous enough that I&#039;d rather someone with the game(s) at hand double-check that situation and clear up the inconsistency than &#039;be bold&#039; myself. -[[User:Pinkgothic|Pinkgothic]] 18:20, 25 December 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== STAB ==&lt;br /&gt;
&lt;br /&gt;
Hmm... On Pokémon pages, we bolden the Pokémon that can learn a move and get STAB from it, and italicize those who can learn a move and whose evolutions can get STAB from it. Why not do that for the Pokémon names in the move articles? &amp;lt;span style=&amp;quot;background:#FF9030&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;background:#664444&amp;quot;&amp;gt;[[User:TTEchidna/GSDS|&amp;lt;sup&amp;gt;&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;span style=&amp;quot;color:#E0E0E0&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;DS!&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;/span&amp;gt; 03:07, 16 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sounds fairly simple of a process, &#039;&#039;&#039;bolding&#039;&#039;&#039; works on the Pokémon name templates we use right? -- [[user:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;&#039;J&#039;&#039;&#039;ioruji &#039;&#039;&#039;D&#039;&#039;&#039;erako.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]] 04:01, 16 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Generations ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t moves be categorised by Generation? [[User:Flicky|Fli]][[User talk:Flicky|cky]][[User:Flicky/Latin|1991]] 14:07, 26 January 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== One thing. ==&lt;br /&gt;
&lt;br /&gt;
For the images, I think there should be one image for each generation for the &#039;&#039;In the anime&#039;&#039; section. Also, I think there should be one Image for each generation for the in game picture. Just a thought. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:12, 29 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh, and I think the Headers are too big. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:12, 29 February 2008 (UTC)&lt;br /&gt;
:Fixing the headers and changing the &amp;quot;is a {{t|Normal}}-type move&amp;quot; to &amp;quot;is a {{type|Normal}} move&amp;quot; is what I&#039;ve been doing. As for each gen having an in-game shot, yes, certainly... but it should be in a gallery under &amp;quot;effect&amp;quot;. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 21:36, 29 February 2008 (UTC)&lt;br /&gt;
::Ever since you made that edit on Ash&#039;s page, the Level 1 Headers seemed so alien to me. So I&#039;ve changed every other page I&#039;ve come across, other than Pokémon pages and Move pages. It seems to be grouped better without the grey lines. So can I change the Pokémon pages? [[User:Tesh|&amp;lt;span style=&amp;quot;color:#B7AD96;&amp;quot;&amp;gt;&#039;&#039;&#039;TESHIGIGAS&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:20, 1 March 2008 (UTC)&lt;br /&gt;
:::Why don&#039;t you ask Zhen Lin to program BulbaBot to do that? --&#039;&#039;&#039;[[User:Theryguy512|&amp;lt;span style=&amp;quot;color:#FF7F00&amp;quot;&amp;gt;Theryguy&amp;lt;/span&amp;gt;]][[User talk:Theryguy512|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;]][[User:Theryguy512/Contribution Page|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;]][[User:Theryguy512/Similarities|&amp;lt;span style=&amp;quot;color:#5C8CFA&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 18:26, 1 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mystery Dungeon Data ==&lt;br /&gt;
&lt;br /&gt;
Are there plans on adding any data that&#039;s specific to Mystery Dungeon?  The data we need is the following:&lt;br /&gt;
* Base Power&lt;br /&gt;
* PP (as they likely differ between MD and the main games)&lt;br /&gt;
* Accuracy (as they likely differ between MD and the main games)&lt;br /&gt;
* Probability of critical&lt;br /&gt;
* Attack ranges (line range, all in room, one space cuts corners, etc)&lt;br /&gt;
* Flags&lt;br /&gt;
** Affected by {{m|Magic Coat}}&lt;br /&gt;
** Affected by {{m|Snatch}}&lt;br /&gt;
** Affected by Muzzled status&lt;br /&gt;
** Does not damage frozen opponents&lt;br /&gt;
** Affected by {{m|Taunt}}&lt;br /&gt;
** Affected by Ginseng&lt;br /&gt;
* Other possible side effects that may differ from the main games (such as {{m|Crunch}} being a 40% cringer instead of lowering (S)Def)&lt;br /&gt;
&lt;br /&gt;
:: I am interested in helping with PMD if anything gets started--[[User:Inspyre|Inspyre]] 21:18, 13 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[User:KelvSYC|KelvSYC]] 06:39, 28 April 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wants to join ==&lt;br /&gt;
&lt;br /&gt;
I want to join this project, too. I just finished editing {{m|Dragon Rush}}. Please proofread. Thanks. [[User:JirachiWishmaker0802|JirachiWishmaker0802]] 10:40, 27 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 1024 x 768 ==&lt;br /&gt;
&lt;br /&gt;
Hey. The new learnset tables make some move pages not display real great on monitors with resolutions of 1024x768 or lower. Cause some of the tables are so long (vertically), they don&#039;t start until the infobox on the right ends.&lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t affect all pages - ones with decent &#039;&#039;In the anime&#039;&#039; sections are fine, but for moves like {{m|Pound}}, it just makes the page look dumb. Is anyone concerned about this? Obviously, it&#039;s not a huge issue. It just looks not great on my tiny laptop screen. -[[User:Pat|Pat]] 14:46, 27 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Move tutor ==&lt;br /&gt;
&lt;br /&gt;
Does that also go into play? We still need work on this... [[User:Ht14|&amp;lt;span style=&amp;quot;color:#D5AA00&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&#039;&#039;ht&#039;&#039;&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]][[User talk:Ht14|&amp;lt;span style=&amp;quot;color:#0000CC&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;14&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]] 01:48, 6 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Descriptions ==&lt;br /&gt;
&lt;br /&gt;
I have seen descriptions on move pages saying stuff like &amp;quot;somewhat damaging&amp;quot; and &amp;quot;fairly accurate&amp;quot;. Is there any guidelines for what is considered what, or should these be edited out, or {Insert a third option that I am able to think of at the moment} [[User:The Dark Fiddler|The Dark Fiddler]] - [[User talk:The Dark Fiddler|Smarter than the average bear!]] 17:18, 27 November 2008 (UTC)&lt;br /&gt;
:I think those labels are too opinionated, along with the &amp;quot;deals very little damage&amp;quot; statements, so I&#039;m removing them until a better option is found. Plus, people could just look at the move&#039;s information on the side of the page. [[User:Tesh|&amp;lt;span style=&amp;quot;color:#6A7B8B; font-family: Georgia;&amp;quot;&amp;gt;TESH&amp;lt;/span&amp;gt;]][[User_talk:Tesh|&amp;lt;span style=&amp;quot;color:#394A5A; font-family: Georgia;&amp;quot;&amp;gt;IGIGAS&amp;lt;/span&amp;gt;]] 20:14, 27 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== In the anime templates ==&lt;br /&gt;
&lt;br /&gt;
This might be a silly question, but what&#039;s the difference between the movemid and movebtm templates? Or rather, when should you use which one? --[[User:Snowrunt|&amp;lt;span style=&amp;quot;color:#FF9900&amp;quot;&amp;gt;Snowrunt&amp;lt;/span&amp;gt;]] [[User talk:Snowrunt|&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] [[Special:Contributions/Snowrunt|&amp;lt;span style=&amp;quot;color:#FF9999&amp;quot;&amp;gt;♥&amp;lt;/span&amp;gt;]] 03:08, 13 June 2009 (UTC)&lt;br /&gt;
:btm for the most bottom one. It basically adds a curve at the ends. &amp;lt;span style=&amp;quot;font-family:Cracked; font-size:125%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[[User:Tc26/Anime Predictions|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt;[[User:Tc26|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;²₆&amp;lt;/span&amp;gt;]][[User talk:Tc26|&amp;lt;span style=&amp;quot;color:#303030;&amp;quot;&amp;gt;tc&amp;lt;/span&amp;gt;]]&amp;lt;sub&amp;gt;[[User:Tc26/Sandbox|&amp;lt;span style=&amp;quot;color:#e03828;&amp;quot;&amp;gt;26&amp;lt;/span&amp;gt;]]&amp;lt;/sub&amp;gt;&amp;lt;/span&amp;gt; 03:10, 13 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 3rd gen. screenshots ==&lt;br /&gt;
&lt;br /&gt;
Should we replace current screenshots from 3rd gen games for 4 gen ones?--[[User talk:AOS|AOS]] 09:19, 21 July 2009 (UTC)&lt;br /&gt;
:[[User:Kenji-girl/DPPt move picture update|YOU. Join my project. NOW!]] You&#039;ll see it is a work already in progress. --[[Tracey Sketchit|&amp;lt;span style=&amp;quot;color:#33CC66;&amp;quot;&amp;gt;&#039;&#039;&#039;ケンジ&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Kenji-girl|&amp;lt;span style=&amp;quot;color:#6600CC;&amp;quot;&amp;gt;&#039;&#039;&#039;の&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User:Kenji-girl|&amp;lt;span style=&amp;quot;color:#FF00CC;&amp;quot;&amp;gt;&#039;&#039;&#039;ガール&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 09:36, 21 July 2009 (UTC)&lt;br /&gt;
::Done, I&#039;ll strikethrough the moves that I updated later--[[User talk:AOS|AOS]] 10:26, 21 July 2009 (UTC)&lt;br /&gt;
:::KG, mind if I add a link to your page there on the main Project page? --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 17:00, 21 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mystery Dungeon Data. ==&lt;br /&gt;
&lt;br /&gt;
Mystery Dungeon Data would be nice to add.  But how much?  And where?  Should there be a new template, and what should it have?  I would personally like to see some more data about the effects of moves in PMD, and I am willing to add whatever I can. {{unsigned|Inspyre}}&lt;br /&gt;
&lt;br /&gt;
:Well first off, don&#039;t forget to sign your comments with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;).&lt;br /&gt;
:On to the topic though. We do have hopes for a template or section within each move article for the PMD versions of them; I personally only play the regular series of games, so I can&#039;t provide any data on the PMD moves. If I can get enough data to design a template for it, then it will be a simple matter of putting the template into each move article and having people like yourself fill in the details. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 02:00, 15 August 2009 (UTC)&lt;br /&gt;
::Jio, all that would be required for a template for moves would be quite the same as normal moves, their PP and power is quite different, and there are MD exclusive moves...--[[User:PsychicRider|&amp;lt;sup style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Psychic&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:PsychicRider|&amp;lt;sub style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;Rider&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039;&amp;lt;small&amp;gt;&#039;&#039;[[Special:Contributions/PsychicRider|&amp;lt;sup style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&#039;&#039;&#039;☮&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]]&#039;&#039;&amp;lt;/small&amp;gt; 02:04, 15 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;In the Manga&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I had a neat idea that we could start. You know how we have a section on most of the move articles that shows the move being used in the anime? Would it be too much work to do it for the manga too? For example for Razor Leaf we could show an image of lets say [[Mega]] using Razor Leaf from the Manga and then put it into this:&lt;br /&gt;
&lt;br /&gt;
{{moveanime|type=grass|exp=yes|gen=A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.|image1=none.png|image1p=Bulbasaur|image2=none.png|image2p=Sunflora|image3=none.png|image3p=Turtwig|image4=none.png|image4p=Grotle}}&lt;br /&gt;
{{movep|type=grass|ms=001|pkmn=Bulbasaur|method=Razor-sharp Leaves come out from under its bulb and fly into the opponent.}}&lt;br /&gt;
{{movemid|type=grass|user=Ash&#039;s Bulbasaur|startcode=EP025|startname=Primeape goes Bananas|note=Debut}}&lt;br /&gt;
{{movemid|type=grass|user=May&#039;s Venusaur|user1=May&#039;s Bulbasaur|startcode=AG073|startname=Grass Hysteria}}&lt;br /&gt;
{{movep|type=grass|ms=003|pkmn=Venusaur|method=Venusaur launches multiple razor-sharp leaves from its back.}}&lt;br /&gt;
{{movemid|type=grass|user=Corey|user1=Corey&#039;s Bruteroot|startcode=Mewtwo Strikes Back}}&lt;br /&gt;
{{movemid|type=grass|user=James|user1=A Venusaur James borrows from the Battle Park|startcode=EP248|startname=One Trick Phony!}}&lt;br /&gt;
{{movep|type=grass|ms=069|pkmn=Bellsprout|method=Bellsprout launches two razor sharp leaves from the two large leaves on its stem.}}&lt;br /&gt;
{{movemid|type=grass|user=Jeanette Fisher|user1=Jeanette Fisher&#039;s Bellsprout|startcode=EP077|startname=The Fourth Round Rumble}}&lt;br /&gt;
{{movemid|type=grass|user=Zackie|user1=Zackie&#039;s Bellsprout|startcode=EP130|startname=A Bout with Sprout}}&lt;br /&gt;
{{movep|type=grass|ms=070|pkmn=Weepinbell|method=Weepinbell spins around in a circle, and bunches of leaves come out and fly at the opponent.}}&lt;br /&gt;
{{movemid|type=grass|user=Erika|user1=Erika&#039;s Weepinbell|startcode=EP026|startname=Pokémon Scent-Sation}}&lt;br /&gt;
{{movep|type=grass|ms=071|pkmn=Victreebel|method=Victreebel launches razor sharp leaves from the two large leaves on the sides of its body.}}&lt;br /&gt;
{{movemid|type=grass|user=James&#039;s Victreebel|startcode=EP095|startname=A Shipful of Shivers}}&lt;br /&gt;
{{movemid|type=grass|user=James&#039;s second Victreebel|startcode=EP261|startname=Here&#039;s Lookin&#039; at You, Elekid}}&lt;br /&gt;
{{movep|type=grass|ms=152|pkmn=Chikorita|method=Chikorita swings its head and razor-sharp leaves fly out from the leaf on its head.}}&lt;br /&gt;
&lt;br /&gt;
{{movemid|type=grass|user=Casey&#039;s Meganium|user1=Casey&#039;s Chikorita|startcode=EP118|startname=The Double Trouble Header|endcode=EP161|endname=The Bug Stops Here}}&lt;br /&gt;
{{movemid|type=grass|user=Ash&#039;s Bayleef|user1=Ash&#039;s Chikorita|startcode=EP126|startname=The Chikorita Rescue|endcode=EP199|endname=Current Events}}&lt;br /&gt;
{{movemid|type=grass|user=Kotone (anime)|user1=Kotone&#039;s Chikorita|startcode=DP143}}&lt;br /&gt;
{{movep|type=grass|ms=153|pkmn=Bayleef|method=Bayleef swings its head and multiple razor-sharp leaves fly out from the leaf on its head.}}&lt;br /&gt;
{{movemid|type=grass|user=Casey&#039;s Meganium|user1=Casey&#039;s Bayleef|startcode=EP161|startname=The Bug Stops Here}}&lt;br /&gt;
{{movemid|type=grass|user=Ash&#039;s Bayleef|startcode=EP199|startname=Current Events}}&lt;br /&gt;
{{movep|type=grass|ms=154|pkmn=Meganium|method=Meganium swings its head and razor-sharp leaves fly out from the antennas on &lt;br /&gt;
Meganium&#039;s head.}}&lt;br /&gt;
{{movemid|type=grass|user=Vincent&#039;s Meganium|user1=Jackson&#039;s Meganium|startcode=EP268|startname=Tie One On!}}&lt;br /&gt;
{{movep|type=grass|ms=182|pkmn=Bellossom|method=Bellossom spins and razor-sharp leaves fly out.}}&lt;br /&gt;
{{movemid|type=grass|user=Bellossom (Pokémon)|user1=Unknown Trainer&#039;s Bellossom|startcode=DP086|startname=Arriving in Style!}}&lt;br /&gt;
{{movep|type=grass|ms=192|pkmn=Sunflora|method=Sunflora&#039;s petals glow white, then Sunflora slashes its foe.}}&lt;br /&gt;
{{movemid|type=grass|user=Nando|user1=Nando&#039;s Sunflora|startcode=DP036|startname=A Secret Sphere of Influence!}}&lt;br /&gt;
{{movemid|type=grass|user=Sunflora (Pokémon)|user1=Sunflora|startcode=Pokémon Mystery Dungeon: Explorers of Time &amp;amp; Darkness}}&lt;br /&gt;
{{movep|type=grass|ms=271|pkmn=Lombre|method=Lombre spins its entire body, releasing sharp leaves in the process.}}&lt;br /&gt;
{{movemid|type=grass|user=Brock&#039;s Ludicolo|user1=Brock&#039;s Lombre|startcode=AG063|startname=Take the Lombre Home!|endcode=AG105|endname=Once in a Mawile}}&lt;br /&gt;
{{movep|type=grass|ms=274|pkmn=Nuzleaf|method=Razor-sharp leaves fly out from the leaf on Nuzleaf&#039;s head.}}&lt;br /&gt;
{{movemid|type=grass|user=Nuzleaf (Pokémon)|user1=A Wild Nuzleaf|startcode=DP014|startname=Leave it to Brocko!}}&lt;br /&gt;
{{movep|type=grass|ms=387|pkmn=Turtwig|method=Turtwig swings its head and razor-sharp leaves fly out from the leaves on its head.}}&lt;br /&gt;
{{movemid|type=grass|user=Ash&#039;s Grotle|user1=Ash&#039;s Turtwig|startcode=DP004|startname=Gettin&#039; Twiggy With It!|endcode=DP100|endname=Aiding the Enemy!}}&lt;br /&gt;
{{movemid|type=grass|user=Gardenia&#039;s Turtwig|startcode=DP031|startname=The Grass-Type is Always Greener!}}&lt;br /&gt;
{{movep|type=grass|ms=388|pkmn=Grotle|method=Razor-sharp leaves fly out from the bushes on its back.}}&lt;br /&gt;
{{movemid|type=grass|user=Ash&#039;s Grotle|startcode=DP100|startname=Aiding the Enemy!}}&lt;br /&gt;
{{movep|type=grass|ms=459|pkmn=Snover|method=Snover releases sharp leaves from its hand.}}&lt;br /&gt;
{{movebtm|type=grass|user=Candice|user1=Candice&#039;s Snover|startcode=DP127|startname=Sliding Into Seventh!}}&lt;br /&gt;
Do you understand what I am getting at? --[[User:Landfish7| &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Land&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Broadway&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;orange&amp;quot;&amp;gt;fish&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]][[Dawn&#039;s Cyndaquil|&amp;lt;font color=&amp;quot;gold&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]] 19:15, 18 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That might work out nicely, assuming we can get manga scans easily. Perhaps I&#039;ll see if I can rough up a &amp;quot;In the Manga&amp;quot; template soon. (poke me if I take too long.) --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 22:19, 18 October 2009 (UTC)&lt;br /&gt;
::Thanks, It&#039;s nice to feel like I&#039;ve started something useful for Bulbapedia. I&#039;ll remind you if it has been a while like you requested. --[[User:Landfish7| &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Land&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Broadway&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;orange&amp;quot;&amp;gt;fish&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]][[Dawn&#039;s Cyndaquil|&amp;lt;font color=&amp;quot;gold&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]] 00:05, 21 October 2009 (UTC)&lt;br /&gt;
:::I&#039;ve got a template up and running. It&#039;s just a matter of, do we have enough manga scans of moves to make the section worthwhile?&lt;br /&gt;
:::I&#039;d like to implement the section in a few articles, I just want to have enough content to fill those sections. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 07:43, 21 October 2009 (UTC)&lt;br /&gt;
::::I guess we&#039;ll have to look into that. It wouldn&#039;t be a big deal if only a few moves could use it. Well tell me whatever you want me to do when you are ready. Of course unles you want to take care of it yourself. The reason I came up with the idea is because there are some major differences between the manga, the games, and the anime. If we did this we could not only see what the move looks like in the anime but we could see the differences between the two.--[[User:Landfish7| &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Land&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Broadway&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;orange&amp;quot;&amp;gt;fish&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]][[Dawn&#039;s Cyndaquil|&amp;lt;font color=&amp;quot;gold&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]] 22:32, 21 October 2009 (UTC)&lt;br /&gt;
:::::Hmm, I suppose it wouldn&#039;t be a big deal, no. Let&#039;s see, we&#039;ve got one scan of Razor Leaf at least...&lt;br /&gt;
:::::If you want to go ahead and see what moves could use the manga template, I&#039;m all for it. You can post a list here or something. Once we have enough moves ready for it (even if it&#039;s just a few), I&#039;ll &amp;quot;officially&amp;quot; create the template and we can start adding it to move articles. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 14:09, 23 October 2009 (UTC)&lt;br /&gt;
::::::What we need to do is get someone (or some people) to upload pictures of pokemon from the manga using moves. Then we could gather the pictures up in somebody&#039;s (probably yours) userspace and they can be responsible for making the templates and putting them in the articles. I&#039;m not sure how this will all be in the longrun but it&#039;s just a suggestion. With the anime articles they don&#039;t use templates like how you would use an image. So we would have to copy and paste the code into the article. Do you understand what I mean? --[[User:Landfish7| &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Land&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Broadway&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;fish&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt; 15:46, 25 October 2009 (UTC)&lt;br /&gt;
:I&#039;ve brought this up before [[Bulbapedia talk:Project Manga#Moves|here]], and the decision was not to include them, and having started reading the manga, it&#039;s understandable as the attacks are mostly left unanamed, leaving them unidentifiable, or open to discussion. --[[User:Spriteit|Spriteit]] 12:28, 9 November 2009 (UTC)&lt;br /&gt;
::It might still warrant addition, however only on a few moves (Razor Leaf is fairly easy to spot, as are a few others). I&#039;ll have to see. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 19:31, 9 November 2009 (UTC)&lt;br /&gt;
So what are we going to do next then? I&#039;m pretty eager to help if I knew what to do. Right now I am willing to look through the internet and find as many moves as possible but I am not really familiar with uploading new files which is why I haven&#039;t done such. If I can figure this out, I have a way of getting the pictures. So, anyone willing to learn me how to upload a file.--[[User:Landfish7| &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Land&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Broadway&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;fish&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]]&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt; 02:15, 28 November 2009 (UTC)&lt;br /&gt;
:::So long as the images you find aren&#039;t copyrighted under someone else&#039;s license (i.e., they&#039;re found on another website that uses the CC by-nc-sa license, or they&#039;re from an official site), you can save the file to your computer, go to the Archives, and upload it through the [http://archives.bulbagarden.net/wiki/Special:Upload &amp;quot;upload media&amp;quot;] sidebar link. Just need to give it a descriptive filename, like &amp;quot;Razor Leaf manga1.jpg&amp;quot; or something along those lines.&lt;br /&gt;
:::&amp;lt;strike&amp;gt;Here, I have a working Manga tamplate in my userspace; feel free to start testing on the talk page right there (I&#039;ve already got a basic test up there).&amp;lt;/strike&amp;gt; I still don&#039;t want to move the template to the mainspace until we&#039;re 1. positive we can use it in at least a few move articles, and 2. we have enough images (or perhaps at least enough information) to fill the section. (Perhaps it would be acceptable to only have one or two images per move, so long as there&#039;s enough information to fill up the rest of the template.)&lt;br /&gt;
:::Standard userspace rules apply to everyone&#039;s userspace, so try not to make too many edits if you&#039;re going to test anything. Everyone&#039;s allowed to edit the page I linked to, however. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 12:23, 28 November 2009 (UTC)&lt;br /&gt;
::::So what are we waiting for? All we need to do now is find pictures of the &#039;&#039;&#039;confirmed&#039;&#039;&#039; move. --&#039;&#039;Merry Christmas!&#039;&#039; &#039;&#039;&#039;[[User:Landfish7| &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Land&amp;lt;/font&amp;gt;]][[User talk:Landfish7|&amp;lt;span style=&amp;quot;font-family:Broadway&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;fish&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;&amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt; 21:32, 17 December 2009 (UTC)&lt;br /&gt;
:::::I&#039;m going through the manga, (albeit at my own pace, so whenever i have time) and collecting images from the manga we can use, including attacks, I&#039;ve done the first three so far, however, most of the attacks I have got the attacks for, the names weeren&#039;t said, but it is implied, or can be decently assumed. See my userpage for the images I have collected.--[[User:Spriteit|Spriteit]] 00:27, 19 December 2009 (UTC)&lt;br /&gt;
::::::Hmm, seems like Vine Whip, Razor Leaf, and other such moves are pretty easy to find in the manga; perhaps we can scrounge up enough to fill a few move pages.&lt;br /&gt;
::::::Spriteit, think you can upload a few of those confirmed move scans? Maybe with a few of those, we can get started on a page or two, see how it works out. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 13:30, 19 December 2009 (UTC)&lt;br /&gt;
:::::::From up to chap 3 only two moves have been named, SolarBeam and Water Gun ([[a:file:PABulbasaurSolarBeamCharge.JPG|Solar Beam Charging]], [[a:file:PABulbasaurSolarBeamHit.jpg|SolarBeam Firing]], [[a:file:PAPoliwhirl Water Gun.jpg|Water Gun]]). The only problem I can see that we face is the inconsistency in regards to image sizes of the different panels, that, and getting completely clean shots. I&#039;m gonna try to do up to chapter 10 tonight. Thanks ery much for your help also Jioruji.--[[User:Spriteit|Spriteit]] 06:32, 20 December 2009 (UTC)&lt;br /&gt;
:With such a small number of confirmed, named moves, I don&#039;t think an &amp;quot;In the manga&amp;quot; section is going to work as a template in every page; however, for the few that are confirmed, I do think they should be in the move articles.&lt;br /&gt;
:Let&#039;s try to focus on those named moves for now; I&#039;m not sure if it would be easier to display this information in a template, or in some other form, but as an encyclopedia, I do think it should be noted. We&#039;ll try to collect what we can on the confirmed moves for now, and start adding them to pages later on.&lt;br /&gt;
:I&#039;ll add a bit of what we&#039;ve got to &amp;lt;strike&amp;gt;my userspace&amp;lt;/strike&amp;gt;, feel free to edit that yourselves as well. And thanks for the scans, Spriteit. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 14:02, 21 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==New Logo?==&lt;br /&gt;
I was thinking mabye we could change the logo of the project to just {{p|Mew}}, for obvious reasons. {{unsigned|Missingletter}}&lt;br /&gt;
:Perhaps if we ever need a new logo, Mew will be top of the list. However, I don&#039;t think the logo is quite that important at the moment. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 09:12, 19 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Inconsistency on Generation I==&lt;br /&gt;
As everyone who works on this project probably knows (those that care about Generation I, at least), the battle system is set up oddly in Generation I in that every attack has a 1/256 chance of missing or not having an additional effect activate in addition to its commonly listed failure rate.  This is displayed in all of the additional effect descriptions of the moves (most of them, anyways), but is not listed for their accuracies.  It just seems inconsistent to me to say that Stomp has a 100% accuracy, but a 29.7% chance of causing the foe to flinch.  &lt;br /&gt;
&lt;br /&gt;
Personally, I think that we should just have everything listed at its face value, ignoring the 1/256 chance.  The only time people really would care is when the &amp;quot;100%&amp;quot; things miss, and it would be kind of extreme to have every move have a Genration I Accuracy line.  But that&#039;s just my opinion.  Any thoughts?  [[User:Schreiber|Schreiber]] 23:09, 1 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;m in favor of fixing these for consistency. Like you said, the 1/256 chance isn&#039;t tied to each move, it&#039;s the whole battle system, so technically, those move effects have a 30% chance of triggering, not 29.7% (the 1/256 chance is more or less seperate).&lt;br /&gt;
:The subtleties of the Gen. I battle system can be listed in higher articles (such as the ones on Gen. I in general), so I&#039;ll say it&#039;s better to list the move effects without that 1/256 chance taken into account. (I believe I&#039;ve occasionally edited some moves as such already, anyway.) --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 02:48, 2 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ll get the rest, then.  [[User:Schreiber|Schreiber]] 05:45, 2 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The poor quality of the screenshots ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if anybody besides me has noticed this at all, but in pretty much every single screenshot that I see, there are these ugly black blocks everywhere... and when I play any Gen IV game on my DS, none of this ugly black junk is there. For example, the in the {{m|Sunny Day}} article, the sun&#039;s rays are outlined with black squares everywhere. For another example, in the {{m|Fire Blast}} article, the flame has an outline of black blocks around it. I don&#039;t see any black on my DS. The list goes on: there is no shortage of screenshots with black blocks everywhere. It seems that whenever there&#039;s supposed to be translucency, it&#039;s replaced with black instead, for some reason. It seems that people use some emulator (which, by the way, I personally frown upon using emulators for a current gen system, because that hurts Nintendo) with poor emulation quality. Is it possible that there&#039;s a different emulator without this very noticeable flaw, use Gen III screenshots instead (since VisualBoyAdvance DEFINITELY doesn&#039;t have this issue), or maybe use a photograph of a real DS? (Although, the latter may be problematic too, but at least it doesn&#039;t have the glaring black crap all over every screenshot.) --[[User:Blaziken257|&amp;lt;span style=&amp;quot;color:#F08030;&amp;quot;&amp;gt;&#039;&#039;&#039;Blaz&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:Blaziken257|&amp;lt;span style=&amp;quot;color:#C03028;&amp;quot;&amp;gt;&#039;&#039;&#039;iken&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[Special:Contributions/Blaziken257|&amp;lt;span style=&amp;quot;color:#302000;&amp;quot;&amp;gt;&#039;&#039;&#039;257&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 17:03, 28 February 2010 (UTC)&lt;br /&gt;
:That&#039;s why I have been uploading replacement screenshots for moves, or at least asking other people to overwrite the bad image these days as I had had enough of the lack of alpha transparency in the screenshots. --[[User:Turtwig Lover|Turtwig Lover]] 11:46, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Partial trapping moves ==&lt;br /&gt;
&lt;br /&gt;
We need a page for partial trapping moves, which i have seen scattered around several articles. I would write it myself, but there is a paradox: i get most of my fandom information from here, and therefore do not know what they are. Does anyone else think we need a page for it? [[User:Flyingtypefan|Flyingtypefan]] 05:05, 27 May 2010 (UTC)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[moved here from Bulbapedia talk:Project Fandom &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 06:52, 27 May 2010 (UTC)]&amp;lt;/small&amp;gt;&lt;br /&gt;
:Partial trapping is moves like {{m|Wrap}}, {{m|Fire Spin}} and {{m|Whirlpool}} right? If so we have a list of them {{cat|Moves that partially trap|here}} which might help. &amp;lt;sc&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/sc&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 06:59, 27 May 2010 (UTC)&lt;br /&gt;
Oh, i didn&#039;t know about that. I thought we should have a page, a category, or something for them. But we do. [[User:Flyingtypefan|Flyingtypefan]] 03:50, 26 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== One more suggestion ==&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;in Mystery Dungeon&amp;quot; section for move articles. I am aware that spinoffs aren&#039;t the focus of this project, but they do work very, very differently in PMD than usually. [[User:Flyingtypefan|Flyingtypefan]] 06:43, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The idea&#039;s been thrown around before, but nothing much has come of it (mainly because not a lot of editors have both the technical expertise to make such templates/pages, AND also play the side games). It&#039;s something that does need to be documented in some way, however, once we&#039;ve worked out what exactly is needed, and what place there is for the information. --[[user:Jioruji_Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt; &#039;&#039;&#039;J&#039;&#039;&#039;ïörüjï &#039;&#039;&#039;Ð&#039;&#039;&#039;ērākō.&#039;&#039;&#039;&amp;gt;&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;small&amp;gt;[[user talk:Jioruji Derako|&amp;lt;font color=&amp;quot;#237d00&amp;quot;&amp;gt;&#039;&#039;.cнаt&#039;&#039;&#039;&#039;&#039;^&#039;&#039;&#039;&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt; 22:20, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== smeargle link battles ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve started raising a smeargle team, and I&#039;ve noticed that when sketch is used in a link battle, any moves that smeargle will learn with sketch are instantly forgotten once the battle is over.  This is not on the page for the move sketch, and i thought it would be helpful to anybody raising smeargles to not waste time like I did.  ([[User:Anwill08|Anwill08]] 23:56, 30 October 2010 (UTC))&lt;br /&gt;
:Just like Focus Sash being restored. I&#039;ll add that to Sketch&#039;s article for clarity. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 06:42, 31 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Just a little suggestion ==&lt;br /&gt;
&lt;br /&gt;
Since Gen v came out some pages are getting REALLY long, and even aren&#039;t complete (breeding),and it will be a nightmare if there&#039;s ever a &amp;quot;Generation VI&amp;quot; so i have the idea of putting the option to show the charts, for example... &#039;&#039;i&#039;m playing DP and i want a Pokémon that can learn Aerial Ace by TM40&#039;&#039; so i can show the part that i want --[[User:EzekielMaple|EzekielMaple]] 17:03, 5 November 2010 (UTC)&lt;br /&gt;
:The previous generation movesets aren&#039;t currently on the main Pokémon pages. They are on subpages linked to from the Gen V learnset. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 00:48, 6 November 2010 (UTC)&lt;br /&gt;
::I think Ezekiel is talking about the move articles. We&#039;re aware of this problem, and I guess we could shift the older generations off onto subpages at some point... &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 06:18, 6 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Old Animation Move Images ==&lt;br /&gt;
&lt;br /&gt;
Do we have room to upload animations of moves from previous generations (i.e. Gen IV)?----[[User:Chalkwriter|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Chalk&amp;lt;/span&amp;gt;]][[User talk:Chalkwriter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;writer&amp;lt;/span&amp;gt;]] 16:01, 25 January 2011 (UTC)&lt;br /&gt;
:We should still have all the Gen IV moves on the Archives. I know we also have all the Gen II moves and some Gen III moves. Once we have them from all generations they could probably be added to the infobox. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:49, 25 January 2011 (UTC)&lt;br /&gt;
:Though, if you have animations of the moves, feel free to upload those! Thse are so much better than the static images. (As long as they are in png format) &#039;&#039;[[User:Maverick Nate|&amp;lt;sup style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Maverick&#039;&#039;&#039;&amp;lt;/sup&amp;gt;]][[User talk:Maverick Nate|&amp;lt;sub style=&amp;quot;color:#00008B;&amp;quot;&amp;gt;&#039;&#039;&#039;Nate&#039;&#039;&#039;&amp;lt;/sub&amp;gt;]]&#039;&#039; 21:06, 25 January 2011 (UTC)&lt;br /&gt;
::How am I going so far? Are they alright?----[[User:Chalkwriter|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Chalk&amp;lt;/span&amp;gt;]][[User talk:Chalkwriter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;writer&amp;lt;/span&amp;gt;]] 19:38, 5 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Translations ==&lt;br /&gt;
&lt;br /&gt;
Hi, I&#039;d just like to ask a question. Most of the translations from Japanese in the mouseover text of Generation V moves (e.g. in {{m|Searing Shot|Ball of Flame (move)}}) are very poor grammar-wise. Is it okay to just change these to be grammatically correct, or should this be done by someone who can be certain the meaning matches the original Japanese? [[User:Flicky|Fli]][[User talk:Flicky|cky]][[Special:Contributions/Flicky|1991]] 17:32, 26 January 2011 (UTC)&lt;br /&gt;
:They actually aren&#039;t particularly poor. Much of the supposed &#039;poor grammar&#039; is an attempt to convey the nuances of the meaning of the Japanese text. At this point we may as well just wait until the English games come out. It&#039;s only about a month away, so it&#039;s not a long wait. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 01:24, 27 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hide and Show &amp;quot;Learnset&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
In order to reduce the size of the move pages I believe it would be useful to make it so that we can hide and show the Learnset section, OR hide and show each &amp;quot;Generation&amp;quot; subsection, OR hide and show each &amp;quot;By (leveling up, breeding, event)&amp;quot; subsubsection. Anyone agree with me or even have a clue of what I am talking about? {{unsigned|Landfish7}}&lt;br /&gt;
:First off, remember to sign you comments with four tildes, [[User:Landfish7|Landfish7]]. On the topic though, I agree with possibly placing some of those in expendable boxes (if that&#039;s what you mean). We already have a template for expendale boxes which we use in walkthrough pages. I quite like the idea of not having to scroll down all the time to se the generation that I want.----[[User:Chalkwriter|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Chalk&amp;lt;/span&amp;gt;]][[User talk:Chalkwriter|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;writer&amp;lt;/span&amp;gt;]] 19:43, 5 February 2011 (UTC)&lt;br /&gt;
::You still have to load the whole page, though, so you aren&#039;t really saving on anything. If you want a specific generation, you could use the table of contents to navigate. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 05:31, 10 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== In The TCG ==&lt;br /&gt;
This is just an idea, and I understand if it is deemed unnecessary or just simply unwanted. What are the opinions of an &#039;In The TCG&#039; section on move pages? This would consist of either a series of links or a small table (also with links) displaying name, set, number of the Pokemon that can use the move. If such a thing were to go ahead I&#039;d be happy to try implementing it myself.&lt;br /&gt;
But of course this may be deemed useless information or too cluttery or similar, so I was just wondering if people were for or against the idea... [[User:Nytik|Nytik]] 22:57, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== In other languages ==&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to know the rules for the &amp;quot;In other languages&amp;quot; section. Apart from the names used in officially translated main series games, what should be there and what should not? I would like to know what I can safely delete. [[User:Nechifor|Nechifor]] 06:22, 20 April 2011 (UTC)&lt;br /&gt;
:Official names from any media may be in the &#039;&#039;in other languages&#039;&#039; section. Please be careful when deleting, I know some anime dubs have changed the term used for a certain move over time, the same may be the case for other media. I don&#039;t know how much this affects moves and abilities, but there was a case with the Guardian Signs official site where the characters were given names in a language that the games weren&#039;t translated into (or if they were, just used the names from another translation). Obviously if there&#039;s never been anything officially translated into that language then you can remove it on sight. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 20:14, 20 April 2011 (UTC)&lt;br /&gt;
::Thank you. I&#039;ve seen some [[Ice_Burn_(move)|new]] [[Secret_Sword_(move)|moves]] translated into languages with no localized games nor anime, but I wouldn&#039;t know if they have been mentioned in other local media, so I&#039;ll leave it be. [[User:Nechifor|Nechifor]] 07:30, 21 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PMD data in Move pages ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m not a member, but I figured this would be a good place to ask. Are we putting PMD info on Move pages? Fore example {{m|Heat Wave}} hitting all enemies on the floor, their PP, power (It&#039;s different is PMD) and stuff like that. If yes, I could help adding them. --[[User:TheTK|&amp;lt;span style=&amp;quot;color:#&amp;quot;orange&amp;quot;;&amp;quot;&amp;gt;TheTK&amp;lt;/span&amp;gt;]]&amp;lt;sup&amp;gt;[[User talk:TheTK|&amp;lt;span style=&amp;quot;color:#&amp;quot;purple&amp;quot;;&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]]*[[Special:Contributions\TheTK|&amp;lt;span style=&amp;quot;color:#&amp;quot;purple&amp;quot;;&amp;quot;&amp;gt;Edits&amp;lt;/span&amp;gt;]]&amp;lt;/sup&amp;gt; 12:23, 24 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Battle Categories ==&lt;br /&gt;
&lt;br /&gt;
I think the move infobox template should be edited to where you can put an asterisk after the category if it was a different category prior to Gen IV. For example Hyper Beam was a physical move in Gen I, II, and III, but a special move in Gen IV and V. I think this should be mentioned on the move&#039;s article, not just the type article. When I try to add the asterisk, the template makes it come out wrong. [[User:PkmnChmp5|PkmnChmp5]] 03:05, 3 September 2011 (UTC)&lt;br /&gt;
:Does anyone have anything to say about this? [[User:PkmnChmp5|PkmnChmp5]] 23:10, 22 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pokémon Rumble Blast ==&lt;br /&gt;
&lt;br /&gt;
In the effect parts of attack pages, can I write the effect in Pokémon Rumble Blast? —{{u|Pokéglare}} &amp;lt;code&amp;gt;:D :P :) XD&amp;lt;/code&amp;gt; Happy Dance: &amp;lt;code&amp;gt;°(^o^°) (°^o^°) (°^o^)°&amp;lt;/code&amp;gt;&lt;br /&gt;
:I don&#039;t see any reason not to. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 03:52, 11 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Move pictures ==&lt;br /&gt;
&lt;br /&gt;
Should we upload move images from the Pokémon Rumble series?&lt;br /&gt;
&lt;br /&gt;
—{{u|Pokéglare|Po}}{{ut|Pokéglare|ké}}[[Special:Contributions/Pokéglare|glare]]&lt;br /&gt;
&lt;br /&gt;
Peace! Out!&lt;br /&gt;
:Yes, and added to the lower section regarding in different generations. --[[User:Spriteit|Spriteit]] 04:04, 24 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Breeding tables==&lt;br /&gt;
Okay, so they only include level up parents, when it comes to chain breeding though, take for example, Bulbasaur in Gen II, Charm is listed as being chain bred via, Nidorino, Nidoking and the Shroomish family, yet it can also be bred using the Oddish family and Snorlax? --[[User:Spriteit|Spriteit]] 04:04, 24 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suggestion for Ability tables ==&lt;br /&gt;
&lt;br /&gt;
I am not skilled enough at editing to carry this out, but I think the tables on ability pages that show what Pokémon can have a specific Ability should be formatted such that readers do not necessarily need to know when Abilities were introduced. If there were additional lists for each generation, the other abilities Pokémon had in previous generations (if any changed, and I suspect Numel and Camerupt were at least one evolutionary line to do so, but I could be wrong) can also be listed. This would be particularly useful for players who, for example, did not play Generation III or Generation IV games. This could alternatively be accomplished using superscripts that indicate when the Ability became available or stopped being available for that species. Again, I do not know enough about the wikicode to do this myself. Feedback would be appreciated. [[User:Superbreeder|Super]][[User talk:Superbreeder|breeder]] 23:55, 13 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==I&#039;m joining==&lt;br /&gt;
&lt;br /&gt;
Please add London86editor to the list of contributors {{unsigned|London86editor}}&lt;br /&gt;
:You can add your name to the list yourself. [[User:Crystal Talian|&amp;lt;span style=&amp;quot;color:#9F00C5&amp;quot;&amp;gt;Crystal&amp;lt;/span&amp;gt;]] [[User talk:Crystal Talian|&amp;lt;span style=&amp;quot;color:#FF00FF&amp;quot;&amp;gt;Talian&amp;lt;/span&amp;gt;]] 04:30, 29 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Counter, Mirror Coat, and Metal Burst ==&lt;br /&gt;
&lt;br /&gt;
Is there any reason in particular [[Metal Burst]] is not listed as a variation of [[Counter]]/[[Mirror Coat]]? --[[User:V4Victini|V4Victini]] ([[User talk:V4Victini|talk]]) 23:11, 5 February 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Standardizing moves? ==&lt;br /&gt;
&lt;br /&gt;
I went through [[Additional effects]] and ended up with a classification of secondary effects and a machine-parseable list of moves and their secondary effects ([[User:Raijinili/Side-effects‎|here]]). It&#039;s made me think about standardizing move infoboxes and effect descriptions.&lt;br /&gt;
&lt;br /&gt;
For example, the HP draining moves can have their descriptions replaced with&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;{{effect/drain|75%}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And would expand as:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;Draining Kiss does damage and restores the user&#039;s HP by 75% of damage dealt.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;If the user is holding a [[Big Root]], the user&#039;s HP recovery is instead boosted to 97.5% of the damage dealt.  (The Big Root does not increase damage dealt.)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;[[Category:HP-draining moves|75%]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also have, for example, &amp;quot;&amp;lt;nowiki&amp;gt;{{effect-update/confusion|chance=20%}}&amp;lt;/nowiki&amp;gt;&amp;quot; to expand to &amp;quot;Dizzy Punch now has a 20% chance of {{status|confusion|tense=gerund}} the target.&amp;quot; (which would take care of both added/changed effects and changed percentage chances).&lt;br /&gt;
&lt;br /&gt;
The point of this kind of thing is to make it easier to run bots to collect and correct numbers. --[[User:Raijinili|Raijinili]] ([[User talk:Raijinili|talk]]) 14:52, 5 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Proposed new category/page: Moves with Hidden Effects ==&lt;br /&gt;
&lt;br /&gt;
I believe a page should be dedicated to moves with &#039;hidden effects.&#039;  Since at least 2nd gen, there have been moves that have extra effects beyond the ones mentioned in the move&#039;s description.  I am referring to moves such as Stomp, which does extra damage when the opponent has used Minimize, and Rollout, which starts on level 2 if the pokemon used Defense Curl in the previous turn.  There are many others, and I&#039;m sure that a lot of them are not generally known (I for one, only a few minutes ago learned that rock types get a special defense bonus during a Sandstorm).  Having an organized page or category for moves like these would help more people learn about these additional benefits.  [[User:Legionaireb|Legionaireb]] ([[User talk:Legionaireb|talk]]) 17:20, 20 January 2014 (UTC)&lt;br /&gt;
:This sounds like a good idea to me. I&#039;m not sure how well-known Thunder and Hurricane plus rain is, but it&#039;s a neat trick. --[[User:WyndFox|&amp;lt;span style=&amp;quot;color:#992232&amp;quot;&amp;gt;Wynd&amp;lt;/span&amp;gt;]] [[User talk:WyndFox|&amp;lt;span style=&amp;quot;color:2B65EC&amp;quot;&amp;gt;Fox&amp;lt;/span&amp;gt;]] 18:27, 26 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== By event and special move ==&lt;br /&gt;
&lt;br /&gt;
Both go at the very bottom of the learnset section. So, here&#039;s a rundown of how they currently work (from my observations). I originally started compiling this for personal reference, but figured it was best to put it here to make it clear what conventions I was following. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 18:21, 26 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
This is listed as the first of the two. If a Pokémon has a move exclusive to an in-game {{pkmn2|gift}} or [[trade]] (or one from a side series or spin-off game), [[purification]], or when caught in a specific place (i.e. [[Pokéwalker]] or {{pkmn|Dream World}}), then that move is listed as a special move.&lt;br /&gt;
&lt;br /&gt;
While completely different, the moves Rotom learns while changing forms are listed here too (and ignore all guidelines for this category).&lt;br /&gt;
&lt;br /&gt;
Moves are included here even if the Pokémon learns it by other ways if it is only learned by the following ways:&lt;br /&gt;
*TM/HM&lt;br /&gt;
*Move Tutor&lt;br /&gt;
*Egg move&lt;br /&gt;
*Light Ball breeding&lt;br /&gt;
*Pre-evolution-exclusive&lt;br /&gt;
*Previous generation-exclusive&lt;br /&gt;
*Sketch&lt;br /&gt;
*Special or event move&lt;br /&gt;
*Level-up move learned at a later level (the level the Pokémon is obtained at is noted)&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
This is listed as the second of the two. If a Pokémon has a move exclusive to an event distribution or Global Link promotion, then that move is listed as an event move. Moves known by Pokémon obtained in locations, in-game events, Pokéwalker courses and Dream World areas that can only be accessed with events are not considered to be event moves.&lt;br /&gt;
&lt;br /&gt;
Moves are included here even if the Pokémon learns it by other ways if it is only learned by the following ways:&lt;br /&gt;
*Egg move&lt;br /&gt;
*Light Ball breeding&lt;br /&gt;
*Pre-evolution-exclusive&lt;br /&gt;
*Previous generation-exclusive&lt;br /&gt;
*Sketch&lt;br /&gt;
*Special or event move&lt;br /&gt;
*Level-up move learned at a later level (the level the Pokémon is obtained at is noted)&lt;br /&gt;
&lt;br /&gt;
TM/HM moves (Snarl, Defog, Whirlpool) and Move Tutor moves exclusive to some games within a generation are also ignored for the purposes of event moves.&lt;br /&gt;
&lt;br /&gt;
==Movelist redirect==&lt;br /&gt;
Minor issue - most people probably won&#039;t care, but I know we strive to steer clear of redirects. On the template for the [[Template:Movelist/battle|move list on type pages]], the Contest style (Cool/Beauty/Tough/Smart/Cute) links to &amp;lt;style&amp;gt; Contest when it should link to &amp;lt;style&amp;gt; (Condition). Again, it&#039;s a minor thing, but I don&#039;t currently have permissions to change it. &#039;&#039;&#039;~[[User:Zaffre|&amp;lt;span style=&amp;quot;color:#0000CD&amp;quot;&amp;gt;Za&amp;lt;/span&amp;gt;]][[User talk:Zaffre|&amp;lt;span style=&amp;quot;color:#0014A8&amp;quot;&amp;gt;ff&amp;lt;/span&amp;gt;]][[Special:Contributions/Zaffre|&amp;lt;span style=&amp;quot;color:#000060&amp;quot;&amp;gt;re&amp;lt;/span&amp;gt;]]~&#039;&#039;&#039; 14:02, 17 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ORAS level learning templates ==&lt;br /&gt;
&lt;br /&gt;
So, you know how in the section for moves that shows at which levels they&#039;re learned, there are extra tags like B2W2 to show that the move was learned at a different level in Black and White than in Black 2 and White 2?  And it splits the level learned section in half and shows the two different levels the move is learned at?  Well, there doesn&#039;t seem to be a tag for ORAS/XY.  Is this an addition that is in the works?&lt;br /&gt;
[[User:Newtonium|Newtonium]] ([[User talk:Newtonium|talk]]) 01:53, 18 December 2014 (UTC)&lt;br /&gt;
:I assume it should be. I went onto the forums a bit ago and asked myself, and it was conformed to be in progress. [[User:Superjustinbros.|Superjustinbros.]] ([[User talk:Superjustinbros.|talk]]) 18:14, 29 December 2014 (UTC)&lt;br /&gt;
::There is already, I believe all the learn lists should have already been updated unless I&#039;m mistaken. The only exception being the TM lists for Dive, Rock Smash and Secret Power. --[[User:Spriteit|Spriteit]] ([[User talk:Spriteit|talk]]) 23:29, 29 December 2014 (UTC)&lt;br /&gt;
:::I did contact Kogoro regarding Dive, which would by rule also extend down to Rock Smash and Secret Power.  It looks like, for now, they aren&#039;t being split because new templates are being tested.  For the time being, I added the Kalos species that are capable of learning Dive, and we can use a tooltip (possibly even a prose note) that Dive is only available in OR/AS.  When the new templates are available and those charts get moved over, I think they will be able to be updated then.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 23:47, 29 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Affected by [[Crafty Shield]]&amp;quot; section in Move Inbox == &lt;br /&gt;
&lt;br /&gt;
Per the title above. There is nothing in the template stating which moves can and cannot be affected by [[Crafty Shield]]. I know it&#039;s a move that can only be learned by one Pokémon but considering we have sections for Portect (which Crafty Shield is similar to), it could be useful. [[User:Superjustinbros.|Superjustinbros.]] ([[User talk:Superjustinbros.|talk]]) 18:14, 29 December 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Affected by Mirror Move ==&lt;br /&gt;
&lt;br /&gt;
I was looking through the move pages, and I noticed a lot of moves which I think would be affected by {{m|Mirror Move}} but which don&#039;t say so. {{m|Shadow Claw}}, {{m|Torment}}, {{m|Rock Tomb}} are just some of them. Even {{m|Rock Slide}}, which is presented on Mirror Move&#039;s page as an example of a move it can copy, doesn&#039;t state that it&#039;s affected by Mirror Move.&lt;br /&gt;
&lt;br /&gt;
On the other hand, some move pages DO state that their moves are affected by Mirror Move, e.g. {{m|Aerial Ace}}.&lt;br /&gt;
&lt;br /&gt;
I see that the &amp;quot;Affected by Mirror Move&amp;quot; is an entirely optional field in the infobox, in that there is no default message that appears - not defining the field will not show any message at all about Mirror Move, one way or the other. This may have something to do with the missing information, that and the template code on the project page not listing &amp;lt;code&amp;gt;mirrormove&amp;lt;/code&amp;gt; (conversely, it DOES list &amp;lt;code&amp;gt;brightpowder&amp;lt;/code&amp;gt; despite it not doing anything).&lt;br /&gt;
&lt;br /&gt;
So with all that said, my question is: do we want this &amp;quot;affected by Mirror Move&amp;quot; information in the infobox? If yes, it&#039;s incomplete, and if no, it should be thoroughly removed and the infobox template edited accordingly.&lt;br /&gt;
&lt;br /&gt;
This mention of Mirror Move (and Bright Powder) can lead on to the more general question of what information should be in the infobox (the section above mentions Crafty Shield, for example), although that&#039;s probably beyond the scope of this particular section of this discussion page. ~ [[User:Serial Colour|Serial Colour]] ([[User talk:Serial Colour|talk]]) 02:14, 3 February 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Fossil&amp;diff=2102466</id>
		<title>Fossil</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Fossil&amp;diff=2102466"/>
		<updated>2014-04-09T23:25:57Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;If you were looking for the TCG set, see [[Fossil (TCG)]].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
A &#039;&#039;&#039;Fossil&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;カセキ&#039;&#039;&#039; &#039;&#039;Fossil&#039;&#039;) is a trace or piece of an organism from the past, such as a skeleton, shell, or leaf, preserved in the earth.&lt;br /&gt;
&lt;br /&gt;
In the [[Pokémon world]], Fossils of prehistoric Pokémon are [[item]]s which can be recreated into a living version using techniques developed by the [[Devon Corporation]] and a research laboratory on [[Cinnabar Island]]. These two processes were supposedly developed independently of each other at around the same time. There are also scientists in the [[Oreburgh Mining Museum]], {{DL|Nacrene City|Nacrene Museum}}, and the [[Ambrette Town#Fossil Lab|Ambrette Fossil Lab]] who can revive Fossils. &lt;br /&gt;
&lt;br /&gt;
Due to this method, ancient Pokémon are commonly called Fossil Pokémon. They are always part {{type|Rock}}. It is unknown if this is because that&#039;s the way they were in the past and their Rock-type allowed them to leave behind more complete remains, or if their Rock-type status is a side effect of their origins.&lt;br /&gt;
&lt;br /&gt;
Prior to [[Generation IV]], Fossils were key items. However, from [[Generation]] {{gen|IV}} and up, they are just normal items.&lt;br /&gt;
&lt;br /&gt;
In the games, relatively few [[Pokémon Trainer]]s possess Pokémon revived from Fossils, since they are considered rare and difficult to obtain.&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
===[[Generation I]]===&lt;br /&gt;
In {{game2|Red|Blue|Yellow}}, the first three Fossils were introduced. They have also appeared in most of the later games. They can be resurrected into these respective Pokémon:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{kanto color dark}}; border: 5px solid #{{kanto color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{rock color}}; {{roundytop|5px}}&amp;quot; | [[File:Bag Helix Fossil Sprite.png]] →[[File:138MS.png|link=Omanyte (Pokémon)|Omanyte]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{rock color}}; {{roundytop|5px}}&amp;quot; | [[File:Bag Dome Fossil Sprite.png]] →[[File:140MS.png|link=Kabuto (Pokémon)|Kabuto]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{rock color}}; {{roundytop|5px}}&amp;quot; | [[File:Bag Old Amber Sprite.png]] →[[File:142MS.png|link=Aerodactyl (Pokémon)|Aerodactyl]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Dome and Helix Fossils|Helix Fossil}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Dome and Helix Fossils|Dome Fossil}}&lt;br /&gt;
| style=&amp;quot;background: #{{flying color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{flying color dark}}|Old Amber|Old Amber}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Helix and Dome Fossils are chosen at the end of [[Mt. Moon]], being guarded by a Super Nerd, but the player may only choose one to keep. The other one that the Super Nerd takes will be revived and put on display in the Safari Zone. The Old Amber is located in the secret part of the [[Pewter Museum of Science]], which can only be accessed with [[HM01]] Cut.&lt;br /&gt;
&lt;br /&gt;
A scientist in the Pokémon Lab on [[Cinnabar Island]] can revive the Fossils.&lt;br /&gt;
&lt;br /&gt;
During this generation (and their [[Generation III]] {{game3|FireRed and LeafGreen|remakes|s}}), all Fossils are key items, and cannot be traded to other games to be revived.&lt;br /&gt;
&lt;br /&gt;
[[Lance]] is the first Trainer to be seen with a Fossil Pokémon, possessing an Aerodactyl due to its {{t|Dragon}}-like appearance.&lt;br /&gt;
&lt;br /&gt;
===[[Generation II]]===&lt;br /&gt;
No new Fossils were introduced in {{3v2|Gold|Silver|Crystal}}. However, {{p|Omanyte}}, {{p|Kabuto}} and {{p|Aerodactyl}} are prominently featured in the puzzles located at [[Ruins of Alph]]. Of the three, only Aerodactyl is actually obtainable in the games via an in-game [[trade]] with an NPC in Kanto (for {{p|Chansey}}); Omanyte and Kabuto must be traded from Generation I.&lt;br /&gt;
&lt;br /&gt;
[[Lance]], who is now the [[Pokémon Champion]], continues to have an Aerodactyl on his team. In addition, [[Brock]], being a Fossil enthusiast, has an {{p|Omastar}} and a {{p|Kabutops}} in this generation&#039;s games, as well as the [[Pokémon Stadium series|Stadium games]] in [[Gym Leader Castle]]. His fondness of Fossils is referenced again in the next generation of games when a man in [[Mt. Moon]] mentions that Brock helps excavate Fossils at the location, which implies that he excavated Omastar and Kabutops&#039;s Fossils himself.&lt;br /&gt;
&lt;br /&gt;
===[[Generation III]]===&lt;br /&gt;
In {{game2|Ruby|Sapphire|Emerald}}, two new Fossils were introduced. They can be resurrected into these respective Pokémon:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{hoenn color dark}}; border: 5px solid #{{hoenn color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{rock color}}; {{roundytop|5px}}&amp;quot; | [[File:Bag Root Fossil Sprite.png]] →[[File:345MS.png|link=Lileep (Pokémon)|Lileep]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{rock color}}; {{roundytop|5px}}&amp;quot; | [[File:Bag Claw Fossil Sprite.png]] →[[File:347MS.png|link=Anorith (Pokémon)|Anorith]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: #{{grass color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{grass color dark}}|Root and Claw Fossils|Root Fossil}}&lt;br /&gt;
| style=&amp;quot;background: #{{bug color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{bug color dark}}|Root and Claw Fossils|Claw Fossil}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, {{p|Relicanth}} is also an ancient Pokémon which is partially Rock-type, and it can be considered a {{wp|living fossil}}. However, since it survived extinction for approximately a hundred million years and can be caught in the wild instead of being revived from a Fossil, it is rarely included in the Fossil Pokémon group.&lt;br /&gt;
&lt;br /&gt;
[[Steven Stone]], a rock collector whose father is head of the Devon Corporation, has two Fossil Pokémon, {{p|Armaldo}} and {{p|Cradily}}. In {{v2|Emerald}}, [[Roxanne]] will eventually gain an Aerodactyl, an Omastar, and a Kabutops for her team. Also, in FireRed and LeafGreen, Lance continues to have Aerodactyl on his team.&lt;br /&gt;
&lt;br /&gt;
In {{g|Colosseum}}&#039;s Story Mode, various characters use the Hoenn Fossils, including Relicanth. The most famous of these users are [[Miror B.]] and [[Gonzap]], of whom each has at some points an Armaldo on his team. In [[Pokémon XD: Gale of Darkness]], this relative ubiquity is cut considerably, with Lileep, Anorith, Cradily, and Armaldo only appearing once. With that said, Relicanth deserves special mention as a member of [[Zook]]&#039;s team, while an Aerodactyl will appear on [[Greevil]]&#039;s team once his [[Shadow Pokémon]] are Snagged.&lt;br /&gt;
&lt;br /&gt;
FireRed and LeafGreen Fossils are obtained the same way as in Generation I, while Ruby, Sapphire, and Emerald Fossils may be revived by a scientist in the [[Devon Corporation]] building in [[Rustboro City]].&lt;br /&gt;
&lt;br /&gt;
===[[Generation IV]]===&lt;br /&gt;
In {{game2|Diamond|Pearl|Platinum}}, two new Fossils were again introduced: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{sinnoh color dark}}; border: 5px solid #{{sinnoh color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{rock color}}; {{roundytop|5px}}&amp;quot; | [[File:Bag Skull Fossil Sprite.png]] →[[File:408MS.png|link=Cranidos (Pokémon)|Cranidos]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{rock color}}; {{roundytop|5px}}&amp;quot; | [[File:Bag Armor Fossil Sprite.png]] →[[File:410MS.png|link=Shieldon (Pokémon)|Shieldon]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: #{{rock color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{rock color dark}}|Skull and Armor Fossils|Skull Fossil}}&lt;br /&gt;
| style=&amp;quot;background: #{{steel color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{steel color dark}}|Skull and Armor Fossils|Armor Fossil}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These Fossils can be turned into Pokémon at the [[Oreburgh Mining Museum]].&lt;br /&gt;
&lt;br /&gt;
In Diamond and Pearl, for the first time in the series, the Fossils the player is able to receive are dependent of the version played: Skull Fossils are available in Diamond only and Armor Fossils in Pearl only. In Platinum, whichever Fossil a player digs up will depend on whether the Trainer ID is even or odd. If the Trainer ID is even, the player will dig up Armor Fossils only, and if the Trainer ID is odd, the player will dig up Skull Fossils only.&lt;br /&gt;
&lt;br /&gt;
In [[Sinnoh]], when players travel [[the Underground|underground]], they can find most of the Fossils by digging, along with several other rare items, potentially. After getting the [[National Pokédex]], they can also find the five Fossils from the previous three generations.&lt;br /&gt;
&lt;br /&gt;
In [[Johto]]&#039;s [[Generation IV]] games, the [[Dome and Helix Fossils|Dome]]{{sup/4|SS}} and [[Dome and Helix Fossils|Helix]]{{sup/4|HG}} Fossils as well as the [[Old Amber]] can be found randomly by {{m|Rock Smash|smashing rocks}} outside [[Ruins of Alph]]. [[Root and Claw Fossils|Root]]{{sup/4|SS}} and [[Root and Claw Fossils|Claw]]{{sup/4|HG}} Fossils can be found randomly by smashing rocks in the [[Cliff Cave]]. Fossils found in {{game|HeartGold and SoulSilver|s}} can be revived at the [[Pewter Museum of Science]].&lt;br /&gt;
&lt;br /&gt;
In this generation, Fossils are considered to be normal items; as such, they can be held by a Pokémon and traded to another game.&lt;br /&gt;
&lt;br /&gt;
[[Roark]] has a Cranidos, while his father, [[Byron]], has a {{p|Bastiodon}}. Cranidos, {{p|Rampardos}}, and Shieldon can also be separately found when battling three lesser-known Trainers; this is done to account for coverage of seen Pokémon in the [[List of Pokémon by Sinnoh Pokédex number|Sinnoh Pokédex]]. In the post-Elite Four stage of the games, {{p|Aerodactyl}} can be spotted with another Trainer.&lt;br /&gt;
&lt;br /&gt;
As in {{game2|Gold|Silver|Crystal}}, [[Brock]] has an {{p|Omastar}} and a {{p|Kabutops}} on his team in {{2v2|HeartGold|SoulSilver}} and also uses a Rampardos in rematches. [[Lance]] continues to have Aerodactyl on his initial team, but it is not used in rematches.&lt;br /&gt;
&lt;br /&gt;
===[[Generation V]]===&lt;br /&gt;
{{game|Black and White|s}} once again brought a new set of Fossils to the Pokémon world:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{unova color dark}}; border: 5px solid #{{unova color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Bag Cover Fossil Sprite.png]] →[[File:564MS.png|link=Tirtouga (Pokémon)|Tirtouga]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{rock color}}; {{roundytop|5px}}&amp;quot; | [[File:Bag Plume Fossil Sprite.png]] →[[File:566MS.png|link=Archen (Pokémon)|Archen]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: #{{rock color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{rock color dark}}|Cover and Plume Fossils|Cover Fossil}}&lt;br /&gt;
| style=&amp;quot;background: #{{flying color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{flying color dark}}|Cover and Plume Fossils|Plume Fossil}}&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
These Fossils can be revived into Pokémon using a machine in the [[Nacrene City]] Museum.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Black and White, one of these two Fossils will be given away by a person in [[Relic Castle]], similar to how the Helix and Dome Fossils are originally obtained in the Kanto-based games.&lt;br /&gt;
&lt;br /&gt;
In the [[Pokémon Black 2 and White 2|sequels]] to these games, the fossils are instead given away by former Gym Leader [[Lenora]]. &lt;br /&gt;
&lt;br /&gt;
The two final evolutions of the Fossil Pokémon released in this generation ({{p|Carracosta}} and {{p|Archeops}}) are used by [[N]] in the final battle against him in [[N&#039;s Castle]]. &lt;br /&gt;
&lt;br /&gt;
After defeating Ghetsis{{sup|BW}} or Iris{{sup|B2W2}}, Fossils of previous generations will be given out by a {{tc|Worker}} in [[Twist Mountain]], with one being given out per day.&lt;br /&gt;
===[[Generation VI]]===&lt;br /&gt;
Two Fossil Pokémon were introduced for {{g|X and Y}}. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{kalos color dark}}; border: 5px solid #{{kalos color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{rock color}}; {{roundytop|5px}}&amp;quot; | [[File:None.png|10px]]&amp;lt;!--[[File:Bag Jaw Fossil Sprite.png]] →--&amp;gt;[[File:696MS.png|link=Tyrunt (Pokémon)|Tyrunt]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{rock color}}; {{roundytop|5px}}&amp;quot; | &amp;lt;!--[[File:Bag Sail Fossil Sprite.png]]→--&amp;gt; [[File:698MS.png|link=Amaura (Pokémon)|Amaura]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: #{{dragon color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{dragon color dark}}|Jaw and Sail Fossils|Jaw Fossil}}&lt;br /&gt;
| style=&amp;quot;background: #{{ice color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{ice color dark}}|Jaw and Sail Fossils|Sail Fossil}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
One of the two Fossils is given to the player in [[Glittering Cave]] and can be restored at the research facility in [[Ambrette Town]]. The [[Old Amber]] can also be collected after this by smashing rocks in the back of Glittering Cave.&lt;br /&gt;
&lt;br /&gt;
Gym Leader [[Grant]] uses Tyrunt and Amaura and its evolved forms in subsequent rematches. Champion [[Diantha]] also uses {{p|Tyrantrum}} and {{p|Aurorus}}.&lt;br /&gt;
&lt;br /&gt;
After defeating the {{OBP|Pokémon League|Kalos|Elite Four}}, the player can return to Glittering Cave and smash rocks to find the Skull, Armor, Plume, and Cover Fossils, regardless of version, as well as Root and Claw Fossils{{sup/6|X}} or Dome and Helix Fossils{{sup/6|Y}}.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
====[[The Underground|Sinnoh Underground]]====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{cynthia color dark}}; border: 5px solid #{{cynthia color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Mine Helix Fossil 1.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Mine Dome Fossil.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{flying color}}; {{roundytop|5px}}&amp;quot; | [[File:Mine Old Amber 1.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{grass color}}; {{roundytop|5px}}&amp;quot; | [[File:Mine Root Fossil 4.png]] &lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{bug color}}; {{roundytop|5px}}&amp;quot; | [[File:Mine Claw Fossil 3.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{rock color}}; {{roundytop|5px}}&amp;quot; | [[File:Mine Skull Fossil.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{steel color}}; {{roundytop|5px}}&amp;quot; | [[File:Mine Armor Fossil.png]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|Helix Fossil}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|Dome Fossil}}&lt;br /&gt;
| style=&amp;quot;background: #{{flying color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{flying color dark}}|Old Amber}}&lt;br /&gt;
| style=&amp;quot;background: #{{grass color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{grass color dark}}|Root Fossil}}&lt;br /&gt;
| style=&amp;quot;background: #{{bug color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{bug color dark}}|Claw Fossil}}&lt;br /&gt;
| style=&amp;quot;background: #{{rock color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{rock color dark}}|Skull Fossil}}&lt;br /&gt;
| style=&amp;quot;background: #{{steel color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{steel color dark}}|Armor Fossil}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
====[[Pokémon Dream World]]====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{cynthia color dark}}; border: 5px solid #{{cynthia color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Helix Fossil Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Dome Fossil Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{flying color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Old Amber Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{grass color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Root Fossil Sprite.png]] &lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{bug color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Claw Fossil Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{rock color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Skull Fossil Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{steel color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Armor Fossil Sprite.png]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|Helix Fossil}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|Dome Fossil}}&lt;br /&gt;
| style=&amp;quot;background: #{{flying color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{flying color dark}}|Old Amber}}&lt;br /&gt;
| style=&amp;quot;background: #{{grass color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{grass color dark}}|Root Fossil}}&lt;br /&gt;
| style=&amp;quot;background: #{{bug color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{bug color dark}}|Claw Fossil}}&lt;br /&gt;
| style=&amp;quot;background: #{{rock color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{rock color dark}}|Skull Fossil}}&lt;br /&gt;
| style=&amp;quot;background: #{{steel color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{steel color dark}}|Armor Fossil}}&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Cover Fossil Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{flying color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Plume Fossil Sprite.png]]&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{dragon color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Jaw Fossil Sprite.png]] &lt;br /&gt;
| width=&amp;quot;120px&amp;quot; style=&amp;quot;background: #{{ice color}}; {{roundytop|5px}}&amp;quot; | [[File:Dream Sail Fossil Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|Cover Fossil}}&lt;br /&gt;
| style=&amp;quot;background: #{{flying color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{flying color dark}}|Plume Fossil}}&lt;br /&gt;
| style=&amp;quot;background: #{{dragon color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{dragon color dark}}|Jaw Fossil}}&lt;br /&gt;
| style=&amp;quot;background: #{{ice color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{ice color dark}}|Sail Fossil}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Dome Fossil anime.png|thumb|Dome Fossil in the anime]]&lt;br /&gt;
[[File:Sunkern leaf fossil.png|thumb|A fossilized {{p|Sunkern}} leaf]]&lt;br /&gt;
In the {{pkmn|anime}}, most Fossil Pokémon are in fact, not extinct, but have simply been hibernating underground for millions of years, as seen in &#039;&#039;[[EP046|Attack of the Prehistoric Pokémon]]&#039;&#039;, &#039;&#039;[[EP089|Shell Shock!]]&#039;&#039;, and &#039;&#039;[[EP163|Fossil Fools]]&#039;&#039;. However, [[Professor Proctor]] and {{Gary}} have both used research to directly revive Fossil Pokémon, as seen in &#039;&#039;[[AG102|Where&#039;s Armaldo?]]&#039;&#039; and &#039;&#039;[[SS015|Putting the Air Back in Aerodactyl!]]&#039;&#039;, respectively. Unlike in the games where Fossils of ancient Pokémon are resurrected into the skeletons of the prehistoric using a machine that recreates the missing organs that had decomposed away from the genes extracted in the remains, this Aerodactyl was in fact completely revived from a Fossil that was fully preserved inside of an Old Amber for millions of years and thus still had the memories of its past life.&lt;br /&gt;
&lt;br /&gt;
[[Butler]] tried to create a {{p|Groudon}} for [[Team Magma]] in &#039;&#039;[[M06|Jirachi: Wish Maker]]&#039;&#039; from a fossilized remnant, but the expermiment failed and Butler left Team Magma.&lt;br /&gt;
&lt;br /&gt;
[[Roark]], as he does in the games, has a Cranidos which evolves into a {{TP|Roark|Rampardos}}. This Pokémon, as well as several other Fossil Pokémon, appear in &#039;&#039;[[DP016|A Gruff Act to Follow!]]&#039;&#039;, &#039;&#039;[[DP017|Wild in the Streets!]]&#039;&#039; and &#039;&#039;[[DP018|O&#039;er the Rampardos we Watched!]]&#039;&#039;. [[Byron]], his father, also has quite a collection in [[Canalave Gym|his Gym]]. This includes the Fossil Pokémon {{p|Kabuto}}, {{p|Kabutops}}, {{p|Omanyte}}, {{p|Omastar}}, {{p|Cradily}} and {{p|Armaldo}}, as well as a giant Claw Fossil. He also kept a {{p|Sunkern}} leaf Fossil that Roark found when he was younger.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[BW014|A Night in the Nacrene City Museum!]]&#039;&#039;, a {{p|Kabuto}} Fossil was first seen chasing [[Hawes]], as he claimed it to be doing, but was later seen safely placed in a display case. Hawes later explained what it was to the trio. It was later revealed that the {{p|Yamask}} in the Nacrene City Museum was using its move {{m|Psychic}} to make the Dome Fossil float and chase after Hawes after he put its mask in a display case, thinking that it was a replica Yamask mask given to him as a gift from the company that made a {{p|Cofagrigus}} replica after purchasing it from them for the museum.&lt;br /&gt;
&lt;br /&gt;
[[Lenora]] gave a Plume Fossil to [[Professor Juniper]] and [[Fennel]] prior to &#039;&#039;[[BW036|Archeops In The Modern World!]]&#039;&#039;. They successfully resurrected a female {{p|Archen}} from the Fossil using {{p|Musharna}}&#039;s dream energy.  With the help of {{Ash}} and his {{AP|Tranquill}}, Archen learned how to fly and then evolved into {{p|Archeops}}.&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Old Amber revive.png|150px|right|thumb|{{p|Aerodactyl}} being revived from [[Old Amber]] in [[Blaine]]&#039;s lab]]&lt;br /&gt;
In the [[Pokémon Adventures]] manga, Lance and Brock both have Fossil Pokémon, just as in the games. Misty also temporarily has an {{p|Omanyte}}, but she gives this to {{adv|Yellow}}. In addition, {{adv|Red}} uses [[Blaine]]&#039;s laboratory to revive an {{p|Aerodactyl}}. In [[Hoenn]], {{adv|Ruby}} fights a revived {{p|Lileep}} and an {{p|Anorith}} at [[Professor Cozmo]]&#039;s laboratory in [[Fallarbor Town]]. In [[Sinnoh]], [[Roark]] has a {{p|Cranidos}} like in the games, and [[Byron|his father]] a {{p|Shieldon}}, which he later gives to {{adv|Diamond}}. Finally, in [[Unova]], [[N]] had an {{p|Archeops}}, which he released, and {{adv|Black}} has a {{p|Carracosta}}, formerly [[Marshal]]&#039;s.&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
All Fossils have appeared in the TCG at one point or another, usually being released in the same expansion as the Pokémon which are revived from them, and being released as {{TCG|Trainer card}}s. Initially, only the {{TCG|Mysterious Fossil}} card existed, which could be evolved into any of the three Generation I Fossil Pokémon; however, its use was eventually discontinued in favor of individual {{TCG|Dome Fossil}}, {{TCG|Helix Fossil}}, and {{TCG|Old Amber}} cards to match the {{TCG|Claw Fossil|Claw}}, {{TCG|Root Fossil|Root}}, {{TCG|Skull Fossil|Skull}}, {{TCG|Armor Fossil}}, {{TCG|Cover Fossil}}, and {{TCG|Plume Fossil}} cards.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The [[Generation I]] Fossil Pokémon are the only {{type|Rock}} Pokémon of that generation that are not part {{type|Ground}}.&lt;br /&gt;
* {{p|Cranidos}} and {{p|Rampardos}} are the only Fossil Pokémon that are pure-Rock type.&lt;br /&gt;
* {{p|Tirtouga}} and {{p|Carracosta}} are the only Fossil Pokémon to have Rock as their secondary type.&lt;br /&gt;
* {{p|Archen}} and {{p|Archeops}} are the only Fossil Pokémon without Hidden Abilities.&lt;br /&gt;
* {{p|Aerodactyl}} is the only Fossil Pokémon capable of [[Mega Evolution|Mega Evolving]].&lt;br /&gt;
** It is also the only one which doesn&#039;t evolve normally.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Fossil}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Items}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Key items]]&lt;br /&gt;
[[Category:Fossils|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Fossilien]]&lt;br /&gt;
[[es:Pokémon Fósil]]&lt;br /&gt;
&lt;br /&gt;
[[fr:Fossile (objet)]]&lt;br /&gt;
[[it:Fossili]]&lt;br /&gt;
[[ja:カセキ]]&lt;br /&gt;
[[zh:化石]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_Pok%C3%A9mon_by_effort_value_yield_in_Generations_V_and_VI&amp;diff=2085236</id>
		<title>Talk:List of Pokémon by effort value yield in Generations V and VI</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Talk:List_of_Pok%C3%A9mon_by_effort_value_yield_in_Generations_V_and_VI&amp;diff=2085236"/>
		<updated>2014-03-05T22:29:24Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Init.==&lt;br /&gt;
Why is Speed not the last stat in the list like it is in the video games? It would make it much easier to remember which column holds which stat after the headings scroll off the screen if they were presented in the same order as they are in the games. --[[User:Kitsunegami|Kitsunegami]] 00:57, 22 May 2008 (UTC)&lt;br /&gt;
:Yeah, I don&#039;t know why either. But right now it&#039;d seriously be a pain to change it... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 04:09, 22 May 2008 (UTC)&lt;br /&gt;
::I&#039;ve got the time if there are no objections to it.  Speed is the last stat listed on Bulbpedia except on these large lists.  Fixing them would make the whole site more consistent. --[[User:Kitsunegami|Kitsunegami]] 11:20, 26 May 2008 (UTC)&lt;br /&gt;
:::It would most definitely be appreciated if it were corrected. [[User:Podunk|Podunk]] 10:05, 5 October 2008 (UTC)&lt;br /&gt;
::::Still would be appreciated. Especially since &#039;&#039;&#039;Deoxys&#039;s freaking BST was messed up!&#039;&#039;&#039; &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 03:20, 5 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Movelist Tables??==&lt;br /&gt;
Is there any chance we can do a slight revamp of this page, so that we have a movelist table for each individual stat by category? It&#039;s hard to keep in mind which column represents what once you&#039;ve scrolled down to the pokemon you&#039;re looking for, so I thought this might be a good idea instead. It would be a page like &amp;quot;List of Pokémon by effort value yield#Speed_Yield&amp;quot;? I hope I&#039;m explaining the idea correctly, I&#039;m sorry if not. ^^; [[User:RWMVG1DC|RWMVG1DC]] 01:22, 15 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Possible numeral system?==&lt;br /&gt;
I&#039;m not sure whether this would have any use or relevance, but I was thinking of adding a quaternary numeral system for the tables, much like the binary numeral system, but thought I&#039;d run the idea by here before I did anything else. [[User:Luke Davis|Luke Davis]] 19:47, 6 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==DONE.==&lt;br /&gt;
I changed the speed to the last stat like in the games. [[User:Alpha Totodile|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Alpha&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Alpha Totodile|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Totodile&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 22:14, 13 April 2009 (UTC)&lt;br /&gt;
:Alpha... please please please ask before doing it next time... this is a damned sensitive table... &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 01:07, 14 April 2009 (UTC)&lt;br /&gt;
::OK. We can still keep the changes though, can&#039;t we? I know what I&#039;m doing. [[User:Alpha Totodile|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Alpha&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Alpha Totodile|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Totodile&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 01:55, 14 April 2009 (UTC)&lt;br /&gt;
:::Oh... the changes were undone... I apparently did something wrong. [[User:Alpha Totodile|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Alpha&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Alpha Totodile|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Totodile&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 02:01, 14 April 2009 (UTC)&lt;br /&gt;
::::We&#039;re gonna template it up so as to have an easier time of adding the data in Gen V. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 03:24, 14 April 2009 (UTC)&lt;br /&gt;
:::::Does that mean I don&#039;t have to change it? I&#039;d still like to, because it&#039;s been needed for a LONG time. [[User:Alpha Totodile|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Alpha&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Alpha Totodile|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Totodile&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 00:54, 15 April 2009 (UTC)&lt;br /&gt;
::::::Do it according to the new template. You&#039;ll have to go through each Pokémon, though, since some are wrong and Speed is in the wrong place. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|chidna]]&#039;&#039;&#039; 01:32, 15 April 2009 (UTC)&lt;br /&gt;
:::::::Well. I just found out I &#039;&#039;can&#039;t&#039;&#039; edit it. It&#039;s protected. Can I have your permission to edit it? [[User:Alpha Totodile|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;&#039;&#039;&#039;Alpha&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] [[User talk:Alpha Totodile|&amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Totodile&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 11:43, 16 April 2009, (UTC)&lt;br /&gt;
::::::::In respect to editing the table, if I find there is a row with the wrong EV, who would I have to go to to ask for it to be verified and fixed? [[User:Goddessofevil9|Goddessofevil9]] 01:51, 14 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
I dont understand what level the experience points are set at. Can somebody help me out? &amp;lt;small&amp;gt;- &#039;&#039;unsigned comment from {{u|Ty Boyd}} ([[User talk:Ty Boyd|talk]] • [[Special:Contributions/Ty Boyd|contribs]]) &#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:It&#039;s the base value for the formula given [[Experience#Experience gain in battle|here]]. So, effectively, it&#039;s at level 1. &amp;amp;mdash;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-family:Verdana&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000&amp;quot;&amp;gt;darklord&amp;lt;/span&amp;gt;[[User talk:The dark lord trombonator|&amp;lt;span style=&amp;quot;color:#0047AB&amp;quot;&amp;gt;trom&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt;&#039;&#039;&#039; 22:39, 8 October 2009 (UTC)&lt;br /&gt;
::Actually, it&#039;s effectively at level 7. &#039;&#039;&#039;[[User:TTEchidna|&amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;TTE&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:TTEchidna|&amp;lt;span style=&amp;quot;color:#C0C0C0&amp;quot;&amp;gt;chidna&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; 06:08, 29 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Gen II EVs?==&lt;br /&gt;
In Gen II (and I) the EVs given are much greater right? (Since they go up to 65536 instead of 256 and are divided by 2048 in the formula...) Any info on these numbers?&lt;br /&gt;
[[User:Grinnz|Grinnz]] 00:34, 19 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nevermind...I found out it&#039;s just the base stats, which the [[Effort values]] page mentions, but apparently I didn&#039;t notice. Maybe this should be made clearer on that page, where it links to this table... --[[User:Grinnz|Grinnz]] 02:14, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Effort points?==&lt;br /&gt;
So it says for every four effort points in a particular stat, i will get 1 of those stats permanently at lvl 100.....say i went a bit genocidal and killed....oh say 41000 lvl 4 or 3 hoothoots which would take me to around lvl 100....and granting me 41000 hp effort points and around 10000 hp??? Why do i not believe this? Or am i miss understanding/missing something? And btw....assuming i had no life this could be accomplished in like a month. {{unsigned|Ethanwoodhouseiscool}}&lt;br /&gt;
:Each stat can have a maximum of 255 EVs and each individual Pokémon has a maximum of 510 EVs, limiting the ammount gained by them, as mentioned [[Effort values|in their article]]. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 09:20, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Gen. V==&lt;br /&gt;
Could someone please add the values for the Generation V Pokémon? [[User:Tschihrätschih|Tschihrätschih]] 14:03, 8 November 2010 (UTC)&lt;br /&gt;
:Tada! [[User:Hexagon Theory|Hexagon Theory]] 12:57, 12 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pre-Gen. V experience yield? ==&lt;br /&gt;
&lt;br /&gt;
I understand that almost every Pokémon&#039;s base experience yield was changed for Black and White. So where can I find the old values? —[[User:Typhlosion|Typhlosion]] 03:54, 18 January 2011 (UTC)&lt;br /&gt;
* IIRC, the experience yield is unchanged, only the formula has changed. --[[User:Trulyelse|Trulyelse]] 23:30, 22 January 2011 (UTC)&lt;br /&gt;
::Experience yield has definitely changed. For example, Blissey now has 608 base exp. compared to 255 base exp. before. [[User:Ultraflame|Ultraflame]] 00:14, 23 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Redirect to this page ==&lt;br /&gt;
&lt;br /&gt;
Could the following link redirect to this page from the search menu, please:&lt;br /&gt;
List of Pokemon by base experience&lt;br /&gt;
&lt;br /&gt;
If anyone who knows how to do it could, i&#039;d be grateful. [[User:Migrant|Migrant]] 04:36, 16 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New base Experience? ==&lt;br /&gt;
&lt;br /&gt;
Are all the values updated for gen V? Some of them seem to not have been updated (for example, Silcoon and Cascoon having quite different base yields)...&lt;br /&gt;
Thanks for taking the time to check it up! [[User:Eriorguez|Eriorguez]] 06:41, 13 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Can we get confirmation that all the base Exp values in this list are actually now correct, and are the Gen 5 values?  Thanks. ~ [[User:Serial Colour|Serial Colour]] ([[User talk:Serial Colour|talk]]) 22:37, 5 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I&#039;ve tested a number of these values, and many are not the Gen 5 values.  They were taken from the individual species pages, which are also inaccurate.  The values I did get are consistent with the list on this website: http://upokecenter.dreamhosters.com/dex/?lang=en&amp;amp;view=baseexp.  I wanted to say this before the values were corrected and anyone got trigger-happy with the &amp;quot;revert edit&amp;quot; function. ~ [[User:Serial Colour|Serial Colour]] ([[User talk:Serial Colour|talk]]) 18:01, 2 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: The values i got for Generation I (Gameshark Pokemon Yellow) are consistent with the ones provided by the site http://upokecenter.dreamhosters.com/dex/?lang=en&amp;amp;version=yellow&amp;amp;view=baseexp too. [[User:T-Rex_Lord|T-Rex_Lord]] 01:56, 29 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Old experience yield ==&lt;br /&gt;
&lt;br /&gt;
Uh, is there is a list of it? [[User:Marked +-+-+|Marked +-+-+]] 21:20, 23 April 2011 (UTC)&lt;br /&gt;
:Best bet is to just look at an older revision (before September 2010) of this page. [[User:Ultraflame|Ultraflame]] 03:21, 24 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sort By Region/Generation? ==&lt;br /&gt;
&lt;br /&gt;
Is there any sort of way someone could add a way to sort by region dex or by generation?  And maybe to sort by more than one criteria.  Like sort to the top the pokemon who yield the most special attack in Unova.  [[User:Theviolinkid|Theviolinkid]] 01:07, 26 April 2011 (UTC)&lt;br /&gt;
:It isn&#039;t possible to sort by more than one criteria. And I believe the only way to sort by regional dex would be to add a column for each regional dex number, which would make the table prohibitively wide. &amp;lt;span class=&amp;quot;sc&amp;quot;&amp;gt;[[User:Werdnae|&amp;lt;span style=&amp;quot;color:#2D4B98;&amp;quot;&amp;gt;Werdnae&amp;lt;/span&amp;gt;]]&amp;lt;/span&amp;gt; &amp;lt;small&amp;gt;[[User talk:Werdnae|&amp;lt;span style=&amp;quot;color:#009000;&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]]&amp;lt;/small&amp;gt; 06:09, 26 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
What are the &amp;quot;other variables&amp;quot; which determine experience yield? A formula would be nice. [[User:Tk3141|Tk3141]] ([[User talk:Tk3141|talk]]) 03:49, 20 July 2012 (UTC)&lt;br /&gt;
:See [[experience]]. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 04:12, 20 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Needs Redirect ==&lt;br /&gt;
&lt;br /&gt;
If I&#039;m not mistaken, this page doesn&#039;t redirect &amp;quot;List of Pokemon by effort value yield&amp;quot; to itself. This should probably be fixed, considering that most other pages are willing to except Pokemon with the wrong &#039;e&#039;. I&#039;d do it myself, but I&#039;m not sure how to do that. --[[User:Cedrickc|Cedrickc]] ([[User talk:Cedrickc|talk]]) 15:05, 24 April 2013 (UTC)&lt;br /&gt;
:&amp;quot;List of pokemon by effort value yield&amp;quot; does, and since the search bar ignores case (unless there are two articles with the same name but a different case) it has the same function. --[[User:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#A70000&amp;quot;&amp;gt;&#039;&#039;&#039;Snorlax&#039;&#039;&#039;&amp;lt;/span&amp;gt;]][[User talk:SnorlaxMonster|&amp;lt;span style=&amp;quot;color:#0000A7&amp;quot;&amp;gt;&#039;&#039;&#039;Monster&#039;&#039;&#039;&amp;lt;/span&amp;gt;]] 15:15, 24 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Accurate from Gen V and later ==&lt;br /&gt;
&lt;br /&gt;
The article states the figures are accurate from Gen V onward, is this statement true as of Gen VI, or has this some how changes for one or more Pokémon or is no longer applicable. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 07:04, 9 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gen VI EV yields ==&lt;br /&gt;
&lt;br /&gt;
Thanks to [[Super Training]] this should be easy to verify in Gen VI -- just take an untrained Pokemon, defeat one wild Pokemon of the desired species, then use a Reset Bag on it.  Any volunteers to fill in the gaps?  (Infoboxes on species pages also need updating with the info.)  For example, {{p|Helioptile}}&#039;s EV yield appears to be +1 Speed. --&#039;&#039;[[User:Stratelier|Stratelier]]&#039;&#039; 21:15, 1 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Kalos Pokémon&#039;s EV yields ==&lt;br /&gt;
&lt;br /&gt;
Do we have sources for the EV yields for Kalos Pokémon? --[[User:Cinday123|&amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Cinday123&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&#039;&#039;([[User talk:Cinday123|&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;Talk&amp;lt;/span&amp;gt;]])&#039;&#039;&amp;lt;/small&amp;gt; 05:24, 1 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Equation for base Exp ==&lt;br /&gt;
&lt;br /&gt;
I came across [http://www.dragonflycave.com/makefake.aspx this website], and towards the bottom it has some equations for calculating the Gen 5 base Exp value for a species based on its BST. The equations are as follows:&lt;br /&gt;
&lt;br /&gt;
 BST * 4/20, rounded to nearest whole number - first evolution&lt;br /&gt;
 BST * 7/20, rounded to nearest whole number - second evolution or non-evolving non-legendary&lt;br /&gt;
 BST * 9/20, rounded to nearest whole number - third evolution or legendary&lt;br /&gt;
&lt;br /&gt;
There are a few exceptions, such as the Audino/Chansey lines (lots of Exp is their thing) and the Unova starters (because you face 2 of them immediately), and some Pokémon being treated as being in different tiers according to their strengths/weaknesses (e.g. Volcarona is treated as being in the legendary tier).&lt;br /&gt;
&lt;br /&gt;
Should this information be put somewhere? ~ [[User:Serial Colour|Serial Colour]] ([[User talk:Serial Colour|talk]]) 22:29, 5 March 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Follow_Me_(move)&amp;diff=1996061</id>
		<title>Follow Me (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Follow_Me_(move)&amp;diff=1996061"/>
		<updated>2013-10-27T18:01:54Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox|&lt;br /&gt;
n=266 |&lt;br /&gt;
name=Follow Me |&lt;br /&gt;
jname=このゆびとまれ |&lt;br /&gt;
jtrans=Stay With This Finger |&lt;br /&gt;
jtranslit=Konoyubitomare |&lt;br /&gt;
gameimage=Follow Me.png |&lt;br /&gt;
type=Normal |&lt;br /&gt;
damagecategory=Status |&lt;br /&gt;
basepp=20 |&lt;br /&gt;
maxpp=32 |&lt;br /&gt;
power=— |&lt;br /&gt;
accuracy=— |&lt;br /&gt;
priority=+2{{tt|*|+3 prior to Generation VI}} |&lt;br /&gt;
gen=III |&lt;br /&gt;
category=Cute |&lt;br /&gt;
appeal=3 |&lt;br /&gt;
jam=0 |&lt;br /&gt;
cdesc=Temporarily stops the crowd from growing excited. |&lt;br /&gt;
appealsc=2 |&lt;br /&gt;
scdesc=Makes the order of contestants random in the next turn. |&lt;br /&gt;
pokefordex=Follow%20Me |&lt;br /&gt;
touches=no |&lt;br /&gt;
protect=no |&lt;br /&gt;
magiccoat=no |&lt;br /&gt;
snatch=no |&lt;br /&gt;
brightpowder=no |&lt;br /&gt;
kingsrock=no |&lt;br /&gt;
flag7=no |&lt;br /&gt;
flag8=no |&lt;br /&gt;
sound=no |&lt;br /&gt;
target=self|&lt;br /&gt;
footnotes= }}&lt;br /&gt;
&#039;&#039;&#039;Follow Me&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;このゆびとまれ&#039;&#039;&#039; &#039;&#039;Stay With This Finger&#039;&#039;) is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation III]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation III to IV===&lt;br /&gt;
Follow Me makes the user the center of attention, forcing opposing Pokémon to use its move on the user rather than the intended target (even if it was a friendly target, unless the move was {{m|Acupressure}} or {{m|Helping Hand}}) for the rest of the turn during [[Double Battle]]s. It does not affect allies.&lt;br /&gt;
&lt;br /&gt;
Follow Me cannot draw multi-turn moves like {{m|Fly}}.&lt;br /&gt;
&lt;br /&gt;
Follow Me draws {{t|Electric}}- and {{type|Water}} moves even if a Pokémon with {{a|Lightningrod}} or {{a|Storm Drain}} is on the field. If another Pokémon on the same team is already the center of attention, the first user takes priority; if the first user is [[Recall|switched]] or [[Fainting|faints]], the attack will be drawn to the next center of attention.&lt;br /&gt;
&lt;br /&gt;
Due to only having a [[priority]] of +3, Follow Me cannot divert {{m|Snatch}} or {{m|Pursuit}} (when used on a switching ally). Follow Me has no effect on moves which hit multiple Pokémon in a battle.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
Follow Me now also works in [[Triple Battle]]s.&lt;br /&gt;
&lt;br /&gt;
In Triple Battles, Follow Me will draw the attacks of all adjacent opponents in the field; it will only draw attacks from non-adjacent opponents if they use a {{cat|Moves that can target non-adjacent Pokémon|move which is able to strike non-adjacent targets}}. If the center of attention is taken into the air by {{m|Sky Drop}}, it no longer draws moves, even moves that can hit it while in the air.&lt;br /&gt;
&lt;br /&gt;
Due to now being in the same priority bracket, Follow Me can only divert {{m|Fake Out}} if the user of Follow Me would move before the user of Fake Out. Follow Me can divert {{m|Snatch}} if the user has {{a|Prankster}} and would move before the Pokémon using Snatch.&lt;br /&gt;
&lt;br /&gt;
===Generation VI===&lt;br /&gt;
Follow Me now has +2 priority.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Mystery Dungeon===&lt;br /&gt;
Follow Me turns the user into a decoy.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Draws attention to make foes attack only the user.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|The user draws attention to itself, making foes attack only the user.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Draws attention to make foes attack only the user.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user draws attention to itself, making all foes take aim only at the user.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev3|XY}}|The user draws attention to itself, making all targets take aim only at the user.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Moveheader/Level|Normal|3}}&lt;br /&gt;
{{Moveentry/Level3|035|Clefairy|1|Normal|Normal|17|16|16}}&lt;br /&gt;
{{Moveentry/Level3|161|Sentret|1|Normal|Normal|31|19|19}}&lt;br /&gt;
{{Moveentry/Level3|162|Furret|1|Normal|Normal|37|21|21}}&lt;br /&gt;
{{Moveentry/Level3|175|Togepi|1|Normal|Normal|26|FRLG=25|24|21}}&lt;br /&gt;
{{Moveentry/Level3|176|Togetic|2|Normal|Flying|26|FRLG=25|24|21}}&lt;br /&gt;
{{Movefooter|Normal|3}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Moveheader/Breed|Normal|3}}&lt;br /&gt;
{{Moveentry/Breed3|417|Pachirisu|1|Electric|Electric|no|no|{{MSP|035|Clefairy}}{{MSP|161|Sentret}}{{MSP|162|Furret}}{{MSP|176|Togetic}}}}&lt;br /&gt;
{{Moveentry/Breed3|447|Riolu|1|Fighting|Fighting|no|no|HGSS={{MSP|161|Sentret}}{{MSP|162|Furret}}|{{MSP|161|Sentret}}{{MSP|162|Furret}}}}&lt;br /&gt;
{{Movefooter|Normal|3}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation III]]====&lt;br /&gt;
{{Learnlistspecial|Normal}}&lt;br /&gt;
{{Moveentry|122|Mr. Mime|1|Psychic||[[Purification|Purified]] in {{pkmn|XD: Gale of Darkness}}}}&lt;br /&gt;
{{Moveentry|125|Electabuzz|1|Electric||[[Purification|Purified]] in {{pkmn|XD: Gale of Darkness}}}}&lt;br /&gt;
{{Moveentry|126|Magmar|1|Fire||[[Purification|Purified]] in {{pkmn|XD: Gale of Darkness}}}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation III]]====&lt;br /&gt;
{{Learnlistspecial|Normal}}&lt;br /&gt;
{{Moveentryspecial|172|Pichu|1|Electric|Electric|[[List of Japanese event Pokémon distributions in Generation III#Pichu|PokéPark Eggs]]}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Learnlistspecial|Normal}}&lt;br /&gt;
{{Moveentryspecial|007|Squirtle|1|Water|Water|[[List of local Japanese event Pokémon distributions in Generation V#Squirtle|Sticker Promotional Kanto Starter Eggs]]}}&lt;br /&gt;
{{Moveentryspecial|385|Jirachi|2|Steel|Psychic|{{DL|List of local Japanese event Pokémon distributions in Generation V|2013 Tanabata Jirachi}}}}&lt;br /&gt;
{{Learnlist/footer}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===In the Pokémon Adventures manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user raises one of their arms in the air.|image1=Daisy Clefairy Courtney Vulpix Follow Me Tail Whip Adventures.png|image1p=Clefairy}}&lt;br /&gt;
{{movep|type=normal|ms=035|pkmn=Clefairy|method=Clefairy raises one of its arms in the air and points one of its fingers above. It then waves its finger around.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Daisy Oak|user1=Daisy&#039;s Clefairy|startcode=PS262|startname=The Final Showdown II|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===In the Pokémon Pocket Monsters manga===&lt;br /&gt;
{{movemanga|type=normal|exp=yes|gen=The user wiggles it finger to get attention.|image1=Red Clefairy Follow Me PMHGSS.png|image1p=Clefairy}}&lt;br /&gt;
{{movep|type=normal|ms=035|pkmn=Clefairy|method=Clefairy wiggles its finger and gets attention from anyone around it.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Red&#039;s Clefairy|startcode=PMHGSS20|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
{{Movegen|&lt;br /&gt;
type=Normal|&lt;br /&gt;
genIII=Follow Me III|&lt;br /&gt;
genIV=Follow Me IV|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[Stay with This Finger|A song under the same Japanese name]] uses this move as the title, as well as Pokémon and move puns.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color light}}&lt;br /&gt;
|zh_cmn=跟我來 &#039;&#039;{{tt|Gēn wǒ lái|Follow Me}}&#039;&#039;&lt;br /&gt;
|fr=Par Ici&lt;br /&gt;
|de=Spotlight&lt;br /&gt;
|el=Επίκεντρο&lt;br /&gt;
|it=Sonoqui&lt;br /&gt;
|ko=날따름 &#039;&#039;Nalttareum&#039;&#039;&lt;br /&gt;
|pt_br=Siga-me&lt;br /&gt;
|es=Señuelo&lt;br /&gt;
|sr=Traženje Pažnje}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Follow Me}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Increased priority moves]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[it:Sonoqui (mossa)]]&lt;br /&gt;
[[pt:Follow Me]]&lt;br /&gt;
&lt;br /&gt;
[[de:Spotlight]]&lt;br /&gt;
[[fr:Par Ici]]&lt;br /&gt;
[[ja:このゆびとまれ]]&lt;br /&gt;
[[pl:Follow Me]]&lt;br /&gt;
[[zh:跟我来（技能）]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Kaleidoscope_Deck_(TCG)&amp;diff=1869457</id>
		<title>Kaleidoscope Deck (TCG)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Kaleidoscope_Deck_(TCG)&amp;diff=1869457"/>
		<updated>2013-03-24T19:04:30Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: Removed duplicate Venonat.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Kaleidoscope Deck&#039;&#039;&#039; is a [[Theme Deck]] from {{Card GB}} for the [[Game Boy Color]]. It is one of several Decks available from the [[Auto Deck Machine]] only after the player obtains the [[Medal (TCG)|Grass Medal]]. It predominantly focuses on {{e|Grass}} type [[Pokémon]], as well as a variety of other types.&lt;br /&gt;
&lt;br /&gt;
==Decklist==&lt;br /&gt;
&lt;br /&gt;
{{decklist/header}}&lt;br /&gt;
{{decklist/entry|3|{{TCG ID|Jungle|Venonat|63}}|Grass||Common}}&lt;br /&gt;
{{decklist/entry|2|{{TCG ID|Jungle|Venomoth|13}}|Grass||Rare Holo}}&lt;br /&gt;
{{decklist/entry|1|{{TCG ID|GB|Flareon|1}}|Fire||Uncommon}}&lt;br /&gt;
{{decklist/entry|1|{{TCG ID|Jungle|Flareon|3}}|Fire||Rare Holo}}&lt;br /&gt;
{{decklist/entry|1|{{TCG ID|GB|Vaporeon|1}}|Water||Uncommon}}&lt;br /&gt;
{{decklist/entry|1|{{TCG ID|Jungle|Vaporeon|12}}|Water||Rare Holo}}&lt;br /&gt;
{{decklist/entry|1|{{TCG ID|GB|Jolteon|1}}|Lightning||Uncommon}}&lt;br /&gt;
{{decklist/entry|1|{{TCG ID|Jungle|Jolteon|4}}|Lightning||Rare Holo}}&lt;br /&gt;
{{decklist/entry|4|{{TCG ID|GB|Ditto|1}}|Colorless||Rare}}&lt;br /&gt;
{{decklist/entry|4|{{TCG ID|Jungle|Eevee|51}}|Colorless||Common}}&lt;br /&gt;
{{decklist/entry|4|{{TCG ID|Base Set|Porygon|39}}|Colorless||Uncommon}}&lt;br /&gt;
{{decklist/entry|2|{{TCG ID|Base Set|Bill|91}}|Trainer||Common}}&lt;br /&gt;
{{decklist/entry|2|{{TCG ID|Fossil|Mr. Fuji|58}}|Trainer||Uncommon}}&lt;br /&gt;
{{decklist/entry|2|{{TCG ID|Fossil|Energy Search|59}}|Trainer||Common}}&lt;br /&gt;
{{decklist/entry|4|{{TCG ID|Base Set|Switch|95}}|Trainer||Common}}&lt;br /&gt;
{{decklist/entry|2|{{TCG ID|Base Set|Gust of Wind|93}}|Trainer||Common}}&lt;br /&gt;
{{decklist/entry|10|{{TCG ID|Base Set|Grass Energy|99}}|Energy|Grass|None}}&lt;br /&gt;
{{decklist/entry|4|{{TCG ID|Base Set|Fire Energy|98}}|Energy|Fire|None}}&lt;br /&gt;
{{decklist/entry|4|{{TCG ID|Base Set|Water Energy|102}}|Energy|Water|None}}&lt;br /&gt;
{{decklist/entry|4|{{TCG ID|Base Set|Lightning Energy|100}}|Energy|Lightning|None}}&lt;br /&gt;
{{decklist/entry|3|{{TCG ID|Base Set|Double Colorless Energy|96}}|Energy|Colorless|None}}&lt;br /&gt;
{{decklist/footer}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The only person who plays with this deck is [[Heather]], a club member from the [[Grass Club]].&lt;br /&gt;
&lt;br /&gt;
{{GB Decks}}&lt;br /&gt;
&lt;br /&gt;
[[ja:まんげきょうデッキ]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Graveler_(Fossil_37)&amp;diff=1855793</id>
		<title>Graveler (Fossil 37)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Graveler_(Fossil_37)&amp;diff=1855793"/>
		<updated>2013-02-26T01:55:35Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémoncardInfobox |&lt;br /&gt;
cardname=Graveler |&lt;br /&gt;
level=29 |&lt;br /&gt;
jname=ゴローン |&lt;br /&gt;
jtrans=Golone |&lt;br /&gt;
image=GravelerFossil37.jpg‎ |&lt;br /&gt;
caption=Illus. [[Kagemaru Himeno]] |&lt;br /&gt;
species=Graveler |&lt;br /&gt;
evostage=Stage 1 |&lt;br /&gt;
evoicon=074 |&lt;br /&gt;
evospecies=Geodude |&lt;br /&gt;
evoname=Geodude |&lt;br /&gt;
type=Fighting |&lt;br /&gt;
hp=60 |&lt;br /&gt;
weakness=Grass |&lt;br /&gt;
resistance=None |&lt;br /&gt;
retreatcost=2 |&lt;br /&gt;
}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion|type=Fighting|expansion={{TCG|Fossil}}|rarity={{rar|Uncommon}}|cardno=37/62|jpexpansion={{TCG|Mystery of the Fossils}}|jprarity={{rar|Uncommon}}}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion|type=Fighting|gbset={{GB|1|Evolution}}|gbid=B30|gb2set={{GB|2|Legendary Power}}|gb2id=B35}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion|type=Fighting|expansion={{TCG|Legendary Collection}}|rarity={{rar|Uncommon}}|cardno=44/110}}&lt;br /&gt;
{{PokémoncardInfobox/Footer|type=Fighting|species=Graveler}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graveler&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ゴローン&#039;&#039;&#039; &#039;&#039;Golone&#039;&#039;) is a {{ct|Fighting}} Stage 1 Pokémon card. It is part of the {{TCG|Fossil}} expansion.&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
{{TCGAttack |&lt;br /&gt;
type=Fighting |&lt;br /&gt;
position=Top |&lt;br /&gt;
cost={{e|Fighting}}{{e|Fighting}} |&lt;br /&gt;
name=Harden |&lt;br /&gt;
jname=かたくなる |&lt;br /&gt;
jtrans=Stiffen |&lt;br /&gt;
damage= |&lt;br /&gt;
effect=During your opponent&#039;s next turn, whenever 30 or less damage is done to {{tt|Graveler|this Pokémon}} &#039;&#039;(after applying Weakness and Resistance)&#039;&#039;, prevent that damage. &#039;&#039;(Any other effects of attacks still happen.)&#039;&#039; |&lt;br /&gt;
}}&lt;br /&gt;
{{TCGAttack |&lt;br /&gt;
type=Fighting |&lt;br /&gt;
position=Bottom |&lt;br /&gt;
cost={{e|Fighting}}{{e|Fighting}}{{e|Colorless}} |&lt;br /&gt;
name=Rock Throw |&lt;br /&gt;
jname=いわおとし |&lt;br /&gt;
jtrans=Rock Drop |&lt;br /&gt;
damage=40 |&lt;br /&gt;
effect= |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pokédex data===&lt;br /&gt;
{{Carddex |&lt;br /&gt;
type=Fighting |&lt;br /&gt;
name=Graveler |&lt;br /&gt;
species=Rock |&lt;br /&gt;
ndex=075 |&lt;br /&gt;
height=3&#039;3&amp;quot; |&lt;br /&gt;
jheight=1.0 |&lt;br /&gt;
weight=232 |&lt;br /&gt;
jweight=105.0 |&lt;br /&gt;
dex=Rolls down slopes to move. It rolls over any obstacle without slowing or changing its direction. |&lt;br /&gt;
jdex=山の中の坂道を歩いているとゴローンが転がってくることがある。 |&lt;br /&gt;
transdex=While hiking on mountain trails Graveler may come rolling down there. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Release information==&lt;br /&gt;
This card was reprinted in the {{TCG|Legendary Collection}} reprint set, which was only released outside of Japan.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Origin===&lt;br /&gt;
{{m|Harden}} and {{m|Rock Throw}} are both [[move]]s in the [[Pokémon games]] that {{p|Graveler}} can learn. This card&#039;s English [[Pokédex]] entry comes from {{game|Red and Blue|s}}, whereas the Japanese entry comes from {{game|Red and Green|s}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon cards]]&lt;br /&gt;
[[Category:Fossil cards]]&lt;br /&gt;
[[Category:Mystery of the Fossils cards]]&lt;br /&gt;
[[Category:Legendary Collection cards]]&lt;br /&gt;
[[Category:Illus. by Kagemaru Himeno]]&lt;br /&gt;
&lt;br /&gt;
{{Project TCG notice}}&lt;br /&gt;
&lt;br /&gt;
[[de:Georok (Fossil 37)]]&lt;br /&gt;
[[fr:Gravalanch (Fossile 37)]]&lt;br /&gt;
[[ja:ゴローン (化石の秘密)]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Trouble_(TCG)&amp;diff=1836458</id>
		<title>Trouble (TCG)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Trouble_(TCG)&amp;diff=1836458"/>
		<updated>2013-01-25T19:30:02Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: Reordered list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DeckInfobox&lt;br /&gt;
|title=Trouble&lt;br /&gt;
|expansion={{TCG|Team Rocket}}&lt;br /&gt;
|image=Trouble.jpg&lt;br /&gt;
|caption=Box art&lt;br /&gt;
|types={{e|Psychic}}{{e|Grass}}&lt;br /&gt;
|coin={{coin|Meowth Team Rocket}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Trouble&#039;&#039;&#039; {{TCG|Theme Deck}} from the {{TCG|Team Rocket}} Expansion of the [[Pokémon Trading Card Game]] predominantly focuses on {{e|Psychic}} and {{e|Grass}} type {{OBP|Pokémon|species}}. Like other Theme Decks, Trouble includes a rulebook, damage counters, a custom coin ({{p|Meowth}}) and card list.&lt;br /&gt;
&lt;br /&gt;
==Card list==&lt;br /&gt;
{{Setlist/header|title=Devastation|tablecol=666666|bordercol=CC0000|cellcol=CCCCCC|rarity=yes|symbol=no}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Abra|43}} (&#039;&#039;Base Set 2&#039;&#039;)|Psychic||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Team Rocket|Abra|49}}|Psychic||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Kadabra|32}} (&#039;&#039;Base Set 2&#039;&#039;)|Psychic||Uncommon}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Team Rocket|Dark Kadabra|39}}|Psychic||Uncommon}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Gastly|50}} (&#039;&#039;Base Set 2&#039;&#039;)|Psychic||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Haunter|29}} (&#039;&#039;Base Set 2&#039;&#039;)|Psychic||Uncommon}}&lt;br /&gt;
{{Setlist/entry|3| {{TCG ID|Team Rocket|Drowzee|54}}|Psychic||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Jynx|31}} (&#039;&#039;Base Set 2&#039;&#039;|Psychic||Uncommon}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Weedle|69}} (&#039;&#039;Base Set 2&#039;&#039;)|Grass||Common}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Team Rocket|Ekans|56}}|Grass||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Team Rocket|Dark Arbok|2}}|Grass||Rare Holo}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Team Rocket|Meowth|62}}|Colorless||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Farfetch&#039;d|27}} (&#039;&#039;Base Set 2&#039;&#039;)|Colorless||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Bill|91}} (&#039;&#039;Base Set 2&#039;&#039;)|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Gust of Wind|93}} (&#039;&#039;Base Set 2&#039;&#039;)|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Potion|94}} (&#039;&#039;Base Set 2&#039;&#039;)|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Switch|95}} (&#039;&#039;Base Set 2&#039;&#039;)|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Team Rocket|The Boss&#039;s Way|73}}|Trainer||Uncommon}}&lt;br /&gt;
{{Setlist/entry|18|{{TCG ID|Base Set|Psychic Energy|101}} (&#039;&#039;Base Set 2&#039;&#039;)|Energy|Psychic|None}}&lt;br /&gt;
{{Setlist/entry|10|{{TCG ID|Base Set|Grass Energy|99}} (&#039;&#039;Base Set 2&#039;&#039;)|Energy|Grass|None}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Team Rocket|Full Heal Energy|81}}|Energy|Colorless|None}}{{Setlist/footer|tablecol=666666|bordercol=CC0000|cellcol=CCCCCC}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The name of the Theme Deck comes from a part of [[Jessie]], [[James]], and {{MTR}}&#039;s motto: &#039;&#039;Prepare for &#039;&#039;&#039;trouble&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
* This deck has an extra card in it; it has 61 instead of 60.&lt;br /&gt;
** Additionally, {{TCG|Devastation|the other Team Rocket Theme Deck}} has 59 cards instead of 60. This may mean that a card from this deck was meant to be in that one.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project TCG notice}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{TCG Releases|O}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TCG theme decks]]&lt;br /&gt;
&lt;br /&gt;
[[de:Ärger (TCG)]]&lt;br /&gt;
[[ja:Trouble]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Devastation_(TCG)&amp;diff=1836456</id>
		<title>Devastation (TCG)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Devastation_(TCG)&amp;diff=1836456"/>
		<updated>2013-01-25T19:27:34Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: Reordered list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DeckInfobox&lt;br /&gt;
|title=Devastation&lt;br /&gt;
|expansion={{TCG|Team Rocket}}&lt;br /&gt;
|image=Devastation.jpg&lt;br /&gt;
|caption=Box art&lt;br /&gt;
|types={{e|Grass}}{{e|Water}}&lt;br /&gt;
|coin={{coin|Meowth Team Rocket}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Devastation&#039;&#039;&#039; {{TCG|Theme Deck}} from the {{TCG|Team Rocket}} Expansion of the [[Pokémon Trading Card Game]] predominantly focuses on {{e|Grass}} and {{e|Water}} type {{OBP|Pokémon|species}}. Like other Theme Decks, Devastation includes a rulebook, damage counters, a custom coin ({{p|Meowth}}) and card list.&lt;br /&gt;
&lt;br /&gt;
==Card list==&lt;br /&gt;
{{Setlist/header|title=Devastation|tablecol=666666|bordercol=CC0000|cellcol=CCCCCC|rarity=yes|symbol=no}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Base Set|Weedle|69}} (&#039;&#039;Base Set 2&#039;&#039;)|Grass||Common}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Team Rocket|Oddish|63}}|Grass||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Team Rocket|Dark Gloom|36}}|Grass||Uncommon}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Team Rocket|Koffing|58}}|Grass||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Team Rocket|Dark Weezing|14}}|Grass||Rare Holo}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Base Set|Tangela|66}} (&#039;&#039;Base Set 2&#039;&#039;)|Grass||Common}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Base Set|Squirtle|63}} (&#039;&#039;Base Set 2&#039;&#039;)|Water||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Wartortle|42}} (&#039;&#039;Base Set 2&#039;&#039;)|Water||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Team Rocket|Dark Wartortle|46}}|Water||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Magikarp|35}} (&#039;&#039;Base Set 2&#039;&#039;)|Water||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Team Rocket|Dark Vaporeon|45}}|Water||Uncommon}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Team Rocket|Eevee|55}}|Colorless||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Full Heal|82}} (&#039;&#039;Base Set 2&#039;&#039;)|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Gust of Wind|93}} (&#039;&#039;Base Set 2&#039;&#039;)|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Team Rocket|Impostor Oak&#039;s Revenge|76}}|Trainer||Uncommon}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Potion|94}} (&#039;&#039;Base Set 2&#039;&#039;)|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Super Potion|90}} (&#039;&#039;Base Set 2&#039;&#039;)|Trainer||Uncommon}}&lt;br /&gt;
{{Setlist/entry|18|{{TCG ID|Base Set|Grass Energy|99}} (&#039;&#039;Base Set 2&#039;&#039;)|Energy|Grass|None}}&lt;br /&gt;
{{Setlist/entry|10|{{TCG ID|Base Set|Water Energy|102}} (&#039;&#039;Base Set 2&#039;&#039;)|Energy|Water|None}}{{Setlist/footer|tablecol=666666|bordercol=CC0000|cellcol=CCCCCC}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The name of the Theme Deck comes from a part of [[Jessie]], [[James]], and {{MTR}}&#039;s motto: &#039;&#039;To protect the world from &#039;&#039;&#039;devastation&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
* This deck is missing a card; it only contains 59 cards as opposed to 60.&lt;br /&gt;
** Additionally, {{TCG|Trouble|the other Team Rocket Theme Deck}} has 61 cards instead of 60. This may mean that a card from that deck was meant to be in this one.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project TCG notice}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{TCG Releases|O}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TCG theme decks]]&lt;br /&gt;
&lt;br /&gt;
[[de:Verwüstung (TCG)]]&lt;br /&gt;
[[ja:Devastation]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Psych_Out_(TCG)&amp;diff=1836454</id>
		<title>Psych Out (TCG)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Psych_Out_(TCG)&amp;diff=1836454"/>
		<updated>2013-01-25T19:24:58Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: Reordered list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DeckInfobox&lt;br /&gt;
|title=Psych Out&lt;br /&gt;
|expansion={{TCG|Base Set 2}}&lt;br /&gt;
|image=PsychOut.jpg&lt;br /&gt;
|caption=Box art&lt;br /&gt;
|types={{e|Psychic}}{{e|Water}}&lt;br /&gt;
|coin={{coin|Pikachu}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Psych Out&#039;&#039;&#039; {{TCG|Theme Deck}} from {{TCG|Base Set 2}} of the [[Pokémon Trading Card Game]] predominantly focuses on {{e|Psychic}} and {{e|Water}} type {{OBP|Pokémon|species}}. Like other Theme Decks, Psych Out includes a rulebook, damage counters, a custom coin ({{p|Pikachu}}) and card list.&lt;br /&gt;
&lt;br /&gt;
==Card list==&lt;br /&gt;
{{Setlist/header|title=Psych Out|tablecol={{tcg water color}}|bordercol={{tcg psychic color dark}}|cellcol={{tcg water color light}}|rarity=yes|symbol=no}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Base Set|Abra|43}}|Psychic||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Kadabra|32}}|Psychic||Uncommon}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Drowzee|49}}|Psychic||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Jynx|31}}|Psychic||Uncommon}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Base Set|Squirtle|63}}|Water||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Wartortle|42}}|Water||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Seel|41}}|Water||Uncommon}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Base Set|Staryu|65}}|Water||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Starmie|64}}|Water||Common}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Jungle|Jigglypuff|54}}|Colorless||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Jungle|Wigglytuff|16}}|Colorless||Rare Holo}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Computer Search|71}}|Trainer||Rare}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Defender|80}}|Trainer||Uncommon}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Base Set|Gust of Wind|93}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Potion|94}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Super Potion|90}}|Trainer||Uncommon}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Switch|95}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|13|{{TCG ID|Base Set|Psychic Energy|101}}|Energy|Psychic|None}}&lt;br /&gt;
{{Setlist/entry|15|{{TCG ID|Base Set|Water Energy|102}}|Energy|Water|None}}&lt;br /&gt;
{{Setlist/footer|tablecol={{tcg psychic color}}|bordercol={{tcg water color dark}}|cellcol={{tcg psychic color light}}}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project TCG notice}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{TCG Releases|O}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TCG theme decks]]&lt;br /&gt;
&lt;br /&gt;
[[de:Psych Out (TCG)]]&lt;br /&gt;
[[ja:Psych Out]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Lightning_Bug_(TCG)&amp;diff=1836451</id>
		<title>Lightning Bug (TCG)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Lightning_Bug_(TCG)&amp;diff=1836451"/>
		<updated>2013-01-25T19:22:50Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: Reordered list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DeckInfobox&lt;br /&gt;
|title=Lightning Bug&lt;br /&gt;
|expansion={{TCG|Base Set 2}}&lt;br /&gt;
|image=LightningBug.jpg&lt;br /&gt;
|caption=Box art&lt;br /&gt;
|types={{e|Grass}}{{e|Lightning}}&lt;br /&gt;
|coin={{coin|Pikachu}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Lightning Bug&#039;&#039;&#039; {{TCG|Theme Deck}} from {{TCG|Base Set 2}} of the [[Pokémon Trading Card Game]] predominantly focuses on {{e|Grass}} and {{e|Lightning}} type {{OBP|Pokémon|species}}. Like other Theme Decks, Lightning Bug includes a rulebook, damage counters, a custom coin ({{p|Pikachu}}) and card list.&lt;br /&gt;
&lt;br /&gt;
==Card list==&lt;br /&gt;
{{Setlist/header|title=Lightning Bug|tablecol={{tcg lightning color}}|bordercol={{tcg grass color dark}}|cellcol={{tcg lightning color light}}|rarity=yes|symbol=no}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Base Set|Caterpie|45}}|Grass||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Metapod|54}}|Grass||Common}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Base Set|Weedle|69}}|Grass||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Kakuna|33}}|Grass||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Beedrill|17}}|Grass||Rare}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Base Set|Pikachu|58}}|Lightning||Common}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Base Set|Magnemite|53}}|Lightning||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Chansey|3}}|Colorless||Rare Holo}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Base Set|Bill|91}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Defender|80}}|Trainer||Uncommon}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Energy Retrieval|81}}|Trainer||Uncommon}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Gust of Wind|93}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|PlusPower|84}}|Trainer||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Pokédex|87}}|Trainer||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Switch|95}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|16|{{TCG ID|Base Set|Grass Energy|99}}|Energy|Grass|None}}&lt;br /&gt;
{{Setlist/entry|12|{{TCG ID|Base Set|Lightning Energy|100}}|Energy|Lightning|None}}&lt;br /&gt;
{{Setlist/footer|tablecol={{tcg grass color}}|bordercol={{tcg lightning color dark}}|cellcol={{tcg grass color light}}}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project TCG notice}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{TCG Releases|O}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TCG theme decks]]&lt;br /&gt;
&lt;br /&gt;
[[de:Lightning Bug (TCG)]]&lt;br /&gt;
[[ja:Lightning Bug]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Hot_Water_(TCG)&amp;diff=1836449</id>
		<title>Hot Water (TCG)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Hot_Water_(TCG)&amp;diff=1836449"/>
		<updated>2013-01-25T19:21:23Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: Reordered list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DeckInfobox&lt;br /&gt;
|title=Hot Water&lt;br /&gt;
|expansion={{TCG|Base Set 2}}&lt;br /&gt;
|image=HotWater.jpg&lt;br /&gt;
|caption=Box art&lt;br /&gt;
|types={{e|Fire}}{{e|Water}}&lt;br /&gt;
|coin={{coin|Pikachu}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hot Water&#039;&#039;&#039; {{TCG|Theme Deck}} from the {{TCG|Base Set 2}} of the [[Pokémon Trading Card Game]] predominantly focuses on {{e|Fire}} and {{e|Water}} type {{OBP|Pokémon|species}}. Like other Theme Decks, Hot Water includes a rulebook, damage counters, a custom coin ({{p|Pikachu}}) and card list.&lt;br /&gt;
&lt;br /&gt;
==Card list==&lt;br /&gt;
{{Setlist/header|title=Hot Water|tablecol={{tcg fire color}}|bordercol={{tcg water color dark}}|cellcol={{tcg fire color light}}|rarity=yes|symbol=no}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Base Set|Charmander|46}}|Fire||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Charmeleon|24}}|Fire||Uncommon}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Magmar|36}}|Fire||Uncommon}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Base Set|Poliwag|59}}|Water||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Poliwhirl|38}}|Water||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Poliwrath|13}}|Water||Rare Holo}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Jungle|Goldeen|53}}|Water||Common}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Base Set|Doduo|48}}|Colorless||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Jungle|Dodrio|34}}|Colorless||Uncommon}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Base Set|Energy Removal|92}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Energy Retrieval|81}}|Trainer||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Gust of Wind|93}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Jungle|Poké Ball|64}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Pokémon Trader|77}}|Trainer||Rare}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Base Set|Potion|94}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|13|{{TCG ID|Base Set|Fire Energy|98}}|Energy|Fire|None}}&lt;br /&gt;
{{Setlist/entry|15|{{TCG ID|Base Set|Water Energy|102}}|Energy|Water|None}}&lt;br /&gt;
{{Setlist/footer|tablecol={{tcg water color}}|bordercol={{tcg fire color dark}}|cellcol={{tcg water color light}}}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project TCG notice}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{TCG Releases|O}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TCG theme decks]]&lt;br /&gt;
&lt;br /&gt;
[[de:Hot Water (TCG)]]&lt;br /&gt;
[[ja:Hot Water]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Grass_Chopper_(TCG)&amp;diff=1836448</id>
		<title>Grass Chopper (TCG)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Grass_Chopper_(TCG)&amp;diff=1836448"/>
		<updated>2013-01-25T19:19:41Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: Reordered list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DeckInfobox&lt;br /&gt;
|title=Grass Chopper&lt;br /&gt;
|expansion={{TCG|Base Set 2}}&lt;br /&gt;
|image=GrassChopper.jpg&lt;br /&gt;
|caption=Box art&lt;br /&gt;
|types={{e|Fighting}}{{e|Grass}}&lt;br /&gt;
|coin={{Coin|Pikachu}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Grass Chopper&#039;&#039;&#039; {{TCG|Theme Deck}} from the {{TCG|Base Set 2}} of the [[Pokémon Trading Card Game]] predominantly focuses on {{e|Fighting}} and {{e|Grass}} type {{OBP|Pokémon|species}}. Like other Theme Decks, Grass Chopper includes a rulebook, damage counters, a custom coin ({{p|Pikachu}}) and card list.&lt;br /&gt;
&lt;br /&gt;
==Card list==&lt;br /&gt;
{{Setlist/header|title=Grass Chopper|tablecol={{tcg grass color}}|bordercol={{tcg fighting color dark}}|cellcol={{tcg grass color light}}|rarity=yes|symbol=no}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Base Set|Sandshrew|62}}|Fighting||Common}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Base Set|Machop|52}}|Fighting||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Machoke|34}}|Fighting||Uncommon}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Jungle|Nidoran♀|57}}|Grass||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Jungle|Nidorina|40}}|Grass||Common}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Jungle|Bellsprout|49}}|Grass||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Jungle|Weepinbell|48}}|Grass||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Clefairy|5}}|Colorless||Rare Holo}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Energy Removal|92}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Gust of Wind|93}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|PlusPower|84}}|Trainer||Uncommon}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Base Set|Potion|94}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Super Energy Removal|79}}|Trainer||Rare}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Super Potion|90}}|Trainer||Uncommon}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Switch|95}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|14|{{TCG ID|Base Set|Fighting Energy|97}}|Energy|Fighting|None}}&lt;br /&gt;
{{Setlist/entry|14|{{TCG ID|Base Set|Grass Energy|99}}|Energy|Grass|None}}&lt;br /&gt;
{{Setlist/footer|tablecol={{tcg fighting color}}|bordercol={{tcg grass color dark}}|cellcol={{tcg fighting color light}}}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project TCG notice}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{TCG Releases|O}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TCG theme decks]]&lt;br /&gt;
&lt;br /&gt;
[[de:Grass Chopper (TCG)]]&lt;br /&gt;
[[ja:Grass Chopper]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=2-Player_CD-ROM_Starter_Set_(TCG)&amp;diff=1836446</id>
		<title>2-Player CD-ROM Starter Set (TCG)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=2-Player_CD-ROM_Starter_Set_(TCG)&amp;diff=1836446"/>
		<updated>2013-01-25T19:17:45Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;2 Player CD-ROM Starter Set&#039;&#039;&#039; is a special beginner&#039;s deck from the {{TCG|Base Set 2}} of the [[Pokémon Trading Card Game]]. It includes a CD-ROM with demonstrations and interactive features to show players how to play the game. It is only slightly different from the original {{TCG|Base Set}}&#039;s {{TCG|2 Player Starter Set}}. It predominantly focuses on {{e|Fighting}} and {{e|Water}} type {{OBP|Pokémon|species}}. The 2 Player CD-ROM Starter Set includes a CD-ROM guide, rulebook, damage counters, a custom coin ({{p|Pikachu}}), a card list and a playmat.&lt;br /&gt;
&lt;br /&gt;
==Card list==&lt;br /&gt;
{{Setlist/header|title=2 Player CD-ROM Starter Set|tablecol={{tcg water color}}|bordercol={{tcg fighting color dark}}|cellcol={{tcg water color light}}|rarity=yes|symbol=no}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Base Set|Diglett|47}}|Fighting||Common}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Base Set|Machop|52}}|Fighting||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Machoke|34}}|Fighting||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Machamp|8}}|Fighting||Rare Holo}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Seel|41}}|Water||Common}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Jungle|Goldeen|53}}|Water||Uncommon}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Jungle|Seaking|46}}|Water||Uncommon}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Staryu|65}}|Water||Uncommon}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Jungle|Meowth|56}}|Colorless||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Doduo|48}}|Colorless||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Dratini|26}}|Colorless||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Bill|91}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Energy Removal|92}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Gust of Wind|93}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Jungle|Poké Ball|64}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Pokédex|87}}|Trainer||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Switch|95}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|14|{{TCG ID|Base Set|Fighting Energy|97}}|Energy|Fighting|None}}&lt;br /&gt;
{{Setlist/entry|14|{{TCG ID|Base Set|Water Energy|102}}|Energy|Water|None}}&lt;br /&gt;
{{Setlist/footer|tablecol={{tcg fighting color}}|bordercol={{tcg water color dark}}|cellcol={{tcg fighting color light}}}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Although it is a {{TCG|Base Set}} card, the Machamp card included with this set uses the Japanese style holo-foil pattern, and not the Wizards variant that was used for the Base Set, {{TCG|Jungle}} and {{TCG|Fossil}} expansions.{{-}}&lt;br /&gt;
{{Project TCG notice}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{TCG Releases|O}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TCG theme decks]]&lt;br /&gt;
&lt;br /&gt;
[[de:2 Spieler CD-Rom Starterset (TCG)]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=BodyGuard_(TCG)&amp;diff=1836444</id>
		<title>BodyGuard (TCG)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=BodyGuard_(TCG)&amp;diff=1836444"/>
		<updated>2013-01-25T19:15:22Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: Reordered list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DeckInfobox&lt;br /&gt;
|title=BodyGuard&lt;br /&gt;
|expansion={{TCG|Fossil}}&lt;br /&gt;
|image=Bodyguard.jpg&lt;br /&gt;
|caption=Box art&lt;br /&gt;
|types={{e|Grass}}{{e|Fighting}}&lt;br /&gt;
|coin=[[image:Coin Aerodactyl.png|50px]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;BodyGuard&#039;&#039;&#039; {{TCG|Theme Deck}} from the {{TCG|Fossil}} Expansion of the [[Pokémon Trading Card Game]] predominantly focuses on {{e|Grass}} and {{e|Fighting}} type {{OBP|Pokémon|species}}. Like other Theme Decks, BodyGuard includes a rulebook, damage counters, a custom coin ({{p|Aerodactyl}}) and card list.&lt;br /&gt;
&lt;br /&gt;
==Card list==&lt;br /&gt;
{{Setlist/header|title=BodyGuard|tablecol={{tcg grass color}}|bordercol={{tcg fighting color dark}}|cellcol={{tcg grass color light}}|rarity=yes|symbol=no}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Bulbasaur|44}} (&#039;&#039;Base Set&#039;&#039;)|Grass||Common}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Fossil|Zubat|57}}|Grass||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Fossil|Golbat|34}}|Grass||Uncommon}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Fossil|Grimer|48}}|Grass||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Fossil|Muk|13}}|Grass||Rare Holo}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Base Set|Koffing|51}} (&#039;&#039;Base Set&#039;&#039;)|Grass||Common}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Fossil|Geodude|47}}|Fighting||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Fossil|Graveler|37}}|Fighting||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Onix|56}} (&#039;&#039;Base Set&#039;&#039;)|Fighting||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Pokémon Center|85}} (&#039;&#039;Base Set&#039;&#039;)|Trainer||Uncommon}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Base Set|Potion|94}} (&#039;&#039;Base Set&#039;&#039;)|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Professor Oak|88}} (&#039;&#039;Base Set&#039;&#039;)|Trainer||Uncommon}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Super Potion|90}} (&#039;&#039;Base Set&#039;&#039;)|Trainer||Uncommon}}&lt;br /&gt;
{{Setlist/entry|16|{{TCG ID|Base Set|Grass Energy|99}} (&#039;&#039;Base Set&#039;&#039;)|Energy|Grass|None}}&lt;br /&gt;
{{Setlist/entry|12|{{TCG ID|Base Set|Fighting Energy|97}} (&#039;&#039;Base Set&#039;&#039;)|Energy|Fighting|None}}&lt;br /&gt;
{{Setlist/footer|tablecol={{tcg fighting color}}|bordercol={{tcg grass color dark}}|cellcol={{tcg fighting color light}}}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project TCG notice}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{TCG Releases|O}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TCG theme decks]]&lt;br /&gt;
&lt;br /&gt;
[[de:Leibwächter (TCG)]]&lt;br /&gt;
[[ja:BodyGuard]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=LockDown_(TCG)&amp;diff=1836442</id>
		<title>LockDown (TCG)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=LockDown_(TCG)&amp;diff=1836442"/>
		<updated>2013-01-25T19:13:30Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: Reordered list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DeckInfobox&lt;br /&gt;
|title=LockDown&lt;br /&gt;
|expansion={{TCG|Fossil}}&lt;br /&gt;
|image=LockDown.jpg&lt;br /&gt;
|caption=Box art&lt;br /&gt;
|types={{e|fire}}{{e|water}}&lt;br /&gt;
|coin=[[image:Coin Aerodactyl.png|50px]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;LockDown&#039;&#039;&#039; {{TCG|Theme Deck}} from the {{TCG|Fossil}} Expansion of the [[Pokémon Trading Card Game]] predominantly focuses on {{e|Fire}} and {{e|Water}} type {{OBP|Pokémon|species}}. Like other Theme Decks, LockDown includes a rulebook, damage counters, a custom coin ({{p|Aerodactyl}}) and card list.&lt;br /&gt;
&lt;br /&gt;
==Card list==&lt;br /&gt;
{{Setlist/header|title=LockDown|tablecol={{tcg fire color}}|bordercol={{tcg water color dark}}|cellcol={{tcg fire color light}}|rarity=yes|symbol=no}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Base Set|Vulpix|68}} (&#039;&#039;Base Set&#039;&#039;)|Fire||Common}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Base Set|Ponyta|60}} (&#039;&#039;Base Set&#039;&#039;)|Fire||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Fossil|Magmar|39}}|Fire||Uncommon}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Fossil|Krabby|51}}|Water||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Fossil|Kingler|38}}|Water||Uncommon}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Fossil|Horsea|49}}|Water||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Fossil|Seadra|42}}|Water||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Fossil|Lapras|10}}|Water||Rare Holo}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Bill|91}} (&#039;&#039;Base Set&#039;&#039;)|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Fossil|Energy Search|59}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Full Heal|82}} (&#039;&#039;Base Set&#039;&#039;)|Trainer||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Fossil|Gambler|60}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Potion|94}} (&#039;&#039;Base Set&#039;&#039;)|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Super Potion|90}} (&#039;&#039;Base Set&#039;&#039;)|Trainer||Uncommon}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Switch|95}} (&#039;&#039;Base Set&#039;&#039;)|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|14|{{TCG ID|Base Set|Fire Energy|98}} (&#039;&#039;Base Set&#039;&#039;)|Energy|Fire|None}}&lt;br /&gt;
{{Setlist/entry|14|{{TCG ID|Base Set|Water Energy|102}} (&#039;&#039;Base Set&#039;&#039;)|Energy|Water|None}}&lt;br /&gt;
{{Setlist/footer|tablecol={{tcg water color}}|bordercol={{tcg fire color dark}}|cellcol={{tcg water color light}}}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project TCG notice}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{TCG Releases|O}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TCG theme decks]]&lt;br /&gt;
&lt;br /&gt;
[[de:Schloss und Riegel (TCG)]]&lt;br /&gt;
[[ja:LockDown]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Power_Reserve_(TCG)&amp;diff=1836440</id>
		<title>Power Reserve (TCG)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Power_Reserve_(TCG)&amp;diff=1836440"/>
		<updated>2013-01-25T19:11:31Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: Reordered list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DeckInfobox&lt;br /&gt;
|title=Power Reserve&lt;br /&gt;
|expansion={{TCG|Jungle}}&lt;br /&gt;
|image=Power Reserve.jpg&lt;br /&gt;
|caption=Box art&lt;br /&gt;
|types={{e|Grass}}{{e|Psychic}}&lt;br /&gt;
|coin={{coin|Vileplume Jungle}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Power Reserve&#039;&#039;&#039; {{TCG|Theme Deck}} from the {{TCG|Jungle}} Expansion of the [[Pokémon Trading Card Game]] predominantly focuses on {{e|Grass}} and {{e|Psychic}} type {{OBP|Pokémon|species}}. Like other Theme Decks, Power Reverse includes a rulebook, damage counters, a custom coin ({{p|Vileplume}}) and card list.&lt;br /&gt;
&lt;br /&gt;
==Card list==&lt;br /&gt;
{{Setlist/header|title=Power Reserve|tablecol={{tcg grass color}}|bordercol={{tcg psychic color dark}}|cellcol={{tcg grass color light}}|rarity=yes|symbol=no}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Jungle|Nidoran♀|57}}|Grass||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Jungle|Nidorina|40}}|Grass||Uncommon}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Jungle|Oddish|58}}|Grass||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Jungle|Gloom|37}}|Grass||Uncommon}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Jungle|Bellsprout|49}}|Grass||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Jungle|Weepinbell|48}}|Grass||Uncommon}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Base Set|Abra|43}} (&#039;&#039;Base Set&#039;&#039;)|Psychic||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Kadabra|32}} (&#039;&#039;Base Set&#039;&#039;)|Psychic||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Jynx|31}} (&#039;&#039;Base Set&#039;&#039;)|Psychic||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Jungle|Kangaskhan|5}}|Colorless||Rare Holo}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Bill|91}} (&#039;&#039;Base Set&#039;&#039;)|Trainer||Common}} &lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Gust of Wind|93}} (&#039;&#039;Base Set&#039;&#039;)|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Pokédex|87}} (&#039;&#039;Base Set&#039;&#039;)|Trainer||Uncommon}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Base Set|Potion|94}} (&#039;&#039;Base Set&#039;&#039;)|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Switch|95}} (&#039;&#039;Base Set&#039;&#039;)|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|17|{{TCG ID|Base Set|Grass Energy|99}} (&#039;&#039;Base Set&#039;&#039;)|Energy|Grass|None}}&lt;br /&gt;
{{Setlist/entry|11|{{TCG ID|Base Set|Psychic Energy|101}} (&#039;&#039;Base Set&#039;&#039;)|Energy|Psychic|None}}&lt;br /&gt;
{{Setlist/footer|tablecol={{tcg psychic color}}|bordercol={{tcg grass color dark}}|cellcol={{tcg psychic color light}}}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project TCG notice}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{TCG Releases|O}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TCG theme decks]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kraftreserve (TCG)]]&lt;br /&gt;
[[fr:Force Vitale]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Water_Blast_(TCG)&amp;diff=1836438</id>
		<title>Water Blast (TCG)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Water_Blast_(TCG)&amp;diff=1836438"/>
		<updated>2013-01-25T19:08:46Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: Reordered list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DeckInfobox&lt;br /&gt;
|title=Water Blast&lt;br /&gt;
|expansion={{TCG|Jungle}}&lt;br /&gt;
|image=Water Blast.jpg&lt;br /&gt;
|caption=Box art&lt;br /&gt;
|types={{e|Water}}{{e|Fighting}}&lt;br /&gt;
|coin={{coin|Vileplume Jungle}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Water Blast&#039;&#039;&#039; {{TCG|Theme Deck}} from the {{TCG|Jungle}} Expansion of the [[Pokémon Trading Card Game]] predominantly focuses on {{e|Water}} and {{e|Fighting}} type {{OBP|Pokémon|species}}. Like other Theme Decks, Water Blast includes a rulebook, damage counters, a custom coin ({{p|Vileplume}}) and card list.&lt;br /&gt;
&lt;br /&gt;
==Card list==&lt;br /&gt;
{{Setlist/header|title=Water Blast|tablecol={{tcg water color}}|bordercol={{tcg fighting color dark}}|cellcol={{tcg water color light}}|rarity=yes|symbol=no}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Base Set|Poliwag|59}} (&#039;&#039;Base Set&#039;&#039;)|Water||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Poliwhirl|38}} (&#039;&#039;Base Set&#039;&#039;)|Water||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Seel|41}} (&#039;&#039;Base Set&#039;&#039;)|Water||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Jungle|Vaporeon|12}}|Water||Rare Holo}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Machop|52}} (&#039;&#039;Base Set&#039;&#039;)|Fighting||Common}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Jungle|Rhyhorn|61}}|Fighting||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Jungle|Rhydon|45}}|Fighting||Uncommon}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Jungle|Meowth|56}}|Colorless||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Jungle|Persian|42}}|Colorless||Uncommon}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Jungle|Eevee|51}}|Colorless||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Gust of Wind|93}} (&#039;&#039;Base Set&#039;&#039;)|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Potion|94}} (&#039;&#039;Base Set&#039;&#039;)|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Professor Oak|88}} (&#039;&#039;Base Set&#039;&#039;)|Trainer||Uncommon}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Super Potion|90}} (&#039;&#039;Base Set&#039;&#039;)|Trainer||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Switch|95}} (&#039;&#039;Base Set&#039;&#039;)|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|14|{{TCG ID|Base Set|Water Energy|102}} (&#039;&#039;Base Set&#039;&#039;)|Energy|Water|None}}&lt;br /&gt;
{{Setlist/entry|14|{{TCG ID|Base Set|Fighting Energy|97}} (&#039;&#039;Base Set&#039;&#039;)|Energy|Fighting|None}}&lt;br /&gt;
{{Setlist/footer|tablecol={{tcg fighting color}}|bordercol={{tcg water color dark}}|cellcol={{tcg fighting color light}}}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project TCG notice}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{TCG Releases|O}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TCG theme decks]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wasserschwall (TCG)]]&lt;br /&gt;
[[fr:Aquajet (deck)]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Blackout_(TCG)&amp;diff=1836437</id>
		<title>Blackout (TCG)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Blackout_(TCG)&amp;diff=1836437"/>
		<updated>2013-01-25T19:05:52Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: Reordered list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;&#039;&#039;&#039;Blackout&#039;&#039;&#039; redirects here.  If you were looking for the condition from the video games, see [[Black out]].&#039;&#039;&lt;br /&gt;
:&#039;&#039;For the glitch screen, see [[Glitch screen#Blackout|Blackout]].&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
{{DeckInfobox&lt;br /&gt;
|title=Blackout&lt;br /&gt;
|expansion={{TCG|Base Set}}&lt;br /&gt;
|image=Blackout.jpg&lt;br /&gt;
|caption=Box art&lt;br /&gt;
|types={{e|Water}}{{e|Fighting}}&lt;br /&gt;
|coin={{coin|Chansey Base Set Wizards}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Blackout&#039;&#039;&#039; {{TCG|Theme Deck}} from the {{TCG|Base Set}} of the [[Pokémon Trading Card Game]] predominantly focuses on {{e|Water}} and {{e|Fighting}} type {{OBP|Pokémon|species}}. Like other Theme Decks, Blackout includes a rulebook, damage counters, a custom coin ({{p|Chansey}}) and card list.&lt;br /&gt;
&lt;br /&gt;
==Card list==&lt;br /&gt;
{{Setlist/header|title=Blackout|tablecol={{tcg water color}}|bordercol={{tcg fighting color dark}}|cellcol={{tcg water color light}}|rarity=yes|symbol=no}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Base Set|Sandshrew|62}}|Fighting||Common}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Base Set|Machop|52}}|Fighting||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Machoke|34}}|Fighting||Uncommon}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Base Set|Onix|56}}|Fighting||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Hitmonchan|7}}|Fighting||Rare Holo}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Base Set|Squirtle|63}}|Water||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Wartortle|42}}|Water||Uncommon}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Base Set|Staryu|65}}|Water||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Farfetch&#039;d|27}}|Colorless||Uncommon}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Base Set|Energy Removal|92}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Gust of Wind|93}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|PlusPower|84}}|Trainer||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Professor Oak|88}}|Trainer||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Super Energy Removal|79}}|Trainer||Rare}}&lt;br /&gt;
{{Setlist/entry|16|{{TCG ID|Base Set|Fighting Energy|97}}|Energy|Fighting|None}}&lt;br /&gt;
{{Setlist/entry|12|{{TCG ID|Base Set|Water Energy|102}}|Energy|Water|None}}&lt;br /&gt;
{{Setlist/footer|tablecol={{tcg fighting color}}|bordercol={{tcg water color dark}}|cellcol={{tcg fighting color light}}}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project TCG notice}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{TCG Releases|O}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TCG theme decks]]&lt;br /&gt;
&lt;br /&gt;
[[de:Blackout (TCG)]]&lt;br /&gt;
[[fr:Blackout]]&lt;br /&gt;
[[ja:Blackout]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Brushfire_(TCG)&amp;diff=1836436</id>
		<title>Brushfire (TCG)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Brushfire_(TCG)&amp;diff=1836436"/>
		<updated>2013-01-25T19:04:34Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: Reordered list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DeckInfobox&lt;br /&gt;
|title=Brushfire&lt;br /&gt;
|expansion={{TCG|Base Set}}&lt;br /&gt;
|image=Brushfire.jpg&lt;br /&gt;
|caption=Box art&lt;br /&gt;
|types={{e|Grass}}{{e|Fire}}&lt;br /&gt;
|coin={{coin|Chansey Base Set Wizards}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Brushfire&#039;&#039;&#039; {{TCG|Theme Deck}} from the {{TCG|Base Set}} of the [[Pokémon Trading Card Game]] predominantly focuses on {{e|Grass}} and {{e|Fire}} type {{OBP|Pokémon|species}}. Like other Theme Decks, Brushfire includes a rulebook, damage counters, a custom coin ({{p|Chansey}}) and card list.&lt;br /&gt;
&lt;br /&gt;
==Card list==&lt;br /&gt;
{{Setlist/header|title=Brushfire|tablecol={{tcg grass color}}|bordercol={{tcg fire color dark}}|cellcol={{tcg grass color light}}|rarity=yes|symbol=no}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Base Set|Charmander|46}}|Fire||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Charmeleon|24}}|Fire||Uncommon}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Vulpix|68}}|Fire||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Ninetales|12}}|Fire||Rare Holo}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Growlithe|28}}|Fire||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Arcanine|23}}|Fire||Uncommon}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Base Set|Weedle|69}}|Grass||Common}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Base Set|Nidoran♂|55}}|Grass||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Tangela|66}}|Grass||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Energy Removal|92}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Energy Retrieval|81}}|Trainer||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Gust of Wind|93}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Lass|75}}|Trainer||Rare}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|PlusPower|84}}|Trainer||Uncommon}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Base Set|Potion|94}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Switch|95}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|18|{{TCG|Fire Energy}}|Energy|Fire|None}}&lt;br /&gt;
{{Setlist/entry|10|{{TCG|Grass Energy}}|Energy|Grass|None}}&lt;br /&gt;
{{Setlist/footer|tablecol={{tcg fire color}}|bordercol={{tcg grass color dark}}|cellcol={{tcg fire color light}}}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project TCG notice}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{TCG Releases|O}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TCG theme decks]]&lt;br /&gt;
&lt;br /&gt;
[[de:Buschfeuer (TCG)]]&lt;br /&gt;
[[fr:Fournaise]]&lt;br /&gt;
[[ja:Brushfire]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Zap!_(TCG)&amp;diff=1836435</id>
		<title>Zap! (TCG)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Zap!_(TCG)&amp;diff=1836435"/>
		<updated>2013-01-25T19:02:32Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: Rearranged list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DeckInfobox&lt;br /&gt;
|title=Zap!&lt;br /&gt;
|expansion={{TCG|Base Set}}&lt;br /&gt;
|image=Zap.jpg&lt;br /&gt;
|caption=Box art&lt;br /&gt;
|types={{e|Lightning}}{{e|Psychic}}&lt;br /&gt;
|coin={{coin|Chansey Base Set Wizards}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Zap!&#039;&#039;&#039; {{TCG|Theme Deck}} from the {{TCG|Base Set}} of the [[Pokémon Trading Card Game]] predominantly focuses on {{e|Lightning}} and {{e|Psychic}} type {{OBP|Pokémon|species}}. Like other Theme Decks, Zap! includes a rulebook, damage counters, a custom coin ({{p|Chansey}}) and card list.&lt;br /&gt;
&lt;br /&gt;
==Card list==&lt;br /&gt;
{{Setlist/header|title=Zap!|tablecol={{tcg lightning color}}|bordercol={{tcg psychic color dark}}|cellcol={{tcg lightning color light}}|rarity=yes|symbol=no}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Base Set|Pikachu|58}}|Lightning||Common}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Base Set|Magnemite|53}}|Lightning||Common}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Base Set|Abra|43}}|Psychic||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Kadabra|32}}|Psychic||Uncommon}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Base Set|Gastly|50}}|Psychic||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Haunter|29}}|Psychic||Uncommon}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Drowzee|49}}|Psychic||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Jynx|31}}|Psychic||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Mewtwo|10}}|Psychic||Rare Holo}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Bill|91}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Computer Search|71}}|Trainer||Rare}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Defender|80}}|Trainer||Uncommon}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Gust of Wind|93}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Potion|94}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Professor Oak|88}}|Trainer||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Super Potion|90}}|Trainer||Uncommon}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Switch|95}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|12|{{TCG ID|Base Set|Lightning Energy|100}}|Energy|Lightning|None}}&lt;br /&gt;
{{Setlist/entry|16|{{TCG ID|Base Set|Psychic Energy|101}}|Energy|Psychic|None}}&lt;br /&gt;
{{Setlist/footer|tablecol={{tcg psychic color}}|bordercol={{tcg lightning color dark}}|cellcol={{tcg psychic color light}}}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project TCG notice}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{TCG Releases|O}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TCG theme decks]]&lt;br /&gt;
&lt;br /&gt;
[[de:Zapp! (TCG)]]&lt;br /&gt;
[[fr:Zap!]]&lt;br /&gt;
[[ja:Zap!]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Overgrowth_(TCG)&amp;diff=1836433</id>
		<title>Overgrowth (TCG)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Overgrowth_(TCG)&amp;diff=1836433"/>
		<updated>2013-01-25T19:00:14Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: Reordered list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DeckInfobox&lt;br /&gt;
|title=Overgrowth&lt;br /&gt;
|expansion={{TCG|Base Set}}&lt;br /&gt;
|image=Overgrowth.jpg&lt;br /&gt;
|caption=Box art&lt;br /&gt;
|types={{e|Grass}}{{e|Water}}&lt;br /&gt;
|coin={{coin|Chansey Base Set Wizards}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Overgrowth&#039;&#039;&#039; {{TCG|Theme Deck}} from the {{TCG|Base Set}} of the [[Pokémon Trading Card Game]] predominantly focuses on {{e|Grass}} and {{e|Water}} type {{OBP|Pokémon|species}}. Like other Theme Decks, Overgrowth includes a rulebook, damage counters, a custom coin ({{p|Chansey}}) and card list.&lt;br /&gt;
&lt;br /&gt;
==Card list==&lt;br /&gt;
{{Setlist/header|title=Overgrowth|tablecol={{tcg grass color}}|bordercol={{tcg water color dark}}|cellcol={{tcg grass color light}}|rarity=yes|symbol=no}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Base Set|Bulbasaur|44}}|Grass||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Ivysaur|30}}|Grass||Uncommon}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Base Set|Weedle|69}}|Grass||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Kakuna|33}}|Grass||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Beedrill|17}}|Grass||Rare}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Base Set|Staryu|65}}|Water||Common}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Base Set|Starmie|64}}|Water||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Magikarp|35}}|Water||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Gyarados|6}}|Water||Rare Holo}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Bill|91}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Gust of Wind|93}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Potion|94}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Super Potion|90}}|Trainer||Uncommon}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Switch|95}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|16|{{TCG ID|Base Set|Grass Energy|99}}|Energy|Grass|None}}&lt;br /&gt;
{{Setlist/entry|12|{{TCG ID|Base Set|Water Energy|102}}|Energy|Water|None}}&lt;br /&gt;
{{Setlist/footer|tablecol={{tcg water color}}|bordercol={{tcg grass color dark}}|cellcol={{tcg water color light}}}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project TCG notice}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{TCG Releases|O}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TCG theme decks]]&lt;br /&gt;
&lt;br /&gt;
[[de:Überwuchs (TCG)]]&lt;br /&gt;
[[fr:Grandissimo]]&lt;br /&gt;
[[it:Super Crescita (GCC)]]&lt;br /&gt;
[[ja:Overgrowth]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=2-Player_Starter_Set_(TCG)&amp;diff=1836432</id>
		<title>2-Player Starter Set (TCG)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=2-Player_Starter_Set_(TCG)&amp;diff=1836432"/>
		<updated>2013-01-25T18:57:58Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: Trainers in alphabetical order.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DeckInfobox&lt;br /&gt;
|title=2 Player Starter Set&lt;br /&gt;
|expansion={{TCG|Base Set}}&lt;br /&gt;
|image=2PlayerStarterSet.jpg&lt;br /&gt;
|caption=Box art&lt;br /&gt;
|types={{e|Fighting}}{{e|Fire}}&lt;br /&gt;
|coin={{tt|&#039;&#039;&#039;None&#039;&#039;&#039;|Within the United States}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;2 Player Starter Set&#039;&#039;&#039; is a special beginners deck from the {{TCG|Base Set}} of the [[Pokémon Trading Card Game]].&lt;br /&gt;
&lt;br /&gt;
Like other [[Base Set (TCG)|Base Set]] [[Theme Deck|Theme Decks]], the 2 Player Starter Set also includes a rulebook, damage counters and card list. However within the USA, it was not sold with a [[Coin (TCG)|Coin]]. The reasons for this are because it is one of the first [[Theme Deck|prebuilt decks]] ever released, and it was included in the [[The Pokémon Starter Gift Set]], which contained an {{p|Eevee}} [[Coin (TCG)|Coin]] already.&lt;br /&gt;
&lt;br /&gt;
It predominantly focuses on {{e|Fighting}} and {{e|Fire}} type {{OBP|Pokémon|species}}.&lt;br /&gt;
&lt;br /&gt;
==Card list==&lt;br /&gt;
{{Setlist/header|title=2 Player Starter Set|tablecol={{tcg fire color}}|bordercol={{tcg fighting color dark}}|cellcol={{tcg fire color light}}|rarity=yes|symbol=no}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Base Set|Diglett|47}}|Fighting||Common}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Base Set|Machop|52}}|Fighting||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Machoke|34}}|Fighting||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Machamp|8}}|Fighting||Rare Holo}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Base Set|Ponyta|60}}|Fire||Common}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Base Set|Charmander|46}}|Fire||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Charmeleon|24}}|Fire||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Growlithe|28}}|Fire||Uncommon}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Rattata|61}}|Colorless||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Dratini|26}}|Colorless||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Bill|91}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Energy Removal|92}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Energy Retrieval|81}}|Trainer||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Gust of Wind|93}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Pokédex|87}}|Trainer||Uncommon}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Potion|94}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Switch|95}}|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|14|{{TCG ID|Base Set|Fighting Energy|97}}|Energy|Fighting|None}}&lt;br /&gt;
{{Setlist/entry|14|{{TCG ID|Base Set|Fire Energy|98}}|Energy|Fire|None}}&lt;br /&gt;
{{Setlist/footer|tablecol={{tcg fighting color}}|bordercol={{tcg fire color dark}}|cellcol={{tcg fighting color light}}}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project TCG notice}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{TCG Releases|O}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TCG theme decks]]&lt;br /&gt;
&lt;br /&gt;
[[de:Starterset (Basis) (TCG)]]&lt;br /&gt;
[[fr:Jeu de découverte]]&lt;br /&gt;
[[ja:2 Player Starter Set]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Key_Items_in_Generation_V&amp;diff=1835486</id>
		<title>List of Key Items in Generation V</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Key_Items_in_Generation_V&amp;diff=1835486"/>
		<updated>2013-01-23T13:49:12Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: Undo revision 1835484 by Shepeedy (talk) - 3 times 1/8192 is 1/2730, not 1/2371. I&amp;#039;ve fixed this before.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all the [[key item]]s that are found in [[Generation V]].&lt;br /&gt;
&lt;br /&gt;
==Key items found in all Generation V games==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Bicycle&lt;br /&gt;
|jp={{tt|じてんしゃ|Jitensha}}&lt;br /&gt;
|jpt=Bicycle&lt;br /&gt;
|gen=I&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows for faster travel than walking or running&lt;br /&gt;
|descbwb2w2=A folding Bicycle that enables much faster movement than the Running Shoes.&lt;br /&gt;
|locbw=Received from the [[Day-Care Couple|Day-Care Man]] in [[Nimbasa City]] after defeating the {{tc|Team Plasma Grunt}}s.&lt;br /&gt;
|locb2w2=Received from a man near Prime Pier in [[Castelia City]]&lt;br /&gt;
|main=Bicycle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Dark Stone&lt;br /&gt;
|jp={{tt|ダークストーン|Dāku Sutōn}}&lt;br /&gt;
|jpt=Dark Stone&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Summons Zekrom to assist the player against [[N]] and {{p|Reshiram}} at [[N&#039;s Castle]].{{sup/5|BW}}&amp;lt;br&amp;gt;Summons Zekrom at the top of [[Dragonspiral Tower]].{{sup/5|B2W2}}&lt;br /&gt;
|descbwb2w2=Zekrom&#039;s body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero.&lt;br /&gt;
|locbw=Received from [[Lenora]] in [[Nacrene City]] after clearing [[Dragonspiral Tower]]{{sup/5|W}}&lt;br /&gt;
|locb2w2=Received from [[N]] in [[N&#039;s Castle]] after the player defeats him and {{p|Zekrom}}.{{sup/5|B2}}&lt;br /&gt;
|main=Legendary artifacts&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Dowsing MCHN&lt;br /&gt;
|jp={{tt|ダウジングマシン|Daujingu Mashin}}&lt;br /&gt;
|jpt=Dowsing Machine&lt;br /&gt;
|gen=I&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Locates items hidden on the ground&lt;br /&gt;
|descbwb2w2=It checks for unseen items in the area and makes noise and lights when it finds something.&lt;br /&gt;
|locbw=Given by [[Bianca]] after obtaining the {{Badge|Basic}}&lt;br /&gt;
|locb2w2=Given by [[Bianca]] in the [[gate|Castelia Gate]] (between [[Castelia City]] and {{rt|4|Unova}})&lt;br /&gt;
|main=Itemfinder&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Gracidea&lt;br /&gt;
|jp={{tt|グラシデアのはな|Gurashidea no Hana}}&lt;br /&gt;
|jpt=Gracidea Flower&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Transforms {{p|Shaymin}} from Land Forme to Sky Forme. &lt;br /&gt;
|descbwb2w2=A flower sometimes bundled in bouquets to convey gratitude on special occasions like birthdays.&lt;br /&gt;
|main=Gracidea (flower)&lt;br /&gt;
|locbw=[[Lacunosa Town]]; requires a [[fateful encounter]] {{p|Shaymin}} in the party.&lt;br /&gt;
|locb2w2=[[Striaton City]]; requires a [[fateful encounter]] {{p|Shaymin}} in the party.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Light Stone&lt;br /&gt;
|jp={{tt|ライトストーン|Raito Sutōn}}&lt;br /&gt;
|jpt=Light Stone&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Summons Reshiram to assist the player against [[N]] and {{p|Zekrom}} at [[N&#039;s Castle]].{{sup/5|BW}}&amp;lt;br&amp;gt;Summons Reshiram at the top of [[Dragonspiral Tower]].{{sup/5|B2W2}}&lt;br /&gt;
|descbwb2w2=Reshiram&#039;s body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero.&lt;br /&gt;
|locbw=Received from [[Lenora]] in [[Nacrene City]] after clearing [[Dragonspiral Tower]]{{sup/5|Bl}}&lt;br /&gt;
|locb2w2=Received from [[N]] in [[N&#039;s Castle]] after the player defeats him and {{p|Reshiram}}.{{sup/5|W2}}&lt;br /&gt;
|main=Legendary artifacts&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Pal Pad&lt;br /&gt;
|jp={{tt|ともだちてちょう|Tomodachi Techō}}&lt;br /&gt;
|jpt=Friend Notepad&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Stores [[Friend Code]]s of other players&lt;br /&gt;
|descbwb2w2=A convenient notepad that is used for registering your friends, Friend Codes, and keeping a record of game play.&lt;br /&gt;
|locbw=Received from [[Amanita]] for helping [[Fennel]] with her research about [[Dream Mist]].&lt;br /&gt;
|locb2w2=In the bag from the start of the game&lt;br /&gt;
|main=Pal Pad&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Prop Case&lt;br /&gt;
|jp={{tt|グッズケース|Guzzu Kēsu}}&lt;br /&gt;
|jpt=Goods Case&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Stores the [[Prop]]s used to dress up Pokémon for [[Pokémon Musical]]s&lt;br /&gt;
|effect2=If the player [[Memory Link]]ed with [[Pokémon Black and White Versions|Black or White]], the Prop Case will come prepackaged with the Props obtained in that linked game.{{sup/5|B2W2}}&lt;br /&gt;
|descbwb2w2=A lovely case to store colorful Props for your Pokémon to wear in a musical.&lt;br /&gt;
|locbw=Received from a man in the [[Pokémon Musical]] Theater&lt;br /&gt;
|locb2w2=Received from a man in the [[Pokémon Musical]] Theater&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Super Rod&lt;br /&gt;
|jp={{tt|すごいつりざお|Sugoi Tsurizao}}&lt;br /&gt;
|jpt=Amazing Fishing Rod&lt;br /&gt;
|gen=I&lt;br /&gt;
|genex=no&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows the player to fish in bodies of water&lt;br /&gt;
|descbwb2w2=An awesome, high-tech fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.&lt;br /&gt;
|locbw=Given by [[Looker]] in the {{player}}&#039;s house (after finishing the main storyline)&lt;br /&gt;
|locb2w2=Given by [[Cedric Juniper]] in [[Nuvema Town]]&lt;br /&gt;
|tcg=Super Rod (Neo Genesis 103)&lt;br /&gt;
|main=Fishing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Town Map&lt;br /&gt;
|jp={{tt|タウンマップ|Taun Mappu}}&lt;br /&gt;
|jpt=Town Map&lt;br /&gt;
|gen=I&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Displays a map of [[Unova]] and the player&#039;s current location; details of [[route]]s and cities can be accessed using the touch screen&lt;br /&gt;
|descbwb2w2=A very convenient map that can be viewed anytime. It even shows your present location.&lt;br /&gt;
|locbw=Given by [[Mom]] after receiving the [[Pokédex]] from [[Professor Juniper]]&lt;br /&gt;
|locb2w2=Given by [[Hugh]]&#039;s sister after receiving [[Poké Ball]]s from [[Bianca]]&lt;br /&gt;
|main=Town Map&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Vs. Recorder&lt;br /&gt;
|jp={{tt|バトルレコーダー|Batoru Rekōdā}}&lt;br /&gt;
|jpt=Battle Recorder&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows the player to record and replay battles, and send them over [[Nintendo Wi-Fi Connection]] via the [[Global Terminal]]&lt;br /&gt;
|effect2=Stores information on the player&#039;s [[Battle Point]]s and their records on the [[Battle Subway]]&lt;br /&gt;
|descbwb2w2=An amazing device that can record a battle either between friends or at a special battle facility.&lt;br /&gt;
|locbw=Received from a girl exiting the [[Battle Subway]]&lt;br /&gt;
|locb2w2=Received from {{ga|Nate}}/{{ga|Rosa}} after [[Tag Battle]] with {{FB|Subway Boss|Ingo}} and {{FB|Subway Boss|Emmet}}&lt;br /&gt;
|main=Vs. Recorder&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Xtransceiver&lt;br /&gt;
|jp={{tt|ライブキャスター|Raibu Kasutā}}&lt;br /&gt;
|jpt=Live Caster&lt;br /&gt;
|sprite=Xtransceiver&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Can be used to make video calls to other players; also used occasionally by in-game key Trainers&lt;br /&gt;
|descbwb2w2=A high-tech transceiver with a camera function. It allows up to four-way calls.&lt;br /&gt;
|locbw=Received from [[Mom]] at the beginning of the game&lt;br /&gt;
|locb2w2=In the bag from the start of the game&lt;br /&gt;
|main=Xtransceiver&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Key items exclusive to Black and White==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Dragon Skull&lt;br /&gt;
|jp={{tt|ドラゴンのホネ|Doragon no Hone}}&lt;br /&gt;
|jpt=Dragon Bone&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=The skull that [[Team Plasma]] stole from {{DL|Nacrene City|Nacrene Museum}} after the {{player}} obtained the {{Badge|Basic}}&lt;br /&gt;
|descbwb2w2=A skull of a Pokémon which was said to have braved the angry waters to fly around the world.&lt;br /&gt;
|locbw=Received from a {{tc|Team Plasma Grunt}} in [[Pinwheel Forest]]&lt;br /&gt;
|notes=Handed over to {{color2|000|Lenora}} immediately upon receiving it&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Gram 1, 2, and 3&lt;br /&gt;
|jp={{tt|はいたつぶつ1・2・3|Haitatsu Butsu 1, 2, 3}}&lt;br /&gt;
|jpt=Delivered Goods 1, 2, and 3&lt;br /&gt;
|sprite=Gram&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Return to {{p|Wingull}} on Route 13 to receive {{TM|89|U-turn}}&lt;br /&gt;
|descbwb2w2=An important letter which Wingull delivers.&lt;br /&gt;
|locbw={{rt|13|Unova}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Liberty Pass&lt;br /&gt;
|jp={{tt|リバティチケット|Ribati Chiketto}}&lt;br /&gt;
|jpt=Liberty Ticket&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Enables access to [[Liberty Garden]]&lt;br /&gt;
|descbwb2w2=A special pass to go to Liberty Garden. Board the ship in Castelia City.&lt;br /&gt;
|locbw=Received from a [[event Pokémon|Nintendo event]].&lt;br /&gt;
|main=Liberty Pass&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Lock Capsule&lt;br /&gt;
|jp={{tt|ロックカプセル|Rokku Kapuseru}}&lt;br /&gt;
|jpt=Lock Capsule&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Contains {{TM|95|Snarl}} when opened by {{tc|Harlequin|Mr. Lock}}&lt;br /&gt;
|deschgss=A sturdy Capsule that can only be opened with a special key.&lt;br /&gt;
|descbwb2w2=A sturdy Capsule that can only be opened with a special key.&lt;br /&gt;
|locbw=Transfer from HeartGold or SoulSilver via [[Relocator]] (currently unavailable)&lt;br /&gt;
|main=Lock Capsule&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Key items exclusive to Black 2 and White 2==&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Colress MCHN&lt;br /&gt;
|jp={{tt|アクロママシーン|Akuroma Mashīn}}&lt;br /&gt;
|jpt=Achroma Machine&lt;br /&gt;
|gen=V&lt;br /&gt;
|sell=0&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=A device that forcibly awakens Pokémon. First used by [[Colress]] on {{p|Crustle}} on {{rt|4|Unova}} and can later be used on Crustle found in [[Seaside Cave]]. After its use in Seaside Cave, the machine breaks.&lt;br /&gt;
|descb2w2=A special device that wrings out the potential of Pokémon. It is an imperfect prototype.&lt;br /&gt;
|locb2w2=From [[Colress]] on {{rt|22|Unova}} near {{p|Terrakion}}.&lt;br /&gt;
}} &lt;br /&gt;
  &lt;br /&gt;
{{Item&lt;br /&gt;
|name=DNA Splicers&lt;br /&gt;
|jp={{tt|いでんしのくさび|Idenshi no Kusabi}}&lt;br /&gt;
|jpt=Gene Wedge&lt;br /&gt;
|gen=V&lt;br /&gt;
|sell=0&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Combines and separates {{p|Kyurem}} with {{p|Reshiram}} or {{p|Zekrom}}, transforming them into White Kyurem or Black Kyurem, respectively. The combination retains Kyurem&#039;s [[level]], [[nature]], {{IV}}s, {{EV}}s, [[Poké Ball]], and [[held item]]. As it uses two separate index numbers (before fusing and after fusing), only one Black or White Kyurem can be obtained at once.&lt;br /&gt;
|descb2w2=A splicer that fuses Kyurem and a certain Pokémon. They are said to have been one in the beginning.{{tt|*|Before fusing}}&amp;lt;br&amp;gt;A splicer that seperates Kyurem when it has been fused with a certain Pokémon.{{tt|*|When fused}}&lt;br /&gt;
|locb2w2=Kyurem drops it when the player catches, defeats, or runs from it in [[Giant Chasm]].&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Dropped Item&lt;br /&gt;
|jp={{tt|わすれもの|Wasure Mono}}&lt;br /&gt;
|jpt=Forgotten Item&lt;br /&gt;
|gen=V&lt;br /&gt;
|sell=0&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=A lost [[Xtransceiver]] which can be returned to the owner in [[Nimbasa City]], who will change based on the gender of the player. [[Curtis]] will appear for female players, while [[Yancy]] will appear for male players.&lt;br /&gt;
|descb2w2=The Xtransceiver found at the Nimbasa City amusement park. It seems it belongs to a {{tt|boy/girl|Opposite gender of player}}.&lt;br /&gt;
|locb2w2=[[Nimbasa City]], south of the large {{p|Pikachu}} and {{p|Pichu}} figure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Grubby Hanky&lt;br /&gt;
|jp={{tt|よごれたハンカチ|Yogoreta Hankachi}}&lt;br /&gt;
|jpt=Dirty Handkerchief&lt;br /&gt;
|gen=V&lt;br /&gt;
|sell=0&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Can be returned to a customer with a {{p|Patrat}} at the Café Warehouse{{dotw|Thursday}}&lt;br /&gt;
|descb2w2=A handkerchief dropped by a regular at the Café Warehouse. It smells faintly like a Pokémon.&lt;br /&gt;
|locb2w2=Café Warehouse ([[Nacrene City]]){{dotw|Sunday}}&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
{{Item&lt;br /&gt;
|name=Lunar Wing&lt;br /&gt;
|jp={{tt|みかづきのはね|Mikazuki no Hane}}&lt;br /&gt;
|jpt=Crescent Moon Feather&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Causes {{p|Cresselia}} to appear on [[Marvelous Bridge]]&lt;br /&gt;
|descbwb2w2=A feather that glows like the moon. It is said to possess the power to dispel nightmares. &lt;br /&gt;
|locb2w2=The middle room on the top floor of the [[Strange House]]&lt;br /&gt;
|main=Lunar Wing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Magma Stone&lt;br /&gt;
|jp={{tt|かざんのおきいし|Kazan no Okiishi}}&lt;br /&gt;
|jpt=Volcano Stone&lt;br /&gt;
|gen=IV&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Causes {{p|Heatran}} to appear at [[Reversal Mountain]]&lt;br /&gt;
|descbwb2w2=A stone formed when boulders melted in intensely hot magma, then hardened. Magma remains sealed inside.&lt;br /&gt;
|locb2w2=On one of the cliffs on {{rt|18|Unova}}&lt;br /&gt;
|main=Magma Stone&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Medal Box&lt;br /&gt;
|jp={{tt|メダルボックス|Medaru Bokkusu}}&lt;br /&gt;
|jpt=Medal Box&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Holds [[Medal]]s&lt;br /&gt;
|descb2w2=A box-shaped machine that stores Medals and Medal information.&lt;br /&gt;
|locb2w2=Received from old man outside of Alder&#039;s house after defeating the two {{tc|School Kid}}s inside.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Permit&lt;br /&gt;
|jp={{tt|きょかしょう|Kyokashou}}&lt;br /&gt;
|jpt=License&lt;br /&gt;
|gen=V&lt;br /&gt;
|sell=0&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|effect=Allows travel to the [[Nature Preserve]] from the airport in [[Mistralton City]].&lt;br /&gt;
|descb2w2=A permit needed to enter the Nature Preserve. Only a few know about this place.&lt;br /&gt;
|locb2w2=From [[Professor Juniper]] after seeing all Pokémon in the [[List of Pokémon by New Unova Pokédex number|New Unova Pokédex]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Plasma Card&lt;br /&gt;
|jp={{tt|プラズマカード|Purasuma Kādo}}&lt;br /&gt;
|jpt=Plasma Card&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Allows access to restricted areas of the [[Plasma Frigate]].&lt;br /&gt;
|descb2w2=A card key needed to enter the password inside the Plasma Frigate.&lt;br /&gt;
|locb2w2=[[Plasma Frigate]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Reveal Glass&lt;br /&gt;
|jp={{tt|うつしかがみ|Utsushi Kagami}}&lt;br /&gt;
|jpt=Reflecting Mirror&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Switches {{p|Tornadus}}, {{p|Thundurus}} and {{p|Landorus}} between [[Form differences#Kami trio|Incarnate Forme and Therian Forme]]. &lt;br /&gt;
|descb2w2=A glass that tells the truth. It is a mysterious glass that returns a Pokémon back to its original shape.&lt;br /&gt;
|locb2w2=Bring {{p|Landorus}} in its Therian Forme to [[Abundant Shrine]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Oval Charm&lt;br /&gt;
|jp={{tt|まるいおまもり|Marui Omamori}}&lt;br /&gt;
|jpt=Round Charm&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Increases the chances of a Pokémon producing an egg.&lt;br /&gt;
|descb2w2=An oval charm said to increase the chance of Eggs being found at the Day Care.&lt;br /&gt;
|locb2w2=From [[Professor Juniper]] after completing the [[List of Pokémon by New Unova Pokédex number|New Unova Pokédex]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|name=Shiny Charm&lt;br /&gt;
|jp={{tt|ひかるおまもり|Hikaru Omamori}}&lt;br /&gt;
|jpt=Shining Charm&lt;br /&gt;
|gen=V&lt;br /&gt;
|bag=Key items&lt;br /&gt;
|sell=0&lt;br /&gt;
|effect=Increases the chances of encountering [[Shiny Pokémon]]. The chance of encountering Shiny Pokémon in the wild is changed to 1/2730. The chance of an egg producing a Shiny Pokémon via the [[Masuda method]] is changed to 1/1024.&lt;br /&gt;
|descb2w2=A shiny charm said to increase the chance of finding a Shiny Pokémon.&lt;br /&gt;
|locb2w2=From [[Cedric Juniper]] after completing the [[National Pokédex]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
These are artwork of the items as seen when the player obtains them.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{black color dark}}; border: 5px solid #{{black color}}&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|  width=&amp;quot;100px&amp;quot; style=&amp;quot;background: #{{red color}}; {{roundytop|5px}}&amp;quot; | [[File:Key Bicycle Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;100px&amp;quot; style=&amp;quot;background: #{{steel color}}; {{roundytop|5px}}&amp;quot; | [[File:Key Colress MCHN Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;100px&amp;quot; style=&amp;quot;background: #{{black color}}; {{roundytop|5px}}&amp;quot; | [[File:Key Dark Stone Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;100px&amp;quot; style=&amp;quot;background: #{{platinum color}}; {{roundytop|5px}}&amp;quot; | [[File:Key DNA Splicers Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;100px&amp;quot; style=&amp;quot;background: #{{jump color}}; {{roundytop|5px}}&amp;quot; | [[File:Key Dowsing MCHN Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;100px&amp;quot; style=&amp;quot;background: #{{dragon color}}; {{roundytop|5px}}&amp;quot; | [[File:Key Dragon Skull Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;100px&amp;quot; style=&amp;quot;background: #{{yellow color}}; {{roundytop|5px}}&amp;quot; | [[File:Key Dropped Item Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;100px&amp;quot; style=&amp;quot;background: #{{hall color}}; {{roundytop|5px}}&amp;quot; | [[File:Key Gracidea Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;100px&amp;quot; style=&amp;quot;background: #{{mail color}}; {{roundytop|5px}}&amp;quot; | [[File:Key Gram Sprite.png]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|  style=&amp;quot;background: #{{red color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{red color dark}}|Bicycle}}&lt;br /&gt;
|  style=&amp;quot;background: #{{steel color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{steel color dark}}|Colress MCHN}}&lt;br /&gt;
|  style=&amp;quot;background: #{{black color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{black color dark}}|Dark Stone}}&lt;br /&gt;
|  style=&amp;quot;background: #{{platinum color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{steel color dark}}|DNA Splicers}}&lt;br /&gt;
|  style=&amp;quot;background: #{{jump color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{jump color dark}}|Dowsing MCHN}}&lt;br /&gt;
|  style=&amp;quot;background: #{{dragon color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{dragon color dark}}|Dragon Skull}}&lt;br /&gt;
|  style=&amp;quot;background: #{{yellow color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{yellow color dark}}|Dropped Item}}&lt;br /&gt;
|  style=&amp;quot;background: #{{hall color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{hall color dark}}|Gracidea}}&lt;br /&gt;
|  style=&amp;quot;background: #{{mail color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{mail color dark}}|Gram}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|  width=&amp;quot;100px&amp;quot; style=&amp;quot;background: #{{MD color}}; {{roundytop|5px}}&amp;quot; | [[File:Key Grubby Hanky Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;100px&amp;quot; style=&amp;quot;background: #{{unova color}}; {{roundytop|5px}}&amp;quot; | [[File:Key Liberty Pass Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;100px&amp;quot; style=&amp;quot;background: #{{white color}}; {{roundytop|5px}}&amp;quot; | [[File:Key Light Stone Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;100px&amp;quot; style=&amp;quot;background: #{{psychic color}}; {{roundytop|5px}}&amp;quot; | [[File:Key Lunar Wing Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;100px&amp;quot; style=&amp;quot;background: #{{fire color}}; {{roundytop|5px}}&amp;quot; | [[File:Key Magma Stone Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;100px&amp;quot; style=&amp;quot;background: #{{blue color}}; {{roundytop|5px}}&amp;quot; | [[File:Key Medal Box Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;100px&amp;quot; style=&amp;quot;background: #{{pearl color}}; {{roundytop|5px}}&amp;quot; | [[File:Key Oval Charm Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;100px&amp;quot; style=&amp;quot;background: #{{attack color}}; {{roundytop|5px}}&amp;quot; | [[File:Key Pal Pad Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;100px&amp;quot; style=&amp;quot;background: #{{flying color}}; {{roundytop|5px}}&amp;quot; | [[File:Key Permit Sprite.png]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|  style=&amp;quot;background: #{{MD color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{MD color dark}}|Grubby Hanky}}&lt;br /&gt;
|  style=&amp;quot;background: #{{unova color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{unova color dark}}|Liberty Pass}}&lt;br /&gt;
|  style=&amp;quot;background: #{{white color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{white color dark}}|Light Stone}}&lt;br /&gt;
|  style=&amp;quot;background: #{{psychic color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{psychic color dark}}|Lunar Wing}}&lt;br /&gt;
|  style=&amp;quot;background: #{{fire color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{fire color dark}}|Magma Stone}}&lt;br /&gt;
|  style=&amp;quot;background: #{{blue color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{blue color dark}}|Medal Box}}&lt;br /&gt;
|  style=&amp;quot;background: #{{pearl color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{pearl color dark}}|Oval Charm}}&lt;br /&gt;
|  style=&amp;quot;background: #{{attack color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{attack color dark}}|Pal Pad}}&lt;br /&gt;
|  style=&amp;quot;background: #{{flying color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{flying color dark}}|Permit}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|  width=&amp;quot;100px&amp;quot; style=&amp;quot;background: #{{black 2 color}}; {{roundytop|5px}}&amp;quot; | [[File:Key Plasma Card Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;100px&amp;quot; style=&amp;quot;background: #{{contest color}}; {{roundytop|5px}}&amp;quot; | [[File:Key Prop Case Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;100px&amp;quot; style=&amp;quot;background: #{{dream color}}; {{roundytop|5px}}&amp;quot; | [[File:Key Reveal Glass Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;100px&amp;quot; style=&amp;quot;background: #{{gold color}}; {{roundytop|5px}}&amp;quot; | [[File:Key Shiny Charm Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;100px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:Key Super Rod Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;100px&amp;quot; style=&amp;quot;background: #{{thlon color}}; {{roundytop|5px}}&amp;quot; | [[File:Key Town Map Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;100px&amp;quot; style=&amp;quot;background: #{{frontier color}}; {{roundytop|5px}}&amp;quot; | [[File:Key Vs. Recorder Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;100px&amp;quot; style=&amp;quot;background: #{{skill color}}; {{roundytop|5px}}&amp;quot; | [[File:Key Xtransceiver m Sprite.png]]&lt;br /&gt;
|  width=&amp;quot;100px&amp;quot; style=&amp;quot;background: #{{speed color}}; {{roundytop|5px}}&amp;quot; | [[File:Key Xtransceiver f Sprite.png]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|  style=&amp;quot;background: #{{black 2 color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{black 2 color dark}}|Plasma Card}}&lt;br /&gt;
|  style=&amp;quot;background: #{{contest color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{contest color dark}}|Prop Case}}&lt;br /&gt;
|  style=&amp;quot;background: #{{dream color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{dream color dark}}|Reveal Glass}}&lt;br /&gt;
|  style=&amp;quot;background: #{{gold color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{gold color dark}}|Shiny Charm}}&lt;br /&gt;
|  style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{water color dark}}|Super Rod}}&lt;br /&gt;
|  style=&amp;quot;background: #{{thlon color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{thlon color dark}}|Town Map}}&lt;br /&gt;
|  style=&amp;quot;background: #{{frontier color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{frontier color dark}}|Vs. Recorder}}&lt;br /&gt;
|  style=&amp;quot;background: #{{skill color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{skill color dark}}|Xtransceiver (♂)}}&lt;br /&gt;
|  style=&amp;quot;background: #{{speed color light}}; {{roundybottom|5px}}&amp;quot; | {{color|{{speed color dark}}|Xtransceiver (♀)}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Reveal Glass anime.png|thumb|200px|Reveal Glass in the anime]]&lt;br /&gt;
A Reveal Glass was first seen in &#039;&#039;[[BW096|Meloetta and the Undersea Temple!]]&#039;&#039; in the hands of {{an|Giovanni}}. Giovanni used this item to transform the [[Kami trio]] into their Therian Formes after successfully summoning them using {{an|Meloetta}}&#039;s song to open up a seal in the [[Abyssal Ruins]] during Operation Tempest.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{key}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
[[de:Basisitems (Gen. 5)]]&lt;br /&gt;
[[it:Elenco degli strumenti base nella quinta generazione]]&lt;br /&gt;
[[pl:Lista kluczowych przedmiotów w Generacji V]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Fighting_Club&amp;diff=1833190</id>
		<title>Fighting Club</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Fighting_Club&amp;diff=1833190"/>
		<updated>2013-01-18T19:17:45Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: There&amp;#039;s no need for the Fight Club reference.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TCG_GB_Fighting_Club.png|right|thumb|Main room]]&lt;br /&gt;
The &#039;&#039;&#039;Fighting Club&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;バトルクラブ&#039;&#039;&#039; &#039;&#039;Battle Club&#039;&#039;) is a group of Trainers who use {{ct|Fighting}} Pokémon in {{Card GB}}.  It is led by [[Club Master Mitch|Mitch]]. Mitch won&#039;t duel the player until they have beaten Jessica, Michael and Chris. The three are hidden in various Clubs, but after they are beaten they will come back to the Fighting Club. Players who are able to beat Mitch will receive the Fighting Medal and two booster packs.&lt;br /&gt;
&lt;br /&gt;
==Members and Decks==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background: #{{Tcg fighting color light}}; border: 3px solid #{{Tcg fighting color}};&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!  !! &amp;lt;center&amp;gt;Icon&amp;lt;/center&amp;gt; !! Name !! Deck&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;{{roundyleft|10px}};&amp;quot; | [[Image:TCG1 FightingMedal.png]]&lt;br /&gt;
| [[File:TCG1 Mitch.png]] || [[Club Master Mitch]] ||style=&amp;quot;{{roundytr|10px}};&amp;quot;| {{TCG|First-Strike Deck}}&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:TCG1 Jessica.png]] || [[Jessica|Club Member Jessica]] || {{TCG|Love to Battle Deck}}&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:TCG1 Michael.png]] || [[Club Member Michael]] || {{TCG|Heated Battle Deck}}&lt;br /&gt;
|- style=&amp;quot;background:#FFFFFF;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:TCG1 Chris.png]] || [[Club Member Chris]] ||style=&amp;quot;{{roundybr|10px}};&amp;quot;| {{TCG|Muscles for Brains Deck}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{TCG Islands}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Stub|Location}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{DoubleProjectTag|TCG|Locations|the [[Pokémon Trading Card Game]] and locations, respectively.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Card GB]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kampfclub]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Zapdos_(Fossil_15)&amp;diff=1831295</id>
		<title>Zapdos (Fossil 15)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Zapdos_(Fossil_15)&amp;diff=1831295"/>
		<updated>2013-01-14T22:11:27Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémoncardInfobox |&lt;br /&gt;
cardname=Zapdos |&lt;br /&gt;
level=40 |&lt;br /&gt;
jname=サンダー |&lt;br /&gt;
jtrans=Thunder |&lt;br /&gt;
image=ZapdosFossil15.png |&lt;br /&gt;
caption={{TCG|Fossil}} print&amp;lt;br&amp;gt;Illus. [[Mitsuhiro Arita]] |&lt;br /&gt;
reprints=2 |&lt;br /&gt;
reprint1=ZapdosPhoneCard.jpg |&lt;br /&gt;
recaption1=Phone card print&amp;lt;br&amp;gt;Illus. [[Ken Sugimori]] |&lt;br /&gt;
stage=Basic |&lt;br /&gt;
type=Lightning |&lt;br /&gt;
hp=80 |&lt;br /&gt;
weakness=None |&lt;br /&gt;
resistance=Fighting |&lt;br /&gt;
retreatcost=2 |&lt;br /&gt;
species=Zapdos |&lt;br /&gt;
}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion|type=Lightning|expansion={{TCG|Fossil}}|rarity={{rar|Rare Holo}}|cardno=15/62|jpexpansion={{TCG|Mystery of the Fossils}}|jprarity={{rar|Rare Holo}}}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion|type=Lightning|expansion={{TCG|Fossil}}|rarity={{rar|Rare}}|cardno=30/62}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion|type=Lightning|gbset={{GB|1|Mystery}}|gbid=C27|gb2set={{GB|2|Sky Flying Pokémon}}|gb2id=F27}}&lt;br /&gt;
{{PokémoncardInfobox/Footer|type=Lightning|species=Zapdos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zapdos&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;サンダー&#039;&#039;&#039; &#039;&#039;Thunder&#039;&#039;) is a {{ct|Lightning}} Basic Pokémon card. It is part of the {{TCG|Fossil}} expansion.&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
===Attacks===&lt;br /&gt;
{{TCGAttack |&lt;br /&gt;
type=Lightning |&lt;br /&gt;
cost={{e|Lightning}}{{e|Lightning}}{{e|Lightning}}{{e|Lightning}} |&lt;br /&gt;
name=Thunderstorm |&lt;br /&gt;
jname=サンダーストーム |&lt;br /&gt;
jtrans=Thunder Storm |&lt;br /&gt;
damage=40 |&lt;br /&gt;
effect=For each of your opponent&#039;s Benched Pokémon, flip a coin. If heads, this attack does 20 damage to that Pokémon. &#039;&#039;(Don&#039;t apply Weakness and Resistance for Benched Pokémon.)&#039;&#039; Then, {{tt|Zapdos|this Pokémon}} does 10 damage times the number of tails to itself. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pokédex data===&lt;br /&gt;
{{Carddex |&lt;br /&gt;
type=Lightning |&lt;br /&gt;
name=Zapdos |&lt;br /&gt;
species=Electric |&lt;br /&gt;
ndex=145 |&lt;br /&gt;
height=5&#039;3&amp;quot; |&lt;br /&gt;
jheight=1.6 |&lt;br /&gt;
weight=116 |&lt;br /&gt;
jweight=52.6 |&lt;br /&gt;
dex=A legendary thunderbird Pokémon whose anger is said to cause storms. Some say it has lived above the clouds for thousands of years. |&lt;br /&gt;
jdex=天を司る神の鳥として、雲の上で数千年の時を過ごしている。雷はサンダーの怒りか？！ |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Release Information==&lt;br /&gt;
In Japan, this card was reprinted with different artwork by [[Ken Sugimori]], available as a prize at the 1999 Tropical Mega Battle tournament. Those who were not in the main event could still battle each other, earning stamps for every battle they participated in. Those who completed their stamp booklet were awarded either a Zapdos, {{TCG ID|Fossil|Articuno|2}}, or {{TCG ID|Fossil|Moltres|12}} phone card at random in a sealed envelope.&lt;br /&gt;
===Gallery===&lt;br /&gt;
{{TCGGallery |&lt;br /&gt;
type=Lightning |&lt;br /&gt;
image1=ZapdosFossil15.png |&lt;br /&gt;
set1=Fossil |&lt;br /&gt;
illus1=Mitsuhiro Arita |&lt;br /&gt;
image2=ZapdosPhoneCard.jpg |&lt;br /&gt;
caption2=Phone card print&amp;lt;br&amp;gt;Illus. [[Ken Sugimori]] |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Phone card promo is slightly longer than a normal trading card, as the print had to adopt the same dimensions as a regular Japanese phone card. That print utilizes the same stock Sugimori artwork of Zapdos that was later used on the {{TCG ID|GB|Zapdos|1}} Legendary Card from {{Card GB}}.&lt;br /&gt;
*Some early prints of the card punch out evolution symbols in the holofoil, leaving behind an area in the picture not covered in holofoil.&lt;br /&gt;
===Origin===&lt;br /&gt;
&lt;br /&gt;
{{Project TCG notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fossil cards]]&lt;br /&gt;
[[Category:Mystery of the Fossils cards]]&lt;br /&gt;
[[Category:Promotional cards]]&lt;br /&gt;
[[Category:Illus. by Mitsuhiro Arita]]&lt;br /&gt;
[[Category:Holographic cards]]&lt;br /&gt;
&lt;br /&gt;
[[de:Zapdos (Fossil 15)]]&lt;br /&gt;
[[fr:Élector (Fossile 15)]]&lt;br /&gt;
[[ja:サンダー (化石の秘密)]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Water_Blast_(TCG)&amp;diff=1831219</id>
		<title>Water Blast (TCG)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Water_Blast_(TCG)&amp;diff=1831219"/>
		<updated>2013-01-14T19:07:55Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DeckInfobox&lt;br /&gt;
|title=Water Blast&lt;br /&gt;
|expansion={{TCG|Jungle}}&lt;br /&gt;
|image=Water Blast.jpg&lt;br /&gt;
|caption=Box art&lt;br /&gt;
|types={{e|Water}}{{e|Fighting}}&lt;br /&gt;
|coin={{coin|Vileplume Jungle}}&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Water Blast&#039;&#039;&#039; {{TCG|Theme Deck}} from the {{TCG|Jungle}} Expansion of the [[Pokémon Trading Card Game]] predominantly focuses on {{e|Water}} and {{e|Fighting}} type {{OBP|Pokémon|species}}. Like other Theme Decks, Water Blast includes a rulebook, damage counters, a custom coin ({{p|Vileplume}}) and card list.&lt;br /&gt;
&lt;br /&gt;
==Card list==&lt;br /&gt;
{{Setlist/header|title=Water Blast|tablecol={{tcg water color}}|bordercol={{tcg fighting color dark}}|cellcol={{tcg water color light}}|rarity=yes|symbol=no}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Base Set|Poliwag|59}} (&#039;&#039;Base Set&#039;&#039;)|Water||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Poliwhirl|38}} (&#039;&#039;Base Set&#039;&#039;)|Water||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Seel|41}} (&#039;&#039;Base Set&#039;&#039;)|Water||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Jungle|Vaporeon|12}}|Water||Rare Holo}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Machop|52}} (&#039;&#039;Base Set&#039;&#039;)|Fighting||Common}}&lt;br /&gt;
{{Setlist/entry|3|{{TCG ID|Jungle|Rhyhorn|61}}|Fighting||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Jungle|Rhydon|45}}|Fighting||Uncommon}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Jungle|Eevee|51}}|Colorless||Common}}&lt;br /&gt;
{{Setlist/entry|4|{{TCG ID|Jungle|Meowth|56}}|Colorless||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Jungle|Persian|42}}|Colorless||Uncommon}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Gust of Wind|93}} (&#039;&#039;Base Set&#039;&#039;)|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Potion|94}} (&#039;&#039;Base Set&#039;&#039;)|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Professor Oak|88}} (&#039;&#039;Base Set&#039;&#039;)|Trainer||Uncommon}}&lt;br /&gt;
{{Setlist/entry|2|{{TCG ID|Base Set|Super Potion|90}} (&#039;&#039;Base Set&#039;&#039;)|Trainer||Uncommon}}&lt;br /&gt;
{{Setlist/entry|1|{{TCG ID|Base Set|Switch|95}} (&#039;&#039;Base Set&#039;&#039;)|Trainer||Common}}&lt;br /&gt;
{{Setlist/entry|14|{{TCG ID|Base Set|Water Energy|102}} (&#039;&#039;Base Set&#039;&#039;)|Energy|Water|None}}&lt;br /&gt;
{{Setlist/entry|14|{{TCG ID|Base Set|Fighting Energy|97}} (&#039;&#039;Base Set&#039;&#039;)|Energy|Fighting|None}}&lt;br /&gt;
{{Setlist/footer|tablecol={{tcg fighting color}}|bordercol={{tcg water color dark}}|cellcol={{tcg fighting color light}}}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project TCG notice}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{TCG Releases|O}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TCG theme decks]]&lt;br /&gt;
&lt;br /&gt;
[[de:Wasserschwall (TCG)]]&lt;br /&gt;
[[fr:Aquajet (deck)]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Victreebel_(Jungle_14)&amp;diff=1827716</id>
		<title>Victreebel (Jungle 14)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Victreebel_(Jungle_14)&amp;diff=1827716"/>
		<updated>2013-01-08T16:35:43Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémoncardInfobox |&lt;br /&gt;
cardname=Victreebel |&lt;br /&gt;
level=42 |&lt;br /&gt;
jname=ウツボット |&lt;br /&gt;
jtrans=Utsubot |&lt;br /&gt;
image=VictreebelJungle14.jpg |&lt;br /&gt;
caption=Illus. [[Ken Sugimori]] |&lt;br /&gt;
species=Victreebel |&lt;br /&gt;
evostage=Stage 2 |&lt;br /&gt;
evoicon=070 |&lt;br /&gt;
evospecies=Weepinbell |&lt;br /&gt;
evoname=Weepinbell |&lt;br /&gt;
type=Grass |&lt;br /&gt;
hp=80 |&lt;br /&gt;
weakness=Fire |&lt;br /&gt;
resistance=None |&lt;br /&gt;
retreatcost=2 |&lt;br /&gt;
}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion|type=Grass|expansion={{TCG|Jungle}}|rarity={{rar|Rare Holo}}|cardno=14/64|jpexpansion={{TCG|Pokémon Jungle}}|jprarity={{rar|Rare Holo}}}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion|type=Grass|expansion={{TCG|Jungle}}|rarity={{rar|Rare}}|cardno=30/64}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion|type=Grass|expansion={{TCG|Base Set 2}}|rarity={{rar|Rare}}|cardno=32/130}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion|type=Grass|gbset={{GB|1|Evolution}}|gbid=B13|gb2set={{GB|2|Island of Fossil}}|gb2id=C11}}&lt;br /&gt;
{{PokémoncardInfobox/Footer|type=Grass|species=Victreebel}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victreebel&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ウツボット&#039;&#039;&#039; &#039;&#039;Utsubot&#039;&#039;) is a {{ct|Grass}} Stage 2 Pokémon card. It is part of the {{TCG|Jungle}} expansion.&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
{{TCGAttack |&lt;br /&gt;
type=Grass |&lt;br /&gt;
position=Top |&lt;br /&gt;
cost={{e|Grass}} |&lt;br /&gt;
name=Lure |&lt;br /&gt;
jname=さそうかおり |&lt;br /&gt;
jtrans=Invite Aroma |&lt;br /&gt;
damage= |&lt;br /&gt;
effect=If your opponent has any Benched Pokémon, choose 1 of them and switch it with his or her Active Pokémon. |&lt;br /&gt;
}}&lt;br /&gt;
{{TCGAttack |&lt;br /&gt;
type=Grass |&lt;br /&gt;
position=Bottom |&lt;br /&gt;
cost={{e|Grass}}{{e|Grass}} |&lt;br /&gt;
name=Acid |&lt;br /&gt;
jname=ようかいえき |&lt;br /&gt;
jtrans=Melting Liquid |&lt;br /&gt;
damage=20 |&lt;br /&gt;
effect=Flip a coin. If heads, the Defending Pokémon can&#039;t retreat during your opponent&#039;s next turn. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pokédex data===&lt;br /&gt;
{{Carddex |&lt;br /&gt;
type=Grass |&lt;br /&gt;
name=Victreebel |&lt;br /&gt;
species=Flycatcher |&lt;br /&gt;
ndex=071 |&lt;br /&gt;
height=5&#039;7&amp;quot; |&lt;br /&gt;
jheight=1.7 |&lt;br /&gt;
weight=34 |&lt;br /&gt;
jweight=15.5 |&lt;br /&gt;
dex=Said to live in huge colonies deep in jungles, although no one has ever returned from there. |&lt;br /&gt;
jdex=蜜のような香りで、口の中に誘いこまれたら最期。溶解液で溶かされてしまう。 |&lt;br /&gt;
transdex=Lures prey into its mouth with a honey-like aroma. The helpless prey is melted with a dissolving fluid. |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Release information==&lt;br /&gt;
The non-holographic version of this card was reprinted in the {{TCG|Base Set 2}} reprint set, which was only released outside of Japan.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
A number of early Unlimited run prints have no Jungle expansion symbol. This error occurs on the holographic version only.&lt;br /&gt;
===Origin===&lt;br /&gt;
{{m|Acid}} is a [[move]] in the [[Pokémon games]] that {{p|Victreebel}} can learn. This card&#039;s English [[Pokédex]] entry comes from {{game|Red and Blue|s}}, whereas the Japanese entry comes from {{game|Red and Green|s}}.&lt;br /&gt;
&lt;br /&gt;
{{Project TCG notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon cards]]&lt;br /&gt;
[[Category:Jungle cards]]&lt;br /&gt;
[[Category:Pokémon Jungle cards]] &lt;br /&gt;
[[Category:Base Set 2 cards]]&lt;br /&gt;
[[Category:Illus. by Ken Sugimori]]&lt;br /&gt;
[[Category:Holographic cards]]&lt;br /&gt;
&lt;br /&gt;
[[de:Sarzenia (Dschungel 14)]]&lt;br /&gt;
[[fr:Empiflor (Jungle 14)]]&lt;br /&gt;
[[ja:ウツボット (ポケモンジャングル)]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Plusle_(POP_Series_3_5)&amp;diff=1827314</id>
		<title>Plusle (POP Series 3 5)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Plusle_(POP_Series_3_5)&amp;diff=1827314"/>
		<updated>2013-01-08T01:49:26Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémoncardInfobox |&lt;br /&gt;
cardname=Plusle |&lt;br /&gt;
jname=プラスル |&lt;br /&gt;
jtrans=Prasle |&lt;br /&gt;
image=Plusle POP Series 3 5.jpg |&lt;br /&gt;
caption=Illus. [[Sumiyoshi Kizuki]] |&lt;br /&gt;
species=Plusle |&lt;br /&gt;
evostage=Basic |&lt;br /&gt;
type=Lightning |&lt;br /&gt;
hp=50 |&lt;br /&gt;
weakness=Fighting |&lt;br /&gt;
resistance=Metal |&lt;br /&gt;
retreatcost=1 |&lt;br /&gt;
}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion |type=Lightning|expansion={{TCG|POP Series 3}}|rarity={{rar|Rare}}|cardno=5/17|jpexpansion={{TCG|PLAY Promotional cards}}|jpcardno=004/PLAY}}&lt;br /&gt;
{{PokémoncardInfobox/Footer|type=Lightning|species=Plusle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plusle&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;プラスル&#039;&#039;&#039; &#039;&#039;Prasle&#039;&#039;) is a {{ct|Lightning}} Basic Pokémon card. It is part of the {{TCG|POP Series 3}} set.&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
{{TCGAttack |&lt;br /&gt;
type=Lightning |&lt;br /&gt;
position=Top |&lt;br /&gt;
cost={{e|Colorless}} |&lt;br /&gt;
name=Cheer Up |&lt;br /&gt;
jname=おうえん |&lt;br /&gt;
jtrans=Cheering |&lt;br /&gt;
damage= |&lt;br /&gt;
effect=Draw a card. If you have {{TCG|Minun}} in play, draw 2 cards instead. |&lt;br /&gt;
}}&lt;br /&gt;
{{TCGAttack |&lt;br /&gt;
type=Lightning |&lt;br /&gt;
position=Middle |&lt;br /&gt;
cost={{e|Lightning}}{{e|Colorless}} |&lt;br /&gt;
name=Positive Ion |&lt;br /&gt;
jname=プラスイオン |&lt;br /&gt;
jtrans=Plus Ion |&lt;br /&gt;
damage=20+ |&lt;br /&gt;
effect=Flip a coin. If heads, this attack does 20 damage plus 10 more damage. |&lt;br /&gt;
}}&lt;br /&gt;
{{TCGAttack |&lt;br /&gt;
type=Lightning |&lt;br /&gt;
position=Bottom |&lt;br /&gt;
cost={{e|Lightning}}{{e|Lightning}} |&lt;br /&gt;
name=Body Bolt |&lt;br /&gt;
jname=ボディーボルト |&lt;br /&gt;
jtrans=Body Bolt |&lt;br /&gt;
damage= |&lt;br /&gt;
effect=Choose 1 of your opponent&#039;s Pokémon that has any Poké-Bodies. This attack does 30 damage to that Pokémon. &#039;&#039;(Don&#039;t apply Weakness and Resistance for Benched Pokémon.)&#039;&#039; |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Origin===&lt;br /&gt;
&lt;br /&gt;
{{Project TCG notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:POP Series 3 cards]]&lt;br /&gt;
[[Category:PLAY Promotional cards]]&lt;br /&gt;
[[Category:Illus. by Sumiyoshi Kizuki]]&lt;br /&gt;
[[Category:Holographic cards]]&lt;br /&gt;
&lt;br /&gt;
[[de:Plusle (POP Series 3 5)]]&lt;br /&gt;
[[ja:プラスル (PLAY)]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Zukan_DP_Special&amp;diff=1826003</id>
		<title>Zukan DP Special</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Zukan_DP_Special&amp;diff=1826003"/>
		<updated>2013-01-05T15:52:12Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Zukan DP Special.jpg|thumb|right|All seventeen figures.]]&lt;br /&gt;
&#039;&#039;&#039;Zukan DP Special&#039;&#039;&#039; is the thirteenth collection of figures in the [[Pokémon Diamond and Pearl Versions|DP]] Edition of [[Pokémon Zukan figures]]. It encompasses seventeen different capsules, all depicting the Pokémon {{p|Arceus}} in different forms.&lt;br /&gt;
&lt;br /&gt;
==Set list==&lt;br /&gt;
;Capsule One&lt;br /&gt;
:Arceus ({{type|Normal}})&lt;br /&gt;
;Capsule Two&lt;br /&gt;
:Arceus ([[Fire (type)|Flame Plate]])&lt;br /&gt;
;Capsule Three&lt;br /&gt;
:Arceus ([[Water (type)|Splash Plate]])&lt;br /&gt;
;Capsule Four&lt;br /&gt;
:Arceus ([[Electric (type)|Zap Plate]])&lt;br /&gt;
;Capsule Five&lt;br /&gt;
:Arceus ([[Grass (type)|Meadow Plate]])&lt;br /&gt;
;Capsule Six&lt;br /&gt;
:Arceus ([[Ice (type)|Icicle Plate]])&lt;br /&gt;
;Capsule Seven&lt;br /&gt;
:Arceus ([[Dragon (type)|Draco Plate]])&lt;br /&gt;
;Capsule Eight&lt;br /&gt;
:Arceus ([[Dark (type)|Dread Plate]])&lt;br /&gt;
;Capsule Nine&lt;br /&gt;
:Arceus ([[Fighting (type)|Fist Plate]])&lt;br /&gt;
;Capsule Ten&lt;br /&gt;
:Arceus ([[Psychic (type)|Mind Plate]])&lt;br /&gt;
;Capsule Eleven&lt;br /&gt;
:Arceus ([[Ghost (type)|Spooky Plate]])&lt;br /&gt;
;Capsule Twelve&lt;br /&gt;
:Arceus ([[Flying (type)|Sky Plate]])&lt;br /&gt;
;Capsule Thirteen&lt;br /&gt;
:Arceus ([[Rock (type)|Stone Plate]])&lt;br /&gt;
;Capsule Fourteen&lt;br /&gt;
:Arceus ([[Ground (type)|Earth Plate]])&lt;br /&gt;
;Capsule Fifteen&lt;br /&gt;
:Arceus ([[Steel (type)|Iron Plate]])&lt;br /&gt;
;Capsule Sixteen&lt;br /&gt;
:Arceus ([[Bug (type)|Insect Plate]])&lt;br /&gt;
;Capsule Seventeen&lt;br /&gt;
:Arceus ([[Poison (type)|Toxic Plate]])&lt;br /&gt;
&lt;br /&gt;
{{Zukan}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Merchandise notice}}&lt;br /&gt;
[[Category:Zukan figures]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Whismur_(Great_Encounters_94)&amp;diff=1821235</id>
		<title>Whismur (Great Encounters 94)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Whismur_(Great_Encounters_94)&amp;diff=1821235"/>
		<updated>2012-12-24T23:40:27Z</updated>

		<summary type="html">&lt;p&gt;Serial Colour: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémoncardInfobox |&lt;br /&gt;
cardname=Whismur |&lt;br /&gt;
jname=ゴニョニョ |&lt;br /&gt;
jtrans=Gonyonyo |&lt;br /&gt;
image=WhismurGreatEncounters94.jpg |&lt;br /&gt;
caption=Illus. [[Takao Unno]] |&lt;br /&gt;
species=Whismur |&lt;br /&gt;
evostage=Basic |&lt;br /&gt;
type=Colorless |&lt;br /&gt;
level=8 |&lt;br /&gt;
hp=50 |&lt;br /&gt;
weakness=Fighting |&lt;br /&gt;
wmultiplier=+10 |&lt;br /&gt;
retreatcost=1 |&lt;br /&gt;
}}&lt;br /&gt;
{{PokémoncardInfobox/Expansion|type=Colorless|expansion={{TCG|Great Encounters}}|rarity={{rar|Common}}|cardno=94/106|jpexpansion={{TCG|Moonlit Pursuit}}|jprarity={{rar|Common}}}}&lt;br /&gt;
{{PokémoncardInfobox/Footer|type=Colorless|species=Whismur}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whismur&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ゴニョニョ&#039;&#039;&#039; &#039;&#039;Gonyonyo&#039;&#039;) is a {{ct|Colorless}} Basic Pokémon card. It is part of the {{TCG|Great Encounters}} expansion.&lt;br /&gt;
&lt;br /&gt;
==Card text==&lt;br /&gt;
{{TCGAttack |&lt;br /&gt;
type=Colorless |&lt;br /&gt;
position=Top |&lt;br /&gt;
cost= |&lt;br /&gt;
name=Mumble |&lt;br /&gt;
jname=つぶやく |&lt;br /&gt;
jtrans=Murmur |&lt;br /&gt;
damage=10 |&lt;br /&gt;
effect= |&lt;br /&gt;
}}&lt;br /&gt;
{{TCGAttack |&lt;br /&gt;
type=Colorless |&lt;br /&gt;
position=Bottom |&lt;br /&gt;
cost={{e|Colorless}} |&lt;br /&gt;
name=Uproar |&lt;br /&gt;
jname=さわぐ |&lt;br /&gt;
jtrans=Clamor |&lt;br /&gt;
damage= |&lt;br /&gt;
effect=Flip a coin. If heads, this attack does 10 damage to each of your opponent&#039;s Pokémon. &#039;&#039;(Don&#039;t apply Weakness and Resistance for Benched Pokémon.)&#039;&#039; |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pokédex data===&lt;br /&gt;
{{Carddex |&lt;br /&gt;
type=Colorless |&lt;br /&gt;
name=Whismur |&lt;br /&gt;
species=Whisper |&lt;br /&gt;
ndex=293 |&lt;br /&gt;
height=2&#039;00&amp;quot; |&lt;br /&gt;
jheight=0.6 |&lt;br /&gt;
weight=35.9 |&lt;br /&gt;
jweight=16.3 |&lt;br /&gt;
dex=Usually, its cries are like quiet murmurs. If frightened, it shrieks at the same volume as a jet plane. |&lt;br /&gt;
jdex=ふだんは ささやくような なきごえ。 ふあんになると ジェットきと おなじ おんりょうで なきつづける。 |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Origin===&lt;br /&gt;
{{m|Uproar}} is a [[move]] in the [[Pokémon games]] that {{p|Whismur}} can learn. This card&#039;s [[Pokédex]] entry comes from {{game|Diamond and Pearl|s}}.&lt;br /&gt;
&lt;br /&gt;
{{Project TCG notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Great Encounters cards]]&lt;br /&gt;
[[Category:Moonlit Pursuit cards]]&lt;br /&gt;
[[Category:Illus. by Takao Unno]]&lt;br /&gt;
&lt;br /&gt;
[[de:Flurmel (Epische Begegnungen 94)]]&lt;br /&gt;
[[ja:ゴニョニョ (DP4)]]&lt;/div&gt;</summary>
		<author><name>Serial Colour</name></author>
	</entry>
</feed>